diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index b96670b17..000000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,8 +0,0 @@ -# These are supported funding model platforms - -github: raysan5 -patreon: # raylib -open_collective: # Replace with a single Open Collective username -ko_fi: # raysan -tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel -custom: # Replace with a single custom sponsorship URL diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml deleted file mode 100644 index 3ba13e0ce..000000000 --- a/.github/ISSUE_TEMPLATE/config.yml +++ /dev/null @@ -1 +0,0 @@ -blank_issues_enabled: false diff --git a/.github/ISSUE_TEMPLATE/new-issue-template.md b/.github/ISSUE_TEMPLATE/new-issue-template.md deleted file mode 100644 index 096eb28cb..000000000 --- a/.github/ISSUE_TEMPLATE/new-issue-template.md +++ /dev/null @@ -1,40 +0,0 @@ ---- -name: new issue template -about: generic template for new issues -title: "[module] Short description of the issue/bug/feature" -labels: '' -assignees: '' - ---- - -**WARNING: Please, read this note carefully before submitting a new issue:** - -It is important to realise that **this is NOT A SUPPORT FORUM**, this is for reproducible BUGS with raylib ONLY. - -There are lots of generous and helpful people ready to help you out on [raylib Discord forum](https://discord.gg/raylib) or [raylib reddit](https://www.reddit.com/r/raylib/). - -Remember that asking for support questions here actively takes developer time away from improving raylib. - ---- - -Please, before submitting a new issue verify and check: - - - [ ] I tested it on latest raylib version from master branch - - [ ] I checked there is no similar issue already reported - - [ ] My code has no errors or misuse of raylib - -### Issue description - -*Briefly describe the issue you are experiencing (or the feature you want to see added to raylib). Tell us what you were trying to do and what happened instead. Remember, this is not the best place to ask questions. For questions, go to [raylib Discord server](https://discord.gg/raylib).* - -### Environment - -*Provide your Platform, Operating System, OpenGL version, GPU details where you experienced the issue.* - -### Issue Screenshot - -*If possible, provide a screenshot that illustrates the issue. Usually an image is better than a thousand words.* - -### Code Example - -*Provide minimal reproduction code to test the issue. Please, format the code properly and try to keep it as simple as possible, just focusing on the experienced issue.* diff --git a/.github/workflows/android.yml b/.github/workflows/android.yml deleted file mode 100644 index 39759dae8..000000000 --- a/.github/workflows/android.yml +++ /dev/null @@ -1,87 +0,0 @@ -name: Android - -on: - workflow_dispatch: - push: - workflow_dispatch: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/android.yml' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/android.yml' - release: - types: [published] - -jobs: - build: - runs-on: windows-latest - strategy: - fail-fast: false - max-parallel: 1 - matrix: - ARCH: ["arm64", "x86_64"] - - env: - RELEASE_NAME: raylib-dev_android_api29_${{ matrix.ARCH }} - - steps: - - name: Checkout - uses: actions/checkout@master - - - name: Setup Release Version - run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_android_api29_${{ matrix.ARCH }}" >> $GITHUB_ENV - shell: bash - if: github.event_name == 'release' && github.event.action == 'published' - - - name: Setup Environment - run: | - mkdir build - cd build - mkdir ${{ env.RELEASE_NAME }} - cd ${{ env.RELEASE_NAME }} - mkdir include - mkdir lib - cd ../.. - - # Generating static + shared library for 64bit arquitectures and API version 29 - - name: Build Library - run: | - cd src - make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK="C:\PROGRA~2\Android\android-sdk\ndk-bundle" RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" - make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK="C:\PROGRA~2\Android\android-sdk\ndk-bundle" RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - cd .. - shell: cmd - - - name: Generate Artifacts - run: | - cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md - cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE - cd build - tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - - - name: Upload Artifacts - uses: actions/upload-artifact@v2 - with: - name: ${{ env.RELEASE_NAME }}.tar.gz - path: ./build/${{ env.RELEASE_NAME }}.tar.gz - - - name: Upload Artifact to Release - uses: actions/upload-release-asset@v1.0.1 - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - upload_url: ${{ github.event.release.upload_url }} - asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz - asset_name: ${{ env.RELEASE_NAME }}.tar.gz - asset_content_type: application/gzip - if: github.event_name == 'release' && github.event.action == 'published' - diff --git a/.github/workflows/cmake.yml b/.github/workflows/cmake.yml deleted file mode 100644 index 6e2b11e81..000000000 --- a/.github/workflows/cmake.yml +++ /dev/null @@ -1,108 +0,0 @@ -name: CMakeBuilds - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/cmake.yml' - - 'CMakeList.txt' - - 'CMakeOptions.txt' - - 'cmake/**' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/cmake.yml' - - 'CMakeList.txt' - - 'CMakeOptions.txt' - - 'cmake/**' - -env: - # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) - BUILD_TYPE: Release - -jobs: - build_windows: - name: Windows Build - # The CMake configure and build commands are platform agnostic and should work equally - # well on Windows or Mac. You can convert this to a matrix build if you need - # cross-platform coverage. - # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix - runs-on: windows-latest - - steps: - - uses: actions/checkout@v2 - - - name: Create Build Environment - # Some projects don't allow in-source building, so create a separate build directory - # We'll use this as our working directory for all subsequent commands - run: cmake -E make_directory ${{github.workspace}}/build - - - name: Configure CMake - # Use a bash shell so we can use the same syntax for environment variable - # access regardless of the host operating system - shell: powershell - working-directory: ${{github.workspace}}/build - # Note the current convention is to use the -S and -B options here to specify source - # and build directories, but this is only available with CMake 3.13 and higher. - # The CMake binaries on the Github Actions machines are (as of this writing) 3.12 - run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DPLATFORM=Desktop - - - name: Build - working-directory: ${{github.workspace}}/build - shell: powershell - # Execute the build. You can specify a specific target with "--target " - run: cmake --build . --config $env:BUILD_TYPE - - - name: Test - working-directory: ${{github.workspace}}/build - shell: powershell - # Execute tests defined by the CMake configuration. - # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail - run: ctest -C $env:BUILD_TYPE - - build_linux: - name: Linux Build - # The CMake configure and build commands are platform agnostic and should work equally - # well on Windows or Mac. You can convert this to a matrix build if you need - # cross-platform coverage. - # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v2 - - - name: Create Build Environment - # Some projects don't allow in-source building, so create a separate build directory - # We'll use this as our working directory for all subsequent commands - run: cmake -E make_directory ${{github.workspace}}/build - - - name: Setup Environment - run: | - sudo apt-get update -qq - sudo apt-get install gcc-multilib - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev - - name: Configure CMake - # Use a bash shell so we can use the same syntax for environment variable - # access regardless of the host operating system - shell: bash - working-directory: ${{github.workspace}}/build - # Note the current convention is to use the -S and -B options here to specify source - # and build directories, but this is only available with CMake 3.13 and higher. - # The CMake binaries on the Github Actions machines are (as of this writing) 3.12 - run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DPLATFORM=Desktop - - - name: Build - working-directory: ${{github.workspace}}/build - shell: bash - # Execute the build. You can specify a specific target with "--target " - run: cmake --build . --config $BUILD_TYPE - - - name: Test - working-directory: ${{github.workspace}}/build - shell: bash - # Execute tests defined by the CMake configuration. - # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail - run: ctest -C $BUILD_TYPE diff --git a/.github/workflows/linux.yml b/.github/workflows/linux.yml deleted file mode 100644 index d622cd4df..000000000 --- a/.github/workflows/linux.yml +++ /dev/null @@ -1,106 +0,0 @@ -name: Linux - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/linux.yml' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/linux.yml' - release: - types: [published] - -jobs: - build: - runs-on: ubuntu-latest - strategy: - fail-fast: false - max-parallel: 1 - matrix: - bits: [32, 64] - include: - - bits: 32 - ARCH: "i386" - ARCH_NAME: "i386" - COMPILER_PATH: "/user/bin" - - bits: 64 - ARCH: "x86_64" - ARCH_NAME: "amd64" - COMPILER_PATH: "/user/bin" - - env: - RELEASE_NAME: raylib-dev_linux_${{ matrix.ARCH_NAME }} - - steps: - - name: Checkout code - uses: actions/checkout@master - - - name: Setup Release Version - run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_linux_${{ matrix.ARCH_NAME }}" >> $GITHUB_ENV - shell: bash - if: github.event_name == 'release' && github.event.action == 'published' - - - name: Setup Environment - run: | - sudo apt-get update -qq - sudo apt-get install gcc-multilib - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev - mkdir build - cd build - mkdir ${{ env.RELEASE_NAME }} - cd ${{ env.RELEASE_NAME }} - mkdir include - mkdir lib - cd ../../../raylib - # ${{ matrix.ARCH }}-linux-gnu-gcc -v - - # TODO: Support 32bit (i386) shared library building - - name: Build Library - run: | - cd src - make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-m32" -B - # make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - cd .. - if: matrix.bits == 32 - - - name: Build Library - run: | - cd src - make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - cd .. - if: matrix.bits == 64 - - - name: Generate Artifacts - run: | - cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md - cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE - cd build - tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - - - name: Upload Artifacts - uses: actions/upload-artifact@v2 - with: - name: ${{ env.RELEASE_NAME }}.tar.gz - path: ./build/${{ env.RELEASE_NAME }}.tar.gz - - - name: Upload Artifact to Release - uses: actions/upload-release-asset@v1.0.1 - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - upload_url: ${{ github.event.release.upload_url }} - asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz - asset_name: ${{ env.RELEASE_NAME }}.tar.gz - asset_content_type: application/gzip - if: github.event_name == 'release' && github.event.action == 'published' diff --git a/.github/workflows/linux_examples.yml b/.github/workflows/linux_examples.yml deleted file mode 100644 index fc56b4ada..000000000 --- a/.github/workflows/linux_examples.yml +++ /dev/null @@ -1,39 +0,0 @@ -name: Linux Examples - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/linux_examples.yml' - pull_request: - branches: [ master ] - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/linux_examples.yml' - -jobs: - build: - runs-on: ubuntu-latest - steps: - - name: Checkout code - uses: actions/checkout@v2 - - - name: Setup Environment - run: | - sudo apt-get update -qq - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev - - - name: Build Library - run: | - cd src - make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC - cd .. - - - name: Build Examples - run: | - cd examples - make PLATFORM=PLATFORM_DESKTOP -B - cd .. diff --git a/.github/workflows/macos.yml b/.github/workflows/macos.yml deleted file mode 100644 index 079513673..000000000 --- a/.github/workflows/macos.yml +++ /dev/null @@ -1,91 +0,0 @@ -name: macOS - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/macos.yml' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/macos.yml' - release: - types: [published] - -jobs: - build: - runs-on: macos-latest - - env: - RELEASE_NAME: raylib-dev_macos - - steps: - - name: Checkout - uses: actions/checkout@master - - - name: Setup Release Version - run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_macos" >> $GITHUB_ENV - shell: bash - if: github.event_name == 'release' && github.event.action == 'published' - - - name: Setup Environment - run: | - mkdir build - cd build - mkdir ${{ env.RELEASE_NAME }} - cd ${{ env.RELEASE_NAME }} - mkdir include - mkdir lib - cd ../.. - - # Generating static + shared library, note that i386 architecture is deprecated - # Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS - # TODO: Support Universal ARCH libraries (build arm64 + x86_64 and merge) - - name: Build Library - run: | - cd src - clang --version - make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B - # make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" - # make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B - # lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a libraylib_x86_64.a libraylib_arm64.a - make clean - make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B - # make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B - # make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target i686-apple-macos -DGL_SILENCE_DEPRECATION" -B - # lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.3.1.0.dylib libraylib_x86_64.3.1.0.dylib libraylib_arm64.3.1.0.dylib - # cp -v ./libraylib_arm64.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib - # cp -v ./libraylib_arm64.310.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.310.dylib - cd .. - - - name: Generate Artifacts - run: | - cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include - cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md - cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE - cd build - tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} - - - name: Upload Artifacts - uses: actions/upload-artifact@v2 - with: - name: ${{ env.RELEASE_NAME }}.tar.gz - path: ./build/${{ env.RELEASE_NAME }}.tar.gz - - - name: Upload Artifact to Release - uses: actions/upload-release-asset@v1.0.1 - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - upload_url: ${{ github.event.release.upload_url }} - asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz - asset_name: ${{ env.RELEASE_NAME }}.tar.gz - asset_content_type: application/gzip - if: github.event_name == 'release' && github.event.action == 'published' diff --git a/.github/workflows/webassembly.yml b/.github/workflows/webassembly.yml deleted file mode 100644 index 4427d2cb6..000000000 --- a/.github/workflows/webassembly.yml +++ /dev/null @@ -1,86 +0,0 @@ -name: WebAssembly - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/webassembly.yml' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/webassembly.yml' - release: - types: [published] - -jobs: - build: - runs-on: windows-latest - - env: - RELEASE_NAME: raylib-dev_webassembly - - steps: - - name: Checkout - uses: actions/checkout@master - - - name: Setup emsdk - uses: mymindstorm/setup-emsdk@v9 - with: - version: 2.0.0 - actions-cache-folder: 'emsdk-cache' - - - name: Setup Release Version - run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_webassembly" >> $GITHUB_ENV - shell: bash - if: github.event_name == 'release' && github.event.action == 'published' - - - name: Setup Environment - run: | - mkdir build - cd build - mkdir ${{ env.RELEASE_NAME }} - cd ${{ env.RELEASE_NAME }} - mkdir include - mkdir lib - cd ../.. - - - name: Build Library - run: | - cd src - emcc -v - make PLATFORM=PLATFORM_WEB EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-master" RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - cd .. - - - name: Generate Artifacts - run: | - copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h - copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h - copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h - copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h - copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md - copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE - cd build - 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} - dir - shell: cmd - - - name: Upload Artifacts - uses: actions/upload-artifact@v2 - with: - name: ${{ env.RELEASE_NAME }}.zip - path: ./build/${{ env.RELEASE_NAME }}.zip - - - name: Upload Artifact to Release - uses: actions/upload-release-asset@v1.0.1 - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - upload_url: ${{ github.event.release.upload_url }} - asset_path: ./build/${{ env.RELEASE_NAME }}.zip - asset_name: ${{ env.RELEASE_NAME }}.zip - asset_content_type: application/zip - if: github.event_name == 'release' && github.event.action == 'published' diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml deleted file mode 100644 index 34d2db5fc..000000000 --- a/.github/workflows/windows.yml +++ /dev/null @@ -1,130 +0,0 @@ -name: Windows - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/windows.yml' - pull_request: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/windows.yml' - release: - types: [published] - -jobs: - build: - runs-on: windows-latest - strategy: - fail-fast: false - max-parallel: 1 - matrix: - compiler: [mingw-w64, msvc16] - bits: [32, 64] - include: - - compiler: mingw-w64 - bits: 32 - ARCH: "i686" - COMPILER_PATH: "C:\\msys64\\mingw32\\bin" - WINDRES_ARCH: pe-i386 - - compiler: mingw-w64 - bits: 64 - ARCH: "x86_64" - COMPILER_PATH: "C:\\msys64\\mingw64\\bin" - WINDRES_ARCH: pe-x86-64 - - compiler: msvc16 - bits: 32 - ARCH: "x86" - VSARCHPATH: "Win32" - - compiler: msvc16 - bits: 64 - ARCH: "x64" - VSARCHPATH: "x64" - - env: - RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} - GNUTARGET: default - - steps: - - name: Checkout - uses: actions/checkout@master - - - name: Setup Release Version - run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV - shell: bash - if: github.event_name == 'release' && github.event.action == 'published' - - - name: Setup Environment - run: | - dir - mkdir build - cd build - mkdir ${{ env.RELEASE_NAME }} - cd ${{ env.RELEASE_NAME }} - mkdir include - mkdir lib - cd ../../../raylib - - # Setup MSBuild.exe path if required - - name: Setup MSBuild - uses: microsoft/setup-msbuild@v1.0.2 - if: matrix.compiler == 'msvc16' - - - name: Build Library (MinGW-w64) - run: | - cd src - set PATH=%PATH%;${{ matrix.COMPILER_PATH }} - ${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version - ${{ matrix.COMPILER_PATH }}/windres.exe --version - make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" - ${{ matrix.COMPILER_PATH }}/windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} - make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B - cd .. - shell: cmd - if: matrix.compiler == 'mingw-w64' - - - name: Build Library (MSVC16) - run: | - cd projects/VS2019 - msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} - copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib - msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} - copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll - copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib - cd ../.. - shell: cmd - if: matrix.compiler == 'msvc16' - - - name: Generate Artifacts - run: | - copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h - copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h - copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h - copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h - copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md - copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE - cd build - 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} - dir - shell: cmd - - - name: Upload Artifacts - uses: actions/upload-artifact@v2 - with: - name: ${{ env.RELEASE_NAME }}.zip - path: ./build/${{ env.RELEASE_NAME }}.zip - - - name: Upload Artifact to Release - uses: actions/upload-release-asset@v1.0.1 - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - upload_url: ${{ github.event.release.upload_url }} - asset_path: ./build/${{ env.RELEASE_NAME }}.zip - asset_name: ${{ env.RELEASE_NAME }}.zip - asset_content_type: application/zip - if: github.event_name == 'release' && github.event.action == 'published' diff --git a/.github/workflows/windows_examples.yml b/.github/workflows/windows_examples.yml deleted file mode 100644 index 0309a5661..000000000 --- a/.github/workflows/windows_examples.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Windows Examples - -on: - workflow_dispatch: - push: - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/windows_examples.yml' - pull_request: - branches: [ master ] - paths: - - 'src/**' - - 'examples/**' - - '.github/workflows/windows_examples.yml' - -jobs: - build: - runs-on: windows-latest - - steps: - - uses: actions/checkout@v2 - - - name: Add MSBuild to PATH - uses: microsoft/setup-msbuild@v1 - - - name: Build Library (MSVC16) - run: | - cd projects/VS2019 - msbuild.exe raylib.sln /property:Configuration=Release /property:Platform=x86 - cd ../.. - shell: cmd - diff --git a/.gitignore b/.gitignore index ff837a4d6..d857bf2d4 100644 --- a/.gitignore +++ b/.gitignore @@ -54,6 +54,10 @@ packages/ *.bc *.so *.so.* +*.dll + +# Emscripten +emsdk # Ignore wasm data in examples/ examples/**/*.wasm @@ -75,6 +79,9 @@ xcschememanagement.plist xcuserdata/ DerivedData/ +# VSCode project +.vscode + # Jetbrains project .idea/ cmake-build-*/ @@ -85,6 +92,7 @@ CMakeFiles CMakeScripts Testing cmake_install.cmake +cmake_uninstall.cmake install_manifest.txt compile_commands.json CTestTestfile.cmake @@ -96,8 +104,12 @@ GRTAGS GTAGS # Zig programming language +.zig-cache/ zig-cache/ zig-out/ build/ build-*/ docgen_tmp/ + +# Parser stuff +parser/raylib_parser diff --git a/BINDINGS.md b/BINDINGS.md index da9610578..fd9bddcb6 100644 --- a/BINDINGS.md +++ b/BINDINGS.md @@ -1,120 +1,164 @@ # raylib bindings and wrappers -Some people ported raylib to other languages in form of bindings or wrappers to the library. Here it is alist with all the ports available. Feel free to send a PR if you know of any binding/wrapper not in this list. +Some people ported raylib to other languages in the form of bindings or wrappers to the library. Here is a list with all the ports available. Feel free to send a PR if you know of any binding/wrapper not in this list. ### Language Bindings -| name | raylib version | language | repo | -|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| -| raylib | **3.7** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | https://github.com/raysan5/raylib | -| Raylib-cs | 3.7 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/ChrisDill/Raylib-cs | -| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/) | https://github.com/Rabios/raylib-boo | -| dray | 3.5 | [D](https://dlang.org/) | https://github.com/xdrie/dray | -| raylib-go | 4.0-dev | [Go](https://golang.org/) | https://github.com/gen2brain/raylib-go | -| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | https://github.com/deltaphc/raylib-rs | -| raylib-lua | 3.7 | [Lua](http://www.lua.org/) | https://github.com/TSnake41/raylib-lua | -| raylua | 3.7 | [Lua](http://www.lua.org/) | https://github.com/Rabios/raylua | -| nelua-raylib | 3.7 | [nelua](https://nelua.io/) | https://github.com/AKDev21/nelua-raylib | -| NimraylibNow! | 3.7 | [Nim](https://nim-lang.org/) | https://github.com/greenfork/nimraylib_now | -| raylib-Forever | auto | [Nim](https://nim-lang.org/) | https://github.com/Guevara-chan/Raylib-Forever | -| Ray4Laz | 3.7 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/GuvaCode/Ray4Laz | -| pyraylib | 3.7 | [Python](https://www.python.org/) | https://github.com/Ho011/pyraylib | -| raylib-python-cffi | 3.7 | [Python](https://www.python.org/) | https://github.com/electronstudio/raylib-python-cffi | -| jaylib | 3.7 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/electronstudio/jaylib/ | -| node-raylib | 3.5 | [Node.js](https://nodejs.org/en/) | https://github.com/RobLoach/node-raylib | -| raylib-v7 | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/Rabios/raylib-v7 | -| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/joseph-montanez/raylib-php | -| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-phpcpp | -| raylib-factor | 3.5 | [Factor](https://factorcode.org/) | https://github.com/ArnautDaniel/raylib-factor | -| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | https://github.com/ArnautDaniel/gforth-raylib | -| hxRaylib | 3.7 | [Haxe](https://haxe.org/) | https://github.com/ForeignSasquatch/hxRaylib | -| raylib-wren | 3.7 | [Wren](http://wren.io/) | https://github.com/TSnake41/raylib-wren | -| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | https://github.com/Deathbat2190/raylib_odin_bindings | -| raylib-odin | 3.7| [Odin](https://odin-lang.org/) | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | -| raylib.v | 3.7 | [V](https://vlang.io/) | https://github.com/irishgreencitrus/raylib.v | -| raylib-ocaml | 3.7 | [OCaml](https://ocaml.org/) | https://github.com/tjammer/raylib-ocaml | -| raylib-swift | 3.7 | [Swift](https://swift.org/) | https://github.com/STREGAsGate/Raylib | -| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib | -| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | https://github.com/RedCubeDev-ByteSpace/Relib | -| rayex | 3.7 | [elixir](https://elixir-lang.org/) | https://github.com/shiryel/rayex | -| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | https://github.com/electronstudio/kaylib | -| dlang_raylib | 3.7 | [D](https://dlang.org) | https://github.com/rc-05/dlang_raylib | +| Name | raylib Version | Language | License | +| :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: | +| [raylib](https://github.com/raysan5/raylib) | **5.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | +| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.0** | [Beef](https://www.beeflang.org) | MIT | +| [raylib-boo](https://github.com/Rabios/raylib-boo) | 3.7 | [Boo](http://boo-language.github.io) | MIT | +| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT | +| [Raylib-cs](https://github.com/ChrisDill/Raylib-cs) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | +| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | +| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | +| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.1-dev** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT | +| [cl-raylib](https://github.com/longlene/cl-raylib) | 4.0 | [Common Lisp](https://common-lisp.net) | MIT | +| [claylib/wrap](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib | +| [claw-raylib](https://github.com/bohonghuang/claw-raylib) | **auto** | [Common Lisp](https://common-lisp.net) | Apache-2.0 | +| [chez-raylib](https://github.com/Yunoinsky/chez-raylib) | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme) | GPLv3 | +| [raylib-cr](https://github.com/sol-vin/raylib-cr) | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org) | Apache-2.0 | +| [ray-cyber](https://github.com/fubark/ray-cyber) | **5.0** | [Cyber](https://cyberscript.dev) | MIT | +| [dart-raylib](https://gitlab.com/wolfenrain/dart-raylib) | 4.0 | [Dart](https://dart.dev) | MIT | +| [bindbc-raylib3](https://github.com/o3o/bindbc-raylib3) | **5.0** | [D](https://dlang.org) | BSL-1.0 | +| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 | +| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.0** | [D](https://dlang.org) | Zlib | +| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 | +| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD | +| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT | +| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | 4.5 | [Fortran](https://fortran-lang.org) | ISC | +| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.0** | [Go](https://golang.org) | Zlib | +| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib | +| [gforth-raylib](https://github.com/ArnautDaniel/gforth-raylib) | 3.5 | [Gforth](https://gforth.org) | **???** | +| [h-raylib](https://github.com/Anut-py/h-raylib) | **5.5-dev** | [Haskell](https://haskell.org) | Apache-2.0 | +| [raylib-hx](https://github.com/foreignsasquatch/raylib-hx) | 4.2 | [Haxe](https://haxe.org) | Zlib | +| [hb-raylib](https://github.com/MarcosLeonardoMendezGerencir/hb-raylib) | 3.5 | [Harbour](https://harbour.github.io) | MIT | +| [jaylib](https://github.com/janet-lang/jaylib) | **5.0** | [Janet](https://janet-lang.org) | MIT | +| [jaylib](https://github.com/electronstudio/jaylib/) | 4.5 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3+CE | +| [raylib-j](https://github.com/CreedVI/Raylib-J) | 4.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | +| [Raylib.jl](https://github.com/chengchingwen/Raylib.jl) | 4.2 | [Julia](https://julialang.org) | Zlib | +| [kaylib](https://github.com/electronstudio/kaylib) | 3.7 | [Kotlin/native](https://kotlinlang.org) | **???** | +| [KaylibKit](https://codeberg.org/Kenta/KaylibKit) | 4.5 | [Kotlin/native](https://kotlinlang.org) | Zlib | +| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 4.5 | [Lua](http://www.lua.org) | ISC | +| [raylua](https://github.com/Rabios/raylua) | 4.0 | [Lua](http://www.lua.org) | MIT | +| [raylib-matte](https://github.com/jcorks/raylib-matte) | 4.6-dev | [Matte](https://github.com/jcorks/matte) | MIT | +| [Raylib.nelua](https://github.com/AuzFox/Raylib.nelua) | **5.0** | [nelua](https://nelua.io) | Zlib | +| [raylib-bindings](https://github.com/vaiorabbit/raylib-bindings) | 4.5 | [Ruby](https://www.ruby-lang.org/en) | Zlib | +| [naylib](https://github.com/planetis-m/naylib) | **5.1-dev** | [Nim](https://nim-lang.org) | MIT | +| [node-raylib](https://github.com/RobLoach/node-raylib) | 4.5 | [Node.js](https://nodejs.org/en) | Zlib | +| [raylib-odin](https://github.com/odin-lang/Odin/tree/master/vendor/raylib) | **5.0** | [Odin](https://odin-lang.org) | BSD-3Clause | +| [raylib_odin_bindings](https://github.com/Deathbat2190/raylib_odin_bindings) | 4.0-dev | [Odin](https://odin-lang.org) | MIT | +| [raylib-ocaml](https://github.com/tjammer/raylib-ocaml) | **5.0** | [OCaml](https://ocaml.org) | MIT | +| [TurboRaylib](https://github.com/turborium/TurboRaylib) | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | +| [Ray4Laz](https://github.com/GuvaCode/Ray4Laz) | **5.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib | +| [Raylib.4.0.Pascal](https://github.com/sysrpl/Raylib.4.0.Pascal) | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib | +| [pyraylib](https://github.com/Ho011/pyraylib) | 3.7 | [Python](https://www.python.org) | Zlib | +| [raylib-python-cffi](https://github.com/electronstudio/raylib-python-cffi) | 4.2 | [Python](https://www.python.org) | EPL-2.0 | +| [raylibpyctbg](https://github.com/overdev/raylibpyctbg) | 4.5 | [Python](https://www.python.org) | MIT | +| [raylib-py](https://github.com/overdev/raylib-py) | **5.0b1** | [Python](https://www.python.org) | MIT | +| [raylib-python-ctypes](https://github.com/sDos280/raylib-python-ctypes) | 4.6-dev | [Python](https://www.python.org) | MIT | +| [raylib-pkpy-bindings](https://github.com/blueloveTH/pkpy-bindings) | 4.6-dev | [pocketpy](https://pocketpy.dev) | MIT | +| [raylib-php](https://github.com/joseph-montanez/raylib-php) | 4.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | +| [raylib-phpcpp](https://github.com/oraoto/raylib-phpcpp) | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | +| [raylibr](https://github.com/jeroenjanssens/raylibr) | 4.0 | [R](https://www.r-project.org) | MIT | +| [raylib-ffi](https://github.com/ewpratten/raylib-ffi) | 4.5 | [Rust](https://www.rust-lang.org) | GPLv3 | +| [raylib-rs](https://github.com/raylib-rs/raylib-rs) | **5.0** | [Rust](https://www.rust-lang.org) | Zlib | +| [Relib](https://github.com/RedCubeDev-ByteSpace/Relib) | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | **???** | +| [racket-raylib](https://github.com/eutro/racket-raylib) | 4.0 | [Racket](https://racket-lang.org) | MIT/Apache-2.0 | +| [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT | +| [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT | +| [raylib-SmallBASIC](https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib) | **5.0** | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | +| [raylib-umka](https://github.com/robloach/raylib-umka) | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | +| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib | +| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **5.0** | [Vala](https://vala.dev) | Zlib | +| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.0 | [Wren](http://wren.io) | ISC | +| [raylib-zig](https://github.com/Not-Nik/raylib-zig) | **5.0** | [Zig](https://ziglang.org) | MIT | +| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT | +| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib | +| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib | +| [raylib-sunder](https://github.com/ashn-dot-dev/raylib-sunder) | **auto** | [Sunder](https://github.com/ashn-dot-dev/sunder) | 0BSD | +| [raylib-bqn](https://github.com/Brian-ED/raylib-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT | +| [rayjs](https://github.com/mode777/rayjs) | 4.6-dev | [QuickJS](https://bellard.org/quickjs) | MIT | +| [raylib-raku](https://github.com/vushu/raylib-raku) | **auto** | [Raku](https://www.raku.org) | Artistic License 2.0 | +| [Raylib.lean](https://github.com/KislyjKisel/Raylib.lean) | **5.5-dev** | [Lean4](https://lean-lang.org) | BSD-3-Clause | +| [raylib-cobol](https://codeberg.org/glowiak/raylib-cobol) | **auto** | [COBOL](https://gnucobol.sourceforge.io) | Public domain | +| [raylib-apl](https://github.com/Brian-ED/raylib-apl) | **5.0** | [Dyalog APL](https://www.dyalog.com/) | MIT | ### Utility Wrapers -These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm. -| name | raylib version | language | repo | -|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| -| raylib-cpp | 3.7 | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | https://github.com/robloach/raylib-cpp | + +These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm. +| Name | raylib Version | Language | License | +| ---------------------------------------------------- | :------------: | :------------------------------------------: | :-----: | +| [raylib-cpp](https://github.com/robloach/raylib-cpp) | **5.0** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | +| [claylib](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib | +| [rayed-bqn](https://github.com/Brian-ED/rayed-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT | ### Older or Unmaintained Language Bindings + These are older raylib bindings that are more than 2 versions old or have not been maintained. -| name | raylib version | language | repo | -|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| -| raylib-cppsharp | 2.5 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/phxvyper/raylib-cppsharp | -| RaylibFS | 2.5 | [F#](https://fsharp.org/) | https://github.com/dallinbeutler/RaylibFS | -| raylib_d | 2.5 | [D](https://dlang.org/) | https://github.com/Sepheus/raylib_d | -| bindbc-raylib | 3.0 | [D](https://dlang.org/) | https://github.com/o3o/bindbc-raylib | -| go-raylib | 3.5 | [Go](https://golang.org/) | https://github.com/chunqian/go-raylib | -| raylib-goplus | 2.6-dev | [Go](https://golang.org/) | https://github.com/Lachee/raylib-goplus | -| ray-go | 2.6-dev | [Go](https://golang.org/) | https://github.com/hecate-tech/ray-go | -| raylib-luamore | 3.0 | [Lua](http://www.lua.org/) | https://github.com/HDPLocust/raylib-luamore | -| LuaJIT-Raylib | 2.6 | [Lua](http://www.lua.org/) | https://github.com/Bambofy/LuaJIT-Raylib | -| raylib-lua-sol | 2.5 | [Lua](http://www.lua.org/) | https://github.com/RobLoach/raylib-lua-sol | -| raylib-lua-ffi | 2.0 | [Lua](http://www.lua.org/) | https://github.com/raysan5/raylib/issues/693 | -| raylib-lua | 1.7 | [Lua](http://www.lua.org/) | https://github.com/raysan5/raylib-lua | -| raylib-nelua | 3.0 | [Nelua](https://nelua.io/) | https://github.com/Andre-LA/raylib-nelua | -| raylib-nim | 2.0 | [Nim](https://nim-lang.org/) | https://github.com/Skrylar/raylib-nim | -| raylib-Nim | 1.7 | [Nim](https://nim-lang.org/) | https://gitlab.com/define-private-public/raylib-Nim | -| nim-raylib | 3.1-dev | [Nim](https://nim-lang.org/) | https://github.com/tomc1998/nim-raylib | -| raylib-haskell | 2.0 | [Haskell](https://www.haskell.org/) | https://github.com/DevJac/raylib-haskell | -| raylib-cr | 2.5-dev | [Crystal](https://crystal-lang.org/) | https://github.com/AregevDev/raylib-cr | -| raylib.cr | 2.0 | [Crystal](https://crystal-lang.org/) | https://github.com/sam0x17/raylib.cr | -| cray | 1.8 | [Crystal](https://crystal-lang.org/) | https://gitlab.com/Zatherz/cray | -| raylib-pas | 3.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/tazdij/raylib-pas | -| raylib-pascal | 2.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/drezgames/raylib-pascal | -| Graphics-Raylib | 1.4 | [Perl](https://www.perl.org/) | https://github.com/athreef/Graphics-Raylib | -| raylib-ruby | 2.6 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/a0/raylib-ruby | -| raylib-ruby-ffi | 2.0 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/D3nX/raylib-ruby-ffi | -| raylib-mruby | 2.5-dev | [mruby](https://github.com/mruby/mruby) | https://github.com/lihaochen910/raylib-mruby | -| raylib-py-ctbg | 2.6 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py-ctbg | -| raylib-py | 2.0 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py | -| raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java | -| raylib-j | 3.5 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/CreedVI/Raylib-J | -| clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib | -| QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib | -| raylib-duktape | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/RobLoach/raylib-duktape | -| raylib-chaiscript | 2.6 | [ChaiScript](http://chaiscript.com/) | https://github.com/RobLoach/raylib-chaiscript | -| raylib-squirrel | 2.5 | [Squirrel](http://www.squirrel-lang.org/) | https://github.com/RobLoach/raylib-squirrel | -| racket-raylib-2d | 2.5 | [Racket](https://racket-lang.org/) | https://github.com/arvyy/racket-raylib-2d | -| raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi | -| raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe | -| ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib | -| cl-raylib | 3.0 | [Common Lisp](https://common-lisp.net/) | https://github.com/longlene/cl-raylib | -| raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm | -| raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi | -| raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme | -| Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib | -| raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin | -| vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib | -| raylib-zig | 3.0 | [Zig](https://ziglang.org/) | https://github.com/Not-Nik/raylib-zig | -| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kevinw/raylib-jai | -| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments | -| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada | -| jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib | -| raykit | ? | [Kit](https://www.kitlang.org/) | https://github.com/Gamerfiend/raykit | -| ray.mod | 3.0 | [BlitzMax](https://blitzmax.org/) | https://github.com/bmx-ng/ray.mod | -| raylib-mosaic | 3.0 | [Mosaic](https://github.com/sal55/langs/tree/master/Mosaic) | https://github.com/pluckyporcupine/raylib-mosaic | -| raylib-xdpw | 2.6 | [XD Pascal](https://github.com/vtereshkov/xdpw) | https://github.com/vtereshkov/raylib-xdpw | -| raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp | -| raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb | -| raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic | -| raylib-smallBasic | 3.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib | -| raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 | -| raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef | -| raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never | -| raylib.cbl | 2.0 | [COBOL](https://en.wikipedia.org/wiki/COBOL) | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | - - +| Name | raylib Version | Language | +| ---------------------------------------------------------------------------------- | :------------: | :---------------------------------------------------------------------: | +| [raylib-cppsharp](https://github.com/phxvyper/raylib-cppsharp) | 2.5 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | +| [RaylibFS](https://github.com/dallinbeutler/RaylibFS) | 2.5 | [F#](https://fsharp.org) | +| [raylib\*d](https://github.com/Sepheus/raylib_d) | 2.5 | [D](https://dlang.org) | +| [bindbc-raylib](https://github.com/o3o/bindbc-raylib) | 3.0 | [D](https://dlang.org) | +| [go-raylib](https://github.com/chunqian/go-raylib) | 3.5 | [Go](https://golang.org) | +| [raylib-goplus](https://github.com/Lachee/raylib-goplus) | 2.6-dev | [Go](https://golang.org) | +| [ray-go](https://github.com/hecate-tech/ray-go) | 2.6-dev | [Go](https://golang.org) | +| [raylib-luamore](https://github.com/HDPLocust/raylib-luamore) | 3.0 | [Lua](http://www.lua.org) | +| [LuaJIT-Raylib](https://github.com/Bambofy/LuaJIT-Raylib) | 2.6 | [Lua](http://www.lua.org) | +| [raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) | 2.5 | [Lua](http://www.lua.org) | +| [raylib-lua-ffi](https://github.com/raysan5/raylib/issues/693) | 2.0 | [Lua](http://www.lua.org) | +| [raylib-lua](https://github.com/raysan5/raylib-lua) | 1.7 | [Lua](http://www.lua.org) | +| [raylib-nelua](https://github.com/Andre-LA/raylib-nelua) | 3.0 | [Nelua](https://nelua.io) | +| [raylib-nim](https://github.com/Skrylar/raylib-nim) | 2.0 | [Nim](https://nim-lang.org) | +| [raylib-Nim](https://gitlab.com/define-private-public/raylib-Nim) | 1.7 | [Nim](https://nim-lang.org) | +| [nim-raylib](https://github.com/tomc1998/nim-raylib) | 3.1-dev | [Nim](https://nim-lang.org) | +| [raylib-Forever](https://github.com/Guevara-chan/Raylib-Forever) | auto | [Nim](https://nim-lang.org) | +| [NimraylibNow!](https://github.com/greenfork/nimraylib_now) | 4.2 | [Nim](https://nim-lang.org) | +| [raylib-haskell](https://github.com/DevJac/raylib-haskell) | 2.0 | [Haskell](https://www.haskell.org) | +| [raylib-cr](https://github.com/AregevDev/raylib-cr) | 2.5-dev | [Crystal](https://crystal-lang.org) | +| [raylib.cr](https://github.com/sam0x17/raylib.cr) | 2.0 | [Crystal](https://crystal-lang.org) | +| [cray](https://gitlab.com/Zatherz/cray) | 1.8 | [Crystal](https://crystal-lang.org) | +| [raylib-pas](https://github.com/tazdij/raylib-pas) | 3.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal*(programming*language)) | +| [raylib-pascal](https://github.com/drezgames/raylib-pascal) | 2.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal*(programming*language)) | +| [Graphics-Raylib](https://github.com/athreef/Graphics-Raylib) | 1.4 | [Perl](https://www.perl.org) | +| [raylib-ruby](https://github.com/a0/raylib-ruby) | 2.6 | [Ruby](https://www.ruby-lang.org/en) | +| [raylib-ruby-ffi](https://github.com/D3nX/raylib-ruby-ffi) | 2.0 | [Ruby](https://www.ruby-lang.org/en) | +| [raylib-mruby](https://github.com/lihaochen910/raylib-mruby) | 2.5-dev | [mruby](https://github.com/mruby/mruby) | +| [raylib-java](https://github.com/XoanaIO/raylib-java) | 2.0 | [Java](https://en.wikipedia.org/wiki/Java*(programming_language)) | +| [clj-raylib](https://github.com/lsevero/clj-raylib) | 3.0 | [Clojure](https://clojure.org) | +| [QuickJS-raylib](https://github.com/sntg-p/QuickJS-raylib) | 3.0 | [QuickJS](https://bellard.org/quickjs) | +| [raylib-duktape](https://github.com/RobLoach/raylib-duktape) | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | +| [raylib-v7](https://github.com/Rabios/raylib-v7) | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) | +| [raylib-chaiscript](https://github.com/RobLoach/raylib-chaiscript) | 2.6 | [ChaiScript](http://chaiscript.com) | +| [raylib-squirrel](https://github.com/RobLoach/raylib-squirrel) | 2.5 | [Squirrel](http://www.squirrel-lang.org) | +| [racket-raylib-2d](https://github.com/arvyy/racket-raylib-2d) | 2.5 | [Racket](https://racket-lang.org) | +| [raylib-php-ffi](https://github.com/oraoto/raylib-php-ffi) | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | +| [raylib-haxe](https://github.com/ibilon/raylib-haxe) | 2.4 | [Haxe](https://haxe.org) | +| [ringraylib](https://github.com/ringpackages/ringraylib) | 2.6 | [Ring](http://ring-lang.sourceforge.net) | +| [raylib-scm](https://github.com/yashrk/raylib-scm) | 2.5 | [Chicken Scheme](https://www.call-cc.org) | +| [raylib-chibi](https://github.com/VincentToups/raylib-chibi) | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | +| [raylib-gambit-scheme](https://github.com/georgjz/raylib-gambit-scheme) | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | +| [Euraylib](https://github.com/gAndy50/Euraylib) | 3.0 | [Euphoria](https://openeuphoria.org) | +| [raylib-odin](https://github.com/kevinw/raylib-odin) | 3.0 | [Odin](https://odin-lang.org) | +| [vraylib](https://github.com/waotzi/vraylib) | 3.5 | [V](https://vlang.io) | +| [raylib-vala](https://code.guddler.uk/mart/raylibVapi) | 3.0 | [Vala](https://wiki.gnome.org/Projects/Vala) | +| [raylib-jai](https://github.com/kujukuju/raylib-jai) | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | +| [ray.zig](https://github.com/BitPuffin/zig-raylib-experiments) | 2.5 | [Zig](https://ziglang.org) | +| [raylib-Ada](https://github.com/mimo/raylib-Ada) | 3.0 | [Ada](https://www.adacore.com/about-ada) | +| [raykit](https://github.com/Gamerfiend/raykit) | **???** | [Kit](https://www.kitlang.org) | +| [ray.mod](https://github.com/bmx-ng/ray.mod) | 3.0 | [BlitzMax](https://blitzmax.org) | +| [raylib-mosaic](https://github.com/pluckyporcupine/raylib-mosaic) | 3.0 | [Mosaic](https://github.com/sal55/langs/tree/master/Mosaic) | +| [raylib-xdpw](https://github.com/vtereshkov/raylib-xdpw) | 2.6 | [XD Pascal](https://github.com/vtereshkov/xdpw) | +| [raylib-carp](https://github.com/sacredbirdman/raylib-carp) | 3.0 | [Carp](https://github.com/carp-lang/Carp) | +| [raylib-fb](https://github.com/IchMagBier/raylib-fb) | 3.0 | [FreeBasic](https://www.freebasic.net) | +| [raylib-purebasic](https://github.com/D-a-n-i-l-o/raylib-purebasic) | 3.0 | [PureBasic](https://www.purebasic.com) | +| [raylib-ats2](https://github.com/mephistopheles-8/raylib-ats2) | 3.0 | [ATS2](http://www.ats-lang.org) | +| [raylib-beef](https://github.com/M0n7y5/raylib-beef) | 3.0 | [Beef](https://www.beeflang.org) | +| [raylib-never](https://github.com/never-lang/raylib-never) | 3.0 | [Never](https://github.com/never-lang/never) | +| [raylib.cbl](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib) | 2.0 | [COBOL](https://en.wikipedia.org/wiki/COBOL) | Missing some language or wrapper? Feel free to create a new one! :) diff --git a/CHANGELOG b/CHANGELOG index dd54f2d6d..61e12a3d4 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,21 +1,1125 @@ changelog --------- -Current Release: raylib 4.0.0 (05 November 2021) +Current Release: raylib 5.5 (18 November 2024) + +------------------------------------------------------------------------- +Release: raylib 5.5 (18 November 2024) +------------------------------------------------------------------------- +KEY CHANGES: + - New tool: raylib project creator + - New rcore backends: RGFW and SDL3 + - New platforms supported: Dreamcast, N64, PSP, PSVita, PS4 + - Added GPU Skinning support (all platforms and GL versions) + - Added raymath C++ operators + +Detailed changes: + +WIP: Last update with commit from 02-Nov-2024 + +[rcore] ADDED: Working directory info at initialization by @Ray +[rcore] ADDED: `GetClipboardImage()`, supported by multiple backends (#4459) by @evertonse +[rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @Ray +[rcore] ADDED: `ComputeSHA1()` (#4390) by @Anthony Carbajal +[rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @Ray +[rcore] ADDED: `GetKeyName()` (#4161) by @MrScautHD +[rcore] ADDED: `IsFileNameValid()` by @Ray +[rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @Luís Almeida +[rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @Ray +[rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @Ray +[rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @base +[rcore] REVIEWED: `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()`, support directory on filter (#4302) by @foxblock +[rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffery Myers +[rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @Ray +[rcore] REVIEWED: Fix gamepad axis movement and its automation event recording (#4184) by @maxmutant +[rcore] REVIEWED: Do not set RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled (#4189) by @Dave Green +[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` (#4074) by @Anthony Carbajal +[rcore] REVIEWED: Initial window dimensions checks (#3950) by @Christian Haas +[rcore] REVIEWED: Set default init values for random #3954 by @Ray +[rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @Ray +[rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @Rob Loach +[rcore] REVIEWED: Screen space related functions consistency (#3830) by @aiafrasinei +[rcore] REVIEWED: `GetFileNameWithoutExt()` (#3771) by @oblerion +[rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @Karl Zylinski +[rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @Antonis Geralis +[rcore] REVIEWED: Flip VR screens (#3633) by @Matthew Oros +[rcore] REVIEWED: Remove unused vScreenCenter (#3632) by @Matthew Oros +[rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @Ray +[rcore] REVIEWED: `IsMouseButtonUp()` (#3609) by @Kenneth M +[rcore] REVIEWED: Fix typos in src/platforms/rcore_*.c (#3581) by @RadsammyT +[rcore] REVIEWED: `ExportDataAsCode()`, change sanitization check (#3837) by @Laurentino Luna +[rcore] REVIEWED: `ExportDataAsCode()`, add little sanitization to indentifier names (#3832) by @4rk +[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` align with all platforms (#4451) by @Arche Washi +[rcore] REVIEWED: `SetGamepadVibration()`, added duration parameter (#4410) by @Asdqwe -WARNING- +[rcore] REVIEWED: `GetGamepadAxisMovement()`, fix #4405 (#4420) by @Asdqwe +[rcore] REVIEWED: `GetGestureHoldDuration()` comments by @Ray +[rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffery Myers +[rcore][GLFW] REVIEWED: Keep CORE.Window.position properly in sync with glfw window position (#4190) by @Dave Green +[rcore][GLFW] REVIEWED: Set AUTO_ICONIFY flag to false per default (#4188) by @Dave Green +[rcore][GLFW] REVIEWED: `InitPlatform()`, add workaround for NetBSD (#4139) by @NishiOwO +[rcore][GLFW] REVIEWED: Fix window not initializing on primary monitor (#3923) by @Rafael Bordoni +[rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffery Myers +[rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @Alexandre Almeida +[rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @Alexandre Almeida +[rcore][GLFW] REVIEWED: Feature test macros before include (#3737) by @John +[rcore][GLFW] REVIEWED: Fix inconsistent dll linkage warning on windows (#4447) by @Jeffery Myers +[rcore][Web] ADDED: `SetWindowOpacity()` implementation (#4403) by @Asdqwe +[rcore][Web] ADDED: `MaximizeWindow()` and `RestoreWindow()` implementations (#4397) by @Asdqwe +[rcore][Web] ADDED: `ToggleFullscreen()` implementation (#3634) by @ubkp +[rcore][Web] ADDED: `GetWindowPosition()` implementation (#3637) by @ubkp +[rcore][Web] ADDED: `ToggleBorderlessWindowed()` implementation (#3622) by @ubkp +[rcore][Web] ADDED: `GetMonitorWidth()` and `GetMonitorHeight()` implementations (#3636) by @ubkp +[rcore][Web] REVIEWED: Update `SetWindowState()` and `ClearWindowState()` to handle `FLAG_WINDOW_MAXIMIZED` (#4402) by @Asdqwe +[rcore][Web] REVIEWED: `WindowSizeCallback()`, do not try to handle DPI, already managed by GLFW (#4143) by @SuperUserNameMan +[rcore][Web] REVIEWED: Relative mouse mode issues (#3940) by @Cemal Gönültaş +[rcore][Web] REVIEWED: `ShowCursor()`, `HideCursor()` and `SetMouseCursor()` (#3647) by @ubkp +[rcore][Web] REVIEWED: Fix CORE.Input.Mouse.cursorHidden with callbacks (#3644) by @ubkp +[rcore][Web] REVIEWED: Fix `IsMouseButtonUp()` (#3611) by @ubkp +[rcore][Web] REVIEWED: HighDPI support #3372 by @Ray +[rcore][Web] REVIEWED: `SetWindowSize()` (#4452) by @Asdqwe +[rcore][Web] REVIEWED: `EmscriptenResizeCallback()`, simplified (#4415) by @Asdqwe +[rcore][SDL] ADDED: `IsCursorOnScreen()` (#3862) by @Peter0x44 +[rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @GideonSerf +[rcore][SDL] REVIEWED: Gamepad support (#3776) by @A +[rcore][SDL] REVIEWED: `GetWorkingDirectory()`, return correct path (#4392) by @Asdqwe +[rcore][SDL] REVIEWED: `GetClipboardText()`, fix memory leak (#4354) by @Asdqwe +[rcore][SDL] REVIEWED: Change SDL_Joystick to SDL_GameController (#4129) by @Frank Kartheuser +[rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @Ray +[rcore][SDL] REVIEWED: Call SDL_GL_SetSwapInterval() after GL context creation (#3997) by @JupiterRider +[rcore][SDL] REVIEWED: `GetKeyPressed()` (#3869) by @Arthur +[rcore][SDL] REVIEWED: Fix SDL multitouch tracking (#3810) by @mooff +[rcore][SDL] REVIEWED: Fix `SUPPORT_WINMM_HIGHRES_TIMER` (#3679) by @ubkp +[rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @Ray +[rcore][SDL] REVIEWED: `IsMouseButtonUp()` and add touch events (#3610) by @ubkp +[rcore][SDL] REVIEWED: Fix real touch gestures (#3614) by @ubkp +[rcore][SDL] REVIEWED: `IsKeyPressedRepeat()` (#3605) by @ubkp +[rcore][SDL] REVIEWED: `GetKeyPressed()` and `GetCharPressed()` for SDL (#3604) by @ubkp +[rcore][SDL] REVIEWED: `SetMousePosition()` for SDL (#3580) by @ubkp +[rcore][SDL] REVIEWED: `SetWindowIcon()` for SDL (#3578) by @ubkp +[rcore][SDL][rlgl] REVIEWED: Fix for running gles2 with SDL on desktop (#3542) by @_Tradam +[rcore][Android] REVIEWED: Issue with isGpuReady flag (#4340) by @Menno van der Graaf +[rcore][Android] REVIEWED: Allow main() to return it its caller on configuration changes (#4288) by @Hesham Abourgheba +[rcore][Android] REVIEWED: Replace deprecated Android function ALooper_pollAll with ALooper_pollOnce (#4275) by @Menno van der Graaf +[rcore][Android] REVIEWED: `PollInputEvents()`, register previous gamepad events (#3910) by @Aria +[rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @Alexandre Almeida +[rcore][DRM] ADDED: uConsole keys mapping (#4297) by @carverdamien +[rcore][DRM] ADDED: `GetMonitorWidth/Height()` (#3956) by @gabriel-marques +[rcore][DRM] REVIEWED: `IsMouseButtonUp()` (#3611) by @ubkp +[rcore][DRM] REVIEWED: Optimize gesture handling (#3616) by @ubkp +[rcore][DRM] REVIEWED: `IsKeyPressedRepeat()` for PLATFORM_DRM direct input (#3583) by @ubkp +[rcore][DRM] REVIEWED: Fix gamepad buttons not working in drm backend (#3888) by @MrMugame +[rcore][DRM] REVIEWED: DRM backend to only use one api to allow for more devices (#3879) by @MrMugame +[rcore][DRM] REVIEWED: Avoid separate thread when polling for gamepad events (#3641) by @Cinghy Creations +[rcore][DRM] REVIEWED: Connector status reported as UNKNOWN but should be considered as CONNECTED (#4305) by @Michał Jaskólski +[rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @Colleague Riley +[rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @Colleague Riley +[rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @Colleague Riley +[rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @Colleague Riley +[rcore][RGFW] REVIEWED: Fix MSVC build errors (#4441) by @Colleague Riley +[rlgl] ADDED: More uniform data type options #4137 by @Ray +[rlgl] ADDED: Vertex normals for RLGL immediate drawing mode (#3866) by @bohonghuang -WARNING- +[rlgl] ADDED: `rlCullDistance*()` variables and getters (#3912) by @KotzaBoss +[rlgl] ADDED: `rlSetClipPlanes()` function (#3912) by @KotzaBoss +[rlgl] ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration by @Ray -WARNING- +[rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @Mute +[rlgl] REVIEWED: Shader load failing returns 0, instead of fallback by @Ray -WARNING- +[rlgl] REVIEWED: Standalone mode default flags (#4334) by @Asdqwe +[rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @Jett +[rlgl] REVIEWED: GLint64 did not exist before OpenGL 3.2 (#4284) by @Tchan0 +[rlgl] REVIEWED: Extra warnings in case OpenGL 4.3 is not enabled (#4202) by @Maxim Knyazkin +[rlgl] REVIEWED: Using GLint64 for glGetBufferParameteri64v() (#4197) by @Randy Palamar +[rlgl] REVIEWED: Replace `glGetInteger64v()` with `glGetBufferParameteri64v()` (#4154) by @Kai Kitagawa-Jones +[rlgl] REVIEWED: `rlMultMatrixf()`, fix matrix multiplication order (#3935) by @bohonghuang +[rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @Ray +[rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @Kacper Zybała +[rlgl] REVIEWED: `rlLoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas +[rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @Ray +[rlgl] REVIEWED: `rlSetUniformSampler()` (#3759) by @veins1 +[rlgl] REVIEWED: Renamed near/far variables (#4039) by @jgabaut +[rlgl] REVIEWED: Expose OpenGL symbols (#3588) by @Peter0x44 +[rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @Ray +[rlgl] REVIEWED: Fixed compilation for OpenGL ES (#4243) by @Maxim Knyazkin +[rlgl] REVIEWED: rlgl function description and comments by @Ray +[rlgl] REVIEWED: Expose glad functions when building raylib as a shared lib (#3572) by @Peter0x44 +[rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @Steven Schveighoffer +[rlgl] REVIEWED: Use the vertex color to the base shader in GLSL330 (#4431) by @Jeffery Myers +[rcamera] REVIEWED: Make camera movement independant of framerate (#4247) by @hanaxars -WARNING- +[rcamera] REVIEWED: Updated camera speeds with GetFrameTime() (#4362) by @Anthony Carbajal +[rcamera] REVIEWED: `UpdateCamera()`, added CAMERA_CUSTOM check (#3938) by @Tomas Fabrizio Orsi +[rcamera] REVIEWED: Support mouse/keyboard and gamepad coexistence for input (#3579) by @ubkp +[rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian E +[rcamera] REVIEWED: Fix for free camera mode (#3603) by @lesleyrs +[rcamera] REVIEWED: `GetCameraRight()` (#3784) by @Danil +[raymath] ADDED: C++ operator overloads for common math function (#4385) by @Jeffery Myers -WARNING- +[raymath] ADDED: Vector4 math functions and Vector2 variants of some Vector3 functions (#3828) by @Bowserinator +[raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffery Myers +[raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffery Myers +[raymath] REVIEWED: `QuaternionFromAxisAngle()`, remove redundant axis length calculation (#3900) by @jtainer +[raymath] REVIEWED: `Vector3Perpendicular()`, avoid implicit conversion from float to double (#3799) by @João Foscarini +[raymath] REVIEWED: `MatrixDecompose()`, incorrect output for certain scale and rotations (#4461) by @waveydave +[raymath] REVIEWED: Small code refactor (#3753) by @Idir Carlos Aliane +[rshapes] ADDED: `CheckCollisionCircleLine()` (#4018) by @kai-z99 +[rshapes] REVIEWED: Multisegment Bezier splines (#3744) by @Santiago Pelufo +[rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffery Myers +[rshapes] REVIEWED: `DrawLine()` #4075 by @Ray +[rshapes] REVIEWED: `DrawPixel()` drawing by @Ray +[rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @Ray +[rshapes] REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment" by @Ray +[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset (#4261) by @RadsammyT +[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @Ray +[rshapes] REVIEWED: `DrawRectangleLinesEx()`, make sure accounts for square tiles (#4382) by @Jojaby +[rshapes] REVIEWED: `Draw*Gradient()` color parameter names (#4270) by @Paperdomo101 +[rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffery Myers +[rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @Ray +[rshapes] REVIEWED: `DrawSplineLinear()`, implement miters (#3585) by @Toctave +[rshapes] REVIEWED: `CheckCollisionPointRec()` by @Ray +[rshapes] REVIEWED: `CheckCollisionPointCircle()`, new implementation (#4135) by @kai-z99 +[rshapes] REVIEWED: `CheckCollisionCircles()`, optimized (#4065) by @kai-z99 +[rshapes] REVIEWED: `CheckCollisionPointPoly()` (#3750) by @Antonio Raúl +[rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp +[rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers +[rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers +[rtextures] ADDED: `ColorIsEqual()` by @Ray +[rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446 +[rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD +[rtextures] ADDED: `ImageKernelConvolution()` (#3528) by @Karim +[rtextures] ADDED: `ImageFromChannel()` (#4105) by @Bruno Cabral +[rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Le Juez Victor +[rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Le Juez Victor +[rtextures] REMOVED: SVG files loading and drawing, moving it to raylib-extras by @Ray -WARNING- +[rtextures] REVIEWED: `LoadImage()`, added support for 3-channel QOI images (#4384) by @R-YaTian +[rtextures] REVIEWED: `LoadImageRaw()` #3926 by @Ray +[rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @Bruno Cabral +[rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @Ray +[rtextures] REVIEWED: `LoadTextureCubemap()`, assign format to cubemap (#3823) by @Gary M +[rtextures] REVIEWED: `LoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas +[rtextures] REVIEWED: `LoadTextureCubemap()`, avoid dangling re-allocated pointers (#4439) by @Nikolas +[rtextures] REVIEWED: `LoadImageFromScreen()`, fix scaling (#3881) by @proberge-dev +[rtextures] REVIEWED: `LoadImageFromMemory()`, warnings on invalid image data (#4179) by @Jutastre +[rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @Ray +[rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Le Juez Victor +[rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @Ray +[rtextures] REVIEWED: `ImageDrawRectangleRec`, fix bounds check (#3732) by @Blockguy24 +[rtextures] REVIEWED: `ImageResizeCanvas()`, implemented fill color (#3720) by @Lieven Petersen +[rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Le Juez Victor +[rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Nikolas +[rtextures] REVIEWED: `GenImagePerlinNoise()` being stretched (#4276) by @Bugsia +[rtextures] REVIEWED: `GenImageGradientLinear()`, fix some angles (#4462) by @decromo +[rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @Ray +[rtextures] REVIEWED: `ColorToInt()`, fix undefined behaviour (#3996) by @OetkenPurveyorOfCode +[rtextures] REVIEWED: Remove panorama cubemap layout option (#4425) by @Jeffery Myers +[rtextures] REVIEWED: Removed unneeded module check, `rtextures` should not depend on `rtext` by @Ray +[rtextures] REVIEWED: Simplified for loop for some image manipulation functions (#3712) by @Alice Nyaa +[rtext] ADDED: BDF fonts support (#3735) by @Stanley Fuller -WARNING- +[rtext] ADDED: `TextToCamel()` (#4033) by @IoIxD +[rtext] ADDED: `TextToSnake()` (#4033) by @IoIxD +[rtext] ADDED: `TextToFloat()` (#3627) by @Benjamin Schmid Ties +[rtext] REDESIGNED: `SetTextLineSpacing()` by @Ray -WARNING- +[rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @Ray +[rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @Ray +[rtext] REVIEWED: `LoadFontEx()`, avoid default font fallback (#4077) by @Peter0x44 -WARNING- +[rtext] REVIEWED: `LoadBMFont()`, extended functionality (#3536) by @Dongkun Lee +[rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @Ray +[rtext] REVIEWED: `LoadFontFromMemory()`, use strncpy() to fix buffer overflow (#3795) by @Mingjie Shen +[rtext] REVIEWED: `LoadCodepoints()` returning a freed ptr when count is 0 (#4089) by @Alice Nyaa +[rtext] REVIEWED: `LoadFontData()` avoid fallback glyphs by @Ray -WARNING- +[rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @Ray +[rtext] REVIEWED: `ExportFontAsCode()`, fix C++ compiler errors (#4013) by @DarkAssassin23 +[rtext] REVIEWED: `MeasureTextEx()` height calculation (#3770) by @Marrony Neris +[rtext] REVIEWED: `MeasureTextEx()`, additional check for empty input string (#4448) by @mpv-enjoyer +[rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @Ray +[rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @listeria +[rtext] REVIEWED: `TextReplace()` const correctness (#3678) by @maverikou +[rtext] REVIEWED: `TextToFloat()`, coding style (#3627) by @Benjamin Schmid Ties +[rtext] REVIEWED: Some comments to align to style (#3756) by @Idir Carlos Aliane +[rtext] REVIEWED: Adjust font atlas area calculation so padding area is not underestimated at small font sizes (#3719) by @Tim Romero +[rmodels] ADDED: GPU skinning support for models animations (#4321) by @Daniel Holden -WARNING- +[rmodels] ADDED: Support 16-bit unsigned short vec4 format for gltf joint loading (#3821) by @Gary M +[rmodels] ADDED: Support animation names for the m3d model format (#3714) by @kolunmi +[rmodels] ADDED: `DrawModelPoints()`, more performant point cloud rendering (#4203) by @Reese Gallagher +[rmodels] ADDED: `ExportMeshAsCode()` by @Ray +[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich +[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers +[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers +[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker +[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan +[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett +[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers +[rmodels] REVIEWED: `LoadGLTF()`, supporting additional vertex data formats (#3546) by @MrScautHD +[rmodels] REVIEWED: `LoadGLTF()`, correctly handle the node hierarchy in a glTF file (#4037) by @Paul Melis +[rmodels] REVIEWED: `LoadGLTF()`, replaced SQUAD quat interpolation with cubic hermite (gltf 2.0 specs) (#3920) by @Benji +[rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @Ray +[rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @Ray +[rmodels] REVIEWED: `LoadGLTF()`, set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` (#3652) by @kolunmi +[rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @Ray +[rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix base64 padding support (#4112) by @SuperUserNameMan +[rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @Jett +[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, load animations with 1 frame (#3804) by @Nikita Blizniuk +[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, added missing interpolation types (#3919) by @Benji +[rmodels] REVIEWED: `LoadModelAnimationsGLTF()` (#4107) by @VitoTringolo +[rmodels] REVIEWED: `LoadBoneInfoGLTF()`, add check for animation name being NULL (#4053) by @VitoTringolo +[rmodels] REVIEWED: `GenMeshSphere()`, fix artifacts (#4460) by @MikiZX1 +[rmodels] REVIEWED: `GenMeshTangents()`, read uninitialized values, fix bounding case (#4066) by @kai-z99 +[rmodels] REVIEWED: `GenMeshTangents()`, fixed out of bounds error (#3990) by @Salvador Galindo +[rmodels] REVIEWED: `UpdateModelAnimation()`, performance speedup (#4470) by @JettMonstersGoBoom +[rmodels] REVIEWED: `DrawCylinder()`, fix drawing due to imprecise angle (#4034) by @Paul Melis +[rmodels] REVIEWED: `DrawCylinder()`, fix drawing of cap (#4478) by @JeffM2501 +[rmodels] REVIEWED: `DrawMesh()`, send full matModel to shader in DrawMesh (#4005) (#4022) by @David Holland +[rmodels] REVIEWED: `DrawMesh()`, fix material specular map retrieval (#3758) by @Victor Gallet +[rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Le Juez Victor +[rmodels] REVIEWED: `DrawBillboardPro()`, to be consistend with `DrawTexturePro()` (#4132) by @bohonghuang +[rmodels] REVIEWED: `DrawSphereEx()` optimization (#4106) by @smalltimewizard +[raudio] REVIEWED: `LoadMusicStreamFromMemory()`, support 24-bit FLACs (#4279) by @konstruktor227 +[raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @listeria +[raudio] REVIEWED: `LoadMusicStream()`, remove drwav_uninit() (#3986) by @FishingHacks +[raudio] REVIEWED: `LoadMusicStream()` qoa and wav loading (#3966) by @veins1 +[raudio] REVIEWED: `ExportWaveAsCode()`, segfault (#3769) by @IoIxD +[raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @listeria +[raudio] REVIEWED: Crash from multithreading issues (#3907) by @Christian Haas +[raudio] REVIEWED: Reset music.ctxType if loading wasn't succesful (#3917) by @veins1 +[raudio] REVIEWED: Added missing functions in "standalone" mode (#3760) by @Alessandro Nikolaev +[raudio] REVIEWED: Disable unused miniaudio features (#3544) by @Alexandre Almeida +[raudio] REVIEWED: Fix crash when switching playback device at runtime (#4102) by @jkaup +[raudio] REVIEWED: Support 24 bits samples for FLAC format (#4058) by @Alexey Kutepov +[examples] ADDED: `core_random_sequence` (#3846) by @Dalton Overmyer +[examples] ADDED: `core_input_virtual_controls` (#4342) by @oblerion +[examples] ADDED: `shapes_rectangle_advanced `, implementing `DrawRectangleRoundedGradientH()` (#4435) by @Everton Jr. +[examples] ADDED: `models_bone_socket` (#3833) by @iP +[examples] ADDED: `shaders_vertex_displacement` (#4186) by @Alex ZH +[examples] ADDED: `shaders_shadowmap` (#3653) by @TheManTheMythTheGameDev +[examples] REVIEWED: `core_2d_camera_platformer` by @Ray +[examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @Mike Will +[examples] REVIEWED: `core_input_gamepad_info`, all buttons displayed within the window (#4241) by @Asdqwe +[examples] REVIEWED: `core_input_gamepad_info`, show ps3 controller (#4040) by @Konrad Gutvik Grande +[examples] REVIEWED: `core_input_gamepad`, add drawing for generic gamepad (#4424) by @Asdqwe +[examples] REVIEWED: `core_input_gamepad`, add deadzone handling (#4422) by @Asdqwe +[examples] REVIEWED: `shapes_bouncing_ball` (#4226) by @Anthony Carbajal +[examples] REVIEWED: `shapes_following_eyes` (#3710) by @Hongyu Ouyang +[examples] REVIEWED: `shapes_draw_rectangle_rounded` by @Ray +[examples] REVIEWED: `shapes_draw_ring`, fix other examples (#4211) by @kai-z99 +[examples] REVIEWED: `shapes_lines_bezier` by @Ray +[examples] REVIEWED: `textures_image_kernel` #3556 by @Ray +[examples] REVIEWED: `text_input_box` (#4229) by @Anthony Carbajal +[examples] REVIEWED: `text_writing_anim` (#4230) by @Anthony Carbajal +[examples] REVIEWED: `models_billboard` by @Ray +[examples] REVIEWED: `models_cubicmap` by @Ray +[examples] REVIEWED: `models_point_rendering` by @Ray +[examples] REVIEWED: `models_box_collisions` (#4224) by @Anthony Carbajal +[examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffery Myers +[examples] REVIEWED: `shaders_basic_pbr` (#4225) by @Anthony Carbajal +[examples] REVIEWED: `shaders_palette_switch` by @Ray +[examples] REVIEWED: `shaders_hybrid_render` (#3908) by @Yousif +[examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @Karl Zylinski +[examples] REVIEWED: `shaders_raymarching`, add `raymarching.fs` for GLSL120 (#4183) by @CDM15y +[examples] REVIEWED: `shaders_shadowmap`, fix shaders for GLSL 1.20 (#4167) by @CDM15y +[examples] REVIEWED: `shaders_deferred_render` (#3655) by @Jett +[examples] REVIEWED: `shaders_basic_pbr` (#3621) by @devdad +[examples] REVIEWED: `shaders_basic_pbr`, remove dependencies (#3649) by @TheManTheMythTheGameDev +[examples] REVIEWED: `shaders_basic_pbr`, added more comments by @Ray +[examples] REVIEWED: `shaders_gpu_skinning`, to work with OpenGL ES 2.0 #4412 by @Ray +[examples] REVIEWED: `shaders_model_shader`, use free camera (#4428) by @IcyLeave6109 +[examples] REVIEWED: `audio_stream_effects` (#3618) by @lipx +[examples] REVIEWED: `audio_raw_stream` (#3624) by @riadbettole +[examples] REVIEWED: `audio_mixed_processor` (#4214) by @Anthony Carbajal +[examples] REVIEWED: `raylib_opengl_interop`, fix building on PLATFORM_DESKTOP_SDL (#3826) by @Peter0x44 +[examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal +[examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by @Jussi Viitala +[examples] REVIEWED: Set FPS to always 60 in all exampels (#4235) by @Anthony Carbajal +[build] REVIEWED: Makefile by @Ray +[build] REVIEWED: Makefile, fix wrong flag #3593 by @Ray +[build] REVIEWED: Makefile, disable wayland by default (#4369) by @Anthony Carbajal +[build] REVIEWED: Makefile, VSCode, fix to support multiple .c files (#4391) by @Alan Arrecis +[build] REVIEWED: Makefile, fix -Wstringop-truncation warning (#4096) by @Peter0x44 +[build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @Colleague Riley +[build] REVIEWED: Makefile, update RAYLIB_VERSION (#3901) by @Belllg +[build] REVIEWED: Makefile, use mingw32-make for Windows (#4436) by @Asdqwe +[build] REVIEWED: Makefile, move CUSTOM_CFLAGS for better visibility (#4054) by @Lázaro Albuquerque +[build] REVIEWED: Makefile, update emsdk paths to latest versions by @Ray +[build] REVIEWED: Makefile examples, align /usr/local with /src Makefile (#4286) by @Tchan0 +[build] REVIEWED: Makefile examples, added `textures_image_kernel` (#3555) by @Sergey Zapunidi +[build] REVIEWED: Makefile examples (#4209) by @Anthony Carbajal +[build] REVIEWED: Makefile examples, to work on NetBSD (#4438) by @NishiOwO +[build] REVIEWED: Makefile examples, WebGL2 (OpenGL ES 3.0) backend flags #4330 by @Ray +[build] REVIEWED: Makefile examples, web building (#4434) by @Asdqwe +[build] REVIEWED: build.zig, fix various issues around `-Dconfig` (#4398) by @Sage Hane +[build] REVIEWED: build.zig, fix type mismatch (#4383) by @yuval_dev +[build] REVIEWED: build.zig, minor fixes (#4381) by @Sage Hane +[build] REVIEWED: build.zig, fix @src logic and a few things (#4380) by @Sage Hane +[build] REVIEWED: build.zig, improve logic (#4375) by @Sage Hane +[build] REVIEWED: build.zig, issues (#4374) by @William Culver +[build] REVIEWED: build.zig, issues (#4366) by @Visen +[build] REVIEWED: build.zig, support desktop backend change (#4358) by @Nikolas +[build] REVIEWED: build.zig, use zig fmt (#4242) by @freakmangd +[build] REVIEWED: build.zig, check if wayland-scanner is installed (#4217) by @lnc3l0t +[build] REVIEWED: build.zig, override config.h definitions (#4193) by @lnc3l0t +[build] REVIEWED: build.zig, support GLFW platform detection (#4150) by @InventorXtreme +[build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @Mike Will +[build] REVIEWED: build.zig, pass the real build.zig file (#4113) by @InKryption +[build] REVIEWED: build.zig, leverage `dependencyFromBuildZig` (#4109) by @InKryption +[build] REVIEWED: build.zig, run examples from their directories (#4063) by @Mike Will +[build] REVIEWED: build.zig, fix raygui build when using addRaygui externally (#4027) by @Viktor Pocedulić +[build] REVIEWED: build.zig, fix emscripten build (#4012) by @Dylan +[build] REVIEWED: build.zig, update to zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) by @freakmangd +[build] REVIEWED: build.zig, drop support for 0.11.0 and use more idiomatic build script code (#3927) by @freakmangd +[build] REVIEWED: build.zig, sdd shared library build option and update to zig 0.12.0-dev.2139 (#3727) by @Andrew Lee +[build] REVIEWED: build.zig, add `opengl_version` option (#3979) by @Alexei Mozaidze +[build] REVIEWED: build.zig, fix local dependency break (#3913) by @freakmangd +[build] REVIEWED: build.zig, fix breaking builds for Zig v0.11.0 (#3896) by @iarkn +[build] REVIEWED: build.zig, update to latest version and simplify (#3905) by @freakmangd +[build] REVIEWED: build.zig, remove all uses of deps/mingw (#3805) by @Peter0x44 +[build] REVIEWED: build.zig, fixed illegal instruction crash (#3682) by @WisonYe +[build] REVIEWED: build.zig, fix broken build on #3863 (#3891) by @Nikolas Mauropoulos +[build] REVIEWED: build.zig, improve cross-compilation (#4468) by @deathbeam +[build] REVIEWED: CMake, update to raylib 5.0 (#3623) by @Peter0x44 +[build] REVIEWED: CMake, added PLATFORM option for Desktop SDL (#3809) by @mooff +[build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @Kacper Zybała +[build] REVIEWED: CMake, examples projects (#4332) by @Ridge3Dproductions +[build] REVIEWED: CMake, fix warnings in projects/CMake/CMakeLists.txt (#4278) by @Peter0x44 +[build] REVIEWED: CMake, delete BuildOptions.cmake (#4277) by @Peter0x44 +[build] REVIEWED: CMake, update version to 5.0 so libraries are correctly versioned (#3615) by @David Williams +[build] REVIEWED: CMake, improved linkage flags to save 28KB on the final bundle (#4177) by @Lázaro Albuquerque +[build] REVIEWED: CMake, support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079) by @manuel5975p +[build] REVIEWED: CMake, `config.h` fully available to users (#4044) by @Lázaro Albuquerque +[build] REVIEWED: CMake, pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090) by @manuel5975p +[build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @Rob Loach +[build] REVIEWED: CMake, infer CMAKE_MODULE_PATH in super-build (#4042) by @fruzitent +[build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @Alexandre Almeida +[build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @Rob Loach +[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray +[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44 +[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44 +[build] REVIEWED: VS2022, misc improvements by @Ray +[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers +[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers +[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger +[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann +[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero +[build] REVIEWED: Fix some warnings on web builds and remove some redundant flags (#4069) by @Lázaro Albuquerque +[build] REVIEWED: Fix examples not building with gestures system disabled (#4020) by @Sprix +[build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @Alexandre Almeida +[build] REVIEWED: Fix DRM cross-compile without sysroot (#3839) by @Christian W. Zuckschwerdt +[build] REVIEWED: Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) by @Peter0x44 +[build] REVIEWED: Hide unneeded internal symbols when building raylib as an so or dylib (#3573) by @Peter0x44 +[build] REVIEWED: Corrected the path of android ndk toolchains for OSX platforms (#3574) by @Emmanuel Méra +[build][CI] ADDED: Automatic update for raylib_api.* (#3692) by @seiren +[build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @Ray +[build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @Ray +[build][CI] REVIEWED: Update linux_examples.yml by @Ray +[build][CI] REVIEWED: Update linux.yml by @Ray +[build][CI] REVIEWED: Update webassembly.yml by @Ray +[build][CI] REVIEWED: Update cmake.yml by @Ray +[build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @Ray +[bindings] ADDED: raylib-APL (#4253) by @Brian E +[bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian E +[bindings] ADDED: brainfuck binding (#4169) by @_Tradam +[bindings] ADDED: raylib-zig-bindings (#4004) by @Lionel Briand +[bindings] ADDED: Raylib-CSharp wrapper (#3963) by @MrScautHD +[bindings] ADDED: COBOL binding (#3661) by @glowiak +[bindings] ADDED: raylib-beef binding (#3640) by @Braedon Lewis +[bindings] ADDED: Raylib-CSharp-Vinculum (#3571) by @Danil +[bindings] REVIEWED: Remove broken-link bindings #3899 by @Ray +[bindings] REVIEWED: Updated some versions on BINDINGS.md by @Ray +[bindings] REVIEWED: Removed umaintained repos (#3999) by @Antonis Geralis +[bindings] REDESIGNED: Add binding link to name, instead of separate column (#3995) by @Carmine Pietroluongo +[bindings] UPDATED: h-raylib (#4378) by @Anand Swaroop +[bindings] UPDATED: Raylib.lean, to master version (#4337) by @Daniil Kisel +[bindings] UPDATED: raybit, to latest master (#4311) by @Alex +[bindings] UPDATED: dray binding (#4163) by @red thing +[bindings] UPDATED: Julia (#4068) by @ShalokShalom +[bindings] UPDATED: nim to latest master (#3999) by @Antonis Geralis +[bindings] UPDATED: raylib-rs (#3991) by @IoIxD +[bindings] UPDATED: raylib-zig version (#3902) by @Nikolas +[bindings] UPDATED: raylib-odin (#3868) by @joyousblunder +[bindings] UPDATED: Raylib VAPI (#3829) by @Alex Macafee +[bindings] UPDATED: Raylib-cs (#3774) by @Brandon Baker +[bindings] UPDATED: h-raylib (#3739) by @Anand Swaroop +[bindings] UPDATED: OCaml bindings version (#3730) by @Tobias Mock +[bindings] UPDATED: Raylib.c3 (#3689) by @Kenta +[bindings] UPDATED: ray-cyber to 5.0 (#3654) by @fubark +[bindings] UPDATED: raylib-freebasic binding (#3591) by @WIITD +[bindings] UPDATED: SmallBASIC (#3562) by @Chris Warren-Smith +[bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @Jorge A. Gomes +[bindings] UPDATED: raylib-d binding (#3561) by @Steven Schveighoffer +[bindings] UPDATED: Janet (#3553) by @Dmitry Matveyev +[bindings] UPDATED: Raylib.nelua (#3552) by @Auz +[bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @Rob Loach +[bindings] UPDATED: Pascal binding (#3548) by @Gunko Vadim +[external] UPDATED: stb_truetype.h to latest version by @Ray +[external] UPDATED: stb_image_resize2.h to latest version by @Ray +[external] UPDATED: stb_image.h to latest version by @Ray +[external] UPDATED: qoa.h to latest version by @Ray +[external] UPDATED: dr_wav.h to latest version by @Ray +[external] UPDATED: dr_mp3.h to latest version by @Ray +[external] UPDATED: cgltf.h to latest version by @Ray +[external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Nikolas +[external] REVIEWED: stb_image_resize2, dix vld1q_f16 undeclared in arm (#4309) by @masnm +[external] REVIEWED: miniaudio, fix library and Makefile for NetBSD (#4212) by @NishiOwO +[external] REVIEWED: raygui, update to latest version 4.5-dev (#4238) by @Anthony Carbajal +[external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @Rico P +[external] REVIEWED: vox_loader, normals and new voxels shader (#3843) by @johann nadalutti +[parser] REVIEWED: README.md, to mirror fixed help text (#4336) by @Daniil Kisel +[parser] REVIEWED: Fix seg fault with long comment lines (#4306) by @Chris Warren-Smith +[parser] REVIEWED: Don't crash for files that don't end in newlines (#3981) by @Peter0x44 +[parser] REVIEWED: Issues in usage example help text (#4084) by @Peter0x44 +[parser] REVIEWED: Fix parsing of empty parentheses (#3974) by @Filyus +[parser] REVIEWED: Address parsing issue when generating XML #3893 by @Ray +[parser] REVIEWED: `MemoryCopy()`, prevent buffer overflow by replacing hard-coded arguments (#4011) by @avx0 +[misc] ADDED: Create logo/raylib.icns by @Ray +[misc] ADDED: Create logo/raylib_1024x1024.png by @Ray +[misc] ADDED: Default vertex/fragment shader for OpenGL ES 3.0 (#4178) by @Lázaro Albuquerque +[misc] REVIEWED: README.md, fix Reddit badge (#4136) by @Ninad Sachania +[misc] REVIEWED: .gitignore, ignore compiled dll binaries (#3628) by @2Bear +[misc] REVIEWED: Fix undesired scrollbars on web shell files (#4104) by @jspast +[misc] REVIEWED: Made comments on raylib.h match comments in rcamera.h (#3942) by @Tomas Fabrizio Orsi +[misc] REVIEWED: Make raylib/raygui work better on touchscreen (#3728) by @Hongyu Ouyang +[misc] REVIEWED: Update config.h by @Ray + +------------------------------------------------------------------------- +Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023) +------------------------------------------------------------------------- +KEY CHANGES: + - REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5 + - ADDED: New platform backend supported: SDL + - ADDED: New platform backend supported: Nintendo Switch (closed source) + - ADDED: New Splines drawing and evaluation API + - ADDED: New pseudo-random numbers generator: rprand + - ADDED: Automation Events System API + - UPDATED: raygui 4.0: New version of this immediate-mode gui system for tools development with raylib + +Detailed changes: +[rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach +[rcore] ADDED: IsKeyPressedRepeat() on PLATFORM_DESKTOP (#3245) by @actondev +[rcore] ADDED: SetWindowTitle() for PLATFORM_WEB (#3222) by @VitusVeit +[rcore] ADDED: FLAG_WINDOW_RESIZABLE for web (#3305) by @Peter0x44 +[rcore] ADDED: SetWindowMaxSize() for desktop and web (#3309) by @ubkp +[rcore] ADDED: SetMouseCursor() for PLATFORM_WEB (#3414) by @BeardedBread +[rcore] ADDED: LoadRandomSequence()/UnloadRandomSequence() by @raysan5 +[rcore] REMOVED: PLATFORM_RPI (#3232) by @michaelfiber +[rcore] REVIEWED: GetFileLength(), added comment (#3262) by @raysan5 +[rcore] REVIEWED: Default shaders precission issue on PLATFORM_WEB (#3261) by @branc116 +[rcore] REVIEWED: IsKey*() key validation checks (#3256) by @n77y +[rcore] REVIEWED: SetClipboardText() for PLATFORM_WEB (#3257) by @ubkp +[rcore] REVIEWED: Check if Ctrl modifier is among the currently set modifiers (#3230) by @mohad12211 +[rcore] REVIEWED: Android app black screen when reopening by @Bigfoot71 +[rcore] REVIEWED: Warnings when casting int to floats (#3218) by @JeffM2501 +[rcore] REVIEWED: GetCurrentMonitor() detection inconsistency issue (#3215) by @ubkp +[rcore] REVIEWED: SetWindowMonitor() to no longer force fullscreen (#3209) by @ubkp +[rcore] REVIEWED: Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193) by @ubkp +[rcore] REVIEWED: GetMonitorName() description (#3184) (#3189) by @danilwhale +[rcore] REVIEWED: BeginScissorMode(), identify rendering to texture (#3510) by @gulrak +[rcore] REVIEWED: Window flags order (#3114) by @lesleyrs +[rcore] REVIEWED: Full movement for right analog stick (#3095) by @PixelPhobicGames +[rcore] REVIEWED: Fix Android app freeze after calling CloseWindow() (#3067) by @Bigfoot71 +[rcore] REVIEWED: Lazy loading of default font used on image drawing (no InitWindow) by @raysan5 +[rcore] REVIEWED: Minor tweaks to raylib events automation system @raysan5 +[rcore] REVIEWED: GetCurrentMonitor() bugfix (#3058) by @hamyyy +[rcore] REVIEWED: Update CORE.Input.Touch.pointCount (#3024) by @raysan5 +[rcore] REVIEWED: Mouse offset and scaling must be considered also on web! +[rcore] REVIEWED: CompressData(), possible stack overflow +[rcore] REVIEWED: GetWorldToScreenEx() (#3351) by @Brian-ED +[rcore] REVIEWED: Fix GetMouseDelta() issue for Android (#3404) by @Bigfoot71 +[rcore] REVIEWED: GetFPS(), reset FPS averages when window is inited (#3445) by @JeffM2501 +[rcore] REVIEWED: GetCurrentMonitor(), check window center position by @M374LX +[rcore] REVIEWED: GetRender*() issue on macOS highDPI (#3367) by @raysan5 +[rcore] REVIEWED: ScanDirectoryFiles*(), paths building slashes sides (#3507) +[rlgl] ADDED: Experimental support for OpenGL ES 3.0 by @raysan5 +[rlgl] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik +[rlgl] ADDED: rlEnablePointMode() (#3490) by @JettMonstersGoBoom +[rlgl] ADDED: rlBlitFramebuffer(), required for deferred render +[rlgl] REVIEWED: LoadModel(), removed cube fallback mechanism (#3459) +[rlgl] REVIEWED: Improved support for ES3/WebGL2 (#3107) by @chemaguerra +[rlgl] REVIEWED: OpenGL 2.1 half floats support as part of an extension by @Not-Nik +[rlgl] REVIEWED: Avoid shader attribute not found log by @raysan5 +[rlgl] REVIEWED: Avoid tracelog about not found uniforms (#3003) by @raysan5 +[rlgl] REVIEWED: rLoadTexture() UBSAN complaints #1891 (#3321) by @Codom +[rlgl] REVIEWED: glInternalFormat as unsigned int +[rlgl] REVIEWED: OpenGL ES 3.0 support +[rshapes] ADDED: Spline drawing functions by @raysan5 +[rshapes] ADDED: GetSplinePoint*() functions for spline evaluation by @raysan5 +[rshapes] ADDED: DrawCircleLinesV() for consistency (#3452) by @Peter0x44 +[rshapes] REVIEWED: DrawSplineCatmullRom() by @raysan5 +[rshapes] REVIEWED: Minor fix in DrawLineBezier* (#3006) by @eternalStudent +[rshapes] REVIEWED: GetCollisionRec(), more performant (#3052) by @manuel5975p +[rshapes] REVIEWED: Fix off-by-one error in CheckCollisionPointRec() (#3022) by @dbechrd +[rtextures] ADDED: Basic SVG loading support (#2738) by @bXi +[rtextures] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik +[rtextures] ADDED: ExportImageToMemory() by @raysan5 +[rtextures] ADDED: ImageRotate() (#3078) by @danemadsen +[rtextures] ADDED: GenImageGradientSquare() (#3077) by @danemadsen +[rtextures] ADDED: GenImageLinearGradient() by @danemadsen +[rtextures] REMOVED: GenImageGradientH() and GenImageGradientV() by @danemadsen +[rtextures] REVIEWED: LoadImageSvg() by @raysan5 +[rtextures] REVIEWED: Uninitialized thread-locals in stbi (#3282) (#3283) by @jbarthelmes +[rtextures] REVIEWED: ImageDrawRectangleRec(), validate drawing inside bounds by @JeffM2501 +[rtextures] REVIEWED: LoadTextureCubemap() for manual layouts (#3204) by @Not-Nik +[rtextures] REVIEWED: Optimization of ImageDrawRectangleRec() (#3185) by @smalltimewizard +[rtextures] REVIEWED: ImageRotate() formatting by @raysan5 +[rtextures] REVIEWED: GenImagePerlinNoise(), clamp values (#3071) by @raysan5 +[rtextures] REVIEWED: Packing logic error in GenImageFontAtlas() (#2979) by @hanaxar +[rtextures] REVIEWED: Calculate exact image size in GenImageFontAtlas() (#2963) by @hanaxar +[rtextures] REVIEWED: ImageDrawRectangleRec() (#3027) by @raysan5 +[rtextures] REVIEWED: ImageDraw() source clipping when drawing beyond top left (#3306) by @RobLoach +[rtextures] REVIEWED: UnloadRenderTexture(), additional checks +[rtextures] REVIEWED: Fixed compressed DDS texture loading issues (#3483) by @JaanDev +[rtext] ADDED: Font altas white rectangle and flag SUPPORT_FONT_ATLAS_WHITE_REC by @raysan5 +[rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5 +[rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5 +[rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev +[rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol +[rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5 +[rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5 +[rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42 +[rtext] REVIEWED: TextToPascal() issue when first char is uppercase +[rmodels] ADDED: ModelAnimation.name field, initially with GLTF animation names by @alfredbaudisch +[rmodels] REDESIGNED: LoadOBJ(), avoid mesh splitting by materials, fix (#3398) by @raysan5 +[rmodels] REVIEWED: Support .vox model files version 200 (#3097) by @Bigfoot71 +[rmodels] REVIEWED: Materials loading (#3126) @raysan5 +[rmodels] REVIEWED: DrawBillboardPro() to allow source of negative size (#3197) by @bohonghuang +[rmodels] REVIEWED: glTF loading segfault in animNormals memcpy by @charles-l +[rmodels] REVIEWED: LoadModelAnimationsGLTF(), free fileData after use (#3065) by @crynux +[rmodels] REVIEWED: GenMeshCubicmap(), correction of values (#3032) by @Bigfoot71 +[rmodels] REVIEWED: DrawMesh() to avoid UBSAN complaining (#1891) +[rmodels] REVIEWED: GenMeshPlane() when resX != resZ (#3425) by @neyrox, @s-yablonskiy +[rmodels] REVIEWED: GetModelBoundingBox() (#3485) +[raudio] ADDED: LoadSoundAlias() by @JeffM2501 +[raudio] ADDED: Missing structure on standalone mode (#3160) by @raysan5 +[raudio] ADDED: GetMasterVolume() (#3434) by @rexim +[raudio] REVIEWED: Comments about sample format to AttachAudioStreamProcessor() (#3188) by @AlbertoGP +[raudio] REVIEWED: Documented buffer format for audio processors (#3186) by @AlbertoGP +[raudio] REVIEWED: ExportWaveAsCode() file saving by @RadsammyT +[raudio] REVIEWED: Fix warning on discarded const qualifier (#2967) by @RobLoach +[raudio] REVIEWED: Move mutex initialization before ma_device_start() (#3325) by @Bigfoot71 +[raudio] REVIEWED: Fix UpdateSound() parameter name (#3405) by @KislyjKisel +[raudio] REVIEWED: Fix QOA seeking (#3494) by @veins1 +[rcamera] REVIEWED: File-macros for consistency (#3161) by @raysan5 +[rcamera] REVIEWED: Support analog stick camera controls (#3066) by @PixelPhobicGames +[rcamera] REVIEWED: CameraMoveToTarget(), ensure distance is greater than 0 (#3031) by @kolunmi +[rcamera] REVIEWED: Exposing rcamera functions to the dll (#3355) by @JeffM2501 +[raymath] ADDED: Vector3Projection() and Vector3Rejection() (#3263) by @Dial0 +[raymath] ADDED: EPSILON macro to each function requiring it (#3330) by @Brian-ED +[raymath] REVIEWED: Usage of 'sinf()' and 'cosf()' to be correct (#3181) by @RokasPuzonas +[raymath] REVIEWED: Slightly optimized Vector3Normalize() (#2982) by @RicoP +[raymath] REVIEWED: Comment to clarify raymath semantics by @raysan5 +[raymath] REVIEWED: Comment about Matrix conventions by @raysan5 +[raymath] REVIEWED: Vector2Angle() and Vector2LineAngle() (#3396) by @Murlocohol +[rgestures] REVIEWED: Optimize and simplify the gesture system (#3190) by @ubkp +[rgestures] REVIEWED: GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183) by @ubkp +[rgestures] REVIEWED: Touch pointCount for web (#3163) by @ubkp +[rgestures] REVIEWED: IsGestureDetected() parameter type +[utils] ADDED: Security checks to file reading (memory allocations) by @raysan5 +[utils] REVIEWED: LoadFileData() potential issues with dataSize +[examples] ADDED: shaders_lightmap (#3043) by @nullstare +[examples] ADDED: core_2d_camera_split_screen (#3298) by @gabrielssanches +[examples] ADDED: LoadSoundAlias() usage example (#3223) by @JeffM2501 +[examples] ADDED: textures_tiling (#3353) by @luis605 +[examples] ADDED: shader_deferred_render (#3496) by @27justin +[examples] RENAMED: 2d_camera examples for consistency +[examples] REVIEWED: Text examples SetTextLineSpacing() to multiline examples by @raysan5 +[examples] REVIEWED: examples/shapes/shapes_collision_area.c help instructions (#3279) by @asdqwe +[examples] REVIEWED: examples/shaders/shaders_texture_outline.c help instructions (#3278) by @asdqwe +[examples] REVIEWED: examples/others/easings_testbed.c help instructions and small twe… by @asdqwe +[examples] REVIEWED: example/audio/audio_module_player.c help instructions and small b… by @asdqwe +[examples] REVIEWED: example/models/models_loading_m3d.c controls (#3269) by @asdqwe +[examples] REVIEWED: example/models/models_loading_gltf.c controls (#3268) by @asdqwe +[examples] REVIEWED: text_unicode.c example crashing (#3250) by @ubkp +[examples] REVIEWED: rlgl_standalone.c compilation issue (#3242) by @ubkp +[examples] REVIEWED: core_input_gestures for Web (#3172) by @ubkp +[examples] REVIEWED: core_input_gamepad (#3110) by @iacore +[examples] REVIEWED: examples using raygui to raygui 4.0 by @raysan5 +[examples] REVIEWED: Julia set shader example (#3467) by @joshcol9232 +[build] ADDED: CMake option for SUPPORT_CUSTOM_FRAME_CONTROL (#3221) by @ubkp +[build] ADDED: New BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) by @ubkp +[build] ADDED: New examples to VS2022 solution by @raysan5 +[build] REVIEWED: Updated Makefile and Makefile.Web, include new examples +[build] REVIEWED: Fix CMake extraneous -lglfw (#3266) by @iacore +[build] REVIEWED: Add missing cmake options (#3267) by @asdqwe +[build] REVIEWED: Match CMakeOptions.txt options default values (#3258) by @asdqwe +[build] REVIEWED: Add build.zig options for individual modules (#3254) by @actondev +[build] REVIEWED: build.zig to work with cross-compiling (#3225) by @yujiri8 +[build] REVIEWED: Makefile build on PLATFORM_ANDROID, soname (#3211) by @ndytts +[build] REVIEWED: src/Makefile, fix misleading indentation (#3202) by @ashn-dot-dev +[build] REVIEWED: build.zig: Support for building with PLAFORM_DRM (#3191) by @jakubvf +[build] REVIEWED: Update CMakeOptions.txt by @raysan5 +[build] REVIEWED: fix: cmake option "OPENGL_VERSION" doesn't work (#3170) by @royqh1979 +[build] REVIEWED: Add error if raylib.h is included in a C++98 program (#3093) by @Peter0x44 +[build] REVIEWED: Cross compilation for PLATFORM_DRM (#3091) by @TheLastBilly +[build] REVIEWED: build.zigm fixed cross-compiling from Linux (#3090)by @yujiri8 +[build] REVIEWED: Enhanced cmake part for OpenBSD (#3086) by @rayit +[build] REVIEWED: Fixed compile on OpenBSD (#3085)by @rayit +[build] REVIEWED: CMake project example: fix a couple of typos (#3014) by @benjamin-thomas +[build] REVIEWED: Fix warnings in raylib for MSVC (#3004) by @JeffM2501 +[build] REVIEWED: Update cmake example project (#3062) by @lesleyrs +[build] REVIEWED: Update build.zig be be able to build with current zig master (#3064) by @ryupold +[build] REVIEWED: VSCode project template (#3048) by @Shoozza +[build] REVIEWED: Fixed broken build.zig files. Now works with latest stable compiler (… by @Gamer-Kold +[build] REVIEWED: Fix missing symbol when rglfw.c on BSD platforms (#2968) by @Koromix +[build] REVIEWED: Update Makefile comment to indicate arm64 as a supported Linux deskto… @ashn-dot-dev +[build] REVIEWED: Update Makefile : clean raygui.c & physac.c (#3296) by @SuperUserNameMan +[build] REVIEWED: Update webassembly.yml and linux.yml +[build] REVIEWED: Update zig build system to zig version 0.11.0 (#3393) by @purple4pur +[build] REVIEWED: Fix for latest zig master (#3037) by @star-tek-mb +[build] REVIEWED: Examples Makefile to use Makefile.Web when building for web (#3449) by @keithstellyes +[build] REVIEWED: build.zig updates for 0.11.0 release. (#3501) by @cabarger +[build] REVIEWED: Support OpenGL ES 3.0 building on Web platform +[build] REVIEWED: Fix warnings in Visual Studio (#3512) by @JeffM2501 +[build] REVIEWED: OpenGL ES 3.0 flags on CMakeOptions (#3514) by @awfulcooking +[bindings] ADDED: fortran-raylib +[bindings] ADDED: raylib-raku to bindings (#3299) by @vushu +[bindings] ADDED: claw-raylib to BINDINGS.md (#3310) by @bohonghuang +[bindings] ADDED: vaiorabbit/raylib-bindings (#3318) by @wilsonsilva +[bindings] ADDED: TurboRaylib (#3317) by @turborium +[bindings] ADDED: raylib-ffi to bindings list (#3164) by @ewpratten +[bindings] ADDED: raylib-pkpy-bindings (#3361) by @blueloveTH +[bindings] ADDED: Raylib.lean to BINDINGS.md (#3409) by @KislyjKisel +[bindings] UPDATED: BINDINGS.md (#3217) by @joseph-montanez +[bindings] UPDATED: BINDINGS.md to include rayjs (#3212) by @mode777 +[bindings] UPDATED: latest h-raylib version (#3166) by @Anut-py +[bindings] UPDATED: bindbd-raylib3 to raylib 4.5 (#3157) by @o3o +[bindings] UPDATED: Janet bindings supported version update (#3083)by @archydragon +[bindings] UPDATED: BINDINGS.md (raylib-py -> 4.5) (#2992) by @overdev +[bindings] UPDATED: BINDINGS.md (raylib-lua -> 4.5) (#2989) by @TSnake41 +[bindings] UPDATED: raylib-d binding version to 4.5 (#2988) by @schveiguy +[bindings] UPDATED: raylib-freebasic to 4.5 (#2986) by @WIITD +[bindings] UPDATED: BINDINGS.md (#2983) by @jarroddavis68 +[bindings] UPDATED: BINDINGS.md for raylib Odin 4.5 (#2981) by @gingerBill +[bindings] UPDATED: BINDINGS.md (#2980) by @GuvaCode +[bindings] UPDATED: BINDINGS.md (#3002) by @fubark +[bindings] UPDATED: BINDINGS.md (#3053) by @JupiterRider +[bindings] UPDATED: BINDINGS.md (#3050) by @Its-Kenta +[bindings] UPDATED: CL bindings version (#3049) by @shelvick +[bindings] UPDATED: BINDINGS.md (#3026) by @ChrisDill +[bindings] UPDATED: BINDINGS.md (#3023) by @sDos280 +[bindings] UPDATED: BINDINGS.md (#3017) by @Soutaisei +[bindings] UPDATED: Various versions to 4.5 (#2974) by @RobLoach +[bindings] UPDATED: raylib.zig version to 4.5 (#2971) by @ryupold +[bindings] UPDATED: h-raylib version (#2970) by @Anut-py +[bindings] UPDATED: Factor's raylib binding to v4.5 (#3350) by @WraithGlade +[bindings] UPDATED: raylib-ocaml bindings to 4.5 version (#3322) by @tjammer +[bindings] UPDATED: Jaylib binding (#3508) by @glowiak +[external] UPDATED: sdefl and sinfl DEFLATE compression libraries by @raysan5 +[external] UPDATED: miniaudio v0.11.12 --> v0.11.19 by @raysan5 +[external] UPDATED: rl_gputex.h compressed images loading library by @raysan5 +[external] UPDATED: Replaced stb_image_resize.c by stb_image_resize2.h (#3403) by @BabakSamimi +[external] UPDATED: qoi and qoa libraries +[external] UPDATED: stb libraries (required ones) +[external] UPDATED: cgltf and m3d libraries +[external] REVIEWED: msf_gif.h, some warnings +[external] REVIEWED: sinfl external library to avoid ASAN complaints (#3349) by @raysan5 +[misc] ADDED: New task point to issue template about checking the wiki (#3169) by @ubkp +[misc] ADDED: CodeQL for static code analysis (#3476) by @b4yuan +[misc] REVIEWED: Update FAQ.md by @raysan5 +[misc] REVIEWED: Potential code issues reported by CodeQL (#3476) +[misc] REVIEWED: Fix a link in the FAQ (#3082)by @jasonliang-dev +[misc] REVIEWED: New file formats to FAQ (#3079) by @Luramoth +[misc] REVIEWED: Make assets loading extension case insensitive #3008 by @raysan5 +[misc] REVIEWED: Updated web shells open-graph info by @raysan5 + +------------------------------------------------------------------------- +Release: raylib 4.5 (18 March 2023) +------------------------------------------------------------------------- +KEY CHANGES: + - ADDED: Improved ANGLE support on Desktop platforms + - ADDED: rcamera module, simpler and more extendable + - ADDED: Support for M3D models and M3D/GLTF animations + - ADDED: Support QOA audio format (import/export) + - ADDED: rl_gputex module for compressed textures loading + - REDESIGNED: rlgl module for automatic render-batch limits checking + - REDESIGNED: rshapes module to minimize the rlgl dependency + +Detailed changes: +[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach +[core] ADDED: Basic gamepad support for Android (#2709) by @deniska +[core] ADDED: Support CAPS/NUM lock keys registering if locked +[core] ADDED: _GNU_SOURCE define on Linux (#2729) +[core] ADDED: SetWindowIcons() to set multiple icon image sizes +[core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671 +[core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska +[core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage +[core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska +[core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska +[core] REVIEWED: ScanDirectoryFilesRecursively() (#2704) +[core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725) +[core] REVIEWED: Monitor order check on app initialization +[core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage +[core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach +[core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom +[core] REVIEWED: OpenURL(), string buffer too short sometimes +[core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001 +[core] REVIEWED: UnloadDirectoryFiles() +[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom +[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer +[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage +[core] REVIEWED: Avoid possible gamepad index as -1 (#2839) +[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations +[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues +[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom +[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost +[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik +[core] REVIEWED: Window position always inits centered in current monitor +[core] REVIEWED: IsWindowFocused() to consider Android App state (#2935) +[core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934) +[core] REVIEWED: GetWindowHandle() to return Linux window (#2938) +[core] REVIEWED: WindowDropCallback(), additional security check (#2943) +[core] REVIEWED: Security checks for emscripten_run_script() (#2954) +[utils] REVIEWED: TraceLog() message size limit overflow +[rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch +[rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501 +[rcamera] REVIEWED: Multiple reviews on the new implementation +[rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs +[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo +[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741) +[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx +[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674 +[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster +[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer +[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1 +[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik +[rlgl] REVIEWED: SSBO usage to avoid long long data types +[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik +[rlgl] REVIEWED: enums exposed and description comments +[rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m +[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m +[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations +[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824) +[rlgl] REVIEWED: rlUnloadFramebuffer() (#2937) +[raymath] ADDED: Vector2LineAngle() (#2887) +[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m +[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek +[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan +[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven +[textures] ADDED: ColorBrightness() +[textures] ADDED: ColorTint() +[textures] ADDED: ColorContrast() +[textures] ADDED: Support for PNM images (.ppm, .pgm) +[textures] ADDED: GenImagePerlinNoise() +[textures] ADDED: GenImageText(), generate grayscale image from text byte data +[textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach +[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven +[textures] REVIEWED: Image fileformat support: PIC, PNM +[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan +[textures] `WARNING`: REMOVED: DrawTextureQuad() +[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon` +[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c +[text] ADDED: GetCodepointPrevious() +[text] ADDED: UnloadUTF8(), aligned with LoadUTF8() +[text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8() +[text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext() +[text] REDESIGNED: GetCodepointNext() +[text] REVIEWED: MeasureTextEx(), avoid crash on bad data +[text] REVIEWED: UnloadFontData(), avoid crash on invalid font data +[models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc +[models] ADDED: Support for M3D animations (#2648) by @bztsrc +[models] ADDED: GLTF animation support (#2844) by @charles-l +[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand +[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501 +[models] `WARNING`: REMOVED: UnloadModelKeepMeshes() +[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture` +[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved +[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc +[models] REVIEWED: GenMeshHeightmap() (#2716) +[models] REVIEWED: LoadIQM() (#2676) +[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud +[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing +[models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927) +[audio] ADDED: Full support for QOA audio file format +[audio] ADDED: Mixed audio processor (#2929) by @hatkidchan +[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach +[audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti() +[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1 +[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m +[audio] REVIEWED: Change default threading model for COM objects in miniaudio +[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach +[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach +[multi] REVIEWED: Multiple code/comment typos by @sDos280 +[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N +[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach +[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501 +[examples] ADDED: models_draw_cube_texture +[examples] ADDED: models_loading_m3d (#2648) by @bztsrc +[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari +[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari +[examples] REMOVED: audio_multichannel_sound +[examples] RENAMED: Several shaders for naming consistency (#2707) +[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC +[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan +[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779 +[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m +[examples] REVIEWED: core_custom_frame_control +[examples] REVIEWED: core_drop_files (#2943) +[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam +[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven +[examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven +[examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m +[examples] REVIEWED: models_loading_gltf +[examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651) +[examples] REVIEWED: text_codepoints_loading.c +[parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44 +[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH +[build] ADDED: Linkage library -latomic on Linux (only required for ARM32) +[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy +[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik +[build] ADDED: New raylib examples as VS2022 project (to raylib solution) +[build] REVIEWED: config.h format and inconsistencies +[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb +[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach +[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot +[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption +[build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape +[build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB +[build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov +[utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB +[build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo +[build] REVIEWED: Several compilation warnings (for strict rules) +[build] REVIEWED: All github workflows using deprecated actions +[build] REVIEWED: CMake when compiling for web (#2820) by @object71 +[build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium +[build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501 +[build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd +[build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo +[build] REVIEWED: Makefile, multiple tweaks +[build] REVIEWED: CI action: linux_examples.yml +[build] REVIEWED: CI action: cmake.yml +[bindings] ADDED: h-raylib (Haskell) by @Anut-py +[bindings] ADDED: raylib-c3 (C3) by @Its-Kenta +[bindings] ADDED: raylib-umka (Umka) by @RobLoach +[bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky +[bindings] ADDED: raylib-python-ctypes (Python) by @sDos280 +[bindings] ADDED: claylib (Common Lisp) by @shelvick +[bindings] ADDED: raylib-vapi (Vala) by @lxmcf +[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium +[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta +[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta +[bindings] ADDED: Cyber (Cyber) by @fubark +[bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev +[bindings] ADDED: raylib BQN (#2962) by @Brian-ED +[misc] REVIEWED: Update external libraries to latest versions + +------------------------------------------------------------------------- +Release: raylib 4.2 (11 August 2022) +------------------------------------------------------------------------- +KEY CHANGES: + - REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos + - UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**! + - rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples + - raygui 3.2: New version of the immediate-mode gui system for tools development with raylib + - raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation + - ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added + - ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks + +Detailed changes: +[multi] ADDED: Frequently Asked Questions (FAQ.md) +[multi] REVIEWED: Multiple trace log messages +[multi] REVIEWED: Avoid some float to double promotions +[multi] REVIEWED: Some functions input parametes that should be const +[multi] REVIEWED: Variables initialization, all variables are initialized on declaration +[multi] REVIEWED: Static array buffers are always re-initialized with memset() +[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size" +[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501 +[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190) +[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09 +[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi +[core] ADDED: EnableEventWaiting() and DisableEventWaiting() +[core] ADDED: GetFileLength() +[core] ADDED: Modules info at initialization +[core] ADDED: Support clipboard copy/paste on web +[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot +[core] ADDED: Support MOUSE_PASSTHROUGH (#2516) +[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy +[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example +[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles() +[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` +[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles() +[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()` +[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx +[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak +[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26 +[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127) +[core] REVIEWED: ExportMesh() (#2138) +[core] REVIEWED: Fullscreen switch on PLATFORM_WEB +[core] REVIEWED: GetMouseWheelMove(), fixed bug +[core] REVIEWED: GetApplicationDirectory() on macOS (#2304) +[core] REVIEWED: ToggleFullscreen() +[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360) +[core] REVIEWED: MouseScrollCallback() (#2371) +[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM +[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx +[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381) +[core] REVIEWED: Support OpenBSD timming functions +[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie +[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak +[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch +[core] REVIEWED: IsFileExtension() (#2530) +[camera] REVIEWED: Some camera improvements (#2563) +[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump +[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife +[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420) +[rlgl] REVIEWED: rlGetCompressedFormatName() +[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster +[rlgl] REVIEWED: rlUpdateTexture() +[rlgl] REVIEWED: Minimize buffer overflow probability +[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi +[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185) +[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code +[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq +[rlgl] REVIEWED: rlGenTextureMipmaps() +[rlgl] REVIEWED: rlTextureParameters() +[raymath] ADDED: Wrap() (#2522) by @Tekkitslime +[raymath] ADDED: Vector2Transform() +[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK +[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK +[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi +[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch +[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy +[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412) +[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP +[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim +[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko +[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump +[raymath] REVIEWED: QuaternionScale() (#2419) by @tana +[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim +[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi +[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike +[shapes] REVIEWED: CheckCollision*() consistency +[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing +[textures] ADDED: Support for QOI image format +[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK +[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer +[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222) +[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501 +[textures] REVIEWED: DrawTextureTiled() (#2173) +[textures] REVIEWED: GenImageCellular() (#2178) +[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224) +[textures] REVIEWED: Export format for float 32bit +[textures] REVIEWED: ExportImage(), support export ".jpeg" files +[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979 +[textures] REVIEWED: ImageResize() (#2572) +[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek +[text] ADDED: ExportFontAsCode() +[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12 +[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras +[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501 +[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump +[text] REVIEWED: GetCodepoint() (#2201) +[text] REVIEWED: GenImageFontAtlas() (#2556) +[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon +[models] ADDED: Reference code to load bones id and weight data for animations +[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) +[models] REMOVED: GenMeshBinormals() +[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186) +[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979 +[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue +[models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta +[models] REVIEWED: DrawTriangle3D() batch limits check (#2489) +[models] REVIEWED: DrawBillboardPro() (#2494) +[models] REVIEWED: DrawMesh*() issue (#2211) +[models] REVIEWED: ExportMesh() (#2220) +[models] REVIEWED: GenMeshCylinder() (#2225) +[audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs) +[audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia +[audio] ADDED: Audio stream input callback (#2212) by ptarabbia +[audio] ADDED: Audio stream processors support (#2212) by ptarabbia +[audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia +[audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia +[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia +[audio] REVIEWED: PlaySoundMulti() (#2231) +[audio] REVIEWED: ExportWaveAsCode() +[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd +[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1 +[utils] ADDED: ExportDataAsCode() +[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy +[easings] ADDED: Function descriptions (#2471) by @RobLoach +[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson +[examples] ADDED: core_window_should_close +[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501 +[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501 +[examples] ADDED: textures_fog_of_war +[examples] ADDED: textures_gif_player +[examples] ADDED: text_codepoints_loading +[examples] ADDED: audio_stream_effects +[examples] REMOVED: core_quat_conversion, not working properly +[examples] REMOVED: raudio_standalone, moved to raudio repo +[examples] RENAMED: textures_rectangle -> textures_sprite_anim +[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm +[examples] REVIEWED: textures_draw_tiled +[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK +[examples] REVIEWED: shaders_raymarching +[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia +[examples] REVIEWED: audio_music_stream +[examples] REVIEWED: shaders_mesh_instancing, simplified +[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified +[examples] REVIEWED: All examples descriptions, included creation/update raylib versions +[parser] ADDED: Defines to parser (#2269) by @iskolbin +[parser] ADDED: Aliases to parser (#2444) by @lazaray +[parser] ADDED: Parse struct descriptions (#2214) by @eutro +[parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro +[parser] ADDED: Lua output format for parser by @iskolbin +[parser] ADDED: Makefile for raylib_parser by @iskolbin +[parser] ADDED: Support for truncating parser input (#2464) by @lazaray +[parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray +[parser] REVIEWED: Update parser files (#2125) by @catmanl +[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm +[parser] REVIEWED: EscapeBackslashes() +[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray +[bindings] ADDED: License details for BINDINGS +[bindings] ADDED: dart-raylib (#2149) by @wolfenrain +[bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen +[bindings] ADDED: raylib-d (#2194) by @schveiguy +[bindings] ADDED: raylib-guile (#2202) by @petelliott +[bindings] ADDED: raylib-scopes (#2238) by @salotz +[bindings] ADDED: naylib (Nim) (#2386) by @planetis-m +[bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus +[bindings] ADDED: raylib.zig (#2449) by @ryupold +[bindings] ADDED: racket-raylib (#2454) by @eutro +[bindings] ADDED: raylibr (#2611) by @ramiromagno +[bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl +[bindings] REVIEWED: Multiple bindings updated to raylib 4.0 +[build] ADDED: VS2022 project +[build] ADDED: Support macOS by zig build system (#2175) +[build] ADDED: Support custom modules selection on compilation +[build] ADDED: Minimal web shell for WebAssembly compilation +[build] ADDED: BSD support for zig builds (#2332) by @zigster64 +[build] ADDED: Repology badge (#2367) by @jubalh +[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue +[build] ADDED: Missing examples to VS2022 examples solution +[build] REMOVED: VS2019 project (unmaintained) +[build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option +[build] REVIEWED: Fixed RPi make install (#2217) by @wereii +[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii +[build] REVIEWED: Makefiles debug flag +[build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit +[build] REVIEWED: All Makefiles, simplified +[build] REVIEWED: All Makefiles, improve organization +[build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS +[build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002 +[build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik +[build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach +[build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk +[build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber +[build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44 +[build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452 +[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia +[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil +[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs +[extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac +[extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui +[extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem +[extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings +[extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio +[misc] REVIEWED: Update some external libraries to latest versions ------------------------------------------------------------------------- Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021) ------------------------------------------------------------------------- KEY CHANGES: - - Naming consistency and coherency: Complete review of the library: sintax, naming, comments, decriptions, logs... + - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs... - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! - - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms + - Custom game-loop control: Intended for advanced users that want to control the events polling and the timming mechanisms - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...) - Zig and Odin official support - + Detailed changes: [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh [core] ADDED: GetMouseDelta() (#1832) by @adricoin2010 @@ -52,9 +1156,9 @@ Detailed changes: [raymath] REVIEWED: QuaternionFromAxisAngle() (#1892) [raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71 [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang -[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN +[shapes] ADDED: DrawSplineBezierCubic() (#2021) by @SAOMDVN [textures] ADDED: GetImageColor() #2024 -[textures] REMOVED: GenImagePerlinNoise() +[textures] REMOVED: GenImagePerlinNoise() [textures] RENAMED: GetTextureData() to LoadImageFromTexture() [textures] RENAMED: GetScreenData() to LoadImageFromScreen() [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779) @@ -170,8 +1274,8 @@ Detailed changes: [core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690) [core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection() [core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview() -[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview() -[core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection() +[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview() +[core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection() [core] RENAMED: GetShaderDefault() to rlGetShaderDefault() [core] RENAMED: GetTextureDefault() to rlGetTextureDefault() [core] REMOVED: GetShapesTexture() @@ -186,11 +1290,11 @@ Detailed changes: [core] REDESIGNED: Compresion API to use sdefl/sinfl libs [rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag [rlgl] REMOVED: GenTexture*() functions (#721) -[rlgl] REVIEWED: rlLoadShaderDefault() +[rlgl] REVIEWED: rlLoadShaderDefault() [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed [raymath] REVIEWED: QuaternionFromEuler() (#1651) [raymath] REVIEWED: MatrixRotateZYX() (#1642) -[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase +[shapes] ADDED: DrawSplineBezierQuad() (#1468) by @epsilon-phase [shapes] ADDED: CheckCollisionLines() [shapes] ADDED: CheckCollisionPointLine() by @mkupiec1 [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1 @@ -221,7 +1325,7 @@ Detailed changes: [utils] ADDED: SetLoadFileTextCallback() [utils] ADDED: SetSaveFileTextCallback() [examples] ADDED: text_draw_3d (#1689) by @Demizdor -[examples] ADDED: textures_poly (#1677) by @chriscamacho +[examples] ADDED: textures_poly (#1677) by @chriscamacho [examples] ADDED: models_gltf_model (#1551) by @object71 [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad @@ -247,11 +1351,11 @@ KEY CHANGES: - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic - [core] REDESIGNED: Window states management system through FLAGS - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only) - - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) + - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations - + Detailed changes: [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added! [core] ADDED: IsWindowFocused() @@ -259,7 +1363,7 @@ Detailed changes: [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances -[core] REMOVED: struct RenderTexture2D: depthTexture variable +[core] REMOVED: struct RenderTexture2D: depthTexture variable [core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState() [core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState() [core] RENAMED: GetExtension() to GetFileExtension() @@ -271,7 +1375,7 @@ Detailed changes: [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee -[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336) +[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336) [core] UWP rework with improvements (#1231) by @Rover656 [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth @@ -293,19 +1397,19 @@ Detailed changes: [raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik -[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo +[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage [shapes] ADDED: CheckCollisionLines(), by @Elkantor [text] Avoid [textures] functions dependencies [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION [text] ADDED: LoadFontFromMemory() (TTF only) (#1327) -[text] ADDED: UnloadFontData() -[text] RENAMED: FormatText() -> TextFormat() +[text] ADDED: UnloadFontData() +[text] RENAMED: FormatText() -> TextFormat() [text] REVIEWED: Font struct, added charsPadding (#1432) [text] REVIEWED: TextJoin() [text] REVIEWED: TextReplace() (#1172) [text] REVIEWED: LoadBMFont() to load data from memory (#1232) -[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171) +[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171) [text] REDESIGNED: LoadFontData(), reviewed input parameters [text] REDESIGNED: LoadFontDefault(), some code simplifications [text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx() @@ -320,10 +1424,10 @@ Detailed changes: [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor [textures] ADDED: UpdateTextureRec() [textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples() -[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING +[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING [textures] REMOVED: LoadImageEx() -[textures] REMOVED: LoadImagePro() -[textures] REMOVED: GetImageDataNormalized(), not exposed in the API +[textures] REMOVED: LoadImagePro() +[textures] REMOVED: GetImageDataNormalized(), not exposed in the API [textures] RENAMED: ImageExtractPalette() to GetImagePalette() [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility [textures] RENAMED: GetImageData() -> LoadImageColors() @@ -335,7 +1439,7 @@ Detailed changes: [textures] REVIEWED: ColorAlphaBlend(), support tint color [textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218) [textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283) -[textures] REVIEWED: ImageDraw(), optimizations test (#1218) +[textures] REVIEWED: ImageDraw(), optimizations test (#1218) [textures] REVIEWED: ImageResizeCanvas(), optimization (#1218) [textures] REVIEWED: ExportImage(), optimized [textures] REVIEWED: ImageAlphaPremultiply(), optimization @@ -359,27 +1463,27 @@ Detailed changes: [textures] REDESIGNED: ImageDraw(), optimization (#1218) [textures] REDESIGNED: ImageAlphaClear(), optimized (#1218) [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232) -[textures] REDESIGNED: ColorFromHSV() +[textures] REDESIGNED: ColorFromHSV() [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D() -[models] ADDED: UnloadModelKeepMeshes() +[models] ADDED: UnloadModelKeepMeshes() [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent [models] REVIEWED: GenMeshCubicmap(), added comments and simplification [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs -[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah +[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah [models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies [models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666 [models] REVIEWED: LoadGLTF() to read from memory buffer [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle [models] REVIEWED: DrawGrid() (#1417) -[models] REDESIGNED: ExportMesh() to use memory buffer (#1232) +[models] REDESIGNED: ExportMesh() to use memory buffer (#1232) [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers [audio] ADDED: LoadWaveFromMemory() (#1327) [audio] REMOVED: SetMusicLoopCount() [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) [audio] REVIEWED: SaveWAV() to use memory write insted of file -[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) -[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) +[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) +[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) [audio] REVIEWED: SetAudioBufferPitch() [audio] REDESIGNED: Audio looping system [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312) @@ -413,9 +1517,9 @@ Detailed changes: [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 [build] Updated VSCode project template tasks [build] Updated VS2017.UWP project template by @Rover656 -[build] Updated Android build pipeline +[build] Updated Android build pipeline [build] REMOVED: AppVeyor and Travis CI build systems -[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games +[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games [*] Replaced several examples resources with more open licensed alternatives [*] Updated BINDINGS.md with NEW bindings and added raylib version binding! [*] Updated all external libraries to latest versions @@ -425,7 +1529,7 @@ Detailed changes: Release: raylib 3.0 (01 April 2020) ----------------------------------------------- KEY CHANGES: - - Global context states used on all modules. + - Global context states used on all modules. - Custom memory allocators for all modules and dependencies. - Centralized file access system and memory data loading. - Structures reviewed to reduce size and always be used as pass-by-value. @@ -434,7 +1538,7 @@ KEY CHANGES: - text module reviewed to improve fonts generation and text management functions. - Multiple new examples added and categorized examples table. - GitHub Actions CI implemented for Windows, Linux and macOS. - + Detailed changes: [build] ADDED: VS2017.ANGLE project, by @msmshazan [build] ADDED: VS2017 project support for x64 platform configuration @@ -668,7 +1772,7 @@ Detailed changes: [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing) [rlgl] ADDED: EndScissorMode() - End scissor mode -[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters +[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration() [text] REVIEWED: LoadFontEx() - Reorder function parameters [text] REVIEWED: LoadFontData() - Reorder function parameters @@ -861,10 +1965,10 @@ Detailed changes: ----------------------------------------------- Release: raylib 1.8.0 (Oct 2017) ----------------------------------------------- -NOTE: - In this release, multiple parts of the library have been reviewed (again) for consistency and simplification. +NOTE: + In this release, multiple parts of the library have been reviewed (again) for consistency and simplification. It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience. - + BIG CHANGES: - New Image generation functions: Gradient, Checked, Noise, Cellular... - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... @@ -951,9 +2055,9 @@ detailed changes: ----------------------------------------------- Release: raylib 1.7.0 (20 May 2017) ----------------------------------------------- -NOTE: - In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification. - It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again, +NOTE: + In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification. + It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again, it sets a stepping stone towards raylib future. BIG changes: @@ -1047,8 +2151,8 @@ other changes: ----------------------------------------------- Release: raylib 1.6.0 (20 November 2016) ----------------------------------------------- -NOTE: - This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. +NOTE: + This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. It includes some interesting new features and is a stepping stone towards raylib future. HUGE changes: @@ -1104,8 +2208,8 @@ other changes: ----------------------------------------------- Release: raylib 1.5.0 (18 July 2016) ----------------------------------------------- -NOTE: - Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, +NOTE: + Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added. HUGE changes: @@ -1149,7 +2253,7 @@ other changes: [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode() [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview() [rlgl] Unified internal shaders to only one default shader -[rlgl] Added support for render to texture (RenderTexture2D): +[rlgl] Added support for render to texture (RenderTexture2D): LoadRenderTexture() - UnloadRenderTexture() BeginTextureMode() - EndTextureMode() [rlgl] Removed SetShaderMap*() functions @@ -1195,7 +2299,7 @@ other changes: ----------------------------------------------- Release: raylib 1.4.0 (22 February 2016) ----------------------------------------------- -NOTE: +NOTE: This version supposed another big improvement for raylib, including new modules and new features. More than 30 new functions have been added to previous raylib version. Around 8 new examples and +10 new game samples have been added. @@ -1233,7 +2337,7 @@ other changes: ----------------------------------------------- Release: raylib 1.3.0 (01 September 2015) ----------------------------------------------- -NOTE: +NOTE: This version supposed a big boost for raylib, new modules have been added with lots of features. Most of the modules have been completely reviewed to accomodate to the new features. Over 50 new functions have been added to previous raylib version. @@ -1249,13 +2353,13 @@ BIG changes: other changes: [rlgl] Added check for OpenGL supported extensions -[rlgl] Added function SetBlenMode() to select some predefined blending modes +[rlgl] Added function SetBlenMode() to select some predefined blending modes [core] Added support for drop&drag of external files into running program [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden() [core] Renamed function SetFlags() to SetConfigFlags() [shapes] Simplified some functions to improve performance [textures] Review of Image struct to support multiple data formats -[textures] Added function LoadImageEx() +[textures] Added function LoadImageEx() [textures] Added function LoadImageRaw() [textures] Added function LoadTextureEx() [textures] Simplified function parameters LoadTextureFromImage() @@ -1272,9 +2376,9 @@ other changes: [models] Added function DrawCubeTexture() [models] Added function DrawQuad() [models] Added function DrawRay() -[models] Simplified funtion DrawPlane() +[models] Simplified function DrawPlane() [models] Removed function DrawPlaneEx() -[models] Simplified funtion DrawGizmo() +[models] Simplified function DrawGizmo() [models] Removed function DrawGizmoEx() [models] Added function LoadModelEx() [models] Review of function LoadCubicMap() @@ -1313,7 +2417,7 @@ Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update) ----------------------------------------------- Release: raylib 1.2 (16 September 2014) ----------------------------------------------- -NOTE: +NOTE: This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl] @@ -1363,7 +2467,7 @@ Release: raylib 1.1.1 (22 July 2014) ----------------------------------------------- Release: raylib 1.1.0 (19 April 2014) ----------------------------------------------- -NOTE: +NOTE: This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions. @@ -1399,7 +2503,7 @@ Release: raylib 1.0.6 (16 March 2014) [core] Removed unused lighting-system code [core] Removed SetPerspective() function, calculated directly [core] Unload and reload default font on fullscreen toggle -[core] Corrected bug gamepad buttons checking if no gamepad available +[core] Corrected bug gamepad buttons checking if no gamepad available [texture] DrawTextureV() - Added, to draw using Vector2 for position [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture() [text] FormatText() - Corrected memory leak bug @@ -1415,7 +2519,7 @@ Update: raylib 1.0.5 (28 January 2014) [core] GetMouseWheelMove() - Added, check mouse wheel Y movement [texture] CreateTexture2D() renamed to CreateTexture() [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model -[tool] rREM updated, now supports (partially) drag and drop of files +[tool] rREM updated, now supports (partially) drag and drop of files ----------------------------------------------- Release: raylib 1.0.4 (23 January 2014) diff --git a/CMakeLists.txt b/CMakeLists.txt old mode 100755 new mode 100644 index 5fe826dff..678d8e372 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,9 +1,26 @@ -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.5) project(raylib) +# Avoid excessive expansion of variables in conditionals. In particular, if +# "PLATFORM" is "DRM" then: +# +# if (${PLATFORM} MATCHES "DRM") +# +# may expand e.g to: +# +# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM") +# +# See https://cmake.org/cmake/help/latest/policy/CMP0054.html +cmake_policy(SET CMP0054 NEW) + +# Makes a hidden visibility preset on a static lib respected +# This is used to hide glfw's symbols from the library exports when building an so/dylib +# See https://cmake.org/cmake/help/latest/policy/CMP0063.html +cmake_policy(SET CMP0063 NEW) + # Directory for easier includes # Anywhere you see include(...) you can check /cmake for that file -set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) +list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) # RAYLIB_IS_MAIN determines whether the project is being used from root # or if it is added as a dependency (through add_subdirectory for example). @@ -19,12 +36,26 @@ include(CompilerFlags) # Registers build options that are exposed to cmake include(CMakeOptions.txt) -# Enforces a few environment and compiler configurations -include(BuildOptions) +if (UNIX AND NOT APPLE) + if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11) + MESSAGE(FATAL_ERROR "Cannot disable both Wayland and X11") + endif() +endif() # Main sources directory (the second parameter sets the output directory name to raylib) add_subdirectory(src raylib) +# Uninstall target +if(NOT TARGET uninstall) + configure_file( + "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Uninstall.cmake" + "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" + IMMEDIATE @ONLY) + + add_custom_target(uninstall + COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) +endif() + if (${BUILD_EXAMPLES}) MESSAGE(STATUS "Building examples is enabled") add_subdirectory(examples) diff --git a/CMakeOptions.txt b/CMakeOptions.txt index 6f0a4c1f3..563f40f8f 100644 --- a/CMakeOptions.txt +++ b/CMakeOptions.txt @@ -2,86 +2,39 @@ include(CMakeDependentOption) include(EnumOption) -enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.") +enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.") -enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?") +enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?") # Configuration options option(BUILD_EXAMPLES "Build the examples." ${RAYLIB_IS_MAIN}) option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF) -option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF) +option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF) option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF) option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF) # Shared library is always PIC. Static library should be PIC too if linked into a shared library option(WITH_PIC "Compile static library as position-independent code" OFF) option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF) -option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF) cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON) enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one") -if(UNIX AND NOT APPLE) - option(USE_WAYLAND "Use Wayland for window creation" OFF) -endif() + +# GLFW build options +option(GLFW_BUILD_WAYLAND "Build the bundled GLFW with Wayland support" OFF) +option(GLFW_BUILD_X11 "Build the bundled GLFW with X11 support" ON) option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF) set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option") -# rcore.c -cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_DATA_STORAGE "Support for persistent data storage" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) +# DRM build options +option(ENABLE_WAYLAND_DRM_LEASING "Enables DRM leasing in the DRM backend via the Wayland desktop" OFF) +option(DISABLE_EVDEV_INPUT "Disable evdev input in the DRM backend" OFF) +option(SUPPORT_SSH_KEYBOARD_RPI "Support using keyboard input from stdin" ON) -# rshapes.c -cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON) +include(ParseConfigHeader) -# rtextures.c -cmake_dependent_option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF) - -# rtext.c -cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON) - -# rmodels.c -cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_OBJ "Support loading OBJ file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON) - -# raudio.c -cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF) - -# utils.c -cmake_dependent_option(SUPPORT_STANDARD_FILEIO "Support standard file io library (stdio.h)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON CUSTOMIZE_BUILD ON) +foreach(FLAG IN LISTS CONFIG_HEADER_FLAGS) + string(REGEX MATCH "([^=]+)=(.+)" _ ${FLAG}) + cmake_dependent_option(${CMAKE_MATCH_1} "" ${CMAKE_MATCH_2} CUSTOMIZE_BUILD ${CMAKE_MATCH_2}) +endforeach() diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 644a89bf4..d70617c13 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -5,13 +5,13 @@ Hello contributors! Welcome to raylib! Do you enjoy raylib and want to contribute? Nice! You can help with the following points: - `C programming` - Can you write/review/test/improve the code? -- `Documentation/Tutorials/Example` - Can you write some tutorial/example? +- `Documentation/Tutorials/Example` - Can you write some tutorials/examples? - `Porting to other platforms` - Can you port/adapt/compile raylib on other systems? - `Web Development` - Can you help [with the website](https://github.com/raysan5/raylib.com)? - `Testing` - Can you find some bugs in raylib? This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules. -Use your best judgement, and feel free to propose changes to this document in a pull request. +Use your best judgment, and feel free to propose changes to this document in a pull request. ### raylib philosophy @@ -28,14 +28,14 @@ Use your best judgement, and feel free to propose changes to this document in a - [raylib license](LICENSE) - [raylib roadmap](ROADMAP.md) -[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. +[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone to edit. Feel free to review it if required, just take care not to break something. ### raylib C coding conventions Despite being written in C, raylib does not follow the standard Hungarian notation for C, it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions), -more common on C# language. All code formatting decisions have been carefully taken +more common in C# language. All code formatting decisions have been carefully taken to make it easier for students/users to read, write and understand code. Source code is extensively commented for that purpose, raylib primary learning method is: @@ -46,12 +46,12 @@ For detailed information on building raylib and examples, please check [raylib W ### Opening new Issues -To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules: +To open new issues for raylib (bug, enhancement, discussion...), just try to follow these rules: - Make sure the issue has not already been reported before by searching on GitHub under Issues. - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior. - - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources. + - If applicable, attach some screenshot of the issue and a .zip file with the code sample and required resources. - On issue description, add a brackets tag about the raylib module that relates to this issue. If don't know which module, just report the issue, I will review it. - You can check other issues to see how is being done! @@ -60,7 +60,7 @@ To open new issue for raylib (bug, enhancement, discussion...), just try to foll - Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable. - Don't send big pull requests (lots of changelists), they are difficult to review. It's better to send small pull requests, one at a time. - - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry + - Verify that changes don't break the build (at least on Windows platform). The more platforms where you can test it, the better, but don't worry if you cannot test all the platforms. ### Contact information diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md deleted file mode 100644 index 5673507db..000000000 --- a/CONTRIBUTORS.md +++ /dev/null @@ -1,63 +0,0 @@ -### WARNING: This file is unmaintained! This list of contributors is uncomplete! - -### Check CHANGELOG for some of the contributors details or just the official contributors list of the repo - ---- - -Here is a list of raylib contributors, these people have invested part of their time -contributing (in some way or another) to make the raylib project better. Huge thanks to all of them! - - - [Zopokx](https://github.com/Zopokx) for testing the web. - - [Elendow](http://www.elendow.com) for testing and helping on web development. - - Victor Dual for implementing and testing 3D shapes functions. - - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. - - Kevin Gato for improving texture internal formats support and helping on raygui development. - - Daniel Nicolas for improving texture internal formats support and helping on raygui development. - - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). - - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games. - - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. - - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. - - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. - - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. - - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. - - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. - - [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue. - - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module. - - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading. - - [RDR8](https://github.com/RDR8) for helping with Linux build improvements. - - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system. - - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building. - - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) - - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support. - - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain. - - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes! - - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes. - - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem. - - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives. - - [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system. - - [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation. - - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library. - - [Kai](https://github.com/questor) for multiple code reviews and improvements. - - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection - - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel(). - - [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support. - - [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model). - - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template. - - [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module - - [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui. - - [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support - - [flashback-fx](flashback-fx) for improving easings library and example - - [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example - - [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev - - [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues - - [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues - - [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them - - [Narice](https://github.com/narice) made easings.h includable as standalone header - - [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution - - [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera - - [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend - -Please, if I forget someone in this list, excuse me and send me a PR! diff --git a/CONVENTIONS.md b/CONVENTIONS.md index e47a1e841..b7ace0275 100644 --- a/CONVENTIONS.md +++ b/CONVENTIONS.md @@ -1,6 +1,6 @@ ## C Coding Style Conventions -Here it is a list with some of the code conventions used by raylib: +Here is a list with some of the code conventions used by raylib: Code element | Convention | Example --- | :---: | --- @@ -19,7 +19,7 @@ Operators | value1 - value2 | `int res = value - 5;` Enum | TitleCase | `enum TextureFormat` Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8` Struct | TitleCase | `struct Texture2D`, `struct Material` -Struct members |lowerCase | `texture.width`, `color.r` +Struct members | lowerCase | `texture.width`, `color.r` Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()` Functions params | lowerCase | `width`, `height` Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");` @@ -52,7 +52,7 @@ switch (value) ``` - All conditions checks are **always between parenthesis** but not boolean values: ```c -if ((value > 1) && (value < 50) && valueActive)) +if ((value > 1) && (value < 50) && valueActive) { } @@ -79,7 +79,7 @@ _NOTE: Avoid any space or special character in the files/dir naming!_ - Data files should be organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together. - Use descriptive names for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game. - - Here it is an example, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font). + - Here is an example, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font). ``` resources/audio/fx/long_jump.wav @@ -92,4 +92,3 @@ resources/characters/enemy_slime.png resources/common/font_arial.ttf resources/common/gui.png ``` - diff --git a/FAQ.md b/FAQ.md new file mode 100644 index 000000000..d2f9308ac --- /dev/null +++ b/FAQ.md @@ -0,0 +1,138 @@ +# Frequently Asked Questions + +- [What is raylib?](#what-is-raylib) +- [What can I do with raylib?](#what-can-i-do-with-raylib) +- [Which kinds of games can I make with raylib?](#which-kinds-of-games-can-i-make-with-raylib) +- [Can I create non-game applications with raylib?](#can-i-create-non-game-applications-with-raylib) +- [How can I learn to use raylib? Is there some official documentation or tutorials?](#how-can-i-learn-to-use-raylib-is-there-some-official-documentation-or-tutorials) +- [How much does it cost?](#how-much-does-it-cost) +- [What is the raylib license?](#what-is-the-raylib-license) +- [What platforms are supported by raylib?](#what-platforms-are-supported-by-raylib) +- [What programming languages can I use with raylib?](#what-programming-languages-can-i-use-with-raylib) +- [Why is it coded in C?](#why-is-it-coded-in-c) +- [Is raylib a videogames engine?](#is-raylib-a-videogames-engine) +- [What does raylib provide that other engines or libraries don't?](#what-does-raylib-provide-that-other-engines-or-libraries-dont) +- [How does raylib compare to Unity/Unreal/Godot?](#how-does-raylib-compare-to-unityunrealgodot) +- [What development tools are required for raylib?](#what-development-tools-are-required-for-raylib) +- [What are raylib's external dependencies?](#what-are-raylibs-external-dependencies) +- [Can I use raylib with other technologies or libraries?](#can-i-use-raylib-with-other-technologies-or-libraries) +- [What file formats are supported by raylib?](#what-file-formats-are-supported-by-raylib) +- [Does raylib support the Vulkan API?](#does-raylib-support-the-vulkan-api) +- [What could I expect to see in raylib in the future?](#what-could-i-expect-to-see-in-raylib-in-the-future) +- [Who are the raylib developers?](#who-are-the-raylib-developers) +- [MORE QUESTIONS...](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions) + +### What is raylib? + +raylib is a C programming library, designed to be simple and easy-to-use. It provides a set of functions intended for graphics/multimedia applications programming. + +### What can I do with raylib? + +raylib can be used to create any kind of graphics/multimedia applications: videogames, tools, mobile apps, web applications... Actually it can be used to create any application that requires something to be shown in a display with graphic hardware acceleration (OpenGL); including [IoT](https://en.wikipedia.org/wiki/Internet_of_things) devices with a graphics display. + +### Which kinds of games can I make with raylib? + +With enough time and effort any kind of game/application can be created but small-mid sized 2d videogames are the best fit. The raylib [examples](https://www.raylib.com/examples.html)/[games](https://www.raylib.com/games.html) and [raylibtech](https://raylibtech.itch.io/) tools are an example of what can be accomplished with raylib. + +### Can I create non-game applications with raylib? + +Yes, raylib can be used to create any kind of application, not just videogames. For example, it can be used to create [desktop/web tools](https://raylibtech.itch.io/) or also applications for an IoT devices like [Raspberry Pi](https://www.raspberrypi.org/). + +### How can I learn to use raylib? Is there some official documentation or tutorials? + +raylib does not provide a "standard" API reference documentation like other libraries, all of the raylib functionality is exposed in a simple [cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html). Most of the functions are self-explanatory and the required parameters are very intuitive. It's also highly recommended to take a look at [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) header file or even the source code, that is very clean and organized, intended for teaching. + +raylib also provides a big [collection of examples](https://www.raylib.com/examples.html), to showcase the multiple functionality usage (+120 examples). Examples are categorized by the internal module functionality and also define an estimated level of difficulty to guide the users checking them. + +There is also a [FAQ on the raylib Wiki](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions) with common technical questions. + +There are also many tutorials on the internet and YouTube created by the growing raylib community over the years. + +[raylib Discord Community](https://discord.gg/raylib) is also a great place to join and ask questions, the community is very friendly and always ready to help. + +### How much does it cost? + +raylib is [free and open source](https://github.com/raysan5/raylib). Anyone can use raylib library for free to create games/tools/apps but also the source code of raylib is open for anyone to check it, modify it, adapt it as required or just learn how it works internally. + +### What is the raylib license? + +raylib source code is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed-source software. Check [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE) for further details. + +### What platforms are supported by raylib? + +raylib source code can be compiled for the following platforms: + + - Windows (7, 8.1, 10, 11) + - Linux - Desktop (multiple distributions, X11 and Wayland based) + - Linux - Native (no windowing system, [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager)) + - macOS (multiple versions, including ARM64) + - FreeBSD, OpenBSD, NetBSD, DragonFly + - Raspberry Pi (desktop and native) + - Android (multiple API versions and architectures) + - HTML5 (WebAssembly) + - Haiku + +raylib code has also been ported to several [homebrew](https://en.wikipedia.org/wiki/Homebrew_(video_games)) platforms: N3DS, Switch, PS4, PSVita. + +Also note that raylib is a low-level library that can be easily ported to any platform with OpenGL support (or similar API). + +### What programming languages can I use with raylib? + +raylib original version is coded in C language (using some C99 features) but it has bindings to +60 programming languages. Check [BINDINGS.md](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) for details. + +### Why is it coded in C? + +It's a simple language, no high-level code abstractions like [OOP](https://en.wikipedia.org/wiki/Object-oriented_programming), just data types and functions. It's a very enjoyable language to code. + +### Is raylib a videogames engine? + +I personally consider raylib a graphics library with some high-level features rather than an engine. The line that separates a library/framework from an engine could be very confusing; raylib provides all the required functionality to create simple games or small applications but it does not provide 3 elements that I personally consider any "engine" should provide: Screen manager, GameObject/Entity manager and Resource Manager. Still, most users do not need those elements or just code simple approaches on their own. + +### What does raylib provide that other engines or libraries don't? + +I would say "simplicity" and "enjoyment" at a really low level of coding but actually is up to the user to discover it, to try it and to see if it fits their needs. raylib is not good for everyone but it's worth a try. + +### How does raylib compare to Unity/Unreal/Godot? + +Those engines are usually big and complex to use, providing lot of functionality. They require some time to learn and test, they usually abstract many parts of the game development process and they usually provide a set of tools to assist users on their creations (like a GUI editor). + +raylib is a simple programming library, with no integrated tools or editors. It gives full control to users at a very low level to create graphics applications in a more handmade way. + +### What development tools are required for raylib? + +To develop raylib programs you only need a text editor (with recommended code syntax highlighting) and a compiler. + +A [raylib Windows Installer](https://raysan5.itch.io/raylib) package is distributed including the Notepad++ editor and MinGW (GCC) compiler pre-configured for Windows for new users as an starter-pack but for more advanced configurations with other editors/compilers, [raylib Wiki](https://github.com/raysan5/raylib/wiki) provides plenty of configuration tutorials. + +### What are raylib's external dependencies? + +raylib is self-contained, it has no external dependencies to build it. But internally raylib uses several libraries from other developers, mostly used to load specific file formats. + +A detailed list of raylib dependencies can be found on the [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies). + +### Can I use raylib with other technologies or libraries? + +Yes, raylib can be used with other libraries that provide specific functionality. There are multiple examples of raylib integrations with libraries like Spine, Tiled, Dear Imgui and several physics engines. + +### What file formats are supported by raylib? + +raylib can load data from multiple standard file formats: + + - Image/Textures: PNG, BMP, TGA, JPG, GIF, QOI, PSD, DDS, HDR, KTX, ASTC, PKM, PVR + - Fonts: FNT (sprite font), TTF, OTF + - Models/Meshes: OBJ, IQM, GLTF, VOX, M3D + - Audio: WAV, OGG, MP3, FLAC, XM, MOD, QOA + +### Does raylib support the Vulkan API? + +No, raylib is built on top of OpenGL API, and there are currently no plans to support any other graphics APIs. In any case, raylib uses rlgl as an abstraction layer to support different OpenGL versions. If really required, a Vulkan backend equivalent could be added but creating that abstraction layer would imply a considerable amount of work. + +### What could I expect to see in raylib in the future? + +The main focus of the library is simplicity. Most of the efforts are invested in maintainability and bug-fixing. Despite new small features being regularly added, it's not the objective for raylib to become a full-featured engine. Personally I prefer to keep it small and enjoyable. + +### Who are the raylib developers? + +The main raylib developer and maintainer is [Ramon Santamaria](https://www.linkedin.com/in/raysan/) but there are 360+ contributors that have helped by adding new features, testing the library and solving issues in the 9+ years life of raylib. + +The full list of raylib contributors can be seen [on GitHub](https://github.com/raysan5/raylib/graphs/contributors). diff --git a/HISTORY.md b/HISTORY.md index 7a02e2587..3cecb2a67 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -3,13 +3,13 @@ introduction ------------ -I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code. +I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profiles, most of students had never written a single line of code. -I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](http://www.codecutter.net/tools/winbgim/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! +I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](https://winbgim.codecutter.org/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! -But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration. +But WinBGI was not the clearest and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration. -So, I decided to create my own library, hardware accelerated, clear function names, quite organized, well structured, plain C coding and, the most important, primarily intended to learn videogames programming. +So, I decided to create my own library, hardware accelerated, clear function names, quite organized, well structured, plain C coding and, most importantly, primarily intended to learn videogames programming. My previous videogames development experience was mostly in C# and [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA) and I really loved it, so, I decided to use C# language style notation and XNA naming conventions. That way, students were able to move from raylib to XNA, MonoGame or similar libs extremely easily. @@ -20,28 +20,28 @@ Enjoy it. notes on raylib 1.1 ------------------- -On April 2014, after 6 month of first raylib release, raylib 1.1 has been released. This new version presents a complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0. +On April 2014, after 6 months of first raylib release, raylib 1.1 was released. This new version presents a complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0. - A new module named [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translates raylib-OpenGL-style immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define. - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes a bunch of useful functions for 3d-math with vectors, matrices and quaternions. -Some other big changes of this new version have been the support for OGG files loading and stream playing, and the support of DDS texture files (compressed and uncompressed) along with mipmaps support. +Some other big changes of this new version have been the support for OGG file loading and stream playing, and the support of DDS texture files (compressed and uncompressed) along with mipmaps support. -Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1. +Lots of code changes and a lot of testing have concluded in this amazing new raylib 1.1. notes on raylib 1.2 ------------------- -On September 2014, after 5 month of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/rcore.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/). +On September 2014, after 5 months of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/rcore.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/). -It's been some month of really hard work to accomodate raylib to those new platforms while keeping it easy for the users. On Android, raylib manages internally the activity cicle, as well as the inputs; on Raspberry Pi, a complete raw input system has been written from scratch. +It's been some months of really hard work to accommodate raylib to those new platforms while keeping it easy for the users. On Android, raylib manages internally the activity cycle, as well as the inputs; on Raspberry Pi, a complete raw input system has been written from scratch. - - A new display initialization system has been created to support multiple resolutions, adding black bars if required; user only defines desired screen size and it gets properly displayed. + - A new display initialization system has been created to support multiple resolutions, adding black bars if required; the user only defines the desired screen size and it gets properly displayed. - Now raylib can easily deploy games to Android devices and Raspberry Pi (console mode). -Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2. +Lots of code changes and a lot of testing have concluded in this amazing new raylib 1.2. In December 2014, new raylib 1.2.2 was published with support to compile directly for web (html5) using [emscripten](http://kripken.github.io/emscripten-site/) and [asm.js](http://asmjs.org/). @@ -50,41 +50,41 @@ notes on raylib 1.3 On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality, improves tremendously textures module and also provides some new modules (camera system, gestures system, immediate-mode gui). - - Shaders support is the biggest addition to raylib 1.3, with support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder. + - Shaders support is the biggest addition to raylib 1.3, with support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen post-processing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder. - - Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files. + - Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files. - - A brand new [camera](https://github.com/raysan5/raylib/blob/master/src/rcamera.c) module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: [core_3d_camera_free.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_free.c) and [core_3d_camera_first_person.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_first_person.c). + - A brand new [camera](https://github.com/raysan5/raylib/blob/master/src/rcamera.h) module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: [core_3d_camera_free.c](https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_free.c) and [core_3d_camera_first_person.c](https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_first_person.c). - New [gestures](https://github.com/raysan5/raylib/blob/master/src/rgestures.h) module simplifies gestures detection on Android and HTML5 programs. - - [raygui](https://github.com/raysan5/raylib/blob/master/src/raygui.h), the new immediate-mode GUI module offers a set of functions to create simple user interfaces, primary intended for tools development. It's still in experimental state but already fully functional. + - [raygui](https://github.com/raysan5/raylib/blob/master/examples/shapes/raygui.h), the new immediate-mode GUI module offers a set of functions to create simple user interfaces, primarily intended for tools development. It's still in an experimental state but already fully functional. Most of the examples have been completely rewritten and +10 new examples have been added to show the new raylib features. -Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3. +Lots of code changes and a lot of testing have concluded in this amazing new raylib 1.3. notes on raylib 1.4 ------------------- On February 2016, after 4 months of raylib 1.3 release, it comes raylib 1.4. For this new version, lots of parts of the library have been reviewed, lots of bugs have been solved and some interesting features have been added. - - First big addition is a set of [Image manipulation functions](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L673) have been added to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. Now a basic image processing can be done before converting the image to texture for usage. + - First big addition is a set of [Image manipulation functions](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L1331) that have been added to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. Now basic image processing can be done before converting the image to texture for usage. - SpriteFonts system has been improved, adding support for AngelCode fonts (.fnt) and TrueType Fonts (using [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) helper library). Now raylib can read standard .fnt font data and also generate at loading a SpriteFont from a TTF file. - New [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) physics module for basic 2D physics support. Still in development but already functional. Module comes with some usage examples for basic jump and level interaction and also force-based physic movements. - - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) module has been reviewed; some bugs have been solved and the module has been converted to a header-only file for easier portability, optionally, functions can also be used as inline. + - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) module has been reviewed; some bugs have been solved and the module has been converted to a header-only file for easier portability, optionally, functions can also be used as inline. - - [gestures](https://github.com/raysan5/raylib/blob/master/src/rgestures.c) module has redesigned and simplified, now it can process touch events from any source, including mouse. This way, gestures system can be used on any platform providing an unified way to work with inputs and allowing the user to create multiplatform games with only one source code. + - [gestures](https://github.com/raysan5/raylib/blob/master/src/rgestures.h) module has been redesigned and simplified, now it can process touch events from any source, including the mouse. This way, gestures system can be used on any platform providing a unified way to work with inputs and allowing the user to create multiplatform games with only one source code. - Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has also been added (experimental). -Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, -and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). A simple [easings](https://github.com/raysan5/raylib/blob/master/src/easings.h) module has also been added for values animation. +Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, +and the addition of two simple functions for persistent data storage. Now raylib users can save and load game data in a file (only some platforms are supported). A simple [easings](https://github.com/raysan5/raylib/blob/master/examples/shapes/reasings.h) module has also been added for values animation. -Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn +Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris. Lots of code changes and lots of hours of hard work have concluded in this amazing new raylib 1.4. @@ -94,36 +94,36 @@ notes on raylib 1.5 On July 2016, after 5 months of raylib 1.4 release, arrives raylib 1.5. This new version is the biggest boost of the library until now, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added. - - VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR devices in the market. Additionally, raylib supports simulated VR stereo rendering, independent of the VR device; it means, raylib can generate stereo renders with custom head-mounted-display device parameteres, that way, any VR device in the market can be **simulated in any platform** just configuring device parameters (and consequently, lens distortion). To enable VR is [extremely easy](https://github.com/raysan5/raylib/blob/master/examples/core_oculus_rift.c). + - VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR devices in the market. Additionally, raylib supports simulated VR stereo rendering, independent of the VR device; it means, raylib can generate stereo renders with custom head-mounted-display device parameters, that way, any VR device in the market can be **simulated in any platform** just configuring device parameters (and consequently, lens distortion). To enable VR is [extremely easy](https://github.com/raysan5/raylib/blob/master/examples/core_oculus_rift.c). - New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures. Just assign values to standard material and everything is processed internally. - - New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material. + - New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages to render internally for every 3d object using standard material. - Complete gamepad support on Raspberry Pi: Gamepad system has been completely redesigned. Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread. - - Redesigned physics module: [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) module has been converted to header only and usage [has been simplified](https://github.com/raysan5/raylib/blob/master/examples/physics_basic_rigidbody.c). Performance has also been singnificantly improved, now physic objects are managed internally in a second thread. + - Redesigned physics module: [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) module has been converted to header only and usage [has been simplified](https://github.com/raysan5/raylib/blob/master/examples/physics_basic_rigidbody.c). Performance has also been significantly improved, now physic objects are managed internally in a second thread. - - Audio chiptunese support and mixing channels: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels are now also supported. All this features thanks to the amazing work of @kd7tck. + - Audio chiptunes support and mixing channels: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels are now also supported. All these features thanks to the amazing work of @kd7tck. -Other additions include a [2D camera system](https://github.com/raysan5/raylib/blob/master/examples/core_2d_rcamera.c), render textures for offline render (and most comprehensive [postprocessing](https://github.com/raysan5/raylib/blob/master/examples/shaders_postprocessing.c)) or support for legacy OpenGL 2.1 on desktop platforms. +Other additions include a [2D camera system](https://github.com/raysan5/raylib/blob/master/examples/core/core_2d_rcamera.c), render textures for offline render (and most comprehensive [postprocessing](https://github.com/raysan5/raylib/blob/master/examples/shaders/shaders_postprocessing.c)) or support for legacy OpenGL 2.1 on desktop platforms. -This new version is so massive that is difficult to list all the improvements, most of raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) module has been completely redesigned to accomodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) file for a more detailed list of changes. +This new version is so massive that is difficult to list all the improvements, most of the raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module has been completely redesigned to accommodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) file for a more detailed list of changes. -Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/master/examples/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/master/examples/audio_standalone.c) raylib modules as standalone libraries. +Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/master/examples/others/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/master/examples/audio_standalone.c) raylib modules as standalone libraries. Lots of code changes (+400 commits) and lots of hours of hard work have concluded in this amazing new raylib 1.5. notes on raylib 1.6 ------------------- -On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version conmmemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features: +On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version commemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features: - Complete [raylib Lua binding](https://github.com/raysan5/raylib-lua). All raylib functions plus the +60 code examples have been ported to Lua, now Lua users can enjoy coding videogames in Lua while using all the internal power of raylib. This addition also open the doors to Lua scripting support for a future raylib-based engine, being able to move game logic (Init, Update, Draw, De-Init) to Lua scripts while keep using raylib functionality. - - Completely redesigned [audio module](https://github.com/raysan5/raylib/blob/master/src/raudio.c). Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. [FLAC file format support](https://github.com/raysan5/raylib/blob/master/src/external/dr_flac.h) has also been added. In the same line, [OpenAL Soft](https://github.com/kcat/openal-soft) backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completey self-contained, no external libraries required any more! + - Completely redesigned [audio module](https://github.com/raysan5/raylib/blob/master/src/raudio.c). Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. [FLAC file format support](https://github.com/raysan5/raylib/blob/master/src/external/dr_flac.h) has also been added. In the same line, [OpenAL Soft](https://github.com/kcat/openal-soft) backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completely self-contained, no external libraries are required anymore! - - [Physac](https://github.com/victorfisac/Physac) module has been moved to its own repository and it has been improved A LOT, actually, library has been completely rewritten from scratch by [@victorfisac](https://github.com/victorfisac), multiple samples have been added together with countless new features to match current standard 2D physic libraries. Results are amazing! + - [Physac](https://github.com/victorfisac/Physac) module has been moved to its own repository and it has been improved A LOT, actually, the library has been completely rewritten from scratch by [@victorfisac](https://github.com/victorfisac), multiple samples have been added together with countless new features to match current standard 2D physic libraries. Results are amazing! - Camera and gestures modules have been reviewed, highly simplified and ported to single-file header-only libraries for easier portability and usage flexibility. Consequently, camera system usage has been simplified in all examples. @@ -131,41 +131,41 @@ On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new v - Improved textures and text functionality, adding new functions for texture filtering control and better TTF/AngelCode fonts loading and generation support. -Build system improvement. Added support for raylib dynamic library generation (raylib.dll) for users that prefer dynamic library linking. Also thinking on advance users, it has been added pre-configured [Visual Studio C++ 2015 solution](https://github.com/raysan5/raylib/tree/master/project/vs2015) with raylib project and C/C++ examples for users that prefer that professional IDE and compiler. +Build system improvement. Added support for raylib dynamic library generation (raylib.dll) for users that prefer dynamic library linking. Also thinking on advanced users, it has been added pre-configured [Visual Studio C++ 2015 solution](https://github.com/raysan5/raylib/tree/master/projects/vs2015) with raylib project and C/C++ examples for users that prefer that professional IDE and compiler. New examples, new functions, complete code-base review, multiple bugs corrected... this is raylib 1.6. Enjoy making games. notes on raylib 1.7 ------------------- -On May 2017, around 6 month after raylib 1.6, comes another raylib instalment, raylib 1.7. This time library has been improved a lot in terms of consistency and cleanness. As stated in [this patreon article](https://www.patreon.com/posts/raylib-future-7501034), this new raylib version has focused efforts in becoming more simple and easy-to-use to learn videogames programming. Some highlights of this new version are: +On May 2017, around 6 months after raylib 1.6, comes another raylib installment, raylib 1.7. This time library has been improved a lot in terms of consistency and cleanness. As stated in [this patreon article](https://www.patreon.com/posts/raylib-future-7501034), this new raylib version has focused efforts in becoming more simple and easy-to-use to learn videogames programming. Some highlights of this new version are: - - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, funtions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! + - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, functions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! - - Support of [configuration flags](https://github.com/raysan5/raylib/issues/200) on every raylib module. Advance users can customize raylib just choosing desired features, defining some configuration flags on modules compilation. That way users can control library size and available functionality. + - Support of [configuration flags](https://github.com/raysan5/raylib/issues/200) on every raylib module. Advanced users can customize raylib just by choosing desired features, and defining some configuration flags on modules compilation. That way users can control library size and available functionality. - - Improved [build system](https://github.com/raysan5/raylib/blob/master/src/Makefile) for all supported platforms (Windows, Linux, OSX, RPI, Android, HTML5) with a unique Makefile to compile sources. Added support for Android compilation with a custom standalone toolchain and also multiple build compliation flags. + - Improved [build system](https://github.com/raysan5/raylib/blob/master/src/Makefile) for all supported platforms (Windows, Linux, OSX, RPI, Android, HTML5) with a unique Makefile to compile sources. Added support for Android compilation with a custom standalone toolchain and also multiple build compilation flags. - - New [examples](http://www.raylib.com/examples.html) and [sample games](http://www.raylib.com/games.html) added. All samples material has been reviewed, removing useless examples and adding more comprehensive ones; all material has been ported to latest raylib version and tested in multiple platforms. Examples folder structure has been improved and also build systems. + - New [examples](http://www.raylib.com/examples.html) and [sample games](http://www.raylib.com/games.html) added. All sample material has been reviewed, removing useless examples and adding more comprehensive ones; all material has been ported to the latest raylib version and tested on multiple platforms. Examples folder structure has been improved and also build systems. - - Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplyfied, some functions has been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation. Lots of hours have been invested in this process... + - Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplified, some functions have been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation. Lots of hours have been invested in this process... Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timing improvements, public log system, rres file format support, automatic GIF recording... -And here it is another version of **raylib, a simple and easy-to-use library to enjoy videogames programming**. Enjoy it. +And here is another version of **raylib, a simple and easy-to-use library to enjoy videogames programming**. Enjoy it. notes on raylib 1.8 ------------------- October 2017, around 5 months after latest raylib version, another release is published: raylib 1.8. Again, several modules of the library have been reviewed and some new functionality added. Main changes of this new release are: - - [Procedural image generation](https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_generation.c) function, a set of new functions have been added to generate gradients, checked, noise and cellular images from scratch. Image generation could be useful for certain textures or learning pourpouses. + - [Procedural image generation](https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_generation.c) function, a set of new functions have been added to generate gradients, checked, noise and cellular images from scratch. Image generation could be useful for certain textures or learning purposes. - [Parametric mesh generation](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_generation.c) functions, create 3d meshes from scratch just defining a set of parameters, meshes like cube, sphere, cylinder, torus, knot and more can be very useful for prototyping or for lighting and texture testing. - - PBR Materials support, a completely redesigned shaders and material system allows advance materials definition and usage, with fully customizable shaders. Some new functions have been added to generate the environment textures required for PBR shading and a a new complete [PBR material example](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) is also provided for reference. + - PBR Materials support, a completely redesigned shaders and material system allows advanced materials definition and usage, with fully customizable shaders. Some new functions have been added to generate the environment textures required for PBR shading and a a new complete [PBR material example](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) is also provided for reference. - - Custom Android APK build pipeline with [simple Makefile](https://github.com/raysan5/raylib/blob/master/templates/simple_game/Makefile). Actually, full code building mechanism based on plain Makefile has been completely reviewed and Android building has been added for sources and also for examples and templates building into final APK package. This way, raylib Android building has been greatly simplified and integrated seamlessly into standard build scripts. + - Custom Android APK build pipeline with [simple Makefile](https://github.com/raysan5/raylib/blob/master/templates/simple_game/Makefile). Actually, full code building mechanism based on plain Makefile has been completely reviewed and Android building has been added for sources and also for examples and templates building into the final APK package. This way, raylib Android building has been greatly simplified and integrated seamlessly into standard build scripts. - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module has been completely reviewed and most of the functions renamed for consistency. This way, standalone usage of rlgl is promoted, with a [complete example provided](https://github.com/raysan5/raylib/blob/master/examples/others/rlgl_standalone.c). rlgl offers a pseudo-OpenGL 1.1 immediate-mode programming-style layer, with backends to multiple OpenGL versions. @@ -178,37 +178,37 @@ New installer provided, web updated, examples re-builded, documentation reviewed notes on raylib 2.0 ------------------- -It's been 9 month since last raylib version was published, a lots of things have changed since then... This new raylib version represents an inflexion point in the development of the library and so, we jump to a new major version... Here it is the result of almost **5 years and thousands of hours of hard work**... here it is... **raylib 2.0** +It's been 9 months since last raylib version was published, a lot of things have changed since then... This new raylib version represents an inflection point in the development of the library and so, we jump to a new major version... Here is the result of almost **5 years and thousands of hours of hard work**... here is... **raylib 2.0** In **raylib 2.0** the full API has been carefully reviewed for better consistency, some new functionality has been added and the overall raylib experience has been greatly improved... The key features of new version are: - - **Complete removal of external dependencies.** Finally, raylib does not require external libraries to be installed and linked along with raylib, all required libraries are contained and compiled within raylib. Obviously some external libraries are required but only the strictly platform-dependant ones, the ones that come installed with the OS. So, raylib becomes a self-contained platform-independent games development library. + - **Complete removal of external dependencies.** Finally, raylib does not require external libraries to be installed and linked along with raylib, all required libraries are contained and compiled within raylib. Obviously some external libraries are required but only the strictly platform-dependent ones, the ones that come installed with the OS. So, raylib becomes a self-contained platform-independent games development library. - - **Full redesign of audio module to use the amazing miniaudio library**, along with external dependencies removal, OpenAL library has been replaced by [miniaudio](https://github.com/dr-soft/miniaudio), this brand new library offers automatic dynamic linking with default OS audio systems. Undoubtly, the perfect low-level companion for raylib audio module! + - **Full redesign of audio module to use the amazing miniaudio library**, along with external dependencies removal, OpenAL library has been replaced by [miniaudio](https://github.com/dr-soft/miniaudio), this brand new library offers automatic dynamic linking with default OS audio systems. Undoubtedly, the perfect low-level companion for raylib audio module! - - **Support for continuous integration building*** through AppVeyor and Travis CI. Consequently, raylib GitHub develop branch has been removed, simplyfing the code-base to a single master branch, always stable. Every time a new commit is deployed, library is compiled for **up-to 12 different configurations**, including multiple platforms, 32bit/64bit and multiple compiler options! All those binaries are automatically attached to any new release! + - **Support for continuous integration building*** through AppVeyor and Travis CI. Consequently, raylib GitHub develop branch has been removed, simplifying the code-base to a single master branch, always stable. Every time a new commit is deployed, library is compiled for **up-to 12 different configurations**, including multiple platforms, 32bit/64bit and multiple compiler options! All those binaries are automatically attached to any new release! - **More platforms supported and tested**, including BSD family (FreeBSD, openBSD, NetBSD, DragonFly) and Linux-based family platforms (openSUSE, Debian, Ubuntu, Arch, NixOS...). raylib has already been added to some package managers! Oh, and last but not less important, **Android 64bit** is already supported by raylib! - - **Support for TCC compiler!** Thanks to the lack of external dependencies, raylib can now be easily compiled with a **minimal toolchain**, like the one provide by Tiny C Compiler. It opens the door to an amazing future, allowing, for example, static linkage of libtcc for **runtime compilation of raylib-based code**... and the library itself if required! Moreover, TCC is blazing fast, it can compile all raylib in a couple of seconds! + - **Support for TCC compiler!** Thanks to the lack of external dependencies, raylib can now be easily compiled with a **minimal toolchain**, like the one provided by Tiny C Compiler. It opens the door to an amazing future, allowing, for example, static linkage of libtcc for **runtime compilation of raylib-based code**... and the library itself if required! Moreover, TCC is blazing fast, it can compile all raylib in a couple of seconds! - - Refactored all raylib configuration #defines into a **centralized `config.h` header**, with more than **40 possible configuration options** to compile a totally customizable raylib version including only desired options like supported file-formats or specific functionality support. It allows generating a trully ligth-weight version of the library if desired! + - Refactored all raylib configuration #defines into a **centralized `config.h` header**, with more than **40 possible configuration options** to compile a totally customizable raylib version including only desired options like supported file formats or specific functionality support. It allows generating a trully ligth-weight version of the library if desired! A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). -Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to enjoy (and learn) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! +Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to enjoy (and learn) videogames programming**... but, undoubtedly its development has exceeded any initial objective; raylib has become a simple and easy-to-use truly multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! notes on raylib 2.5 ------------------- -After almost one years since latest raylib installment, here it is **raylib 2.5**. A lot of work has been put on this new version and consequently I decided to bump versioning several digits. The complete list of changes and additions is humungous, details can be found in the [CHANGELOG](CHANGELOG), and here it is a short recap with the highlight improvements. +After almost one years since latest raylib installment, here is **raylib 2.5**. A lot of work has been put on this new version and consequently I decided to bump versioning several digits. The complete list of changes and additions is humungous, details can be found in the [CHANGELOG](CHANGELOG), and here is a short recap with the highlight improvements. - New **window management and file system functions** to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental **High-DPI monitor support** has also been added through a compile flag. - **Redesigned Gamepad mechanism**, now generic for all platforms and gamepads, no more specific gamepad configurations. **Redesigned UWP input system**, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. - - `rlgl` module has been redesigned to **support a unique buffer for shapes drawing batching**, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, `rlPushMatrix()`/`rlPopMatrix()` functionality has been reviewed to behave exactly like OpenGL 1.1, `models_rlgl_solar_system` example has been added to illustrate this behaviour. + - `rlgl` module has been redesigned to **support a unique buffer for shapes drawing batching**, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, `rlPushMatrix()`/`rlPopMatrix()` functionality has been reviewed to behave exactly like OpenGL 1.1, `models_rlgl_solar_system` example has been added to illustrate this behavior. - **VR simulator** has been reviewed to **allow custom configuration of Head-Mounted-Device parameters and distortion shader**, `core_vr_simulator` has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. @@ -216,34 +216,34 @@ After almost one years since latest raylib installment, here it is **raylib 2.5* - Brand **new text management API**, with the addition of multiple functions to deal with string data, including functionality like replace, insert, join, split, append, to uppercase, to lower... Note that most of those functions are intended for text management on rendering, using pre-loaded internal buffers, avoiding new memory allocation that user should free manually. - - Multiple **new shapes and textures drawing functions** to support rings (`DrawRing()`, `DrawRingLines()`), circle sectors (`DrawCircleSector()`, `DrawCircleSectorLines()`), rounded rectangles (`DrawRectangleRounded()`, `DrawRectangleRoundedLines()`) and also n-patch textures (`DrawTextureNPatch()`), detailed examples have been added to illustrate all this new functionality. + - Multiple **new shapes and textures drawing functions** to support rings (`DrawRing()`, `DrawRingLines()`), circle sectors (`DrawCircleSector()`, `DrawCircleSectorLines()`), rounded rectangles (`DrawRectangleRounded()`, `DrawRectangleRoundedLines()`) and also n-patch textures (`DrawTextureNPatch()`), detailed examples have been added to illustrate all this new functionality. - Experimental **cubemap support**, to automatically load multiple cubemap layouts (`LoadTextureCubemap()`). It required some internal `rlgl` redesign to allow cubemap textures. - - **Skeletal animation support for 3d models**, this addition implied a redesign of `Model` data structure to accomodate multiple mesh/multiple materials support and bones information. Multiple models functions have been reviewed and added on this process, also **glTF models loading support** has been added. + - **Skeletal animation support for 3d models**, this addition implied a redesign of `Model` data structure to accommodate multiple mesh/multiple materials support and bones information. Multiple models functions have been reviewed and added on this process, also **glTF models loading support** has been added. -This is a just a brief list with some of the changes of the new **raylib 2.5** but there is way more, about **70 new functions** have been added and several subsystems have been redesigned. More than **30 new examples** have been created to show the new functionalities and better illustrate already available ones. +This is just a brief list with some of the changes of the new **raylib 2.5** but there is way more, about **70 new functions** have been added and several subsystems have been redesigned. More than **30 new examples** have been created to show the new functionalities and better illustrate already available ones. It has been a long year of hard work to make raylib a solid technology to develop new products over it. notes on raylib 3.0 ------------------- -After **10 months of intense development**, new raylib version is ready. Despite primary intended as a minor release, the [CHANGELIST](CHANGELOG) has grown so big and the library has changed so much internally that it finally became a major release. Library **internal ABI** has reveived a big redesign and review, targeting portability, integration with other platforms and making it a perfect option for other progamming [language bindings](BINDINGS.md). +After **10 months of intense development**, new raylib version is ready. Despite primary intended as a minor release, the [CHANGELIST](CHANGELOG) has grown so big and the library has changed so much internally that it finally became a major release. Library **internal ABI** has received a big redesign and review, targeting portability, integration with other platforms and making it a perfect option for other programming [language bindings](BINDINGS.md). - - All **global variables** from the multiple raylib modules have been moved to a **global context state**, it has several benefits, first, better code readability with more comprehensive variables naming and categorization (organized by types, i.e. `CORE.Window.display.width`, `CORE.Input.Keyboard.currentKeyState` or `RLGL.State.modelview`). Second, it allows better memory management to load global context state dynamically when required (not at the moment), making it easy to implement a **hot-reloading mechanism** if desired. + - All **global variables** from the multiple raylib modules have been moved to a **global context state**, it has several benefits, first, better code readability with more comprehensive variable naming and categorization (organized by types, i.e. `CORE.Window.display.width`, `CORE.Input.Keyboard.currentKeyState` or `RLGL.State.modelview`). Second, it allows better memory management to load global context state dynamically when required (not at the moment), making it easy to implement a **hot-reloading mechanism** if desired. - - All **memory allocations** on raylib and its dependencies now use `RL_MALLOC`, `RL_FREE` and similar macros. Now users can easely hook their own memory allocations mechanism if desired, having more control over memory allocated internally by the library. Additionally, it makes it easier to port the library to embedded devices where memory control is critical. For more info check raylib issue #1074. + - All **memory allocations** on raylib and its dependencies now use `RL_MALLOC`, `RL_FREE` and similar macros. Now users can easily hook their own memory allocation mechanism if desired, having more control over memory allocated internally by the library. Additionally, it makes it easier to port the library to embedded devices where memory control is critical. For more info check raylib issue #1074. - All **I/O file accesses** from raylib are being moved to **memory data access**, now all I/O file access is centralized into just four functions: `LoadFileData()`, `SaveFileData()`, `LoadFileText()`, `SaveFileText()`. Users can just update those functions to any I/O file system. This change makes it easier to integrate raylib with **Virtual File Systems** or custom I/O file implementations. - All **raylib data structures** have been reviewed and optimized for pass-by-value usage. One of raylib distinctive design decisions is that most of its functions receive and return data by value. This design makes raylib really simple for newcomers, avoiding pointers and allowing complete access to all structures data in a simple way. The downside is that data is copied on stack every function call and that copy could be costly so, all raylib data structures have been optimized to **stay under 64 bytes** for fast copy and retrieve. - - All **raylib tracelog messages** have been reviewd and categorized for a more comprehensive output information when developing raylib applications, now all display, input, timer, platform, auxiliar libraries, file-accesses, data loading/unloading issues are properly reported with more detailed and visual messages. + - All **raylib tracelog messages** have been reviewed and categorized for a more comprehensive output information when developing raylib applications, now all display, input, timer, platform, auxiliar libraries, file-accesses, data loading/unloading issues are properly reported with more detailed and visual messages. - - `raudio` module has been internally reviewed to accomodate the new `Music` structure (converted from previous pointer format) and the module has been adapted to the **highly improved** [`miniaudio v0.10`](https://github.com/dr-soft/miniaudio). + - `raudio` module has been internally reviewed to accommodate the new `Music` structure (converted from previous pointer format) and the module has been adapted to the **highly improved** [`miniaudio v0.10`](https://github.com/dr-soft/miniaudio). - - `text` module reviewed to **improve fonts generation** and text management functions, `Font` structure has been redesigned to better accomodate characters data, decoupling individual characters as `Image` glyphs from the font atlas parameters. Several improvements have been made to better support Unicode strings with UTF-8 encoding. + - `text` module reviewed to **improve fonts generation** and text management functions, `Font` structure has been redesigned to better accommodate characters data, decoupling individual characters as `Image` glyphs from the font atlas parameters. Several improvements have been made to better support Unicode strings with UTF-8 encoding. - **Multiple new examples added** (most of them contributed by raylib users) and all examples reviewed for correct execution on most of the supported platforms, specially Web and Raspberry Pi. A detailed categorized table has been created on github for easy examples navigation and code access. @@ -267,27 +267,27 @@ First, some general numbers of this new update: - **+90** functions REVIEWED/REDESIGNED - **+30** contributors (for a TOTAL of **170**!) - **+8** new examples (for a TOTAL of **+120**!) - + Here the list with some highlights for `raylib 3.5`. - + - NEW **Platform** supported: **Raspberry Pi 4 native mode** (no X11 windows) through [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager) subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for [PS4](https://github.com/orbisdev/orbisdev-orbisGl2) and [PSVita](https://github.com/psp2dev/raylib4Vita). - + - NEW **configuration options** exposed: For custom raylib builds, `config.h` now exposes **more than 150 flags and defines** to build raylib with only the desired features, for example, it allows to build a minimal raylib library in just some KB removing all external data filetypes supported, very useful to generate **small executables or embedded devices**. - - - NEW **automatic GIF recording** feature: Actually, automatic GIF recording (**CTRL+F12**) for any raylib application has been available for some versions but this feature was really slow and low-performant using an old gif library with many file-accesses. It has been replaced by a **high-performant alternative** (`msf_gif.h`) that operates directly on memory... and actually works very well! Try it out! - - - NEW **RenderBatch** system: `rlgl` module has been redesigned to support custom **render batches** to allow grouping draw calls as desired, previous implementation just had one default render batch. This feature has not been exposed to raylib API yet but it can be used by advance users dealing with `rlgl` directly. For example, multiple `RenderBatch` can be created for 2D sprites and 3D geometry independently. - - - NEW **Framebuffer** system: `rlgl` module now exposes an API for custom **Framebuffer attachments** (including cubemaps!). raylib `RenderTexture` is a basic use-case, just allowing color and depth textures, but this new API allows the creation of more advance Framebuffers with multiple attachments, like the **G-Buffers**. `GenTexture*()` functions have been redesigned to use this new API. - + + - NEW **automatic GIF recording** feature: Actually, automatic GIF recording (**CTRL+F12**) for any raylib application has been available for some versions but this feature was really slow and low-performant using an old gif library with many file accesses. It has been replaced by a **high-performant alternative** (`msf_gif.h`) that operates directly on memory... and actually works very well! Try it out! + + - NEW **RenderBatch** system: `rlgl` module has been redesigned to support custom **render batches** to allow grouping draw calls as desired, previous implementation just had one default render batch. This feature has not been exposed to raylib API yet but it can be used by advanced users dealing with `rlgl` directly. For example, multiple `RenderBatch` can be created for 2D sprites and 3D geometry independently. + + - NEW **Framebuffer** system: `rlgl` module now exposes an API for custom **Framebuffer attachments** (including cubemaps!). raylib `RenderTexture` is a basic use-case, just allowing color and depth textures, but this new API allows the creation of more advanced Framebuffers with multiple attachments, like the **G-Buffers**. `GenTexture*()` functions have been redesigned to use this new API. + - Improved **software rendering**: raylib `Image*()` API is intended for software rendering, for those cases when **no GPU or no Window is available**. Those functions operate directly with **multi-format** pixel data on RAM and they have been completely redesigned to be way faster, specially for small resolutions and retro-gaming. Low-end embedded devices like **microcontrollers with custom displays** could benefit of this raylib functionality! - + - File **loading from memory**: Multiple functions have been redesigned to load data from memory buffers **instead of directly accessing the files**, now all raylib file loading/saving goes through a couple of functions that load data into memory. This feature allows **custom virtual-file-systems** and it gives more control to the user to access data already loaded in memory (i.e. images, fonts, sounds...). - - - NEW **Window states** management system: raylib `core` module has been redesigned to support Window **state check and setup more easily** and also **before/after Window initialization**, `SetConfigFlags()` has been reviewed and `SetWindowState()` has been added to control Window minification, maximization, hidding, focusing, topmost and more. - - - NEW **GitHub Actions** CI/CD system: Previous CI implementation has been reviewed and improved a lot to support **multiple build configurations** (platforms, compilers, static/shared build) and also an **automatic deploy system** has been implemented to automatically attach the diferent generated artifacts to every new release. As the system seems to work very good, previous CI platforms (AppVeyor/TravisCI) have been removed. - + + - NEW **Window states** management system: raylib `core` module has been redesigned to support Window **state check and setup more easily** and also **before/after Window initialization**, `SetConfigFlags()` has been reviewed and `SetWindowState()` has been added to control Window minification, maximization, hiding, focusing, topmost and more. + + - NEW **GitHub Actions** CI/CD system: Previous CI implementation has been reviewed and improved a lot to support **multiple build configurations** (platforms, compilers, static/shared build) and also an **automatic deploy system** has been implemented to automatically attach the different generated artifacts to every new release. As the system seems to work very good, previous CI platforms (AppVeyor/TravisCI) have been removed. + A part of those changes, many new functions have been added, some redundant functions removed and many functions have been reviewed for consistency with the full API (function name, parameters name and order, code formatting...). Again, this release represents is a **great improvement for raylib and marks the way forward** for the library. Make sure to check [CHANGELOG](CHANGELOG) for details! Hope you enjoy it! Happy holidays! :) @@ -295,7 +295,7 @@ Happy holidays! :) notes on raylib 3.7 ------------------- -April 2021, it's been about 4 months since last raylib release and here it is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April the 8th I was awarded for a second time with the [Google Open Source Peer Bonus Award](https://opensource.googleblog.com/2021/04/announcing-first-group-of-google-open-source-peer-bonus-winners.html) for my contribution to open source world with raylib and it seems the library is getting some traction, what a better moment for a new release? Let's see what can be found in this new version: +April 2021, it's been about 4 months since the last raylib release and here is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April 8th I was awarded for a second time with the [Google Open Source Peer Bonus Award](https://opensource.googleblog.com/2021/04/announcing-first-group-of-google-open-source-peer-bonus-winners.html) for my contribution to open source world with raylib and it seems the library is getting some traction, what a better moment for a new release? Let's see what can be found in this new version: Let's start with some numbers: @@ -304,29 +304,29 @@ Let's start with some numbers: - **+50** functions ADDED (**+30** of them to rlgl API) - **+30** functions REVIEWED/REDESIGNED - **+40** new contributors (for a TOTAL of **+210**!) - + Highlights for `raylib 3.7`: - **REDESIGNED: `rlgl` module for greater abstraction level**. This suppose an **important change in raylib architecture**, now `rlgl` functionality is self-contained in the module and used by higher-level layers (specially by `core` module), those upper layers are the ones that expose functionality to the main API when required, for example the `Shaders`, `Mesh` and `Materials` functionality. Multiple `rlgl` functions have been renamed for consistency, in this case, following the `rl*()` prefix convention. Functions have also been reorganized internally by categories and `GenTexture*()` functions have been removed from the library and moved to [`models_material_pbr`](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) example. - + - **REDESIGNED: VR simulator and stereo rendering mechanism**. A **brand new API** has been added, more comprehensive and better integrated with raylib, the **new stereo rendering** can be combined with `RenderTexture` and `Shader` API allowing the user to **manage fbo and distortion shader directly**. Also, the new rendering mechanism supports **instancing on stereo rendering**! Check the updated [`core_vr_simulator`](https://github.com/raysan5/raylib/blob/master/examples/core/core_vr_simulator.c) example for reference! - + - **ADDED: New file access callbacks system**. Several new callback functions have been added to the API to allow custom file loaders. A [nice example](https://github.com/RobLoach/raylib-physfs) it's the **raylib integration with a virtual file system** [PhysFS](https://icculus.org/physfs/). - + - **ADDED: glTF animations support**. glTF is the preferred models file format to be used with raylib and along the addition of a models animation API on latest raylib versions, now animations support for glTF format has come to raylib, thanks for this great contribution to [Hristo Stamenov](@object71) - - - **ADDED: Music streaming support from memory**. raylib has been adding the `Load*FromMemory()` option to all its supported file formats but **music streaming** was not supported yet... until now. Thanks to this great contribution by [Agnis "NeZvērs" Aldiņš](@nezvers), now raylib supports music streamming from memory data for all supported file formats: WAV, OGG, MP3, FLAC, XM and MOD. - + + - **ADDED: Music streaming support from memory**. raylib has been adding the `Load*FromMemory()` option to all its supported file formats but **music streaming** was not supported yet... until now. Thanks to this great contribution by [Agnis "NeZvērs" Aldiņš](@nezvers), now raylib supports music streaming from memory data for all supported file formats: WAV, OGG, MP3, FLAC, XM and MOD. + - **RENAMED: enums values for consistency**. Most raylib enums names and values names have been renamed for consistency, now all value names start with the type of data they represent. It increases clarity and readability when using those values and also **improves overall library consistency**. - -Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment! + +Besides those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment! Happy **gamedev/tools/graphics** programming! :) notes on raylib 4.0 - 8th Anniversary Edition --------------------------------------------- -It's been about 6 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release: `raylib 4.0`, **the biggest release ever** and an inflexion point for the library. Many hours have been put in this release to make it special, **many library details have been polished**: syntax, naming conventions, code comments, functions descriptions, log outputs... Almost all the issues have been closed (only 3 remain open at the moment of this writing) and some amazing new features have been added. I expect this **`raylib 4.0`** to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application development. +It's been about 6 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release: `raylib 4.0`, **the biggest release ever** and an inflection point for the library. Many hours have been put in this release to make it special, **many library details have been polished**: syntax, naming conventions, code comments, functions descriptions, log outputs... Almost all the issues have been closed (only 3 remain open at the moment of this writing) and some amazing new features have been added. I expect this **`raylib 4.0`** to be a long-term version (LTS), stable and complete enough for any new graphic/game/tool application development. Let's start with some numbers: @@ -336,29 +336,189 @@ Let's start with some numbers: - **+60** functions ADDED to rlgl API - **+40** functions RENAMED/REVIEWED/REDESIGNED - **+60** new contributors (for a TOTAL of **+275**!) - + Highlights for `raylib 4.0`: - - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the sintax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. + - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the syntax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been written in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. - - **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assited game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental. + - **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assisted game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental. - - **Custom game-loop control**: As requested by some advance users, **the game-loop control can be exposed** compiling raylib with the config flag: `SUPPORT_CUSTOM_FRAME_CONTROL`. It's intended for advance users that want to control the events polling and also the timming mechanisms of their games. + - **Custom game-loop control**: As requested by some advanced users, **the game-loop control can be exposed** compiling raylib with the config flag: `SUPPORT_CUSTOM_FRAME_CONTROL`. It's intended for advanced users that want to control the events polling and also the timing mechanisms of their games. - [**`rlgl 4.0`**](https://github.com/raysan5/raylib/blob/master/src/rlgl.h): This module has been completely **decoupled from platform layer** and raylib, now `rlgl` single-file header-only library only depends on the multiple OpenGL backends supported, even the dependency on `raymath` has been removed. Additionally, **support for OpenGL 4.3** has been added, supporting compute shaders and Shader Storage Buffer Objects (SSBO). Now `rlgl` can be used as a complete standalone portable library to wrap several OpenGL version and providing **a simple and easy-to-use pseudo-OpenGL immediate-mode API**. - + - [**`raymath 1.5`**](https://github.com/raysan5/raylib/blob/master/src/raymath.h): This module has been reviewed and some new conventions have been adopted to make it **more portable and self-contained**: - Functions are self-contained, no function use other raymath function inside, required code is directly re-implemented - Functions input parameters are always received by value - Functions use always a "result" variable for return - Angles are always in radians (`DEG2RAD`/`RAD2DEG` macros provided for convenience) - - [**`raygui 3.0`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** (included in `raylib/src/extras`) has been updated to a new version, embedding the icons collection and adding mulstiple improvements. It has been simplified and constrained for a better focus on its task: provide a simple and easy-to-use immediate-mode-gui library for small tools development. + - [**`raygui 3.0`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** (included in `raylib/src/extras`) has been updated to a new version, embedding the icons collection and adding mulstiple improvements. It has been simplified and constrained for a better focus on its task: provide a simple and easy-to-use immediate-mode-gui library for small tools development. - [**`raylib_parser`**](https://github.com/raysan5/raylib/tree/master/parser): Added **new tool to parse `raylib.h`** and tokenize its enums, structs and functions, extracting all required info (name, params, descriptions...) into custom output formats (TXT, XML, JSON...) for further processing. This tool is specially useful to **automatize bindings generation**. Hopefully, this tool will make life easier to binding creators to update their bindings for raylib 4.0 or adding new ones! - **Zig and Odin official support for raylib**: Those two new amazing programming languages are officially supporting raylib, `Zig` lists raylib as an [official example for C interoperatibility](https://ziglang.org/learn/samples/#c-interoperability) and Odin [officially supports raylib as a vendor library](https://github.com/odin-lang/Odin/tree/master/vendor/raylib). Both languages also have several bingings to raylib. Additionally, Zig build system supported has been added to compile raylib library and examples. -Those are some of the key features for this new release but actually there is way more! **Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format** has been added, **new [raylib_game_template](https://github.com/raysan5/raylib-game-template)** repo shared, **new `EncodeDataBase64()` and `DecodeDataBase64()` functions** added, **improved HiDPI support**, new `DrawTextPro()` with support for text rotations, completely **reviewed `glTF` models loading**, added **`SeekMusicStream()` for music seeking**, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes! +Those are some of the key features for this new release but actually there is way more! **Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format** has been added, **new [raylib_game_template](https://github.com/raysan5/raylib-game-template)** repo shared, **new `EncodeDataBase64()` and `DecodeDataBase64()` functions** added, **improved HiDPI support**, new `DrawTextPro()` with support for text rotations, completely **reviewed `glTF` models loading**, added **`SeekMusicStream()` for music seeking**, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes! -Undoubtely, **this is the best raylib ever**. Enjoy gamedev/tools/graphics programming! :) +Undoubtedly, **this is the best raylib ever**. Enjoy gamedev/tools/graphics programming! :) + +notes on raylib 4.2 +------------------- + +**New raylib release!** Nine months after latest raylib, here is a new version. It was supposed to be just a small update but, actually, it's a huge update with lots of changes a improvements. It has been possible thanks to the many contributors that has helped with issues and improvements, it's the **update with more contributors to date** and that's amazing! + +Some numbers to start with: + + - **+200** closed issues (for a TOTAL of **1230**!) + - **+540** commits since previous RELEASE (for a TOTAL of **+6000**!) + - **+20** functions ADDED to raylib API (for a TOTAL of **502**!) + - **+60** functions REVIEWED/REDESIGNED + - **+70** new contributors (for a TOTAL of **+360**!) + +Highlights for `raylib 4.2`: + + - **raylib extra libraries cleanup**: raylib has been on diet and all the _extra_ libraries included on previous releases have been removed from raylib. Now raylib only includes the original **7** raylib modules: `rcore`, `rlgl`, `rshapes`, `rtextures`, `rtext`, `rmodels` and `raudio`. But no worries, _extra_ libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: [`raygui`](https://github.com/raysan5/raygui), [`physac`](https://github.com/raysan5/physac), [`rmem`](https://github.com/raylib-extras/rmem), [`reasings`](https://github.com/raylib-extras/reasings) and [`raudio`](https://github.com/raysan5/raudio) (standalone mode). On that same line, a new **amazing GitHub group:** [`raylib-extras`](https://github.com/raylib-extras) has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like [custom first-person and third person camera systems](https://github.com/raylib-extras/extras-c/tree/main/cameras), [Dear ImGui raylib integration](https://github.com/raylib-extras/rlImGui), [multiple specific examples](https://github.com/raylib-extras/examples-c) and even a complete [RPG Game Example](https://github.com/raylib-extras/RPGExample)! Great work Jeff! :D + + - **raylib examples review**: The +120 raylib examples have been reviewed to add clearer information about when the were first created (raylib version used) and when they were updated for the last time. But the greatest improvement for users has been the **addition of an estimated difficulty level** for every example, [web has been updated accordingly](https://www.raylib.com/examples.html) to reflect those difficulty levels. Now examples are classified with **1 to 4 stars** depending on difficulty to help users with their learning process. Personally, I think this "small" addition could be a game-changer to better guide new users on the library adoption! Additionally, this new raylib release includes 7 new examples; the most interesting one: [`text_codepoints_loading`](https://www.raylib.com/examples/text/loader.html?name=text_codepoints_loading) that illustrates how to load and draw custom codepoints from a font file, very useful for Asian languages. + + - [**`rres 1.0`**](https://github.com/raysan5/rres): New `rres` **resources packaging file-format**, including a [`rres-raylib`](https://github.com/raysan5/rres/blob/master/src/rres-raylib.h) library implementation and [`rrespacker`](https://raylibtech.itch.io/rrespacker) tool. `rres` file format has been [under development for +8 years](https://github.com/raysan5/rres#design-history) and it was originally created to be part of raylib. It was highly inspired by _XNA XNB_ resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption. + + - [**`raygui 3.2`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** designed for tools development has been updated to a new version aligned with raylib 4.2. Multiple controls have been reviewed for library consistency, now all controls follow a similar function signature. It has been battle-tested with the development of +8 published tools in the last months. The tools can be seen and used for free in the [raylib technologies tools page](https://raylibtech.itch.io/). Worth mentioning that several of those **tools have been open sourced** for anyone to use, compile, contribute or learn how the code works. + + - [**`raylib_parser`**](https://github.com/raysan5/raylib/tree/master/parser): Multiple contributors **using the tool to automatize bindings creation** have contributed with improvements of this **tool to parse `raylib.h`** (and other raylib-style headers) to tokenize its enums, structs and functions. Processed data can be exported to custom file formats (i.e XML, JSON, LUA) for bindings generation or even docs generation if required. + + - **New file system API**: Current API has been redesigned to be more comprehensive and better aligned with raylib naming conventions, two new functions are provided `LoadDirectoryFiles()`/`LoadDirectoryFilesEx()` to load a `FilePathList` for provided path, supporting extension filtering and recursive directory scan. `LoadDroppedFiles()` has been renamed to better reflect its internal functionality. Now, all raylib functions that start with `Load*()` allocate memory internally and a equivalent `Unload*()` function is defined to take care of that memory internally when not required any more! + + - **New audio stream processors API** (_experimental_): Now real-time audio stream data processors can be added using callbacks to played Music. It allows users to create custom effects for audio like delays of low-pass-filtering (example provided). The new API uses a callback system and it's still _ highly experimental_, it differs from the usual level of complexity that provides raylib and it is intended for advanced users. It could change in the future but, actually, `raudio` module is in the spotlight for future updates; [miniaudio](https://github.com/mackron/miniaudio) implements a new higher-level API that can be useful in the future for raylib. + +As always, there are more improvements than the key features listed, make sure to check raylib [CHANGELOG](CHANGELOG) for the detailed list of changes; for this release a `WARNING` flag has been added to all the changes that could affect bindings or productivity code. **raylib keeps improving one more version** and a special focus on maintainability has been put on the library for the future. Specific/advance functionality will be provided through **raylib-extras** repos and raylib main repo devlelopment will be focused on what made raylib popular: being a simple and easy-to-use library to **enjoy videogames programming**. + +**Enjoy gamedev/tools/graphics programming!** :) + +notes on raylib 4.5 +------------------- + +It's been **7 months** since latest raylib release. As usual, **many parts of the library have been reviewed and improved** along those months. Many issues have been closed, staying under 10 open issues at the moment of this writting and also many PRs from contributors have been received, reviewed and merged into raylib library. Some new functions have been added and some others have been removed to improve library coherence and avoid moving too high level, giving the users the tools to implement advance functionality themselfs over raylib. Again, this is a big release with a considerable amount of changes and improvements. Here is a small summary highlighting this new **rayib 4.5**. + +Some numbers for this release: + + - **+100** closed issues (for a TOTAL of **+1340**!) + - **+350** commits since previous RELEASE (for a TOTAL of **+6350**!) + - **+25** functions ADDED to raylib API (for a TOTAL of **516**!) + - **+40** functions REVIEWED/REDESIGNED + - **+40** new contributors (for a TOTAL of **405**!) + +Highlights for `raylib 4.5`: + + - **`NEW` Improved ANGLE support on Desktop platforms**: Support for OpenGL ES 2.0 on Desktop platforms (Windows, Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL ES 2.0 and linked against [`ANGLE`](https://github.com/google/angle). This _small_ addition open the door to building raylib for all **ANGLE supported backends: Direct3D 11, Vulkan and Metal**. Please note that this new feature is still experimental and requires further testing! + + - **`NEW` Camera module**: A brand new implementation from scratch for `rcamera` module, contributed by @Crydsch GitHub user! **New camera system is simpler, more flexible, more granular and more extendable**. Specific camera math transformations (movement/rotation) have been moved to individual functions, exposing them to users if required. Global state has been removed from the module and standalone usage has been greatly improved; now `rcamera.h` single-file header-only library can be used externally, independently of raylib. A new `UpdateCameraPro()` function has been added to address input-dependency of `UpdateCamera()`, now advanced users have **full control over camera inputs and movement/rotation speeds**! + + - **`NEW` Support for M3D models and M3D/GLTF animations**: 3d models animations support has been a limited aspect of raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for the brand new [M3D file format](https://bztsrc.gitlab.io/model3d/), including animations and the long expected support for **GLTF animations**! The new M3D file format is **simple, portable, feature complete, extensible and open source**. It also provides a complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to **3 model file-formats with animations**: `IQM`, `GLTF` and `M3D`. + + - **`NEW` Support QOA audio format (import/export)**: Just a couple of months ago the new [QOA file format](https://qoaformat.org/) was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to `raudio` module and including audio loading from file, loading from memory, streaming from file, streaming from memory and **exporting to QOA** audio format. **Because simplicity really matters to raylib!** + + - **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rl_gputex.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library. + + - **Reviewed `rlgl` module for automatic limits checking**: Again, [`rlgl`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been reviewed to simplify usage. Now users do not need to worry about reaching the internal render-batch limits when they send their triangles to draw 2d/3d, `rlgl` manages it automatically! This change allows a **great simplification for other modules** like `rshapes`, `rtextures` and `rmodels` that do not need to worry about bufffer overflows and can just define as many vertex as desired! + + - **Reviewed `rshapes` module to minimize the rlgl dependency**: Now `rshapes` 2d shapes drawing functions **only depend on 6 low-level functions**: `rlBegin()`, `rlEnd()`, `rlVertex3f()`, `rlTexCoord2f()`, `rlNormal3f()`, `rlSetTexture()`. With only those pseudo-OpenGl 1.1 minimal functionality, everything can be drawn! This improvement converts `rshapes` module in a **self-contained, portable shapes-drawing library that can be used independently of raylib**, as far as entry points for those 6 functions are provided by the user. It even allows to be used for software rendering, with the proper backend! + + - **Added data structures validation functions**: Multiple functions have been added by @RobLoach GitHub user to ease the validation of raylib data structures: `IsImageReady()`, `IsTextureReady()`, `IsSoundReady()`... Now users have a simple mechanism to **make sure data has been correctly loaded**, instead of checking internal structure values by themselves. + +As usual, those are only some highlights but there is much more! New image generators, new color transformation functionality, improved blending support for color/alpha, etc... Make sure to check raylib [CHANGELOG]([CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG)) for a detailed list of changes! Please, note that all breaking changes have been flagged with a `WARNING` in the CHANGELOG, specially useful for binding creators! + +**raylib keeps improving one more version** with a special focus on maintainability and sustainability. Always working towards making the library more **simple and easy-to-use**. + +Let's keep **enjoying games/tools/graphics programming!** :) + +notes on raylib 5.0 +------------------- + +It's been **7 months** since latest raylib release and **10 years** since raylib 1.0 was officially released... what an adventure! In the last 10 years raylib has improved a lot, new functions have been added, many new features and improvements implemented, up to **500 contributors** have helped to shape the library as it is today. `raylib 5.0` is the final result of all this incredible amount of work and dedication. Here is the summary with the key features and additions of this NEW major version of raylib. + +Some numbers for this release: + + - **+200** closed issues (for a TOTAL of **+1540**!) + - **+550** commits since previous RELEASE (for a TOTAL of **+6950**!) + - **+35** functions ADDED to raylib API (for a TOTAL of **552**!) + - **+60** functions REVIEWED/REDESIGNED + - **+80** new contributors (for a TOTAL of **+500**!) + +Highlights for `raylib 5.0`: + + - **`rcore` module platform-split**: Probably the biggest raylib redesign in the last 10 years. raylib started as a library targeting 3 desktop platforms: `Windows`, `Linux` and `macOS` (thanks to `GLFW` underlying library) but with the years support for several new platforms has been added (`Android`, `Web`, `Rapsberry Pi`, `RPI native`...); lot of the platform code was shared so the logic was all together on `rcore.c` module, separated by compilation flags. This approach was very handy but also made it very difficult to support new platforms and specially painful for contributors not familiar with the module, navigating +8000 lines of code in a single file. A big redesign was really needed but the amount of work required was humungous and quite scary for a solo-developer like me, moreover considering that everything was working and the chances to break things were really high. Fortunately, some contributors were ready for the task (@ubkp, @michaelfiber, @Bigfoot71) and thanks to their initiative and super-hard work, the `rcore` [platform split](https://github.com/raysan5/raylib/blob/master/src/platforms) has been possible! This new raylib architecture greatly improves the platforms maintenance but also greatly simplifies the addition of new platforms. A [`platforms/rcore_template.c`](https://github.com/raysan5/raylib/blob/master/src/platforms/rcore_template.c) file is provided with the required structure and functions to be filled for the addition of new platforms, actually it has been simplified to mostly filling some pre-defined functions: `InitPlatform()`, `ClosePlatform`, `PollInputEvents`... Undoubtedly, **this redesign opens the doors to a new era for raylib**, letting the users to plug new platforms as desired. + + - **`NEW` Platform backend supported: SDL**: Thanks to the new `rcore` platform-split, the addition of new platforms/backends to raylib has been greatly simplified. As a proof of concept, [`SDL2`](https://libsdl.org/) platform backend has been added to raylib as an alternative for `GLFW` library for desktop builds: [`platforms/rcore_desktop_sdl`](https://github.com/raysan5/raylib/blob/master/src/platforms/rcore_desktop_sdl.c). Lot of work has been put to provide exactly the same features as the other platforms and carefully test the new implementation. Now `SDL2` fans can use this new backend, just providing the required include libraries on compilation and linkage (not included in raylib, like `GLFW`). `SDL` backend support also **eases the process of supporting a wider range of platforms** that already support `SDL`. + + - **`NEW` Platform backend supported: Nintendo Switch (closed source)**: The addition of the `SDL` backend was quite a challenge but to really verify the robustness and ease of the new platform plugin system, adding support for a console was a more demanding adventure. Surprisingly, only two days of work were required to add support for `Nintendo Switch` to raylib! Implementation result showed an outstanding level of simplicity, with a **self-contained module** (`rcore_swith.cpp`) supporting graphics and inputs. Unfortunately this module can not be open-sourced due to licensing restrictions. + + - **`NEW` Splines drawing and evaluation API**: A complete set of functions has been added to [draw](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L1258) and [evaluate](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L1270) different types of splines: `Linear`, `Basis`, `Catmull-Rom`, `Quadratic Bezier` and `Cubic Bezier`. Splines are extremely useful for game development (describe paths, control NPC movement...) but they can also be very useful on tools development (node-conections, elements-movement, 3d modelling, animations...). This was the missing feature on the raylib [`rshapes`](https://github.com/raysan5/raylib/blob/master/src/rshapes.h) module to make it complete! Note that `rshapes` module can also be used independently of raylib just providing the **only 6 functions required for vertex definition and drawing**. + + - **`NEW` Pseudo-random numbers generator: rprand**: After several years of users asking for this missing piece, a brand new pseudo-random generator module has been added to raylib. [`rprand`](https://github.com/raysan5/raylib/blob/master/src/external/rprand.h) implements the `Xoshiro128**` algorithm combined with `SplitMix64`, specially suited for **fast software pseudo-random numbers generation**. The module also implies some useful functions to generate non-repetitive random numbers sequences, functionality exposed by raylib. usage of this module can be controlled by a compilation flag, in case the default libc `rand()` function was preferred. + + - **`NEW` Automation Events System API**: This new system was first added in `raylib 4.0` as an experimental feature but it was a bit clumsy and there was no API exposed to users. For the new `raylib 5.0` the system has been redesigned and [proper API](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L1135) added for the users. With this new events automation system, users can **record input events for later replay**, very useful feature for testing automation, tutorials generation, assisted game playing, in-game cinematics, speedruns saving or even AI assited game playing! + + - **`NEW` [`raygui 4.0`](https://github.com/raysan5/raygui)**: The **official raylib immediate-mode gui library** designed for tools development has been updated to a new version, aligned with raylib 5.0. This new version is a complete redesign of raygui to unify all controls structure and usage, now all controls have the same function signature!. `raygui` has been battle-tested with the development of +12 published tools in the last few years. The tools can be seen and used for free in the [raylib technologies tools page](https://raylibtech.itch.io/). Worth mentioning that several of those **tools have been open sourced** for anyone to use, compile, contribute or learn how the code works. + + - **`NEW` raylib web examples functionality**: Beside the addition of several new examples, the web examples functionality has been improved. Examples have been organized by [complexity level](https://www.raylib.com/examples.html), marked with one star for simple examples and up to 4 stars for more complex ones. A new option has been added to web to allow to **filter examples by function-name** usage, to ease the learning process when looking for an usage example of some function. Finally, **open-graph metadata** information has been added to all examples individual webpages, improving a the visuals and information when sharing those webpages on social networks, sharing the example screenshot and details. + +As always, those are only some highlights of the new `raylib 5.0` but there is many more improvements! Support for 16-bit HDR images/textures, SVG loading and scaling support, new OpenGL ES 3.0 graphic backend, new image gradient generators, sound alias loading, improved 3d models loading, multiple optimizations, new bindings, CodeQL integration and much more! + +Make sure to check raylib [CHANGELOG]([CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG)) for a detailed list of changes! + +Undoubtedly, this is the **biggest raylib update in 10 years**. Many new features and improvements with a special focus on maintainability and long-term sustainability. **Undoubtedly, this is the raylib of the future**. + +**Enjoy programming!** :) + +notes on raylib 5.5 +------------------- + +One year after raylib 5.0 release, arribes `raylib 5.5`, the next big revision of the library. It's been **11 years** since raylib 1.0 release and in all this time it has never stopped growing and improving. With an outstanding number of new contributors and improvements, it's, again, the biggest raylib release to date. + +Some numbers for this release: + + - **+270** closed issues (for a TOTAL of **+1810**!) + - **+800** commits since previous RELEASE (for a TOTAL of **+7770**!) + - **+30** functions ADDED to raylib API (for a TOTAL of **580**!) + - **+110** functions REVIEWED with fixes and improvements + - **+140** new contributors (for a TOTAL of **+640**!) + +Highlights for `raylib 5.5`: + + - **`NEW` raylib pre-configured Windows package**: The new raylib **portable and self-contained Windows package** for `raylib 5.5`, intended for nobel devs that start in programming world, comes with one big addition: support for **C code building for Web platform with one-single-mouse-click!** For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition **greatly simplifies C to WebAssembly project building for new users**. The `raylib Windows Installer` package can be downloaded for free from [raylib on itch.io](https://raysan5.itch.io/raylib). + + - **`NEW` raylib project creator tool**: A brand new tool developed to help raylib users to **setup new projects in a professional way**. `raylib project creator` generates a complete project structure with **multiple build systems ready-to-use** and **GitHub CI/CD actions pre-configured**. It only requires providing some C files and basic project parameters! The tools is [free and open-source](https://raysan5.itch.io/raylib-project-creator), and [it can be used online](https://raysan5.itch.io/raylib-project-creator)!. + + - **`NEW` Platform backend supported: RGFW**: Thanks to the `rcore` platform-split implemented in `raylib 5.0`, **adding new platforms backends has been greatly simplified**, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added: [`RGFW`](https://github.com/raysan5/raylib/blob/master/src/platforms/rcore_desktop_rgfw.c). `RGFW` is a **new single-file header-only portable library** ([`RGFW.h`](https://github.com/ColleagueRiley/RGFW)) intended for platform-functionality management (windowing and inputs); in this case for **desktop platforms** (Windows, Linux, macOS) but also for **Web platform**. It adds a new alternative to the already existing `GLFW` and `SDL` platform backends. + + - **`NEW` Platform backend version supported: SDL3**: Previous `raylib 5.0` added support for `SDL2` library, and `raylib 5.5` not only improves SDL2 functionality, with several issues reviewed, but also adds support for the recently released big SDL update in years: [`SDL3`](https://wiki.libsdl.org/SDL3/FrontPage). Now users can **select at compile time the desired SDL version to use**, increasing the number of potential platforms supported in the future! + + - **`NEW` Retro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4**: Thanks to the platform-split on `raylib 5.0`, **supporting new platform backends is easier than ever!** Along the raylib `rlgl` module support for the `OpenGL 1.1` graphics API, it opened the door to [**multiple homebrew retro-consoles backend implementations!**](https://github.com/raylib4Consoles) It's amazing to see raylib running on +20 year old consoles like [Dreamcast](https://github.com/raylib4Consoles/raylib4Dreamcast), [PSP](https://github.com/raylib4Consoles/raylib4Psp) or [PSVita](https://github.com/psp2dev/raylib4Vita), considering the hardware constraints of those platforms and proves **raylib outstanding versability!** Those additional platforms can be found in separate repositories and have been created by the amazing programmer Antonio Jose Ramos Marquez (@psxdev). + + - **`NEW` GPU Skinning support**: After lots of requests for this feature, it has been finally added to raylib thanks to the contributor Daniel Holden (@orangeduck), probably the developer that has further pushed models animations with raylib, developing two amazing tools to visualize and test animations: [GenoView](https://github.com/orangeduck/GenoView) and [BVHView](https://github.com/orangeduck/BVHView). Adding GPU skinning was a tricky feature, considering it had to be **available for all raylib supported platforms**, including limited ones like Raspberry Pi with OpenGL ES 2.0, where some advance OpenGL features are not available (UBO, SSBO, Transform Feedback) but a multi-platform solution was found to make it possible. A new example, [`models_gpu_skinning`](https://github.com/raysan5/raylib/blob/master/examples/models/models_gpu_skinning.c) has been added to illustrate this new functionality. As an extra, previous existing CPU animation system has been greatly improved, multiplying performance by a factor (simplifiying required maths). + + - **`NEW` [`raymath`](https://github.com/raysan5/raylib/blob/master/src/raymath.h) C++ operators**: After several requested for this feature, C++ math operators for `Vector2`, `Vector3`, `Vector4`, `Quaternion` and `Matrix` has been added to `raymath` as an extension to current implementation. Despite being only available for C++ because C does not support it, these operators **simplify C++ code when doing math operations**. + +Beside those new big features, `raylib 5.5` comes with MANY other improvements: + +- Normals support on batching system +- Clipboard images reading support +- CRC32/MD5/SHA1 hash computation +- Gamepad vibration support +- Improved font loading (no GPU required) with BDF fonts support +- Time-based camera movement +- Improved GLTF animations loading + +...and [much much more](https://github.com/raysan5/raylib/blob/master/CHANGELOG), including **many functions reviews and new functions added!** + +Make sure to check raylib [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) for a detailed list of changes! + +To end with, I want to **thank all the contributors (+640!**) that along the years have **greatly improved raylib** and pushed it further and better day after day. Thanks to all of them, raylib is the amazing library it is today. + +Last but not least, I want to thank **raylib sponsors and all the raylib community** for their support and continuous engagement with the library, creating and sharing amazing raylib projects on a daily basis. **Thanks for making raylib a great platform to enjoy games/tools/graphic programming!** + +**After 11 years of development, `raylib 5.5` is the best raylib ever.** + +**Enjoy programming with raylib!** :) diff --git a/LICENSE b/LICENSE index d7d866436..d1bfe3b1a 100644 --- a/LICENSE +++ b/LICENSE @@ -1,4 +1,4 @@ -Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) This software is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/README.md b/README.md index 2df92071f..fedfa1dc5 100644 --- a/README.md +++ b/README.md @@ -1,60 +1,42 @@ - + **raylib is a simple and easy-to-use library to enjoy videogames programming.** -raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education. +raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. + +This is a fork of raylib designed to add DRM leasing support, which is used in [UnrealXR](https://git.terah.dev/imterah/unrealxr). Please go support the raylib developers! *NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.* -Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) +Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html) ---
-[![GitHub contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors) -[![GitHub All Releases](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) -[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/3.7.0)](https://github.com/raysan5/raylib/commits/master) -[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) - -[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/raylib) -[![GitHub stars](https://img.shields.io/github/stars/raysan5/raylib?style=social)](https://github.com/raysan5/raylib/stargazers) -[![Twitter Follow](https://img.shields.io/twitter/follow/raysan5?style=social)](https://twitter.com/raysan5) -[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?style=social)](https://www.reddit.com/r/raylib/) - -[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows) -[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux) -[![macOS](https://github.com/raysan5/raylib/workflows/macOS/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS) -[![Android](https://github.com/raysan5/raylib/workflows/Android/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AAndroid) -[![WebAssembly](https://github.com/raysan5/raylib/workflows/WebAssembly/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly) - -[![CMakeBuilds](https://github.com/raysan5/raylib/workflows/CMakeBuilds/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds) -[![Windows Examples](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml) -[![Linux Examples](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml) - features -------- - **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external) - Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!** - - Written in plain C code (C99) in PascalCase/camelCase notation - - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**) + - Written in plain C code (C99) using PascalCase/camelCase notation + - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**) - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) - - Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts) + - Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts) - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) - - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! + - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! - Flexible Materials system, supporting classic maps and **PBR maps** - - **Animated 3D models** supported (skeletal bones animation) (IQM) - - Shaders support, including model and **postprocessing** shaders. + - **Animated 3D models** supported (skeletal bones animation) (IQM, M3D, glTF) + - Shaders support, including model shaders and **postprocessing** shaders - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) - - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) + - Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD) - **VR stereo rendering** support with configurable HMD device parameters - - Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)! - - Bindings to [+50 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! - - **Free and open source**. + - Huge examples collection with [+140 code examples](https://github.com/raysan5/raylib/tree/master/examples)! + - Bindings to [+70 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! + - **Free and open source** basic example -------------- -This is a basic raylib example, it creates a window and it draws the text `"Congrats! You created your first window!"` in the middle of the screen. Check this example [running live on web here](https://www.raylib.com/examples/core/loader.html?name=core_basic_window). +This is a basic raylib example, it creates a window and draws the text `"Congrats! You created your first window!"` in the middle of the screen. Check this example [running live on web here](https://www.raylib.com/examples/core/loader.html?name=core_basic_window). ```c #include "raylib.h" @@ -81,7 +63,7 @@ build and installation raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). -raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions. +raylib is also available via multiple package managers on multiple OS distributions. #### Installing and building raylib on multiple platforms @@ -90,28 +72,29 @@ raylib is also available via multiple [package managers](https://github.com/rays - [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows) - [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS) - [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux) + - [Working on Chrome OS](https://github.com/raysan5/raylib/wiki/Working-on-Chrome-OS) - [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD) - [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi) - [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android) - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5)) - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake) -*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.* +*Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.* #### Setup raylib with multiple IDEs -raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](http://mingw-w64.org/doku.php) compiler but it can be used with other IDEs on multiple platforms. +raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](https://www.mingw-w64.org/) compiler but it can be used with other IDEs on multiple platforms. [Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs. -*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.* +*Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.* learning and docs ------------------ -raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library and a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. +raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. -Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here the more relevant links: +Some additional documentation about raylib design can be found in [raylib GitHub Wiki](https://github.com/raysan5/raylib/wiki). Here are the relevant links: - [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html) - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) @@ -125,17 +108,24 @@ contact and networks raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https://discord.gg/raylib)! :) - - Webpage: [http://www.raylib.com](http://www.raylib.com) + - Webpage: [https://www.raylib.com](https://www.raylib.com) - Discord: [https://discord.gg/raylib](https://discord.gg/raylib) - - Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5) - - Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) + - Twitter: [https://www.twitter.com/raysan5](https://www.twitter.com/raysan5) + - Twitch: [https://www.twitch.tv/raysan5](https://www.twitch.tv/raysan5) - Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) - Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) - YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/c/raylib) +contributors +------------ + + + + + license ------- raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details. -raylib uses internally some libraries for window/graphics/inputs management and also to support different fileformats loading, all those libraries are embedded with and are available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies LICENSES](https://github.com/raysan5/raylib/wiki/raylib-dependencies) on raylib Wiki for details. +raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies LICENSES](https://github.com/raysan5/raylib/wiki/raylib-dependencies) on [raylib Wiki](https://github.com/raysan5/raylib/wiki) for details. diff --git a/ROADMAP.md b/ROADMAP.md index 724ad5fee..87ca2e1c8 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -1,19 +1,34 @@ # raylib roadmap -Here it is a wish-list with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements of ideas: +Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - - [raylib wishlist](https://github.com/raysan5/raylib/discussions/1502) is open to everyone to ask for improvements, feel free to check and comment. + - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. + - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: + - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) + - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) -_Current version of raylib is complete and functional but, as always, there is lot of room for improvement._ +_Current version of raylib is complete and functional but there is always room for improvements._ + +**raylib 5.x** + - [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X + - [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK + - [ ] `rlgl`: Review GLSL shaders naming conventions for consistency + - [ ] `textures`: Improve compressed textures support, loading and saving + - [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf) + - [ ] `raudio`: Implement miniaudio high-level provided features + - [ ] `examples`: Review all examples, add more and better code explanations + - [ ] Software renderer backend? Maybe using `Image` provided API **raylib 4.x** - - [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143)) - - [ ] Redesign gestures system, improve touch inputs management - - [ ] Better documentation and improved examples - - [ ] Focus on HTML5 and embedded platforms - - [ ] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)... + - [x] Split core module into separate platforms? + - [x] Redesign gestures system, improve touch inputs management + - [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507) + - [x] Better documentation and improved examples, reviewed webpage with examples complexity level + - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs) + - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres) + **raylib 4.0** - [x] Improved consistency and coherency in raylib API @@ -22,23 +37,23 @@ _Current version of raylib is complete and functional but, as always, there is l - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_ - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_ - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet). - + **raylib 3.0** - [x] Custom memory allocators support - [x] Global variables moved to global context - [x] Optimize data structures for pass-by-value - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065)) - [x] Continuous Integration using GitHub Actions - + **raylib 2.5** - [x] Support Animated models - [x] Support glTF models file format - [x] Unicode support on text drawing - + **raylib 2.0** - [x] Removed external dependencies (GLFW3 and OpenAL) - [x] Support TCC compiler (32bit and 64bit) - + **raylib 1.8** - [x] Improved Materials system with PBR support - [x] Procedural image generation functions (spot, gradient, noise...) @@ -49,7 +64,7 @@ _Current version of raylib is complete and functional but, as always, there is l - [x] Support configuration flags - [x] Improved build system for Android - [x] Gamepad support on HTML5 - + **raylib 1.6** - [x] Lua scripting support (raylib Lua wrapper) - [x] Redesigned audio module @@ -58,7 +73,7 @@ _Current version of raylib is complete and functional but, as always, there is l **raylib 1.5** - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator) - [x] Redesign Shaders/Textures system -> New Materials system - - [x] Support lighting: Omni, Directional and Spot lights + - [x] Support lighting: Omni, Directional and Spotlights - [x] Redesign physics module (physac) - [x] Chiptunes audio modules support diff --git a/SPONSORS.md b/SPONSORS.md deleted file mode 100644 index e9a952535..000000000 --- a/SPONSORS.md +++ /dev/null @@ -1,68 +0,0 @@ -## raylib GitHub Sponsors - -### Current raylib GitHub Sponsors (raylib 4.0 release) - -The following people are currently [**sponsoring raylib**](https://github.com/sponsors/raysan5) with a generous donation to allow improving and growing the project! - - - Eric J. ([@ProfJski](https://github.com/ProfJski)) - - Zach Geis ([@zacgeis](https://github.com/zacgeis)) - - minirop ([@minirop](https://github.com/minirop)) - - Daniel Gómez ([@Koocachookies](https://github.com/Koocachookies)) - - Marc Agüera ([@maguera93](https://github.com/maguera93)) - - Robin Mattheussen ([@romatthe](https://github.com/romatthe)) - - Grant Haywood ([@cinterloper](https://github.com/cinterloper)) - - Terry Nguyen ([@terrehbyte](https://github.com/terrehbyte)) - - Tommi Sinivuo ([@TommiSinivuo](https://github.com/TommiSinivuo)) - - Richard Urbanec ([@Poryg1](https://github.com/Poryg1)) - - pmgl ([@pmgl](https://github.com/pmgl)) - - cob ([@majorcob](https://github.com/majorcob)) - - Samuel Batista ([@gamedevsam](https://github.com/gamedevsam)) - - Merlyn Morgan-Graham ([@kavika13](https://github.com/kavika13)) - - linus ([@hochbaum](https://github.com/hochbaum)) - - Níckolas Daniel da Silva ([@nawarian](https://github.com/nawarian) - [thephp.website](https://thephp.website/)) - - kenzie ([@sme-ek](https://github.com/sme-ek)) - - Allan Regush ([@AllanRegush](https://github.com/AllanRegush)) - - Jeffery Myers ([@JeffM2501](https://github.com/ProfJski)) - - Ryan Roden-Corrent ([@rcorre](https://github.com/ProfJski)) - - michaelfiber ([@michaelfiber](https://github.com/ProfJski)) - - Nikhilesh S ([@nikki93](https://github.com/ProfJski)) - - kevinabraun ([@kevinabraun](https://github.com/ProfJski)) - - Matthew Owens ([@MatthewOwens](https://github.com/ProfJski)) - - Tim Eilers ([@eilerstim](https://github.com/ProfJski)) - -### Past raylib GitHub Sponsors - -The following people has **sponsored raylib** in the past, allowing the project to reach current amazing state. - - - Jonathan Johnson ([@ecton](https://github.com/ecton)) - - Rudy Faile ([@rfaile313](https://github.com/rfaile313)) - https://rudyfaile.com/ - - frithrah ([@frithrah](https://github.com/frithrah)) - - Jens Pitkänen ([@neonmoe](https://github.com/neonmoe)) - - Rahul Nair ([@rahulunair](https://github.com/rahulunair)) - - albatros-hmd ([@albatros-hmd](https://github.com/albatros-hmd)) - - Benjamin Stigsen ([@BenStigsen](https://github.com/BenStigsen)) - - Louis Johnson ([@louisgjohnson](https://github.com/louisgjohnson)) - - Dani Martin ([@danimartin82](https://github.com/danimartin82)) - - Joakim Wennergren ([@joakimwennergren](https://github.com/joakimwennergren)) - - Alexandre Chêne ([@kooparse](https://github.com/kooparse)) - - daddio69 ([@daddio69](https://github.com/daddio69)) - - James Ghawaly ([@jghawaly](https://github.com/jghawaly)) - - jack ([@Jack-Ji](https://github.com/Jack-Ji)) - - Guido Offermans ([@jghawaly](https://github.com/GuidoOffermans)) - - devdad ([@devdad](https://github.com/devdad)) - - Pau Fernández ([@pauek](https://github.com/pauek)) - - Sergio ([@anidealgift](https://github.com/anidealgift)) - - Snowminx ([@Gamerfiend](https://github.com/Gamerfiend)) - - NimbusFox ([@NimbusFox](https://github.com/NimbusFox)) - - Shylie ([@Shylie](https://github.com/Shylie)) - - Livio Dal Maso ([@Humeur](https://github.com/Humeur)) - - Diego Vaccher ([@denny0754](https://github.com/denny0754)) - - Ricardo Alcantara ([@ricardoalcantara](https://github.com/ricardoalcantara)) - - Toby4213 ([@Toby4213](https://github.com/Toby4213)) - -### Notes for Current/Past raylib Sponsor - - - If you are not on the list, feel free to send a PR to be added (if desired). - - If you want your personal webpage or project listed, feel free to send a PR to be added. - - If you prefer not to be in this list, feel free to send a PR to be remove. - diff --git a/build.zig b/build.zig new file mode 100644 index 000000000..5c2ac77cd --- /dev/null +++ b/build.zig @@ -0,0 +1,422 @@ +const std = @import("std"); +const builtin = @import("builtin"); + +/// Minimum supported version of Zig +const min_ver = "0.13.0"; + +comptime { + const order = std.SemanticVersion.order; + const parse = std.SemanticVersion.parse; + if (order(builtin.zig_version, parse(min_ver) catch unreachable) == .lt) + @compileError("Raylib requires zig version " ++ min_ver); +} + +fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void { + raylib.defineCMacro("PLATFORM_DESKTOP", null); + + switch (platform) { + .glfw => raylib.defineCMacro("PLATFORM_DESKTOP_GLFW", null), + .rgfw => raylib.defineCMacro("PLATFORM_DESKTOP_RGFW", null), + .sdl => raylib.defineCMacro("PLATFORM_DESKTOP_SDL", null), + else => {}, + } +} + +fn createEmsdkStep(b: *std.Build, emsdk: *std.Build.Dependency) *std.Build.Step.Run { + if (builtin.os.tag == .windows) { + return b.addSystemCommand(&.{emsdk.path("emsdk.bat").getPath(b)}); + } else { + return b.addSystemCommand(&.{emsdk.path("emsdk").getPath(b)}); + } +} + +fn emSdkSetupStep(b: *std.Build, emsdk: *std.Build.Dependency) !?*std.Build.Step.Run { + const dot_emsc_path = emsdk.path(".emscripten").getPath(b); + const dot_emsc_exists = !std.meta.isError(std.fs.accessAbsolute(dot_emsc_path, .{})); + + if (!dot_emsc_exists) { + const emsdk_install = createEmsdkStep(b, emsdk); + emsdk_install.addArgs(&.{ "install", "latest" }); + const emsdk_activate = createEmsdkStep(b, emsdk); + emsdk_activate.addArgs(&.{ "activate", "latest" }); + emsdk_activate.step.dependOn(&emsdk_install.step); + return emsdk_activate; + } else { + return null; + } +} + +/// A list of all flags from `src/config.h` that one may override +const config_h_flags = outer: { + // Set this value higher if compile errors happen as `src/config.h` gets larger + @setEvalBranchQuota(1 << 20); + + const config_h = @embedFile("src/config.h"); + var flags: [std.mem.count(u8, config_h, "\n") + 1][]const u8 = undefined; + + var i = 0; + var lines = std.mem.tokenizeScalar(u8, config_h, '\n'); + while (lines.next()) |line| { + if (!std.mem.containsAtLeast(u8, line, 1, "SUPPORT")) continue; + if (std.mem.startsWith(u8, line, "//")) continue; + if (std.mem.startsWith(u8, line, "#if")) continue; + + var flag = std.mem.trimLeft(u8, line, " \t"); // Trim whitespace + flag = flag["#define ".len - 1 ..]; // Remove #define + flag = std.mem.trimLeft(u8, flag, " \t"); // Trim whitespace + flag = flag[0 .. std.mem.indexOf(u8, flag, " ") orelse continue]; // Flag is only one word, so capture till space + flag = "-D" ++ flag; // Prepend with -D + + flags[i] = flag; + i += 1; + } + + // Uncomment this to check what flags normally get passed + //@compileLog(flags[0..i].*); + break :outer flags[0..i].*; +}; + +fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { + var raylib_flags_arr = std.ArrayList([]const u8).init(b.allocator); + defer raylib_flags_arr.deinit(); + + try raylib_flags_arr.appendSlice(&[_][]const u8{ + "-std=gnu99", + "-D_GNU_SOURCE", + "-DGL_SILENCE_DEPRECATION=199309L", + "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674 + }); + + if (options.shared) { + try raylib_flags_arr.appendSlice(&[_][]const u8{ + "-fPIC", + "-DBUILD_LIBTYPE_SHARED", + }); + } + + if (options.config.len > 0) { + // Sets a flag indiciating the use of a custom `config.h` + try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS"); + + // Splits a space-separated list of config flags into multiple flags + // + // Note: This means certain flags like `-x c++` won't be processed properly. + // `-xc++` or similar should be used when possible + var config_iter = std.mem.tokenizeScalar(u8, options.config, ' '); + + // Apply config flags supplied by the user + while (config_iter.next()) |config_flag| + try raylib_flags_arr.append(config_flag); + + // Apply all relevant configs from `src/config.h` *except* the user-specified ones + // + // Note: Currently using a suboptimal `O(m*n)` time algorithm where: + // `m` corresponds roughly to the number of lines in `src/config.h` + // `n` corresponds to the number of user-specified flags + outer: for (config_h_flags) |flag| { + // If a user already specified the flag, skip it + config_iter.reset(); + while (config_iter.next()) |config_flag| { + // For a user-specified flag to match, it must share the same prefix and have the + // same length or be followed by an equals sign + if (!std.mem.startsWith(u8, config_flag, flag)) continue; + if (config_flag.len == flag.len or config_flag[flag.len] == '=') continue :outer; + } + + // Otherwise, append default value from config.h to compile flags + try raylib_flags_arr.append(flag); + } + } + + const raylib = if (options.shared) + b.addSharedLibrary(.{ + .name = "raylib", + .target = target, + .optimize = optimize, + }) + else + b.addStaticLibrary(.{ + .name = "raylib", + .target = target, + .optimize = optimize, + }); + raylib.linkLibC(); + + // No GLFW required on PLATFORM_DRM + if (options.platform != .drm) { + raylib.addIncludePath(b.path("src/external/glfw/include")); + } + + var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2); + c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" }); + + if (options.raudio) { + try c_source_files.append("src/raudio.c"); + } + if (options.rmodels) { + try c_source_files.append("src/rmodels.c"); + } + if (options.rshapes) { + try c_source_files.append("src/rshapes.c"); + } + if (options.rtext) { + try c_source_files.append("src/rtext.c"); + } + if (options.rtextures) { + try c_source_files.append("src/rtextures.c"); + } + + if (options.opengl_version != .auto) { + raylib.defineCMacro(options.opengl_version.toCMacroStr(), null); + } + + switch (target.result.os.tag) { + .windows => { + try c_source_files.append("src/rglfw.c"); + raylib.linkSystemLibrary("winmm"); + raylib.linkSystemLibrary("gdi32"); + raylib.linkSystemLibrary("opengl32"); + + setDesktopPlatform(raylib, options.platform); + }, + .linux => { + if (options.platform != .drm) { + try c_source_files.append("src/rglfw.c"); + + if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) { + raylib.defineCMacro("_GLFW_X11", null); + raylib.linkSystemLibrary("GLX"); + raylib.linkSystemLibrary("X11"); + raylib.linkSystemLibrary("Xcursor"); + raylib.linkSystemLibrary("Xext"); + raylib.linkSystemLibrary("Xfixes"); + raylib.linkSystemLibrary("Xi"); + raylib.linkSystemLibrary("Xinerama"); + raylib.linkSystemLibrary("Xrandr"); + raylib.linkSystemLibrary("Xrender"); + } + + if (options.linux_display_backend == .Wayland or options.linux_display_backend == .Both) { + _ = b.findProgram(&.{"wayland-scanner"}, &.{}) catch { + std.log.err( + \\ `wayland-scanner` may not be installed on the system. + \\ You can switch to X11 in your `build.zig` by changing `Options.linux_display_backend` + , .{}); + @panic("`wayland-scanner` not found"); + }; + raylib.defineCMacro("_GLFW_WAYLAND", null); + raylib.linkSystemLibrary("EGL"); + raylib.linkSystemLibrary("wayland-client"); + raylib.linkSystemLibrary("xkbcommon"); + waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol"); + waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol"); + waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "viewporter.xml", "viewporter-client-protocol"); + waylandGenerate(b, raylib, "relative-pointer-unstable-v1.xml", "relative-pointer-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "pointer-constraints-unstable-v1.xml", "pointer-constraints-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "fractional-scale-v1.xml", "fractional-scale-v1-client-protocol"); + waylandGenerate(b, raylib, "xdg-activation-v1.xml", "xdg-activation-v1-client-protocol"); + waylandGenerate(b, raylib, "idle-inhibit-unstable-v1.xml", "idle-inhibit-unstable-v1-client-protocol"); + } + + setDesktopPlatform(raylib, options.platform); + } else { + if (options.opengl_version == .auto) { + raylib.linkSystemLibrary("GLESv2"); + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + } + + raylib.linkSystemLibrary("EGL"); + raylib.linkSystemLibrary("gbm"); + raylib.linkSystemLibrary2("libdrm", .{ .use_pkg_config = .force }); + + raylib.defineCMacro("PLATFORM_DRM", null); + raylib.defineCMacro("EGL_NO_X11", null); + raylib.defineCMacro("DEFAULT_BATCH_BUFFER_ELEMENT", "2048"); + } + }, + .freebsd, .openbsd, .netbsd, .dragonfly => { + try c_source_files.append("rglfw.c"); + raylib.linkSystemLibrary("GL"); + raylib.linkSystemLibrary("rt"); + raylib.linkSystemLibrary("dl"); + raylib.linkSystemLibrary("m"); + raylib.linkSystemLibrary("X11"); + raylib.linkSystemLibrary("Xrandr"); + raylib.linkSystemLibrary("Xinerama"); + raylib.linkSystemLibrary("Xi"); + raylib.linkSystemLibrary("Xxf86vm"); + raylib.linkSystemLibrary("Xcursor"); + + setDesktopPlatform(raylib, options.platform); + }, + .macos => { + // Include xcode_frameworks for cross compilation + if (b.lazyDependency("xcode_frameworks", .{})) |dep| { + raylib.addSystemFrameworkPath(dep.path("Frameworks")); + raylib.addSystemIncludePath(dep.path("include")); + raylib.addLibraryPath(dep.path("lib")); + } + + // On macos rglfw.c include Objective-C files. + try raylib_flags_arr.append("-ObjC"); + raylib.root_module.addCSourceFile(.{ + .file = b.path("src/rglfw.c"), + .flags = raylib_flags_arr.items, + }); + _ = raylib_flags_arr.pop(); + raylib.linkFramework("Foundation"); + raylib.linkFramework("CoreServices"); + raylib.linkFramework("CoreGraphics"); + raylib.linkFramework("AppKit"); + raylib.linkFramework("IOKit"); + + setDesktopPlatform(raylib, options.platform); + }, + .emscripten => { + // Include emscripten for cross compilation + if (b.lazyDependency("emsdk", .{})) |dep| { + if (try emSdkSetupStep(b, dep)) |emSdkStep| { + raylib.step.dependOn(&emSdkStep.step); + } + + raylib.addIncludePath(dep.path("upstream/emscripten/cache/sysroot/include")); + } + + raylib.defineCMacro("PLATFORM_WEB", null); + if (options.opengl_version == .auto) { + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + } + }, + else => { + @panic("Unsupported OS"); + }, + } + + raylib.root_module.addCSourceFiles(.{ + .files = c_source_files.items, + .flags = raylib_flags_arr.items, + }); + + return raylib; +} + +pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void { + var gen_step = b.addWriteFiles(); + raylib.step.dependOn(&gen_step.step); + + const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); + raylib.addCSourceFile(.{ .file = raygui_c_path }); + raylib.addIncludePath(raygui_dep.path("src")); + + raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); +} + +pub const Options = struct { + raudio: bool = true, + rmodels: bool = true, + rshapes: bool = true, + rtext: bool = true, + rtextures: bool = true, + platform: PlatformBackend = .glfw, + shared: bool = false, + linux_display_backend: LinuxDisplayBackend = .Both, + opengl_version: OpenglVersion = .auto, + /// config should be a list of space-separated cflags, eg, "-DSUPPORT_CUSTOM_FRAME_CONTROL" + config: []const u8 = &.{}, + + const defaults = Options{}; + + fn getOptions(b: *std.Build) Options { + return .{ + .platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform, + .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, + .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, + .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, + .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, + .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, + .shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, + .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, + .opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version, + .config = b.option([]const u8, "config", "Compile with custom define macros overriding config.h") orelse &.{}, + }; + } +}; + +pub const OpenglVersion = enum { + auto, + gl_1_1, + gl_2_1, + gl_3_3, + gl_4_3, + gles_2, + gles_3, + + pub fn toCMacroStr(self: @This()) []const u8 { + switch (self) { + .auto => @panic("OpenglVersion.auto cannot be turned into a C macro string"), + .gl_1_1 => return "GRAPHICS_API_OPENGL_11", + .gl_2_1 => return "GRAPHICS_API_OPENGL_21", + .gl_3_3 => return "GRAPHICS_API_OPENGL_33", + .gl_4_3 => return "GRAPHICS_API_OPENGL_43", + .gles_2 => return "GRAPHICS_API_OPENGL_ES2", + .gles_3 => return "GRAPHICS_API_OPENGL_ES3", + } + } +}; + +pub const LinuxDisplayBackend = enum { + X11, + Wayland, + Both, +}; + +pub const PlatformBackend = enum { + glfw, + rgfw, + sdl, + drm, +}; + +pub fn build(b: *std.Build) !void { + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + const target = b.standardTargetOptions(.{}); + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); + + const lib = try compileRaylib(b, target, optimize, Options.getOptions(b)); + + lib.installHeader(b.path("src/raylib.h"), "raylib.h"); + lib.installHeader(b.path("src/raymath.h"), "raymath.h"); + lib.installHeader(b.path("src/rlgl.h"), "rlgl.h"); + + b.installArtifact(lib); +} + +fn waylandGenerate( + b: *std.Build, + raylib: *std.Build.Step.Compile, + comptime protocol: []const u8, + comptime basename: []const u8, +) void { + const waylandDir = "src/external/glfw/deps/wayland"; + const protocolDir = b.pathJoin(&.{ waylandDir, protocol }); + const clientHeader = basename ++ ".h"; + const privateCode = basename ++ "-code.h"; + + const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" }); + client_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname()); + + const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" }); + private_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname()); + + raylib.step.dependOn(&client_step.step); + raylib.step.dependOn(&private_step.step); +} diff --git a/build.zig.zon b/build.zig.zon new file mode 100644 index 000000000..557028e45 --- /dev/null +++ b/build.zig.zon @@ -0,0 +1,24 @@ +.{ + .name = "raylib", + .version = "5.5.0", + .minimum_zig_version = "0.13.0", + + .dependencies = .{ + .xcode_frameworks = .{ + .url = "git+https://github.com/hexops/xcode-frameworks#a6bf82e032d4d9923ad5c222d466710fcc05f249", + .hash = "12208da4dfcd9b53fb367375fb612ec73f38e53015f1ce6ae6d6e8437a637078e170", + .lazy = true, + }, + .emsdk = .{ + .url = "git+https://github.com/emscripten-core/emsdk#3.1.50", + .hash = "1220e8fe9509f0843e5e22326300ca415c27afbfbba3992f3c3184d71613540b5564", + .lazy = true, + }, + }, + + .paths = .{ + "build.zig", + "build.zig.zon", + "src", + }, +} diff --git a/cmake/BuildOptions.cmake b/cmake/BuildOptions.cmake deleted file mode 100644 index 0fce64292..000000000 --- a/cmake/BuildOptions.cmake +++ /dev/null @@ -1,18 +0,0 @@ -if(${PLATFORM} MATCHES "Desktop" AND APPLE) - if(MACOS_FATLIB) - if (CMAKE_OSX_ARCHITECTURES) - message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON") - else() - set(CMAKE_OSX_ARCHITECTURES "x86_64;i386") - endif() - endif() -endif() - -# This helps support the case where emsdk toolchain file is used -# either by setting it with -DCMAKE_TOOLCHAIN_FILE=/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -# or by using "emcmake cmake -B build -S ." as described in https://emscripten.org/docs/compiling/Building-Projects.html -if(EMSCRIPTEN) - SET(PLATFORM Web CACHE STRING "Forcing PLATFORM_WEB because EMSCRIPTEN was detected") -endif() - -# vim: ft=cmake diff --git a/cmake/CompileDefinitions.cmake b/cmake/CompileDefinitions.cmake index 36062b309..cefafdeb7 100644 --- a/cmake/CompileDefinitions.cmake +++ b/cmake/CompileDefinitions.cmake @@ -3,108 +3,21 @@ target_compile_definitions("raylib" PUBLIC "${PLATFORM_CPP}") target_compile_definitions("raylib" PUBLIC "${GRAPHICS}") function(define_if target variable) - if (${${variable}}) - target_compile_definitions(${target} PUBLIC "${variable}") - endif () + if(${${variable}}) + message(STATUS "${variable}=${${variable}}") + target_compile_definitions(${target} PRIVATE "${variable}") + endif() endfunction() -if (${CUSTOMIZE_BUILD}) - target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS) - define_if("raylib" SUPPORT_CAMERA_SYSTEM) - define_if("raylib" SUPPORT_GESTURES_SYSTEM) - define_if("raylib" SUPPORT_MOUSE_GESTURES) - define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI) - define_if("raylib" SUPPORT_BUSY_WAIT_LOOP) - define_if("raylib" SUPPORT_EVENTS_WAITING) - define_if("raylib" SUPPORT_SCREEN_CAPTURE) - define_if("raylib" SUPPORT_GIF_RECORDING) - define_if("raylib" SUPPORT_HIGH_DPI) - define_if("raylib" SUPPORT_COMPRESSION_API) - define_if("raylib" SUPPORT_DATA_STORAGE) - define_if("raylib" SUPPORT_VR_SIMULATOR) - define_if("raylib" SUPPORT_FONT_TEXTURE) - define_if("raylib" SUPPORT_QUADS_DRAW_MODE) - define_if("raylib" SUPPORT_FILEFORMAT_PNG) - define_if("raylib" SUPPORT_FILEFORMAT_DDS) - define_if("raylib" SUPPORT_FILEFORMAT_HDR) - define_if("raylib" SUPPORT_FILEFORMAT_KTX) - define_if("raylib" SUPPORT_FILEFORMAT_ASTC) - define_if("raylib" SUPPORT_FILEFORMAT_BMP) - define_if("raylib" SUPPORT_FILEFORMAT_TGA) - define_if("raylib" SUPPORT_FILEFORMAT_JPG) - define_if("raylib" SUPPORT_FILEFORMAT_GIF) - define_if("raylib" SUPPORT_FILEFORMAT_PSD) - define_if("raylib" SUPPORT_FILEFORMAT_PKM) - define_if("raylib" SUPPORT_FILEFORMAT_PVR) - define_if("raylib" ORT_IMAGE_EXPORT) - define_if("raylib" SUPPORT_IMAGE_MANIPULATION) - define_if("raylib" SUPPORT_IMAGE_GENERATION) - define_if("raylib" SUPPORT_DEFAULT_FONT) - define_if("raylib" SUPPORT_FILEFORMAT_FNT) - define_if("raylib" SUPPORT_FILEFORMAT_TTF) - define_if("raylib" SUPPORT_TEXT_MANIPULATION) - define_if("raylib" SUPPORT_FILEFORMAT_OBJ) - define_if("raylib" SUPPORT_FILEFORMAT_MTL) - define_if("raylib" SUPPORT_FILEFORMAT_IQM) - define_if("raylib" SUPPORT_FILEFORMAT_GLTF) - define_if("raylib" SUPPORT_MESH_GENERATION) - define_if("raylib" SUPPORT_FILEFORMAT_WAV) - define_if("raylib" SUPPORT_FILEFORMAT_OGG) - define_if("raylib" SUPPORT_FILEFORMAT_XM) - define_if("raylib" SUPPORT_FILEFORMAT_MOD) - define_if("raylib" SUPPORT_FILEFORMAT_FLAC) - define_if("raylib" SUPPORT_FILEFORMAT_MP3) - define_if("raylib" SUPPORT_STANDARD_FILEIO) - define_if("raylib" SUPPORT_TRACELOG) - define_if("raylib" SUPPORT_COMPRESSION_API) - - - if (UNIX AND NOT APPLE) - target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096") - else () - target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512") - endif () - - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4") - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8") - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32") - target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10") - target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16") - - target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"") - target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16") - target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64") - - if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11") - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192") - elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2") - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=2048") - endif () +if(${CUSTOMIZE_BUILD}) + target_compile_definitions("raylib" PRIVATE EXTERNAL_CONFIG_FLAGS) - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_DRAWCALLS=256") - target_compile_definitions("raylib" PUBLIC "MAX_MATRIX_STACK_SIZE=32") - target_compile_definitions("raylib" PUBLIC "MAX_SHADER_LOCATIONS=32") - target_compile_definitions("raylib" PUBLIC "MAX_MATERIAL_MAPS=12") - target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01") - target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0") - - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") - - target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024") - target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512") - target_compile_definitions("raylib" PUBLIC "MAX_TEXTSPLIT_COUNT=128") - - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_FORMAT=ma_format_f32") - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_CHANNELS=2") - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_SAMPLE_RATE=44100") - target_compile_definitions("raylib" PUBLIC "DEFAULT_AUDIO_BUFFER_SIZE=4096") - - target_compile_definitions("raylib" PUBLIC "MAX_TRACELOG_MSG_LENGTH=128") - target_compile_definitions("raylib" PUBLIC "MAX_UWP_MESSAGES=512") -endif () + foreach(FLAG IN LISTS CONFIG_HEADER_FLAGS) + string(REGEX MATCH "([^=]+)=(.+)" _ ${FLAG}) + define_if("raylib" ${CMAKE_MATCH_1}) + endforeach() + foreach(VALUE IN LISTS CONFIG_HEADER_VALUES) + target_compile_definitions("raylib" PRIVATE ${VALUE}) + endforeach() +endif() diff --git a/cmake/GlfwImport.cmake b/cmake/GlfwImport.cmake index 1b94cdf80..4a5ef8c60 100644 --- a/cmake/GlfwImport.cmake +++ b/cmake/GlfwImport.cmake @@ -1,8 +1,8 @@ if(USE_EXTERNAL_GLFW STREQUAL "ON") - find_package(glfw3 3.3.3 REQUIRED) + find_package(glfw3 3.4 REQUIRED) elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") - find_package(glfw3 3.3.3 QUIET) + find_package(glfw3 3.4 QUIET) endif() if (glfw3_FOUND) set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) @@ -16,18 +16,20 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) - set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE) + set(GLFW_LIBRARY_TYPE "OBJECT" CACHE STRING "" FORCE) - set(WAS_SHARED ${BUILD_SHARED_LIBS}) - set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE) add_subdirectory(external/glfw) - set(BUILD_SHARED_LIBS ${WAS_SHARED} CACHE BOOL " " FORCE) - unset(WAS_SHARED) + # Hide glfw's symbols when building a shared lib + if (BUILD_SHARED_LIBS) + set_property(TARGET glfw PROPERTY C_VISIBILITY_PRESET hidden) + endif() list(APPEND raylib_sources $) include_directories(BEFORE SYSTEM external/glfw/include) +elseif("${PLATFORM}" STREQUAL "DRM") + MESSAGE(STATUS "No GLFW required on PLATFORM_DRM") else() MESSAGE(STATUS "Using external GLFW") set(GLFW_PKG_DEPS glfw3) diff --git a/cmake/InstallConfigurations.cmake b/cmake/InstallConfigurations.cmake index 6a89ad55c..6c606e565 100644 --- a/cmake/InstallConfigurations.cmake +++ b/cmake/InstallConfigurations.cmake @@ -9,8 +9,7 @@ install( # PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in if (NOT BUILD_SHARED_LIBS) include(LibraryPathToLinkerFlags) - library_path_to_linker_flags(__PKG_CONFIG_LIBS_PRIVATE "${LIBS_PRIVATE}") - set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS}) + set(PKG_CONFIG_LIBS_PRIVATE ${GLFW_PKG_LIBS}) string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}") elseif (BUILD_SHARED_LIBS) set(PKG_CONFIG_LIBS_EXTRA "") diff --git a/cmake/LibraryConfigurations.cmake b/cmake/LibraryConfigurations.cmake index c156d6b35..72e81978c 100644 --- a/cmake/LibraryConfigurations.cmake +++ b/cmake/LibraryConfigurations.cmake @@ -1,6 +1,15 @@ +# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and +# cmake is <= 3.10 +# +# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more +# information. +if(POLICY CMP0072) + cmake_policy(SET CMP0072 NEW) +endif() + if (${PLATFORM} MATCHES "Desktop") set(PLATFORM_CPP "PLATFORM_DESKTOP") - + if (APPLE) # Need to force OpenGL 3.3 on OS X # See: https://github.com/raysan5/raylib/issues/341 @@ -16,74 +25,105 @@ if (${PLATFORM} MATCHES "Desktop") add_definitions(-D_CRT_SECURE_NO_WARNINGS) find_package(OpenGL QUIET) set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm) + elseif (UNIX) + find_library(pthread NAMES pthread) + find_package(OpenGL QUIET) + if ("${OPENGL_LIBRARIES}" STREQUAL "") + set(OPENGL_LIBRARIES "GL") + endif () + + if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") + find_library(OSS_LIBRARY ossaudio) + endif () + + set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) else () find_library(pthread NAMES pthread) find_package(OpenGL QUIET) if ("${OPENGL_LIBRARIES}" STREQUAL "") set(OPENGL_LIBRARIES "GL") endif () - + + set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) + if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") find_library(OSS_LIBRARY ossaudio) + set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) + endif () + + if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO) + set(LIBS_PRIVATE ${LIBS_PRIVATE} dl) endif () - - set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) endif () elseif (${PLATFORM} MATCHES "Web") set(PLATFORM_CPP "PLATFORM_WEB") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 --profiling") + if(NOT GRAPHICS) + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + endif() set(CMAKE_STATIC_LIBRARY_SUFFIX ".a") elseif (${PLATFORM} MATCHES "Android") set(PLATFORM_CPP "PLATFORM_ANDROID") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(CMAKE_POSITION_INDEPENDENT_CODE ON) - - add_definitions(-DANDROID -D__ANDROID_API__=21) - include_directories(external/android/native_app_glue) - set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate") - + list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c) + include_directories(${ANDROID_NDK}/sources/android/native_app_glue) + set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup") + find_library(OPENGL_LIBRARY OpenGL) set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) -elseif (${PLATFORM} MATCHES "Raspberry Pi") - set(PLATFORM_CPP "PLATFORM_RPI") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - - add_definitions(-D_DEFAULT_SOURCE) - - find_library(GLESV2 brcmGLESv2 HINTS /opt/vc/lib) - find_library(EGL brcmEGL HINTS /opt/vc/lib) - find_library(BCMHOST bcm_host HINTS /opt/vc/lib) - include_directories(/opt/vc/include /opt/vc/include/interface/vmcs_host/linux /opt/vc/include/interface/vcos/pthreads) - link_directories(/opt/vc/lib) - set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl) - -elseif (${PLATFORM} MATCHES "DRM") +elseif ("${PLATFORM}" MATCHES "DRM") set(PLATFORM_CPP "PLATFORM_DRM") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - + add_definitions(-D_DEFAULT_SOURCE) add_definitions(-DEGL_NO_X11) add_definitions(-DPLATFORM_DRM) - + find_library(GLESV2 GLESv2) find_library(EGL EGL) find_library(DRM drm) find_library(GBM gbm) - - if (NOT CMAKE_CROSSCOMPILING) - include_directories(/usr/include/libdrm) + + if (NOT CMAKE_CROSSCOMPILING OR NOT CMAKE_SYSROOT) + find_package(PkgConfig QUIET) + pkg_check_modules(DRM REQUIRED libdrm) + include_directories(${DRM_INCLUDE_DIRS}) endif () - set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl) + set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl) + + if (ENABLE_WAYLAND_DRM_LEASING) + find_package(PkgConfig REQUIRED) + add_definitions(-DENABLE_WAYLAND_DRM_LEASING) + find_library(WAYLAND_CLIENT wayland-client) + pkg_check_modules(WAYLAND_CLIENT_LIB REQUIRED wayland-client) + include_directories(${WAYLAND_CLIENT_LIB}) + list(APPEND LIBS_PRIVATE ${WAYLAND_CLIENT}) + endif () + + if (DISABLE_EVDEV_INPUT) + add_definitions(-DDISABLE_EVDEV_INPUT) + endif () + + if (SUPPORT_SSH_KEYBOARD_RPI) + add_definitions(-DSUPPORT_SSH_KEYBOARD_RPI) + endif () + +elseif ("${PLATFORM}" MATCHES "SDL") + find_package(SDL2 REQUIRED) + set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL") + set(LIBS_PRIVATE SDL2::SDL2) endif () -if (${OPENGL_VERSION}) - set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") - if (${OPENGL_VERSION} MATCHES "3.3") +if (NOT ${OPENGL_VERSION} MATCHES "OFF") + set(SUGGESTED_GRAPHICS "${GRAPHICS}") + + if (${OPENGL_VERSION} MATCHES "4.3") + set(GRAPHICS "GRAPHICS_API_OPENGL_43") + elseif (${OPENGL_VERSION} MATCHES "3.3") set(GRAPHICS "GRAPHICS_API_OPENGL_33") elseif (${OPENGL_VERSION} MATCHES "2.1") set(GRAPHICS "GRAPHICS_API_OPENGL_21") @@ -91,9 +131,11 @@ if (${OPENGL_VERSION}) set(GRAPHICS "GRAPHICS_API_OPENGL_11") elseif (${OPENGL_VERSION} MATCHES "ES 2.0") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + elseif (${OPENGL_VERSION} MATCHES "ES 3.0") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES3") endif () - if ("${SUGGESTED_GRAPHICS}" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") - message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail") + if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") + message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.") endif () endif () diff --git a/cmake/PackConfigurations.cmake b/cmake/PackConfigurations.cmake index 74eded025..ad00ca6b6 100644 --- a/cmake/PackConfigurations.cmake +++ b/cmake/PackConfigurations.cmake @@ -1,5 +1,6 @@ # Packaging SET(CPACK_PACKAGE_NAME "raylib") +SET(CPACK_PACKAGE_CONTACT "raysan5") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") @@ -9,5 +10,9 @@ SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE") SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") -SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows -include(CPack) \ No newline at end of file +SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows +SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools. +SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0") +SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev") +SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel") +include(CPack) diff --git a/cmake/ParseConfigHeader.cmake b/cmake/ParseConfigHeader.cmake new file mode 100644 index 000000000..797eea3cd --- /dev/null +++ b/cmake/ParseConfigHeader.cmake @@ -0,0 +1,17 @@ +file(READ "${CMAKE_CURRENT_SOURCE_DIR}/src/config.h" CONFIG_HEADER_CONTENT) + +set(BLANK_OR_BACKSLASH_PATTERN "[ \t\r\n\\]") +set(VALID_IDENTIFIER_PATTERN "[A-Za-z_]+[A-Za-z_0-9]*") +set(VALID_VALUE_PATTERN [=["?[A-Za-z_0-9.-]+"?]=]) # not really correct but does the job since the config.h file hopefully will have been checked by a C preprocessor. +set(MACRO_REGEX "(//${BLANK_OR_BACKSLASH_PATTERN}*)?\#define${BLANK_OR_BACKSLASH_PATTERN}+(${VALID_IDENTIFIER_PATTERN})${BLANK_OR_BACKSLASH_PATTERN}+(${VALID_VALUE_PATTERN})") + +string(REGEX MATCHALL ${MACRO_REGEX} MACRO_LIST ${CONFIG_HEADER_CONTENT}) + +set(CONFIG_HEADER_FLAGS ${MACRO_LIST}) +list(FILTER CONFIG_HEADER_FLAGS INCLUDE REGEX "^.+SUPPORT_") +list(TRANSFORM CONFIG_HEADER_FLAGS REPLACE ${MACRO_REGEX} [[\2=OFF]] REGEX "^//") +list(TRANSFORM CONFIG_HEADER_FLAGS REPLACE ${MACRO_REGEX} [[\2=ON]]) + +set(CONFIG_HEADER_VALUES ${MACRO_LIST}) +list(FILTER CONFIG_HEADER_VALUES EXCLUDE REGEX "(^.+SUPPORT_)|(^//)") +list(TRANSFORM CONFIG_HEADER_VALUES REPLACE ${MACRO_REGEX} [[\2=\3]]) diff --git a/cmake/Uninstall.cmake b/cmake/Uninstall.cmake new file mode 100644 index 000000000..c2d34d479 --- /dev/null +++ b/cmake/Uninstall.cmake @@ -0,0 +1,21 @@ +if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt") +endif() + +file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") +foreach(file ${files}) + message(STATUS "Uninstalling $ENV{DESTDIR}${file}") + if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + exec_program( + "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval + ) + if(NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") + endif() + else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + message(STATUS "File $ENV{DESTDIR}${file} does not exist.") + endif() +endforeach() diff --git a/cmake/raylib-config.cmake b/cmake/raylib-config.cmake index b5358740f..700965c95 100644 --- a/cmake/raylib-config.cmake +++ b/cmake/raylib-config.cmake @@ -11,66 +11,69 @@ # raylib_LDFLAGS - The linker flags needed with raylib # raylib_DEFINITIONS - Compiler switches required for using raylib -set(XPREFIX PC_RAYLIB) +if (NOT TARGET raylib) + set(XPREFIX PC_RAYLIB) -find_package(PkgConfig QUIET) -pkg_check_modules(${XPREFIX} QUIET raylib) + find_package(PkgConfig QUIET) + pkg_check_modules(${XPREFIX} QUIET raylib) -if (raylib_USE_STATIC_LIBS) - set(XPREFIX ${XPREFIX}_STATIC) -endif() - -set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS}) - -find_path(raylib_INCLUDE_DIR - NAMES raylib.h - HINTS ${${XPREFIX}_INCLUDE_DIRS} -) - -set(RAYLIB_NAMES raylib) - -if (raylib_USE_STATIC_LIBS) - set(RAYLIB_NAMES libraylib.a raylib.lib ${RAYLIB_NAMES}) -endif() - -find_library(raylib_LIBRARY - NAMES ${RAYLIB_NAMES} - HINTS ${${XPREFIX}_LIBRARY_DIRS} -) - -set(raylib_LIBRARIES ${raylib_LIBRARY}) -set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS}) -set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS}) -set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR}) -set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS}) - -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(raylib DEFAULT_MSG - raylib_LIBRARY - raylib_INCLUDE_DIR -) - -mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR) - -if (raylib_USE_STATIC_LIBS) - add_library(raylib STATIC IMPORTED GLOBAL) -else() - add_library(raylib SHARED IMPORTED GLOBAL) -endif() -string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}") - -set_target_properties(raylib - PROPERTIES - IMPORTED_LOCATION "${raylib_LIBRARIES}" - INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" - INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" - INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" -) - -if (raylib_VERBOSE) - message(STATUS "raylib_FOUND: ${raylib_FOUND}") - message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}") - message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}") - message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}") - message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}") + if (raylib_USE_STATIC_LIBS) + set(XPREFIX ${XPREFIX}_STATIC) + endif() + + set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS}) + + find_path(raylib_INCLUDE_DIR + NAMES raylib.h + HINTS ${${XPREFIX}_INCLUDE_DIRS} + ) + + set(RAYLIB_NAMES raylib) + + if (raylib_USE_STATIC_LIBS) + set(RAYLIB_NAMES libraylib.a raylib.lib ${RAYLIB_NAMES}) + endif() + + find_library(raylib_LIBRARY + NAMES ${RAYLIB_NAMES} + HINTS ${${XPREFIX}_LIBRARY_DIRS} + ) + + set(raylib_LIBRARIES ${raylib_LIBRARY}) + set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS}) + set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS}) + set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR}) + set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS}) + + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(raylib DEFAULT_MSG + raylib_LIBRARY + raylib_INCLUDE_DIR + ) + + mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR) + + if (raylib_USE_STATIC_LIBS) + add_library(raylib STATIC IMPORTED GLOBAL) + else() + add_library(raylib SHARED IMPORTED GLOBAL) + endif() + string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}") + + set_target_properties(raylib + PROPERTIES + IMPORTED_LOCATION "${raylib_LIBRARIES}" + IMPORTED_IMPLIB "${raylib_LIBRARIES}" + INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" + INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" + INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" + ) + + if (raylib_VERBOSE) + message(STATUS "raylib_FOUND: ${raylib_FOUND}") + message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}") + message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}") + message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}") + message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}") + endif() endif() diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index 6ade96861..64b6d7604 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -52,7 +52,7 @@ foreach (example_dir ${example_dirs}) # Get the .c files file(GLOB sources ${example_dir}/*.c) list(APPEND example_sources ${sources}) - + # Any any resources file(GLOB resources ${example_dir}/resources/*) list(APPEND example_resources ${resources}) @@ -71,7 +71,7 @@ if (${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) - + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) @@ -85,9 +85,9 @@ if (${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) - list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) - - + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) @@ -96,18 +96,37 @@ if (${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) elseif (${PLATFORM} MATCHES "Web") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os") # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") set(CMAKE_EXECUTABLE_SUFFIX ".html") - + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) + # Remove the -rdynamic flag because otherwise emscripten # does not generate HTML+JS+WASM files, only a non-working # and fat HTML string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") + +elseif ("${PLATFORM}" STREQUAL "DRM") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) + +elseif (NOT SUPPORT_GESTURES_SYSTEM) + # Items requiring gestures system + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c) + endif () +# The rlgl_standalone example only targets desktop, without shared libraries. +if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + +endif() + include_directories(BEFORE SYSTEM others/external/include) if (NOT TARGET raylib) @@ -119,15 +138,18 @@ foreach (example_source ${example_sources}) # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".c" "" example_name ${example_name}) - + # Setup the example add_executable(${example_name} ${example_source}) - + target_link_libraries(${example_name} raylib) - + if (NOT WIN32) + target_link_libraries(${example_name} m) + endif() + string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) string(APPEND resources_dir "resources") - + if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) # The local resources path needs to be mapped to /resources virtual path string(APPEND resources_dir "@resources") diff --git a/examples/Makefile b/examples/Makefile index c16dbed53..657b15225 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -1,8 +1,34 @@ #************************************************************************************************** # -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# raylib makefile for multiple platforms # -# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +# This file supports building raylib examples for the following platforms: +# +# > PLATFORM_DESKTOP +# - Defaults to PLATFORM_DESKTOP_GLFW +# > PLATFORM_DESKTOP_GFLW (GLFW backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - macOS/OSX (x64, arm64) +# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +# > PLATFORM_DESKTOP_SDL (SDL backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - Others (not tested) +# > PLATFORM_DESKTOP_RGFW (RGFW backend): +# - Windows (Win32, Win64) +# - Linux (X11 desktop mode) +# - macOS/OSX (x64, arm64 (not tested)) +# - Others (not tested) +# > PLATFORM_WEB: +# - HTML5 (WebAssembly) +# > PLATFORM_DRM: +# - Raspberry Pi 0-5 (DRM/KMS) +# - Linux DRM subsystem (KMS mode) +# > PLATFORM_ANDROID: +# - Android (ARM, ARM64) +# +# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -23,137 +49,127 @@ .PHONY: all clean +# Define required environment variables +#------------------------------------------------------------------------------------------------ +# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +ifeq ($(PLATFORM), PLATFORM_DESKTOP) + TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW +else + TARGET_PLATFORM = $(PLATFORM) +endif + # Define required raylib variables -PROJECT_NAME ?= raylib_examples -RAYLIB_VERSION ?= 4.0.0 -RAYLIB_PATH ?= .. +PROJECT_NAME ?= raylib_examples +RAYLIB_VERSION ?= 5.5.0 +RAYLIB_PATH ?= .. -# Define default options +# Define raylib source code path +RAYLIB_SRC_PATH ?= ../src -# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# Locations of your newly installed library and associated headers. See ../src/Makefile -# On Linux, if you have installed raylib but cannot compile the examples, check that -# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. -# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. -# To enable compile-time linking to a special version of libraylib.so, change these variables here. -# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. -# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, -# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. -# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +# Locations of raylib.h and libraylib.a/libraylib.so +# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD DESTDIR ?= /usr/local -RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib -# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. -RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include +RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include +RAYLIB_LIB_PATH ?= $(DESTDIR)/lib -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +# Library type compilation: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module -# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 USE_EXTERNAL_GLFW ?= FALSE -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system +# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally +# WARNING: Library is not included in raylib, it MUST be configured by users +SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include +SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib +SDL_LIBRARIES ?= -lSDL2 -lSDL2main + + +# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) +# NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +# PLATFORM_WEB: Default properties +BUILD_WEB_ASYNCIFY ?= TRUE +BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html +BUILD_WEB_HEAP_SIZE ?= 134217728 +BUILD_WEB_RESOURCES ?= TRUE +BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources + +# Determine PLATFORM_OS when required +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS + PLATFORM_OS = WINDOWS else - UNAMEOS=$(shell uname) + UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX + PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX + PLATFORM_OS = OSX endif endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS=$(shell uname) +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX + PLATFORM_OS = LINUX endif endif -# RAYLIB_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +# RAYLIB_PATH adjustment for LINUX platform +# TODO: Do we really need this? +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. -# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif -ifeq ($(PLATFORM),PLATFORM_DRM) + +# Default path for raylib on Raspberry Pi +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) RAYLIB_PATH ?= /home/pi/raylib endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) +# Define raylib release directory for compiled library +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(PLATFORM_OS),WINDOWS) + # Emscripten required variables + EMSDK_PATH ?= C:/raylib/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) + endif endif -# Define raylib release directory for compiled library. -# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries -# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH -# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux -# without formal installation from ../src/Makefile. It aids portability and is useful if you have -# multiple versions of raylib, have raylib installed to a non-standard location, or want to -# bundle libraylib.so with your game. Change it to your liking. -# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, -# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, -# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) -# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. -# To see which libraries a built example is linking to, ldd core/core_basic_window; -# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. -EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) - -# Define default C compiler: gcc -# NOTE: define g++ compiler if using C++ +# Define default C compiler: CC +#------------------------------------------------------------------------------------------------ CC = gcc -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang @@ -163,36 +179,40 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) CC = clang endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif -# Define default make program -MAKE = make +# Define default make program: MAKE +#------------------------------------------------------------------------------------------------ +MAKE ?= make -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) MAKE = mingw32-make endif endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) MAKE = mingw32-make endif -ifeq ($(PLATFORM),PLATFORM_WEB) - MAKE = mingw32-make +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(OS),Windows_NT) + MAKE = mingw32-make + else + EMMAKE != type emmake + ifneq (, $(EMMAKE)) + MAKE = emmake make + else + MAKE = mingw32-make + endif + endif endif -# Define compiler flags: +# Define compiler flags: CFLAGS +#------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build @@ -200,128 +220,158 @@ endif # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result +CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -s ASSERTIONS=1 --profiling + CFLAGS += -g -D_DEBUG + ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + CFLAGS += -sASSERTIONS=1 --profiling endif else - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -Os + ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + CFLAGS += -O3 + else + CFLAGS += -Os + endif else - CFLAGS += -s -O1 + CFLAGS += -O2 endif endif # Additional flags for compiler (if desired) +# -Wextra enables some extra warning flags that are not enabled by -Wall +# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration +# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types +# -Werror=implicit-function-declaration catch function calls without prior declaration #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),STATIC) CFLAGS += -D_DEFAULT_SOURCE endif ifeq ($(RAYLIB_LIBTYPE),SHARED) # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) endif endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_DRM) +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) CFLAGS += -std=gnu99 -DEGL_NO_X11 endif -# Define include paths for required headers -# NOTE: Some external/extras libraries could be required (stb, physac, easings...) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras - +# Define include paths for required headers: INCLUDE_PATHS +# NOTE: Some external/extras libraries could be required (stb, easings...) +#------------------------------------------------------------------------------------------------ +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS) # Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - # DRM required libraries - INCLUDE_PATHS += -I/usr/include/libdrm -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) + +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_H_INSTALL_PATH) - INCLUDE_PATHS += -I/usr/local/include + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include endif ifeq ($(PLATFORM_OS),LINUX) - INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) + INCLUDE_PATHS += -I/usr/include/libdrm +endif -# Define library paths containing required libs. +# Include GLFW required for examples/others/rlgl_standalone.c +ifeq ($(USE_EXTERNAL_GLFW),FALSE) +all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include +endif + +# Define library paths containing required libs: LDFLAGS +#------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) - # resource file contains windows executable icon and properties + # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_INSTALL_PATH) - LDFLAGS += -L. -Lsrc -L/usr/local/lib - endif ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs - LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH) + LDFLAGS += -L$(RAYLIB_LIB_PATH) + endif + ifeq ($(PLATFORM_OS),BSD) + LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # NOTE: The resource .rc file contains windows executable icon and properties + LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data + # -Wl,--subsystem,windows hides the console window + ifeq ($(BUILD_MODE), RELEASE) + LDFLAGS += -Wl,--subsystem,windows + endif + endif + LDFLAGS += -L$(SDL_LIBRARY_PATH) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sUSE_GLFW=3 # Use glfw3 library (context/input management) + # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) + # -sUSE_PTHREADS=1 # multithreading support + # -sWASM=0 # disable Web Assembly, emitted by default + # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS + # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map - LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file $(dir $<)resources@resources + LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 + + # Build using asyncify + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + LDFLAGS += -sASYNCIFY + endif + + # Add resources building if required + ifeq ($(BUILD_WEB_RESOURCES),TRUE) + LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) + endif + + # Add debug mode flags if required + ifeq ($(BUILD_MODE),DEBUG) + LDFLAGS += -sASSERTIONS=1 --profiling + endif + + # Define a custom shell .html and output extension + LDFLAGS += --shell-file $(BUILD_WEB_SHELL) + EXT = .html # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, # we can compile same code for ALL platforms with no change required, but, working on bigger # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. - # Define a custom shell .html and output extension - LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib endif -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +# Define libraries required on linking: LDLIBS +# NOTE: To link libraries (lib.so or lib.a), use -l +#------------------------------------------------------------------------------------------------ +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling @@ -341,6 +391,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling @@ -350,7 +403,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm + LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib + LDLIBS = -lraylib -lGL -lm -lpthread # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor @@ -360,162 +414,256 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LDLIBS += -lglfw endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif endif -ifeq ($(PLATFORM),PLATFORM_DRM) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDFLAGS += -L..\src + LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compipling + # NOTE: Required packages: libegl1-mesa-dev + LDFLAGS += -L../src + LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt + + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDFLAGS += -L../src + LDLIBS = -lraylib -lm + LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl + LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic + ifeq ($(ENABLE_WAYLAND_DRM_LEASING), yes) + LDFLAGS += $(shell pkg-config --libs wayland-client) -DENABLE_WAYLAND_DRM_LEASING + endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a endif -# Define all object files required +# Define source code object files required +#------------------------------------------------------------------------------------------------ CORE = \ - core/core_basic_window \ + core/core_2d_camera \ + core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_platformer \ + core/core_2d_camera_split_screen \ + core/core_3d_camera_first_person \ + core/core_3d_camera_free \ + core/core_3d_camera_mode \ + core/core_3d_camera_split_screen \ + core/core_3d_picking \ + core/core_automation_events \ core/core_basic_screen_manager \ + core/core_basic_window \ + core/core_basic_window_web \ + core/core_custom_frame_control \ + core/core_custom_logging \ + core/core_drop_files \ + core/core_input_gamepad \ + core/core_input_gamepad_info \ + core/core_input_gestures \ + core/core_input_gestures_web \ core/core_input_keys \ core/core_input_mouse \ core/core_input_mouse_wheel \ - core/core_input_gamepad \ core/core_input_multitouch \ - core/core_input_gestures \ - core/core_2d_camera \ - core/core_2d_camera_platformer \ - core/core_3d_camera_mode \ - core/core_3d_camera_free \ - core/core_3d_camera_first_person \ - core/core_3d_picking \ - core/core_world_screen \ - core/core_custom_logging \ - core/core_window_letterbox \ - core/core_drop_files \ + core/core_input_virtual_controls \ + core/core_loading_thread \ + core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ + core/core_smooth_pixelperfect \ core/core_storage_values \ core/core_vr_simulator \ - core/core_loading_thread \ - core/core_quat_conversion \ core/core_window_flags \ - core/core_split_screen \ - core/core_smooth_pixelperfect \ - core/core_custom_frame_control + core/core_window_letterbox \ + core/core_window_should_close \ + core/core_world_screen SHAPES = \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ - shapes/shapes_colors_palette \ - shapes/shapes_logo_raylib \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_rectangle_scaling \ - shapes/shapes_lines_bezier \ shapes/shapes_collision_area \ - shapes/shapes_following_eyes \ + shapes/shapes_colors_palette \ + shapes/shapes_draw_circle_sector \ + shapes/shapes_draw_rectangle_rounded \ + shapes/shapes_draw_ring \ shapes/shapes_easings_ball_anim \ shapes/shapes_easings_box_anim \ shapes/shapes_easings_rectangle_array \ - shapes/shapes_draw_ring \ - shapes/shapes_draw_circle_sector \ - shapes/shapes_draw_rectangle_rounded + shapes/shapes_following_eyes \ + shapes/shapes_lines_bezier \ + shapes/shapes_logo_raylib \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_rectangle_scaling \ + shapes/shapes_splines_drawing \ + shapes/shapes_top_down_lights \ + shapes/shapes_rectangle_advanced TEXTURES = \ - textures/textures_logo_raylib \ - textures/textures_mouse_painting \ - textures/textures_rectangle \ - textures/textures_srcrec_dstrec \ + textures/textures_background_scrolling \ + textures/textures_blend_modes \ + textures/textures_bunnymark \ + textures/textures_draw_tiled \ + textures/textures_fog_of_war \ + textures/textures_gif_player \ + textures/textures_image_channel \ textures/textures_image_drawing \ textures/textures_image_generation \ + textures/textures_image_kernel \ textures/textures_image_loading \ textures/textures_image_processing \ + textures/textures_image_rotate \ textures/textures_image_text \ - textures/textures_to_image \ - textures/textures_raw_data \ - textures/textures_particles_blending \ + textures/textures_logo_raylib \ + textures/textures_mouse_painting \ textures/textures_npatch_drawing \ - textures/textures_background_scrolling \ + textures/textures_particles_blending \ + textures/textures_polygon \ + textures/textures_raw_data \ + textures/textures_sprite_anim \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ - textures/textures_bunnymark \ - textures/textures_blend_modes \ - textures/textures_draw_tiled \ - textures/textures_polygon + textures/textures_srcrec_dstrec \ + textures/textures_textured_curve \ + textures/textures_to_image TEXT = \ - text/text_raylib_fonts \ - text/text_font_spritefont \ - text/text_font_loading \ + text/text_codepoints_loading \ + text/text_draw_3d \ text/text_font_filters \ + text/text_font_loading \ text/text_font_sdf \ + text/text_font_spritefont \ text/text_format_text \ text/text_input_box \ - text/text_writing_anim \ + text/text_raylib_fonts \ text/text_rectangle_bounds \ text/text_unicode \ - text/text_draw_3d + text/text_writing_anim MODELS = \ models/models_animation \ models/models_billboard \ + models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap \ + models/models_draw_cube_texture \ models/models_first_person_maze \ models/models_geometric_shapes \ + models/models_heightmap \ + models/models_loading \ + models/models_loading_gltf \ + models/models_loading_m3d \ + models/models_loading_vox \ models/models_mesh_generation \ models/models_mesh_picking \ - models/models_loading \ - models/models_loading_vox \ - models/models_loading_gltf \ models/models_orthographic_projection \ + models/models_point_rendering \ models/models_rlgl_solar_system \ models/models_skybox \ + models/models_waving_cubes \ models/models_yaw_pitch_roll \ - models/models_heightmap \ - models/models_waving_cubes + models/models_gpu_skinning SHADERS = \ - shaders/shaders_model_shader \ - shaders/shaders_shapes_textures \ - shaders/shaders_custom_uniform \ - shaders/shaders_postprocessing \ - shaders/shaders_palette_switch \ - shaders/shaders_raymarching \ - shaders/shaders_texture_drawing \ - shaders/shaders_texture_waves \ - shaders/shaders_texture_outline \ - shaders/shaders_julia_set \ - shaders/shaders_eratosthenes \ shaders/shaders_basic_lighting \ + shaders/shaders_basic_pbr \ + shaders/shaders_custom_uniform \ + shaders/shaders_deferred_render \ + shaders/shaders_eratosthenes \ shaders/shaders_fog \ + shaders/shaders_hot_reloading \ + shaders/shaders_hybrid_render \ + shaders/shaders_julia_set \ + shaders/shaders_lightmap \ + shaders/shaders_mesh_instancing \ + shaders/shaders_model_shader \ + shaders/shaders_multi_sample2d \ + shaders/shaders_palette_switch \ + shaders/shaders_postprocessing \ + shaders/shaders_raymarching \ + shaders/shaders_shadowmap \ + shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ - shaders/shaders_hot_reloading \ - shaders/shaders_mesh_instancing \ - shaders/shaders_multi_sample2d + shaders/shaders_texture_drawing \ + shaders/shaders_texture_outline \ + shaders/shaders_texture_tiling \ + shaders/shaders_texture_waves \ + shaders/shaders_write_depth \ + shaders/shaders_vertex_displacement AUDIO = \ + audio/audio_mixed_processor \ audio/audio_module_playing \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ - audio/audio_multichannel_sound + audio/audio_sound_multi \ + audio/audio_stream_effects -PHYSICS = \ - physics/physics_demo \ - physics/physics_friction \ - physics/physics_movement \ - physics/physics_restitution \ - physics/physics_shatter +OTHERS = \ + others/easings_testbed \ + others/embedded_files_loading \ + others/raylib_opengl_interop \ + others/raymath_vector_angle \ + others/rlgl_compute_shader +ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW) + OTHERS += others/rlgl_standalone +endif + CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) +# Define processes to execute +#------------------------------------------------------------------------------------------------ # Default target entry -all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) +all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS) core: $(CORE) shapes: $(SHAPES) @@ -524,23 +672,29 @@ text: $(TEXT) models: $(MODELS) shaders: $(SHADERS) audio: $(AUDIO) -physics: $(PHYSICS) +others: $(OTHERS) # Generic compilation pattern # NOTE: Examples must be ready for Android compilation! %: %.c -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< +else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + $(MAKE) -f Makefile.Web $@ else - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM) endif # Clean everything clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif + ifeq ($(PLATFORM_OS),BSD) + find . -type f -perm -ugo+x -delete + rm -fv *.o + endif ifeq ($(PLATFORM_OS),LINUX) find . -type f -executable -delete rm -fv *.o @@ -550,16 +704,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) find . -type f -executable -delete rm -fv *.o endif -ifeq ($(PLATFORM),PLATFORM_DRM) - find . -type f -executable -delete - rm -fv *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.wasm *.html *.js *.data + else + rm -f */*.wasm */*.html */*.js */*.data + endif endif @echo Cleaning done - diff --git a/examples/Makefile.Android b/examples/Makefile.Android index b5480473e..01d88fa49 100644 --- a/examples/Makefile.Android +++ b/examples/Makefile.Android @@ -2,7 +2,7 @@ # # raylib makefile for Android project (APK building) # -# Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) +# Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -48,7 +48,7 @@ ifeq ($(ANDROID_ARCH),ARM64) ANDROID_ARCH_NAME = arm64-v8a endif ifeq ($(ANDROID_ARCH),x86) - ANDROID_ARCH_NAME = i686 + ANDROID_ARCH_NAME = x86 endif ifeq ($(ANDROID_ARCH),x86_64) ANDROID_ARCH_NAME = x86_64 @@ -158,7 +158,8 @@ LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) # Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', +# NOTE: typing 'make' will invoke the default target entry called 'all' +# TODO: Use apksigner for APK signing, jarsigner is not recommended all: create_temp_project_dirs \ copy_project_required_libs \ copy_project_resources \ @@ -170,8 +171,14 @@ all: create_temp_project_dirs \ compile_project_class \ compile_project_class_dex \ create_project_apk_package \ - zipalign_project_apk_package \ - sign_project_apk_package + sign_project_apk_package \ + zipalign_project_apk_package + +# WARNING: About build signing process: +# - If using apksigner, zipalign must be used before the APK file has been signed. +# - If using jarsigner (not recommended), zipalign must be used after the APK file has been signed. +# REF: https://developer.android.com/tools/zipalign +# REF: https://developer.android.com/tools/apksigner # Create required temp directories for APK building create_temp_project_dirs: diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 4aaf54a12..dd5dc6881 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -1,8 +1,8 @@ #************************************************************************************************** # -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# raylib makefile for Web platform # -# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -23,134 +23,113 @@ .PHONY: all clean +# Define required environment variables +#------------------------------------------------------------------------------------------------ +# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_WEB + # Define required raylib variables -PROJECT_NAME ?= raylib_examples -RAYLIB_VERSION ?= 4.0.0 -RAYLIB_PATH ?= .. +PROJECT_NAME ?= raylib_examples +RAYLIB_VERSION ?= 5.5.0 +RAYLIB_PATH ?= .. -# Define default options +# Define raylib source code path +RAYLIB_SRC_PATH ?= ../src -# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# Locations of your newly installed library and associated headers. See ../src/Makefile -# On Linux, if you have installed raylib but cannot compile the examples, check that -# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. -# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. -# To enable compile-time linking to a special version of libraylib.so, change these variables here. -# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. -# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, -# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. -# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +# Locations of raylib.h and libraylib.a/libraylib.so +# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD DESTDIR ?= /usr/local -RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib -# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. -RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include +RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include +RAYLIB_LIB_PATH ?= $(DESTDIR)/lib -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +# Library type compilation: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module -# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 USE_EXTERNAL_GLFW ?= FALSE -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system +# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) +# NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +# PLATFORM_WEB: Default properties +BUILD_WEB_ASYNCIFY ?= TRUE +BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html +BUILD_WEB_HEAP_SIZE ?= 134217728 + +# Use WebGL2 backend (OpenGL 3.0) +# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 +USE_WEBGL2 ?= FALSE + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected +ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS + PLATFORM_OS = WINDOWS else - UNAMEOS=$(shell uname) + UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX + PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS=BSD + PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX + PLATFORM_OS = OSX endif endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif -endif ifeq ($(PLATFORM),PLATFORM_DRM) - UNAMEOS=$(shell uname) + UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX + PLATFORM_OS = LINUX endif endif -# RAYLIB_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. +# RAYLIB_PATH adjustment for LINUX platform +# TODO: Do we really need this? ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. -# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif + +# Default path for raylib on Raspberry Pi ifeq ($(PLATFORM),PLATFORM_DRM) RAYLIB_PATH ?= /home/pi/raylib endif +# Define raylib release directory for compiled library +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) + ifeq ($(PLATFORM_OS),WINDOWS) + # Emscripten required variables + EMSDK_PATH ?= C:/raylib/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) + endif endif -# Define raylib release directory for compiled library. -# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries -# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH -# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux -# without formal installation from ../src/Makefile. It aids portability and is useful if you have -# multiple versions of raylib, have raylib installed to a non-standard location, or want to -# bundle libraylib.so with your game. Change it to your liking. -# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, -# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, -# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) -# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. -# To see which libraries a built example is linking to, ldd core/core_basic_window; -# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. -EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) - -# Define default C compiler: gcc -# NOTE: define g++ compiler if using C++ +# Define default C compiler: CC +#------------------------------------------------------------------------------------------------ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -163,13 +142,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) CC = clang endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned @@ -177,8 +149,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) CC = emcc endif -# Define default make program -MAKE = make +# Define default make program: MAKE +#------------------------------------------------------------------------------------------------ +MAKE ?= make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) @@ -188,11 +161,21 @@ endif ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKE = mingw32-make endif -ifeq ($(PLATFORM),PLATFORM_WEB) - MAKE = mingw32-make +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(OS),Windows_NT) + MAKE = mingw32-make + else + EMMAKE != type emmake + ifneq (, $(EMMAKE)) + MAKE = emmake make + else + MAKE = mingw32-make + endif + endif endif -# Define compiler flags: +# Define compiler flags: CFLAGS +#------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build @@ -200,23 +183,32 @@ endif # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result +CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g + CFLAGS += -g -D_DEBUG ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -s ASSERTIONS=1 --profiling + CFLAGS += -sASSERTIONS=1 --profiling endif else ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -Os + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + CFLAGS += -O3 + else + CFLAGS += -Os + endif else - CFLAGS += -s -O1 + CFLAGS += -s -O2 endif endif # Additional flags for compiler (if desired) +# -Wextra enables some extra warning flags that are not enabled by -Wall +# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration +# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types +# -Werror=implicit-function-declaration catch function calls without prior declaration #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) @@ -225,106 +217,105 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif ifeq ($(RAYLIB_LIBTYPE),SHARED) # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) endif endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif ifeq ($(PLATFORM),PLATFORM_DRM) CFLAGS += -std=gnu99 -DEGL_NO_X11 endif -# Define include paths for required headers -# NOTE: Some external/extras libraries could be required (stb, physac, easings...) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras +# Define include paths for required headers: INCLUDE_PATHS +# NOTE: Some external/extras libraries could be required (stb, easings...) +#------------------------------------------------------------------------------------------------ +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - # DRM required libraries - INCLUDE_PATHS += -I/usr/include/libdrm -endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_H_INSTALL_PATH) - INCLUDE_PATHS += -I/usr/local/include + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif ifeq ($(PLATFORM_OS),LINUX) - INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif endif +ifeq ($(PLATFORM),PLATFORM_DRM) + INCLUDE_PATHS += -I/usr/include/libdrm +endif -# Define library paths containing required libs. +# Define library paths containing required libs: LDFLAGS +#------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # resource file contains windows executable icon and properties + # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_INSTALL_PATH) - LDFLAGS += -L. -Lsrc -L/usr/local/lib - endif ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs - LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH) + LDFLAGS += -L$(RAYLIB_LIB_PATH) + endif + ifeq ($(PLATFORM_OS),BSD) + LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sUSE_GLFW=3 # Use glfw3 library (context/input management) + # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) + # -sUSE_PTHREADS=1 # multithreading support + # -sWASM=0 # disable Web Assembly, emitted by default + # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS + # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map - LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY + LDFLAGS += -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall + + # Build using asyncify + ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) + LDFLAGS += -sASYNCIFY + endif + + # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0) + # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 + ifeq ($(USE_WEBGL2),TRUE) + LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 + endif + + # Add debug mode flags if required + ifeq ($(BUILD_MODE),DEBUG) + LDFLAGS += -sASSERTIONS=1 --profiling + endif + + # Define a custom shell .html and output extension + LDFLAGS += --shell-file $(BUILD_WEB_SHELL) + EXT = .html # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, # we can compile same code for ALL platforms with no change required, but, working on bigger # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. - # NOTE: Additional compilate flags for TOTAL_MEMORY, FORCE_FILESYSTEM and resources loading - # are specified per-example for optimization - - # Define a custom shell .html and output extension - LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib endif -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname +# Define libraries required on linking: LDLIBS +# NOTE: To link libraries (lib.so or lib.a), use -l +#------------------------------------------------------------------------------------------------ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling @@ -344,6 +335,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling @@ -353,7 +347,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm + LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib + LDLIBS = -lraylib -lGL -lm -lpthread # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor @@ -363,161 +358,193 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LDLIBS += -lglfw endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -endif ifeq ($(PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl + LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a endif -# Define all object files required +# Define source code object files required +#------------------------------------------------------------------------------------------------ CORE = \ - core/core_basic_window \ + core/core_2d_camera \ + core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_platformer \ + core/core_2d_camera_split_screen \ + core/core_3d_camera_first_person \ + core/core_3d_camera_free \ + core/core_3d_camera_mode \ + core/core_3d_camera_split_screen \ + core/core_3d_picking \ + core/core_automation_events \ core/core_basic_screen_manager \ + core/core_basic_window \ + core/core_basic_window_web \ + core/core_custom_frame_control \ + core/core_custom_logging \ + core/core_drop_files \ + core/core_input_gamepad \ + core/core_input_gamepad_info \ + core/core_input_gestures \ + core/core_input_gestures_web \ core/core_input_keys \ core/core_input_mouse \ core/core_input_mouse_wheel \ - core/core_input_gamepad \ core/core_input_multitouch \ - core/core_input_gestures \ - core/core_2d_camera \ - core/core_2d_camera_platformer \ - core/core_3d_camera_mode \ - core/core_3d_camera_free \ - core/core_3d_camera_first_person \ - core/core_3d_picking \ - core/core_world_screen \ - core/core_custom_logging \ - core/core_window_letterbox \ - core/core_drop_files \ + core/core_input_virtual_controls \ + core/core_loading_thread \ + core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ + core/core_smooth_pixelperfect \ core/core_storage_values \ core/core_vr_simulator \ - core/core_loading_thread \ - core/core_quat_conversion \ core/core_window_flags \ - core/core_split_screen \ - core/core_smooth_pixelperfect \ - core/core_custom_frame_control + core/core_window_letterbox \ + core/core_window_should_close \ + core/core_world_screen SHAPES = \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ - shapes/shapes_colors_palette \ - shapes/shapes_logo_raylib \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_rectangle_scaling \ - shapes/shapes_lines_bezier \ shapes/shapes_collision_area \ - shapes/shapes_following_eyes \ + shapes/shapes_colors_palette \ + shapes/shapes_draw_circle_sector \ + shapes/shapes_draw_rectangle_rounded \ + shapes/shapes_draw_ring \ shapes/shapes_easings_ball_anim \ shapes/shapes_easings_box_anim \ shapes/shapes_easings_rectangle_array \ - shapes/shapes_draw_ring \ - shapes/shapes_draw_circle_sector \ - shapes/shapes_draw_rectangle_rounded + shapes/shapes_following_eyes \ + shapes/shapes_lines_bezier \ + shapes/shapes_logo_raylib \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_rectangle_scaling \ + shapes/shapes_splines_drawing \ + shapes/shapes_top_down_lights \ + shapes/shapes_rectangle_advanced TEXTURES = \ - textures/textures_logo_raylib \ - textures/textures_mouse_painting \ - textures/textures_rectangle \ - textures/textures_srcrec_dstrec \ + textures/textures_background_scrolling \ + textures/textures_blend_modes \ + textures/textures_bunnymark \ + textures/textures_draw_tiled \ + textures/textures_fog_of_war \ + textures/textures_gif_player \ + textures/textures_image_channel \ textures/textures_image_drawing \ textures/textures_image_generation \ + textures/textures_image_kernel \ textures/textures_image_loading \ textures/textures_image_processing \ + textures/textures_image_rotate \ textures/textures_image_text \ - textures/textures_to_image \ - textures/textures_raw_data \ - textures/textures_particles_blending \ + textures/textures_logo_raylib \ + textures/textures_mouse_painting \ textures/textures_npatch_drawing \ - textures/textures_background_scrolling \ + textures/textures_particles_blending \ + textures/textures_polygon \ + textures/textures_raw_data \ + textures/textures_sprite_anim \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ - textures/textures_bunnymark \ - textures/textures_blend_modes \ - textures/textures_draw_tiled \ - textures/textures_polygon + textures/textures_srcrec_dstrec \ + textures/textures_textured_curve \ + textures/textures_to_image TEXT = \ - text/text_raylib_fonts \ - text/text_font_spritefont \ - text/text_font_loading \ + text/text_codepoints_loading \ + text/text_draw_3d \ text/text_font_filters \ + text/text_font_loading \ text/text_font_sdf \ + text/text_font_spritefont \ text/text_format_text \ text/text_input_box \ - text/text_writing_anim \ + text/text_raylib_fonts \ text/text_rectangle_bounds \ text/text_unicode \ - text/text_draw_3d + text/text_writing_anim MODELS = \ models/models_animation \ + models/models_gpu_skinning \ models/models_billboard \ + models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap \ + models/models_draw_cube_texture \ models/models_first_person_maze \ models/models_geometric_shapes \ + models/models_heightmap \ + models/models_loading \ + models/models_loading_gltf \ + models/models_loading_m3d \ + models/models_loading_vox \ models/models_mesh_generation \ models/models_mesh_picking \ - models/models_loading \ - models/models_loading_vox \ - models/models_loading_gltf \ models/models_orthographic_projection \ + models/models_point_rendering \ models/models_rlgl_solar_system \ models/models_skybox \ - models/models_yaw_pitch_roll \ - models/models_heightmap \ - models/models_waving_cubes + models/models_waving_cubes \ + models/models_yaw_pitch_roll SHADERS = \ - shaders/shaders_model_shader \ - shaders/shaders_shapes_textures \ - shaders/shaders_custom_uniform \ - shaders/shaders_postprocessing \ - shaders/shaders_palette_switch \ - shaders/shaders_raymarching \ - shaders/shaders_texture_drawing \ - shaders/shaders_texture_waves \ - shaders/shaders_texture_outline \ - shaders/shaders_julia_set \ - shaders/shaders_eratosthenes \ shaders/shaders_basic_lighting \ + shaders/shaders_basic_pbr \ + shaders/shaders_custom_uniform \ + shaders/shaders_deferred_render \ + shaders/shaders_eratosthenes \ shaders/shaders_fog \ + shaders/shaders_hot_reloading \ + shaders/shaders_hybrid_render \ + shaders/shaders_julia_set \ + shaders/shaders_lightmap \ + shaders/shaders_mesh_instancing \ + shaders/shaders_model_shader \ + shaders/shaders_multi_sample2d \ + shaders/shaders_palette_switch \ + shaders/shaders_postprocessing \ + shaders/shaders_raymarching \ + shaders/shaders_shadowmap \ + shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ - shaders/shaders_hot_reloading \ - shaders/shaders_mesh_instancing \ - shaders/shaders_multi_sample2d + shaders/shaders_texture_drawing \ + shaders/shaders_texture_outline \ + shaders/shaders_texture_tiling \ + shaders/shaders_texture_waves \ + shaders/shaders_write_depth \ + shaders/shaders_vertex_displacement AUDIO = \ + audio/audio_mixed_processor \ audio/audio_module_playing \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ - audio/audio_multichannel_sound + audio/audio_sound_multi \ + audio/audio_stream_effects -PHYSICS = \ - physics/physics_demo \ - physics/physics_friction \ - physics/physics_movement \ - physics/physics_restitution \ - physics/physics_shatter +OTHERS = \ + others/easings_testbed \ + others/embedded_files_loading \ + others/raylib_opengl_interop \ + others/raymath_vector_angle \ + others/rlgl_compute_shader \ + others/rlgl_standalone CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) +# Define processes to execute +#------------------------------------------------------------------------------------------------ # Default target entry -all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) +all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) core: $(CORE) shapes: $(SHAPES) @@ -526,15 +553,70 @@ text: $(TEXT) models: $(MODELS) shaders: $(SHADERS) audio: $(AUDIO) -physics: $(PHYSICS) # Compile CORE examples +core/core_2d_camera: core/core_2d_camera.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_2d_camera_platformer: core/core_2d_camera_platformer.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_camera_first_person: core/core_3d_camera_first_person.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_camera_free: core/core_3d_camera_free.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_camera_mode: core/core_3d_camera_mode.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_picking: core/core_3d_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_automation_events : core/core_automation_events.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_basic_window_web: core/core_basic_window_web.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_basic_screen_manager: core/core_basic_screen_manager.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_custom_frame_control: core/core_custom_frame_control.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_custom_logging: core/core_custom_logging.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_drop_files: core/core_drop_files.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 + +core/core_input_gamepad: core/core_input_gamepad.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file core/resources/ps3.png@resources/ps3.png \ + --preload-file core/resources/xbox.png@resources/xbox.png + +core/core_input_gamepad_info: core/core_input_gamepad_info.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_input_gestures: core/core_input_gestures.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_input_gestures_web: core/core_input_gestures_web.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_input_keys: core/core_input_keys.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -544,80 +626,51 @@ core/core_input_mouse: core/core_input_mouse.c core/core_input_mouse_wheel: core/core_input_mouse_wheel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_input_gamepad: core/core_input_gamepad.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file core/resources/ps3.png@resources/ps3.png \ - --preload-file core/resources/xbox.png@resources/xbox.png - core/core_input_multitouch: core/core_input_multitouch.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_input_gestures: core/core_input_gestures.c +core/core_input_virtual_controls: core/core_input_virtual_controls.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_2d_camera: core/core_2d_camera.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) +# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) +# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any) +# in its source were transformed to non-atomic operations and non-thread-local data +core/core_loading_thread: core/core_loading_thread.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1 -core/core_2d_camera_platformer: core/core_2d_camera_platformer.c +core/core_random_sequence: core/core_random_sequence.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_3d_camera_mode: core/core_3d_camera_mode.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_3d_camera_free: core/core_3d_camera_free.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_3d_camera_first_person: core/core_3d_camera_first_person.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_3d_picking: core/core_3d_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_world_screen: core/core_world_screen.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_custom_logging: core/core_custom_logging.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_window_letterbox: core/core_window_letterbox.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -core/core_drop_files: core/core_drop_files.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 - core/core_random_values: core/core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_scissor_test: core/core_scissor_test.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_storage_values: core/core_storage_values.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file core/resources/distortion100.fs@resources/distortion100.fs -# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) -# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) -core/core_loading_thread: core/core_loading_thread.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1 - -core/core_quat_conversion: core/core_quat_conversion.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - core/core_window_flags: core/core_window_flags.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_split_screen: core/core_split_screen.c +core/core_window_letterbox: core/core_window_letterbox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c +core/core_window_should_close: core/core_window_should_close.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_custom_frame_control: core/core_custom_frame_control.c +core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + # Compile SHAPES examples shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -625,25 +678,19 @@ shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_colors_palette: shapes/shapes_colors_palette.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - shapes/shapes_collision_area: shapes/shapes_collision_area.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_following_eyes: shapes/shapes_following_eyes.c +shapes/shapes_colors_palette: shapes/shapes_colors_palette.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_draw_ring: shapes/shapes_draw_ring.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c @@ -655,34 +702,61 @@ shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_draw_ring: shapes/shapes_draw_ring.c +shapes/shapes_following_eyes: shapes/shapes_following_eyes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c +shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c +shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + + # Compile TEXTURES examples -textures/textures_logo_raylib: textures/textures_logo_raylib.c +textures/textures_background_scrolling: textures/textures_background_scrolling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ + --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ + --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png -textures/textures_mouse_painting: textures/textures_mouse_painting.c +textures/textures_blend_modes: textures/textures_blend_modes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ + --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png + +textures/textures_bunnymark: textures/textures_bunnymark.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png + +textures/textures_draw_tiled: textures/textures_draw_tiled.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/patterns.png@resources/patterns.png + +textures/textures_fog_of_war: textures/textures_fog_of_war.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -textures/textures_rectangle: textures/textures_rectangle.c +textures/textures_gif_player: textures/textures_gif_player.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png + --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif -textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c +textures/textures_image_channel: textures/textures_image_channel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png - -textures/textures_image_loading: textures/textures_image_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + --preload-file textures/resources/fudesumi.png@resources/fudesumi.png textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ @@ -691,38 +765,55 @@ textures/textures_image_drawing: textures/textures_image_drawing.c --preload-file textures/resources/cat.png@resources/cat.png textures/textures_image_generation: textures/textures_image_generation.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 + +textures/textures_image_kernel: textures/textures_image_kernel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/cat.png@resources/cat.png + +textures/textures_image_loading: textures/textures_image_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/parrots.png@resources/parrots.png +textures/textures_image_rotate: textures/textures_image_rotate.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/raylib_logo.png + textures/textures_image_text: textures/textures_image_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file textures/resources/parrots.png@resources/parrots.png \ --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf -textures/textures_to_image: textures/textures_to_image.c +textures/textures_logo_raylib: textures/textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png -textures/textures_raw_data: textures/textures_raw_data.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw - -textures/textures_particles_blending: textures/textures_particles_blending.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/spark_flame.png@resources/spark_flame.png +textures/textures_mouse_painting: textures/textures_mouse_painting.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_npatch_drawing: textures/textures_npatch_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png -textures/textures_background_scrolling: textures/textures_background_scrolling.c +textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ - --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ - --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png + --preload-file textures/resources/spark_flame.png@resources/spark_flame.png + +textures/textures_polygon: textures/textures_polygon.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/cat.png@resources/cat.png + +textures/textures_raw_data: textures/textures_raw_data.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw + +textures/textures_sprite_anim: textures/textures_sprite_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/scarfy.png@resources/scarfy.png textures/textures_sprite_button: textures/textures_sprite_button.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ @@ -734,24 +825,55 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c --preload-file textures/resources/explosion.png@resources/explosion.png \ --preload-file textures/resources/boom.wav@resources/boom.wav -textures/textures_bunnymark: textures/textures_bunnymark.c +textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png + --preload-file textures/resources/scarfy.png@resources/scarfy.png -textures/textures_blend_modes: textures/textures_blend_modes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \ - --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ - --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png - -textures/textures_draw_tiled: textures/textures_draw_tiled.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \ - --preload-file textures/resources/patterns.png@resources/patterns.png - -textures/textures_polygon: textures/textures_polygon.c +textures/textures_textured_curve: textures/textures_textured_curve.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cat.png@resources/cat.png + --preload-file textures/resources/road.png@resources/road.png + +textures/textures_to_image: textures/textures_to_image.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + # Compile TEXT examples +text/text_codepoints_loading: text/text_codepoints_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf + +text/text_draw_3d: text/text_draw_3d.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs + +text/text_font_filters: text/text_font_filters.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf + +text/text_font_loading: text/text_font_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ + --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \ + --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf + +text/text_font_sdf: text/text_font_sdf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ + --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs + +text/text_font_spritefont: text/text_font_spritefont.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ + --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ + --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png + +text/text_format_text: text/text_format_text.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +text/text_input_box: text/text_input_box.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + text/text_raylib_fonts: text/text_raylib_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ @@ -763,63 +885,46 @@ text/text_raylib_fonts: text/text_raylib_fonts.c --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png -text/text_font_spritefont: text/text_font_spritefont.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ - --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ - --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png - -text/text_font_loading: text/text_font_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ - --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \ - --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf - -text/text_font_filters: text/text_font_filters.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf - -text/text_font_sdf: text/text_font_sdf.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ - --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs - -text/text_format_text: text/text_format_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -text/text_input_box: text/text_input_box.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -text/text_writing_anim: text/text_writing_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - text/text_rectangle_bounds: text/text_rectangle_bounds.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) text/text_unicode: text/text_unicode.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ --preload-file text/resources/dejavu.png@resources/dejavu.png \ --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \ --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \ --preload-file text/resources/symbola.fnt@resources/symbola.fnt \ --preload-file text/resources/symbola.png@resources/symbola.png - -text/text_draw_3d: text/text_draw_3d.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs + +text/text_writing_anim: text/text_writing_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + # Compile MODELS examples models/models_animation: models/models_animation.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \ --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \ --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm +models/models_gpu_skinning: models/models_gpu_skinning.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ + --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \ + --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs + models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/billboard.png@resources/billboard.png +models/models_bone_socket: models/models_bone_socket.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ + --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ + --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ + --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb + models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -828,6 +933,10 @@ models/models_cubicmap: models/models_cubicmap.c --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png +models/models_draw_cube_texture: models/models_draw_cube_texture.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ @@ -836,6 +945,29 @@ models/models_first_person_maze: models/models_first_person_maze.c models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_heightmap: models/models_heightmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/heightmap.png@resources/heightmap.png + +models/models_loading: models/models_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ + --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png + +models/models_loading_gltf: models/models_loading_gltf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb + +models/models_loading_m3d: models/models_loading_m3d.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d + +models/models_loading_vox: models/models_loading_vox.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ + --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ + --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox + models/models_mesh_generation: models/models_mesh_generation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -844,116 +976,144 @@ models/models_mesh_picking: models/models_mesh_picking.c --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \ --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png -models/models_loading: models/models_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ - --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png - -models/models_loading_vox: models/models_loading_vox.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ - --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ - --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox - -models/models_loading_gltf: models/models_loading_gltf.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/gltf/raylib_32x32.glb@resources/models/gltf/raylib_32x32.glb \ - --preload-file models/resources/models/gltf/girl.glb@resources/models/gltf/girl.glb \ - --preload-file models/resources/models/gltf/rigged_figure.glb@resources/models/gltf/rigged_figure.glb \ - --preload-file models/resources/models/gltf/GearboxAssy.glb@resources/models/gltf/GearboxAssy.glb \ - --preload-file models/resources/models/gltf/BoxAnimated.glb@resources/models/gltf/BoxAnimated.glb \ - --preload-file models/resources/models/gltf/AnimatedTriangle.gltf@resources/models/gltf/AnimatedTriangle.gltf \ - --preload-file models/resources/models/gltf/AnimatedMorphCube.glb@resources/models/gltf/AnimatedMorphCube.glb \ - --preload-file models/resources/models/gltf/vertex_colored_object.glb@resources/models/gltf/vertex_colored_object.glb - models/models_orthographic_projection: models/models_orthographic_projection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_point_rendering: models/models_point_rendering.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + models/models_rlgl_solar_system: models/models_rlgl_solar_system.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_skybox: models/models_skybox.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \ --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \ --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \ --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \ --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs -models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/obj/plane.gltf@resources/modelsobj/plane.gltf \ - --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png - -models/models_heightmap: models/models_heightmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/heightmap.png@resources/heightmap.png - models/models_waving_cubes: models/models_waving_cubes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \ + --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png + + # Compile SHADER examples +shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ + --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ + --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs + +shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ + --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ + --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ + --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ + --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ + --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ + --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ + --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ + --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ + --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \ + --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \ + --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \ + --preload-file shaders/resources/road_a.png@resources/road_a.png \ + --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ + --preload-file shaders/resources/road_n.png@resources/road_n.png + +shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ + --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs + +shaders/shaders_deferred_render: shaders/shaders_deferred_render.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ + --preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \ + --preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \ + --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \ + --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs + +shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs + +shaders/shaders_fog: shaders/shaders_fog.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ + --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ + --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs + +shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ + --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs + +shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \ + --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs + +shaders/shaders_julia_set: shaders/shaders_julia_set.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs + +shaders/shaders_lightmap: shaders/shaders_lightmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ + --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \ + --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \ + --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ + --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png + +shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ + --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs + shaders/shaders_model_shader: shaders/shaders_model_shader.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \ --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs +shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs + +shaders/shaders_palette_switch: shaders/shaders_palette_switch.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs + +shaders/shaders_postprocessing: shaders/shaders_postprocessing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/models/church.obj@resources/models/church.obj \ + --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 + +shaders/shaders_raymarching: shaders/shaders_raymarching.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs + +shaders/shaders_shadowmap: shaders/shaders_shadowmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ + --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ + --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ + --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ + --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb + shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs -shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ - --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs - -shaders/shaders_postprocessing: shaders/shaders_postprocessing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/models/church.obj@resources/models/church.obj \ - --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 - -shaders/shaders_palette_switch: shaders/shaders_palette_switch.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs - -shaders/shaders_raymarching: shaders/shaders_raymarching.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs - -shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs - -shaders/shaders_texture_waves: shaders/shaders_texture_waves.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/space.png@resources/space.png \ - --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs - -shaders/shaders_julia_set: shaders/shaders_julia_set.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs - -shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs - -shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ - --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ - --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs - -shaders/shaders_fog: shaders/shaders_fog.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ - --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ - --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs - shaders/shaders_simple_mask: shaders/shaders_simple_mask.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/plasma.png@resources/plasma.png \ @@ -965,63 +1125,86 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c --preload-file shaders/resources/raysan.png@resources/raysan.png \ --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs -shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \ - --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs - -shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c +shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs \ - --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs - + --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs -shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs - shaders/shaders_texture_outline: shaders/shaders_texture_outline.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png +shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \ + --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + +shaders/shaders_texture_waves: shaders/shaders_texture_waves.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/space.png@resources/space.png \ + --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs + +shaders/shaders_write_depth: shaders/shaders_write_depth.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs + +shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ + --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ + --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ + --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs + + # Compile AUDIO examples +audio/audio_mixed_processor: audio/audio_mixed_processor.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file audio/resources/country.mp3@resources/country.mp3 \ + --preload-file audio/resources/coin.wav@resources/coin.wav + audio/audio_module_playing: audio/audio_module_playing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/mini1111.xm@resources/mini1111.xm audio/audio_music_stream: audio/audio_music_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \ + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file audio/resources/country.mp3@resources/country.mp3 audio/audio_raw_stream: audio/audio_raw_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/sound.wav@resources/sound.wav \ --preload-file audio/resources/target.ogg@resources/target.ogg -audio/audio_multichannel_sound: audio/audio_multichannel_sound.c +audio/audio_sound_multi: audio/audio_sound_multi.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file audio/resources/sound.wav@resources/sound.wav \ - --preload-file audio/resources/target.ogg@resources/target.ogg + --preload-file audio/resources/sound.wav@resources/sound.wav -# Compile PHYSICS examples -physics/physics_demo: physics/physics_demo.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM +audio/audio_stream_effects: audio/audio_stream_effects.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ + --preload-file audio/resources/country.mp3@resources/country.mp3 -physics/physics_friction: physics/physics_friction.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM -physics/physics_movement: physics/physics_movement.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM +# Compile OTHERS examples +others/easings_testbed: others/easings_testbed.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -physics/physics_restitution: physics/physics_restitution.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM +others/embedded_files_loading: others/embedded_files_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -physics/physics_shatter: physics/physics_shatter.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM +others/raylib_opengl_interop: + $(info Skipping_others_raylib_opengl_interop) +others/raymath_vector_angle: others/raymath_vector_angle.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +others/rlgl_compute_shader: + $(info Skipping_others_rlgl_compute_shader) + +others/rlgl_standalone: + $(info Skipping_others_rlgl_standalone) # Clean everything clean: @@ -1038,10 +1221,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -fv *.o -endif ifeq ($(PLATFORM),PLATFORM_DRM) find . -type f -executable -delete rm -fv *.o diff --git a/examples/README.md b/examples/README.md index 4fffb462e..d25ad10cc 100644 --- a/examples/README.md +++ b/examples/README.md @@ -22,182 +22,188 @@ You may find it easier to use than other toolchains, especially when it comes to Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 01 | [core_basic_window](core/core_basic_window.c) | core_basic_window | ray | | -| 02 | [core_input_keys](core/core_input_keys.c) | core_input_keys | ray | | -| 03 | [core_input_mouse](core/core_input_mouse.c) | core_input_mouse | ray | | -| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | core_input_mouse_wheel | ray | | -| 05 | [core_input_gamepad](core/core_input_gamepad.c) | core_input_gamepad | ray | | -| 06 | [core_input_multitouch](core/core_input_multitouch.c) | core_input_multitouch | [Berni](https://github.com/Berni8k) | | -| 07 | [core_input_gestures](core/core_input_gestures.c) | core_input_gestures | ray | | -| 08 | [core_2d_camera](core/core_2d_camera.c) | core_2d_camera | ray | | -| 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | core_2d_camera_platformer | [avyy](https://github.com/avyy) | ⭐️ | -| 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | core_3d_camera_mode | ray | | -| 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | core_3d_camera_free | ray | | -| 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | core_3d_camera_first_person | ray | | -| 13 | [core_3d_picking](core/core_3d_picking.c) | core_3d_picking | ray | | -| 14 | [core_world_screen](core/core_world_screen.c) | core_world_screen | ray | | -| 15 | [core_custom_logging](core/core_custom_logging.c) | core_custom_logging | [Pablo Marcos](https://github.com/pamarcos) | | -| 16 | [core_window_letterbox](core/core_window_letterbox.c) | core_window_letterbox | [Anata](https://github.com/anatagawa) | | -| 17 | [core_drop_files](core/core_drop_files.c) | core_drop_files | ray | | -| 18 | [core_random_values](core/core_random_values.c) | core_random_values | ray | | -| 19 | [core_scissor_test](core/core_scissor_test.c) | core_scissor_test | [Chris Dill](https://github.com/MysteriousSpace) | | -| 20 | [core_storage_values](core/core_storage_values.c) | core_storage_values | ray | | -| 21 | [core_vr_simulator](core/core_vr_simulator.c) | core_vr_simulator | ray | ⭐️ | -| 22 | [core_loading_thread](core/core_loading_thread.c) | core_loading_thread | ray | | -| 23 | [core/core_quat_conversion](core/core_quat_conversion.c) | core_quat_conversion | [Chris Camacho](https://github.com/codifies) | | -| 24 | [core/core_window_flags](core/core_window_flags.c) | core_window_flags | ray | | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 01 | [core_basic_window](core/core_basic_window.c) | core_basic_window | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 02 | [core_input_keys](core/core_input_keys.c) | core_input_keys | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 03 | [core_input_mouse](core/core_input_mouse.c) | core_input_mouse | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) | +| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | core_input_mouse_wheel | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) | +| 05 | [core_input_gamepad](core/core_input_gamepad.c) | core_input_gamepad | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) | +| 06 | [core_input_multitouch](core/core_input_multitouch.c) | core_input_multitouch | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) | +| 07 | [core_input_gestures](core/core_input_gestures.c) | core_input_gestures | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) | +| 08 | [core_input_virtual_controls](core/core_input_virtual_controls.c) | core_input_virtual_controls | ⭐️⭐️☆☆ | **5.0** | **5.0** | [oblerion](https://github.com/oblerion) | +| 09 | [core_2d_camera](core/core_2d_camera.c) | core_2d_camera | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) | +| 10 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | core_2d_camera_mouse_zoom | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) | +| 11 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | core_2d_camera_platformer | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) | +| 12 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | core_2d_camera_split_screen | ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) | +| 13 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | core_3d_camera_mode | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 14 | [core_3d_camera_free](core/core_3d_camera_free.c) | core_3d_camera_free | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 15 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | core_3d_camera_first_person | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 16 | [core_3d_camera:split_screen](core/core_3d_camera_split_screen.c) | core_3d_camera_split_screen | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) | +| 17 | [core_3d_picking](core/core_3d_picking.c) | core_3d_picking | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 18 | [core_world_screen](core/core_world_screen.c) | core_world_screen | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) | +| 19 | [core_custom_logging](core/core_custom_logging.c) | core_custom_logging | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) | +| 20 | [core_window_flags](core/core_window_flags.c) | core_window_flags | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 21 | [core_window_letterbox](core/core_window_letterbox.c) | core_window_letterbox | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) | +| 22 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | +| 23 | [core_drop_files](core/core_drop_files.c) | core_drop_files | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | +| 24 | [core_random_values](core/core_random_values.c) | core_random_values | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) | +| 25 | [core_storage_values](core/core_storage_values.c) | core_storage_values | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) | +| 26 | [core_vr_simulator](core/core_vr_simulator.c) | core_vr_simulator | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | +| 27 | [core_loading_thread](core/core_loading_thread.c) | core_loading_thread | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) | +| 28 | [core_scissor_test](core/core_scissor_test.c) | core_scissor_test | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | +| 29 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | core_basic_screen_manager | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | +| 30 | [core_custom_frame_control](core/core_custom_frame_control.c) | core_custom_frame_control | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | +| 31 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | +| 32 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | +| 33 | [core_random_sequence](core/core_random_sequence.c) | core_random_sequence | ⭐️☆☆☆ | **5.0** | **5.0** | [REDl3east](https://github.com/REDl3east) | ### category: shapes Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 25 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | shapes_basic_shapes | ray | | -| 26 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | shapes_bouncing_ball | ray | | -| 27 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | shapes_colors_palette | ray | | -| 28 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | shapes_logo_raylib | ray | | -| 29 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | shapes_logo_raylib_anim | ray | | -| 30 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | shapes_rectangle_scaling | [Vlad Adrian](https://github.com/demizdor) | | -| 31 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | shapes_lines_bezier | ray | | -| 32 | [shapes_collision_area](shapes/shapes_collision_area.c) | shapes_collision_area | ray | | -| 33 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | shapes_following_eyes | ray | | -| 34 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | shapes_easings_ball_anim | ray | | -| 35 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | shapes_easings_box_anim | ray | | -| 36 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | shapes_easings_rectangle_array | ray | | -| 37 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | shapes_draw_ring | [Vlad Adrian](https://github.com/demizdor) | | -| 38 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | shapes_draw_circle_sector | [Vlad Adrian](https://github.com/demizdor) | | -| 39 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | shapes_draw_rectangle_rounded | [Vlad Adrian](https://github.com/demizdor) | | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 34 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | shapes_basic_shapes | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) | +| 35 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | shapes_bouncing_ball | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 36 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | shapes_colors_palette | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) | +| 37 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | shapes_logo_raylib | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 38 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | shapes_logo_raylib_anim | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | +| 39 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | shapes_rectangle_scaling | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | +| 40 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | shapes_lines_bezier | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) | +| 41 | [shapes_collision_area](shapes/shapes_collision_area.c) | shapes_collision_area | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 42 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | shapes_following_eyes | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 43 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | shapes_easings_ball_anim | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 44 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | shapes_easings_box_anim | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 45 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | shapes_easings_rectangle_array | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 46 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | shapes_draw_ring | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | +| 47 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | shapes_draw_circle_sector | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | +| 48 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | shapes_draw_rectangle_rounded | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) | +| 49 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | shapes_top_down_lights | ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) | +| 50 | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | shapes_rectangle_advanced | ⭐️⭐️⭐️⭐️⭐️| **5.0** | **5.0** | [ExCyber](https://github.com/evertonse) | ### category: textures Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module. -| ## | example | image | developer | new | -|----|---------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|:------------------------------------------------:|:---:| -| 40 | [textures_logo_raylib](textures/textures_logo_raylib.c) | textures_logo_raylib | ray | | -| 41 | [textures_rectangle](textures/textures_rectangle.c) | textures_rectangle | ray | | -| 42 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | textures_srcrec_dstrec | ray | | -| 43 | [textures_image_drawing](textures/textures_image_drawing.c) | textures_image_drawing | ray | | -| 44 | [textures_image_generation](textures/textures_image_generation.c) | textures_image_generation | ray | | -| 45 | [textures_image_loading](textures/textures_image_loading.c) | textures_image_loading | ray | | -| 46 | [textures_image_processing](textures/textures_image_processing.c) | textures_image_processing | ray | | -| 47 | [textures_image_text](textures/textures_image_text.c) | textures_image_text | ray | | -| 48 | [textures_to_image](textures/textures_to_image.c) | textures_to_image | ray | | -| 49 | [textures_raw_data](textures/textures_raw_data.c) | textures_raw_data | ray | | -| 50 | [textures_particles_blending](textures/textures_particles_blending.c) | textures_particles_blending | ray | | -| 51 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | textures_npatch_drawing | [Jorge A. Gomes](https://github.com/overdev) | | -| 52 | [textures_background_scrolling](textures/textures_background_scrolling.c) | textures_background_scrolling | ray | | -| 53 | [textures_sprite_button](textures/textures_sprite_button.c) | textures_sprite_button | ray | | -| 54 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | textures_sprite_explosion | ray | | -| 55 | [textures_bunnymark](textures/textures_bunnymark.c) | textures_bunnymark | ray | | -| 56 | [textures_mouse_painting](textures/textures_mouse_painting.c) | textures_mouse_painting | [Chris Dill](https://github.com/MysteriousSpace) | | -| 57 | [textures_blend_modes](textures/textures_blend_modes.c) | textures_blend_modes | [Karlo Licudine](https://github.com/accidentalrebel) | | -| 58 | [textures_draw_tiled](textures/textures_draw_tiled.c) | textures_draw_tiled | [Vlad Adrian](https://github.com/demizdor) | | -| -- | [textures_poly](textures/textures_poly.c) | textures_poly | [Chris Camacho](https://github.com/codifies) | ⭐️ | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 51 | [textures_logo_raylib](textures/textures_logo_raylib.c) | textures_logo_raylib | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 52 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | textures_srcrec_dstrec | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 53 | [textures_image_drawing](textures/textures_image_drawing.c) | textures_image_drawing | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) | +| 54 | [textures_image_generation](textures/textures_image_generation.c) | textures_image_generation | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) | +| 55 | [textures_image_loading](textures/textures_image_loading.c) | textures_image_loading | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 56 | [textures_image_processing](textures/textures_image_processing.c) | textures_image_processing | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) | +| 57 | [textures_image_text](textures/textures_image_text.c) | textures_image_text | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) | +| 58 | [textures_to_image](textures/textures_to_image.c) | textures_to_image | ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 59 | [textures_raw_data](textures/textures_raw_data.c) | textures_raw_data | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) | +| 60 | [textures_particles_blending](textures/textures_particles_blending.c) | textures_particles_blending | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) | +| 61 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | textures_npatch_drawing | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) | +| 62 | [textures_background_scrolling](textures/textures_background_scrolling.c) | textures_background_scrolling | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) | +| 63 | [textures_sprite_anim](textures/textures_sprite_anim.c) | textures_sprite_anim | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 64 | [textures_sprite_button](textures/textures_sprite_button.c) | textures_sprite_button | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) | +| 65 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | textures_sprite_explosion | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 66 | [textures_bunnymark](textures/textures_bunnymark.c) | textures_bunnymark | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) | +| 67 | [textures_mouse_painting](textures/textures_mouse_painting.c) | textures_mouse_painting | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | +| 68 | [textures_blend_modes](textures/textures_blend_modes.c) | textures_blend_modes | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) | +| 69 | [textures_draw_tiled](textures/textures_draw_tiled.c) | textures_draw_tiled | ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) | +| 70 | [textures_polygon](textures/textures_polygon.c) | textures_polygon | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) | +| 71 | [textures_fog_of_war](textures/textures_fog_of_war.c) | textures_fog_of_war | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | +| 72 | [textures_gif_player](textures/textures_gif_player.c) | textures_gif_player | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | ### category: text Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 59 | [text_raylib_fonts](text/text_raylib_fonts.c) | text_raylib_fonts | ray | | -| 60 | [text_font_spritefont](text/text_font_spritefont.c) | text_font_spritefont | ray | | -| 61 | [text_font_filters](text/text_font_filters.c) | text_font_filters | ray | | -| 62 | [text_font_loading](text/text_font_loading.c) | text_font_loading | ray | | -| 63 | [text_font_sdf](text/text_font_sdf.c) | text_font_sdf | ray | | -| 64 | [text_format_text](text/text_format_text.c) | text_format_text | ray | | -| 65 | [text_input_box](text/text_input_box.c) | text_input_box | ray | | -| 66 | [text_writing_anim](text/text_writing_anim.c) | text_writing_anim | ray | | -| 67 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | text_rectangle_bounds | [Vlad Adrian](https://github.com/demizdor) | | -| 68 | [text_unicode](text/text_unicode.c) | text_unicode | [Vlad Adrian](https://github.com/demizdor) | | -| -- | [text_draw_3d](text/text_draw_3d.c) | text_draw_3d | [Vlad Adrian](https://github.com/demizdor) | ⭐️ | - +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 73 | [text_raylib_fonts](text/text_raylib_fonts.c) | text_raylib_fonts | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) | +| 74 | [text_font_spritefont](text/text_font_spritefont.c) | text_font_spritefont | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 75 | [text_font_filters](text/text_font_filters.c) | text_font_filters | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | +| 76 | [text_font_loading](text/text_font_loading.c) | text_font_loading | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) | +| 77 | [text_font_sdf](text/text_font_sdf.c) | text_font_sdf | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 78 | [text_format_text](text/text_format_text.c) | text_format_text | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) | +| 79 | [text_input_box](text/text_input_box.c) | text_input_box | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) | +| 80 | [text_writing_anim](text/text_writing_anim.c) | text_writing_anim | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) | +| 81 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | text_rectangle_bounds | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) | +| 82 | [text_unicode](text/text_unicode.c) | text_unicode | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) | +| 83 | [text_draw_3d](text/text_draw_3d.c) | text_draw_3d | ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) | +| 84 | [text_codepoints_loading](text/text_codepoints_loading.c) | text_codepoints_loading | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | + ### category: models Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 69 | [models_animation](models/models_animation.c) | models_animation | [culacant](https://github.com/culacant) | | -| 70 | [models_billboard](models/models_billboard.c) | models_billboard | ray | | -| 71 | [models_box_collisions](models/models_box_collisions.c) | models_box_collisions | ray | | -| 72 | [models_cubicmap](models/models_cubicmap.c) | models_cubicmap | ray | | -| 73 | [models_first_person_maze](models/models_first_person_maze.c) | models_first_person_maze | ray | | -| 74 | [models_geometric_shapes](models/models_geometric_shapes.c) | models_geometric_shapes | ray | | -| 75 | [...]() | | ray | | -| 76 | [models_mesh_generation](models/models_mesh_generation.c) | models_mesh_generation | ray | | -| 77 | [models_mesh_picking](models/models_mesh_picking.c) | models_mesh_picking | [Joel Davis](https://github.com/joeld42) | | -| 78 | [models_loading](models/models_loading.c) | models_loading | ray | | -| 79 | [models_orthographic_projection](models/models_orthographic_projection.c) | models_orthographic_projection | [Max Danielsson](https://github.com/autious) | | -| 80 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | models_rlgl_solar_system | ray | | -| 81 | [models_skybox](models/models_skybox.c) | models_skybox | ray | | -| 82 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | models_yaw_pitch_roll | [Berni](https://github.com/Berni8k) | ⭐️ | -| 83 | [models_heightmap](models/models_heightmap.c) | models_heightmap | ray | | -| 84 | [models_waving_cubes](models/models_waving_cubes.c) | models_waving_cubes | [codecat](https://github.com/codecat) | | -| -- | [models_gltf_model](models/models_gltf_model.c) | models_gltf_model | [object71](https://github.com/object71) | ⭐️ | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 85 | [models_animation](models/models_animation.c) | models_animation | ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) | +| 86 | [models_billboard](models/models_billboard.c) | models_billboard | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) | +| 87 | [models_box_collisions](models/models_box_collisions.c) | models_box_collisions | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) | +| 88 | [models_cubicmap](models/models_cubicmap.c) | models_cubicmap | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) | +| 89 | [models_first_person_maze](models/models_first_person_maze.c) | models_first_person_maze | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 90 | [models_geometric_shapes](models/models_geometric_shapes.c) | models_geometric_shapes | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) | +| 91 | [models_mesh_generation](models/models_mesh_generation.c) | models_mesh_generation | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) | +| 92 | [models_mesh_picking](models/models_mesh_picking.c) | models_mesh_picking | ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) | +| 93 | [models_loading](models/models_loading.c) | models_loading | ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | +| 94 | [models_loading_gltf](models/models_loading_gltf.c) | models_loading_gltf | ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) | +| 95 | [models_loading_vox](models/models_loading_vox.c) | models_loading_vox | ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) | +| 96 | [models_loading_m3d](models/models_loading_m3d.c) | models_loading_m3d | ⭐️☆☆☆ | **4.2** | **4.2** | [bzt](https://bztsrc.gitlab.io/model3d) | +| 97 | [models_orthographic_projection](models/models_orthographic_projection.c) | models_orthographic_projection | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) | +| 98 | [models_point_rendering](models/models_point_rendering.c) | models_point_rendering | ⭐️⭐️☆☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) | +| 99 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | models_rlgl_solar_system | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | +| 100 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | models_yaw_pitch_roll | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) | +| 101 | [models_waving_cubes](models/models_waving_cubes.c) | models_waving_cubes | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) | +| 102 | [models_heightmap](models/models_heightmap.c) | models_heightmap | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) | +| 103 | [models_skybox](models/models_skybox.c) | models_skybox | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) | ### category: shaders Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 85 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | shaders_basic_lighting | [Chris Camacho](https://github.com/codifies) | | -| 86 | [shaders_model_shader](shaders/shaders_model_shader.c) | shaders_model_shader | ray | | -| 87 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | shaders_shapes_textures | ray | | -| 88 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | shaders_custom_uniform | ray | | -| 89 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | shaders_postprocessing | ray | | -| 90 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | shaders_palette_switch | [Marco Lizza](https://github.com/MarcoLizza) | | -| 91 | [shaders_raymarching](shaders/shaders_raymarching.c) | shaders_raymarching | Shader by Iñigo Quilez | | -| 92 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | shaders_texture_drawing | Michał Ciesielski | | -| 93 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | shaders_texture_waves | [Anata](https://github.com/anatagawa) | | -| 94 | [shaders_julia_set](shaders/shaders_julia_set.c) | shaders_julia_set | [eggmund](https://github.com/eggmund) | | -| 95 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | shaders_eratosthenes | [ProfJski](https://github.com/ProfJski) | | -| 96 | [shaders_fog](shaders/shaders_fog.c) | shaders_fog | [Chris Camacho](https://github.com/codifies) | | -| 97 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | shaders_simple_mask | [Chris Camacho](https://github.com/codifies) | | -| 98 | [shaders_spotlight](shaders/shaders_spotlight.c) | shaders_spotlight | [Chris Camacho](https://github.com/codifies) | | -| 99 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | shaders_hot_reloading | ray | | -| 100 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | shaders_mesh_instancing | [seanpringle](https://github.com/seanpringle), [moliad](https://github.com/moliad) | ⭐️ | -| 101 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | shaders_multi_sample2d | ray | | - +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 104 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | shaders_basic_lighting | ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) | +| 105 | [shaders_model_shader](shaders/shaders_model_shader.c) | shaders_model_shader | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) | +| 106 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | shaders_shapes_textures | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) | +| 107 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | shaders_custom_uniform | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 108 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | shaders_postprocessing | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 109 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | shaders_palette_switch | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) | +| 110 | [shaders_raymarching](shaders/shaders_raymarching.c) | shaders_raymarching | ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) | +| 111 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | shaders_texture_drawing | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) | +| 112 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | shaders_texture_outline | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) | +| 113 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | shaders_texture_waves | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) | +| 114 | [shaders_julia_set](shaders/shaders_julia_set.c) | shaders_julia_set | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) | +| 115 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | shaders_eratosthenes | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) | +| 116 | [shaders_fog](shaders/shaders_fog.c) | shaders_fog | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) | +| 117 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | shaders_simple_mask | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) | +| 118 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | shaders_hot_reloading | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) | +| 119 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | shaders_mesh_instancing | ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) | +| 120 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | shaders_multi_sample2d | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 121 | [shaders_spotlight](shaders/shaders_spotlight.c) | shaders_spotlight | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) | +| 122 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | shaders_deferred_render | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) | + ### category: audio Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 102 | [audio_module_playing](audio/audio_module_playing.c) | audio_module_playing | ray | | -| 103 | [audio_music_stream](audio/audio_music_stream.c) | audio_music_stream | ray | | -| 104 | [audio_raw_stream](audio/audio_raw_stream.c) | audio_raw_stream | ray | | -| 105 | [audio_sound_loading](audio/audio_sound_loading.c) | audio_sound_loading | ray | | -| 106 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | audio_multichannel_sound | [Chris Camacho](https://github.com/codifies) | ⭐️ | - -### category: physics - -Examples showing physics functionality with raylib. This functionality is provided by [physac](https://github.com/victorfisac/Physac) library, included with raylib [sources](../src/physac.h). Note this library is not linked with raylib by default, it should be manually included in user code. - -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 107 | [physics_demo](physics/physics_demo.c) | physics_demo | [Victor Fisac](https://github.com/victorfisac) | | -| 108 | [physics_friction](physics/physics_friction.c) | physics_friction | [Victor Fisac](https://github.com/victorfisac) | | -| 109 | [physics_movement](physics/physics_movement.c) | physics_movement | [Victor Fisac](https://github.com/victorfisac) | | -| 110 | [physics_restitution](physics/physics_restitution.c) | physics_restitution | [Victor Fisac](https://github.com/victorfisac) | | -| 111 | [physics_shatter](physics/physics_shatter.c) | physics_shatter | [Victor Fisac](https://github.com/victorfisac) | | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 123 | [audio_module_playing](audio/audio_module_playing.c) | audio_module_playing | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 124 | [audio_music_stream](audio/audio_music_stream.c) | audio_music_stream | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | +| 125 | [audio_raw_stream](audio/audio_raw_stream.c) | audio_raw_stream | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) | +| 126 | [audio_sound_loading](audio/audio_sound_loading.c) | audio_sound_loading | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) | ### category: others Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries. -| ## | example | image | developer | new | -|----|----------|--------|:----------:|:---:| -| 119 | [raudio_standalone](others/raudio_standalone.c) | | ray | | -| 120 | [rlgl_standalone](others/rlgl_standalone.c) | | ray | | -| 121 | [easings_testbed](others/easings_testbed.c) | | [Juan Miguel López](https://github.com/flashback-fx) | | -| 122 | [embedded_files_loading](others/embedded_files_loading.c) | | [Kristian Holmgren](https://github.com/defutura) | | +| ## | example | image | difficulty
level | version
created | last version
updated | original
developer | +|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| +| 127 | [rlgl_standalone](others/rlgl_standalone.c) | rlgl_standalone | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) | +| 128 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | rlgl_compute_shader | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) | +| 129 | [easings_testbed](others/easings_testbed.c) | easings_testbed | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) | +| 130 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | raylib_opengl_interop | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) | +| 131 | [embedded_files_loading](others/embedded_files_loading.c) | embedded_files_loading | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | -As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with! +As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with! diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c new file mode 100644 index 000000000..df46edc4e --- /dev/null +++ b/examples/audio/audio_mixed_processor.c @@ -0,0 +1,123 @@ +/******************************************************************************************* +* +* raylib [audio] example - Mixed audio processing +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 hkc (@hatkidchan) +* +********************************************************************************************/ +#include "raylib.h" +#include + +static float exponent = 1.0f; // Audio exponentiation value +static float averageVolume[400] = { 0.0f }; // Average volume history + +//------------------------------------------------------------------------------------ +// Audio processing function +//------------------------------------------------------------------------------------ +void ProcessAudio(void *buffer, unsigned int frames) +{ + float *samples = (float *)buffer; // Samples internally stored as s + float average = 0.0f; // Temporary average volume + + for (unsigned int frame = 0; frame < frames; frame++) + { + float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1]; + + *left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f ); + *right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f ); + + average += fabsf(*left) / frames; // accumulating average volume + average += fabsf(*right) / frames; + } + + // Moving history to the left + for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1]; + + averageVolume[399] = average; // Adding last average value +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output"); + + InitAudioDevice(); // Initialize audio device + + AttachAudioMixedProcessor(ProcessAudio); + + Music music = LoadMusicStream("resources/country.mp3"); + Sound sound = LoadSound("resources/coin.wav"); + + PlayMusicStream(music); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(music); // Update music buffer with new stream data + + // Modify processing variables + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f; + if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f; + + if (exponent <= 0.5f) exponent = 0.5f; + if (exponent >= 3.0f) exponent = 3.0f; + + if (IsKeyPressed(KEY_SPACE)) PlaySound(sound); + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); + + DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY); + + DrawRectangle(199, 199, 402, 34, LIGHTGRAY); + for (int i = 0; i < 400; i++) + { + DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON); + } + DrawRectangleLines(199, 199, 402, 34, GRAY); + + DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY); + DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(music); // Unload music stream buffers from RAM + + DetachAudioMixedProcessor(ProcessAudio); // Disconnect audio processor + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/audio/audio_mixed_processor.png b/examples/audio/audio_mixed_processor.png new file mode 100644 index 000000000..8575a836d Binary files /dev/null and b/examples/audio/audio_mixed_processor.png differ diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 33a43a8c1..6234f0e55 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -2,10 +2,12 @@ * * raylib [audio] example - Module playing (streaming) * -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.5, last time updated with raylib 3.5 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -21,6 +23,9 @@ typedef struct { Color color; } CircleWave; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -37,7 +42,7 @@ int main(void) Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; - // Creates ome circles for visual effect + // Creates some circles for visual effect CircleWave circles[MAX_CIRCLES] = { 0 }; for (int i = MAX_CIRCLES - 1; i >= 0; i--) @@ -74,6 +79,7 @@ int main(void) { StopMusicStream(music); PlayMusicStream(music); + pause = false; } // Pause/Resume music playing @@ -129,6 +135,14 @@ int main(void) DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); + // Draw help instructions + DrawRectangle(20, 20, 425, 145, WHITE); + DrawRectangleLines(20, 20, 425, 145, GRAY); + DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK); + DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK); + DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK); + DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON); + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -143,4 +157,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/audio/audio_module_playing.png b/examples/audio/audio_module_playing.png index 8bde9879d..63003e047 100644 Binary files a/examples/audio/audio_module_playing.png and b/examples/audio/audio_module_playing.png differ diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c deleted file mode 100644 index 438cff96c..000000000 --- a/examples/audio/audio_multichannel_sound.c +++ /dev/null @@ -1,73 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Multichannel sound playing -* -* This example has been created using raylib 2.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file - - SetSoundVolume(fxWav, 0.2f); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance - if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY); - DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); - DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); - - DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - StopSoundMulti(); // We must stop the buffer pool before unloading - - UnloadSound(fxWav); // Unload sound data - UnloadSound(fxOgg); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/audio/audio_multichannel_sound.png b/examples/audio/audio_multichannel_sound.png deleted file mode 100644 index 4b98b26e0..000000000 Binary files a/examples/audio/audio_multichannel_sound.png and /dev/null differ diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 22db3dd87..bdf141edf 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -2,15 +2,20 @@ * * raylib [audio] example - Music playing (streaming) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -26,10 +31,10 @@ int main(void) PlayMusicStream(music); - float timePlayed = 0.0f; - bool pause = false; + float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] + bool pause = false; // Music playing paused - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(30); // Set our game to run at 30 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -38,7 +43,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- UpdateMusicStream(music); // Update music buffer with new stream data - + // Restart music playing (stop and play) if (IsKeyPressed(KEY_SPACE)) { @@ -55,10 +60,10 @@ int main(void) else ResumeMusicStream(music); } - // Get timePlayed scaled to bar dimensions (400 pixels) - timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; + // Get normalized time played for current music stream + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); - if (timePlayed > 400) StopMusicStream(music); + if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music //---------------------------------------------------------------------------------- // Draw @@ -70,7 +75,7 @@ int main(void) DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); DrawRectangle(200, 200, 400, 12, LIGHTGRAY); - DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); + DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); DrawRectangleLines(200, 200, 400, 12, GRAY); DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); @@ -90,4 +95,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index c9ec7a9df..0b7954293 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -2,12 +2,14 @@ * * raylib [audio] example - Raw audio streaming * -* This example has been created using raylib 1.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.6, last time updated with raylib 4.2 * * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox) * -* Copyright (c) 2015-2019 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox) * ********************************************************************************************/ @@ -20,6 +22,37 @@ #define MAX_SAMPLES 512 #define MAX_SAMPLES_PER_UPDATE 4096 +// Cycles per second (hz) +float frequency = 440.0f; + +// Audio frequency, for smoothing +float audioFrequency = 440.0f; + +// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency +float oldFrequency = 1.0f; + +// Index for audio rendering +float sineIdx = 0.0f; + +// Audio input processing callback +void AudioInputCallback(void *buffer, unsigned int frames) +{ + audioFrequency = frequency + (audioFrequency - frequency)*0.95f; + + float incr = audioFrequency/44100.0f; + short *d = (short *)buffer; + + for (unsigned int i = 0; i < frames; i++) + { + d[i] = (short)(32000.0f*sinf(2*PI*sineIdx)); + sineIdx += incr; + if (sineIdx > 1.0f) sineIdx -= 1.0f; + } +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -33,9 +66,11 @@ int main(void) SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE); - // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) + // Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono) AudioStream stream = LoadAudioStream(44100, 16, 1); + SetAudioStreamCallback(stream, AudioInputCallback); + // Buffer for the single cycle waveform we are synthesizing short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); @@ -47,6 +82,7 @@ int main(void) // Position read in to determine next frequency Vector2 mousePosition = { -100.0f, -100.0f }; + /* // Cycles per second (hz) float frequency = 440.0f; @@ -55,6 +91,7 @@ int main(void) // Cursor to read and copy the samples of the sine wave buffer int readCursor = 0; + */ // Computed size in samples of the sine wave int waveLength = 1; @@ -77,29 +114,38 @@ int main(void) { float fp = (float)(mousePosition.y); frequency = 40.0f + (float)(fp); + + float pan = (float)(mousePosition.x) / (float)screenWidth; + SetAudioStreamPan(stream, pan); } - // Rewrite the sine wave. + // Rewrite the sine wave // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc. if (frequency != oldFrequency) { // Compute wavelength. Limit size in both directions. - int oldWavelength = waveLength; + //int oldWavelength = waveLength; waveLength = (int)(22050/frequency); if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2; if (waveLength < 1) waveLength = 1; - // Write sine wave. + // Write sine wave for (int i = 0; i < waveLength*2; i++) { data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000); } + // Make sure the rest of the line is flat + for (int j = waveLength*2; j < MAX_SAMPLES; j++) + { + data[j] = (short)0; + } // Scale read cursor's position to minimize transition artifacts - readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); + //readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); oldFrequency = frequency; } + /* // Refill audio stream if required if (IsAudioStreamProcessed(stream)) { @@ -128,6 +174,7 @@ int main(void) // Copy finished frame to audio stream UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE); } + */ //---------------------------------------------------------------------------------- // Draw @@ -137,7 +184,7 @@ int main(void) ClearBackground(RAYWHITE); DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED); - DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY); + DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY); // Draw the current buffer state proportionate to the screen for (int i = 0; i < screenWidth; i++) diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c index 2ccf23fea..41aa2160e 100644 --- a/examples/audio/audio_sound_loading.c +++ b/examples/audio/audio_sound_loading.c @@ -2,15 +2,20 @@ * * raylib [audio] example - Sound loading and playing * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.1, last time updated with raylib 3.5 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/audio/audio_sound_multi.c b/examples/audio/audio_sound_multi.c new file mode 100644 index 000000000..d5472efab --- /dev/null +++ b/examples/audio/audio_sound_multi.c @@ -0,0 +1,87 @@ +/******************************************************************************************* +* +* raylib [audio] example - Playing sound multiple times +* +* Example originally created with raylib 4.6 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Jeffery Myers (@JeffM2501) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_SOUNDS 10 +Sound soundArray[MAX_SOUNDS] = { 0 }; +int currentSound; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times"); + + InitAudioDevice(); // Initialize audio device + + // load the sound list + soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound + // this sound owns the sample data + for (int i = 1; i < MAX_SOUNDS; i++) + { + soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played + } + currentSound = 0; // set the sound list to the start + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) + { + PlaySound(soundArray[currentSound]); // play the next open sound slot + currentSound++; // increment the sound slot + if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0 + currentSound = 0; + + // Note: a better way would be to look at the list for the first sound that is not playing and use that slot + } + + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 1; i < MAX_SOUNDS; i++) + UnloadSoundAlias(soundArray[i]); // Unload sound aliases + UnloadSound(soundArray[0]); // Unload source sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/audio/audio_sound_multi.png b/examples/audio/audio_sound_multi.png new file mode 100644 index 000000000..d60138d07 Binary files /dev/null and b/examples/audio/audio_sound_multi.png differ diff --git a/examples/audio/audio_stream_effects.c b/examples/audio/audio_stream_effects.c new file mode 100644 index 000000000..cc8273abc --- /dev/null +++ b/examples/audio/audio_stream_effects.c @@ -0,0 +1,183 @@ +/******************************************************************************************* +* +* raylib [audio] example - Music stream processing effects +* +* Example originally created with raylib 4.2, last time updated with raylib 5.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: NULL + +// Required delay effect variables +static float *delayBuffer = NULL; +static unsigned int delayBufferSize = 0; +static unsigned int delayReadIndex = 2; +static unsigned int delayWriteIndex = 0; + +//------------------------------------------------------------------------------------ +// Module Functions Declaration +//------------------------------------------------------------------------------------ +static void AudioProcessEffectLPF(void *buffer, unsigned int frames); // Audio effect: lowpass filter +static void AudioProcessEffectDelay(void *buffer, unsigned int frames); // Audio effect: delay + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - stream effects"); + + InitAudioDevice(); // Initialize audio device + + Music music = LoadMusicStream("resources/country.mp3"); + + // Allocate buffer for the delay effect + delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels) + delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); + + PlayMusicStream(music); + + float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] + bool pause = false; // Music playing paused + + bool enableEffectLPF = false; // Enable effect low-pass-filter + bool enableEffectDelay = false; // Enable effect delay (1 second) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(music); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(music); + PlayMusicStream(music); + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(music); + else ResumeMusicStream(music); + } + + // Add/Remove effect: lowpass filter + if (IsKeyPressed(KEY_F)) + { + enableEffectLPF = !enableEffectLPF; + if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF); + else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF); + } + + // Add/Remove effect: delay + if (IsKeyPressed(KEY_D)) + { + enableEffectDelay = !enableEffectDelay; + if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay); + else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay); + } + + // Get normalized time played for current music stream + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); + + if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("MUSIC SHOULD BE PLAYING!", 245, 150, 20, LIGHTGRAY); + + DrawRectangle(200, 180, 400, 12, LIGHTGRAY); + DrawRectangle(200, 180, (int)(timePlayed*400.0f), 12, MAROON); + DrawRectangleLines(200, 180, 400, 12, GRAY); + + DrawText("PRESS SPACE TO RESTART MUSIC", 215, 230, 20, LIGHTGRAY); + DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 260, 20, LIGHTGRAY); + + DrawText(TextFormat("PRESS F TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), 200, 320, 20, GRAY); + DrawText(TextFormat("PRESS D TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), 180, 350, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(music); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + RL_FREE(delayBuffer); // Free delay buffer + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Module Functions Definition +//------------------------------------------------------------------------------------ +// Audio effect: lowpass filter +static void AudioProcessEffectLPF(void *buffer, unsigned int frames) +{ + static float low[2] = { 0.0f, 0.0f }; + static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter + const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula + + // Converts the buffer data before using it + float *bufferData = (float *)buffer; + for (unsigned int i = 0; i < frames*2; i += 2) + { + const float l = bufferData[i]; + const float r = bufferData[i + 1]; + + low[0] += k * (l - low[0]); + low[1] += k * (r - low[1]); + bufferData[i] = low[0]; + bufferData[i + 1] = low[1]; + } +} + +// Audio effect: delay +static void AudioProcessEffectDelay(void *buffer, unsigned int frames) +{ + for (unsigned int i = 0; i < frames*2; i += 2) + { + float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related??? + float rightDelay = delayBuffer[delayReadIndex++]; + + if (delayReadIndex == delayBufferSize) delayReadIndex = 0; + + ((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay; + ((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay; + + delayBuffer[delayWriteIndex++] = ((float *)buffer)[i]; + delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1]; + if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0; + } +} diff --git a/examples/audio/audio_stream_effects.png b/examples/audio/audio_stream_effects.png new file mode 100644 index 000000000..4aaee8b3e Binary files /dev/null and b/examples/audio/audio_stream_effects.png differ diff --git a/examples/audio/resources/coin.wav b/examples/audio/resources/coin.wav index 6007509bf..ad95bfb55 100644 Binary files a/examples/audio/resources/coin.wav and b/examples/audio/resources/coin.wav differ diff --git a/examples/audio/resources/spring.wav b/examples/audio/resources/spring.wav index c7fbf1b9c..b6f17f117 100644 Binary files a/examples/audio/resources/spring.wav and b/examples/audio/resources/spring.wav differ diff --git a/examples/audio/resources/target.qoa b/examples/audio/resources/target.qoa new file mode 100644 index 000000000..d48c4f9f0 Binary files /dev/null and b/examples/audio/resources/target.qoa differ diff --git a/examples/audio/resources/weird.wav b/examples/audio/resources/weird.wav index 101029c5b..f5c8f558c 100644 Binary files a/examples/audio/resources/weird.wav and b/examples/audio/resources/weird.wav differ diff --git a/examples/build.zig b/examples/build.zig index c05808bf7..df0cdf8c1 100644 --- a/examples/build.zig +++ b/examples/build.zig @@ -1,46 +1,52 @@ const std = @import("std"); const builtin = @import("builtin"); -fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step { - // Standard release options allow the person running `zig build` to select - // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. - const mode = b.standardReleaseOptions(); +// This has been tested to work with zig 0.12.0 +fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step { + if (target.result.os.tag == .emscripten) { + @panic("Emscripten building via Zig unsupported"); + } const all = b.step(module, "All " ++ module ++ " examples"); - const dir = try std.fs.cwd().openDir( - module, - .{ .iterate = true }, - ); + var dir = try std.fs.cwd().openDir(module, .{ .iterate = true }); + defer if (comptime builtin.zig_version.minor >= 12) dir.close(); + var iter = dir.iterate(); while (try iter.next()) |entry| { - if (entry.kind != .File) continue; + if (entry.kind != .file) continue; const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; const name = entry.name[0..extension_idx]; const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); // zig's mingw headers do not include pthread.h - if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; + if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue; - const exe = b.addExecutable(name, path); - exe.setTarget(target); - exe.setBuildMode(mode); + const exe = b.addExecutable(.{ + .name = name, + .target = target, + .optimize = optimize, + }); + exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} }); exe.linkLibC(); - exe.addObjectFile(switch (target.getOsTag()) { - .windows => "../src/raylib.lib", - .linux => "../src/libraylib.a", + exe.addObjectFile(switch (target.result.os.tag) { + .windows => b.path("../zig-out/lib/raylib.lib"), + .linux => b.path("../zig-out/lib/libraylib.a"), + .macos => b.path("../zig-out/lib/libraylib.a"), + .emscripten => b.path("../zig-out/lib/libraylib.a"), else => @panic("Unsupported OS"), }); - exe.addIncludeDir("../src"); - exe.addIncludeDir("../src/external"); - exe.addIncludeDir("../src/external/glfw/include"); + exe.addIncludePath(b.path("../src")); + exe.addIncludePath(b.path("../src/external")); + exe.addIncludePath(b.path("../src/external/glfw/include")); - switch (exe.target.toTarget().os.tag) { + switch (target.result.os.tag) { .windows => { exe.linkSystemLibrary("winmm"); exe.linkSystemLibrary("gdi32"); exe.linkSystemLibrary("opengl32"); - exe.addIncludeDir("external/glfw/deps/mingw"); + + exe.defineCMacro("PLATFORM_DESKTOP", null); }, .linux => { exe.linkSystemLibrary("GL"); @@ -48,39 +54,57 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("X11"); + + exe.defineCMacro("PLATFORM_DESKTOP", null); + }, + .macos => { + exe.linkFramework("Foundation"); + exe.linkFramework("Cocoa"); + exe.linkFramework("OpenGL"); + exe.linkFramework("CoreAudio"); + exe.linkFramework("CoreVideo"); + exe.linkFramework("IOKit"); + + exe.defineCMacro("PLATFORM_DESKTOP", null); }, else => { @panic("Unsupported OS"); }, } - exe.setOutputDir(module); + const install_cmd = b.addInstallArtifact(exe, .{}); - var run = exe.run(); - run.step.dependOn(&b.addInstallArtifact(exe).step); - run.cwd = module; - b.step(name, name).dependOn(&run.step); - all.dependOn(&exe.step); + const run_cmd = b.addRunArtifact(exe); + run_cmd.cwd = b.path(module); + run_cmd.step.dependOn(&install_cmd.step); + + const run_step = b.step(name, name); + run_step.dependOn(&run_cmd.step); + + all.dependOn(&install_cmd.step); } return all; } -pub fn build(b: *std.build.Builder) !void { +pub fn build(b: *std.Build) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); const all = b.getInstallStep(); - all.dependOn(try add_module("audio", b, target)); - all.dependOn(try add_module("core", b, target)); - all.dependOn(try add_module("models", b, target)); - all.dependOn(try add_module("others", b, target)); - all.dependOn(try add_module("physics", b, target)); - all.dependOn(try add_module("shaders", b, target)); - all.dependOn(try add_module("shapes", b, target)); - all.dependOn(try add_module("text", b, target)); - all.dependOn(try add_module("textures", b, target)); + all.dependOn(try add_module("audio", b, target, optimize)); + all.dependOn(try add_module("core", b, target, optimize)); + all.dependOn(try add_module("models", b, target, optimize)); + all.dependOn(try add_module("others", b, target, optimize)); + all.dependOn(try add_module("shaders", b, target, optimize)); + all.dependOn(try add_module("shapes", b, target, optimize)); + all.dependOn(try add_module("text", b, target, optimize)); + all.dependOn(try add_module("textures", b, target, optimize)); } diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index 7336bbbd7..99b61d4e5 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -1,11 +1,13 @@ /******************************************************************************************* * -* raylib [core] example - 2d camera +* raylib [core] example - 2D Camera system * -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.5, last time updated with raylib 3.0 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #define MAX_BUILDINGS 100 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -54,7 +59,6 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Player movement if (IsKeyDown(KEY_RIGHT)) player.x += 2; else if (IsKeyDown(KEY_LEFT)) player.x -= 2; diff --git a/examples/core/core_2d_camera_mouse_zoom.c b/examples/core/core_2d_camera_mouse_zoom.c new file mode 100644 index 000000000..a9864b168 --- /dev/null +++ b/examples/core/core_2d_camera_mouse_zoom.c @@ -0,0 +1,142 @@ +/******************************************************************************************* +* +* raylib [core] example - 2d camera mouse zoom +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Jeffery Myers (@JeffM2501) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" +#include "raymath.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main () +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera mouse zoom"); + + Camera2D camera = { 0 }; + camera.zoom = 1.0f; + + int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_ONE)) zoomMode = 0; + else if (IsKeyPressed(KEY_TWO)) zoomMode = 1; + + // Translate based on mouse right click + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) + { + Vector2 delta = GetMouseDelta(); + delta = Vector2Scale(delta, -1.0f/camera.zoom); + camera.target = Vector2Add(camera.target, delta); + } + + if (zoomMode == 0) + { + // Zoom based on mouse wheel + float wheel = GetMouseWheelMove(); + if (wheel != 0) + { + // Get the world point that is under the mouse + Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera); + + // Set the offset to where the mouse is + camera.offset = GetMousePosition(); + + // Set the target to match, so that the camera maps the world space point + // under the cursor to the screen space point under the cursor at any zoom + camera.target = mouseWorldPos; + + // Zoom increment + float scaleFactor = 1.0f + (0.25f*fabsf(wheel)); + if (wheel < 0) scaleFactor = 1.0f/scaleFactor; + camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f); + } + } + else + { + // Zoom based on mouse right click + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) + { + // Get the world point that is under the mouse + Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera); + + // Set the offset to where the mouse is + camera.offset = GetMousePosition(); + + // Set the target to match, so that the camera maps the world space point + // under the cursor to the screen space point under the cursor at any zoom + camera.target = mouseWorldPos; + } + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) + { + // Zoom increment + float deltaX = GetMouseDelta().x; + float scaleFactor = 1.0f + (0.01f*fabsf(deltaX)); + if (deltaX < 0) scaleFactor = 1.0f/scaleFactor; + camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f); + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + BeginMode2D(camera); + + // Draw the 3d grid, rotated 90 degrees and centered around 0,0 + // just so we have something in the XY plane + rlPushMatrix(); + rlTranslatef(0, 25*50, 0); + rlRotatef(90, 1, 0, 0); + DrawGrid(100, 50); + rlPopMatrix(); + + // Draw a reference circle + DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON); + + EndMode2D(); + + // Draw mouse reference + //Vector2 mousePos = GetWorldToScreen2D(GetMousePosition(), camera) + DrawCircleV(GetMousePosition(), 4, DARKGRAY); + DrawTextEx(GetFontDefault(), TextFormat("[%i, %i]", GetMouseX(), GetMouseY()), + Vector2Add(GetMousePosition(), (Vector2){ -44, -24 }), 20, 2, BLACK); + + DrawText("[1][2] Select mouse zoom mode (Wheel or Move)", 20, 20, 20, DARKGRAY); + if (zoomMode == 0) DrawText("Mouse left button drag to move, mouse wheel to zoom", 20, 50, 20, DARKGRAY); + else DrawText("Mouse left button drag to move, mouse press and move to zoom", 20, 50, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + return 0; +} \ No newline at end of file diff --git a/examples/core/core_2d_camera_mouse_zoom.png b/examples/core/core_2d_camera_mouse_zoom.png new file mode 100644 index 000000000..b920d5c7b Binary files /dev/null and b/examples/core/core_2d_camera_mouse_zoom.png differ diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 9ab204924..3743de80b 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -1,13 +1,15 @@ /******************************************************************************************* * -* raylib [core] example - 2d camera platformer +* raylib [core] example - 2D Camera platformer * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.0 * * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 arvyy (@arvyy) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 arvyy (@arvyy) * ********************************************************************************************/ @@ -30,16 +32,19 @@ typedef struct EnvItem { Color color; } EnvItem; - +//---------------------------------------------------------------------------------- +// Module functions declaration +//---------------------------------------------------------------------------------- void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta); - void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); - +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -85,7 +90,7 @@ int main(void) "Follow player center", "Follow player center, but clamp to map edges", "Follow player center; smoothed", - "Follow player center horizontally; updateplayer center vertically after landing", + "Follow player center horizontally; update player center vertically after landing", "Player push camera on getting too close to screen edge" }; @@ -128,8 +133,10 @@ int main(void) for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color); - Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 }; + Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40.0f, 40.0f }; DrawRectangleRec(playerRect, RED); + + DrawCircleV(player.position, 5.0f, GOLD); EndMode2D(); @@ -163,7 +170,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d player->canJump = false; } - int hitObstacle = 0; + bool hitObstacle = false; for (int i = 0; i < envItemsLength; i++) { EnvItem *ei = envItems + i; @@ -172,11 +179,12 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d ei->rect.x <= p->x && ei->rect.x + ei->rect.width >= p->x && ei->rect.y >= p->y && - ei->rect.y < p->y + player->speed*delta) + ei->rect.y <= p->y + player->speed*delta) { - hitObstacle = 1; + hitObstacle = true; player->speed = 0.0f; p->y = ei->rect.y; + break; } } diff --git a/examples/core/core_2d_camera_smooth_pixelperfect.png b/examples/core/core_2d_camera_smooth_pixelperfect.png deleted file mode 100644 index ba8d89b7c..000000000 Binary files a/examples/core/core_2d_camera_smooth_pixelperfect.png and /dev/null differ diff --git a/examples/core/core_2d_camera_split_screen.c b/examples/core/core_2d_camera_split_screen.c new file mode 100644 index 000000000..60b5a2e55 --- /dev/null +++ b/examples/core/core_2d_camera_split_screen.c @@ -0,0 +1,167 @@ +/******************************************************************************************* +* +* raylib [core] example - 2d camera split screen +* +* Addapted from the core_3d_camera_split_screen example: +* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Gabriel dos Santos Sanches (@gabrielssanches) +* +********************************************************************************************/ + +#include "raylib.h" + +#define PLAYER_SIZE 40 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 440; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera split screen"); + + Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE }; + Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE }; + + Camera2D camera1 = { 0 }; + camera1.target = (Vector2){ player1.x, player1.y }; + camera1.offset = (Vector2){ 200.0f, 200.0f }; + camera1.rotation = 0.0f; + camera1.zoom = 1.0f; + + Camera2D camera2 = { 0 }; + camera2.target = (Vector2){ player2.x, player2.y }; + camera2.offset = (Vector2){ 200.0f, 200.0f }; + camera2.rotation = 0.0f; + camera2.zoom = 1.0f; + + RenderTexture screenCamera1 = LoadRenderTexture(screenWidth/2, screenHeight); + RenderTexture screenCamera2 = LoadRenderTexture(screenWidth/2, screenHeight); + + // Build a flipped rectangle the size of the split view to use for drawing later + Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_S)) player1.y += 3.0f; + else if (IsKeyDown(KEY_W)) player1.y -= 3.0f; + if (IsKeyDown(KEY_D)) player1.x += 3.0f; + else if (IsKeyDown(KEY_A)) player1.x -= 3.0f; + + if (IsKeyDown(KEY_UP)) player2.y -= 3.0f; + else if (IsKeyDown(KEY_DOWN)) player2.y += 3.0f; + if (IsKeyDown(KEY_RIGHT)) player2.x += 3.0f; + else if (IsKeyDown(KEY_LEFT)) player2.x -= 3.0f; + + camera1.target = (Vector2){ player1.x, player1.y }; + camera2.target = (Vector2){ player2.x, player2.y }; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginTextureMode(screenCamera1); + ClearBackground(RAYWHITE); + + BeginMode2D(camera1); + + // Draw full scene with first camera + for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){(float)PLAYER_SIZE*i, 0}, (Vector2){ (float)PLAYER_SIZE*i, (float)screenHeight}, LIGHTGRAY); + } + + for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){0, (float)PLAYER_SIZE*i}, (Vector2){ (float)screenWidth, (float)PLAYER_SIZE*i}, LIGHTGRAY); + } + + for (int i = 0; i < screenWidth/PLAYER_SIZE; i++) + { + for (int j = 0; j < screenHeight/PLAYER_SIZE; j++) + { + DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY); + } + } + + DrawRectangleRec(player1, RED); + DrawRectangleRec(player2, BLUE); + EndMode2D(); + + DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f)); + DrawText("PLAYER1: W/S/A/D to move", 10, 10, 10, MAROON); + + EndTextureMode(); + + BeginTextureMode(screenCamera2); + ClearBackground(RAYWHITE); + + BeginMode2D(camera2); + + // Draw full scene with second camera + for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){ (float)PLAYER_SIZE*i, 0}, (Vector2){ (float)PLAYER_SIZE*i, (float)screenHeight}, LIGHTGRAY); + } + + for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){0, (float)PLAYER_SIZE*i}, (Vector2){ (float)screenWidth, (float)PLAYER_SIZE*i}, LIGHTGRAY); + } + + for (int i = 0; i < screenWidth/PLAYER_SIZE; i++) + { + for (int j = 0; j < screenHeight/PLAYER_SIZE; j++) + { + DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY); + } + } + + DrawRectangleRec(player1, RED); + DrawRectangleRec(player2, BLUE); + + EndMode2D(); + + DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f)); + DrawText("PLAYER2: UP/DOWN/LEFT/RIGHT to move", 10, 10, 10, DARKBLUE); + + EndTextureMode(); + + // Draw both views render textures to the screen side by side + BeginDrawing(); + ClearBackground(BLACK); + + DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE); + DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE); + + DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY); + EndDrawing(); + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTexture(screenCamera1); // Unload render texture + UnloadRenderTexture(screenCamera2); // Unload render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_2d_camera_split_screen.png b/examples/core/core_2d_camera_split_screen.png new file mode 100644 index 000000000..a441e3929 Binary files /dev/null and b/examples/core/core_2d_camera_split_screen.png differ diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 59fc8307c..35b18ace4 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -2,17 +2,23 @@ * * raylib [core] example - 3d camera first person * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#include "rcamera.h" #define MAX_COLUMNS 20 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -24,11 +30,13 @@ int main(void) // Define the camera to look into our 3d world (position, target, up vector) Camera camera = { 0 }; - camera.position = (Vector3){ 4.0f, 2.0f, 4.0f }; - camera.target = (Vector3){ 0.0f, 1.8f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 60.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 0.0f, 2.0f, 4.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 60.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + int cameraMode = CAMERA_FIRST_PERSON; // Generates some random columns float heights[MAX_COLUMNS] = { 0 }; @@ -42,17 +50,93 @@ int main(void) colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 }; } - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode + DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + // Switch camera mode + if (IsKeyPressed(KEY_ONE)) + { + cameraMode = CAMERA_FREE; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll + } + + if (IsKeyPressed(KEY_TWO)) + { + cameraMode = CAMERA_FIRST_PERSON; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll + } + + if (IsKeyPressed(KEY_THREE)) + { + cameraMode = CAMERA_THIRD_PERSON; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll + } + + if (IsKeyPressed(KEY_FOUR)) + { + cameraMode = CAMERA_ORBITAL; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll + } + + // Switch camera projection + if (IsKeyPressed(KEY_P)) + { + if (camera.projection == CAMERA_PERSPECTIVE) + { + // Create isometric view + cameraMode = CAMERA_THIRD_PERSON; + // Note: The target distance is related to the render distance in the orthographic projection + camera.position = (Vector3){ 0.0f, 2.0f, -100.0f }; + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.projection = CAMERA_ORTHOGRAPHIC; + camera.fovy = 20.0f; // near plane width in CAMERA_ORTHOGRAPHIC + CameraYaw(&camera, -135 * DEG2RAD, true); + CameraPitch(&camera, -45 * DEG2RAD, true, true, false); + } + else if (camera.projection == CAMERA_ORTHOGRAPHIC) + { + // Reset to default view + cameraMode = CAMERA_THIRD_PERSON; + camera.position = (Vector3){ 0.0f, 2.0f, 10.0f }; + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.projection = CAMERA_PERSPECTIVE; + camera.fovy = 60.0f; + } + } + + // Update camera computes movement internally depending on the camera mode + // Some default standard keyboard/mouse inputs are hardcoded to simplify use + // For advance camera controls, it's reecommended to compute camera movement manually + UpdateCamera(&camera, cameraMode); // Update camera + +/* + // Camera PRO usage example (EXPERIMENTAL) + // This new camera function allows custom movement/rotation values to be directly provided + // as input parameters, with this approach, rcamera module is internally independent of raylib inputs + UpdateCameraPro(&camera, + (Vector3){ + (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP))*0.1f - // Move forward-backward + (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f, + (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT))*0.1f - // Move right-left + (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT))*0.1f, + 0.0f // Move up-down + }, + (Vector3){ + GetMouseDelta().x*0.05f, // Rotation: yaw + GetMouseDelta().y*0.05f, // Rotation: pitch + 0.0f // Rotation: roll + }, + GetMouseWheelMove()*2.0f); // Move to target (zoom) +*/ //---------------------------------------------------------------------------------- // Draw @@ -75,14 +159,39 @@ int main(void) DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON); } + // Draw player cube + if (cameraMode == CAMERA_THIRD_PERSON) + { + DrawCube(camera.target, 0.5f, 0.5f, 0.5f, PURPLE); + DrawCubeWires(camera.target, 0.5f, 0.5f, 0.5f, DARKPURPLE); + } + EndMode3D(); - DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines( 10, 10, 220, 70, BLUE); + // Draw info boxes + DrawRectangle(5, 5, 330, 100, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(5, 5, 330, 100, BLUE); - DrawText("First person camera default controls:", 20, 20, 10, BLACK); - DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); - DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); + DrawText("Camera controls:", 15, 15, 10, BLACK); + DrawText("- Move keys: W, A, S, D, Space, Left-Ctrl", 15, 30, 10, BLACK); + DrawText("- Look around: arrow keys or mouse", 15, 45, 10, BLACK); + DrawText("- Camera mode keys: 1, 2, 3, 4", 15, 60, 10, BLACK); + DrawText("- Zoom keys: num-plus, num-minus or mouse scroll", 15, 75, 10, BLACK); + DrawText("- Camera projection key: P", 15, 90, 10, BLACK); + + DrawRectangle(600, 5, 195, 100, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(600, 5, 195, 100, BLUE); + + DrawText("Camera status:", 610, 15, 10, BLACK); + DrawText(TextFormat("- Mode: %s", (cameraMode == CAMERA_FREE) ? "FREE" : + (cameraMode == CAMERA_FIRST_PERSON) ? "FIRST_PERSON" : + (cameraMode == CAMERA_THIRD_PERSON) ? "THIRD_PERSON" : + (cameraMode == CAMERA_ORBITAL) ? "ORBITAL" : "CUSTOM"), 610, 30, 10, BLACK); + DrawText(TextFormat("- Projection: %s", (camera.projection == CAMERA_PERSPECTIVE) ? "PERSPECTIVE" : + (camera.projection == CAMERA_ORTHOGRAPHIC) ? "ORTHOGRAPHIC" : "CUSTOM"), 610, 45, 10, BLACK); + DrawText(TextFormat("- Position: (%06.3f, %06.3f, %06.3f)", camera.position.x, camera.position.y, camera.position.z), 610, 60, 10, BLACK); + DrawText(TextFormat("- Target: (%06.3f, %06.3f, %06.3f)", camera.target.x, camera.target.y, camera.target.z), 610, 75, 10, BLACK); + DrawText(TextFormat("- Up: (%06.3f, %06.3f, %06.3f)", camera.up.x, camera.up.y, camera.up.z), 610, 90, 10, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index f469d121d..9899dbdb5 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -2,15 +2,20 @@ * * raylib [core] example - Initialize 3d camera free * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -26,11 +31,11 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -40,9 +45,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_FREE); - if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + if (IsKeyPressed('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; //---------------------------------------------------------------------------------- // Draw @@ -60,15 +65,13 @@ int main(void) EndMode3D(); - DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines( 10, 10, 320, 133, BLUE); + DrawRectangle( 10, 10, 320, 93, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines( 10, 10, 320, 93, BLUE); DrawText("Free camera default controls:", 20, 20, 10, BLACK); DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); - DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); - DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); - DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); + DrawText("- Z to zoom to (0, 0, 0)", 40, 80, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- @@ -80,4 +83,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_3d_camera_free.png b/examples/core/core_3d_camera_free.png index 7874eedcf..71dfc1c80 100644 Binary files a/examples/core/core_3d_camera_free.png and b/examples/core/core_3d_camera_free.png differ diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 654fc2dba..0600fd330 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -2,15 +2,20 @@ * * raylib [core] example - Initialize 3d camera mode * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_split_screen.c b/examples/core/core_3d_camera_split_screen.c similarity index 60% rename from examples/core/core_split_screen.c rename to examples/core/core_3d_camera_split_screen.c index c05c0b32d..5294e8949 100644 --- a/examples/core/core_split_screen.c +++ b/examples/core/core_3d_camera_split_screen.c @@ -1,45 +1,23 @@ /******************************************************************************************* * -* raylib [core] example - split screen +* raylib [core] example - 3d cmaera split screen * -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.7, last time updated with raylib 4.0 * * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Jeffery Myers (@JeffM2501) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Jeffery Myers (@JeffM2501) * ********************************************************************************************/ #include "raylib.h" -Texture2D textureGrid = { 0 }; -Camera cameraPlayer1 = { 0 }; -Camera cameraPlayer2 = { 0 }; - -// Scene drawing -void DrawScene(void) -{ - int count = 5; - float spacing = 4; - - // Grid of cube trees on a plane to make a "world" - DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane - - for (float x = -count*spacing; x <= count*spacing; x += spacing) - { - for (float z = -count*spacing; z <= count*spacing; z += spacing) - { - DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN); - DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); - } - } - - // Draw a cube at each player's position - DrawCube(cameraPlayer1.position, 1, 1, 1, RED); - DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); -} - +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -47,16 +25,10 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen"); - - // Generate a simple texture to use for trees - Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE); - textureGrid = LoadTextureFromImage(img); - UnloadImage(img); - SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X); - SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP); + InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera split screen"); // Setup player 1 camera and screen + Camera cameraPlayer1 = { 0 }; cameraPlayer1.fovy = 45.0f; cameraPlayer1.up.y = 1.0f; cameraPlayer1.target.y = 1.0f; @@ -66,6 +38,7 @@ int main(void) RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight); // Setup player two camera and screen + Camera cameraPlayer2 = { 0 }; cameraPlayer2.fovy = 45.0f; cameraPlayer2.up.y = 1.0f; cameraPlayer2.target.y = 3.0f; @@ -76,6 +49,10 @@ int main(void) // Build a flipped rectangle the size of the split view to use for drawing later Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height }; + + // Grid data + int count = 5; + float spacing = 4; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -119,26 +96,69 @@ int main(void) // Draw Player1 view to the render texture BeginTextureMode(screenPlayer1); ClearBackground(SKYBLUE); + BeginMode3D(cameraPlayer1); - DrawScene(); + + // Draw scene: grid of cube trees on a plane to make a "world" + DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane + + for (float x = -count*spacing; x <= count*spacing; x += spacing) + { + for (float z = -count*spacing; z <= count*spacing; z += spacing) + { + DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); + DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); + } + } + + // Draw a cube at each player's position + DrawCube(cameraPlayer1.position, 1, 1, 1, RED); + DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); + EndMode3D(); - DrawText("PLAYER1 W/S to move", 10, 10, 20, RED); + + DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f)); + DrawText("PLAYER1: W/S to move", 10, 10, 20, MAROON); + EndTextureMode(); // Draw Player2 view to the render texture BeginTextureMode(screenPlayer2); ClearBackground(SKYBLUE); + BeginMode3D(cameraPlayer2); - DrawScene(); + + // Draw scene: grid of cube trees on a plane to make a "world" + DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane + + for (float x = -count*spacing; x <= count*spacing; x += spacing) + { + for (float z = -count*spacing; z <= count*spacing; z += spacing) + { + DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); + DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); + } + } + + // Draw a cube at each player's position + DrawCube(cameraPlayer1.position, 1, 1, 1, RED); + DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); + EndMode3D(); - DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE); + + DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f)); + DrawText("PLAYER2: UP/DOWN to move", 10, 10, 20, DARKBLUE); + EndTextureMode(); // Draw both views render textures to the screen side by side BeginDrawing(); ClearBackground(BLACK); + DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE); DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE); + + DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY); EndDrawing(); } @@ -146,7 +166,6 @@ int main(void) //-------------------------------------------------------------------------------------- UnloadRenderTexture(screenPlayer1); // Unload render texture UnloadRenderTexture(screenPlayer2); // Unload render texture - UnloadTexture(textureGrid); // Unload texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/core/core_3d_camera_split_screen.png b/examples/core/core_3d_camera_split_screen.png new file mode 100644 index 000000000..bc323d6ad Binary files /dev/null and b/examples/core/core_3d_camera_split_screen.png differ diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index 1c42de79f..634afba8c 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -2,15 +2,20 @@ * * raylib [core] example - Picking in 3d mode * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -26,16 +31,13 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; Ray ray = { 0 }; // Picking line ray - - RayCollision collision = { 0 }; - - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + RayCollision collision = { 0 }; // Ray collision hit info SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -45,13 +47,20 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); + + // Toggle camera controls + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) + { + if (IsCursorHidden()) EnableCursor(); + else DisableCursor(); + } if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { if (!collision.hit) { - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box collision = GetRayCollisionBox(ray, @@ -88,10 +97,12 @@ int main(void) EndMode3D(); - DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); + DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY); if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); + DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY); + DrawFPS(10, 10); EndDrawing(); diff --git a/examples/core/core_automation_events.c b/examples/core/core_automation_events.c new file mode 100644 index 000000000..64ca51fda --- /dev/null +++ b/examples/core/core_automation_events.c @@ -0,0 +1,336 @@ +/******************************************************************************************* +* +* raylib [core] example - automation events +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example based on 2d_camera_platformer example by arvyy (@arvyy) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +#define GRAVITY 400 +#define PLAYER_JUMP_SPD 350.0f +#define PLAYER_HOR_SPD 200.0f + +#define MAX_ENVIRONMENT_ELEMENTS 5 + +typedef struct Player { + Vector2 position; + float speed; + bool canJump; +} Player; + +typedef struct EnvElement { + Rectangle rect; + int blocking; + Color color; +} EnvElement; + + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events"); + + // Define player + Player player = { 0 }; + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + // Define environment elements (platforms) + EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = { + {{ 0, 0, 1000, 400 }, 0, LIGHTGRAY }, + {{ 0, 400, 1000, 200 }, 1, GRAY }, + {{ 300, 200, 400, 10 }, 1, GRAY }, + {{ 250, 300, 100, 10 }, 1, GRAY }, + {{ 650, 300, 100, 10 }, 1, GRAY } + }; + + // Define camera + Camera2D camera = { 0 }; + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + + // Automation events + AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events + SetAutomationEventList(&aelist); + bool eventRecording = false; + bool eventPlaying = false; + + unsigned int frameCounter = 0; + unsigned int playFrameCounter = 0; + unsigned int currentPlayFrame = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + float deltaTime = 0.015f;//GetFrameTime(); + + // Dropped files logic + //---------------------------------------------------------------------------------- + if (IsFileDropped()) + { + FilePathList droppedFiles = LoadDroppedFiles(); + + // Supports loading .rgs style files (text or binary) and .png style palette images + if (IsFileExtension(droppedFiles.paths[0], ".txt;.rae")) + { + UnloadAutomationEventList(aelist); + aelist = LoadAutomationEventList(droppedFiles.paths[0]); + + eventRecording = false; + + // Reset scene state to play + eventPlaying = true; + playFrameCounter = 0; + currentPlayFrame = 0; + + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + } + + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory + } + //---------------------------------------------------------------------------------- + + // Update player + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_LEFT)) player.position.x -= PLAYER_HOR_SPD*deltaTime; + if (IsKeyDown(KEY_RIGHT)) player.position.x += PLAYER_HOR_SPD*deltaTime; + if (IsKeyDown(KEY_SPACE) && player.canJump) + { + player.speed = -PLAYER_JUMP_SPD; + player.canJump = false; + } + + int hitObstacle = 0; + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + EnvElement *element = &envElements[i]; + Vector2 *p = &(player.position); + if (element->blocking && + element->rect.x <= p->x && + element->rect.x + element->rect.width >= p->x && + element->rect.y >= p->y && + element->rect.y <= p->y + player.speed*deltaTime) + { + hitObstacle = 1; + player.speed = 0.0f; + p->y = element->rect.y; + } + } + + if (!hitObstacle) + { + player.position.y += player.speed*deltaTime; + player.speed += GRAVITY*deltaTime; + player.canJump = false; + } + else player.canJump = true; + + if (IsKeyPressed(KEY_R)) + { + // Reset game state + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + } + //---------------------------------------------------------------------------------- + + // Events playing + // NOTE: Logic must be before Camera update because it depends on mouse-wheel value, + // that can be set by the played event... but some other inputs could be affected + //---------------------------------------------------------------------------------- + if (eventPlaying) + { + // NOTE: Multiple events could be executed in a single frame + while (playFrameCounter == aelist.events[currentPlayFrame].frame) + { + PlayAutomationEvent(aelist.events[currentPlayFrame]); + currentPlayFrame++; + + if (currentPlayFrame == aelist.count) + { + eventPlaying = false; + currentPlayFrame = 0; + playFrameCounter = 0; + + TraceLog(LOG_INFO, "FINISH PLAYING!"); + break; + } + } + + playFrameCounter++; + } + //---------------------------------------------------------------------------------- + + // Update camera + //---------------------------------------------------------------------------------- + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000; + + // WARNING: On event replay, mouse-wheel internal value is set + camera.zoom += ((float)GetMouseWheelMove()*0.05f); + if (camera.zoom > 3.0f) camera.zoom = 3.0f; + else if (camera.zoom < 0.25f) camera.zoom = 0.25f; + + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + EnvElement *element = &envElements[i]; + minX = fminf(element->rect.x, minX); + maxX = fmaxf(element->rect.x + element->rect.width, maxX); + minY = fminf(element->rect.y, minY); + maxY = fmaxf(element->rect.y + element->rect.height, maxY); + } + + Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera); + Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera); + + if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2); + if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2); + if (min.x > 0) camera.offset.x = screenWidth/2 - min.x; + if (min.y > 0) camera.offset.y = screenHeight/2 - min.y; + //---------------------------------------------------------------------------------- + + // Events management + if (IsKeyPressed(KEY_S)) // Toggle events recording + { + if (!eventPlaying) + { + if (eventRecording) + { + StopAutomationEventRecording(); + eventRecording = false; + + ExportAutomationEventList(aelist, "automation.rae"); + + TraceLog(LOG_INFO, "RECORDED FRAMES: %i", aelist.count); + } + else + { + SetAutomationEventBaseFrame(180); + StartAutomationEventRecording(); + eventRecording = true; + } + } + } + else if (IsKeyPressed(KEY_A)) // Toggle events playing (WARNING: Starts next frame) + { + if (!eventRecording && (aelist.count > 0)) + { + // Reset scene state to play + eventPlaying = true; + playFrameCounter = 0; + currentPlayFrame = 0; + + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + } + } + + if (eventRecording || eventPlaying) frameCounter++; + else frameCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(LIGHTGRAY); + + BeginMode2D(camera); + + // Draw environment elements + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + DrawRectangleRec(envElements[i].rect, envElements[i].color); + } + + // Draw player rectangle + DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED); + + EndMode2D(); + + // Draw game controls + DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f)); + + DrawText("Controls:", 20, 20, 10, BLACK); + DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, DARKGRAY); + DrawText("- SPACE: Player jump", 30, 60, 10, DARKGRAY); + DrawText("- R: Reset game state", 30, 80, 10, DARKGRAY); + + DrawText("- S: START/STOP RECORDING INPUT EVENTS", 30, 110, 10, BLACK); + DrawText("- A: REPLAY LAST RECORDED INPUT EVENTS", 30, 130, 10, BLACK); + + // Draw automation events recording indicator + if (eventRecording) + { + DrawRectangle(10, 160, 290, 30, Fade(RED, 0.3f)); + DrawRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f)); + DrawCircle(30, 175, 10, MAROON); + + if (((frameCounter/15)%2) == 1) DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), 50, 170, 10, MAROON); + } + else if (eventPlaying) + { + DrawRectangle(10, 160, 290, 30, Fade(LIME, 0.3f)); + DrawRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f)); + DrawTriangle((Vector2){ 20, 155 + 10 }, (Vector2){ 20, 155 + 30 }, (Vector2){ 40, 155 + 20 }, DARKGREEN); + + if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN); + } + + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_automation_events.png b/examples/core/core_automation_events.png new file mode 100644 index 000000000..ac8cb3b08 Binary files /dev/null and b/examples/core/core_automation_events.png differ diff --git a/examples/core/core_basic_screen_manager.c b/examples/core/core_basic_screen_manager.c index 6051f1752..728ef1257 100644 --- a/examples/core/core_basic_screen_manager.c +++ b/examples/core/core_basic_screen_manager.c @@ -2,12 +2,14 @@ * * raylib [core] examples - basic screen manager * -* This example illustrates a very simple screen manager based on a states machines +* NOTE: This example illustrates a very simple screen manager based on a states machines * -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 4.0 * -* Copyright (c) 2021 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -18,9 +20,9 @@ //------------------------------------------------------------------------------------------ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; -//------------------------------------------------------------------------------------------ -// Main entry point -//------------------------------------------------------------------------------------------ +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c index 3c103a5f2..3cf2c7c5d 100644 --- a/examples/core/core_basic_window.c +++ b/examples/core/core_basic_window.c @@ -4,23 +4,31 @@ * * Welcome to raylib! * -* To test examples, just press F6 and execute raylib_compile_execute script +* To test examples, just press F6 and execute 'raylib_compile_execute' script * Note that compiled executable is placed in the same folder as .c file * +* To test the examples on Web, press F6 and execute 'raylib_compile_execute_web' script +* Web version of the program is generated in the same folder as .c file +* * You can find all basic examples on C:\raylib\raylib\examples folder or * raylib official webpage: www.raylib.com * * Enjoy using raylib. :) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_basic_window_web.c b/examples/core/core_basic_window_web.c index 8ce1922ab..8726908cb 100644 --- a/examples/core/core_basic_window_web.c +++ b/examples/core/core_basic_window_web.c @@ -2,14 +2,16 @@ * * raylib [core] example - Basic window (adapted for HTML5 platform) * -* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI +* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP * As you will notice, code structure is slightly diferent to the other examples... * To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -24,18 +26,18 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; //---------------------------------------------------------------------------------- -// Module Functions Declaration +// Module functions declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { // Initialization //-------------------------------------------------------------------------------------- diff --git a/examples/core/core_custom_frame_control.c b/examples/core/core_custom_frame_control.c index 93181e763..9793fc359 100644 --- a/examples/core/core_custom_frame_control.c +++ b/examples/core/core_custom_frame_control.c @@ -2,7 +2,7 @@ * * raylib [core] example - custom frame control * -* WARNING: This is an example for advance users willing to have full control over +* NOTE: WARNING: This is an example for advanced users willing to have full control over * the frame processes. By default, EndDrawing() calls the following processes: * 1. Draw remaining batch data: rlDrawRenderBatchActive() * 2. SwapScreenBuffer() @@ -17,15 +17,20 @@ * - SetTargetFPS() * - GetFPS() * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 4.0 * -* Copyright (c) 2021 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -81,8 +86,8 @@ int main(void) DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED); - DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON); - DrawText(TextFormat("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK); + DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), (int)position - 40, GetScreenHeight()/2 - 100, 20, MAROON); + DrawText(TextFormat("PosX: %03.0f", position), (int)position - 50, GetScreenHeight()/2 + 40, 20, BLACK); DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY); DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY); @@ -105,12 +110,12 @@ int main(void) waitTime = (1.0f/(float)targetFPS) - updateDrawTime; if (waitTime > 0.0) { - WaitTime((float)waitTime*1000.0f); + WaitTime((float)waitTime); currentTime = GetTime(); deltaTime = (float)(currentTime - previousTime); } } - else deltaTime = updateDrawTime; // Framerate could be variable + else deltaTime = (float)updateDrawTime; // Framerate could be variable previousTime = currentTime; //---------------------------------------------------------------------------------- diff --git a/examples/core/core_custom_logging.c b/examples/core/core_custom_logging.c index 56e168eed..f886267ee 100644 --- a/examples/core/core_custom_logging.c +++ b/examples/core/core_custom_logging.c @@ -2,12 +2,14 @@ * * raylib [core] example - Custom logging * -* This example has been created using raylib 2.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,8 +18,8 @@ #include // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen() #include // Required for: time_t, tm, time(), localtime(), strftime() -// Custom logging funtion -void LogCustom(int msgType, const char *text, va_list args) +// Custom logging function +void CustomLog(int msgType, const char *text, va_list args) { char timeStr[64] = { 0 }; time_t now = time(NULL); @@ -39,16 +41,18 @@ void LogCustom(int msgType, const char *text, va_list args) printf("\n"); } -int main(int argc, char* argv[]) +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - // First thing we do is setting our custom logger to ensure everything raylib logs - // will use our own logger instead of its internal one - SetTraceLogCallback(LogCustom); + // Set custom logger + SetTraceLogCallback(CustomLog); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); diff --git a/examples/core/core_drop_files.c b/examples/core/core_drop_files.c index 5c3af6ab2..2e51d872b 100644 --- a/examples/core/core_drop_files.c +++ b/examples/core/core_drop_files.c @@ -2,17 +2,27 @@ * * raylib [core] example - Windows drop files * -* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) +* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.2 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#include // Required for: calloc(), free() + +#define MAX_FILEPATH_RECORDED 4096 +#define MAX_FILEPATH_SIZE 2048 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -22,8 +32,14 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); - int count = 0; - char **droppedFiles = { 0 }; + int filePathCounter = 0; + char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths + + // Allocate space for the required file paths + for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) + { + filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1); + } SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -35,7 +51,18 @@ int main(void) //---------------------------------------------------------------------------------- if (IsFileDropped()) { - droppedFiles = GetDroppedFiles(&count); + FilePathList droppedFiles = LoadDroppedFiles(); + + for (int i = 0, offset = filePathCounter; i < (int)droppedFiles.count; i++) + { + if (filePathCounter < (MAX_FILEPATH_RECORDED - 1)) + { + TextCopy(filePaths[offset + i], droppedFiles.paths[i]); + filePathCounter++; + } + } + + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } //---------------------------------------------------------------------------------- @@ -45,20 +72,20 @@ int main(void) ClearBackground(RAYWHITE); - if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); + if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); else { DrawText("Dropped files:", 100, 40, 20, DARKGRAY); - for (int i = 0; i < count; i++) + for (int i = 0; i < filePathCounter; i++) { if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); - DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); + DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY); } - DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); + DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY); } EndDrawing(); @@ -67,7 +94,10 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - ClearDroppedFiles(); // Clear internal buffers + for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) + { + RL_FREE(filePaths[i]); // Free allocated memory for all filepaths + } CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 7da5b94e8..f9310fdc3 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -8,25 +8,25 @@ * - PLAYSTATION(R)3 Controller * Check raylib.h for buttons configuration * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.1, last time updated with raylib 4.2 * -* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" // NOTE: Gamepad name ID depends on drivers and OS -#define XBOX360_LEGACY_NAME_ID "Xbox Controller" -#if defined(PLATFORM_RPI) - #define XBOX360_NAME_ID "Microsoft X-Box 360 pad" - #define PS3_NAME_ID "PLAYSTATION(R)3 Controller" -#else - #define XBOX360_NAME_ID "Xbox 360 Controller" - #define PS3_NAME_ID "PLAYSTATION(R)3 Controller" -#endif +#define XBOX_ALIAS_1 "xbox" +#define XBOX_ALIAS_2 "x-box" +#define PS_ALIAS "playstation" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -41,9 +41,19 @@ int main(void) Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); Texture2D texXboxPad = LoadTexture("resources/xbox.png"); + // Set axis deadzones + const float leftStickDeadzoneX = 0.1f; + const float leftStickDeadzoneY = 0.1f; + const float rightStickDeadzoneX = 0.1f; + const float rightStickDeadzoneY = 0.1f; + const float leftTriggerDeadzone = -0.9f; + const float rightTriggerDeadzone = -0.9f; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- + int gamepad = 0; // which gamepad to display + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -58,108 +68,190 @@ int main(void) ClearBackground(RAYWHITE); - if (IsGamepadAvailable(0)) - { - DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK); + if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--; + if (IsKeyPressed(KEY_RIGHT)) gamepad++; - if (TextIsEqual(GetGamepadName(0), XBOX360_NAME_ID) || TextIsEqual(GetGamepadName(0), XBOX360_LEGACY_NAME_ID)) + if (IsGamepadAvailable(gamepad)) + { + DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); + + // Get axis values + float leftStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X); + float leftStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y); + float rightStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X); + float rightStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y); + float leftTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER); + float rightTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER); + + // Calculate deadzones + if (leftStickX > -leftStickDeadzoneX && leftStickX < leftStickDeadzoneX) leftStickX = 0.0f; + if (leftStickY > -leftStickDeadzoneY && leftStickY < leftStickDeadzoneY) leftStickY = 0.0f; + if (rightStickX > -rightStickDeadzoneX && rightStickX < rightStickDeadzoneX) rightStickX = 0.0f; + if (rightStickY > -rightStickDeadzoneY && rightStickY < rightStickDeadzoneY) rightStickY = 0.0f; + if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f; + if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f; + + if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1) { DrawTexture(texXboxPad, 0, 0, DARKGRAY); // Draw buttons: xbox home - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED); // Draw buttons: basic - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD); // Draw buttons: d-pad DrawRectangle(317, 202, 19, 71, BLACK); DrawRectangle(293, 228, 69, 19, BLACK); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED); // Draw buttons: left-right back - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED); // Draw axis: left joystick + Color leftGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 34, LIGHTGRAY); - DrawCircle(259 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20), - 152 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK); + DrawCircle(259 + (int)(leftStickX*20), + 152 + (int)(leftStickY*20), 25, leftGamepadColor); // Draw axis: right joystick + Color rightGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 33, LIGHTGRAY); - DrawCircle(461 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), - 237 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); + DrawCircle(461 + (int)(rightStickX*20), + 237 + (int)(rightStickY*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(170, 30, 15, 70, GRAY); DrawRectangle(604, 30, 15, 70, GRAY); - DrawRectangle(170, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED); - DrawRectangle(604, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED); + DrawRectangle(170, 30, 15, (int)(((1 + leftTrigger)/2)*70), RED); + DrawRectangle(604, 30, 15, (int)(((1 + rightTrigger)/2)*70), RED); - //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); - //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); + //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); + //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); } - else if (TextIsEqual(GetGamepadName(0), PS3_NAME_ID)) + else if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS) > -1) { DrawTexture(texPs3Pad, 0, 0, DARKGRAY); // Draw buttons: ps - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED); // Draw buttons: basic - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK); // Draw buttons: d-pad DrawRectangle(225, 132, 24, 84, BLACK); DrawRectangle(195, 161, 84, 25, BLACK); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED); // Draw buttons: left-right back buttons - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED); - if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED); // Draw axis: left joystick + Color leftGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 31, LIGHTGRAY); - DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); + DrawCircle(319 + (int)(leftStickX*20), + 255 + (int)(leftStickY*20), 25, leftGamepadColor); // Draw axis: right joystick + Color rightGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 31, LIGHTGRAY); - DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); + DrawCircle(475 + (int)(rightStickX*20), + 255 + (int)(rightStickY*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(169, 48, 15, 70, GRAY); DrawRectangle(611, 48, 15, 70, GRAY); - DrawRectangle(169, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED); - DrawRectangle(611, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED); + DrawRectangle(169, 48, 15, (int)(((1 + leftTrigger)/2)*70), RED); + DrawRectangle(611, 48, 15, (int)(((1 + rightTrigger)/2)*70), RED); } else { - DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY); - // TODO: Draw generic gamepad + // Draw background: generic + DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY); + + // Draw buttons: basic + DrawCircle(365, 170, 12, RAYWHITE); + DrawCircle(405, 170, 12, RAYWHITE); + DrawCircle(445, 170, 12, RAYWHITE); + DrawCircle(516, 191, 17, RAYWHITE); + DrawCircle(551, 227, 17, RAYWHITE); + DrawCircle(587, 191, 17, RAYWHITE); + DrawCircle(551, 155, 17, RAYWHITE); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(365, 170, 10, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(405, 170, 10, GREEN); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(445, 170, 10, BLUE); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(516, 191, 15, GOLD); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(551, 227, 15, BLUE); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(587, 191, 15, GREEN); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(551, 155, 15, RED); + + // Draw buttons: d-pad + DrawRectangle(245, 145, 28, 88, RAYWHITE); + DrawRectangle(215, 174, 88, 29, RAYWHITE); + DrawRectangle(247, 147, 24, 84, BLACK); + DrawRectangle(217, 176, 84, 25, BLACK); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(247, 147, 24, 29, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(247, 147 + 54, 24, 30, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(217, 176, 30, 25, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED); + + // Draw buttons: left-right back + DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, DARKGRAY); + DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, DARKGRAY); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, RED); + + // Draw axis: left joystick + Color leftGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; + DrawCircle(345, 260, 40, BLACK); + DrawCircle(345, 260, 35, LIGHTGRAY); + DrawCircle(345 + (int)(leftStickX*20), + 260 + (int)(leftStickY*20), 25, leftGamepadColor); + + // Draw axis: right joystick + Color rightGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; + DrawCircle(465, 260, 40, BLACK); + DrawCircle(465, 260, 35, LIGHTGRAY); + DrawCircle(465 + (int)(rightStickX*20), + 260 + (int)(rightStickY*20), 25, rightGamepadColor); + + // Draw axis: left-right triggers + DrawRectangle(151, 110, 15, 70, GRAY); + DrawRectangle(644, 110, 15, 70, GRAY); + DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED); + DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED); + } DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON); @@ -169,12 +261,12 @@ int main(void) DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY); } - if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); + if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY); } else { - DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY); + DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY); DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); } diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c new file mode 100644 index 000000000..096294681 --- /dev/null +++ b/examples/core/core_input_gamepad_info.c @@ -0,0 +1,83 @@ +/******************************************************************************************* +* +* raylib [core] example - Gamepad information +* +* NOTE: This example requires a Gamepad connected to the system +* Check raylib.h for buttons configuration +* +* Example originally created with raylib 4.6, last time updated with raylib 4.6 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation + + InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (int i = 0, y = 5; i < 4; i++) // MAX_GAMEPADS = 4 + { + if (IsGamepadAvailable(i)) + { + DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 10, BLACK); + y += 11; + DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 10, BLACK); + y += 11; + + for (int axis = 0; axis < GetGamepadAxisCount(i); axis++) + { + DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 10, BLACK); + y += 11; + } + + for (int button = 0; button < 32; button++) + { + DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 10, BLACK); + y += 11; + } + } + } + + DrawFPS(GetScreenWidth() - 100, 100); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +} diff --git a/examples/core/core_input_gestures.c b/examples/core/core_input_gestures.c index 50bbff7ef..27ecef56e 100644 --- a/examples/core/core_input_gestures.c +++ b/examples/core/core_input_gestures.c @@ -2,18 +2,22 @@ * * raylib [core] example - Input Gestures Detection * -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 4.2 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include #define MAX_GESTURE_STRINGS 20 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -53,16 +57,16 @@ int main(void) // Store gesture string switch (currentGesture) { - case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break; - case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; - case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; - case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; - case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; - case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; - case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; - case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; - case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; - case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; + case GESTURE_TAP: TextCopy(gestureStrings[gesturesCount], "GESTURE TAP"); break; + case GESTURE_DOUBLETAP: TextCopy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; + case GESTURE_HOLD: TextCopy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; + case GESTURE_DRAG: TextCopy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; + case GESTURE_SWIPE_RIGHT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; + case GESTURE_SWIPE_LEFT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; + case GESTURE_SWIPE_UP: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; + case GESTURE_SWIPE_DOWN: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; + case GESTURE_PINCH_IN: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; + case GESTURE_PINCH_OUT: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; default: break; } @@ -71,7 +75,7 @@ int main(void) // Reset gestures strings if (gesturesCount >= MAX_GESTURE_STRINGS) { - for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0"); + for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0"); gesturesCount = 0; } diff --git a/examples/core/core_input_gestures_web.c b/examples/core/core_input_gestures_web.c new file mode 100644 index 000000000..e1492244c --- /dev/null +++ b/examples/core/core_input_gestures_web.c @@ -0,0 +1,330 @@ +/******************************************************************************************* +* +* raylib [core] example - Input Gestures for Web +* +* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev +* +* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 ubkp (@ubkp) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "math.h" // Required for the protractor angle graphic drawing + +#if defined(PLATFORM_WEB) + #include // Required for the Web/HTML5 +#endif + +//-------------------------------------------------------------------------------------- +// Global definitions and declarations +//-------------------------------------------------------------------------------------- + +// Common variables definitions +//-------------------------------------------------------------------------------------- +int screenWidth = 800; // Update depending on web canvas +const int screenHeight = 450; +Vector2 messagePosition = { 160, 7 }; + +// Last gesture variables definitions +//-------------------------------------------------------------------------------------- +int lastGesture = 0; +Vector2 lastGesturePosition = { 165, 130 }; + +// Gesture log variables definitions and functions declarations +//-------------------------------------------------------------------------------------- +#define GESTURE_LOG_SIZE 20 +char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures +int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around) +int previousGesture = 0; + +char const *GetGestureName(int i) +{ + switch (i) { + case 0: return "None"; break; + case 1: return "Tap"; break; + case 2: return "Double Tap"; break; + case 4: return "Hold"; break; + case 8: return "Drag"; break; + case 16: return "Swipe Right"; break; + case 32: return "Swipe Left"; break; + case 64: return "Swipe Up"; break; + case 128: return "Swipe Down"; break; + case 256: return "Pinch In"; break; + case 512: return "Pinch Out"; break; + default: return "Unknown"; break; + } +} + +Color GetGestureColor(int i) +{ + switch (i) { + case 0: return BLACK; break; + case 1: return BLUE; break; + case 2: return SKYBLUE; break; + case 4: return BLACK; break; + case 8: return LIME; break; + case 16: return RED; break; + case 32: return RED; break; + case 64: return RED; break; + case 128: return RED; break; + case 256: return VIOLET; break; + case 512: return ORANGE; break; + default: return BLACK; break; + } +} + +int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events + +Color gestureColor = { 0, 0, 0, 255 }; +Rectangle logButton1 = { 53, 7, 48, 26 }; +Rectangle logButton2 = { 108, 7, 36, 26 }; +Vector2 gestureLogPosition = { 10, 10 }; + +// Protractor variables definitions +//-------------------------------------------------------------------------------------- +float angleLength = 90.0f; +float currentAngleDegrees = 0.0f; +Vector2 finalVector = { 0.0f, 0.0f }; +char currentAngleStr[7] = ""; +Vector2 protractorPosition = { 266.0f, 315.0f }; + +// Update +//-------------------------------------------------------------------------------------- +void Update(void) +{ + // Handle common + //-------------------------------------------------------------------------------------- + int i, ii; // Iterators that will be reused by all for loops + const int currentGesture = GetGestureDetected(); + const float currentDragDegrees = GetGestureDragAngle(); + const float currentPitchDegrees = GetGesturePinchAngle(); + const int touchCount = GetTouchPointCount(); + + // Handle last gesture + //-------------------------------------------------------------------------------------- + if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display + + // Handle gesture log + //-------------------------------------------------------------------------------------- + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) + { + if (CheckCollisionPointRec(GetMousePosition(), logButton1)) + { + switch (logMode) + { + case 3: logMode=2; break; + case 2: logMode=3; break; + case 1: logMode=0; break; + default: logMode=1; break; + } + } + else if (CheckCollisionPointRec(GetMousePosition(), logButton2)) + { + switch (logMode) + { + case 3: logMode=1; break; + case 2: logMode=0; break; + case 1: logMode=3; break; + default: logMode=2; break; + } + } + } + + int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled + if (currentGesture !=0) + { + if (logMode == 3) // 3 hides repeated events and hide hold events + { + if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1; + } + else if (logMode == 2) // 2 shows repeated events but hide hold events + { + if (currentGesture != 4) fillLog = 1; + } + else if (logMode == 1) // 1 hides repeated events + { + if (currentGesture != previousGesture) fillLog = 1; + } + else // 0 shows repeated events + { + fillLog = 1; + } + } + + if (fillLog) // If one of the conditions from logMode was met, fill the gesture log + { + previousGesture = currentGesture; + gestureColor = GetGestureColor(currentGesture); + if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE; + gestureLogIndex--; + + // Copy the gesture respective name to the gesture log array + TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture)); + } + + // Handle protractor + //-------------------------------------------------------------------------------------- + if (currentGesture > 255) // aka Pinch In and Pinch Out + { + currentAngleDegrees = currentPitchDegrees; + } + else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down + { + currentAngleDegrees = currentDragDegrees; + } + else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab + { + currentAngleDegrees = 0.0f; + } + + float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians + finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display + + // Handle touch and mouse pointer points + //-------------------------------------------------------------------------------------- + #define MAX_TOUCH_COUNT 32 + + Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 }; + Vector2 mousePosition = {0, 0}; + if (currentGesture != GESTURE_NONE) + { + if (touchCount != 0) + { + for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions + } + else mousePosition = GetMousePosition(); + } + + // Draw + //-------------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw common + //-------------------------------------------------------------------------------------- + DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); + DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); + DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); + DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK); + + // Draw last gesture + //-------------------------------------------------------------------------------------- + DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); + DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); + DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); + DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); + DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); + DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); + DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); + DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); + DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); + DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); + DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); + DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); + DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); + DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); + for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); + + // Draw gesture log + //-------------------------------------------------------------------------------------- + DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); + + // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) + for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); + Color logButton1Color, logButton2Color; + switch (logMode) + { + case 3: logButton1Color=MAROON; logButton2Color=MAROON; break; + case 2: logButton1Color=GRAY; logButton2Color=MAROON; break; + case 1: logButton1Color=MAROON; logButton2Color=GRAY; break; + default: logButton1Color=GRAY; logButton2Color=GRAY; break; + } + DrawRectangleRec(logButton1, logButton1Color); + DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); + DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); + DrawRectangleRec(logButton2, logButton2Color); + DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); + DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); + + // Draw protractor + //-------------------------------------------------------------------------------------- + DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); + const char *angleString = TextFormat("%f", currentAngleDegrees); + const int angleStringDot = TextFindIndex(angleString, "."); + const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); + DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); + DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); + DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY); + DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY); + DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN); + DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN); + DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); + DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); + DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); + DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); + DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); + DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); + DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); + DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); + if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor); + + // Draw touch and mouse pointer points + //-------------------------------------------------------------------------------------- + if (currentGesture != GESTURE_NONE) + { + if ( touchCount != 0 ) + { + for (i = 0; i < touchCount; i++) + { + DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f)); + DrawCircleV(touchPosition[i], 5.0f, gestureColor); + } + + if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor); + } + else + { + DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f)); + DrawCircleV(mousePosition, 5.0f, gestureColor); + } + } + + EndDrawing(); + //-------------------------------------------------------------------------------------- + +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web"); + //-------------------------------------------------------------------------------------- + + // Main game loop + //-------------------------------------------------------------------------------------- + #if defined(PLATFORM_WEB) + emscripten_set_main_loop(Update, 0, 1); + #else + SetTargetFPS(60); + while (!WindowShouldClose()) Update(); // Detect window close button or ESC key + #endif + //-------------------------------------------------------------------------------------- + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_input_gestures_web.png b/examples/core/core_input_gestures_web.png new file mode 100644 index 000000000..dd604e84b Binary files /dev/null and b/examples/core/core_input_gestures_web.png differ diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c index bbb71ee38..8e74b93b0 100644 --- a/examples/core/core_input_keys.c +++ b/examples/core/core_input_keys.c @@ -2,15 +2,20 @@ * * raylib [core] example - Keyboard input * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_input_mouse.c b/examples/core/core_input_mouse.c index c3415e8b7..e6a3e15dc 100644 --- a/examples/core/core_input_mouse.c +++ b/examples/core/core_input_mouse.c @@ -2,15 +2,20 @@ * * raylib [core] example - Mouse input * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 4.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_input_mouse_wheel.c b/examples/core/core_input_mouse_wheel.c index 232d62c1e..d261e9348 100644 --- a/examples/core/core_input_mouse_wheel.c +++ b/examples/core/core_input_mouse_wheel.c @@ -2,15 +2,20 @@ * * raylib [core] examples - Mouse wheel input * -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.1, last time updated with raylib 1.3 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -31,7 +36,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - boxPositionY -= (GetMouseWheelMove()*scrollSpeed); + boxPositionY -= (int)(GetMouseWheelMove()*scrollSpeed); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c index ef15a9663..73b363576 100644 --- a/examples/core/core_input_multitouch.c +++ b/examples/core/core_input_multitouch.c @@ -2,12 +2,14 @@ * * raylib [core] example - Input multitouch * -* This example has been created using raylib 2.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.1, last time updated with raylib 2.5 * * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,6 +17,9 @@ #define MAX_TOUCH_POINTS 10 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -34,8 +39,12 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // Get multiple touchpoints - for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i); + // Get the touch point count ( how many fingers are touching the screen ) + int tCount = GetTouchPointCount(); + // Clamp touch points available ( set the maximum touch points allowed ) + if(tCount > MAX_TOUCH_POINTS) tCount = MAX_TOUCH_POINTS; + // Get touch points positions + for (int i = 0; i < tCount; ++i) touchPositions[i] = GetTouchPosition(i); //---------------------------------------------------------------------------------- // Draw @@ -44,7 +53,7 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + for (int i = 0; i < tCount; ++i) { // Make sure point is not (0, 0) as this means there is no touch for it if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0)) @@ -67,4 +76,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_input_virtual_controls.c b/examples/core/core_input_virtual_controls.c new file mode 100644 index 000000000..bbbad208f --- /dev/null +++ b/examples/core/core_input_virtual_controls.c @@ -0,0 +1,123 @@ +/******************************************************************************************* +* +* raylib [core] example - input virtual controls +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example create by GreenSnakeLinux (@GreenSnakeLinux), +* lighter by oblerion (@oblerion) and +* reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - input virtual controls"); + + const float dpadX = 90; + const float dpadY = 300; + const float dpadRad = 25.0f;//radius of each pad + Color dpadColor = BLUE; + int dpadKeydown = -1;//-1 if not down, else 0,1,2,3 + + + const float dpadCollider[4][2]= // collider array with x,y position + { + {dpadX,dpadY-dpadRad*1.5f},//up + {dpadX-dpadRad*1.5f,dpadY},//left + {dpadX+dpadRad*1.5f,dpadY},//right + {dpadX,dpadY+dpadRad*1.5f}//down + }; + const char dpadLabel[4]="XYBA";//label of Dpad + + float playerX=100; + float playerY=100; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //-------------------------------------------------------------------------- + dpadKeydown = -1; //reset + int inputX = 0; + int inputY = 0; + if(GetTouchPointCount()>0) + {//use touch pos + inputX = GetTouchX(); + inputY = GetTouchY(); + } + else + {//use mouse pos + inputX = GetMouseX(); + inputY = GetMouseY(); + } + for(int i=0;i<4;i++) + { + //test distance each collider and input < radius + if( fabsf(dpadCollider[i][1]-inputY) + fabsf(dpadCollider[i][0]-inputX) < dpadRad) + { + dpadKeydown = i; + break; + } + } + // move player + switch(dpadKeydown){ + case 0: playerY -= 50*GetFrameTime(); + break; + case 1: playerX -= 50*GetFrameTime(); + break; + case 2: playerX += 50*GetFrameTime(); + break; + case 3: playerY += 50*GetFrameTime(); + default:; + }; + //-------------------------------------------------------------------------- + // Draw + //-------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + for(int i=0;i<4;i++) + { + //draw all pad + DrawCircleV((Vector2) { dpadCollider[i][0], dpadCollider[i][1] }, dpadRad, dpadColor); + if(i!=dpadKeydown) + { + //draw label + DrawText(TextSubtext(dpadLabel,i,1), + (int)dpadCollider[i][0]-7, + (int)dpadCollider[i][1]-8,20,BLACK); + } + } + + DrawRectangleRec((Rectangle) { playerX - 4, playerY - 4, 75, 28 }, RED); + DrawText("Player", (int)playerX, (int)playerY, 20, WHITE); + EndDrawing(); + //-------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + diff --git a/examples/core/core_input_virtual_controls.png b/examples/core/core_input_virtual_controls.png new file mode 100644 index 000000000..cb1444598 Binary files /dev/null and b/examples/core/core_input_virtual_controls.png differ diff --git a/examples/core/core_loading_thread.c b/examples/core/core_loading_thread.c index 773ad2eae..8e09c99da 100644 --- a/examples/core/core_loading_thread.c +++ b/examples/core/core_loading_thread.c @@ -1,19 +1,21 @@ /******************************************************************************************* * -* raylib example - loading thread +* raylib [core] example - loading thread * -* NOTE: This example requires linking with pthreads library, -* on MinGW, it can be accomplished passing -static parameter to compiler +* NOTE: This example requires linking with pthreads library on MinGW, +* it can be accomplished passing -static parameter to compiler * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.0 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +// WARNING: This example does not build on Windows with MSVC compiler #include "pthread.h" // POSIX style threads management #include // C11 atomic data types @@ -22,11 +24,14 @@ // Using C11 atomics for synchronization // NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization -static atomic_bool dataLoaded = ATOMIC_VAR_INIT(false); // Data Loaded completion indicator +static atomic_bool dataLoaded = false; // Data Loaded completion indicator static void *LoadDataThread(void *arg); // Loading data thread function declaration -static int dataProgress = 0; // Data progress accumulator +static atomic_int dataProgress = 0; // Data progress accumulator +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -36,7 +41,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread"); - pthread_t threadId; // Loading data thread id + pthread_t threadId = { 0 }; // Loading data thread id enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING; int framesCounter = 0; @@ -65,9 +70,13 @@ int main(void) case STATE_LOADING: { framesCounter++; - if (atomic_load(&dataLoaded)) + if (atomic_load_explicit(&dataLoaded, memory_order_relaxed)) { framesCounter = 0; + int error = pthread_join(threadId, NULL); + if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread"); + else TraceLog(LOG_INFO, "Loading thread terminated successfully"); + state = STATE_FINISHED; } } break; @@ -76,8 +85,8 @@ int main(void) if (IsKeyPressed(KEY_ENTER)) { // Reset everything to launch again - atomic_store(&dataLoaded, false); - dataProgress = 0; + atomic_store_explicit(&dataLoaded, false, memory_order_relaxed); + atomic_store_explicit(&dataProgress, 0, memory_order_relaxed); state = STATE_WAITING; } } break; @@ -96,7 +105,7 @@ int main(void) case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break; case STATE_LOADING: { - DrawRectangle(150, 200, dataProgress, 60, SKYBLUE); + DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE); if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE); } break; @@ -137,11 +146,11 @@ static void *LoadDataThread(void *arg) // We accumulate time over a global variable to be used in // main thread as a progress bar - dataProgress = timeCounter/10; + atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed); } // When data has finished loading, we set global variable - atomic_store(&dataLoaded, true); + atomic_store_explicit(&dataLoaded, true, memory_order_relaxed); return NULL; } diff --git a/examples/core/core_quat_conversion.c b/examples/core/core_quat_conversion.c deleted file mode 100644 index a60e40007..000000000 --- a/examples/core/core_quat_conversion.c +++ /dev/null @@ -1,132 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - quat conversions -* -* Generally you should really stick to eulers OR quats... -* This tests that various conversions are equivalent. -* -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2020-2021 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#include "raymath.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions"); - - Camera3D camera = { 0 }; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type - - // Load a cylinder model for testing - Model model = LoadModelFromMesh(GenMeshCylinder(0.2f, 1.0f, 32)); - - // Generic quaternion for operations - Quaternion q1 = { 0 }; - - // Transform matrices required to draw 4 cylinders - Matrix m1 = { 0 }; - Matrix m2 = { 0 }; - Matrix m3 = { 0 }; - Matrix m4 = { 0 }; - - // Generic vectors for rotations - Vector3 v1 = { 0 }; - Vector3 v2 = { 0 }; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //-------------------------------------------------------------------------------------- - if (v2.x < 0) v2.x += PI*2; - if (v2.y < 0) v2.y += PI*2; - if (v2.z < 0) v2.z += PI*2; - - if (!IsKeyDown(KEY_SPACE)) - { - v1.x += 0.01f; - v1.y += 0.03f; - v1.z += 0.05f; - } - - if (v1.x > PI*2) v1.x -= PI*2; - if (v1.y > PI*2) v1.y -= PI*2; - if (v1.z > PI*2) v1.z -= PI*2; - - q1 = QuaternionFromEuler(v1.x, v1.y, v1.z); - m1 = MatrixRotateZYX(v1); - m2 = QuaternionToMatrix(q1); - - q1 = QuaternionFromMatrix(m1); - m3 = QuaternionToMatrix(q1); - - v2 = QuaternionToEuler(q1); // Angles returned in radians - - m4 = MatrixRotateZYX(v2); - //-------------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - model.transform = m1; - DrawModel(model, (Vector3){ -1, 0, 0 }, 1.0f, RED); - - model.transform = m2; - DrawModel(model, (Vector3){ 1, 0, 0 }, 1.0f, RED); - - model.transform = m3; - DrawModel(model, (Vector3){ 0, 0, 0 }, 1.0f, RED); - - model.transform = m4; - DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED); - - DrawGrid(10, 1.0f); - - EndMode3D(); - - DrawText(TextFormat("%2.3f", v1.x), 20, 20, 20, (v1.x == v2.x)? GREEN: BLACK); - DrawText(TextFormat("%2.3f", v1.y), 20, 40, 20, (v1.y == v2.y)? GREEN: BLACK); - DrawText(TextFormat("%2.3f", v1.z), 20, 60, 20, (v1.z == v2.z)? GREEN: BLACK); - - DrawText(TextFormat("%2.3f", v2.x), 200, 20, 20, (v1.x == v2.x)? GREEN: BLACK); - DrawText(TextFormat("%2.3f", v2.y), 200, 40, 20, (v1.y == v2.y)? GREEN: BLACK); - DrawText(TextFormat("%2.3f", v2.z), 200, 60, 20, (v1.z == v2.z)? GREEN: BLACK); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadModel(model); // Unload model data (mesh and materials) - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/core/core_quat_conversion.png b/examples/core/core_quat_conversion.png deleted file mode 100644 index d4a9d14f1..000000000 Binary files a/examples/core/core_quat_conversion.png and /dev/null differ diff --git a/examples/core/core_random_sequence.c b/examples/core/core_random_sequence.c new file mode 100644 index 000000000..2f7c3be95 --- /dev/null +++ b/examples/core/core_random_sequence.c @@ -0,0 +1,176 @@ +/******************************************************************************************* +* +* raylib [core] example - Generates a random sequence +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Dalton Overmyer (@REDl3east) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +#include // Required for: malloc() and free() + +typedef struct ColorRect{ + Color c; + Rectangle r; +} ColorRect; + +static Color GenerateRandomColor(); +static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight); +static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount); +static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence"); + + int rectCount = 20; + float rectSize = (float)screenWidth/rectCount; + ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + if(IsKeyPressed(KEY_SPACE)) + { + ShuffleColorRectSequence(rectangles, rectCount); + } + + if(IsKeyPressed(KEY_UP)) + { + rectCount++; + rectSize = (float)screenWidth/rectCount; + free(rectangles); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); + } + + if(IsKeyPressed(KEY_DOWN)) + { + if(rectCount >= 4){ + rectCount--; + rectSize = (float)screenWidth/rectCount; + free(rectangles); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); + } + } + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + int fontSize = 20; + for(int x=0;xc = r2->c; + r1->r.height = r2->r.height; + r1->r.y = r2->r.y; + r2->c = tmp.c; + r2->r.height = tmp.r.height; + r2->r.y = tmp.r.y; + + } + UnloadRandomSequence(seq); +} + +static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color) +{ + int spaceSize = MeasureText(" ", fontSize); + int pressSize = MeasureText("Press", fontSize); + int keySize = MeasureText(key, fontSize); + int textSize = MeasureText(text, fontSize); + int totalSize = pressSize + 2 * spaceSize + keySize + 2 * spaceSize + textSize; + int textSizeCurrent = 0; + + DrawText("Press", posX, posY, fontSize, color); + textSizeCurrent += pressSize + 2 * spaceSize; + DrawText(key, posX + textSizeCurrent, posY, fontSize, RED); + DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED); + textSizeCurrent += keySize + 2 * spaceSize; + DrawText(text, posX + textSizeCurrent, posY, fontSize, color); +} \ No newline at end of file diff --git a/examples/core/core_random_sequence.png b/examples/core/core_random_sequence.png new file mode 100644 index 000000000..206aa8b40 Binary files /dev/null and b/examples/core/core_random_sequence.png differ diff --git a/examples/core/core_random_values.c b/examples/core/core_random_values.c index b44b5faf4..46516ea1c 100644 --- a/examples/core/core_random_values.c +++ b/examples/core/core_random_values.c @@ -2,15 +2,20 @@ * * raylib [core] example - Generate random values * -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.1, last time updated with raylib 1.1 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -24,7 +29,7 @@ int main(void) int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) - int framesCounter = 0; // Variable used to count frames + unsigned int framesCounter = 0; // Variable used to count frames SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/core/core_scissor_test.c b/examples/core/core_scissor_test.c index 56eb84f80..62ae080cb 100644 --- a/examples/core/core_scissor_test.c +++ b/examples/core/core_scissor_test.c @@ -2,17 +2,22 @@ * * raylib [core] example - Scissor test * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.0 * * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Dill (@MysteriousSpace) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Dill (@MysteriousSpace) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_smooth_pixelperfect.c b/examples/core/core_smooth_pixelperfect.c index e0c6d1976..d76557651 100644 --- a/examples/core/core_smooth_pixelperfect.c +++ b/examples/core/core_smooth_pixelperfect.c @@ -1,14 +1,16 @@ /******************************************************************************************* * -* raylib [core] example - smooth pixel-perfect camera -* -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* raylib [core] example - Smooth Pixel-perfect camera * +* Example originally created with raylib 3.7, last time updated with raylib 4.0 +* * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and * reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,6 +18,9 @@ #include // Required for: sinf(), cosf() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -64,18 +69,18 @@ int main(void) rotation += 60.0f*GetFrameTime(); // Rotate the rectangles, 60 degrees per second // Make the camera move to demonstrate the effect - cameraX = (sinf(GetTime())*50.0f) - 10.0f; - cameraY = cosf(GetTime())*30.0f; + cameraX = (sinf((float)GetTime())*50.0f) - 10.0f; + cameraY = cosf((float)GetTime())*30.0f; // Set the camera's target to the values computed above screenSpaceCamera.target = (Vector2){ cameraX, cameraY }; // Round worldSpace coordinates, keep decimals into screenSpace coordinates - worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x; + worldSpaceCamera.target.x = truncf(screenSpaceCamera.target.x); screenSpaceCamera.target.x -= worldSpaceCamera.target.x; screenSpaceCamera.target.x *= virtualRatio; - worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y; + worldSpaceCamera.target.y = truncf(screenSpaceCamera.target.y); screenSpaceCamera.target.y -= worldSpaceCamera.target.y; screenSpaceCamera.target.y *= virtualRatio; //---------------------------------------------------------------------------------- diff --git a/examples/core/core_split_screen.png b/examples/core/core_split_screen.png deleted file mode 100644 index eace9027b..000000000 Binary files a/examples/core/core_split_screen.png and /dev/null differ diff --git a/examples/core/core_storage_values.c b/examples/core/core_storage_values.c index 2ae1cc393..70386da6c 100644 --- a/examples/core/core_storage_values.c +++ b/examples/core/core_storage_values.c @@ -2,21 +2,34 @@ * * raylib [core] example - Storage save/load values * -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 4.2 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#include // Required for: calloc(), free() + +#define STORAGE_DATA_FILE "storage.data" // Storage file + // NOTE: Storage positions must start with 0, directly related to file memory layout typedef enum { STORAGE_POSITION_SCORE = 0, STORAGE_POSITION_HISCORE = 1 } StorageData; +// Persistent storage functions +static bool SaveStorageValue(unsigned int position, int value); +static int LoadStorageValue(unsigned int position); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -84,4 +97,97 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; +} + +// Save integer value to storage file (to defined position) +// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer) +bool SaveStorageValue(unsigned int position, int value) +{ + bool success = false; + int dataSize = 0; + unsigned int newDataSize = 0; + unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize); + unsigned char *newFileData = NULL; + + if (fileData != NULL) + { + if (dataSize <= (position*sizeof(int))) + { + // Increase data size up to position and store value + newDataSize = (position + 1)*sizeof(int); + newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize); + + if (newFileData != NULL) + { + // RL_REALLOC succeded + int *dataPtr = (int *)newFileData; + dataPtr[position] = value; + } + else + { + // RL_REALLOC failed + TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", STORAGE_DATA_FILE, dataSize, position*sizeof(int)); + + // We store the old size of the file + newFileData = fileData; + newDataSize = dataSize; + } + } + else + { + // Store the old size of the file + newFileData = fileData; + newDataSize = dataSize; + + // Replace value on selected position + int *dataPtr = (int *)newFileData; + dataPtr[position] = value; + } + + success = SaveFileData(STORAGE_DATA_FILE, newFileData, newDataSize); + RL_FREE(newFileData); + + TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value); + } + else + { + TraceLog(LOG_INFO, "FILEIO: [%s] File created successfully", STORAGE_DATA_FILE); + + dataSize = (position + 1)*sizeof(int); + fileData = (unsigned char *)RL_MALLOC(dataSize); + int *dataPtr = (int *)fileData; + dataPtr[position] = value; + + success = SaveFileData(STORAGE_DATA_FILE, fileData, dataSize); + UnloadFileData(fileData); + + TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value); + } + + return success; +} + +// Load integer value from storage file (from defined position) +// NOTE: If requested position could not be found, value 0 is returned +int LoadStorageValue(unsigned int position) +{ + int value = 0; + int dataSize = 0; + unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize); + + if (fileData != NULL) + { + if (dataSize < ((int)(position*4))) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position); + else + { + int *dataPtr = (int *)fileData; + value = dataPtr[position]; + } + + UnloadFileData(fileData); + + TraceLog(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", STORAGE_DATA_FILE, value); + } + + return value; } \ No newline at end of file diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index 65f0dec65..021698edb 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -2,10 +2,12 @@ * * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * -* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,10 +15,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -34,7 +39,6 @@ int main(void) .vResolution = 1200, // Vertical resolution in pixels .hScreenSize = 0.133793f, // Horizontal size in meters .vScreenSize = 0.0669f, // Vertical size in meters - .vScreenCenter = 0.04678f, // Screen center in meters .eyeToScreenDistance = 0.041f, // Distance between eye and display in meters .lensSeparationDistance = 0.07f, // Lens separation distance in meters .interpupillaryDistance = 0.07f, // IPD (distance between pupils) in meters @@ -78,7 +82,11 @@ int main(void) // Initialize framebuffer for stereo rendering // NOTE: Screen size should match HMD aspect ratio - RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); + RenderTexture2D target = LoadRenderTexture(device.hResolution, device.vResolution); + + // The target's height is flipped (in the source Rectangle), due to OpenGL reasons + Rectangle sourceRec = { 0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height }; + Rectangle destRec = { 0.0f, 0.0f, (float)GetScreenWidth(), (float)GetScreenHeight() }; // Define the camera to look into our 3d world Camera camera = { 0 }; @@ -86,13 +94,13 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector camera.fovy = 60.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode + DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(90); // Set our game to run at 90 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -100,7 +108,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera (simulator mode) + UpdateCamera(&camera, CAMERA_FIRST_PERSON); //---------------------------------------------------------------------------------- // Draw @@ -121,8 +129,7 @@ int main(void) BeginDrawing(); ClearBackground(RAYWHITE); BeginShaderMode(distortion); - DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, - (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE); + DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE); EndShaderMode(); DrawFPS(10, 10); EndDrawing(); diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c index 4b20066f0..c9f858929 100644 --- a/examples/core/core_window_flags.c +++ b/examples/core/core_window_flags.c @@ -2,15 +2,20 @@ * * raylib [core] example - window flags * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.5, last time updated with raylib 3.5 * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 1e0765163..ded782431 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -2,32 +2,27 @@ * * raylib [core] example - window scale letterbox (and virtual mouse) * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#define max(a, b) ((a)>(b)? (a) : (b)) -#define min(a, b) ((a)<(b)? (a) : (b)) +#include "raymath.h" // Required for: Vector2Clamp() -// Clamp Vector2 value with min and max and return a new vector2 -// NOTE: Required for virtual mouse, to clamp inside virtual game size -Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max) -{ - Vector2 result = value; - result.x = (result.x > max.x)? max.x : result.x; - result.x = (result.x < min.x)? min.x : result.x; - result.y = (result.y > max.y)? max.y : result.y; - result.y = (result.y < min.y)? min.y : result.y; - return result; -} +#define MAX(a, b) ((a)>(b)? (a) : (b)) +#define MIN(a, b) ((a)<(b)? (a) : (b)) +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { const int windowWidth = 800; @@ -57,7 +52,7 @@ int main(void) // Update //---------------------------------------------------------------------------------- // Compute required framebuffer scaling - float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight); + float scale = MIN((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight); if (IsKeyPressed(KEY_SPACE)) { @@ -70,7 +65,7 @@ int main(void) Vector2 virtualMouse = { 0 }; virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale; virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale; - virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight }); + virtualMouse = Vector2Clamp(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight }); // Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui) //SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f); diff --git a/examples/core/core_window_should_close.c b/examples/core/core_window_should_close.c new file mode 100644 index 000000000..e28ef7dbd --- /dev/null +++ b/examples/core/core_window_should_close.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib [core] example - Window should close +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - window should close"); + + SetExitKey(KEY_NULL); // Disable KEY_ESCAPE to close window, X-button still works + + bool exitWindowRequested = false; // Flag to request window to exit + bool exitWindow = false; // Flag to set window to exit + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!exitWindow) + { + // Update + //---------------------------------------------------------------------------------- + // Detect if X-button or KEY_ESCAPE have been pressed to close window + if (WindowShouldClose() || IsKeyPressed(KEY_ESCAPE)) exitWindowRequested = true; + + if (exitWindowRequested) + { + // A request for close window has been issued, we can save data before closing + // or just show a message asking for confirmation + + if (IsKeyPressed(KEY_Y)) exitWindow = true; + else if (IsKeyPressed(KEY_N)) exitWindowRequested = false; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (exitWindowRequested) + { + DrawRectangle(0, 100, screenWidth, 200, BLACK); + DrawText("Are you sure you want to exit program? [Y/N]", 40, 180, 30, WHITE); + } + else DrawText("Try to close the window to get confirmation message!", 120, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_window_should_close.png b/examples/core/core_window_should_close.png new file mode 100644 index 000000000..4ef088ac5 Binary files /dev/null and b/examples/core/core_window_should_close.png differ diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index fe13b1b4c..82fa31281 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -2,15 +2,20 @@ * * raylib [core] example - World to screen * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.4 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -18,20 +23,20 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen"); // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; Vector2 cubeScreenPosition = { 0.0f, 0.0f }; - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -41,7 +46,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_THIRD_PERSON); // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); @@ -63,7 +68,9 @@ int main(void) EndMode3D(); DrawText("Enemy: 100 / 100", (int)cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, (int)cubeScreenPosition.y, 20, BLACK); - DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY); + + DrawText(TextFormat("Cube position in screen space coordinates: [%i, %i]", (int)cubeScreenPosition.x, (int)cubeScreenPosition.y), 10, 10, 20, LIME); + DrawText("Text 2d should be always on top of the cube", 10, 40, 20, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/examples.rc b/examples/examples.rc new file mode 100644 index 000000000..4767ad480 --- /dev/null +++ b/examples/examples.rc @@ -0,0 +1,27 @@ +GLFW_ICON ICON "raylib.ico" + +1 VERSIONINFO +FILEVERSION 1,0,0,0 +PRODUCTVERSION 1,0,0,0 +BEGIN + BLOCK "StringFileInfo" + BEGIN + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US + BEGIN + VALUE "CompanyName", "raylib technologies" + VALUE "FileDescription", "raylib example" + VALUE "FileVersion", "1.0" + VALUE "InternalName", "raylib-example" + VALUE "LegalCopyright", "(c) 2024 raylib technologies (@raylibtech)" + //VALUE "OriginalFilename", "raylib_app.exe" + VALUE "ProductName", "raylib-example" + VALUE "ProductVersion", "1.0" + END + END + BLOCK "VarFileInfo" + BEGIN + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US + END +END diff --git a/examples/examples_template.c b/examples/examples_template.c index f17411045..5cf0b98d8 100644 --- a/examples/examples_template.c +++ b/examples/examples_template.c @@ -35,23 +35,45 @@ 9. In case of additional information is required, just come to raylib Discord channel: example-contributions 10. Have fun! + + The following files should be updated when adding a new example, it's planned to create some + script to automatize this process but not available yet. + + - raylib/examples//_example_name.c + - raylib/examples//_example_name.png + - raylib/examples//resources/*.* + - raylib/examples/Makefile + - raylib/examples/Makefile.Web + - raylib/examples/README.md + - raylib/projects/VS2022/examples/_example_name.vcxproj + - raylib/projects/VS2022/raylib.sln + - raylib.com/common/examples.js + - raylib.com/examples//_example_name.html + - raylib.com/examples//_example_name.data + - raylib.com/examples//_example_name.wasm + - raylib.com/examples//_example_name.js */ /******************************************************************************************* * * raylib [core] example - Basic window * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.5, last time updated with raylib 4.5 * * Example contributed by (@) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 (@) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 (@) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 2f5ae2669..76998d1ec 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -2,26 +2,28 @@ * * raylib [models] example - Load 3d model with animations and play them * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.5 * * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * -* To export a model from blender, make sure it is not posed, the vertices need to be in the -* same position as they would be in edit mode. -* and that the scale of your models is set to 0. Scaling can be done from the export menu. +* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be +* in the same position as they would be in edit mode and the scale of your models is +* set to 0. Scaling can be done from the export menu. * ********************************************************************************************/ #include "raylib.h" -#include - - +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -46,12 +48,11 @@ int main(void) Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position // Load animation data - unsigned int animsCount = 0; + int animsCount = 0; ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount); int animFrameCounter = 0; - SetCameraMode(camera, CAMERA_FREE); // Set free camera mode - + DisableCursor(); // Catch cursor SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -60,7 +61,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); + UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Play animation when spacebar is held down if (IsKeyDown(KEY_SPACE)) @@ -99,15 +100,11 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture + UnloadTexture(texture); // Unload texture + UnloadModelAnimations(anims, animsCount); // Unload model animations data + UnloadModel(model); // Unload model - // Unload model animations data - for (unsigned int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]); - RL_FREE(anims); - - UnloadModel(model); // Unload model - - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 0a7e878ba..cfb49e55c 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -2,15 +2,21 @@ * * raylib [models] example - Drawing billboards * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 3.5 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#include "raymath.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -22,26 +28,48 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; - camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard - Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard + Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture + Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of static billboard + Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f }; // Position of rotating billboard - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + // Entire billboard texture, source is used to take a segment from a larger texture. + Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height }; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + // NOTE: Billboard locked on axis-Y + Vector3 billUp = { 0.0f, 1.0f, 0.0f }; + + // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed + Vector2 size = { source.width/source.height, 1.0f }; + + // Rotate around origin + // Here we choose to rotate around the image center + Vector2 origin = Vector2Scale(size, 0.5f); + + // Distance is needed for the correct billboard draw order + // Larger distance (further away from the camera) should be drawn prior to smaller distance. + float distanceStatic; + float distanceRotating; + float rotation = 0.0f; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_ORBITAL); + + rotation += 0.4f; + distanceStatic = Vector3Distance(camera.position, billPositionStatic); + distanceRotating = Vector3Distance(camera.position, billPositionRotating); //---------------------------------------------------------------------------------- // Draw @@ -54,8 +82,18 @@ int main(void) DrawGrid(10, 1.0f); // Draw a grid - DrawBillboard(camera, bill, billPosition, 2.0f, WHITE); - + // Draw order matters! + if (distanceStatic > distanceRotating) + { + DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE); + DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE); + } + else + { + DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE); + DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE); + } + EndMode3D(); DrawFPS(10, 10); @@ -72,4 +110,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_bone_socket.c b/examples/models/models_bone_socket.c new file mode 100644 index 000000000..66f952e89 --- /dev/null +++ b/examples/models/models_bone_socket.c @@ -0,0 +1,177 @@ +/******************************************************************************************* +* +* raylib [core] example - Using bones as socket for calculating the positioning of something +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024 iP (@ipzaur) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +#define BONE_SOCKETS 3 +#define BONE_SOCKET_HAT 0 +#define BONE_SOCKET_HAND_R 1 +#define BONE_SOCKET_HAND_L 2 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - bone socket"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load gltf model + Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model + Model equipModel[BONE_SOCKETS] = { + LoadModel("resources/models/gltf/greenman_hat.glb"), // Index for the hat model is the same as BONE_SOCKET_HAT + LoadModel("resources/models/gltf/greenman_sword.glb"), // Index for the sword model is the same as BONE_SOCKET_HAND_R + LoadModel("resources/models/gltf/greenman_shield.glb") // Index for the shield model is the same as BONE_SOCKET_HAND_L + }; + + bool showEquip[3] = { true, true, true }; // Toggle on/off equip + + // Load gltf model animations + int animsCount = 0; + unsigned int animIndex = 0; + unsigned int animCurrentFrame = 0; + ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount); + + // indices of bones for sockets + int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 }; + + // search bones for sockets + for (int i = 0; i < characterModel.boneCount; i++) + { + if (TextIsEqual(characterModel.bones[i].name, "socket_hat")) + { + boneSocketIndex[BONE_SOCKET_HAT] = i; + continue; + } + + if (TextIsEqual(characterModel.bones[i].name, "socket_hand_R")) + { + boneSocketIndex[BONE_SOCKET_HAND_R] = i; + continue; + } + + if (TextIsEqual(characterModel.bones[i].name, "socket_hand_L")) + { + boneSocketIndex[BONE_SOCKET_HAND_L] = i; + continue; + } + } + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + unsigned short angle = 0; // Set angle for rotate character + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_THIRD_PERSON); + + // Rotate character + if (IsKeyDown(KEY_F)) angle = (angle + 1)%360; + else if (IsKeyDown(KEY_H)) angle = (360 + angle - 1)%360; + + // Select current animation + if (IsKeyPressed(KEY_T)) animIndex = (animIndex + 1)%animsCount; + else if (IsKeyPressed(KEY_G)) animIndex = (animIndex + animsCount - 1)%animsCount; + + // Toggle shown of equip + if (IsKeyPressed(KEY_ONE)) showEquip[BONE_SOCKET_HAT] = !showEquip[BONE_SOCKET_HAT]; + if (IsKeyPressed(KEY_TWO)) showEquip[BONE_SOCKET_HAND_R] = !showEquip[BONE_SOCKET_HAND_R]; + if (IsKeyPressed(KEY_THREE)) showEquip[BONE_SOCKET_HAND_L] = !showEquip[BONE_SOCKET_HAND_L]; + + // Update model animation + ModelAnimation anim = modelAnimations[animIndex]; + animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount; + UpdateModelAnimation(characterModel, anim, animCurrentFrame); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + // Draw character + Quaternion characterRotate = QuaternionFromAxisAngle((Vector3){ 0.0f, 1.0f, 0.0f }, angle*DEG2RAD); + characterModel.transform = MatrixMultiply(QuaternionToMatrix(characterRotate), MatrixTranslate(position.x, position.y, position.z)); + UpdateModelAnimation(characterModel, anim, animCurrentFrame); + DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform); + + // Draw equipments (hat, sword, shield) + for (int i = 0; i < BONE_SOCKETS; i++) + { + if (!showEquip[i]) continue; + + Transform *transform = &anim.framePoses[animCurrentFrame][boneSocketIndex[i]]; + Quaternion inRotation = characterModel.bindPose[boneSocketIndex[i]].rotation; + Quaternion outRotation = transform->rotation; + + // Calculate socket rotation (angle between bone in initial pose and same bone in current animation frame) + Quaternion rotate = QuaternionMultiply(outRotation, QuaternionInvert(inRotation)); + Matrix matrixTransform = QuaternionToMatrix(rotate); + // Translate socket to its position in the current animation + matrixTransform = MatrixMultiply(matrixTransform, MatrixTranslate(transform->translation.x, transform->translation.y, transform->translation.z)); + // Transform the socket using the transform of the character (angle and translate) + matrixTransform = MatrixMultiply(matrixTransform, characterModel.transform); + + // Draw mesh at socket position with socket angle rotation + DrawMesh(equipModel[i].meshes[0], equipModel[i].materials[1], matrixTransform); + } + + DrawGrid(10, 1.0f); + EndMode3D(); + + DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY); + DrawText("Use the F/H to rotate character left/right", 10, 35, 20, GRAY); + DrawText("Use the 1,2,3 to toggle shown of hat, sword and shield", 10, 60, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModelAnimations(modelAnimations, animsCount); + UnloadModel(characterModel); // Unload character model and meshes/material + + // Unload equipment model and meshes/material + for (int i = 0; i < BONE_SOCKETS; i++) UnloadModel(equipModel[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/models/models_bone_socket.png b/examples/models/models_bone_socket.png new file mode 100644 index 000000000..fdef19fc9 Binary files /dev/null and b/examples/models/models_bone_socket.png differ diff --git a/examples/models/models_box_collisions.c b/examples/models/models_box_collisions.c index 7a937ea7e..4d98a776a 100644 --- a/examples/models/models_box_collisions.c +++ b/examples/models/models_box_collisions.c @@ -2,15 +2,20 @@ * * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 3.5 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -104,7 +109,7 @@ int main(void) EndMode3D(); - DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); + DrawText("Move player with arrow keys to collide", 220, 40, 20, GRAY); DrawFPS(10, 10); diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 0a566581e..2c6267ede 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -2,15 +2,20 @@ * * raylib [models] example - Cubicmap loading and drawing * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 3.5 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -21,7 +26,12 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); // Define the camera to look into our 3d world - Camera camera = { { 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { 0 }; + camera.position = (Vector3){ 16.0f, 14.0f, 16.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) @@ -31,23 +41,25 @@ int main(void) // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + bool pause = false; // Pause camera orbital rotation (and zoom) - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + if (IsKeyPressed(KEY_P)) pause = !pause; + + if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_draw_cube_texture.c b/examples/models/models_draw_cube_texture.c new file mode 100644 index 000000000..87d83c8f3 --- /dev/null +++ b/examples/models/models_draw_cube_texture.c @@ -0,0 +1,245 @@ +/******************************************************************************************* +* +* raylib [models] example - Draw textured cube +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" // Required to define vertex data (immediate-mode style) + +//------------------------------------------------------------------------------------ +// Custom Functions Declaration +//------------------------------------------------------------------------------------ +void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured +void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - draw cube texture"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 45.0f; + camera.projection = CAMERA_PERSPECTIVE; + + // Load texture to be applied to the cubes sides + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + // Draw cube with an applied texture + DrawCubeTexture(texture, (Vector3){ -2.0f, 2.0f, 0.0f }, 2.0f, 4.0f, 2.0f, WHITE); + + // Draw cube with an applied texture, but only a defined rectangle piece of the texture + DrawCubeTextureRec(texture, (Rectangle){ 0.0f, texture.height/2.0f, texture.width/2.0f, texture.height/2.0f }, + (Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE); + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Custom Functions Definition +//------------------------------------------------------------------------------------ +// Draw cube textured +// NOTE: Cube position is the center position +void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) +{ + float x = position.x; + float y = position.y; + float z = position.z; + + // Set desired texture to be enabled while drawing following vertex data + rlSetTexture(texture.id); + + // Vertex data transformation can be defined with the commented lines, + // but in this example we calculate the transformed vertex data directly when calling rlVertex3f() + //rlPushMatrix(); + // NOTE: Transformation is applied in inverse order (scale -> rotate -> translate) + //rlTranslatef(2.0f, 0.0f, 0.0f); + //rlRotatef(45, 0, 1, 0); + //rlScalef(2.0f, 2.0f, 2.0f); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + // Front Face + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad + // Back Face + rlNormal3f(0.0f, 0.0f, - 1.0f); // Normal Pointing Away From Viewer + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad + // Top Face + rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left Of The Texture and Quad + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right Of The Texture and Quad + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad + // Bottom Face + rlNormal3f(0.0f, - 1.0f, 0.0f); // Normal Pointing Down + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Right Of The Texture and Quad + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Left Of The Texture and Quad + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad + // Right face + rlNormal3f(1.0f, 0.0f, 0.0f); // Normal Pointing Right + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad + // Left Face + rlNormal3f( - 1.0f, 0.0f, 0.0f); // Normal Pointing Left + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad + rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad + rlEnd(); + //rlPopMatrix(); + + rlSetTexture(0); +} + +// Draw cube with texture piece applied to all faces +void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color) +{ + float x = position.x; + float y = position.y; + float z = position.z; + float texWidth = (float)texture.width; + float texHeight = (float)texture.height; + + // Set desired texture to be enabled while drawing following vertex data + rlSetTexture(texture.id); + + // We calculate the normalized texture coordinates for the desired texture-source-rectangle + // It means converting from (tex.width, tex.height) coordinates to [0.0f, 1.0f] equivalent + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front face + rlNormal3f(0.0f, 0.0f, 1.0f); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y - height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y - height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y + height/2, z + length/2); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y + height/2, z + length/2); + + // Back face + rlNormal3f(0.0f, 0.0f, - 1.0f); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y - height/2, z - length/2); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y + height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y + height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y - height/2, z - length/2); + + // Top face + rlNormal3f(0.0f, 1.0f, 0.0f); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y + height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y + height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y + height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y + height/2, z - length/2); + + // Bottom face + rlNormal3f(0.0f, - 1.0f, 0.0f); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y - height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y - height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y - height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y - height/2, z + length/2); + + // Right face + rlNormal3f(1.0f, 0.0f, 0.0f); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y - height/2, z - length/2); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y + height/2, z - length/2); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x + width/2, y + height/2, z + length/2); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x + width/2, y - height/2, z + length/2); + + // Left face + rlNormal3f( - 1.0f, 0.0f, 0.0f); + rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y - height/2, z - length/2); + rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); + rlVertex3f(x - width/2, y - height/2, z + length/2); + rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y + height/2, z + length/2); + rlTexCoord2f(source.x/texWidth, source.y/texHeight); + rlVertex3f(x - width/2, y + height/2, z - length/2); + + rlEnd(); + + rlSetTexture(0); +} \ No newline at end of file diff --git a/examples/models/models_draw_cube_texture.png b/examples/models/models_draw_cube_texture.png new file mode 100644 index 000000000..45b3a13d1 Binary files /dev/null and b/examples/models/models_draw_cube_texture.png differ diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 08a9b5cf3..b1af7d47b 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -2,10 +2,12 @@ * * raylib [models] example - first person maze * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.5 * -* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #include // Required for: free() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -23,7 +28,12 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); // Define the camera to look into our 3d world - Camera camera = { { 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { 0 }; + camera.position = (Vector3){ 0.2f, 0.4f, 0.2f }; // Camera position + camera.target = (Vector3){ 0.185f, 0.4f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM) @@ -32,7 +42,7 @@ int main(void) // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture // Get map image data to be used for collision detection Color *mapPixels = LoadImageColors(imMap); @@ -40,7 +50,7 @@ int main(void) Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode + DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -52,7 +62,7 @@ int main(void) //---------------------------------------------------------------------------------- Vector3 oldCamPos = camera.position; // Store old camera position - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Check player collision (we simplify to 2D collision detection) Vector2 playerPos = { camera.position.x, camera.position.z }; diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c index c1feb8027..7f66a69fe 100644 --- a/examples/models/models_geometric_shapes.c +++ b/examples/models/models_geometric_shapes.c @@ -2,15 +2,20 @@ * * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 3.5 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -61,6 +66,9 @@ int main(void) DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); + DrawCapsule ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET); + DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE); + DrawGrid(10, 1.0f); // Draw a grid EndMode3D(); diff --git a/examples/models/models_geometric_shapes.png b/examples/models/models_geometric_shapes.png index 6076b4297..765abe197 100644 Binary files a/examples/models/models_geometric_shapes.png and b/examples/models/models_geometric_shapes.png differ diff --git a/examples/models/models_gpu_skinning.c b/examples/models/models_gpu_skinning.c new file mode 100644 index 000000000..98bf09922 --- /dev/null +++ b/examples/models/models_gpu_skinning.c @@ -0,0 +1,119 @@ +/******************************************************************************************* +* +* raylib [core] example - Doing skinning on the gpu using a vertex shader +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by Daniel Holden (@orangeduck) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024 Daniel Holden (@orangeduck) +* +* Note: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load gltf model + Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model + + // Load skinning shader + Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION)); + + characterModel.materials[1].shader = skinningShader; + + // Load gltf model animations + int animsCount = 0; + unsigned int animIndex = 0; + unsigned int animCurrentFrame = 0; + ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount); + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_THIRD_PERSON); + + // Select current animation + if (IsKeyPressed(KEY_T)) animIndex = (animIndex + 1)%animsCount; + else if (IsKeyPressed(KEY_G)) animIndex = (animIndex + animsCount - 1)%animsCount; + + // Update model animation + ModelAnimation anim = modelAnimations[animIndex]; + animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount; + characterModel.transform = MatrixTranslate(position.x, position.y, position.z); + UpdateModelAnimationBones(characterModel, anim, animCurrentFrame); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + // Draw character mesh, pose calculation is done in shader (GPU skinning) + DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform); + + DrawGrid(10, 1.0f); + + EndMode3D(); + + DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModelAnimations(modelAnimations, animsCount); // Unload model animation + UnloadModel(characterModel); // Unload model and meshes/material + UnloadShader(skinningShader); // Unload GPU skinning shader + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index 03479a9bc..d59e82814 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -2,15 +2,20 @@ * * raylib [models] example - Heightmap loading and drawing * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 3.5 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -21,30 +26,33 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { 0 }; + camera.position = (Vector3){ 18.0f, 21.0f, 18.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) - Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) + Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) + Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) - Model model = LoadModelFromMesh(mesh); // Load model from generated mesh + Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) + Model model = LoadModelFromMesh(mesh); // Load model from generated mesh - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture - Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture + Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_ORBITAL); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index f13b11ef6..d35db347c 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -2,7 +2,7 @@ * * raylib [models] example - Models loading * -* raylib supports multiple models file formats: +* NOTE: raylib supports multiple models file formats: * * - OBJ > Text file format. Must include vertex position-texcoords-normals information, * if files references some .mtl materials file, it will be loaded (or try to). @@ -12,16 +12,23 @@ * raylib can load .iqm animations. * - VOX > Binary file format. MagikaVoxel mesh format: * https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt +* - M3D > Binary file format. Model 3D format: +* https://bztsrc.gitlab.io/model3d * -* This example has been created using raylib 4.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 4.2 * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -50,10 +57,10 @@ int main(void) // NOTE: bounds are calculated from the original size of the model, // if model is scaled on drawing, bounds must be also scaled - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - bool selected = false; // Selected object flag + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -62,47 +69,47 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); + UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Load new models/textures on drag&drop if (IsFileDropped()) { - int count = 0; - char **droppedFiles = GetDroppedFiles(&count); + FilePathList droppedFiles = LoadDroppedFiles(); - if (count == 1) // Only support one file dropped + if (droppedFiles.count == 1) // Only support one file dropped { - if (IsFileExtension(droppedFiles[0], ".obj") || - IsFileExtension(droppedFiles[0], ".gltf") || - IsFileExtension(droppedFiles[0], ".glb") || - IsFileExtension(droppedFiles[0], ".vox") || - IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported + if (IsFileExtension(droppedFiles.paths[0], ".obj") || + IsFileExtension(droppedFiles.paths[0], ".gltf") || + IsFileExtension(droppedFiles.paths[0], ".glb") || + IsFileExtension(droppedFiles.paths[0], ".vox") || + IsFileExtension(droppedFiles.paths[0], ".iqm") || + IsFileExtension(droppedFiles.paths[0], ".m3d")) // Model file formats supported { - UnloadModel(model); // Unload previous model - model = LoadModel(droppedFiles[0]); // Load new model + UnloadModel(model); // Unload previous model + model = LoadModel(droppedFiles.paths[0]); // Load new model model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture bounds = GetMeshBoundingBox(model.meshes[0]); // TODO: Move camera position from target enough distance to visualize model properly } - else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported + else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported { // Unload current model texture and load new one UnloadTexture(texture); - texture = LoadTexture(droppedFiles[0]); + texture = LoadTexture(droppedFiles.paths[0]); model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; } } - ClearDroppedFiles(); // Clear internal buffers + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } // Select model on mouse click if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { // Check collision between ray and box - if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected; + if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected; else selected = false; } //---------------------------------------------------------------------------------- diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index fe79afecc..8b8838c8d 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -1,25 +1,28 @@ /******************************************************************************************* * -* raylib [models] example - Load models gltf +* raylib [models] example - loading gltf with animations * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* LIMITATIONS: +* - Only supports 1 armature per file, and skips loading it if there are multiple armatures +* - Only supports linear interpolation (default method in Blender when checked +* "Always Sample Animations" when exporting a GLTF file) +* - Only supports translation/rotation/scale animation channel.path, +* weights not considered (i.e. morph targets) * -* NOTE: To export a model from Blender, make sure it is not posed, the vertices need to be -* in the same position as they would be in edit mode. -* Also make sure the scale parameter of your models is set to 0.0, -* scaling can be applied from the export menu. +* Example originally created with raylib 3.7, last time updated with raylib 4.2 * -* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software * -* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) +* Copyright (c) 2020-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#define MAX_GLTF_MODELS 8 - +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -27,32 +30,25 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations"); // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.position = (Vector3){ 6.0f, 6.0f, 6.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load some models - Model model[MAX_GLTF_MODELS] = { 0 }; - model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb"); - model[1] = LoadModel("resources/models/gltf/rigged_figure.glb"); - model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb"); - model[3] = LoadModel("resources/models/gltf/BoxAnimated.glb"); - model[4] = LoadModel("resources/models/gltf/AnimatedTriangle.gltf"); - model[5] = LoadModel("resources/models/gltf/AnimatedMorphCube.glb"); - model[6] = LoadModel("resources/models/gltf/vertex_colored_object.glb"); - model[7] = LoadModel("resources/models/gltf/girl.glb"); - - int currentModel = 0; - - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - - SetCameraMode(camera, CAMERA_FREE); // Set free camera mode + // Load gltf model + Model model = LoadModel("resources/models/gltf/robot.glb"); + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + // Load gltf model animations + int animsCount = 0; + unsigned int animIndex = 0; + unsigned int animCurrentFrame = 0; + ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -62,44 +58,45 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update our camera with inputs + UpdateCamera(&camera, CAMERA_ORBITAL); - if (IsKeyReleased(KEY_RIGHT)) - { - currentModel++; - if (currentModel == MAX_GLTF_MODELS) currentModel = 0; - } + // Select current animation + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount; + else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount; - if (IsKeyReleased(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = MAX_GLTF_MODELS - 1; - } + // Update model animation + ModelAnimation anim = modelAnimations[animIndex]; + animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount; + UpdateModelAnimation(model, anim, animCurrentFrame); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(SKYBLUE); + ClearBackground(RAYWHITE); BeginMode3D(camera); - - DrawModel(model[currentModel], position, 1.0f, WHITE); - DrawGrid(10, 1.0f); // Draw a grid - + DrawModel(model, position, 1.0f, WHITE); // Draw animated model + DrawGrid(10, 1.0f); EndMode3D(); + DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY); + DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY); + EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - for (int i = 0; i < MAX_GLTF_MODELS; i++) UnloadModel(model[i]); // Unload models + UnloadModel(model); // Unload model and meshes/material CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } + + + diff --git a/examples/models/models_loading_gltf.png b/examples/models/models_loading_gltf.png index 654444b84..ce2a85284 100644 Binary files a/examples/models/models_loading_gltf.png and b/examples/models/models_loading_gltf.png differ diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c new file mode 100644 index 000000000..6091d95f8 --- /dev/null +++ b/examples/models/models_loading_m3d.c @@ -0,0 +1,174 @@ +/******************************************************************************************* +* +* raylib [models] example - Load models M3D +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5) +* +* NOTES: +* - Model3D (M3D) fileformat specs: https://gitlab.com/bztsrc/model3d +* - Bender M3D exported: https://gitlab.com/bztsrc/model3d/-/tree/master/blender +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 bzt (@bztsrc) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 1.5f, 1.5f, 1.5f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.4f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + char modelFileName[128] = "resources/models/m3d/cesium_man.m3d"; + bool drawMesh = 1; + bool drawSkeleton = 1; + bool animPlaying = false; // Store anim state, what to draw + + // Load model + Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data + + // Load animations + int animsCount = 0; + int animFrameCounter = 0, animId = 0; + ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FIRST_PERSON); + + if (animsCount) + { + // Play animation when spacebar is held down (or step one frame with N) + if (IsKeyDown(KEY_SPACE) || IsKeyPressed(KEY_N)) + { + animFrameCounter++; + + if (animFrameCounter >= anims[animId].frameCount) animFrameCounter = 0; + + UpdateModelAnimation(model, anims[animId], animFrameCounter); + animPlaying = true; + } + + // Select animation by pressing C + if (IsKeyPressed(KEY_C)) + { + animFrameCounter = 0; + animId++; + + if (animId >= (int)animsCount) animId = 0; + UpdateModelAnimation(model, anims[animId], 0); + animPlaying = true; + } + } + + // Toggle skeleton drawing + if (IsKeyPressed(KEY_B)) drawSkeleton ^= 1; + + // Toggle mesh drawing + if (IsKeyPressed(KEY_M)) drawMesh ^= 1; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + // Draw 3d model with texture + if (drawMesh) DrawModel(model, position, 1.0f, WHITE); + + // Draw the animated skeleton + if (drawSkeleton) + { + // Loop to (boneCount - 1) because the last one is a special "no bone" bone, + // needed to workaround buggy models + // without a -1, we would always draw a cube at the origin + for (int i = 0; i < model.boneCount - 1; i++) + { + // By default the model is loaded in bind-pose by LoadModel(). + // But if UpdateModelAnimation() has been called at least once + // then the model is already in animation pose, so we need the animated skeleton + if (!animPlaying || !animsCount) + { + // Display the bind-pose skeleton + DrawCube(model.bindPose[i].translation, 0.04f, 0.04f, 0.04f, RED); + + if (model.bones[i].parent >= 0) + { + DrawLine3D(model.bindPose[i].translation, + model.bindPose[model.bones[i].parent].translation, RED); + } + } + else + { + // Display the frame-pose skeleton + DrawCube(anims[animId].framePoses[animFrameCounter][i].translation, 0.05f, 0.05f, 0.05f, RED); + + if (anims[animId].bones[i].parent >= 0) + { + DrawLine3D(anims[animId].framePoses[animFrameCounter][i].translation, + anims[animId].framePoses[animFrameCounter][anims[animId].bones[i].parent].translation, RED); + } + } + } + } + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, GetScreenHeight() - 80, 10, MAROON); + DrawText("PRESS N to STEP ONE ANIMATION FRAME", 10, GetScreenHeight() - 60, 10, DARKGRAY); + DrawText("PRESS C to CYCLE THROUGH ANIMATIONS", 10, GetScreenHeight() - 40, 10, DARKGRAY); + DrawText("PRESS M to toggle MESH, B to toggle SKELETON DRAWING", 10, GetScreenHeight() - 20, 10, DARKGRAY); + DrawText("(c) CesiumMan model by KhronosGroup", GetScreenWidth() - 210, GetScreenHeight() - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload model animations data + UnloadModelAnimations(anims, animsCount); + + UnloadModel(model); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/models/models_loading_m3d.png b/examples/models/models_loading_m3d.png new file mode 100644 index 000000000..9220419ad Binary files /dev/null and b/examples/models/models_loading_m3d.png differ diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index dca17590f..1a2721a63 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -2,12 +2,14 @@ * * raylib [models] example - Load models vox (MagicaVoxel) * -* This example has been created using raylib 4.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 4.0 * * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,116 +17,189 @@ #include "raymath.h" // Required for: MatrixTranslate() -#define MAX_VOX_FILES 3 +#define MAX_VOX_FILES 4 +#define RLIGHTS_IMPLEMENTATION +#include "rlights.h" + +#if defined(PLATFORM_DESKTOP) +#define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB +#define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; - const char *voxFileNames[] = { - "resources/models/vox/chr_knight.vox", - "resources/models/vox/chr_sword.vox", - "resources/models/vox/monu9.vox" - }; + const char* voxFileNames[] = { + "resources/models/vox/chr_knight.vox", + "resources/models/vox/chr_sword.vox", + "resources/models/vox/monu9.vox", + "resources/models/vox/fez.vox" + }; - InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); - // Define the camera to look into our 3d world - Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load MagicaVoxel files - Model models[MAX_VOX_FILES] = { 0 }; + //-------------------------------------------------------------------------------------- + // Load MagicaVoxel files + Model models[MAX_VOX_FILES] = { 0 }; - for (int i = 0; i < MAX_VOX_FILES; i++) - { - // Load VOX file and measure time - double t0 = GetTime()*1000.0; - models[i] = LoadModel(voxFileNames[i]); - double t1 = GetTime()*1000.0; + for (int i = 0; i < MAX_VOX_FILES; i++) + { + // Load VOX file and measure time + double t0 = GetTime() * 1000.0; + models[i] = LoadModel(voxFileNames[i]); + double t1 = GetTime() * 1000.0; - TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); + TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); - // Compute model translation matrix to center model on draw position (0, 0 , 0) - BoundingBox bb = GetModelBoundingBox(models[i]); - Vector3 center = { 0 }; - center.x = bb.min.x + (((bb.max.x - bb.min.x)/2)); - center.z = bb.min.z + (((bb.max.z - bb.min.z)/2)); + // Compute model translation matrix to center model on draw position (0, 0 , 0) + BoundingBox bb = GetModelBoundingBox(models[i]); + Vector3 center = { 0 }; + center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); + center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); - Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); - models[i].transform = matTranslate; - } + Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); + models[i].transform = matTranslate; + } - int currentModel = 0; + int currentModel = 0; - SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode + //-------------------------------------------------------------------------------------- + // Load voxel shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION)); - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- + // Get some required shader locations + shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); + // NOTE: "matModel" location name is automatically assigned on shader loading, + // no need to get the location again if using that uniform name + //shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update our camera to orbit + // Ambient light level (some basic lighting) + int ambientLoc = GetShaderLocation(shader, "ambient"); + SetShaderValue(shader, ambientLoc, (float[4]) { 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); - // Cycle between models on mouse click - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; + // Assign out lighting shader to model + for (int i = 0; i < MAX_VOX_FILES; i++) + { + Model m = models[i]; + for (int j = 0; j < m.materialCount; j++) + { + m.materials[j].shader = shader; + } + } - // Cycle between models on key pressed - if (IsKeyPressed(KEY_RIGHT)) - { - currentModel++; - if (currentModel >= MAX_VOX_FILES) currentModel = 0; - } - else if (IsKeyPressed(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = MAX_VOX_FILES - 1; - } - //---------------------------------------------------------------------------------- + // Create lights + Light lights[MAX_LIGHTS] = { 0 }; + lights[0] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, -20 }, Vector3Zero(), GRAY, shader); + lights[1] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, 20 }, Vector3Zero(), GRAY, shader); + lights[2] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, 20 }, Vector3Zero(), GRAY, shader); + lights[3] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, -20 }, Vector3Zero(), GRAY, shader); - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - ClearBackground(RAYWHITE); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second - // Draw 3D model - BeginMode3D(camera); + //-------------------------------------------------------------------------------------- + Vector3 modelpos = { 0 }; + Vector3 camerarot = { 0 }; - DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE); - DrawGrid(10, 1.0); + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) + { + const Vector2 mouseDelta = GetMouseDelta(); + camerarot.x = mouseDelta.x * 0.05f; + camerarot.y = mouseDelta.y * 0.05f; + } + else + { + camerarot.x = 0; + camerarot.y = 0; + } - EndMode3D(); + UpdateCameraPro(&camera, + (Vector3) { + (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP)) * 0.1f - // Move forward-backward + (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN)) * 0.1f, + (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT)) * 0.1f - // Move right-left + (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT)) * 0.1f, + 0.0f // Move up-down + }, + camerarot, + GetMouseWheelMove() * -2.0f); // Move to target (zoom) - // Display info - DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); - DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); + // Cycle between models on mouse click + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1) % MAX_VOX_FILES; - EndDrawing(); - //---------------------------------------------------------------------------------- - } + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload models data (GPU VRAM) - for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); + // Update light values (actually, only enable/disable them) + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]); - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); - return 0; + ClearBackground(RAYWHITE); + + // Draw 3D model + BeginMode3D(camera); + + DrawModel(models[currentModel], modelpos, 1.0f, WHITE); + DrawGrid(10, 1.0); + + // Draw spheres to show where the lights are + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); + } + + EndMode3D(); + + // Display info + DrawRectangle(10, 400, 340, 60, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(10, 400, 340, 60, Fade(DARKBLUE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); + DrawText("MOUSE MIDDLE BUTTON to ZOOM OR ROTATE CAMERA", 40, 420, 10, BLUE); + DrawText("UP-DOWN-LEFT-RIGHT KEYS to MOVE CAMERA", 40, 430, 10, BLUE); + DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload models data (GPU VRAM) + for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; } diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 095aad827..59aebe7c9 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -2,68 +2,24 @@ * * raylib example - procedural mesh generation * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 4.0 * -* Copyright (c) 2017 Ramon Santamaria (Ray San) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#define NUM_MODELS 9 // Parametric 3d shapes to generate +#define NUM_MODELS 9 // Parametric 3d shapes to generate -void AllocateMeshData(Mesh* mesh, int triangleCount) -{ - mesh->vertexCount = triangleCount * 3; - mesh->triangleCount = triangleCount; - - mesh->vertices = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float)); - mesh->texcoords = (float*)MemAlloc(mesh->vertexCount * 2 * sizeof(float)); - mesh->normals = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float)); -} - -// generate a simple triangle mesh from code -Mesh MakeMesh() -{ - Mesh mesh = { 0 }; - AllocateMeshData(&mesh, 1); - - // vertex at the origin - mesh.vertices[0] = 0; - mesh.vertices[1] = 0; - mesh.vertices[2] = 0; - mesh.normals[0] = 0; - mesh.normals[1] = 1; - mesh.normals[2] = 0; - mesh.texcoords[0] = 0; - mesh.texcoords[1] = 0; - - // vertex at 1,0,2 - mesh.vertices[3] = 1; - mesh.vertices[4] = 0; - mesh.vertices[5] = 2; - mesh.normals[3] = 0; - mesh.normals[4] = 1; - mesh.normals[5] = 0; - mesh.texcoords[2] = 0.5f; - mesh.texcoords[3] = 1.0f; - - // vertex at 2,0,0 - mesh.vertices[6] = 2; - mesh.vertices[7] = 0; - mesh.vertices[8] = 0; - mesh.normals[6] = 0; - mesh.normals[7] = 1; - mesh.normals[8] = 0; - mesh.texcoords[4] = 1; - mesh.texcoords[5] =0; - - UploadMesh(&mesh, false); - - return mesh; -} +static Mesh GenMeshCustom(void); // Generate a simple triangle mesh from code +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -80,7 +36,7 @@ int main(void) Model models[NUM_MODELS] = { 0 }; - models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); + models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 4, 3)); models[1] = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); models[2] = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); models[3] = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); @@ -88,7 +44,18 @@ int main(void) models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); - models[8] = LoadModelFromMesh(MakeMesh()); + models[8] = LoadModelFromMesh(GenMeshCustom()); + + // Generated meshes could be exported as .obj files + //ExportMesh(models[0].meshes[0], "plane.obj"); + //ExportMesh(models[1].meshes[0], "cube.obj"); + //ExportMesh(models[2].meshes[0], "sphere.obj"); + //ExportMesh(models[3].meshes[0], "hemisphere.obj"); + //ExportMesh(models[4].meshes[0], "cylinder.obj"); + //ExportMesh(models[5].meshes[0], "torus.obj"); + //ExportMesh(models[6].meshes[0], "knot.obj"); + //ExportMesh(models[7].meshes[0], "poly.obj"); + //ExportMesh(models[8].meshes[0], "custom.obj"); // Set checked texture as default diffuse component for all models material for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; @@ -101,8 +68,6 @@ int main(void) int currentModel = 0; - SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -111,7 +76,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera, CAMERA_ORBITAL); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { @@ -157,7 +122,7 @@ int main(void) case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break; - case 8: DrawText("Parametric(custom)", 580, 10, 20, DARKBLUE); break; + case 8: DrawText("Custom (triangle)", 580, 10, 20, DARKBLUE); break; default: break; } @@ -176,4 +141,50 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} + +// Generate a simple triangle mesh from code +static Mesh GenMeshCustom(void) +{ + Mesh mesh = { 0 }; + mesh.triangleCount = 1; + mesh.vertexCount = mesh.triangleCount*3; + mesh.vertices = (float *)MemAlloc(mesh.vertexCount*3*sizeof(float)); // 3 vertices, 3 coordinates each (x, y, z) + mesh.texcoords = (float *)MemAlloc(mesh.vertexCount*2*sizeof(float)); // 3 vertices, 2 coordinates each (x, y) + mesh.normals = (float *)MemAlloc(mesh.vertexCount*3*sizeof(float)); // 3 vertices, 3 coordinates each (x, y, z) + + // Vertex at (0, 0, 0) + mesh.vertices[0] = 0; + mesh.vertices[1] = 0; + mesh.vertices[2] = 0; + mesh.normals[0] = 0; + mesh.normals[1] = 1; + mesh.normals[2] = 0; + mesh.texcoords[0] = 0; + mesh.texcoords[1] = 0; + + // Vertex at (1, 0, 2) + mesh.vertices[3] = 1; + mesh.vertices[4] = 0; + mesh.vertices[5] = 2; + mesh.normals[3] = 0; + mesh.normals[4] = 1; + mesh.normals[5] = 0; + mesh.texcoords[2] = 0.5f; + mesh.texcoords[3] = 1.0f; + + // Vertex at (2, 0, 0) + mesh.vertices[6] = 2; + mesh.vertices[7] = 0; + mesh.vertices[8] = 0; + mesh.normals[6] = 0; + mesh.normals[7] = 1; + mesh.normals[8] = 0; + mesh.texcoords[4] = 1; + mesh.texcoords[5] =0; + + // Upload mesh data from CPU (RAM) to GPU (VRAM) memory + UploadMesh(&mesh, false); + + return mesh; +} diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index f48683e4a..15723e39d 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -2,12 +2,14 @@ * * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 4.0 * * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2017 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,6 +18,9 @@ #define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -31,7 +36,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Ray ray = { 0 }; // Picking ray @@ -59,8 +64,6 @@ int main(void) Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f }; float sr = 4.0f; - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -68,7 +71,14 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Update camera + + // Toggle camera controls + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) + { + if (IsCursorHidden()) EnableCursor(); + else DisableCursor(); + } // Display information about closest hit RayCollision collision = { 0 }; @@ -78,7 +88,7 @@ int main(void) Color cursorColor = WHITE; // Get ray and test against objects - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check ray collision against ground quad RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3); @@ -121,9 +131,22 @@ int main(void) cursorColor = ORANGE; hitObjectName = "Box"; - // Check ray collision against model - // NOTE: It considers model.transform matrix! - RayCollision meshHitInfo = GetRayCollisionModel(ray, tower); + // Check ray collision against model meshes + RayCollision meshHitInfo = { 0 }; + for (int m = 0; m < tower.meshCount; m++) + { + // NOTE: We consider the model.transform for the collision check but + // it can be checked against any transform Matrix, used when checking against same + // model drawn multiple times with multiple transforms + meshHitInfo = GetRayCollisionMesh(ray, tower.meshes[m], tower.transform); + if (meshHitInfo.hit) + { + // Save the closest hit mesh + if ((!collision.hit) || (collision.distance > meshHitInfo.distance)) collision = meshHitInfo; + + break; // Stop once one mesh collision is detected, the colliding mesh is m + } + } if (meshHitInfo.hit) { @@ -201,7 +224,7 @@ int main(void) DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK); } - DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY); + DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY); DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c index 7dd5fde25..b0f74413d 100644 --- a/examples/models/models_orthographic_projection.c +++ b/examples/models/models_orthographic_projection.c @@ -2,14 +2,14 @@ * * raylib [models] example - Show the difference between perspective and orthographic projection * -* This program is heavily based on the geometric objects example -* -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 3.7 * * Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Max Danielsson (@autious) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Max Danielsson (@autious) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -18,6 +18,9 @@ #define FOVY_PERSPECTIVE 45.0f #define WIDTH_ORTHOGRAPHIC 10.0f +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/models/models_point_rendering.c b/examples/models/models_point_rendering.c new file mode 100644 index 000000000..68d498453 --- /dev/null +++ b/examples/models/models_point_rendering.c @@ -0,0 +1,182 @@ +/******************************************************************************************* +* +* raylib example - point rendering +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example contributed by Reese Gallagher (@satchelfrost) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024 Reese Gallagher (@satchelfrost) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: rand() +#include // Required for: cos(), sin() + +#define MAX_POINTS 10000000 // 10 million +#define MIN_POINTS 1000 // 1 thousand + +// Generate mesh using points +Mesh GenMeshPoints(int numPoints); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - point rendering"); + + Camera camera = { + .position = { 3.0f, 3.0f, 3.0f }, + .target = { 0.0f, 0.0f, 0.0f }, + .up = { 0.0f, 1.0f, 0.0f }, + .fovy = 45.0f, + .projection = CAMERA_PERSPECTIVE + }; + + Vector3 position = { 0.0f, 0.0f, 0.0f }; + bool useDrawModelPoints = true; + bool numPointsChanged = false; + int numPoints = 1000; + + Mesh mesh = GenMeshPoints(numPoints); + Model model = LoadModelFromMesh(mesh); + + //SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while(!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + + if (IsKeyPressed(KEY_SPACE)) useDrawModelPoints = !useDrawModelPoints; + if (IsKeyPressed(KEY_UP)) + { + numPoints = (numPoints*10 > MAX_POINTS)? MAX_POINTS : numPoints*10; + numPointsChanged = true; + } + if (IsKeyPressed(KEY_DOWN)) + { + numPoints = (numPoints/10 < MIN_POINTS)? MIN_POINTS : numPoints/10; + numPointsChanged = true; + } + + // Upload a different point cloud size + if (numPointsChanged) + { + UnloadModel(model); + mesh = GenMeshPoints(numPoints); + model = LoadModelFromMesh(mesh); + numPointsChanged = false; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(BLACK); + + BeginMode3D(camera); + + // The new method only uploads the points once to the GPU + if (useDrawModelPoints) + { + DrawModelPoints(model, position, 1.0f, WHITE); + } + else + { + // The old method must continually draw the "points" (lines) + for (int i = 0; i < numPoints; i++) + { + Vector3 pos = { + .x = mesh.vertices[i*3 + 0], + .y = mesh.vertices[i*3 + 1], + .z = mesh.vertices[i*3 + 2], + }; + Color color = { + .r = mesh.colors[i*4 + 0], + .g = mesh.colors[i*4 + 1], + .b = mesh.colors[i*4 + 2], + .a = mesh.colors[i*4 + 3], + }; + + DrawPoint3D(pos, color); + } + } + + // Draw a unit sphere for reference + DrawSphereWires(position, 1.0f, 10, 10, YELLOW); + + EndMode3D(); + + // Draw UI text + DrawText(TextFormat("Point Count: %d", numPoints), 20, screenHeight - 50, 40, WHITE); + DrawText("Up - increase points", 20, 70, 20, WHITE); + DrawText("Down - decrease points", 20, 100, 20, WHITE); + DrawText("Space - drawing function", 20, 130, 20, WHITE); + + if (useDrawModelPoints) DrawText("Using: DrawModelPoints()", 20, 160, 20, GREEN); + else DrawText("Using: DrawPoint3D()", 20, 160, 20, RED); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); + + CloseWindow(); + //-------------------------------------------------------------------------------------- + return 0; +} + +// Generate a spherical point cloud +Mesh GenMeshPoints(int numPoints) +{ + Mesh mesh = { + .triangleCount = 1, + .vertexCount = numPoints, + .vertices = (float *)MemAlloc(numPoints*3*sizeof(float)), + .colors = (unsigned char*)MemAlloc(numPoints*4*sizeof(unsigned char)), + }; + + // https://en.wikipedia.org/wiki/Spherical_coordinate_system + for (int i = 0; i < numPoints; i++) + { + float theta = PI*rand()/RAND_MAX; + float phi = 2.0f*PI*rand()/RAND_MAX; + float r = 10.0f*rand()/RAND_MAX; + + mesh.vertices[i*3 + 0] = r*sin(theta)*cos(phi); + mesh.vertices[i*3 + 1] = r*sin(theta)*sin(phi); + mesh.vertices[i*3 + 2] = r*cos(theta); + + Color color = ColorFromHSV(r*360.0f, 1.0f, 1.0f); + + mesh.colors[i*4 + 0] = color.r; + mesh.colors[i*4 + 1] = color.g; + mesh.colors[i*4 + 2] = color.b; + mesh.colors[i*4 + 3] = color.a; + } + + // Upload mesh data from CPU (RAM) to GPU (VRAM) memory + UploadMesh(&mesh, false); + + return mesh; +} diff --git a/examples/models/models_point_rendering.png b/examples/models/models_point_rendering.png new file mode 100644 index 000000000..a1fc718e4 Binary files /dev/null and b/examples/models/models_point_rendering.png differ diff --git a/examples/models/models_rlgl_solar_system.c b/examples/models/models_rlgl_solar_system.c index fffe55ea1..7b35263ac 100644 --- a/examples/models/models_rlgl_solar_system.c +++ b/examples/models/models_rlgl_solar_system.c @@ -2,12 +2,14 @@ * * raylib [models] example - rlgl module usage with push/pop matrix transformations * -* This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding) +* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding) * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * -* Copyright (c) 2018 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -41,13 +43,11 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 16.0f, 16.0f, 16.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; - - SetCameraMode(camera, CAMERA_FREE); + camera.position = (Vector3){ 16.0f, 16.0f, 16.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type float rotationSpeed = 0.2f; // General system rotation speed @@ -64,7 +64,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); + UpdateCamera(&camera, CAMERA_ORBITAL); earthRotation += (5.0f*rotationSpeed); earthOrbitRotation += (365/360.0f*(5.0f*rotationSpeed)*rotationSpeed); diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index dd202617e..4689acd77 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -2,10 +2,12 @@ * * raylib [models] example - Skybox loading and drawing * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 4.0 * -* Copyright (c) 2017-2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,13 +18,16 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif // Generate cubemap (6 faces) from equirectangular (panorama) texture static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -33,13 +38,19 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); // Define the camera to look into our 3d world - Camera camera = { { 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { 0 }; + camera.position = (Vector3){ 1.0f, 1.0f, 1.0f }; // Camera position + camera.target = (Vector3){ 4.0f, 1.0f, 4.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load skybox model Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); Model skybox = LoadModelFromMesh(cube); - bool useHDR = true; + // Set this to true to use an HDR Texture, Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR + bool useHDR = false; // Load skybox shader and set required locations // NOTE: Some locations are automatically set at shader loading @@ -58,14 +69,12 @@ int main(void) char skyboxFileName[256] = { 0 }; - Texture2D panorama; - if (useHDR) { TextCopy(skyboxFileName, "resources/dresden_square_2k.hdr"); // Load HDR panorama (sphere) texture - panorama = LoadTexture(skyboxFileName); + Texture2D panorama = LoadTexture(skyboxFileName); // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture // NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping @@ -73,7 +82,7 @@ int main(void) // despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); - //UnloadTexture(panorama); // Texture not required anymore, cubemap already generated + UnloadTexture(panorama); // Texture not required anymore, cubemap already generated } else { @@ -82,50 +91,52 @@ int main(void) UnloadImage(img); } - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode + DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Load new cubemap texture on drag&drop if (IsFileDropped()) { - int count = 0; - char **droppedFiles = GetDroppedFiles(&count); + FilePathList droppedFiles = LoadDroppedFiles(); - if (count == 1) // Only support one file dropped + if (droppedFiles.count == 1) // Only support one file dropped { - if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) + if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga")) { - // Unload current cubemap texture and load new one + // Unload current cubemap texture to load new one UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture); + if (useHDR) { - Texture2D panorama = LoadTexture(droppedFiles[0]); + // Load HDR panorama (sphere) texture + Texture2D panorama = LoadTexture(droppedFiles.paths[0]); // Generate cubemap from panorama texture skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); - UnloadTexture(panorama); + + UnloadTexture(panorama); // Texture not required anymore, cubemap already generated } else { - Image img = LoadImage(droppedFiles[0]); + Image img = LoadImage(droppedFiles.paths[0]); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); UnloadImage(img); } - TextCopy(skyboxFileName, droppedFiles[0]); + TextCopy(skyboxFileName, droppedFiles.paths[0]); } } - ClearDroppedFiles(); // Clear internal buffers + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } //---------------------------------------------------------------------------------- @@ -147,8 +158,6 @@ int main(void) DrawGrid(10, 1.0f); EndMode3D(); - - //DrawTextureEx(panorama, (Vector2){ 0, 0 }, 0.0f, 0.5f, WHITE); if (useHDR) DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK); else DrawText(TextFormat(": %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK); @@ -182,9 +191,9 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s // STEP 1: Setup framebuffer //------------------------------------------------------------------------------------------ unsigned int rbo = rlLoadTextureDepth(size, size, true); - cubemap.id = rlLoadTextureCubemap(0, size, format); + cubemap.id = rlLoadTextureCubemap(0, size, format, 1); - unsigned int fbo = rlLoadFramebuffer(size, size); + unsigned int fbo = rlLoadFramebuffer(); rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X, 0); @@ -198,7 +207,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s rlEnableShader(shader.id); // Define projection matrix and send it to shader - Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, rlGetCullDistanceNear(), rlGetCullDistanceFar()); rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_PROJECTION], matFboProjection); // Define view matrix for every side of the cubemap diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c index 13f098b9d..521a4afd5 100644 --- a/examples/models/models_waving_cubes.c +++ b/examples/models/models_waving_cubes.c @@ -2,19 +2,24 @@ * * raylib [models] example - Waving cubes * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Codecat (@codecat) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include +#include // Required for: sinf() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main() { // Initialization @@ -26,11 +31,11 @@ int main() // Initialize the camera Camera3D camera = { 0 }; - camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 70.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 70.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Specify the amount of blocks in each direction const int numBlocks = 15; @@ -84,6 +89,8 @@ int main() }; // Pick a color with a hue depending on cube position for the rainbow color effect + // NOTE: This function is quite costly to be done per cube and frame, + // pre-catching the results into a separate array could improve performance Color cubeColor = ColorFromHSV((float)(((x + y + z)*18)%360), 0.75f, 0.9f); // Calculate cube size diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index d9d4b9c70..5374c035e 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -2,12 +2,14 @@ * * raylib [models] example - Plane rotations (yaw, pitch, roll) * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 4.0 * * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,6 +17,9 @@ #include "raymath.h" // Required for: MatrixRotateXYZ() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -58,8 +63,8 @@ int main(void) } // Plane yaw (y-axis) controls - if (IsKeyDown(KEY_S)) yaw += 1.0f; - else if (IsKeyDown(KEY_A)) yaw -= 1.0f; + if (IsKeyDown(KEY_S)) yaw -= 1.0f; + else if (IsKeyDown(KEY_A)) yaw += 1.0f; else { if (yaw > 0.0f) yaw -= 0.5f; @@ -67,8 +72,8 @@ int main(void) } // Plane roll (z-axis) controls - if (IsKeyDown(KEY_LEFT)) roll += 1.0f; - else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f; + if (IsKeyDown(KEY_LEFT)) roll -= 1.0f; + else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f; else { if (roll > 0.0f) roll -= 0.5f; @@ -109,6 +114,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadModel(model); // Unload model data + UnloadTexture(texture); // Unload texture data CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/models/resources/LICENSE.md b/examples/models/resources/LICENSE.md index 6fdeaa5a2..d7f85c0f4 100644 --- a/examples/models/resources/LICENSE.md +++ b/examples/models/resources/LICENSE.md @@ -1,16 +1,15 @@ | resource | author | licence | notes | | :------------------- | :---------: | :------ | :---- | -| models/obj/castle.obj,
models/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/bridge.obj,
models/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/house.obj,
models/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/market.obj,
models/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/turret.obj,
models/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/well.obj,
models/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | -| models/obj/cube.obj,
models/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | -| models/obj/plane.gltf,
models/gltf/plane/plane.bin,
models/gltf/plane/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c) +| models/obj/castle.obj,
models/obj/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/bridge.obj,
models/obj/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/house.obj,
models/obj/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/market.obj,
models/obj/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/turret.obj,
models/obj/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/well.obj,
models/obj/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | +| models/obj/cube.obj,
models/obj/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | +| models/obj/plane.obj,
models/obj/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c) | models/iqm/guy.iqm,
models/iqm/guyanim.iqm,
models/iqm/guytex.png,
models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | -| models/iqm/vertex_colored_object.iqm | ❔ | ❔ | - | -| models/gltf/... | _various_ | Check [LICENSE](https://github.com/raysan5/raylib/blob/master/examples/models/resources/models/gltf/LICENSE) | - | +| models/gltf/robot.glb,
models/gltf/robot.blend | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | models/vox/chr_knight.vox | ❔ | ❔ | - | | models/vox/chr_sword.vox | ❔ | ❔ | - | | models/vox/monu9.vox | ❔ | ❔ | - | diff --git a/examples/models/resources/models/gltf/AnimatedMorphCube.glb b/examples/models/resources/models/gltf/AnimatedMorphCube.glb deleted file mode 100644 index 219d2ac52..000000000 Binary files a/examples/models/resources/models/gltf/AnimatedMorphCube.glb and /dev/null differ diff --git a/examples/models/resources/models/gltf/AnimatedTriangle.gltf b/examples/models/resources/models/gltf/AnimatedTriangle.gltf deleted file mode 100644 index d5c095492..000000000 --- a/examples/models/resources/models/gltf/AnimatedTriangle.gltf +++ /dev/null @@ -1,118 +0,0 @@ -{ - "scene" : 0, - "scenes" : [ - { - "nodes" : [ 0 ] - } - ], - - "nodes" : [ - { - "mesh" : 0, - "rotation" : [ 0.0, 0.0, 0.0, 1.0 ] - } - ], - - "meshes" : [ - { - "primitives" : [ { - "attributes" : { - "POSITION" : 1 - }, - "indices" : 0 - } ] - } - ], - - "animations": [ - { - "samplers" : [ - { - "input" : 2, - "interpolation" : "LINEAR", - "output" : 3 - } - ], - "channels" : [ { - "sampler" : 0, - "target" : { - "node" : 0, - "path" : "rotation" - } - } ] - } - ], - - "buffers" : [ - { - "uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=", - "byteLength" : 44 - }, - { - "uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==", - "byteLength" : 100 - } - ], - "bufferViews" : [ - { - "buffer" : 0, - "byteOffset" : 0, - "byteLength" : 6, - "target" : 34963 - }, - { - "buffer" : 0, - "byteOffset" : 8, - "byteLength" : 36, - "target" : 34962 - }, - { - "buffer" : 1, - "byteOffset" : 0, - "byteLength" : 100 - } - ], - "accessors" : [ - { - "bufferView" : 0, - "byteOffset" : 0, - "componentType" : 5123, - "count" : 3, - "type" : "SCALAR", - "max" : [ 2 ], - "min" : [ 0 ] - }, - { - "bufferView" : 1, - "byteOffset" : 0, - "componentType" : 5126, - "count" : 3, - "type" : "VEC3", - "max" : [ 1.0, 1.0, 0.0 ], - "min" : [ 0.0, 0.0, 0.0 ] - }, - { - "bufferView" : 2, - "byteOffset" : 0, - "componentType" : 5126, - "count" : 5, - "type" : "SCALAR", - "max" : [ 1.0 ], - "min" : [ 0.0 ] - }, - { - "bufferView" : 2, - "byteOffset" : 20, - "componentType" : 5126, - "count" : 5, - "type" : "VEC4", - "max" : [ 0.0, 0.0, 1.0, 1.0 ], - "min" : [ 0.0, 0.0, 0.0, -0.707 ] - } - ], - - "asset" : { - "version" : "2.0" - } - -} \ No newline at end of file diff --git a/examples/models/resources/models/gltf/BoxAnimated.glb b/examples/models/resources/models/gltf/BoxAnimated.glb deleted file mode 100644 index 69481ec3c..000000000 Binary files a/examples/models/resources/models/gltf/BoxAnimated.glb and /dev/null differ diff --git a/examples/models/resources/models/gltf/LICENSE b/examples/models/resources/models/gltf/LICENSE index 305079cfb..e1d1d2ee5 100644 --- a/examples/models/resources/models/gltf/LICENSE +++ b/examples/models/resources/models/gltf/LICENSE @@ -1,23 +1,5 @@ -Rigged Figure model has been created by Cesium (https://cesium.com/cesiumjs/), -and licensed as Creative Commons Attribution 4.0 International License. +robot.glb model by @Quaternius (https://www.patreon.com/quaternius) +Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/) -Box Animated model has been created by Cesium (https://cesium.com/cesiumjs/) -and is licensed as Creative Commons Attribution 4.0 International License - -Avocado model is provided by Microsoft -and licensed as CC0 Universal Public Domain - -Animated Morph Cube model is provided by Microsoft -and licensed as CC0 Universal Public Domain - -Animated Triangle model is licensed as CC0 Universal Public Domain - -Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software. -no license information was provided - -Girl model has been provided by Hristo Stamenov (https://thatonegamedev.com/) -and licensed as CC0 Universal Public Domain - -Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/ -Check for details on CC4: http://creativecommons.org/licenses/by/4.0/ -GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/ +greenman.glb, greenman_hat.glb, greenman_sword.glb, greenman_shield.glb models by @iP (https://github.com/ipzaur) +Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/) \ No newline at end of file diff --git a/examples/models/resources/models/gltf/girl.glb b/examples/models/resources/models/gltf/girl.glb deleted file mode 100644 index c368590c8..000000000 Binary files a/examples/models/resources/models/gltf/girl.glb and /dev/null differ diff --git a/examples/models/resources/models/gltf/greenman.glb b/examples/models/resources/models/gltf/greenman.glb new file mode 100644 index 000000000..18edcaf9b Binary files /dev/null and b/examples/models/resources/models/gltf/greenman.glb differ diff --git a/examples/models/resources/models/gltf/greenman_hat.glb b/examples/models/resources/models/gltf/greenman_hat.glb new file mode 100644 index 000000000..ee932ad3c Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_hat.glb differ diff --git a/examples/models/resources/models/gltf/greenman_shield.glb b/examples/models/resources/models/gltf/greenman_shield.glb new file mode 100644 index 000000000..69ef61888 Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_shield.glb differ diff --git a/examples/models/resources/models/gltf/greenman_sword.glb b/examples/models/resources/models/gltf/greenman_sword.glb new file mode 100644 index 000000000..bb8e24bd1 Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_sword.glb differ diff --git a/examples/models/resources/models/gltf/raylib_32x32.glb b/examples/models/resources/models/gltf/raylib_logo_3d.glb similarity index 100% rename from examples/models/resources/models/gltf/raylib_32x32.glb rename to examples/models/resources/models/gltf/raylib_logo_3d.glb diff --git a/examples/models/resources/models/gltf/rigged_figure.glb b/examples/models/resources/models/gltf/rigged_figure.glb deleted file mode 100644 index c505a33df..000000000 Binary files a/examples/models/resources/models/gltf/rigged_figure.glb and /dev/null differ diff --git a/examples/models/resources/models/gltf/robot.blend b/examples/models/resources/models/gltf/robot.blend new file mode 100644 index 000000000..efe43c5e5 Binary files /dev/null and b/examples/models/resources/models/gltf/robot.blend differ diff --git a/examples/models/resources/models/gltf/robot.glb b/examples/models/resources/models/gltf/robot.glb new file mode 100644 index 000000000..549011e75 Binary files /dev/null and b/examples/models/resources/models/gltf/robot.glb differ diff --git a/examples/models/resources/models/gltf/vertex_colored_object.glb b/examples/models/resources/models/gltf/vertex_colored_object.glb deleted file mode 100644 index 0b57eddbd..000000000 Binary files a/examples/models/resources/models/gltf/vertex_colored_object.glb and /dev/null differ diff --git a/examples/models/resources/models/iqm/vertex_colored_object.iqm b/examples/models/resources/models/iqm/vertex_colored_object.iqm deleted file mode 100644 index ad0db07eb..000000000 Binary files a/examples/models/resources/models/iqm/vertex_colored_object.iqm and /dev/null differ diff --git a/examples/models/resources/models/m3d/cesium_man.m3d b/examples/models/resources/models/m3d/cesium_man.m3d new file mode 100644 index 000000000..ddf9f5092 Binary files /dev/null and b/examples/models/resources/models/m3d/cesium_man.m3d differ diff --git a/examples/models/resources/models/m3d/seagull.m3d b/examples/models/resources/models/m3d/seagull.m3d new file mode 100644 index 000000000..823682059 Binary files /dev/null and b/examples/models/resources/models/m3d/seagull.m3d differ diff --git a/examples/models/resources/models/m3d/suzanne.m3d b/examples/models/resources/models/m3d/suzanne.m3d new file mode 100644 index 000000000..9bc64d7d7 Binary files /dev/null and b/examples/models/resources/models/m3d/suzanne.m3d differ diff --git a/examples/models/resources/models/vox/fez.vox b/examples/models/resources/models/vox/fez.vox new file mode 100644 index 000000000..e9fa72693 Binary files /dev/null and b/examples/models/resources/models/vox/fez.vox differ diff --git a/examples/models/resources/shaders/glsl100/skinning.fs b/examples/models/resources/shaders/glsl100/skinning.fs new file mode 100644 index 000000000..96bcabe01 --- /dev/null +++ b/examples/models/resources/shaders/glsl100/skinning.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + // Fetch color from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + + // Calculate final fragment color + gl_FragColor = texelColor*colDiffuse*fragColor; +} diff --git a/examples/models/resources/shaders/glsl100/skinning.vs b/examples/models/resources/shaders/glsl100/skinning.vs new file mode 100644 index 000000000..627a7dda4 --- /dev/null +++ b/examples/models/resources/shaders/glsl100/skinning.vs @@ -0,0 +1,59 @@ +#version 100 + +#define MAX_BONE_NUM 64 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec4 vertexColor; +attribute vec4 vertexBoneIds; +attribute vec4 vertexBoneWeights; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 boneMatrices[MAX_BONE_NUM]; + +// Output vertex attributes (to fragment shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +void main() +{ + int boneIndex0 = int(vertexBoneIds.x); + int boneIndex1 = int(vertexBoneIds.y); + int boneIndex2 = int(vertexBoneIds.z); + int boneIndex3 = int(vertexBoneIds.w); + + // WARNING: OpenGL ES 2.0 does not support automatic matrix transposing, neither transpose() function + mat4 boneMatrixTransposed0 = mat4( + vec4(boneMatrices[boneIndex0][0].x, boneMatrices[boneIndex0][1].x, boneMatrices[boneIndex0][2].x, boneMatrices[boneIndex0][3].x), + vec4(boneMatrices[boneIndex0][0].y, boneMatrices[boneIndex0][1].y, boneMatrices[boneIndex0][2].y, boneMatrices[boneIndex0][3].y), + vec4(boneMatrices[boneIndex0][0].z, boneMatrices[boneIndex0][1].z, boneMatrices[boneIndex0][2].z, boneMatrices[boneIndex0][3].z), + vec4(boneMatrices[boneIndex0][0].w, boneMatrices[boneIndex0][1].w, boneMatrices[boneIndex0][2].w, boneMatrices[boneIndex0][3].w)); + mat4 boneMatrixTransposed1 = mat4( + vec4(boneMatrices[boneIndex1][0].x, boneMatrices[boneIndex1][1].x, boneMatrices[boneIndex1][2].x, boneMatrices[boneIndex1][3].x), + vec4(boneMatrices[boneIndex1][0].y, boneMatrices[boneIndex1][1].y, boneMatrices[boneIndex1][2].y, boneMatrices[boneIndex1][3].y), + vec4(boneMatrices[boneIndex1][0].z, boneMatrices[boneIndex1][1].z, boneMatrices[boneIndex1][2].z, boneMatrices[boneIndex1][3].z), + vec4(boneMatrices[boneIndex1][0].w, boneMatrices[boneIndex1][1].w, boneMatrices[boneIndex1][2].w, boneMatrices[boneIndex1][3].w)); + mat4 boneMatrixTransposed2 = mat4( + vec4(boneMatrices[boneIndex2][0].x, boneMatrices[boneIndex2][1].x, boneMatrices[boneIndex2][2].x, boneMatrices[boneIndex2][3].x), + vec4(boneMatrices[boneIndex2][0].y, boneMatrices[boneIndex2][1].y, boneMatrices[boneIndex2][2].y, boneMatrices[boneIndex2][3].y), + vec4(boneMatrices[boneIndex2][0].z, boneMatrices[boneIndex2][1].z, boneMatrices[boneIndex2][2].z, boneMatrices[boneIndex2][3].z), + vec4(boneMatrices[boneIndex2][0].w, boneMatrices[boneIndex2][1].w, boneMatrices[boneIndex2][2].w, boneMatrices[boneIndex2][3].w)); + mat4 boneMatrixTransposed3 = mat4( + vec4(boneMatrices[boneIndex3][0].x, boneMatrices[boneIndex3][1].x, boneMatrices[boneIndex3][2].x, boneMatrices[boneIndex3][3].x), + vec4(boneMatrices[boneIndex3][0].y, boneMatrices[boneIndex3][1].y, boneMatrices[boneIndex3][2].y, boneMatrices[boneIndex3][3].y), + vec4(boneMatrices[boneIndex3][0].z, boneMatrices[boneIndex3][1].z, boneMatrices[boneIndex3][2].z, boneMatrices[boneIndex3][3].z), + vec4(boneMatrices[boneIndex3][0].w, boneMatrices[boneIndex3][1].w, boneMatrices[boneIndex3][2].w, boneMatrices[boneIndex3][3].w)); + + vec4 skinnedPosition = + vertexBoneWeights.x*(boneMatrixTransposed0*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.y*(boneMatrixTransposed1*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.z*(boneMatrixTransposed2*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.w*(boneMatrixTransposed3*vec4(vertexPosition, 1.0)); + + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + gl_Position = mvp*skinnedPosition; +} \ No newline at end of file diff --git a/examples/models/resources/shaders/glsl330/skinning.fs b/examples/models/resources/shaders/glsl330/skinning.fs new file mode 100644 index 000000000..d4311ffcc --- /dev/null +++ b/examples/models/resources/shaders/glsl330/skinning.fs @@ -0,0 +1,17 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Output fragment color +out vec4 finalColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + finalColor = texelColor*colDiffuse*fragColor; +} diff --git a/examples/models/resources/shaders/glsl330/skinning.vs b/examples/models/resources/shaders/glsl330/skinning.vs new file mode 100644 index 000000000..73ecca51e --- /dev/null +++ b/examples/models/resources/shaders/glsl330/skinning.vs @@ -0,0 +1,37 @@ +#version 330 + +#define MAX_BONE_NUM 128 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec4 vertexColor; +in vec4 vertexBoneIds; +in vec4 vertexBoneWeights; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 boneMatrices[MAX_BONE_NUM]; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + +void main() +{ + int boneIndex0 = int(vertexBoneIds.x); + int boneIndex1 = int(vertexBoneIds.y); + int boneIndex2 = int(vertexBoneIds.z); + int boneIndex3 = int(vertexBoneIds.w); + + vec4 skinnedPosition = + vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexPosition, 1.0)) + + vertexBoneWeights.w*(boneMatrices[boneIndex3]*vec4(vertexPosition, 1.0)); + + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + gl_Position = mvp*skinnedPosition; +} \ No newline at end of file diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.fs b/examples/models/resources/shaders/glsl330/voxel_lighting.fs new file mode 100644 index 000000000..1b6c5cffa --- /dev/null +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.fs @@ -0,0 +1,76 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; +//in vec2 fragTexCoord; +in vec4 fragColor; +in vec3 fragNormal; + +// Input uniform values +//uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +#define MAX_LIGHTS 4 +#define LIGHT_DIRECTIONAL 0 +#define LIGHT_POINT 1 + +struct Light { + int enabled; + int type; + vec3 position; + vec3 target; + vec4 color; +}; + +// Input lighting values +uniform Light lights[MAX_LIGHTS]; +uniform vec4 ambient; +uniform vec3 viewPos; + +void main() +{ + // Texel color fetching from texture sampler + //vec4 texelColor = texture(texture0, fragTexCoord); + vec3 lightDot = vec3(0.0); + vec3 normal = normalize(fragNormal); + vec3 viewD = normalize(viewPos - fragPosition); + vec3 specular = vec3(0.0); + + // NOTE: Implement here your fragment shader code + + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled == 1) + { + vec3 light = vec3(0.0); + + if (lights[i].type == LIGHT_DIRECTIONAL) + { + light = -normalize(lights[i].target - lights[i].position); + } + + if (lights[i].type == LIGHT_POINT) + { + light = normalize(lights[i].position - fragPosition); + } + + float NdotL = max(dot(normal, light), 0.0); + lightDot += lights[i].color.rgb*NdotL; + + float specCo = 0.0; + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(light), normal))), 16.0); // 16 refers to shine + specular += specCo; + } + } + + finalColor = (fragColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + finalColor += fragColor*(ambient/10.0)*colDiffuse; + + // Gamma correction + finalColor = pow(finalColor, vec4(1.0/2.2)); +} diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs new file mode 100644 index 000000000..f60bfd221 --- /dev/null +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs @@ -0,0 +1,32 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +//in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +//out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + //fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/models/rlights.h b/examples/models/rlights.h index a1b298881..e38b0015a 100644 --- a/examples/models/rlights.h +++ b/examples/models/rlights.h @@ -11,7 +11,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2017-2020 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) +* Copyright (c) 2017-2024 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -36,7 +36,7 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define MAX_LIGHTS 4 // Max dynamic lights supported by shader +#define MAX_LIGHTS 4 // Max dynamic lights supported by shader //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -45,22 +45,24 @@ // Light data typedef struct { int type; + bool enabled; Vector3 position; Vector3 target; Color color; - bool enabled; + float attenuation; // Shader locations int enabledLoc; int typeLoc; - int posLoc; + int positionLoc; int targetLoc; int colorLoc; + int attenuationLoc; } Light; // Light type typedef enum { - LIGHT_DIRECTIONAL, + LIGHT_DIRECTIONAL = 0, LIGHT_POINT } LightType; @@ -128,27 +130,12 @@ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shade light.target = target; light.color = color; - // TODO: Below code doesn't look good to me, - // it assumes a specific shader naming and structure - // Probably this implementation could be improved - char enabledName[32] = "lights[x].enabled\0"; - char typeName[32] = "lights[x].type\0"; - char posName[32] = "lights[x].position\0"; - char targetName[32] = "lights[x].target\0"; - char colorName[32] = "lights[x].color\0"; - - // Set location name [x] depending on lights count - enabledName[7] = '0' + lightsCount; - typeName[7] = '0' + lightsCount; - posName[7] = '0' + lightsCount; - targetName[7] = '0' + lightsCount; - colorName[7] = '0' + lightsCount; - - light.enabledLoc = GetShaderLocation(shader, enabledName); - light.typeLoc = GetShaderLocation(shader, typeName); - light.posLoc = GetShaderLocation(shader, posName); - light.targetLoc = GetShaderLocation(shader, targetName); - light.colorLoc = GetShaderLocation(shader, colorName); + // NOTE: Lighting shader naming must be the provided ones + light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount)); + light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount)); + light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount)); + light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount)); + light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount)); UpdateLightValues(shader, light); @@ -168,7 +155,7 @@ void UpdateLightValues(Shader shader, Light light) // Send to shader light position values float position[3] = { light.position.x, light.position.y, light.position.z }; - SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3); + SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); // Send to shader light target position values float target[3] = { light.target.x, light.target.y, light.target.z }; diff --git a/examples/others/easings_testbed.c b/examples/others/easings_testbed.c index 19c3b4578..1f31f5bb9 100644 --- a/examples/others/easings_testbed.c +++ b/examples/others/easings_testbed.c @@ -2,18 +2,20 @@ * * raylib [easings] example - Easings Testbed * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Juan Miguel López (@flashback-fx ) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Juan Miguel López (@flashback-fx ) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ -#include +#include "raylib.h" -#include "easings.h" +#include "reasings.h" // Required for easing functions #define FONT_SIZE 20 @@ -56,10 +58,8 @@ enum EasingTypes { EASING_NONE = NUM_EASING_TYPES }; - static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis - // Easing functions reference data static const struct { const char *name; @@ -96,7 +96,9 @@ static const struct { [EASING_NONE] = { .name = "None", .func = NoEase }, }; - +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -106,7 +108,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [easings] example - easings testbed"); - Vector2 ballPosition = { 100.0f, 200.0f }; + Vector2 ballPosition = { 100.0f, 100.0f }; float t = 0.0f; // Current time (in any unit measure, but same unit as duration) float d = 300.0f; // Total time it should take to complete (duration) @@ -178,8 +180,8 @@ int main(void) // Movement computation if (!paused && ((boundedT && t < d) || !boundedT)) { - ballPosition.x = Easings[easingX].func(t, 100.0f, 700.0f - 100.0f, d); - ballPosition.y = Easings[easingY].func(t, 100.0f, 400.0f - 100.0f, d); + ballPosition.x = Easings[easingX].func(t, 100.0f, 700.0f - 170.0f, d); + ballPosition.y = Easings[easingY].func(t, 100.0f, 400.0f - 170.0f, d); t += 1.0f; } //---------------------------------------------------------------------------------- @@ -191,15 +193,15 @@ int main(void) ClearBackground(RAYWHITE); // Draw information text - DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 0, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); - DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 0, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); - DrawText(TextFormat("t (%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 0, FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); + DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 20, FONT_SIZE, FONT_SIZE, LIGHTGRAY); + DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 20, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); + DrawText(TextFormat("t (%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 20, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); // Draw instructions text - DrawText("Use ENTER to play or pause movement, use SPACE to restart", 0, GetScreenHeight() - FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); - DrawText("Use D and W or A and S keys to change duration", 0, GetScreenHeight() - FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); - DrawText("Use LEFT or RIGHT keys to choose easing for the x axis", 0, GetScreenHeight() - FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); - DrawText("Use UP or DOWN keys to choose easing for the y axis", 0, GetScreenHeight() - FONT_SIZE*5, FONT_SIZE, LIGHTGRAY); + DrawText("Use ENTER to play or pause movement, use SPACE to restart", 20, GetScreenHeight() - FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); + DrawText("Use Q and W or A and S keys to change duration", 20, GetScreenHeight() - FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); + DrawText("Use LEFT or RIGHT keys to choose easing for the x axis", 20, GetScreenHeight() - FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); + DrawText("Use UP or DOWN keys to choose easing for the y axis", 20, GetScreenHeight() - FONT_SIZE*5, FONT_SIZE, LIGHTGRAY); // Draw ball DrawCircleV(ballPosition, 16.0f, MAROON); @@ -224,4 +226,4 @@ static float NoEase(float t, float b, float c, float d) d += burn; return b; -} \ No newline at end of file +} diff --git a/examples/others/easings_testbed.png b/examples/others/easings_testbed.png new file mode 100644 index 000000000..05f63acdd Binary files /dev/null and b/examples/others/easings_testbed.png differ diff --git a/examples/others/embedded_files_loading.c b/examples/others/embedded_files_loading.c index 5923a9acd..e46fe102f 100644 --- a/examples/others/embedded_files_loading.c +++ b/examples/others/embedded_files_loading.c @@ -2,12 +2,14 @@ * * raylib [others] example - Embedded files loading (Wave and Image) * -* This example has been created using raylib 3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 2.5 * * Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2020 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,6 +18,9 @@ #include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode() #include "resources/image_data.h" // Image file exported with ExportImageAsCode() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -82,8 +87,8 @@ int main(void) DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE); - DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY); - DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY); + DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY); + DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/others/embedded_files_loading.png b/examples/others/embedded_files_loading.png new file mode 100644 index 000000000..a20a5e450 Binary files /dev/null and b/examples/others/embedded_files_loading.png differ diff --git a/examples/others/external/include/GLFW/glfw3.h b/examples/others/external/include/GLFW/glfw3.h index 990fe3f7f..31b201ae5 100644 --- a/examples/others/external/include/GLFW/glfw3.h +++ b/examples/others/external/include/GLFW/glfw3.h @@ -3,7 +3,7 @@ * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Löwy + * Copyright (c) 2006-2019 Camilla Löwy * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -52,7 +52,7 @@ extern "C" { * This is the reference documentation for OpenGL and OpenGL ES context related * functions. For more task-oriented information, see the @ref context_guide. */ -/*! @defgroup vulkan Vulkan reference +/*! @defgroup vulkan Vulkan support reference * @brief Functions and types related to Vulkan. * * This is the reference documentation for Vulkan related functions and types. @@ -96,11 +96,30 @@ extern "C" { #define _WIN32 #endif /* _WIN32 */ +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + /* It is customary to use APIENTRY for OpenGL function pointer declarations on * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. */ -#ifndef APIENTRY - #ifdef _WIN32 +#if !defined(APIENTRY) + #if defined(_WIN32) #define APIENTRY __stdcall #else #define APIENTRY @@ -122,17 +141,6 @@ extern "C" { #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ -/* Include because most Windows GLU headers need wchar_t and - * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - -/* Include because it is needed by Vulkan and related functions. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - /* Include the chosen OpenGL or OpenGL ES headers. */ #if defined(GLFW_INCLUDE_ES1) @@ -182,10 +190,44 @@ extern "C" { #else /*__APPLE__*/ #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif #endif /*__APPLE__*/ -#elif !defined(GLFW_INCLUDE_NONE) +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ #if defined(__APPLE__) @@ -193,9 +235,6 @@ extern "C" { #define GL_GLEXT_LEGACY #endif #include - #if defined(GLFW_INCLUDE_GLU) - #include - #endif #else /*__APPLE__*/ @@ -203,18 +242,11 @@ extern "C" { #if defined(GLFW_INCLUDE_GLEXT) #include #endif - #if defined(GLFW_INCLUDE_GLU) - #include - #endif #endif /*__APPLE__*/ #endif /* OpenGL and OpenGL ES headers */ -#if defined(GLFW_INCLUDE_VULKAN) - #include -#endif /* Vulkan header */ - #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) /* GLFW_DLL must be defined by applications that are linking against the DLL * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW @@ -230,13 +262,12 @@ extern "C" { /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) - /* We are calling GLFW as a Win32 DLL */ + /* We are calling a GLFW Win32 DLL */ #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a shared / dynamic library */ + /* We are building GLFW as a Unix shared library */ #define GLFWAPI __attribute__((visibility("default"))) #else - /* We are building or calling GLFW as a static library */ #define GLFWAPI #endif @@ -247,45 +278,47 @@ extern "C" { /*! @name GLFW version macros * @{ */ -/*! @brief The major version number of the GLFW library. +/*! @brief The major version number of the GLFW header. * - * This is incremented when the API is changed in non-compatible ways. + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 -/*! @brief The minor version number of the GLFW library. +/*! @brief The minor version number of the GLFW header. * - * This is incremented when features are added to the API but it remains - * backward-compatible. + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 3 -/*! @brief The revision number of the GLFW library. +/*! @brief The revision number of the GLFW header. * - * This is incremented when a bug fix release is made that does not contain any - * API changes. + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 0 +#define GLFW_VERSION_REVISION 8 /*! @} */ -/*! @name Boolean values - * @{ */ /*! @brief One. * - * One. Seriously. You don't _need_ to use this symbol in your code. It's - * semantic sugar for the number 1. You can also use `1` or `true` or `_True` - * or `GL_TRUE` or whatever you want. + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init */ #define GLFW_TRUE 1 /*! @brief Zero. * - * Zero. Seriously. You don't _need_ to use this symbol in your code. It's - * semantic sugar for the number 0. You can also use `0` or `false` or - * `_False` or `GL_FALSE` or whatever you want. + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init */ #define GLFW_FALSE 0 -/*! @} */ /*! @name Key and button actions * @{ */ @@ -313,6 +346,7 @@ extern "C" { /*! @} */ /*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. * * See [joystick hat input](@ref joystick_hat) for how these are used. * @@ -915,70 +949,87 @@ extern "C" { #define GLFW_CLIENT_API 0x00022001 /*! @brief Context client API major version hint and attribute. * - * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). */ #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 /*! @brief Context client API minor version hint and attribute. * - * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). */ #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 -/*! @brief Context client API revision number hint and attribute. +/*! @brief Context client API revision number attribute. * - * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). */ #define GLFW_CONTEXT_REVISION 0x00022004 /*! @brief Context robustness hint and attribute. * - * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). */ #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 /*! @brief OpenGL forward-compatibility hint and attribute. * - * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). */ #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 -/*! @brief OpenGL debug context hint and attribute. +/*! @brief Debug mode context hint and attribute. * - * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and + * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib). */ #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 /*! @brief OpenGL profile hint and attribute. * - * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). */ #define GLFW_OPENGL_PROFILE 0x00022008 /*! @brief Context flush-on-release hint and attribute. * - * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). */ #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 /*! @brief Context error suppression hint and attribute. * - * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). */ #define GLFW_CONTEXT_NO_ERROR 0x0002200A /*! @brief Context creation API hint and attribute. * - * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). */ #define GLFW_CONTEXT_CREATION_API 0x0002200B - +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). + */ #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ #define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 - +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ #define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ #define GLFW_X11_INSTANCE_NAME 0x00024002 /*! @} */ @@ -998,6 +1049,7 @@ extern "C" { #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 @@ -1056,9 +1108,20 @@ extern "C" { /*! @addtogroup init * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ #define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 - +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ #define GLFW_COCOA_MENUBAR 0x00051002 /*! @} */ @@ -1129,17 +1192,25 @@ typedef struct GLFWwindow GLFWwindow; * * @since Added in version 3.1. * - * @ingroup cursor + * @ingroup input */ typedef struct GLFWcursor GLFWcursor; -/*! @brief The function signature for error callbacks. +/*! @brief The function pointer type for error callbacks. * - * This is the function signature for error callback functions. + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode * - * @param[in] error An [error code](@ref errors). + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. * @param[in] description A UTF-8 encoded string describing the error. * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * * @sa @ref error_handling * @sa @ref glfwSetErrorCallback * @@ -1147,17 +1218,21 @@ typedef struct GLFWcursor GLFWcursor; * * @ingroup init */ -typedef void (* GLFWerrorfun)(int,const char*); +typedef void (* GLFWerrorfun)(int error_code, const char* description); -/*! @brief The function signature for window position callbacks. +/*! @brief The function pointer type for window position callbacks. * - * This is the function signature for window position callback functions. + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode * * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. + * upper-left corner of the content area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. + * upper-left corner of the content area of the window. * * @sa @ref window_pos * @sa @ref glfwSetWindowPosCallback @@ -1166,11 +1241,15 @@ typedef void (* GLFWerrorfun)(int,const char*); * * @ingroup window */ -typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); -/*! @brief The function signature for window resize callbacks. +/*! @brief The function pointer type for window size callbacks. * - * This is the function signature for window size callback functions. + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode * * @param[in] window The window that was resized. * @param[in] width The new width, in screen coordinates, of the window. @@ -1184,11 +1263,15 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); -/*! @brief The function signature for window close callbacks. +/*! @brief The function pointer type for window close callbacks. * - * This is the function signature for window close callback functions. + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode * * @param[in] window The window that the user attempted to close. * @@ -1200,11 +1283,15 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowclosefun)(GLFWwindow*); +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); -/*! @brief The function signature for window content refresh callbacks. +/*! @brief The function pointer type for window content refresh callbacks. * - * This is the function signature for window refresh callback functions. + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode * * @param[in] window The window whose content needs to be refreshed. * @@ -1216,11 +1303,15 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*); * * @ingroup window */ -typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); -/*! @brief The function signature for window focus/defocus callbacks. +/*! @brief The function pointer type for window focus callbacks. * - * This is the function signature for window focus callback functions. + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode * * @param[in] window The window that gained or lost input focus. * @param[in] focused `GLFW_TRUE` if the window was given input focus, or @@ -1233,12 +1324,15 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); * * @ingroup window */ -typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); -/*! @brief The function signature for window iconify/restore callbacks. +/*! @brief The function pointer type for window iconify callbacks. * - * This is the function signature for window iconify/restore callback - * functions. + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode * * @param[in] window The window that was iconified or restored. * @param[in] iconified `GLFW_TRUE` if the window was iconified, or @@ -1251,15 +1345,18 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); -/*! @brief The function signature for window maximize/restore callbacks. +/*! @brief The function pointer type for window maximize callbacks. * - * This is the function signature for window maximize/restore callback - * functions. + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode * * @param[in] window The window that was maximized or restored. - * @param[in] iconified `GLFW_TRUE` if the window was maximized, or + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or * `GLFW_FALSE` if it was restored. * * @sa @ref window_maximize @@ -1269,12 +1366,15 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); -/*! @brief The function signature for framebuffer resize callbacks. +/*! @brief The function pointer type for framebuffer size callbacks. * - * This is the function signature for framebuffer resize callback - * functions. + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode * * @param[in] window The window whose framebuffer was resized. * @param[in] width The new width, in pixels, of the framebuffer. @@ -1287,12 +1387,15 @@ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); -/*! @brief The function signature for window content scale callbacks. +/*! @brief The function pointer type for window content scale callbacks. * - * This is the function signature for window content scale callback - * functions. + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode * * @param[in] window The window whose content scale changed. * @param[in] xscale The new x-axis content scale of the window. @@ -1305,16 +1408,21 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); -/*! @brief The function signature for mouse button callbacks. +/*! @brief The function pointer type for mouse button callbacks. * - * This is the function signature for mouse button callback functions. + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode * * @param[in] window The window that received the event. * @param[in] button The [mouse button](@ref buttons) that was pressed or * released. - * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * @@ -1326,17 +1434,21 @@ typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); * * @ingroup input */ -typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); -/*! @brief The function signature for cursor position callbacks. +/*! @brief The function pointer type for cursor position callbacks. * - * This is the function signature for cursor position callback functions. + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode * * @param[in] window The window that received the event. * @param[in] xpos The new cursor x-coordinate, relative to the left edge of - * the client area. + * the content area. * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the - * client area. + * content area. * * @sa @ref cursor_pos * @sa @ref glfwSetCursorPosCallback @@ -1345,14 +1457,18 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); * * @ingroup input */ -typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); -/*! @brief The function signature for cursor enter/leave callbacks. +/*! @brief The function pointer type for cursor enter/leave callbacks. * - * This is the function signature for cursor enter/leave callback functions. + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode * * @param[in] window The window that received the event. - * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content * area, or `GLFW_FALSE` if it left it. * * @sa @ref cursor_enter @@ -1362,11 +1478,15 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); * * @ingroup input */ -typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); -/*! @brief The function signature for scroll callbacks. +/*! @brief The function pointer type for scroll callbacks. * - * This is the function signature for scroll callback functions. + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode * * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. @@ -1379,16 +1499,21 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); * * @ingroup input */ -typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); -/*! @brief The function signature for keyboard key callbacks. +/*! @brief The function pointer type for keyboard key callbacks. * - * This is the function signature for keyboard key callback functions. + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. - * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * @@ -1400,11 +1525,15 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * * @ingroup input */ -typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); -/*! @brief The function signature for Unicode character callbacks. +/*! @brief The function pointer type for Unicode character callbacks. * - * This is the function signature for Unicode character callback functions. + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. @@ -1417,14 +1546,18 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); * * @ingroup input */ -typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); -/*! @brief The function signature for Unicode character with modifiers +/*! @brief The function pointer type for Unicode character with modifiers * callbacks. * - * This is the function signature for Unicode character with modifiers callback - * functions. It is called for each input character, regardless of what - * modifier keys are held down. + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. @@ -1440,16 +1573,23 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); * * @ingroup input */ -typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); -/*! @brief The function signature for file drop callbacks. +/*! @brief The function pointer type for path drop callbacks. * - * This is the function signature for file drop callbacks. + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode * * @param[in] window The window that received the event. - * @param[in] count The number of dropped files. + * @param[in] path_count The number of dropped paths. * @param[in] paths The UTF-8 encoded file and/or directory path names. * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * * @sa @ref path_drop * @sa @ref glfwSetDropCallback * @@ -1457,15 +1597,19 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); * * @ingroup input */ -typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); -/*! @brief The function signature for monitor configuration callbacks. +/*! @brief The function pointer type for monitor configuration callbacks. * - * This is the function signature for monitor configuration callback functions. + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode * * @param[in] monitor The monitor that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining - * values reserved for future use. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. * * @sa @ref monitor_event * @sa @ref glfwSetMonitorCallback @@ -1474,16 +1618,19 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); * * @ingroup monitor */ -typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); -/*! @brief The function signature for joystick configuration callbacks. +/*! @brief The function pointer type for joystick configuration callbacks. * - * This is the function signature for joystick configuration callback - * functions. + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode * * @param[in] jid The joystick that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining - * values reserved for future use. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. * * @sa @ref joystick_event * @sa @ref glfwSetJoystickCallback @@ -1492,7 +1639,7 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); * * @ingroup input */ -typedef void (* GLFWjoystickfun)(int,int); +typedef void (* GLFWjoystickfun)(int jid, int event); /*! @brief Video mode type. * @@ -1567,6 +1714,8 @@ typedef struct GLFWgammaramp * * @since Added in version 2.1. * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window */ typedef struct GLFWimage { @@ -1589,6 +1738,8 @@ typedef struct GLFWimage * @sa @ref glfwGetGamepadState * * @since Added in version 3.3. + * + * @ingroup input */ typedef struct GLFWgamepadstate { @@ -1630,6 +1781,10 @@ typedef struct GLFWgamepadstate * bundle, if present. This can be disabled with the @ref * GLFW_COCOA_CHDIR_RESOURCES init hint. * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init @@ -1653,6 +1808,8 @@ GLFWAPI int glfwInit(void); * call this function, as it is called by @ref glfwInit before it returns * failure. * + * This function has no effect if GLFW is not initialized. + * * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. * * @remark This function may be called before @ref glfwInit. @@ -1814,10 +1971,17 @@ GLFWAPI int glfwGetError(const char** description); * Once set, the error callback remains set even after the library has been * terminated. * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set. * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * * @errors None. * * @remark This function may be called before @ref glfwInit. @@ -1831,7 +1995,7 @@ GLFWAPI int glfwGetError(const char** description); * * @ingroup init */ -GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); /*! @brief Returns the currently connected monitors. * @@ -1911,6 +2075,37 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the operating system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the @@ -1932,8 +2127,8 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @win32 calculates the returned physical size from the - * current resolution and system DPI instead of querying the monitor EDID data. + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. * * @thread_safety This function must only be called from the main thread. * @@ -1949,9 +2144,11 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* * * This function retrieves the content scale for the specified monitor. The * content scale is the ratio between the current DPI and the platform's - * default DPI. If you scale all pixel dimensions by this scale then your - * content should appear at an appropriate size. This is especially important - * for text and any UI elements. + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. * * The content scale may depend on both the monitor resolution and pixel * density and on user settings. It may be very different from the raw DPI @@ -2057,11 +2254,18 @@ GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); * currently set callback. This is called when a monitor is connected to or * disconnected from the system. * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -2072,14 +2276,15 @@ GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); * * @ingroup monitor */ -GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); /*! @brief Returns the available video modes for the specified monitor. * * This function returns an array of all video modes supported by the specified * monitor. The returned array is sorted in ascending order, first by color - * bit depth (the sum of all channel depths) and then by resolution area (the - * product of width and height). + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. * * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned @@ -2137,9 +2342,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * - * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. The value must be a finite - * number greater than zero. + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. * * The software controlled gamma ramp is applied _in addition_ to the hardware * gamma correction, which today is usually an approximation of sRGB gamma. @@ -2155,7 +2360,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * - * @remark @wayland Gamma handling is a priviledged protocol, this function + * @remark @wayland Gamma handling is a privileged protocol, this function * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. @@ -2179,7 +2384,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @wayland Gamma handling is a priviledged protocol, this function + * @remark @wayland Gamma handling is a privileged protocol, this function * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while * returning `NULL`. * @@ -2218,12 +2423,12 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark Gamma ramp sizes other than 256 are not supported by all platforms - * or graphics hardware. + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. * * @remark @win32 The gamma ramp size must be 256. * - * @remark @wayland Gamma handling is a priviledged protocol, this function + * @remark @wayland Gamma handling is a privileged protocol, this function * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified gamma ramp is copied before this function @@ -2442,7 +2647,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * * @remark @macos When activating frame autosaving with * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified - * window size and position may be overriden by previously saved values. + * window size and position may be overridden by previously saved values. * * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. @@ -2455,15 +2660,18 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * @remark @x11 The class part of the `WM_CLASS` window property will by * default be set to the window title passed to this function. The instance * part will use the contents of the `RESOURCE_NAME` environment variable, if - * present and not empty, or fall back to the window title. Set the @ref - * GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override - * this. + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. * - * @remark @wayland The window frame is currently very simple, only allowing - * window resize or move. A compositor can still emit close, maximize or - * fullscreen events, using for example a keybind mechanism. Additionally, - * the wp_viewporter protocol is required for this feature, otherwise the - * window will not be decorated. + * @remark @wayland Compositors should implement the xdg-decoration protocol + * for GLFW to decorate the window properly. If this protocol isn't + * supported, or if the compositor prefers client-side decorations, a very + * simple fallback frame will be drawn using the wp_viewporter protocol. A + * compositor can still emit close, maximize or fullscreen events, using for + * instance a keybind mechanism. If neither of these protocols is supported, + * the window won't be decorated. * * @remark @wayland A full screen window will not attempt to change the mode, * no matter what the requested size or refresh rate. @@ -2599,8 +2807,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * @param[in] images The images to create the icon from. This is ignored if * count is zero. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified image data is copied before this function * returns. @@ -2625,19 +2833,19 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); */ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); -/*! @brief Retrieves the position of the client area of the specified window. +/*! @brief Retrieves the position of the content area of the specified window. * * This function retrieves the position, in screen coordinates, of the - * upper-left corner of the client area of the specified window. + * upper-left corner of the content area of the specified window. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of - * the client area, or `NULL`. + * the content area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of - * the client area, or `NULL`. + * the content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -2657,10 +2865,10 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); -/*! @brief Sets the position of the client area of the specified window. +/*! @brief Sets the position of the content area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left - * corner of the client area of the specified windowed mode window. If the + * corner of the content area of the specified windowed mode window. If the * window is a full screen window, this function does nothing. * * __Do not use this function__ to move an already visible window unless you @@ -2670,8 +2878,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); * cannot and should not override these limits. * * @param[in] window The window to query. - * @param[in] xpos The x-coordinate of the upper-left corner of the client area. - * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -2692,9 +2900,9 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); -/*! @brief Retrieves the size of the client area of the specified window. +/*! @brief Retrieves the size of the content area of the specified window. * - * This function retrieves the size, in screen coordinates, of the client area + * This function retrieves the size, in screen coordinates, of the content area * of the specified window. If you wish to retrieve the size of the * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. * @@ -2703,9 +2911,9 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the - * client area, or `NULL`. + * content area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the - * client area, or `NULL`. + * content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -2724,7 +2932,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size limits of the specified window. * - * This function sets the size limits of the client area of the specified + * This function sets the size limits of the content area of the specified * window. If the window is full screen, the size limits only take effect * once it is made windowed. If the window is not resizable, this function * does nothing. @@ -2736,14 +2944,14 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); * dimensions and all must be greater than or equal to zero. * * @param[in] window The window to set limits for. - * @param[in] minwidth The minimum width, in screen coordinates, of the client + * @param[in] minwidth The minimum width, in screen coordinates, of the content * area, or `GLFW_DONT_CARE`. * @param[in] minheight The minimum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content * area, or `GLFW_DONT_CARE`. * @param[in] maxheight The maximum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. + * content area, or `GLFW_DONT_CARE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. @@ -2767,7 +2975,7 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe /*! @brief Sets the aspect ratio of the specified window. * - * This function sets the required aspect ratio of the client area of the + * This function sets the required aspect ratio of the content area of the * specified window. If the window is full screen, the aspect ratio only takes * effect once it is made windowed. If the window is not resizable, this * function does nothing. @@ -2808,9 +3016,9 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe */ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); -/*! @brief Sets the size of the client area of the specified window. +/*! @brief Sets the size of the content area of the specified window. * - * This function sets the size, in screen coordinates, of the client area of + * This function sets the size, in screen coordinates, of the content area of * the specified window. * * For full screen windows, this function updates the resolution of its desired @@ -2826,9 +3034,9 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); * * @param[in] window The window to resize. * @param[in] width The desired width, in screen coordinates, of the window - * client area. + * content area. * @param[in] height The desired height, in screen coordinates, of the window - * client area. + * content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -2919,9 +3127,11 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int * * This function retrieves the content scale for the specified window. The * content scale is the ratio between the current DPI and the platform's - * default DPI. If you scale all pixel dimensions by this scale then your - * content should appear at an appropriate size. This is especially important - * for text and any UI elements. + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. * * On systems where each monitors can have its own content scale, the window * content scale will depend on which monitor the system considers the window @@ -3008,18 +3218,15 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); * previously restored. If the window is already iconified, this function does * nothing. * - * If the specified window is a full screen window, the original monitor - * resolution is restored until the window is restored. + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. * * @param[in] window The window to iconify. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @wayland There is no concept of iconification in wl_shell, this - * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated - * protocol. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify @@ -3039,8 +3246,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); * (minimized) or maximized. If the window is already restored, this function * does nothing. * - * If the specified window is a full screen window, the resolution chosen for - * the window is restored on the selected monitor. + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. * * @param[in] window The window to restore. * @@ -3101,6 +3308,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide @@ -3232,7 +3444,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * The window position is ignored when setting a monitor. * * When the monitor is `NULL`, the position, width and height are used to - * place the window client area. The refresh rate is ignored when no monitor + * place the window content area. The refresh rate is ignored when no monitor * is specified. * * If you only wish to update the resolution of a full screen window or the @@ -3245,12 +3457,12 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * @param[in] window The window whose monitor, size or video mode to set. * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. * @param[in] xpos The desired x-coordinate of the upper-left corner of the - * client area. + * content area. * @param[in] ypos The desired y-coordinate of the upper-left corner of the - * client area. - * @param[in] width The desired with, in screen coordinates, of the client area - * or video mode. - * @param[in] height The desired height, in screen coordinates, of the client + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content * area or video mode. * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, * or `GLFW_DONT_CARE`. @@ -3303,6 +3515,9 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int * errors. However, this function should not fail as long as it is passed * valid arguments and the library has been [initialized](@ref intro_init). * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs @@ -3400,15 +3615,22 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); * * This function sets the position callback of the specified window, which is * called when the window is moved. The callback is provided with the - * position, in screen coordinates, of the upper-left corner of the client area - * of the window. + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @wayland This callback will never be called, as there is no way for @@ -3422,20 +3644,27 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); * * @ingroup window */ -GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); /*! @brief Sets the size callback for the specified window. * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, - * in screen coordinates, of the client area of the window. + * in screen coordinates, of the content area of the window. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3447,7 +3676,7 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow * * @ingroup window */ -GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); /*! @brief Sets the close callback for the specified window. * @@ -3461,11 +3690,18 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind * The close callback is not triggered by @ref glfwDestroyWindow. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @macos Selecting Quit from the application menu will trigger the @@ -3480,12 +3716,12 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind * * @ingroup window */ -GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is - * called when the client area of the window needs to be redrawn, for example + * called when the content area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where @@ -3493,11 +3729,18 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi * very infrequently or never at all. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3509,7 +3752,7 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi * * @ingroup window */ -GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); /*! @brief Sets the focus callback for the specified window. * @@ -3522,11 +3765,18 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL * and @ref glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3537,7 +3787,7 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL * * @ingroup window */ -GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); /*! @brief Sets the iconify callback for the specified window. * @@ -3545,15 +3795,22 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi * is called when the window is iconified or restored. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @wayland The wl_shell protocol has no concept of iconification, - * this callback will never be called when using this deprecated protocol. + * @remark @wayland The XDG-shell protocol has no event for iconification, so + * this callback will never be called. * * @thread_safety This function must only be called from the main thread. * @@ -3563,7 +3820,7 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi * * @ingroup window */ -GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); /*! @brief Sets the maximize callback for the specified window. * @@ -3571,11 +3828,18 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL * is called when the window is maximized or restored. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3586,7 +3850,7 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL * * @ingroup window */ -GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); /*! @brief Sets the framebuffer resize callback for the specified window. * @@ -3594,11 +3858,18 @@ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, * which is called when the framebuffer of the specified window is resized. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3609,7 +3880,7 @@ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, * * @ingroup window */ -GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); /*! @brief Sets the window content scale callback for the specified window. * @@ -3617,11 +3888,18 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window * which is called when the content scale of the specified window changes. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3633,7 +3911,7 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window * * @ingroup window */ -GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun); +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); /*! @brief Processes all pending events. * @@ -3699,10 +3977,6 @@ GLFWAPI void glfwPollEvents(void); * GLFW will pass those events on to the application callbacks before * returning. * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * * Event processing is not required for joystick input to work. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref @@ -3750,14 +4024,13 @@ GLFWAPI void glfwWaitEvents(void); * GLFW will pass those events on to the application callbacks before * returning. * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * * Event processing is not required for joystick input to work. * * @param[in] timeout The maximum amount of time, in seconds, to wait. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. @@ -3777,10 +4050,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout); * This function posts an empty event from the current thread to the event * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * @@ -3800,11 +4069,13 @@ GLFWAPI void glfwPostEmptyEvent(void); * * This function returns the value of an input option for the specified window. * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. @@ -3823,13 +4094,14 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * * This function sets an input mode option for the specified window. The mode * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. * * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. - * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. @@ -3855,9 +4127,16 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref + * glfwRawMouseMotionSupported to check for support. + * * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. * @param[in] value The new value of the specified input mode. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref @@ -3873,6 +4152,35 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + /*! @brief Returns the layout-specific name of the specified printable key. * * This function returns the name of the specified printable key, encoded as @@ -3925,9 +4233,11 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetKeyName, or until the library is terminated. + * should not free it yourself. It is valid until the library is terminated. * * @thread_safety This function must only be called from the main thread. * @@ -3968,8 +4278,7 @@ GLFWAPI int glfwGetKeyScancode(int key); * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to - * the key callback. + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. * * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if @@ -4011,8 +4320,8 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); * `GLFW_RELEASE`. * * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function - * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, - * even if that mouse button has already been released. + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). @@ -4032,11 +4341,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); -/*! @brief Retrieves the position of the cursor relative to the client area of +/*! @brief Retrieves the position of the cursor relative to the content area of * the window. * * This function returns the position of the cursor, in screen coordinates, - * relative to the upper-left corner of the client area of the specified + * relative to the upper-left corner of the content area of the specified * window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor @@ -4052,9 +4361,9 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the - * left edge of the client area, or `NULL`. + * left edge of the content area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to - * top edge of the client area, or `NULL`. + * top edge of the content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -4070,11 +4379,11 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); -/*! @brief Sets the position of the cursor, relative to the client area of the +/*! @brief Sets the position of the cursor, relative to the content area of the * window. * * This function sets the position, in screen coordinates, of the cursor - * relative to the upper-left corner of the client area of the specified + * relative to the upper-left corner of the content area of the specified * window. The window must have input focus. If the window does not have * input focus when this function is called, it fails silently. * @@ -4089,9 +4398,9 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the - * client area. + * content area. * @param[in] ypos The desired y-coordinate, relative to the top edge of the - * client area. + * content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -4130,8 +4439,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * @return The handle of the created cursor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified image data is copied before this function * returns. @@ -4201,7 +4510,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); /*! @brief Sets the cursor for the window. * * This function sets the cursor image to be used when the cursor is over the - * client area of the specified window. The set cursor will only be visible + * content area of the specified window. The set cursor will only be visible * when the [cursor mode](@ref cursor_mode) of the window is * `GLFW_CURSOR_NORMAL`. * @@ -4250,11 +4559,18 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * scancode may be zero. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * @param[in] callback The new key callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4266,7 +4582,7 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * * @ingroup input */ -GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); /*! @brief Sets the Unicode character callback. * @@ -4283,16 +4599,21 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); * The character callback behaves as system text input normally does and will * not be called if modifier keys are held down that would prevent normal text * input on that platform, for example a Super (Command) key on macOS or Alt key - * on Windows. There is a - * [character with modifiers callback](@ref glfwSetCharModsCallback) that - * receives these events. + * on Windows. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4304,7 +4625,7 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); * * @ingroup input */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); /*! @brief Sets the Unicode character with modifiers callback. * @@ -4322,11 +4643,18 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * [error](@ref error_handling) occurred. * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * * @deprecated Scheduled for removal in version 4.0. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. @@ -4339,7 +4667,7 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); * * @ingroup input */ -GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); /*! @brief Sets the mouse button callback. * @@ -4353,11 +4681,18 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4369,21 +4704,28 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods * * @ingroup input */ -GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); /*! @brief Sets the cursor position callback. * * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position, in screen coordinates, relative to the upper-left corner of the - * client area of the window. + * content area of the window. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4394,20 +4736,27 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo * * @ingroup input */ -GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); -/*! @brief Sets the cursor enter/exit callback. +/*! @brief Sets the cursor enter/leave callback. * * This function sets the cursor boundary crossing callback of the specified - * window, which is called when the cursor enters or leaves the client area of + * window, which is called when the cursor enters or leaves the content area of * the window. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4418,7 +4767,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor * * @ingroup input */ -GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); /*! @brief Sets the scroll callback. * @@ -4430,11 +4779,18 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu * wheel or a touchpad scrolling area. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently - * set callback. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4445,12 +4801,12 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu * * @ingroup input */ -GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); -/*! @brief Sets the file drop callback. +/*! @brief Sets the path drop callback. * - * This function sets the file drop callback of the specified window, which is - * called when one or more dragged files are dropped on the window. + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. * * Because the path array and its strings may have been generated specifically * for that event, they are not guaranteed to be valid after the callback has @@ -4458,11 +4814,18 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb * make a deep copy. * * @param[in] window The window whose callback to set. - * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * @param[in] callback The new file drop callback, or `NULL` to remove the * currently set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @wayland File drop is currently unimplemented. @@ -4475,7 +4838,7 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb * * @ingroup input */ -GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); /*! @brief Returns whether the specified joystick is present. * @@ -4581,7 +4944,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); * Each element in the array is one of the following values: * * Name | Value - * --------------------- | -------------------------------- + * ---- | ----- * `GLFW_HAT_CENTERED` | 0 * `GLFW_HAT_UP` | 1 * `GLFW_HAT_RIGHT` | 2 @@ -4663,7 +5026,7 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); */ GLFWAPI const char* glfwGetJoystickName(int jid); -/*! @brief Returns the SDL comaptible GUID of the specified joystick. +/*! @brief Returns the SDL compatible GUID of the specified joystick. * * This function returns the SDL compatible GUID, as a UTF-8 encoded * hexadecimal string, of the specified joystick. The returned string is @@ -4794,11 +5157,18 @@ GLFWAPI int glfwJoystickIsGamepad(int jid); * called by joystick functions. The function will then return whatever it * returns if the joystick is not present. * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * @param[in] callback The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -4809,7 +5179,7 @@ GLFWAPI int glfwJoystickIsGamepad(int jid); * * @ingroup input */ -GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. * @@ -4860,6 +5230,8 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string); * joystick is not present, does not have a mapping or an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected, the gamepad mappings are updated or the library is terminated. @@ -4877,7 +5249,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid); /*! @brief Retrieves the state of the specified joystick remapped as a gamepad. * - * This function retrives the state of the specified joystick remapped to + * This function retrieves the state of the specified joystick remapped to * an Xbox-like gamepad. * * If the specified joystick is not present or does not have a gamepad mapping @@ -4901,6 +5273,8 @@ GLFWAPI const char* glfwGetGamepadName(int jid); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * + * @thread_safety This function must only be called from the main thread. + * * @sa @ref gamepad * @sa @ref glfwUpdateGamepadMappings * @sa @ref glfwJoystickIsGamepad @@ -4922,8 +5296,6 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @wayland Clipboard is currently unimplemented. - * * @pointer_lifetime The specified string is copied before this function * returns. * @@ -4949,10 +5321,8 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Clipboard is currently unimplemented. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref @@ -4970,23 +5340,26 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); -/*! @brief Returns the value of the GLFW timer. +/*! @brief Returns the GLFW time. * - * This function returns the value of the GLFW timer. Unless the timer has - * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW - * was initialized. + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. * * The resolution of the timer is system dependent, but is usually on the order * of a few micro- or nanoseconds. It uses the highest-resolution monotonic * time source on each supported platform. * - * @return The current value, in seconds, or zero if an + * @return The current time, in seconds, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be + * writing of the internal base time is not atomic, so it needs to be * externally synchronized with calls to @ref glfwSetTime. * * @sa @ref time @@ -4997,23 +5370,26 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); */ GLFWAPI double glfwGetTime(void); -/*! @brief Sets the GLFW timer. +/*! @brief Sets the GLFW time. * - * This function sets the value of the GLFW timer. It then continues to count - * up from that value. The value must be a positive finite number less than - * or equal to 18446744073.0, which is approximately 584.5 years. + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. * * @param[in] time The new value, in seconds. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_VALUE. * - * @remark The upper limit of the timer is calculated as + * @remark The upper limit of GLFW time is calculated as * floor((264 - 1) / 109) and is due to implementations * storing nanoseconds in 64 bits. The limit may be increased in the future. * * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be + * writing of the internal base time is not atomic, so it needs to be * externally synchronized with calls to @ref glfwGetTime. * * @sa @ref time @@ -5290,13 +5666,11 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); * This function returns whether the Vulkan loader and any minimally functional * ICD have been found. * - * The availability of a Vulkan loader and even an ICD does not by itself - * guarantee that surface creation or even instance creation is possible. - * For example, on Fermi systems Nvidia will install an ICD that provides no - * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check - * whether the extensions necessary for Vulkan surface creation are available - * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue - * family of a physical device supports image presentation. + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. * * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` * otherwise. @@ -5317,7 +5691,7 @@ GLFWAPI int glfwVulkanSupported(void); * * This function returns an array of names of Vulkan instance extensions required * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the - * list will always contains `VK_KHR_surface`, so if you don't require any + * list will always contain `VK_KHR_surface`, so if you don't require any * additional extensions you can pass this list directly to the * `VkInstanceCreateInfo` struct. * @@ -5342,9 +5716,6 @@ GLFWAPI int glfwVulkanSupported(void); * returned array, as it is an error to specify an extension more than once in * the `VkInstanceCreateInfo` struct. * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. - * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * library is terminated. @@ -5426,7 +5797,7 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @remark @macos This function currently always returns `GLFW_TRUE`, as the - * `VK_MVK_macos_surface` extension does not provide + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide * a `vkGetPhysicalDevice*PresentationSupport` type function. * * @thread_safety This function may be called from any thread. For @@ -5483,8 +5854,10 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should * eliminate almost all occurrences of these errors. * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. * * @remark @macos This function creates and sets a `CAMetalLayer` instance for * the window content view, which is required for MoltenVK to function. @@ -5525,6 +5898,7 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window */ #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ diff --git a/examples/others/external/include/GLFW/glfw3native.h b/examples/others/external/include/GLFW/glfw3native.h index 4372cb766..7be0227d5 100644 --- a/examples/others/external/include/GLFW/glfw3native.h +++ b/examples/others/external/include/GLFW/glfw3native.h @@ -3,7 +3,7 @@ * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Löwy + * Copyright (c) 2006-2018 Camilla Löwy * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -62,7 +62,6 @@ extern "C" { * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * `GLFW_EXPOSE_NATIVE_WAYLAND` - * * `GLFW_EXPOSE_NATIVE_MIR` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` @@ -75,6 +74,16 @@ extern "C" { * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. + * + * If you do not want the platform-specific headers to be included, define + * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. + * + * @code + * #define GLFW_EXPOSE_NATIVE_WIN32 + * #define GLFW_EXPOSE_NATIVE_WGL + * #define GLFW_NATIVE_INCLUDE_NONE + * #include + * @endcode */ @@ -82,46 +91,65 @@ extern "C" { * System headers and types *************************************************************************/ -#if defined(GLFW_EXPOSE_NATIVE_WIN32) - // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_ARB_debug_output - // callback) but windows.h assumes no one will define APIENTRY before it does - #if defined(GLFW_APIENTRY_DEFINED) - #undef APIENTRY - #undef GLFW_APIENTRY_DEFINED - #endif - #include -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #include - #if defined(__OBJC__) - #import - #else - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) - #include - #include -#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) - #include -#elif defined(GLFW_EXPOSE_NATIVE_MIR) - #include -#endif +#if !defined(GLFW_NATIVE_INCLUDE_NONE) -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_GLX) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) - #include -#endif + #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + * example to allow applications to correctly declare a GL_KHR_debug callback) + * but windows.h assumes no one will define APIENTRY before it does + */ + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include + #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + #include + #endif + #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include + #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_GLX) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, glx.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_EGL) + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_OSMESA) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, osmesa.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + +#endif /*GLFW_NATIVE_INCLUDE_NONE*/ /************************************************************************* @@ -135,6 +163,8 @@ extern "C" { * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -150,6 +180,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -164,6 +196,16 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -180,6 +222,17 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -196,6 +249,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -210,6 +265,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -226,6 +283,9 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -242,6 +302,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -256,6 +318,8 @@ GLFWAPI Display* glfwGetX11Display(void); * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -270,6 +334,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -284,6 +350,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -350,6 +418,9 @@ GLFWAPI const char* glfwGetX11SelectionString(void); * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -364,6 +435,9 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); * @return The `GLXWindow` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -380,6 +454,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); * @return The `struct wl_display*` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -394,6 +470,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); * @return The `struct wl_output*` of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -408,6 +486,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); * @return The main `struct wl_surface*` of the specified window, or `NULL` if * an [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -418,56 +498,17 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); #endif -#if defined(GLFW_EXPOSE_NATIVE_MIR) -/*! @brief Returns the `MirConnection*` used by GLFW. - * - * @return The `MirConnection*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirConnection* glfwGetMirDisplay(void); - -/*! @brief Returns the Mir output ID of the specified monitor. - * - * @return The Mir output ID of the specified monitor, or zero if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `MirWindow*` of the specified window. - * - * @return The `MirWindow*` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window); -#endif - #if defined(GLFW_EXPOSE_NATIVE_EGL) /*! @brief Returns the `EGLDisplay` used by GLFW. * * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark Because EGL is initialized on demand, this function will return + * `EGL_NO_DISPLAY` until the first context has been created via EGL. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -482,6 +523,9 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -496,6 +540,9 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -519,6 +566,9 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -540,6 +590,9 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -554,6 +607,9 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height * @return The `OSMesaContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * diff --git a/examples/others/external/include/glad_gles2.h b/examples/others/external/include/glad_gles2.h new file mode 100644 index 000000000..6c753d0a4 --- /dev/null +++ b/examples/others/external/include/glad_gles2.h @@ -0,0 +1,4774 @@ +/** + * Loader generated by glad 2.0.2 on Wed Dec 28 13:28:51 2022 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 170 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.2" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA16F_EXT 0x881C +#define GL_ALPHA32F_EXT 0x8816 +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_OES 0x803C +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BGRA8_EXT 0x93A1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_KHR 0x82E0 +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +#define GL_CLAMP_TO_BORDER_OES 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_EXT 0x1800 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP_EXT 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_EXT 0x1801 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_ETC1_RGB8_OES 0x8D64 +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEQUAL 0x0206 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_HALF_FLOAT_OES 0x8D61 +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_INT 0x1404 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES_EXT 0x8E7A +#define GL_ISOLINES_OES 0x8E7A +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_QUADS_EXT 0x0007 +#define GL_QUADS_OES 0x0007 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_QUERY_KHR 0x82E3 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_R16F_EXT 0x822D +#define GL_R16_EXT 0x822A +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_R32F_EXT 0x822E +#define GL_R8_EXT 0x8229 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_RED_BITS 0x0D52 +#define GL_RED_EXT 0x1903 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_RG16F_EXT 0x822F +#define GL_RG16_EXT 0x822C +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RG32F_EXT 0x8230 +#define GL_RG8_EXT 0x822B +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB16F_EXT 0x881B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGB32F_EXT 0x8815 +#define GL_RGB565 0x8D62 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM_EXT 0x8F9B +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_OES 0x8056 +#define GL_RGBA8_OES 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RG_EXT 0x8227 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCREEN_KHR 0x9295 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_KHR 0x82E1 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHORT 0x1402 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_SR8_EXT 0x8FBD +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRG8_EXT 0x8FBE +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_EXT 0x1802 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_TRUE 1 +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_UUID_SIZE_EXT 16 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZERO_TO_ONE_EXT 0x935F + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_EXT_EGL_image_array 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array; +#define GL_EXT_EGL_image_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; +#define GL_EXT_EGL_image_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression; +#define GL_EXT_YUV_target 1 +GLAD_API_CALL int GLAD_GL_EXT_YUV_target; +#define GL_EXT_base_instance 1 +GLAD_API_CALL int GLAD_GL_EXT_base_instance; +#define GL_EXT_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_buffer_storage; +#define GL_EXT_clear_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_clear_texture; +#define GL_EXT_clip_control 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_control; +#define GL_EXT_clip_cull_distance 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance; +#define GL_EXT_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float; +#define GL_EXT_color_buffer_half_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float; +#define GL_EXT_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_EXT_conservative_depth; +#define GL_EXT_copy_image 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_image; +#define GL_EXT_debug_label 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_label; +#define GL_EXT_debug_marker 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_marker; +#define GL_EXT_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_depth_clamp; +#define GL_EXT_discard_framebuffer 1 +GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer; +#define GL_EXT_disjoint_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query; +#define GL_EXT_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers; +#define GL_EXT_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed; +#define GL_EXT_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_draw_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback; +#define GL_EXT_external_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_external_buffer; +#define GL_EXT_float_blend 1 +GLAD_API_CALL int GLAD_GL_EXT_float_blend; +#define GL_EXT_fragment_shading_rate 1 +GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate; +#define GL_EXT_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size; +#define GL_EXT_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader; +#define GL_EXT_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5; +#define GL_EXT_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays; +#define GL_EXT_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range; +#define GL_EXT_memory_object 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object; +#define GL_EXT_memory_object_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; +#define GL_EXT_memory_object_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; +#define GL_EXT_multi_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; +#define GL_EXT_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect; +#define GL_EXT_multisampled_compatibility 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility; +#define GL_EXT_multisampled_render_to_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture; +#define GL_EXT_multisampled_render_to_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2; +#define GL_EXT_multiview_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers; +#define GL_EXT_multiview_tessellation_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; +#define GL_EXT_multiview_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; +#define GL_EXT_multiview_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; +#define GL_EXT_occlusion_query_boolean 1 +GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean; +#define GL_EXT_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; +#define GL_EXT_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; +#define GL_EXT_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box; +#define GL_EXT_protected_textures 1 +GLAD_API_CALL int GLAD_GL_EXT_protected_textures; +#define GL_EXT_pvrtc_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB; +#define GL_EXT_raster_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; +#define GL_EXT_read_format_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra; +#define GL_EXT_render_snorm 1 +GLAD_API_CALL int GLAD_GL_EXT_render_snorm; +#define GL_EXT_robustness 1 +GLAD_API_CALL int GLAD_GL_EXT_robustness; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_EXT_sRGB_write_control 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control; +#define GL_EXT_semaphore 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore; +#define GL_EXT_semaphore_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; +#define GL_EXT_semaphore_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; +#define GL_EXT_separate_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil; +#define GL_EXT_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; +#define GL_EXT_shader_framebuffer_fetch 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; +#define GL_EXT_shader_group_vote 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote; +#define GL_EXT_shader_implicit_conversions 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions; +#define GL_EXT_shader_integer_mix 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; +#define GL_EXT_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks; +#define GL_EXT_shader_non_constant_global_initializers 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers; +#define GL_EXT_shader_pixel_local_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage; +#define GL_EXT_shader_pixel_local_storage2 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2; +#define GL_EXT_shader_samples_identical 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; +#define GL_EXT_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod; +#define GL_EXT_shadow_samplers 1 +GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers; +#define GL_EXT_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture; +#define GL_EXT_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; +#define GL_EXT_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size; +#define GL_EXT_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader; +#define GL_EXT_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp; +#define GL_EXT_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_buffer; +#define GL_EXT_texture_compression_astc_decode_mode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode; +#define GL_EXT_texture_compression_bptc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc; +#define GL_EXT_texture_compression_dxt1 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1; +#define GL_EXT_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_compression_s3tc_srgb 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb; +#define GL_EXT_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; +#define GL_EXT_texture_format_BGRA8888 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888; +#define GL_EXT_texture_format_sRGB_override 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override; +#define GL_EXT_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge; +#define GL_EXT_texture_norm16 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_norm16; +#define GL_EXT_texture_query_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod; +#define GL_EXT_texture_rg 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_rg; +#define GL_EXT_texture_sRGB_R8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; +#define GL_EXT_texture_sRGB_RG8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; +#define GL_EXT_texture_sRGB_decode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; +#define GL_EXT_texture_shadow_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; +#define GL_EXT_texture_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage; +#define GL_EXT_texture_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression; +#define GL_EXT_texture_type_2_10_10_10_REV 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV; +#define GL_EXT_texture_view 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_view; +#define GL_EXT_unpack_subimage 1 +GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage; +#define GL_EXT_win32_keyed_mutex 1 +GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; +#define GL_EXT_window_rectangles 1 +GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; +#define GL_KHR_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; +#define GL_KHR_context_flush_control 1 +GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_KHR_no_error 1 +GLAD_API_CALL int GLAD_GL_KHR_no_error; +#define GL_KHR_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; +#define GL_KHR_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; +#define GL_KHR_robustness 1 +GLAD_API_CALL int GLAD_GL_KHR_robustness; +#define GL_KHR_shader_subgroup 1 +GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#define GL_OES_EGL_image 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image; +#define GL_OES_EGL_image_external 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external; +#define GL_OES_EGL_image_external_essl3 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3; +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; +#define GL_OES_compressed_ETC1_RGB8_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_copy_image 1 +GLAD_API_CALL int GLAD_GL_OES_copy_image; +#define GL_OES_depth24 1 +GLAD_API_CALL int GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int GLAD_GL_OES_depth32; +#define GL_OES_depth_texture 1 +GLAD_API_CALL int GLAD_GL_OES_depth_texture; +#define GL_OES_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed; +#define GL_OES_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex; +#define GL_OES_element_index_uint 1 +GLAD_API_CALL int GLAD_GL_OES_element_index_uint; +#define GL_OES_fbo_render_mipmap 1 +GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap; +#define GL_OES_fragment_precision_high 1 +GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high; +#define GL_OES_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_point_size; +#define GL_OES_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_shader; +#define GL_OES_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_OES_get_program_binary; +#define GL_OES_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_OES_gpu_shader5; +#define GL_OES_mapbuffer 1 +GLAD_API_CALL int GLAD_GL_OES_mapbuffer; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box; +#define GL_OES_required_internalformat 1 +GLAD_API_CALL int GLAD_GL_OES_required_internalformat; +#define GL_OES_rgb8_rgba8 1 +GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8; +#define GL_OES_sample_shading 1 +GLAD_API_CALL int GLAD_GL_OES_sample_shading; +#define GL_OES_sample_variables 1 +GLAD_API_CALL int GLAD_GL_OES_sample_variables; +#define GL_OES_shader_image_atomic 1 +GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic; +#define GL_OES_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks; +#define GL_OES_shader_multisample_interpolation 1 +GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation; +#define GL_OES_standard_derivatives 1 +GLAD_API_CALL int GLAD_GL_OES_standard_derivatives; +#define GL_OES_stencil1 1 +GLAD_API_CALL int GLAD_GL_OES_stencil1; +#define GL_OES_stencil4 1 +GLAD_API_CALL int GLAD_GL_OES_stencil4; +#define GL_OES_surfaceless_context 1 +GLAD_API_CALL int GLAD_GL_OES_surfaceless_context; +#define GL_OES_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size; +#define GL_OES_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_shader; +#define GL_OES_texture_3D 1 +GLAD_API_CALL int GLAD_GL_OES_texture_3D; +#define GL_OES_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp; +#define GL_OES_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_OES_texture_buffer; +#define GL_OES_texture_compression_astc 1 +GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc; +#define GL_OES_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array; +#define GL_OES_texture_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float; +#define GL_OES_texture_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float_linear; +#define GL_OES_texture_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float; +#define GL_OES_texture_half_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; +#define GL_OES_texture_stencil8 1 +GLAD_API_CALL int GLAD_GL_OES_texture_stencil8; +#define GL_OES_texture_storage_multisample_2d_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array; +#define GL_OES_texture_view 1 +GLAD_API_CALL int GLAD_GL_OES_texture_view; +#define GL_OES_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_array_object; +#define GL_OES_vertex_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_half_float; +#define GL_OES_vertex_type_10_10_10_2 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2; +#define GL_OES_viewport_array 1 +GLAD_API_CALL int GLAD_GL_OES_viewport_array; + + +typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); +typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); + +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; +#define glBeginQueryEXT glad_glBeginQueryEXT +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; +#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; +#define glBindVertexArrayOES glad_glBindVertexArrayOES +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_glBlendBarrierKHR +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; +#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; +#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES +GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; +#define glBlendEquationiEXT glad_glBlendEquationiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; +#define glBlendEquationiOES glad_glBlendEquationiOES +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; +#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; +#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES +GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; +#define glBlendFunciEXT glad_glBlendFunciEXT +GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; +#define glBlendFunciOES glad_glBlendFunciOES +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; +#define glBufferStorageEXT glad_glBufferStorageEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +#define glBufferStorageMemEXT glad_glBufferStorageMemEXT +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; +#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; +#define glClearTexImageEXT glad_glClearTexImageEXT +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; +#define glClearTexSubImageEXT glad_glClearTexSubImageEXT +GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; +#define glClipControlEXT glad_glClipControlEXT +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; +#define glColorMaskiEXT glad_glColorMaskiEXT +GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; +#define glColorMaskiOES glad_glColorMaskiOES +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; +#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; +#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; +#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; +#define glCopyImageSubDataOES glad_glCopyImageSubDataOES +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; +#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT +GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; +#define glDeleteQueriesEXT glad_glDeleteQueriesEXT +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; +#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; +#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; +#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT; +#define glDisableiEXT glad_glDisableiEXT +GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES; +#define glDisableiOES glad_glDisableiOES +GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; +#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; +#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; +#define glDrawBuffersEXT glad_glDrawBuffersEXT +GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; +#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; +#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; +#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; +#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; +#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; +#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; +#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; +#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; +#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; +#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; +#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; +#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; +#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; +#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT; +#define glEnableiEXT glad_glEnableiEXT +GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES; +#define glEnableiOES glad_glEnableiOES +GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; +#define glEndQueryEXT glad_glEndQueryEXT +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; +#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; +#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT +GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; +#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT; +#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; +#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; +#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; +#define glFramebufferTextureOES glad_glFramebufferTextureOES +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT +GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; +#define glGenQueriesEXT glad_glGenQueriesEXT +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +#define glGenSemaphoresEXT glad_glGenSemaphoresEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; +#define glGenVertexArraysOES glad_glGenVertexArraysOES +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; +#define glGetBufferPointervOES glad_glGetBufferPointervOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; +#define glGetFloati_vOES glad_glGetFloati_vOES +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; +#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT +GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT; +#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; +#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; +#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR +GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; +#define glGetInteger64vEXT glad_glGetInteger64vEXT +GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; +#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_glGetObjectLabelEXT +GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; +#define glGetProgramBinaryOES glad_glGetProgramBinaryOES +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; +#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; +#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; +#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT +GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; +#define glGetQueryivEXT glad_glGetQueryivEXT +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; +#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; +#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; +#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; +#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; +#define glGetTexParameterIivOES glad_glGetTexParameterIivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; +#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; +#define glGetnUniformfvEXT glad_glGetnUniformfvEXT +GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +#define glGetnUniformfvKHR glad_glGetnUniformfvKHR +GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; +#define glGetnUniformivEXT glad_glGetnUniformivEXT +GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +#define glGetnUniformivKHR glad_glGetnUniformivKHR +GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +#define glGetnUniformuivKHR glad_glGetnUniformuivKHR +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +#define glImportMemoryFdEXT glad_glImportMemoryFdEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; +#define glIsEnablediEXT glad_glIsEnablediEXT +GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; +#define glIsEnablediOES glad_glIsEnablediOES +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT +GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT; +#define glIsQueryEXT glad_glIsQueryEXT +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +#define glIsSemaphoreEXT glad_glIsSemaphoreEXT +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; +#define glIsVertexArrayOES glad_glIsVertexArrayOES +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +#define glLabelObjectEXT glad_glLabelObjectEXT +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; +#define glMapBufferOES glad_glMapBufferOES +GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; +#define glMapBufferRangeEXT glad_glMapBufferRangeEXT +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; +#define glMinSampleShadingOES glad_glMinSampleShadingOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; +#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; +#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; +#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT +GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; +#define glPatchParameteriEXT glad_glPatchParameteriEXT +GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; +#define glPatchParameteriOES glad_glPatchParameteriOES +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT +GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; +#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; +#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES +GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; +#define glProgramBinaryOES glad_glProgramBinaryOES +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_glProgramUniform1fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_glProgramUniform1iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_glProgramUniform2fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_glProgramUniform2iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_glProgramUniform3fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_glProgramUniform3iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_glProgramUniform4fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_glProgramUniform4iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT +GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT +GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; +#define glQueryCounterEXT glad_glQueryCounterEXT +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_glRasterSamplesEXT +GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; +#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; +#define glReadnPixelsEXT glad_glReadnPixelsEXT +GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +#define glReadnPixelsKHR glad_glReadnPixelsKHR +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; +#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; +#define glSamplerParameterIivOES glad_glSamplerParameterIivOES +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; +#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; +#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; +#define glScissorArrayvOES glad_glScissorArrayvOES +GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; +#define glScissorIndexedOES glad_glScissorIndexedOES +GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; +#define glScissorIndexedvOES glad_glScissorIndexedvOES +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT; +#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT +GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT; +#define glShadingRateEXT glad_glShadingRateEXT +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +#define glTexBufferEXT glad_glTexBufferEXT +GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; +#define glTexBufferOES glad_glTexBufferOES +GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; +#define glTexBufferRangeEXT glad_glTexBufferRangeEXT +GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; +#define glTexBufferRangeOES glad_glTexBufferRangeOES +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; +#define glTexImage3DOES glad_glTexImage3DOES +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; +#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_glTexParameterIivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; +#define glTexParameterIivOES glad_glTexParameterIivOES +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_glTexParameterIuivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; +#define glTexParameterIuivOES glad_glTexParameterIuivOES +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; +#define glTexStorage1DEXT glad_glTexStorage1DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; +#define glTexStorage2DEXT glad_glTexStorage2DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; +#define glTexStorage3DEXT glad_glTexStorage3DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; +#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT; +#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT; +#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; +#define glTexSubImage3DOES glad_glTexSubImage3DOES +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_glTextureStorage1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_glTextureStorage2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_glTextureStorage3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; +#define glTextureViewEXT glad_glTextureViewEXT +GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; +#define glTextureViewOES glad_glTextureViewOES +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; +#define glUnmapBufferOES glad_glUnmapBufferOES +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +#define glUseProgramStagesEXT glad_glUseProgramStagesEXT +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; +#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; +#define glViewportArrayvOES glad_glViewportArrayvOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; +#define glViewportIndexedfOES glad_glViewportIndexedfOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; +#define glViewportIndexedfvOES glad_glViewportIndexedfvOES +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +#define glWindowRectanglesEXT glad_glWindowRectanglesEXT + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_EXT_EGL_image_array = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_image_storage_compression = 0; +int GLAD_GL_EXT_YUV_target = 0; +int GLAD_GL_EXT_base_instance = 0; +int GLAD_GL_EXT_blend_func_extended = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clear_texture = 0; +int GLAD_GL_EXT_clip_control = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_color_buffer_half_float = 0; +int GLAD_GL_EXT_conservative_depth = 0; +int GLAD_GL_EXT_copy_image = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_clamp = 0; +int GLAD_GL_EXT_discard_framebuffer = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_draw_buffers = 0; +int GLAD_GL_EXT_draw_buffers_indexed = 0; +int GLAD_GL_EXT_draw_elements_base_vertex = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_transform_feedback = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_float_blend = 0; +int GLAD_GL_EXT_fragment_shading_rate = 0; +int GLAD_GL_EXT_geometry_point_size = 0; +int GLAD_GL_EXT_geometry_shader = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_instanced_arrays = 0; +int GLAD_GL_EXT_map_buffer_range = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multi_draw_indirect = 0; +int GLAD_GL_EXT_multisampled_compatibility = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_multiview_draw_buffers = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_occlusion_query_boolean = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_primitive_bounding_box = 0; +int GLAD_GL_EXT_protected_textures = 0; +int GLAD_GL_EXT_pvrtc_sRGB = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_read_format_bgra = 0; +int GLAD_GL_EXT_render_snorm = 0; +int GLAD_GL_EXT_robustness = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_EXT_sRGB_write_control = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_depth_stencil = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_group_vote = 0; +int GLAD_GL_EXT_shader_implicit_conversions = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_io_blocks = 0; +int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; +int GLAD_GL_EXT_shader_pixel_local_storage = 0; +int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shader_texture_lod = 0; +int GLAD_GL_EXT_shadow_samplers = 0; +int GLAD_GL_EXT_sparse_texture = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_tessellation_point_size = 0; +int GLAD_GL_EXT_tessellation_shader = 0; +int GLAD_GL_EXT_texture_border_clamp = 0; +int GLAD_GL_EXT_texture_buffer = 0; +int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; +int GLAD_GL_EXT_texture_compression_dxt1 = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; +int GLAD_GL_EXT_texture_cube_map_array = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; +int GLAD_GL_EXT_texture_format_sRGB_override = 0; +int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_EXT_texture_norm16 = 0; +int GLAD_GL_EXT_texture_query_lod = 0; +int GLAD_GL_EXT_texture_rg = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_storage_compression = 0; +int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; +int GLAD_GL_EXT_texture_view = 0; +int GLAD_GL_EXT_unpack_subimage = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_OES_EGL_image = 0; +int GLAD_GL_OES_EGL_image_external = 0; +int GLAD_GL_OES_EGL_image_external_essl3 = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_copy_image = 0; +int GLAD_GL_OES_depth24 = 0; +int GLAD_GL_OES_depth32 = 0; +int GLAD_GL_OES_depth_texture = 0; +int GLAD_GL_OES_draw_buffers_indexed = 0; +int GLAD_GL_OES_draw_elements_base_vertex = 0; +int GLAD_GL_OES_element_index_uint = 0; +int GLAD_GL_OES_fbo_render_mipmap = 0; +int GLAD_GL_OES_fragment_precision_high = 0; +int GLAD_GL_OES_geometry_point_size = 0; +int GLAD_GL_OES_geometry_shader = 0; +int GLAD_GL_OES_get_program_binary = 0; +int GLAD_GL_OES_gpu_shader5 = 0; +int GLAD_GL_OES_mapbuffer = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_primitive_bounding_box = 0; +int GLAD_GL_OES_required_internalformat = 0; +int GLAD_GL_OES_rgb8_rgba8 = 0; +int GLAD_GL_OES_sample_shading = 0; +int GLAD_GL_OES_sample_variables = 0; +int GLAD_GL_OES_shader_image_atomic = 0; +int GLAD_GL_OES_shader_io_blocks = 0; +int GLAD_GL_OES_shader_multisample_interpolation = 0; +int GLAD_GL_OES_standard_derivatives = 0; +int GLAD_GL_OES_stencil1 = 0; +int GLAD_GL_OES_stencil4 = 0; +int GLAD_GL_OES_surfaceless_context = 0; +int GLAD_GL_OES_tessellation_point_size = 0; +int GLAD_GL_OES_tessellation_shader = 0; +int GLAD_GL_OES_texture_3D = 0; +int GLAD_GL_OES_texture_border_clamp = 0; +int GLAD_GL_OES_texture_buffer = 0; +int GLAD_GL_OES_texture_compression_astc = 0; +int GLAD_GL_OES_texture_cube_map_array = 0; +int GLAD_GL_OES_texture_float = 0; +int GLAD_GL_OES_texture_float_linear = 0; +int GLAD_GL_OES_texture_half_float = 0; +int GLAD_GL_OES_texture_half_float_linear = 0; +int GLAD_GL_OES_texture_npot = 0; +int GLAD_GL_OES_texture_stencil8 = 0; +int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; +int GLAD_GL_OES_texture_view = 0; +int GLAD_GL_OES_vertex_array_object = 0; +int GLAD_GL_OES_vertex_half_float = 0; +int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; +int GLAD_GL_OES_viewport_array = 0; + + + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; +PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; +PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; +PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; +PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; +PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; +PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; +PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; +PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; +PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; +PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; +PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; +PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; +PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; +PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; +PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; +PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; +PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; +PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; +PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; +PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; +PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; +PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_EGL_image_storage) return; + glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT"); + glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT"); +} +static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_base_instance) return; + glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_extended) return; + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); + glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT"); + glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT"); + glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT"); +} +static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clear_texture) return; + glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT"); + glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT"); +} +static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clip_control) return; + glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT"); +} +static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_image) return; + glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT"); +} +static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT"); + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT"); +} +static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT"); + glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT"); +} +static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_discard_framebuffer) return; + glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_disjoint_timer_query) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT"); + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); + glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers) return; + glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT"); + glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT"); + glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT"); + glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT"); + glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT"); + glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT"); + glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT"); + glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT"); +} +static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT"); + glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT"); + glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_transform_feedback) return; + glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT"); + glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT"); +} +static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fragment_shading_rate) return; + glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT"); + glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT"); + glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT"); + glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); +} +static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_instanced_arrays) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); + glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT"); +} +static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_map_buffer_range) return; + glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT"); + glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; + glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT"); + glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT"); + glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT"); + glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT"); + glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT"); + glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT"); + glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT"); + glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT"); + glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT"); + glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT"); + glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT"); + glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT"); + glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT"); + glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_fd) return; + glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_win32) return; + glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT"); + glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT"); +} +static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multiview_draw_buffers) return; + glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT"); + glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT"); + glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT"); +} +static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_occlusion_query_boolean) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); +} +static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_robustness) return; + glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT"); + glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT"); + glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT"); + glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT"); +} +static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore) return; + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT"); + glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT"); + glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT"); + glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); + glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT"); + glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT"); +} +static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; + glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT"); +} +static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_pixel_local_storage2) return; + glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT"); + glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT"); + glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT"); +} +static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_sparse_texture) return; + glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT"); +} +static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_tessellation_shader) return; + glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT"); +} +static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_border_clamp) return; + glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT"); + glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT"); + glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); + glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage_compression) return; + glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT"); + glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_view) return; + glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR"); +} +static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_EGL_image) return; + glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES"); + glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES"); +} +static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_copy_image) return; + glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES"); +} +static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES"); + glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES"); + glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES"); + glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES"); + glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); +} +static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); + glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); + glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_geometry_shader) return; + glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); +} +static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES"); +} +static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_mapbuffer) return; + glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); + glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); + glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); +} +static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES"); +} +static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_sample_shading) return; + glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); +} +static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_tessellation_shader) return; + glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); +} +static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_3D) return; + glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); + glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); + glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); + glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); + glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); + glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); +} +static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_border_clamp) return; + glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES"); + glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES"); + glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES"); + glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES"); + glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES"); + glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES"); + glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES"); + glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES"); +} +static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_buffer) return; + glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES"); + glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES"); +} +static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; + glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); +} +static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_view) return; + glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); +} +static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_vertex_array_object) return; + glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); + glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); + glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); + glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); +} +static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_viewport_array) return; + glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); + glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); + glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); + glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); + glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); + glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); + glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); + glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + GLAD_UNUSED(version); + GLAD_UNUSED(out_num_exts_i); + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression"); + GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target"); + GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance"); + GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage"); + GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture"); + GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control"); + GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance"); + GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float"); + GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float"); + GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth"); + GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp"); + GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer"); + GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query"); + GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers"); + GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed"); + GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback"); + GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer"); + GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend"); + GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fragment_shading_rate"); + GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size"); + GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader"); + GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5"); + GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays"); + GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range"); + GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object"); + GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd"); + GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect"); + GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility"); + GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture2"); + GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers"); + GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); + GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample"); + GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query"); + GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean"); + GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp"); + GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage"); + GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box"); + GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures"); + GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB"); + GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample"); + GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra"); + GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm"); + GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control"); + GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore"); + GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd"); + GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32"); + GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_depth_stencil"); + GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects"); + GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch"); + GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); + GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote"); + GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions"); + GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix"); + GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_io_blocks"); + GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_non_constant_global_initializers"); + GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage"); + GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage2"); + GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical"); + GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_texture_lod"); + GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_samplers"); + GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture"); + GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2"); + GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size"); + GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_shader"); + GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp"); + GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer"); + GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); + GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_bptc"); + GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1"); + GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); + GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map_array"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax"); + GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); + GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_sRGB_override"); + GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); + GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_norm16"); + GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_query_lod"); + GLAD_GL_EXT_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_rg"); + GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8"); + GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8"); + GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode"); + GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage_compression"); + GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); + GLAD_GL_EXT_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_view"); + GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_unpack_subimage"); + GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex"); + GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles"); + GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced"); + GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent"); + GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error"); + GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile"); + GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior"); + GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); + GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); + GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image"); + GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external"); + GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external_essl3"); + GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_copy_image"); + GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + GLAD_GL_OES_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth_texture"); + GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed"); + GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high"); + GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size"); + GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader"); + GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary"); + GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading"); + GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables"); + GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic"); + GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks"); + GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation"); + GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size"); + GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader"); + GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D"); + GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp"); + GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer"); + GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc"); + GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array"); + GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float"); + GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear"); + GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float"); + GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8"); + GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array"); + GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float"); + GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2"); + GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_base_instance(load, userptr); + glad_gl_load_GL_EXT_blend_func_extended(load, userptr); + glad_gl_load_GL_EXT_buffer_storage(load, userptr); + glad_gl_load_GL_EXT_clear_texture(load, userptr); + glad_gl_load_GL_EXT_clip_control(load, userptr); + glad_gl_load_GL_EXT_copy_image(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); + glad_gl_load_GL_EXT_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); + glad_gl_load_GL_EXT_geometry_shader(load, userptr); + glad_gl_load_GL_EXT_instanced_arrays(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); + glad_gl_load_GL_EXT_sparse_texture(load, userptr); + glad_gl_load_GL_EXT_tessellation_shader(load, userptr); + glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); + glad_gl_load_GL_EXT_texture_buffer(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); + glad_gl_load_GL_EXT_texture_view(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_copy_image(load, userptr); + glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_OES_geometry_shader(load, userptr); + glad_gl_load_GL_OES_get_program_binary(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); + glad_gl_load_GL_OES_sample_shading(load, userptr); + glad_gl_load_GL_OES_tessellation_shader(load, userptr); + glad_gl_load_GL_OES_texture_3D(load, userptr); + glad_gl_load_GL_OES_texture_border_clamp(load, userptr); + glad_gl_load_GL_OES_texture_buffer(load, userptr); + glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); + glad_gl_load_GL_OES_texture_view(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_OES_viewport_array(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/examples/others/external/lib/libglfw3.a b/examples/others/external/lib/libglfw3.a index 90e7a4759..60f9e59f8 100644 Binary files a/examples/others/external/lib/libglfw3.a and b/examples/others/external/lib/libglfw3.a differ diff --git a/examples/others/raudio_standalone.c b/examples/others/raudio_standalone.c deleted file mode 100644 index db543aca0..000000000 --- a/examples/others/raudio_standalone.c +++ /dev/null @@ -1,152 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Using raudio module as standalone module -* -* NOTE: This example does not require any graphic device, it can run directly on console. -* -* DEPENDENCIES: -* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio) -* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) -* dr_wav.h - WAV audio file loading (https://github.com/mackron/dr_libs) -* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) -* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) -* jar_xm.h - XM module file loading -* jar_mod.h - MOD audio file loading -* -* COMPILATION: -* gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c / -* -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE / -* -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3 -* -* LICENSE: zlib/libpng -* -* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software: -* -* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -********************************************************************************************/ - -#include "raudio.h" // raylib audio library - -#include // Required for: printf() - -#if defined(_WIN32) - #include // Windows only, no stardard library -#else - // Required for kbhit() function in non-Windows platforms - #include - #include - #include - #include -#endif - -#define KEY_ESCAPE 27 - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -#if !defined(_WIN32) -static int kbhit(void); // Check if a key has been pressed -static char getch(); // Get pressed character -#else -#define kbhit _kbhit -#define getch _getch -#endif - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(int argc, char *argv[]) -{ - // Initialization - //-------------------------------------------------------------------------------------- - static unsigned char key = 0; - - InitAudioDevice(); - - Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file - - Music music = LoadMusicStream("resources/audio/country.mp3"); - PlayMusicStream(music); - - printf("\nPress s or d to play sounds, ESC to stop...\n"); - //-------------------------------------------------------------------------------------- - - // Main loop - while (key != KEY_ESCAPE) - { - if (kbhit()) key = getch(); - - if ((key == 's') || (key == 'S')) PlaySound(fxWav); - if ((key == 'd') || (key == 'D')) PlaySound(fxOgg); - - key = 0; - - UpdateMusicStream(music); - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fxWav); // Unload sound data - UnloadSound(fxOgg); // Unload sound data - - UnloadMusicStream(music); // Unload music stream data - - CloseAudioDevice(); - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -#if !defined(_WIN32) -// Check if a key has been pressed -static int kbhit(void) -{ - struct termios oldt, newt; - int ch; - int oldf; - - tcgetattr(STDIN_FILENO, &oldt); - newt = oldt; - newt.c_lflag &= ~(ICANON | ECHO); - tcsetattr(STDIN_FILENO, TCSANOW, &newt); - oldf = fcntl(STDIN_FILENO, F_GETFL, 0); - fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); - - ch = getchar(); - - tcsetattr(STDIN_FILENO, TCSANOW, &oldt); - fcntl(STDIN_FILENO, F_SETFL, oldf); - - if (ch != EOF) - { - ungetc(ch, stdin); - return 1; - } - - return 0; -} - -// Get pressed character -static char getch() { return getchar(); } -#endif diff --git a/examples/others/raylib_opengl_interop.c b/examples/others/raylib_opengl_interop.c index 695910839..b0b7d6ff3 100644 --- a/examples/others/raylib_opengl_interop.c +++ b/examples/others/raylib_opengl_interop.c @@ -2,13 +2,14 @@ * * raylib [shaders] example - OpenGL point particle system * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.8, last time updated with raylib 2.5 * -* Example contributed by Stephan Soller (@arkanis - http://arkanis.de/) -* and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Stephan Soller (@arkanis) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Stephan Soller (@arkanis) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * @@ -25,21 +26,30 @@ #include "raylib.h" -#include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection() -#if defined(__APPLE__) - #include // OpenGL 3 library for OSX - #include // OpenGL 3 extensions library for OSX -#else - #include "glad.h" // Required for: OpenGL functionality -#endif -#include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat() - -#if defined(PLATFORM_DESKTOP) - #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) + #if defined(GRAPHICS_API_OPENGL_ES2) + #include "glad_gles2.h" // Required for: OpenGL functionality + #define glGenVertexArrays glGenVertexArraysOES + #define glBindVertexArray glBindVertexArrayOES + #define glDeleteVertexArrays glDeleteVertexArraysOES + #define GLSL_VERSION 100 + #else + #if defined(__APPLE__) + #define GL_SILENCE_DEPRECATION // Silence Opengl API deprecation warnings + #include // OpenGL 3 library for OSX + #include // OpenGL 3 extensions library for OSX + #else + #include "glad.h" // Required for: OpenGL functionality + #endif + #define GLSL_VERSION 330 + #endif +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +#include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection() +#include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat() + #define MAX_PARTICLES 1000 // Particle type @@ -49,7 +59,10 @@ typedef struct Particle { float period; } Particle; -int main() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -93,7 +106,9 @@ int main() glBindVertexArray(0); // Allows the vertex shader to set the point size of each particle individually + #ifndef GRAPHICS_API_OPENGL_ES2 glEnable(GL_PROGRAM_POINT_SIZE); + #endif SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -149,4 +164,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c new file mode 100644 index 000000000..d0f81548c --- /dev/null +++ b/examples/others/raymath_vector_angle.c @@ -0,0 +1,122 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Vector Angle +* +* Example originally created with raylib 1.0, last time updated with raylib 4.6 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); + + Vector2 v0 = { screenWidth/2, screenHeight/2 }; + Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); + Vector2 v2 = { 0 }; // Updated with mouse position + + float angle = 0.0f; // Angle in degrees + int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle() + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + float startangle = 0.0f; + + if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG; + if (angleMode == 1) startangle = 0.0f; + + v2 = GetMousePosition(); + + if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode; + + if(angleMode == 0 && IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) v1 = GetMousePosition(); + + if (angleMode == 0) + { + // Calculate angle between two vectors, considering a common origin (v0) + Vector2 v1Normal = Vector2Normalize(Vector2Subtract(v1, v0)); + Vector2 v2Normal = Vector2Normalize(Vector2Subtract(v2, v0)); + + angle = Vector2Angle(v1Normal, v2Normal)*RAD2DEG; + } + else if (angleMode == 1) + { + // Calculate angle defined by a two vectors line, in reference to horizontal line + angle = Vector2LineAngle(v0, v2)*RAD2DEG; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (angleMode == 0) + { + DrawText("MODE 0: Angle between V1 and V2", 10, 10, 20, BLACK); + DrawText("Right Click to Move V2", 10, 30, 20, DARKGRAY); + + DrawLineEx(v0, v1, 2.0f, BLACK); + DrawLineEx(v0, v2, 2.0f, RED); + + DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); + } + else if (angleMode == 1) + { + DrawText("MODE 1: Angle formed by line V1 to V2", 10, 10, 20, BLACK); + + DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); + DrawLineEx(v0, v2, 2.0f, RED); + + DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); + } + + DrawText("v0", v0.x, v0.y, 10, DARKGRAY); + + // If the line from v0 to v1 would overlap the text, move it's position up 10 + if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY); + if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY); + + // If angle mode 1, use v1 to emphasize the horizontal line + if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY); + + // position adjusted by -10 so it isn't hidden by cursor + DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY); + + DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); + DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/others/raymath_vector_angle.png b/examples/others/raymath_vector_angle.png new file mode 100644 index 000000000..29995e002 Binary files /dev/null and b/examples/others/raymath_vector_angle.png differ diff --git a/src/extras/easings.h b/examples/others/reasings.h similarity index 76% rename from src/extras/easings.h rename to examples/others/reasings.h index 3441305f3..c3ee1169f 100644 --- a/src/extras/easings.h +++ b/examples/others/reasings.h @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib easings (header only file) +* reasings - raylib easings library, based on Robert Penner library * * Useful easing functions for values animation * * This header uses: -* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. +* #define REASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. * // This requires lots of memory on system. * How to use: * The four inputs t,b,c,d are defined as follows: @@ -60,7 +60,7 @@ * OF THE POSSIBILITY OF SUCH DAMAGE. * --------------------------------------------------------------------------------- * -* Copyright (c) 2015 Ramon Santamaria +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -79,12 +79,12 @@ * **********************************************************************************************/ -#ifndef EASINGS_H -#define EASINGS_H +#ifndef REASINGS_H +#define REASINGS_H -#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline +#define REASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline -#if defined(EASINGS_STATIC_INLINE) +#if defined(REASINGS_STATIC_INLINE) #define EASEDEF static inline #else #define EASEDEF extern @@ -96,52 +96,52 @@ #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h #endif -#ifdef __cplusplus +#if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif // Linear Easing functions -EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } +EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear +EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In +EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear Out +EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In Out // Sine Easing functions -EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } -EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } -EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } +EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In +EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out +EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out // Circular Easing functions -EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } -EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } -EASEDEF float EaseCircInOut(float t, float b, float c, float d) +EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In +EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } // Ease: Circular Out +EASEDEF float EaseCircInOut(float t, float b, float c, float d) // Ease: Circular In Out { if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); } // Cubic Easing functions -EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } -EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } -EASEDEF float EaseCubicInOut(float t, float b, float c, float d) +EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } // Ease: Cubic In +EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } // Ease: Cubic Out +EASEDEF float EaseCubicInOut(float t, float b, float c, float d) // Ease: Cubic In Out { if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b); t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b); } // Quadratic Easing functions -EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } -EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } -EASEDEF float EaseQuadInOut(float t, float b, float c, float d) +EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } // Ease: Quadratic In +EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } // Ease: Quadratic Out +EASEDEF float EaseQuadInOut(float t, float b, float c, float d) // Ease: Quadratic In Out { if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); } // Exponential Easing functions -EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } -EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } -EASEDEF float EaseExpoInOut(float t, float b, float c, float d) +EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } // Ease: Exponential In +EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out +EASEDEF float EaseExpoInOut(float t, float b, float c, float d) // Ease: Exponential In Out { if (t == 0.0f) return b; if (t == d) return (b + c); @@ -151,21 +151,21 @@ EASEDEF float EaseExpoInOut(float t, float b, float c, float d) } // Back Easing functions -EASEDEF float EaseBackIn(float t, float b, float c, float d) +EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In { float s = 1.70158f; float postFix = t/=d; return (c*(postFix)*t*((s + 1.0f)*t - s) + b); } -EASEDEF float EaseBackOut(float t, float b, float c, float d) +EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out { float s = 1.70158f; t = t/d - 1.0f; return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b); } -EASEDEF float EaseBackInOut(float t, float b, float c, float d) +EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out { float s = 1.70158f; if ((t/=d/2.0f) < 1.0f) @@ -180,7 +180,7 @@ EASEDEF float EaseBackInOut(float t, float b, float c, float d) } // Bounce Easing functions -EASEDEF float EaseBounceOut(float t, float b, float c, float d) +EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out { if ((t/=d) < (1.0f/2.75f)) { @@ -203,15 +203,15 @@ EASEDEF float EaseBounceOut(float t, float b, float c, float d) } } -EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } -EASEDEF float EaseBounceInOut(float t, float b, float c, float d) +EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In +EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out { if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b); else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b); } // Elastic Easing functions -EASEDEF float EaseElasticIn(float t, float b, float c, float d) +EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In { if (t == 0.0f) return b; if ((t/=d) == 1.0f) return (b + c); @@ -224,7 +224,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d) return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); } -EASEDEF float EaseElasticOut(float t, float b, float c, float d) +EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out { if (t == 0.0f) return b; if ((t/=d) == 1.0f) return (b + c); @@ -236,7 +236,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d) return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); } -EASEDEF float EaseElasticInOut(float t, float b, float c, float d) +EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out { if (t == 0.0f) return b; if ((t/=d/2.0f) == 2.0f) return (b + c); @@ -256,8 +256,8 @@ EASEDEF float EaseElasticInOut(float t, float b, float c, float d) return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b); } -#ifdef __cplusplus +#if defined(__cplusplus) } #endif -#endif // EASINGS_H +#endif // REASINGS_H diff --git a/examples/others/resources/audio/country.mp3 b/examples/others/resources/audio/country.mp3 deleted file mode 100644 index 91066cce3..000000000 Binary files a/examples/others/resources/audio/country.mp3 and /dev/null differ diff --git a/examples/others/resources/audio/target.ogg b/examples/others/resources/audio/target.ogg deleted file mode 100644 index 2b73e1c7a..000000000 Binary files a/examples/others/resources/audio/target.ogg and /dev/null differ diff --git a/examples/others/resources/audio/weird.wav b/examples/others/resources/audio/weird.wav deleted file mode 100644 index 101029c5b..000000000 Binary files a/examples/others/resources/audio/weird.wav and /dev/null differ diff --git a/examples/others/rlgl_compute_shader.c b/examples/others/rlgl_compute_shader.c index abc589348..e8a654d2a 100644 --- a/examples/others/rlgl_compute_shader.c +++ b/examples/others/rlgl_compute_shader.c @@ -5,12 +5,14 @@ * NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support, * shaders used in this example are #version 430 (OpenGL 4.3) * -* This example has been created using raylib 4.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 2.5 * * Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Teddy Astie (@tsnake41) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Teddy Astie (@tsnake41) * ********************************************************************************************/ @@ -40,6 +42,9 @@ typedef struct GolUpdateSSBO { GolUpdateCmd commands[MAX_BUFFERED_TRANSFERTS]; } GolUpdateSSBO; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -55,27 +60,25 @@ int main(void) unsigned int golLogicProgram = rlLoadComputeShaderProgram(golLogicShader); UnloadFileText(golLogicCode); - // Game of Life logic compute shader + // Game of Life logic render shader Shader golRenderShader = LoadShader(NULL, "resources/shaders/glsl430/gol_render.glsl"); int resUniformLoc = GetShaderLocation(golRenderShader, "resolution"); - // Game of Life transfert shader + // Game of Life transfert shader (CPU<->GPU download and upload) char *golTransfertCode = LoadFileText("resources/shaders/glsl430/gol_transfert.glsl"); unsigned int golTransfertShader = rlCompileShader(golTransfertCode, RL_COMPUTE_SHADER); unsigned int golTransfertProgram = rlLoadComputeShaderProgram(golTransfertShader); UnloadFileText(golTransfertCode); - // SSBOs + // Load shader storage buffer object (SSBO), id returned unsigned int ssboA = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY); unsigned int ssboB = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY); + unsigned int ssboTransfert = rlLoadShaderBuffer(sizeof(GolUpdateSSBO), NULL, RL_DYNAMIC_COPY); - struct GolUpdateSSBO transfertBuffer; - transfertBuffer.count = 0; + GolUpdateSSBO transfertBuffer = { 0 }; - int transfertSSBO = rlLoadShaderBuffer(sizeof(struct GolUpdateSSBO), NULL, RL_DYNAMIC_COPY); - - // Create a white texture of the size of the window to update - // each pixel of the window using the fragment shader + // Create a white texture of the size of the window to update + // each pixel of the window using the fragment shader: golRenderShader Image whiteImage = GenImageColor(GOL_WIDTH, GOL_WIDTH, WHITE); Texture whiteTex = LoadTextureFromImage(whiteImage); UnloadImage(whiteImage); @@ -98,18 +101,16 @@ int main(void) transfertBuffer.commands[transfertBuffer.count].enabled = IsMouseButtonDown(MOUSE_BUTTON_LEFT); transfertBuffer.count++; } - else if (transfertBuffer.count > 0) + else if (transfertBuffer.count > 0) // Process transfert buffer { - // Process transfert buffer - // Send SSBO buffer to GPU - rlUpdateShaderBufferElements(transfertSSBO, &transfertBuffer, sizeof(struct GolUpdateSSBO), 0); - - // Process ssbo command + rlUpdateShaderBuffer(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0); + + // Process SSBO commands on GPU rlEnableShader(golTransfertProgram); rlBindShaderBuffer(ssboA, 1); - rlBindShaderBuffer(transfertSSBO, 3); - rlComputeShaderDispatch(transfertBuffer.count, 1, 1); // each GPU unit will process a command + rlBindShaderBuffer(ssboTransfert, 3); + rlComputeShaderDispatch(transfertBuffer.count, 1, 1); // Each GPU unit will process a command! rlDisableShader(); transfertBuffer.count = 0; @@ -142,7 +143,7 @@ int main(void) BeginShaderMode(golRenderShader); DrawTexture(whiteTex, 0, 0, WHITE); EndShaderMode(); - + DrawRectangleLines(GetMouseX() - brushSize/2, GetMouseY() - brushSize/2, brushSize, brushSize, RED); DrawText("Use Mouse wheel to increase/decrease brush size", 10, 10, 20, WHITE); @@ -157,7 +158,7 @@ int main(void) // Unload shader buffers objects. rlUnloadShaderBuffer(ssboA); rlUnloadShaderBuffer(ssboB); - rlUnloadShaderBuffer(transfertSSBO); + rlUnloadShaderBuffer(ssboTransfert); // Unload compute shader programs rlUnloadShaderProgram(golTransfertProgram); diff --git a/examples/others/rlgl_compute_shader.png b/examples/others/rlgl_compute_shader.png new file mode 100644 index 000000000..97c365c1d Binary files /dev/null and b/examples/others/rlgl_compute_shader.png differ diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index cc0eda2db..60d140598 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -5,8 +5,8 @@ * rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) * -* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support, -* OpenGL 1.1 does not support shaders but it can also be used. +* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile. +* It could work on other platforms if redesigned for those platforms (out-of-scope) * * DEPENDENCIES: * glfw3 - Windows and context initialization library @@ -29,7 +29,7 @@ * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -64,9 +64,6 @@ #define RAYMATH_STATIC_INLINE #include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality -#if defined(__EMSCRIPTEN__) - #define GLFW_INCLUDE_ES2 -#endif #include "GLFW/glfw3.h" // Windows/Context and inputs management #include // Required for: printf() @@ -113,9 +110,9 @@ static void DrawRectangleV(Vector2 position, Vector2 size, Color color); //static Matrix MatrixPerspective(double fovy, double aspect, double near, double far); //static Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up); -//---------------------------------------------------------------------------------- -// Main Entry point -//---------------------------------------------------------------------------------- +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -136,6 +133,8 @@ int main(void) glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_DEPTH_BITS, 16); + + // WARNING: OpenGL 3.3 Core profile only glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); diff --git a/examples/others/rlgl_standalone.png b/examples/others/rlgl_standalone.png new file mode 100644 index 000000000..76aff2c11 Binary files /dev/null and b/examples/others/rlgl_standalone.png differ diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c deleted file mode 100644 index dd7a216f7..000000000 --- a/examples/physics/physics_demo.c +++ /dev/null @@ -1,128 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] example - physics demo -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "extras/physac.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics demo"); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - - // Create floor rectangle physics body - PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10); - floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - - // Create obstacle circle physics body - PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10); - circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdatePhysics(); // Update physics system - - if (IsKeyPressed(KEY_R)) // Reset physics system - { - ResetPhysics(); - - floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, 500, 100, 10); - floor->enabled = false; - - circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 45, 10); - circle->enabled = false; - } - - // Physics body creation inputs - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), (float)GetRandomValue(20, 80), GetRandomValue(3, 8), 10); - else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), (float)GetRandomValue(10, 45), 10); - - // Destroy falling physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = bodiesCount - 1; i >= 0; i--) - { - PhysicsBody body = GetPhysicsBody(i); - if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - DrawFPS(screenWidth - 90, screenHeight - 30); - - // Draw created physics bodies - bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody body = GetPhysicsBody(i); - - if (body != NULL) - { - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(body, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(body, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - } - - DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE); - DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE); - DrawText("Press 'R' to reset example", 10, 40, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics/physics_demo.png b/examples/physics/physics_demo.png deleted file mode 100644 index 12dc7e724..000000000 Binary files a/examples/physics/physics_demo.png and /dev/null differ diff --git a/examples/physics/physics_friction.c b/examples/physics/physics_friction.c deleted file mode 100644 index 544b9931d..000000000 --- a/examples/physics/physics_friction.c +++ /dev/null @@ -1,142 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] example - physics friction -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "extras/physac.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics friction"); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - - // Create floor rectangle physics body - PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, (float)screenWidth, 100, 10); - floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - PhysicsBody wall = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, screenHeight*0.8f }, 10, 80, 10); - wall->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - - // Create left ramp physics body - PhysicsBody rectLeft = CreatePhysicsBodyRectangle((Vector2){ 25, (float)screenHeight - 5 }, 250, 250, 10); - rectLeft->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - SetPhysicsBodyRotation(rectLeft, 30*DEG2RAD); - - // Create right ramp physics body - PhysicsBody rectRight = CreatePhysicsBodyRectangle((Vector2){ (float)screenWidth - 25, (float)screenHeight - 5 }, 250, 250, 10); - rectRight->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - SetPhysicsBodyRotation(rectRight, 330*DEG2RAD); - - // Create dynamic physics bodies - PhysicsBody bodyA = CreatePhysicsBodyRectangle((Vector2){ 35, screenHeight*0.6f }, 40, 40, 10); - bodyA->staticFriction = 0.1f; - bodyA->dynamicFriction = 0.1f; - SetPhysicsBodyRotation(bodyA, 30*DEG2RAD); - - PhysicsBody bodyB = CreatePhysicsBodyRectangle((Vector2){ (float)screenWidth - 35, (float)screenHeight*0.6f }, 40, 40, 10); - bodyB->staticFriction = 1.0f; - bodyB->dynamicFriction = 1.0f; - SetPhysicsBodyRotation(bodyB, 330*DEG2RAD); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdatePhysics(); // Update physics system - - if (IsKeyPressed(KEY_R)) // Reset physics system - { - // Reset dynamic physics bodies position, velocity and rotation - bodyA->position = (Vector2){ 35, screenHeight*0.6f }; - bodyA->velocity = (Vector2){ 0, 0 }; - bodyA->angularVelocity = 0; - SetPhysicsBodyRotation(bodyA, 30*DEG2RAD); - - bodyB->position = (Vector2){ (float)screenWidth - 35, screenHeight * 0.6f }; - bodyB->velocity = (Vector2){ 0, 0 }; - bodyB->angularVelocity = 0; - SetPhysicsBodyRotation(bodyB, 330*DEG2RAD); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - DrawFPS(screenWidth - 90, screenHeight - 30); - - // Draw created physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody body = GetPhysicsBody(i); - - if (body != NULL) - { - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(body, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(body, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - } - - DrawRectangle(0, screenHeight - 49, screenWidth, 49, BLACK); - - DrawText("Friction amount", (screenWidth - MeasureText("Friction amount", 30))/2.0f, 75, 30, WHITE); - DrawText("0.1", (int)bodyA->position.x - MeasureText("0.1", 20)/2, (int)bodyA->position.y - 7, 20, WHITE); - DrawText("1", (int)bodyB->position.x - MeasureText("1", 20)/2, (int)bodyB->position.y - 7, 20, WHITE); - - DrawText("Press 'R' to reset example", 10, 10, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics/physics_friction.png b/examples/physics/physics_friction.png deleted file mode 100644 index e791ec2b9..000000000 Binary files a/examples/physics/physics_friction.png and /dev/null differ diff --git a/examples/physics/physics_movement.c b/examples/physics/physics_movement.c deleted file mode 100644 index 068611adb..000000000 --- a/examples/physics/physics_movement.c +++ /dev/null @@ -1,128 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] example - physics movement -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "extras/physac.h" - -#define VELOCITY 0.5f - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics movement"); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - - // Create floor and walls rectangle physics body - PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, (float)screenWidth, 100, 10); - PhysicsBody platformLeft = CreatePhysicsBodyRectangle((Vector2){ screenWidth*0.25f, screenHeight*0.6f }, screenWidth*0.25f, 10, 10); - PhysicsBody platformRight = CreatePhysicsBodyRectangle((Vector2){ screenWidth*0.75f, screenHeight*0.6f }, screenWidth*0.25f, 10, 10); - PhysicsBody wallLeft = CreatePhysicsBodyRectangle((Vector2){ -5, screenHeight/2.0f }, 10, (float)screenHeight, 10); - PhysicsBody wallRight = CreatePhysicsBodyRectangle((Vector2){ (float)screenWidth + 5, screenHeight/2.0f }, 10, (float)screenHeight, 10); - - // Disable dynamics to floor and walls physics bodies - floor->enabled = false; - platformLeft->enabled = false; - platformRight->enabled = false; - wallLeft->enabled = false; - wallRight->enabled = false; - - // Create movement physics body - PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, 50, 50, 1); - body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdatePhysics(); // Update physics system - - if (IsKeyPressed(KEY_R)) // Reset physics input - { - // Reset movement physics body position, velocity and rotation - body->position = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; - body->velocity = (Vector2){ 0, 0 }; - SetPhysicsBodyRotation(body, 0); - } - - // Horizontal movement input - if (IsKeyDown(KEY_RIGHT)) body->velocity.x = VELOCITY; - else if (IsKeyDown(KEY_LEFT)) body->velocity.x = -VELOCITY; - - // Vertical movement input checking if player physics body is grounded - if (IsKeyDown(KEY_UP) && body->isGrounded) body->velocity.y = -VELOCITY*4; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - DrawFPS(screenWidth - 90, screenHeight - 30); - - // Draw created physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody body = GetPhysicsBody(i); - - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(body, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(body, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - - DrawText("Use 'ARROWS' to move player", 10, 10, 10, WHITE); - DrawText("Press 'R' to reset example", 10, 30, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics/physics_movement.png b/examples/physics/physics_movement.png deleted file mode 100644 index a88a7d79f..000000000 Binary files a/examples/physics/physics_movement.png and /dev/null differ diff --git a/examples/physics/physics_restitution.c b/examples/physics/physics_restitution.c deleted file mode 100644 index 27241b685..000000000 --- a/examples/physics/physics_restitution.c +++ /dev/null @@ -1,129 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] example - physics restitution -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "extras/physac.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics restitution"); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - - // Create floor rectangle physics body - PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2.0f, (float)screenHeight }, (float)screenWidth, 100, 10); - floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - floor->restitution = 1; - - // Create circles physics body - PhysicsBody circleA = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.25f, screenHeight/2.0f }, 30, 10); - circleA->restitution = 0; - PhysicsBody circleB = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.5f, screenHeight/2.0f }, 30, 10); - circleB->restitution = 0.5f; - PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2.0f }, 30, 10); - circleC->restitution = 1; - - // Restitution demo needs a very tiny physics time step for a proper simulation - SetPhysicsTimeStep(1.0/60.0/100*1000); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdatePhysics(); // Update physics system - - if (IsKeyPressed(KEY_R)) // Reset physics input - { - // Reset circles physics bodies position and velocity - circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2.0f }; - circleA->velocity = (Vector2){ 0, 0 }; - circleB->position = (Vector2){ screenWidth*0.5f, screenHeight/2.0f }; - circleB->velocity = (Vector2){ 0, 0 }; - circleC->position = (Vector2){ screenWidth*0.75f, screenHeight/2.0f }; - circleC->velocity = (Vector2){ 0, 0 }; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - DrawFPS(screenWidth - 90, screenHeight - 30); - - // Draw created physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody body = GetPhysicsBody(i); - - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(body, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(body, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - - DrawText("Restitution amount", (screenWidth - MeasureText("Restitution amount", 30))/2, 75, 30, WHITE); - DrawText("0", (int)circleA->position.x - MeasureText("0", 20)/2, circleA->position.y - 7, 20, WHITE); - DrawText("0.5", (int)circleB->position.x - MeasureText("0.5", 20)/2, circleB->position.y - 7, 20, WHITE); - DrawText("1", (int)circleC->position.x - MeasureText("1", 20)/2, circleC->position.y - 7, 20, WHITE); - - DrawText("Press 'R' to reset example", 10, 10, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - DestroyPhysicsBody(circleA); - DestroyPhysicsBody(circleB); - DestroyPhysicsBody(circleC); - DestroyPhysicsBody(floor); - - ClosePhysics(); // Unitialize physics - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics/physics_restitution.png b/examples/physics/physics_restitution.png deleted file mode 100644 index 8ec4b3f32..000000000 Binary files a/examples/physics/physics_restitution.png and /dev/null differ diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c deleted file mode 100644 index 809227eea..000000000 --- a/examples/physics/physics_shatter.c +++ /dev/null @@ -1,111 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] example - physics shatter -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "extras/physac.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics shatter"); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - SetPhysicsGravity(0, 0); - - // Create random polygon physics body to shatter - CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - //---------------------------------------------------------------------------------- - UpdatePhysics(); // Update physics system - - if (IsKeyPressed(KEY_R)) // Reset physics input - { - ResetPhysics(); - - CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - } - - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input - { - int count = GetPhysicsBodiesCount(); - for (int i = count - 1; i >= 0; i--) - { - PhysicsBody currentBody = GetPhysicsBody(i); - - if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass); - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - // Draw created physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody currentBody = GetPhysicsBody(i); - - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(currentBody, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(currentBody, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - - DrawText("Left mouse button in polygon area to shatter body\nPress 'R' to reset example", 10, 10, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics/physics_shatter.png b/examples/physics/physics_shatter.png deleted file mode 100644 index 68f9a1b7d..000000000 Binary files a/examples/physics/physics_shatter.png and /dev/null differ diff --git a/examples/raylib.ico b/examples/raylib.ico new file mode 100644 index 000000000..0cedcc55c Binary files /dev/null and b/examples/raylib.ico differ diff --git a/examples/raylib_compile_execute.bat b/examples/raylib_compile_execute.bat index ddea69473..0dc43e187 100644 --- a/examples/raylib_compile_execute.bat +++ b/examples/raylib_compile_execute.bat @@ -4,10 +4,10 @@ :: . :: > Setup required Environment :: ------------------------------------- -set RAYLIB_INCLUDE_DIR=C:\raylib\src -set RAYLIB_LIB_DIR=C:\raylib\src -set RAYLIB_RES_FILE=C:\raylib\src\raylib.rc.data -set COMPILER_DIR=C:\raylib\mingw\bin +set RAYLIB_INCLUDE_DIR=C:\raylib\raylib\src +set RAYLIB_LIB_DIR=C:\raylib\raylib\src +set RAYLIB_RES_FILE=C:\raylib\raylib\src\raylib.rc.data +set COMPILER_DIR=C:\raylib\w64devkit\bin set PATH=%PATH%;%COMPILER_DIR% :: Get full filename path for input file %1 set FILENAME=%~f1 @@ -25,8 +25,8 @@ cmd /c if exist %NAMEPART%.exe del /F %NAMEPART%.exe :: -std=c99 : Use C99 language standard :: -Wall : Enable all compilation Warnings :: -mwindows : Compile a Windows executable, no cmd window -gcc -o %NAMEPART%.exe %FILENAME% %RAYLIB_RES_FILE% -s -O2 -I%RAYLIB_INCLUDE_DIR% -I%RAYLIB_LIB_DIR% -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows +gcc -o %NAMEPART%.exe %FILENAME% %RAYLIB_RES_FILE% -s -O2 -I%RAYLIB_INCLUDE_DIR% -L%RAYLIB_LIB_DIR% -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows :: . :: > Executing program :: ------------------------- -cmd /c if exist %NAMEPART%.exe %NAMEPART%.exe \ No newline at end of file +cmd /c if exist %NAMEPART%.exe %NAMEPART%.exe diff --git a/examples/raylib_makefile_example.bat b/examples/raylib_makefile_example.bat index 83fa06e10..cc2fdc225 100644 --- a/examples/raylib_makefile_example.bat +++ b/examples/raylib_makefile_example.bat @@ -4,10 +4,10 @@ :: . :: > Setup required Environment :: ------------------------------------- -set RAYLIB_INCLUDE_DIR=C:\raylib\src -set RAYLIB_LIB_DIR=C:\raylib\src -set RAYLIB_RES_FILE=C:\raylib\src\raylib.rc.data -set COMPILER_DIR=C:\raylib\mingw\bin +set RAYLIB_INCLUDE_DIR=C:\raylib\raylib\src +set RAYLIB_LIB_DIR=C:\raylib\raylib\src +set RAYLIB_RES_FILE=C:\raylib\raylib\src\raylib.rc.data +set COMPILER_DIR=C:\raylib\w64devkit\bin set PATH=%PATH%;%COMPILER_DIR% set FILENAME=%1 set FILENAME_FULL_PATH=%~f1 @@ -24,4 +24,4 @@ mingw32-make %FILENAME% -B PLATFORM=PLATFORM_DESKTOP :: . :: > Executing program :: ------------------------- -cmd /c if exist %FILENAME_FULL_PATH%.exe %FILENAME_FULL_PATH%.exe \ No newline at end of file +cmd /c if exist %FILENAME_FULL_PATH%.exe %FILENAME_FULL_PATH%.exe diff --git a/examples/shaders/resources/LICENSE.md b/examples/shaders/resources/LICENSE.md index 96458eca5..7210e34b2 100644 --- a/examples/shaders/resources/LICENSE.md +++ b/examples/shaders/resources/LICENSE.md @@ -9,3 +9,5 @@ | raysan.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | space.png | ❔ | ❔ | - | | texel_checker.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Made with [UV Checker Map Maker](http://uvchecker.byvalle.com/) | +| cubicmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | +| spark_flame.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Made with [EffectTextureMaker](https://mebiusbox.github.io/contents/EffectTextureMaker/) | \ No newline at end of file diff --git a/examples/shaders/resources/cubicmap_atlas.png b/examples/shaders/resources/cubicmap_atlas.png new file mode 100644 index 000000000..9fc404a70 Binary files /dev/null and b/examples/shaders/resources/cubicmap_atlas.png differ diff --git a/examples/shaders/resources/models/old_car_new.glb b/examples/shaders/resources/models/old_car_new.glb new file mode 100644 index 000000000..119995ca7 Binary files /dev/null and b/examples/shaders/resources/models/old_car_new.glb differ diff --git a/examples/shaders/resources/models/plane.glb b/examples/shaders/resources/models/plane.glb new file mode 100644 index 000000000..452e1c5bf Binary files /dev/null and b/examples/shaders/resources/models/plane.glb differ diff --git a/examples/shaders/resources/models/robot.glb b/examples/shaders/resources/models/robot.glb new file mode 100644 index 000000000..549011e75 Binary files /dev/null and b/examples/shaders/resources/models/robot.glb differ diff --git a/examples/shaders/resources/old_car_d.png b/examples/shaders/resources/old_car_d.png new file mode 100644 index 000000000..d8b3c833d Binary files /dev/null and b/examples/shaders/resources/old_car_d.png differ diff --git a/examples/shaders/resources/old_car_e.png b/examples/shaders/resources/old_car_e.png new file mode 100644 index 000000000..23f01c0fe Binary files /dev/null and b/examples/shaders/resources/old_car_e.png differ diff --git a/examples/shaders/resources/old_car_mra.png b/examples/shaders/resources/old_car_mra.png new file mode 100644 index 000000000..0fb46b336 Binary files /dev/null and b/examples/shaders/resources/old_car_mra.png differ diff --git a/examples/shaders/resources/old_car_n.png b/examples/shaders/resources/old_car_n.png new file mode 100644 index 000000000..11f689fe2 Binary files /dev/null and b/examples/shaders/resources/old_car_n.png differ diff --git a/examples/shaders/resources/road_a.png b/examples/shaders/resources/road_a.png new file mode 100644 index 000000000..103777398 Binary files /dev/null and b/examples/shaders/resources/road_a.png differ diff --git a/examples/shaders/resources/road_mra.png b/examples/shaders/resources/road_mra.png new file mode 100644 index 000000000..988c839cc Binary files /dev/null and b/examples/shaders/resources/road_mra.png differ diff --git a/examples/shaders/resources/road_n.png b/examples/shaders/resources/road_n.png new file mode 100644 index 000000000..a5f3548c1 Binary files /dev/null and b/examples/shaders/resources/road_n.png differ diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs new file mode 100644 index 000000000..28188a454 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raster.fs @@ -0,0 +1,16 @@ +#version 100 +#extension GL_EXT_frag_depth : enable // Extension required for writing depth +precision mediump float; // Precision required for OpenGL ES2 (WebGL) + +varying vec2 fragTexCoord; +varying vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + gl_FragColor = texelColor*colDiffuse*fragColor; + gl_FragDepthEXT = gl_FragCoord.z; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs new file mode 100644 index 000000000..6241186de --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/hybrid_raymarch.fs @@ -0,0 +1,288 @@ +#version 100 +#extension GL_EXT_frag_depth : enable //Extension required for writing depth +#extension GL_OES_standard_derivatives : enable //Extension used for fwidth() +precision mediump float; // Precision required for OpenGL ES2 (WebGL) + + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Custom Input Uniform +uniform vec3 camPos; +uniform vec3 camDir; +uniform vec2 screenCenter; + +#define ZERO 0 + +// https://learnopengl.com/Advanced-OpenGL/Depth-testing +float CalcDepth(in vec3 rd, in float Idist){ + float local_z = dot(normalize(camDir),rd)*Idist; + return (1.0/(local_z) - 1.0/0.01)/(1.0/1000.0 -1.0/0.01); +} + +// https://iquilezles.org/articles/distfunctions/ +float sdHorseshoe( in vec3 p, in vec2 c, in float r, in float le, vec2 w ) +{ + p.x = abs(p.x); + float l = length(p.xy); + p.xy = mat2(-c.x, c.y, + c.y, c.x)*p.xy; + p.xy = vec2((p.y>0.0 || p.x>0.0)?p.x:l*sign(-c.x), + (p.x>0.0)?p.y:l ); + p.xy = vec2(p.x,abs(p.y-r))-vec2(le,0.0); + + vec2 q = vec2(length(max(p.xy,0.0)) + min(0.0,max(p.x,p.y)),p.z); + vec2 d = abs(q) - w; + return min(max(d.x,d.y),0.0) + length(max(d,0.0)); +} + +// r = sphere's radius +// h = cutting's plane's position +// t = thickness +float sdSixWayCutHollowSphere( vec3 p, float r, float h, float t ) +{ + // Six way symetry Transformation + vec3 ap = abs(p); + if(ap.x < max(ap.y, ap.z)){ + if(ap.y < ap.z) ap.xz = ap.zx; + else ap.xy = ap.yx; + } + + vec2 q = vec2( length(ap.yz), ap.x ); + + float w = sqrt(r*r-h*h); + + return ((h*q.x0.0 ) + { + tmax = min( tmax, tp1 ); + res = vec2( tp1, 1.0 ); + } + + float t = tmin; + for( int i=0; i<70 ; i++ ) + { + if(t>tmax) break; + vec2 h = map( ro+rd*t ); + if( abs(h.x)<(0.0001*t) ) + { + res = vec2(t,h.y); + break; + } + t += h.x; + } + + return res; +} + + +// https://iquilezles.org/articles/rmshadows +float calcSoftshadow( in vec3 ro, in vec3 rd, in float mint, in float tmax ) +{ + // bounding volume + float tp = (0.8-ro.y)/rd.y; if( tp>0.0 ) tmax = min( tmax, tp ); + + float res = 1.0; + float t = mint; + for( int i=ZERO; i<24; i++ ) + { + float h = map( ro + rd*t ).x; + float s = clamp(8.0*h/t,0.0,1.0); + res = min( res, s ); + t += clamp( h, 0.01, 0.2 ); + if( res<0.004 || t>tmax ) break; + } + res = clamp( res, 0.0, 1.0 ); + return res*res*(3.0-2.0*res); +} + + +// https://iquilezles.org/articles/normalsSDF +vec3 calcNormal( in vec3 pos ) +{ + vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; + return normalize( e.xyy*map( pos + e.xyy ).x + + e.yyx*map( pos + e.yyx ).x + + e.yxy*map( pos + e.yxy ).x + + e.xxx*map( pos + e.xxx ).x ); +} + +// https://iquilezles.org/articles/nvscene2008/rwwtt.pdf +float calcAO( in vec3 pos, in vec3 nor ) +{ + float occ = 0.0; + float sca = 1.0; + for( int i=ZERO; i<5; i++ ) + { + float h = 0.01 + 0.12*float(i)/4.0; + float d = map( pos + h*nor ).x; + occ += (h-d)*sca; + sca *= 0.95; + if( occ>0.35 ) break; + } + return clamp( 1.0 - 3.0*occ, 0.0, 1.0 ) * (0.5+0.5*nor.y); +} + +// https://iquilezles.org/articles/checkerfiltering +float checkersGradBox( in vec2 p ) +{ + // filter kernel + vec2 w = fwidth(p) + 0.001; + // analytical integral (box filter) + vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; + // xor pattern + return 0.5 - 0.5*i.x*i.y; +} + +// https://www.shadertoy.com/view/tdS3DG +vec4 render( in vec3 ro, in vec3 rd) +{ + // background + vec3 col = vec3(0.7, 0.7, 0.9) - max(rd.y,0.0)*0.3; + + // raycast scene + vec2 res = raycast(ro,rd); + float t = res.x; + float m = res.y; + if( m>-0.5 ) + { + vec3 pos = ro + t*rd; + vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal( pos ); + vec3 ref = reflect( rd, nor ); + + // material + col = 0.2 + 0.2*sin( m*2.0 + vec3(0.0,1.0,2.0) ); + float ks = 1.0; + + if( m<1.5 ) + { + float f = checkersGradBox( 3.0*pos.xz); + col = 0.15 + f*vec3(0.05); + ks = 0.4; + } + + // lighting + float occ = calcAO( pos, nor ); + + vec3 lin = vec3(0.0); + + // sun + { + vec3 lig = normalize( vec3(-0.5, 0.4, -0.6) ); + vec3 hal = normalize( lig-rd ); + float dif = clamp( dot( nor, lig ), 0.0, 1.0 ); + //if( dif>0.0001 ) + dif *= calcSoftshadow( pos, lig, 0.02, 2.5 ); + float spe = pow( clamp( dot( nor, hal ), 0.0, 1.0 ),16.0); + spe *= dif; + spe *= 0.04+0.96*pow(clamp(1.0-dot(hal,lig),0.0,1.0),5.0); + //spe *= 0.04+0.96*pow(clamp(1.0-sqrt(0.5*(1.0-dot(rd,lig))),0.0,1.0),5.0); + lin += col*2.20*dif*vec3(1.30,1.00,0.70); + lin += 5.00*spe*vec3(1.30,1.00,0.70)*ks; + } + // sky + { + float dif = sqrt(clamp( 0.5+0.5*nor.y, 0.0, 1.0 )); + dif *= occ; + float spe = smoothstep( -0.2, 0.2, ref.y ); + spe *= dif; + spe *= 0.04+0.96*pow(clamp(1.0+dot(nor,rd),0.0,1.0), 5.0 ); + //if( spe>0.001 ) + spe *= calcSoftshadow( pos, ref, 0.02, 2.5 ); + lin += col*0.60*dif*vec3(0.40,0.60,1.15); + lin += 2.00*spe*vec3(0.40,0.60,1.30)*ks; + } + // back + { + float dif = clamp( dot( nor, normalize(vec3(0.5,0.0,0.6))), 0.0, 1.0 )*clamp( 1.0-pos.y,0.0,1.0); + dif *= occ; + lin += col*0.55*dif*vec3(0.25,0.25,0.25); + } + // sss + { + float dif = pow(clamp(1.0+dot(nor,rd),0.0,1.0),2.0); + dif *= occ; + lin += col*0.25*dif*vec3(1.00,1.00,1.00); + } + + col = lin; + + col = mix( col, vec3(0.7,0.7,0.9), 1.0-exp( -0.0001*t*t*t ) ); + } + + return vec4(vec3( clamp(col,0.0,1.0) ),t); +} + +vec3 CalcRayDir(vec2 nCoord){ + vec3 horizontal = normalize(cross(camDir,vec3(.0 , 1.0, .0))); + vec3 vertical = normalize(cross(horizontal,camDir)); + return normalize(camDir + horizontal*nCoord.x + vertical*nCoord.y); +} + +mat3 setCamera() +{ + vec3 cw = normalize(camDir); + vec3 cp = vec3(0.0, 1.0 ,0.0); + vec3 cu = normalize( cross(cw,cp) ); + vec3 cv = ( cross(cu,cw) ); + return mat3( cu, cv, cw ); +} + +void main() +{ + vec2 nCoord = (gl_FragCoord.xy - screenCenter.xy)/screenCenter.y; + mat3 ca = setCamera(); + + // focal length + float fl = length(camDir); + vec3 rd = ca * normalize( vec3(nCoord,fl) ); + vec3 color = vec3(nCoord/2.0 + 0.5, 0.0); + float depth = gl_FragCoord.z; + { + vec4 res = render( camPos - vec3(0.0, 0.0, 0.0) , rd ); + color = res.xyz; + depth = CalcDepth(rd,res.w); + } + gl_FragColor = vec4(color , 1.0); + gl_FragDepthEXT = depth; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs index 44d083459..82d0a75ab 100644 --- a/examples/shaders/resources/shaders/glsl100/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs @@ -6,30 +6,30 @@ precision mediump float; varying vec2 fragTexCoord; varying vec4 fragColor; -uniform vec2 screenDims; // Dimensions of the screen uniform vec2 c; // c.x = real, c.y = imaginary component. Equation done is z^2 + c uniform vec2 offset; // Offset of the scale. uniform float zoom; // Zoom of the scale. // NOTE: Maximum number of shader for-loop iterations depend on GPU, // for example, on RasperryPi for this examply only supports up to 60 -const int MAX_ITERATIONS = 48; // Max iterations to do +const int maxIterations = 48; // Max iterations to do. +const float colorCycles = 1.0f; // Number of times the color palette repeats. // Square a complex number vec2 ComplexSquare(vec2 z) { return vec2( - z.x * z.x - z.y * z.y, - z.x * z.y * 2.0 + z.x*z.x - z.y*z.y, + z.x*z.y*2.0f ); } // Convert Hue Saturation Value (HSV) color into RGB vec3 Hsv2rgb(vec3 c) { - vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); + vec4 K = vec4(1.0f, 2.0f/3.0f, 1.0f/3.0f, 3.0f); + vec3 p = abs(fract(c.xxx + K.xyz)*6.0f - K.www); + return c.z*mix(K.xxx, clamp(p - K.xxx, 0.0f, 1.0f), c.y); } void main() @@ -45,8 +45,8 @@ void main() If the number is below 2, we keep iterating. But when do we stop iterating if the number is always below 2 (it converges)? - That is what MAX_ITERATIONS is for. - Then we can divide the iterations by the MAX_ITERATIONS value to get a normalized value that we can + That is what maxIterations is for. + Then we can divide the iterations by the maxIterations value to get a normalized value that we can then map to a color. We use dot product (z.x * z.x + z.y * z.y) to determine the magnitude (length) squared. @@ -55,13 +55,15 @@ void main() // The pixel coordinates are scaled so they are on the mandelbrot scale // NOTE: fragTexCoord already comes as normalized screen coordinates but offset must be normalized before scaling and zoom - vec2 z = vec2((fragTexCoord.x + offset.x/screenDims.x)*2.5/zoom, (fragTexCoord.y + offset.y/screenDims.y)*1.5/zoom); + vec2 z = vec2((fragTexCoord.x - 0.5f)*2.5f, (fragTexCoord.y - 0.5f)*1.5f)/zoom; + z.x += offset.x; + z.y += offset.y; int iter = 0; for (int iterations = 0; iterations < 60; iterations++) { z = ComplexSquare(z) + c; // Iterate function - if (dot(z, z) > 4.0) break; + if (dot(z, z) > 4.0f) break; iter = iterations; } @@ -72,12 +74,12 @@ void main() z = ComplexSquare(z) + c; // This last part smooths the color (again see link above). - float smoothVal = float(iter) + 1.0 - (log(log(length(z)))/log(2.0)); + float smoothVal = float(iter) + 1.0f - (log(log(length(z)))/log(2.0f)); // Normalize the value so it is between 0 and 1. - float norm = smoothVal/float(MAX_ITERATIONS); + float norm = smoothVal/float(maxIterations); // If in set, color black. 0.999 allows for some float accuracy error. - if (norm > 0.999) gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); - else gl_FragColor = vec4(Hsv2rgb(vec3(norm, 1.0, 1.0)), 1.0); + if (norm > 0.999f) gl_FragColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); + else gl_FragColor = vec4(Hsv2rgb(vec3(norm*colorCycles, 1.0f, 1.0f)), 1.0f); } diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs index 736716198..f9b0bd3c1 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/shaders/resources/shaders/glsl100/lighting.fs @@ -18,12 +18,6 @@ uniform vec4 colDiffuse; #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 -struct MaterialProperty { - vec3 color; - int useSampler; - sampler2D sampler; -}; - struct Light { int enabled; int type; @@ -46,6 +40,8 @@ void main() vec3 viewD = normalize(viewPos - fragPosition); vec3 specular = vec3(0.0); + vec4 tint = colDiffuse * fragColor; + // NOTE: Implement here your fragment shader code for (int i = 0; i < MAX_LIGHTS; i++) @@ -73,7 +69,7 @@ void main() } } - vec4 finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + vec4 finalColor = (texelColor*((tint + vec4(specular, 1.0))*vec4(lightDot, 1.0))); finalColor += texelColor*(ambient/10.0); // Gamma correction diff --git a/examples/shaders/resources/shaders/glsl100/base_lighting.vs b/examples/shaders/resources/shaders/glsl100/lighting.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl100/base_lighting.vs rename to examples/shaders/resources/shaders/glsl100/lighting.vs diff --git a/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs rename to examples/shaders/resources/shaders/glsl100/lighting_instancing.vs diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.fs b/examples/shaders/resources/shaders/glsl100/lightmap.fs new file mode 100644 index 000000000..9f0bcd27b --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/lightmap.fs @@ -0,0 +1,22 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec3 fragPosition; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + vec4 texelColor2 = texture2D(texture1, fragTexCoord2); + + gl_FragColor = texelColor * texelColor2; +} diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.vs b/examples/shaders/resources/shaders/glsl100/lightmap.vs new file mode 100644 index 000000000..f5d87b3e3 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/lightmap.vs @@ -0,0 +1,31 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec2 vertexTexCoord2; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragTexCoord2 = vertexTexCoord2; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl100/palette_switch.fs b/examples/shaders/resources/shaders/glsl100/palette_switch.fs index 25b496321..d8d696d4f 100644 --- a/examples/shaders/resources/shaders/glsl100/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl100/palette_switch.fs @@ -2,7 +2,7 @@ precision mediump float; -const int colors = 8; +const int MAX_INDEXED_COLORS = 8; // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; @@ -10,7 +10,8 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform ivec3 palette[colors]; +uniform ivec3 palette[MAX_INDEXED_COLORS]; +//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture void main() { @@ -18,13 +19,13 @@ void main() vec4 texelColor = texture2D(texture0, fragTexCoord)*fragColor; // Convert the (normalized) texel color RED component (GB would work, too) - // to the palette index by scaling up from [0, 1] to [0, 255]. + // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); - + ivec3 color = ivec3(0); // NOTE: On GLSL 100 we are not allowed to index a uniform array by a variable value, - // a constantmust be used, so this logic... + // a constant must be used, so this logic... if (index == 0) color = palette[0]; else if (index == 1) color = palette[1]; else if (index == 2) color = palette[2]; @@ -33,9 +34,10 @@ void main() else if (index == 5) color = palette[5]; else if (index == 6) color = palette[6]; else if (index == 7) color = palette[7]; + + //gl_FragColor = texture2D(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components - // are defined in the range [0, 255] and need to be normalized to [0, 1] - // for OpenGL to work. + // are defined in the range [0..255] and need to be normalized to [0..1] gl_FragColor = vec4(float(color.x)/255.0, float(color.y)/255.0, float(color.z)/255.0, texelColor.a); } diff --git a/examples/shaders/resources/shaders/glsl100/pbr.fs b/examples/shaders/resources/shaders/glsl100/pbr.fs new file mode 100644 index 000000000..1ada83317 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/pbr.fs @@ -0,0 +1,156 @@ +#version 100 + +precision mediump float; + +#define MAX_LIGHTS 4 +#define LIGHT_DIRECTIONAL 0 +#define LIGHT_POINT 1 +#define PI 3.14159265358979323846 + +struct Light { + int enabled; + int type; + vec3 position; + vec3 target; + vec4 color; + float intensity; +}; + +// Input vertex attributes (from vertex shader) +varying in vec3 fragPosition; +varying in vec2 fragTexCoord; +varying in vec4 fragColor; +varying in vec3 fragNormal; +varying in vec4 shadowPos; +varying in mat3 TBN; + + +// Input uniform values +uniform int numOfLights; +uniform sampler2D albedoMap; +uniform sampler2D mraMap; +uniform sampler2D normalMap; +uniform sampler2D emissiveMap; // r: Hight g:emissive + +uniform vec2 tiling; +uniform vec2 offset; + +uniform int useTexAlbedo; +uniform int useTexNormal; +uniform int useTexMRA; +uniform int useTexEmissive; + +uniform vec4 albedoColor; +uniform vec4 emissiveColor; +uniform float normalValue; +uniform float metallicValue; +uniform float roughnessValue; +uniform float aoValue; +uniform float emissivePower; + +// Input lighting values +uniform Light lights[MAX_LIGHTS]; +uniform vec3 viewPos; + +uniform vec3 ambientColor; +uniform float ambient; + +// refl in range 0 to 1 +// returns base reflectivity to 1 +// incrase reflectivity when surface view at larger angle +vec3 schlickFresnel(float hDotV,vec3 refl) +{ + return refl + (1.0 - refl) * pow(1.0 - hDotV,5.0); +} + +float ggxDistribution(float nDotH,float roughness) +{ + float a = roughness * roughness * roughness * roughness; + float d = nDotH * nDotH * (a - 1.0) + 1.0; + d = PI * d * d; + return a / max(d,0.0000001); +} + +float geomSmith(float nDotV,float nDotL,float roughness) +{ + float r = roughness + 1.0; + float k = r * r / 8.0; + float ik = 1.0 - k; + float ggx1 = nDotV / (nDotV * ik + k); + float ggx2 = nDotL / (nDotL * ik + k); + return ggx1 * ggx2; +} + +vec3 pbr(){ + vec3 albedo = texture2D(albedoMap,vec2(fragTexCoord.x*tiling.x+offset.x,fragTexCoord.y*tiling.y+offset.y)).rgb; + albedo = vec3(albedoColor.x*albedo.x,albedoColor.y*albedo.y,albedoColor.z*albedo.z); + float metallic = clamp(metallicValue,0.0,1.0); + float roughness = clamp(roughnessValue,0.0,1.0); + float ao = clamp(aoValue,0.0,1.0); + if(useTexMRA == 1) { + vec4 mra = texture2D(mraMap, vec2(fragTexCoord.x * tiling.x + offset.x, fragTexCoord.y * tiling.y + offset.y)); + metallic = clamp(mra.r+metallicValue,0.04,1.0); + roughness = clamp(mra.g+roughnessValue,0.04,1.0); + ao = (mra.b+aoValue)*0.5; + } + + + + vec3 N = normalize(fragNormal); + if(useTexNormal == 1) { + N = texture2D(normalMap, vec2(fragTexCoord.x * tiling.x + offset.y, fragTexCoord.y * tiling.y + offset.y)).rgb; + N = normalize(N * 2.0 - 1.0); + N = normalize(N * TBN); + } + + vec3 V = normalize(viewPos - fragPosition); + + vec3 e = vec3(0); + e = (texture2D(emissiveMap, vec2(fragTexCoord.x*tiling.x+offset.x, fragTexCoord.y*tiling.y+offset.y)).rgb).g * emissiveColor.rgb*emissivePower * float(useTexEmissive); + + //return N;//vec3(metallic,metallic,metallic); + //if dia-electric use base reflectivity of 0.04 otherwise ut is a metal use albedo as base reflectivity + vec3 baseRefl = mix(vec3(0.04),albedo.rgb,metallic); + vec3 Lo = vec3(0.0); // acumulate lighting lum + + for(int i=0;i 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(light), normal))), 16.0); // 16 refers to shine + specular += specCo; + } + } + + vec4 finalColor = (texelColor*((tint + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + finalColor += texelColor*(ambient/10.0); + + // Gamma correction + gl_FragColor = pow(finalColor, vec4(1.0/2.2)); +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl120/base_lighting.vs b/examples/shaders/resources/shaders/glsl120/lighting.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl120/base_lighting.vs rename to examples/shaders/resources/shaders/glsl120/lighting.vs diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.fs b/examples/shaders/resources/shaders/glsl120/lightmap.fs new file mode 100644 index 000000000..93a0609e2 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/lightmap.fs @@ -0,0 +1,20 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec3 fragPosition; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + vec4 texelColor2 = texture2D(texture1, fragTexCoord2); + + gl_FragColor = texelColor * texelColor2; +} diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.vs b/examples/shaders/resources/shaders/glsl120/lightmap.vs new file mode 100644 index 000000000..9847b253d --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/lightmap.vs @@ -0,0 +1,31 @@ +#version 120 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec2 vertexTexCoord2; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragTexCoord2 = vertexTexCoord2; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl120/pbr.fs b/examples/shaders/resources/shaders/glsl120/pbr.fs new file mode 100644 index 000000000..1c5eee00b --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/pbr.fs @@ -0,0 +1,154 @@ +#version 120 + +#define MAX_LIGHTS 4 +#define LIGHT_DIRECTIONAL 0 +#define LIGHT_POINT 1 +#define PI 3.14159265358979323846 + +struct Light { + int enabled; + int type; + vec3 position; + vec3 target; + vec4 color; + float intensity; +}; + +// Input vertex attributes (from vertex shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec4 fragColor; +varying vec3 fragNormal; +varying vec4 shadowPos; +varying mat3 TBN; + + +// Input uniform values +uniform int numOfLights; +uniform sampler2D albedoMap; +uniform sampler2D mraMap; +uniform sampler2D normalMap; +uniform sampler2D emissiveMap; // r: Hight g:emissive + +uniform vec2 tiling; +uniform vec2 offset; + +uniform int useTexAlbedo; +uniform int useTexNormal; +uniform int useTexMRA; +uniform int useTexEmissive; + +uniform vec4 albedoColor; +uniform vec4 emissiveColor; +uniform float normalValue; +uniform float metallicValue; +uniform float roughnessValue; +uniform float aoValue; +uniform float emissivePower; + +// Input lighting values +uniform Light lights[MAX_LIGHTS]; +uniform vec3 viewPos; + +uniform vec3 ambientColor; +uniform float ambient; + +// refl in range 0 to 1 +// returns base reflectivity to 1 +// incrase reflectivity when surface view at larger angle +vec3 schlickFresnel(float hDotV,vec3 refl) +{ + return refl + (1.0 - refl) * pow(1.0 - hDotV,5.0); +} + +float ggxDistribution(float nDotH,float roughness) +{ + float a = roughness * roughness * roughness * roughness; + float d = nDotH * nDotH * (a - 1.0) + 1.0; + d = PI * d * d; + return a / max(d,0.0000001); +} + +float geomSmith(float nDotV,float nDotL,float roughness) +{ + float r = roughness + 1.0; + float k = r * r / 8.0; + float ik = 1.0 - k; + float ggx1 = nDotV / (nDotV * ik + k); + float ggx2 = nDotL / (nDotL * ik + k); + return ggx1 * ggx2; +} + +vec3 pbr(){ + vec3 albedo = texture2D(albedoMap,vec2(fragTexCoord.x*tiling.x+offset.x,fragTexCoord.y*tiling.y+offset.y)).rgb; + albedo = vec3(albedoColor.x*albedo.x,albedoColor.y*albedo.y,albedoColor.z*albedo.z); + float metallic = clamp(metallicValue,0.0,1.0); + float roughness = clamp(roughnessValue,0.0,1.0); + float ao = clamp(aoValue,0.0,1.0); + if(useTexMRA == 1) { + vec4 mra = texture2D(mraMap, vec2(fragTexCoord.x * tiling.x + offset.x, fragTexCoord.y * tiling.y + offset.y)); + metallic = clamp(mra.r+metallicValue,0.04,1.0); + roughness = clamp(mra.g+roughnessValue,0.04,1.0); + ao = (mra.b+aoValue)*0.5; + } + + + + vec3 N = normalize(fragNormal); + if(useTexNormal == 1) { + N = texture2D(normalMap, vec2(fragTexCoord.x * tiling.x + offset.y, fragTexCoord.y * tiling.y + offset.y)).rgb; + N = normalize(N * 2.0 - 1.0); + N = normalize(N * TBN); + } + + vec3 V = normalize(viewPos - fragPosition); + + vec3 e = vec3(0); + e = (texture2D(emissiveMap, vec2(fragTexCoord.x*tiling.x+offset.x, fragTexCoord.y*tiling.y+offset.y)).rgb).g * emissiveColor.rgb*emissivePower * float(useTexEmissive); + + //return N;//vec3(metallic,metallic,metallic); + //if dia-electric use base reflectivity of 0.04 otherwise ut is a metal use albedo as base reflectivity + vec3 baseRefl = mix(vec3(0.04),albedo.rgb,metallic); + vec3 Lo = vec3(0.0); // acumulate lighting lum + + for(int i=0;i 0.0 ) p = vec2( p.x - k*p.y, -k*p.x - p.y )/2.0; + p.x += 2.0 - 2.0*clamp( (p.x+2.0)/2.0, 0.0, 1.0 ); + return -length(p)*sign(p.y); +} + +float sdTriPrism( vec3 p, vec2 h ) +{ + vec3 q = abs(p); + float d1 = q.z-h.y; +#if 1 + // distance bound + float d2 = max(q.x*0.866025+p.y*0.5,-p.y)-h.x*0.5; +#else + // correct distance + h.x *= 0.866025; + float d2 = sdEquilateralTriangle(p.xy/h.x)*h.x; +#endif + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdCylinder( vec3 p, vec2 h ) +{ + vec2 d = abs(vec2(length(p.xz),p.y)) - h; + return min(max(d.x,d.y),0.0) + length(max(d,0.0)); +} + +float sdCone( in vec3 p, in vec3 c ) +{ + vec2 q = vec2( length(p.xz), p.y ); + float d1 = -q.y-c.z; + float d2 = max( dot(q,c.xy), q.y); + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdConeSection( in vec3 p, in float h, in float r1, in float r2 ) +{ + float d1 = -p.y - h; + float q = p.y - h; + float si = 0.5*(r1-r2)/h; + float d2 = max( sqrt( dot(p.xz,p.xz)*(1.0-si*si)) + q*si - r2, q ); + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdPryamid4(vec3 p, vec3 h ) // h = { cos a, sin a, height } +{ + // Tetrahedron = Octahedron - Cube + float box = sdBox( p - vec3(0,-2.0*h.z,0), vec3(2.0*h.z) ); + + float d = 0.0; + d = max( d, abs( dot(p, vec3( -h.x, h.y, 0 )) )); + d = max( d, abs( dot(p, vec3( h.x, h.y, 0 )) )); + d = max( d, abs( dot(p, vec3( 0, h.y, h.x )) )); + d = max( d, abs( dot(p, vec3( 0, h.y,-h.x )) )); + float octa = d - h.z; + return max(-box,octa); // Subtraction + } + +float length2( vec2 p ) +{ + return sqrt( p.x*p.x + p.y*p.y ); +} + +float length6( vec2 p ) +{ + p = p*p*p; p = p*p; + return pow( p.x + p.y, 1.0/6.0 ); +} + +float length8( vec2 p ) +{ + p = p*p; p = p*p; p = p*p; + return pow( p.x + p.y, 1.0/8.0 ); +} + +float sdTorus82( vec3 p, vec2 t ) +{ + vec2 q = vec2(length2(p.xz)-t.x,p.y); + return length8(q)-t.y; +} + +float sdTorus88( vec3 p, vec2 t ) +{ + vec2 q = vec2(length8(p.xz)-t.x,p.y); + return length8(q)-t.y; +} + +float sdCylinder6( vec3 p, vec2 h ) +{ + return max( length6(p.xz)-h.x, abs(p.y)-h.y ); +} + +//------------------------------------------------------------------ + +float opS( float d1, float d2 ) +{ + return max(-d2,d1); +} + +vec2 opU( vec2 d1, vec2 d2 ) +{ + return (d1.x0.0 ) tmax = min( tmax, tp1 ); + float tp2 = (1.6-ro.y)/rd.y; if( tp2>0.0 ) { if( ro.y>1.6 ) tmin = max( tmin, tp2 ); + else tmax = min( tmax, tp2 ); } +#endif + + float t = tmin; + float m = -1.0; + for( int i=0; i<64; i++ ) + { + float precis = 0.0005*t; + vec2 res = map( ro+rd*t ); + if( res.xtmax ) break; + t += res.x; + m = res.y; + } + + if( t>tmax ) m=-1.0; + return vec2( t, m ); +} + + +float calcSoftshadow( in vec3 ro, in vec3 rd, in float mint, in float tmax ) +{ + float res = 1.0; + float t = mint; + for( int i=0; i<16; i++ ) + { + float h = map( ro + rd*t ).x; + res = min( res, 8.0*h/t ); + t += clamp( h, 0.02, 0.10 ); + if( h<0.001 || t>tmax ) break; + } + return clamp( res, 0.0, 1.0 ); +} + +vec3 calcNormal( in vec3 pos ) +{ + vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; + return normalize( e.xyy*map( pos + e.xyy ).x + + e.yyx*map( pos + e.yyx ).x + + e.yxy*map( pos + e.yxy ).x + + e.xxx*map( pos + e.xxx ).x ); + /* + vec3 eps = vec3( 0.0005, 0.0, 0.0 ); + vec3 nor = vec3( + map(pos+eps.xyy).x - map(pos-eps.xyy).x, + map(pos+eps.yxy).x - map(pos-eps.yxy).x, + map(pos+eps.yyx).x - map(pos-eps.yyx).x ); + return normalize(nor); + */ +} + +float calcAO( in vec3 pos, in vec3 nor ) +{ + float occ = 0.0; + float sca = 1.0; + for( int i=0; i<5; i++ ) + { + float hr = 0.01 + 0.12*float(i)/4.0; + vec3 aopos = nor * hr + pos; + float dd = map( aopos ).x; + occ += -(dd-hr)*sca; + sca *= 0.95; + } + return clamp( 1.0 - 3.0*occ, 0.0, 1.0 ); +} + +// http://iquilezles.org/www/articles/checkerfiltering/checkerfiltering.htm +float checkersGradBox( in vec2 p ) +{ + // filter kernel + vec2 w = fwidth(p) + 0.001; + // analytical integral (box filter) + vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; + // xor pattern + return 0.5 - 0.5*i.x*i.y; +} + +vec3 render( in vec3 ro, in vec3 rd ) +{ + vec3 col = vec3(0.7, 0.9, 1.0) +rd.y*0.8; + vec2 res = castRay(ro,rd); + float t = res.x; + float m = res.y; + if( m>-0.5 ) + { + vec3 pos = ro + t*rd; + vec3 nor = calcNormal( pos ); + vec3 ref = reflect( rd, nor ); + + // material + col = 0.45 + 0.35*sin( vec3(0.05,0.08,0.10)*(m-1.0) ); + if( m<1.5 ) + { + + float f = checkersGradBox( 5.0*pos.xz ); + col = 0.3 + f*vec3(0.1); + } + + // lighting + float occ = calcAO( pos, nor ); + vec3 lig = normalize( vec3(cos(-0.4 * runTime), sin(0.7 * runTime), -0.6) ); + vec3 hal = normalize( lig-rd ); + float amb = clamp( 0.5+0.5*nor.y, 0.0, 1.0 ); + float dif = clamp( dot( nor, lig ), 0.0, 1.0 ); + float bac = clamp( dot( nor, normalize(vec3(-lig.x,0.0,-lig.z))), 0.0, 1.0 )*clamp( 1.0-pos.y,0.0,1.0); + float dom = smoothstep( -0.1, 0.1, ref.y ); + float fre = pow( clamp(1.0+dot(nor,rd),0.0,1.0), 2.0 ); + + dif *= calcSoftshadow( pos, lig, 0.02, 2.5 ); + dom *= calcSoftshadow( pos, ref, 0.02, 2.5 ); + + float spe = pow( clamp( dot( nor, hal ), 0.0, 1.0 ),16.0)* + dif * + (0.04 + 0.96*pow( clamp(1.0+dot(hal,rd),0.0,1.0), 5.0 )); + + vec3 lin = vec3(0.0); + lin += 1.30*dif*vec3(1.00,0.80,0.55); + lin += 0.40*amb*vec3(0.40,0.60,1.00)*occ; + lin += 0.50*dom*vec3(0.40,0.60,1.00)*occ; + lin += 0.50*bac*vec3(0.25,0.25,0.25)*occ; + lin += 0.25*fre*vec3(1.00,1.00,1.00)*occ; + col = col*lin; + col += 10.00*spe*vec3(1.00,0.90,0.70); + + col = mix( col, vec3(0.8,0.9,1.0), 1.0-exp( -0.0002*t*t*t ) ); + } + + return vec3( clamp(col,0.0,1.0) ); +} + +mat3 setCamera( in vec3 ro, in vec3 ta, float cr ) +{ + vec3 cw = normalize(ta-ro); + vec3 cp = vec3(sin(cr), cos(cr),0.0); + vec3 cu = normalize( cross(cw,cp) ); + vec3 cv = normalize( cross(cu,cw) ); + return mat3( cu, cv, cw ); +} + +void main() +{ + vec3 tot = vec3(0.0); +#if AA>1 + for( int m=0; m1 + } + tot /= float(AA*AA); +#endif + + gl_FragColor = vec4( tot, 1.0 ); +} diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.fs b/examples/shaders/resources/shaders/glsl120/shadowmap.fs new file mode 100644 index 000000000..f43e63823 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.fs @@ -0,0 +1,84 @@ +#version 120 + +// This shader is based on the basic lighting shader +// This only supports one light, which is directional, and it (of course) supports shadows + +// Input vertex attributes (from vertex shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +//varying in vec4 fragColor; +varying vec3 fragNormal; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Input lighting values +uniform vec3 lightDir; +uniform vec4 lightColor; +uniform vec4 ambient; +uniform vec3 viewPos; + +// Input shadowmapping values +uniform mat4 lightVP; // Light source view-projection matrix +uniform sampler2D shadowMap; + +uniform int shadowMapResolution; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + vec3 lightDot = vec3(0.0); + vec3 normal = normalize(fragNormal); + vec3 viewD = normalize(viewPos - fragPosition); + vec3 specular = vec3(0.0); + + vec3 l = -lightDir; + + float NdotL = max(dot(normal, l), 0.0); + lightDot += lightColor.rgb*NdotL; + + float specCo = 0.0; + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(l), normal))), 16.0); // 16 refers to shine + specular += specCo; + + vec4 finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + + // Shadow calculations + vec4 fragPosLightSpace = lightVP * vec4(fragPosition, 1); + fragPosLightSpace.xyz /= fragPosLightSpace.w; // Perform the perspective division + fragPosLightSpace.xyz = (fragPosLightSpace.xyz + 1.0f) / 2.0f; // Transform from [-1, 1] range to [0, 1] range + vec2 sampleCoords = fragPosLightSpace.xy; + float curDepth = fragPosLightSpace.z; + // Slope-scale depth bias: depth biasing reduces "shadow acne" artifacts, where dark stripes appear all over the scene. + // The solution is adding a small bias to the depth + // In this case, the bias is proportional to the slope of the surface, relative to the light + float bias = max(0.0008 * (1.0 - dot(normal, l)), 0.00008); + int shadowCounter = 0; + const int numSamples = 9; + // PCF (percentage-closer filtering) algorithm: + // Instead of testing if just one point is closer to the current point, + // we test the surrounding points as well. + // This blurs shadow edges, hiding aliasing artifacts. + vec2 texelSize = vec2(1.0f / float(shadowMapResolution)); + for (int x = -1; x <= 1; x++) + { + for (int y = -1; y <= 1; y++) + { + float sampleDepth = texture2D(shadowMap, sampleCoords + texelSize * vec2(x, y)).r; + if (curDepth - bias > sampleDepth) + { + shadowCounter++; + } + } + } + finalColor = mix(finalColor, vec4(0, 0, 0, 1), float(shadowCounter) / float(numSamples)); + + // Add ambient lighting whether in shadow or not + finalColor += texelColor*(ambient/10.0)*colDiffuse; + + // Gamma correction + finalColor = pow(finalColor, vec4(1.0/2.2)); + gl_FragColor = finalColor; +} diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.vs b/examples/shaders/resources/shaders/glsl120/shadowmap.vs new file mode 100644 index 000000000..bace1d70d --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.vs @@ -0,0 +1,32 @@ +#version 120 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec4 fragColor; +varying vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl330/base.fs b/examples/shaders/resources/shaders/glsl330/base.fs index 6b5006224..813f32b1d 100644 --- a/examples/shaders/resources/shaders/glsl330/base.fs +++ b/examples/shaders/resources/shaders/glsl330/base.fs @@ -20,6 +20,9 @@ void main() // NOTE: Implement here your fragment shader code - finalColor = texelColor*colDiffuse; + // final color is the color from the texture + // times the tint color (colDiffuse) + // times the fragment color (interpolated vertex color) + finalColor = texelColor*colDiffuse*fragColor; } diff --git a/examples/shaders/resources/shaders/glsl330/deferred_shading.fs b/examples/shaders/resources/shaders/glsl330/deferred_shading.fs new file mode 100644 index 000000000..c9c6a313f --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/deferred_shading.fs @@ -0,0 +1,55 @@ +#version 330 core +out vec4 finalColor; + +in vec2 texCoord; +in vec2 texCoord2; + +uniform sampler2D gPosition; +uniform sampler2D gNormal; +uniform sampler2D gAlbedoSpec; + +struct Light { + int enabled; + int type; // Unused in this demo. + vec3 position; + vec3 target; // Unused in this demo. + vec4 color; +}; + +const int NR_LIGHTS = 4; +uniform Light lights[NR_LIGHTS]; +uniform vec3 viewPosition; + +const float QUADRATIC = 0.032; +const float LINEAR = 0.09; + +void main() { + vec3 fragPosition = texture(gPosition, texCoord).rgb; + vec3 normal = texture(gNormal, texCoord).rgb; + vec3 albedo = texture(gAlbedoSpec, texCoord).rgb; + float specular = texture(gAlbedoSpec, texCoord).a; + + vec3 ambient = albedo * vec3(0.1f); + vec3 viewDirection = normalize(viewPosition - fragPosition); + + for(int i = 0; i < NR_LIGHTS; ++i) + { + if(lights[i].enabled == 0) continue; + vec3 lightDirection = lights[i].position - fragPosition; + vec3 diffuse = max(dot(normal, lightDirection), 0.0) * albedo * lights[i].color.xyz; + + vec3 halfwayDirection = normalize(lightDirection + viewDirection); + float spec = pow(max(dot(normal, halfwayDirection), 0.0), 32.0); + vec3 specular = specular * spec * lights[i].color.xyz; + + // Attenuation + float distance = length(lights[i].position - fragPosition); + float attenuation = 1.0 / (1.0 + LINEAR * distance + QUADRATIC * distance * distance); + diffuse *= attenuation; + specular *= attenuation; + ambient += diffuse + specular; + } + + finalColor = vec4(ambient, 1.0); +} + diff --git a/examples/shaders/resources/shaders/glsl330/deferred_shading.vs b/examples/shaders/resources/shaders/glsl330/deferred_shading.vs new file mode 100644 index 000000000..f2b1bd7c4 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/deferred_shading.vs @@ -0,0 +1,11 @@ +#version 330 core + +layout (location = 0) in vec3 vertexPosition; +layout (location = 1) in vec2 vertexTexCoord; + +out vec2 texCoord; + +void main() { + gl_Position = vec4(vertexPosition, 1.0); + texCoord = vertexTexCoord; +} diff --git a/examples/shaders/resources/shaders/glsl330/gbuffer.fs b/examples/shaders/resources/shaders/glsl330/gbuffer.fs new file mode 100644 index 000000000..c86e20a9e --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/gbuffer.fs @@ -0,0 +1,22 @@ +#version 330 core +layout (location = 0) out vec3 gPosition; +layout (location = 1) out vec3 gNormal; +layout (location = 2) out vec4 gAlbedoSpec; + +in vec3 fragPosition; +in vec2 fragTexCoord; +in vec3 fragNormal; + +uniform sampler2D diffuseTexture; +uniform sampler2D specularTexture; + +void main() { + // store the fragment position vector in the first gbuffer texture + gPosition = fragPosition; + // also store the per-fragment normals into the gbuffer + gNormal = normalize(fragNormal); + // and the diffuse per-fragment color + gAlbedoSpec.rgb = texture(diffuseTexture, fragTexCoord).rgb; + // store specular intensity in gAlbedoSpec's alpha component + gAlbedoSpec.a = texture(specularTexture, fragTexCoord).r; +} diff --git a/examples/shaders/resources/shaders/glsl330/gbuffer.vs b/examples/shaders/resources/shaders/glsl330/gbuffer.vs new file mode 100644 index 000000000..7d264ba64 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/gbuffer.vs @@ -0,0 +1,24 @@ +#version 330 core +layout (location = 0) in vec3 vertexPosition; +layout (location = 1) in vec2 vertexTexCoord; +layout (location = 2) in vec3 vertexNormal; + +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec3 fragNormal; + +uniform mat4 matModel; +uniform mat4 matView; +uniform mat4 matProjection; + +void main() +{ + vec4 worldPos = matModel * vec4(vertexPosition, 1.0); + fragPosition = worldPos.xyz; + fragTexCoord = vertexTexCoord; + + mat3 normalMatrix = transpose(inverse(mat3(matModel))); + fragNormal = normalMatrix * vertexNormal; + + gl_Position = matProjection * matView * worldPos; +} diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs new file mode 100644 index 000000000..85ef492c0 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -0,0 +1,14 @@ +#version 330 + +in vec2 fragTexCoord; +in vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + gl_FragColor = texelColor*colDiffuse*fragColor; + gl_FragDepth = gl_FragCoord.z; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs new file mode 100644 index 000000000..5b66dd71c --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raymarch.fs @@ -0,0 +1,284 @@ +# version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Custom Input Uniform +uniform vec3 camPos; +uniform vec3 camDir; +uniform vec2 screenCenter; + +#define ZERO 0 + +// https://learnopengl.com/Advanced-OpenGL/Depth-testing +float CalcDepth(in vec3 rd, in float Idist){ + float local_z = dot(normalize(camDir),rd)*Idist; + return (1.0/(local_z) - 1.0/0.01)/(1.0/1000.0 -1.0/0.01); +} + +// https://iquilezles.org/articles/distfunctions/ +float sdHorseshoe( in vec3 p, in vec2 c, in float r, in float le, vec2 w ) +{ + p.x = abs(p.x); + float l = length(p.xy); + p.xy = mat2(-c.x, c.y, + c.y, c.x)*p.xy; + p.xy = vec2((p.y>0.0 || p.x>0.0)?p.x:l*sign(-c.x), + (p.x>0.0)?p.y:l ); + p.xy = vec2(p.x,abs(p.y-r))-vec2(le,0.0); + + vec2 q = vec2(length(max(p.xy,0.0)) + min(0.0,max(p.x,p.y)),p.z); + vec2 d = abs(q) - w; + return min(max(d.x,d.y),0.0) + length(max(d,0.0)); +} + +// r = sphere's radius +// h = cutting's plane's position +// t = thickness +float sdSixWayCutHollowSphere( vec3 p, float r, float h, float t ) +{ + // Six way symetry Transformation + vec3 ap = abs(p); + if(ap.x < max(ap.y, ap.z)){ + if(ap.y < ap.z) ap.xz = ap.zx; + else ap.xy = ap.yx; + } + + vec2 q = vec2( length(ap.yz), ap.x ); + + float w = sqrt(r*r-h*h); + + return ((h*q.x0.0 ) + { + tmax = min( tmax, tp1 ); + res = vec2( tp1, 1.0 ); + } + + float t = tmin; + for( int i=0; i<70 ; i++ ) + { + if(t>tmax) break; + vec2 h = map( ro+rd*t ); + if( abs(h.x)<(0.0001*t) ) + { + res = vec2(t,h.y); + break; + } + t += h.x; + } + + return res; +} + + +// https://iquilezles.org/articles/rmshadows +float calcSoftshadow( in vec3 ro, in vec3 rd, in float mint, in float tmax ) +{ + // bounding volume + float tp = (0.8-ro.y)/rd.y; if( tp>0.0 ) tmax = min( tmax, tp ); + + float res = 1.0; + float t = mint; + for( int i=ZERO; i<24; i++ ) + { + float h = map( ro + rd*t ).x; + float s = clamp(8.0*h/t,0.0,1.0); + res = min( res, s ); + t += clamp( h, 0.01, 0.2 ); + if( res<0.004 || t>tmax ) break; + } + res = clamp( res, 0.0, 1.0 ); + return res*res*(3.0-2.0*res); +} + + +// https://iquilezles.org/articles/normalsSDF +vec3 calcNormal( in vec3 pos ) +{ + vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; + return normalize( e.xyy*map( pos + e.xyy ).x + + e.yyx*map( pos + e.yyx ).x + + e.yxy*map( pos + e.yxy ).x + + e.xxx*map( pos + e.xxx ).x ); +} + +// https://iquilezles.org/articles/nvscene2008/rwwtt.pdf +float calcAO( in vec3 pos, in vec3 nor ) +{ + float occ = 0.0; + float sca = 1.0; + for( int i=ZERO; i<5; i++ ) + { + float h = 0.01 + 0.12*float(i)/4.0; + float d = map( pos + h*nor ).x; + occ += (h-d)*sca; + sca *= 0.95; + if( occ>0.35 ) break; + } + return clamp( 1.0 - 3.0*occ, 0.0, 1.0 ) * (0.5+0.5*nor.y); +} + +// https://iquilezles.org/articles/checkerfiltering +float checkersGradBox( in vec2 p ) +{ + // filter kernel + vec2 w = fwidth(p) + 0.001; + // analytical integral (box filter) + vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; + // xor pattern + return 0.5 - 0.5*i.x*i.y; +} + +// https://www.shadertoy.com/view/tdS3DG +vec4 render( in vec3 ro, in vec3 rd) +{ + // background + vec3 col = vec3(0.7, 0.7, 0.9) - max(rd.y,0.0)*0.3; + + // raycast scene + vec2 res = raycast(ro,rd); + float t = res.x; + float m = res.y; + if( m>-0.5 ) + { + vec3 pos = ro + t*rd; + vec3 nor = (m<1.5) ? vec3(0.0,1.0,0.0) : calcNormal( pos ); + vec3 ref = reflect( rd, nor ); + + // material + col = 0.2 + 0.2*sin( m*2.0 + vec3(0.0,1.0,2.0) ); + float ks = 1.0; + + if( m<1.5 ) + { + float f = checkersGradBox( 3.0*pos.xz); + col = 0.15 + f*vec3(0.05); + ks = 0.4; + } + + // lighting + float occ = calcAO( pos, nor ); + + vec3 lin = vec3(0.0); + + // sun + { + vec3 lig = normalize( vec3(-0.5, 0.4, -0.6) ); + vec3 hal = normalize( lig-rd ); + float dif = clamp( dot( nor, lig ), 0.0, 1.0 ); + //if( dif>0.0001 ) + dif *= calcSoftshadow( pos, lig, 0.02, 2.5 ); + float spe = pow( clamp( dot( nor, hal ), 0.0, 1.0 ),16.0); + spe *= dif; + spe *= 0.04+0.96*pow(clamp(1.0-dot(hal,lig),0.0,1.0),5.0); + //spe *= 0.04+0.96*pow(clamp(1.0-sqrt(0.5*(1.0-dot(rd,lig))),0.0,1.0),5.0); + lin += col*2.20*dif*vec3(1.30,1.00,0.70); + lin += 5.00*spe*vec3(1.30,1.00,0.70)*ks; + } + // sky + { + float dif = sqrt(clamp( 0.5+0.5*nor.y, 0.0, 1.0 )); + dif *= occ; + float spe = smoothstep( -0.2, 0.2, ref.y ); + spe *= dif; + spe *= 0.04+0.96*pow(clamp(1.0+dot(nor,rd),0.0,1.0), 5.0 ); + //if( spe>0.001 ) + spe *= calcSoftshadow( pos, ref, 0.02, 2.5 ); + lin += col*0.60*dif*vec3(0.40,0.60,1.15); + lin += 2.00*spe*vec3(0.40,0.60,1.30)*ks; + } + // back + { + float dif = clamp( dot( nor, normalize(vec3(0.5,0.0,0.6))), 0.0, 1.0 )*clamp( 1.0-pos.y,0.0,1.0); + dif *= occ; + lin += col*0.55*dif*vec3(0.25,0.25,0.25); + } + // sss + { + float dif = pow(clamp(1.0+dot(nor,rd),0.0,1.0),2.0); + dif *= occ; + lin += col*0.25*dif*vec3(1.00,1.00,1.00); + } + + col = lin; + + col = mix( col, vec3(0.7,0.7,0.9), 1.0-exp( -0.0001*t*t*t ) ); + } + + return vec4(vec3( clamp(col,0.0,1.0) ),t); +} + +vec3 CalcRayDir(vec2 nCoord){ + vec3 horizontal = normalize(cross(camDir,vec3(.0 , 1.0, .0))); + vec3 vertical = normalize(cross(horizontal,camDir)); + return normalize(camDir + horizontal*nCoord.x + vertical*nCoord.y); +} + +mat3 setCamera() +{ + vec3 cw = normalize(camDir); + vec3 cp = vec3(0.0, 1.0 ,0.0); + vec3 cu = normalize( cross(cw,cp) ); + vec3 cv = ( cross(cu,cw) ); + return mat3( cu, cv, cw ); +} + +void main() +{ + vec2 nCoord = (gl_FragCoord.xy - screenCenter.xy)/screenCenter.y; + mat3 ca = setCamera(); + + // focal length + float fl = length(camDir); + vec3 rd = ca * normalize( vec3(nCoord,fl) ); + vec3 color = vec3(nCoord/2.0 + 0.5, 0.0); + float depth = gl_FragCoord.z; + { + vec4 res = render( camPos - vec3(0.0, 0.0, 0.0) , rd ); + color = res.xyz; + depth = CalcDepth(rd,res.w); + } + gl_FragColor = vec4(color , 1.0); + gl_FragDepth = depth; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/julia_set.fs b/examples/shaders/resources/shaders/glsl330/julia_set.fs index c5ee0da60..7a6f069c8 100644 --- a/examples/shaders/resources/shaders/glsl330/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl330/julia_set.fs @@ -7,28 +7,28 @@ in vec4 fragColor; // Output fragment color out vec4 finalColor; -uniform vec2 screenDims; // Dimensions of the screen uniform vec2 c; // c.x = real, c.y = imaginary component. Equation done is z^2 + c uniform vec2 offset; // Offset of the scale. uniform float zoom; // Zoom of the scale. -const int MAX_ITERATIONS = 255; // Max iterations to do. +const int maxIterations = 255; // Max iterations to do. +const float colorCycles = 2.0f; // Number of times the color palette repeats. Can show higher detail for higher iteration numbers. // Square a complex number vec2 ComplexSquare(vec2 z) { return vec2( - z.x * z.x - z.y * z.y, - z.x * z.y * 2.0 + z.x*z.x - z.y*z.y, + z.x*z.y*2.0f ); } // Convert Hue Saturation Value (HSV) color into RGB vec3 Hsv2rgb(vec3 c) { - vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); + vec4 K = vec4(1.0f, 2.0f/3.0f, 1.0f/3.0f, 3.0f); + vec3 p = abs(fract(c.xxx + K.xyz)*6.0f - K.www); + return c.z*mix(K.xxx, clamp(p - K.xxx, 0.0f, 1.0f), c.y); } void main() @@ -44,8 +44,8 @@ void main() If the number is below 2, we keep iterating. But when do we stop iterating if the number is always below 2 (it converges)? - That is what MAX_ITERATIONS is for. - Then we can divide the iterations by the MAX_ITERATIONS value to get a normalized value that we can + That is what maxIterations is for. + Then we can divide the iterations by the maxIterations value to get a normalized value that we can then map to a color. We use dot product (z.x * z.x + z.y * z.y) to determine the magnitude (length) squared. @@ -54,14 +54,16 @@ void main() // The pixel coordinates are scaled so they are on the mandelbrot scale // NOTE: fragTexCoord already comes as normalized screen coordinates but offset must be normalized before scaling and zoom - vec2 z = vec2((fragTexCoord.x + offset.x/screenDims.x)*2.5/zoom, (fragTexCoord.y + offset.y/screenDims.y)*1.5/zoom); + vec2 z = vec2((fragTexCoord.x - 0.5f)*2.5f, (fragTexCoord.y - 0.5f)*1.5f)/zoom; + z.x += offset.x; + z.y += offset.y; int iterations = 0; - for (iterations = 0; iterations < MAX_ITERATIONS; iterations++) + for (iterations = 0; iterations < maxIterations; iterations++) { z = ComplexSquare(z) + c; // Iterate function - if (dot(z, z) > 4.0) break; + if (dot(z, z) > 4.0f) break; } // Another few iterations decreases errors in the smoothing calculation. @@ -70,12 +72,12 @@ void main() z = ComplexSquare(z) + c; // This last part smooths the color (again see link above). - float smoothVal = float(iterations) + 1.0 - (log(log(length(z)))/log(2.0)); + float smoothVal = float(iterations) + 1.0f - (log(log(length(z)))/log(2.0f)); // Normalize the value so it is between 0 and 1. - float norm = smoothVal/float(MAX_ITERATIONS); + float norm = smoothVal/float(maxIterations); // If in set, color black. 0.999 allows for some float accuracy error. - if (norm > 0.999) finalColor = vec4(0.0, 0.0, 0.0, 1.0); - else finalColor = vec4(Hsv2rgb(vec3(norm, 1.0, 1.0)), 1.0); + if (norm > 0.999f) finalColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); + else finalColor = vec4(Hsv2rgb(vec3(norm*colorCycles, 1.0f, 1.0f)), 1.0f); } diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs index 93be20edd..d2a8e8743 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.fs +++ b/examples/shaders/resources/shaders/glsl330/lighting.fs @@ -19,12 +19,6 @@ out vec4 finalColor; #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 -struct MaterialProperty { - vec3 color; - int useSampler; - sampler2D sampler; -}; - struct Light { int enabled; int type; @@ -47,6 +41,8 @@ void main() vec3 viewD = normalize(viewPos - fragPosition); vec3 specular = vec3(0.0); + vec4 tint = colDiffuse * fragColor; + // NOTE: Implement here your fragment shader code for (int i = 0; i < MAX_LIGHTS; i++) @@ -74,8 +70,8 @@ void main() } } - finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); - finalColor += texelColor*(ambient/10.0)*colDiffuse; + finalColor = (texelColor*((tint + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + finalColor += texelColor*(ambient/10.0)*tint; // Gamma correction finalColor = pow(finalColor, vec4(1.0/2.2)); diff --git a/examples/shaders/resources/shaders/glsl330/base_lighting.vs b/examples/shaders/resources/shaders/glsl330/lighting.vs similarity index 100% rename from examples/shaders/resources/shaders/glsl330/base_lighting.vs rename to examples/shaders/resources/shaders/glsl330/lighting.vs diff --git a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs new file mode 100644 index 000000000..3e4da1e28 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs @@ -0,0 +1,33 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +//in vec4 vertexColor; // Not required + +in mat4 instanceTransform; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(instanceTransform*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + //fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position, note that we multiply mvp by instanceTransform + gl_Position = mvp*instanceTransform*vec4(vertexPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl330/lightmap.fs b/examples/shaders/resources/shaders/glsl330/lightmap.fs new file mode 100644 index 000000000..827473d25 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/lightmap.fs @@ -0,0 +1,23 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec2 fragTexCoord2; +in vec3 fragPosition; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor2 = texture(texture1, fragTexCoord2); + + finalColor = texelColor * texelColor2; +} diff --git a/examples/shaders/resources/shaders/glsl330/lightmap.vs b/examples/shaders/resources/shaders/glsl330/lightmap.vs new file mode 100644 index 000000000..d92c2f097 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/lightmap.vs @@ -0,0 +1,29 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec2 vertexTexCoord2; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec2 fragTexCoord2; +out vec4 fragColor; + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragTexCoord2 = vertexTexCoord2; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl330/palette_switch.fs b/examples/shaders/resources/shaders/glsl330/palette_switch.fs index 7c8a488cd..6a82529b1 100644 --- a/examples/shaders/resources/shaders/glsl330/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl330/palette_switch.fs @@ -1,6 +1,6 @@ #version 330 -const int colors = 8; +const int MAX_INDEXED_COLORS = 8; // Input fragment attributes (from fragment shader) in vec2 fragTexCoord; @@ -8,7 +8,8 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform ivec3 palette[colors]; +uniform ivec3 palette[MAX_INDEXED_COLORS]; +//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture // Output fragment color out vec4 finalColor; @@ -16,15 +17,17 @@ out vec4 finalColor; void main() { // Texel color fetching from texture sampler + // NOTE: The texel is actually the a GRAYSCALE index color vec4 texelColor = texture(texture0, fragTexCoord)*fragColor; // Convert the (normalized) texel color RED component (GB would work, too) - // to the palette index by scaling up from [0, 1] to [0, 255]. + // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); ivec3 color = palette[index]; + + //finalColor = texture(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components - // are defined in the range [0, 255] and need to be normalized to [0, 1] - // for OpenGL to work. + // are defined in the range [0..255] and need to be normalized to [0..1] finalColor = vec4(color/255.0, texelColor.a); } diff --git a/examples/shaders/resources/shaders/glsl330/pbr.fs b/examples/shaders/resources/shaders/glsl330/pbr.fs new file mode 100644 index 000000000..d7544d310 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/pbr.fs @@ -0,0 +1,162 @@ +#version 330 + +#define MAX_LIGHTS 4 +#define LIGHT_DIRECTIONAL 0 +#define LIGHT_POINT 1 +#define PI 3.14159265358979323846 + +struct Light { + int enabled; + int type; + vec3 position; + vec3 target; + vec4 color; + float intensity; +}; + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; +in vec2 fragTexCoord; +in vec4 fragColor; +in vec3 fragNormal; +in vec4 shadowPos; +in mat3 TBN; + +// Output fragment color +out vec4 finalColor; + +// Input uniform values +uniform int numOfLights; +uniform sampler2D albedoMap; +uniform sampler2D mraMap; +uniform sampler2D normalMap; +uniform sampler2D emissiveMap; // r: Hight g:emissive + +uniform vec2 tiling; +uniform vec2 offset; + +uniform int useTexAlbedo; +uniform int useTexNormal; +uniform int useTexMRA; +uniform int useTexEmissive; + +uniform vec4 albedoColor; +uniform vec4 emissiveColor; +uniform float normalValue; +uniform float metallicValue; +uniform float roughnessValue; +uniform float aoValue; +uniform float emissivePower; + +// Input lighting values +uniform Light lights[MAX_LIGHTS]; +uniform vec3 viewPos; + +uniform vec3 ambientColor; +uniform float ambient; + +// Reflectivity in range 0.0 to 1.0 +// NOTE: Reflectivity is increased when surface view at larger angle +vec3 SchlickFresnel(float hDotV,vec3 refl) +{ + return refl + (1.0 - refl)*pow(1.0 - hDotV, 5.0); +} + +float GgxDistribution(float nDotH,float roughness) +{ + float a = roughness * roughness * roughness * roughness; + float d = nDotH * nDotH * (a - 1.0) + 1.0; + d = PI * d * d; + return a / max(d,0.0000001); +} + +float GeomSmith(float nDotV,float nDotL,float roughness) +{ + float r = roughness + 1.0; + float k = r*r / 8.0; + float ik = 1.0 - k; + float ggx1 = nDotV/(nDotV*ik + k); + float ggx2 = nDotL/(nDotL*ik + k); + return ggx1*ggx2; +} + +vec3 ComputePBR() +{ + vec3 albedo = texture(albedoMap,vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb; + albedo = vec3(albedoColor.x*albedo.x, albedoColor.y*albedo.y, albedoColor.z*albedo.z); + + float metallic = clamp(metallicValue, 0.0, 1.0); + float roughness = clamp(roughnessValue, 0.0, 1.0); + float ao = clamp(aoValue, 0.0, 1.0); + + if (useTexMRA == 1) + { + vec4 mra = texture(mraMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y))*useTexMRA; + metallic = clamp(mra.r + metallicValue, 0.04, 1.0); + roughness = clamp(mra.g + roughnessValue, 0.04, 1.0); + ao = (mra.b + aoValue)*0.5; + } + + vec3 N = normalize(fragNormal); + if (useTexNormal == 1) + { + N = texture(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb; + N = normalize(N*2.0 - 1.0); + N = normalize(N*TBN); + } + + vec3 V = normalize(viewPos - fragPosition); + + vec3 emissive = vec3(0); + emissive = (texture(emissiveMap, vec2(fragTexCoord.x*tiling.x+offset.x, fragTexCoord.y*tiling.y+offset.y)).rgb).g * emissiveColor.rgb*emissivePower * useTexEmissive; + + // return N;//vec3(metallic,metallic,metallic); + // if dia-electric use base reflectivity of 0.04 otherwise ut is a metal use albedo as base reflectivity + vec3 baseRefl = mix(vec3(0.04), albedo.rgb, metallic); + vec3 lightAccum = vec3(0.0); // Acumulate lighting lum + + for (int i = 0; i < numOfLights; i++) + { + vec3 L = normalize(lights[i].position - fragPosition); // Compute light vector + vec3 H = normalize(V + L); // Compute halfway bisecting vector + float dist = length(lights[i].position - fragPosition); // Compute distance to light + float attenuation = 1.0/(dist*dist*0.23); // Compute attenuation + vec3 radiance = lights[i].color.rgb*lights[i].intensity*attenuation; // Compute input radiance, light energy comming in + + // Cook-Torrance BRDF distribution function + float nDotV = max(dot(N,V), 0.0000001); + float nDotL = max(dot(N,L), 0.0000001); + float hDotV = max(dot(H,V), 0.0); + float nDotH = max(dot(N,H), 0.0); + float D = GgxDistribution(nDotH, roughness); // Larger the more micro-facets aligned to H + float G = GeomSmith(nDotV, nDotL, roughness); // Smaller the more micro-facets shadow + vec3 F = SchlickFresnel(hDotV, baseRefl); // Fresnel proportion of specular reflectance + + vec3 spec = (D*G*F)/(4.0*nDotV*nDotL); + + // Difuse and spec light can't be above 1.0 + // kD = 1.0 - kS diffuse component is equal 1.0 - spec comonent + vec3 kD = vec3(1.0) - F; + + // Mult kD by the inverse of metallnes, only non-metals should have diffuse light + kD *= 1.0 - metallic; + lightAccum += ((kD*albedo.rgb/PI + spec)*radiance*nDotL)*lights[i].enabled; // Angle of light has impact on result + } + + vec3 ambientFinal = (ambientColor + albedo)*ambient*0.5; + + return ambientFinal + lightAccum*ao + emissive; +} + +void main() +{ + vec3 color = ComputePBR(); + + // HDR tonemapping + color = pow(color, color + vec3(1.0)); + + // Gamma correction + color = pow(color, vec3(1.0/2.2)); + + finalColor = vec4(color, 1.0); +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/pbr.vs b/examples/shaders/resources/shaders/glsl330/pbr.vs new file mode 100644 index 000000000..94b0062cf --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/pbr.vs @@ -0,0 +1,48 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec3 vertexTangent; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; +uniform vec3 lightPos; +uniform vec4 difColor; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; +out mat3 TBN; + +const float normalOffset = 0.1; + +void main() +{ + // Compute binormal from vertex normal and tangent + vec3 vertexBinormal = cross(vertexNormal, vertexTangent); + + // Compute fragment normal based on normal transformations + mat3 normalMatrix = transpose(inverse(mat3(matModel))); + + // Compute fragment position based on model transformations + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0f)); + + fragTexCoord = vertexTexCoord*2.0; + fragNormal = normalize(normalMatrix*vertexNormal); + vec3 fragTangent = normalize(normalMatrix*vertexTangent); + fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal); + vec3 fragBinormal = normalize(normalMatrix*vertexBinormal); + fragBinormal = cross(fragNormal, fragTangent); + + TBN = transpose(mat3(fragTangent, fragBinormal, fragNormal)); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/shadowmap.fs b/examples/shaders/resources/shaders/glsl330/shadowmap.fs new file mode 100644 index 000000000..506b51a8b --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/shadowmap.fs @@ -0,0 +1,86 @@ +#version 330 + +// This shader is based on the basic lighting shader +// This only supports one light, which is directional, and it (of course) supports shadows + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; +in vec2 fragTexCoord; +//in vec4 fragColor; +in vec3 fragNormal; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// Input lighting values +uniform vec3 lightDir; +uniform vec4 lightColor; +uniform vec4 ambient; +uniform vec3 viewPos; + +// Input shadowmapping values +uniform mat4 lightVP; // Light source view-projection matrix +uniform sampler2D shadowMap; + +uniform int shadowMapResolution; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + vec3 lightDot = vec3(0.0); + vec3 normal = normalize(fragNormal); + vec3 viewD = normalize(viewPos - fragPosition); + vec3 specular = vec3(0.0); + + vec3 l = -lightDir; + + float NdotL = max(dot(normal, l), 0.0); + lightDot += lightColor.rgb*NdotL; + + float specCo = 0.0; + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(l), normal))), 16.0); // 16 refers to shine + specular += specCo; + + finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + + // Shadow calculations + vec4 fragPosLightSpace = lightVP * vec4(fragPosition, 1); + fragPosLightSpace.xyz /= fragPosLightSpace.w; // Perform the perspective division + fragPosLightSpace.xyz = (fragPosLightSpace.xyz + 1.0f) / 2.0f; // Transform from [-1, 1] range to [0, 1] range + vec2 sampleCoords = fragPosLightSpace.xy; + float curDepth = fragPosLightSpace.z; + // Slope-scale depth bias: depth biasing reduces "shadow acne" artifacts, where dark stripes appear all over the scene. + // The solution is adding a small bias to the depth + // In this case, the bias is proportional to the slope of the surface, relative to the light + float bias = max(0.0002 * (1.0 - dot(normal, l)), 0.00002) + 0.00001; + int shadowCounter = 0; + const int numSamples = 9; + // PCF (percentage-closer filtering) algorithm: + // Instead of testing if just one point is closer to the current point, + // we test the surrounding points as well. + // This blurs shadow edges, hiding aliasing artifacts. + vec2 texelSize = vec2(1.0f / float(shadowMapResolution)); + for (int x = -1; x <= 1; x++) + { + for (int y = -1; y <= 1; y++) + { + float sampleDepth = texture(shadowMap, sampleCoords + texelSize * vec2(x, y)).r; + if (curDepth - bias > sampleDepth) + { + shadowCounter++; + } + } + } + finalColor = mix(finalColor, vec4(0, 0, 0, 1), float(shadowCounter) / float(numSamples)); + + // Add ambient lighting whether in shadow or not + finalColor += texelColor*(ambient/10.0)*colDiffuse; + + // Gamma correction + finalColor = pow(finalColor, vec4(1.0/2.2)); +} diff --git a/examples/shaders/resources/shaders/glsl330/base_lighting_instanced.vs b/examples/shaders/resources/shaders/glsl330/shadowmap.vs similarity index 74% rename from examples/shaders/resources/shaders/glsl330/base_lighting_instanced.vs rename to examples/shaders/resources/shaders/glsl330/shadowmap.vs index 7f16dc62f..f8ec45f19 100644 --- a/examples/shaders/resources/shaders/glsl330/base_lighting_instanced.vs +++ b/examples/shaders/resources/shaders/glsl330/shadowmap.vs @@ -6,10 +6,9 @@ in vec2 vertexTexCoord; in vec3 vertexNormal; in vec4 vertexColor; -in mat4 instanceTransform; - // Input uniform values uniform mat4 mvp; +uniform mat4 matModel; uniform mat4 matNormal; // Output vertex attributes (to fragment shader) @@ -22,15 +21,12 @@ out vec3 fragNormal; void main() { - // Compute MVP for current instance - mat4 mvpi = mvp*instanceTransform; - // Send vertex attributes to fragment shader - fragPosition = vec3(mvpi*vec4(vertexPosition, 1.0)); + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); fragTexCoord = vertexTexCoord; fragColor = vertexColor; fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); // Calculate final vertex position - gl_Position = mvpi*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); } diff --git a/examples/shaders/resources/shaders/glsl330/tiling.fs b/examples/shaders/resources/shaders/glsl330/tiling.fs new file mode 100644 index 000000000..6e7f52434 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/tiling.fs @@ -0,0 +1,14 @@ +#version 330 core + +uniform sampler2D diffuseMap; +uniform vec2 tiling; + +in vec2 fragTexCoord; + +out vec4 fragColor; + +void main() +{ + vec2 texCoord = fragTexCoord * tiling; + fragColor = texture(diffuseMap, texCoord); +} diff --git a/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs b/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs new file mode 100644 index 000000000..424f526e4 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs @@ -0,0 +1,16 @@ +#version 330 + +// Input fragment attributes (from fragment shader) +in vec2 fragTexCoord; +in float height; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 darkblue = vec4(0.0, 0.13, 0.18, 1.0); + vec4 lightblue = vec4(1.0, 1.0, 1.0, 1.0); + // interplate between two colors based on height + finalColor = mix(darkblue, lightblue, height); +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs new file mode 100644 index 000000000..73cf16109 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs @@ -0,0 +1,46 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +uniform float time; + +uniform sampler2D perlinNoiseMap; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec3 fragNormal; +out float height; + +void main() +{ + // Calculate animated texture coordinates based on time and vertex position + vec2 animatedTexCoord = sin(vertexTexCoord + vec2(sin(time + vertexPosition.x * 0.1), cos(time + vertexPosition.z * 0.1)) * 0.3); + + // Normalize animated texture coordinates to range [0, 1] + animatedTexCoord = animatedTexCoord * 0.5 + 0.5; + + // Fetch displacement from the perlin noise map + float displacement = texture(perlinNoiseMap, animatedTexCoord).r * 7; // Amplified displacement + + // Displace vertex position + vec3 displacedPosition = vertexPosition + vec3(0.0, displacement, 0.0); + + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(displacedPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + height = displacedPosition.y * 0.2; // send height to fragment shader for coloring + + // Calculate final vertex position + gl_Position = mvp*vec4(displacedPosition , 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl330/wave.fs b/examples/shaders/resources/shaders/glsl330/wave.fs index 43efee234..1f22bee09 100644 --- a/examples/shaders/resources/shaders/glsl330/wave.fs +++ b/examples/shaders/resources/shaders/glsl330/wave.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -uniform float secondes; +uniform float seconds; uniform vec2 size; @@ -30,8 +30,8 @@ void main() { float boxTop = 0.0; vec2 p = fragTexCoord; - p.x += cos((fragTexCoord.y - boxTop) * freqX / ( pixelWidth * 750.0) + (secondes * speedX)) * ampX * pixelWidth; - p.y += sin((fragTexCoord.x - boxLeft) * freqY * aspect / ( pixelHeight * 750.0) + (secondes * speedY)) * ampY * pixelHeight; + p.x += cos((fragTexCoord.y - boxTop) * freqX / ( pixelWidth * 750.0) + (seconds * speedX)) * ampX * pixelWidth; + p.y += sin((fragTexCoord.x - boxLeft) * freqY * aspect / ( pixelHeight * 750.0) + (seconds * speedY)) * ampY * pixelHeight; finalColor = texture(texture0, p)*colDiffuse*fragColor; } diff --git a/examples/shaders/resources/shaders/glsl330/write_depth.fs b/examples/shaders/resources/shaders/glsl330/write_depth.fs new file mode 100644 index 000000000..f0e07beec --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/write_depth.fs @@ -0,0 +1,20 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + + finalColor = texelColor*colDiffuse*fragColor; + gl_FragDepth = 1.0 - finalColor.z; +} diff --git a/examples/shaders/resources/spark_flame.png b/examples/shaders/resources/spark_flame.png new file mode 100644 index 000000000..72cea2e9b Binary files /dev/null and b/examples/shaders/resources/spark_flame.png differ diff --git a/examples/shaders/rlights.h b/examples/shaders/rlights.h index a1b298881..e38b0015a 100644 --- a/examples/shaders/rlights.h +++ b/examples/shaders/rlights.h @@ -11,7 +11,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2017-2020 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) +* Copyright (c) 2017-2024 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -36,7 +36,7 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define MAX_LIGHTS 4 // Max dynamic lights supported by shader +#define MAX_LIGHTS 4 // Max dynamic lights supported by shader //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -45,22 +45,24 @@ // Light data typedef struct { int type; + bool enabled; Vector3 position; Vector3 target; Color color; - bool enabled; + float attenuation; // Shader locations int enabledLoc; int typeLoc; - int posLoc; + int positionLoc; int targetLoc; int colorLoc; + int attenuationLoc; } Light; // Light type typedef enum { - LIGHT_DIRECTIONAL, + LIGHT_DIRECTIONAL = 0, LIGHT_POINT } LightType; @@ -128,27 +130,12 @@ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shade light.target = target; light.color = color; - // TODO: Below code doesn't look good to me, - // it assumes a specific shader naming and structure - // Probably this implementation could be improved - char enabledName[32] = "lights[x].enabled\0"; - char typeName[32] = "lights[x].type\0"; - char posName[32] = "lights[x].position\0"; - char targetName[32] = "lights[x].target\0"; - char colorName[32] = "lights[x].color\0"; - - // Set location name [x] depending on lights count - enabledName[7] = '0' + lightsCount; - typeName[7] = '0' + lightsCount; - posName[7] = '0' + lightsCount; - targetName[7] = '0' + lightsCount; - colorName[7] = '0' + lightsCount; - - light.enabledLoc = GetShaderLocation(shader, enabledName); - light.typeLoc = GetShaderLocation(shader, typeName); - light.posLoc = GetShaderLocation(shader, posName); - light.targetLoc = GetShaderLocation(shader, targetName); - light.colorLoc = GetShaderLocation(shader, colorName); + // NOTE: Lighting shader naming must be the provided ones + light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount)); + light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount)); + light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount)); + light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount)); + light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount)); UpdateLightValues(shader, light); @@ -168,7 +155,7 @@ void UpdateLightValues(Shader shader, Light light) // Send to shader light position values float position[3] = { light.position.x, light.position.y, light.position.z }; - SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3); + SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); // Send to shader light target position values float target[3] = { light.target.x, light.target.y, light.target.z }; diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 347096fd7..77fedfeb9 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -7,13 +7,14 @@ * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 4.2 * -* Example contributed by Chris Camacho (@codifies, http://bedroomcoders.co.uk/) and -* reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019-2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -26,10 +27,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -46,16 +50,12 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load plane model from a generated mesh - Model model = LoadModelFromMesh(GenMeshPlane(10.0f, 10.0f, 3, 3)); - Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f)); - - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), + // Load basic lighting shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); - - // Get some required shader loactions + // Get some required shader locations shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); // NOTE: "matModel" location name is automatically assigned on shader loading, // no need to get the location again if using that uniform name @@ -65,28 +65,26 @@ int main(void) int ambientLoc = GetShaderLocation(shader, "ambient"); SetShaderValue(shader, ambientLoc, (float[4]){ 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); - // Assign out lighting shader to model - model.materials[0].shader = shader; - cube.materials[0].shader = shader; - - // Using 4 point lights: gold, red, green and blue + // Create lights Light lights[MAX_LIGHTS] = { 0 }; lights[0] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, -2 }, Vector3Zero(), YELLOW, shader); lights[1] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, 2 }, Vector3Zero(), RED, shader); lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, shader); lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, shader); - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_ORBITAL); + + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); // Check key inputs to enable/disable lights if (IsKeyPressed(KEY_Y)) { lights[0].enabled = !lights[0].enabled; } @@ -95,14 +93,7 @@ int main(void) if (IsKeyPressed(KEY_B)) { lights[3].enabled = !lights[3].enabled; } // Update light values (actually, only enable/disable them) - UpdateLightValues(shader, lights[0]); - UpdateLightValues(shader, lights[1]); - UpdateLightValues(shader, lights[2]); - UpdateLightValues(shader, lights[3]); - - // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) - float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; - SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]); //---------------------------------------------------------------------------------- // Draw @@ -113,18 +104,19 @@ int main(void) BeginMode3D(camera); - DrawModel(model, Vector3Zero(), 1.0f, WHITE); - DrawModel(cube, Vector3Zero(), 1.0f, WHITE); + BeginShaderMode(shader); - // Draw markers to show where the lights are - if (lights[0].enabled) DrawSphereEx(lights[0].position, 0.2f, 8, 8, YELLOW); - else DrawSphereWires(lights[0].position, 0.2f, 8, 8, ColorAlpha(YELLOW, 0.3f)); - if (lights[1].enabled) DrawSphereEx(lights[1].position, 0.2f, 8, 8, RED); - else DrawSphereWires(lights[1].position, 0.2f, 8, 8, ColorAlpha(RED, 0.3f)); - if (lights[2].enabled) DrawSphereEx(lights[2].position, 0.2f, 8, 8, GREEN); - else DrawSphereWires(lights[2].position, 0.2f, 8, 8, ColorAlpha(GREEN, 0.3f)); - if (lights[3].enabled) DrawSphereEx(lights[3].position, 0.2f, 8, 8, BLUE); - else DrawSphereWires(lights[3].position, 0.2f, 8, 8, ColorAlpha(BLUE, 0.3f)); + DrawPlane(Vector3Zero(), (Vector2) { 10.0, 10.0 }, WHITE); + DrawCube(Vector3Zero(), 2.0, 4.0, 2.0, WHITE); + + EndShaderMode(); + + // Draw spheres to show where the lights are + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); + } DrawGrid(10, 1.0f); @@ -140,8 +132,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadModel(model); // Unload the model - UnloadModel(cube); // Unload the model UnloadShader(shader); // Unload shader CloseWindow(); // Close window and OpenGL context diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c new file mode 100644 index 000000000..c3f2bad88 --- /dev/null +++ b/examples/shaders/shaders_basic_pbr.c @@ -0,0 +1,334 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Basic PBR +* +* Example originally created with raylib 5.0, last time updated with raylib 5.1-dev +* +* Example contributed by Afan OLOVCIC (@_DevDad) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023-2024 Afan OLOVCIC (@_DevDad) +* +* Model: "Old Rusty Car" (https://skfb.ly/LxRy) by Renafox, +* licensed under Creative Commons Attribution-NonCommercial +* (http://creativecommons.org/licenses/by-nc/4.0/) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 120 +#endif + +#include // Required for: NULL + +#define MAX_LIGHTS 4 // Max dynamic lights supported by shader + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Light type +typedef enum { + LIGHT_DIRECTIONAL = 0, + LIGHT_POINT, + LIGHT_SPOT +} LightType; + +// Light data +typedef struct { + int type; + int enabled; + Vector3 position; + Vector3 target; + float color[4]; + float intensity; + + // Shader light parameters locations + int typeLoc; + int enabledLoc; + int positionLoc; + int targetLoc; + int colorLoc; + int intensityLoc; +} Light; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static int lightCount = 0; // Current number of dynamic lights that have been created + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +// Create a light and get shader locations +static Light CreateLight(int type, Vector3 position, Vector3 target, Color color, float intensity, Shader shader); + +// Update light properties on shader +// NOTE: Light shader locations should be available +static void UpdateLight(Shader shader, Light light); + +//---------------------------------------------------------------------------------- +// Main Entry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic pbr"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 2.0f, 2.0f, 6.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load PBR shader and setup all required locations + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/pbr.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/pbr.fs", GLSL_VERSION)); + shader.locs[SHADER_LOC_MAP_ALBEDO] = GetShaderLocation(shader, "albedoMap"); + // WARNING: Metalness, roughness, and ambient occlusion are all packed into a MRA texture + // They are passed as to the SHADER_LOC_MAP_METALNESS location for convenience, + // shader already takes care of it accordingly + shader.locs[SHADER_LOC_MAP_METALNESS] = GetShaderLocation(shader, "mraMap"); + shader.locs[SHADER_LOC_MAP_NORMAL] = GetShaderLocation(shader, "normalMap"); + // WARNING: Similar to the MRA map, the emissive map packs different information + // into a single texture: it stores height and emission data + // It is binded to SHADER_LOC_MAP_EMISSION location an properly processed on shader + shader.locs[SHADER_LOC_MAP_EMISSION] = GetShaderLocation(shader, "emissiveMap"); + shader.locs[SHADER_LOC_COLOR_DIFFUSE] = GetShaderLocation(shader, "albedoColor"); + + // Setup additional required shader locations, including lights data + shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); + int lightCountLoc = GetShaderLocation(shader, "numOfLights"); + int maxLightCount = MAX_LIGHTS; + SetShaderValue(shader, lightCountLoc, &maxLightCount, SHADER_UNIFORM_INT); + + // Setup ambient color and intensity parameters + float ambientIntensity = 0.02f; + Color ambientColor = (Color){ 26, 32, 135, 255 }; + Vector3 ambientColorNormalized = (Vector3){ ambientColor.r/255.0f, ambientColor.g/255.0f, ambientColor.b/255.0f }; + SetShaderValue(shader, GetShaderLocation(shader, "ambientColor"), &ambientColorNormalized, SHADER_UNIFORM_VEC3); + SetShaderValue(shader, GetShaderLocation(shader, "ambient"), &ambientIntensity, SHADER_UNIFORM_FLOAT); + + // Get location for shader parameters that can be modified in real time + int emissiveIntensityLoc = GetShaderLocation(shader, "emissivePower"); + int emissiveColorLoc = GetShaderLocation(shader, "emissiveColor"); + int textureTilingLoc = GetShaderLocation(shader, "tiling"); + + // Load old car model using PBR maps and shader + // WARNING: We know this model consists of a single model.meshes[0] and + // that model.materials[0] is by default assigned to that mesh + // There could be more complex models consisting of multiple meshes and + // multiple materials defined for those meshes... but always 1 mesh = 1 material + Model car = LoadModel("resources/models/old_car_new.glb"); + + // Assign already setup PBR shader to model.materials[0], used by models.meshes[0] + car.materials[0].shader = shader; + + // Setup materials[0].maps default parameters + car.materials[0].maps[MATERIAL_MAP_ALBEDO].color = WHITE; + car.materials[0].maps[MATERIAL_MAP_METALNESS].value = 0.0f; + car.materials[0].maps[MATERIAL_MAP_ROUGHNESS].value = 0.0f; + car.materials[0].maps[MATERIAL_MAP_OCCLUSION].value = 1.0f; + car.materials[0].maps[MATERIAL_MAP_EMISSION].color = (Color){ 255, 162, 0, 255 }; + + // Setup materials[0].maps default textures + car.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture("resources/old_car_d.png"); + car.materials[0].maps[MATERIAL_MAP_METALNESS].texture = LoadTexture("resources/old_car_mra.png"); + car.materials[0].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture("resources/old_car_n.png"); + car.materials[0].maps[MATERIAL_MAP_EMISSION].texture = LoadTexture("resources/old_car_e.png"); + + // Load floor model mesh and assign material parameters + // NOTE: A basic plane shape can be generated instead of being loaded from a model file + Model floor = LoadModel("resources/models/plane.glb"); + //Mesh floorMesh = GenMeshPlane(10, 10, 10, 10); + //GenMeshTangents(&floorMesh); // TODO: Review tangents generation + //Model floor = LoadModelFromMesh(floorMesh); + + // Assign material shader for our floor model, same PBR shader + floor.materials[0].shader = shader; + + floor.materials[0].maps[MATERIAL_MAP_ALBEDO].color = WHITE; + floor.materials[0].maps[MATERIAL_MAP_METALNESS].value = 0.0f; + floor.materials[0].maps[MATERIAL_MAP_ROUGHNESS].value = 0.0f; + floor.materials[0].maps[MATERIAL_MAP_OCCLUSION].value = 1.0f; + floor.materials[0].maps[MATERIAL_MAP_EMISSION].color = BLACK; + + floor.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture("resources/road_a.png"); + floor.materials[0].maps[MATERIAL_MAP_METALNESS].texture = LoadTexture("resources/road_mra.png"); + floor.materials[0].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture("resources/road_n.png"); + + // Models texture tiling parameter can be stored in the Material struct if required (CURRENTLY NOT USED) + // NOTE: Material.params[4] are available for generic parameters storage (float) + Vector2 carTextureTiling = (Vector2){ 0.5f, 0.5f }; + Vector2 floorTextureTiling = (Vector2){ 0.5f, 0.5f }; + + // Create some lights + Light lights[MAX_LIGHTS] = { 0 }; + lights[0] = CreateLight(LIGHT_POINT, (Vector3){ -1.0f, 1.0f, -2.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, YELLOW, 4.0f, shader); + lights[1] = CreateLight(LIGHT_POINT, (Vector3){ 2.0f, 1.0f, 1.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, GREEN, 3.3f, shader); + lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2.0f, 1.0f, 1.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, RED, 8.3f, shader); + lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 1.0f, 1.0f, -2.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, BLUE, 2.0f, shader); + + // Setup material texture maps usage in shader + // NOTE: By default, the texture maps are always used + int usage = 1; + SetShaderValue(shader, GetShaderLocation(shader, "useTexAlbedo"), &usage, SHADER_UNIFORM_INT); + SetShaderValue(shader, GetShaderLocation(shader, "useTexNormal"), &usage, SHADER_UNIFORM_INT); + SetShaderValue(shader, GetShaderLocation(shader, "useTexMRA"), &usage, SHADER_UNIFORM_INT); + SetShaderValue(shader, GetShaderLocation(shader, "useTexEmissive"), &usage, SHADER_UNIFORM_INT); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = {camera.position.x, camera.position.y, camera.position.z}; + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); + + // Check key inputs to enable/disable lights + if (IsKeyPressed(KEY_ONE)) { lights[2].enabled = !lights[2].enabled; } + if (IsKeyPressed(KEY_TWO)) { lights[1].enabled = !lights[1].enabled; } + if (IsKeyPressed(KEY_THREE)) { lights[3].enabled = !lights[3].enabled; } + if (IsKeyPressed(KEY_FOUR)) { lights[0].enabled = !lights[0].enabled; } + + // Update light values on shader (actually, only enable/disable them) + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLight(shader, lights[i]); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(BLACK); + + BeginMode3D(camera); + + // Set floor model texture tiling and emissive color parameters on shader + SetShaderValue(shader, textureTilingLoc, &floorTextureTiling, SHADER_UNIFORM_VEC2); + Vector4 floorEmissiveColor = ColorNormalize(floor.materials[0].maps[MATERIAL_MAP_EMISSION].color); + SetShaderValue(shader, emissiveColorLoc, &floorEmissiveColor, SHADER_UNIFORM_VEC4); + + DrawModel(floor, (Vector3){ 0.0f, 0.0f, 0.0f }, 5.0f, WHITE); // Draw floor model + + // Set old car model texture tiling, emissive color and emissive intensity parameters on shader + SetShaderValue(shader, textureTilingLoc, &carTextureTiling, SHADER_UNIFORM_VEC2); + Vector4 carEmissiveColor = ColorNormalize(car.materials[0].maps[MATERIAL_MAP_EMISSION].color); + SetShaderValue(shader, emissiveColorLoc, &carEmissiveColor, SHADER_UNIFORM_VEC4); + float emissiveIntensity = 0.01f; + SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); + + DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model + + // Draw spheres to show the lights positions + for (int i = 0; i < MAX_LIGHTS; i++) + { + Color lightColor = (Color){ lights[i].color[0]*255, lights[i].color[1]*255, lights[i].color[2]*255, lights[i].color[3]*255 }; + + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lightColor); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lightColor, 0.3f)); + } + + EndMode3D(); + + DrawText("Toggle lights: [1][2][3][4]", 10, 40, 20, LIGHTGRAY); + + DrawText("(c) Old Rusty Car model by Renafox (https://skfb.ly/LxRy)", screenWidth - 320, screenHeight - 20, 10, LIGHTGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unbind (disconnect) shader from car.material[0] + // to avoid UnloadMaterial() trying to unload it automatically + car.materials[0].shader = (Shader){ 0 }; + UnloadMaterial(car.materials[0]); + car.materials[0].maps = NULL; + UnloadModel(car); + + floor.materials[0].shader = (Shader){ 0 }; + UnloadMaterial(floor.materials[0]); + floor.materials[0].maps = NULL; + UnloadModel(floor); + + UnloadShader(shader); // Unload Shader + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Create light with provided data +// NOTE: It updated the global lightCount and it's limited to MAX_LIGHTS +static Light CreateLight(int type, Vector3 position, Vector3 target, Color color, float intensity, Shader shader) +{ + Light light = { 0 }; + + if (lightCount < MAX_LIGHTS) + { + light.enabled = 1; + light.type = type; + light.position = position; + light.target = target; + light.color[0] = (float)color.r/255.0f; + light.color[1] = (float)color.g/255.0f; + light.color[2] = (float)color.b/255.0f; + light.color[3] = (float)color.a/255.0f; + light.intensity = intensity; + + // NOTE: Shader parameters names for lights must match the requested ones + light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightCount)); + light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightCount)); + light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightCount)); + light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightCount)); + light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightCount)); + light.intensityLoc = GetShaderLocation(shader, TextFormat("lights[%i].intensity", lightCount)); + + UpdateLight(shader, light); + + lightCount++; + } + + return light; +} + +// Send light properties to shader +// NOTE: Light shader locations should be available +static void UpdateLight(Shader shader, Light light) +{ + SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT); + SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT); + + // Send to shader light position values + float position[3] = { light.position.x, light.position.y, light.position.z }; + SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); + + // Send to shader light target position values + float target[3] = { light.target.x, light.target.y, light.target.z }; + SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3); + SetShaderValue(shader, light.colorLoc, light.color, SHADER_UNIFORM_VEC4); + SetShaderValue(shader, light.intensityLoc, &light.intensity, SHADER_UNIFORM_FLOAT); +} diff --git a/examples/shaders/shaders_basic_pbr.png b/examples/shaders/shaders_basic_pbr.png new file mode 100644 index 000000000..1150ebffa Binary files /dev/null and b/examples/shaders/shaders_basic_pbr.png differ diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 60516c110..9d991bd1a 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a postprocessing shader and connect a custom uniform variable +* raylib [shaders] example - Postprocessing with custom uniform variable * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,10 +22,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -37,11 +42,11 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; - camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture (diffuse map) @@ -62,9 +67,6 @@ int main(void) // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); - // Setup orbital camera - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -73,6 +75,8 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + Vector2 mousePosition = GetMousePosition(); swirlCenter[0] = mousePosition.x; @@ -80,8 +84,6 @@ int main(void) // Send new value to the shader to be used on drawing SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2); - - UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c new file mode 100644 index 000000000..4f652fe33 --- /dev/null +++ b/examples/shaders/shaders_deferred_render.c @@ -0,0 +1,339 @@ +/******************************************************************************************* +* +* raylib [shaders] example - deferred rendering +* +* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0 +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by Justin Andreas Lacoste (@27justin) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Justin Andreas Lacoste (@27justin) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" +#include "raymath.h" + +#define RLIGHTS_IMPLEMENTATION +#include "rlights.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +#include // Required for: NULL + +#define MAX_CUBES 30 + +// GBuffer data +typedef struct GBuffer { + unsigned int framebuffer; + + unsigned int positionTexture; + unsigned int normalTexture; + unsigned int albedoSpecTexture; + + unsigned int depthRenderbuffer; +} GBuffer; + +// Deferred mode passes +typedef enum { + DEFERRED_POSITION, + DEFERRED_NORMAL, + DEFERRED_ALBEDO, + DEFERRED_SHADING +} DeferredMode; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + // ------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - deferred render"); + + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 60.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load plane model from a generated mesh + Model model = LoadModelFromMesh(GenMeshPlane(10.0f, 10.0f, 3, 3)); + Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 2.0f, 2.0f)); + + // Load geometry buffer (G-buffer) shader and deferred shader + Shader gbufferShader = LoadShader("resources/shaders/glsl330/gbuffer.vs", + "resources/shaders/glsl330/gbuffer.fs"); + + Shader deferredShader = LoadShader("resources/shaders/glsl330/deferred_shading.vs", + "resources/shaders/glsl330/deferred_shading.fs"); + deferredShader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(deferredShader, "viewPosition"); + + // Initialize the G-buffer + GBuffer gBuffer = { 0 }; + gBuffer.framebuffer = rlLoadFramebuffer(); + + if (!gBuffer.framebuffer) + { + TraceLog(LOG_WARNING, "Failed to create framebuffer"); + exit(1); + } + + rlEnableFramebuffer(gBuffer.framebuffer); + + // Since we are storing position and normal data in these textures, + // we need to use a floating point format. + gBuffer.positionTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, 1); + + gBuffer.normalTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, 1); + // Albedo (diffuse color) and specular strength can be combined into one texture. + // The color in RGB, and the specular strength in the alpha channel. + gBuffer.albedoSpecTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + + // Activate the draw buffers for our framebuffer + rlActiveDrawBuffers(3); + + // Now we attach our textures to the framebuffer. + rlFramebufferAttach(gBuffer.framebuffer, gBuffer.positionTexture, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(gBuffer.framebuffer, gBuffer.normalTexture, RL_ATTACHMENT_COLOR_CHANNEL1, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(gBuffer.framebuffer, gBuffer.albedoSpecTexture, RL_ATTACHMENT_COLOR_CHANNEL2, RL_ATTACHMENT_TEXTURE2D, 0); + + // Finally we attach the depth buffer. + gBuffer.depthRenderbuffer = rlLoadTextureDepth(screenWidth, screenHeight, true); + rlFramebufferAttach(gBuffer.framebuffer, gBuffer.depthRenderbuffer, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); + + // Make sure our framebuffer is complete. + // NOTE: rlFramebufferComplete() automatically unbinds the framebuffer, so we don't have + // to rlDisableFramebuffer() here. + if (!rlFramebufferComplete(gBuffer.framebuffer)) + { + TraceLog(LOG_WARNING, "Framebuffer is not complete"); + exit(1); + } + + // Now we initialize the sampler2D uniform's in the deferred shader. + // We do this by setting the uniform's value to the color channel slot we earlier + // bound our textures to. + rlEnableShader(deferredShader.id); + + rlSetUniformSampler(rlGetLocationUniform(deferredShader.id, "gPosition"), 0); + rlSetUniformSampler(rlGetLocationUniform(deferredShader.id, "gNormal"), 1); + rlSetUniformSampler(rlGetLocationUniform(deferredShader.id, "gAlbedoSpec"), 2); + + rlDisableShader(); + + // Assign out lighting shader to model + model.materials[0].shader = gbufferShader; + cube.materials[0].shader = gbufferShader; + + // Create lights + //-------------------------------------------------------------------------------------- + Light lights[MAX_LIGHTS] = { 0 }; + lights[0] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, -2 }, Vector3Zero(), YELLOW, deferredShader); + lights[1] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, 2 }, Vector3Zero(), RED, deferredShader); + lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, deferredShader); + lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, deferredShader); + + const float CUBE_SCALE = 0.25; + Vector3 cubePositions[MAX_CUBES] = { 0 }; + float cubeRotations[MAX_CUBES] = { 0 }; + + for (int i = 0; i < MAX_CUBES; i++) + { + cubePositions[i] = (Vector3){ + .x = (float)(rand()%10) - 5, + .y = (float)(rand()%5), + .z = (float)(rand()%10) - 5, + }; + + cubeRotations[i] = (float)(rand()%360); + } + + DeferredMode mode = DEFERRED_SHADING; + + rlEnableDepthTest(); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; + SetShaderValue(deferredShader, deferredShader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); + + // Check key inputs to enable/disable lights + if (IsKeyPressed(KEY_Y)) { lights[0].enabled = !lights[0].enabled; } + if (IsKeyPressed(KEY_R)) { lights[1].enabled = !lights[1].enabled; } + if (IsKeyPressed(KEY_G)) { lights[2].enabled = !lights[2].enabled; } + if (IsKeyPressed(KEY_B)) { lights[3].enabled = !lights[3].enabled; } + + // Check key inputs to switch between G-buffer textures + if (IsKeyPressed(KEY_ONE)) mode = DEFERRED_POSITION; + if (IsKeyPressed(KEY_TWO)) mode = DEFERRED_NORMAL; + if (IsKeyPressed(KEY_THREE)) mode = DEFERRED_ALBEDO; + if (IsKeyPressed(KEY_FOUR)) mode = DEFERRED_SHADING; + + // Update light values (actually, only enable/disable them) + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(deferredShader, lights[i]); + //---------------------------------------------------------------------------------- + + // Draw + // --------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw to the geometry buffer by first activating it + rlEnableFramebuffer(gBuffer.framebuffer); + rlClearScreenBuffers(); // Clear color and depth buffer + + rlDisableColorBlend(); + BeginMode3D(camera); + // NOTE: We have to use rlEnableShader here. `BeginShaderMode` or thus `rlSetShader` + // will not work, as they won't immediately load the shader program. + rlEnableShader(gbufferShader.id); + // When drawing a model here, make sure that the material's shaders + // are set to the gbuffer shader! + DrawModel(model, Vector3Zero(), 1.0f, WHITE); + DrawModel(cube, (Vector3) { 0.0, 1.0f, 0.0 }, 1.0f, WHITE); + + for (int i = 0; i < MAX_CUBES; i++) + { + Vector3 position = cubePositions[i]; + DrawModelEx(cube, position, (Vector3) { 1, 1, 1 }, cubeRotations[i], (Vector3) { CUBE_SCALE, CUBE_SCALE, CUBE_SCALE }, WHITE); + } + + rlDisableShader(); + EndMode3D(); + rlEnableColorBlend(); + + // Go back to the default framebuffer (0) and draw our deferred shading. + rlDisableFramebuffer(); + rlClearScreenBuffers(); // Clear color & depth buffer + + switch (mode) + { + case DEFERRED_SHADING: + { + BeginMode3D(camera); + rlDisableColorBlend(); + rlEnableShader(deferredShader.id); + // Activate our g-buffer textures + // These will now be bound to the sampler2D uniforms `gPosition`, `gNormal`, + // and `gAlbedoSpec` + rlActiveTextureSlot(0); + rlEnableTexture(gBuffer.positionTexture); + rlActiveTextureSlot(1); + rlEnableTexture(gBuffer.normalTexture); + rlActiveTextureSlot(2); + rlEnableTexture(gBuffer.albedoSpecTexture); + + // Finally, we draw a fullscreen quad to our default framebuffer + // This will now be shaded using our deferred shader + rlLoadDrawQuad(); + rlDisableShader(); + rlEnableColorBlend(); + EndMode3D(); + + // As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer. + rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer); + rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0); + rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT + rlDisableFramebuffer(); + + // Since our shader is now done and disabled, we can draw our lights in default + // forward rendering + BeginMode3D(camera); + rlEnableShader(rlGetShaderIdDefault()); + for(int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); + } + rlDisableShader(); + EndMode3D(); + + DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN); + } break; + case DEFERRED_POSITION: + { + DrawTextureRec((Texture2D){ + .id = gBuffer.positionTexture, + .width = screenWidth, + .height = screenHeight, + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); + + DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); + } break; + case DEFERRED_NORMAL: + { + DrawTextureRec((Texture2D){ + .id = gBuffer.normalTexture, + .width = screenWidth, + .height = screenHeight, + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); + + DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); + } break; + case DEFERRED_ALBEDO: + { + DrawTextureRec((Texture2D){ + .id = gBuffer.albedoSpecTexture, + .width = screenWidth, + .height = screenHeight, + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); + + DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); + } break; + default: break; + } + + DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY); + DrawText("Switch G-buffer textures: [1][2][3][4]", 10, 70, 20, DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + // ----------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); // Unload the models + UnloadModel(cube); + + UnloadShader(deferredShader); // Unload shaders + UnloadShader(gbufferShader); + + // Unload geometry buffer and all attached textures + rlUnloadFramebuffer(gBuffer.framebuffer); + rlUnloadTexture(gBuffer.positionTexture); + rlUnloadTexture(gBuffer.normalTexture); + rlUnloadTexture(gBuffer.albedoSpecTexture); + rlUnloadTexture(gBuffer.depthRenderbuffer); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_deferred_render.png b/examples/shaders/shaders_deferred_render.png new file mode 100644 index 000000000..90fa01292 Binary files /dev/null and b/examples/shaders/shaders_deferred_render.png differ diff --git a/examples/shaders/shaders_eratosthenes.c b/examples/shaders/shaders_eratosthenes.c index 65fd9f980..21b7ea8f9 100644 --- a/examples/shaders/shaders_eratosthenes.c +++ b/examples/shaders/shaders_eratosthenes.c @@ -2,24 +2,26 @@ * * raylib [shaders] example - Sieve of Eratosthenes * -* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. +* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. * -* "Sift the twos and sift the threes, -* The Sieve of Eratosthenes. -* When the multiples sublime, -* the numbers that are left are prime." +* "Sift the twos and sift the threes, +* The Sieve of Eratosthenes. +* When the multiples sublime, +* the numbers that are left are prime." * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 ProfJski and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -27,10 +29,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index fef311c41..ad514077d 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -7,21 +7,14 @@ * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes: +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software * -* This is based on the PBR lighting example, but greatly simplified to aid learning... -* actually there is very little of the PBR example left! -* When I first looked at the bewildering complexity of the PBR example I feared -* I would never understand how I could do simple lighting with raylib however its -* a testement to the authors of raylib (including rlights.h) that the example -* came together fairly quickly. -* -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Copyright (c) 2019-2024 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -34,10 +27,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -49,11 +45,12 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog"); // Define the camera to look into our 3d world - Camera camera = { - (Vector3){ 2.0f, 2.0f, 6.0f }, // position - (Vector3){ 0.0f, 0.5f, 0.0f }, // target - (Vector3){ 0.0f, 1.0f, 0.0f }, // up - 45.0f, CAMERA_PERSPECTIVE }; // fov, type + Camera camera = { 0 }; + camera.position = (Vector3){ 2.0f, 2.0f, 6.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load models and texture Model modelA = LoadModelFromMesh(GenMeshTorus(0.4f, 1.0f, 16, 32)); @@ -67,7 +64,7 @@ int main(void) modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Load shader and set up some uniforms - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION)); shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); @@ -88,17 +85,15 @@ int main(void) // Using just 1 point lights CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader); - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_ORBITAL); if (IsKeyDown(KEY_UP)) { diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 6f66f3613..2a9ea2d6d 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -5,10 +5,12 @@ * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * -* This example has been created using raylib 3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 3.5 * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -19,21 +21,24 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading"); const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs"; - long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); + time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); // Load raymarching shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c new file mode 100644 index 000000000..5bf2e49a8 --- /dev/null +++ b/examples/shaders/shaders_hybrid_render.c @@ -0,0 +1,208 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Hybrid Rendering +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Buğra Alptekin Sarı (@BugraAlptekinSari) +* +********************************************************************************************/ + +#include "raylib.h" +#include "rlgl.h" +#include "math.h" // Used for tan() +#include "raymath.h" // Used to calculate camera Direction + +#if defined(PLATFORM_DESKTOP) +#define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB +#define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Declare custom functions required for the example +//------------------------------------------------------------------------------------ +// Load custom render texture, create a writable depth texture buffer +static RenderTexture2D LoadRenderTextureDepthTex(int width, int height); +// Unload render texture from GPU memory (VRAM) +static void UnloadRenderTextureDepthTex(RenderTexture2D target); + +//------------------------------------------------------------------------------------ +// Declare custom Structs +//------------------------------------------------------------------------------------ + +typedef struct { + unsigned int camPos, camDir, screenCenter; +}RayLocs ; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); + + // This Shader calculates pixel depth and color using raymarch + Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION)); + + // This Shader is a standard rasterization fragment shader with the addition of depth writing + // You are required to write depth for all shaders if one shader does it + Shader shdrRaster = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raster.fs", GLSL_VERSION)); + + // Declare Struct used to store camera locs. + RayLocs marchLocs = {0}; + + // Fill the struct with shader locs. + marchLocs.camPos = GetShaderLocation(shdrRaymarch, "camPos"); + marchLocs.camDir = GetShaderLocation(shdrRaymarch, "camDir"); + marchLocs.screenCenter = GetShaderLocation(shdrRaymarch, "screenCenter"); + + // Transfer screenCenter position to shader. Which is used to calculate ray direction. + Vector2 screenCenter = {.x = screenWidth/2.0f, .y = screenHeight/2.0f}; + SetShaderValue(shdrRaymarch, marchLocs.screenCenter , &screenCenter , SHADER_UNIFORM_VEC2); + + // Use Customized function to create writable depth texture buffer + RenderTexture2D target = LoadRenderTextureDepthTex(screenWidth, screenHeight); + + // Define the camera to look into our 3d world + Camera camera = { + .position = (Vector3){ 0.5f, 1.0f, 1.5f }, // Camera position + .target = (Vector3){ 0.0f, 0.5f, 0.0f }, // Camera looking at point + .up = (Vector3){ 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target) + .fovy = 45.0f, // Camera field-of-view Y + .projection = CAMERA_PERSPECTIVE // Camera projection type + }; + + // Camera FOV is pre-calculated in the camera Distance. + float camDist = 1.0f/(tanf(camera.fovy*0.5f*DEG2RAD)); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + + // Update Camera Postion in the ray march shader. + SetShaderValue(shdrRaymarch, marchLocs.camPos, &(camera.position), RL_SHADER_UNIFORM_VEC3); + + // Update Camera Looking Vector. Vector length determines FOV. + Vector3 camDir = Vector3Scale( Vector3Normalize( Vector3Subtract(camera.target, camera.position)) , camDist); + SetShaderValue(shdrRaymarch, marchLocs.camDir, &(camDir), RL_SHADER_UNIFORM_VEC3); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + // Draw into our custom render texture (framebuffer) + BeginTextureMode(target); + ClearBackground(WHITE); + + // Raymarch Scene + rlEnableDepthTest(); //Manually enable Depth Test to handle multiple rendering methods. + BeginShaderMode(shdrRaymarch); + DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE); + EndShaderMode(); + + // Rasterize Scene + BeginMode3D(camera); + BeginShaderMode(shdrRaster); + DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED); + DrawCubeV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, PURPLE); + DrawCubeWiresV((Vector3){ 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, DARKGREEN); + DrawCubeV((Vector3) { 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, YELLOW); + DrawGrid(10, 1.0f); + EndShaderMode(); + EndMode3D(); + EndTextureMode(); + + // Draw into screen our custom render texture + BeginDrawing(); + ClearBackground(RAYWHITE); + + DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE); + DrawFPS(10, 10); + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTextureDepthTex(target); + UnloadShader(shdrRaymarch); + UnloadShader(shdrRaster); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Define custom functions required for the example +//------------------------------------------------------------------------------------ +// Load custom render texture, create a writable depth texture buffer +RenderTexture2D LoadRenderTextureDepthTex(int width, int height) +{ + RenderTexture2D target = { 0 }; + + target.id = rlLoadFramebuffer(); // Load an empty framebuffer + + if (target.id > 0) + { + rlEnableFramebuffer(target.id); + + // Create color texture (default to RGBA) + target.texture.id = rlLoadTexture(0, width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + target.texture.width = width; + target.texture.height = height; + target.texture.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + target.texture.mipmaps = 1; + + // Create depth texture buffer (instead of raylib default renderbuffer) + target.depth.id = rlLoadTextureDepth(width, height, false); + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT? + target.depth.mipmaps = 1; + + // Attach color texture and depth texture to FBO + rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_TEXTURE2D, 0); + + // Check if fbo is complete with attachments (valid) + if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); + + rlDisableFramebuffer(); + } + else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created"); + + return target; +} + +// Unload render texture from GPU memory (VRAM) +void UnloadRenderTextureDepthTex(RenderTexture2D target) +{ + if (target.id > 0) + { + // Color texture attached to FBO is deleted + rlUnloadTexture(target.texture.id); + rlUnloadTexture(target.depth.id); + + // NOTE: Depth texture is automatically + // queried and deleted before deleting framebuffer + rlUnloadFramebuffer(target.id); + } +} diff --git a/examples/shaders/shaders_hybrid_render.png b/examples/shaders/shaders_hybrid_render.png new file mode 100644 index 000000000..0a63d19c2 Binary files /dev/null and b/examples/shaders/shaders_hybrid_render.png differ diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 90c44cf58..93a3436a8 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -1,18 +1,20 @@ /******************************************************************************************* * -* raylib [shaders] example - julia sets +* raylib [shaders] example - Julia sets * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * -* Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Josh Colclough (@joshcol9232) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 eggmund (@eggmund) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Josh Colclough (@joshcol9232) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,7 +22,7 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif @@ -35,14 +37,20 @@ const float pointsOfInterest[6][2] = { -0.70176f, -0.3842f }, }; +const int screenWidth = 800; +const int screenHeight = 450; +const float zoomSpeed = 1.01f; +const float offsetSpeedMul = 2.0f; + +const float startingZoom = 0.75f; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - //SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); // Load julia set shader @@ -56,10 +64,8 @@ int main(void) float c[2] = { pointsOfInterest[0][0], pointsOfInterest[0][1] }; // Offset and zoom to draw the julia set at. (centered on screen and default size) - float offset[2] = { -(float)GetScreenWidth()/2, -(float)GetScreenHeight()/2 }; - float zoom = 1.0f; - - Vector2 offsetSpeed = { 0.0f, 0.0f }; + float offset[2] = { 0.0f, 0.0f }; + float zoom = startingZoom; // Get variable (uniform) locations on the shader to connect with the program // NOTE: If uniform variable could not be found in the shader, function returns -1 @@ -67,17 +73,13 @@ int main(void) int zoomLoc = GetShaderLocation(shader, "zoom"); int offsetLoc = GetShaderLocation(shader, "offset"); - // Tell the shader what the screen dimensions, zoom, offset and c are - float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; - SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, SHADER_UNIFORM_VEC2); - + // Upload the shader uniform values! SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2); SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2); int incrementSpeed = 0; // Multiplier of speed to change c value bool showControls = true; // Show controls - bool pause = false; // Pause animation SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -105,42 +107,50 @@ int main(void) SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2); } - if (IsKeyPressed(KEY_SPACE)) pause = !pause; // Pause animation (c change) - if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls - - if (!pause) + // If "R" is pressed, reset zoom and offset. + if (IsKeyPressed(KEY_R)) { - if (IsKeyPressed(KEY_RIGHT)) incrementSpeed++; - else if (IsKeyPressed(KEY_LEFT)) incrementSpeed--; - - // TODO: The idea is to zoom and move around with mouse - // Probably offset movement should be proportional to zoom level - if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) - { - if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) zoom += zoom*0.003f; - if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) zoom -= zoom*0.003f; - - Vector2 mousePos = GetMousePosition(); - - offsetSpeed.x = mousePos.x -(float)screenWidth/2; - offsetSpeed.y = mousePos.y -(float)screenHeight/2; - - // Slowly move camera to targetOffset - offset[0] += GetFrameTime()*offsetSpeed.x*0.8f; - offset[1] += GetFrameTime()*offsetSpeed.y*0.8f; - } - else offsetSpeed = (Vector2){ 0.0f, 0.0f }; - + zoom = startingZoom; + offset[0] = 0.0f; + offset[1] = 0.0f; SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2); - - // Increment c value with time - float amount = GetFrameTime()*incrementSpeed*0.0005f; - c[0] += amount; - c[1] += amount; - - SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2); } + + if (IsKeyPressed(KEY_SPACE)) incrementSpeed = 0; // Pause animation (c change) + if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls + + if (IsKeyPressed(KEY_RIGHT)) incrementSpeed++; + else if (IsKeyPressed(KEY_LEFT)) incrementSpeed--; + + // If either left or right button is pressed, zoom in/out. + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) + { + // Change zoom. If Mouse left -> zoom in. Mouse right -> zoom out. + zoom *= IsMouseButtonDown(MOUSE_BUTTON_LEFT)? zoomSpeed : 1.0f/zoomSpeed; + + const Vector2 mousePos = GetMousePosition(); + Vector2 offsetVelocity; + // Find the velocity at which to change the camera. Take the distance of the mouse + // from the center of the screen as the direction, and adjust magnitude based on + // the current zoom. + offsetVelocity.x = (mousePos.x/(float)screenWidth - 0.5f)*offsetSpeedMul/zoom; + offsetVelocity.y = (mousePos.y/(float)screenHeight - 0.5f)*offsetSpeedMul/zoom; + + // Apply move velocity to camera + offset[0] += GetFrameTime()*offsetVelocity.x; + offset[1] += GetFrameTime()*offsetVelocity.y; + + // Update the shader uniform values! + SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2); + } + + // Increment c value with time + const float dc = GetFrameTime()*(float)incrementSpeed*0.0005f; + c[0] += dc; + c[1] += dc; + SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2); //---------------------------------------------------------------------------------- // Draw @@ -173,7 +183,8 @@ int main(void) DrawText("Press KEY_F1 to toggle these controls", 10, 30, 10, RAYWHITE); DrawText("Press KEYS [1 - 6] to change point of interest", 10, 45, 10, RAYWHITE); DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, 60, 10, RAYWHITE); - DrawText("Press KEY_SPACE to pause movement animation", 10, 75, 10, RAYWHITE); + DrawText("Press KEY_SPACE to stop movement animation", 10, 75, 10, RAYWHITE); + DrawText("Press KEY_R to recenter the camera", 10, 90, 10, RAYWHITE); } EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_lightmap.c b/examples/shaders/shaders_lightmap.c new file mode 100644 index 000000000..91ed8bfd2 --- /dev/null +++ b/examples/shaders/shaders_lightmap.c @@ -0,0 +1,174 @@ +/******************************************************************************************* +* +* raylib [shaders] example - lightmap +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. +* +* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). +* +* Example contributed by Jussi Viitala (@nullstare) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Jussi Viitala (@nullstare) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include +#include + +#include "raylib.h" +#include "raymath.h" +#include "rlgl.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +#define MAP_SIZE 10 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - lightmap"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 4.0f, 6.0f, 8.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + Mesh mesh = GenMeshPlane((float)MAP_SIZE, (float)MAP_SIZE, 1, 1); + + // GenMeshPlane doesn't generate texcoords2 so we will upload them separately + mesh.texcoords2 = (float *)RL_MALLOC(mesh.vertexCount*2*sizeof(float)); + + // X // Y + mesh.texcoords2[0] = 0.0f; mesh.texcoords2[1] = 0.0f; + mesh.texcoords2[2] = 1.0f; mesh.texcoords2[3] = 0.0f; + mesh.texcoords2[4] = 0.0f; mesh.texcoords2[5] = 1.0f; + mesh.texcoords2[6] = 1.0f; mesh.texcoords2[7] = 1.0f; + + // Load a new texcoords2 attributes buffer + mesh.vboId[SHADER_LOC_VERTEX_TEXCOORD02] = rlLoadVertexBuffer(mesh.texcoords2, mesh.vertexCount*2*sizeof(float), false); + rlEnableVertexArray(mesh.vaoId); + + // Index 5 is for texcoords2 + rlSetVertexAttribute(5, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(5); + rlDisableVertexArray(); + + // Load lightmap shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lightmap.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/lightmap.fs", GLSL_VERSION)); + + Texture texture = LoadTexture("resources/cubicmap_atlas.png"); + Texture light = LoadTexture("resources/spark_flame.png"); + + GenTextureMipmaps(&texture); + SetTextureFilter(texture, TEXTURE_FILTER_TRILINEAR); + + RenderTexture lightmap = LoadRenderTexture(MAP_SIZE, MAP_SIZE); + + SetTextureFilter(lightmap.texture, TEXTURE_FILTER_TRILINEAR); + + Material material = LoadMaterialDefault(); + material.shader = shader; + material.maps[MATERIAL_MAP_ALBEDO].texture = texture; + material.maps[MATERIAL_MAP_METALNESS].texture = lightmap.texture; + + // Drawing to lightmap + BeginTextureMode(lightmap); + ClearBackground(BLACK); + + BeginBlendMode(BLEND_ADDITIVE); + DrawTexturePro( + light, + (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 0, 0, 20, 20 }, + (Vector2){ 10.0, 10.0 }, + 0.0, + RED + ); + DrawTexturePro( + light, + (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 8, 4, 20, 20 }, + (Vector2){ 10.0, 10.0 }, + 0.0, + BLUE + ); + DrawTexturePro( + light, + (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 8, 8, 10, 10 }, + (Vector2){ 5.0, 5.0 }, + 0.0, + GREEN + ); + BeginBlendMode(BLEND_ALPHA); + EndTextureMode(); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + DrawMesh(mesh, material, MatrixIdentity()); + EndMode3D(); + + DrawFPS(10, 10); + + DrawTexturePro( + lightmap.texture, + (Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE }, + (Rectangle){ GetRenderWidth() - MAP_SIZE*8 - 10, 10, MAP_SIZE*8, MAP_SIZE*8 }, + (Vector2){ 0.0, 0.0 }, + 0.0, + WHITE); + + DrawText("lightmap", GetRenderWidth() - 66, 16 + MAP_SIZE*8, 10, GRAY); + DrawText("10x10 pixels", GetRenderWidth() - 76, 30 + MAP_SIZE*8, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMesh(mesh); // Unload the mesh + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadTexture(light); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_lightmap.png b/examples/shaders/shaders_lightmap.png new file mode 100644 index 000000000..0fd67a6e0 Binary files /dev/null and b/examples/shaders/shaders_lightmap.png differ diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c index 339b93794..eb42cb471 100644 --- a/examples/shaders/shaders_mesh_instancing.c +++ b/examples/shaders/shaders_mesh_instancing.c @@ -1,13 +1,15 @@ /******************************************************************************************* * -* raylib [shaders] example - mesh instancing +* raylib [shaders] example - Mesh instancing * -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.7, last time updated with raylib 4.2 * * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5) * -* Copyright (c) 2020-2021 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -18,12 +20,11 @@ #define RLIGHTS_IMPLEMENTATION #include "rlights.h" -#include -#include +#include // Required for: calloc(), free() #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif @@ -38,133 +39,74 @@ int main(void) //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - const int fps = 60; - SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) InitWindow(screenWidth, screenHeight, "raylib [shaders] example - mesh instancing"); - int speed = 30; // Speed of jump animation - int groups = 2; // Count of separate groups jumping around - float amp = 10; // Maximum amplitude of jump - float variance = 0.8f; // Global variance in jump height - float loop = 0.0f; // Individual cube's computed loop timer - float x = 0.0f, y = 0.0f, z = 0.0f; // Used for various 3D coordinate & vector ops - // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ -125.0f, 125.0f, -125.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ -125.0f, 125.0f, -125.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + // Define mesh to be instanced Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); - Matrix *rotations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Rotation state of instances - Matrix *rotationsInc = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Per-frame rotation animation of instances - Matrix *translations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Locations of instances + // Define transforms to be uploaded to GPU for instances + Matrix *transforms = (Matrix *)RL_CALLOC(MAX_INSTANCES, sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl - // Scatter random cubes around + // Translate and rotate cubes randomly for (int i = 0; i < MAX_INSTANCES; i++) { - x = (float)GetRandomValue(-50, 50); - y = (float)GetRandomValue(-50, 50); - z = (float)GetRandomValue(-50, 50); - translations[i] = MatrixTranslate(x, y, z); - - x = (float)GetRandomValue(0, 360); - y = (float)GetRandomValue(0, 360); - z = (float)GetRandomValue(0, 360); - Vector3 axis = Vector3Normalize((Vector3){ x, y, z }); + Matrix translation = MatrixTranslate((float)GetRandomValue(-50, 50), (float)GetRandomValue(-50, 50), (float)GetRandomValue(-50, 50)); + Vector3 axis = Vector3Normalize((Vector3){ (float)GetRandomValue(0, 360), (float)GetRandomValue(0, 360), (float)GetRandomValue(0, 360) }); float angle = (float)GetRandomValue(0, 10)*DEG2RAD; - - rotationsInc[i] = MatrixRotate(axis, angle); - rotations[i] = MatrixIdentity(); + Matrix rotation = MatrixRotate(axis, angle); + + transforms[i] = MatrixMultiply(rotation, translation); } - Matrix *transforms = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl - - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION), + // Load lighting shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting_instancing.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); - - // Get some shader loactions + // Get shader locations shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp"); shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform"); - // Ambient light level + // Set shader value: ambient light level int ambientLoc = GetShaderLocation(shader, "ambient"); SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4); + // Create one light CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 50.0f, 50.0f, 0.0f }, Vector3Zero(), WHITE, shader); // NOTE: We are assigning the intancing shader to material.shader // to be used on mesh drawing with DrawMeshInstanced() - Material material = LoadMaterialDefault(); - material.shader = shader; - material.maps[MATERIAL_MAP_DIFFUSE].color = RED; + Material matInstances = LoadMaterialDefault(); + matInstances.shader = shader; + matInstances.maps[MATERIAL_MAP_DIFFUSE].color = RED; - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + // Load default material (using raylib intenral default shader) for non-instanced mesh drawing + // WARNING: Default shader enables vertex color attribute BUT GenMeshCube() does not generate vertex colors, so, + // when drawing the color attribute is disabled and a default color value is provided as input for thevertex attribute + Material matDefault = LoadMaterialDefault(); + matDefault.maps[MATERIAL_MAP_DIFFUSE].color = BLUE; - int textPositionY = 300; - int framesCounter = 0; // Simple frames counter to manage animation - - SetTargetFPS(fps); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update //---------------------------------------------------------------------------------- - textPositionY = 300; - framesCounter++; - - if (IsKeyDown(KEY_UP)) amp += 0.5f; - if (IsKeyDown(KEY_DOWN)) amp = (amp <= 1)? 1.0f : (amp - 1.0f); - if (IsKeyDown(KEY_LEFT)) variance = (variance <= 0.0f)? 0.0f : (variance - 0.01f); - if (IsKeyDown(KEY_RIGHT)) variance = (variance >= 1.0f)? 1.0f : (variance + 0.01f); - if (IsKeyDown(KEY_ONE)) groups = 1; - if (IsKeyDown(KEY_TWO)) groups = 2; - if (IsKeyDown(KEY_THREE)) groups = 3; - if (IsKeyDown(KEY_FOUR)) groups = 4; - if (IsKeyDown(KEY_FIVE)) groups = 5; - if (IsKeyDown(KEY_SIX)) groups = 6; - if (IsKeyDown(KEY_SEVEN)) groups = 7; - if (IsKeyDown(KEY_EIGHT)) groups = 8; - if (IsKeyDown(KEY_NINE)) groups = 9; - if (IsKeyDown(KEY_W)) { groups = 7; amp = 25; speed = 18; variance = 0.70f; } - - if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f); - if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f); - - if (IsKeyDown(KEY_MINUS)) speed = (int)fmaxf(speed*1.02f, speed + 1); - if (IsKeyDown(KEY_KP_SUBTRACT)) speed = (int)fmaxf(speed*1.02f, speed + 1); + UpdateCamera(&camera, CAMERA_ORBITAL); // Update the light shader with the camera view position float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); - - // Apply per-instance transformations - for (int i = 0; i < MAX_INSTANCES; i++) - { - rotations[i] = MatrixMultiply(rotations[i], rotationsInc[i]); - transforms[i] = MatrixMultiply(rotations[i], translations[i]); - - // Get the animation cycle's framesCounter for this instance - loop = (float)((framesCounter + (int)(((float)(i%groups)/groups)*speed))%speed)/speed; - - // Calculate the y according to loop cycle - y = (sinf(loop*PI*2))*amp*((1 - variance) + (variance*(float)(i%(groups*10))/(groups*10))); - - // Clamp to floor - y = (y < 0)? 0.0f : y; - - transforms[i] = MatrixMultiply(transforms[i], MatrixTranslate(0.0f, y, 0.0f)); - } - - UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw @@ -174,41 +116,20 @@ int main(void) ClearBackground(RAYWHITE); BeginMode3D(camera); - //DrawMesh(cube, material, MatrixIdentity()); - DrawMeshInstanced(cube, material, transforms, MAX_INSTANCES); + + // Draw cube mesh with default material (BLUE) + DrawMesh(cube, matDefault, MatrixTranslate(-10.0f, 0.0f, 0.0f)); + + // Draw meshes instanced using material containing instancing shader (RED + lighting), + // transforms[] for the instances should be provided, they are dynamically + // updated in GPU every frame, so we can animate the different mesh instances + DrawMeshInstanced(cube, matInstances, transforms, MAX_INSTANCES); + + // Draw cube mesh with default material (BLUE) + DrawMesh(cube, matDefault, MatrixTranslate(10.0f, 0.0f, 0.0f)); + EndMode3D(); - DrawText("A CUBE OF DANCING CUBES!", 490, 10, 20, MAROON); - DrawText("PRESS KEYS:", 10, textPositionY, 20, BLACK); - - DrawText("1 - 9", 10, textPositionY += 25, 10, BLACK); - DrawText(": Number of groups", 50, textPositionY , 10, BLACK); - DrawText(TextFormat(": %d", groups), 160, textPositionY , 10, BLACK); - - DrawText("UP", 10, textPositionY += 15, 10, BLACK); - DrawText(": increase amplitude", 50, textPositionY, 10, BLACK); - DrawText(TextFormat(": %.2f", amp), 160, textPositionY , 10, BLACK); - - DrawText("DOWN", 10, textPositionY += 15, 10, BLACK); - DrawText(": decrease amplitude", 50, textPositionY, 10, BLACK); - - DrawText("LEFT", 10, textPositionY += 15, 10, BLACK); - DrawText(": decrease variance", 50, textPositionY, 10, BLACK); - DrawText(TextFormat(": %.2f", variance), 160, textPositionY , 10, BLACK); - - DrawText("RIGHT", 10, textPositionY += 15, 10, BLACK); - DrawText(": increase variance", 50, textPositionY, 10, BLACK); - - DrawText("+/=", 10, textPositionY += 15, 10, BLACK); - DrawText(": increase speed", 50, textPositionY, 10, BLACK); - DrawText(TextFormat(": %d = %f loops/sec", speed, ((float)fps / speed)), 160, textPositionY , 10, BLACK); - - DrawText("-", 10, textPositionY += 15, 10, BLACK); - DrawText(": decrease speed", 50, textPositionY, 10, BLACK); - - DrawText("W", 10, textPositionY += 15, 10, BLACK); - DrawText(": Wild setup!", 50, textPositionY, 10, BLACK); - DrawFPS(10, 10); EndDrawing(); @@ -217,7 +138,9 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context + RL_FREE(transforms); // Free transforms + + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 5c53b43e6..9faa2d589 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a shader to a 3d model +* raylib [shaders] example - Model shader * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 3.7 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,10 +22,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -37,11 +42,11 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; - camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture @@ -55,17 +60,16 @@ int main(void) Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_FREE); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c index fbe75085c..ccdc6fa82 100644 --- a/examples/shaders/shaders_multi_sample2d.c +++ b/examples/shaders/shaders_multi_sample2d.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.5, last time updated with raylib 3.5 * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,10 +22,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index 43578fceb..9ff86d83d 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -9,12 +9,14 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 2.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -22,7 +24,7 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif @@ -69,6 +71,9 @@ static const char *paletteText[] = { "RKBV (2-strip film)" }; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -104,7 +109,7 @@ int main(void) if (currentPalette >= MAX_PALETTES) currentPalette = 0; else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1; - // Send new value to the shader to be used on drawing. + // Send palette data to the shader to be used on drawing // NOTE: We are sending RGB triplets w/o the alpha channel SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE); //---------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index ebe5fcdb4..54ffae931 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,7 +22,7 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif @@ -58,6 +60,9 @@ static const char *postproShaderText[] = { //"FXAA" }; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -70,13 +75,18 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader"); // Define the camera to look into our 3d world - Camera camera = { { 2.0f, 3.0f, 2.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { 0 }; + camera.position = (Vector3){ 2.0f, 3.0f, 2.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/church.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/church_diffuse.png"); // Load model texture (diffuse map) - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position // Load all postpro shaders // NOTE 1: All postpro shader use the base vertex shader (DEFAULT_VERTEX_SHADER) @@ -102,18 +112,15 @@ int main(void) // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); - // Setup orbital camera - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_ORBITAL); if (IsKeyPressed(KEY_RIGHT)) currentShader++; else if (IsKeyPressed(KEY_LEFT)) currentShader--; diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 5ffe134b0..812d683e6 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -5,10 +5,12 @@ * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 4.2 * -* Copyright (c) 2018 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,16 +18,19 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -> Not supported at this moment +#else // PLATFORM_ANDROID, PLATFORM_WEB -> Not supported at this moment #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes"); @@ -35,8 +40,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.7f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 65.0f; // Camera field-of-view Y - - SetCameraMode(camera, CAMERA_FREE); // Set camera mode + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load raymarching shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader @@ -53,15 +57,16 @@ int main(void) float runTime = 0.0f; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera + UpdateCamera(&camera, CAMERA_FIRST_PERSON); float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z }; @@ -77,9 +82,8 @@ int main(void) // Check if screen is resized if (IsWindowResized()) { - screenWidth = GetScreenWidth(); - screenHeight = GetScreenHeight(); - float resolution[2] = { (float)screenWidth, (float)screenHeight }; + resolution[0] = (float)GetScreenWidth(); + resolution[1] = (float)GetScreenHeight(); SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); } //---------------------------------------------------------------------------------- @@ -93,10 +97,10 @@ int main(void) // We only draw a white full-screen rectangle, // frame is generated in shader using raymarching BeginShaderMode(shader); - DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE); EndShaderMode(); - DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK); + DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap.c new file mode 100644 index 000000000..96c42d12f --- /dev/null +++ b/examples/shaders/shaders_shadowmap.c @@ -0,0 +1,251 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Shadowmap +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example contributed by @TheManTheMythTheGameDev and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" +#include "rlgl.h" + +#if defined(PLATFORM_DESKTOP) +#define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB +#define GLSL_VERSION 120 +#endif + +#define SHADOWMAP_RESOLUTION 1024 + +RenderTexture2D LoadShadowmapRenderTexture(int width, int height); +void UnloadShadowmapRenderTexture(RenderTexture2D target); +void DrawScene(Model cube, Model robot); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + // Shadows are a HUGE topic, and this example shows an extremely simple implementation of the shadowmapping algorithm, + // which is the industry standard for shadows. This algorithm can be extended in a ridiculous number of ways to improve + // realism and also adapt it for different scenes. This is pretty much the simplest possible implementation. + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shadowmap"); + + Camera3D cam = (Camera3D){ 0 }; + cam.position = (Vector3){ 10.0f, 10.0f, 10.0f }; + cam.target = Vector3Zero(); + cam.projection = CAMERA_PERSPECTIVE; + cam.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + cam.fovy = 45.0f; + + Shader shadowShader = LoadShader(TextFormat("resources/shaders/glsl%i/shadowmap.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/shadowmap.fs", GLSL_VERSION)); + shadowShader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shadowShader, "viewPos"); + Vector3 lightDir = Vector3Normalize((Vector3){ 0.35f, -1.0f, -0.35f }); + Color lightColor = WHITE; + Vector4 lightColorNormalized = ColorNormalize(lightColor); + int lightDirLoc = GetShaderLocation(shadowShader, "lightDir"); + int lightColLoc = GetShaderLocation(shadowShader, "lightColor"); + SetShaderValue(shadowShader, lightDirLoc, &lightDir, SHADER_UNIFORM_VEC3); + SetShaderValue(shadowShader, lightColLoc, &lightColorNormalized, SHADER_UNIFORM_VEC4); + int ambientLoc = GetShaderLocation(shadowShader, "ambient"); + float ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f}; + SetShaderValue(shadowShader, ambientLoc, ambient, SHADER_UNIFORM_VEC4); + int lightVPLoc = GetShaderLocation(shadowShader, "lightVP"); + int shadowMapLoc = GetShaderLocation(shadowShader, "shadowMap"); + int shadowMapResolution = SHADOWMAP_RESOLUTION; + SetShaderValue(shadowShader, GetShaderLocation(shadowShader, "shadowMapResolution"), &shadowMapResolution, SHADER_UNIFORM_INT); + + Model cube = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); + cube.materials[0].shader = shadowShader; + Model robot = LoadModel("resources/models/robot.glb"); + for (int i = 0; i < robot.materialCount; i++) + { + robot.materials[i].shader = shadowShader; + } + int animCount = 0; + ModelAnimation* robotAnimations = LoadModelAnimations("resources/models/robot.glb", &animCount); + + RenderTexture2D shadowMap = LoadShadowmapRenderTexture(SHADOWMAP_RESOLUTION, SHADOWMAP_RESOLUTION); + // For the shadowmapping algorithm, we will be rendering everything from the light's point of view + Camera3D lightCam = (Camera3D){ 0 }; + lightCam.position = Vector3Scale(lightDir, -15.0f); + lightCam.target = Vector3Zero(); + // Use an orthographic projection for directional lights + lightCam.projection = CAMERA_ORTHOGRAPHIC; + lightCam.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + lightCam.fovy = 20.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + int fc = 0; + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + float dt = GetFrameTime(); + + Vector3 cameraPos = cam.position; + SetShaderValue(shadowShader, shadowShader.locs[SHADER_LOC_VECTOR_VIEW], &cameraPos, SHADER_UNIFORM_VEC3); + UpdateCamera(&cam, CAMERA_ORBITAL); + + fc++; + fc %= (robotAnimations[0].frameCount); + UpdateModelAnimation(robot, robotAnimations[0], fc); + + const float cameraSpeed = 0.05f; + if (IsKeyDown(KEY_LEFT)) + { + if (lightDir.x < 0.6f) + lightDir.x += cameraSpeed * 60.0f * dt; + } + if (IsKeyDown(KEY_RIGHT)) + { + if (lightDir.x > -0.6f) + lightDir.x -= cameraSpeed * 60.0f * dt; + } + if (IsKeyDown(KEY_UP)) + { + if (lightDir.z < 0.6f) + lightDir.z += cameraSpeed * 60.0f * dt; + } + if (IsKeyDown(KEY_DOWN)) + { + if (lightDir.z > -0.6f) + lightDir.z -= cameraSpeed * 60.0f * dt; + } + lightDir = Vector3Normalize(lightDir); + lightCam.position = Vector3Scale(lightDir, -15.0f); + SetShaderValue(shadowShader, lightDirLoc, &lightDir, SHADER_UNIFORM_VEC3); + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + // First, render all objects into the shadowmap + // The idea is, we record all the objects' depths (as rendered from the light source's point of view) in a buffer + // Anything that is "visible" to the light is in light, anything that isn't is in shadow + // We can later use the depth buffer when rendering everything from the player's point of view + // to determine whether a given point is "visible" to the light + + // Record the light matrices for future use! + Matrix lightView; + Matrix lightProj; + BeginTextureMode(shadowMap); + ClearBackground(WHITE); + BeginMode3D(lightCam); + lightView = rlGetMatrixModelview(); + lightProj = rlGetMatrixProjection(); + DrawScene(cube, robot); + EndMode3D(); + EndTextureMode(); + Matrix lightViewProj = MatrixMultiply(lightView, lightProj); + + ClearBackground(RAYWHITE); + + SetShaderValueMatrix(shadowShader, lightVPLoc, lightViewProj); + + rlEnableShader(shadowShader.id); + int slot = 10; // Can be anything 0 to 15, but 0 will probably be taken up + rlActiveTextureSlot(10); + rlEnableTexture(shadowMap.depth.id); + rlSetUniform(shadowMapLoc, &slot, SHADER_UNIFORM_INT, 1); + + BeginMode3D(cam); + + // Draw the same exact things as we drew in the shadowmap! + DrawScene(cube, robot); + + EndMode3D(); + + DrawText("Shadows in raylib using the shadowmapping algorithm!", screenWidth - 320, screenHeight - 20, 10, GRAY); + DrawText("Use the arrow keys to rotate the light!", 10, 10, 30, RED); + + EndDrawing(); + + if (IsKeyPressed(KEY_F)) + { + TakeScreenshot("shaders_shadowmap.png"); + } + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + UnloadShader(shadowShader); + UnloadModel(cube); + UnloadModel(robot); + UnloadModelAnimations(robotAnimations, animCount); + UnloadShadowmapRenderTexture(shadowMap); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +RenderTexture2D LoadShadowmapRenderTexture(int width, int height) +{ + RenderTexture2D target = { 0 }; + + target.id = rlLoadFramebuffer(); // Load an empty framebuffer + target.texture.width = width; + target.texture.height = height; + + if (target.id > 0) + { + rlEnableFramebuffer(target.id); + + // Create depth texture + // We don't need a color texture for the shadowmap + target.depth.id = rlLoadTextureDepth(width, height, false); + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT? + target.depth.mipmaps = 1; + + // Attach depth texture to FBO + rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_TEXTURE2D, 0); + + // Check if fbo is complete with attachments (valid) + if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); + + rlDisableFramebuffer(); + } + else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created"); + + return target; +} + +// Unload shadowmap render texture from GPU memory (VRAM) +void UnloadShadowmapRenderTexture(RenderTexture2D target) +{ + if (target.id > 0) + { + // NOTE: Depth texture/renderbuffer is automatically + // queried and deleted before deleting framebuffer + rlUnloadFramebuffer(target.id); + } +} + +void DrawScene(Model cube, Model robot) +{ + DrawModelEx(cube, Vector3Zero(), (Vector3) { 0.0f, 1.0f, 0.0f }, 0.0f, (Vector3) { 10.0f, 1.0f, 10.0f }, BLUE); + DrawModelEx(cube, (Vector3) { 1.5f, 1.0f, -1.5f }, (Vector3) { 0.0f, 1.0f, 0.0f }, 0.0f, Vector3One(), WHITE); + DrawModelEx(robot, (Vector3) { 0.0f, 0.5f, 0.0f }, (Vector3) { 0.0f, 1.0f, 0.0f }, 0.0f, (Vector3) { 1.0f, 1.0f, 1.0f }, RED); +} diff --git a/examples/shaders/shaders_shadowmap.png b/examples/shaders/shaders_shadowmap.png new file mode 100644 index 000000000..2d180ee73 Binary files /dev/null and b/examples/shaders/shaders_shadowmap.png differ diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c index 4d4c964c7..65ccef659 100644 --- a/examples/shaders/shaders_shapes_textures.c +++ b/examples/shaders/shaders_shapes_textures.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 3.7 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,10 +22,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index 981e64863..11e0ac2e7 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -2,12 +2,14 @@ * * raylib [shaders] example - Simple shader mask * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * @@ -23,10 +25,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -34,15 +39,15 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib - simple shader mask"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple shader mask"); // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 0.0f, 1.0f, 2.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 0.0f, 1.0f, 2.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Define our three models to show the shader on Mesh torus = GenMeshTorus(0.3f, 1, 16, 32); @@ -78,16 +83,19 @@ int main(void) model2.materials[0].shader = shader; int framesCounter = 0; - Vector3 rotation = { 0 }; // Model rotation angles + Vector3 rotation = { 0 }; // Model rotation angles - SetTargetFPS(60); // Set to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FIRST_PERSON); + framesCounter++; rotation.x += 0.01f; rotation.y += 0.005f; @@ -98,8 +106,6 @@ int main(void) // Rotate one of the models model1.transform = MatrixRotateXYZ(rotation); - - UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw @@ -110,9 +116,9 @@ int main(void) BeginMode3D(camera); - DrawModel(model1, (Vector3){0.5,0,0}, 1, WHITE); - DrawModelEx(model2, (Vector3){-.5,0,0}, (Vector3){1,1,0}, 50, (Vector3){1,1,1}, WHITE); - DrawModel(model3,(Vector3){0,0,-1.5}, 1, WHITE); + DrawModel(model1, (Vector3){ 0.5f, 0.0f, 0.0f }, 1, WHITE); + DrawModelEx(model2, (Vector3){ -0.5f, 0.0f, 0.0f }, (Vector3){ 1.0f, 1.0f, 0.0f }, 50, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); + DrawModel(model3,(Vector3){ 0.0f, 0.0f, -1.5f }, 1, WHITE); DrawGrid(10, 1.0f); // Draw a grid EndMode3D(); diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index bdc2a0aaf..2752a2db4 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -2,17 +2,18 @@ * * raylib [shaders] example - Simple shader mask * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * -* Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) -* and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * -* The shader makes alpha holes in the forground to give the apearance of a top +* The shader makes alpha holes in the forground to give the appearance of a top * down look at a spotlight casting a pool of light... * * The right hand side of the screen there is just enough light to see whats @@ -28,14 +29,12 @@ ********************************************************************************************/ #include "raylib.h" -#include "raymath.h" -#include -#include +#include "raymath.h" #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif @@ -43,27 +42,30 @@ #define MAX_STARS 400 // Spot data -typedef struct { - Vector2 pos; - Vector2 vel; +typedef struct Spot { + Vector2 position; + Vector2 speed; float inner; float radius; // Shader locations - unsigned int posLoc; + unsigned int positionLoc; unsigned int innerLoc; unsigned int radiusLoc; } Spot; // Stars in the star field have a position and velocity typedef struct Star { - Vector2 pos; - Vector2 vel; + Vector2 position; + Vector2 speed; } Star; -void UpdateStar(Star *s); -void ResetStar(Star *s); +static void UpdateStar(Star *s); +static void ResetStar(Star *s); +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -71,7 +73,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib - shader spotlight"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shader spotlight"); HideCursor(); Texture texRay = LoadTexture("resources/raysan.png"); @@ -104,7 +106,7 @@ int main(void) innerName[6] = '0' + i; radiusName[6] = '0' + i; - spots[i].posLoc = GetShaderLocation(shdrSpot, posName); + spots[i].positionLoc = GetShaderLocation(shdrSpot, posName); spots[i].innerLoc = GetShaderLocation(shdrSpot, innerName); spots[i].radiusLoc = GetShaderLocation(shdrSpot, radiusName); @@ -120,20 +122,20 @@ int main(void) // and initialize the shader locations for (int i = 0; i < MAX_SPOTS; i++) { - spots[i].pos.x = (float)GetRandomValue(64, screenWidth - 64); - spots[i].pos.y = (float)GetRandomValue(64, screenHeight - 64); - spots[i].vel = (Vector2){ 0, 0 }; + spots[i].position.x = (float)GetRandomValue(64, screenWidth - 64); + spots[i].position.y = (float)GetRandomValue(64, screenHeight - 64); + spots[i].speed = (Vector2){ 0, 0 }; - while ((fabs(spots[i].vel.x) + fabs(spots[i].vel.y)) < 2) + while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2) { - spots[i].vel.x = GetRandomValue(-400, 40) / 10.0f; - spots[i].vel.y = GetRandomValue(-400, 40) / 10.0f; + spots[i].speed.x = GetRandomValue(-400, 40) / 10.0f; + spots[i].speed.y = GetRandomValue(-400, 40) / 10.0f; } spots[i].inner = 28.0f * (i + 1); spots[i].radius = 48.0f * (i + 1); - SetShaderValue(shdrSpot, spots[i].posLoc, &spots[i].pos.x, SHADER_UNIFORM_VEC2); + SetShaderValue(shdrSpot, spots[i].positionLoc, &spots[i].position.x, SHADER_UNIFORM_VEC2); SetShaderValue(shdrSpot, spots[i].innerLoc, &spots[i].inner, SHADER_UNIFORM_FLOAT); SetShaderValue(shdrSpot, spots[i].radiusLoc, &spots[i].radius, SHADER_UNIFORM_FLOAT); } @@ -157,21 +159,21 @@ int main(void) if (i == 0) { Vector2 mp = GetMousePosition(); - spots[i].pos.x = mp.x; - spots[i].pos.y = screenHeight - mp.y; + spots[i].position.x = mp.x; + spots[i].position.y = screenHeight - mp.y; } else { - spots[i].pos.x += spots[i].vel.x; - spots[i].pos.y += spots[i].vel.y; + spots[i].position.x += spots[i].speed.x; + spots[i].position.y += spots[i].speed.y; - if (spots[i].pos.x < 64) spots[i].vel.x = -spots[i].vel.x; - if (spots[i].pos.x > (screenWidth - 64)) spots[i].vel.x = -spots[i].vel.x; - if (spots[i].pos.y < 64) spots[i].vel.y = -spots[i].vel.y; - if (spots[i].pos.y > (screenHeight - 64)) spots[i].vel.y = -spots[i].vel.y; + if (spots[i].position.x < 64) spots[i].speed.x = -spots[i].speed.x; + if (spots[i].position.x > (screenWidth - 64)) spots[i].speed.x = -spots[i].speed.x; + if (spots[i].position.y < 64) spots[i].speed.y = -spots[i].speed.y; + if (spots[i].position.y > (screenHeight - 64)) spots[i].speed.y = -spots[i].speed.y; } - SetShaderValue(shdrSpot, spots[i].posLoc, &spots[i].pos.x, SHADER_UNIFORM_VEC2); + SetShaderValue(shdrSpot, spots[i].positionLoc, &spots[i].position.x, SHADER_UNIFORM_VEC2); } // Draw @@ -184,7 +186,7 @@ int main(void) for (int n = 0; n < MAX_STARS; n++) { // Single pixel is just too small these days! - DrawRectangle((int)stars[n].pos.x, (int)stars[n].pos.y, 2, 2, WHITE); + DrawRectangle((int)stars[n].position.x, (int)stars[n].position.y, 2, 2, WHITE); } for (int i = 0; i < 16; i++) @@ -209,7 +211,6 @@ int main(void) DrawText("Pitch Black", (int)(screenWidth*0.2f), screenHeight/2, 20, GREEN); DrawText("Dark", (int)(screenWidth*.66f), screenHeight/2, 20, GREEN); - EndDrawing(); //---------------------------------------------------------------------------------- } @@ -226,26 +227,26 @@ int main(void) } -void ResetStar(Star *s) +static void ResetStar(Star *s) { - s->pos = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; + s->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; do { - s->vel.x = (float)GetRandomValue(-1000, 1000)/100.0f; - s->vel.y = (float)GetRandomValue(-1000, 1000)/100.0f; + s->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; + s->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; - } while (!(fabs(s->vel.x) + (fabs(s->vel.y) > 1))); + } while (!(fabs(s->speed.x) + (fabs(s->speed.y) > 1))); - s->pos = Vector2Add(s->pos, Vector2Multiply(s->vel, (Vector2){ 8.0f, 8.0f })); + s->position = Vector2Add(s->position, Vector2Multiply(s->speed, (Vector2){ 8.0f, 8.0f })); } -void UpdateStar(Star *s) +static void UpdateStar(Star *s) { - s->pos = Vector2Add(s->pos, s->vel); + s->position = Vector2Add(s->position, s->speed); - if ((s->pos.x < 0) || (s->pos.x > GetScreenWidth()) || - (s->pos.y < 0) || (s->pos.y > GetScreenHeight())) + if ((s->position.x < 0) || (s->position.x > GetScreenWidth()) || + (s->position.y < 0) || (s->position.y > GetScreenHeight())) { ResetStar(s); } diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index a8cd5abfb..ada44299d 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -2,14 +2,16 @@ * * raylib [textures] example - Texture drawing * -* This example illustrates how to draw on a blank texture using a shader +* NOTE: This example illustrates how to draw into a blank texture using a shader * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 3.7 * * Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Michał Ciesielski and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Michał Ciesielski and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -17,10 +19,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -72,6 +77,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadShader(shader); + UnloadTexture(texture); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_texture_outline.c b/examples/shaders/shaders_texture_outline.c index c40abf950..f90e41769 100644 --- a/examples/shaders/shaders_texture_outline.c +++ b/examples/shaders/shaders_texture_outline.c @@ -5,12 +5,14 @@ * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 4.0 * * Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -18,10 +20,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -32,18 +37,18 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture"); Texture2D texture = LoadTexture("resources/fudesumi.png"); - + Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION)); float outlineSize = 2.0f; - float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color + float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color float textureSize[2] = { (float)texture.width, (float)texture.height }; - + // Get shader locations int outlineSizeLoc = GetShaderLocation(shdrOutline, "outlineSize"); int outlineColorLoc = GetShaderLocation(shdrOutline, "outlineColor"); int textureSizeLoc = GetShaderLocation(shdrOutline, "textureSize"); - + // Set shader values (they can be changed later) SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT); SetShaderValue(shdrOutline, outlineColorLoc, outlineColor, SHADER_UNIFORM_VEC4); @@ -59,7 +64,7 @@ int main(void) //---------------------------------------------------------------------------------- outlineSize += GetMouseWheelMove(); if (outlineSize < 1.0f) outlineSize = 1.0f; - + SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT); //---------------------------------------------------------------------------------- @@ -70,13 +75,13 @@ int main(void) ClearBackground(RAYWHITE); BeginShaderMode(shdrOutline); - + DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, -30, WHITE); - + EndShaderMode(); DrawText("Shader-based\ntexture\noutline", 10, 10, 20, GRAY); - + DrawText("Scroll mouse wheel to\nchange outline size", 10, 72, 20, GRAY); DrawText(TextFormat("Outline size: %i px", (int)outlineSize), 10, 120, 20, MAROON); DrawFPS(710, 10); @@ -94,4 +99,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shaders/shaders_texture_outline.png b/examples/shaders/shaders_texture_outline.png index 85c69b180..badd388a5 100644 Binary files a/examples/shaders/shaders_texture_outline.png and b/examples/shaders/shaders_texture_outline.png differ diff --git a/examples/shaders/shaders_texture_tiling.c b/examples/shaders/shaders_texture_tiling.c new file mode 100644 index 000000000..0d07bdff9 --- /dev/null +++ b/examples/shaders/shaders_texture_tiling.c @@ -0,0 +1,105 @@ +/******************************************************************************************* +* +* raylib [shaders] example - texture tiling +* +* Example demonstrates how to tile a texture on a 3D model using raylib. +* +* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Luis Almeida (@luis605) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture tiling"); + + // Define the camera to look into our 3d world + Camera3D camera = { 0 }; + camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load a cube model + Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); + Model model = LoadModelFromMesh(cube); + + // Load a texture and assign to cube model + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; + + // Set the texture tiling using a shader + float tiling[2] = { 3.0f, 3.0f }; + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/tiling.fs", GLSL_VERSION)); + SetShaderValue(shader, GetShaderLocation(shader, "tiling"), tiling, SHADER_UNIFORM_VEC2); + model.materials[0].shader = shader; + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FREE); + + if (IsKeyPressed('Z')) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + BeginShaderMode(shader); + DrawModel(model, (Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, WHITE); + EndShaderMode(); + + DrawGrid(10, 1.0f); + + EndMode3D(); + + DrawText("Use mouse to rotate the camera", 10, 10, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); // Unload model + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_texture_tiling.png b/examples/shaders/shaders_texture_tiling.png new file mode 100644 index 000000000..5dfe76ef5 Binary files /dev/null and b/examples/shaders/shaders_texture_tiling.png differ diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index 7d396fd12..205fc636e 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -9,12 +9,14 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -22,10 +24,13 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -41,7 +46,7 @@ int main(void) // Load shader and setup location points and values Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/wave.fs", GLSL_VERSION)); - int secondsLoc = GetShaderLocation(shader, "secondes"); + int secondsLoc = GetShaderLocation(shader, "seconds"); int freqXLoc = GetShaderLocation(shader, "freqX"); int freqYLoc = GetShaderLocation(shader, "freqY"); int ampXLoc = GetShaderLocation(shader, "ampX"); diff --git a/examples/shaders/shaders_vertex_displacement.c b/examples/shaders/shaders_vertex_displacement.c new file mode 100644 index 000000000..207a237d0 --- /dev/null +++ b/examples/shaders/shaders_vertex_displacement.c @@ -0,0 +1,119 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Vertex displacement +* +* Example originally created with raylib 5.0, last time updated with raylib 4.5 +* +* Example contributed by (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 (@ZzzhHe) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" + +#define RLIGHTS_IMPLEMENTATION +#include "rlights.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - vertex displacement"); + + // set up camera + Camera camera = {0}; + camera.position = (Vector3) {20.0f, 5.0f, -20.0f}; + camera.target = (Vector3) {0.0f, 0.0f, 0.0f}; + camera.up = (Vector3) {0.0f, 1.0f, 0.0f}; + camera.fovy = 60.0f; + camera.projection = CAMERA_PERSPECTIVE; + + // Load vertex and fragment shaders + Shader shader = LoadShader( + TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)); + + // Load perlin noise texture + Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f); + Texture perlinNoiseMap = LoadTextureFromImage(perlinNoiseImage); + UnloadImage(perlinNoiseImage); + + // Set shader uniform location + int perlinNoiseMapLoc = GetShaderLocation(shader, "perlinNoiseMap"); + rlEnableShader(shader.id); + rlActiveTextureSlot(1); + rlEnableTexture(perlinNoiseMap.id); + rlSetUniformSampler(perlinNoiseMapLoc, 1); + + // Create a plane mesh and model + Mesh planeMesh = GenMeshPlane(50, 50, 50, 50); + Model planeModel = LoadModelFromMesh(planeMesh); + // Set plane model material + planeModel.materials[0].shader = shader; + + float time = 0.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FREE); // Update camera + + time += GetFrameTime(); // Update time variable + SetShaderValue(shader, GetShaderLocation(shader, "time"), &time, SHADER_UNIFORM_FLOAT); // Send time value to shader + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + BeginShaderMode(shader); + // Draw plane model + DrawModel(planeModel, (Vector3){ 0.0f, 0.0f, 0.0f }, 1.0f, (Color) {255, 255, 255, 255}); + EndShaderMode(); + + EndMode3D(); + + DrawText("Vertex displacement", 10, 10, 20, DARKGRAY); + DrawFPS(10, 40); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); + UnloadModel(planeModel); + UnloadTexture(perlinNoiseMap); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_vertex_displacement.png b/examples/shaders/shaders_vertex_displacement.png new file mode 100644 index 000000000..e7acf5c65 Binary files /dev/null and b/examples/shaders/shaders_vertex_displacement.png differ diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c new file mode 100644 index 000000000..531a7bfa6 --- /dev/null +++ b/examples/shaders/shaders_write_depth.c @@ -0,0 +1,167 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Depth buffer writing +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Buğra Alptekin Sarı (@BugraAlptekinSari) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" + +#if defined(PLATFORM_DESKTOP) +#define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB +#define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Declare custom functions required for the example +//------------------------------------------------------------------------------------ +// Load custom render texture, create a writable depth texture buffer +static RenderTexture2D LoadRenderTextureDepthTex(int width, int height); + +// Unload render texture from GPU memory (VRAM) +static void UnloadRenderTextureDepthTex(RenderTexture2D target); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); + + // The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;` + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION)); + + // Use Customized function to create writable depth texture buffer + RenderTexture2D target = LoadRenderTextureDepthTex(screenWidth, screenHeight); + + // Define the camera to look into our 3d world + Camera camera = { + .position = (Vector3){ 2.0f, 2.0f, 3.0f }, // Camera position + .target = (Vector3){ 0.0f, 0.5f, 0.0f }, // Camera looking at point + .up = (Vector3){ 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target) + .fovy = 45.0f, // Camera field-of-view Y + .projection = CAMERA_PERSPECTIVE // Camera projection type + }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + + // Draw into our custom render texture (framebuffer) + BeginTextureMode(target); + ClearBackground(WHITE); + + BeginMode3D(camera); + BeginShaderMode(shader); + DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED); + DrawCubeV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, PURPLE); + DrawCubeWiresV((Vector3){ 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, DARKGREEN); + DrawCubeV((Vector3) { 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, YELLOW); + DrawGrid(10, 1.0f); + EndShaderMode(); + EndMode3D(); + EndTextureMode(); + + // Draw into screen our custom render texture + BeginDrawing(); + ClearBackground(RAYWHITE); + + DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE); + DrawFPS(10, 10); + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTextureDepthTex(target); + UnloadShader(shader); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Define custom functions required for the example +//------------------------------------------------------------------------------------ +// Load custom render texture, create a writable depth texture buffer +RenderTexture2D LoadRenderTextureDepthTex(int width, int height) +{ + RenderTexture2D target = { 0 }; + + target.id = rlLoadFramebuffer(); // Load an empty framebuffer + + if (target.id > 0) + { + rlEnableFramebuffer(target.id); + + // Create color texture (default to RGBA) + target.texture.id = rlLoadTexture(0, width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + target.texture.width = width; + target.texture.height = height; + target.texture.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + target.texture.mipmaps = 1; + + // Create depth texture buffer (instead of raylib default renderbuffer) + target.depth.id = rlLoadTextureDepth(width, height, false); + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT? + target.depth.mipmaps = 1; + + // Attach color texture and depth texture to FBO + rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_TEXTURE2D, 0); + + // Check if fbo is complete with attachments (valid) + if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); + + rlDisableFramebuffer(); + } + else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created"); + + return target; +} + +// Unload render texture from GPU memory (VRAM) +void UnloadRenderTextureDepthTex(RenderTexture2D target) +{ + if (target.id > 0) + { + // Color texture attached to FBO is deleted + rlUnloadTexture(target.texture.id); + rlUnloadTexture(target.depth.id); + + // NOTE: Depth texture is automatically + // queried and deleted before deleting framebuffer + rlUnloadFramebuffer(target.id); + } +} \ No newline at end of file diff --git a/examples/shaders/shaders_write_depth.png b/examples/shaders/shaders_write_depth.png new file mode 100644 index 000000000..5a56d7d25 Binary files /dev/null and b/examples/shaders/shaders_write_depth.png differ diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h new file mode 100644 index 000000000..85c477870 --- /dev/null +++ b/examples/shapes/raygui.h @@ -0,0 +1,5757 @@ +/******************************************************************************************* +* +* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads +* by default any previously loaded font (texture, recs, glyphs). +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color). +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values. +* +* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those +* properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 4.5-dev (Sep-2024) Current dev version... +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat() +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: Multiple new icons +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: Functions descriptions, removed wrong return value reference +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* DEPENDENCIES: +* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 5 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "4.5-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RAYGUI_MALLOC + #define RAYGUI_MALLOC(sz) malloc(sz) +#endif +#ifndef RAYGUI_CALLOC + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RAYGUI_FREE + #define RAYGUI_FREE(p) free(p) +#endif + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL, // Used also for: LABELBUTTON + BUTTON, + TOGGLE, // Used also for: TOGGLEGROUP + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // Used also for: TEXTBOXMULTI + VALUEBOX, + SPINNER, // Uses: BUTTON, VALUEBOX + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING, // Control text padding, not considering border + TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls +} GuiControlProperty; + +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + +// Gui extended properties depend on control +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) +//---------------------------------------------------------------------------------- +// DEFAULT extended properties +// NOTE: Those properties are common to all controls or global +// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING, // Text spacing between glyphs + LINE_COLOR, // Line control color + BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thickness +} GuiDefaultProperty; + +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + +// Label +//typedef enum { } GuiLabelProperty; + +// Button/Spinner +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable +} GuiTextBoxProperty; + +// Spinner +typedef enum { + SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPIN_BUTTON_SPACING, // Spinner buttons separation +} GuiSpinnerProperty; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_WIDTH // ListView items border width +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control +RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, + ICON_HOT = 228, + ICON_229 = 229, + ICON_230 = 230, + ICON_231 = 231, + ICON_232 = 232, + ICON_233 = 233, + ICON_234 = 234, + ICON_235 = 235, + ICON_236 = 236, + ICON_237 = 237, + ICON_238 = 238, + ICON_239 = 239, + ICON_240 = 240, + ICON_241 = 241, + ICON_242 = 242, + ICON_243 = 243, + ICON_244 = 244, + ICON_245 = 245, + ICON_246 = 246, + ICON_247 = 247, + ICON_248 = 248, + ICON_249 = 249, + ICON_250 = 250, + ICON_251 = 251, + ICON_252 = 252, + ICON_253 = 253, + ICON_254 = 254, + ICON_255 = 255, +} GuiIconName; +#endif + +#endif + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // required for: isspace() [GuiTextBox()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS + 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 +}; + +// NOTE: A pointer to current icons array should be defined +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down +static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static int GetTextWidth(const char *text); // Gui get text width using gui font and style +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If we try to setup a font but default style has not been + // lazily loaded before, it will be overwritten, so we need to force + // default style loading first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + int result = 0; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, + statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiPanel(windowPanel, NULL); // Draw window base + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; // Window close button clicked: result = 1 +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = 0; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 160 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + if (toggle) *active = i; + } + + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 + + int result = 0; + GuiState state = guiState; + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float wheelMove = GetMouseWheelMove(); + + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; + else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; // Button pressed: result = 1 +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiState state = guiState; + bool pressed = false; + + // NOTE: We force bounds.width to be all text + float textWidth = (float)GetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return pressed; +} + +// Toggle Button control +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_NORMAL; + *active = !(*active); + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) + #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 + #endif + + int result = 0; + float initBoundsX = bounds.x; + + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return result; +} + +// Toggle Slider control extended +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + *checked = !(*checked); + result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + int itemSelected = *active; + int itemFocused = -1; + + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + } + //-------------------------------------------------------------------- + + *active = itemSelected; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; + GuiState state = guiState; + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textLength = (int)strlen(text); // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Auto-cursor movement logic + // NOTE: Cursor moves automatically when key down after some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; + else + { + autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter + autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter + } + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiControlExclusiveMode && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // we add an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + } + + int codepoint = GetCharPressed(); // Get Unicode codepoint + if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Add codepoint to text, at current cursor position + // NOTE: Make sure we do not overflow buffer size + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; + + // Delete codepoint from text, after current cursor position + if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move backward text from cursor position + for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; + + textLength -= codepointSize; + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Delete related codepoints from text, before current cursor position + if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int i = textBoxCursorIndex - 1; + int accCodepointSize = 0; + + // Move cursor to the end of word if on space already + while ((i > 0) && isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move cursor to the start of the word + while ((i > 0) && !isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move forward text from cursor position + for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + textBoxCursorIndex -= accCodepointSize; + textLength -= accCodepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move backward text from cursor position + for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + + textBoxCursorIndex -= codepointSize; + textLength -= codepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Move cursor position with keys + if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + } + } + else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + } + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i++) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GetTextWidth(text + textIndexOffset); + if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = textLength; + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && IsKeyPressed(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + result = 1; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + result = 1; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, textSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, + bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + *value = tempValue; + return result; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + sprintf(textValue, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: We are not clamp values until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = 1; + } + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Floating point Value Box control, updates input val_str with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + //sprintf(textValue, "%2.2f", *value); + + Rectangle textBounds = {0}; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (IsKeyPressed(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, + (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + float oldValue = *value; + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Control value change check + if (oldValue == *value) result = 0; + else result = 1; + + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + if (sliderWidth > 0) // Slider + { + slider.x += sliderValue; + slider.width = (float)sliderWidth; + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider control extended, returns selected value and has text +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = 0; + int itemCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = 0; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + int wheelMove = (int)GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return result; +} + +// Color Panel control - Color (RGBA) variant. +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + + GuiColorPanelHSV(bounds, text, &hsv); + + // Check if the hsv was changed, only then change the color. + // This is required, because the Color->HSV->Color conversion has precision errors. + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. + // Otherwise GuiColorPanel would often modify it's color without user input. + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) + { + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + color->a }; + } + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (IsKeyDown(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (IsKeyDown(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control - HSV variant +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + //int textWidth = GetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int result = -1; + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int textSize = GetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; + + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); + } + else + { + if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; + } + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result >= 0) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; // Result is the pressed button index +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = 0; + GuiState state = guiState; + + Vector2 mousePoint = GetMousePosition(); + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + + fclose(rgsFile); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // We set this variable first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(SPINNER, TEXT_PADDING, 0); + GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); + GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RL_FREE(guiFont.recs); + RL_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + sprintf(buffer, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + sprintf(iconBuffer, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); + } + } + else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); + + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } +} + +// Gui get text width considering icon +static int GetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case SPINNER: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: We support up to 999 values for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe we have an icon! + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textSize = (int)strlen(text); + + lines[0] = text; + int len = 0; + *count = 1; + //int lineSize = 0; // Stores current line size, not returned + + for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if (text[i] == '\n') + { + //lineSize = len; + k++; + lines[k] = &text[i + 1]; // WARNING: next value is valid? + len = 0; + *count += 1; + } + else len++; + } + + //lines[*count - 1].size = len; + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: We can't use GuiTextSplit() function because it can be already used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; + + // NOTE: We get text size after icon has been processed + // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GetTextWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure we get pixel-perfect coordinates, + // In case of decimals we got weird text positioning + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: We consider icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + + int ellipsisWidth = GetTextWidth("..."); + bool textOverflow = false; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + if (codepoint == 32) lastSpaceIndex = c; + + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + int wheel = (int)GetMouseWheelMove(); + if (wheel != 0) value += wheel; + + // Handle mouse button down + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (IsKeyDown(KEY_DOWN)) value += 5; + else if (IsKeyDown(KEY_UP)) value -= 5; + } + else + { + if (IsKeyDown(KEY_RIGHT)) value += 5; + else if (IsKeyDown(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +// Split string into multiple strings +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// Total number of bytes processed are returned as a parameter +// NOTE: the standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/examples/others/easings.h b/examples/shapes/reasings.h similarity index 73% rename from examples/others/easings.h rename to examples/shapes/reasings.h index 216178260..c3ee1169f 100644 --- a/examples/others/easings.h +++ b/examples/shapes/reasings.h @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib easings (header only file) +* reasings - raylib easings library, based on Robert Penner library * * Useful easing functions for values animation * * This header uses: -* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. +* #define REASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. * // This requires lots of memory on system. * How to use: * The four inputs t,b,c,d are defined as follows: @@ -60,7 +60,7 @@ * OF THE POSSIBILITY OF SUCH DAMAGE. * --------------------------------------------------------------------------------- * -* Copyright (c) 2015 Ramon Santamaria +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -79,93 +79,93 @@ * **********************************************************************************************/ -#ifndef EASINGS_H -#define EASINGS_H +#ifndef REASINGS_H +#define REASINGS_H -#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline +#define REASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline -#if defined(EASINGS_STATIC_INLINE) +#if defined(REASINGS_STATIC_INLINE) #define EASEDEF static inline #else #define EASEDEF extern #endif -#include // Required for: sinf(), cosf(), sqrt(), pow() +#include // Required for: sinf(), cosf(), sqrtf(), powf() #ifndef PI #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h #endif -#ifdef __cplusplus +#if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif // Linear Easing functions -EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } -EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } +EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear +EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In +EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear Out +EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In Out // Sine Easing functions -EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } -EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } -EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } +EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In +EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out +EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out // Circular Easing functions -EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } -EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } -EASEDEF float EaseCircInOut(float t, float b, float c, float d) +EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In +EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } // Ease: Circular Out +EASEDEF float EaseCircInOut(float t, float b, float c, float d) // Ease: Circular In Out { if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); } // Cubic Easing functions -EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } -EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } -EASEDEF float EaseCubicInOut(float t, float b, float c, float d) +EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } // Ease: Cubic In +EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } // Ease: Cubic Out +EASEDEF float EaseCubicInOut(float t, float b, float c, float d) // Ease: Cubic In Out { if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b); t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b); } // Quadratic Easing functions -EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } -EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } -EASEDEF float EaseQuadInOut(float t, float b, float c, float d) +EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } // Ease: Quadratic In +EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } // Ease: Quadratic Out +EASEDEF float EaseQuadInOut(float t, float b, float c, float d) // Ease: Quadratic In Out { if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); } // Exponential Easing functions -EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } -EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } -EASEDEF float EaseExpoInOut(float t, float b, float c, float d) +EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } // Ease: Exponential In +EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out +EASEDEF float EaseExpoInOut(float t, float b, float c, float d) // Ease: Exponential In Out { if (t == 0.0f) return b; if (t == d) return (b + c); - if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b); + if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b); return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); } // Back Easing functions -EASEDEF float EaseBackIn(float t, float b, float c, float d) +EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In { float s = 1.70158f; float postFix = t/=d; return (c*(postFix)*t*((s + 1.0f)*t - s) + b); } -EASEDEF float EaseBackOut(float t, float b, float c, float d) +EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out { float s = 1.70158f; t = t/d - 1.0f; return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b); } -EASEDEF float EaseBackInOut(float t, float b, float c, float d) +EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out { float s = 1.70158f; if ((t/=d/2.0f) < 1.0f) @@ -180,7 +180,7 @@ EASEDEF float EaseBackInOut(float t, float b, float c, float d) } // Bounce Easing functions -EASEDEF float EaseBounceOut(float t, float b, float c, float d) +EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out { if ((t/=d) < (1.0f/2.75f)) { @@ -203,15 +203,15 @@ EASEDEF float EaseBounceOut(float t, float b, float c, float d) } } -EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } -EASEDEF float EaseBounceInOut(float t, float b, float c, float d) +EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In +EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out { if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b); else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b); } // Elastic Easing functions -EASEDEF float EaseElasticIn(float t, float b, float c, float d) +EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In { if (t == 0.0f) return b; if ((t/=d) == 1.0f) return (b + c); @@ -224,7 +224,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d) return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); } -EASEDEF float EaseElasticOut(float t, float b, float c, float d) +EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out { if (t == 0.0f) return b; if ((t/=d) == 1.0f) return (b + c); @@ -236,7 +236,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d) return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); } -EASEDEF float EaseElasticInOut(float t, float b, float c, float d) +EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out { if (t == 0.0f) return b; if ((t/=d/2.0f) == 2.0f) return (b + c); @@ -256,8 +256,8 @@ EASEDEF float EaseElasticInOut(float t, float b, float c, float d) return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b); } -#ifdef __cplusplus +#if defined(__cplusplus) } #endif -#endif // EASINGS_H +#endif // REASINGS_H diff --git a/examples/shapes/resources/.gitkeep b/examples/shapes/resources/.gitkeep new file mode 100644 index 000000000..e69de29bb diff --git a/examples/shapes/shapes_basic_shapes.c b/examples/shapes/shapes_basic_shapes.c index 7b48d4361..9c0fff7d0 100644 --- a/examples/shapes/shapes_basic_shapes.c +++ b/examples/shapes/shapes_basic_shapes.c @@ -2,15 +2,20 @@ * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 4.2 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -20,6 +25,8 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); + float rotation = 0.0f; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -28,7 +35,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - // TODO: Update your variables here + rotation += 0.2f; //---------------------------------------------------------------------------------- // Draw @@ -44,23 +51,24 @@ int main(void) DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE); DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE); - // Rectangle shapes and ines + // Rectangle shapes and lines DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines // Triangle shapes and lines - DrawTriangle((Vector2){screenWidth/4.0f *3.0f, 80.0f}, - (Vector2){screenWidth/4.0f *3.0f - 60.0f, 150.0f}, - (Vector2){screenWidth/4.0f *3.0f + 60.0f, 150.0f}, VIOLET); + DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f }, + (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f }, + (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET); - DrawTriangleLines((Vector2){screenWidth/4.0f*3.0f, 160.0f}, - (Vector2){screenWidth/4.0f*3.0f - 20.0f, 230.0f}, - (Vector2){screenWidth/4.0f*3.0f + 20.0f, 230.0f}, DARKBLUE); + DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f }, + (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f }, + (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE); // Polygon shapes and lines - DrawPoly((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, BROWN); - DrawPolyLinesEx((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, 6, BEIGE); + DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN); + DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN); + DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE); // NOTE: We draw all LINES based shapes together to optimize internal drawing, // this way, all LINES are rendered in a single draw pass @@ -75,4 +83,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 1f8ab8d9f..c23417725 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -2,22 +2,30 @@ * * raylib [shapes] example - bouncing ball * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2013 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization //--------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + const int screenWidth = 1920; + const int screenHeight = 1080; + SetTraceLogLevel(LOG_TRACE); + SetConfigFlags(FLAG_MSAA_4X_HINT); + SetTargetFPS(120); // Set our game to run at 60 frames-per-second InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball"); Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; @@ -27,7 +35,6 @@ int main(void) bool pause = 0; int framesCounter = 0; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- // Main game loop @@ -73,4 +80,4 @@ int main(void) //---------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shapes/shapes_collision_area.c b/examples/shapes/shapes_collision_area.c index c5946b639..c2e2c1e1d 100644 --- a/examples/shapes/shapes_collision_area.c +++ b/examples/shapes/shapes_collision_area.c @@ -2,16 +2,22 @@ * * raylib [shapes] example - collision area * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include // Required for abs() +#include // Required for: abs() + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -93,6 +99,9 @@ int main(void) DrawText(TextFormat("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK); } + // Draw help instructions + DrawText("Press SPACE to PAUSE/RESUME", 20, screenHeight - 35, 20, LIGHTGRAY); + DrawFPS(10, 10); EndDrawing(); @@ -105,4 +114,4 @@ int main(void) //---------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shapes/shapes_collision_area.png b/examples/shapes/shapes_collision_area.png index 760e1bc1d..049e6fb00 100644 Binary files a/examples/shapes/shapes_collision_area.png and b/examples/shapes/shapes_collision_area.png differ diff --git a/examples/shapes/shapes_colors_palette.c b/examples/shapes/shapes_colors_palette.c index e9bbad76d..60a6dd6a2 100644 --- a/examples/shapes/shapes_colors_palette.c +++ b/examples/shapes/shapes_colors_palette.c @@ -2,10 +2,12 @@ * * raylib [shapes] example - Colors palette * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 2.5 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #define MAX_COLORS_COUNT 21 // Number of colors available +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 101c5378e..cb9ab859b 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -2,20 +2,25 @@ * * raylib [shapes] example - draw circle sector (with gui options) * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #define RAYGUI_IMPLEMENTATION -#include "extras/raygui.h" // Required for GUI controls +#include "raygui.h" // Required for GUI controls +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -30,8 +35,8 @@ int main(void) float outerRadius = 180.0f; float startAngle = 0.0f; float endAngle = 180.0f; - int segments = 0; - int minSegments = 4; + float segments = 10.0f; + float minSegments = 4; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -53,19 +58,19 @@ int main(void) DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); - DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f)); - DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6f)); + DrawCircleSector(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f)); + DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.6f)); // Draw GUI controls //------------------------------------------------------------------------------ - startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, startAngle, 0, 720); - endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, endAngle, 0, 720); + GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, 0, 720); + GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, 0, 720); - outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, outerRadius, 0, 200); - segments = (int)GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, (float)segments, 0, 100); + GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200); + GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 100); //------------------------------------------------------------------------------ - minSegments = (int)ceilf((endAngle - startAngle) / 90); + minSegments = truncf(ceilf((endAngle - startAngle) / 90)); DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY); DrawFPS(10, 10); diff --git a/examples/shapes/shapes_draw_rectangle_rounded.c b/examples/shapes/shapes_draw_rectangle_rounded.c index d02b1328f..58991884c 100644 --- a/examples/shapes/shapes_draw_rectangle_rounded.c +++ b/examples/shapes/shapes_draw_rectangle_rounded.c @@ -2,20 +2,25 @@ * * raylib [shapes] example - draw rectangle rounded (with gui options) * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #define RAYGUI_IMPLEMENTATION -#include "extras/raygui.h" // Required for GUI controls +#include "raygui.h" // Required for GUI controls +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -26,10 +31,10 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded"); float roundness = 0.2f; - int width = 200; - int height = 100; - int segments = 0; - int lineThick = 1; + float width = 200.0f; + float height = 100.0f; + float segments = 0.0f; + float lineThick = 1.0f; bool drawRect = false; bool drawRoundedRect = true; @@ -56,20 +61,20 @@ int main(void) DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f)); - if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2f)); - if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, (float)lineThick, Fade(MAROON, 0.4f)); + if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f)); + if (drawRoundedLines) DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); // Draw GUI controls //------------------------------------------------------------------------------ - width = (int)GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, (float)width, 0, (float)GetScreenWidth() - 300); - height = (int)GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, (float)height, 0, (float)GetScreenHeight() - 50); - roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f); - lineThick = (int)GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, (float)lineThick, 0, 20); - segments = (int)GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, (float)segments, 0, 60); + GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", TextFormat("%.2f", width), &width, 0, (float)GetScreenWidth() - 300); + GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", TextFormat("%.2f", height), &height, 0, (float)GetScreenHeight() - 50); + GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", TextFormat("%.2f", roundness), &roundness, 0.0f, 1.0f); + GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", TextFormat("%.2f", lineThick), &lineThick, 0, 20); + GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 60); - drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect); - drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines); - drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect); + GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect); + GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines); + GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect); //------------------------------------------------------------------------------ DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY); diff --git a/examples/shapes/shapes_draw_ring.c b/examples/shapes/shapes_draw_ring.c index de97a0145..8bccdf729 100644 --- a/examples/shapes/shapes_draw_ring.c +++ b/examples/shapes/shapes_draw_ring.c @@ -2,20 +2,25 @@ * * raylib [shapes] example - draw ring (with gui options) * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #define RAYGUI_IMPLEMENTATION -#include "extras/raygui.h" // Required for GUI controls +#include "raygui.h" // Required for GUI controls +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -32,8 +37,7 @@ int main(void) float startAngle = 0.0f; float endAngle = 360.0f; - int segments = 0; - int minSegments = 4; + float segments = 0.0f; bool drawRing = true; bool drawRingLines = false; @@ -59,26 +63,26 @@ int main(void) DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); - if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f)); - if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f)); - if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f)); + if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f)); + if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f)); + if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f)); // Draw GUI controls //------------------------------------------------------------------------------ - startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", NULL, startAngle, -450, 450); - endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", NULL, endAngle, -450, 450); + GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, -450, 450); + GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, -450, 450); - innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", NULL, innerRadius, 0, 100); - outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", NULL, outerRadius, 0, 200); + GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", TextFormat("%.2f", innerRadius), &innerRadius, 0, 100); + GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200); - segments = (int)GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", NULL, (float)segments, 0, 100); + GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", TextFormat("%.2f", segments), &segments, 0, 100); - drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing); - drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines); - drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines); + GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", &drawRing); + GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", &drawRingLines); + GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", &drawCircleLines); //------------------------------------------------------------------------------ - int minSegments = (int)ceilf((endAngle - startAngle) / 90); + int minSegments = (int)ceilf((endAngle - startAngle)/90); DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY); DrawFPS(10, 10); diff --git a/examples/shapes/shapes_easings_ball_anim.c b/examples/shapes/shapes_easings_ball_anim.c index 7e1d081e1..d54f24a1d 100644 --- a/examples/shapes/shapes_easings_ball_anim.c +++ b/examples/shapes/shapes_easings_ball_anim.c @@ -2,17 +2,22 @@ * * raylib [shapes] example - easings ball anim * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include "extras/easings.h" // Required for easing functions +#include "reasings.h" // Required for easing functions +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_easings_box_anim.c b/examples/shapes/shapes_easings_box_anim.c index e7024f418..c82beac05 100644 --- a/examples/shapes/shapes_easings_box_anim.c +++ b/examples/shapes/shapes_easings_box_anim.c @@ -2,17 +2,22 @@ * * raylib [shapes] example - easings box anim * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include "extras/easings.h" // Required for easing functions +#include "reasings.h" // Required for easing functions +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_easings_rectangle_array.c b/examples/shapes/shapes_easings_rectangle_array.c index bdd459496..ed13e93c1 100644 --- a/examples/shapes/shapes_easings_rectangle_array.c +++ b/examples/shapes/shapes_easings_rectangle_array.c @@ -5,16 +5,18 @@ * NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy * the library to same directory as example or make sure it's available on include path. * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 2.5 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include "extras/easings.h" // Required for easing functions +#include "reasings.h" // Required for easing functions #define RECS_WIDTH 50 #define RECS_HEIGHT 50 @@ -24,6 +26,9 @@ #define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_following_eyes.c b/examples/shapes/shapes_following_eyes.c index 9ded4feb5..7e428f2c3 100644 --- a/examples/shapes/shapes_following_eyes.c +++ b/examples/shapes/shapes_following_eyes.c @@ -2,10 +2,12 @@ * * raylib [shapes] example - following eyes * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #include // Required for: atan2f() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -45,7 +50,7 @@ int main(void) irisRightPosition = GetMousePosition(); // Check not inside the left eye sclera - if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - 20)) + if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - irisRadius)) { dx = irisLeftPosition.x - scleraLeftPosition.x; dy = irisLeftPosition.y - scleraLeftPosition.y; @@ -60,7 +65,7 @@ int main(void) } // Check not inside the right eye sclera - if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - 20)) + if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - irisRadius)) { dx = irisRightPosition.x - scleraRightPosition.x; dy = irisRightPosition.y - scleraRightPosition.y; diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c index 634eb2847..1293e16e4 100644 --- a/examples/shapes/shapes_lines_bezier.c +++ b/examples/shapes/shapes_lines_bezier.c @@ -2,15 +2,20 @@ * * raylib [shapes] example - Cubic-bezier lines * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 1.7 * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -21,8 +26,10 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); - Vector2 start = { 0, 0 }; - Vector2 end = { (float)screenWidth, (float)screenHeight }; + Vector2 startPoint = { 30, 30 }; + Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 }; + bool moveStartPoint = false; + bool moveEndPoint = false; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -32,8 +39,22 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition(); - else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition(); + Vector2 mouse = GetMousePosition(); + + if (CheckCollisionPointCircle(mouse, startPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveStartPoint = true; + else if (CheckCollisionPointCircle(mouse, endPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveEndPoint = true; + + if (moveStartPoint) + { + startPoint = mouse; + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveStartPoint = false; + } + + if (moveEndPoint) + { + endPoint = mouse; + if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveEndPoint = false; + } //---------------------------------------------------------------------------------- // Draw @@ -42,9 +63,14 @@ int main(void) ClearBackground(RAYWHITE); - DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); + DrawText("MOVE START-END POINTS WITH MOUSE", 15, 20, 20, GRAY); - DrawLineBezier(start, end, 2.0f, RED); + // Draw line Cubic Bezier, in-out interpolation (easing), no control points + DrawLineBezier(startPoint, endPoint, 4.0f, BLUE); + + // Draw start-end spline circles with some details + DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14.0f : 8.0f, moveStartPoint? RED : BLUE); + DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14.0f : 8.0f, moveEndPoint? RED : BLUE); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_lines_bezier.png b/examples/shapes/shapes_lines_bezier.png index 390a49adf..aa5edf318 100644 Binary files a/examples/shapes/shapes_lines_bezier.png and b/examples/shapes/shapes_lines_bezier.png differ diff --git a/examples/shapes/shapes_logo_raylib.c b/examples/shapes/shapes_logo_raylib.c index 3e2d343f1..f637df2c9 100644 --- a/examples/shapes/shapes_logo_raylib.c +++ b/examples/shapes/shapes_logo_raylib.c @@ -2,15 +2,20 @@ * * raylib [shapes] example - Draw raylib logo using basic shapes * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_logo_raylib_anim.c b/examples/shapes/shapes_logo_raylib_anim.c index f91b6c7d3..ace9c8d02 100644 --- a/examples/shapes/shapes_logo_raylib_anim.c +++ b/examples/shapes/shapes_logo_raylib_anim.c @@ -2,15 +2,20 @@ * * raylib [shapes] example - raylib logo animation * -* This example has been created using raylib 2.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/shapes/shapes_rectangle_advanced.c b/examples/shapes/shapes_rectangle_advanced.c new file mode 100644 index 000000000..e885a10ee --- /dev/null +++ b/examples/shapes/shapes_rectangle_advanced.c @@ -0,0 +1,330 @@ +#include "raylib.h" +#include "rlgl.h" +#include + +// Draw rectangle with rounded edges and horizontal gradient, with options to choose side of roundness +// Adapted from both `DrawRectangleRounded` and `DrawRectangleGradientH` +void DrawRectangleRoundedGradientH(Rectangle rec, float roundnessLeft, float roundnessRight, int segments, Color left, Color right) +{ + // Neither side is rounded + if ((roundnessLeft <= 0.0f && roundnessRight <= 0.0f) || (rec.width < 1) || (rec.height < 1 )) + { + DrawRectangleGradientEx(rec, left, left, right, right); + return; + } + + if (roundnessLeft >= 1.0f) roundnessLeft = 1.0f; + if (roundnessRight >= 1.0f) roundnessRight = 1.0f; + + // Calculate corner radius both from right and left + float recSize = rec.width > rec.height ? rec.height : rec.width; + float radiusLeft = (recSize*roundnessLeft)/2; + float radiusRight = (recSize*roundnessRight)/2; + + if (radiusLeft <= 0.0f) radiusLeft = 0.0f; + if (radiusRight <= 0.0f) radiusRight = 0.0f; + + if (radiusRight <= 0.0f && radiusLeft <= 0.0f) return; + + float stepLength = 90.0f/(float)segments; + + /* + Diagram Copied here for reference, original at `DrawRectangleRounded` source code + + P0____________________P1 + /| |\ + /1| 2 |3\ + P7 /__|____________________|__\ P2 + | |P8 P9| | + | 8 | 9 | 4 | + | __|____________________|__ | + P6 \ |P11 P10| / P3 + \7| 6 |5/ + \|____________________|/ + P5 P4 + */ + + // Coordinates of the 12 points also apdated from `DrawRectangleRounded` + const Vector2 point[12] = { + // PO, P1, P2 + {(float)rec.x + radiusLeft, rec.y}, {(float)(rec.x + rec.width) - radiusRight, rec.y}, { rec.x + rec.width, (float)rec.y + radiusRight }, + // P3, P4 + {rec.x + rec.width, (float)(rec.y + rec.height) - radiusRight}, {(float)(rec.x + rec.width) - radiusRight, rec.y + rec.height}, + // P5, P6, P7 + {(float)rec.x + radiusLeft, rec.y + rec.height}, { rec.x, (float)(rec.y + rec.height) - radiusLeft}, {rec.x, (float)rec.y + radiusLeft}, + // P8, P9 + {(float)rec.x + radiusLeft, (float)rec.y + radiusLeft}, {(float)(rec.x + rec.width) - radiusRight, (float)rec.y + radiusRight}, + // P10, P11 + {(float)(rec.x + rec.width) - radiusRight, (float)(rec.y + rec.height) - radiusRight}, {(float)rec.x + radiusLeft, (float)(rec.y + rec.height) - radiusLeft} + }; + + const Vector2 centers[4] = { point[8], point[9], point[10], point[11] }; + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + // Draw all the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) + { + Color color; + float radius; + if (k == 0) color = left, radius = radiusLeft; // [1] Upper Left Corner + if (k == 1) color = right, radius = radiusRight; // [3] Upper Right Corner + if (k == 2) color = right, radius = radiusRight; // [5] Lower Right Corner + if (k == 3) color = left, radius = radiusLeft; // [7] Lower Left Corner + float angle = angles[k]; + const Vector2 center = centers[k]; + + for (int i = 0; i < segments/2; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + angle += (stepLength*2); + } + + // End one even segments + if ( segments % 2) + { + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + } + } + + // + // Here we use the `Diagram` to guide ourselves to which point receives what color. + // + // By choosing the color correctly associated with a pointe the gradient effect + // will naturally come from OpenGL interpolation. + // + + // [2] Upper Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[0].x, point[0].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + + rlColor4ub(right.r, right.g, right.b, right.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + + rlColor4ub(right.r, right.g, right.b, right.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[1].x, point[1].y); + + // [4] Left Rectangle + rlColor4ub(right.r, right.g, right.b, right.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[2].x, point[2].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[5].x, point[5].y); + + rlColor4ub(right.r, right.g, right.b, right.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[4].x, point[4].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + + // [8] left Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[7].x, point[7].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[6].x, point[6].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + + // [9] Middle Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + + rlColor4ub(right.r, right.g, right.b, right.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + + rlEnd(); + rlSetTexture(0); +#else + + // + // Here we use the `Diagram` to guide ourselves to which point receives what color. + // + // By choosing the color correctly associated with a pointe the gradient effect + // will naturally come from OpenGL interpolation. + // But this time instead of Quad, we think in triangles. + // + + rlBegin(RL_TRIANGLES); + + // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) + { + Color color; + float radius; + if (k == 0) color = left, radius = radiusLeft; // [1] Upper Left Corner + if (k == 1) color = right, radius = radiusRight; // [3] Upper Right Corner + if (k == 2) color = right, radius = radiusRight; // [5] Lower Right Corner + if (k == 3) color = left, radius = radiusLeft; // [7] Lower Left Corner + float angle = angles[k]; + const Vector2 center = centers[k]; + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + angle += stepLength; + } + } + + // [2] Upper Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[8].x, point[8].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[1].x, point[1].y); + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[0].x, point[0].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[9].x, point[9].y); + + // [4] Right Rectangle + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[3].x, point[3].y); + rlVertex2f(point[2].x, point[2].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[5].x, point[5].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[4].x, point[4].y); + rlVertex2f(point[10].x, point[10].y); + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[11].x, point[11].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[4].x, point[4].y); + + // [8] Left Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[6].x, point[6].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[11].x, point[11].y); + + // [9] Middle Rectangle + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[11].x, point[11].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[9].x, point[9].y); + rlColor4ub(left.r, left.g, left.b, left.a); + rlVertex2f(point[8].x, point[8].y); + rlColor4ub(right.r, right.g, right.b, right.a); + rlVertex2f(point[10].x, point[10].y); + rlEnd(); +#endif +} + +int main(int argc, char *argv[]) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced"); + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update rectangle bounds + //---------------------------------------------------------------------------------- + float width = GetScreenWidth()/2.0f, height = GetScreenHeight()/6.0f; + Rectangle rec = { + GetScreenWidth() / 2.0f - width/2, + GetScreenHeight() / 2.0f - (5)*(height/2), + width, height + }; + //-------------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + // Draw All Rectangles with different roundess for each side and different gradients + DrawRectangleRoundedGradientH(rec, 0.8f, 0.8f, 36, BLUE, RED); + + rec.y += rec.height + 1; + DrawRectangleRoundedGradientH(rec, 0.5f, 1.0f, 36, RED, PINK); + + rec.y += rec.height + 1; + DrawRectangleRoundedGradientH(rec, 1.0f, 0.5f, 36, RED, BLUE); + + rec.y += rec.height + 1; + DrawRectangleRoundedGradientH(rec, 0.0f, 1.0f, 36, BLUE, BLACK); + + rec.y += rec.height + 1; + DrawRectangleRoundedGradientH(rec, 1.0f, 0.0f, 36, BLUE, PINK); + EndDrawing(); + //-------------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + return 0; +} + diff --git a/examples/shapes/shapes_rectangle_advanced.png b/examples/shapes/shapes_rectangle_advanced.png new file mode 100644 index 000000000..a68170a31 Binary files /dev/null and b/examples/shapes/shapes_rectangle_advanced.png differ diff --git a/examples/shapes/shapes_rectangle_scaling.c b/examples/shapes/shapes_rectangle_scaling.c index bd1f0648a..dcafab9da 100644 --- a/examples/shapes/shapes_rectangle_scaling.c +++ b/examples/shapes/shapes_rectangle_scaling.c @@ -2,12 +2,14 @@ * * raylib [shapes] example - rectangle scaling by mouse * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,6 +17,9 @@ #define MOUSE_SCALE_MARK_SIZE 12 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -41,8 +46,7 @@ int main(void) //---------------------------------------------------------------------------------- mousePosition = GetMousePosition(); - if (CheckCollisionPointRec(mousePosition, rec) && - CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) + if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) { mouseScaleReady = true; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true; @@ -56,8 +60,13 @@ int main(void) rec.width = (mousePosition.x - rec.x); rec.height = (mousePosition.y - rec.y); + // Check minimum rec size if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE; if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE; + + // Check maximum rec size + if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x; + if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y; if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false; } diff --git a/examples/shapes/shapes_splines_drawing.c b/examples/shapes/shapes_splines_drawing.c new file mode 100644 index 000000000..536b558e1 --- /dev/null +++ b/examples/shapes/shapes_splines_drawing.c @@ -0,0 +1,273 @@ +/******************************************************************************************* +* +* raylib [shapes] example - splines drawing +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for UI controls + +#include // Required for: NULL + +#define MAX_SPLINE_POINTS 32 + +// Cubic Bezier spline control points +// NOTE: Every segment has two control points +typedef struct { + Vector2 start; + Vector2 end; +} ControlPoint; + +// Spline types +typedef enum { + SPLINE_LINEAR = 0, // Linear + SPLINE_BASIS, // B-Spline + SPLINE_CATMULLROM, // Catmull-Rom + SPLINE_BEZIER // Cubic Bezier +} SplineType; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing"); + + Vector2 points[MAX_SPLINE_POINTS] = { + { 50.0f, 400.0f }, + { 160.0f, 220.0f }, + { 340.0f, 380.0f }, + { 520.0f, 60.0f }, + { 710.0f, 260.0f }, + }; + + // Array required for spline bezier-cubic, + // including control points interleaved with start-end segment points + Vector2 pointsInterleaved[3*(MAX_SPLINE_POINTS - 1) + 1] = { 0 }; + + int pointCount = 5; + int selectedPoint = -1; + int focusedPoint = -1; + Vector2 *selectedControlPoint = NULL; + Vector2 *focusedControlPoint = NULL; + + // Cubic Bezier control points initialization + ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 }; + for (int i = 0; i < pointCount - 1; i++) + { + control[i].start = (Vector2){ points[i].x + 50, points[i].y }; + control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y }; + } + + // Spline config variables + float splineThickness = 8.0f; + int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier + bool splineTypeEditMode = false; + bool splineHelpersActive = true; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Spline points creation logic (at the end of spline) + if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS)) + { + points[pointCount] = GetMousePosition(); + int i = pointCount - 1; + control[i].start = (Vector2){ points[i].x + 50, points[i].y }; + control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y }; + pointCount++; + } + + // Spline point focus and selection logic + for (int i = 0; i < pointCount; i++) + { + if (CheckCollisionPointCircle(GetMousePosition(), points[i], 8.0f)) + { + focusedPoint = i; + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedPoint = i; + break; + } + else focusedPoint = -1; + } + + // Spline point movement logic + if (selectedPoint >= 0) + { + points[selectedPoint] = GetMousePosition(); + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1; + } + + // Cubic Bezier spline control points logic + if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1)) + { + // Spline control point focus and selection logic + for (int i = 0; i < pointCount - 1; i++) + { + if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f)) + { + focusedControlPoint = &control[i].start; + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].start; + break; + } + else if (CheckCollisionPointCircle(GetMousePosition(), control[i].end, 6.0f)) + { + focusedControlPoint = &control[i].end; + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].end; + break; + } + else focusedControlPoint = NULL; + } + + // Spline control point movement logic + if (selectedControlPoint != NULL) + { + *selectedControlPoint = GetMousePosition(); + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedControlPoint = NULL; + } + } + + // Spline selection logic + if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0; + else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1; + else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2; + else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (splineTypeActive == SPLINE_LINEAR) + { + // Draw spline: linear + DrawSplineLinear(points, pointCount, splineThickness, RED); + } + else if (splineTypeActive == SPLINE_BASIS) + { + // Draw spline: basis + DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array + + /* + for (int i = 0; i < (pointCount - 3); i++) + { + // Drawing individual segments, not considering thickness connection compensation + DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); + } + */ + } + else if (splineTypeActive == SPLINE_CATMULLROM) + { + // Draw spline: catmull-rom + DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array + + /* + for (int i = 0; i < (pointCount - 3); i++) + { + // Drawing individual segments, not considering thickness connection compensation + DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); + } + */ + } + else if (splineTypeActive == SPLINE_BEZIER) + { + // NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be + // provided interleaved with the start and end point of every segment + for (int i = 0; i < (pointCount - 1); i++) + { + pointsInterleaved[3*i] = points[i]; + pointsInterleaved[3*i + 1] = control[i].start; + pointsInterleaved[3*i + 2] = control[i].end; + } + + pointsInterleaved[3*(pointCount - 1)] = points[pointCount - 1]; + + // Draw spline: cubic-bezier (with control points) + DrawSplineBezierCubic(pointsInterleaved, 3*(pointCount - 1) + 1, splineThickness, RED); + + /* + for (int i = 0; i < 3*(pointCount - 1); i += 3) + { + // Drawing individual segments, not considering thickness connection compensation + DrawSplineSegmentBezierCubic(pointsInterleaved[i], pointsInterleaved[i + 1], pointsInterleaved[i + 2], pointsInterleaved[i + 3], splineThickness, MAROON); + } + */ + + // Draw spline control points + for (int i = 0; i < pointCount - 1; i++) + { + // Every cubic bezier point have two control points + DrawCircleV(control[i].start, 6, GOLD); + DrawCircleV(control[i].end, 6, GOLD); + if (focusedControlPoint == &control[i].start) DrawCircleV(control[i].start, 8, GREEN); + else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 8, GREEN); + DrawLineEx(points[i], control[i].start, 1.0f, LIGHTGRAY); + DrawLineEx(points[i + 1], control[i].end, 1.0f, LIGHTGRAY); + + // Draw spline control lines + DrawLineV(points[i], control[i].start, GRAY); + //DrawLineV(control[i].start, control[i].end, LIGHTGRAY); + DrawLineV(control[i].end, points[i + 1], GRAY); + } + } + + if (splineHelpersActive) + { + // Draw spline point helpers + for (int i = 0; i < pointCount; i++) + { + DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE); + if ((splineTypeActive != SPLINE_LINEAR) && + (splineTypeActive != SPLINE_BEZIER) && + (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY); + + DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK); + } + } + + // Check all possible UI states that require controls lock + if (splineTypeEditMode) GuiLock(); + + // Draw spline config + GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness)); + GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f); + + GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive); + + GuiUnlock(); + + GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:"); + if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode; + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shapes/shapes_splines_drawing.png b/examples/shapes/shapes_splines_drawing.png new file mode 100644 index 000000000..686f04c11 Binary files /dev/null and b/examples/shapes/shapes_splines_drawing.png differ diff --git a/examples/shapes/shapes_top_down_lights.c b/examples/shapes/shapes_top_down_lights.c new file mode 100644 index 000000000..abe845f8c --- /dev/null +++ b/examples/shapes/shapes_top_down_lights.c @@ -0,0 +1,356 @@ +/******************************************************************************************* +* +* raylib [shapes] example - top down lights +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Jeffery Myers (@JeffM2501) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" +#include "rlgl.h" + +// Custom Blend Modes +#define RLGL_SRC_ALPHA 0x0302 +#define RLGL_MIN 0x8007 +#define RLGL_MAX 0x8008 + +#define MAX_BOXES 20 +#define MAX_SHADOWS MAX_BOXES*3 // MAX_BOXES *3. Each box can cast up to two shadow volumes for the edges it is away from, and one for the box itself +#define MAX_LIGHTS 16 + +// Shadow geometry type +typedef struct ShadowGeometry { + Vector2 vertices[4]; +} ShadowGeometry; + +// Light info type +typedef struct LightInfo { + bool active; // Is this light slot active? + bool dirty; // Does this light need to be updated? + bool valid; // Is this light in a valid position? + + Vector2 position; // Light position + RenderTexture mask; // Alpha mask for the light + float outerRadius; // The distance the light touches + Rectangle bounds; // A cached rectangle of the light bounds to help with culling + + ShadowGeometry shadows[MAX_SHADOWS]; + int shadowCount; +} LightInfo; + + +LightInfo lights[MAX_LIGHTS] = { 0 }; + +// Move a light and mark it as dirty so that we update it's mask next frame +void MoveLight(int slot, float x, float y) +{ + lights[slot].dirty = true; + lights[slot].position.x = x; + lights[slot].position.y = y; + + // update the cached bounds + lights[slot].bounds.x = x - lights[slot].outerRadius; + lights[slot].bounds.y = y - lights[slot].outerRadius; +} + +// Compute a shadow volume for the edge +// It takes the edge and projects it back by the light radius and turns it into a quad +void ComputeShadowVolumeForEdge(int slot, Vector2 sp, Vector2 ep) +{ + if (lights[slot].shadowCount >= MAX_SHADOWS) return; + + float extension = lights[slot].outerRadius*2; + + Vector2 spVector = Vector2Normalize(Vector2Subtract(sp, lights[slot].position)); + Vector2 spProjection = Vector2Add(sp, Vector2Scale(spVector, extension)); + + Vector2 epVector = Vector2Normalize(Vector2Subtract(ep, lights[slot].position)); + Vector2 epProjection = Vector2Add(ep, Vector2Scale(epVector, extension)); + + lights[slot].shadows[lights[slot].shadowCount].vertices[0] = sp; + lights[slot].shadows[lights[slot].shadowCount].vertices[1] = ep; + lights[slot].shadows[lights[slot].shadowCount].vertices[2] = epProjection; + lights[slot].shadows[lights[slot].shadowCount].vertices[3] = spProjection; + + lights[slot].shadowCount++; +} + +// Draw the light and shadows to the mask for a light +void DrawLightMask(int slot) +{ + // Use the light mask + BeginTextureMode(lights[slot].mask); + + ClearBackground(WHITE); + + // Force the blend mode to only set the alpha of the destination + rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN); + rlSetBlendMode(BLEND_CUSTOM); + + // If we are valid, then draw the light radius to the alpha mask + if (lights[slot].valid) DrawCircleGradient((int)lights[slot].position.x, (int)lights[slot].position.y, lights[slot].outerRadius, ColorAlpha(WHITE, 0), WHITE); + + rlDrawRenderBatchActive(); + + // Cut out the shadows from the light radius by forcing the alpha to maximum + rlSetBlendMode(BLEND_ALPHA); + rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MAX); + rlSetBlendMode(BLEND_CUSTOM); + + // Draw the shadows to the alpha mask + for (int i = 0; i < lights[slot].shadowCount; i++) + { + DrawTriangleFan(lights[slot].shadows[i].vertices, 4, WHITE); + } + + rlDrawRenderBatchActive(); + + // Go back to normal blend mode + rlSetBlendMode(BLEND_ALPHA); + + EndTextureMode(); +} + +// Setup a light +void SetupLight(int slot, float x, float y, float radius) +{ + lights[slot].active = true; + lights[slot].valid = false; // The light must prove it is valid + lights[slot].mask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); + lights[slot].outerRadius = radius; + + lights[slot].bounds.width = radius * 2; + lights[slot].bounds.height = radius * 2; + + MoveLight(slot, x, y); + + // Force the render texture to have something in it + DrawLightMask(slot); +} + +// See if a light needs to update it's mask +bool UpdateLight(int slot, Rectangle* boxes, int count) +{ + if (!lights[slot].active || !lights[slot].dirty) return false; + + lights[slot].dirty = false; + lights[slot].shadowCount = 0; + lights[slot].valid = false; + + for (int i = 0; i < count; i++) + { + // Are we in a box? if so we are not valid + if (CheckCollisionPointRec(lights[slot].position, boxes[i])) return false; + + // If this box is outside our bounds, we can skip it + if (!CheckCollisionRecs(lights[slot].bounds, boxes[i])) continue; + + // Check the edges that are on the same side we are, and cast shadow volumes out from them + + // Top + Vector2 sp = (Vector2){ boxes[i].x, boxes[i].y }; + Vector2 ep = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y }; + + if (lights[slot].position.y > ep.y) ComputeShadowVolumeForEdge(slot, sp, ep); + + // Right + sp = ep; + ep.y += boxes[i].height; + if (lights[slot].position.x < ep.x) ComputeShadowVolumeForEdge(slot, sp, ep); + + // Bottom + sp = ep; + ep.x -= boxes[i].width; + if (lights[slot].position.y < ep.y) ComputeShadowVolumeForEdge(slot, sp, ep); + + // Left + sp = ep; + ep.y -= boxes[i].height; + if (lights[slot].position.x > ep.x) ComputeShadowVolumeForEdge(slot, sp, ep); + + // The box itself + lights[slot].shadows[lights[slot].shadowCount].vertices[0] = (Vector2){ boxes[i].x, boxes[i].y }; + lights[slot].shadows[lights[slot].shadowCount].vertices[1] = (Vector2){ boxes[i].x, boxes[i].y + boxes[i].height }; + lights[slot].shadows[lights[slot].shadowCount].vertices[2] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y + boxes[i].height }; + lights[slot].shadows[lights[slot].shadowCount].vertices[3] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y }; + lights[slot].shadowCount++; + } + + lights[slot].valid = true; + + DrawLightMask(slot); + + return true; +} + +// Set up some boxes +void SetupBoxes(Rectangle *boxes, int *count) +{ + boxes[0] = (Rectangle){ 150,80, 40, 40 }; + boxes[1] = (Rectangle){ 1200, 700, 40, 40 }; + boxes[2] = (Rectangle){ 200, 600, 40, 40 }; + boxes[3] = (Rectangle){ 1000, 50, 40, 40 }; + boxes[4] = (Rectangle){ 500, 350, 40, 40 }; + + for (int i = 5; i < MAX_BOXES; i++) + { + boxes[i] = (Rectangle){(float)GetRandomValue(0,GetScreenWidth()), (float)GetRandomValue(0,GetScreenHeight()), (float)GetRandomValue(10,100), (float)GetRandomValue(10,100) }; + } + + *count = MAX_BOXES; +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - top down lights"); + + // Initialize our 'world' of boxes + int boxCount = 0; + Rectangle boxes[MAX_BOXES] = { 0 }; + SetupBoxes(boxes, &boxCount); + + // Create a checkerboard ground texture + Image img = GenImageChecked(64, 64, 32, 32, DARKBROWN, DARKGRAY); + Texture2D backgroundTexture = LoadTextureFromImage(img); + UnloadImage(img); + + // Create a global light mask to hold all the blended lights + RenderTexture lightMask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); + + // Setup initial light + SetupLight(0, 600, 400, 300); + int nextLight = 1; + + bool showLines = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Drag light 0 + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) MoveLight(0, GetMousePosition().x, GetMousePosition().y); + + // Make a new light + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && (nextLight < MAX_LIGHTS)) + { + SetupLight(nextLight, GetMousePosition().x, GetMousePosition().y, 200); + nextLight++; + } + + // Toggle debug info + if (IsKeyPressed(KEY_F1)) showLines = !showLines; + + // Update the lights and keep track if any were dirty so we know if we need to update the master light mask + bool dirtyLights = false; + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (UpdateLight(i, boxes, boxCount)) dirtyLights = true; + } + + // Update the light mask + if (dirtyLights) + { + // Build up the light mask + BeginTextureMode(lightMask); + + ClearBackground(BLACK); + + // Force the blend mode to only set the alpha of the destination + rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN); + rlSetBlendMode(BLEND_CUSTOM); + + // Merge in all the light masks + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].active) DrawTextureRec(lights[i].mask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), WHITE); + } + + rlDrawRenderBatchActive(); + + // Go back to normal blend + rlSetBlendMode(BLEND_ALPHA); + EndTextureMode(); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(BLACK); + + // Draw the tile background + DrawTextureRec(backgroundTexture, (Rectangle){ 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, Vector2Zero(), WHITE); + + // Overlay the shadows from all the lights + DrawTextureRec(lightMask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), ColorAlpha(WHITE, showLines? 0.75f : 1.0f)); + + // Draw the lights + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].active) DrawCircle((int)lights[i].position.x, (int)lights[i].position.y, 10, (i == 0)? YELLOW : WHITE); + } + + if (showLines) + { + for (int s = 0; s < lights[0].shadowCount; s++) + { + DrawTriangleFan(lights[0].shadows[s].vertices, 4, DARKPURPLE); + } + + for (int b = 0; b < boxCount; b++) + { + if (CheckCollisionRecs(boxes[b],lights[0].bounds)) DrawRectangleRec(boxes[b], PURPLE); + + DrawRectangleLines((int)boxes[b].x, (int)boxes[b].y, (int)boxes[b].width, (int)boxes[b].height, DARKBLUE); + } + + DrawText("(F1) Hide Shadow Volumes", 10, 50, 10, GREEN); + } + else + { + DrawText("(F1) Show Shadow Volumes", 10, 50, 10, GREEN); + } + + DrawFPS(screenWidth - 80, 10); + DrawText("Drag to move light #1", 10, 10, 10, DARKGREEN); + DrawText("Right click to add new light", 10, 30, 10, DARKGREEN); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(backgroundTexture); + UnloadRenderTexture(lightMask); + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].active) UnloadRenderTexture(lights[i].mask); + } + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_top_down_lights.png b/examples/shapes/shapes_top_down_lights.png new file mode 100644 index 000000000..e14bb5494 Binary files /dev/null and b/examples/shapes/shapes_top_down_lights.png differ diff --git a/examples/text/resources/DotGothic16-Regular.ttf b/examples/text/resources/DotGothic16-Regular.ttf new file mode 100644 index 000000000..18b0c1e73 Binary files /dev/null and b/examples/text/resources/DotGothic16-Regular.ttf differ diff --git a/examples/text/resources/DotGothic16-Regular_OFL.txt b/examples/text/resources/DotGothic16-Regular_OFL.txt new file mode 100644 index 000000000..118ae3acc --- /dev/null +++ b/examples/text/resources/DotGothic16-Regular_OFL.txt @@ -0,0 +1,93 @@ +Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/examples/text/resources/LICENSE.md b/examples/text/resources/LICENSE.md index c2a3ad0c7..506a4aaf0 100644 --- a/examples/text/resources/LICENSE.md +++ b/examples/text/resources/LICENSE.md @@ -6,7 +6,7 @@ | fonts/setback.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/setback.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | fonts/jupiter_crash.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | fonts/mecha.png | Captain Falcon | [Freeware](https://www.dafont.com/es/mecha-cf.font) | Atlas created by [@raysan5](https://github.com/raysan5) | -| fonts/pixelplay.png | Aleksander Shevchuk | [Freeware](https://www.dafont.com/es/pixelplay.fon) | Atlas created by [@raysan5](https://github.com/raysan5) | +| fonts/pixelplay.png | Aleksander Shevchuk | [Freeware](https://www.dafont.com/es/pixelplay.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | fonts/pixantiqua.ttf | Gerhard Großmann | [Freeware](https://www.dafont.com/es/pixantiqua.font) | Atlas created by [@raysan5](https://github.com/raysan5) | | anonymous_pro_bold.ttf | [Mark Simonson](https://fonts.google.com/specimen/Anonymous+Pro) | [Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | - | | custom_alagard.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) | diff --git a/examples/text/text_codepoints_loading.c b/examples/text/text_codepoints_loading.c new file mode 100644 index 000000000..95a81dfc3 --- /dev/null +++ b/examples/text/text_codepoints_loading.c @@ -0,0 +1,156 @@ +/******************************************************************************************* +* +* raylib [text] example - Codepoints loading +* +* Example originally created with raylib 4.2, last time updated with raylib 2.5 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: calloc(), realloc(), free() +#include // Required for: memcpy() + +// Text to be displayed, must be UTF-8 (save this code file as UTF-8) +// NOTE: It can contain all the required text for the game, +// this text will be scanned to get all the required codepoints +static char *text = "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす"; + +// Remove codepoint duplicates if requested +static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading"); + + // Get codepoints from text + int codepointCount = 0; + int *codepoints = LoadCodepoints(text, &codepointCount); + + // Removed duplicate codepoints to generate smaller font atlas + int codepointsNoDupsCount = 0; + int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount); + UnloadCodepoints(codepoints); + + // Load font containing all the provided codepoint glyphs + // A texture font atlas is automatically generated + Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount); + + // Set bilinear scale filter for better font scaling + SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); + + SetTextLineSpacing(20); // Set line spacing for multiline text (when line breaks are included '\n') + + // Free codepoints, atlas has already been generated + free(codepointsNoDups); + + bool showFontAtlas = false; + + int codepointSize = 0; + char *ptr = text; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas; + + // Testing code: getting next and previous codepoints on provided text + if (IsKeyPressed(KEY_RIGHT)) + { + // Get next codepoint in string and move pointer + GetCodepointNext(ptr, &codepointSize); + ptr += codepointSize; + } + else if (IsKeyPressed(KEY_LEFT)) + { + // Get previous codepoint in string and move pointer + GetCodepointPrevious(ptr, &codepointSize); + ptr -= codepointSize; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK); + DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN); + DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN); + + if (showFontAtlas) + { + // Draw generated font texture atlas containing provided codepoints + DrawTexture(font.texture, 150, 100, BLACK); + DrawRectangleLines(150, 100, font.texture.width, font.texture.height, BLACK); + } + else + { + // Draw provided text with laoded font, containing all required codepoint glyphs + DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK); + } + + DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadFont(font); // Unload font + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Remove codepoint duplicates if requested +// WARNING: This process could be a bit slow if there text to process is very long +static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount) +{ + int codepointsNoDupsCount = codepointCount; + int *codepointsNoDups = (int *)calloc(codepointCount, sizeof(int)); + memcpy(codepointsNoDups, codepoints, codepointCount*sizeof(int)); + + // Remove duplicates + for (int i = 0; i < codepointsNoDupsCount; i++) + { + for (int j = i + 1; j < codepointsNoDupsCount; j++) + { + if (codepointsNoDups[i] == codepointsNoDups[j]) + { + for (int k = j; k < codepointsNoDupsCount; k++) codepointsNoDups[k] = codepointsNoDups[k + 1]; + + codepointsNoDupsCount--; + j--; + } + } + } + + // NOTE: The size of codepointsNoDups is the same as original array but + // only required positions are filled (codepointsNoDupsCount) + + *codepointsResultCount = codepointsNoDupsCount; + return codepointsNoDups; +} \ No newline at end of file diff --git a/examples/text/text_codepoints_loading.png b/examples/text/text_codepoints_loading.png new file mode 100644 index 000000000..5b4a46acd Binary files /dev/null and b/examples/text/text_codepoints_loading.png differ diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index a140b1194..ed4e6ce67 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -1,25 +1,28 @@ /******************************************************************************************* * -* raylib [text] example - Draw 2D text in 3D +* raylib [text] example - Draw 3d * -* Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set) +* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set) * where the texture coodinates of each quad map to the texture coordinates of the glyphs * inside the font texture. -* A more efficient approach, i believe, would be to render the text in a render texture and -* map that texture to a plane and render that, or maybe a shader but my method allows more -* flexibility...for example to change position of each letter individually to make somethink -* like a wavy text effect. +* +* A more efficient approach, i believe, would be to render the text in a render texture and +* map that texture to a plane and render that, or maybe a shader but my method allows more +* flexibility...for example to change position of each letter individually to make somethink +* like a wavy text effect. * -* Special thanks to: +* Special thanks to: * @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle * Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.5, last time updated with raylib 4.0 * -* Example contributed by Vlad Adrian (@Demizdor) and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (C) 2021 Vlad Adrian (@Demizdor - https://github.com/Demizdor) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Vlad Adrian (@demizdor) * ********************************************************************************************/ @@ -47,7 +50,7 @@ bool SHOW_TEXT_BOUNDRY = false; //-------------------------------------------------------------------------------------- // Configuration structure for waving the text -typedef struct { +typedef struct WaveTextConfig { Vector3 waveRange; Vector3 waveSpeed; Vector3 waveOffset; @@ -57,19 +60,19 @@ typedef struct { // Module Functions Declaration //-------------------------------------------------------------------------------------- // Draw a codepoint in 3D space -void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint); +static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint); // Draw a 2D text in 3D space -void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint); +static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint); // Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead. -Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing); +static Vector3 MeasureText3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing); // Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`. // This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle -void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint); +static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig *config, float time, Color tint); // Measure a text in 3D ignoring the `~~` chars. -Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing); +static Vector3 MeasureTextWave3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing); // Generates a nice color with a random hue -Color GenerateRandomColor(float s, float v); +static Color GenerateRandomColor(float s, float v); //------------------------------------------------------------------------------------ // Program main entry point @@ -93,15 +96,13 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - SetCameraMode(camera, CAMERA_ORBITAL); + int camera_mode = CAMERA_ORBITAL; Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - // Use the default font Font font = GetFontDefault(); float fontSize = 8.0f; @@ -131,6 +132,10 @@ int main(void) // Array filled with multiple random colors (when multicolor mode is set) Color multi[TEXT_MAX_LAYERS] = {0}; + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -138,25 +143,27 @@ int main(void) { // Update //---------------------------------------------------------------------------------- + UpdateCamera(&camera, camera_mode); + // Handle font files dropped if (IsFileDropped()) { - int count = 0; - char **droppedFiles = GetDroppedFiles(&count); + FilePathList droppedFiles = LoadDroppedFiles(); // NOTE: We only support first ttf file dropped - if (IsFileExtension(droppedFiles[0], ".ttf")) + if (IsFileExtension(droppedFiles.paths[0], ".ttf")) { UnloadFont(font); - font = LoadFontEx(droppedFiles[0], fontSize, 0, 0); + font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0); } - else if (IsFileExtension(droppedFiles[0], ".fnt")) + else if (IsFileExtension(droppedFiles.paths[0], ".fnt")) { UnloadFont(font); - font = LoadFont(droppedFiles[0]); - fontSize = font.baseSize; + font = LoadFont(droppedFiles.paths[0]); + fontSize = (float)font.baseSize; } - ClearDroppedFiles(); + + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } // Handle Events @@ -176,19 +183,19 @@ int main(void) if (spin) { camera.position = (Vector3){ -10.0f, 15.0f, -10.0f }; // Camera position - SetCameraMode(camera, CAMERA_ORBITAL); + camera_mode = CAMERA_ORBITAL; } else { camera.position = (Vector3){ 10.0f, 10.0f, -10.0f }; // Camera position - SetCameraMode(camera, CAMERA_FREE); + camera_mode = CAMERA_FREE; } } // Handle clicking the cube if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { - Ray ray = GetMouseRay(GetMousePosition(), camera); + Ray ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box RayCollision collision = GetRayCollisionBox(ray, @@ -262,7 +269,6 @@ int main(void) // Measure 3D text so we can center it tbox = MeasureTextWave3D(font, text, fontSize, fontSpacing, lineSpacing); - UpdateCamera(&camera); // Update camera quads = 0; // Reset quad counter time += GetFrameTime(); // Update timer needed by `DrawTextWave3D()` //---------------------------------------------------------------------------------- @@ -445,7 +451,7 @@ int main(void) // Module Functions Definitions //-------------------------------------------------------------------------------------- // Draw codepoint at specified position in 3D space -void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint) +static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint) { // Character index position in sprite font // NOTE: In case a codepoint is not available in the font, index returned points to '?' @@ -511,7 +517,8 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS } } -void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint) +// Draw a 2D text in 3D space +static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint) { int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop @@ -553,7 +560,8 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f } } -Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) +// Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead. +static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) { int len = TextLength(text); int tempLen = 0; // Used to count longer text line num chars @@ -607,8 +615,9 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa return vec; } - -void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint) +// Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`. +// This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle +static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint) { int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop @@ -669,7 +678,8 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz } } -Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) +// Measure a text in 3D ignoring the `~~` chars. +static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) { int len = TextLength(text); int tempLen = 0; // Used to count longer text line num chars @@ -730,10 +740,11 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon return vec; } -Color GenerateRandomColor(float s, float v) +// Generates a nice color with a random hue +static Color GenerateRandomColor(float s, float v) { const float Phi = 0.618033988749895f; // Golden ratio conjugate - float h = GetRandomValue(0, 360); + float h = (float)GetRandomValue(0, 360); h = fmodf((h + h*Phi), 360.0f); return ColorFromHSV(h, s, v); } diff --git a/examples/text/text_font_filters.c b/examples/text/text_font_filters.c index 71213ced9..b12f26055 100644 --- a/examples/text/text_font_filters.c +++ b/examples/text/text_font_filters.c @@ -2,19 +2,24 @@ * * raylib [text] example - Font filters * -* After font loading, font texture atlas filter could be configured for a softer +* NOTE: After font loading, font texture atlas filter could be configured for a softer * display of the font when scaling it to different sizes, that way, it's not required * to generate multiple fonts at multiple sizes (as long as the scaling is not very different) * -* This example has been created using raylib 1.3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.2 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -79,16 +84,16 @@ int main(void) // Load a dropped TTF file dynamically (at current fontSize) if (IsFileDropped()) { - int count = 0; - char **droppedFiles = GetDroppedFiles(&count); + FilePathList droppedFiles = LoadDroppedFiles(); // NOTE: We only support first ttf file dropped - if (IsFileExtension(droppedFiles[0], ".ttf")) + if (IsFileExtension(droppedFiles.paths[0], ".ttf")) { UnloadFont(font); - font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0); - ClearDroppedFiles(); + font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0); } + + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } //---------------------------------------------------------------------------------- @@ -123,8 +128,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - ClearDroppedFiles(); // Clear internal buffers - UnloadFont(font); // Font unloading CloseWindow(); // Close window and OpenGL context diff --git a/examples/text/text_font_loading.c b/examples/text/text_font_loading.c index 2f8225db3..6b98a4e8a 100644 --- a/examples/text/text_font_loading.c +++ b/examples/text/text_font_loading.c @@ -2,7 +2,7 @@ * * raylib [text] example - Font loading * -* raylib can load fonts from multiple file formats: +* NOTE: raylib can load fonts from multiple input file formats: * * - TTF/OTF > Sprite font atlas is generated on loading, user can configure * some of the generation parameters (size, characters to include) @@ -11,15 +11,20 @@ * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, * Characters in image must follow some spacing and order rules * -* This example has been created using raylib 2.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 3.0 * -* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -42,6 +47,8 @@ int main(void) // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); + SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n') + bool useTtf = false; SetTargetFPS(60); // Set our game to run at 60 frames-per-second diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index 8a2c0d773..95245741e 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -1,11 +1,13 @@ /******************************************************************************************* * -* raylib [text] example - TTF loading and usage +* raylib [text] example - Font SDF loading * -* This example has been created using raylib 1.3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,12 +15,15 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_ANDROID, PLATFORM_WEB #define GLSL_VERSION 100 #endif #include +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -33,7 +38,7 @@ int main(void) const char msg[50] = "Signed Distance Fields"; // Loading file to memory - unsigned int fileSize = 0; + int fileSize = 0; unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize); // Default font generation from TTF font diff --git a/examples/text/text_font_spritefont.c b/examples/text/text_font_spritefont.c index 87ce48cf8..1b2695c71 100644 --- a/examples/text/text_font_spritefont.c +++ b/examples/text/text_font_spritefont.c @@ -2,24 +2,30 @@ * * raylib [text] example - Sprite font loading * -* Loaded sprite fonts have been generated following XNA SpriteFont conventions: +* NOTE: Sprite fonts should be generated following this conventions: +* * - Characters must be ordered starting with character 32 (Space) * - Every character must be contained within the same Rectangle height * - Every character and every line must be separated by the same distance (margin/padding) * - Rectangles must be defined by a MAGENTA color background * -* If following this constraints, a font can be provided just by an image, -* this is quite handy to avoid additional information files (like BMFonts use). +* Following those constraints, a font can be provided just by an image, +* this is quite handy to avoid additional font descriptor files (like BMFonts use). * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/text/text_format_text.c b/examples/text/text_format_text.c index 63408eb94..0f53f35dc 100644 --- a/examples/text/text_format_text.c +++ b/examples/text/text_format_text.c @@ -2,15 +2,20 @@ * * raylib [text] example - Text formatting * -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.1, last time updated with raylib 3.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/text/text_input_box.c b/examples/text/text_input_box.c index 2e7d9a55a..c53057711 100644 --- a/examples/text/text_input_box.c +++ b/examples/text/text_input_box.c @@ -2,10 +2,12 @@ * * raylib [text] example - Input Box * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 3.5 * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #define MAX_INPUT_CHARS 9 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -30,7 +35,7 @@ int main(void) int framesCounter = 0; - SetTargetFPS(10); // Set our game to run at 10 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/text/text_raylib_fonts.c b/examples/text/text_raylib_fonts.c index 7bcfb7f69..acd18d94c 100644 --- a/examples/text/text_raylib_fonts.c +++ b/examples/text/text_raylib_fonts.c @@ -1,14 +1,16 @@ /******************************************************************************************* * -* raylib [text] example - raylib font loading and usage +* raylib [text] example - raylib fonts loading * * NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) * To view details and credits for those fonts, check raylib license file * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 3.7 * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,6 +18,9 @@ #define MAX_FONTS 8 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/text/text_rectangle_bounds.c b/examples/text/text_rectangle_bounds.c index b4884fb36..173d3f93d 100644 --- a/examples/text/text_rectangle_bounds.c +++ b/examples/text/text_rectangle_bounds.c @@ -1,13 +1,15 @@ /******************************************************************************************* * -* raylib [text] example - Draw text inside a rectangle +* raylib [text] example - Rectangle bounds * -* This example has been created using raylib 2.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -16,7 +18,9 @@ static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection -// Main entry point +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -259,6 +263,6 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, } } - textOffsetX += glyphWidth; + if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces } -} \ No newline at end of file +} diff --git a/examples/text/text_unicode.c b/examples/text/text_unicode.c index c1521996f..2b5245be9 100644 --- a/examples/text/text_unicode.c +++ b/examples/text/text_unicode.c @@ -1,13 +1,15 @@ /******************************************************************************************* * -* raylib [text] example - Using unicode with raylib +* raylib [text] example - Unicode * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -148,10 +150,10 @@ struct { static int hovered = -1, selected = -1; -//-------------------------------------------------------------------------------------- -// Main entry point -//-------------------------------------------------------------------------------------- -int main(int argc, char **argv) +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -185,16 +187,15 @@ int main(int argc, char **argv) // Add a new set of emojis when SPACE is pressed if (IsKeyPressed(KEY_SPACE)) RandomizeEmoji(); - // Set the selected emoji and copy its text to clipboard + // Set the selected emoji if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (hovered != -1) && (hovered != selected)) { selected = hovered; selectedPos = hoveredPos; - SetClipboardText(messages[emoji[selected].message].text); } Vector2 mouse = GetMousePosition(); - Vector2 pos = { 28.8f, 10.0f }; + Vector2 position = { 28.8f, 10.0f }; hovered = -1; //---------------------------------------------------------------------------------- @@ -209,21 +210,21 @@ int main(int argc, char **argv) for (int i = 0; i < SIZEOF(emoji); ++i) { const char *txt = &emojiCodepoints[emoji[i].index]; - Rectangle emojiRect = { pos.x, pos.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize }; + Rectangle emojiRect = { position.x, position.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize }; if (!CheckCollisionPointRec(mouse, emojiRect)) { - DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f)); + DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f)); } else { - DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, emoji[i].color ); + DrawTextEx(fontEmoji, txt, position, (float)fontEmoji.baseSize, 1.0f, emoji[i].color ); hovered = i; - hoveredPos = pos; + hoveredPos = position; } - if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; } - else pos.x += fontEmoji.baseSize + 28.8f; + if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { position.y += fontEmoji.baseSize + 24.25f; position.x = 28.8f; } + else position.x += fontEmoji.baseSize + 28.8f; } //------------------------------------------------------------------------------ @@ -265,6 +266,7 @@ int main(int argc, char **argv) a = b; b = tmp; } + if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10; // Draw chat bubble @@ -280,8 +282,8 @@ int main(int argc, char **argv) int length = GetCodepointCount(messages[message].text); const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, length, size); sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f); - Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 }; - DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE); + + DrawText(info, (int)(textRect.x + textRect.width - sz.x), (int)(msgRect.y + msgRect.height - sz.y - 2), 10, RAYWHITE); } //------------------------------------------------------------------------------ @@ -339,7 +341,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, { int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop - float textOffsetY = 0; // Offset between lines (on line break '\n') + float textOffsetY = 0.0f; // Offset between lines (on line break '\n') float textOffsetX = 0.0f; // Offset X to next character to draw float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor @@ -462,4 +464,4 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, textOffsetX += glyphWidth; } -} \ No newline at end of file +} diff --git a/examples/text/text_writing_anim.c b/examples/text/text_writing_anim.c index 2cf2eaa23..8e2820fc9 100644 --- a/examples/text/text_writing_anim.c +++ b/examples/text/text_writing_anim.c @@ -2,15 +2,20 @@ * * raylib [text] example - Text Writing Animation * -* This example has been created using raylib 2.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 1.4 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -47,7 +52,7 @@ int main(void) DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); - DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); + DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/textures/resources/road.png b/examples/textures/resources/road.png new file mode 100644 index 000000000..082f4cd2e Binary files /dev/null and b/examples/textures/resources/road.png differ diff --git a/examples/textures/resources/scarfy_run.gif b/examples/textures/resources/scarfy_run.gif new file mode 100644 index 000000000..f0f712ccd Binary files /dev/null and b/examples/textures/resources/scarfy_run.gif differ diff --git a/examples/textures/textures_background_scrolling.c b/examples/textures/textures_background_scrolling.c index c2e5ac80e..0df159cae 100644 --- a/examples/textures/textures_background_scrolling.c +++ b/examples/textures/textures_background_scrolling.c @@ -2,15 +2,20 @@ * * raylib [textures] example - Background scrolling * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 2.5 * -* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_blend_modes.c b/examples/textures/textures_blend_modes.c index 646bceaa4..d97432cb2 100644 --- a/examples/textures/textures_blend_modes.c +++ b/examples/textures/textures_blend_modes.c @@ -4,17 +4,22 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.5, last time updated with raylib 3.5 * * Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2020 Karlo Licudine (@accidentalrebel) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Karlo Licudine (@accidentalrebel) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -38,6 +43,9 @@ int main(void) const int blendCountMax = 4; BlendMode blendMode = 0; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_bunnymark.c b/examples/textures/textures_bunnymark.c index 9be7c5964..f3ef694a2 100644 --- a/examples/textures/textures_bunnymark.c +++ b/examples/textures/textures_bunnymark.c @@ -2,10 +2,12 @@ * * raylib [textures] example - Bunnymark * -* This example has been created using raylib 1.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.6, last time updated with raylib 2.5 * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -25,6 +27,9 @@ typedef struct Bunny { Color color; } Bunny; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c index bc2b1724b..699836555 100644 --- a/examples/textures/textures_draw_tiled.c +++ b/examples/textures/textures_draw_tiled.c @@ -2,12 +2,17 @@ * * raylib [textures] example - Draw part of the texture tiled * -* This example has been created using raylib 3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 4.2 * -* Copyright (c) 2020 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ + #include "raylib.h" #define SIZEOF(A) (sizeof(A)/sizeof(A[0])) @@ -15,12 +20,18 @@ #define MARGIN_SIZE 8 // Size for the margins #define COLOR_SIZE 16 // Size of the color select buttons -int main(int argc, char **argv) +// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. +void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled"); @@ -71,9 +82,6 @@ int main(int argc, char **argv) { // Update //---------------------------------------------------------------------------------- - screenWidth = GetScreenWidth(); - screenHeight = GetScreenHeight(); - // Handle mouse if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { @@ -122,11 +130,11 @@ int main(int argc, char **argv) ClearBackground(RAYWHITE); // Draw the tiled area - DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE}, + DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, GetScreenHeight() - 2.0f*MARGIN_SIZE}, (Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]); // Draw options - DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f)); + DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, GetScreenHeight() - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f)); DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK); DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK); @@ -163,3 +171,86 @@ int main(int argc, char **argv) return 0; } +// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. +void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) +{ + if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line! + if ((source.width == 0) || (source.height == 0)) return; + + int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); + if ((dest.width < tileWidth) && (dest.height < tileHeight)) + { + // Can fit only one tile + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, + (Rectangle){dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint); + } + else if (dest.width <= tileWidth) + { + // Tiled vertically (one column) + int dy = 0; + for (;dy+tileHeight < dest.height; dy += tileHeight) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, (Rectangle){dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint); + } + + // Fit last tile + if (dy < dest.height) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, + (Rectangle){dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint); + } + } + else if (dest.height <= tileHeight) + { + // Tiled horizontally (one row) + int dx = 0; + for (;dx+tileWidth < dest.width; dx += tileWidth) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, (Rectangle){dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint); + } + + // Fit last tile + if (dx < dest.width) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, + (Rectangle){dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint); + } + } + else + { + // Tiled both horizontally and vertically (rows and columns) + int dx = 0; + for (;dx+tileWidth < dest.width; dx += tileWidth) + { + int dy = 0; + for (;dy+tileHeight < dest.height; dy += tileHeight) + { + DrawTexturePro(texture, source, (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint); + } + + if (dy < dest.height) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, + (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint); + } + } + + // Fit last column of tiles + if (dx < dest.width) + { + int dy = 0; + for (;dy+tileHeight < dest.height; dy += tileHeight) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height}, + (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint); + } + + // Draw final tile in the bottom right corner + if (dy < dest.height) + { + DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, + (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint); + } + } + } +} diff --git a/examples/textures/textures_fog_of_war.c b/examples/textures/textures_fog_of_war.c new file mode 100644 index 000000000..2f72c0d6d --- /dev/null +++ b/examples/textures/textures_fog_of_war.c @@ -0,0 +1,155 @@ +/******************************************************************************************* +* +* raylib [textures] example - Fog of war +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include // Required for: calloc(), free() + +#define MAP_TILE_SIZE 32 // Tiles size 32x32 pixels +#define PLAYER_SIZE 16 // Player size +#define PLAYER_TILE_VISIBILITY 2 // Player can see 2 tiles around its position + +// Map data type +typedef struct Map { + unsigned int tilesX; // Number of tiles in X axis + unsigned int tilesY; // Number of tiles in Y axis + unsigned char *tileIds; // Tile ids (tilesX*tilesY), defines type of tile to draw + unsigned char *tileFog; // Tile fog state (tilesX*tilesY), defines if a tile has fog or half-fog +} Map; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - fog of war"); + + Map map = { 0 }; + map.tilesX = 25; + map.tilesY = 15; + + // NOTE: We can have up to 256 values for tile ids and for tile fog state, + // probably we don't need that many values for fog state, it can be optimized + // to use only 2 bits per fog state (reducing size by 4) but logic will be a bit more complex + map.tileIds = (unsigned char *)calloc(map.tilesX*map.tilesY, sizeof(unsigned char)); + map.tileFog = (unsigned char *)calloc(map.tilesX*map.tilesY, sizeof(unsigned char)); + + // Load map tiles (generating 2 random tile ids for testing) + // NOTE: Map tile ids should be probably loaded from an external map file + for (unsigned int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomValue(0, 1); + + // Player position on the screen (pixel coordinates, not tile coordinates) + Vector2 playerPosition = { 180, 130 }; + int playerTileX = 0; + int playerTileY = 0; + + // Render texture to render fog of war + // NOTE: To get an automatic smooth-fog effect we use a render texture to render fog + // at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering + RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY); + SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Move player around + if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 5; + if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 5; + if (IsKeyDown(KEY_DOWN)) playerPosition.y += 5; + if (IsKeyDown(KEY_UP)) playerPosition.y -= 5; + + // Check player position to avoid moving outside tilemap limits + if (playerPosition.x < 0) playerPosition.x = 0; + else if ((playerPosition.x + PLAYER_SIZE) > (map.tilesX*MAP_TILE_SIZE)) playerPosition.x = (float)map.tilesX*MAP_TILE_SIZE - PLAYER_SIZE; + if (playerPosition.y < 0) playerPosition.y = 0; + else if ((playerPosition.y + PLAYER_SIZE) > (map.tilesY*MAP_TILE_SIZE)) playerPosition.y = (float)map.tilesY*MAP_TILE_SIZE - PLAYER_SIZE; + + // Previous visited tiles are set to partial fog + for (unsigned int i = 0; i < map.tilesX*map.tilesY; i++) if (map.tileFog[i] == 1) map.tileFog[i] = 2; + + // Get current tile position from player pixel position + playerTileX = (int)((playerPosition.x + MAP_TILE_SIZE/2)/MAP_TILE_SIZE); + playerTileY = (int)((playerPosition.y + MAP_TILE_SIZE/2)/MAP_TILE_SIZE); + + // Check visibility and update fog + // NOTE: We check tilemap limits to avoid processing tiles out-of-array-bounds (it could crash program) + for (int y = (playerTileY - PLAYER_TILE_VISIBILITY); y < (playerTileY + PLAYER_TILE_VISIBILITY); y++) + for (int x = (playerTileX - PLAYER_TILE_VISIBILITY); x < (playerTileX + PLAYER_TILE_VISIBILITY); x++) + if ((x >= 0) && (x < (int)map.tilesX) && (y >= 0) && (y < (int)map.tilesY)) map.tileFog[y*map.tilesX + x] = 1; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + // Draw fog of war to a small render texture for automatic smoothing on scaling + BeginTextureMode(fogOfWar); + ClearBackground(BLANK); + for (unsigned int y = 0; y < map.tilesY; y++) + for (unsigned int x = 0; x < map.tilesX; x++) + if (map.tileFog[y*map.tilesX + x] == 0) DrawRectangle(x, y, 1, 1, BLACK); + else if (map.tileFog[y*map.tilesX + x] == 2) DrawRectangle(x, y, 1, 1, Fade(BLACK, 0.8f)); + EndTextureMode(); + + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (unsigned int y = 0; y < map.tilesY; y++) + { + for (unsigned int x = 0; x < map.tilesX; x++) + { + // Draw tiles from id (and tile borders) + DrawRectangle(x*MAP_TILE_SIZE, y*MAP_TILE_SIZE, MAP_TILE_SIZE, MAP_TILE_SIZE, + (map.tileIds[y*map.tilesX + x] == 0)? BLUE : Fade(BLUE, 0.9f)); + DrawRectangleLines(x*MAP_TILE_SIZE, y*MAP_TILE_SIZE, MAP_TILE_SIZE, MAP_TILE_SIZE, Fade(DARKBLUE, 0.5f)); + } + } + + // Draw player + DrawRectangleV(playerPosition, (Vector2){ PLAYER_SIZE, PLAYER_SIZE }, RED); + + + // Draw fog of war (scaled to full map, bilinear filtering) + DrawTexturePro(fogOfWar.texture, (Rectangle){ 0, 0, (float)fogOfWar.texture.width, (float)-fogOfWar.texture.height }, + (Rectangle){ 0, 0, (float)map.tilesX*MAP_TILE_SIZE, (float)map.tilesY*MAP_TILE_SIZE }, + (Vector2){ 0, 0 }, 0.0f, WHITE); + + // Draw player current tile + DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE); + DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + free(map.tileIds); // Free allocated map tile ids + free(map.tileFog); // Free allocated map tile fog state + + UnloadRenderTexture(fogOfWar); // Unload render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_fog_of_war.png b/examples/textures/textures_fog_of_war.png new file mode 100644 index 000000000..01563c390 Binary files /dev/null and b/examples/textures/textures_fog_of_war.png differ diff --git a/examples/textures/textures_gif_player.c b/examples/textures/textures_gif_player.c new file mode 100644 index 000000000..cf8492e0d --- /dev/null +++ b/examples/textures/textures_gif_player.c @@ -0,0 +1,121 @@ +/******************************************************************************************* +* +* raylib [textures] example - gif playing +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_FRAME_DELAY 20 +#define MIN_FRAME_DELAY 1 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing"); + + int animFrames = 0; + + // Load all GIF animation frames into a single Image + // NOTE: GIF data is always loaded as RGBA (32bit) by default + // NOTE: Frames are just appended one after another in image.data memory + Image imScarfyAnim = LoadImageAnim("resources/scarfy_run.gif", &animFrames); + + // Load texture from image + // NOTE: We will update this texture when required with next frame data + // WARNING: It's not recommended to use this technique for sprites animation, + // use spritesheets instead, like illustrated in textures_sprite_anim example + Texture2D texScarfyAnim = LoadTextureFromImage(imScarfyAnim); + + unsigned int nextFrameDataOffset = 0; // Current byte offset to next frame in image.data + + int currentAnimFrame = 0; // Current animation frame to load and draw + int frameDelay = 8; // Frame delay to switch between animation frames + int frameCounter = 0; // General frames counter + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + frameCounter++; + if (frameCounter >= frameDelay) + { + // Move to next frame + // NOTE: If final frame is reached we return to first frame + currentAnimFrame++; + if (currentAnimFrame >= animFrames) currentAnimFrame = 0; + + // Get memory offset position for next frame data in image.data + nextFrameDataOffset = imScarfyAnim.width*imScarfyAnim.height*4*currentAnimFrame; + + // Update GPU texture data with next frame image data + // WARNING: Data size (frame size) and pixel format must match already created texture + UpdateTexture(texScarfyAnim, ((unsigned char *)imScarfyAnim.data) + nextFrameDataOffset); + + frameCounter = 0; + } + + // Control frames delay + if (IsKeyPressed(KEY_RIGHT)) frameDelay++; + else if (IsKeyPressed(KEY_LEFT)) frameDelay--; + + if (frameDelay > MAX_FRAME_DELAY) frameDelay = MAX_FRAME_DELAY; + else if (frameDelay < MIN_FRAME_DELAY) frameDelay = MIN_FRAME_DELAY; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(TextFormat("TOTAL GIF FRAMES: %02i", animFrames), 50, 30, 20, LIGHTGRAY); + DrawText(TextFormat("CURRENT FRAME: %02i", currentAnimFrame), 50, 60, 20, GRAY); + DrawText(TextFormat("CURRENT FRAME IMAGE.DATA OFFSET: %02i", nextFrameDataOffset), 50, 90, 20, GRAY); + + DrawText("FRAMES DELAY: ", 100, 305, 10, DARKGRAY); + DrawText(TextFormat("%02i frames", frameDelay), 620, 305, 10, DARKGRAY); + DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 350, 10, DARKGRAY); + + for (int i = 0; i < MAX_FRAME_DELAY; i++) + { + if (i < frameDelay) DrawRectangle(190 + 21*i, 300, 20, 20, RED); + DrawRectangleLines(190 + 21*i, 300, 20, 20, MAROON); + } + + DrawTexture(texScarfyAnim, GetScreenWidth()/2 - texScarfyAnim.width/2, 140, WHITE); + + DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texScarfyAnim); // Unload texture + UnloadImage(imScarfyAnim); // Unload image (contains all frames) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/textures/textures_gif_player.png b/examples/textures/textures_gif_player.png new file mode 100644 index 000000000..20db76ed3 Binary files /dev/null and b/examples/textures/textures_gif_player.png differ diff --git a/examples/textures/textures_image_channel.c b/examples/textures/textures_image_channel.c new file mode 100644 index 000000000..39618c5f4 --- /dev/null +++ b/examples/textures/textures_image_channel.c @@ -0,0 +1,106 @@ +/******************************************************************************************* +* +* raylib [textures] example - Retrive image channel (mask) +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev +* +* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image"); + + Image fudesumiImage = LoadImage("resources/fudesumi.png"); + + Image imageAlpha = ImageFromChannel(fudesumiImage, 3); + ImageAlphaMask(&imageAlpha, imageAlpha); + + Image imageRed = ImageFromChannel(fudesumiImage, 0); + ImageAlphaMask(&imageRed, imageAlpha); + + Image imageGreen = ImageFromChannel(fudesumiImage, 1); + ImageAlphaMask(&imageGreen, imageAlpha); + + Image imageBlue = ImageFromChannel(fudesumiImage, 2); + ImageAlphaMask(&imageBlue, imageAlpha); + + Image backgroundImage = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW); + + Texture2D fudesumiTexture = LoadTextureFromImage(fudesumiImage); + Texture2D textureAlpha = LoadTextureFromImage(imageAlpha); + Texture2D textureRed = LoadTextureFromImage(imageRed); + Texture2D textureGreen = LoadTextureFromImage(imageGreen); + Texture2D textureBlue = LoadTextureFromImage(imageBlue); + Texture2D backgroundTexture = LoadTextureFromImage(backgroundImage); + + UnloadImage(fudesumiImage); + UnloadImage(imageAlpha); + UnloadImage(imageRed); + UnloadImage(imageGreen); + UnloadImage(imageBlue); + UnloadImage(backgroundImage); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + + Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height}; + + Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f}; + Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 }; + Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 }; + Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 }; + Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 }; + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + DrawTexture(backgroundTexture, 0, 0, WHITE); + DrawTexturePro(fudesumiTexture, fudesumiRec, fudesumiPos, (Vector2) {0, 0}, 0, WHITE); + + DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED); + DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN); + DrawTexturePro(textureBlue, fudesumiRec, bluePos, (Vector2) {0, 0}, 0, BLUE); + DrawTexturePro(textureAlpha, fudesumiRec, alphaPos, (Vector2) {0, 0}, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(backgroundTexture); + UnloadTexture(fudesumiTexture); + UnloadTexture(textureRed); + UnloadTexture(textureGreen); + UnloadTexture(textureBlue); + UnloadTexture(textureAlpha); + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_image_channel.png b/examples/textures/textures_image_channel.png new file mode 100644 index 000000000..55e1d2eaa Binary files /dev/null and b/examples/textures/textures_image_channel.png differ diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c index 2707746ce..d0eee999d 100644 --- a/examples/textures/textures_image_drawing.c +++ b/examples/textures/textures_image_drawing.c @@ -4,15 +4,20 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 1.4 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -37,12 +42,12 @@ int main(void) // Draw on the image with a few image draw methods ImageDrawPixel(&parrots, 10, 10, RAYWHITE); - ImageDrawCircle(&parrots, 10, 10, 5, RAYWHITE); + ImageDrawCircleLines(&parrots, 10, 10, 5, RAYWHITE); ImageDrawRectangle(&parrots, 5, 20, 10, 10, RAYWHITE); UnloadImage(cat); // Unload image from RAM - // Load custom font for frawing on image + // Load custom font for drawing on image Font font = LoadFont("resources/custom_jupiter_crash.png"); // Draw over image using custom font @@ -88,4 +93,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index d138d3c7b..97e43f007 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -2,17 +2,22 @@ * * raylib [textures] example - Procedural images generation * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 1.8 * -* Copyright (c) 2O17-2021 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2O17-2024 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#define NUM_TEXTURES 6 // Currently we have 7 generation algorithms +#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients) +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -22,28 +27,37 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); - Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); - Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); + Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE); + Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE); + Image diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, RED, BLUE); Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); + Image squareGradient = GenImageGradientSquare(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Texture2D textures[NUM_TEXTURES] = { 0 }; textures[0] = LoadTextureFromImage(verticalGradient); textures[1] = LoadTextureFromImage(horizontalGradient); - textures[2] = LoadTextureFromImage(radialGradient); - textures[3] = LoadTextureFromImage(checked); - textures[4] = LoadTextureFromImage(whiteNoise); - textures[5] = LoadTextureFromImage(cellular); + textures[2] = LoadTextureFromImage(diagonalGradient); + textures[3] = LoadTextureFromImage(radialGradient); + textures[4] = LoadTextureFromImage(squareGradient); + textures[5] = LoadTextureFromImage(checked); + textures[6] = LoadTextureFromImage(whiteNoise); + textures[7] = LoadTextureFromImage(perlinNoise); + textures[8] = LoadTextureFromImage(cellular); // Unload image data (CPU RAM) UnloadImage(verticalGradient); UnloadImage(horizontalGradient); + UnloadImage(diagonalGradient); UnloadImage(radialGradient); + UnloadImage(squareGradient); UnloadImage(checked); UnloadImage(whiteNoise); + UnloadImage(perlinNoise); UnloadImage(cellular); int currentTexture = 0; @@ -78,10 +92,13 @@ int main(void) { case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break; case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break; - case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; - case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; - case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break; - case 5: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; + case 2: DrawText("DIAGONAL GRADIENT", 540, 10, 20, RAYWHITE); break; + case 3: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; + case 4: DrawText("SQUARE GRADIENT", 580, 10, 20, LIGHTGRAY); break; + case 5: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; + case 6: DrawText("WHITE NOISE", 640, 10, 20, RED); break; + case 7: DrawText("PERLIN NOISE", 640, 10, 20, RED); break; + case 8: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; default: break; } diff --git a/examples/textures/textures_image_kernel.c b/examples/textures/textures_image_kernel.c new file mode 100644 index 000000000..b850b63ed --- /dev/null +++ b/examples/textures/textures_image_kernel.c @@ -0,0 +1,130 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image loading and texture creation +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 1.3, last time updated with raylib 1.3 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Karim Salem (@kimo-s) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +void NormalizeKernel(float *kernel, int size) +{ + float sum = 0.0f; + for (int i = 0; i < size; i++) sum += kernel[i]; + + if (sum != 0.0f) + { + for (int i = 0; i < size; i++) kernel[i] /= sum; + } +} + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution"); + + Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) + + float gaussiankernel[] = { + 1.0f, 2.0f, 1.0f, + 2.0f, 4.0f, 2.0f, + 1.0f, 2.0f, 1.0f }; + + float sobelkernel[] = { + 1.0f, 0.0f, -1.0f, + 2.0f, 0.0f, -2.0f, + 1.0f, 0.0f, -1.0f }; + + float sharpenkernel[] = { + 0.0f, -1.0f, 0.0f, + -1.0f, 5.0f, -1.0f, + 0.0f, -1.0f, 0.0f }; + + NormalizeKernel(gaussiankernel, 9); + NormalizeKernel(sharpenkernel, 9); + NormalizeKernel(sobelkernel, 9); + + Image catSharpend = ImageCopy(image); + ImageKernelConvolution(&catSharpend, sharpenkernel, 9); + + Image catSobel = ImageCopy(image); + ImageKernelConvolution(&catSobel, sobelkernel, 9); + + Image catGaussian = ImageCopy(image); + + for (int i = 0; i < 6; i++) + { + ImageKernelConvolution(&catGaussian, gaussiankernel, 9); + } + + ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 }); + + // Images converted to texture, GPU memory (VRAM) + Texture2D texture = LoadTextureFromImage(image); + Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend); + Texture2D catSobelTexture = LoadTextureFromImage(catSobel); + Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian); + + // Once images have been converted to texture and uploaded to VRAM, + // they can be unloaded from RAM + UnloadImage(image); + UnloadImage(catGaussian); + UnloadImage(catSobel); + UnloadImage(catSharpend); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(catSharpendTexture, 0, 0, WHITE); + DrawTexture(catSobelTexture, 200, 0, WHITE); + DrawTexture(catGaussianTexture, 400, 0, WHITE); + DrawTexture(texture, 600, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); + UnloadTexture(catGaussianTexture); + UnloadTexture(catSobelTexture); + UnloadTexture(catSharpendTexture); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_image_kernel.png b/examples/textures/textures_image_kernel.png new file mode 100644 index 000000000..0fb36d128 Binary files /dev/null and b/examples/textures/textures_image_kernel.png differ diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 8babce693..95175e079 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -4,15 +4,20 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_image_processing.c b/examples/textures/textures_image_processing.c index bb47330b7..269273546 100644 --- a/examples/textures/textures_image_processing.c +++ b/examples/textures/textures_image_processing.c @@ -4,10 +4,12 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.4, last time updated with raylib 3.5 * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,7 +17,7 @@ #include // Required for: free() -#define NUM_PROCESSES 8 +#define NUM_PROCESSES 9 typedef enum { NONE = 0, @@ -24,6 +26,7 @@ typedef enum { COLOR_INVERT, COLOR_CONTRAST, COLOR_BRIGHTNESS, + GAUSSIAN_BLUR, FLIP_VERTICAL, FLIP_HORIZONTAL } ImageProcess; @@ -35,10 +38,14 @@ static const char *processText[] = { "COLOR INVERT", "COLOR CONTRAST", "COLOR BRIGHTNESS", + "GAUSSIAN BLUR", "FLIP VERTICAL", "FLIP HORIZONTAL" }; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -120,6 +127,7 @@ int main(void) case COLOR_INVERT: ImageColorInvert(&imCopy); break; case COLOR_CONTRAST: ImageColorContrast(&imCopy, -40); break; case COLOR_BRIGHTNESS: ImageColorBrightness(&imCopy, -80); break; + case GAUSSIAN_BLUR: ImageBlurGaussian(&imCopy, 10); break; case FLIP_VERTICAL: ImageFlipVertical(&imCopy); break; case FLIP_HORIZONTAL: ImageFlipHorizontal(&imCopy); break; default: break; diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c new file mode 100644 index 000000000..94c42034b --- /dev/null +++ b/examples/textures/textures_image_rotate.c @@ -0,0 +1,83 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image Rotation +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_TEXTURES 3 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Image image45 = LoadImage("resources/raylib_logo.png"); + Image image90 = LoadImage("resources/raylib_logo.png"); + Image imageNeg90 = LoadImage("resources/raylib_logo.png"); + + ImageRotate(&image45, 45); + ImageRotate(&image90, 90); + ImageRotate(&imageNeg90, -90); + + Texture2D textures[NUM_TEXTURES] = { 0 }; + + textures[0] = LoadTextureFromImage(image45); + textures[1] = LoadTextureFromImage(image90); + textures[2] = LoadTextureFromImage(imageNeg90); + + int currentTexture = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT)) + { + currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE); + + DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_image_rotate.png b/examples/textures/textures_image_rotate.png new file mode 100644 index 000000000..862612e5a Binary files /dev/null and b/examples/textures/textures_image_rotate.png differ diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c index 7b19cd3ef..856b64ed0 100644 --- a/examples/textures/textures_image_text.c +++ b/examples/textures/textures_image_text.c @@ -2,15 +2,20 @@ * * raylib [texture] example - Image text drawing using TTF generated font * -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.8, last time updated with raylib 4.0 * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_logo_raylib.c b/examples/textures/textures_logo_raylib.c index de8bb2aee..35baa1223 100644 --- a/examples/textures/textures_logo_raylib.c +++ b/examples/textures/textures_logo_raylib.c @@ -2,15 +2,20 @@ * * raylib [textures] example - Texture loading and drawing * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.0, last time updated with raylib 1.0 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -22,6 +27,8 @@ int main(void) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c index 3d6fdf10c..27bbc74e9 100644 --- a/examples/textures/textures_mouse_painting.c +++ b/examples/textures/textures_mouse_painting.c @@ -2,12 +2,14 @@ * * raylib [textures] example - Mouse painting * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 3.0 * * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,6 +17,9 @@ #define MAX_COLORS_COUNT 23 // Number of colors available +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -24,7 +29,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting"); - // Colours to choose from + // Colors to choose from Color colors[MAX_COLORS_COUNT] = { RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN, SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN, diff --git a/examples/textures/textures_npatch_drawing.c b/examples/textures/textures_npatch_drawing.c index 170b992f3..5fb39996b 100644 --- a/examples/textures/textures_npatch_drawing.c +++ b/examples/textures/textures_npatch_drawing.c @@ -4,17 +4,22 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 2.5 * * Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2018 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_particles_blending.c b/examples/textures/textures_particles_blending.c index 4d1fbf4c3..113b2b068 100644 --- a/examples/textures/textures_particles_blending.c +++ b/examples/textures/textures_particles_blending.c @@ -2,10 +2,12 @@ * * raylib example - particles blending * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 3.5 * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -23,6 +25,9 @@ typedef struct { bool active; // NOTE: Use it to activate/deactive particle } Particle; +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c index 9d26505e2..2491e1bc2 100644 --- a/examples/textures/textures_polygon.c +++ b/examples/textures/textures_polygon.c @@ -2,21 +2,30 @@ * * raylib [shapes] example - Draw Textured Polygon * -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.7, last time updated with raylib 3.7 * -* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and -* reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2024 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" + +#include "rlgl.h" // Required for: Vertex definition #include "raymath.h" #define MAX_POINTS 11 // 10 points and back to the start +// Draw textured polygon, defined by vertex and texture coordinates +void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -82,7 +91,7 @@ int main(void) DrawText("textured polygon", 20, 20, 20, DARKGRAY); - DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }, + DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }, positions, texcoords, MAX_POINTS, WHITE); EndDrawing(); @@ -98,3 +107,34 @@ int main(void) return 0; } + +// Draw textured polygon, defined by vertex and texture coordinates +// NOTE: Polygon center must have straight line path to all points +// without crossing perimeter, points must be in anticlockwise order +void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) +{ + rlSetTexture(texture.id); + + // Texturing is only supported on RL_QUADS + rlBegin(RL_QUADS); + + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + + for (int i = 0; i < pointCount - 1; i++) + { + rlTexCoord2f(0.5f, 0.5f); + rlVertex2f(center.x, center.y); + + rlTexCoord2f(texcoords[i].x, texcoords[i].y); + rlVertex2f(points[i].x + center.x, points[i].y + center.y); + + rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); + rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); + + rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); + rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); + } + rlEnd(); + + rlSetTexture(0); +} diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 615e57934..6fb41b143 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -4,10 +4,12 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 3.5 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -15,6 +17,9 @@ #include // Required for: malloc() and free() +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -58,6 +63,8 @@ int main(void) Texture2D checked = LoadTextureFromImage(checkedIm); UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_rectangle.c b/examples/textures/textures_sprite_anim.c similarity index 85% rename from examples/textures/textures_rectangle.c rename to examples/textures/textures_sprite_anim.c index f0d5105ba..deb68216a 100644 --- a/examples/textures/textures_rectangle.c +++ b/examples/textures/textures_sprite_anim.c @@ -1,11 +1,13 @@ /******************************************************************************************* * -* raylib [textures] example - Texture loading and drawing a part defined by a rectangle +* raylib [textures] example - Sprite animation * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -14,6 +16,9 @@ #define MAX_FRAME_SPEED 15 #define MIN_FRAME_SPEED 1 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -21,7 +26,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); + InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading @@ -53,6 +58,7 @@ int main(void) frameRec.x = (float)currentFrame*(float)scarfy.width/6; } + // Control frames speed if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; diff --git a/examples/textures/textures_rectangle.png b/examples/textures/textures_sprite_anim.png similarity index 100% rename from examples/textures/textures_rectangle.png rename to examples/textures/textures_sprite_anim.png diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c index 3d1a18342..5d0153b57 100644 --- a/examples/textures/textures_sprite_button.c +++ b/examples/textures/textures_sprite_button.c @@ -2,10 +2,12 @@ * * raylib [textures] example - sprite button * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 2.5 * -* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -13,6 +15,9 @@ #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 10268aa83..a65426cb6 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -2,10 +2,12 @@ * * raylib [textures] example - sprite explosion * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.5 * -* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Anata and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -14,6 +16,9 @@ #define NUM_FRAMES_PER_LINE 5 #define NUM_LINES 5 +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -43,8 +48,8 @@ int main(void) bool active = false; int framesCounter = 0; - SetTargetFPS(120); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c index d24ce0cc0..035e30371 100644 --- a/examples/textures/textures_srcrec_dstrec.c +++ b/examples/textures/textures_srcrec_dstrec.c @@ -2,15 +2,20 @@ * * raylib [textures] example - Texture source and destination rectangles * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 1.3 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c new file mode 100644 index 000000000..6e4c53cff --- /dev/null +++ b/examples/textures/textures_textured_curve.c @@ -0,0 +1,233 @@ +/******************************************************************************************* +* +* raylib [textures] example - Draw a texture along a segmented curve +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by Jeffery Myers and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022-2024 Jeffery Myers and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" +#include "rlgl.h" + +#include // Required for: powf() +#include // Required for: NULL + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static Texture texRoad = { 0 }; + +static bool showCurve = false; + +static float curveWidth = 50; +static int curveSegments = 24; + +static Vector2 curveStartPosition = { 0 }; +static Vector2 curveStartPositionTangent = { 0 }; + +static Vector2 curveEndPosition = { 0 }; +static Vector2 curveEndPositionTangent = { 0 }; + +static Vector2 *curveSelectedPoint = NULL; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static void DrawTexturedCurve(void); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [textures] examples - textured curve"); + + // Load the road texture + texRoad = LoadTexture("resources/road.png"); + SetTextureFilter(texRoad, TEXTURE_FILTER_BILINEAR); + + // Setup the curve + curveStartPosition = (Vector2){ 80, 100 }; + curveStartPositionTangent = (Vector2){ 100, 300 }; + + curveEndPosition = (Vector2){ 700, 350 }; + curveEndPositionTangent = (Vector2){ 600, 100 }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Curve config options + if (IsKeyPressed(KEY_SPACE)) showCurve = !showCurve; + if (IsKeyPressed(KEY_EQUAL)) curveWidth += 2; + if (IsKeyPressed(KEY_MINUS)) curveWidth -= 2; + if (curveWidth < 2) curveWidth = 2; + + // Update segments + if (IsKeyPressed(KEY_LEFT)) curveSegments -= 2; + if (IsKeyPressed(KEY_RIGHT)) curveSegments += 2; + + if (curveSegments < 2) curveSegments = 2; + + // Update curve logic + // If the mouse is not down, we are not editing the curve so clear the selection + if (!IsMouseButtonDown(MOUSE_LEFT_BUTTON)) curveSelectedPoint = NULL; + + // If a point was selected, move it + if (curveSelectedPoint) *curveSelectedPoint = Vector2Add(*curveSelectedPoint, GetMouseDelta()); + + // The mouse is down, and nothing was selected, so see if anything was picked + Vector2 mouse = GetMousePosition(); + if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) curveSelectedPoint = &curveStartPosition; + else if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) curveSelectedPoint = &curveStartPositionTangent; + else if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) curveSelectedPoint = &curveEndPosition; + else if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) curveSelectedPoint = &curveEndPositionTangent; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexturedCurve(); // Draw a textured Spline Cubic Bezier + + // Draw spline for reference + if (showCurve) DrawSplineSegmentBezierCubic(curveStartPosition, curveEndPosition, curveStartPositionTangent, curveEndPositionTangent, 2, BLUE); + + // Draw the various control points and highlight where the mouse is + DrawLineV(curveStartPosition, curveStartPositionTangent, SKYBLUE); + DrawLineV(curveStartPositionTangent, curveEndPositionTangent, Fade(LIGHTGRAY, 0.4f)); + DrawLineV(curveEndPosition, curveEndPositionTangent, PURPLE); + + if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) DrawCircleV(curveStartPosition, 7, YELLOW); + DrawCircleV(curveStartPosition, 5, RED); + + if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) DrawCircleV(curveStartPositionTangent, 7, YELLOW); + DrawCircleV(curveStartPositionTangent, 5, MAROON); + + if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) DrawCircleV(curveEndPosition, 7, YELLOW); + DrawCircleV(curveEndPosition, 5, GREEN); + + if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) DrawCircleV(curveEndPositionTangent, 7, YELLOW); + DrawCircleV(curveEndPositionTangent, 5, DARKGREEN); + + // Draw usage info + DrawText("Drag points to move curve, press SPACE to show/hide base curve", 10, 10, 10, DARKGRAY); + DrawText(TextFormat("Curve width: %2.0f (Use + and - to adjust)", curveWidth), 10, 30, 10, DARKGRAY); + DrawText(TextFormat("Curve segments: %d (Use LEFT and RIGHT to adjust)", curveSegments), 10, 50, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texRoad); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Draw textured curve using Spline Cubic Bezier +static void DrawTexturedCurve(void) +{ + const float step = 1.0f/curveSegments; + + Vector2 previous = curveStartPosition; + Vector2 previousTangent = { 0 }; + float previousV = 0; + + // We can't compute a tangent for the first point, so we need to reuse the tangent from the first segment + bool tangentSet = false; + + Vector2 current = { 0 }; + float t = 0.0f; + + for (int i = 1; i <= curveSegments; i++) + { + t = step*(float)i; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + // Compute the endpoint for this segment + current.y = a*curveStartPosition.y + b*curveStartPositionTangent.y + c*curveEndPositionTangent.y + d*curveEndPosition.y; + current.x = a*curveStartPosition.x + b*curveStartPositionTangent.x + c*curveEndPositionTangent.x + d*curveEndPosition.x; + + // Vector from previous to current + Vector2 delta = { current.x - previous.x, current.y - previous.y }; + + // The right hand normal to the delta vector + Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x }); + + // The v texture coordinate of the segment (add up the length of all the segments so far) + float v = previousV + Vector2Length(delta); + + // Make sure the start point has a normal + if (!tangentSet) + { + previousTangent = normal; + tangentSet = true; + } + + // Extend out the normals from the previous and current points to get the quad for this segment + Vector2 prevPosNormal = Vector2Add(previous, Vector2Scale(previousTangent, curveWidth)); + Vector2 prevNegNormal = Vector2Add(previous, Vector2Scale(previousTangent, -curveWidth)); + + Vector2 currentPosNormal = Vector2Add(current, Vector2Scale(normal, curveWidth)); + Vector2 currentNegNormal = Vector2Add(current, Vector2Scale(normal, -curveWidth)); + + // Draw the segment as a quad + rlSetTexture(texRoad.id); + rlBegin(RL_QUADS); + rlColor4ub(255,255,255,255); + rlNormal3f(0.0f, 0.0f, 1.0f); + + rlTexCoord2f(0, previousV); + rlVertex2f(prevNegNormal.x, prevNegNormal.y); + + rlTexCoord2f(1, previousV); + rlVertex2f(prevPosNormal.x, prevPosNormal.y); + + rlTexCoord2f(1, v); + rlVertex2f(currentPosNormal.x, currentPosNormal.y); + + rlTexCoord2f(0, v); + rlVertex2f(currentNegNormal.x, currentNegNormal.y); + rlEnd(); + + // The current step is the start of the next step + previous = current; + previousTangent = normal; + previousV = v; + } +} + diff --git a/examples/textures/textures_textured_curve.png b/examples/textures/textures_textured_curve.png new file mode 100644 index 000000000..6d5efacb6 Binary files /dev/null and b/examples/textures/textures_textured_curve.png differ diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c index fc595b999..e1d88c4cd 100644 --- a/examples/textures/textures_to_image.c +++ b/examples/textures/textures_to_image.c @@ -4,15 +4,20 @@ * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ int main(void) { // Initialization @@ -33,6 +38,8 @@ int main(void) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/logo/raylib.icns b/logo/raylib.icns new file mode 100644 index 000000000..5adad08cb Binary files /dev/null and b/logo/raylib.icns differ diff --git a/logo/raylib.ico b/logo/raylib.ico index 0cedcc55c..8dd7bb7ad 100644 Binary files a/logo/raylib.ico and b/logo/raylib.ico differ diff --git a/logo/raylib_1024x1024.png b/logo/raylib_1024x1024.png new file mode 100644 index 000000000..3930aeb79 Binary files /dev/null and b/logo/raylib_1024x1024.png differ diff --git a/logo/raylib_144x144.png b/logo/raylib_144x144.png index 7c533d2de..f89d90b23 100644 Binary files a/logo/raylib_144x144.png and b/logo/raylib_144x144.png differ diff --git a/parser/LICENSE b/parser/LICENSE index 9c3d18dae..7fc2d13b0 100644 --- a/parser/LICENSE +++ b/parser/LICENSE @@ -1,4 +1,4 @@ -Copyright (c) 2021 Ramon Santamaria (@raysan5) +Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) This software is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/parser/Makefile b/parser/Makefile new file mode 100644 index 000000000..165192463 --- /dev/null +++ b/parser/Makefile @@ -0,0 +1,50 @@ +EXTENSION?=txt +FORMAT?=DEFAULT +.PHONY: all parse clean raylib_api + + +raylib_parser: raylib_parser.c + cc raylib_parser.c -o raylib_parser + +raylib_api: ../src/raylib.h raylib_parser + FORMAT=DEFAULT EXTENSION=txt $(MAKE) raylib_api.txt + FORMAT=JSON EXTENSION=json $(MAKE) raylib_api.json + FORMAT=XML EXTENSION=xml $(MAKE) raylib_api.xml + FORMAT=LUA EXTENSION=lua $(MAKE) raylib_api.lua + +raylib_api.$(EXTENSION): ../src/raylib.h raylib_parser + ./raylib_parser -i ../src/raylib.h -o raylib_api.$(EXTENSION) -f $(FORMAT) -d RLAPI + +raymath_api.$(EXTENSION): ../src/raymath.h raylib_parser + ./raylib_parser -i ../src/raymath.h -o raymath_api.$(EXTENSION) -f $(FORMAT) -d RMAPI + +rlgl_api.$(EXTENSION): ../src/rlgl.h raylib_parser + ./raylib_parser -i ../src/rlgl.h -o rlgl_api.$(EXTENSION) -f $(FORMAT) -d RLAPI -t "RLGL IMPLEMENTATION" + +reasings_api.$(EXTENSION): ../examples/others/reasings.h raylib_parser + ./raylib_parser -i ../examples/others/reasings.h -o reasings_api.$(EXTENSION) -f $(FORMAT) -d EASEDEF + +rmem_api.$(EXTENSION): ../rmem.h raylib_parser + ./raylib_parser -i ../rmem.h -o rmem_api.$(EXTENSION) -f $(FORMAT) -d RMEMAPI -t "RMEM IMPLEMENTATION" + +physac_api.$(EXTENSION): ../physac.h raylib_parser + ./raylib_parser -i ../physac.h -o physac_api.$(EXTENSION) -f $(FORMAT) -d PHYSACDEF -t "PHYSAC IMPLEMENTATION" + +raygui_api.$(EXTENSION): ../raygui.h raylib_parser + ./raylib_parser -i ../raygui.h -o raygui_api.$(EXTENSION) -f $(FORMAT) -d RAYGUIAPI -t "RAYGUI IMPLEMENTATION" + +parse: raylib_api.$(EXTENSION) raymath_api.$(EXTENSION) rlgl_api.$(EXTENSION) rmem_api.$(EXTENSION) physac_api.$(EXTENSION) raygui_api.$(EXTENSION) + + +# `make parse` (and therefore `make all) requires +# rmem.h, physac.h and raygui.h to exist in the correct directory +# API files for individual headers can be created likeso, provided the relevant header exists: +# FORMAT=JSON EXTENSION=json make raygui_api.json +all: raylib_parser + FORMAT=DEFAULT EXTENSION=txt $(MAKE) parse + FORMAT=JSON EXTENSION=json $(MAKE) parse + FORMAT=XML EXTENSION=xml $(MAKE) parse + FORMAT=LUA EXTENSION=lua $(MAKE) parse + +clean: + rm -f raylib_parser *.json *.txt *.xml *.lua diff --git a/parser/README.md b/parser/README.md index f8c0abe3b..6616cdc51 100644 --- a/parser/README.md +++ b/parser/README.md @@ -1,20 +1,64 @@ # raylib parser -This parser scans [`raylib.h`](../src/raylib.h) to get information about `structs`, `enums` and `functions`. +This parser scans [`raylib.h`](../src/raylib.h) to get information about `defines`, `structs`, `enums` and `functions`. All data is separated into parts, usually as strings. The following types are used for data: + - `struct DefineInfo` - `struct FunctionInfo` - `struct StructInfo` - `struct EnumInfo` Check `raylib_parser.c` for details about those structs. -## Command Line Arguments +## Command Line -The parser can take a few options... +``` +////////////////////////////////////////////////////////////////////////////////// +// // +// raylib API parser // +// // +// more info and bugs-report: github.com/raysan5/raylib/parser // +// // +// Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) // +// // +////////////////////////////////////////////////////////////////////////////////// -- `--help` Displays help information about the parser -- `--json` Outputs the header information in JSON format +USAGE: + + > raylib_parser [--help] [--input ] [--output ] [--format ] + +OPTIONS: + + -h, --help : Show tool version and command line usage help + + -i, --input : Define input header file to parse. + NOTE: If not specified, defaults to: raylib.h + + -o, --output : Define output file and format. + Supported extensions: .txt, .json, .xml, .h + NOTE: If not specified, defaults to: raylib_api.txt + + -f, --format : Define output format for parser data. + Supported types: DEFAULT, JSON, XML, LUA + + -d, --define : Define functions specifiers (i.e. RLAPI for raylib.h, RMAPI for raymath.h, etc.) + NOTE: If no specifier defined, defaults to: RLAPI + + -t, --truncate : Define string to truncate input after (i.e. "RLGL IMPLEMENTATION" for rlgl.h) + NOTE: If not specified, the full input file is parsed. + + +EXAMPLES: + + > raylib_parser --input raylib.h --output api.json + Process to generate + + > raylib_parser --output raylib_data.info --format XML + Process to generate as XML text data + + > raylib_parser --input raymath.h --output raymath_data.info --format XML --define RMAPI + Process to generate as XML text data +``` ## Constraints diff --git a/parser/output/raylib_api.json b/parser/output/raylib_api.json new file mode 100644 index 000000000..0921ed40e --- /dev/null +++ b/parser/output/raylib_api.json @@ -0,0 +1,12137 @@ +{ + "defines": [ + { + "name": "RAYLIB_H", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RAYLIB_VERSION_MAJOR", + "type": "INT", + "value": 5, + "description": "" + }, + { + "name": "RAYLIB_VERSION_MINOR", + "type": "INT", + "value": 5, + "description": "" + }, + { + "name": "RAYLIB_VERSION_PATCH", + "type": "INT", + "value": 0, + "description": "" + }, + { + "name": "RAYLIB_VERSION", + "type": "STRING", + "value": "5.5", + "description": "" + }, + { + "name": "__declspec(x)", + "type": "MACRO", + "value": "__attribute__((x))", + "description": "" + }, + { + "name": "RLAPI", + "type": "UNKNOWN", + "value": "__declspec(dllexport)", + "description": "We are building the library as a Win32 shared library (.dll)" + }, + { + "name": "PI", + "type": "FLOAT", + "value": 3.14159265358979323846, + "description": "" + }, + { + "name": "DEG2RAD", + "type": "FLOAT_MATH", + "value": "(PI/180.0f)", + "description": "" + }, + { + "name": "RAD2DEG", + "type": "FLOAT_MATH", + "value": "(180.0f/PI)", + "description": "" + }, + { + "name": "RL_MALLOC(sz)", + "type": "MACRO", + "value": "malloc(sz)", + "description": "" + }, + { + "name": "RL_CALLOC(n,sz)", + "type": "MACRO", + "value": "calloc(n,sz)", + "description": "" + }, + { + "name": "RL_REALLOC(ptr,sz)", + "type": "MACRO", + "value": "realloc(ptr,sz)", + "description": "" + }, + { + "name": "RL_FREE(ptr)", + "type": "MACRO", + "value": "free(ptr)", + "description": "" + }, + { + "name": "CLITERAL(type)", + "type": "MACRO", + "value": "type", + "description": "" + }, + { + "name": "RL_COLOR_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_RECTANGLE_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR2_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR3_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR4_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_QUATERNION_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_MATRIX_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "LIGHTGRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 200, 200, 200, 255 }", + "description": "Light Gray" + }, + { + "name": "GRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 130, 130, 130, 255 }", + "description": "Gray" + }, + { + "name": "DARKGRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 80, 80, 80, 255 }", + "description": "Dark Gray" + }, + { + "name": "YELLOW", + "type": "COLOR", + "value": "CLITERAL(Color){ 253, 249, 0, 255 }", + "description": "Yellow" + }, + { + "name": "GOLD", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 203, 0, 255 }", + "description": "Gold" + }, + { + "name": "ORANGE", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 161, 0, 255 }", + "description": "Orange" + }, + { + "name": "PINK", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 109, 194, 255 }", + "description": "Pink" + }, + { + "name": "RED", + "type": "COLOR", + "value": "CLITERAL(Color){ 230, 41, 55, 255 }", + "description": "Red" + }, + { + "name": "MAROON", + "type": "COLOR", + "value": "CLITERAL(Color){ 190, 33, 55, 255 }", + "description": "Maroon" + }, + { + "name": "GREEN", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 228, 48, 255 }", + "description": "Green" + }, + { + "name": "LIME", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 158, 47, 255 }", + "description": "Lime" + }, + { + "name": "DARKGREEN", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 117, 44, 255 }", + "description": "Dark Green" + }, + { + "name": "SKYBLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 102, 191, 255, 255 }", + "description": "Sky Blue" + }, + { + "name": "BLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 121, 241, 255 }", + "description": "Blue" + }, + { + "name": "DARKBLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 82, 172, 255 }", + "description": "Dark Blue" + }, + { + "name": "PURPLE", + "type": "COLOR", + "value": "CLITERAL(Color){ 200, 122, 255, 255 }", + "description": "Purple" + }, + { + "name": "VIOLET", + "type": "COLOR", + "value": "CLITERAL(Color){ 135, 60, 190, 255 }", + "description": "Violet" + }, + { + "name": "DARKPURPLE", + "type": "COLOR", + "value": "CLITERAL(Color){ 112, 31, 126, 255 }", + "description": "Dark Purple" + }, + { + "name": "BEIGE", + "type": "COLOR", + "value": "CLITERAL(Color){ 211, 176, 131, 255 }", + "description": "Beige" + }, + { + "name": "BROWN", + "type": "COLOR", + "value": "CLITERAL(Color){ 127, 106, 79, 255 }", + "description": "Brown" + }, + { + "name": "DARKBROWN", + "type": "COLOR", + "value": "CLITERAL(Color){ 76, 63, 47, 255 }", + "description": "Dark Brown" + }, + { + "name": "WHITE", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 255, 255, 255 }", + "description": "White" + }, + { + "name": "BLACK", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 0, 0, 255 }", + "description": "Black" + }, + { + "name": "BLANK", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 0, 0, 0 }", + "description": "Blank (Transparent)" + }, + { + "name": "MAGENTA", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 0, 255, 255 }", + "description": "Magenta" + }, + { + "name": "RAYWHITE", + "type": "COLOR", + "value": "CLITERAL(Color){ 245, 245, 245, 255 }", + "description": "My own White (raylib logo)" + }, + { + "name": "RL_BOOL_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "MOUSE_LEFT_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_LEFT", + "description": "" + }, + { + "name": "MOUSE_RIGHT_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_RIGHT", + "description": "" + }, + { + "name": "MOUSE_MIDDLE_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_MIDDLE", + "description": "" + }, + { + "name": "MATERIAL_MAP_DIFFUSE", + "type": "UNKNOWN", + "value": "MATERIAL_MAP_ALBEDO", + "description": "" + }, + { + "name": "MATERIAL_MAP_SPECULAR", + "type": "UNKNOWN", + "value": "MATERIAL_MAP_METALNESS", + "description": "" + }, + { + "name": "SHADER_LOC_MAP_DIFFUSE", + "type": "UNKNOWN", + "value": "SHADER_LOC_MAP_ALBEDO", + "description": "" + }, + { + "name": "SHADER_LOC_MAP_SPECULAR", + "type": "UNKNOWN", + "value": "SHADER_LOC_MAP_METALNESS", + "description": "" + }, + { + "name": "GetMouseRay", + "type": "UNKNOWN", + "value": "GetScreenToWorldRay", + "description": "Compatibility hack for previous raylib versions" + } + ], + "structs": [ + { + "name": "Vector2", + "description": "Vector2, 2 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + } + ] + }, + { + "name": "Vector3", + "description": "Vector3, 3 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + }, + { + "type": "float", + "name": "z", + "description": "Vector z component" + } + ] + }, + { + "name": "Vector4", + "description": "Vector4, 4 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + }, + { + "type": "float", + "name": "z", + "description": "Vector z component" + }, + { + "type": "float", + "name": "w", + "description": "Vector w component" + } + ] + }, + { + "name": "Matrix", + "description": "Matrix, 4x4 components, column major, OpenGL style, right-handed", + "fields": [ + { + "type": "float", + "name": "m0", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m4", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m8", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m12", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m1", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m5", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m9", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m13", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m2", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m6", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m10", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m14", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m3", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m7", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m11", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m15", + "description": "Matrix fourth row (4 components)" + } + ] + }, + { + "name": "Color", + "description": "Color, 4 components, R8G8B8A8 (32bit)", + "fields": [ + { + "type": "unsigned char", + "name": "r", + "description": "Color red value" + }, + { + "type": "unsigned char", + "name": "g", + "description": "Color green value" + }, + { + "type": "unsigned char", + "name": "b", + "description": "Color blue value" + }, + { + "type": "unsigned char", + "name": "a", + "description": "Color alpha value" + } + ] + }, + { + "name": "Rectangle", + "description": "Rectangle, 4 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Rectangle top-left corner position x" + }, + { + "type": "float", + "name": "y", + "description": "Rectangle top-left corner position y" + }, + { + "type": "float", + "name": "width", + "description": "Rectangle width" + }, + { + "type": "float", + "name": "height", + "description": "Rectangle height" + } + ] + }, + { + "name": "Image", + "description": "Image, pixel data stored in CPU memory (RAM)", + "fields": [ + { + "type": "void *", + "name": "data", + "description": "Image raw data" + }, + { + "type": "int", + "name": "width", + "description": "Image base width" + }, + { + "type": "int", + "name": "height", + "description": "Image base height" + }, + { + "type": "int", + "name": "mipmaps", + "description": "Mipmap levels, 1 by default" + }, + { + "type": "int", + "name": "format", + "description": "Data format (PixelFormat type)" + } + ] + }, + { + "name": "Texture", + "description": "Texture, tex data stored in GPU memory (VRAM)", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "OpenGL texture id" + }, + { + "type": "int", + "name": "width", + "description": "Texture base width" + }, + { + "type": "int", + "name": "height", + "description": "Texture base height" + }, + { + "type": "int", + "name": "mipmaps", + "description": "Mipmap levels, 1 by default" + }, + { + "type": "int", + "name": "format", + "description": "Data format (PixelFormat type)" + } + ] + }, + { + "name": "RenderTexture", + "description": "RenderTexture, fbo for texture rendering", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "OpenGL framebuffer object id" + }, + { + "type": "Texture", + "name": "texture", + "description": "Color buffer attachment texture" + }, + { + "type": "Texture", + "name": "depth", + "description": "Depth buffer attachment texture" + } + ] + }, + { + "name": "NPatchInfo", + "description": "NPatchInfo, n-patch layout info", + "fields": [ + { + "type": "Rectangle", + "name": "source", + "description": "Texture source rectangle" + }, + { + "type": "int", + "name": "left", + "description": "Left border offset" + }, + { + "type": "int", + "name": "top", + "description": "Top border offset" + }, + { + "type": "int", + "name": "right", + "description": "Right border offset" + }, + { + "type": "int", + "name": "bottom", + "description": "Bottom border offset" + }, + { + "type": "int", + "name": "layout", + "description": "Layout of the n-patch: 3x3, 1x3 or 3x1" + } + ] + }, + { + "name": "GlyphInfo", + "description": "GlyphInfo, font characters glyphs info", + "fields": [ + { + "type": "int", + "name": "value", + "description": "Character value (Unicode)" + }, + { + "type": "int", + "name": "offsetX", + "description": "Character offset X when drawing" + }, + { + "type": "int", + "name": "offsetY", + "description": "Character offset Y when drawing" + }, + { + "type": "int", + "name": "advanceX", + "description": "Character advance position X" + }, + { + "type": "Image", + "name": "image", + "description": "Character image data" + } + ] + }, + { + "name": "Font", + "description": "Font, font texture and GlyphInfo array data", + "fields": [ + { + "type": "int", + "name": "baseSize", + "description": "Base size (default chars height)" + }, + { + "type": "int", + "name": "glyphCount", + "description": "Number of glyph characters" + }, + { + "type": "int", + "name": "glyphPadding", + "description": "Padding around the glyph characters" + }, + { + "type": "Texture2D", + "name": "texture", + "description": "Texture atlas containing the glyphs" + }, + { + "type": "Rectangle *", + "name": "recs", + "description": "Rectangles in texture for the glyphs" + }, + { + "type": "GlyphInfo *", + "name": "glyphs", + "description": "Glyphs info data" + } + ] + }, + { + "name": "Camera3D", + "description": "Camera, defines position/orientation in 3d space", + "fields": [ + { + "type": "Vector3", + "name": "position", + "description": "Camera position" + }, + { + "type": "Vector3", + "name": "target", + "description": "Camera target it looks-at" + }, + { + "type": "Vector3", + "name": "up", + "description": "Camera up vector (rotation over its axis)" + }, + { + "type": "float", + "name": "fovy", + "description": "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" + }, + { + "type": "int", + "name": "projection", + "description": "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" + } + ] + }, + { + "name": "Camera2D", + "description": "Camera2D, defines position/orientation in 2d space", + "fields": [ + { + "type": "Vector2", + "name": "offset", + "description": "Camera offset (displacement from target)" + }, + { + "type": "Vector2", + "name": "target", + "description": "Camera target (rotation and zoom origin)" + }, + { + "type": "float", + "name": "rotation", + "description": "Camera rotation in degrees" + }, + { + "type": "float", + "name": "zoom", + "description": "Camera zoom (scaling), should be 1.0f by default" + } + ] + }, + { + "name": "Mesh", + "description": "Mesh, vertex data and vao/vbo", + "fields": [ + { + "type": "int", + "name": "vertexCount", + "description": "Number of vertices stored in arrays" + }, + { + "type": "int", + "name": "triangleCount", + "description": "Number of triangles stored (indexed or not)" + }, + { + "type": "float *", + "name": "vertices", + "description": "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" + }, + { + "type": "float *", + "name": "texcoords", + "description": "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" + }, + { + "type": "float *", + "name": "texcoords2", + "description": "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)" + }, + { + "type": "float *", + "name": "normals", + "description": "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" + }, + { + "type": "float *", + "name": "tangents", + "description": "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" + }, + { + "type": "unsigned char *", + "name": "colors", + "description": "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" + }, + { + "type": "unsigned short *", + "name": "indices", + "description": "Vertex indices (in case vertex data comes indexed)" + }, + { + "type": "float *", + "name": "animVertices", + "description": "Animated vertex positions (after bones transformations)" + }, + { + "type": "float *", + "name": "animNormals", + "description": "Animated normals (after bones transformations)" + }, + { + "type": "unsigned char *", + "name": "boneIds", + "description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" + }, + { + "type": "float *", + "name": "boneWeights", + "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" + }, + { + "type": "Matrix *", + "name": "boneMatrices", + "description": "Bones animated transformation matrices" + }, + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "unsigned int", + "name": "vaoId", + "description": "OpenGL Vertex Array Object id" + }, + { + "type": "unsigned int *", + "name": "vboId", + "description": "OpenGL Vertex Buffer Objects id (default vertex data)" + } + ] + }, + { + "name": "Shader", + "description": "Shader", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "Shader program id" + }, + { + "type": "int *", + "name": "locs", + "description": "Shader locations array (RL_MAX_SHADER_LOCATIONS)" + } + ] + }, + { + "name": "MaterialMap", + "description": "MaterialMap", + "fields": [ + { + "type": "Texture2D", + "name": "texture", + "description": "Material map texture" + }, + { + "type": "Color", + "name": "color", + "description": "Material map color" + }, + { + "type": "float", + "name": "value", + "description": "Material map value" + } + ] + }, + { + "name": "Material", + "description": "Material, includes shader and maps", + "fields": [ + { + "type": "Shader", + "name": "shader", + "description": "Material shader" + }, + { + "type": "MaterialMap *", + "name": "maps", + "description": "Material maps array (MAX_MATERIAL_MAPS)" + }, + { + "type": "float[4]", + "name": "params", + "description": "Material generic parameters (if required)" + } + ] + }, + { + "name": "Transform", + "description": "Transform, vertex transformation data", + "fields": [ + { + "type": "Vector3", + "name": "translation", + "description": "Translation" + }, + { + "type": "Quaternion", + "name": "rotation", + "description": "Rotation" + }, + { + "type": "Vector3", + "name": "scale", + "description": "Scale" + } + ] + }, + { + "name": "BoneInfo", + "description": "Bone, skeletal animation bone", + "fields": [ + { + "type": "char[32]", + "name": "name", + "description": "Bone name" + }, + { + "type": "int", + "name": "parent", + "description": "Bone parent" + } + ] + }, + { + "name": "Model", + "description": "Model, meshes, materials and animation data", + "fields": [ + { + "type": "Matrix", + "name": "transform", + "description": "Local transform matrix" + }, + { + "type": "int", + "name": "meshCount", + "description": "Number of meshes" + }, + { + "type": "int", + "name": "materialCount", + "description": "Number of materials" + }, + { + "type": "Mesh *", + "name": "meshes", + "description": "Meshes array" + }, + { + "type": "Material *", + "name": "materials", + "description": "Materials array" + }, + { + "type": "int *", + "name": "meshMaterial", + "description": "Mesh material number" + }, + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "BoneInfo *", + "name": "bones", + "description": "Bones information (skeleton)" + }, + { + "type": "Transform *", + "name": "bindPose", + "description": "Bones base transformation (pose)" + } + ] + }, + { + "name": "ModelAnimation", + "description": "ModelAnimation", + "fields": [ + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "int", + "name": "frameCount", + "description": "Number of animation frames" + }, + { + "type": "BoneInfo *", + "name": "bones", + "description": "Bones information (skeleton)" + }, + { + "type": "Transform **", + "name": "framePoses", + "description": "Poses array by frame" + }, + { + "type": "char[32]", + "name": "name", + "description": "Animation name" + } + ] + }, + { + "name": "Ray", + "description": "Ray, ray for raycasting", + "fields": [ + { + "type": "Vector3", + "name": "position", + "description": "Ray position (origin)" + }, + { + "type": "Vector3", + "name": "direction", + "description": "Ray direction (normalized)" + } + ] + }, + { + "name": "RayCollision", + "description": "RayCollision, ray hit information", + "fields": [ + { + "type": "bool", + "name": "hit", + "description": "Did the ray hit something?" + }, + { + "type": "float", + "name": "distance", + "description": "Distance to the nearest hit" + }, + { + "type": "Vector3", + "name": "point", + "description": "Point of the nearest hit" + }, + { + "type": "Vector3", + "name": "normal", + "description": "Surface normal of hit" + } + ] + }, + { + "name": "BoundingBox", + "description": "BoundingBox", + "fields": [ + { + "type": "Vector3", + "name": "min", + "description": "Minimum vertex box-corner" + }, + { + "type": "Vector3", + "name": "max", + "description": "Maximum vertex box-corner" + } + ] + }, + { + "name": "Wave", + "description": "Wave, audio wave data", + "fields": [ + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + }, + { + "type": "unsigned int", + "name": "sampleRate", + "description": "Frequency (samples per second)" + }, + { + "type": "unsigned int", + "name": "sampleSize", + "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + "type": "unsigned int", + "name": "channels", + "description": "Number of channels (1-mono, 2-stereo, ...)" + }, + { + "type": "void *", + "name": "data", + "description": "Buffer data pointer" + } + ] + }, + { + "name": "AudioStream", + "description": "AudioStream, custom audio stream", + "fields": [ + { + "type": "rAudioBuffer *", + "name": "buffer", + "description": "Pointer to internal data used by the audio system" + }, + { + "type": "rAudioProcessor *", + "name": "processor", + "description": "Pointer to internal data processor, useful for audio effects" + }, + { + "type": "unsigned int", + "name": "sampleRate", + "description": "Frequency (samples per second)" + }, + { + "type": "unsigned int", + "name": "sampleSize", + "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + "type": "unsigned int", + "name": "channels", + "description": "Number of channels (1-mono, 2-stereo, ...)" + } + ] + }, + { + "name": "Sound", + "description": "Sound", + "fields": [ + { + "type": "AudioStream", + "name": "stream", + "description": "Audio stream" + }, + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + } + ] + }, + { + "name": "Music", + "description": "Music, audio stream, anything longer than ~10 seconds should be streamed", + "fields": [ + { + "type": "AudioStream", + "name": "stream", + "description": "Audio stream" + }, + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + }, + { + "type": "bool", + "name": "looping", + "description": "Music looping enable" + }, + { + "type": "int", + "name": "ctxType", + "description": "Type of music context (audio filetype)" + }, + { + "type": "void *", + "name": "ctxData", + "description": "Audio context data, depends on type" + } + ] + }, + { + "name": "VrDeviceInfo", + "description": "VrDeviceInfo, Head-Mounted-Display device parameters", + "fields": [ + { + "type": "int", + "name": "hResolution", + "description": "Horizontal resolution in pixels" + }, + { + "type": "int", + "name": "vResolution", + "description": "Vertical resolution in pixels" + }, + { + "type": "float", + "name": "hScreenSize", + "description": "Horizontal size in meters" + }, + { + "type": "float", + "name": "vScreenSize", + "description": "Vertical size in meters" + }, + { + "type": "float", + "name": "eyeToScreenDistance", + "description": "Distance between eye and display in meters" + }, + { + "type": "float", + "name": "lensSeparationDistance", + "description": "Lens separation distance in meters" + }, + { + "type": "float", + "name": "interpupillaryDistance", + "description": "IPD (distance between pupils) in meters" + }, + { + "type": "float[4]", + "name": "lensDistortionValues", + "description": "Lens distortion constant parameters" + }, + { + "type": "float[4]", + "name": "chromaAbCorrection", + "description": "Chromatic aberration correction parameters" + } + ] + }, + { + "name": "VrStereoConfig", + "description": "VrStereoConfig, VR stereo rendering configuration for simulator", + "fields": [ + { + "type": "Matrix[2]", + "name": "projection", + "description": "VR projection matrices (per eye)" + }, + { + "type": "Matrix[2]", + "name": "viewOffset", + "description": "VR view offset matrices (per eye)" + }, + { + "type": "float[2]", + "name": "leftLensCenter", + "description": "VR left lens center" + }, + { + "type": "float[2]", + "name": "rightLensCenter", + "description": "VR right lens center" + }, + { + "type": "float[2]", + "name": "leftScreenCenter", + "description": "VR left screen center" + }, + { + "type": "float[2]", + "name": "rightScreenCenter", + "description": "VR right screen center" + }, + { + "type": "float[2]", + "name": "scale", + "description": "VR distortion scale" + }, + { + "type": "float[2]", + "name": "scaleIn", + "description": "VR distortion scale in" + } + ] + }, + { + "name": "FilePathList", + "description": "File path list", + "fields": [ + { + "type": "unsigned int", + "name": "capacity", + "description": "Filepaths max entries" + }, + { + "type": "unsigned int", + "name": "count", + "description": "Filepaths entries count" + }, + { + "type": "char **", + "name": "paths", + "description": "Filepaths entries" + } + ] + }, + { + "name": "AutomationEvent", + "description": "Automation event", + "fields": [ + { + "type": "unsigned int", + "name": "frame", + "description": "Event frame" + }, + { + "type": "unsigned int", + "name": "type", + "description": "Event type (AutomationEventType)" + }, + { + "type": "int[4]", + "name": "params", + "description": "Event parameters (if required)" + } + ] + }, + { + "name": "AutomationEventList", + "description": "Automation event list", + "fields": [ + { + "type": "unsigned int", + "name": "capacity", + "description": "Events max entries (MAX_AUTOMATION_EVENTS)" + }, + { + "type": "unsigned int", + "name": "count", + "description": "Events entries count" + }, + { + "type": "AutomationEvent *", + "name": "events", + "description": "Events entries" + } + ] + } + ], + "aliases": [ + { + "type": "Vector4", + "name": "Quaternion", + "description": "Quaternion, 4 components (Vector4 alias)" + }, + { + "type": "Texture", + "name": "Texture2D", + "description": "Texture2D, same as Texture" + }, + { + "type": "Texture", + "name": "TextureCubemap", + "description": "TextureCubemap, same as Texture" + }, + { + "type": "RenderTexture", + "name": "RenderTexture2D", + "description": "RenderTexture2D, same as RenderTexture" + }, + { + "type": "Camera3D", + "name": "Camera", + "description": "Camera type fallback, defaults to Camera3D" + } + ], + "enums": [ + { + "name": "ConfigFlags", + "description": "System/Window config flags", + "values": [ + { + "name": "FLAG_VSYNC_HINT", + "value": 64, + "description": "Set to try enabling V-Sync on GPU" + }, + { + "name": "FLAG_FULLSCREEN_MODE", + "value": 2, + "description": "Set to run program in fullscreen" + }, + { + "name": "FLAG_WINDOW_RESIZABLE", + "value": 4, + "description": "Set to allow resizable window" + }, + { + "name": "FLAG_WINDOW_UNDECORATED", + "value": 8, + "description": "Set to disable window decoration (frame and buttons)" + }, + { + "name": "FLAG_WINDOW_HIDDEN", + "value": 128, + "description": "Set to hide window" + }, + { + "name": "FLAG_WINDOW_MINIMIZED", + "value": 512, + "description": "Set to minimize window (iconify)" + }, + { + "name": "FLAG_WINDOW_MAXIMIZED", + "value": 1024, + "description": "Set to maximize window (expanded to monitor)" + }, + { + "name": "FLAG_WINDOW_UNFOCUSED", + "value": 2048, + "description": "Set to window non focused" + }, + { + "name": "FLAG_WINDOW_TOPMOST", + "value": 4096, + "description": "Set to window always on top" + }, + { + "name": "FLAG_WINDOW_ALWAYS_RUN", + "value": 256, + "description": "Set to allow windows running while minimized" + }, + { + "name": "FLAG_WINDOW_TRANSPARENT", + "value": 16, + "description": "Set to allow transparent framebuffer" + }, + { + "name": "FLAG_WINDOW_HIGHDPI", + "value": 8192, + "description": "Set to support HighDPI" + }, + { + "name": "FLAG_WINDOW_MOUSE_PASSTHROUGH", + "value": 16384, + "description": "Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED" + }, + { + "name": "FLAG_BORDERLESS_WINDOWED_MODE", + "value": 32768, + "description": "Set to run program in borderless windowed mode" + }, + { + "name": "FLAG_MSAA_4X_HINT", + "value": 32, + "description": "Set to try enabling MSAA 4X" + }, + { + "name": "FLAG_INTERLACED_HINT", + "value": 65536, + "description": "Set to try enabling interlaced video format (for V3D)" + } + ] + }, + { + "name": "TraceLogLevel", + "description": "Trace log level", + "values": [ + { + "name": "LOG_ALL", + "value": 0, + "description": "Display all logs" + }, + { + "name": "LOG_TRACE", + "value": 1, + "description": "Trace logging, intended for internal use only" + }, + { + "name": "LOG_DEBUG", + "value": 2, + "description": "Debug logging, used for internal debugging, it should be disabled on release builds" + }, + { + "name": "LOG_INFO", + "value": 3, + "description": "Info logging, used for program execution info" + }, + { + "name": "LOG_WARNING", + "value": 4, + "description": "Warning logging, used on recoverable failures" + }, + { + "name": "LOG_ERROR", + "value": 5, + "description": "Error logging, used on unrecoverable failures" + }, + { + "name": "LOG_FATAL", + "value": 6, + "description": "Fatal logging, used to abort program: exit(EXIT_FAILURE)" + }, + { + "name": "LOG_NONE", + "value": 7, + "description": "Disable logging" + } + ] + }, + { + "name": "KeyboardKey", + "description": "Keyboard keys (US keyboard layout)", + "values": [ + { + "name": "KEY_NULL", + "value": 0, + "description": "Key: NULL, used for no key pressed" + }, + { + "name": "KEY_APOSTROPHE", + "value": 39, + "description": "Key: '" + }, + { + "name": "KEY_COMMA", + "value": 44, + "description": "Key: ," + }, + { + "name": "KEY_MINUS", + "value": 45, + "description": "Key: -" + }, + { + "name": "KEY_PERIOD", + "value": 46, + "description": "Key: ." + }, + { + "name": "KEY_SLASH", + "value": 47, + "description": "Key: /" + }, + { + "name": "KEY_ZERO", + "value": 48, + "description": "Key: 0" + }, + { + "name": "KEY_ONE", + "value": 49, + "description": "Key: 1" + }, + { + "name": "KEY_TWO", + "value": 50, + "description": "Key: 2" + }, + { + "name": "KEY_THREE", + "value": 51, + "description": "Key: 3" + }, + { + "name": "KEY_FOUR", + "value": 52, + "description": "Key: 4" + }, + { + "name": "KEY_FIVE", + "value": 53, + "description": "Key: 5" + }, + { + "name": "KEY_SIX", + "value": 54, + "description": "Key: 6" + }, + { + "name": "KEY_SEVEN", + "value": 55, + "description": "Key: 7" + }, + { + "name": "KEY_EIGHT", + "value": 56, + "description": "Key: 8" + }, + { + "name": "KEY_NINE", + "value": 57, + "description": "Key: 9" + }, + { + "name": "KEY_SEMICOLON", + "value": 59, + "description": "Key: ;" + }, + { + "name": "KEY_EQUAL", + "value": 61, + "description": "Key: =" + }, + { + "name": "KEY_A", + "value": 65, + "description": "Key: A | a" + }, + { + "name": "KEY_B", + "value": 66, + "description": "Key: B | b" + }, + { + "name": "KEY_C", + "value": 67, + "description": "Key: C | c" + }, + { + "name": "KEY_D", + "value": 68, + "description": "Key: D | d" + }, + { + "name": "KEY_E", + "value": 69, + "description": "Key: E | e" + }, + { + "name": "KEY_F", + "value": 70, + "description": "Key: F | f" + }, + { + "name": "KEY_G", + "value": 71, + "description": "Key: G | g" + }, + { + "name": "KEY_H", + "value": 72, + "description": "Key: H | h" + }, + { + "name": "KEY_I", + "value": 73, + "description": "Key: I | i" + }, + { + "name": "KEY_J", + "value": 74, + "description": "Key: J | j" + }, + { + "name": "KEY_K", + "value": 75, + "description": "Key: K | k" + }, + { + "name": "KEY_L", + "value": 76, + "description": "Key: L | l" + }, + { + "name": "KEY_M", + "value": 77, + "description": "Key: M | m" + }, + { + "name": "KEY_N", + "value": 78, + "description": "Key: N | n" + }, + { + "name": "KEY_O", + "value": 79, + "description": "Key: O | o" + }, + { + "name": "KEY_P", + "value": 80, + "description": "Key: P | p" + }, + { + "name": "KEY_Q", + "value": 81, + "description": "Key: Q | q" + }, + { + "name": "KEY_R", + "value": 82, + "description": "Key: R | r" + }, + { + "name": "KEY_S", + "value": 83, + "description": "Key: S | s" + }, + { + "name": "KEY_T", + "value": 84, + "description": "Key: T | t" + }, + { + "name": "KEY_U", + "value": 85, + "description": "Key: U | u" + }, + { + "name": "KEY_V", + "value": 86, + "description": "Key: V | v" + }, + { + "name": "KEY_W", + "value": 87, + "description": "Key: W | w" + }, + { + "name": "KEY_X", + "value": 88, + "description": "Key: X | x" + }, + { + "name": "KEY_Y", + "value": 89, + "description": "Key: Y | y" + }, + { + "name": "KEY_Z", + "value": 90, + "description": "Key: Z | z" + }, + { + "name": "KEY_LEFT_BRACKET", + "value": 91, + "description": "Key: [" + }, + { + "name": "KEY_BACKSLASH", + "value": 92, + "description": "Key: '\\'" + }, + { + "name": "KEY_RIGHT_BRACKET", + "value": 93, + "description": "Key: ]" + }, + { + "name": "KEY_GRAVE", + "value": 96, + "description": "Key: `" + }, + { + "name": "KEY_SPACE", + "value": 32, + "description": "Key: Space" + }, + { + "name": "KEY_ESCAPE", + "value": 256, + "description": "Key: Esc" + }, + { + "name": "KEY_ENTER", + "value": 257, + "description": "Key: Enter" + }, + { + "name": "KEY_TAB", + "value": 258, + "description": "Key: Tab" + }, + { + "name": "KEY_BACKSPACE", + "value": 259, + "description": "Key: Backspace" + }, + { + "name": "KEY_INSERT", + "value": 260, + "description": "Key: Ins" + }, + { + "name": "KEY_DELETE", + "value": 261, + "description": "Key: Del" + }, + { + "name": "KEY_RIGHT", + "value": 262, + "description": "Key: Cursor right" + }, + { + "name": "KEY_LEFT", + "value": 263, + "description": "Key: Cursor left" + }, + { + "name": "KEY_DOWN", + "value": 264, + "description": "Key: Cursor down" + }, + { + "name": "KEY_UP", + "value": 265, + "description": "Key: Cursor up" + }, + { + "name": "KEY_PAGE_UP", + "value": 266, + "description": "Key: Page up" + }, + { + "name": "KEY_PAGE_DOWN", + "value": 267, + "description": "Key: Page down" + }, + { + "name": "KEY_HOME", + "value": 268, + "description": "Key: Home" + }, + { + "name": "KEY_END", + "value": 269, + "description": "Key: End" + }, + { + "name": "KEY_CAPS_LOCK", + "value": 280, + "description": "Key: Caps lock" + }, + { + "name": "KEY_SCROLL_LOCK", + "value": 281, + "description": "Key: Scroll down" + }, + { + "name": "KEY_NUM_LOCK", + "value": 282, + "description": "Key: Num lock" + }, + { + "name": "KEY_PRINT_SCREEN", + "value": 283, + "description": "Key: Print screen" + }, + { + "name": "KEY_PAUSE", + "value": 284, + "description": "Key: Pause" + }, + { + "name": "KEY_F1", + "value": 290, + "description": "Key: F1" + }, + { + "name": "KEY_F2", + "value": 291, + "description": "Key: F2" + }, + { + "name": "KEY_F3", + "value": 292, + "description": "Key: F3" + }, + { + "name": "KEY_F4", + "value": 293, + "description": "Key: F4" + }, + { + "name": "KEY_F5", + "value": 294, + "description": "Key: F5" + }, + { + "name": "KEY_F6", + "value": 295, + "description": "Key: F6" + }, + { + "name": "KEY_F7", + "value": 296, + "description": "Key: F7" + }, + { + "name": "KEY_F8", + "value": 297, + "description": "Key: F8" + }, + { + "name": "KEY_F9", + "value": 298, + "description": "Key: F9" + }, + { + "name": "KEY_F10", + "value": 299, + "description": "Key: F10" + }, + { + "name": "KEY_F11", + "value": 300, + "description": "Key: F11" + }, + { + "name": "KEY_F12", + "value": 301, + "description": "Key: F12" + }, + { + "name": "KEY_LEFT_SHIFT", + "value": 340, + "description": "Key: Shift left" + }, + { + "name": "KEY_LEFT_CONTROL", + "value": 341, + "description": "Key: Control left" + }, + { + "name": "KEY_LEFT_ALT", + "value": 342, + "description": "Key: Alt left" + }, + { + "name": "KEY_LEFT_SUPER", + "value": 343, + "description": "Key: Super left" + }, + { + "name": "KEY_RIGHT_SHIFT", + "value": 344, + "description": "Key: Shift right" + }, + { + "name": "KEY_RIGHT_CONTROL", + "value": 345, + "description": "Key: Control right" + }, + { + "name": "KEY_RIGHT_ALT", + "value": 346, + "description": "Key: Alt right" + }, + { + "name": "KEY_RIGHT_SUPER", + "value": 347, + "description": "Key: Super right" + }, + { + "name": "KEY_KB_MENU", + "value": 348, + "description": "Key: KB menu" + }, + { + "name": "KEY_KP_0", + "value": 320, + "description": "Key: Keypad 0" + }, + { + "name": "KEY_KP_1", + "value": 321, + "description": "Key: Keypad 1" + }, + { + "name": "KEY_KP_2", + "value": 322, + "description": "Key: Keypad 2" + }, + { + "name": "KEY_KP_3", + "value": 323, + "description": "Key: Keypad 3" + }, + { + "name": "KEY_KP_4", + "value": 324, + "description": "Key: Keypad 4" + }, + { + "name": "KEY_KP_5", + "value": 325, + "description": "Key: Keypad 5" + }, + { + "name": "KEY_KP_6", + "value": 326, + "description": "Key: Keypad 6" + }, + { + "name": "KEY_KP_7", + "value": 327, + "description": "Key: Keypad 7" + }, + { + "name": "KEY_KP_8", + "value": 328, + "description": "Key: Keypad 8" + }, + { + "name": "KEY_KP_9", + "value": 329, + "description": "Key: Keypad 9" + }, + { + "name": "KEY_KP_DECIMAL", + "value": 330, + "description": "Key: Keypad ." + }, + { + "name": "KEY_KP_DIVIDE", + "value": 331, + "description": "Key: Keypad /" + }, + { + "name": "KEY_KP_MULTIPLY", + "value": 332, + "description": "Key: Keypad *" + }, + { + "name": "KEY_KP_SUBTRACT", + "value": 333, + "description": "Key: Keypad -" + }, + { + "name": "KEY_KP_ADD", + "value": 334, + "description": "Key: Keypad +" + }, + { + "name": "KEY_KP_ENTER", + "value": 335, + "description": "Key: Keypad Enter" + }, + { + "name": "KEY_KP_EQUAL", + "value": 336, + "description": "Key: Keypad =" + }, + { + "name": "KEY_BACK", + "value": 4, + "description": "Key: Android back button" + }, + { + "name": "KEY_MENU", + "value": 5, + "description": "Key: Android menu button" + }, + { + "name": "KEY_VOLUME_UP", + "value": 24, + "description": "Key: Android volume up button" + }, + { + "name": "KEY_VOLUME_DOWN", + "value": 25, + "description": "Key: Android volume down button" + } + ] + }, + { + "name": "MouseButton", + "description": "Mouse buttons", + "values": [ + { + "name": "MOUSE_BUTTON_LEFT", + "value": 0, + "description": "Mouse button left" + }, + { + "name": "MOUSE_BUTTON_RIGHT", + "value": 1, + "description": "Mouse button right" + }, + { + "name": "MOUSE_BUTTON_MIDDLE", + "value": 2, + "description": "Mouse button middle (pressed wheel)" + }, + { + "name": "MOUSE_BUTTON_SIDE", + "value": 3, + "description": "Mouse button side (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_EXTRA", + "value": 4, + "description": "Mouse button extra (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_FORWARD", + "value": 5, + "description": "Mouse button forward (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_BACK", + "value": 6, + "description": "Mouse button back (advanced mouse device)" + } + ] + }, + { + "name": "MouseCursor", + "description": "Mouse cursor", + "values": [ + { + "name": "MOUSE_CURSOR_DEFAULT", + "value": 0, + "description": "Default pointer shape" + }, + { + "name": "MOUSE_CURSOR_ARROW", + "value": 1, + "description": "Arrow shape" + }, + { + "name": "MOUSE_CURSOR_IBEAM", + "value": 2, + "description": "Text writing cursor shape" + }, + { + "name": "MOUSE_CURSOR_CROSSHAIR", + "value": 3, + "description": "Cross shape" + }, + { + "name": "MOUSE_CURSOR_POINTING_HAND", + "value": 4, + "description": "Pointing hand cursor" + }, + { + "name": "MOUSE_CURSOR_RESIZE_EW", + "value": 5, + "description": "Horizontal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NS", + "value": 6, + "description": "Vertical resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NWSE", + "value": 7, + "description": "Top-left to bottom-right diagonal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NESW", + "value": 8, + "description": "The top-right to bottom-left diagonal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_ALL", + "value": 9, + "description": "The omnidirectional resize/move cursor shape" + }, + { + "name": "MOUSE_CURSOR_NOT_ALLOWED", + "value": 10, + "description": "The operation-not-allowed shape" + } + ] + }, + { + "name": "GamepadButton", + "description": "Gamepad buttons", + "values": [ + { + "name": "GAMEPAD_BUTTON_UNKNOWN", + "value": 0, + "description": "Unknown button, just for error checking" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_UP", + "value": 1, + "description": "Gamepad left DPAD up button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_RIGHT", + "value": 2, + "description": "Gamepad left DPAD right button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_DOWN", + "value": 3, + "description": "Gamepad left DPAD down button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_LEFT", + "value": 4, + "description": "Gamepad left DPAD left button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_UP", + "value": 5, + "description": "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", + "value": 6, + "description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", + "value": 7, + "description": "Gamepad right button down (i.e. PS3: Cross, Xbox: A)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", + "value": 8, + "description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1", + "value": 9, + "description": "Gamepad top/back trigger left (first), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_2", + "value": 10, + "description": "Gamepad top/back trigger left (second), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", + "value": 11, + "description": "Gamepad top/back trigger right (first), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", + "value": 12, + "description": "Gamepad top/back trigger right (second), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE_LEFT", + "value": 13, + "description": "Gamepad center buttons, left one (i.e. PS3: Select)" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE", + "value": 14, + "description": "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE_RIGHT", + "value": 15, + "description": "Gamepad center buttons, right one (i.e. PS3: Start)" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_THUMB", + "value": 16, + "description": "Gamepad joystick pressed button left" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_THUMB", + "value": 17, + "description": "Gamepad joystick pressed button right" + } + ] + }, + { + "name": "GamepadAxis", + "description": "Gamepad axis", + "values": [ + { + "name": "GAMEPAD_AXIS_LEFT_X", + "value": 0, + "description": "Gamepad left stick X axis" + }, + { + "name": "GAMEPAD_AXIS_LEFT_Y", + "value": 1, + "description": "Gamepad left stick Y axis" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_X", + "value": 2, + "description": "Gamepad right stick X axis" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_Y", + "value": 3, + "description": "Gamepad right stick Y axis" + }, + { + "name": "GAMEPAD_AXIS_LEFT_TRIGGER", + "value": 4, + "description": "Gamepad back trigger left, pressure level: [1..-1]" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_TRIGGER", + "value": 5, + "description": "Gamepad back trigger right, pressure level: [1..-1]" + } + ] + }, + { + "name": "MaterialMapIndex", + "description": "Material map index", + "values": [ + { + "name": "MATERIAL_MAP_ALBEDO", + "value": 0, + "description": "Albedo material (same as: MATERIAL_MAP_DIFFUSE)" + }, + { + "name": "MATERIAL_MAP_METALNESS", + "value": 1, + "description": "Metalness material (same as: MATERIAL_MAP_SPECULAR)" + }, + { + "name": "MATERIAL_MAP_NORMAL", + "value": 2, + "description": "Normal material" + }, + { + "name": "MATERIAL_MAP_ROUGHNESS", + "value": 3, + "description": "Roughness material" + }, + { + "name": "MATERIAL_MAP_OCCLUSION", + "value": 4, + "description": "Ambient occlusion material" + }, + { + "name": "MATERIAL_MAP_EMISSION", + "value": 5, + "description": "Emission material" + }, + { + "name": "MATERIAL_MAP_HEIGHT", + "value": 6, + "description": "Heightmap material" + }, + { + "name": "MATERIAL_MAP_CUBEMAP", + "value": 7, + "description": "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_IRRADIANCE", + "value": 8, + "description": "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_PREFILTER", + "value": 9, + "description": "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_BRDF", + "value": 10, + "description": "Brdf material" + } + ] + }, + { + "name": "ShaderLocationIndex", + "description": "Shader location index", + "values": [ + { + "name": "SHADER_LOC_VERTEX_POSITION", + "value": 0, + "description": "Shader location: vertex attribute: position" + }, + { + "name": "SHADER_LOC_VERTEX_TEXCOORD01", + "value": 1, + "description": "Shader location: vertex attribute: texcoord01" + }, + { + "name": "SHADER_LOC_VERTEX_TEXCOORD02", + "value": 2, + "description": "Shader location: vertex attribute: texcoord02" + }, + { + "name": "SHADER_LOC_VERTEX_NORMAL", + "value": 3, + "description": "Shader location: vertex attribute: normal" + }, + { + "name": "SHADER_LOC_VERTEX_TANGENT", + "value": 4, + "description": "Shader location: vertex attribute: tangent" + }, + { + "name": "SHADER_LOC_VERTEX_COLOR", + "value": 5, + "description": "Shader location: vertex attribute: color" + }, + { + "name": "SHADER_LOC_MATRIX_MVP", + "value": 6, + "description": "Shader location: matrix uniform: model-view-projection" + }, + { + "name": "SHADER_LOC_MATRIX_VIEW", + "value": 7, + "description": "Shader location: matrix uniform: view (camera transform)" + }, + { + "name": "SHADER_LOC_MATRIX_PROJECTION", + "value": 8, + "description": "Shader location: matrix uniform: projection" + }, + { + "name": "SHADER_LOC_MATRIX_MODEL", + "value": 9, + "description": "Shader location: matrix uniform: model (transform)" + }, + { + "name": "SHADER_LOC_MATRIX_NORMAL", + "value": 10, + "description": "Shader location: matrix uniform: normal" + }, + { + "name": "SHADER_LOC_VECTOR_VIEW", + "value": 11, + "description": "Shader location: vector uniform: view" + }, + { + "name": "SHADER_LOC_COLOR_DIFFUSE", + "value": 12, + "description": "Shader location: vector uniform: diffuse color" + }, + { + "name": "SHADER_LOC_COLOR_SPECULAR", + "value": 13, + "description": "Shader location: vector uniform: specular color" + }, + { + "name": "SHADER_LOC_COLOR_AMBIENT", + "value": 14, + "description": "Shader location: vector uniform: ambient color" + }, + { + "name": "SHADER_LOC_MAP_ALBEDO", + "value": 15, + "description": "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)" + }, + { + "name": "SHADER_LOC_MAP_METALNESS", + "value": 16, + "description": "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)" + }, + { + "name": "SHADER_LOC_MAP_NORMAL", + "value": 17, + "description": "Shader location: sampler2d texture: normal" + }, + { + "name": "SHADER_LOC_MAP_ROUGHNESS", + "value": 18, + "description": "Shader location: sampler2d texture: roughness" + }, + { + "name": "SHADER_LOC_MAP_OCCLUSION", + "value": 19, + "description": "Shader location: sampler2d texture: occlusion" + }, + { + "name": "SHADER_LOC_MAP_EMISSION", + "value": 20, + "description": "Shader location: sampler2d texture: emission" + }, + { + "name": "SHADER_LOC_MAP_HEIGHT", + "value": 21, + "description": "Shader location: sampler2d texture: height" + }, + { + "name": "SHADER_LOC_MAP_CUBEMAP", + "value": 22, + "description": "Shader location: samplerCube texture: cubemap" + }, + { + "name": "SHADER_LOC_MAP_IRRADIANCE", + "value": 23, + "description": "Shader location: samplerCube texture: irradiance" + }, + { + "name": "SHADER_LOC_MAP_PREFILTER", + "value": 24, + "description": "Shader location: samplerCube texture: prefilter" + }, + { + "name": "SHADER_LOC_MAP_BRDF", + "value": 25, + "description": "Shader location: sampler2d texture: brdf" + }, + { + "name": "SHADER_LOC_VERTEX_BONEIDS", + "value": 26, + "description": "Shader location: vertex attribute: boneIds" + }, + { + "name": "SHADER_LOC_VERTEX_BONEWEIGHTS", + "value": 27, + "description": "Shader location: vertex attribute: boneWeights" + }, + { + "name": "SHADER_LOC_BONE_MATRICES", + "value": 28, + "description": "Shader location: array of matrices uniform: boneMatrices" + } + ] + }, + { + "name": "ShaderUniformDataType", + "description": "Shader uniform data type", + "values": [ + { + "name": "SHADER_UNIFORM_FLOAT", + "value": 0, + "description": "Shader uniform type: float" + }, + { + "name": "SHADER_UNIFORM_VEC2", + "value": 1, + "description": "Shader uniform type: vec2 (2 float)" + }, + { + "name": "SHADER_UNIFORM_VEC3", + "value": 2, + "description": "Shader uniform type: vec3 (3 float)" + }, + { + "name": "SHADER_UNIFORM_VEC4", + "value": 3, + "description": "Shader uniform type: vec4 (4 float)" + }, + { + "name": "SHADER_UNIFORM_INT", + "value": 4, + "description": "Shader uniform type: int" + }, + { + "name": "SHADER_UNIFORM_IVEC2", + "value": 5, + "description": "Shader uniform type: ivec2 (2 int)" + }, + { + "name": "SHADER_UNIFORM_IVEC3", + "value": 6, + "description": "Shader uniform type: ivec3 (3 int)" + }, + { + "name": "SHADER_UNIFORM_IVEC4", + "value": 7, + "description": "Shader uniform type: ivec4 (4 int)" + }, + { + "name": "SHADER_UNIFORM_SAMPLER2D", + "value": 8, + "description": "Shader uniform type: sampler2d" + } + ] + }, + { + "name": "ShaderAttributeDataType", + "description": "Shader attribute data types", + "values": [ + { + "name": "SHADER_ATTRIB_FLOAT", + "value": 0, + "description": "Shader attribute type: float" + }, + { + "name": "SHADER_ATTRIB_VEC2", + "value": 1, + "description": "Shader attribute type: vec2 (2 float)" + }, + { + "name": "SHADER_ATTRIB_VEC3", + "value": 2, + "description": "Shader attribute type: vec3 (3 float)" + }, + { + "name": "SHADER_ATTRIB_VEC4", + "value": 3, + "description": "Shader attribute type: vec4 (4 float)" + } + ] + }, + { + "name": "PixelFormat", + "description": "Pixel formats", + "values": [ + { + "name": "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", + "value": 1, + "description": "8 bit per pixel (no alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", + "value": 2, + "description": "8*2 bpp (2 channels)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R5G6B5", + "value": 3, + "description": "16 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8", + "value": 4, + "description": "24 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", + "value": 5, + "description": "16 bpp (1 bit alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", + "value": 6, + "description": "16 bpp (4 bit alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", + "value": 7, + "description": "32 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32", + "value": 8, + "description": "32 bpp (1 channel - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32", + "value": 9, + "description": "32*3 bpp (3 channels - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", + "value": 10, + "description": "32*4 bpp (4 channels - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16", + "value": 11, + "description": "16 bpp (1 channel - half float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16G16B16", + "value": 12, + "description": "16*3 bpp (3 channels - half float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", + "value": 13, + "description": "16*4 bpp (4 channels - half float)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT1_RGB", + "value": 14, + "description": "4 bpp (no alpha)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT1_RGBA", + "value": 15, + "description": "4 bpp (1 bit alpha)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT3_RGBA", + "value": 16, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT5_RGBA", + "value": 17, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC1_RGB", + "value": 18, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC2_RGB", + "value": 19, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", + "value": 20, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_PVRT_RGB", + "value": 21, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_PVRT_RGBA", + "value": 22, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", + "value": 23, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", + "value": 24, + "description": "2 bpp" + } + ] + }, + { + "name": "TextureFilter", + "description": "Texture parameters: filter mode", + "values": [ + { + "name": "TEXTURE_FILTER_POINT", + "value": 0, + "description": "No filter, just pixel approximation" + }, + { + "name": "TEXTURE_FILTER_BILINEAR", + "value": 1, + "description": "Linear filtering" + }, + { + "name": "TEXTURE_FILTER_TRILINEAR", + "value": 2, + "description": "Trilinear filtering (linear with mipmaps)" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_4X", + "value": 3, + "description": "Anisotropic filtering 4x" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_8X", + "value": 4, + "description": "Anisotropic filtering 8x" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_16X", + "value": 5, + "description": "Anisotropic filtering 16x" + } + ] + }, + { + "name": "TextureWrap", + "description": "Texture parameters: wrap mode", + "values": [ + { + "name": "TEXTURE_WRAP_REPEAT", + "value": 0, + "description": "Repeats texture in tiled mode" + }, + { + "name": "TEXTURE_WRAP_CLAMP", + "value": 1, + "description": "Clamps texture to edge pixel in tiled mode" + }, + { + "name": "TEXTURE_WRAP_MIRROR_REPEAT", + "value": 2, + "description": "Mirrors and repeats the texture in tiled mode" + }, + { + "name": "TEXTURE_WRAP_MIRROR_CLAMP", + "value": 3, + "description": "Mirrors and clamps to border the texture in tiled mode" + } + ] + }, + { + "name": "CubemapLayout", + "description": "Cubemap layouts", + "values": [ + { + "name": "CUBEMAP_LAYOUT_AUTO_DETECT", + "value": 0, + "description": "Automatically detect layout type" + }, + { + "name": "CUBEMAP_LAYOUT_LINE_VERTICAL", + "value": 1, + "description": "Layout is defined by a vertical line with faces" + }, + { + "name": "CUBEMAP_LAYOUT_LINE_HORIZONTAL", + "value": 2, + "description": "Layout is defined by a horizontal line with faces" + }, + { + "name": "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", + "value": 3, + "description": "Layout is defined by a 3x4 cross with cubemap faces" + }, + { + "name": "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", + "value": 4, + "description": "Layout is defined by a 4x3 cross with cubemap faces" + } + ] + }, + { + "name": "FontType", + "description": "Font type, defines generation method", + "values": [ + { + "name": "FONT_DEFAULT", + "value": 0, + "description": "Default font generation, anti-aliased" + }, + { + "name": "FONT_BITMAP", + "value": 1, + "description": "Bitmap font generation, no anti-aliasing" + }, + { + "name": "FONT_SDF", + "value": 2, + "description": "SDF font generation, requires external shader" + } + ] + }, + { + "name": "BlendMode", + "description": "Color blending modes (pre-defined)", + "values": [ + { + "name": "BLEND_ALPHA", + "value": 0, + "description": "Blend textures considering alpha (default)" + }, + { + "name": "BLEND_ADDITIVE", + "value": 1, + "description": "Blend textures adding colors" + }, + { + "name": "BLEND_MULTIPLIED", + "value": 2, + "description": "Blend textures multiplying colors" + }, + { + "name": "BLEND_ADD_COLORS", + "value": 3, + "description": "Blend textures adding colors (alternative)" + }, + { + "name": "BLEND_SUBTRACT_COLORS", + "value": 4, + "description": "Blend textures subtracting colors (alternative)" + }, + { + "name": "BLEND_ALPHA_PREMULTIPLY", + "value": 5, + "description": "Blend premultiplied textures considering alpha" + }, + { + "name": "BLEND_CUSTOM", + "value": 6, + "description": "Blend textures using custom src/dst factors (use rlSetBlendFactors())" + }, + { + "name": "BLEND_CUSTOM_SEPARATE", + "value": 7, + "description": "Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())" + } + ] + }, + { + "name": "Gesture", + "description": "Gesture", + "values": [ + { + "name": "GESTURE_NONE", + "value": 0, + "description": "No gesture" + }, + { + "name": "GESTURE_TAP", + "value": 1, + "description": "Tap gesture" + }, + { + "name": "GESTURE_DOUBLETAP", + "value": 2, + "description": "Double tap gesture" + }, + { + "name": "GESTURE_HOLD", + "value": 4, + "description": "Hold gesture" + }, + { + "name": "GESTURE_DRAG", + "value": 8, + "description": "Drag gesture" + }, + { + "name": "GESTURE_SWIPE_RIGHT", + "value": 16, + "description": "Swipe right gesture" + }, + { + "name": "GESTURE_SWIPE_LEFT", + "value": 32, + "description": "Swipe left gesture" + }, + { + "name": "GESTURE_SWIPE_UP", + "value": 64, + "description": "Swipe up gesture" + }, + { + "name": "GESTURE_SWIPE_DOWN", + "value": 128, + "description": "Swipe down gesture" + }, + { + "name": "GESTURE_PINCH_IN", + "value": 256, + "description": "Pinch in gesture" + }, + { + "name": "GESTURE_PINCH_OUT", + "value": 512, + "description": "Pinch out gesture" + } + ] + }, + { + "name": "CameraMode", + "description": "Camera system modes", + "values": [ + { + "name": "CAMERA_CUSTOM", + "value": 0, + "description": "Camera custom, controlled by user (UpdateCamera() does nothing)" + }, + { + "name": "CAMERA_FREE", + "value": 1, + "description": "Camera free mode" + }, + { + "name": "CAMERA_ORBITAL", + "value": 2, + "description": "Camera orbital, around target, zoom supported" + }, + { + "name": "CAMERA_FIRST_PERSON", + "value": 3, + "description": "Camera first person" + }, + { + "name": "CAMERA_THIRD_PERSON", + "value": 4, + "description": "Camera third person" + } + ] + }, + { + "name": "CameraProjection", + "description": "Camera projection", + "values": [ + { + "name": "CAMERA_PERSPECTIVE", + "value": 0, + "description": "Perspective projection" + }, + { + "name": "CAMERA_ORTHOGRAPHIC", + "value": 1, + "description": "Orthographic projection" + } + ] + }, + { + "name": "NPatchLayout", + "description": "N-patch layout", + "values": [ + { + "name": "NPATCH_NINE_PATCH", + "value": 0, + "description": "Npatch layout: 3x3 tiles" + }, + { + "name": "NPATCH_THREE_PATCH_VERTICAL", + "value": 1, + "description": "Npatch layout: 1x3 tiles" + }, + { + "name": "NPATCH_THREE_PATCH_HORIZONTAL", + "value": 2, + "description": "Npatch layout: 3x1 tiles" + } + ] + } + ], + "callbacks": [ + { + "name": "TraceLogCallback", + "description": "Logging: Redirect trace log messages", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "va_list", + "name": "args" + } + ] + }, + { + "name": "LoadFileDataCallback", + "description": "FileIO: Load binary data", + "returnType": "unsigned char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "SaveFileDataCallback", + "description": "FileIO: Save binary data", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "LoadFileTextCallback", + "description": "FileIO: Load text data", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "SaveFileTextCallback", + "description": "FileIO: Save text data", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "AudioCallback", + "description": "", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "bufferData" + }, + { + "type": "unsigned int", + "name": "frames" + } + ] + } + ], + "functions": [ + { + "name": "InitWindow", + "description": "Initialize window and OpenGL context", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "const char *", + "name": "title" + } + ] + }, + { + "name": "CloseWindow", + "description": "Close window and unload OpenGL context", + "returnType": "void" + }, + { + "name": "WindowShouldClose", + "description": "Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)", + "returnType": "bool" + }, + { + "name": "IsWindowReady", + "description": "Check if window has been initialized successfully", + "returnType": "bool" + }, + { + "name": "IsWindowFullscreen", + "description": "Check if window is currently fullscreen", + "returnType": "bool" + }, + { + "name": "IsWindowHidden", + "description": "Check if window is currently hidden", + "returnType": "bool" + }, + { + "name": "IsWindowMinimized", + "description": "Check if window is currently minimized", + "returnType": "bool" + }, + { + "name": "IsWindowMaximized", + "description": "Check if window is currently maximized", + "returnType": "bool" + }, + { + "name": "IsWindowFocused", + "description": "Check if window is currently focused", + "returnType": "bool" + }, + { + "name": "IsWindowResized", + "description": "Check if window has been resized last frame", + "returnType": "bool" + }, + { + "name": "IsWindowState", + "description": "Check if one specific window flag is enabled", + "returnType": "bool", + "params": [ + { + "type": "unsigned int", + "name": "flag" + } + ] + }, + { + "name": "SetWindowState", + "description": "Set window configuration state using flags", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "ClearWindowState", + "description": "Clear window configuration state flags", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "ToggleFullscreen", + "description": "Toggle window state: fullscreen/windowed, resizes monitor to match window resolution", + "returnType": "void" + }, + { + "name": "ToggleBorderlessWindowed", + "description": "Toggle window state: borderless windowed, resizes window to match monitor resolution", + "returnType": "void" + }, + { + "name": "MaximizeWindow", + "description": "Set window state: maximized, if resizable", + "returnType": "void" + }, + { + "name": "MinimizeWindow", + "description": "Set window state: minimized, if resizable", + "returnType": "void" + }, + { + "name": "RestoreWindow", + "description": "Set window state: not minimized/maximized", + "returnType": "void" + }, + { + "name": "SetWindowIcon", + "description": "Set icon for window (single image, RGBA 32bit)", + "returnType": "void", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "SetWindowIcons", + "description": "Set icon for window (multiple images, RGBA 32bit)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "images" + }, + { + "type": "int", + "name": "count" + } + ] + }, + { + "name": "SetWindowTitle", + "description": "Set title for window", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "title" + } + ] + }, + { + "name": "SetWindowPosition", + "description": "Set window position on screen", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "SetWindowMonitor", + "description": "Set monitor for the current window", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "SetWindowMinSize", + "description": "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowMaxSize", + "description": "Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowSize", + "description": "Set window dimensions", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowOpacity", + "description": "Set window opacity [0.0f..1.0f]", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "opacity" + } + ] + }, + { + "name": "SetWindowFocused", + "description": "Set window focused", + "returnType": "void" + }, + { + "name": "GetWindowHandle", + "description": "Get native window handle", + "returnType": "void *" + }, + { + "name": "GetScreenWidth", + "description": "Get current screen width", + "returnType": "int" + }, + { + "name": "GetScreenHeight", + "description": "Get current screen height", + "returnType": "int" + }, + { + "name": "GetRenderWidth", + "description": "Get current render width (it considers HiDPI)", + "returnType": "int" + }, + { + "name": "GetRenderHeight", + "description": "Get current render height (it considers HiDPI)", + "returnType": "int" + }, + { + "name": "GetMonitorCount", + "description": "Get number of connected monitors", + "returnType": "int" + }, + { + "name": "GetCurrentMonitor", + "description": "Get current monitor where window is placed", + "returnType": "int" + }, + { + "name": "GetMonitorPosition", + "description": "Get specified monitor position", + "returnType": "Vector2", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorWidth", + "description": "Get specified monitor width (current video mode used by monitor)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorHeight", + "description": "Get specified monitor height (current video mode used by monitor)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorPhysicalWidth", + "description": "Get specified monitor physical width in millimetres", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorPhysicalHeight", + "description": "Get specified monitor physical height in millimetres", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorRefreshRate", + "description": "Get specified monitor refresh rate", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetWindowPosition", + "description": "Get window position XY on monitor", + "returnType": "Vector2" + }, + { + "name": "GetWindowScaleDPI", + "description": "Get window scale DPI factor", + "returnType": "Vector2" + }, + { + "name": "GetMonitorName", + "description": "Get the human-readable, UTF-8 encoded name of the specified monitor", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "SetClipboardText", + "description": "Set clipboard text content", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "GetClipboardText", + "description": "Get clipboard text content", + "returnType": "const char *" + }, + { + "name": "GetClipboardImage", + "description": "Get clipboard image content", + "returnType": "Image" + }, + { + "name": "EnableEventWaiting", + "description": "Enable waiting for events on EndDrawing(), no automatic event polling", + "returnType": "void" + }, + { + "name": "DisableEventWaiting", + "description": "Disable waiting for events on EndDrawing(), automatic events polling", + "returnType": "void" + }, + { + "name": "ShowCursor", + "description": "Shows cursor", + "returnType": "void" + }, + { + "name": "HideCursor", + "description": "Hides cursor", + "returnType": "void" + }, + { + "name": "IsCursorHidden", + "description": "Check if cursor is not visible", + "returnType": "bool" + }, + { + "name": "EnableCursor", + "description": "Enables cursor (unlock cursor)", + "returnType": "void" + }, + { + "name": "DisableCursor", + "description": "Disables cursor (lock cursor)", + "returnType": "void" + }, + { + "name": "IsCursorOnScreen", + "description": "Check if cursor is on the screen", + "returnType": "bool" + }, + { + "name": "ClearBackground", + "description": "Set background color (framebuffer clear color)", + "returnType": "void", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "BeginDrawing", + "description": "Setup canvas (framebuffer) to start drawing", + "returnType": "void" + }, + { + "name": "EndDrawing", + "description": "End canvas drawing and swap buffers (double buffering)", + "returnType": "void" + }, + { + "name": "BeginMode2D", + "description": "Begin 2D mode with custom camera (2D)", + "returnType": "void", + "params": [ + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "EndMode2D", + "description": "Ends 2D mode with custom camera", + "returnType": "void" + }, + { + "name": "BeginMode3D", + "description": "Begin 3D mode with custom camera (3D)", + "returnType": "void", + "params": [ + { + "type": "Camera3D", + "name": "camera" + } + ] + }, + { + "name": "EndMode3D", + "description": "Ends 3D mode and returns to default 2D orthographic mode", + "returnType": "void" + }, + { + "name": "BeginTextureMode", + "description": "Begin drawing to render texture", + "returnType": "void", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "EndTextureMode", + "description": "Ends drawing to render texture", + "returnType": "void" + }, + { + "name": "BeginShaderMode", + "description": "Begin custom shader drawing", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "EndShaderMode", + "description": "End custom shader drawing (use default shader)", + "returnType": "void" + }, + { + "name": "BeginBlendMode", + "description": "Begin blending mode (alpha, additive, multiplied, subtract, custom)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "mode" + } + ] + }, + { + "name": "EndBlendMode", + "description": "End blending mode (reset to default: alpha blending)", + "returnType": "void" + }, + { + "name": "BeginScissorMode", + "description": "Begin scissor mode (define screen area for following drawing)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "EndScissorMode", + "description": "End scissor mode", + "returnType": "void" + }, + { + "name": "BeginVrStereoMode", + "description": "Begin stereo rendering (requires VR simulator)", + "returnType": "void", + "params": [ + { + "type": "VrStereoConfig", + "name": "config" + } + ] + }, + { + "name": "EndVrStereoMode", + "description": "End stereo rendering (requires VR simulator)", + "returnType": "void" + }, + { + "name": "LoadVrStereoConfig", + "description": "Load VR stereo config for VR simulator device parameters", + "returnType": "VrStereoConfig", + "params": [ + { + "type": "VrDeviceInfo", + "name": "device" + } + ] + }, + { + "name": "UnloadVrStereoConfig", + "description": "Unload VR stereo config", + "returnType": "void", + "params": [ + { + "type": "VrStereoConfig", + "name": "config" + } + ] + }, + { + "name": "LoadShader", + "description": "Load shader from files and bind default locations", + "returnType": "Shader", + "params": [ + { + "type": "const char *", + "name": "vsFileName" + }, + { + "type": "const char *", + "name": "fsFileName" + } + ] + }, + { + "name": "LoadShaderFromMemory", + "description": "Load shader from code strings and bind default locations", + "returnType": "Shader", + "params": [ + { + "type": "const char *", + "name": "vsCode" + }, + { + "type": "const char *", + "name": "fsCode" + } + ] + }, + { + "name": "IsShaderValid", + "description": "Check if a shader is valid (loaded on GPU)", + "returnType": "bool", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "GetShaderLocation", + "description": "Get shader uniform location", + "returnType": "int", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "const char *", + "name": "uniformName" + } + ] + }, + { + "name": "GetShaderLocationAttrib", + "description": "Get shader attribute location", + "returnType": "int", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "const char *", + "name": "attribName" + } + ] + }, + { + "name": "SetShaderValue", + "description": "Set shader uniform value", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "const void *", + "name": "value" + }, + { + "type": "int", + "name": "uniformType" + } + ] + }, + { + "name": "SetShaderValueV", + "description": "Set shader uniform value vector", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "const void *", + "name": "value" + }, + { + "type": "int", + "name": "uniformType" + }, + { + "type": "int", + "name": "count" + } + ] + }, + { + "name": "SetShaderValueMatrix", + "description": "Set shader uniform value (matrix 4x4)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "Matrix", + "name": "mat" + } + ] + }, + { + "name": "SetShaderValueTexture", + "description": "Set shader uniform value for texture (sampler2d)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "UnloadShader", + "description": "Unload shader from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "GetScreenToWorldRay", + "description": "Get a ray trace from screen position (i.e mouse)", + "returnType": "Ray", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetScreenToWorldRayEx", + "description": "Get a ray trace from screen position (i.e mouse) in a viewport", + "returnType": "Ray", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "GetWorldToScreen", + "description": "Get the screen space position for a 3d world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetWorldToScreenEx", + "description": "Get size position for a 3d world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "GetWorldToScreen2D", + "description": "Get the screen space position for a 2d camera world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "GetScreenToWorld2D", + "description": "Get the world space position for a 2d camera screen space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "GetCameraMatrix", + "description": "Get camera transform matrix (view matrix)", + "returnType": "Matrix", + "params": [ + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetCameraMatrix2D", + "description": "Get camera 2d transform matrix", + "returnType": "Matrix", + "params": [ + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "SetTargetFPS", + "description": "Set target FPS (maximum)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "fps" + } + ] + }, + { + "name": "GetFrameTime", + "description": "Get time in seconds for last frame drawn (delta time)", + "returnType": "float" + }, + { + "name": "GetTime", + "description": "Get elapsed time in seconds since InitWindow()", + "returnType": "double" + }, + { + "name": "GetFPS", + "description": "Get current FPS", + "returnType": "int" + }, + { + "name": "SwapScreenBuffer", + "description": "Swap back buffer with front buffer (screen drawing)", + "returnType": "void" + }, + { + "name": "PollInputEvents", + "description": "Register all input events", + "returnType": "void" + }, + { + "name": "WaitTime", + "description": "Wait for some time (halt program execution)", + "returnType": "void", + "params": [ + { + "type": "double", + "name": "seconds" + } + ] + }, + { + "name": "SetRandomSeed", + "description": "Set the seed for the random number generator", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "seed" + } + ] + }, + { + "name": "GetRandomValue", + "description": "Get a random value between min and max (both included)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "min" + }, + { + "type": "int", + "name": "max" + } + ] + }, + { + "name": "LoadRandomSequence", + "description": "Load random values sequence, no values repeated", + "returnType": "int *", + "params": [ + { + "type": "unsigned int", + "name": "count" + }, + { + "type": "int", + "name": "min" + }, + { + "type": "int", + "name": "max" + } + ] + }, + { + "name": "UnloadRandomSequence", + "description": "Unload random values sequence", + "returnType": "void", + "params": [ + { + "type": "int *", + "name": "sequence" + } + ] + }, + { + "name": "TakeScreenshot", + "description": "Takes a screenshot of current screen (filename extension defines format)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "SetConfigFlags", + "description": "Setup init configuration flags (view FLAGS)", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "OpenURL", + "description": "Open URL with default system browser (if available)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "url" + } + ] + }, + { + "name": "TraceLog", + "description": "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "...", + "name": "args" + } + ] + }, + { + "name": "SetTraceLogLevel", + "description": "Set the current threshold (minimum) log level", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + } + ] + }, + { + "name": "MemAlloc", + "description": "Internal memory allocator", + "returnType": "void *", + "params": [ + { + "type": "unsigned int", + "name": "size" + } + ] + }, + { + "name": "MemRealloc", + "description": "Internal memory reallocator", + "returnType": "void *", + "params": [ + { + "type": "void *", + "name": "ptr" + }, + { + "type": "unsigned int", + "name": "size" + } + ] + }, + { + "name": "MemFree", + "description": "Internal memory free", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "ptr" + } + ] + }, + { + "name": "SetTraceLogCallback", + "description": "Set custom trace log", + "returnType": "void", + "params": [ + { + "type": "TraceLogCallback", + "name": "callback" + } + ] + }, + { + "name": "SetLoadFileDataCallback", + "description": "Set custom file binary data loader", + "returnType": "void", + "params": [ + { + "type": "LoadFileDataCallback", + "name": "callback" + } + ] + }, + { + "name": "SetSaveFileDataCallback", + "description": "Set custom file binary data saver", + "returnType": "void", + "params": [ + { + "type": "SaveFileDataCallback", + "name": "callback" + } + ] + }, + { + "name": "SetLoadFileTextCallback", + "description": "Set custom file text data loader", + "returnType": "void", + "params": [ + { + "type": "LoadFileTextCallback", + "name": "callback" + } + ] + }, + { + "name": "SetSaveFileTextCallback", + "description": "Set custom file text data saver", + "returnType": "void", + "params": [ + { + "type": "SaveFileTextCallback", + "name": "callback" + } + ] + }, + { + "name": "LoadFileData", + "description": "Load file data as byte array (read)", + "returnType": "unsigned char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "UnloadFileData", + "description": "Unload file data allocated by LoadFileData()", + "returnType": "void", + "params": [ + { + "type": "unsigned char *", + "name": "data" + } + ] + }, + { + "name": "SaveFileData", + "description": "Save data to file from byte array (write), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "ExportDataAsCode", + "description": "Export data to code (.h), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadFileText", + "description": "Load text data from file (read), returns a '\\0' terminated string", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "UnloadFileText", + "description": "Unload file text data allocated by LoadFileText()", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "SaveFileText", + "description": "Save text data to file (write), string must be '\\0' terminated, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "FileExists", + "description": "Check if file exists", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "DirectoryExists", + "description": "Check if a directory path exists", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "IsFileExtension", + "description": "Check file extension (including point: .png, .wav)", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "const char *", + "name": "ext" + } + ] + }, + { + "name": "GetFileLength", + "description": "Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GetFileExtension", + "description": "Get pointer to extension for a filename string (includes dot: '.png')", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GetFileName", + "description": "Get pointer to filename for a path string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetFileNameWithoutExt", + "description": "Get filename string without extension (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetDirectoryPath", + "description": "Get full path for a given fileName with path (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetPrevDirectoryPath", + "description": "Get previous directory path for a given path (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "GetWorkingDirectory", + "description": "Get current working directory (uses static string)", + "returnType": "const char *" + }, + { + "name": "GetApplicationDirectory", + "description": "Get the directory of the running application (uses static string)", + "returnType": "const char *" + }, + { + "name": "MakeDirectory", + "description": "Create directories (including full path requested), returns 0 on success", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "ChangeDirectory", + "description": "Change working directory, return true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "dir" + } + ] + }, + { + "name": "IsPathFile", + "description": "Check if a given path is a file or a directory", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "path" + } + ] + }, + { + "name": "IsFileNameValid", + "description": "Check if fileName is valid for the platform/OS", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadDirectoryFiles", + "description": "Load directory filepaths", + "returnType": "FilePathList", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "LoadDirectoryFilesEx", + "description": "Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result", + "returnType": "FilePathList", + "params": [ + { + "type": "const char *", + "name": "basePath" + }, + { + "type": "const char *", + "name": "filter" + }, + { + "type": "bool", + "name": "scanSubdirs" + } + ] + }, + { + "name": "UnloadDirectoryFiles", + "description": "Unload filepaths", + "returnType": "void", + "params": [ + { + "type": "FilePathList", + "name": "files" + } + ] + }, + { + "name": "IsFileDropped", + "description": "Check if a file has been dropped into window", + "returnType": "bool" + }, + { + "name": "LoadDroppedFiles", + "description": "Load dropped filepaths", + "returnType": "FilePathList" + }, + { + "name": "UnloadDroppedFiles", + "description": "Unload dropped filepaths", + "returnType": "void", + "params": [ + { + "type": "FilePathList", + "name": "files" + } + ] + }, + { + "name": "GetFileModTime", + "description": "Get file modification time (last write time)", + "returnType": "long", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "CompressData", + "description": "Compress data (DEFLATE algorithm), memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int *", + "name": "compDataSize" + } + ] + }, + { + "name": "DecompressData", + "description": "Decompress data (DEFLATE algorithm), memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "compData" + }, + { + "type": "int", + "name": "compDataSize" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "EncodeDataBase64", + "description": "Encode data to Base64 string, memory must be MemFree()", + "returnType": "char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int *", + "name": "outputSize" + } + ] + }, + { + "name": "DecodeDataBase64", + "description": "Decode Base64 string data, memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int *", + "name": "outputSize" + } + ] + }, + { + "name": "ComputeCRC32", + "description": "Compute CRC32 hash code", + "returnType": "unsigned int", + "params": [ + { + "type": "unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "ComputeMD5", + "description": "Compute MD5 hash code, returns static int[4] (16 bytes)", + "returnType": "unsigned int *", + "params": [ + { + "type": "unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "ComputeSHA1", + "description": "Compute SHA1 hash code, returns static int[5] (20 bytes)", + "returnType": "unsigned int *", + "params": [ + { + "type": "unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "LoadAutomationEventList", + "description": "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS", + "returnType": "AutomationEventList", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "UnloadAutomationEventList", + "description": "Unload automation events list from file", + "returnType": "void", + "params": [ + { + "type": "AutomationEventList", + "name": "list" + } + ] + }, + { + "name": "ExportAutomationEventList", + "description": "Export automation events list as text file", + "returnType": "bool", + "params": [ + { + "type": "AutomationEventList", + "name": "list" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "SetAutomationEventList", + "description": "Set automation event list to record to", + "returnType": "void", + "params": [ + { + "type": "AutomationEventList *", + "name": "list" + } + ] + }, + { + "name": "SetAutomationEventBaseFrame", + "description": "Set automation event internal base frame to start recording", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "frame" + } + ] + }, + { + "name": "StartAutomationEventRecording", + "description": "Start recording automation events (AutomationEventList must be set)", + "returnType": "void" + }, + { + "name": "StopAutomationEventRecording", + "description": "Stop recording automation events", + "returnType": "void" + }, + { + "name": "PlayAutomationEvent", + "description": "Play a recorded automation event", + "returnType": "void", + "params": [ + { + "type": "AutomationEvent", + "name": "event" + } + ] + }, + { + "name": "IsKeyPressed", + "description": "Check if a key has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyPressedRepeat", + "description": "Check if a key has been pressed again", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyDown", + "description": "Check if a key is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyReleased", + "description": "Check if a key has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyUp", + "description": "Check if a key is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "GetKeyPressed", + "description": "Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty", + "returnType": "int" + }, + { + "name": "GetCharPressed", + "description": "Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty", + "returnType": "int" + }, + { + "name": "SetExitKey", + "description": "Set a custom key to exit program (default is ESC)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsGamepadAvailable", + "description": "Check if a gamepad is available", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "GetGamepadName", + "description": "Get gamepad internal name id", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "IsGamepadButtonPressed", + "description": "Check if a gamepad button has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonDown", + "description": "Check if a gamepad button is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonReleased", + "description": "Check if a gamepad button has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonUp", + "description": "Check if a gamepad button is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "GetGamepadButtonPressed", + "description": "Get the last gamepad button pressed", + "returnType": "int" + }, + { + "name": "GetGamepadAxisCount", + "description": "Get gamepad axis count for a gamepad", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "GetGamepadAxisMovement", + "description": "Get axis movement value for a gamepad axis", + "returnType": "float", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "axis" + } + ] + }, + { + "name": "SetGamepadMappings", + "description": "Set internal gamepad mappings (SDL_GameControllerDB)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "mappings" + } + ] + }, + { + "name": "SetGamepadVibration", + "description": "Set gamepad vibration for both motors (duration in seconds)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "float", + "name": "leftMotor" + }, + { + "type": "float", + "name": "rightMotor" + }, + { + "type": "float", + "name": "duration" + } + ] + }, + { + "name": "IsMouseButtonPressed", + "description": "Check if a mouse button has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonDown", + "description": "Check if a mouse button is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonReleased", + "description": "Check if a mouse button has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonUp", + "description": "Check if a mouse button is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "GetMouseX", + "description": "Get mouse position X", + "returnType": "int" + }, + { + "name": "GetMouseY", + "description": "Get mouse position Y", + "returnType": "int" + }, + { + "name": "GetMousePosition", + "description": "Get mouse position XY", + "returnType": "Vector2" + }, + { + "name": "GetMouseDelta", + "description": "Get mouse delta between frames", + "returnType": "Vector2" + }, + { + "name": "SetMousePosition", + "description": "Set mouse position XY", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "SetMouseOffset", + "description": "Set mouse offset", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + } + ] + }, + { + "name": "SetMouseScale", + "description": "Set mouse scaling", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "scaleX" + }, + { + "type": "float", + "name": "scaleY" + } + ] + }, + { + "name": "GetMouseWheelMove", + "description": "Get mouse wheel movement for X or Y, whichever is larger", + "returnType": "float" + }, + { + "name": "GetMouseWheelMoveV", + "description": "Get mouse wheel movement for both X and Y", + "returnType": "Vector2" + }, + { + "name": "SetMouseCursor", + "description": "Set mouse cursor", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "cursor" + } + ] + }, + { + "name": "GetTouchX", + "description": "Get touch position X for touch point 0 (relative to screen size)", + "returnType": "int" + }, + { + "name": "GetTouchY", + "description": "Get touch position Y for touch point 0 (relative to screen size)", + "returnType": "int" + }, + { + "name": "GetTouchPosition", + "description": "Get touch position XY for a touch point index (relative to screen size)", + "returnType": "Vector2", + "params": [ + { + "type": "int", + "name": "index" + } + ] + }, + { + "name": "GetTouchPointId", + "description": "Get touch point identifier for given index", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "index" + } + ] + }, + { + "name": "GetTouchPointCount", + "description": "Get number of touch points", + "returnType": "int" + }, + { + "name": "SetGesturesEnabled", + "description": "Enable a set of gestures using flags", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "IsGestureDetected", + "description": "Check if a gesture have been detected", + "returnType": "bool", + "params": [ + { + "type": "unsigned int", + "name": "gesture" + } + ] + }, + { + "name": "GetGestureDetected", + "description": "Get latest detected gesture", + "returnType": "int" + }, + { + "name": "GetGestureHoldDuration", + "description": "Get gesture hold time in seconds", + "returnType": "float" + }, + { + "name": "GetGestureDragVector", + "description": "Get gesture drag vector", + "returnType": "Vector2" + }, + { + "name": "GetGestureDragAngle", + "description": "Get gesture drag angle", + "returnType": "float" + }, + { + "name": "GetGesturePinchVector", + "description": "Get gesture pinch delta", + "returnType": "Vector2" + }, + { + "name": "GetGesturePinchAngle", + "description": "Get gesture pinch angle", + "returnType": "float" + }, + { + "name": "UpdateCamera", + "description": "Update camera position for selected mode", + "returnType": "void", + "params": [ + { + "type": "Camera *", + "name": "camera" + }, + { + "type": "int", + "name": "mode" + } + ] + }, + { + "name": "UpdateCameraPro", + "description": "Update camera movement/rotation", + "returnType": "void", + "params": [ + { + "type": "Camera *", + "name": "camera" + }, + { + "type": "Vector3", + "name": "movement" + }, + { + "type": "Vector3", + "name": "rotation" + }, + { + "type": "float", + "name": "zoom" + } + ] + }, + { + "name": "SetShapesTexture", + "description": "Set texture and rectangle to be used on shapes drawing", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + } + ] + }, + { + "name": "GetShapesTexture", + "description": "Get texture that is used for shapes drawing", + "returnType": "Texture2D" + }, + { + "name": "GetShapesTextureRectangle", + "description": "Get texture source rectangle that is used for shapes drawing", + "returnType": "Rectangle" + }, + { + "name": "DrawPixel", + "description": "Draw a pixel using geometry [Can be slow, use with care]", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPixelV", + "description": "Draw a pixel using geometry (Vector version) [Can be slow, use with care]", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLine", + "description": "Draw a line", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "startPosX" + }, + { + "type": "int", + "name": "startPosY" + }, + { + "type": "int", + "name": "endPosX" + }, + { + "type": "int", + "name": "endPosY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineV", + "description": "Draw a line (using gl lines)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineEx", + "description": "Draw a line (using triangles/quads)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineStrip", + "description": "Draw lines sequence (using gl lines)", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineBezier", + "description": "Draw line segment cubic-bezier in-out interpolation", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircle", + "description": "Draw a color-filled circle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleSector", + "description": "Draw a piece of a circle", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleSectorLines", + "description": "Draw circle sector outline", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleGradient", + "description": "Draw a gradient-filled circle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "inner" + }, + { + "type": "Color", + "name": "outer" + } + ] + }, + { + "name": "DrawCircleV", + "description": "Draw a color-filled circle (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleLines", + "description": "Draw circle outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleLinesV", + "description": "Draw circle outline (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawEllipse", + "description": "Draw ellipse", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radiusH" + }, + { + "type": "float", + "name": "radiusV" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawEllipseLines", + "description": "Draw ellipse outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radiusH" + }, + { + "type": "float", + "name": "radiusV" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRing", + "description": "Draw ring", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "innerRadius" + }, + { + "type": "float", + "name": "outerRadius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRingLines", + "description": "Draw ring outline", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "innerRadius" + }, + { + "type": "float", + "name": "outerRadius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangle", + "description": "Draw a color-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleV", + "description": "Draw a color-filled rectangle (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRec", + "description": "Draw a color-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectanglePro", + "description": "Draw a color-filled rectangle with pro parameters", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleGradientV", + "description": "Draw a vertical-gradient-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "top" + }, + { + "type": "Color", + "name": "bottom" + } + ] + }, + { + "name": "DrawRectangleGradientH", + "description": "Draw a horizontal-gradient-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "left" + }, + { + "type": "Color", + "name": "right" + } + ] + }, + { + "name": "DrawRectangleGradientEx", + "description": "Draw a gradient-filled rectangle with custom vertex colors", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "topLeft" + }, + { + "type": "Color", + "name": "bottomLeft" + }, + { + "type": "Color", + "name": "topRight" + }, + { + "type": "Color", + "name": "bottomRight" + } + ] + }, + { + "name": "DrawRectangleLines", + "description": "Draw rectangle outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleLinesEx", + "description": "Draw rectangle outline with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRounded", + "description": "Draw rectangle with rounded edges", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRoundedLines", + "description": "Draw rectangle lines with rounded edges", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRoundedLinesEx", + "description": "Draw rectangle with rounded edges outline", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangle", + "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleLines", + "description": "Draw triangle outline (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleFan", + "description": "Draw a triangle fan defined by points (first vertex is the center)", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleStrip", + "description": "Draw a triangle strip defined by points", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPoly", + "description": "Draw a regular polygon (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPolyLines", + "description": "Draw a polygon outline of n sides", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPolyLinesEx", + "description": "Draw a polygon outline of n sides with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineLinear", + "description": "Draw spline: Linear, minimum 2 points", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineBasis", + "description": "Draw spline: B-Spline, minimum 4 points", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineCatmullRom", + "description": "Draw spline: Catmull-Rom, minimum 4 points", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineBezierQuadratic", + "description": "Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineBezierCubic", + "description": "Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]", + "returnType": "void", + "params": [ + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineSegmentLinear", + "description": "Draw spline segment: Linear, 2 points", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineSegmentBasis", + "description": "Draw spline segment: B-Spline, 4 points", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineSegmentCatmullRom", + "description": "Draw spline segment: Catmull-Rom, 4 points", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineSegmentBezierQuadratic", + "description": "Draw spline segment: Quadratic Bezier, 2 points, 1 control point", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "c2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSplineSegmentBezierCubic", + "description": "Draw spline segment: Cubic Bezier, 2 points, 2 control points", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "c2" + }, + { + "type": "Vector2", + "name": "c3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "GetSplinePointLinear", + "description": "Get (evaluate) spline point: Linear", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "float", + "name": "t" + } + ] + }, + { + "name": "GetSplinePointBasis", + "description": "Get (evaluate) spline point: B-Spline", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "t" + } + ] + }, + { + "name": "GetSplinePointCatmullRom", + "description": "Get (evaluate) spline point: Catmull-Rom", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "t" + } + ] + }, + { + "name": "GetSplinePointBezierQuad", + "description": "Get (evaluate) spline point: Quadratic Bezier", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "c2" + }, + { + "type": "Vector2", + "name": "p3" + }, + { + "type": "float", + "name": "t" + } + ] + }, + { + "name": "GetSplinePointBezierCubic", + "description": "Get (evaluate) spline point: Cubic Bezier", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "c2" + }, + { + "type": "Vector2", + "name": "c3" + }, + { + "type": "Vector2", + "name": "p4" + }, + { + "type": "float", + "name": "t" + } + ] + }, + { + "name": "CheckCollisionRecs", + "description": "Check collision between two rectangles", + "returnType": "bool", + "params": [ + { + "type": "Rectangle", + "name": "rec1" + }, + { + "type": "Rectangle", + "name": "rec2" + } + ] + }, + { + "name": "CheckCollisionCircles", + "description": "Check collision between two circles", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "center1" + }, + { + "type": "float", + "name": "radius1" + }, + { + "type": "Vector2", + "name": "center2" + }, + { + "type": "float", + "name": "radius2" + } + ] + }, + { + "name": "CheckCollisionCircleRec", + "description": "Check collision between circle and rectangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "CheckCollisionCircleLine", + "description": "Check if circle collides with a line created betweeen two points [p1] and [p2]", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + } + ] + }, + { + "name": "CheckCollisionPointRec", + "description": "Check if point is inside rectangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "CheckCollisionPointCircle", + "description": "Check if point is inside circle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "CheckCollisionPointTriangle", + "description": "Check if point is inside a triangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + } + ] + }, + { + "name": "CheckCollisionPointLine", + "description": "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "int", + "name": "threshold" + } + ] + }, + { + "name": "CheckCollisionPointPoly", + "description": "Check if point is within a polygon described by array of vertices", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "const Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + } + ] + }, + { + "name": "CheckCollisionLines", + "description": "Check the collision between two lines defined by two points each, returns collision point by reference", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "startPos1" + }, + { + "type": "Vector2", + "name": "endPos1" + }, + { + "type": "Vector2", + "name": "startPos2" + }, + { + "type": "Vector2", + "name": "endPos2" + }, + { + "type": "Vector2 *", + "name": "collisionPoint" + } + ] + }, + { + "name": "GetCollisionRec", + "description": "Get collision rectangle for two rectangles collision", + "returnType": "Rectangle", + "params": [ + { + "type": "Rectangle", + "name": "rec1" + }, + { + "type": "Rectangle", + "name": "rec2" + } + ] + }, + { + "name": "LoadImage", + "description": "Load image from file into CPU memory (RAM)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadImageRaw", + "description": "Load image from RAW file data", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "format" + }, + { + "type": "int", + "name": "headerSize" + } + ] + }, + { + "name": "LoadImageAnim", + "description": "Load image sequence from file (frames appended to image.data)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "frames" + } + ] + }, + { + "name": "LoadImageAnimFromMemory", + "description": "Load image sequence from memory buffer", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int *", + "name": "frames" + } + ] + }, + { + "name": "LoadImageFromMemory", + "description": "Load image from memory buffer, fileType refers to extension: i.e. '.png'", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "LoadImageFromTexture", + "description": "Load image from GPU texture data", + "returnType": "Image", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "LoadImageFromScreen", + "description": "Load image from screen buffer and (screenshot)", + "returnType": "Image" + }, + { + "name": "IsImageValid", + "description": "Check if an image is valid (data and parameters)", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "UnloadImage", + "description": "Unload image from CPU memory (RAM)", + "returnType": "void", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "ExportImage", + "description": "Export image data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "ExportImageToMemory", + "description": "Export image to memory buffer", + "returnType": "unsigned char *", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "int *", + "name": "fileSize" + } + ] + }, + { + "name": "ExportImageAsCode", + "description": "Export image as code file defining an array of bytes, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GenImageColor", + "description": "Generate image: plain color", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "GenImageGradientLinear", + "description": "Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "direction" + }, + { + "type": "Color", + "name": "start" + }, + { + "type": "Color", + "name": "end" + } + ] + }, + { + "name": "GenImageGradientRadial", + "description": "Generate image: radial gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "density" + }, + { + "type": "Color", + "name": "inner" + }, + { + "type": "Color", + "name": "outer" + } + ] + }, + { + "name": "GenImageGradientSquare", + "description": "Generate image: square gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "density" + }, + { + "type": "Color", + "name": "inner" + }, + { + "type": "Color", + "name": "outer" + } + ] + }, + { + "name": "GenImageChecked", + "description": "Generate image: checked", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "checksX" + }, + { + "type": "int", + "name": "checksY" + }, + { + "type": "Color", + "name": "col1" + }, + { + "type": "Color", + "name": "col2" + } + ] + }, + { + "name": "GenImageWhiteNoise", + "description": "Generate image: white noise", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "factor" + } + ] + }, + { + "name": "GenImagePerlinNoise", + "description": "Generate image: perlin noise", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + }, + { + "type": "float", + "name": "scale" + } + ] + }, + { + "name": "GenImageCellular", + "description": "Generate image: cellular algorithm, bigger tileSize means bigger cells", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "tileSize" + } + ] + }, + { + "name": "GenImageText", + "description": "Generate image: grayscale image from text data", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "ImageCopy", + "description": "Create an image duplicate (useful for transformations)", + "returnType": "Image", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "ImageFromImage", + "description": "Create an image from another image piece", + "returnType": "Image", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "ImageFromChannel", + "description": "Create an image from a selected channel of another image (GRAYSCALE)", + "returnType": "Image", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "selectedChannel" + } + ] + }, + { + "name": "ImageText", + "description": "Create an image from text (default font)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageTextEx", + "description": "Create an image from text (custom sprite font)", + "returnType": "Image", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ImageFormat", + "description": "Convert image data to desired format", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newFormat" + } + ] + }, + { + "name": "ImageToPOT", + "description": "Convert image to POT (power-of-two)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "fill" + } + ] + }, + { + "name": "ImageCrop", + "description": "Crop an image to a defined rectangle", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Rectangle", + "name": "crop" + } + ] + }, + { + "name": "ImageAlphaCrop", + "description": "Crop image depending on alpha value", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "ImageAlphaClear", + "description": "Clear alpha channel to desired color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "ImageAlphaMask", + "description": "Apply alpha mask to image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Image", + "name": "alphaMask" + } + ] + }, + { + "name": "ImageAlphaPremultiply", + "description": "Premultiply alpha channel", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageBlurGaussian", + "description": "Apply Gaussian blur using a box blur approximation", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "blurSize" + } + ] + }, + { + "name": "ImageKernelConvolution", + "description": "Apply custom square convolution kernel to image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "const float *", + "name": "kernel" + }, + { + "type": "int", + "name": "kernelSize" + } + ] + }, + { + "name": "ImageResize", + "description": "Resize image (Bicubic scaling algorithm)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + } + ] + }, + { + "name": "ImageResizeNN", + "description": "Resize image (Nearest-Neighbor scaling algorithm)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + } + ] + }, + { + "name": "ImageResizeCanvas", + "description": "Resize canvas and fill with color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + }, + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + }, + { + "type": "Color", + "name": "fill" + } + ] + }, + { + "name": "ImageMipmaps", + "description": "Compute all mipmap levels for a provided image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageDither", + "description": "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "rBpp" + }, + { + "type": "int", + "name": "gBpp" + }, + { + "type": "int", + "name": "bBpp" + }, + { + "type": "int", + "name": "aBpp" + } + ] + }, + { + "name": "ImageFlipVertical", + "description": "Flip image vertically", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageFlipHorizontal", + "description": "Flip image horizontally", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageRotate", + "description": "Rotate image by input angle in degrees (-359 to 359)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "degrees" + } + ] + }, + { + "name": "ImageRotateCW", + "description": "Rotate image clockwise 90deg", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageRotateCCW", + "description": "Rotate image counter-clockwise 90deg", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorTint", + "description": "Modify image color: tint", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageColorInvert", + "description": "Modify image color: invert", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorGrayscale", + "description": "Modify image color: grayscale", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorContrast", + "description": "Modify image color: contrast (-100 to 100)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "float", + "name": "contrast" + } + ] + }, + { + "name": "ImageColorBrightness", + "description": "Modify image color: brightness (-255 to 255)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "brightness" + } + ] + }, + { + "name": "ImageColorReplace", + "description": "Modify image color: replace color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "Color", + "name": "replace" + } + ] + }, + { + "name": "LoadImageColors", + "description": "Load color data from image as a Color array (RGBA - 32bit)", + "returnType": "Color *", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "LoadImagePalette", + "description": "Load colors palette from image as a Color array (RGBA - 32bit)", + "returnType": "Color *", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "maxPaletteSize" + }, + { + "type": "int *", + "name": "colorCount" + } + ] + }, + { + "name": "UnloadImageColors", + "description": "Unload color data loaded with LoadImageColors()", + "returnType": "void", + "params": [ + { + "type": "Color *", + "name": "colors" + } + ] + }, + { + "name": "UnloadImagePalette", + "description": "Unload colors palette loaded with LoadImagePalette()", + "returnType": "void", + "params": [ + { + "type": "Color *", + "name": "colors" + } + ] + }, + { + "name": "GetImageAlphaBorder", + "description": "Get image alpha border rectangle", + "returnType": "Rectangle", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "GetImageColor", + "description": "Get image pixel color at (x, y) position", + "returnType": "Color", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "ImageClearBackground", + "description": "Clear image background with given color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawPixel", + "description": "Draw pixel within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawPixelV", + "description": "Draw pixel within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawLine", + "description": "Draw line within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "startPosX" + }, + { + "type": "int", + "name": "startPosY" + }, + { + "type": "int", + "name": "endPosX" + }, + { + "type": "int", + "name": "endPosY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawLineV", + "description": "Draw line within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "start" + }, + { + "type": "Vector2", + "name": "end" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawLineEx", + "description": "Draw a line defining thickness within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "start" + }, + { + "type": "Vector2", + "name": "end" + }, + { + "type": "int", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircle", + "description": "Draw a filled circle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleV", + "description": "Draw a filled circle within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleLines", + "description": "Draw circle outline within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleLinesV", + "description": "Draw circle outline within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangle", + "description": "Draw rectangle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleV", + "description": "Draw rectangle within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleRec", + "description": "Draw rectangle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleLines", + "description": "Draw rectangle lines within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "int", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTriangle", + "description": "Draw triangle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTriangleEx", + "description": "Draw triangle with interpolated colors within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "c1" + }, + { + "type": "Color", + "name": "c2" + }, + { + "type": "Color", + "name": "c3" + } + ] + }, + { + "name": "ImageDrawTriangleLines", + "description": "Draw triangle outline within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTriangleFan", + "description": "Draw a triangle fan defined by points within an image (first vertex is the center)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTriangleStrip", + "description": "Draw a triangle strip defined by points within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDraw", + "description": "Draw a source image within a destination image (tint applied to source)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Image", + "name": "src" + }, + { + "type": "Rectangle", + "name": "srcRec" + }, + { + "type": "Rectangle", + "name": "dstRec" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ImageDrawText", + "description": "Draw text (using default font) within an image (destination)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTextEx", + "description": "Draw text (custom sprite font) within an image (destination)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "LoadTexture", + "description": "Load texture from file into GPU memory (VRAM)", + "returnType": "Texture2D", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadTextureFromImage", + "description": "Load texture from image data", + "returnType": "Texture2D", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "LoadTextureCubemap", + "description": "Load cubemap from image, multiple image cubemap layouts supported", + "returnType": "TextureCubemap", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "layout" + } + ] + }, + { + "name": "LoadRenderTexture", + "description": "Load texture for rendering (framebuffer)", + "returnType": "RenderTexture2D", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "IsTextureValid", + "description": "Check if a texture is valid (loaded in GPU)", + "returnType": "bool", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "UnloadTexture", + "description": "Unload texture from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "IsRenderTextureValid", + "description": "Check if a render texture is valid (loaded in GPU)", + "returnType": "bool", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "UnloadRenderTexture", + "description": "Unload render texture from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "UpdateTexture", + "description": "Update GPU texture with new data", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "const void *", + "name": "pixels" + } + ] + }, + { + "name": "UpdateTextureRec", + "description": "Update GPU texture rectangle with new data", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "const void *", + "name": "pixels" + } + ] + }, + { + "name": "GenTextureMipmaps", + "description": "Generate GPU mipmaps for a texture", + "returnType": "void", + "params": [ + { + "type": "Texture2D *", + "name": "texture" + } + ] + }, + { + "name": "SetTextureFilter", + "description": "Set texture scaling filter mode", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "filter" + } + ] + }, + { + "name": "SetTextureWrap", + "description": "Set texture wrapping mode", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "wrap" + } + ] + }, + { + "name": "DrawTexture", + "description": "Draw a Texture2D", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureV", + "description": "Draw a Texture2D with position defined as Vector2", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureEx", + "description": "Draw a Texture2D with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureRec", + "description": "Draw a part of a texture defined by a rectangle", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTexturePro", + "description": "Draw a part of a texture defined by a rectangle with 'pro' parameters", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Rectangle", + "name": "dest" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureNPatch", + "description": "Draws a texture (or part of it) that stretches or shrinks nicely", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "NPatchInfo", + "name": "nPatchInfo" + }, + { + "type": "Rectangle", + "name": "dest" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ColorIsEqual", + "description": "Check if two colors are equal", + "returnType": "bool", + "params": [ + { + "type": "Color", + "name": "col1" + }, + { + "type": "Color", + "name": "col2" + } + ] + }, + { + "name": "Fade", + "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "alpha" + } + ] + }, + { + "name": "ColorToInt", + "description": "Get hexadecimal value for a Color (0xRRGGBBAA)", + "returnType": "int", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorNormalize", + "description": "Get Color normalized as float [0..1]", + "returnType": "Vector4", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorFromNormalized", + "description": "Get Color from normalized values [0..1]", + "returnType": "Color", + "params": [ + { + "type": "Vector4", + "name": "normalized" + } + ] + }, + { + "name": "ColorToHSV", + "description": "Get HSV values for a Color, hue [0..360], saturation/value [0..1]", + "returnType": "Vector3", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorFromHSV", + "description": "Get a Color from HSV values, hue [0..360], saturation/value [0..1]", + "returnType": "Color", + "params": [ + { + "type": "float", + "name": "hue" + }, + { + "type": "float", + "name": "saturation" + }, + { + "type": "float", + "name": "value" + } + ] + }, + { + "name": "ColorTint", + "description": "Get color multiplied with another color", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ColorBrightness", + "description": "Get color with brightness correction, brightness factor goes from -1.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "factor" + } + ] + }, + { + "name": "ColorContrast", + "description": "Get color with contrast correction, contrast values between -1.0f and 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "contrast" + } + ] + }, + { + "name": "ColorAlpha", + "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "alpha" + } + ] + }, + { + "name": "ColorAlphaBlend", + "description": "Get src alpha-blended into dst color with tint", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "dst" + }, + { + "type": "Color", + "name": "src" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ColorLerp", + "description": "Get color lerp interpolation between two colors, factor [0.0f..1.0f]", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color1" + }, + { + "type": "Color", + "name": "color2" + }, + { + "type": "float", + "name": "factor" + } + ] + }, + { + "name": "GetColor", + "description": "Get Color structure from hexadecimal value", + "returnType": "Color", + "params": [ + { + "type": "unsigned int", + "name": "hexValue" + } + ] + }, + { + "name": "GetPixelColor", + "description": "Get Color from a source pixel pointer of certain format", + "returnType": "Color", + "params": [ + { + "type": "void *", + "name": "srcPtr" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "SetPixelColor", + "description": "Set color formatted into destination pixel pointer", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "dstPtr" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "GetPixelDataSize", + "description": "Get pixel data size in bytes for certain format", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "GetFontDefault", + "description": "Get the default Font", + "returnType": "Font" + }, + { + "name": "LoadFont", + "description": "Load font from file into GPU memory (VRAM)", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadFontEx", + "description": "Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + } + ] + }, + { + "name": "LoadFontFromImage", + "description": "Load font from Image (XNA style)", + "returnType": "Font", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "Color", + "name": "key" + }, + { + "type": "int", + "name": "firstChar" + } + ] + }, + { + "name": "LoadFontFromMemory", + "description": "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + } + ] + }, + { + "name": "IsFontValid", + "description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)", + "returnType": "bool", + "params": [ + { + "type": "Font", + "name": "font" + } + ] + }, + { + "name": "LoadFontData", + "description": "Load font data for further use", + "returnType": "GlyphInfo *", + "params": [ + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + }, + { + "type": "int", + "name": "type" + } + ] + }, + { + "name": "GenImageFontAtlas", + "description": "Generate image font atlas using chars info", + "returnType": "Image", + "params": [ + { + "type": "const GlyphInfo *", + "name": "glyphs" + }, + { + "type": "Rectangle **", + "name": "glyphRecs" + }, + { + "type": "int", + "name": "glyphCount" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int", + "name": "padding" + }, + { + "type": "int", + "name": "packMethod" + } + ] + }, + { + "name": "UnloadFontData", + "description": "Unload font chars info data (RAM)", + "returnType": "void", + "params": [ + { + "type": "GlyphInfo *", + "name": "glyphs" + }, + { + "type": "int", + "name": "glyphCount" + } + ] + }, + { + "name": "UnloadFont", + "description": "Unload font from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + } + ] + }, + { + "name": "ExportFontAsCode", + "description": "Export font as code file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "DrawFPS", + "description": "Draw current FPS", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + } + ] + }, + { + "name": "DrawText", + "description": "Draw text (using default font)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTextEx", + "description": "Draw text using font and additional parameters", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextPro", + "description": "Draw text using Font and pro parameters (rotation)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextCodepoint", + "description": "Draw one character (codepoint)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextCodepoints", + "description": "Draw multiple character (codepoint)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "SetTextLineSpacing", + "description": "Set vertical line spacing when drawing with line-breaks", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "spacing" + } + ] + }, + { + "name": "MeasureText", + "description": "Measure string width for default font", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "fontSize" + } + ] + }, + { + "name": "MeasureTextEx", + "description": "Measure string size for Font", + "returnType": "Vector2", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + } + ] + }, + { + "name": "GetGlyphIndex", + "description": "Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "int", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "GetGlyphInfo", + "description": "Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "GlyphInfo", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "GetGlyphAtlasRec", + "description": "Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "Rectangle", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "LoadUTF8", + "description": "Load UTF-8 text encoded from codepoints array", + "returnType": "char *", + "params": [ + { + "type": "const int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "length" + } + ] + }, + { + "name": "UnloadUTF8", + "description": "Unload UTF-8 text encoded from codepoints array", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "LoadCodepoints", + "description": "Load all codepoints from a UTF-8 text string, codepoints count returned by parameter", + "returnType": "int *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "count" + } + ] + }, + { + "name": "UnloadCodepoints", + "description": "Unload codepoints data from memory", + "returnType": "void", + "params": [ + { + "type": "int *", + "name": "codepoints" + } + ] + }, + { + "name": "GetCodepointCount", + "description": "Get total number of codepoints in a UTF-8 encoded string", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "GetCodepoint", + "description": "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "GetCodepointNext", + "description": "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "GetCodepointPrevious", + "description": "Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "CodepointToUTF8", + "description": "Encode one codepoint into UTF-8 byte array (array length returned as parameter)", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "codepoint" + }, + { + "type": "int *", + "name": "utf8Size" + } + ] + }, + { + "name": "TextCopy", + "description": "Copy one string to another, returns bytes copied", + "returnType": "int", + "params": [ + { + "type": "char *", + "name": "dst" + }, + { + "type": "const char *", + "name": "src" + } + ] + }, + { + "name": "TextIsEqual", + "description": "Check if two text string are equal", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "text1" + }, + { + "type": "const char *", + "name": "text2" + } + ] + }, + { + "name": "TextLength", + "description": "Get text length, checks for '\\0' ending", + "returnType": "unsigned int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextFormat", + "description": "Text formatting with variables (sprintf() style)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "...", + "name": "args" + } + ] + }, + { + "name": "TextSubtext", + "description": "Get a piece of a text string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "position" + }, + { + "type": "int", + "name": "length" + } + ] + }, + { + "name": "TextReplace", + "description": "Replace text string (WARNING: memory must be freed!)", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "replace" + }, + { + "type": "const char *", + "name": "by" + } + ] + }, + { + "name": "TextInsert", + "description": "Insert text in a position (WARNING: memory must be freed!)", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "insert" + }, + { + "type": "int", + "name": "position" + } + ] + }, + { + "name": "TextJoin", + "description": "Join text strings with delimiter", + "returnType": "const char *", + "params": [ + { + "type": "const char **", + "name": "textList" + }, + { + "type": "int", + "name": "count" + }, + { + "type": "const char *", + "name": "delimiter" + } + ] + }, + { + "name": "TextSplit", + "description": "Split text into multiple strings", + "returnType": "const char **", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "char", + "name": "delimiter" + }, + { + "type": "int *", + "name": "count" + } + ] + }, + { + "name": "TextAppend", + "description": "Append text at specific position and move cursor!", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + }, + { + "type": "const char *", + "name": "append" + }, + { + "type": "int *", + "name": "position" + } + ] + }, + { + "name": "TextFindIndex", + "description": "Find first text occurrence within a string", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "find" + } + ] + }, + { + "name": "TextToUpper", + "description": "Get upper case version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToLower", + "description": "Get lower case version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToPascal", + "description": "Get Pascal case notation version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToSnake", + "description": "Get Snake case notation version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToCamel", + "description": "Get Camel case notation version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToInteger", + "description": "Get integer value from text (negative values not supported)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToFloat", + "description": "Get float value from text (negative values not supported)", + "returnType": "float", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "DrawLine3D", + "description": "Draw a line in 3D world space", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPoint3D", + "description": "Draw a point in 3D space, actually a small line", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircle3D", + "description": "Draw a circle in 3D world space", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangle3D", + "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "v1" + }, + { + "type": "Vector3", + "name": "v2" + }, + { + "type": "Vector3", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleStrip3D", + "description": "Draw a triangle strip defined by points", + "returnType": "void", + "params": [ + { + "type": "const Vector3 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCube", + "description": "Draw cube", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeV", + "description": "Draw cube (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeWires", + "description": "Draw cube wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeWiresV", + "description": "Draw cube wires (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphere", + "description": "Draw sphere", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphereEx", + "description": "Draw sphere with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphereWires", + "description": "Draw sphere wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinder", + "description": "Draw a cylinder/cone", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "radiusTop" + }, + { + "type": "float", + "name": "radiusBottom" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderEx", + "description": "Draw a cylinder with base at startPos and top at endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "startRadius" + }, + { + "type": "float", + "name": "endRadius" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderWires", + "description": "Draw a cylinder/cone wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "radiusTop" + }, + { + "type": "float", + "name": "radiusBottom" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderWiresEx", + "description": "Draw a cylinder wires with base at startPos and top at endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "startRadius" + }, + { + "type": "float", + "name": "endRadius" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCapsule", + "description": "Draw a capsule with the center of its sphere caps at startPos and endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCapsuleWires", + "description": "Draw capsule wireframe with the center of its sphere caps at startPos and endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPlane", + "description": "Draw a plane XZ", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRay", + "description": "Draw a ray line", + "returnType": "void", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawGrid", + "description": "Draw a grid (centered at (0, 0, 0))", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "slices" + }, + { + "type": "float", + "name": "spacing" + } + ] + }, + { + "name": "LoadModel", + "description": "Load model from files (meshes and materials)", + "returnType": "Model", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadModelFromMesh", + "description": "Load model from generated mesh (default material)", + "returnType": "Model", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "IsModelValid", + "description": "Check if a model is valid (loaded in GPU, VAO/VBOs)", + "returnType": "bool", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "UnloadModel", + "description": "Unload model (including meshes) from memory (RAM and/or VRAM)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "GetModelBoundingBox", + "description": "Compute model bounding box limits (considers all meshes)", + "returnType": "BoundingBox", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "DrawModel", + "description": "Draw a model (with texture if set)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelEx", + "description": "Draw a model with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Vector3", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelWires", + "description": "Draw a model wires (with texture if set)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelWiresEx", + "description": "Draw a model wires (with texture if set) with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Vector3", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelPoints", + "description": "Draw a model as points", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelPointsEx", + "description": "Draw a model as points with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Vector3", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBoundingBox", + "description": "Draw bounding box (wires)", + "returnType": "void", + "params": [ + { + "type": "BoundingBox", + "name": "box" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawBillboard", + "description": "Draw a billboard texture", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBillboardRec", + "description": "Draw a billboard texture defined by source", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBillboardPro", + "description": "Draw a billboard texture defined by source and rotation", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "up" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "UploadMesh", + "description": "Upload mesh vertex data in GPU and provide VAO/VBO ids", + "returnType": "void", + "params": [ + { + "type": "Mesh *", + "name": "mesh" + }, + { + "type": "bool", + "name": "dynamic" + } + ] + }, + { + "name": "UpdateMeshBuffer", + "description": "Update mesh vertex data in GPU for a specific buffer index", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "int", + "name": "index" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "offset" + } + ] + }, + { + "name": "UnloadMesh", + "description": "Unload mesh data from CPU and GPU", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "DrawMesh", + "description": "Draw a 3d mesh with material and transform", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Material", + "name": "material" + }, + { + "type": "Matrix", + "name": "transform" + } + ] + }, + { + "name": "DrawMeshInstanced", + "description": "Draw multiple mesh instances with material and different transforms", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Material", + "name": "material" + }, + { + "type": "const Matrix *", + "name": "transforms" + }, + { + "type": "int", + "name": "instances" + } + ] + }, + { + "name": "GetMeshBoundingBox", + "description": "Compute mesh bounding box limits", + "returnType": "BoundingBox", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "GenMeshTangents", + "description": "Compute mesh tangents", + "returnType": "void", + "params": [ + { + "type": "Mesh *", + "name": "mesh" + } + ] + }, + { + "name": "ExportMesh", + "description": "Export mesh data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "ExportMeshAsCode", + "description": "Export mesh as code file (.h) defining multiple arrays of vertex attributes", + "returnType": "bool", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GenMeshPoly", + "description": "Generate polygonal mesh", + "returnType": "Mesh", + "params": [ + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GenMeshPlane", + "description": "Generate plane mesh (with subdivisions)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "int", + "name": "resX" + }, + { + "type": "int", + "name": "resZ" + } + ] + }, + { + "name": "GenMeshCube", + "description": "Generate cuboid mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + } + ] + }, + { + "name": "GenMeshSphere", + "description": "Generate sphere mesh (standard sphere)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshHemiSphere", + "description": "Generate half-sphere mesh (no bottom cap)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshCylinder", + "description": "Generate cylinder mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshCone", + "description": "Generate cone/pyramid mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshTorus", + "description": "Generate torus mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "size" + }, + { + "type": "int", + "name": "radSeg" + }, + { + "type": "int", + "name": "sides" + } + ] + }, + { + "name": "GenMeshKnot", + "description": "Generate trefoil knot mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "size" + }, + { + "type": "int", + "name": "radSeg" + }, + { + "type": "int", + "name": "sides" + } + ] + }, + { + "name": "GenMeshHeightmap", + "description": "Generate heightmap mesh from image data", + "returnType": "Mesh", + "params": [ + { + "type": "Image", + "name": "heightmap" + }, + { + "type": "Vector3", + "name": "size" + } + ] + }, + { + "name": "GenMeshCubicmap", + "description": "Generate cubes-based map mesh from image data", + "returnType": "Mesh", + "params": [ + { + "type": "Image", + "name": "cubicmap" + }, + { + "type": "Vector3", + "name": "cubeSize" + } + ] + }, + { + "name": "LoadMaterials", + "description": "Load materials from model file", + "returnType": "Material *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "materialCount" + } + ] + }, + { + "name": "LoadMaterialDefault", + "description": "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)", + "returnType": "Material" + }, + { + "name": "IsMaterialValid", + "description": "Check if a material is valid (shader assigned, map textures loaded in GPU)", + "returnType": "bool", + "params": [ + { + "type": "Material", + "name": "material" + } + ] + }, + { + "name": "UnloadMaterial", + "description": "Unload material from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Material", + "name": "material" + } + ] + }, + { + "name": "SetMaterialTexture", + "description": "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)", + "returnType": "void", + "params": [ + { + "type": "Material *", + "name": "material" + }, + { + "type": "int", + "name": "mapType" + }, + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "SetModelMeshMaterial", + "description": "Set material for a mesh", + "returnType": "void", + "params": [ + { + "type": "Model *", + "name": "model" + }, + { + "type": "int", + "name": "meshId" + }, + { + "type": "int", + "name": "materialId" + } + ] + }, + { + "name": "LoadModelAnimations", + "description": "Load model animations from file", + "returnType": "ModelAnimation *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "animCount" + } + ] + }, + { + "name": "UpdateModelAnimation", + "description": "Update model animation pose (CPU)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + }, + { + "type": "int", + "name": "frame" + } + ] + }, + { + "name": "UpdateModelAnimationBones", + "description": "Update model animation mesh bone matrices (GPU skinning)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + }, + { + "type": "int", + "name": "frame" + } + ] + }, + { + "name": "UnloadModelAnimation", + "description": "Unload animation data", + "returnType": "void", + "params": [ + { + "type": "ModelAnimation", + "name": "anim" + } + ] + }, + { + "name": "UnloadModelAnimations", + "description": "Unload animation array data", + "returnType": "void", + "params": [ + { + "type": "ModelAnimation *", + "name": "animations" + }, + { + "type": "int", + "name": "animCount" + } + ] + }, + { + "name": "IsModelAnimationValid", + "description": "Check model animation skeleton match", + "returnType": "bool", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + } + ] + }, + { + "name": "CheckCollisionSpheres", + "description": "Check collision between two spheres", + "returnType": "bool", + "params": [ + { + "type": "Vector3", + "name": "center1" + }, + { + "type": "float", + "name": "radius1" + }, + { + "type": "Vector3", + "name": "center2" + }, + { + "type": "float", + "name": "radius2" + } + ] + }, + { + "name": "CheckCollisionBoxes", + "description": "Check collision between two bounding boxes", + "returnType": "bool", + "params": [ + { + "type": "BoundingBox", + "name": "box1" + }, + { + "type": "BoundingBox", + "name": "box2" + } + ] + }, + { + "name": "CheckCollisionBoxSphere", + "description": "Check collision between box and sphere", + "returnType": "bool", + "params": [ + { + "type": "BoundingBox", + "name": "box" + }, + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GetRayCollisionSphere", + "description": "Get collision info between ray and sphere", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GetRayCollisionBox", + "description": "Get collision info between ray and box", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "BoundingBox", + "name": "box" + } + ] + }, + { + "name": "GetRayCollisionMesh", + "description": "Get collision info between ray and mesh", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Matrix", + "name": "transform" + } + ] + }, + { + "name": "GetRayCollisionTriangle", + "description": "Get collision info between ray and triangle", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "p1" + }, + { + "type": "Vector3", + "name": "p2" + }, + { + "type": "Vector3", + "name": "p3" + } + ] + }, + { + "name": "GetRayCollisionQuad", + "description": "Get collision info between ray and quad", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "p1" + }, + { + "type": "Vector3", + "name": "p2" + }, + { + "type": "Vector3", + "name": "p3" + }, + { + "type": "Vector3", + "name": "p4" + } + ] + }, + { + "name": "InitAudioDevice", + "description": "Initialize audio device and context", + "returnType": "void" + }, + { + "name": "CloseAudioDevice", + "description": "Close the audio device and context", + "returnType": "void" + }, + { + "name": "IsAudioDeviceReady", + "description": "Check if audio device has been initialized successfully", + "returnType": "bool" + }, + { + "name": "SetMasterVolume", + "description": "Set master volume (listener)", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "GetMasterVolume", + "description": "Get master volume (listener)", + "returnType": "float" + }, + { + "name": "LoadWave", + "description": "Load wave data from file", + "returnType": "Wave", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadWaveFromMemory", + "description": "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'", + "returnType": "Wave", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "IsWaveValid", + "description": "Checks if wave data is valid (data loaded and parameters)", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "LoadSound", + "description": "Load sound from file", + "returnType": "Sound", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadSoundFromWave", + "description": "Load sound from wave data", + "returnType": "Sound", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "LoadSoundAlias", + "description": "Create a new sound that shares the same sample data as the source sound, does not own the sound data", + "returnType": "Sound", + "params": [ + { + "type": "Sound", + "name": "source" + } + ] + }, + { + "name": "IsSoundValid", + "description": "Checks if a sound is valid (data loaded and buffers initialized)", + "returnType": "bool", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "UpdateSound", + "description": "Update sound buffer with new data", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "sampleCount" + } + ] + }, + { + "name": "UnloadWave", + "description": "Unload wave data", + "returnType": "void", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "UnloadSound", + "description": "Unload sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "UnloadSoundAlias", + "description": "Unload a sound alias (does not deallocate sample data)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "alias" + } + ] + }, + { + "name": "ExportWave", + "description": "Export wave data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "ExportWaveAsCode", + "description": "Export wave sample data to code (.h), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "PlaySound", + "description": "Play a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "StopSound", + "description": "Stop playing a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "PauseSound", + "description": "Pause a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "ResumeSound", + "description": "Resume a paused sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "IsSoundPlaying", + "description": "Check if a sound is currently playing", + "returnType": "bool", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "SetSoundVolume", + "description": "Set volume for a sound (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetSoundPitch", + "description": "Set pitch for a sound (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetSoundPan", + "description": "Set pan for a sound (0.5 is center)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "WaveCopy", + "description": "Copy a wave to a new wave", + "returnType": "Wave", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "WaveCrop", + "description": "Crop a wave to defined frames range", + "returnType": "void", + "params": [ + { + "type": "Wave *", + "name": "wave" + }, + { + "type": "int", + "name": "initFrame" + }, + { + "type": "int", + "name": "finalFrame" + } + ] + }, + { + "name": "WaveFormat", + "description": "Convert wave data to desired format", + "returnType": "void", + "params": [ + { + "type": "Wave *", + "name": "wave" + }, + { + "type": "int", + "name": "sampleRate" + }, + { + "type": "int", + "name": "sampleSize" + }, + { + "type": "int", + "name": "channels" + } + ] + }, + { + "name": "LoadWaveSamples", + "description": "Load samples data from wave as a 32bit float data array", + "returnType": "float *", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "UnloadWaveSamples", + "description": "Unload samples data loaded with LoadWaveSamples()", + "returnType": "void", + "params": [ + { + "type": "float *", + "name": "samples" + } + ] + }, + { + "name": "LoadMusicStream", + "description": "Load music stream from file", + "returnType": "Music", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadMusicStreamFromMemory", + "description": "Load music stream from data", + "returnType": "Music", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "IsMusicValid", + "description": "Checks if a music stream is valid (context and buffers initialized)", + "returnType": "bool", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "UnloadMusicStream", + "description": "Unload music stream", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "PlayMusicStream", + "description": "Start music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "IsMusicStreamPlaying", + "description": "Check if music is playing", + "returnType": "bool", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "UpdateMusicStream", + "description": "Updates buffers for music streaming", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "StopMusicStream", + "description": "Stop music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "PauseMusicStream", + "description": "Pause music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "ResumeMusicStream", + "description": "Resume playing paused music", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "SeekMusicStream", + "description": "Seek music to a position (in seconds)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "position" + } + ] + }, + { + "name": "SetMusicVolume", + "description": "Set volume for music (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetMusicPitch", + "description": "Set pitch for a music (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetMusicPan", + "description": "Set pan for a music (0.5 is center)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "GetMusicTimeLength", + "description": "Get music time length (in seconds)", + "returnType": "float", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "GetMusicTimePlayed", + "description": "Get current music time played (in seconds)", + "returnType": "float", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "LoadAudioStream", + "description": "Load audio stream (to stream raw audio pcm data)", + "returnType": "AudioStream", + "params": [ + { + "type": "unsigned int", + "name": "sampleRate" + }, + { + "type": "unsigned int", + "name": "sampleSize" + }, + { + "type": "unsigned int", + "name": "channels" + } + ] + }, + { + "name": "IsAudioStreamValid", + "description": "Checks if an audio stream is valid (buffers initialized)", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "UnloadAudioStream", + "description": "Unload audio stream and free memory", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "UpdateAudioStream", + "description": "Update audio stream buffers with data", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "frameCount" + } + ] + }, + { + "name": "IsAudioStreamProcessed", + "description": "Check if any audio stream buffers requires refill", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "PlayAudioStream", + "description": "Play audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "PauseAudioStream", + "description": "Pause audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "ResumeAudioStream", + "description": "Resume audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "IsAudioStreamPlaying", + "description": "Check if audio stream is playing", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "StopAudioStream", + "description": "Stop audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "SetAudioStreamVolume", + "description": "Set volume for audio stream (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetAudioStreamPitch", + "description": "Set pitch for audio stream (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetAudioStreamPan", + "description": "Set pan for audio stream (0.5 is centered)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "SetAudioStreamBufferSizeDefault", + "description": "Default size for new audio streams", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "size" + } + ] + }, + { + "name": "SetAudioStreamCallback", + "description": "Audio thread callback to request new data", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "callback" + } + ] + }, + { + "name": "AttachAudioStreamProcessor", + "description": "Attach audio stream processor to stream, receives the samples as 'float'", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "DetachAudioStreamProcessor", + "description": "Detach audio stream processor from stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "AttachAudioMixedProcessor", + "description": "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'", + "returnType": "void", + "params": [ + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "DetachAudioMixedProcessor", + "description": "Detach audio stream processor from the entire audio pipeline", + "returnType": "void", + "params": [ + { + "type": "AudioCallback", + "name": "processor" + } + ] + } + ] +} diff --git a/parser/output/raylib_api.lua b/parser/output/raylib_api.lua new file mode 100644 index 000000000..a8e242ac7 --- /dev/null +++ b/parser/output/raylib_api.lua @@ -0,0 +1,8279 @@ +return { + defines = { + { + name = "RAYLIB_H", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RAYLIB_VERSION_MAJOR", + type = "INT", + value = 5, + description = "" + }, + { + name = "RAYLIB_VERSION_MINOR", + type = "INT", + value = 5, + description = "" + }, + { + name = "RAYLIB_VERSION_PATCH", + type = "INT", + value = 0, + description = "" + }, + { + name = "RAYLIB_VERSION", + type = "STRING", + value = "5.5", + description = "" + }, + { + name = "__declspec(x)", + type = "MACRO", + value = "__attribute__((x))", + description = "" + }, + { + name = "RLAPI", + type = "UNKNOWN", + value = "__declspec(dllexport)", + description = "We are building the library as a Win32 shared library (.dll)" + }, + { + name = "PI", + type = "FLOAT", + value = 3.14159265358979323846, + description = "" + }, + { + name = "DEG2RAD", + type = "FLOAT_MATH", + value = "(PI/180.0f)", + description = "" + }, + { + name = "RAD2DEG", + type = "FLOAT_MATH", + value = "(180.0f/PI)", + description = "" + }, + { + name = "RL_MALLOC(sz)", + type = "MACRO", + value = "malloc(sz)", + description = "" + }, + { + name = "RL_CALLOC(n,sz)", + type = "MACRO", + value = "calloc(n,sz)", + description = "" + }, + { + name = "RL_REALLOC(ptr,sz)", + type = "MACRO", + value = "realloc(ptr,sz)", + description = "" + }, + { + name = "RL_FREE(ptr)", + type = "MACRO", + value = "free(ptr)", + description = "" + }, + { + name = "CLITERAL(type)", + type = "MACRO", + value = "type", + description = "" + }, + { + name = "RL_COLOR_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_RECTANGLE_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR2_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR3_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR4_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_QUATERNION_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_MATRIX_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "LIGHTGRAY", + type = "COLOR", + value = "CLITERAL(Color){ 200, 200, 200, 255 }", + description = "Light Gray" + }, + { + name = "GRAY", + type = "COLOR", + value = "CLITERAL(Color){ 130, 130, 130, 255 }", + description = "Gray" + }, + { + name = "DARKGRAY", + type = "COLOR", + value = "CLITERAL(Color){ 80, 80, 80, 255 }", + description = "Dark Gray" + }, + { + name = "YELLOW", + type = "COLOR", + value = "CLITERAL(Color){ 253, 249, 0, 255 }", + description = "Yellow" + }, + { + name = "GOLD", + type = "COLOR", + value = "CLITERAL(Color){ 255, 203, 0, 255 }", + description = "Gold" + }, + { + name = "ORANGE", + type = "COLOR", + value = "CLITERAL(Color){ 255, 161, 0, 255 }", + description = "Orange" + }, + { + name = "PINK", + type = "COLOR", + value = "CLITERAL(Color){ 255, 109, 194, 255 }", + description = "Pink" + }, + { + name = "RED", + type = "COLOR", + value = "CLITERAL(Color){ 230, 41, 55, 255 }", + description = "Red" + }, + { + name = "MAROON", + type = "COLOR", + value = "CLITERAL(Color){ 190, 33, 55, 255 }", + description = "Maroon" + }, + { + name = "GREEN", + type = "COLOR", + value = "CLITERAL(Color){ 0, 228, 48, 255 }", + description = "Green" + }, + { + name = "LIME", + type = "COLOR", + value = "CLITERAL(Color){ 0, 158, 47, 255 }", + description = "Lime" + }, + { + name = "DARKGREEN", + type = "COLOR", + value = "CLITERAL(Color){ 0, 117, 44, 255 }", + description = "Dark Green" + }, + { + name = "SKYBLUE", + type = "COLOR", + value = "CLITERAL(Color){ 102, 191, 255, 255 }", + description = "Sky Blue" + }, + { + name = "BLUE", + type = "COLOR", + value = "CLITERAL(Color){ 0, 121, 241, 255 }", + description = "Blue" + }, + { + name = "DARKBLUE", + type = "COLOR", + value = "CLITERAL(Color){ 0, 82, 172, 255 }", + description = "Dark Blue" + }, + { + name = "PURPLE", + type = "COLOR", + value = "CLITERAL(Color){ 200, 122, 255, 255 }", + description = "Purple" + }, + { + name = "VIOLET", + type = "COLOR", + value = "CLITERAL(Color){ 135, 60, 190, 255 }", + description = "Violet" + }, + { + name = "DARKPURPLE", + type = "COLOR", + value = "CLITERAL(Color){ 112, 31, 126, 255 }", + description = "Dark Purple" + }, + { + name = "BEIGE", + type = "COLOR", + value = "CLITERAL(Color){ 211, 176, 131, 255 }", + description = "Beige" + }, + { + name = "BROWN", + type = "COLOR", + value = "CLITERAL(Color){ 127, 106, 79, 255 }", + description = "Brown" + }, + { + name = "DARKBROWN", + type = "COLOR", + value = "CLITERAL(Color){ 76, 63, 47, 255 }", + description = "Dark Brown" + }, + { + name = "WHITE", + type = "COLOR", + value = "CLITERAL(Color){ 255, 255, 255, 255 }", + description = "White" + }, + { + name = "BLACK", + type = "COLOR", + value = "CLITERAL(Color){ 0, 0, 0, 255 }", + description = "Black" + }, + { + name = "BLANK", + type = "COLOR", + value = "CLITERAL(Color){ 0, 0, 0, 0 }", + description = "Blank (Transparent)" + }, + { + name = "MAGENTA", + type = "COLOR", + value = "CLITERAL(Color){ 255, 0, 255, 255 }", + description = "Magenta" + }, + { + name = "RAYWHITE", + type = "COLOR", + value = "CLITERAL(Color){ 245, 245, 245, 255 }", + description = "My own White (raylib logo)" + }, + { + name = "RL_BOOL_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "MOUSE_LEFT_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_LEFT", + description = "" + }, + { + name = "MOUSE_RIGHT_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_RIGHT", + description = "" + }, + { + name = "MOUSE_MIDDLE_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_MIDDLE", + description = "" + }, + { + name = "MATERIAL_MAP_DIFFUSE", + type = "UNKNOWN", + value = "MATERIAL_MAP_ALBEDO", + description = "" + }, + { + name = "MATERIAL_MAP_SPECULAR", + type = "UNKNOWN", + value = "MATERIAL_MAP_METALNESS", + description = "" + }, + { + name = "SHADER_LOC_MAP_DIFFUSE", + type = "UNKNOWN", + value = "SHADER_LOC_MAP_ALBEDO", + description = "" + }, + { + name = "SHADER_LOC_MAP_SPECULAR", + type = "UNKNOWN", + value = "SHADER_LOC_MAP_METALNESS", + description = "" + }, + { + name = "GetMouseRay", + type = "UNKNOWN", + value = "GetScreenToWorldRay", + description = "Compatibility hack for previous raylib versions" + } + }, + structs = { + { + name = "Vector2", + description = "Vector2, 2 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + } + } + }, + { + name = "Vector3", + description = "Vector3, 3 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + }, + { + type = "float", + name = "z", + description = "Vector z component" + } + } + }, + { + name = "Vector4", + description = "Vector4, 4 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + }, + { + type = "float", + name = "z", + description = "Vector z component" + }, + { + type = "float", + name = "w", + description = "Vector w component" + } + } + }, + { + name = "Matrix", + description = "Matrix, 4x4 components, column major, OpenGL style, right-handed", + fields = { + { + type = "float", + name = "m0", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m4", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m8", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m12", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m1", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m5", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m9", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m13", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m2", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m6", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m10", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m14", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m3", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m7", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m11", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m15", + description = "Matrix fourth row (4 components)" + } + } + }, + { + name = "Color", + description = "Color, 4 components, R8G8B8A8 (32bit)", + fields = { + { + type = "unsigned char", + name = "r", + description = "Color red value" + }, + { + type = "unsigned char", + name = "g", + description = "Color green value" + }, + { + type = "unsigned char", + name = "b", + description = "Color blue value" + }, + { + type = "unsigned char", + name = "a", + description = "Color alpha value" + } + } + }, + { + name = "Rectangle", + description = "Rectangle, 4 components", + fields = { + { + type = "float", + name = "x", + description = "Rectangle top-left corner position x" + }, + { + type = "float", + name = "y", + description = "Rectangle top-left corner position y" + }, + { + type = "float", + name = "width", + description = "Rectangle width" + }, + { + type = "float", + name = "height", + description = "Rectangle height" + } + } + }, + { + name = "Image", + description = "Image, pixel data stored in CPU memory (RAM)", + fields = { + { + type = "void *", + name = "data", + description = "Image raw data" + }, + { + type = "int", + name = "width", + description = "Image base width" + }, + { + type = "int", + name = "height", + description = "Image base height" + }, + { + type = "int", + name = "mipmaps", + description = "Mipmap levels, 1 by default" + }, + { + type = "int", + name = "format", + description = "Data format (PixelFormat type)" + } + } + }, + { + name = "Texture", + description = "Texture, tex data stored in GPU memory (VRAM)", + fields = { + { + type = "unsigned int", + name = "id", + description = "OpenGL texture id" + }, + { + type = "int", + name = "width", + description = "Texture base width" + }, + { + type = "int", + name = "height", + description = "Texture base height" + }, + { + type = "int", + name = "mipmaps", + description = "Mipmap levels, 1 by default" + }, + { + type = "int", + name = "format", + description = "Data format (PixelFormat type)" + } + } + }, + { + name = "RenderTexture", + description = "RenderTexture, fbo for texture rendering", + fields = { + { + type = "unsigned int", + name = "id", + description = "OpenGL framebuffer object id" + }, + { + type = "Texture", + name = "texture", + description = "Color buffer attachment texture" + }, + { + type = "Texture", + name = "depth", + description = "Depth buffer attachment texture" + } + } + }, + { + name = "NPatchInfo", + description = "NPatchInfo, n-patch layout info", + fields = { + { + type = "Rectangle", + name = "source", + description = "Texture source rectangle" + }, + { + type = "int", + name = "left", + description = "Left border offset" + }, + { + type = "int", + name = "top", + description = "Top border offset" + }, + { + type = "int", + name = "right", + description = "Right border offset" + }, + { + type = "int", + name = "bottom", + description = "Bottom border offset" + }, + { + type = "int", + name = "layout", + description = "Layout of the n-patch: 3x3, 1x3 or 3x1" + } + } + }, + { + name = "GlyphInfo", + description = "GlyphInfo, font characters glyphs info", + fields = { + { + type = "int", + name = "value", + description = "Character value (Unicode)" + }, + { + type = "int", + name = "offsetX", + description = "Character offset X when drawing" + }, + { + type = "int", + name = "offsetY", + description = "Character offset Y when drawing" + }, + { + type = "int", + name = "advanceX", + description = "Character advance position X" + }, + { + type = "Image", + name = "image", + description = "Character image data" + } + } + }, + { + name = "Font", + description = "Font, font texture and GlyphInfo array data", + fields = { + { + type = "int", + name = "baseSize", + description = "Base size (default chars height)" + }, + { + type = "int", + name = "glyphCount", + description = "Number of glyph characters" + }, + { + type = "int", + name = "glyphPadding", + description = "Padding around the glyph characters" + }, + { + type = "Texture2D", + name = "texture", + description = "Texture atlas containing the glyphs" + }, + { + type = "Rectangle *", + name = "recs", + description = "Rectangles in texture for the glyphs" + }, + { + type = "GlyphInfo *", + name = "glyphs", + description = "Glyphs info data" + } + } + }, + { + name = "Camera3D", + description = "Camera, defines position/orientation in 3d space", + fields = { + { + type = "Vector3", + name = "position", + description = "Camera position" + }, + { + type = "Vector3", + name = "target", + description = "Camera target it looks-at" + }, + { + type = "Vector3", + name = "up", + description = "Camera up vector (rotation over its axis)" + }, + { + type = "float", + name = "fovy", + description = "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" + }, + { + type = "int", + name = "projection", + description = "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" + } + } + }, + { + name = "Camera2D", + description = "Camera2D, defines position/orientation in 2d space", + fields = { + { + type = "Vector2", + name = "offset", + description = "Camera offset (displacement from target)" + }, + { + type = "Vector2", + name = "target", + description = "Camera target (rotation and zoom origin)" + }, + { + type = "float", + name = "rotation", + description = "Camera rotation in degrees" + }, + { + type = "float", + name = "zoom", + description = "Camera zoom (scaling), should be 1.0f by default" + } + } + }, + { + name = "Mesh", + description = "Mesh, vertex data and vao/vbo", + fields = { + { + type = "int", + name = "vertexCount", + description = "Number of vertices stored in arrays" + }, + { + type = "int", + name = "triangleCount", + description = "Number of triangles stored (indexed or not)" + }, + { + type = "float *", + name = "vertices", + description = "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" + }, + { + type = "float *", + name = "texcoords", + description = "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" + }, + { + type = "float *", + name = "texcoords2", + description = "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)" + }, + { + type = "float *", + name = "normals", + description = "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" + }, + { + type = "float *", + name = "tangents", + description = "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" + }, + { + type = "unsigned char *", + name = "colors", + description = "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" + }, + { + type = "unsigned short *", + name = "indices", + description = "Vertex indices (in case vertex data comes indexed)" + }, + { + type = "float *", + name = "animVertices", + description = "Animated vertex positions (after bones transformations)" + }, + { + type = "float *", + name = "animNormals", + description = "Animated normals (after bones transformations)" + }, + { + type = "unsigned char *", + name = "boneIds", + description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" + }, + { + type = "float *", + name = "boneWeights", + description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" + }, + { + type = "Matrix *", + name = "boneMatrices", + description = "Bones animated transformation matrices" + }, + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "unsigned int", + name = "vaoId", + description = "OpenGL Vertex Array Object id" + }, + { + type = "unsigned int *", + name = "vboId", + description = "OpenGL Vertex Buffer Objects id (default vertex data)" + } + } + }, + { + name = "Shader", + description = "Shader", + fields = { + { + type = "unsigned int", + name = "id", + description = "Shader program id" + }, + { + type = "int *", + name = "locs", + description = "Shader locations array (RL_MAX_SHADER_LOCATIONS)" + } + } + }, + { + name = "MaterialMap", + description = "MaterialMap", + fields = { + { + type = "Texture2D", + name = "texture", + description = "Material map texture" + }, + { + type = "Color", + name = "color", + description = "Material map color" + }, + { + type = "float", + name = "value", + description = "Material map value" + } + } + }, + { + name = "Material", + description = "Material, includes shader and maps", + fields = { + { + type = "Shader", + name = "shader", + description = "Material shader" + }, + { + type = "MaterialMap *", + name = "maps", + description = "Material maps array (MAX_MATERIAL_MAPS)" + }, + { + type = "float[4]", + name = "params", + description = "Material generic parameters (if required)" + } + } + }, + { + name = "Transform", + description = "Transform, vertex transformation data", + fields = { + { + type = "Vector3", + name = "translation", + description = "Translation" + }, + { + type = "Quaternion", + name = "rotation", + description = "Rotation" + }, + { + type = "Vector3", + name = "scale", + description = "Scale" + } + } + }, + { + name = "BoneInfo", + description = "Bone, skeletal animation bone", + fields = { + { + type = "char[32]", + name = "name", + description = "Bone name" + }, + { + type = "int", + name = "parent", + description = "Bone parent" + } + } + }, + { + name = "Model", + description = "Model, meshes, materials and animation data", + fields = { + { + type = "Matrix", + name = "transform", + description = "Local transform matrix" + }, + { + type = "int", + name = "meshCount", + description = "Number of meshes" + }, + { + type = "int", + name = "materialCount", + description = "Number of materials" + }, + { + type = "Mesh *", + name = "meshes", + description = "Meshes array" + }, + { + type = "Material *", + name = "materials", + description = "Materials array" + }, + { + type = "int *", + name = "meshMaterial", + description = "Mesh material number" + }, + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "BoneInfo *", + name = "bones", + description = "Bones information (skeleton)" + }, + { + type = "Transform *", + name = "bindPose", + description = "Bones base transformation (pose)" + } + } + }, + { + name = "ModelAnimation", + description = "ModelAnimation", + fields = { + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "int", + name = "frameCount", + description = "Number of animation frames" + }, + { + type = "BoneInfo *", + name = "bones", + description = "Bones information (skeleton)" + }, + { + type = "Transform **", + name = "framePoses", + description = "Poses array by frame" + }, + { + type = "char[32]", + name = "name", + description = "Animation name" + } + } + }, + { + name = "Ray", + description = "Ray, ray for raycasting", + fields = { + { + type = "Vector3", + name = "position", + description = "Ray position (origin)" + }, + { + type = "Vector3", + name = "direction", + description = "Ray direction (normalized)" + } + } + }, + { + name = "RayCollision", + description = "RayCollision, ray hit information", + fields = { + { + type = "bool", + name = "hit", + description = "Did the ray hit something?" + }, + { + type = "float", + name = "distance", + description = "Distance to the nearest hit" + }, + { + type = "Vector3", + name = "point", + description = "Point of the nearest hit" + }, + { + type = "Vector3", + name = "normal", + description = "Surface normal of hit" + } + } + }, + { + name = "BoundingBox", + description = "BoundingBox", + fields = { + { + type = "Vector3", + name = "min", + description = "Minimum vertex box-corner" + }, + { + type = "Vector3", + name = "max", + description = "Maximum vertex box-corner" + } + } + }, + { + name = "Wave", + description = "Wave, audio wave data", + fields = { + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + }, + { + type = "unsigned int", + name = "sampleRate", + description = "Frequency (samples per second)" + }, + { + type = "unsigned int", + name = "sampleSize", + description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + type = "unsigned int", + name = "channels", + description = "Number of channels (1-mono, 2-stereo, ...)" + }, + { + type = "void *", + name = "data", + description = "Buffer data pointer" + } + } + }, + { + name = "AudioStream", + description = "AudioStream, custom audio stream", + fields = { + { + type = "rAudioBuffer *", + name = "buffer", + description = "Pointer to internal data used by the audio system" + }, + { + type = "rAudioProcessor *", + name = "processor", + description = "Pointer to internal data processor, useful for audio effects" + }, + { + type = "unsigned int", + name = "sampleRate", + description = "Frequency (samples per second)" + }, + { + type = "unsigned int", + name = "sampleSize", + description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + type = "unsigned int", + name = "channels", + description = "Number of channels (1-mono, 2-stereo, ...)" + } + } + }, + { + name = "Sound", + description = "Sound", + fields = { + { + type = "AudioStream", + name = "stream", + description = "Audio stream" + }, + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + } + } + }, + { + name = "Music", + description = "Music, audio stream, anything longer than ~10 seconds should be streamed", + fields = { + { + type = "AudioStream", + name = "stream", + description = "Audio stream" + }, + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + }, + { + type = "bool", + name = "looping", + description = "Music looping enable" + }, + { + type = "int", + name = "ctxType", + description = "Type of music context (audio filetype)" + }, + { + type = "void *", + name = "ctxData", + description = "Audio context data, depends on type" + } + } + }, + { + name = "VrDeviceInfo", + description = "VrDeviceInfo, Head-Mounted-Display device parameters", + fields = { + { + type = "int", + name = "hResolution", + description = "Horizontal resolution in pixels" + }, + { + type = "int", + name = "vResolution", + description = "Vertical resolution in pixels" + }, + { + type = "float", + name = "hScreenSize", + description = "Horizontal size in meters" + }, + { + type = "float", + name = "vScreenSize", + description = "Vertical size in meters" + }, + { + type = "float", + name = "eyeToScreenDistance", + description = "Distance between eye and display in meters" + }, + { + type = "float", + name = "lensSeparationDistance", + description = "Lens separation distance in meters" + }, + { + type = "float", + name = "interpupillaryDistance", + description = "IPD (distance between pupils) in meters" + }, + { + type = "float[4]", + name = "lensDistortionValues", + description = "Lens distortion constant parameters" + }, + { + type = "float[4]", + name = "chromaAbCorrection", + description = "Chromatic aberration correction parameters" + } + } + }, + { + name = "VrStereoConfig", + description = "VrStereoConfig, VR stereo rendering configuration for simulator", + fields = { + { + type = "Matrix[2]", + name = "projection", + description = "VR projection matrices (per eye)" + }, + { + type = "Matrix[2]", + name = "viewOffset", + description = "VR view offset matrices (per eye)" + }, + { + type = "float[2]", + name = "leftLensCenter", + description = "VR left lens center" + }, + { + type = "float[2]", + name = "rightLensCenter", + description = "VR right lens center" + }, + { + type = "float[2]", + name = "leftScreenCenter", + description = "VR left screen center" + }, + { + type = "float[2]", + name = "rightScreenCenter", + description = "VR right screen center" + }, + { + type = "float[2]", + name = "scale", + description = "VR distortion scale" + }, + { + type = "float[2]", + name = "scaleIn", + description = "VR distortion scale in" + } + } + }, + { + name = "FilePathList", + description = "File path list", + fields = { + { + type = "unsigned int", + name = "capacity", + description = "Filepaths max entries" + }, + { + type = "unsigned int", + name = "count", + description = "Filepaths entries count" + }, + { + type = "char **", + name = "paths", + description = "Filepaths entries" + } + } + }, + { + name = "AutomationEvent", + description = "Automation event", + fields = { + { + type = "unsigned int", + name = "frame", + description = "Event frame" + }, + { + type = "unsigned int", + name = "type", + description = "Event type (AutomationEventType)" + }, + { + type = "int[4]", + name = "params", + description = "Event parameters (if required)" + } + } + }, + { + name = "AutomationEventList", + description = "Automation event list", + fields = { + { + type = "unsigned int", + name = "capacity", + description = "Events max entries (MAX_AUTOMATION_EVENTS)" + }, + { + type = "unsigned int", + name = "count", + description = "Events entries count" + }, + { + type = "AutomationEvent *", + name = "events", + description = "Events entries" + } + } + } + }, + aliases = { + { + type = "Vector4", + name = "Quaternion", + description = "Quaternion, 4 components (Vector4 alias)" + }, + { + type = "Texture", + name = "Texture2D", + description = "Texture2D, same as Texture" + }, + { + type = "Texture", + name = "TextureCubemap", + description = "TextureCubemap, same as Texture" + }, + { + type = "RenderTexture", + name = "RenderTexture2D", + description = "RenderTexture2D, same as RenderTexture" + }, + { + type = "Camera3D", + name = "Camera", + description = "Camera type fallback, defaults to Camera3D" + } + }, + enums = { + { + name = "ConfigFlags", + description = "System/Window config flags", + values = { + { + name = "FLAG_VSYNC_HINT", + value = 64, + description = "Set to try enabling V-Sync on GPU" + }, + { + name = "FLAG_FULLSCREEN_MODE", + value = 2, + description = "Set to run program in fullscreen" + }, + { + name = "FLAG_WINDOW_RESIZABLE", + value = 4, + description = "Set to allow resizable window" + }, + { + name = "FLAG_WINDOW_UNDECORATED", + value = 8, + description = "Set to disable window decoration (frame and buttons)" + }, + { + name = "FLAG_WINDOW_HIDDEN", + value = 128, + description = "Set to hide window" + }, + { + name = "FLAG_WINDOW_MINIMIZED", + value = 512, + description = "Set to minimize window (iconify)" + }, + { + name = "FLAG_WINDOW_MAXIMIZED", + value = 1024, + description = "Set to maximize window (expanded to monitor)" + }, + { + name = "FLAG_WINDOW_UNFOCUSED", + value = 2048, + description = "Set to window non focused" + }, + { + name = "FLAG_WINDOW_TOPMOST", + value = 4096, + description = "Set to window always on top" + }, + { + name = "FLAG_WINDOW_ALWAYS_RUN", + value = 256, + description = "Set to allow windows running while minimized" + }, + { + name = "FLAG_WINDOW_TRANSPARENT", + value = 16, + description = "Set to allow transparent framebuffer" + }, + { + name = "FLAG_WINDOW_HIGHDPI", + value = 8192, + description = "Set to support HighDPI" + }, + { + name = "FLAG_WINDOW_MOUSE_PASSTHROUGH", + value = 16384, + description = "Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED" + }, + { + name = "FLAG_BORDERLESS_WINDOWED_MODE", + value = 32768, + description = "Set to run program in borderless windowed mode" + }, + { + name = "FLAG_MSAA_4X_HINT", + value = 32, + description = "Set to try enabling MSAA 4X" + }, + { + name = "FLAG_INTERLACED_HINT", + value = 65536, + description = "Set to try enabling interlaced video format (for V3D)" + } + } + }, + { + name = "TraceLogLevel", + description = "Trace log level", + values = { + { + name = "LOG_ALL", + value = 0, + description = "Display all logs" + }, + { + name = "LOG_TRACE", + value = 1, + description = "Trace logging, intended for internal use only" + }, + { + name = "LOG_DEBUG", + value = 2, + description = "Debug logging, used for internal debugging, it should be disabled on release builds" + }, + { + name = "LOG_INFO", + value = 3, + description = "Info logging, used for program execution info" + }, + { + name = "LOG_WARNING", + value = 4, + description = "Warning logging, used on recoverable failures" + }, + { + name = "LOG_ERROR", + value = 5, + description = "Error logging, used on unrecoverable failures" + }, + { + name = "LOG_FATAL", + value = 6, + description = "Fatal logging, used to abort program: exit(EXIT_FAILURE)" + }, + { + name = "LOG_NONE", + value = 7, + description = "Disable logging" + } + } + }, + { + name = "KeyboardKey", + description = "Keyboard keys (US keyboard layout)", + values = { + { + name = "KEY_NULL", + value = 0, + description = "Key: NULL, used for no key pressed" + }, + { + name = "KEY_APOSTROPHE", + value = 39, + description = "Key: '" + }, + { + name = "KEY_COMMA", + value = 44, + description = "Key: ," + }, + { + name = "KEY_MINUS", + value = 45, + description = "Key: -" + }, + { + name = "KEY_PERIOD", + value = 46, + description = "Key: ." + }, + { + name = "KEY_SLASH", + value = 47, + description = "Key: /" + }, + { + name = "KEY_ZERO", + value = 48, + description = "Key: 0" + }, + { + name = "KEY_ONE", + value = 49, + description = "Key: 1" + }, + { + name = "KEY_TWO", + value = 50, + description = "Key: 2" + }, + { + name = "KEY_THREE", + value = 51, + description = "Key: 3" + }, + { + name = "KEY_FOUR", + value = 52, + description = "Key: 4" + }, + { + name = "KEY_FIVE", + value = 53, + description = "Key: 5" + }, + { + name = "KEY_SIX", + value = 54, + description = "Key: 6" + }, + { + name = "KEY_SEVEN", + value = 55, + description = "Key: 7" + }, + { + name = "KEY_EIGHT", + value = 56, + description = "Key: 8" + }, + { + name = "KEY_NINE", + value = 57, + description = "Key: 9" + }, + { + name = "KEY_SEMICOLON", + value = 59, + description = "Key: ;" + }, + { + name = "KEY_EQUAL", + value = 61, + description = "Key: =" + }, + { + name = "KEY_A", + value = 65, + description = "Key: A | a" + }, + { + name = "KEY_B", + value = 66, + description = "Key: B | b" + }, + { + name = "KEY_C", + value = 67, + description = "Key: C | c" + }, + { + name = "KEY_D", + value = 68, + description = "Key: D | d" + }, + { + name = "KEY_E", + value = 69, + description = "Key: E | e" + }, + { + name = "KEY_F", + value = 70, + description = "Key: F | f" + }, + { + name = "KEY_G", + value = 71, + description = "Key: G | g" + }, + { + name = "KEY_H", + value = 72, + description = "Key: H | h" + }, + { + name = "KEY_I", + value = 73, + description = "Key: I | i" + }, + { + name = "KEY_J", + value = 74, + description = "Key: J | j" + }, + { + name = "KEY_K", + value = 75, + description = "Key: K | k" + }, + { + name = "KEY_L", + value = 76, + description = "Key: L | l" + }, + { + name = "KEY_M", + value = 77, + description = "Key: M | m" + }, + { + name = "KEY_N", + value = 78, + description = "Key: N | n" + }, + { + name = "KEY_O", + value = 79, + description = "Key: O | o" + }, + { + name = "KEY_P", + value = 80, + description = "Key: P | p" + }, + { + name = "KEY_Q", + value = 81, + description = "Key: Q | q" + }, + { + name = "KEY_R", + value = 82, + description = "Key: R | r" + }, + { + name = "KEY_S", + value = 83, + description = "Key: S | s" + }, + { + name = "KEY_T", + value = 84, + description = "Key: T | t" + }, + { + name = "KEY_U", + value = 85, + description = "Key: U | u" + }, + { + name = "KEY_V", + value = 86, + description = "Key: V | v" + }, + { + name = "KEY_W", + value = 87, + description = "Key: W | w" + }, + { + name = "KEY_X", + value = 88, + description = "Key: X | x" + }, + { + name = "KEY_Y", + value = 89, + description = "Key: Y | y" + }, + { + name = "KEY_Z", + value = 90, + description = "Key: Z | z" + }, + { + name = "KEY_LEFT_BRACKET", + value = 91, + description = "Key: [" + }, + { + name = "KEY_BACKSLASH", + value = 92, + description = "Key: '\\'" + }, + { + name = "KEY_RIGHT_BRACKET", + value = 93, + description = "Key: ]" + }, + { + name = "KEY_GRAVE", + value = 96, + description = "Key: `" + }, + { + name = "KEY_SPACE", + value = 32, + description = "Key: Space" + }, + { + name = "KEY_ESCAPE", + value = 256, + description = "Key: Esc" + }, + { + name = "KEY_ENTER", + value = 257, + description = "Key: Enter" + }, + { + name = "KEY_TAB", + value = 258, + description = "Key: Tab" + }, + { + name = "KEY_BACKSPACE", + value = 259, + description = "Key: Backspace" + }, + { + name = "KEY_INSERT", + value = 260, + description = "Key: Ins" + }, + { + name = "KEY_DELETE", + value = 261, + description = "Key: Del" + }, + { + name = "KEY_RIGHT", + value = 262, + description = "Key: Cursor right" + }, + { + name = "KEY_LEFT", + value = 263, + description = "Key: Cursor left" + }, + { + name = "KEY_DOWN", + value = 264, + description = "Key: Cursor down" + }, + { + name = "KEY_UP", + value = 265, + description = "Key: Cursor up" + }, + { + name = "KEY_PAGE_UP", + value = 266, + description = "Key: Page up" + }, + { + name = "KEY_PAGE_DOWN", + value = 267, + description = "Key: Page down" + }, + { + name = "KEY_HOME", + value = 268, + description = "Key: Home" + }, + { + name = "KEY_END", + value = 269, + description = "Key: End" + }, + { + name = "KEY_CAPS_LOCK", + value = 280, + description = "Key: Caps lock" + }, + { + name = "KEY_SCROLL_LOCK", + value = 281, + description = "Key: Scroll down" + }, + { + name = "KEY_NUM_LOCK", + value = 282, + description = "Key: Num lock" + }, + { + name = "KEY_PRINT_SCREEN", + value = 283, + description = "Key: Print screen" + }, + { + name = "KEY_PAUSE", + value = 284, + description = "Key: Pause" + }, + { + name = "KEY_F1", + value = 290, + description = "Key: F1" + }, + { + name = "KEY_F2", + value = 291, + description = "Key: F2" + }, + { + name = "KEY_F3", + value = 292, + description = "Key: F3" + }, + { + name = "KEY_F4", + value = 293, + description = "Key: F4" + }, + { + name = "KEY_F5", + value = 294, + description = "Key: F5" + }, + { + name = "KEY_F6", + value = 295, + description = "Key: F6" + }, + { + name = "KEY_F7", + value = 296, + description = "Key: F7" + }, + { + name = "KEY_F8", + value = 297, + description = "Key: F8" + }, + { + name = "KEY_F9", + value = 298, + description = "Key: F9" + }, + { + name = "KEY_F10", + value = 299, + description = "Key: F10" + }, + { + name = "KEY_F11", + value = 300, + description = "Key: F11" + }, + { + name = "KEY_F12", + value = 301, + description = "Key: F12" + }, + { + name = "KEY_LEFT_SHIFT", + value = 340, + description = "Key: Shift left" + }, + { + name = "KEY_LEFT_CONTROL", + value = 341, + description = "Key: Control left" + }, + { + name = "KEY_LEFT_ALT", + value = 342, + description = "Key: Alt left" + }, + { + name = "KEY_LEFT_SUPER", + value = 343, + description = "Key: Super left" + }, + { + name = "KEY_RIGHT_SHIFT", + value = 344, + description = "Key: Shift right" + }, + { + name = "KEY_RIGHT_CONTROL", + value = 345, + description = "Key: Control right" + }, + { + name = "KEY_RIGHT_ALT", + value = 346, + description = "Key: Alt right" + }, + { + name = "KEY_RIGHT_SUPER", + value = 347, + description = "Key: Super right" + }, + { + name = "KEY_KB_MENU", + value = 348, + description = "Key: KB menu" + }, + { + name = "KEY_KP_0", + value = 320, + description = "Key: Keypad 0" + }, + { + name = "KEY_KP_1", + value = 321, + description = "Key: Keypad 1" + }, + { + name = "KEY_KP_2", + value = 322, + description = "Key: Keypad 2" + }, + { + name = "KEY_KP_3", + value = 323, + description = "Key: Keypad 3" + }, + { + name = "KEY_KP_4", + value = 324, + description = "Key: Keypad 4" + }, + { + name = "KEY_KP_5", + value = 325, + description = "Key: Keypad 5" + }, + { + name = "KEY_KP_6", + value = 326, + description = "Key: Keypad 6" + }, + { + name = "KEY_KP_7", + value = 327, + description = "Key: Keypad 7" + }, + { + name = "KEY_KP_8", + value = 328, + description = "Key: Keypad 8" + }, + { + name = "KEY_KP_9", + value = 329, + description = "Key: Keypad 9" + }, + { + name = "KEY_KP_DECIMAL", + value = 330, + description = "Key: Keypad ." + }, + { + name = "KEY_KP_DIVIDE", + value = 331, + description = "Key: Keypad /" + }, + { + name = "KEY_KP_MULTIPLY", + value = 332, + description = "Key: Keypad *" + }, + { + name = "KEY_KP_SUBTRACT", + value = 333, + description = "Key: Keypad -" + }, + { + name = "KEY_KP_ADD", + value = 334, + description = "Key: Keypad +" + }, + { + name = "KEY_KP_ENTER", + value = 335, + description = "Key: Keypad Enter" + }, + { + name = "KEY_KP_EQUAL", + value = 336, + description = "Key: Keypad =" + }, + { + name = "KEY_BACK", + value = 4, + description = "Key: Android back button" + }, + { + name = "KEY_MENU", + value = 5, + description = "Key: Android menu button" + }, + { + name = "KEY_VOLUME_UP", + value = 24, + description = "Key: Android volume up button" + }, + { + name = "KEY_VOLUME_DOWN", + value = 25, + description = "Key: Android volume down button" + } + } + }, + { + name = "MouseButton", + description = "Mouse buttons", + values = { + { + name = "MOUSE_BUTTON_LEFT", + value = 0, + description = "Mouse button left" + }, + { + name = "MOUSE_BUTTON_RIGHT", + value = 1, + description = "Mouse button right" + }, + { + name = "MOUSE_BUTTON_MIDDLE", + value = 2, + description = "Mouse button middle (pressed wheel)" + }, + { + name = "MOUSE_BUTTON_SIDE", + value = 3, + description = "Mouse button side (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_EXTRA", + value = 4, + description = "Mouse button extra (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_FORWARD", + value = 5, + description = "Mouse button forward (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_BACK", + value = 6, + description = "Mouse button back (advanced mouse device)" + } + } + }, + { + name = "MouseCursor", + description = "Mouse cursor", + values = { + { + name = "MOUSE_CURSOR_DEFAULT", + value = 0, + description = "Default pointer shape" + }, + { + name = "MOUSE_CURSOR_ARROW", + value = 1, + description = "Arrow shape" + }, + { + name = "MOUSE_CURSOR_IBEAM", + value = 2, + description = "Text writing cursor shape" + }, + { + name = "MOUSE_CURSOR_CROSSHAIR", + value = 3, + description = "Cross shape" + }, + { + name = "MOUSE_CURSOR_POINTING_HAND", + value = 4, + description = "Pointing hand cursor" + }, + { + name = "MOUSE_CURSOR_RESIZE_EW", + value = 5, + description = "Horizontal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NS", + value = 6, + description = "Vertical resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NWSE", + value = 7, + description = "Top-left to bottom-right diagonal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NESW", + value = 8, + description = "The top-right to bottom-left diagonal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_ALL", + value = 9, + description = "The omnidirectional resize/move cursor shape" + }, + { + name = "MOUSE_CURSOR_NOT_ALLOWED", + value = 10, + description = "The operation-not-allowed shape" + } + } + }, + { + name = "GamepadButton", + description = "Gamepad buttons", + values = { + { + name = "GAMEPAD_BUTTON_UNKNOWN", + value = 0, + description = "Unknown button, just for error checking" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_UP", + value = 1, + description = "Gamepad left DPAD up button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_RIGHT", + value = 2, + description = "Gamepad left DPAD right button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_DOWN", + value = 3, + description = "Gamepad left DPAD down button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_LEFT", + value = 4, + description = "Gamepad left DPAD left button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_UP", + value = 5, + description = "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", + value = 6, + description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", + value = 7, + description = "Gamepad right button down (i.e. PS3: Cross, Xbox: A)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", + value = 8, + description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)" + }, + { + name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1", + value = 9, + description = "Gamepad top/back trigger left (first), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_TRIGGER_2", + value = 10, + description = "Gamepad top/back trigger left (second), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", + value = 11, + description = "Gamepad top/back trigger right (first), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", + value = 12, + description = "Gamepad top/back trigger right (second), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE_LEFT", + value = 13, + description = "Gamepad center buttons, left one (i.e. PS3: Select)" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE", + value = 14, + description = "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE_RIGHT", + value = 15, + description = "Gamepad center buttons, right one (i.e. PS3: Start)" + }, + { + name = "GAMEPAD_BUTTON_LEFT_THUMB", + value = 16, + description = "Gamepad joystick pressed button left" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_THUMB", + value = 17, + description = "Gamepad joystick pressed button right" + } + } + }, + { + name = "GamepadAxis", + description = "Gamepad axis", + values = { + { + name = "GAMEPAD_AXIS_LEFT_X", + value = 0, + description = "Gamepad left stick X axis" + }, + { + name = "GAMEPAD_AXIS_LEFT_Y", + value = 1, + description = "Gamepad left stick Y axis" + }, + { + name = "GAMEPAD_AXIS_RIGHT_X", + value = 2, + description = "Gamepad right stick X axis" + }, + { + name = "GAMEPAD_AXIS_RIGHT_Y", + value = 3, + description = "Gamepad right stick Y axis" + }, + { + name = "GAMEPAD_AXIS_LEFT_TRIGGER", + value = 4, + description = "Gamepad back trigger left, pressure level: [1..-1]" + }, + { + name = "GAMEPAD_AXIS_RIGHT_TRIGGER", + value = 5, + description = "Gamepad back trigger right, pressure level: [1..-1]" + } + } + }, + { + name = "MaterialMapIndex", + description = "Material map index", + values = { + { + name = "MATERIAL_MAP_ALBEDO", + value = 0, + description = "Albedo material (same as: MATERIAL_MAP_DIFFUSE)" + }, + { + name = "MATERIAL_MAP_METALNESS", + value = 1, + description = "Metalness material (same as: MATERIAL_MAP_SPECULAR)" + }, + { + name = "MATERIAL_MAP_NORMAL", + value = 2, + description = "Normal material" + }, + { + name = "MATERIAL_MAP_ROUGHNESS", + value = 3, + description = "Roughness material" + }, + { + name = "MATERIAL_MAP_OCCLUSION", + value = 4, + description = "Ambient occlusion material" + }, + { + name = "MATERIAL_MAP_EMISSION", + value = 5, + description = "Emission material" + }, + { + name = "MATERIAL_MAP_HEIGHT", + value = 6, + description = "Heightmap material" + }, + { + name = "MATERIAL_MAP_CUBEMAP", + value = 7, + description = "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_IRRADIANCE", + value = 8, + description = "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_PREFILTER", + value = 9, + description = "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_BRDF", + value = 10, + description = "Brdf material" + } + } + }, + { + name = "ShaderLocationIndex", + description = "Shader location index", + values = { + { + name = "SHADER_LOC_VERTEX_POSITION", + value = 0, + description = "Shader location: vertex attribute: position" + }, + { + name = "SHADER_LOC_VERTEX_TEXCOORD01", + value = 1, + description = "Shader location: vertex attribute: texcoord01" + }, + { + name = "SHADER_LOC_VERTEX_TEXCOORD02", + value = 2, + description = "Shader location: vertex attribute: texcoord02" + }, + { + name = "SHADER_LOC_VERTEX_NORMAL", + value = 3, + description = "Shader location: vertex attribute: normal" + }, + { + name = "SHADER_LOC_VERTEX_TANGENT", + value = 4, + description = "Shader location: vertex attribute: tangent" + }, + { + name = "SHADER_LOC_VERTEX_COLOR", + value = 5, + description = "Shader location: vertex attribute: color" + }, + { + name = "SHADER_LOC_MATRIX_MVP", + value = 6, + description = "Shader location: matrix uniform: model-view-projection" + }, + { + name = "SHADER_LOC_MATRIX_VIEW", + value = 7, + description = "Shader location: matrix uniform: view (camera transform)" + }, + { + name = "SHADER_LOC_MATRIX_PROJECTION", + value = 8, + description = "Shader location: matrix uniform: projection" + }, + { + name = "SHADER_LOC_MATRIX_MODEL", + value = 9, + description = "Shader location: matrix uniform: model (transform)" + }, + { + name = "SHADER_LOC_MATRIX_NORMAL", + value = 10, + description = "Shader location: matrix uniform: normal" + }, + { + name = "SHADER_LOC_VECTOR_VIEW", + value = 11, + description = "Shader location: vector uniform: view" + }, + { + name = "SHADER_LOC_COLOR_DIFFUSE", + value = 12, + description = "Shader location: vector uniform: diffuse color" + }, + { + name = "SHADER_LOC_COLOR_SPECULAR", + value = 13, + description = "Shader location: vector uniform: specular color" + }, + { + name = "SHADER_LOC_COLOR_AMBIENT", + value = 14, + description = "Shader location: vector uniform: ambient color" + }, + { + name = "SHADER_LOC_MAP_ALBEDO", + value = 15, + description = "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)" + }, + { + name = "SHADER_LOC_MAP_METALNESS", + value = 16, + description = "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)" + }, + { + name = "SHADER_LOC_MAP_NORMAL", + value = 17, + description = "Shader location: sampler2d texture: normal" + }, + { + name = "SHADER_LOC_MAP_ROUGHNESS", + value = 18, + description = "Shader location: sampler2d texture: roughness" + }, + { + name = "SHADER_LOC_MAP_OCCLUSION", + value = 19, + description = "Shader location: sampler2d texture: occlusion" + }, + { + name = "SHADER_LOC_MAP_EMISSION", + value = 20, + description = "Shader location: sampler2d texture: emission" + }, + { + name = "SHADER_LOC_MAP_HEIGHT", + value = 21, + description = "Shader location: sampler2d texture: height" + }, + { + name = "SHADER_LOC_MAP_CUBEMAP", + value = 22, + description = "Shader location: samplerCube texture: cubemap" + }, + { + name = "SHADER_LOC_MAP_IRRADIANCE", + value = 23, + description = "Shader location: samplerCube texture: irradiance" + }, + { + name = "SHADER_LOC_MAP_PREFILTER", + value = 24, + description = "Shader location: samplerCube texture: prefilter" + }, + { + name = "SHADER_LOC_MAP_BRDF", + value = 25, + description = "Shader location: sampler2d texture: brdf" + }, + { + name = "SHADER_LOC_VERTEX_BONEIDS", + value = 26, + description = "Shader location: vertex attribute: boneIds" + }, + { + name = "SHADER_LOC_VERTEX_BONEWEIGHTS", + value = 27, + description = "Shader location: vertex attribute: boneWeights" + }, + { + name = "SHADER_LOC_BONE_MATRICES", + value = 28, + description = "Shader location: array of matrices uniform: boneMatrices" + } + } + }, + { + name = "ShaderUniformDataType", + description = "Shader uniform data type", + values = { + { + name = "SHADER_UNIFORM_FLOAT", + value = 0, + description = "Shader uniform type: float" + }, + { + name = "SHADER_UNIFORM_VEC2", + value = 1, + description = "Shader uniform type: vec2 (2 float)" + }, + { + name = "SHADER_UNIFORM_VEC3", + value = 2, + description = "Shader uniform type: vec3 (3 float)" + }, + { + name = "SHADER_UNIFORM_VEC4", + value = 3, + description = "Shader uniform type: vec4 (4 float)" + }, + { + name = "SHADER_UNIFORM_INT", + value = 4, + description = "Shader uniform type: int" + }, + { + name = "SHADER_UNIFORM_IVEC2", + value = 5, + description = "Shader uniform type: ivec2 (2 int)" + }, + { + name = "SHADER_UNIFORM_IVEC3", + value = 6, + description = "Shader uniform type: ivec3 (3 int)" + }, + { + name = "SHADER_UNIFORM_IVEC4", + value = 7, + description = "Shader uniform type: ivec4 (4 int)" + }, + { + name = "SHADER_UNIFORM_SAMPLER2D", + value = 8, + description = "Shader uniform type: sampler2d" + } + } + }, + { + name = "ShaderAttributeDataType", + description = "Shader attribute data types", + values = { + { + name = "SHADER_ATTRIB_FLOAT", + value = 0, + description = "Shader attribute type: float" + }, + { + name = "SHADER_ATTRIB_VEC2", + value = 1, + description = "Shader attribute type: vec2 (2 float)" + }, + { + name = "SHADER_ATTRIB_VEC3", + value = 2, + description = "Shader attribute type: vec3 (3 float)" + }, + { + name = "SHADER_ATTRIB_VEC4", + value = 3, + description = "Shader attribute type: vec4 (4 float)" + } + } + }, + { + name = "PixelFormat", + description = "Pixel formats", + values = { + { + name = "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", + value = 1, + description = "8 bit per pixel (no alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", + value = 2, + description = "8*2 bpp (2 channels)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R5G6B5", + value = 3, + description = "16 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8", + value = 4, + description = "24 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", + value = 5, + description = "16 bpp (1 bit alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", + value = 6, + description = "16 bpp (4 bit alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", + value = 7, + description = "32 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32", + value = 8, + description = "32 bpp (1 channel - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32", + value = 9, + description = "32*3 bpp (3 channels - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", + value = 10, + description = "32*4 bpp (4 channels - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16", + value = 11, + description = "16 bpp (1 channel - half float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16G16B16", + value = 12, + description = "16*3 bpp (3 channels - half float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", + value = 13, + description = "16*4 bpp (4 channels - half float)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT1_RGB", + value = 14, + description = "4 bpp (no alpha)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT1_RGBA", + value = 15, + description = "4 bpp (1 bit alpha)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT3_RGBA", + value = 16, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT5_RGBA", + value = 17, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC1_RGB", + value = 18, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC2_RGB", + value = 19, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", + value = 20, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_PVRT_RGB", + value = 21, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_PVRT_RGBA", + value = 22, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", + value = 23, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", + value = 24, + description = "2 bpp" + } + } + }, + { + name = "TextureFilter", + description = "Texture parameters: filter mode", + values = { + { + name = "TEXTURE_FILTER_POINT", + value = 0, + description = "No filter, just pixel approximation" + }, + { + name = "TEXTURE_FILTER_BILINEAR", + value = 1, + description = "Linear filtering" + }, + { + name = "TEXTURE_FILTER_TRILINEAR", + value = 2, + description = "Trilinear filtering (linear with mipmaps)" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_4X", + value = 3, + description = "Anisotropic filtering 4x" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_8X", + value = 4, + description = "Anisotropic filtering 8x" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_16X", + value = 5, + description = "Anisotropic filtering 16x" + } + } + }, + { + name = "TextureWrap", + description = "Texture parameters: wrap mode", + values = { + { + name = "TEXTURE_WRAP_REPEAT", + value = 0, + description = "Repeats texture in tiled mode" + }, + { + name = "TEXTURE_WRAP_CLAMP", + value = 1, + description = "Clamps texture to edge pixel in tiled mode" + }, + { + name = "TEXTURE_WRAP_MIRROR_REPEAT", + value = 2, + description = "Mirrors and repeats the texture in tiled mode" + }, + { + name = "TEXTURE_WRAP_MIRROR_CLAMP", + value = 3, + description = "Mirrors and clamps to border the texture in tiled mode" + } + } + }, + { + name = "CubemapLayout", + description = "Cubemap layouts", + values = { + { + name = "CUBEMAP_LAYOUT_AUTO_DETECT", + value = 0, + description = "Automatically detect layout type" + }, + { + name = "CUBEMAP_LAYOUT_LINE_VERTICAL", + value = 1, + description = "Layout is defined by a vertical line with faces" + }, + { + name = "CUBEMAP_LAYOUT_LINE_HORIZONTAL", + value = 2, + description = "Layout is defined by a horizontal line with faces" + }, + { + name = "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", + value = 3, + description = "Layout is defined by a 3x4 cross with cubemap faces" + }, + { + name = "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", + value = 4, + description = "Layout is defined by a 4x3 cross with cubemap faces" + } + } + }, + { + name = "FontType", + description = "Font type, defines generation method", + values = { + { + name = "FONT_DEFAULT", + value = 0, + description = "Default font generation, anti-aliased" + }, + { + name = "FONT_BITMAP", + value = 1, + description = "Bitmap font generation, no anti-aliasing" + }, + { + name = "FONT_SDF", + value = 2, + description = "SDF font generation, requires external shader" + } + } + }, + { + name = "BlendMode", + description = "Color blending modes (pre-defined)", + values = { + { + name = "BLEND_ALPHA", + value = 0, + description = "Blend textures considering alpha (default)" + }, + { + name = "BLEND_ADDITIVE", + value = 1, + description = "Blend textures adding colors" + }, + { + name = "BLEND_MULTIPLIED", + value = 2, + description = "Blend textures multiplying colors" + }, + { + name = "BLEND_ADD_COLORS", + value = 3, + description = "Blend textures adding colors (alternative)" + }, + { + name = "BLEND_SUBTRACT_COLORS", + value = 4, + description = "Blend textures subtracting colors (alternative)" + }, + { + name = "BLEND_ALPHA_PREMULTIPLY", + value = 5, + description = "Blend premultiplied textures considering alpha" + }, + { + name = "BLEND_CUSTOM", + value = 6, + description = "Blend textures using custom src/dst factors (use rlSetBlendFactors())" + }, + { + name = "BLEND_CUSTOM_SEPARATE", + value = 7, + description = "Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())" + } + } + }, + { + name = "Gesture", + description = "Gesture", + values = { + { + name = "GESTURE_NONE", + value = 0, + description = "No gesture" + }, + { + name = "GESTURE_TAP", + value = 1, + description = "Tap gesture" + }, + { + name = "GESTURE_DOUBLETAP", + value = 2, + description = "Double tap gesture" + }, + { + name = "GESTURE_HOLD", + value = 4, + description = "Hold gesture" + }, + { + name = "GESTURE_DRAG", + value = 8, + description = "Drag gesture" + }, + { + name = "GESTURE_SWIPE_RIGHT", + value = 16, + description = "Swipe right gesture" + }, + { + name = "GESTURE_SWIPE_LEFT", + value = 32, + description = "Swipe left gesture" + }, + { + name = "GESTURE_SWIPE_UP", + value = 64, + description = "Swipe up gesture" + }, + { + name = "GESTURE_SWIPE_DOWN", + value = 128, + description = "Swipe down gesture" + }, + { + name = "GESTURE_PINCH_IN", + value = 256, + description = "Pinch in gesture" + }, + { + name = "GESTURE_PINCH_OUT", + value = 512, + description = "Pinch out gesture" + } + } + }, + { + name = "CameraMode", + description = "Camera system modes", + values = { + { + name = "CAMERA_CUSTOM", + value = 0, + description = "Camera custom, controlled by user (UpdateCamera() does nothing)" + }, + { + name = "CAMERA_FREE", + value = 1, + description = "Camera free mode" + }, + { + name = "CAMERA_ORBITAL", + value = 2, + description = "Camera orbital, around target, zoom supported" + }, + { + name = "CAMERA_FIRST_PERSON", + value = 3, + description = "Camera first person" + }, + { + name = "CAMERA_THIRD_PERSON", + value = 4, + description = "Camera third person" + } + } + }, + { + name = "CameraProjection", + description = "Camera projection", + values = { + { + name = "CAMERA_PERSPECTIVE", + value = 0, + description = "Perspective projection" + }, + { + name = "CAMERA_ORTHOGRAPHIC", + value = 1, + description = "Orthographic projection" + } + } + }, + { + name = "NPatchLayout", + description = "N-patch layout", + values = { + { + name = "NPATCH_NINE_PATCH", + value = 0, + description = "Npatch layout: 3x3 tiles" + }, + { + name = "NPATCH_THREE_PATCH_VERTICAL", + value = 1, + description = "Npatch layout: 1x3 tiles" + }, + { + name = "NPATCH_THREE_PATCH_HORIZONTAL", + value = 2, + description = "Npatch layout: 3x1 tiles" + } + } + } + }, + callbacks = { + { + name = "TraceLogCallback", + description = "Logging: Redirect trace log messages", + returnType = "void", + params = { + {type = "int", name = "logLevel"}, + {type = "const char *", name = "text"}, + {type = "va_list", name = "args"} + } + }, + { + name = "LoadFileDataCallback", + description = "FileIO: Load binary data", + returnType = "unsigned char *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "SaveFileDataCallback", + description = "FileIO: Save binary data", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "void *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "LoadFileTextCallback", + description = "FileIO: Load text data", + returnType = "char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "SaveFileTextCallback", + description = "FileIO: Save text data", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "char *", name = "text"} + } + }, + { + name = "AudioCallback", + description = "", + returnType = "void", + params = { + {type = "void *", name = "bufferData"}, + {type = "unsigned int", name = "frames"} + } + } + }, + functions = { + { + name = "InitWindow", + description = "Initialize window and OpenGL context", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "const char *", name = "title"} + } + }, + { + name = "CloseWindow", + description = "Close window and unload OpenGL context", + returnType = "void" + }, + { + name = "WindowShouldClose", + description = "Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)", + returnType = "bool" + }, + { + name = "IsWindowReady", + description = "Check if window has been initialized successfully", + returnType = "bool" + }, + { + name = "IsWindowFullscreen", + description = "Check if window is currently fullscreen", + returnType = "bool" + }, + { + name = "IsWindowHidden", + description = "Check if window is currently hidden", + returnType = "bool" + }, + { + name = "IsWindowMinimized", + description = "Check if window is currently minimized", + returnType = "bool" + }, + { + name = "IsWindowMaximized", + description = "Check if window is currently maximized", + returnType = "bool" + }, + { + name = "IsWindowFocused", + description = "Check if window is currently focused", + returnType = "bool" + }, + { + name = "IsWindowResized", + description = "Check if window has been resized last frame", + returnType = "bool" + }, + { + name = "IsWindowState", + description = "Check if one specific window flag is enabled", + returnType = "bool", + params = { + {type = "unsigned int", name = "flag"} + } + }, + { + name = "SetWindowState", + description = "Set window configuration state using flags", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "ClearWindowState", + description = "Clear window configuration state flags", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "ToggleFullscreen", + description = "Toggle window state: fullscreen/windowed, resizes monitor to match window resolution", + returnType = "void" + }, + { + name = "ToggleBorderlessWindowed", + description = "Toggle window state: borderless windowed, resizes window to match monitor resolution", + returnType = "void" + }, + { + name = "MaximizeWindow", + description = "Set window state: maximized, if resizable", + returnType = "void" + }, + { + name = "MinimizeWindow", + description = "Set window state: minimized, if resizable", + returnType = "void" + }, + { + name = "RestoreWindow", + description = "Set window state: not minimized/maximized", + returnType = "void" + }, + { + name = "SetWindowIcon", + description = "Set icon for window (single image, RGBA 32bit)", + returnType = "void", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "SetWindowIcons", + description = "Set icon for window (multiple images, RGBA 32bit)", + returnType = "void", + params = { + {type = "Image *", name = "images"}, + {type = "int", name = "count"} + } + }, + { + name = "SetWindowTitle", + description = "Set title for window", + returnType = "void", + params = { + {type = "const char *", name = "title"} + } + }, + { + name = "SetWindowPosition", + description = "Set window position on screen", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "SetWindowMonitor", + description = "Set monitor for the current window", + returnType = "void", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "SetWindowMinSize", + description = "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowMaxSize", + description = "Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowSize", + description = "Set window dimensions", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowOpacity", + description = "Set window opacity [0.0f..1.0f]", + returnType = "void", + params = { + {type = "float", name = "opacity"} + } + }, + { + name = "SetWindowFocused", + description = "Set window focused", + returnType = "void" + }, + { + name = "GetWindowHandle", + description = "Get native window handle", + returnType = "void *" + }, + { + name = "GetScreenWidth", + description = "Get current screen width", + returnType = "int" + }, + { + name = "GetScreenHeight", + description = "Get current screen height", + returnType = "int" + }, + { + name = "GetRenderWidth", + description = "Get current render width (it considers HiDPI)", + returnType = "int" + }, + { + name = "GetRenderHeight", + description = "Get current render height (it considers HiDPI)", + returnType = "int" + }, + { + name = "GetMonitorCount", + description = "Get number of connected monitors", + returnType = "int" + }, + { + name = "GetCurrentMonitor", + description = "Get current monitor where window is placed", + returnType = "int" + }, + { + name = "GetMonitorPosition", + description = "Get specified monitor position", + returnType = "Vector2", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorWidth", + description = "Get specified monitor width (current video mode used by monitor)", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorHeight", + description = "Get specified monitor height (current video mode used by monitor)", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorPhysicalWidth", + description = "Get specified monitor physical width in millimetres", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorPhysicalHeight", + description = "Get specified monitor physical height in millimetres", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorRefreshRate", + description = "Get specified monitor refresh rate", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetWindowPosition", + description = "Get window position XY on monitor", + returnType = "Vector2" + }, + { + name = "GetWindowScaleDPI", + description = "Get window scale DPI factor", + returnType = "Vector2" + }, + { + name = "GetMonitorName", + description = "Get the human-readable, UTF-8 encoded name of the specified monitor", + returnType = "const char *", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "SetClipboardText", + description = "Set clipboard text content", + returnType = "void", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "GetClipboardText", + description = "Get clipboard text content", + returnType = "const char *" + }, + { + name = "GetClipboardImage", + description = "Get clipboard image content", + returnType = "Image" + }, + { + name = "EnableEventWaiting", + description = "Enable waiting for events on EndDrawing(), no automatic event polling", + returnType = "void" + }, + { + name = "DisableEventWaiting", + description = "Disable waiting for events on EndDrawing(), automatic events polling", + returnType = "void" + }, + { + name = "ShowCursor", + description = "Shows cursor", + returnType = "void" + }, + { + name = "HideCursor", + description = "Hides cursor", + returnType = "void" + }, + { + name = "IsCursorHidden", + description = "Check if cursor is not visible", + returnType = "bool" + }, + { + name = "EnableCursor", + description = "Enables cursor (unlock cursor)", + returnType = "void" + }, + { + name = "DisableCursor", + description = "Disables cursor (lock cursor)", + returnType = "void" + }, + { + name = "IsCursorOnScreen", + description = "Check if cursor is on the screen", + returnType = "bool" + }, + { + name = "ClearBackground", + description = "Set background color (framebuffer clear color)", + returnType = "void", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "BeginDrawing", + description = "Setup canvas (framebuffer) to start drawing", + returnType = "void" + }, + { + name = "EndDrawing", + description = "End canvas drawing and swap buffers (double buffering)", + returnType = "void" + }, + { + name = "BeginMode2D", + description = "Begin 2D mode with custom camera (2D)", + returnType = "void", + params = { + {type = "Camera2D", name = "camera"} + } + }, + { + name = "EndMode2D", + description = "Ends 2D mode with custom camera", + returnType = "void" + }, + { + name = "BeginMode3D", + description = "Begin 3D mode with custom camera (3D)", + returnType = "void", + params = { + {type = "Camera3D", name = "camera"} + } + }, + { + name = "EndMode3D", + description = "Ends 3D mode and returns to default 2D orthographic mode", + returnType = "void" + }, + { + name = "BeginTextureMode", + description = "Begin drawing to render texture", + returnType = "void", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "EndTextureMode", + description = "Ends drawing to render texture", + returnType = "void" + }, + { + name = "BeginShaderMode", + description = "Begin custom shader drawing", + returnType = "void", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "EndShaderMode", + description = "End custom shader drawing (use default shader)", + returnType = "void" + }, + { + name = "BeginBlendMode", + description = "Begin blending mode (alpha, additive, multiplied, subtract, custom)", + returnType = "void", + params = { + {type = "int", name = "mode"} + } + }, + { + name = "EndBlendMode", + description = "End blending mode (reset to default: alpha blending)", + returnType = "void" + }, + { + name = "BeginScissorMode", + description = "Begin scissor mode (define screen area for following drawing)", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "EndScissorMode", + description = "End scissor mode", + returnType = "void" + }, + { + name = "BeginVrStereoMode", + description = "Begin stereo rendering (requires VR simulator)", + returnType = "void", + params = { + {type = "VrStereoConfig", name = "config"} + } + }, + { + name = "EndVrStereoMode", + description = "End stereo rendering (requires VR simulator)", + returnType = "void" + }, + { + name = "LoadVrStereoConfig", + description = "Load VR stereo config for VR simulator device parameters", + returnType = "VrStereoConfig", + params = { + {type = "VrDeviceInfo", name = "device"} + } + }, + { + name = "UnloadVrStereoConfig", + description = "Unload VR stereo config", + returnType = "void", + params = { + {type = "VrStereoConfig", name = "config"} + } + }, + { + name = "LoadShader", + description = "Load shader from files and bind default locations", + returnType = "Shader", + params = { + {type = "const char *", name = "vsFileName"}, + {type = "const char *", name = "fsFileName"} + } + }, + { + name = "LoadShaderFromMemory", + description = "Load shader from code strings and bind default locations", + returnType = "Shader", + params = { + {type = "const char *", name = "vsCode"}, + {type = "const char *", name = "fsCode"} + } + }, + { + name = "IsShaderValid", + description = "Check if a shader is valid (loaded on GPU)", + returnType = "bool", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "GetShaderLocation", + description = "Get shader uniform location", + returnType = "int", + params = { + {type = "Shader", name = "shader"}, + {type = "const char *", name = "uniformName"} + } + }, + { + name = "GetShaderLocationAttrib", + description = "Get shader attribute location", + returnType = "int", + params = { + {type = "Shader", name = "shader"}, + {type = "const char *", name = "attribName"} + } + }, + { + name = "SetShaderValue", + description = "Set shader uniform value", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "const void *", name = "value"}, + {type = "int", name = "uniformType"} + } + }, + { + name = "SetShaderValueV", + description = "Set shader uniform value vector", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "const void *", name = "value"}, + {type = "int", name = "uniformType"}, + {type = "int", name = "count"} + } + }, + { + name = "SetShaderValueMatrix", + description = "Set shader uniform value (matrix 4x4)", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "Matrix", name = "mat"} + } + }, + { + name = "SetShaderValueTexture", + description = "Set shader uniform value for texture (sampler2d)", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "Texture2D", name = "texture"} + } + }, + { + name = "UnloadShader", + description = "Unload shader from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "GetScreenToWorldRay", + description = "Get a ray trace from screen position (i.e mouse)", + returnType = "Ray", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera", name = "camera"} + } + }, + { + name = "GetScreenToWorldRayEx", + description = "Get a ray trace from screen position (i.e mouse) in a viewport", + returnType = "Ray", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera", name = "camera"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "GetWorldToScreen", + description = "Get the screen space position for a 3d world space position", + returnType = "Vector2", + params = { + {type = "Vector3", name = "position"}, + {type = "Camera", name = "camera"} + } + }, + { + name = "GetWorldToScreenEx", + description = "Get size position for a 3d world space position", + returnType = "Vector2", + params = { + {type = "Vector3", name = "position"}, + {type = "Camera", name = "camera"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "GetWorldToScreen2D", + description = "Get the screen space position for a 2d camera world space position", + returnType = "Vector2", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera2D", name = "camera"} + } + }, + { + name = "GetScreenToWorld2D", + description = "Get the world space position for a 2d camera screen space position", + returnType = "Vector2", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera2D", name = "camera"} + } + }, + { + name = "GetCameraMatrix", + description = "Get camera transform matrix (view matrix)", + returnType = "Matrix", + params = { + {type = "Camera", name = "camera"} + } + }, + { + name = "GetCameraMatrix2D", + description = "Get camera 2d transform matrix", + returnType = "Matrix", + params = { + {type = "Camera2D", name = "camera"} + } + }, + { + name = "SetTargetFPS", + description = "Set target FPS (maximum)", + returnType = "void", + params = { + {type = "int", name = "fps"} + } + }, + { + name = "GetFrameTime", + description = "Get time in seconds for last frame drawn (delta time)", + returnType = "float" + }, + { + name = "GetTime", + description = "Get elapsed time in seconds since InitWindow()", + returnType = "double" + }, + { + name = "GetFPS", + description = "Get current FPS", + returnType = "int" + }, + { + name = "SwapScreenBuffer", + description = "Swap back buffer with front buffer (screen drawing)", + returnType = "void" + }, + { + name = "PollInputEvents", + description = "Register all input events", + returnType = "void" + }, + { + name = "WaitTime", + description = "Wait for some time (halt program execution)", + returnType = "void", + params = { + {type = "double", name = "seconds"} + } + }, + { + name = "SetRandomSeed", + description = "Set the seed for the random number generator", + returnType = "void", + params = { + {type = "unsigned int", name = "seed"} + } + }, + { + name = "GetRandomValue", + description = "Get a random value between min and max (both included)", + returnType = "int", + params = { + {type = "int", name = "min"}, + {type = "int", name = "max"} + } + }, + { + name = "LoadRandomSequence", + description = "Load random values sequence, no values repeated", + returnType = "int *", + params = { + {type = "unsigned int", name = "count"}, + {type = "int", name = "min"}, + {type = "int", name = "max"} + } + }, + { + name = "UnloadRandomSequence", + description = "Unload random values sequence", + returnType = "void", + params = { + {type = "int *", name = "sequence"} + } + }, + { + name = "TakeScreenshot", + description = "Takes a screenshot of current screen (filename extension defines format)", + returnType = "void", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "SetConfigFlags", + description = "Setup init configuration flags (view FLAGS)", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "OpenURL", + description = "Open URL with default system browser (if available)", + returnType = "void", + params = { + {type = "const char *", name = "url"} + } + }, + { + name = "TraceLog", + description = "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)", + returnType = "void", + params = { + {type = "int", name = "logLevel"}, + {type = "const char *", name = "text"}, + {type = "...", name = "args"} + } + }, + { + name = "SetTraceLogLevel", + description = "Set the current threshold (minimum) log level", + returnType = "void", + params = { + {type = "int", name = "logLevel"} + } + }, + { + name = "MemAlloc", + description = "Internal memory allocator", + returnType = "void *", + params = { + {type = "unsigned int", name = "size"} + } + }, + { + name = "MemRealloc", + description = "Internal memory reallocator", + returnType = "void *", + params = { + {type = "void *", name = "ptr"}, + {type = "unsigned int", name = "size"} + } + }, + { + name = "MemFree", + description = "Internal memory free", + returnType = "void", + params = { + {type = "void *", name = "ptr"} + } + }, + { + name = "SetTraceLogCallback", + description = "Set custom trace log", + returnType = "void", + params = { + {type = "TraceLogCallback", name = "callback"} + } + }, + { + name = "SetLoadFileDataCallback", + description = "Set custom file binary data loader", + returnType = "void", + params = { + {type = "LoadFileDataCallback", name = "callback"} + } + }, + { + name = "SetSaveFileDataCallback", + description = "Set custom file binary data saver", + returnType = "void", + params = { + {type = "SaveFileDataCallback", name = "callback"} + } + }, + { + name = "SetLoadFileTextCallback", + description = "Set custom file text data loader", + returnType = "void", + params = { + {type = "LoadFileTextCallback", name = "callback"} + } + }, + { + name = "SetSaveFileTextCallback", + description = "Set custom file text data saver", + returnType = "void", + params = { + {type = "SaveFileTextCallback", name = "callback"} + } + }, + { + name = "LoadFileData", + description = "Load file data as byte array (read)", + returnType = "unsigned char *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "UnloadFileData", + description = "Unload file data allocated by LoadFileData()", + returnType = "void", + params = { + {type = "unsigned char *", name = "data"} + } + }, + { + name = "SaveFileData", + description = "Save data to file from byte array (write), returns true on success", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "void *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "ExportDataAsCode", + description = "Export data to code (.h), returns true on success", + returnType = "bool", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadFileText", + description = "Load text data from file (read), returns a '\\0' terminated string", + returnType = "char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "UnloadFileText", + description = "Unload file text data allocated by LoadFileText()", + returnType = "void", + params = { + {type = "char *", name = "text"} + } + }, + { + name = "SaveFileText", + description = "Save text data to file (write), string must be '\\0' terminated, returns true on success", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "char *", name = "text"} + } + }, + { + name = "FileExists", + description = "Check if file exists", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "DirectoryExists", + description = "Check if a directory path exists", + returnType = "bool", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "IsFileExtension", + description = "Check file extension (including point: .png, .wav)", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "const char *", name = "ext"} + } + }, + { + name = "GetFileLength", + description = "Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)", + returnType = "int", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "GetFileExtension", + description = "Get pointer to extension for a filename string (includes dot: '.png')", + returnType = "const char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "GetFileName", + description = "Get pointer to filename for a path string", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetFileNameWithoutExt", + description = "Get filename string without extension (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetDirectoryPath", + description = "Get full path for a given fileName with path (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetPrevDirectoryPath", + description = "Get previous directory path for a given path (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "GetWorkingDirectory", + description = "Get current working directory (uses static string)", + returnType = "const char *" + }, + { + name = "GetApplicationDirectory", + description = "Get the directory of the running application (uses static string)", + returnType = "const char *" + }, + { + name = "MakeDirectory", + description = "Create directories (including full path requested), returns 0 on success", + returnType = "int", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "ChangeDirectory", + description = "Change working directory, return true on success", + returnType = "bool", + params = { + {type = "const char *", name = "dir"} + } + }, + { + name = "IsPathFile", + description = "Check if a given path is a file or a directory", + returnType = "bool", + params = { + {type = "const char *", name = "path"} + } + }, + { + name = "IsFileNameValid", + description = "Check if fileName is valid for the platform/OS", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadDirectoryFiles", + description = "Load directory filepaths", + returnType = "FilePathList", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "LoadDirectoryFilesEx", + description = "Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result", + returnType = "FilePathList", + params = { + {type = "const char *", name = "basePath"}, + {type = "const char *", name = "filter"}, + {type = "bool", name = "scanSubdirs"} + } + }, + { + name = "UnloadDirectoryFiles", + description = "Unload filepaths", + returnType = "void", + params = { + {type = "FilePathList", name = "files"} + } + }, + { + name = "IsFileDropped", + description = "Check if a file has been dropped into window", + returnType = "bool" + }, + { + name = "LoadDroppedFiles", + description = "Load dropped filepaths", + returnType = "FilePathList" + }, + { + name = "UnloadDroppedFiles", + description = "Unload dropped filepaths", + returnType = "void", + params = { + {type = "FilePathList", name = "files"} + } + }, + { + name = "GetFileModTime", + description = "Get file modification time (last write time)", + returnType = "long", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "CompressData", + description = "Compress data (DEFLATE algorithm), memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int *", name = "compDataSize"} + } + }, + { + name = "DecompressData", + description = "Decompress data (DEFLATE algorithm), memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "compData"}, + {type = "int", name = "compDataSize"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "EncodeDataBase64", + description = "Encode data to Base64 string, memory must be MemFree()", + returnType = "char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int *", name = "outputSize"} + } + }, + { + name = "DecodeDataBase64", + description = "Decode Base64 string data, memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int *", name = "outputSize"} + } + }, + { + name = "ComputeCRC32", + description = "Compute CRC32 hash code", + returnType = "unsigned int", + params = { + {type = "unsigned char *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "ComputeMD5", + description = "Compute MD5 hash code, returns static int[4] (16 bytes)", + returnType = "unsigned int *", + params = { + {type = "unsigned char *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "ComputeSHA1", + description = "Compute SHA1 hash code, returns static int[5] (20 bytes)", + returnType = "unsigned int *", + params = { + {type = "unsigned char *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "LoadAutomationEventList", + description = "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS", + returnType = "AutomationEventList", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "UnloadAutomationEventList", + description = "Unload automation events list from file", + returnType = "void", + params = { + {type = "AutomationEventList", name = "list"} + } + }, + { + name = "ExportAutomationEventList", + description = "Export automation events list as text file", + returnType = "bool", + params = { + {type = "AutomationEventList", name = "list"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "SetAutomationEventList", + description = "Set automation event list to record to", + returnType = "void", + params = { + {type = "AutomationEventList *", name = "list"} + } + }, + { + name = "SetAutomationEventBaseFrame", + description = "Set automation event internal base frame to start recording", + returnType = "void", + params = { + {type = "int", name = "frame"} + } + }, + { + name = "StartAutomationEventRecording", + description = "Start recording automation events (AutomationEventList must be set)", + returnType = "void" + }, + { + name = "StopAutomationEventRecording", + description = "Stop recording automation events", + returnType = "void" + }, + { + name = "PlayAutomationEvent", + description = "Play a recorded automation event", + returnType = "void", + params = { + {type = "AutomationEvent", name = "event"} + } + }, + { + name = "IsKeyPressed", + description = "Check if a key has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyPressedRepeat", + description = "Check if a key has been pressed again", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyDown", + description = "Check if a key is being pressed", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyReleased", + description = "Check if a key has been released once", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyUp", + description = "Check if a key is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "GetKeyPressed", + description = "Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty", + returnType = "int" + }, + { + name = "GetCharPressed", + description = "Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty", + returnType = "int" + }, + { + name = "SetExitKey", + description = "Set a custom key to exit program (default is ESC)", + returnType = "void", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsGamepadAvailable", + description = "Check if a gamepad is available", + returnType = "bool", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "GetGamepadName", + description = "Get gamepad internal name id", + returnType = "const char *", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "IsGamepadButtonPressed", + description = "Check if a gamepad button has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonDown", + description = "Check if a gamepad button is being pressed", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonReleased", + description = "Check if a gamepad button has been released once", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonUp", + description = "Check if a gamepad button is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "GetGamepadButtonPressed", + description = "Get the last gamepad button pressed", + returnType = "int" + }, + { + name = "GetGamepadAxisCount", + description = "Get gamepad axis count for a gamepad", + returnType = "int", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "GetGamepadAxisMovement", + description = "Get axis movement value for a gamepad axis", + returnType = "float", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "axis"} + } + }, + { + name = "SetGamepadMappings", + description = "Set internal gamepad mappings (SDL_GameControllerDB)", + returnType = "int", + params = { + {type = "const char *", name = "mappings"} + } + }, + { + name = "SetGamepadVibration", + description = "Set gamepad vibration for both motors (duration in seconds)", + returnType = "void", + params = { + {type = "int", name = "gamepad"}, + {type = "float", name = "leftMotor"}, + {type = "float", name = "rightMotor"}, + {type = "float", name = "duration"} + } + }, + { + name = "IsMouseButtonPressed", + description = "Check if a mouse button has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonDown", + description = "Check if a mouse button is being pressed", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonReleased", + description = "Check if a mouse button has been released once", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonUp", + description = "Check if a mouse button is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "GetMouseX", + description = "Get mouse position X", + returnType = "int" + }, + { + name = "GetMouseY", + description = "Get mouse position Y", + returnType = "int" + }, + { + name = "GetMousePosition", + description = "Get mouse position XY", + returnType = "Vector2" + }, + { + name = "GetMouseDelta", + description = "Get mouse delta between frames", + returnType = "Vector2" + }, + { + name = "SetMousePosition", + description = "Set mouse position XY", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "SetMouseOffset", + description = "Set mouse offset", + returnType = "void", + params = { + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"} + } + }, + { + name = "SetMouseScale", + description = "Set mouse scaling", + returnType = "void", + params = { + {type = "float", name = "scaleX"}, + {type = "float", name = "scaleY"} + } + }, + { + name = "GetMouseWheelMove", + description = "Get mouse wheel movement for X or Y, whichever is larger", + returnType = "float" + }, + { + name = "GetMouseWheelMoveV", + description = "Get mouse wheel movement for both X and Y", + returnType = "Vector2" + }, + { + name = "SetMouseCursor", + description = "Set mouse cursor", + returnType = "void", + params = { + {type = "int", name = "cursor"} + } + }, + { + name = "GetTouchX", + description = "Get touch position X for touch point 0 (relative to screen size)", + returnType = "int" + }, + { + name = "GetTouchY", + description = "Get touch position Y for touch point 0 (relative to screen size)", + returnType = "int" + }, + { + name = "GetTouchPosition", + description = "Get touch position XY for a touch point index (relative to screen size)", + returnType = "Vector2", + params = { + {type = "int", name = "index"} + } + }, + { + name = "GetTouchPointId", + description = "Get touch point identifier for given index", + returnType = "int", + params = { + {type = "int", name = "index"} + } + }, + { + name = "GetTouchPointCount", + description = "Get number of touch points", + returnType = "int" + }, + { + name = "SetGesturesEnabled", + description = "Enable a set of gestures using flags", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "IsGestureDetected", + description = "Check if a gesture have been detected", + returnType = "bool", + params = { + {type = "unsigned int", name = "gesture"} + } + }, + { + name = "GetGestureDetected", + description = "Get latest detected gesture", + returnType = "int" + }, + { + name = "GetGestureHoldDuration", + description = "Get gesture hold time in seconds", + returnType = "float" + }, + { + name = "GetGestureDragVector", + description = "Get gesture drag vector", + returnType = "Vector2" + }, + { + name = "GetGestureDragAngle", + description = "Get gesture drag angle", + returnType = "float" + }, + { + name = "GetGesturePinchVector", + description = "Get gesture pinch delta", + returnType = "Vector2" + }, + { + name = "GetGesturePinchAngle", + description = "Get gesture pinch angle", + returnType = "float" + }, + { + name = "UpdateCamera", + description = "Update camera position for selected mode", + returnType = "void", + params = { + {type = "Camera *", name = "camera"}, + {type = "int", name = "mode"} + } + }, + { + name = "UpdateCameraPro", + description = "Update camera movement/rotation", + returnType = "void", + params = { + {type = "Camera *", name = "camera"}, + {type = "Vector3", name = "movement"}, + {type = "Vector3", name = "rotation"}, + {type = "float", name = "zoom"} + } + }, + { + name = "SetShapesTexture", + description = "Set texture and rectangle to be used on shapes drawing", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"} + } + }, + { + name = "GetShapesTexture", + description = "Get texture that is used for shapes drawing", + returnType = "Texture2D" + }, + { + name = "GetShapesTextureRectangle", + description = "Get texture source rectangle that is used for shapes drawing", + returnType = "Rectangle" + }, + { + name = "DrawPixel", + description = "Draw a pixel using geometry [Can be slow, use with care]", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPixelV", + description = "Draw a pixel using geometry (Vector version) [Can be slow, use with care]", + returnType = "void", + params = { + {type = "Vector2", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLine", + description = "Draw a line", + returnType = "void", + params = { + {type = "int", name = "startPosX"}, + {type = "int", name = "startPosY"}, + {type = "int", name = "endPosX"}, + {type = "int", name = "endPosY"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineV", + description = "Draw a line (using gl lines)", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineEx", + description = "Draw a line (using triangles/quads)", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineStrip", + description = "Draw lines sequence (using gl lines)", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineBezier", + description = "Draw line segment cubic-bezier in-out interpolation", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircle", + description = "Draw a color-filled circle", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleSector", + description = "Draw a piece of a circle", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleSectorLines", + description = "Draw circle sector outline", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleGradient", + description = "Draw a gradient-filled circle", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "inner"}, + {type = "Color", name = "outer"} + } + }, + { + name = "DrawCircleV", + description = "Draw a color-filled circle (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleLines", + description = "Draw circle outline", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleLinesV", + description = "Draw circle outline (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawEllipse", + description = "Draw ellipse", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radiusH"}, + {type = "float", name = "radiusV"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawEllipseLines", + description = "Draw ellipse outline", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radiusH"}, + {type = "float", name = "radiusV"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRing", + description = "Draw ring", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "innerRadius"}, + {type = "float", name = "outerRadius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRingLines", + description = "Draw ring outline", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "innerRadius"}, + {type = "float", name = "outerRadius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangle", + description = "Draw a color-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleV", + description = "Draw a color-filled rectangle (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRec", + description = "Draw a color-filled rectangle", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectanglePro", + description = "Draw a color-filled rectangle with pro parameters", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleGradientV", + description = "Draw a vertical-gradient-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "top"}, + {type = "Color", name = "bottom"} + } + }, + { + name = "DrawRectangleGradientH", + description = "Draw a horizontal-gradient-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "left"}, + {type = "Color", name = "right"} + } + }, + { + name = "DrawRectangleGradientEx", + description = "Draw a gradient-filled rectangle with custom vertex colors", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "topLeft"}, + {type = "Color", name = "bottomLeft"}, + {type = "Color", name = "topRight"}, + {type = "Color", name = "bottomRight"} + } + }, + { + name = "DrawRectangleLines", + description = "Draw rectangle outline", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleLinesEx", + description = "Draw rectangle outline with extended parameters", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRounded", + description = "Draw rectangle with rounded edges", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRoundedLines", + description = "Draw rectangle lines with rounded edges", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRoundedLinesEx", + description = "Draw rectangle with rounded edges outline", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangle", + description = "Draw a color-filled triangle (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleLines", + description = "Draw triangle outline (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleFan", + description = "Draw a triangle fan defined by points (first vertex is the center)", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleStrip", + description = "Draw a triangle strip defined by points", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPoly", + description = "Draw a regular polygon (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPolyLines", + description = "Draw a polygon outline of n sides", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPolyLinesEx", + description = "Draw a polygon outline of n sides with extended parameters", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineLinear", + description = "Draw spline: Linear, minimum 2 points", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineBasis", + description = "Draw spline: B-Spline, minimum 4 points", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineCatmullRom", + description = "Draw spline: Catmull-Rom, minimum 4 points", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineBezierQuadratic", + description = "Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineBezierCubic", + description = "Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]", + returnType = "void", + params = { + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineSegmentLinear", + description = "Draw spline segment: Linear, 2 points", + returnType = "void", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineSegmentBasis", + description = "Draw spline segment: B-Spline, 4 points", + returnType = "void", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineSegmentCatmullRom", + description = "Draw spline segment: Catmull-Rom, 4 points", + returnType = "void", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineSegmentBezierQuadratic", + description = "Draw spline segment: Quadratic Bezier, 2 points, 1 control point", + returnType = "void", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "c2"}, + {type = "Vector2", name = "p3"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSplineSegmentBezierCubic", + description = "Draw spline segment: Cubic Bezier, 2 points, 2 control points", + returnType = "void", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "c2"}, + {type = "Vector2", name = "c3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "GetSplinePointLinear", + description = "Get (evaluate) spline point: Linear", + returnType = "Vector2", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "float", name = "t"} + } + }, + { + name = "GetSplinePointBasis", + description = "Get (evaluate) spline point: B-Spline", + returnType = "Vector2", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "t"} + } + }, + { + name = "GetSplinePointCatmullRom", + description = "Get (evaluate) spline point: Catmull-Rom", + returnType = "Vector2", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "t"} + } + }, + { + name = "GetSplinePointBezierQuad", + description = "Get (evaluate) spline point: Quadratic Bezier", + returnType = "Vector2", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "c2"}, + {type = "Vector2", name = "p3"}, + {type = "float", name = "t"} + } + }, + { + name = "GetSplinePointBezierCubic", + description = "Get (evaluate) spline point: Cubic Bezier", + returnType = "Vector2", + params = { + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "c2"}, + {type = "Vector2", name = "c3"}, + {type = "Vector2", name = "p4"}, + {type = "float", name = "t"} + } + }, + { + name = "CheckCollisionRecs", + description = "Check collision between two rectangles", + returnType = "bool", + params = { + {type = "Rectangle", name = "rec1"}, + {type = "Rectangle", name = "rec2"} + } + }, + { + name = "CheckCollisionCircles", + description = "Check collision between two circles", + returnType = "bool", + params = { + {type = "Vector2", name = "center1"}, + {type = "float", name = "radius1"}, + {type = "Vector2", name = "center2"}, + {type = "float", name = "radius2"} + } + }, + { + name = "CheckCollisionCircleRec", + description = "Check collision between circle and rectangle", + returnType = "bool", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "CheckCollisionCircleLine", + description = "Check if circle collides with a line created betweeen two points [p1] and [p2]", + returnType = "bool", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"} + } + }, + { + name = "CheckCollisionPointRec", + description = "Check if point is inside rectangle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "CheckCollisionPointCircle", + description = "Check if point is inside circle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "CheckCollisionPointTriangle", + description = "Check if point is inside a triangle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"} + } + }, + { + name = "CheckCollisionPointLine", + description = "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "int", name = "threshold"} + } + }, + { + name = "CheckCollisionPointPoly", + description = "Check if point is within a polygon described by array of vertices", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "const Vector2 *", name = "points"}, + {type = "int", name = "pointCount"} + } + }, + { + name = "CheckCollisionLines", + description = "Check the collision between two lines defined by two points each, returns collision point by reference", + returnType = "bool", + params = { + {type = "Vector2", name = "startPos1"}, + {type = "Vector2", name = "endPos1"}, + {type = "Vector2", name = "startPos2"}, + {type = "Vector2", name = "endPos2"}, + {type = "Vector2 *", name = "collisionPoint"} + } + }, + { + name = "GetCollisionRec", + description = "Get collision rectangle for two rectangles collision", + returnType = "Rectangle", + params = { + {type = "Rectangle", name = "rec1"}, + {type = "Rectangle", name = "rec2"} + } + }, + { + name = "LoadImage", + description = "Load image from file into CPU memory (RAM)", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadImageRaw", + description = "Load image from RAW file data", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "format"}, + {type = "int", name = "headerSize"} + } + }, + { + name = "LoadImageAnim", + description = "Load image sequence from file (frames appended to image.data)", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "frames"} + } + }, + { + name = "LoadImageAnimFromMemory", + description = "Load image sequence from memory buffer", + returnType = "Image", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"}, + {type = "int *", name = "frames"} + } + }, + { + name = "LoadImageFromMemory", + description = "Load image from memory buffer, fileType refers to extension: i.e. '.png'", + returnType = "Image", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "LoadImageFromTexture", + description = "Load image from GPU texture data", + returnType = "Image", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "LoadImageFromScreen", + description = "Load image from screen buffer and (screenshot)", + returnType = "Image" + }, + { + name = "IsImageValid", + description = "Check if an image is valid (data and parameters)", + returnType = "bool", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "UnloadImage", + description = "Unload image from CPU memory (RAM)", + returnType = "void", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "ExportImage", + description = "Export image data to file, returns true on success", + returnType = "bool", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "ExportImageToMemory", + description = "Export image to memory buffer", + returnType = "unsigned char *", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileType"}, + {type = "int *", name = "fileSize"} + } + }, + { + name = "ExportImageAsCode", + description = "Export image as code file defining an array of bytes, returns true on success", + returnType = "bool", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "GenImageColor", + description = "Generate image: plain color", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "GenImageGradientLinear", + description = "Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "direction"}, + {type = "Color", name = "start"}, + {type = "Color", name = "end"} + } + }, + { + name = "GenImageGradientRadial", + description = "Generate image: radial gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "density"}, + {type = "Color", name = "inner"}, + {type = "Color", name = "outer"} + } + }, + { + name = "GenImageGradientSquare", + description = "Generate image: square gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "density"}, + {type = "Color", name = "inner"}, + {type = "Color", name = "outer"} + } + }, + { + name = "GenImageChecked", + description = "Generate image: checked", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "checksX"}, + {type = "int", name = "checksY"}, + {type = "Color", name = "col1"}, + {type = "Color", name = "col2"} + } + }, + { + name = "GenImageWhiteNoise", + description = "Generate image: white noise", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "factor"} + } + }, + { + name = "GenImagePerlinNoise", + description = "Generate image: perlin noise", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"}, + {type = "float", name = "scale"} + } + }, + { + name = "GenImageCellular", + description = "Generate image: cellular algorithm, bigger tileSize means bigger cells", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "tileSize"} + } + }, + { + name = "GenImageText", + description = "Generate image: grayscale image from text data", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "const char *", name = "text"} + } + }, + { + name = "ImageCopy", + description = "Create an image duplicate (useful for transformations)", + returnType = "Image", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "ImageFromImage", + description = "Create an image from another image piece", + returnType = "Image", + params = { + {type = "Image", name = "image"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "ImageFromChannel", + description = "Create an image from a selected channel of another image (GRAYSCALE)", + returnType = "Image", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "selectedChannel"} + } + }, + { + name = "ImageText", + description = "Create an image from text (default font)", + returnType = "Image", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageTextEx", + description = "Create an image from text (custom sprite font)", + returnType = "Image", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ImageFormat", + description = "Convert image data to desired format", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newFormat"} + } + }, + { + name = "ImageToPOT", + description = "Convert image to POT (power-of-two)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "fill"} + } + }, + { + name = "ImageCrop", + description = "Crop an image to a defined rectangle", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Rectangle", name = "crop"} + } + }, + { + name = "ImageAlphaCrop", + description = "Crop image depending on alpha value", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "float", name = "threshold"} + } + }, + { + name = "ImageAlphaClear", + description = "Clear alpha channel to desired color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"}, + {type = "float", name = "threshold"} + } + }, + { + name = "ImageAlphaMask", + description = "Apply alpha mask to image", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Image", name = "alphaMask"} + } + }, + { + name = "ImageAlphaPremultiply", + description = "Premultiply alpha channel", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageBlurGaussian", + description = "Apply Gaussian blur using a box blur approximation", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "blurSize"} + } + }, + { + name = "ImageKernelConvolution", + description = "Apply custom square convolution kernel to image", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "const float *", name = "kernel"}, + {type = "int", name = "kernelSize"} + } + }, + { + name = "ImageResize", + description = "Resize image (Bicubic scaling algorithm)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"} + } + }, + { + name = "ImageResizeNN", + description = "Resize image (Nearest-Neighbor scaling algorithm)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"} + } + }, + { + name = "ImageResizeCanvas", + description = "Resize canvas and fill with color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"}, + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"}, + {type = "Color", name = "fill"} + } + }, + { + name = "ImageMipmaps", + description = "Compute all mipmap levels for a provided image", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageDither", + description = "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "rBpp"}, + {type = "int", name = "gBpp"}, + {type = "int", name = "bBpp"}, + {type = "int", name = "aBpp"} + } + }, + { + name = "ImageFlipVertical", + description = "Flip image vertically", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageFlipHorizontal", + description = "Flip image horizontally", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageRotate", + description = "Rotate image by input angle in degrees (-359 to 359)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "degrees"} + } + }, + { + name = "ImageRotateCW", + description = "Rotate image clockwise 90deg", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageRotateCCW", + description = "Rotate image counter-clockwise 90deg", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorTint", + description = "Modify image color: tint", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageColorInvert", + description = "Modify image color: invert", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorGrayscale", + description = "Modify image color: grayscale", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorContrast", + description = "Modify image color: contrast (-100 to 100)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "float", name = "contrast"} + } + }, + { + name = "ImageColorBrightness", + description = "Modify image color: brightness (-255 to 255)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "brightness"} + } + }, + { + name = "ImageColorReplace", + description = "Modify image color: replace color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"}, + {type = "Color", name = "replace"} + } + }, + { + name = "LoadImageColors", + description = "Load color data from image as a Color array (RGBA - 32bit)", + returnType = "Color *", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "LoadImagePalette", + description = "Load colors palette from image as a Color array (RGBA - 32bit)", + returnType = "Color *", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "maxPaletteSize"}, + {type = "int *", name = "colorCount"} + } + }, + { + name = "UnloadImageColors", + description = "Unload color data loaded with LoadImageColors()", + returnType = "void", + params = { + {type = "Color *", name = "colors"} + } + }, + { + name = "UnloadImagePalette", + description = "Unload colors palette loaded with LoadImagePalette()", + returnType = "void", + params = { + {type = "Color *", name = "colors"} + } + }, + { + name = "GetImageAlphaBorder", + description = "Get image alpha border rectangle", + returnType = "Rectangle", + params = { + {type = "Image", name = "image"}, + {type = "float", name = "threshold"} + } + }, + { + name = "GetImageColor", + description = "Get image pixel color at (x, y) position", + returnType = "Color", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "ImageClearBackground", + description = "Clear image background with given color", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawPixel", + description = "Draw pixel within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawPixelV", + description = "Draw pixel within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawLine", + description = "Draw line within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "startPosX"}, + {type = "int", name = "startPosY"}, + {type = "int", name = "endPosX"}, + {type = "int", name = "endPosY"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawLineV", + description = "Draw line within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "start"}, + {type = "Vector2", name = "end"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawLineEx", + description = "Draw a line defining thickness within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "start"}, + {type = "Vector2", name = "end"}, + {type = "int", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircle", + description = "Draw a filled circle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleV", + description = "Draw a filled circle within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "center"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleLines", + description = "Draw circle outline within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleLinesV", + description = "Draw circle outline within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "center"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangle", + description = "Draw rectangle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleV", + description = "Draw rectangle within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleRec", + description = "Draw rectangle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleLines", + description = "Draw rectangle lines within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Rectangle", name = "rec"}, + {type = "int", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTriangle", + description = "Draw triangle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTriangleEx", + description = "Draw triangle with interpolated colors within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "c1"}, + {type = "Color", name = "c2"}, + {type = "Color", name = "c3"} + } + }, + { + name = "ImageDrawTriangleLines", + description = "Draw triangle outline within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTriangleFan", + description = "Draw a triangle fan defined by points within an image (first vertex is the center)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTriangleStrip", + description = "Draw a triangle strip defined by points within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDraw", + description = "Draw a source image within a destination image (tint applied to source)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Image", name = "src"}, + {type = "Rectangle", name = "srcRec"}, + {type = "Rectangle", name = "dstRec"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ImageDrawText", + description = "Draw text (using default font) within an image (destination)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "const char *", name = "text"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTextEx", + description = "Draw text (custom sprite font) within an image (destination)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "LoadTexture", + description = "Load texture from file into GPU memory (VRAM)", + returnType = "Texture2D", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadTextureFromImage", + description = "Load texture from image data", + returnType = "Texture2D", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "LoadTextureCubemap", + description = "Load cubemap from image, multiple image cubemap layouts supported", + returnType = "TextureCubemap", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "layout"} + } + }, + { + name = "LoadRenderTexture", + description = "Load texture for rendering (framebuffer)", + returnType = "RenderTexture2D", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "IsTextureValid", + description = "Check if a texture is valid (loaded in GPU)", + returnType = "bool", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "UnloadTexture", + description = "Unload texture from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "IsRenderTextureValid", + description = "Check if a render texture is valid (loaded in GPU)", + returnType = "bool", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "UnloadRenderTexture", + description = "Unload render texture from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "UpdateTexture", + description = "Update GPU texture with new data", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "const void *", name = "pixels"} + } + }, + { + name = "UpdateTextureRec", + description = "Update GPU texture rectangle with new data", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "rec"}, + {type = "const void *", name = "pixels"} + } + }, + { + name = "GenTextureMipmaps", + description = "Generate GPU mipmaps for a texture", + returnType = "void", + params = { + {type = "Texture2D *", name = "texture"} + } + }, + { + name = "SetTextureFilter", + description = "Set texture scaling filter mode", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "filter"} + } + }, + { + name = "SetTextureWrap", + description = "Set texture wrapping mode", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "wrap"} + } + }, + { + name = "DrawTexture", + description = "Draw a Texture2D", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureV", + description = "Draw a Texture2D with position defined as Vector2", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureEx", + description = "Draw a Texture2D with extended parameters", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "rotation"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureRec", + description = "Draw a part of a texture defined by a rectangle", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTexturePro", + description = "Draw a part of a texture defined by a rectangle with 'pro' parameters", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Rectangle", name = "dest"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureNPatch", + description = "Draws a texture (or part of it) that stretches or shrinks nicely", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "NPatchInfo", name = "nPatchInfo"}, + {type = "Rectangle", name = "dest"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ColorIsEqual", + description = "Check if two colors are equal", + returnType = "bool", + params = { + {type = "Color", name = "col1"}, + {type = "Color", name = "col2"} + } + }, + { + name = "Fade", + description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "alpha"} + } + }, + { + name = "ColorToInt", + description = "Get hexadecimal value for a Color (0xRRGGBBAA)", + returnType = "int", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorNormalize", + description = "Get Color normalized as float [0..1]", + returnType = "Vector4", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorFromNormalized", + description = "Get Color from normalized values [0..1]", + returnType = "Color", + params = { + {type = "Vector4", name = "normalized"} + } + }, + { + name = "ColorToHSV", + description = "Get HSV values for a Color, hue [0..360], saturation/value [0..1]", + returnType = "Vector3", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorFromHSV", + description = "Get a Color from HSV values, hue [0..360], saturation/value [0..1]", + returnType = "Color", + params = { + {type = "float", name = "hue"}, + {type = "float", name = "saturation"}, + {type = "float", name = "value"} + } + }, + { + name = "ColorTint", + description = "Get color multiplied with another color", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ColorBrightness", + description = "Get color with brightness correction, brightness factor goes from -1.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "factor"} + } + }, + { + name = "ColorContrast", + description = "Get color with contrast correction, contrast values between -1.0f and 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "contrast"} + } + }, + { + name = "ColorAlpha", + description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "alpha"} + } + }, + { + name = "ColorAlphaBlend", + description = "Get src alpha-blended into dst color with tint", + returnType = "Color", + params = { + {type = "Color", name = "dst"}, + {type = "Color", name = "src"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ColorLerp", + description = "Get color lerp interpolation between two colors, factor [0.0f..1.0f]", + returnType = "Color", + params = { + {type = "Color", name = "color1"}, + {type = "Color", name = "color2"}, + {type = "float", name = "factor"} + } + }, + { + name = "GetColor", + description = "Get Color structure from hexadecimal value", + returnType = "Color", + params = { + {type = "unsigned int", name = "hexValue"} + } + }, + { + name = "GetPixelColor", + description = "Get Color from a source pixel pointer of certain format", + returnType = "Color", + params = { + {type = "void *", name = "srcPtr"}, + {type = "int", name = "format"} + } + }, + { + name = "SetPixelColor", + description = "Set color formatted into destination pixel pointer", + returnType = "void", + params = { + {type = "void *", name = "dstPtr"}, + {type = "Color", name = "color"}, + {type = "int", name = "format"} + } + }, + { + name = "GetPixelDataSize", + description = "Get pixel data size in bytes for certain format", + returnType = "int", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "format"} + } + }, + { + name = "GetFontDefault", + description = "Get the default Font", + returnType = "Font" + }, + { + name = "LoadFont", + description = "Load font from file into GPU memory (VRAM)", + returnType = "Font", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadFontEx", + description = "Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height", + returnType = "Font", + params = { + {type = "const char *", name = "fileName"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"} + } + }, + { + name = "LoadFontFromImage", + description = "Load font from Image (XNA style)", + returnType = "Font", + params = { + {type = "Image", name = "image"}, + {type = "Color", name = "key"}, + {type = "int", name = "firstChar"} + } + }, + { + name = "LoadFontFromMemory", + description = "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'", + returnType = "Font", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"} + } + }, + { + name = "IsFontValid", + description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)", + returnType = "bool", + params = { + {type = "Font", name = "font"} + } + }, + { + name = "LoadFontData", + description = "Load font data for further use", + returnType = "GlyphInfo *", + params = { + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"}, + {type = "int", name = "type"} + } + }, + { + name = "GenImageFontAtlas", + description = "Generate image font atlas using chars info", + returnType = "Image", + params = { + {type = "const GlyphInfo *", name = "glyphs"}, + {type = "Rectangle **", name = "glyphRecs"}, + {type = "int", name = "glyphCount"}, + {type = "int", name = "fontSize"}, + {type = "int", name = "padding"}, + {type = "int", name = "packMethod"} + } + }, + { + name = "UnloadFontData", + description = "Unload font chars info data (RAM)", + returnType = "void", + params = { + {type = "GlyphInfo *", name = "glyphs"}, + {type = "int", name = "glyphCount"} + } + }, + { + name = "UnloadFont", + description = "Unload font from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Font", name = "font"} + } + }, + { + name = "ExportFontAsCode", + description = "Export font as code file, returns true on success", + returnType = "bool", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "DrawFPS", + description = "Draw current FPS", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"} + } + }, + { + name = "DrawText", + description = "Draw text (using default font)", + returnType = "void", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTextEx", + description = "Draw text using font and additional parameters", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextPro", + description = "Draw text using Font and pro parameters (rotation)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextCodepoint", + description = "Draw one character (codepoint)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextCodepoints", + description = "Draw multiple character (codepoint)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const int *", name = "codepoints"}, + {type = "int", name = "codepointCount"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "SetTextLineSpacing", + description = "Set vertical line spacing when drawing with line-breaks", + returnType = "void", + params = { + {type = "int", name = "spacing"} + } + }, + { + name = "MeasureText", + description = "Measure string width for default font", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "fontSize"} + } + }, + { + name = "MeasureTextEx", + description = "Measure string size for Font", + returnType = "Vector2", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"} + } + }, + { + name = "GetGlyphIndex", + description = "Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found", + returnType = "int", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "GetGlyphInfo", + description = "Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found", + returnType = "GlyphInfo", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "GetGlyphAtlasRec", + description = "Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found", + returnType = "Rectangle", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "LoadUTF8", + description = "Load UTF-8 text encoded from codepoints array", + returnType = "char *", + params = { + {type = "const int *", name = "codepoints"}, + {type = "int", name = "length"} + } + }, + { + name = "UnloadUTF8", + description = "Unload UTF-8 text encoded from codepoints array", + returnType = "void", + params = { + {type = "char *", name = "text"} + } + }, + { + name = "LoadCodepoints", + description = "Load all codepoints from a UTF-8 text string, codepoints count returned by parameter", + returnType = "int *", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "count"} + } + }, + { + name = "UnloadCodepoints", + description = "Unload codepoints data from memory", + returnType = "void", + params = { + {type = "int *", name = "codepoints"} + } + }, + { + name = "GetCodepointCount", + description = "Get total number of codepoints in a UTF-8 encoded string", + returnType = "int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "GetCodepoint", + description = "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "GetCodepointNext", + description = "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "GetCodepointPrevious", + description = "Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "CodepointToUTF8", + description = "Encode one codepoint into UTF-8 byte array (array length returned as parameter)", + returnType = "const char *", + params = { + {type = "int", name = "codepoint"}, + {type = "int *", name = "utf8Size"} + } + }, + { + name = "TextCopy", + description = "Copy one string to another, returns bytes copied", + returnType = "int", + params = { + {type = "char *", name = "dst"}, + {type = "const char *", name = "src"} + } + }, + { + name = "TextIsEqual", + description = "Check if two text string are equal", + returnType = "bool", + params = { + {type = "const char *", name = "text1"}, + {type = "const char *", name = "text2"} + } + }, + { + name = "TextLength", + description = "Get text length, checks for '\\0' ending", + returnType = "unsigned int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextFormat", + description = "Text formatting with variables (sprintf() style)", + returnType = "const char *", + params = { + {type = "const char *", name = "text"}, + {type = "...", name = "args"} + } + }, + { + name = "TextSubtext", + description = "Get a piece of a text string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "position"}, + {type = "int", name = "length"} + } + }, + { + name = "TextReplace", + description = "Replace text string (WARNING: memory must be freed!)", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "replace"}, + {type = "const char *", name = "by"} + } + }, + { + name = "TextInsert", + description = "Insert text in a position (WARNING: memory must be freed!)", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "insert"}, + {type = "int", name = "position"} + } + }, + { + name = "TextJoin", + description = "Join text strings with delimiter", + returnType = "const char *", + params = { + {type = "const char **", name = "textList"}, + {type = "int", name = "count"}, + {type = "const char *", name = "delimiter"} + } + }, + { + name = "TextSplit", + description = "Split text into multiple strings", + returnType = "const char **", + params = { + {type = "const char *", name = "text"}, + {type = "char", name = "delimiter"}, + {type = "int *", name = "count"} + } + }, + { + name = "TextAppend", + description = "Append text at specific position and move cursor!", + returnType = "void", + params = { + {type = "char *", name = "text"}, + {type = "const char *", name = "append"}, + {type = "int *", name = "position"} + } + }, + { + name = "TextFindIndex", + description = "Find first text occurrence within a string", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "find"} + } + }, + { + name = "TextToUpper", + description = "Get upper case version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToLower", + description = "Get lower case version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToPascal", + description = "Get Pascal case notation version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToSnake", + description = "Get Snake case notation version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToCamel", + description = "Get Camel case notation version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToInteger", + description = "Get integer value from text (negative values not supported)", + returnType = "int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToFloat", + description = "Get float value from text (negative values not supported)", + returnType = "float", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "DrawLine3D", + description = "Draw a line in 3D world space", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPoint3D", + description = "Draw a point in 3D space, actually a small line", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircle3D", + description = "Draw a circle in 3D world space", + returnType = "void", + params = { + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangle3D", + description = "Draw a color-filled triangle (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector3", name = "v1"}, + {type = "Vector3", name = "v2"}, + {type = "Vector3", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleStrip3D", + description = "Draw a triangle strip defined by points", + returnType = "void", + params = { + {type = "const Vector3 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCube", + description = "Draw cube", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeV", + description = "Draw cube (Vector version)", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeWires", + description = "Draw cube wires", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeWiresV", + description = "Draw cube wires (Vector version)", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphere", + description = "Draw sphere", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphereEx", + description = "Draw sphere with extended parameters", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphereWires", + description = "Draw sphere wires", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinder", + description = "Draw a cylinder/cone", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "radiusTop"}, + {type = "float", name = "radiusBottom"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderEx", + description = "Draw a cylinder with base at startPos and top at endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "startRadius"}, + {type = "float", name = "endRadius"}, + {type = "int", name = "sides"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderWires", + description = "Draw a cylinder/cone wires", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "radiusTop"}, + {type = "float", name = "radiusBottom"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderWiresEx", + description = "Draw a cylinder wires with base at startPos and top at endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "startRadius"}, + {type = "float", name = "endRadius"}, + {type = "int", name = "sides"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCapsule", + description = "Draw a capsule with the center of its sphere caps at startPos and endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "slices"}, + {type = "int", name = "rings"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCapsuleWires", + description = "Draw capsule wireframe with the center of its sphere caps at startPos and endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "slices"}, + {type = "int", name = "rings"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPlane", + description = "Draw a plane XZ", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRay", + description = "Draw a ray line", + returnType = "void", + params = { + {type = "Ray", name = "ray"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawGrid", + description = "Draw a grid (centered at (0, 0, 0))", + returnType = "void", + params = { + {type = "int", name = "slices"}, + {type = "float", name = "spacing"} + } + }, + { + name = "LoadModel", + description = "Load model from files (meshes and materials)", + returnType = "Model", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadModelFromMesh", + description = "Load model from generated mesh (default material)", + returnType = "Model", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "IsModelValid", + description = "Check if a model is valid (loaded in GPU, VAO/VBOs)", + returnType = "bool", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "UnloadModel", + description = "Unload model (including meshes) from memory (RAM and/or VRAM)", + returnType = "void", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "GetModelBoundingBox", + description = "Compute model bounding box limits (considers all meshes)", + returnType = "BoundingBox", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "DrawModel", + description = "Draw a model (with texture if set)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelEx", + description = "Draw a model with extended parameters", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Vector3", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelWires", + description = "Draw a model wires (with texture if set)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelWiresEx", + description = "Draw a model wires (with texture if set) with extended parameters", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Vector3", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelPoints", + description = "Draw a model as points", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelPointsEx", + description = "Draw a model as points with extended parameters", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Vector3", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBoundingBox", + description = "Draw bounding box (wires)", + returnType = "void", + params = { + {type = "BoundingBox", name = "box"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawBillboard", + description = "Draw a billboard texture", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBillboardRec", + description = "Draw a billboard texture defined by source", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector3", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBillboardPro", + description = "Draw a billboard texture defined by source and rotation", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "up"}, + {type = "Vector2", name = "size"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "UploadMesh", + description = "Upload mesh vertex data in GPU and provide VAO/VBO ids", + returnType = "void", + params = { + {type = "Mesh *", name = "mesh"}, + {type = "bool", name = "dynamic"} + } + }, + { + name = "UpdateMeshBuffer", + description = "Update mesh vertex data in GPU for a specific buffer index", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "int", name = "index"}, + {type = "const void *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "offset"} + } + }, + { + name = "UnloadMesh", + description = "Unload mesh data from CPU and GPU", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "DrawMesh", + description = "Draw a 3d mesh with material and transform", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "Material", name = "material"}, + {type = "Matrix", name = "transform"} + } + }, + { + name = "DrawMeshInstanced", + description = "Draw multiple mesh instances with material and different transforms", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "Material", name = "material"}, + {type = "const Matrix *", name = "transforms"}, + {type = "int", name = "instances"} + } + }, + { + name = "GetMeshBoundingBox", + description = "Compute mesh bounding box limits", + returnType = "BoundingBox", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "GenMeshTangents", + description = "Compute mesh tangents", + returnType = "void", + params = { + {type = "Mesh *", name = "mesh"} + } + }, + { + name = "ExportMesh", + description = "Export mesh data to file, returns true on success", + returnType = "bool", + params = { + {type = "Mesh", name = "mesh"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "ExportMeshAsCode", + description = "Export mesh as code file (.h) defining multiple arrays of vertex attributes", + returnType = "bool", + params = { + {type = "Mesh", name = "mesh"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "GenMeshPoly", + description = "Generate polygonal mesh", + returnType = "Mesh", + params = { + {type = "int", name = "sides"}, + {type = "float", name = "radius"} + } + }, + { + name = "GenMeshPlane", + description = "Generate plane mesh (with subdivisions)", + returnType = "Mesh", + params = { + {type = "float", name = "width"}, + {type = "float", name = "length"}, + {type = "int", name = "resX"}, + {type = "int", name = "resZ"} + } + }, + { + name = "GenMeshCube", + description = "Generate cuboid mesh", + returnType = "Mesh", + params = { + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"} + } + }, + { + name = "GenMeshSphere", + description = "Generate sphere mesh (standard sphere)", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshHemiSphere", + description = "Generate half-sphere mesh (no bottom cap)", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshCylinder", + description = "Generate cylinder mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshCone", + description = "Generate cone/pyramid mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshTorus", + description = "Generate torus mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "size"}, + {type = "int", name = "radSeg"}, + {type = "int", name = "sides"} + } + }, + { + name = "GenMeshKnot", + description = "Generate trefoil knot mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "size"}, + {type = "int", name = "radSeg"}, + {type = "int", name = "sides"} + } + }, + { + name = "GenMeshHeightmap", + description = "Generate heightmap mesh from image data", + returnType = "Mesh", + params = { + {type = "Image", name = "heightmap"}, + {type = "Vector3", name = "size"} + } + }, + { + name = "GenMeshCubicmap", + description = "Generate cubes-based map mesh from image data", + returnType = "Mesh", + params = { + {type = "Image", name = "cubicmap"}, + {type = "Vector3", name = "cubeSize"} + } + }, + { + name = "LoadMaterials", + description = "Load materials from model file", + returnType = "Material *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "materialCount"} + } + }, + { + name = "LoadMaterialDefault", + description = "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)", + returnType = "Material" + }, + { + name = "IsMaterialValid", + description = "Check if a material is valid (shader assigned, map textures loaded in GPU)", + returnType = "bool", + params = { + {type = "Material", name = "material"} + } + }, + { + name = "UnloadMaterial", + description = "Unload material from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Material", name = "material"} + } + }, + { + name = "SetMaterialTexture", + description = "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)", + returnType = "void", + params = { + {type = "Material *", name = "material"}, + {type = "int", name = "mapType"}, + {type = "Texture2D", name = "texture"} + } + }, + { + name = "SetModelMeshMaterial", + description = "Set material for a mesh", + returnType = "void", + params = { + {type = "Model *", name = "model"}, + {type = "int", name = "meshId"}, + {type = "int", name = "materialId"} + } + }, + { + name = "LoadModelAnimations", + description = "Load model animations from file", + returnType = "ModelAnimation *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "animCount"} + } + }, + { + name = "UpdateModelAnimation", + description = "Update model animation pose (CPU)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"}, + {type = "int", name = "frame"} + } + }, + { + name = "UpdateModelAnimationBones", + description = "Update model animation mesh bone matrices (GPU skinning)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"}, + {type = "int", name = "frame"} + } + }, + { + name = "UnloadModelAnimation", + description = "Unload animation data", + returnType = "void", + params = { + {type = "ModelAnimation", name = "anim"} + } + }, + { + name = "UnloadModelAnimations", + description = "Unload animation array data", + returnType = "void", + params = { + {type = "ModelAnimation *", name = "animations"}, + {type = "int", name = "animCount"} + } + }, + { + name = "IsModelAnimationValid", + description = "Check model animation skeleton match", + returnType = "bool", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"} + } + }, + { + name = "CheckCollisionSpheres", + description = "Check collision between two spheres", + returnType = "bool", + params = { + {type = "Vector3", name = "center1"}, + {type = "float", name = "radius1"}, + {type = "Vector3", name = "center2"}, + {type = "float", name = "radius2"} + } + }, + { + name = "CheckCollisionBoxes", + description = "Check collision between two bounding boxes", + returnType = "bool", + params = { + {type = "BoundingBox", name = "box1"}, + {type = "BoundingBox", name = "box2"} + } + }, + { + name = "CheckCollisionBoxSphere", + description = "Check collision between box and sphere", + returnType = "bool", + params = { + {type = "BoundingBox", name = "box"}, + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "GetRayCollisionSphere", + description = "Get collision info between ray and sphere", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "GetRayCollisionBox", + description = "Get collision info between ray and box", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "BoundingBox", name = "box"} + } + }, + { + name = "GetRayCollisionMesh", + description = "Get collision info between ray and mesh", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Mesh", name = "mesh"}, + {type = "Matrix", name = "transform"} + } + }, + { + name = "GetRayCollisionTriangle", + description = "Get collision info between ray and triangle", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "p1"}, + {type = "Vector3", name = "p2"}, + {type = "Vector3", name = "p3"} + } + }, + { + name = "GetRayCollisionQuad", + description = "Get collision info between ray and quad", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "p1"}, + {type = "Vector3", name = "p2"}, + {type = "Vector3", name = "p3"}, + {type = "Vector3", name = "p4"} + } + }, + { + name = "InitAudioDevice", + description = "Initialize audio device and context", + returnType = "void" + }, + { + name = "CloseAudioDevice", + description = "Close the audio device and context", + returnType = "void" + }, + { + name = "IsAudioDeviceReady", + description = "Check if audio device has been initialized successfully", + returnType = "bool" + }, + { + name = "SetMasterVolume", + description = "Set master volume (listener)", + returnType = "void", + params = { + {type = "float", name = "volume"} + } + }, + { + name = "GetMasterVolume", + description = "Get master volume (listener)", + returnType = "float" + }, + { + name = "LoadWave", + description = "Load wave data from file", + returnType = "Wave", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadWaveFromMemory", + description = "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'", + returnType = "Wave", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "IsWaveValid", + description = "Checks if wave data is valid (data loaded and parameters)", + returnType = "bool", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "LoadSound", + description = "Load sound from file", + returnType = "Sound", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadSoundFromWave", + description = "Load sound from wave data", + returnType = "Sound", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "LoadSoundAlias", + description = "Create a new sound that shares the same sample data as the source sound, does not own the sound data", + returnType = "Sound", + params = { + {type = "Sound", name = "source"} + } + }, + { + name = "IsSoundValid", + description = "Checks if a sound is valid (data loaded and buffers initialized)", + returnType = "bool", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "UpdateSound", + description = "Update sound buffer with new data", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "const void *", name = "data"}, + {type = "int", name = "sampleCount"} + } + }, + { + name = "UnloadWave", + description = "Unload wave data", + returnType = "void", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "UnloadSound", + description = "Unload sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "UnloadSoundAlias", + description = "Unload a sound alias (does not deallocate sample data)", + returnType = "void", + params = { + {type = "Sound", name = "alias"} + } + }, + { + name = "ExportWave", + description = "Export wave data to file, returns true on success", + returnType = "bool", + params = { + {type = "Wave", name = "wave"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "ExportWaveAsCode", + description = "Export wave sample data to code (.h), returns true on success", + returnType = "bool", + params = { + {type = "Wave", name = "wave"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "PlaySound", + description = "Play a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "StopSound", + description = "Stop playing a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "PauseSound", + description = "Pause a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "ResumeSound", + description = "Resume a paused sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "IsSoundPlaying", + description = "Check if a sound is currently playing", + returnType = "bool", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "SetSoundVolume", + description = "Set volume for a sound (1.0 is max level)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetSoundPitch", + description = "Set pitch for a sound (1.0 is base level)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetSoundPan", + description = "Set pan for a sound (0.5 is center)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "pan"} + } + }, + { + name = "WaveCopy", + description = "Copy a wave to a new wave", + returnType = "Wave", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "WaveCrop", + description = "Crop a wave to defined frames range", + returnType = "void", + params = { + {type = "Wave *", name = "wave"}, + {type = "int", name = "initFrame"}, + {type = "int", name = "finalFrame"} + } + }, + { + name = "WaveFormat", + description = "Convert wave data to desired format", + returnType = "void", + params = { + {type = "Wave *", name = "wave"}, + {type = "int", name = "sampleRate"}, + {type = "int", name = "sampleSize"}, + {type = "int", name = "channels"} + } + }, + { + name = "LoadWaveSamples", + description = "Load samples data from wave as a 32bit float data array", + returnType = "float *", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "UnloadWaveSamples", + description = "Unload samples data loaded with LoadWaveSamples()", + returnType = "void", + params = { + {type = "float *", name = "samples"} + } + }, + { + name = "LoadMusicStream", + description = "Load music stream from file", + returnType = "Music", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadMusicStreamFromMemory", + description = "Load music stream from data", + returnType = "Music", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "IsMusicValid", + description = "Checks if a music stream is valid (context and buffers initialized)", + returnType = "bool", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "UnloadMusicStream", + description = "Unload music stream", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "PlayMusicStream", + description = "Start music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "IsMusicStreamPlaying", + description = "Check if music is playing", + returnType = "bool", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "UpdateMusicStream", + description = "Updates buffers for music streaming", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "StopMusicStream", + description = "Stop music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "PauseMusicStream", + description = "Pause music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "ResumeMusicStream", + description = "Resume playing paused music", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "SeekMusicStream", + description = "Seek music to a position (in seconds)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "position"} + } + }, + { + name = "SetMusicVolume", + description = "Set volume for music (1.0 is max level)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetMusicPitch", + description = "Set pitch for a music (1.0 is base level)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetMusicPan", + description = "Set pan for a music (0.5 is center)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "pan"} + } + }, + { + name = "GetMusicTimeLength", + description = "Get music time length (in seconds)", + returnType = "float", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "GetMusicTimePlayed", + description = "Get current music time played (in seconds)", + returnType = "float", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "LoadAudioStream", + description = "Load audio stream (to stream raw audio pcm data)", + returnType = "AudioStream", + params = { + {type = "unsigned int", name = "sampleRate"}, + {type = "unsigned int", name = "sampleSize"}, + {type = "unsigned int", name = "channels"} + } + }, + { + name = "IsAudioStreamValid", + description = "Checks if an audio stream is valid (buffers initialized)", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "UnloadAudioStream", + description = "Unload audio stream and free memory", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "UpdateAudioStream", + description = "Update audio stream buffers with data", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "const void *", name = "data"}, + {type = "int", name = "frameCount"} + } + }, + { + name = "IsAudioStreamProcessed", + description = "Check if any audio stream buffers requires refill", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "PlayAudioStream", + description = "Play audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "PauseAudioStream", + description = "Pause audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "ResumeAudioStream", + description = "Resume audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "IsAudioStreamPlaying", + description = "Check if audio stream is playing", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "StopAudioStream", + description = "Stop audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "SetAudioStreamVolume", + description = "Set volume for audio stream (1.0 is max level)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetAudioStreamPitch", + description = "Set pitch for audio stream (1.0 is base level)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetAudioStreamPan", + description = "Set pan for audio stream (0.5 is centered)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "pan"} + } + }, + { + name = "SetAudioStreamBufferSizeDefault", + description = "Default size for new audio streams", + returnType = "void", + params = { + {type = "int", name = "size"} + } + }, + { + name = "SetAudioStreamCallback", + description = "Audio thread callback to request new data", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "callback"} + } + }, + { + name = "AttachAudioStreamProcessor", + description = "Attach audio stream processor to stream, receives the samples as 'float'", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "DetachAudioStreamProcessor", + description = "Detach audio stream processor from stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "AttachAudioMixedProcessor", + description = "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'", + returnType = "void", + params = { + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "DetachAudioMixedProcessor", + description = "Detach audio stream processor from the entire audio pipeline", + returnType = "void", + params = { + {type = "AudioCallback", name = "processor"} + } + } + } +} diff --git a/parser/raylib_api.txt b/parser/output/raylib_api.txt similarity index 54% rename from parser/raylib_api.txt rename to parser/output/raylib_api.txt index f8500ec02..a9cfa005c 100644 --- a/parser/raylib_api.txt +++ b/parser/output/raylib_api.txt @@ -1,48 +1,348 @@ -Structures found: 31 +Defines found: 57 + +Define 001: RAYLIB_H + Name: RAYLIB_H + Type: GUARD + Value: + Description: +Define 002: RAYLIB_VERSION_MAJOR + Name: RAYLIB_VERSION_MAJOR + Type: INT + Value: 5 + Description: +Define 003: RAYLIB_VERSION_MINOR + Name: RAYLIB_VERSION_MINOR + Type: INT + Value: 5 + Description: +Define 004: RAYLIB_VERSION_PATCH + Name: RAYLIB_VERSION_PATCH + Type: INT + Value: 0 + Description: +Define 005: RAYLIB_VERSION + Name: RAYLIB_VERSION + Type: STRING + Value: "5.5" + Description: +Define 006: __declspec(x) + Name: __declspec(x) + Type: MACRO + Value: __attribute__((x)) + Description: +Define 007: RLAPI + Name: RLAPI + Type: UNKNOWN + Value: __declspec(dllexport) + Description: We are building the library as a Win32 shared library (.dll) +Define 008: PI + Name: PI + Type: FLOAT + Value: 3.14159265358979323846 + Description: +Define 009: DEG2RAD + Name: DEG2RAD + Type: FLOAT_MATH + Value: (PI/180.0f) + Description: +Define 010: RAD2DEG + Name: RAD2DEG + Type: FLOAT_MATH + Value: (180.0f/PI) + Description: +Define 011: RL_MALLOC(sz) + Name: RL_MALLOC(sz) + Type: MACRO + Value: malloc(sz) + Description: +Define 012: RL_CALLOC(n,sz) + Name: RL_CALLOC(n,sz) + Type: MACRO + Value: calloc(n,sz) + Description: +Define 013: RL_REALLOC(ptr,sz) + Name: RL_REALLOC(ptr,sz) + Type: MACRO + Value: realloc(ptr,sz) + Description: +Define 014: RL_FREE(ptr) + Name: RL_FREE(ptr) + Type: MACRO + Value: free(ptr) + Description: +Define 015: CLITERAL(type) + Name: CLITERAL(type) + Type: MACRO + Value: type + Description: +Define 016: RL_COLOR_TYPE + Name: RL_COLOR_TYPE + Type: GUARD + Value: + Description: +Define 017: RL_RECTANGLE_TYPE + Name: RL_RECTANGLE_TYPE + Type: GUARD + Value: + Description: +Define 018: RL_VECTOR2_TYPE + Name: RL_VECTOR2_TYPE + Type: GUARD + Value: + Description: +Define 019: RL_VECTOR3_TYPE + Name: RL_VECTOR3_TYPE + Type: GUARD + Value: + Description: +Define 020: RL_VECTOR4_TYPE + Name: RL_VECTOR4_TYPE + Type: GUARD + Value: + Description: +Define 021: RL_QUATERNION_TYPE + Name: RL_QUATERNION_TYPE + Type: GUARD + Value: + Description: +Define 022: RL_MATRIX_TYPE + Name: RL_MATRIX_TYPE + Type: GUARD + Value: + Description: +Define 023: LIGHTGRAY + Name: LIGHTGRAY + Type: COLOR + Value: CLITERAL(Color){ 200, 200, 200, 255 } + Description: Light Gray +Define 024: GRAY + Name: GRAY + Type: COLOR + Value: CLITERAL(Color){ 130, 130, 130, 255 } + Description: Gray +Define 025: DARKGRAY + Name: DARKGRAY + Type: COLOR + Value: CLITERAL(Color){ 80, 80, 80, 255 } + Description: Dark Gray +Define 026: YELLOW + Name: YELLOW + Type: COLOR + Value: CLITERAL(Color){ 253, 249, 0, 255 } + Description: Yellow +Define 027: GOLD + Name: GOLD + Type: COLOR + Value: CLITERAL(Color){ 255, 203, 0, 255 } + Description: Gold +Define 028: ORANGE + Name: ORANGE + Type: COLOR + Value: CLITERAL(Color){ 255, 161, 0, 255 } + Description: Orange +Define 029: PINK + Name: PINK + Type: COLOR + Value: CLITERAL(Color){ 255, 109, 194, 255 } + Description: Pink +Define 030: RED + Name: RED + Type: COLOR + Value: CLITERAL(Color){ 230, 41, 55, 255 } + Description: Red +Define 031: MAROON + Name: MAROON + Type: COLOR + Value: CLITERAL(Color){ 190, 33, 55, 255 } + Description: Maroon +Define 032: GREEN + Name: GREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 228, 48, 255 } + Description: Green +Define 033: LIME + Name: LIME + Type: COLOR + Value: CLITERAL(Color){ 0, 158, 47, 255 } + Description: Lime +Define 034: DARKGREEN + Name: DARKGREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 117, 44, 255 } + Description: Dark Green +Define 035: SKYBLUE + Name: SKYBLUE + Type: COLOR + Value: CLITERAL(Color){ 102, 191, 255, 255 } + Description: Sky Blue +Define 036: BLUE + Name: BLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 121, 241, 255 } + Description: Blue +Define 037: DARKBLUE + Name: DARKBLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 82, 172, 255 } + Description: Dark Blue +Define 038: PURPLE + Name: PURPLE + Type: COLOR + Value: CLITERAL(Color){ 200, 122, 255, 255 } + Description: Purple +Define 039: VIOLET + Name: VIOLET + Type: COLOR + Value: CLITERAL(Color){ 135, 60, 190, 255 } + Description: Violet +Define 040: DARKPURPLE + Name: DARKPURPLE + Type: COLOR + Value: CLITERAL(Color){ 112, 31, 126, 255 } + Description: Dark Purple +Define 041: BEIGE + Name: BEIGE + Type: COLOR + Value: CLITERAL(Color){ 211, 176, 131, 255 } + Description: Beige +Define 042: BROWN + Name: BROWN + Type: COLOR + Value: CLITERAL(Color){ 127, 106, 79, 255 } + Description: Brown +Define 043: DARKBROWN + Name: DARKBROWN + Type: COLOR + Value: CLITERAL(Color){ 76, 63, 47, 255 } + Description: Dark Brown +Define 044: WHITE + Name: WHITE + Type: COLOR + Value: CLITERAL(Color){ 255, 255, 255, 255 } + Description: White +Define 045: BLACK + Name: BLACK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 255 } + Description: Black +Define 046: BLANK + Name: BLANK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 0 } + Description: Blank (Transparent) +Define 047: MAGENTA + Name: MAGENTA + Type: COLOR + Value: CLITERAL(Color){ 255, 0, 255, 255 } + Description: Magenta +Define 048: RAYWHITE + Name: RAYWHITE + Type: COLOR + Value: CLITERAL(Color){ 245, 245, 245, 255 } + Description: My own White (raylib logo) +Define 049: RL_BOOL_TYPE + Name: RL_BOOL_TYPE + Type: GUARD + Value: + Description: +Define 050: MOUSE_LEFT_BUTTON + Name: MOUSE_LEFT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_LEFT + Description: +Define 051: MOUSE_RIGHT_BUTTON + Name: MOUSE_RIGHT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_RIGHT + Description: +Define 052: MOUSE_MIDDLE_BUTTON + Name: MOUSE_MIDDLE_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_MIDDLE + Description: +Define 053: MATERIAL_MAP_DIFFUSE + Name: MATERIAL_MAP_DIFFUSE + Type: UNKNOWN + Value: MATERIAL_MAP_ALBEDO + Description: +Define 054: MATERIAL_MAP_SPECULAR + Name: MATERIAL_MAP_SPECULAR + Type: UNKNOWN + Value: MATERIAL_MAP_METALNESS + Description: +Define 055: SHADER_LOC_MAP_DIFFUSE + Name: SHADER_LOC_MAP_DIFFUSE + Type: UNKNOWN + Value: SHADER_LOC_MAP_ALBEDO + Description: +Define 056: SHADER_LOC_MAP_SPECULAR + Name: SHADER_LOC_MAP_SPECULAR + Type: UNKNOWN + Value: SHADER_LOC_MAP_METALNESS + Description: +Define 057: GetMouseRay + Name: GetMouseRay + Type: UNKNOWN + Value: GetScreenToWorldRay + Description: Compatibility hack for previous raylib versions + +Structures found: 34 Struct 01: Vector2 (2 fields) Name: Vector2 - Description: + Description: Vector2, 2 components Field[1]: float x // Vector x component Field[2]: float y // Vector y component Struct 02: Vector3 (3 fields) Name: Vector3 - Description: + Description: Vector3, 3 components Field[1]: float x // Vector x component Field[2]: float y // Vector y component Field[3]: float z // Vector z component Struct 03: Vector4 (4 fields) Name: Vector4 - Description: + Description: Vector4, 4 components Field[1]: float x // Vector x component Field[2]: float y // Vector y component Field[3]: float z // Vector z component Field[4]: float w // Vector w component -Struct 04: Matrix (4 fields) +Struct 04: Matrix (16 fields) Name: Matrix - Description: - Field[1]: float m0, m4, m8, m12 // Matrix first row (4 components) - Field[2]: float m1, m5, m9, m13 // Matrix second row (4 components) - Field[3]: float m2, m6, m10, m14 // Matrix third row (4 components) - Field[4]: float m3, m7, m11, m15 // Matrix fourth row (4 components) + Description: Matrix, 4x4 components, column major, OpenGL style, right-handed + Field[1]: float m0 // Matrix first row (4 components) + Field[2]: float m4 // Matrix first row (4 components) + Field[3]: float m8 // Matrix first row (4 components) + Field[4]: float m12 // Matrix first row (4 components) + Field[5]: float m1 // Matrix second row (4 components) + Field[6]: float m5 // Matrix second row (4 components) + Field[7]: float m9 // Matrix second row (4 components) + Field[8]: float m13 // Matrix second row (4 components) + Field[9]: float m2 // Matrix third row (4 components) + Field[10]: float m6 // Matrix third row (4 components) + Field[11]: float m10 // Matrix third row (4 components) + Field[12]: float m14 // Matrix third row (4 components) + Field[13]: float m3 // Matrix fourth row (4 components) + Field[14]: float m7 // Matrix fourth row (4 components) + Field[15]: float m11 // Matrix fourth row (4 components) + Field[16]: float m15 // Matrix fourth row (4 components) Struct 05: Color (4 fields) Name: Color - Description: + Description: Color, 4 components, R8G8B8A8 (32bit) Field[1]: unsigned char r // Color red value Field[2]: unsigned char g // Color green value Field[3]: unsigned char b // Color blue value Field[4]: unsigned char a // Color alpha value Struct 06: Rectangle (4 fields) Name: Rectangle - Description: - Field[1]: float x // Rectangle top-left corner position x + Description: Rectangle, 4 components + Field[1]: float x // Rectangle top-left corner position x Field[2]: float y // Rectangle top-left corner position y Field[3]: float width // Rectangle width Field[4]: float height // Rectangle height Struct 07: Image (5 fields) Name: Image - Description: + Description: Image, pixel data stored in CPU memory (RAM) Field[1]: void * data // Image raw data Field[2]: int width // Image base width Field[3]: int height // Image base height @@ -50,7 +350,7 @@ Struct 07: Image (5 fields) Field[5]: int format // Data format (PixelFormat type) Struct 08: Texture (5 fields) Name: Texture - Description: + Description: Texture, tex data stored in GPU memory (VRAM) Field[1]: unsigned int id // OpenGL texture id Field[2]: int width // Texture base width Field[3]: int height // Texture base height @@ -58,22 +358,22 @@ Struct 08: Texture (5 fields) Field[5]: int format // Data format (PixelFormat type) Struct 09: RenderTexture (3 fields) Name: RenderTexture - Description: + Description: RenderTexture, fbo for texture rendering Field[1]: unsigned int id // OpenGL framebuffer object id Field[2]: Texture texture // Color buffer attachment texture Field[3]: Texture depth // Depth buffer attachment texture Struct 10: NPatchInfo (6 fields) Name: NPatchInfo - Description: + Description: NPatchInfo, n-patch layout info Field[1]: Rectangle source // Texture source rectangle Field[2]: int left // Left border offset Field[3]: int top // Top border offset Field[4]: int right // Right border offset Field[5]: int bottom // Bottom border offset Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1 -Struct 11: CharInfo (5 fields) - Name: CharInfo - Description: +Struct 11: GlyphInfo (5 fields) + Name: GlyphInfo + Description: GlyphInfo, font characters glyphs info Field[1]: int value // Character value (Unicode) Field[2]: int offsetX // Character offset X when drawing Field[3]: int offsetY // Character offset Y when drawing @@ -81,77 +381,79 @@ Struct 11: CharInfo (5 fields) Field[5]: Image image // Character image data Struct 12: Font (6 fields) Name: Font - Description: + Description: Font, font texture and GlyphInfo array data Field[1]: int baseSize // Base size (default chars height) - Field[2]: int charsCount // Number of characters - Field[3]: int charsPadding // Padding around the chars - Field[4]: Texture2D texture // Characters texture atlas - Field[5]: Rectangle * recs // Characters rectangles in texture - Field[6]: CharInfo * chars // Characters info data + Field[2]: int glyphCount // Number of glyph characters + Field[3]: int glyphPadding // Padding around the glyph characters + Field[4]: Texture2D texture // Texture atlas containing the glyphs + Field[5]: Rectangle * recs // Rectangles in texture for the glyphs + Field[6]: GlyphInfo * glyphs // Glyphs info data Struct 13: Camera3D (5 fields) Name: Camera3D - Description: + Description: Camera, defines position/orientation in 3d space Field[1]: Vector3 position // Camera position Field[2]: Vector3 target // Camera target it looks-at Field[3]: Vector3 up // Camera up vector (rotation over its axis) - Field[4]: float fovy // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC Struct 14: Camera2D (4 fields) Name: Camera2D - Description: + Description: Camera2D, defines position/orientation in 2d space Field[1]: Vector2 offset // Camera offset (displacement from target) Field[2]: Vector2 target // Camera target (rotation and zoom origin) Field[3]: float rotation // Camera rotation in degrees Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default -Struct 15: Mesh (15 fields) +Struct 15: Mesh (17 fields) Name: Mesh - Description: + Description: Mesh, vertex data and vao/vbo Field[1]: int vertexCount // Number of vertices stored in arrays Field[2]: int triangleCount // Number of triangles stored (indexed or not) Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - Field[5]: float * texcoords2 // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + Field[5]: float * texcoords2 // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed) Field[10]: float * animVertices // Animated vertex positions (after bones transformations) Field[11]: float * animNormals // Animated normals (after bones transformations) - Field[12]: int * boneIds // Vertex bone ids, up to 4 bones influence by vertex (skinning) - Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) - Field[14]: unsigned int vaoId // OpenGL Vertex Array Object id - Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) + Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) + Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Field[14]: Matrix * boneMatrices // Bones animated transformation matrices + Field[15]: int boneCount // Number of bones + Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id + Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) Struct 16: Shader (2 fields) Name: Shader - Description: + Description: Shader Field[1]: unsigned int id // Shader program id - Field[2]: int * locs // Shader locations array (MAX_SHADER_LOCATIONS) + Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS) Struct 17: MaterialMap (3 fields) Name: MaterialMap - Description: + Description: MaterialMap Field[1]: Texture2D texture // Material map texture Field[2]: Color color // Material map color Field[3]: float value // Material map value Struct 18: Material (3 fields) Name: Material - Description: + Description: Material, includes shader and maps Field[1]: Shader shader // Material shader Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS) - Field[3]: float params[4] // Material generic parameters (if required) + Field[3]: float[4] params // Material generic parameters (if required) Struct 19: Transform (3 fields) Name: Transform - Description: + Description: Transform, vertex transformation data Field[1]: Vector3 translation // Translation Field[2]: Quaternion rotation // Rotation Field[3]: Vector3 scale // Scale Struct 20: BoneInfo (2 fields) Name: BoneInfo - Description: - Field[1]: char name[32] // Bone name + Description: Bone, skeletal animation bone + Field[1]: char[32] name // Bone name Field[2]: int parent // Bone parent Struct 21: Model (9 fields) Name: Model - Description: + Description: Model, meshes, materials and animation data Field[1]: Matrix transform // Local transform matrix Field[2]: int meshCount // Number of meshes Field[3]: int materialCount // Number of materials @@ -161,88 +463,130 @@ Struct 21: Model (9 fields) Field[7]: int boneCount // Number of bones Field[8]: BoneInfo * bones // Bones information (skeleton) Field[9]: Transform * bindPose // Bones base transformation (pose) -Struct 22: ModelAnimation (4 fields) +Struct 22: ModelAnimation (5 fields) Name: ModelAnimation - Description: + Description: ModelAnimation Field[1]: int boneCount // Number of bones Field[2]: int frameCount // Number of animation frames Field[3]: BoneInfo * bones // Bones information (skeleton) Field[4]: Transform ** framePoses // Poses array by frame + Field[5]: char[32] name // Animation name Struct 23: Ray (2 fields) Name: Ray - Description: + Description: Ray, ray for raycasting Field[1]: Vector3 position // Ray position (origin) - Field[2]: Vector3 direction // Ray direction + Field[2]: Vector3 direction // Ray direction (normalized) Struct 24: RayCollision (4 fields) Name: RayCollision - Description: + Description: RayCollision, ray hit information Field[1]: bool hit // Did the ray hit something? - Field[2]: float distance // Distance to nearest hit - Field[3]: Vector3 point // Point of nearest hit + Field[2]: float distance // Distance to the nearest hit + Field[3]: Vector3 point // Point of the nearest hit Field[4]: Vector3 normal // Surface normal of hit Struct 25: BoundingBox (2 fields) Name: BoundingBox - Description: + Description: BoundingBox Field[1]: Vector3 min // Minimum vertex box-corner Field[2]: Vector3 max // Maximum vertex box-corner Struct 26: Wave (5 fields) Name: Wave - Description: - Field[1]: unsigned int sampleCount // Total number of samples (considering channels!) + Description: Wave, audio wave data + Field[1]: unsigned int frameCount // Total number of frames (considering channels) Field[2]: unsigned int sampleRate // Frequency (samples per second) Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo) + Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) Field[5]: void * data // Buffer data pointer -Struct 27: AudioStream (4 fields) +Struct 27: AudioStream (5 fields) Name: AudioStream - Description: + Description: AudioStream, custom audio stream Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system - Field[2]: unsigned int sampleRate // Frequency (samples per second) - Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo) + Field[2]: rAudioProcessor * processor // Pointer to internal data processor, useful for audio effects + Field[3]: unsigned int sampleRate // Frequency (samples per second) + Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) Struct 28: Sound (2 fields) Name: Sound - Description: + Description: Sound Field[1]: AudioStream stream // Audio stream - Field[2]: unsigned int sampleCount // Total number of samples + Field[2]: unsigned int frameCount // Total number of frames (considering channels) Struct 29: Music (5 fields) Name: Music - Description: + Description: Music, audio stream, anything longer than ~10 seconds should be streamed Field[1]: AudioStream stream // Audio stream - Field[2]: unsigned int sampleCount // Total number of samples + Field[2]: unsigned int frameCount // Total number of frames (considering channels) Field[3]: bool looping // Music looping enable Field[4]: int ctxType // Type of music context (audio filetype) Field[5]: void * ctxData // Audio context data, depends on type -Struct 30: VrDeviceInfo (10 fields) +Struct 30: VrDeviceInfo (9 fields) Name: VrDeviceInfo - Description: + Description: VrDeviceInfo, Head-Mounted-Display device parameters Field[1]: int hResolution // Horizontal resolution in pixels Field[2]: int vResolution // Vertical resolution in pixels Field[3]: float hScreenSize // Horizontal size in meters Field[4]: float vScreenSize // Vertical size in meters - Field[5]: float vScreenCenter // Screen center in meters - Field[6]: float eyeToScreenDistance // Distance between eye and display in meters - Field[7]: float lensSeparationDistance // Lens separation distance in meters - Field[8]: float interpupillaryDistance // IPD (distance between pupils) in meters - Field[9]: float lensDistortionValues[4] // Lens distortion constant parameters - Field[10]: float chromaAbCorrection[4] // Chromatic aberration correction parameters + Field[5]: float eyeToScreenDistance // Distance between eye and display in meters + Field[6]: float lensSeparationDistance // Lens separation distance in meters + Field[7]: float interpupillaryDistance // IPD (distance between pupils) in meters + Field[8]: float[4] lensDistortionValues // Lens distortion constant parameters + Field[9]: float[4] chromaAbCorrection // Chromatic aberration correction parameters Struct 31: VrStereoConfig (8 fields) Name: VrStereoConfig - Description: - Field[1]: Matrix projection[2] // VR projection matrices (per eye) - Field[2]: Matrix viewOffset[2] // VR view offset matrices (per eye) - Field[3]: float leftLensCenter[2] // VR left lens center - Field[4]: float rightLensCenter[2] // VR right lens center - Field[5]: float leftScreenCenter[2] // VR left screen center - Field[6]: float rightScreenCenter[2] // VR right screen center - Field[7]: float scale[2] // VR distortion scale - Field[8]: float scaleIn[2] // VR distortion scale in + Description: VrStereoConfig, VR stereo rendering configuration for simulator + Field[1]: Matrix[2] projection // VR projection matrices (per eye) + Field[2]: Matrix[2] viewOffset // VR view offset matrices (per eye) + Field[3]: float[2] leftLensCenter // VR left lens center + Field[4]: float[2] rightLensCenter // VR right lens center + Field[5]: float[2] leftScreenCenter // VR left screen center + Field[6]: float[2] rightScreenCenter // VR right screen center + Field[7]: float[2] scale // VR distortion scale + Field[8]: float[2] scaleIn // VR distortion scale in +Struct 32: FilePathList (3 fields) + Name: FilePathList + Description: File path list + Field[1]: unsigned int capacity // Filepaths max entries + Field[2]: unsigned int count // Filepaths entries count + Field[3]: char ** paths // Filepaths entries +Struct 33: AutomationEvent (3 fields) + Name: AutomationEvent + Description: Automation event + Field[1]: unsigned int frame // Event frame + Field[2]: unsigned int type // Event type (AutomationEventType) + Field[3]: int[4] params // Event parameters (if required) +Struct 34: AutomationEventList (3 fields) + Name: AutomationEventList + Description: Automation event list + Field[1]: unsigned int capacity // Events max entries (MAX_AUTOMATION_EVENTS) + Field[2]: unsigned int count // Events entries count + Field[3]: AutomationEvent * events // Events entries + +Aliases found: 5 + +Alias 001: Quaternion + Type: Vector4 + Name: Quaternion + Description: Quaternion, 4 components (Vector4 alias) +Alias 002: Texture2D + Type: Texture + Name: Texture2D + Description: Texture2D, same as Texture +Alias 003: TextureCubemap + Type: Texture + Name: TextureCubemap + Description: TextureCubemap, same as Texture +Alias 004: RenderTexture2D + Type: RenderTexture + Name: RenderTexture2D + Description: RenderTexture2D, same as RenderTexture +Alias 005: Camera + Type: Camera3D + Name: Camera + Description: Camera type fallback, defaults to Camera3D Enums found: 21 -Enum 01: ConfigFlags (14 values) +Enum 01: ConfigFlags (16 values) Name: ConfigFlags - Description: + Description: System/Window config flags Value[FLAG_VSYNC_HINT]: 64 Value[FLAG_FULLSCREEN_MODE]: 2 Value[FLAG_WINDOW_RESIZABLE]: 4 @@ -255,11 +599,13 @@ Enum 01: ConfigFlags (14 values) Value[FLAG_WINDOW_ALWAYS_RUN]: 256 Value[FLAG_WINDOW_TRANSPARENT]: 16 Value[FLAG_WINDOW_HIGHDPI]: 8192 + Value[FLAG_WINDOW_MOUSE_PASSTHROUGH]: 16384 + Value[FLAG_BORDERLESS_WINDOWED_MODE]: 32768 Value[FLAG_MSAA_4X_HINT]: 32 Value[FLAG_INTERLACED_HINT]: 65536 Enum 02: TraceLogLevel (8 values) Name: TraceLogLevel - Description: + Description: Trace log level Value[LOG_ALL]: 0 Value[LOG_TRACE]: 1 Value[LOG_DEBUG]: 2 @@ -270,7 +616,7 @@ Enum 02: TraceLogLevel (8 values) Value[LOG_NONE]: 7 Enum 03: KeyboardKey (110 values) Name: KeyboardKey - Description: + Description: Keyboard keys (US keyboard layout) Value[KEY_NULL]: 0 Value[KEY_APOSTROPHE]: 39 Value[KEY_COMMA]: 44 @@ -315,6 +661,10 @@ Enum 03: KeyboardKey (110 values) Value[KEY_X]: 88 Value[KEY_Y]: 89 Value[KEY_Z]: 90 + Value[KEY_LEFT_BRACKET]: 91 + Value[KEY_BACKSLASH]: 92 + Value[KEY_RIGHT_BRACKET]: 93 + Value[KEY_GRAVE]: 96 Value[KEY_SPACE]: 32 Value[KEY_ESCAPE]: 256 Value[KEY_ENTER]: 257 @@ -356,10 +706,6 @@ Enum 03: KeyboardKey (110 values) Value[KEY_RIGHT_ALT]: 346 Value[KEY_RIGHT_SUPER]: 347 Value[KEY_KB_MENU]: 348 - Value[KEY_LEFT_BRACKET]: 91 - Value[KEY_BACKSLASH]: 92 - Value[KEY_RIGHT_BRACKET]: 93 - Value[KEY_GRAVE]: 96 Value[KEY_KP_0]: 320 Value[KEY_KP_1]: 321 Value[KEY_KP_2]: 322 @@ -378,12 +724,12 @@ Enum 03: KeyboardKey (110 values) Value[KEY_KP_ENTER]: 335 Value[KEY_KP_EQUAL]: 336 Value[KEY_BACK]: 4 - Value[KEY_MENU]: 82 + Value[KEY_MENU]: 5 Value[KEY_VOLUME_UP]: 24 Value[KEY_VOLUME_DOWN]: 25 Enum 04: MouseButton (7 values) Name: MouseButton - Description: + Description: Mouse buttons Value[MOUSE_BUTTON_LEFT]: 0 Value[MOUSE_BUTTON_RIGHT]: 1 Value[MOUSE_BUTTON_MIDDLE]: 2 @@ -393,7 +739,7 @@ Enum 04: MouseButton (7 values) Value[MOUSE_BUTTON_BACK]: 6 Enum 05: MouseCursor (11 values) Name: MouseCursor - Description: + Description: Mouse cursor Value[MOUSE_CURSOR_DEFAULT]: 0 Value[MOUSE_CURSOR_ARROW]: 1 Value[MOUSE_CURSOR_IBEAM]: 2 @@ -407,7 +753,7 @@ Enum 05: MouseCursor (11 values) Value[MOUSE_CURSOR_NOT_ALLOWED]: 10 Enum 06: GamepadButton (18 values) Name: GamepadButton - Description: + Description: Gamepad buttons Value[GAMEPAD_BUTTON_UNKNOWN]: 0 Value[GAMEPAD_BUTTON_LEFT_FACE_UP]: 1 Value[GAMEPAD_BUTTON_LEFT_FACE_RIGHT]: 2 @@ -428,7 +774,7 @@ Enum 06: GamepadButton (18 values) Value[GAMEPAD_BUTTON_RIGHT_THUMB]: 17 Enum 07: GamepadAxis (6 values) Name: GamepadAxis - Description: + Description: Gamepad axis Value[GAMEPAD_AXIS_LEFT_X]: 0 Value[GAMEPAD_AXIS_LEFT_Y]: 1 Value[GAMEPAD_AXIS_RIGHT_X]: 2 @@ -437,7 +783,7 @@ Enum 07: GamepadAxis (6 values) Value[GAMEPAD_AXIS_RIGHT_TRIGGER]: 5 Enum 08: MaterialMapIndex (11 values) Name: MaterialMapIndex - Description: + Description: Material map index Value[MATERIAL_MAP_ALBEDO]: 0 Value[MATERIAL_MAP_METALNESS]: 1 Value[MATERIAL_MAP_NORMAL]: 2 @@ -449,9 +795,9 @@ Enum 08: MaterialMapIndex (11 values) Value[MATERIAL_MAP_IRRADIANCE]: 8 Value[MATERIAL_MAP_PREFILTER]: 9 Value[MATERIAL_MAP_BRDF]: 10 -Enum 09: ShaderLocationIndex (26 values) +Enum 09: ShaderLocationIndex (29 values) Name: ShaderLocationIndex - Description: + Description: Shader location index Value[SHADER_LOC_VERTEX_POSITION]: 0 Value[SHADER_LOC_VERTEX_TEXCOORD01]: 1 Value[SHADER_LOC_VERTEX_TEXCOORD02]: 2 @@ -478,9 +824,12 @@ Enum 09: ShaderLocationIndex (26 values) Value[SHADER_LOC_MAP_IRRADIANCE]: 23 Value[SHADER_LOC_MAP_PREFILTER]: 24 Value[SHADER_LOC_MAP_BRDF]: 25 + Value[SHADER_LOC_VERTEX_BONEIDS]: 26 + Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27 + Value[SHADER_LOC_BONE_MATRICES]: 28 Enum 10: ShaderUniformDataType (9 values) Name: ShaderUniformDataType - Description: + Description: Shader uniform data type Value[SHADER_UNIFORM_FLOAT]: 0 Value[SHADER_UNIFORM_VEC2]: 1 Value[SHADER_UNIFORM_VEC3]: 2 @@ -492,14 +841,14 @@ Enum 10: ShaderUniformDataType (9 values) Value[SHADER_UNIFORM_SAMPLER2D]: 8 Enum 11: ShaderAttributeDataType (4 values) Name: ShaderAttributeDataType - Description: + Description: Shader attribute data types Value[SHADER_ATTRIB_FLOAT]: 0 Value[SHADER_ATTRIB_VEC2]: 1 Value[SHADER_ATTRIB_VEC3]: 2 Value[SHADER_ATTRIB_VEC4]: 3 -Enum 12: PixelFormat (21 values) +Enum 12: PixelFormat (24 values) Name: PixelFormat - Description: + Description: Pixel formats Value[PIXELFORMAT_UNCOMPRESSED_GRAYSCALE]: 1 Value[PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA]: 2 Value[PIXELFORMAT_UNCOMPRESSED_R5G6B5]: 3 @@ -510,20 +859,23 @@ Enum 12: PixelFormat (21 values) Value[PIXELFORMAT_UNCOMPRESSED_R32]: 8 Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32]: 9 Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32A32]: 10 - Value[PIXELFORMAT_COMPRESSED_DXT1_RGB]: 11 - Value[PIXELFORMAT_COMPRESSED_DXT1_RGBA]: 12 - Value[PIXELFORMAT_COMPRESSED_DXT3_RGBA]: 13 - Value[PIXELFORMAT_COMPRESSED_DXT5_RGBA]: 14 - Value[PIXELFORMAT_COMPRESSED_ETC1_RGB]: 15 - Value[PIXELFORMAT_COMPRESSED_ETC2_RGB]: 16 - Value[PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA]: 17 - Value[PIXELFORMAT_COMPRESSED_PVRT_RGB]: 18 - Value[PIXELFORMAT_COMPRESSED_PVRT_RGBA]: 19 - Value[PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA]: 20 - Value[PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA]: 21 + Value[PIXELFORMAT_UNCOMPRESSED_R16]: 11 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16]: 12 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16A16]: 13 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGB]: 14 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGBA]: 15 + Value[PIXELFORMAT_COMPRESSED_DXT3_RGBA]: 16 + Value[PIXELFORMAT_COMPRESSED_DXT5_RGBA]: 17 + Value[PIXELFORMAT_COMPRESSED_ETC1_RGB]: 18 + Value[PIXELFORMAT_COMPRESSED_ETC2_RGB]: 19 + Value[PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA]: 20 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGB]: 21 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGBA]: 22 + Value[PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA]: 23 + Value[PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA]: 24 Enum 13: TextureFilter (6 values) Name: TextureFilter - Description: + Description: Texture parameters: filter mode Value[TEXTURE_FILTER_POINT]: 0 Value[TEXTURE_FILTER_BILINEAR]: 1 Value[TEXTURE_FILTER_TRILINEAR]: 2 @@ -532,38 +884,39 @@ Enum 13: TextureFilter (6 values) Value[TEXTURE_FILTER_ANISOTROPIC_16X]: 5 Enum 14: TextureWrap (4 values) Name: TextureWrap - Description: + Description: Texture parameters: wrap mode Value[TEXTURE_WRAP_REPEAT]: 0 Value[TEXTURE_WRAP_CLAMP]: 1 Value[TEXTURE_WRAP_MIRROR_REPEAT]: 2 Value[TEXTURE_WRAP_MIRROR_CLAMP]: 3 -Enum 15: CubemapLayout (6 values) +Enum 15: CubemapLayout (5 values) Name: CubemapLayout - Description: + Description: Cubemap layouts Value[CUBEMAP_LAYOUT_AUTO_DETECT]: 0 Value[CUBEMAP_LAYOUT_LINE_VERTICAL]: 1 Value[CUBEMAP_LAYOUT_LINE_HORIZONTAL]: 2 Value[CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR]: 3 Value[CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE]: 4 - Value[CUBEMAP_LAYOUT_PANORAMA]: 5 Enum 16: FontType (3 values) Name: FontType - Description: + Description: Font type, defines generation method Value[FONT_DEFAULT]: 0 Value[FONT_BITMAP]: 1 Value[FONT_SDF]: 2 -Enum 17: BlendMode (6 values) +Enum 17: BlendMode (8 values) Name: BlendMode - Description: + Description: Color blending modes (pre-defined) Value[BLEND_ALPHA]: 0 Value[BLEND_ADDITIVE]: 1 Value[BLEND_MULTIPLIED]: 2 Value[BLEND_ADD_COLORS]: 3 Value[BLEND_SUBTRACT_COLORS]: 4 - Value[BLEND_CUSTOM]: 5 + Value[BLEND_ALPHA_PREMULTIPLY]: 5 + Value[BLEND_CUSTOM]: 6 + Value[BLEND_CUSTOM_SEPARATE]: 7 Enum 18: Gesture (11 values) Name: Gesture - Description: + Description: Gesture Value[GESTURE_NONE]: 0 Value[GESTURE_TAP]: 1 Value[GESTURE_DOUBLETAP]: 2 @@ -577,7 +930,7 @@ Enum 18: Gesture (11 values) Value[GESTURE_PINCH_OUT]: 512 Enum 19: CameraMode (5 values) Name: CameraMode - Description: + Description: Camera system modes Value[CAMERA_CUSTOM]: 0 Value[CAMERA_FREE]: 1 Value[CAMERA_ORBITAL]: 2 @@ -585,17 +938,57 @@ Enum 19: CameraMode (5 values) Value[CAMERA_THIRD_PERSON]: 4 Enum 20: CameraProjection (2 values) Name: CameraProjection - Description: + Description: Camera projection Value[CAMERA_PERSPECTIVE]: 0 Value[CAMERA_ORTHOGRAPHIC]: 1 Enum 21: NPatchLayout (3 values) Name: NPatchLayout - Description: + Description: N-patch layout Value[NPATCH_NINE_PATCH]: 0 Value[NPATCH_THREE_PATCH_VERTICAL]: 1 Value[NPATCH_THREE_PATCH_HORIZONTAL]: 2 -Functions found: 470 +Callbacks found: 6 + +Callback 001: TraceLogCallback() (3 input parameters) + Name: TraceLogCallback + Return type: void + Description: Logging: Redirect trace log messages + Param[1]: logLevel (type: int) + Param[2]: text (type: const char *) + Param[3]: args (type: va_list) +Callback 002: LoadFileDataCallback() (2 input parameters) + Name: LoadFileDataCallback + Return type: unsigned char * + Description: FileIO: Load binary data + Param[1]: fileName (type: const char *) + Param[2]: dataSize (type: int *) +Callback 003: SaveFileDataCallback() (3 input parameters) + Name: SaveFileDataCallback + Return type: bool + Description: FileIO: Save binary data + Param[1]: fileName (type: const char *) + Param[2]: data (type: void *) + Param[3]: dataSize (type: int) +Callback 004: LoadFileTextCallback() (1 input parameters) + Name: LoadFileTextCallback + Return type: char * + Description: FileIO: Load text data + Param[1]: fileName (type: const char *) +Callback 005: SaveFileTextCallback() (2 input parameters) + Name: SaveFileTextCallback + Return type: bool + Description: FileIO: Save text data + Param[1]: fileName (type: const char *) + Param[2]: text (type: char *) +Callback 006: AudioCallback() (2 input parameters) + Name: AudioCallback + Return type: void + Description: + Param[1]: bufferData (type: void *) + Param[2]: frames (type: unsigned int) + +Functions found: 581 Function 001: InitWindow() (3 input parameters) Name: InitWindow @@ -604,16 +997,16 @@ Function 001: InitWindow() (3 input parameters) Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: title (type: const char *) -Function 002: WindowShouldClose() (0 input parameters) - Name: WindowShouldClose - Return type: bool - Description: Check if KEY_ESCAPE pressed or Close icon pressed - No input parameters -Function 003: CloseWindow() (0 input parameters) +Function 002: CloseWindow() (0 input parameters) Name: CloseWindow Return type: void Description: Close window and unload OpenGL context No input parameters +Function 003: WindowShouldClose() (0 input parameters) + Name: WindowShouldClose + Return type: bool + Description: Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) + No input parameters Function 004: IsWindowReady() (0 input parameters) Name: IsWindowReady Return type: bool @@ -627,22 +1020,22 @@ Function 005: IsWindowFullscreen() (0 input parameters) Function 006: IsWindowHidden() (0 input parameters) Name: IsWindowHidden Return type: bool - Description: Check if window is currently hidden (only PLATFORM_DESKTOP) + Description: Check if window is currently hidden No input parameters Function 007: IsWindowMinimized() (0 input parameters) Name: IsWindowMinimized Return type: bool - Description: Check if window is currently minimized (only PLATFORM_DESKTOP) + Description: Check if window is currently minimized No input parameters Function 008: IsWindowMaximized() (0 input parameters) Name: IsWindowMaximized Return type: bool - Description: Check if window is currently maximized (only PLATFORM_DESKTOP) + Description: Check if window is currently maximized No input parameters Function 009: IsWindowFocused() (0 input parameters) Name: IsWindowFocused Return type: bool - Description: Check if window is currently focused (only PLATFORM_DESKTOP) + Description: Check if window is currently focused No input parameters Function 010: IsWindowResized() (0 input parameters) Name: IsWindowResized @@ -667,232 +1060,284 @@ Function 013: ClearWindowState() (1 input parameters) Function 014: ToggleFullscreen() (0 input parameters) Name: ToggleFullscreen Return type: void - Description: Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) + Description: Toggle window state: fullscreen/windowed, resizes monitor to match window resolution No input parameters -Function 015: MaximizeWindow() (0 input parameters) +Function 015: ToggleBorderlessWindowed() (0 input parameters) + Name: ToggleBorderlessWindowed + Return type: void + Description: Toggle window state: borderless windowed, resizes window to match monitor resolution + No input parameters +Function 016: MaximizeWindow() (0 input parameters) Name: MaximizeWindow Return type: void - Description: Set window state: maximized, if resizable (only PLATFORM_DESKTOP) + Description: Set window state: maximized, if resizable No input parameters -Function 016: MinimizeWindow() (0 input parameters) +Function 017: MinimizeWindow() (0 input parameters) Name: MinimizeWindow Return type: void - Description: Set window state: minimized, if resizable (only PLATFORM_DESKTOP) + Description: Set window state: minimized, if resizable No input parameters -Function 017: RestoreWindow() (0 input parameters) +Function 018: RestoreWindow() (0 input parameters) Name: RestoreWindow Return type: void - Description: Set window state: not minimized/maximized (only PLATFORM_DESKTOP) + Description: Set window state: not minimized/maximized No input parameters -Function 018: SetWindowIcon() (1 input parameters) +Function 019: SetWindowIcon() (1 input parameters) Name: SetWindowIcon Return type: void - Description: Set icon for window (only PLATFORM_DESKTOP) + Description: Set icon for window (single image, RGBA 32bit) Param[1]: image (type: Image) -Function 019: SetWindowTitle() (1 input parameters) +Function 020: SetWindowIcons() (2 input parameters) + Name: SetWindowIcons + Return type: void + Description: Set icon for window (multiple images, RGBA 32bit) + Param[1]: images (type: Image *) + Param[2]: count (type: int) +Function 021: SetWindowTitle() (1 input parameters) Name: SetWindowTitle Return type: void - Description: Set title for window (only PLATFORM_DESKTOP) + Description: Set title for window Param[1]: title (type: const char *) -Function 020: SetWindowPosition() (2 input parameters) +Function 022: SetWindowPosition() (2 input parameters) Name: SetWindowPosition Return type: void - Description: Set window position on screen (only PLATFORM_DESKTOP) + Description: Set window position on screen Param[1]: x (type: int) Param[2]: y (type: int) -Function 021: SetWindowMonitor() (1 input parameters) +Function 023: SetWindowMonitor() (1 input parameters) Name: SetWindowMonitor Return type: void - Description: Set monitor for the current window (fullscreen mode) + Description: Set monitor for the current window Param[1]: monitor (type: int) -Function 022: SetWindowMinSize() (2 input parameters) +Function 024: SetWindowMinSize() (2 input parameters) Name: SetWindowMinSize Return type: void Description: Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) Param[1]: width (type: int) Param[2]: height (type: int) -Function 023: SetWindowSize() (2 input parameters) +Function 025: SetWindowMaxSize() (2 input parameters) + Name: SetWindowMaxSize + Return type: void + Description: Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 026: SetWindowSize() (2 input parameters) Name: SetWindowSize Return type: void Description: Set window dimensions Param[1]: width (type: int) Param[2]: height (type: int) -Function 024: GetWindowHandle() (0 input parameters) +Function 027: SetWindowOpacity() (1 input parameters) + Name: SetWindowOpacity + Return type: void + Description: Set window opacity [0.0f..1.0f] + Param[1]: opacity (type: float) +Function 028: SetWindowFocused() (0 input parameters) + Name: SetWindowFocused + Return type: void + Description: Set window focused + No input parameters +Function 029: GetWindowHandle() (0 input parameters) Name: GetWindowHandle Return type: void * Description: Get native window handle No input parameters -Function 025: GetScreenWidth() (0 input parameters) +Function 030: GetScreenWidth() (0 input parameters) Name: GetScreenWidth Return type: int Description: Get current screen width No input parameters -Function 026: GetScreenHeight() (0 input parameters) +Function 031: GetScreenHeight() (0 input parameters) Name: GetScreenHeight Return type: int Description: Get current screen height No input parameters -Function 027: GetMonitorCount() (0 input parameters) +Function 032: GetRenderWidth() (0 input parameters) + Name: GetRenderWidth + Return type: int + Description: Get current render width (it considers HiDPI) + No input parameters +Function 033: GetRenderHeight() (0 input parameters) + Name: GetRenderHeight + Return type: int + Description: Get current render height (it considers HiDPI) + No input parameters +Function 034: GetMonitorCount() (0 input parameters) Name: GetMonitorCount Return type: int Description: Get number of connected monitors No input parameters -Function 028: GetCurrentMonitor() (0 input parameters) +Function 035: GetCurrentMonitor() (0 input parameters) Name: GetCurrentMonitor Return type: int - Description: Get current connected monitor + Description: Get current monitor where window is placed No input parameters -Function 029: GetMonitorPosition() (1 input parameters) +Function 036: GetMonitorPosition() (1 input parameters) Name: GetMonitorPosition Return type: Vector2 Description: Get specified monitor position Param[1]: monitor (type: int) -Function 030: GetMonitorWidth() (1 input parameters) +Function 037: GetMonitorWidth() (1 input parameters) Name: GetMonitorWidth Return type: int - Description: Get specified monitor width (max available by monitor) + Description: Get specified monitor width (current video mode used by monitor) Param[1]: monitor (type: int) -Function 031: GetMonitorHeight() (1 input parameters) +Function 038: GetMonitorHeight() (1 input parameters) Name: GetMonitorHeight Return type: int - Description: Get specified monitor height (max available by monitor) + Description: Get specified monitor height (current video mode used by monitor) Param[1]: monitor (type: int) -Function 032: GetMonitorPhysicalWidth() (1 input parameters) +Function 039: GetMonitorPhysicalWidth() (1 input parameters) Name: GetMonitorPhysicalWidth Return type: int Description: Get specified monitor physical width in millimetres Param[1]: monitor (type: int) -Function 033: GetMonitorPhysicalHeight() (1 input parameters) +Function 040: GetMonitorPhysicalHeight() (1 input parameters) Name: GetMonitorPhysicalHeight Return type: int Description: Get specified monitor physical height in millimetres Param[1]: monitor (type: int) -Function 034: GetMonitorRefreshRate() (1 input parameters) +Function 041: GetMonitorRefreshRate() (1 input parameters) Name: GetMonitorRefreshRate Return type: int Description: Get specified monitor refresh rate Param[1]: monitor (type: int) -Function 035: GetWindowPosition() (0 input parameters) +Function 042: GetWindowPosition() (0 input parameters) Name: GetWindowPosition Return type: Vector2 Description: Get window position XY on monitor No input parameters -Function 036: GetWindowScaleDPI() (0 input parameters) +Function 043: GetWindowScaleDPI() (0 input parameters) Name: GetWindowScaleDPI Return type: Vector2 Description: Get window scale DPI factor No input parameters -Function 037: GetMonitorName() (1 input parameters) +Function 044: GetMonitorName() (1 input parameters) Name: GetMonitorName Return type: const char * - Description: Get the human-readable, UTF-8 encoded name of the primary monitor + Description: Get the human-readable, UTF-8 encoded name of the specified monitor Param[1]: monitor (type: int) -Function 038: SetClipboardText() (1 input parameters) +Function 045: SetClipboardText() (1 input parameters) Name: SetClipboardText Return type: void Description: Set clipboard text content Param[1]: text (type: const char *) -Function 039: GetClipboardText() (0 input parameters) +Function 046: GetClipboardText() (0 input parameters) Name: GetClipboardText Return type: const char * Description: Get clipboard text content No input parameters -Function 040: ShowCursor() (0 input parameters) +Function 047: GetClipboardImage() (0 input parameters) + Name: GetClipboardImage + Return type: Image + Description: Get clipboard image content + No input parameters +Function 048: EnableEventWaiting() (0 input parameters) + Name: EnableEventWaiting + Return type: void + Description: Enable waiting for events on EndDrawing(), no automatic event polling + No input parameters +Function 049: DisableEventWaiting() (0 input parameters) + Name: DisableEventWaiting + Return type: void + Description: Disable waiting for events on EndDrawing(), automatic events polling + No input parameters +Function 050: ShowCursor() (0 input parameters) Name: ShowCursor Return type: void Description: Shows cursor No input parameters -Function 041: HideCursor() (0 input parameters) +Function 051: HideCursor() (0 input parameters) Name: HideCursor Return type: void Description: Hides cursor No input parameters -Function 042: IsCursorHidden() (0 input parameters) +Function 052: IsCursorHidden() (0 input parameters) Name: IsCursorHidden Return type: bool Description: Check if cursor is not visible No input parameters -Function 043: EnableCursor() (0 input parameters) +Function 053: EnableCursor() (0 input parameters) Name: EnableCursor Return type: void Description: Enables cursor (unlock cursor) No input parameters -Function 044: DisableCursor() (0 input parameters) +Function 054: DisableCursor() (0 input parameters) Name: DisableCursor Return type: void Description: Disables cursor (lock cursor) No input parameters -Function 045: IsCursorOnScreen() (0 input parameters) +Function 055: IsCursorOnScreen() (0 input parameters) Name: IsCursorOnScreen Return type: bool Description: Check if cursor is on the screen No input parameters -Function 046: ClearBackground() (1 input parameters) +Function 056: ClearBackground() (1 input parameters) Name: ClearBackground Return type: void Description: Set background color (framebuffer clear color) Param[1]: color (type: Color) -Function 047: BeginDrawing() (0 input parameters) +Function 057: BeginDrawing() (0 input parameters) Name: BeginDrawing Return type: void Description: Setup canvas (framebuffer) to start drawing No input parameters -Function 048: EndDrawing() (0 input parameters) +Function 058: EndDrawing() (0 input parameters) Name: EndDrawing Return type: void Description: End canvas drawing and swap buffers (double buffering) No input parameters -Function 049: BeginMode2D() (1 input parameters) +Function 059: BeginMode2D() (1 input parameters) Name: BeginMode2D Return type: void Description: Begin 2D mode with custom camera (2D) Param[1]: camera (type: Camera2D) -Function 050: EndMode2D() (0 input parameters) +Function 060: EndMode2D() (0 input parameters) Name: EndMode2D Return type: void Description: Ends 2D mode with custom camera No input parameters -Function 051: BeginMode3D() (1 input parameters) +Function 061: BeginMode3D() (1 input parameters) Name: BeginMode3D Return type: void Description: Begin 3D mode with custom camera (3D) Param[1]: camera (type: Camera3D) -Function 052: EndMode3D() (0 input parameters) +Function 062: EndMode3D() (0 input parameters) Name: EndMode3D Return type: void Description: Ends 3D mode and returns to default 2D orthographic mode No input parameters -Function 053: BeginTextureMode() (1 input parameters) +Function 063: BeginTextureMode() (1 input parameters) Name: BeginTextureMode Return type: void Description: Begin drawing to render texture Param[1]: target (type: RenderTexture2D) -Function 054: EndTextureMode() (0 input parameters) +Function 064: EndTextureMode() (0 input parameters) Name: EndTextureMode Return type: void Description: Ends drawing to render texture No input parameters -Function 055: BeginShaderMode() (1 input parameters) +Function 065: BeginShaderMode() (1 input parameters) Name: BeginShaderMode Return type: void Description: Begin custom shader drawing Param[1]: shader (type: Shader) -Function 056: EndShaderMode() (0 input parameters) +Function 066: EndShaderMode() (0 input parameters) Name: EndShaderMode Return type: void Description: End custom shader drawing (use default shader) No input parameters -Function 057: BeginBlendMode() (1 input parameters) +Function 067: BeginBlendMode() (1 input parameters) Name: BeginBlendMode Return type: void Description: Begin blending mode (alpha, additive, multiplied, subtract, custom) Param[1]: mode (type: int) -Function 058: EndBlendMode() (0 input parameters) +Function 068: EndBlendMode() (0 input parameters) Name: EndBlendMode Return type: void Description: End blending mode (reset to default: alpha blending) No input parameters -Function 059: BeginScissorMode() (4 input parameters) +Function 069: BeginScissorMode() (4 input parameters) Name: BeginScissorMode Return type: void Description: Begin scissor mode (define screen area for following drawing) @@ -900,56 +1345,61 @@ Function 059: BeginScissorMode() (4 input parameters) Param[2]: y (type: int) Param[3]: width (type: int) Param[4]: height (type: int) -Function 060: EndScissorMode() (0 input parameters) +Function 070: EndScissorMode() (0 input parameters) Name: EndScissorMode Return type: void Description: End scissor mode No input parameters -Function 061: BeginVrStereoMode() (1 input parameters) +Function 071: BeginVrStereoMode() (1 input parameters) Name: BeginVrStereoMode Return type: void Description: Begin stereo rendering (requires VR simulator) Param[1]: config (type: VrStereoConfig) -Function 062: EndVrStereoMode() (0 input parameters) +Function 072: EndVrStereoMode() (0 input parameters) Name: EndVrStereoMode Return type: void Description: End stereo rendering (requires VR simulator) No input parameters -Function 063: LoadVrStereoConfig() (1 input parameters) +Function 073: LoadVrStereoConfig() (1 input parameters) Name: LoadVrStereoConfig Return type: VrStereoConfig Description: Load VR stereo config for VR simulator device parameters Param[1]: device (type: VrDeviceInfo) -Function 064: UnloadVrStereoConfig() (1 input parameters) +Function 074: UnloadVrStereoConfig() (1 input parameters) Name: UnloadVrStereoConfig Return type: void Description: Unload VR stereo config Param[1]: config (type: VrStereoConfig) -Function 065: LoadShader() (2 input parameters) +Function 075: LoadShader() (2 input parameters) Name: LoadShader Return type: Shader Description: Load shader from files and bind default locations Param[1]: vsFileName (type: const char *) Param[2]: fsFileName (type: const char *) -Function 066: LoadShaderFromMemory() (2 input parameters) +Function 076: LoadShaderFromMemory() (2 input parameters) Name: LoadShaderFromMemory Return type: Shader Description: Load shader from code strings and bind default locations Param[1]: vsCode (type: const char *) Param[2]: fsCode (type: const char *) -Function 067: GetShaderLocation() (2 input parameters) +Function 077: IsShaderValid() (1 input parameters) + Name: IsShaderValid + Return type: bool + Description: Check if a shader is valid (loaded on GPU) + Param[1]: shader (type: Shader) +Function 078: GetShaderLocation() (2 input parameters) Name: GetShaderLocation Return type: int Description: Get shader uniform location Param[1]: shader (type: Shader) Param[2]: uniformName (type: const char *) -Function 068: GetShaderLocationAttrib() (2 input parameters) +Function 079: GetShaderLocationAttrib() (2 input parameters) Name: GetShaderLocationAttrib Return type: int Description: Get shader attribute location Param[1]: shader (type: Shader) Param[2]: attribName (type: const char *) -Function 069: SetShaderValue() (4 input parameters) +Function 080: SetShaderValue() (4 input parameters) Name: SetShaderValue Return type: void Description: Set shader uniform value @@ -957,7 +1407,7 @@ Function 069: SetShaderValue() (4 input parameters) Param[2]: locIndex (type: int) Param[3]: value (type: const void *) Param[4]: uniformType (type: int) -Function 070: SetShaderValueV() (5 input parameters) +Function 081: SetShaderValueV() (5 input parameters) Name: SetShaderValueV Return type: void Description: Set shader uniform value vector @@ -966,48 +1416,46 @@ Function 070: SetShaderValueV() (5 input parameters) Param[3]: value (type: const void *) Param[4]: uniformType (type: int) Param[5]: count (type: int) -Function 071: SetShaderValueMatrix() (3 input parameters) +Function 082: SetShaderValueMatrix() (3 input parameters) Name: SetShaderValueMatrix Return type: void Description: Set shader uniform value (matrix 4x4) Param[1]: shader (type: Shader) Param[2]: locIndex (type: int) Param[3]: mat (type: Matrix) -Function 072: SetShaderValueTexture() (3 input parameters) +Function 083: SetShaderValueTexture() (3 input parameters) Name: SetShaderValueTexture Return type: void Description: Set shader uniform value for texture (sampler2d) Param[1]: shader (type: Shader) Param[2]: locIndex (type: int) Param[3]: texture (type: Texture2D) -Function 073: UnloadShader() (1 input parameters) +Function 084: UnloadShader() (1 input parameters) Name: UnloadShader Return type: void Description: Unload shader from GPU memory (VRAM) Param[1]: shader (type: Shader) -Function 074: GetMouseRay() (2 input parameters) - Name: GetMouseRay +Function 085: GetScreenToWorldRay() (2 input parameters) + Name: GetScreenToWorldRay Return type: Ray - Description: Get a ray trace from mouse position - Param[1]: mousePosition (type: Vector2) + Description: Get a ray trace from screen position (i.e mouse) + Param[1]: position (type: Vector2) Param[2]: camera (type: Camera) -Function 075: GetCameraMatrix() (1 input parameters) - Name: GetCameraMatrix - Return type: Matrix - Description: Get camera transform matrix (view matrix) - Param[1]: camera (type: Camera) -Function 076: GetCameraMatrix2D() (1 input parameters) - Name: GetCameraMatrix2D - Return type: Matrix - Description: Get camera 2d transform matrix - Param[1]: camera (type: Camera2D) -Function 077: GetWorldToScreen() (2 input parameters) +Function 086: GetScreenToWorldRayEx() (4 input parameters) + Name: GetScreenToWorldRayEx + Return type: Ray + Description: Get a ray trace from screen position (i.e mouse) in a viewport + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 087: GetWorldToScreen() (2 input parameters) Name: GetWorldToScreen Return type: Vector2 Description: Get the screen space position for a 3d world space position Param[1]: position (type: Vector3) Param[2]: camera (type: Camera) -Function 078: GetWorldToScreenEx() (4 input parameters) +Function 088: GetWorldToScreenEx() (4 input parameters) Name: GetWorldToScreenEx Return type: Vector2 Description: Get size position for a 3d world space position @@ -1015,528 +1463,679 @@ Function 078: GetWorldToScreenEx() (4 input parameters) Param[2]: camera (type: Camera) Param[3]: width (type: int) Param[4]: height (type: int) -Function 079: GetWorldToScreen2D() (2 input parameters) +Function 089: GetWorldToScreen2D() (2 input parameters) Name: GetWorldToScreen2D Return type: Vector2 Description: Get the screen space position for a 2d camera world space position Param[1]: position (type: Vector2) Param[2]: camera (type: Camera2D) -Function 080: GetScreenToWorld2D() (2 input parameters) +Function 090: GetScreenToWorld2D() (2 input parameters) Name: GetScreenToWorld2D Return type: Vector2 Description: Get the world space position for a 2d camera screen space position Param[1]: position (type: Vector2) Param[2]: camera (type: Camera2D) -Function 081: SetTargetFPS() (1 input parameters) +Function 091: GetCameraMatrix() (1 input parameters) + Name: GetCameraMatrix + Return type: Matrix + Description: Get camera transform matrix (view matrix) + Param[1]: camera (type: Camera) +Function 092: GetCameraMatrix2D() (1 input parameters) + Name: GetCameraMatrix2D + Return type: Matrix + Description: Get camera 2d transform matrix + Param[1]: camera (type: Camera2D) +Function 093: SetTargetFPS() (1 input parameters) Name: SetTargetFPS Return type: void Description: Set target FPS (maximum) Param[1]: fps (type: int) -Function 082: GetFPS() (0 input parameters) - Name: GetFPS - Return type: int - Description: Get current FPS - No input parameters -Function 083: GetFrameTime() (0 input parameters) +Function 094: GetFrameTime() (0 input parameters) Name: GetFrameTime Return type: float Description: Get time in seconds for last frame drawn (delta time) No input parameters -Function 084: GetTime() (0 input parameters) +Function 095: GetTime() (0 input parameters) Name: GetTime Return type: double Description: Get elapsed time in seconds since InitWindow() No input parameters -Function 085: GetRandomValue() (2 input parameters) +Function 096: GetFPS() (0 input parameters) + Name: GetFPS + Return type: int + Description: Get current FPS + No input parameters +Function 097: SwapScreenBuffer() (0 input parameters) + Name: SwapScreenBuffer + Return type: void + Description: Swap back buffer with front buffer (screen drawing) + No input parameters +Function 098: PollInputEvents() (0 input parameters) + Name: PollInputEvents + Return type: void + Description: Register all input events + No input parameters +Function 099: WaitTime() (1 input parameters) + Name: WaitTime + Return type: void + Description: Wait for some time (halt program execution) + Param[1]: seconds (type: double) +Function 100: SetRandomSeed() (1 input parameters) + Name: SetRandomSeed + Return type: void + Description: Set the seed for the random number generator + Param[1]: seed (type: unsigned int) +Function 101: GetRandomValue() (2 input parameters) Name: GetRandomValue Return type: int Description: Get a random value between min and max (both included) Param[1]: min (type: int) Param[2]: max (type: int) -Function 086: TakeScreenshot() (1 input parameters) +Function 102: LoadRandomSequence() (3 input parameters) + Name: LoadRandomSequence + Return type: int * + Description: Load random values sequence, no values repeated + Param[1]: count (type: unsigned int) + Param[2]: min (type: int) + Param[3]: max (type: int) +Function 103: UnloadRandomSequence() (1 input parameters) + Name: UnloadRandomSequence + Return type: void + Description: Unload random values sequence + Param[1]: sequence (type: int *) +Function 104: TakeScreenshot() (1 input parameters) Name: TakeScreenshot Return type: void Description: Takes a screenshot of current screen (filename extension defines format) Param[1]: fileName (type: const char *) -Function 087: SetConfigFlags() (1 input parameters) +Function 105: SetConfigFlags() (1 input parameters) Name: SetConfigFlags Return type: void Description: Setup init configuration flags (view FLAGS) Param[1]: flags (type: unsigned int) -Function 088: TraceLog() (3 input parameters) +Function 106: OpenURL() (1 input parameters) + Name: OpenURL + Return type: void + Description: Open URL with default system browser (if available) + Param[1]: url (type: const char *) +Function 107: TraceLog() (3 input parameters) Name: TraceLog Return type: void Description: Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) Param[1]: logLevel (type: int) Param[2]: text (type: const char *) - Param[3]: (type: ) -Function 089: SetTraceLogLevel() (1 input parameters) + Param[3]: args (type: ...) +Function 108: SetTraceLogLevel() (1 input parameters) Name: SetTraceLogLevel Return type: void Description: Set the current threshold (minimum) log level Param[1]: logLevel (type: int) -Function 090: MemAlloc() (1 input parameters) +Function 109: MemAlloc() (1 input parameters) Name: MemAlloc Return type: void * Description: Internal memory allocator - Param[1]: size (type: int) -Function 091: MemRealloc() (2 input parameters) + Param[1]: size (type: unsigned int) +Function 110: MemRealloc() (2 input parameters) Name: MemRealloc Return type: void * Description: Internal memory reallocator Param[1]: ptr (type: void *) - Param[2]: size (type: int) -Function 092: MemFree() (1 input parameters) + Param[2]: size (type: unsigned int) +Function 111: MemFree() (1 input parameters) Name: MemFree Return type: void Description: Internal memory free Param[1]: ptr (type: void *) -Function 093: SetTraceLogCallback() (1 input parameters) +Function 112: SetTraceLogCallback() (1 input parameters) Name: SetTraceLogCallback Return type: void Description: Set custom trace log Param[1]: callback (type: TraceLogCallback) -Function 094: SetLoadFileDataCallback() (1 input parameters) +Function 113: SetLoadFileDataCallback() (1 input parameters) Name: SetLoadFileDataCallback Return type: void Description: Set custom file binary data loader Param[1]: callback (type: LoadFileDataCallback) -Function 095: SetSaveFileDataCallback() (1 input parameters) +Function 114: SetSaveFileDataCallback() (1 input parameters) Name: SetSaveFileDataCallback Return type: void Description: Set custom file binary data saver Param[1]: callback (type: SaveFileDataCallback) -Function 096: SetLoadFileTextCallback() (1 input parameters) +Function 115: SetLoadFileTextCallback() (1 input parameters) Name: SetLoadFileTextCallback Return type: void Description: Set custom file text data loader Param[1]: callback (type: LoadFileTextCallback) -Function 097: SetSaveFileTextCallback() (1 input parameters) +Function 116: SetSaveFileTextCallback() (1 input parameters) Name: SetSaveFileTextCallback Return type: void Description: Set custom file text data saver Param[1]: callback (type: SaveFileTextCallback) -Function 098: LoadFileData() (2 input parameters) +Function 117: LoadFileData() (2 input parameters) Name: LoadFileData Return type: unsigned char * Description: Load file data as byte array (read) Param[1]: fileName (type: const char *) - Param[2]: bytesRead (type: unsigned int *) -Function 099: UnloadFileData() (1 input parameters) + Param[2]: dataSize (type: int *) +Function 118: UnloadFileData() (1 input parameters) Name: UnloadFileData Return type: void Description: Unload file data allocated by LoadFileData() Param[1]: data (type: unsigned char *) -Function 100: SaveFileData() (3 input parameters) +Function 119: SaveFileData() (3 input parameters) Name: SaveFileData Return type: bool Description: Save data to file from byte array (write), returns true on success Param[1]: fileName (type: const char *) Param[2]: data (type: void *) - Param[3]: bytesToWrite (type: unsigned int) -Function 101: LoadFileText() (1 input parameters) + Param[3]: dataSize (type: int) +Function 120: ExportDataAsCode() (3 input parameters) + Name: ExportDataAsCode + Return type: bool + Description: Export data to code (.h), returns true on success + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: fileName (type: const char *) +Function 121: LoadFileText() (1 input parameters) Name: LoadFileText Return type: char * Description: Load text data from file (read), returns a '\0' terminated string Param[1]: fileName (type: const char *) -Function 102: UnloadFileText() (1 input parameters) +Function 122: UnloadFileText() (1 input parameters) Name: UnloadFileText Return type: void Description: Unload file text data allocated by LoadFileText() Param[1]: text (type: char *) -Function 103: SaveFileText() (2 input parameters) +Function 123: SaveFileText() (2 input parameters) Name: SaveFileText Return type: bool Description: Save text data to file (write), string must be '\0' terminated, returns true on success Param[1]: fileName (type: const char *) Param[2]: text (type: char *) -Function 104: FileExists() (1 input parameters) +Function 124: FileExists() (1 input parameters) Name: FileExists Return type: bool Description: Check if file exists Param[1]: fileName (type: const char *) -Function 105: DirectoryExists() (1 input parameters) +Function 125: DirectoryExists() (1 input parameters) Name: DirectoryExists Return type: bool Description: Check if a directory path exists Param[1]: dirPath (type: const char *) -Function 106: IsFileExtension() (2 input parameters) +Function 126: IsFileExtension() (2 input parameters) Name: IsFileExtension Return type: bool Description: Check file extension (including point: .png, .wav) Param[1]: fileName (type: const char *) Param[2]: ext (type: const char *) -Function 107: GetFileExtension() (1 input parameters) +Function 127: GetFileLength() (1 input parameters) + Name: GetFileLength + Return type: int + Description: Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) + Param[1]: fileName (type: const char *) +Function 128: GetFileExtension() (1 input parameters) Name: GetFileExtension Return type: const char * Description: Get pointer to extension for a filename string (includes dot: '.png') Param[1]: fileName (type: const char *) -Function 108: GetFileName() (1 input parameters) +Function 129: GetFileName() (1 input parameters) Name: GetFileName Return type: const char * Description: Get pointer to filename for a path string Param[1]: filePath (type: const char *) -Function 109: GetFileNameWithoutExt() (1 input parameters) +Function 130: GetFileNameWithoutExt() (1 input parameters) Name: GetFileNameWithoutExt Return type: const char * Description: Get filename string without extension (uses static string) Param[1]: filePath (type: const char *) -Function 110: GetDirectoryPath() (1 input parameters) +Function 131: GetDirectoryPath() (1 input parameters) Name: GetDirectoryPath Return type: const char * Description: Get full path for a given fileName with path (uses static string) Param[1]: filePath (type: const char *) -Function 111: GetPrevDirectoryPath() (1 input parameters) +Function 132: GetPrevDirectoryPath() (1 input parameters) Name: GetPrevDirectoryPath Return type: const char * Description: Get previous directory path for a given path (uses static string) Param[1]: dirPath (type: const char *) -Function 112: GetWorkingDirectory() (0 input parameters) +Function 133: GetWorkingDirectory() (0 input parameters) Name: GetWorkingDirectory Return type: const char * Description: Get current working directory (uses static string) No input parameters -Function 113: GetDirectoryFiles() (2 input parameters) - Name: GetDirectoryFiles - Return type: char ** - Description: Get filenames in a directory path (memory should be freed) - Param[1]: dirPath (type: const char *) - Param[2]: count (type: int *) -Function 114: ClearDirectoryFiles() (0 input parameters) - Name: ClearDirectoryFiles - Return type: void - Description: Clear directory files paths buffers (free memory) +Function 134: GetApplicationDirectory() (0 input parameters) + Name: GetApplicationDirectory + Return type: const char * + Description: Get the directory of the running application (uses static string) No input parameters -Function 115: ChangeDirectory() (1 input parameters) +Function 135: MakeDirectory() (1 input parameters) + Name: MakeDirectory + Return type: int + Description: Create directories (including full path requested), returns 0 on success + Param[1]: dirPath (type: const char *) +Function 136: ChangeDirectory() (1 input parameters) Name: ChangeDirectory Return type: bool Description: Change working directory, return true on success Param[1]: dir (type: const char *) -Function 116: IsFileDropped() (0 input parameters) +Function 137: IsPathFile() (1 input parameters) + Name: IsPathFile + Return type: bool + Description: Check if a given path is a file or a directory + Param[1]: path (type: const char *) +Function 138: IsFileNameValid() (1 input parameters) + Name: IsFileNameValid + Return type: bool + Description: Check if fileName is valid for the platform/OS + Param[1]: fileName (type: const char *) +Function 139: LoadDirectoryFiles() (1 input parameters) + Name: LoadDirectoryFiles + Return type: FilePathList + Description: Load directory filepaths + Param[1]: dirPath (type: const char *) +Function 140: LoadDirectoryFilesEx() (3 input parameters) + Name: LoadDirectoryFilesEx + Return type: FilePathList + Description: Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result + Param[1]: basePath (type: const char *) + Param[2]: filter (type: const char *) + Param[3]: scanSubdirs (type: bool) +Function 141: UnloadDirectoryFiles() (1 input parameters) + Name: UnloadDirectoryFiles + Return type: void + Description: Unload filepaths + Param[1]: files (type: FilePathList) +Function 142: IsFileDropped() (0 input parameters) Name: IsFileDropped Return type: bool Description: Check if a file has been dropped into window No input parameters -Function 117: GetDroppedFiles() (1 input parameters) - Name: GetDroppedFiles - Return type: char ** - Description: Get dropped files names (memory should be freed) - Param[1]: count (type: int *) -Function 118: ClearDroppedFiles() (0 input parameters) - Name: ClearDroppedFiles - Return type: void - Description: Clear dropped files paths buffer (free memory) +Function 143: LoadDroppedFiles() (0 input parameters) + Name: LoadDroppedFiles + Return type: FilePathList + Description: Load dropped filepaths No input parameters -Function 119: GetFileModTime() (1 input parameters) +Function 144: UnloadDroppedFiles() (1 input parameters) + Name: UnloadDroppedFiles + Return type: void + Description: Unload dropped filepaths + Param[1]: files (type: FilePathList) +Function 145: GetFileModTime() (1 input parameters) Name: GetFileModTime Return type: long Description: Get file modification time (last write time) Param[1]: fileName (type: const char *) -Function 120: CompressData() (3 input parameters) +Function 146: CompressData() (3 input parameters) Name: CompressData Return type: unsigned char * - Description: Compress data (DEFLATE algorithm) - Param[1]: data (type: unsigned char *) - Param[2]: dataLength (type: int) - Param[3]: compDataLength (type: int *) -Function 121: DecompressData() (3 input parameters) + Description: Compress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: compDataSize (type: int *) +Function 147: DecompressData() (3 input parameters) Name: DecompressData Return type: unsigned char * - Description: Decompress data (DEFLATE algorithm) - Param[1]: compData (type: unsigned char *) - Param[2]: compDataLength (type: int) - Param[3]: dataLength (type: int *) -Function 122: SaveStorageValue() (2 input parameters) - Name: SaveStorageValue - Return type: bool - Description: Save integer value to storage file (to defined position), returns true on success - Param[1]: position (type: unsigned int) - Param[2]: value (type: int) -Function 123: LoadStorageValue() (1 input parameters) - Name: LoadStorageValue - Return type: int - Description: Load integer value from storage file (from defined position) - Param[1]: position (type: unsigned int) -Function 124: OpenURL() (1 input parameters) - Name: OpenURL + Description: Decompress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: compData (type: const unsigned char *) + Param[2]: compDataSize (type: int) + Param[3]: dataSize (type: int *) +Function 148: EncodeDataBase64() (3 input parameters) + Name: EncodeDataBase64 + Return type: char * + Description: Encode data to Base64 string, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: outputSize (type: int *) +Function 149: DecodeDataBase64() (2 input parameters) + Name: DecodeDataBase64 + Return type: unsigned char * + Description: Decode Base64 string data, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: outputSize (type: int *) +Function 150: ComputeCRC32() (2 input parameters) + Name: ComputeCRC32 + Return type: unsigned int + Description: Compute CRC32 hash code + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 151: ComputeMD5() (2 input parameters) + Name: ComputeMD5 + Return type: unsigned int * + Description: Compute MD5 hash code, returns static int[4] (16 bytes) + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 152: ComputeSHA1() (2 input parameters) + Name: ComputeSHA1 + Return type: unsigned int * + Description: Compute SHA1 hash code, returns static int[5] (20 bytes) + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 153: LoadAutomationEventList() (1 input parameters) + Name: LoadAutomationEventList + Return type: AutomationEventList + Description: Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS + Param[1]: fileName (type: const char *) +Function 154: UnloadAutomationEventList() (1 input parameters) + Name: UnloadAutomationEventList Return type: void - Description: Open URL with default system browser (if available) - Param[1]: url (type: const char *) -Function 125: IsKeyPressed() (1 input parameters) + Description: Unload automation events list from file + Param[1]: list (type: AutomationEventList) +Function 155: ExportAutomationEventList() (2 input parameters) + Name: ExportAutomationEventList + Return type: bool + Description: Export automation events list as text file + Param[1]: list (type: AutomationEventList) + Param[2]: fileName (type: const char *) +Function 156: SetAutomationEventList() (1 input parameters) + Name: SetAutomationEventList + Return type: void + Description: Set automation event list to record to + Param[1]: list (type: AutomationEventList *) +Function 157: SetAutomationEventBaseFrame() (1 input parameters) + Name: SetAutomationEventBaseFrame + Return type: void + Description: Set automation event internal base frame to start recording + Param[1]: frame (type: int) +Function 158: StartAutomationEventRecording() (0 input parameters) + Name: StartAutomationEventRecording + Return type: void + Description: Start recording automation events (AutomationEventList must be set) + No input parameters +Function 159: StopAutomationEventRecording() (0 input parameters) + Name: StopAutomationEventRecording + Return type: void + Description: Stop recording automation events + No input parameters +Function 160: PlayAutomationEvent() (1 input parameters) + Name: PlayAutomationEvent + Return type: void + Description: Play a recorded automation event + Param[1]: event (type: AutomationEvent) +Function 161: IsKeyPressed() (1 input parameters) Name: IsKeyPressed Return type: bool Description: Check if a key has been pressed once Param[1]: key (type: int) -Function 126: IsKeyDown() (1 input parameters) +Function 162: IsKeyPressedRepeat() (1 input parameters) + Name: IsKeyPressedRepeat + Return type: bool + Description: Check if a key has been pressed again + Param[1]: key (type: int) +Function 163: IsKeyDown() (1 input parameters) Name: IsKeyDown Return type: bool Description: Check if a key is being pressed Param[1]: key (type: int) -Function 127: IsKeyReleased() (1 input parameters) +Function 164: IsKeyReleased() (1 input parameters) Name: IsKeyReleased Return type: bool Description: Check if a key has been released once Param[1]: key (type: int) -Function 128: IsKeyUp() (1 input parameters) +Function 165: IsKeyUp() (1 input parameters) Name: IsKeyUp Return type: bool Description: Check if a key is NOT being pressed Param[1]: key (type: int) -Function 129: SetExitKey() (1 input parameters) +Function 166: GetKeyPressed() (0 input parameters) + Name: GetKeyPressed + Return type: int + Description: Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty + No input parameters +Function 167: GetCharPressed() (0 input parameters) + Name: GetCharPressed + Return type: int + Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + No input parameters +Function 168: SetExitKey() (1 input parameters) Name: SetExitKey Return type: void Description: Set a custom key to exit program (default is ESC) Param[1]: key (type: int) -Function 130: GetKeyPressed() (0 input parameters) - Name: GetKeyPressed - Return type: int - Description: Get key pressed (keycode), call it multiple times for keys queued - No input parameters -Function 131: GetCharPressed() (0 input parameters) - Name: GetCharPressed - Return type: int - Description: Get char pressed (unicode), call it multiple times for chars queued - No input parameters -Function 132: IsGamepadAvailable() (1 input parameters) +Function 169: IsGamepadAvailable() (1 input parameters) Name: IsGamepadAvailable Return type: bool Description: Check if a gamepad is available Param[1]: gamepad (type: int) -Function 133: IsGamepadName() (2 input parameters) - Name: IsGamepadName - Return type: bool - Description: Check gamepad name (if available) - Param[1]: gamepad (type: int) - Param[2]: name (type: const char *) -Function 134: GetGamepadName() (1 input parameters) +Function 170: GetGamepadName() (1 input parameters) Name: GetGamepadName Return type: const char * Description: Get gamepad internal name id Param[1]: gamepad (type: int) -Function 135: IsGamepadButtonPressed() (2 input parameters) +Function 171: IsGamepadButtonPressed() (2 input parameters) Name: IsGamepadButtonPressed Return type: bool Description: Check if a gamepad button has been pressed once Param[1]: gamepad (type: int) Param[2]: button (type: int) -Function 136: IsGamepadButtonDown() (2 input parameters) +Function 172: IsGamepadButtonDown() (2 input parameters) Name: IsGamepadButtonDown Return type: bool Description: Check if a gamepad button is being pressed Param[1]: gamepad (type: int) Param[2]: button (type: int) -Function 137: IsGamepadButtonReleased() (2 input parameters) +Function 173: IsGamepadButtonReleased() (2 input parameters) Name: IsGamepadButtonReleased Return type: bool Description: Check if a gamepad button has been released once Param[1]: gamepad (type: int) Param[2]: button (type: int) -Function 138: IsGamepadButtonUp() (2 input parameters) +Function 174: IsGamepadButtonUp() (2 input parameters) Name: IsGamepadButtonUp Return type: bool Description: Check if a gamepad button is NOT being pressed Param[1]: gamepad (type: int) Param[2]: button (type: int) -Function 139: GetGamepadButtonPressed() (0 input parameters) +Function 175: GetGamepadButtonPressed() (0 input parameters) Name: GetGamepadButtonPressed Return type: int Description: Get the last gamepad button pressed No input parameters -Function 140: GetGamepadAxisCount() (1 input parameters) +Function 176: GetGamepadAxisCount() (1 input parameters) Name: GetGamepadAxisCount Return type: int Description: Get gamepad axis count for a gamepad Param[1]: gamepad (type: int) -Function 141: GetGamepadAxisMovement() (2 input parameters) +Function 177: GetGamepadAxisMovement() (2 input parameters) Name: GetGamepadAxisMovement Return type: float Description: Get axis movement value for a gamepad axis Param[1]: gamepad (type: int) Param[2]: axis (type: int) -Function 142: SetGamepadMappings() (1 input parameters) +Function 178: SetGamepadMappings() (1 input parameters) Name: SetGamepadMappings Return type: int Description: Set internal gamepad mappings (SDL_GameControllerDB) Param[1]: mappings (type: const char *) -Function 143: IsMouseButtonPressed() (1 input parameters) +Function 179: SetGamepadVibration() (4 input parameters) + Name: SetGamepadVibration + Return type: void + Description: Set gamepad vibration for both motors (duration in seconds) + Param[1]: gamepad (type: int) + Param[2]: leftMotor (type: float) + Param[3]: rightMotor (type: float) + Param[4]: duration (type: float) +Function 180: IsMouseButtonPressed() (1 input parameters) Name: IsMouseButtonPressed Return type: bool Description: Check if a mouse button has been pressed once Param[1]: button (type: int) -Function 144: IsMouseButtonDown() (1 input parameters) +Function 181: IsMouseButtonDown() (1 input parameters) Name: IsMouseButtonDown Return type: bool Description: Check if a mouse button is being pressed Param[1]: button (type: int) -Function 145: IsMouseButtonReleased() (1 input parameters) +Function 182: IsMouseButtonReleased() (1 input parameters) Name: IsMouseButtonReleased Return type: bool Description: Check if a mouse button has been released once Param[1]: button (type: int) -Function 146: IsMouseButtonUp() (1 input parameters) +Function 183: IsMouseButtonUp() (1 input parameters) Name: IsMouseButtonUp Return type: bool Description: Check if a mouse button is NOT being pressed Param[1]: button (type: int) -Function 147: GetMouseX() (0 input parameters) +Function 184: GetMouseX() (0 input parameters) Name: GetMouseX Return type: int Description: Get mouse position X No input parameters -Function 148: GetMouseY() (0 input parameters) +Function 185: GetMouseY() (0 input parameters) Name: GetMouseY Return type: int Description: Get mouse position Y No input parameters -Function 149: GetMousePosition() (0 input parameters) +Function 186: GetMousePosition() (0 input parameters) Name: GetMousePosition Return type: Vector2 Description: Get mouse position XY No input parameters -Function 150: SetMousePosition() (2 input parameters) +Function 187: GetMouseDelta() (0 input parameters) + Name: GetMouseDelta + Return type: Vector2 + Description: Get mouse delta between frames + No input parameters +Function 188: SetMousePosition() (2 input parameters) Name: SetMousePosition Return type: void Description: Set mouse position XY Param[1]: x (type: int) Param[2]: y (type: int) -Function 151: SetMouseOffset() (2 input parameters) +Function 189: SetMouseOffset() (2 input parameters) Name: SetMouseOffset Return type: void Description: Set mouse offset Param[1]: offsetX (type: int) Param[2]: offsetY (type: int) -Function 152: SetMouseScale() (2 input parameters) +Function 190: SetMouseScale() (2 input parameters) Name: SetMouseScale Return type: void Description: Set mouse scaling Param[1]: scaleX (type: float) Param[2]: scaleY (type: float) -Function 153: GetMouseWheelMove() (0 input parameters) +Function 191: GetMouseWheelMove() (0 input parameters) Name: GetMouseWheelMove Return type: float - Description: Get mouse wheel movement Y + Description: Get mouse wheel movement for X or Y, whichever is larger No input parameters -Function 154: SetMouseCursor() (1 input parameters) +Function 192: GetMouseWheelMoveV() (0 input parameters) + Name: GetMouseWheelMoveV + Return type: Vector2 + Description: Get mouse wheel movement for both X and Y + No input parameters +Function 193: SetMouseCursor() (1 input parameters) Name: SetMouseCursor Return type: void Description: Set mouse cursor Param[1]: cursor (type: int) -Function 155: GetTouchX() (0 input parameters) +Function 194: GetTouchX() (0 input parameters) Name: GetTouchX Return type: int Description: Get touch position X for touch point 0 (relative to screen size) No input parameters -Function 156: GetTouchY() (0 input parameters) +Function 195: GetTouchY() (0 input parameters) Name: GetTouchY Return type: int Description: Get touch position Y for touch point 0 (relative to screen size) No input parameters -Function 157: GetTouchPosition() (1 input parameters) +Function 196: GetTouchPosition() (1 input parameters) Name: GetTouchPosition Return type: Vector2 Description: Get touch position XY for a touch point index (relative to screen size) Param[1]: index (type: int) -Function 158: SetGesturesEnabled() (1 input parameters) +Function 197: GetTouchPointId() (1 input parameters) + Name: GetTouchPointId + Return type: int + Description: Get touch point identifier for given index + Param[1]: index (type: int) +Function 198: GetTouchPointCount() (0 input parameters) + Name: GetTouchPointCount + Return type: int + Description: Get number of touch points + No input parameters +Function 199: SetGesturesEnabled() (1 input parameters) Name: SetGesturesEnabled Return type: void Description: Enable a set of gestures using flags Param[1]: flags (type: unsigned int) -Function 159: IsGestureDetected() (1 input parameters) +Function 200: IsGestureDetected() (1 input parameters) Name: IsGestureDetected Return type: bool Description: Check if a gesture have been detected - Param[1]: gesture (type: int) -Function 160: GetGestureDetected() (0 input parameters) + Param[1]: gesture (type: unsigned int) +Function 201: GetGestureDetected() (0 input parameters) Name: GetGestureDetected Return type: int Description: Get latest detected gesture No input parameters -Function 161: GetTouchPointsCount() (0 input parameters) - Name: GetTouchPointsCount - Return type: int - Description: Get touch points count - No input parameters -Function 162: GetGestureHoldDuration() (0 input parameters) +Function 202: GetGestureHoldDuration() (0 input parameters) Name: GetGestureHoldDuration Return type: float - Description: Get gesture hold time in milliseconds + Description: Get gesture hold time in seconds No input parameters -Function 163: GetGestureDragVector() (0 input parameters) +Function 203: GetGestureDragVector() (0 input parameters) Name: GetGestureDragVector Return type: Vector2 Description: Get gesture drag vector No input parameters -Function 164: GetGestureDragAngle() (0 input parameters) +Function 204: GetGestureDragAngle() (0 input parameters) Name: GetGestureDragAngle Return type: float Description: Get gesture drag angle No input parameters -Function 165: GetGesturePinchVector() (0 input parameters) +Function 205: GetGesturePinchVector() (0 input parameters) Name: GetGesturePinchVector Return type: Vector2 Description: Get gesture pinch delta No input parameters -Function 166: GetGesturePinchAngle() (0 input parameters) +Function 206: GetGesturePinchAngle() (0 input parameters) Name: GetGesturePinchAngle Return type: float Description: Get gesture pinch angle No input parameters -Function 167: SetCameraMode() (2 input parameters) - Name: SetCameraMode - Return type: void - Description: Set camera mode (multiple camera modes available) - Param[1]: camera (type: Camera) - Param[2]: mode (type: int) -Function 168: UpdateCamera() (1 input parameters) +Function 207: UpdateCamera() (2 input parameters) Name: UpdateCamera Return type: void Description: Update camera position for selected mode Param[1]: camera (type: Camera *) -Function 169: SetCameraPanControl() (1 input parameters) - Name: SetCameraPanControl + Param[2]: mode (type: int) +Function 208: UpdateCameraPro() (4 input parameters) + Name: UpdateCameraPro Return type: void - Description: Set camera pan key to combine with mouse movement (free camera) - Param[1]: keyPan (type: int) -Function 170: SetCameraAltControl() (1 input parameters) - Name: SetCameraAltControl - Return type: void - Description: Set camera alt key to combine with mouse movement (free camera) - Param[1]: keyAlt (type: int) -Function 171: SetCameraSmoothZoomControl() (1 input parameters) - Name: SetCameraSmoothZoomControl - Return type: void - Description: Set camera smooth zoom key to combine with mouse (free camera) - Param[1]: keySmoothZoom (type: int) -Function 172: SetCameraMoveControls() (6 input parameters) - Name: SetCameraMoveControls - Return type: void - Description: Set camera move controls (1st person and 3rd person cameras) - Param[1]: keyFront (type: int) - Param[2]: keyBack (type: int) - Param[3]: keyRight (type: int) - Param[4]: keyLeft (type: int) - Param[5]: keyUp (type: int) - Param[6]: keyDown (type: int) -Function 173: SetShapesTexture() (2 input parameters) + Description: Update camera movement/rotation + Param[1]: camera (type: Camera *) + Param[2]: movement (type: Vector3) + Param[3]: rotation (type: Vector3) + Param[4]: zoom (type: float) +Function 209: SetShapesTexture() (2 input parameters) Name: SetShapesTexture Return type: void Description: Set texture and rectangle to be used on shapes drawing Param[1]: texture (type: Texture2D) Param[2]: source (type: Rectangle) -Function 174: DrawPixel() (3 input parameters) +Function 210: GetShapesTexture() (0 input parameters) + Name: GetShapesTexture + Return type: Texture2D + Description: Get texture that is used for shapes drawing + No input parameters +Function 211: GetShapesTextureRectangle() (0 input parameters) + Name: GetShapesTextureRectangle + Return type: Rectangle + Description: Get texture source rectangle that is used for shapes drawing + No input parameters +Function 212: DrawPixel() (3 input parameters) Name: DrawPixel Return type: void - Description: Draw a pixel + Description: Draw a pixel using geometry [Can be slow, use with care] Param[1]: posX (type: int) Param[2]: posY (type: int) Param[3]: color (type: Color) -Function 175: DrawPixelV() (2 input parameters) +Function 213: DrawPixelV() (2 input parameters) Name: DrawPixelV Return type: void - Description: Draw a pixel (Vector version) + Description: Draw a pixel using geometry (Vector version) [Can be slow, use with care] Param[1]: position (type: Vector2) Param[2]: color (type: Color) -Function 176: DrawLine() (5 input parameters) +Function 214: DrawLine() (5 input parameters) Name: DrawLine Return type: void Description: Draw a line @@ -1545,46 +2144,37 @@ Function 176: DrawLine() (5 input parameters) Param[3]: endPosX (type: int) Param[4]: endPosY (type: int) Param[5]: color (type: Color) -Function 177: DrawLineV() (3 input parameters) +Function 215: DrawLineV() (3 input parameters) Name: DrawLineV Return type: void - Description: Draw a line (Vector version) + Description: Draw a line (using gl lines) Param[1]: startPos (type: Vector2) Param[2]: endPos (type: Vector2) Param[3]: color (type: Color) -Function 178: DrawLineEx() (4 input parameters) +Function 216: DrawLineEx() (4 input parameters) Name: DrawLineEx Return type: void - Description: Draw a line defining thickness + Description: Draw a line (using triangles/quads) Param[1]: startPos (type: Vector2) Param[2]: endPos (type: Vector2) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 179: DrawLineBezier() (4 input parameters) - Name: DrawLineBezier - Return type: void - Description: Draw a line using cubic-bezier curves in-out - Param[1]: startPos (type: Vector2) - Param[2]: endPos (type: Vector2) - Param[3]: thick (type: float) - Param[4]: color (type: Color) -Function 180: DrawLineBezierQuad() (5 input parameters) - Name: DrawLineBezierQuad - Return type: void - Description: raw line using quadratic bezier curves with a control point - Param[1]: startPos (type: Vector2) - Param[2]: endPos (type: Vector2) - Param[3]: controlPos (type: Vector2) - Param[4]: thick (type: float) - Param[5]: color (type: Color) -Function 181: DrawLineStrip() (3 input parameters) +Function 217: DrawLineStrip() (3 input parameters) Name: DrawLineStrip Return type: void - Description: Draw lines sequence - Param[1]: points (type: Vector2 *) - Param[2]: pointsCount (type: int) + Description: Draw lines sequence (using gl lines) + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 182: DrawCircle() (4 input parameters) +Function 218: DrawLineBezier() (4 input parameters) + Name: DrawLineBezier + Return type: void + Description: Draw line segment cubic-bezier in-out interpolation + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 219: DrawCircle() (4 input parameters) Name: DrawCircle Return type: void Description: Draw a color-filled circle @@ -1592,7 +2182,7 @@ Function 182: DrawCircle() (4 input parameters) Param[2]: centerY (type: int) Param[3]: radius (type: float) Param[4]: color (type: Color) -Function 183: DrawCircleSector() (6 input parameters) +Function 220: DrawCircleSector() (6 input parameters) Name: DrawCircleSector Return type: void Description: Draw a piece of a circle @@ -1602,7 +2192,7 @@ Function 183: DrawCircleSector() (6 input parameters) Param[4]: endAngle (type: float) Param[5]: segments (type: int) Param[6]: color (type: Color) -Function 184: DrawCircleSectorLines() (6 input parameters) +Function 221: DrawCircleSectorLines() (6 input parameters) Name: DrawCircleSectorLines Return type: void Description: Draw circle sector outline @@ -1612,23 +2202,23 @@ Function 184: DrawCircleSectorLines() (6 input parameters) Param[4]: endAngle (type: float) Param[5]: segments (type: int) Param[6]: color (type: Color) -Function 185: DrawCircleGradient() (5 input parameters) +Function 222: DrawCircleGradient() (5 input parameters) Name: DrawCircleGradient Return type: void Description: Draw a gradient-filled circle Param[1]: centerX (type: int) Param[2]: centerY (type: int) Param[3]: radius (type: float) - Param[4]: color1 (type: Color) - Param[5]: color2 (type: Color) -Function 186: DrawCircleV() (3 input parameters) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 223: DrawCircleV() (3 input parameters) Name: DrawCircleV Return type: void Description: Draw a color-filled circle (Vector version) Param[1]: center (type: Vector2) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 187: DrawCircleLines() (4 input parameters) +Function 224: DrawCircleLines() (4 input parameters) Name: DrawCircleLines Return type: void Description: Draw circle outline @@ -1636,7 +2226,14 @@ Function 187: DrawCircleLines() (4 input parameters) Param[2]: centerY (type: int) Param[3]: radius (type: float) Param[4]: color (type: Color) -Function 188: DrawEllipse() (5 input parameters) +Function 225: DrawCircleLinesV() (3 input parameters) + Name: DrawCircleLinesV + Return type: void + Description: Draw circle outline (Vector version) + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 226: DrawEllipse() (5 input parameters) Name: DrawEllipse Return type: void Description: Draw ellipse @@ -1645,7 +2242,7 @@ Function 188: DrawEllipse() (5 input parameters) Param[3]: radiusH (type: float) Param[4]: radiusV (type: float) Param[5]: color (type: Color) -Function 189: DrawEllipseLines() (5 input parameters) +Function 227: DrawEllipseLines() (5 input parameters) Name: DrawEllipseLines Return type: void Description: Draw ellipse outline @@ -1654,7 +2251,7 @@ Function 189: DrawEllipseLines() (5 input parameters) Param[3]: radiusH (type: float) Param[4]: radiusV (type: float) Param[5]: color (type: Color) -Function 190: DrawRing() (7 input parameters) +Function 228: DrawRing() (7 input parameters) Name: DrawRing Return type: void Description: Draw ring @@ -1665,7 +2262,7 @@ Function 190: DrawRing() (7 input parameters) Param[5]: endAngle (type: float) Param[6]: segments (type: int) Param[7]: color (type: Color) -Function 191: DrawRingLines() (7 input parameters) +Function 229: DrawRingLines() (7 input parameters) Name: DrawRingLines Return type: void Description: Draw ring outline @@ -1676,7 +2273,7 @@ Function 191: DrawRingLines() (7 input parameters) Param[5]: endAngle (type: float) Param[6]: segments (type: int) Param[7]: color (type: Color) -Function 192: DrawRectangle() (5 input parameters) +Function 230: DrawRectangle() (5 input parameters) Name: DrawRectangle Return type: void Description: Draw a color-filled rectangle @@ -1685,20 +2282,20 @@ Function 192: DrawRectangle() (5 input parameters) Param[3]: width (type: int) Param[4]: height (type: int) Param[5]: color (type: Color) -Function 193: DrawRectangleV() (3 input parameters) +Function 231: DrawRectangleV() (3 input parameters) Name: DrawRectangleV Return type: void Description: Draw a color-filled rectangle (Vector version) Param[1]: position (type: Vector2) Param[2]: size (type: Vector2) Param[3]: color (type: Color) -Function 194: DrawRectangleRec() (2 input parameters) +Function 232: DrawRectangleRec() (2 input parameters) Name: DrawRectangleRec Return type: void Description: Draw a color-filled rectangle Param[1]: rec (type: Rectangle) Param[2]: color (type: Color) -Function 195: DrawRectanglePro() (4 input parameters) +Function 233: DrawRectanglePro() (4 input parameters) Name: DrawRectanglePro Return type: void Description: Draw a color-filled rectangle with pro parameters @@ -1706,7 +2303,7 @@ Function 195: DrawRectanglePro() (4 input parameters) Param[2]: origin (type: Vector2) Param[3]: rotation (type: float) Param[4]: color (type: Color) -Function 196: DrawRectangleGradientV() (6 input parameters) +Function 234: DrawRectangleGradientV() (6 input parameters) Name: DrawRectangleGradientV Return type: void Description: Draw a vertical-gradient-filled rectangle @@ -1714,9 +2311,9 @@ Function 196: DrawRectangleGradientV() (6 input parameters) Param[2]: posY (type: int) Param[3]: width (type: int) Param[4]: height (type: int) - Param[5]: color1 (type: Color) - Param[6]: color2 (type: Color) -Function 197: DrawRectangleGradientH() (6 input parameters) + Param[5]: top (type: Color) + Param[6]: bottom (type: Color) +Function 235: DrawRectangleGradientH() (6 input parameters) Name: DrawRectangleGradientH Return type: void Description: Draw a horizontal-gradient-filled rectangle @@ -1724,18 +2321,18 @@ Function 197: DrawRectangleGradientH() (6 input parameters) Param[2]: posY (type: int) Param[3]: width (type: int) Param[4]: height (type: int) - Param[5]: color1 (type: Color) - Param[6]: color2 (type: Color) -Function 198: DrawRectangleGradientEx() (5 input parameters) + Param[5]: left (type: Color) + Param[6]: right (type: Color) +Function 236: DrawRectangleGradientEx() (5 input parameters) Name: DrawRectangleGradientEx Return type: void Description: Draw a gradient-filled rectangle with custom vertex colors Param[1]: rec (type: Rectangle) - Param[2]: col1 (type: Color) - Param[3]: col2 (type: Color) - Param[4]: col3 (type: Color) - Param[5]: col4 (type: Color) -Function 199: DrawRectangleLines() (5 input parameters) + Param[2]: topLeft (type: Color) + Param[3]: bottomLeft (type: Color) + Param[4]: topRight (type: Color) + Param[5]: bottomRight (type: Color) +Function 237: DrawRectangleLines() (5 input parameters) Name: DrawRectangleLines Return type: void Description: Draw rectangle outline @@ -1744,14 +2341,14 @@ Function 199: DrawRectangleLines() (5 input parameters) Param[3]: width (type: int) Param[4]: height (type: int) Param[5]: color (type: Color) -Function 200: DrawRectangleLinesEx() (3 input parameters) +Function 238: DrawRectangleLinesEx() (3 input parameters) Name: DrawRectangleLinesEx Return type: void Description: Draw rectangle outline with extended parameters Param[1]: rec (type: Rectangle) Param[2]: lineThick (type: float) Param[3]: color (type: Color) -Function 201: DrawRectangleRounded() (4 input parameters) +Function 239: DrawRectangleRounded() (4 input parameters) Name: DrawRectangleRounded Return type: void Description: Draw rectangle with rounded edges @@ -1759,16 +2356,24 @@ Function 201: DrawRectangleRounded() (4 input parameters) Param[2]: roundness (type: float) Param[3]: segments (type: int) Param[4]: color (type: Color) -Function 202: DrawRectangleRoundedLines() (5 input parameters) +Function 240: DrawRectangleRoundedLines() (4 input parameters) Name: DrawRectangleRoundedLines Return type: void + Description: Draw rectangle lines with rounded edges + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: color (type: Color) +Function 241: DrawRectangleRoundedLinesEx() (5 input parameters) + Name: DrawRectangleRoundedLinesEx + Return type: void Description: Draw rectangle with rounded edges outline Param[1]: rec (type: Rectangle) Param[2]: roundness (type: float) Param[3]: segments (type: int) Param[4]: lineThick (type: float) Param[5]: color (type: Color) -Function 203: DrawTriangle() (4 input parameters) +Function 242: DrawTriangle() (4 input parameters) Name: DrawTriangle Return type: void Description: Draw a color-filled triangle (vertex in counter-clockwise order!) @@ -1776,7 +2381,7 @@ Function 203: DrawTriangle() (4 input parameters) Param[2]: v2 (type: Vector2) Param[3]: v3 (type: Vector2) Param[4]: color (type: Color) -Function 204: DrawTriangleLines() (4 input parameters) +Function 243: DrawTriangleLines() (4 input parameters) Name: DrawTriangleLines Return type: void Description: Draw triangle outline (vertex in counter-clockwise order!) @@ -1784,21 +2389,21 @@ Function 204: DrawTriangleLines() (4 input parameters) Param[2]: v2 (type: Vector2) Param[3]: v3 (type: Vector2) Param[4]: color (type: Color) -Function 205: DrawTriangleFan() (3 input parameters) +Function 244: DrawTriangleFan() (3 input parameters) Name: DrawTriangleFan Return type: void Description: Draw a triangle fan defined by points (first vertex is the center) - Param[1]: points (type: Vector2 *) - Param[2]: pointsCount (type: int) + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 206: DrawTriangleStrip() (3 input parameters) +Function 245: DrawTriangleStrip() (3 input parameters) Name: DrawTriangleStrip Return type: void Description: Draw a triangle strip defined by points - Param[1]: points (type: Vector2 *) - Param[2]: pointsCount (type: int) + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 207: DrawPoly() (5 input parameters) +Function 246: DrawPoly() (5 input parameters) Name: DrawPoly Return type: void Description: Draw a regular polygon (Vector version) @@ -1807,7 +2412,7 @@ Function 207: DrawPoly() (5 input parameters) Param[3]: radius (type: float) Param[4]: rotation (type: float) Param[5]: color (type: Color) -Function 208: DrawPolyLines() (5 input parameters) +Function 247: DrawPolyLines() (5 input parameters) Name: DrawPolyLines Return type: void Description: Draw a polygon outline of n sides @@ -1816,7 +2421,7 @@ Function 208: DrawPolyLines() (5 input parameters) Param[3]: radius (type: float) Param[4]: rotation (type: float) Param[5]: color (type: Color) -Function 209: DrawPolyLinesEx() (6 input parameters) +Function 248: DrawPolyLinesEx() (6 input parameters) Name: DrawPolyLinesEx Return type: void Description: Draw a polygon outline of n sides with extended parameters @@ -1826,13 +2431,142 @@ Function 209: DrawPolyLinesEx() (6 input parameters) Param[4]: rotation (type: float) Param[5]: lineThick (type: float) Param[6]: color (type: Color) -Function 210: CheckCollisionRecs() (2 input parameters) +Function 249: DrawSplineLinear() (4 input parameters) + Name: DrawSplineLinear + Return type: void + Description: Draw spline: Linear, minimum 2 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 250: DrawSplineBasis() (4 input parameters) + Name: DrawSplineBasis + Return type: void + Description: Draw spline: B-Spline, minimum 4 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 251: DrawSplineCatmullRom() (4 input parameters) + Name: DrawSplineCatmullRom + Return type: void + Description: Draw spline: Catmull-Rom, minimum 4 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 252: DrawSplineBezierQuadratic() (4 input parameters) + Name: DrawSplineBezierQuadratic + Return type: void + Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 253: DrawSplineBezierCubic() (4 input parameters) + Name: DrawSplineBezierCubic + Return type: void + Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 254: DrawSplineSegmentLinear() (4 input parameters) + Name: DrawSplineSegmentLinear + Return type: void + Description: Draw spline segment: Linear, 2 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 255: DrawSplineSegmentBasis() (6 input parameters) + Name: DrawSplineSegmentBasis + Return type: void + Description: Draw spline segment: B-Spline, 4 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 256: DrawSplineSegmentCatmullRom() (6 input parameters) + Name: DrawSplineSegmentCatmullRom + Return type: void + Description: Draw spline segment: Catmull-Rom, 4 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 257: DrawSplineSegmentBezierQuadratic() (5 input parameters) + Name: DrawSplineSegmentBezierQuadratic + Return type: void + Description: Draw spline segment: Quadratic Bezier, 2 points, 1 control point + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: thick (type: float) + Param[5]: color (type: Color) +Function 258: DrawSplineSegmentBezierCubic() (6 input parameters) + Name: DrawSplineSegmentBezierCubic + Return type: void + Description: Draw spline segment: Cubic Bezier, 2 points, 2 control points + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: c3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 259: GetSplinePointLinear() (3 input parameters) + Name: GetSplinePointLinear + Return type: Vector2 + Description: Get (evaluate) spline point: Linear + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: t (type: float) +Function 260: GetSplinePointBasis() (5 input parameters) + Name: GetSplinePointBasis + Return type: Vector2 + Description: Get (evaluate) spline point: B-Spline + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 261: GetSplinePointCatmullRom() (5 input parameters) + Name: GetSplinePointCatmullRom + Return type: Vector2 + Description: Get (evaluate) spline point: Catmull-Rom + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 262: GetSplinePointBezierQuad() (4 input parameters) + Name: GetSplinePointBezierQuad + Return type: Vector2 + Description: Get (evaluate) spline point: Quadratic Bezier + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: t (type: float) +Function 263: GetSplinePointBezierCubic() (5 input parameters) + Name: GetSplinePointBezierCubic + Return type: Vector2 + Description: Get (evaluate) spline point: Cubic Bezier + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: c3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 264: CheckCollisionRecs() (2 input parameters) Name: CheckCollisionRecs Return type: bool Description: Check collision between two rectangles Param[1]: rec1 (type: Rectangle) Param[2]: rec2 (type: Rectangle) -Function 211: CheckCollisionCircles() (4 input parameters) +Function 265: CheckCollisionCircles() (4 input parameters) Name: CheckCollisionCircles Return type: bool Description: Check collision between two circles @@ -1840,27 +2574,35 @@ Function 211: CheckCollisionCircles() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector2) Param[4]: radius2 (type: float) -Function 212: CheckCollisionCircleRec() (3 input parameters) +Function 266: CheckCollisionCircleRec() (3 input parameters) Name: CheckCollisionCircleRec Return type: bool Description: Check collision between circle and rectangle Param[1]: center (type: Vector2) Param[2]: radius (type: float) Param[3]: rec (type: Rectangle) -Function 213: CheckCollisionPointRec() (2 input parameters) +Function 267: CheckCollisionCircleLine() (4 input parameters) + Name: CheckCollisionCircleLine + Return type: bool + Description: Check if circle collides with a line created betweeen two points [p1] and [p2] + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: p1 (type: Vector2) + Param[4]: p2 (type: Vector2) +Function 268: CheckCollisionPointRec() (2 input parameters) Name: CheckCollisionPointRec Return type: bool Description: Check if point is inside rectangle Param[1]: point (type: Vector2) Param[2]: rec (type: Rectangle) -Function 214: CheckCollisionPointCircle() (3 input parameters) +Function 269: CheckCollisionPointCircle() (3 input parameters) Name: CheckCollisionPointCircle Return type: bool Description: Check if point is inside circle Param[1]: point (type: Vector2) Param[2]: center (type: Vector2) Param[3]: radius (type: float) -Function 215: CheckCollisionPointTriangle() (4 input parameters) +Function 270: CheckCollisionPointTriangle() (4 input parameters) Name: CheckCollisionPointTriangle Return type: bool Description: Check if point is inside a triangle @@ -1868,7 +2610,22 @@ Function 215: CheckCollisionPointTriangle() (4 input parameters) Param[2]: p1 (type: Vector2) Param[3]: p2 (type: Vector2) Param[4]: p3 (type: Vector2) -Function 216: CheckCollisionLines() (5 input parameters) +Function 271: CheckCollisionPointLine() (4 input parameters) + Name: CheckCollisionPointLine + Return type: bool + Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] + Param[1]: point (type: Vector2) + Param[2]: p1 (type: Vector2) + Param[3]: p2 (type: Vector2) + Param[4]: threshold (type: int) +Function 272: CheckCollisionPointPoly() (3 input parameters) + Name: CheckCollisionPointPoly + Return type: bool + Description: Check if point is within a polygon described by array of vertices + Param[1]: point (type: Vector2) + Param[2]: points (type: const Vector2 *) + Param[3]: pointCount (type: int) +Function 273: CheckCollisionLines() (5 input parameters) Name: CheckCollisionLines Return type: bool Description: Check the collision between two lines defined by two points each, returns collision point by reference @@ -1877,18 +2634,18 @@ Function 216: CheckCollisionLines() (5 input parameters) Param[3]: startPos2 (type: Vector2) Param[4]: endPos2 (type: Vector2) Param[5]: collisionPoint (type: Vector2 *) -Function 217: GetCollisionRec() (2 input parameters) +Function 274: GetCollisionRec() (2 input parameters) Name: GetCollisionRec Return type: Rectangle Description: Get collision rectangle for two rectangles collision Param[1]: rec1 (type: Rectangle) Param[2]: rec2 (type: Rectangle) -Function 218: LoadImage() (1 input parameters) +Function 275: LoadImage() (1 input parameters) Name: LoadImage Return type: Image Description: Load image from file into CPU memory (RAM) Param[1]: fileName (type: const char *) -Function 219: LoadImageRaw() (5 input parameters) +Function 276: LoadImageRaw() (5 input parameters) Name: LoadImageRaw Return type: Image Description: Load image from RAW file data @@ -1897,60 +2654,83 @@ Function 219: LoadImageRaw() (5 input parameters) Param[3]: height (type: int) Param[4]: format (type: int) Param[5]: headerSize (type: int) -Function 220: LoadImageAnim() (2 input parameters) +Function 277: LoadImageAnim() (2 input parameters) Name: LoadImageAnim Return type: Image Description: Load image sequence from file (frames appended to image.data) Param[1]: fileName (type: const char *) Param[2]: frames (type: int *) -Function 221: LoadImageFromMemory() (3 input parameters) +Function 278: LoadImageAnimFromMemory() (4 input parameters) + Name: LoadImageAnimFromMemory + Return type: Image + Description: Load image sequence from memory buffer + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) + Param[4]: frames (type: int *) +Function 279: LoadImageFromMemory() (3 input parameters) Name: LoadImageFromMemory Return type: Image Description: Load image from memory buffer, fileType refers to extension: i.e. '.png' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 222: UnloadImage() (1 input parameters) +Function 280: LoadImageFromTexture() (1 input parameters) + Name: LoadImageFromTexture + Return type: Image + Description: Load image from GPU texture data + Param[1]: texture (type: Texture2D) +Function 281: LoadImageFromScreen() (0 input parameters) + Name: LoadImageFromScreen + Return type: Image + Description: Load image from screen buffer and (screenshot) + No input parameters +Function 282: IsImageValid() (1 input parameters) + Name: IsImageValid + Return type: bool + Description: Check if an image is valid (data and parameters) + Param[1]: image (type: Image) +Function 283: UnloadImage() (1 input parameters) Name: UnloadImage Return type: void Description: Unload image from CPU memory (RAM) Param[1]: image (type: Image) -Function 223: ExportImage() (2 input parameters) +Function 284: ExportImage() (2 input parameters) Name: ExportImage Return type: bool Description: Export image data to file, returns true on success Param[1]: image (type: Image) Param[2]: fileName (type: const char *) -Function 224: ExportImageAsCode() (2 input parameters) +Function 285: ExportImageToMemory() (3 input parameters) + Name: ExportImageToMemory + Return type: unsigned char * + Description: Export image to memory buffer + Param[1]: image (type: Image) + Param[2]: fileType (type: const char *) + Param[3]: fileSize (type: int *) +Function 286: ExportImageAsCode() (2 input parameters) Name: ExportImageAsCode Return type: bool Description: Export image as code file defining an array of bytes, returns true on success Param[1]: image (type: Image) Param[2]: fileName (type: const char *) -Function 225: GenImageColor() (3 input parameters) +Function 287: GenImageColor() (3 input parameters) Name: GenImageColor Return type: Image Description: Generate image: plain color Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: color (type: Color) -Function 226: GenImageGradientV() (4 input parameters) - Name: GenImageGradientV +Function 288: GenImageGradientLinear() (5 input parameters) + Name: GenImageGradientLinear Return type: Image - Description: Generate image: vertical gradient + Description: Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient Param[1]: width (type: int) Param[2]: height (type: int) - Param[3]: top (type: Color) - Param[4]: bottom (type: Color) -Function 227: GenImageGradientH() (4 input parameters) - Name: GenImageGradientH - Return type: Image - Description: Generate image: horizontal gradient - Param[1]: width (type: int) - Param[2]: height (type: int) - Param[3]: left (type: Color) - Param[4]: right (type: Color) -Function 228: GenImageGradientRadial() (5 input parameters) + Param[3]: direction (type: int) + Param[4]: start (type: Color) + Param[5]: end (type: Color) +Function 289: GenImageGradientRadial() (5 input parameters) Name: GenImageGradientRadial Return type: Image Description: Generate image: radial gradient @@ -1959,7 +2739,16 @@ Function 228: GenImageGradientRadial() (5 input parameters) Param[3]: density (type: float) Param[4]: inner (type: Color) Param[5]: outer (type: Color) -Function 229: GenImageChecked() (6 input parameters) +Function 290: GenImageGradientSquare() (5 input parameters) + Name: GenImageGradientSquare + Return type: Image + Description: Generate image: square gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: density (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 291: GenImageChecked() (6 input parameters) Name: GenImageChecked Return type: Image Description: Generate image: checked @@ -1969,14 +2758,14 @@ Function 229: GenImageChecked() (6 input parameters) Param[4]: checksY (type: int) Param[5]: col1 (type: Color) Param[6]: col2 (type: Color) -Function 230: GenImageWhiteNoise() (3 input parameters) +Function 292: GenImageWhiteNoise() (3 input parameters) Name: GenImageWhiteNoise Return type: Image Description: Generate image: white noise Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: factor (type: float) -Function 231: GenImagePerlinNoise() (5 input parameters) +Function 293: GenImagePerlinNoise() (5 input parameters) Name: GenImagePerlinNoise Return type: Image Description: Generate image: perlin noise @@ -1985,32 +2774,45 @@ Function 231: GenImagePerlinNoise() (5 input parameters) Param[3]: offsetX (type: int) Param[4]: offsetY (type: int) Param[5]: scale (type: float) -Function 232: GenImageCellular() (3 input parameters) +Function 294: GenImageCellular() (3 input parameters) Name: GenImageCellular Return type: Image - Description: Generate image: cellular algorithm. Bigger tileSize means bigger cells + Description: Generate image: cellular algorithm, bigger tileSize means bigger cells Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: tileSize (type: int) -Function 233: ImageCopy() (1 input parameters) +Function 295: GenImageText() (3 input parameters) + Name: GenImageText + Return type: Image + Description: Generate image: grayscale image from text data + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: text (type: const char *) +Function 296: ImageCopy() (1 input parameters) Name: ImageCopy Return type: Image Description: Create an image duplicate (useful for transformations) Param[1]: image (type: Image) -Function 234: ImageFromImage() (2 input parameters) +Function 297: ImageFromImage() (2 input parameters) Name: ImageFromImage Return type: Image Description: Create an image from another image piece Param[1]: image (type: Image) Param[2]: rec (type: Rectangle) -Function 235: ImageText() (3 input parameters) +Function 298: ImageFromChannel() (2 input parameters) + Name: ImageFromChannel + Return type: Image + Description: Create an image from a selected channel of another image (GRAYSCALE) + Param[1]: image (type: Image) + Param[2]: selectedChannel (type: int) +Function 299: ImageText() (3 input parameters) Name: ImageText Return type: Image Description: Create an image from text (default font) Param[1]: text (type: const char *) Param[2]: fontSize (type: int) Param[3]: color (type: Color) -Function 236: ImageTextEx() (5 input parameters) +Function 300: ImageTextEx() (5 input parameters) Name: ImageTextEx Return type: Image Description: Create an image from text (custom sprite font) @@ -2019,63 +2821,76 @@ Function 236: ImageTextEx() (5 input parameters) Param[3]: fontSize (type: float) Param[4]: spacing (type: float) Param[5]: tint (type: Color) -Function 237: ImageFormat() (2 input parameters) +Function 301: ImageFormat() (2 input parameters) Name: ImageFormat Return type: void Description: Convert image data to desired format Param[1]: image (type: Image *) Param[2]: newFormat (type: int) -Function 238: ImageToPOT() (2 input parameters) +Function 302: ImageToPOT() (2 input parameters) Name: ImageToPOT Return type: void Description: Convert image to POT (power-of-two) Param[1]: image (type: Image *) Param[2]: fill (type: Color) -Function 239: ImageCrop() (2 input parameters) +Function 303: ImageCrop() (2 input parameters) Name: ImageCrop Return type: void Description: Crop an image to a defined rectangle Param[1]: image (type: Image *) Param[2]: crop (type: Rectangle) -Function 240: ImageAlphaCrop() (2 input parameters) +Function 304: ImageAlphaCrop() (2 input parameters) Name: ImageAlphaCrop Return type: void Description: Crop image depending on alpha value Param[1]: image (type: Image *) Param[2]: threshold (type: float) -Function 241: ImageAlphaClear() (3 input parameters) +Function 305: ImageAlphaClear() (3 input parameters) Name: ImageAlphaClear Return type: void Description: Clear alpha channel to desired color Param[1]: image (type: Image *) Param[2]: color (type: Color) Param[3]: threshold (type: float) -Function 242: ImageAlphaMask() (2 input parameters) +Function 306: ImageAlphaMask() (2 input parameters) Name: ImageAlphaMask Return type: void Description: Apply alpha mask to image Param[1]: image (type: Image *) Param[2]: alphaMask (type: Image) -Function 243: ImageAlphaPremultiply() (1 input parameters) +Function 307: ImageAlphaPremultiply() (1 input parameters) Name: ImageAlphaPremultiply Return type: void Description: Premultiply alpha channel Param[1]: image (type: Image *) -Function 244: ImageResize() (3 input parameters) +Function 308: ImageBlurGaussian() (2 input parameters) + Name: ImageBlurGaussian + Return type: void + Description: Apply Gaussian blur using a box blur approximation + Param[1]: image (type: Image *) + Param[2]: blurSize (type: int) +Function 309: ImageKernelConvolution() (3 input parameters) + Name: ImageKernelConvolution + Return type: void + Description: Apply custom square convolution kernel to image + Param[1]: image (type: Image *) + Param[2]: kernel (type: const float *) + Param[3]: kernelSize (type: int) +Function 310: ImageResize() (3 input parameters) Name: ImageResize Return type: void Description: Resize image (Bicubic scaling algorithm) Param[1]: image (type: Image *) Param[2]: newWidth (type: int) Param[3]: newHeight (type: int) -Function 245: ImageResizeNN() (3 input parameters) +Function 311: ImageResizeNN() (3 input parameters) Name: ImageResizeNN Return type: void Description: Resize image (Nearest-Neighbor scaling algorithm) Param[1]: image (type: Image *) Param[2]: newWidth (type: int) Param[3]: newHeight (type: int) -Function 246: ImageResizeCanvas() (6 input parameters) +Function 312: ImageResizeCanvas() (6 input parameters) Name: ImageResizeCanvas Return type: void Description: Resize canvas and fill with color @@ -2085,12 +2900,12 @@ Function 246: ImageResizeCanvas() (6 input parameters) Param[4]: offsetX (type: int) Param[5]: offsetY (type: int) Param[6]: fill (type: Color) -Function 247: ImageMipmaps() (1 input parameters) +Function 313: ImageMipmaps() (1 input parameters) Name: ImageMipmaps Return type: void Description: Compute all mipmap levels for a provided image Param[1]: image (type: Image *) -Function 248: ImageDither() (5 input parameters) +Function 314: ImageDither() (5 input parameters) Name: ImageDither Return type: void Description: Dither image data to 16bpp or lower (Floyd-Steinberg dithering) @@ -2099,96 +2914,109 @@ Function 248: ImageDither() (5 input parameters) Param[3]: gBpp (type: int) Param[4]: bBpp (type: int) Param[5]: aBpp (type: int) -Function 249: ImageFlipVertical() (1 input parameters) +Function 315: ImageFlipVertical() (1 input parameters) Name: ImageFlipVertical Return type: void Description: Flip image vertically Param[1]: image (type: Image *) -Function 250: ImageFlipHorizontal() (1 input parameters) +Function 316: ImageFlipHorizontal() (1 input parameters) Name: ImageFlipHorizontal Return type: void Description: Flip image horizontally Param[1]: image (type: Image *) -Function 251: ImageRotateCW() (1 input parameters) +Function 317: ImageRotate() (2 input parameters) + Name: ImageRotate + Return type: void + Description: Rotate image by input angle in degrees (-359 to 359) + Param[1]: image (type: Image *) + Param[2]: degrees (type: int) +Function 318: ImageRotateCW() (1 input parameters) Name: ImageRotateCW Return type: void Description: Rotate image clockwise 90deg Param[1]: image (type: Image *) -Function 252: ImageRotateCCW() (1 input parameters) +Function 319: ImageRotateCCW() (1 input parameters) Name: ImageRotateCCW Return type: void Description: Rotate image counter-clockwise 90deg Param[1]: image (type: Image *) -Function 253: ImageColorTint() (2 input parameters) +Function 320: ImageColorTint() (2 input parameters) Name: ImageColorTint Return type: void Description: Modify image color: tint Param[1]: image (type: Image *) Param[2]: color (type: Color) -Function 254: ImageColorInvert() (1 input parameters) +Function 321: ImageColorInvert() (1 input parameters) Name: ImageColorInvert Return type: void Description: Modify image color: invert Param[1]: image (type: Image *) -Function 255: ImageColorGrayscale() (1 input parameters) +Function 322: ImageColorGrayscale() (1 input parameters) Name: ImageColorGrayscale Return type: void Description: Modify image color: grayscale Param[1]: image (type: Image *) -Function 256: ImageColorContrast() (2 input parameters) +Function 323: ImageColorContrast() (2 input parameters) Name: ImageColorContrast Return type: void Description: Modify image color: contrast (-100 to 100) Param[1]: image (type: Image *) Param[2]: contrast (type: float) -Function 257: ImageColorBrightness() (2 input parameters) +Function 324: ImageColorBrightness() (2 input parameters) Name: ImageColorBrightness Return type: void Description: Modify image color: brightness (-255 to 255) Param[1]: image (type: Image *) Param[2]: brightness (type: int) -Function 258: ImageColorReplace() (3 input parameters) +Function 325: ImageColorReplace() (3 input parameters) Name: ImageColorReplace Return type: void Description: Modify image color: replace color Param[1]: image (type: Image *) Param[2]: color (type: Color) Param[3]: replace (type: Color) -Function 259: LoadImageColors() (1 input parameters) +Function 326: LoadImageColors() (1 input parameters) Name: LoadImageColors Return type: Color * Description: Load color data from image as a Color array (RGBA - 32bit) Param[1]: image (type: Image) -Function 260: LoadImagePalette() (3 input parameters) +Function 327: LoadImagePalette() (3 input parameters) Name: LoadImagePalette Return type: Color * Description: Load colors palette from image as a Color array (RGBA - 32bit) Param[1]: image (type: Image) Param[2]: maxPaletteSize (type: int) - Param[3]: colorsCount (type: int *) -Function 261: UnloadImageColors() (1 input parameters) + Param[3]: colorCount (type: int *) +Function 328: UnloadImageColors() (1 input parameters) Name: UnloadImageColors Return type: void Description: Unload color data loaded with LoadImageColors() Param[1]: colors (type: Color *) -Function 262: UnloadImagePalette() (1 input parameters) +Function 329: UnloadImagePalette() (1 input parameters) Name: UnloadImagePalette Return type: void Description: Unload colors palette loaded with LoadImagePalette() Param[1]: colors (type: Color *) -Function 263: GetImageAlphaBorder() (2 input parameters) +Function 330: GetImageAlphaBorder() (2 input parameters) Name: GetImageAlphaBorder Return type: Rectangle Description: Get image alpha border rectangle Param[1]: image (type: Image) Param[2]: threshold (type: float) -Function 264: ImageClearBackground() (2 input parameters) +Function 331: GetImageColor() (3 input parameters) + Name: GetImageColor + Return type: Color + Description: Get image pixel color at (x, y) position + Param[1]: image (type: Image) + Param[2]: x (type: int) + Param[3]: y (type: int) +Function 332: ImageClearBackground() (2 input parameters) Name: ImageClearBackground Return type: void Description: Clear image background with given color Param[1]: dst (type: Image *) Param[2]: color (type: Color) -Function 265: ImageDrawPixel() (4 input parameters) +Function 333: ImageDrawPixel() (4 input parameters) Name: ImageDrawPixel Return type: void Description: Draw pixel within an image @@ -2196,14 +3024,14 @@ Function 265: ImageDrawPixel() (4 input parameters) Param[2]: posX (type: int) Param[3]: posY (type: int) Param[4]: color (type: Color) -Function 266: ImageDrawPixelV() (3 input parameters) +Function 334: ImageDrawPixelV() (3 input parameters) Name: ImageDrawPixelV Return type: void Description: Draw pixel within an image (Vector version) Param[1]: dst (type: Image *) Param[2]: position (type: Vector2) Param[3]: color (type: Color) -Function 267: ImageDrawLine() (6 input parameters) +Function 335: ImageDrawLine() (6 input parameters) Name: ImageDrawLine Return type: void Description: Draw line within an image @@ -2213,7 +3041,7 @@ Function 267: ImageDrawLine() (6 input parameters) Param[4]: endPosX (type: int) Param[5]: endPosY (type: int) Param[6]: color (type: Color) -Function 268: ImageDrawLineV() (4 input parameters) +Function 336: ImageDrawLineV() (4 input parameters) Name: ImageDrawLineV Return type: void Description: Draw line within an image (Vector version) @@ -2221,24 +3049,50 @@ Function 268: ImageDrawLineV() (4 input parameters) Param[2]: start (type: Vector2) Param[3]: end (type: Vector2) Param[4]: color (type: Color) -Function 269: ImageDrawCircle() (5 input parameters) +Function 337: ImageDrawLineEx() (5 input parameters) + Name: ImageDrawLineEx + Return type: void + Description: Draw a line defining thickness within an image + Param[1]: dst (type: Image *) + Param[2]: start (type: Vector2) + Param[3]: end (type: Vector2) + Param[4]: thick (type: int) + Param[5]: color (type: Color) +Function 338: ImageDrawCircle() (5 input parameters) Name: ImageDrawCircle Return type: void - Description: Draw circle within an image + Description: Draw a filled circle within an image Param[1]: dst (type: Image *) Param[2]: centerX (type: int) Param[3]: centerY (type: int) Param[4]: radius (type: int) Param[5]: color (type: Color) -Function 270: ImageDrawCircleV() (4 input parameters) +Function 339: ImageDrawCircleV() (4 input parameters) Name: ImageDrawCircleV Return type: void - Description: Draw circle within an image (Vector version) + Description: Draw a filled circle within an image (Vector version) Param[1]: dst (type: Image *) Param[2]: center (type: Vector2) Param[3]: radius (type: int) Param[4]: color (type: Color) -Function 271: ImageDrawRectangle() (6 input parameters) +Function 340: ImageDrawCircleLines() (5 input parameters) + Name: ImageDrawCircleLines + Return type: void + Description: Draw circle outline within an image + Param[1]: dst (type: Image *) + Param[2]: centerX (type: int) + Param[3]: centerY (type: int) + Param[4]: radius (type: int) + Param[5]: color (type: Color) +Function 341: ImageDrawCircleLinesV() (4 input parameters) + Name: ImageDrawCircleLinesV + Return type: void + Description: Draw circle outline within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: center (type: Vector2) + Param[3]: radius (type: int) + Param[4]: color (type: Color) +Function 342: ImageDrawRectangle() (6 input parameters) Name: ImageDrawRectangle Return type: void Description: Draw rectangle within an image @@ -2248,7 +3102,7 @@ Function 271: ImageDrawRectangle() (6 input parameters) Param[4]: width (type: int) Param[5]: height (type: int) Param[6]: color (type: Color) -Function 272: ImageDrawRectangleV() (4 input parameters) +Function 343: ImageDrawRectangleV() (4 input parameters) Name: ImageDrawRectangleV Return type: void Description: Draw rectangle within an image (Vector version) @@ -2256,14 +3110,14 @@ Function 272: ImageDrawRectangleV() (4 input parameters) Param[2]: position (type: Vector2) Param[3]: size (type: Vector2) Param[4]: color (type: Color) -Function 273: ImageDrawRectangleRec() (3 input parameters) +Function 344: ImageDrawRectangleRec() (3 input parameters) Name: ImageDrawRectangleRec Return type: void Description: Draw rectangle within an image Param[1]: dst (type: Image *) Param[2]: rec (type: Rectangle) Param[3]: color (type: Color) -Function 274: ImageDrawRectangleLines() (4 input parameters) +Function 345: ImageDrawRectangleLines() (4 input parameters) Name: ImageDrawRectangleLines Return type: void Description: Draw rectangle lines within an image @@ -2271,7 +3125,52 @@ Function 274: ImageDrawRectangleLines() (4 input parameters) Param[2]: rec (type: Rectangle) Param[3]: thick (type: int) Param[4]: color (type: Color) -Function 275: ImageDraw() (5 input parameters) +Function 346: ImageDrawTriangle() (5 input parameters) + Name: ImageDrawTriangle + Return type: void + Description: Draw triangle within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: color (type: Color) +Function 347: ImageDrawTriangleEx() (7 input parameters) + Name: ImageDrawTriangleEx + Return type: void + Description: Draw triangle with interpolated colors within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: c1 (type: Color) + Param[6]: c2 (type: Color) + Param[7]: c3 (type: Color) +Function 348: ImageDrawTriangleLines() (5 input parameters) + Name: ImageDrawTriangleLines + Return type: void + Description: Draw triangle outline within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: color (type: Color) +Function 349: ImageDrawTriangleFan() (4 input parameters) + Name: ImageDrawTriangleFan + Return type: void + Description: Draw a triangle fan defined by points within an image (first vertex is the center) + Param[1]: dst (type: Image *) + Param[2]: points (type: Vector2 *) + Param[3]: pointCount (type: int) + Param[4]: color (type: Color) +Function 350: ImageDrawTriangleStrip() (4 input parameters) + Name: ImageDrawTriangleStrip + Return type: void + Description: Draw a triangle strip defined by points within an image + Param[1]: dst (type: Image *) + Param[2]: points (type: Vector2 *) + Param[3]: pointCount (type: int) + Param[4]: color (type: Color) +Function 351: ImageDraw() (5 input parameters) Name: ImageDraw Return type: void Description: Draw a source image within a destination image (tint applied to source) @@ -2280,7 +3179,7 @@ Function 275: ImageDraw() (5 input parameters) Param[3]: srcRec (type: Rectangle) Param[4]: dstRec (type: Rectangle) Param[5]: tint (type: Color) -Function 276: ImageDrawText() (6 input parameters) +Function 352: ImageDrawText() (6 input parameters) Name: ImageDrawText Return type: void Description: Draw text (using default font) within an image (destination) @@ -2290,7 +3189,7 @@ Function 276: ImageDrawText() (6 input parameters) Param[4]: posY (type: int) Param[5]: fontSize (type: int) Param[6]: color (type: Color) -Function 277: ImageDrawTextEx() (7 input parameters) +Function 353: ImageDrawTextEx() (7 input parameters) Name: ImageDrawTextEx Return type: void Description: Draw text (custom sprite font) within an image (destination) @@ -2301,79 +3200,79 @@ Function 277: ImageDrawTextEx() (7 input parameters) Param[5]: fontSize (type: float) Param[6]: spacing (type: float) Param[7]: tint (type: Color) -Function 278: LoadTexture() (1 input parameters) +Function 354: LoadTexture() (1 input parameters) Name: LoadTexture Return type: Texture2D Description: Load texture from file into GPU memory (VRAM) Param[1]: fileName (type: const char *) -Function 279: LoadTextureFromImage() (1 input parameters) +Function 355: LoadTextureFromImage() (1 input parameters) Name: LoadTextureFromImage Return type: Texture2D Description: Load texture from image data Param[1]: image (type: Image) -Function 280: LoadTextureCubemap() (2 input parameters) +Function 356: LoadTextureCubemap() (2 input parameters) Name: LoadTextureCubemap Return type: TextureCubemap Description: Load cubemap from image, multiple image cubemap layouts supported Param[1]: image (type: Image) Param[2]: layout (type: int) -Function 281: LoadRenderTexture() (2 input parameters) +Function 357: LoadRenderTexture() (2 input parameters) Name: LoadRenderTexture Return type: RenderTexture2D Description: Load texture for rendering (framebuffer) Param[1]: width (type: int) Param[2]: height (type: int) -Function 282: UnloadTexture() (1 input parameters) +Function 358: IsTextureValid() (1 input parameters) + Name: IsTextureValid + Return type: bool + Description: Check if a texture is valid (loaded in GPU) + Param[1]: texture (type: Texture2D) +Function 359: UnloadTexture() (1 input parameters) Name: UnloadTexture Return type: void Description: Unload texture from GPU memory (VRAM) Param[1]: texture (type: Texture2D) -Function 283: UnloadRenderTexture() (1 input parameters) +Function 360: IsRenderTextureValid() (1 input parameters) + Name: IsRenderTextureValid + Return type: bool + Description: Check if a render texture is valid (loaded in GPU) + Param[1]: target (type: RenderTexture2D) +Function 361: UnloadRenderTexture() (1 input parameters) Name: UnloadRenderTexture Return type: void Description: Unload render texture from GPU memory (VRAM) Param[1]: target (type: RenderTexture2D) -Function 284: UpdateTexture() (2 input parameters) +Function 362: UpdateTexture() (2 input parameters) Name: UpdateTexture Return type: void Description: Update GPU texture with new data Param[1]: texture (type: Texture2D) Param[2]: pixels (type: const void *) -Function 285: UpdateTextureRec() (3 input parameters) +Function 363: UpdateTextureRec() (3 input parameters) Name: UpdateTextureRec Return type: void Description: Update GPU texture rectangle with new data Param[1]: texture (type: Texture2D) Param[2]: rec (type: Rectangle) Param[3]: pixels (type: const void *) -Function 286: GetTextureData() (1 input parameters) - Name: GetTextureData - Return type: Image - Description: Get pixel data from GPU texture and return an Image - Param[1]: texture (type: Texture2D) -Function 287: GetScreenData() (0 input parameters) - Name: GetScreenData - Return type: Image - Description: Get pixel data from screen buffer and return an Image (screenshot) - No input parameters -Function 288: GenTextureMipmaps() (1 input parameters) +Function 364: GenTextureMipmaps() (1 input parameters) Name: GenTextureMipmaps Return type: void Description: Generate GPU mipmaps for a texture Param[1]: texture (type: Texture2D *) -Function 289: SetTextureFilter() (2 input parameters) +Function 365: SetTextureFilter() (2 input parameters) Name: SetTextureFilter Return type: void Description: Set texture scaling filter mode Param[1]: texture (type: Texture2D) Param[2]: filter (type: int) -Function 290: SetTextureWrap() (2 input parameters) +Function 366: SetTextureWrap() (2 input parameters) Name: SetTextureWrap Return type: void Description: Set texture wrapping mode Param[1]: texture (type: Texture2D) Param[2]: wrap (type: int) -Function 291: DrawTexture() (4 input parameters) +Function 367: DrawTexture() (4 input parameters) Name: DrawTexture Return type: void Description: Draw a Texture2D @@ -2381,14 +3280,14 @@ Function 291: DrawTexture() (4 input parameters) Param[2]: posX (type: int) Param[3]: posY (type: int) Param[4]: tint (type: Color) -Function 292: DrawTextureV() (3 input parameters) +Function 368: DrawTextureV() (3 input parameters) Name: DrawTextureV Return type: void Description: Draw a Texture2D with position defined as Vector2 Param[1]: texture (type: Texture2D) Param[2]: position (type: Vector2) Param[3]: tint (type: Color) -Function 293: DrawTextureEx() (5 input parameters) +Function 369: DrawTextureEx() (5 input parameters) Name: DrawTextureEx Return type: void Description: Draw a Texture2D with extended parameters @@ -2397,7 +3296,7 @@ Function 293: DrawTextureEx() (5 input parameters) Param[3]: rotation (type: float) Param[4]: scale (type: float) Param[5]: tint (type: Color) -Function 294: DrawTextureRec() (4 input parameters) +Function 370: DrawTextureRec() (4 input parameters) Name: DrawTextureRec Return type: void Description: Draw a part of a texture defined by a rectangle @@ -2405,27 +3304,7 @@ Function 294: DrawTextureRec() (4 input parameters) Param[2]: source (type: Rectangle) Param[3]: position (type: Vector2) Param[4]: tint (type: Color) -Function 295: DrawTextureQuad() (5 input parameters) - Name: DrawTextureQuad - Return type: void - Description: Draw texture quad with tiling and offset parameters - Param[1]: texture (type: Texture2D) - Param[2]: tiling (type: Vector2) - Param[3]: offset (type: Vector2) - Param[4]: quad (type: Rectangle) - Param[5]: tint (type: Color) -Function 296: DrawTextureTiled() (7 input parameters) - Name: DrawTextureTiled - Return type: void - Description: Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. - Param[1]: texture (type: Texture2D) - Param[2]: source (type: Rectangle) - Param[3]: dest (type: Rectangle) - Param[4]: origin (type: Vector2) - Param[5]: rotation (type: float) - Param[6]: scale (type: float) - Param[7]: tint (type: Color) -Function 297: DrawTexturePro() (6 input parameters) +Function 371: DrawTexturePro() (6 input parameters) Name: DrawTexturePro Return type: void Description: Draw a part of a texture defined by a rectangle with 'pro' parameters @@ -2435,7 +3314,7 @@ Function 297: DrawTexturePro() (6 input parameters) Param[4]: origin (type: Vector2) Param[5]: rotation (type: float) Param[6]: tint (type: Color) -Function 298: DrawTextureNPatch() (6 input parameters) +Function 372: DrawTextureNPatch() (6 input parameters) Name: DrawTextureNPatch Return type: void Description: Draws a texture (or part of it) that stretches or shrinks nicely @@ -2445,113 +3324,134 @@ Function 298: DrawTextureNPatch() (6 input parameters) Param[4]: origin (type: Vector2) Param[5]: rotation (type: float) Param[6]: tint (type: Color) -Function 299: DrawTexturePoly() (6 input parameters) - Name: DrawTexturePoly - Return type: void - Description: Draw a textured polygon - Param[1]: texture (type: Texture2D) - Param[2]: center (type: Vector2) - Param[3]: points (type: Vector2 *) - Param[4]: texcoords (type: Vector2 *) - Param[5]: pointsCount (type: int) - Param[6]: tint (type: Color) -Function 300: Fade() (2 input parameters) +Function 373: ColorIsEqual() (2 input parameters) + Name: ColorIsEqual + Return type: bool + Description: Check if two colors are equal + Param[1]: col1 (type: Color) + Param[2]: col2 (type: Color) +Function 374: Fade() (2 input parameters) Name: Fade Return type: Color Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f Param[1]: color (type: Color) Param[2]: alpha (type: float) -Function 301: ColorToInt() (1 input parameters) +Function 375: ColorToInt() (1 input parameters) Name: ColorToInt Return type: int - Description: Get hexadecimal value for a Color + Description: Get hexadecimal value for a Color (0xRRGGBBAA) Param[1]: color (type: Color) -Function 302: ColorNormalize() (1 input parameters) +Function 376: ColorNormalize() (1 input parameters) Name: ColorNormalize Return type: Vector4 Description: Get Color normalized as float [0..1] Param[1]: color (type: Color) -Function 303: ColorFromNormalized() (1 input parameters) +Function 377: ColorFromNormalized() (1 input parameters) Name: ColorFromNormalized Return type: Color Description: Get Color from normalized values [0..1] Param[1]: normalized (type: Vector4) -Function 304: ColorToHSV() (1 input parameters) +Function 378: ColorToHSV() (1 input parameters) Name: ColorToHSV Return type: Vector3 Description: Get HSV values for a Color, hue [0..360], saturation/value [0..1] Param[1]: color (type: Color) -Function 305: ColorFromHSV() (3 input parameters) +Function 379: ColorFromHSV() (3 input parameters) Name: ColorFromHSV Return type: Color Description: Get a Color from HSV values, hue [0..360], saturation/value [0..1] Param[1]: hue (type: float) Param[2]: saturation (type: float) Param[3]: value (type: float) -Function 306: ColorAlpha() (2 input parameters) +Function 380: ColorTint() (2 input parameters) + Name: ColorTint + Return type: Color + Description: Get color multiplied with another color + Param[1]: color (type: Color) + Param[2]: tint (type: Color) +Function 381: ColorBrightness() (2 input parameters) + Name: ColorBrightness + Return type: Color + Description: Get color with brightness correction, brightness factor goes from -1.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: factor (type: float) +Function 382: ColorContrast() (2 input parameters) + Name: ColorContrast + Return type: Color + Description: Get color with contrast correction, contrast values between -1.0f and 1.0f + Param[1]: color (type: Color) + Param[2]: contrast (type: float) +Function 383: ColorAlpha() (2 input parameters) Name: ColorAlpha Return type: Color Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f Param[1]: color (type: Color) Param[2]: alpha (type: float) -Function 307: ColorAlphaBlend() (3 input parameters) +Function 384: ColorAlphaBlend() (3 input parameters) Name: ColorAlphaBlend Return type: Color Description: Get src alpha-blended into dst color with tint Param[1]: dst (type: Color) Param[2]: src (type: Color) Param[3]: tint (type: Color) -Function 308: GetColor() (1 input parameters) +Function 385: ColorLerp() (3 input parameters) + Name: ColorLerp + Return type: Color + Description: Get color lerp interpolation between two colors, factor [0.0f..1.0f] + Param[1]: color1 (type: Color) + Param[2]: color2 (type: Color) + Param[3]: factor (type: float) +Function 386: GetColor() (1 input parameters) Name: GetColor Return type: Color Description: Get Color structure from hexadecimal value Param[1]: hexValue (type: unsigned int) -Function 309: GetPixelColor() (2 input parameters) +Function 387: GetPixelColor() (2 input parameters) Name: GetPixelColor Return type: Color Description: Get Color from a source pixel pointer of certain format Param[1]: srcPtr (type: void *) Param[2]: format (type: int) -Function 310: SetPixelColor() (3 input parameters) +Function 388: SetPixelColor() (3 input parameters) Name: SetPixelColor Return type: void Description: Set color formatted into destination pixel pointer Param[1]: dstPtr (type: void *) Param[2]: color (type: Color) Param[3]: format (type: int) -Function 311: GetPixelDataSize() (3 input parameters) +Function 389: GetPixelDataSize() (3 input parameters) Name: GetPixelDataSize Return type: int Description: Get pixel data size in bytes for certain format Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: format (type: int) -Function 312: GetFontDefault() (0 input parameters) +Function 390: GetFontDefault() (0 input parameters) Name: GetFontDefault Return type: Font Description: Get the default Font No input parameters -Function 313: LoadFont() (1 input parameters) +Function 391: LoadFont() (1 input parameters) Name: LoadFont Return type: Font Description: Load font from file into GPU memory (VRAM) Param[1]: fileName (type: const char *) -Function 314: LoadFontEx() (4 input parameters) +Function 392: LoadFontEx() (4 input parameters) Name: LoadFontEx Return type: Font - Description: Load font from file with extended parameters + Description: Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height Param[1]: fileName (type: const char *) Param[2]: fontSize (type: int) - Param[3]: fontChars (type: int *) - Param[4]: charsCount (type: int) -Function 315: LoadFontFromImage() (3 input parameters) + Param[3]: codepoints (type: int *) + Param[4]: codepointCount (type: int) +Function 393: LoadFontFromImage() (3 input parameters) Name: LoadFontFromImage Return type: Font Description: Load font from Image (XNA style) Param[1]: image (type: Image) Param[2]: key (type: Color) Param[3]: firstChar (type: int) -Function 316: LoadFontFromMemory() (6 input parameters) +Function 394: LoadFontFromMemory() (6 input parameters) Name: LoadFontFromMemory Return type: Font Description: Load font from memory buffer, fileType refers to extension: i.e. '.ttf' @@ -2559,46 +3459,57 @@ Function 316: LoadFontFromMemory() (6 input parameters) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) Param[4]: fontSize (type: int) - Param[5]: fontChars (type: int *) - Param[6]: charsCount (type: int) -Function 317: LoadFontData() (6 input parameters) + Param[5]: codepoints (type: int *) + Param[6]: codepointCount (type: int) +Function 395: IsFontValid() (1 input parameters) + Name: IsFontValid + Return type: bool + Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked) + Param[1]: font (type: Font) +Function 396: LoadFontData() (6 input parameters) Name: LoadFontData - Return type: CharInfo * + Return type: GlyphInfo * Description: Load font data for further use Param[1]: fileData (type: const unsigned char *) Param[2]: dataSize (type: int) Param[3]: fontSize (type: int) - Param[4]: fontChars (type: int *) - Param[5]: charsCount (type: int) + Param[4]: codepoints (type: int *) + Param[5]: codepointCount (type: int) Param[6]: type (type: int) -Function 318: GenImageFontAtlas() (6 input parameters) +Function 397: GenImageFontAtlas() (6 input parameters) Name: GenImageFontAtlas Return type: Image Description: Generate image font atlas using chars info - Param[1]: chars (type: const CharInfo *) - Param[2]: recs (type: Rectangle **) - Param[3]: charsCount (type: int) + Param[1]: glyphs (type: const GlyphInfo *) + Param[2]: glyphRecs (type: Rectangle **) + Param[3]: glyphCount (type: int) Param[4]: fontSize (type: int) Param[5]: padding (type: int) Param[6]: packMethod (type: int) -Function 319: UnloadFontData() (2 input parameters) +Function 398: UnloadFontData() (2 input parameters) Name: UnloadFontData Return type: void Description: Unload font chars info data (RAM) - Param[1]: chars (type: CharInfo *) - Param[2]: charsCount (type: int) -Function 320: UnloadFont() (1 input parameters) + Param[1]: glyphs (type: GlyphInfo *) + Param[2]: glyphCount (type: int) +Function 399: UnloadFont() (1 input parameters) Name: UnloadFont Return type: void - Description: Unload Font from GPU memory (VRAM) + Description: Unload font from GPU memory (VRAM) Param[1]: font (type: Font) -Function 321: DrawFPS() (2 input parameters) +Function 400: ExportFontAsCode() (2 input parameters) + Name: ExportFontAsCode + Return type: bool + Description: Export font as code file, returns true on success + Param[1]: font (type: Font) + Param[2]: fileName (type: const char *) +Function 401: DrawFPS() (2 input parameters) Name: DrawFPS Return type: void Description: Draw current FPS Param[1]: posX (type: int) Param[2]: posY (type: int) -Function 322: DrawText() (5 input parameters) +Function 402: DrawText() (5 input parameters) Name: DrawText Return type: void Description: Draw text (using default font) @@ -2607,7 +3518,7 @@ Function 322: DrawText() (5 input parameters) Param[3]: posY (type: int) Param[4]: fontSize (type: int) Param[5]: color (type: Color) -Function 323: DrawTextEx() (6 input parameters) +Function 403: DrawTextEx() (6 input parameters) Name: DrawTextEx Return type: void Description: Draw text using font and additional parameters @@ -2617,33 +3528,19 @@ Function 323: DrawTextEx() (6 input parameters) Param[4]: fontSize (type: float) Param[5]: spacing (type: float) Param[6]: tint (type: Color) -Function 324: DrawTextRec() (7 input parameters) - Name: DrawTextRec +Function 404: DrawTextPro() (8 input parameters) + Name: DrawTextPro Return type: void - Description: Draw text using font inside rectangle limits + Description: Draw text using Font and pro parameters (rotation) Param[1]: font (type: Font) Param[2]: text (type: const char *) - Param[3]: rec (type: Rectangle) - Param[4]: fontSize (type: float) - Param[5]: spacing (type: float) - Param[6]: wordWrap (type: bool) - Param[7]: tint (type: Color) -Function 325: DrawTextRecEx() (11 input parameters) - Name: DrawTextRecEx - Return type: void - Description: Draw text using font inside rectangle limits with support for text selection - Param[1]: font (type: Font) - Param[2]: text (type: const char *) - Param[3]: rec (type: Rectangle) - Param[4]: fontSize (type: float) - Param[5]: spacing (type: float) - Param[6]: wordWrap (type: bool) - Param[7]: tint (type: Color) - Param[8]: selectStart (type: int) - Param[9]: selectLength (type: int) - Param[10]: selectTint (type: Color) - Param[11]: selectBackTint (type: Color) -Function 326: DrawTextCodepoint() (5 input parameters) + Param[3]: position (type: Vector2) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: fontSize (type: float) + Param[7]: spacing (type: float) + Param[8]: tint (type: Color) +Function 405: DrawTextCodepoint() (5 input parameters) Name: DrawTextCodepoint Return type: void Description: Draw one character (codepoint) @@ -2652,13 +3549,29 @@ Function 326: DrawTextCodepoint() (5 input parameters) Param[3]: position (type: Vector2) Param[4]: fontSize (type: float) Param[5]: tint (type: Color) -Function 327: MeasureText() (2 input parameters) +Function 406: DrawTextCodepoints() (7 input parameters) + Name: DrawTextCodepoints + Return type: void + Description: Draw multiple character (codepoint) + Param[1]: font (type: Font) + Param[2]: codepoints (type: const int *) + Param[3]: codepointCount (type: int) + Param[4]: position (type: Vector2) + Param[5]: fontSize (type: float) + Param[6]: spacing (type: float) + Param[7]: tint (type: Color) +Function 407: SetTextLineSpacing() (1 input parameters) + Name: SetTextLineSpacing + Return type: void + Description: Set vertical line spacing when drawing with line-breaks + Param[1]: spacing (type: int) +Function 408: MeasureText() (2 input parameters) Name: MeasureText Return type: int Description: Measure string width for default font Param[1]: text (type: const char *) Param[2]: fontSize (type: int) -Function 328: MeasureTextEx() (4 input parameters) +Function 409: MeasureTextEx() (4 input parameters) Name: MeasureTextEx Return type: Vector2 Description: Measure string size for Font @@ -2666,146 +3579,195 @@ Function 328: MeasureTextEx() (4 input parameters) Param[2]: text (type: const char *) Param[3]: fontSize (type: float) Param[4]: spacing (type: float) -Function 329: GetGlyphIndex() (2 input parameters) +Function 410: GetGlyphIndex() (2 input parameters) Name: GetGlyphIndex Return type: int - Description: Get index position for a unicode character on font + Description: Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found Param[1]: font (type: Font) Param[2]: codepoint (type: int) -Function 330: TextCopy() (2 input parameters) +Function 411: GetGlyphInfo() (2 input parameters) + Name: GetGlyphInfo + Return type: GlyphInfo + Description: Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 412: GetGlyphAtlasRec() (2 input parameters) + Name: GetGlyphAtlasRec + Return type: Rectangle + Description: Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 413: LoadUTF8() (2 input parameters) + Name: LoadUTF8 + Return type: char * + Description: Load UTF-8 text encoded from codepoints array + Param[1]: codepoints (type: const int *) + Param[2]: length (type: int) +Function 414: UnloadUTF8() (1 input parameters) + Name: UnloadUTF8 + Return type: void + Description: Unload UTF-8 text encoded from codepoints array + Param[1]: text (type: char *) +Function 415: LoadCodepoints() (2 input parameters) + Name: LoadCodepoints + Return type: int * + Description: Load all codepoints from a UTF-8 text string, codepoints count returned by parameter + Param[1]: text (type: const char *) + Param[2]: count (type: int *) +Function 416: UnloadCodepoints() (1 input parameters) + Name: UnloadCodepoints + Return type: void + Description: Unload codepoints data from memory + Param[1]: codepoints (type: int *) +Function 417: GetCodepointCount() (1 input parameters) + Name: GetCodepointCount + Return type: int + Description: Get total number of codepoints in a UTF-8 encoded string + Param[1]: text (type: const char *) +Function 418: GetCodepoint() (2 input parameters) + Name: GetCodepoint + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 419: GetCodepointNext() (2 input parameters) + Name: GetCodepointNext + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 420: GetCodepointPrevious() (2 input parameters) + Name: GetCodepointPrevious + Return type: int + Description: Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 421: CodepointToUTF8() (2 input parameters) + Name: CodepointToUTF8 + Return type: const char * + Description: Encode one codepoint into UTF-8 byte array (array length returned as parameter) + Param[1]: codepoint (type: int) + Param[2]: utf8Size (type: int *) +Function 422: TextCopy() (2 input parameters) Name: TextCopy Return type: int Description: Copy one string to another, returns bytes copied Param[1]: dst (type: char *) Param[2]: src (type: const char *) -Function 331: TextIsEqual() (2 input parameters) +Function 423: TextIsEqual() (2 input parameters) Name: TextIsEqual Return type: bool Description: Check if two text string are equal Param[1]: text1 (type: const char *) Param[2]: text2 (type: const char *) -Function 332: TextLength() (1 input parameters) +Function 424: TextLength() (1 input parameters) Name: TextLength Return type: unsigned int Description: Get text length, checks for '\0' ending Param[1]: text (type: const char *) -Function 333: TextFormat() (2 input parameters) +Function 425: TextFormat() (2 input parameters) Name: TextFormat Return type: const char * - Description: Text formatting with variables (sprintf style) + Description: Text formatting with variables (sprintf() style) Param[1]: text (type: const char *) - Param[2]: (type: ) -Function 334: TextSubtext() (3 input parameters) + Param[2]: args (type: ...) +Function 426: TextSubtext() (3 input parameters) Name: TextSubtext Return type: const char * Description: Get a piece of a text string Param[1]: text (type: const char *) Param[2]: position (type: int) Param[3]: length (type: int) -Function 335: TextReplace() (3 input parameters) +Function 427: TextReplace() (3 input parameters) Name: TextReplace Return type: char * - Description: Replace text string (memory must be freed!) - Param[1]: text (type: char *) + Description: Replace text string (WARNING: memory must be freed!) + Param[1]: text (type: const char *) Param[2]: replace (type: const char *) Param[3]: by (type: const char *) -Function 336: TextInsert() (3 input parameters) +Function 428: TextInsert() (3 input parameters) Name: TextInsert Return type: char * - Description: Insert text in a position (memory must be freed!) + Description: Insert text in a position (WARNING: memory must be freed!) Param[1]: text (type: const char *) Param[2]: insert (type: const char *) Param[3]: position (type: int) -Function 337: TextJoin() (3 input parameters) +Function 429: TextJoin() (3 input parameters) Name: TextJoin Return type: const char * Description: Join text strings with delimiter Param[1]: textList (type: const char **) Param[2]: count (type: int) Param[3]: delimiter (type: const char *) -Function 338: TextSplit() (3 input parameters) +Function 430: TextSplit() (3 input parameters) Name: TextSplit Return type: const char ** Description: Split text into multiple strings Param[1]: text (type: const char *) Param[2]: delimiter (type: char) Param[3]: count (type: int *) -Function 339: TextAppend() (3 input parameters) +Function 431: TextAppend() (3 input parameters) Name: TextAppend Return type: void Description: Append text at specific position and move cursor! Param[1]: text (type: char *) Param[2]: append (type: const char *) Param[3]: position (type: int *) -Function 340: TextFindIndex() (2 input parameters) +Function 432: TextFindIndex() (2 input parameters) Name: TextFindIndex Return type: int Description: Find first text occurrence within a string Param[1]: text (type: const char *) Param[2]: find (type: const char *) -Function 341: TextToUpper() (1 input parameters) +Function 433: TextToUpper() (1 input parameters) Name: TextToUpper Return type: const char * Description: Get upper case version of provided string Param[1]: text (type: const char *) -Function 342: TextToLower() (1 input parameters) +Function 434: TextToLower() (1 input parameters) Name: TextToLower Return type: const char * Description: Get lower case version of provided string Param[1]: text (type: const char *) -Function 343: TextToPascal() (1 input parameters) +Function 435: TextToPascal() (1 input parameters) Name: TextToPascal Return type: const char * Description: Get Pascal case notation version of provided string Param[1]: text (type: const char *) -Function 344: TextToInteger() (1 input parameters) +Function 436: TextToSnake() (1 input parameters) + Name: TextToSnake + Return type: const char * + Description: Get Snake case notation version of provided string + Param[1]: text (type: const char *) +Function 437: TextToCamel() (1 input parameters) + Name: TextToCamel + Return type: const char * + Description: Get Camel case notation version of provided string + Param[1]: text (type: const char *) +Function 438: TextToInteger() (1 input parameters) Name: TextToInteger Return type: int Description: Get integer value from text (negative values not supported) Param[1]: text (type: const char *) -Function 345: TextToUtf8() (2 input parameters) - Name: TextToUtf8 - Return type: char * - Description: Encode text codepoint into utf8 text (memory must be freed!) - Param[1]: codepoints (type: int *) - Param[2]: length (type: int) -Function 346: GetCodepoints() (2 input parameters) - Name: GetCodepoints - Return type: int * - Description: Get all codepoints in a string, codepoints count returned by parameters +Function 439: TextToFloat() (1 input parameters) + Name: TextToFloat + Return type: float + Description: Get float value from text (negative values not supported) Param[1]: text (type: const char *) - Param[2]: count (type: int *) -Function 347: GetCodepointsCount() (1 input parameters) - Name: GetCodepointsCount - Return type: int - Description: Get total number of characters (codepoints) in a UTF8 encoded string - Param[1]: text (type: const char *) -Function 348: GetNextCodepoint() (2 input parameters) - Name: GetNextCodepoint - Return type: int - Description: Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure - Param[1]: text (type: const char *) - Param[2]: bytesProcessed (type: int *) -Function 349: CodepointToUtf8() (2 input parameters) - Name: CodepointToUtf8 - Return type: const char * - Description: Encode codepoint into utf8 text (char array length returned as parameter) - Param[1]: codepoint (type: int) - Param[2]: byteLength (type: int *) -Function 350: DrawLine3D() (3 input parameters) +Function 440: DrawLine3D() (3 input parameters) Name: DrawLine3D Return type: void Description: Draw a line in 3D world space Param[1]: startPos (type: Vector3) Param[2]: endPos (type: Vector3) Param[3]: color (type: Color) -Function 351: DrawPoint3D() (2 input parameters) +Function 441: DrawPoint3D() (2 input parameters) Name: DrawPoint3D Return type: void Description: Draw a point in 3D space, actually a small line Param[1]: position (type: Vector3) Param[2]: color (type: Color) -Function 352: DrawCircle3D() (5 input parameters) +Function 442: DrawCircle3D() (5 input parameters) Name: DrawCircle3D Return type: void Description: Draw a circle in 3D world space @@ -2814,7 +3776,7 @@ Function 352: DrawCircle3D() (5 input parameters) Param[3]: rotationAxis (type: Vector3) Param[4]: rotationAngle (type: float) Param[5]: color (type: Color) -Function 353: DrawTriangle3D() (4 input parameters) +Function 443: DrawTriangle3D() (4 input parameters) Name: DrawTriangle3D Return type: void Description: Draw a color-filled triangle (vertex in counter-clockwise order!) @@ -2822,14 +3784,14 @@ Function 353: DrawTriangle3D() (4 input parameters) Param[2]: v2 (type: Vector3) Param[3]: v3 (type: Vector3) Param[4]: color (type: Color) -Function 354: DrawTriangleStrip3D() (3 input parameters) +Function 444: DrawTriangleStrip3D() (3 input parameters) Name: DrawTriangleStrip3D Return type: void Description: Draw a triangle strip defined by points - Param[1]: points (type: Vector3 *) - Param[2]: pointsCount (type: int) + Param[1]: points (type: const Vector3 *) + Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 355: DrawCube() (5 input parameters) +Function 445: DrawCube() (5 input parameters) Name: DrawCube Return type: void Description: Draw cube @@ -2838,14 +3800,14 @@ Function 355: DrawCube() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 356: DrawCubeV() (3 input parameters) +Function 446: DrawCubeV() (3 input parameters) Name: DrawCubeV Return type: void Description: Draw cube (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 357: DrawCubeWires() (5 input parameters) +Function 447: DrawCubeWires() (5 input parameters) Name: DrawCubeWires Return type: void Description: Draw cube wires @@ -2854,31 +3816,21 @@ Function 357: DrawCubeWires() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 358: DrawCubeWiresV() (3 input parameters) +Function 448: DrawCubeWiresV() (3 input parameters) Name: DrawCubeWiresV Return type: void Description: Draw cube wires (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 359: DrawCubeTexture() (6 input parameters) - Name: DrawCubeTexture - Return type: void - Description: Draw cube textured - Param[1]: texture (type: Texture2D) - Param[2]: position (type: Vector3) - Param[3]: width (type: float) - Param[4]: height (type: float) - Param[5]: length (type: float) - Param[6]: color (type: Color) -Function 360: DrawSphere() (3 input parameters) +Function 449: DrawSphere() (3 input parameters) Name: DrawSphere Return type: void Description: Draw sphere Param[1]: centerPos (type: Vector3) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 361: DrawSphereEx() (5 input parameters) +Function 450: DrawSphereEx() (5 input parameters) Name: DrawSphereEx Return type: void Description: Draw sphere with extended parameters @@ -2887,7 +3839,7 @@ Function 361: DrawSphereEx() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 362: DrawSphereWires() (5 input parameters) +Function 451: DrawSphereWires() (5 input parameters) Name: DrawSphereWires Return type: void Description: Draw sphere wires @@ -2896,7 +3848,7 @@ Function 362: DrawSphereWires() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 363: DrawCylinder() (6 input parameters) +Function 452: DrawCylinder() (6 input parameters) Name: DrawCylinder Return type: void Description: Draw a cylinder/cone @@ -2906,7 +3858,17 @@ Function 363: DrawCylinder() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 364: DrawCylinderWires() (6 input parameters) +Function 453: DrawCylinderEx() (6 input parameters) + Name: DrawCylinderEx + Return type: void + Description: Draw a cylinder with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 454: DrawCylinderWires() (6 input parameters) Name: DrawCylinderWires Return type: void Description: Draw a cylinder/cone wires @@ -2916,232 +3878,81 @@ Function 364: DrawCylinderWires() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 365: DrawPlane() (3 input parameters) +Function 455: DrawCylinderWiresEx() (6 input parameters) + Name: DrawCylinderWiresEx + Return type: void + Description: Draw a cylinder wires with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 456: DrawCapsule() (6 input parameters) + Name: DrawCapsule + Return type: void + Description: Draw a capsule with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 457: DrawCapsuleWires() (6 input parameters) + Name: DrawCapsuleWires + Return type: void + Description: Draw capsule wireframe with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 458: DrawPlane() (3 input parameters) Name: DrawPlane Return type: void Description: Draw a plane XZ Param[1]: centerPos (type: Vector3) Param[2]: size (type: Vector2) Param[3]: color (type: Color) -Function 366: DrawRay() (2 input parameters) +Function 459: DrawRay() (2 input parameters) Name: DrawRay Return type: void Description: Draw a ray line Param[1]: ray (type: Ray) Param[2]: color (type: Color) -Function 367: DrawGrid() (2 input parameters) +Function 460: DrawGrid() (2 input parameters) Name: DrawGrid Return type: void Description: Draw a grid (centered at (0, 0, 0)) Param[1]: slices (type: int) Param[2]: spacing (type: float) -Function 368: LoadModel() (1 input parameters) +Function 461: LoadModel() (1 input parameters) Name: LoadModel Return type: Model Description: Load model from files (meshes and materials) Param[1]: fileName (type: const char *) -Function 369: LoadModelFromMesh() (1 input parameters) +Function 462: LoadModelFromMesh() (1 input parameters) Name: LoadModelFromMesh Return type: Model Description: Load model from generated mesh (default material) Param[1]: mesh (type: Mesh) -Function 370: UnloadModel() (1 input parameters) +Function 463: IsModelValid() (1 input parameters) + Name: IsModelValid + Return type: bool + Description: Check if a model is valid (loaded in GPU, VAO/VBOs) + Param[1]: model (type: Model) +Function 464: UnloadModel() (1 input parameters) Name: UnloadModel Return type: void Description: Unload model (including meshes) from memory (RAM and/or VRAM) Param[1]: model (type: Model) -Function 371: UnloadModelKeepMeshes() (1 input parameters) - Name: UnloadModelKeepMeshes - Return type: void - Description: Unload model (but not meshes) from memory (RAM and/or VRAM) - Param[1]: model (type: Model) -Function 372: UploadMesh() (2 input parameters) - Name: UploadMesh - Return type: void - Description: Upload mesh vertex data in GPU and provide VAO/VBO ids - Param[1]: mesh (type: Mesh *) - Param[2]: dynamic (type: bool) -Function 373: UpdateMeshBuffer() (5 input parameters) - Name: UpdateMeshBuffer - Return type: void - Description: Update mesh vertex data in GPU for a specific buffer index - Param[1]: mesh (type: Mesh) - Param[2]: index (type: int) - Param[3]: data (type: void *) - Param[4]: dataSize (type: int) - Param[5]: offset (type: int) -Function 374: DrawMesh() (3 input parameters) - Name: DrawMesh - Return type: void - Description: Draw a 3d mesh with material and transform - Param[1]: mesh (type: Mesh) - Param[2]: material (type: Material) - Param[3]: transform (type: Matrix) -Function 375: DrawMeshInstanced() (4 input parameters) - Name: DrawMeshInstanced - Return type: void - Description: Draw multiple mesh instances with material and different transforms - Param[1]: mesh (type: Mesh) - Param[2]: material (type: Material) - Param[3]: transforms (type: Matrix *) - Param[4]: instances (type: int) -Function 376: UnloadMesh() (1 input parameters) - Name: UnloadMesh - Return type: void - Description: Unload mesh data from CPU and GPU - Param[1]: mesh (type: Mesh) -Function 377: ExportMesh() (2 input parameters) - Name: ExportMesh - Return type: bool - Description: Export mesh data to file, returns true on success - Param[1]: mesh (type: Mesh) - Param[2]: fileName (type: const char *) -Function 378: LoadMaterials() (2 input parameters) - Name: LoadMaterials - Return type: Material * - Description: Load materials from model file - Param[1]: fileName (type: const char *) - Param[2]: materialCount (type: int *) -Function 379: LoadMaterialDefault() (0 input parameters) - Name: LoadMaterialDefault - Return type: Material - Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) - No input parameters -Function 380: UnloadMaterial() (1 input parameters) - Name: UnloadMaterial - Return type: void - Description: Unload material from GPU memory (VRAM) - Param[1]: material (type: Material) -Function 381: SetMaterialTexture() (3 input parameters) - Name: SetMaterialTexture - Return type: void - Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) - Param[1]: material (type: Material *) - Param[2]: mapType (type: int) - Param[3]: texture (type: Texture2D) -Function 382: SetModelMeshMaterial() (3 input parameters) - Name: SetModelMeshMaterial - Return type: void - Description: Set material for a mesh - Param[1]: model (type: Model *) - Param[2]: meshId (type: int) - Param[3]: materialId (type: int) -Function 383: LoadModelAnimations() (2 input parameters) - Name: LoadModelAnimations - Return type: ModelAnimation * - Description: Load model animations from file - Param[1]: fileName (type: const char *) - Param[2]: animsCount (type: int *) -Function 384: UpdateModelAnimation() (3 input parameters) - Name: UpdateModelAnimation - Return type: void - Description: Update model animation pose - Param[1]: model (type: Model) - Param[2]: anim (type: ModelAnimation) - Param[3]: frame (type: int) -Function 385: UnloadModelAnimation() (1 input parameters) - Name: UnloadModelAnimation - Return type: void - Description: Unload animation data - Param[1]: anim (type: ModelAnimation) -Function 386: UnloadModelAnimations() (2 input parameters) - Name: UnloadModelAnimations - Return type: void - Description: Unload animation array data - Param[1]: animations (type: ModelAnimation*) - Param[2]: count (type: unsigned int) -Function 387: IsModelAnimationValid() (2 input parameters) - Name: IsModelAnimationValid - Return type: bool - Description: Check model animation skeleton match - Param[1]: model (type: Model) - Param[2]: anim (type: ModelAnimation) -Function 388: GenMeshPoly() (2 input parameters) - Name: GenMeshPoly - Return type: Mesh - Description: Generate polygonal mesh - Param[1]: sides (type: int) - Param[2]: radius (type: float) -Function 389: GenMeshPlane() (4 input parameters) - Name: GenMeshPlane - Return type: Mesh - Description: Generate plane mesh (with subdivisions) - Param[1]: width (type: float) - Param[2]: length (type: float) - Param[3]: resX (type: int) - Param[4]: resZ (type: int) -Function 390: GenMeshCube() (3 input parameters) - Name: GenMeshCube - Return type: Mesh - Description: Generate cuboid mesh - Param[1]: width (type: float) - Param[2]: height (type: float) - Param[3]: length (type: float) -Function 391: GenMeshSphere() (3 input parameters) - Name: GenMeshSphere - Return type: Mesh - Description: Generate sphere mesh (standard sphere) - Param[1]: radius (type: float) - Param[2]: rings (type: int) - Param[3]: slices (type: int) -Function 392: GenMeshHemiSphere() (3 input parameters) - Name: GenMeshHemiSphere - Return type: Mesh - Description: Generate half-sphere mesh (no bottom cap) - Param[1]: radius (type: float) - Param[2]: rings (type: int) - Param[3]: slices (type: int) -Function 393: GenMeshCylinder() (3 input parameters) - Name: GenMeshCylinder - Return type: Mesh - Description: Generate cylinder mesh - Param[1]: radius (type: float) - Param[2]: height (type: float) - Param[3]: slices (type: int) -Function 394: GenMeshTorus() (4 input parameters) - Name: GenMeshTorus - Return type: Mesh - Description: Generate torus mesh - Param[1]: radius (type: float) - Param[2]: size (type: float) - Param[3]: radSeg (type: int) - Param[4]: sides (type: int) -Function 395: GenMeshKnot() (4 input parameters) - Name: GenMeshKnot - Return type: Mesh - Description: Generate trefoil knot mesh - Param[1]: radius (type: float) - Param[2]: size (type: float) - Param[3]: radSeg (type: int) - Param[4]: sides (type: int) -Function 396: GenMeshHeightmap() (2 input parameters) - Name: GenMeshHeightmap - Return type: Mesh - Description: Generate heightmap mesh from image data - Param[1]: heightmap (type: Image) - Param[2]: size (type: Vector3) -Function 397: GenMeshCubicmap() (2 input parameters) - Name: GenMeshCubicmap - Return type: Mesh - Description: Generate cubes-based map mesh from image data - Param[1]: cubicmap (type: Image) - Param[2]: cubeSize (type: Vector3) -Function 398: GetMeshBoundingBox() (1 input parameters) - Name: GetMeshBoundingBox +Function 465: GetModelBoundingBox() (1 input parameters) + Name: GetModelBoundingBox Return type: BoundingBox - Description: Compute mesh bounding box limits - Param[1]: mesh (type: Mesh) -Function 399: MeshTangents() (1 input parameters) - Name: MeshTangents - Return type: void - Description: Compute mesh tangents - Param[1]: mesh (type: Mesh *) -Function 400: MeshBinormals() (1 input parameters) - Name: MeshBinormals - Return type: void - Description: Compute mesh binormals - Param[1]: mesh (type: Mesh *) -Function 401: DrawModel() (4 input parameters) + Description: Compute model bounding box limits (considers all meshes) + Param[1]: model (type: Model) +Function 466: DrawModel() (4 input parameters) Name: DrawModel Return type: void Description: Draw a model (with texture if set) @@ -3149,7 +3960,7 @@ Function 401: DrawModel() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 402: DrawModelEx() (6 input parameters) +Function 467: DrawModelEx() (6 input parameters) Name: DrawModelEx Return type: void Description: Draw a model with extended parameters @@ -3159,7 +3970,7 @@ Function 402: DrawModelEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 403: DrawModelWires() (4 input parameters) +Function 468: DrawModelWires() (4 input parameters) Name: DrawModelWires Return type: void Description: Draw a model wires (with texture if set) @@ -3167,7 +3978,7 @@ Function 403: DrawModelWires() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 404: DrawModelWiresEx() (6 input parameters) +Function 469: DrawModelWiresEx() (6 input parameters) Name: DrawModelWiresEx Return type: void Description: Draw a model wires (with texture if set) with extended parameters @@ -3177,22 +3988,40 @@ Function 404: DrawModelWiresEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 405: DrawBoundingBox() (2 input parameters) +Function 470: DrawModelPoints() (4 input parameters) + Name: DrawModelPoints + Return type: void + Description: Draw a model as points + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 471: DrawModelPointsEx() (6 input parameters) + Name: DrawModelPointsEx + Return type: void + Description: Draw a model as points with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 472: DrawBoundingBox() (2 input parameters) Name: DrawBoundingBox Return type: void Description: Draw bounding box (wires) Param[1]: box (type: BoundingBox) Param[2]: color (type: Color) -Function 406: DrawBillboard() (5 input parameters) +Function 473: DrawBillboard() (5 input parameters) Name: DrawBillboard Return type: void Description: Draw a billboard texture Param[1]: camera (type: Camera) Param[2]: texture (type: Texture2D) Param[3]: position (type: Vector3) - Param[4]: size (type: float) + Param[4]: scale (type: float) Param[5]: tint (type: Color) -Function 407: DrawBillboardRec() (6 input parameters) +Function 474: DrawBillboardRec() (6 input parameters) Name: DrawBillboardRec Return type: void Description: Draw a billboard texture defined by source @@ -3202,7 +4031,7 @@ Function 407: DrawBillboardRec() (6 input parameters) Param[4]: position (type: Vector3) Param[5]: size (type: Vector2) Param[6]: tint (type: Color) -Function 408: DrawBillboardPro() (8 input parameters) +Function 475: DrawBillboardPro() (9 input parameters) Name: DrawBillboardPro Return type: void Description: Draw a billboard texture defined by source and rotation @@ -3210,11 +4039,218 @@ Function 408: DrawBillboardPro() (8 input parameters) Param[2]: texture (type: Texture2D) Param[3]: source (type: Rectangle) Param[4]: position (type: Vector3) - Param[5]: size (type: Vector2) - Param[6]: origin (type: Vector2) - Param[7]: rotation (type: float) - Param[8]: tint (type: Color) -Function 409: CheckCollisionSpheres() (4 input parameters) + Param[5]: up (type: Vector3) + Param[6]: size (type: Vector2) + Param[7]: origin (type: Vector2) + Param[8]: rotation (type: float) + Param[9]: tint (type: Color) +Function 476: UploadMesh() (2 input parameters) + Name: UploadMesh + Return type: void + Description: Upload mesh vertex data in GPU and provide VAO/VBO ids + Param[1]: mesh (type: Mesh *) + Param[2]: dynamic (type: bool) +Function 477: UpdateMeshBuffer() (5 input parameters) + Name: UpdateMeshBuffer + Return type: void + Description: Update mesh vertex data in GPU for a specific buffer index + Param[1]: mesh (type: Mesh) + Param[2]: index (type: int) + Param[3]: data (type: const void *) + Param[4]: dataSize (type: int) + Param[5]: offset (type: int) +Function 478: UnloadMesh() (1 input parameters) + Name: UnloadMesh + Return type: void + Description: Unload mesh data from CPU and GPU + Param[1]: mesh (type: Mesh) +Function 479: DrawMesh() (3 input parameters) + Name: DrawMesh + Return type: void + Description: Draw a 3d mesh with material and transform + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transform (type: Matrix) +Function 480: DrawMeshInstanced() (4 input parameters) + Name: DrawMeshInstanced + Return type: void + Description: Draw multiple mesh instances with material and different transforms + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transforms (type: const Matrix *) + Param[4]: instances (type: int) +Function 481: GetMeshBoundingBox() (1 input parameters) + Name: GetMeshBoundingBox + Return type: BoundingBox + Description: Compute mesh bounding box limits + Param[1]: mesh (type: Mesh) +Function 482: GenMeshTangents() (1 input parameters) + Name: GenMeshTangents + Return type: void + Description: Compute mesh tangents + Param[1]: mesh (type: Mesh *) +Function 483: ExportMesh() (2 input parameters) + Name: ExportMesh + Return type: bool + Description: Export mesh data to file, returns true on success + Param[1]: mesh (type: Mesh) + Param[2]: fileName (type: const char *) +Function 484: ExportMeshAsCode() (2 input parameters) + Name: ExportMeshAsCode + Return type: bool + Description: Export mesh as code file (.h) defining multiple arrays of vertex attributes + Param[1]: mesh (type: Mesh) + Param[2]: fileName (type: const char *) +Function 485: GenMeshPoly() (2 input parameters) + Name: GenMeshPoly + Return type: Mesh + Description: Generate polygonal mesh + Param[1]: sides (type: int) + Param[2]: radius (type: float) +Function 486: GenMeshPlane() (4 input parameters) + Name: GenMeshPlane + Return type: Mesh + Description: Generate plane mesh (with subdivisions) + Param[1]: width (type: float) + Param[2]: length (type: float) + Param[3]: resX (type: int) + Param[4]: resZ (type: int) +Function 487: GenMeshCube() (3 input parameters) + Name: GenMeshCube + Return type: Mesh + Description: Generate cuboid mesh + Param[1]: width (type: float) + Param[2]: height (type: float) + Param[3]: length (type: float) +Function 488: GenMeshSphere() (3 input parameters) + Name: GenMeshSphere + Return type: Mesh + Description: Generate sphere mesh (standard sphere) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 489: GenMeshHemiSphere() (3 input parameters) + Name: GenMeshHemiSphere + Return type: Mesh + Description: Generate half-sphere mesh (no bottom cap) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 490: GenMeshCylinder() (3 input parameters) + Name: GenMeshCylinder + Return type: Mesh + Description: Generate cylinder mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 491: GenMeshCone() (3 input parameters) + Name: GenMeshCone + Return type: Mesh + Description: Generate cone/pyramid mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 492: GenMeshTorus() (4 input parameters) + Name: GenMeshTorus + Return type: Mesh + Description: Generate torus mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 493: GenMeshKnot() (4 input parameters) + Name: GenMeshKnot + Return type: Mesh + Description: Generate trefoil knot mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 494: GenMeshHeightmap() (2 input parameters) + Name: GenMeshHeightmap + Return type: Mesh + Description: Generate heightmap mesh from image data + Param[1]: heightmap (type: Image) + Param[2]: size (type: Vector3) +Function 495: GenMeshCubicmap() (2 input parameters) + Name: GenMeshCubicmap + Return type: Mesh + Description: Generate cubes-based map mesh from image data + Param[1]: cubicmap (type: Image) + Param[2]: cubeSize (type: Vector3) +Function 496: LoadMaterials() (2 input parameters) + Name: LoadMaterials + Return type: Material * + Description: Load materials from model file + Param[1]: fileName (type: const char *) + Param[2]: materialCount (type: int *) +Function 497: LoadMaterialDefault() (0 input parameters) + Name: LoadMaterialDefault + Return type: Material + Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) + No input parameters +Function 498: IsMaterialValid() (1 input parameters) + Name: IsMaterialValid + Return type: bool + Description: Check if a material is valid (shader assigned, map textures loaded in GPU) + Param[1]: material (type: Material) +Function 499: UnloadMaterial() (1 input parameters) + Name: UnloadMaterial + Return type: void + Description: Unload material from GPU memory (VRAM) + Param[1]: material (type: Material) +Function 500: SetMaterialTexture() (3 input parameters) + Name: SetMaterialTexture + Return type: void + Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) + Param[1]: material (type: Material *) + Param[2]: mapType (type: int) + Param[3]: texture (type: Texture2D) +Function 501: SetModelMeshMaterial() (3 input parameters) + Name: SetModelMeshMaterial + Return type: void + Description: Set material for a mesh + Param[1]: model (type: Model *) + Param[2]: meshId (type: int) + Param[3]: materialId (type: int) +Function 502: LoadModelAnimations() (2 input parameters) + Name: LoadModelAnimations + Return type: ModelAnimation * + Description: Load model animations from file + Param[1]: fileName (type: const char *) + Param[2]: animCount (type: int *) +Function 503: UpdateModelAnimation() (3 input parameters) + Name: UpdateModelAnimation + Return type: void + Description: Update model animation pose (CPU) + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 504: UpdateModelAnimationBones() (3 input parameters) + Name: UpdateModelAnimationBones + Return type: void + Description: Update model animation mesh bone matrices (GPU skinning) + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 505: UnloadModelAnimation() (1 input parameters) + Name: UnloadModelAnimation + Return type: void + Description: Unload animation data + Param[1]: anim (type: ModelAnimation) +Function 506: UnloadModelAnimations() (2 input parameters) + Name: UnloadModelAnimations + Return type: void + Description: Unload animation array data + Param[1]: animations (type: ModelAnimation *) + Param[2]: animCount (type: int) +Function 507: IsModelAnimationValid() (2 input parameters) + Name: IsModelAnimationValid + Return type: bool + Description: Check model animation skeleton match + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) +Function 508: CheckCollisionSpheres() (4 input parameters) Name: CheckCollisionSpheres Return type: bool Description: Check collision between two spheres @@ -3222,46 +4258,40 @@ Function 409: CheckCollisionSpheres() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector3) Param[4]: radius2 (type: float) -Function 410: CheckCollisionBoxes() (2 input parameters) +Function 509: CheckCollisionBoxes() (2 input parameters) Name: CheckCollisionBoxes Return type: bool Description: Check collision between two bounding boxes Param[1]: box1 (type: BoundingBox) Param[2]: box2 (type: BoundingBox) -Function 411: CheckCollisionBoxSphere() (3 input parameters) +Function 510: CheckCollisionBoxSphere() (3 input parameters) Name: CheckCollisionBoxSphere Return type: bool Description: Check collision between box and sphere Param[1]: box (type: BoundingBox) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 412: GetRayCollisionSphere() (3 input parameters) +Function 511: GetRayCollisionSphere() (3 input parameters) Name: GetRayCollisionSphere Return type: RayCollision Description: Get collision info between ray and sphere Param[1]: ray (type: Ray) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 413: GetRayCollisionBox() (2 input parameters) +Function 512: GetRayCollisionBox() (2 input parameters) Name: GetRayCollisionBox Return type: RayCollision Description: Get collision info between ray and box Param[1]: ray (type: Ray) Param[2]: box (type: BoundingBox) -Function 414: GetRayCollisionModel() (2 input parameters) - Name: GetRayCollisionModel - Return type: RayCollision - Description: Get collision info between ray and model - Param[1]: ray (type: Ray) - Param[2]: model (type: Model) -Function 415: GetRayCollisionMesh() (3 input parameters) +Function 513: GetRayCollisionMesh() (3 input parameters) Name: GetRayCollisionMesh Return type: RayCollision Description: Get collision info between ray and mesh Param[1]: ray (type: Ray) Param[2]: mesh (type: Mesh) Param[3]: transform (type: Matrix) -Function 416: GetRayCollisionTriangle() (4 input parameters) +Function 514: GetRayCollisionTriangle() (4 input parameters) Name: GetRayCollisionTriangle Return type: RayCollision Description: Get collision info between ray and triangle @@ -3269,7 +4299,7 @@ Function 416: GetRayCollisionTriangle() (4 input parameters) Param[2]: p1 (type: Vector3) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) -Function 417: GetRayCollisionQuad() (5 input parameters) +Function 515: GetRayCollisionQuad() (5 input parameters) Name: GetRayCollisionQuad Return type: RayCollision Description: Get collision info between ray and quad @@ -3278,130 +4308,158 @@ Function 417: GetRayCollisionQuad() (5 input parameters) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) Param[5]: p4 (type: Vector3) -Function 418: InitAudioDevice() (0 input parameters) +Function 516: InitAudioDevice() (0 input parameters) Name: InitAudioDevice Return type: void Description: Initialize audio device and context No input parameters -Function 419: CloseAudioDevice() (0 input parameters) +Function 517: CloseAudioDevice() (0 input parameters) Name: CloseAudioDevice Return type: void Description: Close the audio device and context No input parameters -Function 420: IsAudioDeviceReady() (0 input parameters) +Function 518: IsAudioDeviceReady() (0 input parameters) Name: IsAudioDeviceReady Return type: bool Description: Check if audio device has been initialized successfully No input parameters -Function 421: SetMasterVolume() (1 input parameters) +Function 519: SetMasterVolume() (1 input parameters) Name: SetMasterVolume Return type: void Description: Set master volume (listener) Param[1]: volume (type: float) -Function 422: LoadWave() (1 input parameters) +Function 520: GetMasterVolume() (0 input parameters) + Name: GetMasterVolume + Return type: float + Description: Get master volume (listener) + No input parameters +Function 521: LoadWave() (1 input parameters) Name: LoadWave Return type: Wave Description: Load wave data from file Param[1]: fileName (type: const char *) -Function 423: LoadWaveFromMemory() (3 input parameters) +Function 522: LoadWaveFromMemory() (3 input parameters) Name: LoadWaveFromMemory Return type: Wave Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 424: LoadSound() (1 input parameters) +Function 523: IsWaveValid() (1 input parameters) + Name: IsWaveValid + Return type: bool + Description: Checks if wave data is valid (data loaded and parameters) + Param[1]: wave (type: Wave) +Function 524: LoadSound() (1 input parameters) Name: LoadSound Return type: Sound Description: Load sound from file Param[1]: fileName (type: const char *) -Function 425: LoadSoundFromWave() (1 input parameters) +Function 525: LoadSoundFromWave() (1 input parameters) Name: LoadSoundFromWave Return type: Sound Description: Load sound from wave data Param[1]: wave (type: Wave) -Function 426: UpdateSound() (3 input parameters) +Function 526: LoadSoundAlias() (1 input parameters) + Name: LoadSoundAlias + Return type: Sound + Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data + Param[1]: source (type: Sound) +Function 527: IsSoundValid() (1 input parameters) + Name: IsSoundValid + Return type: bool + Description: Checks if a sound is valid (data loaded and buffers initialized) + Param[1]: sound (type: Sound) +Function 528: UpdateSound() (3 input parameters) Name: UpdateSound Return type: void Description: Update sound buffer with new data Param[1]: sound (type: Sound) Param[2]: data (type: const void *) - Param[3]: samplesCount (type: int) -Function 427: UnloadWave() (1 input parameters) + Param[3]: sampleCount (type: int) +Function 529: UnloadWave() (1 input parameters) Name: UnloadWave Return type: void Description: Unload wave data Param[1]: wave (type: Wave) -Function 428: UnloadSound() (1 input parameters) +Function 530: UnloadSound() (1 input parameters) Name: UnloadSound Return type: void Description: Unload sound Param[1]: sound (type: Sound) -Function 429: ExportWave() (2 input parameters) +Function 531: UnloadSoundAlias() (1 input parameters) + Name: UnloadSoundAlias + Return type: void + Description: Unload a sound alias (does not deallocate sample data) + Param[1]: alias (type: Sound) +Function 532: ExportWave() (2 input parameters) Name: ExportWave Return type: bool Description: Export wave data to file, returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 430: ExportWaveAsCode() (2 input parameters) +Function 533: ExportWaveAsCode() (2 input parameters) Name: ExportWaveAsCode Return type: bool Description: Export wave sample data to code (.h), returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 431: PlaySound() (1 input parameters) +Function 534: PlaySound() (1 input parameters) Name: PlaySound Return type: void Description: Play a sound Param[1]: sound (type: Sound) -Function 432: StopSound() (1 input parameters) +Function 535: StopSound() (1 input parameters) Name: StopSound Return type: void Description: Stop playing a sound Param[1]: sound (type: Sound) -Function 433: PauseSound() (1 input parameters) +Function 536: PauseSound() (1 input parameters) Name: PauseSound Return type: void Description: Pause a sound Param[1]: sound (type: Sound) -Function 434: ResumeSound() (1 input parameters) +Function 537: ResumeSound() (1 input parameters) Name: ResumeSound Return type: void Description: Resume a paused sound Param[1]: sound (type: Sound) -Function 435: PlaySoundMulti() (1 input parameters) - Name: PlaySoundMulti - Return type: void - Description: Play a sound (using multichannel buffer pool) - Param[1]: sound (type: Sound) -Function 436: StopSoundMulti() (0 input parameters) - Name: StopSoundMulti - Return type: void - Description: Stop any sound playing (using multichannel buffer pool) - No input parameters -Function 437: GetSoundsPlaying() (0 input parameters) - Name: GetSoundsPlaying - Return type: int - Description: Get number of sounds playing in the multichannel - No input parameters -Function 438: IsSoundPlaying() (1 input parameters) +Function 538: IsSoundPlaying() (1 input parameters) Name: IsSoundPlaying Return type: bool Description: Check if a sound is currently playing Param[1]: sound (type: Sound) -Function 439: SetSoundVolume() (2 input parameters) +Function 539: SetSoundVolume() (2 input parameters) Name: SetSoundVolume Return type: void Description: Set volume for a sound (1.0 is max level) Param[1]: sound (type: Sound) Param[2]: volume (type: float) -Function 440: SetSoundPitch() (2 input parameters) +Function 540: SetSoundPitch() (2 input parameters) Name: SetSoundPitch Return type: void Description: Set pitch for a sound (1.0 is base level) Param[1]: sound (type: Sound) Param[2]: pitch (type: float) -Function 441: WaveFormat() (4 input parameters) +Function 541: SetSoundPan() (2 input parameters) + Name: SetSoundPan + Return type: void + Description: Set pan for a sound (0.5 is center) + Param[1]: sound (type: Sound) + Param[2]: pan (type: float) +Function 542: WaveCopy() (1 input parameters) + Name: WaveCopy + Return type: Wave + Description: Copy a wave to a new wave + Param[1]: wave (type: Wave) +Function 543: WaveCrop() (3 input parameters) + Name: WaveCrop + Return type: void + Description: Crop a wave to defined frames range + Param[1]: wave (type: Wave *) + Param[2]: initFrame (type: int) + Param[3]: finalFrame (type: int) +Function 544: WaveFormat() (4 input parameters) Name: WaveFormat Return type: void Description: Convert wave data to desired format @@ -3409,160 +4467,204 @@ Function 441: WaveFormat() (4 input parameters) Param[2]: sampleRate (type: int) Param[3]: sampleSize (type: int) Param[4]: channels (type: int) -Function 442: WaveCopy() (1 input parameters) - Name: WaveCopy - Return type: Wave - Description: Copy a wave to a new wave - Param[1]: wave (type: Wave) -Function 443: WaveCrop() (3 input parameters) - Name: WaveCrop - Return type: void - Description: Crop a wave to defined samples range - Param[1]: wave (type: Wave *) - Param[2]: initSample (type: int) - Param[3]: finalSample (type: int) -Function 444: LoadWaveSamples() (1 input parameters) +Function 545: LoadWaveSamples() (1 input parameters) Name: LoadWaveSamples Return type: float * - Description: Load samples data from wave as a floats array + Description: Load samples data from wave as a 32bit float data array Param[1]: wave (type: Wave) -Function 445: UnloadWaveSamples() (1 input parameters) +Function 546: UnloadWaveSamples() (1 input parameters) Name: UnloadWaveSamples Return type: void Description: Unload samples data loaded with LoadWaveSamples() Param[1]: samples (type: float *) -Function 446: LoadMusicStream() (1 input parameters) +Function 547: LoadMusicStream() (1 input parameters) Name: LoadMusicStream Return type: Music Description: Load music stream from file Param[1]: fileName (type: const char *) -Function 447: LoadMusicStreamFromMemory() (3 input parameters) +Function 548: LoadMusicStreamFromMemory() (3 input parameters) Name: LoadMusicStreamFromMemory Return type: Music Description: Load music stream from data Param[1]: fileType (type: const char *) - Param[2]: data (type: unsigned char *) + Param[2]: data (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 448: UnloadMusicStream() (1 input parameters) +Function 549: IsMusicValid() (1 input parameters) + Name: IsMusicValid + Return type: bool + Description: Checks if a music stream is valid (context and buffers initialized) + Param[1]: music (type: Music) +Function 550: UnloadMusicStream() (1 input parameters) Name: UnloadMusicStream Return type: void Description: Unload music stream Param[1]: music (type: Music) -Function 449: PlayMusicStream() (1 input parameters) +Function 551: PlayMusicStream() (1 input parameters) Name: PlayMusicStream Return type: void Description: Start music playing Param[1]: music (type: Music) -Function 450: IsMusicStreamPlaying() (1 input parameters) +Function 552: IsMusicStreamPlaying() (1 input parameters) Name: IsMusicStreamPlaying Return type: bool Description: Check if music is playing Param[1]: music (type: Music) -Function 451: UpdateMusicStream() (1 input parameters) +Function 553: UpdateMusicStream() (1 input parameters) Name: UpdateMusicStream Return type: void Description: Updates buffers for music streaming Param[1]: music (type: Music) -Function 452: StopMusicStream() (1 input parameters) +Function 554: StopMusicStream() (1 input parameters) Name: StopMusicStream Return type: void Description: Stop music playing Param[1]: music (type: Music) -Function 453: PauseMusicStream() (1 input parameters) +Function 555: PauseMusicStream() (1 input parameters) Name: PauseMusicStream Return type: void Description: Pause music playing Param[1]: music (type: Music) -Function 454: ResumeMusicStream() (1 input parameters) +Function 556: ResumeMusicStream() (1 input parameters) Name: ResumeMusicStream Return type: void Description: Resume playing paused music Param[1]: music (type: Music) -Function 455: SetMusicVolume() (2 input parameters) +Function 557: SeekMusicStream() (2 input parameters) + Name: SeekMusicStream + Return type: void + Description: Seek music to a position (in seconds) + Param[1]: music (type: Music) + Param[2]: position (type: float) +Function 558: SetMusicVolume() (2 input parameters) Name: SetMusicVolume Return type: void Description: Set volume for music (1.0 is max level) Param[1]: music (type: Music) Param[2]: volume (type: float) -Function 456: SetMusicPitch() (2 input parameters) +Function 559: SetMusicPitch() (2 input parameters) Name: SetMusicPitch Return type: void Description: Set pitch for a music (1.0 is base level) Param[1]: music (type: Music) Param[2]: pitch (type: float) -Function 457: GetMusicTimeLength() (1 input parameters) +Function 560: SetMusicPan() (2 input parameters) + Name: SetMusicPan + Return type: void + Description: Set pan for a music (0.5 is center) + Param[1]: music (type: Music) + Param[2]: pan (type: float) +Function 561: GetMusicTimeLength() (1 input parameters) Name: GetMusicTimeLength Return type: float Description: Get music time length (in seconds) Param[1]: music (type: Music) -Function 458: GetMusicTimePlayed() (1 input parameters) +Function 562: GetMusicTimePlayed() (1 input parameters) Name: GetMusicTimePlayed Return type: float Description: Get current music time played (in seconds) Param[1]: music (type: Music) -Function 459: LoadAudioStream() (3 input parameters) +Function 563: LoadAudioStream() (3 input parameters) Name: LoadAudioStream Return type: AudioStream Description: Load audio stream (to stream raw audio pcm data) Param[1]: sampleRate (type: unsigned int) Param[2]: sampleSize (type: unsigned int) Param[3]: channels (type: unsigned int) -Function 460: UnloadAudioStream() (1 input parameters) +Function 564: IsAudioStreamValid() (1 input parameters) + Name: IsAudioStreamValid + Return type: bool + Description: Checks if an audio stream is valid (buffers initialized) + Param[1]: stream (type: AudioStream) +Function 565: UnloadAudioStream() (1 input parameters) Name: UnloadAudioStream Return type: void Description: Unload audio stream and free memory Param[1]: stream (type: AudioStream) -Function 461: UpdateAudioStream() (3 input parameters) +Function 566: UpdateAudioStream() (3 input parameters) Name: UpdateAudioStream Return type: void Description: Update audio stream buffers with data Param[1]: stream (type: AudioStream) Param[2]: data (type: const void *) - Param[3]: samplesCount (type: int) -Function 462: IsAudioStreamProcessed() (1 input parameters) + Param[3]: frameCount (type: int) +Function 567: IsAudioStreamProcessed() (1 input parameters) Name: IsAudioStreamProcessed Return type: bool Description: Check if any audio stream buffers requires refill Param[1]: stream (type: AudioStream) -Function 463: PlayAudioStream() (1 input parameters) +Function 568: PlayAudioStream() (1 input parameters) Name: PlayAudioStream Return type: void Description: Play audio stream Param[1]: stream (type: AudioStream) -Function 464: PauseAudioStream() (1 input parameters) +Function 569: PauseAudioStream() (1 input parameters) Name: PauseAudioStream Return type: void Description: Pause audio stream Param[1]: stream (type: AudioStream) -Function 465: ResumeAudioStream() (1 input parameters) +Function 570: ResumeAudioStream() (1 input parameters) Name: ResumeAudioStream Return type: void Description: Resume audio stream Param[1]: stream (type: AudioStream) -Function 466: IsAudioStreamPlaying() (1 input parameters) +Function 571: IsAudioStreamPlaying() (1 input parameters) Name: IsAudioStreamPlaying Return type: bool Description: Check if audio stream is playing Param[1]: stream (type: AudioStream) -Function 467: StopAudioStream() (1 input parameters) +Function 572: StopAudioStream() (1 input parameters) Name: StopAudioStream Return type: void Description: Stop audio stream Param[1]: stream (type: AudioStream) -Function 468: SetAudioStreamVolume() (2 input parameters) +Function 573: SetAudioStreamVolume() (2 input parameters) Name: SetAudioStreamVolume Return type: void Description: Set volume for audio stream (1.0 is max level) Param[1]: stream (type: AudioStream) Param[2]: volume (type: float) -Function 469: SetAudioStreamPitch() (2 input parameters) +Function 574: SetAudioStreamPitch() (2 input parameters) Name: SetAudioStreamPitch Return type: void Description: Set pitch for audio stream (1.0 is base level) Param[1]: stream (type: AudioStream) Param[2]: pitch (type: float) -Function 470: SetAudioStreamBufferSizeDefault() (1 input parameters) +Function 575: SetAudioStreamPan() (2 input parameters) + Name: SetAudioStreamPan + Return type: void + Description: Set pan for audio stream (0.5 is centered) + Param[1]: stream (type: AudioStream) + Param[2]: pan (type: float) +Function 576: SetAudioStreamBufferSizeDefault() (1 input parameters) Name: SetAudioStreamBufferSizeDefault Return type: void Description: Default size for new audio streams Param[1]: size (type: int) +Function 577: SetAudioStreamCallback() (2 input parameters) + Name: SetAudioStreamCallback + Return type: void + Description: Audio thread callback to request new data + Param[1]: stream (type: AudioStream) + Param[2]: callback (type: AudioCallback) +Function 578: AttachAudioStreamProcessor() (2 input parameters) + Name: AttachAudioStreamProcessor + Return type: void + Description: Attach audio stream processor to stream, receives the samples as 'float' + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 579: DetachAudioStreamProcessor() (2 input parameters) + Name: DetachAudioStreamProcessor + Return type: void + Description: Detach audio stream processor from stream + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 580: AttachAudioMixedProcessor() (1 input parameters) + Name: AttachAudioMixedProcessor + Return type: void + Description: Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' + Param[1]: processor (type: AudioCallback) +Function 581: DetachAudioMixedProcessor() (1 input parameters) + Name: DetachAudioMixedProcessor + Return type: void + Description: Detach audio stream processor from the entire audio pipeline + Param[1]: processor (type: AudioCallback) diff --git a/parser/raylib_api.xml b/parser/output/raylib_api.xml similarity index 62% rename from parser/raylib_api.xml rename to parser/output/raylib_api.xml index 896ecc334..dcc079f10 100644 --- a/parser/raylib_api.xml +++ b/parser/output/raylib_api.xml @@ -1,59 +1,130 @@ - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + - - - - - + + + + + + + + + + + + + + + + + - + - - + + - + - + - + - + @@ -61,75 +132,77 @@ - + - + - - - - - + + + + + - + - + - + - + - + - - + + + + - + - + - + - + - + - + - - + + - + @@ -140,429 +213,488 @@ - + + - + - + - + - - + + - + - - + + - + - + + - + - + - + - + - + - + - - - + + - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + - - - - - - - + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - - - - - + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - + + + + + + + - - - - - + + + + + - - - - - - - + + + + + + - - - - + + + + - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - + + + + + + - - - + + + - - - - + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - + - + - + - + @@ -575,52 +707,71 @@ - + - + - + - + - + + + - + + + + + - + - + + + + + + + + + + + + + + - + - + - + @@ -636,7 +787,7 @@ - + @@ -644,6 +795,12 @@ + + + + + + @@ -715,6 +872,9 @@ + + + @@ -749,15 +909,15 @@ - - + + - + + - - - + + @@ -777,39 +937,66 @@ + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + - + - + - + @@ -831,7 +1018,7 @@ - + @@ -839,7 +1026,12 @@ - + + + + + + @@ -861,6 +1053,9 @@ + + + @@ -878,48 +1073,101 @@ - - - + - + + + + + + + + + + + + + + + + + + + - - + - + + - + + + + + + + + + + + + + + + + + + + + - - + - - - - + + + - - - + + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + @@ -929,20 +1177,16 @@ + + + + - - - - - - - - @@ -974,6 +1218,12 @@ + + + + + + @@ -992,6 +1242,8 @@ + + @@ -1004,7 +1256,9 @@ - + + + @@ -1016,17 +1270,20 @@ + + + + + - + - - - + @@ -1036,40 +1293,30 @@ - - + + - + - - - - - - - - - - - - - - - - - + + + - + + + + + - + @@ -1080,35 +1327,28 @@ - + - + - + + + + + + - - - - - - - - - - - - @@ -1135,8 +1375,8 @@ - - + + @@ -1149,6 +1389,11 @@ + + + + + @@ -1208,23 +1453,23 @@ - - + + - - + + - - - - + + + + @@ -1244,7 +1489,13 @@ - + + + + + + + @@ -1264,13 +1515,13 @@ - - + + - - + + @@ -1295,6 +1546,105 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1310,6 +1660,12 @@ + + + + + + @@ -1325,6 +1681,17 @@ + + + + + + + + + + + @@ -1350,11 +1717,25 @@ + + + + + + + + + + + + + + @@ -1362,6 +1743,11 @@ + + + + + @@ -1371,17 +1757,12 @@ - + - - - - - - - - + + + @@ -1390,6 +1771,13 @@ + + + + + + + @@ -1410,11 +1798,16 @@ - + + + + + + @@ -1422,6 +1815,10 @@ + + + + @@ -1462,6 +1859,15 @@ + + + + + + + + + @@ -1496,6 +1902,10 @@ + + + + @@ -1531,7 +1941,7 @@ - + @@ -1543,6 +1953,11 @@ + + + + + @@ -1572,14 +1987,34 @@ - + + + + + + + + - + + + + + + + + + + + + + + @@ -1610,6 +2045,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1648,9 +2118,15 @@ + + + + + + @@ -1663,11 +2139,6 @@ - - - - - @@ -1703,22 +2174,6 @@ - - - - - - - - - - - - - - - - @@ -1735,19 +2190,15 @@ - - - - - - - + + + - + @@ -1764,6 +2215,18 @@ + + + + + + + + + + + + @@ -1773,8 +2236,13 @@ + + + + + - + @@ -1795,11 +2263,11 @@ - + - - + + @@ -1811,32 +2279,39 @@ - - + + - + + + + - - + + - - - + + + - - + + - + + + + + @@ -1856,28 +2331,16 @@ - + - + + + - - - - - - - - - - - - - - @@ -1885,6 +2348,18 @@ + + + + + + + + + + + + @@ -1895,10 +2370,51 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1910,21 +2426,21 @@ - + - + - - + + - + @@ -1957,27 +2473,17 @@ + + + + + + - - - - - + - - - - - - - - - - - - @@ -2002,8 +2508,8 @@ - - + + @@ -2030,14 +2536,6 @@ - - - - - - - - @@ -2065,6 +2563,14 @@ + + + + + + + + @@ -2073,6 +2579,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + @@ -2092,12 +2622,87 @@ + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2105,10 +2710,13 @@ - + + + + @@ -2117,54 +2725,22 @@ - + - + + + + - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -2196,6 +2772,11 @@ + + + + + @@ -2216,71 +2797,52 @@ - - + + + - - + - - + + - - - - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + - - - - - - - - - - + + + + - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + @@ -2306,10 +2868,6 @@ - - - - @@ -2337,6 +2895,8 @@ + + @@ -2345,16 +2905,25 @@ + + + + + + + + + - + @@ -2362,6 +2931,9 @@ + + + @@ -2382,13 +2954,6 @@ - - - - - - - @@ -2400,21 +2965,25 @@ + + + + + + + + + + + + - - - - - - - - - + @@ -2425,9 +2994,12 @@ - + + + + @@ -2449,6 +3021,10 @@ + + + + @@ -2457,6 +3033,10 @@ + + + + @@ -2468,13 +3048,16 @@ + + + - + @@ -2502,8 +3085,30 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/parser/raylib_api.json b/parser/raylib_api.json deleted file mode 100644 index 68c0a4863..000000000 --- a/parser/raylib_api.json +++ /dev/null @@ -1,6668 +0,0 @@ -{ - "structs": [ - { - "name": "Vector2", - "description": "", - "fields": [ - { - "name": "x", - "type": "float", - "description": "Vector x component" - }, - { - "name": "y", - "type": "float", - "description": "Vector y component" - } - ] - }, - { - "name": "Vector3", - "description": "", - "fields": [ - { - "name": "x", - "type": "float", - "description": "Vector x component" - }, - { - "name": "y", - "type": "float", - "description": "Vector y component" - }, - { - "name": "z", - "type": "float", - "description": "Vector z component" - } - ] - }, - { - "name": "Vector4", - "description": "", - "fields": [ - { - "name": "x", - "type": "float", - "description": "Vector x component" - }, - { - "name": "y", - "type": "float", - "description": "Vector y component" - }, - { - "name": "z", - "type": "float", - "description": "Vector z component" - }, - { - "name": "w", - "type": "float", - "description": "Vector w component" - } - ] - }, - { - "name": "Matrix", - "description": "", - "fields": [ - { - "name": "m0, m4, m8, m12", - "type": "float", - "description": "Matrix first row (4 components)" - }, - { - "name": "m1, m5, m9, m13", - "type": "float", - "description": "Matrix second row (4 components)" - }, - { - "name": "m2, m6, m10, m14", - "type": "float", - "description": "Matrix third row (4 components)" - }, - { - "name": "m3, m7, m11, m15", - "type": "float", - "description": "Matrix fourth row (4 components)" - } - ] - }, - { - "name": "Color", - "description": "", - "fields": [ - { - "name": "r", - "type": "unsigned char", - "description": "Color red value" - }, - { - "name": "g", - "type": "unsigned char", - "description": "Color green value" - }, - { - "name": "b", - "type": "unsigned char", - "description": "Color blue value" - }, - { - "name": "a", - "type": "unsigned char", - "description": "Color alpha value" - } - ] - }, - { - "name": "Rectangle", - "description": "", - "fields": [ - { - "name": "x", - "type": "float", - "description": "Rectangle top-left corner position x " - }, - { - "name": "y", - "type": "float", - "description": "Rectangle top-left corner position y" - }, - { - "name": "width", - "type": "float", - "description": "Rectangle width" - }, - { - "name": "height", - "type": "float", - "description": "Rectangle height" - } - ] - }, - { - "name": "Image", - "description": "", - "fields": [ - { - "name": "data", - "type": "void *", - "description": "Image raw data" - }, - { - "name": "width", - "type": "int", - "description": "Image base width" - }, - { - "name": "height", - "type": "int", - "description": "Image base height" - }, - { - "name": "mipmaps", - "type": "int", - "description": "Mipmap levels, 1 by default" - }, - { - "name": "format", - "type": "int", - "description": "Data format (PixelFormat type)" - } - ] - }, - { - "name": "Texture", - "description": "", - "fields": [ - { - "name": "id", - "type": "unsigned int", - "description": "OpenGL texture id" - }, - { - "name": "width", - "type": "int", - "description": "Texture base width" - }, - { - "name": "height", - "type": "int", - "description": "Texture base height" - }, - { - "name": "mipmaps", - "type": "int", - "description": "Mipmap levels, 1 by default" - }, - { - "name": "format", - "type": "int", - "description": "Data format (PixelFormat type)" - } - ] - }, - { - "name": "RenderTexture", - "description": "", - "fields": [ - { - "name": "id", - "type": "unsigned int", - "description": "OpenGL framebuffer object id" - }, - { - "name": "texture", - "type": "Texture", - "description": "Color buffer attachment texture" - }, - { - "name": "depth", - "type": "Texture", - "description": "Depth buffer attachment texture" - } - ] - }, - { - "name": "NPatchInfo", - "description": "", - "fields": [ - { - "name": "source", - "type": "Rectangle", - "description": "Texture source rectangle" - }, - { - "name": "left", - "type": "int", - "description": "Left border offset" - }, - { - "name": "top", - "type": "int", - "description": "Top border offset" - }, - { - "name": "right", - "type": "int", - "description": "Right border offset" - }, - { - "name": "bottom", - "type": "int", - "description": "Bottom border offset" - }, - { - "name": "layout", - "type": "int", - "description": "Layout of the n-patch: 3x3, 1x3 or 3x1" - } - ] - }, - { - "name": "CharInfo", - "description": "", - "fields": [ - { - "name": "value", - "type": "int", - "description": "Character value (Unicode)" - }, - { - "name": "offsetX", - "type": "int", - "description": "Character offset X when drawing" - }, - { - "name": "offsetY", - "type": "int", - "description": "Character offset Y when drawing" - }, - { - "name": "advanceX", - "type": "int", - "description": "Character advance position X" - }, - { - "name": "image", - "type": "Image", - "description": "Character image data" - } - ] - }, - { - "name": "Font", - "description": "", - "fields": [ - { - "name": "baseSize", - "type": "int", - "description": "Base size (default chars height)" - }, - { - "name": "charsCount", - "type": "int", - "description": "Number of characters" - }, - { - "name": "charsPadding", - "type": "int", - "description": "Padding around the chars" - }, - { - "name": "texture", - "type": "Texture2D", - "description": "Characters texture atlas" - }, - { - "name": "recs", - "type": "Rectangle *", - "description": "Characters rectangles in texture" - }, - { - "name": "chars", - "type": "CharInfo *", - "description": "Characters info data" - } - ] - }, - { - "name": "Camera3D", - "description": "", - "fields": [ - { - "name": "position", - "type": "Vector3", - "description": "Camera position" - }, - { - "name": "target", - "type": "Vector3", - "description": "Camera target it looks-at" - }, - { - "name": "up", - "type": "Vector3", - "description": "Camera up vector (rotation over its axis)" - }, - { - "name": "fovy", - "type": "float", - "description": "Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic" - }, - { - "name": "projection", - "type": "int", - "description": "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" - } - ] - }, - { - "name": "Camera2D", - "description": "", - "fields": [ - { - "name": "offset", - "type": "Vector2", - "description": "Camera offset (displacement from target)" - }, - { - "name": "target", - "type": "Vector2", - "description": "Camera target (rotation and zoom origin)" - }, - { - "name": "rotation", - "type": "float", - "description": "Camera rotation in degrees" - }, - { - "name": "zoom", - "type": "float", - "description": "Camera zoom (scaling), should be 1.0f by default" - } - ] - }, - { - "name": "Mesh", - "description": "", - "fields": [ - { - "name": "vertexCount", - "type": "int", - "description": "Number of vertices stored in arrays" - }, - { - "name": "triangleCount", - "type": "int", - "description": "Number of triangles stored (indexed or not)" - }, - { - "name": "vertices", - "type": "float *", - "description": "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" - }, - { - "name": "texcoords", - "type": "float *", - "description": "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" - }, - { - "name": "texcoords2", - "type": "float *", - "description": "Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)" - }, - { - "name": "normals", - "type": "float *", - "description": "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" - }, - { - "name": "tangents", - "type": "float *", - "description": "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" - }, - { - "name": "colors", - "type": "unsigned char *", - "description": "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" - }, - { - "name": "indices", - "type": "unsigned short *", - "description": "Vertex indices (in case vertex data comes indexed)" - }, - { - "name": "animVertices", - "type": "float *", - "description": "Animated vertex positions (after bones transformations)" - }, - { - "name": "animNormals", - "type": "float *", - "description": "Animated normals (after bones transformations)" - }, - { - "name": "boneIds", - "type": "int *", - "description": "Vertex bone ids, up to 4 bones influence by vertex (skinning)" - }, - { - "name": "boneWeights", - "type": "float *", - "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning)" - }, - { - "name": "vaoId", - "type": "unsigned int", - "description": "OpenGL Vertex Array Object id" - }, - { - "name": "vboId", - "type": "unsigned int *", - "description": "OpenGL Vertex Buffer Objects id (default vertex data)" - } - ] - }, - { - "name": "Shader", - "description": "", - "fields": [ - { - "name": "id", - "type": "unsigned int", - "description": "Shader program id" - }, - { - "name": "locs", - "type": "int *", - "description": "Shader locations array (MAX_SHADER_LOCATIONS)" - } - ] - }, - { - "name": "MaterialMap", - "description": "", - "fields": [ - { - "name": "texture", - "type": "Texture2D", - "description": "Material map texture" - }, - { - "name": "color", - "type": "Color", - "description": "Material map color" - }, - { - "name": "value", - "type": "float", - "description": "Material map value" - } - ] - }, - { - "name": "Material", - "description": "", - "fields": [ - { - "name": "shader", - "type": "Shader", - "description": "Material shader" - }, - { - "name": "maps", - "type": "MaterialMap *", - "description": "Material maps array (MAX_MATERIAL_MAPS)" - }, - { - "name": "params[4]", - "type": "float", - "description": "Material generic parameters (if required)" - } - ] - }, - { - "name": "Transform", - "description": "", - "fields": [ - { - "name": "translation", - "type": "Vector3", - "description": "Translation" - }, - { - "name": "rotation", - "type": "Quaternion", - "description": "Rotation" - }, - { - "name": "scale", - "type": "Vector3", - "description": "Scale" - } - ] - }, - { - "name": "BoneInfo", - "description": "", - "fields": [ - { - "name": "name[32]", - "type": "char", - "description": "Bone name" - }, - { - "name": "parent", - "type": "int", - "description": "Bone parent" - } - ] - }, - { - "name": "Model", - "description": "", - "fields": [ - { - "name": "transform", - "type": "Matrix", - "description": "Local transform matrix" - }, - { - "name": "meshCount", - "type": "int", - "description": "Number of meshes" - }, - { - "name": "materialCount", - "type": "int", - "description": "Number of materials" - }, - { - "name": "meshes", - "type": "Mesh *", - "description": "Meshes array" - }, - { - "name": "materials", - "type": "Material *", - "description": "Materials array" - }, - { - "name": "meshMaterial", - "type": "int *", - "description": "Mesh material number" - }, - { - "name": "boneCount", - "type": "int", - "description": "Number of bones" - }, - { - "name": "bones", - "type": "BoneInfo *", - "description": "Bones information (skeleton)" - }, - { - "name": "bindPose", - "type": "Transform *", - "description": "Bones base transformation (pose)" - } - ] - }, - { - "name": "ModelAnimation", - "description": "", - "fields": [ - { - "name": "boneCount", - "type": "int", - "description": "Number of bones" - }, - { - "name": "frameCount", - "type": "int", - "description": "Number of animation frames" - }, - { - "name": "bones", - "type": "BoneInfo *", - "description": "Bones information (skeleton)" - }, - { - "name": "framePoses", - "type": "Transform **", - "description": "Poses array by frame" - } - ] - }, - { - "name": "Ray", - "description": "", - "fields": [ - { - "name": "position", - "type": "Vector3", - "description": "Ray position (origin)" - }, - { - "name": "direction", - "type": "Vector3", - "description": "Ray direction" - } - ] - }, - { - "name": "RayCollision", - "description": "", - "fields": [ - { - "name": "hit", - "type": "bool", - "description": "Did the ray hit something?" - }, - { - "name": "distance", - "type": "float", - "description": "Distance to nearest hit" - }, - { - "name": "point", - "type": "Vector3", - "description": "Point of nearest hit" - }, - { - "name": "normal", - "type": "Vector3", - "description": "Surface normal of hit" - } - ] - }, - { - "name": "BoundingBox", - "description": "", - "fields": [ - { - "name": "min", - "type": "Vector3", - "description": "Minimum vertex box-corner" - }, - { - "name": "max", - "type": "Vector3", - "description": "Maximum vertex box-corner" - } - ] - }, - { - "name": "Wave", - "description": "", - "fields": [ - { - "name": "sampleCount", - "type": "unsigned int", - "description": "Total number of samples (considering channels!)" - }, - { - "name": "sampleRate", - "type": "unsigned int", - "description": "Frequency (samples per second)" - }, - { - "name": "sampleSize", - "type": "unsigned int", - "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" - }, - { - "name": "channels", - "type": "unsigned int", - "description": "Number of channels (1-mono, 2-stereo)" - }, - { - "name": "data", - "type": "void *", - "description": "Buffer data pointer" - } - ] - }, - { - "name": "AudioStream", - "description": "", - "fields": [ - { - "name": "buffer", - "type": "rAudioBuffer *", - "description": "Pointer to internal data used by the audio system" - }, - { - "name": "sampleRate", - "type": "unsigned int", - "description": "Frequency (samples per second)" - }, - { - "name": "sampleSize", - "type": "unsigned int", - "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" - }, - { - "name": "channels", - "type": "unsigned int", - "description": "Number of channels (1-mono, 2-stereo)" - } - ] - }, - { - "name": "Sound", - "description": "", - "fields": [ - { - "name": "stream", - "type": "AudioStream", - "description": "Audio stream" - }, - { - "name": "sampleCount", - "type": "unsigned int", - "description": "Total number of samples" - } - ] - }, - { - "name": "Music", - "description": "", - "fields": [ - { - "name": "stream", - "type": "AudioStream", - "description": "Audio stream" - }, - { - "name": "sampleCount", - "type": "unsigned int", - "description": "Total number of samples" - }, - { - "name": "looping", - "type": "bool", - "description": "Music looping enable" - }, - { - "name": "ctxType", - "type": "int", - "description": "Type of music context (audio filetype)" - }, - { - "name": "ctxData", - "type": "void *", - "description": "Audio context data, depends on type" - } - ] - }, - { - "name": "VrDeviceInfo", - "description": "", - "fields": [ - { - "name": "hResolution", - "type": "int", - "description": "Horizontal resolution in pixels" - }, - { - "name": "vResolution", - "type": "int", - "description": "Vertical resolution in pixels" - }, - { - "name": "hScreenSize", - "type": "float", - "description": "Horizontal size in meters" - }, - { - "name": "vScreenSize", - "type": "float", - "description": "Vertical size in meters" - }, - { - "name": "vScreenCenter", - "type": "float", - "description": "Screen center in meters" - }, - { - "name": "eyeToScreenDistance", - "type": "float", - "description": "Distance between eye and display in meters" - }, - { - "name": "lensSeparationDistance", - "type": "float", - "description": "Lens separation distance in meters" - }, - { - "name": "interpupillaryDistance", - "type": "float", - "description": "IPD (distance between pupils) in meters" - }, - { - "name": "lensDistortionValues[4]", - "type": "float", - "description": "Lens distortion constant parameters" - }, - { - "name": "chromaAbCorrection[4]", - "type": "float", - "description": "Chromatic aberration correction parameters" - } - ] - }, - { - "name": "VrStereoConfig", - "description": "", - "fields": [ - { - "name": "projection[2]", - "type": "Matrix", - "description": "VR projection matrices (per eye)" - }, - { - "name": "viewOffset[2]", - "type": "Matrix", - "description": "VR view offset matrices (per eye)" - }, - { - "name": "leftLensCenter[2]", - "type": "float", - "description": "VR left lens center" - }, - { - "name": "rightLensCenter[2]", - "type": "float", - "description": "VR right lens center" - }, - { - "name": "leftScreenCenter[2]", - "type": "float", - "description": "VR left screen center" - }, - { - "name": "rightScreenCenter[2]", - "type": "float", - "description": "VR right screen center" - }, - { - "name": "scale[2]", - "type": "float", - "description": "VR distortion scale" - }, - { - "name": "scaleIn[2]", - "type": "float", - "description": "VR distortion scale in" - } - ] - } - ], - "enums": [ - { - "name": "ConfigFlags", - "description": "", - "values": [ - { - "name": "FLAG_VSYNC_HINT", - "value": 64, - "description": "" - }, - { - "name": "FLAG_FULLSCREEN_MODE", - "value": 2, - "description": "" - }, - { - "name": "FLAG_WINDOW_RESIZABLE", - "value": 4, - "description": "" - }, - { - "name": "FLAG_WINDOW_UNDECORATED", - "value": 8, - "description": "" - }, - { - "name": "FLAG_WINDOW_HIDDEN", - "value": 128, - "description": "" - }, - { - "name": "FLAG_WINDOW_MINIMIZED", - "value": 512, - "description": "" - }, - { - "name": "FLAG_WINDOW_MAXIMIZED", - "value": 1024, - "description": "" - }, - { - "name": "FLAG_WINDOW_UNFOCUSED", - "value": 2048, - "description": "" - }, - { - "name": "FLAG_WINDOW_TOPMOST", - "value": 4096, - "description": "" - }, - { - "name": "FLAG_WINDOW_ALWAYS_RUN", - "value": 256, - "description": "" - }, - { - "name": "FLAG_WINDOW_TRANSPARENT", - "value": 16, - "description": "" - }, - { - "name": "FLAG_WINDOW_HIGHDPI", - "value": 8192, - "description": "" - }, - { - "name": "FLAG_MSAA_4X_HINT", - "value": 32, - "description": "" - }, - { - "name": "FLAG_INTERLACED_HINT", - "value": 65536, - "description": "" - } - ] - }, - { - "name": "TraceLogLevel", - "description": "", - "values": [ - { - "name": "LOG_ALL", - "value": 0, - "description": "" - }, - { - "name": "LOG_TRACE", - "value": 1, - "description": "" - }, - { - "name": "LOG_DEBUG", - "value": 2, - "description": "" - }, - { - "name": "LOG_INFO", - "value": 3, - "description": "" - }, - { - "name": "LOG_WARNING", - "value": 4, - "description": "" - }, - { - "name": "LOG_ERROR", - "value": 5, - "description": "" - }, - { - "name": "LOG_FATAL", - "value": 6, - "description": "" - }, - { - "name": "LOG_NONE", - "value": 7, - "description": "" - } - ] - }, - { - "name": "KeyboardKey", - "description": "", - "values": [ - { - "name": "KEY_NULL", - "value": 0, - "description": "" - }, - { - "name": "KEY_APOSTROPHE", - "value": 39, - "description": "" - }, - { - "name": "KEY_COMMA", - "value": 44, - "description": "" - }, - { - "name": "KEY_MINUS", - "value": 45, - "description": "" - }, - { - "name": "KEY_PERIOD", - "value": 46, - "description": "" - }, - { - "name": "KEY_SLASH", - "value": 47, - "description": "" - }, - { - "name": "KEY_ZERO", - "value": 48, - "description": "" - }, - { - "name": "KEY_ONE", - "value": 49, - "description": "" - }, - { - "name": "KEY_TWO", - "value": 50, - "description": "" - }, - { - "name": "KEY_THREE", - "value": 51, - "description": "" - }, - { - "name": "KEY_FOUR", - "value": 52, - "description": "" - }, - { - "name": "KEY_FIVE", - "value": 53, - "description": "" - }, - { - "name": "KEY_SIX", - "value": 54, - "description": "" - }, - { - "name": "KEY_SEVEN", - "value": 55, - "description": "" - }, - { - "name": "KEY_EIGHT", - "value": 56, - "description": "" - }, - { - "name": "KEY_NINE", - "value": 57, - "description": "" - }, - { - "name": "KEY_SEMICOLON", - "value": 59, - "description": "" - }, - { - "name": "KEY_EQUAL", - "value": 61, - "description": "" - }, - { - "name": "KEY_A", - "value": 65, - "description": "" - }, - { - "name": "KEY_B", - "value": 66, - "description": "" - }, - { - "name": "KEY_C", - "value": 67, - "description": "" - }, - { - "name": "KEY_D", - "value": 68, - "description": "" - }, - { - "name": "KEY_E", - "value": 69, - "description": "" - }, - { - "name": "KEY_F", - "value": 70, - "description": "" - }, - { - "name": "KEY_G", - "value": 71, - "description": "" - }, - { - "name": "KEY_H", - "value": 72, - "description": "" - }, - { - "name": "KEY_I", - "value": 73, - "description": "" - }, - { - "name": "KEY_J", - "value": 74, - "description": "" - }, - { - "name": "KEY_K", - "value": 75, - "description": "" - }, - { - "name": "KEY_L", - "value": 76, - "description": "" - }, - { - "name": "KEY_M", - "value": 77, - "description": "" - }, - { - "name": "KEY_N", - "value": 78, - "description": "" - }, - { - "name": "KEY_O", - "value": 79, - "description": "" - }, - { - "name": "KEY_P", - "value": 80, - "description": "" - }, - { - "name": "KEY_Q", - "value": 81, - "description": "" - }, - { - "name": "KEY_R", - "value": 82, - "description": "" - }, - { - "name": "KEY_S", - "value": 83, - "description": "" - }, - { - "name": "KEY_T", - "value": 84, - "description": "" - }, - { - "name": "KEY_U", - "value": 85, - "description": "" - }, - { - "name": "KEY_V", - "value": 86, - "description": "" - }, - { - "name": "KEY_W", - "value": 87, - "description": "" - }, - { - "name": "KEY_X", - "value": 88, - "description": "" - }, - { - "name": "KEY_Y", - "value": 89, - "description": "" - }, - { - "name": "KEY_Z", - "value": 90, - "description": "" - }, - { - "name": "KEY_SPACE", - "value": 32, - "description": "" - }, - { - "name": "KEY_ESCAPE", - "value": 256, - "description": "" - }, - { - "name": "KEY_ENTER", - "value": 257, - "description": "" - }, - { - "name": "KEY_TAB", - "value": 258, - "description": "" - }, - { - "name": "KEY_BACKSPACE", - "value": 259, - "description": "" - }, - { - "name": "KEY_INSERT", - "value": 260, - "description": "" - }, - { - "name": "KEY_DELETE", - "value": 261, - "description": "" - }, - { - "name": "KEY_RIGHT", - "value": 262, - "description": "" - }, - { - "name": "KEY_LEFT", - "value": 263, - "description": "" - }, - { - "name": "KEY_DOWN", - "value": 264, - "description": "" - }, - { - "name": "KEY_UP", - "value": 265, - "description": "" - }, - { - "name": "KEY_PAGE_UP", - "value": 266, - "description": "" - }, - { - "name": "KEY_PAGE_DOWN", - "value": 267, - "description": "" - }, - { - "name": "KEY_HOME", - "value": 268, - "description": "" - }, - { - "name": "KEY_END", - "value": 269, - "description": "" - }, - { - "name": "KEY_CAPS_LOCK", - "value": 280, - "description": "" - }, - { - "name": "KEY_SCROLL_LOCK", - "value": 281, - "description": "" - }, - { - "name": "KEY_NUM_LOCK", - "value": 282, - "description": "" - }, - { - "name": "KEY_PRINT_SCREEN", - "value": 283, - "description": "" - }, - { - "name": "KEY_PAUSE", - "value": 284, - "description": "" - }, - { - "name": "KEY_F1", - "value": 290, - "description": "" - }, - { - "name": "KEY_F2", - "value": 291, - "description": "" - }, - { - "name": "KEY_F3", - "value": 292, - "description": "" - }, - { - "name": "KEY_F4", - "value": 293, - "description": "" - }, - { - "name": "KEY_F5", - "value": 294, - "description": "" - }, - { - "name": "KEY_F6", - "value": 295, - "description": "" - }, - { - "name": "KEY_F7", - "value": 296, - "description": "" - }, - { - "name": "KEY_F8", - "value": 297, - "description": "" - }, - { - "name": "KEY_F9", - "value": 298, - "description": "" - }, - { - "name": "KEY_F10", - "value": 299, - "description": "" - }, - { - "name": "KEY_F11", - "value": 300, - "description": "" - }, - { - "name": "KEY_F12", - "value": 301, - "description": "" - }, - { - "name": "KEY_LEFT_SHIFT", - "value": 340, - "description": "" - }, - { - "name": "KEY_LEFT_CONTROL", - "value": 341, - "description": "" - }, - { - "name": "KEY_LEFT_ALT", - "value": 342, - "description": "" - }, - { - "name": "KEY_LEFT_SUPER", - "value": 343, - "description": "" - }, - { - "name": "KEY_RIGHT_SHIFT", - "value": 344, - "description": "" - }, - { - "name": "KEY_RIGHT_CONTROL", - "value": 345, - "description": "" - }, - { - "name": "KEY_RIGHT_ALT", - "value": 346, - "description": "" - }, - { - "name": "KEY_RIGHT_SUPER", - "value": 347, - "description": "" - }, - { - "name": "KEY_KB_MENU", - "value": 348, - "description": "" - }, - { - "name": "KEY_LEFT_BRACKET", - "value": 91, - "description": "" - }, - { - "name": "KEY_BACKSLASH", - "value": 92, - "description": "" - }, - { - "name": "KEY_RIGHT_BRACKET", - "value": 93, - "description": "" - }, - { - "name": "KEY_GRAVE", - "value": 96, - "description": "" - }, - { - "name": "KEY_KP_0", - "value": 320, - "description": "" - }, - { - "name": "KEY_KP_1", - "value": 321, - "description": "" - }, - { - "name": "KEY_KP_2", - "value": 322, - "description": "" - }, - { - "name": "KEY_KP_3", - "value": 323, - "description": "" - }, - { - "name": "KEY_KP_4", - "value": 324, - "description": "" - }, - { - "name": "KEY_KP_5", - "value": 325, - "description": "" - }, - { - "name": "KEY_KP_6", - "value": 326, - "description": "" - }, - { - "name": "KEY_KP_7", - "value": 327, - "description": "" - }, - { - "name": "KEY_KP_8", - "value": 328, - "description": "" - }, - { - "name": "KEY_KP_9", - "value": 329, - "description": "" - }, - { - "name": "KEY_KP_DECIMAL", - "value": 330, - "description": "" - }, - { - "name": "KEY_KP_DIVIDE", - "value": 331, - "description": "" - }, - { - "name": "KEY_KP_MULTIPLY", - "value": 332, - "description": "" - }, - { - "name": "KEY_KP_SUBTRACT", - "value": 333, - "description": "" - }, - { - "name": "KEY_KP_ADD", - "value": 334, - "description": "" - }, - { - "name": "KEY_KP_ENTER", - "value": 335, - "description": "" - }, - { - "name": "KEY_KP_EQUAL", - "value": 336, - "description": "" - }, - { - "name": "KEY_BACK", - "value": 4, - "description": "" - }, - { - "name": "KEY_MENU", - "value": 82, - "description": "" - }, - { - "name": "KEY_VOLUME_UP", - "value": 24, - "description": "" - }, - { - "name": "KEY_VOLUME_DOWN", - "value": 25, - "description": "" - } - ] - }, - { - "name": "MouseButton", - "description": "", - "values": [ - { - "name": "MOUSE_BUTTON_LEFT", - "value": 0, - "description": "" - }, - { - "name": "MOUSE_BUTTON_RIGHT", - "value": 1, - "description": "" - }, - { - "name": "MOUSE_BUTTON_MIDDLE", - "value": 2, - "description": "" - }, - { - "name": "MOUSE_BUTTON_SIDE", - "value": 3, - "description": "" - }, - { - "name": "MOUSE_BUTTON_EXTRA", - "value": 4, - "description": "" - }, - { - "name": "MOUSE_BUTTON_FORWARD", - "value": 5, - "description": "" - }, - { - "name": "MOUSE_BUTTON_BACK", - "value": 6, - "description": "" - } - ] - }, - { - "name": "MouseCursor", - "description": "", - "values": [ - { - "name": "MOUSE_CURSOR_DEFAULT", - "value": 0, - "description": "" - }, - { - "name": "MOUSE_CURSOR_ARROW", - "value": 1, - "description": "" - }, - { - "name": "MOUSE_CURSOR_IBEAM", - "value": 2, - "description": "" - }, - { - "name": "MOUSE_CURSOR_CROSSHAIR", - "value": 3, - "description": "" - }, - { - "name": "MOUSE_CURSOR_POINTING_HAND", - "value": 4, - "description": "" - }, - { - "name": "MOUSE_CURSOR_RESIZE_EW", - "value": 5, - "description": "" - }, - { - "name": "MOUSE_CURSOR_RESIZE_NS", - "value": 6, - "description": "" - }, - { - "name": "MOUSE_CURSOR_RESIZE_NWSE", - "value": 7, - "description": "" - }, - { - "name": "MOUSE_CURSOR_RESIZE_NESW", - "value": 8, - "description": "" - }, - { - "name": "MOUSE_CURSOR_RESIZE_ALL", - "value": 9, - "description": "" - }, - { - "name": "MOUSE_CURSOR_NOT_ALLOWED", - "value": 10, - "description": "" - } - ] - }, - { - "name": "GamepadButton", - "description": "", - "values": [ - { - "name": "GAMEPAD_BUTTON_UNKNOWN", - "value": 0, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_FACE_UP", - "value": 1, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_FACE_RIGHT", - "value": 2, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_FACE_DOWN", - "value": 3, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_FACE_LEFT", - "value": 4, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_FACE_UP", - "value": 5, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", - "value": 6, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", - "value": 7, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", - "value": 8, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1", - "value": 9, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_2", - "value": 10, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", - "value": 11, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", - "value": 12, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_MIDDLE_LEFT", - "value": 13, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_MIDDLE", - "value": 14, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_MIDDLE_RIGHT", - "value": 15, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_LEFT_THUMB", - "value": 16, - "description": "" - }, - { - "name": "GAMEPAD_BUTTON_RIGHT_THUMB", - "value": 17, - "description": "" - } - ] - }, - { - "name": "GamepadAxis", - "description": "", - "values": [ - { - "name": "GAMEPAD_AXIS_LEFT_X", - "value": 0, - "description": "" - }, - { - "name": "GAMEPAD_AXIS_LEFT_Y", - "value": 1, - "description": "" - }, - { - "name": "GAMEPAD_AXIS_RIGHT_X", - "value": 2, - "description": "" - }, - { - "name": "GAMEPAD_AXIS_RIGHT_Y", - "value": 3, - "description": "" - }, - { - "name": "GAMEPAD_AXIS_LEFT_TRIGGER", - "value": 4, - "description": "" - }, - { - "name": "GAMEPAD_AXIS_RIGHT_TRIGGER", - "value": 5, - "description": "" - } - ] - }, - { - "name": "MaterialMapIndex", - "description": "", - "values": [ - { - "name": "MATERIAL_MAP_ALBEDO", - "value": 0, - "description": "" - }, - { - "name": "MATERIAL_MAP_METALNESS", - "value": 1, - "description": "" - }, - { - "name": "MATERIAL_MAP_NORMAL", - "value": 2, - "description": "" - }, - { - "name": "MATERIAL_MAP_ROUGHNESS", - "value": 3, - "description": "" - }, - { - "name": "MATERIAL_MAP_OCCLUSION", - "value": 4, - "description": "" - }, - { - "name": "MATERIAL_MAP_EMISSION", - "value": 5, - "description": "" - }, - { - "name": "MATERIAL_MAP_HEIGHT", - "value": 6, - "description": "" - }, - { - "name": "MATERIAL_MAP_CUBEMAP", - "value": 7, - "description": "" - }, - { - "name": "MATERIAL_MAP_IRRADIANCE", - "value": 8, - "description": "" - }, - { - "name": "MATERIAL_MAP_PREFILTER", - "value": 9, - "description": "" - }, - { - "name": "MATERIAL_MAP_BRDF", - "value": 10, - "description": "" - } - ] - }, - { - "name": "ShaderLocationIndex", - "description": "", - "values": [ - { - "name": "SHADER_LOC_VERTEX_POSITION", - "value": 0, - "description": "" - }, - { - "name": "SHADER_LOC_VERTEX_TEXCOORD01", - "value": 1, - "description": "" - }, - { - "name": "SHADER_LOC_VERTEX_TEXCOORD02", - "value": 2, - "description": "" - }, - { - "name": "SHADER_LOC_VERTEX_NORMAL", - "value": 3, - "description": "" - }, - { - "name": "SHADER_LOC_VERTEX_TANGENT", - "value": 4, - "description": "" - }, - { - "name": "SHADER_LOC_VERTEX_COLOR", - "value": 5, - "description": "" - }, - { - "name": "SHADER_LOC_MATRIX_MVP", - "value": 6, - "description": "" - }, - { - "name": "SHADER_LOC_MATRIX_VIEW", - "value": 7, - "description": "" - }, - { - "name": "SHADER_LOC_MATRIX_PROJECTION", - "value": 8, - "description": "" - }, - { - "name": "SHADER_LOC_MATRIX_MODEL", - "value": 9, - "description": "" - }, - { - "name": "SHADER_LOC_MATRIX_NORMAL", - "value": 10, - "description": "" - }, - { - "name": "SHADER_LOC_VECTOR_VIEW", - "value": 11, - "description": "" - }, - { - "name": "SHADER_LOC_COLOR_DIFFUSE", - "value": 12, - "description": "" - }, - { - "name": "SHADER_LOC_COLOR_SPECULAR", - "value": 13, - "description": "" - }, - { - "name": "SHADER_LOC_COLOR_AMBIENT", - "value": 14, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_ALBEDO", - "value": 15, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_METALNESS", - "value": 16, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_NORMAL", - "value": 17, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_ROUGHNESS", - "value": 18, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_OCCLUSION", - "value": 19, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_EMISSION", - "value": 20, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_HEIGHT", - "value": 21, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_CUBEMAP", - "value": 22, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_IRRADIANCE", - "value": 23, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_PREFILTER", - "value": 24, - "description": "" - }, - { - "name": "SHADER_LOC_MAP_BRDF", - "value": 25, - "description": "" - } - ] - }, - { - "name": "ShaderUniformDataType", - "description": "", - "values": [ - { - "name": "SHADER_UNIFORM_FLOAT", - "value": 0, - "description": "" - }, - { - "name": "SHADER_UNIFORM_VEC2", - "value": 1, - "description": "" - }, - { - "name": "SHADER_UNIFORM_VEC3", - "value": 2, - "description": "" - }, - { - "name": "SHADER_UNIFORM_VEC4", - "value": 3, - "description": "" - }, - { - "name": "SHADER_UNIFORM_INT", - "value": 4, - "description": "" - }, - { - "name": "SHADER_UNIFORM_IVEC2", - "value": 5, - "description": "" - }, - { - "name": "SHADER_UNIFORM_IVEC3", - "value": 6, - "description": "" - }, - { - "name": "SHADER_UNIFORM_IVEC4", - "value": 7, - "description": "" - }, - { - "name": "SHADER_UNIFORM_SAMPLER2D", - "value": 8, - "description": "" - } - ] - }, - { - "name": "ShaderAttributeDataType", - "description": "", - "values": [ - { - "name": "SHADER_ATTRIB_FLOAT", - "value": 0, - "description": "" - }, - { - "name": "SHADER_ATTRIB_VEC2", - "value": 1, - "description": "" - }, - { - "name": "SHADER_ATTRIB_VEC3", - "value": 2, - "description": "" - }, - { - "name": "SHADER_ATTRIB_VEC4", - "value": 3, - "description": "" - } - ] - }, - { - "name": "PixelFormat", - "description": "", - "values": [ - { - "name": "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", - "value": 1, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", - "value": 2, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R5G6B5", - "value": 3, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8", - "value": 4, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", - "value": 5, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", - "value": 6, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", - "value": 7, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R32", - "value": 8, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32", - "value": 9, - "description": "" - }, - { - "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", - "value": 10, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_DXT1_RGB", - "value": 11, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_DXT1_RGBA", - "value": 12, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_DXT3_RGBA", - "value": 13, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_DXT5_RGBA", - "value": 14, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_ETC1_RGB", - "value": 15, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_ETC2_RGB", - "value": 16, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", - "value": 17, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_PVRT_RGB", - "value": 18, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_PVRT_RGBA", - "value": 19, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", - "value": 20, - "description": "" - }, - { - "name": "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", - "value": 21, - "description": "" - } - ] - }, - { - "name": "TextureFilter", - "description": "", - "values": [ - { - "name": "TEXTURE_FILTER_POINT", - "value": 0, - "description": "" - }, - { - "name": "TEXTURE_FILTER_BILINEAR", - "value": 1, - "description": "" - }, - { - "name": "TEXTURE_FILTER_TRILINEAR", - "value": 2, - "description": "" - }, - { - "name": "TEXTURE_FILTER_ANISOTROPIC_4X", - "value": 3, - "description": "" - }, - { - "name": "TEXTURE_FILTER_ANISOTROPIC_8X", - "value": 4, - "description": "" - }, - { - "name": "TEXTURE_FILTER_ANISOTROPIC_16X", - "value": 5, - "description": "" - } - ] - }, - { - "name": "TextureWrap", - "description": "", - "values": [ - { - "name": "TEXTURE_WRAP_REPEAT", - "value": 0, - "description": "" - }, - { - "name": "TEXTURE_WRAP_CLAMP", - "value": 1, - "description": "" - }, - { - "name": "TEXTURE_WRAP_MIRROR_REPEAT", - "value": 2, - "description": "" - }, - { - "name": "TEXTURE_WRAP_MIRROR_CLAMP", - "value": 3, - "description": "" - } - ] - }, - { - "name": "CubemapLayout", - "description": "", - "values": [ - { - "name": "CUBEMAP_LAYOUT_AUTO_DETECT", - "value": 0, - "description": "" - }, - { - "name": "CUBEMAP_LAYOUT_LINE_VERTICAL", - "value": 1, - "description": "" - }, - { - "name": "CUBEMAP_LAYOUT_LINE_HORIZONTAL", - "value": 2, - "description": "" - }, - { - "name": "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", - "value": 3, - "description": "" - }, - { - "name": "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", - "value": 4, - "description": "" - }, - { - "name": "CUBEMAP_LAYOUT_PANORAMA", - "value": 5, - "description": "" - } - ] - }, - { - "name": "FontType", - "description": "", - "values": [ - { - "name": "FONT_DEFAULT", - "value": 0, - "description": "" - }, - { - "name": "FONT_BITMAP", - "value": 1, - "description": "" - }, - { - "name": "FONT_SDF", - "value": 2, - "description": "" - } - ] - }, - { - "name": "BlendMode", - "description": "", - "values": [ - { - "name": "BLEND_ALPHA", - "value": 0, - "description": "" - }, - { - "name": "BLEND_ADDITIVE", - "value": 1, - "description": "" - }, - { - "name": "BLEND_MULTIPLIED", - "value": 2, - "description": "" - }, - { - "name": "BLEND_ADD_COLORS", - "value": 3, - "description": "" - }, - { - "name": "BLEND_SUBTRACT_COLORS", - "value": 4, - "description": "" - }, - { - "name": "BLEND_CUSTOM", - "value": 5, - "description": "" - } - ] - }, - { - "name": "Gesture", - "description": "", - "values": [ - { - "name": "GESTURE_NONE", - "value": 0, - "description": "" - }, - { - "name": "GESTURE_TAP", - "value": 1, - "description": "" - }, - { - "name": "GESTURE_DOUBLETAP", - "value": 2, - "description": "" - }, - { - "name": "GESTURE_HOLD", - "value": 4, - "description": "" - }, - { - "name": "GESTURE_DRAG", - "value": 8, - "description": "" - }, - { - "name": "GESTURE_SWIPE_RIGHT", - "value": 16, - "description": "" - }, - { - "name": "GESTURE_SWIPE_LEFT", - "value": 32, - "description": "" - }, - { - "name": "GESTURE_SWIPE_UP", - "value": 64, - "description": "" - }, - { - "name": "GESTURE_SWIPE_DOWN", - "value": 128, - "description": "" - }, - { - "name": "GESTURE_PINCH_IN", - "value": 256, - "description": "" - }, - { - "name": "GESTURE_PINCH_OUT", - "value": 512, - "description": "" - } - ] - }, - { - "name": "CameraMode", - "description": "", - "values": [ - { - "name": "CAMERA_CUSTOM", - "value": 0, - "description": "" - }, - { - "name": "CAMERA_FREE", - "value": 1, - "description": "" - }, - { - "name": "CAMERA_ORBITAL", - "value": 2, - "description": "" - }, - { - "name": "CAMERA_FIRST_PERSON", - "value": 3, - "description": "" - }, - { - "name": "CAMERA_THIRD_PERSON", - "value": 4, - "description": "" - } - ] - }, - { - "name": "CameraProjection", - "description": "", - "values": [ - { - "name": "CAMERA_PERSPECTIVE", - "value": 0, - "description": "" - }, - { - "name": "CAMERA_ORTHOGRAPHIC", - "value": 1, - "description": "" - } - ] - }, - { - "name": "NPatchLayout", - "description": "", - "values": [ - { - "name": "NPATCH_NINE_PATCH", - "value": 0, - "description": "" - }, - { - "name": "NPATCH_THREE_PATCH_VERTICAL", - "value": 1, - "description": "" - }, - { - "name": "NPATCH_THREE_PATCH_HORIZONTAL", - "value": 2, - "description": "" - } - ] - } - ], - "functions": [ - { - "name": "InitWindow", - "description": "Initialize window and OpenGL context", - "returnType": "void", - "params": { - "width": "int", - "height": "int", - "title": "const char *" - } - }, - { - "name": "WindowShouldClose", - "description": "Check if KEY_ESCAPE pressed or Close icon pressed", - "returnType": "bool" - }, - { - "name": "CloseWindow", - "description": "Close window and unload OpenGL context", - "returnType": "void" - }, - { - "name": "IsWindowReady", - "description": "Check if window has been initialized successfully", - "returnType": "bool" - }, - { - "name": "IsWindowFullscreen", - "description": "Check if window is currently fullscreen", - "returnType": "bool" - }, - { - "name": "IsWindowHidden", - "description": "Check if window is currently hidden (only PLATFORM_DESKTOP)", - "returnType": "bool" - }, - { - "name": "IsWindowMinimized", - "description": "Check if window is currently minimized (only PLATFORM_DESKTOP)", - "returnType": "bool" - }, - { - "name": "IsWindowMaximized", - "description": "Check if window is currently maximized (only PLATFORM_DESKTOP)", - "returnType": "bool" - }, - { - "name": "IsWindowFocused", - "description": "Check if window is currently focused (only PLATFORM_DESKTOP)", - "returnType": "bool" - }, - { - "name": "IsWindowResized", - "description": "Check if window has been resized last frame", - "returnType": "bool" - }, - { - "name": "IsWindowState", - "description": "Check if one specific window flag is enabled", - "returnType": "bool", - "params": { - "flag": "unsigned int" - } - }, - { - "name": "SetWindowState", - "description": "Set window configuration state using flags", - "returnType": "void", - "params": { - "flags": "unsigned int" - } - }, - { - "name": "ClearWindowState", - "description": "Clear window configuration state flags", - "returnType": "void", - "params": { - "flags": "unsigned int" - } - }, - { - "name": "ToggleFullscreen", - "description": "Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)", - "returnType": "void" - }, - { - "name": "MaximizeWindow", - "description": "Set window state: maximized, if resizable (only PLATFORM_DESKTOP)", - "returnType": "void" - }, - { - "name": "MinimizeWindow", - "description": "Set window state: minimized, if resizable (only PLATFORM_DESKTOP)", - "returnType": "void" - }, - { - "name": "RestoreWindow", - "description": "Set window state: not minimized/maximized (only PLATFORM_DESKTOP)", - "returnType": "void" - }, - { - "name": "SetWindowIcon", - "description": "Set icon for window (only PLATFORM_DESKTOP)", - "returnType": "void", - "params": { - "image": "Image" - } - }, - { - "name": "SetWindowTitle", - "description": "Set title for window (only PLATFORM_DESKTOP)", - "returnType": "void", - "params": { - "title": "const char *" - } - }, - { - "name": "SetWindowPosition", - "description": "Set window position on screen (only PLATFORM_DESKTOP)", - "returnType": "void", - "params": { - "x": "int", - "y": "int" - } - }, - { - "name": "SetWindowMonitor", - "description": "Set monitor for the current window (fullscreen mode)", - "returnType": "void", - "params": { - "monitor": "int" - } - }, - { - "name": "SetWindowMinSize", - "description": "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)", - "returnType": "void", - "params": { - "width": "int", - "height": "int" - } - }, - { - "name": "SetWindowSize", - "description": "Set window dimensions", - "returnType": "void", - "params": { - "width": "int", - "height": "int" - } - }, - { - "name": "GetWindowHandle", - "description": "Get native window handle", - "returnType": "void *" - }, - { - "name": "GetScreenWidth", - "description": "Get current screen width", - "returnType": "int" - }, - { - "name": "GetScreenHeight", - "description": "Get current screen height", - "returnType": "int" - }, - { - "name": "GetMonitorCount", - "description": "Get number of connected monitors", - "returnType": "int" - }, - { - "name": "GetCurrentMonitor", - "description": "Get current connected monitor", - "returnType": "int" - }, - { - "name": "GetMonitorPosition", - "description": "Get specified monitor position", - "returnType": "Vector2", - "params": { - "monitor": "int" - } - }, - { - "name": "GetMonitorWidth", - "description": "Get specified monitor width (max available by monitor)", - "returnType": "int", - "params": { - "monitor": "int" - } - }, - { - "name": "GetMonitorHeight", - "description": "Get specified monitor height (max available by monitor)", - "returnType": "int", - "params": { - "monitor": "int" - } - }, - { - "name": "GetMonitorPhysicalWidth", - "description": "Get specified monitor physical width in millimetres", - "returnType": "int", - "params": { - "monitor": "int" - } - }, - { - "name": "GetMonitorPhysicalHeight", - "description": "Get specified monitor physical height in millimetres", - "returnType": "int", - "params": { - "monitor": "int" - } - }, - { - "name": "GetMonitorRefreshRate", - "description": "Get specified monitor refresh rate", - "returnType": "int", - "params": { - "monitor": "int" - } - }, - { - "name": "GetWindowPosition", - "description": "Get window position XY on monitor", - "returnType": "Vector2" - }, - { - "name": "GetWindowScaleDPI", - "description": "Get window scale DPI factor", - "returnType": "Vector2" - }, - { - "name": "GetMonitorName", - "description": "Get the human-readable, UTF-8 encoded name of the primary monitor", - "returnType": "const char *", - "params": { - "monitor": "int" - } - }, - { - "name": "SetClipboardText", - "description": "Set clipboard text content", - "returnType": "void", - "params": { - "text": "const char *" - } - }, - { - "name": "GetClipboardText", - "description": "Get clipboard text content", - "returnType": "const char *" - }, - { - "name": "ShowCursor", - "description": "Shows cursor", - "returnType": "void" - }, - { - "name": "HideCursor", - "description": "Hides cursor", - "returnType": "void" - }, - { - "name": "IsCursorHidden", - "description": "Check if cursor is not visible", - "returnType": "bool" - }, - { - "name": "EnableCursor", - "description": "Enables cursor (unlock cursor)", - "returnType": "void" - }, - { - "name": "DisableCursor", - "description": "Disables cursor (lock cursor)", - "returnType": "void" - }, - { - "name": "IsCursorOnScreen", - "description": "Check if cursor is on the screen", - "returnType": "bool" - }, - { - "name": "ClearBackground", - "description": "Set background color (framebuffer clear color)", - "returnType": "void", - "params": { - "color": "Color" - } - }, - { - "name": "BeginDrawing", - "description": "Setup canvas (framebuffer) to start drawing", - "returnType": "void" - }, - { - "name": "EndDrawing", - "description": "End canvas drawing and swap buffers (double buffering)", - "returnType": "void" - }, - { - "name": "BeginMode2D", - "description": "Begin 2D mode with custom camera (2D)", - "returnType": "void", - "params": { - "camera": "Camera2D" - } - }, - { - "name": "EndMode2D", - "description": "Ends 2D mode with custom camera", - "returnType": "void" - }, - { - "name": "BeginMode3D", - "description": "Begin 3D mode with custom camera (3D)", - "returnType": "void", - "params": { - "camera": "Camera3D" - } - }, - { - "name": "EndMode3D", - "description": "Ends 3D mode and returns to default 2D orthographic mode", - "returnType": "void" - }, - { - "name": "BeginTextureMode", - "description": "Begin drawing to render texture", - "returnType": "void", - "params": { - "target": "RenderTexture2D" - } - }, - { - "name": "EndTextureMode", - "description": "Ends drawing to render texture", - "returnType": "void" - }, - { - "name": "BeginShaderMode", - "description": "Begin custom shader drawing", - "returnType": "void", - "params": { - "shader": "Shader" - } - }, - { - "name": "EndShaderMode", - "description": "End custom shader drawing (use default shader)", - "returnType": "void" - }, - { - "name": "BeginBlendMode", - "description": "Begin blending mode (alpha, additive, multiplied, subtract, custom)", - "returnType": "void", - "params": { - "mode": "int" - } - }, - { - "name": "EndBlendMode", - "description": "End blending mode (reset to default: alpha blending)", - "returnType": "void" - }, - { - "name": "BeginScissorMode", - "description": "Begin scissor mode (define screen area for following drawing)", - "returnType": "void", - "params": { - "x": "int", - "y": "int", - "width": "int", - "height": "int" - } - }, - { - "name": "EndScissorMode", - "description": "End scissor mode", - "returnType": "void" - }, - { - "name": "BeginVrStereoMode", - "description": "Begin stereo rendering (requires VR simulator)", - "returnType": "void", - "params": { - "config": "VrStereoConfig" - } - }, - { - "name": "EndVrStereoMode", - "description": "End stereo rendering (requires VR simulator)", - "returnType": "void" - }, - { - "name": "LoadVrStereoConfig", - "description": "Load VR stereo config for VR simulator device parameters", - "returnType": "VrStereoConfig", - "params": { - "device": "VrDeviceInfo" - } - }, - { - "name": "UnloadVrStereoConfig", - "description": "Unload VR stereo config", - "returnType": "void", - "params": { - "config": "VrStereoConfig" - } - }, - { - "name": "LoadShader", - "description": "Load shader from files and bind default locations", - "returnType": "Shader", - "params": { - "vsFileName": "const char *", - "fsFileName": "const char *" - } - }, - { - "name": "LoadShaderFromMemory", - "description": "Load shader from code strings and bind default locations", - "returnType": "Shader", - "params": { - "vsCode": "const char *", - "fsCode": "const char *" - } - }, - { - "name": "GetShaderLocation", - "description": "Get shader uniform location", - "returnType": "int", - "params": { - "shader": "Shader", - "uniformName": "const char *" - } - }, - { - "name": "GetShaderLocationAttrib", - "description": "Get shader attribute location", - "returnType": "int", - "params": { - "shader": "Shader", - "attribName": "const char *" - } - }, - { - "name": "SetShaderValue", - "description": "Set shader uniform value", - "returnType": "void", - "params": { - "shader": "Shader", - "locIndex": "int", - "value": "const void *", - "uniformType": "int" - } - }, - { - "name": "SetShaderValueV", - "description": "Set shader uniform value vector", - "returnType": "void", - "params": { - "shader": "Shader", - "locIndex": "int", - "value": "const void *", - "uniformType": "int", - "count": "int" - } - }, - { - "name": "SetShaderValueMatrix", - "description": "Set shader uniform value (matrix 4x4)", - "returnType": "void", - "params": { - "shader": "Shader", - "locIndex": "int", - "mat": "Matrix" - } - }, - { - "name": "SetShaderValueTexture", - "description": "Set shader uniform value for texture (sampler2d)", - "returnType": "void", - "params": { - "shader": "Shader", - "locIndex": "int", - "texture": "Texture2D" - } - }, - { - "name": "UnloadShader", - "description": "Unload shader from GPU memory (VRAM)", - "returnType": "void", - "params": { - "shader": "Shader" - } - }, - { - "name": "GetMouseRay", - "description": "Get a ray trace from mouse position", - "returnType": "Ray", - "params": { - "mousePosition": "Vector2", - "camera": "Camera" - } - }, - { - "name": "GetCameraMatrix", - "description": "Get camera transform matrix (view matrix)", - "returnType": "Matrix", - "params": { - "camera": "Camera" - } - }, - { - "name": "GetCameraMatrix2D", - "description": "Get camera 2d transform matrix", - "returnType": "Matrix", - "params": { - "camera": "Camera2D" - } - }, - { - "name": "GetWorldToScreen", - "description": "Get the screen space position for a 3d world space position", - "returnType": "Vector2", - "params": { - "position": "Vector3", - "camera": "Camera" - } - }, - { - "name": "GetWorldToScreenEx", - "description": "Get size position for a 3d world space position", - "returnType": "Vector2", - "params": { - "position": "Vector3", - "camera": "Camera", - "width": "int", - "height": "int" - } - }, - { - "name": "GetWorldToScreen2D", - "description": "Get the screen space position for a 2d camera world space position", - "returnType": "Vector2", - "params": { - "position": "Vector2", - "camera": "Camera2D" - } - }, - { - "name": "GetScreenToWorld2D", - "description": "Get the world space position for a 2d camera screen space position", - "returnType": "Vector2", - "params": { - "position": "Vector2", - "camera": "Camera2D" - } - }, - { - "name": "SetTargetFPS", - "description": "Set target FPS (maximum)", - "returnType": "void", - "params": { - "fps": "int" - } - }, - { - "name": "GetFPS", - "description": "Get current FPS", - "returnType": "int" - }, - { - "name": "GetFrameTime", - "description": "Get time in seconds for last frame drawn (delta time)", - "returnType": "float" - }, - { - "name": "GetTime", - "description": "Get elapsed time in seconds since InitWindow()", - "returnType": "double" - }, - { - "name": "GetRandomValue", - "description": "Get a random value between min and max (both included)", - "returnType": "int", - "params": { - "min": "int", - "max": "int" - } - }, - { - "name": "TakeScreenshot", - "description": "Takes a screenshot of current screen (filename extension defines format)", - "returnType": "void", - "params": { - "fileName": "const char *" - } - }, - { - "name": "SetConfigFlags", - "description": "Setup init configuration flags (view FLAGS)", - "returnType": "void", - "params": { - "flags": "unsigned int" - } - }, - { - "name": "TraceLog", - "description": "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)", - "returnType": "void", - "params": { - "logLevel": "int", - "text": "const char *", - "": "" - } - }, - { - "name": "SetTraceLogLevel", - "description": "Set the current threshold (minimum) log level", - "returnType": "void", - "params": { - "logLevel": "int" - } - }, - { - "name": "MemAlloc", - "description": "Internal memory allocator", - "returnType": "void *", - "params": { - "size": "int" - } - }, - { - "name": "MemRealloc", - "description": "Internal memory reallocator", - "returnType": "void *", - "params": { - "ptr": "void *", - "size": "int" - } - }, - { - "name": "MemFree", - "description": "Internal memory free", - "returnType": "void", - "params": { - "ptr": "void *" - } - }, - { - "name": "SetTraceLogCallback", - "description": "Set custom trace log", - "returnType": "void", - "params": { - "callback": "TraceLogCallback" - } - }, - { - "name": "SetLoadFileDataCallback", - "description": "Set custom file binary data loader", - "returnType": "void", - "params": { - "callback": "LoadFileDataCallback" - } - }, - { - "name": "SetSaveFileDataCallback", - "description": "Set custom file binary data saver", - "returnType": "void", - "params": { - "callback": "SaveFileDataCallback" - } - }, - { - "name": "SetLoadFileTextCallback", - "description": "Set custom file text data loader", - "returnType": "void", - "params": { - "callback": "LoadFileTextCallback" - } - }, - { - "name": "SetSaveFileTextCallback", - "description": "Set custom file text data saver", - "returnType": "void", - "params": { - "callback": "SaveFileTextCallback" - } - }, - { - "name": "LoadFileData", - "description": "Load file data as byte array (read)", - "returnType": "unsigned char *", - "params": { - "fileName": "const char *", - "bytesRead": "unsigned int *" - } - }, - { - "name": "UnloadFileData", - "description": "Unload file data allocated by LoadFileData()", - "returnType": "void", - "params": { - "data": "unsigned char *" - } - }, - { - "name": "SaveFileData", - "description": "Save data to file from byte array (write), returns true on success", - "returnType": "bool", - "params": { - "fileName": "const char *", - "data": "void *", - "bytesToWrite": "unsigned int" - } - }, - { - "name": "LoadFileText", - "description": "Load text data from file (read), returns a ' 0' terminated string", - "returnType": "char *", - "params": { - "fileName": "const char *" - } - }, - { - "name": "UnloadFileText", - "description": "Unload file text data allocated by LoadFileText()", - "returnType": "void", - "params": { - "text": "char *" - } - }, - { - "name": "SaveFileText", - "description": "Save text data to file (write), string must be ' 0' terminated, returns true on success", - "returnType": "bool", - "params": { - "fileName": "const char *", - "text": "char *" - } - }, - { - "name": "FileExists", - "description": "Check if file exists", - "returnType": "bool", - "params": { - "fileName": "const char *" - } - }, - { - "name": "DirectoryExists", - "description": "Check if a directory path exists", - "returnType": "bool", - "params": { - "dirPath": "const char *" - } - }, - { - "name": "IsFileExtension", - "description": "Check file extension (including point: .png, .wav)", - "returnType": "bool", - "params": { - "fileName": "const char *", - "ext": "const char *" - } - }, - { - "name": "GetFileExtension", - "description": "Get pointer to extension for a filename string (includes dot: '.png')", - "returnType": "const char *", - "params": { - "fileName": "const char *" - } - }, - { - "name": "GetFileName", - "description": "Get pointer to filename for a path string", - "returnType": "const char *", - "params": { - "filePath": "const char *" - } - }, - { - "name": "GetFileNameWithoutExt", - "description": "Get filename string without extension (uses static string)", - "returnType": "const char *", - "params": { - "filePath": "const char *" - } - }, - { - "name": "GetDirectoryPath", - "description": "Get full path for a given fileName with path (uses static string)", - "returnType": "const char *", - "params": { - "filePath": "const char *" - } - }, - { - "name": "GetPrevDirectoryPath", - "description": "Get previous directory path for a given path (uses static string)", - "returnType": "const char *", - "params": { - "dirPath": "const char *" - } - }, - { - "name": "GetWorkingDirectory", - "description": "Get current working directory (uses static string)", - "returnType": "const char *" - }, - { - "name": "GetDirectoryFiles", - "description": "Get filenames in a directory path (memory should be freed)", - "returnType": "char **", - "params": { - "dirPath": "const char *", - "count": "int *" - } - }, - { - "name": "ClearDirectoryFiles", - "description": "Clear directory files paths buffers (free memory)", - "returnType": "void" - }, - { - "name": "ChangeDirectory", - "description": "Change working directory, return true on success", - "returnType": "bool", - "params": { - "dir": "const char *" - } - }, - { - "name": "IsFileDropped", - "description": "Check if a file has been dropped into window", - "returnType": "bool" - }, - { - "name": "GetDroppedFiles", - "description": "Get dropped files names (memory should be freed)", - "returnType": "char **", - "params": { - "count": "int *" - } - }, - { - "name": "ClearDroppedFiles", - "description": "Clear dropped files paths buffer (free memory)", - "returnType": "void" - }, - { - "name": "GetFileModTime", - "description": "Get file modification time (last write time)", - "returnType": "long", - "params": { - "fileName": "const char *" - } - }, - { - "name": "CompressData", - "description": "Compress data (DEFLATE algorithm)", - "returnType": "unsigned char *", - "params": { - "data": "unsigned char *", - "dataLength": "int", - "compDataLength": "int *" - } - }, - { - "name": "DecompressData", - "description": "Decompress data (DEFLATE algorithm)", - "returnType": "unsigned char *", - "params": { - "compData": "unsigned char *", - "compDataLength": "int", - "dataLength": "int *" - } - }, - { - "name": "SaveStorageValue", - "description": "Save integer value to storage file (to defined position), returns true on success", - "returnType": "bool", - "params": { - "position": "unsigned int", - "value": "int" - } - }, - { - "name": "LoadStorageValue", - "description": "Load integer value from storage file (from defined position)", - "returnType": "int", - "params": { - "position": "unsigned int" - } - }, - { - "name": "OpenURL", - "description": "Open URL with default system browser (if available)", - "returnType": "void", - "params": { - "url": "const char *" - } - }, - { - "name": "IsKeyPressed", - "description": "Check if a key has been pressed once", - "returnType": "bool", - "params": { - "key": "int" - } - }, - { - "name": "IsKeyDown", - "description": "Check if a key is being pressed", - "returnType": "bool", - "params": { - "key": "int" - } - }, - { - "name": "IsKeyReleased", - "description": "Check if a key has been released once", - "returnType": "bool", - "params": { - "key": "int" - } - }, - { - "name": "IsKeyUp", - "description": "Check if a key is NOT being pressed", - "returnType": "bool", - "params": { - "key": "int" - } - }, - { - "name": "SetExitKey", - "description": "Set a custom key to exit program (default is ESC)", - "returnType": "void", - "params": { - "key": "int" - } - }, - { - "name": "GetKeyPressed", - "description": "Get key pressed (keycode), call it multiple times for keys queued", - "returnType": "int" - }, - { - "name": "GetCharPressed", - "description": "Get char pressed (unicode), call it multiple times for chars queued", - "returnType": "int" - }, - { - "name": "IsGamepadAvailable", - "description": "Check if a gamepad is available", - "returnType": "bool", - "params": { - "gamepad": "int" - } - }, - { - "name": "IsGamepadName", - "description": "Check gamepad name (if available)", - "returnType": "bool", - "params": { - "gamepad": "int", - "name": "const char *" - } - }, - { - "name": "GetGamepadName", - "description": "Get gamepad internal name id", - "returnType": "const char *", - "params": { - "gamepad": "int" - } - }, - { - "name": "IsGamepadButtonPressed", - "description": "Check if a gamepad button has been pressed once", - "returnType": "bool", - "params": { - "gamepad": "int", - "button": "int" - } - }, - { - "name": "IsGamepadButtonDown", - "description": "Check if a gamepad button is being pressed", - "returnType": "bool", - "params": { - "gamepad": "int", - "button": "int" - } - }, - { - "name": "IsGamepadButtonReleased", - "description": "Check if a gamepad button has been released once", - "returnType": "bool", - "params": { - "gamepad": "int", - "button": "int" - } - }, - { - "name": "IsGamepadButtonUp", - "description": "Check if a gamepad button is NOT being pressed", - "returnType": "bool", - "params": { - "gamepad": "int", - "button": "int" - } - }, - { - "name": "GetGamepadButtonPressed", - "description": "Get the last gamepad button pressed", - "returnType": "int" - }, - { - "name": "GetGamepadAxisCount", - "description": "Get gamepad axis count for a gamepad", - "returnType": "int", - "params": { - "gamepad": "int" - } - }, - { - "name": "GetGamepadAxisMovement", - "description": "Get axis movement value for a gamepad axis", - "returnType": "float", - "params": { - "gamepad": "int", - "axis": "int" - } - }, - { - "name": "SetGamepadMappings", - "description": "Set internal gamepad mappings (SDL_GameControllerDB)", - "returnType": "int", - "params": { - "mappings": "const char *" - } - }, - { - "name": "IsMouseButtonPressed", - "description": "Check if a mouse button has been pressed once", - "returnType": "bool", - "params": { - "button": "int" - } - }, - { - "name": "IsMouseButtonDown", - "description": "Check if a mouse button is being pressed", - "returnType": "bool", - "params": { - "button": "int" - } - }, - { - "name": "IsMouseButtonReleased", - "description": "Check if a mouse button has been released once", - "returnType": "bool", - "params": { - "button": "int" - } - }, - { - "name": "IsMouseButtonUp", - "description": "Check if a mouse button is NOT being pressed", - "returnType": "bool", - "params": { - "button": "int" - } - }, - { - "name": "GetMouseX", - "description": "Get mouse position X", - "returnType": "int" - }, - { - "name": "GetMouseY", - "description": "Get mouse position Y", - "returnType": "int" - }, - { - "name": "GetMousePosition", - "description": "Get mouse position XY", - "returnType": "Vector2" - }, - { - "name": "SetMousePosition", - "description": "Set mouse position XY", - "returnType": "void", - "params": { - "x": "int", - "y": "int" - } - }, - { - "name": "SetMouseOffset", - "description": "Set mouse offset", - "returnType": "void", - "params": { - "offsetX": "int", - "offsetY": "int" - } - }, - { - "name": "SetMouseScale", - "description": "Set mouse scaling", - "returnType": "void", - "params": { - "scaleX": "float", - "scaleY": "float" - } - }, - { - "name": "GetMouseWheelMove", - "description": "Get mouse wheel movement Y", - "returnType": "float" - }, - { - "name": "SetMouseCursor", - "description": "Set mouse cursor", - "returnType": "void", - "params": { - "cursor": "int" - } - }, - { - "name": "GetTouchX", - "description": "Get touch position X for touch point 0 (relative to screen size)", - "returnType": "int" - }, - { - "name": "GetTouchY", - "description": "Get touch position Y for touch point 0 (relative to screen size)", - "returnType": "int" - }, - { - "name": "GetTouchPosition", - "description": "Get touch position XY for a touch point index (relative to screen size)", - "returnType": "Vector2", - "params": { - "index": "int" - } - }, - { - "name": "SetGesturesEnabled", - "description": "Enable a set of gestures using flags", - "returnType": "void", - "params": { - "flags": "unsigned int" - } - }, - { - "name": "IsGestureDetected", - "description": "Check if a gesture have been detected", - "returnType": "bool", - "params": { - "gesture": "int" - } - }, - { - "name": "GetGestureDetected", - "description": "Get latest detected gesture", - "returnType": "int" - }, - { - "name": "GetTouchPointsCount", - "description": "Get touch points count", - "returnType": "int" - }, - { - "name": "GetGestureHoldDuration", - "description": "Get gesture hold time in milliseconds", - "returnType": "float" - }, - { - "name": "GetGestureDragVector", - "description": "Get gesture drag vector", - "returnType": "Vector2" - }, - { - "name": "GetGestureDragAngle", - "description": "Get gesture drag angle", - "returnType": "float" - }, - { - "name": "GetGesturePinchVector", - "description": "Get gesture pinch delta", - "returnType": "Vector2" - }, - { - "name": "GetGesturePinchAngle", - "description": "Get gesture pinch angle", - "returnType": "float" - }, - { - "name": "SetCameraMode", - "description": "Set camera mode (multiple camera modes available)", - "returnType": "void", - "params": { - "camera": "Camera", - "mode": "int" - } - }, - { - "name": "UpdateCamera", - "description": "Update camera position for selected mode", - "returnType": "void", - "params": { - "camera": "Camera *" - } - }, - { - "name": "SetCameraPanControl", - "description": "Set camera pan key to combine with mouse movement (free camera)", - "returnType": "void", - "params": { - "keyPan": "int" - } - }, - { - "name": "SetCameraAltControl", - "description": "Set camera alt key to combine with mouse movement (free camera)", - "returnType": "void", - "params": { - "keyAlt": "int" - } - }, - { - "name": "SetCameraSmoothZoomControl", - "description": "Set camera smooth zoom key to combine with mouse (free camera)", - "returnType": "void", - "params": { - "keySmoothZoom": "int" - } - }, - { - "name": "SetCameraMoveControls", - "description": "Set camera move controls (1st person and 3rd person cameras)", - "returnType": "void", - "params": { - "keyFront": "int", - "keyBack": "int", - "keyRight": "int", - "keyLeft": "int", - "keyUp": "int", - "keyDown": "int" - } - }, - { - "name": "SetShapesTexture", - "description": "Set texture and rectangle to be used on shapes drawing", - "returnType": "void", - "params": { - "texture": "Texture2D", - "source": "Rectangle" - } - }, - { - "name": "DrawPixel", - "description": "Draw a pixel", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int", - "color": "Color" - } - }, - { - "name": "DrawPixelV", - "description": "Draw a pixel (Vector version)", - "returnType": "void", - "params": { - "position": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawLine", - "description": "Draw a line", - "returnType": "void", - "params": { - "startPosX": "int", - "startPosY": "int", - "endPosX": "int", - "endPosY": "int", - "color": "Color" - } - }, - { - "name": "DrawLineV", - "description": "Draw a line (Vector version)", - "returnType": "void", - "params": { - "startPos": "Vector2", - "endPos": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawLineEx", - "description": "Draw a line defining thickness", - "returnType": "void", - "params": { - "startPos": "Vector2", - "endPos": "Vector2", - "thick": "float", - "color": "Color" - } - }, - { - "name": "DrawLineBezier", - "description": "Draw a line using cubic-bezier curves in-out", - "returnType": "void", - "params": { - "startPos": "Vector2", - "endPos": "Vector2", - "thick": "float", - "color": "Color" - } - }, - { - "name": "DrawLineBezierQuad", - "description": "raw line using quadratic bezier curves with a control point", - "returnType": "void", - "params": { - "startPos": "Vector2", - "endPos": "Vector2", - "controlPos": "Vector2", - "thick": "float", - "color": "Color" - } - }, - { - "name": "DrawLineStrip", - "description": "Draw lines sequence", - "returnType": "void", - "params": { - "points": "Vector2 *", - "pointsCount": "int", - "color": "Color" - } - }, - { - "name": "DrawCircle", - "description": "Draw a color-filled circle", - "returnType": "void", - "params": { - "centerX": "int", - "centerY": "int", - "radius": "float", - "color": "Color" - } - }, - { - "name": "DrawCircleSector", - "description": "Draw a piece of a circle", - "returnType": "void", - "params": { - "center": "Vector2", - "radius": "float", - "startAngle": "float", - "endAngle": "float", - "segments": "int", - "color": "Color" - } - }, - { - "name": "DrawCircleSectorLines", - "description": "Draw circle sector outline", - "returnType": "void", - "params": { - "center": "Vector2", - "radius": "float", - "startAngle": "float", - "endAngle": "float", - "segments": "int", - "color": "Color" - } - }, - { - "name": "DrawCircleGradient", - "description": "Draw a gradient-filled circle", - "returnType": "void", - "params": { - "centerX": "int", - "centerY": "int", - "radius": "float", - "color1": "Color", - "color2": "Color" - } - }, - { - "name": "DrawCircleV", - "description": "Draw a color-filled circle (Vector version)", - "returnType": "void", - "params": { - "center": "Vector2", - "radius": "float", - "color": "Color" - } - }, - { - "name": "DrawCircleLines", - "description": "Draw circle outline", - "returnType": "void", - "params": { - "centerX": "int", - "centerY": "int", - "radius": "float", - "color": "Color" - } - }, - { - "name": "DrawEllipse", - "description": "Draw ellipse", - "returnType": "void", - "params": { - "centerX": "int", - "centerY": "int", - "radiusH": "float", - "radiusV": "float", - "color": "Color" - } - }, - { - "name": "DrawEllipseLines", - "description": "Draw ellipse outline", - "returnType": "void", - "params": { - "centerX": "int", - "centerY": "int", - "radiusH": "float", - "radiusV": "float", - "color": "Color" - } - }, - { - "name": "DrawRing", - "description": "Draw ring", - "returnType": "void", - "params": { - "center": "Vector2", - "innerRadius": "float", - "outerRadius": "float", - "startAngle": "float", - "endAngle": "float", - "segments": "int", - "color": "Color" - } - }, - { - "name": "DrawRingLines", - "description": "Draw ring outline", - "returnType": "void", - "params": { - "center": "Vector2", - "innerRadius": "float", - "outerRadius": "float", - "startAngle": "float", - "endAngle": "float", - "segments": "int", - "color": "Color" - } - }, - { - "name": "DrawRectangle", - "description": "Draw a color-filled rectangle", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int", - "width": "int", - "height": "int", - "color": "Color" - } - }, - { - "name": "DrawRectangleV", - "description": "Draw a color-filled rectangle (Vector version)", - "returnType": "void", - "params": { - "position": "Vector2", - "size": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawRectangleRec", - "description": "Draw a color-filled rectangle", - "returnType": "void", - "params": { - "rec": "Rectangle", - "color": "Color" - } - }, - { - "name": "DrawRectanglePro", - "description": "Draw a color-filled rectangle with pro parameters", - "returnType": "void", - "params": { - "rec": "Rectangle", - "origin": "Vector2", - "rotation": "float", - "color": "Color" - } - }, - { - "name": "DrawRectangleGradientV", - "description": "Draw a vertical-gradient-filled rectangle", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int", - "width": "int", - "height": "int", - "color1": "Color", - "color2": "Color" - } - }, - { - "name": "DrawRectangleGradientH", - "description": "Draw a horizontal-gradient-filled rectangle", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int", - "width": "int", - "height": "int", - "color1": "Color", - "color2": "Color" - } - }, - { - "name": "DrawRectangleGradientEx", - "description": "Draw a gradient-filled rectangle with custom vertex colors", - "returnType": "void", - "params": { - "rec": "Rectangle", - "col1": "Color", - "col2": "Color", - "col3": "Color", - "col4": "Color" - } - }, - { - "name": "DrawRectangleLines", - "description": "Draw rectangle outline", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int", - "width": "int", - "height": "int", - "color": "Color" - } - }, - { - "name": "DrawRectangleLinesEx", - "description": "Draw rectangle outline with extended parameters", - "returnType": "void", - "params": { - "rec": "Rectangle", - "lineThick": "float", - "color": "Color" - } - }, - { - "name": "DrawRectangleRounded", - "description": "Draw rectangle with rounded edges", - "returnType": "void", - "params": { - "rec": "Rectangle", - "roundness": "float", - "segments": "int", - "color": "Color" - } - }, - { - "name": "DrawRectangleRoundedLines", - "description": "Draw rectangle with rounded edges outline", - "returnType": "void", - "params": { - "rec": "Rectangle", - "roundness": "float", - "segments": "int", - "lineThick": "float", - "color": "Color" - } - }, - { - "name": "DrawTriangle", - "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", - "returnType": "void", - "params": { - "v1": "Vector2", - "v2": "Vector2", - "v3": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawTriangleLines", - "description": "Draw triangle outline (vertex in counter-clockwise order!)", - "returnType": "void", - "params": { - "v1": "Vector2", - "v2": "Vector2", - "v3": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawTriangleFan", - "description": "Draw a triangle fan defined by points (first vertex is the center)", - "returnType": "void", - "params": { - "points": "Vector2 *", - "pointsCount": "int", - "color": "Color" - } - }, - { - "name": "DrawTriangleStrip", - "description": "Draw a triangle strip defined by points", - "returnType": "void", - "params": { - "points": "Vector2 *", - "pointsCount": "int", - "color": "Color" - } - }, - { - "name": "DrawPoly", - "description": "Draw a regular polygon (Vector version)", - "returnType": "void", - "params": { - "center": "Vector2", - "sides": "int", - "radius": "float", - "rotation": "float", - "color": "Color" - } - }, - { - "name": "DrawPolyLines", - "description": "Draw a polygon outline of n sides", - "returnType": "void", - "params": { - "center": "Vector2", - "sides": "int", - "radius": "float", - "rotation": "float", - "color": "Color" - } - }, - { - "name": "DrawPolyLinesEx", - "description": "Draw a polygon outline of n sides with extended parameters", - "returnType": "void", - "params": { - "center": "Vector2", - "sides": "int", - "radius": "float", - "rotation": "float", - "lineThick": "float", - "color": "Color" - } - }, - { - "name": "CheckCollisionRecs", - "description": "Check collision between two rectangles", - "returnType": "bool", - "params": { - "rec1": "Rectangle", - "rec2": "Rectangle" - } - }, - { - "name": "CheckCollisionCircles", - "description": "Check collision between two circles", - "returnType": "bool", - "params": { - "center1": "Vector2", - "radius1": "float", - "center2": "Vector2", - "radius2": "float" - } - }, - { - "name": "CheckCollisionCircleRec", - "description": "Check collision between circle and rectangle", - "returnType": "bool", - "params": { - "center": "Vector2", - "radius": "float", - "rec": "Rectangle" - } - }, - { - "name": "CheckCollisionPointRec", - "description": "Check if point is inside rectangle", - "returnType": "bool", - "params": { - "point": "Vector2", - "rec": "Rectangle" - } - }, - { - "name": "CheckCollisionPointCircle", - "description": "Check if point is inside circle", - "returnType": "bool", - "params": { - "point": "Vector2", - "center": "Vector2", - "radius": "float" - } - }, - { - "name": "CheckCollisionPointTriangle", - "description": "Check if point is inside a triangle", - "returnType": "bool", - "params": { - "point": "Vector2", - "p1": "Vector2", - "p2": "Vector2", - "p3": "Vector2" - } - }, - { - "name": "CheckCollisionLines", - "description": "Check the collision between two lines defined by two points each, returns collision point by reference", - "returnType": "bool", - "params": { - "startPos1": "Vector2", - "endPos1": "Vector2", - "startPos2": "Vector2", - "endPos2": "Vector2", - "collisionPoint": "Vector2 *" - } - }, - { - "name": "GetCollisionRec", - "description": "Get collision rectangle for two rectangles collision", - "returnType": "Rectangle", - "params": { - "rec1": "Rectangle", - "rec2": "Rectangle" - } - }, - { - "name": "LoadImage", - "description": "Load image from file into CPU memory (RAM)", - "returnType": "Image", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadImageRaw", - "description": "Load image from RAW file data", - "returnType": "Image", - "params": { - "fileName": "const char *", - "width": "int", - "height": "int", - "format": "int", - "headerSize": "int" - } - }, - { - "name": "LoadImageAnim", - "description": "Load image sequence from file (frames appended to image.data)", - "returnType": "Image", - "params": { - "fileName": "const char *", - "frames": "int *" - } - }, - { - "name": "LoadImageFromMemory", - "description": "Load image from memory buffer, fileType refers to extension: i.e. '.png'", - "returnType": "Image", - "params": { - "fileType": "const char *", - "fileData": "const unsigned char *", - "dataSize": "int" - } - }, - { - "name": "UnloadImage", - "description": "Unload image from CPU memory (RAM)", - "returnType": "void", - "params": { - "image": "Image" - } - }, - { - "name": "ExportImage", - "description": "Export image data to file, returns true on success", - "returnType": "bool", - "params": { - "image": "Image", - "fileName": "const char *" - } - }, - { - "name": "ExportImageAsCode", - "description": "Export image as code file defining an array of bytes, returns true on success", - "returnType": "bool", - "params": { - "image": "Image", - "fileName": "const char *" - } - }, - { - "name": "GenImageColor", - "description": "Generate image: plain color", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "color": "Color" - } - }, - { - "name": "GenImageGradientV", - "description": "Generate image: vertical gradient", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "top": "Color", - "bottom": "Color" - } - }, - { - "name": "GenImageGradientH", - "description": "Generate image: horizontal gradient", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "left": "Color", - "right": "Color" - } - }, - { - "name": "GenImageGradientRadial", - "description": "Generate image: radial gradient", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "density": "float", - "inner": "Color", - "outer": "Color" - } - }, - { - "name": "GenImageChecked", - "description": "Generate image: checked", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "checksX": "int", - "checksY": "int", - "col1": "Color", - "col2": "Color" - } - }, - { - "name": "GenImageWhiteNoise", - "description": "Generate image: white noise", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "factor": "float" - } - }, - { - "name": "GenImagePerlinNoise", - "description": "Generate image: perlin noise", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "offsetX": "int", - "offsetY": "int", - "scale": "float" - } - }, - { - "name": "GenImageCellular", - "description": "Generate image: cellular algorithm. Bigger tileSize means bigger cells", - "returnType": "Image", - "params": { - "width": "int", - "height": "int", - "tileSize": "int" - } - }, - { - "name": "ImageCopy", - "description": "Create an image duplicate (useful for transformations)", - "returnType": "Image", - "params": { - "image": "Image" - } - }, - { - "name": "ImageFromImage", - "description": "Create an image from another image piece", - "returnType": "Image", - "params": { - "image": "Image", - "rec": "Rectangle" - } - }, - { - "name": "ImageText", - "description": "Create an image from text (default font)", - "returnType": "Image", - "params": { - "text": "const char *", - "fontSize": "int", - "color": "Color" - } - }, - { - "name": "ImageTextEx", - "description": "Create an image from text (custom sprite font)", - "returnType": "Image", - "params": { - "font": "Font", - "text": "const char *", - "fontSize": "float", - "spacing": "float", - "tint": "Color" - } - }, - { - "name": "ImageFormat", - "description": "Convert image data to desired format", - "returnType": "void", - "params": { - "image": "Image *", - "newFormat": "int" - } - }, - { - "name": "ImageToPOT", - "description": "Convert image to POT (power-of-two)", - "returnType": "void", - "params": { - "image": "Image *", - "fill": "Color" - } - }, - { - "name": "ImageCrop", - "description": "Crop an image to a defined rectangle", - "returnType": "void", - "params": { - "image": "Image *", - "crop": "Rectangle" - } - }, - { - "name": "ImageAlphaCrop", - "description": "Crop image depending on alpha value", - "returnType": "void", - "params": { - "image": "Image *", - "threshold": "float" - } - }, - { - "name": "ImageAlphaClear", - "description": "Clear alpha channel to desired color", - "returnType": "void", - "params": { - "image": "Image *", - "color": "Color", - "threshold": "float" - } - }, - { - "name": "ImageAlphaMask", - "description": "Apply alpha mask to image", - "returnType": "void", - "params": { - "image": "Image *", - "alphaMask": "Image" - } - }, - { - "name": "ImageAlphaPremultiply", - "description": "Premultiply alpha channel", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageResize", - "description": "Resize image (Bicubic scaling algorithm)", - "returnType": "void", - "params": { - "image": "Image *", - "newWidth": "int", - "newHeight": "int" - } - }, - { - "name": "ImageResizeNN", - "description": "Resize image (Nearest-Neighbor scaling algorithm)", - "returnType": "void", - "params": { - "image": "Image *", - "newWidth": "int", - "newHeight": "int" - } - }, - { - "name": "ImageResizeCanvas", - "description": "Resize canvas and fill with color", - "returnType": "void", - "params": { - "image": "Image *", - "newWidth": "int", - "newHeight": "int", - "offsetX": "int", - "offsetY": "int", - "fill": "Color" - } - }, - { - "name": "ImageMipmaps", - "description": "Compute all mipmap levels for a provided image", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageDither", - "description": "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)", - "returnType": "void", - "params": { - "image": "Image *", - "rBpp": "int", - "gBpp": "int", - "bBpp": "int", - "aBpp": "int" - } - }, - { - "name": "ImageFlipVertical", - "description": "Flip image vertically", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageFlipHorizontal", - "description": "Flip image horizontally", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageRotateCW", - "description": "Rotate image clockwise 90deg", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageRotateCCW", - "description": "Rotate image counter-clockwise 90deg", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageColorTint", - "description": "Modify image color: tint", - "returnType": "void", - "params": { - "image": "Image *", - "color": "Color" - } - }, - { - "name": "ImageColorInvert", - "description": "Modify image color: invert", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageColorGrayscale", - "description": "Modify image color: grayscale", - "returnType": "void", - "params": { - "image": "Image *" - } - }, - { - "name": "ImageColorContrast", - "description": "Modify image color: contrast (-100 to 100)", - "returnType": "void", - "params": { - "image": "Image *", - "contrast": "float" - } - }, - { - "name": "ImageColorBrightness", - "description": "Modify image color: brightness (-255 to 255)", - "returnType": "void", - "params": { - "image": "Image *", - "brightness": "int" - } - }, - { - "name": "ImageColorReplace", - "description": "Modify image color: replace color", - "returnType": "void", - "params": { - "image": "Image *", - "color": "Color", - "replace": "Color" - } - }, - { - "name": "LoadImageColors", - "description": "Load color data from image as a Color array (RGBA - 32bit)", - "returnType": "Color *", - "params": { - "image": "Image" - } - }, - { - "name": "LoadImagePalette", - "description": "Load colors palette from image as a Color array (RGBA - 32bit)", - "returnType": "Color *", - "params": { - "image": "Image", - "maxPaletteSize": "int", - "colorsCount": "int *" - } - }, - { - "name": "UnloadImageColors", - "description": "Unload color data loaded with LoadImageColors()", - "returnType": "void", - "params": { - "colors": "Color *" - } - }, - { - "name": "UnloadImagePalette", - "description": "Unload colors palette loaded with LoadImagePalette()", - "returnType": "void", - "params": { - "colors": "Color *" - } - }, - { - "name": "GetImageAlphaBorder", - "description": "Get image alpha border rectangle", - "returnType": "Rectangle", - "params": { - "image": "Image", - "threshold": "float" - } - }, - { - "name": "ImageClearBackground", - "description": "Clear image background with given color", - "returnType": "void", - "params": { - "dst": "Image *", - "color": "Color" - } - }, - { - "name": "ImageDrawPixel", - "description": "Draw pixel within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "posX": "int", - "posY": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawPixelV", - "description": "Draw pixel within an image (Vector version)", - "returnType": "void", - "params": { - "dst": "Image *", - "position": "Vector2", - "color": "Color" - } - }, - { - "name": "ImageDrawLine", - "description": "Draw line within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "startPosX": "int", - "startPosY": "int", - "endPosX": "int", - "endPosY": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawLineV", - "description": "Draw line within an image (Vector version)", - "returnType": "void", - "params": { - "dst": "Image *", - "start": "Vector2", - "end": "Vector2", - "color": "Color" - } - }, - { - "name": "ImageDrawCircle", - "description": "Draw circle within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "centerX": "int", - "centerY": "int", - "radius": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawCircleV", - "description": "Draw circle within an image (Vector version)", - "returnType": "void", - "params": { - "dst": "Image *", - "center": "Vector2", - "radius": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawRectangle", - "description": "Draw rectangle within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "posX": "int", - "posY": "int", - "width": "int", - "height": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawRectangleV", - "description": "Draw rectangle within an image (Vector version)", - "returnType": "void", - "params": { - "dst": "Image *", - "position": "Vector2", - "size": "Vector2", - "color": "Color" - } - }, - { - "name": "ImageDrawRectangleRec", - "description": "Draw rectangle within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "rec": "Rectangle", - "color": "Color" - } - }, - { - "name": "ImageDrawRectangleLines", - "description": "Draw rectangle lines within an image", - "returnType": "void", - "params": { - "dst": "Image *", - "rec": "Rectangle", - "thick": "int", - "color": "Color" - } - }, - { - "name": "ImageDraw", - "description": "Draw a source image within a destination image (tint applied to source)", - "returnType": "void", - "params": { - "dst": "Image *", - "src": "Image", - "srcRec": "Rectangle", - "dstRec": "Rectangle", - "tint": "Color" - } - }, - { - "name": "ImageDrawText", - "description": "Draw text (using default font) within an image (destination)", - "returnType": "void", - "params": { - "dst": "Image *", - "text": "const char *", - "posX": "int", - "posY": "int", - "fontSize": "int", - "color": "Color" - } - }, - { - "name": "ImageDrawTextEx", - "description": "Draw text (custom sprite font) within an image (destination)", - "returnType": "void", - "params": { - "dst": "Image *", - "font": "Font", - "text": "const char *", - "position": "Vector2", - "fontSize": "float", - "spacing": "float", - "tint": "Color" - } - }, - { - "name": "LoadTexture", - "description": "Load texture from file into GPU memory (VRAM)", - "returnType": "Texture2D", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadTextureFromImage", - "description": "Load texture from image data", - "returnType": "Texture2D", - "params": { - "image": "Image" - } - }, - { - "name": "LoadTextureCubemap", - "description": "Load cubemap from image, multiple image cubemap layouts supported", - "returnType": "TextureCubemap", - "params": { - "image": "Image", - "layout": "int" - } - }, - { - "name": "LoadRenderTexture", - "description": "Load texture for rendering (framebuffer)", - "returnType": "RenderTexture2D", - "params": { - "width": "int", - "height": "int" - } - }, - { - "name": "UnloadTexture", - "description": "Unload texture from GPU memory (VRAM)", - "returnType": "void", - "params": { - "texture": "Texture2D" - } - }, - { - "name": "UnloadRenderTexture", - "description": "Unload render texture from GPU memory (VRAM)", - "returnType": "void", - "params": { - "target": "RenderTexture2D" - } - }, - { - "name": "UpdateTexture", - "description": "Update GPU texture with new data", - "returnType": "void", - "params": { - "texture": "Texture2D", - "pixels": "const void *" - } - }, - { - "name": "UpdateTextureRec", - "description": "Update GPU texture rectangle with new data", - "returnType": "void", - "params": { - "texture": "Texture2D", - "rec": "Rectangle", - "pixels": "const void *" - } - }, - { - "name": "GetTextureData", - "description": "Get pixel data from GPU texture and return an Image", - "returnType": "Image", - "params": { - "texture": "Texture2D" - } - }, - { - "name": "GetScreenData", - "description": "Get pixel data from screen buffer and return an Image (screenshot)", - "returnType": "Image" - }, - { - "name": "GenTextureMipmaps", - "description": "Generate GPU mipmaps for a texture", - "returnType": "void", - "params": { - "texture": "Texture2D *" - } - }, - { - "name": "SetTextureFilter", - "description": "Set texture scaling filter mode", - "returnType": "void", - "params": { - "texture": "Texture2D", - "filter": "int" - } - }, - { - "name": "SetTextureWrap", - "description": "Set texture wrapping mode", - "returnType": "void", - "params": { - "texture": "Texture2D", - "wrap": "int" - } - }, - { - "name": "DrawTexture", - "description": "Draw a Texture2D", - "returnType": "void", - "params": { - "texture": "Texture2D", - "posX": "int", - "posY": "int", - "tint": "Color" - } - }, - { - "name": "DrawTextureV", - "description": "Draw a Texture2D with position defined as Vector2", - "returnType": "void", - "params": { - "texture": "Texture2D", - "position": "Vector2", - "tint": "Color" - } - }, - { - "name": "DrawTextureEx", - "description": "Draw a Texture2D with extended parameters", - "returnType": "void", - "params": { - "texture": "Texture2D", - "position": "Vector2", - "rotation": "float", - "scale": "float", - "tint": "Color" - } - }, - { - "name": "DrawTextureRec", - "description": "Draw a part of a texture defined by a rectangle", - "returnType": "void", - "params": { - "texture": "Texture2D", - "source": "Rectangle", - "position": "Vector2", - "tint": "Color" - } - }, - { - "name": "DrawTextureQuad", - "description": "Draw texture quad with tiling and offset parameters", - "returnType": "void", - "params": { - "texture": "Texture2D", - "tiling": "Vector2", - "offset": "Vector2", - "quad": "Rectangle", - "tint": "Color" - } - }, - { - "name": "DrawTextureTiled", - "description": "Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.", - "returnType": "void", - "params": { - "texture": "Texture2D", - "source": "Rectangle", - "dest": "Rectangle", - "origin": "Vector2", - "rotation": "float", - "scale": "float", - "tint": "Color" - } - }, - { - "name": "DrawTexturePro", - "description": "Draw a part of a texture defined by a rectangle with 'pro' parameters", - "returnType": "void", - "params": { - "texture": "Texture2D", - "source": "Rectangle", - "dest": "Rectangle", - "origin": "Vector2", - "rotation": "float", - "tint": "Color" - } - }, - { - "name": "DrawTextureNPatch", - "description": "Draws a texture (or part of it) that stretches or shrinks nicely", - "returnType": "void", - "params": { - "texture": "Texture2D", - "nPatchInfo": "NPatchInfo", - "dest": "Rectangle", - "origin": "Vector2", - "rotation": "float", - "tint": "Color" - } - }, - { - "name": "DrawTexturePoly", - "description": "Draw a textured polygon", - "returnType": "void", - "params": { - "texture": "Texture2D", - "center": "Vector2", - "points": "Vector2 *", - "texcoords": "Vector2 *", - "pointsCount": "int", - "tint": "Color" - } - }, - { - "name": "Fade", - "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", - "returnType": "Color", - "params": { - "color": "Color", - "alpha": "float" - } - }, - { - "name": "ColorToInt", - "description": "Get hexadecimal value for a Color", - "returnType": "int", - "params": { - "color": "Color" - } - }, - { - "name": "ColorNormalize", - "description": "Get Color normalized as float [0..1]", - "returnType": "Vector4", - "params": { - "color": "Color" - } - }, - { - "name": "ColorFromNormalized", - "description": "Get Color from normalized values [0..1]", - "returnType": "Color", - "params": { - "normalized": "Vector4" - } - }, - { - "name": "ColorToHSV", - "description": "Get HSV values for a Color, hue [0..360], saturation/value [0..1]", - "returnType": "Vector3", - "params": { - "color": "Color" - } - }, - { - "name": "ColorFromHSV", - "description": "Get a Color from HSV values, hue [0..360], saturation/value [0..1]", - "returnType": "Color", - "params": { - "hue": "float", - "saturation": "float", - "value": "float" - } - }, - { - "name": "ColorAlpha", - "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", - "returnType": "Color", - "params": { - "color": "Color", - "alpha": "float" - } - }, - { - "name": "ColorAlphaBlend", - "description": "Get src alpha-blended into dst color with tint", - "returnType": "Color", - "params": { - "dst": "Color", - "src": "Color", - "tint": "Color" - } - }, - { - "name": "GetColor", - "description": "Get Color structure from hexadecimal value", - "returnType": "Color", - "params": { - "hexValue": "int" - } - }, - { - "name": "GetPixelColor", - "description": "Get Color from a source pixel pointer of certain format", - "returnType": "Color", - "params": { - "srcPtr": "void *", - "format": "int" - } - }, - { - "name": "SetPixelColor", - "description": "Set color formatted into destination pixel pointer", - "returnType": "void", - "params": { - "dstPtr": "void *", - "color": "Color", - "format": "int" - } - }, - { - "name": "GetPixelDataSize", - "description": "Get pixel data size in bytes for certain format", - "returnType": "int", - "params": { - "width": "int", - "height": "int", - "format": "int" - } - }, - { - "name": "GetFontDefault", - "description": "Get the default Font", - "returnType": "Font" - }, - { - "name": "LoadFont", - "description": "Load font from file into GPU memory (VRAM)", - "returnType": "Font", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadFontEx", - "description": "Load font from file with extended parameters", - "returnType": "Font", - "params": { - "fileName": "const char *", - "fontSize": "int", - "fontChars": "int *", - "charsCount": "int" - } - }, - { - "name": "LoadFontFromImage", - "description": "Load font from Image (XNA style)", - "returnType": "Font", - "params": { - "image": "Image", - "key": "Color", - "firstChar": "int" - } - }, - { - "name": "LoadFontFromMemory", - "description": "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'", - "returnType": "Font", - "params": { - "fileType": "const char *", - "fileData": "const unsigned char *", - "dataSize": "int", - "fontSize": "int", - "fontChars": "int *", - "charsCount": "int" - } - }, - { - "name": "LoadFontData", - "description": "Load font data for further use", - "returnType": "CharInfo *", - "params": { - "fileData": "const unsigned char *", - "dataSize": "int", - "fontSize": "int", - "fontChars": "int *", - "charsCount": "int", - "type": "int" - } - }, - { - "name": "GenImageFontAtlas", - "description": "Generate image font atlas using chars info", - "returnType": "Image", - "params": { - "chars": "const CharInfo *", - "recs": "Rectangle **", - "charsCount": "int", - "fontSize": "int", - "padding": "int", - "packMethod": "int" - } - }, - { - "name": "UnloadFontData", - "description": "Unload font chars info data (RAM)", - "returnType": "void", - "params": { - "chars": "CharInfo *", - "charsCount": "int" - } - }, - { - "name": "UnloadFont", - "description": "Unload Font from GPU memory (VRAM)", - "returnType": "void", - "params": { - "font": "Font" - } - }, - { - "name": "DrawFPS", - "description": "Draw current FPS", - "returnType": "void", - "params": { - "posX": "int", - "posY": "int" - } - }, - { - "name": "DrawText", - "description": "Draw text (using default font)", - "returnType": "void", - "params": { - "text": "const char *", - "posX": "int", - "posY": "int", - "fontSize": "int", - "color": "Color" - } - }, - { - "name": "DrawTextEx", - "description": "Draw text using font and additional parameters", - "returnType": "void", - "params": { - "font": "Font", - "text": "const char *", - "position": "Vector2", - "fontSize": "float", - "spacing": "float", - "tint": "Color" - } - }, - { - "name": "DrawTextRec", - "description": "Draw text using font inside rectangle limits", - "returnType": "void", - "params": { - "font": "Font", - "text": "const char *", - "rec": "Rectangle", - "fontSize": "float", - "spacing": "float", - "wordWrap": "bool", - "tint": "Color" - } - }, - { - "name": "DrawTextRecEx", - "description": "Draw text using font inside rectangle limits with support for text selection", - "returnType": "void", - "params": { - "font": "Font", - "text": "const char *", - "rec": "Rectangle", - "fontSize": "float", - "spacing": "float", - "wordWrap": "bool", - "tint": "Color", - "selectStart": "int", - "selectLength": "int", - "selectTint": "Color", - "selectBackTint": "Color" - } - }, - { - "name": "DrawTextCodepoint", - "description": "Draw one character (codepoint)", - "returnType": "void", - "params": { - "font": "Font", - "codepoint": "int", - "position": "Vector2", - "fontSize": "float", - "tint": "Color" - } - }, - { - "name": "MeasureText", - "description": "Measure string width for default font", - "returnType": "int", - "params": { - "text": "const char *", - "fontSize": "int" - } - }, - { - "name": "MeasureTextEx", - "description": "Measure string size for Font", - "returnType": "Vector2", - "params": { - "font": "Font", - "text": "const char *", - "fontSize": "float", - "spacing": "float" - } - }, - { - "name": "GetGlyphIndex", - "description": "Get index position for a unicode character on font", - "returnType": "int", - "params": { - "font": "Font", - "codepoint": "int" - } - }, - { - "name": "TextCopy", - "description": "Copy one string to another, returns bytes copied", - "returnType": "int", - "params": { - "dst": "char *", - "src": "const char *" - } - }, - { - "name": "TextIsEqual", - "description": "Check if two text string are equal", - "returnType": "bool", - "params": { - "text1": "const char *", - "text2": "const char *" - } - }, - { - "name": "TextLength", - "description": "Get text length, checks for ' 0' ending", - "returnType": "unsigned int", - "params": { - "text": "const char *" - } - }, - { - "name": "TextFormat", - "description": "Text formatting with variables (sprintf style)", - "returnType": "const char *", - "params": { - "text": "const char *", - "": "" - } - }, - { - "name": "TextSubtext", - "description": "Get a piece of a text string", - "returnType": "const char *", - "params": { - "text": "const char *", - "position": "int", - "length": "int" - } - }, - { - "name": "TextReplace", - "description": "Replace text string (memory must be freed!)", - "returnType": "char *", - "params": { - "text": "char *", - "replace": "const char *", - "by": "const char *" - } - }, - { - "name": "TextInsert", - "description": "Insert text in a position (memory must be freed!)", - "returnType": "char *", - "params": { - "text": "const char *", - "insert": "const char *", - "position": "int" - } - }, - { - "name": "TextJoin", - "description": "Join text strings with delimiter", - "returnType": "const char *", - "params": { - "textList": "const char **", - "count": "int", - "delimiter": "const char *" - } - }, - { - "name": "TextSplit", - "description": "Split text into multiple strings", - "returnType": "const char **", - "params": { - "text": "const char *", - "delimiter": "char", - "count": "int *" - } - }, - { - "name": "TextAppend", - "description": "Append text at specific position and move cursor!", - "returnType": "void", - "params": { - "text": "char *", - "append": "const char *", - "position": "int *" - } - }, - { - "name": "TextFindIndex", - "description": "Find first text occurrence within a string", - "returnType": "int", - "params": { - "text": "const char *", - "find": "const char *" - } - }, - { - "name": "TextToUpper", - "description": "Get upper case version of provided string", - "returnType": "const char *", - "params": { - "text": "const char *" - } - }, - { - "name": "TextToLower", - "description": "Get lower case version of provided string", - "returnType": "const char *", - "params": { - "text": "const char *" - } - }, - { - "name": "TextToPascal", - "description": "Get Pascal case notation version of provided string", - "returnType": "const char *", - "params": { - "text": "const char *" - } - }, - { - "name": "TextToInteger", - "description": "Get integer value from text (negative values not supported)", - "returnType": "int", - "params": { - "text": "const char *" - } - }, - { - "name": "TextToUtf8", - "description": "Encode text codepoint into utf8 text (memory must be freed!)", - "returnType": "char *", - "params": { - "codepoints": "int *", - "length": "int" - } - }, - { - "name": "GetCodepoints", - "description": "Get all codepoints in a string, codepoints count returned by parameters", - "returnType": "int *", - "params": { - "text": "const char *", - "count": "int *" - } - }, - { - "name": "GetCodepointsCount", - "description": "Get total number of characters (codepoints) in a UTF8 encoded string", - "returnType": "int", - "params": { - "text": "const char *" - } - }, - { - "name": "GetNextCodepoint", - "description": "Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure", - "returnType": "int", - "params": { - "text": "const char *", - "bytesProcessed": "int *" - } - }, - { - "name": "CodepointToUtf8", - "description": "Encode codepoint into utf8 text (char array length returned as parameter)", - "returnType": "const char *", - "params": { - "codepoint": "int", - "byteLength": "int *" - } - }, - { - "name": "DrawLine3D", - "description": "Draw a line in 3D world space", - "returnType": "void", - "params": { - "startPos": "Vector3", - "endPos": "Vector3", - "color": "Color" - } - }, - { - "name": "DrawPoint3D", - "description": "Draw a point in 3D space, actually a small line", - "returnType": "void", - "params": { - "position": "Vector3", - "color": "Color" - } - }, - { - "name": "DrawCircle3D", - "description": "Draw a circle in 3D world space", - "returnType": "void", - "params": { - "center": "Vector3", - "radius": "float", - "rotationAxis": "Vector3", - "rotationAngle": "float", - "color": "Color" - } - }, - { - "name": "DrawTriangle3D", - "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", - "returnType": "void", - "params": { - "v1": "Vector3", - "v2": "Vector3", - "v3": "Vector3", - "color": "Color" - } - }, - { - "name": "DrawTriangleStrip3D", - "description": "Draw a triangle strip defined by points", - "returnType": "void", - "params": { - "points": "Vector3 *", - "pointsCount": "int", - "color": "Color" - } - }, - { - "name": "DrawCube", - "description": "Draw cube", - "returnType": "void", - "params": { - "position": "Vector3", - "width": "float", - "height": "float", - "length": "float", - "color": "Color" - } - }, - { - "name": "DrawCubeV", - "description": "Draw cube (Vector version)", - "returnType": "void", - "params": { - "position": "Vector3", - "size": "Vector3", - "color": "Color" - } - }, - { - "name": "DrawCubeWires", - "description": "Draw cube wires", - "returnType": "void", - "params": { - "position": "Vector3", - "width": "float", - "height": "float", - "length": "float", - "color": "Color" - } - }, - { - "name": "DrawCubeWiresV", - "description": "Draw cube wires (Vector version)", - "returnType": "void", - "params": { - "position": "Vector3", - "size": "Vector3", - "color": "Color" - } - }, - { - "name": "DrawCubeTexture", - "description": "Draw cube textured", - "returnType": "void", - "params": { - "texture": "Texture2D", - "position": "Vector3", - "width": "float", - "height": "float", - "length": "float", - "color": "Color" - } - }, - { - "name": "DrawSphere", - "description": "Draw sphere", - "returnType": "void", - "params": { - "centerPos": "Vector3", - "radius": "float", - "color": "Color" - } - }, - { - "name": "DrawSphereEx", - "description": "Draw sphere with extended parameters", - "returnType": "void", - "params": { - "centerPos": "Vector3", - "radius": "float", - "rings": "int", - "slices": "int", - "color": "Color" - } - }, - { - "name": "DrawSphereWires", - "description": "Draw sphere wires", - "returnType": "void", - "params": { - "centerPos": "Vector3", - "radius": "float", - "rings": "int", - "slices": "int", - "color": "Color" - } - }, - { - "name": "DrawCylinder", - "description": "Draw a cylinder/cone", - "returnType": "void", - "params": { - "position": "Vector3", - "radiusTop": "float", - "radiusBottom": "float", - "height": "float", - "slices": "int", - "color": "Color" - } - }, - { - "name": "DrawCylinderWires", - "description": "Draw a cylinder/cone wires", - "returnType": "void", - "params": { - "position": "Vector3", - "radiusTop": "float", - "radiusBottom": "float", - "height": "float", - "slices": "int", - "color": "Color" - } - }, - { - "name": "DrawPlane", - "description": "Draw a plane XZ", - "returnType": "void", - "params": { - "centerPos": "Vector3", - "size": "Vector2", - "color": "Color" - } - }, - { - "name": "DrawRay", - "description": "Draw a ray line", - "returnType": "void", - "params": { - "ray": "Ray", - "color": "Color" - } - }, - { - "name": "DrawGrid", - "description": "Draw a grid (centered at (0, 0, 0))", - "returnType": "void", - "params": { - "slices": "int", - "spacing": "float" - } - }, - { - "name": "LoadModel", - "description": "Load model from files (meshes and materials)", - "returnType": "Model", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadModelFromMesh", - "description": "Load model from generated mesh (default material)", - "returnType": "Model", - "params": { - "mesh": "Mesh" - } - }, - { - "name": "UnloadModel", - "description": "Unload model (including meshes) from memory (RAM and/or VRAM)", - "returnType": "void", - "params": { - "model": "Model" - } - }, - { - "name": "UnloadModelKeepMeshes", - "description": "Unload model (but not meshes) from memory (RAM and/or VRAM)", - "returnType": "void", - "params": { - "model": "Model" - } - }, - { - "name": "UploadMesh", - "description": "Upload mesh vertex data in GPU and provide VAO/VBO ids", - "returnType": "void", - "params": { - "mesh": "Mesh *", - "dynamic": "bool" - } - }, - { - "name": "UpdateMeshBuffer", - "description": "Update mesh vertex data in GPU for a specific buffer index", - "returnType": "void", - "params": { - "mesh": "Mesh", - "index": "int", - "data": "void *", - "dataSize": "int", - "offset": "int" - } - }, - { - "name": "DrawMesh", - "description": "Draw a 3d mesh with material and transform", - "returnType": "void", - "params": { - "mesh": "Mesh", - "material": "Material", - "transform": "Matrix" - } - }, - { - "name": "DrawMeshInstanced", - "description": "Draw multiple mesh instances with material and different transforms", - "returnType": "void", - "params": { - "mesh": "Mesh", - "material": "Material", - "transforms": "Matrix *", - "instances": "int" - } - }, - { - "name": "UnloadMesh", - "description": "Unload mesh data from CPU and GPU", - "returnType": "void", - "params": { - "mesh": "Mesh" - } - }, - { - "name": "ExportMesh", - "description": "Export mesh data to file, returns true on success", - "returnType": "bool", - "params": { - "mesh": "Mesh", - "fileName": "const char *" - } - }, - { - "name": "LoadMaterials", - "description": "Load materials from model file", - "returnType": "Material *", - "params": { - "fileName": "const char *", - "materialCount": "int *" - } - }, - { - "name": "LoadMaterialDefault", - "description": "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)", - "returnType": "Material" - }, - { - "name": "UnloadMaterial", - "description": "Unload material from GPU memory (VRAM)", - "returnType": "void", - "params": { - "material": "Material" - } - }, - { - "name": "SetMaterialTexture", - "description": "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)", - "returnType": "void", - "params": { - "material": "Material *", - "mapType": "int", - "texture": "Texture2D" - } - }, - { - "name": "SetModelMeshMaterial", - "description": "Set material for a mesh", - "returnType": "void", - "params": { - "model": "Model *", - "meshId": "int", - "materialId": "int" - } - }, - { - "name": "LoadModelAnimations", - "description": "Load model animations from file", - "returnType": "ModelAnimation *", - "params": { - "fileName": "const char *", - "animsCount": "int *" - } - }, - { - "name": "UpdateModelAnimation", - "description": "Update model animation pose", - "returnType": "void", - "params": { - "model": "Model", - "anim": "ModelAnimation", - "frame": "int" - } - }, - { - "name": "UnloadModelAnimation", - "description": "Unload animation data", - "returnType": "void", - "params": { - "anim": "ModelAnimation" - } - }, - { - "name": "UnloadModelAnimations", - "description": "Unload animation array data", - "returnType": "void", - "params": { - "animations": "ModelAnimation*", - "count": "unsigned int" - } - }, - { - "name": "IsModelAnimationValid", - "description": "Check model animation skeleton match", - "returnType": "bool", - "params": { - "model": "Model", - "anim": "ModelAnimation" - } - }, - { - "name": "GenMeshPoly", - "description": "Generate polygonal mesh", - "returnType": "Mesh", - "params": { - "sides": "int", - "radius": "float" - } - }, - { - "name": "GenMeshPlane", - "description": "Generate plane mesh (with subdivisions)", - "returnType": "Mesh", - "params": { - "width": "float", - "length": "float", - "resX": "int", - "resZ": "int" - } - }, - { - "name": "GenMeshCube", - "description": "Generate cuboid mesh", - "returnType": "Mesh", - "params": { - "width": "float", - "height": "float", - "length": "float" - } - }, - { - "name": "GenMeshSphere", - "description": "Generate sphere mesh (standard sphere)", - "returnType": "Mesh", - "params": { - "radius": "float", - "rings": "int", - "slices": "int" - } - }, - { - "name": "GenMeshHemiSphere", - "description": "Generate half-sphere mesh (no bottom cap)", - "returnType": "Mesh", - "params": { - "radius": "float", - "rings": "int", - "slices": "int" - } - }, - { - "name": "GenMeshCylinder", - "description": "Generate cylinder mesh", - "returnType": "Mesh", - "params": { - "radius": "float", - "height": "float", - "slices": "int" - } - }, - { - "name": "GenMeshTorus", - "description": "Generate torus mesh", - "returnType": "Mesh", - "params": { - "radius": "float", - "size": "float", - "radSeg": "int", - "sides": "int" - } - }, - { - "name": "GenMeshKnot", - "description": "Generate trefoil knot mesh", - "returnType": "Mesh", - "params": { - "radius": "float", - "size": "float", - "radSeg": "int", - "sides": "int" - } - }, - { - "name": "GenMeshHeightmap", - "description": "Generate heightmap mesh from image data", - "returnType": "Mesh", - "params": { - "heightmap": "Image", - "size": "Vector3" - } - }, - { - "name": "GenMeshCubicmap", - "description": "Generate cubes-based map mesh from image data", - "returnType": "Mesh", - "params": { - "cubicmap": "Image", - "cubeSize": "Vector3" - } - }, - { - "name": "GetMeshBoundingBox", - "description": "Compute mesh bounding box limits", - "returnType": "BoundingBox", - "params": { - "mesh": "Mesh" - } - }, - { - "name": "MeshTangents", - "description": "Compute mesh tangents", - "returnType": "void", - "params": { - "mesh": "Mesh *" - } - }, - { - "name": "MeshBinormals", - "description": "Compute mesh binormals", - "returnType": "void", - "params": { - "mesh": "Mesh *" - } - }, - { - "name": "DrawModel", - "description": "Draw a model (with texture if set)", - "returnType": "void", - "params": { - "model": "Model", - "position": "Vector3", - "scale": "float", - "tint": "Color" - } - }, - { - "name": "DrawModelEx", - "description": "Draw a model with extended parameters", - "returnType": "void", - "params": { - "model": "Model", - "position": "Vector3", - "rotationAxis": "Vector3", - "rotationAngle": "float", - "scale": "Vector3", - "tint": "Color" - } - }, - { - "name": "DrawModelWires", - "description": "Draw a model wires (with texture if set)", - "returnType": "void", - "params": { - "model": "Model", - "position": "Vector3", - "scale": "float", - "tint": "Color" - } - }, - { - "name": "DrawModelWiresEx", - "description": "Draw a model wires (with texture if set) with extended parameters", - "returnType": "void", - "params": { - "model": "Model", - "position": "Vector3", - "rotationAxis": "Vector3", - "rotationAngle": "float", - "scale": "Vector3", - "tint": "Color" - } - }, - { - "name": "DrawBoundingBox", - "description": "Draw bounding box (wires)", - "returnType": "void", - "params": { - "box": "BoundingBox", - "color": "Color" - } - }, - { - "name": "DrawBillboard", - "description": "Draw a billboard texture", - "returnType": "void", - "params": { - "camera": "Camera", - "texture": "Texture2D", - "position": "Vector3", - "size": "float", - "tint": "Color" - } - }, - { - "name": "DrawBillboardRec", - "description": "Draw a billboard texture defined by source", - "returnType": "void", - "params": { - "camera": "Camera", - "texture": "Texture2D", - "source": "Rectangle", - "position": "Vector3", - "size": "Vector2", - "tint": "Color" - } - }, - { - "name": "DrawBillboardPro", - "description": "Draw a billboard texture defined by source and rotation", - "returnType": "void", - "params": { - "camera": "Camera", - "texture": "Texture2D", - "source": "Rectangle", - "position": "Vector3", - "size": "Vector2", - "origin": "Vector2", - "rotation": "float", - "tint": "Color" - } - }, - { - "name": "CheckCollisionSpheres", - "description": "Check collision between two spheres", - "returnType": "bool", - "params": { - "center1": "Vector3", - "radius1": "float", - "center2": "Vector3", - "radius2": "float" - } - }, - { - "name": "CheckCollisionBoxes", - "description": "Check collision between two bounding boxes", - "returnType": "bool", - "params": { - "box1": "BoundingBox", - "box2": "BoundingBox" - } - }, - { - "name": "CheckCollisionBoxSphere", - "description": "Check collision between box and sphere", - "returnType": "bool", - "params": { - "box": "BoundingBox", - "center": "Vector3", - "radius": "float" - } - }, - { - "name": "GetRayCollisionSphere", - "description": "Get collision info between ray and sphere", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "center": "Vector3", - "radius": "float" - } - }, - { - "name": "GetRayCollisionBox", - "description": "Get collision info between ray and box", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "box": "BoundingBox" - } - }, - { - "name": "GetRayCollisionModel", - "description": "Get collision info between ray and model", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "model": "Model" - } - }, - { - "name": "GetRayCollisionMesh", - "description": "Get collision info between ray and mesh", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "mesh": "Mesh", - "transform": "Matrix" - } - }, - { - "name": "GetRayCollisionTriangle", - "description": "Get collision info between ray and triangle", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "p1": "Vector3", - "p2": "Vector3", - "p3": "Vector3" - } - }, - { - "name": "GetRayCollisionQuad", - "description": "Get collision info between ray and quad", - "returnType": "RayCollision", - "params": { - "ray": "Ray", - "p1": "Vector3", - "p2": "Vector3", - "p3": "Vector3", - "p4": "Vector3" - } - }, - { - "name": "InitAudioDevice", - "description": "Initialize audio device and context", - "returnType": "void" - }, - { - "name": "CloseAudioDevice", - "description": "Close the audio device and context", - "returnType": "void" - }, - { - "name": "IsAudioDeviceReady", - "description": "Check if audio device has been initialized successfully", - "returnType": "bool" - }, - { - "name": "SetMasterVolume", - "description": "Set master volume (listener)", - "returnType": "void", - "params": { - "volume": "float" - } - }, - { - "name": "LoadWave", - "description": "Load wave data from file", - "returnType": "Wave", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadWaveFromMemory", - "description": "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'", - "returnType": "Wave", - "params": { - "fileType": "const char *", - "fileData": "const unsigned char *", - "dataSize": "int" - } - }, - { - "name": "LoadSound", - "description": "Load sound from file", - "returnType": "Sound", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadSoundFromWave", - "description": "Load sound from wave data", - "returnType": "Sound", - "params": { - "wave": "Wave" - } - }, - { - "name": "UpdateSound", - "description": "Update sound buffer with new data", - "returnType": "void", - "params": { - "sound": "Sound", - "data": "const void *", - "samplesCount": "int" - } - }, - { - "name": "UnloadWave", - "description": "Unload wave data", - "returnType": "void", - "params": { - "wave": "Wave" - } - }, - { - "name": "UnloadSound", - "description": "Unload sound", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "ExportWave", - "description": "Export wave data to file, returns true on success", - "returnType": "bool", - "params": { - "wave": "Wave", - "fileName": "const char *" - } - }, - { - "name": "ExportWaveAsCode", - "description": "Export wave sample data to code (.h), returns true on success", - "returnType": "bool", - "params": { - "wave": "Wave", - "fileName": "const char *" - } - }, - { - "name": "PlaySound", - "description": "Play a sound", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "StopSound", - "description": "Stop playing a sound", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "PauseSound", - "description": "Pause a sound", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "ResumeSound", - "description": "Resume a paused sound", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "PlaySoundMulti", - "description": "Play a sound (using multichannel buffer pool)", - "returnType": "void", - "params": { - "sound": "Sound" - } - }, - { - "name": "StopSoundMulti", - "description": "Stop any sound playing (using multichannel buffer pool)", - "returnType": "void" - }, - { - "name": "GetSoundsPlaying", - "description": "Get number of sounds playing in the multichannel", - "returnType": "int" - }, - { - "name": "IsSoundPlaying", - "description": "Check if a sound is currently playing", - "returnType": "bool", - "params": { - "sound": "Sound" - } - }, - { - "name": "SetSoundVolume", - "description": "Set volume for a sound (1.0 is max level)", - "returnType": "void", - "params": { - "sound": "Sound", - "volume": "float" - } - }, - { - "name": "SetSoundPitch", - "description": "Set pitch for a sound (1.0 is base level)", - "returnType": "void", - "params": { - "sound": "Sound", - "pitch": "float" - } - }, - { - "name": "WaveFormat", - "description": "Convert wave data to desired format", - "returnType": "void", - "params": { - "wave": "Wave *", - "sampleRate": "int", - "sampleSize": "int", - "channels": "int" - } - }, - { - "name": "WaveCopy", - "description": "Copy a wave to a new wave", - "returnType": "Wave", - "params": { - "wave": "Wave" - } - }, - { - "name": "WaveCrop", - "description": "Crop a wave to defined samples range", - "returnType": "void", - "params": { - "wave": "Wave *", - "initSample": "int", - "finalSample": "int" - } - }, - { - "name": "LoadWaveSamples", - "description": "Load samples data from wave as a floats array", - "returnType": "float *", - "params": { - "wave": "Wave" - } - }, - { - "name": "UnloadWaveSamples", - "description": "Unload samples data loaded with LoadWaveSamples()", - "returnType": "void", - "params": { - "samples": "float *" - } - }, - { - "name": "LoadMusicStream", - "description": "Load music stream from file", - "returnType": "Music", - "params": { - "fileName": "const char *" - } - }, - { - "name": "LoadMusicStreamFromMemory", - "description": "Load music stream from data", - "returnType": "Music", - "params": { - "fileType": "const char *", - "data": "unsigned char *", - "dataSize": "int" - } - }, - { - "name": "UnloadMusicStream", - "description": "Unload music stream", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "PlayMusicStream", - "description": "Start music playing", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "IsMusicStreamPlaying", - "description": "Check if music is playing", - "returnType": "bool", - "params": { - "music": "Music" - } - }, - { - "name": "UpdateMusicStream", - "description": "Updates buffers for music streaming", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "StopMusicStream", - "description": "Stop music playing", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "PauseMusicStream", - "description": "Pause music playing", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "ResumeMusicStream", - "description": "Resume playing paused music", - "returnType": "void", - "params": { - "music": "Music" - } - }, - { - "name": "SetMusicVolume", - "description": "Set volume for music (1.0 is max level)", - "returnType": "void", - "params": { - "music": "Music", - "volume": "float" - } - }, - { - "name": "SetMusicPitch", - "description": "Set pitch for a music (1.0 is base level)", - "returnType": "void", - "params": { - "music": "Music", - "pitch": "float" - } - }, - { - "name": "GetMusicTimeLength", - "description": "Get music time length (in seconds)", - "returnType": "float", - "params": { - "music": "Music" - } - }, - { - "name": "GetMusicTimePlayed", - "description": "Get current music time played (in seconds)", - "returnType": "float", - "params": { - "music": "Music" - } - }, - { - "name": "LoadAudioStream", - "description": "Load audio stream (to stream raw audio pcm data)", - "returnType": "AudioStream", - "params": { - "sampleRate": "unsigned int", - "sampleSize": "unsigned int", - "channels": "unsigned int" - } - }, - { - "name": "UnloadAudioStream", - "description": "Unload audio stream and free memory", - "returnType": "void", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "UpdateAudioStream", - "description": "Update audio stream buffers with data", - "returnType": "void", - "params": { - "stream": "AudioStream", - "data": "const void *", - "samplesCount": "int" - } - }, - { - "name": "IsAudioStreamProcessed", - "description": "Check if any audio stream buffers requires refill", - "returnType": "bool", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "PlayAudioStream", - "description": "Play audio stream", - "returnType": "void", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "PauseAudioStream", - "description": "Pause audio stream", - "returnType": "void", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "ResumeAudioStream", - "description": "Resume audio stream", - "returnType": "void", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "IsAudioStreamPlaying", - "description": "Check if audio stream is playing", - "returnType": "bool", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "StopAudioStream", - "description": "Stop audio stream", - "returnType": "void", - "params": { - "stream": "AudioStream" - } - }, - { - "name": "SetAudioStreamVolume", - "description": "Set volume for audio stream (1.0 is max level)", - "returnType": "void", - "params": { - "stream": "AudioStream", - "volume": "float" - } - }, - { - "name": "SetAudioStreamPitch", - "description": "Set pitch for audio stream (1.0 is base level)", - "returnType": "void", - "params": { - "stream": "AudioStream", - "pitch": "float" - } - }, - { - "name": "SetAudioStreamBufferSizeDefault", - "description": "Default size for new audio streams", - "returnType": "void", - "params": { - "size": "int" - } - } - ] -} diff --git a/parser/raylib_parser.c b/parser/raylib_parser.c index 3e5db1ae2..94a715562 100644 --- a/parser/raylib_parser.c +++ b/parser/raylib_parser.c @@ -2,12 +2,14 @@ raylib API parser - This parser scans raylib.h to get API information about structs, enums and functions. + This parser scans raylib.h to get API information about defines, structs, aliases, enums, callbacks and functions. All data is divided into pieces, usually as strings. The following types are used for data: - - struct FunctionInfo + - struct DefineInfo - struct StructInfo + - struct AliasInfo - struct EnumInfo + - struct FunctionInfo CONSTRAINTS: @@ -45,7 +47,6 @@ OTHER NOTES: - This parser could work with other C header files if mentioned constraints are followed. - - This parser does not require library, all data is parsed directly from char buffers. LICENSE: zlib/libpng @@ -53,7 +54,7 @@ raylib-parser is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software: - Copyright (c) 2021 Ramon Santamaria (@raysan5) + Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) **********************************************************************************************/ @@ -62,71 +63,118 @@ #include // Required for: malloc(), calloc(), realloc(), free(), atoi(), strtol() #include // Required for: printf(), fopen(), fseek(), ftell(), fread(), fclose() #include // Required for: bool +#include // Required for: isdigit() -#define MAX_FUNCS_TO_PARSE 512 // Maximum number of functions to parse +#define MAX_DEFINES_TO_PARSE 2048 // Maximum number of defines to parse #define MAX_STRUCTS_TO_PARSE 64 // Maximum number of structures to parse +#define MAX_ALIASES_TO_PARSE 64 // Maximum number of aliases to parse #define MAX_ENUMS_TO_PARSE 64 // Maximum number of enums to parse +#define MAX_CALLBACKS_TO_PARSE 64 // Maximum number of callbacks to parse +#define MAX_FUNCS_TO_PARSE 1024 // Maximum number of functions to parse -#define MAX_LINE_LENGTH 512 // Maximum length of one line (including comments) -#define MAX_STRUCT_LINE_LENGTH 2048 // Maximum length of one struct (multiple lines) +#define MAX_LINE_LENGTH 1024 // Maximum length of one line (including comments) -#define MAX_FUNCTION_PARAMETERS 12 // Maximum number of function parameters -#define MAX_STRUCT_FIELDS 32 // Maximum number of struct fields +#define MAX_STRUCT_FIELDS 64 // Maximum number of struct fields #define MAX_ENUM_VALUES 512 // Maximum number of enum values +#define MAX_FUNCTION_PARAMETERS 12 // Maximum number of function parameters //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// Function info data -typedef struct FunctionInfo { - char name[64]; // Function name - char desc[128]; // Function description (comment at the end) - char retType[32]; // Return value type - int paramCount; // Number of function parameters - char paramType[MAX_FUNCTION_PARAMETERS][32]; // Parameters type - char paramName[MAX_FUNCTION_PARAMETERS][32]; // Parameters name - char paramDesc[MAX_FUNCTION_PARAMETERS][8]; // Parameters description -} FunctionInfo; + +// Type of parsed define +typedef enum { + UNKNOWN = 0, + MACRO, + GUARD, + INT, + INT_MATH, + LONG, + LONG_MATH, + FLOAT, + FLOAT_MATH, + DOUBLE, + DOUBLE_MATH, + CHAR, + STRING, + COLOR +} DefineType; + +// Define info data +typedef struct DefineInfo { + char name[64]; // Define name + int type; // Define type + char value[256]; // Define value + char desc[128]; // Define description + bool isHex; // Define is hex number (for types INT, LONG) +} DefineInfo; // Struct info data typedef struct StructInfo { char name[64]; // Struct name - char desc[64]; // Struct type description + char desc[128]; // Struct type description int fieldCount; // Number of fields in the struct char fieldType[MAX_STRUCT_FIELDS][64]; // Field type char fieldName[MAX_STRUCT_FIELDS][64]; // Field name char fieldDesc[MAX_STRUCT_FIELDS][128]; // Field description } StructInfo; +// Alias info data +typedef struct AliasInfo { + char type[64]; // Alias type + char name[64]; // Alias name + char desc[128]; // Alias description +} AliasInfo; + // Enum info data typedef struct EnumInfo { char name[64]; // Enum name - char desc[64]; // Enum description + char desc[128]; // Enum description int valueCount; // Number of values in enumerator char valueName[MAX_ENUM_VALUES][64]; // Value name definition int valueInteger[MAX_ENUM_VALUES]; // Value integer - char valueDesc[MAX_ENUM_VALUES][64]; // Value description + char valueDesc[MAX_ENUM_VALUES][128]; // Value description } EnumInfo; +// Function info data +typedef struct FunctionInfo { + char name[64]; // Function name + char desc[512]; // Function description (comment at the end) + char retType[32]; // Return value type + int paramCount; // Number of function parameters + char paramType[MAX_FUNCTION_PARAMETERS][32]; // Parameters type + char paramName[MAX_FUNCTION_PARAMETERS][32]; // Parameters name + char paramDesc[MAX_FUNCTION_PARAMETERS][128]; // Parameters description +} FunctionInfo; + // Output format for parsed data -typedef enum { DEFAULT = 0, JSON, XML } OutputFormat; +typedef enum { DEFAULT = 0, JSON, XML, LUA, CODE } OutputFormat; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static int funcCount = 0; +static int defineCount = 0; static int structCount = 0; +static int aliasCount = 0; static int enumCount = 0; -static FunctionInfo *funcs = NULL; +static int callbackCount = 0; +static int funcCount = 0; +static DefineInfo *defines = NULL; static StructInfo *structs = NULL; +static AliasInfo *aliases = NULL; static EnumInfo *enums = NULL; -static char apiDefine[32] = "RLAPI\0"; +static FunctionInfo *callbacks = NULL; +static FunctionInfo *funcs = NULL; // Command line variables -static char inFileName[512] = { 0 }; // Input file name (required in case of provided through CLI) -static char outFileName[512] = { 0 }; // Output file name (required for file save/export) +static char apiDefine[32] = { 0 }; // Functions define (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc.) +static char truncAfter[32] = { 0 }; // Truncate marker (i.e. "RLGL IMPLEMENTATION" for rlgl.h) static int outputFormat = DEFAULT; +// NOTE: Max length depends on OS, in Windows MAX_PATH = 256 +static char inFileName[512] = { 0 }; // Input file name (required in case of drag & drop over executable) +static char outFileName[512] = { 0 }; // Output file name (required for file save/export) + //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -136,101 +184,140 @@ static void ProcessCommandLine(int argc, char *argv[]); // Process command l static char *LoadFileText(const char *fileName, int *length); static char **GetTextLines(const char *buffer, int length, int *linesCount); static void GetDataTypeAndName(const char *typeName, int typeNameLen, char *type, char *name); +static void GetDescription(const char *source, char *description); +static void MoveArraySize(char *name, char *type); // Move array size from name to type static unsigned int TextLength(const char *text); // Get text length in bytes, check for \0 character static bool IsTextEqual(const char *text1, const char *text2, unsigned int count); +static int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string static void MemoryCopy(void *dest, const void *src, unsigned int count); -static char* CharReplace(char* text, char search, char replace); +static char *EscapeBackslashes(char *text); // Replace '\' by "\\" when exporting to JSON and XML +static const char *StrDefineType(DefineType type); // Get string of define type static void ExportParsedData(const char *fileName, int format); // Export parsed data in desired format -//------------------------------------------------------------------------------------ +//---------------------------------------------------------------------------------- // Program main entry point -//------------------------------------------------------------------------------------ +//---------------------------------------------------------------------------------- int main(int argc, char* argv[]) { if (argc > 1) ProcessCommandLine(argc, argv); - if (inFileName[0] == '\0') MemoryCopy(inFileName, "../src/raylib.h\0", 16); + const char *raylibhPath = "../src/raylib.h\0"; + const char *raylibapiPath = "raylib_api.txt\0"; + const char *rlapiPath = "RLAPI\0"; + if (inFileName[0] == '\0') MemoryCopy(inFileName, raylibhPath, TextLength(raylibhPath) + 1); + if (outFileName[0] == '\0') MemoryCopy(outFileName, raylibapiPath, TextLength(raylibapiPath) + 1); + if (apiDefine[0] == '\0') MemoryCopy(apiDefine, rlapiPath, TextLength(rlapiPath) + 1); int length = 0; char *buffer = LoadFileText(inFileName, &length); + if (buffer == NULL) + { + printf("Could not read input file: %s\n", inFileName); + return 1; + } + // Preprocess buffer to get separate lines // NOTE: GetTextLines() also removes leading spaces/tabs int linesCount = 0; char **lines = GetTextLines(buffer, length, &linesCount); - // Function lines pointers, selected from buffer "lines" - char **funcLines = (char **)malloc(MAX_FUNCS_TO_PARSE*sizeof(char *)); + // Truncate lines + if (truncAfter[0] != '\0') + { + int newCount = -1; + for (int i = 0; i < linesCount; i++) + { + if (newCount > -1) free(lines[i]); + else if (TextFindIndex(lines[i], truncAfter) > -1) newCount = i; + } + if (newCount > -1) linesCount = newCount; + printf("Number of truncated text lines: %i\n", linesCount); + } - // Structs data (multiple lines), selected from "buffer" - char **structLines = (char **)malloc(MAX_STRUCTS_TO_PARSE*sizeof(char *)); - for (int i = 0; i < MAX_STRUCTS_TO_PARSE; i++) structLines[i] = (char *)calloc(MAX_STRUCT_LINE_LENGTH, sizeof(char)); + // Defines line indices + int *defineLines = (int *)malloc(MAX_DEFINES_TO_PARSE*sizeof(int)); - // Enums lines pointers, selected from buffer "lines" + // Structs line indices + int *structLines = (int *)malloc(MAX_STRUCTS_TO_PARSE*sizeof(int)); + + // Aliases line indices + int *aliasLines = (int *)malloc(MAX_ALIASES_TO_PARSE*sizeof(int)); + + // Enums line indices int *enumLines = (int *)malloc(MAX_ENUMS_TO_PARSE*sizeof(int)); - // Prepare required lines for parsing - //-------------------------------------------------------------------------------------------------- + // Callbacks line indices + int *callbackLines = (int *)malloc(MAX_CALLBACKS_TO_PARSE*sizeof(int)); - // Read function lines + // Function line indices + int *funcLines = (int *)malloc(MAX_FUNCS_TO_PARSE*sizeof(int)); + + // Prepare required lines for parsing + //---------------------------------------------------------------------------------- + + // Read define lines for (int i = 0; i < linesCount; i++) { - // Read function line (starting with `define`, i.e. for raylib.h "RLAPI") - if (IsTextEqual(lines[i], apiDefine, TextLength(apiDefine))) + int j = 0; + while ((lines[i][j] == ' ') || (lines[i][j] == '\t')) j++; // skip spaces and tabs in the begining + // Read define line + if (IsTextEqual(lines[i]+j, "#define ", 8)) { - // Keep a pointer to the function line - funcLines[funcCount] = lines[i]; - funcCount++; + // Keep the line position in the array of lines, + // so, we can scan that position and following lines + defineLines[defineCount] = i; + defineCount++; } } - // Read structs data (multiple lines, read directly from buffer) - // TODO: Parse structs data from "lines" instead of "buffer" -> Easier to get struct definition - for (int i = 0; i < length; i++) + // Read struct lines + for (int i = 0; i < linesCount; i++) { - // Read struct data (starting with "typedef struct", ending with '} ... ;') - // NOTE: We read it directly from buffer - if (IsTextEqual(buffer + i, "typedef struct", 14)) + // Find structs + // starting with "typedef struct ... {" or "typedef struct ... ; \n struct ... {" + // ending with "} ... ;" + // i.e. excluding "typedef struct rAudioBuffer rAudioBuffer;" -> Typedef and forward declaration only + if (IsTextEqual(lines[i], "typedef struct", 14)) { - int j = 0; - bool validStruct = false; - - // WARNING: Typedefs between types: typedef Vector4 Quaternion; - - for (int c = 0; c < 128; c++) + bool validStruct = IsTextEqual(lines[i + 1], "struct", 6); + if (!validStruct) { - if (buffer[i + c] == '{') + for (int c = 0; c < MAX_LINE_LENGTH; c++) { - validStruct = true; - break; - } - else if (buffer[i + c] == ';') - { - // Not valid struct: - // i.e typedef struct rAudioBuffer rAudioBuffer; -> Typedef and forward declaration - i += c; - break; + char v = lines[i][c]; + if (v == '{') validStruct = true; + if ((v == '{') || (v == ';') || (v == '\0')) break; } } + if (!validStruct) continue; + structLines[structCount] = i; + while (lines[i][0] != '}') i++; + while (lines[i][0] != '\0') i++; + structCount++; + } + } - if (validStruct) + // Read alias lines + for (int i = 0; i < linesCount; i++) + { + // Find aliases (lines with "typedef ... ...;") + if (IsTextEqual(lines[i], "typedef", 7)) + { + int spaceCount = 0; + bool validAlias = false; + + for (int c = 0; c < MAX_LINE_LENGTH; c++) { - while (buffer[i + j] != '}') - { - structLines[structCount][j] = buffer[i + j]; - j++; - } - - while (buffer[i + j] != '\n') - { - structLines[structCount][j] = buffer[i + j]; - j++; - } - - i += j; - structCount++; + char v = lines[i][c]; + if (v == ' ') spaceCount++; + if ((v == ';') && (spaceCount == 2)) validAlias = true; + if ((v == ';') || (v == '(') || (v == '\0')) break; } + if (!validAlias) continue; + aliasLines[aliasCount] = i; + aliasCount++; } } @@ -238,7 +325,7 @@ int main(int argc, char* argv[]) for (int i = 0; i < linesCount; i++) { // Read enum line - if (IsTextEqual(lines[i], "typedef enum {", 14)) + if (IsTextEqual(lines[i], "typedef enum {", 14) && (lines[i][TextLength(lines[i])-1] != ';')) // ignore inline enums { // Keep the line position in the array of lines, // so, we can scan that position and following lines @@ -247,56 +334,313 @@ int main(int argc, char* argv[]) } } - // At this point we have all raylib structs, enums, functions lines data to start parsing + // Read callback lines + for (int i = 0; i < linesCount; i++) + { + // Find callbacks (lines with "typedef ... (* ... )( ... );") + if (IsTextEqual(lines[i], "typedef", 7)) + { + bool hasBeginning = false; + bool hasMiddle = false; + bool hasEnd = false; + + for (int c = 0; c < MAX_LINE_LENGTH; c++) + { + if ((lines[i][c] == '(') && (lines[i][c + 1] == '*')) hasBeginning = true; + if ((lines[i][c] == ')') && (lines[i][c + 1] == '(')) hasMiddle = true; + if ((lines[i][c] == ')') && (lines[i][c + 1] == ';')) hasEnd = true; + if (hasEnd) break; + } + + if (hasBeginning && hasMiddle && hasEnd) + { + callbackLines[callbackCount] = i; + callbackCount++; + } + } + } + + // Read function lines + for (int i = 0; i < linesCount; i++) + { + // Read function line (starting with `define`, i.e. for raylib.h "RLAPI") + if (IsTextEqual(lines[i], apiDefine, TextLength(apiDefine))) + { + funcLines[funcCount] = i; + funcCount++; + } + } + + // At this point we have all raylib defines, structs, aliases, enums, callbacks, functions lines data to start parsing free(buffer); // Unload text buffer // Parsing raylib data - //-------------------------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- + + // Define info data + defines = (DefineInfo *)calloc(MAX_DEFINES_TO_PARSE, sizeof(DefineInfo)); + int defineIndex = 0; + + for (int i = 0; i < defineCount; i++) + { + char *linePtr = lines[defineLines[i]]; + int j = 0; + + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs in the begining + j += 8; // Skip "#define " + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs after "#define " + + // Extract name + int defineNameStart = j; + int openBraces = 0; + while (linePtr[j] != '\0') + { + if (((linePtr[j] == ' ') || (linePtr[j] == '\t')) && (openBraces == 0)) break; + if (linePtr[j] == '(') openBraces++; + if (linePtr[j] == ')') openBraces--; + j++; + } + int defineNameEnd = j-1; + + // Skip duplicates + unsigned int nameLen = defineNameEnd - defineNameStart + 1; + bool isDuplicate = false; + for (int k = 0; k < defineIndex; k++) + { + if ((nameLen == TextLength(defines[k].name)) && IsTextEqual(defines[k].name, &linePtr[defineNameStart], nameLen)) + { + isDuplicate = true; + break; + } + } + if (isDuplicate) continue; + + MemoryCopy(defines[defineIndex].name, &linePtr[defineNameStart], nameLen); + + // Determine type + if (linePtr[defineNameEnd] == ')') defines[defineIndex].type = MACRO; + + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs after name + + int defineValueStart = j; + if ((linePtr[j] == '\0') || (linePtr[j] == '/')) defines[defineIndex].type = GUARD; + if (linePtr[j] == '"') defines[defineIndex].type = STRING; + else if (linePtr[j] == '\'') defines[defineIndex].type = CHAR; + else if (IsTextEqual(linePtr+j, "CLITERAL(Color)", 15)) defines[defineIndex].type = COLOR; + else if (isdigit(linePtr[j])) // Parsing numbers + { + bool isFloat = false, isNumber = true, isHex = false; + while ((linePtr[j] != ' ') && (linePtr[j] != '\t') && (linePtr[j] != '\0')) + { + char ch = linePtr[j]; + if (ch == '.') isFloat = true; + if (ch == 'x') isHex = true; + if (!(isdigit(ch) || + ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F')) || + (ch == 'x') || + (ch == 'L') || + (ch == '.') || + (ch == '+') || + (ch == '-'))) isNumber = false; + j++; + } + if (isNumber) + { + if (isFloat) + { + defines[defineIndex].type = (linePtr[j-1] == 'f')? FLOAT : DOUBLE; + } + else + { + defines[defineIndex].type = (linePtr[j-1] == 'L')? LONG : INT; + defines[defineIndex].isHex = isHex; + } + } + } + + // Extracting value + while ((linePtr[j] != '\\') && (linePtr[j] != '\0') && !((linePtr[j] == '/') && (linePtr[j+1] == '/'))) j++; + int defineValueEnd = j-1; + while ((linePtr[defineValueEnd] == ' ') || (linePtr[defineValueEnd] == '\t')) defineValueEnd--; // Remove trailing spaces and tabs + if ((defines[defineIndex].type == LONG) || (defines[defineIndex].type == FLOAT)) defineValueEnd--; // Remove number postfix + int valueLen = defineValueEnd - defineValueStart + 1; + if (valueLen > 255) valueLen = 255; + + if (valueLen > 0) MemoryCopy(defines[defineIndex].value, &linePtr[defineValueStart], valueLen); + + // Extracting description + if ((linePtr[j] == '/') && linePtr[j + 1] == '/') + { + j += 2; + while (linePtr[j] == ' ') j++; + int commentStart = j; + while ((linePtr[j] != '\\') && (linePtr[j] != '\0')) j++; + int commentEnd = j-1; + int commentLen = commentEnd - commentStart + 1; + if (commentLen > 127) commentLen = 127; + + MemoryCopy(defines[defineIndex].desc, &linePtr[commentStart], commentLen); + } + + // Parse defines of type UNKNOWN to find calculated numbers + if (defines[defineIndex].type == UNKNOWN) + { + int largestType = UNKNOWN; + bool isMath = true; + char *valuePtr = defines[defineIndex].value; + + for (unsigned int c = 0; c < TextLength(valuePtr); c++) + { + char ch = valuePtr[c]; + + // Skip operators and whitespace + if ((ch == '(') || + (ch == ')') || + (ch == '+') || + (ch == '-') || + (ch == '*') || + (ch == '/') || + (ch == ' ') || + (ch == '\t')) continue; + + // Read number operand + else if (isdigit(ch)) + { + bool isNumber = true, isFloat = false; + while (!((ch == '(') || + (ch == ')') || + (ch == '*') || + (ch == '/') || + (ch == ' ') || + (ch == '\t') || + (ch == '\0'))) + { + if (ch == '.') isFloat = true; + if (!(isdigit(ch) || + ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F')) || + (ch == 'x') || + (ch == 'L') || + (ch == '.') || + (ch == '+') || + (ch == '-'))) + { + isNumber = false; + break; + } + c++; + ch = valuePtr[c]; + } + if (isNumber) + { + // Found a valid number -> update largestType + int numberType; + if (isFloat) numberType = (valuePtr[c - 1] == 'f')? FLOAT_MATH : DOUBLE_MATH; + else numberType = (valuePtr[c - 1] == 'L')? LONG_MATH : INT_MATH; + + if (numberType > largestType) largestType = numberType; + } + else + { + isMath = false; + break; + } + } + else // Read string operand + { + int operandStart = c; + while (!((ch == '\0') || + (ch == ' ') || + (ch == '(') || + (ch == ')') || + (ch == '+') || + (ch == '-') || + (ch == '*') || + (ch == '/'))) + { + c++; + ch = valuePtr[c]; + } + int operandEnd = c; + int operandLength = operandEnd - operandStart; + + // Search previous defines for operand + bool foundOperand = false; + for (int previousDefineIndex = 0; previousDefineIndex < defineIndex; previousDefineIndex++) + { + if (IsTextEqual(defines[previousDefineIndex].name, &valuePtr[operandStart], operandLength)) + { + if ((defines[previousDefineIndex].type >= INT) && (defines[previousDefineIndex].type <= DOUBLE_MATH)) + { + // Found operand and it's a number -> update largestType + if (defines[previousDefineIndex].type > largestType) largestType = defines[previousDefineIndex].type; + foundOperand = true; + } + break; + } + } + if (!foundOperand) + { + isMath = false; + break; + } + } + } + + if (isMath) + { + // Define is a calculated number -> update type + if (largestType == INT) largestType = INT_MATH; + else if (largestType == LONG) largestType = LONG_MATH; + else if (largestType == FLOAT) largestType = FLOAT_MATH; + else if (largestType == DOUBLE) largestType = DOUBLE_MATH; + defines[defineIndex].type = largestType; + } + } + + defineIndex++; + } + defineCount = defineIndex; + free(defineLines); // Structs info data structs = (StructInfo *)calloc(MAX_STRUCTS_TO_PARSE, sizeof(StructInfo)); for (int i = 0; i < structCount; i++) { - int structLineOffset = 0; + char **linesPtr = &lines[structLines[i]]; + + // Parse struct description + GetDescription(linesPtr[-1], structs[i].desc); // Get struct name: typedef struct name { - for (int c = 15; c < 64 + 15; c++) + const int TDS_LEN = 15; // length of "typedef struct " + for (int c = TDS_LEN; c < 64 + TDS_LEN; c++) { - if (structLines[i][c] == '{') + if ((linesPtr[0][c] == '{') || (linesPtr[0][c] == ' ')) { - structLineOffset = c + 2; - - MemoryCopy(structs[i].name, &structLines[i][15], c - 15 - 1); + int nameLen = c - TDS_LEN; + while (linesPtr[0][TDS_LEN + nameLen - 1] == ' ') nameLen--; + MemoryCopy(structs[i].name, &linesPtr[0][TDS_LEN], nameLen); break; } } // Get struct fields and count them -> fields finish with ; - int j = 0; - while (structLines[i][structLineOffset + j] != '}') + int l = 1; + while (linesPtr[l][0] != '}') { // WARNING: Some structs have empty spaces and comments -> OK, processed - - int fieldStart = 0; - if ((structLines[i][structLineOffset + j] != ' ') && (structLines[i][structLineOffset + j] != '\n')) fieldStart = structLineOffset + j; - - if (fieldStart != 0) + if ((linesPtr[l][0] != ' ') && (linesPtr[l][0] != '\0')) { // Scan one field line - int c = 0; + char *fieldLine = linesPtr[l]; int fieldEndPos = 0; - char fieldLine[256] = { 0 }; + while (fieldLine[fieldEndPos] != ';') fieldEndPos++; - while (structLines[i][structLineOffset + j] != '\n') - { - if (structLines[i][structLineOffset + j] == ';') fieldEndPos = c; - fieldLine[c] = structLines[i][structLineOffset + j]; - c++; j++; - } - - if (fieldLine[0] != '/') // Field line is not a comment + if ((fieldLine[0] != '/') && !IsTextEqual(fieldLine, "struct", 6)) // Field line is not a comment and not a struct declaration { //printf("Struct field: %s_\n", fieldLine); // OK! @@ -304,35 +648,172 @@ int main(int argc, char* argv[]) GetDataTypeAndName(fieldLine, fieldEndPos, structs[i].fieldType[structs[i].fieldCount], structs[i].fieldName[structs[i].fieldCount]); // Get the field description - // We start skipping spaces in front of description comment - int descStart = fieldEndPos; - while ((fieldLine[descStart] != '/') && (fieldLine[descStart] != '\0')) descStart++; - - int k = 0; - while ((fieldLine[descStart + k] != '\0') && (fieldLine[descStart + k] != '\n')) - { - structs[i].fieldDesc[structs[i].fieldCount][k] = fieldLine[descStart + k]; - k++; - } + GetDescription(&fieldLine[fieldEndPos], structs[i].fieldDesc[structs[i].fieldCount]); structs[i].fieldCount++; + + // Split field names containing multiple fields (like Matrix) + int additionalFields = 0; + int originalIndex = structs[i].fieldCount - 1; + for (unsigned int c = 0; c < TextLength(structs[i].fieldName[originalIndex]); c++) + { + if (structs[i].fieldName[originalIndex][c] == ',') additionalFields++; + } + + if (additionalFields > 0) + { + int originalLength = -1; + int lastStart; + for (unsigned int c = 0; c < TextLength(structs[i].fieldName[originalIndex]) + 1; c++) + { + char v = structs[i].fieldName[originalIndex][c]; + bool isEndOfString = (v == '\0'); + if ((v == ',') || isEndOfString) + { + if (originalLength == -1) + { + // Save length of original field name + // Don't truncate yet, still needed for copying + originalLength = c; + } + else + { + // Copy field data from original field + int nameLength = c - lastStart; + MemoryCopy(structs[i].fieldName[structs[i].fieldCount], &structs[i].fieldName[originalIndex][lastStart], nameLength); + MemoryCopy(structs[i].fieldType[structs[i].fieldCount], &structs[i].fieldType[originalIndex][0], TextLength(structs[i].fieldType[originalIndex])); + MemoryCopy(structs[i].fieldDesc[structs[i].fieldCount], &structs[i].fieldDesc[originalIndex][0], TextLength(structs[i].fieldDesc[originalIndex])); + structs[i].fieldCount++; + } + if (!isEndOfString) + { + // Skip comma and spaces + c++; + while (structs[i].fieldName[originalIndex][c] == ' ') c++; + + // Save position for next field + lastStart = c; + } + } + } + // Set length of original field to truncate the first field name + structs[i].fieldName[originalIndex][originalLength] = '\0'; + } + + // Split field types containing multiple fields (like MemNode) + additionalFields = 0; + originalIndex = structs[i].fieldCount - 1; + for (unsigned int c = 0; c < TextLength(structs[i].fieldType[originalIndex]); c++) + { + if (structs[i].fieldType[originalIndex][c] == ',') additionalFields++; + } + + if (additionalFields > 0) + { + // Copy original name to last additional field + structs[i].fieldCount += additionalFields; + MemoryCopy(structs[i].fieldName[originalIndex + additionalFields], &structs[i].fieldName[originalIndex][0], TextLength(structs[i].fieldName[originalIndex])); + + // Copy names from type to additional fields + int fieldsRemaining = additionalFields; + int nameStart = -1; + int nameEnd = -1; + for (int k = TextLength(structs[i].fieldType[originalIndex]); k > 0; k--) + { + char v = structs[i].fieldType[originalIndex][k]; + if ((v == '*') || (v == ' ') || (v == ',')) + { + if (nameEnd != -1) { + // Don't copy to last additional field + if (fieldsRemaining != additionalFields) + { + nameStart = k + 1; + MemoryCopy(structs[i].fieldName[originalIndex + fieldsRemaining], &structs[i].fieldType[originalIndex][nameStart], nameEnd - nameStart + 1); + } + nameEnd = -1; + fieldsRemaining--; + } + } + else if (nameEnd == -1) nameEnd = k; + } + + // Truncate original field type + int fieldTypeLength = nameStart; + structs[i].fieldType[originalIndex][fieldTypeLength] = '\0'; + + // Set field type and description of additional fields + for (int j = 1; j <= additionalFields; j++) + { + MemoryCopy(structs[i].fieldType[originalIndex + j], &structs[i].fieldType[originalIndex][0], fieldTypeLength); + MemoryCopy(structs[i].fieldDesc[originalIndex + j], &structs[i].fieldDesc[originalIndex][0], TextLength(structs[i].fieldDesc[originalIndex])); + } + } } } - j++; + l++; } + // Move array sizes from name to type + for (int j = 0; j < structs[i].fieldCount; j++) + { + MoveArraySize(structs[i].fieldName[j], structs[i].fieldType[j]); + } } - - for (int i = 0; i < MAX_STRUCTS_TO_PARSE; i++) free(structLines[i]); free(structLines); + // Alias info data + aliases = (AliasInfo *)calloc(MAX_ALIASES_TO_PARSE, sizeof(AliasInfo)); + + for (int i = 0; i < aliasCount; i++) + { + // Description from previous line + GetDescription(lines[aliasLines[i] - 1], aliases[i].desc); + + char *linePtr = lines[aliasLines[i]]; + + // Skip "typedef " + int c = 8; + + // Type + int typeStart = c; + while(linePtr[c] != ' ') c++; + int typeLen = c - typeStart; + MemoryCopy(aliases[i].type, &linePtr[typeStart], typeLen); + + // Skip space + c++; + + // Name + int nameStart = c; + while(linePtr[c] != ';') c++; + int nameLen = c - nameStart; + MemoryCopy(aliases[i].name, &linePtr[nameStart], nameLen); + + // Description + GetDescription(&linePtr[c], aliases[i].desc); + } + free(aliasLines); + // Enum info data enums = (EnumInfo *)calloc(MAX_ENUMS_TO_PARSE, sizeof(EnumInfo)); for (int i = 0; i < enumCount; i++) { - // TODO: Get enum description from lines[enumLines[i] - 1] + + // Parse enum description + // NOTE: This is not necessarily from the line immediately before, + // some of the enums have extra lines between the "description" + // and the typedef enum + for (int j = enumLines[i] - 1; j > 0; j--) + { + char *linePtr = lines[j]; + if ((linePtr[0] != '/') || (linePtr[2] != ' ')) + { + GetDescription(&lines[j + 1][0], enums[i].desc); + break; + } + } for (int j = 1; j < MAX_ENUM_VALUES*2; j++) // Maximum number of lines following enum first line { @@ -352,7 +833,11 @@ int main(int argc, char* argv[]) while ((linePtr[c] != ',') && (linePtr[c] != ' ') && (linePtr[c] != '=') && - (linePtr[c] != '\0')) { enums[i].valueName[enums[i].valueCount][c] = linePtr[c]; c++; } + (linePtr[c] != '\0')) + { + enums[i].valueName[enums[i].valueCount][c] = linePtr[c]; + c++; + } // After the name we can have: // '=' -> value is provided @@ -367,9 +852,13 @@ int main(int argc, char* argv[]) // '=' -> value is provided // ' ' -> value is equal to previous + 1, there could be a description if not '\0' bool foundValue = false; - while (linePtr[c] != '\0') + while ((linePtr[c] != '\0') && (linePtr[c] != '/')) { - if (linePtr[c] == '=') { foundValue = true; break; } + if (linePtr[c] == '=') + { + foundValue = true; + break; + } c++; } @@ -377,51 +866,115 @@ int main(int argc, char* argv[]) { if (linePtr[c + 1] == ' ') c += 2; else c++; - + // Parse integer value int n = 0; char integer[16] = { 0 }; - + while ((linePtr[c] != ',') && (linePtr[c] != ' ') && (linePtr[c] != '\0')) { integer[n] = linePtr[c]; c++; n++; } - + if (integer[1] == 'x') enums[i].valueInteger[enums[i].valueCount] = (int)strtol(integer, NULL, 16); else enums[i].valueInteger[enums[i].valueCount] = atoi(integer); } else enums[i].valueInteger[enums[i].valueCount] = (enums[i].valueInteger[enums[i].valueCount - 1] + 1); - - // TODO: Parse value description if any } else enums[i].valueInteger[enums[i].valueCount] = (enums[i].valueInteger[enums[i].valueCount - 1] + 1); + // Parse value description + GetDescription(&linePtr[c], enums[i].valueDesc[enums[i].valueCount]); + enums[i].valueCount++; } else if (linePtr[0] == '}') { // Get enum name from typedef int c = 0; - while (linePtr[2 + c] != ';') { enums[i].name[c] = linePtr[2 + c]; c++; } + while (linePtr[2 + c] != ';') + { + enums[i].name[c] = linePtr[2 + c]; + c++; + } break; // Enum ended, break for() loop } } } + free(enumLines); + + // Callback info data + callbacks = (FunctionInfo *)calloc(MAX_CALLBACKS_TO_PARSE, sizeof(FunctionInfo)); + + for (int i = 0; i < callbackCount; i++) + { + char *linePtr = lines[callbackLines[i]]; + + // Skip "typedef " + unsigned int c = 8; + + // Return type + int retTypeStart = c; + while(linePtr[c] != '(') c++; + int retTypeLen = c - retTypeStart; + while(linePtr[retTypeStart + retTypeLen - 1] == ' ') retTypeLen--; + MemoryCopy(callbacks[i].retType, &linePtr[retTypeStart], retTypeLen); + + // Skip "(*" + c += 2; + + // Name + int nameStart = c; + while(linePtr[c] != ')') c++; + int nameLen = c - nameStart; + MemoryCopy(callbacks[i].name, &linePtr[nameStart], nameLen); + + // Skip ")(" + c += 2; + + // Params + int paramStart = c; + for (; c < MAX_LINE_LENGTH; c++) + { + if ((linePtr[c] == ',') || (linePtr[c] == ')')) + { + // Get parameter type + name, extract info + int paramLen = c - paramStart; + GetDataTypeAndName(&linePtr[paramStart], paramLen, callbacks[i].paramType[callbacks[i].paramCount], callbacks[i].paramName[callbacks[i].paramCount]); + callbacks[i].paramCount++; + paramStart = c + 1; + while(linePtr[paramStart] == ' ') paramStart++; + } + if (linePtr[c] == ')') break; + } + + // Description + GetDescription(&linePtr[c], callbacks[i].desc); + + // Move array sizes from name to type + for (int j = 0; j < callbacks[i].paramCount; j++) + { + MoveArraySize(callbacks[i].paramName[j], callbacks[i].paramType[j]); + } + } + free(callbackLines); // Functions info data funcs = (FunctionInfo *)calloc(MAX_FUNCS_TO_PARSE, sizeof(FunctionInfo)); for (int i = 0; i < funcCount; i++) { + char *linePtr = lines[funcLines[i]]; + int funcParamsStart = 0; int funcEnd = 0; // Get return type and function name from func line - for (int c = 0; (c < MAX_LINE_LENGTH) && (funcLines[i][c] != '\n'); c++) + for (int c = 0; (c < MAX_LINE_LENGTH) && (linePtr[c] != '\n'); c++) { - if (funcLines[i][c] == '(') // Starts function parameters + if (linePtr[c] == '(') // Starts function parameters { funcParamsStart = c + 1; @@ -429,7 +982,7 @@ int main(int argc, char* argv[]) char funcRetTypeName[128] = { 0 }; int dc = TextLength(apiDefine) + 1; int funcRetTypeNameLen = c - dc; // Substract `define` ("RLAPI " for raylib.h) - MemoryCopy(funcRetTypeName, &funcLines[i][dc], funcRetTypeNameLen); + MemoryCopy(funcRetTypeName, &linePtr[dc], funcRetTypeNameLen); GetDataTypeAndName(funcRetTypeName, funcRetTypeNameLen, funcs[i].retType, funcs[i].name); break; @@ -439,30 +992,36 @@ int main(int argc, char* argv[]) // Get parameters from func line for (int c = funcParamsStart; c < MAX_LINE_LENGTH; c++) { - if (funcLines[i][c] == ',') // Starts function parameters + if (linePtr[c] == ',') // Starts function parameters { // Get parameter type + name, extract info char funcParamTypeName[128] = { 0 }; int funcParamTypeNameLen = c - funcParamsStart; - MemoryCopy(funcParamTypeName, &funcLines[i][funcParamsStart], funcParamTypeNameLen); + MemoryCopy(funcParamTypeName, &linePtr[funcParamsStart], funcParamTypeNameLen); GetDataTypeAndName(funcParamTypeName, funcParamTypeNameLen, funcs[i].paramType[funcs[i].paramCount], funcs[i].paramName[funcs[i].paramCount]); funcParamsStart = c + 1; - if (funcLines[i][c + 1] == ' ') funcParamsStart += 1; + if (linePtr[c + 1] == ' ') funcParamsStart += 1; funcs[i].paramCount++; // Move to next parameter } - else if (funcLines[i][c] == ')') + else if (linePtr[c] == ')') { funcEnd = c + 2; - // Check if previous word is void - if ((funcLines[i][c - 4] == 'v') && (funcLines[i][c - 3] == 'o') && (funcLines[i][c - 2] == 'i') && (funcLines[i][c - 1] == 'd')) break; + // Check if there are no parameters + if ((funcEnd - funcParamsStart == 2) || + ((linePtr[c - 4] == 'v') && + (linePtr[c - 3] == 'o') && + (linePtr[c - 2] == 'i') && + (linePtr[c - 1] == 'd'))) { + break; + } // Get parameter type + name, extract info char funcParamTypeName[128] = { 0 }; int funcParamTypeNameLen = c - funcParamsStart; - MemoryCopy(funcParamTypeName, &funcLines[i][funcParamsStart], funcParamTypeNameLen); + MemoryCopy(funcParamTypeName, &linePtr[funcParamsStart], funcParamTypeNameLen); GetDataTypeAndName(funcParamTypeName, funcParamTypeNameLen, funcs[i].paramType[funcs[i].paramCount], funcs[i].paramName[funcs[i].paramCount]); @@ -472,45 +1031,50 @@ int main(int argc, char* argv[]) } // Get function description - for (int c = funcEnd; c < MAX_LINE_LENGTH; c++) + GetDescription(&linePtr[funcEnd], funcs[i].desc); + + // Move array sizes from name to type + for (int j = 0; j < funcs[i].paramCount; j++) { - if (funcLines[i][c] == '/') - { - MemoryCopy(funcs[i].desc, &funcLines[i][c], 127); // WARNING: Size could be too long for funcLines[i][c]? - break; - } + MoveArraySize(funcs[i].paramName[j], funcs[i].paramType[j]); } } + free(funcLines); for (int i = 0; i < linesCount; i++) free(lines[i]); free(lines); - free(funcLines); // At this point, all raylib data has been parsed! - //----------------------------------------------------------------------------------------- - // structs[] -> We have all the structs decomposed into pieces for further analysis - // enums[] -> We have all the enums decomposed into pieces for further analysis - // funcs[] -> We have all the functions decomposed into pieces for further analysis - - // Process input file to output - if (outFileName[0] == '\0') MemoryCopy(outFileName, "raylib_api.txt\0", 15); + //---------------------------------------------------------------------------------- + // defines[] -> We have all the defines decomposed into pieces for further analysis + // structs[] -> We have all the structs decomposed into pieces for further analysis + // aliases[] -> We have all the aliases decomposed into pieces for further analysis + // enums[] -> We have all the enums decomposed into pieces for further analysis + // callbacks[] -> We have all the callbacks decomposed into pieces for further analysis + // funcs[] -> We have all the functions decomposed into pieces for further analysis printf("\nInput file: %s", inFileName); printf("\nOutput file: %s", outFileName); if (outputFormat == DEFAULT) printf("\nOutput format: DEFAULT\n\n"); else if (outputFormat == JSON) printf("\nOutput format: JSON\n\n"); else if (outputFormat == XML) printf("\nOutput format: XML\n\n"); + else if (outputFormat == LUA) printf("\nOutput format: LUA\n\n"); + else if (outputFormat == CODE) printf("\nOutput format: CODE\n\n"); ExportParsedData(outFileName, outputFormat); - free(funcs); + free(defines); free(structs); + free(aliases); free(enums); + free(callbacks); + free(funcs); } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- + // Show command line usage info static void ShowCommandLineInfo(void) { @@ -520,31 +1084,33 @@ static void ShowCommandLineInfo(void) printf("// //\n"); printf("// more info and bugs-report: github.com/raysan5/raylib/parser //\n"); printf("// //\n"); - printf("// Copyright (c) 2021 Ramon Santamaria (@raysan5) //\n"); + printf("// Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) //\n"); printf("// //\n"); printf("//////////////////////////////////////////////////////////////////////////////////\n\n"); printf("USAGE:\n\n"); - printf(" > raylib_parser [--help] [--input ] [--output ] [--format ] [--define ]\n"); + printf(" > raylib_parser [--help] [--input ] [--output ] [--format ]\n"); printf("\nOPTIONS:\n\n"); printf(" -h, --help : Show tool version and command line usage help\n\n"); printf(" -i, --input : Define input header file to parse.\n"); printf(" NOTE: If not specified, defaults to: raylib.h\n\n"); printf(" -o, --output : Define output file and format.\n"); - printf(" Supported extensions: .txt, .json, .xml, .h\n"); + printf(" Supported extensions: .txt, .json, .xml, .lua, .h\n"); printf(" NOTE: If not specified, defaults to: raylib_api.txt\n\n"); printf(" -f, --format : Define output format for parser data.\n"); - printf(" Supported types: DEFAULT, JSON, XML\n\n"); - printf(" -d, --define : Define functions define (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc\n"); - printf(" NOTE: If not specified, defaults to: RLAPI\n\n"); + printf(" Supported types: DEFAULT, JSON, XML, LUA, CODE\n\n"); + printf(" -d, --define : Define functions specifiers (i.e. RLAPI for raylib.h, RMAPI for raymath.h, etc.)\n"); + printf(" NOTE: If no specifier defined, defaults to: RLAPI\n\n"); + printf(" -t, --truncate : Define string to truncate input after (i.e. \"RLGL IMPLEMENTATION\" for rlgl.h)\n"); + printf(" NOTE: If not specified, the full input file is parsed.\n\n"); printf("\nEXAMPLES:\n\n"); printf(" > raylib_parser --input raylib.h --output api.json\n"); printf(" Process to generate \n\n"); printf(" > raylib_parser --output raylib_data.info --format XML\n"); printf(" Process to generate as XML text data\n\n"); - printf(" > raylib_parser --input raymath.h --output raymath_data.info --format XML\n"); + printf(" > raylib_parser --input raymath.h --output raymath_data.info --format XML --define RMAPI\n"); printf(" Process to generate as XML text data\n\n"); } @@ -557,6 +1123,7 @@ static void ProcessCommandLine(int argc, char *argv[]) { // Show info ShowCommandLineInfo(); + exit(0); } else if (IsTextEqual(argv[i], "-i", 2) || IsTextEqual(argv[i], "--input", 7)) { @@ -584,6 +1151,8 @@ static void ProcessCommandLine(int argc, char *argv[]) if (IsTextEqual(argv[i + 1], "DEFAULT\0", 8)) outputFormat = DEFAULT; else if (IsTextEqual(argv[i + 1], "JSON\0", 5)) outputFormat = JSON; else if (IsTextEqual(argv[i + 1], "XML\0", 4)) outputFormat = XML; + else if (IsTextEqual(argv[i + 1], "LUA\0", 4)) outputFormat = LUA; + else if (IsTextEqual(argv[i + 1], "CODE\0", 4)) outputFormat = CODE; } else printf("WARNING: No format parameters provided\n"); } @@ -597,6 +1166,15 @@ static void ProcessCommandLine(int argc, char *argv[]) } else printf("WARNING: No define key provided\n"); } + else if (IsTextEqual(argv[i], "-t", 2) || IsTextEqual(argv[i], "--truncate", 10)) + { + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + MemoryCopy(truncAfter, argv[i + 1], TextLength(argv[i + 1])); // Read truncate marker + truncAfter[TextLength(argv[i + 1])] = '\0'; + i++; + } + } } } @@ -668,7 +1246,7 @@ static char **GetTextLines(const char *buffer, int length, int *linesCount) while ((bufferPtr[index] == ' ') || (bufferPtr[index] == '\t')) index++; int j = 0; - while (bufferPtr[index + j] != '\n') + while (bufferPtr[index + j] != '\n' && bufferPtr[index + j] != '\0') { lines[i][j] = bufferPtr[index + j]; j++; @@ -687,7 +1265,7 @@ static void GetDataTypeAndName(const char *typeName, int typeNameLen, char *type { for (int k = typeNameLen; k > 0; k--) { - if (typeName[k] == ' ' && typeName[k - 1] != ',') + if ((typeName[k] == ' ') && (typeName[k - 1] != ',')) { // Function name starts at this point (and ret type finishes at this point) MemoryCopy(type, typeName, k); @@ -700,6 +1278,52 @@ static void GetDataTypeAndName(const char *typeName, int typeNameLen, char *type MemoryCopy(name, typeName + k + 1, typeNameLen - k - 1); break; } + else if ((typeName[k] == '.') && (typeNameLen == 3)) // Handle varargs ...); + { + const char *varargsDots = "..."; + const char *varargsArg = "args"; + MemoryCopy(type, varargsDots, TextLength(varargsDots)); + MemoryCopy(name, varargsArg, TextLength(varargsArg)); + break; + } + } +} + +// Get comment from a line, do nothing if no comment in line +static void GetDescription(const char *line, char *description) +{ + int c = 0; + int descStart = -1; + int lastSlash = -2; + bool isValid = false; + while (line[c] != '\0') + { + if (isValid && (descStart == -1) && (line[c] != ' ')) descStart = c; + else if (line[c] == '/') + { + if (lastSlash == c - 1) isValid = true; + lastSlash = c; + } + c++; + } + if (descStart != -1) MemoryCopy(description, &line[descStart], c - descStart); +} + +// Move array size from name to type +static void MoveArraySize(char *name, char *type) +{ + int nameLength = TextLength(name); + if (name[nameLength - 1] == ']') + { + for (int k = nameLength; k > 0; k--) + { + if (name[k] == '[') + { + int sizeLength = nameLength - k; + MemoryCopy(&type[TextLength(type)], &name[k], sizeLength); + name[k] = '\0'; + } + } } } @@ -713,15 +1337,6 @@ static unsigned int TextLength(const char *text) return length; } -// Custom memcpy() to avoid -static void MemoryCopy(void *dest, const void *src, unsigned int count) -{ - char *srcPtr = (char *)src; - char *destPtr = (char *)dest; - - for (unsigned int i = 0; i < count; i++) destPtr[i] = srcPtr[i]; -} - // Compare two text strings, requires number of characters to compare static bool IsTextEqual(const char *text1, const char *text2, unsigned int count) { @@ -739,13 +1354,73 @@ static bool IsTextEqual(const char *text1, const char *text2, unsigned int count return result; } -// Search and replace a character within a string. -static char* CharReplace(char* text, char search, char replace) +// Find first text occurrence within a string +int TextFindIndex(const char *text, const char *find) { - for (int i = 0; text[i] != '\0'; i++) - if (text[i] == search) - text[i] = replace; - return text; + int textLen = TextLength(text); + int findLen = TextLength(find); + + for (int i = 0; i <= textLen - findLen; i++) + { + if (IsTextEqual(&text[i], find, findLen)) return i; + } + + return -1; +} + +// Custom memcpy() to avoid +static void MemoryCopy(void *dest, const void *src, unsigned int count) +{ + char *srcPtr = (char *)src; + char *destPtr = (char *)dest; + + for (unsigned int i = 0; i < count; i++) destPtr[i] = srcPtr[i]; +} + +// Escape backslashes in a string, writing the escaped string into a static buffer +static char *EscapeBackslashes(char *text) +{ + static char buffer[256] = { 0 }; + + int count = 0; + + for (int i = 0; (text[i] != '\0') && (i < 255); i++, count++) + { + buffer[count] = text[i]; + + if (text[i] == '\\') + { + buffer[count + 1] = '\\'; + count++; + } + } + + buffer[count] = '\0'; + + return buffer; +} + +// Get string of define type +static const char *StrDefineType(DefineType type) +{ + switch (type) + { + case UNKNOWN: return "UNKNOWN"; + case GUARD: return "GUARD"; + case MACRO: return "MACRO"; + case INT: return "INT"; + case INT_MATH: return "INT_MATH"; + case LONG: return "LONG"; + case LONG_MATH: return "LONG_MATH"; + case FLOAT: return "FLOAT"; + case FLOAT_MATH: return "FLOAT_MATH"; + case DOUBLE: return "DOUBLE"; + case DOUBLE_MATH: return "DOUBLE_MATH"; + case CHAR: return "CHAR"; + case STRING: return "STRING"; + case COLOR: return "COLOR"; + } + return ""; } /* @@ -809,14 +1484,40 @@ static void ExportParsedData(const char *fileName, int format) { case DEFAULT: { + // Print defines info + fprintf(outFile, "\nDefines found: %i\n\n", defineCount); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, "Define %03i: %s\n", i + 1, defines[i].name); + fprintf(outFile, " Name: %s\n", defines[i].name); + fprintf(outFile, " Type: %s\n", StrDefineType(defines[i].type)); + fprintf(outFile, " Value: %s\n", defines[i].value); + fprintf(outFile, " Description: %s\n", defines[i].desc); + } + // Print structs info fprintf(outFile, "\nStructures found: %i\n\n", structCount); for (int i = 0; i < structCount; i++) { fprintf(outFile, "Struct %02i: %s (%i fields)\n", i + 1, structs[i].name, structs[i].fieldCount); fprintf(outFile, " Name: %s\n", structs[i].name); - fprintf(outFile, " Description: %s\n", structs[i].desc + 3); - for (int f = 0; f < structs[i].fieldCount; f++) fprintf(outFile, " Field[%i]: %s %s %s\n", f + 1, structs[i].fieldType[f], structs[i].fieldName[f], structs[i].fieldDesc[f]); + fprintf(outFile, " Description: %s\n", structs[i].desc); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " Field[%i]: %s %s ", f + 1, structs[i].fieldType[f], structs[i].fieldName[f]); + if (structs[i].fieldDesc[f][0]) fprintf(outFile, "// %s\n", structs[i].fieldDesc[f]); + else fprintf(outFile, "\n"); + } + } + + // Print aliases info + fprintf(outFile, "\nAliases found: %i\n\n", aliasCount); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, "Alias %03i: %s\n", i + 1, aliases[i].name); + fprintf(outFile, " Type: %s\n", aliases[i].type); + fprintf(outFile, " Name: %s\n", aliases[i].name); + fprintf(outFile, " Description: %s\n", aliases[i].desc); } // Print enums info @@ -825,10 +1526,22 @@ static void ExportParsedData(const char *fileName, int format) { fprintf(outFile, "Enum %02i: %s (%i values)\n", i + 1, enums[i].name, enums[i].valueCount); fprintf(outFile, " Name: %s\n", enums[i].name); - fprintf(outFile, " Description: %s\n", enums[i].desc + 3); + fprintf(outFile, " Description: %s\n", enums[i].desc); for (int e = 0; e < enums[i].valueCount; e++) fprintf(outFile, " Value[%s]: %i\n", enums[i].valueName[e], enums[i].valueInteger[e]); } + // Print callbacks info + fprintf(outFile, "\nCallbacks found: %i\n\n", callbackCount); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, "Callback %03i: %s() (%i input parameters)\n", i + 1, callbacks[i].name, callbacks[i].paramCount); + fprintf(outFile, " Name: %s\n", callbacks[i].name); + fprintf(outFile, " Return type: %s\n", callbacks[i].retType); + fprintf(outFile, " Description: %s\n", callbacks[i].desc); + for (int p = 0; p < callbacks[i].paramCount; p++) fprintf(outFile, " Param[%i]: %s (type: %s)\n", p + 1, callbacks[i].paramName[p], callbacks[i].paramType[p]); + if (callbacks[i].paramCount == 0) fprintf(outFile, " No input parameters\n"); + } + // Print functions info fprintf(outFile, "\nFunctions found: %i\n\n", funcCount); for (int i = 0; i < funcCount; i++) @@ -836,7 +1549,7 @@ static void ExportParsedData(const char *fileName, int format) fprintf(outFile, "Function %03i: %s() (%i input parameters)\n", i + 1, funcs[i].name, funcs[i].paramCount); fprintf(outFile, " Name: %s\n", funcs[i].name); fprintf(outFile, " Return type: %s\n", funcs[i].retType); - fprintf(outFile, " Description: %s\n", funcs[i].desc + 3); + fprintf(outFile, " Description: %s\n", funcs[i].desc); for (int p = 0; p < funcs[i].paramCount; p++) fprintf(outFile, " Param[%i]: %s (type: %s)\n", p + 1, funcs[i].paramName[p], funcs[i].paramType[p]); if (funcs[i].paramCount == 0) fprintf(outFile, " No input parameters\n"); } @@ -845,20 +1558,51 @@ static void ExportParsedData(const char *fileName, int format) { fprintf(outFile, "{\n"); + // Print defines info + fprintf(outFile, " \"defines\": [\n"); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", defines[i].name); + fprintf(outFile, " \"type\": \"%s\",\n", StrDefineType(defines[i].type)); + if (defines[i].isHex) // INT or LONG + { + fprintf(outFile, " \"value\": %ld,\n", strtol(defines[i].value, NULL, 16)); + } + else if ((defines[i].type == INT) || + (defines[i].type == LONG) || + (defines[i].type == FLOAT) || + (defines[i].type == DOUBLE) || + (defines[i].type == STRING)) + { + fprintf(outFile, " \"value\": %s,\n", defines[i].value); + } + else + { + fprintf(outFile, " \"value\": \"%s\",\n", defines[i].value); + } + fprintf(outFile, " \"description\": \"%s\"\n", defines[i].desc); + fprintf(outFile, " }"); + + if (i < defineCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + // Print structs info fprintf(outFile, " \"structs\": [\n"); for (int i = 0; i < structCount; i++) { fprintf(outFile, " {\n"); fprintf(outFile, " \"name\": \"%s\",\n", structs[i].name); - fprintf(outFile, " \"description\": \"%s\",\n", structs[i].desc); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(structs[i].desc)); fprintf(outFile, " \"fields\": [\n"); for (int f = 0; f < structs[i].fieldCount; f++) { fprintf(outFile, " {\n"); - fprintf(outFile, " \"name\": \"%s\",\n", structs[i].fieldName[f]), - fprintf(outFile, " \"type\": \"%s\",\n", structs[i].fieldType[f]), - fprintf(outFile, " \"description\": \"%s\"\n", structs[i].fieldDesc[f] + 3), + fprintf(outFile, " \"type\": \"%s\",\n", structs[i].fieldType[f]); + fprintf(outFile, " \"name\": \"%s\",\n", structs[i].fieldName[f]); + fprintf(outFile, " \"description\": \"%s\"\n", EscapeBackslashes(structs[i].fieldDesc[f])); fprintf(outFile, " }"); if (f < structs[i].fieldCount - 1) fprintf(outFile, ",\n"); else fprintf(outFile, "\n"); @@ -870,20 +1614,35 @@ static void ExportParsedData(const char *fileName, int format) } fprintf(outFile, " ],\n"); + // Print aliases info + fprintf(outFile, " \"aliases\": [\n"); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", aliases[i].type); + fprintf(outFile, " \"name\": \"%s\",\n", aliases[i].name); + fprintf(outFile, " \"description\": \"%s\"\n", aliases[i].desc); + fprintf(outFile, " }"); + + if (i < aliasCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + // Print enums info fprintf(outFile, " \"enums\": [\n"); for (int i = 0; i < enumCount; i++) { fprintf(outFile, " {\n"); fprintf(outFile, " \"name\": \"%s\",\n", enums[i].name); - fprintf(outFile, " \"description\": \"%s\",\n", enums[i].desc + 3); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(enums[i].desc)); fprintf(outFile, " \"values\": [\n"); for (int e = 0; e < enums[i].valueCount; e++) { fprintf(outFile, " {\n"); - fprintf(outFile, " \"name\": \"%s\",\n", enums[i].valueName[e]), - fprintf(outFile, " \"value\": %i,\n", enums[i].valueInteger[e]), - fprintf(outFile, " \"description\": \"%s\"\n", enums[i].valueDesc[e] + 3), + fprintf(outFile, " \"name\": \"%s\",\n", enums[i].valueName[e]); + fprintf(outFile, " \"value\": %i,\n", enums[i].valueInteger[e]); + fprintf(outFile, " \"description\": \"%s\"\n", EscapeBackslashes(enums[i].valueDesc[e])); fprintf(outFile, " }"); if (e < enums[i].valueCount - 1) fprintf(outFile, ",\n"); else fprintf(outFile, "\n"); @@ -895,26 +1654,60 @@ static void ExportParsedData(const char *fileName, int format) } fprintf(outFile, " ],\n"); + // Print callbacks info + fprintf(outFile, " \"callbacks\": [\n"); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", callbacks[i].name); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(callbacks[i].desc)); + fprintf(outFile, " \"returnType\": \"%s\"", callbacks[i].retType); + + if (callbacks[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n \"params\": [\n"); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", callbacks[i].paramType[p]); + fprintf(outFile, " \"name\": \"%s\"\n", callbacks[i].paramName[p]); + fprintf(outFile, " }"); + if (p < callbacks[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + } + fprintf(outFile, " }"); + + if (i < callbackCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + // Print functions info fprintf(outFile, " \"functions\": [\n"); for (int i = 0; i < funcCount; i++) { fprintf(outFile, " {\n"); fprintf(outFile, " \"name\": \"%s\",\n", funcs[i].name); - fprintf(outFile, " \"description\": \"%s\",\n", CharReplace(funcs[i].desc, '\\', ' ') + 3); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(funcs[i].desc)); fprintf(outFile, " \"returnType\": \"%s\"", funcs[i].retType); if (funcs[i].paramCount == 0) fprintf(outFile, "\n"); else { - fprintf(outFile, ",\n \"params\": {\n"); + fprintf(outFile, ",\n \"params\": [\n"); for (int p = 0; p < funcs[i].paramCount; p++) { - fprintf(outFile, " \"%s\": \"%s\"", funcs[i].paramName[p], funcs[i].paramType[p]); + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", funcs[i].paramType[p]); + fprintf(outFile, " \"name\": \"%s\"\n", funcs[i].paramName[p]); + fprintf(outFile, " }"); if (p < funcs[i].paramCount - 1) fprintf(outFile, ",\n"); else fprintf(outFile, "\n"); } - fprintf(outFile, " }\n"); + fprintf(outFile, " ]\n"); } fprintf(outFile, " }"); @@ -930,18 +1723,30 @@ static void ExportParsedData(const char *fileName, int format) /* + + + - - + + + + + - - + + + + + + + + @@ -954,40 +1759,78 @@ static void ExportParsedData(const char *fileName, int format) fprintf(outFile, "\n"); fprintf(outFile, "\n"); + // Print defines info + fprintf(outFile, " \n", defineCount); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " \n", defines[i].desc); + } + fprintf(outFile, " \n"); + // Print structs info fprintf(outFile, " \n", structCount); for (int i = 0; i < structCount; i++) { - fprintf(outFile, " \n", structs[i].name, structs[i].fieldCount, structs[i].desc + 3); + fprintf(outFile, " \n", structs[i].name, structs[i].fieldCount, structs[i].desc); for (int f = 0; f < structs[i].fieldCount; f++) { - fprintf(outFile, " \n", structs[i].fieldType[f], structs[i].fieldName[f], structs[i].fieldDesc[f] + 3); + fprintf(outFile, " \n", structs[i].fieldType[f], structs[i].fieldName[f], structs[i].fieldDesc[f]); } fprintf(outFile, " \n"); } fprintf(outFile, " \n"); + // Print aliases info + fprintf(outFile, " \n", aliasCount); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " \n", aliases[i].name, aliases[i].type, aliases[i].desc); + } + fprintf(outFile, " \n"); + // Print enums info fprintf(outFile, " \n", enumCount); for (int i = 0; i < enumCount; i++) { - fprintf(outFile, " \n", enums[i].name, enums[i].valueCount, enums[i].desc + 3); + fprintf(outFile, " \n", enums[i].name, enums[i].valueCount, enums[i].desc); for (int v = 0; v < enums[i].valueCount; v++) { - fprintf(outFile, " \n", enums[i].valueName[v], enums[i].valueInteger[v], enums[i].valueDesc[v] + 3); + fprintf(outFile, " \n", enums[i].valueName[v], enums[i].valueInteger[v], enums[i].valueDesc[v]); } fprintf(outFile, " \n"); } fprintf(outFile, " \n"); + // Print callbacks info + fprintf(outFile, " \n", callbackCount); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " \n", callbacks[i].name, callbacks[i].retType, callbacks[i].paramCount, callbacks[i].desc); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " \n", callbacks[i].paramType[p], callbacks[i].paramName[p], callbacks[i].paramDesc[p]); + } + fprintf(outFile, " \n"); + } + fprintf(outFile, " \n"); + // Print functions info fprintf(outFile, " \n", funcCount); for (int i = 0; i < funcCount; i++) { - fprintf(outFile, " \n", funcs[i].name, funcs[i].retType, funcs[i].paramCount, funcs[i].desc + 3); + fprintf(outFile, " \n", funcs[i].name, funcs[i].retType, funcs[i].paramCount, funcs[i].desc); for (int p = 0; p < funcs[i].paramCount; p++) { - fprintf(outFile, " \n", funcs[i].paramType[p], funcs[i].paramName[p], funcs[i].paramDesc[p] + 3); + fprintf(outFile, " \n", funcs[i].paramType[p], funcs[i].paramName[p], funcs[i].paramDesc[p]); } fprintf(outFile, " \n"); } @@ -996,6 +1839,160 @@ static void ExportParsedData(const char *fileName, int format) fprintf(outFile, "\n"); } break; + case LUA: + { + fprintf(outFile, "return {\n"); + + // Print defines info + fprintf(outFile, " defines = {\n"); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", defines[i].name); + fprintf(outFile, " type = \"%s\",\n", StrDefineType(defines[i].type)); + if ((defines[i].type == INT) || + (defines[i].type == LONG) || + (defines[i].type == FLOAT) || + (defines[i].type == DOUBLE) || + (defines[i].type == STRING)) + { + fprintf(outFile, " value = %s,\n", defines[i].value); + } + else + { + fprintf(outFile, " value = \"%s\",\n", defines[i].value); + } + fprintf(outFile, " description = \"%s\"\n", defines[i].desc); + fprintf(outFile, " }"); + + if (i < defineCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print structs info + fprintf(outFile, " structs = {\n"); + for (int i = 0; i < structCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", structs[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(structs[i].desc)); + fprintf(outFile, " fields = {\n"); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " type = \"%s\",\n", structs[i].fieldType[f]); + fprintf(outFile, " name = \"%s\",\n", structs[i].fieldName[f]); + fprintf(outFile, " description = \"%s\"\n", EscapeBackslashes(structs[i].fieldDesc[f])); + fprintf(outFile, " }"); + if (f < structs[i].fieldCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, " }"); + if (i < structCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print aliases info + fprintf(outFile, " aliases = {\n"); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " type = \"%s\",\n", aliases[i].type); + fprintf(outFile, " name = \"%s\",\n", aliases[i].name); + fprintf(outFile, " description = \"%s\"\n", aliases[i].desc); + fprintf(outFile, " }"); + + if (i < aliasCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print enums info + fprintf(outFile, " enums = {\n"); + for (int i = 0; i < enumCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", enums[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(enums[i].desc)); + fprintf(outFile, " values = {\n"); + for (int e = 0; e < enums[i].valueCount; e++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", enums[i].valueName[e]); + fprintf(outFile, " value = %i,\n", enums[i].valueInteger[e]); + fprintf(outFile, " description = \"%s\"\n", EscapeBackslashes(enums[i].valueDesc[e])); + fprintf(outFile, " }"); + if (e < enums[i].valueCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, " }"); + if (i < enumCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print callbacks info + fprintf(outFile, " callbacks = {\n"); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", callbacks[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(callbacks[i].desc)); + fprintf(outFile, " returnType = \"%s\"", callbacks[i].retType); + + if (callbacks[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n params = {\n"); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " {type = \"%s\", name = \"%s\"}", callbacks[i].paramType[p], callbacks[i].paramName[p]); + if (p < callbacks[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + } + fprintf(outFile, " }"); + + if (i < callbackCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print functions info + fprintf(outFile, " functions = {\n"); + for (int i = 0; i < funcCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", funcs[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(funcs[i].desc)); + fprintf(outFile, " returnType = \"%s\"", funcs[i].retType); + + if (funcs[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n params = {\n"); + for (int p = 0; p < funcs[i].paramCount; p++) + { + fprintf(outFile, " {type = \"%s\", name = \"%s\"}", funcs[i].paramType[p], funcs[i].paramName[p]); + if (p < funcs[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + } + fprintf(outFile, " }"); + + if (i < funcCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, "}\n"); + } break; + case CODE: default: break; } diff --git a/projects/4coder/Makefile b/projects/4coder/Makefile index 772d68747..641731291 100644 --- a/projects/4coder/Makefile +++ b/projects/4coder/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -25,7 +25,7 @@ # Define required raylib variables PROJECT_NAME ?= game -RAYLIB_VERSION ?= 4.0.0 +RAYLIB_VERSION ?= 4.2.0 RAYLIB_PATH ?= ..\.. # Define default options @@ -114,11 +114,11 @@ endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables - EMSDK_PATH ?= C:/emsdk + EMSDK_PATH ?= C:/raylib/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) endif @@ -290,8 +290,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - #LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling diff --git a/projects/4coder/main.c b/projects/4coder/main.c index 0f1b192c6..4abae398f 100644 --- a/projects/4coder/main.c +++ b/projects/4coder/main.c @@ -12,7 +12,6 @@ int main() { cam.target = (Vector3){ 0.0f, 0.0f, 0.0f }; cam.up = (Vector3){ 0.0f, 1.f, 0.0f }; cam.fovy = 60.0f; - cam.type = CAMERA_PERSPECTIVE; Vector3 cubePos = { 0.0f, 0.0f, 0.0f }; diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt index 0876f0d55..96e33f344 100644 --- a/projects/CMake/CMakeLists.txt +++ b/projects/CMake/CMakeLists.txt @@ -1,44 +1,42 @@ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ project(example) -# Set this to the minimal version you want to support -find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake +# Generate compile_commands.json +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) -# You could change the QUIET above to REQUIRED and remove this if() clause -# This part downloads raylib and builds it if it's not installed on your system +# Dependencies +set(RAYLIB_VERSION 5.5) +find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED if (NOT raylib_FOUND) # If there's none, fetch and build raylib include(FetchContent) - FetchContent_Declare( raylib - URL https://github.com/raysan5/raylib/archive/master.tar.gz + DOWNLOAD_EXTRACT_TIMESTAMP OFF + URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz ) - FetchContent_GetProperties(raylib) if (NOT raylib_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) - FetchContent_Populate(raylib) - + FetchContent_MakeAvailable(raylib) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples - - # build raylib - add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) - endif() - endif() -# This is the main part: +# Our Project add_executable(${PROJECT_NAME} core_basic_window.c) #set(raylib_VERBOSE 1) target_link_libraries(${PROJECT_NAME} raylib) +# Web Configurations +if (${PLATFORM} STREQUAL "Web") + set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file. + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1") +endif() + # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework OpenGL") endif() - -# That's it! You should have an example executable that you can run. Have fun! diff --git a/projects/CMake/README.md b/projects/CMake/README.md new file mode 100644 index 000000000..fc4fe5542 --- /dev/null +++ b/projects/CMake/README.md @@ -0,0 +1,27 @@ +# raylib CMake Project + +This provides a base project template which builds with [CMake](https://cmake.org). + +## Usage + +To compile the example, use one of the following dependending on your build target... + +### Desktop + +Use the following to build for desktop: + +``` bash +cmake -B build +cmake --build build +``` + +### Web + +Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html): + +``` bash +mkdir build +cd build +emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXECUTABLE_SUFFIX=".html" +emmake make +``` diff --git a/projects/CMake/core_basic_window.c b/projects/CMake/core_basic_window.c index 176f46c91..86709f7a9 100644 --- a/projects/CMake/core_basic_window.c +++ b/projects/CMake/core_basic_window.c @@ -1,57 +1,56 @@ /******************************************************************************************* * -* raylib [core] example - Basic window +* raylib [core] example - Basic window (adapted for HTML5 platform) * -* Welcome to raylib! +* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP +* As you will notice, code structure is slightly different to the other examples... +* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * -* To test examples, just press F6 and execute raylib_compile_execute script -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Entry Point +//---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - SetTargetFPS(60); +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- + UpdateDrawFrame(); } +#endif // De-Initialization //-------------------------------------------------------------------------------------- @@ -60,3 +59,25 @@ int main() return 0; } + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} diff --git a/projects/CodeBlocks/README.md b/projects/CodeBlocks/README.md index ea28dc673..49767d79d 100644 --- a/projects/CodeBlocks/README.md +++ b/projects/CodeBlocks/README.md @@ -1,18 +1,18 @@ -# Raylib template for Code::Blocks +# raylib template for Code::Blocks -1. Install Raylib. +1. Install raylib. On Windows you should install the **Windows Installer (with MinGW compiler)** package. On other platforms you can install however you like following the instructions in the wiki. - * https://github.com/raysan5/raylib/releases/download/4.0.0/raylib_installer_v400.mingw.exe + * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux * https://github.com/raysan5/raylib/wiki/Working-on-macOS 2. Install and run Code::Blocks. 3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. -Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. +Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot below showing how it should look. Press `OK`. 4. Select `File` `Open` and open the `core_basic_windows.cbp` file. diff --git a/projects/Geany/core_basic_window.c b/projects/Geany/core_basic_window.c index ea0b966af..486f899cb 100644 --- a/projects/Geany/core_basic_window.c +++ b/projects/Geany/core_basic_window.c @@ -5,7 +5,7 @@ * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/projects/Geany/raylib.c.tags b/projects/Geany/raylib.c.tags index 78e6e7241..79a192a14 100644 --- a/projects/Geany/raylib.c.tags +++ b/projects/Geany/raylib.c.tags @@ -202,6 +202,7 @@ ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);| ImageFlipVertical|void|(Image *image);| ImageFlipHorizontal|void|(Image *image);| +ImageRotate|void|(Image *image, int degrees);| ImageRotateCW|void|(Image *image);| ImageRotateCCW|void|(Image *image);| ImageColorTint|void|(Image *image, Color color);| @@ -211,9 +212,9 @@ ImageColorContrast|void|(Image *image, float contrast);| ImageColorBrightness|void|(Image *image, int brightness);| ImageColorReplace|void|(Image *image, Color color, Color replace);| GenImageColor|Image|(int width, int height, Color color);| -GenImageGradientV|Image|(int width, int height, Color top, Color bottom);| -GenImageGradientH|Image|(int width, int height, Color left, Color right);| +GenImageGradientLinear|Image|(int width, int height, int direction, Color start, Color end);| GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);| +GenImageGradientSquare|Image|(int width, int height, float density, Color inner, Color outer);| GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);| GenImageWhiteNoise|Image|(int width, int height, float factor);| GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);| diff --git a/projects/Notepad++/c_raylib.xml b/projects/Notepad++/c_raylib.xml deleted file mode 100644 index 5b4fa928f..000000000 --- a/projects/Notepad++/c_raylib.xml +++ /dev/null @@ -1,3104 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/Notepad++/npes_saved_tcc.txt b/projects/Notepad++/npes_saved_tcc.txt index c99592528..5dc1dc145 100644 Binary files a/projects/Notepad++/npes_saved_tcc.txt and b/projects/Notepad++/npes_saved_tcc.txt differ diff --git a/projects/Notepad++/npes_saved_w64devkit.txt b/projects/Notepad++/npes_saved_w64devkit.txt index 4bea6d708..767fa274d 100644 Binary files a/projects/Notepad++/npes_saved_w64devkit.txt and b/projects/Notepad++/npes_saved_w64devkit.txt differ diff --git a/projects/Notepad++/npes_saved_zig.txt b/projects/Notepad++/npes_saved_zig.txt index 61de82357..427fd3fee 100644 Binary files a/projects/Notepad++/npes_saved_zig.txt and b/projects/Notepad++/npes_saved_zig.txt differ diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml index adf702b2f..3c642ad31 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml @@ -10,12 +10,12 @@ - - - + + + @@ -23,16 +23,16 @@ - + - + - + - + @@ -53,35 +53,44 @@ - + + + + - + - + - + - + + + + + + + - + - + - + @@ -91,12 +100,26 @@ + + + + + + + + + + + + + + @@ -106,11 +129,17 @@ + + + + + + - + @@ -118,12 +147,12 @@ - + - + @@ -149,7 +178,7 @@ - + @@ -161,21 +190,14 @@ - - - - - - - + + - - + + - - - - + + @@ -296,6 +318,11 @@ + + + + + @@ -346,20 +373,18 @@ - - - + + + - - + + + - - - - - + + @@ -388,6 +413,16 @@ + + + + + + + + + + @@ -395,28 +430,58 @@ - - - + + + - + + + + + + + + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + @@ -427,7 +492,14 @@ + + + + + + + @@ -442,7 +514,7 @@ - + @@ -453,7 +525,7 @@ - + @@ -484,7 +556,7 @@ - + @@ -496,6 +568,13 @@ + + + + + + + @@ -512,6 +591,9 @@ + + + @@ -528,6 +610,11 @@ + + + + + @@ -556,30 +643,56 @@ - - - - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + - - + + + + @@ -589,49 +702,88 @@ - - - - + + + + - - - - + + + + - + - - + + - + + + + + + + - + + + + + + + + + + + + + - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -645,6 +797,11 @@ + + + + + @@ -660,17 +817,17 @@ - - - - - + + + + + @@ -726,6 +883,14 @@ + + + + + + + + @@ -779,7 +944,10 @@ - + + + + @@ -818,14 +986,14 @@ - + - + @@ -843,41 +1011,18 @@ - - - - - - + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + @@ -893,17 +1038,23 @@ + + + + + + - + - + @@ -918,54 +1069,35 @@ - + - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + @@ -999,8 +1131,8 @@ - - + + @@ -1018,6 +1150,13 @@ + + + + + + + @@ -1094,8 +1233,8 @@ - - + + @@ -1104,17 +1243,17 @@ - - + + - - - - + + + + @@ -1142,6 +1281,14 @@ + + + + + + + + @@ -1168,14 +1315,14 @@ - + - + @@ -1209,6 +1356,139 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1231,6 +1511,14 @@ + + + + + + + + @@ -1252,6 +1540,21 @@ + + + + + + + + + + + + + + + @@ -1261,14 +1564,6 @@ - - - - - - - - @@ -1281,7 +1576,7 @@ - + @@ -1302,6 +1597,14 @@ + + + + + + + + @@ -1317,6 +1620,11 @@ + + + + + @@ -1328,6 +1636,13 @@ + + + + + + + @@ -1343,20 +1658,13 @@ - - + + - - - - - - - - - - + + + @@ -1368,6 +1676,15 @@ + + + + + + + + + @@ -1385,6 +1702,15 @@ + + + + + + + + + @@ -1392,6 +1718,13 @@ + + + + + + + @@ -1405,6 +1738,12 @@ + + + + + + @@ -1463,6 +1802,19 @@ + + + + + + + + + + + + + @@ -1511,6 +1863,12 @@ + + + + + + @@ -1633,8 +1991,17 @@ + + + + + + + + + - + @@ -1643,7 +2010,24 @@ - + + + + + + + + + + + + + + + + + + @@ -1683,6 +2067,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1738,11 +2167,21 @@ + + + + + + + + + + @@ -1814,26 +2253,6 @@ - - - - - - - - - - - - - - - - - - - - @@ -1854,18 +2273,14 @@ - - - - - - - - - - + + + + + + @@ -1873,7 +2288,7 @@ - + @@ -1899,6 +2314,24 @@ + + + + + + + + + + + + + + + + + + @@ -1912,6 +2345,13 @@ + + + + + + + @@ -1945,11 +2385,11 @@ - + - - + + @@ -1965,8 +2405,13 @@ - - + + + + + + + @@ -1974,15 +2419,15 @@ - - + + - - + + @@ -1991,15 +2436,21 @@ - + - + + + + + + + @@ -2048,8 +2499,24 @@ + + + + + + + + + + + + + + + + @@ -2084,6 +2551,17 @@ + + + + + + + + + + + @@ -2103,19 +2581,25 @@ - + + + + + + + + + + + + + - - - - - - - + @@ -2153,7 +2637,7 @@ - + @@ -2207,11 +2691,27 @@ + + + + + + + + + + + + + + + + @@ -2250,7 +2750,7 @@ - + @@ -2287,27 +2787,6 @@ - - - - - - - - - - - - - - - - - - - - - @@ -2373,6 +2852,26 @@ + + + + + + + + + + + + + + + + + + + + @@ -2408,13 +2907,13 @@ - - + + - - + + @@ -2461,6 +2960,24 @@ + + + + + + + + + + + + + + + + + + @@ -2472,7 +2989,7 @@ - + @@ -2496,7 +3013,7 @@ - + @@ -2510,7 +3027,11 @@ - + + + + + @@ -2528,16 +3049,10 @@ - + - - - - - - @@ -2548,9 +3063,16 @@ - - - + + + + + + + + + + @@ -2643,6 +3165,11 @@ + + + + + @@ -2667,11 +3194,18 @@ - + - + + + + + + + + @@ -2684,8 +3218,8 @@ - - + + @@ -2730,12 +3264,6 @@ - - - - - - @@ -2780,6 +3308,9 @@ + + + @@ -2794,6 +3325,11 @@ + + + + + @@ -2804,6 +3340,16 @@ + + + + + + + + + + @@ -2821,6 +3367,11 @@ + + + + + @@ -2855,17 +3406,6 @@ - - - - - - - - - - - @@ -2883,12 +3423,10 @@ - - - - - - + + + + @@ -2897,14 +3435,22 @@ - + - - + + + + + + + + + + - + @@ -2923,10 +3469,15 @@ - + + + + + + @@ -2980,6 +3531,12 @@ + + + + + + @@ -2999,6 +3556,11 @@ + + + + + @@ -3053,8 +3615,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index 85b35a405..19bf37135 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -4,52 +4,54 @@ // Window-related functions RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context -RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen -RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized +RLAPI bool IsWindowFocused(void); // Check if window is currently focused RLAPI bool IsWindowResized(void); // Check if window has been resized last frame RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags -RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) -RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) -RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) -RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) -RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) -RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) -RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) -RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) +RLAPI void SetWindowTitle(const char *title); // Set title for window +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] +RLAPI void SetWindowFocused(void); // Set window focused RLAPI void *GetWindowHandle(void); // Get native window handle RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) RLAPI int GetMonitorCount(void); // Get number of connected monitors -RLAPI int GetCurrentMonitor(void); // Get current connected monitor +RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position -RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor) -RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor) +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor -RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor RLAPI void SetClipboardText(const char *text); // Set clipboard text content RLAPI const char *GetClipboardText(void); // Get clipboard text content - -// Custom frame control functions -// NOTE: Those functions are intended for advance users that want full control over the frame processing -// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() -// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) -RLAPI void PollInputEvents(void); // Register all input events -RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution) +RLAPI Image GetClipboardImage(void); // Get clipboard image +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling // Cursor-related functions RLAPI void ShowCursor(void); // Shows cursor @@ -86,6 +88,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s // NOTE: Shader functionality is not available on OpenGL 1.1 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value @@ -95,34 +98,51 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) -RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position -RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position -RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix // Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI int GetFPS(void); // Get current FPS RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +RLAPI int GetFPS(void); // Get current FPS + +// Custom frame control functions +// NOTE: Those functions are intended for advanced users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Random values generation functions +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence // Misc. functions -RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) -RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level -RLAPI void *MemAlloc(int size); // Internal memory allocator -RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator RLAPI void MemFree(void *ptr); // Internal memory free // Set custom callbacks -// WARNING: Callbacks setup is intended for advance users +// WARNING: Callbacks setup is intended for advanced users RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver @@ -130,40 +150,58 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver // Files management functions -RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() -RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +//------------------------------------------------------------------ + +// File system functions RLAPI bool FileExists(const char *fileName); // Check if file exists RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists -RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav) +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) -RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed) -RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window -RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed) -RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory) +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) // Compression/Encoding functionality -RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm) -RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm) -RLAPI char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength); // Encode data to Base64 string -RLAPI unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength); // Decode Base64 string data +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code +RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) +RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) -// Persistent storage management -RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success -RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position) -RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) @@ -171,24 +209,26 @@ RLAPI void OpenURL(const char *url); // Open URL wi // Input-related functions: keyboard RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again RLAPI bool IsKeyDown(int key); // Check if a key is being pressed RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed -RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) // Input-related functions: mouse RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once @@ -202,7 +242,8 @@ RLAPI Vector2 GetMouseDelta(void); // Get mouse delta RLAPI void SetMousePosition(int x, int y); // Set mouse position XY RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling -RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement Y +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y RLAPI void SetMouseCursor(int cursor); // Set mouse cursor // Input-related functions: touch @@ -216,9 +257,9 @@ RLAPI int GetTouchPointCount(void); // Get number of t // Gestures and Touch Handling Functions (Module: rgestures) //------------------------------------------------------------------------------------ RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags -RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected RLAPI int GetGestureDetected(void); // Get latest detected gesture -RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector RLAPI float GetGestureDragAngle(void); // Get gesture drag angle RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta @@ -227,13 +268,8 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pinch ang //------------------------------------------------------------------------------------ // Camera System Functions (Module: rcamera) //------------------------------------------------------------------------------------ -RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) -RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode - -RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera) -RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera) -RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) -RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation //------------------------------------------------------------------------------------ // Basic Shapes Drawing Functions (Module: shapes) @@ -242,23 +278,24 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke // NOTE: It can be useful when using basic shapes and one single font, // defining a font char white rectangle would allow drawing everything in a single draw call RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing +RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing // Basic shapes drawing functions -RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel -RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) -RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness -RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out -RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point -RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points -RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline -RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring @@ -267,30 +304,52 @@ RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color) RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters -RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle -RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle -RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges -RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) -RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) -RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters +// Splines drawing functions +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + // Basic shapes collision detection functions RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle -RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision //------------------------------------------------------------------------------------ @@ -298,29 +357,35 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); //------------------------------------------------------------------------------------ // Image loading functions -// NOTE: This functions do not require GPU access +// NOTE: These functions do not require GPU access RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success // Image generation functions RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient -RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data // Image manipulation functions RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format @@ -330,13 +395,16 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold); RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) -RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) RLAPI void ImageFlipVertical(Image *image); // Flip image vertically RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -359,12 +427,20 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) -RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image -RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) +RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image +RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image +RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image +RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) +RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) @@ -375,7 +451,9 @@ RLAPI Texture2D LoadTexture(const char *fileName); RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data @@ -390,21 +468,23 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters -RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. -RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely -RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely // Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer @@ -417,22 +497,26 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G // Font loading/unloading functions RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) -RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' -RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info -RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM) -RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success // Text drawing functions RLAPI void DrawFPS(int posX, int posY); // Draw current FPS RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) -RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) // Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found @@ -440,12 +524,15 @@ RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found // Text codepoints management functions (unicode characters) -RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter -RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory -RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string -RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) -RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) // Text strings management functions (no UTF-8 strings, only byte chars) // NOTE: Some strings allocate memory internally for returned strings, just be careful! @@ -454,7 +541,7 @@ RLAPI bool TextIsEqual(const char *text1, const char *text2); RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string -RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings @@ -463,7 +550,11 @@ RLAPI int TextFindIndex(const char *text, const char *find); RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string +RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string + RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) @@ -474,13 +565,11 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) -RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured -RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires @@ -488,6 +577,8 @@ RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, f RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) @@ -499,30 +590,32 @@ RLAPI void DrawGrid(int slices, float spacing); // Model management functions RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) -RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) // Model drawing functions -RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) -RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture +RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points +RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation // Mesh management functions RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids -RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform -RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms -RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents -RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes // Mesh generation functions RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh @@ -540,46 +633,53 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Material loading/unloading functions RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh // Model animations loading/unloading functions -RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file -RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) +RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions -RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres -RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes -RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere -RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere -RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box -RLAPI RayCollision GetRayCollisionModel(Ray ray, Model model); // Get collision info between ray and model -RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh -RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle -RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); // Audio device management functions RLAPI void InitAudioDevice(void); // Initialize audio device and context RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) // Wave/Sound loading/unloading functions RLAPI Wave LoadWave(const char *fileName); // Load wave data from file RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) RLAPI Sound LoadSound(const char *fileName); // Load sound from file RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success @@ -588,21 +688,20 @@ RLAPI void PlaySound(Sound sound); // Play a RLAPI void StopSound(Sound sound); // Stop playing a sound RLAPI void PauseSound(Sound sound); // Pause a sound RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) -RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) -RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave -RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range -RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array +RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() // Music management functions RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file -RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) RLAPI void UnloadMusicStream(Music music); // Unload music stream RLAPI void PlayMusicStream(Music music); // Start music playing RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing @@ -613,12 +712,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) -RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream @@ -628,4 +729,13 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + diff --git a/projects/README.md b/projects/README.md index acf8ec743..af24f1547 100644 --- a/projects/README.md +++ b/projects/README.md @@ -6,7 +6,7 @@ IDE | Platform(s) | Source | Example(s) ----| ------------| :-------: | :-----: [4coder](http://4coder.net/) | Windows | ❌ | ✔️ [Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️ -[CMake](https://cmake.org/) | Windows, Linux, macOS | ✔️ | ✔️ +[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️ [CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️ [Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️ [Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️ diff --git a/projects/VS2019/examples/physics_movement.vcxproj b/projects/VS2019/examples/physics_movement.vcxproj deleted file mode 100644 index 4b6ad08a6..000000000 --- a/projects/VS2019/examples/physics_movement.vcxproj +++ /dev/null @@ -1,387 +0,0 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {29817904-E3D3-4C28-BD8D-A3A09DD199D2} - Win32Proj - physics_movement - 10.0 - physics_movement - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - 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{e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - - \ No newline at end of file diff --git a/projects/VS2019/raylib/raylib.rc b/projects/VS2019/raylib/raylib.rc deleted file mode 100644 index a31c1b812..000000000 Binary files a/projects/VS2019/raylib/raylib.rc and /dev/null differ diff --git a/projects/VS2019/raylib/resource.h b/projects/VS2019/raylib/resource.h deleted file mode 100644 index 87c544ab3..000000000 --- a/projects/VS2019/raylib/resource.h +++ /dev/null @@ -1,14 +0,0 @@ -//{{NO_DEPENDENCIES}} -// Microsoft Visual C++ generated include file. -// Used by raylib.rc - -// Next default values for new objects -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NEXT_RESOURCE_VALUE 101 -#define _APS_NEXT_COMMAND_VALUE 40001 -#define _APS_NEXT_CONTROL_VALUE 1001 -#define _APS_NEXT_SYMED_VALUE 101 -#endif -#endif diff --git a/projects/VS2022/examples/audio_mixed_processor.vcxproj b/projects/VS2022/examples/audio_mixed_processor.vcxproj new file mode 100644 index 000000000..26eb50473 --- /dev/null +++ b/projects/VS2022/examples/audio_mixed_processor.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A4B0D971-3CD6-41C9-8AB2-055D25A33373} + Win32Proj + audio_mixed_processor + 10.0 + audio_mixed_processor + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/audio_module_playing.vcxproj b/projects/VS2022/examples/audio_module_playing.vcxproj similarity index 99% rename from projects/VS2019/examples/audio_module_playing.vcxproj rename to projects/VS2022/examples/audio_module_playing.vcxproj index 12ad30133..a92ed27dc 100644 --- a/projects/VS2019/examples/audio_module_playing.vcxproj +++ b/projects/VS2022/examples/audio_module_playing.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/audio_music_stream.vcxproj b/projects/VS2022/examples/audio_music_stream.vcxproj similarity index 99% rename from projects/VS2019/examples/audio_music_stream.vcxproj rename to projects/VS2022/examples/audio_music_stream.vcxproj index 8204fafb6..b38c03147 100644 --- a/projects/VS2019/examples/audio_music_stream.vcxproj +++ b/projects/VS2022/examples/audio_music_stream.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/audio_raw_stream.vcxproj b/projects/VS2022/examples/audio_raw_stream.vcxproj similarity index 99% rename from projects/VS2019/examples/audio_raw_stream.vcxproj rename to projects/VS2022/examples/audio_raw_stream.vcxproj index 83868073b..f461536a4 100644 --- a/projects/VS2019/examples/audio_raw_stream.vcxproj +++ b/projects/VS2022/examples/audio_raw_stream.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/audio_sound_loading.vcxproj b/projects/VS2022/examples/audio_sound_loading.vcxproj similarity index 99% rename from projects/VS2019/examples/audio_sound_loading.vcxproj rename to projects/VS2022/examples/audio_sound_loading.vcxproj index 64d59c33c..a6afd776d 100644 --- a/projects/VS2019/examples/audio_sound_loading.vcxproj +++ b/projects/VS2022/examples/audio_sound_loading.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/audio_multichannel_sound.vcxproj b/projects/VS2022/examples/audio_sound_multi.vcxproj similarity index 98% rename from projects/VS2019/examples/audio_multichannel_sound.vcxproj rename to projects/VS2022/examples/audio_sound_multi.vcxproj index cf21b8032..5bfed78fb 100644 --- a/projects/VS2019/examples/audio_multichannel_sound.vcxproj +++ b/projects/VS2022/examples/audio_sound_multi.vcxproj @@ -35,11 +35,11 @@ - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F} + {F81C5819-85B4-4D2E-B6DC-104A7634461B} Win32Proj - audio_multichannel_sound + audio_sound_multi 10.0 - audio_multichannel_sound + audio_sound_multi @@ -374,7 +374,10 @@ - + + + + diff --git a/projects/VS2022/examples/audio_stream_effects.vcxproj b/projects/VS2022/examples/audio_stream_effects.vcxproj new file mode 100644 index 000000000..7374303f1 --- /dev/null +++ b/projects/VS2022/examples/audio_stream_effects.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} + Win32Proj + audio_stream_effects + 10.0 + audio_stream_effects + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_2d_camera.vcxproj b/projects/VS2022/examples/core_2d_camera.vcxproj similarity index 99% rename from projects/VS2019/examples/core_2d_camera.vcxproj rename to projects/VS2022/examples/core_2d_camera.vcxproj index f9c470e75..c404104e1 100644 --- a/projects/VS2019/examples/core_2d_camera.vcxproj +++ b/projects/VS2022/examples/core_2d_camera.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj b/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj new file mode 100644 index 000000000..2552fa98c --- /dev/null +++ b/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} + Win32Proj + core_2d_camera_mouse_zoom + 10.0 + core_2d_camera_mouse_zoom + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_2d_camera_platformer.vcxproj b/projects/VS2022/examples/core_2d_camera_platformer.vcxproj similarity index 99% rename from projects/VS2019/examples/core_2d_camera_platformer.vcxproj rename to projects/VS2022/examples/core_2d_camera_platformer.vcxproj index 17a1c95c7..ab325f02d 100644 --- a/projects/VS2019/examples/core_2d_camera_platformer.vcxproj +++ b/projects/VS2022/examples/core_2d_camera_platformer.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj new file mode 100644 index 000000000..98ddc9ed3 --- /dev/null +++ b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {CC62F7DB-D089-4677-8575-CAB7A7815C43} + Win32Proj + core_2d_camera_split_screen + 10.0 + core_2d_camera_split_screen + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_3d_camera_first_person.vcxproj b/projects/VS2022/examples/core_3d_camera_first_person.vcxproj similarity index 99% rename from projects/VS2019/examples/core_3d_camera_first_person.vcxproj rename to projects/VS2022/examples/core_3d_camera_first_person.vcxproj index bc54434ea..5b42fd671 100644 --- a/projects/VS2019/examples/core_3d_camera_first_person.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_first_person.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_3d_camera_free.vcxproj b/projects/VS2022/examples/core_3d_camera_free.vcxproj similarity index 99% rename from projects/VS2019/examples/core_3d_camera_free.vcxproj rename to projects/VS2022/examples/core_3d_camera_free.vcxproj index 9412ad8d2..f47e26c74 100644 --- a/projects/VS2019/examples/core_3d_camera_free.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_free.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_3d_camera_mode.vcxproj b/projects/VS2022/examples/core_3d_camera_mode.vcxproj similarity index 99% rename from projects/VS2019/examples/core_3d_camera_mode.vcxproj rename to projects/VS2022/examples/core_3d_camera_mode.vcxproj index ec6250d4d..22aa5e55b 100644 --- a/projects/VS2019/examples/core_3d_camera_mode.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_mode.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_split_screen.vcxproj b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj similarity index 99% rename from projects/VS2019/examples/core_split_screen.vcxproj rename to projects/VS2022/examples/core_3d_camera_split_screen.vcxproj index 1005e2eaf..f39ccc205 100644 --- a/projects/VS2019/examples/core_split_screen.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj @@ -37,9 +37,9 @@ {946A1700-C7AA-46F0-AEF2-67C98B5722AC} Win32Proj - core_split_screen + core_3d_camera_split_screen 10.0 - core_split_screen + core_3d_camera_split_screen @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/core_3d_picking.vcxproj b/projects/VS2022/examples/core_3d_picking.vcxproj similarity index 99% rename from projects/VS2019/examples/core_3d_picking.vcxproj rename to projects/VS2022/examples/core_3d_picking.vcxproj index 36277fa1e..d6ddc8915 100644 --- a/projects/VS2019/examples/core_3d_picking.vcxproj +++ b/projects/VS2022/examples/core_3d_picking.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_automation_events.vcxproj b/projects/VS2022/examples/core_automation_events.vcxproj new file mode 100644 index 000000000..e70a6b1ea --- /dev/null +++ b/projects/VS2022/examples/core_automation_events.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} + Win32Proj + core_automation_events + 10.0 + core_automation_events + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_basic_screen_manager.vcxproj b/projects/VS2022/examples/core_basic_screen_manager.vcxproj new file mode 100644 index 000000000..1fe1824fe --- /dev/null +++ b/projects/VS2022/examples/core_basic_screen_manager.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} + Win32Proj + core_basic_screen_manager + 10.0 + core_basic_screen_manager + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_basic_window.vcxproj b/projects/VS2022/examples/core_basic_window.vcxproj similarity index 99% rename from projects/VS2019/examples/core_basic_window.vcxproj rename to projects/VS2022/examples/core_basic_window.vcxproj index c280c2d08..f1c88bf03 100644 --- a/projects/VS2019/examples/core_basic_window.vcxproj +++ b/projects/VS2022/examples/core_basic_window.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_custom_frame_control.vcxproj b/projects/VS2022/examples/core_custom_frame_control.vcxproj new file mode 100644 index 000000000..c2f752da9 --- /dev/null +++ b/projects/VS2022/examples/core_custom_frame_control.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {658A1B85-554E-4A5D-973A-FFE592CDD5F2} + Win32Proj + core_custom_frame_control + 10.0 + core_custom_frame_control + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_custom_logging.vcxproj b/projects/VS2022/examples/core_custom_logging.vcxproj similarity index 99% rename from projects/VS2019/examples/core_custom_logging.vcxproj rename to projects/VS2022/examples/core_custom_logging.vcxproj index d631abb6f..649443dc4 100644 --- a/projects/VS2019/examples/core_custom_logging.vcxproj +++ b/projects/VS2022/examples/core_custom_logging.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_drop_files.vcxproj b/projects/VS2022/examples/core_drop_files.vcxproj similarity index 99% rename from projects/VS2019/examples/core_drop_files.vcxproj rename to projects/VS2022/examples/core_drop_files.vcxproj index b3932d8b0..c1a73ccb8 100644 --- a/projects/VS2019/examples/core_drop_files.vcxproj +++ b/projects/VS2022/examples/core_drop_files.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_input_gamepad.vcxproj b/projects/VS2022/examples/core_input_gamepad.vcxproj similarity index 100% rename from projects/VS2019/examples/core_input_gamepad.vcxproj rename to projects/VS2022/examples/core_input_gamepad.vcxproj diff --git a/projects/VS2022/examples/core_input_gamepad_info.vcxproj b/projects/VS2022/examples/core_input_gamepad_info.vcxproj new file mode 100644 index 000000000..7227ef2f4 --- /dev/null +++ b/projects/VS2022/examples/core_input_gamepad_info.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {27AA7BDA-0C34-4733-9009-73D3E64234FB} + Win32Proj + core_input_gamepad_info + 10.0 + core_input_gamepad_info + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_input_gestures.vcxproj b/projects/VS2022/examples/core_input_gestures.vcxproj similarity index 100% rename from projects/VS2019/examples/core_input_gestures.vcxproj rename to projects/VS2022/examples/core_input_gestures.vcxproj diff --git a/projects/VS2019/examples/core_input_keys.vcxproj b/projects/VS2022/examples/core_input_keys.vcxproj similarity index 100% rename from projects/VS2019/examples/core_input_keys.vcxproj rename to projects/VS2022/examples/core_input_keys.vcxproj diff --git a/projects/VS2019/examples/core_input_mouse.vcxproj b/projects/VS2022/examples/core_input_mouse.vcxproj similarity index 100% rename from projects/VS2019/examples/core_input_mouse.vcxproj rename to projects/VS2022/examples/core_input_mouse.vcxproj diff --git a/projects/VS2019/examples/core_input_mouse_wheel.vcxproj b/projects/VS2022/examples/core_input_mouse_wheel.vcxproj similarity index 90% rename from projects/VS2019/examples/core_input_mouse_wheel.vcxproj rename to projects/VS2022/examples/core_input_mouse_wheel.vcxproj index e9dcf2b4b..6f0a31247 100644 --- a/projects/VS2019/examples/core_input_mouse_wheel.vcxproj +++ b/projects/VS2022/examples/core_input_mouse_wheel.vcxproj @@ -35,7 +35,7 @@ - {0981CA98-E4A5-4DF1-987F-A41D09131EFC} + {15CDD310-6980-42A6-8082-3A6B7730D13F} Win32Proj core_input_mouse_wheel 10.0 @@ -210,7 +210,7 @@ Console true $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) @@ -228,7 +228,7 @@ Console true $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) @@ -245,7 +245,7 @@ Console true $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" @@ -266,7 +266,7 @@ Console true $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" @@ -291,7 +291,7 @@ true true true - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ @@ -313,7 +313,7 @@ true true true - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ @@ -335,7 +335,7 @@ true true true - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ @@ -363,7 +363,7 @@ true true true - raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/core_input_multitouch.vcxproj b/projects/VS2022/examples/core_input_multitouch.vcxproj similarity index 100% rename from projects/VS2019/examples/core_input_multitouch.vcxproj rename to projects/VS2022/examples/core_input_multitouch.vcxproj diff --git a/projects/VS2022/examples/core_input_virtual_controls.vcxproj b/projects/VS2022/examples/core_input_virtual_controls.vcxproj new file mode 100644 index 000000000..c5a043b74 --- /dev/null +++ b/projects/VS2022/examples/core_input_virtual_controls.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0981CA28-E4A5-4DF1-987F-A41D09131EFC} + Win32Proj + core_input_virtual_controls + 10.0 + core_input_virtual_controls + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_loading_thread.vcxproj b/projects/VS2022/examples/core_loading_thread.vcxproj similarity index 100% rename from projects/VS2019/examples/core_loading_thread.vcxproj rename to projects/VS2022/examples/core_loading_thread.vcxproj diff --git a/projects/VS2019/examples/core_quat_conversion.vcxproj b/projects/VS2022/examples/core_random_sequence.vcxproj similarity index 98% rename from projects/VS2019/examples/core_quat_conversion.vcxproj rename to projects/VS2022/examples/core_random_sequence.vcxproj index 8948a6042..59e1bfc1a 100644 --- a/projects/VS2019/examples/core_quat_conversion.vcxproj +++ b/projects/VS2022/examples/core_random_sequence.vcxproj @@ -35,11 +35,11 @@ - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A} + {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} Win32Proj - core_quat_conversion + core_random_sequence 10.0 - core_quat_conversion + core_random_sequence @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/core_random_values.vcxproj b/projects/VS2022/examples/core_random_values.vcxproj similarity index 99% rename from projects/VS2019/examples/core_random_values.vcxproj rename to projects/VS2022/examples/core_random_values.vcxproj index bb6a4911c..356248e42 100644 --- a/projects/VS2019/examples/core_random_values.vcxproj +++ b/projects/VS2022/examples/core_random_values.vcxproj @@ -35,7 +35,7 @@ - {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} + {B332DCA8-3599-4A99-917A-82261BDC27AC} Win32Proj core_random_values 10.0 diff --git a/projects/VS2019/examples/core_scissor_test.vcxproj b/projects/VS2022/examples/core_scissor_test.vcxproj similarity index 100% rename from projects/VS2019/examples/core_scissor_test.vcxproj rename to projects/VS2022/examples/core_scissor_test.vcxproj diff --git a/projects/VS2022/examples/core_smooth_pixelperfect.vcxproj b/projects/VS2022/examples/core_smooth_pixelperfect.vcxproj new file mode 100644 index 000000000..7c4daf2cd --- /dev/null +++ b/projects/VS2022/examples/core_smooth_pixelperfect.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} + Win32Proj + core_smooth_pixelperfect + 10.0 + core_smooth_pixelperfect + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_storage_values.vcxproj b/projects/VS2022/examples/core_storage_values.vcxproj similarity index 100% rename from projects/VS2019/examples/core_storage_values.vcxproj rename to projects/VS2022/examples/core_storage_values.vcxproj diff --git a/projects/VS2019/examples/core_vr_simulator.vcxproj b/projects/VS2022/examples/core_vr_simulator.vcxproj similarity index 100% rename from projects/VS2019/examples/core_vr_simulator.vcxproj rename to projects/VS2022/examples/core_vr_simulator.vcxproj diff --git a/projects/VS2019/examples/core_window_flags.vcxproj b/projects/VS2022/examples/core_window_flags.vcxproj similarity index 100% rename from projects/VS2019/examples/core_window_flags.vcxproj rename to projects/VS2022/examples/core_window_flags.vcxproj diff --git a/projects/VS2019/examples/core_window_letterbox.vcxproj b/projects/VS2022/examples/core_window_letterbox.vcxproj similarity index 100% rename from projects/VS2019/examples/core_window_letterbox.vcxproj rename to projects/VS2022/examples/core_window_letterbox.vcxproj diff --git a/projects/VS2022/examples/core_window_should_close.vcxproj b/projects/VS2022/examples/core_window_should_close.vcxproj new file mode 100644 index 000000000..3a426715a --- /dev/null +++ b/projects/VS2022/examples/core_window_should_close.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3FE7E9B6-49AC-4246-A789-28DB4644567B} + Win32Proj + core_window_should_close + 10.0 + core_window_should_close + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/core_world_screen.vcxproj b/projects/VS2022/examples/core_world_screen.vcxproj similarity index 100% rename from projects/VS2019/examples/core_world_screen.vcxproj rename to projects/VS2022/examples/core_world_screen.vcxproj diff --git a/projects/VS2019/examples/easings_testbed.vcxproj b/projects/VS2022/examples/easings_testbed.vcxproj similarity index 100% rename from projects/VS2019/examples/easings_testbed.vcxproj rename to projects/VS2022/examples/easings_testbed.vcxproj diff --git a/projects/VS2019/examples/embedded_files_loading.vcxproj b/projects/VS2022/examples/embedded_files_loading.vcxproj similarity index 100% rename from projects/VS2019/examples/embedded_files_loading.vcxproj rename to projects/VS2022/examples/embedded_files_loading.vcxproj diff --git a/projects/VS2019/examples/models_animation.vcxproj b/projects/VS2022/examples/models_animation.vcxproj similarity index 100% rename from projects/VS2019/examples/models_animation.vcxproj rename to projects/VS2022/examples/models_animation.vcxproj diff --git a/projects/VS2019/examples/models_billboard.vcxproj b/projects/VS2022/examples/models_billboard.vcxproj similarity index 100% rename from projects/VS2019/examples/models_billboard.vcxproj rename to projects/VS2022/examples/models_billboard.vcxproj diff --git a/projects/VS2019/examples/models_box_collisions.vcxproj b/projects/VS2022/examples/models_box_collisions.vcxproj similarity index 100% rename from projects/VS2019/examples/models_box_collisions.vcxproj rename to projects/VS2022/examples/models_box_collisions.vcxproj diff --git a/projects/VS2019/examples/models_cubicmap.vcxproj b/projects/VS2022/examples/models_cubicmap.vcxproj similarity index 100% rename from projects/VS2019/examples/models_cubicmap.vcxproj rename to projects/VS2022/examples/models_cubicmap.vcxproj diff --git a/projects/VS2022/examples/models_draw_cube_texture.vcxproj b/projects/VS2022/examples/models_draw_cube_texture.vcxproj new file mode 100644 index 000000000..d5e0e8bee --- /dev/null +++ b/projects/VS2022/examples/models_draw_cube_texture.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} + Win32Proj + models_draw_cube_texture + 10.0 + models_draw_cube_texture + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/models_first_person_maze.vcxproj b/projects/VS2022/examples/models_first_person_maze.vcxproj similarity index 100% rename from projects/VS2019/examples/models_first_person_maze.vcxproj rename to projects/VS2022/examples/models_first_person_maze.vcxproj diff --git a/projects/VS2019/examples/models_geometric_shapes.vcxproj b/projects/VS2022/examples/models_geometric_shapes.vcxproj similarity index 100% rename from projects/VS2019/examples/models_geometric_shapes.vcxproj rename to projects/VS2022/examples/models_geometric_shapes.vcxproj diff --git a/projects/VS2019/examples/physics_demo.vcxproj b/projects/VS2022/examples/models_gpu_skinning.vcxproj similarity index 97% rename from projects/VS2019/examples/physics_demo.vcxproj rename to projects/VS2022/examples/models_gpu_skinning.vcxproj index e5d1a443b..bd596bed6 100644 --- a/projects/VS2019/examples/physics_demo.vcxproj +++ b/projects/VS2022/examples/models_gpu_skinning.vcxproj @@ -35,11 +35,11 @@ - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097} + {8245DAD9-D402-4D5C-8F45-32229CD3B263} Win32Proj - physics_demo + models_loading 10.0 - physics_demo + models_gpu_skinning @@ -165,35 +165,35 @@ $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/models_heightmap.vcxproj b/projects/VS2022/examples/models_heightmap.vcxproj similarity index 100% rename from projects/VS2019/examples/models_heightmap.vcxproj rename to projects/VS2022/examples/models_heightmap.vcxproj diff --git a/projects/VS2019/examples/models_loading.vcxproj b/projects/VS2022/examples/models_loading.vcxproj similarity index 100% rename from projects/VS2019/examples/models_loading.vcxproj rename to projects/VS2022/examples/models_loading.vcxproj diff --git a/projects/VS2019/examples/models_loading_gltf.vcxproj b/projects/VS2022/examples/models_loading_gltf.vcxproj similarity index 99% rename from projects/VS2019/examples/models_loading_gltf.vcxproj rename to projects/VS2022/examples/models_loading_gltf.vcxproj index 141fb9423..aba2e6843 100644 --- a/projects/VS2019/examples/models_loading_gltf.vcxproj +++ b/projects/VS2022/examples/models_loading_gltf.vcxproj @@ -376,6 +376,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2019/examples/physics_shatter.vcxproj b/projects/VS2022/examples/models_loading_m3d.vcxproj similarity index 97% rename from projects/VS2019/examples/physics_shatter.vcxproj rename to projects/VS2022/examples/models_loading_m3d.vcxproj index e4f501f03..f08b1ebb2 100644 --- a/projects/VS2019/examples/physics_shatter.vcxproj +++ b/projects/VS2022/examples/models_loading_m3d.vcxproj @@ -35,11 +35,11 @@ - {F272EF74-990E-4637-AF9E-77DC7139D95D} + {6D9E00D8-2893-45E4-9363-3F7F61D416BD} Win32Proj - physics_shatter + models_loading_m3d 10.0 - physics_shatter + models_loading_m3d @@ -165,35 +165,35 @@ $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\models WindowsLocalDebugger @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/models_loading_vox.vcxproj b/projects/VS2022/examples/models_loading_vox.vcxproj similarity index 100% rename from projects/VS2019/examples/models_loading_vox.vcxproj rename to projects/VS2022/examples/models_loading_vox.vcxproj diff --git a/projects/VS2019/examples/models_mesh_generation.vcxproj b/projects/VS2022/examples/models_mesh_generation.vcxproj similarity index 100% rename from projects/VS2019/examples/models_mesh_generation.vcxproj rename to projects/VS2022/examples/models_mesh_generation.vcxproj diff --git a/projects/VS2019/examples/models_mesh_picking.vcxproj b/projects/VS2022/examples/models_mesh_picking.vcxproj similarity index 100% rename from projects/VS2019/examples/models_mesh_picking.vcxproj rename to projects/VS2022/examples/models_mesh_picking.vcxproj diff --git a/projects/VS2019/examples/models_orthographic_projection.vcxproj b/projects/VS2022/examples/models_orthographic_projection.vcxproj similarity index 100% rename from projects/VS2019/examples/models_orthographic_projection.vcxproj rename to projects/VS2022/examples/models_orthographic_projection.vcxproj diff --git a/projects/VS2019/examples/models_rlgl_solar_system.vcxproj b/projects/VS2022/examples/models_rlgl_solar_system.vcxproj similarity index 100% rename from projects/VS2019/examples/models_rlgl_solar_system.vcxproj rename to projects/VS2022/examples/models_rlgl_solar_system.vcxproj diff --git a/projects/VS2019/examples/models_skybox.vcxproj b/projects/VS2022/examples/models_skybox.vcxproj similarity index 100% rename from projects/VS2019/examples/models_skybox.vcxproj rename to projects/VS2022/examples/models_skybox.vcxproj diff --git a/projects/VS2019/examples/models_waving_cubes.vcxproj b/projects/VS2022/examples/models_waving_cubes.vcxproj similarity index 100% rename from projects/VS2019/examples/models_waving_cubes.vcxproj rename to projects/VS2022/examples/models_waving_cubes.vcxproj diff --git a/projects/VS2019/examples/models_yaw_pitch_roll.vcxproj b/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj similarity index 100% rename from projects/VS2019/examples/models_yaw_pitch_roll.vcxproj rename to projects/VS2022/examples/models_yaw_pitch_roll.vcxproj diff --git a/projects/VS2022/examples/rlgl_compute_shaders.vcxproj b/projects/VS2022/examples/rlgl_compute_shaders.vcxproj new file mode 100644 index 000000000..2e514f3d4 --- /dev/null +++ b/projects/VS2022/examples/rlgl_compute_shaders.vcxproj @@ -0,0 +1,388 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {07CA51AD-72AE-46A2-AAED-DC3E3F807976} + Win32Proj + rlgl_compute_shaders + 10.0 + rlgl_compute_shaders + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/rlgl_standalone.vcxproj b/projects/VS2022/examples/rlgl_standalone.vcxproj similarity index 94% rename from projects/VS2019/examples/rlgl_standalone.vcxproj rename to projects/VS2022/examples/rlgl_standalone.vcxproj index 466740431..707a73a91 100644 --- a/projects/VS2019/examples/rlgl_standalone.vcxproj +++ b/projects/VS2022/examples/rlgl_standalone.vcxproj @@ -202,7 +202,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) @@ -220,7 +220,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -239,7 +239,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) @@ -261,7 +261,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) @@ -285,7 +285,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) CompileAsC true @@ -308,7 +308,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) CompileAsC true @@ -331,7 +331,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) CompileAsC true @@ -360,7 +360,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2019/examples/shaders_basic_lighting.vcxproj b/projects/VS2022/examples/shaders_basic_lighting.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_basic_lighting.vcxproj rename to projects/VS2022/examples/shaders_basic_lighting.vcxproj diff --git a/projects/VS2019/examples/shaders_custom_uniform.vcxproj b/projects/VS2022/examples/shaders_custom_uniform.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_custom_uniform.vcxproj rename to projects/VS2022/examples/shaders_custom_uniform.vcxproj diff --git a/projects/VS2022/examples/shaders_deferred_render.vcxproj b/projects/VS2022/examples/shaders_deferred_render.vcxproj new file mode 100644 index 000000000..d26fd8d4f --- /dev/null +++ b/projects/VS2022/examples/shaders_deferred_render.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {88DE5AD6-0074-4A5A-BE22-C840153E35D5} + Win32Proj + shaders_deferred_render + 10.0 + shaders_deferred_render + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/shaders_eratosthenes.vcxproj b/projects/VS2022/examples/shaders_eratosthenes.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_eratosthenes.vcxproj rename to projects/VS2022/examples/shaders_eratosthenes.vcxproj diff --git a/projects/VS2019/examples/shaders_fog.vcxproj b/projects/VS2022/examples/shaders_fog.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_fog.vcxproj rename to projects/VS2022/examples/shaders_fog.vcxproj diff --git a/projects/VS2019/examples/shaders_hot_reloading.vcxproj b/projects/VS2022/examples/shaders_hot_reloading.vcxproj similarity index 95% rename from projects/VS2019/examples/shaders_hot_reloading.vcxproj rename to projects/VS2022/examples/shaders_hot_reloading.vcxproj index e10ec74e5..900246daf 100644 --- a/projects/VS2019/examples/shaders_hot_reloading.vcxproj +++ b/projects/VS2022/examples/shaders_hot_reloading.vcxproj @@ -202,7 +202,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -219,7 +219,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -237,7 +237,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -258,7 +258,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -281,7 +281,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -303,7 +303,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -325,7 +325,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -353,7 +353,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2022/examples/shaders_hybrid_render.vcxproj b/projects/VS2022/examples/shaders_hybrid_render.vcxproj new file mode 100644 index 000000000..ba8cdc58b --- /dev/null +++ b/projects/VS2022/examples/shaders_hybrid_render.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} + Win32Proj + shaders_hybrid_render + 10.0 + shaders_hybrid_render + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/shaders_julia_set.vcxproj b/projects/VS2022/examples/shaders_julia_set.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_julia_set.vcxproj rename to projects/VS2022/examples/shaders_julia_set.vcxproj diff --git a/projects/VS2019/examples/shaders_mesh_instancing.vcxproj b/projects/VS2022/examples/shaders_mesh_instancing.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_mesh_instancing.vcxproj rename to projects/VS2022/examples/shaders_mesh_instancing.vcxproj diff --git a/projects/VS2019/examples/shaders_model_shader.vcxproj b/projects/VS2022/examples/shaders_model_shader.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_model_shader.vcxproj rename to projects/VS2022/examples/shaders_model_shader.vcxproj diff --git a/projects/VS2019/examples/shaders_multi_sample2d.vcxproj b/projects/VS2022/examples/shaders_multi_sample2d.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_multi_sample2d.vcxproj rename to projects/VS2022/examples/shaders_multi_sample2d.vcxproj diff --git a/projects/VS2019/examples/shaders_palette_switch.vcxproj b/projects/VS2022/examples/shaders_palette_switch.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_palette_switch.vcxproj rename to projects/VS2022/examples/shaders_palette_switch.vcxproj diff --git a/projects/VS2019/examples/shaders_postprocessing.vcxproj b/projects/VS2022/examples/shaders_postprocessing.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_postprocessing.vcxproj rename to projects/VS2022/examples/shaders_postprocessing.vcxproj diff --git a/projects/VS2019/examples/shaders_raymarching.vcxproj b/projects/VS2022/examples/shaders_raymarching.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_raymarching.vcxproj rename to projects/VS2022/examples/shaders_raymarching.vcxproj diff --git a/projects/VS2019/examples/physics_friction.vcxproj b/projects/VS2022/examples/shaders_shadowmap.vcxproj similarity index 97% rename from projects/VS2019/examples/physics_friction.vcxproj rename to projects/VS2022/examples/shaders_shadowmap.vcxproj index f12c3907b..d1ec9b23a 100644 --- a/projects/VS2019/examples/physics_friction.vcxproj +++ b/projects/VS2022/examples/shaders_shadowmap.vcxproj @@ -35,11 +35,11 @@ - {A6260ED4-5361-4B61-B6B9-8D8119457BA4} + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} Win32Proj - physics_friction + shaders_shadowmap 10.0 - physics_friction + shaders_shadowmap @@ -165,35 +165,35 @@ $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger - $(SolutionDir)..\..\examples\physics + $(SolutionDir)..\..\examples\shaders WindowsLocalDebugger @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/shaders_shapes_textures.vcxproj b/projects/VS2022/examples/shaders_shapes_textures.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_shapes_textures.vcxproj rename to projects/VS2022/examples/shaders_shapes_textures.vcxproj diff --git a/projects/VS2019/examples/shaders_simple_mask.vcxproj b/projects/VS2022/examples/shaders_simple_mask.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_simple_mask.vcxproj rename to projects/VS2022/examples/shaders_simple_mask.vcxproj diff --git a/projects/VS2019/examples/shaders_spotlight.vcxproj b/projects/VS2022/examples/shaders_spotlight.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_spotlight.vcxproj rename to projects/VS2022/examples/shaders_spotlight.vcxproj diff --git a/projects/VS2019/examples/shaders_texture_drawing.vcxproj b/projects/VS2022/examples/shaders_texture_drawing.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_texture_drawing.vcxproj rename to projects/VS2022/examples/shaders_texture_drawing.vcxproj diff --git a/projects/VS2022/examples/shaders_texture_outline.vcxproj b/projects/VS2022/examples/shaders_texture_outline.vcxproj new file mode 100644 index 000000000..dd90ef9fb --- /dev/null +++ b/projects/VS2022/examples/shaders_texture_outline.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A546E75A-5242-46E6-9A9E-6C91554EAB84} + Win32Proj + shaders_texture_outline + 10.0 + shaders_texture_outline + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_texture_tiling.vcxproj b/projects/VS2022/examples/shaders_texture_tiling.vcxproj new file mode 100644 index 000000000..937405954 --- /dev/null +++ b/projects/VS2022/examples/shaders_texture_tiling.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} + Win32Proj + shaders_texture_tiling + 10.0 + shaders_texture_tiling + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/shaders_texture_waves.vcxproj b/projects/VS2022/examples/shaders_texture_waves.vcxproj similarity index 100% rename from projects/VS2019/examples/shaders_texture_waves.vcxproj rename to projects/VS2022/examples/shaders_texture_waves.vcxproj diff --git a/projects/VS2022/examples/shaders_write_depth.vcxproj b/projects/VS2022/examples/shaders_write_depth.vcxproj new file mode 100644 index 000000000..18b1d8797 --- /dev/null +++ b/projects/VS2022/examples/shaders_write_depth.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {70B35F59-AFC2-4D8F-8833-5314D2047A81} + Win32Proj + shaders_write_depth + 10.0 + shaders_write_depth + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/shapes_basic_shapes.vcxproj b/projects/VS2022/examples/shapes_basic_shapes.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_basic_shapes.vcxproj rename to projects/VS2022/examples/shapes_basic_shapes.vcxproj diff --git a/projects/VS2019/examples/shapes_bouncing_ball.vcxproj b/projects/VS2022/examples/shapes_bouncing_ball.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_bouncing_ball.vcxproj rename to projects/VS2022/examples/shapes_bouncing_ball.vcxproj diff --git a/projects/VS2019/examples/shapes_collision_area.vcxproj b/projects/VS2022/examples/shapes_collision_area.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_collision_area.vcxproj rename to projects/VS2022/examples/shapes_collision_area.vcxproj diff --git a/projects/VS2019/examples/shapes_colors_palette.vcxproj b/projects/VS2022/examples/shapes_colors_palette.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_colors_palette.vcxproj rename to projects/VS2022/examples/shapes_colors_palette.vcxproj diff --git a/projects/VS2019/examples/shapes_draw_circle_sector.vcxproj b/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj similarity index 95% rename from projects/VS2019/examples/shapes_draw_circle_sector.vcxproj rename to projects/VS2022/examples/shapes_draw_circle_sector.vcxproj index be37881fc..df61cdb1e 100644 --- a/projects/VS2019/examples/shapes_draw_circle_sector.vcxproj +++ b/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj @@ -202,7 +202,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -219,7 +219,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -237,7 +237,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -258,7 +258,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -281,7 +281,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -303,7 +303,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -325,7 +325,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -353,7 +353,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2019/examples/shapes_draw_rectangle_rounded.vcxproj b/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj similarity index 95% rename from projects/VS2019/examples/shapes_draw_rectangle_rounded.vcxproj rename to projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj index af8ce6fd5..207d38f54 100644 --- a/projects/VS2019/examples/shapes_draw_rectangle_rounded.vcxproj +++ b/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj @@ -202,7 +202,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -219,7 +219,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -237,7 +237,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -258,7 +258,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -281,7 +281,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -303,7 +303,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -325,7 +325,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -353,7 +353,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2019/examples/shapes_draw_ring.vcxproj b/projects/VS2022/examples/shapes_draw_ring.vcxproj similarity index 95% rename from projects/VS2019/examples/shapes_draw_ring.vcxproj rename to projects/VS2022/examples/shapes_draw_ring.vcxproj index 1488c9522..490e8e2c8 100644 --- a/projects/VS2019/examples/shapes_draw_ring.vcxproj +++ b/projects/VS2022/examples/shapes_draw_ring.vcxproj @@ -202,7 +202,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -219,7 +219,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -237,7 +237,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -258,7 +258,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -281,7 +281,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -303,7 +303,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -325,7 +325,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -353,7 +353,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2019/examples/shapes_easings_ball_anim.vcxproj b/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_easings_ball_anim.vcxproj rename to projects/VS2022/examples/shapes_easings_ball_anim.vcxproj diff --git a/projects/VS2019/examples/shapes_easings_box_anim.vcxproj b/projects/VS2022/examples/shapes_easings_box_anim.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_easings_box_anim.vcxproj rename to projects/VS2022/examples/shapes_easings_box_anim.vcxproj diff --git a/projects/VS2019/examples/shapes_easings_rectangle_array.vcxproj b/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_easings_rectangle_array.vcxproj rename to projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj diff --git a/projects/VS2019/examples/shapes_following_eyes.vcxproj b/projects/VS2022/examples/shapes_following_eyes.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_following_eyes.vcxproj rename to projects/VS2022/examples/shapes_following_eyes.vcxproj diff --git a/projects/VS2019/examples/shapes_lines_bezier.vcxproj b/projects/VS2022/examples/shapes_lines_bezier.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_lines_bezier.vcxproj rename to projects/VS2022/examples/shapes_lines_bezier.vcxproj diff --git a/projects/VS2019/examples/shapes_logo_raylib.vcxproj b/projects/VS2022/examples/shapes_logo_raylib.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_logo_raylib.vcxproj rename to projects/VS2022/examples/shapes_logo_raylib.vcxproj diff --git a/projects/VS2019/examples/shapes_logo_raylib_anim.vcxproj b/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj similarity index 100% rename from projects/VS2019/examples/shapes_logo_raylib_anim.vcxproj rename to projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj diff --git a/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj b/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj new file mode 100644 index 000000000..7ec07e4b3 --- /dev/null +++ b/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {FAFEE2F9-24B0-4AF1-B512-433E9590033F} + Win32Proj + shapes_rectangle_advanced + 10.0 + shapes_rectangle_advanced + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_top_down_lights.vcxproj b/projects/VS2022/examples/shapes_top_down_lights.vcxproj new file mode 100644 index 000000000..668ce6adc --- /dev/null +++ b/projects/VS2022/examples/shapes_top_down_lights.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {703BE7BA-5B99-4F70-806D-3A259F6A991E} + Win32Proj + shapes_top_down_lights + 10.0 + shapes_top_down_lights + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/raudio_standalone.vcxproj b/projects/VS2022/examples/text_codepoints_loading.vcxproj similarity index 97% rename from projects/VS2019/examples/raudio_standalone.vcxproj rename to projects/VS2022/examples/text_codepoints_loading.vcxproj index 5a415685c..fa3e4487a 100644 --- a/projects/VS2019/examples/raudio_standalone.vcxproj +++ b/projects/VS2022/examples/text_codepoints_loading.vcxproj @@ -35,11 +35,11 @@ - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B} + {F2DB2E59-76BF-4D81-859A-AFC289C046C0} Win32Proj - raudio_standalone + text_codepoints_loading 10.0 - raudio_standalone + text_codepoints_loading @@ -165,35 +165,35 @@ $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger - $(SolutionDir)..\..\examples\others + $(SolutionDir)..\..\examples\text WindowsLocalDebugger @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2022/examples/text_draw_3d.vcxproj b/projects/VS2022/examples/text_draw_3d.vcxproj new file mode 100644 index 000000000..0ea41840c --- /dev/null +++ b/projects/VS2022/examples/text_draw_3d.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {27B110CC-43C0-400A-89D9-245E681647D7} + Win32Proj + text_draw_3d + 10.0 + text_draw_3d + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/text_font_filters.vcxproj b/projects/VS2022/examples/text_font_filters.vcxproj similarity index 100% rename from projects/VS2019/examples/text_font_filters.vcxproj rename to projects/VS2022/examples/text_font_filters.vcxproj diff --git a/projects/VS2019/examples/text_font_loading.vcxproj b/projects/VS2022/examples/text_font_loading.vcxproj similarity index 100% rename from projects/VS2019/examples/text_font_loading.vcxproj rename to projects/VS2022/examples/text_font_loading.vcxproj diff --git a/projects/VS2019/examples/text_font_sdf.vcxproj b/projects/VS2022/examples/text_font_sdf.vcxproj similarity index 100% rename from projects/VS2019/examples/text_font_sdf.vcxproj rename to projects/VS2022/examples/text_font_sdf.vcxproj diff --git a/projects/VS2019/examples/text_font_spritefont.vcxproj b/projects/VS2022/examples/text_font_spritefont.vcxproj similarity index 100% rename from projects/VS2019/examples/text_font_spritefont.vcxproj rename to projects/VS2022/examples/text_font_spritefont.vcxproj diff --git a/projects/VS2019/examples/text_format_text.vcxproj b/projects/VS2022/examples/text_format_text.vcxproj similarity index 100% rename from projects/VS2019/examples/text_format_text.vcxproj rename to projects/VS2022/examples/text_format_text.vcxproj diff --git a/projects/VS2019/examples/text_input_box.vcxproj b/projects/VS2022/examples/text_input_box.vcxproj similarity index 100% rename from projects/VS2019/examples/text_input_box.vcxproj rename to projects/VS2022/examples/text_input_box.vcxproj diff --git a/projects/VS2019/examples/text_raylib_fonts.vcxproj b/projects/VS2022/examples/text_raylib_fonts.vcxproj similarity index 100% rename from projects/VS2019/examples/text_raylib_fonts.vcxproj rename to projects/VS2022/examples/text_raylib_fonts.vcxproj diff --git a/projects/VS2019/examples/text_rectangle_bounds.vcxproj b/projects/VS2022/examples/text_rectangle_bounds.vcxproj similarity index 100% rename from projects/VS2019/examples/text_rectangle_bounds.vcxproj rename to projects/VS2022/examples/text_rectangle_bounds.vcxproj diff --git a/projects/VS2019/examples/text_unicode.vcxproj b/projects/VS2022/examples/text_unicode.vcxproj similarity index 100% rename from projects/VS2019/examples/text_unicode.vcxproj rename to projects/VS2022/examples/text_unicode.vcxproj diff --git a/projects/VS2019/examples/text_writing_anim.vcxproj b/projects/VS2022/examples/text_writing_anim.vcxproj similarity index 100% rename from projects/VS2019/examples/text_writing_anim.vcxproj rename to projects/VS2022/examples/text_writing_anim.vcxproj diff --git a/projects/VS2019/examples/textures_background_scrolling.vcxproj b/projects/VS2022/examples/textures_background_scrolling.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_background_scrolling.vcxproj rename to projects/VS2022/examples/textures_background_scrolling.vcxproj diff --git a/projects/VS2019/examples/textures_blend_modes.vcxproj b/projects/VS2022/examples/textures_blend_modes.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_blend_modes.vcxproj rename to projects/VS2022/examples/textures_blend_modes.vcxproj diff --git a/projects/VS2019/examples/textures_bunnymark.vcxproj b/projects/VS2022/examples/textures_bunnymark.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_bunnymark.vcxproj rename to projects/VS2022/examples/textures_bunnymark.vcxproj diff --git a/projects/VS2019/examples/textures_draw_tiled.vcxproj b/projects/VS2022/examples/textures_draw_tiled.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_draw_tiled.vcxproj rename to projects/VS2022/examples/textures_draw_tiled.vcxproj diff --git a/projects/VS2022/examples/textures_fog_of_war.vcxproj b/projects/VS2022/examples/textures_fog_of_war.vcxproj new file mode 100644 index 000000000..344a38cc5 --- /dev/null +++ b/projects/VS2022/examples/textures_fog_of_war.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} + Win32Proj + textures_fog_of_war + 10.0 + textures_fog_of_war + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_gif_player.vcxproj b/projects/VS2022/examples/textures_gif_player.vcxproj new file mode 100644 index 000000000..d6c05cc93 --- /dev/null +++ b/projects/VS2022/examples/textures_gif_player.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {191A5289-BA65-4638-A215-C521F0187313} + Win32Proj + textures_gif_player + 10.0 + textures_gif_player + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/textures_image_drawing.vcxproj b/projects/VS2022/examples/textures_image_drawing.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_image_drawing.vcxproj rename to projects/VS2022/examples/textures_image_drawing.vcxproj diff --git a/projects/VS2019/examples/textures_image_generation.vcxproj b/projects/VS2022/examples/textures_image_generation.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_image_generation.vcxproj rename to projects/VS2022/examples/textures_image_generation.vcxproj diff --git a/projects/VS2019/examples/textures_image_loading.vcxproj b/projects/VS2022/examples/textures_image_loading.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_image_loading.vcxproj rename to projects/VS2022/examples/textures_image_loading.vcxproj diff --git a/projects/VS2019/examples/textures_image_processing.vcxproj b/projects/VS2022/examples/textures_image_processing.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_image_processing.vcxproj rename to projects/VS2022/examples/textures_image_processing.vcxproj diff --git a/projects/VS2019/examples/textures_image_text.vcxproj b/projects/VS2022/examples/textures_image_text.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_image_text.vcxproj rename to projects/VS2022/examples/textures_image_text.vcxproj diff --git a/projects/VS2019/examples/textures_logo_raylib.vcxproj b/projects/VS2022/examples/textures_logo_raylib.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_logo_raylib.vcxproj rename to projects/VS2022/examples/textures_logo_raylib.vcxproj diff --git a/projects/VS2019/examples/textures_mouse_painting.vcxproj b/projects/VS2022/examples/textures_mouse_painting.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_mouse_painting.vcxproj rename to projects/VS2022/examples/textures_mouse_painting.vcxproj diff --git a/projects/VS2019/examples/textures_npatch_drawing.vcxproj b/projects/VS2022/examples/textures_npatch_drawing.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_npatch_drawing.vcxproj rename to projects/VS2022/examples/textures_npatch_drawing.vcxproj diff --git a/projects/VS2019/examples/textures_particles_blending.vcxproj b/projects/VS2022/examples/textures_particles_blending.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_particles_blending.vcxproj rename to projects/VS2022/examples/textures_particles_blending.vcxproj diff --git a/projects/VS2022/examples/textures_polygon.vcxproj b/projects/VS2022/examples/textures_polygon.vcxproj new file mode 100644 index 000000000..1788f426a --- /dev/null +++ b/projects/VS2022/examples/textures_polygon.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {1DE84812-E143-4C4B-A61D-9267AAD55401} + Win32Proj + textures_polygon + 10.0 + textures_polygon + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/textures_raw_data.vcxproj b/projects/VS2022/examples/textures_raw_data.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_raw_data.vcxproj rename to projects/VS2022/examples/textures_raw_data.vcxproj diff --git a/projects/VS2019/examples/textures_rectangle.vcxproj b/projects/VS2022/examples/textures_sprite_anim.vcxproj similarity index 99% rename from projects/VS2019/examples/textures_rectangle.vcxproj rename to projects/VS2022/examples/textures_sprite_anim.vcxproj index a4736962d..32db8858a 100644 --- a/projects/VS2019/examples/textures_rectangle.vcxproj +++ b/projects/VS2022/examples/textures_sprite_anim.vcxproj @@ -37,9 +37,9 @@ {C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} Win32Proj - textures_rectangle + textures_sprite_anim 10.0 - textures_rectangle + textures_sprite_anim @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2019/examples/textures_sprite_button.vcxproj b/projects/VS2022/examples/textures_sprite_button.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_sprite_button.vcxproj rename to projects/VS2022/examples/textures_sprite_button.vcxproj diff --git a/projects/VS2019/examples/textures_sprite_explosion.vcxproj b/projects/VS2022/examples/textures_sprite_explosion.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_sprite_explosion.vcxproj rename to projects/VS2022/examples/textures_sprite_explosion.vcxproj diff --git a/projects/VS2019/examples/textures_srcrec_dstrec.vcxproj b/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_srcrec_dstrec.vcxproj rename to projects/VS2022/examples/textures_srcrec_dstrec.vcxproj diff --git a/projects/VS2022/examples/textures_svg_loading.vcxproj b/projects/VS2022/examples/textures_svg_loading.vcxproj new file mode 100644 index 000000000..8b59d9526 --- /dev/null +++ b/projects/VS2022/examples/textures_svg_loading.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D8026C60-CCBC-45DF-9085-BF21569EB414} + Win32Proj + textures_svg_loading + 10.0 + textures_svg_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_textured_curve.vcxproj b/projects/VS2022/examples/textures_textured_curve.vcxproj new file mode 100644 index 000000000..9b989f72c --- /dev/null +++ b/projects/VS2022/examples/textures_textured_curve.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} + Win32Proj + textures_textured_curve + 10.0 + textures_textured_curve + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2019/examples/textures_to_image.vcxproj b/projects/VS2022/examples/textures_to_image.vcxproj similarity index 100% rename from projects/VS2019/examples/textures_to_image.vcxproj rename to projects/VS2022/examples/textures_to_image.vcxproj diff --git a/projects/VS2019/raylib.sln b/projects/VS2022/raylib.sln similarity index 77% rename from projects/VS2019/raylib.sln rename to projects/VS2022/raylib.sln index aa92a456c..4d03db808 100644 --- a/projects/VS2019/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.29411.108 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31912.275 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib", "raylib\raylib.vcxproj", "{E89D61AC-55DE-4482-AFD4-DF7242EBC859}" EndProject @@ -9,7 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{87 EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_rectangle", "examples\textures_rectangle.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_anim", "examples\textures_sprite_anim.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_srcrec_dstrec", "examples\textures_srcrec_dstrec.vcxproj", "{103B292B-049B-4B15-85A1-9F902840DB2C}" EndProject @@ -17,8 +17,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_drawing", "e EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_module_playing", "examples\audio_module_playing.vcxproj", "{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_multichannel_sound", "examples\audio_multichannel_sound.vcxproj", "{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_music_stream", "examples\audio_music_stream.vcxproj", "{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_raw_stream", "examples\audio_raw_stream.vcxproj", "{93A1F656-0D29-4C5E-B140-11F23FF5D6AB}" @@ -35,6 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_free", "exam EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_mode", "examples\core_3d_camera_mode.vcxproj", "{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_split_screen", "examples\core_3d_camera_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_picking", "examples\core_3d_picking.vcxproj", "{FD193822-3D5C-4161-A147-884C2ABDE483}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "examples\core_custom_logging.vcxproj", "{20AD0AC9-9159-4744-99CC-6AC5779D6B87}" @@ -53,9 +53,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "ex EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_quat_conversion", "examples\core_quat_conversion.vcxproj", "{6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}" EndProject @@ -145,8 +145,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolli EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}" EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "physics", "physics", "{D6B669E2-68D0-4E62-83D1-E14DDD6A356F}" -EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}" @@ -199,16 +197,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", " EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_demo", "examples\physics_demo.vcxproj", "{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_friction", "examples\physics_friction.vcxproj", "{A6260ED4-5361-4B61-B6B9-8D8119457BA4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_movement", "examples\physics_movement.vcxproj", "{29817904-E3D3-4C28-BD8D-A3A09DD199D2}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_restitution", "examples\physics_restitution.vcxproj", "{C7A235DF-460E-4816-9F3B-E0DEFA376EF1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_shatter", "examples\physics_shatter.vcxproj", "{F272EF74-990E-4637-AF9E-77DC7139D95D}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}" @@ -247,16 +235,76 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "e EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raudio_standalone", "examples\raudio_standalone.vcxproj", "{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "examples\core_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close", "examples\core_window_should_close.vcxproj", "{3FE7E9B6-49AC-4246-A789-28DB4644567B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_mouse_zoom", "examples\core_2d_camera_mouse_zoom.vcxproj", "{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_screen_manager", "examples\core_basic_screen_manager.vcxproj", "{8B1AF423-00F1-4924-AC54-F77D402D2AC9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_frame_control", "examples\core_custom_frame_control.vcxproj", "{658A1B85-554E-4A5D-973A-FFE592CDD5F2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "examples\rlgl_compute_shaders.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_draw_3d", "examples\text_draw_3d.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_polygon", "examples\textures_polygon.vcxproj", "{1DE84812-E143-4C4B-A61D-9267AAD55401}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_stream_effects", "examples\audio_stream_effects.vcxproj", "{4A87569C-4BD3-4113-B4B9-573D65B3D3F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "examples\textures_textured_curve.vcxproj", "{769FF0C1-4424-4FA3-BC44-D7A7DA312A06}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examples\models_loading_m3d.vcxproj", "{6D9E00D8-2893-45E4-9363-3F7F61D416BD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "examples\shaders_write_depth.vcxproj", "{70B35F59-AFC2-4D8F-8833-5314D2047A81}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_mixed_processor", "examples\audio_mixed_processor.vcxproj", "{A4B0D971-3CD6-41C9-8AB2-055D25A33373}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad_info", "examples\core_input_gamepad_info.vcxproj", "{27AA7BDA-0C34-4733-9009-73D3E64234FB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse_wheel", "examples\core_input_mouse_wheel.vcxproj", "{15CDD310-6980-42A6-8082-3A6B7730D13F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect", "examples\core_smooth_pixelperfect.vcxproj", "{71DB4284-5B1C-4E86-9AF5-B91542D44A6F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{FAFEE2F9-24B0-4AF1-B512-433E9590033F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{0981CA28-E4A5-4DF1-987F-A41D09131EFC}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|x64 = Debug.DLL|x64 @@ -365,22 +413,6 @@ Global {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x64.Build.0 = Release|x64 {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.ActiveCfg = Release|Win32 {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.Build.0 = Release|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.ActiveCfg = Debug|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.Build.0 = Debug|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.ActiveCfg = Debug|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.Build.0 = Debug|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.ActiveCfg = Release|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.Build.0 = Release|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.ActiveCfg = Release|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.Build.0 = Release|Win32 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -509,6 +541,22 @@ Global {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x64.Build.0 = Release|x64 {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.ActiveCfg = Release|Win32 {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.Build.0 = Release|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -651,22 +699,6 @@ Global {F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|x64.Build.0 = Release|x64 {F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|x86.ActiveCfg = Release|Win32 {F026020F-7B00-40C8-91C3-5DE85EC45A95}.Release|x86.Build.0 = Release|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug|x64.ActiveCfg = Debug|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug|x64.Build.0 = Debug|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug|x86.ActiveCfg = Debug|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Debug|x86.Build.0 = Debug|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release|x64.ActiveCfg = Release|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release|x64.Build.0 = Release|x64 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release|x86.ActiveCfg = Release|Win32 - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A}.Release|x86.Build.0 = Release|Win32 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -683,6 +715,22 @@ Global {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x64.Build.0 = Release|x64 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.ActiveCfg = Release|Win32 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.Build.0 = Release|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.ActiveCfg = Debug|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.Build.0 = Debug|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.ActiveCfg = Debug|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.Build.0 = Debug|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.ActiveCfg = Release|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.Build.0 = Release|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.ActiveCfg = Release|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.Build.0 = Release|Win32 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -1675,86 +1723,6 @@ Global {1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x64.Build.0 = Release|x64 {1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x86.ActiveCfg = Release|Win32 {1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x86.Build.0 = Release|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug|x64.ActiveCfg = Debug|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug|x64.Build.0 = Debug|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug|x86.ActiveCfg = Debug|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug|x86.Build.0 = Debug|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release|x64.ActiveCfg = Release|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release|x64.Build.0 = Release|x64 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release|x86.ActiveCfg = Release|Win32 - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Release|x86.Build.0 = Release|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug|x64.ActiveCfg = Debug|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug|x64.Build.0 = Debug|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug|x86.ActiveCfg = Debug|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Debug|x86.Build.0 = Debug|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release|x64.ActiveCfg = Release|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release|x64.Build.0 = Release|x64 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release|x86.ActiveCfg = Release|Win32 - {A6260ED4-5361-4B61-B6B9-8D8119457BA4}.Release|x86.Build.0 = Release|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug|x64.ActiveCfg = Debug|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug|x64.Build.0 = Debug|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug|x86.ActiveCfg = Debug|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Debug|x86.Build.0 = Debug|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release|x64.ActiveCfg = Release|x64 - {29817904-E3D3-4C28-BD8D-A3A09DD199D2}.Release|x64.Build.0 = Release|x64 - 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{C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release|x64.ActiveCfg = Release|x64 - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release|x64.Build.0 = Release|x64 - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release|x86.ActiveCfg = Release|Win32 - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1}.Release|x86.Build.0 = Release|Win32 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug|x64.ActiveCfg = Debug|x64 - {F272EF74-990E-4637-AF9E-77DC7139D95D}.Debug|x64.Build.0 = Debug|x64 - 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{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2059,22 +2027,6 @@ Global {E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x64.Build.0 = Release|x64 {E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.ActiveCfg = Release|Win32 {E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.Build.0 = Release|Win32 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.ActiveCfg = Debug|x64 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.Build.0 = Debug|x64 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.ActiveCfg = Debug|Win32 - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.Build.0 = Debug|Win32 - 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{C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.ActiveCfg = Release|Win32 {C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.Build.0 = Release|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2137,6 +2073,518 @@ Global {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x64.Build.0 = Release|x64 {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.ActiveCfg = Release|Win32 {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32 + 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{8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug|x86.ActiveCfg = Debug|Win32 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug|x86.Build.0 = Debug|Win32 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release|x64.ActiveCfg = Release|x64 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release|x64.Build.0 = Release|x64 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release|x86.ActiveCfg = Release|Win32 + {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Release|x86.Build.0 = Release|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug|x64.ActiveCfg = Debug|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug|x64.Build.0 = Debug|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug|x86.ActiveCfg = Debug|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Debug|x86.Build.0 = Debug|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x64.ActiveCfg = Release|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x64.Build.0 = Release|x64 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.ActiveCfg = Release|Win32 + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.Build.0 = Release|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.ActiveCfg = Debug|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.Build.0 = Debug|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.ActiveCfg = Debug|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.Build.0 = Debug|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.ActiveCfg = Release|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.Build.0 = Release|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.ActiveCfg = Release|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -2147,7 +2595,6 @@ Global {103B292B-049B-4B15-85A1-9F902840DB2C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} {0C2D2F82-AE67-400C-B19C-8C9B957B132A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {93A1F656-0D29-4C5E-B140-11F23FF5D6AB} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {F81C5819-85B6-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} @@ -2156,6 +2603,7 @@ Global {557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -2165,8 +2613,8 @@ Global {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6900D0A1-A1B7-4F7C-9492-C2333E94BB1A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -2211,7 +2659,6 @@ Global {6D75CD88-1A03-4955-B8C7-ACFC3742154F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} {E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} @@ -2238,11 +2685,6 @@ Global {1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021} {F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021} {1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021} - {581F89BD-FBB9-4699-B8DB-EB38E6DEE097} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} - {A6260ED4-5361-4B61-B6B9-8D8119457BA4} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} - {29817904-E3D3-4C28-BD8D-A3A09DD199D2} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} - {C7A235DF-460E-4816-9F3B-E0DEFA376EF1} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} - {F272EF74-990E-4637-AF9E-77DC7139D95D} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F} {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} @@ -2262,11 +2704,41 @@ Global {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B} = {E9D708A5-9C1F-4B84-A795-C5F191801762} {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {27AA7BDA-0C34-4733-9009-73D3E64234FB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} + {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} + {FAFEE2F9-24B0-4AF1-B512-433E9590033F} = {278D8859-20B1-428F-8448-064F46E1F021} + {8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/projects/VS2019/raylib/raylib.vcxproj b/projects/VS2022/raylib/raylib.vcxproj similarity index 99% rename from projects/VS2019/raylib/raylib.vcxproj rename to projects/VS2022/raylib/raylib.vcxproj index d5b2e2322..0c03027a4 100644 --- a/projects/VS2019/raylib/raylib.vcxproj +++ b/projects/VS2022/raylib/raylib.vcxproj @@ -330,10 +330,9 @@ - - + diff --git a/projects/VSCode/.vscode/c_cpp_properties.json b/projects/VSCode/.vscode/c_cpp_properties.json index c4096b3d1..dd0a2932e 100644 --- a/projects/VSCode/.vscode/c_cpp_properties.json +++ b/projects/VSCode/.vscode/c_cpp_properties.json @@ -32,7 +32,7 @@ "PLATFORM_DESKTOP" ], "macFrameworkPath": [ - "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks" + "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks" ], "compilerPath": "/usr/bin/clang", "cStandard": "c11", @@ -52,7 +52,7 @@ "GRAPHICS_API_OPENGL_33", "PLATFORM_DESKTOP" ], - "compilerPath": "usr/bin/clang", + "compilerPath": "/usr/bin/clang", "cStandard": "c11", "cppStandard": "c++14", "intelliSenseMode": "clang-x64" diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile index d89a80ffe..72b850d9b 100644 --- a/projects/VSCode/Makefile +++ b/projects/VSCode/Makefile @@ -25,14 +25,14 @@ # Define required raylib variables PROJECT_NAME ?= game -RAYLIB_VERSION ?= 4.0.0 +RAYLIB_VERSION ?= 5.1-dev RAYLIB_PATH ?= ..\.. # Define compiler path on Windows COMPILER_PATH ?= C:/raylib/w64devkit/bin # Define default options -# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +# One of PLATFORM_DESKTOP, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Locations of your newly installed library and associated headers. See ../src/Makefile @@ -117,13 +117,12 @@ endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_VERSION ?= 1.38.31 - CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit - PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 - NODE_VERSION = 8.9.1_64bit - export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) - EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) + EMSDK_PATH ?= C:/raylib/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) endif # Define raylib release directory for compiled library. @@ -167,7 +166,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned + # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif @@ -297,19 +296,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - #LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - + # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - + # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon @@ -322,7 +319,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa -framework IOKit endif ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling @@ -344,7 +341,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a endif # Define a recursive wildcard function @@ -355,13 +352,13 @@ SRC_DIR = src OBJ_DIR = obj # Define all object files from source files -SRC = $(call rwildcard, *.c, *.h) +SRC = $(call rwildcard, ./, *.c, *.h) #OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) -OBJS ?= main.c +OBJS = $(patsubst %.c,%.o,$(filter %.c,$(SRC))) # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKEFILE_PARAMS = -f Makefile.Android + MAKEFILE_PARAMS = -f Makefile.Android export PROJECT_NAME export SRC_DIR else diff --git a/projects/VSCode/Makefile.Android b/projects/VSCode/Makefile.Android index 29d437b1b..7e41ea52f 100644 --- a/projects/VSCode/Makefile.Android +++ b/projects/VSCode/Makefile.Android @@ -50,7 +50,7 @@ PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources PROJECT_SOURCE_FILES ?= raylib_game.c -# Some source files are placed in directories, when compiling to some +# Some source files are placed in directories, when compiling to some # output directory other than source, that directory must pre-exist. # Here we get a list of required folders that need to be created on # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. @@ -77,7 +77,7 @@ RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so + PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so endif # Compiler and archiver @@ -109,8 +109,8 @@ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue # Linker options -LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings +LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a +LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs @@ -141,7 +141,7 @@ all: create_temp_project_dirs \ # Create required temp directories for APK building create_temp_project_dirs: - if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) + if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com @@ -163,15 +163,15 @@ create_temp_project_dirs: define create_dir if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) endef - + # Copy required shared libs for integration into APK # NOTE: If using shared libs they are loaded by generated NativeLoader.java copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so endif ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a endif # Copy project required resources: strings.xml, icon.png, assets @@ -195,10 +195,10 @@ generate_loader_script: ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif - @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - + # Generate AndroidManifest.xml with all the required options # NOTE: Probably not the bet way to generate this file... but it works. generate_android_manifest: @@ -225,7 +225,7 @@ generate_android_manifest: # Generate storekey for APK signing: $(PROJECT_NAME).keystore # NOTE: Configure here your Distinguished Names (-dname) if required! -generate_apk_keystore: +generate_apk_keystore: if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA # Config project package and resource using AndroidManifest.xml and res/values/strings.xml @@ -238,16 +238,16 @@ compile_native_app_glue: $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o -# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so +# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so compile_project_code: $(OBJS) $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) # Compile all .c files required into object (.o) files # NOTE: Those files will be linked into a shared library $(PROJECT_BUILD_PATH)/obj/%.o:%.c - $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - -# Compile project .java code into .class (Java bytecode) + $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot + +# Compile project .java code into .class (Java bytecode) compile_project_class: $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @@ -263,11 +263,11 @@ create_project_apk_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) -# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk +# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk sign_project_apk_package: $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key -# Create zip-aligned APK package: $(PROJECT_NAME).apk +# Create zip-aligned APK package: $(PROJECT_NAME).apk zipalign_project_apk_package: $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk @@ -275,7 +275,7 @@ zipalign_project_apk_package: # NOTE: Use -e (emulator) or -d (device) parameters if required install: $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk - + # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) check_device_abi: $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi @@ -284,7 +284,7 @@ check_device_abi: logcat: $(ANDROID_PLATFORM_TOOLS)/adb logcat -c $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - + # Install and monitorize $(PROJECT_NAME).apk to default emulator/device deploy: $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk diff --git a/projects/VSCode/main.c b/projects/VSCode/main.c index 835b4b08f..5a2e342bd 100644 --- a/projects/VSCode/main.c +++ b/projects/VSCode/main.c @@ -15,13 +15,31 @@ * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -int main() +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Local Variables Definition (local to this module) +//---------------------------------------------------------------------------------- +Camera camera = { 0 }; +Vector3 cubePosition = { 0 }; + +//---------------------------------------------------------------------------------- +// Local Functions Declaration +//---------------------------------------------------------------------------------- +static void UpdateDrawFrame(void); // Update and draw one frame + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main() { // Initialization //-------------------------------------------------------------------------------------- @@ -30,54 +48,61 @@ int main() InitWindow(screenWidth, screenHeight, "raylib"); - Camera camera = { 0 }; camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 60.0f; camera.projection = CAMERA_PERSPECTIVE; - - SetCameraMode(camera, CAMERA_ORBITAL); - Vector3 cubePosition = { 0 }; + //-------------------------------------------------------------------------------------- +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 60, 1); +#else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - DrawGrid(10, 1.0f); - - EndMode3D(); - - DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- + UpdateDrawFrame(); } +#endif // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} + +// Update and draw game frame +static void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + DrawGrid(10, 1.0f); + + EndMode3D(); + + DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} diff --git a/projects/VSCode/resources/LICENSE b/projects/VSCode/resources/LICENSE new file mode 100644 index 000000000..ebde2c573 --- /dev/null +++ b/projects/VSCode/resources/LICENSE @@ -0,0 +1 @@ +Assets license. diff --git a/projects/scripts/build-linux.sh b/projects/scripts/build-linux.sh old mode 100644 new mode 100755 index 4f3871d03..7368d9215 --- a/projects/scripts/build-linux.sh +++ b/projects/scripts/build-linux.sh @@ -24,7 +24,7 @@ set -e while getopts ":hdusrcq" opt; do case $opt in h) - echo "Usage: ./linux-build.sh [-hdusrcqq]" + echo "Usage: ./build-linux.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" @@ -39,10 +39,10 @@ while getopts ":hdusrcq" opt; do echo " requires that you have upx installed and on your path, of course." echo "" echo "Examples:" - echo " Build a release build: ./linux-build.sh" - echo " Build a release build, full recompile: ./linux-build.sh -c" - echo " Build a debug build and run: ./linux-build.sh -d -r" - echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" + echo " Build a release build: ./build-linux.sh" + echo " Build a release build, full recompile: ./build-linux.sh -c" + echo " Build a debug build and run: ./build-linux.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-linux.sh -drqq" exit 0 ;; d) @@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then else $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi diff --git a/projects/scripts/build-osx.sh b/projects/scripts/build-osx.sh old mode 100644 new mode 100755 index e7bf5cf92..d4f8ab217 --- a/projects/scripts/build-osx.sh +++ b/projects/scripts/build-osx.sh @@ -24,7 +24,7 @@ set -e while getopts ":hdusrcq" opt; do case $opt in h) - echo "Usage: ./osx-build.sh [-hdusrcqq]" + echo "Usage: ./build-osx.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" @@ -39,10 +39,10 @@ while getopts ":hdusrcq" opt; do echo " requires that you have upx installed and on your path, of course." echo "" echo "Examples:" - echo " Build a release build: ./osx-build.sh" - echo " Build a release build, full recompile: ./osx-build.sh -c" - echo " Build a debug build and run: ./osx-build.sh -d -r" - echo " Build in debug, run, don't print at all: ./osx-build.sh -drqq" + echo " Build a release build: ./build-osx.sh" + echo " Build a release build, full recompile: ./build-osx.sh -c" + echo " Build a debug build and run: ./build-osx.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-osx.sh -drqq" exit 0 ;; d) @@ -130,7 +130,7 @@ if [ ! -d "$TEMP_DIR" ]; then $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi diff --git a/projects/scripts/build-rpi.sh b/projects/scripts/build-rpi.sh index 7b4237f2f..68e4f8d24 100755 --- a/projects/scripts/build-rpi.sh +++ b/projects/scripts/build-rpi.sh @@ -24,7 +24,7 @@ set -e while getopts ":hdusrcq" opt; do case $opt in h) - echo "Usage: ./linux-build.sh [-hdusrcqq]" + echo "Usage: ./build-rpi.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" @@ -39,10 +39,10 @@ while getopts ":hdusrcq" opt; do echo " requires that you have upx installed and on your path, of course." echo "" echo "Examples:" - echo " Build a release build: ./linux-build.sh" - echo " Build a release build, full recompile: ./linux-build.sh -c" - echo " Build a debug build and run: ./linux-build.sh -d -r" - echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" + echo " Build a release build: ./build-rpi.sh" + echo " Build a release build, full recompile: ./build-rpi.sh -c" + echo " Build a debug build and run: ./build-rpi.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq" exit 0 ;; d) @@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then else $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat index 1cf180bb0..2c085f8d6 100644 --- a/projects/scripts/build-windows.bat +++ b/projects/scripts/build-windows.bat @@ -165,7 +165,7 @@ REM Build raylib if it hasn't been cached in TEMP_DIR IF NOT EXIST !TEMP_DIR!\ ( mkdir !TEMP_DIR! cd !TEMP_DIR! - REM Raylib's src folder + REM raylib source folder set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33" set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c" set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" @@ -175,7 +175,7 @@ IF NOT EXIST !TEMP_DIR!\ ( ) ELSE ( cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B ) - IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\ + IF NOT DEFINED QUIET echo COMPILE-INFO: raylib compiled into object files in: !TEMP_DIR!\ REM Out of the temp directory cd !ROOT_DIR! diff --git a/shell.nix b/shell.nix new file mode 100644 index 000000000..2d1eacd42 --- /dev/null +++ b/shell.nix @@ -0,0 +1,23 @@ +{ + pkgs ? import { }, +}: pkgs.mkShell { + buildInputs = with pkgs; [ + clang-tools + pkg-config + wayland-scanner + wayland + libGL + libgbm + libdrm + xorg.libXi + xorg.libXcursor + xorg.libXrandr + xorg.libXinerama + xorg.libX11 + ]; + + shellHook = '' + export LD_LIBRARY_PATH="${pkgs.lib.makeLibraryPath [ pkgs.xorg.libX11 pkgs.libGL ]}:$LD_LIBRARY_PATH" + export PKG_CONFIG_PATH="${pkgs.lib.makeLibraryPath [ pkgs.libGL pkgs.libgbm pkgs.libdrm ]}/pkgconfig:$PKG_CONFIG_PATH" + ''; +} diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2877c9ac8..9735e267f 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,7 +1,7 @@ # Setup the project and settings project(raylib C) -set(PROJECT_VERSION 4.0.0) -set(API_VERSION 400) +set(PROJECT_VERSION 5.5.0) +set(API_VERSION 550) include(GNUInstallDirs) include(JoinPaths) @@ -15,7 +15,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) endif() message(STATUS "Setting build type to '${default_build_type}' as none was specified.") - + set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() @@ -25,11 +25,11 @@ set(raylib_public_headers raylib.h rlgl.h raymath.h - raudio.h ) # Sources to be compiled set(raylib_sources + raudio.c rcore.c rmodels.c rshapes.c @@ -39,14 +39,8 @@ set(raylib_sources ) # /cmake/GlfwImport.cmake handles the details around the inclusion of glfw -include(GlfwImport) - - -if (USE_AUDIO) - MESSAGE(STATUS "Audio Backend: miniaudio") - list(APPEND raylib_sources raudio.c) -else () - MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)") +if (NOT ${PLATFORM} MATCHES "Web") + include(GlfwImport) endif () # Sets additional platform options and link libraries for each platform @@ -54,6 +48,12 @@ endif () # Produces a variable LIBS_PRIVATE that will be used later include(LibraryConfigurations) +if (SUPPORT_MODULE_RAUDIO) + MESSAGE(STATUS "Audio Backend: miniaudio") +else () + MESSAGE(STATUS "Audio Backend: None (-DCUSTOMIZE_BUILD=ON -DSUPPORT_MODULE_RAUDIO=OFF)") +endif () + add_library(raylib ${raylib_sources} ${raylib_public_headers}) if (NOT BUILD_SHARED_LIBS) @@ -61,12 +61,18 @@ if (NOT BUILD_SHARED_LIBS) add_library(raylib_static ALIAS raylib) else() MESSAGE(STATUS "Building raylib shared library") - if (MSVC) - target_compile_definitions(raylib - PRIVATE $ - INTERFACE $ - ) - endif () + target_compile_definitions(raylib + PRIVATE $ + INTERFACE $ + ) +endif() + +if (${PLATFORM} MATCHES "Web") + target_link_options(raylib PUBLIC "-sUSE_GLFW=3") + if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3") + target_link_options(raylib PUBLIC "-sMIN_WEBGL_VERSION=2") + target_link_options(raylib PUBLIC "-sMAX_WEBGL_VERSION=2") + endif() endif() set_target_properties(raylib PROPERTIES @@ -79,6 +85,11 @@ if (WITH_PIC OR BUILD_SHARED_LIBS) set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON) endif () +if (BUILD_SHARED_LIBS) + # Hide raylib's symbols by default so RLAPI can expose them + set_property(TARGET raylib PROPERTY C_VISIBILITY_PRESET hidden) +endif () + target_link_libraries(raylib "${LIBS_PRIVATE}") # Sets some compile time definitions for the pre-processor diff --git a/src/Makefile b/src/Makefile index 6fbb8a3fe..0e4448bd3 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,50 +1,74 @@ #****************************************************************************** # -# raylib makefile +# raylib makefile # -# Platforms supported: -# PLATFORM_DESKTOP: Windows (Win32, Win64) -# PLATFORM_DESKTOP: Linux (i386, x64) -# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64) -# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly -# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64) -# PLATFORM_RPI: Raspberry Pi (Raspbian) -# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver -# PLATFORM_WEB: HTML5 (Chrome, Firefox) +# This file supports building raylib library for the following platforms: # -# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. -# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. +# > PLATFORM_DESKTOP +# - Defaults to PLATFORM_DESKTOP_GLFW +# > PLATFORM_DESKTOP_GLFW (GLFW backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - macOS/OSX (x64, arm64) +# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +# > PLATFORM_DESKTOP_SDL (SDL backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - Others (not tested) +# > PLATFORM_DESKTOP_RGFW (RGFW backend): +# - Windows (Win32, Win64) +# - Linux (X11 desktop mode) +# - macOS/OSX (x64, arm64 (not tested)) +# - Others (not tested) +# > PLATFORM_WEB: +# - HTML5 (WebAssembly) +# > PLATFORM_DRM: +# - Raspberry Pi 0-5 (DRM/KMS) +# - Linux DRM subsystem (KMS mode) +# > PLATFORM_ANDROID: +# - Android (ARM, ARM64) # -# Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. +# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. # -# This software is provided "as-is", without any express or implied warranty. -# In no event will the authors be held liable for any damages arising from -# the use of this software. +# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # -# Permission is granted to anyone to use this software for any purpose, -# including commercial applications, and to alter it and redistribute it -# freely, subject to the following restrictions: +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. # -# 1. The origin of this software must not be misrepresented; you must not -# claim that you wrote the original software. If you use this software in a -# product, an acknowledgment in the product documentation would be -# appreciated but is not required. +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 2. Altered source versions must be plainly marked as such, and must not -# be misrepresented as being the original software. +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. # -# 3. This notice may not be removed or altered from any source distribution. +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. # -#****************************************************************************** +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** -# Please read the wiki to know how to compile raylib, because there are different methods. +# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms # https://github.com/raysan5/raylib/wiki .PHONY: all clean install uninstall +# Define required environment variables +#------------------------------------------------------------------------------------------------ +# Define target platform +PLATFORM ?= PLATFORM_DESKTOP + +ifeq ($(PLATFORM), PLATFORM_DESKTOP) + TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW +else + TARGET_PLATFORM = $(PLATFORM) +endif + # Define required raylib variables -RAYLIB_VERSION = 4.0.0 -RAYLIB_API_VERSION = 400 +RAYLIB_VERSION = 5.5.0 +RAYLIB_API_VERSION = 550 # Define raylib source code path RAYLIB_SRC_PATH ?= ../src @@ -65,50 +89,55 @@ RAYLIB_LIB_NAME ?= raylib # Define resource file for DLL properties RAYLIB_RES_FILE ?= ./raylib.dll.rc.data -# Define raylib platform -# Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP +# Define external config flags +# NOTE: It will override config.h flags with the provided ones, +# if NONE, default config.h flags are used +RAYLIB_CONFIG_FLAGS ?= NONE + +# To define additional cflags: Use make CUSTOM_CFLAGS="" # Include raylib modules on compilation # NOTE: Some programs like tools could not require those modules RAYLIB_MODULE_AUDIO ?= TRUE RAYLIB_MODULE_MODELS ?= TRUE RAYLIB_MODULE_RAYGUI ?= FALSE -RAYLIB_MODULE_PHYSAC ?= FALSE -RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/extras -RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras +# NOTE: Additional libraries have been moved to their own repos: +# raygui: https://github.com/raysan5/raygui +RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src # Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE +USE_EXTERNAL_GLFW ?= FALSE -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE +# Enable support for X11 by default on Linux when using GLFW +# NOTE: Wayland is disabled by default, only enable if you are sure +GLFW_LINUX_ENABLE_WAYLAND ?= FALSE +GLFW_LINUX_ENABLE_X11 ?= TRUE -# Use cross-compiler for PLATFORM_RPI -ifeq ($(PLATFORM),PLATFORM_RPI) - USE_RPI_CROSS_COMPILER ?= FALSE - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry - RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot - endif -endif +# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally +# WARNING: Library is not included in raylib, it MUST be configured by users +SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include +SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib +SDL_LIBRARIES ?= -lSDL2 -lSDL2main -# Determine if the file has root access (only for installing raylib) -# "whoami" prints the name of the user that calls him (so, if it is the root -# user, "whoami" prints "root"). + +# Determine if the file has root access (only required to install raylib) +# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root") ROOT = $(shell whoami) # By default we suppose we are working on Windows HOST_PLATFORM_OS ?= WINDOWS +PLATFORM_OS ?= WINDOWS -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +# Determine PLATFORM_OS when required +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS + ifndef PLATFORM_SHELL + PLATFORM_SHELL = cmd + endif else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) @@ -129,42 +158,41 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh + endif endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh endif endif - -# RAYLIB_SRC_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_SRC_PATH = $(realpath $(RAYLIB_PREFIX)) + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh + endif endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + ifeq ($(PLATFORM_OS), WINDOWS) + # Emscripten required variables + EMSDK_PATH ?= C:/raylib/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH := $(EMSDK_PATH)/upstream/bin + PYTHON_PATH := $(EMSDK_PATH)/python/3.9.2-nuget_64bit + NODE_PATH := $(EMSDK_PATH)/node/20.18.0_64bit/bin + export PATH := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH) + endif endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # Android architecture # Starting at 2019 using arm64 is mandatory for published apps, # Starting on August 2020, minimum required target API is Android 10 (API level 29) @@ -177,8 +205,12 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ANDROID_NDK ?= C:/android-ndk ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64 else - ANDROID_NDK ?= /usr/lib/android/ndk - ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64 + ANDROID_NDK ?= /usr/lib/android/ndk + ifeq ($(PLATFORM_OS), OSX) + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64 + else + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64 + endif endif # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot @@ -200,34 +232,44 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif # Define raylib graphics api depending on selected platform -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # By default use OpenGL 3.3 on desktop platforms +# NOTE: By default use OpenGL 3.3 on desktop platforms +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) GRAPHICS ?= GRAPHICS_API_OPENGL_33 - #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 - #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 + #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 + #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # On RPI OpenGL ES 2.0 must be used - GRAPHICS = GRAPHICS_API_OPENGL_ES2 +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + GRAPHICS ?= GRAPHICS_API_OPENGL_33 endif -ifeq ($(PLATFORM),PLATFORM_DRM) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) + GRAPHICS ?= GRAPHICS_API_OPENGL_33 + #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 + #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 + #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # On DRM OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 + #GRAPHICS = GRAPHICS_API_OPENGL_ES3 endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif -# Define default C compiler and archiver to pack library +# Define default C compiler and archiver to pack library: CC, AR +#------------------------------------------------------------------------------------------------ CC = gcc AR = ar -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang @@ -238,20 +280,20 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) CC = clang endif endif -ifeq ($(PLATFORM),PLATFORM_RPI) +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar + CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc + AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler CC = emcc AR = emar endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) ifeq ($(ANDROID_ARCH),arm) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang @@ -259,24 +301,38 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),arm64) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang endif + ifeq ($(ANDROID_ARCH),x86) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang + endif + ifeq ($(ANDROID_ARCH),x86_64) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang + endif # It seems from Android NDK r22 onwards we need to use llvm-ar AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar endif -# Define compiler flags: +# Define compiler flags: CFLAGS +#------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation -# -s strip unnecessary data from build +# -s strip unnecessary data from build --> linker # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +# -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) -CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing +CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -ifeq ($(PLATFORM), PLATFORM_WEB) +ifneq ($(RAYLIB_CONFIG_FLAGS), NONE) + CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS) +endif + +ifeq ($(TARGET_PLATFORM), PLATFORM_WEB) + # NOTE: When using multi-threading in the user code, it requires -pthread enabled CFLAGS += -std=gnu99 else CFLAGS += -std=c99 @@ -287,17 +343,17 @@ ifeq ($(PLATFORM_OS), LINUX) endif ifeq ($(RAYLIB_BUILD_MODE),DEBUG) - CFLAGS += -g + CFLAGS += -g -D_DEBUG endif ifeq ($(RAYLIB_BUILD_MODE),RELEASE) - ifeq ($(PLATFORM),PLATFORM_WEB) + ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) CFLAGS += -Os endif - ifeq ($(PLATFORM),PLATFORM_DESKTOP) - CFLAGS += -s -O1 + ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + CFLAGS += -O1 endif - ifeq ($(PLATFORM),PLATFORM_ANDROID) + ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) CFLAGS += -O2 endif endif @@ -307,26 +363,28 @@ endif # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) CFLAGS += -Werror=implicit-function-declaration endif -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker! - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -s USE_PTHREADS=1 # multithreading support - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sUSE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker! + # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -sUSE_PTHREADS=1 # multithreading support + # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation ifeq ($(RAYLIB_BUILD_MODE),DEBUG) - CFLAGS += -s ASSERTIONS=1 --profiling + CFLAGS += -sASSERTIONS=1 --profiling endif + #CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture ifeq ($(ANDROID_ARCH),arm) CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 @@ -346,7 +404,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) # -Werror=format-security CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes # Preprocessor macro definitions - CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS + CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) endif # Define required compilation flags for raylib SHARED lib @@ -355,52 +413,82 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED) # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC # MinGW32 just doesn't need -fPIC, it shows warnings CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED + + # hide all symbols by default, so RLAPI can expose them + ifeq ($(PLATFORM_OS),$(filter $(PLATFORM_OS), LINUX BSD OSX)) + CFLAGS += -fvisibility=hidden + endif endif -ifeq ($(PLATFORM),PLATFORM_DRM) + +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in # which contains a conflicting type Font CFLAGS += -DEGL_NO_X11 + CFLAGS += -Werror=implicit-function-declaration endif - # Use Wayland display on Linux desktop -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS), LINUX) - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE) + CFLAGS += -D_GLFW_X11 + endif + ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE) CFLAGS += -D_GLFW_WAYLAND - else - LDLIBS = -lX11 + LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs) + + WL_PROTOCOLS_DIR := external/glfw/deps/wayland + + wl_generate = \ + $(eval protocol=$(1)) \ + $(eval basename=$(2)) \ + $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \ + $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h) + + $(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol) endif endif endif -# Define include paths for required headers -# NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw +CFLAGS += $(CUSTOM_CFLAGS) -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I/usr/local/include - LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH) - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # Check the version name. If GLFW3 was built manually, it may have produced - # a static library known as libglfw3.a. In that case, the name should be -lglfw3 - LDFLAGS += -lglfw - endif -endif +# Define include paths for required headers: INCLUDE_PATHS +# NOTE: Several external required libraries (stb and others) +#------------------------------------------------------------------------------------------------ +INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS) # Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + INCLUDE_PATHS += -Iexternal/glfw/include + ifeq ($(PLATFORM_OS),BSD) + INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include + endif endif -ifeq ($(PLATFORM),PLATFORM_DRM) - # DRM required libraries +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) + INCLUDE_PATHS += -Iexternal/glfw/include +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) INCLUDE_PATHS += -I/usr/include/libdrm + CFLAGS += $(shell pkg-config --cflags --libs libdrm) + ifeq ($(ENABLE_WAYLAND_DRM_LEASING), yes) + CFLAGS += $(shell pkg-config --cflags --libs wayland-client) -DENABLE_WAYLAND_DRM_LEASING + endif + ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) + INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include + INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include + endif endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue # Include android_native_app_glue.h INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) @@ -421,34 +509,134 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif endif -# Define linker options -ifeq ($(PLATFORM),PLATFORM_ANDROID) - LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a +# Define library paths containing required libs: LDFLAGS +# NOTE: This is only required for dynamic library generation +#------------------------------------------------------------------------------------------------ +LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH) + +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + ifneq ($(CC), tcc) + LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a + endif + endif + ifeq ($(PLATFORM_OS),OSX) + LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) + endif + ifeq ($(PLATFORM_OS),LINUX) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + endif + ifeq ($(PLATFORM_OS),BSD) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + LDFLAGS += -L$(SDL_LIBRARY_PATH) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) + LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) + LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs - LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) + LDFLAGS += -Lsrc # Avoid unresolved symbol pointing to external main() LDFLAGS += -Wl,-undefined,dynamic_lookup - - LDLIBS += -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm endif -# Define all object files required with a wildcard -# The wildcard takes all files that finish with ".c", -# and replaces extentions with ".o", that are the object files -# NOTE: Some objects depend on the PLATFORM to be added or not! -# OBJS = $(patsubst %.c, %.o, $(wildcard *.c)) +# Define libraries required on linking: LDLIBS +# NOTE: This is only required for dynamic library generation +#------------------------------------------------------------------------------------------------ +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) + ifeq ($(PLATFORM_OS),WINDOWS) + ifeq ($(CC), tcc) + LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32 + else + LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm + endif + endif + ifeq ($(PLATFORM_OS),LINUX) + LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt + ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE) + LDLIBS += -lX11 + endif + # TODO: On ARM 32bit arch, miniaudio requires atomics library + #LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo + endif + ifeq ($(PLATFORM_OS),BSD) + LDLIBS = -lGL -lpthread + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # Check the version name. If GLFW3 was built manually, it may have produced + # a static library known as libglfw3.a. In that case, the name should be -lglfw3 + LDLIBS = -lglfw + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + LDLIBS = -static-libgcc -lopengl32 -lgdi32 + endif + ifeq ($(PLATFORM_OS),LINUX) + LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt + ifeq ($(USE_WAYLAND_DISPLAY),FALSE) + LDLIBS += -lX11 + endif + endif + LDLIBS += $(SDL_LIBRARIES) +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = -lgdi32 -lwinmm -lopengl32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compipling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lGL -lX11 -lXrandr -lXinerama -lXi -lXcursor -lm -lpthread -ldl -lrt -# Define object required on compilation + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for Debian MacOS desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) + LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl + ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) + LDLIBS += -latomic + endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) + LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm +endif + +# Define source code object files required +#------------------------------------------------------------------------------------------------ OBJS = rcore.o \ rshapes.o \ rtextures.o \ rtext.o \ utils.o -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(USE_EXTERNAL_GLFW),FALSE) OBJS += rglfw.o endif @@ -462,43 +650,42 @@ endif ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE) OBJS += raygui.o endif -ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE) - OBJS += physac.o -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) OBJS += android_native_app_glue.o endif +# Define processes to execute +#------------------------------------------------------------------------------------------------ # Default target entry all: raylib # Compile raylib library # NOTE: Release directory is created if not exist raylib: $(OBJS) -ifeq ($(PLATFORM),PLATFORM_WEB) +ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # Compile raylib libray for web #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) - ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW)) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: Linking with provided resource file - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS) @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS) + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif ifeq ($(PLATFORM_OS),OSX) - $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo + $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS) install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib @@ -506,29 +693,21 @@ else endif ifeq ($(PLATFORM_OS),BSD) # WARNING: you should type "gmake clean" before doing this target - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -lGL -lpthread + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif - ifeq ($(PLATFORM),PLATFORM_DRM) - # Compile raylib shared library version $(RAYLIB_VERSION). - # WARNING: you should type "make clean" before doing this target - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl - @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" - cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) - cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so - endif - ifeq ($(PLATFORM),PLATFORM_ANDROID) + ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available @@ -547,59 +726,58 @@ endif # Compile all modules with their prerequisites +# Prerequisites of core module +rcore.o : platforms/*.c + # Compile core module rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile rglfw module rglfw.o : rglfw.c - $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile shapes module rshapes.o : rshapes.c raylib.h rlgl.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile textures module rtextures.o : rtextures.c raylib.h rlgl.h utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile text module rtext.o : rtext.c raylib.h utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile utils module utils.o : utils.c utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile models module rmodels.o : rmodels.c raylib.h rlgl.h raymath.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile audio module raudio.o : raudio.c raylib.h - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile raygui module # NOTE: raygui header should be distributed with raylib.h raygui.o : raygui.c - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) raygui.c: - echo #define RAYGUI_IMPLEMENTATION > raygui.c - echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c - -# Compile physac module -# NOTE: physac header should be distributed with raylib.h -physac.o : physac.c - $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION -physac.c: - @echo #define PHYSAC_IMPLEMENTATION > physac.c - @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" >> physac.c +ifeq ($(PLATFORM_SHELL), cmd) + @echo #define RAYGUI_IMPLEMENTATION > raygui.c + @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c +else + @echo "#define RAYGUI_IMPLEMENTATION" > raygui.c + @echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c +endif # Compile android_native_app_glue module android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) - # Install generated and needed files to desired directories. # On GNU/Linux and BSDs, there are some standard directories that contain extra # libraries and header files. These directories (often /usr/local/lib and @@ -610,7 +788,6 @@ android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c # for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig. # HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles. # See below and ../examples/Makefile for more information. -# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. DESTDIR ?= /usr/local @@ -642,7 +819,6 @@ ifeq ($(ROOT),root) cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h - cp --update extras/physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files installed/updated!" else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" @@ -659,38 +835,43 @@ ifeq ($(ROOT),root) # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item. ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),SHARED) - rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so - rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION) - rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) - # Uncomment to clean up the runtime linker cache. See install target. - ldconfig + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION) + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) + # Uncomment to clean up the runtime linker cache. See install target. + ldconfig else - rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a endif rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h - rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files removed!" - else + else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" endif else @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall" endif +.PHONY: clean_shell_cmd clean_shell_sh + # Clean everything -clean: -ifeq ($(PLATFORM_OS),WINDOWS) - del *.o /s - cd $(RAYLIB_RELEASE_PATH) - del lib$(RAYLIB_LIB_NAME).a /s - del lib$(RAYLIB_LIB_NAME)dll.a /s - del $(RAYLIB_LIB_NAME).dll /s -else - rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o -endif +clean: clean_shell_$(PLATFORM_SHELL) @echo "removed all generated files!" + +clean_shell_sh: + rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h +ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) + rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o +endif + +# Set specific target variable +clean_shell_cmd: SHELL=cmd +clean_shell_cmd: + del *.o /s + cd $(RAYLIB_RELEASE_PATH) & \ + del lib$(RAYLIB_LIB_NAME).a /s & \ + del lib$(RAYLIB_LIB_NAME)dll.a /s & \ + del $(RAYLIB_LIB_NAME).dll /s & \ + del raygui.c /s & \ diff --git a/src/build.zig b/src/build.zig deleted file mode 100644 index 6bdae0f96..000000000 --- a/src/build.zig +++ /dev/null @@ -1,60 +0,0 @@ -const std = @import("std"); - -pub fn build(b: *std.build.Builder) void { - // Standard target options allows the person running `zig build` to choose - // what target to build for. Here we do not override the defaults, which - // means any target is allowed, and the default is native. Other options - // for restricting supported target set are available. - const target = b.standardTargetOptions(.{}); - - // Standard release options allow the person running `zig build` to select - // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. - const mode = b.standardReleaseOptions(); - - const raylib_flags = &[_][]const u8{ - "-std=gnu99", - "-DPLATFORM_DESKTOP", - "-DGL_SILENCE_DEPRECATION", - "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891 - }; - - const raylib = b.addStaticLibrary("raylib", "raylib.h"); - raylib.setTarget(target); - raylib.setBuildMode(mode); - raylib.linkLibC(); - - raylib.addIncludeDir("external/glfw/include"); - - raylib.addCSourceFiles(&.{ - "raudio.c", - "rcore.c", - "rglfw.c", - "rmodels.c", - "rshapes.c", - "rtext.c", - "rtextures.c", - "utils.c", - }, raylib_flags); - - switch (raylib.target.toTarget().os.tag) { - .windows => { - raylib.linkSystemLibrary("winmm"); - raylib.linkSystemLibrary("gdi32"); - raylib.linkSystemLibrary("opengl32"); - raylib.addIncludeDir("external/glfw/deps/mingw"); - }, - .linux => { - raylib.linkSystemLibrary("GL"); - raylib.linkSystemLibrary("rt"); - raylib.linkSystemLibrary("dl"); - raylib.linkSystemLibrary("m"); - raylib.linkSystemLibrary("X11"); - }, - else => { - @panic("Unsupported OS"); - }, - } - - raylib.setOutputDir("./"); - raylib.install(); -} diff --git a/src/config.h b/src/config.h index aea7df783..06b69eec7 100644 --- a/src/config.h +++ b/src/config.h @@ -6,7 +6,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2018-2021 Ahmad Fatoum & Ramon Santamaria (@raysan5) +* Copyright (c) 2018-2024 Ahmad Fatoum & Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -25,61 +25,71 @@ * **********************************************************************************************/ +#ifndef CONFIG_H +#define CONFIG_H + //------------------------------------------------------------------------------------ -// Module: core - Configuration Flags +// Module selection - Some modules could be avoided +// Mandatory modules: rcore, rlgl, utils +//------------------------------------------------------------------------------------ +#define SUPPORT_MODULE_RSHAPES 1 +#define SUPPORT_MODULE_RTEXTURES 1 +#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures +#define SUPPORT_MODULE_RMODELS 1 +#define SUPPORT_MODULE_RAUDIO 1 + +//------------------------------------------------------------------------------------ +// Module: rcore - Configuration Flags //------------------------------------------------------------------------------------ // Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital -#define SUPPORT_CAMERA_SYSTEM 1 +#define SUPPORT_CAMERA_SYSTEM 1 // Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag -#define SUPPORT_GESTURES_SYSTEM 1 +#define SUPPORT_GESTURES_SYSTEM 1 +// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64 +#define SUPPORT_RPRAND_GENERATOR 1 // Mouse gestures are directly mapped like touches and processed by gestures system -#define SUPPORT_MOUSE_GESTURES 1 +#define SUPPORT_MOUSE_GESTURES 1 // Reconfigure standard input to receive key inputs, works with SSH connection. -#define SUPPORT_SSH_KEYBOARD_RPI 1 -// Draw a mouse pointer on screen -//#define SUPPORT_MOUSE_CURSOR_POINT 1 +#define SUPPORT_SSH_KEYBOARD_RPI 0 // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. -#define SUPPORT_WINMM_HIGHRES_TIMER 1 -// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used -//#define SUPPORT_BUSY_WAIT_LOOP 1 +#define SUPPORT_WINMM_HIGHRES_TIMER 1 +// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used +//#define SUPPORT_BUSY_WAIT_LOOP 1 // Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy -#define SUPPORT_PARTIALBUSY_WAIT_LOOP -// Wait for events passively (sleeping while no events) instead of polling them actively every frame -//#define SUPPORT_EVENTS_WAITING 1 +#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1 // Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() -#define SUPPORT_SCREEN_CAPTURE 1 +#define SUPPORT_SCREEN_CAPTURE 1 // Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() -#define SUPPORT_GIF_RECORDING 1 +#define SUPPORT_GIF_RECORDING 1 // Support CompressData() and DecompressData() functions -#define SUPPORT_COMPRESSION_API 1 -// Support saving binary data automatically to a generated storage.data file. This file is managed internally. -#define SUPPORT_DATA_STORAGE 1 +#define SUPPORT_COMPRESSION_API 1 // Support automatic generated events, loading and recording of those events when required -//#define SUPPORT_EVENTS_AUTOMATION 1 -// Support custom frame control, only for advance users -// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() +#define SUPPORT_AUTOMATION_EVENTS 1 +// Support custom frame control, only for advanced users +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() // Enabling this flag allows manual control of the frame processes, use at your own risk -//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 +//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 -// core: Configuration values + +// rcore: Configuration values //------------------------------------------------------------------------------------ -#if defined(__linux__) - #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) -#else - #define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths -#endif +#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity +#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) -#define MAX_GAMEPADS 4 // Max number of gamepads supported -#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) -#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) -#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported -#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue +#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported +#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported +#define MAX_GAMEPADS 4 // Maximum number of gamepads supported +#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) +#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds +#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported +#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue +#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue -#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename - -#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB +#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB +#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record //------------------------------------------------------------------------------------ // Module: rlgl - Configuration values @@ -91,6 +101,8 @@ // Show OpenGL extensions and capabilities detailed logs on init //#define RLGL_SHOW_GL_DETAILS_INFO 1 +#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs + //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) @@ -103,14 +115,27 @@ #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +// Default shader vertex attribute locations +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#if defined(RL_SUPPORT_MESH_GPU_SKINNING) + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif + // Default shader vertex attribute names to set location points // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience -#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix @@ -124,15 +149,19 @@ //------------------------------------------------------------------------------------ -// Module: shapes - Configuration Flags +// Module: rshapes - Configuration Flags //------------------------------------------------------------------------------------ // Use QUADS instead of TRIANGLES for drawing when possible // Some lines-based shapes could still use lines -#define SUPPORT_QUADS_DRAW_MODE 1 +#define SUPPORT_QUADS_DRAW_MODE 1 + +// rshapes: Configuration values +//------------------------------------------------------------------------------------ +#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segments subdivisions //------------------------------------------------------------------------------------ -// Module: textures - Configuration Flags +// Module: rtextures - Configuration Flags //------------------------------------------------------------------------------------ // Selecte desired fileformats to be supported for image data loading #define SUPPORT_FILEFORMAT_PNG 1 @@ -140,74 +169,89 @@ //#define SUPPORT_FILEFORMAT_TGA 1 //#define SUPPORT_FILEFORMAT_JPG 1 #define SUPPORT_FILEFORMAT_GIF 1 +#define SUPPORT_FILEFORMAT_QOI 1 //#define SUPPORT_FILEFORMAT_PSD 1 #define SUPPORT_FILEFORMAT_DDS 1 -#define SUPPORT_FILEFORMAT_HDR 1 +//#define SUPPORT_FILEFORMAT_HDR 1 +//#define SUPPORT_FILEFORMAT_PIC 1 //#define SUPPORT_FILEFORMAT_KTX 1 //#define SUPPORT_FILEFORMAT_ASTC 1 //#define SUPPORT_FILEFORMAT_PKM 1 //#define SUPPORT_FILEFORMAT_PVR 1 -// Support image export functionality (.png, .bmp, .tga, .jpg) -#define SUPPORT_IMAGE_EXPORT 1 +// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi) +#define SUPPORT_IMAGE_EXPORT 1 // Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) -#define SUPPORT_IMAGE_GENERATION 1 +#define SUPPORT_IMAGE_GENERATION 1 // Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... // If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT() -#define SUPPORT_IMAGE_MANIPULATION 1 +#define SUPPORT_IMAGE_MANIPULATION 1 //------------------------------------------------------------------------------------ -// Module: text - Configuration Flags +// Module: rtext - Configuration Flags //------------------------------------------------------------------------------------ // Default font is loaded on window initialization to be available for the user to render simple text // NOTE: If enabled, uses external module functions to load default raylib font -#define SUPPORT_DEFAULT_FONT 1 +#define SUPPORT_DEFAULT_FONT 1 // Selected desired font fileformats to be supported for loading -#define SUPPORT_FILEFORMAT_FNT 1 -#define SUPPORT_FILEFORMAT_TTF 1 +#define SUPPORT_FILEFORMAT_TTF 1 +#define SUPPORT_FILEFORMAT_FNT 1 +//#define SUPPORT_FILEFORMAT_BDF 1 // Support text management functions // If not defined, still some functions are supported: TextLength(), TextFormat() -#define SUPPORT_TEXT_MANIPULATION 1 +#define SUPPORT_TEXT_MANIPULATION 1 -// text: Configuration values +// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle +// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow +// drawing text and shapes with a single draw call [SetShapesTexture()]. +#define SUPPORT_FONT_ATLAS_WHITE_REC 1 + +// rtext: Configuration values //------------------------------------------------------------------------------------ -#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: +#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() -#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() +#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() //------------------------------------------------------------------------------------ -// Module: models - Configuration Flags +// Module: rmodels - Configuration Flags //------------------------------------------------------------------------------------ // Selected desired model fileformats to be supported for loading -#define SUPPORT_FILEFORMAT_OBJ 1 -#define SUPPORT_FILEFORMAT_MTL 1 -#define SUPPORT_FILEFORMAT_IQM 1 -#define SUPPORT_FILEFORMAT_GLTF 1 -#define SUPPORT_FILEFORMAT_VOX 1 +#define SUPPORT_FILEFORMAT_OBJ 1 +#define SUPPORT_FILEFORMAT_MTL 1 +#define SUPPORT_FILEFORMAT_IQM 1 +#define SUPPORT_FILEFORMAT_GLTF 1 +#define SUPPORT_FILEFORMAT_VOX 1 +#define SUPPORT_FILEFORMAT_M3D 1 // Support procedural mesh generation functions, uses external par_shapes.h library // NOTE: Some generated meshes DO NOT include generated texture coordinates -#define SUPPORT_MESH_GENERATION 1 +#define SUPPORT_MESH_GENERATION 1 -// models: Configuration values +// rmodels: Configuration values //------------------------------------------------------------------------------------ -#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported -#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh +#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh +#else +#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh +#endif //------------------------------------------------------------------------------------ -// Module: audio - Configuration Flags +// Module: raudio - Configuration Flags //------------------------------------------------------------------------------------ // Desired audio fileformats to be supported for loading -#define SUPPORT_FILEFORMAT_WAV 1 -#define SUPPORT_FILEFORMAT_OGG 1 -#define SUPPORT_FILEFORMAT_XM 1 -#define SUPPORT_FILEFORMAT_MOD 1 -#define SUPPORT_FILEFORMAT_MP3 1 -//#define SUPPORT_FILEFORMAT_FLAC 1 +#define SUPPORT_FILEFORMAT_WAV 1 +#define SUPPORT_FILEFORMAT_OGG 1 +#define SUPPORT_FILEFORMAT_MP3 1 +#define SUPPORT_FILEFORMAT_QOA 1 +//#define SUPPORT_FILEFORMAT_FLAC 1 +#define SUPPORT_FILEFORMAT_XM 1 +#define SUPPORT_FILEFORMAT_MOD 1 -// audio: Configuration values +// raudio: Configuration values //------------------------------------------------------------------------------------ #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit) #define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo @@ -219,12 +263,41 @@ // Module: utils - Configuration Flags //------------------------------------------------------------------------------------ // Standard file io library (stdio.h) included -#define SUPPORT_STANDARD_FILEIO +#define SUPPORT_STANDARD_FILEIO 1 // Show TRACELOG() output messages // NOTE: By default LOG_DEBUG traces not shown -#define SUPPORT_TRACELOG 1 -//#define SUPPORT_TRACELOG_DEBUG 1 +#define SUPPORT_TRACELOG 1 +//#define SUPPORT_TRACELOG_DEBUG 1 // utils: Configuration values //------------------------------------------------------------------------------------ -#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message +#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message + + +// Enable partial support for clipboard image, only working on SDL3 or +// being on both Windows OS + GLFW or Windows OS + RGFW +#define SUPPORT_CLIPBOARD_IMAGE 1 + +#if defined(SUPPORT_CLIPBOARD_IMAGE) + #ifndef STBI_REQUIRED + #define STBI_REQUIRED + #endif + + #ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows + #define SUPPORT_FILEFORMAT_BMP 1 + #endif + + #ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu + #define SUPPORT_FILEFORMAT_PNG 1 + #endif + + #ifndef SUPPORT_FILEFORMAT_JPG + #define SUPPORT_FILEFORMAT_JPG 1 + #endif + + #ifndef SUPPORT_MODULE_RTEXTURES + #define SUPPORT_MODULE_RTEXTURES 1 + #endif +#endif + +#endif // CONFIG_H diff --git a/src/external/RGFW.h b/src/external/RGFW.h new file mode 100644 index 000000000..978536f2d --- /dev/null +++ b/src/external/RGFW.h @@ -0,0 +1,9015 @@ +/* +* Copyright (C) 2023-24 ColleagueRiley +* +* libpng license +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +* +* +*/ + +/* + (MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION) + #define RGFW_IMPLEMENTATION - makes it so source code is included with header +*/ + +/* + #define RGFW_IMPLEMENTATION - (required) makes it so the source code is included + #define RGFW_PRINT_ERRORS - (optional) makes it so RGFW prints errors when they're found + #define RGFW_OSMESA - (optional) use OSmesa as backend (instead of system's opengl api + regular opengl) + #define RGFW_BUFFER - (optional) just draw directly to (RGFW) window pixel buffer that is drawn to screen (the buffer is in the RGBA format) + #define RGFW_EGL - (optional) use EGL for loading an OpenGL context (instead of the system's opengl api) + #define RGFW_OPENGL_ES1 - (optional) use EGL to load and use Opengl ES (version 1) for backend rendering (instead of the system's opengl api) + This version doesn't work for desktops (I'm pretty sure) + #define RGFW_OPENGL_ES2 - (optional) use OpenGL ES (version 2) + #define RGFW_OPENGL_ES3 - (optional) use OpenGL ES (version 3) + #define RGFW_DIRECTX - (optional) use directX for the rendering backend (rather than opengl) (windows only, defaults to opengl for unix) + #define RGFW_WEBGPU - (optional) use webGPU for rendering (Web ONLY) + #define RGFW_NO_API - (optional) don't use any rendering API (no opengl, no vulkan, no directX) + + #define RGFW_LINK_EGL (optional) (windows only) if EGL is being used, if EGL functions should be defined dymanically (using GetProcAddress) + #define RGFW_LINK_OSMESA (optional) (windows only) if EGL is being used, if OS Mesa functions should be defined dymanically (using GetProcAddress) + + #define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS + #define RGFW_WGL_LOAD (optional) (windows only) if WGL should be loaded dynamically during runtime + #define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor + #define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) Use XCursor, but don't link it in code, (you'll have to link it with -lXcursor) + + #define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included) + + #define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data) + #define RGFW_MALLOC x - choose what function to use to allocate, by default the standard malloc is used + #define RGFW_CALLOC x - choose what function to use to allocate (calloc), by default the standard calloc is used + #define RGFW_FREE x - choose what function to use to allocated memory, by default the standard free is used + + #define RGFW_EXPORT - Use when building RGFW + #define RGFW_IMPORT - Use when linking with RGFW (not as a single-header) + + #define RGFW_STD_INT - force the use stdint.h (for systems that might not have stdint.h (msvc)) +*/ + +/* + Credits : + EimaMei/Sacode : Much of the code for creating windows using winapi, Wrote the Silicon library, helped with MacOS Support, siliapp.h -> referencing + + stb - This project is heavily inspired by the stb single header files + + GLFW: + certain parts of winapi and X11 are very poorly documented, + GLFW's source code was referenced and used throughout the project (used code is marked in some way), + this mainly includes, code for drag and drops, code for setting the icon to a bitmap and the code for managing the clipboard for X11 (as these parts are not documented very well) + + GLFW Copyright, https::/github.com/GLFW/GLFW + + Copyright (c) 2002-2006 Marcus Geelnard + Copyright (c) 2006-2019 Camilla Löwy + + contributors : (feel free to put yourself here if you contribute) + krisvers -> code review + EimaMei (SaCode) -> code review + Code-Nycticebus -> bug fixes + Rob Rohan -> X11 bugs and missing features, MacOS/Cocoa fixing memory issues/bugs + AICDG (@THISISAGOODNAME) -> vulkan support (example) + @Easymode -> support, testing/debugging, bug fixes and reviews + Joshua Rowe (omnisci3nce) - bug fix, review (macOS) + @lesleyrs -> bug fix, review (OpenGL) + Nick Porcino (meshula) - testing, organization, review (MacOS, examples) +*/ + +#if _MSC_VER + #pragma comment(lib, "gdi32") + #pragma comment(lib, "shell32") + #pragma comment(lib, "opengl32") + #pragma comment(lib, "winmm") + #pragma comment(lib, "user32") +#endif + +#ifndef RGFW_MALLOC + #include + + #ifndef __USE_POSIX199309 + #define __USE_POSIX199309 + #endif + + #include + #define RGFW_MALLOC malloc + #define RGFW_CALLOC calloc + #define RGFW_FREE free +#endif + +#if !_MSC_VER + #ifndef inline + #ifndef __APPLE__ + #define inline __inline + #endif + #endif +#endif + +#ifdef RGFW_WIN95 /* for windows 95 testing (not that it really works) */ + #define RGFW_NO_MONITOR + #define RGFW_NO_PASSTHROUGH +#endif + +#if defined(RGFW_EXPORT) || defined(RGFW_IMPORT) + #if defined(_WIN32) + #if defined(__TINYC__) && (defined(RGFW_EXPORT) || defined(RGFW_IMPORT)) + #define __declspec(x) __attribute__((x)) + #endif + + #if defined(RGFW_EXPORT) + #define RGFWDEF __declspec(dllexport) + #else + #define RGFWDEF __declspec(dllimport) + #endif + #else + #if defined(RGFW_EXPORT) + #define RGFWDEF __attribute__((visibility("default"))) + #endif + #endif +#endif + +#ifndef RGFWDEF + #ifdef __clang__ + #define RGFWDEF static inline + #else + #define RGFWDEF inline + #endif +#endif + +#ifndef RGFW_ENUM + #define RGFW_ENUM(type, name) type name; enum +#endif + +#ifndef RGFW_UNUSED + #define RGFW_UNUSED(x) (void)(x); +#endif + +#if defined(__cplusplus) && !defined(__EMSCRIPTEN__) + extern "C" { +#endif + + /* makes sure the header file part is only defined once by default */ +#ifndef RGFW_HEADER + +#define RGFW_HEADER + +#if !defined(u8) + #if ((defined(_MSC_VER) || defined(__SYMBIAN32__)) && !defined(RGFW_STD_INT)) /* MSVC might not have stdint.h */ + typedef unsigned char u8; + typedef signed char i8; + typedef unsigned short u16; + typedef signed short i16; + typedef unsigned int u32; + typedef signed int i32; + typedef unsigned long u64; + typedef signed long i64; + #else /* use stdint standard types instead of c ""standard"" types */ + #include + + typedef uint8_t u8; + typedef int8_t i8; + typedef uint16_t u16; + typedef int16_t i16; + typedef uint32_t u32; + typedef int32_t i32; + typedef uint64_t u64; + typedef int64_t i64; + #endif +#endif + +#if !defined(b8) /* RGFW bool type */ + typedef u8 b8; + typedef u32 b32; +#endif + +#define RGFW_TRUE (!(0)) +#define RGFW_FALSE 0 + +/* thse OS macros looks better & are standardized */ +/* plus it helps with cross-compiling */ + +#ifdef __EMSCRIPTEN__ + #define RGFW_WEBASM + + #if !defined(RGFW_NO_API) && !defined(RGFW_WEBGPU) + #define RGFW_OPENGL + #endif + + #ifdef RGFW_EGL + #undef RGFW_EGL + #endif + + #include + #include + + #ifdef RGFW_WEBGPU + #include + #endif +#endif + +#if defined(RGFW_X11) && defined(__APPLE__) + #define RGFW_MACOS_X11 + #undef __APPLE__ +#endif + +#if defined(_WIN32) && !defined(RGFW_X11) && !defined(RGFW_WEBASM) /* (if you're using X11 on windows some how) */ + #define RGFW_WINDOWS + + /* make sure the correct architecture is defined */ + #if defined(_WIN64) + #define _AMD64_ + #undef _X86_ + #else + #undef _AMD64_ + #ifndef _X86_ + #define _X86_ + #endif + #endif + + #ifndef RGFW_NO_XINPUT + #ifdef __MINGW32__ /* try to find the right header */ + #include + #else + #include + #endif + #endif + + #if defined(RGFW_DIRECTX) + #include + #include + #include + #include + + #ifndef __cplusplus + #define __uuidof(T) IID_##T + #endif + #endif + +#elif defined(RGFW_WAYLAND) + #if !defined(RGFW_NO_API) && (!defined(RGFW_BUFFER) || defined(RGFW_OPENGL)) + #define RGFW_EGL + #define RGFW_OPENGL + #include + #endif + + #include +#elif (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)) && !defined(RGFW_WEBASM) + #define RGFW_MACOS_X11 + #define RGFW_X11 + #include +#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) && !defined(RGFW_WEBASM) + #define RGFW_MACOS +#endif + +#if (defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3)) && !defined(RGFW_EGL) + #define RGFW_EGL +#endif + +#if !defined(RGFW_OSMESA) && !defined(RGFW_EGL) && !defined(RGFW_OPENGL) && !defined(RGFW_DIRECTX) && !defined(RGFW_BUFFER) && !defined(RGFW_NO_API) + #define RGFW_OPENGL +#endif + +#ifdef RGFW_EGL + #include +#elif defined(RGFW_OSMESA) + #ifndef __APPLE__ + #include + #else + #include + #endif +#endif + +#if defined(RGFW_OPENGL) && defined(RGFW_X11) + #ifndef GLX_MESA_swap_control + #define GLX_MESA_swap_control + #endif + #include /* GLX defs, xlib.h, gl.h */ +#endif + +#ifndef RGFW_ALPHA + #define RGFW_ALPHA 128 /* alpha value for RGFW_TRANSPARENT_WINDOW (WINAPI ONLY, macOS + linux don't need this) */ +#endif + +/*! Optional arguments for making a windows */ +#define RGFW_TRANSPARENT_WINDOW (1L<<9) /*!< the window is transparent (only properly works on X11 and MacOS, although it's although for windows) */ +#define RGFW_NO_BORDER (1L<<3) /*!< the window doesn't have border */ +#define RGFW_NO_RESIZE (1L<<4) /*!< the window cannot be resized by the user */ +#define RGFW_ALLOW_DND (1L<<5) /*!< the window supports drag and drop*/ +#define RGFW_HIDE_MOUSE (1L<<6) /*! the window should hide the mouse or not (can be toggled later on) using `RGFW_window_mouseShow*/ +#define RGFW_FULLSCREEN (1L<<8) /* the window is fullscreen by default or not */ +#define RGFW_CENTER (1L<<10) /*! center the window on the screen */ +#define RGFW_OPENGL_SOFTWARE (1L<<11) /*! use OpenGL software rendering */ +#define RGFW_COCOA_MOVE_TO_RESOURCE_DIR (1L << 12) /* (cocoa only), move to resource folder */ +#define RGFW_SCALE_TO_MONITOR (1L << 13) /* scale the window to the screen */ +#define RGFW_NO_INIT_API (1L << 2) /* DO not init an API (mostly for bindings, you should use `#define RGFW_NO_API` in C */ + +#define RGFW_NO_GPU_RENDER (1L<<14) /* don't render (using the GPU based API)*/ +#define RGFW_NO_CPU_RENDER (1L<<15) /* don't render (using the CPU based buffer rendering)*/ +#define RGFW_WINDOW_HIDE (1L << 16)/* the window is hidden */ + +typedef RGFW_ENUM(u8, RGFW_event_types) { + /*! event codes */ + RGFW_keyPressed = 1, /* a key has been pressed */ + RGFW_keyReleased, /*!< a key has been released*/ + /*! key event note + the code of the key pressed is stored in + RGFW_Event.keyCode + !!Keycodes defined at the bottom of the RGFW_HEADER part of this file!! + + while a string version is stored in + RGFW_Event.KeyString + + RGFW_Event.lockState holds the current lockState + this means if CapsLock, NumLock are active or not + */ + RGFW_mouseButtonPressed, /*!< a mouse button has been pressed (left,middle,right)*/ + RGFW_mouseButtonReleased, /*!< a mouse button has been released (left,middle,right)*/ + RGFW_mousePosChanged, /*!< the position of the mouse has been changed*/ + /*! mouse event note + the x and y of the mouse can be found in the vector, RGFW_Event.point + + RGFW_Event.button holds which mouse button was pressed + */ + RGFW_jsButtonPressed, /*!< a joystick button was pressed */ + RGFW_jsButtonReleased, /*!< a joystick button was released */ + RGFW_jsAxisMove, /*!< an axis of a joystick was moved*/ + /*! joystick event note + RGFW_Event.joystick holds which joystick was altered, if any + RGFW_Event.button holds which joystick button was pressed + + RGFW_Event.axis holds the data of all the axis + RGFW_Event.axisCount says how many axis there are + */ + RGFW_windowMoved, /*!< the window was moved (by the user) */ + RGFW_windowResized, /*!< the window was resized (by the user), [on webASM this means the browser was resized] */ + RGFW_focusIn, /*!< window is in focus now */ + RGFW_focusOut, /*!< window is out of focus now */ + RGFW_mouseEnter, /* mouse entered the window */ + RGFW_mouseLeave, /* mouse left the window */ + RGFW_windowRefresh, /* The window content needs to be refreshed */ + + /* attribs change event note + The event data is sent straight to the window structure + with win->r.x, win->r.y, win->r.w and win->r.h + */ + RGFW_quit, /*!< the user clicked the quit button*/ + RGFW_dnd, /*!< a file has been dropped into the window*/ + RGFW_dnd_init /*!< the start of a dnd event, when the place where the file drop is known */ + /* dnd data note + The x and y coords of the drop are stored in the vector RGFW_Event.point + + RGFW_Event.droppedFilesCount holds how many files were dropped + + This is also the size of the array which stores all the dropped file string, + RGFW_Event.droppedFiles + */ +}; + +/*! mouse button codes (RGFW_Event.button) */ +#define RGFW_mouseLeft 1 /*!< left mouse button is pressed*/ +#define RGFW_mouseMiddle 2 /*!< mouse-wheel-button is pressed*/ +#define RGFW_mouseRight 3 /*!< right mouse button is pressed*/ +#define RGFW_mouseScrollUp 4 /*!< mouse wheel is scrolling up*/ +#define RGFW_mouseScrollDown 5 /*!< mouse wheel is scrolling down*/ + +#ifndef RGFW_MAX_PATH +#define RGFW_MAX_PATH 260 /* max length of a path (for dnd) */ +#endif +#ifndef RGFW_MAX_DROPS +#define RGFW_MAX_DROPS 260 /* max items you can drop at once */ +#endif + + +/* for RGFW_Event.lockstate */ +#define RGFW_CAPSLOCK (1L << 1) +#define RGFW_NUMLOCK (1L << 2) + +/*! joystick button codes (based on xbox/playstation), you may need to change these values per controller */ +#ifndef RGFW_joystick_codes + typedef RGFW_ENUM(u8, RGFW_joystick_codes) { + RGFW_JS_A = 0, /*!< or PS X button */ + RGFW_JS_B = 1, /*!< or PS circle button */ + RGFW_JS_Y = 2, /*!< or PS triangle button */ + RGFW_JS_X = 3, /*!< or PS square button */ + RGFW_JS_START = 9, /*!< start button */ + RGFW_JS_SELECT = 8, /*!< select button */ + RGFW_JS_HOME = 10, /*!< home button */ + RGFW_JS_UP = 13, /*!< dpad up */ + RGFW_JS_DOWN = 14, /*!< dpad down*/ + RGFW_JS_LEFT = 15, /*!< dpad left */ + RGFW_JS_RIGHT = 16, /*!< dpad right */ + RGFW_JS_L1 = 4, /*!< left bump */ + RGFW_JS_L2 = 5, /*!< left trigger*/ + RGFW_JS_R1 = 6, /*!< right bumper */ + RGFW_JS_R2 = 7, /*!< right trigger */ + }; +#endif + +/*! basic vector type, if there's not already a point/vector type of choice */ +#ifndef RGFW_point + typedef struct { i32 x, y; } RGFW_point; +#endif + +/*! basic rect type, if there's not already a rect type of choice */ +#ifndef RGFW_rect + typedef struct { i32 x, y, w, h; } RGFW_rect; +#endif + +/*! basic area type, if there's not already a area type of choice */ +#ifndef RGFW_area + typedef struct { u32 w, h; } RGFW_area; +#endif + +#ifndef __cplusplus +#define RGFW_POINT(x, y) (RGFW_point){(i32)(x), (i32)(y)} +#define RGFW_RECT(x, y, w, h) (RGFW_rect){(i32)(x), (i32)(y), (i32)(w), (i32)(h)} +#define RGFW_AREA(w, h) (RGFW_area){(u32)(w), (u32)(h)} +#else +#define RGFW_POINT(x, y) {(i32)(x), (i32)(y)} +#define RGFW_RECT(x, y, w, h) {(i32)(x), (i32)(y), (i32)(w), (i32)(h)} +#define RGFW_AREA(w, h) {(u32)(w), (u32)(h)} +#endif + +#ifndef RGFW_NO_MONITOR + /*! structure for monitor data */ + typedef struct RGFW_monitor { + char name[128]; /*!< monitor name */ + RGFW_rect rect; /*!< monitor Workarea */ + float scaleX, scaleY; /*!< monitor content scale*/ + float physW, physH; /*!< monitor physical size */ + } RGFW_monitor; + + /* + NOTE : Monitor functions should be ran only as many times as needed (not in a loop) + */ + + /*! get an array of all the monitors (max 6) */ + RGFWDEF RGFW_monitor* RGFW_getMonitors(void); + /*! get the primary monitor */ + RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void); +#endif + +/* NOTE: some parts of the data can represent different things based on the event (read comments in RGFW_Event struct) */ +/*! Event structure for checking/getting events */ +typedef struct RGFW_Event { + char keyName[16]; /*!< key name of event*/ + + /*! drag and drop data */ + /* 260 max paths with a max length of 260 */ +#ifdef RGFW_ALLOC_DROPFILES + char** droppedFiles; +#else + char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/ +#endif + u32 droppedFilesCount; /*!< house many files were dropped */ + + u32 type; /*!< which event has been sent?*/ + RGFW_point point; /*!< mouse x, y of event (or drop point) */ + + u8 keyCode; /*!< keycode of event !!Keycodes defined at the bottom of the RGFW_HEADER part of this file!! */ + + b8 repeat; /*!< key press event repeated (the key is being held) */ + b8 inFocus; /*!< if the window is in focus or not (this is always true for MacOS windows due to the api being weird) */ + + u8 lockState; + + u8 button; /* !< which mouse button was pressed */ + double scroll; /*!< the raw mouse scroll value */ + + u16 joystick; /*! which joystick this event applies to (if applicable to any) */ + u8 axisesCount; /*!< number of axises */ + RGFW_point axis[2]; /*!< x, y of axises (-100 to 100) */ + + u64 frameTime, frameTime2; /*!< this is used for counting the fps */ +} RGFW_Event; + +/*! source data for the window (used by the APIs) */ +typedef struct RGFW_window_src { +#ifdef RGFW_WINDOWS + HWND window; /*!< source window */ + HDC hdc; /*!< source HDC */ + u32 hOffset; /*!< height offset for window */ + #if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL) + HGLRC ctx; /*!< source graphics context */ + #elif defined(RGFW_OSMESA) + OSMesaContext ctx; + #elif defined(RGFW_DIRECTX) + IDXGISwapChain* swapchain; + ID3D11RenderTargetView* renderTargetView; + ID3D11DepthStencilView* pDepthStencilView; + #elif defined(RGFW_EGL) + EGLSurface EGL_surface; + EGLDisplay EGL_display; + EGLContext EGL_context; + #endif + + #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + HDC hdcMem; + HBITMAP bitmap; + #endif + RGFW_area maxSize, minSize; /*!< for setting max/min resize (RGFW_WINDOWS) */ +#elif defined(RGFW_X11) + Display* display; /*!< source display */ + Window window; /*!< source window */ + #if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL) + GLXContext ctx; /*!< source graphics context */ + #elif defined(RGFW_OSMESA) + OSMesaContext ctx; + #elif defined(RGFW_EGL) + EGLSurface EGL_surface; + EGLDisplay EGL_display; + EGLContext EGL_context; + #endif + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + XImage* bitmap; + GC gc; +#endif +#elif defined(RGFW_WAYLAND) + struct wl_display* display; + struct wl_surface* surface; + struct wl_buffer* wl_buffer; + struct wl_keyboard* keyboard; + + struct xdg_surface* xdg_surface; + struct xdg_toplevel* xdg_toplevel; + struct zxdg_toplevel_decoration_v1* decoration; + RGFW_Event events[20]; + i32 eventLen; + size_t eventIndex; + #if defined(RGFW_EGL) + struct wl_egl_window* window; + EGLSurface EGL_surface; + EGLDisplay EGL_display; + EGLContext EGL_context; + #elif defined(RGFW_OSMESA) + OSMesaContext ctx; + #endif +#elif defined(RGFW_MACOS) + u32 display; + void* displayLink; + void* window; + b8 dndPassed; +#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL) + void* ctx; /*!< source graphics context */ +#elif defined(RGFW_OSMESA) + OSMesaContext ctx; +#elif defined(RGFW_EGL) + EGLSurface EGL_surface; + EGLDisplay EGL_display; + EGLContext EGL_context; +#endif + + void* view; /*apple viewpoint thingy*/ + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + void* bitmap; /*!< API's bitmap for storing or managing */ + void* image; +#endif +#elif defined(RGFW_WEBASM) + #ifdef RGFW_WEBGPU + WGPUInstance ctx; + WGPUDevice device; + WGPUQueue queue; + #else + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx; + #endif +#endif +} RGFW_window_src; + + + +typedef struct RGFW_window { + RGFW_window_src src; /*!< src window data */ + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + u8* buffer; /*!< buffer for non-GPU systems (OSMesa, basic software rendering) */ + /* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */ +#endif + void* userPtr; /* ptr for usr data */ + + RGFW_Event event; /*!< current event */ + + RGFW_rect r; /*!< the x, y, w and h of the struct */ + + RGFW_point _lastMousePoint; /*!< last cusor point (for raw mouse data) */ + + u32 _winArgs; /*!< windows args (for RGFW to check) */ +} RGFW_window; /*!< Window structure for managing the window */ + +#if defined(RGFW_X11) || defined(RGFW_MACOS) + typedef u64 RGFW_thread; /*!< thread type unix */ +#else + typedef void* RGFW_thread; /*!< thread type for window */ +#endif + +/** * @defgroup Window_management +* @{ */ + + +/*! + * the class name for X11 and WinAPI. apps with the same class will be grouped by the WM + * by default the class name will == the root window's name +*/ +RGFWDEF void RGFW_setClassName(char* name); + +/*! this has to be set before createWindow is called, else the fulscreen size is used */ +RGFWDEF void RGFW_setBufferSize(RGFW_area size); /*!< the buffer cannot be resized (by RGFW) */ + +RGFWDEF RGFW_window* RGFW_createWindow( + const char* name, /* name of the window */ + RGFW_rect rect, /* rect of window */ + u16 args /* extra arguments (NULL / (u16)0 means no args used)*/ +); /*!< function to create a window struct */ + +/*! get the size of the screen to an area struct */ +RGFWDEF RGFW_area RGFW_getScreenSize(void); + +/*! + this function checks an *individual* event (and updates window structure attributes) + this means, using this function without a while loop may cause event lag + + ex. + + while (RGFW_window_checkEvent(win) != NULL) [this keeps checking events until it reaches the last one] + + this function is optional if you choose to use event callbacks, + although you still need some way to tell RGFW to process events eg. `RGFW_window_checkEvents` +*/ + +RGFWDEF RGFW_Event* RGFW_window_checkEvent(RGFW_window* win); /*!< check current event (returns a pointer to win->event or NULL if there is no event)*/ + +/*! + for RGFW_window_eventWait and RGFW_window_checkEvents + waitMS -> Allows th e function to keep checking for events even after `RGFW_window_checkEvent == NULL` + if waitMS == 0, the loop will not wait for events + if waitMS == a positive integer, the loop will wait that many miliseconds after there are no more events until it returns + if waitMS == a negative integer, the loop will not return until it gets another event +*/ +typedef RGFW_ENUM(i32, RGFW_eventWait) { + RGFW_NEXT = -1, + RGFW_NO_WAIT = 0 +}; + +/*! sleep until RGFW gets an event or the timer ends (defined by OS) */ +RGFWDEF void RGFW_window_eventWait(RGFW_window* win, i32 waitMS); + +/*! + check all the events until there are none left, + this should only be used if you're using callbacks only +*/ +RGFWDEF void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS); + +/*! + Tell RGFW_window_eventWait to stop waiting, to be ran from another thread +*/ +RGFWDEF void RGFW_stopCheckEvents(void); + +/*! window managment functions*/ +RGFWDEF void RGFW_window_close(RGFW_window* win); /*!< close the window and free leftover data */ + +/*! moves window to a given point */ +RGFWDEF void RGFW_window_move(RGFW_window* win, + RGFW_point v/*!< new pos*/ +); + +#ifndef RGFW_NO_MONITOR + /*! move to a specific monitor */ + RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m /* monitor */); +#endif + +/*! resize window to a current size/area */ +RGFWDEF void RGFW_window_resize(RGFW_window* win, /*!< source window */ + RGFW_area a/*!< new size*/ +); + +/*! set the minimum size a user can shrink a window to a given size/area */ +RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a); +/*! set the minimum size a user can extend a window to a given size/area */ +RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a); + +RGFWDEF void RGFW_window_maximize(RGFW_window* win); /*!< maximize the window size */ +RGFWDEF void RGFW_window_minimize(RGFW_window* win); /*!< minimize the window (in taskbar (per OS))*/ +RGFWDEF void RGFW_window_restore(RGFW_window* win); /*!< restore the window from minimized (per OS)*/ + +/*! if the window should have a border or not (borderless) based on bool value of `border` */ +RGFWDEF void RGFW_window_setBorder(RGFW_window* win, b8 border); + +/*! turn on / off dnd (RGFW_ALLOW_DND stil must be passed to the window)*/ +RGFWDEF void RGFW_window_setDND(RGFW_window* win, b8 allow); + +#ifndef RGFW_NO_PASSTHROUGH + /*!! turn on / off mouse passthrough */ + RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough); +#endif + +/*! rename window to a given string */ +RGFWDEF void RGFW_window_setName(RGFW_window* win, + char* name +); + +RGFWDEF void RGFW_window_setIcon(RGFW_window* win, /*!< source window */ + u8* icon /*!< icon bitmap */, + RGFW_area a /*!< width and height of the bitmap*/, + i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */ +); /*!< image resized by default */ + +/*!< sets mouse to bitmap (very simular to RGFW_window_setIcon), image NOT resized by default*/ +RGFWDEF void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels); + +/*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the RGFW_HEADER part of this file) */ +RGFWDEF void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse); + +RGFWDEF void RGFW_window_setMouseDefault(RGFW_window* win); /*!< sets the mouse to the default mouse icon */ +/* + Locks cursor at the center of the window + win->event.point become raw mouse movement data + + this is useful for a 3D camera +*/ +RGFWDEF void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area); +/*! stop holding the mouse and let it move freely */ +RGFWDEF void RGFW_window_mouseUnhold(RGFW_window* win); + +/*! hide the window */ +RGFWDEF void RGFW_window_hide(RGFW_window* win); +/*! show the window */ +RGFWDEF void RGFW_window_show(RGFW_window* win); + +/* + makes it so `RGFW_window_shouldClose` returns true + by setting the window event.type to RGFW_quit +*/ +RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win); + +/*! where the mouse is on the screen */ +RGFWDEF RGFW_point RGFW_getGlobalMousePoint(void); + +/*! where the mouse is on the window */ +RGFWDEF RGFW_point RGFW_window_getMousePoint(RGFW_window* win); + +/*! show the mouse or hide the mouse*/ +RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show); +/*! move the mouse to a set x, y pos*/ +RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v); + +/*! if the window should close (RGFW_close was sent or escape was pressed) */ +RGFWDEF b8 RGFW_window_shouldClose(RGFW_window* win); +/*! if window is fullscreen'd */ +RGFWDEF b8 RGFW_window_isFullscreen(RGFW_window* win); +/*! if window is hidden */ +RGFWDEF b8 RGFW_window_isHidden(RGFW_window* win); +/*! if window is minimized */ +RGFWDEF b8 RGFW_window_isMinimized(RGFW_window* win); +/*! if window is maximized */ +RGFWDEF b8 RGFW_window_isMaximized(RGFW_window* win); + +/** @} */ + +/** * @defgroup Monitor +* @{ */ + +#ifndef RGFW_NO_MONITOR +/* +scale the window to the monitor, +this is run by default if the user uses the arg `RGFW_SCALE_TO_MONITOR` during window creation +*/ +RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win); +/*! get the struct of the window's monitor */ +RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win); +#endif + +/** @} */ + +/** * @defgroup Input +* @{ */ + +/*error handling*/ +RGFWDEF b8 RGFW_Error(void); /*!< returns true if an error has occurred (doesn't print errors itself) */ + +/*! returns true if the key should be shifted */ +RGFWDEF b8 RGFW_shouldShift(u32 keycode, u8 lockState); + +/*! get char from RGFW keycode (using a LUT), uses shift'd version if shift = true */ +RGFWDEF char RGFW_keyCodeToChar(u32 keycode, b8 shift); +/*! get char from RGFW keycode (using a LUT), uses lockState for shouldShift) */ +RGFWDEF char RGFW_keyCodeToCharAuto(u32 keycode, u8 lockState); + +/*! if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/ +RGFWDEF b8 RGFW_isPressed(RGFW_window* win, u8 key); /*!< if key is pressed (key code)*/ + +RGFWDEF b8 RGFW_wasPressed(RGFW_window* win, u8 key); /*!< if key was pressed (checks previous state only) (key code)*/ + +RGFWDEF b8 RGFW_isHeld(RGFW_window* win, u8 key); /*!< if key is held (key code)*/ +RGFWDEF b8 RGFW_isReleased(RGFW_window* win, u8 key); /*!< if key is released (key code)*/ + +/* if a key is pressed and then released, pretty much the same as RGFW_isReleased */ +RGFWDEF b8 RGFW_isClicked(RGFW_window* win, u8 key /*!< key code*/); + +/*! if a mouse button is pressed */ +RGFWDEF b8 RGFW_isMousePressed(RGFW_window* win, u8 button /*!< mouse button code */ ); +/*! if a mouse button is held */ +RGFWDEF b8 RGFW_isMouseHeld(RGFW_window* win, u8 button /*!< mouse button code */ ); +/*! if a mouse button was released */ +RGFWDEF b8 RGFW_isMouseReleased(RGFW_window* win, u8 button /*!< mouse button code */ ); +/*! if a mouse button was pressed (checks previous state only) */ +RGFWDEF b8 RGFW_wasMousePressed(RGFW_window* win, u8 button /*!< mouse button code */ ); +/** @} */ + +/** * @defgroup Clipboard +* @{ */ +RGFWDEF char* RGFW_readClipboard(size_t* size); /*!< read clipboard data */ +RGFWDEF void RGFW_clipboardFree(char* str); /*!< the string returned from RGFW_readClipboard must be freed */ + +RGFWDEF void RGFW_writeClipboard(const char* text, u32 textLen); /*!< write text to the clipboard */ +/** @} */ + +/** + + + Event callbacks, + these are completely optional, you can use the normal + RGFW_checkEvent() method if you prefer that + +* @defgroup Callbacks +* @{ +*/ + +/*! RGFW_windowMoved, the window and its new rect value */ +typedef void (* RGFW_windowmovefunc)(RGFW_window* win, RGFW_rect r); +/*! RGFW_windowResized, the window and its new rect value */ +typedef void (* RGFW_windowresizefunc)(RGFW_window* win, RGFW_rect r); +/*! RGFW_quit, the window that was closed */ +typedef void (* RGFW_windowquitfunc)(RGFW_window* win); +/*! RGFW_focusIn / RGFW_focusOut, the window who's focus has changed and if its inFocus */ +typedef void (* RGFW_focusfunc)(RGFW_window* win, b8 inFocus); +/*! RGFW_mouseEnter / RGFW_mouseLeave, the window that changed, the point of the mouse (enter only) and if the mouse has entered */ +typedef void (* RGFW_mouseNotifyfunc)(RGFW_window* win, RGFW_point point, b8 status); +/*! RGFW_mousePosChanged, the window that the move happened on and the new point of the mouse */ +typedef void (* RGFW_mouseposfunc)(RGFW_window* win, RGFW_point point); +/*! RGFW_dnd_init, the window, the point of the drop on the windows */ +typedef void (* RGFW_dndInitfunc)(RGFW_window* win, RGFW_point point); +/*! RGFW_windowRefresh, the window that needs to be refreshed */ +typedef void (* RGFW_windowrefreshfunc)(RGFW_window* win); +/*! RGFW_keyPressed / RGFW_keyReleased, the window that got the event, the keycode, the string version, the state of mod keys, if it was a press (else it's a release) */ +typedef void (* RGFW_keyfunc)(RGFW_window* win, u32 keycode, char keyName[16], u8 lockState, b8 pressed); +/*! RGFW_mouseButtonPressed / RGFW_mouseButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */ +typedef void (* RGFW_mousebuttonfunc)(RGFW_window* win, u8 button, double scroll, b8 pressed); +/*! RGFW_jsButtonPressed / RGFW_jsButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */ +typedef void (* RGFW_jsButtonfunc)(RGFW_window* win, u16 joystick, u8 button, b8 pressed); +/*! RGFW_jsAxisMove, the window that got the event, the joystick in question, the axis values and the amount of axises */ +typedef void (* RGFW_jsAxisfunc)(RGFW_window* win, u16 joystick, RGFW_point axis[2], u8 axisesCount); + + +/*! RGFW_dnd, the window that had the drop, the drop data and the amount files dropped returns previous callback function (if it was set) */ +#ifdef RGFW_ALLOC_DROPFILES + typedef void (* RGFW_dndfunc)(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount); +#else + typedef void (* RGFW_dndfunc)(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount); +#endif +/*! set callback for a window move event returns previous callback function (if it was set) */ +RGFWDEF RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func); +/*! set callback for a window resize event returns previous callback function (if it was set) */ +RGFWDEF RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func); +/*! set callback for a window quit event returns previous callback function (if it was set) */ +RGFWDEF RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func); +/*! set callback for a mouse move event returns previous callback function (if it was set) */ +RGFWDEF RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func); +/*! set callback for a window refresh event returns previous callback function (if it was set) */ +RGFWDEF RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func); +/*! set callback for a window focus change event returns previous callback function (if it was set) */ +RGFWDEF RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func); +/*! set callback for a mouse notify event returns previous callback function (if it was set) */ +RGFWDEF RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func); +/*! set callback for a drop event event returns previous callback function (if it was set) */ +RGFWDEF RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func); +/*! set callback for a start of a drop event returns previous callback function (if it was set) */ +RGFWDEF RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func); +/*! set callback for a key (press / release ) event returns previous callback function (if it was set) */ +RGFWDEF RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func); +/*! set callback for a mouse button (press / release ) event returns previous callback function (if it was set) */ +RGFWDEF RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func); +/*! set callback for a controller button (press / release ) event returns previous callback function (if it was set) */ +RGFWDEF RGFW_jsButtonfunc RGFW_setjsButtonCallback(RGFW_jsButtonfunc func); +/*! set callback for a joystick axis mov event returns previous callback function (if it was set) */ +RGFWDEF RGFW_jsAxisfunc RGFW_setjsAxisCallback(RGFW_jsAxisfunc func); + +/** @} */ + +/** * @defgroup Threads +* @{ */ + +#ifndef RGFW_NO_THREADS + /*! threading functions*/ + + /*! NOTE! (for X11/linux) : if you define a window in a thread, it must be run after the original thread's window is created or else there will be a memory error */ + /* + I'd suggest you use sili's threading functions instead + if you're going to use sili + which is a good idea generally + */ + + #if defined(__unix__) || defined(__APPLE__) || defined(RGFW_WEBASM) + typedef void* (* RGFW_threadFunc_ptr)(void*); + #else + typedef DWORD (__stdcall *RGFW_threadFunc_ptr) (LPVOID lpThreadParameter); + #endif + + RGFWDEF RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args); /*!< create a thread*/ + RGFWDEF void RGFW_cancelThread(RGFW_thread thread); /*!< cancels a thread*/ + RGFWDEF void RGFW_joinThread(RGFW_thread thread); /*!< join thread to current thread */ + RGFWDEF void RGFW_setThreadPriority(RGFW_thread thread, u8 priority); /*!< sets the priority priority */ +#endif + +/** @} */ + +/** * @defgroup joystick +* @{ */ + +/*! joystick count starts at 0*/ +/*!< register joystick to window based on a number (the number is based on when it was connected eg. /dev/js0)*/ +RGFWDEF u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber); +RGFWDEF u16 RGFW_registerJoystickF(RGFW_window* win, char* file); + +RGFWDEF u32 RGFW_isPressedJS(RGFW_window* win, u16 controller, u8 button); + +/** @} */ + +/** * @defgroup graphics_API +* @{ */ + +/*!< make the window the current opengl drawing context + + NOTE: + if you want to switch the graphics context's thread, + you have to run RGFW_window_makeCurrent(NULL); on the old thread + then RGFW_window_makeCurrent(valid_window) on the new thread +*/ +RGFWDEF void RGFW_window_makeCurrent(RGFW_window* win); + +/*< updates fps / sets fps to cap (must by ran manually by the user at the end of a frame), returns current fps */ +RGFWDEF u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap); + +/* supports openGL, directX, OSMesa, EGL and software rendering */ +RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /*!< swap the rendering buffer */ +RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval); + +RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set); +RGFWDEF void RGFW_window_setCPURender(RGFW_window* win, i8 set); + +/*! native API functions */ +#if defined(RGFW_OPENGL) || defined(RGFW_EGL) + /*! OpenGL init hints */ + RGFWDEF void RGFW_setGLStencil(i32 stencil); /*!< set stencil buffer bit size (8 by default) */ + RGFWDEF void RGFW_setGLSamples(i32 samples); /*!< set number of sampiling buffers (4 by default) */ + RGFWDEF void RGFW_setGLStereo(i32 stereo); /*!< use GL_STEREO (GL_FALSE by default) */ + RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /*!< number of aux buffers (0 by default) */ + + /*! which profile to use for the opengl verion */ + typedef RGFW_ENUM(u8, RGFW_GL_profile) { RGFW_GL_CORE = 0, RGFW_GL_COMPATIBILITY }; + /*! Set OpenGL version hint (core or compatibility profile)*/ + RGFWDEF void RGFW_setGLVersion(RGFW_GL_profile profile, i32 major, i32 minor); + RGFWDEF void RGFW_setDoubleBuffer(b8 useDoubleBuffer); + RGFWDEF void* RGFW_getProcAddress(const char* procname); /*!< get native opengl proc address */ + RGFWDEF void RGFW_window_makeCurrent_OpenGL(RGFW_window* win); /*!< to be called by RGFW_window_makeCurrent */ +#elif defined(RGFW_DIRECTX) + typedef struct { + IDXGIFactory* pFactory; + IDXGIAdapter* pAdapter; + ID3D11Device* pDevice; + ID3D11DeviceContext* pDeviceContext; + } RGFW_directXinfo; + + /* + RGFW stores a global instance of RGFW_directXinfo, + you can use this function to get a pointer the instance + */ + RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void); +#endif + +/** @} */ + +/** * @defgroup Supporting +* @{ */ +RGFWDEF u64 RGFW_getTime(void); /*!< get time in seconds */ +RGFWDEF u64 RGFW_getTimeNS(void); /*!< get time in nanoseconds */ +RGFWDEF void RGFW_sleep(u64 milisecond); /*!< sleep for a set time */ + +/*! + key codes and mouse icon enums +*/ + +typedef RGFW_ENUM(u8, RGFW_Key) { + RGFW_KEY_NULL = 0, + RGFW_Escape, + RGFW_F1, + RGFW_F2, + RGFW_F3, + RGFW_F4, + RGFW_F5, + RGFW_F6, + RGFW_F7, + RGFW_F8, + RGFW_F9, + RGFW_F10, + RGFW_F11, + RGFW_F12, + + RGFW_Backtick, + + RGFW_0, + RGFW_1, + RGFW_2, + RGFW_3, + RGFW_4, + RGFW_5, + RGFW_6, + RGFW_7, + RGFW_8, + RGFW_9, + + RGFW_Minus, + RGFW_Equals, + RGFW_BackSpace, + RGFW_Tab, + RGFW_CapsLock, + RGFW_ShiftL, + RGFW_ControlL, + RGFW_AltL, + RGFW_SuperL, + RGFW_ShiftR, + RGFW_ControlR, + RGFW_AltR, + RGFW_SuperR, + RGFW_Space, + + RGFW_a, + RGFW_b, + RGFW_c, + RGFW_d, + RGFW_e, + RGFW_f, + RGFW_g, + RGFW_h, + RGFW_i, + RGFW_j, + RGFW_k, + RGFW_l, + RGFW_m, + RGFW_n, + RGFW_o, + RGFW_p, + RGFW_q, + RGFW_r, + RGFW_s, + RGFW_t, + RGFW_u, + RGFW_v, + RGFW_w, + RGFW_x, + RGFW_y, + RGFW_z, + + RGFW_Period, + RGFW_Comma, + RGFW_Slash, + RGFW_Bracket, + RGFW_CloseBracket, + RGFW_Semicolon, + RGFW_Return, + RGFW_Quote, + RGFW_BackSlash, + + RGFW_Up, + RGFW_Down, + RGFW_Left, + RGFW_Right, + + RGFW_Delete, + RGFW_Insert, + RGFW_End, + RGFW_Home, + RGFW_PageUp, + RGFW_PageDown, + + RGFW_Numlock, + RGFW_KP_Slash, + RGFW_Multiply, + RGFW_KP_Minus, + RGFW_KP_1, + RGFW_KP_2, + RGFW_KP_3, + RGFW_KP_4, + RGFW_KP_5, + RGFW_KP_6, + RGFW_KP_7, + RGFW_KP_8, + RGFW_KP_9, + RGFW_KP_0, + RGFW_KP_Period, + RGFW_KP_Return, + + final_key, +}; + + +typedef RGFW_ENUM(u8, RGFW_mouseIcons) { + RGFW_MOUSE_NORMAL = 0, + RGFW_MOUSE_ARROW, + RGFW_MOUSE_IBEAM, + RGFW_MOUSE_CROSSHAIR, + RGFW_MOUSE_POINTING_HAND, + RGFW_MOUSE_RESIZE_EW, + RGFW_MOUSE_RESIZE_NS, + RGFW_MOUSE_RESIZE_NWSE, + RGFW_MOUSE_RESIZE_NESW, + RGFW_MOUSE_RESIZE_ALL, + RGFW_MOUSE_NOT_ALLOWED, +}; + +/** @} */ + +#endif /* RGFW_HEADER */ + +/* +Example to get you started : + +linux : gcc main.c -lX11 -lXcursor -lGL +windows : gcc main.c -lopengl32 -lshell32 -lgdi32 +macos : gcc main.c -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + +#define RGFW_IMPLEMENTATION +#include "RGFW.h" + +u8 icon[4 * 3 * 3] = {0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF}; + +int main() { + RGFW_window* win = RGFW_createWindow("name", RGFW_RECT(500, 500, 500, 500), (u64)0); + + RGFW_window_setIcon(win, icon, RGFW_AREA(3, 3), 4); + + for (;;) { + RGFW_window_checkEvent(win); // NOTE: checking events outside of a while loop may cause input lag + if (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_Escape)) + break; + + RGFW_window_swapBuffers(win); + + glClearColor(0xFF, 0XFF, 0xFF, 0xFF); + glClear(GL_COLOR_BUFFER_BIT); + } + + RGFW_window_close(win); +} + + compiling : + + if you wish to compile the library all you have to do is create a new file with this in it + + rgfw.c + #define RGFW_IMPLEMENTATION + #include "RGFW.h" + + then you can use gcc (or whatever compile you wish to use) to compile the library into object file + + ex. gcc -c RGFW.c -fPIC + + after you compile the library into an object file, you can also turn the object file into an static or shared library + + (commands ar and gcc can be replaced with whatever equivalent your system uses) + static : ar rcs RGFW.a RGFW.o + shared : + windows: + gcc -shared RGFW.o -lwinmm -lopengl32 -lshell32 -lgdi32 -o RGFW.dll + linux: + gcc -shared RGFW.o -lX11 -lXcursor -lGL -lXrandr -o RGFW.so + macos: + gcc -shared RGFW.o -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo +*/ + +#ifdef RGFW_X11 + #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) l +#elif defined(RGFW_WINDOWS) + #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) w +#elif defined(RGFW_MACOS) + #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) m +#elif defined(RGFW_WEBASM) + #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) h +#elif defined(RGFW_WAYLAND) + #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) ww +#endif + + +#ifdef RGFW_IMPLEMENTATION + +#include +#include +#include +#include + +/* +RGFW_IMPLEMENTATION starts with generic RGFW defines + +This is the start of keycode data + + Why not use macros instead of the numbers itself? + Windows -> Not all virtual keys are macros (VK_0 - VK_1, VK_a - VK_z) + Linux -> Only symcodes are values, (XK_0 - XK_1, XK_a - XK_z) are larger than 0xFF00, I can't find any way to work with them without making the array an unreasonable size + MacOS -> windows and linux already don't have keycodes as macros, so there's no point +*/ + + + +/* + the c++ compiler doesn't support setting up an array like, + we'll have to do it during runtime using a function & this messy setup +*/ +#ifndef __cplusplus +#define RGFW_NEXT , +#define RGFW_MAP +#else +#define RGFW_NEXT ; +#define RGFW_MAP RGFW_keycodes +#endif + +#ifdef RGFW_WAYLAND +#include +#endif + +u8 RGFW_keycodes [RGFW_OS_BASED_VALUE(136, 337, 128, DOM_VK_WIN_OEM_CLEAR + 1, 130)] = { +#ifdef __cplusplus + 0 +}; +void RGFW_init_keys(void) { +#endif + RGFW_MAP [RGFW_OS_BASED_VALUE(49, 192, 50, DOM_VK_BACK_QUOTE, KEY_GRAVE)] = RGFW_Backtick RGFW_NEXT + + RGFW_MAP [RGFW_OS_BASED_VALUE(19, 0x30, 29, DOM_VK_0, KEY_0)] = RGFW_0 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(10, 0x31, 18, DOM_VK_1, KEY_1)] = RGFW_1 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(11, 0x32, 19, DOM_VK_2, KEY_2)] = RGFW_2 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(12, 0x33, 20, DOM_VK_3, KEY_3)] = RGFW_3 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(13, 0x34, 21, DOM_VK_4, KEY_4)] = RGFW_4 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(14, 0x35, 23, DOM_VK_5, KEY_5)] = RGFW_5 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(15, 0x36, 22, DOM_VK_6, KEY_6)] = RGFW_6 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(16, 0x37, 26, DOM_VK_7, KEY_7)] = RGFW_7 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(17, 0x38, 28, DOM_VK_8, KEY_8)] = RGFW_8 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(18, 0x39, 25, DOM_VK_9, KEY_9)] = RGFW_9, + + RGFW_MAP [RGFW_OS_BASED_VALUE(65, 0x20, 49, DOM_VK_SPACE, KEY_SPACE)] = RGFW_Space, + + RGFW_MAP [RGFW_OS_BASED_VALUE(38, 0x41, 0, DOM_VK_A, KEY_A)] = RGFW_a RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(56, 0x42, 11, DOM_VK_B, KEY_B)] = RGFW_b RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(54, 0x43, 8, DOM_VK_C, KEY_C)] = RGFW_c RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(40, 0x44, 2, DOM_VK_D, KEY_D)] = RGFW_d RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(26, 0x45, 14, DOM_VK_E, KEY_E)] = RGFW_e RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(41, 0x46, 3, DOM_VK_F, KEY_F)] = RGFW_f RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(42, 0x47, 5, DOM_VK_G, KEY_G)] = RGFW_g RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(43, 0x48, 4, DOM_VK_H, KEY_H)] = RGFW_h RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(31, 0x49, 34, DOM_VK_I, KEY_I)] = RGFW_i RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(44, 0x4A, 38, DOM_VK_J, KEY_J)] = RGFW_j RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(45, 0x4B, 40, DOM_VK_K, KEY_K)] = RGFW_k RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(46, 0x4C, 37, DOM_VK_L, KEY_L)] = RGFW_l RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(58, 0x4D, 46, DOM_VK_M, KEY_M)] = RGFW_m RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(57, 0x4E, 45, DOM_VK_N, KEY_N)] = RGFW_n RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(32, 0x4F, 31, DOM_VK_O, KEY_O)] = RGFW_o RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(33, 0x50, 35, DOM_VK_P, KEY_P)] = RGFW_p RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(24, 0x51, 12, DOM_VK_Q, KEY_Q)] = RGFW_q RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(27, 0x52, 15, DOM_VK_R, KEY_R)] = RGFW_r RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(39, 0x53, 1, DOM_VK_S, KEY_S)] = RGFW_s RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(28, 0x54, 17, DOM_VK_T, KEY_T)] = RGFW_t RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(30, 0x55, 32, DOM_VK_U, KEY_U)] = RGFW_u RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(55, 0x56, 9, DOM_VK_V, KEY_V)] = RGFW_v RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(25, 0x57, 13, DOM_VK_W, KEY_W)] = RGFW_w RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(53, 0x58, 7, DOM_VK_X, KEY_X)] = RGFW_x RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(29, 0x59, 16, DOM_VK_Y, KEY_Y)] = RGFW_y RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(52, 0x5A, 6, DOM_VK_Z, KEY_Z)] = RGFW_z, + + RGFW_MAP [RGFW_OS_BASED_VALUE(60, 190, 47, DOM_VK_PERIOD, KEY_DOT)] = RGFW_Period RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(59, 188, 43, DOM_VK_COMMA, KEY_COMMA)] = RGFW_Comma RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(61, 191, 44, DOM_VK_SLASH, KEY_SLASH)] = RGFW_Slash RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(34, 219, 33, DOM_VK_OPEN_BRACKET, KEY_LEFTBRACE)] = RGFW_Bracket RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(35, 221, 30, DOM_VK_CLOSE_BRACKET, KEY_RIGHTBRACE)] = RGFW_CloseBracket RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(47, 186, 41, DOM_VK_SEMICOLON, KEY_SEMICOLON)] = RGFW_Semicolon RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(48, 222, 39, DOM_VK_QUOTE, KEY_APOSTROPHE)] = RGFW_Quote RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(51, 322, 42, DOM_VK_BACK_SLASH, KEY_BACKSLASH)] = RGFW_BackSlash, + + RGFW_MAP [RGFW_OS_BASED_VALUE(36, 0x0D, 36, DOM_VK_RETURN, KEY_ENTER)] = RGFW_Return RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(119, 0x2E, 118, DOM_VK_DELETE, KEY_DELETE)] = RGFW_Delete RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(77, 0x90, 72, DOM_VK_NUM_LOCK, KEY_NUMLOCK)] = RGFW_Numlock RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(106, 0x6F, 82, DOM_VK_DIVIDE, KEY_KPSLASH)] = RGFW_KP_Slash RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(63, 0x6A, 76, DOM_VK_MULTIPLY, KEY_KPASTERISK)] = RGFW_Multiply RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(82, 0x6D, 67, DOM_VK_SUBTRACT, KEY_KPMINUS)] = RGFW_KP_Minus RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(87, 0x61, 84, DOM_VK_NUMPAD1, KEY_KP1)] = RGFW_KP_1 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(88, 0x62, 85, DOM_VK_NUMPAD2, KEY_KP2)] = RGFW_KP_2 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(89, 0x63, 86, DOM_VK_NUMPAD3, KEY_KP3)] = RGFW_KP_3 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(83, 0x64, 87, DOM_VK_NUMPAD4, KEY_KP4)] = RGFW_KP_4 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(84, 0x65, 88, DOM_VK_NUMPAD5, KEY_KP5)] = RGFW_KP_5 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(85, 0x66, 89, DOM_VK_NUMPAD6, KEY_KP6)] = RGFW_KP_6 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(79, 0x67, 90, DOM_VK_NUMPAD7, KEY_KP7)] = RGFW_KP_7 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(80, 0x68, 92, DOM_VK_NUMPAD8, KEY_KP8)] = RGFW_KP_8 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(81, 0x69, 93, DOM_VK_NUMPAD9, KEY_KP9)] = RGFW_KP_9 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(90, 0x60, 83, DOM_VK_NUMPAD0, KEY_KP0)] = RGFW_KP_0 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(91, 0x6E, 65, DOM_VK_DECIMAL, KEY_KPDOT)] = RGFW_KP_Period RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(104, 0x92, 77, 0, KEY_KPENTER)] = RGFW_KP_Return, + + RGFW_MAP [RGFW_OS_BASED_VALUE(20, 189, 27, DOM_VK_HYPHEN_MINUS, KEY_MINUS)] = RGFW_Minus RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(21, 187, 24, DOM_VK_EQUALS, KEY_EQUAL)] = RGFW_Equals RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(22, 8, 51, DOM_VK_BACK_SPACE, KEY_BACKSPACE)] = RGFW_BackSpace RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(23, 0x09, 48, DOM_VK_TAB, KEY_TAB)] = RGFW_Tab RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(66, 20, 57, DOM_VK_CAPS_LOCK, KEY_CAPSLOCK)] = RGFW_CapsLock RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(50, 0x10, 56, DOM_VK_SHIFT, KEY_LEFTSHIFT)] = RGFW_ShiftL RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(37, 0x11, 59, DOM_VK_CONTROL, KEY_LEFTCTRL)] = RGFW_ControlL RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(64,0x12, 58, DOM_VK_ALT, KEY_LEFTALT)] = RGFW_AltL RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(133, 0x5B, 55, DOM_VK_WIN, KEY_LEFTMETA)] = RGFW_SuperL, + + #if !defined(RGFW_WINDOWS) && !defined(RGFW_MACOS) && !defined(RGFW_WEBASM) + RGFW_MAP [RGFW_OS_BASED_VALUE(105, 0x11, 59, 0, KEY_RIGHTCTRL)] = RGFW_ControlR RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(135, 0xA4, 55, 0, KEY_RIGHTMETA)] = RGFW_SuperR, + RGFW_MAP [RGFW_OS_BASED_VALUE(62, 0x5C, 56, 0, KEY_RIGHTSHIFT)] = RGFW_ShiftR RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(108, 165, 58, 0, KEY_RIGHTALT)] = RGFW_AltR, + #endif + + RGFW_MAP [RGFW_OS_BASED_VALUE(67, 0x70, 127, DOM_VK_F1, KEY_F1)] = RGFW_F1 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(68, 0x71, 121, DOM_VK_F2, KEY_F2)] = RGFW_F2 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(69, 0x72, 100, DOM_VK_F3, KEY_F3)] = RGFW_F3 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(70, 0x73, 119, DOM_VK_F4, KEY_F4)] = RGFW_F4 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(71, 0x74, 97, DOM_VK_F5, KEY_F5)] = RGFW_F5 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(72, 0x75, 98, DOM_VK_F6, KEY_F6)] = RGFW_F6 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(73, 0x76, 99, DOM_VK_F7, KEY_F7)] = RGFW_F7 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(74, 0x77, 101, DOM_VK_F8, KEY_F8)] = RGFW_F8 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(75, 0x78, 102, DOM_VK_F9, KEY_F9)] = RGFW_F9 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(76, 0x79, 110, DOM_VK_F10, KEY_F10)] = RGFW_F10 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(95, 0x7A, 104, DOM_VK_F11, KEY_F11)] = RGFW_F11 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(96, 0x7B, 112, DOM_VK_F12, KEY_F12)] = RGFW_F12 RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(111, 0x26, 126, DOM_VK_UP, KEY_UP)] = RGFW_Up RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(116, 0x28, 125, DOM_VK_DOWN, KEY_DOWN)] = RGFW_Down RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(113, 0x25, 123, DOM_VK_LEFT, KEY_LEFT)] = RGFW_Left RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(114, 0x27, 124, DOM_VK_RIGHT, KEY_RIGHT)] = RGFW_Right RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(118, 0x2D, 115, DOM_VK_INSERT, KEY_INSERT)] = RGFW_Insert RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(115, 0x23, 120, DOM_VK_END, KEY_END)] = RGFW_End RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(112, 336, 117, DOM_VK_PAGE_UP, KEY_PAGEUP)] = RGFW_PageUp RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(117, 325, 122, DOM_VK_PAGE_DOWN, KEY_PAGEDOWN)] = RGFW_PageDown RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(9, 0x1B, 53, DOM_VK_ESCAPE, KEY_ESC)] = RGFW_Escape RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(110, 0x24, 116, DOM_VK_HOME, KEY_HOME)] = RGFW_Home RGFW_NEXT +#ifndef __cplusplus +}; +#else +} +#endif + +#undef RGFW_NEXT +#undef RGFW_MAP + +typedef struct { + b8 current : 1; + b8 prev : 1; +} RGFW_keyState; + +RGFW_keyState RGFW_keyboard[final_key] = { {0, 0} }; + +RGFWDEF u32 RGFW_apiKeyCodeToRGFW(u32 keycode); + +u32 RGFW_apiKeyCodeToRGFW(u32 keycode) { + #ifdef __cplusplus + if (RGFW_OS_BASED_VALUE(49, 192, 50, DOM_VK_BACK_QUOTE, KEY_GRAVE) != RGFW_Backtick) { + RGFW_init_keys(); + } + #endif + + /* make sure the key isn't out of bounds */ + if (keycode > sizeof(RGFW_keycodes) / sizeof(u8)) + return 0; + + return RGFW_keycodes[keycode]; +} + +RGFWDEF void RGFW_resetKey(void); +void RGFW_resetKey(void) { + size_t len = final_key; /*!< last_key == length */ + + size_t i; /*!< reset each previous state */ + for (i = 0; i < len; i++) + RGFW_keyboard[i].prev = 0; +} + +b8 RGFW_shouldShift(u32 keycode, u8 lockState) { + #define RGFW_xor(x, y) (( (x) && (!(y)) ) || ((y) && (!(x)) )) + b8 caps4caps = (lockState & RGFW_CAPSLOCK) && ((keycode >= RGFW_a) && (keycode <= RGFW_z)); + b8 shouldShift = RGFW_xor((RGFW_isPressed(NULL, RGFW_ShiftL) || RGFW_isPressed(NULL, RGFW_ShiftR)), caps4caps); + #undef RGFW_xor + + return shouldShift; +} + +char RGFW_keyCodeToChar(u32 keycode, b8 shift) { + static const char map[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '`', '0', '1', '2', '3', '4', '5', '6', '7', '8', + '9', '-', '=', 0, '\t', 0, 0, 0, 0, 0, 0, 0, 0, 0, ' ', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', + 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '.', ',', '/', '[', ']', ';', '\n', '\'', '\\', + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '/', '*', '-', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\n' + }; + + static const char mapCaps[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '~', ')', '!', '@', '#', '$', '%', '^', '&', '*', + '(', '_', '+', 0, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', + 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', + 'X', 'Y', 'Z', '>', '<', '?', '{', '}', ':', '\n', '"', '|', + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '?', '*', '-', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + if (shift == RGFW_FALSE) + return map[keycode]; + return mapCaps[keycode]; +} + +char RGFW_keyCodeToCharAuto(u32 keycode, u8 lockState) { return RGFW_keyCodeToChar(keycode, RGFW_shouldShift(keycode, lockState)); } + +/* + this is the end of keycode data +*/ + +/* joystick data */ +u8 RGFW_jsPressed[4][16]; /*!< if a key is currently pressed or not (per joystick) */ + +i32 RGFW_joysticks[4]; /*!< limit of 4 joysticks at a time */ +u16 RGFW_joystickCount; /*!< the actual amount of joysticks */ + +/* + event callback defines start here +*/ + + +/* + These exist to avoid the + if (func == NULL) check + for (allegedly) better performance +*/ +void RGFW_windowmovefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); } +void RGFW_windowresizefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); } +void RGFW_windowquitfuncEMPTY(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_focusfuncEMPTY(RGFW_window* win, b8 inFocus) {RGFW_UNUSED(win); RGFW_UNUSED(inFocus);} +void RGFW_mouseNotifyfuncEMPTY(RGFW_window* win, RGFW_point point, b8 status) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(status);} +void RGFW_mouseposfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);} +void RGFW_dndInitfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);} +void RGFW_windowrefreshfuncEMPTY(RGFW_window* win) {RGFW_UNUSED(win); } +void RGFW_keyfuncEMPTY(RGFW_window* win, u32 keycode, char keyName[16], u8 lockState, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(keycode); RGFW_UNUSED(keyName); RGFW_UNUSED(lockState); RGFW_UNUSED(pressed);} +void RGFW_mousebuttonfuncEMPTY(RGFW_window* win, u8 button, double scroll, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(button); RGFW_UNUSED(scroll); RGFW_UNUSED(pressed);} +void RGFW_jsButtonfuncEMPTY(RGFW_window* win, u16 joystick, u8 button, b8 pressed){RGFW_UNUSED(win); RGFW_UNUSED(joystick); RGFW_UNUSED(button); RGFW_UNUSED(pressed); } +void RGFW_jsAxisfuncEMPTY(RGFW_window* win, u16 joystick, RGFW_point axis[2], u8 axisesCount){RGFW_UNUSED(win); RGFW_UNUSED(joystick); RGFW_UNUSED(axis); RGFW_UNUSED(axisesCount); } + +#ifdef RGFW_ALLOC_DROPFILES +void RGFW_dndfuncEMPTY(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);} +#else +void RGFW_dndfuncEMPTY(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);} +#endif + +RGFW_windowmovefunc RGFW_windowMoveCallback = RGFW_windowmovefuncEMPTY; +RGFW_windowresizefunc RGFW_windowResizeCallback = RGFW_windowresizefuncEMPTY; +RGFW_windowquitfunc RGFW_windowQuitCallback = RGFW_windowquitfuncEMPTY; +RGFW_mouseposfunc RGFW_mousePosCallback = RGFW_mouseposfuncEMPTY; +RGFW_windowrefreshfunc RGFW_windowRefreshCallback = RGFW_windowrefreshfuncEMPTY; +RGFW_focusfunc RGFW_focusCallback = RGFW_focusfuncEMPTY; +RGFW_mouseNotifyfunc RGFW_mouseNotifyCallBack = RGFW_mouseNotifyfuncEMPTY; +RGFW_dndfunc RGFW_dndCallback = RGFW_dndfuncEMPTY; +RGFW_dndInitfunc RGFW_dndInitCallback = RGFW_dndInitfuncEMPTY; +RGFW_keyfunc RGFW_keyCallback = RGFW_keyfuncEMPTY; +RGFW_mousebuttonfunc RGFW_mouseButtonCallback = RGFW_mousebuttonfuncEMPTY; +RGFW_jsButtonfunc RGFW_jsButtonCallback = RGFW_jsButtonfuncEMPTY; +RGFW_jsAxisfunc RGFW_jsAxisCallback = RGFW_jsAxisfuncEMPTY; + +void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS) { + RGFW_window_eventWait(win, waitMS); + + while (RGFW_window_checkEvent(win) != NULL && RGFW_window_shouldClose(win) == 0) { + if (win->event.type == RGFW_quit) return; + } + + #ifdef RGFW_WEBASM /* webasm needs to run the sleep function for asyncify */ + RGFW_sleep(0); + #endif +} + +RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func) { + RGFW_windowmovefunc prev = (RGFW_windowMoveCallback == RGFW_windowmovefuncEMPTY) ? NULL : RGFW_windowMoveCallback; + RGFW_windowMoveCallback = func; + return prev; +} +RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func) { + RGFW_windowresizefunc prev = (RGFW_windowResizeCallback == RGFW_windowresizefuncEMPTY) ? NULL : RGFW_windowResizeCallback; + RGFW_windowResizeCallback = func; + return prev; +} +RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func) { + RGFW_windowquitfunc prev = (RGFW_windowQuitCallback == RGFW_windowquitfuncEMPTY) ? NULL : RGFW_windowQuitCallback; + RGFW_windowQuitCallback = func; + return prev; +} + +RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func) { + RGFW_mouseposfunc prev = (RGFW_mousePosCallback == RGFW_mouseposfuncEMPTY) ? NULL : RGFW_mousePosCallback; + RGFW_mousePosCallback = func; + return prev; +} +RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func) { + RGFW_windowrefreshfunc prev = (RGFW_windowRefreshCallback == RGFW_windowrefreshfuncEMPTY) ? NULL : RGFW_windowRefreshCallback; + RGFW_windowRefreshCallback = func; + return prev; +} +RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func) { + RGFW_focusfunc prev = (RGFW_focusCallback == RGFW_focusfuncEMPTY) ? NULL : RGFW_focusCallback; + RGFW_focusCallback = func; + return prev; +} + +RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func) { + RGFW_mouseNotifyfunc prev = (RGFW_mouseNotifyCallBack == RGFW_mouseNotifyfuncEMPTY) ? NULL : RGFW_mouseNotifyCallBack; + RGFW_mouseNotifyCallBack = func; + return prev; +} +RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func) { + RGFW_dndfunc prev = (RGFW_dndCallback == RGFW_dndfuncEMPTY) ? NULL : RGFW_dndCallback; + RGFW_dndCallback = func; + return prev; +} +RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func) { + RGFW_dndInitfunc prev = (RGFW_dndInitCallback == RGFW_dndInitfuncEMPTY) ? NULL : RGFW_dndInitCallback; + RGFW_dndInitCallback = func; + return prev; +} +RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func) { + RGFW_keyfunc prev = (RGFW_keyCallback == RGFW_keyfuncEMPTY) ? NULL : RGFW_keyCallback; + RGFW_keyCallback = func; + return prev; +} +RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func) { + RGFW_mousebuttonfunc prev = (RGFW_mouseButtonCallback == RGFW_mousebuttonfuncEMPTY) ? NULL : RGFW_mouseButtonCallback; + RGFW_mouseButtonCallback = func; + return prev; +} +RGFW_jsButtonfunc RGFW_setjsButtonCallback(RGFW_jsButtonfunc func) { + RGFW_jsButtonfunc prev = (RGFW_jsButtonCallback == RGFW_jsButtonfuncEMPTY) ? NULL : RGFW_jsButtonCallback; + RGFW_jsButtonCallback = func; + return prev; +} +RGFW_jsAxisfunc RGFW_setjsAxisCallback(RGFW_jsAxisfunc func) { + RGFW_jsAxisfunc prev = (RGFW_jsAxisCallback == RGFW_jsAxisfuncEMPTY) ? NULL : RGFW_jsAxisCallback; + RGFW_jsAxisCallback = func; + return prev; +} +/* +no more event call back defines +*/ + +#define RGFW_ASSERT(check, str) {\ + if (!(check)) { \ + printf(str); \ + assert(check); \ + } \ +} + +b8 RGFW_error = 0; +b8 RGFW_Error(void) { return RGFW_error; } + +#define SET_ATTRIB(a, v) { \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +RGFW_area RGFW_bufferSize = {0, 0}; +void RGFW_setBufferSize(RGFW_area size) { + RGFW_bufferSize = size; +} + + +RGFWDEF RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args); + +/* do a basic initialization for RGFW_window, this is to standard it for each OS */ +RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args) { + RGFW_window* win = (RGFW_window*) RGFW_MALLOC(sizeof(RGFW_window)); /*!< make a new RGFW struct */ + + /* clear out dnd info */ +#ifdef RGFW_ALLOC_DROPFILES + win->event.droppedFiles = (char**) RGFW_MALLOC(sizeof(char*) * RGFW_MAX_DROPS); + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + win->event.droppedFiles[i] = (char*) RGFW_CALLOC(RGFW_MAX_PATH, sizeof(char)); +#endif + + /* X11 requires us to have a display to get the screen size */ + #ifndef RGFW_X11 + RGFW_area screenR = RGFW_getScreenSize(); + #else + win->src.display = XOpenDisplay(NULL); + assert(win->src.display != NULL); + + Screen* scrn = DefaultScreenOfDisplay((Display*)win->src.display); + RGFW_area screenR = RGFW_AREA((u32)scrn->width, (u32)scrn->height); + #endif + + /* rect based the requested args */ + if (args & RGFW_FULLSCREEN) + rect = RGFW_RECT(0, 0, screenR.w, screenR.h); + + /* set and init the new window's data */ + win->r = rect; + win->event.inFocus = 1; + win->event.droppedFilesCount = 0; + RGFW_joystickCount = 0; + win->_winArgs = 0; + win->event.lockState = 0; + + return win; +} + +#ifndef RGFW_NO_MONITOR +void RGFW_window_scaleToMonitor(RGFW_window* win) { + RGFW_monitor monitor = RGFW_window_getMonitor(win); + + RGFW_window_resize(win, RGFW_AREA((u32)(monitor.scaleX * (float)win->r.w), (u32)(monitor.scaleX * (float)win->r.h))); +} +#endif + +RGFW_window* RGFW_root = NULL; + + +#define RGFW_HOLD_MOUSE (1L<<2) /*!< hold the moues still */ +#define RGFW_MOUSE_LEFT (1L<<3) /* if mouse left the window */ + +#ifdef RGFW_MACOS +RGFWDEF void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer); +RGFWDEF void* RGFW_cocoaGetLayer(void); +#endif + +char* RGFW_className = NULL; +void RGFW_setClassName(char* name) { + RGFW_className = name; +} + +void RGFW_clipboardFree(char* str) { RGFW_FREE(str); } + +RGFW_keyState RGFW_mouseButtons[5] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} }; + +b8 RGFW_isMousePressed(RGFW_window* win, u8 button) { + assert(win != NULL); + return RGFW_mouseButtons[button].current && (win != NULL) && win->event.inFocus; +} +b8 RGFW_wasMousePressed(RGFW_window* win, u8 button) { + assert(win != NULL); + return RGFW_mouseButtons[button].prev && (win != NULL) && win->event.inFocus; +} +b8 RGFW_isMouseHeld(RGFW_window* win, u8 button) { + return (RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button)); +} +b8 RGFW_isMouseReleased(RGFW_window* win, u8 button) { + return (!RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button)); +} + +b8 RGFW_isPressed(RGFW_window* win, u8 key) { + return RGFW_keyboard[key].current && (win == NULL || win->event.inFocus); +} + +b8 RGFW_wasPressed(RGFW_window* win, u8 key) { + return RGFW_keyboard[key].prev && (win == NULL || win->event.inFocus); +} + +b8 RGFW_isHeld(RGFW_window* win, u8 key) { + return (RGFW_isPressed(win, key) && RGFW_wasPressed(win, key)); +} + +b8 RGFW_isClicked(RGFW_window* win, u8 key) { + return (RGFW_wasPressed(win, key) && !RGFW_isPressed(win, key)); +} + +b8 RGFW_isReleased(RGFW_window* win, u8 key) { + return (!RGFW_isPressed(win, key) && RGFW_wasPressed(win, key)); +} + +#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) /* defines for directX context*/ + RGFW_directXinfo RGFW_dxInfo; + RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; } +#endif + +void RGFW_window_makeCurrent(RGFW_window* win) { +#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) + if (win == NULL) + RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, NULL, NULL); + else + RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL); +#elif defined(RGFW_OPENGL) + RGFW_window_makeCurrent_OpenGL(win); +#else + RGFW_UNUSED(win) +#endif +} + +void RGFW_window_setGPURender(RGFW_window* win, i8 set) { + if (!set && !(win->_winArgs & RGFW_NO_GPU_RENDER)) + win->_winArgs |= RGFW_NO_GPU_RENDER; + + else if (set && win->_winArgs & RGFW_NO_GPU_RENDER) + win->_winArgs ^= RGFW_NO_GPU_RENDER; +} + +void RGFW_window_setCPURender(RGFW_window* win, i8 set) { + if (!set && !(win->_winArgs & RGFW_NO_CPU_RENDER)) + win->_winArgs |= RGFW_NO_CPU_RENDER; + + else if (set && win->_winArgs & RGFW_NO_CPU_RENDER) + win->_winArgs ^= RGFW_NO_CPU_RENDER; +} + +void RGFW_window_maximize(RGFW_window* win) { + assert(win != NULL); + + RGFW_area screen = RGFW_getScreenSize(); + + RGFW_window_move(win, RGFW_POINT(0, 0)); + RGFW_window_resize(win, screen); +} + +b8 RGFW_window_shouldClose(RGFW_window* win) { + assert(win != NULL); + return (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_Escape)); +} + +void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; RGFW_windowQuitCallback(win); } + +#ifndef RGFW_NO_MONITOR + void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) { + RGFW_window_move(win, RGFW_POINT(m.rect.x + win->r.x, m.rect.y + win->r.y)); + } +#endif + +RGFWDEF void RGFW_captureCursor(RGFW_window* win, RGFW_rect); +RGFWDEF void RGFW_releaseCursor(RGFW_window* win); + +void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area) { + if ((win->_winArgs & RGFW_HOLD_MOUSE)) + return; + + + if (!area.w && !area.h) + area = RGFW_AREA(win->r.w / 2, win->r.h / 2); + + win->_winArgs |= RGFW_HOLD_MOUSE; + RGFW_captureCursor(win, win->r); + RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); +} + +void RGFW_window_mouseUnhold(RGFW_window* win) { + if ((win->_winArgs & RGFW_HOLD_MOUSE)) { + win->_winArgs ^= RGFW_HOLD_MOUSE; + + RGFW_releaseCursor(win); + } +} + +u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap) { + u64 deltaTime = RGFW_getTimeNS() - win->event.frameTime; + + u32 output_fps = 0; + u64 fps = round(1e+9 / deltaTime); + output_fps= fps; + + if (fpsCap && fps > fpsCap) { + u64 frameTimeNS = 1e+9 / fpsCap; + u64 sleepTimeMS = (frameTimeNS - deltaTime) / 1e6; + + if (sleepTimeMS > 0) { + RGFW_sleep(sleepTimeMS); + win->event.frameTime = 0; + } + } + + win->event.frameTime = RGFW_getTimeNS(); + + if (fpsCap == 0) + return (u32) output_fps; + + deltaTime = RGFW_getTimeNS() - win->event.frameTime2; + output_fps = round(1e+9 / deltaTime); + win->event.frameTime2 = RGFW_getTimeNS(); + + return output_fps; +} + +u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) { + RGFW_UNUSED(win); + return RGFW_jsPressed[c][button]; +} + +#if defined(RGFW_X11) || defined(RGFW_WINDOWS) + void RGFW_window_showMouse(RGFW_window* win, i8 show) { + static u8 RGFW_blk[] = { 0, 0, 0, 0 }; + if (show == 0) + RGFW_window_setMouse(win, RGFW_blk, RGFW_AREA(1, 1), 4); + else + RGFW_window_setMouseDefault(win); + } +#endif + +RGFWDEF void RGFW_updateLockState(RGFW_window* win, b8 capital, b8 numlock); +void RGFW_updateLockState(RGFW_window* win, b8 capital, b8 numlock) { + if (capital && !(win->event.lockState & RGFW_CAPSLOCK)) + win->event.lockState |= RGFW_CAPSLOCK; + else if (!capital && (win->event.lockState & RGFW_CAPSLOCK)) + win->event.lockState ^= RGFW_CAPSLOCK; + + if (numlock && !(win->event.lockState & RGFW_NUMLOCK)) + win->event.lockState |= RGFW_NUMLOCK; + else if (!numlock && (win->event.lockState & RGFW_NUMLOCK)) + win->event.lockState ^= RGFW_NUMLOCK; +} + +#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND) + struct timespec; + + int nanosleep(const struct timespec* duration, struct timespec* rem); + int clock_gettime(clockid_t clk_id, struct timespec* tp); + int setenv(const char *name, const char *value, int overwrite); + + void RGFW_window_setDND(RGFW_window* win, b8 allow) { + if (allow && !(win->_winArgs & RGFW_ALLOW_DND)) + win->_winArgs |= RGFW_ALLOW_DND; + + else if (!allow && (win->_winArgs & RGFW_ALLOW_DND)) + win->_winArgs ^= RGFW_ALLOW_DND; + } +#endif + +/* + graphics API specific code (end of generic code) + starts here +*/ + + +/* + OpenGL defines start here (Normal, EGL, OSMesa) +*/ + +#if defined(RGFW_OPENGL) || defined(RGFW_EGL) || defined(RGFW_OSMESA) + #ifdef RGFW_WINDOWS + #define WIN32_LEAN_AND_MEAN + #define OEMRESOURCE + #include + #endif + + #if !defined(__APPLE__) && !defined(RGFW_NO_GL_HEADER) + #include + #elif defined(__APPLE__) + #ifndef GL_SILENCE_DEPRECATION + #define GL_SILENCE_DEPRECATION + #endif + #include + #include + #endif + +/* EGL, normal OpenGL only */ +#if !defined(RGFW_OSMESA) + i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0; + b8 RGFW_profile = RGFW_GL_CORE; + + #ifndef RGFW_EGL + i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1; + #else + i32 RGFW_STENCIL = 0, RGFW_SAMPLES = 0, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1; + #endif + + + void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; } + void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; } + void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; } + void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; } + void RGFW_setDoubleBuffer(b8 useDoubleBuffer) { RGFW_DOUBLE_BUFFER = useDoubleBuffer; } + + void RGFW_setGLVersion(b8 profile, i32 major, i32 minor) { + RGFW_profile = profile; + RGFW_majorVersion = major; + RGFW_minorVersion = minor; + } + +/* OPENGL normal only (no EGL / OSMesa) */ +#ifndef RGFW_EGL + +#define RGFW_GL_RENDER_TYPE RGFW_OS_BASED_VALUE(GLX_X_VISUAL_TYPE, 0x2003, 73, 0, 0) + #define RGFW_GL_ALPHA_SIZE RGFW_OS_BASED_VALUE(GLX_ALPHA_SIZE, 0x201b, 11, 0, 0) + #define RGFW_GL_DEPTH_SIZE RGFW_OS_BASED_VALUE(GLX_DEPTH_SIZE, 0x2022, 12, 0, 0) + #define RGFW_GL_DOUBLEBUFFER RGFW_OS_BASED_VALUE(GLX_DOUBLEBUFFER, 0x2011, 5, 0, 0) + #define RGFW_GL_STENCIL_SIZE RGFW_OS_BASED_VALUE(GLX_STENCIL_SIZE, 0x2023, 13, 0, 0) + #define RGFW_GL_SAMPLES RGFW_OS_BASED_VALUE(GLX_SAMPLES, 0x2042, 55, 0, 0) + #define RGFW_GL_STEREO RGFW_OS_BASED_VALUE(GLX_STEREO, 0x2012, 6, 0, 0) + #define RGFW_GL_AUX_BUFFERS RGFW_OS_BASED_VALUE(GLX_AUX_BUFFERS, 0x2024, 7, 0, 0) + +#if defined(RGFW_X11) || defined(RGFW_WINDOWS) + #define RGFW_GL_DRAW RGFW_OS_BASED_VALUE(GLX_X_RENDERABLE, 0x2001, 0, 0, 0) + #define RGFW_GL_DRAW_TYPE RGFW_OS_BASED_VALUE(GLX_RENDER_TYPE, 0x2013, 0, 0, 0) + #define RGFW_GL_FULL_FORMAT RGFW_OS_BASED_VALUE(GLX_TRUE_COLOR, 0x2027, 0, 0, 0) + #define RGFW_GL_RED_SIZE RGFW_OS_BASED_VALUE(GLX_RED_SIZE, 0x2015, 0, 0, 0) + #define RGFW_GL_GREEN_SIZE RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE, 0x2017, 0, 0, 0) + #define RGFW_GL_BLUE_SIZE RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 0x2019, 0, 0, 0) + #define RGFW_GL_USE_RGBA RGFW_OS_BASED_VALUE(GLX_RGBA_BIT, 0x202B, 0, 0, 0) +#endif + +#ifdef RGFW_WINDOWS + #define WGL_SUPPORT_OPENGL_ARB 0x2010 + #define WGL_COLOR_BITS_ARB 0x2014 + #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 + #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 + #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 + #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + #define WGL_SAMPLE_BUFFERS_ARB 0x2041 + #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 + #define WGL_PIXEL_TYPE_ARB 0x2013 + #define WGL_TYPE_RGBA_ARB 0x202B + + #define WGL_TRANSPARENT_ARB 0x200A +#endif + +/* The window'ing api needs to know how to render the data we (or opengl) give it + MacOS and Windows do this using a structure called a "pixel format" + X11 calls it a "Visual" + This function returns the attributes for the format we want */ + static u32* RGFW_initFormatAttribs(u32 useSoftware) { + RGFW_UNUSED(useSoftware); + static u32 attribs[] = { + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) + RGFW_GL_RENDER_TYPE, + RGFW_GL_FULL_FORMAT, + #endif + RGFW_GL_ALPHA_SIZE , 8, + RGFW_GL_DEPTH_SIZE , 24, + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) + RGFW_GL_DRAW, 1, + RGFW_GL_RED_SIZE , 8, + RGFW_GL_GREEN_SIZE , 8, + RGFW_GL_BLUE_SIZE , 8, + RGFW_GL_DRAW_TYPE , RGFW_GL_USE_RGBA, + #endif + + #ifdef RGFW_X11 + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + #endif + + #ifdef RGFW_MACOS + 72, + 8, 24, + #endif + + #ifdef RGFW_WINDOWS + WGL_SUPPORT_OPENGL_ARB, 1, + WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, + WGL_COLOR_BITS_ARB, 32, + #endif + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13; + + #define RGFW_GL_ADD_ATTRIB(attrib, attVal) \ + if (attVal) { \ + attribs[index] = attrib;\ + attribs[index + 1] = attVal;\ + index += 2;\ + } + + RGFW_GL_ADD_ATTRIB(RGFW_GL_DOUBLEBUFFER, 1); + + RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL); + RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO); + RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS); + +#ifndef RGFW_X11 + RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES); +#endif + +#ifdef RGFW_MACOS + if (useSoftware) { + RGFW_GL_ADD_ATTRIB(70, kCGLRendererGenericFloatID); + } else { + attribs[index] = RGFW_GL_RENDER_TYPE; + index += 1; + } +#endif + +#ifdef RGFW_MACOS + /* macOS has the surface attribs and the opengl attribs connected for some reason + maybe this is to give macOS more control to limit openGL/the opengl version? */ + + attribs[index] = 99; + attribs[index + 1] = 0x1000; + + if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) { + attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200); + } +#endif + + RGFW_GL_ADD_ATTRIB(0, 0); + + return attribs; + } + +/* EGL only (no OSMesa nor normal OPENGL) */ +#elif defined(RGFW_EGL) + +#include + +#if defined(RGFW_LINK_EGL) + typedef EGLBoolean(EGLAPIENTRY* PFN_eglInitialize)(EGLDisplay, EGLint*, EGLint*); + + PFNEGLINITIALIZEPROC eglInitializeSource; + PFNEGLGETCONFIGSPROC eglGetConfigsSource; + PFNEGLCHOOSECONFIGPROC eglChooseConfigSource; + PFNEGLCREATEWINDOWSURFACEPROC eglCreateWindowSurfaceSource; + PFNEGLCREATECONTEXTPROC eglCreateContextSource; + PFNEGLMAKECURRENTPROC eglMakeCurrentSource; + PFNEGLGETDISPLAYPROC eglGetDisplaySource; + PFNEGLSWAPBUFFERSPROC eglSwapBuffersSource; + PFNEGLSWAPINTERVALPROC eglSwapIntervalSource; + PFNEGLBINDAPIPROC eglBindAPISource; + PFNEGLDESTROYCONTEXTPROC eglDestroyContextSource; + PFNEGLTERMINATEPROC eglTerminateSource; + PFNEGLDESTROYSURFACEPROC eglDestroySurfaceSource; + +#define eglInitialize eglInitializeSource +#define eglGetConfigs eglGetConfigsSource +#define eglChooseConfig eglChooseConfigSource +#define eglCreateWindowSurface eglCreateWindowSurfaceSource +#define eglCreateContext eglCreateContextSource +#define eglMakeCurrent eglMakeCurrentSource +#define eglGetDisplay eglGetDisplaySource +#define eglSwapBuffers eglSwapBuffersSource +#define eglSwapInterval eglSwapIntervalSource +#define eglBindAPI eglBindAPISource +#define eglDestroyContext eglDestroyContextSource +#define eglTerminate eglTerminateSource +#define eglDestroySurface eglDestroySurfaceSource; +#endif + + +#define EGL_SURFACE_MAJOR_VERSION_KHR 0x3098 +#define EGL_SURFACE_MINOR_VERSION_KHR 0x30fb + +#ifndef RGFW_GL_ADD_ATTRIB +#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \ + if (attVal) { \ + attribs[index] = attrib;\ + attribs[index + 1] = attVal;\ + index += 2;\ + } +#endif + + + void RGFW_createOpenGLContext(RGFW_window* win) { +#if defined(RGFW_LINK_EGL) + eglInitializeSource = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + eglGetConfigsSource = (PFNEGLGETCONFIGSPROC) eglGetProcAddress("eglGetConfigs"); + eglChooseConfigSource = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + eglCreateWindowSurfaceSource = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + eglCreateContextSource = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + eglMakeCurrentSource = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + eglGetDisplaySource = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + eglSwapBuffersSource = (PFNEGLSWAPBUFFERSPROC) eglGetProcAddress("eglSwapBuffers"); + eglSwapIntervalSource = (PFNEGLSWAPINTERVALPROC) eglGetProcAddress("eglSwapInterval"); + eglBindAPISource = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + eglDestroyContextSource = (PFNEGLDESTROYCONTEXTPROC) eglGetProcAddress("eglDestroyContext"); + eglTerminateSource = (PFNEGLTERMINATEPROC) eglGetProcAddress("eglTerminate"); + eglDestroySurfaceSource = (PFNEGLDESTROYSURFACEPROC) eglGetProcAddress("eglDestroySurface"); +#endif /* RGFW_LINK_EGL */ + + #ifdef RGFW_WINDOWS + win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.hdc); + #elif defined(RGFW_MACOS) + win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType)0); + #else + win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display); + #endif + + EGLint major, minor; + + eglInitialize(win->src.EGL_display, &major, &minor); + + #ifndef EGL_OPENGL_ES1_BIT + #define EGL_OPENGL_ES1_BIT 0x1 + #endif + + EGLint egl_config[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, + #ifdef RGFW_OPENGL_ES1 + EGL_OPENGL_ES1_BIT, + #elif defined(RGFW_OPENGL_ES3) + EGL_OPENGL_ES3_BIT, + #elif defined(RGFW_OPENGL_ES2) + EGL_OPENGL_ES2_BIT, + #else + EGL_OPENGL_BIT, + #endif + EGL_NONE, EGL_NONE + }; + + EGLConfig config; + EGLint numConfigs; + eglChooseConfig(win->src.EGL_display, egl_config, &config, 1, &numConfigs); + + #if defined(RGFW_MACOS) + void* layer = RGFW_cocoaGetLayer(); + + RGFW_window_cocoaSetLayer(win, layer); + + win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) layer, NULL); + #else + win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL); + #endif + + EGLint attribs[] = { + EGL_CONTEXT_CLIENT_VERSION, + #ifdef RGFW_OPENGL_ES1 + 1, + #else + 2, + #endif + EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE + }; + + size_t index = 4; + RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL); + RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES); + + if (RGFW_DOUBLE_BUFFER) + RGFW_GL_ADD_ATTRIB(EGL_RENDER_BUFFER, EGL_BACK_BUFFER); + + if (RGFW_majorVersion) { + attribs[1] = RGFW_majorVersion; + + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion); + + if (RGFW_profile == RGFW_GL_CORE) { + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT); + } + else { + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT); + } + + } + + #if defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3) + eglBindAPI(EGL_OPENGL_ES_API); + #else + eglBindAPI(EGL_OPENGL_API); + #endif + + win->src.EGL_context = eglCreateContext(win->src.EGL_display, config, EGL_NO_CONTEXT, attribs); + + if (win->src.EGL_context == NULL) + fprintf(stderr, "failed to create an EGL opengl context\n"); + + eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context); + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + } + + void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { + eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context); + } + + #ifdef RGFW_APPLE + void* RGFWnsglFramework = NULL; + #elif defined(RGFW_WINDOWS) + static HMODULE wglinstance = NULL; + #endif + + void* RGFW_getProcAddress(const char* procname) { + #if defined(RGFW_WINDOWS) + void* proc = (void*) GetProcAddress(wglinstance, procname); + + if (proc) + return proc; + #endif + + return (void*) eglGetProcAddress(procname); + } + + void RGFW_closeEGL(RGFW_window* win) { + eglDestroySurface(win->src.EGL_display, win->src.EGL_surface); + eglDestroyContext(win->src.EGL_display, win->src.EGL_context); + + eglTerminate(win->src.EGL_display); + } + + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { + assert(win != NULL); + + eglSwapInterval(win->src.EGL_display, swapInterval); + + } +#endif /* RGFW_EGL */ + +/* + end of RGFW_EGL defines +*/ + +/* OPENGL Normal / EGL defines only (no OS MESA) Ends here */ + +#elif defined(RGFW_OSMESA) /* OSmesa only */ +RGFWDEF void RGFW_OSMesa_reorganize(void); + +/* reorganize buffer for osmesa */ +void RGFW_OSMesa_reorganize(void) { + u8* row = (u8*) RGFW_MALLOC(win->r.w * 3); + + i32 half_height = win->r.h / 2; + i32 stride = win->r.w * 3; + + i32 y; + for (y = 0; y < half_height; ++y) { + i32 top_offset = y * stride; + i32 bottom_offset = (win->r.h - y - 1) * stride; + memcpy(row, win->buffer + top_offset, stride); + memcpy(win->buffer + top_offset, win->buffer + bottom_offset, stride); + memcpy(win->buffer + bottom_offset, row, stride); + } + + RGFW_FREE(row); +} +#endif /* RGFW_OSMesa */ + +#endif /* RGFW_GL (OpenGL, EGL, OSMesa )*/ + +/* +This is where OS specific stuff starts +*/ + + +#if defined(RGFW_WAYLAND) || defined(RGFW_X11) + int RGFW_eventWait_forceStop[] = {0, 0, 0}; /* for wait events */ + + #ifdef __linux__ + #include + #include + #include + + RGFW_Event* RGFW_linux_updateJoystick(RGFW_window* win) { + static int xAxis = 0, yAxis = 0; + u8 i; + for (i = 0; i < RGFW_joystickCount; i++) { + struct js_event e; + + + if (RGFW_joysticks[i] == 0) + continue; + + i32 flags = fcntl(RGFW_joysticks[i], F_GETFL, 0); + fcntl(RGFW_joysticks[i], F_SETFL, flags | O_NONBLOCK); + + ssize_t bytes; + while ((bytes = read(RGFW_joysticks[i], &e, sizeof(e))) > 0) { + switch (e.type) { + case JS_EVENT_BUTTON: + win->event.type = e.value ? RGFW_jsButtonPressed : RGFW_jsButtonReleased; + win->event.button = e.number; + RGFW_jsPressed[i][e.number] = e.value; + RGFW_jsButtonCallback(win, i, e.number, e.value); + return &win->event; + case JS_EVENT_AXIS: + ioctl(RGFW_joysticks[i], JSIOCGAXES, &win->event.axisesCount); + + if ((e.number == 0 || e.number % 2) && e.number != 1) + xAxis = e.value; + else + yAxis = e.value; + + win->event.axis[e.number / 2].x = xAxis; + win->event.axis[e.number / 2].y = yAxis; + win->event.type = RGFW_jsAxisMove; + win->event.joystick = i; + RGFW_jsAxisCallback(win, i, win->event.axis, win->event.axisesCount); + return &win->event; + + default: break; + } + } + } + + return NULL; + } + + #endif +#endif + +/* + + +Start of Linux / Unix defines + + +*/ + +#ifdef RGFW_X11 +#ifndef RGFW_NO_X11_CURSOR +#include +#endif +#include + +#ifndef RGFW_NO_DPI +#include +#include +#endif + +#include +#include +#include +#include + +#include /* for converting keycode to string */ +#include /* for hiding */ +#include +#include +#include + +#include /* for data limits (mainly used in drag and drop functions) */ +#include + + +#ifdef __linux__ +#include +#endif + + u8 RGFW_mouseIconSrc[] = { XC_arrow, XC_left_ptr, XC_xterm, XC_crosshair, XC_hand2, XC_sb_h_double_arrow, XC_sb_v_double_arrow, XC_bottom_left_corner, XC_bottom_right_corner, XC_fleur, XC_X_cursor}; + /*atoms needed for drag and drop*/ + Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XtextPlain, XtextUriList; + + Atom wm_delete_window = 0; + +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int); + typedef void (*PFN_XcursorImageDestroy)(XcursorImage*); + typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*); +#endif +#ifdef RGFW_OPENGL + typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); +#endif + +#if !defined(RGFW_NO_X11_XI_PRELOAD) + typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); + PFN_XISelectEvents XISelectEventsSrc = NULL; + #define XISelectEvents XISelectEventsSrc + + void* X11Xihandle = NULL; +#endif + +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + PFN_XcursorImageLoadCursor XcursorImageLoadCursorSrc = NULL; + PFN_XcursorImageCreate XcursorImageCreateSrc = NULL; + PFN_XcursorImageDestroy XcursorImageDestroySrc = NULL; + +#define XcursorImageLoadCursor XcursorImageLoadCursorSrc +#define XcursorImageCreate XcursorImageCreateSrc +#define XcursorImageDestroy XcursorImageDestroySrc + + void* X11Cursorhandle = NULL; +#endif + + u32 RGFW_windowsOpen = 0; + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); } +#endif + + RGFWDEF void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi); + void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) + RGFW_bufferSize = RGFW_getScreenSize(); + + win->buffer = (u8*)RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); + + #ifdef RGFW_OSMESA + win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); + #endif + + win->src.bitmap = XCreateImage( + win->src.display, XDefaultVisual(win->src.display, vi->screen), + vi->depth, + ZPixmap, 0, NULL, RGFW_bufferSize.w, RGFW_bufferSize.h, + 32, 0 + ); + + win->src.gc = XCreateGC(win->src.display, win->src.window, 0, NULL); + + #else + RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + RGFW_UNUSED(vi) + #endif + } + + + + void RGFW_window_setBorder(RGFW_window* win, u8 border) { + static Atom _MOTIF_WM_HINTS = 0; + if (_MOTIF_WM_HINTS == 0 ) + _MOTIF_WM_HINTS = XInternAtom(win->src.display, "_MOTIF_WM_HINTS", False); + + struct __x11WindowHints { + unsigned long flags, functions, decorations, status; + long input_mode; + } hints; + hints.flags = (1L << 1); + hints.decorations = border; + + XChangeProperty( + win->src.display, win->src.window, + _MOTIF_WM_HINTS, _MOTIF_WM_HINTS, + 32, PropModeReplace, (u8*)&hints, 5 + ); + } + + void RGFW_releaseCursor(RGFW_window* win) { + XUngrabPointer(win->src.display, CurrentTime); + + /* disable raw input */ + unsigned char mask[] = { 0 }; + XIEventMask em; + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + + XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1); + } + + void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { + /* enable raw input */ + unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; + XISetMask(mask, XI_RawMotion); + + XIEventMask em; + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + + XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1); + + XGrabPointer(win->src.display, win->src.window, True, PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime); + + RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (i32)(r.w / 2), win->r.y + (i32)(r.h / 2))); + } + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + if (X11Cursorhandle == NULL) { +#if defined(__CYGWIN__) + X11Cursorhandle = dlopen("libXcursor-1.so", RTLD_LAZY | RTLD_LOCAL); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + X11Cursorhandle = dlopen("libXcursor.so", RTLD_LAZY | RTLD_LOCAL); +#else + X11Cursorhandle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_LOCAL); +#endif + + XcursorImageCreateSrc = (PFN_XcursorImageCreate) dlsym(X11Cursorhandle, "XcursorImageCreate"); + XcursorImageDestroySrc = (PFN_XcursorImageDestroy) dlsym(X11Cursorhandle, "XcursorImageDestroy"); + XcursorImageLoadCursorSrc = (PFN_XcursorImageLoadCursor) dlsym(X11Cursorhandle, "XcursorImageLoadCursor"); + } +#endif + +#if !defined(RGFW_NO_X11_XI_PRELOAD) + if (X11Xihandle == NULL) { +#if defined(__CYGWIN__) + X11Xihandle = dlopen("libXi-6.so", RTLD_LAZY | RTLD_LOCAL); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + X11Xihandle = dlopen("libXi.so", RTLD_LAZY | RTLD_LOCAL); +#else + X11Xihandle = dlopen("libXi.so.6", RTLD_LAZY | RTLD_LOCAL); +#endif + + XISelectEventsSrc = (PFN_XISelectEvents) dlsym(X11Xihandle, "XISelectEvents"); + } +#endif + + XInitThreads(); /*!< init X11 threading*/ + + if (args & RGFW_OPENGL_SOFTWARE) + setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1); + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask | LeaveWindowMask | EnterWindowMask | ExposureMask; /*!< X11 events accepted*/ + +#ifdef RGFW_OPENGL + u32* visual_attribs = RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE); + i32 fbcount; + GLXFBConfig* fbc = glXChooseFBConfig((Display*) win->src.display, DefaultScreen(win->src.display), (i32*) visual_attribs, &fbcount); + + i32 best_fbc = -1; + + if (fbcount == 0) { + printf("Failed to find any valid GLX visual configs\n"); + return NULL; + } + + u32 i; + for (i = 0; i < (u32)fbcount; i++) { + XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, fbc[i]); + if (vi == NULL) + continue; + + XFree(vi); + + i32 samp_buf, samples; + glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); + glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLES, &samples); + + if ((!(args & RGFW_TRANSPARENT_WINDOW) || vi->depth == 32) && + (best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES || best_fbc == -1)) { + best_fbc = i; + } + } + + if (best_fbc == -1) { + printf("Failed to get a valid GLX visual\n"); + return NULL; + } + + GLXFBConfig bestFbc = fbc[best_fbc]; + + /* Get a visual */ + XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, bestFbc); + + XFree(fbc); +#else + XVisualInfo viNorm; + + viNorm.visual = DefaultVisual((Display*) win->src.display, DefaultScreen((Display*) win->src.display)); + + viNorm.depth = 0; + XVisualInfo* vi = &viNorm; + + XMatchVisualInfo((Display*) win->src.display, DefaultScreen((Display*) win->src.display), 32, TrueColor, vi); /*!< for RGBA backgrounds*/ +#endif + /* make X window attrubutes*/ + XSetWindowAttributes swa; + Colormap cmap; + + swa.colormap = cmap = XCreateColormap((Display*) win->src.display, + DefaultRootWindow(win->src.display), + vi->visual, AllocNone); + + swa.background_pixmap = None; + swa.border_pixel = 0; + swa.event_mask = event_mask; + + swa.background_pixel = 0; + + /* create the window*/ + win->src.window = XCreateWindow((Display*) win->src.display, DefaultRootWindow((Display*) win->src.display), win->r.x, win->r.y, win->r.w, win->r.h, + 0, vi->depth, InputOutput, vi->visual, + CWColormap | CWBorderPixel | CWBackPixel | CWEventMask, &swa); + + XFreeColors((Display*) win->src.display, cmap, NULL, 0, 0); + + #ifdef RGFW_OPENGL + XFree(vi); + #endif + + // In your .desktop app, if you set the property + // StartupWMClass=RGFW that will assoicate the launcher icon + // with your application - robrohan + + if (RGFW_className == NULL) + RGFW_className = (char*)name; + + XClassHint *hint = XAllocClassHint(); + assert(hint != NULL); + hint->res_class = (char*)RGFW_className; + hint->res_name = (char*)name; // just use the window name as the app name + XSetClassHint((Display*) win->src.display, win->src.window, hint); + XFree(hint); + + if ((args & RGFW_NO_INIT_API) == 0) { +#ifdef RGFW_OPENGL /* This is the second part of setting up opengl. This is where we ask OpenGL for a specific version. */ + i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 }; + context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB; + if (RGFW_profile == RGFW_GL_CORE) + context_attribs[1] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB; + else + context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + + if (RGFW_majorVersion || RGFW_minorVersion) { + context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB; + context_attribs[3] = RGFW_majorVersion; + context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB; + context_attribs[5] = RGFW_minorVersion; + } + + glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; + glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) + glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB"); + + GLXContext ctx = NULL; + + if (RGFW_root != NULL) + ctx = RGFW_root->src.ctx; + + win->src.ctx = glXCreateContextAttribsARB((Display*) win->src.display, bestFbc, ctx, True, context_attribs); +#endif + if (RGFW_root == NULL) + RGFW_root = win; + + RGFW_init_buffer(win, vi); + } + + + #ifndef RGFW_NO_MONITOR + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + #endif + + if (args & RGFW_CENTER) { + RGFW_area screenR = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); + } + + if (args & RGFW_NO_RESIZE) { /* make it so the user can't resize the window*/ + XSizeHints* sh = XAllocSizeHints(); + sh->flags = (1L << 4) | (1L << 5); + sh->min_width = sh->max_width = win->r.w; + sh->min_height = sh->max_height = win->r.h; + + XSetWMSizeHints((Display*) win->src.display, (Drawable) win->src.window, sh, XA_WM_NORMAL_HINTS); + XFree(sh); + } + + if (args & RGFW_NO_BORDER) { + RGFW_window_setBorder(win, 0); + } + + XSelectInput((Display*) win->src.display, (Drawable) win->src.window, event_mask); /*!< tell X11 what events we want*/ + + /* make it so the user can't close the window until the program does*/ + if (wm_delete_window == 0) + wm_delete_window = XInternAtom((Display*) win->src.display, "WM_DELETE_WINDOW", False); + + XSetWMProtocols((Display*) win->src.display, (Drawable) win->src.window, &wm_delete_window, 1); + + /* connect the context to the window*/ +#ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) + glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx); +#endif + + /* set the background*/ + XStoreName((Display*) win->src.display, (Drawable) win->src.window, name); /*!< set the name*/ + + XMapWindow((Display*) win->src.display, (Drawable) win->src.window); /* draw the window*/ + XMoveWindow((Display*) win->src.display, (Drawable) win->src.window, win->r.x, win->r.y); /*!< move the window to it's proper cords*/ + + if (args & RGFW_ALLOW_DND) { /* init drag and drop atoms and turn on drag and drop for this window */ + win->_winArgs |= RGFW_ALLOW_DND; + + XdndTypeList = XInternAtom((Display*) win->src.display, "XdndTypeList", False); + XdndSelection = XInternAtom((Display*) win->src.display, "XdndSelection", False); + + /* client messages */ + XdndEnter = XInternAtom((Display*) win->src.display, "XdndEnter", False); + XdndPosition = XInternAtom((Display*) win->src.display, "XdndPosition", False); + XdndStatus = XInternAtom((Display*) win->src.display, "XdndStatus", False); + XdndLeave = XInternAtom((Display*) win->src.display, "XdndLeave", False); + XdndDrop = XInternAtom((Display*) win->src.display, "XdndDrop", False); + XdndFinished = XInternAtom((Display*) win->src.display, "XdndFinished", False); + + /* actions */ + XdndActionCopy = XInternAtom((Display*) win->src.display, "XdndActionCopy", False); + + XtextUriList = XInternAtom((Display*) win->src.display, "text/uri-list", False); + XtextPlain = XInternAtom((Display*) win->src.display, "text/plain", False); + + XdndAware = XInternAtom((Display*) win->src.display, "XdndAware", False); + const u8 version = 5; + + XChangeProperty((Display*) win->src.display, (Window) win->src.window, + XdndAware, 4, 32, + PropModeReplace, &version, 1); /*!< turns on drag and drop */ + } + + #ifdef RGFW_EGL + if ((args & RGFW_NO_INIT_API) == 0) + RGFW_createOpenGLContext(win); + #endif + + RGFW_window_setMouseDefault(win); + + RGFW_windowsOpen++; + + return win; /*return newly created window*/ + } + + RGFW_area RGFW_getScreenSize(void) { + assert(RGFW_root != NULL); + + Screen* scrn = DefaultScreenOfDisplay((Display*) RGFW_root->src.display); + return RGFW_AREA(scrn->width, scrn->height); + } + + RGFW_point RGFW_getGlobalMousePoint(void) { + assert(RGFW_root != NULL); + + RGFW_point RGFWMouse; + + i32 x, y; + u32 z; + Window window1, window2; + XQueryPointer((Display*) RGFW_root->src.display, XDefaultRootWindow((Display*) RGFW_root->src.display), &window1, &window2, &RGFWMouse.x, &RGFWMouse.y, &x, &y, &z); + + return RGFWMouse; + } + + RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + assert(win != NULL); + + RGFW_point RGFWMouse; + + i32 x, y; + u32 z; + Window window1, window2; + XQueryPointer((Display*) win->src.display, win->src.window, &window1, &window2, &x, &y, &RGFWMouse.x, &RGFWMouse.y, &z); + + return RGFWMouse; + } + + int xAxis = 0, yAxis = 0; + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + static struct { + long source, version; + i32 format; + } xdnd; + + if (win->event.type == 0) + RGFW_resetKey(); + + if (win->event.type == RGFW_quit) { + return NULL; + } + + win->event.type = 0; + +#ifdef __linux__ + RGFW_Event* event = RGFW_linux_updateJoystick(win); + if (event != NULL) + return event; +#endif + + XPending(win->src.display); + + XEvent E; /*!< raw X11 event */ + + /* if there is no unread qued events, get a new one */ + if ((QLength(win->src.display) || XEventsQueued((Display*) win->src.display, QueuedAlready) + XEventsQueued((Display*) win->src.display, QueuedAfterReading)) + && win->event.type != RGFW_quit + ) + XNextEvent((Display*) win->src.display, &E); + else { + return NULL; + } + + u32 i; + win->event.type = 0; + + + switch (E.type) { + case KeyPress: + case KeyRelease: { + win->event.repeat = RGFW_FALSE; + /* check if it's a real key release */ + if (E.type == KeyRelease && XEventsQueued((Display*) win->src.display, QueuedAfterReading)) { /* get next event if there is one*/ + XEvent NE; + XPeekEvent((Display*) win->src.display, &NE); + + if (E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) /* check if the current and next are both the same*/ + win->event.repeat = RGFW_TRUE; + } + + /* set event key data */ + KeySym sym = (KeySym)XkbKeycodeToKeysym((Display*) win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0); + win->event.keyCode = RGFW_apiKeyCodeToRGFW(E.xkey.keycode); + + char* str = (char*)XKeysymToString(sym); + if (str != NULL) + strncpy(win->event.keyName, str, 16); + + win->event.keyName[15] = '\0'; + + RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode); + + /* get keystate data */ + win->event.type = (E.type == KeyPress) ? RGFW_keyPressed : RGFW_keyReleased; + + XKeyboardState keystate; + XGetKeyboardControl((Display*) win->src.display, &keystate); + + RGFW_updateLockState(win, (keystate.led_mask & 1), (keystate.led_mask & 2)); + RGFW_keyboard[win->event.keyCode].current = (E.type == KeyPress); + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, (E.type == KeyPress)); + break; + } + case ButtonPress: + case ButtonRelease: + win->event.type = RGFW_mouseButtonPressed + (E.type == ButtonRelease); // the events match + + switch(win->event.button) { + case RGFW_mouseScrollUp: + win->event.scroll = 1; + break; + case RGFW_mouseScrollDown: + win->event.scroll = -1; + break; + default: break; + } + + win->event.button = E.xbutton.button; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + + if (win->event.repeat == RGFW_FALSE) + win->event.repeat = RGFW_isPressed(win, win->event.keyCode); + + RGFW_mouseButtons[win->event.button].current = (E.type == ButtonPress); + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, (E.type == ButtonPress)); + break; + + case MotionNotify: + win->event.point.x = E.xmotion.x; + win->event.point.y = E.xmotion.y; + + if ((win->_winArgs & RGFW_HOLD_MOUSE)) { + win->event.point.y = E.xmotion.y; + + win->event.point.x = win->_lastMousePoint.x - abs(win->event.point.x); + win->event.point.y = win->_lastMousePoint.y - abs(win->event.point.y); + } + + win->_lastMousePoint = RGFW_POINT(E.xmotion.x, E.xmotion.y); + + win->event.type = RGFW_mousePosChanged; + RGFW_mousePosCallback(win, win->event.point); + break; + + case GenericEvent: { + /* MotionNotify is used for mouse events if the mouse isn't held */ + if (!(win->_winArgs & RGFW_HOLD_MOUSE)) { + XFreeEventData(win->src.display, &E.xcookie); + break; + } + + XGetEventData(win->src.display, &E.xcookie); + if (E.xcookie.evtype == XI_RawMotion) { + XIRawEvent *raw = (XIRawEvent *)E.xcookie.data; + if (raw->valuators.mask_len == 0) { + XFreeEventData(win->src.display, &E.xcookie); + break; + } + + double deltaX = 0.0f; + double deltaY = 0.0f; + + /* check if relative motion data exists where we think it does */ + if (XIMaskIsSet(raw->valuators.mask, 0) != 0) + deltaX += raw->raw_values[0]; + if (XIMaskIsSet(raw->valuators.mask, 1) != 0) + deltaY += raw->raw_values[1]; + + win->event.point = RGFW_POINT((i32)deltaX, (i32)deltaY); + + RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); + + win->event.type = RGFW_mousePosChanged; + RGFW_mousePosCallback(win, win->event.point); + } + + XFreeEventData(win->src.display, &E.xcookie); + break; + } + + case Expose: + win->event.type = RGFW_windowRefresh; + RGFW_windowRefreshCallback(win); + break; + + case ClientMessage: + /* if the client closed the window*/ + if (E.xclient.data.l[0] == (i64) wm_delete_window) { + win->event.type = RGFW_quit; + RGFW_windowQuitCallback(win); + break; + } + + /* reset DND values */ + if (win->event.droppedFilesCount) { + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + + if ((win->_winArgs & RGFW_ALLOW_DND) == 0) + break; + + XEvent reply = { ClientMessage }; + reply.xclient.window = xdnd.source; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long) win->src.window; + reply.xclient.data.l[1] = 0; + reply.xclient.data.l[2] = None; + + if (E.xclient.message_type == XdndEnter) { + unsigned long count; + Atom* formats; + Atom real_formats[6]; + + Bool list = E.xclient.data.l[1] & 1; + + xdnd.source = E.xclient.data.l[0]; + xdnd.version = E.xclient.data.l[1] >> 24; + xdnd.format = None; + + if (xdnd.version > 5) + break; + + if (list) { + Atom actualType; + i32 actualFormat; + unsigned long bytesAfter; + + XGetWindowProperty((Display*) win->src.display, + xdnd.source, + XdndTypeList, + 0, + LONG_MAX, + False, + 4, + &actualType, + &actualFormat, + &count, + &bytesAfter, + (u8**) &formats); + } else { + count = 0; + + if (E.xclient.data.l[2] != None) + real_formats[count++] = E.xclient.data.l[2]; + if (E.xclient.data.l[3] != None) + real_formats[count++] = E.xclient.data.l[3]; + if (E.xclient.data.l[4] != None) + real_formats[count++] = E.xclient.data.l[4]; + + formats = real_formats; + } + + unsigned long i; + for (i = 0; i < count; i++) { + if (formats[i] == XtextUriList || formats[i] == XtextPlain) { + xdnd.format = formats[i]; + break; + } + } + + if (list) { + XFree(formats); + } + + break; + } + if (E.xclient.message_type == XdndPosition) { + const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff; + const i32 yabs = (E.xclient.data.l[2]) & 0xffff; + Window dummy; + i32 xpos, ypos; + + if (xdnd.version > 5) + break; + + XTranslateCoordinates((Display*) win->src.display, + XDefaultRootWindow((Display*) win->src.display), + (Window) win->src.window, + xabs, yabs, + &xpos, &ypos, + &dummy); + + win->event.point.x = xpos; + win->event.point.y = ypos; + + reply.xclient.window = xdnd.source; + reply.xclient.message_type = XdndStatus; + + if (xdnd.format) { + reply.xclient.data.l[1] = 1; + if (xdnd.version >= 2) + reply.xclient.data.l[4] = XdndActionCopy; + } + + XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + break; + } + + if (E.xclient.message_type != XdndDrop) + break; + + if (xdnd.version > 5) + break; + + win->event.type = RGFW_dnd_init; + + if (xdnd.format) { + Time time = CurrentTime; + + if (xdnd.version >= 1) + time = E.xclient.data.l[2]; + + XConvertSelection((Display*) win->src.display, + XdndSelection, + xdnd.format, + XdndSelection, + (Window) win->src.window, + time); + } else if (xdnd.version >= 2) { + XEvent reply = { ClientMessage }; + + XSendEvent((Display*) win->src.display, xdnd.source, + False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + } + + RGFW_dndInitCallback(win, win->event.point); + break; + case SelectionNotify: { + /* this is only for checking for xdnd drops */ + if (E.xselection.property != XdndSelection || !(win->_winArgs | RGFW_ALLOW_DND)) + break; + + char* data; + unsigned long result; + + Atom actualType; + i32 actualFormat; + unsigned long bytesAfter; + + XGetWindowProperty((Display*) win->src.display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data); + + if (result == 0) + break; + + /* + SOURCED FROM GLFW _glfwParseUriList + Copyright (c) 2002-2006 Marcus Geelnard + Copyright (c) 2006-2019 Camilla Löwy + */ + + const char* prefix = (const char*)"file://"; + + char* line; + + win->event.droppedFilesCount = 0; + + win->event.type = RGFW_dnd; + + while ((line = strtok(data, "\r\n"))) { + char path[RGFW_MAX_PATH]; + + data = NULL; + + if (line[0] == '#') + continue; + + char* l; + for (l = line; 1; l++) { + if ((l - line) > 7) + break; + else if (*l != prefix[(l - line)]) + break; + else if (*l == '\0' && prefix[(l - line)] == '\0') { + line += 7; + while (*line != '/') + line++; + break; + } else if (*l == '\0') + break; + } + + win->event.droppedFilesCount++; + + size_t index = 0; + while (*line) { + if (line[0] == '%' && line[1] && line[2]) { + const char digits[3] = { line[1], line[2], '\0' }; + path[index] = (char) strtol(digits, NULL, 16); + line += 2; + } else + path[index] = *line; + + index++; + line++; + } + path[index] = '\0'; + strncpy(win->event.droppedFiles[win->event.droppedFilesCount - 1], path, index + 1); + } + + if (data) + XFree(data); + + if (xdnd.version >= 2) { + reply.xclient.message_type = XdndFinished; + reply.xclient.data.l[1] = result; + reply.xclient.data.l[2] = XdndActionCopy; + + XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + } + + RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount); + break; + } + case FocusIn: + win->event.inFocus = 1; + win->event.type = RGFW_focusIn; + RGFW_focusCallback(win, 1); + break; + + break; + case FocusOut: + win->event.inFocus = 0; + win->event.type = RGFW_focusOut; + RGFW_focusCallback(win, 0); + break; + + case EnterNotify: { + win->event.type = RGFW_mouseEnter; + win->event.point.x = E.xcrossing.x; + win->event.point.y = E.xcrossing.y; + RGFW_mouseNotifyCallBack(win, win->event.point, 1); + break; + } + + case LeaveNotify: { + win->event.type = RGFW_mouseLeave; + RGFW_mouseNotifyCallBack(win, win->event.point, 0); + break; + } + + case ConfigureNotify: { + /* detect resize */ + if (E.xconfigure.width != win->r.w || E.xconfigure.height != win->r.h) { + win->event.type = RGFW_windowResized; + win->r = RGFW_RECT(win->r.x, win->r.y, E.xconfigure.width, E.xconfigure.height); + RGFW_windowResizeCallback(win, win->r); + break; + } + + /* detect move */ + if (E.xconfigure.x != win->r.x || E.xconfigure.y != win->r.y) { + win->event.type = RGFW_windowMoved; + win->r = RGFW_RECT(E.xconfigure.x, E.xconfigure.y, win->r.w, win->r.h); + RGFW_windowMoveCallback(win, win->r); + break; + } + + break; + } + default: { + break; + } + } + + XFlush((Display*) win->src.display); + + if (win->event.type) + return &win->event; + else + return NULL; + } + + void RGFW_window_move(RGFW_window* win, RGFW_point v) { + assert(win != NULL); + win->r.x = v.x; + win->r.y = v.y; + + XMoveWindow((Display*) win->src.display, (Window) win->src.window, v.x, v.y); + } + + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->r.w = a.w; + win->r.h = a.h; + + XResizeWindow((Display*) win->src.display, (Window) win->src.window, a.w, a.h); + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + if (a.w == 0 && a.h == 0) + return; + + XSizeHints hints; + long flags; + + XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags); + + hints.flags |= PMinSize; + + hints.min_width = a.w; + hints.min_height = a.h; + + XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints); + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + if (a.w == 0 && a.h == 0) + return; + + XSizeHints hints; + long flags; + + XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags); + + hints.flags |= PMaxSize; + + hints.max_width = a.w; + hints.max_height = a.h; + + XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints); + } + + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + XIconifyWindow(win->src.display, (Window) win->src.window, DefaultScreen(win->src.display)); + XFlush(win->src.display); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + XMapWindow(win->src.display, (Window) win->src.window); + XFlush(win->src.display); + } + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + XStoreName((Display*) win->src.display, (Window) win->src.window, name); + } + + void* RGFW_libxshape = NULL; + + #ifndef RGFW_NO_PASSTHROUGH + void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { + assert(win != NULL); + + #if defined(__CYGWIN__) + RGFW_libxshape = dlopen("libXext-6.so", RTLD_LAZY | RTLD_LOCAL); + #elif defined(__OpenBSD__) || defined(__NetBSD__) + RGFW_libxshape = dlopen("libXext.so", RTLD_LAZY | RTLD_LOCAL); + #else + RGFW_libxshape = dlopen("libXext.so.6", RTLD_LAZY | RTLD_LOCAL); + #endif + + typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int); + static PFN_XShapeCombineMask XShapeCombineMask; + + typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int); + static PFN_XShapeCombineRegion XShapeCombineRegion; + + if (XShapeCombineMask != NULL) + XShapeCombineMask = (PFN_XShapeCombineMask) dlsym(RGFW_libxshape, "XShapeCombineMask"); + + if (XShapeCombineRegion != NULL) + XShapeCombineRegion = (PFN_XShapeCombineRegion) dlsym(RGFW_libxshape, "XShapeCombineMask"); + + if (passthrough) { + Region region = XCreateRegion(); + XShapeCombineRegion(win->src.display, win->src.window, ShapeInput, 0, 0, region, ShapeSet); + XDestroyRegion(region); + + return; + } + + XShapeCombineMask(win->src.display, win->src.window, ShapeInput, 0, 0, None, ShapeSet); + } + #endif + + /* + the majority function is sourced from GLFW + */ + + void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { + assert(win != NULL); + + i32 longCount = 2 + a.w * a.h; + + u64* X11Icon = (u64*) RGFW_MALLOC(longCount * sizeof(u64)); + u64* target = X11Icon; + + *target++ = a.w; + *target++ = a.h; + + u32 i; + + for (i = 0; i < a.w * a.h; i++) { + if (channels == 3) + *target++ = ((icon[i * 3 + 0]) << 16) | + ((icon[i * 3 + 1]) << 8) | + ((icon[i * 3 + 2]) << 0) | + (0xFF << 24); + + else if (channels == 4) + *target++ = ((icon[i * 4 + 0]) << 16) | + ((icon[i * 4 + 1]) << 8) | + ((icon[i * 4 + 2]) << 0) | + ((icon[i * 4 + 3]) << 24); + } + + static Atom NET_WM_ICON = 0; + if (NET_WM_ICON == 0) + NET_WM_ICON = XInternAtom((Display*) win->src.display, "_NET_WM_ICON", False); + + XChangeProperty((Display*) win->src.display, (Window) win->src.window, + NET_WM_ICON, + 6, 32, + PropModeReplace, + (u8*) X11Icon, + longCount); + + RGFW_FREE(X11Icon); + + XFlush((Display*) win->src.display); + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + +#ifndef RGFW_NO_X11_CURSOR + XcursorImage* native = XcursorImageCreate(a.w, a.h); + native->xhot = 0; + native->yhot = 0; + + u8* source = (u8*) image; + XcursorPixel* target = native->pixels; + + u32 i; + for (i = 0; i < a.w * a.h; i++, target++, source += 4) { + u8 alpha = 0xFF; + if (channels == 4) + alpha = source[3]; + + *target = (alpha << 24) | (((source[0] * alpha) / 255) << 16) | (((source[1] * alpha) / 255) << 8) | (((source[2] * alpha) / 255) << 0); + } + + Cursor cursor = XcursorImageLoadCursor((Display*) win->src.display, native); + XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) cursor); + + XFreeCursor((Display*) win->src.display, (Cursor) cursor); + XcursorImageDestroy(native); +#else + RGFW_UNUSED(image) RGFW_UNUSED(a.w) RGFW_UNUSED(channels) +#endif + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { + assert(win != NULL); + + XEvent event; + XQueryPointer(win->src.display, DefaultRootWindow(win->src.display), + &event.xbutton.root, &event.xbutton.window, + &event.xbutton.x_root, &event.xbutton.y_root, + &event.xbutton.x, &event.xbutton.y, + &event.xbutton.state); + + if (event.xbutton.x == v.x && event.xbutton.y == v.y) + return; + + XWarpPointer(win->src.display, None, win->src.window, 0, 0, 0, 0, (int) v.x - win->r.x, (int) v.y - win->r.y); + } + + RGFWDEF void RGFW_window_disableMouse(RGFW_window* win) { + RGFW_UNUSED(win); + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW); + } + + void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { + assert(win != NULL); + + if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u8))) + return; + + mouse = RGFW_mouseIconSrc[mouse]; + + Cursor cursor = XCreateFontCursor((Display*) win->src.display, mouse); + XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) cursor); + + XFreeCursor((Display*) win->src.display, (Cursor) cursor); + } + + void RGFW_window_hide(RGFW_window* win) { + XMapWindow(win->src.display, win->src.window); + } + + void RGFW_window_show(RGFW_window* win) { + XUnmapWindow(win->src.display, win->src.window); + } + + /* + the majority function is sourced from GLFW + */ + char* RGFW_readClipboard(size_t* size) { + static Atom UTF8 = 0; + if (UTF8 == 0) + UTF8 = XInternAtom(RGFW_root->src.display, "UTF8_STRING", True); + + XEvent event; + int format; + unsigned long N, sizeN; + char* data, * s = NULL; + Atom target; + Atom CLIPBOARD = 0, XSEL_DATA = 0; + + if (CLIPBOARD == 0) { + CLIPBOARD = XInternAtom(RGFW_root->src.display, "CLIPBOARD", 0); + XSEL_DATA = XInternAtom(RGFW_root->src.display, "XSEL_DATA", 0); + } + + XConvertSelection(RGFW_root->src.display, CLIPBOARD, UTF8, XSEL_DATA, RGFW_root->src.window, CurrentTime); + XSync(RGFW_root->src.display, 0); + XNextEvent(RGFW_root->src.display, &event); + + if (event.type != SelectionNotify || event.xselection.selection != CLIPBOARD || event.xselection.property == 0) + return NULL; + + XGetWindowProperty(event.xselection.display, event.xselection.requestor, + event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target, + &format, &sizeN, &N, (unsigned char**) &data); + + if (target == UTF8 || target == XA_STRING) { + s = (char*)RGFW_MALLOC(sizeof(char) * sizeN); + strncpy(s, data, sizeN); + s[sizeN] = '\0'; + XFree(data); + } + + XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property); + + if (s != NULL && size != NULL) + *size = sizeN; + + return s; + } + + /* + almost all of this function is sourced from GLFW + */ + void RGFW_writeClipboard(const char* text, u32 textLen) { + static Atom CLIPBOARD = 0, + UTF8_STRING = 0, + SAVE_TARGETS = 0, + TARGETS = 0, + MULTIPLE = 0, + ATOM_PAIR = 0, + CLIPBOARD_MANAGER = 0; + + if (CLIPBOARD == 0) { + CLIPBOARD = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD", False); + UTF8_STRING = XInternAtom((Display*) RGFW_root->src.display, "UTF8_STRING", False); + SAVE_TARGETS = XInternAtom((Display*) RGFW_root->src.display, "SAVE_TARGETS", False); + TARGETS = XInternAtom((Display*) RGFW_root->src.display, "TARGETS", False); + MULTIPLE = XInternAtom((Display*) RGFW_root->src.display, "MULTIPLE", False); + ATOM_PAIR = XInternAtom((Display*) RGFW_root->src.display, "ATOM_PAIR", False); + CLIPBOARD_MANAGER = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD_MANAGER", False); + } + + XSetSelectionOwner((Display*) RGFW_root->src.display, CLIPBOARD, (Window) RGFW_root->src.window, CurrentTime); + + XConvertSelection((Display*) RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, (Window) RGFW_root->src.window, CurrentTime); + for (;;) { + XEvent event; + + XNextEvent((Display*) RGFW_root->src.display, &event); + if (event.type != SelectionRequest) { + break; + } + + const XSelectionRequestEvent* request = &event.xselectionrequest; + + XEvent reply = { SelectionNotify }; + reply.xselection.property = 0; + + if (request->target == TARGETS) { + const Atom targets[] = { TARGETS, + MULTIPLE, + UTF8_STRING, + XA_STRING }; + + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + request->property, + 4, + 32, + PropModeReplace, + (u8*) targets, + sizeof(targets) / sizeof(targets[0])); + + reply.xselection.property = request->property; + } + + if (request->target == MULTIPLE) { + Atom* targets = NULL; + + Atom actualType = 0; + int actualFormat = 0; + unsigned long count = 0, bytesAfter = 0; + + XGetWindowProperty((Display*) RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets); + + unsigned long i; + for (i = 0; i < (u32)count; i += 2) { + if (targets[i] == UTF8_STRING || targets[i] == XA_STRING) { + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + targets[i + 1], + targets[i], + 8, + PropModeReplace, + (u8*) text, + textLen); + XFlush(RGFW_root->src.display); + } else { + targets[i + 1] = None; + } + } + + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + request->property, + ATOM_PAIR, + 32, + PropModeReplace, + (u8*) targets, + count); + + XFlush(RGFW_root->src.display); + XFree(targets); + + reply.xselection.property = request->property; + } + + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent((Display*) RGFW_root->src.display, request->requestor, False, 0, &reply); + XFlush(RGFW_root->src.display); + } + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + XWindowAttributes windowAttributes; + XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes); + + /* check if the window is visable */ + if (windowAttributes.map_state != IsViewable) + return 0; + + /* check if the window covers the full screen */ + return (windowAttributes.x == 0 && windowAttributes.y == 0 && + windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) && + windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display))); + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + XWindowAttributes windowAttributes; + XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes); + + return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win)); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + static Atom prop = 0; + if (prop == 0) + prop = XInternAtom(win->src.display, "WM_STATE", False); + + Atom actual_type; + i32 actual_format; + unsigned long nitems, bytes_after; + unsigned char* prop_data; + + i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, prop, 0, 2, False, + AnyPropertyType, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) { + XFree(prop_data); + return 1; + } + + if (prop_data != NULL) + XFree(prop_data); + + return 0; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + static Atom net_wm_state = 0; + static Atom net_wm_state_maximized_horz = 0; + static Atom net_wm_state_maximized_vert = 0; + + if (net_wm_state == 0) { + net_wm_state = XInternAtom(win->src.display, "_NET_WM_STATE", False); + net_wm_state_maximized_vert = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_VERT", False); + net_wm_state_maximized_horz = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_HORZ", False); + } + + Atom actual_type; + i32 actual_format; + unsigned long nitems, bytes_after; + unsigned char* prop_data; + + i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, net_wm_state, 0, 1024, False, + XA_ATOM, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status != Success) { + if (prop_data != NULL) + XFree(prop_data); + + return 0; + } + + Atom* atoms = (Atom*) prop_data; + u64 i; + for (i = 0; i < nitems; ++i) { + if (atoms[i] == net_wm_state_maximized_horz || + atoms[i] == net_wm_state_maximized_vert) { + XFree(prop_data); + return 1; + } + } + + return 0; + } + + static void XGetSystemContentScale(Display* display, float* xscale, float* yscale) { + float xdpi = 96.f, ydpi = 96.f; + +#ifndef RGFW_NO_DPI + char* rms = XResourceManagerString(display); + XrmDatabase db = NULL; + + if (rms && db) + db = XrmGetStringDatabase(rms); + + if (db == 0) { + *xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; + return; + } + + XrmValue value; + char* type = NULL; + + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && strncmp(type, "String", 7) == 0) + xdpi = ydpi = atof(value.addr); + XrmDestroyDatabase(db); +#endif + + * xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; + } + + RGFW_monitor RGFW_XCreateMonitor(i32 screen) { + RGFW_monitor monitor; + + Display* display = XOpenDisplay(NULL); + + RGFW_area size = RGFW_getScreenSize(); + + monitor.rect = RGFW_RECT(0, 0, size.w, size.h); + monitor.physW = DisplayWidthMM(display, screen); + monitor.physH = DisplayHeightMM(display, screen); + + XGetSystemContentScale(display, &monitor.scaleX, &monitor.scaleY); + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen)); + + XRRCrtcInfo* ci = NULL; + int crtc = screen; + + if (sr->ncrtc > crtc) { + ci = XRRGetCrtcInfo(display, sr, sr->crtcs[crtc]); + } + + if (ci == NULL) { + float dpi_width = round((double)monitor.rect.w/(((double)monitor.physW)/25.4)); + float dpi_height = round((double)monitor.rect.h/(((double)monitor.physH)/25.4)); + + monitor.scaleX = (float) (dpi_width) / (float) 96; + monitor.scaleY = (float) (dpi_height) / (float) 96; + XRRFreeScreenResources(sr); + XCloseDisplay(display); + return monitor; + } + + XRROutputInfo* info = XRRGetOutputInfo (display, sr, sr->outputs[screen]); + monitor.physW = info->mm_width; + monitor.physH = info->mm_height; + + monitor.rect.x = ci->x; + monitor.rect.y = ci->y; + monitor.rect.w = ci->width; + monitor.rect.h = ci->height; + + float dpi_width = round((double)monitor.rect.w/(((double)monitor.physW)/25.4)); + float dpi_height = round((double)monitor.rect.h/(((double)monitor.physH)/25.4)); + + monitor.scaleX = (float) (dpi_width) / (float) 96; + monitor.scaleY = (float) (dpi_height) / (float) 96; + + if (monitor.scaleX > 1 && monitor.scaleX < 1.1) + monitor.scaleX = 1; + + if (monitor.scaleY > 1 && monitor.scaleY < 1.1) + monitor.scaleY = 1; + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + + XCloseDisplay(display); + + return monitor; + } + + RGFW_monitor RGFW_monitors[6]; + RGFW_monitor* RGFW_getMonitors(void) { + size_t i; + for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++) + RGFW_monitors[i] = RGFW_XCreateMonitor(i); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + assert(RGFW_root != NULL); + + i32 primary = -1; + Window root = DefaultRootWindow(RGFW_root->src.display); + XRRScreenResources* res = XRRGetScreenResources(RGFW_root->src.display, root); + + for (int i = 0; i < res->noutput; i++) { + XRROutputInfo* output_info = XRRGetOutputInfo(RGFW_root->src.display, res, res->outputs[i]); + if (output_info->connection == RR_Connected && output_info->crtc) { + XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(RGFW_root->src.display, res, output_info->crtc); + if (crtc_info->mode != None && crtc_info->x == 0 && crtc_info->y == 0) { + primary = i; + XRRFreeCrtcInfo(crtc_info); + XRRFreeOutputInfo(output_info); + break; + } + XRRFreeCrtcInfo(crtc_info); + } + XRRFreeOutputInfo(output_info); + } + + XRRFreeScreenResources(res); + + return RGFW_XCreateMonitor(primary); + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + return RGFW_XCreateMonitor(DefaultScreen(win->src.display)); + } + + #ifdef RGFW_OPENGL + void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { + if (win == NULL) + glXMakeCurrent((Display*) NULL, (Drawable)NULL, (GLXContext) NULL); + else + glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx); + } + #endif + + + void RGFW_window_swapBuffers(RGFW_window* win) { + assert(win != NULL); + + /* clear the window*/ + if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + #ifdef RGFW_OSMESA + RGFW_OSMesa_reorganize(); + #endif + RGFW_area area = RGFW_bufferSize; + +#ifndef RGFW_X11_DONT_CONVERT_BGR + win->src.bitmap->data = (char*) win->buffer; + u32 x, y; + for (y = 0; y < (u32)win->r.h; y++) { + for (x = 0; x < (u32)win->r.w; x++) { + u32 index = (y * 4 * area.w) + x * 4; + + u8 red = win->src.bitmap->data[index]; + win->src.bitmap->data[index] = win->buffer[index + 2]; + win->src.bitmap->data[index + 2] = red; + + } + } +#endif + XPutImage(win->src.display, (Window) win->src.window, win->src.gc, win->src.bitmap, 0, 0, 0, 0, RGFW_bufferSize.w, RGFW_bufferSize.h); +#endif + } + + if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) { + #ifdef RGFW_EGL + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + #elif defined(RGFW_OPENGL) + glXSwapBuffers((Display*) win->src.display, (Window) win->src.window); + #endif + } + } + + #if !defined(RGFW_EGL) + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { + assert(win != NULL); + + #if defined(RGFW_OPENGL) + ((PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((GLubyte*) "glXSwapIntervalEXT"))((Display*) win->src.display, (Window) win->src.window, swapInterval); + #else + RGFW_UNUSED(swapInterval); + #endif + } + #endif + + + void RGFW_window_close(RGFW_window* win) { + /* ungrab pointer if it was grabbed */ + if (win->_winArgs & RGFW_HOLD_MOUSE) + XUngrabPointer(win->src.display, CurrentTime); + + assert(win != NULL); +#ifdef RGFW_EGL + RGFW_closeEGL(win); +#endif + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (win->buffer != NULL) { + XDestroyImage((XImage*) win->src.bitmap); + XFreeGC(win->src.display, win->src.gc); + } +#endif + + if ((Display*) win->src.display) { +#ifdef RGFW_OPENGL + glXDestroyContext((Display*) win->src.display, win->src.ctx); +#endif + + if (win == RGFW_root) + RGFW_root = NULL; + + if ((Drawable) win->src.window) + XDestroyWindow((Display*) win->src.display, (Drawable) win->src.window); /*!< close the window*/ + + XCloseDisplay((Display*) win->src.display); /*!< kill the display*/ + } + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + + RGFW_windowsOpen--; +#if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR) + if (X11Cursorhandle != NULL && RGFW_windowsOpen <= 0) { + dlclose(X11Cursorhandle); + + X11Cursorhandle = NULL; + } +#endif +#if !defined(RGFW_NO_X11_XI_PRELOAD) + if (X11Xihandle != NULL && RGFW_windowsOpen <= 0) { + dlclose(X11Xihandle); + + X11Xihandle = NULL; + } +#endif + + if (RGFW_libxshape != NULL && RGFW_windowsOpen <= 0) { + dlclose(RGFW_libxshape); + RGFW_libxshape = NULL; + } + + if (RGFW_windowsOpen <= 0) { + if (RGFW_eventWait_forceStop[0] || RGFW_eventWait_forceStop[1]){ + close(RGFW_eventWait_forceStop[0]); + close(RGFW_eventWait_forceStop[1]); + } + + u8 i; + for (i = 0; i < RGFW_joystickCount; i++) + close(RGFW_joysticks[i]); + } + + /* set cleared display / window to NULL for error checking */ + win->src.display = (Display*) 0; + win->src.window = (Window) 0; + + RGFW_FREE(win); /*!< free collected window data */ + } + + +/* + End of X11 linux / unix defines +*/ + +#endif /* RGFW_X11 */ + + +/* wayland or X11 defines*/ +#if defined(RGFW_WAYLAND) || defined(RGFW_X11) +#include +#include +#include + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + assert(win != NULL); + +#ifdef __linux__ + + i32 js = open(file, O_RDONLY); + + if (js && RGFW_joystickCount < 4) { + RGFW_joystickCount++; + + RGFW_joysticks[RGFW_joystickCount - 1] = open(file, O_RDONLY); + + u8 i; + for (i = 0; i < 16; i++) + RGFW_jsPressed[RGFW_joystickCount - 1][i] = 0; + + } + + else { +#ifdef RGFW_PRINT_ERRORS + RGFW_error = 1; + fprintf(stderr, "Error RGFW_registerJoystickF : Cannot open file %s\n", file); +#endif + } + + return RGFW_joystickCount - 1; +#endif + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + assert(win != NULL); + +#ifdef __linux__ + char file[15]; + sprintf(file, "/dev/input/js%i", jsNumber); + + return RGFW_registerJoystickF(win, file); +#endif + } + + void RGFW_stopCheckEvents(void) { + RGFW_eventWait_forceStop[2] = 1; + while (1) { + const char byte = 0; + const ssize_t result = write(RGFW_eventWait_forceStop[1], &byte, 1); + if (result == 1 || result == -1) + break; + } + } + + void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { + if (waitMS == 0) + return; + + u8 i; + + if (RGFW_eventWait_forceStop[0] == 0 || RGFW_eventWait_forceStop[1] == 0) { + if (pipe(RGFW_eventWait_forceStop) != -1) { + fcntl(RGFW_eventWait_forceStop[0], F_GETFL, 0); + fcntl(RGFW_eventWait_forceStop[0], F_GETFD, 0); + fcntl(RGFW_eventWait_forceStop[1], F_GETFL, 0); + fcntl(RGFW_eventWait_forceStop[1], F_GETFD, 0); + } + } + + struct pollfd fds[] = { + #ifdef RGFW_WAYLAND + { wl_display_get_fd(win->src.display), POLLIN, 0 }, + #else + { ConnectionNumber(win->src.display), POLLIN, 0 }, + #endif + { RGFW_eventWait_forceStop[0], POLLIN, 0 }, + #ifdef __linux__ /* blank space for 4 joystick files*/ + { -1, POLLIN, 0 }, {-1, POLLIN, 0 }, {-1, POLLIN, 0 }, {-1, POLLIN, 0} + #endif + }; + + u8 index = 2; + + #if defined(__linux__) + for (i = 0; i < RGFW_joystickCount; i++) { + if (RGFW_joysticks[i] == 0) + continue; + + fds[index].fd = RGFW_joysticks[i]; + index++; + } + #endif + + + u64 start = RGFW_getTimeNS(); + + #ifdef RGFW_WAYLAND + while (wl_display_dispatch(win->src.display) <= 0 && waitMS >= -1) { + #else + while (XPending(win->src.display) == 0 && waitMS >= -1) { + #endif + if (poll(fds, index, waitMS) <= 0) + break; + + if (waitMS > 0) { + waitMS -= (RGFW_getTimeNS() - start) / 1e+6; + } + } + + /* drain any data in the stop request */ + if (RGFW_eventWait_forceStop[2]) { + char data[64]; + (void)!read(RGFW_eventWait_forceStop[0], data, sizeof(data)); + + RGFW_eventWait_forceStop[2] = 0; + } + } + + u64 RGFW_getTimeNS(void) { + struct timespec ts = { 0 }; + clock_gettime(1, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + return nanoSeconds; + } + + u64 RGFW_getTime(void) { + struct timespec ts = { 0 }; + clock_gettime(1, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + return (double)(nanoSeconds) * 1e-9; + } +#endif /* end of wayland or X11 time defines*/ + + +/* + + Start of Wayland defines + + +*/ + +#ifdef RGFW_WAYLAND +/* +Wayland TODO: +- fix RGFW_keyPressed lock state + + RGFW_windowMoved, the window was moved (by the user) + RGFW_windowResized the window was resized (by the user), [on webASM this means the browser was resized] + RGFW_windowRefresh The window content needs to be refreshed + + RGFW_dnd a file has been dropped into the window + RGFW_dnd_init + +- window args: + #define RGFW_NO_RESIZE the window cannot be resized by the user + #define RGFW_ALLOW_DND the window supports drag and drop + #define RGFW_SCALE_TO_MONITOR scale the window to the screen + +- other missing functions functions ("TODO wayland") (~30 functions) +- fix buffer rendering weird behavior +*/ + #include + #include + #include + #include + #include + #include + #include + #include + +RGFW_window* RGFW_key_win = NULL; + +void RGFW_eventPipe_push(RGFW_window* win, RGFW_Event event) { + if (win == NULL) { + win = RGFW_key_win; + + if (win == NULL) return; + } + + if (win->src.eventLen >= (i32)(sizeof(win->src.events) / sizeof(win->src.events[0]))) + return; + + win->src.events[win->src.eventLen] = event; + win->src.eventLen += 1; +} + +RGFW_Event RGFW_eventPipe_pop(RGFW_window* win) { + RGFW_Event ev; + ev.type = 0; + + if (win->src.eventLen > -1) + win->src.eventLen -= 1; + + if (win->src.eventLen >= 0) + ev = win->src.events[win->src.eventLen]; + + return ev; +} + +/* wayland global garbage (wayland bad, X11 is fine (ish) (not really)) */ +#include "xdg-shell.h" +#include "xdg-decoration-unstable-v1.h" + +struct xdg_wm_base *xdg_wm_base; +struct wl_compositor* RGFW_compositor = NULL; +struct wl_shm* shm = NULL; +struct wl_shell* RGFW_shell = NULL; +static struct wl_seat *seat = NULL; +static struct xkb_context *xkb_context; +static struct xkb_keymap *keymap = NULL; +static struct xkb_state *xkb_state = NULL; +enum zxdg_toplevel_decoration_v1_mode client_preferred_mode, RGFW_current_mode; +static struct zxdg_decoration_manager_v1 *decoration_manager = NULL; + +struct wl_cursor_theme* RGFW_wl_cursor_theme = NULL; +struct wl_surface* RGFW_cursor_surface = NULL; +struct wl_cursor_image* RGFW_cursor_image = NULL; + +static void xdg_wm_base_ping_handler(void *data, + struct xdg_wm_base *wm_base, uint32_t serial) +{ + RGFW_UNUSED(data); + xdg_wm_base_pong(wm_base, serial); +} + +static const struct xdg_wm_base_listener xdg_wm_base_listener = { + .ping = xdg_wm_base_ping_handler, +}; + +b8 RGFW_wl_configured = 0; + +static void xdg_surface_configure_handler(void *data, + struct xdg_surface *xdg_surface, uint32_t serial) +{ + RGFW_UNUSED(data); + xdg_surface_ack_configure(xdg_surface, serial); + #ifdef RGFW_DEBUG + printf("Surface configured\n"); + #endif + RGFW_wl_configured = 1; +} + +static const struct xdg_surface_listener xdg_surface_listener = { + .configure = xdg_surface_configure_handler, +}; + +static void xdg_toplevel_configure_handler(void *data, + struct xdg_toplevel *toplevel, int32_t width, int32_t height, + struct wl_array *states) +{ + RGFW_UNUSED(data); RGFW_UNUSED(toplevel); RGFW_UNUSED(states) + fprintf(stderr, "XDG toplevel configure: %dx%d\n", width, height); +} + +static void xdg_toplevel_close_handler(void *data, + struct xdg_toplevel *toplevel) +{ + RGFW_UNUSED(data); + RGFW_window* win = (RGFW_window*)xdg_toplevel_get_user_data(toplevel); + if (win == NULL) + win = RGFW_key_win; + + RGFW_Event ev; + ev.type = RGFW_quit; + + RGFW_eventPipe_push(win, ev); + + RGFW_windowQuitCallback(win); +} + +static void shm_format_handler(void *data, + struct wl_shm *shm, uint32_t format) +{ + RGFW_UNUSED(data); RGFW_UNUSED(shm); + fprintf(stderr, "Format %d\n", format); +} + +static const struct wl_shm_listener shm_listener = { + .format = shm_format_handler, +}; + +static const struct xdg_toplevel_listener xdg_toplevel_listener = { + .configure = xdg_toplevel_configure_handler, + .close = xdg_toplevel_close_handler, +}; + +RGFW_window* RGFW_mouse_win = NULL; + +static void pointer_enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t surface_x, wl_fixed_t surface_y) { + RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface_x); RGFW_UNUSED(surface_y); + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + RGFW_mouse_win = win; + + RGFW_Event ev; + ev.type = RGFW_mouseEnter; + ev.point = win->event.point; + + RGFW_eventPipe_push(win, ev); + + RGFW_mouseNotifyCallBack(win, win->event.point, RGFW_TRUE); +} +static void pointer_leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) { + RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface); + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + if (RGFW_mouse_win == win) + RGFW_mouse_win = NULL; + + RGFW_Event ev; + ev.type = RGFW_mouseLeave; + ev.point = win->event.point; + RGFW_eventPipe_push(win, ev); + + RGFW_mouseNotifyCallBack(win, win->event.point, RGFW_FALSE); +} +static void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t x, wl_fixed_t y) { + RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(x); RGFW_UNUSED(y); + + assert(RGFW_mouse_win != NULL); + + RGFW_Event ev; + ev.type = RGFW_mousePosChanged; + ev.point = RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y)); + RGFW_eventPipe_push(RGFW_mouse_win, ev); + + RGFW_mousePosCallback(RGFW_mouse_win, RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y))); +} +static void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { + RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(serial); + assert(RGFW_mouse_win != NULL); + + u32 b = (button - 0x110) + 1; + + /* flip right and middle button codes */ + if (b == 2) b = 3; + else if (b == 3) b = 2; + + RGFW_mouseButtons[b].prev = RGFW_mouseButtons[b].current; + RGFW_mouseButtons[b].current = state; + + RGFW_Event ev; + ev.type = RGFW_mouseButtonPressed + state; + ev.button = b; + RGFW_eventPipe_push(RGFW_mouse_win, ev); + + RGFW_mouseButtonCallback(RGFW_mouse_win, b, 0, state); +} +static void pointer_axis(void *data, struct wl_pointer *pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { + RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(axis); + assert(RGFW_mouse_win != NULL); + + double scroll = wl_fixed_to_double(value); + + RGFW_Event ev; + ev.type = RGFW_mouseButtonPressed; + ev.button = RGFW_mouseScrollUp + (scroll < 0); + RGFW_eventPipe_push(RGFW_mouse_win, ev); + + RGFW_mouseButtonCallback(RGFW_mouse_win, RGFW_mouseScrollUp + (scroll < 0), scroll, 1); +} + +void RGFW_doNothing(void) { } +static struct wl_pointer_listener pointer_listener = (struct wl_pointer_listener){&pointer_enter, &pointer_leave, &pointer_motion, &pointer_button, &pointer_axis, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing}; + +static void keyboard_keymap (void *data, struct wl_keyboard *keyboard, uint32_t format, int32_t fd, uint32_t size) { + RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(format); + + char *keymap_string = mmap (NULL, size, PROT_READ, MAP_SHARED, fd, 0); + xkb_keymap_unref (keymap); + keymap = xkb_keymap_new_from_string (xkb_context, keymap_string, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS); + + munmap (keymap_string, size); + close (fd); + xkb_state_unref (xkb_state); + xkb_state = xkb_state_new (keymap); +} +static void keyboard_enter (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { + RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(keys); + + RGFW_key_win = (RGFW_window*)wl_surface_get_user_data(surface); + + RGFW_Event ev; + ev.type = RGFW_focusIn; + ev.inFocus = RGFW_TRUE; + RGFW_key_win->event.inFocus = RGFW_TRUE; + + RGFW_eventPipe_push((RGFW_window*)RGFW_mouse_win, ev); + + RGFW_focusCallback(RGFW_key_win, RGFW_TRUE); +} +static void keyboard_leave (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface) { + RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); + + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + if (RGFW_key_win == win) + RGFW_key_win = NULL; + + RGFW_Event ev; + ev.type = RGFW_focusOut; + ev.inFocus = RGFW_FALSE; + win->event.inFocus = RGFW_FALSE; + RGFW_eventPipe_push(win, ev); + + RGFW_focusCallback(win, RGFW_FALSE); +} +static void keyboard_key (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { + RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time); + + assert(RGFW_key_win != NULL); + + xkb_keysym_t keysym = xkb_state_key_get_one_sym (xkb_state, key+8); + char name[16]; + xkb_keysym_get_name(keysym, name, 16); + + u32 RGFW_key = RGFW_apiKeyCodeToRGFW(key); + RGFW_keyboard[RGFW_key].prev = RGFW_keyboard[RGFW_key].current; + RGFW_keyboard[RGFW_key].current = state; + RGFW_Event ev; + ev.type = RGFW_keyPressed + state; + ev.keyCode = RGFW_key; + strcpy(ev.keyName, name); + ev.repeat = RGFW_isHeld(RGFW_key_win, RGFW_key); + RGFW_eventPipe_push(RGFW_key_win, ev); + + RGFW_updateLockState(RGFW_key_win, xkb_keymap_mod_get_index(keymap, "Lock"), xkb_keymap_mod_get_index(keymap, "Mod2")); + + RGFW_keyCallback(RGFW_key_win, RGFW_key, name, RGFW_key_win->event.lockState, state); +} +static void keyboard_modifiers (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { + RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time); + xkb_state_update_mask (xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group); +} +static struct wl_keyboard_listener keyboard_listener = {&keyboard_keymap, &keyboard_enter, &keyboard_leave, &keyboard_key, &keyboard_modifiers, (void*)&RGFW_doNothing}; + +static void seat_capabilities (void *data, struct wl_seat *seat, uint32_t capabilities) { + RGFW_UNUSED(data); + + if (capabilities & WL_SEAT_CAPABILITY_POINTER) { + struct wl_pointer *pointer = wl_seat_get_pointer (seat); + wl_pointer_add_listener (pointer, &pointer_listener, NULL); + } + if (capabilities & WL_SEAT_CAPABILITY_KEYBOARD) { + struct wl_keyboard *keyboard = wl_seat_get_keyboard (seat); + wl_keyboard_add_listener (keyboard, &keyboard_listener, NULL); + } +} +static struct wl_seat_listener seat_listener = {&seat_capabilities, (void*)&RGFW_doNothing}; + +static void wl_global_registry_handler(void *data, + struct wl_registry *registry, uint32_t id, const char *interface, + uint32_t version) +{ + RGFW_UNUSED(data); RGFW_UNUSED(version); + + if (strcmp(interface, "wl_compositor") == 0) { + RGFW_compositor = wl_registry_bind(registry, + id, &wl_compositor_interface, 4); + } else if (strcmp(interface, "xdg_wm_base") == 0) { + xdg_wm_base = wl_registry_bind(registry, + id, &xdg_wm_base_interface, 1); + } else if (strcmp(interface, zxdg_decoration_manager_v1_interface.name) == 0) { + decoration_manager = wl_registry_bind(registry, id, &zxdg_decoration_manager_v1_interface, 1); + } else if (strcmp(interface, "wl_shm") == 0) { + shm = wl_registry_bind(registry, + id, &wl_shm_interface, 1); + wl_shm_add_listener(shm, &shm_listener, NULL); + } else if (strcmp(interface,"wl_seat") == 0) { + seat = wl_registry_bind(registry, id, &wl_seat_interface, 1); + wl_seat_add_listener(seat, &seat_listener, NULL); + } + + else { + #ifdef RGFW_DEBUG + printf("did not register %s\n", interface); + return; + #endif + } + + #ifdef RGFW_DEBUG + printf("registered %s\n", interface); + #endif +} + +static void wl_global_registry_remove(void *data, struct wl_registry *registry, uint32_t name) { RGFW_UNUSED(data); RGFW_UNUSED(registry); RGFW_UNUSED(name); } +static const struct wl_registry_listener registry_listener = { + .global = wl_global_registry_handler, + .global_remove = wl_global_registry_remove, +}; + +static const char *get_mode_name(enum zxdg_toplevel_decoration_v1_mode mode) { + switch (mode) { + case ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE: + return "client-side decorations"; + case ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE: + return "server-side decorations"; + } + abort(); +} + + +static void decoration_handle_configure(void *data, + struct zxdg_toplevel_decoration_v1 *decoration, + enum zxdg_toplevel_decoration_v1_mode mode) { + RGFW_UNUSED(data); RGFW_UNUSED(decoration); + printf("Using %s\n", get_mode_name(mode)); + RGFW_current_mode = mode; +} + +static const struct zxdg_toplevel_decoration_v1_listener decoration_listener = { + .configure = decoration_handle_configure, +}; + +static void randname(char *buf) { + struct timespec ts; + clock_gettime(CLOCK_REALTIME, &ts); + long r = ts.tv_nsec; + for (int i = 0; i < 6; ++i) { + buf[i] = 'A'+(r&15)+(r&16)*2; + r >>= 5; + } +} + +static int anonymous_shm_open(void) { + char name[] = "/RGFW-wayland-XXXXXX"; + int retries = 100; + + do { + randname(name + strlen(name) - 6); + + --retries; + // shm_open guarantees that O_CLOEXEC is set + int fd = shm_open(name, O_RDWR | O_CREAT | O_EXCL, 0600); + if (fd >= 0) { + shm_unlink(name); + return fd; + } + } while (retries > 0 && errno == EEXIST); + + return -1; +} + +int create_shm_file(off_t size) { + int fd = anonymous_shm_open(); + if (fd < 0) { + return fd; + } + + if (ftruncate(fd, size) < 0) { + close(fd); + return -1; + } + + return fd; +} + +static void wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) { + #ifdef RGFW_BUFFER + RGFW_window* win = (RGFW_window*)data; + if ((win->_winArgs & RGFW_NO_CPU_RENDER)) + return; + + #ifndef RGFW_X11_DONT_CONVERT_BGR + u32 x, y; + for (y = 0; y < (u32)win->r.h; y++) { + for (x = 0; x < (u32)win->r.w; x++) { + u32 index = (y * 4 * win->r.w) + x * 4; + + u8 red = win->buffer[index]; + win->buffer[index] = win->buffer[index + 2]; + win->buffer[index + 2] = red; + + } + } + #endif + + wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0); + wl_surface_damage_buffer(win->src.surface, 0, 0, win->r.w, win->r.h); + wl_surface_commit(win->src.surface); + #endif +} + +static const struct wl_callback_listener wl_surface_frame_listener = { + .done = wl_surface_frame_done, +}; + + + /* normal wayland RGFW stuff */ + + RGFW_area RGFW_getScreenSize(void) { + RGFW_area area = {}; + + if (RGFW_root != NULL) + /* this isn't right but it's here for buffers */ + area = RGFW_AREA(RGFW_root->r.w, RGFW_root->r.h); + + /* TODO wayland */ + return area; + } + + void RGFW_releaseCursor(RGFW_window* win) { + RGFW_UNUSED(win); + } + + void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { + RGFW_UNUSED(win); RGFW_UNUSED(r); + + /* TODO wayland */ + } + + + RGFWDEF void RGFW_init_buffer(RGFW_window* win); + void RGFW_init_buffer(RGFW_window* win) { + #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + size_t size = win->r.w * win->r.h * 4; + int fd = create_shm_file(size); + if (fd < 0) { + fprintf(stderr, "Failed to create a buffer. size: %ld\n", size); + exit(1); + } + + win->buffer = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); + if (win->buffer == MAP_FAILED) { + fprintf(stderr, "mmap failed!\n"); + close(fd); + exit(1); + } + + struct wl_shm_pool* pool = wl_shm_create_pool(shm, fd, size); + win->src.wl_buffer = wl_shm_pool_create_buffer(pool, 0, win->r.w, win->r.h, win->r.w * 4, + WL_SHM_FORMAT_ARGB8888); + wl_shm_pool_destroy(pool); + + close(fd); + + wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0); + wl_surface_commit(win->src.surface); + + u8 color[] = {0x00, 0x00, 0x00, 0xFF}; + + size_t i; + for (i = 0; i < size; i += 4) { + memcpy(&win->buffer[i], color, 4); + } + + #if defined(RGFW_OSMESA) + win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); + #endif + #else + RGFW_UNUSED(win); + #endif + } + + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + RGFW_window* win = RGFW_window_basic_init(rect, args); + + fprintf(stderr, "Warning: RGFW Wayland support is experimental\n"); + + win->src.display = wl_display_connect(NULL); + if (win->src.display == NULL) { + #ifdef RGFW_DEBUG + fprintf(stderr, "Failed to load Wayland display\n"); + #endif + return NULL; + } + + struct wl_registry *registry = wl_display_get_registry(win->src.display); + wl_registry_add_listener(registry, ®istry_listener, NULL); + + wl_display_dispatch(win->src.display); + wl_display_roundtrip(win->src.display); + + if (RGFW_compositor == NULL) { + #ifdef RGFW_DEBUG + fprintf(stderr, "Can't find compositor.\n"); + #endif + + return NULL; + } + + if (RGFW_wl_cursor_theme == NULL) { + RGFW_wl_cursor_theme = wl_cursor_theme_load(NULL, 24, shm); + RGFW_cursor_surface = wl_compositor_create_surface(RGFW_compositor); + + struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, "left_ptr"); + RGFW_cursor_image = cursor->images[0]; + struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(RGFW_cursor_image); + + wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0); + wl_surface_commit(RGFW_cursor_surface); + } + + if (RGFW_root == NULL) + xdg_wm_base_add_listener(xdg_wm_base, &xdg_wm_base_listener, NULL); + + xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); + + win->src.surface = wl_compositor_create_surface(RGFW_compositor); + wl_surface_set_user_data(win->src.surface, win); + + win->src.xdg_surface = xdg_wm_base_get_xdg_surface(xdg_wm_base, win->src.surface); + xdg_surface_add_listener(win->src.xdg_surface, &xdg_surface_listener, NULL); + + xdg_wm_base_set_user_data(xdg_wm_base, win); + + win->src.xdg_toplevel = xdg_surface_get_toplevel(win->src.xdg_surface); + xdg_toplevel_set_user_data(win->src.xdg_toplevel, win); + xdg_toplevel_set_title(win->src.xdg_toplevel, name); + xdg_toplevel_add_listener(win->src.xdg_toplevel, &xdg_toplevel_listener, NULL); + + xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->r.w, win->r.h); + + if (!(args & RGFW_NO_BORDER)) { + win->src.decoration = zxdg_decoration_manager_v1_get_toplevel_decoration( + decoration_manager, win->src.xdg_toplevel); + } + + if (args & RGFW_CENTER) { + RGFW_area screenR = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); + } + + if (args & RGFW_OPENGL_SOFTWARE) + setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1); + + wl_display_roundtrip(win->src.display); + + wl_surface_commit(win->src.surface); + + /* wait for the surface to be configured */ + while (wl_display_dispatch(win->src.display) != -1 && !RGFW_wl_configured) { } + + + #ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) { + win->src.window = wl_egl_window_create(win->src.surface, win->r.w, win->r.h); + RGFW_createOpenGLContext(win); + } + #endif + + RGFW_init_buffer(win); + + struct wl_callback* callback = wl_surface_frame(win->src.surface); + wl_callback_add_listener(callback, &wl_surface_frame_listener, win); + wl_surface_commit(win->src.surface); + + if (args & RGFW_HIDE_MOUSE) { + RGFW_window_showMouse(win, 0); + } + + if (RGFW_root == NULL) { + RGFW_root = win; + } + + win->src.eventIndex = 0; + win->src.eventLen = 0; + + return win; + } + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + if (win->_winArgs & RGFW_WINDOW_HIDE) + return NULL; + + if (win->src.eventIndex == 0) { + if (wl_display_roundtrip(win->src.display) == -1) { + return NULL; + } + RGFW_resetKey(); + } + + #ifdef __linux__ + RGFW_Event* event = RGFW_linux_updateJoystick(win); + if (event != NULL) + return event; + #endif + + if (win->src.eventLen == 0) { + return NULL; + } + + RGFW_Event ev = RGFW_eventPipe_pop(win); + + if (ev.type == 0 || win->event.type == RGFW_quit) { + return NULL; + } + + ev.frameTime = win->event.frameTime; + ev.frameTime2 = win->event.frameTime2; + ev.inFocus = win->event.inFocus; + win->event = ev; + + return &win->event; + } + + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + RGFW_UNUSED(win); RGFW_UNUSED(a); + + /* TODO wayland */ + } + + void RGFW_window_move(RGFW_window* win, RGFW_point v) { + RGFW_UNUSED(win); RGFW_UNUSED(v); + + /* TODO wayland */ + } + + void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) { + RGFW_UNUSED(win); RGFW_UNUSED(src); RGFW_UNUSED(a); RGFW_UNUSED(channels) + /* TODO wayland */ + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { + RGFW_UNUSED(win); RGFW_UNUSED(v); + + /* TODO wayland */ + } + + void RGFW_window_showMouse(RGFW_window* win, i8 show) { + RGFW_UNUSED(win); + + if (show) { + + } + else { + + } + + /* TODO wayland */ + } + + b8 RGFW_window_isMaximized(RGFW_window* win) { + RGFW_UNUSED(win); + /* TODO wayland */ + return 0; + } + + b8 RGFW_window_isMinimized(RGFW_window* win) { + RGFW_UNUSED(win); + /* TODO wayland */ + return 0; + } + + b8 RGFW_window_isHidden(RGFW_window* win) { + RGFW_UNUSED(win); + /* TODO wayland */ + return 0; + } + + b8 RGFW_window_isFullscreen(RGFW_window* win) { + RGFW_UNUSED(win); + /* TODO wayland */ + return 0; + } + + RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + RGFW_UNUSED(win); + /* TODO wayland */ + return RGFW_POINT(0, 0); + } + + RGFW_point RGFW_getGlobalMousePoint(void) { + /* TODO wayland */ + return RGFW_POINT(0, 0); + } + + void RGFW_window_show(RGFW_window* win) { + //wl_surface_attach(win->src.surface, win->rc., 0, 0); + wl_surface_commit(win->src.surface); + + if (win->_winArgs & RGFW_WINDOW_HIDE) + win->_winArgs ^= RGFW_WINDOW_HIDE; + } + + void RGFW_window_hide(RGFW_window* win) { + wl_surface_attach(win->src.surface, NULL, 0, 0); + wl_surface_commit(win->src.surface); + win->_winArgs |= RGFW_WINDOW_HIDE; + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_UNUSED(win); + + RGFW_window_setMouseStandard(win, RGFW_MOUSE_NORMAL); + } + + void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { + RGFW_UNUSED(win); + + static const char* iconStrings[] = { "left_ptr", "left_ptr", "text", "cross", "pointer", "e-resize", "n-resize", "nw-resize", "ne-resize", "all-resize", "not-allowed" }; + + struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, iconStrings[mouse]); + RGFW_cursor_image = cursor->images[0]; + struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(RGFW_cursor_image); + + wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0); + wl_surface_commit(RGFW_cursor_surface); + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + RGFW_UNUSED(win); RGFW_UNUSED(image); RGFW_UNUSED(a); RGFW_UNUSED(channels) + //struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, iconStrings[mouse]); + //RGFW_cursor_image = image; + struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(RGFW_cursor_image); + + wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0); + wl_surface_commit(RGFW_cursor_surface); + } + + void RGFW_window_setName(RGFW_window* win, char* name) { + xdg_toplevel_set_title(win->src.xdg_toplevel, name); + } + + void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { + RGFW_UNUSED(win); RGFW_UNUSED(passthrough); + + /* TODO wayland */ + } + + void RGFW_window_setBorder(RGFW_window* win, b8 border) { + RGFW_UNUSED(win); RGFW_UNUSED(border); + + /* TODO wayland */ + } + + void RGFW_window_restore(RGFW_window* win) { + RGFW_UNUSED(win); + + /* TODO wayland */ + } + + void RGFW_window_minimize(RGFW_window* win) { + RGFW_UNUSED(win); + + /* TODO wayland */ + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + RGFW_UNUSED(win); RGFW_UNUSED(a); + + /* TODO wayland */ + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + RGFW_UNUSED(win); RGFW_UNUSED(a); + + /* TODO wayland */ + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + RGFW_monitor m = {}; + RGFW_UNUSED(win); + RGFW_UNUSED(m); + /* TODO wayland */ + + return m; + } + + + #ifndef RGFW_EGL + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); } + #endif + + void RGFW_window_swapBuffers(RGFW_window* win) { + assert(win != NULL); + + /* clear the window*/ + #ifdef RGFW_BUFFER + wl_surface_frame_done(win, NULL, 0); + if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) + #endif + { + #ifdef RGFW_OPENGL + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + #endif + } + + wl_display_flush(win->src.display); + } + + void RGFW_window_close(RGFW_window* win) { + #ifdef RGFW_EGL + RGFW_closeEGL(win); + #endif + + if (RGFW_root == win) { + RGFW_root = NULL; + } + + xdg_toplevel_destroy(win->src.xdg_toplevel); + xdg_surface_destroy(win->src.xdg_surface); + wl_surface_destroy(win->src.surface); + + #ifdef RGFW_BUFFER + wl_buffer_destroy(win->src.wl_buffer); + #endif + + wl_display_disconnect(win->src.display); + RGFW_FREE(win); + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + /* TODO wayland */ + + return (RGFW_monitor){}; + } + + RGFW_monitor* RGFW_getMonitors(void) { + /* TODO wayland */ + + return NULL; + } + + void RGFW_writeClipboard(const char* text, u32 textLen) { + RGFW_UNUSED(text); RGFW_UNUSED(textLen); + + /* TODO wayland */ + } + + char* RGFW_readClipboard(size_t* size) { + RGFW_UNUSED(size); + + /* TODO wayland */ + + return NULL; + } +#endif /* RGFW_WAYLAND */ + +/* + End of Wayland defines +*/ + + +/* + + Start of Windows defines + + +*/ + +#ifdef RGFW_WINDOWS + #define WIN32_LEAN_AND_MEAN + #define OEMRESOURCE + #include + + #include + #include + #include + #include + #include + #include + + #include + + __declspec(dllimport) int __stdcall WideCharToMultiByte( UINT CodePage, DWORD dwFlags, const WCHAR* lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar); + + #ifndef RGFW_NO_XINPUT + typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); + PFN_XInputGetState XInputGetStateSRC = NULL; + #define XInputGetState XInputGetStateSRC + + typedef DWORD (WINAPI * PFN_XInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE); + PFN_XInputGetKeystroke XInputGetKeystrokeSRC = NULL; + #define XInputGetKeystroke XInputGetKeystrokeSRC + + static HMODULE RGFW_XInput_dll = NULL; + #endif + + u32 RGFW_mouseIconSrc[] = {OCR_NORMAL, OCR_NORMAL, OCR_IBEAM, OCR_CROSS, OCR_HAND, OCR_SIZEWE, OCR_SIZENS, OCR_SIZENWSE, OCR_SIZENESW, OCR_SIZEALL, OCR_NO}; + + char* createUTF8FromWideStringWin32(const WCHAR* source); + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 + +#if defined(RGFW_OSMESA) && defined(RGFW_LINK_OSMESA) + + typedef void (GLAPIENTRY* PFN_OSMesaDestroyContext)(OSMesaContext); + typedef i32(GLAPIENTRY* PFN_OSMesaMakeCurrent)(OSMesaContext, void*, int, int, int); + typedef OSMesaContext(GLAPIENTRY* PFN_OSMesaCreateContext)(GLenum, OSMesaContext); + + PFN_OSMesaMakeCurrent OSMesaMakeCurrentSource; + PFN_OSMesaCreateContext OSMesaCreateContextSource; + PFN_OSMesaDestroyContext OSMesaDestroyContextSource; + +#define OSMesaCreateContext OSMesaCreateContextSource +#define OSMesaMakeCurrent OSMesaMakeCurrentSource +#define OSMesaDestroyContext OSMesaDestroyContextSource +#endif + + typedef int (*PFN_wglGetSwapIntervalEXT)(void); + PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL; +#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc + + + void* RGFWjoystickApi = NULL; + + /* these two wgl functions need to be preloaded */ + typedef HGLRC (WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hdc, HGLRC hglrc, const int *attribList); + PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; + + /* defines for creating ARB attributes */ +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_STEREO_ARB 0x2012 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 + +#ifndef RGFW_EGL +static HMODULE wglinstance = NULL; +#endif + +#ifdef RGFW_WGL_LOAD + typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC); + typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC); + typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR); + typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC); + typedef HDC(WINAPI* PFN_wglGetCurrentDC)(); + typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)(); + + PFN_wglCreateContext wglCreateContextSRC; + PFN_wglDeleteContext wglDeleteContextSRC; + PFN_wglGetProcAddress wglGetProcAddressSRC; + PFN_wglMakeCurrent wglMakeCurrentSRC; + PFN_wglGetCurrentDC wglGetCurrentDCSRC; + PFN_wglGetCurrentContext wglGetCurrentContextSRC; + + #define wglCreateContext wglCreateContextSRC + #define wglDeleteContext wglDeleteContextSRC + #define wglGetProcAddress wglGetProcAddressSRC + #define wglMakeCurrent wglMakeCurrentSRC + + #define wglGetCurrentDC wglGetCurrentDCSRC + #define wglGetCurrentContext wglGetCurrentContextSRC +#endif + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { + void* proc = (void*) wglGetProcAddress(procname); + if (proc) + return proc; + + return (void*) GetProcAddress(wglinstance, procname); + } + + typedef HRESULT (APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); + static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL; +#endif + + RGFW_window RGFW_eventWindow; + + LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_MOVE: + RGFW_eventWindow.r.x = LOWORD(lParam); + RGFW_eventWindow.r.y = HIWORD(lParam); + RGFW_eventWindow.src.window = hWnd; + return DefWindowProcA(hWnd, message, wParam, lParam); + case WM_SIZE: + RGFW_eventWindow.r.w = LOWORD(lParam); + RGFW_eventWindow.r.h = HIWORD(lParam); + RGFW_eventWindow.src.window = hWnd; + return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling + default: + return DefWindowProcA(hWnd, message, wParam, lParam); + } + } + + #ifndef RGFW_NO_DPI + static HMODULE RGFW_Shcore_dll = NULL; + typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); + PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL; + #define GetDpiForMonitor GetDpiForMonitorSRC + #endif + + __declspec(dllimport) u32 __stdcall timeBeginPeriod(u32 uPeriod); + + #ifndef RGFW_NO_XINPUT + void RGFW_loadXInput(void) { + u32 i; + static const char* names[] = { + "xinput1_4.dll", + "xinput1_3.dll", + "xinput9_1_0.dll", + "xinput1_2.dll", + "xinput1_1.dll" + }; + + for (i = 0; i < sizeof(names) / sizeof(const char*); i++) { + RGFW_XInput_dll = LoadLibraryA(names[i]); + + if (RGFW_XInput_dll) { + XInputGetStateSRC = (PFN_XInputGetState)(void*)GetProcAddress(RGFW_XInput_dll, "XInputGetState"); + + if (XInputGetStateSRC == NULL) + printf("Failed to load XInputGetState"); + } + } + } + #endif + + RGFWDEF void RGFW_init_buffer(RGFW_window* win); + void RGFW_init_buffer(RGFW_window* win) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) + RGFW_bufferSize = RGFW_getScreenSize(); + + BITMAPV5HEADER bi = { 0 }; + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = RGFW_bufferSize.w; + bi.bV5Height = -((LONG) RGFW_bufferSize.h); + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5BlueMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5RedMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + win->src.bitmap = CreateDIBSection(win->src.hdc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &win->buffer, + NULL, + (DWORD) 0); + + win->src.hdcMem = CreateCompatibleDC(win->src.hdc); + + #if defined(RGFW_OSMESA) + win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); + #endif +#else +RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ +#endif + } + + void RGFW_window_setDND(RGFW_window* win, b8 allow) { + DragAcceptFiles(win->src.window, allow); + } + + void RGFW_releaseCursor(RGFW_window* win) { + RGFW_UNUSED(win); + ClipCursor(NULL); + const RAWINPUTDEVICE id = { 0x01, 0x02, RIDEV_REMOVE, NULL }; + RegisterRawInputDevices(&id, 1, sizeof(id)); + } + + void RGFW_captureCursor(RGFW_window* win, RGFW_rect rect) { + RGFW_UNUSED(win); RGFW_UNUSED(rect); + + RECT clipRect; + GetClientRect(win->src.window, &clipRect); + ClientToScreen(win->src.window, (POINT*) &clipRect.left); + ClientToScreen(win->src.window, (POINT*) &clipRect.right); + ClipCursor(&clipRect); + + const RAWINPUTDEVICE id = { 0x01, 0x02, 0, win->src.window }; + RegisterRawInputDevices(&id, 1, sizeof(id)); + } + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + #ifndef RGFW_NO_XINPUT + if (RGFW_XInput_dll == NULL) + RGFW_loadXInput(); + #endif + + #ifndef RGFW_NO_DPI + if (RGFW_Shcore_dll == NULL) { + RGFW_Shcore_dll = LoadLibraryA("shcore.dll"); + GetDpiForMonitorSRC = (PFN_GetDpiForMonitor)(void*)GetProcAddress(RGFW_Shcore_dll, "GetDpiForMonitor"); + SetProcessDPIAware(); + } + #endif + + if (wglinstance == NULL) { + wglinstance = LoadLibraryA("opengl32.dll"); +#ifdef RGFW_WGL_LOAD + wglCreateContextSRC = (PFN_wglCreateContext) GetProcAddress(wglinstance, "wglCreateContext"); + wglDeleteContextSRC = (PFN_wglDeleteContext) GetProcAddress(wglinstance, "wglDeleteContext"); + wglGetProcAddressSRC = (PFN_wglGetProcAddress) GetProcAddress(wglinstance, "wglGetProcAddress"); + wglMakeCurrentSRC = (PFN_wglMakeCurrent) GetProcAddress(wglinstance, "wglMakeCurrent"); + wglGetCurrentDCSRC = (PFN_wglGetCurrentDC) GetProcAddress(wglinstance, "wglGetCurrentDC"); + wglGetCurrentContextSRC = (PFN_wglGetCurrentContext) GetProcAddress(wglinstance, "wglGetCurrentContext"); +#endif + } + + if (name[0] == 0) name = (char*) " "; + + RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); + RGFW_eventWindow.src.window = NULL; + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + win->src.maxSize = RGFW_AREA(0, 0); + win->src.minSize = RGFW_AREA(0, 0); + + + HINSTANCE inh = GetModuleHandleA(NULL); + + #ifndef __cplusplus + WNDCLASSA Class = { 0 }; /*!< Setup the Window class. */ + #else + WNDCLASSA Class = { }; + #endif + + if (RGFW_className == NULL) + RGFW_className = (char*)name; + + Class.lpszClassName = RGFW_className; + Class.hInstance = inh; + Class.hCursor = LoadCursor(NULL, IDC_ARROW); + Class.lpfnWndProc = WndProc; + + RegisterClassA(&Class); + + DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + RECT windowRect, clientRect; + + if (!(args & RGFW_NO_BORDER)) { + window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_MINIMIZEBOX; + + if (!(args & RGFW_NO_RESIZE)) + window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME; + } else + window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX; + + HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0); + + GetWindowRect(dummyWin, &windowRect); + GetClientRect(dummyWin, &clientRect); + + win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top); + win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0); + + if (args & RGFW_ALLOW_DND) { + win->_winArgs |= RGFW_ALLOW_DND; + RGFW_window_setDND(win, 1); + } + win->src.hdc = GetDC(win->src.window); + + if ((args & RGFW_NO_INIT_API) == 0) { +#ifdef RGFW_DIRECTX + assert(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0); + + if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) { + fprintf(stderr, "Failed to enumerate DXGI adapters\n"); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); + return NULL; + } + + D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 }; + + if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) { + fprintf(stderr, "Failed to create Direct3D device\n"); + RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); + return NULL; + } + + DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 }; + swapChainDesc.BufferCount = 1; + swapChainDesc.BufferDesc.Width = win->r.w; + swapChainDesc.BufferDesc.Height = win->r.h; + swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapChainDesc.OutputWindow = win->src.window; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.Windowed = TRUE; + RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain); + + ID3D11Texture2D* pBackBuffer; + win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer); + RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView); + pBackBuffer->lpVtbl->Release(pBackBuffer); + + D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 }; + depthStencilDesc.Width = win->r.w; + depthStencilDesc.Height = win->r.h; + depthStencilDesc.MipLevels = 1; + depthStencilDesc.ArraySize = 1; + depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + depthStencilDesc.SampleDesc.Count = 1; + depthStencilDesc.SampleDesc.Quality = 0; + depthStencilDesc.Usage = D3D11_USAGE_DEFAULT; + depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + + ID3D11Texture2D* pDepthStencilTexture = NULL; + RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture); + + D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 }; + depthStencilViewDesc.Format = depthStencilDesc.Format; + depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + depthStencilViewDesc.Texture2D.MipSlice = 0; + + RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView); + + pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture); + + RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView); +#endif + +#ifdef RGFW_OPENGL + HDC dummy_dc = GetDC(dummyWin); + + u32 pfd_flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + + //if (RGFW_DOUBLE_BUFFER) + pfd_flags |= PFD_DOUBLEBUFFER; + + PIXELFORMATDESCRIPTOR pfd = { + sizeof(pfd), + 1, /* version */ + pfd_flags, + PFD_TYPE_RGBA, /* ipixel type */ + 24, /* color bits */ + 0, 0, 0, 0, 0, 0, + 8, /* alpha bits */ + 0, 0, 0, 0, 0, 0, + 32, /* depth bits */ + 8, /* stencil bits */ + 0, + PFD_MAIN_PLANE, /* Layer type */ + 0, 0, 0, 0 + }; + + int pixel_format = ChoosePixelFormat(dummy_dc, &pfd); + SetPixelFormat(dummy_dc, pixel_format, &pfd); + + HGLRC dummy_context = wglCreateContext(dummy_dc); + wglMakeCurrent(dummy_dc, dummy_context); + + if (wglChoosePixelFormatARB == NULL) { + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) (void*) wglGetProcAddress("wglCreateContextAttribsARB"); + wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) (void*)wglGetProcAddress("wglChoosePixelFormatARB"); + } + + wglMakeCurrent(dummy_dc, 0); + wglDeleteContext(dummy_context); + ReleaseDC(dummyWin, dummy_dc); + + /* try to create the pixel format we want for opengl and then try to create an opengl context for the specified version */ + if (wglCreateContextAttribsARB != NULL) { + PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd), 1, pfd_flags, PFD_TYPE_RGBA, 32, 8, PFD_MAIN_PLANE, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + + if (args & RGFW_OPENGL_SOFTWARE) + pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED; + + if (wglChoosePixelFormatARB != NULL) { + i32* pixel_format_attribs = (i32*)RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE); + + int pixel_format; + UINT num_formats; + wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats); + if (!num_formats) { + printf("Failed to create a pixel format for WGL.\n"); + } + + DescribePixelFormat(win->src.hdc, pixel_format, sizeof(pfd), &pfd); + if (!SetPixelFormat(win->src.hdc, pixel_format, &pfd)) { + printf("Failed to set the WGL pixel format.\n"); + } + } + + /* create opengl/WGL context for the specified version */ + u32 index = 0; + i32 attribs[40]; + + if (RGFW_profile == RGFW_GL_CORE) { + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB); + } + else { + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB); + } + + if (RGFW_majorVersion || RGFW_minorVersion) { + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion); + } + + SET_ATTRIB(0, 0); + + win->src.ctx = (HGLRC)wglCreateContextAttribsARB(win->src.hdc, NULL, attribs); + } else { /* fall back to a default context (probably opengl 2 or something) */ + fprintf(stderr, "Failed to create an accelerated OpenGL Context\n"); + + int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd); + SetPixelFormat(win->src.hdc, pixel_format, &pfd); + + win->src.ctx = wglCreateContext(win->src.hdc); + } + + wglMakeCurrent(win->src.hdc, win->src.ctx); +#endif + } + +#ifdef RGFW_OSMESA +#ifdef RGFW_LINK_OSM ESA + OSMesaMakeCurrentSource = (PFN_OSMesaMakeCurrent) GetProcAddress(win->src.hdc, "OSMesaMakeCurrent"); + OSMesaCreateContextSource = (PFN_OSMesaCreateContext) GetProcAddress(win->src.hdc, "OSMesaCreateContext"); + OSMesaDestroyContextSource = (PFN_OSMesaDestroyContext) GetProcAddress(win->src.hdc, "OSMesaDestroyContext"); +#endif +#endif + +#ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) { + ReleaseDC(win->src.window, win->src.hdc); + win->src.hdc = GetDC(win->src.window); + wglMakeCurrent(win->src.hdc, win->src.ctx); + } +#endif + + DestroyWindow(dummyWin); + RGFW_init_buffer(win); + + + #ifndef RGFW_NO_MONITOR + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + #endif + + if (args & RGFW_CENTER) { + RGFW_area screenR = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); + } + +#ifdef RGFW_EGL + if ((args & RGFW_NO_INIT_API) == 0) + RGFW_createOpenGLContext(win); +#endif + + if (args & RGFW_HIDE_MOUSE) + RGFW_window_showMouse(win, 0); + + if (args & RGFW_TRANSPARENT_WINDOW) { + SetWindowLong(win->src.window, GWL_EXSTYLE, GetWindowLong(win->src.window, GWL_EXSTYLE) | WS_EX_LAYERED); + SetLayeredWindowAttributes(win->src.window, RGB(255, 255, 255), RGFW_ALPHA, LWA_ALPHA); + } + + ShowWindow(win->src.window, SW_SHOWNORMAL); + + if (RGFW_root == NULL) + RGFW_root = win; + + #ifdef RGFW_OPENGL + else + wglShareLists(RGFW_root->src.ctx, win->src.ctx); + #endif + + return win; + } + + void RGFW_window_setBorder(RGFW_window* win, u8 border) { + DWORD style = GetWindowLong(win->src.window, GWL_STYLE); + + if (border == 0) { + SetWindowLong(win->src.window, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW); + SetWindowPos( + win->src.window, HWND_TOP, 0, 0, 0, 0, + SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE + ); + } + else { + SetWindowLong(win->src.window, GWL_STYLE, style | WS_OVERLAPPEDWINDOW); + SetWindowPos( + win->src.window, HWND_TOP, 0, 0, 0, 0, + SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE + ); + } + } + + + RGFW_area RGFW_getScreenSize(void) { + return RGFW_AREA(GetDeviceCaps(GetDC(NULL), HORZRES), GetDeviceCaps(GetDC(NULL), VERTRES)); + } + + RGFW_point RGFW_getGlobalMousePoint(void) { + POINT p; + GetCursorPos(&p); + + return RGFW_POINT(p.x, p.y); + } + + RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + POINT p; + GetCursorPos(&p); + ScreenToClient(win->src.window, &p); + + return RGFW_POINT(p.x, p.y); + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->src.minSize = a; + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->src.maxSize = a; + } + + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + ShowWindow(win->src.window, SW_MINIMIZE); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + ShowWindow(win->src.window, SW_RESTORE); + } + + + u8 RGFW_xinput2RGFW[] = { + RGFW_JS_A, /* or PS X button */ + RGFW_JS_B, /* or PS circle button */ + RGFW_JS_X, /* or PS square button */ + RGFW_JS_Y, /* or PS triangle button */ + RGFW_JS_R1, /* right bumper */ + RGFW_JS_L1, /* left bump */ + RGFW_JS_L2, /* left trigger*/ + RGFW_JS_R2, /* right trigger */ + 0, 0, 0, 0, 0, 0, 0, 0, + RGFW_JS_UP, /* dpad up */ + RGFW_JS_DOWN, /* dpad down*/ + RGFW_JS_LEFT, /* dpad left */ + RGFW_JS_RIGHT, /* dpad right */ + RGFW_JS_START, /* start button */ + RGFW_JS_SELECT/* select button */ + }; + + static i32 RGFW_checkXInput(RGFW_window* win, RGFW_Event* e) { + RGFW_UNUSED(win) + + size_t i; + for (i = 0; i < 4; i++) { + XINPUT_KEYSTROKE keystroke; + + if (XInputGetKeystroke == NULL) + return 0; + + DWORD result = XInputGetKeystroke((DWORD)i, 0, &keystroke); + + if ((keystroke.Flags & XINPUT_KEYSTROKE_REPEAT) == 0 && result != ERROR_EMPTY) { + if (result != ERROR_SUCCESS) + return 0; + + if (keystroke.VirtualKey > VK_PAD_BACK) + continue; + + // RGFW_jsButtonPressed + 1 = RGFW_jsButtonReleased + e->type = RGFW_jsButtonPressed + !(keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN); + e->button = RGFW_xinput2RGFW[keystroke.VirtualKey - 0x5800]; + RGFW_jsPressed[i][e->button] = !(keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN); + + return 1; + } + + XINPUT_STATE state; + if (XInputGetState == NULL || + XInputGetState((DWORD) i, &state) == ERROR_DEVICE_NOT_CONNECTED + ) + return 0; +#define INPUT_DEADZONE ( 0.24f * (float)(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed. + + if ((state.Gamepad.sThumbLX < INPUT_DEADZONE && + state.Gamepad.sThumbLX > -INPUT_DEADZONE) && + (state.Gamepad.sThumbLY < INPUT_DEADZONE && + state.Gamepad.sThumbLY > -INPUT_DEADZONE)) + { + state.Gamepad.sThumbLX = 0; + state.Gamepad.sThumbLY = 0; + } + + if ((state.Gamepad.sThumbRX < INPUT_DEADZONE && + state.Gamepad.sThumbRX > -INPUT_DEADZONE) && + (state.Gamepad.sThumbRY < INPUT_DEADZONE && + state.Gamepad.sThumbRY > -INPUT_DEADZONE)) + { + state.Gamepad.sThumbRX = 0; + state.Gamepad.sThumbRY = 0; + } + + e->axisesCount = 2; + RGFW_point axis1 = RGFW_POINT(state.Gamepad.sThumbLX, state.Gamepad.sThumbLY); + RGFW_point axis2 = RGFW_POINT(state.Gamepad.sThumbRX, state.Gamepad.sThumbRY); + + if (axis1.x != e->axis[0].x || axis1.y != e->axis[0].y || axis2.x != e->axis[1].x || axis2.y != e->axis[1].y) { + e->type = RGFW_jsAxisMove; + + e->axis[0] = axis1; + e->axis[1] = axis2; + + return 1; + } + + e->axis[0] = axis1; + e->axis[1] = axis2; + } + + return 0; + } + + void RGFW_stopCheckEvents(void) { + PostMessageW(RGFW_root->src.window, WM_NULL, 0, 0); + } + + void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { + RGFW_UNUSED(win); + + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (waitMS * 1e3), QS_ALLINPUT); + } + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + if (win->event.type == RGFW_quit) { + return NULL; + } + + MSG msg; + + if (RGFW_eventWindow.src.window == win->src.window) { + if (RGFW_eventWindow.r.x != -1) { + win->r.x = RGFW_eventWindow.r.x; + win->r.y = RGFW_eventWindow.r.y; + win->event.type = RGFW_windowMoved; + RGFW_windowMoveCallback(win, win->r); + } + + if (RGFW_eventWindow.r.w != -1) { + win->r.w = RGFW_eventWindow.r.w; + win->r.h = RGFW_eventWindow.r.h; + win->event.type = RGFW_windowResized; + RGFW_windowResizeCallback(win, win->r); + } + + RGFW_eventWindow.src.window = NULL; + RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); + + return &win->event; + } + + + static HDROP drop; + + if (win->event.type == RGFW_dnd_init) { + if (win->event.droppedFilesCount) { + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + win->event.droppedFilesCount = DragQueryFileW(drop, 0xffffffff, NULL, 0); + //win->event.droppedFiles = (char**)RGFW_CALLOC(win->event.droppedFilesCount, sizeof(char*)); + + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) { + const UINT length = DragQueryFileW(drop, i, NULL, 0); + WCHAR* buffer = (WCHAR*) RGFW_CALLOC((size_t) length + 1, sizeof(WCHAR)); + + DragQueryFileW(drop, i, buffer, length + 1); + strncpy(win->event.droppedFiles[i], createUTF8FromWideStringWin32(buffer), RGFW_MAX_PATH); + win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0'; + RGFW_FREE(buffer); + } + + DragFinish(drop); + RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount); + + win->event.type = RGFW_dnd; + return &win->event; + } + + win->event.inFocus = (GetForegroundWindow() == win->src.window); + + if (RGFW_checkXInput(win, &win->event)) + return &win->event; + + static BYTE keyboardState[256]; + + if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE)) { + switch (msg.message) { + case WM_CLOSE: + case WM_QUIT: + RGFW_windowQuitCallback(win); + win->event.type = RGFW_quit; + break; + + case WM_ACTIVATE: + win->event.inFocus = (LOWORD(msg.wParam) == WA_INACTIVE); + + if (win->event.inFocus) { + win->event.type = RGFW_focusIn; + RGFW_focusCallback(win, 1); + } + else { + win->event.type = RGFW_focusOut; + RGFW_focusCallback(win, 0); + } + + break; + + case WM_PAINT: + win->event.type = RGFW_windowRefresh; + RGFW_windowRefreshCallback(win); + break; + + case WM_MOUSELEAVE: + win->event.type = RGFW_mouseLeave; + win->_winArgs |= RGFW_MOUSE_LEFT; + RGFW_mouseNotifyCallBack(win, win->event.point, 0); + break; + + case WM_KEYUP: { + win->event.keyCode = RGFW_apiKeyCodeToRGFW((u32) msg.wParam); + + RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode); + + static char keyName[16]; + + { + GetKeyNameTextA((LONG) msg.lParam, keyName, 16); + + if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) || + ((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) { + CharLowerBuffA(keyName, 16); + } + } + + RGFW_updateLockState(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001)); + + strncpy(win->event.keyName, keyName, 16); + + if (RGFW_isPressed(win, RGFW_ShiftL)) { + ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR), + keyboardState, (LPWORD) win->event.keyName, 0); + } + + win->event.type = RGFW_keyReleased; + RGFW_keyboard[win->event.keyCode].current = 0; + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 0); + break; + } + case WM_KEYDOWN: { + win->event.keyCode = RGFW_apiKeyCodeToRGFW((u32) msg.wParam); + + RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode); + + static char keyName[16]; + + { + GetKeyNameTextA((LONG) msg.lParam, keyName, 16); + + if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) || + ((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) { + CharLowerBuffA(keyName, 16); + } + } + + RGFW_updateLockState(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001)); + + strncpy(win->event.keyName, keyName, 16); + + if (RGFW_isPressed(win, RGFW_ShiftL) & 0x8000) { + ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR), + keyboardState, (LPWORD) win->event.keyName, 0); + } + + win->event.type = RGFW_keyPressed; + win->event.repeat = RGFW_isPressed(win, win->event.keyCode); + RGFW_keyboard[win->event.keyCode].current = 1; + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 1); + break; + } + + case WM_MOUSEMOVE: + if ((win->_winArgs & RGFW_HOLD_MOUSE)) + break; + + win->event.type = RGFW_mousePosChanged; + + win->event.point.x = GET_X_LPARAM(msg.lParam); + win->event.point.y = GET_Y_LPARAM(msg.lParam); + + RGFW_mousePosCallback(win, win->event.point); + + if (win->_winArgs & RGFW_MOUSE_LEFT) { + win->_winArgs ^= RGFW_MOUSE_LEFT; + win->event.type = RGFW_mouseEnter; + RGFW_mouseNotifyCallBack(win, win->event.point, 1); + } + + break; + + case WM_INPUT: { + if (!(win->_winArgs & RGFW_HOLD_MOUSE)) + break; + + unsigned size = sizeof(RAWINPUT); + static RAWINPUT raw[sizeof(RAWINPUT)]; + GetRawInputData((HRAWINPUT)msg.lParam, RID_INPUT, raw, &size, sizeof(RAWINPUTHEADER)); + + if (raw->header.dwType != RIM_TYPEMOUSE || (raw->data.mouse.lLastX == 0 && raw->data.mouse.lLastY == 0) ) + break; + + win->event.type = RGFW_mousePosChanged; + win->event.point.x = raw->data.mouse.lLastX; + win->event.point.y = raw->data.mouse.lLastY; + break; + } + + case WM_LBUTTONDOWN: + win->event.button = RGFW_mouseLeft; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + case WM_RBUTTONDOWN: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + case WM_MBUTTONDOWN: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + + case WM_MOUSEWHEEL: + if (msg.wParam > 0) + win->event.button = RGFW_mouseScrollUp; + else + win->event.button = RGFW_mouseScrollDown; + + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + + win->event.scroll = (SHORT) HIWORD(msg.wParam) / (double) WHEEL_DELTA; + + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + + case WM_LBUTTONUP: + + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonReleased; + + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + case WM_RBUTTONUP: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonReleased; + + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + case WM_MBUTTONUP: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonReleased; + + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + + /* + much of this event is source from glfw + */ + case WM_DROPFILES: { + win->event.type = RGFW_dnd_init; + + drop = (HDROP) msg.wParam; + POINT pt; + + /* Move the mouse to the position of the drop */ + DragQueryPoint(drop, &pt); + + win->event.point.x = pt.x; + win->event.point.y = pt.y; + + RGFW_dndInitCallback(win, win->event.point); + } + break; + case WM_GETMINMAXINFO: + { + if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0) + break; + + MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam; + mmi->ptMinTrackSize.x = win->src.minSize.w; + mmi->ptMinTrackSize.y = win->src.minSize.h; + mmi->ptMaxTrackSize.x = win->src.maxSize.w; + mmi->ptMaxTrackSize.y = win->src.maxSize.h; + return 0; + } + default: + win->event.type = 0; + break; + } + + TranslateMessage(&msg); + DispatchMessageA(&msg); + } + + else + win->event.type = 0; + + if (!IsWindow(win->src.window)) { + win->event.type = RGFW_quit; + RGFW_windowQuitCallback(win); + } + + if (win->event.type) + return &win->event; + else + return NULL; + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + #ifndef __cplusplus + WINDOWPLACEMENT placement = { 0 }; + #else + WINDOWPLACEMENT placement = { }; + #endif + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMAXIMIZED; + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + #ifndef __cplusplus + WINDOWPLACEMENT placement = { 0 }; + #else + WINDOWPLACEMENT placement = { }; + #endif + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMINIMIZED; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + #ifndef __cplusplus + WINDOWPLACEMENT placement = { 0 }; + #else + WINDOWPLACEMENT placement = { }; + #endif + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMAXIMIZED; + } + + typedef struct { int iIndex; HMONITOR hMonitor; } RGFW_mInfo; + BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + RGFW_UNUSED(hdcMonitor) + RGFW_UNUSED(lprcMonitor) + + RGFW_mInfo* info = (RGFW_mInfo*) dwData; + if (info->hMonitor == hMonitor) + return FALSE; + + info->iIndex++; + return TRUE; + } + + #ifndef RGFW_NO_MONITOR + RGFW_monitor win32CreateMonitor(HMONITOR src) { + RGFW_monitor monitor; + MONITORINFO monitorInfo; + + monitorInfo.cbSize = sizeof(MONITORINFO); + GetMonitorInfoA(src, &monitorInfo); + + RGFW_mInfo info; + info.iIndex = 0; + info.hMonitor = src; + + /* get the monitor's index */ + if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) { + DISPLAY_DEVICEA dd; + dd.cb = sizeof(dd); + + /* loop through the devices until you find a device with the monitor's index */ + size_t deviceIndex; + for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) { + char* deviceName = dd.DeviceName; + if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) { + strncpy(monitor.name, dd.DeviceString, 128); /*!< copy the monitor's name */ + break; + } + } + } + + monitor.rect.x = monitorInfo.rcWork.left; + monitor.rect.y = monitorInfo.rcWork.top; + monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left; + monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top; + +#ifndef RGFW_NO_DPI + #ifndef USER_DEFAULT_SCREEN_DPI + #define USER_DEFAULT_SCREEN_DPI 96 + #endif + + if (GetDpiForMonitor != NULL) { + u32 x, y; + GetDpiForMonitor(src, MDT_EFFECTIVE_DPI, &x, &y); + + monitor.scaleX = (float) (x) / (float) USER_DEFAULT_SCREEN_DPI; + monitor.scaleY = (float) (y) / (float) USER_DEFAULT_SCREEN_DPI; + } +#endif + + HDC hdc = GetDC(NULL); + /* get pixels per inch */ + i32 ppiX = GetDeviceCaps(hdc, LOGPIXELSX); + i32 ppiY = GetDeviceCaps(hdc, LOGPIXELSY); + ReleaseDC(NULL, hdc); + + /* Calculate physical height in inches */ + monitor.physW = GetSystemMetrics(SM_CYSCREEN) / (float) ppiX; + monitor.physH = GetSystemMetrics(SM_CXSCREEN) / (float) ppiY; + + return monitor; + } + #endif /* RGFW_NO_MONITOR */ + + + #ifndef RGFW_NO_MONITOR + RGFW_monitor RGFW_monitors[6]; + BOOL CALLBACK GetMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + RGFW_UNUSED(hdcMonitor) + RGFW_UNUSED(lprcMonitor) + + RGFW_mInfo* info = (RGFW_mInfo*) dwData; + + if (info->iIndex >= 6) + return FALSE; + + RGFW_monitors[info->iIndex] = win32CreateMonitor(hMonitor); + info->iIndex++; + + return TRUE; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + #ifdef __cplusplus + return win32CreateMonitor(MonitorFromPoint({ 0, 0 }, MONITOR_DEFAULTTOPRIMARY)); + #else + return win32CreateMonitor(MonitorFromPoint((POINT) { 0, 0 }, MONITOR_DEFAULTTOPRIMARY)); + #endif + } + + RGFW_monitor* RGFW_getMonitors(void) { + RGFW_mInfo info; + info.iIndex = 0; + while (EnumDisplayMonitors(NULL, NULL, GetMonitorHandle, (LPARAM) &info)); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY); + return win32CreateMonitor(src); + } + #endif + + HICON RGFW_loadHandleImage(RGFW_window* win, u8* src, RGFW_area a, BOOL icon) { + assert(win != NULL); + + u32 i; + HDC dc; + HICON handle; + HBITMAP color, mask; + BITMAPV5HEADER bi; + ICONINFO ii; + u8* target = NULL; + u8* source = src; + + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = a.w; + bi.bV5Height = -((LONG) a.h); + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5BlueMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + dc = GetDC(NULL); + color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &target, + NULL, + (DWORD) 0); + ReleaseDC(NULL, dc); + + mask = CreateBitmap(a.w, a.h, 1, 1, NULL); + + for (i = 0; i < a.w * a.h; i++) { + target[0] = source[2]; + target[1] = source[1]; + target[2] = source[0]; + target[3] = source[3]; + target += 4; + source += 4; + } + + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = icon; + ii.xHotspot = 0; + ii.yHotspot = 0; + ii.hbmMask = mask; + ii.hbmColor = color; + + handle = CreateIconIndirect(&ii); + + DeleteObject(color); + DeleteObject(mask); + + return handle; + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + RGFW_UNUSED(channels) + + HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(win, image, a, FALSE); + SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) cursor); + SetCursor(cursor); + DestroyCursor(cursor); + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW); + } + + void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { + assert(win != NULL); + + if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u32))) + return; + + char* icon = MAKEINTRESOURCEA(RGFW_mouseIconSrc[mouse]); + + SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon)); + SetCursor(LoadCursorA(NULL, icon)); + } + + void RGFW_window_hide(RGFW_window* win) { + ShowWindow(win->src.window, SW_HIDE); + } + + void RGFW_window_show(RGFW_window* win) { + ShowWindow(win->src.window, SW_RESTORE); + } + + void RGFW_window_close(RGFW_window* win) { + assert(win != NULL); + +#ifdef RGFW_EGL + RGFW_closeEGL(win); +#endif + + if (win == RGFW_root) { +#ifdef RGFW_DIRECTX + RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext); + RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice); + RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); +#endif + + if (RGFW_XInput_dll != NULL) { + FreeLibrary(RGFW_XInput_dll); + RGFW_XInput_dll = NULL; + } + + #ifndef RGFW_NO_DPI + if (RGFW_Shcore_dll != NULL) { + FreeLibrary(RGFW_Shcore_dll); + RGFW_Shcore_dll = NULL; + } + #endif + + if (wglinstance != NULL) { + FreeLibrary(wglinstance); + wglinstance = NULL; + } + + RGFW_root = NULL; + } + +#ifdef RGFW_DIRECTX + win->src.swapchain->lpVtbl->Release(win->src.swapchain); + win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView); + win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView); +#endif + +#ifdef RGFW_BUFFER + DeleteDC(win->src.hdcMem); + DeleteObject(win->src.bitmap); +#endif + +#ifdef RGFW_OPENGL + wglDeleteContext((HGLRC) win->src.ctx); /*!< delete opengl context */ +#endif + DeleteDC(win->src.hdc); /*!< delete device context */ + DestroyWindow(win->src.window); /*!< delete window */ + +#if defined(RGFW_OSMESA) + if (win->buffer != NULL) + RGFW_FREE(win->buffer); +#endif + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + + RGFW_FREE(win); + } + + void RGFW_window_move(RGFW_window* win, RGFW_point v) { + assert(win != NULL); + + win->r.x = v.x; + win->r.y = v.y; + SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, 0, 0, SWP_NOSIZE); + } + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + win->r.w = a.w; + win->r.h = a.h; + SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + win->src.hOffset, SWP_NOMOVE); + } + + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + SetWindowTextA(win->src.window, name); + } + + /* sourced from GLFW */ + #ifndef RGFW_NO_PASSTHROUGH + void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { + assert(win != NULL); + + COLORREF key = 0; + BYTE alpha = 0; + DWORD flags = 0; + DWORD exStyle = GetWindowLongW(win->src.window, GWL_EXSTYLE); + + if (exStyle & WS_EX_LAYERED) + GetLayeredWindowAttributes(win->src.window, &key, &alpha, &flags); + + if (passthrough) + exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED); + else + { + exStyle &= ~WS_EX_TRANSPARENT; + // NOTE: Window opacity also needs the layered window style so do not + // remove it if the window is alpha blended + if (exStyle & WS_EX_LAYERED) + { + if (!(flags & LWA_ALPHA)) + exStyle &= ~WS_EX_LAYERED; + } + } + + SetWindowLongW(win->src.window, GWL_EXSTYLE, exStyle); + + if (passthrough) { + SetLayeredWindowAttributes(win->src.window, key, alpha, flags); + } + } + #endif + + /* much of this function is sourced from GLFW */ + void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) { + assert(win != NULL); + #ifndef RGFW_WIN95 + RGFW_UNUSED(channels) + + HICON handle = RGFW_loadHandleImage(win, src, a, TRUE); + + SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle); + + DestroyIcon(handle); + #else + RGFW_UNUSED(src) + RGFW_UNUSED(a) + RGFW_UNUSED(channels) + #endif + } + + char* RGFW_readClipboard(size_t* size) { + /* Open the clipboard */ + if (OpenClipboard(NULL) == 0) + return (char*) ""; + + /* Get the clipboard data as a Unicode string */ + HANDLE hData = GetClipboardData(CF_UNICODETEXT); + if (hData == NULL) { + CloseClipboard(); + return (char*) ""; + } + + wchar_t* wstr = (wchar_t*) GlobalLock(hData); + + char* text; + + { + setlocale(LC_ALL, "en_US.UTF-8"); + + size_t textLen = wcstombs(NULL, wstr, 0); + if (textLen == 0) + return (char*) ""; + + text = (char*) RGFW_MALLOC((textLen * sizeof(char)) + 1); + + wcstombs(text, wstr, (textLen) +1); + + if (size != NULL) + *size = textLen + 1; + + text[textLen] = '\0'; + } + + /* Release the clipboard data */ + GlobalUnlock(hData); + CloseClipboard(); + + return text; + } + + void RGFW_writeClipboard(const char* text, u32 textLen) { + HANDLE object; + WCHAR* buffer; + + object = GlobalAlloc(GMEM_MOVEABLE, (1 + textLen) * sizeof(WCHAR)); + if (!object) + return; + + buffer = (WCHAR*) GlobalLock(object); + if (!buffer) { + GlobalFree(object); + return; + } + + MultiByteToWideChar(CP_UTF8, 0, text, -1, buffer, textLen); + GlobalUnlock(object); + + if (!OpenClipboard(RGFW_root->src.window)) { + GlobalFree(object); + return; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + assert(win != NULL); + + RGFW_UNUSED(jsNumber) + + return RGFW_registerJoystickF(win, (char*) ""); + } + + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + assert(win != NULL); + RGFW_UNUSED(file) + + return RGFW_joystickCount - 1; + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_point p) { + assert(win != NULL); + + SetCursorPos(p.x, p.y); + } + + #ifdef RGFW_OPENGL + void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { + if (win == NULL) + wglMakeCurrent(NULL, NULL); + else + wglMakeCurrent(win->src.hdc, (HGLRC) win->src.ctx); + } + #endif + + #ifndef RGFW_EGL + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { + assert(win != NULL); + + #if defined(RGFW_OPENGL) + typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval); + static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; + static void* loadSwapFunc = (void*) 1; + + if (loadSwapFunc == NULL) { + fprintf(stderr, "wglSwapIntervalEXT not supported\n"); + return; + } + + if (wglSwapIntervalEXT == NULL) { + loadSwapFunc = (void*) wglGetProcAddress("wglSwapIntervalEXT"); + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) loadSwapFunc; + } + + if (wglSwapIntervalEXT(swapInterval) == FALSE) + fprintf(stderr, "Failed to set swap interval\n"); + #else + RGFW_UNUSED(swapInterval); + #endif + + } + #endif + + void RGFW_window_swapBuffers(RGFW_window* win) { + //assert(win != NULL); + /* clear the window*/ + + if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + #ifdef RGFW_OSMESA + RGFW_OSMesa_reorganize(); + #endif + + HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap); + BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY); + SelectObject(win->src.hdcMem, oldbmp); +#endif + } + + if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) { + #ifdef RGFW_EGL + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + #elif defined(RGFW_OPENGL) + SwapBuffers(win->src.hdc); + #endif + + #if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) + win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0); + #endif + } + } + + char* createUTF8FromWideStringWin32(const WCHAR* source) { + char* target; + i32 size; + + size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!size) { + return NULL; + } + + target = (char*) RGFW_CALLOC(size, 1); + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) { + RGFW_FREE(target); + return NULL; + } + + return target; + } + + static inline LARGE_INTEGER RGFW_win32_initTimer(void) { + static LARGE_INTEGER frequency = {{0, 0}}; + if (frequency.QuadPart == 0) { + timeBeginPeriod(1); + QueryPerformanceFrequency(&frequency); + } + + return frequency; + } + + u64 RGFW_getTimeNS(void) { + LARGE_INTEGER frequency = RGFW_win32_initTimer(); + + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + + return (u64) ((counter.QuadPart * 1e9) / frequency.QuadPart); + } + + u64 RGFW_getTime(void) { + LARGE_INTEGER frequency = RGFW_win32_initTimer(); + + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + return (u64) (counter.QuadPart / (double) frequency.QuadPart); + } + + void RGFW_sleep(u64 ms) { + Sleep(ms); + } + +#ifndef RGFW_NO_THREADS + RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) { return CreateThread(NULL, 0, ptr, args, 0, NULL); } + void RGFW_cancelThread(RGFW_thread thread) { CloseHandle((HANDLE) thread); } + void RGFW_joinThread(RGFW_thread thread) { WaitForSingleObject((HANDLE) thread, INFINITE); } + void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority((HANDLE) thread, priority); } +#endif +#endif /* RGFW_WINDOWS */ + +/* + End of Windows defines +*/ + + + +/* + + Start of MacOS defines + + +*/ + +#if defined(RGFW_MACOS) + /* + based on silicon.h + start of cocoa wrapper + */ + +#include +#include +#include +#include +#include + + typedef CGRect NSRect; + typedef CGPoint NSPoint; + typedef CGSize NSSize; + + typedef void NSBitmapImageRep; + typedef void NSCursor; + typedef void NSDraggingInfo; + typedef void NSWindow; + typedef void NSApplication; + typedef void NSScreen; + typedef void NSEvent; + typedef void NSString; + typedef void NSOpenGLContext; + typedef void NSPasteboard; + typedef void NSColor; + typedef void NSArray; + typedef void NSImageRep; + typedef void NSImage; + typedef void NSOpenGLView; + + + typedef const char* NSPasteboardType; + typedef unsigned long NSUInteger; + typedef long NSInteger; + typedef NSInteger NSModalResponse; + +#ifdef __arm64__ + /* ARM just uses objc_msgSend */ +#define abi_objc_msgSend_stret objc_msgSend +#define abi_objc_msgSend_fpret objc_msgSend +#else /* __i386__ */ + /* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */ +#define abi_objc_msgSend_stret objc_msgSend_stret +#define abi_objc_msgSend_fpret objc_msgSend_fpret +#endif + +#define NSAlloc(nsclass) objc_msgSend_id((id)nsclass, sel_registerName("alloc")) +#define objc_msgSend_bool ((BOOL (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void ((void (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void_id ((void (*)(id, SEL, id))objc_msgSend) +#define objc_msgSend_uint ((NSUInteger (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void_bool ((void (*)(id, SEL, BOOL))objc_msgSend) +#define objc_msgSend_bool_void ((BOOL (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void_SEL ((void (*)(id, SEL, SEL))objc_msgSend) +#define objc_msgSend_id ((id (*)(id, SEL))objc_msgSend) +#define objc_msgSend_id_id ((id (*)(id, SEL, id))objc_msgSend) +#define objc_msgSend_id_bool ((BOOL (*)(id, SEL, id))objc_msgSend) +#define objc_msgSend_int ((id (*)(id, SEL, int))objc_msgSend) +#define objc_msgSend_arr ((id (*)(id, SEL, int))objc_msgSend) +#define objc_msgSend_ptr ((id (*)(id, SEL, void*))objc_msgSend) +#define objc_msgSend_class ((id (*)(Class, SEL))objc_msgSend) +#define objc_msgSend_class_char ((id (*)(Class, SEL, char*))objc_msgSend) + + NSApplication* NSApp = NULL; + + void NSRelease(id obj) { + objc_msgSend_void(obj, sel_registerName("release")); + } + + #define release NSRelease + + NSString* NSString_stringWithUTF8String(const char* str) { + return ((id(*)(id, SEL, const char*))objc_msgSend) + ((id)objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), str); + } + + const char* NSString_to_char(NSString* str) { + return ((const char* (*)(id, SEL)) objc_msgSend) (str, sel_registerName("UTF8String")); + } + + void si_impl_func_to_SEL_with_name(const char* class_name, const char* register_name, void* function) { + Class selected_class; + + if (strcmp(class_name, "NSView") == 0) { + selected_class = objc_getClass("ViewClass"); + } else if (strcmp(class_name, "NSWindow") == 0) { + selected_class = objc_getClass("WindowClass"); + } else { + selected_class = objc_getClass(class_name); + } + + class_addMethod(selected_class, sel_registerName(register_name), (IMP) function, 0); + } + + /* Header for the array. */ + typedef struct siArrayHeader { + size_t count; + /* TODO(EimaMei): Add a `type_width` later on. */ + } siArrayHeader; + + /* Gets the header of the siArray. */ +#define SI_ARRAY_HEADER(s) ((siArrayHeader*)s - 1) + + void* si_array_init_reserve(size_t sizeof_element, size_t count) { + siArrayHeader* ptr = malloc(sizeof(siArrayHeader) + (sizeof_element * count)); + void* array = ptr + sizeof(siArrayHeader); + + siArrayHeader* header = SI_ARRAY_HEADER(array); + header->count = count; + + return array; + } + +#define si_array_len(array) (SI_ARRAY_HEADER(array)->count) +#define si_func_to_SEL(class_name, function) si_impl_func_to_SEL_with_name(class_name, #function":", function) + /* Creates an Objective-C method (SEL) from a regular C function with the option to set the register name.*/ +#define si_func_to_SEL_with_name(class_name, register_name, function) si_impl_func_to_SEL_with_name(class_name, register_name":", function) + + unsigned char* NSBitmapImageRep_bitmapData(NSBitmapImageRep* imageRep) { + return ((unsigned char* (*)(id, SEL))objc_msgSend) + (imageRep, sel_registerName("bitmapData")); + } + +#define NS_ENUM(type, name) type name; enum + + typedef NS_ENUM(NSUInteger, NSBitmapFormat) { + NSBitmapFormatAlphaFirst = 1 << 0, // 0 means is alpha last (RGBA, CMYKA, etc.) + NSBitmapFormatAlphaNonpremultiplied = 1 << 1, // 0 means is premultiplied + NSBitmapFormatFloatingPointSamples = 1 << 2, // 0 is integer + + NSBitmapFormatSixteenBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 8), + NSBitmapFormatThirtyTwoBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 9), + NSBitmapFormatSixteenBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 10), + NSBitmapFormatThirtyTwoBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 11) + }; + + NSBitmapImageRep* NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) { + void* func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:"); + + return (NSBitmapImageRep*) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, const char*, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend) + (NSAlloc((id)objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits); + } + + NSColor* NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) { + void* nsclass = objc_getClass("NSColor"); + void* func = sel_registerName("colorWithSRGBRed:green:blue:alpha:"); + return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend) + (nsclass, func, red, green, blue, alpha); + } + + NSCursor* NSCursor_initWithImage(NSImage* newImage, NSPoint aPoint) { + void* func = sel_registerName("initWithImage:hotSpot:"); + void* nsclass = objc_getClass("NSCursor"); + + return (NSCursor*) ((id(*)(id, SEL, id, NSPoint))objc_msgSend) + (NSAlloc(nsclass), func, newImage, aPoint); + } + + void NSImage_addRepresentation(NSImage* image, NSImageRep* imageRep) { + void* func = sel_registerName("addRepresentation:"); + objc_msgSend_void_id(image, func, imageRep); + } + + NSImage* NSImage_initWithSize(NSSize size) { + void* func = sel_registerName("initWithSize:"); + return ((id(*)(id, SEL, NSSize))objc_msgSend) + (NSAlloc((id)objc_getClass("NSImage")), func, size); + } +#define NS_OPENGL_ENUM_DEPRECATED(minVers, maxVers) API_AVAILABLE(macos(minVers)) + typedef NS_ENUM(NSInteger, NSOpenGLContextParameter) { + NSOpenGLContextParameterSwapInterval NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 222, /* 1 param. 0 -> Don't sync, 1 -> Sync to vertical retrace */ + NSOpenGLContextParametectxaceOrder NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 235, /* 1 param. 1 -> Above Window (default), -1 -> Below Window */ + NSOpenGLContextParametectxaceOpacity NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 236, /* 1 param. 1-> Surface is opaque (default), 0 -> non-opaque */ + NSOpenGLContextParametectxaceBackingSize NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 304, /* 2 params. Width/height of surface backing size */ + NSOpenGLContextParameterReclaimResources NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 308, /* 0 params. */ + NSOpenGLContextParameterCurrentRendererID NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 309, /* 1 param. Retrieves the current renderer ID */ + NSOpenGLContextParameterGPUVertexProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 310, /* 1 param. Currently processing vertices with GPU (get) */ + NSOpenGLContextParameterGPUFragmentProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 311, /* 1 param. Currently processing fragments with GPU (get) */ + NSOpenGLContextParameterHasDrawable NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 314, /* 1 param. Boolean returned if drawable is attached */ + NSOpenGLContextParameterMPSwapsInFlight NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 315, /* 1 param. Max number of swaps queued by the MP GL engine */ + + NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params. Set or get the swap rectangle {x, y, w, h} */ + NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */ + NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */ + NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */ + NSOpenGLContextParametectxaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */ + }; + + + void NSOpenGLContext_setValues(NSOpenGLContext* context, const int* vals, NSOpenGLContextParameter param) { + void* func = sel_registerName("setValues:forParameter:"); + ((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend) + (context, func, vals, param); + } + + void* NSOpenGLPixelFormat_initWithAttributes(const uint32_t* attribs) { + void* func = sel_registerName("initWithAttributes:"); + return (void*) ((id(*)(id, SEL, const uint32_t*))objc_msgSend) + (NSAlloc((id)objc_getClass("NSOpenGLPixelFormat")), func, attribs); + } + + NSOpenGLView* NSOpenGLView_initWithFrame(NSRect frameRect, uint32_t* format) { + void* func = sel_registerName("initWithFrame:pixelFormat:"); + return (NSOpenGLView*) ((id(*)(id, SEL, NSRect, uint32_t*))objc_msgSend) + (NSAlloc((id)objc_getClass("NSOpenGLView")), func, frameRect, format); + } + + void NSCursor_performSelector(NSCursor* cursor, void* selector) { + void* func = sel_registerName("performSelector:"); + objc_msgSend_void_SEL(cursor, func, selector); + } + + NSPasteboard* NSPasteboard_generalPasteboard(void) { + return (NSPasteboard*) objc_msgSend_id((id)objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard")); + } + + NSString** cstrToNSStringArray(char** strs, size_t len) { + static NSString* nstrs[6]; + size_t i; + for (i = 0; i < len; i++) + nstrs[i] = NSString_stringWithUTF8String(strs[i]); + + return nstrs; + } + + const char* NSPasteboard_stringForType(NSPasteboard* pasteboard, NSPasteboardType dataType) { + void* func = sel_registerName("stringForType:"); + return (const char*) NSString_to_char(((id(*)(id, SEL, const char*))objc_msgSend)(pasteboard, func, NSString_stringWithUTF8String(dataType))); + } + + NSArray* c_array_to_NSArray(void* array, size_t len) { + SEL func = sel_registerName("initWithObjects:count:"); + void* nsclass = objc_getClass("NSArray"); + return ((id (*)(id, SEL, void*, NSUInteger))objc_msgSend) + (NSAlloc(nsclass), func, array, len); + } + + void NSregisterForDraggedTypes(void* view, NSPasteboardType* newTypes, size_t len) { + NSString** ntypes = cstrToNSStringArray((char**)newTypes, len); + + NSArray* array = c_array_to_NSArray(ntypes, len); + objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array); + NSRelease(array); + } + + NSInteger NSPasteBoard_declareTypes(NSPasteboard* pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) { + NSString** ntypes = cstrToNSStringArray((char**)newTypes, len); + + void* func = sel_registerName("declareTypes:owner:"); + + NSArray* array = c_array_to_NSArray(ntypes, len); + + NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend) + (pasteboard, func, array, owner); + NSRelease(array); + + return output; + } + + bool NSPasteBoard_setString(NSPasteboard* pasteboard, const char* stringToWrite, NSPasteboardType dataType) { + void* func = sel_registerName("setString:forType:"); + return ((bool (*)(id, SEL, id, NSPasteboardType))objc_msgSend) + (pasteboard, func, NSString_stringWithUTF8String(stringToWrite), NSString_stringWithUTF8String(dataType)); + } + + void NSRetain(id obj) { objc_msgSend_void(obj, sel_registerName("retain")); } + + typedef enum NSApplicationActivationPolicy { + NSApplicationActivationPolicyRegular, + NSApplicationActivationPolicyAccessory, + NSApplicationActivationPolicyProhibited + } NSApplicationActivationPolicy; + + typedef NS_ENUM(u32, NSBackingStoreType) { + NSBackingStoreRetained = 0, + NSBackingStoreNonretained = 1, + NSBackingStoreBuffered = 2 + }; + + typedef NS_ENUM(u32, NSWindowStyleMask) { + NSWindowStyleMaskBorderless = 0, + NSWindowStyleMaskTitled = 1 << 0, + NSWindowStyleMaskClosable = 1 << 1, + NSWindowStyleMaskMiniaturizable = 1 << 2, + NSWindowStyleMaskResizable = 1 << 3, + NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */ + NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12, + NSWindowStyleMaskFullScreen = 1 << 14, + NSWindowStyleMaskFullSizeContentView = 1 << 15, + NSWindowStyleMaskUtilityWindow = 1 << 4, + NSWindowStyleMaskDocModalWindow = 1 << 6, + NSWindowStyleMaskNonactivatingPanel = 1 << 7, + NSWindowStyleMaskHUDWindow = 1 << 13 + }; + + NSPasteboardType const NSPasteboardTypeString = "public.utf8-plain-text"; // Replaces NSStringPboardType + + + typedef NS_ENUM(i32, NSDragOperation) { + NSDragOperationNone = 0, + NSDragOperationCopy = 1, + NSDragOperationLink = 2, + NSDragOperationGeneric = 4, + NSDragOperationPrivate = 8, + NSDragOperationMove = 16, + NSDragOperationDelete = 32, + NSDragOperationEvery = ULONG_MAX, + + //NSDragOperationAll_Obsolete API_DEPRECATED("", macos(10.0,10.10)) = 15, // Use NSDragOperationEvery + //NSDragOperationAll API_DEPRECATED("", macos(10.0,10.10)) = NSDragOperationAll_Obsolete, // Use NSDragOperationEvery + }; + + void* NSArray_objectAtIndex(NSArray* array, NSUInteger index) { + void* func = sel_registerName("objectAtIndex:"); + return ((id(*)(id, SEL, NSUInteger))objc_msgSend)(array, func, index); + } + + const char** NSPasteboard_readObjectsForClasses(NSPasteboard* pasteboard, Class* classArray, size_t len, void* options) { + void* func = sel_registerName("readObjectsForClasses:options:"); + + NSArray* array = c_array_to_NSArray(classArray, len); + + NSArray* output = (NSArray*) ((id(*)(id, SEL, id, void*))objc_msgSend) + (pasteboard, func, array, options); + + NSRelease(array); + NSUInteger count = ((NSUInteger(*)(id, SEL))objc_msgSend)(output, sel_registerName("count")); + + const char** res = si_array_init_reserve(sizeof(const char*), count); + + void* path_func = sel_registerName("path"); + + for (NSUInteger i = 0; i < count; i++) { + void* url = NSArray_objectAtIndex(output, i); + NSString* url_str = ((id(*)(id, SEL))objc_msgSend)(url, path_func); + res[i] = NSString_to_char(url_str); + } + + return res; + } + + void* NSWindow_contentView(NSWindow* window) { + void* func = sel_registerName("contentView"); + return objc_msgSend_id(window, func); + } + + /* + End of cocoa wrapper + */ + + char* RGFW_mouseIconSrc[] = {"arrowCursor", "arrowCursor", "IBeamCursor", "crosshairCursor", "pointingHandCursor", "resizeLeftRightCursor", "resizeUpDownCursor", "_windowResizeNorthWestSouthEastCursor", "_windowResizeNorthEastSouthWestCursor", "closedHandCursor", "operationNotAllowedCursor"}; + + void* RGFWnsglFramework = NULL; + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { + if (RGFWnsglFramework == NULL) + RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); + + void* symbol = CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName); + + CFRelease(symbolName); + + return symbol; + } +#endif + + CVReturn displayCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) { + RGFW_UNUSED(displayLink) RGFW_UNUSED(inNow) RGFW_UNUSED(inOutputTime) RGFW_UNUSED(flagsIn) RGFW_UNUSED(flagsOut) RGFW_UNUSED(displayLinkContext) + return kCVReturnSuccess; + } + + id NSWindow_delegate(RGFW_window* win) { + return (id) objc_msgSend_id(win->src.window, sel_registerName("delegate")); + } + + u32 RGFW_OnClose(void* self) { + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return true; + + win->event.type = RGFW_quit; + RGFW_windowQuitCallback(win); + + return true; + } + + /* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */ + bool acceptsFirstResponder(void) { return true; } + bool performKeyEquivalent(NSEvent* event) { RGFW_UNUSED(event); return true; } + + NSDragOperation draggingEntered(id self, SEL sel, id sender) { + RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); + + return NSDragOperationCopy; + } + NSDragOperation draggingUpdated(id self, SEL sel, id sender) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return 0; + + if (!(win->_winArgs & RGFW_ALLOW_DND)) { + return 0; + } + + win->event.type = RGFW_dnd_init; + win->src.dndPassed = 0; + + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); + + win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); + RGFW_dndInitCallback(win, win->event.point); + + return NSDragOperationCopy; + } + bool prepareForDragOperation(id self) { + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return true; + + if (!(win->_winArgs & RGFW_ALLOW_DND)) { + return false; + } + + return true; + } + + void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); return; } + + /* NOTE(EimaMei): Usually, you never need 'id self, SEL cmd' for C -> Obj-C methods. This isn't the case. */ + bool performDragOperation(id self, SEL sel, id sender) { + RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + + if (win == NULL) + return false; + + // NSPasteboard* pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard")); + + ///////////////////////////// + id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard")); + + // Get the types of data available on the pasteboard + id types = objc_msgSend_id(pasteBoard, sel_registerName("types")); + + // Get the string type for file URLs + id fileURLsType = objc_msgSend_class_char(objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), "NSFilenamesPboardType"); + + // Check if the pasteboard contains file URLs + if (objc_msgSend_id_bool(types, sel_registerName("containsObject:"), fileURLsType) == 0) { + #ifdef RGFW_DEBUG + printf("No files found on the pasteboard.\n"); + #endif + + return 0; + } + + id fileURLs = objc_msgSend_id_id(pasteBoard, sel_registerName("propertyListForType:"), fileURLsType); + int count = ((int (*)(id, SEL))objc_msgSend)(fileURLs, sel_registerName("count")); + + if (count == 0) + return 0; + + for (int i = 0; i < count; i++) { + id fileURL = objc_msgSend_arr(fileURLs, sel_registerName("objectAtIndex:"), i); + const char *filePath = ((const char* (*)(id, SEL))objc_msgSend)(fileURL, sel_registerName("UTF8String")); + strncpy(win->event.droppedFiles[i], filePath, RGFW_MAX_PATH); + win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0'; + } + win->event.droppedFilesCount = count; + + win->event.type = RGFW_dnd; + win->src.dndPassed = 0; + + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); + win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); + + RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount); + + return false; + } + + static void NSMoveToResourceDir(void) { + /* sourced from glfw */ + char resourcesPath[255]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + + if ( + CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo || + CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0 + ) { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + CFRelease(resourcesURL); + + chdir(resourcesPath); + } + + + NSSize RGFW__osxWindowResize(void* self, SEL sel, NSSize frameSize) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return frameSize; + + win->r.w = frameSize.width; + win->r.h = frameSize.height; + win->event.type = RGFW_windowResized; + RGFW_windowResizeCallback(win, win->r); + return frameSize; + } + + void RGFW__osxWindowMove(void* self, SEL sel) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return; + + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)(win->src.window, sel_registerName("frame")); + win->r.x = (i32) frame.origin.x; + win->r.y = (i32) frame.origin.y; + + win->event.type = RGFW_windowMoved; + RGFW_windowMoveCallback(win, win->r); + } + + void RGFW__osxUpdateLayer(void* self, SEL sel) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void*)&win); + if (win == NULL) + return; + + win->event.type = RGFW_windowRefresh; + RGFW_windowRefreshCallback(win); + } + + RGFWDEF void RGFW_init_buffer(RGFW_window* win); + void RGFW_init_buffer(RGFW_window* win) { + #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) + RGFW_bufferSize = RGFW_getScreenSize(); + + win->buffer = RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); + + #ifdef RGFW_OSMESA + win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); + #endif + #else + RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + #endif + } + + + void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer) { + objc_msgSend_void_id(win->src.view, sel_registerName("setLayer"), layer); + } + + void* RGFW_cocoaGetLayer(void) { + return objc_msgSend_class(objc_getClass("CAMetalLayer"), sel_registerName("layer")); + } + + + NSPasteboardType const NSPasteboardTypeURL = "public.url"; + NSPasteboardType const NSPasteboardTypeFileURL = "public.file-url"; + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + static u8 RGFW_loaded = 0; + + /* NOTE(EimaMei): Why does Apple hate good code? Like wtf, who thought of methods being a great idea??? + Imagine a universe, where MacOS had a proper system API (we would probably have like 20% better performance). + */ + si_func_to_SEL_with_name("NSObject", "windowShouldClose", RGFW_OnClose); + + /* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */ + si_func_to_SEL("NSWindow", acceptsFirstResponder); + si_func_to_SEL("NSWindow", performKeyEquivalent); + + // RR Create an autorelease pool + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + if (NSApp == NULL) { + NSApp = objc_msgSend_id((id)objc_getClass("NSApplication"), sel_registerName("sharedApplication")); + + ((void (*)(id, SEL, NSUInteger))objc_msgSend) + (NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular); + } + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + RGFW_window_setMouseDefault(win); + + NSRect windowRect; + windowRect.origin.x = win->r.x; + windowRect.origin.y = win->r.y; + windowRect.size.width = win->r.w; + windowRect.size.height = win->r.h; + + NSBackingStoreType macArgs = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled; + + if (!(args & RGFW_NO_RESIZE)) + macArgs |= NSWindowStyleMaskResizable; + if (!(args & RGFW_NO_BORDER)) + macArgs |= NSWindowStyleMaskTitled; + else + macArgs = NSWindowStyleMaskBorderless; + { + void* nsclass = objc_getClass("NSWindow"); + void* func = sel_registerName("initWithContentRect:styleMask:backing:defer:"); + + win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend) + (NSAlloc(nsclass), func, windowRect, macArgs, macArgs, false); + } + + NSString* str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str); + +#ifdef RGFW_EGL + if ((args & RGFW_NO_INIT_API) == 0) + RGFW_createOpenGLContext(win); +#endif + +#ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) { + void* attrs = RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE); + void* format = NSOpenGLPixelFormat_initWithAttributes(attrs); + + if (format == NULL) { + printf("Failed to load pixel format for OpenGL\n"); + + void* attrs = RGFW_initFormatAttribs(1); + format = NSOpenGLPixelFormat_initWithAttributes(attrs); + if (format == NULL) + printf("and loading software rendering OpenGL failed\n"); + else + printf("Switching to software rendering\n"); + } + + /* the pixel format can be passed directly to opengl context creation to create a context + this is because the format also includes information about the opengl version (which may be a bad thing) */ + win->src.view = NSOpenGLView_initWithFrame((NSRect){{0, 0}, {win->r.w, win->r.h}}, format); + objc_msgSend_void(win->src.view, sel_registerName("prepareOpenGL")); + win->src.ctx = objc_msgSend_id(win->src.view, sel_registerName("openGLContext")); + } else +#endif + { + NSRect contentRect = (NSRect){{0, 0}, {win->r.w, win->r.h}}; + win->src.view = ((id(*)(id, SEL, NSRect))objc_msgSend) + (NSAlloc((id)objc_getClass("NSView")), sel_registerName("initWithFrame:"), + contentRect); + } + + void* contentView = NSWindow_contentView(win->src.window); + objc_msgSend_void_bool(contentView, sel_registerName("setWantsLayer:"), true); + + objc_msgSend_void_id(win->src.window, sel_registerName("setContentView:"), win->src.view); + +#ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) + objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext")); +#endif + if (args & RGFW_TRANSPARENT_WINDOW) { +#ifdef RGFW_OPENGL + if ((args & RGFW_NO_INIT_API) == 0) { + i32 opacity = 0; + #define NSOpenGLCPSurfaceOpacity 236 + NSOpenGLContext_setValues(win->src.ctx, &opacity, NSOpenGLCPSurfaceOpacity); + } +#endif + + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false); + + objc_msgSend_void_id(win->src.window, sel_registerName("setBackgroundColor:"), + NSColor_colorWithSRGB(0, 0, 0, 0)); + } + + win->src.display = CGMainDisplayID(); + CVDisplayLinkCreateWithCGDisplay(win->src.display, (CVDisplayLinkRef*)&win->src.displayLink); + CVDisplayLinkSetOutputCallback(win->src.displayLink, displayCallback, win); + CVDisplayLinkStart(win->src.displayLink); + + RGFW_init_buffer(win); + + #ifndef RGFW_NO_MONITOR + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + #endif + + if (args & RGFW_CENTER) { + RGFW_area screenR = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); + } + + if (args & RGFW_HIDE_MOUSE) + RGFW_window_showMouse(win, 0); + + if (args & RGFW_COCOA_MOVE_TO_RESOURCE_DIR) + NSMoveToResourceDir(); + + Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0); + + class_addIvar( + delegateClass, "RGFW_window", + sizeof(RGFW_window*), rint(log2(sizeof(RGFW_window*))), + "L" + ); + + class_addMethod(delegateClass, sel_registerName("windowWillResize:toSize:"), (IMP) RGFW__osxWindowResize, "{NSSize=ff}@:{NSSize=ff}"); + class_addMethod(delegateClass, sel_registerName("updateLayer:"), (IMP) RGFW__osxUpdateLayer, ""); + class_addMethod(delegateClass, sel_registerName("windowWillMove:"), (IMP) RGFW__osxWindowMove, ""); + class_addMethod(delegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, ""); + class_addMethod(delegateClass, sel_registerName("draggingEntered:"), (IMP)draggingEntered, "l@:@"); + class_addMethod(delegateClass, sel_registerName("draggingUpdated:"), (IMP)draggingUpdated, "l@:@"); + class_addMethod(delegateClass, sel_registerName("draggingExited:"), (IMP)RGFW__osxDraggingEnded, "v@:@"); + class_addMethod(delegateClass, sel_registerName("draggingEnded:"), (IMP)RGFW__osxDraggingEnded, "v@:@"); + class_addMethod(delegateClass, sel_registerName("prepareForDragOperation:"), (IMP)prepareForDragOperation, "B@:@"); + class_addMethod(delegateClass, sel_registerName("performDragOperation:"), (IMP)performDragOperation, "B@:@"); + + id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init")); + + object_setInstanceVariable(delegate, "RGFW_window", win); + + objc_msgSend_void_id(win->src.window, sel_registerName("setDelegate:"), delegate); + + if (args & RGFW_ALLOW_DND) { + win->_winArgs |= RGFW_ALLOW_DND; + + NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString}; + NSregisterForDraggedTypes(win->src.window, types, 3); + } + + // Show the window + objc_msgSend_void_bool(NSApp, sel_registerName("activateIgnoringOtherApps:"), true); + ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL); + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); + + if (!RGFW_loaded) { + objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow")); + + RGFW_loaded = 1; + } + + objc_msgSend_void(win->src.window, sel_registerName("makeKeyWindow")); + + objc_msgSend_void(NSApp, sel_registerName("finishLaunching")); + + if (RGFW_root == NULL) + RGFW_root = win; + + NSRetain(win->src.window); + NSRetain(NSApp); + + return win; + } + + void RGFW_window_setBorder(RGFW_window* win, u8 border) { + NSBackingStoreType storeType = NSWindowStyleMaskBorderless; + if (!border) { + storeType = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; + } + if (!(win->_winArgs & RGFW_NO_RESIZE)) { + storeType |= NSWindowStyleMaskResizable; + } + + ((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)(win->src.window, sel_registerName("setStyleMask:"), storeType); + + objc_msgSend_void_bool(win->src.window, sel_registerName("setHasShadow:"), border); + } + + RGFW_area RGFW_getScreenSize(void) { + static CGDirectDisplayID display = 0; + + if (display == 0) + display = CGMainDisplayID(); + + return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display)); + } + + RGFW_point RGFW_getGlobalMousePoint(void) { + assert(RGFW_root != NULL); + + CGEventRef e = CGEventCreate(NULL); + CGPoint point = CGEventGetLocation(e); + CFRelease(e); + + return RGFW_POINT((u32) point.x, (u32) point.y); /*!< the point is loaded during event checks */ + } + + RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(win->src.window, sel_registerName("mouseLocationOutsideOfEventStream")); + + return RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); + } + + u32 RGFW_keysPressed[10]; /*10 keys at a time*/ + typedef NS_ENUM(u32, NSEventType) { /* various types of events */ + NSEventTypeLeftMouseDown = 1, + NSEventTypeLeftMouseUp = 2, + NSEventTypeRightMouseDown = 3, + NSEventTypeRightMouseUp = 4, + NSEventTypeMouseMoved = 5, + NSEventTypeLeftMouseDragged = 6, + NSEventTypeRightMouseDragged = 7, + NSEventTypeMouseEntered = 8, + NSEventTypeMouseExited = 9, + NSEventTypeKeyDown = 10, + NSEventTypeKeyUp = 11, + NSEventTypeFlagsChanged = 12, + NSEventTypeAppKitDefined = 13, + NSEventTypeSystemDefined = 14, + NSEventTypeApplicationDefined = 15, + NSEventTypePeriodic = 16, + NSEventTypeCursorUpdate = 17, + NSEventTypeScrollWheel = 22, + NSEventTypeTabletPoint = 23, + NSEventTypeTabletProximity = 24, + NSEventTypeOtherMouseDown = 25, + NSEventTypeOtherMouseUp = 26, + NSEventTypeOtherMouseDragged = 27, + /* The following event types are available on some hardware on 10.5.2 and later */ + NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29, + NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30, + NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31, + NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18, + NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19, + NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20, + + NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32, + NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33, + + NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34, + NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37, + + NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38, + }; + + typedef NS_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */ + NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown, + NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp, + NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown, + NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp, + NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved, + NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged, + NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged, + NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered, + NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited, + NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown, + NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp, + NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged, + NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined, + NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined, + NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined, + NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic, + NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate, + NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel, + NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint, + NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity, + NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown, + NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp, + NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged, + /* The following event masks are available on some hardware on 10.5.2 and later */ + NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture, + NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify, + NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe, + NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate, + NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture, + NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture, + + /* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit. + */ + NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify, + NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure, + NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch, + + NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode, + + NSEventMaskAny = ULONG_MAX, + + }; + + typedef enum NSEventModifierFlags { + NSEventModifierFlagCapsLock = 1 << 16, + NSEventModifierFlagShift = 1 << 17, + NSEventModifierFlagControl = 1 << 18, + NSEventModifierFlagOption = 1 << 19, + NSEventModifierFlagCommand = 1 << 20, + NSEventModifierFlagNumericPad = 1 << 21 + } NSEventModifierFlags; + + void RGFW_stopCheckEvents(void) { + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + + NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend) + (NSApp, sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"), + NSEventTypeApplicationDefined, (NSPoint){0, 0}, 0, 0, 0, NULL, 0, 0, 0); + + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 1); + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + } + + void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { + RGFW_UNUSED(win); + + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + + void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend) + (objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS); + + NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend) + (NSApp, sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"), + ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + + + if (e) { + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + } + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + } + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + if (win->event.type == RGFW_quit) + return NULL; + + if ((win->event.type == RGFW_dnd || win->event.type == RGFW_dnd_init) && win->src.dndPassed == 0) { + win->src.dndPassed = 1; + return &win->event; + } + + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + + static void* eventFunc = NULL; + if (eventFunc == NULL) + eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); + + if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized || win->event.type == RGFW_windowRefresh) && win->event.keyCode != 120) { + win->event.keyCode = 120; + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + return &win->event; + } + + void* date = NULL; + + NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend) + (NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + + if (e == NULL) { + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + return NULL; + } + + if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) { + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 0); + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + return NULL; + } + + if (win->event.droppedFilesCount) { + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + win->event.type = 0; + + switch (objc_msgSend_uint(e, sel_registerName("type"))) { + case NSEventTypeMouseEntered: { + win->event.type = RGFW_mouseEnter; + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); + + win->event.point = RGFW_POINT((i32) p.x, (i32) (win->r.h - p.y)); + RGFW_mouseNotifyCallBack(win, win->event.point, 1); + break; + } + + case NSEventTypeMouseExited: + win->event.type = RGFW_mouseLeave; + RGFW_mouseNotifyCallBack(win, win->event.point, 0); + break; + + case NSEventTypeKeyDown: { + u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + win->event.keyCode = RGFW_apiKeyCodeToRGFW(key); + RGFW_keyboard[win->event.keyCode].prev = RGFW_keyboard[win->event.keyCode].current; + + win->event.type = RGFW_keyPressed; + char* str = (char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters"))); + strncpy(win->event.keyName, str, 16); + win->event.repeat = RGFW_isPressed(win, win->event.keyCode); + RGFW_keyboard[win->event.keyCode].current = 1; + + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 1); + break; + } + + case NSEventTypeKeyUp: { + u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + win->event.keyCode = RGFW_apiKeyCodeToRGFW(key);; + + RGFW_keyboard[win->event.keyCode].prev = RGFW_keyboard[win->event.keyCode].current; + + win->event.type = RGFW_keyReleased; + char* str = (char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters"))); + strncpy(win->event.keyName, str, 16); + + RGFW_keyboard[win->event.keyCode].current = 0; + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 0); + break; + } + + case NSEventTypeFlagsChanged: { + u32 flags = objc_msgSend_uint(e, sel_registerName("modifierFlags")); + RGFW_updateLockState(win, ((u32)(flags & NSEventModifierFlagCapsLock) % 255), ((flags & NSEventModifierFlagNumericPad) % 255)); + + u8 i; + for (i = 0; i < 9; i++) + RGFW_keyboard[i + RGFW_CapsLock].prev = 0; + + for (i = 0; i < 5; i++) { + u32 shift = (1 << (i + 16)); + u32 key = i + RGFW_CapsLock; + + if ((flags & shift) && !RGFW_wasPressed(win, key)) { + RGFW_keyboard[key].current = 1; + + if (key != RGFW_CapsLock) + RGFW_keyboard[key+ 4].current = 1; + + win->event.type = RGFW_keyPressed; + win->event.keyCode = key; + break; + } + + if (!(flags & shift) && RGFW_wasPressed(win, key)) { + RGFW_keyboard[key].current = 0; + + if (key != RGFW_CapsLock) + RGFW_keyboard[key + 4].current = 0; + + win->event.type = RGFW_keyReleased; + win->event.keyCode = key; + break; + } + } + + RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, win->event.type == RGFW_keyPressed); + + break; + } + case NSEventTypeLeftMouseDragged: + case NSEventTypeOtherMouseDragged: + case NSEventTypeRightMouseDragged: + case NSEventTypeMouseMoved: + win->event.type = RGFW_mousePosChanged; + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); + win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); + + if ((win->_winArgs & RGFW_HOLD_MOUSE)) { + p.x = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaX")); + p.y = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); + + win->event.point = RGFW_POINT((i32)p.x, (i32)p.y); + } + + RGFW_mousePosCallback(win, win->event.point); + break; + + case NSEventTypeLeftMouseDown: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + + case NSEventTypeOtherMouseDown: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + + case NSEventTypeRightMouseDown: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + + case NSEventTypeLeftMouseUp: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonReleased; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + + case NSEventTypeOtherMouseUp: + win->event.button = RGFW_mouseMiddle; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + win->event.type = RGFW_mouseButtonReleased; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + + case NSEventTypeRightMouseUp: + win->event.button = RGFW_mouseRight; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + win->event.type = RGFW_mouseButtonReleased; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + + case NSEventTypeScrollWheel: { + double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); + + if (deltaY > 0) { + win->event.button = RGFW_mouseScrollUp; + } + else if (deltaY < 0) { + win->event.button = RGFW_mouseScrollDown; + } + + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + + win->event.scroll = deltaY; + + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + } + + default: + break; + } + + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + return &win->event; + } + + + void RGFW_window_move(RGFW_window* win, RGFW_point v) { + assert(win != NULL); + + win->r.x = v.x; + win->r.y = v.y; + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + (win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true); + } + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + win->r.w = a.w; + win->r.h = a.h; + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + (win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true); + } + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL); + } + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + NSString* str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str); + } + + #ifndef RGFW_NO_PASSTHROUGH + void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setIgnoresMouseEvents:"), passthrough); + } + #endif + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + if (a.w == 0 && a.h == 0) + return; + + ((void (*)(id, SEL, NSSize))objc_msgSend) + (win->src.window, sel_registerName("setMinSize:"), (NSSize){a.w, a.h}); + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + if (a.w == 0 && a.h == 0) + return; + + ((void (*)(id, SEL, NSSize))objc_msgSend) + (win->src.window, sel_registerName("setMaxSize:"), (NSSize){a.w, a.h}); + } + + void RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) { + assert(win != NULL); + + /* code by EimaMei */ + // Make a bitmap representation, then copy the loaded image into it. + void* representation = NSBitmapImageRep_initWithBitmapData(NULL, area.w, area.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, area.w * channels, 8 * channels); + memcpy(NSBitmapImageRep_bitmapData(representation), data, area.w * area.h * channels); + + // Add ze representation. + void* dock_image = NSImage_initWithSize((NSSize){area.w, area.h}); + NSImage_addRepresentation(dock_image, (void*) representation); + + // Finally, set the dock image to it. + objc_msgSend_void_id(NSApp, sel_registerName("setApplicationIconImage:"), dock_image); + // Free the garbage. + release(dock_image); + release(representation); + } + + NSCursor* NSCursor_arrowStr(char* str) { + void* nclass = objc_getClass("NSCursor"); + void* func = sel_registerName(str); + return (NSCursor*) objc_msgSend_id(nclass, func); + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + + if (image == NULL) { + objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set")); + return; + } + + /* NOTE(EimaMei): Code by yours truly. */ + // Make a bitmap representation, then copy the loaded image into it. + void* representation = NSBitmapImageRep_initWithBitmapData(NULL, a.w, a.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, a.w * channels, 8 * channels); + memcpy(NSBitmapImageRep_bitmapData(representation), image, a.w * a.h * channels); + + // Add ze representation. + void* cursor_image = NSImage_initWithSize((NSSize){a.w, a.h}); + NSImage_addRepresentation(cursor_image, representation); + + // Finally, set the cursor image. + void* cursor = NSCursor_initWithImage(cursor_image, (NSPoint){0.0, 0.0}); + + objc_msgSend_void(cursor, sel_registerName("set")); + + // Free the garbage. + release(cursor_image); + release(representation); + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW); + } + + void RGFW_window_showMouse(RGFW_window* win, i8 show) { + RGFW_UNUSED(win); + + if (show) { + CGDisplayShowCursor(kCGDirectMainDisplay); + } + else { + CGDisplayHideCursor(kCGDirectMainDisplay); + } + } + + void RGFW_window_setMouseStandard(RGFW_window* win, u8 stdMouses) { + if (stdMouses > ((sizeof(RGFW_mouseIconSrc)) / (sizeof(char*)))) + return; + + char* mouseStr = RGFW_mouseIconSrc[stdMouses]; + void* mouse = NSCursor_arrowStr(mouseStr); + + if (mouse == NULL) + return; + + RGFW_UNUSED(win); + CGDisplayShowCursor(kCGDirectMainDisplay); + objc_msgSend_void(mouse, sel_registerName("set")); + } + + void RGFW_releaseCursor(RGFW_window* win) { + RGFW_UNUSED(win); + CGAssociateMouseAndMouseCursorPosition(1); + } + + void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { + RGFW_UNUSED(win) + + CGWarpMouseCursorPosition(CGPointMake(r.x + (r.w / 2), r.y + (r.h / 2))); + CGAssociateMouseAndMouseCursorPosition(0); + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { + RGFW_UNUSED(win); + + CGWarpMouseCursorPosition(CGPointMake(v.x, v.y)); + } + + + void RGFW_window_hide(RGFW_window* win) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false); + } + + void RGFW_window_show(RGFW_window* win) { + ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL); + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask")); + return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen; + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible")); + return visible == NO && !RGFW_window_isMinimized(win); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed")); + } + + static RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display) { + RGFW_monitor monitor; + + CGRect bounds = CGDisplayBounds(display); + monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height); + + CGSize screenSizeMM = CGDisplayScreenSize(display); + monitor.physW = screenSizeMM.width; + monitor.physH = screenSizeMM.height; + + monitor.scaleX = ((monitor.rect.w / (screenSizeMM.width / 25.4)) / 96) + 0.25; + monitor.scaleY = ((monitor.rect.h / (screenSizeMM.height / 25.4)) / 96) + 0.25; + + return monitor; + } + + + static RGFW_monitor RGFW_monitors[7]; + + RGFW_monitor* RGFW_getMonitors(void) { + static CGDirectDisplayID displays[7]; + u32 count; + + if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess) + return NULL; + + for (u32 i = 0; i < count; i++) + RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i]); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + CGDirectDisplayID primary = CGMainDisplayID(); + return RGFW_NSCreateMonitor(primary); + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + return RGFW_NSCreateMonitor(win->src.display); + } + + char* RGFW_readClipboard(size_t* size) { + char* clip = (char*)NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString); + + size_t clip_len = 1; + + if (clip != NULL) { + clip_len = strlen(clip) + 1; + } + + char* str = (char*)RGFW_MALLOC(sizeof(char) * clip_len); + + if (clip != NULL) { + strncpy(str, clip, clip_len); + } + + str[clip_len] = '\0'; + + if (size != NULL) + *size = clip_len; + return str; + } + + void RGFW_writeClipboard(const char* text, u32 textLen) { + RGFW_UNUSED(textLen); + + NSPasteboardType array[] = { NSPasteboardTypeString, NULL }; + NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL); + + NSPasteBoard_setString(NSPasteboard_generalPasteboard(), text, NSPasteboardTypeString); + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + RGFW_UNUSED(jsNumber); + + assert(win != NULL); + + return RGFW_registerJoystickF(win, (char*) ""); + } + + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + RGFW_UNUSED(file); + + assert(win != NULL); + + return RGFW_joystickCount - 1; + } + + #ifdef RGFW_OPENGL + void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { + assert(win != NULL); + objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext")); + } + #endif + + #if !defined(RGFW_EGL) + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { + assert(win != NULL); + #if defined(RGFW_OPENGL) + + NSOpenGLContext_setValues(win->src.ctx, &swapInterval, 222); + #else + RGFW_UNUSED(swapInterval); + #endif + } + #endif + + // Function to create a CGImageRef from an array of bytes + CGImageRef createImageFromBytes(unsigned char *buffer, int width, int height) + { + // Define color space + CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); + // Create bitmap context + CGContextRef context = CGBitmapContextCreate( + buffer, + width, height, + 8, + RGFW_bufferSize.w * 4, + colorSpace, + kCGImageAlphaPremultipliedLast); + // Create image from bitmap context + CGImageRef image = CGBitmapContextCreateImage(context); + // Release the color space and context + CGColorSpaceRelease(colorSpace); + CGContextRelease(context); + + return image; + } + + void RGFW_window_swapBuffers(RGFW_window* win) { + assert(win != NULL); + /* clear the window*/ + + if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + #ifdef RGFW_OSMESA + RGFW_OSMesa_reorganize(); + #endif + + void* view = NSWindow_contentView(win->src.window); + void* layer = objc_msgSend_id(view, sel_registerName("layer")); + + ((void(*)(id, SEL, NSRect))objc_msgSend)(layer, + sel_registerName("setFrame:"), + (NSRect){{0, 0}, {win->r.w, win->r.h}}); + + CGImageRef image = createImageFromBytes(win->buffer, win->r.w, win->r.h); + // Get the current graphics context + id graphicsContext = objc_msgSend_class(objc_getClass("NSGraphicsContext"), sel_registerName("currentContext")); + // Get the CGContext from the current NSGraphicsContext + id cgContext = objc_msgSend_id(graphicsContext, sel_registerName("graphicsPort")); + // Draw the image in the context + NSRect bounds = (NSRect){{0,0}, {win->r.w, win->r.h}}; + CGContextDrawImage((void*)cgContext, *(CGRect*)&bounds, image); + // Flush the graphics context to ensure the drawing is displayed + objc_msgSend_id(graphicsContext, sel_registerName("flushGraphics")); + + objc_msgSend_void_id(layer, sel_registerName("setContents:"), (id)image); + objc_msgSend_id(layer, sel_registerName("setNeedsDisplay")); + + CGImageRelease(image); +#endif + } + + if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) { + #ifdef RGFW_EGL + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + #elif defined(RGFW_OPENGL) + objc_msgSend_void(win->src.ctx, sel_registerName("flushBuffer")); + #endif + } + } + + void RGFW_window_close(RGFW_window* win) { + assert(win != NULL); + release(win->src.view); + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + +#ifdef RGFW_BUFFER + release(win->src.bitmap); + release(win->src.image); +#endif + + CVDisplayLinkStop(win->src.displayLink); + CVDisplayLinkRelease(win->src.displayLink); + + RGFW_FREE(win); + } + + u64 RGFW_getTimeNS(void) { + static mach_timebase_info_data_t timebase_info; + if (timebase_info.denom == 0) { + mach_timebase_info(&timebase_info); + } + return mach_absolute_time() * timebase_info.numer / timebase_info.denom; + } + + u64 RGFW_getTime(void) { + static mach_timebase_info_data_t timebase_info; + if (timebase_info.denom == 0) { + mach_timebase_info(&timebase_info); + } + return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9); + } +#endif /* RGFW_MACOS */ + +/* + End of MaOS defines +*/ + +/* + WEBASM defines +*/ + +#ifdef RGFW_WEBASM +RGFW_Event RGFW_events[20]; +size_t RGFW_eventLen = 0; + +EM_BOOL Emscripten_on_keydown(int eventType, const EmscriptenKeyboardEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_keyPressed; + memcpy(RGFW_events[RGFW_eventLen].keyName, e->key, 16); + RGFW_events[RGFW_eventLen].keyCode = RGFW_apiKeyCodeToRGFW(e->keyCode); + RGFW_events[RGFW_eventLen].lockState = 0; + RGFW_eventLen++; + + RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].prev = RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current; + RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current = 1; + RGFW_keyCallback(RGFW_root, RGFW_apiKeyCodeToRGFW(e->keyCode), RGFW_events[RGFW_eventLen].keyName, 0, 1); + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_keyup(int eventType, const EmscriptenKeyboardEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_keyReleased; + memcpy(RGFW_events[RGFW_eventLen].keyName, e->key, 16); + RGFW_events[RGFW_eventLen].keyCode = RGFW_apiKeyCodeToRGFW(e->keyCode); + RGFW_events[RGFW_eventLen].lockState = 0; + RGFW_eventLen++; + + RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].prev = RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current; + RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current = 0; + + RGFW_keyCallback(RGFW_root, RGFW_apiKeyCodeToRGFW(e->keyCode), RGFW_events[RGFW_eventLen].keyName, 0, 0); + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_resize(int eventType, const EmscriptenUiEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_windowResized; + RGFW_eventLen++; + + RGFW_windowResizeCallback(RGFW_root, RGFW_RECT(0, 0, e->windowInnerWidth, e->windowInnerHeight)); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreenChangeEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_windowResized; + RGFW_eventLen++; + + RGFW_root->r = RGFW_RECT(0, 0, e->elementWidth, e->elementHeight); + RGFW_windowResizeCallback(RGFW_root, RGFW_root->r); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_focusin(int eventType, const EmscriptenFocusEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e); + + RGFW_events[RGFW_eventLen].type = RGFW_focusIn; + RGFW_eventLen++; + + RGFW_root->event.inFocus = 1; + RGFW_focusCallback(RGFW_root, 1); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_focusout(int eventType, const EmscriptenFocusEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e); + + RGFW_events[RGFW_eventLen].type = RGFW_focusOut; + RGFW_eventLen++; + + RGFW_root->event.inFocus = 0; + RGFW_focusCallback(RGFW_root, 0); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mousemove(int eventType, const EmscriptenMouseEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged; + + if ((RGFW_root->_winArgs & RGFW_HOLD_MOUSE)) { + RGFW_point p = RGFW_POINT(e->movementX, e->movementY); + RGFW_events[RGFW_eventLen].point = p; + } + else + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); + RGFW_eventLen++; + + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); + RGFW_events[RGFW_eventLen].button = e->button + 1; + RGFW_events[RGFW_eventLen].scroll = 0; + + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1; + + RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1); + RGFW_eventLen++; + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mouseup(int eventType, const EmscriptenMouseEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); + RGFW_events[RGFW_eventLen].button = e->button + 1; + RGFW_events[RGFW_eventLen].scroll = 0; + + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0; + + RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0); + RGFW_eventLen++; + return EM_TRUE; +} + +EM_BOOL Emscripten_on_wheel(int eventType, const EmscriptenWheelEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->mouse.targetX, e->mouse.targetY); + RGFW_events[RGFW_eventLen].button = RGFW_mouseScrollUp + (e->deltaY < 0); + RGFW_events[RGFW_eventLen].scroll = e->deltaY; + + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1; + + RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1); + RGFW_eventLen++; + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchstart(int eventType, const EmscriptenTouchEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + size_t i; + for (i = 0; i < (size_t)e->numTouches; i++) { + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY); + RGFW_events[RGFW_eventLen].button = 1; + RGFW_events[RGFW_eventLen].scroll = 0; + + + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1; + + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + + RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1); + RGFW_eventLen++; + } + + return EM_TRUE; +} +EM_BOOL Emscripten_on_touchmove(int eventType, const EmscriptenTouchEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + size_t i; + for (i = 0; i < (size_t)e->numTouches; i++) { + RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY); + + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + RGFW_eventLen++; + } + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchend(int eventType, const EmscriptenTouchEvent* e, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + size_t i; + for (i = 0; i < (size_t)e->numTouches; i++) { + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY); + RGFW_events[RGFW_eventLen].button = 1; + RGFW_events[RGFW_eventLen].scroll = 0; + + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; + RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0; + + RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0); + RGFW_eventLen++; + } + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchcancel(int eventType, const EmscriptenTouchEvent* e, void* userData) { RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e); return EM_TRUE; } + +EM_BOOL Emscripten_on_gamepad(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + if (gamepadEvent->index >= 4) + return 0; + + RGFW_joysticks[gamepadEvent->index] = gamepadEvent->connected; + + return 1; // The event was consumed by the callback handler +} + +void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(size_t count) { + if (!(RGFW_root->_winArgs & RGFW_ALLOW_DND)) + return; + + RGFW_events[RGFW_eventLen].droppedFilesCount = count; + RGFW_dndCallback(RGFW_root, RGFW_events[RGFW_eventLen].droppedFiles, count); + RGFW_eventLen++; +} + +b8 RGFW_stopCheckEvents_bool = RGFW_FALSE; +void RGFW_stopCheckEvents(void) { + RGFW_stopCheckEvents_bool = RGFW_TRUE; +} + +void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { + RGFW_UNUSED(win); + + if (waitMS == 0) + return; + + u32 start = (u32)(((u64)RGFW_getTimeNS()) / 1e+6); + + while ((RGFW_eventLen == 0) && RGFW_stopCheckEvents_bool == RGFW_FALSE && + (waitMS < 0 || (RGFW_getTimeNS() / 1e+6) - start < waitMS) + ) { + emscripten_sleep(0); + } + + RGFW_stopCheckEvents_bool = RGFW_FALSE; +} + +RGFWDEF void RGFW_init_buffer(RGFW_window* win); +void RGFW_init_buffer(RGFW_window* win) { + #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) + RGFW_bufferSize = RGFW_getScreenSize(); + + win->buffer = RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); + #ifdef RGFW_OSMESA + win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); + #endif + #else + RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + #endif +} + +void EMSCRIPTEN_KEEPALIVE RGFW_makeSetValue(size_t index, char* file) { + /* This seems like a terrible idea, don't replicate this unless you hate yourself or the OS */ + /* TODO: find a better way to do this, + strcpy doesn't seem to work, maybe because of asyncio + */ + + RGFW_events[RGFW_eventLen].type = RGFW_dnd; + char** arr = (char**)&RGFW_events[RGFW_eventLen].droppedFiles[index]; + *arr = file; +} + +#include +#include +#include + +void EMSCRIPTEN_KEEPALIVE RGFW_mkdir(char* name) { mkdir(name, 0755); } + +void EMSCRIPTEN_KEEPALIVE RGFW_writeFile(const char *path, const char *data, size_t len) { + FILE* file = fopen(path, "w+"); + if (file == NULL) + return; + + fwrite(data, sizeof(char), len, file); + fclose(file); +} + +RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + RGFW_UNUSED(name) + + RGFW_UNUSED(RGFW_initFormatAttribs); + + RGFW_window* win = RGFW_window_basic_init(rect, args); + +#ifndef RGFW_WEBGPU + EmscriptenWebGLContextAttributes attrs; + attrs.alpha = EM_TRUE; + attrs.depth = EM_TRUE; + attrs.alpha = EM_TRUE; + attrs.stencil = RGFW_STENCIL; + attrs.antialias = RGFW_SAMPLES; + attrs.premultipliedAlpha = EM_TRUE; + attrs.preserveDrawingBuffer = EM_FALSE; + + if (RGFW_DOUBLE_BUFFER == 0) + attrs.renderViaOffscreenBackBuffer = 0; + else + attrs.renderViaOffscreenBackBuffer = RGFW_AUX_BUFFERS; + + attrs.failIfMajorPerformanceCaveat = EM_FALSE; + attrs.majorVersion = (RGFW_majorVersion == 0) ? 1 : RGFW_majorVersion; + attrs.minorVersion = RGFW_minorVersion; + + attrs.enableExtensionsByDefault = EM_TRUE; + attrs.explicitSwapControl = EM_TRUE; + + emscripten_webgl_init_context_attributes(&attrs); + win->src.ctx = emscripten_webgl_create_context("#canvas", &attrs); + emscripten_webgl_make_context_current(win->src.ctx); + + #ifdef LEGACY_GL_EMULATION + EM_ASM("Module.useWebGL = true; GLImmediate.init();"); + #endif +#else + win->src.ctx = wgpuCreateInstance(NULL); + win->src.device = emscripten_webgpu_get_device(); + win->src.queue = wgpuDeviceGetQueue(win->src.device); +#endif + + emscripten_set_canvas_element_size("#canvas", rect.w, rect.h); + emscripten_set_window_title(name); + + /* load callbacks */ + emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_keydown); + emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_keyup); + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_resize); + emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, EM_FALSE, Emscripten_on_fullscreenchange); + emscripten_set_mousemove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousemove); + emscripten_set_touchstart_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchstart); + emscripten_set_touchend_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchend); + emscripten_set_touchmove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchmove); + emscripten_set_touchcancel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchcancel); + emscripten_set_mousedown_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousedown); + emscripten_set_mouseup_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mouseup); + emscripten_set_wheel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_wheel); + emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusin); + emscripten_set_focusout_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusout); + emscripten_set_gamepadconnected_callback(NULL, 1, Emscripten_on_gamepad); + emscripten_set_gamepaddisconnected_callback(NULL, 1, Emscripten_on_gamepad); + + if (args & RGFW_ALLOW_DND) { + win->_winArgs |= RGFW_ALLOW_DND; + } + + EM_ASM({ + var canvas = document.getElementById('canvas'); + canvas.addEventListener('drop', function(e) { + e.preventDefault(); + if (e.dataTransfer.file < 0) + return; + + var filenamesArray = []; + var count = e.dataTransfer.files.length; + + /* Read and save the files to emscripten's files */ + var drop_dir = '.rgfw_dropped_files'; + Module._RGFW_mkdir(drop_dir); + + for (var i = 0; i < count; i++) { + var file = e.dataTransfer.files[i]; + + var path = '/' + drop_dir + '/' + file.name.replace("//", '_'); + var reader = new FileReader(); + + reader.onloadend = (e) => { + if (reader.readyState != 2) { + out('failed to read dropped file: '+file.name+': '+reader.error); + } + else { + var data = e.target.result; + + _RGFW_writeFile(path, new Uint8Array(data), file.size); + } + }; + + reader.readAsArrayBuffer(file); + // This works weird on modern opengl + var filename = stringToNewUTF8(path); + + filenamesArray.push(filename); + + Module._RGFW_makeSetValue(i, filename); + } + + Module._Emscripten_onDrop(count); + + for (var i = 0; i < count; ++i) { + _free(filenamesArray[i]); + } + }, true); + + canvas.addEventListener('dragover', function(e) { e.preventDefault(); return false; }, true); + }); + + RGFW_init_buffer(win); + glViewport(0, 0, rect.w, rect.h); + + RGFW_root = win; + + if (args & RGFW_HIDE_MOUSE) { + RGFW_window_showMouse(win, 0); + } + + if (args & RGFW_FULLSCREEN) { + RGFW_window_resize(win, RGFW_getScreenSize()); + } + + return win; +} + +RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + static u8 index = 0; + + if (index == 0) + RGFW_resetKey(); + + /* check gamepads */ + for (int i = 0; (i < emscripten_get_num_gamepads()) && (i < 4); i++) { + if (RGFW_joysticks[i] == 0) + continue;; + + EmscriptenGamepadEvent gamepadState; + + if (emscripten_get_gamepad_status(i, &gamepadState) != EMSCRIPTEN_RESULT_SUCCESS) + break; + + // Register buttons data for every connected gamepad + for (int j = 0; (j < gamepadState.numButtons) && (j < 16); j++) { + u32 map[] = { + RGFW_JS_A, RGFW_JS_X, RGFW_JS_B, RGFW_JS_Y, + RGFW_JS_L1, RGFW_JS_R1, RGFW_JS_L2, RGFW_JS_R2, + RGFW_JS_SELECT, RGFW_JS_START, + 0, 0, + RGFW_JS_UP, RGFW_JS_DOWN, RGFW_JS_LEFT, RGFW_JS_RIGHT + }; + + u32 button = map[j]; + if (RGFW_jsPressed[i][button] != gamepadState.digitalButton[j]) { + win->event.type = RGFW_jsButtonPressed; + win->event.joystick = i; + win->event.button = map[j]; + return &win->event; + } + + RGFW_jsPressed[i][button] = gamepadState.digitalButton[j]; + } + + for (int j = 0; (j < gamepadState.numAxes) && (j < 4); j += 2) { + win->event.axisesCount = gamepadState.numAxes; + if (win->event.axis[j].x != gamepadState.axis[j] || + win->event.axis[j].y != gamepadState.axis[j + 1] + ) { + win->event.axis[j].x = gamepadState.axis[j]; + win->event.axis[j].y = gamepadState.axis[j + 1]; + win->event.type = RGFW_jsAxisMove; + win->event.joystick = i; + return &win->event; + } + } + } + + /* check queued events */ + if (RGFW_eventLen == 0) + return NULL; + + RGFW_events[index].frameTime = win->event.frameTime; + RGFW_events[index].frameTime2 = win->event.frameTime2; + RGFW_events[index].inFocus = win->event.inFocus; + + win->event = RGFW_events[index]; + + RGFW_eventLen--; + + if (RGFW_eventLen) + index++; + else + index = 0; + + return &win->event; +} + +void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + RGFW_UNUSED(win) + emscripten_set_canvas_element_size("#canvas", a.w, a.h); +} + +/* NOTE: I don't know if this is possible */ +void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win); RGFW_UNUSED(v); } +/* this one might be possible but it looks iffy */ +void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { RGFW_UNUSED(win); RGFW_UNUSED(channels) RGFW_UNUSED(a) RGFW_UNUSED(image) } + +const char RGFW_CURSORS[11][12] = { + "default", + "default", + "text", + "crosshair", + "pointer", + "ew-resize", + "ns-resize", + "nwse-resize", + "nesw-resize", + "move", + "not-allowed" +}; + +void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { + RGFW_UNUSED(win) + EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, RGFW_CURSORS[mouse]); +} + +void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, RGFW_MOUSE_NORMAL); +} + +void RGFW_window_showMouse(RGFW_window* win, i8 show) { + if (show) + RGFW_window_setMouseDefault(win); + else + EM_ASM(document.getElementById('canvas').style.cursor = 'none';); +} + +RGFW_point RGFW_getGlobalMousePoint(void) { + RGFW_point point; + point.x = EM_ASM_INT({ + return window.mouseX || 0; + }); + point.y = EM_ASM_INT({ + return window.mouseY || 0; + }); + return point; +} + +RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + RGFW_UNUSED(win); + + EmscriptenMouseEvent mouseEvent; + emscripten_get_mouse_status(&mouseEvent); + return RGFW_POINT( mouseEvent.targetX, mouseEvent.targetY); +} + +void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { + RGFW_UNUSED(win); + + EM_ASM_({ + var canvas = document.getElementById('canvas'); + if ($0) { + canvas.style.pointerEvents = 'none'; + } else { + canvas.style.pointerEvents = 'auto'; + } + }, passthrough); +} + +void RGFW_writeClipboard(const char* text, u32 textLen) { + RGFW_UNUSED(textLen) + EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text); +} + + +char* RGFW_readClipboard(size_t* size) { + /* + placeholder code for later + I'm not sure if this is possible do the the async stuff + */ + + if (size != NULL) + *size = 0; + + char* str = (char*)malloc(1); + str[0] = '\0'; + + return str; +} + +void RGFW_window_swapBuffers(RGFW_window* win) { + RGFW_UNUSED(win); + + #ifdef RGFW_BUFFER + if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) { + glEnable(GL_TEXTURE_2D); + + GLuint texture; + glGenTextures(1,&texture); + + glBindTexture(GL_TEXTURE_2D,texture); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RGFW_bufferSize.w, RGFW_bufferSize.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, win->buffer); + + float ratioX = ((float)win->r.w / (float)RGFW_bufferSize.w); + float ratioY = ((float)win->r.h / (float)RGFW_bufferSize.h); + + // Set up the viewport + glClear(GL_COLOR_BUFFER_BIT); + + glBegin(GL_TRIANGLES); + glTexCoord2f(0, ratioY); glColor3f(1, 1, 1); glVertex2f(-1, -1); + glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1); + glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1); + + glTexCoord2f(ratioX, 0); glColor3f(1, 1, 1); glVertex2f(1, 1); + glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1); + glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1); + glEnd(); + + glDeleteTextures(1, &texture); + } + #endif + +#ifndef RGFW_WEBGPU + emscripten_webgl_commit_frame(); +#endif + emscripten_sleep(0); +} + + +void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { +#ifndef RGFW_WEBGPU + if (win == NULL) + emscripten_webgl_make_context_current(0); + else + emscripten_webgl_make_context_current(win->src.ctx); +#endif +} + +#ifndef RGFW_EGL +void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); } +#endif + +void RGFW_window_close(RGFW_window* win) { +#ifndef RGFW_WEBGPU + emscripten_webgl_destroy_context(win->src.ctx); +#endif + + free(win); +} + +int RGFW_innerWidth(void) { return EM_ASM_INT({ return window.innerWidth; }); } +int RGFW_innerHeight(void) { return EM_ASM_INT({ return window.innerHeight; }); } + +RGFW_area RGFW_getScreenSize(void) { + return RGFW_AREA(RGFW_innerWidth(), RGFW_innerHeight()); +} + +void* RGFW_getProcAddress(const char* procname) { + return emscripten_webgl_get_proc_address(procname); +} + +void RGFW_sleep(u64 milisecond) { + emscripten_sleep(milisecond); +} + +u64 RGFW_getTimeNS(void) { + return emscripten_get_now() * 1e+6; +} + +u64 RGFW_getTime(void) { + return emscripten_get_now() * 1000; +} + +void RGFW_releaseCursor(RGFW_window* win) { + RGFW_UNUSED(win); + emscripten_exit_pointerlock(); +} + +void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { + RGFW_UNUSED(win); RGFW_UNUSED(r); + + emscripten_request_pointerlock("#canvas", 1); +} + + +void RGFW_window_setName(RGFW_window* win, char* name) { + RGFW_UNUSED(win); + emscripten_set_window_title(name); +} + +/* unsupported functions */ +RGFW_monitor* RGFW_getMonitors(void) { return NULL; } +RGFW_monitor RGFW_getPrimaryMonitor(void) { return (RGFW_monitor){}; } +void RGFW_window_move(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win) RGFW_UNUSED(v) } +void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win) RGFW_UNUSED(a) } +void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win) RGFW_UNUSED(a) } +void RGFW_window_minimize(RGFW_window* win) { RGFW_UNUSED(win)} +void RGFW_window_restore(RGFW_window* win) { RGFW_UNUSED(win) } +void RGFW_window_setBorder(RGFW_window* win, b8 border) { RGFW_UNUSED(win) RGFW_UNUSED(border) } +void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(win) RGFW_UNUSED(icon) RGFW_UNUSED(a) RGFW_UNUSED(channels) } +void RGFW_window_hide(RGFW_window* win) { RGFW_UNUSED(win) } +void RGFW_window_show(RGFW_window* win) {RGFW_UNUSED(win) } +b8 RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win) return 0; } +b8 RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win) return 0; } +b8 RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win) return 0; } +RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { RGFW_UNUSED(win) return (RGFW_monitor){}; } + +#endif + +/* end of web asm defines */ + +/* unix (macOS, linux, web asm) only stuff */ +#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND) +/* unix threading */ +#ifndef RGFW_NO_THREADS +#include + + RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) { + RGFW_UNUSED(args); + + RGFW_thread t; + pthread_create((pthread_t*) &t, NULL, *ptr, NULL); + return t; + } + void RGFW_cancelThread(RGFW_thread thread) { pthread_cancel((pthread_t) thread); } + void RGFW_joinThread(RGFW_thread thread) { pthread_join((pthread_t) thread, NULL); } +#ifdef __linux__ + void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { pthread_setschedprio((pthread_t)thread, priority); } +#endif +#endif + +#ifndef RGFW_WEBASM +/* unix sleep */ + void RGFW_sleep(u64 ms) { + struct timespec time; + time.tv_sec = 0; + time.tv_nsec = ms * 1e+6; + + nanosleep(&time, NULL); + } +#endif + +#endif /* end of unix / mac stuff*/ +#endif /*RGFW_IMPLEMENTATION*/ + +#if defined(__cplusplus) && !defined(__EMSCRIPTEN__) +} +#endif diff --git a/src/external/cgltf.h b/src/external/cgltf.h index 565003801..36fd644e1 100644 --- a/src/external/cgltf.h +++ b/src/external/cgltf.h @@ -1,7 +1,7 @@ /** * cgltf - a single-file glTF 2.0 parser written in C99. * - * Version: 1.11 + * Version: 1.14 * * Website: https://github.com/jkuhlmann/cgltf * @@ -63,9 +63,15 @@ * By passing null for the output pointer, users can find out how many floats are required in the * output buffer. * - * `cgltf_accessor_num_components` is a tiny utility that tells you the dimensionality of + * `cgltf_accessor_unpack_indices` reads in the index data from an accessor. Assumes that + * `cgltf_load_buffers` has already been called. By passing null for the output pointer, users can + * find out how many indices are required in the output buffer. Returns 0 if the accessor is + * sparse or if the output component size is less than the accessor's component size. + * + * `cgltf_num_components` is a tiny utility that tells you the dimensionality of * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate - * the necessary amount of memory. + * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for + * similar purposes. * * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element @@ -74,31 +80,29 @@ * * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading * vector types and does not support matrix types. The passed-in element size is the number of uints - * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in + * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in * element_size is too small, or if the accessor is sparse. * * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t * and only works with single-component data types. * - * `cgltf_result cgltf_copy_extras_json(const cgltf_data*, const cgltf_extras*, - * char* dest, cgltf_size* dest_size)` allows users to retrieve the "extras" data that - * can be attached to many glTF objects (which can be arbitrary JSON data). The - * `cgltf_extras` struct stores the offsets of the start and end of the extras JSON data - * as it appears in the complete glTF JSON data. This function copies the extras data - * into the provided buffer. If `dest` is NULL, the length of the data is written into - * `dest_size`. You can then parse this data using your own JSON parser + * `cgltf_copy_extras_json` allows users to retrieve the "extras" data that can be attached to many + * glTF objects (which can be arbitrary JSON data). This is a legacy function, consider using + * cgltf_extras::data directly instead. You can parse this data using your own JSON parser * or, if you've included the cgltf implementation using the integrated JSMN JSON parser. */ #ifndef CGLTF_H_INCLUDED__ #define CGLTF_H_INCLUDED__ #include +#include /* For uint8_t, uint32_t */ #ifdef __cplusplus extern "C" { #endif typedef size_t cgltf_size; +typedef long long int cgltf_ssize; typedef float cgltf_float; typedef int cgltf_int; typedef unsigned int cgltf_uint; @@ -109,6 +113,7 @@ typedef enum cgltf_file_type cgltf_file_type_invalid, cgltf_file_type_gltf, cgltf_file_type_glb, + cgltf_file_type_max_enum } cgltf_file_type; typedef enum cgltf_result @@ -123,12 +128,13 @@ typedef enum cgltf_result cgltf_result_io_error, cgltf_result_out_of_memory, cgltf_result_legacy_gltf, + cgltf_result_max_enum } cgltf_result; typedef struct cgltf_memory_options { - void* (*alloc)(void* user, cgltf_size size); - void (*free) (void* user, void* ptr); + void* (*alloc_func)(void* user, cgltf_size size); + void (*free_func) (void* user, void* ptr); void* user_data; } cgltf_memory_options; @@ -152,6 +158,7 @@ typedef enum cgltf_buffer_view_type cgltf_buffer_view_type_invalid, cgltf_buffer_view_type_indices, cgltf_buffer_view_type_vertices, + cgltf_buffer_view_type_max_enum } cgltf_buffer_view_type; typedef enum cgltf_attribute_type @@ -164,6 +171,8 @@ typedef enum cgltf_attribute_type cgltf_attribute_type_color, cgltf_attribute_type_joints, cgltf_attribute_type_weights, + cgltf_attribute_type_custom, + cgltf_attribute_type_max_enum } cgltf_attribute_type; typedef enum cgltf_component_type @@ -175,6 +184,7 @@ typedef enum cgltf_component_type cgltf_component_type_r_16u, /* UNSIGNED_SHORT */ cgltf_component_type_r_32u, /* UNSIGNED_INT */ cgltf_component_type_r_32f, /* FLOAT */ + cgltf_component_type_max_enum } cgltf_component_type; typedef enum cgltf_type @@ -187,10 +197,12 @@ typedef enum cgltf_type cgltf_type_mat2, cgltf_type_mat3, cgltf_type_mat4, + cgltf_type_max_enum } cgltf_type; typedef enum cgltf_primitive_type { + cgltf_primitive_type_invalid, cgltf_primitive_type_points, cgltf_primitive_type_lines, cgltf_primitive_type_line_loop, @@ -198,6 +210,7 @@ typedef enum cgltf_primitive_type cgltf_primitive_type_triangles, cgltf_primitive_type_triangle_strip, cgltf_primitive_type_triangle_fan, + cgltf_primitive_type_max_enum } cgltf_primitive_type; typedef enum cgltf_alpha_mode @@ -205,6 +218,7 @@ typedef enum cgltf_alpha_mode cgltf_alpha_mode_opaque, cgltf_alpha_mode_mask, cgltf_alpha_mode_blend, + cgltf_alpha_mode_max_enum } cgltf_alpha_mode; typedef enum cgltf_animation_path_type { @@ -213,18 +227,21 @@ typedef enum cgltf_animation_path_type { cgltf_animation_path_type_rotation, cgltf_animation_path_type_scale, cgltf_animation_path_type_weights, + cgltf_animation_path_type_max_enum } cgltf_animation_path_type; typedef enum cgltf_interpolation_type { cgltf_interpolation_type_linear, cgltf_interpolation_type_step, cgltf_interpolation_type_cubic_spline, + cgltf_interpolation_type_max_enum } cgltf_interpolation_type; typedef enum cgltf_camera_type { cgltf_camera_type_invalid, cgltf_camera_type_perspective, cgltf_camera_type_orthographic, + cgltf_camera_type_max_enum } cgltf_camera_type; typedef enum cgltf_light_type { @@ -232,17 +249,21 @@ typedef enum cgltf_light_type { cgltf_light_type_directional, cgltf_light_type_point, cgltf_light_type_spot, + cgltf_light_type_max_enum } cgltf_light_type; typedef enum cgltf_data_free_method { cgltf_data_free_method_none, cgltf_data_free_method_file_release, cgltf_data_free_method_memory_free, + cgltf_data_free_method_max_enum } cgltf_data_free_method; typedef struct cgltf_extras { - cgltf_size start_offset; - cgltf_size end_offset; + cgltf_size start_offset; /* this field is deprecated and will be removed in the future; use data instead */ + cgltf_size end_offset; /* this field is deprecated and will be removed in the future; use data instead */ + + char* data; } cgltf_extras; typedef struct cgltf_extension { @@ -267,6 +288,7 @@ typedef enum cgltf_meshopt_compression_mode { cgltf_meshopt_compression_mode_attributes, cgltf_meshopt_compression_mode_triangles, cgltf_meshopt_compression_mode_indices, + cgltf_meshopt_compression_mode_max_enum } cgltf_meshopt_compression_mode; typedef enum cgltf_meshopt_compression_filter { @@ -274,6 +296,7 @@ typedef enum cgltf_meshopt_compression_filter { cgltf_meshopt_compression_filter_octahedral, cgltf_meshopt_compression_filter_quaternion, cgltf_meshopt_compression_filter_exponential, + cgltf_meshopt_compression_filter_max_enum } cgltf_meshopt_compression_filter; typedef struct cgltf_meshopt_compression @@ -311,15 +334,6 @@ typedef struct cgltf_accessor_sparse cgltf_component_type indices_component_type; cgltf_buffer_view* values_buffer_view; cgltf_size values_byte_offset; - cgltf_extras extras; - cgltf_extras indices_extras; - cgltf_extras values_extras; - cgltf_size extensions_count; - cgltf_extension* extensions; - cgltf_size indices_extensions_count; - cgltf_extension* indices_extensions; - cgltf_size values_extensions_count; - cgltf_extension* values_extensions; } cgltf_accessor_sparse; typedef struct cgltf_accessor @@ -381,6 +395,8 @@ typedef struct cgltf_texture cgltf_sampler* sampler; cgltf_bool has_basisu; cgltf_image* basisu_image; + cgltf_bool has_webp; + cgltf_image* webp_image; cgltf_extras extras; cgltf_size extensions_count; cgltf_extension* extensions; @@ -402,9 +418,6 @@ typedef struct cgltf_texture_view cgltf_float scale; /* equivalent to strength for occlusion_texture */ cgltf_bool has_transform; cgltf_texture_transform transform; - cgltf_extras extras; - cgltf_size extensions_count; - cgltf_extension* extensions; } cgltf_texture_view; typedef struct cgltf_pbr_metallic_roughness @@ -415,8 +428,6 @@ typedef struct cgltf_pbr_metallic_roughness cgltf_float base_color_factor[4]; cgltf_float metallic_factor; cgltf_float roughness_factor; - - cgltf_extras extras; } cgltf_pbr_metallic_roughness; typedef struct cgltf_pbr_specular_glossiness @@ -474,6 +485,33 @@ typedef struct cgltf_sheen cgltf_float sheen_roughness_factor; } cgltf_sheen; +typedef struct cgltf_emissive_strength +{ + cgltf_float emissive_strength; +} cgltf_emissive_strength; + +typedef struct cgltf_iridescence +{ + cgltf_float iridescence_factor; + cgltf_texture_view iridescence_texture; + cgltf_float iridescence_ior; + cgltf_float iridescence_thickness_min; + cgltf_float iridescence_thickness_max; + cgltf_texture_view iridescence_thickness_texture; +} cgltf_iridescence; + +typedef struct cgltf_anisotropy +{ + cgltf_float anisotropy_strength; + cgltf_float anisotropy_rotation; + cgltf_texture_view anisotropy_texture; +} cgltf_anisotropy; + +typedef struct cgltf_dispersion +{ + cgltf_float dispersion; +} cgltf_dispersion; + typedef struct cgltf_material { char* name; @@ -485,6 +523,10 @@ typedef struct cgltf_material cgltf_bool has_ior; cgltf_bool has_specular; cgltf_bool has_sheen; + cgltf_bool has_emissive_strength; + cgltf_bool has_iridescence; + cgltf_bool has_anisotropy; + cgltf_bool has_dispersion; cgltf_pbr_metallic_roughness pbr_metallic_roughness; cgltf_pbr_specular_glossiness pbr_specular_glossiness; cgltf_clearcoat clearcoat; @@ -493,6 +535,10 @@ typedef struct cgltf_material cgltf_sheen sheen; cgltf_transmission transmission; cgltf_volume volume; + cgltf_emissive_strength emissive_strength; + cgltf_iridescence iridescence; + cgltf_anisotropy anisotropy; + cgltf_dispersion dispersion; cgltf_texture_view normal_texture; cgltf_texture_view occlusion_texture; cgltf_texture_view emissive_texture; @@ -524,6 +570,11 @@ typedef struct cgltf_draco_mesh_compression { cgltf_size attributes_count; } cgltf_draco_mesh_compression; +typedef struct cgltf_mesh_gpu_instancing { + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_mesh_gpu_instancing; + typedef struct cgltf_primitive { cgltf_primitive_type type; cgltf_accessor* indices; @@ -628,6 +679,8 @@ struct cgltf_node { cgltf_float scale[3]; cgltf_float matrix[16]; cgltf_extras extras; + cgltf_bool has_mesh_gpu_instancing; + cgltf_mesh_gpu_instancing mesh_gpu_instancing; cgltf_size extensions_count; cgltf_extension* extensions; }; @@ -779,8 +832,8 @@ cgltf_result cgltf_load_buffers( cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data); -void cgltf_decode_string(char* string); -void cgltf_decode_uri(char* uri); +cgltf_size cgltf_decode_string(char* string); +cgltf_size cgltf_decode_uri(char* uri); cgltf_result cgltf_validate(cgltf_data* data); @@ -789,16 +842,39 @@ void cgltf_free(cgltf_data* data); void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix); void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix); +const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view); + cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size); cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size); cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index); cgltf_size cgltf_num_components(cgltf_type type); +cgltf_size cgltf_component_size(cgltf_component_type component_type); +cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type); cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count); +cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count); +/* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */ cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size); +cgltf_size cgltf_mesh_index(const cgltf_data* data, const cgltf_mesh* object); +cgltf_size cgltf_material_index(const cgltf_data* data, const cgltf_material* object); +cgltf_size cgltf_accessor_index(const cgltf_data* data, const cgltf_accessor* object); +cgltf_size cgltf_buffer_view_index(const cgltf_data* data, const cgltf_buffer_view* object); +cgltf_size cgltf_buffer_index(const cgltf_data* data, const cgltf_buffer* object); +cgltf_size cgltf_image_index(const cgltf_data* data, const cgltf_image* object); +cgltf_size cgltf_texture_index(const cgltf_data* data, const cgltf_texture* object); +cgltf_size cgltf_sampler_index(const cgltf_data* data, const cgltf_sampler* object); +cgltf_size cgltf_skin_index(const cgltf_data* data, const cgltf_skin* object); +cgltf_size cgltf_camera_index(const cgltf_data* data, const cgltf_camera* object); +cgltf_size cgltf_light_index(const cgltf_data* data, const cgltf_light* object); +cgltf_size cgltf_node_index(const cgltf_data* data, const cgltf_node* object); +cgltf_size cgltf_scene_index(const cgltf_data* data, const cgltf_scene* object); +cgltf_size cgltf_animation_index(const cgltf_data* data, const cgltf_animation* object); +cgltf_size cgltf_animation_sampler_index(const cgltf_animation* animation, const cgltf_animation_sampler* object); +cgltf_size cgltf_animation_channel_index(const cgltf_animation* animation, const cgltf_animation_channel* object); + #ifdef __cplusplus } #endif @@ -819,7 +895,7 @@ cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* #ifdef CGLTF_IMPLEMENTATION -#include /* For uint8_t, uint32_t */ +#include /* For assert */ #include /* For strncpy */ #include /* For fopen */ #include /* For UINT_MAX etc */ @@ -857,15 +933,15 @@ enum jsmnerr { }; typedef struct { jsmntype_t type; - int start; - int end; + ptrdiff_t start; + ptrdiff_t end; int size; #ifdef JSMN_PARENT_LINKS int parent; #endif } jsmntok_t; typedef struct { - unsigned int pos; /* offset in the JSON string */ + size_t pos; /* offset in the JSON string */ unsigned int toknext; /* next token to allocate */ int toksuper; /* superior token node, e.g parent object or array */ } jsmn_parser; @@ -876,12 +952,15 @@ static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t */ -static const cgltf_size GlbHeaderSize = 12; -static const cgltf_size GlbChunkHeaderSize = 8; +#ifndef CGLTF_CONSTS +#define GlbHeaderSize 12 +#define GlbChunkHeaderSize 8 static const uint32_t GlbVersion = 2; static const uint32_t GlbMagic = 0x46546C67; static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; static const uint32_t GlbMagicBinChunk = 0x004E4942; +#define CGLTF_CONSTS +#endif #ifndef CGLTF_MALLOC #define CGLTF_MALLOC(size) malloc(size) @@ -920,7 +999,7 @@ static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_siz { return NULL; } - void* result = options->memory.alloc(options->memory.user_data, element_size * count); + void* result = options->memory.alloc_func(options->memory.user_data, element_size * count); if (!result) { return NULL; @@ -932,8 +1011,8 @@ static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_siz static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data) { (void)file_options; - void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc ? memory_options->alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc_func ? memory_options->alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free; FILE* file = fopen(path, "rb"); if (!file) @@ -947,7 +1026,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m { fseek(file, 0, SEEK_END); -#ifdef _WIN32 +#ifdef _MSC_VER __int64 length = _ftelli64(file); #else long length = ftell(file); @@ -969,7 +1048,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m fclose(file); return cgltf_result_out_of_memory; } - + cgltf_size read_size = fread(file_data, 1, file_size, file); fclose(file); @@ -995,7 +1074,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data) { (void)file_options; - void (*memfree)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + void (*memfree)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free; memfree(memory_options->user_data, data); } @@ -1014,13 +1093,13 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s } cgltf_options fixed_options = *options; - if (fixed_options.memory.alloc == NULL) + if (fixed_options.memory.alloc_func == NULL) { - fixed_options.memory.alloc = &cgltf_default_alloc; + fixed_options.memory.alloc_func = &cgltf_default_alloc; } - if (fixed_options.memory.free == NULL) + if (fixed_options.memory.free_func == NULL) { - fixed_options.memory.free = &cgltf_default_free; + fixed_options.memory.free_func = &cgltf_default_free; } uint32_t tmp; @@ -1077,7 +1156,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s // JSON chunk: length uint32_t json_length; memcpy(&json_length, json_chunk, 4); - if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size) + if (json_length > size - GlbHeaderSize - GlbChunkHeaderSize) { return cgltf_result_data_too_short; } @@ -1091,10 +1170,10 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s json_chunk += GlbChunkHeaderSize; - const void* bin = 0; + const void* bin = NULL; cgltf_size bin_size = 0; - if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size) + if (GlbChunkHeaderSize <= size - GlbHeaderSize - GlbChunkHeaderSize - json_length) { // We can read another chunk const uint8_t* bin_chunk = json_chunk + json_length; @@ -1102,7 +1181,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s // Bin chunk: length uint32_t bin_length; memcpy(&bin_length, bin_chunk, 4); - if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size) + if (bin_length > size - GlbHeaderSize - GlbChunkHeaderSize - json_length - GlbChunkHeaderSize) { return cgltf_result_data_too_short; } @@ -1185,8 +1264,8 @@ static void cgltf_combine_paths(char* path, const char* base, const char* uri) static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data) { - void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc_func ? options->memory.alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free_func ? options->memory.free_func : &cgltf_default_free; cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; char* path = (char*)memory_alloc(options->memory.user_data, strlen(uri) + strlen(gltf_path) + 1); @@ -1212,8 +1291,8 @@ static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_s cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data) { - void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc_func ? options->memory.alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free_func ? options->memory.free_func : &cgltf_default_free; unsigned char* data = (unsigned char*)memory_alloc(options->memory.user_data, size); if (!data) @@ -1266,25 +1345,29 @@ static int cgltf_unhex(char ch) -1; } -void cgltf_decode_string(char* string) +cgltf_size cgltf_decode_string(char* string) { - char* read = strchr(string, '\\'); - if (read == NULL) + char* read = string + strcspn(string, "\\"); + if (*read == 0) { - return; + return read - string; } char* write = string; char* last = string; - while (read) + for (;;) { // Copy characters since last escaped sequence cgltf_size written = read - last; - strncpy(write, last, written); + memmove(write, last, written); write += written; + if (*read++ == 0) + { + break; + } + // jsmn already checked that all escape sequences are valid - ++read; switch (*read++) { case '\"': *write++ = '\"'; break; @@ -1326,13 +1409,14 @@ void cgltf_decode_string(char* string) } last = read; - read = strchr(read, '\\'); + read += strcspn(read, "\\"); } - strcpy(write, last); + *write = 0; + return write - string; } -void cgltf_decode_uri(char* uri) +cgltf_size cgltf_decode_uri(char* uri) { char* write = uri; char* i = uri; @@ -1360,6 +1444,7 @@ void cgltf_decode_uri(char* uri) } *write = 0; + return write - uri; } cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, const char* gltf_path) @@ -1432,8 +1517,6 @@ cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, return cgltf_result_success; } -static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type); - static cgltf_size cgltf_calc_index_bound(cgltf_buffer_view* buffer_view, cgltf_size offset, cgltf_component_type component_type, cgltf_size count) { char* data = (char*)buffer_view->buffer->data + offset + buffer_view->offset; @@ -1484,6 +1567,9 @@ cgltf_result cgltf_validate(cgltf_data* data) { cgltf_accessor* accessor = &data->accessors[i]; + CGLTF_ASSERT_IF(data->accessors[i].component_type == cgltf_component_type_invalid, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->accessors[i].type == cgltf_type_invalid, cgltf_result_invalid_gltf); + cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type); if (accessor->buffer_view) @@ -1497,7 +1583,7 @@ cgltf_result cgltf_validate(cgltf_data* data) { cgltf_accessor_sparse* sparse = &accessor->sparse; - cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type); + cgltf_size indices_component_size = cgltf_component_size(sparse->indices_component_type); cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count; cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count; @@ -1563,43 +1649,48 @@ cgltf_result cgltf_validate(cgltf_data* data) for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].type == cgltf_primitive_type_invalid, cgltf_result_invalid_gltf); CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf); - if (data->meshes[i].primitives[j].attributes_count) + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes_count == 0, cgltf_result_invalid_gltf); + + cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + + CGLTF_ASSERT_IF(first->count == 0, cgltf_result_invalid_gltf); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) { - cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); } + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) - { - for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) - { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); - } - } + cgltf_accessor* indices = data->meshes[i].primitives[j].indices; - cgltf_accessor* indices = data->meshes[i].primitives[j].indices; + CGLTF_ASSERT_IF(indices && + indices->component_type != cgltf_component_type_r_8u && + indices->component_type != cgltf_component_type_r_16u && + indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); - CGLTF_ASSERT_IF(indices && - indices->component_type != cgltf_component_type_r_8u && - indices->component_type != cgltf_component_type_r_16u && - indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(indices && indices->type != cgltf_type_scalar, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(indices && indices->stride != cgltf_component_size(indices->component_type), cgltf_result_invalid_gltf); - if (indices && indices->buffer_view && indices->buffer_view->buffer->data) - { - cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); + if (indices && indices->buffer_view && indices->buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); - CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); - } + CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) - { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); - } + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); } } } @@ -1608,7 +1699,20 @@ cgltf_result cgltf_validate(cgltf_data* data) { if (data->nodes[i].weights && data->nodes[i].mesh) { - CGLTF_ASSERT_IF (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf); + } + + if (data->nodes[i].has_mesh_gpu_instancing) + { + CGLTF_ASSERT_IF(data->nodes[i].mesh == NULL, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->nodes[i].mesh_gpu_instancing.attributes_count == 0, cgltf_result_invalid_gltf); + + cgltf_accessor* first = data->nodes[i].mesh_gpu_instancing.attributes[0].data; + + for (cgltf_size k = 0; k < data->nodes[i].mesh_gpu_instancing.attributes_count; ++k) + { + CGLTF_ASSERT_IF(data->nodes[i].mesh_gpu_instancing.attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + } } } @@ -1656,10 +1760,15 @@ cgltf_result cgltf_validate(cgltf_data* data) cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1; - CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short); + CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_invalid_gltf); } } + for (cgltf_size i = 0; i < data->variants_count; ++i) + { + CGLTF_ASSERT_IF(!data->variants[i].name, cgltf_result_invalid_gltf); + } + return cgltf_result_success; } @@ -1691,14 +1800,19 @@ cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* return cgltf_result_success; } -void cgltf_free_extensions(cgltf_data* data, cgltf_extension* extensions, cgltf_size extensions_count) +static void cgltf_free_extras(cgltf_data* data, cgltf_extras* extras) +{ + data->memory.free_func(data->memory.user_data, extras->data); +} + +static void cgltf_free_extensions(cgltf_data* data, cgltf_extension* extensions, cgltf_size extensions_count) { for (cgltf_size i = 0; i < extensions_count; ++i) { - data->memory.free(data->memory.user_data, extensions[i].name); - data->memory.free(data->memory.user_data, extensions[i].data); + data->memory.free_func(data->memory.user_data, extensions[i].name); + data->memory.free_func(data->memory.user_data, extensions[i].data); } - data->memory.free(data->memory.user_data, extensions); + data->memory.free_func(data->memory.user_data, extensions); } void cgltf_free(cgltf_data* data) @@ -1710,39 +1824,36 @@ void cgltf_free(cgltf_data* data) void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release; - data->memory.free(data->memory.user_data, data->asset.copyright); - data->memory.free(data->memory.user_data, data->asset.generator); - data->memory.free(data->memory.user_data, data->asset.version); - data->memory.free(data->memory.user_data, data->asset.min_version); + data->memory.free_func(data->memory.user_data, data->asset.copyright); + data->memory.free_func(data->memory.user_data, data->asset.generator); + data->memory.free_func(data->memory.user_data, data->asset.version); + data->memory.free_func(data->memory.user_data, data->asset.min_version); cgltf_free_extensions(data, data->asset.extensions, data->asset.extensions_count); + cgltf_free_extras(data, &data->asset.extras); for (cgltf_size i = 0; i < data->accessors_count; ++i) { - data->memory.free(data->memory.user_data, data->accessors[i].name); + data->memory.free_func(data->memory.user_data, data->accessors[i].name); - if(data->accessors[i].is_sparse) - { - cgltf_free_extensions(data, data->accessors[i].sparse.extensions, data->accessors[i].sparse.extensions_count); - cgltf_free_extensions(data, data->accessors[i].sparse.indices_extensions, data->accessors[i].sparse.indices_extensions_count); - cgltf_free_extensions(data, data->accessors[i].sparse.values_extensions, data->accessors[i].sparse.values_extensions_count); - } cgltf_free_extensions(data, data->accessors[i].extensions, data->accessors[i].extensions_count); + cgltf_free_extras(data, &data->accessors[i].extras); } - data->memory.free(data->memory.user_data, data->accessors); + data->memory.free_func(data->memory.user_data, data->accessors); for (cgltf_size i = 0; i < data->buffer_views_count; ++i) { - data->memory.free(data->memory.user_data, data->buffer_views[i].name); - data->memory.free(data->memory.user_data, data->buffer_views[i].data); + data->memory.free_func(data->memory.user_data, data->buffer_views[i].name); + data->memory.free_func(data->memory.user_data, data->buffer_views[i].data); cgltf_free_extensions(data, data->buffer_views[i].extensions, data->buffer_views[i].extensions_count); + cgltf_free_extras(data, &data->buffer_views[i].extras); } - data->memory.free(data->memory.user_data, data->buffer_views); + data->memory.free_func(data->memory.user_data, data->buffer_views); for (cgltf_size i = 0; i < data->buffers_count; ++i) { - data->memory.free(data->memory.user_data, data->buffers[i].name); + data->memory.free_func(data->memory.user_data, data->buffers[i].name); if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release) { @@ -1750,237 +1861,244 @@ void cgltf_free(cgltf_data* data) } else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free) { - data->memory.free(data->memory.user_data, data->buffers[i].data); + data->memory.free_func(data->memory.user_data, data->buffers[i].data); } - data->memory.free(data->memory.user_data, data->buffers[i].uri); + data->memory.free_func(data->memory.user_data, data->buffers[i].uri); cgltf_free_extensions(data, data->buffers[i].extensions, data->buffers[i].extensions_count); + cgltf_free_extras(data, &data->buffers[i].extras); } - - data->memory.free(data->memory.user_data, data->buffers); + data->memory.free_func(data->memory.user_data, data->buffers); for (cgltf_size i = 0; i < data->meshes_count; ++i) { - data->memory.free(data->memory.user_data, data->meshes[i].name); + data->memory.free_func(data->memory.user_data, data->meshes[i].name); for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) { for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) { - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].attributes); for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) { for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) { - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets); if (data->meshes[i].primitives[j].has_draco_mesh_compression) { for (cgltf_size k = 0; k < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++k) { - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes[k].name); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes[k].name); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].mappings); + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + cgltf_free_extras(data, &data->meshes[i].primitives[j].mappings[k].extras); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].mappings); cgltf_free_extensions(data, data->meshes[i].primitives[j].extensions, data->meshes[i].primitives[j].extensions_count); + cgltf_free_extras(data, &data->meshes[i].primitives[j].extras); } - data->memory.free(data->memory.user_data, data->meshes[i].primitives); - data->memory.free(data->memory.user_data, data->meshes[i].weights); + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives); + data->memory.free_func(data->memory.user_data, data->meshes[i].weights); for (cgltf_size j = 0; j < data->meshes[i].target_names_count; ++j) { - data->memory.free(data->memory.user_data, data->meshes[i].target_names[j]); + data->memory.free_func(data->memory.user_data, data->meshes[i].target_names[j]); } cgltf_free_extensions(data, data->meshes[i].extensions, data->meshes[i].extensions_count); + cgltf_free_extras(data, &data->meshes[i].extras); - data->memory.free(data->memory.user_data, data->meshes[i].target_names); + data->memory.free_func(data->memory.user_data, data->meshes[i].target_names); } - data->memory.free(data->memory.user_data, data->meshes); + data->memory.free_func(data->memory.user_data, data->meshes); for (cgltf_size i = 0; i < data->materials_count; ++i) { - data->memory.free(data->memory.user_data, data->materials[i].name); - - if(data->materials[i].has_pbr_metallic_roughness) - { - cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions_count); - } - if(data->materials[i].has_pbr_specular_glossiness) - { - cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions_count); - } - if(data->materials[i].has_clearcoat) - { - cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_texture.extensions, data->materials[i].clearcoat.clearcoat_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_normal_texture.extensions, data->materials[i].clearcoat.clearcoat_normal_texture.extensions_count); - } - if(data->materials[i].has_specular) - { - cgltf_free_extensions(data, data->materials[i].specular.specular_texture.extensions, data->materials[i].specular.specular_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].specular.specular_color_texture.extensions, data->materials[i].specular.specular_color_texture.extensions_count); - } - if(data->materials[i].has_transmission) - { - cgltf_free_extensions(data, data->materials[i].transmission.transmission_texture.extensions, data->materials[i].transmission.transmission_texture.extensions_count); - } - if (data->materials[i].has_volume) - { - cgltf_free_extensions(data, data->materials[i].volume.thickness_texture.extensions, data->materials[i].volume.thickness_texture.extensions_count); - } - if(data->materials[i].has_sheen) - { - cgltf_free_extensions(data, data->materials[i].sheen.sheen_color_texture.extensions, data->materials[i].sheen.sheen_color_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].sheen.sheen_roughness_texture.extensions, data->materials[i].sheen.sheen_roughness_texture.extensions_count); - } - - cgltf_free_extensions(data, data->materials[i].normal_texture.extensions, data->materials[i].normal_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].occlusion_texture.extensions, data->materials[i].occlusion_texture.extensions_count); - cgltf_free_extensions(data, data->materials[i].emissive_texture.extensions, data->materials[i].emissive_texture.extensions_count); + data->memory.free_func(data->memory.user_data, data->materials[i].name); cgltf_free_extensions(data, data->materials[i].extensions, data->materials[i].extensions_count); + cgltf_free_extras(data, &data->materials[i].extras); } - data->memory.free(data->memory.user_data, data->materials); + data->memory.free_func(data->memory.user_data, data->materials); - for (cgltf_size i = 0; i < data->images_count; ++i) + for (cgltf_size i = 0; i < data->images_count; ++i) { - data->memory.free(data->memory.user_data, data->images[i].name); - data->memory.free(data->memory.user_data, data->images[i].uri); - data->memory.free(data->memory.user_data, data->images[i].mime_type); + data->memory.free_func(data->memory.user_data, data->images[i].name); + data->memory.free_func(data->memory.user_data, data->images[i].uri); + data->memory.free_func(data->memory.user_data, data->images[i].mime_type); cgltf_free_extensions(data, data->images[i].extensions, data->images[i].extensions_count); + cgltf_free_extras(data, &data->images[i].extras); } - data->memory.free(data->memory.user_data, data->images); + data->memory.free_func(data->memory.user_data, data->images); for (cgltf_size i = 0; i < data->textures_count; ++i) { - data->memory.free(data->memory.user_data, data->textures[i].name); + data->memory.free_func(data->memory.user_data, data->textures[i].name); + cgltf_free_extensions(data, data->textures[i].extensions, data->textures[i].extensions_count); + cgltf_free_extras(data, &data->textures[i].extras); } - data->memory.free(data->memory.user_data, data->textures); + data->memory.free_func(data->memory.user_data, data->textures); for (cgltf_size i = 0; i < data->samplers_count; ++i) { - data->memory.free(data->memory.user_data, data->samplers[i].name); + data->memory.free_func(data->memory.user_data, data->samplers[i].name); + cgltf_free_extensions(data, data->samplers[i].extensions, data->samplers[i].extensions_count); + cgltf_free_extras(data, &data->samplers[i].extras); } - data->memory.free(data->memory.user_data, data->samplers); + data->memory.free_func(data->memory.user_data, data->samplers); for (cgltf_size i = 0; i < data->skins_count; ++i) { - data->memory.free(data->memory.user_data, data->skins[i].name); - data->memory.free(data->memory.user_data, data->skins[i].joints); + data->memory.free_func(data->memory.user_data, data->skins[i].name); + data->memory.free_func(data->memory.user_data, data->skins[i].joints); cgltf_free_extensions(data, data->skins[i].extensions, data->skins[i].extensions_count); + cgltf_free_extras(data, &data->skins[i].extras); } - data->memory.free(data->memory.user_data, data->skins); + data->memory.free_func(data->memory.user_data, data->skins); for (cgltf_size i = 0; i < data->cameras_count; ++i) { - data->memory.free(data->memory.user_data, data->cameras[i].name); + data->memory.free_func(data->memory.user_data, data->cameras[i].name); + + if (data->cameras[i].type == cgltf_camera_type_perspective) + { + cgltf_free_extras(data, &data->cameras[i].data.perspective.extras); + } + else if (data->cameras[i].type == cgltf_camera_type_orthographic) + { + cgltf_free_extras(data, &data->cameras[i].data.orthographic.extras); + } + cgltf_free_extensions(data, data->cameras[i].extensions, data->cameras[i].extensions_count); + cgltf_free_extras(data, &data->cameras[i].extras); } - data->memory.free(data->memory.user_data, data->cameras); + data->memory.free_func(data->memory.user_data, data->cameras); for (cgltf_size i = 0; i < data->lights_count; ++i) { - data->memory.free(data->memory.user_data, data->lights[i].name); + data->memory.free_func(data->memory.user_data, data->lights[i].name); + + cgltf_free_extras(data, &data->lights[i].extras); } - data->memory.free(data->memory.user_data, data->lights); + data->memory.free_func(data->memory.user_data, data->lights); for (cgltf_size i = 0; i < data->nodes_count; ++i) { - data->memory.free(data->memory.user_data, data->nodes[i].name); - data->memory.free(data->memory.user_data, data->nodes[i].children); - data->memory.free(data->memory.user_data, data->nodes[i].weights); + data->memory.free_func(data->memory.user_data, data->nodes[i].name); + data->memory.free_func(data->memory.user_data, data->nodes[i].children); + data->memory.free_func(data->memory.user_data, data->nodes[i].weights); + + if (data->nodes[i].has_mesh_gpu_instancing) + { + for (cgltf_size j = 0; j < data->nodes[i].mesh_gpu_instancing.attributes_count; ++j) + { + data->memory.free_func(data->memory.user_data, data->nodes[i].mesh_gpu_instancing.attributes[j].name); + } + + data->memory.free_func(data->memory.user_data, data->nodes[i].mesh_gpu_instancing.attributes); + } + cgltf_free_extensions(data, data->nodes[i].extensions, data->nodes[i].extensions_count); + cgltf_free_extras(data, &data->nodes[i].extras); } - data->memory.free(data->memory.user_data, data->nodes); + data->memory.free_func(data->memory.user_data, data->nodes); for (cgltf_size i = 0; i < data->scenes_count; ++i) { - data->memory.free(data->memory.user_data, data->scenes[i].name); - data->memory.free(data->memory.user_data, data->scenes[i].nodes); + data->memory.free_func(data->memory.user_data, data->scenes[i].name); + data->memory.free_func(data->memory.user_data, data->scenes[i].nodes); cgltf_free_extensions(data, data->scenes[i].extensions, data->scenes[i].extensions_count); + cgltf_free_extras(data, &data->scenes[i].extras); } - data->memory.free(data->memory.user_data, data->scenes); + data->memory.free_func(data->memory.user_data, data->scenes); for (cgltf_size i = 0; i < data->animations_count; ++i) { - data->memory.free(data->memory.user_data, data->animations[i].name); + data->memory.free_func(data->memory.user_data, data->animations[i].name); for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j) { cgltf_free_extensions(data, data->animations[i].samplers[j].extensions, data->animations[i].samplers[j].extensions_count); + cgltf_free_extras(data, &data->animations[i].samplers[j].extras); } - data->memory.free(data->memory.user_data, data->animations[i].samplers); + data->memory.free_func(data->memory.user_data, data->animations[i].samplers); for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) { cgltf_free_extensions(data, data->animations[i].channels[j].extensions, data->animations[i].channels[j].extensions_count); + cgltf_free_extras(data, &data->animations[i].channels[j].extras); } - data->memory.free(data->memory.user_data, data->animations[i].channels); + data->memory.free_func(data->memory.user_data, data->animations[i].channels); cgltf_free_extensions(data, data->animations[i].extensions, data->animations[i].extensions_count); + cgltf_free_extras(data, &data->animations[i].extras); } - data->memory.free(data->memory.user_data, data->animations); + data->memory.free_func(data->memory.user_data, data->animations); for (cgltf_size i = 0; i < data->variants_count; ++i) { - data->memory.free(data->memory.user_data, data->variants[i].name); + data->memory.free_func(data->memory.user_data, data->variants[i].name); + + cgltf_free_extras(data, &data->variants[i].extras); } - data->memory.free(data->memory.user_data, data->variants); + data->memory.free_func(data->memory.user_data, data->variants); cgltf_free_extensions(data, data->data_extensions, data->data_extensions_count); + cgltf_free_extras(data, &data->extras); for (cgltf_size i = 0; i < data->extensions_used_count; ++i) { - data->memory.free(data->memory.user_data, data->extensions_used[i]); + data->memory.free_func(data->memory.user_data, data->extensions_used[i]); } - data->memory.free(data->memory.user_data, data->extensions_used); + data->memory.free_func(data->memory.user_data, data->extensions_used); for (cgltf_size i = 0; i < data->extensions_required_count; ++i) { - data->memory.free(data->memory.user_data, data->extensions_required[i]); + data->memory.free_func(data->memory.user_data, data->extensions_required[i]); } - data->memory.free(data->memory.user_data, data->extensions_required); + data->memory.free_func(data->memory.user_data, data->extensions_required); file_release(&data->memory, &data->file, data->file_data); - data->memory.free(data->memory.user_data, data); + data->memory.free_func(data->memory.user_data, data); } void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) @@ -2063,7 +2181,7 @@ void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix) } } -static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type) +static cgltf_ssize cgltf_component_read_integer(const void* in, cgltf_component_type component_type) { switch (component_type) { @@ -2073,8 +2191,6 @@ static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_typ return *((const uint16_t*) in); case cgltf_component_type_r_32u: return *((const uint32_t*) in); - case cgltf_component_type_r_32f: - return (cgltf_size)*((const float*) in); case cgltf_component_type_r_8: return *((const int8_t*) in); case cgltf_component_type_r_8u: @@ -2084,6 +2200,21 @@ static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_typ } } +static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + default: + return 0; + } +} + static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type, cgltf_bool normalized) { if (component_type == cgltf_component_type_r_32f) @@ -2109,11 +2240,9 @@ static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_ty } } - return (cgltf_float)cgltf_component_read_index(in, component_type); + return (cgltf_float)cgltf_component_read_integer(in, component_type); } -static cgltf_size cgltf_component_size(cgltf_component_type component_type); - static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size) { cgltf_size num_components = cgltf_num_components(type); @@ -2216,21 +2345,41 @@ cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_fl cgltf_size element_count = float_count / floats_per_element; // First pass: convert each element in the base accessor. - cgltf_float* dest = out; - cgltf_accessor dense = *accessor; - dense.is_sparse = 0; - for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element) + if (accessor->buffer_view == NULL) { - if (!cgltf_accessor_read_float(&dense, index, dest, floats_per_element)) + memset(out, 0, element_count * floats_per_element * sizeof(cgltf_float)); + } + else + { + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) { return 0; } + element += accessor->offset; + + if (accessor->component_type == cgltf_component_type_r_32f && accessor->stride == floats_per_element * sizeof(cgltf_float)) + { + memcpy(out, element, element_count * floats_per_element * sizeof(cgltf_float)); + } + else + { + cgltf_float* dest = out; + + for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element, element += accessor->stride) + { + if (!cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, dest, floats_per_element)) + { + return 0; + } + } + } } // Second pass: write out each element in the sparse accessor. if (accessor->is_sparse) { - const cgltf_accessor_sparse* sparse = &dense.sparse; + const cgltf_accessor_sparse* sparse = &accessor->sparse; const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view); const uint8_t* reader_head = cgltf_buffer_view_data(sparse->values_buffer_view); @@ -2244,17 +2393,15 @@ cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_fl reader_head += sparse->values_byte_offset; cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type); - for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride) + for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride, reader_head += accessor->stride) { size_t writer_index = cgltf_component_read_index(index_data, sparse->indices_component_type); float* writer_head = out + writer_index * floats_per_element; - if (!cgltf_element_read_float(reader_head, dense.type, dense.component_type, dense.normalized, writer_head, floats_per_element)) + if (!cgltf_element_read_float(reader_head, accessor->type, accessor->component_type, accessor->normalized, writer_head, floats_per_element)) { return 0; } - - reader_head += dense.stride; } } @@ -2348,12 +2495,165 @@ cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size return cgltf_component_read_index(element, accessor->component_type); } +cgltf_size cgltf_mesh_index(const cgltf_data* data, const cgltf_mesh* object) +{ + assert(object && (cgltf_size)(object - data->meshes) < data->meshes_count); + return (cgltf_size)(object - data->meshes); +} + +cgltf_size cgltf_material_index(const cgltf_data* data, const cgltf_material* object) +{ + assert(object && (cgltf_size)(object - data->materials) < data->materials_count); + return (cgltf_size)(object - data->materials); +} + +cgltf_size cgltf_accessor_index(const cgltf_data* data, const cgltf_accessor* object) +{ + assert(object && (cgltf_size)(object - data->accessors) < data->accessors_count); + return (cgltf_size)(object - data->accessors); +} + +cgltf_size cgltf_buffer_view_index(const cgltf_data* data, const cgltf_buffer_view* object) +{ + assert(object && (cgltf_size)(object - data->buffer_views) < data->buffer_views_count); + return (cgltf_size)(object - data->buffer_views); +} + +cgltf_size cgltf_buffer_index(const cgltf_data* data, const cgltf_buffer* object) +{ + assert(object && (cgltf_size)(object - data->buffers) < data->buffers_count); + return (cgltf_size)(object - data->buffers); +} + +cgltf_size cgltf_image_index(const cgltf_data* data, const cgltf_image* object) +{ + assert(object && (cgltf_size)(object - data->images) < data->images_count); + return (cgltf_size)(object - data->images); +} + +cgltf_size cgltf_texture_index(const cgltf_data* data, const cgltf_texture* object) +{ + assert(object && (cgltf_size)(object - data->textures) < data->textures_count); + return (cgltf_size)(object - data->textures); +} + +cgltf_size cgltf_sampler_index(const cgltf_data* data, const cgltf_sampler* object) +{ + assert(object && (cgltf_size)(object - data->samplers) < data->samplers_count); + return (cgltf_size)(object - data->samplers); +} + +cgltf_size cgltf_skin_index(const cgltf_data* data, const cgltf_skin* object) +{ + assert(object && (cgltf_size)(object - data->skins) < data->skins_count); + return (cgltf_size)(object - data->skins); +} + +cgltf_size cgltf_camera_index(const cgltf_data* data, const cgltf_camera* object) +{ + assert(object && (cgltf_size)(object - data->cameras) < data->cameras_count); + return (cgltf_size)(object - data->cameras); +} + +cgltf_size cgltf_light_index(const cgltf_data* data, const cgltf_light* object) +{ + assert(object && (cgltf_size)(object - data->lights) < data->lights_count); + return (cgltf_size)(object - data->lights); +} + +cgltf_size cgltf_node_index(const cgltf_data* data, const cgltf_node* object) +{ + assert(object && (cgltf_size)(object - data->nodes) < data->nodes_count); + return (cgltf_size)(object - data->nodes); +} + +cgltf_size cgltf_scene_index(const cgltf_data* data, const cgltf_scene* object) +{ + assert(object && (cgltf_size)(object - data->scenes) < data->scenes_count); + return (cgltf_size)(object - data->scenes); +} + +cgltf_size cgltf_animation_index(const cgltf_data* data, const cgltf_animation* object) +{ + assert(object && (cgltf_size)(object - data->animations) < data->animations_count); + return (cgltf_size)(object - data->animations); +} + +cgltf_size cgltf_animation_sampler_index(const cgltf_animation* animation, const cgltf_animation_sampler* object) +{ + assert(object && (cgltf_size)(object - animation->samplers) < animation->samplers_count); + return (cgltf_size)(object - animation->samplers); +} + +cgltf_size cgltf_animation_channel_index(const cgltf_animation* animation, const cgltf_animation_channel* object) +{ + assert(object && (cgltf_size)(object - animation->channels) < animation->channels_count); + return (cgltf_size)(object - animation->channels); +} + +cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count) +{ + if (out == NULL) + { + return accessor->count; + } + + index_count = accessor->count < index_count ? accessor->count : index_count; + cgltf_size index_component_size = cgltf_component_size(accessor->component_type); + + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + return 0; + } + if (index_component_size > out_component_size) + { + return 0; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; + } + element += accessor->offset; + + if (index_component_size == out_component_size && accessor->stride == out_component_size) + { + memcpy(out, element, index_count * index_component_size); + return index_count; + } + + // The component size of the output array is larger than the component size of the index data, so index data will be padded. + switch (out_component_size) + { + case 2: + for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) + { + ((uint16_t*)out)[index] = (uint16_t)cgltf_component_read_index(element, accessor->component_type); + } + break; + case 4: + for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) + { + ((uint32_t*)out)[index] = (uint32_t)cgltf_component_read_index(element, accessor->component_type); + } + break; + default: + break; + } + + return index_count; +} + #define CGLTF_ERROR_JSON -1 #define CGLTF_ERROR_NOMEM -2 #define CGLTF_ERROR_LEGACY -3 #define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; } -#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_TOKTYPE_RET(tok_, type_, ret_) if ((tok_).type != (type_)) { return ret_; } #define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */ #define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1) @@ -2364,7 +2664,7 @@ static int cgltf_json_strcmp(jsmntok_t const* tok, const uint8_t* json_chunk, co { CGLTF_CHECK_TOKTYPE(*tok, JSMN_STRING); size_t const str_len = strlen(str); - size_t const name_length = tok->end - tok->start; + size_t const name_length = (size_t)(tok->end - tok->start); return (str_len == name_length) ? strncmp((const char*)json_chunk + tok->start, str, str_len) : 128; } @@ -2372,7 +2672,7 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) { CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); char tmp[128]; - int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; return CGLTF_ATOI(tmp); @@ -2380,19 +2680,20 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk) { - CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size); + CGLTF_CHECK_TOKTYPE_RET(*tok, JSMN_PRIMITIVE, 0); char tmp[128]; - int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; - return (cgltf_size)CGLTF_ATOLL(tmp); + long long res = CGLTF_ATOLL(tmp); + return res < 0 ? 0 : (cgltf_size)res; } static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk) { CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); char tmp[128]; - int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; return (cgltf_float)CGLTF_ATOF(tmp); @@ -2400,7 +2701,7 @@ static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk) { - int size = tok->end - tok->start; + int size = (int)(tok->end - tok->start); return size == 4 && memcmp(json_chunk + tok->start, "true", 4) == 0; } @@ -2466,8 +2767,8 @@ static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* toke { return CGLTF_ERROR_JSON; } - int size = tokens[i].end - tokens[i].start; - char* result = (char*)options->memory.alloc(options->memory.user_data, size + 1); + int size = (int)(tokens[i].end - tokens[i].start); + char* result = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); if (!result) { return CGLTF_ERROR_NOMEM; @@ -2522,6 +2823,12 @@ static int cgltf_parse_json_string_array(cgltf_options* options, jsmntok_t const static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index) { + if (*name == '_') + { + *out_type = cgltf_attribute_type_custom; + return; + } + const char* us = strchr(name, '_'); size_t len = us ? (size_t)(us - name) : strlen(name); @@ -2561,6 +2868,11 @@ static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* o if (us && *out_type != cgltf_attribute_type_invalid) { *out_index = CGLTF_ATOI(us + 1); + if (*out_index < 0) + { + *out_type = cgltf_attribute_type_invalid; + *out_index = 0; + } } } @@ -2601,11 +2913,27 @@ static int cgltf_parse_json_attribute_list(cgltf_options* options, jsmntok_t con return i; } -static int cgltf_parse_json_extras(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extras* out_extras) +static int cgltf_parse_json_extras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extras* out_extras) { - (void)json_chunk; + if (out_extras->data) + { + return CGLTF_ERROR_JSON; + } + + /* fill deprecated fields for now, this will be removed in the future */ out_extras->start_offset = tokens[i].start; out_extras->end_offset = tokens[i].end; + + size_t start = tokens[i].start; + size_t size = tokens[i].end - start; + out_extras->data = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); + if (!out_extras->data) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extras->data, (const char*)json_chunk + start, size); + out_extras->data[size] = '\0'; + i = cgltf_skip_json(tokens, i); return i; } @@ -2620,7 +2948,7 @@ static int cgltf_parse_json_unprocessed_extension(cgltf_options* options, jsmnto } cgltf_size name_length = tokens[i].end - tokens[i].start; - out_extension->name = (char*)options->memory.alloc(options->memory.user_data, name_length + 1); + out_extension->name = (char*)options->memory.alloc_func(options->memory.user_data, name_length + 1); if (!out_extension->name) { return CGLTF_ERROR_NOMEM; @@ -2631,7 +2959,7 @@ static int cgltf_parse_json_unprocessed_extension(cgltf_options* options, jsmnto size_t start = tokens[i].start; size_t size = tokens[i].end - start; - out_extension->data = (char*)options->memory.alloc(options->memory.user_data, size + 1); + out_extension->data = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); if (!out_extension->data) { return CGLTF_ERROR_NOMEM; @@ -2702,6 +3030,39 @@ static int cgltf_parse_json_draco_mesh_compression(cgltf_options* options, jsmnt out_draco_mesh_compression->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); ++i; } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_mesh_gpu_instancing(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh_gpu_instancing* out_mesh_gpu_instancing) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_mesh_gpu_instancing->attributes, &out_mesh_gpu_instancing->attributes_count); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } if (i < 0) { @@ -2729,7 +3090,7 @@ static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmnto int material = -1; int variants_tok = -1; - cgltf_extras extras = {0, 0}; + int extras_tok = -1; for (int k = 0; k < obj_size; ++k) { @@ -2750,7 +3111,8 @@ static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmnto } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &extras); + extras_tok = i + 1; + i = cgltf_skip_json(tokens, extras_tok); } else { @@ -2778,7 +3140,13 @@ static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmnto out_mappings[*offset].material = CGLTF_PTRINDEX(cgltf_material, material); out_mappings[*offset].variant = variant; - out_mappings[*offset].extras = extras; + + if (extras_tok >= 0) + { + int e = cgltf_parse_json_extras(options, tokens, extras_tok, json_chunk, &out_mappings[*offset].extras); + if (e < 0) + return e; + } (*offset)++; } @@ -2837,6 +3205,31 @@ static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t return i; } +static cgltf_primitive_type cgltf_json_to_primitive_type(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int type = cgltf_json_to_int(tok, json_chunk); + + switch (type) + { + case 0: + return cgltf_primitive_type_points; + case 1: + return cgltf_primitive_type_lines; + case 2: + return cgltf_primitive_type_line_loop; + case 3: + return cgltf_primitive_type_line_strip; + case 4: + return cgltf_primitive_type_triangles; + case 5: + return cgltf_primitive_type_triangle_strip; + case 6: + return cgltf_primitive_type_triangle_fan; + default: + return cgltf_primitive_type_invalid; + } +} + static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -2853,9 +3246,7 @@ static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* t if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) { ++i; - out_prim->type - = (cgltf_primitive_type) - cgltf_json_to_int(tokens+i, json_chunk); + out_prim->type = cgltf_json_to_primitive_type(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) @@ -2893,7 +3284,7 @@ static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* t } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_prim->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_prim->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -3091,7 +3482,7 @@ static cgltf_component_type cgltf_json_to_component_type(jsmntok_t const* tok, c } } -static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse) +static int cgltf_parse_json_accessor_sparse(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -3105,7 +3496,7 @@ static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t co if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk); + out_sparse->count = cgltf_json_to_size(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) @@ -3138,14 +3529,6 @@ static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t co out_sparse->indices_component_type = cgltf_json_to_component_type(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) - { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->indices_extras); - } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) - { - i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->indices_extensions_count, &out_sparse->indices_extensions); - } else { i = cgltf_skip_json(tokens, i+1); @@ -3181,14 +3564,6 @@ static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t co out_sparse->values_byte_offset = cgltf_json_to_size(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) - { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->values_extras); - } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) - { - i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->values_extensions_count, &out_sparse->values_extensions); - } else { i = cgltf_skip_json(tokens, i+1); @@ -3200,14 +3575,6 @@ static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t co } } } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) - { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->extras); - } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) - { - i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->extensions_count, &out_sparse->extensions); - } else { i = cgltf_skip_json(tokens, i+1); @@ -3265,8 +3632,7 @@ static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* to else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_accessor->count = - cgltf_json_to_int(tokens+i, json_chunk); + out_accessor->count = cgltf_json_to_size(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) @@ -3321,11 +3687,11 @@ static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* to else if (cgltf_json_strcmp(tokens + i, json_chunk, "sparse") == 0) { out_accessor->is_sparse = 1; - i = cgltf_parse_json_accessor_sparse(options, tokens, i + 1, json_chunk, &out_accessor->sparse); + i = cgltf_parse_json_accessor_sparse(tokens, i + 1, json_chunk, &out_accessor->sparse); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_accessor->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_accessor->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -3393,6 +3759,8 @@ static int cgltf_parse_json_texture_transform(jsmntok_t const* tokens, int i, co static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_view* out_texture_view) { + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); out_texture_view->scale = 1.0f; @@ -3417,7 +3785,7 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) { ++i; out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); @@ -3429,28 +3797,12 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) - { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture_view->extras); - } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { ++i; CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); - if(out_texture_view->extensions) - { - return CGLTF_ERROR_JSON; - } - int extensions_size = tokens[i].size; - out_texture_view->extensions_count = 0; - out_texture_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); - - if (!out_texture_view->extensions) - { - return CGLTF_ERROR_NOMEM; - } ++i; @@ -3465,7 +3817,7 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const } else { - i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture_view->extensions[out_texture_view->extensions_count++])); + i = cgltf_skip_json(tokens, i + 1); } if (i < 0) @@ -3502,11 +3854,11 @@ static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmnt if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0) { ++i; - out_pbr->metallic_factor = + out_pbr->metallic_factor = cgltf_json_to_float(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) + else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) { ++i; out_pbr->roughness_factor = @@ -3519,17 +3871,11 @@ static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmnt } else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorTexture") == 0) { - i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, - &out_pbr->base_color_texture); + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->base_color_texture); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "metallicRoughnessTexture") == 0) { - i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, - &out_pbr->metallic_roughness_texture); - } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) - { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_pbr->extras); + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->metallic_roughness_texture); } else { @@ -3838,6 +4184,172 @@ static int cgltf_parse_json_sheen(cgltf_options* options, jsmntok_t const* token return i; } +static int cgltf_parse_json_emissive_strength(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_emissive_strength* out_emissive_strength) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default + out_emissive_strength->emissive_strength = 1.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveStrength") == 0) + { + ++i; + out_emissive_strength->emissive_strength = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_iridescence(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_iridescence* out_iridescence) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default + out_iridescence->iridescence_ior = 1.3f; + out_iridescence->iridescence_thickness_min = 100.f; + out_iridescence->iridescence_thickness_max = 400.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceFactor") == 0) + { + ++i; + out_iridescence->iridescence_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceIor") == 0) + { + ++i; + out_iridescence->iridescence_ior = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMinimum") == 0) + { + ++i; + out_iridescence->iridescence_thickness_min = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMaximum") == 0) + { + ++i; + out_iridescence->iridescence_thickness_max = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_thickness_texture); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_anisotropy* out_anisotropy) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "anisotropyStrength") == 0) + { + ++i; + out_anisotropy->anisotropy_strength = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "anisotropyRotation") == 0) + { + ++i; + out_anisotropy->anisotropy_rotation = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "anisotropyTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_anisotropy->anisotropy_texture); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_dispersion(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_dispersion* out_dispersion) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "dispersion") == 0) + { + ++i; + out_dispersion->dispersion = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -3845,11 +4357,11 @@ static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* token int size = tokens[i].size; ++i; - for (int j = 0; j < size; ++j) + for (int j = 0; j < size; ++j) { CGLTF_CHECK_KEY(tokens[i]); - if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) + if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) { i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri); } @@ -3869,7 +4381,7 @@ static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* token } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_image->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_image->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -3929,7 +4441,7 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok = cgltf_json_to_int(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) { ++i; out_sampler->wrap_t @@ -3938,7 +4450,7 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sampler->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -3979,7 +4491,7 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk)); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) { ++i; out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); @@ -3987,7 +4499,7 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_texture->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4035,6 +4547,38 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok { i = cgltf_skip_json(tokens, i + 1); } + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "EXT_texture_webp") == 0) + { + out_texture->has_webp = 1; + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int num_properties = tokens[i].size; + ++i; + + for (int t = 0; t < num_properties; ++t) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + { + ++i; + out_texture->webp_image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + if (i < 0) + { + return i; + } } } else @@ -4146,7 +4690,7 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_material->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_material->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4212,6 +4756,26 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to out_material->has_sheen = 1; i = cgltf_parse_json_sheen(options, tokens, i + 1, json_chunk, &out_material->sheen); } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_emissive_strength") == 0) + { + out_material->has_emissive_strength = 1; + i = cgltf_parse_json_emissive_strength(tokens, i + 1, json_chunk, &out_material->emissive_strength); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_iridescence") == 0) + { + out_material->has_iridescence = 1; + i = cgltf_parse_json_iridescence(options, tokens, i + 1, json_chunk, &out_material->iridescence); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_anisotropy") == 0) + { + out_material->has_anisotropy = 1; + i = cgltf_parse_json_anisotropy(options, tokens, i + 1, json_chunk, &out_material->anisotropy); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_dispersion") == 0) + { + out_material->has_dispersion = 1; + i = cgltf_parse_json_dispersion(tokens, i + 1, json_chunk, &out_material->dispersion); + } else { i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++])); @@ -4371,7 +4935,7 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_ else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk); + out_meshopt_compression->count = cgltf_json_to_size(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) @@ -4489,7 +5053,7 @@ static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const* } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer_view->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_buffer_view->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4592,7 +5156,7 @@ static int cgltf_parse_json_buffer(cgltf_options* options, jsmntok_t const* toke } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_buffer->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4676,7 +5240,7 @@ static int cgltf_parse_json_skin(cgltf_options* options, jsmntok_t const* tokens } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_skin->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_skin->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4730,19 +5294,6 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke { i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_camera->name); } - else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) - { - ++i; - if (cgltf_json_strcmp(tokens + i, json_chunk, "perspective") == 0) - { - out_camera->type = cgltf_camera_type_perspective; - } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "orthographic") == 0) - { - out_camera->type = cgltf_camera_type_orthographic; - } - ++i; - } else if (cgltf_json_strcmp(tokens+i, json_chunk, "perspective") == 0) { ++i; @@ -4752,6 +5303,11 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke int data_size = tokens[i].size; ++i; + if (out_camera->type != cgltf_camera_type_invalid) + { + return CGLTF_ERROR_JSON; + } + out_camera->type = cgltf_camera_type_perspective; for (int k = 0; k < data_size; ++k) @@ -4786,7 +5342,7 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.perspective.extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->data.perspective.extras); } else { @@ -4808,6 +5364,11 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke int data_size = tokens[i].size; ++i; + if (out_camera->type != cgltf_camera_type_invalid) + { + return CGLTF_ERROR_JSON; + } + out_camera->type = cgltf_camera_type_orthographic; for (int k = 0; k < data_size; ++k) @@ -4840,7 +5401,7 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras); } else { @@ -4855,7 +5416,7 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -4988,7 +5549,7 @@ static int cgltf_parse_json_light(cgltf_options* options, jsmntok_t const* token } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_light->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_light->extras); } else { @@ -5114,7 +5675,7 @@ static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_node->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_node->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5172,6 +5733,11 @@ static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens } } } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "EXT_mesh_gpu_instancing") == 0) + { + out_node->has_mesh_gpu_instancing = 1; + i = cgltf_parse_json_mesh_gpu_instancing(options, tokens, i + 1, json_chunk, &out_node->mesh_gpu_instancing); + } else { i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_node->extensions[out_node->extensions_count++])); @@ -5247,7 +5813,7 @@ static int cgltf_parse_json_scene(cgltf_options* options, jsmntok_t const* token } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_scene->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_scene->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5329,7 +5895,7 @@ static int cgltf_parse_json_animation_sampler(cgltf_options* options, jsmntok_t } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sampler->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5409,7 +5975,7 @@ static int cgltf_parse_json_animation_channel(cgltf_options* options, jsmntok_t } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_channel->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_channel->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5491,7 +6057,7 @@ static int cgltf_parse_json_animation(cgltf_options* options, jsmntok_t const* t } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_animation->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_animation->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5547,7 +6113,7 @@ static int cgltf_parse_json_variant(cgltf_options* options, jsmntok_t const* tok } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_variant->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_variant->extras); } else { @@ -5611,7 +6177,7 @@ static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* token } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_asset->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_asset->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5658,7 +6224,7 @@ cgltf_size cgltf_num_components(cgltf_type type) { } } -static cgltf_size cgltf_component_size(cgltf_component_type component_type) { +cgltf_size cgltf_component_size(cgltf_component_type component_type) { switch (component_type) { case cgltf_component_type_r_8: @@ -5676,7 +6242,7 @@ static cgltf_size cgltf_component_size(cgltf_component_type component_type) { } } -static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type) +cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type) { cgltf_size component_size = cgltf_component_size(component_type); if (type == cgltf_type_mat2 && component_size == 1) @@ -5767,7 +6333,7 @@ static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens } else if (cgltf_json_strcmp(tokens+i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_data->extras); + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_data->extras); } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) { @@ -5899,7 +6465,7 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, options->json_token_count = token_count; } - jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); + jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc_func(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); if (!tokens) { @@ -5912,7 +6478,7 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, if (token_count <= 0) { - options->memory.free(options->memory.user_data, tokens); + options->memory.free_func(options->memory.user_data, tokens); return cgltf_result_invalid_json; } @@ -5920,11 +6486,11 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, // for invalid JSON inputs this makes sure we don't perform out of bound reads of token data tokens[token_count].type = JSMN_UNDEFINED; - cgltf_data* data = (cgltf_data*)options->memory.alloc(options->memory.user_data, sizeof(cgltf_data)); + cgltf_data* data = (cgltf_data*)options->memory.alloc_func(options->memory.user_data, sizeof(cgltf_data)); if (!data) { - options->memory.free(options->memory.user_data, tokens); + options->memory.free_func(options->memory.user_data, tokens); return cgltf_result_out_of_memory; } @@ -5934,7 +6500,7 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data); - options->memory.free(options->memory.user_data, tokens); + options->memory.free_func(options->memory.user_data, tokens); if (i < 0) { @@ -6025,6 +6591,7 @@ static int cgltf_fixup_pointers(cgltf_data* data) { CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count); CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count); + CGLTF_PTRFIXUP(data->textures[i].webp_image, data->images, data->images_count); CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count); } @@ -6058,6 +6625,11 @@ static int cgltf_fixup_pointers(cgltf_data* data) CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_color_texture.texture, data->textures, data->textures_count); CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_roughness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_thickness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].anisotropy.anisotropy_texture.texture, data->textures, data->textures_count); } for (cgltf_size i = 0; i < data->buffer_views_count; ++i) @@ -6099,6 +6671,14 @@ static int cgltf_fixup_pointers(cgltf_data* data) CGLTF_PTRFIXUP(data->nodes[i].skin, data->skins, data->skins_count); CGLTF_PTRFIXUP(data->nodes[i].camera, data->cameras, data->cameras_count); CGLTF_PTRFIXUP(data->nodes[i].light, data->lights, data->lights_count); + + if (data->nodes[i].has_mesh_gpu_instancing) + { + for (cgltf_size m = 0; m < data->nodes[i].mesh_gpu_instancing.attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->nodes[i].mesh_gpu_instancing.attributes[m].data, data->accessors, data->accessors_count); + } + } } for (cgltf_size i = 0; i < data->scenes_count; ++i) @@ -6182,7 +6762,7 @@ static jsmntok_t *jsmn_alloc_token(jsmn_parser *parser, * Fills token type and boundaries. */ static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type, - int start, int end) { + ptrdiff_t start, ptrdiff_t end) { token->type = type; token->start = start; token->end = end; @@ -6195,7 +6775,7 @@ static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type, static int jsmn_parse_primitive(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens) { jsmntok_t *token; - int start; + ptrdiff_t start; start = parser->pos; @@ -6245,7 +6825,7 @@ static int jsmn_parse_string(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens) { jsmntok_t *token; - int start = parser->pos; + ptrdiff_t start = parser->pos; parser->pos++; diff --git a/src/external/dr_flac.h b/src/external/dr_flac.h index e0b3649a2..14324cf37 100644 --- a/src/external/dr_flac.h +++ b/src/external/dr_flac.h @@ -1,6 +1,6 @@ /* FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_flac - v0.12.31 - 2021-08-16 +dr_flac - v0.12.42 - 2023-11-02 David Reid - mackron@gmail.com @@ -210,6 +210,9 @@ Build Options #define DR_FLAC_NO_SIMD Disables SIMD optimizations (SSE on x86/x64 architectures, NEON on ARM architectures). Use this if you are having compatibility issues with your compiler. +#define DR_FLAC_NO_WCHAR + Disables all functions ending with `_w`. Use this if your compiler does not provide wchar.h. Not required if DR_FLAC_NO_STDIO is also defined. + Notes @@ -232,19 +235,19 @@ extern "C" { #define DRFLAC_VERSION_MAJOR 0 #define DRFLAC_VERSION_MINOR 12 -#define DRFLAC_VERSION_REVISION 31 +#define DRFLAC_VERSION_REVISION 42 #define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) #include /* For size_t. */ -/* Sized types. */ +/* Sized Types */ typedef signed char drflac_int8; typedef unsigned char drflac_uint8; typedef signed short drflac_int16; typedef unsigned short drflac_uint16; typedef signed int drflac_int32; typedef unsigned int drflac_uint32; -#if defined(_MSC_VER) +#if defined(_MSC_VER) && !defined(__clang__) typedef signed __int64 drflac_int64; typedef unsigned __int64 drflac_uint64; #else @@ -261,7 +264,7 @@ typedef unsigned int drflac_uint32; #pragma GCC diagnostic pop #endif #endif -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) typedef drflac_uint64 drflac_uintptr; #else typedef drflac_uint32 drflac_uintptr; @@ -270,7 +273,9 @@ typedef drflac_uint8 drflac_bool8; typedef drflac_uint32 drflac_bool32; #define DRFLAC_TRUE 1 #define DRFLAC_FALSE 0 +/* End Sized Types */ +/* Decorations */ #if !defined(DRFLAC_API) #if defined(DRFLAC_DLL) #if defined(_WIN32) @@ -300,6 +305,7 @@ typedef drflac_uint32 drflac_bool32; #define DRFLAC_PRIVATE static #endif #endif +/* End Decorations */ #if defined(_MSC_VER) && _MSC_VER >= 1700 /* Visual Studio 2012 */ #define DRFLAC_DEPRECATED __declspec(deprecated) @@ -318,6 +324,16 @@ typedef drflac_uint32 drflac_bool32; DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision); DRFLAC_API const char* drflac_version_string(void); +/* Allocation Callbacks */ +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drflac_allocation_callbacks; +/* End Allocation Callbacks */ + /* As data is read from the client it is placed into an internal buffer for fast access. This controls the size of that buffer. Larger values means more speed, but also more memory. In my testing there is diminishing returns after about 4KB, but you can fiddle with this to suit your own needs. Must be a multiple of 8. @@ -326,11 +342,22 @@ but also more memory. In my testing there is diminishing returns after about 4KB #define DR_FLAC_BUFFER_SIZE 4096 #endif -/* Check if we can enable 64-bit optimizations. */ + +/* Architecture Detection */ #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) #define DRFLAC_64BIT #endif +#if defined(__x86_64__) || defined(_M_X64) + #define DRFLAC_X64 +#elif defined(__i386) || defined(_M_IX86) + #define DRFLAC_X86 +#elif defined(__arm__) || defined(_M_ARM) || defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) + #define DRFLAC_ARM +#endif +/* End Architecture Detection */ + + #ifdef DRFLAC_64BIT typedef drflac_uint64 drflac_cache_t; #else @@ -383,15 +410,13 @@ typedef enum drflac_seek_origin_current } drflac_seek_origin; -/* Packing is important on this structure because we map this directly to the raw data within the SEEKTABLE metadata block. */ -#pragma pack(2) +/* The order of members in this structure is important because we map this directly to the raw data within the SEEKTABLE metadata block. */ typedef struct { drflac_uint64 firstPCMFrame; drflac_uint64 flacFrameOffset; /* The offset from the first byte of the header of the first frame. */ drflac_uint16 pcmFrameCount; } drflac_seekpoint; -#pragma pack() typedef struct { @@ -561,14 +586,6 @@ will be set to one of the DRFLAC_METADATA_BLOCK_TYPE_* tokens. typedef void (* drflac_meta_proc)(void* pUserData, drflac_metadata* pMetadata); -typedef struct -{ - void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drflac_allocation_callbacks; - /* Structure for internal use. Only used for decoders opened with drflac_open_memory. */ typedef struct { @@ -1280,15 +1297,13 @@ typedef struct const char* pRunningData; } drflac_cuesheet_track_iterator; -/* Packing is important on this structure because we map this directly to the raw data within the CUESHEET metadata block. */ -#pragma pack(4) +/* The order of members here is important because we map this directly to the raw data within the CUESHEET metadata block. */ typedef struct { drflac_uint64 offset; drflac_uint8 index; drflac_uint8 reserved[3]; } drflac_cuesheet_track_index; -#pragma pack() typedef struct { @@ -1352,6 +1367,7 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat #include #include +/* Inline */ #ifdef _MSC_VER #define DRFLAC_INLINE __forceinline #elif defined(__GNUC__) @@ -1363,24 +1379,22 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat I am using "__inline__" only when we're compiling in strict ANSI mode. */ #if defined(__STRICT_ANSI__) - #define DRFLAC_INLINE __inline__ __attribute__((always_inline)) + #define DRFLAC_GNUC_INLINE_HINT __inline__ #else - #define DRFLAC_INLINE inline __attribute__((always_inline)) + #define DRFLAC_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT #endif #elif defined(__WATCOMC__) #define DRFLAC_INLINE __inline #else #define DRFLAC_INLINE #endif - -/* CPU architecture. */ -#if defined(__x86_64__) || defined(_M_X64) - #define DRFLAC_X64 -#elif defined(__i386) || defined(_M_IX86) - #define DRFLAC_X86 -#elif defined(__arm__) || defined(_M_ARM) || defined(_M_ARM64) - #define DRFLAC_ARM -#endif +/* End Inline */ /* Intrinsics Support @@ -1431,16 +1445,6 @@ Unfortuantely dr_flac depends on this for a few things so we're just going to di #if defined(DRFLAC_ARM) #if !defined(DRFLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) #define DRFLAC_SUPPORT_NEON - #endif - - /* Fall back to looking for the #include file. */ - #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) - #if !defined(DRFLAC_SUPPORT_NEON) && !defined(DRFLAC_NO_NEON) && __has_include() - #define DRFLAC_SUPPORT_NEON - #endif - #endif - - #if defined(DRFLAC_SUPPORT_NEON) #include #endif #endif @@ -1519,9 +1523,7 @@ static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) { #if defined(DRFLAC_SUPPORT_SSE41) #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE41) - #if defined(DRFLAC_X64) - return DRFLAC_TRUE; /* 64-bit targets always support SSE4.1. */ - #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE4_1__) + #if defined(__SSE4_1__) || defined(__AVX__) return DRFLAC_TRUE; /* If the compiler is allowed to freely generate SSE41 code we can assume support. */ #else #if defined(DRFLAC_NO_CPUID) @@ -1586,18 +1588,21 @@ static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) extern __inline drflac_uint64 _watcom_bswap64(drflac_uint64); #pragma aux _watcom_bswap16 = \ "xchg al, ah" \ - parm [ax] \ - modify [ax]; + parm [ax] \ + value [ax] \ + modify nomemory; #pragma aux _watcom_bswap32 = \ - "bswap eax" \ - parm [eax] \ - modify [eax]; + "bswap eax" \ + parm [eax] \ + value [eax] \ + modify nomemory; #pragma aux _watcom_bswap64 = \ "bswap eax" \ "bswap edx" \ "xchg eax,edx" \ parm [eax edx] \ - modify [eax edx]; + value [eax edx] \ + modify nomemory; #endif @@ -1627,6 +1632,7 @@ static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) #define DRFLAC_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */ +/* Result Codes */ typedef drflac_int32 drflac_result; #define DRFLAC_SUCCESS 0 #define DRFLAC_ERROR -1 /* A generic error. */ @@ -1682,7 +1688,10 @@ typedef drflac_int32 drflac_result; #define DRFLAC_CANCELLED -51 #define DRFLAC_MEMORY_ALREADY_MAPPED -52 #define DRFLAC_AT_END -53 -#define DRFLAC_CRC_MISMATCH -128 + +#define DRFLAC_CRC_MISMATCH -100 +/* End Result Codes */ + #define DRFLAC_SUBFRAME_CONSTANT 0 #define DRFLAC_SUBFRAME_VERBATIM 1 @@ -1698,6 +1707,10 @@ typedef drflac_int32 drflac_result; #define DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 #define DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 +#define DRFLAC_SEEKPOINT_SIZE_IN_BYTES 18 +#define DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 +#define DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 + #define drflac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) @@ -1838,7 +1851,7 @@ static DRFLAC_INLINE drflac_uint32 drflac__swap_endian_uint32(drflac_uint32 n) #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) - #if defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(DRFLAC_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ + #if defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ drflac_uint32 r; __asm__ __volatile__ ( @@ -1909,6 +1922,12 @@ static DRFLAC_INLINE drflac_uint32 drflac__be2host_32(drflac_uint32 n) return n; } +static DRFLAC_INLINE drflac_uint32 drflac__be2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); +} + static DRFLAC_INLINE drflac_uint64 drflac__be2host_64(drflac_uint64 n) { if (drflac__is_little_endian()) { @@ -1928,6 +1947,12 @@ static DRFLAC_INLINE drflac_uint32 drflac__le2host_32(drflac_uint32 n) return n; } +static DRFLAC_INLINE drflac_uint32 drflac__le2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; +} + static DRFLAC_INLINE drflac_uint32 drflac__unsynchsafe_32(drflac_uint32 n) { @@ -2429,6 +2454,10 @@ static DRFLAC_INLINE drflac_bool32 drflac__read_uint32(drflac_bs* bs, unsigned i if (!drflac__reload_cache(bs)) { return DRFLAC_FALSE; } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } *pResultOut = (resultHi << bitCountLo) | (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); bs->consumedBits += bitCountLo; @@ -2684,6 +2713,10 @@ static drflac_bool32 drflac__find_and_seek_to_next_sync_code(drflac_bs* bs) #if defined(__WATCOMC__) && defined(__386__) #define DRFLAC_IMPLEMENT_CLZ_WATCOM #endif +#ifdef __MRC__ +#include +#define DRFLAC_IMPLEMENT_CLZ_MRC +#endif static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) { @@ -2724,6 +2757,8 @@ static DRFLAC_INLINE drflac_bool32 drflac__is_lzcnt_supported(void) /* Fast compile time check for ARM. */ #if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) return DRFLAC_TRUE; +#elif defined(__MRC__) + return DRFLAC_TRUE; #else /* If the compiler itself does not support the intrinsic then we'll need to return false. */ #ifdef DRFLAC_HAS_LZCNT_INTRINSIC @@ -2780,7 +2815,7 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) return r; } - #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ + #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ { unsigned int r; __asm__ __volatile__ ( @@ -2833,6 +2868,15 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_msvc(drflac_cache_t x) #ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM static __inline drflac_uint32 drflac__clz_watcom (drflac_uint32); +#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT +/* Use the LZCNT instruction (only available on some processors since the 2010s). */ +#pragma aux drflac__clz_watcom_lzcnt = \ + "db 0F3h, 0Fh, 0BDh, 0C0h" /* lzcnt eax, eax */ \ + parm [eax] \ + value [eax] \ + modify nomemory; +#else +/* Use the 386+-compatible implementation. */ #pragma aux drflac__clz_watcom = \ "bsr eax, eax" \ "xor eax, 31" \ @@ -2840,6 +2884,7 @@ static __inline drflac_uint32 drflac__clz_watcom (drflac_uint32); value [eax] \ modify exact [eax] nomemory; #endif +#endif static DRFLAC_INLINE drflac_uint32 drflac__clz(drflac_cache_t x) { @@ -2851,8 +2896,12 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz(drflac_cache_t x) { #ifdef DRFLAC_IMPLEMENT_CLZ_MSVC return drflac__clz_msvc(x); +#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) + return drflac__clz_watcom_lzcnt(x); #elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM) return (x == 0) ? sizeof(x)*8 : drflac__clz_watcom(x); +#elif defined(__MRC__) + return __cntlzw(x); #else return drflac__clz_software(x); #endif @@ -2872,9 +2921,24 @@ static DRFLAC_INLINE drflac_bool32 drflac__seek_past_next_set_bit(drflac_bs* bs, } } + if (bs->cache == 1) { + /* Not catching this would lead to undefined behaviour: a shift of a 32-bit number by 32 or more is undefined */ + *pOffsetOut = zeroCounter + (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs) - 1; + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; + } + setBitOffsetPlus1 = drflac__clz(bs->cache); setBitOffsetPlus1 += 1; + if (setBitOffsetPlus1 > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + bs->consumedBits += setBitOffsetPlus1; bs->cache <<= setBitOffsetPlus1; @@ -2989,6 +3053,25 @@ static drflac_result drflac__read_utf8_coded_number(drflac_bs* bs, drflac_uint64 } +static DRFLAC_INLINE drflac_uint32 drflac__ilog2_u32(drflac_uint32 x) +{ +#if 1 /* Needs optimizing. */ + drflac_uint32 result = 0; + while (x > 0) { + result += 1; + x >>= 1; + } + + return result; +#endif +} + +static DRFLAC_INLINE drflac_bool32 drflac__use_64_bit_prediction(drflac_uint32 bitsPerSample, drflac_uint32 order, drflac_uint32 precision) +{ + /* https://web.archive.org/web/20220205005724/https://github.com/ietf-wg-cellar/flac-specification/blob/37a49aa48ba4ba12e8757badfc59c0df35435fec/rfc_backmatter.md */ + return bitsPerSample + precision + drflac__ilog2_u32(order) > 32; +} + /* The next two functions are responsible for calculating the prediction. @@ -2996,6 +3079,9 @@ The next two functions are responsible for calculating the prediction. When the bits per sample is >16 we need to use 64-bit integer arithmetic because otherwise we'll run out of precision. It's safe to assume this will be slower on 32-bit platforms so we use a more optimal solution when the bits per sample is <=16. */ +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_32(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) { drflac_int32 prediction = 0; @@ -3231,7 +3317,7 @@ static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_64(drflac_uint32 Reference implementation for reading and decoding samples with residual. This is intentionally left unoptimized for the sake of readability and should only be used as a reference. */ -static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { drflac_uint32 i; @@ -3270,10 +3356,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drfla } - if (bitsPerSample+shift >= 32) { - pSamplesOut[i] = decodedRice + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + i); + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { - pSamplesOut[i] = decodedRice + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + i); + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } @@ -3370,6 +3456,10 @@ static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts(drflac_bs* bs, drflac if (!drflac__reload_cache(bs)) { return DRFLAC_FALSE; } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } } riceParamPart = (drflac_uint32)(resultHi | DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); @@ -3450,6 +3540,10 @@ static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts_x1(drflac_bs* bs, drf if (!drflac__reload_cache(bs)) { return DRFLAC_FALSE; } + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; @@ -3560,6 +3654,11 @@ static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac return DRFLAC_FALSE; } + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; } @@ -3646,7 +3745,7 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar_zeroorde return DRFLAC_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; drflac_uint32 zeroCountPart0 = 0; @@ -3664,14 +3763,14 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b DRFLAC_ASSERT(bs != NULL); DRFLAC_ASSERT(pSamplesOut != NULL); - if (order == 0) { - return drflac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + if (lpcOrder == 0) { + return drflac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } riceParamMask = (drflac_uint32)~((~0UL) << riceParam); pSamplesOutEnd = pSamplesOut + (count & ~3); - if (bitsPerSample+shift > 32) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { while (pSamplesOut < pSamplesOutEnd) { /* Rice extraction. It's faster to do this one at a time against local variables than it is to use the x4 version @@ -3699,10 +3798,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 0); - pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 1); - pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 2); - pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 3); + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } @@ -3730,10 +3829,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 0); - pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 1); - pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 2); - pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 3); + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } @@ -3753,10 +3852,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b /*riceParamPart0 = (riceParamPart0 >> 1) ^ (~(riceParamPart0 & 0x01) + 1);*/ /* Sample reconstruction. */ - if (bitsPerSample+shift > 32) { - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 0); + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } else { - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 0); + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } i += 1; @@ -4212,20 +4311,20 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac return DRFLAC_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { DRFLAC_ASSERT(bs != NULL); DRFLAC_ASSERT(pSamplesOut != NULL); /* In my testing the order is rarely > 12, so in this case I'm going to simplify the SSE implementation by only handling order <= 12. */ - if (order > 0 && order <= 12) { - if (bitsPerSample+shift > 32) { - return drflac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { - return drflac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif @@ -4364,7 +4463,7 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_ const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - riceParamMask = ~((~0UL) << riceParam); + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); @@ -4550,10 +4649,13 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ int32x4_t riceParam128; int64x1_t shift64; uint32x4_t one128; + int64x2_t prediction128 = { 0 }; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - riceParamMask = ~((~0UL) << riceParam); + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); @@ -4562,7 +4664,7 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ /* Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than - what's available in the input buffers. It would be conenient to use a fall-through switch to do this, but this results + what's available in the input buffers. It would be convenient to use a fall-through switch to do this, but this results in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted so I think there's opportunity for this to be simplified. */ @@ -4630,10 +4732,6 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ /* For this version we are doing one sample at a time. */ while (pDecodedSamples < pDecodedSamplesEnd) { - int64x2_t prediction128; - uint32x4_t zeroCountPart128; - uint32x4_t riceParamPart128; - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || @@ -4710,41 +4808,41 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ return DRFLAC_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__neon(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { DRFLAC_ASSERT(bs != NULL); DRFLAC_ASSERT(pSamplesOut != NULL); /* In my testing the order is rarely > 12, so in this case I'm going to simplify the NEON implementation by only handling order <= 12. */ - if (order > 0 && order <= 12) { - if (bitsPerSample+shift > 32) { - return drflac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { - return drflac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif -static drflac_bool32 drflac__decode_samples_with_residual__rice(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static drflac_bool32 drflac__decode_samples_with_residual__rice(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { #if defined(DRFLAC_SUPPORT_SSE41) if (drflac__gIsSSE41Supported) { - return drflac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else #elif defined(DRFLAC_SUPPORT_NEON) if (drflac__gIsNEONSupported) { - return drflac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else #endif { /* Scalar fallback. */ #if 0 - return drflac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #else - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #endif } } @@ -4765,7 +4863,10 @@ static drflac_bool32 drflac__read_and_seek_residual__rice(drflac_bs* bs, drflac_ return DRFLAC_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 unencodedBitsPerSample, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 unencodedBitsPerSample, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) { drflac_uint32 i; @@ -4782,10 +4883,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* pSamplesOut[i] = 0; } - if (bitsPerSample >= 24) { - pSamplesOut[i] += drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + i); + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] += drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { - pSamplesOut[i] += drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + i); + pSamplesOut[i] += drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } @@ -4798,7 +4899,7 @@ Reads and decodes the residual for the sub-frame the decoder is currently sittin when the decoder is sitting at the very start of the RESIDUAL block. The first residuals will be ignored. The and parameters are used to determine how many residual values need to be decoded. */ -static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 blockSize, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 blockSize, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) { drflac_uint8 residualMethod; drflac_uint8 partitionOrder; @@ -4818,7 +4919,7 @@ static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_ } /* Ignore the first values. */ - pDecodedSamples += order; + pDecodedSamples += lpcOrder; if (!drflac__read_uint8(bs, 4, &partitionOrder)) { return DRFLAC_FALSE; @@ -4833,11 +4934,11 @@ static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_ } /* Validation check. */ - if ((blockSize / (1 << partitionOrder)) < order) { + if ((blockSize / (1 << partitionOrder)) < lpcOrder) { return DRFLAC_FALSE; } - samplesInPartition = (blockSize / (1 << partitionOrder)) - order; + samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; partitionsRemaining = (1 << partitionOrder); for (;;) { drflac_uint8 riceParam = 0; @@ -4858,7 +4959,7 @@ static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_ } if (riceParam != 0xFF) { - if (!drflac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, order, shift, coefficients, pDecodedSamples)) { + if (!drflac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return DRFLAC_FALSE; } } else { @@ -4867,7 +4968,7 @@ static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_ return DRFLAC_FALSE; } - if (!drflac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, order, shift, coefficients, pDecodedSamples)) { + if (!drflac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return DRFLAC_FALSE; } } @@ -5036,7 +5137,7 @@ static drflac_bool32 drflac__decode_samples__fixed(drflac_bs* bs, drflac_uint32 pDecodedSamples[i] = sample; } - if (!drflac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { + if (!drflac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { return DRFLAC_FALSE; } @@ -5091,7 +5192,7 @@ static drflac_bool32 drflac__decode_samples__lpc(drflac_bs* bs, drflac_uint32 bl } } - if (!drflac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, coefficients, pDecodedSamples)) { + if (!drflac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return DRFLAC_FALSE; } @@ -5219,6 +5320,9 @@ static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_u return DRFLAC_FALSE; } crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 16); + if (header->blockSizeInPCMFrames == 0xFFFF) { + return DRFLAC_FALSE; /* Frame is too big. This is the size of the frame minus 1. The STREAMINFO block defines the max block size which is 16-bits. Adding one will make it 17 bits and therefore too big. */ + } header->blockSizeInPCMFrames += 1; } else { DRFLAC_ASSERT(blockSize >= 8); @@ -5257,6 +5361,11 @@ static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_u header->bitsPerSample = streaminfoBitsPerSample; } + if (header->bitsPerSample != streaminfoBitsPerSample) { + /* If this subframe has a different bitsPerSample then streaminfo or the first frame, reject it */ + return DRFLAC_FALSE; + } + if (!drflac__read_uint8(bs, 8, &header->crc8)) { return DRFLAC_FALSE; } @@ -5343,6 +5452,11 @@ static drflac_bool32 drflac__decode_subframe(drflac_bs* bs, drflac_frame* frame, subframeBitsPerSample += 1; } + if (subframeBitsPerSample > 32) { + /* libFLAC and ffmpeg reject 33-bit subframes as well */ + return DRFLAC_FALSE; + } + /* Need to handle wasted bits per sample. */ if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { return DRFLAC_FALSE; @@ -6013,6 +6127,11 @@ static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac return DRFLAC_FALSE; } + /* Do not use the seektable if pcmFramIndex is not coverd by it. */ + if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { + return DRFLAC_FALSE; + } + for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { break; @@ -6360,7 +6479,7 @@ static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbac } -static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeektableSize, drflac_allocation_callbacks* pAllocationCallbacks) +static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeekpointCount, drflac_allocation_callbacks* pAllocationCallbacks) { /* We want to keep track of the byte position in the stream of the seektable. At the time of calling this function we know that @@ -6373,7 +6492,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d for (;;) { drflac_metadata metadata; drflac_uint8 isLastBlock = 0; - drflac_uint8 blockType; + drflac_uint8 blockType = 0; drflac_uint32 blockSize; if (drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == DRFLAC_FALSE) { return DRFLAC_FALSE; @@ -6420,32 +6539,37 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d seektableSize = blockSize; if (onMeta) { + drflac_uint32 seekpointCount; drflac_uint32 iSeekpoint; void* pRawData; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + seekpointCount = blockSize/DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + + pRawData = drflac__malloc_from_callbacks(seekpointCount * sizeof(drflac_seekpoint), pAllocationCallbacks); if (pRawData == NULL) { return DRFLAC_FALSE; } - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; - } - - metadata.pRawData = pRawData; - metadata.rawDataSize = blockSize; - metadata.data.seektable.seekpointCount = blockSize/sizeof(drflac_seekpoint); - metadata.data.seektable.pSeekpoints = (const drflac_seekpoint*)pRawData; - - /* Endian swap. */ - for (iSeekpoint = 0; iSeekpoint < metadata.data.seektable.seekpointCount; ++iSeekpoint) { + /* We need to read seekpoint by seekpoint and do some processing. */ + for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { drflac_seekpoint* pSeekpoint = (drflac_seekpoint*)pRawData + iSeekpoint; + + if (onRead(pUserData, pSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) != DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Endian swap. */ pSeekpoint->firstPCMFrame = drflac__be2host_64(pSeekpoint->firstPCMFrame); pSeekpoint->flacFrameOffset = drflac__be2host_64(pSeekpoint->flacFrameOffset); pSeekpoint->pcmFrameCount = drflac__be2host_16(pSeekpoint->pcmFrameCount); } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.seektable.seekpointCount = seekpointCount; + metadata.data.seektable.pSeekpoints = (const drflac_seekpoint*)pRawData; + onMeta(pUserDataMD, &metadata); drflac__free_from_callbacks(pRawData, pAllocationCallbacks); @@ -6480,7 +6604,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; - metadata.data.vorbis_comment.vendorLength = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + metadata.data.vorbis_comment.vendorLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; /* Need space for the rest of the block */ if ((pRunningDataEnd - pRunningData) - 4 < (drflac_int64)metadata.data.vorbis_comment.vendorLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ @@ -6488,7 +6612,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d return DRFLAC_FALSE; } metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; - metadata.data.vorbis_comment.commentCount = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + metadata.data.vorbis_comment.commentCount = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; /* Need space for 'commentCount' comments after the block, which at minimum is a drflac_uint32 per comment */ if ((pRunningDataEnd - pRunningData) / sizeof(drflac_uint32) < metadata.data.vorbis_comment.commentCount) { /* <-- Note the order of operations to avoid overflow to a valid value */ @@ -6506,7 +6630,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d return DRFLAC_FALSE; } - commentLength = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + commentLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if (pRunningDataEnd - pRunningData < (drflac_int64)commentLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ drflac__free_from_callbacks(pRawData, pAllocationCallbacks); return DRFLAC_FALSE; @@ -6530,9 +6654,15 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d void* pRawData; const char* pRunningData; const char* pRunningDataEnd; + size_t bufferSize; drflac_uint8 iTrack; drflac_uint8 iIndex; + void* pTrackData; + /* + This needs to be loaded in two passes. The first pass is used to calculate the size of the memory allocation + we need for storing the necessary data. The second pass will fill that buffer with usable data. + */ pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return DRFLAC_FALSE; @@ -6553,38 +6683,91 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d metadata.data.cuesheet.leadInSampleCount = drflac__be2host_64(*(const drflac_uint64*)pRunningData); pRunningData += 8; metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; - metadata.data.cuesheet.pTrackData = pRunningData; + metadata.data.cuesheet.pTrackData = NULL; /* Will be filled later. */ - /* Check that the cuesheet tracks are valid before passing it to the callback */ - for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { - drflac_uint8 indexCount; - drflac_uint32 indexPointSize; + /* Pass 1: Calculate the size of the buffer for the track data. */ + { + const char* pRunningDataSaved = pRunningData; /* Will be restored at the end in preparation for the second pass. */ - if (pRunningDataEnd - pRunningData < 36) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + bufferSize = metadata.data.cuesheet.trackCount * DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + drflac_uint32 indexPointSize; + + if (pRunningDataEnd - pRunningData < DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Skip to the index point count */ + pRunningData += 35; + + indexCount = pRunningData[0]; + pRunningData += 1; + + bufferSize += indexCount * sizeof(drflac_cuesheet_track_index); + + /* Quick validation check. */ + indexPointSize = indexCount * DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + if (pRunningDataEnd - pRunningData < (drflac_int64)indexPointSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningData += indexPointSize; } - /* Skip to the index point count */ - pRunningData += 35; - indexCount = pRunningData[0]; pRunningData += 1; - indexPointSize = indexCount * sizeof(drflac_cuesheet_track_index); - if (pRunningDataEnd - pRunningData < (drflac_int64)indexPointSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; - } - - /* Endian swap. */ - for (iIndex = 0; iIndex < indexCount; ++iIndex) { - drflac_cuesheet_track_index* pTrack = (drflac_cuesheet_track_index*)pRunningData; - pRunningData += sizeof(drflac_cuesheet_track_index); - pTrack->offset = drflac__be2host_64(pTrack->offset); - } + pRunningData = pRunningDataSaved; } + /* Pass 2: Allocate a buffer and fill the data. Validation was done in the step above so can be skipped. */ + { + char* pRunningTrackData; + + pTrackData = drflac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); + if (pTrackData == NULL) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningTrackData = (char*)pTrackData; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; /* Skip forward, but not beyond the last byte in the CUESHEET_TRACK block which is the index count. */ + pRunningTrackData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + + /* Grab the index count for the next part. */ + indexCount = pRunningData[0]; + pRunningData += 1; + pRunningTrackData += 1; + + /* Extract each track index. */ + for (iIndex = 0; iIndex < indexCount; ++iIndex) { + drflac_cuesheet_track_index* pTrackIndex = (drflac_cuesheet_track_index*)pRunningTrackData; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + pRunningTrackData += sizeof(drflac_cuesheet_track_index); + + pTrackIndex->offset = drflac__be2host_64(pTrackIndex->offset); + } + } + + metadata.data.cuesheet.pTrackData = pTrackData; + } + + /* The original data is no longer needed. */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + pRawData = NULL; + onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + drflac__free_from_callbacks(pTrackData, pAllocationCallbacks); + pTrackData = NULL; } } break; @@ -6615,28 +6798,28 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; - metadata.data.picture.type = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.mimeLength = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; /* Need space for the rest of the block */ if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ drflac__free_from_callbacks(pRawData, pAllocationCallbacks); return DRFLAC_FALSE; } - metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; - metadata.data.picture.descriptionLength = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; + metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; /* Need space for the rest of the block */ if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ drflac__free_from_callbacks(pRawData, pAllocationCallbacks); return DRFLAC_FALSE; } - metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; - metadata.data.picture.width = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.height = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.colorDepth = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.indexColorCount = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.pictureDataSize = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; + metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; /* Need space for the picture after the block */ @@ -6714,9 +6897,9 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d } } - *pSeektablePos = seektablePos; - *pSeektableSize = seektableSize; - *pFirstFramePos = runningFilePos; + *pSeektablePos = seektablePos; + *pSeekpointCount = seektableSize / DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + *pFirstFramePos = runningFilePos; return DRFLAC_TRUE; } @@ -7746,11 +7929,11 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac drflac_uint32 wholeSIMDVectorCountPerChannel; drflac_uint32 decodedSamplesAllocationSize; #ifndef DR_FLAC_NO_OGG - drflac_oggbs oggbs; + drflac_oggbs* pOggbs = NULL; #endif drflac_uint64 firstFramePos; drflac_uint64 seektablePos; - drflac_uint32 seektableSize; + drflac_uint32 seekpointCount; drflac_allocation_callbacks allocationCallbacks; drflac* pFlac; @@ -7804,18 +7987,21 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac /* There's additional data required for Ogg streams. */ if (init.container == drflac_container_ogg) { allocationSize += sizeof(drflac_oggbs); - } - DRFLAC_ZERO_MEMORY(&oggbs, sizeof(oggbs)); - if (init.container == drflac_container_ogg) { - oggbs.onRead = onRead; - oggbs.onSeek = onSeek; - oggbs.pUserData = pUserData; - oggbs.currentBytePos = init.oggFirstBytePos; - oggbs.firstBytePos = init.oggFirstBytePos; - oggbs.serialNumber = init.oggSerial; - oggbs.bosPageHeader = init.oggBosHeader; - oggbs.bytesRemainingInPage = 0; + pOggbs = (drflac_oggbs*)drflac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); + if (pOggbs == NULL) { + return NULL; /*DRFLAC_OUT_OF_MEMORY;*/ + } + + DRFLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); + pOggbs->onRead = onRead; + pOggbs->onSeek = onSeek; + pOggbs->pUserData = pUserData; + pOggbs->currentBytePos = init.oggFirstBytePos; + pOggbs->firstBytePos = init.oggFirstBytePos; + pOggbs->serialNumber = init.oggSerial; + pOggbs->bosPageHeader = init.oggBosHeader; + pOggbs->bytesRemainingInPage = 0; } #endif @@ -7824,9 +8010,9 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac consist of only a single heap allocation. To this, the size of the seek table needs to be known, which we determine when reading and decoding the metadata. */ - firstFramePos = 42; /* <-- We know we are at byte 42 at this point. */ - seektablePos = 0; - seektableSize = 0; + firstFramePos = 42; /* <-- We know we are at byte 42 at this point. */ + seektablePos = 0; + seekpointCount = 0; if (init.hasMetadataBlocks) { drflac_read_proc onReadOverride = onRead; drflac_seek_proc onSeekOverride = onSeek; @@ -7836,20 +8022,26 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac if (init.container == drflac_container_ogg) { onReadOverride = drflac__on_read_ogg; onSeekOverride = drflac__on_seek_ogg; - pUserDataOverride = (void*)&oggbs; + pUserDataOverride = (void*)pOggbs; } #endif - if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seektableSize, &allocationCallbacks)) { + if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif return NULL; } - allocationSize += seektableSize; + allocationSize += seekpointCount * sizeof(drflac_seekpoint); } pFlac = (drflac*)drflac__malloc_from_callbacks(allocationSize, &allocationCallbacks); if (pFlac == NULL) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif return NULL; } @@ -7859,8 +8051,12 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac #ifndef DR_FLAC_NO_OGG if (init.container == drflac_container_ogg) { - drflac_oggbs* pInternalOggbs = (drflac_oggbs*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + seektableSize); - *pInternalOggbs = oggbs; + drflac_oggbs* pInternalOggbs = (drflac_oggbs*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(drflac_seekpoint))); + DRFLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); + + /* At this point the pOggbs object has been handed over to pInternalOggbs and can be freed. */ + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + pOggbs = NULL; /* The Ogg bistream needs to be layered on top of the original bitstream. */ pFlac->bs.onRead = drflac__on_read_ogg; @@ -7884,7 +8080,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac { /* If we have a seektable we need to load it now, making sure we move back to where we were previously. */ if (seektablePos != 0) { - pFlac->seekpointCount = seektableSize / sizeof(*pFlac->pSeekpoints); + pFlac->seekpointCount = seekpointCount; pFlac->pSeekpoints = (drflac_seekpoint*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); DRFLAC_ASSERT(pFlac->bs.onSeek != NULL); @@ -7892,18 +8088,20 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac /* Seek to the seektable, then just read directly into our seektable buffer. */ if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, drflac_seek_origin_start)) { - if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints, seektableSize) == seektableSize) { - /* Endian swap. */ - drflac_uint32 iSeekpoint; - for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { + drflac_uint32 iSeekpoint; + + for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { + if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) == DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + /* Endian swap. */ pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = drflac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + } else { + /* Failed to read the seektable. Pretend we don't have one. */ + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + break; } - } else { - /* Failed to read the seektable. Pretend we don't have one. */ - pFlac->pSeekpoints = NULL; - pFlac->seekpointCount = 0; } /* We need to seek back to where we were. If this fails it's a critical error. */ @@ -7952,8 +8150,11 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac #ifndef DR_FLAC_NO_STDIO #include +#ifndef DR_FLAC_NO_WCHAR #include /* For wcslen(), wcsrtombs() */ +#endif +/* Errno */ /* drflac_result_from_errno() is only used for fopen() and wfopen() so putting it inside DR_WAV_NO_STDIO for now. If something else needs this later we can move it out. */ #include static drflac_result drflac_result_from_errno(int e) @@ -8357,7 +8558,9 @@ static drflac_result drflac_result_from_errno(int e) default: return DRFLAC_ERROR; } } +/* End Errno */ +/* fopen */ static drflac_result drflac_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) { #if defined(_MSC_VER) && _MSC_VER >= 1400 @@ -8418,6 +8621,7 @@ fallback, so if you notice your compiler not detecting this properly I'm happy t #endif #endif +#ifndef DR_FLAC_NO_WCHAR static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drflac_allocation_callbacks* pAllocationCallbacks) { if (ppFile != NULL) { @@ -8446,10 +8650,23 @@ static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, cons } #else /* - Use fopen() on anything other than Windows. Requires a conversion. This is annoying because fopen() is locale specific. The only real way I can - think of to do this is with wcsrtombs(). Note that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for - maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler error I'll look into improving compatibility. + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else { mbstate_t mbs; size_t lenMB; @@ -8491,6 +8708,7 @@ static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, cons drflac__free_from_callbacks(pFilePathMB, pAllocationCallbacks); } + #endif if (*ppFile == NULL) { return DRFLAC_ERROR; @@ -8499,6 +8717,8 @@ static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, cons return DRFLAC_SUCCESS; } +#endif +/* End fopen */ static size_t drflac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) { @@ -8531,6 +8751,7 @@ DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocati return pFlac; } +#ifndef DR_FLAC_NO_WCHAR DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac* pFlac; @@ -8548,6 +8769,7 @@ DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_all return pFlac; } +#endif DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { @@ -8567,6 +8789,7 @@ DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_ return pFlac; } +#ifndef DR_FLAC_NO_WCHAR DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac* pFlac; @@ -8584,6 +8807,7 @@ DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, dr return pFlac; } +#endif #endif /* DR_FLAC_NO_STDIO */ static size_t drflac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) @@ -11459,6 +11683,7 @@ DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 p /* High Level APIs */ +/* SIZE_MAX */ #if defined(SIZE_MAX) #define DRFLAC_SIZE_MAX SIZE_MAX #else @@ -11468,6 +11693,7 @@ DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 p #define DRFLAC_SIZE_MAX 0xFFFFFFFF #endif #endif +/* End SIZE_MAX */ /* Using a macro as the definition of the drflac__full_decode_and_close_*() API family. Sue me. */ @@ -11781,7 +12007,7 @@ DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator return NULL; } - length = drflac__le2host_32(*(const drflac_uint32*)pIter->pRunningData); + length = drflac__le2host_32_ptr_unaligned(pIter->pRunningData); pIter->pRunningData += 4; pComment = pIter->pRunningData; @@ -11851,6 +12077,47 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat /* REVISION HISTORY ================ +v0.12.42 - 2023-11-02 + - Fix build for ARMv6-M. + - Fix a compilation warning with GCC. + +v0.12.41 - 2023-06-17 + - Fix an incorrect date in revision history. No functional change. + +v0.12.40 - 2023-05-22 + - Minor code restructure. No functional change. + +v0.12.39 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation error with Visual Studio 2019 and the ARM build. + - Fix an error with SSE 4.1 detection. + - Add support for disabling wchar_t with DR_WAV_NO_WCHAR. + - Improve compatibility with compilers which lack support for explicit struct packing. + - Improve compatibility with low-end and embedded hardware by reducing the amount of stack + allocation when loading an Ogg encapsulated file. + +v0.12.38 - 2022-04-10 + - Fix compilation error on older versions of GCC. + +v0.12.37 - 2022-02-12 + - Improve ARM detection. + +v0.12.36 - 2022-02-07 + - Fix a compilation error with the ARM build. + +v0.12.35 - 2022-02-06 + - Fix a bug due to underestimating the amount of precision required for the prediction stage. + - Fix some bugs found from fuzz testing. + +v0.12.34 - 2022-01-07 + - Fix some misalignment bugs when reading metadata. + +v0.12.33 - 2021-12-22 + - Fix a bug with seeking when the seek table does not start at PCM frame 0. + +v0.12.32 - 2021-12-11 + - Fix a warning with Clang. + v0.12.31 - 2021-08-16 - Silence some warnings. @@ -12250,7 +12517,7 @@ For more information, please refer to =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== -Copyright 2020 David Reid +Copyright 2023 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in diff --git a/src/external/dr_mp3.h b/src/external/dr_mp3.h index 7d752d072..e1a66d99c 100644 --- a/src/external/dr_mp3.h +++ b/src/external/dr_mp3.h @@ -1,6 +1,6 @@ /* MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_mp3 - v0.6.31 - 2021-08-22 +dr_mp3 - v0.6.39 - 2024-02-27 David Reid - mackron@gmail.com @@ -95,19 +95,19 @@ extern "C" { #define DRMP3_VERSION_MAJOR 0 #define DRMP3_VERSION_MINOR 6 -#define DRMP3_VERSION_REVISION 31 +#define DRMP3_VERSION_REVISION 39 #define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) #include /* For size_t. */ -/* Sized types. */ +/* Sized Types */ typedef signed char drmp3_int8; typedef unsigned char drmp3_uint8; typedef signed short drmp3_int16; typedef unsigned short drmp3_uint16; typedef signed int drmp3_int32; typedef unsigned int drmp3_uint32; -#if defined(_MSC_VER) +#if defined(_MSC_VER) && !defined(__clang__) typedef signed __int64 drmp3_int64; typedef unsigned __int64 drmp3_uint64; #else @@ -133,7 +133,9 @@ typedef drmp3_uint8 drmp3_bool8; typedef drmp3_uint32 drmp3_bool32; #define DRMP3_TRUE 1 #define DRMP3_FALSE 0 +/* End Sized Types */ +/* Decorations */ #if !defined(DRMP3_API) #if defined(DRMP3_DLL) #if defined(_WIN32) @@ -163,7 +165,9 @@ typedef drmp3_uint32 drmp3_bool32; #define DRMP3_PRIVATE static #endif #endif +/* End Decorations */ +/* Result Codes */ typedef drmp3_int32 drmp3_result; #define DRMP3_SUCCESS 0 #define DRMP3_ERROR -1 /* A generic error. */ @@ -219,11 +223,12 @@ typedef drmp3_int32 drmp3_result; #define DRMP3_CANCELLED -51 #define DRMP3_MEMORY_ALREADY_MAPPED -52 #define DRMP3_AT_END -53 - +/* End Result Codes */ #define DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 #define DRMP3_MAX_SAMPLES_PER_FRAME (DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) +/* Inline */ #ifdef _MSC_VER #define DRMP3_INLINE __forceinline #elif defined(__GNUC__) @@ -235,21 +240,39 @@ typedef drmp3_int32 drmp3_result; I am using "__inline__" only when we're compiling in strict ANSI mode. */ #if defined(__STRICT_ANSI__) - #define DRMP3_INLINE __inline__ __attribute__((always_inline)) + #define DRMP3_GNUC_INLINE_HINT __inline__ #else - #define DRMP3_INLINE inline __attribute__((always_inline)) + #define DRMP3_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT #endif #elif defined(__WATCOMC__) #define DRMP3_INLINE __inline #else #define DRMP3_INLINE #endif +/* End Inline */ DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision); DRMP3_API const char* drmp3_version_string(void); +/* Allocation Callbacks */ +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drmp3_allocation_callbacks; +/* End Allocation Callbacks */ + + /* Low Level Push API ================== @@ -323,14 +346,6 @@ will be either drmp3_seek_origin_start or drmp3_seek_origin_current. */ typedef drmp3_bool32 (* drmp3_seek_proc)(void* pUserData, int offset, drmp3_seek_origin origin); -typedef struct -{ - void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drmp3_allocation_callbacks; - typedef struct { drmp3_uint32 channels; @@ -340,7 +355,6 @@ typedef struct typedef struct { drmp3dec decoder; - drmp3dec_frame_info frameInfo; drmp3_uint32 channels; drmp3_uint32 sampleRate; drmp3_read_proc onRead; @@ -595,7 +609,7 @@ DRMP3_API const char* drmp3_version_string(void) #define DR_MP3_ONLY_SIMD #endif -#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && (defined(_M_IX86) || defined(_M_X64))) || ((defined(__i386__) || defined(__x86_64__)) && defined(__SSE2__)) +#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) #if defined(_MSC_VER) #include #endif @@ -699,7 +713,7 @@ static int drmp3_have_simd(void) #endif -#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) && !defined(__ARM_ARCH_6M__) #define DRMP3_HAVE_ARMV6 1 static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_arm(drmp3_int32 a) { @@ -1296,7 +1310,7 @@ static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *g static const drmp3_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; static const drmp3_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; -#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - n)) +#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) #define DRMP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } #define DRMP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (drmp3_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } #define DRMP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) @@ -1864,7 +1878,7 @@ static void drmp3d_DCT_II(float *grbuf, int n) #if DRMP3_HAVE_SSE #define DRMP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) #else -#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[i*18], vget_low_f32(v)) +#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) #endif for (i = 0; i < 7; i++, y += 4*18) { @@ -1880,7 +1894,7 @@ static void drmp3d_DCT_II(float *grbuf, int n) DRMP3_VSAVE2(3, t[3][7]); } else { -#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[i*18], v) +#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[(i)*18], v) for (i = 0; i < 7; i++, y += 4*18) { drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); @@ -1971,8 +1985,8 @@ static drmp3_int16 drmp3d_scale_pcm(float sample) s32 -= (s32 < 0); s = (drmp3_int16)drmp3_clip_int16_arm(s32); #else - if (sample >= 32766.5) return (drmp3_int16) 32767; - if (sample <= -32767.5) return (drmp3_int16)-32768; + if (sample >= 32766.5f) return (drmp3_int16) 32767; + if (sample <= -32767.5f) return (drmp3_int16)-32768; s = (drmp3_int16)(sample + .5f); s -= (s < 0); /* away from zero, to be compliant */ #endif @@ -2103,7 +2117,11 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); #endif #else + #if DRMP3_HAVE_SSE static const drmp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + #else + const drmp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); + #endif a = DRMP3_VMUL(a, g_scale); b = DRMP3_VMUL(b, g_scale); #if DRMP3_HAVE_SSE @@ -2386,9 +2404,9 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num for(; i < num_samples; i++) { float sample = in[i] * 32768.0f; - if (sample >= 32766.5) + if (sample >= 32766.5f) out[i] = (drmp3_int16) 32767; - else if (sample <= -32767.5) + else if (sample <= -32767.5f) out[i] = (drmp3_int16)-32768; else { @@ -2406,8 +2424,7 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num Main Public API ************************************************************************************************************************************************************/ -#include /* For sin() and exp(). */ - +/* SIZE_MAX */ #if defined(SIZE_MAX) #define DRMP3_SIZE_MAX SIZE_MAX #else @@ -2417,6 +2434,7 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num #define DRMP3_SIZE_MAX 0xFFFFFFFF #endif #endif +/* End SIZE_MAX */ /* Options. */ #ifndef DRMP3_SEEK_LEADING_MP3_FRAMES @@ -2427,7 +2445,7 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num /* The size in bytes of each chunk of data to read from the MP3 stream. minimp3 recommends at least 16K, but in an attempt to reduce data movement I'm making this slightly larger. */ #ifndef DRMP3_DATA_CHUNK_SIZE -#define DRMP3_DATA_CHUNK_SIZE DRMP3_MIN_DATA_CHUNK_SIZE*4 +#define DRMP3_DATA_CHUNK_SIZE (DRMP3_MIN_DATA_CHUNK_SIZE*4) #endif @@ -2472,24 +2490,6 @@ static DRMP3_INLINE drmp3_uint32 drmp3_gcf_u32(drmp3_uint32 a, drmp3_uint32 b) } -static DRMP3_INLINE double drmp3_sin(double x) -{ - /* TODO: Implement custom sin(x). */ - return sin(x); -} - -static DRMP3_INLINE double drmp3_exp(double x) -{ - /* TODO: Implement custom exp(x). */ - return exp(x); -} - -static DRMP3_INLINE double drmp3_cos(double x) -{ - return drmp3_sin((DRMP3_PI_D*0.5) - x); -} - - static void* drmp3__malloc_default(size_t sz, void* pUserData) { (void)pUserData; @@ -2701,6 +2701,11 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sa DRMP3_ASSERT(pMP3->pData != NULL); DRMP3_ASSERT(pMP3->dataCapacity > 0); + /* Do a runtime check here to try silencing a false-positive from clang-analyzer. */ + if (pMP3->pData == NULL) { + return 0; + } + pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); /* <-- Safe size_t -> int conversion thanks to the check above. */ /* Consume the data. */ @@ -2942,6 +2947,7 @@ DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t #include #include /* For wcslen(), wcsrtombs() */ +/* Errno */ /* drmp3_result_from_errno() is only used inside DR_MP3_NO_STDIO for now. Move this out if it's ever used elsewhere. */ #include static drmp3_result drmp3_result_from_errno(int e) @@ -3345,7 +3351,9 @@ static drmp3_result drmp3_result_from_errno(int e) default: return DRMP3_ERROR; } } +/* End Errno */ +/* fopen */ static drmp3_result drmp3_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) { #if defined(_MSC_VER) && _MSC_VER >= 1400 @@ -3434,10 +3442,23 @@ static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const } #else /* - Use fopen() on anything other than Windows. Requires a conversion. This is annoying because fopen() is locale specific. The only real way I can - think of to do this is with wcsrtombs(). Note that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for - maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler error I'll look into improving compatibility. + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else { mbstate_t mbs; size_t lenMB; @@ -3479,6 +3500,7 @@ static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const drmp3__free_from_callbacks(pFilePathMB, pAllocationCallbacks); } + #endif if (*ppFile == NULL) { return DRMP3_ERROR; @@ -3487,7 +3509,7 @@ static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const return DRMP3_SUCCESS; } - +/* End fopen */ static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) @@ -4473,6 +4495,34 @@ counts rather than sample counts. /* REVISION HISTORY ================ +v0.6.39 - 2024-02-27 + - Fix a Wdouble-promotion warning. + +v0.6.38 - 2023-11-02 + - Fix build for ARMv6-M. + +v0.6.37 - 2023-07-07 + - Silence a static analysis warning. + +v0.6.36 - 2023-06-17 + - Fix an incorrect date in revision history. No functional change. + +v0.6.35 - 2023-05-22 + - Minor code restructure. No functional change. + +v0.6.34 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation when compiling with x86 with no SSE2. + - Remove an unnecessary variable from the drmp3 structure. + +v0.6.33 - 2022-04-10 + - Fix compilation error with the MSVC ARM64 build. + - Fix compilation error on older versions of GCC. + - Remove some unused functions. + +v0.6.32 - 2021-12-11 + - Fix a warning with Clang. + v0.6.31 - 2021-08-22 - Fix a bug when loading from memory. @@ -4761,7 +4811,7 @@ For more information, please refer to =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== -Copyright 2020 David Reid +Copyright 2023 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in diff --git a/src/external/dr_wav.h b/src/external/dr_wav.h index ef1f803e4..a8207ab90 100644 --- a/src/external/dr_wav.h +++ b/src/external/dr_wav.h @@ -1,6 +1,6 @@ /* WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_wav - v0.13.3 - TBD +dr_wav - v0.13.16 - 2024-02-27 David Reid - mackron@gmail.com @@ -79,7 +79,9 @@ dr_wav can also be used to output WAV files. This does not currently support com drwav_uint64 framesWritten = drwav_write_pcm_frames(pWav, frameCount, pSamples); ``` -dr_wav has seamless support the Sony Wave64 format. The decoder will automatically detect it and it should Just Work without any manual intervention. +Note that writing to AIFF or RIFX is not supported. + +dr_wav has support for decoding from a number of different encapsulation formats. See below for details. Build Options @@ -92,24 +94,44 @@ Build Options #define DR_WAV_NO_STDIO Disables APIs that initialize a decoder from a file such as `drwav_init_file()`, `drwav_init_file_write()`, etc. +#define DR_WAV_NO_WCHAR + Disables all functions ending with `_w`. Use this if your compiler does not provide wchar.h. Not required if DR_WAV_NO_STDIO is also defined. + + +Supported Encapsulations +======================== +- RIFF (Regular WAV) +- RIFX (Big-Endian) +- AIFF (Does not currently support ADPCM) +- RF64 +- W64 + +Note that AIFF and RIFX do not support write mode, nor do they support reading of metadata. + + +Supported Encodings +=================== +- Unsigned 8-bit PCM +- Signed 12-bit PCM +- Signed 16-bit PCM +- Signed 24-bit PCM +- Signed 32-bit PCM +- IEEE 32-bit floating point +- IEEE 64-bit floating point +- A-law and u-law +- Microsoft ADPCM +- IMA ADPCM (DVI, format code 0x11) + +8-bit PCM encodings are always assumed to be unsigned. Signed 8-bit encoding can only be read with `drwav_read_raw()`. + +Note that ADPCM is not currently supported with AIFF. Contributions welcome. Notes ===== - Samples are always interleaved. - The default read function does not do any data conversion. Use `drwav_read_pcm_frames_f32()`, `drwav_read_pcm_frames_s32()` and `drwav_read_pcm_frames_s16()` - to read and convert audio data to 32-bit floating point, signed 32-bit integer and signed 16-bit integer samples respectively. Tested and supported internal - formats include the following: - - Unsigned 8-bit PCM - - Signed 12-bit PCM - - Signed 16-bit PCM - - Signed 24-bit PCM - - Signed 32-bit PCM - - IEEE 32-bit floating point - - IEEE 64-bit floating point - - A-law and u-law - - Microsoft ADPCM - - IMA ADPCM (DVI, format code 0x11) + to read and convert audio data to 32-bit floating point, signed 32-bit integer and signed 16-bit integer samples respectively. - dr_wav will try to read the WAV file as best it can, even if it's not strictly conformant to the WAV format. */ @@ -125,12 +147,12 @@ extern "C" { #define DRWAV_VERSION_MAJOR 0 #define DRWAV_VERSION_MINOR 13 -#define DRWAV_VERSION_REVISION 2 +#define DRWAV_VERSION_REVISION 16 #define DRWAV_VERSION_STRING DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION) #include /* For size_t. */ -/* Sized types. */ +/* Sized Types */ typedef signed char drwav_int8; typedef unsigned char drwav_uint8; typedef signed short drwav_int16; @@ -163,7 +185,9 @@ typedef drwav_uint8 drwav_bool8; typedef drwav_uint32 drwav_bool32; #define DRWAV_TRUE 1 #define DRWAV_FALSE 0 +/* End Sized Types */ +/* Decorations */ #if !defined(DRWAV_API) #if defined(DRWAV_DLL) #if defined(_WIN32) @@ -193,7 +217,9 @@ typedef drwav_uint32 drwav_bool32; #define DRWAV_PRIVATE static #endif #endif +/* End Decorations */ +/* Result Codes */ typedef drwav_int32 drwav_result; #define DRWAV_SUCCESS 0 #define DRWAV_ERROR -1 /* A generic error. */ @@ -249,6 +275,7 @@ typedef drwav_int32 drwav_result; #define DRWAV_CANCELLED -51 #define DRWAV_MEMORY_ALREADY_MAPPED -52 #define DRWAV_AT_END -53 +/* End Result Codes */ /* Common data formats. */ #define DR_WAVE_FORMAT_PCM 0x1 @@ -261,10 +288,21 @@ typedef drwav_int32 drwav_result; /* Flags to pass into drwav_init_ex(), etc. */ #define DRWAV_SEQUENTIAL 0x00000001 +#define DRWAV_WITH_METADATA 0x00000002 DRWAV_API void drwav_version(drwav_uint32* pMajor, drwav_uint32* pMinor, drwav_uint32* pRevision); DRWAV_API const char* drwav_version_string(void); +/* Allocation Callbacks */ +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drwav_allocation_callbacks; +/* End Allocation Callbacks */ + typedef enum { drwav_seek_origin_start, @@ -274,8 +312,10 @@ typedef enum typedef enum { drwav_container_riff, + drwav_container_rifx, drwav_container_w64, - drwav_container_rf64 + drwav_container_rf64, + drwav_container_aiff } drwav_container; typedef struct @@ -406,13 +446,6 @@ The read pointer will be sitting on the first byte after the chunk's header. You */ typedef drwav_uint64 (* drwav_chunk_proc)(void* pChunkUserData, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pReadSeekUserData, const drwav_chunk_header* pChunkHeader, drwav_container container, const drwav_fmt* pFMT); -typedef struct -{ - void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drwav_allocation_callbacks; /* Structure for internal use. Only used for loaders opened with drwav_init_memory(). */ typedef struct @@ -866,9 +899,6 @@ typedef struct drwav_bool32 isSequentialWrite; - /* A bit-field of drwav_metadata_type values, only bits set in this variable are parsed and saved */ - drwav_metadata_type allowedMetadataTypes; - /* A array of metadata. This is valid after the *init_with_metadata call returns. It will be valid until drwav_uninit() is called. You can take ownership of this data with drwav_take_ownership_of_metadata(). */ drwav_metadata* pMetadata; drwav_uint32 metadataCount; @@ -899,6 +929,13 @@ typedef struct drwav_int32 cachedFrames[16]; /* Samples are stored in this cache during decoding. */ drwav_uint32 cachedFrameCount; } ima; + + /* AIFF specific data. */ + struct + { + drwav_bool8 isLE; /* Will be set to true if the audio data is little-endian encoded. */ + drwav_bool8 isUnsigned; /* Only used for 8-bit samples. When set to true, will be treated as unsigned. */ + } aiff; } drwav; @@ -1297,14 +1334,21 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); #ifndef dr_wav_c #define dr_wav_c +#ifdef __MRC__ +/* MrC currently doesn't compile dr_wav correctly with any optimizations enabled. */ +#pragma options opt off +#endif + #include -#include /* For memcpy(), memset() */ +#include #include /* For INT_MAX */ #ifndef DR_WAV_NO_STDIO #include +#ifndef DR_WAV_NO_WCHAR #include #endif +#endif /* Standard library stuff. */ #ifndef DRWAV_ASSERT @@ -1335,10 +1379,11 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); #define drwav_min(a, b) (((a) < (b)) ? (a) : (b)) #define drwav_max(a, b) (((a) > (b)) ? (a) : (b)) #define drwav_clamp(x, lo, hi) (drwav_max((lo), drwav_min((hi), (x)))) +#define drwav_offset_ptr(p, offset) (((drwav_uint8*)(p)) + (offset)) -#define DRWAV_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */ +#define DRWAV_MAX_SIMD_VECTOR_SIZE 32 -/* CPU architecture. */ +/* Architecture Detection */ #if defined(__x86_64__) || defined(_M_X64) #define DRWAV_X64 #elif defined(__i386) || defined(_M_IX86) @@ -1346,7 +1391,9 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); #elif defined(__arm__) || defined(_M_ARM) #define DRWAV_ARM #endif +/* End Architecture Detection */ +/* Inline */ #ifdef _MSC_VER #define DRWAV_INLINE __forceinline #elif defined(__GNUC__) @@ -1358,16 +1405,24 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); I am using "__inline__" only when we're compiling in strict ANSI mode. */ #if defined(__STRICT_ANSI__) - #define DRWAV_INLINE __inline__ __attribute__((always_inline)) + #define DRWAV_GNUC_INLINE_HINT __inline__ #else - #define DRWAV_INLINE inline __attribute__((always_inline)) + #define DRWAV_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRWAV_INLINE DRWAV_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRWAV_INLINE DRWAV_GNUC_INLINE_HINT #endif #elif defined(__WATCOMC__) #define DRWAV_INLINE __inline #else #define DRWAV_INLINE #endif +/* End Inline */ +/* SIZE_MAX */ #if defined(SIZE_MAX) #define DRWAV_SIZE_MAX SIZE_MAX #else @@ -1377,6 +1432,11 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); #define DRWAV_SIZE_MAX 0xFFFFFFFF #endif #endif +/* End SIZE_MAX */ + +/* Weird bit manipulation is for C89 compatibility (no direct support for 64-bit integers). */ +#define DRWAV_INT64_MIN ((drwav_int64) ((drwav_uint64)0x80000000 << 32)) +#define DRWAV_INT64_MAX ((drwav_int64)(((drwav_uint64)0x7FFFFFFF << 32) | 0xFFFFFFFF)) #if defined(_MSC_VER) && _MSC_VER >= 1400 #define DRWAV_HAS_BYTESWAP16_INTRINSIC @@ -1586,6 +1646,20 @@ static DRWAV_INLINE void drwav__bswap_samples_s32(drwav_int32* pSamples, drwav_u } +static DRWAV_INLINE drwav_int64 drwav__bswap_s64(drwav_int64 n) +{ + return (drwav_int64)drwav__bswap64((drwav_uint64)n); +} + +static DRWAV_INLINE void drwav__bswap_samples_s64(drwav_int64* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = drwav__bswap_s64(pSamples[iSample]); + } +} + + static DRWAV_INLINE float drwav__bswap_f32(float n) { union { @@ -1607,73 +1681,29 @@ static DRWAV_INLINE void drwav__bswap_samples_f32(float* pSamples, drwav_uint64 } -static DRWAV_INLINE double drwav__bswap_f64(double n) +static DRWAV_INLINE void drwav__bswap_samples(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) { - union { - drwav_uint64 i; - double f; - } x; - x.f = n; - x.i = drwav__bswap64(x.i); - - return x.f; -} - -static DRWAV_INLINE void drwav__bswap_samples_f64(double* pSamples, drwav_uint64 sampleCount) -{ - drwav_uint64 iSample; - for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamples[iSample] = drwav__bswap_f64(pSamples[iSample]); - } -} - - -static DRWAV_INLINE void drwav__bswap_samples_pcm(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) -{ - /* Assumes integer PCM. Floating point PCM is done in drwav__bswap_samples_ieee(). */ switch (bytesPerSample) { - case 1: /* u8 */ + case 1: { - /* no-op. */ + /* No-op. */ } break; - case 2: /* s16, s12 (loosely packed) */ + case 2: { drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); } break; - case 3: /* s24 */ + case 3: { drwav__bswap_samples_s24((drwav_uint8*)pSamples, sampleCount); } break; - case 4: /* s32 */ + case 4: { drwav__bswap_samples_s32((drwav_int32*)pSamples, sampleCount); } break; - default: + case 8: { - /* Unsupported format. */ - DRWAV_ASSERT(DRWAV_FALSE); - } break; - } -} - -static DRWAV_INLINE void drwav__bswap_samples_ieee(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) -{ - switch (bytesPerSample) - { - #if 0 /* Contributions welcome for f16 support. */ - case 2: /* f16 */ - { - drwav__bswap_samples_f16((drwav_float16*)pSamples, sampleCount); - } break; - #endif - case 4: /* f32 */ - { - drwav__bswap_samples_f32((float*)pSamples, sampleCount); - } break; - case 8: /* f64 */ - { - drwav__bswap_samples_f64((double*)pSamples, sampleCount); + drwav__bswap_samples_s64((drwav_int64*)pSamples, sampleCount); } break; default: { @@ -1683,33 +1713,91 @@ static DRWAV_INLINE void drwav__bswap_samples_ieee(void* pSamples, drwav_uint64 } } -static DRWAV_INLINE void drwav__bswap_samples(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample, drwav_uint16 format) + + +DRWAV_PRIVATE DRWAV_INLINE drwav_bool32 drwav_is_container_be(drwav_container container) { - switch (format) - { - case DR_WAVE_FORMAT_PCM: - { - drwav__bswap_samples_pcm(pSamples, sampleCount, bytesPerSample); - } break; + if (container == drwav_container_rifx || container == drwav_container_aiff) { + return DRWAV_TRUE; + } else { + return DRWAV_FALSE; + } +} - case DR_WAVE_FORMAT_IEEE_FLOAT: - { - drwav__bswap_samples_ieee(pSamples, sampleCount, bytesPerSample); - } break; - case DR_WAVE_FORMAT_ALAW: - case DR_WAVE_FORMAT_MULAW: - { - drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); - } break; +DRWAV_PRIVATE DRWAV_INLINE drwav_uint16 drwav_bytes_to_u16_le(const drwav_uint8* data) +{ + return ((drwav_uint16)data[0] << 0) | ((drwav_uint16)data[1] << 8); +} - case DR_WAVE_FORMAT_ADPCM: - case DR_WAVE_FORMAT_DVI_ADPCM: - default: - { - /* Unsupported format. */ - DRWAV_ASSERT(DRWAV_FALSE); - } break; +DRWAV_PRIVATE DRWAV_INLINE drwav_uint16 drwav_bytes_to_u16_be(const drwav_uint8* data) +{ + return ((drwav_uint16)data[1] << 0) | ((drwav_uint16)data[0] << 8); +} + +DRWAV_PRIVATE DRWAV_INLINE drwav_uint16 drwav_bytes_to_u16_ex(const drwav_uint8* data, drwav_container container) +{ + if (drwav_is_container_be(container)) { + return drwav_bytes_to_u16_be(data); + } else { + return drwav_bytes_to_u16_le(data); + } +} + + +DRWAV_PRIVATE DRWAV_INLINE drwav_uint32 drwav_bytes_to_u32_le(const drwav_uint8* data) +{ + return ((drwav_uint32)data[0] << 0) | ((drwav_uint32)data[1] << 8) | ((drwav_uint32)data[2] << 16) | ((drwav_uint32)data[3] << 24); +} + +DRWAV_PRIVATE DRWAV_INLINE drwav_uint32 drwav_bytes_to_u32_be(const drwav_uint8* data) +{ + return ((drwav_uint32)data[3] << 0) | ((drwav_uint32)data[2] << 8) | ((drwav_uint32)data[1] << 16) | ((drwav_uint32)data[0] << 24); +} + +DRWAV_PRIVATE DRWAV_INLINE drwav_uint32 drwav_bytes_to_u32_ex(const drwav_uint8* data, drwav_container container) +{ + if (drwav_is_container_be(container)) { + return drwav_bytes_to_u32_be(data); + } else { + return drwav_bytes_to_u32_le(data); + } +} + + + +DRWAV_PRIVATE drwav_int64 drwav_aiff_extented_to_s64(const drwav_uint8* data) +{ + drwav_uint32 exponent = ((drwav_uint32)data[0] << 8) | data[1]; + drwav_uint64 hi = ((drwav_uint64)data[2] << 24) | ((drwav_uint64)data[3] << 16) | ((drwav_uint64)data[4] << 8) | ((drwav_uint64)data[5] << 0); + drwav_uint64 lo = ((drwav_uint64)data[6] << 24) | ((drwav_uint64)data[7] << 16) | ((drwav_uint64)data[8] << 8) | ((drwav_uint64)data[9] << 0); + drwav_uint64 significand = (hi << 32) | lo; + int sign = exponent >> 15; + + /* Remove sign bit. */ + exponent &= 0x7FFF; + + /* Special cases. */ + if (exponent == 0 && significand == 0) { + return 0; + } else if (exponent == 0x7FFF) { + return sign ? DRWAV_INT64_MIN : DRWAV_INT64_MAX; /* Infinite. */ + } + + exponent -= 16383; + + if (exponent > 63) { + return sign ? DRWAV_INT64_MIN : DRWAV_INT64_MAX; /* Too big for a 64-bit integer. */ + } else if (exponent < 1) { + return 0; /* Number is less than 1, so rounds down to 0. */ + } + + significand >>= (63 - exponent); + + if (sign) { + return -(drwav_int64)significand; + } else { + return (drwav_int64)significand; } } @@ -1833,7 +1921,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_d DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_chunk_header* pHeaderOut) { - if (container == drwav_container_riff || container == drwav_container_rf64) { + if (container == drwav_container_riff || container == drwav_container_rifx || container == drwav_container_rf64 || container == drwav_container_aiff) { drwav_uint8 sizeInBytes[4]; if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { @@ -1844,10 +1932,11 @@ DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void return DRWAV_INVALID_FILE; } - pHeaderOut->sizeInBytes = drwav_bytes_to_u32(sizeInBytes); + pHeaderOut->sizeInBytes = drwav_bytes_to_u32_ex(sizeInBytes, container); pHeaderOut->paddingSize = drwav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); + *pRunningBytesReadOut += 8; - } else { + } else if (container == drwav_container_w64) { drwav_uint8 sizeInBytes[8]; if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { @@ -1861,6 +1950,8 @@ DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void pHeaderOut->sizeInBytes = drwav_bytes_to_u64(sizeInBytes) - 24; /* <-- Subtract 24 because w64 includes the size of the header. */ pHeaderOut->paddingSize = drwav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); *pRunningBytesReadOut += 24; + } else { + return DRWAV_INVALID_FILE; } return DRWAV_SUCCESS; @@ -1914,115 +2005,6 @@ DRWAV_PRIVATE drwav_bool32 drwav__seek_from_start(drwav_seek_proc onSeek, drwav_ } -DRWAV_PRIVATE drwav_bool32 drwav__read_fmt(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_fmt* fmtOut) -{ - drwav_chunk_header header; - drwav_uint8 fmt[16]; - - if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - - - /* Skip non-fmt chunks. */ - while (((container == drwav_container_riff || container == drwav_container_rf64) && !drwav_fourcc_equal(header.id.fourcc, "fmt ")) || (container == drwav_container_w64 && !drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT))) { - if (!drwav__seek_forward(onSeek, header.sizeInBytes + header.paddingSize, pUserData)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += header.sizeInBytes + header.paddingSize; - - /* Try the next header. */ - if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - } - - - /* Validation. */ - if (container == drwav_container_riff || container == drwav_container_rf64) { - if (!drwav_fourcc_equal(header.id.fourcc, "fmt ")) { - return DRWAV_FALSE; - } - } else { - if (!drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT)) { - return DRWAV_FALSE; - } - } - - - if (onRead(pUserData, fmt, sizeof(fmt)) != sizeof(fmt)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += sizeof(fmt); - - fmtOut->formatTag = drwav_bytes_to_u16(fmt + 0); - fmtOut->channels = drwav_bytes_to_u16(fmt + 2); - fmtOut->sampleRate = drwav_bytes_to_u32(fmt + 4); - fmtOut->avgBytesPerSec = drwav_bytes_to_u32(fmt + 8); - fmtOut->blockAlign = drwav_bytes_to_u16(fmt + 12); - fmtOut->bitsPerSample = drwav_bytes_to_u16(fmt + 14); - - fmtOut->extendedSize = 0; - fmtOut->validBitsPerSample = 0; - fmtOut->channelMask = 0; - memset(fmtOut->subFormat, 0, sizeof(fmtOut->subFormat)); - - if (header.sizeInBytes > 16) { - drwav_uint8 fmt_cbSize[2]; - int bytesReadSoFar = 0; - - if (onRead(pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { - return DRWAV_FALSE; /* Expecting more data. */ - } - *pRunningBytesReadOut += sizeof(fmt_cbSize); - - bytesReadSoFar = 18; - - fmtOut->extendedSize = drwav_bytes_to_u16(fmt_cbSize); - if (fmtOut->extendedSize > 0) { - /* Simple validation. */ - if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - if (fmtOut->extendedSize != 22) { - return DRWAV_FALSE; - } - } - - if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - drwav_uint8 fmtext[22]; - if (onRead(pUserData, fmtext, fmtOut->extendedSize) != fmtOut->extendedSize) { - return DRWAV_FALSE; /* Expecting more data. */ - } - - fmtOut->validBitsPerSample = drwav_bytes_to_u16(fmtext + 0); - fmtOut->channelMask = drwav_bytes_to_u32(fmtext + 2); - drwav_bytes_to_guid(fmtext + 6, fmtOut->subFormat); - } else { - if (!onSeek(pUserData, fmtOut->extendedSize, drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - } - *pRunningBytesReadOut += fmtOut->extendedSize; - - bytesReadSoFar += fmtOut->extendedSize; - } - - /* Seek past any leftover bytes. For w64 the leftover will be defined based on the chunk size. */ - if (!onSeek(pUserData, (int)(header.sizeInBytes - bytesReadSoFar), drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += (header.sizeInBytes - bytesReadSoFar); - } - - if (header.paddingSize > 0) { - if (!onSeek(pUserData, header.paddingSize, drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += header.paddingSize; - } - - return DRWAV_TRUE; -} - DRWAV_PRIVATE size_t drwav__on_read(drwav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, drwav_uint64* pCursor) { @@ -2136,7 +2118,7 @@ DRWAV_PRIVATE void drwav__metadata_request_extra_memory_for_stage_2(drwav__metad DRWAV_PRIVATE drwav_result drwav__metadata_alloc(drwav__metadata_parser* pParser, drwav_allocation_callbacks* pAllocationCallbacks) { if (pParser->extraCapacity != 0 || pParser->metadataCount != 0) { - free(pParser->pData); + pAllocationCallbacks->onFree(pParser->pData, pAllocationCallbacks->pUserData); pParser->pData = (drwav_uint8*)pAllocationCallbacks->onMalloc(drwav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); pParser->pDataCursor = pParser->pData; @@ -2147,7 +2129,7 @@ DRWAV_PRIVATE drwav_result drwav__metadata_alloc(drwav__metadata_parser* pParser /* We don't need to worry about specifying an alignment here because malloc always returns something - of suitable alignment. This also means than pParser->pMetadata is all that we need to store in order + of suitable alignment. This also means pParser->pMetadata is all that we need to store in order for us to free when we are done. */ pParser->pMetadata = (drwav_metadata*)drwav__metadata_get_memory(pParser, sizeof(drwav_metadata) * pParser->metadataCount, 1); @@ -2166,15 +2148,22 @@ DRWAV_PRIVATE size_t drwav__metadata_parser_read(drwav__metadata_parser* pParser } } -DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_metadata* pMetadata) { drwav_uint8 smplHeaderData[DRWAV_SMPL_BYTES]; drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); + size_t bytesJustRead; + + if (pMetadata == NULL) { + return 0; + } + + bytesJustRead = drwav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + DRWAV_ASSERT(pChunkHeader != NULL); - if (bytesJustRead == sizeof(smplHeaderData)) { + if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) { drwav_uint32 iSampleLoop; pMetadata->type = drwav_metadata_type_smpl; @@ -2187,68 +2176,88 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars pMetadata->data.smpl.smpteOffset = drwav_bytes_to_u32(smplHeaderData + 24); pMetadata->data.smpl.sampleLoopCount = drwav_bytes_to_u32(smplHeaderData + 28); pMetadata->data.smpl.samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(smplHeaderData + 32); - pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT); - for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { - drwav_uint8 smplLoopData[DRWAV_SMPL_LOOP_BYTES]; - bytesJustRead = drwav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); + /* + The loop count needs to be validated against the size of the chunk for safety so we don't + attempt to read over the boundary of the chunk. + */ + if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES) { + pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT); - if (bytesJustRead == sizeof(smplLoopData)) { - pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = drwav_bytes_to_u32(smplLoopData + 0); - pMetadata->data.smpl.pLoops[iSampleLoop].type = drwav_bytes_to_u32(smplLoopData + 4); - pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 8); - pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 12); - pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = drwav_bytes_to_u32(smplLoopData + 16); - pMetadata->data.smpl.pLoops[iSampleLoop].playCount = drwav_bytes_to_u32(smplLoopData + 20); - } else { - break; + for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { + drwav_uint8 smplLoopData[DRWAV_SMPL_LOOP_BYTES]; + bytesJustRead = drwav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); + + if (bytesJustRead == sizeof(smplLoopData)) { + pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = drwav_bytes_to_u32(smplLoopData + 0); + pMetadata->data.smpl.pLoops[iSampleLoop].type = drwav_bytes_to_u32(smplLoopData + 4); + pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 8); + pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 12); + pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = drwav_bytes_to_u32(smplLoopData + 16); + pMetadata->data.smpl.pLoops[iSampleLoop].playCount = drwav_bytes_to_u32(smplLoopData + 20); + } else { + break; + } } - } - if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { - pMetadata->data.smpl.pSamplerSpecificData = drwav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); - DRWAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + pMetadata->data.smpl.pSamplerSpecificData = drwav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); + DRWAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); - drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); + drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); + } } } return totalBytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_cue_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +DRWAV_PRIVATE drwav_uint64 drwav__read_cue_to_metadata_obj(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_metadata* pMetadata) { drwav_uint8 cueHeaderSectionData[DRWAV_CUE_BYTES]; drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); + size_t bytesJustRead; + + if (pMetadata == NULL) { + return 0; + } + + bytesJustRead = drwav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); if (bytesJustRead == sizeof(cueHeaderSectionData)) { pMetadata->type = drwav_metadata_type_cue; pMetadata->data.cue.cuePointCount = drwav_bytes_to_u32(cueHeaderSectionData); - pMetadata->data.cue.pCuePoints = (drwav_cue_point*)drwav__metadata_get_memory(pParser, sizeof(drwav_cue_point) * pMetadata->data.cue.cuePointCount, DRWAV_METADATA_ALIGNMENT); - DRWAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); - if (pMetadata->data.cue.cuePointCount > 0) { - drwav_uint32 iCuePoint; + /* + We need to validate the cue point count against the size of the chunk so we don't read + beyond the chunk. + */ + if (pMetadata->data.cue.cuePointCount == (pChunkHeader->sizeInBytes - DRWAV_CUE_BYTES) / DRWAV_CUE_POINT_BYTES) { + pMetadata->data.cue.pCuePoints = (drwav_cue_point*)drwav__metadata_get_memory(pParser, sizeof(drwav_cue_point) * pMetadata->data.cue.cuePointCount, DRWAV_METADATA_ALIGNMENT); + DRWAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); - for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { - drwav_uint8 cuePointData[DRWAV_CUE_POINT_BYTES]; - bytesJustRead = drwav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); + if (pMetadata->data.cue.cuePointCount > 0) { + drwav_uint32 iCuePoint; - if (bytesJustRead == sizeof(cuePointData)) { - pMetadata->data.cue.pCuePoints[iCuePoint].id = drwav_bytes_to_u32(cuePointData + 0); - pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = drwav_bytes_to_u32(cuePointData + 4); - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; - pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = drwav_bytes_to_u32(cuePointData + 12); - pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = drwav_bytes_to_u32(cuePointData + 16); - pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = drwav_bytes_to_u32(cuePointData + 20); - } else { - break; + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + drwav_uint8 cuePointData[DRWAV_CUE_POINT_BYTES]; + bytesJustRead = drwav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); + + if (bytesJustRead == sizeof(cuePointData)) { + pMetadata->data.cue.pCuePoints[iCuePoint].id = drwav_bytes_to_u32(cuePointData + 0); + pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = drwav_bytes_to_u32(cuePointData + 4); + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; + pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = drwav_bytes_to_u32(cuePointData + 12); + pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = drwav_bytes_to_u32(cuePointData + 16); + pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = drwav_bytes_to_u32(cuePointData + 20); + } else { + break; + } } } } @@ -2260,7 +2269,13 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_cue_to_metadata_obj(drwav__metadata_parse DRWAV_PRIVATE drwav_uint64 drwav__read_inst_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) { drwav_uint8 instData[DRWAV_INST_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); + drwav_uint64 bytesRead; + + if (pMetadata == NULL) { + return 0; + } + + bytesRead = drwav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); @@ -2281,7 +2296,13 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_inst_to_metadata_obj(drwav__metadata_pars DRWAV_PRIVATE drwav_uint64 drwav__read_acid_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) { drwav_uint8 acidData[DRWAV_ACID_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); + drwav_uint64 bytesRead; + + if (pMetadata == NULL) { + return 0; + } + + bytesRead = drwav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); @@ -2300,7 +2321,18 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_acid_to_metadata_obj(drwav__metadata_pars return bytesRead; } -DRWAV_PRIVATE size_t drwav__strlen_clamped(char* str, size_t maxToRead) +DRWAV_PRIVATE size_t drwav__strlen(const char* str) +{ + size_t result = 0; + + while (*str++) { + result += 1; + } + + return result; +} + +DRWAV_PRIVATE size_t drwav__strlen_clamped(const char* str, size_t maxToRead) { size_t result = 0; @@ -2311,7 +2343,7 @@ DRWAV_PRIVATE size_t drwav__strlen_clamped(char* str, size_t maxToRead) return result; } -DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, char* str, size_t maxToRead) +DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, const char* str, size_t maxToRead) { size_t len = drwav__strlen_clamped(str, maxToRead); @@ -2319,7 +2351,7 @@ DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, char* result = (char*)drwav__metadata_get_memory(pParser, len + 1, 1); DRWAV_ASSERT(result != NULL); - memcpy(result, str, len); + DRWAV_COPY_MEMORY(result, str, len); result[len] = '\0'; return result; @@ -2328,77 +2360,183 @@ DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, } } +typedef struct +{ + const void* pBuffer; + size_t sizeInBytes; + size_t cursor; +} drwav_buffer_reader; + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_init(const void* pBuffer, size_t sizeInBytes, drwav_buffer_reader* pReader) +{ + DRWAV_ASSERT(pBuffer != NULL); + DRWAV_ASSERT(pReader != NULL); + + DRWAV_ZERO_OBJECT(pReader); + + pReader->pBuffer = pBuffer; + pReader->sizeInBytes = sizeInBytes; + pReader->cursor = 0; + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE const void* drwav_buffer_reader_ptr(const drwav_buffer_reader* pReader) +{ + DRWAV_ASSERT(pReader != NULL); + + return drwav_offset_ptr(pReader->pBuffer, pReader->cursor); +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_seek(drwav_buffer_reader* pReader, size_t bytesToSeek) +{ + DRWAV_ASSERT(pReader != NULL); + + if (pReader->cursor + bytesToSeek > pReader->sizeInBytes) { + return DRWAV_BAD_SEEK; /* Seeking too far forward. */ + } + + pReader->cursor += bytesToSeek; + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read(drwav_buffer_reader* pReader, void* pDst, size_t bytesToRead, size_t* pBytesRead) +{ + drwav_result result = DRWAV_SUCCESS; + size_t bytesRemaining; + + DRWAV_ASSERT(pReader != NULL); + + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + + bytesRemaining = (pReader->sizeInBytes - pReader->cursor); + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (pDst == NULL) { + /* Seek. */ + result = drwav_buffer_reader_seek(pReader, bytesToRead); + } else { + /* Read. */ + DRWAV_COPY_MEMORY(pDst, drwav_buffer_reader_ptr(pReader), bytesToRead); + pReader->cursor += bytesToRead; + } + + DRWAV_ASSERT(pReader->cursor <= pReader->sizeInBytes); + + if (result == DRWAV_SUCCESS) { + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + } + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read_u16(drwav_buffer_reader* pReader, drwav_uint16* pDst) +{ + drwav_result result; + size_t bytesRead; + drwav_uint8 data[2]; + + DRWAV_ASSERT(pReader != NULL); + DRWAV_ASSERT(pDst != NULL); + + *pDst = 0; /* Safety. */ + + result = drwav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != DRWAV_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + + *pDst = drwav_bytes_to_u16(data); + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read_u32(drwav_buffer_reader* pReader, drwav_uint32* pDst) +{ + drwav_result result; + size_t bytesRead; + drwav_uint8 data[4]; + + DRWAV_ASSERT(pReader != NULL); + DRWAV_ASSERT(pDst != NULL); + + *pDst = 0; /* Safety. */ + + result = drwav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != DRWAV_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + + *pDst = drwav_bytes_to_u32(data); + + return DRWAV_SUCCESS; +} + + + DRWAV_PRIVATE drwav_uint64 drwav__read_bext_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize) { drwav_uint8 bextData[DRWAV_BEXT_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); + size_t bytesRead = drwav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); if (bytesRead == sizeof(bextData)) { - drwav_uint8* pReadPointer; + drwav_buffer_reader reader; drwav_uint32 timeReferenceLow; drwav_uint32 timeReferenceHigh; size_t extraBytes; pMetadata->type = drwav_metadata_type_bext; - pReadPointer = bextData; - pMetadata->data.bext.pDescription = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_DESCRIPTION_BYTES); - pReadPointer += DRWAV_BEXT_DESCRIPTION_BYTES; + if (drwav_buffer_reader_init(bextData, bytesRead, &reader) == DRWAV_SUCCESS) { + pMetadata->data.bext.pDescription = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_DESCRIPTION_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_DESCRIPTION_BYTES); - pMetadata->data.bext.pOriginatorName = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_ORIGINATOR_NAME_BYTES); - pReadPointer += DRWAV_BEXT_ORIGINATOR_NAME_BYTES; + pMetadata->data.bext.pOriginatorName = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_ORIGINATOR_NAME_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_ORIGINATOR_NAME_BYTES); - pMetadata->data.bext.pOriginatorReference = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_ORIGINATOR_REF_BYTES); - pReadPointer += DRWAV_BEXT_ORIGINATOR_REF_BYTES; + pMetadata->data.bext.pOriginatorReference = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_ORIGINATOR_REF_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_ORIGINATOR_REF_BYTES); - memcpy(pMetadata->data.bext.pOriginationDate, pReadPointer, sizeof(pMetadata->data.bext.pOriginationDate)); - pReadPointer += sizeof(pMetadata->data.bext.pOriginationDate); + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate), NULL); + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime), NULL); - memcpy(pMetadata->data.bext.pOriginationTime, pReadPointer, sizeof(pMetadata->data.bext.pOriginationTime)); - pReadPointer += sizeof(pMetadata->data.bext.pOriginationTime); + drwav_buffer_reader_read_u32(&reader, &timeReferenceLow); + drwav_buffer_reader_read_u32(&reader, &timeReferenceHigh); + pMetadata->data.bext.timeReference = ((drwav_uint64)timeReferenceHigh << 32) + timeReferenceLow; - timeReferenceLow = drwav_bytes_to_u32(pReadPointer); - pReadPointer += sizeof(drwav_uint32); - timeReferenceHigh = drwav_bytes_to_u32(pReadPointer); - pReadPointer += sizeof(drwav_uint32); - pMetadata->data.bext.timeReference = ((drwav_uint64)timeReferenceHigh << 32) + timeReferenceLow; + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.version); - pMetadata->data.bext.version = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); + pMetadata->data.bext.pUMID = drwav__metadata_get_memory(pParser, DRWAV_BEXT_UMID_BYTES, 1); + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pUMID, DRWAV_BEXT_UMID_BYTES, NULL); - pMetadata->data.bext.pUMID = drwav__metadata_get_memory(pParser, DRWAV_BEXT_UMID_BYTES, 1); - memcpy(pMetadata->data.bext.pUMID, pReadPointer, DRWAV_BEXT_UMID_BYTES); - pReadPointer += DRWAV_BEXT_UMID_BYTES; + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessValue); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessRange); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxTruePeakLevel); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxMomentaryLoudness); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxShortTermLoudness); - pMetadata->data.bext.loudnessValue = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); + DRWAV_ASSERT((drwav_offset_ptr(drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_RESERVED_BYTES)) == (bextData + DRWAV_BEXT_BYTES)); - pMetadata->data.bext.loudnessRange = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); + extraBytes = (size_t)(chunkSize - DRWAV_BEXT_BYTES); + if (extraBytes > 0) { + pMetadata->data.bext.pCodingHistory = (char*)drwav__metadata_get_memory(pParser, extraBytes + 1, 1); + DRWAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); - pMetadata->data.bext.maxTruePeakLevel = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - - pMetadata->data.bext.maxMomentaryLoudness = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - - pMetadata->data.bext.maxShortTermLoudness = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - - DRWAV_ASSERT((pReadPointer + DRWAV_BEXT_RESERVED_BYTES) == (bextData + DRWAV_BEXT_BYTES)); - - extraBytes = (size_t)(chunkSize - DRWAV_BEXT_BYTES); - if (extraBytes > 0) { - pMetadata->data.bext.pCodingHistory = (char*)drwav__metadata_get_memory(pParser, extraBytes + 1, 1); - DRWAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); - - bytesRead += drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); - pMetadata->data.bext.codingHistorySize = (drwav_uint32)strlen(pMetadata->data.bext.pCodingHistory); - } else { - pMetadata->data.bext.pCodingHistory = NULL; - pMetadata->data.bext.codingHistorySize = 0; + bytesRead += drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); + pMetadata->data.bext.codingHistorySize = (drwav_uint32)drwav__strlen(pMetadata->data.bext.pCodingHistory); + } else { + pMetadata->data.bext.pCodingHistory = NULL; + pMetadata->data.bext.codingHistorySize = 0; + } } } @@ -2514,7 +2652,7 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_unknown_chunk(drwav__metadata return 0; } - if (drwav_fourcc_equal(pChunkId, "data") || drwav_fourcc_equal(pChunkId, "fmt") || drwav_fourcc_equal(pChunkId, "fact")) { + if (drwav_fourcc_equal(pChunkId, "data") || drwav_fourcc_equal(pChunkId, "fmt ") || drwav_fourcc_equal(pChunkId, "fact")) { return 0; } @@ -2568,18 +2706,25 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); if (bytesJustRead == sizeof(buffer)) { drwav_uint32 loopCount = drwav_bytes_to_u32(buffer); + drwav_uint64 calculatedLoopCount; - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); - if (bytesJustRead == sizeof(buffer)) { - drwav_uint32 samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(buffer); + /* The loop count must be validated against the size of the chunk. */ + calculatedLoopCount = (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES; + if (calculatedLoopCount == loopCount) { + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + drwav_uint32 samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(buffer); - pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_smpl_loop) * loopCount, DRWAV_METADATA_ALIGNMENT); - drwav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); - } + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_smpl_loop) * loopCount, DRWAV_METADATA_ALIGNMENT); + drwav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); + } + } else { + /* Loop count in header does not match the size of the chunk. */ + } } } else { - bytesRead = drwav__read_smpl_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = drwav__read_smpl_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -2628,7 +2773,7 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* cueCount = (size_t)(pChunkHeader->sizeInBytes - DRWAV_CUE_BYTES) / DRWAV_CUE_POINT_BYTES; drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_cue_point) * cueCount, DRWAV_METADATA_ALIGNMENT); } else { - bytesRead = drwav__read_cue_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = drwav__read_cue_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -2651,21 +2796,21 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* if (bytesJustRead != DRWAV_BEXT_DESCRIPTION_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; + allocSizeNeeded += drwav__strlen(buffer) + 1; buffer[DRWAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_NAME_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; + allocSizeNeeded += drwav__strlen(buffer) + 1; buffer[DRWAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_REF_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; + allocSizeNeeded += drwav__strlen(buffer) + 1; allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - DRWAV_BEXT_BYTES; /* Coding history. */ drwav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); @@ -2862,20 +3007,25 @@ DRWAV_PRIVATE drwav_bool32 drwav_preinit(drwav* pWav, drwav_read_proc onRead, dr DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags) { /* This function assumes drwav_preinit() has been called beforehand. */ - + drwav_result result; drwav_uint64 cursor; /* <-- Keeps track of the byte position so we can seek to specific locations. */ drwav_bool32 sequential; drwav_uint8 riff[4]; drwav_fmt fmt; unsigned short translatedFormatTag; - drwav_bool32 foundDataChunk; - drwav_uint64 dataChunkSize = 0; /* <-- Important! Don't explicitly set this to 0 anywhere else. Calculation of the size of the data chunk is performed in different paths depending on the container. */ + drwav_uint64 dataChunkSize = 0; /* <-- Important! Don't explicitly set this to 0 anywhere else. Calculation of the size of the data chunk is performed in different paths depending on the container. */ drwav_uint64 sampleCountFromFactChunk = 0; /* Same as dataChunkSize - make sure this is the only place this is initialized to 0. */ - drwav_uint64 chunkSize; + drwav_uint64 metadataStartPos; drwav__metadata_parser metadataParser; + drwav_bool8 isProcessingMetadata = DRWAV_FALSE; + drwav_bool8 foundChunk_fmt = DRWAV_FALSE; + drwav_bool8 foundChunk_data = DRWAV_FALSE; + drwav_bool8 isAIFCFormType = DRWAV_FALSE; /* Only used with AIFF. */ + drwav_uint64 aiffFrameCount = 0; cursor = 0; sequential = (flags & DRWAV_SEQUENTIAL) != 0; + DRWAV_ZERO_OBJECT(&fmt); /* The first 4 bytes should be the RIFF identifier. */ if (drwav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { @@ -2888,6 +3038,8 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on */ if (drwav_fourcc_equal(riff, "RIFF")) { pWav->container = drwav_container_riff; + } else if (drwav_fourcc_equal(riff, "RIFX")) { + pWav->container = drwav_container_rifx; } else if (drwav_fourcc_equal(riff, "riff")) { int i; drwav_uint8 riff2[12]; @@ -2906,28 +3058,37 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on } } else if (drwav_fourcc_equal(riff, "RF64")) { pWav->container = drwav_container_rf64; + } else if (drwav_fourcc_equal(riff, "FORM")) { + pWav->container = drwav_container_aiff; } else { return DRWAV_FALSE; /* Unknown or unsupported container. */ } - if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx || pWav->container == drwav_container_rf64) { drwav_uint8 chunkSizeBytes[4]; drwav_uint8 wave[4]; - /* RIFF/WAVE */ if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { return DRWAV_FALSE; } - if (pWav->container == drwav_container_riff) { - if (drwav_bytes_to_u32(chunkSizeBytes) < 36) { - return DRWAV_FALSE; /* Chunk size should always be at least 36 bytes. */ + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx) { + if (drwav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) { + /* + I've had a report of a WAV file failing to load when the size of the WAVE chunk is not encoded + and is instead just set to 0. I'm going to relax the validation here to allow these files to + load. Considering the chunk size isn't actually used this should be safe. With this change my + test suite still passes. + */ + /*return DRWAV_FALSE;*/ /* Chunk size should always be at least 36 bytes. */ } - } else { - if (drwav_bytes_to_u32(chunkSizeBytes) != 0xFFFFFFFF) { + } else if (pWav->container == drwav_container_rf64) { + if (drwav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) { return DRWAV_FALSE; /* Chunk size should always be set to -1/0xFFFFFFFF for RF64. The actual size is retrieved later. */ } + } else { + return DRWAV_FALSE; /* Should never hit this. */ } if (drwav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { @@ -2937,11 +3098,10 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on if (!drwav_fourcc_equal(wave, "WAVE")) { return DRWAV_FALSE; /* Expecting "WAVE". */ } - } else { + } else if (pWav->container == drwav_container_w64) { drwav_uint8 chunkSizeBytes[8]; drwav_uint8 wave[16]; - /* W64 */ if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { return DRWAV_FALSE; } @@ -2957,6 +3117,31 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on if (!drwav_guid_equal(wave, drwavGUID_W64_WAVE)) { return DRWAV_FALSE; } + } else if (pWav->container == drwav_container_aiff) { + drwav_uint8 chunkSizeBytes[4]; + drwav_uint8 aiff[4]; + + if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return DRWAV_FALSE; + } + + if (drwav_bytes_to_u32_be(chunkSizeBytes) < 18) { + return DRWAV_FALSE; + } + + if (drwav__on_read(pWav->onRead, pWav->pUserData, aiff, sizeof(aiff), &cursor) != sizeof(aiff)) { + return DRWAV_FALSE; + } + + if (drwav_fourcc_equal(aiff, "AIFF")) { + isAIFCFormType = DRWAV_FALSE; + } else if (drwav_fourcc_equal(aiff, "AIFC")) { + isAIFCFormType = DRWAV_TRUE; + } else { + return DRWAV_FALSE; /* Expecting "AIFF" or "AIFC". */ + } + } else { + return DRWAV_FALSE; } @@ -2965,7 +3150,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on drwav_uint8 sizeBytes[8]; drwav_uint64 bytesRemainingInChunk; drwav_chunk_header header; - drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); if (result != DRWAV_SUCCESS) { return DRWAV_FALSE; } @@ -3008,88 +3193,52 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on } - /* The next bytes should be the "fmt " chunk. */ - if (!drwav__read_fmt(pWav->onRead, pWav->onSeek, pWav->pUserData, pWav->container, &cursor, &fmt)) { - return DRWAV_FALSE; /* Failed to read the "fmt " chunk. */ + metadataStartPos = cursor; + + /* + Whether or not we are processing metadata controls how we load. We can load more efficiently when + metadata is not being processed, but we also cannot process metadata for Wave64 because I have not + been able to test it. If someone is able to test this and provide a patch I'm happy to enable it. + + Seqential mode cannot support metadata because it involves seeking backwards. + */ + isProcessingMetadata = !sequential && ((flags & DRWAV_WITH_METADATA) != 0); + + /* Don't allow processing of metadata with untested containers. */ + if (pWav->container != drwav_container_riff && pWav->container != drwav_container_rf64) { + isProcessingMetadata = DRWAV_FALSE; } - /* Basic validation. */ - if ((fmt.sampleRate == 0 || fmt.sampleRate > DRWAV_MAX_SAMPLE_RATE) || - (fmt.channels == 0 || fmt.channels > DRWAV_MAX_CHANNELS) || - (fmt.bitsPerSample == 0 || fmt.bitsPerSample > DRWAV_MAX_BITS_PER_SAMPLE) || - fmt.blockAlign == 0) { - return DRWAV_FALSE; /* Probably an invalid WAV file. */ - } - - - /* Translate the internal format. */ - translatedFormatTag = fmt.formatTag; - if (translatedFormatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - translatedFormatTag = drwav_bytes_to_u16(fmt.subFormat + 0); - } - - memset(&metadataParser, 0, sizeof(metadataParser)); - - /* Not tested on W64. */ - if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { - drwav_uint64 cursorForMetadata = cursor; - + DRWAV_ZERO_MEMORY(&metadataParser, sizeof(metadataParser)); + if (isProcessingMetadata) { metadataParser.onRead = pWav->onRead; metadataParser.onSeek = pWav->onSeek; metadataParser.pReadSeekUserData = pWav->pUserData; - metadataParser.stage = drwav__metadata_parser_stage_count; - - for (;;) { - drwav_result result; - drwav_uint64 bytesRead; - drwav_uint64 remainingBytes; - drwav_chunk_header header; - - result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursorForMetadata, &header); - if (result != DRWAV_SUCCESS) { - break; - } - - bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); - DRWAV_ASSERT(bytesRead <= header.sizeInBytes); - - remainingBytes = header.sizeInBytes - bytesRead + header.paddingSize; - if (!drwav__seek_forward(pWav->onSeek, remainingBytes, pWav->pUserData)) { - break; - } - cursorForMetadata += remainingBytes; - } - - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { - return DRWAV_FALSE; - } - - drwav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); - metadataParser.stage = drwav__metadata_parser_stage_read; + metadataParser.stage = drwav__metadata_parser_stage_count; } + /* - We need to enumerate over each chunk for two reasons: - 1) The "data" chunk may not be the next one - 2) We may want to report each chunk back to the client - - In order to correctly report each chunk back to the client we will need to keep looping until the end of the file. + From here on out, chunks might be in any order. In order to robustly handle metadata we'll need + to loop through every chunk and handle them as we find them. In sequential mode we need to get + out of the loop as soon as we find the data chunk because we won't be able to seek back. */ - foundDataChunk = DRWAV_FALSE; - - /* The next chunk we care about is the "data" chunk. This is not necessarily the next chunk so we'll need to loop. */ - for (;;) { + for (;;) { /* For each chunk... */ drwav_chunk_header header; - drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + drwav_uint64 chunkSize; + + result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); if (result != DRWAV_SUCCESS) { - if (!foundDataChunk) { - return DRWAV_FALSE; - } else { - break; /* Probably at the end of the file. Get out of the loop. */ - } + break; } - /* Tell the client about this chunk. */ + chunkSize = header.sizeInBytes; + + + /* + Always tell the caller about this chunk. We cannot do this in sequential mode because the + callback is allowed to read from the file, in which case we'll need to rewind. + */ if (!sequential && onChunk != NULL) { drwav_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); @@ -3098,108 +3247,355 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on we called the callback. */ if (callbackBytesRead > 0) { - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { - return DRWAV_FALSE; - } - } - } - - if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { - drwav_uint64 bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); - - if (bytesRead > 0) { - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { + if (drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == DRWAV_FALSE) { return DRWAV_FALSE; } } } - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; + /* Explicitly handle known chunks first. */ + + /* "fmt " */ + if (((pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx || pWav->container == drwav_container_rf64) && drwav_fourcc_equal(header.id.fourcc, "fmt ")) || + ((pWav->container == drwav_container_w64) && drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT))) { + drwav_uint8 fmtData[16]; + + foundChunk_fmt = DRWAV_TRUE; + + if (pWav->onRead(pWav->pUserData, fmtData, sizeof(fmtData)) != sizeof(fmtData)) { + return DRWAV_FALSE; + } + cursor += sizeof(fmtData); + + fmt.formatTag = drwav_bytes_to_u16_ex(fmtData + 0, pWav->container); + fmt.channels = drwav_bytes_to_u16_ex(fmtData + 2, pWav->container); + fmt.sampleRate = drwav_bytes_to_u32_ex(fmtData + 4, pWav->container); + fmt.avgBytesPerSec = drwav_bytes_to_u32_ex(fmtData + 8, pWav->container); + fmt.blockAlign = drwav_bytes_to_u16_ex(fmtData + 12, pWav->container); + fmt.bitsPerSample = drwav_bytes_to_u16_ex(fmtData + 14, pWav->container); + + fmt.extendedSize = 0; + fmt.validBitsPerSample = 0; + fmt.channelMask = 0; + DRWAV_ZERO_MEMORY(fmt.subFormat, sizeof(fmt.subFormat)); + + if (header.sizeInBytes > 16) { + drwav_uint8 fmt_cbSize[2]; + int bytesReadSoFar = 0; + + if (pWav->onRead(pWav->pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { + return DRWAV_FALSE; /* Expecting more data. */ + } + cursor += sizeof(fmt_cbSize); + + bytesReadSoFar = 18; + + fmt.extendedSize = drwav_bytes_to_u16_ex(fmt_cbSize, pWav->container); + if (fmt.extendedSize > 0) { + /* Simple validation. */ + if (fmt.formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + if (fmt.extendedSize != 22) { + return DRWAV_FALSE; + } + } + + if (fmt.formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + drwav_uint8 fmtext[22]; + + if (pWav->onRead(pWav->pUserData, fmtext, fmt.extendedSize) != fmt.extendedSize) { + return DRWAV_FALSE; /* Expecting more data. */ + } + + fmt.validBitsPerSample = drwav_bytes_to_u16_ex(fmtext + 0, pWav->container); + fmt.channelMask = drwav_bytes_to_u32_ex(fmtext + 2, pWav->container); + drwav_bytes_to_guid(fmtext + 6, fmt.subFormat); + } else { + if (pWav->onSeek(pWav->pUserData, fmt.extendedSize, drwav_seek_origin_current) == DRWAV_FALSE) { + return DRWAV_FALSE; + } + } + cursor += fmt.extendedSize; + + bytesReadSoFar += fmt.extendedSize; + } + + /* Seek past any leftover bytes. For w64 the leftover will be defined based on the chunk size. */ + if (pWav->onSeek(pWav->pUserData, (int)(header.sizeInBytes - bytesReadSoFar), drwav_seek_origin_current) == DRWAV_FALSE) { + return DRWAV_FALSE; + } + cursor += (header.sizeInBytes - bytesReadSoFar); + } + + if (header.paddingSize > 0) { + if (drwav__seek_forward(pWav->onSeek, header.paddingSize, pWav->pUserData) == DRWAV_FALSE) { + break; + } + cursor += header.paddingSize; + } + + /* Go to the next chunk. Don't include this chunk in metadata. */ + continue; } - chunkSize = header.sizeInBytes; - if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { - if (drwav_fourcc_equal(header.id.fourcc, "data")) { - foundDataChunk = DRWAV_TRUE; - if (pWav->container != drwav_container_rf64) { /* The data chunk size for RF64 will always be set to 0xFFFFFFFF here. It was set to it's true value earlier. */ - dataChunkSize = chunkSize; - } - } - } else { - if (drwav_guid_equal(header.id.guid, drwavGUID_W64_DATA)) { - foundDataChunk = DRWAV_TRUE; + /* "data" */ + if (((pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx || pWav->container == drwav_container_rf64) && drwav_fourcc_equal(header.id.fourcc, "data")) || + ((pWav->container == drwav_container_w64) && drwav_guid_equal(header.id.guid, drwavGUID_W64_DATA))) { + foundChunk_data = DRWAV_TRUE; + + pWav->dataChunkDataPos = cursor; + + if (pWav->container != drwav_container_rf64) { /* The data chunk size for RF64 will always be set to 0xFFFFFFFF here. It was set to it's true value earlier. */ dataChunkSize = chunkSize; } + + /* If we're running in sequential mode, or we're not reading metadata, we have enough now that we can get out of the loop. */ + if (sequential || !isProcessingMetadata) { + break; /* No need to keep reading beyond the data chunk. */ + } else { + chunkSize += header.paddingSize; /* <-- Make sure we seek past the padding. */ + if (drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == DRWAV_FALSE) { + break; + } + cursor += chunkSize; + + continue; /* There may be some more metadata to read. */ + } } - /* - If at this point we have found the data chunk and we're running in sequential mode, we need to break out of this loop. The reason for - this is that we would otherwise require a backwards seek which sequential mode forbids. - */ - if (foundDataChunk && sequential) { - break; - } - - /* Optional. Get the total sample count from the FACT chunk. This is useful for compressed formats. */ - if (pWav->container == drwav_container_riff) { - if (drwav_fourcc_equal(header.id.fourcc, "fact")) { - drwav_uint32 sampleCount; + /* "fact". This is optional. Can use this to get the sample count which is useful for compressed formats. For RF64 we retrieved the sample count from the ds64 chunk earlier. */ + if (((pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx || pWav->container == drwav_container_rf64) && drwav_fourcc_equal(header.id.fourcc, "fact")) || + ((pWav->container == drwav_container_w64) && drwav_guid_equal(header.id.guid, drwavGUID_W64_FACT))) { + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx) { + drwav_uint8 sampleCount[4]; if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { return DRWAV_FALSE; } - chunkSize -= 4; - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } + chunkSize -= 4; /* The sample count in the "fact" chunk is either unreliable, or I'm not understanding it properly. For now I am only enabling this for Microsoft ADPCM formats. */ if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - sampleCountFromFactChunk = sampleCount; + sampleCountFromFactChunk = drwav_bytes_to_u32_ex(sampleCount, pWav->container); } else { sampleCountFromFactChunk = 0; } - } - } else if (pWav->container == drwav_container_w64) { - if (drwav_guid_equal(header.id.guid, drwavGUID_W64_FACT)) { + } else if (pWav->container == drwav_container_w64) { if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { return DRWAV_FALSE; } - chunkSize -= 8; - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } + chunkSize -= 8; + } else if (pWav->container == drwav_container_rf64) { + /* We retrieved the sample count from the ds64 chunk earlier so no need to do that here. */ } - } else if (pWav->container == drwav_container_rf64) { - /* We retrieved the sample count from the ds64 chunk earlier so no need to do that here. */ + + /* Seek to the next chunk in preparation for the next iteration. */ + chunkSize += header.paddingSize; /* <-- Make sure we seek past the padding. */ + if (drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == DRWAV_FALSE) { + break; + } + cursor += chunkSize; + + continue; } - /* Make sure we seek past the padding. */ - chunkSize += header.paddingSize; - if (!drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData)) { + + /* "COMM". AIFF/AIFC only. */ + if (pWav->container == drwav_container_aiff && drwav_fourcc_equal(header.id.fourcc, "COMM")) { + drwav_uint8 commData[24]; + drwav_uint32 commDataBytesToRead; + drwav_uint16 channels; + drwav_uint32 frameCount; + drwav_uint16 sampleSizeInBits; + drwav_int64 sampleRate; + drwav_uint16 compressionFormat; + + foundChunk_fmt = DRWAV_TRUE; + + if (isAIFCFormType) { + commDataBytesToRead = 24; + if (header.sizeInBytes < commDataBytesToRead) { + return DRWAV_FALSE; /* Invalid COMM chunk. */ + } + } else { + commDataBytesToRead = 18; + if (header.sizeInBytes != commDataBytesToRead) { + return DRWAV_FALSE; /* INVALID COMM chunk. */ + } + } + + if (drwav__on_read(pWav->onRead, pWav->pUserData, commData, commDataBytesToRead, &cursor) != commDataBytesToRead) { + return DRWAV_FALSE; + } + + + channels = drwav_bytes_to_u16_ex (commData + 0, pWav->container); + frameCount = drwav_bytes_to_u32_ex (commData + 2, pWav->container); + sampleSizeInBits = drwav_bytes_to_u16_ex (commData + 6, pWav->container); + sampleRate = drwav_aiff_extented_to_s64(commData + 8); + + if (sampleRate < 0 || sampleRate > 0xFFFFFFFF) { + return DRWAV_FALSE; /* Invalid sample rate. */ + } + + if (isAIFCFormType) { + const drwav_uint8* type = commData + 18; + + if (drwav_fourcc_equal(type, "NONE")) { + compressionFormat = DR_WAVE_FORMAT_PCM; /* PCM, big-endian. */ + } else if (drwav_fourcc_equal(type, "raw ")) { + compressionFormat = DR_WAVE_FORMAT_PCM; + + /* In my testing, it looks like when the "raw " compression type is used, 8-bit samples should be considered unsigned. */ + if (sampleSizeInBits == 8) { + pWav->aiff.isUnsigned = DRWAV_TRUE; + } + } else if (drwav_fourcc_equal(type, "sowt")) { + compressionFormat = DR_WAVE_FORMAT_PCM; /* PCM, little-endian. */ + pWav->aiff.isLE = DRWAV_TRUE; + } else if (drwav_fourcc_equal(type, "fl32") || drwav_fourcc_equal(type, "fl64") || drwav_fourcc_equal(type, "FL32") || drwav_fourcc_equal(type, "FL64")) { + compressionFormat = DR_WAVE_FORMAT_IEEE_FLOAT; + } else if (drwav_fourcc_equal(type, "alaw") || drwav_fourcc_equal(type, "ALAW")) { + compressionFormat = DR_WAVE_FORMAT_ALAW; + } else if (drwav_fourcc_equal(type, "ulaw") || drwav_fourcc_equal(type, "ULAW")) { + compressionFormat = DR_WAVE_FORMAT_MULAW; + } else if (drwav_fourcc_equal(type, "ima4")) { + compressionFormat = DR_WAVE_FORMAT_DVI_ADPCM; + sampleSizeInBits = 4; + + /* + I haven't been able to figure out how to get correct decoding for IMA ADPCM. Until this is figured out + we'll need to abort when we encounter such an encoding. Advice welcome! + */ + return DRWAV_FALSE; + } else { + return DRWAV_FALSE; /* Unknown or unsupported compression format. Need to abort. */ + } + } else { + compressionFormat = DR_WAVE_FORMAT_PCM; /* It's a standard AIFF form which is always compressed. */ + } + + /* With AIFF we want to use the explicitly defined frame count rather than deriving it from the size of the chunk. */ + aiffFrameCount = frameCount; + + /* We should now have enough information to fill out our fmt structure. */ + fmt.formatTag = compressionFormat; + fmt.channels = channels; + fmt.sampleRate = (drwav_uint32)sampleRate; + fmt.bitsPerSample = sampleSizeInBits; + fmt.blockAlign = (drwav_uint16)(fmt.channels * fmt.bitsPerSample / 8); + fmt.avgBytesPerSec = fmt.blockAlign * fmt.sampleRate; + + if (fmt.blockAlign == 0 && compressionFormat == DR_WAVE_FORMAT_DVI_ADPCM) { + fmt.blockAlign = 34 * fmt.channels; + } + + /* + Weird one. I've seen some alaw and ulaw encoded files that for some reason set the bits per sample to 16 when + it should be 8. To get this working I need to explicitly check for this and change it. + */ + if (compressionFormat == DR_WAVE_FORMAT_ALAW || compressionFormat == DR_WAVE_FORMAT_MULAW) { + if (fmt.bitsPerSample > 8) { + fmt.bitsPerSample = 8; + fmt.blockAlign = fmt.channels; + } + } + + /* In AIFF, samples are padded to 8 byte boundaries. We need to round up our bits per sample here. */ + fmt.bitsPerSample += (fmt.bitsPerSample & 7); + + + /* If the form type is AIFC there will be some additional data in the chunk. We need to seek past it. */ + if (isAIFCFormType) { + if (drwav__seek_forward(pWav->onSeek, (chunkSize - commDataBytesToRead), pWav->pUserData) == DRWAV_FALSE) { + return DRWAV_FALSE; + } + cursor += (chunkSize - commDataBytesToRead); + } + + /* Don't fall through or else we'll end up treating this chunk as metadata which is incorrect. */ + continue; + } + + + /* "SSND". AIFF/AIFC only. This is the AIFF equivalent of the "data" chunk. */ + if (pWav->container == drwav_container_aiff && drwav_fourcc_equal(header.id.fourcc, "SSND")) { + drwav_uint8 offsetAndBlockSizeData[8]; + drwav_uint32 offset; + + foundChunk_data = DRWAV_TRUE; + + if (drwav__on_read(pWav->onRead, pWav->pUserData, offsetAndBlockSizeData, sizeof(offsetAndBlockSizeData), &cursor) != sizeof(offsetAndBlockSizeData)) { + return DRWAV_FALSE; + } + + /* We need to seek forward by the offset. */ + offset = drwav_bytes_to_u32_ex(offsetAndBlockSizeData + 0, pWav->container); + if (drwav__seek_forward(pWav->onSeek, offset, pWav->pUserData) == DRWAV_FALSE) { + return DRWAV_FALSE; + } + cursor += offset; + + pWav->dataChunkDataPos = cursor; + dataChunkSize = chunkSize; + + /* If we're running in sequential mode, or we're not reading metadata, we have enough now that we can get out of the loop. */ + if (sequential || !isProcessingMetadata) { + break; /* No need to keep reading beyond the data chunk. */ + } else { + if (drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == DRWAV_FALSE) { + break; + } + cursor += chunkSize; + + continue; /* There may be some more metadata to read. */ + } + } + + + + /* Getting here means it's not a chunk that we care about internally, but might need to be handled as metadata by the caller. */ + if (isProcessingMetadata) { + drwav__metadata_process_chunk(&metadataParser, &header, drwav_metadata_type_all_including_unknown); + + /* Go back to the start of the chunk so we can normalize the position of the cursor. */ + if (drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == DRWAV_FALSE) { + break; /* Failed to seek. Can't reliable read the remaining chunks. Get out. */ + } + } + + + /* Make sure we skip past the content of this chunk before we go to the next one. */ + chunkSize += header.paddingSize; /* <-- Make sure we seek past the padding. */ + if (drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == DRWAV_FALSE) { break; } cursor += chunkSize; - - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } } - pWav->pMetadata = metadataParser.pMetadata; - pWav->metadataCount = metadataParser.metadataCount; - - /* If we haven't found a data chunk, return an error. */ - if (!foundDataChunk) { + /* There's some mandatory chunks that must exist. If they were not found in the iteration above we must abort. */ + if (!foundChunk_fmt || !foundChunk_data) { return DRWAV_FALSE; } + /* Basic validation. */ + if ((fmt.sampleRate == 0 || fmt.sampleRate > DRWAV_MAX_SAMPLE_RATE ) || + (fmt.channels == 0 || fmt.channels > DRWAV_MAX_CHANNELS ) || + (fmt.bitsPerSample == 0 || fmt.bitsPerSample > DRWAV_MAX_BITS_PER_SAMPLE) || + fmt.blockAlign == 0) { + return DRWAV_FALSE; /* Probably an invalid WAV file. */ + } + + /* Translate the internal format. */ + translatedFormatTag = fmt.formatTag; + if (translatedFormatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + translatedFormatTag = drwav_bytes_to_u16_ex(fmt.subFormat + 0, pWav->container); + } + /* We may have moved passed the data chunk. If so we need to move back. If running in sequential mode we can assume we are already sitting on the data chunk. */ if (!sequential) { if (!drwav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { @@ -3209,8 +3605,77 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on } + /* + At this point we should have done the initial parsing of each of our chunks, but we now need to + do a second pass to extract the actual contents of the metadata (the first pass just calculated + the length of the memory allocation). + + We only do this if we've actually got metadata to parse. + */ + if (isProcessingMetadata && metadataParser.metadataCount > 0) { + if (drwav__seek_from_start(pWav->onSeek, metadataStartPos, pWav->pUserData) == DRWAV_FALSE) { + return DRWAV_FALSE; + } + + result = drwav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); + if (result != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + metadataParser.stage = drwav__metadata_parser_stage_read; + + for (;;) { + drwav_chunk_header header; + drwav_uint64 metadataBytesRead; + + result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != DRWAV_SUCCESS) { + break; + } + + metadataBytesRead = drwav__metadata_process_chunk(&metadataParser, &header, drwav_metadata_type_all_including_unknown); + + /* Move to the end of the chunk so we can keep iterating. */ + if (drwav__seek_forward(pWav->onSeek, (header.sizeInBytes + header.paddingSize) - metadataBytesRead, pWav->pUserData) == DRWAV_FALSE) { + drwav_free(metadataParser.pMetadata, &pWav->allocationCallbacks); + return DRWAV_FALSE; + } + } + + /* Getting here means we're finished parsing the metadata. */ + pWav->pMetadata = metadataParser.pMetadata; + pWav->metadataCount = metadataParser.metadataCount; + } + + /* At this point we should be sitting on the first byte of the raw audio data. */ + /* + I've seen a WAV file in the wild where a RIFF-ecapsulated file has the size of it's "RIFF" and + "data" chunks set to 0xFFFFFFFF when the file is definitely not that big. In this case we're + going to have to calculate the size by reading and discarding bytes, and then seeking back. We + cannot do this in sequential mode. We just assume that the rest of the file is audio data. + */ + if (dataChunkSize == 0xFFFFFFFF && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx) && pWav->isSequentialWrite == DRWAV_FALSE) { + dataChunkSize = 0; + + for (;;) { + drwav_uint8 temp[4096]; + size_t bytesRead = pWav->onRead(pWav->pUserData, temp, sizeof(temp)); + dataChunkSize += bytesRead; + + if (bytesRead < sizeof(temp)) { + break; + } + } + } + + if (drwav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData) == DRWAV_FALSE) { + drwav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return DRWAV_FALSE; + } + + pWav->fmt = fmt; pWav->sampleRate = fmt.sampleRate; pWav->channels = fmt.channels; @@ -3221,8 +3686,16 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on if (sampleCountFromFactChunk != 0) { pWav->totalPCMFrameCount = sampleCountFromFactChunk; + } else if (aiffFrameCount != 0) { + pWav->totalPCMFrameCount = aiffFrameCount; } else { - pWav->totalPCMFrameCount = dataChunkSize / drwav_get_bytes_per_pcm_frame(pWav); + drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + drwav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return DRWAV_FALSE; /* Invalid file. */ + } + + pWav->totalPCMFrameCount = dataChunkSize / bytesPerFrame; if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { drwav_uint64 totalBlockHeaderSizeInBytes; @@ -3258,12 +3731,14 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on /* Some formats only support a certain number of channels. */ if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { if (pWav->channels > 2) { + drwav_free(pWav->pMetadata, &pWav->allocationCallbacks); return DRWAV_FALSE; } } /* The number of bytes per frame must be known. If not, it's an invalid file and not decodable. */ if (drwav_get_bytes_per_pcm_frame(pWav) == 0) { + drwav_free(pWav->pMetadata, &pWav->allocationCallbacks); return DRWAV_FALSE; } @@ -3309,8 +3784,7 @@ DRWAV_API drwav_bool32 drwav_init_with_metadata(drwav* pWav, drwav_read_proc onR return DRWAV_FALSE; } - pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; /* <-- Needs to be set to tell drwav_init_ex() that we need to process metadata. */ - return drwav_init__internal(pWav, NULL, NULL, flags); + return drwav_init__internal(pWav, NULL, NULL, flags | DRWAV_WITH_METADATA); } DRWAV_API drwav_metadata* drwav_take_ownership_of_metadata(drwav* pWav) @@ -3528,8 +4002,8 @@ DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* } if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { - bytesWritten += drwav__write(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); - } + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + } } break; case drwav_metadata_type_inst: @@ -3612,7 +4086,7 @@ DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); - memset(reservedBuf, 0, sizeof(reservedBuf)); + DRWAV_ZERO_MEMORY(reservedBuf, sizeof(reservedBuf)); bytesWritten += drwav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); if (pMetadata->data.bext.codingHistorySize > 0) { @@ -3973,6 +4447,8 @@ DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_d runningPos += drwav__write(pWav, "RF64", 4); runningPos += drwav__write_u32ne_to_le(pWav, 0xFFFFFFFF); /* Always 0xFFFFFFFF for RF64. Set to a proper value in the "ds64" chunk. */ runningPos += drwav__write(pWav, "WAVE", 4); + } else { + return DRWAV_FALSE; /* Container not supported for writing. */ } @@ -4106,6 +4582,7 @@ DRWAV_API drwav_uint64 drwav_target_write_size_bytes(const drwav_data_format* pF #ifndef DR_WAV_NO_STDIO +/* Errno */ /* drwav_result_from_errno() is only used for fopen() and wfopen() so putting it inside DR_WAV_NO_STDIO for now. If something else needs this later we can move it out. */ #include DRWAV_PRIVATE drwav_result drwav_result_from_errno(int e) @@ -4509,7 +4986,9 @@ DRWAV_PRIVATE drwav_result drwav_result_from_errno(int e) default: return DRWAV_ERROR; } } +/* End Errno */ +/* fopen */ DRWAV_PRIVATE drwav_result drwav_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) { #if defined(_MSC_VER) && _MSC_VER >= 1400 @@ -4570,6 +5049,7 @@ fallback, so if you notice your compiler not detecting this properly I'm happy t #endif #endif +#ifndef DR_WAV_NO_WCHAR DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drwav_allocation_callbacks* pAllocationCallbacks) { if (ppFile != NULL) { @@ -4597,11 +5077,24 @@ DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, (void)pAllocationCallbacks; } #else - /* - Use fopen() on anything other than Windows. Requires a conversion. This is annoying because fopen() is locale specific. The only real way I can - think of to do this is with wcsrtombs(). Note that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for - maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler error I'll look into improving compatibility. + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else { mbstate_t mbs; size_t lenMB; @@ -4643,6 +5136,7 @@ DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, drwav__free_from_callbacks(pFilePathMB, pAllocationCallbacks); } + #endif if (*ppFile == NULL) { return DRWAV_ERROR; @@ -4651,6 +5145,8 @@ DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, return DRWAV_SUCCESS; } +#endif +/* End fopen */ DRWAV_PRIVATE size_t drwav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) @@ -4674,7 +5170,7 @@ DRWAV_API drwav_bool32 drwav_init_file(drwav* pWav, const char* filename, const } -DRWAV_PRIVATE drwav_bool32 drwav_init_file__internal_FILE(drwav* pWav, FILE* pFile, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, drwav_metadata_type allowedMetadataTypes, const drwav_allocation_callbacks* pAllocationCallbacks) +DRWAV_PRIVATE drwav_bool32 drwav_init_file__internal_FILE(drwav* pWav, FILE* pFile, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) { drwav_bool32 result; @@ -4684,8 +5180,6 @@ DRWAV_PRIVATE drwav_bool32 drwav_init_file__internal_FILE(drwav* pWav, FILE* pFi return result; } - pWav->allowedMetadataTypes = allowedMetadataTypes; - result = drwav_init__internal(pWav, onChunk, pChunkUserData, flags); if (result != DRWAV_TRUE) { fclose(pFile); @@ -4703,9 +5197,10 @@ DRWAV_API drwav_bool32 drwav_init_file_ex(drwav* pWav, const char* filename, drw } /* This takes ownership of the FILE* object. */ - return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); + return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } +#ifndef DR_WAV_NO_WCHAR DRWAV_API drwav_bool32 drwav_init_file_w(drwav* pWav, const wchar_t* filename, const drwav_allocation_callbacks* pAllocationCallbacks) { return drwav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); @@ -4719,8 +5214,9 @@ DRWAV_API drwav_bool32 drwav_init_file_ex_w(drwav* pWav, const wchar_t* filename } /* This takes ownership of the FILE* object. */ - return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); + return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } +#endif DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) { @@ -4730,9 +5226,10 @@ DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* fi } /* This takes ownership of the FILE* object. */ - return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); + return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | DRWAV_WITH_METADATA, pAllocationCallbacks); } +#ifndef DR_WAV_NO_WCHAR DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_t* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; @@ -4741,8 +5238,9 @@ DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_ } /* This takes ownership of the FILE* object. */ - return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); + return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | DRWAV_WITH_METADATA, pAllocationCallbacks); } +#endif DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal_FILE(drwav* pWav, FILE* pFile, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) @@ -4775,6 +5273,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal(drwav* pWav, const ch return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); } +#ifndef DR_WAV_NO_WCHAR DRWAV_PRIVATE drwav_bool32 drwav_init_file_write_w__internal(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; @@ -4785,6 +5284,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init_file_write_w__internal(drwav* pWav, const /* This takes ownership of the FILE* object. */ return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); } +#endif DRWAV_API drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) { @@ -4805,6 +5305,7 @@ DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames(drwav* pWav, return drwav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } +#ifndef DR_WAV_NO_WCHAR DRWAV_API drwav_bool32 drwav_init_file_write_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) { return drwav_init_file_write_w__internal(pWav, filename, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); @@ -4823,6 +5324,7 @@ DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames_w(drwav* pWav return drwav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } +#endif #endif /* DR_WAV_NO_STDIO */ @@ -4981,9 +5483,7 @@ DRWAV_API drwav_bool32 drwav_init_memory_with_metadata(drwav* pWav, const void* pWav->memoryStream.dataSize = dataSize; pWav->memoryStream.currentReadPos = 0; - pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; - - return drwav_init__internal(pWav, NULL, NULL, flags); + return drwav_init__internal(pWav, NULL, NULL, flags | DRWAV_WITH_METADATA); } @@ -5112,9 +5612,7 @@ DRWAV_API drwav_result drwav_uninit(drwav* pWav) } } } else { - if (pWav->pMetadata != NULL) { - pWav->allocationCallbacks.onFree(pWav->pMetadata, pWav->allocationCallbacks.pUserData); - } + drwav_free(pWav->pMetadata, &pWav->allocationCallbacks); } #ifndef DR_WAV_NO_STDIO @@ -5135,6 +5633,7 @@ DRWAV_API drwav_result drwav_uninit(drwav* pWav) DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut) { size_t bytesRead; + drwav_uint32 bytesPerFrame; if (pWav == NULL || bytesToRead == 0) { return 0; /* Invalid args. */ @@ -5148,6 +5647,11 @@ DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOu return 0; /* At end. */ } + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; /* Could not determine the bytes per frame. */ + } + if (pBufferOut != NULL) { bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); } else { @@ -5184,7 +5688,7 @@ DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOu } } - pWav->readCursorInPCMFrames += bytesRead / drwav_get_bytes_per_pcm_frame(pWav); + pWav->readCursorInPCMFrames += bytesRead / bytesPerFrame; pWav->bytesRemaining -= bytesRead; return bytesRead; @@ -5196,6 +5700,7 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 frames { drwav_uint32 bytesPerFrame; drwav_uint64 bytesToRead; /* Intentionally uint64 instead of size_t so we can do a check that we're not reading too much on 32-bit builds. */ + drwav_uint64 framesRemainingInFile; if (pWav == NULL || framesToRead == 0) { return 0; @@ -5206,6 +5711,11 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 frames return 0; } + framesRemainingInFile = pWav->totalPCMFrameCount - pWav->readCursorInPCMFrames; + if (framesToRead > framesRemainingInFile) { + framesToRead = framesRemainingInFile; + } + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; @@ -5233,7 +5743,12 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 frames drwav_uint64 framesRead = drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL) { - drwav__bswap_samples(pBufferOut, framesRead*pWav->channels, drwav_get_bytes_per_pcm_frame(pWav)/pWav->channels, pWav->translatedFormatTag); + drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; /* Could not get the bytes per frame which means bytes per sample cannot be determined and we don't know how to byte swap. */ + } + + drwav__bswap_samples(pBufferOut, framesRead*pWav->channels, bytesPerFrame/pWav->channels); } return framesRead; @@ -5241,11 +5756,50 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 frames DRWAV_API drwav_uint64 drwav_read_pcm_frames(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) { - if (drwav__is_little_endian()) { - return drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); - } else { - return drwav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + drwav_uint64 framesRead = 0; + + if (drwav_is_container_be(pWav->container)) { + /* + Special case for AIFF. AIFF is a big-endian encoded format, but it supports a format that is + PCM in little-endian encoding. In this case, we fall through this branch and treate it as + little-endian. + */ + if (pWav->container != drwav_container_aiff || pWav->aiff.isLE == DRWAV_FALSE) { + if (drwav__is_little_endian()) { + framesRead = drwav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } else { + framesRead = drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } + + goto post_process; + } } + + /* Getting here means the data should be considered little-endian. */ + if (drwav__is_little_endian()) { + framesRead = drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } else { + framesRead = drwav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } + + /* + Here is where we check if we need to do a signed/unsigned conversion for AIFF. The reason we need to do this + is because dr_wav always assumes an 8-bit sample is unsigned, whereas AIFF can have signed 8-bit formats. + */ + post_process: + { + if (pWav->container == drwav_container_aiff && pWav->bitsPerSample == 8 && pWav->aiff.isUnsigned == DRWAV_FALSE) { + if (pBufferOut != NULL) { + drwav_uint64 iSample; + + for (iSample = 0; iSample < framesRead * pWav->channels; iSample += 1) { + ((drwav_uint8*)pBufferOut)[iSample] += 128; + } + } + } + } + + return framesRead; } @@ -5296,8 +5850,8 @@ DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetF } /* Make sure the sample is clamped. */ - if (targetFrameIndex >= pWav->totalPCMFrameCount) { - targetFrameIndex = pWav->totalPCMFrameCount - 1; + if (targetFrameIndex > pWav->totalPCMFrameCount) { + targetFrameIndex = pWav->totalPCMFrameCount; } /* @@ -5348,12 +5902,18 @@ DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetF drwav_uint64 currentBytePos; drwav_uint64 targetBytePos; drwav_uint64 offset; + drwav_uint32 bytesPerFrame; - totalSizeInBytes = pWav->totalPCMFrameCount * drwav_get_bytes_per_pcm_frame(pWav); - DRWAV_ASSERT(totalSizeInBytes >= pWav->bytesRemaining); + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return DRWAV_FALSE; /* Not able to calculate offset. */ + } + + totalSizeInBytes = pWav->totalPCMFrameCount * bytesPerFrame; + /*DRWAV_ASSERT(totalSizeInBytes >= pWav->bytesRemaining);*/ currentBytePos = totalSizeInBytes - pWav->bytesRemaining; - targetBytePos = targetFrameIndex * drwav_get_bytes_per_pcm_frame(pWav); + targetBytePos = targetFrameIndex * bytesPerFrame; if (currentBytePos < targetBytePos) { /* Offset forwards. */ @@ -5372,7 +5932,7 @@ DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetF return DRWAV_FALSE; } - pWav->readCursorInPCMFrames += offset32 / drwav_get_bytes_per_pcm_frame(pWav); + pWav->readCursorInPCMFrames += offset32 / bytesPerFrame; pWav->bytesRemaining -= offset32; offset -= offset32; } @@ -5488,6 +6048,9 @@ DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 frame pRunningData = (const drwav_uint8*)pData; bytesPerSample = drwav_get_bytes_per_pcm_frame(pWav) / pWav->channels; + if (bytesPerSample == 0) { + return 0; /* Cannot determine bytes per sample, or bytes per sample is less than one byte. */ + } while (bytesToWrite > 0) { drwav_uint8 temp[4096]; @@ -5509,7 +6072,7 @@ DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 frame } DRWAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); - drwav__bswap_samples(temp, sampleCount, bytesPerSample, pWav->translatedFormatTag); + drwav__bswap_samples(temp, sampleCount, bytesPerSample); bytesJustWritten = drwav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); if (bytesJustWritten == 0) { @@ -5762,8 +6325,8 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin return totalFramesRead; /* Invalid data. */ } - pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); - pWav->ima.stepIndex[0] = header[2]; + pWav->ima.predictor[0] = (drwav_int16)drwav_bytes_to_u16(header + 0); + pWav->ima.stepIndex[0] = drwav_clamp(header[2], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; pWav->ima.cachedFrameCount = 1; } else { @@ -5781,9 +6344,9 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin } pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); - pWav->ima.stepIndex[0] = header[2]; + pWav->ima.stepIndex[0] = drwav_clamp(header[2], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ pWav->ima.predictor[1] = drwav_bytes_to_s16(header + 4); - pWav->ima.stepIndex[1] = header[6]; + pWav->ima.stepIndex[1] = drwav_clamp(header[6], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; @@ -5928,7 +6491,7 @@ static DRWAV_INLINE drwav_int16 drwav__mulaw_to_s16(drwav_uint8 sampleIn) DRWAV_PRIVATE void drwav__pcm_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { - unsigned int i; + size_t i; /* Special case for 8-bit sample data because it's treated as unsigned. */ if (bytesPerSample == 1) { @@ -5996,8 +6559,10 @@ DRWAV_PRIVATE void drwav__ieee_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; /* Fast path. */ if ((pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { @@ -6009,6 +6574,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uin return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6020,9 +6590,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uin DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__pcm_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6033,8 +6610,10 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uin DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; if (pBufferOut == NULL) { return drwav_read_pcm_frames(pWav, framesToRead, NULL); @@ -6045,6 +6624,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_ui return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6056,9 +6640,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__ieee_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); /* Safe cast. */ + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6069,8 +6660,10 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; if (pBufferOut == NULL) { return drwav_read_pcm_frames(pWav, framesToRead, NULL); @@ -6081,6 +6674,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_ui return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6092,9 +6690,33 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_alaw_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + /* + For some reason libsndfile seems to be returning samples of the opposite sign for a-law, but only + with AIFF files. For WAV files it seems to be the same as dr_wav. This is resulting in dr_wav's + automated tests failing. I'm not sure which is correct, but will assume dr_wav. If we're enforcing + libsndfile compatibility we'll swap the signs here. + */ + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6105,8 +6727,10 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; if (pBufferOut == NULL) { return drwav_read_pcm_frames(pWav, framesToRead, NULL); @@ -6117,6 +6741,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__mulaw(drwav* pWav, drwav_u return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6128,9 +6757,31 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__mulaw(drwav* pWav, drwav_u DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_mulaw_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + /* + Just like with alaw, for some reason the signs between libsndfile and dr_wav are opposite. We just need to + swap the sign if we're compiling with libsndfile compatiblity so our automated tests don't fail. + */ + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6282,7 +6933,6 @@ DRWAV_API void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, siz } - DRWAV_PRIVATE void drwav__pcm_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) { unsigned int i; @@ -6354,14 +7004,21 @@ DRWAV_PRIVATE void drwav__ieee_to_f32(float* pOut, const drwav_uint8* pIn, size_ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__pcm(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6373,9 +7030,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__pcm(drwav* pWav, drwav_uin DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__pcm_to_f32(pBufferOut, sampleData, (size_t)framesRead*pWav->channels, bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6383,7 +7047,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__pcm(drwav* pWav, drwav_uin return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__msadpcm(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__msadpcm_ima(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) { /* We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't @@ -6413,41 +7077,13 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__msadpcm(drwav* pWav, drwav return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ima(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) -{ - /* - We're just going to borrow the implementation from the drwav_read_s16() since IMA-ADPCM is a little bit more complicated than other formats and I don't - want to duplicate that code. - */ - drwav_uint64 totalFramesRead; - drwav_int16 samples16[2048]; - - totalFramesRead = 0; - - while (framesToRead > 0) { - drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels); - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); - if (framesRead == 0) { - break; - } - - DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - - drwav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); /* <-- Safe cast because we're clamping to 2048. */ - - pBufferOut += framesRead*pWav->channels; - framesToRead -= framesRead; - totalFramesRead += framesRead; - } - - return totalFramesRead; -} - DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; /* Fast path. */ if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { @@ -6459,6 +7095,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_ui return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6470,9 +7111,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__ieee_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6483,14 +7131,21 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__alaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6502,9 +7157,27 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__alaw(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_alaw_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6515,14 +7188,21 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__alaw(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__mulaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6534,9 +7214,27 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__mulaw(drwav* pWav, drwav_u DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_mulaw_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6563,8 +7261,8 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 frame return drwav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - return drwav_read_pcm_frames_f32__msadpcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_pcm_frames_f32__msadpcm_ima(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { @@ -6579,10 +7277,6 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 frame return drwav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - return drwav_read_pcm_frames_f32__ima(pWav, framesToRead, pBufferOut); - } - return 0; } @@ -6791,8 +7485,10 @@ DRWAV_PRIVATE void drwav__ieee_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; + drwav_uint8 sampleData[4096] = {0}; drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; /* Fast path. */ if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { @@ -6804,6 +7500,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uin return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6815,9 +7516,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uin DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__pcm_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6825,7 +7533,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uin return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__msadpcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__msadpcm_ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) { /* We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't @@ -6853,44 +7561,24 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__msadpcm(drwav* pWav, drwav return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) -{ - /* - We're just going to borrow the implementation from the drwav_read_s16() since IMA-ADPCM is a little bit more complicated than other formats and I don't - want to duplicate that code. - */ - drwav_uint64 totalFramesRead = 0; - drwav_int16 samples16[2048]; - - while (framesToRead > 0) { - drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels); - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); - if (framesRead == 0) { - break; - } - - DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - - drwav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); /* <-- Safe cast because we're clamping to 2048. */ - - pBufferOut += framesRead*pWav->channels; - framesToRead -= framesRead; - totalFramesRead += framesRead; - } - - return totalFramesRead; -} - DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6902,9 +7590,16 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ieee(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav__ieee_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6915,13 +7610,21 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ieee(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6933,9 +7636,27 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__alaw(drwav* pWav, drwav_ui DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_alaw_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6946,13 +7667,21 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__alaw(drwav* pWav, drwav_ui DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) { drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + totalFramesRead = 0; while (framesToRead > 0) { @@ -6964,9 +7693,27 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__mulaw(drwav* pWav, drwav_u DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ - drwav_mulaw_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } - pBufferOut += framesRead*pWav->channels; + drwav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + #ifdef DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == drwav_container_aiff) { + drwav_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } @@ -6993,8 +7740,8 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 frame return drwav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - return drwav_read_pcm_frames_s32__msadpcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_pcm_frames_s32__msadpcm_ima(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { @@ -7009,10 +7756,6 @@ DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 frame return drwav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - return drwav_read_pcm_frames_s32__ima(pWav, framesToRead, pBufferOut); - } - return 0; } @@ -7090,7 +7833,7 @@ DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t samp } for (i = 0; i < sampleCount; ++i) { - *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + *pOut++ = (drwav_int32)(2147483648.0f * pIn[i]); } } @@ -7391,6 +8134,7 @@ DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filen } +#ifndef DR_WAV_NO_WCHAR DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) { drwav wav; @@ -7453,7 +8197,8 @@ DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -#endif +#endif /* DR_WAV_NO_WCHAR */ +#endif /* DR_WAV_NO_STDIO */ DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) { @@ -7541,7 +8286,7 @@ DRWAV_API drwav_int16 drwav_bytes_to_s16(const drwav_uint8* data) DRWAV_API drwav_uint32 drwav_bytes_to_u32(const drwav_uint8* data) { - return ((drwav_uint32)data[0] << 0) | ((drwav_uint32)data[1] << 8) | ((drwav_uint32)data[2] << 16) | ((drwav_uint32)data[3] << 24); + return drwav_bytes_to_u32_le(data); } DRWAV_API float drwav_bytes_to_f32(const drwav_uint8* data) @@ -7594,13 +8339,64 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) a[3] == b[3]; } +#ifdef __MRC__ +/* Undo the pragma at the beginning of this file. */ +#pragma options opt reset +#endif + #endif /* dr_wav_c */ #endif /* DR_WAV_IMPLEMENTATION */ /* REVISION HISTORY ================ -v0.13.3 - TBD +v0.13.16 - 2024-02-27 + - Fix a Wdouble-promotion warning. + +v0.13.15 - 2024-01-23 + - Relax some unnecessary validation that prevented some files from loading. + +v0.13.14 - 2023-12-02 + - Fix a warning about an unused variable. + +v0.13.13 - 2023-11-02 + - Fix a warning when compiling with Clang. + +v0.13.12 - 2023-08-07 + - Fix a possible crash in drwav_read_pcm_frames(). + +v0.13.11 - 2023-07-07 + - AIFF compatibility improvements. + +v0.13.10 - 2023-05-29 + - Fix a bug where drwav_init_with_metadata() does not decode any frames after initializtion. + +v0.13.9 - 2023-05-22 + - Add support for AIFF decoding (writing and metadata not supported). + - Add support for RIFX decoding (writing and metadata not supported). + - Fix a bug where metadata is not processed if it's located before the "fmt " chunk. + - Add a workaround for a type of malformed WAV file where the size of the "RIFF" and "data" chunks + are incorrectly set to 0xFFFFFFFF. + +v0.13.8 - 2023-03-25 + - Fix a possible null pointer dereference. + - Fix a crash when loading files with badly formed metadata. + +v0.13.7 - 2022-09-17 + - Fix compilation with DJGPP. + - Add support for disabling wchar_t with DR_WAV_NO_WCHAR. + +v0.13.6 - 2022-04-10 + - Fix compilation error on older versions of GCC. + - Remove some dependencies on the standard library. + +v0.13.5 - 2022-01-26 + - Fix an error when seeking to the end of the file. + +v0.13.4 - 2021-12-08 + - Fix some static analysis warnings. + +v0.13.3 - 2021-11-24 - Fix an incorrect assertion when trying to endian swap 1-byte sample formats. This is now a no-op rather than a failed assertion. - Fix a bug with parsing of the bext chunk. @@ -8000,7 +8796,7 @@ For more information, please refer to =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== -Copyright 2020 David Reid +Copyright 2023 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in diff --git a/src/external/glad.h b/src/external/glad.h index 5ca3ead32..5bb79d40d 100644 --- a/src/external/glad.h +++ b/src/external/glad.h @@ -1,9 +1,9 @@ /** - * Loader generated by glad 2.0.0-beta on Sun Oct 17 18:39:09 2021 + * Loader generated by glad 2.0.0-beta on Sun Sep 18 18:12:12 2022 * * Generator: C/C++ * Specification: gl - * Extensions: 110 + * Extensions: 116 * * APIs: * - gl:core=4.3 @@ -12,16 +12,16 @@ * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = True - * - LOADER = True + * - LOADER = False * - MX = False * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: - * --api='gl:core=4.3' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_pipeline_statistics_query,GL_ARB_query_buffer_object,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_texture_lod,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_spirv_extensions,GL_ARB_tessellation_shader,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_storage,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_OES_compressed_paletted_texture,GL_OES_fixed_point' c --header-only --loader + * --api='gl:core=4.3' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_pipeline_statistics_query,GL_ARB_query_buffer_object,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_texture_lod,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_spirv_extensions,GL_ARB_tessellation_shader,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_storage,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_draw_instanced,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_paletted_texture,GL_OES_fixed_point' c --header-only * * Online: - * http://glad.sh/#api=gl%3Acore%3D4.3&generator=c&options=HEADER_ONLY%2CLOADER + * http://glad.sh/#api=gl%3Acore%3D4.3&generator=c&options=HEADER_ONLY * */ @@ -54,7 +54,6 @@ #define GLAD_GL #define GLAD_OPTION_GL_HEADER_ONLY -#define GLAD_OPTION_GL_LOADER #ifdef __cplusplus extern "C" { @@ -381,11 +380,25 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 @@ -395,6 +408,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 @@ -1067,6 +1094,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 @@ -1113,7 +1141,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MIPMAP 0x8293 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT_ARB 0x20000000 @@ -1749,6 +1780,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 @@ -2159,6 +2191,20 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif #elif defined(__VMS ) || defined(__sgi) @@ -2241,14 +2287,21 @@ typedef unsigned short int khronos_uint16_t; * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ -#ifdef _WIN64 +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif @@ -2294,113 +2347,70 @@ typedef enum { } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef void GLvoid; - typedef khronos_int8_t GLbyte; - typedef khronos_uint8_t GLubyte; - typedef khronos_int16_t GLshort; - typedef khronos_uint16_t GLushort; - typedef int GLint; - typedef unsigned int GLuint; - typedef khronos_int32_t GLclampx; - typedef int GLsizei; - typedef khronos_float_t GLfloat; - typedef khronos_float_t GLclampf; - typedef double GLdouble; - typedef double GLclampd; - typedef void *GLeglClientBufferEXT; - typedef void *GLeglImageOES; - typedef char GLchar; - typedef char GLcharARB; - #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif - typedef khronos_uint16_t GLhalf; - typedef khronos_uint16_t GLhalfARB; - typedef khronos_int32_t GLfixed; - #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif - #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif - #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif - #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif - typedef khronos_int64_t GLint64; - typedef khronos_int64_t GLint64EXT; - typedef khronos_uint64_t GLuint64; - typedef khronos_uint64_t GLuint64EXT; - typedef struct __GLsync *GLsync; - struct _cl_context; - struct _cl_event; - typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); - typedef unsigned short GLhalfNV; - typedef GLintptr GLvdpauSurfaceNV; - typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); - #define GL_VERSION_1_0 1 GLAD_API_CALL int GLAD_GL_VERSION_1_0; #define GL_VERSION_1_1 1 @@ -2593,8 +2603,6 @@ GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp; GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32; #define GL_ARB_texture_compression 1 GLAD_API_CALL int GLAD_GL_ARB_texture_compression; -#define GL_EXT_texture_compression_s3tc 1 -GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; #define GL_ARB_texture_cube_map 1 GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map; #define GL_ARB_texture_cube_map_array 1 @@ -2641,6 +2649,8 @@ GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; GLAD_API_CALL int GLAD_GL_ARB_vertex_program; #define GL_ARB_vertex_shader 1 GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; #define GL_EXT_fog_coord 1 GLAD_API_CALL int GLAD_GL_EXT_fog_coord; #define GL_EXT_framebuffer_blit 1 @@ -2651,6 +2661,16 @@ GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; #define GL_EXT_framebuffer_sRGB 1 GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_mirror_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; #define GL_OES_compressed_paletted_texture 1 GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; #define GL_OES_fixed_point 1 @@ -2848,6 +2868,7 @@ typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs); @@ -2859,6 +2880,7 @@ typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsi typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); @@ -4045,6 +4067,8 @@ GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; #define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; #define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; #define glDrawBuffer glad_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; @@ -4067,6 +4091,8 @@ GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstan #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; #define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; @@ -5682,12 +5708,6 @@ GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); -#ifdef GLAD_GL - -GLAD_API_CALL int gladLoaderLoadGL(void); -GLAD_API_CALL void gladLoaderUnloadGL(void); - -#endif #ifdef __cplusplus } @@ -5813,7 +5833,6 @@ int GLAD_GL_ARB_tessellation_shader = 0; int GLAD_GL_ARB_texture_border_clamp = 0; int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; int GLAD_GL_ARB_texture_compression = 0; -int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_ARB_texture_cube_map = 0; int GLAD_GL_ARB_texture_cube_map_array = 0; int GLAD_GL_ARB_texture_env_add = 0; @@ -5837,11 +5856,17 @@ int GLAD_GL_ARB_vertex_attrib_binding = 0; int GLAD_GL_ARB_vertex_buffer_object = 0; int GLAD_GL_ARB_vertex_program = 0; int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_draw_instanced = 0; int GLAD_GL_EXT_fog_coord = 0; int GLAD_GL_EXT_framebuffer_blit = 0; int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_object = 0; int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_mirror_clamp = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_OES_compressed_paletted_texture = 0; int GLAD_GL_OES_fixed_point = 0; @@ -6038,6 +6063,7 @@ PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; @@ -6049,6 +6075,7 @@ PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; @@ -8122,6 +8149,11 @@ static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* u glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); } +static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_fog_coord) return; glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); @@ -8451,8 +8483,7 @@ static int glad_gl_find_extensions_gl( int version) { GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_border_clamp"); GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object_rgb32"); GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression"); - GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); - GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map"); + GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map"); GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map_array"); GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_add"); GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_anisotropic"); @@ -8475,11 +8506,17 @@ static int glad_gl_find_extensions_gl( int version) { GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); GLAD_GL_EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord"); GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_sRGB"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); GLAD_GL_OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point"); @@ -8615,6 +8652,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); glad_gl_load_GL_ARB_vertex_program(load, userptr); glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); glad_gl_load_GL_EXT_fog_coord(load, userptr); glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); @@ -8632,6 +8670,10 @@ int gladLoadGL( GLADloadfunc load) { } + + + + #ifdef __cplusplus } #endif diff --git a/src/external/glad_gles2.h b/src/external/glad_gles2.h new file mode 100644 index 000000000..6c753d0a4 --- /dev/null +++ b/src/external/glad_gles2.h @@ -0,0 +1,4774 @@ +/** + * Loader generated by glad 2.0.2 on Wed Dec 28 13:28:51 2022 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 170 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.2" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA16F_EXT 0x881C +#define GL_ALPHA32F_EXT 0x8816 +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_OES 0x803C +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BGRA8_EXT 0x93A1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_KHR 0x82E0 +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +#define GL_CLAMP_TO_BORDER_OES 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_EXT 0x1800 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP_EXT 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_EXT 0x1801 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_ETC1_RGB8_OES 0x8D64 +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEQUAL 0x0206 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_HALF_FLOAT_OES 0x8D61 +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_INT 0x1404 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES_EXT 0x8E7A +#define GL_ISOLINES_OES 0x8E7A +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_QUADS_EXT 0x0007 +#define GL_QUADS_OES 0x0007 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_QUERY_KHR 0x82E3 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_R16F_EXT 0x822D +#define GL_R16_EXT 0x822A +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_R32F_EXT 0x822E +#define GL_R8_EXT 0x8229 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_RED_BITS 0x0D52 +#define GL_RED_EXT 0x1903 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_RG16F_EXT 0x822F +#define GL_RG16_EXT 0x822C +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RG32F_EXT 0x8230 +#define GL_RG8_EXT 0x822B +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB16F_EXT 0x881B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGB32F_EXT 0x8815 +#define GL_RGB565 0x8D62 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM_EXT 0x8F9B +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_OES 0x8056 +#define GL_RGBA8_OES 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RG_EXT 0x8227 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCREEN_KHR 0x9295 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_KHR 0x82E1 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHORT 0x1402 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_SR8_EXT 0x8FBD +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRG8_EXT 0x8FBE +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_EXT 0x1802 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_TRUE 1 +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_UUID_SIZE_EXT 16 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZERO_TO_ONE_EXT 0x935F + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_EXT_EGL_image_array 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array; +#define GL_EXT_EGL_image_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; +#define GL_EXT_EGL_image_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression; +#define GL_EXT_YUV_target 1 +GLAD_API_CALL int GLAD_GL_EXT_YUV_target; +#define GL_EXT_base_instance 1 +GLAD_API_CALL int GLAD_GL_EXT_base_instance; +#define GL_EXT_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_buffer_storage; +#define GL_EXT_clear_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_clear_texture; +#define GL_EXT_clip_control 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_control; +#define GL_EXT_clip_cull_distance 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance; +#define GL_EXT_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float; +#define GL_EXT_color_buffer_half_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float; +#define GL_EXT_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_EXT_conservative_depth; +#define GL_EXT_copy_image 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_image; +#define GL_EXT_debug_label 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_label; +#define GL_EXT_debug_marker 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_marker; +#define GL_EXT_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_depth_clamp; +#define GL_EXT_discard_framebuffer 1 +GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer; +#define GL_EXT_disjoint_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query; +#define GL_EXT_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers; +#define GL_EXT_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed; +#define GL_EXT_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_draw_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback; +#define GL_EXT_external_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_external_buffer; +#define GL_EXT_float_blend 1 +GLAD_API_CALL int GLAD_GL_EXT_float_blend; +#define GL_EXT_fragment_shading_rate 1 +GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate; +#define GL_EXT_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size; +#define GL_EXT_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader; +#define GL_EXT_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5; +#define GL_EXT_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays; +#define GL_EXT_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range; +#define GL_EXT_memory_object 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object; +#define GL_EXT_memory_object_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; +#define GL_EXT_memory_object_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; +#define GL_EXT_multi_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; +#define GL_EXT_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect; +#define GL_EXT_multisampled_compatibility 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility; +#define GL_EXT_multisampled_render_to_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture; +#define GL_EXT_multisampled_render_to_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2; +#define GL_EXT_multiview_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers; +#define GL_EXT_multiview_tessellation_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; +#define GL_EXT_multiview_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; +#define GL_EXT_multiview_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; +#define GL_EXT_occlusion_query_boolean 1 +GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean; +#define GL_EXT_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; +#define GL_EXT_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; +#define GL_EXT_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box; +#define GL_EXT_protected_textures 1 +GLAD_API_CALL int GLAD_GL_EXT_protected_textures; +#define GL_EXT_pvrtc_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB; +#define GL_EXT_raster_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; +#define GL_EXT_read_format_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra; +#define GL_EXT_render_snorm 1 +GLAD_API_CALL int GLAD_GL_EXT_render_snorm; +#define GL_EXT_robustness 1 +GLAD_API_CALL int GLAD_GL_EXT_robustness; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_EXT_sRGB_write_control 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control; +#define GL_EXT_semaphore 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore; +#define GL_EXT_semaphore_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; +#define GL_EXT_semaphore_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; +#define GL_EXT_separate_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil; +#define GL_EXT_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; +#define GL_EXT_shader_framebuffer_fetch 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; +#define GL_EXT_shader_group_vote 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote; +#define GL_EXT_shader_implicit_conversions 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions; +#define GL_EXT_shader_integer_mix 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; +#define GL_EXT_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks; +#define GL_EXT_shader_non_constant_global_initializers 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers; +#define GL_EXT_shader_pixel_local_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage; +#define GL_EXT_shader_pixel_local_storage2 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2; +#define GL_EXT_shader_samples_identical 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; +#define GL_EXT_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod; +#define GL_EXT_shadow_samplers 1 +GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers; +#define GL_EXT_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture; +#define GL_EXT_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; +#define GL_EXT_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size; +#define GL_EXT_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader; +#define GL_EXT_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp; +#define GL_EXT_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_buffer; +#define GL_EXT_texture_compression_astc_decode_mode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode; +#define GL_EXT_texture_compression_bptc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc; +#define GL_EXT_texture_compression_dxt1 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1; +#define GL_EXT_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_compression_s3tc_srgb 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb; +#define GL_EXT_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; +#define GL_EXT_texture_format_BGRA8888 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888; +#define GL_EXT_texture_format_sRGB_override 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override; +#define GL_EXT_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge; +#define GL_EXT_texture_norm16 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_norm16; +#define GL_EXT_texture_query_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod; +#define GL_EXT_texture_rg 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_rg; +#define GL_EXT_texture_sRGB_R8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; +#define GL_EXT_texture_sRGB_RG8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; +#define GL_EXT_texture_sRGB_decode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; +#define GL_EXT_texture_shadow_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; +#define GL_EXT_texture_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage; +#define GL_EXT_texture_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression; +#define GL_EXT_texture_type_2_10_10_10_REV 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV; +#define GL_EXT_texture_view 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_view; +#define GL_EXT_unpack_subimage 1 +GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage; +#define GL_EXT_win32_keyed_mutex 1 +GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; +#define GL_EXT_window_rectangles 1 +GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; +#define GL_KHR_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; +#define GL_KHR_context_flush_control 1 +GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_KHR_no_error 1 +GLAD_API_CALL int GLAD_GL_KHR_no_error; +#define GL_KHR_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; +#define GL_KHR_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; +#define GL_KHR_robustness 1 +GLAD_API_CALL int GLAD_GL_KHR_robustness; +#define GL_KHR_shader_subgroup 1 +GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#define GL_OES_EGL_image 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image; +#define GL_OES_EGL_image_external 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external; +#define GL_OES_EGL_image_external_essl3 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3; +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; +#define GL_OES_compressed_ETC1_RGB8_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_copy_image 1 +GLAD_API_CALL int GLAD_GL_OES_copy_image; +#define GL_OES_depth24 1 +GLAD_API_CALL int GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int GLAD_GL_OES_depth32; +#define GL_OES_depth_texture 1 +GLAD_API_CALL int GLAD_GL_OES_depth_texture; +#define GL_OES_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed; +#define GL_OES_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex; +#define GL_OES_element_index_uint 1 +GLAD_API_CALL int GLAD_GL_OES_element_index_uint; +#define GL_OES_fbo_render_mipmap 1 +GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap; +#define GL_OES_fragment_precision_high 1 +GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high; +#define GL_OES_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_point_size; +#define GL_OES_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_shader; +#define GL_OES_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_OES_get_program_binary; +#define GL_OES_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_OES_gpu_shader5; +#define GL_OES_mapbuffer 1 +GLAD_API_CALL int GLAD_GL_OES_mapbuffer; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box; +#define GL_OES_required_internalformat 1 +GLAD_API_CALL int GLAD_GL_OES_required_internalformat; +#define GL_OES_rgb8_rgba8 1 +GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8; +#define GL_OES_sample_shading 1 +GLAD_API_CALL int GLAD_GL_OES_sample_shading; +#define GL_OES_sample_variables 1 +GLAD_API_CALL int GLAD_GL_OES_sample_variables; +#define GL_OES_shader_image_atomic 1 +GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic; +#define GL_OES_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks; +#define GL_OES_shader_multisample_interpolation 1 +GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation; +#define GL_OES_standard_derivatives 1 +GLAD_API_CALL int GLAD_GL_OES_standard_derivatives; +#define GL_OES_stencil1 1 +GLAD_API_CALL int GLAD_GL_OES_stencil1; +#define GL_OES_stencil4 1 +GLAD_API_CALL int GLAD_GL_OES_stencil4; +#define GL_OES_surfaceless_context 1 +GLAD_API_CALL int GLAD_GL_OES_surfaceless_context; +#define GL_OES_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size; +#define GL_OES_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_shader; +#define GL_OES_texture_3D 1 +GLAD_API_CALL int GLAD_GL_OES_texture_3D; +#define GL_OES_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp; +#define GL_OES_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_OES_texture_buffer; +#define GL_OES_texture_compression_astc 1 +GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc; +#define GL_OES_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array; +#define GL_OES_texture_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float; +#define GL_OES_texture_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float_linear; +#define GL_OES_texture_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float; +#define GL_OES_texture_half_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; +#define GL_OES_texture_stencil8 1 +GLAD_API_CALL int GLAD_GL_OES_texture_stencil8; +#define GL_OES_texture_storage_multisample_2d_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array; +#define GL_OES_texture_view 1 +GLAD_API_CALL int GLAD_GL_OES_texture_view; +#define GL_OES_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_array_object; +#define GL_OES_vertex_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_half_float; +#define GL_OES_vertex_type_10_10_10_2 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2; +#define GL_OES_viewport_array 1 +GLAD_API_CALL int GLAD_GL_OES_viewport_array; + + +typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); +typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); + +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; +#define glBeginQueryEXT glad_glBeginQueryEXT +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; +#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; +#define glBindVertexArrayOES glad_glBindVertexArrayOES +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_glBlendBarrierKHR +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; +#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; +#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES +GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; +#define glBlendEquationiEXT glad_glBlendEquationiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; +#define glBlendEquationiOES glad_glBlendEquationiOES +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; +#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; +#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES +GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; +#define glBlendFunciEXT glad_glBlendFunciEXT +GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; +#define glBlendFunciOES glad_glBlendFunciOES +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; +#define glBufferStorageEXT glad_glBufferStorageEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +#define glBufferStorageMemEXT glad_glBufferStorageMemEXT +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; +#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; +#define glClearTexImageEXT glad_glClearTexImageEXT +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; +#define glClearTexSubImageEXT glad_glClearTexSubImageEXT +GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; +#define glClipControlEXT glad_glClipControlEXT +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; +#define glColorMaskiEXT glad_glColorMaskiEXT +GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; +#define glColorMaskiOES glad_glColorMaskiOES +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; +#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; +#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; +#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; +#define glCopyImageSubDataOES glad_glCopyImageSubDataOES +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; +#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT +GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; +#define glDeleteQueriesEXT glad_glDeleteQueriesEXT +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; +#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; +#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; +#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT; +#define glDisableiEXT glad_glDisableiEXT +GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES; +#define glDisableiOES glad_glDisableiOES +GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; +#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; +#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; +#define glDrawBuffersEXT glad_glDrawBuffersEXT +GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; +#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; +#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; +#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; +#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; +#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; +#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; +#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; +#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; +#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; +#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; +#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; +#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; +#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; +#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT; +#define glEnableiEXT glad_glEnableiEXT +GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES; +#define glEnableiOES glad_glEnableiOES +GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; +#define glEndQueryEXT glad_glEndQueryEXT +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; +#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; +#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT +GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; +#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT; +#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; +#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; +#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; +#define glFramebufferTextureOES glad_glFramebufferTextureOES +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT +GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; +#define glGenQueriesEXT glad_glGenQueriesEXT +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +#define glGenSemaphoresEXT glad_glGenSemaphoresEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; +#define glGenVertexArraysOES glad_glGenVertexArraysOES +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; +#define glGetBufferPointervOES glad_glGetBufferPointervOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; +#define glGetFloati_vOES glad_glGetFloati_vOES +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; +#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT +GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT; +#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; +#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; +#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR +GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; +#define glGetInteger64vEXT glad_glGetInteger64vEXT +GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; +#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_glGetObjectLabelEXT +GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; +#define glGetProgramBinaryOES glad_glGetProgramBinaryOES +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; +#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; +#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; +#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT +GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; +#define glGetQueryivEXT glad_glGetQueryivEXT +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; +#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; +#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; +#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; +#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; +#define glGetTexParameterIivOES glad_glGetTexParameterIivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; +#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; +#define glGetnUniformfvEXT glad_glGetnUniformfvEXT +GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +#define glGetnUniformfvKHR glad_glGetnUniformfvKHR +GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; +#define glGetnUniformivEXT glad_glGetnUniformivEXT +GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +#define glGetnUniformivKHR glad_glGetnUniformivKHR +GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +#define glGetnUniformuivKHR glad_glGetnUniformuivKHR +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +#define glImportMemoryFdEXT glad_glImportMemoryFdEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; +#define glIsEnablediEXT glad_glIsEnablediEXT +GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; +#define glIsEnablediOES glad_glIsEnablediOES +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT +GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT; +#define glIsQueryEXT glad_glIsQueryEXT +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +#define glIsSemaphoreEXT glad_glIsSemaphoreEXT +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; +#define glIsVertexArrayOES glad_glIsVertexArrayOES +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +#define glLabelObjectEXT glad_glLabelObjectEXT +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; +#define glMapBufferOES glad_glMapBufferOES +GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; +#define glMapBufferRangeEXT glad_glMapBufferRangeEXT +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; +#define glMinSampleShadingOES glad_glMinSampleShadingOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; +#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; +#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; +#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT +GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; +#define glPatchParameteriEXT glad_glPatchParameteriEXT +GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; +#define glPatchParameteriOES glad_glPatchParameteriOES +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT +GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; +#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; +#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES +GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; +#define glProgramBinaryOES glad_glProgramBinaryOES +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_glProgramUniform1fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_glProgramUniform1iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_glProgramUniform2fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_glProgramUniform2iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_glProgramUniform3fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_glProgramUniform3iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_glProgramUniform4fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_glProgramUniform4iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT +GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT +GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; +#define glQueryCounterEXT glad_glQueryCounterEXT +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_glRasterSamplesEXT +GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; +#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; +#define glReadnPixelsEXT glad_glReadnPixelsEXT +GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +#define glReadnPixelsKHR glad_glReadnPixelsKHR +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; +#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; +#define glSamplerParameterIivOES glad_glSamplerParameterIivOES +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; +#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; +#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; +#define glScissorArrayvOES glad_glScissorArrayvOES +GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; +#define glScissorIndexedOES glad_glScissorIndexedOES +GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; +#define glScissorIndexedvOES glad_glScissorIndexedvOES +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT; +#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT +GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT; +#define glShadingRateEXT glad_glShadingRateEXT +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +#define glTexBufferEXT glad_glTexBufferEXT +GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; +#define glTexBufferOES glad_glTexBufferOES +GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; +#define glTexBufferRangeEXT glad_glTexBufferRangeEXT +GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; +#define glTexBufferRangeOES glad_glTexBufferRangeOES +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; +#define glTexImage3DOES glad_glTexImage3DOES +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; +#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_glTexParameterIivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; +#define glTexParameterIivOES glad_glTexParameterIivOES +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_glTexParameterIuivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; +#define glTexParameterIuivOES glad_glTexParameterIuivOES +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; +#define glTexStorage1DEXT glad_glTexStorage1DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; +#define glTexStorage2DEXT glad_glTexStorage2DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; +#define glTexStorage3DEXT glad_glTexStorage3DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; +#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT; +#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT; +#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; +#define glTexSubImage3DOES glad_glTexSubImage3DOES +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_glTextureStorage1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_glTextureStorage2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_glTextureStorage3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; +#define glTextureViewEXT glad_glTextureViewEXT +GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; +#define glTextureViewOES glad_glTextureViewOES +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; +#define glUnmapBufferOES glad_glUnmapBufferOES +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +#define glUseProgramStagesEXT glad_glUseProgramStagesEXT +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; +#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; +#define glViewportArrayvOES glad_glViewportArrayvOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; +#define glViewportIndexedfOES glad_glViewportIndexedfOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; +#define glViewportIndexedfvOES glad_glViewportIndexedfvOES +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +#define glWindowRectanglesEXT glad_glWindowRectanglesEXT + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_EXT_EGL_image_array = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_image_storage_compression = 0; +int GLAD_GL_EXT_YUV_target = 0; +int GLAD_GL_EXT_base_instance = 0; +int GLAD_GL_EXT_blend_func_extended = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clear_texture = 0; +int GLAD_GL_EXT_clip_control = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_color_buffer_half_float = 0; +int GLAD_GL_EXT_conservative_depth = 0; +int GLAD_GL_EXT_copy_image = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_clamp = 0; +int GLAD_GL_EXT_discard_framebuffer = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_draw_buffers = 0; +int GLAD_GL_EXT_draw_buffers_indexed = 0; +int GLAD_GL_EXT_draw_elements_base_vertex = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_transform_feedback = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_float_blend = 0; +int GLAD_GL_EXT_fragment_shading_rate = 0; +int GLAD_GL_EXT_geometry_point_size = 0; +int GLAD_GL_EXT_geometry_shader = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_instanced_arrays = 0; +int GLAD_GL_EXT_map_buffer_range = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multi_draw_indirect = 0; +int GLAD_GL_EXT_multisampled_compatibility = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_multiview_draw_buffers = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_occlusion_query_boolean = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_primitive_bounding_box = 0; +int GLAD_GL_EXT_protected_textures = 0; +int GLAD_GL_EXT_pvrtc_sRGB = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_read_format_bgra = 0; +int GLAD_GL_EXT_render_snorm = 0; +int GLAD_GL_EXT_robustness = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_EXT_sRGB_write_control = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_depth_stencil = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_group_vote = 0; +int GLAD_GL_EXT_shader_implicit_conversions = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_io_blocks = 0; +int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; +int GLAD_GL_EXT_shader_pixel_local_storage = 0; +int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shader_texture_lod = 0; +int GLAD_GL_EXT_shadow_samplers = 0; +int GLAD_GL_EXT_sparse_texture = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_tessellation_point_size = 0; +int GLAD_GL_EXT_tessellation_shader = 0; +int GLAD_GL_EXT_texture_border_clamp = 0; +int GLAD_GL_EXT_texture_buffer = 0; +int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; +int GLAD_GL_EXT_texture_compression_dxt1 = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; +int GLAD_GL_EXT_texture_cube_map_array = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; +int GLAD_GL_EXT_texture_format_sRGB_override = 0; +int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_EXT_texture_norm16 = 0; +int GLAD_GL_EXT_texture_query_lod = 0; +int GLAD_GL_EXT_texture_rg = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_storage_compression = 0; +int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; +int GLAD_GL_EXT_texture_view = 0; +int GLAD_GL_EXT_unpack_subimage = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_OES_EGL_image = 0; +int GLAD_GL_OES_EGL_image_external = 0; +int GLAD_GL_OES_EGL_image_external_essl3 = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_copy_image = 0; +int GLAD_GL_OES_depth24 = 0; +int GLAD_GL_OES_depth32 = 0; +int GLAD_GL_OES_depth_texture = 0; +int GLAD_GL_OES_draw_buffers_indexed = 0; +int GLAD_GL_OES_draw_elements_base_vertex = 0; +int GLAD_GL_OES_element_index_uint = 0; +int GLAD_GL_OES_fbo_render_mipmap = 0; +int GLAD_GL_OES_fragment_precision_high = 0; +int GLAD_GL_OES_geometry_point_size = 0; +int GLAD_GL_OES_geometry_shader = 0; +int GLAD_GL_OES_get_program_binary = 0; +int GLAD_GL_OES_gpu_shader5 = 0; +int GLAD_GL_OES_mapbuffer = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_primitive_bounding_box = 0; +int GLAD_GL_OES_required_internalformat = 0; +int GLAD_GL_OES_rgb8_rgba8 = 0; +int GLAD_GL_OES_sample_shading = 0; +int GLAD_GL_OES_sample_variables = 0; +int GLAD_GL_OES_shader_image_atomic = 0; +int GLAD_GL_OES_shader_io_blocks = 0; +int GLAD_GL_OES_shader_multisample_interpolation = 0; +int GLAD_GL_OES_standard_derivatives = 0; +int GLAD_GL_OES_stencil1 = 0; +int GLAD_GL_OES_stencil4 = 0; +int GLAD_GL_OES_surfaceless_context = 0; +int GLAD_GL_OES_tessellation_point_size = 0; +int GLAD_GL_OES_tessellation_shader = 0; +int GLAD_GL_OES_texture_3D = 0; +int GLAD_GL_OES_texture_border_clamp = 0; +int GLAD_GL_OES_texture_buffer = 0; +int GLAD_GL_OES_texture_compression_astc = 0; +int GLAD_GL_OES_texture_cube_map_array = 0; +int GLAD_GL_OES_texture_float = 0; +int GLAD_GL_OES_texture_float_linear = 0; +int GLAD_GL_OES_texture_half_float = 0; +int GLAD_GL_OES_texture_half_float_linear = 0; +int GLAD_GL_OES_texture_npot = 0; +int GLAD_GL_OES_texture_stencil8 = 0; +int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; +int GLAD_GL_OES_texture_view = 0; +int GLAD_GL_OES_vertex_array_object = 0; +int GLAD_GL_OES_vertex_half_float = 0; +int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; +int GLAD_GL_OES_viewport_array = 0; + + + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; +PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; +PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; +PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; +PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; +PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; +PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; +PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; +PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; +PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; +PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; +PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; +PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; +PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; +PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; +PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; +PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; +PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; +PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; +PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; +PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; +PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; +PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, 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if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clear_texture) return; + glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT"); + glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT"); +} +static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clip_control) return; + glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT"); +} +static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_image) return; + glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT"); +} +static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT"); + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT"); +} +static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT"); + glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT"); +} +static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_discard_framebuffer) return; + glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_disjoint_timer_query) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT"); + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, 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+static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_transform_feedback) return; + glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT"); + glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT"); +} +static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fragment_shading_rate) return; + glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT"); + glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT"); + glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT"); + glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); +} +static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_instanced_arrays) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); + glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT"); +} +static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_map_buffer_range) return; + glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT"); + glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; 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"glTextureStorageMem3DMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_fd) return; + glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_win32) return; + glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT"); + glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT"); +} +static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multiview_draw_buffers) return; + glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT"); + glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT"); + glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT"); +} +static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_occlusion_query_boolean) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); +} +static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_robustness) return; + glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT"); + glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT"); + glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT"); + glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT"); +} +static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore) return; + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, 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"glTexBufferEXT"); + glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage_compression) return; + glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT"); + glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_view) return; + glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR"); +} +static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_EGL_image) return; + glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES"); + glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES"); +} +static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_copy_image) return; + glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES"); +} +static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES"); + glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES"); + glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES"); + glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES"); + glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); +} +static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); + glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); + glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_geometry_shader) return; + glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); +} +static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES"); +} +static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_mapbuffer) return; + glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); + glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); + glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); +} +static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES"); +} +static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_sample_shading) return; + glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); +} +static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_tessellation_shader) return; + glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); +} +static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_3D) return; + glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); + glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); + glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); + glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); + glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); + glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); +} +static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_border_clamp) return; + glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES"); + glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES"); + glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES"); + glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES"); + glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES"); + glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES"); + glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES"); + glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES"); +} +static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_buffer) return; + glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES"); + glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES"); +} +static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; + glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); +} +static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_view) return; + glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); +} +static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_vertex_array_object) return; + glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); + glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); + glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); + glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); +} +static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_viewport_array) return; + glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); + glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); + glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); + glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); + glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); + glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); + glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); + glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + GLAD_UNUSED(version); + GLAD_UNUSED(out_num_exts_i); + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression"); + GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target"); + GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance"); + GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage"); + GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture"); + GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control"); + GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance"); + GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float"); + GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float"); + GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth"); + GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp"); + GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer"); + GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query"); + GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers"); + GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed"); + GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback"); + GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer"); + GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend"); + GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fragment_shading_rate"); + GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size"); + GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader"); + GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5"); + GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays"); + GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range"); + GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object"); + GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd"); + GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect"); + GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility"); + GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture2"); + GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers"); + GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); + GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample"); + GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query"); + GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean"); + GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp"); + GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage"); + GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box"); + GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures"); + GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB"); + GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample"); + GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra"); + GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm"); + GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control"); + GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore"); + GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd"); + GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32"); + GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_depth_stencil"); + GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects"); + GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch"); + GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); + GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote"); + GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions"); + GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix"); + GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_io_blocks"); + GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_non_constant_global_initializers"); + GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage"); + GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage2"); + GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical"); + GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_texture_lod"); + GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_samplers"); + GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture"); + GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2"); + GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size"); + GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_shader"); + GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp"); + GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer"); + GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); + GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_bptc"); + GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1"); + GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); + GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map_array"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax"); + GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); + GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_sRGB_override"); + GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); + GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_norm16"); + GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_query_lod"); + GLAD_GL_EXT_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_rg"); + GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8"); + GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8"); + GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode"); + GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage_compression"); + GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); + GLAD_GL_EXT_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_view"); + GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_unpack_subimage"); + GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex"); + GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles"); + GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced"); + GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent"); + GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error"); + GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile"); + GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior"); + GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); + GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); + GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image"); + GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external"); + GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external_essl3"); + GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_copy_image"); + GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + GLAD_GL_OES_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth_texture"); + GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed"); + GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high"); + GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size"); + GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader"); + GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary"); + GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading"); + GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables"); + GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic"); + GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks"); + GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation"); + GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size"); + GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader"); + GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D"); + GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp"); + GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer"); + GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc"); + GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array"); + GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float"); + GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear"); + GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float"); + GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8"); + GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array"); + GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float"); + GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2"); + GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_base_instance(load, userptr); + glad_gl_load_GL_EXT_blend_func_extended(load, userptr); + glad_gl_load_GL_EXT_buffer_storage(load, userptr); + glad_gl_load_GL_EXT_clear_texture(load, userptr); + glad_gl_load_GL_EXT_clip_control(load, userptr); + glad_gl_load_GL_EXT_copy_image(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); + glad_gl_load_GL_EXT_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); + glad_gl_load_GL_EXT_geometry_shader(load, userptr); + glad_gl_load_GL_EXT_instanced_arrays(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); + glad_gl_load_GL_EXT_sparse_texture(load, userptr); + glad_gl_load_GL_EXT_tessellation_shader(load, userptr); + glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); + glad_gl_load_GL_EXT_texture_buffer(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); + glad_gl_load_GL_EXT_texture_view(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_copy_image(load, userptr); + glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_OES_geometry_shader(load, userptr); + glad_gl_load_GL_OES_get_program_binary(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); + glad_gl_load_GL_OES_sample_shading(load, userptr); + glad_gl_load_GL_OES_tessellation_shader(load, userptr); + glad_gl_load_GL_OES_texture_3D(load, userptr); + glad_gl_load_GL_OES_texture_border_clamp(load, userptr); + glad_gl_load_GL_OES_texture_buffer(load, userptr); + glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); + glad_gl_load_GL_OES_texture_view(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_OES_viewport_array(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/src/external/glfw/CMake/GenerateMappings.cmake b/src/external/glfw/CMake/GenerateMappings.cmake index 7a88e3d44..c8c9e23f2 100644 --- a/src/external/glfw/CMake/GenerateMappings.cmake +++ b/src/external/glfw/CMake/GenerateMappings.cmake @@ -23,8 +23,23 @@ endif() file(STRINGS "${source_path}" lines) foreach(line ${lines}) - if ("${line}" MATCHES "^[0-9a-fA-F].*$") - set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n") + if (line MATCHES "^[0-9a-fA-F]") + if (line MATCHES "platform:Windows") + if (GLFW_WIN32_MAPPINGS) + string(APPEND GLFW_WIN32_MAPPINGS "\n") + endif() + string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",") + elseif (line MATCHES "platform:Mac OS X") + if (GLFW_COCOA_MAPPINGS) + string(APPEND GLFW_COCOA_MAPPINGS "\n") + endif() + string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",") + elseif (line MATCHES "platform:Linux") + if (GLFW_LINUX_MAPPINGS) + string(APPEND GLFW_LINUX_MAPPINGS "\n") + endif() + string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",") + endif() endif() endforeach() diff --git a/src/external/glfw/CMake/MacOSXBundleInfo.plist.in b/src/external/glfw/CMake/MacOSXBundleInfo.plist.in deleted file mode 100644 index 684ad7908..000000000 --- a/src/external/glfw/CMake/MacOSXBundleInfo.plist.in +++ /dev/null @@ -1,38 +0,0 @@ - - - - - CFBundleDevelopmentRegion - English - CFBundleExecutable - ${MACOSX_BUNDLE_EXECUTABLE_NAME} - CFBundleGetInfoString - ${MACOSX_BUNDLE_INFO_STRING} - CFBundleIconFile - ${MACOSX_BUNDLE_ICON_FILE} - CFBundleIdentifier - ${MACOSX_BUNDLE_GUI_IDENTIFIER} - CFBundleInfoDictionaryVersion - 6.0 - CFBundleLongVersionString - ${MACOSX_BUNDLE_LONG_VERSION_STRING} - CFBundleName - ${MACOSX_BUNDLE_BUNDLE_NAME} - CFBundlePackageType - APPL - CFBundleShortVersionString - ${MACOSX_BUNDLE_SHORT_VERSION_STRING} - CFBundleSignature - ???? - CFBundleVersion - ${MACOSX_BUNDLE_BUNDLE_VERSION} - CSResourcesFileMapped - - LSRequiresCarbon - - NSHumanReadableCopyright - ${MACOSX_BUNDLE_COPYRIGHT} - NSHighResolutionCapable - - - diff --git a/src/external/glfw/CMake/glfw3.pc.in b/src/external/glfw/CMake/glfw3.pc.in index f74298d4b..36ee218e7 100644 --- a/src/external/glfw/CMake/glfw3.pc.in +++ b/src/external/glfw/CMake/glfw3.pc.in @@ -7,7 +7,7 @@ Name: GLFW Description: A multi-platform library for OpenGL, window and input Version: @GLFW_VERSION@ URL: https://www.glfw.org/ -Requires.private: @GLFW_PKG_DEPS@ -Libs: -L${libdir} -l@GLFW_LIB_NAME@ -Libs.private: @GLFW_PKG_LIBS@ +Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@ +Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@ +Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@ Cflags: -I${includedir} diff --git a/src/external/glfw/CMake/modules/FindEpollShim.cmake b/src/external/glfw/CMake/modules/FindEpollShim.cmake index 2facb4192..f34d07090 100644 --- a/src/external/glfw/CMake/modules/FindEpollShim.cmake +++ b/src/external/glfw/CMake/modules/FindEpollShim.cmake @@ -13,5 +13,5 @@ if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) +find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES) diff --git a/src/external/glfw/CMake/modules/FindWaylandProtocols.cmake b/src/external/glfw/CMake/modules/FindWaylandProtocols.cmake deleted file mode 100644 index 8eb83f27e..000000000 --- a/src/external/glfw/CMake/modules/FindWaylandProtocols.cmake +++ /dev/null @@ -1,26 +0,0 @@ -find_package(PkgConfig) - -pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION}) - -execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols - OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR - RESULT_VARIABLE _pkgconfig_failed) -if (_pkgconfig_failed) - message(FATAL_ERROR "Missing wayland-protocols pkgdatadir") -endif() - -string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}") - -find_package_handle_standard_args(WaylandProtocols - FOUND_VAR - WaylandProtocols_FOUND - REQUIRED_VARS - WaylandProtocols_PKGDATADIR - VERSION_VAR - WaylandProtocols_VERSION - HANDLE_COMPONENTS -) - -set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND}) -set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR}) -set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION}) diff --git a/src/external/glfw/CMake/modules/FindXKBCommon.cmake b/src/external/glfw/CMake/modules/FindXKBCommon.cmake deleted file mode 100644 index 0f571eeac..000000000 --- a/src/external/glfw/CMake/modules/FindXKBCommon.cmake +++ /dev/null @@ -1,34 +0,0 @@ -# - Try to find XKBCommon -# Once done, this will define -# -# XKBCOMMON_FOUND - System has XKBCommon -# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories -# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon -# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon - -find_package(PkgConfig) -pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon) -set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER}) - -find_path(XKBCOMMON_INCLUDE_DIR - NAMES xkbcommon/xkbcommon.h - HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS} -) - -find_library(XKBCOMMON_LIBRARY - NAMES xkbcommon - HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS} -) - -set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY}) -set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS}) -set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR}) - -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(XKBCommon DEFAULT_MSG - XKBCOMMON_LIBRARY - XKBCOMMON_INCLUDE_DIR -) - -mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR) - diff --git a/src/external/glfw/CMakeLists.txt b/src/external/glfw/CMakeLists.txt index 59ab473c9..a3cb1fe68 100644 --- a/src/external/glfw/CMakeLists.txt +++ b/src/external/glfw/CMakeLists.txt @@ -1,13 +1,7 @@ -cmake_minimum_required(VERSION 3.1...3.17 FATAL_ERROR) +cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR) project(GLFW VERSION 3.4.0 LANGUAGES C) -set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) - -if (POLICY CMP0054) - cmake_policy(SET CMP0054 NEW) -endif() - if (POLICY CMP0069) cmake_policy(SET CMP0069 NEW) endif() @@ -18,69 +12,85 @@ endif() set_property(GLOBAL PROPERTY USE_FOLDERS ON) -if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") - set(GLFW_STANDALONE TRUE) -endif() +string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE}) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE}) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_INSTALL "Generate installation target" ON) -option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF) include(GNUInstallDirs) include(CMakeDependentOption) -cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF - "UNIX" OFF) +if (GLFW_USE_OSMESA) + message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint") +endif() + +if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE) + message(FATAL_ERROR + "GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead") +endif() + +cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF) +cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF) + cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF "WIN32" OFF) -cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF - "UNIX;NOT APPLE" OFF) cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON "MSVC" OFF) -if (BUILD_SHARED_LIBS AND UNIX) - # On Unix-like systems, shared libraries can use the soname system. - set(GLFW_LIB_NAME glfw) -else() - set(GLFW_LIB_NAME glfw3) -endif() +set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING + "Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)") -if (GLFW_VULKAN_STATIC) - if (BUILD_SHARED_LIBS) - # If you absolutely must do this, remove this line and add the Vulkan - # loader static library via the CMAKE_SHARED_LINKER_FLAGS - message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library") +if (GLFW_LIBRARY_TYPE) + if (GLFW_LIBRARY_TYPE STREQUAL "SHARED") + set(GLFW_BUILD_SHARED_LIBRARY TRUE) + else() + set(GLFW_BUILD_SHARED_LIBRARY FALSE) endif() - set(_GLFW_VULKAN_STATIC 1) +else() + set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS}) endif() list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") find_package(Threads REQUIRED) -if (GLFW_BUILD_DOCS) - set(DOXYGEN_SKIP_DOT TRUE) - find_package(Doxygen) +#-------------------------------------------------------------------- +# Report backend selection +#-------------------------------------------------------------------- +if (GLFW_BUILD_WIN32) + message(STATUS "Including Win32 support") +endif() +if (GLFW_BUILD_COCOA) + message(STATUS "Including Cocoa support") +endif() +if (GLFW_BUILD_WAYLAND) + message(STATUS "Including Wayland support") +endif() +if (GLFW_BUILD_X11) + message(STATUS "Including X11 support") endif() #-------------------------------------------------------------------- -# Set compiler specific flags +# Apply Microsoft C runtime library option +# This is here because it also applies to tests and examples #-------------------------------------------------------------------- if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) - if (${CMAKE_VERSION} VERSION_LESS 3.15) + if (CMAKE_VERSION VERSION_LESS 3.15) foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) - if (${flag} MATCHES "/MD") + if (flag MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() - if (${flag} MATCHES "/MDd") + if (flag MATCHES "/MDd") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") endif() @@ -90,167 +100,6 @@ if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) endif() endif() -#-------------------------------------------------------------------- -# Detect and select backend APIs -#-------------------------------------------------------------------- -if (GLFW_USE_WAYLAND) - set(_GLFW_WAYLAND 1) - message(STATUS "Using Wayland for window creation") -elseif (GLFW_USE_OSMESA) - set(_GLFW_OSMESA 1) - message(STATUS "Using OSMesa for headless context creation") -elseif (WIN32) - set(_GLFW_WIN32 1) - message(STATUS "Using Win32 for window creation") -elseif (APPLE) - set(_GLFW_COCOA 1) - message(STATUS "Using Cocoa for window creation") -elseif (UNIX) - set(_GLFW_X11 1) - message(STATUS "Using X11 for window creation") -else() - message(FATAL_ERROR "No supported platform was detected") -endif() - -#-------------------------------------------------------------------- -# Find and add Unix math and time libraries -#-------------------------------------------------------------------- -if (UNIX AND NOT APPLE) - find_library(RT_LIBRARY rt) - mark_as_advanced(RT_LIBRARY) - if (RT_LIBRARY) - list(APPEND glfw_LIBRARIES "${RT_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lrt") - endif() - - find_library(MATH_LIBRARY m) - mark_as_advanced(MATH_LIBRARY) - if (MATH_LIBRARY) - list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lm") - endif() - - if (CMAKE_DL_LIBS) - list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") - list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") - endif() -endif() - -#-------------------------------------------------------------------- -# Use Win32 for window creation -#-------------------------------------------------------------------- -if (_GLFW_WIN32) - - list(APPEND glfw_PKG_LIBS "-lgdi32") - - if (GLFW_USE_HYBRID_HPG) - set(_GLFW_USE_HYBRID_HPG 1) - endif() -endif() - -#-------------------------------------------------------------------- -# Use X11 for window creation -#-------------------------------------------------------------------- -if (_GLFW_X11) - - find_package(X11 REQUIRED) - - # Set up library and include paths - list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}") - - # Check for XRandR (modern resolution switching and gamma control) - if (NOT X11_Xrandr_INCLUDE_PATH) - message(FATAL_ERROR "RandR headers not found; install libxrandr development package") - endif() - - # Check for Xinerama (legacy multi-monitor support) - if (NOT X11_Xinerama_INCLUDE_PATH) - message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package") - endif() - - # Check for Xkb (X keyboard extension) - if (NOT X11_Xkb_INCLUDE_PATH) - message(FATAL_ERROR "XKB headers not found; install X11 development package") - endif() - - # Check for Xcursor (cursor creation from RGBA images) - if (NOT X11_Xcursor_INCLUDE_PATH) - message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package") - endif() - - # Check for XInput (modern HID input) - if (NOT X11_Xi_INCLUDE_PATH) - message(FATAL_ERROR "XInput headers not found; install libxi development package") - endif() - - # Check for X Shape (custom window input shape) - if (NOT X11_Xshape_INCLUDE_PATH) - message(FATAL_ERROR "X Shape headers not found; install libxext development package") - endif() -endif() - -#-------------------------------------------------------------------- -# Use Wayland for window creation -#-------------------------------------------------------------------- -if (_GLFW_WAYLAND) - - include(FindPkgConfig) - pkg_check_modules(Wayland REQUIRED - wayland-client>=0.2.7 - wayland-cursor>=0.2.7 - wayland-egl>=0.2.7 - xkbcommon) - - list(APPEND glfw_PKG_DEPS "wayland-client") - - list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${Wayland_LINK_LIBRARIES}") - - include(CheckIncludeFiles) - include(CheckFunctionExists) - check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H) - check_function_exists(memfd_create HAVE_MEMFD_CREATE) - - if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")) - find_package(EpollShim) - if (EPOLLSHIM_FOUND) - list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}") - endif() - endif() -endif() - -#-------------------------------------------------------------------- -# Use Cocoa for window creation and NSOpenGL for context creation -#-------------------------------------------------------------------- -if (_GLFW_COCOA) - - list(APPEND glfw_LIBRARIES - "-framework Cocoa" - "-framework IOKit" - "-framework CoreFoundation") - - set(glfw_PKG_DEPS "") - set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation") -endif() - -#-------------------------------------------------------------------- -# Add the Vulkan loader as a dependency if necessary -#-------------------------------------------------------------------- -if (GLFW_VULKAN_STATIC) - list(APPEND glfw_PKG_DEPS "vulkan") -endif() - -#-------------------------------------------------------------------- -# Export GLFW library dependencies -#-------------------------------------------------------------------- -foreach(arg ${glfw_PKG_DEPS}) - set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") -endforeach() -foreach(arg ${glfw_PKG_LIBS}) - set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") -endforeach() - #-------------------------------------------------------------------- # Create generated files #-------------------------------------------------------------------- @@ -267,8 +116,6 @@ write_basic_package_version_file(src/glfw3ConfigVersion.cmake VERSION ${GLFW_VERSION} COMPATIBILITY SameMajorVersion) -configure_file(CMake/glfw3.pc.in src/glfw3.pc @ONLY) - #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- @@ -282,7 +129,7 @@ if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() -if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) +if (GLFW_BUILD_DOCS) add_subdirectory(docs) endif() @@ -304,11 +151,6 @@ if (GLFW_INSTALL) install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") - if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) - install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html" - DESTINATION "${CMAKE_INSTALL_DOCDIR}") - endif() - # Only generate this target if no higher-level project already has if (NOT TARGET uninstall) configure_file(CMake/cmake_uninstall.cmake.in diff --git a/src/external/glfw/CONTRIBUTORS.md b/src/external/glfw/CONTRIBUTORS.md new file mode 100644 index 000000000..c4c74adeb --- /dev/null +++ b/src/external/glfw/CONTRIBUTORS.md @@ -0,0 +1,297 @@ +# Acknowledgements + +GLFW exists because people around the world donated their time and lent their +skills. This list only includes contributions to the main repository and +excludes other invaluable contributions like language bindings and text and +video tutorials. + + - Bobyshev Alexander + - Laurent Aphecetche + - Matt Arsenault + - Takuro Ashie + - ashishgamedev + - David Avedissian + - Luca Bacci + - Keith Bauer + - John Bartholomew + - Coşku Baş + - Bayemite + - Niklas Behrens + - Andrew Belt + - Nevyn Bengtsson + - Niklas Bergström + - Denis Bernard + - BiBi + - Doug Binks + - blanco + - Waris Boonyasiriwat + - Kyle Brenneman + - Rok Breulj + - TheBrokenRail + - Kai Burjack + - Martin Capitanio + - Nicolas Caramelli + - David Carlier + - Arturo Castro + - Chi-kwan Chan + - Victor Chernyakin + - TheChocolateOre + - Ali Chraghi + - Joseph Chua + - Ian Clarkson + - Michał Cichoń + - Lambert Clara + - Anna Clarke + - Josh Codd + - Yaron Cohen-Tal + - Omar Cornut + - Andrew Corrigan + - Bailey Cosier + - Noel Cower + - CuriouserThing + - Bill Currie + - Jason Daly + - danhambleton + - Jarrod Davis + - Olivier Delannoy + - Paul R. Deppe + - Michael Dickens + - Роман Донченко + - Mario Dorn + - Wolfgang Draxinger + - Jonathan Dummer + - Ralph Eastwood + - Fredrik Ehnbom + - Robin Eklind + - Jan Ekström + - Siavash Eliasi + - Ahmad Fatoum + - Nikita Fediuchin + - Felipe Ferreira + - Michael Fogleman + - forworldm + - Jason Francis + - Gerald Franz + - Mário Freitas + - GeO4d + - Marcus Geelnard + - Gegy + - ghuser404 + - Charles Giessen + - Ryan C. Gordon + - Stephen Gowen + - Kovid Goyal + - Kevin Grandemange + - Eloi Marín Gratacós + - Grzesiek11 + - Stefan Gustavson + - Andrew Gutekanst + - Stephen Gutekanst + - Jonathan Hale + - Daniel Hauser + - hdf89shfdfs + - Moritz Heinemann + - Sylvain Hellegouarch + - Björn Hempel + - Matthew Henry + - heromyth + - Lucas Hinderberger + - Paul Holden + - Hajime Hoshi + - Warren Hu + - Charles Huber + - Brent Huisman + - Florian Hülsmann + - illustris + - InKryption + - IntellectualKitty + - Aaron Jacobs + - JannikGM + - Erik S. V. Jansson + - jjYBdx4IL + - Peter Johnson + - Toni Jovanoski + - Arseny Kapoulkine + - Cem Karan + - Osman Keskin + - Koray Kilinc + - Josh Kilmer + - Byunghoon Kim + - Cameron King + - Peter Knut + - Christoph Kubisch + - Yuri Kunde Schlesner + - Rokas Kupstys + - Konstantin Käfer + - Eric Larson + - Guillaume Lebrun + - Francis Lecavalier + - Jong Won Lee + - Robin Leffmann + - Glenn Lewis + - Shane Liesegang + - Anders Lindqvist + - Leon Linhart + - Marco Lizza + - lo-v-ol + - Eyal Lotem + - Aaron Loucks + - Ned Loynd + - Luflosi + - lukect + - Tristam MacDonald + - Jean-Luc Mackail + - Hans Mackowiak + - Ramiro Magno + - Дмитри Малышев + - Zbigniew Mandziejewicz + - Adam Marcus + - Célestin Marot + - Kyle McDonald + - David V. McKay + - David Medlock + - Bryce Mehring + - Jonathan Mercier + - Marcel Metz + - Liam Middlebrook + - mightgoyardstill + - Ave Milia + - Icyllis Milica + - Jonathan Miller + - Kenneth Miller + - Bruce Mitchener + - Jack Moffitt + - Ravi Mohan + - Jeff Molofee + - Alexander Monakov + - Pierre Morel + - Jon Morton + - Pierre Moulon + - Martins Mozeiko + - Pascal Muetschard + - James Murphy + - Julian Møller + - Julius Häger + - Nat! + - NateIsStalling + - ndogxj + - F. Nedelec + - n3rdopolis + - Kristian Nielsen + - Joel Niemelä + - Victor Nova + - Kamil Nowakowski + - onox + - Denis Ovod + - Ozzy + - Andri Pálsson + - luz paz + - Peoro + - Braden Pellett + - Christopher Pelloux + - Michael Pennington + - Arturo J. Pérez + - Vladimir Perminov + - Olivier Perret + - Anthony Pesch + - Orson Peters + - Emmanuel Gil Peyrot + - Cyril Pichard + - Pilzschaf + - Keith Pitt + - Stanislav Podgorskiy + - Konstantin Podsvirov + - Nathan Poirier + - Pokechu22 + - Alexandre Pretyman + - Pablo Prietz + - przemekmirek + - pthom + - Martin Pulec + - Guillaume Racicot + - Juan Ramos + - Christian Rauch + - Philip Rideout + - Eddie Ringle + - Max Risuhin + - Joe Roback + - Jorge Rodriguez + - Jari Ronkainen + - Luca Rood + - Ed Ropple + - Aleksey Rybalkin + - Mikko Rytkönen + - Riku Salminen + - Yoshinori Sano + - Brandon Schaefer + - Sebastian Schuberth + - Scr3amer + - Jan Schuerkamp + - Christian Sdunek + - Matt Sealey + - Steve Sexton + - Arkady Shapkin + - Mingjie Shen + - Ali Sherief + - Yoshiki Shibukawa + - Dmitri Shuralyov + - Joao da Silva + - Daniel Sieger + - Daljit Singh + - Michael Skec + - Daniel Skorupski + - Slemmie + - Anthony Smith + - Bradley Smith + - Cliff Smolinsky + - Patrick Snape + - Erlend Sogge Heggen + - Olivier Sohn + - Julian Squires + - Johannes Stein + - Pontus Stenetorp + - Michael Stocker + - Justin Stoecker + - Elviss Strazdins + - Paul Sultana + - Nathan Sweet + - TTK-Bandit + - Nuno Teixeira + - Jared Tiala + - Sergey Tikhomirov + - Arthur Tombs + - TronicLabs + - Ioannis Tsakpinis + - Samuli Tuomola + - Matthew Turner + - urraka + - Elias Vanderstuyft + - Stef Velzel + - Jari Vetoniemi + - Ricardo Vieira + - Nicholas Vitovitch + - Vladimír Vondruš + - Simon Voordouw + - Corentin Wallez + - Torsten Walluhn + - Patrick Walton + - Jim Wang + - Xo Wang + - Andre Weissflog + - Jay Weisskopf + - Frank Wille + - Andy Williams + - Joel Winarske + - Richard A. Wilkes + - Tatsuya Yatagawa + - Ryogo Yoshimura + - Lukas Zanner + - Andrey Zholos + - Aihui Zhu + - Santi Zupancic + - Jonas Ådahl + - Lasse Öörni + - Leonard König + - All the unmentioned and anonymous contributors in the GLFW community, for bug + reports, patches, feedback, testing and encouragement + diff --git a/src/external/glfw/README.md b/src/external/glfw/README.md index b5b4f7ea4..c5501ffa0 100644 --- a/src/external/glfw/README.md +++ b/src/external/glfw/README.md @@ -1,477 +1,18 @@ -# GLFW +# GLFW (modified for raylib) -[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw) -[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) -[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) +This directory contains a modification of GLFW, whose official website and +upstream repository are https://glfw.org and https://github.com/glfw/glfw, +respectively. -## Introduction +In this modification, some static functions sharing the same name in different +platforms have been renamed so all of GLFW's source files can be combined into +one (as done by ``rglfw.c``). Also, the Null platform, which is not used by +raylib, has been disabled. The renamed functions are: -GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan -application development. It provides a simple, platform-independent API for -creating windows, contexts and surfaces, reading input, handling events, etc. - -GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On -Linux both X11 and Wayland are supported. - -GLFW is licensed under the [zlib/libpng -license](http://www.glfw.org/license.html). - -You can [download](http://www.glfw.org/download.html) the latest stable release -as source or Windows binaries, or fetch the `latest` branch from GitHub. Each -release starting with 3.0 also has a corresponding [annotated -tag](https://github.com/glfw/glfw/releases) with source and binary archives. - -The [documentation](http://www.glfw.org/docs/latest/) is available online and is -included in all source and binary archives. See the [release -notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and -deprecations in the latest release. For more details see the [version -history](http://www.glfw.org/changelog.html). - -The `master` branch is the stable integration branch and _should_ always compile -and run on all supported platforms, although details of newly added features may -change until they have been included in a release. New features and many bug -fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until -they are stable enough to merge. - -If you are new to GLFW, you may find the -[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If -you have used GLFW 2 in the past, there is a [transition -guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW -3 API. - - -## Compiling GLFW - -GLFW itself requires only the headers and libraries for your OS and window -system. It does not need the headers for any context creation API (WGL, GLX, -EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable -support for them. - -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and -MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC -and Clang. It will likely compile in other environments as well, but this is -not regularly tested. - -There are [pre-compiled Windows binaries](http://www.glfw.org/download.html) -available for all supported compilers. - -See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for -more information about how to compile GLFW yourself. - - -## Using GLFW - -See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides -and the API reference. - - -## Contributing to GLFW - -See the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -more information. - - -## System requirements - -GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other -Unix-like systems running the X Window System are supported even without -a desktop environment or modern extensions, although some features require -a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. - -See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) -in the documentation for more information. - - -## Dependencies - -GLFW itself needs only CMake 3.1 or later and the headers and libraries for your -OS and window system. - -The examples and test programs depend on a number of tiny libraries. These are -located in the `deps/` directory. - - - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples - with command-line options - - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded - examples - - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan - functions - - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in - examples - - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI - - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - -The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can -find that tool. - - -## Reporting bugs - -Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). -Please check the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -information on what to include when reporting a bug. - - -## Changelog - - - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, - `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) - - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) - - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) - - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) - - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass - through the window (#1236,#1568) - - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692) - - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) - - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` - values to select ANGLE backend (#1380) - - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan - surface extension (#1793) - - Made joystick subsystem initialize at first use (#1284,#1646) - - Made `GLFW_DOUBLEBUFFER` a read-only window attribute - - Updated the minimum required CMake version to 3.1 - - Disabled tests and examples by default when built as a CMake subdirectory - - Bugfix: The CMake config-file package used an absolute path and was not - relocatable (#1470) - - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) - - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) - - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) - - Bugfix: Some extension loader headers did not prevent default OpenGL header - inclusion (#1695) - - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873) - - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access - to the window menu - - [Win32] Added a version info resource to the GLFW DLL - - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are - opaque (#1512) - - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused - symbol redefinition (#1524) - - [Win32] Bugfix: The cursor position event was emitted before its cursor enter - event (#1490) - - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the - window (#1499) - - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions - - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) - - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an - invalid pointer - - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` - (#1623) - - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - - [Win32] Bugfix: Monitor functions could return invalid values after - configuration change (#1761) - - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775) - - [Win32] Bugfix: Duplicate size events were not filtered (#1610) - - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes - (#1582) - - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than - Windows 10 version 1703 (#1511) - - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or - later (#1783,#1796) - - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874) - - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - - [Cocoa] Moved main menu creation to GLFW initialization time (#1649) - - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169) - - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency - (#1786) - - [Cocoa] Removed dependency on the CoreVideo framework - - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) - - [Cocoa] Bugfix: Window remained on screen after destruction until event poll - (#1412) - - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) - - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS - - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread - would abort (#1649) - - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - (#1635) - - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays - could leak memory - - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787) - - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830) - - [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and - regained focus (#1648,#1802) - - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) - - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) - - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) - - [X11] Bugfix: Key names were not updated when the keyboard layout changed - (#1462,#1528) - - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) - - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) - - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows - - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read - - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail - - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows - - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm - - [X11] Bugfix: Window position events were not emitted during resizing (#1613) - - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM - - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) - - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636) - - [X11] Bugfix: Termination would segfault if the IM had been destroyed - - [X11] Bugfix: Any IM started after initialization would not be detected - - [X11] Bugfix: Xlib errors caused by other parts of the application could be - reported as GLFW errors - - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633) - - [X11] Bugfix: XKB path used keysyms instead of physical locations for - non-printable keys (#1598) - - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout - combinaitons (#1598) - - [X11] Bugfix: Keys pressed simultaneously with others were not always - reported (#1112,#1415,#1472,#1616) - - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen - (#1863) - - [Wayland] Removed support for `wl_shell` (#1443) - - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled - - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704) - - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault - - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms - (#1463) - - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder - (#1798) - - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) - - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - - [NSGL] Removed enforcement of forward-compatible flag for core contexts - - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer - macOS versions (#1442) - - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) - - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension - (#442) - - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension - (#1380) - - -## Contact - -On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as -well as news, documentation and other information about the project. - -If you have questions related to the use of GLFW, we have a -[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on -[Freenode](http://freenode.net/). - -If you have a bug to report, a patch to submit or a feature you'd like to -request, please file it in the -[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. - -Finally, if you're interested in helping out with the development of GLFW or -porting it to your favorite platform, join us on the forum, GitHub or IRC. - - -## Acknowledgements - -GLFW exists because people around the world donated their time and lent their -skills. - - - Bobyshev Alexander - - Laurent Aphecetche - - Matt Arsenault - - ashishgamedev - - David Avedissian - - Keith Bauer - - John Bartholomew - - Coşku Baş - - Niklas Behrens - - Andrew Belt - - Nevyn Bengtsson - - Niklas Bergström - - Denis Bernard - - Doug Binks - - blanco - - Kyle Brenneman - - Rok Breulj - - Kai Burjack - - Martin Capitanio - - Nicolas Caramelli - - David Carlier - - Arturo Castro - - Chi-kwan Chan - - Ian Clarkson - - Michał Cichoń - - Lambert Clara - - Anna Clarke - - Yaron Cohen-Tal - - Omar Cornut - - Andrew Corrigan - - Bailey Cosier - - Noel Cower - - CuriouserThing - - Jason Daly - - Jarrod Davis - - Olivier Delannoy - - Paul R. Deppe - - Michael Dickens - - Роман Донченко - - Mario Dorn - - Wolfgang Draxinger - - Jonathan Dummer - - Ralph Eastwood - - Fredrik Ehnbom - - Robin Eklind - - Siavash Eliasi - - Felipe Ferreira - - Michael Fogleman - - Gerald Franz - - Mário Freitas - - GeO4d - - Marcus Geelnard - - Charles Giessen - - Ryan C. Gordon - - Stephen Gowen - - Kovid Goyal - - Eloi Marín Gratacós - - Stefan Gustavson - - Jonathan Hale - - hdf89shfdfs - - Sylvain Hellegouarch - - Matthew Henry - - heromyth - - Lucas Hinderberger - - Paul Holden - - Warren Hu - - Charles Huber - - IntellectualKitty - - Aaron Jacobs - - Erik S. V. Jansson - - Toni Jovanoski - - Arseny Kapoulkine - - Cem Karan - - Osman Keskin - - Josh Kilmer - - Byunghoon Kim - - Cameron King - - Peter Knut - - Christoph Kubisch - - Yuri Kunde Schlesner - - Rokas Kupstys - - Konstantin Käfer - - Eric Larson - - Francis Lecavalier - - Jong Won Lee - - Robin Leffmann - - Glenn Lewis - - Shane Liesegang - - Anders Lindqvist - - Leon Linhart - - Marco Lizza - - Eyal Lotem - - Aaron Loucks - - Luflosi - - lukect - - Tristam MacDonald - - Hans Mackowiak - - Дмитри Малышев - - Zbigniew Mandziejewicz - - Adam Marcus - - Célestin Marot - - Kyle McDonald - - David Medlock - - Bryce Mehring - - Jonathan Mercier - - Marcel Metz - - Liam Middlebrook - - Ave Milia - - Jonathan Miller - - Kenneth Miller - - Bruce Mitchener - - Jack Moffitt - - Jeff Molofee - - Alexander Monakov - - Pierre Morel - - Jon Morton - - Pierre Moulon - - Martins Mozeiko - - Julian Møller - - ndogxj - - Kristian Nielsen - - Kamil Nowakowski - - onox - - Denis Ovod - - Ozzy - - Andri Pálsson - - Peoro - - Braden Pellett - - Christopher Pelloux - - Arturo J. Pérez - - Vladimir Perminov - - Anthony Pesch - - Orson Peters - - Emmanuel Gil Peyrot - - Cyril Pichard - - Keith Pitt - - Stanislav Podgorskiy - - Konstantin Podsvirov - - Nathan Poirier - - Alexandre Pretyman - - Pablo Prietz - - przemekmirek - - pthom - - Guillaume Racicot - - Philip Rideout - - Eddie Ringle - - Max Risuhin - - Jorge Rodriguez - - Luca Rood - - Ed Ropple - - Aleksey Rybalkin - - Mikko Rytkönen - - Riku Salminen - - Brandon Schaefer - - Sebastian Schuberth - - Christian Sdunek - - Matt Sealey - - Steve Sexton - - Arkady Shapkin - - Ali Sherief - - Yoshiki Shibukawa - - Dmitri Shuralyov - - Daniel Skorupski - - Bradley Smith - - Cliff Smolinsky - - Patrick Snape - - Erlend Sogge Heggen - - Julian Squires - - Johannes Stein - - Pontus Stenetorp - - Michael Stocker - - Justin Stoecker - - Elviss Strazdins - - Paul Sultana - - Nathan Sweet - - TTK-Bandit - - Jared Tiala - - Sergey Tikhomirov - - Arthur Tombs - - Ioannis Tsakpinis - - Samuli Tuomola - - Matthew Turner - - urraka - - Elias Vanderstuyft - - Stef Velzel - - Jari Vetoniemi - - Ricardo Vieira - - Nicholas Vitovitch - - Simon Voordouw - - Corentin Wallez - - Torsten Walluhn - - Patrick Walton - - Xo Wang - - Waris - - Jay Weisskopf - - Frank Wille - - Andy Williams - - Joel Winarske - - Richard A. Wilkes - - Tatsuya Yatagawa - - Ryogo Yoshimura - - Lukas Zanner - - Andrey Zholos - - Aihui Zhu - - Santi Zupancic - - Jonas Ådahl - - Lasse Öörni - - Leonard König - - All the unmentioned and anonymous contributors in the GLFW community, for bug - reports, patches, feedback, testing and encouragement +`` +createKeyTables() +translateKey() +acquireMonitor() +releaseMonitor() +`` diff --git a/src/external/glfw/deps/glad/gl.h b/src/external/glfw/deps/glad/gl.h index 5c7879f8a..b421fe080 100644 --- a/src/external/glfw/deps/glad/gl.h +++ b/src/external/glfw/deps/glad/gl.h @@ -1,5 +1,5 @@ /** - * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019 + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021 * * Generator: C/C++ * Specification: gl @@ -9,31 +9,51 @@ * - gl:compatibility=3.3 * * Options: - * - MX_GLOBAL = False - * - LOADER = False * - ALIAS = False - * - HEADER_ONLY = False * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False * * Commandline: - * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c + * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only * * Online: - * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options= + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif #ifdef __gl_h_ - #error OpenGL header already included (API: gl), remove previous include! + #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 - +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif #define GLAD_GL +#define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { @@ -137,15 +157,16 @@ extern "C" { #define GLAPIENTRY GLAD_API_PTR #endif - #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); -typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); @@ -1458,69 +1479,401 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ZOOM_Y 0x0D17 -#include +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef khronos_int8_t GLbyte; + typedef khronos_uint8_t GLubyte; + typedef khronos_int16_t GLshort; + typedef khronos_uint16_t GLushort; + typedef int GLint; + typedef unsigned int GLuint; + typedef khronos_int32_t GLclampx; + typedef int GLsizei; + typedef khronos_float_t GLfloat; + typedef khronos_float_t GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef void *GLeglClientBufferEXT; + typedef void *GLeglImageOES; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif + typedef khronos_uint16_t GLhalf; + typedef khronos_uint16_t GLhalfARB; + typedef khronos_int32_t GLfixed; + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif + typedef khronos_int64_t GLint64; + typedef khronos_int64_t GLint64EXT; + typedef khronos_uint64_t GLuint64; + typedef khronos_uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; -typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; -typedef void ( *GLVULKANPROCNV)(void); + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + #define GL_VERSION_1_0 1 @@ -1555,762 +1908,761 @@ GLAD_API_CALL int GLAD_GL_ARB_robustness; GLAD_API_CALL int GLAD_GL_KHR_debug; -typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); -typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); -typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); -typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); -typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); -typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); -typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); -typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); -typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); -typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); -typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); -typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); -typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); -typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); -typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); -typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); -typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); -typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); -typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); -typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); -typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); -typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); -typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); -typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); -typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); -typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); -typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); -typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); -typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); -typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); -typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); -typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); -typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); -typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); -typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); -typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); -typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); -typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); -typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); -typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); -typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); -typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); -typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); -typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); -typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); -typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); -typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); -typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); -typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); -typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); -typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); -typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); -typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); -typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); -typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); -typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); -typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); -typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; #define glAccum glad_glAccum @@ -3270,8 +3622,6 @@ GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels -GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; #define glReadnPixelsARB glad_glReadnPixelsARB GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; @@ -3826,15 +4176,1821 @@ GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv + + + GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); - - - #ifdef __cplusplus } #endif #endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_KHR_debug = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, 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glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) 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"glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, 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(PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = 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load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, 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(PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) 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load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); +} +static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/src/external/glfw/deps/glad/gles2.h b/src/external/glfw/deps/glad/gles2.h new file mode 100644 index 000000000..d67f11078 --- /dev/null +++ b/src/external/glfw/deps/glad/gles2.h @@ -0,0 +1,1805 @@ +/** + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:42 2021 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&extensions=&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALPHA 0x1906 +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_RED_BITS 0x0D52 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RGB 0x1907 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA 0x1908 +#define GL_RGBA4 0x8056 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_ZERO 0 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +typedef unsigned int GLenum; + +typedef unsigned char GLboolean; + +typedef unsigned int GLbitfield; + +typedef void GLvoid; + +typedef khronos_int8_t GLbyte; + +typedef khronos_uint8_t GLubyte; + +typedef khronos_int16_t GLshort; + +typedef khronos_uint16_t GLushort; + +typedef int GLint; + +typedef unsigned int GLuint; + +typedef khronos_int32_t GLclampx; + +typedef int GLsizei; + +typedef khronos_float_t GLfloat; + +typedef khronos_float_t GLclampf; + +typedef double GLdouble; + +typedef double GLclampd; + +typedef void *GLeglClientBufferEXT; + +typedef void *GLeglImageOES; + +typedef char GLchar; + +typedef char GLcharARB; + +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + +typedef khronos_uint16_t GLhalf; + +typedef khronos_uint16_t GLhalfARB; + +typedef khronos_int32_t GLfixed; + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif + +typedef khronos_int64_t GLint64; + +typedef khronos_int64_t GLint64EXT; + +typedef khronos_uint64_t GLuint64; + +typedef khronos_uint64_t GLuint64EXT; + +typedef struct __GLsync *GLsync; + +struct _cl_context; + +struct _cl_event; + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef unsigned short GLhalfNV; + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; + + +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); + +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; + + + +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + (void) glad_gl_has_extension; + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/src/external/glfw/deps/glad/khrplatform.h b/src/external/glfw/deps/glad/khrplatform.h deleted file mode 100644 index 975bbffed..000000000 --- a/src/external/glfw/deps/glad/khrplatform.h +++ /dev/null @@ -1,282 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/src/external/glfw/deps/glad/vk_platform.h b/src/external/glfw/deps/glad/vk_platform.h deleted file mode 100644 index d7d22e1e7..000000000 --- a/src/external/glfw/deps/glad/vk_platform.h +++ /dev/null @@ -1,92 +0,0 @@ -/* */ -/* File: vk_platform.h */ -/* */ -/* -** Copyright (c) 2014-2017 The Khronos Group Inc. -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - -#ifndef VK_PLATFORM_H_ -#define VK_PLATFORM_H_ - -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -/* -*************************************************************************************************** -* Platform-specific directives and type declarations -*************************************************************************************************** -*/ - -/* Platform-specific calling convention macros. - * - * Platforms should define these so that Vulkan clients call Vulkan commands - * with the same calling conventions that the Vulkan implementation expects. - * - * VKAPI_ATTR - Placed before the return type in function declarations. - * Useful for C++11 and GCC/Clang-style function attribute syntax. - * VKAPI_CALL - Placed after the return type in function declarations. - * Useful for MSVC-style calling convention syntax. - * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. - * - * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); - * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); - */ -#if defined(_WIN32) - /* On Windows, Vulkan commands use the stdcall convention */ - #define VKAPI_ATTR - #define VKAPI_CALL __stdcall - #define VKAPI_PTR VKAPI_CALL -#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 - #error "Vulkan isn't supported for the 'armeabi' NDK ABI" -#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) - /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ - /* calling convention, i.e. float parameters are passed in registers. This */ - /* is true even if the rest of the application passes floats on the stack, */ - /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ - #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) - #define VKAPI_CALL - #define VKAPI_PTR VKAPI_ATTR -#else - /* On other platforms, use the default calling convention */ - #define VKAPI_ATTR - #define VKAPI_CALL - #define VKAPI_PTR -#endif - -#include - -#if !defined(VK_NO_STDINT_H) - #if defined(_MSC_VER) && (_MSC_VER < 1600) - typedef signed __int8 int8_t; - typedef unsigned __int8 uint8_t; - typedef signed __int16 int16_t; - typedef unsigned __int16 uint16_t; - typedef signed __int32 int32_t; - typedef unsigned __int32 uint32_t; - typedef signed __int64 int64_t; - typedef unsigned __int64 uint64_t; - #else - #include - #endif -#endif /* !defined(VK_NO_STDINT_H) */ - -#ifdef __cplusplus -} /* extern "C" */ -#endif /* __cplusplus */ - -#endif diff --git a/src/external/glfw/deps/glad/vulkan.h b/src/external/glfw/deps/glad/vulkan.h index 6bace71d8..469ffe5e0 100644 --- a/src/external/glfw/deps/glad/vulkan.h +++ b/src/external/glfw/deps/glad/vulkan.h @@ -1,26 +1,27 @@ /** - * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:38 2019 + * Loader generated by glad 2.0.0-beta on Thu Jul 7 20:52:04 2022 * * Generator: C/C++ * Specification: vk - * Extensions: 3 + * Extensions: 4 * * APIs: - * - vulkan=1.1 + * - vulkan=1.3 * * Options: - * - MX_GLOBAL = False - * - LOADER = False * - ALIAS = False - * - HEADER_ONLY = False * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False * * Commandline: - * --api='vulkan=1.1' --extensions='VK_EXT_debug_report,VK_KHR_surface,VK_KHR_swapchain' c + * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c --header-only * * Online: - * http://glad.sh/#api=vulkan%3D1.1&extensions=VK_EXT_debug_report%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options= + * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=HEADER_ONLY * */ @@ -28,17 +29,18 @@ #define GLAD_VULKAN_H_ #ifdef VULKAN_H_ - #error header already included (API: vulkan), remove previous include! + #error header already included (API: vulkan), remove previous include! #endif #define VULKAN_H_ 1 #ifdef VULKAN_CORE_H_ - #error header already included (API: vulkan), remove previous include! + #error header already included (API: vulkan), remove previous include! #endif #define VULKAN_CORE_H_ 1 #define GLAD_VULKAN +#define GLAD_OPTION_VULKAN_HEADER_ONLY #ifdef __cplusplus extern "C" { @@ -142,15 +144,16 @@ extern "C" { #define GLAPIENTRY GLAD_API_PTR #endif - #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); -typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); @@ -159,21 +162,25 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define VK_ATTACHMENT_UNUSED (~0U) #define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" -#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9 +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10 #define VK_FALSE 0 +#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration" +#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1 #define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" #define VK_KHR_SURFACE_SPEC_VERSION 25 #define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" #define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 -#define VK_LOD_CLAMP_NONE 1000.0f +#define VK_LOD_CLAMP_NONE 1000.0F #define VK_LUID_SIZE 8 #define VK_MAX_DESCRIPTION_SIZE 256 #define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_MAX_DRIVER_INFO_SIZE 256 +#define VK_MAX_DRIVER_NAME_SIZE 256 #define VK_MAX_EXTENSION_NAME_SIZE 256 #define VK_MAX_MEMORY_HEAPS 16 #define VK_MAX_MEMORY_TYPES 32 #define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 -#define VK_QUEUE_FAMILY_EXTERNAL (~0U-1) +#define VK_QUEUE_FAMILY_EXTERNAL (~1U) #define VK_QUEUE_FAMILY_IGNORED (~0U) #define VK_REMAINING_ARRAY_LAYERS (~0U) #define VK_REMAINING_MIP_LEVELS (~0U) @@ -183,29 +190,148 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define VK_WHOLE_SIZE (~0ULL) -#include +/* */ +/* File: vk_platform.h */ +/* */ +/* +** Copyright 2014-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + /* On Windows, Vulkan commands use the stdcall convention */ + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan is not supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ + /* calling convention, i.e. float parameters are passed in registers. This */ + /* is true even if the rest of the application passes floats on the stack, */ + /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + /* On other platforms, use the default calling convention */ + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#if !defined(VK_NO_STDDEF_H) + #include +#endif /* !defined(VK_NO_STDDEF_H) */ + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif /* !defined(VK_NO_STDINT_H) */ + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif +/* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */ #define VK_MAKE_VERSION(major, minor, patch) \ - (((major) << 22) | ((minor) << 12) | (patch)) + ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. */ #define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) -#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) -#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. */ +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. */ +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) +#define VK_MAKE_API_VERSION(variant, major, minor, patch) \ + ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) +#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29) +#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU) +#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) +#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) /* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */ /*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */ /* Vulkan 1.0 version number */ -#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)/* Patch version should always be set to 0 */ +#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)/* Patch version should always be set to 0 */ /* Vulkan 1.1 version number */ -#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)/* Patch version should always be set to 0 */ +#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.2 version number */ +#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.3 version number */ +#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)/* Patch version should always be set to 0 */ /* Version of this file */ -#define VK_HEADER_VERSION 106 +#define VK_HEADER_VERSION 220 +/* Complete version of this file */ +#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION) #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; -#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#ifndef VK_USE_64_BIT_PTR_DEFINES + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_USE_64_BIT_PTR_DEFINES 1 + #else + #define VK_USE_64_BIT_PTR_DEFINES 0 + #endif +#endif +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) + #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L)) + #define VK_NULL_HANDLE nullptr + #else + #define VK_NULL_HANDLE ((void*)0) + #endif + #else + #define VK_NULL_HANDLE 0ULL + #endif +#endif +#ifndef VK_NULL_HANDLE + #define VK_NULL_HANDLE 0 +#endif +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; -#else + #else #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; + #endif #endif -#endif -#define VK_NULL_HANDLE 0 @@ -241,17 +367,21 @@ VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) typedef enum VkAttachmentLoadOp { VK_ATTACHMENT_LOAD_OP_LOAD = 0, VK_ATTACHMENT_LOAD_OP_CLEAR = 1, - VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2 + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, + VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF } VkAttachmentLoadOp; typedef enum VkAttachmentStoreOp { VK_ATTACHMENT_STORE_OP_STORE = 0, - VK_ATTACHMENT_STORE_OP_DONT_CARE = 1 + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, + VK_ATTACHMENT_STORE_OP_NONE = 1000301000, + VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF } VkAttachmentStoreOp; typedef enum VkBlendFactor { VK_BLEND_FACTOR_ZERO = 0, @@ -272,14 +402,16 @@ typedef enum VkBlendFactor { VK_BLEND_FACTOR_SRC1_COLOR = 15, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, VK_BLEND_FACTOR_SRC1_ALPHA = 17, - VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18 + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, + VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF } VkBlendFactor; typedef enum VkBlendOp { VK_BLEND_OP_ADD = 0, VK_BLEND_OP_SUBTRACT = 1, VK_BLEND_OP_REVERSE_SUBTRACT = 2, VK_BLEND_OP_MIN = 3, - VK_BLEND_OP_MAX = 4 + VK_BLEND_OP_MAX = 4, + VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF } VkBlendOp; typedef enum VkBorderColor { VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, @@ -287,21 +419,45 @@ typedef enum VkBorderColor { VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, - VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5 + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, + VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF } VkBorderColor; - +typedef enum VkFramebufferCreateFlagBits { + VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 1, + VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFramebufferCreateFlagBits; typedef enum VkPipelineCacheHeaderVersion { - VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, + VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF } VkPipelineCacheHeaderVersion; - +typedef enum VkPipelineCacheCreateFlagBits { + VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 1, + VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheCreateFlagBits; +typedef enum VkPipelineShaderStageCreateFlagBits { + VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 1, + VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 2, + VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineShaderStageCreateFlagBits; +typedef enum VkDescriptorSetLayoutCreateFlagBits { + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 2, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorSetLayoutCreateFlagBits; +typedef enum VkInstanceCreateFlagBits { + VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 1, + VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkInstanceCreateFlagBits; typedef enum VkDeviceQueueCreateFlagBits { - VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1 + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1, + VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkDeviceQueueCreateFlagBits; typedef enum VkBufferCreateFlagBits { VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1, VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2, VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4, - VK_BUFFER_CREATE_PROTECTED_BIT = 8 + VK_BUFFER_CREATE_PROTECTED_BIT = 8, + VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 16, + VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkBufferCreateFlagBits; typedef enum VkBufferUsageFlagBits { VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1, @@ -312,13 +468,16 @@ typedef enum VkBufferUsageFlagBits { VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32, VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128, - VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256 + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256, + VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 131072, + VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkBufferUsageFlagBits; typedef enum VkColorComponentFlagBits { VK_COLOR_COMPONENT_R_BIT = 1, VK_COLOR_COMPONENT_G_BIT = 2, VK_COLOR_COMPONENT_B_BIT = 4, - VK_COLOR_COMPONENT_A_BIT = 8 + VK_COLOR_COMPONENT_A_BIT = 8, + VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkColorComponentFlagBits; typedef enum VkComponentSwizzle { VK_COMPONENT_SWIZZLE_IDENTITY = 0, @@ -327,27 +486,33 @@ typedef enum VkComponentSwizzle { VK_COMPONENT_SWIZZLE_R = 3, VK_COMPONENT_SWIZZLE_G = 4, VK_COMPONENT_SWIZZLE_B = 5, - VK_COMPONENT_SWIZZLE_A = 6 + VK_COMPONENT_SWIZZLE_A = 6, + VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF } VkComponentSwizzle; typedef enum VkCommandPoolCreateFlagBits { VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2, - VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4 + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4, + VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandPoolCreateFlagBits; typedef enum VkCommandPoolResetFlagBits { - VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1 + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1, + VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandPoolResetFlagBits; typedef enum VkCommandBufferResetFlagBits { - VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1 + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1, + VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferResetFlagBits; typedef enum VkCommandBufferLevel { VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, - VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1 + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, + VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferLevel; typedef enum VkCommandBufferUsageFlagBits { VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1, VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2, - VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4 + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4, + VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferUsageFlagBits; typedef enum VkCompareOp { VK_COMPARE_OP_NEVER = 0, @@ -357,13 +522,15 @@ typedef enum VkCompareOp { VK_COMPARE_OP_GREATER = 4, VK_COMPARE_OP_NOT_EQUAL = 5, VK_COMPARE_OP_GREATER_OR_EQUAL = 6, - VK_COMPARE_OP_ALWAYS = 7 + VK_COMPARE_OP_ALWAYS = 7, + VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF } VkCompareOp; typedef enum VkCullModeFlagBits { VK_CULL_MODE_NONE = 0, VK_CULL_MODE_FRONT_BIT = 1, VK_CULL_MODE_BACK_BIT = 2, - VK_CULL_MODE_FRONT_AND_BACK = 0x00000003 + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, + VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCullModeFlagBits; typedef enum VkDescriptorType { VK_DESCRIPTOR_TYPE_SAMPLER = 0, @@ -376,7 +543,9 @@ typedef enum VkDescriptorType { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, - VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10 + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, + VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000, + VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF } VkDescriptorType; typedef enum VkDynamicState { VK_DYNAMIC_STATE_VIEWPORT = 0, @@ -388,15 +557,32 @@ typedef enum VkDynamicState { VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, - VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1) + VK_DYNAMIC_STATE_CULL_MODE = 1000267000, + VK_DYNAMIC_STATE_FRONT_FACE = 1000267001, + VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002, + VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003, + VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004, + VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005, + VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006, + VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007, + VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008, + VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009, + VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010, + VK_DYNAMIC_STATE_STENCIL_OP = 1000267011, + VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001, + VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, + VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004, + VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF } VkDynamicState; typedef enum VkFenceCreateFlagBits { - VK_FENCE_CREATE_SIGNALED_BIT = 1 + VK_FENCE_CREATE_SIGNALED_BIT = 1, + VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkFenceCreateFlagBits; typedef enum VkPolygonMode { VK_POLYGON_MODE_FILL = 0, VK_POLYGON_MODE_LINE = 1, - VK_POLYGON_MODE_POINT = 2 + VK_POLYGON_MODE_POINT = 2, + VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF } VkPolygonMode; typedef enum VkFormat { VK_FORMAT_UNDEFINED = 0, @@ -617,7 +803,28 @@ typedef enum VkFormat { VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, - VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033 + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, + VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002, + VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003, + VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000, + VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001, + VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000, + VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001, + VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002, + VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003, + VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004, + VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005, + VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006, + VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007, + VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008, + VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009, + VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010, + VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011, + VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012, + VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013, + VK_FORMAT_MAX_ENUM = 0x7FFFFFFF } VkFormat; typedef enum VkFormatFeatureFlagBits { VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1, @@ -641,11 +848,14 @@ typedef enum VkFormatFeatureFlagBits { VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576, VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152, VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304, - VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608 + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536, + VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkFormatFeatureFlagBits; typedef enum VkFrontFace { VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, - VK_FRONT_FACE_CLOCKWISE = 1 + VK_FRONT_FACE_CLOCKWISE = 1, + VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF } VkFrontFace; typedef enum VkImageAspectFlagBits { VK_IMAGE_ASPECT_COLOR_BIT = 1, @@ -654,7 +864,9 @@ typedef enum VkImageAspectFlagBits { VK_IMAGE_ASPECT_METADATA_BIT = 8, VK_IMAGE_ASPECT_PLANE_0_BIT = 16, VK_IMAGE_ASPECT_PLANE_1_BIT = 32, - VK_IMAGE_ASPECT_PLANE_2_BIT = 64 + VK_IMAGE_ASPECT_PLANE_2_BIT = 64, + VK_IMAGE_ASPECT_NONE = 0, + VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageAspectFlagBits; typedef enum VkImageCreateFlagBits { VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1, @@ -668,7 +880,8 @@ typedef enum VkImageCreateFlagBits { VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128, VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256, VK_IMAGE_CREATE_PROTECTED_BIT = 2048, - VK_IMAGE_CREATE_DISJOINT_BIT = 512 + VK_IMAGE_CREATE_DISJOINT_BIT = 512, + VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageCreateFlagBits; typedef enum VkImageLayout { VK_IMAGE_LAYOUT_UNDEFINED = 0, @@ -682,16 +895,25 @@ typedef enum VkImageLayout { VK_IMAGE_LAYOUT_PREINITIALIZED = 8, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, - VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002 + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001, + VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002, + VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003, + VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000, + VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, + VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF } VkImageLayout; typedef enum VkImageTiling { VK_IMAGE_TILING_OPTIMAL = 0, - VK_IMAGE_TILING_LINEAR = 1 + VK_IMAGE_TILING_LINEAR = 1, + VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF } VkImageTiling; typedef enum VkImageType { VK_IMAGE_TYPE_1D = 0, VK_IMAGE_TYPE_2D = 1, - VK_IMAGE_TYPE_3D = 2 + VK_IMAGE_TYPE_3D = 2, + VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkImageType; typedef enum VkImageUsageFlagBits { VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1, @@ -701,9 +923,9 @@ typedef enum VkImageUsageFlagBits { VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64, - VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128 + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128, + VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageUsageFlagBits; - typedef enum VkImageViewType { VK_IMAGE_VIEW_TYPE_1D = 0, VK_IMAGE_VIEW_TYPE_2D = 1, @@ -711,15 +933,18 @@ typedef enum VkImageViewType { VK_IMAGE_VIEW_TYPE_CUBE = 3, VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, - VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6 + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, + VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF } VkImageViewType; typedef enum VkSharingMode { VK_SHARING_MODE_EXCLUSIVE = 0, - VK_SHARING_MODE_CONCURRENT = 1 + VK_SHARING_MODE_CONCURRENT = 1, + VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF } VkSharingMode; typedef enum VkIndexType { VK_INDEX_TYPE_UINT16 = 0, - VK_INDEX_TYPE_UINT32 = 1 + VK_INDEX_TYPE_UINT32 = 1, + VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF } VkIndexType; typedef enum VkLogicOp { VK_LOGIC_OP_CLEAR = 0, @@ -737,11 +962,13 @@ typedef enum VkLogicOp { VK_LOGIC_OP_COPY_INVERTED = 12, VK_LOGIC_OP_OR_INVERTED = 13, VK_LOGIC_OP_NAND = 14, - VK_LOGIC_OP_SET = 15 + VK_LOGIC_OP_SET = 15, + VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF } VkLogicOp; typedef enum VkMemoryHeapFlagBits { VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1, - VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2 + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2, + VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkMemoryHeapFlagBits; typedef enum VkAccessFlagBits { VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1, @@ -760,7 +987,9 @@ typedef enum VkAccessFlagBits { VK_ACCESS_HOST_READ_BIT = 8192, VK_ACCESS_HOST_WRITE_BIT = 16384, VK_ACCESS_MEMORY_READ_BIT = 32768, - VK_ACCESS_MEMORY_WRITE_BIT = 65536 + VK_ACCESS_MEMORY_WRITE_BIT = 65536, + VK_ACCESS_NONE = 0, + VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkAccessFlagBits; typedef enum VkMemoryPropertyFlagBits { VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1, @@ -768,25 +997,32 @@ typedef enum VkMemoryPropertyFlagBits { VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4, VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16, - VK_MEMORY_PROPERTY_PROTECTED_BIT = 32 + VK_MEMORY_PROPERTY_PROTECTED_BIT = 32, + VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkMemoryPropertyFlagBits; typedef enum VkPhysicalDeviceType { VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, - VK_PHYSICAL_DEVICE_TYPE_CPU = 4 + VK_PHYSICAL_DEVICE_TYPE_CPU = 4, + VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkPhysicalDeviceType; typedef enum VkPipelineBindPoint { VK_PIPELINE_BIND_POINT_GRAPHICS = 0, - VK_PIPELINE_BIND_POINT_COMPUTE = 1 + VK_PIPELINE_BIND_POINT_COMPUTE = 1, + VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF } VkPipelineBindPoint; typedef enum VkPipelineCreateFlagBits { VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1, VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2, VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4, VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8, - VK_PIPELINE_CREATE_DISPATCH_BASE = 16 + VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 16, + VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT, + VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 256, + VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 512, + VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkPipelineCreateFlagBits; typedef enum VkPrimitiveTopology { VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, @@ -799,10 +1035,12 @@ typedef enum VkPrimitiveTopology { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, - VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10 + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, + VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF } VkPrimitiveTopology; typedef enum VkQueryControlFlagBits { - VK_QUERY_CONTROL_PRECISE_BIT = 1 + VK_QUERY_CONTROL_PRECISE_BIT = 1, + VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryControlFlagBits; typedef enum VkQueryPipelineStatisticFlagBits { VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1, @@ -815,29 +1053,34 @@ typedef enum VkQueryPipelineStatisticFlagBits { VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128, VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256, VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512, - VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024 + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024, + VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryPipelineStatisticFlagBits; typedef enum VkQueryResultFlagBits { VK_QUERY_RESULT_64_BIT = 1, VK_QUERY_RESULT_WAIT_BIT = 2, VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4, - VK_QUERY_RESULT_PARTIAL_BIT = 8 + VK_QUERY_RESULT_PARTIAL_BIT = 8, + VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryResultFlagBits; typedef enum VkQueryType { VK_QUERY_TYPE_OCCLUSION = 0, VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, - VK_QUERY_TYPE_TIMESTAMP = 2 + VK_QUERY_TYPE_TIMESTAMP = 2, + VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF } VkQueryType; typedef enum VkQueueFlagBits { VK_QUEUE_GRAPHICS_BIT = 1, VK_QUEUE_COMPUTE_BIT = 2, VK_QUEUE_TRANSFER_BIT = 4, VK_QUEUE_SPARSE_BINDING_BIT = 8, - VK_QUEUE_PROTECTED_BIT = 16 + VK_QUEUE_PROTECTED_BIT = 16, + VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueueFlagBits; typedef enum VkSubpassContents { VK_SUBPASS_CONTENTS_INLINE = 0, - VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1 + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, + VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF } VkSubpassContents; typedef enum VkResult { VK_SUCCESS = 0, @@ -858,13 +1101,18 @@ typedef enum VkResult { VK_ERROR_TOO_MANY_OBJECTS = -10, VK_ERROR_FORMAT_NOT_SUPPORTED = -11, VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_UNKNOWN = -13, VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_FRAGMENTATION = -1000161000, + VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000, + VK_PIPELINE_COMPILE_REQUIRED = 1000297000, VK_ERROR_SURFACE_LOST_KHR = -1000000000, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, VK_SUBOPTIMAL_KHR = 1000001003, VK_ERROR_OUT_OF_DATE_KHR = -1000001004, - VK_ERROR_VALIDATION_FAILED_EXT = -1000011001 + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF } VkResult; typedef enum VkShaderStageFlagBits { VK_SHADER_STAGE_VERTEX_BIT = 1, @@ -874,15 +1122,19 @@ typedef enum VkShaderStageFlagBits { VK_SHADER_STAGE_FRAGMENT_BIT = 16, VK_SHADER_STAGE_COMPUTE_BIT = 32, VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, - VK_SHADER_STAGE_ALL = 0x7FFFFFFF + VK_SHADER_STAGE_ALL = 0x7FFFFFFF, + VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkShaderStageFlagBits; typedef enum VkSparseMemoryBindFlagBits { - VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1 + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1, + VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSparseMemoryBindFlagBits; typedef enum VkStencilFaceFlagBits { VK_STENCIL_FACE_FRONT_BIT = 1, VK_STENCIL_FACE_BACK_BIT = 2, - VK_STENCIL_FRONT_AND_BACK = 0x00000003 + VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003, + VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK, + VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkStencilFaceFlagBits; typedef enum VkStencilOp { VK_STENCIL_OP_KEEP = 0, @@ -892,7 +1144,8 @@ typedef enum VkStencilOp { VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, VK_STENCIL_OP_INVERT = 5, VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, - VK_STENCIL_OP_DECREMENT_AND_WRAP = 7 + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, + VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF } VkStencilOp; typedef enum VkStructureType { VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, @@ -1011,6 +1264,108 @@ typedef enum VkStructureType { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000, + VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002, + VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001, + VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002, + VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003, + VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004, + VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001, + VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002, + VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54, + VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000, + VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001, + VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000, + VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002, + VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003, + VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004, + VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000, + VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000, + VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001, + VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002, + VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003, + VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004, + VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005, + VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006, + VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007, + VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008, + VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009, + VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000, + VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000, + VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001, + VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001, + VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002, + VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003, VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, @@ -1020,35 +1375,43 @@ typedef enum VkStructureType { VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, - VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; typedef enum VkSystemAllocationScope { VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, - VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4 + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, + VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF } VkSystemAllocationScope; typedef enum VkInternalAllocationType { - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0 + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, + VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF } VkInternalAllocationType; typedef enum VkSamplerAddressMode { VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, - VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3 + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, + VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF } VkSamplerAddressMode; typedef enum VkFilter { VK_FILTER_NEAREST = 0, - VK_FILTER_LINEAR = 1 + VK_FILTER_LINEAR = 1, + VK_FILTER_MAX_ENUM = 0x7FFFFFFF } VkFilter; typedef enum VkSamplerMipmapMode { VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, - VK_SAMPLER_MIPMAP_MODE_LINEAR = 1 + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, + VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF } VkSamplerMipmapMode; typedef enum VkVertexInputRate { VK_VERTEX_INPUT_RATE_VERTEX = 0, - VK_VERTEX_INPUT_RATE_INSTANCE = 1 + VK_VERTEX_INPUT_RATE_INSTANCE = 1, + VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF } VkVertexInputRate; typedef enum VkPipelineStageFlagBits { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1, @@ -1067,12 +1430,15 @@ typedef enum VkPipelineStageFlagBits { VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192, VK_PIPELINE_STAGE_HOST_BIT = 16384, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768, - VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536 + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536, + VK_PIPELINE_STAGE_NONE = 0, + VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkPipelineStageFlagBits; typedef enum VkSparseImageFormatFlagBits { VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1, VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2, - VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4 + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4, + VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSparseImageFormatFlagBits; typedef enum VkSampleCountFlagBits { VK_SAMPLE_COUNT_1_BIT = 1, @@ -1081,18 +1447,23 @@ typedef enum VkSampleCountFlagBits { VK_SAMPLE_COUNT_8_BIT = 8, VK_SAMPLE_COUNT_16_BIT = 16, VK_SAMPLE_COUNT_32_BIT = 32, - VK_SAMPLE_COUNT_64_BIT = 64 + VK_SAMPLE_COUNT_64_BIT = 64, + VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSampleCountFlagBits; typedef enum VkAttachmentDescriptionFlagBits { - VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1 + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1, + VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkAttachmentDescriptionFlagBits; typedef enum VkDescriptorPoolCreateFlagBits { - VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1 + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 2, + VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkDescriptorPoolCreateFlagBits; typedef enum VkDependencyFlagBits { VK_DEPENDENCY_BY_REGION_BIT = 1, VK_DEPENDENCY_DEVICE_GROUP_BIT = 4, - VK_DEPENDENCY_VIEW_LOCAL_BIT = 2 + VK_DEPENDENCY_VIEW_LOCAL_BIT = 2, + VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkDependencyFlagBits; typedef enum VkObjectType { VK_OBJECT_TYPE_UNKNOWN = 0, @@ -1123,33 +1494,252 @@ typedef enum VkObjectType { VK_OBJECT_TYPE_COMMAND_POOL = 25, VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000, VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, - VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000 + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, + VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF } VkObjectType; +typedef enum VkEventCreateFlagBits { + VK_EVENT_CREATE_DEVICE_ONLY_BIT = 1, + VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkEventCreateFlagBits; typedef enum VkDescriptorUpdateTemplateType { - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0 + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkDescriptorUpdateTemplateType; - typedef enum VkPointClippingBehavior { VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, - VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1 + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, + VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF } VkPointClippingBehavior; +typedef enum VkResolveModeFlagBits { + VK_RESOLVE_MODE_NONE = 0, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 1, + VK_RESOLVE_MODE_AVERAGE_BIT = 2, + VK_RESOLVE_MODE_MIN_BIT = 4, + VK_RESOLVE_MODE_MAX_BIT = 8, + VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkResolveModeFlagBits; +typedef enum VkDescriptorBindingFlagBits { + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 1, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 2, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 4, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 8, + VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorBindingFlagBits; +typedef enum VkSemaphoreType { + VK_SEMAPHORE_TYPE_BINARY = 0, + VK_SEMAPHORE_TYPE_TIMELINE = 1, + VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreType; +typedef enum VkPipelineCreationFeedbackFlagBits { + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 1, + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 2, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 4, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT, + VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreationFeedbackFlagBits; +typedef enum VkSemaphoreWaitFlagBits { + VK_SEMAPHORE_WAIT_ANY_BIT = 1, + VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreWaitFlagBits; +typedef enum VkToolPurposeFlagBits { + VK_TOOL_PURPOSE_VALIDATION_BIT = 1, + VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT, + VK_TOOL_PURPOSE_PROFILING_BIT = 2, + VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT, + VK_TOOL_PURPOSE_TRACING_BIT = 4, + VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 8, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 16, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT, + VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkToolPurposeFlagBits; +typedef uint64_t VkAccessFlagBits2; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 1; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 1; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 2; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 2; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 4; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 4; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 8; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 8; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 16; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 16; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 32; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 32; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 64; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 64; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 128; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 128; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 256; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 256; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 512; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 1024; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 2048; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 2048; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 4096; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 4096; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 8192; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 8192; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 16384; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 16384; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 32768; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 32768; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 65536; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 65536; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 4294967296; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 4294967296; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 8589934592; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 8589934592; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 17179869184; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 17179869184; + +typedef uint64_t VkPipelineStageFlagBits2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 1; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 1; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 4; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 4; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 8; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 8; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 16; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 16; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 32; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 32; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 64; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 64; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 128; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 128; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 256; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 256; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 512; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 512; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 1024; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 1024; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 2048; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 2048; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 8192; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 8192; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 16384; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 16384; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 32768; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 32768; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 65536; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 65536; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 4294967296; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 4294967296; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 8589934592; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 8589934592; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 17179869184; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 17179869184; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 34359738368; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 34359738368; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 68719476736; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 68719476736; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 137438953472; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 137438953472; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 274877906944; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 274877906944; + +typedef uint64_t VkFormatFeatureFlagBits2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 1; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 1; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 4; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 4; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 8; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 8; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 16; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 16; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 32; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 64; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 64; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 128; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 128; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 256; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 256; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 512; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 512; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 1024; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 1024; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 2048; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 2048; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 4096; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 8192; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 8192; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 16384; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 16384; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 32768; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 32768; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 65536; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 131072; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 131072; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 262144; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 524288; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 1048576; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 2097152; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 4194304; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 4194304; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 8388608; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 8388608; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 2147483648; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 2147483648; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 4294967296; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 4294967296; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 8589934592; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 8589934592; + +typedef enum VkRenderingFlagBits { + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 1, + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT, + VK_RENDERING_SUSPENDING_BIT = 2, + VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT, + VK_RENDERING_RESUMING_BIT = 4, + VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT, + VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkRenderingFlagBits; typedef enum VkColorSpaceKHR { VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, - VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF } VkColorSpaceKHR; typedef enum VkCompositeAlphaFlagBitsKHR { VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1, VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2, VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4, - VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8 + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8, + VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkCompositeAlphaFlagBitsKHR; typedef enum VkPresentModeKHR { VK_PRESENT_MODE_IMMEDIATE_KHR = 0, VK_PRESENT_MODE_MAILBOX_KHR = 1, VK_PRESENT_MODE_FIFO_KHR = 2, - VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3 + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, + VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF } VkPresentModeKHR; typedef enum VkSurfaceTransformFlagBitsKHR { VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1, @@ -1160,14 +1750,16 @@ typedef enum VkSurfaceTransformFlagBitsKHR { VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128, - VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256 + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256, + VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkSurfaceTransformFlagBitsKHR; typedef enum VkDebugReportFlagBitsEXT { VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1, VK_DEBUG_REPORT_WARNING_BIT_EXT = 2, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4, VK_DEBUG_REPORT_ERROR_BIT_EXT = 8, - VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16 + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16, + VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF } VkDebugReportFlagBitsEXT; typedef enum VkDebugReportObjectTypeEXT { VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, @@ -1202,12 +1794,11 @@ typedef enum VkDebugReportObjectTypeEXT { VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, - VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, - VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000 + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, + VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF } VkDebugReportObjectTypeEXT; typedef enum VkExternalMemoryHandleTypeFlagBits { VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1, @@ -1216,58 +1807,73 @@ typedef enum VkExternalMemoryHandleTypeFlagBits { VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64 + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalMemoryHandleTypeFlagBits; typedef enum VkExternalMemoryFeatureFlagBits { VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1, VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2, - VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4 + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalMemoryFeatureFlagBits; typedef enum VkExternalSemaphoreHandleTypeFlagBits { VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16 + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalSemaphoreHandleTypeFlagBits; typedef enum VkExternalSemaphoreFeatureFlagBits { VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1, - VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2 + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2, + VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalSemaphoreFeatureFlagBits; typedef enum VkSemaphoreImportFlagBits { - VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1 + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1, + VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSemaphoreImportFlagBits; typedef enum VkExternalFenceHandleTypeFlagBits { VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, - VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8 + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8, + VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalFenceHandleTypeFlagBits; typedef enum VkExternalFenceFeatureFlagBits { VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1, - VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2 + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2, + VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkExternalFenceFeatureFlagBits; typedef enum VkFenceImportFlagBits { - VK_FENCE_IMPORT_TEMPORARY_BIT = 1 + VK_FENCE_IMPORT_TEMPORARY_BIT = 1, + VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkFenceImportFlagBits; typedef enum VkPeerMemoryFeatureFlagBits { VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1, VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2, VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4, - VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8 + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8, + VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkPeerMemoryFeatureFlagBits; typedef enum VkMemoryAllocateFlagBits { - VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1 + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 2, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 4, + VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkMemoryAllocateFlagBits; typedef enum VkDeviceGroupPresentModeFlagBitsKHR { VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1, VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2, VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4, - VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8 + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8, + VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkDeviceGroupPresentModeFlagBitsKHR; typedef enum VkSwapchainCreateFlagBitsKHR { VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1, - VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2 + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2, + VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkSwapchainCreateFlagBitsKHR; typedef enum VkSubgroupFeatureFlagBits { VK_SUBGROUP_FEATURE_BASIC_BIT = 1, @@ -1277,32 +1883,84 @@ typedef enum VkSubgroupFeatureFlagBits { VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16, VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32, VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64, - VK_SUBGROUP_FEATURE_QUAD_BIT = 128 + VK_SUBGROUP_FEATURE_QUAD_BIT = 128, + VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSubgroupFeatureFlagBits; typedef enum VkTessellationDomainOrigin { VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, - VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1 + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, + VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF } VkTessellationDomainOrigin; typedef enum VkSamplerYcbcrModelConversion { VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4 + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF } VkSamplerYcbcrModelConversion; typedef enum VkSamplerYcbcrRange { VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, - VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1 + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, + VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF } VkSamplerYcbcrRange; typedef enum VkChromaLocation { VK_CHROMA_LOCATION_COSITED_EVEN = 0, - VK_CHROMA_LOCATION_MIDPOINT = 1 + VK_CHROMA_LOCATION_MIDPOINT = 1, + VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF } VkChromaLocation; +typedef enum VkSamplerReductionMode { + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0, + VK_SAMPLER_REDUCTION_MODE_MIN = 1, + VK_SAMPLER_REDUCTION_MODE_MAX = 2, + VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerReductionMode; +typedef enum VkShaderFloatControlsIndependence { + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF +} VkShaderFloatControlsIndependence; +typedef enum VkSubmitFlagBits { + VK_SUBMIT_PROTECTED_BIT = 1, + VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT, + VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubmitFlagBits; typedef enum VkVendorId { VK_VENDOR_ID_VIV = 0x10001, VK_VENDOR_ID_VSI = 0x10002, - VK_VENDOR_ID_KAZAN = 0x10003 + VK_VENDOR_ID_KAZAN = 0x10003, + VK_VENDOR_ID_CODEPLAY = 0x10004, + VK_VENDOR_ID_MESA = 0x10005, + VK_VENDOR_ID_POCL = 0x10006, + VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF } VkVendorId; +typedef enum VkDriverId { + VK_DRIVER_ID_AMD_PROPRIETARY = 1, + VK_DRIVER_ID_AMD_OPEN_SOURCE = 2, + VK_DRIVER_ID_MESA_RADV = 3, + VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4, + VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5, + VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6, + VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7, + VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8, + VK_DRIVER_ID_ARM_PROPRIETARY = 9, + VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10, + VK_DRIVER_ID_GGP_PROPRIETARY = 11, + VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12, + VK_DRIVER_ID_MESA_LLVMPIPE = 13, + VK_DRIVER_ID_MOLTENVK = 14, + VK_DRIVER_ID_COREAVI_PROPRIETARY = 15, + VK_DRIVER_ID_JUICE_PROPRIETARY = 16, + VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17, + VK_DRIVER_ID_MESA_TURNIP = 18, + VK_DRIVER_ID_MESA_V3DV = 19, + VK_DRIVER_ID_MESA_PANVK = 20, + VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21, + VK_DRIVER_ID_MESA_VENUS = 22, + VK_DRIVER_ID_MESA_DOZEN = 23, + VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF +} VkDriverId; typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( void* pUserData, size_t size, @@ -1332,28 +1990,34 @@ typedef struct VkBaseOutStructure { VkStructureType sType; struct VkBaseOutStructure * pNext; } VkBaseOutStructure; + typedef struct VkBaseInStructure { VkStructureType sType; const struct VkBaseInStructure * pNext; } VkBaseInStructure; + typedef struct VkOffset2D { int32_t x; int32_t y; } VkOffset2D; + typedef struct VkOffset3D { int32_t x; int32_t y; int32_t z; } VkOffset3D; + typedef struct VkExtent2D { uint32_t width; uint32_t height; } VkExtent2D; + typedef struct VkExtent3D { uint32_t width; uint32_t height; uint32_t depth; } VkExtent3D; + typedef struct VkViewport { float x; float y; @@ -1362,31 +2026,37 @@ typedef struct VkViewport { float minDepth; float maxDepth; } VkViewport; + typedef struct VkRect2D { VkOffset2D offset; VkExtent2D extent; } VkRect2D; + typedef struct VkClearRect { VkRect2D rect; uint32_t baseArrayLayer; uint32_t layerCount; } VkClearRect; + typedef struct VkComponentMapping { VkComponentSwizzle r; VkComponentSwizzle g; VkComponentSwizzle b; VkComponentSwizzle a; } VkComponentMapping; + typedef struct VkExtensionProperties { char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ]; uint32_t specVersion; } VkExtensionProperties; + typedef struct VkLayerProperties { char layerName [ VK_MAX_EXTENSION_NAME_SIZE ]; uint32_t specVersion; uint32_t implementationVersion; char description [ VK_MAX_DESCRIPTION_SIZE ]; } VkLayerProperties; + typedef struct VkApplicationInfo { VkStructureType sType; const void * pNext; @@ -1396,6 +2066,7 @@ typedef struct VkApplicationInfo { uint32_t engineVersion; uint32_t apiVersion; } VkApplicationInfo; + typedef struct VkAllocationCallbacks { void * pUserData; PFN_vkAllocationFunction pfnAllocation; @@ -1404,11 +2075,13 @@ typedef struct VkAllocationCallbacks { PFN_vkInternalAllocationNotification pfnInternalAllocation; PFN_vkInternalFreeNotification pfnInternalFree; } VkAllocationCallbacks; + typedef struct VkDescriptorImageInfo { VkSampler sampler; VkImageView imageView; VkImageLayout imageLayout; } VkDescriptorImageInfo; + typedef struct VkCopyDescriptorSet { VkStructureType sType; const void * pNext; @@ -1420,10 +2093,12 @@ typedef struct VkCopyDescriptorSet { uint32_t dstArrayElement; uint32_t descriptorCount; } VkCopyDescriptorSet; + typedef struct VkDescriptorPoolSize { VkDescriptorType type; uint32_t descriptorCount; } VkDescriptorPoolSize; + typedef struct VkDescriptorSetAllocateInfo { VkStructureType sType; const void * pNext; @@ -1431,28 +2106,33 @@ typedef struct VkDescriptorSetAllocateInfo { uint32_t descriptorSetCount; const VkDescriptorSetLayout * pSetLayouts; } VkDescriptorSetAllocateInfo; + typedef struct VkSpecializationMapEntry { uint32_t constantID; uint32_t offset; size_t size; } VkSpecializationMapEntry; + typedef struct VkSpecializationInfo { uint32_t mapEntryCount; const VkSpecializationMapEntry * pMapEntries; size_t dataSize; const void * pData; } VkSpecializationInfo; + typedef struct VkVertexInputBindingDescription { uint32_t binding; uint32_t stride; VkVertexInputRate inputRate; } VkVertexInputBindingDescription; + typedef struct VkVertexInputAttributeDescription { uint32_t location; uint32_t binding; VkFormat format; uint32_t offset; } VkVertexInputAttributeDescription; + typedef struct VkStencilOpState { VkStencilOp failOp; VkStencilOp passOp; @@ -1462,6 +2142,15 @@ typedef struct VkStencilOpState { uint32_t writeMask; uint32_t reference; } VkStencilOpState; + +typedef struct VkPipelineCacheHeaderVersionOne { + uint32_t headerSize; + VkPipelineCacheHeaderVersion headerVersion; + uint32_t vendorID; + uint32_t deviceID; + uint8_t pipelineCacheUUID [ VK_UUID_SIZE ]; +} VkPipelineCacheHeaderVersionOne; + typedef struct VkCommandBufferAllocateInfo { VkStructureType sType; const void * pNext; @@ -1469,29 +2158,35 @@ typedef struct VkCommandBufferAllocateInfo { VkCommandBufferLevel level; uint32_t commandBufferCount; } VkCommandBufferAllocateInfo; + typedef union VkClearColorValue { float float32 [4]; int32_t int32 [4]; uint32_t uint32 [4]; } VkClearColorValue; + typedef struct VkClearDepthStencilValue { float depth; uint32_t stencil; } VkClearDepthStencilValue; + typedef union VkClearValue { VkClearColorValue color; VkClearDepthStencilValue depthStencil; } VkClearValue; + typedef struct VkAttachmentReference { uint32_t attachment; VkImageLayout layout; } VkAttachmentReference; + typedef struct VkDrawIndirectCommand { uint32_t vertexCount; uint32_t instanceCount; uint32_t firstVertex; uint32_t firstInstance; } VkDrawIndirectCommand; + typedef struct VkDrawIndexedIndirectCommand { uint32_t indexCount; uint32_t instanceCount; @@ -1499,15 +2194,18 @@ typedef struct VkDrawIndexedIndirectCommand { int32_t vertexOffset; uint32_t firstInstance; } VkDrawIndexedIndirectCommand; + typedef struct VkDispatchIndirectCommand { uint32_t x; uint32_t y; uint32_t z; } VkDispatchIndirectCommand; + typedef struct VkSurfaceFormatKHR { VkFormat format; VkColorSpaceKHR colorSpace; } VkSurfaceFormatKHR; + typedef struct VkPresentInfoKHR { VkStructureType sType; const void * pNext; @@ -1518,27 +2216,54 @@ typedef struct VkPresentInfoKHR { const uint32_t * pImageIndices; VkResult * pResults; } VkPresentInfoKHR; + +typedef struct VkDevicePrivateDataCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t privateDataSlotRequestCount; +} VkDevicePrivateDataCreateInfo; + +typedef struct VkConformanceVersion { + uint8_t major; + uint8_t minor; + uint8_t subminor; + uint8_t patch; +} VkConformanceVersion; + +typedef struct VkPhysicalDeviceDriverProperties { + VkStructureType sType; + void * pNext; + VkDriverId driverID; + char driverName [ VK_MAX_DRIVER_NAME_SIZE ]; + char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ]; + VkConformanceVersion conformanceVersion; +} VkPhysicalDeviceDriverProperties; + typedef struct VkPhysicalDeviceExternalImageFormatInfo { VkStructureType sType; const void * pNext; VkExternalMemoryHandleTypeFlagBits handleType; } VkPhysicalDeviceExternalImageFormatInfo; + typedef struct VkPhysicalDeviceExternalSemaphoreInfo { VkStructureType sType; const void * pNext; VkExternalSemaphoreHandleTypeFlagBits handleType; } VkPhysicalDeviceExternalSemaphoreInfo; + typedef struct VkPhysicalDeviceExternalFenceInfo { VkStructureType sType; const void * pNext; VkExternalFenceHandleTypeFlagBits handleType; } VkPhysicalDeviceExternalFenceInfo; + typedef struct VkPhysicalDeviceMultiviewProperties { VkStructureType sType; void * pNext; uint32_t maxMultiviewViewCount; uint32_t maxMultiviewInstanceIndex; } VkPhysicalDeviceMultiviewProperties; + typedef struct VkRenderPassMultiviewCreateInfo { VkStructureType sType; const void * pNext; @@ -1549,12 +2274,14 @@ typedef struct VkRenderPassMultiviewCreateInfo { uint32_t correlationMaskCount; const uint32_t * pCorrelationMasks; } VkRenderPassMultiviewCreateInfo; + typedef struct VkBindBufferMemoryDeviceGroupInfo { VkStructureType sType; const void * pNext; uint32_t deviceIndexCount; const uint32_t * pDeviceIndices; } VkBindBufferMemoryDeviceGroupInfo; + typedef struct VkBindImageMemoryDeviceGroupInfo { VkStructureType sType; const void * pNext; @@ -1563,6 +2290,7 @@ typedef struct VkBindImageMemoryDeviceGroupInfo { uint32_t splitInstanceBindRegionCount; const VkRect2D * pSplitInstanceBindRegions; } VkBindImageMemoryDeviceGroupInfo; + typedef struct VkDeviceGroupRenderPassBeginInfo { VkStructureType sType; const void * pNext; @@ -1570,11 +2298,13 @@ typedef struct VkDeviceGroupRenderPassBeginInfo { uint32_t deviceRenderAreaCount; const VkRect2D * pDeviceRenderAreas; } VkDeviceGroupRenderPassBeginInfo; + typedef struct VkDeviceGroupCommandBufferBeginInfo { VkStructureType sType; const void * pNext; uint32_t deviceMask; } VkDeviceGroupCommandBufferBeginInfo; + typedef struct VkDeviceGroupSubmitInfo { VkStructureType sType; const void * pNext; @@ -1585,23 +2315,27 @@ typedef struct VkDeviceGroupSubmitInfo { uint32_t signalSemaphoreCount; const uint32_t * pSignalSemaphoreDeviceIndices; } VkDeviceGroupSubmitInfo; + typedef struct VkDeviceGroupBindSparseInfo { VkStructureType sType; const void * pNext; uint32_t resourceDeviceIndex; uint32_t memoryDeviceIndex; } VkDeviceGroupBindSparseInfo; + typedef struct VkImageSwapchainCreateInfoKHR { VkStructureType sType; const void * pNext; VkSwapchainKHR swapchain; } VkImageSwapchainCreateInfoKHR; + typedef struct VkBindImageMemorySwapchainInfoKHR { VkStructureType sType; const void * pNext; VkSwapchainKHR swapchain; uint32_t imageIndex; } VkBindImageMemorySwapchainInfoKHR; + typedef struct VkAcquireNextImageInfoKHR { VkStructureType sType; const void * pNext; @@ -1611,6 +2345,7 @@ typedef struct VkAcquireNextImageInfoKHR { VkFence fence; uint32_t deviceMask; } VkAcquireNextImageInfoKHR; + typedef struct VkDeviceGroupPresentInfoKHR { VkStructureType sType; const void * pNext; @@ -1618,12 +2353,14 @@ typedef struct VkDeviceGroupPresentInfoKHR { const uint32_t * pDeviceMasks; VkDeviceGroupPresentModeFlagBitsKHR mode; } VkDeviceGroupPresentInfoKHR; + typedef struct VkDeviceGroupDeviceCreateInfo { VkStructureType sType; const void * pNext; uint32_t physicalDeviceCount; const VkPhysicalDevice * pPhysicalDevices; } VkDeviceGroupDeviceCreateInfo; + typedef struct VkDescriptorUpdateTemplateEntry { uint32_t dstBinding; uint32_t dstArrayElement; @@ -1632,61 +2369,243 @@ typedef struct VkDescriptorUpdateTemplateEntry { size_t offset; size_t stride; } VkDescriptorUpdateTemplateEntry; + typedef struct VkBufferMemoryRequirementsInfo2 { VkStructureType sType; const void * pNext; VkBuffer buffer; } VkBufferMemoryRequirementsInfo2; + typedef struct VkImageMemoryRequirementsInfo2 { VkStructureType sType; const void * pNext; VkImage image; } VkImageMemoryRequirementsInfo2; + typedef struct VkImageSparseMemoryRequirementsInfo2 { VkStructureType sType; const void * pNext; VkImage image; } VkImageSparseMemoryRequirementsInfo2; + typedef struct VkPhysicalDevicePointClippingProperties { VkStructureType sType; void * pNext; - VkPointClippingBehavior pointClippingBehavior; + VkPointClippingBehavior pointClippingBehavior; } VkPhysicalDevicePointClippingProperties; + typedef struct VkMemoryDedicatedAllocateInfo { VkStructureType sType; const void * pNext; VkImage image; VkBuffer buffer; } VkMemoryDedicatedAllocateInfo; + typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { VkStructureType sType; const void * pNext; VkTessellationDomainOrigin domainOrigin; } VkPipelineTessellationDomainOriginStateCreateInfo; + typedef struct VkSamplerYcbcrConversionInfo { VkStructureType sType; const void * pNext; VkSamplerYcbcrConversion conversion; } VkSamplerYcbcrConversionInfo; + typedef struct VkBindImagePlaneMemoryInfo { VkStructureType sType; const void * pNext; VkImageAspectFlagBits planeAspect; } VkBindImagePlaneMemoryInfo; + typedef struct VkImagePlaneMemoryRequirementsInfo { VkStructureType sType; const void * pNext; VkImageAspectFlagBits planeAspect; } VkImagePlaneMemoryRequirementsInfo; + typedef struct VkSamplerYcbcrConversionImageFormatProperties { VkStructureType sType; void * pNext; uint32_t combinedImageSamplerDescriptorCount; } VkSamplerYcbcrConversionImageFormatProperties; + +typedef struct VkSamplerReductionModeCreateInfo { + VkStructureType sType; + const void * pNext; + VkSamplerReductionMode reductionMode; +} VkSamplerReductionModeCreateInfo; + +typedef struct VkPhysicalDeviceInlineUniformBlockProperties { + VkStructureType sType; + void * pNext; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; +} VkPhysicalDeviceInlineUniformBlockProperties; + +typedef struct VkWriteDescriptorSetInlineUniformBlock { + VkStructureType sType; + const void * pNext; + uint32_t dataSize; + const void * pData; +} VkWriteDescriptorSetInlineUniformBlock; + +typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t maxInlineUniformBlockBindings; +} VkDescriptorPoolInlineUniformBlockCreateInfo; + +typedef struct VkImageFormatListCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t viewFormatCount; + const VkFormat * pViewFormats; +} VkImageFormatListCreateInfo; + +typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo { + VkStructureType sType; + const void * pNext; + uint32_t descriptorSetCount; + const uint32_t * pDescriptorCounts; +} VkDescriptorSetVariableDescriptorCountAllocateInfo; + +typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport { + VkStructureType sType; + void * pNext; + uint32_t maxVariableDescriptorCount; +} VkDescriptorSetVariableDescriptorCountLayoutSupport; + +typedef struct VkSubpassBeginInfo { + VkStructureType sType; + const void * pNext; + VkSubpassContents contents; +} VkSubpassBeginInfo; + +typedef struct VkSubpassEndInfo { + VkStructureType sType; + const void * pNext; +} VkSubpassEndInfo; + +typedef struct VkPhysicalDeviceTimelineSemaphoreProperties { + VkStructureType sType; + void * pNext; + uint64_t maxTimelineSemaphoreValueDifference; +} VkPhysicalDeviceTimelineSemaphoreProperties; + +typedef struct VkSemaphoreTypeCreateInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreType semaphoreType; + uint64_t initialValue; +} VkSemaphoreTypeCreateInfo; + +typedef struct VkTimelineSemaphoreSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreValueCount; + const uint64_t * pWaitSemaphoreValues; + uint32_t signalSemaphoreValueCount; + const uint64_t * pSignalSemaphoreValues; +} VkTimelineSemaphoreSubmitInfo; + +typedef struct VkSemaphoreSignalInfo { + VkStructureType sType; + const void * pNext; + VkSemaphore semaphore; + uint64_t value; +} VkSemaphoreSignalInfo; + +typedef struct VkBufferDeviceAddressInfo { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; +} VkBufferDeviceAddressInfo; + +typedef struct VkBufferOpaqueCaptureAddressCreateInfo { + VkStructureType sType; + const void * pNext; + uint64_t opaqueCaptureAddress; +} VkBufferOpaqueCaptureAddressCreateInfo; + +typedef struct VkRenderPassAttachmentBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t attachmentCount; + const VkImageView * pAttachments; +} VkRenderPassAttachmentBeginInfo; + +typedef struct VkAttachmentReferenceStencilLayout { + VkStructureType sType; + void * pNext; + VkImageLayout stencilLayout; +} VkAttachmentReferenceStencilLayout; + +typedef struct VkAttachmentDescriptionStencilLayout { + VkStructureType sType; + void * pNext; + VkImageLayout stencilInitialLayout; + VkImageLayout stencilFinalLayout; +} VkAttachmentDescriptionStencilLayout; + +typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo { + VkStructureType sType; + void * pNext; + uint32_t requiredSubgroupSize; +} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo; + +typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo { + VkStructureType sType; + const void * pNext; + uint64_t opaqueCaptureAddress; +} VkMemoryOpaqueCaptureAddressAllocateInfo; + +typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo { + VkStructureType sType; + const void * pNext; + VkDeviceMemory memory; +} VkDeviceMemoryOpaqueCaptureAddressInfo; + +typedef struct VkCommandBufferSubmitInfo { + VkStructureType sType; + const void * pNext; + VkCommandBuffer commandBuffer; + uint32_t deviceMask; +} VkCommandBufferSubmitInfo; + +typedef struct VkPipelineRenderingCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat * pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; +} VkPipelineRenderingCreateInfo; + +typedef struct VkRenderingAttachmentInfo { + VkStructureType sType; + const void * pNext; + VkImageView imageView; + VkImageLayout imageLayout; + VkResolveModeFlagBits resolveMode; + VkImageView resolveImageView; + VkImageLayout resolveImageLayout; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkClearValue clearValue; +} VkRenderingAttachmentInfo; + typedef uint32_t VkSampleMask; typedef uint32_t VkBool32; typedef uint32_t VkFlags; +typedef uint64_t VkFlags64; typedef uint64_t VkDeviceSize; +typedef uint64_t VkDeviceAddress; typedef VkFlags VkFramebufferCreateFlags; typedef VkFlags VkQueryPoolCreateFlags; typedef VkFlags VkRenderPassCreateFlags; @@ -1746,7 +2665,14 @@ typedef VkFlags VkDescriptorPoolCreateFlags; typedef VkFlags VkDescriptorPoolResetFlags; typedef VkFlags VkDependencyFlags; typedef VkFlags VkSubgroupFeatureFlags; +typedef VkFlags VkPrivateDataSlotCreateFlags; typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; +typedef VkFlags VkPipelineCreationFeedbackFlags; +typedef VkFlags VkSemaphoreWaitFlags; +typedef VkFlags64 VkAccessFlags2; +typedef VkFlags64 VkPipelineStageFlags2; +typedef VkFlags64 VkFormatFeatureFlags2; +typedef VkFlags VkRenderingFlags; typedef VkFlags VkCompositeAlphaFlagsKHR; typedef VkFlags VkSurfaceTransformFlagsKHR; typedef VkFlags VkSwapchainCreateFlagsKHR; @@ -1763,6 +2689,10 @@ typedef VkFlags VkSemaphoreImportFlags; typedef VkFlags VkExternalFenceHandleTypeFlags; typedef VkFlags VkExternalFenceFeatureFlags; typedef VkFlags VkFenceImportFlags; +typedef VkFlags VkDescriptorBindingFlags; +typedef VkFlags VkResolveModeFlags; +typedef VkFlags VkToolPurposeFlags; +typedef VkFlags VkSubmitFlags; typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, @@ -1780,6 +2710,7 @@ typedef struct VkDeviceQueueCreateInfo { uint32_t queueCount; const float * pQueuePriorities; } VkDeviceQueueCreateInfo; + typedef struct VkInstanceCreateInfo { VkStructureType sType; const void * pNext; @@ -1790,28 +2721,33 @@ typedef struct VkInstanceCreateInfo { uint32_t enabledExtensionCount; const char * const* ppEnabledExtensionNames; } VkInstanceCreateInfo; + typedef struct VkQueueFamilyProperties { VkQueueFlags queueFlags; uint32_t queueCount; uint32_t timestampValidBits; VkExtent3D minImageTransferGranularity; } VkQueueFamilyProperties; + typedef struct VkMemoryAllocateInfo { VkStructureType sType; const void * pNext; VkDeviceSize allocationSize; uint32_t memoryTypeIndex; } VkMemoryAllocateInfo; + typedef struct VkMemoryRequirements { VkDeviceSize size; VkDeviceSize alignment; uint32_t memoryTypeBits; } VkMemoryRequirements; + typedef struct VkSparseImageFormatProperties { - VkImageAspectFlags aspectMask; - VkExtent3D imageGranularity; + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; VkSparseImageFormatFlags flags; } VkSparseImageFormatProperties; + typedef struct VkSparseImageMemoryRequirements { VkSparseImageFormatProperties formatProperties; uint32_t imageMipTailFirstLod; @@ -1819,14 +2755,17 @@ typedef struct VkSparseImageMemoryRequirements { VkDeviceSize imageMipTailOffset; VkDeviceSize imageMipTailStride; } VkSparseImageMemoryRequirements; + typedef struct VkMemoryType { VkMemoryPropertyFlags propertyFlags; uint32_t heapIndex; } VkMemoryType; + typedef struct VkMemoryHeap { VkDeviceSize size; VkMemoryHeapFlags flags; } VkMemoryHeap; + typedef struct VkMappedMemoryRange { VkStructureType sType; const void * pNext; @@ -1834,11 +2773,13 @@ typedef struct VkMappedMemoryRange { VkDeviceSize offset; VkDeviceSize size; } VkMappedMemoryRange; + typedef struct VkFormatProperties { VkFormatFeatureFlags linearTilingFeatures; VkFormatFeatureFlags optimalTilingFeatures; VkFormatFeatureFlags bufferFeatures; } VkFormatProperties; + typedef struct VkImageFormatProperties { VkExtent3D maxExtent; uint32_t maxMipLevels; @@ -1846,11 +2787,13 @@ typedef struct VkImageFormatProperties { VkSampleCountFlags sampleCounts; VkDeviceSize maxResourceSize; } VkImageFormatProperties; + typedef struct VkDescriptorBufferInfo { VkBuffer buffer; VkDeviceSize offset; VkDeviceSize range; } VkDescriptorBufferInfo; + typedef struct VkWriteDescriptorSet { VkStructureType sType; const void * pNext; @@ -1863,6 +2806,7 @@ typedef struct VkWriteDescriptorSet { const VkDescriptorBufferInfo * pBufferInfo; const VkBufferView * pTexelBufferView; } VkWriteDescriptorSet; + typedef struct VkBufferCreateInfo { VkStructureType sType; const void * pNext; @@ -1873,6 +2817,7 @@ typedef struct VkBufferCreateInfo { uint32_t queueFamilyIndexCount; const uint32_t * pQueueFamilyIndices; } VkBufferCreateInfo; + typedef struct VkBufferViewCreateInfo { VkStructureType sType; const void * pNext; @@ -1882,17 +2827,20 @@ typedef struct VkBufferViewCreateInfo { VkDeviceSize offset; VkDeviceSize range; } VkBufferViewCreateInfo; + typedef struct VkImageSubresource { VkImageAspectFlags aspectMask; uint32_t mipLevel; uint32_t arrayLayer; } VkImageSubresource; + typedef struct VkImageSubresourceLayers { VkImageAspectFlags aspectMask; uint32_t mipLevel; uint32_t baseArrayLayer; uint32_t layerCount; } VkImageSubresourceLayers; + typedef struct VkImageSubresourceRange { VkImageAspectFlags aspectMask; uint32_t baseMipLevel; @@ -1900,12 +2848,14 @@ typedef struct VkImageSubresourceRange { uint32_t baseArrayLayer; uint32_t layerCount; } VkImageSubresourceRange; + typedef struct VkMemoryBarrier { VkStructureType sType; const void * pNext; VkAccessFlags srcAccessMask; VkAccessFlags dstAccessMask; } VkMemoryBarrier; + typedef struct VkBufferMemoryBarrier { VkStructureType sType; const void * pNext; @@ -1917,6 +2867,7 @@ typedef struct VkBufferMemoryBarrier { VkDeviceSize offset; VkDeviceSize size; } VkBufferMemoryBarrier; + typedef struct VkImageMemoryBarrier { VkStructureType sType; const void * pNext; @@ -1929,6 +2880,7 @@ typedef struct VkImageMemoryBarrier { VkImage image; VkImageSubresourceRange subresourceRange; } VkImageMemoryBarrier; + typedef struct VkImageCreateInfo { VkStructureType sType; const void * pNext; @@ -1946,6 +2898,7 @@ typedef struct VkImageCreateInfo { const uint32_t * pQueueFamilyIndices; VkImageLayout initialLayout; } VkImageCreateInfo; + typedef struct VkSubresourceLayout { VkDeviceSize offset; VkDeviceSize size; @@ -1953,6 +2906,7 @@ typedef struct VkSubresourceLayout { VkDeviceSize arrayPitch; VkDeviceSize depthPitch; } VkSubresourceLayout; + typedef struct VkImageViewCreateInfo { VkStructureType sType; const void * pNext; @@ -1963,11 +2917,13 @@ typedef struct VkImageViewCreateInfo { VkComponentMapping components; VkImageSubresourceRange subresourceRange; } VkImageViewCreateInfo; + typedef struct VkBufferCopy { VkDeviceSize srcOffset; VkDeviceSize dstOffset; VkDeviceSize size; } VkBufferCopy; + typedef struct VkSparseMemoryBind { VkDeviceSize resourceOffset; VkDeviceSize size; @@ -1975,6 +2931,7 @@ typedef struct VkSparseMemoryBind { VkDeviceSize memoryOffset; VkSparseMemoryBindFlags flags; } VkSparseMemoryBind; + typedef struct VkSparseImageMemoryBind { VkImageSubresource subresource; VkOffset3D offset; @@ -1983,21 +2940,25 @@ typedef struct VkSparseImageMemoryBind { VkDeviceSize memoryOffset; VkSparseMemoryBindFlags flags; } VkSparseImageMemoryBind; + typedef struct VkSparseBufferMemoryBindInfo { VkBuffer buffer; uint32_t bindCount; const VkSparseMemoryBind * pBinds; } VkSparseBufferMemoryBindInfo; + typedef struct VkSparseImageOpaqueMemoryBindInfo { VkImage image; uint32_t bindCount; const VkSparseMemoryBind * pBinds; } VkSparseImageOpaqueMemoryBindInfo; + typedef struct VkSparseImageMemoryBindInfo { VkImage image; uint32_t bindCount; const VkSparseImageMemoryBind * pBinds; } VkSparseImageMemoryBindInfo; + typedef struct VkBindSparseInfo { VkStructureType sType; const void * pNext; @@ -2012,6 +2973,7 @@ typedef struct VkBindSparseInfo { uint32_t signalSemaphoreCount; const VkSemaphore * pSignalSemaphores; } VkBindSparseInfo; + typedef struct VkImageCopy { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffset; @@ -2019,12 +2981,14 @@ typedef struct VkImageCopy { VkOffset3D dstOffset; VkExtent3D extent; } VkImageCopy; + typedef struct VkImageBlit { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffsets [2]; VkImageSubresourceLayers dstSubresource; VkOffset3D dstOffsets [2]; } VkImageBlit; + typedef struct VkBufferImageCopy { VkDeviceSize bufferOffset; uint32_t bufferRowLength; @@ -2033,6 +2997,7 @@ typedef struct VkBufferImageCopy { VkOffset3D imageOffset; VkExtent3D imageExtent; } VkBufferImageCopy; + typedef struct VkImageResolve { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffset; @@ -2040,6 +3005,7 @@ typedef struct VkImageResolve { VkOffset3D dstOffset; VkExtent3D extent; } VkImageResolve; + typedef struct VkShaderModuleCreateInfo { VkStructureType sType; const void * pNext; @@ -2047,6 +3013,7 @@ typedef struct VkShaderModuleCreateInfo { size_t codeSize; const uint32_t * pCode; } VkShaderModuleCreateInfo; + typedef struct VkDescriptorSetLayoutBinding { uint32_t binding; VkDescriptorType descriptorType; @@ -2054,6 +3021,7 @@ typedef struct VkDescriptorSetLayoutBinding { VkShaderStageFlags stageFlags; const VkSampler * pImmutableSamplers; } VkDescriptorSetLayoutBinding; + typedef struct VkDescriptorSetLayoutCreateInfo { VkStructureType sType; const void * pNext; @@ -2061,6 +3029,7 @@ typedef struct VkDescriptorSetLayoutCreateInfo { uint32_t bindingCount; const VkDescriptorSetLayoutBinding * pBindings; } VkDescriptorSetLayoutCreateInfo; + typedef struct VkDescriptorPoolCreateInfo { VkStructureType sType; const void * pNext; @@ -2069,6 +3038,7 @@ typedef struct VkDescriptorPoolCreateInfo { uint32_t poolSizeCount; const VkDescriptorPoolSize * pPoolSizes; } VkDescriptorPoolCreateInfo; + typedef struct VkPipelineShaderStageCreateInfo { VkStructureType sType; const void * pNext; @@ -2078,6 +3048,7 @@ typedef struct VkPipelineShaderStageCreateInfo { const char * pName; const VkSpecializationInfo * pSpecializationInfo; } VkPipelineShaderStageCreateInfo; + typedef struct VkComputePipelineCreateInfo { VkStructureType sType; const void * pNext; @@ -2087,6 +3058,7 @@ typedef struct VkComputePipelineCreateInfo { VkPipeline basePipelineHandle; int32_t basePipelineIndex; } VkComputePipelineCreateInfo; + typedef struct VkPipelineVertexInputStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2096,6 +3068,7 @@ typedef struct VkPipelineVertexInputStateCreateInfo { uint32_t vertexAttributeDescriptionCount; const VkVertexInputAttributeDescription * pVertexAttributeDescriptions; } VkPipelineVertexInputStateCreateInfo; + typedef struct VkPipelineInputAssemblyStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2103,12 +3076,14 @@ typedef struct VkPipelineInputAssemblyStateCreateInfo { VkPrimitiveTopology topology; VkBool32 primitiveRestartEnable; } VkPipelineInputAssemblyStateCreateInfo; + typedef struct VkPipelineTessellationStateCreateInfo { VkStructureType sType; const void * pNext; VkPipelineTessellationStateCreateFlags flags; uint32_t patchControlPoints; } VkPipelineTessellationStateCreateInfo; + typedef struct VkPipelineViewportStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2118,6 +3093,7 @@ typedef struct VkPipelineViewportStateCreateInfo { uint32_t scissorCount; const VkRect2D * pScissors; } VkPipelineViewportStateCreateInfo; + typedef struct VkPipelineRasterizationStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2133,6 +3109,7 @@ typedef struct VkPipelineRasterizationStateCreateInfo { float depthBiasSlopeFactor; float lineWidth; } VkPipelineRasterizationStateCreateInfo; + typedef struct VkPipelineMultisampleStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2144,6 +3121,7 @@ typedef struct VkPipelineMultisampleStateCreateInfo { VkBool32 alphaToCoverageEnable; VkBool32 alphaToOneEnable; } VkPipelineMultisampleStateCreateInfo; + typedef struct VkPipelineColorBlendAttachmentState { VkBool32 blendEnable; VkBlendFactor srcColorBlendFactor; @@ -2154,6 +3132,7 @@ typedef struct VkPipelineColorBlendAttachmentState { VkBlendOp alphaBlendOp; VkColorComponentFlags colorWriteMask; } VkPipelineColorBlendAttachmentState; + typedef struct VkPipelineColorBlendStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2164,6 +3143,7 @@ typedef struct VkPipelineColorBlendStateCreateInfo { const VkPipelineColorBlendAttachmentState * pAttachments; float blendConstants [4]; } VkPipelineColorBlendStateCreateInfo; + typedef struct VkPipelineDynamicStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2171,6 +3151,7 @@ typedef struct VkPipelineDynamicStateCreateInfo { uint32_t dynamicStateCount; const VkDynamicState * pDynamicStates; } VkPipelineDynamicStateCreateInfo; + typedef struct VkPipelineDepthStencilStateCreateInfo { VkStructureType sType; const void * pNext; @@ -2185,6 +3166,7 @@ typedef struct VkPipelineDepthStencilStateCreateInfo { float minDepthBounds; float maxDepthBounds; } VkPipelineDepthStencilStateCreateInfo; + typedef struct VkGraphicsPipelineCreateInfo { VkStructureType sType; const void * pNext; @@ -2206,6 +3188,7 @@ typedef struct VkGraphicsPipelineCreateInfo { VkPipeline basePipelineHandle; int32_t basePipelineIndex; } VkGraphicsPipelineCreateInfo; + typedef struct VkPipelineCacheCreateInfo { VkStructureType sType; const void * pNext; @@ -2213,11 +3196,13 @@ typedef struct VkPipelineCacheCreateInfo { size_t initialDataSize; const void * pInitialData; } VkPipelineCacheCreateInfo; + typedef struct VkPushConstantRange { VkShaderStageFlags stageFlags; uint32_t offset; uint32_t size; } VkPushConstantRange; + typedef struct VkPipelineLayoutCreateInfo { VkStructureType sType; const void * pNext; @@ -2227,6 +3212,7 @@ typedef struct VkPipelineLayoutCreateInfo { uint32_t pushConstantRangeCount; const VkPushConstantRange * pPushConstantRanges; } VkPipelineLayoutCreateInfo; + typedef struct VkSamplerCreateInfo { VkStructureType sType; const void * pNext; @@ -2247,12 +3233,14 @@ typedef struct VkSamplerCreateInfo { VkBorderColor borderColor; VkBool32 unnormalizedCoordinates; } VkSamplerCreateInfo; + typedef struct VkCommandPoolCreateInfo { VkStructureType sType; const void * pNext; VkCommandPoolCreateFlags flags; uint32_t queueFamilyIndex; } VkCommandPoolCreateInfo; + typedef struct VkCommandBufferInheritanceInfo { VkStructureType sType; const void * pNext; @@ -2263,12 +3251,14 @@ typedef struct VkCommandBufferInheritanceInfo { VkQueryControlFlags queryFlags; VkQueryPipelineStatisticFlags pipelineStatistics; } VkCommandBufferInheritanceInfo; + typedef struct VkCommandBufferBeginInfo { VkStructureType sType; const void * pNext; VkCommandBufferUsageFlags flags; const VkCommandBufferInheritanceInfo * pInheritanceInfo; } VkCommandBufferBeginInfo; + typedef struct VkRenderPassBeginInfo { VkStructureType sType; const void * pNext; @@ -2278,11 +3268,13 @@ typedef struct VkRenderPassBeginInfo { uint32_t clearValueCount; const VkClearValue * pClearValues; } VkRenderPassBeginInfo; + typedef struct VkClearAttachment { VkImageAspectFlags aspectMask; uint32_t colorAttachment; VkClearValue clearValue; } VkClearAttachment; + typedef struct VkAttachmentDescription { VkAttachmentDescriptionFlags flags; VkFormat format; @@ -2294,6 +3286,7 @@ typedef struct VkAttachmentDescription { VkImageLayout initialLayout; VkImageLayout finalLayout; } VkAttachmentDescription; + typedef struct VkSubpassDescription { VkSubpassDescriptionFlags flags; VkPipelineBindPoint pipelineBindPoint; @@ -2306,6 +3299,7 @@ typedef struct VkSubpassDescription { uint32_t preserveAttachmentCount; const uint32_t * pPreserveAttachments; } VkSubpassDescription; + typedef struct VkSubpassDependency { uint32_t srcSubpass; uint32_t dstSubpass; @@ -2315,10 +3309,11 @@ typedef struct VkSubpassDependency { VkAccessFlags dstAccessMask; VkDependencyFlags dependencyFlags; } VkSubpassDependency; + typedef struct VkRenderPassCreateInfo { VkStructureType sType; const void * pNext; - VkRenderPassCreateFlags flags; + VkRenderPassCreateFlags flags; uint32_t attachmentCount; const VkAttachmentDescription * pAttachments; uint32_t subpassCount; @@ -2326,16 +3321,19 @@ typedef struct VkRenderPassCreateInfo { uint32_t dependencyCount; const VkSubpassDependency * pDependencies; } VkRenderPassCreateInfo; + typedef struct VkEventCreateInfo { VkStructureType sType; const void * pNext; VkEventCreateFlags flags; } VkEventCreateInfo; + typedef struct VkFenceCreateInfo { VkStructureType sType; const void * pNext; VkFenceCreateFlags flags; } VkFenceCreateInfo; + typedef struct VkPhysicalDeviceFeatures { VkBool32 robustBufferAccess; VkBool32 fullDrawIndexUint32; @@ -2393,13 +3391,15 @@ typedef struct VkPhysicalDeviceFeatures { VkBool32 variableMultisampleRate; VkBool32 inheritedQueries; } VkPhysicalDeviceFeatures; + typedef struct VkPhysicalDeviceSparseProperties { - VkBool32 residencyStandard2DBlockShape; - VkBool32 residencyStandard2DMultisampleBlockShape; - VkBool32 residencyStandard3DBlockShape; - VkBool32 residencyAlignedMipSize; - VkBool32 residencyNonResidentStrict; + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; } VkPhysicalDeviceSparseProperties; + typedef struct VkPhysicalDeviceLimits { uint32_t maxImageDimension1D; uint32_t maxImageDimension2D; @@ -2456,28 +3456,28 @@ typedef struct VkPhysicalDeviceLimits { uint32_t maxComputeWorkGroupCount [3]; uint32_t maxComputeWorkGroupInvocations; uint32_t maxComputeWorkGroupSize [3]; - uint32_t subPixelPrecisionBits; - uint32_t subTexelPrecisionBits; - uint32_t mipmapPrecisionBits; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; uint32_t maxDrawIndexedIndexValue; uint32_t maxDrawIndirectCount; float maxSamplerLodBias; float maxSamplerAnisotropy; uint32_t maxViewports; uint32_t maxViewportDimensions [2]; - float viewportBoundsRange [2]; - uint32_t viewportSubPixelBits; - size_t minMemoryMapAlignment; - VkDeviceSize minTexelBufferOffsetAlignment; - VkDeviceSize minUniformBufferOffsetAlignment; - VkDeviceSize minStorageBufferOffsetAlignment; + float viewportBoundsRange [2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; int32_t minTexelOffset; uint32_t maxTexelOffset; int32_t minTexelGatherOffset; uint32_t maxTexelGatherOffset; float minInterpolationOffset; float maxInterpolationOffset; - uint32_t subPixelInterpolationOffsetBits; + uint32_t subPixelInterpolationOffsetBits; uint32_t maxFramebufferWidth; uint32_t maxFramebufferHeight; uint32_t maxFramebufferLayers; @@ -2492,27 +3492,29 @@ typedef struct VkPhysicalDeviceLimits { VkSampleCountFlags sampledImageStencilSampleCounts; VkSampleCountFlags storageImageSampleCounts; uint32_t maxSampleMaskWords; - VkBool32 timestampComputeAndGraphics; - float timestampPeriod; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; uint32_t maxClipDistances; uint32_t maxCullDistances; uint32_t maxCombinedClipAndCullDistances; uint32_t discreteQueuePriorities; - float pointSizeRange [2]; - float lineWidthRange [2]; - float pointSizeGranularity; - float lineWidthGranularity; - VkBool32 strictLines; - VkBool32 standardSampleLocations; - VkDeviceSize optimalBufferCopyOffsetAlignment; - VkDeviceSize optimalBufferCopyRowPitchAlignment; - VkDeviceSize nonCoherentAtomSize; + float pointSizeRange [2]; + float lineWidthRange [2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; } VkPhysicalDeviceLimits; + typedef struct VkSemaphoreCreateInfo { VkStructureType sType; const void * pNext; VkSemaphoreCreateFlags flags; } VkSemaphoreCreateInfo; + typedef struct VkQueryPoolCreateInfo { VkStructureType sType; const void * pNext; @@ -2521,17 +3523,19 @@ typedef struct VkQueryPoolCreateInfo { uint32_t queryCount; VkQueryPipelineStatisticFlags pipelineStatistics; } VkQueryPoolCreateInfo; + typedef struct VkFramebufferCreateInfo { VkStructureType sType; const void * pNext; VkFramebufferCreateFlags flags; - VkRenderPass renderPass; + VkRenderPass renderPass; uint32_t attachmentCount; const VkImageView * pAttachments; uint32_t width; uint32_t height; uint32_t layers; } VkFramebufferCreateInfo; + typedef struct VkSubmitInfo { VkStructureType sType; const void * pNext; @@ -2543,6 +3547,7 @@ typedef struct VkSubmitInfo { uint32_t signalSemaphoreCount; const VkSemaphore * pSignalSemaphores; } VkSubmitInfo; + typedef struct VkSurfaceCapabilitiesKHR { uint32_t minImageCount; uint32_t maxImageCount; @@ -2555,6 +3560,7 @@ typedef struct VkSurfaceCapabilitiesKHR { VkCompositeAlphaFlagsKHR supportedCompositeAlpha; VkImageUsageFlags supportedUsageFlags; } VkSurfaceCapabilitiesKHR; + typedef struct VkSwapchainCreateInfoKHR { VkStructureType sType; const void * pNext; @@ -2575,6 +3581,7 @@ typedef struct VkSwapchainCreateInfoKHR { VkBool32 clipped; VkSwapchainKHR oldSwapchain; } VkSwapchainCreateInfoKHR; + typedef struct VkDebugReportCallbackCreateInfoEXT { VkStructureType sType; const void * pNext; @@ -2582,21 +3589,37 @@ typedef struct VkDebugReportCallbackCreateInfoEXT { PFN_vkDebugReportCallbackEXT pfnCallback; void * pUserData; } VkDebugReportCallbackCreateInfoEXT; + +typedef struct VkPrivateDataSlotCreateInfo { + VkStructureType sType; + const void * pNext; + VkPrivateDataSlotCreateFlags flags; +} VkPrivateDataSlotCreateInfo; + +typedef struct VkPhysicalDevicePrivateDataFeatures { + VkStructureType sType; + void * pNext; + VkBool32 privateData; +} VkPhysicalDevicePrivateDataFeatures; + typedef struct VkPhysicalDeviceFeatures2 { VkStructureType sType; void * pNext; VkPhysicalDeviceFeatures features; } VkPhysicalDeviceFeatures2; + typedef struct VkFormatProperties2 { VkStructureType sType; void * pNext; VkFormatProperties formatProperties; } VkFormatProperties2; + typedef struct VkImageFormatProperties2 { VkStructureType sType; void * pNext; VkImageFormatProperties imageFormatProperties; } VkImageFormatProperties2; + typedef struct VkPhysicalDeviceImageFormatInfo2 { VkStructureType sType; const void * pNext; @@ -2606,16 +3629,19 @@ typedef struct VkPhysicalDeviceImageFormatInfo2 { VkImageUsageFlags usage; VkImageCreateFlags flags; } VkPhysicalDeviceImageFormatInfo2; + typedef struct VkQueueFamilyProperties2 { VkStructureType sType; void * pNext; - VkQueueFamilyProperties queueFamilyProperties; + VkQueueFamilyProperties queueFamilyProperties; } VkQueueFamilyProperties2; + typedef struct VkSparseImageFormatProperties2 { VkStructureType sType; void * pNext; - VkSparseImageFormatProperties properties; + VkSparseImageFormatProperties properties; } VkSparseImageFormatProperties2; + typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { VkStructureType sType; const void * pNext; @@ -2625,23 +3651,28 @@ typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { VkImageUsageFlags usage; VkImageTiling tiling; } VkPhysicalDeviceSparseImageFormatInfo2; + typedef struct VkPhysicalDeviceVariablePointersFeatures { VkStructureType sType; void * pNext; VkBool32 variablePointersStorageBuffer; VkBool32 variablePointers; } VkPhysicalDeviceVariablePointersFeatures; -typedef struct VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeatures; + +typedef struct VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures; + typedef struct VkExternalMemoryProperties { VkExternalMemoryFeatureFlags externalMemoryFeatures; VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; VkExternalMemoryHandleTypeFlags compatibleHandleTypes; } VkExternalMemoryProperties; + typedef struct VkExternalImageFormatProperties { VkStructureType sType; void * pNext; VkExternalMemoryProperties externalMemoryProperties; } VkExternalImageFormatProperties; + typedef struct VkPhysicalDeviceExternalBufferInfo { VkStructureType sType; const void * pNext; @@ -2649,35 +3680,41 @@ typedef struct VkPhysicalDeviceExternalBufferInfo { VkBufferUsageFlags usage; VkExternalMemoryHandleTypeFlagBits handleType; } VkPhysicalDeviceExternalBufferInfo; + typedef struct VkExternalBufferProperties { VkStructureType sType; void * pNext; VkExternalMemoryProperties externalMemoryProperties; } VkExternalBufferProperties; + typedef struct VkPhysicalDeviceIDProperties { VkStructureType sType; void * pNext; - uint8_t deviceUUID [ VK_UUID_SIZE ]; - uint8_t driverUUID [ VK_UUID_SIZE ]; - uint8_t deviceLUID [ VK_LUID_SIZE ]; - uint32_t deviceNodeMask; - VkBool32 deviceLUIDValid; + uint8_t deviceUUID [ VK_UUID_SIZE ]; + uint8_t driverUUID [ VK_UUID_SIZE ]; + uint8_t deviceLUID [ VK_LUID_SIZE ]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; } VkPhysicalDeviceIDProperties; + typedef struct VkExternalMemoryImageCreateInfo { VkStructureType sType; const void * pNext; VkExternalMemoryHandleTypeFlags handleTypes; } VkExternalMemoryImageCreateInfo; + typedef struct VkExternalMemoryBufferCreateInfo { VkStructureType sType; const void * pNext; VkExternalMemoryHandleTypeFlags handleTypes; } VkExternalMemoryBufferCreateInfo; + typedef struct VkExportMemoryAllocateInfo { VkStructureType sType; const void * pNext; VkExternalMemoryHandleTypeFlags handleTypes; } VkExportMemoryAllocateInfo; + typedef struct VkExternalSemaphoreProperties { VkStructureType sType; void * pNext; @@ -2685,11 +3722,13 @@ typedef struct VkExternalSemaphoreProperties { VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; } VkExternalSemaphoreProperties; + typedef struct VkExportSemaphoreCreateInfo { VkStructureType sType; const void * pNext; VkExternalSemaphoreHandleTypeFlags handleTypes; } VkExportSemaphoreCreateInfo; + typedef struct VkExternalFenceProperties { VkStructureType sType; void * pNext; @@ -2697,11 +3736,13 @@ typedef struct VkExternalFenceProperties { VkExternalFenceHandleTypeFlags compatibleHandleTypes; VkExternalFenceFeatureFlags externalFenceFeatures; } VkExternalFenceProperties; + typedef struct VkExportFenceCreateInfo { VkStructureType sType; const void * pNext; VkExternalFenceHandleTypeFlags handleTypes; } VkExportFenceCreateInfo; + typedef struct VkPhysicalDeviceMultiviewFeatures { VkStructureType sType; void * pNext; @@ -2709,6 +3750,7 @@ typedef struct VkPhysicalDeviceMultiviewFeatures { VkBool32 multiviewGeometryShader; VkBool32 multiviewTessellationShader; } VkPhysicalDeviceMultiviewFeatures; + typedef struct VkPhysicalDeviceGroupProperties { VkStructureType sType; void * pNext; @@ -2716,12 +3758,14 @@ typedef struct VkPhysicalDeviceGroupProperties { VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ]; VkBool32 subsetAllocation; } VkPhysicalDeviceGroupProperties; + typedef struct VkMemoryAllocateFlagsInfo { VkStructureType sType; const void * pNext; VkMemoryAllocateFlags flags; uint32_t deviceMask; } VkMemoryAllocateFlagsInfo; + typedef struct VkBindBufferMemoryInfo { VkStructureType sType; const void * pNext; @@ -2729,6 +3773,7 @@ typedef struct VkBindBufferMemoryInfo { VkDeviceMemory memory; VkDeviceSize memoryOffset; } VkBindBufferMemoryInfo; + typedef struct VkBindImageMemoryInfo { VkStructureType sType; const void * pNext; @@ -2736,17 +3781,20 @@ typedef struct VkBindImageMemoryInfo { VkDeviceMemory memory; VkDeviceSize memoryOffset; } VkBindImageMemoryInfo; + typedef struct VkDeviceGroupPresentCapabilitiesKHR { VkStructureType sType; - const void * pNext; + void * pNext; uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ]; VkDeviceGroupPresentModeFlagsKHR modes; } VkDeviceGroupPresentCapabilitiesKHR; + typedef struct VkDeviceGroupSwapchainCreateInfoKHR { VkStructureType sType; const void * pNext; VkDeviceGroupPresentModeFlagsKHR modes; } VkDeviceGroupSwapchainCreateInfoKHR; + typedef struct VkDescriptorUpdateTemplateCreateInfo { VkStructureType sType; const void * pNext; @@ -2759,17 +3807,20 @@ typedef struct VkDescriptorUpdateTemplateCreateInfo { VkPipelineLayout pipelineLayout; uint32_t set; } VkDescriptorUpdateTemplateCreateInfo; + typedef struct VkInputAttachmentAspectReference { uint32_t subpass; uint32_t inputAttachmentIndex; VkImageAspectFlags aspectMask; } VkInputAttachmentAspectReference; + typedef struct VkRenderPassInputAttachmentAspectCreateInfo { VkStructureType sType; const void * pNext; uint32_t aspectReferenceCount; const VkInputAttachmentAspectReference * pAspectReferences; } VkRenderPassInputAttachmentAspectCreateInfo; + typedef struct VkPhysicalDevice16BitStorageFeatures { VkStructureType sType; void * pNext; @@ -2778,36 +3829,60 @@ typedef struct VkPhysicalDevice16BitStorageFeatures { VkBool32 storagePushConstant16; VkBool32 storageInputOutput16; } VkPhysicalDevice16BitStorageFeatures; + typedef struct VkPhysicalDeviceSubgroupProperties { VkStructureType sType; void * pNext; - uint32_t subgroupSize; + uint32_t subgroupSize; VkShaderStageFlags supportedStages; VkSubgroupFeatureFlags supportedOperations; VkBool32 quadOperationsInAllStages; } VkPhysicalDeviceSubgroupProperties; + +typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderSubgroupExtendedTypes; +} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures; + +typedef struct VkDeviceBufferMemoryRequirements { + VkStructureType sType; + const void * pNext; + const VkBufferCreateInfo * pCreateInfo; +} VkDeviceBufferMemoryRequirements; + +typedef struct VkDeviceImageMemoryRequirements { + VkStructureType sType; + const void * pNext; + const VkImageCreateInfo * pCreateInfo; + VkImageAspectFlagBits planeAspect; +} VkDeviceImageMemoryRequirements; + typedef struct VkMemoryRequirements2 { VkStructureType sType; void * pNext; VkMemoryRequirements memoryRequirements; } VkMemoryRequirements2; -typedef struct VkMemoryRequirements2KHR VkMemoryRequirements2KHR; + typedef struct VkSparseImageMemoryRequirements2 { VkStructureType sType; void * pNext; VkSparseImageMemoryRequirements memoryRequirements; } VkSparseImageMemoryRequirements2; + typedef struct VkMemoryDedicatedRequirements { VkStructureType sType; void * pNext; VkBool32 prefersDedicatedAllocation; VkBool32 requiresDedicatedAllocation; } VkMemoryDedicatedRequirements; + typedef struct VkImageViewUsageCreateInfo { VkStructureType sType; const void * pNext; VkImageUsageFlags usage; } VkImageViewUsageCreateInfo; + typedef struct VkSamplerYcbcrConversionCreateInfo { VkStructureType sType; const void * pNext; @@ -2820,26 +3895,31 @@ typedef struct VkSamplerYcbcrConversionCreateInfo { VkFilter chromaFilter; VkBool32 forceExplicitReconstruction; } VkSamplerYcbcrConversionCreateInfo; + typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { VkStructureType sType; void * pNext; VkBool32 samplerYcbcrConversion; } VkPhysicalDeviceSamplerYcbcrConversionFeatures; + typedef struct VkProtectedSubmitInfo { VkStructureType sType; const void * pNext; VkBool32 protectedSubmit; } VkProtectedSubmitInfo; + typedef struct VkPhysicalDeviceProtectedMemoryFeatures { VkStructureType sType; void * pNext; VkBool32 protectedMemory; } VkPhysicalDeviceProtectedMemoryFeatures; + typedef struct VkPhysicalDeviceProtectedMemoryProperties { VkStructureType sType; void * pNext; VkBool32 protectedNoFault; } VkPhysicalDeviceProtectedMemoryProperties; + typedef struct VkDeviceQueueInfo2 { VkStructureType sType; const void * pNext; @@ -2847,23 +3927,887 @@ typedef struct VkDeviceQueueInfo2 { uint32_t queueFamilyIndex; uint32_t queueIndex; } VkDeviceQueueInfo2; + +typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties { + VkStructureType sType; + void * pNext; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; +} VkPhysicalDeviceSamplerFilterMinmaxProperties; + +typedef struct VkPhysicalDeviceInlineUniformBlockFeatures { + VkStructureType sType; + void * pNext; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; +} VkPhysicalDeviceInlineUniformBlockFeatures; + typedef struct VkPhysicalDeviceMaintenance3Properties { VkStructureType sType; void * pNext; uint32_t maxPerSetDescriptors; VkDeviceSize maxMemoryAllocationSize; } VkPhysicalDeviceMaintenance3Properties; + +typedef struct VkPhysicalDeviceMaintenance4Features { + VkStructureType sType; + void * pNext; + VkBool32 maintenance4; +} VkPhysicalDeviceMaintenance4Features; + +typedef struct VkPhysicalDeviceMaintenance4Properties { + VkStructureType sType; + void * pNext; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceMaintenance4Properties; + typedef struct VkDescriptorSetLayoutSupport { VkStructureType sType; void * pNext; VkBool32 supported; } VkDescriptorSetLayoutSupport; + typedef struct VkPhysicalDeviceShaderDrawParametersFeatures { VkStructureType sType; void * pNext; VkBool32 shaderDrawParameters; } VkPhysicalDeviceShaderDrawParametersFeatures; -typedef struct VkPhysicalDeviceShaderDrawParameterFeatures VkPhysicalDeviceShaderDrawParameterFeatures; + +typedef struct VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures; + +typedef struct VkPhysicalDeviceShaderFloat16Int8Features { + VkStructureType sType; + void * pNext; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; +} VkPhysicalDeviceShaderFloat16Int8Features; + +typedef struct VkPhysicalDeviceFloatControlsProperties { + VkStructureType sType; + void * pNext; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; +} VkPhysicalDeviceFloatControlsProperties; + +typedef struct VkPhysicalDeviceHostQueryResetFeatures { + VkStructureType sType; + void * pNext; + VkBool32 hostQueryReset; +} VkPhysicalDeviceHostQueryResetFeatures; + +typedef struct VkPhysicalDeviceDescriptorIndexingFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; +} VkPhysicalDeviceDescriptorIndexingFeatures; + +typedef struct VkPhysicalDeviceDescriptorIndexingProperties { + VkStructureType sType; + void * pNext; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; +} VkPhysicalDeviceDescriptorIndexingProperties; + +typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t bindingCount; + const VkDescriptorBindingFlags * pBindingFlags; +} VkDescriptorSetLayoutBindingFlagsCreateInfo; + +typedef struct VkAttachmentDescription2 { + VkStructureType sType; + const void * pNext; + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription2; + +typedef struct VkAttachmentReference2 { + VkStructureType sType; + const void * pNext; + uint32_t attachment; + VkImageLayout layout; + VkImageAspectFlags aspectMask; +} VkAttachmentReference2; + +typedef struct VkSubpassDescription2 { + VkStructureType sType; + const void * pNext; + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const VkAttachmentReference2 * pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference2 * pColorAttachments; + const VkAttachmentReference2 * pResolveAttachments; + const VkAttachmentReference2 * pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t * pPreserveAttachments; +} VkSubpassDescription2; + +typedef struct VkSubpassDependency2 { + VkStructureType sType; + const void * pNext; + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + int32_t viewOffset; +} VkSubpassDependency2; + +typedef struct VkRenderPassCreateInfo2 { + VkStructureType sType; + const void * pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription2 * pAttachments; + uint32_t subpassCount; + const VkSubpassDescription2 * pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency2 * pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t * pCorrelatedViewMasks; +} VkRenderPassCreateInfo2; + +typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures { + VkStructureType sType; + void * pNext; + VkBool32 timelineSemaphore; +} VkPhysicalDeviceTimelineSemaphoreFeatures; + +typedef struct VkSemaphoreWaitInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreWaitFlags flags; + uint32_t semaphoreCount; + const VkSemaphore * pSemaphores; + const uint64_t * pValues; +} VkSemaphoreWaitInfo; + +typedef struct VkPhysicalDevice8BitStorageFeatures { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; +} VkPhysicalDevice8BitStorageFeatures; + +typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures { + VkStructureType sType; + void * pNext; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; +} VkPhysicalDeviceVulkanMemoryModelFeatures; + +typedef struct VkPhysicalDeviceShaderAtomicInt64Features { + VkStructureType sType; + void * pNext; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; +} VkPhysicalDeviceShaderAtomicInt64Features; + +typedef struct VkPhysicalDeviceDepthStencilResolveProperties { + VkStructureType sType; + void * pNext; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; +} VkPhysicalDeviceDepthStencilResolveProperties; + +typedef struct VkSubpassDescriptionDepthStencilResolve { + VkStructureType sType; + const void * pNext; + VkResolveModeFlagBits depthResolveMode; + VkResolveModeFlagBits stencilResolveMode; + const VkAttachmentReference2 * pDepthStencilResolveAttachment; +} VkSubpassDescriptionDepthStencilResolve; + +typedef struct VkImageStencilUsageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageUsageFlags stencilUsage; +} VkImageStencilUsageCreateInfo; + +typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures { + VkStructureType sType; + void * pNext; + VkBool32 scalarBlockLayout; +} VkPhysicalDeviceScalarBlockLayoutFeatures; + +typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures { + VkStructureType sType; + void * pNext; + VkBool32 uniformBufferStandardLayout; +} VkPhysicalDeviceUniformBufferStandardLayoutFeatures; + +typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures { + VkStructureType sType; + void * pNext; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; +} VkPhysicalDeviceBufferDeviceAddressFeatures; + +typedef struct VkPhysicalDeviceImagelessFramebufferFeatures { + VkStructureType sType; + void * pNext; + VkBool32 imagelessFramebuffer; +} VkPhysicalDeviceImagelessFramebufferFeatures; + +typedef struct VkFramebufferAttachmentImageInfo { + VkStructureType sType; + const void * pNext; + VkImageCreateFlags flags; + VkImageUsageFlags usage; + uint32_t width; + uint32_t height; + uint32_t layerCount; + uint32_t viewFormatCount; + const VkFormat * pViewFormats; +} VkFramebufferAttachmentImageInfo; + +typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures { + VkStructureType sType; + void * pNext; + VkBool32 textureCompressionASTC_HDR; +} VkPhysicalDeviceTextureCompressionASTCHDRFeatures; + +typedef struct VkPipelineCreationFeedback { + VkPipelineCreationFeedbackFlags flags; + uint64_t duration; +} VkPipelineCreationFeedback; + +typedef struct VkPipelineCreationFeedbackCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreationFeedback * pPipelineCreationFeedback; + uint32_t pipelineStageCreationFeedbackCount; + VkPipelineCreationFeedback * pPipelineStageCreationFeedbacks; +} VkPipelineCreationFeedbackCreateInfo; + +typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures { + VkStructureType sType; + void * pNext; + VkBool32 separateDepthStencilLayouts; +} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures; + +typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderDemoteToHelperInvocation; +} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures; + +typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties { + VkStructureType sType; + void * pNext; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; +} VkPhysicalDeviceTexelBufferAlignmentProperties; + +typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures { + VkStructureType sType; + void * pNext; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; +} VkPhysicalDeviceSubgroupSizeControlFeatures; + +typedef struct VkPhysicalDeviceSubgroupSizeControlProperties { + VkStructureType sType; + void * pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; +} VkPhysicalDeviceSubgroupSizeControlProperties; + +typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures { + VkStructureType sType; + void * pNext; + VkBool32 pipelineCreationCacheControl; +} VkPhysicalDevicePipelineCreationCacheControlFeatures; + +typedef struct VkPhysicalDeviceVulkan11Features { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; + VkBool32 protectedMemory; + VkBool32 samplerYcbcrConversion; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceVulkan11Features; + +typedef struct VkPhysicalDeviceVulkan11Properties { + VkStructureType sType; + void * pNext; + uint8_t deviceUUID [ VK_UUID_SIZE ]; + uint8_t driverUUID [ VK_UUID_SIZE ]; + uint8_t deviceLUID [ VK_LUID_SIZE ]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; + uint32_t subgroupSize; + VkShaderStageFlags subgroupSupportedStages; + VkSubgroupFeatureFlags subgroupSupportedOperations; + VkBool32 subgroupQuadOperationsInAllStages; + VkPointClippingBehavior pointClippingBehavior; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; + VkBool32 protectedNoFault; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceVulkan11Properties; + +typedef struct VkPhysicalDeviceVulkan12Features { + VkStructureType sType; + void * pNext; + VkBool32 samplerMirrorClampToEdge; + VkBool32 drawIndirectCount; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; + VkBool32 descriptorIndexing; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; + VkBool32 samplerFilterMinmax; + VkBool32 scalarBlockLayout; + VkBool32 imagelessFramebuffer; + VkBool32 uniformBufferStandardLayout; + VkBool32 shaderSubgroupExtendedTypes; + VkBool32 separateDepthStencilLayouts; + VkBool32 hostQueryReset; + VkBool32 timelineSemaphore; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; + VkBool32 shaderOutputViewportIndex; + VkBool32 shaderOutputLayer; + VkBool32 subgroupBroadcastDynamicId; +} VkPhysicalDeviceVulkan12Features; + +typedef struct VkPhysicalDeviceVulkan12Properties { + VkStructureType sType; + void * pNext; + VkDriverId driverID; + char driverName [ VK_MAX_DRIVER_NAME_SIZE ]; + char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ]; + VkConformanceVersion conformanceVersion; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; + uint64_t maxTimelineSemaphoreValueDifference; + VkSampleCountFlags framebufferIntegerColorSampleCounts; +} VkPhysicalDeviceVulkan12Properties; + +typedef struct VkPhysicalDeviceVulkan13Features { + VkStructureType sType; + void * pNext; + VkBool32 robustImageAccess; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; + VkBool32 pipelineCreationCacheControl; + VkBool32 privateData; + VkBool32 shaderDemoteToHelperInvocation; + VkBool32 shaderTerminateInvocation; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; + VkBool32 synchronization2; + VkBool32 textureCompressionASTC_HDR; + VkBool32 shaderZeroInitializeWorkgroupMemory; + VkBool32 dynamicRendering; + VkBool32 shaderIntegerDotProduct; + VkBool32 maintenance4; +} VkPhysicalDeviceVulkan13Features; + +typedef struct VkPhysicalDeviceVulkan13Properties { + VkStructureType sType; + void * pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; + uint32_t maxInlineUniformTotalSize; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceVulkan13Properties; + +typedef struct VkPhysicalDeviceToolProperties { + VkStructureType sType; + void * pNext; + char name [ VK_MAX_EXTENSION_NAME_SIZE ]; + char version [ VK_MAX_EXTENSION_NAME_SIZE ]; + VkToolPurposeFlags purposes; + char description [ VK_MAX_DESCRIPTION_SIZE ]; + char layer [ VK_MAX_EXTENSION_NAME_SIZE ]; +} VkPhysicalDeviceToolProperties; + +typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderZeroInitializeWorkgroupMemory; +} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures; + +typedef struct VkPhysicalDeviceImageRobustnessFeatures { + VkStructureType sType; + void * pNext; + VkBool32 robustImageAccess; +} VkPhysicalDeviceImageRobustnessFeatures; + +typedef struct VkBufferCopy2 { + VkStructureType sType; + const void * pNext; + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy2; + +typedef struct VkImageCopy2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy2; + +typedef struct VkImageBlit2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets [2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets [2]; +} VkImageBlit2; + +typedef struct VkBufferImageCopy2 { + VkStructureType sType; + const void * pNext; + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy2; + +typedef struct VkImageResolve2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve2; + +typedef struct VkCopyBufferInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer srcBuffer; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferCopy2 * pRegions; +} VkCopyBufferInfo2; + +typedef struct VkCopyImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageCopy2 * pRegions; +} VkCopyImageInfo2; + +typedef struct VkBlitImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageBlit2 * pRegions; + VkFilter filter; +} VkBlitImageInfo2; + +typedef struct VkCopyBufferToImageInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer srcBuffer; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkBufferImageCopy2 * pRegions; +} VkCopyBufferToImageInfo2; + +typedef struct VkCopyImageToBufferInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferImageCopy2 * pRegions; +} VkCopyImageToBufferInfo2; + +typedef struct VkResolveImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageResolve2 * pRegions; +} VkResolveImageInfo2; + +typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderTerminateInvocation; +} VkPhysicalDeviceShaderTerminateInvocationFeatures; + +typedef struct VkMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; +} VkMemoryBarrier2; + +typedef struct VkImageMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier2; + +typedef struct VkBufferMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier2; + +typedef struct VkDependencyInfo { + VkStructureType sType; + const void * pNext; + VkDependencyFlags dependencyFlags; + uint32_t memoryBarrierCount; + const VkMemoryBarrier2 * pMemoryBarriers; + uint32_t bufferMemoryBarrierCount; + const VkBufferMemoryBarrier2 * pBufferMemoryBarriers; + uint32_t imageMemoryBarrierCount; + const VkImageMemoryBarrier2 * pImageMemoryBarriers; +} VkDependencyInfo; + +typedef struct VkSemaphoreSubmitInfo { + VkStructureType sType; + const void * pNext; + VkSemaphore semaphore; + uint64_t value; + VkPipelineStageFlags2 stageMask; + uint32_t deviceIndex; +} VkSemaphoreSubmitInfo; + +typedef struct VkSubmitInfo2 { + VkStructureType sType; + const void * pNext; + VkSubmitFlags flags; + uint32_t waitSemaphoreInfoCount; + const VkSemaphoreSubmitInfo * pWaitSemaphoreInfos; + uint32_t commandBufferInfoCount; + const VkCommandBufferSubmitInfo * pCommandBufferInfos; + uint32_t signalSemaphoreInfoCount; + const VkSemaphoreSubmitInfo * pSignalSemaphoreInfos; +} VkSubmitInfo2; + +typedef struct VkPhysicalDeviceSynchronization2Features { + VkStructureType sType; + void * pNext; + VkBool32 synchronization2; +} VkPhysicalDeviceSynchronization2Features; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderIntegerDotProduct; +} VkPhysicalDeviceShaderIntegerDotProductFeatures; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties { + VkStructureType sType; + void * pNext; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; +} VkPhysicalDeviceShaderIntegerDotProductProperties; + +typedef struct VkFormatProperties3 { + VkStructureType sType; + void * pNext; + VkFormatFeatureFlags2 linearTilingFeatures; + VkFormatFeatureFlags2 optimalTilingFeatures; + VkFormatFeatureFlags2 bufferFeatures; +} VkFormatProperties3; + +typedef struct VkRenderingInfo { + VkStructureType sType; + const void * pNext; + VkRenderingFlags flags; + VkRect2D renderArea; + uint32_t layerCount; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkRenderingAttachmentInfo * pColorAttachments; + const VkRenderingAttachmentInfo * pDepthAttachment; + const VkRenderingAttachmentInfo * pStencilAttachment; +} VkRenderingInfo; + +typedef struct VkPhysicalDeviceDynamicRenderingFeatures { + VkStructureType sType; + void * pNext; + VkBool32 dynamicRendering; +} VkPhysicalDeviceDynamicRenderingFeatures; + +typedef struct VkCommandBufferInheritanceRenderingInfo { + VkStructureType sType; + const void * pNext; + VkRenderingFlags flags; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat * pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; + VkSampleCountFlagBits rasterizationSamples; +} VkCommandBufferInheritanceRenderingInfo; + typedef struct VkPhysicalDeviceProperties { uint32_t apiVersion; uint32_t driverVersion; @@ -2875,6 +4819,7 @@ typedef struct VkPhysicalDeviceProperties { VkPhysicalDeviceLimits limits; VkPhysicalDeviceSparseProperties sparseProperties; } VkPhysicalDeviceProperties; + typedef struct VkDeviceCreateInfo { VkStructureType sType; const void * pNext; @@ -2887,218 +4832,285 @@ typedef struct VkDeviceCreateInfo { const char * const* ppEnabledExtensionNames; const VkPhysicalDeviceFeatures * pEnabledFeatures; } VkDeviceCreateInfo; + typedef struct VkPhysicalDeviceMemoryProperties { uint32_t memoryTypeCount; VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ]; uint32_t memoryHeapCount; VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ]; } VkPhysicalDeviceMemoryProperties; + typedef struct VkPhysicalDeviceProperties2 { VkStructureType sType; void * pNext; VkPhysicalDeviceProperties properties; } VkPhysicalDeviceProperties2; + typedef struct VkPhysicalDeviceMemoryProperties2 { VkStructureType sType; void * pNext; VkPhysicalDeviceMemoryProperties memoryProperties; } VkPhysicalDeviceMemoryProperties2; +typedef struct VkFramebufferAttachmentsCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t attachmentImageInfoCount; + const VkFramebufferAttachmentImageInfo * pAttachmentImageInfos; +} VkFramebufferAttachmentsCreateInfo; + + #define VK_VERSION_1_0 1 GLAD_API_CALL int GLAD_VK_VERSION_1_0; #define VK_VERSION_1_1 1 GLAD_API_CALL int GLAD_VK_VERSION_1_1; +#define VK_VERSION_1_2 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_2; +#define VK_VERSION_1_3 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_3; #define VK_EXT_debug_report 1 GLAD_API_CALL int GLAD_VK_EXT_debug_report; +#define VK_KHR_portability_enumeration 1 +GLAD_API_CALL int GLAD_VK_KHR_portability_enumeration; #define VK_KHR_surface 1 GLAD_API_CALL int GLAD_VK_KHR_surface; #define VK_KHR_swapchain 1 GLAD_API_CALL int GLAD_VK_KHR_swapchain; -typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex); -typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex); -typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers); -typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets); -typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory); -typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo); -typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); -typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos); -typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); -typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos); -typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); -typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents); -typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets); -typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); -typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); -typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets); -typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter); -typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects); -typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); -typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); -typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions); -typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions); -typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions); -typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions); -typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); -typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); -typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); -typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); -typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); -typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); -typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); -typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); -typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); -typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); -typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); -typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); -typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); -typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); -typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues); -typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); -typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); -typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions); -typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]); -typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); -typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); -typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); -typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); -typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); -typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors); -typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); -typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); -typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); -typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports); -typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData); -typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); -typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance); -typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache); -typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule); -typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain); -typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage); -typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator); -typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); -typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices); -typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); -typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); -typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets); -typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator); -typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport); -typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures); -typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities); -typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes); -typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes); -typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName); -typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue); -typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue); -typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); -typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); -typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); -typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout); -typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties); -typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported); -typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData); -typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags); -typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity); -typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages); -typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); -typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData); -typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches); -typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence); -typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo); -typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence); -typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); -typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); -typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); -typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); -typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); -typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences); -typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); -typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); -typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); -typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData); -typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies); -typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory); +typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, const VkSubpassBeginInfo * pSubpassBeginInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo * pRenderingInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets, const VkDeviceSize * pSizes, const VkDeviceSize * pStrides); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2 * pBlitImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects); +typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2 * pCopyBufferInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2 * pCopyBufferToImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2 * pCopyImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2 * pCopyImageToBufferInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo * pSubpassEndInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo * pSubpassBeginInfo, const VkSubpassEndInfo * pSubpassEndInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo * pDependencyInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2 * pResolveImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]); +typedef void (GLAD_API_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo * pDependencyInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); +typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); +typedef void (GLAD_API_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, const VkDependencyInfo * pDependencyInfos); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPrivateDataSlot * pPrivateDataSlot); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2 * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain); +typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage); +typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator); +typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices); +typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets); +typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator); +typedef VkDeviceAddress (GLAD_API_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef uint64_t (GLAD_API_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo); +typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes); +typedef uint64_t (GLAD_API_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo * pInfo); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t * pToolCount, VkPhysicalDeviceToolProperties * pToolProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData); +typedef void (GLAD_API_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t * pData); +typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t * pValue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages); +typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData); +typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences); +typedef void (GLAD_API_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); +typedef VkResult (GLAD_API_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo * pSignalInfo); +typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo * pWaitInfo, uint64_t timeout); GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR; #define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR @@ -3124,6 +5136,10 @@ GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery; #define vkCmdBeginQuery glad_vkCmdBeginQuery GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass; #define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass +GLAD_API_CALL PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2; +#define vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 +GLAD_API_CALL PFN_vkCmdBeginRendering glad_vkCmdBeginRendering; +#define vkCmdBeginRendering glad_vkCmdBeginRendering GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets; #define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer; @@ -3132,8 +5148,12 @@ GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline; #define vkCmdBindPipeline glad_vkCmdBindPipeline GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers; #define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers +GLAD_API_CALL PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2; +#define vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage; #define vkCmdBlitImage glad_vkCmdBlitImage +GLAD_API_CALL PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2; +#define vkCmdBlitImage2 glad_vkCmdBlitImage2 GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments; #define vkCmdClearAttachments glad_vkCmdClearAttachments GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage; @@ -3142,12 +5162,20 @@ GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage; #define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer; #define vkCmdCopyBuffer glad_vkCmdCopyBuffer +GLAD_API_CALL PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2; +#define vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage; #define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage +GLAD_API_CALL PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2; +#define vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage; #define vkCmdCopyImage glad_vkCmdCopyImage +GLAD_API_CALL PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2; +#define vkCmdCopyImage2 glad_vkCmdCopyImage2 GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer; #define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer +GLAD_API_CALL PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2; +#define vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults; #define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch; @@ -3162,56 +5190,106 @@ GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed; #define vkCmdDrawIndexed glad_vkCmdDrawIndexed GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect; #define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect +GLAD_API_CALL PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount; +#define vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect; #define vkCmdDrawIndirect glad_vkCmdDrawIndirect +GLAD_API_CALL PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount; +#define vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery; #define vkCmdEndQuery glad_vkCmdEndQuery GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass; #define vkCmdEndRenderPass glad_vkCmdEndRenderPass +GLAD_API_CALL PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2; +#define vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 +GLAD_API_CALL PFN_vkCmdEndRendering glad_vkCmdEndRendering; +#define vkCmdEndRendering glad_vkCmdEndRendering GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands; #define vkCmdExecuteCommands glad_vkCmdExecuteCommands GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer; #define vkCmdFillBuffer glad_vkCmdFillBuffer GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass; #define vkCmdNextSubpass glad_vkCmdNextSubpass +GLAD_API_CALL PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2; +#define vkCmdNextSubpass2 glad_vkCmdNextSubpass2 GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier; #define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier +GLAD_API_CALL PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2; +#define vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants; #define vkCmdPushConstants glad_vkCmdPushConstants GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent; #define vkCmdResetEvent glad_vkCmdResetEvent +GLAD_API_CALL PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2; +#define vkCmdResetEvent2 glad_vkCmdResetEvent2 GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool; #define vkCmdResetQueryPool glad_vkCmdResetQueryPool GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage; #define vkCmdResolveImage glad_vkCmdResolveImage +GLAD_API_CALL PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2; +#define vkCmdResolveImage2 glad_vkCmdResolveImage2 GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants; #define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants +GLAD_API_CALL PFN_vkCmdSetCullMode glad_vkCmdSetCullMode; +#define vkCmdSetCullMode glad_vkCmdSetCullMode GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias; #define vkCmdSetDepthBias glad_vkCmdSetDepthBias +GLAD_API_CALL PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable; +#define vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds; #define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds +GLAD_API_CALL PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable; +#define vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable +GLAD_API_CALL PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp; +#define vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp +GLAD_API_CALL PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable; +#define vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable +GLAD_API_CALL PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable; +#define vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask; #define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent; #define vkCmdSetEvent glad_vkCmdSetEvent +GLAD_API_CALL PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2; +#define vkCmdSetEvent2 glad_vkCmdSetEvent2 +GLAD_API_CALL PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace; +#define vkCmdSetFrontFace glad_vkCmdSetFrontFace GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth; #define vkCmdSetLineWidth glad_vkCmdSetLineWidth +GLAD_API_CALL PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable; +#define vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable +GLAD_API_CALL PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology; +#define vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology +GLAD_API_CALL PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable; +#define vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor; #define vkCmdSetScissor glad_vkCmdSetScissor +GLAD_API_CALL PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount; +#define vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask; #define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask +GLAD_API_CALL PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp; +#define vkCmdSetStencilOp glad_vkCmdSetStencilOp GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference; #define vkCmdSetStencilReference glad_vkCmdSetStencilReference +GLAD_API_CALL PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable; +#define vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask; #define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport; #define vkCmdSetViewport glad_vkCmdSetViewport +GLAD_API_CALL PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount; +#define vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer; #define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents; #define vkCmdWaitEvents glad_vkCmdWaitEvents +GLAD_API_CALL PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2; +#define vkCmdWaitEvents2 glad_vkCmdWaitEvents2 GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp; #define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp +GLAD_API_CALL PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2; +#define vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer; #define vkCreateBuffer glad_vkCreateBuffer GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView; @@ -3248,10 +5326,14 @@ GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache; #define vkCreatePipelineCache glad_vkCreatePipelineCache GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout; #define vkCreatePipelineLayout glad_vkCreatePipelineLayout +GLAD_API_CALL PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot; +#define vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool; #define vkCreateQueryPool glad_vkCreateQueryPool GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass; #define vkCreateRenderPass glad_vkCreateRenderPass +GLAD_API_CALL PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2; +#define vkCreateRenderPass2 glad_vkCreateRenderPass2 GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler; #define vkCreateSampler glad_vkCreateSampler GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion; @@ -3298,6 +5380,8 @@ GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache; #define vkDestroyPipelineCache glad_vkDestroyPipelineCache GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout; #define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout +GLAD_API_CALL PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot; +#define vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool; #define vkDestroyQueryPool glad_vkDestroyQueryPool GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass; @@ -3340,20 +5424,32 @@ GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets; #define vkFreeDescriptorSets glad_vkFreeDescriptorSets GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory; #define vkFreeMemory glad_vkFreeMemory +GLAD_API_CALL PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress; +#define vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements; #define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2; #define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 +GLAD_API_CALL PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress; +#define vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport; #define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport +GLAD_API_CALL PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements; +#define vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures; #define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR; #define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR; #define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements; +#define vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements +GLAD_API_CALL PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements; +#define vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment; #define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment +GLAD_API_CALL PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress; +#define vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr; #define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue; @@ -3420,12 +5516,18 @@ GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDe #define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR; #define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties; +#define vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData; #define vkGetPipelineCacheData glad_vkGetPipelineCacheData +GLAD_API_CALL PFN_vkGetPrivateData glad_vkGetPrivateData; +#define vkGetPrivateData glad_vkGetPrivateData GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults; #define vkGetQueryPoolResults glad_vkGetQueryPoolResults GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity; #define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity +GLAD_API_CALL PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue; +#define vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR; #define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges; @@ -3440,6 +5542,8 @@ GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR; #define vkQueuePresentKHR glad_vkQueuePresentKHR GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit; #define vkQueueSubmit glad_vkQueueSubmit +GLAD_API_CALL PFN_vkQueueSubmit2 glad_vkQueueSubmit2; +#define vkQueueSubmit2 glad_vkQueueSubmit2 GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle; #define vkQueueWaitIdle glad_vkQueueWaitIdle GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer; @@ -3452,8 +5556,14 @@ GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent; #define vkResetEvent glad_vkResetEvent GLAD_API_CALL PFN_vkResetFences glad_vkResetFences; #define vkResetFences glad_vkResetFences +GLAD_API_CALL PFN_vkResetQueryPool glad_vkResetQueryPool; +#define vkResetQueryPool glad_vkResetQueryPool GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent; #define vkSetEvent glad_vkSetEvent +GLAD_API_CALL PFN_vkSetPrivateData glad_vkSetPrivateData; +#define vkSetPrivateData glad_vkSetPrivateData +GLAD_API_CALL PFN_vkSignalSemaphore glad_vkSignalSemaphore; +#define vkSignalSemaphore glad_vkSignalSemaphore GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool; #define vkTrimCommandPool glad_vkTrimCommandPool GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory; @@ -3464,6 +5574,11 @@ GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets; #define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences; #define vkWaitForFences glad_vkWaitForFences +GLAD_API_CALL PFN_vkWaitSemaphores glad_vkWaitSemaphores; +#define vkWaitSemaphores glad_vkWaitSemaphores + + + GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr); @@ -3471,10 +5586,745 @@ GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc +#ifdef __cplusplus +} +#endif +#endif +/* Source */ +#ifdef GLAD_VULKAN_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_VK_VERSION_1_0 = 0; +int GLAD_VK_VERSION_1_1 = 0; +int GLAD_VK_VERSION_1_2 = 0; +int GLAD_VK_VERSION_1_3 = 0; +int GLAD_VK_EXT_debug_report = 0; +int GLAD_VK_KHR_portability_enumeration = 0; +int GLAD_VK_KHR_surface = 0; +int GLAD_VK_KHR_swapchain = 0; + + + +PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; +PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; +PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; +PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; +PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; +PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; +PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; +PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL; +PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; +PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL; +PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; +PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; +PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL; +PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL; +PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; +PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; +PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; +PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; +PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL; +PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; +PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL; +PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; +PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; +PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; +PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; +PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL; +PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; +PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL; +PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; +PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL; +PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; +PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL; +PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; +PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; +PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL; +PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; +PFN_vkCmdDraw glad_vkCmdDraw = NULL; +PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; +PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; +PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL; +PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; +PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL; +PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; +PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; +PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL; +PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL; +PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; +PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; +PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; +PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL; +PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; +PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL; +PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; +PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; +PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL; +PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; +PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; +PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL; +PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; +PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL; +PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; +PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL; +PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; +PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL; +PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL; +PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL; +PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL; +PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL; +PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; +PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL; +PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL; +PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; +PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL; +PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL; +PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL; +PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; +PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL; +PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; +PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL; +PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; +PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL; +PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; +PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; +PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL; +PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; +PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; +PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL; +PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; +PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL; +PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; +PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; +PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; +PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; +PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; +PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; +PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; +PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL; +PFN_vkCreateDevice glad_vkCreateDevice = NULL; +PFN_vkCreateEvent glad_vkCreateEvent = NULL; +PFN_vkCreateFence glad_vkCreateFence = NULL; +PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; +PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; +PFN_vkCreateImage glad_vkCreateImage = NULL; +PFN_vkCreateImageView glad_vkCreateImageView = NULL; +PFN_vkCreateInstance glad_vkCreateInstance = NULL; +PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; +PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; +PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL; +PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; +PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; +PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL; +PFN_vkCreateSampler glad_vkCreateSampler = NULL; +PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL; +PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; +PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; +PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; +PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; +PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; +PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; +PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; +PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; +PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; +PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; +PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL; +PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; +PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; +PFN_vkDestroyFence glad_vkDestroyFence = NULL; +PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; +PFN_vkDestroyImage glad_vkDestroyImage = NULL; +PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; +PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; +PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; +PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; +PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; +PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL; +PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; +PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; +PFN_vkDestroySampler glad_vkDestroySampler = NULL; +PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL; +PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; +PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; +PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; +PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; +PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; +PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; +PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; +PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; +PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; +PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; +PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL; +PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL; +PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; +PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; +PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; +PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; +PFN_vkFreeMemory glad_vkFreeMemory = NULL; +PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL; +PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; +PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL; +PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL; +PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL; +PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL; +PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL; +PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; +PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; +PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL; +PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL; +PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; +PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL; +PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; +PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; +PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL; +PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; +PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; +PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; +PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL; +PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; +PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL; +PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; +PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; +PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL; +PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL; +PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL; +PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; +PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL; +PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; +PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL; +PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; +PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; +PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; +PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL; +PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; +PFN_vkGetPrivateData glad_vkGetPrivateData = NULL; +PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; +PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; +PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL; +PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; +PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; +PFN_vkMapMemory glad_vkMapMemory = NULL; +PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; +PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; +PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; +PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; +PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL; +PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; +PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; +PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; +PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; +PFN_vkResetEvent glad_vkResetEvent = NULL; +PFN_vkResetFences glad_vkResetFences = NULL; +PFN_vkResetQueryPool glad_vkResetQueryPool = NULL; +PFN_vkSetEvent glad_vkSetEvent = NULL; +PFN_vkSetPrivateData glad_vkSetPrivateData = NULL; +PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL; +PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL; +PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; +PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL; +PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; +PFN_vkWaitForFences glad_vkWaitForFences = NULL; +PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL; + + +static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_0) return; + glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers"); + glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets"); + glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory"); + glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer"); + glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory"); + glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory"); + glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery"); + glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass"); + glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets"); + glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer"); + glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline"); + glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers"); + glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage"); + glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments"); + glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage"); + glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage"); + glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer"); + glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage"); + glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage"); + glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer"); + glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults"); + glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch"); + glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect"); + glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw"); + glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed"); + glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect"); + glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect"); + glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery"); + glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass"); + glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands"); + glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer"); + glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass"); + glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier"); + glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants"); + glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent"); + glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool"); + glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage"); + glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants"); + glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias"); + glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds"); + glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent"); + glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth"); + glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor"); + glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask"); + glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference"); + glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask"); + glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport"); + glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer"); + glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents"); + glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp"); + glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer"); + glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView"); + glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool"); + glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines"); + glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool"); + glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout"); + glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice"); + glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent"); + glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence"); + glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer"); + glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines"); + glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage"); + glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView"); + glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance"); + glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache"); + glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout"); + glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool"); + glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass"); + glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler"); + glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore"); + glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule"); + glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer"); + glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView"); + glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool"); + glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool"); + glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout"); + glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice"); + glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent"); + glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence"); + glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer"); + glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage"); + glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView"); + glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance"); + glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline"); + glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache"); + glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout"); + glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool"); + glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass"); + glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler"); + glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore"); + glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule"); + glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle"); + glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer"); + glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties"); + glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties"); + glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties"); + glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties"); + glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices"); + glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges"); + glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers"); + glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets"); + glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory"); + glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements"); + glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment"); + glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr"); + glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue"); + glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus"); + glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus"); + glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements"); + glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements"); + glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout"); + glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr"); + glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures"); + glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties"); + glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties"); + glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties"); + glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties"); + glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties"); + glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData"); + glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults"); + glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity"); + glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges"); + glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory"); + glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches"); + glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse"); + glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit"); + glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle"); + glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer"); + glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool"); + glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool"); + glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent"); + glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences"); + glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent"); + glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory"); + glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets"); + glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences"); +} +static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_1) return; + glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2"); + glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2"); + glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase"); + glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask"); + glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate"); + glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion"); + glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate"); + glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion"); + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); + glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups"); + glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2"); + glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport"); + glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures"); + glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2"); + glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2"); + glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2"); + glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties"); + glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties"); + glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties"); + glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2"); + glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2"); + glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2"); + glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2"); + glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2"); + glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2"); + glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool"); + glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate"); +} +static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_2) return; + glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2"); + glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount"); + glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount"); + glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2"); + glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2"); + glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2"); + glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress"); + glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress"); + glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress"); + glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue"); + glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool"); + glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore"); + glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores"); +} +static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_3) return; + glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering"); + glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2"); + glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2"); + glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2"); + glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2"); + glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2"); + glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2"); + glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering"); + glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2"); + glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2"); + glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2"); + glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode"); + glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable"); + glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable"); + glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp"); + glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable"); + glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable"); + glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2"); + glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace"); + glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable"); + glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology"); + glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable"); + glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount"); + glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp"); + glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable"); + glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount"); + glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2"); + glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2"); + glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot"); + glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot"); + glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements"); + glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements"); + glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements"); + glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties"); + glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData"); + glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2"); + glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData"); +} +static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_EXT_debug_report) return; + glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT"); + glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT"); + glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT"); +} +static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_surface) return; + glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR"); + glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR"); + glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR"); + glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR"); + glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR"); +} +static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_swapchain) return; + glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR"); + glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR"); + glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR"); + glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR"); + glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR"); + glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR"); + glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR"); + glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR"); + glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR"); +} + + + +static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { + uint32_t i; + uint32_t instance_extension_count = 0; + uint32_t device_extension_count = 0; + uint32_t max_extension_count = 0; + uint32_t total_extension_count = 0; + char **extensions = NULL; + VkExtensionProperties *ext_properties = NULL; + VkResult result; + + if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) { + return 0; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + } + + total_extension_count = instance_extension_count + device_extension_count; + if (total_extension_count <= 0) { + return 0; + } + + max_extension_count = instance_extension_count > device_extension_count + ? instance_extension_count : device_extension_count; + + ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); + if (ext_properties == NULL) { + goto glad_vk_get_extensions_error; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + extensions = (char**) calloc(total_extension_count, sizeof(char*)); + if (extensions == NULL) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < instance_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < device_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[instance_extension_count + i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); + } + } + + free((void*) ext_properties); + + *out_extension_count = total_extension_count; + *out_extensions = extensions; + + return 1; + +glad_vk_get_extensions_error: + free((void*) ext_properties); + if (extensions != NULL) { + for (i = 0; i < total_extension_count; ++i) { + free((void*) extensions[i]); + } + free(extensions); + } + return 0; +} + +static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { + uint32_t i; + + for(i = 0; i < extension_count ; ++i) { + free((void*) (extensions[i])); + } + + free((void*) extensions); +} + +static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { + uint32_t i; + + for (i = 0; i < extension_count; ++i) { + if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) { + return 1; + } + } + + return 0; +} + +static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { + uint32_t extension_count = 0; + char **extensions = NULL; + if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; + + GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); + GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions); + GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); + GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); + + (void) glad_vk_has_extension; + + glad_vk_free_extensions(extension_count, extensions); + + return 1; +} + +static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { + int major = 1; + int minor = 0; + +#ifdef VK_VERSION_1_1 + if (glad_vkEnumerateInstanceVersion != NULL) { + uint32_t version; + VkResult result; + + result = glad_vkEnumerateInstanceVersion(&version); + if (result == VK_SUCCESS) { + major = (int) VK_VERSION_MAJOR(version); + minor = (int) VK_VERSION_MINOR(version); + } + } +#endif + + if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) { + VkPhysicalDeviceProperties properties; + glad_vkGetPhysicalDeviceProperties(physical_device, &properties); + + major = (int) VK_VERSION_MAJOR(properties.apiVersion); + minor = (int) VK_VERSION_MINOR(properties.apiVersion); + } + + GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { + int version; + +#ifdef VK_VERSION_1_1 + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); +#endif + version = glad_vk_find_core_vulkan( physical_device); + if (!version) { + return 0; + } + + glad_vk_load_VK_VERSION_1_0(load, userptr); + glad_vk_load_VK_VERSION_1_1(load, userptr); + glad_vk_load_VK_VERSION_1_2(load, userptr); + glad_vk_load_VK_VERSION_1_3(load, userptr); + + if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; + glad_vk_load_VK_EXT_debug_report(load, userptr); + glad_vk_load_VK_KHR_surface(load, userptr); + glad_vk_load_VK_KHR_swapchain(load, userptr); + + + return version; +} + + +int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { + return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + #ifdef __cplusplus } #endif -#endif + +#endif /* GLAD_VULKAN_IMPLEMENTATION */ + diff --git a/src/external/glfw/deps/glad_gl.c b/src/external/glfw/deps/glad_gl.c deleted file mode 100644 index 2d4c87fe0..000000000 --- a/src/external/glfw/deps/glad_gl.c +++ /dev/null @@ -1,1791 +0,0 @@ -#include -#include -#include -#include - -#ifndef GLAD_IMPL_UTIL_C_ -#define GLAD_IMPL_UTIL_C_ - -#ifdef _MSC_VER -#define GLAD_IMPL_UTIL_SSCANF sscanf_s -#else -#define GLAD_IMPL_UTIL_SSCANF sscanf -#endif - -#endif /* GLAD_IMPL_UTIL_C_ */ - - -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -int GLAD_GL_ARB_multisample = 0; -int GLAD_GL_ARB_robustness = 0; -int GLAD_GL_KHR_debug = 0; - - - -PFNGLACCUMPROC glad_glAccum = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; -PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINPROC glad_glBegin = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBITMAPPROC glad_glBitmap = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCALLLISTPROC glad_glCallList = NULL; -PFNGLCALLLISTSPROC glad_glCallLists = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; -PFNGLCOLOR3BPROC glad_glColor3b = NULL; -PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; -PFNGLCOLOR3DPROC glad_glColor3d = NULL; -PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; -PFNGLCOLOR3FPROC glad_glColor3f = NULL; -PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; -PFNGLCOLOR3IPROC glad_glColor3i = NULL; -PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; -PFNGLCOLOR3SPROC glad_glColor3s = NULL; -PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; -PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; -PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; -PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; -PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; -PFNGLCOLOR3USPROC glad_glColor3us = NULL; -PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; -PFNGLCOLOR4BPROC glad_glColor4b = NULL; -PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; -PFNGLCOLOR4DPROC glad_glColor4d = NULL; -PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; -PFNGLCOLOR4FPROC glad_glColor4f = NULL; -PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; -PFNGLCOLOR4IPROC glad_glColor4i = NULL; -PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; -PFNGLCOLOR4SPROC glad_glColor4s = NULL; -PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; -PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; -PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; -PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; -PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; -PFNGLCOLOR4USPROC glad_glColor4us = NULL; -PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDPROC glad_glEnd = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDLISTPROC glad_glEndList = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; -PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; -PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; -PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; -PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; -PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; -PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; -PFNGLFOGFPROC glad_glFogf = NULL; -PFNGLFOGFVPROC glad_glFogfv = NULL; -PFNGLFOGIPROC glad_glFogi = NULL; -PFNGLFOGIVPROC glad_glFogiv = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLFRUSTUMPROC glad_glFrustum = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENLISTSPROC glad_glGenLists = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; -PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; -PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; -PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; -PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; -PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; -PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; -PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; -PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; -PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; -PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; -PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; -PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; -PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; -PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; -PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; -PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; -PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; -PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; -PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; -PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINDEXMASKPROC glad_glIndexMask = NULL; -PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; -PFNGLINDEXDPROC glad_glIndexd = NULL; -PFNGLINDEXDVPROC glad_glIndexdv = NULL; -PFNGLINDEXFPROC glad_glIndexf = NULL; -PFNGLINDEXFVPROC glad_glIndexfv = NULL; -PFNGLINDEXIPROC glad_glIndexi = NULL; -PFNGLINDEXIVPROC glad_glIndexiv = NULL; -PFNGLINDEXSPROC glad_glIndexs = NULL; -PFNGLINDEXSVPROC glad_glIndexsv = NULL; -PFNGLINDEXUBPROC glad_glIndexub = NULL; -PFNGLINDEXUBVPROC glad_glIndexubv = NULL; -PFNGLINITNAMESPROC glad_glInitNames = NULL; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISLISTPROC glad_glIsList = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; -PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; -PFNGLLIGHTFPROC glad_glLightf = NULL; -PFNGLLIGHTFVPROC glad_glLightfv = NULL; -PFNGLLIGHTIPROC glad_glLighti = NULL; -PFNGLLIGHTIVPROC glad_glLightiv = NULL; -PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLISTBASEPROC glad_glListBase = NULL; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; -PFNGLLOADNAMEPROC glad_glLoadName = NULL; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAP1DPROC glad_glMap1d = NULL; -PFNGLMAP1FPROC glad_glMap1f = NULL; -PFNGLMAP2DPROC glad_glMap2d = NULL; -PFNGLMAP2FPROC glad_glMap2f = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; -PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; -PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; -PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; -PFNGLMATERIALFPROC glad_glMaterialf = NULL; -PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; -PFNGLMATERIALIPROC glad_glMateriali = NULL; -PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; -PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLNEWLISTPROC glad_glNewList = NULL; -PFNGLNORMAL3BPROC glad_glNormal3b = NULL; -PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; -PFNGLNORMAL3DPROC glad_glNormal3d = NULL; -PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; -PFNGLNORMAL3FPROC glad_glNormal3f = NULL; -PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; -PFNGLNORMAL3IPROC glad_glNormal3i = NULL; -PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; -PFNGLNORMAL3SPROC glad_glNormal3s = NULL; -PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; -PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; -PFNGLORTHOPROC glad_glOrtho = NULL; -PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; -PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; -PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; -PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; -PFNGLPOPNAMEPROC glad_glPopName = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; -PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; -PFNGLPUSHNAMEPROC glad_glPushName = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; -PFNGLRECTDPROC glad_glRectd = NULL; -PFNGLRECTDVPROC glad_glRectdv = NULL; -PFNGLRECTFPROC glad_glRectf = NULL; -PFNGLRECTFVPROC glad_glRectfv = NULL; -PFNGLRECTIPROC glad_glRecti = NULL; -PFNGLRECTIVPROC glad_glRectiv = NULL; -PFNGLRECTSPROC glad_glRects = NULL; -PFNGLRECTSVPROC glad_glRectsv = NULL; -PFNGLRENDERMODEPROC glad_glRenderMode = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLROTATEDPROC glad_glRotated = NULL; -PFNGLROTATEFPROC glad_glRotatef = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCALEDPROC glad_glScaled = NULL; -PFNGLSCALEFPROC glad_glScalef = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; -PFNGLSHADEMODELPROC glad_glShadeModel = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; -PFNGLTEXENVFPROC glad_glTexEnvf = NULL; -PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; -PFNGLTEXENVIPROC glad_glTexEnvi = NULL; -PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; -PFNGLTEXGENDPROC glad_glTexGend = NULL; -PFNGLTEXGENDVPROC glad_glTexGendv = NULL; -PFNGLTEXGENFPROC glad_glTexGenf = NULL; -PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; -PFNGLTEXGENIPROC glad_glTexGeni = NULL; -PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLTRANSLATEDPROC glad_glTranslated = NULL; -PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVERTEX2DPROC glad_glVertex2d = NULL; -PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; -PFNGLVERTEX2FPROC glad_glVertex2f = NULL; -PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; -PFNGLVERTEX2IPROC glad_glVertex2i = NULL; -PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; -PFNGLVERTEX2SPROC glad_glVertex2s = NULL; -PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; -PFNGLVERTEX3DPROC glad_glVertex3d = NULL; -PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; -PFNGLVERTEX3FPROC glad_glVertex3f = NULL; -PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; -PFNGLVERTEX3IPROC glad_glVertex3i = NULL; -PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; -PFNGLVERTEX3SPROC glad_glVertex3s = NULL; -PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; -PFNGLVERTEX4DPROC glad_glVertex4d = NULL; -PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; -PFNGLVERTEX4FPROC glad_glVertex4f = NULL; -PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; -PFNGLVERTEX4IPROC glad_glVertex4i = NULL; -PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; -PFNGLVERTEX4SPROC glad_glVertex4s = NULL; -PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; - - -static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_0) return; - glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); - glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); - glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); - glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); - glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); - glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); - glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); - glClear = (PFNGLCLEARPROC) load("glClear", userptr); - glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); - glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); - glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); - glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); - glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); - glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); - glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); - glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); - glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); - glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); - glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); - glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); - glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); - glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); - glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); - glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); - glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); - glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); - glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); - glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); - glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); - glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); - glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); - glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); - glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); - glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); - glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); - glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); - glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); - glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); - glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); - glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); - glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); - glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); - glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); - glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); - glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); - glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); - glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); - glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); - glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); - glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); - glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); - glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); - glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); - glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); - glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); - glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); - glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); - glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); - glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); - glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); - glEnd = (PFNGLENDPROC) load("glEnd", userptr); - glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); - glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); - glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); - glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); - glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); - glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); - glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); - glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); - glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); - glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); - glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); - glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); - glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); - glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); - glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); - glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); - glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); - glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); - glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); - glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); - glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); - glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); - glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); - glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); - glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); - glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); - glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); - glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); - glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); - glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); - glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); - glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); - glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); - glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); - glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); - glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); - glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); - glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); - glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); - glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); - glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); - glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); - glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); - glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); - glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); - glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); - glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); - glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); - glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); - glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); - glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); - glHint = (PFNGLHINTPROC) load("glHint", userptr); - glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); - glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); - glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); - glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); - glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); - glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); - glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); - glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); - glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); - glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); - glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); - glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); - glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); - glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); - glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); - glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); - glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); - glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); - glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); - glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); - glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); - glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); - glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); - glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); - glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); - glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); - glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); - glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); - glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); - glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); - glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); - glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); - glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); - glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); - glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); - glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); - glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); - glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); - glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); - glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); - glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); - glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); - glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); - glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); - glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); - glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); - glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); - glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); - glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); - glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); - glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); - glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); - glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); - glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); - glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); - glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); - glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); - glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); - glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); - glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); - glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); - glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); - glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); - glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); - glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); - glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); - glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); - glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); - glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); - glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); - glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); - glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); - glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); - glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); - glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); - glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); - glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); - glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); - glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); - glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); - glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); - glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); - glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); - glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); - glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); - glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); - glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); - glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); - glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); - glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); - glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); - glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); - glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); - glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); - glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); - glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); - glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); - glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); - glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); - glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); - glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); - glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); - glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); - glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); - glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); - glRects = (PFNGLRECTSPROC) load("glRects", userptr); - glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); - glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); - glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); - glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); - glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); - glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); - glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); - glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); - glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); - glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); - glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); - glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); - glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); - glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); - glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); - glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); - glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); - glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); - glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); - glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); - glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); - glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); - glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); - glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); - glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); - glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); - glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); - glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); - glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); - glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); - glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); - glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); - glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); - glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); - glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); - glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); - glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); - glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); - glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); - glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); - glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); - glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); - glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); - glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); - glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); - glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); - glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); - glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); - glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); - glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); - glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); - glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); - glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); - glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); - glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); - glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); - glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); - glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); - glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); - glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); - glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); - glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); - glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); - glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); - glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); - glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); - glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); - glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); - glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); - glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); - glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); - glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); - glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); - glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); - glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); - glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); - glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); - glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); - glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); - glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); - glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); - glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); - glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); - glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); - glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); - glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); - glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); -} -static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_1) return; - glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); - glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr); - glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr); - glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr); - glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); - glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); - glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr); - glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr); - glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); - glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); - glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr); - glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr); - glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr); - glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); - glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); - glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); - glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr); - glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr); - glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); - glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr); - glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); - glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr); - glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr); - glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); - glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr); - glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); - glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr); - glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr); - glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); - glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr); -} -static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_2) return; - glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr); - glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr); - glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr); - glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr); -} -static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_3) return; - glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); - glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr); - glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); - glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); - glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr); - glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); - glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr); - glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); - glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); - glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr); - glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr); - glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); - glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); - glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); - glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); - glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); - glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); - glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); - glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); - glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); - glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); - glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); - glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); - glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); - glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); - glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr); - glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); - glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr); - glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); - glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); - glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); - glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); - glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); - glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); - glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); - glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); - glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); - glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); - glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); - glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr); - glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); - glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr); - glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); - glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); - glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); - glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); -} -static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_4) return; - glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); - glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); - glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); - glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); - glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); - glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); - glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); - glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); - glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); - glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr); - glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); - glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); - glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); - glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); - glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); - glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); - glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); - glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); - glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); - glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); - glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); - glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr); - glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); - glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); - glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); - glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); - glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); - glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); - glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr); - glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); - glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); - glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); - glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); - glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); - glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); - glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); - glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); - glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); - glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); - glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); - glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); - glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); - glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); - glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); - glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); - glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); - glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr); -} -static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_1_5) return; - glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr); - glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); - glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); - glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr); - glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); - glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); - glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr); - glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); - glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr); - glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr); - glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); - glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); - glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); - glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr); - glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr); - glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr); - glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); - glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr); - glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); -} -static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_2_0) return; - glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); - glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); - glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); - glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); - glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); - glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); - glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); - glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); - glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); - glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); - glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); - glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); - glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); - glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); - glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); - glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); - glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); - glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); - glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); - glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); - glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); - glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); - glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); - glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); - glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); - glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); - glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); - glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); - glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); - glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); - glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); - glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); - glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); - glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); - glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); - glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); - glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); - glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); - glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); - glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); - glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); - glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); - glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); - glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); - glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); - glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); - glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); - glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); - glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); - glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); - glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); - glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); - glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); - glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); - glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); - glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); - glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); - glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); - glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); - glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); - glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); - glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); - glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); - glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); - glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); - glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); - glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); - glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); - glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); - glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); - glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); - glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); - glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); - glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); - glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); - glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); - glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); - glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); - glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); - glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); - glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); - glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); - glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); - glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); - glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); - glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); - glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); - glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); - glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); - glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); - glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); - glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); - glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); -} -static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_2_1) return; - glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); - glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); - glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); - glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); - glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); - glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); -} -static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_0) return; - glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); - glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); - glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); - glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); - glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr); - glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); - glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); - glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); - glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); - glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); - glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); - glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); - glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); - glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); - glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr); - glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); - glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); - glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); - glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); - glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); - glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); - glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); - glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); - glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); - glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); - glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); - glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); - glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); - glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); - glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); - glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); - glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr); - glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); - glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); - glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); - glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); - glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); - glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); - glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); - glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); - glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); - glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); - glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); - glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); - glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); - glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); - glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); - glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); - glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); - glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr); - glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); - glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); - glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); - glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr); - glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); - glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); - glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); - glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); - glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); - glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); - glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); - glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); - glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); - glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); - glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr); - glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); - glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); - glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); - glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); - glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); - glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); - glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); - glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); - glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); - glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); - glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); - glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); - glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); - glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); - glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); - glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); - glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr); - glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr); - glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); -} -static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_1) return; - glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); - glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); - glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); - glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); - glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); - glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); - glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); - glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); - glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); - glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); - glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); - glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); - glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); -} -static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_2) return; - glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); - glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); - glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); - glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr); - glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr); - glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); - glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr); - glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr); - glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr); - glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr); - glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr); - glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr); - glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); - glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); - glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); - glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr); - glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); - glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr); - glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); -} -static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_3) return; - glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); - glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); - glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); - glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); - glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); - glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); - glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); - glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr); - glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); - glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); - glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); - glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); - glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); - glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); - glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); - glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); - glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); - glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); - glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); - glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); - glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); - glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); - glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); - glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); - glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr); - glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr); - glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); - glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); - glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); - glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr); - glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); - glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); - glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); - glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); - glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); - glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); - glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr); - glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); - glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); - glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); - glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); - glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); - glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr); - glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr); - glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); - glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); - glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); - glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); - glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr); - glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); - glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); - glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); - glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr); - glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); - glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr); - glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); - glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); -} -static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_ARB_multisample) return; - glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); - glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr); -} -static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_ARB_robustness) return; - glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr); - glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr); - glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr); - glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr); - glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr); - glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr); - glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr); - glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr); - glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr); - glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr); - glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr); - glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr); - glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr); - glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr); - glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr); - glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr); - glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr); - glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr); - glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr); - glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); - glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr); -} -static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_KHR_debug) return; - glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr); - glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); - glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); - glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); - glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); - glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); - glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); - glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); - glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); - glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); - glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); -} - - - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define GLAD_GL_IS_SOME_NEW_VERSION 1 -#else -#define GLAD_GL_IS_SOME_NEW_VERSION 0 -#endif - -static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { -#if GLAD_GL_IS_SOME_NEW_VERSION - if(GLAD_VERSION_MAJOR(version) < 3) { -#else - (void) version; - (void) out_num_exts_i; - (void) out_exts_i; -#endif - if (glGetString == NULL) { - return 0; - } - *out_exts = (const char *)glGetString(GL_EXTENSIONS); -#if GLAD_GL_IS_SOME_NEW_VERSION - } else { - unsigned int index = 0; - unsigned int num_exts_i = 0; - char **exts_i = NULL; - if (glGetStringi == NULL || glGetIntegerv == NULL) { - return 0; - } - glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); - } - if (exts_i == NULL) { - return 0; - } - for(index = 0; index < num_exts_i; index++) { - const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp) + 1; - - char *local_str = (char*) malloc(len * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, len * sizeof(char)); - } - - exts_i[index] = local_str; - } - - *out_num_exts_i = num_exts_i; - *out_exts_i = exts_i; - } -#endif - return 1; -} -static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { - if (exts_i != NULL) { - unsigned int index; - for(index = 0; index < num_exts_i; index++) { - free((void *) (exts_i[index])); - } - free((void *)exts_i); - exts_i = NULL; - } -} -static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { - if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } - } else { - unsigned int index; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - if(strcmp(e, ext) == 0) { - return 1; - } - } - } - return 0; -} - -static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { - return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); -} - -static int glad_gl_find_extensions_gl( int version) { - const char *exts = NULL; - unsigned int num_exts_i = 0; - char **exts_i = NULL; - if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; - - GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); - GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); - GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); - - glad_gl_free_extensions(exts_i, num_exts_i); - - return 1; -} - -static int glad_gl_find_core_gl(void) { - int i, major, minor; - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - version = (const char*) glGetString(GL_VERSION); - if (!version) return 0; - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - - GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); - - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - - return GLAD_MAKE_VERSION(major, minor); -} - -int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { - int version; - - glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - version = glad_gl_find_core_gl(); - - glad_gl_load_GL_VERSION_1_0(load, userptr); - glad_gl_load_GL_VERSION_1_1(load, userptr); - glad_gl_load_GL_VERSION_1_2(load, userptr); - glad_gl_load_GL_VERSION_1_3(load, userptr); - glad_gl_load_GL_VERSION_1_4(load, userptr); - glad_gl_load_GL_VERSION_1_5(load, userptr); - glad_gl_load_GL_VERSION_2_0(load, userptr); - glad_gl_load_GL_VERSION_2_1(load, userptr); - glad_gl_load_GL_VERSION_3_0(load, userptr); - glad_gl_load_GL_VERSION_3_1(load, userptr); - glad_gl_load_GL_VERSION_3_2(load, userptr); - glad_gl_load_GL_VERSION_3_3(load, userptr); - - if (!glad_gl_find_extensions_gl(version)) return 0; - glad_gl_load_GL_ARB_multisample(load, userptr); - glad_gl_load_GL_ARB_robustness(load, userptr); - glad_gl_load_GL_KHR_debug(load, userptr); - - - - return version; -} - - -int gladLoadGL( GLADloadfunc load) { - return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); -} - - - - diff --git a/src/external/glfw/deps/glad_vulkan.c b/src/external/glfw/deps/glad_vulkan.c deleted file mode 100644 index 5adfbbbe8..000000000 --- a/src/external/glfw/deps/glad_vulkan.c +++ /dev/null @@ -1,593 +0,0 @@ -#include -#include -#include -#include - -#ifndef GLAD_IMPL_UTIL_C_ -#define GLAD_IMPL_UTIL_C_ - -#ifdef _MSC_VER -#define GLAD_IMPL_UTIL_SSCANF sscanf_s -#else -#define GLAD_IMPL_UTIL_SSCANF sscanf -#endif - -#endif /* GLAD_IMPL_UTIL_C_ */ - - -int GLAD_VK_VERSION_1_0 = 0; -int GLAD_VK_VERSION_1_1 = 0; -int GLAD_VK_EXT_debug_report = 0; -int GLAD_VK_KHR_surface = 0; -int GLAD_VK_KHR_swapchain = 0; - - - -PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; -PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; -PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; -PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; -PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; -PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; -PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; -PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL; -PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; -PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL; -PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; -PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; -PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; -PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; -PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; -PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; -PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; -PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; -PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; -PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; -PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; -PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; -PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; -PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; -PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; -PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; -PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL; -PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; -PFN_vkCmdDraw glad_vkCmdDraw = NULL; -PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; -PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; -PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; -PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; -PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; -PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; -PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; -PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; -PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; -PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; -PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; -PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; -PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; -PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; -PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; -PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; -PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL; -PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; -PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; -PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; -PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; -PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; -PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; -PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; -PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; -PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; -PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; -PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; -PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; -PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; -PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; -PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; -PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; -PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; -PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL; -PFN_vkCreateDevice glad_vkCreateDevice = NULL; -PFN_vkCreateEvent glad_vkCreateEvent = NULL; -PFN_vkCreateFence glad_vkCreateFence = NULL; -PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; -PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; -PFN_vkCreateImage glad_vkCreateImage = NULL; -PFN_vkCreateImageView glad_vkCreateImageView = NULL; -PFN_vkCreateInstance glad_vkCreateInstance = NULL; -PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; -PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; -PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; -PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; -PFN_vkCreateSampler glad_vkCreateSampler = NULL; -PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL; -PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; -PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; -PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; -PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; -PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; -PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; -PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; -PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; -PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; -PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; -PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL; -PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; -PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; -PFN_vkDestroyFence glad_vkDestroyFence = NULL; -PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; -PFN_vkDestroyImage glad_vkDestroyImage = NULL; -PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; -PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; -PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; -PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; -PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; -PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; -PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; -PFN_vkDestroySampler glad_vkDestroySampler = NULL; -PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL; -PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; -PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; -PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; -PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; -PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; -PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; -PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; -PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; -PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; -PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; -PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL; -PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL; -PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; -PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; -PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; -PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; -PFN_vkFreeMemory glad_vkFreeMemory = NULL; -PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; -PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL; -PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL; -PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL; -PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; -PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; -PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; -PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; -PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; -PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL; -PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; -PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; -PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; -PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL; -PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; -PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL; -PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; -PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; -PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL; -PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL; -PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL; -PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; -PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL; -PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; -PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL; -PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; -PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL; -PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; -PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL; -PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; -PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; -PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL; -PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; -PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL; -PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; -PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL; -PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; -PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; -PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; -PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; -PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; -PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; -PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; -PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; -PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; -PFN_vkMapMemory glad_vkMapMemory = NULL; -PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; -PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; -PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; -PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; -PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; -PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; -PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; -PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; -PFN_vkResetEvent glad_vkResetEvent = NULL; -PFN_vkResetFences glad_vkResetFences = NULL; -PFN_vkSetEvent glad_vkSetEvent = NULL; -PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL; -PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; -PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL; -PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; -PFN_vkWaitForFences glad_vkWaitForFences = NULL; - - -static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_VK_VERSION_1_0) return; - vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr); - vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr); - vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr); - vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr); - vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr); - vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr); - vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr); - vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr); - vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr); - vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr); - vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr); - vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr); - vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr); - vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr); - vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr); - vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr); - vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr); - vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr); - vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr); - vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr); - vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr); - vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr); - vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr); - vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr); - vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr); - vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr); - vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr); - vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr); - vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr); - vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr); - vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr); - vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr); - vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr); - vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr); - vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr); - vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr); - vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr); - vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr); - vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr); - vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr); - vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr); - vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr); - vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr); - vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr); - vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr); - vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr); - vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr); - vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr); - vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr); - vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr); - vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr); - vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr); - vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr); - vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr); - vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr); - vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr); - vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr); - vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr); - vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr); - vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr); - vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr); - vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr); - vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr); - vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr); - vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr); - vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr); - vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr); - vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr); - vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr); - vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr); - vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr); - vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr); - vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr); - vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr); - vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr); - vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr); - vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr); - vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr); - vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr); - vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr); - vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr); - vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr); - vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr); - vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr); - vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr); - vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr); - vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr); - vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr); - vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr); - vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr); - vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr); - vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr); - vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr); - vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr); - vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr); - vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr); - vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr); - vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr); - vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr); - vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr); - vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr); - vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr); - vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr); - vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr); - vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr); - vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr); - vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr); - vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr); - vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr); - vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr); - vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr); - vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr); - vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr); - vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr); - vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr); - vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr); - vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr); - vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr); - vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr); - vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr); - vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr); - vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr); - vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr); - vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr); - vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr); - vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr); - vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr); - vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr); - vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr); - vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr); - vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr); - vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr); - vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr); - vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr); - vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr); - vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr); - vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr); -} -static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_VK_VERSION_1_1) return; - vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr); - vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr); - vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr); - vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr); - vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr); - vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr); - vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr); - vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr); - vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr); - vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr); - vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr); - vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr); - vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr); - vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr); - vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr); - vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr); - vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr); - vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr); - vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr); - vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr); - vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr); - vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr); - vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr); - vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr); - vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr); - vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr); - vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr); - vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr); -} -static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_VK_EXT_debug_report) return; - vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr); - vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr); - vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr); -} -static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_VK_KHR_surface) return; - vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr); - vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr); - vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr); - vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr); - vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr); -} -static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_VK_KHR_swapchain) return; - vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr); - vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr); - vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr); - vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr); - vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr); - vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr); - vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr); - vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr); - vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr); -} - - - -static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { - uint32_t i; - uint32_t instance_extension_count = 0; - uint32_t device_extension_count = 0; - uint32_t max_extension_count; - uint32_t total_extension_count; - char **extensions; - VkExtensionProperties *ext_properties; - VkResult result; - - if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) { - return 0; - } - - result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); - if (result != VK_SUCCESS) { - return 0; - } - - if (physical_device != NULL) { - result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); - if (result != VK_SUCCESS) { - return 0; - } - } - - total_extension_count = instance_extension_count + device_extension_count; - max_extension_count = instance_extension_count > device_extension_count - ? instance_extension_count : device_extension_count; - - ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); - if (ext_properties == NULL) { - return 0; - } - - result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); - if (result != VK_SUCCESS) { - free((void*) ext_properties); - return 0; - } - - extensions = (char**) calloc(total_extension_count, sizeof(char*)); - if (extensions == NULL) { - free((void*) ext_properties); - return 0; - } - - for (i = 0; i < instance_extension_count; ++i) { - VkExtensionProperties ext = ext_properties[i]; - - size_t extension_name_length = strlen(ext.extensionName) + 1; - extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); - memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); - } - - if (physical_device != NULL) { - result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); - if (result != VK_SUCCESS) { - for (i = 0; i < instance_extension_count; ++i) { - free((void*) extensions[i]); - } - free(extensions); - return 0; - } - - for (i = 0; i < device_extension_count; ++i) { - VkExtensionProperties ext = ext_properties[i]; - - size_t extension_name_length = strlen(ext.extensionName) + 1; - extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); - memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); - } - } - - free((void*) ext_properties); - - *out_extension_count = total_extension_count; - *out_extensions = extensions; - - return 1; -} - -static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { - uint32_t i; - - for(i = 0; i < extension_count ; ++i) { - free((void*) (extensions[i])); - } - - free((void*) extensions); -} - -static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { - uint32_t i; - - for (i = 0; i < extension_count; ++i) { - if(strcmp(name, extensions[i]) == 0) { - return 1; - } - } - - return 0; -} - -static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) { - return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); -} - -static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { - uint32_t extension_count = 0; - char **extensions = NULL; - if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; - - GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); - GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); - GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); - - glad_vk_free_extensions(extension_count, extensions); - - return 1; -} - -static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { - int major = 1; - int minor = 0; - -#ifdef VK_VERSION_1_1 - if (vkEnumerateInstanceVersion != NULL) { - uint32_t version; - VkResult result; - - result = vkEnumerateInstanceVersion(&version); - if (result == VK_SUCCESS) { - major = (int) VK_VERSION_MAJOR(version); - minor = (int) VK_VERSION_MINOR(version); - } - } -#endif - - if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) { - VkPhysicalDeviceProperties properties; - vkGetPhysicalDeviceProperties(physical_device, &properties); - - major = (int) VK_VERSION_MAJOR(properties.apiVersion); - minor = (int) VK_VERSION_MINOR(properties.apiVersion); - } - - GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - - return GLAD_MAKE_VERSION(major, minor); -} - -int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { - int version; - -#ifdef VK_VERSION_1_1 - vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr); -#endif - version = glad_vk_find_core_vulkan( physical_device); - if (!version) { - return 0; - } - - glad_vk_load_VK_VERSION_1_0(load, userptr); - glad_vk_load_VK_VERSION_1_1(load, userptr); - - if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; - glad_vk_load_VK_EXT_debug_report(load, userptr); - glad_vk_load_VK_KHR_surface(load, userptr); - glad_vk_load_VK_KHR_swapchain(load, userptr); - - - return version; -} - - -int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { - return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); -} - - - - diff --git a/src/external/glfw/deps/vs2008/stdint.h b/src/external/glfw/deps/vs2008/stdint.h deleted file mode 100644 index d02608a59..000000000 --- a/src/external/glfw/deps/vs2008/stdint.h +++ /dev/null @@ -1,247 +0,0 @@ -// ISO C9x compliant stdint.h for Microsoft Visual Studio -// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 -// -// Copyright (c) 2006-2008 Alexander Chemeris -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// 1. Redistributions of source code must retain the above copyright notice, -// this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The name of the author may be used to endorse or promote products -// derived from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED -// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef _MSC_VER // [ -#error "Use this header only with Microsoft Visual C++ compilers!" -#endif // _MSC_VER ] - -#ifndef _MSC_STDINT_H_ // [ -#define _MSC_STDINT_H_ - -#if _MSC_VER > 1000 -#pragma once -#endif - -#include - -// For Visual Studio 6 in C++ mode and for many Visual Studio versions when -// compiling for ARM we should wrap include with 'extern "C++" {}' -// or compiler give many errors like this: -// error C2733: second C linkage of overloaded function 'wmemchr' not allowed -#ifdef __cplusplus -extern "C" { -#endif -# include -#ifdef __cplusplus -} -#endif - -// Define _W64 macros to mark types changing their size, like intptr_t. -#ifndef _W64 -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif - - -// 7.18.1 Integer types - -// 7.18.1.1 Exact-width integer types - -// Visual Studio 6 and Embedded Visual C++ 4 doesn't -// realize that, e.g. char has the same size as __int8 -// so we give up on __intX for them. -#if (_MSC_VER < 1300) - typedef signed char int8_t; - typedef signed short int16_t; - typedef signed int int32_t; - typedef unsigned char uint8_t; - typedef unsigned short uint16_t; - typedef unsigned int uint32_t; -#else - typedef signed __int8 int8_t; - typedef signed __int16 int16_t; - typedef signed __int32 int32_t; - typedef unsigned __int8 uint8_t; - typedef unsigned __int16 uint16_t; - typedef unsigned __int32 uint32_t; -#endif -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - - -// 7.18.1.2 Minimum-width integer types -typedef int8_t int_least8_t; -typedef int16_t int_least16_t; -typedef int32_t int_least32_t; -typedef int64_t int_least64_t; -typedef uint8_t uint_least8_t; -typedef uint16_t uint_least16_t; -typedef uint32_t uint_least32_t; -typedef uint64_t uint_least64_t; - -// 7.18.1.3 Fastest minimum-width integer types -typedef int8_t int_fast8_t; -typedef int16_t int_fast16_t; -typedef int32_t int_fast32_t; -typedef int64_t int_fast64_t; -typedef uint8_t uint_fast8_t; -typedef uint16_t uint_fast16_t; -typedef uint32_t uint_fast32_t; -typedef uint64_t uint_fast64_t; - -// 7.18.1.4 Integer types capable of holding object pointers -#ifdef _WIN64 // [ - typedef signed __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -#else // _WIN64 ][ - typedef _W64 signed int intptr_t; - typedef _W64 unsigned int uintptr_t; -#endif // _WIN64 ] - -// 7.18.1.5 Greatest-width integer types -typedef int64_t intmax_t; -typedef uint64_t uintmax_t; - - -// 7.18.2 Limits of specified-width integer types - -#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 - -// 7.18.2.1 Limits of exact-width integer types -#define INT8_MIN ((int8_t)_I8_MIN) -#define INT8_MAX _I8_MAX -#define INT16_MIN ((int16_t)_I16_MIN) -#define INT16_MAX _I16_MAX -#define INT32_MIN ((int32_t)_I32_MIN) -#define INT32_MAX _I32_MAX -#define INT64_MIN ((int64_t)_I64_MIN) -#define INT64_MAX _I64_MAX -#define UINT8_MAX _UI8_MAX -#define UINT16_MAX _UI16_MAX -#define UINT32_MAX _UI32_MAX -#define UINT64_MAX _UI64_MAX - -// 7.18.2.2 Limits of minimum-width integer types -#define INT_LEAST8_MIN INT8_MIN -#define INT_LEAST8_MAX INT8_MAX -#define INT_LEAST16_MIN INT16_MIN -#define INT_LEAST16_MAX INT16_MAX -#define INT_LEAST32_MIN INT32_MIN -#define INT_LEAST32_MAX INT32_MAX -#define INT_LEAST64_MIN INT64_MIN -#define INT_LEAST64_MAX INT64_MAX -#define UINT_LEAST8_MAX UINT8_MAX -#define UINT_LEAST16_MAX UINT16_MAX -#define UINT_LEAST32_MAX UINT32_MAX -#define UINT_LEAST64_MAX UINT64_MAX - -// 7.18.2.3 Limits of fastest minimum-width integer types -#define INT_FAST8_MIN INT8_MIN -#define INT_FAST8_MAX INT8_MAX -#define INT_FAST16_MIN INT16_MIN -#define INT_FAST16_MAX INT16_MAX -#define INT_FAST32_MIN INT32_MIN -#define INT_FAST32_MAX INT32_MAX -#define INT_FAST64_MIN INT64_MIN -#define INT_FAST64_MAX INT64_MAX -#define UINT_FAST8_MAX UINT8_MAX -#define UINT_FAST16_MAX UINT16_MAX -#define UINT_FAST32_MAX UINT32_MAX -#define UINT_FAST64_MAX UINT64_MAX - -// 7.18.2.4 Limits of integer types capable of holding object pointers -#ifdef _WIN64 // [ -# define INTPTR_MIN INT64_MIN -# define INTPTR_MAX INT64_MAX -# define UINTPTR_MAX UINT64_MAX -#else // _WIN64 ][ -# define INTPTR_MIN INT32_MIN -# define INTPTR_MAX INT32_MAX -# define UINTPTR_MAX UINT32_MAX -#endif // _WIN64 ] - -// 7.18.2.5 Limits of greatest-width integer types -#define INTMAX_MIN INT64_MIN -#define INTMAX_MAX INT64_MAX -#define UINTMAX_MAX UINT64_MAX - -// 7.18.3 Limits of other integer types - -#ifdef _WIN64 // [ -# define PTRDIFF_MIN _I64_MIN -# define PTRDIFF_MAX _I64_MAX -#else // _WIN64 ][ -# define PTRDIFF_MIN _I32_MIN -# define PTRDIFF_MAX _I32_MAX -#endif // _WIN64 ] - -#define SIG_ATOMIC_MIN INT_MIN -#define SIG_ATOMIC_MAX INT_MAX - -#ifndef SIZE_MAX // [ -# ifdef _WIN64 // [ -# define SIZE_MAX _UI64_MAX -# else // _WIN64 ][ -# define SIZE_MAX _UI32_MAX -# endif // _WIN64 ] -#endif // SIZE_MAX ] - -// WCHAR_MIN and WCHAR_MAX are also defined in -#ifndef WCHAR_MIN // [ -# define WCHAR_MIN 0 -#endif // WCHAR_MIN ] -#ifndef WCHAR_MAX // [ -# define WCHAR_MAX _UI16_MAX -#endif // WCHAR_MAX ] - -#define WINT_MIN 0 -#define WINT_MAX _UI16_MAX - -#endif // __STDC_LIMIT_MACROS ] - - -// 7.18.4 Limits of other integer types - -#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 - -// 7.18.4.1 Macros for minimum-width integer constants - -#define INT8_C(val) val##i8 -#define INT16_C(val) val##i16 -#define INT32_C(val) val##i32 -#define INT64_C(val) val##i64 - -#define UINT8_C(val) val##ui8 -#define UINT16_C(val) val##ui16 -#define UINT32_C(val) val##ui32 -#define UINT64_C(val) val##ui64 - -// 7.18.4.2 Macros for greatest-width integer constants -#define INTMAX_C INT64_C -#define UINTMAX_C UINT64_C - -#endif // __STDC_CONSTANT_MACROS ] - - -#endif // _MSC_STDINT_H_ ] diff --git a/src/external/glfw/deps/wayland/fractional-scale-v1.xml b/src/external/glfw/deps/wayland/fractional-scale-v1.xml new file mode 100644 index 000000000..350bfc01e --- /dev/null +++ b/src/external/glfw/deps/wayland/fractional-scale-v1.xml @@ -0,0 +1,102 @@ + + + + Copyright © 2022 Kenny Levinsen + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol allows a compositor to suggest for surfaces to render at + fractional scales. + + A client can submit scaled content by utilizing wp_viewport. This is done by + creating a wp_viewport object for the surface and setting the destination + rectangle to the surface size before the scale factor is applied. + + The buffer size is calculated by multiplying the surface size by the + intended scale. + + The wl_surface buffer scale should remain set to 1. + + If a surface has a surface-local size of 100 px by 50 px and wishes to + submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should + be used and the wp_viewport destination rectangle should be 100 px by 50 px. + + For toplevel surfaces, the size is rounded halfway away from zero. The + rounding algorithm for subsurface position and size is not defined. + + + + + A global interface for requesting surfaces to use fractional scales. + + + + + Informs the server that the client will not be using this protocol + object anymore. This does not affect any other objects, + wp_fractional_scale_v1 objects included. + + + + + + + + + + Create an add-on object for the the wl_surface to let the compositor + request fractional scales. If the given wl_surface already has a + wp_fractional_scale_v1 object associated, the fractional_scale_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object which allows the compositor + to inform the client of the preferred scale. + + + + + Destroy the fractional scale object. When this object is destroyed, + preferred_scale events will no longer be sent. + + + + + + Notification of a new preferred scale for this surface that the + compositor suggests that the client should use. + + The sent scale is the numerator of a fraction with a denominator of 120. + + + + + diff --git a/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml b/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml new file mode 100644 index 000000000..9c06cdcba --- /dev/null +++ b/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml @@ -0,0 +1,83 @@ + + + + + Copyright © 2015 Samsung Electronics Co., Ltd + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface permits inhibiting the idle behavior such as screen + blanking, locking, and screensaving. The client binds the idle manager + globally, then creates idle-inhibitor objects for each surface. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the inhibit manager. + + + + + + Create a new inhibitor object associated with the given surface. + + + + + + + + + + An idle inhibitor prevents the output that the associated surface is + visible on from being set to a state where it is not visually usable due + to lack of user interaction (e.g. blanked, dimmed, locked, set to power + save, etc.) Any screensaver processes are also blocked from displaying. + + If the surface is destroyed, unmapped, becomes occluded, loses + visibility, or otherwise becomes not visually relevant for the user, the + idle inhibitor will not be honored by the compositor; if the surface + subsequently regains visibility the inhibitor takes effect once again. + Likewise, the inhibitor isn't honored if the system was already idled at + the time the inhibitor was established, although if the system later + de-idles and re-idles the inhibitor will take effect. + + + + + Remove the inhibitor effect from the associated wl_surface. + + + + + diff --git a/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml b/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml new file mode 100644 index 000000000..efd64b660 --- /dev/null +++ b/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml @@ -0,0 +1,339 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for adding constraints to + the motion of a pointer. Possible constraints include confining pointer + motions to a given region, or locking it to its current position. + + In order to constrain the pointer, a client must first bind the global + interface "wp_pointer_constraints" which, if a compositor supports pointer + constraints, is exposed by the registry. Using the bound global object, the + client uses the request that corresponds to the type of constraint it wants + to make. See wp_pointer_constraints for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + The global interface exposing pointer constraining functionality. It + exposes two requests: lock_pointer for locking the pointer to its + position, and confine_pointer for locking the pointer to a region. + + The lock_pointer and confine_pointer requests create the objects + wp_locked_pointer and wp_confined_pointer respectively, and the client can + use these objects to interact with the lock. + + For any surface, only one lock or confinement may be active across all + wl_pointer objects of the same seat. If a lock or confinement is requested + when another lock or confinement is active or requested on the same surface + and with any of the wl_pointer objects of the same seat, an + 'already_constrained' error will be raised. + + + + + These errors can be emitted in response to wp_pointer_constraints + requests. + + + + + + + These values represent different lifetime semantics. They are passed + as arguments to the factory requests to specify how the constraint + lifetimes should be managed. + + + + A oneshot pointer constraint will never reactivate once it has been + deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + A persistent pointer constraint may again reactivate once it has + been deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + + + Used by the client to notify the server that it will no longer use this + pointer constraints object. + + + + + + The lock_pointer request lets the client request to disable movements of + the virtual pointer (i.e. the cursor), effectively locking the pointer + to a position. This request may not take effect immediately; in the + future, when the compositor deems implementation-specific constraints + are satisfied, the pointer lock will be activated and the compositor + sends a locked event. + + The protocol provides no guarantee that the constraints are ever + satisfied, and does not require the compositor to send an error if the + constraints cannot ever be satisfied. It is thus possible to request a + lock that will never activate. + + There may not be another pointer constraint of any kind requested or + active on the surface for any of the wl_pointer objects of the seat of + the passed pointer when requesting a lock. If there is, an error will be + raised. See general pointer lock documentation for more details. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the lock to activate. It is up to the compositor whether to + warp the pointer or require some kind of user interaction for the lock + to activate. If the region is null the surface input region is used. + + A surface may receive pointer focus without the lock being activated. + + The request creates a new object wp_locked_pointer which is used to + interact with the lock as well as receive updates about its state. See + the the description of wp_locked_pointer for further information. + + Note that while a pointer is locked, the wl_pointer objects of the + corresponding seat will not emit any wl_pointer.motion events, but + relative motion events will still be emitted via wp_relative_pointer + objects of the same seat. wl_pointer.axis and wl_pointer.button events + are unaffected. + + + + + + + + + + + The confine_pointer request lets the client request to confine the + pointer cursor to a given region. This request may not take effect + immediately; in the future, when the compositor deems implementation- + specific constraints are satisfied, the pointer confinement will be + activated and the compositor sends a confined event. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the confinement to activate. It is up to the compositor + whether to warp the pointer or require some kind of user interaction for + the confinement to activate. If the region is null the surface input + region is used. + + The request will create a new object wp_confined_pointer which is used + to interact with the confinement as well as receive updates about its + state. See the the description of wp_confined_pointer for further + information. + + + + + + + + + + + + The wp_locked_pointer interface represents a locked pointer state. + + While the lock of this object is active, the wl_pointer objects of the + associated seat will not emit any wl_pointer.motion events. + + This object will send the event 'locked' when the lock is activated. + Whenever the lock is activated, it is guaranteed that the locked surface + will already have received pointer focus and that the pointer will be + within the region passed to the request creating this object. + + To unlock the pointer, send the destroy request. This will also destroy + the wp_locked_pointer object. + + If the compositor decides to unlock the pointer the unlocked event is + sent. See wp_locked_pointer.unlock for details. + + When unlocking, the compositor may warp the cursor position to the set + cursor position hint. If it does, it will not result in any relative + motion events emitted via wp_relative_pointer. + + If the surface the lock was requested on is destroyed and the lock is not + yet activated, the wp_locked_pointer object is now defunct and must be + destroyed. + + + + + Destroy the locked pointer object. If applicable, the compositor will + unlock the pointer. + + + + + + Set the cursor position hint relative to the top left corner of the + surface. + + If the client is drawing its own cursor, it should update the position + hint to the position of its own cursor. A compositor may use this + information to warp the pointer upon unlock in order to avoid pointer + jumps. + + The cursor position hint is double buffered. The new hint will only take + effect when the associated surface gets it pending state applied. See + wl_surface.commit for details. + + + + + + + + Set a new region used to lock the pointer. + + The new lock region is double-buffered. The new lock region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + For details about the lock region, see wp_locked_pointer. + + + + + + + Notification that the pointer lock of the seat's pointer is activated. + + + + + + Notification that the pointer lock of the seat's pointer is no longer + active. If this is a oneshot pointer lock (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer lock (see + wp_pointer_constraints.lifetime) this pointer lock may again + reactivate in the future. + + + + + + + The wp_confined_pointer interface represents a confined pointer state. + + This object will send the event 'confined' when the confinement is + activated. Whenever the confinement is activated, it is guaranteed that + the surface the pointer is confined to will already have received pointer + focus and that the pointer will be within the region passed to the request + creating this object. It is up to the compositor to decide whether this + requires some user interaction and if the pointer will warp to within the + passed region if outside. + + To unconfine the pointer, send the destroy request. This will also destroy + the wp_confined_pointer object. + + If the compositor decides to unconfine the pointer the unconfined event is + sent. The wp_confined_pointer object is at this point defunct and should + be destroyed. + + + + + Destroy the confined pointer object. If applicable, the compositor will + unconfine the pointer. + + + + + + Set a new region used to confine the pointer. + + The new confine region is double-buffered. The new confine region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + If the confinement is active when the new confinement region is applied + and the pointer ends up outside of newly applied region, the pointer may + warped to a position within the new confinement region. If warped, a + wl_pointer.motion event will be emitted, but no + wp_relative_pointer.relative_motion event. + + The compositor may also, instead of using the new region, unconfine the + pointer. + + For details about the confine region, see wp_confined_pointer. + + + + + + + Notification that the pointer confinement of the seat's pointer is + activated. + + + + + + Notification that the pointer confinement of the seat's pointer is no + longer active. If this is a oneshot pointer confinement (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer confinement (see + wp_pointer_constraints.lifetime) this pointer confinement may again + reactivate in the future. + + + + + diff --git a/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml b/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml new file mode 100644 index 000000000..ca6f81d12 --- /dev/null +++ b/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml @@ -0,0 +1,136 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for making clients able to + receive relative pointer events not obstructed by barriers (such as the + monitor edge or other pointer barriers). + + To start receiving relative pointer events, a client must first bind the + global interface "wp_relative_pointer_manager" which, if a compositor + supports relative pointer motion events, is exposed by the registry. After + having created the relative pointer manager proxy object, the client uses + it to create the actual relative pointer object using the + "get_relative_pointer" request given a wl_pointer. The relative pointer + motion events will then, when applicable, be transmitted via the proxy of + the newly created relative pointer object. See the documentation of the + relative pointer interface for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + A global interface used for getting the relative pointer object for a + given pointer. + + + + + Used by the client to notify the server that it will no longer use this + relative pointer manager object. + + + + + + Create a relative pointer interface given a wl_pointer object. See the + wp_relative_pointer interface for more details. + + + + + + + + + A wp_relative_pointer object is an extension to the wl_pointer interface + used for emitting relative pointer events. It shares the same focus as + wl_pointer objects of the same seat and will only emit events when it has + focus. + + + + + + + + + Relative x/y pointer motion from the pointer of the seat associated with + this object. + + A relative motion is in the same dimension as regular wl_pointer motion + events, except they do not represent an absolute position. For example, + moving a pointer from (x, y) to (x', y') would have the equivalent + relative motion (x' - x, y' - y). If a pointer motion caused the + absolute pointer position to be clipped by for example the edge of the + monitor, the relative motion is unaffected by the clipping and will + represent the unclipped motion. + + This event also contains non-accelerated motion deltas. The + non-accelerated delta is, when applicable, the regular pointer motion + delta as it was before having applied motion acceleration and other + transformations such as normalization. + + Note that the non-accelerated delta does not represent 'raw' events as + they were read from some device. Pointer motion acceleration is device- + and configuration-specific and non-accelerated deltas and accelerated + deltas may have the same value on some devices. + + Relative motions are not coupled to wl_pointer.motion events, and can be + sent in combination with such events, but also independently. There may + also be scenarios where wl_pointer.motion is sent, but there is no + relative motion. The order of an absolute and relative motion event + originating from the same physical motion is not guaranteed. + + If the client needs button events or focus state, it can receive them + from a wl_pointer object of the same seat that the wp_relative_pointer + object is associated with. + + + + + + + + + + + diff --git a/src/external/glfw/deps/wayland/viewporter.xml b/src/external/glfw/deps/wayland/viewporter.xml new file mode 100644 index 000000000..d1048d1f3 --- /dev/null +++ b/src/external/glfw/deps/wayland/viewporter.xml @@ -0,0 +1,180 @@ + + + + + Copyright © 2013-2016 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The global interface exposing surface cropping and scaling + capabilities is used to instantiate an interface extension for a + wl_surface object. This extended interface will then allow + cropping and scaling the surface contents, effectively + disconnecting the direct relationship between the buffer and the + surface size. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other objects, + wp_viewport objects included. + + + + + + + + + + Instantiate an interface extension for the given wl_surface to + crop and scale its content. If the given wl_surface already has + a wp_viewport object associated, the viewport_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object, which allows the + client to specify the cropping and scaling of the surface + contents. + + This interface works with two concepts: the source rectangle (src_x, + src_y, src_width, src_height), and the destination size (dst_width, + dst_height). The contents of the source rectangle are scaled to the + destination size, and content outside the source rectangle is ignored. + This state is double-buffered, and is applied on the next + wl_surface.commit. + + The two parts of crop and scale state are independent: the source + rectangle, and the destination size. Initially both are unset, that + is, no scaling is applied. The whole of the current wl_buffer is + used as the source, and the surface size is as defined in + wl_surface.attach. + + If the destination size is set, it causes the surface size to become + dst_width, dst_height. The source (rectangle) is scaled to exactly + this size. This overrides whatever the attached wl_buffer size is, + unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface + has no content and therefore no size. Otherwise, the size is always + at least 1x1 in surface local coordinates. + + If the source rectangle is set, it defines what area of the wl_buffer is + taken as the source. If the source rectangle is set and the destination + size is not set, then src_width and src_height must be integers, and the + surface size becomes the source rectangle size. This results in cropping + without scaling. If src_width or src_height are not integers and + destination size is not set, the bad_size protocol error is raised when + the surface state is applied. + + The coordinate transformations from buffer pixel coordinates up to + the surface-local coordinates happen in the following order: + 1. buffer_transform (wl_surface.set_buffer_transform) + 2. buffer_scale (wl_surface.set_buffer_scale) + 3. crop and scale (wp_viewport.set*) + This means, that the source rectangle coordinates of crop and scale + are given in the coordinates after the buffer transform and scale, + i.e. in the coordinates that would be the surface-local coordinates + if the crop and scale was not applied. + + If src_x or src_y are negative, the bad_value protocol error is raised. + Otherwise, if the source rectangle is partially or completely outside of + the non-NULL wl_buffer, then the out_of_buffer protocol error is raised + when the surface state is applied. A NULL wl_buffer does not raise the + out_of_buffer error. + + If the wl_surface associated with the wp_viewport is destroyed, + all wp_viewport requests except 'destroy' raise the protocol error + no_surface. + + If the wp_viewport object is destroyed, the crop and scale + state is removed from the wl_surface. The change will be applied + on the next wl_surface.commit. + + + + + The associated wl_surface's crop and scale state is removed. + The change is applied on the next wl_surface.commit. + + + + + + + + + + + + + Set the source rectangle of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If all of x, y, width and height are -1.0, the source rectangle is + unset instead. Any other set of values where width or height are zero + or negative, or x or y are negative, raise the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + + + + Set the destination size of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If width is -1 and height is -1, the destination size is unset + instead. Any other pair of values for width and height that + contains zero or negative values raises the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + diff --git a/src/external/glfw/deps/wayland/wayland.xml b/src/external/glfw/deps/wayland/wayland.xml new file mode 100644 index 000000000..10e039d6e --- /dev/null +++ b/src/external/glfw/deps/wayland/wayland.xml @@ -0,0 +1,3151 @@ + + + + + Copyright © 2008-2011 Kristian Høgsberg + Copyright © 2010-2011 Intel Corporation + Copyright © 2012-2013 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. + + + + + The core global object. This is a special singleton object. It + is used for internal Wayland protocol features. + + + + + The sync request asks the server to emit the 'done' event + on the returned wl_callback object. Since requests are + handled in-order and events are delivered in-order, this can + be used as a barrier to ensure all previous requests and the + resulting events have been handled. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the event serial. + + + + + + + This request creates a registry object that allows the client + to list and bind the global objects available from the + compositor. + + It should be noted that the server side resources consumed in + response to a get_registry request can only be released when the + client disconnects, not when the client side proxy is destroyed. + Therefore, clients should invoke get_registry as infrequently as + possible to avoid wasting memory. + + + + + + + The error event is sent out when a fatal (non-recoverable) + error has occurred. The object_id argument is the object + where the error occurred, most often in response to a request + to that object. The code identifies the error and is defined + by the object interface. As such, each interface defines its + own set of error codes. The message is a brief description + of the error, for (debugging) convenience. + + + + + + + + + These errors are global and can be emitted in response to any + server request. + + + + + + + + + + This event is used internally by the object ID management + logic. When a client deletes an object that it had created, + the server will send this event to acknowledge that it has + seen the delete request. When the client receives this event, + it will know that it can safely reuse the object ID. + + + + + + + + The singleton global registry object. The server has a number of + global objects that are available to all clients. These objects + typically represent an actual object in the server (for example, + an input device) or they are singleton objects that provide + extension functionality. + + When a client creates a registry object, the registry object + will emit a global event for each global currently in the + registry. Globals come and go as a result of device or + monitor hotplugs, reconfiguration or other events, and the + registry will send out global and global_remove events to + keep the client up to date with the changes. To mark the end + of the initial burst of events, the client can use the + wl_display.sync request immediately after calling + wl_display.get_registry. + + A client can bind to a global object by using the bind + request. This creates a client-side handle that lets the object + emit events to the client and lets the client invoke requests on + the object. + + + + + Binds a new, client-created object to the server using the + specified name as the identifier. + + + + + + + + Notify the client of global objects. + + The event notifies the client that a global object with + the given name is now available, and it implements the + given version of the given interface. + + + + + + + + + Notify the client of removed global objects. + + This event notifies the client that the global identified + by name is no longer available. If the client bound to + the global using the bind request, the client should now + destroy that object. + + The object remains valid and requests to the object will be + ignored until the client destroys it, to avoid races between + the global going away and a client sending a request to it. + + + + + + + + Clients can handle the 'done' event to get notified when + the related request is done. + + Note, because wl_callback objects are created from multiple independent + factory interfaces, the wl_callback interface is frozen at version 1. + + + + + Notify the client when the related request is done. + + + + + + + + A compositor. This object is a singleton global. The + compositor is in charge of combining the contents of multiple + surfaces into one displayable output. + + + + + Ask the compositor to create a new surface. + + + + + + + Ask the compositor to create a new region. + + + + + + + + The wl_shm_pool object encapsulates a piece of memory shared + between the compositor and client. Through the wl_shm_pool + object, the client can allocate shared memory wl_buffer objects. + All objects created through the same pool share the same + underlying mapped memory. Reusing the mapped memory avoids the + setup/teardown overhead and is useful when interactively resizing + a surface or for many small buffers. + + + + + Create a wl_buffer object from the pool. + + The buffer is created offset bytes into the pool and has + width and height as specified. The stride argument specifies + the number of bytes from the beginning of one row to the beginning + of the next. The format is the pixel format of the buffer and + must be one of those advertised through the wl_shm.format event. + + A buffer will keep a reference to the pool it was created from + so it is valid to destroy the pool immediately after creating + a buffer from it. + + + + + + + + + + + + Destroy the shared memory pool. + + The mmapped memory will be released when all + buffers that have been created from this pool + are gone. + + + + + + This request will cause the server to remap the backing memory + for the pool from the file descriptor passed when the pool was + created, but using the new size. This request can only be + used to make the pool bigger. + + This request only changes the amount of bytes that are mmapped + by the server and does not touch the file corresponding to the + file descriptor passed at creation time. It is the client's + responsibility to ensure that the file is at least as big as + the new pool size. + + + + + + + + A singleton global object that provides support for shared + memory. + + Clients can create wl_shm_pool objects using the create_pool + request. + + On binding the wl_shm object one or more format events + are emitted to inform clients about the valid pixel formats + that can be used for buffers. + + + + + These errors can be emitted in response to wl_shm requests. + + + + + + + + + This describes the memory layout of an individual pixel. + + All renderers should support argb8888 and xrgb8888 but any other + formats are optional and may not be supported by the particular + renderer in use. + + The drm format codes match the macros defined in drm_fourcc.h, except + argb8888 and xrgb8888. The formats actually supported by the compositor + will be reported by the format event. + + For all wl_shm formats and unless specified in another protocol + extension, pre-multiplied alpha is used for pixel values. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Create a new wl_shm_pool object. + + The pool can be used to create shared memory based buffer + objects. The server will mmap size bytes of the passed file + descriptor, to use as backing memory for the pool. + + + + + + + + + Informs the client about a valid pixel format that + can be used for buffers. Known formats include + argb8888 and xrgb8888. + + + + + + + + A buffer provides the content for a wl_surface. Buffers are + created through factory interfaces such as wl_shm, wp_linux_buffer_params + (from the linux-dmabuf protocol extension) or similar. It has a width and + a height and can be attached to a wl_surface, but the mechanism by which a + client provides and updates the contents is defined by the buffer factory + interface. + + If the buffer uses a format that has an alpha channel, the alpha channel + is assumed to be premultiplied in the color channels unless otherwise + specified. + + Note, because wl_buffer objects are created from multiple independent + factory interfaces, the wl_buffer interface is frozen at version 1. + + + + + Destroy a buffer. If and how you need to release the backing + storage is defined by the buffer factory interface. + + For possible side-effects to a surface, see wl_surface.attach. + + + + + + Sent when this wl_buffer is no longer used by the compositor. + The client is now free to reuse or destroy this buffer and its + backing storage. + + If a client receives a release event before the frame callback + requested in the same wl_surface.commit that attaches this + wl_buffer to a surface, then the client is immediately free to + reuse the buffer and its backing storage, and does not need a + second buffer for the next surface content update. Typically + this is possible, when the compositor maintains a copy of the + wl_surface contents, e.g. as a GL texture. This is an important + optimization for GL(ES) compositors with wl_shm clients. + + + + + + + A wl_data_offer represents a piece of data offered for transfer + by another client (the source client). It is used by the + copy-and-paste and drag-and-drop mechanisms. The offer + describes the different mime types that the data can be + converted to and provides the mechanism for transferring the + data directly from the source client. + + + + + + + + + + + + Indicate that the client can accept the given mime type, or + NULL for not accepted. + + For objects of version 2 or older, this request is used by the + client to give feedback whether the client can receive the given + mime type, or NULL if none is accepted; the feedback does not + determine whether the drag-and-drop operation succeeds or not. + + For objects of version 3 or newer, this request determines the + final result of the drag-and-drop operation. If the end result + is that no mime types were accepted, the drag-and-drop operation + will be cancelled and the corresponding drag source will receive + wl_data_source.cancelled. Clients may still use this event in + conjunction with wl_data_source.action for feedback. + + + + + + + + To transfer the offered data, the client issues this request + and indicates the mime type it wants to receive. The transfer + happens through the passed file descriptor (typically created + with the pipe system call). The source client writes the data + in the mime type representation requested and then closes the + file descriptor. + + The receiving client reads from the read end of the pipe until + EOF and then closes its end, at which point the transfer is + complete. + + This request may happen multiple times for different mime types, + both before and after wl_data_device.drop. Drag-and-drop destination + clients may preemptively fetch data or examine it more closely to + determine acceptance. + + + + + + + + Destroy the data offer. + + + + + + Sent immediately after creating the wl_data_offer object. One + event per offered mime type. + + + + + + + + + Notifies the compositor that the drag destination successfully + finished the drag-and-drop operation. + + Upon receiving this request, the compositor will emit + wl_data_source.dnd_finished on the drag source client. + + It is a client error to perform other requests than + wl_data_offer.destroy after this one. It is also an error to perform + this request after a NULL mime type has been set in + wl_data_offer.accept or no action was received through + wl_data_offer.action. + + If wl_data_offer.finish request is received for a non drag and drop + operation, the invalid_finish protocol error is raised. + + + + + + Sets the actions that the destination side client supports for + this operation. This request may trigger the emission of + wl_data_source.action and wl_data_offer.action events if the compositor + needs to change the selected action. + + This request can be called multiple times throughout the + drag-and-drop operation, typically in response to wl_data_device.enter + or wl_data_device.motion events. + + This request determines the final result of the drag-and-drop + operation. If the end result is that no action is accepted, + the drag source will receive wl_data_source.cancelled. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, and the preferred_action + argument must only contain one of those values set, otherwise it + will result in a protocol error. + + While managing an "ask" action, the destination drag-and-drop client + may perform further wl_data_offer.receive requests, and is expected + to perform one last wl_data_offer.set_actions request with a preferred + action other than "ask" (and optionally wl_data_offer.accept) before + requesting wl_data_offer.finish, in order to convey the action selected + by the user. If the preferred action is not in the + wl_data_offer.source_actions mask, an error will be raised. + + If the "ask" action is dismissed (e.g. user cancellation), the client + is expected to perform wl_data_offer.destroy right away. + + This request can only be made on drag-and-drop offers, a protocol error + will be raised otherwise. + + + + + + + + This event indicates the actions offered by the data source. It + will be sent immediately after creating the wl_data_offer object, + or anytime the source side changes its offered actions through + wl_data_source.set_actions. + + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation in response to destination side action changes through + wl_data_offer.set_actions. + + This event will no longer be emitted after wl_data_device.drop + happened on the drag-and-drop destination, the client must + honor the last action received, or the last preferred one set + through wl_data_offer.set_actions when handling an "ask" action. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. Prior to + receiving wl_data_device.drop, the chosen action may change (e.g. + due to keyboard modifiers being pressed). At the time of receiving + wl_data_device.drop the drag-and-drop destination must honor the + last action received. + + Action changes may still happen after wl_data_device.drop, + especially on "ask" actions, where the drag-and-drop destination + may choose another action afterwards. Action changes happening + at this stage are always the result of inter-client negotiation, the + compositor shall no longer be able to induce a different action. + + Upon "ask" actions, it is expected that the drag-and-drop destination + may potentially choose a different action and/or mime type, + based on wl_data_offer.source_actions and finally chosen by the + user (e.g. popping up a menu with the available options). The + final wl_data_offer.set_actions and wl_data_offer.accept requests + must happen before the call to wl_data_offer.finish. + + + + + + + + The wl_data_source object is the source side of a wl_data_offer. + It is created by the source client in a data transfer and + provides a way to describe the offered data and a way to respond + to requests to transfer the data. + + + + + + + + + + This request adds a mime type to the set of mime types + advertised to targets. Can be called several times to offer + multiple types. + + + + + + + Destroy the data source. + + + + + + Sent when a target accepts pointer_focus or motion events. If + a target does not accept any of the offered types, type is NULL. + + Used for feedback during drag-and-drop. + + + + + + + Request for data from the client. Send the data as the + specified mime type over the passed file descriptor, then + close it. + + + + + + + + This data source is no longer valid. There are several reasons why + this could happen: + + - The data source has been replaced by another data source. + - The drag-and-drop operation was performed, but the drop destination + did not accept any of the mime types offered through + wl_data_source.target. + - The drag-and-drop operation was performed, but the drop destination + did not select any of the actions present in the mask offered through + wl_data_source.action. + - The drag-and-drop operation was performed but didn't happen over a + surface. + - The compositor cancelled the drag-and-drop operation (e.g. compositor + dependent timeouts to avoid stale drag-and-drop transfers). + + The client should clean up and destroy this data source. + + For objects of version 2 or older, wl_data_source.cancelled will + only be emitted if the data source was replaced by another data + source. + + + + + + + + Sets the actions that the source side client supports for this + operation. This request may trigger wl_data_source.action and + wl_data_offer.action events if the compositor needs to change the + selected action. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, otherwise it will result + in a protocol error. + + This request must be made once only, and can only be made on sources + used in drag-and-drop, so it must be performed before + wl_data_device.start_drag. Attempting to use the source other than + for drag-and-drop will raise a protocol error. + + + + + + + The user performed the drop action. This event does not indicate + acceptance, wl_data_source.cancelled may still be emitted afterwards + if the drop destination does not accept any mime type. + + However, this event might however not be received if the compositor + cancelled the drag-and-drop operation before this event could happen. + + Note that the data_source may still be used in the future and should + not be destroyed here. + + + + + + The drop destination finished interoperating with this data + source, so the client is now free to destroy this data source and + free all associated data. + + If the action used to perform the operation was "move", the + source can now delete the transferred data. + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation, mainly in response to destination side changes through + wl_data_offer.set_actions, and as the data device enters/leaves + surfaces. + + It is only possible to receive this event after + wl_data_source.dnd_drop_performed if the drag-and-drop operation + ended in an "ask" action, in which case the final wl_data_source.action + event will happen immediately before wl_data_source.dnd_finished. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. The chosen + action may change alongside negotiation (e.g. an "ask" action can turn + into a "move" operation), so the effects of the final action must + always be applied in wl_data_offer.dnd_finished. + + Clients can trigger cursor surface changes from this point, so + they reflect the current action. + + + + + + + + There is one wl_data_device per seat which can be obtained + from the global wl_data_device_manager singleton. + + A wl_data_device provides access to inter-client data transfer + mechanisms such as copy-and-paste and drag-and-drop. + + + + + + + + + This request asks the compositor to start a drag-and-drop + operation on behalf of the client. + + The source argument is the data source that provides the data + for the eventual data transfer. If source is NULL, enter, leave + and motion events are sent only to the client that initiated the + drag and the client is expected to handle the data passing + internally. If source is destroyed, the drag-and-drop session will be + cancelled. + + The origin surface is the surface where the drag originates and + the client must have an active implicit grab that matches the + serial. + + The icon surface is an optional (can be NULL) surface that + provides an icon to be moved around with the cursor. Initially, + the top-left corner of the icon surface is placed at the cursor + hotspot, but subsequent wl_surface.attach request can move the + relative position. Attach requests must be confirmed with + wl_surface.commit as usual. The icon surface is given the role of + a drag-and-drop icon. If the icon surface already has another role, + it raises a protocol error. + + The input region is ignored for wl_surfaces with the role of a + drag-and-drop icon. + + + + + + + + + + This request asks the compositor to set the selection + to the data from the source on behalf of the client. + + To unset the selection, set the source to NULL. + + + + + + + + The data_offer event introduces a new wl_data_offer object, + which will subsequently be used in either the + data_device.enter event (for drag-and-drop) or the + data_device.selection event (for selections). Immediately + following the data_device.data_offer event, the new data_offer + object will send out data_offer.offer events to describe the + mime types it offers. + + + + + + + This event is sent when an active drag-and-drop pointer enters + a surface owned by the client. The position of the pointer at + enter time is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + + + This event is sent when the drag-and-drop pointer leaves the + surface and the session ends. The client must destroy the + wl_data_offer introduced at enter time at this point. + + + + + + This event is sent when the drag-and-drop pointer moves within + the currently focused surface. The new position of the pointer + is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + The event is sent when a drag-and-drop operation is ended + because the implicit grab is removed. + + The drag-and-drop destination is expected to honor the last action + received through wl_data_offer.action, if the resulting action is + "copy" or "move", the destination can still perform + wl_data_offer.receive requests, and is expected to end all + transfers with a wl_data_offer.finish request. + + If the resulting action is "ask", the action will not be considered + final. The drag-and-drop destination is expected to perform one last + wl_data_offer.set_actions request, or wl_data_offer.destroy in order + to cancel the operation. + + + + + + The selection event is sent out to notify the client of a new + wl_data_offer for the selection for this device. The + data_device.data_offer and the data_offer.offer events are + sent out immediately before this event to introduce the data + offer object. The selection event is sent to a client + immediately before receiving keyboard focus and when a new + selection is set while the client has keyboard focus. The + data_offer is valid until a new data_offer or NULL is received + or until the client loses keyboard focus. Switching surface with + keyboard focus within the same client doesn't mean a new selection + will be sent. The client must destroy the previous selection + data_offer, if any, upon receiving this event. + + + + + + + + + This request destroys the data device. + + + + + + + The wl_data_device_manager is a singleton global object that + provides access to inter-client data transfer mechanisms such as + copy-and-paste and drag-and-drop. These mechanisms are tied to + a wl_seat and this interface lets a client get a wl_data_device + corresponding to a wl_seat. + + Depending on the version bound, the objects created from the bound + wl_data_device_manager object will have different requirements for + functioning properly. See wl_data_source.set_actions, + wl_data_offer.accept and wl_data_offer.finish for details. + + + + + Create a new data source. + + + + + + + Create a new data device for a given seat. + + + + + + + + + + This is a bitmask of the available/preferred actions in a + drag-and-drop operation. + + In the compositor, the selected action is a result of matching the + actions offered by the source and destination sides. "action" events + with a "none" action will be sent to both source and destination if + there is no match. All further checks will effectively happen on + (source actions ∩ destination actions). + + In addition, compositors may also pick different actions in + reaction to key modifiers being pressed. One common design that + is used in major toolkits (and the behavior recommended for + compositors) is: + + - If no modifiers are pressed, the first match (in bit order) + will be used. + - Pressing Shift selects "move", if enabled in the mask. + - Pressing Control selects "copy", if enabled in the mask. + + Behavior beyond that is considered implementation-dependent. + Compositors may for example bind other modifiers (like Alt/Meta) + or drags initiated with other buttons than BTN_LEFT to specific + actions (e.g. "ask"). + + + + + + + + + + + This interface is implemented by servers that provide + desktop-style user interfaces. + + It allows clients to associate a wl_shell_surface with + a basic surface. + + Note! This protocol is deprecated and not intended for production use. + For desktop-style user interfaces, use xdg_shell. Compositors and clients + should not implement this interface. + + + + + + + + + Create a shell surface for an existing surface. This gives + the wl_surface the role of a shell surface. If the wl_surface + already has another role, it raises a protocol error. + + Only one shell surface can be associated with a given surface. + + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides requests to treat surfaces like toplevel, fullscreen + or popup windows, move, resize or maximize them, associate + metadata like title and class, etc. + + On the server side the object is automatically destroyed when + the related wl_surface is destroyed. On the client side, + wl_shell_surface_destroy() must be called before destroying + the wl_surface object. + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. + + + + + + + Start a pointer-driven move of the surface. + + This request must be used in response to a button press event. + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. The server may + use this information to adapt its behavior, e.g. choose + an appropriate cursor image. + + + + + + + + + + + + + + + Start a pointer-driven resizing of the surface. + + This request must be used in response to a button press event. + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + + Map the surface as a toplevel surface. + + A toplevel surface is not fullscreen, maximized or transient. + + + + + + These flags specify details of the expected behaviour + of transient surfaces. Used in the set_transient request. + + + + + + + Map the surface relative to an existing surface. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + The flags argument controls details of the transient behaviour. + + + + + + + + + + Hints to indicate to the compositor how to deal with a conflict + between the dimensions of the surface and the dimensions of the + output. The compositor is free to ignore this parameter. + + + + + + + + + + Map the surface as a fullscreen surface. + + If an output parameter is given then the surface will be made + fullscreen on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The client may specify a method to resolve a size conflict + between the output size and the surface size - this is provided + through the method parameter. + + The framerate parameter is used only when the method is set + to "driver", to indicate the preferred framerate. A value of 0 + indicates that the client does not care about framerate. The + framerate is specified in mHz, that is framerate of 60000 is 60Hz. + + A method of "scale" or "driver" implies a scaling operation of + the surface, either via a direct scaling operation or a change of + the output mode. This will override any kind of output scaling, so + that mapping a surface with a buffer size equal to the mode can + fill the screen independent of buffer_scale. + + A method of "fill" means we don't scale up the buffer, however + any output scale is applied. This means that you may run into + an edge case where the application maps a buffer with the same + size of the output mode but buffer_scale 1 (thus making a + surface larger than the output). In this case it is allowed to + downscale the results to fit the screen. + + The compositor must reply to this request with a configure event + with the dimensions for the output on which the surface will + be made fullscreen. + + + + + + + + + Map the surface as a popup. + + A popup surface is a transient surface with an added pointer + grab. + + An existing implicit grab will be changed to owner-events mode, + and the popup grab will continue after the implicit grab ends + (i.e. releasing the mouse button does not cause the popup to + be unmapped). + + The popup grab continues until the window is destroyed or a + mouse button is pressed in any other client's window. A click + in any of the client's surfaces is reported as normal, however, + clicks in other clients' surfaces will be discarded and trigger + the callback. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + + + + + + + + + + + Map the surface as a maximized surface. + + If an output parameter is given then the surface will be + maximized on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The compositor will reply with a configure event telling + the expected new surface size. The operation is completed + on the next buffer attach to this surface. + + A maximized surface typically fills the entire output it is + bound to, except for desktop elements such as panels. This is + the main difference between a maximized shell surface and a + fullscreen shell surface. + + The details depend on the compositor implementation. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set a class for the surface. + + The surface class identifies the general class of applications + to which the surface belongs. A common convention is to use the + file name (or the full path if it is a non-standard location) of + the application's .desktop file as the class. + + + + + + + Ping a client to check if it is receiving events and sending + requests. A client is expected to reply with a pong request. + + + + + + + The configure event asks the client to resize its surface. + + The size is a hint, in the sense that the client is free to + ignore it if it doesn't resize, pick a smaller size (to + satisfy aspect ratio or resize in steps of NxM pixels). + + The edges parameter provides a hint about how the surface + was resized. The client may use this information to decide + how to adjust its content to the new size (e.g. a scrolling + area might adjust its content position to leave the viewable + content unmoved). + + The client is free to dismiss all but the last configure + event it received. + + The width and height arguments specify the size of the window + in surface-local coordinates. + + + + + + + + + The popup_done event is sent out when a popup grab is broken, + that is, when the user clicks a surface that doesn't belong + to the client owning the popup surface. + + + + + + + A surface is a rectangular area that may be displayed on zero + or more outputs, and shown any number of times at the compositor's + discretion. They can present wl_buffers, receive user input, and + define a local coordinate system. + + The size of a surface (and relative positions on it) is described + in surface-local coordinates, which may differ from the buffer + coordinates of the pixel content, in case a buffer_transform + or a buffer_scale is used. + + A surface without a "role" is fairly useless: a compositor does + not know where, when or how to present it. The role is the + purpose of a wl_surface. Examples of roles are a cursor for a + pointer (as set by wl_pointer.set_cursor), a drag icon + (wl_data_device.start_drag), a sub-surface + (wl_subcompositor.get_subsurface), and a window as defined by a + shell protocol (e.g. wl_shell.get_shell_surface). + + A surface can have only one role at a time. Initially a + wl_surface does not have a role. Once a wl_surface is given a + role, it is set permanently for the whole lifetime of the + wl_surface object. Giving the current role again is allowed, + unless explicitly forbidden by the relevant interface + specification. + + Surface roles are given by requests in other interfaces such as + wl_pointer.set_cursor. The request should explicitly mention + that this request gives a role to a wl_surface. Often, this + request also creates a new protocol object that represents the + role and adds additional functionality to wl_surface. When a + client wants to destroy a wl_surface, they must destroy this role + object before the wl_surface, otherwise a defunct_role_object error is + sent. + + Destroying the role object does not remove the role from the + wl_surface, but it may stop the wl_surface from "playing the role". + For instance, if a wl_subsurface object is destroyed, the wl_surface + it was created for will be unmapped and forget its position and + z-order. It is allowed to create a wl_subsurface for the same + wl_surface again, but it is not allowed to use the wl_surface as + a cursor (cursor is a different role than sub-surface, and role + switching is not allowed). + + + + + These errors can be emitted in response to wl_surface requests. + + + + + + + + + + + Deletes the surface and invalidates its object ID. + + + + + + Set a buffer as the content of this surface. + + The new size of the surface is calculated based on the buffer + size transformed by the inverse buffer_transform and the + inverse buffer_scale. This means that at commit time the supplied + buffer size must be an integer multiple of the buffer_scale. If + that's not the case, an invalid_size error is sent. + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. Setting anything other than 0 + as x and y arguments is discouraged, and should instead be replaced + with using the separate wl_surface.offset request. + + When the bound wl_surface version is 5 or higher, passing any + non-zero x or y is a protocol violation, and will result in an + 'invalid_offset' error being raised. The x and y arguments are ignored + and do not change the pending state. To achieve equivalent semantics, + use wl_surface.offset. + + Surface contents are double-buffered state, see wl_surface.commit. + + The initial surface contents are void; there is no content. + wl_surface.attach assigns the given wl_buffer as the pending + wl_buffer. wl_surface.commit makes the pending wl_buffer the new + surface contents, and the size of the surface becomes the size + calculated from the wl_buffer, as described above. After commit, + there is no pending buffer until the next attach. + + Committing a pending wl_buffer allows the compositor to read the + pixels in the wl_buffer. The compositor may access the pixels at + any time after the wl_surface.commit request. When the compositor + will not access the pixels anymore, it will send the + wl_buffer.release event. Only after receiving wl_buffer.release, + the client may reuse the wl_buffer. A wl_buffer that has been + attached and then replaced by another attach instead of committed + will not receive a release event, and is not used by the + compositor. + + If a pending wl_buffer has been committed to more than one wl_surface, + the delivery of wl_buffer.release events becomes undefined. A well + behaved client should not rely on wl_buffer.release events in this + case. Alternatively, a client could create multiple wl_buffer objects + from the same backing storage or use wp_linux_buffer_release. + + Destroying the wl_buffer after wl_buffer.release does not change + the surface contents. Destroying the wl_buffer before wl_buffer.release + is allowed as long as the underlying buffer storage isn't re-used (this + can happen e.g. on client process termination). However, if the client + destroys the wl_buffer before receiving the wl_buffer.release event and + mutates the underlying buffer storage, the surface contents become + undefined immediately. + + If wl_surface.attach is sent with a NULL wl_buffer, the + following wl_surface.commit will remove the surface content. + + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in surface-local coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage adds pending damage: the new pending damage + is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + Note! New clients should not use this request. Instead damage can be + posted with wl_surface.damage_buffer which uses buffer coordinates + instead of surface coordinates. + + + + + + + + + + Request a notification when it is a good time to start drawing a new + frame, by creating a frame callback. This is useful for throttling + redrawing operations, and driving animations. + + When a client is animating on a wl_surface, it can use the 'frame' + request to get notified when it is a good time to draw and commit the + next frame of animation. If the client commits an update earlier than + that, it is likely that some updates will not make it to the display, + and the client is wasting resources by drawing too often. + + The frame request will take effect on the next wl_surface.commit. + The notification will only be posted for one frame unless + requested again. For a wl_surface, the notifications are posted in + the order the frame requests were committed. + + The server must send the notifications so that a client + will not send excessive updates, while still allowing + the highest possible update rate for clients that wait for the reply + before drawing again. The server should give some time for the client + to draw and commit after sending the frame callback events to let it + hit the next output refresh. + + A server should avoid signaling the frame callbacks if the + surface is not visible in any way, e.g. the surface is off-screen, + or completely obscured by other opaque surfaces. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the current time, in + milliseconds, with an undefined base. + + + + + + + This request sets the region of the surface that contains + opaque content. + + The opaque region is an optimization hint for the compositor + that lets it optimize the redrawing of content behind opaque + regions. Setting an opaque region is not required for correct + behaviour, but marking transparent content as opaque will result + in repaint artifacts. + + The opaque region is specified in surface-local coordinates. + + The compositor ignores the parts of the opaque region that fall + outside of the surface. + + Opaque region is double-buffered state, see wl_surface.commit. + + wl_surface.set_opaque_region changes the pending opaque region. + wl_surface.commit copies the pending region to the current region. + Otherwise, the pending and current regions are never changed. + + The initial value for an opaque region is empty. Setting the pending + opaque region has copy semantics, and the wl_region object can be + destroyed immediately. A NULL wl_region causes the pending opaque + region to be set to empty. + + + + + + + This request sets the region of the surface that can receive + pointer and touch events. + + Input events happening outside of this region will try the next + surface in the server surface stack. The compositor ignores the + parts of the input region that fall outside of the surface. + + The input region is specified in surface-local coordinates. + + Input region is double-buffered state, see wl_surface.commit. + + wl_surface.set_input_region changes the pending input region. + wl_surface.commit copies the pending region to the current region. + Otherwise the pending and current regions are never changed, + except cursor and icon surfaces are special cases, see + wl_pointer.set_cursor and wl_data_device.start_drag. + + The initial value for an input region is infinite. That means the + whole surface will accept input. Setting the pending input region + has copy semantics, and the wl_region object can be destroyed + immediately. A NULL wl_region causes the input region to be set + to infinite. + + + + + + + Surface state (input, opaque, and damage regions, attached buffers, + etc.) is double-buffered. Protocol requests modify the pending state, + as opposed to the current state in use by the compositor. A commit + request atomically applies all pending state, replacing the current + state. After commit, the new pending state is as documented for each + related request. + + On commit, a pending wl_buffer is applied first, and all other state + second. This means that all coordinates in double-buffered state are + relative to the new wl_buffer coming into use, except for + wl_surface.attach itself. If there is no pending wl_buffer, the + coordinates are relative to the current surface contents. + + All requests that need a commit to become effective are documented + to affect double-buffered state. + + Other interfaces may add further double-buffered surface state. + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in some part of it being within the scanout region of an + output. + + Note that a surface may be overlapping with zero or more outputs. + + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in it no longer having any part of it within the scanout region + of an output. + + Clients should not use the number of outputs the surface is on for frame + throttling purposes. The surface might be hidden even if no leave event + has been sent, and the compositor might expect new surface content + updates even if no enter event has been sent. The frame event should be + used instead. + + + + + + + + + This request sets an optional transformation on how the compositor + interprets the contents of the buffer attached to the surface. The + accepted values for the transform parameter are the values for + wl_output.transform. + + Buffer transform is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer transformation set to normal. + + wl_surface.set_buffer_transform changes the pending buffer + transformation. wl_surface.commit copies the pending buffer + transformation to the current one. Otherwise, the pending and current + values are never changed. + + The purpose of this request is to allow clients to render content + according to the output transform, thus permitting the compositor to + use certain optimizations even if the display is rotated. Using + hardware overlays and scanning out a client buffer for fullscreen + surfaces are examples of such optimizations. Those optimizations are + highly dependent on the compositor implementation, so the use of this + request should be considered on a case-by-case basis. + + Note that if the transform value includes 90 or 270 degree rotation, + the width of the buffer will become the surface height and the height + of the buffer will become the surface width. + + If transform is not one of the values from the + wl_output.transform enum the invalid_transform protocol error + is raised. + + + + + + + + + This request sets an optional scaling factor on how the compositor + interprets the contents of the buffer attached to the window. + + Buffer scale is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer scale set to 1. + + wl_surface.set_buffer_scale changes the pending buffer scale. + wl_surface.commit copies the pending buffer scale to the current one. + Otherwise, the pending and current values are never changed. + + The purpose of this request is to allow clients to supply higher + resolution buffer data for use on high resolution outputs. It is + intended that you pick the same buffer scale as the scale of the + output that the surface is displayed on. This means the compositor + can avoid scaling when rendering the surface on that output. + + Note that if the scale is larger than 1, then you have to attach + a buffer that is larger (by a factor of scale in each dimension) + than the desired surface size. + + If scale is not positive the invalid_scale protocol error is + raised. + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in buffer coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage_buffer adds pending damage: the new pending + damage is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + This request differs from wl_surface.damage in only one way - it + takes damage in buffer coordinates instead of surface-local + coordinates. While this generally is more intuitive than surface + coordinates, it is especially desirable when using wp_viewport + or when a drawing library (like EGL) is unaware of buffer scale + and buffer transform. + + Note: Because buffer transformation changes and damage requests may + be interleaved in the protocol stream, it is impossible to determine + the actual mapping between surface and buffer damage until + wl_surface.commit time. Therefore, compositors wishing to take both + kinds of damage into account will have to accumulate damage from the + two requests separately and only transform from one to the other + after receiving the wl_surface.commit. + + + + + + + + + + + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. + + Surface location offset is double-buffered state, see + wl_surface.commit. + + This request is semantically equivalent to and the replaces the x and y + arguments in the wl_surface.attach request in wl_surface versions prior + to 5. See wl_surface.attach for details. + + + + + + + + + + This event indicates the preferred buffer scale for this surface. It is + sent whenever the compositor's preference changes. + + It is intended that scaling aware clients use this event to scale their + content and use wl_surface.set_buffer_scale to indicate the scale they + have rendered with. This allows clients to supply a higher detail + buffer. + + + + + + + This event indicates the preferred buffer transform for this surface. + It is sent whenever the compositor's preference changes. + + It is intended that transform aware clients use this event to apply the + transform to their content and use wl_surface.set_buffer_transform to + indicate the transform they have rendered with. + + + + + + + + A seat is a group of keyboards, pointer and touch devices. This + object is published as a global during start up, or when such a + device is hot plugged. A seat typically has a pointer and + maintains a keyboard focus and a pointer focus. + + + + + This is a bitmask of capabilities this seat has; if a member is + set, then it is present on the seat. + + + + + + + + + These errors can be emitted in response to wl_seat requests. + + + + + + + This is emitted whenever a seat gains or loses the pointer, + keyboard or touch capabilities. The argument is a capability + enum containing the complete set of capabilities this seat has. + + When the pointer capability is added, a client may create a + wl_pointer object using the wl_seat.get_pointer request. This object + will receive pointer events until the capability is removed in the + future. + + When the pointer capability is removed, a client should destroy the + wl_pointer objects associated with the seat where the capability was + removed, using the wl_pointer.release request. No further pointer + events will be received on these objects. + + In some compositors, if a seat regains the pointer capability and a + client has a previously obtained wl_pointer object of version 4 or + less, that object may start sending pointer events again. This + behavior is considered a misinterpretation of the intended behavior + and must not be relied upon by the client. wl_pointer objects of + version 5 or later must not send events if created before the most + recent event notifying the client of an added pointer capability. + + The above behavior also applies to wl_keyboard and wl_touch with the + keyboard and touch capabilities, respectively. + + + + + + + The ID provided will be initialized to the wl_pointer interface + for this seat. + + This request only takes effect if the seat has the pointer + capability, or has had the pointer capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the pointer capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_keyboard interface + for this seat. + + This request only takes effect if the seat has the keyboard + capability, or has had the keyboard capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the keyboard capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_touch interface + for this seat. + + This request only takes effect if the seat has the touch + capability, or has had the touch capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the touch capability. The missing_capability error will + be sent in this case. + + + + + + + + + In a multi-seat configuration the seat name can be used by clients to + help identify which physical devices the seat represents. + + The seat name is a UTF-8 string with no convention defined for its + contents. Each name is unique among all wl_seat globals. The name is + only guaranteed to be unique for the current compositor instance. + + The same seat names are used for all clients. Thus, the name can be + shared across processes to refer to a specific wl_seat global. + + The name event is sent after binding to the seat global. This event is + only sent once per seat object, and the name does not change over the + lifetime of the wl_seat global. + + Compositors may re-use the same seat name if the wl_seat global is + destroyed and re-created later. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the seat object anymore. + + + + + + + + The wl_pointer interface represents one or more input devices, + such as mice, which control the pointer location and pointer_focus + of a seat. + + The wl_pointer interface generates motion, enter and leave + events for the surfaces that the pointer is located over, + and button and axis events for button presses, button releases + and scrolling. + + + + + + + + + Set the pointer surface, i.e., the surface that contains the + pointer image (cursor). This request gives the surface the role + of a cursor. If the surface already has another role, it raises + a protocol error. + + The cursor actually changes only if the pointer + focus for this device is one of the requesting client's surfaces + or the surface parameter is the current pointer surface. If + there was a previous surface set with this request it is + replaced. If surface is NULL, the pointer image is hidden. + + The parameters hotspot_x and hotspot_y define the position of + the pointer surface relative to the pointer location. Its + top-left corner is always at (x, y) - (hotspot_x, hotspot_y), + where (x, y) are the coordinates of the pointer location, in + surface-local coordinates. + + On surface.attach requests to the pointer surface, hotspot_x + and hotspot_y are decremented by the x and y parameters + passed to the request. Attach must be confirmed by + wl_surface.commit as usual. + + The hotspot can also be updated by passing the currently set + pointer surface to this request with new values for hotspot_x + and hotspot_y. + + The input region is ignored for wl_surfaces with the role of + a cursor. When the use as a cursor ends, the wl_surface is + unmapped. + + The serial parameter must match the latest wl_pointer.enter + serial number sent to the client. Otherwise the request will be + ignored. + + + + + + + + + + Notification that this seat's pointer is focused on a certain + surface. + + When a seat's focus enters a surface, the pointer image + is undefined and a client should respond to this event by setting + an appropriate pointer image with the set_cursor request. + + + + + + + + + + Notification that this seat's pointer is no longer focused on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + + + + + + + Notification of pointer location change. The arguments + surface_x and surface_y are the location relative to the + focused surface. + + + + + + + + + Describes the physical state of a button that produced the button + event. + + + + + + + + Mouse button click and release notifications. + + The location of the click is given by the last motion or + enter event. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The button is a button code as defined in the Linux kernel's + linux/input-event-codes.h header file, e.g. BTN_LEFT. + + Any 16-bit button code value is reserved for future additions to the + kernel's event code list. All other button codes above 0xFFFF are + currently undefined but may be used in future versions of this + protocol. + + + + + + + + + + Describes the axis types of scroll events. + + + + + + + + Scroll and other axis notifications. + + For scroll events (vertical and horizontal scroll axes), the + value parameter is the length of a vector along the specified + axis in a coordinate space identical to those of motion events, + representing a relative movement along the specified axis. + + For devices that support movements non-parallel to axes multiple + axis events will be emitted. + + When applicable, for example for touch pads, the server can + choose to emit scroll events where the motion vector is + equivalent to a motion event vector. + + When applicable, a client can transform its content relative to the + scroll distance. + + + + + + + + + + + Using this request a client can tell the server that it is not going to + use the pointer object anymore. + + This request destroys the pointer proxy object, so clients must not call + wl_pointer_destroy() after using this request. + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + All wl_pointer events before a wl_pointer.frame event belong + logically together. For example, in a diagonal scroll motion the + compositor will send an optional wl_pointer.axis_source event, two + wl_pointer.axis events (horizontal and vertical) and finally a + wl_pointer.frame event. The client may use this information to + calculate a diagonal vector for scrolling. + + When multiple wl_pointer.axis events occur within the same frame, + the motion vector is the combined motion of all events. + When a wl_pointer.axis and a wl_pointer.axis_stop event occur within + the same frame, this indicates that axis movement in one axis has + stopped but continues in the other axis. + When multiple wl_pointer.axis_stop events occur within the same + frame, this indicates that these axes stopped in the same instance. + + A wl_pointer.frame event is sent for every logical event group, + even if the group only contains a single wl_pointer event. + Specifically, a client may get a sequence: motion, frame, button, + frame, axis, frame, axis_stop, frame. + + The wl_pointer.enter and wl_pointer.leave events are logical events + generated by the compositor and not the hardware. These events are + also grouped by a wl_pointer.frame. When a pointer moves from one + surface to another, a compositor should group the + wl_pointer.leave event within the same wl_pointer.frame. + However, a client must not rely on wl_pointer.leave and + wl_pointer.enter being in the same wl_pointer.frame. + Compositor-specific policies may require the wl_pointer.leave and + wl_pointer.enter event being split across multiple wl_pointer.frame + groups. + + + + + + Describes the source types for axis events. This indicates to the + client how an axis event was physically generated; a client may + adjust the user interface accordingly. For example, scroll events + from a "finger" source may be in a smooth coordinate space with + kinetic scrolling whereas a "wheel" source may be in discrete steps + of a number of lines. + + The "continuous" axis source is a device generating events in a + continuous coordinate space, but using something other than a + finger. One example for this source is button-based scrolling where + the vertical motion of a device is converted to scroll events while + a button is held down. + + The "wheel tilt" axis source indicates that the actual device is a + wheel but the scroll event is not caused by a rotation but a + (usually sideways) tilt of the wheel. + + + + + + + + + + Source information for scroll and other axes. + + This event does not occur on its own. It is sent before a + wl_pointer.frame event and carries the source information for + all events within that frame. + + The source specifies how this event was generated. If the source is + wl_pointer.axis_source.finger, a wl_pointer.axis_stop event will be + sent when the user lifts the finger off the device. + + If the source is wl_pointer.axis_source.wheel, + wl_pointer.axis_source.wheel_tilt or + wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event may + or may not be sent. Whether a compositor sends an axis_stop event + for these sources is hardware-specific and implementation-dependent; + clients must not rely on receiving an axis_stop event for these + scroll sources and should treat scroll sequences from these scroll + sources as unterminated by default. + + This event is optional. If the source is unknown for a particular + axis event sequence, no event is sent. + Only one wl_pointer.axis_source event is permitted per frame. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + Stop notification for scroll and other axes. + + For some wl_pointer.axis_source types, a wl_pointer.axis_stop event + is sent to notify a client that the axis sequence has terminated. + This enables the client to implement kinetic scrolling. + See the wl_pointer.axis_source documentation for information on when + this event may be generated. + + Any wl_pointer.axis events with the same axis_source after this + event should be considered as the start of a new axis motion. + + The timestamp is to be interpreted identical to the timestamp in the + wl_pointer.axis event. The timestamp value may be the same as a + preceding wl_pointer.axis event. + + + + + + + + Discrete step information for scroll and other axes. + + This event carries the axis value of the wl_pointer.axis event in + discrete steps (e.g. mouse wheel clicks). + + This event is deprecated with wl_pointer version 8 - this event is not + sent to clients supporting version 8 or later. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value on a + continuous scale. The protocol guarantees that each axis_discrete + event is always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_discrete and + its coupled axis event, including other axis_discrete or axis + events. A wl_pointer.frame must not contain more than one axis_discrete + event per axis type. + + This event is optional; continuous scrolling devices + like two-finger scrolling on touchpads do not have discrete + steps and do not generate this event. + + The discrete value carries the directional information. e.g. a value + of -2 is two steps towards the negative direction of this axis. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + + Discrete high-resolution scroll information. + + This event carries high-resolution wheel scroll information, + with each multiple of 120 representing one logical scroll step + (a wheel detent). For example, an axis_value120 of 30 is one quarter of + a logical scroll step in the positive direction, a value120 of + -240 are two logical scroll steps in the negative direction within the + same hardware event. + Clients that rely on discrete scrolling should accumulate the + value120 to multiples of 120 before processing the event. + + The value120 must not be zero. + + This event replaces the wl_pointer.axis_discrete event in clients + supporting wl_pointer version 8 or later. + + Where a wl_pointer.axis_source event occurs in the same + wl_pointer.frame, the axis source applies to this event. + + The order of wl_pointer.axis_value120 and wl_pointer.axis_source is + not guaranteed. + + + + + + + + + + This specifies the direction of the physical motion that caused a + wl_pointer.axis event, relative to the wl_pointer.axis direction. + + + + + + + + Relative directional information of the entity causing the axis + motion. + + For a wl_pointer.axis event, the wl_pointer.axis_relative_direction + event specifies the movement direction of the entity causing the + wl_pointer.axis event. For example: + - if a user's fingers on a touchpad move down and this + causes a wl_pointer.axis vertical_scroll down event, the physical + direction is 'identical' + - if a user's fingers on a touchpad move down and this causes a + wl_pointer.axis vertical_scroll up scroll up event ('natural + scrolling'), the physical direction is 'inverted'. + + A client may use this information to adjust scroll motion of + components. Specifically, enabling natural scrolling causes the + content to change direction compared to traditional scrolling. + Some widgets like volume control sliders should usually match the + physical direction regardless of whether natural scrolling is + active. This event enables clients to match the scroll direction of + a widget to the physical direction. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value. + The protocol guarantees that each axis_relative_direction event is + always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_relative_direction + and its coupled axis event. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_relative_direction, + wl_pointer.axis_discrete and wl_pointer.axis_source is not + guaranteed. + + + + + + + + + The wl_keyboard interface represents one or more keyboards + associated with a seat. + + + + + This specifies the format of the keymap provided to the + client with the wl_keyboard.keymap event. + + + + + + + + This event provides a file descriptor to the client which can be + memory-mapped in read-only mode to provide a keyboard mapping + description. + + From version 7 onwards, the fd must be mapped with MAP_PRIVATE by + the recipient, as MAP_SHARED may fail. + + + + + + + + + Notification that this seat's keyboard focus is on a certain + surface. + + The compositor must send the wl_keyboard.modifiers event after this + event. + + + + + + + + + Notification that this seat's keyboard focus is no longer on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + After this event client must assume that all keys, including modifiers, + are lifted and also it must stop key repeating if there's some going on. + + + + + + + + Describes the physical state of a key that produced the key event. + + + + + + + + A key was pressed or released. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The key is a platform-specific key code that can be interpreted + by feeding it to the keyboard mapping (see the keymap event). + + If this event produces a change in modifiers, then the resulting + wl_keyboard.modifiers event must be sent after this event. + + + + + + + + + + Notifies clients that the modifier and/or group state has + changed, and it should update its local state. + + + + + + + + + + + + + + + + + + + Informs the client about the keyboard's repeat rate and delay. + + This event is sent as soon as the wl_keyboard object has been created, + and is guaranteed to be received by the client before any key press + event. + + Negative values for either rate or delay are illegal. A rate of zero + will disable any repeating (regardless of the value of delay). + + This event can be sent later on as well with a new value if necessary, + so clients should continue listening for the event past the creation + of wl_keyboard. + + + + + + + + + The wl_touch interface represents a touchscreen + associated with a seat. + + Touch interactions can consist of one or more contacts. + For each contact, a series of events is generated, starting + with a down event, followed by zero or more motion events, + and ending with an up event. Events relating to the same + contact point can be identified by the ID of the sequence. + + + + + A new touch point has appeared on the surface. This touch point is + assigned a unique ID. Future events from this touch point reference + this ID. The ID ceases to be valid after a touch up event and may be + reused in the future. + + + + + + + + + + + + The touch point has disappeared. No further events will be sent for + this touch point and the touch point's ID is released and may be + reused in a future touch down event. + + + + + + + + + A touch point has changed coordinates. + + + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + A wl_touch.frame terminates at least one event but otherwise no + guarantee is provided about the set of events within a frame. A client + must assume that any state not updated in a frame is unchanged from the + previously known state. + + + + + + Sent if the compositor decides the touch stream is a global + gesture. No further events are sent to the clients from that + particular gesture. Touch cancellation applies to all touch points + currently active on this client's surface. The client is + responsible for finalizing the touch points, future touch points on + this surface may reuse the touch point ID. + + + + + + + + + + + + + + Sent when a touchpoint has changed its shape. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.orientation may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.shape event for this touch ID but both events may occur within + the same wl_touch.frame. + + A touchpoint shape is approximated by an ellipse through the major and + minor axis length. The major axis length describes the longer diameter + of the ellipse, while the minor axis length describes the shorter + diameter. Major and minor are orthogonal and both are specified in + surface-local coordinates. The center of the ellipse is always at the + touchpoint location as reported by wl_touch.down or wl_touch.move. + + This event is only sent by the compositor if the touch device supports + shape reports. The client has to make reasonable assumptions about the + shape if it did not receive this event. + + + + + + + + + Sent when a touchpoint has changed its orientation. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.shape may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.orientation event for this touch ID but both events may occur + within the same wl_touch.frame. + + The orientation describes the clockwise angle of a touchpoint's major + axis to the positive surface y-axis and is normalized to the -180 to + +180 degree range. The granularity of orientation depends on the touch + device, some devices only support binary rotation values between 0 and + 90 degrees. + + This event is only sent by the compositor if the touch device supports + orientation reports. + + + + + + + + + An output describes part of the compositor geometry. The + compositor works in the 'compositor coordinate system' and an + output corresponds to a rectangular area in that space that is + actually visible. This typically corresponds to a monitor that + displays part of the compositor space. This object is published + as global during start up, or when a monitor is hotplugged. + + + + + This enumeration describes how the physical + pixels on an output are laid out. + + + + + + + + + + + + This describes the transform that a compositor will apply to a + surface to compensate for the rotation or mirroring of an + output device. + + The flipped values correspond to an initial flip around a + vertical axis followed by rotation. + + The purpose is mainly to allow clients to render accordingly and + tell the compositor, so that for fullscreen surfaces, the + compositor will still be able to scan out directly from client + surfaces. + + + + + + + + + + + + + + The geometry event describes geometric properties of the output. + The event is sent when binding to the output object and whenever + any of the properties change. + + The physical size can be set to zero if it doesn't make sense for this + output (e.g. for projectors or virtual outputs). + + The geometry event will be followed by a done event (starting from + version 2). + + Note: wl_output only advertises partial information about the output + position and identification. Some compositors, for instance those not + implementing a desktop-style output layout or those exposing virtual + outputs, might fake this information. Instead of using x and y, clients + should use xdg_output.logical_position. Instead of using make and model, + clients should use name and description. + + + + + + + + + + + + + + These flags describe properties of an output mode. + They are used in the flags bitfield of the mode event. + + + + + + + + The mode event describes an available mode for the output. + + The event is sent when binding to the output object and there + will always be one mode, the current mode. The event is sent + again if an output changes mode, for the mode that is now + current. In other words, the current mode is always the last + mode that was received with the current flag set. + + Non-current modes are deprecated. A compositor can decide to only + advertise the current mode and never send other modes. Clients + should not rely on non-current modes. + + The size of a mode is given in physical hardware units of + the output device. This is not necessarily the same as + the output size in the global compositor space. For instance, + the output may be scaled, as described in wl_output.scale, + or transformed, as described in wl_output.transform. Clients + willing to retrieve the output size in the global compositor + space should use xdg_output.logical_size instead. + + The vertical refresh rate can be set to zero if it doesn't make + sense for this output (e.g. for virtual outputs). + + The mode event will be followed by a done event (starting from + version 2). + + Clients should not use the refresh rate to schedule frames. Instead, + they should use the wl_surface.frame event or the presentation-time + protocol. + + Note: this information is not always meaningful for all outputs. Some + compositors, such as those exposing virtual outputs, might fake the + refresh rate or the size. + + + + + + + + + + + + This event is sent after all other properties have been + sent after binding to the output object and after any + other property changes done after that. This allows + changes to the output properties to be seen as + atomic, even if they happen via multiple events. + + + + + + This event contains scaling geometry information + that is not in the geometry event. It may be sent after + binding the output object or if the output scale changes + later. If it is not sent, the client should assume a + scale of 1. + + A scale larger than 1 means that the compositor will + automatically scale surface buffers by this amount + when rendering. This is used for very high resolution + displays where applications rendering at the native + resolution would be too small to be legible. + + It is intended that scaling aware clients track the + current output of a surface, and if it is on a scaled + output it should use wl_surface.set_buffer_scale with + the scale of the output. That way the compositor can + avoid scaling the surface, and the client can supply + a higher detail image. + + The scale event will be followed by a done event. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the output object anymore. + + + + + + + + Many compositors will assign user-friendly names to their outputs, show + them to the user, allow the user to refer to an output, etc. The client + may wish to know this name as well to offer the user similar behaviors. + + The name is a UTF-8 string with no convention defined for its contents. + Each name is unique among all wl_output globals. The name is only + guaranteed to be unique for the compositor instance. + + The same output name is used for all clients for a given wl_output + global. Thus, the name can be shared across processes to refer to a + specific wl_output global. + + The name is not guaranteed to be persistent across sessions, thus cannot + be used to reliably identify an output in e.g. configuration files. + + Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. However, do + not assume that the name is a reflection of an underlying DRM connector, + X11 connection, etc. + + The name event is sent after binding the output object. This event is + only sent once per output object, and the name does not change over the + lifetime of the wl_output global. + + Compositors may re-use the same output name if the wl_output global is + destroyed and re-created later. Compositors should avoid re-using the + same name if possible. + + The name event will be followed by a done event. + + + + + + + Many compositors can produce human-readable descriptions of their + outputs. The client may wish to know this description as well, e.g. for + output selection purposes. + + The description is a UTF-8 string with no convention defined for its + contents. The description is not guaranteed to be unique among all + wl_output globals. Examples might include 'Foocorp 11" Display' or + 'Virtual X11 output via :1'. + + The description event is sent after binding the output object and + whenever the description changes. The description is optional, and may + not be sent at all. + + The description event will be followed by a done event. + + + + + + + + A region object describes an area. + + Region objects are used to describe the opaque and input + regions of a surface. + + + + + Destroy the region. This will invalidate the object ID. + + + + + + Add the specified rectangle to the region. + + + + + + + + + + Subtract the specified rectangle from the region. + + + + + + + + + + + The global interface exposing sub-surface compositing capabilities. + A wl_surface, that has sub-surfaces associated, is called the + parent surface. Sub-surfaces can be arbitrarily nested and create + a tree of sub-surfaces. + + The root surface in a tree of sub-surfaces is the main + surface. The main surface cannot be a sub-surface, because + sub-surfaces must always have a parent. + + A main surface with its sub-surfaces forms a (compound) window. + For window management purposes, this set of wl_surface objects is + to be considered as a single window, and it should also behave as + such. + + The aim of sub-surfaces is to offload some of the compositing work + within a window from clients to the compositor. A prime example is + a video player with decorations and video in separate wl_surface + objects. This should allow the compositor to pass YUV video buffer + processing to dedicated overlay hardware when possible. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other + objects, wl_subsurface objects included. + + + + + + + + + + + Create a sub-surface interface for the given surface, and + associate it with the given parent surface. This turns a + plain wl_surface into a sub-surface. + + The to-be sub-surface must not already have another role, and it + must not have an existing wl_subsurface object. Otherwise the + bad_surface protocol error is raised. + + Adding sub-surfaces to a parent is a double-buffered operation on the + parent (see wl_surface.commit). The effect of adding a sub-surface + becomes visible on the next time the state of the parent surface is + applied. + + The parent surface must not be one of the child surface's descendants, + and the parent must be different from the child surface, otherwise the + bad_parent protocol error is raised. + + This request modifies the behaviour of wl_surface.commit request on + the sub-surface, see the documentation on wl_subsurface interface. + + + + + + + + + + An additional interface to a wl_surface object, which has been + made a sub-surface. A sub-surface has one parent surface. A + sub-surface's size and position are not limited to that of the parent. + Particularly, a sub-surface is not automatically clipped to its + parent's area. + + A sub-surface becomes mapped, when a non-NULL wl_buffer is applied + and the parent surface is mapped. The order of which one happens + first is irrelevant. A sub-surface is hidden if the parent becomes + hidden, or if a NULL wl_buffer is applied. These rules apply + recursively through the tree of surfaces. + + The behaviour of a wl_surface.commit request on a sub-surface + depends on the sub-surface's mode. The possible modes are + synchronized and desynchronized, see methods + wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized + mode caches the wl_surface state to be applied when the parent's + state gets applied, and desynchronized mode applies the pending + wl_surface state directly. A sub-surface is initially in the + synchronized mode. + + Sub-surfaces also have another kind of state, which is managed by + wl_subsurface requests, as opposed to wl_surface requests. This + state includes the sub-surface position relative to the parent + surface (wl_subsurface.set_position), and the stacking order of + the parent and its sub-surfaces (wl_subsurface.place_above and + .place_below). This state is applied when the parent surface's + wl_surface state is applied, regardless of the sub-surface's mode. + As the exception, set_sync and set_desync are effective immediately. + + The main surface can be thought to be always in desynchronized mode, + since it does not have a parent in the sub-surfaces sense. + + Even if a sub-surface is in desynchronized mode, it will behave as + in synchronized mode, if its parent surface behaves as in + synchronized mode. This rule is applied recursively throughout the + tree of surfaces. This means, that one can set a sub-surface into + synchronized mode, and then assume that all its child and grand-child + sub-surfaces are synchronized, too, without explicitly setting them. + + Destroying a sub-surface takes effect immediately. If you need to + synchronize the removal of a sub-surface to the parent surface update, + unmap the sub-surface first by attaching a NULL wl_buffer, update parent, + and then destroy the sub-surface. + + If the parent wl_surface object is destroyed, the sub-surface is + unmapped. + + + + + The sub-surface interface is removed from the wl_surface object + that was turned into a sub-surface with a + wl_subcompositor.get_subsurface request. The wl_surface's association + to the parent is deleted. The wl_surface is unmapped immediately. + + + + + + + + + + This schedules a sub-surface position change. + The sub-surface will be moved so that its origin (top left + corner pixel) will be at the location x, y of the parent surface + coordinate system. The coordinates are not restricted to the parent + surface area. Negative values are allowed. + + The scheduled coordinates will take effect whenever the state of the + parent surface is applied. When this happens depends on whether the + parent surface is in synchronized mode or not. See + wl_subsurface.set_sync and wl_subsurface.set_desync for details. + + If more than one set_position request is invoked by the client before + the commit of the parent surface, the position of a new request always + replaces the scheduled position from any previous request. + + The initial position is 0, 0. + + + + + + + + This sub-surface is taken from the stack, and put back just + above the reference surface, changing the z-order of the sub-surfaces. + The reference surface must be one of the sibling surfaces, or the + parent surface. Using any other surface, including this sub-surface, + will cause a protocol error. + + The z-order is double-buffered. Requests are handled in order and + applied immediately to a pending state. The final pending state is + copied to the active state the next time the state of the parent + surface is applied. When this happens depends on whether the parent + surface is in synchronized mode or not. See wl_subsurface.set_sync and + wl_subsurface.set_desync for details. + + A new sub-surface is initially added as the top-most in the stack + of its siblings and parent. + + + + + + + The sub-surface is placed just below the reference surface. + See wl_subsurface.place_above. + + + + + + + Change the commit behaviour of the sub-surface to synchronized + mode, also described as the parent dependent mode. + + In synchronized mode, wl_surface.commit on a sub-surface will + accumulate the committed state in a cache, but the state will + not be applied and hence will not change the compositor output. + The cached state is applied to the sub-surface immediately after + the parent surface's state is applied. This ensures atomic + updates of the parent and all its synchronized sub-surfaces. + Applying the cached state will invalidate the cache, so further + parent surface commits do not (re-)apply old state. + + See wl_subsurface for the recursive effect of this mode. + + + + + + Change the commit behaviour of the sub-surface to desynchronized + mode, also described as independent or freely running mode. + + In desynchronized mode, wl_surface.commit on a sub-surface will + apply the pending state directly, without caching, as happens + normally with a wl_surface. Calling wl_surface.commit on the + parent surface has no effect on the sub-surface's wl_surface + state. This mode allows a sub-surface to be updated on its own. + + If cached state exists when wl_surface.commit is called in + desynchronized mode, the pending state is added to the cached + state, and applied as a whole. This invalidates the cache. + + Note: even if a sub-surface is set to desynchronized, a parent + sub-surface may override it to behave as synchronized. For details, + see wl_subsurface. + + If a surface's parent surface behaves as desynchronized, then + the cached state is applied on set_desync. + + + + + diff --git a/src/external/glfw/deps/wayland/xdg-activation-v1.xml b/src/external/glfw/deps/wayland/xdg-activation-v1.xml new file mode 100644 index 000000000..9adcc274e --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-activation-v1.xml @@ -0,0 +1,200 @@ + + + + + Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org> + Copyright © 2020 Carlos Garnacho <carlosg@gnome.org> + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + The way for a client to pass focus to another toplevel is as follows. + + The client that intends to activate another toplevel uses the + xdg_activation_v1.get_activation_token request to get an activation token. + This token is then forwarded to the client, which is supposed to activate + one of its surfaces, through a separate band of communication. + + One established way of doing this is through the XDG_ACTIVATION_TOKEN + environment variable of a newly launched child process. The child process + should unset the environment variable again right after reading it out in + order to avoid propagating it to other child processes. + + Another established way exists for Applications implementing the D-Bus + interface org.freedesktop.Application, which should get their token under + activation-token on their platform_data. + + In general activation tokens may be transferred across clients through + means not described in this protocol. + + The client to be activated will then pass the token + it received to the xdg_activation_v1.activate request. The compositor can + then use this token to decide how to react to the activation request. + + The token the activating client gets may be ineffective either already at + the time it receives it, for example if it was not focused, for focus + stealing prevention. The activating client will have no way to discover + the validity of the token, and may still forward it to the to be activated + client. + + The created activation token may optionally get information attached to it + that can be used by the compositor to identify the application that we + intend to activate. This can for example be used to display a visual hint + about what application is being started. + + Warning! The protocol described in this file is currently in the testing + phase. Backward compatible changes may be added together with the + corresponding interface version bump. Backward incompatible changes can + only be done by creating a new major version of the extension. + + + + + A global interface used for informing the compositor about applications + being activated or started, or for applications to request to be + activated. + + + + + Notify the compositor that the xdg_activation object will no longer be + used. + + The child objects created via this interface are unaffected and should + be destroyed separately. + + + + + + Creates an xdg_activation_token_v1 object that will provide + the initiating client with a unique token for this activation. This + token should be offered to the clients to be activated. + + + + + + + + Requests surface activation. It's up to the compositor to display + this information as desired, for example by placing the surface above + the rest. + + The compositor may know who requested this by checking the activation + token and might decide not to follow through with the activation if it's + considered unwanted. + + Compositors can ignore unknown activation tokens when an invalid + token is passed. + + + + + + + + + An object for setting up a token and receiving a token handle that can + be passed as an activation token to another client. + + The object is created using the xdg_activation_v1.get_activation_token + request. This object should then be populated with the app_id, surface + and serial information and committed. The compositor shall then issue a + done event with the token. In case the request's parameters are invalid, + the compositor will provide an invalid token. + + + + + + + + + Provides information about the seat and serial event that requested the + token. + + The serial can come from an input or focus event. For instance, if a + click triggers the launch of a third-party client, the launcher client + should send a set_serial request with the serial and seat from the + wl_pointer.button event. + + Some compositors might refuse to activate toplevels when the token + doesn't have a valid and recent enough event serial. + + Must be sent before commit. This information is optional. + + + + + + + + The requesting client can specify an app_id to associate the token + being created with it. + + Must be sent before commit. This information is optional. + + + + + + + This request sets the surface requesting the activation. Note, this is + different from the surface that will be activated. + + Some compositors might refuse to activate toplevels when the token + doesn't have a requesting surface. + + Must be sent before commit. This information is optional. + + + + + + + Requests an activation token based on the different parameters that + have been offered through set_serial, set_surface and set_app_id. + + + + + + The 'done' event contains the unique token of this activation request + and notifies that the provider is done. + + + + + + + Notify the compositor that the xdg_activation_token_v1 object will no + longer be used. The received token stays valid. + + + + diff --git a/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml b/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml new file mode 100644 index 000000000..e5967751d --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml @@ -0,0 +1,156 @@ + + + + Copyright © 2018 Simon Ser + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface allows a compositor to announce support for server-side + decorations. + + A window decoration is a set of window controls as deemed appropriate by + the party managing them, such as user interface components used to move, + resize and change a window's state. + + A client can use this protocol to request being decorated by a supporting + compositor. + + If compositor and client do not negotiate the use of a server-side + decoration using this protocol, clients continue to self-decorate as they + see fit. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the decoration manager. This doesn't destroy objects created + with the manager. + + + + + + Create a new decoration object associated with the given toplevel. + + Creating an xdg_toplevel_decoration from an xdg_toplevel which has a + buffer attached or committed is a client error, and any attempts by a + client to attach or manipulate a buffer prior to the first + xdg_toplevel_decoration.configure event must also be treated as + errors. + + + + + + + + + The decoration object allows the compositor to toggle server-side window + decorations for a toplevel surface. The client can request to switch to + another mode. + + The xdg_toplevel_decoration object must be destroyed before its + xdg_toplevel. + + + + + + + + + + + Switch back to a mode without any server-side decorations at the next + commit. + + + + + + These values describe window decoration modes. + + + + + + + + Set the toplevel surface decoration mode. This informs the compositor + that the client prefers the provided decoration mode. + + After requesting a decoration mode, the compositor will respond by + emitting an xdg_surface.configure event. The client should then update + its content, drawing it without decorations if the received mode is + server-side decorations. The client must also acknowledge the configure + when committing the new content (see xdg_surface.ack_configure). + + The compositor can decide not to use the client's mode and enforce a + different mode instead. + + Clients whose decoration mode depend on the xdg_toplevel state may send + a set_mode request in response to an xdg_surface.configure event and wait + for the next xdg_surface.configure event to prevent unwanted state. + Such clients are responsible for preventing configure loops and must + make sure not to send multiple successive set_mode requests with the + same decoration mode. + + + + + + + Unset the toplevel surface decoration mode. This informs the compositor + that the client doesn't prefer a particular decoration mode. + + This request has the same semantics as set_mode. + + + + + + The configure event asks the client to change its decoration mode. The + configured state should not be applied immediately. Clients must send an + ack_configure in response to this event. See xdg_surface.configure and + xdg_surface.ack_configure for details. + + A configure event can be sent at any time. The specified mode must be + obeyed by the client. + + + + + diff --git a/src/external/glfw/deps/wayland/xdg-shell.xml b/src/external/glfw/deps/wayland/xdg-shell.xml new file mode 100644 index 000000000..777eaa749 --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-shell.xml @@ -0,0 +1,1370 @@ + + + + + Copyright © 2008-2013 Kristian Høgsberg + Copyright © 2013 Rafael Antognolli + Copyright © 2013 Jasper St. Pierre + Copyright © 2010-2013 Intel Corporation + Copyright © 2015-2017 Samsung Electronics Co., Ltd + Copyright © 2015-2017 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The xdg_wm_base interface is exposed as a global object enabling clients + to turn their wl_surfaces into windows in a desktop environment. It + defines the basic functionality needed for clients and the compositor to + create windows that can be dragged, resized, maximized, etc, as well as + creating transient windows such as popup menus. + + + + + + + + + + + + + + + Destroy this xdg_wm_base object. + + Destroying a bound xdg_wm_base object while there are surfaces + still alive created by this xdg_wm_base object instance is illegal + and will result in a defunct_surfaces error. + + + + + + Create a positioner object. A positioner object is used to position + surfaces relative to some parent surface. See the interface description + and xdg_surface.get_popup for details. + + + + + + + This creates an xdg_surface for the given surface. While xdg_surface + itself is not a role, the corresponding surface may only be assigned + a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is + illegal to create an xdg_surface for a wl_surface which already has an + assigned role and this will result in a role error. + + This creates an xdg_surface for the given surface. An xdg_surface is + used as basis to define a role to a given surface, such as xdg_toplevel + or xdg_popup. It also manages functionality shared between xdg_surface + based surface roles. + + See the documentation of xdg_surface for more details about what an + xdg_surface is and how it is used. + + + + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. See xdg_wm_base.ping + and xdg_wm_base.error.unresponsive. + + + + + + + The ping event asks the client if it's still alive. Pass the + serial specified in the event back to the compositor by sending + a "pong" request back with the specified serial. See xdg_wm_base.pong. + + Compositors can use this to determine if the client is still + alive. It's unspecified what will happen if the client doesn't + respond to the ping request, or in what timeframe. Clients should + try to respond in a reasonable amount of time. The “unresponsive” + error is provided for compositors that wish to disconnect unresponsive + clients. + + A compositor is free to ping in any way it wants, but a client must + always respond to any xdg_wm_base object it created. + + + + + + + + The xdg_positioner provides a collection of rules for the placement of a + child surface relative to a parent surface. Rules can be defined to ensure + the child surface remains within the visible area's borders, and to + specify how the child surface changes its position, such as sliding along + an axis, or flipping around a rectangle. These positioner-created rules are + constrained by the requirement that a child surface must intersect with or + be at least partially adjacent to its parent surface. + + See the various requests for details about possible rules. + + At the time of the request, the compositor makes a copy of the rules + specified by the xdg_positioner. Thus, after the request is complete the + xdg_positioner object can be destroyed or reused; further changes to the + object will have no effect on previous usages. + + For an xdg_positioner object to be considered complete, it must have a + non-zero size set by set_size, and a non-zero anchor rectangle set by + set_anchor_rect. Passing an incomplete xdg_positioner object when + positioning a surface raises an invalid_positioner error. + + + + + + + + + Notify the compositor that the xdg_positioner will no longer be used. + + + + + + Set the size of the surface that is to be positioned with the positioner + object. The size is in surface-local coordinates and corresponds to the + window geometry. See xdg_surface.set_window_geometry. + + If a zero or negative size is set the invalid_input error is raised. + + + + + + + + Specify the anchor rectangle within the parent surface that the child + surface will be placed relative to. The rectangle is relative to the + window geometry as defined by xdg_surface.set_window_geometry of the + parent surface. + + When the xdg_positioner object is used to position a child surface, the + anchor rectangle may not extend outside the window geometry of the + positioned child's parent surface. + + If a negative size is set the invalid_input error is raised. + + + + + + + + + + + + + + + + + + + + + + Defines the anchor point for the anchor rectangle. The specified anchor + is used derive an anchor point that the child surface will be + positioned relative to. If a corner anchor is set (e.g. 'top_left' or + 'bottom_right'), the anchor point will be at the specified corner; + otherwise, the derived anchor point will be centered on the specified + edge, or in the center of the anchor rectangle if no edge is specified. + + + + + + + + + + + + + + + + + + + Defines in what direction a surface should be positioned, relative to + the anchor point of the parent surface. If a corner gravity is + specified (e.g. 'bottom_right' or 'top_left'), then the child surface + will be placed towards the specified gravity; otherwise, the child + surface will be centered over the anchor point on any axis that had no + gravity specified. If the gravity is not in the ‘gravity’ enum, an + invalid_input error is raised. + + + + + + + The constraint adjustment value define ways the compositor will adjust + the position of the surface, if the unadjusted position would result + in the surface being partly constrained. + + Whether a surface is considered 'constrained' is left to the compositor + to determine. For example, the surface may be partly outside the + compositor's defined 'work area', thus necessitating the child surface's + position be adjusted until it is entirely inside the work area. + + The adjustments can be combined, according to a defined precedence: 1) + Flip, 2) Slide, 3) Resize. + + + + Don't alter the surface position even if it is constrained on some + axis, for example partially outside the edge of an output. + + + + + Slide the surface along the x axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the x axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + x axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Slide the surface along the y axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the y axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + y axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Invert the anchor and gravity on the x axis if the surface is + constrained on the x axis. For example, if the left edge of the + surface is constrained, the gravity is 'left' and the anchor is + 'left', change the gravity to 'right' and the anchor to 'right'. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_x adjustment will be the one before the + adjustment. + + + + + Invert the anchor and gravity on the y axis if the surface is + constrained on the y axis. For example, if the bottom edge of the + surface is constrained, the gravity is 'bottom' and the anchor is + 'bottom', change the gravity to 'top' and the anchor to 'top'. + + The adjusted position is calculated given the original anchor + rectangle and offset, but with the new flipped anchor and gravity + values. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_y adjustment will be the one before the + adjustment. + + + + + Resize the surface horizontally so that it is completely + unconstrained. + + + + + Resize the surface vertically so that it is completely unconstrained. + + + + + + + Specify how the window should be positioned if the originally intended + position caused the surface to be constrained, meaning at least + partially outside positioning boundaries set by the compositor. The + adjustment is set by constructing a bitmask describing the adjustment to + be made when the surface is constrained on that axis. + + If no bit for one axis is set, the compositor will assume that the child + surface should not change its position on that axis when constrained. + + If more than one bit for one axis is set, the order of how adjustments + are applied is specified in the corresponding adjustment descriptions. + + The default adjustment is none. + + + + + + + Specify the surface position offset relative to the position of the + anchor on the anchor rectangle and the anchor on the surface. For + example if the anchor of the anchor rectangle is at (x, y), the surface + has the gravity bottom|right, and the offset is (ox, oy), the calculated + surface position will be (x + ox, y + oy). The offset position of the + surface is the one used for constraint testing. See + set_constraint_adjustment. + + An example use case is placing a popup menu on top of a user interface + element, while aligning the user interface element of the parent surface + with some user interface element placed somewhere in the popup surface. + + + + + + + + + + When set reactive, the surface is reconstrained if the conditions used + for constraining changed, e.g. the parent window moved. + + If the conditions changed and the popup was reconstrained, an + xdg_popup.configure event is sent with updated geometry, followed by an + xdg_surface.configure event. + + + + + + Set the parent window geometry the compositor should use when + positioning the popup. The compositor may use this information to + determine the future state the popup should be constrained using. If + this doesn't match the dimension of the parent the popup is eventually + positioned against, the behavior is undefined. + + The arguments are given in the surface-local coordinate space. + + + + + + + + Set the serial of an xdg_surface.configure event this positioner will be + used in response to. The compositor may use this information together + with set_parent_size to determine what future state the popup should be + constrained using. + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides a base set of functionality required to construct user + interface elements requiring management by the compositor, such as + toplevel windows, menus, etc. The types of functionality are split into + xdg_surface roles. + + Creating an xdg_surface does not set the role for a wl_surface. In order + to map an xdg_surface, the client must create a role-specific object + using, e.g., get_toplevel, get_popup. The wl_surface for any given + xdg_surface can have at most one role, and may not be assigned any role + not based on xdg_surface. + + A role must be assigned before any other requests are made to the + xdg_surface object. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_surface state to take effect. + + Creating an xdg_surface from a wl_surface which has a buffer attached or + committed is a client error, and any attempts by a client to attach or + manipulate a buffer prior to the first xdg_surface.configure call must + also be treated as errors. + + After creating a role-specific object and setting it up, the client must + perform an initial commit without any buffer attached. The compositor + will reply with initial wl_surface state such as + wl_surface.preferred_buffer_scale followed by an xdg_surface.configure + event. The client must acknowledge it and is then allowed to attach a + buffer to map the surface. + + Mapping an xdg_surface-based role surface is defined as making it + possible for the surface to be shown by the compositor. Note that + a mapped surface is not guaranteed to be visible once it is mapped. + + For an xdg_surface to be mapped by the compositor, the following + conditions must be met: + (1) the client has assigned an xdg_surface-based role to the surface + (2) the client has set and committed the xdg_surface state and the + role-dependent state to the surface + (3) the client has committed a buffer to the surface + + A newly-unmapped surface is considered to have met condition (1) out + of the 3 required conditions for mapping a surface if its role surface + has not been destroyed, i.e. the client must perform the initial commit + again before attaching a buffer. + + + + + + + + + + + + + + Destroy the xdg_surface object. An xdg_surface must only be destroyed + after its role object has been destroyed, otherwise + a defunct_role_object error is raised. + + + + + + This creates an xdg_toplevel object for the given xdg_surface and gives + the associated wl_surface the xdg_toplevel role. + + See the documentation of xdg_toplevel for more details about what an + xdg_toplevel is and how it is used. + + + + + + + This creates an xdg_popup object for the given xdg_surface and gives + the associated wl_surface the xdg_popup role. + + If null is passed as a parent, a parent surface must be specified using + some other protocol, before committing the initial state. + + See the documentation of xdg_popup for more details about what an + xdg_popup is and how it is used. + + + + + + + + + The window geometry of a surface is its "visible bounds" from the + user's perspective. Client-side decorations often have invisible + portions like drop-shadows which should be ignored for the + purposes of aligning, placing and constraining windows. + + The window geometry is double buffered, and will be applied at the + time wl_surface.commit of the corresponding wl_surface is called. + + When maintaining a position, the compositor should treat the (x, y) + coordinate of the window geometry as the top left corner of the window. + A client changing the (x, y) window geometry coordinate should in + general not alter the position of the window. + + Once the window geometry of the surface is set, it is not possible to + unset it, and it will remain the same until set_window_geometry is + called again, even if a new subsurface or buffer is attached. + + If never set, the value is the full bounds of the surface, + including any subsurfaces. This updates dynamically on every + commit. This unset is meant for extremely simple clients. + + The arguments are given in the surface-local coordinate space of + the wl_surface associated with this xdg_surface, and may extend outside + of the wl_surface itself to mark parts of the subsurface tree as part of + the window geometry. + + When applied, the effective window geometry will be the set window + geometry clamped to the bounding rectangle of the combined + geometry of the surface of the xdg_surface and the associated + subsurfaces. + + The effective geometry will not be recalculated unless a new call to + set_window_geometry is done and the new pending surface state is + subsequently applied. + + The width and height of the effective window geometry must be + greater than zero. Setting an invalid size will raise an + invalid_size error. + + + + + + + + + + When a configure event is received, if a client commits the + surface in response to the configure event, then the client + must make an ack_configure request sometime before the commit + request, passing along the serial of the configure event. + + For instance, for toplevel surfaces the compositor might use this + information to move a surface to the top left only when the client has + drawn itself for the maximized or fullscreen state. + + If the client receives multiple configure events before it + can respond to one, it only has to ack the last configure event. + Acking a configure event that was never sent raises an invalid_serial + error. + + A client is not required to commit immediately after sending + an ack_configure request - it may even ack_configure several times + before its next surface commit. + + A client may send multiple ack_configure requests before committing, but + only the last request sent before a commit indicates which configure + event the client really is responding to. + + Sending an ack_configure request consumes the serial number sent with + the request, as well as serial numbers sent by all configure events + sent on this xdg_surface prior to the configure event referenced by + the committed serial. + + It is an error to issue multiple ack_configure requests referencing a + serial from the same configure event, or to issue an ack_configure + request referencing a serial from a configure event issued before the + event identified by the last ack_configure request for the same + xdg_surface. Doing so will raise an invalid_serial error. + + + + + + + The configure event marks the end of a configure sequence. A configure + sequence is a set of one or more events configuring the state of the + xdg_surface, including the final xdg_surface.configure event. + + Where applicable, xdg_surface surface roles will during a configure + sequence extend this event as a latched state sent as events before the + xdg_surface.configure event. Such events should be considered to make up + a set of atomically applied configuration states, where the + xdg_surface.configure commits the accumulated state. + + Clients should arrange their surface for the new states, and then send + an ack_configure request with the serial sent in this configure event at + some point before committing the new surface. + + If the client receives multiple configure events before it can respond + to one, it is free to discard all but the last event it received. + + + + + + + + + This interface defines an xdg_surface role which allows a surface to, + among other things, set window-like properties such as maximize, + fullscreen, and minimize, set application-specific metadata like title and + id, and well as trigger user interactive operations such as interactive + resize and move. + + Unmapping an xdg_toplevel means that the surface cannot be shown + by the compositor until it is explicitly mapped again. + All active operations (e.g., move, resize) are canceled and all + attributes (e.g. title, state, stacking, ...) are discarded for + an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to + the state it had right after xdg_surface.get_toplevel. The client + can re-map the toplevel by perfoming a commit without any buffer + attached, waiting for a configure event and handling it as usual (see + xdg_surface description). + + Attaching a null buffer to a toplevel unmaps the surface. + + + + + This request destroys the role surface and unmaps the surface; + see "Unmapping" behavior in interface section for details. + + + + + + + + + + + + Set the "parent" of this surface. This surface should be stacked + above the parent surface and all other ancestor surfaces. + + Parent surfaces should be set on dialogs, toolboxes, or other + "auxiliary" surfaces, so that the parent is raised when the dialog + is raised. + + Setting a null parent for a child surface unsets its parent. Setting + a null parent for a surface which currently has no parent is a no-op. + + Only mapped surfaces can have child surfaces. Setting a parent which + is not mapped is equivalent to setting a null parent. If a surface + becomes unmapped, its children's parent is set to the parent of + the now-unmapped surface. If the now-unmapped surface has no parent, + its children's parent is unset. If the now-unmapped surface becomes + mapped again, its parent-child relationship is not restored. + + The parent toplevel must not be one of the child toplevel's + descendants, and the parent must be different from the child toplevel, + otherwise the invalid_parent protocol error is raised. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set an application identifier for the surface. + + The app ID identifies the general class of applications to which + the surface belongs. The compositor can use this to group multiple + surfaces together, or to determine how to launch a new application. + + For D-Bus activatable applications, the app ID is used as the D-Bus + service name. + + The compositor shell will try to group application surfaces together + by their app ID. As a best practice, it is suggested to select app + ID's that match the basename of the application's .desktop file. + For example, "org.freedesktop.FooViewer" where the .desktop file is + "org.freedesktop.FooViewer.desktop". + + Like other properties, a set_app_id request can be sent after the + xdg_toplevel has been mapped to update the property. + + See the desktop-entry specification [0] for more details on + application identifiers and how they relate to well-known D-Bus + names and .desktop files. + + [0] https://standards.freedesktop.org/desktop-entry-spec/ + + + + + + + Clients implementing client-side decorations might want to show + a context menu when right-clicking on the decorations, giving the + user a menu that they can use to maximize or minimize the window. + + This request asks the compositor to pop up such a window menu at + the given position, relative to the local surface coordinates of + the parent surface. There are no guarantees as to what menu items + the window menu contains, or even if a window menu will be drawn + at all. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. + + + + + + + + + + Start an interactive, user-driven move of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive move (touch, + pointer, etc). + + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized), or if the passed serial + is no longer valid. + + If triggered, the surface will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the move. It is up to the + compositor to visually indicate that the move is taking place, such as + updating a pointer cursor, during the move. There is no guarantee + that the device focus will return when the move is completed. + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. + + + + + + + + + + + + + + + Start a user-driven, interactive resize of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive resize (touch, + pointer, etc). + + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + If triggered, the client will receive configure events with the + "resize" state enum value and the expected sizes. See the "resize" + enum value for more details about what is required. The client + must also acknowledge configure events using "ack_configure". After + the resize is completed, the client will receive another "configure" + event without the resize state. + + If triggered, the surface also will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the resize. It is up to the + compositor to visually indicate that the resize is taking place, + such as updating a pointer cursor, during the resize. There is no + guarantee that the device focus will return when the resize is + completed. + + The edges parameter specifies how the surface should be resized, and + is one of the values of the resize_edge enum. Values not matching + a variant of the enum will cause the invalid_resize_edge protocol error. + The compositor may use this information to update the surface position + for example when dragging the top left corner. The compositor may also + use this information to adapt its behavior, e.g. choose an appropriate + cursor image. + + + + + + + + + The different state values used on the surface. This is designed for + state values like maximized, fullscreen. It is paired with the + configure event to ensure that both the client and the compositor + setting the state can be synchronized. + + States set in this way are double-buffered. They will get applied on + the next commit. + + + + The surface is maximized. The window geometry specified in the configure + event must be obeyed by the client, or the xdg_wm_base.invalid_surface_state + error is raised. + + The client should draw without shadow or other + decoration outside of the window geometry. + + + + + The surface is fullscreen. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. For + a surface to cover the whole fullscreened area, the geometry + dimensions must be obeyed by the client. For more details, see + xdg_toplevel.set_fullscreen. + + + + + The surface is being resized. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. + Clients that have aspect ratio or cell sizing configuration can use + a smaller size, however. + + + + + Client window decorations should be painted as if the window is + active. Do not assume this means that the window actually has + keyboard or pointer focus. + + + + + The window is currently in a tiled layout and the left edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the right edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the top edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the bottom edge is + considered to be adjacent to another part of the tiling grid. + + + + + The surface is currently not ordinarily being repainted; for + example because its content is occluded by another window, or its + outputs are switched off due to screen locking. + + + + + + + Set a maximum size for the window. + + The client can specify a maximum size so that the compositor does + not try to configure the window beyond this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the maximum + size. The compositor may decide to ignore the values set by the + client and request a larger size. + + If never set, or a value of zero in the request, means that the + client has no expected maximum size in the given dimension. + As a result, a client wishing to reset the maximum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a maximum size to be smaller than the minimum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width or height will result in a + invalid_size error. + + + + + + + + Set a minimum size for the window. + + The client can specify a minimum size so that the compositor does + not try to configure the window below this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the minimum + size. The compositor may decide to ignore the values set by the + client and request a smaller size. + + If never set, or a value of zero in the request, means that the + client has no expected minimum size in the given dimension. + As a result, a client wishing to reset the minimum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a minimum size to be larger than the maximum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width and height will result in a + invalid_size error. + + + + + + + + Maximize the surface. + + After requesting that the surface should be maximized, the compositor + will respond by emitting a configure event. Whether this configure + actually sets the window maximized is subject to compositor policies. + The client must then update its content, drawing in the configured + state. The client must also acknowledge the configure when committing + the new content (see ack_configure). + + It is up to the compositor to decide how and where to maximize the + surface, for example which output and what region of the screen should + be used. + + If the surface was already maximized, the compositor will still emit + a configure event with the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Unmaximize the surface. + + After requesting that the surface should be unmaximized, the compositor + will respond by emitting a configure event. Whether this actually + un-maximizes the window is subject to compositor policies. + If available and applicable, the compositor will include the window + geometry dimensions the window had prior to being maximized in the + configure event. The client must then update its content, drawing it in + the configured state. The client must also acknowledge the configure + when committing the new content (see ack_configure). + + It is up to the compositor to position the surface after it was + unmaximized; usually the position the surface had before maximizing, if + applicable. + + If the surface was already not maximized, the compositor will still + emit a configure event without the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Make the surface fullscreen. + + After requesting that the surface should be fullscreened, the + compositor will respond by emitting a configure event. Whether the + client is actually put into a fullscreen state is subject to compositor + policies. The client must also acknowledge the configure when + committing the new content (see ack_configure). + + The output passed by the request indicates the client's preference as + to which display it should be set fullscreen on. If this value is NULL, + it's up to the compositor to choose which display will be used to map + this surface. + + If the surface doesn't cover the whole output, the compositor will + position the surface in the center of the output and compensate with + with border fill covering the rest of the output. The content of the + border fill is undefined, but should be assumed to be in some way that + attempts to blend into the surrounding area (e.g. solid black). + + If the fullscreened surface is not opaque, the compositor must make + sure that other screen content not part of the same surface tree (made + up of subsurfaces, popups or similarly coupled surfaces) are not + visible below the fullscreened surface. + + + + + + + Make the surface no longer fullscreen. + + After requesting that the surface should be unfullscreened, the + compositor will respond by emitting a configure event. + Whether this actually removes the fullscreen state of the client is + subject to compositor policies. + + Making a surface unfullscreen sets states for the surface based on the following: + * the state(s) it may have had before becoming fullscreen + * any state(s) decided by the compositor + * any state(s) requested by the client while the surface was fullscreen + + The compositor may include the previous window geometry dimensions in + the configure event, if applicable. + + The client must also acknowledge the configure when committing the new + content (see ack_configure). + + + + + + Request that the compositor minimize your surface. There is no + way to know if the surface is currently minimized, nor is there + any way to unset minimization on this surface. + + If you are looking to throttle redrawing when minimized, please + instead use the wl_surface.frame event for this, as this will + also work with live previews on windows in Alt-Tab, Expose or + similar compositor features. + + + + + + This configure event asks the client to resize its toplevel surface or + to change its state. The configured state should not be applied + immediately. See xdg_surface.configure for details. + + The width and height arguments specify a hint to the window + about how its surface should be resized in window geometry + coordinates. See set_window_geometry. + + If the width or height arguments are zero, it means the client + should decide its own window dimension. This may happen when the + compositor needs to configure the state of the surface but doesn't + have any information about any previous or expected dimension. + + The states listed in the event specify how the width/height + arguments should be interpreted, and possibly how it should be + drawn. + + Clients must send an ack_configure in response to this event. See + xdg_surface.configure and xdg_surface.ack_configure for details. + + + + + + + + + The close event is sent by the compositor when the user + wants the surface to be closed. This should be equivalent to + the user clicking the close button in client-side decorations, + if your application has any. + + This is only a request that the user intends to close the + window. The client may choose to ignore this request, or show + a dialog to ask the user to save their data, etc. + + + + + + + + The configure_bounds event may be sent prior to a xdg_toplevel.configure + event to communicate the bounds a window geometry size is recommended + to constrain to. + + The passed width and height are in surface coordinate space. If width + and height are 0, it means bounds is unknown and equivalent to as if no + configure_bounds event was ever sent for this surface. + + The bounds can for example correspond to the size of a monitor excluding + any panels or other shell components, so that a surface isn't created in + a way that it cannot fit. + + The bounds may change at any point, and in such a case, a new + xdg_toplevel.configure_bounds will be sent, followed by + xdg_toplevel.configure and xdg_surface.configure. + + + + + + + + + + + + + + + + + This event advertises the capabilities supported by the compositor. If + a capability isn't supported, clients should hide or disable the UI + elements that expose this functionality. For instance, if the + compositor doesn't advertise support for minimized toplevels, a button + triggering the set_minimized request should not be displayed. + + The compositor will ignore requests it doesn't support. For instance, + a compositor which doesn't advertise support for minimized will ignore + set_minimized requests. + + Compositors must send this event once before the first + xdg_surface.configure event. When the capabilities change, compositors + must send this event again and then send an xdg_surface.configure + event. + + The configured state should not be applied immediately. See + xdg_surface.configure for details. + + The capabilities are sent as an array of 32-bit unsigned integers in + native endianness. + + + + + + + + A popup surface is a short-lived, temporary surface. It can be used to + implement for example menus, popovers, tooltips and other similar user + interface concepts. + + A popup can be made to take an explicit grab. See xdg_popup.grab for + details. + + When the popup is dismissed, a popup_done event will be sent out, and at + the same time the surface will be unmapped. See the xdg_popup.popup_done + event for details. + + Explicitly destroying the xdg_popup object will also dismiss the popup and + unmap the surface. Clients that want to dismiss the popup when another + surface of their own is clicked should dismiss the popup using the destroy + request. + + A newly created xdg_popup will be stacked on top of all previously created + xdg_popup surfaces associated with the same xdg_toplevel. + + The parent of an xdg_popup must be mapped (see the xdg_surface + description) before the xdg_popup itself. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_popup state to take effect. + + + + + + + + + This destroys the popup. Explicitly destroying the xdg_popup + object will also dismiss the popup, and unmap the surface. + + If this xdg_popup is not the "topmost" popup, the + xdg_wm_base.not_the_topmost_popup protocol error will be sent. + + + + + + This request makes the created popup take an explicit grab. An explicit + grab will be dismissed when the user dismisses the popup, or when the + client destroys the xdg_popup. This can be done by the user clicking + outside the surface, using the keyboard, or even locking the screen + through closing the lid or a timeout. + + If the compositor denies the grab, the popup will be immediately + dismissed. + + This request must be used in response to some sort of user action like a + button press, key press, or touch down event. The serial number of the + event should be passed as 'serial'. + + The parent of a grabbing popup must either be an xdg_toplevel surface or + another xdg_popup with an explicit grab. If the parent is another + xdg_popup it means that the popups are nested, with this popup now being + the topmost popup. + + Nested popups must be destroyed in the reverse order they were created + in, e.g. the only popup you are allowed to destroy at all times is the + topmost one. + + When compositors choose to dismiss a popup, they may dismiss every + nested grabbing popup as well. When a compositor dismisses popups, it + will follow the same dismissing order as required from the client. + + If the topmost grabbing popup is destroyed, the grab will be returned to + the parent of the popup, if that parent previously had an explicit grab. + + If the parent is a grabbing popup which has already been dismissed, this + popup will be immediately dismissed. If the parent is a popup that did + not take an explicit grab, an error will be raised. + + During a popup grab, the client owning the grab will receive pointer + and touch events for all their surfaces as normal (similar to an + "owner-events" grab in X11 parlance), while the top most grabbing popup + will always have keyboard focus. + + + + + + + + This event asks the popup surface to configure itself given the + configuration. The configured state should not be applied immediately. + See xdg_surface.configure for details. + + The x and y arguments represent the position the popup was placed at + given the xdg_positioner rule, relative to the upper left corner of the + window geometry of the parent surface. + + For version 2 or older, the configure event for an xdg_popup is only + ever sent once for the initial configuration. Starting with version 3, + it may be sent again if the popup is setup with an xdg_positioner with + set_reactive requested, or in response to xdg_popup.reposition requests. + + + + + + + + + + The popup_done event is sent out when a popup is dismissed by the + compositor. The client should destroy the xdg_popup object at this + point. + + + + + + + + Reposition an already-mapped popup. The popup will be placed given the + details in the passed xdg_positioner object, and a + xdg_popup.repositioned followed by xdg_popup.configure and + xdg_surface.configure will be emitted in response. Any parameters set + by the previous positioner will be discarded. + + The passed token will be sent in the corresponding + xdg_popup.repositioned event. The new popup position will not take + effect until the corresponding configure event is acknowledged by the + client. See xdg_popup.repositioned for details. The token itself is + opaque, and has no other special meaning. + + If multiple reposition requests are sent, the compositor may skip all + but the last one. + + If the popup is repositioned in response to a configure event for its + parent, the client should send an xdg_positioner.set_parent_configure + and possibly an xdg_positioner.set_parent_size request to allow the + compositor to properly constrain the popup. + + If the popup is repositioned together with a parent that is being + resized, but not in response to a configure event, the client should + send an xdg_positioner.set_parent_size request. + + + + + + + + The repositioned event is sent as part of a popup configuration + sequence, together with xdg_popup.configure and lastly + xdg_surface.configure to notify the completion of a reposition request. + + The repositioned event is to notify about the completion of a + xdg_popup.reposition request. The token argument is the token passed + in the xdg_popup.reposition request. + + Immediately after this event is emitted, xdg_popup.configure and + xdg_surface.configure will be sent with the updated size and position, + as well as a new configure serial. + + The client should optionally update the content of the popup, but must + acknowledge the new popup configuration for the new position to take + effect. See xdg_surface.ack_configure for details. + + + + + + diff --git a/src/external/glfw/include/GLFW/glfw3.h b/src/external/glfw/include/GLFW/glfw3.h index 7728dad10..9c55ac9d9 100644 --- a/src/external/glfw/include/GLFW/glfw3.h +++ b/src/external/glfw/include/GLFW/glfw3.h @@ -190,6 +190,9 @@ extern "C" { #else /*__APPLE__*/ #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif #endif /*__APPLE__*/ @@ -259,13 +262,12 @@ extern "C" { /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) - /* We are calling GLFW as a Win32 DLL */ + /* We are calling a GLFW Win32 DLL */ #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a shared / dynamic library */ + /* We are building GLFW as a Unix shared library */ #define GLFWAPI __attribute__((visibility("default"))) #else - /* We are building or calling GLFW as a static library */ #define GLFWAPI #endif @@ -359,10 +361,15 @@ extern "C" { #define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) #define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) #define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) + +/*! @ingroup input + */ +#define GLFW_KEY_UNKNOWN -1 + /*! @} */ -/*! @defgroup keys Keyboard keys - * @brief Keyboard key IDs. +/*! @defgroup keys Keyboard key tokens + * @brief Keyboard key tokens. * * See [key input](@ref input_key) for how these are used. * @@ -372,7 +379,7 @@ extern "C" { * * The naming of the key codes follow these rules: * - The US keyboard layout is used - * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * - Names of printable alphanumeric characters are used (e.g. "A", "R", * "3", etc.) * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not @@ -385,9 +392,6 @@ extern "C" { * @{ */ -/* The unknown key */ -#define GLFW_KEY_UNKNOWN -1 - /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ @@ -717,7 +721,7 @@ extern "C" { * GLFW could not find support for the requested API on the system. * * @analysis The installed graphics driver does not support the requested - * API, or does not support it via the chosen context creation backend. + * API, or does not support it via the chosen context creation API. * Below are a few examples. * * @par @@ -786,7 +790,7 @@ extern "C" { /*! @brief The specified cursor shape is not available. * * The specified standard cursor shape is not available, either because the - * current system cursor theme does not provide it or because it is not + * current platform cursor theme does not provide it or because it is not * available on the platform. * * @analysis Platform or system settings limitation. Pick another @@ -821,6 +825,28 @@ extern "C" { * updating any existing out parameters. */ #define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D +/*! @brief Platform unavailable or no matching platform was found. + * + * If emitted during initialization, no matching platform was found. If the @ref + * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of + * the platforms supported by this library binary, except for the Null platform. If the + * init hint was set to a specific platform, it is either not supported by this library + * binary or GLFW was not able to detect it. + * + * If emitted by a native access function, GLFW was initialized for a different platform + * than the function is for. + * + * @analysis Failure to detect any platform usually only happens on non-macOS Unix + * systems, either when no window system is running or the program was run from + * a terminal that does not have the necessary environment variables. Fall back to + * a different platform if possible or notify the user that no usable platform was + * detected. + * + * Failure to detect a specific platform may have the same cause as above or be because + * support for that platform was not compiled in. Call @ref glfwPlatformSupported to + * check whether a specific platform is supported by a library binary. + */ +#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E /*! @} */ /*! @addtogroup window @@ -903,6 +929,18 @@ extern "C" { */ #define GLFW_MOUSE_PASSTHROUGH 0x0002000D +/*! @brief Initial position x-coordinate window hint. + * + * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). + */ +#define GLFW_POSITION_X 0x0002000E + +/*! @brief Initial position y-coordinate window hint. + * + * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). + */ +#define GLFW_POSITION_Y 0x0002000F + /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). @@ -1003,7 +1041,7 @@ extern "C" { * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). */ #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 -/*! @brief Context client API revision number hint and attribute. +/*! @brief Context client API revision number attribute. * * Context client API revision number * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). @@ -1060,8 +1098,15 @@ extern "C" { * [window hint](@ref GLFW_SCALE_TO_MONITOR). */ #define GLFW_SCALE_TO_MONITOR 0x0002200C -/*! @brief macOS specific - * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). +/*! @brief Window framebuffer scaling + * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint). + */ +#define GLFW_SCALE_FRAMEBUFFER 0x0002200D +/*! @brief Legacy name for compatibility. + * + * This is an alias for the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for + * compatibility with earlier versions. */ #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 /*! @brief macOS specific @@ -1081,6 +1126,15 @@ extern "C" { */ #define GLFW_X11_INSTANCE_NAME 0x00024002 #define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint). + */ +#define GLFW_WIN32_SHOWDEFAULT 0x00025002 +/*! @brief Wayland specific + * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). + * + * Allows specification of the Wayland app_id. + */ +#define GLFW_WAYLAND_APP_ID 0x00026001 /*! @} */ #define GLFW_NO_API 0 @@ -1104,6 +1158,7 @@ extern "C" { #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_CURSOR_CAPTURED 0x00034004 #define GLFW_ANY_RELEASE_BEHAVIOR 0 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 @@ -1121,11 +1176,16 @@ extern "C" { #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 #define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 +#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 +#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 + +#define GLFW_ANY_POSITION 0x80000000 + /*! @defgroup shapes Standard cursor shapes * @brief Standard system cursor shapes. * * These are the [standard cursor shapes](@ref cursor_standard) that can be - * requested from the window system. + * requested from the platform (window system). * * @ingroup input * @{ */ @@ -1170,11 +1230,11 @@ extern "C" { * @note @macos This shape is provided by a private system API and may fail * with @ref GLFW_CURSOR_UNAVAILABLE in the future. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_RESIZE_NWSE_CURSOR 0x00036007 /*! @brief The top-right to bottom-left diagonal resize/move arrow shape. @@ -1185,11 +1245,11 @@ extern "C" { * @note @macos This shape is provided by a private system API and may fail * with @ref GLFW_CURSOR_UNAVAILABLE in the future. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_RESIZE_NESW_CURSOR 0x00036008 /*! @brief The omni-directional resize/move cursor shape. @@ -1203,11 +1263,11 @@ extern "C" { * The operation-not-allowed shape. This is usually a circle with a diagonal * line through it. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_NOT_ALLOWED_CURSOR 0x0003600A /*! @brief Legacy name for compatibility. @@ -1242,6 +1302,11 @@ extern "C" { * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). */ #define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 +/*! @brief Platform selection init hint. + * + * Platform selection [init hint](@ref GLFW_PLATFORM). + */ +#define GLFW_PLATFORM 0x00050003 /*! @brief macOS specific init hint. * * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). @@ -1257,6 +1322,25 @@ extern "C" { * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). */ #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @brief Wayland specific init hint. + * + * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). + */ +#define GLFW_WAYLAND_LIBDECOR 0x00053001 +/*! @} */ + +/*! @addtogroup init + * @{ */ +/*! @brief Hint value that enables automatic platform selection. + * + * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. + */ +#define GLFW_ANY_PLATFORM 0x00060000 +#define GLFW_PLATFORM_WIN32 0x00060001 +#define GLFW_PLATFORM_COCOA 0x00060002 +#define GLFW_PLATFORM_WAYLAND 0x00060003 +#define GLFW_PLATFORM_X11 0x00060004 +#define GLFW_PLATFORM_NULL 0x00060005 /*! @} */ #define GLFW_DONT_CARE -1 @@ -1330,6 +1414,157 @@ typedef struct GLFWwindow GLFWwindow; */ typedef struct GLFWcursor GLFWcursor; +/*! @brief The function pointer type for memory allocation callbacks. + * + * This is the function pointer type for memory allocation callbacks. A memory + * allocation callback function has the following signature: + * @code + * void* function_name(size_t size, void* user) + * @endcode + * + * This function must return either a memory block at least `size` bytes long, + * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `malloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The size will always be greater than zero. Allocations of size zero are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] size The minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated memory block, or `NULL` if an + * error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWallocatefun)(size_t size, void* user); + +/*! @brief The function pointer type for memory reallocation callbacks. + * + * This is the function pointer type for memory reallocation callbacks. + * A memory reallocation callback function has the following signature: + * @code + * void* function_name(void* block, size_t size, void* user) + * @endcode + * + * This function must return a memory block at least `size` bytes long, or + * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `realloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The block address will never be `NULL` and the size will always be greater than zero. + * Reallocations of a block to size zero are converted into deallocations before reaching + * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into + * regular allocations before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to reallocate. + * @param[in] size The new minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated or resized memory block, or + * `NULL` if an error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); + +/*! @brief The function pointer type for memory deallocation callbacks. + * + * This is the function pointer type for memory deallocation callbacks. + * A memory deallocation callback function has the following signature: + * @code + * void function_name(void* block, void* user) + * @endcode + * + * This function may deallocate the specified memory block. This memory block + * will have been allocated with the same allocator. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * The block address will never be `NULL`. Deallocations of `NULL` are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to deallocate. + * @param[in] user The user-defined pointer from the allocator. + * + * @pointer_lifetime The specified memory block will not be accessed by GLFW + * after this function is called. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void (* GLFWdeallocatefun)(void* block, void* user); + /*! @brief The function pointer type for error callbacks. * * This is the function pointer type for error callbacks. An error callback @@ -1352,7 +1587,7 @@ typedef struct GLFWcursor GLFWcursor; * * @ingroup init */ -typedef void (* GLFWerrorfun)(int,const char*); +typedef void (* GLFWerrorfun)(int error_code, const char* description); /*! @brief The function pointer type for window position callbacks. * @@ -1375,7 +1610,7 @@ typedef void (* GLFWerrorfun)(int,const char*); * * @ingroup window */ -typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); /*! @brief The function pointer type for window size callbacks. * @@ -1397,7 +1632,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); /*! @brief The function pointer type for window close callbacks. * @@ -1417,7 +1652,7 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowclosefun)(GLFWwindow*); +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); /*! @brief The function pointer type for window content refresh callbacks. * @@ -1437,7 +1672,7 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*); * * @ingroup window */ -typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); /*! @brief The function pointer type for window focus callbacks. * @@ -1458,7 +1693,7 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); * * @ingroup window */ -typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); /*! @brief The function pointer type for window iconify callbacks. * @@ -1479,7 +1714,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); /*! @brief The function pointer type for window maximize callbacks. * @@ -1500,7 +1735,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); /*! @brief The function pointer type for framebuffer size callbacks. * @@ -1521,7 +1756,7 @@ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); * * @ingroup window */ -typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); /*! @brief The function pointer type for window content scale callbacks. * @@ -1542,7 +1777,7 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); * * @ingroup window */ -typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); /*! @brief The function pointer type for mouse button callbacks. * @@ -1568,7 +1803,7 @@ typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); * * @ingroup input */ -typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); /*! @brief The function pointer type for cursor position callbacks. * @@ -1591,7 +1826,7 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); * * @ingroup input */ -typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); /*! @brief The function pointer type for cursor enter/leave callbacks. * @@ -1612,7 +1847,7 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); * * @ingroup input */ -typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); /*! @brief The function pointer type for scroll callbacks. * @@ -1633,7 +1868,7 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); * * @ingroup input */ -typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); /*! @brief The function pointer type for keyboard key callbacks. * @@ -1645,7 +1880,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. - * @param[in] scancode The system-specific scancode of the key. + * @param[in] scancode The platform-specific scancode of the key. * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future * releases may add more actions. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were @@ -1659,7 +1894,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * * @ingroup input */ -typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); /*! @brief The function pointer type for Unicode character callbacks. * @@ -1680,7 +1915,7 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); * * @ingroup input */ -typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); /*! @brief The function pointer type for Unicode character with modifiers * callbacks. @@ -1707,7 +1942,7 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); * * @ingroup input */ -typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); /*! @brief The function pointer type for path drop callbacks. * @@ -1731,7 +1966,7 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); * * @ingroup input */ -typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]); +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); /*! @brief The function pointer type for monitor configuration callbacks. * @@ -1752,7 +1987,7 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]); * * @ingroup monitor */ -typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); /*! @brief The function pointer type for joystick configuration callbacks. * @@ -1773,7 +2008,7 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); * * @ingroup input */ -typedef void (* GLFWjoystickfun)(int,int); +typedef void (* GLFWjoystickfun)(int jid, int event); /*! @brief Video mode type. * @@ -1887,6 +2122,38 @@ typedef struct GLFWgamepadstate float axes[6]; } GLFWgamepadstate; +/*! @brief Custom heap memory allocator. + * + * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it + * to @ref glfwInitAllocator before initializing the library. + * + * @sa @ref init_allocator + * @sa @ref glfwInitAllocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef struct GLFWallocator +{ + /*! The memory allocation function. See @ref GLFWallocatefun for details about + * allocation function. + */ + GLFWallocatefun allocate; + /*! The memory reallocation function. See @ref GLFWreallocatefun for details about + * reallocation function. + */ + GLFWreallocatefun reallocate; + /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about + * deallocation function. + */ + GLFWdeallocatefun deallocate; + /*! The user pointer for this custom allocator. This value will be passed to the + * allocator functions. + */ + void* user; +} GLFWallocator; + /************************************************************************* * GLFW API functions @@ -1905,10 +2172,15 @@ typedef struct GLFWgamepadstate * Additional calls to this function after successful initialization but before * termination will return `GLFW_TRUE` immediately. * + * The @ref GLFW_PLATFORM init hint controls which platforms are considered during + * initialization. This also depends on which platforms the library was compiled to + * support. + * * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. * * @remark @macos This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's @@ -1923,6 +2195,13 @@ typedef struct GLFWgamepadstate * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init * hint. * + * @remark __Wayland, X11:__ If the library was compiled with support for both + * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to + * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects + * which platform is picked. If the environment variable is not set, or is set + * to something other than `wayland` or `x11`, the regular detection mechanism + * will be used instead. + * * @remark @x11 This function will set the `LC_CTYPE` category of the * application locale according to the current environment if that category is * still "C". This is because the "C" locale breaks Unicode text input. @@ -1930,6 +2209,8 @@ typedef struct GLFWgamepadstate * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init + * @sa @ref glfwInitHint + * @sa @ref glfwInitAllocator * @sa @ref glfwTerminate * * @since Added in version 1.0. @@ -2004,6 +2285,85 @@ GLFWAPI void glfwTerminate(void); */ GLFWAPI void glfwInitHint(int hint, int value); +/*! @brief Sets the init allocator to the desired value. + * + * To use the default allocator, call this function with a `NULL` argument. + * + * If you specify an allocator struct, every member must be a valid function + * pointer. If any member is `NULL`, this function will emit @ref + * GLFW_INVALID_VALUE and the init allocator will be unchanged. + * + * The functions in the allocator must fulfil a number of requirements. See the + * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref + * GLFWdeallocatefun for details. + * + * @param[in] allocator The allocator to use at the next initialization, or + * `NULL` to use the default one. + * + * @errors Possible errors include @ref GLFW_INVALID_VALUE. + * + * @pointer_lifetime The specified allocator is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref init_allocator + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); + +#if defined(VK_VERSION_1_0) + +/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. + * + * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all + * Vulkan related entry point queries. + * + * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in + * a location where GLFW cannot find it through dynamic loading, or if you are still + * using the static library version of the loader. + * + * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard + * name and get this function from there. This is the default behavior. + * + * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on + * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is + * also loading it via these names then you probably don't need to use this function. + * + * The function address you set is never reset by GLFW, but it only takes effect during + * initialization. Once GLFW has been initialized, any updates will be ignored until the + * library is terminated and initialized again. + * + * @param[in] loader The address of the function to use, or `NULL`. + * + * @par Loader function signature + * @code + * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) + * @endcode + * For more information about this function, see the + * [Vulkan Registry](https://www.khronos.org/registry/vulkan/). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref vulkan_loader + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); + +#endif /*VK_VERSION_1_0*/ + /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW @@ -2034,15 +2394,18 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * * This function returns the compile-time generated - * [version string](@ref intro_version_string) of the GLFW library binary. It - * describes the version, platform, compiler and any platform-specific - * compile-time options. It should not be confused with the OpenGL or OpenGL - * ES version string, queried with `glGetString`. + * [version string](@ref intro_version_string) of the GLFW library binary. It describes + * the version, platforms, compiler and any platform or operating system specific + * compile-time options. It should not be confused with the OpenGL or OpenGL ES version + * string, queried with `glGetString`. * * __Do not use the version string__ to parse the GLFW library version. The * @ref glfwGetVersion function provides the version of the running library * binary in numerical format. * + * __Do not use the version string__ to parse what platforms are supported. The @ref + * glfwPlatformSupported function lets you query platform support. + * * @return The ASCII encoded GLFW version string. * * @errors None. @@ -2139,6 +2502,51 @@ GLFWAPI int glfwGetError(const char** description); */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); +/*! @brief Returns the currently selected platform. + * + * This function returns the platform that was selected during initialization. The + * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @return The currently selected platform, or zero if an error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwPlatformSupported + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwGetPlatform(void); + +/*! @brief Returns whether the library includes support for the specified platform. + * + * This function returns whether the library was compiled with support for the specified + * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @param[in] platform The platform to query. + * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwGetPlatform + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwPlatformSupported(int platform); + /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected @@ -2222,7 +2630,7 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); * This function returns the position, in screen coordinates, of the upper-left * corner of the work area of the specified monitor along with the work area * size in screen coordinates. The work area is defined as the area of the - * monitor not occluded by the operating system task bar where present. If no + * monitor not occluded by the window system task bar where present. If no * task bar exists then the work area is the monitor resolution in screen * coordinates. * @@ -2253,10 +2661,11 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, * This function returns the size, in millimetres, of the display area of the * specified monitor. * - * Some systems do not provide accurate monitor size information, either - * because the monitor - * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) - * data is incorrect or because the driver does not report it accurately. + * Some platforms do not provide accurate monitor size information, either + * because the monitor [EDID][] data is incorrect or because the driver does + * not report it accurately. + * + * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. @@ -2269,8 +2678,8 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @win32 calculates the returned physical size from the - * current resolution and system DPI instead of querying the monitor EDID data. + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. * * @thread_safety This function must only be called from the main thread. * @@ -2303,6 +2712,9 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland Fractional scaling information is not yet available for + * monitors, so this function only returns integer content scales. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_scale @@ -2499,11 +2911,11 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, + * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. * * @thread_safety This function must only be called from the main thread. * @@ -2523,11 +2935,11 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while * returning `NULL`. * * @pointer_lifetime The returned structure and its arrays are allocated and @@ -2562,8 +2974,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark The size of the specified gamma ramp should match the size of the * current ramp for that monitor. @@ -2571,7 +2983,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @remark @win32 The gamma ramp size must be 256. * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. * * @pointer_lifetime The specified gamma ramp is copied before this function * returns. @@ -2714,10 +3126,10 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * OpenGL or OpenGL ES context. * * By default, newly created windows use the placement recommended by the - * window system. To create the window at a specific position, make it - * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window - * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) - * it. + * window system. To create the window at a specific position, set the @ref + * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To + * restore the default behavior, set either or both hints back to + * `GLFW_ANY_POSITION`. * * As long as at least one full screen window is not iconified, the screensaver * is prohibited from starting. @@ -2743,8 +3155,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref - * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref - * GLFW_PLATFORM_ERROR. + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark @win32 Window creation will fail if the Microsoft GDI software * OpenGL implementation is the only one available. @@ -2766,23 +3178,35 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * @remark @macos The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ * * @remark @macos On OS X 10.10 and later the window frame will not be rendered * at full resolution on Retina displays unless the - * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the * application bundle's `Info.plist`. For more information, see - * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. The GLFW test and example programs use - * a custom `Info.plist` template for this, which can be found as - * `CMake/Info.plist.in` in the source tree. + * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer + * Library. The GLFW test and example programs use a custom `Info.plist` + * template for this, which can be found as `CMake/Info.plist.in` in the source + * tree. + * + * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html * * @remark @macos When activating frame autosaving with * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified * window size and position may be overridden by previously saved values. * + * @remark @wayland GLFW uses [libdecor][] where available to create its window + * decorations. This in turn uses server-side XDG decorations where available + * and provides high quality client-side decorations on compositors like GNOME. + * If both XDG decorations and libdecor are unavailable, GLFW falls back to + * a very simple set of window decorations that only support moving, resizing + * and the window manager's right-click menu. + * + * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor + * * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. * @@ -2799,20 +3223,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to * override this. * - * @remark @wayland Compositors should implement the xdg-decoration protocol - * for GLFW to decorate the window properly. If this protocol isn't - * supported, or if the compositor prefers client-side decorations, a very - * simple fallback frame will be drawn using the wp_viewporter protocol. A - * compositor can still emit close, maximize or fullscreen events, using for - * instance a keybind mechanism. If neither of these protocols is supported, - * the window won't be decorated. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size or refresh rate. - * - * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol - * to be implemented in the user's compositor. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation @@ -2895,6 +3305,38 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); +/*! @brief Returns the title of the specified window. + * + * This function returns the window title, encoded as UTF-8, of the specified + * window. This is the title set previously by @ref glfwCreateWindow + * or @ref glfwSetWindowTitle. + * + * @param[in] window The window to query. + * @return The UTF-8 encoded window title, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The returned title is currently a copy of the title last set by @ref + * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any + * additional text which may be appended by the platform or another program. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is + * terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwSetWindowTitle + * + * @since Added in version 3.4. + * + * @ingroup window + */ +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window); + /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified @@ -2912,6 +3354,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_title + * @sa @ref glfwGetWindowTitle * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -2942,7 +3385,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * count is zero. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). * * @pointer_lifetime The specified image data is copied before this function * returns. @@ -2950,8 +3394,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * @remark @macos Regular windows do not have icons on macOS. This function * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as * the application bundle's icon. For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ * * @remark @wayland There is no existing protocol to change an icon, the * window will thus inherit the one defined in the application's desktop file. @@ -3175,9 +3620,6 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size @@ -3267,7 +3709,7 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int * regardless of their DPI and scaling settings. This relies on the system DPI * and scaling settings being somewhat correct. * - * On systems where each monitors can have its own content scale, the window + * On platforms where each monitors can have its own content scale, the window * content scale will depend on which monitor the system considers the window * to be on. * @@ -3355,8 +3797,9 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); * previously restored. If the window is already iconified, this function does * nothing. * - * If the specified window is a full screen window, the original monitor - * resolution is restored until the window is restored. + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. * * @param[in] window The window to iconify. * @@ -3386,8 +3829,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); * (minimized) or maximized. If the window is already restored, this function * does nothing. * - * If the specified window is a full screen window, the resolution chosen for - * the window is restored on the selected monitor. + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. * * @param[in] window The window to restore. * @@ -3448,6 +3891,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide @@ -3503,11 +3951,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); * * @param[in] window The window to give input focus. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @remark @wayland It is not possible for an application to set the input - * focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * @remark @wayland The compositor will likely ignore focus requests unless + * another window created by the same application already has input focus. * * @thread_safety This function must only be called from the main thread. * @@ -3612,9 +4060,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * @remark @wayland The desired window position is ignored, as there is no way * for an application to set this property. * - * @remark @wayland Setting the window to full screen will not attempt to - * change the mode, no matter what the requested size or refresh rate. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor @@ -3650,6 +4095,9 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int * errors. However, this function should not fail as long as it is passed * valid arguments and the library has been [initialized](@ref intro_init). * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs @@ -3684,11 +4132,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark Calling @ref glfwGetWindowAttrib will always return the latest * value, even if that value is ignored by the current mode of the window. * + * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is + * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs @@ -4235,6 +4687,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. + * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the + * content area of the window. * * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are @@ -4361,8 +4815,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void); * @param[in] scancode The scancode of the key to query. * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @remark The contents of the returned string may change when a keyboard * layout change event is received. @@ -4384,15 +4838,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode); * * This function returns the platform-specific scancode of the specified key. * - * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this - * method will return `-1`. + * If the specified [key token](@ref keys) corresponds to a physical key not + * supported on the current platform then this method will return `-1`. + * Calling this function with anything other than a key token will return `-1` + * and generate a @ref GLFW_INVALID_ENUM error. * - * @param[in] key Any [named key](@ref keys). - * @return The platform-specific scancode for the key, or `-1` if an - * [error](@ref error_handling) occurred. + * @param[in] key Any [key token](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if the key is + * not supported on the current platform or an [error](@ref error_handling) + * occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. * * @thread_safety This function may be called from any thread. * @@ -4409,8 +4866,7 @@ GLFWAPI int glfwGetKeyScancode(int key); * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to - * the key callback. + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. * * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if @@ -4534,11 +4990,11 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * @param[in] ypos The desired y-coordinate, relative to the top edge of the * content area. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland This function will only work when the cursor mode is - * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. * * @thread_safety This function must only be called from the main thread. * @@ -4571,8 +5027,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * @return The handle of the created cursor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified image data is copied before this function * returns. @@ -4702,9 +5158,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the + * events for all pressed keys with associated key tokens. You can tell these + * events from user-generated events by the fact that the synthetic ones are + * generated after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that @@ -4985,8 +5441,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @wayland File drop is currently unimplemented. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref path_drop @@ -5387,6 +5841,8 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string); * joystick is not present, does not have a mapping or an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected, the gamepad mappings are updated or the library is terminated. @@ -5451,6 +5907,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * * @pointer_lifetime The specified string is copied before this function * returns. * @@ -5476,8 +5937,13 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref @@ -5506,7 +5972,7 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); * * The resolution of the timer is system dependent, but is usually on the order * of a few micro- or nanoseconds. It uses the highest-resolution monotonic - * time source on each supported platform. + * time source on each operating system. * * @return The current time, in seconds, or zero if an * [error](@ref error_handling) occurred. @@ -5601,12 +6067,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context must only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. * - * When moving a context between threads, you must make it non-current on the - * old thread before making it current on the new one. + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control @@ -5621,6 +6090,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * @@ -5717,7 +6190,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark This function is not called during context creation, leaving the - * swap interval set to whatever is the default on that platform. This is done + * swap interval set to whatever is the default for that API. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * @@ -5821,13 +6294,11 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); * This function returns whether the Vulkan loader and any minimally functional * ICD have been found. * - * The availability of a Vulkan loader and even an ICD does not by itself - * guarantee that surface creation or even instance creation is possible. - * For example, on Fermi systems Nvidia will install an ICD that provides no - * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check - * whether the extensions necessary for Vulkan surface creation are available - * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue - * family of a physical device supports image presentation. + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. * * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` * otherwise. @@ -5873,9 +6344,6 @@ GLFWAPI int glfwVulkanSupported(void); * returned array, as it is an error to specify an extension more than once in * the `VkInstanceCreateInfo` struct. * - * @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and - * the newer `VK_EXT_metal_surface` extensions. - * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * library is terminated. @@ -6014,17 +6482,20 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should * eliminate almost all occurrences of these errors. * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. * * @remark @macos This function creates and sets a `CAMetalLayer` instance for * the window content view, which is required for MoltenVK to function. * - * @remark @x11 GLFW by default attempts to use the `VK_KHR_xcb_surface` - * extension, if available. You can make it prefer the `VK_KHR_xlib_surface` - * extension by setting the + * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, + * with the `VK_KHR_xlib_surface` extension as a fallback. You can make + * `VK_KHR_xlib_surface` the preferred extension by setting the * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init - * hint. + * hint. The name of the selected extension, if any, is included in the array + * returned by @ref glfwGetRequiredInstanceExtensions. * * @thread_safety This function may be called from any thread. For * synchronization details of Vulkan objects, see the Vulkan specification. @@ -6062,6 +6533,7 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window */ #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ diff --git a/src/external/glfw/include/GLFW/glfw3native.h b/src/external/glfw/include/GLFW/glfw3native.h index f67f54025..92f0d3244 100644 --- a/src/external/glfw/include/GLFW/glfw3native.h +++ b/src/external/glfw/include/GLFW/glfw3native.h @@ -74,6 +74,16 @@ extern "C" { * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. + * + * If you do not want the platform-specific headers to be included, define + * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. + * + * @code + * #define GLFW_EXPOSE_NATIVE_WIN32 + * #define GLFW_EXPOSE_NATIVE_WGL + * #define GLFW_NATIVE_INCLUDE_NONE + * #include + * @endcode */ @@ -81,49 +91,71 @@ extern "C" { * System headers and types *************************************************************************/ -#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) - // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_KHR_debug callback) - // but windows.h assumes no one will define APIENTRY before it does - #if defined(GLFW_APIENTRY_DEFINED) - #undef APIENTRY - #undef GLFW_APIENTRY_DEFINED - #endif -// @raysan5: Actually, only HWND handler needs to be defined -// Including windows.h could suppose symbols re-definition issues (i.e Rectangle type) -//#include - typedef void *PVOID; - typedef PVOID HANDLE; - typedef HANDLE HWND; -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) - #if defined(__OBJC__) - #import - #else - #include - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) - #include - #include -#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) - #include -#endif +#if !defined(GLFW_NATIVE_INCLUDE_NONE) -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_GLX) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) - #include -#endif + #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + * example to allow applications to correctly declare a GL_KHR_debug callback) + * but windows.h assumes no one will define APIENTRY before it does + */ + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + #include + #endif + #endif + + #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_GLX) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, glx.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_EGL) + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_OSMESA) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, osmesa.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + +#endif /*GLFW_NATIVE_INCLUDE_NONE*/ /************************************************************************* @@ -137,6 +169,9 @@ extern "C" { * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -152,6 +187,9 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -166,6 +204,17 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -182,6 +231,17 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -198,6 +258,9 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -212,6 +275,9 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -220,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); + +/*! @brief Returns the `NSView` of the specified window. + * + * @return The `NSView` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.4. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaView(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) @@ -228,6 +311,9 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -244,6 +330,9 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -258,6 +347,9 @@ GLFWAPI Display* glfwGetX11Display(void); * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -272,6 +364,9 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -286,6 +381,9 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -299,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); * * @param[in] string A UTF-8 encoded string. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified string is copied before this function * returns. @@ -325,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string); * @return The contents of the selection as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref @@ -352,6 +450,9 @@ GLFWAPI const char* glfwGetX11SelectionString(void); * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -366,6 +467,9 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); * @return The `GLXWindow` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -382,6 +486,9 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); * @return The `struct wl_display*` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -396,6 +503,9 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); * @return The `struct wl_output*` of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -410,6 +520,9 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); * @return The main `struct wl_surface*` of the specified window, or `NULL` if * an [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -426,6 +539,11 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark Because EGL is initialized on demand, this function will return + * `EGL_NO_DISPLAY` until the first context has been created via EGL. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -440,6 +558,9 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -454,6 +575,9 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -477,6 +601,9 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -498,6 +625,9 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * @@ -512,6 +642,9 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height * @return The `OSMesaContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * * @thread_safety This function may be called from any thread. Access is not * synchronized. * diff --git a/src/external/glfw/src/CMakeLists.txt b/src/external/glfw/src/CMakeLists.txt index f6e404f2b..1057a6f98 100644 --- a/src/external/glfw/src/CMakeLists.txt +++ b/src/external/glfw/src/CMakeLists.txt @@ -1,96 +1,123 @@ -add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" +add_library(glfw ${GLFW_LIBRARY_TYPE} + "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" - internal.h mappings.h context.c init.c input.c monitor.c - vulkan.c window.c) + internal.h platform.h mappings.h + context.c init.c input.c monitor.c platform.c vulkan.c window.c + egl_context.c osmesa_context.c null_platform.h null_joystick.h + null_init.c null_monitor.c null_window.c null_joystick.c) -if (_GLFW_COCOA) - target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h - nsgl_context.h egl_context.h osmesa_context.h - cocoa_init.m cocoa_joystick.m cocoa_monitor.m - cocoa_window.m cocoa_time.c posix_thread.c - nsgl_context.m egl_context.c osmesa_context.c) -elseif (_GLFW_WIN32) - target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h - egl_context.h osmesa_context.h win32_init.c - win32_joystick.c win32_monitor.c win32_time.c - win32_thread.c win32_window.c wgl_context.c - egl_context.c osmesa_context.c) -elseif (_GLFW_X11) - target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h - posix_thread.h glx_context.h egl_context.h - osmesa_context.h x11_init.c x11_monitor.c - x11_window.c xkb_unicode.c posix_time.c - posix_thread.c glx_context.c egl_context.c - osmesa_context.c) -elseif (_GLFW_WAYLAND) - target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h - xkb_unicode.h egl_context.h osmesa_context.h - wl_init.c wl_monitor.c wl_window.c posix_time.c - posix_thread.c xkb_unicode.c egl_context.c - osmesa_context.c) -elseif (_GLFW_OSMESA) - target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h - posix_thread.h osmesa_context.h null_init.c - null_monitor.c null_window.c null_joystick.c - posix_time.c posix_thread.c osmesa_context.c) +# The time, thread and module code is shared between all backends on a given OS, +# including the null backend, which still needs those bits to be functional +if (APPLE) + target_sources(glfw PRIVATE cocoa_time.h cocoa_time.c posix_thread.h + posix_module.c posix_thread.c) +elseif (WIN32) + target_sources(glfw PRIVATE win32_time.h win32_thread.h win32_module.c + win32_time.c win32_thread.c) +else() + target_sources(glfw PRIVATE posix_time.h posix_thread.h posix_module.c + posix_time.c posix_thread.c) endif() -if (_GLFW_X11 OR _GLFW_WAYLAND) +add_custom_target(update_mappings + COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + COMMENT "Updating gamepad mappings from upstream repository" + SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" + VERBATIM) + +set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3") + +if (GLFW_BUILD_COCOA) + target_compile_definitions(glfw PRIVATE _GLFW_COCOA) + target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h cocoa_init.m + cocoa_joystick.m cocoa_monitor.m cocoa_window.m + nsgl_context.m) +endif() + +if (GLFW_BUILD_WIN32) + target_compile_definitions(glfw PRIVATE _GLFW_WIN32) + target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_init.c + win32_joystick.c win32_monitor.c win32_window.c + wgl_context.c) +endif() + +if (GLFW_BUILD_X11) + target_compile_definitions(glfw PRIVATE _GLFW_X11) + target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h x11_init.c + x11_monitor.c x11_window.c xkb_unicode.c + glx_context.c) +endif() + +if (GLFW_BUILD_WAYLAND) + target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND) + target_sources(glfw PRIVATE wl_platform.h xkb_unicode.h wl_init.c + wl_monitor.c wl_window.c xkb_unicode.c) +endif() + +if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND) if (CMAKE_SYSTEM_NAME STREQUAL "Linux") target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c) - else() - target_sources(glfw PRIVATE null_joystick.h null_joystick.c) endif() + target_sources(glfw PRIVATE posix_poll.h posix_poll.c) endif() -if (_GLFW_WAYLAND) +if (GLFW_BUILD_WAYLAND) + include(CheckIncludeFiles) + include(CheckFunctionExists) + check_function_exists(memfd_create HAVE_MEMFD_CREATE) + if (HAVE_MEMFD_CREATE) + target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE) + endif() + find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner) - pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15) - pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir) + if (NOT WAYLAND_SCANNER_EXECUTABLE) + message(FATAL_ERROR "Failed to find wayland-scanner") + endif() - macro(wayland_generate protocol_file output_file) - add_custom_command(OUTPUT "${output_file}.h" - COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_file}" "${output_file}.h" - DEPENDS "${protocol_file}" + macro(generate_wayland_protocol protocol_file) + set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}") + + string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file}) + string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file}) + + add_custom_command(OUTPUT ${header_file} + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file} + DEPENDS "${protocol_path}" VERBATIM) - add_custom_command(OUTPUT "${output_file}.c" - COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}.c" - DEPENDS "${protocol_file}" + add_custom_command(OUTPUT ${code_file} + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file} + DEPENDS "${protocol_path}" VERBATIM) - target_sources(glfw PRIVATE "${output_file}.h" "${output_file}.c") + target_sources(glfw PRIVATE ${header_file} ${code_file}) endmacro() - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml" - "${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml" - "${GLFW_BINARY_DIR}/src/wayland-viewporter-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol") + generate_wayland_protocol("wayland.xml") + generate_wayland_protocol("viewporter.xml") + generate_wayland_protocol("xdg-shell.xml") + generate_wayland_protocol("idle-inhibit-unstable-v1.xml") + generate_wayland_protocol("pointer-constraints-unstable-v1.xml") + generate_wayland_protocol("relative-pointer-unstable-v1.xml") + generate_wayland_protocol("fractional-scale-v1.xml") + generate_wayland_protocol("xdg-activation-v1.xml") + generate_wayland_protocol("xdg-decoration-unstable-v1.xml") endif() -if (WIN32 AND BUILD_SHARED_LIBS) +if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY) configure_file(glfw.rc.in glfw.rc @ONLY) target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc") endif() -configure_file(glfw_config.h.in glfw_config.h @ONLY) -target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H) -target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw_config.h") +if (UNIX AND GLFW_BUILD_SHARED_LIBRARY) + # On Unix-like systems, shared libraries can use the soname system. + set(GLFW_LIB_NAME glfw) +else() + set(GLFW_LIB_NAME glfw3) +endif() +set(GLFW_LIB_NAME_SUFFIX "") set_target_properties(glfw PROPERTIES OUTPUT_NAME ${GLFW_LIB_NAME} @@ -107,26 +134,115 @@ target_include_directories(glfw PUBLIC "$") target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/src" - "${GLFW_BINARY_DIR}/src" - ${glfw_INCLUDE_DIRS}) -target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES}) + "${GLFW_BINARY_DIR}/src") +target_link_libraries(glfw PRIVATE Threads::Threads) # Workaround for CMake not knowing about .m files before version 3.16 -if ("${CMAKE_VERSION}" VERSION_LESS "3.16" AND APPLE) +if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE) set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m nsgl_context.m PROPERTIES LANGUAGE C) endif() -# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all -# source files that VS will build (Clang ignores this because we set -std=c99) -if (CMAKE_C_COMPILER_ID STREQUAL "GNU") - set_source_files_properties(context.c init.c input.c monitor.c vulkan.c - window.c win32_init.c win32_joystick.c - win32_monitor.c win32_time.c win32_thread.c - win32_window.c wgl_context.c egl_context.c - osmesa_context.c PROPERTIES - COMPILE_FLAGS -Wdeclaration-after-statement) +if (GLFW_BUILD_WIN32) + list(APPEND glfw_PKG_LIBS "-lgdi32") +endif() + +if (GLFW_BUILD_COCOA) + target_link_libraries(glfw PRIVATE "-framework Cocoa" + "-framework IOKit" + "-framework CoreFoundation") + + set(glfw_PKG_DEPS "") + set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation") +endif() + +if (GLFW_BUILD_WAYLAND) + include(FindPkgConfig) + + pkg_check_modules(Wayland REQUIRED + wayland-client>=0.2.7 + wayland-cursor>=0.2.7 + wayland-egl>=0.2.7 + xkbcommon>=0.5.0) + + target_include_directories(glfw PRIVATE ${Wayland_INCLUDE_DIRS}) + + if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux") + find_package(EpollShim) + if (EPOLLSHIM_FOUND) + target_include_directories(glfw PRIVATE ${EPOLLSHIM_INCLUDE_DIRS}) + target_link_libraries(glfw PRIVATE ${EPOLLSHIM_LIBRARIES}) + endif() + endif() +endif() + +if (GLFW_BUILD_X11) + find_package(X11 REQUIRED) + target_include_directories(glfw PRIVATE "${X11_X11_INCLUDE_PATH}") + + # Check for XRandR (modern resolution switching and gamma control) + if (NOT X11_Xrandr_INCLUDE_PATH) + message(FATAL_ERROR "RandR headers not found; install libxrandr development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xrandr_INCLUDE_PATH}") + + # Check for Xinerama (legacy multi-monitor support) + if (NOT X11_Xinerama_INCLUDE_PATH) + message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xinerama_INCLUDE_PATH}") + + # Check for Xkb (X keyboard extension) + if (NOT X11_Xkb_INCLUDE_PATH) + message(FATAL_ERROR "XKB headers not found; install X11 development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xkb_INCLUDE_PATH}") + + # Check for Xcursor (cursor creation from RGBA images) + if (NOT X11_Xcursor_INCLUDE_PATH) + message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xcursor_INCLUDE_PATH}") + + # Check for XInput (modern HID input) + if (NOT X11_Xi_INCLUDE_PATH) + message(FATAL_ERROR "XInput headers not found; install libxi development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xi_INCLUDE_PATH}") + + # Check for X Shape (custom window input shape) + if (NOT X11_Xshape_INCLUDE_PATH) + message(FATAL_ERROR "X Shape headers not found; install libxext development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xshape_INCLUDE_PATH}") +endif() + +if (UNIX AND NOT APPLE) + find_library(RT_LIBRARY rt) + mark_as_advanced(RT_LIBRARY) + if (RT_LIBRARY) + target_link_libraries(glfw PRIVATE "${RT_LIBRARY}") + list(APPEND glfw_PKG_LIBS "-lrt") + endif() + + find_library(MATH_LIBRARY m) + mark_as_advanced(MATH_LIBRARY) + if (MATH_LIBRARY) + target_link_libraries(glfw PRIVATE "${MATH_LIBRARY}") + list(APPEND glfw_PKG_LIBS "-lm") + endif() + + if (CMAKE_DL_LIBS) + target_link_libraries(glfw PRIVATE "${CMAKE_DL_LIBS}") + list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") + endif() +endif() + +if (WIN32) + if (GLFW_USE_HYBRID_HPG) + target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG) + endif() endif() # Enable a reasonable set of warnings @@ -140,7 +256,7 @@ elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR target_compile_options(glfw PRIVATE "-Wall") endif() -if (_GLFW_WIN32) +if (GLFW_BUILD_WIN32) target_compile_definitions(glfw PRIVATE UNICODE _UNICODE) endif() @@ -167,21 +283,12 @@ if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) endif() -# Workaround for VS 2008 not shipping with stdint.h -if (MSVC90) - target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008") +# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more) +if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE) endif() -# Check for the DirectX 9 SDK as it is not included with VS 2008 -if (MSVC90) - include(CheckIncludeFile) - check_include_file(dinput.h DINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND) - message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") - endif() -endif() - -if (BUILD_SHARED_LIBS) +if (GLFW_BUILD_SHARED_LIBRARY) if (WIN32) if (MINGW) # Remove the dependency on the shared version of libgcc @@ -197,6 +304,7 @@ if (BUILD_SHARED_LIBS) # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() + set (GLFW_LIB_NAME_SUFFIX "dll") target_compile_definitions(glfw INTERFACE GLFW_DLL) endif() @@ -236,6 +344,20 @@ if (BUILD_SHARED_LIBS) endif() endif() +foreach(arg ${glfw_PKG_DEPS}) + string(APPEND deps " ${arg}") +endforeach() +foreach(arg ${glfw_PKG_LIBS}) + string(APPEND libs " ${arg}") +endforeach() + +set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL + "GLFW pkg-config Requires.private") +set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL + "GLFW pkg-config Libs.private") + +configure_file("${GLFW_SOURCE_DIR}/CMake/glfw3.pc.in" glfw3.pc @ONLY) + if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets diff --git a/src/external/glfw/src/cocoa_init.m b/src/external/glfw/src/cocoa_init.m index 626d95c23..f34d985eb 100644 --- a/src/external/glfw/src/cocoa_init.m +++ b/src/external/glfw/src/cocoa_init.m @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 macOS - www.glfw.org +// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2009-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,10 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" + +#if defined(_GLFW_COCOA) + #include // For MAXPATHLEN // Needed for _NSGetProgname @@ -75,7 +77,6 @@ static void changeToResourcesDirectory(void) // static void createMenuBar(void) { - size_t i; NSString* appName = nil; NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; NSString* nameKeys[] = @@ -87,7 +88,7 @@ static void createMenuBar(void) // Try to figure out what the calling application is called - for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) + for (size_t i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) { id name = bundleInfo[nameKeys[i]]; if (name && @@ -175,10 +176,8 @@ static void createMenuBar(void) // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesCocoa(void) { - int scancode; - memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); @@ -297,7 +296,7 @@ static void createKeyTables(void) _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; - for (scancode = 0; scancode < 256; scancode++) + for (int scancode = 0; scancode < 256; scancode++) { // Store the reverse translation for faster key name lookup if (_glfw.ns.keycodes[scancode] >= 0) @@ -307,7 +306,7 @@ static void createKeyTables(void) // Retrieve Unicode data for the current keyboard layout // -static GLFWbool updateUnicodeDataNS(void) +static GLFWbool updateUnicodeData(void) { if (_glfw.ns.inputSource) { @@ -377,7 +376,7 @@ static GLFWbool initializeTIS(void) _glfw.ns.tis.kPropertyUnicodeKeyLayoutData = *kPropertyUnicodeKeyLayoutData; - return updateUnicodeDataNS(); + return updateUnicodeData(); } @interface GLFWHelper : NSObject @@ -387,7 +386,7 @@ static GLFWbool initializeTIS(void) - (void)selectedKeyboardInputSourceChanged:(NSObject* )object { - updateUnicodeDataNS(); + updateUnicodeData(); } - (void)doNothing:(id)object @@ -403,9 +402,7 @@ static GLFWbool initializeTIS(void) - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) _glfwInputWindowCloseRequest(window); return NSTerminateCancel; @@ -413,15 +410,13 @@ static GLFWbool initializeTIS(void) - (void)applicationDidChangeScreenParameters:(NSNotification *) notification { - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) { if (window->context.client != GLFW_NO_API) [window->context.nsgl.object update]; } - _glfwPollMonitorsNS(); + _glfwPollMonitorsCocoa(); } - (void)applicationWillFinishLaunching:(NSNotification *)notification @@ -444,16 +439,14 @@ static GLFWbool initializeTIS(void) - (void)applicationDidFinishLaunching:(NSNotification *)notification { - _glfwPlatformPostEmptyEvent(); + _glfwPostEmptyEventCocoa(); [NSApp stop:nil]; } - (void)applicationDidHide:(NSNotification *)notification { - int i; - - for (i = 0; i < _glfw.monitorCount; i++) - _glfwRestoreVideoModeNS(_glfw.monitors[i]); + for (int i = 0; i < _glfw.monitorCount; i++) + _glfwRestoreVideoModeCocoa(_glfw.monitors[i]); } @end // GLFWApplicationDelegate @@ -463,24 +456,32 @@ static GLFWbool initializeTIS(void) ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// -void* _glfwLoadLocalVulkanLoaderNS(void) +void* _glfwLoadLocalVulkanLoaderCocoa(void) { CFBundleRef bundle = CFBundleGetMainBundle(); if (!bundle) return NULL; - CFURLRef url = - CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib")); - if (!url) + CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle); + if (!frameworksUrl) return NULL; + CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent( + kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false); + if (!loaderUrl) + { + CFRelease(frameworksUrl); + return NULL; + } + char path[PATH_MAX]; void* handle = NULL; - if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1)) - handle = _glfw_dlopen(path); + if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1)) + handle = _glfwPlatformLoadModule(path); - CFRelease(url); + CFRelease(loaderUrl); + CFRelease(frameworksUrl); return handle; } @@ -489,7 +490,89 @@ void* _glfwLoadLocalVulkanLoaderNS(void) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformInit(void) +GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform cocoa = + { + .platformID = GLFW_PLATFORM_COCOA, + .init = _glfwInitCocoa, + .terminate = _glfwTerminateCocoa, + .getCursorPos = _glfwGetCursorPosCocoa, + .setCursorPos = _glfwSetCursorPosCocoa, + .setCursorMode = _glfwSetCursorModeCocoa, + .setRawMouseMotion = _glfwSetRawMouseMotionCocoa, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa, + .createCursor = _glfwCreateCursorCocoa, + .createStandardCursor = _glfwCreateStandardCursorCocoa, + .destroyCursor = _glfwDestroyCursorCocoa, + .setCursor = _glfwSetCursorCocoa, + .getScancodeName = _glfwGetScancodeNameCocoa, + .getKeyScancode = _glfwGetKeyScancodeCocoa, + .setClipboardString = _glfwSetClipboardStringCocoa, + .getClipboardString = _glfwGetClipboardStringCocoa, + .initJoysticks = _glfwInitJoysticksCocoa, + .terminateJoysticks = _glfwTerminateJoysticksCocoa, + .pollJoystick = _glfwPollJoystickCocoa, + .getMappingName = _glfwGetMappingNameCocoa, + .updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa, + .freeMonitor = _glfwFreeMonitorCocoa, + .getMonitorPos = _glfwGetMonitorPosCocoa, + .getMonitorContentScale = _glfwGetMonitorContentScaleCocoa, + .getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa, + .getVideoModes = _glfwGetVideoModesCocoa, + .getVideoMode = _glfwGetVideoModeCocoa, + .getGammaRamp = _glfwGetGammaRampCocoa, + .setGammaRamp = _glfwSetGammaRampCocoa, + .createWindow = _glfwCreateWindowCocoa, + .destroyWindow = _glfwDestroyWindowCocoa, + .setWindowTitle = _glfwSetWindowTitleCocoa, + .setWindowIcon = _glfwSetWindowIconCocoa, + .getWindowPos = _glfwGetWindowPosCocoa, + .setWindowPos = _glfwSetWindowPosCocoa, + .getWindowSize = _glfwGetWindowSizeCocoa, + .setWindowSize = _glfwSetWindowSizeCocoa, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa, + .setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa, + .getFramebufferSize = _glfwGetFramebufferSizeCocoa, + .getWindowFrameSize = _glfwGetWindowFrameSizeCocoa, + .getWindowContentScale = _glfwGetWindowContentScaleCocoa, + .iconifyWindow = _glfwIconifyWindowCocoa, + .restoreWindow = _glfwRestoreWindowCocoa, + .maximizeWindow = _glfwMaximizeWindowCocoa, + .showWindow = _glfwShowWindowCocoa, + .hideWindow = _glfwHideWindowCocoa, + .requestWindowAttention = _glfwRequestWindowAttentionCocoa, + .focusWindow = _glfwFocusWindowCocoa, + .setWindowMonitor = _glfwSetWindowMonitorCocoa, + .windowFocused = _glfwWindowFocusedCocoa, + .windowIconified = _glfwWindowIconifiedCocoa, + .windowVisible = _glfwWindowVisibleCocoa, + .windowMaximized = _glfwWindowMaximizedCocoa, + .windowHovered = _glfwWindowHoveredCocoa, + .framebufferTransparent = _glfwFramebufferTransparentCocoa, + .getWindowOpacity = _glfwGetWindowOpacityCocoa, + .setWindowResizable = _glfwSetWindowResizableCocoa, + .setWindowDecorated = _glfwSetWindowDecoratedCocoa, + .setWindowFloating = _glfwSetWindowFloatingCocoa, + .setWindowOpacity = _glfwSetWindowOpacityCocoa, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa, + .pollEvents = _glfwPollEventsCocoa, + .waitEvents = _glfwWaitEventsCocoa, + .waitEventsTimeout = _glfwWaitEventsTimeoutCocoa, + .postEmptyEvent = _glfwPostEmptyEventCocoa, + .getEGLPlatform = _glfwGetEGLPlatformCocoa, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa, + .getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa, + .createWindowSurface = _glfwCreateWindowSurfaceCocoa + }; + + *platform = cocoa; + return GLFW_TRUE; +} + +int _glfwInitCocoa(void) { @autoreleasepool { @@ -536,7 +619,7 @@ int _glfwPlatformInit(void) name:NSTextInputContextKeyboardSelectionDidChangeNotification object:nil]; - createKeyTables(); + createKeyTablesCocoa(); _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) @@ -547,9 +630,7 @@ int _glfwPlatformInit(void) if (!initializeTIS()) return GLFW_FALSE; - _glfwInitTimerNS(); - - _glfwPollMonitorsNS(); + _glfwPollMonitorsCocoa(); if (![[NSRunningApplication currentApplication] isFinishedLaunching]) [NSApp run]; @@ -563,7 +644,7 @@ int _glfwPlatformInit(void) } // autoreleasepool } -void _glfwPlatformTerminate(void) +void _glfwTerminateCocoa(void) { @autoreleasepool { @@ -602,19 +683,14 @@ void _glfwPlatformTerminate(void) if (_glfw.ns.keyUpMonitor) [NSEvent removeMonitor:_glfw.ns.keyUpMonitor]; - free(_glfw.ns.clipboardString); + _glfw_free(_glfw.ns.clipboardString); _glfwTerminateNSGL(); + _glfwTerminateEGL(); + _glfwTerminateOSMesa(); } // autoreleasepool } -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa" -#if defined(_GLFW_BUILD_DLL) - " dynamic" -#endif - ; -} +#endif // _GLFW_COCOA diff --git a/src/external/glfw/src/cocoa_joystick.h b/src/external/glfw/src/cocoa_joystick.h index 23d2b86a2..2f46dfcbe 100644 --- a/src/external/glfw/src/cocoa_joystick.h +++ b/src/external/glfw/src/cocoa_joystick.h @@ -26,13 +26,10 @@ #include #include -#include #include -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; } - -#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X" +#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns; +#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE // Cocoa-specific per-joystick data // @@ -44,3 +41,9 @@ typedef struct _GLFWjoystickNS CFMutableArrayRef hats; } _GLFWjoystickNS; +GLFWbool _glfwInitJoysticksCocoa(void); +void _glfwTerminateJoysticksCocoa(void); +GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameCocoa(void); +void _glfwUpdateGamepadGUIDCocoa(char* guid); + diff --git a/src/external/glfw/src/cocoa_joystick.m b/src/external/glfw/src/cocoa_joystick.m index 4a64fb09f..d5de47939 100644 --- a/src/external/glfw/src/cocoa_joystick.m +++ b/src/external/glfw/src/cocoa_joystick.m @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include #include @@ -96,25 +96,21 @@ static CFComparisonResult compareElements(const void* fp, // static void closeJoystick(_GLFWjoystick* js) { - int i; + _glfwInputJoystick(js, GLFW_DISCONNECTED); - if (!js->present) - return; - - for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); + for (int i = 0; i < CFArrayGetCount(js->ns.axes); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); CFRelease(js->ns.axes); - for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); + for (int i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); CFRelease(js->ns.buttons); - for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); + for (int i = 0; i < CFArrayGetCount(js->ns.hats); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); CFRelease(js->ns.hats); _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); } // Callback for user-initiated joystick addition @@ -127,7 +123,6 @@ static void matchCallback(void* context, int jid; char name[256]; char guid[33]; - CFIndex i; CFTypeRef property; uint32_t vendor = 0, product = 0, version = 0; _GLFWjoystick* js; @@ -139,6 +134,14 @@ static void matchCallback(void* context, return; } + CFArrayRef elements = + IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); + + // It is reportedly possible for this to fail on macOS 13 Ventura + // if the application does not have input monitoring permissions + if (!elements) + return; + axes = CFArrayCreateMutable(NULL, 0, NULL); buttons = CFArrayCreateMutable(NULL, 0, NULL); hats = CFArrayCreateMutable(NULL, 0, NULL); @@ -182,10 +185,7 @@ static void matchCallback(void* context, name[8], name[9], name[10]); } - CFArrayRef elements = - IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); - - for (i = 0; i < CFArrayGetCount(elements); i++) + for (CFIndex i = 0; i < CFArrayGetCount(elements); i++) { IOHIDElementRef native = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i); @@ -251,7 +251,7 @@ static void matchCallback(void* context, if (target) { - _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); + _GLFWjoyelementNS* element = _glfw_calloc(1, sizeof(_GLFWjoyelementNS)); element->native = native; element->usage = usage; element->index = (int) CFArrayGetCount(target); @@ -290,13 +290,11 @@ static void removeCallback(void* context, void* sender, IOHIDDeviceRef device) { - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { - if (_glfw.joysticks[jid].ns.device == device) + if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device) { - closeJoystick(_glfw.joysticks + jid); + closeJoystick(&_glfw.joysticks[jid]); break; } } @@ -307,7 +305,7 @@ static void removeCallback(void* context, ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -GLFWbool _glfwPlatformInitJoysticks(void) +GLFWbool _glfwInitJoysticksCocoa(void) { CFMutableArrayRef matching; const long usages[] = @@ -384,12 +382,13 @@ GLFWbool _glfwPlatformInitJoysticks(void) return GLFW_TRUE; } -void _glfwPlatformTerminateJoysticks(void) +void _glfwTerminateJoysticksCocoa(void) { - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - closeJoystick(_glfw.joysticks + jid); + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].connected) + closeJoystick(&_glfw.joysticks[jid]); + } if (_glfw.ns.hidManager) { @@ -399,13 +398,11 @@ void _glfwPlatformTerminateJoysticks(void) } -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode) { if (mode & _GLFW_POLL_AXES) { - CFIndex i; - - for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.axes); i++) { _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.axes, i); @@ -430,9 +427,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) if (mode & _GLFW_POLL_BUTTONS) { - CFIndex i; - - for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.buttons); i++) { _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.buttons, i); @@ -441,7 +436,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) _glfwInputJoystickButton(js, (int) i, state); } - for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.hats); i++) { const int states[9] = { @@ -466,10 +461,15 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) } } - return js->present; + return js->connected; } -void _glfwPlatformUpdateGamepadGUID(char* guid) +const char* _glfwGetMappingNameCocoa(void) +{ + return "Mac OS X"; +} + +void _glfwUpdateGamepadGUIDCocoa(char* guid) { if ((strncmp(guid + 4, "000000000000", 12) == 0) && (strncmp(guid + 20, "000000000000", 12) == 0)) @@ -481,3 +481,5 @@ void _glfwPlatformUpdateGamepadGUID(char* guid) } } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/cocoa_monitor.m b/src/external/glfw/src/cocoa_monitor.m index 31bf04349..a2bcc2f49 100644 --- a/src/external/glfw/src/cocoa_monitor.m +++ b/src/external/glfw/src/cocoa_monitor.m @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 macOS - www.glfw.org +// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include #include @@ -58,7 +59,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen) io_service_t service; CFDictionaryRef info; - if (IOServiceGetMatchingServices(kIOMasterPortDefault, + if (IOServiceGetMatchingServices(MACH_PORT_NULL, IOServiceMatching("IODisplayConnect"), &it) != 0) { @@ -98,11 +99,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen) IOObjectRelease(it); if (!service) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to find service port for display"); return _glfw_strdup("Display"); - } CFDictionaryRef names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); @@ -120,7 +117,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen) const CFIndex size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), kCFStringEncodingUTF8); - char* name = calloc(size + 1, 1); + char* name = _glfw_calloc(size + 1, 1); CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); CFRelease(info); @@ -231,7 +228,7 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID) io_iterator_t it; io_service_t service; - if (IOServiceGetMatchingServices(kIOMasterPortDefault, + if (IOServiceGetMatchingServices(MACH_PORT_NULL, IOServiceMatching("IOFramebuffer"), &it) != 0) { @@ -297,11 +294,11 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID) // Poll for changes in the set of connected monitors // -void _glfwPollMonitorsNS(void) +void _glfwPollMonitorsCocoa(void) { uint32_t displayCount; CGGetOnlineDisplayList(0, NULL, &displayCount); - CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID)); + CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID)); CGGetOnlineDisplayList(displayCount, displays, &displayCount); for (int i = 0; i < _glfw.monitorCount; i++) @@ -311,7 +308,7 @@ void _glfwPollMonitorsNS(void) uint32_t disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); @@ -363,7 +360,7 @@ void _glfwPollMonitorsNS(void) monitor->ns.unitNumber = unitNumber; monitor->ns.screen = screen; - free(name); + _glfw_free(name); CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); if (CGDisplayModeGetRefreshRate(mode) == 0.0) @@ -379,16 +376,16 @@ void _glfwPollMonitorsNS(void) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } - free(disconnected); - free(displays); + _glfw_free(disconnected); + _glfw_free(displays); } // Change the current video mode // -void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) +void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired) { GLFWvidmode current; - _glfwPlatformGetVideoMode(monitor, ¤t); + _glfwGetVideoModeCocoa(monitor, ¤t); const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired); if (_glfwCompareVideoModes(¤t, best) == 0) @@ -428,7 +425,7 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) // Restore the previously saved (original) video mode // -void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) +void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor) { if (monitor->ns.previousMode) { @@ -447,11 +444,11 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor) { } -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos) { @autoreleasepool { @@ -465,8 +462,8 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) } // autoreleasepool } -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) +void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, + float* xscale, float* yscale) { @autoreleasepool { @@ -487,9 +484,9 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, } // autoreleasepool } -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, - int* xpos, int* ypos, - int* width, int* height) +void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) { @autoreleasepool { @@ -504,7 +501,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, if (xpos) *xpos = frameRect.origin.x; if (ypos) - *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1); + *ypos = _glfwTransformYCocoa(frameRect.origin.y + frameRect.size.height - 1); if (width) *width = frameRect.size.width; if (height) @@ -513,7 +510,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, } // autoreleasepool } -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count) { @autoreleasepool { @@ -521,7 +518,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); const CFIndex found = CFArrayGetCount(modes); - GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode)); + GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode)); for (CFIndex i = 0; i < found; i++) { @@ -553,23 +550,30 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) } // autoreleasepool } -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) +GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode) { @autoreleasepool { CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID); + if (!native) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode"); + return GLFW_FALSE; + } + *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate); CGDisplayModeRelease(native); + return GLFW_TRUE; } // autoreleasepool } -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { @autoreleasepool { uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID); - CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); + CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue)); CGGetDisplayTransferByTable(monitor->ns.displayID, size, @@ -587,17 +591,17 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); } - free(values); + _glfw_free(values); return GLFW_TRUE; } // autoreleasepool } -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { @autoreleasepool { - CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); + CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue)); for (unsigned int i = 0; i < ramp->size; i++) { @@ -612,7 +616,7 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) values + ramp->size, values + ramp->size * 2); - free(values); + _glfw_free(values); } // autoreleasepool } @@ -626,6 +630,15 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized"); + return kCGNullDirectDisplay; + } + return monitor->ns.displayID; } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/cocoa_platform.h b/src/external/glfw/src/cocoa_platform.h index 01dcd87da..399145542 100644 --- a/src/external/glfw/src/cocoa_platform.h +++ b/src/external/glfw/src/cocoa_platform.h @@ -25,13 +25,15 @@ //======================================================================== #include -#include #include +#include // NOTE: All of NSGL was deprecated in the 10.14 SDK // This disables the pointless warnings for every symbol we use +#ifndef GL_SILENCE_DEPRECATION #define GL_SILENCE_DEPRECATION +#endif #if defined(__OBJC__) #import @@ -40,8 +42,15 @@ typedef void* id; #endif // NOTE: Many Cocoa enum values have been renamed and we need to build across -// SDK versions where one is unavailable or the other deprecated -// We use the newer names in code and these macros to handle compatibility +// SDK versions where one is unavailable or deprecated. +// We use the newer names in code and replace them with the older names if +// the base SDK does not provide the newer names. + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 + #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval + #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity +#endif + #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat #define NSEventMaskAny NSAnyEventMask @@ -60,6 +69,15 @@ typedef void* id; #define NSWindowStyleMaskTitled NSTitledWindowMask #endif +// NOTE: Many Cocoa dynamically linked constants have been renamed and we need +// to build across SDK versions where one is unavailable or deprecated. +// We use the newer names in code and replace them with the older names if +// the deployment target is older than the newer names. + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300 + #define NSPasteboardTypeURL NSURLPboardType +#endif + typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; typedef VkFlags VkMetalSurfaceCreateFlagsEXT; @@ -82,19 +100,13 @@ typedef struct VkMetalSurfaceCreateInfoEXT typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*); -#include "posix_thread.h" -#include "cocoa_joystick.h" -#include "nsgl_context.h" +#define GLFW_COCOA_WINDOW_STATE _GLFWwindowNS ns; +#define GLFW_COCOA_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns; +#define GLFW_COCOA_MONITOR_STATE _GLFWmonitorNS ns; +#define GLFW_COCOA_CURSOR_STATE _GLFWcursorNS ns; -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns +#define GLFW_NSGL_CONTEXT_STATE _GLFWcontextNSGL nsgl; +#define GLFW_NSGL_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl; // HIToolbox.framework pointer typedefs #define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData @@ -106,6 +118,22 @@ typedef UInt8 (*PFN_LMGetKbdType)(void); #define LMGetKbdType _glfw.ns.tis.GetKbdType +// NSGL-specific per-context data +// +typedef struct _GLFWcontextNSGL +{ + id pixelFormat; + id object; +} _GLFWcontextNSGL; + +// NSGL-specific global data +// +typedef struct _GLFWlibraryNSGL +{ + // dlopen handle for OpenGL.framework (for glfwGetProcAddress) + CFBundleRef framework; +} _GLFWlibraryNSGL; + // Cocoa-specific per-window data // typedef struct _GLFWwindowNS @@ -117,7 +145,7 @@ typedef struct _GLFWwindowNS GLFWbool maximized; GLFWbool occluded; - GLFWbool retina; + GLFWbool scaleFramebuffer; // Cached window properties to filter out duplicate events int width, height; @@ -128,7 +156,6 @@ typedef struct _GLFWwindowNS // since the last cursor motion event was processed // This is kept to counteract Cocoa doing the same internally double cursorWarpDeltaX, cursorWarpDeltaY; - } _GLFWwindowNS; // Cocoa-specific global data @@ -162,7 +189,6 @@ typedef struct _GLFWlibraryNS PFN_LMGetKbdType GetKbdType; CFStringRef kPropertyUnicodeKeyLayoutData; } tis; - } _GLFWlibraryNS; // Cocoa-specific per-monitor data @@ -174,7 +200,6 @@ typedef struct _GLFWmonitorNS uint32_t unitNumber; id screen; double fallbackRefreshRate; - } _GLFWmonitorNS; // Cocoa-specific per-cursor data @@ -182,25 +207,96 @@ typedef struct _GLFWmonitorNS typedef struct _GLFWcursorNS { id object; - } _GLFWcursorNS; -// Cocoa-specific global timer data -// -typedef struct _GLFWtimerNS -{ - uint64_t frequency; -} _GLFWtimerNS; +GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform); +int _glfwInitCocoa(void); +void _glfwTerminateCocoa(void); +GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowCocoa(_GLFWwindow* window); +void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconCocoa(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosCocoa(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowCocoa(_GLFWwindow* window); +void _glfwRestoreWindowCocoa(_GLFWwindow* window); +void _glfwMaximizeWindowCocoa(_GLFWwindow* window); +void _glfwShowWindowCocoa(_GLFWwindow* window); +void _glfwHideWindowCocoa(_GLFWwindow* window); +void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window); +void _glfwFocusWindowCocoa(_GLFWwindow* window); +void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window); +void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityCocoa(_GLFWwindow* window); +void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled); -void _glfwInitTimerNS(void); +void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedCocoa(void); -void _glfwPollMonitorsNS(void); -void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); -void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); +void _glfwPollEventsCocoa(void); +void _glfwWaitEventsCocoa(void); +void _glfwWaitEventsTimeoutCocoa(double timeout); +void _glfwPostEmptyEventCocoa(void); -float _glfwTransformYNS(float y); +void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosCocoa(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameCocoa(int scancode); +int _glfwGetKeyScancodeCocoa(int key); +GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorCocoa(_GLFWcursor* cursor); +void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringCocoa(const char* string); +const char* _glfwGetClipboardStringCocoa(void); -void* _glfwLoadLocalVulkanLoaderNS(void); +EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void); +EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor); +void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count); +GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +void _glfwPollMonitorsCocoa(void); +void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor); + +float _glfwTransformYCocoa(float y); + +void* _glfwLoadLocalVulkanLoaderCocoa(void); + +GLFWbool _glfwInitNSGL(void); +void _glfwTerminateNSGL(void); +GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextNSGL(_GLFWwindow* window); diff --git a/src/external/glfw/src/cocoa_time.c b/src/external/glfw/src/cocoa_time.c index 4bf646c8b..d56f145ff 100644 --- a/src/external/glfw/src/cocoa_time.c +++ b/src/external/glfw/src/cocoa_time.c @@ -23,21 +23,19 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_COCOA_TIMER) + #include ////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// +////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -// Initialise timer -// -void _glfwInitTimerNS(void) +void _glfwPlatformInitTimer(void) { mach_timebase_info_data_t info; mach_timebase_info(&info); @@ -45,11 +43,6 @@ void _glfwInitTimerNS(void) _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; } - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - uint64_t _glfwPlatformGetTimerValue(void) { return mach_absolute_time(); @@ -60,3 +53,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.ns.frequency; } +#endif // GLFW_BUILD_COCOA_TIMER + diff --git a/src/external/glfw/src/cocoa_time.h b/src/external/glfw/src/cocoa_time.h new file mode 100644 index 000000000..3512e8b6e --- /dev/null +++ b/src/external/glfw/src/cocoa_time.h @@ -0,0 +1,35 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_COCOA_LIBRARY_TIMER_STATE _GLFWtimerNS ns; + +// Cocoa-specific global timer data +// +typedef struct _GLFWtimerNS +{ + uint64_t frequency; +} _GLFWtimerNS; + diff --git a/src/external/glfw/src/cocoa_window.m b/src/external/glfw/src/cocoa_window.m index b618dccc8..949cace8d 100644 --- a/src/external/glfw/src/cocoa_window.m +++ b/src/external/glfw/src/cocoa_window.m @@ -23,33 +23,17 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include -// Returns the style mask corresponding to the window settings -// -static NSUInteger getStyleMask(_GLFWwindow* window) -{ - NSUInteger styleMask = NSWindowStyleMaskMiniaturizable; - - if (window->monitor || !window->decorated) - styleMask |= NSWindowStyleMaskBorderless; - else - { - styleMask |= NSWindowStyleMaskTitled | - NSWindowStyleMaskClosable; - - if (window->resizable) - styleMask |= NSWindowStyleMaskResizable; - } - - return styleMask; -} +// HACK: This enum value is missing from framework headers on OS X 10.11 despite +// having been (according to documentation) added in Mac OS X 10.7 +#define NSWindowCollectionBehaviorFullScreenNone (1 << 9) // Returns whether the cursor is in the content area of the specified window // @@ -105,19 +89,20 @@ static void updateCursorMode(_GLFWwindow* window) if (window->cursorMode == GLFW_CURSOR_DISABLED) { _glfw.ns.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.ns.restoreCursorPosX, - &_glfw.ns.restoreCursorPosY); + _glfwGetCursorPosCocoa(window, + &_glfw.ns.restoreCursorPosX, + &_glfw.ns.restoreCursorPosY); _glfwCenterCursorInContentArea(window); CGAssociateMouseAndMouseCursorPosition(false); } else if (_glfw.ns.disabledCursorWindow == window) { _glfw.ns.disabledCursorWindow = NULL; - CGAssociateMouseAndMouseCursorPosition(true); - _glfwPlatformSetCursorPos(window, - _glfw.ns.restoreCursorPosX, - _glfw.ns.restoreCursorPosY); + _glfwSetCursorPosCocoa(window, + _glfw.ns.restoreCursorPosX, + _glfw.ns.restoreCursorPosY); + // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is + // made in _glfwSetCursorPosCocoa as part of a workaround } if (cursorInContentArea(window)) @@ -126,12 +111,12 @@ static void updateCursorMode(_GLFWwindow* window) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorCocoa(_GLFWwindow* window) { - _glfwSetVideoModeNS(window->monitor, &window->videoMode); + _glfwSetVideoModeCocoa(window->monitor, &window->videoMode); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); const NSRect frame = NSMakeRect(bounds.origin.x, - _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1), + _glfwTransformYCocoa(bounds.origin.y + bounds.size.height - 1), bounds.size.width, bounds.size.height); @@ -142,13 +127,13 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorCocoa(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindow(window->monitor, NULL); - _glfwRestoreVideoModeNS(window->monitor); + _glfwRestoreVideoModeCocoa(window->monitor); } // Translates macOS key modifiers into GLFW ones @@ -173,7 +158,7 @@ static int translateFlags(NSUInteger flags) // Translates a macOS keycode to a GLFW keycode // -static int translateKey(unsigned int key) +static int translateKeyCocoa(unsigned int key) { if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) return GLFW_KEY_UNKNOWN; @@ -243,7 +228,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidResize:(NSNotification *)notification { - if (window->context.client != GLFW_NO_API) + if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) @@ -278,21 +263,21 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidMove:(NSNotification *)notification { - if (window->context.client != GLFW_NO_API) + if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) _glfwCenterCursorInContentArea(window); int x, y; - _glfwPlatformGetWindowPos(window, &x, &y); + _glfwGetWindowPosCocoa(window, &x, &y); _glfwInputWindowPos(window, x, y); } - (void)windowDidMiniaturize:(NSNotification *)notification { if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); _glfwInputWindowIconify(window, GLFW_TRUE); } @@ -300,7 +285,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) - acquireMonitor(window); + acquireMonitorCocoa(window); _glfwInputWindowIconify(window, GLFW_FALSE); } @@ -317,17 +302,22 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidResignKey:(NSNotification *)notification { if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); + _glfwIconifyWindowCocoa(window); _glfwInputWindowFocus(window, GLFW_FALSE); } - (void)windowDidChangeOcclusionState:(NSNotification* )notification { - if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) - window->ns.occluded = GLFW_FALSE; - else - window->ns.occluded = GLFW_TRUE; +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090 + if ([window->ns.object respondsToSelector:@selector(occlusionState)]) + { + if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) + window->ns.occluded = GLFW_FALSE; + else + window->ns.occluded = GLFW_TRUE; + } +#endif } @end @@ -360,9 +350,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; markedText = [[NSMutableAttributedString alloc] init]; [self updateTrackingAreas]; - // NOTE: kUTTypeURL corresponds to NSPasteboardTypeURL but is available - // on 10.7 without having been deprecated yet - [self registerForDraggedTypes:@[(__bridge NSString*) kUTTypeURL]]; + [self registerForDraggedTypes:@[NSPasteboardTypeURL]]; } return self; @@ -397,7 +385,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)updateLayer { - if (window->context.client != GLFW_NO_API) + if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; _glfwInputWindowDamage(window); @@ -520,6 +508,18 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + const float xscale = fbRect.size.width / contentRect.size.width; + const float yscale = fbRect.size.height / contentRect.size.height; + + if (xscale != window->ns.xscale || yscale != window->ns.yscale) + { + if (window->ns.scaleFramebuffer && window->ns.layer) + [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; + + window->ns.xscale = xscale; + window->ns.yscale = yscale; + _glfwInputWindowContentScale(window, xscale, yscale); + } if (fbRect.size.width != window->ns.fbWidth || fbRect.size.height != window->ns.fbHeight) @@ -528,19 +528,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; window->ns.fbHeight = fbRect.size.height; _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } - - const float xscale = fbRect.size.width / contentRect.size.width; - const float yscale = fbRect.size.height / contentRect.size.height; - - if (xscale != window->ns.xscale || yscale != window->ns.yscale) - { - window->ns.xscale = xscale; - window->ns.yscale = yscale; - _glfwInputWindowContentScale(window, xscale, yscale); - - if (window->ns.retina && window->ns.layer) - [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; - } } - (void)drawRect:(NSRect)rect @@ -574,7 +561,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)keyDown:(NSEvent *)event { - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); @@ -587,7 +574,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; int action; const unsigned int modifierFlags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags(modifierFlags); const NSUInteger keyFlag = translateKeyToModifierFlag(key); @@ -606,7 +593,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)keyUp:(NSEvent *)event { - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } @@ -647,7 +634,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; const NSUInteger count = [urls count]; if (count) { - char** paths = calloc(count, sizeof(char*)); + char** paths = _glfw_calloc(count, sizeof(char*)); for (NSUInteger i = 0; i < count; i++) paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); @@ -655,8 +642,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; _glfwInputDrop(window, (int) count, (const char**) paths); for (NSUInteger i = 0; i < count; i++) - free(paths[i]); - free(paths); + _glfw_free(paths[i]); + _glfw_free(paths); } return YES; @@ -803,17 +790,41 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, GLFWvidmode mode; int xpos, ypos; - _glfwPlatformGetVideoMode(window->monitor, &mode); - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); + _glfwGetVideoModeCocoa(window->monitor, &mode); + _glfwGetMonitorPosCocoa(window->monitor, &xpos, &ypos); contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); } else - contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); + { + if (wndconfig->xpos == GLFW_ANY_POSITION || + wndconfig->ypos == GLFW_ANY_POSITION) + { + contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); + } + else + { + const int xpos = wndconfig->xpos; + const int ypos = _glfwTransformYCocoa(wndconfig->ypos + wndconfig->height - 1); + contentRect = NSMakeRect(xpos, ypos, wndconfig->width, wndconfig->height); + } + } + + NSUInteger styleMask = NSWindowStyleMaskMiniaturizable; + + if (window->monitor || !window->decorated) + styleMask |= NSWindowStyleMaskBorderless; + else + { + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + + if (window->resizable) + styleMask |= NSWindowStyleMaskResizable; + } window->ns.object = [[GLFWWindow alloc] initWithContentRect:contentRect - styleMask:getStyleMask(window) + styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; @@ -827,10 +838,14 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; else { - [(NSWindow*) window->ns.object center]; - _glfw.ns.cascadePoint = - NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: - NSPointFromCGPoint(_glfw.ns.cascadePoint)]); + if (wndconfig->xpos == GLFW_ANY_POSITION || + wndconfig->ypos == GLFW_ANY_POSITION) + { + [(NSWindow*) window->ns.object center]; + _glfw.ns.cascadePoint = + NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: + NSPointFromCGPoint(_glfw.ns.cascadePoint)]); + } if (wndconfig->resizable) { @@ -839,6 +854,12 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, NSWindowCollectionBehaviorManaged; [window->ns.object setCollectionBehavior:behavior]; } + else + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } if (wndconfig->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; @@ -851,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; - window->ns.retina = wndconfig->ns.retina; + window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer; if (fbconfig->transparent) { @@ -872,8 +893,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed]; #endif - _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height); - _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight); + _glfwGetWindowSizeCocoa(window, &window->ns.width, &window->ns.height); + _glfwGetFramebufferSizeCocoa(window, &window->ns.fbWidth, &window->ns.fbHeight); return GLFW_TRUE; } @@ -885,7 +906,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, // Transforms a y-coordinate between the CG display and NS screen spaces // -float _glfwTransformYNS(float y) +float _glfwTransformYCocoa(float y) { return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1; } @@ -895,10 +916,10 @@ float _glfwTransformYNS(float y) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) +GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) { @autoreleasepool { @@ -933,13 +954,31 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; } + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughCocoa(window, GLFW_TRUE); + if (window->monitor) { - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); - acquireMonitor(window); + _glfwShowWindowCocoa(window); + _glfwFocusWindowCocoa(window); + acquireMonitorCocoa(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowCocoa(window); + if (wndconfig->focused) + _glfwFocusWindowCocoa(window); + } } return GLFW_TRUE; @@ -947,7 +986,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, } // autoreleasepool } -void _glfwPlatformDestroyWindow(_GLFWwindow* window) +void _glfwDestroyWindowCocoa(_GLFWwindow* window) { @autoreleasepool { @@ -957,7 +996,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) [window->ns.object orderOut:nil]; if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); if (window->context.destroy) window->context.destroy(window); @@ -973,12 +1012,12 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) window->ns.object = nil; // HACK: Allow Cocoa to catch up before returning - _glfwPlatformPollEvents(); + _glfwPollEventsCocoa(); } // autoreleasepool } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title) { @autoreleasepool { NSString* string = @(title); @@ -989,14 +1028,14 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) } // autoreleasepool } -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) +void _glfwSetWindowIconCocoa(_GLFWwindow* window, + int count, const GLFWimage* images) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Cocoa: Regular windows do not have icons on macOS"); } -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos) { @autoreleasepool { @@ -1006,24 +1045,24 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) if (xpos) *xpos = contentRect.origin.x; if (ypos) - *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1); + *ypos = _glfwTransformYCocoa(contentRect.origin.y + contentRect.size.height - 1); } // autoreleasepool } -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) +void _glfwSetWindowPosCocoa(_GLFWwindow* window, int x, int y) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; - const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0); + const NSRect dummyRect = NSMakeRect(x, _glfwTransformYCocoa(y + contentRect.size.height - 1), 0, 0); const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; [window->ns.object setFrameOrigin:frameRect.origin]; } // autoreleasepool } -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height) { @autoreleasepool { @@ -1037,14 +1076,14 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) } // autoreleasepool } -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height) { @autoreleasepool { if (window->monitor) { if (window->monitor->window == window) - acquireMonitor(window); + acquireMonitorCocoa(window); } else { @@ -1059,9 +1098,9 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) } // autoreleasepool } -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) +void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) { @autoreleasepool { @@ -1078,7 +1117,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, } // autoreleasepool } -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom) { @autoreleasepool { if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) @@ -1088,7 +1127,7 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom } // autoreleasepool } -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height) { @autoreleasepool { @@ -1103,9 +1142,9 @@ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* heigh } // autoreleasepool } -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) +void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) { @autoreleasepool { @@ -1126,8 +1165,8 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, } // autoreleasepool } -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) +void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, + float* xscale, float* yscale) { @autoreleasepool { @@ -1142,14 +1181,14 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, } // autoreleasepool } -void _glfwPlatformIconifyWindow(_GLFWwindow* window) +void _glfwIconifyWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object miniaturize:nil]; } // autoreleasepool } -void _glfwPlatformRestoreWindow(_GLFWwindow* window) +void _glfwRestoreWindowCocoa(_GLFWwindow* window) { @autoreleasepool { if ([window->ns.object isMiniaturized]) @@ -1159,7 +1198,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) } // autoreleasepool } -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +void _glfwMaximizeWindowCocoa(_GLFWwindow* window) { @autoreleasepool { if (![window->ns.object isZoomed]) @@ -1167,28 +1206,28 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window) } // autoreleasepool } -void _glfwPlatformShowWindow(_GLFWwindow* window) +void _glfwShowWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object orderFront:nil]; } // autoreleasepool } -void _glfwPlatformHideWindow(_GLFWwindow* window) +void _glfwHideWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object orderOut:nil]; } // autoreleasepool } -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window) { @autoreleasepool { [NSApp requestUserAttention:NSInformationalRequest]; } // autoreleasepool } -void _glfwPlatformFocusWindow(_GLFWwindow* window) +void _glfwFocusWindowCocoa(_GLFWwindow* window) { @autoreleasepool { // Make us the active application @@ -1200,11 +1239,11 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window) } // autoreleasepool } -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) +void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) { @autoreleasepool { @@ -1213,15 +1252,16 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, if (monitor) { if (monitor->window == window) - acquireMonitor(window); + acquireMonitorCocoa(window); } else { const NSRect contentRect = - NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height); + NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height); + const NSUInteger styleMask = [window->ns.object styleMask]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect - styleMask:getStyleMask(window)]; + styleMask:styleMask]; [window->ns.object setFrame:frameRect display:YES]; } @@ -1230,15 +1270,35 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); _glfwInputWindowMonitor(window, monitor); // HACK: Allow the state cached in Cocoa to catch up to reality // TODO: Solve this in a less terrible way - _glfwPlatformPollEvents(); + _glfwPollEventsCocoa(); + + NSUInteger styleMask = [window->ns.object styleMask]; + + if (window->monitor) + { + styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable); + styleMask |= NSWindowStyleMaskBorderless; + } + else + { + if (window->decorated) + { + styleMask &= ~NSWindowStyleMaskBorderless; + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + } + + if (window->resizable) + styleMask |= NSWindowStyleMaskResizable; + else + styleMask &= ~NSWindowStyleMaskResizable; + } - const NSUInteger styleMask = getStyleMask(window); [window->ns.object setStyleMask:styleMask]; // HACK: Changing the style mask can cause the first responder to be cleared [window->ns.object makeFirstResponder:window->ns.view]; @@ -1248,11 +1308,11 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setHasShadow:NO]; - acquireMonitor(window); + acquireMonitorCocoa(window); } else { - NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), + NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height); NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect styleMask:styleMask]; @@ -1284,6 +1344,20 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, else [window->ns.object setLevel:NSNormalWindowLevel]; + if (window->resizable) + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + else + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } + [window->ns.object setHasShadow:YES]; // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window // title property but the miniwindow title property is unaffected @@ -1293,35 +1367,40 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, } // autoreleasepool } -int _glfwPlatformWindowFocused(_GLFWwindow* window) +GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isKeyWindow]; } // autoreleasepool } -int _glfwPlatformWindowIconified(_GLFWwindow* window) +GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isMiniaturized]; } // autoreleasepool } -int _glfwPlatformWindowVisible(_GLFWwindow* window) +GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isVisible]; } // autoreleasepool } -int _glfwPlatformWindowMaximized(_GLFWwindow* window) +GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window) { @autoreleasepool { - return [window->ns.object isZoomed]; + + if (window->resizable) + return [window->ns.object isZoomed]; + else + return GLFW_FALSE; + } // autoreleasepool } -int _glfwPlatformWindowHovered(_GLFWwindow* window) +GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window) { @autoreleasepool { @@ -1339,29 +1418,60 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window) } // autoreleasepool } -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window) { @autoreleasepool { return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; } // autoreleasepool } -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { - [window->ns.object setStyleMask:getStyleMask(window)]; + + const NSUInteger styleMask = [window->ns.object styleMask]; + if (enabled) + { + [window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)]; + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + else + { + [window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)]; + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } + } // autoreleasepool } -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { - [window->ns.object setStyleMask:getStyleMask(window)]; + + NSUInteger styleMask = [window->ns.object styleMask]; + if (enabled) + { + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + styleMask &= ~NSWindowStyleMaskBorderless; + } + else + { + styleMask |= NSWindowStyleMaskBorderless; + styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + } + + [window->ns.object setStyleMask:styleMask]; [window->ns.object makeFirstResponder:window->ns.view]; + } // autoreleasepool } -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { if (enabled) @@ -1371,39 +1481,39 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) } // autoreleasepool } -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { [window->ns.object setIgnoresMouseEvents:enabled]; } } -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +float _glfwGetWindowOpacityCocoa(_GLFWwindow* window) { @autoreleasepool { return (float) [window->ns.object alphaValue]; } // autoreleasepool } -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity) { @autoreleasepool { [window->ns.object setAlphaValue:opacity]; } // autoreleasepool } -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled) { _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, "Cocoa: Raw mouse motion not yet implemented"); } -GLFWbool _glfwPlatformRawMouseMotionSupported(void) +GLFWbool _glfwRawMouseMotionSupportedCocoa(void) { return GLFW_FALSE; } -void _glfwPlatformPollEvents(void) +void _glfwPollEventsCocoa(void) { @autoreleasepool { @@ -1422,7 +1532,7 @@ void _glfwPlatformPollEvents(void) } // autoreleasepool } -void _glfwPlatformWaitEvents(void) +void _glfwWaitEventsCocoa(void) { @autoreleasepool { @@ -1435,12 +1545,12 @@ void _glfwPlatformWaitEvents(void) dequeue:YES]; [NSApp sendEvent:event]; - _glfwPlatformPollEvents(); + _glfwPollEventsCocoa(); } // autoreleasepool } -void _glfwPlatformWaitEventsTimeout(double timeout) +void _glfwWaitEventsTimeoutCocoa(double timeout) { @autoreleasepool { @@ -1452,12 +1562,12 @@ void _glfwPlatformWaitEventsTimeout(double timeout) if (event) [NSApp sendEvent:event]; - _glfwPlatformPollEvents(); + _glfwPollEventsCocoa(); } // autoreleasepool } -void _glfwPlatformPostEmptyEvent(void) +void _glfwPostEmptyEventCocoa(void) { @autoreleasepool { @@ -1475,7 +1585,7 @@ void _glfwPlatformPostEmptyEvent(void) } // autoreleasepool } -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos) { @autoreleasepool { @@ -1491,7 +1601,7 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) } // autoreleasepool } -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +void _glfwSetCursorPosCocoa(_GLFWwindow* window, double x, double y) { @autoreleasepool { @@ -1516,32 +1626,46 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) const NSPoint globalPoint = globalRect.origin; CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, - _glfwTransformYNS(globalPoint.y))); + _glfwTransformYCocoa(globalPoint.y))); } + // HACK: Calling this right after setting the cursor position prevents macOS + // from freezing the cursor for a fraction of a second afterwards + if (window->cursorMode != GLFW_CURSOR_DISABLED) + CGAssociateMouseAndMouseCursorPosition(true); + } // autoreleasepool } -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - @autoreleasepool { - if (_glfwPlatformWindowFocused(window)) - updateCursorMode(window); - } // autoreleasepool -} - -const char* _glfwPlatformGetScancodeName(int scancode) +void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode) { @autoreleasepool { - if (scancode < 0 || scancode > 0xff || - _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (mode == GLFW_CURSOR_CAPTURED) { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, + "Cocoa: Captured cursor mode not yet implemented"); + } + + if (_glfwWindowFocusedCocoa(window)) + updateCursorMode(window); + + } // autoreleasepool +} + +const char* _glfwGetScancodeNameCocoa(int scancode) +{ + @autoreleasepool { + + if (scancode < 0 || scancode > 0xff) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } const int key = _glfw.ns.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; UInt32 deadKeyState = 0; UniChar characters[4]; @@ -1579,14 +1703,14 @@ const char* _glfwPlatformGetScancodeName(int scancode) } // autoreleasepool } -int _glfwPlatformGetKeyScancode(int key) +int _glfwGetKeyScancodeCocoa(int key) { return _glfw.ns.scancodes[key]; } -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) +GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) { @autoreleasepool { @@ -1628,7 +1752,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor, } // autoreleasepool } -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape) { @autoreleasepool { @@ -1702,7 +1826,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) } // autoreleasepool } -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +void _glfwDestroyCursorCocoa(_GLFWcursor* cursor) { @autoreleasepool { if (cursor->ns.object) @@ -1710,7 +1834,7 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) } // autoreleasepool } -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor) { @autoreleasepool { if (cursorInContentArea(window)) @@ -1718,7 +1842,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) } // autoreleasepool } -void _glfwPlatformSetClipboardString(const char* string) +void _glfwSetClipboardStringCocoa(const char* string) { @autoreleasepool { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; @@ -1727,7 +1851,7 @@ void _glfwPlatformSetClipboardString(const char* string) } // autoreleasepool } -const char* _glfwPlatformGetClipboardString(void) +const char* _glfwGetClipboardStringCocoa(void) { @autoreleasepool { @@ -1748,7 +1872,7 @@ const char* _glfwPlatformGetClipboardString(void) return NULL; } - free(_glfw.ns.clipboardString); + _glfw_free(_glfw.ns.clipboardString); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); return _glfw.ns.clipboardString; @@ -1756,7 +1880,7 @@ const char* _glfwPlatformGetClipboardString(void) } // autoreleasepool } -EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) +EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs) { if (_glfw.egl.ANGLE_platform_angle) { @@ -1776,7 +1900,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) if (type) { - *attribs = calloc(3, sizeof(EGLint)); + *attribs = _glfw_calloc(3, sizeof(EGLint)); (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[1] = type; (*attribs)[2] = EGL_NONE; @@ -1787,17 +1911,17 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) return 0; } -EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void) +EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void) { return EGL_DEFAULT_DISPLAY; } -EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window) +EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window) { return window->ns.layer; } -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions) { if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface) { @@ -1811,17 +1935,17 @@ void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) } } -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) +GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) { return GLFW_TRUE; } -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) +VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) { @autoreleasepool { @@ -1845,7 +1969,7 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, return VK_ERROR_EXTENSION_NOT_PRESENT; } - if (window->ns.retina) + if (window->ns.scaleFramebuffer) [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.view setLayer:window->ns.layer]; @@ -1918,6 +2042,31 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Cocoa: Platform not initialized"); + return nil; + } + return window->ns.object; } +GLFWAPI id glfwGetCocoaView(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Cocoa: Platform not initialized"); + return nil; + } + + return window->ns.view; +} + +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/context.c b/src/external/glfw/src/context.c index f6629f554..cc1fac4f3 100644 --- a/src/external/glfw/src/context.c +++ b/src/external/glfw/src/context.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -48,16 +46,6 @@ // GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) { - if (ctxconfig->share) - { - if (ctxconfig->client == GLFW_NO_API || - ctxconfig->share->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return GLFW_FALSE; - } - } - if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && ctxconfig->source != GLFW_EGL_CONTEXT_API && ctxconfig->source != GLFW_OSMESA_CONTEXT_API) @@ -78,6 +66,23 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) return GLFW_FALSE; } + if (ctxconfig->share) + { + if (ctxconfig->client == GLFW_NO_API || + ctxconfig->share->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + + if (ctxconfig->source != ctxconfig->share->context.source) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Context creation APIs do not match between contexts"); + return GLFW_FALSE; + } + } + if (ctxconfig->client == GLFW_OPENGL_API) { if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || @@ -356,6 +361,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, previous = _glfwPlatformGetTls(&_glfw.contextSlot); glfwMakeContextCurrent((GLFWwindow*) window); + if (_glfwPlatformGetTls(&_glfw.contextSlot) != window) + return GLFW_FALSE; window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) window->context.getProcAddress("glGetIntegerv"); @@ -609,10 +616,12 @@ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot); + _GLFWwindow* previous; _GLFW_REQUIRE_INIT(); + previous = _glfwPlatformGetTls(&_glfw.contextSlot); + if (window && window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, diff --git a/src/external/glfw/src/egl_context.c b/src/external/glfw/src/egl_context.c index 975c67be2..ef65dd350 100644 --- a/src/external/glfw/src/egl_context.c +++ b/src/external/glfw/src/egl_context.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -88,13 +86,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib) // Return the EGLConfig most closely matching the specified hints // static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* desired, + const _GLFWfbconfig* fbconfig, EGLConfig* result) { EGLConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; - int i, nativeCount, usableCount; + int i, nativeCount, usableCount, apiBit; + GLFWbool wrongApiAvailable = GLFW_FALSE; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + apiBit = EGL_OPENGL_ES_BIT; + else + apiBit = EGL_OPENGL_ES2_BIT; + } + else + apiBit = EGL_OPENGL_BIT; + + if (fbconfig->stereo) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported"); + return GLFW_FALSE; + } eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); if (!nativeCount) @@ -103,10 +118,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, return GLFW_FALSE; } - nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); + nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig)); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) @@ -123,6 +138,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, continue; #if defined(_GLFW_X11) + if (_glfw.platform.platformID == GLFW_PLATFORM_X11) { XVisualInfo vi = {0}; @@ -131,7 +147,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, if (!vi.visualid) continue; - if (desired->transparent) + if (fbconfig->transparent) { int count; XVisualInfo* vis = @@ -145,23 +161,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, } #endif // _GLFW_X11 - if (ctxconfig->client == GLFW_OPENGL_ES_API) + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit)) { - if (ctxconfig->major == 1) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) - continue; - } - else - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) - continue; - } - } - else if (ctxconfig->client == GLFW_OPENGL_API) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) - continue; + wrongApiAvailable = GLFW_TRUE; + continue; } u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); @@ -172,19 +175,63 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE); u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); +#if defined(_GLFW_WAYLAND) + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + // NOTE: The wl_surface opaque region is no guarantee that its buffer + // is presented as opaque, if it also has an alpha channel + // HACK: If EGL_EXT_present_opaque is unavailable, ignore any config + // with an alpha channel to ensure the buffer is opaque + if (!_glfw.egl.EXT_present_opaque) + { + if (!fbconfig->transparent && u->alphaBits > 0) + continue; + } + } +#endif // _GLFW_WAYLAND + u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); - u->doublebuffer = desired->doublebuffer; + u->doublebuffer = fbconfig->doublebuffer; u->handle = (uintptr_t) n; usableCount++; } - closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); if (closest) *result = (EGLConfig) closest->handle; + else + { + if (wrongApiAvailable) + { + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL ES 1.x"); + } + else + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL ES 2 or later"); + } + } + else + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL"); + } + } + else + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + } + } - free(nativeConfigs); - free(usableConfigs); + _glfw_free(nativeConfigs); + _glfw_free(usableConfigs); return closest != NULL; } @@ -230,6 +277,15 @@ static void swapBuffersEGL(_GLFWwindow* window) return; } +#if defined(_GLFW_WAYLAND) + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + // NOTE: Swapping buffers on a hidden window on Wayland makes it visible + if (!window->wl.visible) + return; + } +#endif + eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); } @@ -253,11 +309,12 @@ static int extensionSupportedEGL(const char* extension) static GLFWglproc getProcAddressEGL(const char* procname) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); if (window->context.egl.client) { - GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client, - procname); + GLFWglproc proc = (GLFWglproc) + _glfwPlatformGetModuleSymbol(window->context.egl.client, procname); if (proc) return proc; } @@ -267,15 +324,14 @@ static GLFWglproc getProcAddressEGL(const char* procname) static void destroyContextEGL(_GLFWwindow* window) { -#if defined(_GLFW_X11) // NOTE: Do not unload libGL.so.1 while the X11 display is still open, // as it will make XCloseDisplay segfault - if (window->context.client != GLFW_OPENGL_API) -#endif // _GLFW_X11 + if (_glfw.platform.platformID != GLFW_PLATFORM_X11 || + window->context.client != GLFW_OPENGL_API) { if (window->context.egl.client) { - _glfw_dlclose(window->context.egl.client); + _glfwPlatformFreeModule(window->context.egl.client); window->context.egl.client = NULL; } } @@ -316,6 +372,8 @@ GLFWbool _glfwInitEGL(void) "libEGL.dylib", #elif defined(__CYGWIN__) "libEGL-1.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libEGL.so", #else "libEGL.so.1", #endif @@ -327,7 +385,7 @@ GLFWbool _glfwInitEGL(void) for (i = 0; sonames[i]; i++) { - _glfw.egl.handle = _glfw_dlopen(sonames[i]); + _glfw.egl.handle = _glfwPlatformLoadModule(sonames[i]); if (_glfw.egl.handle) break; } @@ -341,37 +399,37 @@ GLFWbool _glfwInitEGL(void) _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) - _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigAttrib"); _glfw.egl.GetConfigs = (PFN_eglGetConfigs) - _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigs"); _glfw.egl.GetDisplay = (PFN_eglGetDisplay) - _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetDisplay"); _glfw.egl.GetError = (PFN_eglGetError) - _glfw_dlsym(_glfw.egl.handle, "eglGetError"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetError"); _glfw.egl.Initialize = (PFN_eglInitialize) - _glfw_dlsym(_glfw.egl.handle, "eglInitialize"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglInitialize"); _glfw.egl.Terminate = (PFN_eglTerminate) - _glfw_dlsym(_glfw.egl.handle, "eglTerminate"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglTerminate"); _glfw.egl.BindAPI = (PFN_eglBindAPI) - _glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglBindAPI"); _glfw.egl.CreateContext = (PFN_eglCreateContext) - _glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateContext"); _glfw.egl.DestroySurface = (PFN_eglDestroySurface) - _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroySurface"); _glfw.egl.DestroyContext = (PFN_eglDestroyContext) - _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroyContext"); _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) - _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateWindowSurface"); _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) - _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglMakeCurrent"); _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) - _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapBuffers"); _glfw.egl.SwapInterval = (PFN_eglSwapInterval) - _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapInterval"); _glfw.egl.QueryString = (PFN_eglQueryString) - _glfw_dlsym(_glfw.egl.handle, "eglQueryString"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglQueryString"); _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) - _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetProcAddress"); if (!_glfw.egl.GetConfigAttrib || !_glfw.egl.GetConfigs || @@ -429,18 +487,18 @@ GLFWbool _glfwInitEGL(void) eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"); } - _glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs); + _glfw.egl.platform = _glfw.platform.getEGLPlatform(&attribs); if (_glfw.egl.platform) { _glfw.egl.display = eglGetPlatformDisplayEXT(_glfw.egl.platform, - _glfwPlatformGetEGLNativeDisplay(), + _glfw.platform.getEGLNativeDisplay(), attribs); } else - _glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay()); + _glfw.egl.display = eglGetDisplay(_glfw.platform.getEGLNativeDisplay()); - free(attribs); + _glfw_free(attribs); if (_glfw.egl.display == EGL_NO_DISPLAY) { @@ -472,6 +530,8 @@ GLFWbool _glfwInitEGL(void) extensionSupportedEGL("EGL_KHR_get_all_proc_addresses"); _glfw.egl.KHR_context_flush_control = extensionSupportedEGL("EGL_KHR_context_flush_control"); + _glfw.egl.EXT_present_opaque = + extensionSupportedEGL("EGL_EXT_present_opaque"); return GLFW_TRUE; } @@ -488,12 +548,12 @@ void _glfwTerminateEGL(void) if (_glfw.egl.handle) { - _glfw_dlclose(_glfw.egl.handle); + _glfwPlatformFreeModule(_glfw.egl.handle); _glfw.egl.handle = NULL; } } -#define setAttrib(a, v) \ +#define SET_ATTRIB(a, v) \ { \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ @@ -522,11 +582,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, share = ctxconfig->share->context.egl.handle; if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; - } if (ctxconfig->client == GLFW_OPENGL_ES_API) { @@ -571,57 +627,57 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { - setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, - EGL_NO_RESET_NOTIFICATION_KHR); + SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_NO_RESET_NOTIFICATION_KHR); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { - setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, - EGL_LOSE_CONTEXT_ON_RESET_KHR); + SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_LOSE_CONTEXT_ON_RESET_KHR); } flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; } + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); + SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); + } + if (ctxconfig->noerror) { if (_glfw.egl.KHR_create_context_no_error) - setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); - } - - if (ctxconfig->major != 1 || ctxconfig->minor != 0) - { - setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); - setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); + SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); } if (mask) - setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); + SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); if (flags) - setAttrib(EGL_CONTEXT_FLAGS_KHR, flags); + SET_ATTRIB(EGL_CONTEXT_FLAGS_KHR, flags); } else { if (ctxconfig->client == GLFW_OPENGL_ES_API) - setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); + SET_ATTRIB(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); } if (_glfw.egl.KHR_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { - setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, - EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); + SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { - setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, - EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); + SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); } } - setAttrib(EGL_NONE, EGL_NONE); + SET_ATTRIB(EGL_NONE, EGL_NONE); window->context.egl.handle = eglCreateContext(_glfw.egl.display, config, share, attribs); @@ -640,15 +696,21 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, if (fbconfig->sRGB) { if (_glfw.egl.KHR_gl_colorspace) - setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); + SET_ATTRIB(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); } if (!fbconfig->doublebuffer) - setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); + SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); - setAttrib(EGL_NONE, EGL_NONE); + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + if (_glfw.egl.EXT_present_opaque) + SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent); + } - native = _glfwPlatformGetEGLNativeWindow(window); + SET_ATTRIB(EGL_NONE, EGL_NONE); + + native = _glfw.platform.getEGLNativeWindow(window); // HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT // despite reporting EGL_EXT_platform_base if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE) @@ -686,6 +748,8 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, "libGLES_CM.dll", #elif defined(_GLFW_COCOA) "libGLESv1_CM.dylib", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGLESv1_CM.so", #else "libGLESv1_CM.so.1", "libGLES_CM.so.1", @@ -703,6 +767,8 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, "libGLESv2.dylib", #elif defined(__CYGWIN__) "libGLESv2-2.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGLESv2.so", #else "libGLESv2.so.2", #endif @@ -714,7 +780,10 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, _GLFW_OPENGL_LIBRARY, #elif defined(_GLFW_WIN32) #elif defined(_GLFW_COCOA) +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGL.so", #else + "libOpenGL.so.0", "libGL.so.1", #endif NULL @@ -737,7 +806,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) continue; - window->context.egl.client = _glfw_dlopen(sonames[i]); + window->context.egl.client = _glfwPlatformLoadModule(sonames[i]); if (window->context.egl.client) break; } @@ -760,7 +829,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, return GLFW_TRUE; } -#undef setAttrib +#undef SET_ATTRIB // Returns the Visual and depth of the chosen EGLConfig // @@ -777,11 +846,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const long vimask = VisualScreenMask | VisualIDMask; if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; - } eglGetConfigAttrib(_glfw.egl.display, native, EGL_NATIVE_VISUAL_ID, &visualID); @@ -821,7 +886,7 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); - if (window->context.client == GLFW_NO_API) + if (window->context.source != GLFW_EGL_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return EGL_NO_CONTEXT; @@ -835,7 +900,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); - if (window->context.client == GLFW_NO_API) + if (window->context.source != GLFW_EGL_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return EGL_NO_SURFACE; diff --git a/src/external/glfw/src/egl_context.h b/src/external/glfw/src/egl_context.h deleted file mode 100644 index 4c84072ee..000000000 --- a/src/external/glfw/src/egl_context.h +++ /dev/null @@ -1,229 +0,0 @@ -//======================================================================== -// GLFW 3.4 EGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2017 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#if defined(_GLFW_WIN32) - #define EGLAPIENTRY __stdcall -#else - #define EGLAPIENTRY -#endif - -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300a -#define EGL_BAD_NATIVE_WINDOW 0x300b -#define EGL_BAD_PARAMETER 0x300c -#define EGL_BAD_SURFACE 0x300d -#define EGL_CONTEXT_LOST 0x300e -#define EGL_COLOR_BUFFER_TYPE 0x303f -#define EGL_RGB_BUFFER 0x308e -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_WINDOW_BIT 0x0004 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_SAMPLES 0x3031 -#define EGL_OPENGL_ES_API 0x30a0 -#define EGL_OPENGL_API 0x30a2 -#define EGL_NONE 0x3038 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_EXTENSIONS 0x3055 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_NATIVE_VISUAL_ID 0x302e -#define EGL_NO_SURFACE ((EGLSurface) 0) -#define EGL_NO_DISPLAY ((EGLDisplay) 0) -#define EGL_NO_CONTEXT ((EGLContext) 0) -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) - -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd -#define EGL_CONTEXT_FLAGS_KHR 0x30fc -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 -#define EGL_GL_COLORSPACE_KHR 0x309d -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 -#define EGL_PLATFORM_X11_EXT 0x31d5 -#define EGL_PLATFORM_WAYLAND_EXT 0x31d8 -#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 -#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 -#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d -#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e -#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 -#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 -#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 -#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 -#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f - -typedef int EGLint; -typedef unsigned int EGLBoolean; -typedef unsigned int EGLenum; -typedef void* EGLConfig; -typedef void* EGLContext; -typedef void* EGLDisplay; -typedef void* EGLSurface; - -typedef void* EGLNativeDisplayType; -typedef void* EGLNativeWindowType; - -// EGL function pointer typedefs -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); -typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); -typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); -typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); -typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); -typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); -typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); -#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib -#define eglGetConfigs _glfw.egl.GetConfigs -#define eglGetDisplay _glfw.egl.GetDisplay -#define eglGetError _glfw.egl.GetError -#define eglInitialize _glfw.egl.Initialize -#define eglTerminate _glfw.egl.Terminate -#define eglBindAPI _glfw.egl.BindAPI -#define eglCreateContext _glfw.egl.CreateContext -#define eglDestroySurface _glfw.egl.DestroySurface -#define eglDestroyContext _glfw.egl.DestroyContext -#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface -#define eglMakeCurrent _glfw.egl.MakeCurrent -#define eglSwapBuffers _glfw.egl.SwapBuffers -#define eglSwapInterval _glfw.egl.SwapInterval -#define eglQueryString _glfw.egl.QueryString -#define eglGetProcAddress _glfw.egl.GetProcAddress - -typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); -typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); -#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT -#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT - -// EGL-specific per-context data -// -typedef struct _GLFWcontextEGL -{ - EGLConfig config; - EGLContext handle; - EGLSurface surface; - - void* client; - -} _GLFWcontextEGL; - -// EGL-specific global data -// -typedef struct _GLFWlibraryEGL -{ - EGLenum platform; - EGLDisplay display; - EGLint major, minor; - GLFWbool prefix; - - GLFWbool KHR_create_context; - GLFWbool KHR_create_context_no_error; - GLFWbool KHR_gl_colorspace; - GLFWbool KHR_get_all_proc_addresses; - GLFWbool KHR_context_flush_control; - GLFWbool EXT_client_extensions; - GLFWbool EXT_platform_base; - GLFWbool EXT_platform_x11; - GLFWbool EXT_platform_wayland; - GLFWbool ANGLE_platform_angle; - GLFWbool ANGLE_platform_angle_opengl; - GLFWbool ANGLE_platform_angle_d3d; - GLFWbool ANGLE_platform_angle_vulkan; - GLFWbool ANGLE_platform_angle_metal; - - void* handle; - - PFN_eglGetConfigAttrib GetConfigAttrib; - PFN_eglGetConfigs GetConfigs; - PFN_eglGetDisplay GetDisplay; - PFN_eglGetError GetError; - PFN_eglInitialize Initialize; - PFN_eglTerminate Terminate; - PFN_eglBindAPI BindAPI; - PFN_eglCreateContext CreateContext; - PFN_eglDestroySurface DestroySurface; - PFN_eglDestroyContext DestroyContext; - PFN_eglCreateWindowSurface CreateWindowSurface; - PFN_eglMakeCurrent MakeCurrent; - PFN_eglSwapBuffers SwapBuffers; - PFN_eglSwapInterval SwapInterval; - PFN_eglQueryString QueryString; - PFN_eglGetProcAddress GetProcAddress; - - PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT; - PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT; - -} _GLFWlibraryEGL; - - -GLFWbool _glfwInitEGL(void); -void _glfwTerminateEGL(void); -GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -#if defined(_GLFW_X11) -GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth); -#endif /*_GLFW_X11*/ - diff --git a/src/external/glfw/src/glfw_config.h.in b/src/external/glfw/src/glfw_config.h.in deleted file mode 100644 index f4876da28..000000000 --- a/src/external/glfw/src/glfw_config.h.in +++ /dev/null @@ -1,58 +0,0 @@ -//======================================================================== -// GLFW 3.4 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2010-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// As glfw_config.h.in, this file is used by CMake to produce the -// glfw_config.h configuration header file. If you are adding a feature -// requiring conditional compilation, this is where to add the macro. -//======================================================================== -// As glfw_config.h, this file defines compile-time option macros for a -// specific platform and development environment. If you are using the -// GLFW CMake files, modify glfw_config.h.in instead of this file. If you -// are using your own build system, make this file define the appropriate -// macros in whatever way is suitable. -//======================================================================== - -// Define this to 1 if building GLFW for X11 -#cmakedefine _GLFW_X11 -// Define this to 1 if building GLFW for Win32 -#cmakedefine _GLFW_WIN32 -// Define this to 1 if building GLFW for Cocoa -#cmakedefine _GLFW_COCOA -// Define this to 1 if building GLFW for Wayland -#cmakedefine _GLFW_WAYLAND -// Define this to 1 if building GLFW for OSMesa -#cmakedefine _GLFW_OSMESA - -// Define this to 1 to use Vulkan loader linked statically into application -#cmakedefine _GLFW_VULKAN_STATIC - -// Define this to 1 to force use of high-performance GPU on hybrid systems -#cmakedefine _GLFW_USE_HYBRID_HPG - -// Define this to 1 if xkbcommon supports the compose key -#cmakedefine HAVE_XKBCOMMON_COMPOSE_H -// Define this to 1 if the libc supports memfd_create() -#cmakedefine HAVE_MEMFD_CREATE - diff --git a/src/external/glfw/src/glx_context.c b/src/external/glfw/src/glx_context.c index 374c15e06..7082682be 100644 --- a/src/external/glfw/src/glx_context.c +++ b/src/external/glfw/src/glx_context.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include @@ -55,7 +55,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; - int i, nativeCount, usableCount; + int nativeCount, usableCount; const char* vendor; GLFWbool trustWindowBit = GLFW_TRUE; @@ -73,10 +73,10 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, return GLFW_FALSE; } - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; - for (i = 0; i < nativeCount; i++) + for (int i = 0; i < nativeCount; i++) { const GLXFBConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; @@ -138,7 +138,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, *result = (GLXFBConfig) closest->handle; XFree(nativeConfigs); - free(usableConfigs); + _glfw_free(usableConfigs); return closest != NULL; } @@ -190,6 +190,7 @@ static void swapBuffersGLX(_GLFWwindow* window) static void swapIntervalGLX(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); if (_glfw.glx.EXT_swap_control) { @@ -226,7 +227,10 @@ static GLFWglproc getProcAddressGLX(const char* procname) else if (_glfw.glx.GetProcAddressARB) return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); else - return _glfw_dlsym(_glfw.glx.handle, procname); + { + // NOTE: glvnd provides GLX 1.4, so this can only happen with libGL + return _glfwPlatformGetModuleSymbol(_glfw.glx.handle, procname); + } } static void destroyContextGLX(_GLFWwindow* window) @@ -253,14 +257,16 @@ static void destroyContextGLX(_GLFWwindow* window) // GLFWbool _glfwInitGLX(void) { - int i; const char* sonames[] = { #if defined(_GLFW_GLX_LIBRARY) _GLFW_GLX_LIBRARY, #elif defined(__CYGWIN__) "libGL-1.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGL.so", #else + "libGLX.so.0", "libGL.so.1", "libGL.so", #endif @@ -270,9 +276,9 @@ GLFWbool _glfwInitGLX(void) if (_glfw.glx.handle) return GLFW_TRUE; - for (i = 0; sonames[i]; i++) + for (int i = 0; sonames[i]; i++) { - _glfw.glx.handle = _glfw_dlopen(sonames[i]); + _glfw.glx.handle = _glfwPlatformLoadModule(sonames[i]); if (_glfw.glx.handle) break; } @@ -283,36 +289,32 @@ GLFWbool _glfwInitGLX(void) return GLFW_FALSE; } - _glfw.glx.GetFBConfigs = - _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs"); - _glfw.glx.GetFBConfigAttrib = - _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); - _glfw.glx.GetClientString = - _glfw_dlsym(_glfw.glx.handle, "glXGetClientString"); - _glfw.glx.QueryExtension = - _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension"); - _glfw.glx.QueryVersion = - _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion"); - _glfw.glx.DestroyContext = - _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext"); - _glfw.glx.MakeCurrent = - _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent"); - _glfw.glx.SwapBuffers = - _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers"); - _glfw.glx.QueryExtensionsString = - _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); - _glfw.glx.CreateNewContext = - _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext"); - _glfw.glx.CreateWindow = - _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow"); - _glfw.glx.DestroyWindow = - _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow"); - _glfw.glx.GetProcAddress = - _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress"); - _glfw.glx.GetProcAddressARB = - _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); - _glfw.glx.GetVisualFromFBConfig = - _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); + _glfw.glx.GetFBConfigs = (PFNGLXGETFBCONFIGSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigs"); + _glfw.glx.GetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigAttrib"); + _glfw.glx.GetClientString = (PFNGLXGETCLIENTSTRINGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetClientString"); + _glfw.glx.QueryExtension = (PFNGLXQUERYEXTENSIONPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtension"); + _glfw.glx.QueryVersion = (PFNGLXQUERYVERSIONPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryVersion"); + _glfw.glx.DestroyContext = (PFNGLXDESTROYCONTEXTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyContext"); + _glfw.glx.MakeCurrent = (PFNGLXMAKECURRENTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXMakeCurrent"); + _glfw.glx.SwapBuffers = (PFNGLXSWAPBUFFERSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXSwapBuffers"); + _glfw.glx.QueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtensionsString"); + _glfw.glx.CreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateNewContext"); + _glfw.glx.CreateWindow = (PFNGLXCREATEWINDOWPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateWindow"); + _glfw.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyWindow"); + _glfw.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetVisualFromFBConfig"); if (!_glfw.glx.GetFBConfigs || !_glfw.glx.GetFBConfigAttrib || @@ -326,8 +328,6 @@ GLFWbool _glfwInitGLX(void) !_glfw.glx.CreateNewContext || !_glfw.glx.CreateWindow || !_glfw.glx.DestroyWindow || - !_glfw.glx.GetProcAddress || - !_glfw.glx.GetProcAddressARB || !_glfw.glx.GetVisualFromFBConfig) { _glfwInputError(GLFW_PLATFORM_ERROR, @@ -335,6 +335,12 @@ GLFWbool _glfwInitGLX(void) return GLFW_FALSE; } + // NOTE: Unlike GLX 1.3 entry points these are not required to be present + _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress"); + _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB"); + if (!glXQueryExtension(_glfw.x11.display, &_glfw.glx.errorBase, &_glfw.glx.eventBase)) @@ -425,16 +431,16 @@ GLFWbool _glfwInitGLX(void) void _glfwTerminateGLX(void) { // NOTE: This function must not call any X11 functions, as it is called - // after XCloseDisplay (see _glfwPlatformTerminate for details) + // after XCloseDisplay (see _glfwTerminateX11 for details) if (_glfw.glx.handle) { - _glfw_dlclose(_glfw.glx.handle); + _glfwPlatformFreeModule(_glfw.glx.handle); _glfw.glx.handle = NULL; } } -#define setAttrib(a, v) \ +#define SET_ATTRIB(a, v) \ { \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ @@ -522,13 +528,13 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { - setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - GLX_NO_RESET_NOTIFICATION_ARB); + SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { - setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - GLX_LOSE_CONTEXT_ON_RESET_ARB); + SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_LOSE_CONTEXT_ON_RESET_ARB); } flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; @@ -541,13 +547,13 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { - setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, - GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { - setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, - GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } @@ -555,7 +561,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, if (ctxconfig->noerror) { if (_glfw.glx.ARB_create_context_no_error) - setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + SET_ATTRIB(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); } // NOTE: Only request an explicitly versioned context when necessary, as @@ -563,17 +569,17 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { - setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); - setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + SET_ATTRIB(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + SET_ATTRIB(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (mask) - setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); + SET_ATTRIB(GLX_CONTEXT_PROFILE_MASK_ARB, mask); if (flags) - setAttrib(GLX_CONTEXT_FLAGS_ARB, flags); + SET_ATTRIB(GLX_CONTEXT_FLAGS_ARB, flags); - setAttrib(None, None); + SET_ATTRIB(None, None); window->context.glx.handle = _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, @@ -630,7 +636,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, return GLFW_TRUE; } -#undef setAttrib +#undef SET_ATTRIB // Returns the Visual and depth of the chosen GLXFBConfig // @@ -674,7 +680,13 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - if (window->context.client == GLFW_NO_API) + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized"); + return NULL; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; @@ -688,7 +700,13 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); - if (window->context.client == GLFW_NO_API) + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized"); + return None; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return None; @@ -697,3 +715,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) return window->context.glx.window; } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/glx_context.h b/src/external/glfw/src/glx_context.h deleted file mode 100644 index 94f07e2eb..000000000 --- a/src/external/glfw/src/glx_context.h +++ /dev/null @@ -1,181 +0,0 @@ -//======================================================================== -// GLFW 3.4 GLX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2017 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define GLX_VENDOR 1 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_SAMPLES 0x186a1 -#define GLX_VISUAL_ID 0x800b - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 - -typedef XID GLXWindow; -typedef XID GLXDrawable; -typedef struct __GLXFBConfig* GLXFBConfig; -typedef struct __GLXcontext* GLXContext; -typedef void (*__GLXextproc)(void); - -typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); -typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); -typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); -typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); -typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); -typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); -typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); -typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); -typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); -typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); -typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); -typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); -typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); -typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); -typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); - -typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); -typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); -typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); - -// libGL.so function pointer typedefs -#define glXGetFBConfigs _glfw.glx.GetFBConfigs -#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib -#define glXGetClientString _glfw.glx.GetClientString -#define glXQueryExtension _glfw.glx.QueryExtension -#define glXQueryVersion _glfw.glx.QueryVersion -#define glXDestroyContext _glfw.glx.DestroyContext -#define glXMakeCurrent _glfw.glx.MakeCurrent -#define glXSwapBuffers _glfw.glx.SwapBuffers -#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString -#define glXCreateNewContext _glfw.glx.CreateNewContext -#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig -#define glXCreateWindow _glfw.glx.CreateWindow -#define glXDestroyWindow _glfw.glx.DestroyWindow - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx - - -// GLX-specific per-context data -// -typedef struct _GLFWcontextGLX -{ - GLXContext handle; - GLXWindow window; - -} _GLFWcontextGLX; - -// GLX-specific global data -// -typedef struct _GLFWlibraryGLX -{ - int major, minor; - int eventBase; - int errorBase; - - // dlopen handle for libGL.so.1 - void* handle; - - // GLX 1.3 functions - PFNGLXGETFBCONFIGSPROC GetFBConfigs; - PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; - PFNGLXGETCLIENTSTRINGPROC GetClientString; - PFNGLXQUERYEXTENSIONPROC QueryExtension; - PFNGLXQUERYVERSIONPROC QueryVersion; - PFNGLXDESTROYCONTEXTPROC DestroyContext; - PFNGLXMAKECURRENTPROC MakeCurrent; - PFNGLXSWAPBUFFERSPROC SwapBuffers; - PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; - PFNGLXCREATENEWCONTEXTPROC CreateNewContext; - PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; - PFNGLXCREATEWINDOWPROC CreateWindow; - PFNGLXDESTROYWINDOWPROC DestroyWindow; - - // GLX 1.4 and extension functions - PFNGLXGETPROCADDRESSPROC GetProcAddress; - PFNGLXGETPROCADDRESSPROC GetProcAddressARB; - PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; - PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; - PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; - PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; - GLFWbool SGI_swap_control; - GLFWbool EXT_swap_control; - GLFWbool MESA_swap_control; - GLFWbool ARB_multisample; - GLFWbool ARB_framebuffer_sRGB; - GLFWbool EXT_framebuffer_sRGB; - GLFWbool ARB_create_context; - GLFWbool ARB_create_context_profile; - GLFWbool ARB_create_context_robustness; - GLFWbool EXT_create_context_es2_profile; - GLFWbool ARB_create_context_no_error; - GLFWbool ARB_context_flush_control; - -} _GLFWlibraryGLX; - -GLFWbool _glfwInitGLX(void); -void _glfwTerminateGLX(void); -GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwDestroyContextGLX(_GLFWwindow* window); -GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth); - diff --git a/src/external/glfw/src/init.c b/src/external/glfw/src/init.c index bca59baab..532264e16 100644 --- a/src/external/glfw/src/init.c +++ b/src/external/glfw/src/init.c @@ -24,11 +24,8 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" -#include "mappings.h" #include #include @@ -37,32 +34,61 @@ #include -// The global variables below comprise all mutable global data in GLFW -// -// Any other global variable is a bug +// NOTE: The global variables below comprise all mutable global data in GLFW +// Any other mutable global variable is a bug -// Global state shared between compilation units of GLFW +// This contains all mutable state shared between compilation units of GLFW // _GLFWlibrary _glfw = { GLFW_FALSE }; // These are outside of _glfw so they can be used before initialization and -// after termination +// after termination without special handling when _glfw is cleared to zero // static _GLFWerror _glfwMainThreadError; static GLFWerrorfun _glfwErrorCallback; +static GLFWallocator _glfwInitAllocator; static _GLFWinitconfig _glfwInitHints = { - GLFW_TRUE, // hat buttons - GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend + .hatButtons = GLFW_TRUE, + .angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE, + .platformID = GLFW_ANY_PLATFORM, + .vulkanLoader = NULL, + .ns = { - GLFW_TRUE, // macOS menu bar - GLFW_TRUE // macOS bundle chdir + .menubar = GLFW_TRUE, + .chdir = GLFW_TRUE }, + .x11 = { - GLFW_TRUE, // X11 XCB Vulkan surface + .xcbVulkanSurface = GLFW_TRUE, + }, + .wl = + { + .libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR }, }; +// The allocation function used when no custom allocator is set +// +static void* defaultAllocate(size_t size, void* user) +{ + return malloc(size); +} + +// The deallocation function used when no custom allocator is set +// +static void defaultDeallocate(void* block, void* user) +{ + free(block); +} + +// The reallocation function used when no custom allocator is set +// +static void* defaultReallocate(void* block, size_t size, void* user) +{ + return realloc(block, size); +} + // Terminate the library // static void terminate(void) @@ -81,21 +107,21 @@ static void terminate(void) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->originalRamp.size) - _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); + _glfw.platform.setGammaRamp(monitor, &monitor->originalRamp); _glfwFreeMonitor(monitor); } - free(_glfw.monitors); + _glfw_free(_glfw.monitors); _glfw.monitors = NULL; _glfw.monitorCount = 0; - free(_glfw.mappings); + _glfw_free(_glfw.mappings); _glfw.mappings = NULL; _glfw.mappingCount = 0; _glfwTerminateVulkan(); - _glfwPlatformTerminateJoysticks(); - _glfwPlatformTerminate(); + _glfw.platform.terminateJoysticks(); + _glfw.platform.terminate(); _glfw.initialized = GLFW_FALSE; @@ -103,7 +129,7 @@ static void terminate(void) { _GLFWerror* error = _glfw.errorListHead; _glfw.errorListHead = error->next; - free(error); + _glfw_free(error); } _glfwPlatformDestroyTls(&_glfw.contextSlot); @@ -118,36 +144,159 @@ static void terminate(void) ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// +// Encode a Unicode code point to a UTF-8 stream +// Based on cutef8 by Jeff Bezanson (Public Domain) +// +size_t _glfwEncodeUTF8(char* s, uint32_t codepoint) +{ + size_t count = 0; + + if (codepoint < 0x80) + s[count++] = (char) codepoint; + else if (codepoint < 0x800) + { + s[count++] = (codepoint >> 6) | 0xc0; + s[count++] = (codepoint & 0x3f) | 0x80; + } + else if (codepoint < 0x10000) + { + s[count++] = (codepoint >> 12) | 0xe0; + s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; + s[count++] = (codepoint & 0x3f) | 0x80; + } + else if (codepoint < 0x110000) + { + s[count++] = (codepoint >> 18) | 0xf0; + s[count++] = ((codepoint >> 12) & 0x3f) | 0x80; + s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; + s[count++] = (codepoint & 0x3f) | 0x80; + } + + return count; +} + +// Splits and translates a text/uri-list into separate file paths +// NOTE: This function destroys the provided string +// +char** _glfwParseUriList(char* text, int* count) +{ + const char* prefix = "file://"; + char** paths = NULL; + char* line; + + *count = 0; + + while ((line = strtok(text, "\r\n"))) + { + char* path; + + text = NULL; + + if (line[0] == '#') + continue; + + if (strncmp(line, prefix, strlen(prefix)) == 0) + { + line += strlen(prefix); + // TODO: Validate hostname + while (*line != '/') + line++; + } + + (*count)++; + + path = _glfw_calloc(strlen(line) + 1, 1); + paths = _glfw_realloc(paths, *count * sizeof(char*)); + paths[*count - 1] = path; + + while (*line) + { + if (line[0] == '%' && line[1] && line[2]) + { + const char digits[3] = { line[1], line[2], '\0' }; + *path = (char) strtol(digits, NULL, 16); + line += 2; + } + else + *path = *line; + + path++; + line++; + } + } + + return paths; +} + char* _glfw_strdup(const char* source) { const size_t length = strlen(source); - char* result = calloc(length + 1, 1); + char* result = _glfw_calloc(length + 1, 1); strcpy(result, source); return result; } -float _glfw_fminf(float a, float b) +int _glfw_min(int a, int b) { - if (a != a) - return b; - else if (b != b) - return a; - else if (a < b) - return a; - else - return b; + return a < b ? a : b; } -float _glfw_fmaxf(float a, float b) +int _glfw_max(int a, int b) { - if (a != a) - return b; - else if (b != b) - return a; - else if (a > b) - return a; + return a > b ? a : b; +} + +void* _glfw_calloc(size_t count, size_t size) +{ + if (count && size) + { + void* block; + + if (count > SIZE_MAX / size) + { + _glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow"); + return NULL; + } + + block = _glfw.allocator.allocate(count * size, _glfw.allocator.user); + if (block) + return memset(block, 0, count * size); + else + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return NULL; + } + } else - return b; + return NULL; +} + +void* _glfw_realloc(void* block, size_t size) +{ + if (block && size) + { + void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user); + if (resized) + return resized; + else + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return NULL; + } + } + else if (block) + { + _glfw_free(block); + return NULL; + } + else + return _glfw_calloc(1, size); +} + +void _glfw_free(void* block) +{ + if (block) + _glfw.allocator.deallocate(block, _glfw.allocator.user); } @@ -200,6 +349,8 @@ void _glfwInputError(int code, const char* format, ...) strcpy(description, "The requested feature cannot be implemented for this platform"); else if (code == GLFW_FEATURE_UNIMPLEMENTED) strcpy(description, "The requested feature has not yet been implemented for this platform"); + else if (code == GLFW_PLATFORM_UNAVAILABLE) + strcpy(description, "The requested platform is unavailable"); else strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); } @@ -209,7 +360,7 @@ void _glfwInputError(int code, const char* format, ...) error = _glfwPlatformGetTls(&_glfw.errorSlot); if (!error) { - error = calloc(1, sizeof(_GLFWerror)); + error = _glfw_calloc(1, sizeof(_GLFWerror)); _glfwPlatformSetTls(&_glfw.errorSlot, error); _glfwPlatformLockMutex(&_glfw.errorLock); error->next = _glfw.errorListHead; @@ -240,7 +391,18 @@ GLFWAPI int glfwInit(void) memset(&_glfw, 0, sizeof(_glfw)); _glfw.hints.init = _glfwInitHints; - if (!_glfwPlatformInit()) + _glfw.allocator = _glfwInitAllocator; + if (!_glfw.allocator.allocate) + { + _glfw.allocator.allocate = defaultAllocate; + _glfw.allocator.reallocate = defaultReallocate; + _glfw.allocator.deallocate = defaultDeallocate; + } + + if (!_glfwSelectPlatform(_glfw.hints.init.platformID, &_glfw.platform)) + return GLFW_FALSE; + + if (!_glfw.platform.init()) { terminate(); return GLFW_FALSE; @@ -256,24 +418,14 @@ GLFWAPI int glfwInit(void) _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); - _glfw.initialized = GLFW_TRUE; + _glfwInitGamepadMappings(); + + _glfwPlatformInitTimer(); _glfw.timer.offset = _glfwPlatformGetTimerValue(); + _glfw.initialized = GLFW_TRUE; + glfwDefaultWindowHints(); - - { - int i; - - for (i = 0; _glfwDefaultMappings[i]; i++) - { - if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i])) - { - terminate(); - return GLFW_FALSE; - } - } - } - return GLFW_TRUE; } @@ -295,6 +447,9 @@ GLFWAPI void glfwInitHint(int hint, int value) case GLFW_ANGLE_PLATFORM_TYPE: _glfwInitHints.angleType = value; return; + case GLFW_PLATFORM: + _glfwInitHints.platformID = value; + return; case GLFW_COCOA_CHDIR_RESOURCES: _glfwInitHints.ns.chdir = value; return; @@ -304,12 +459,33 @@ GLFWAPI void glfwInitHint(int hint, int value) case GLFW_X11_XCB_VULKAN_SURFACE: _glfwInitHints.x11.xcbVulkanSurface = value; return; + case GLFW_WAYLAND_LIBDECOR: + _glfwInitHints.wl.libdecorMode = value; + return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid init hint 0x%08X", hint); } +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator) +{ + if (allocator) + { + if (allocator->allocate && allocator->reallocate && allocator->deallocate) + _glfwInitAllocator = *allocator; + else + _glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator"); + } + else + memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator)); +} + +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader) +{ + _glfwInitHints.vulkanLoader = loader; +} + GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) @@ -320,11 +496,6 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) *rev = GLFW_VERSION_REVISION; } -GLFWAPI const char* glfwGetVersionString(void) -{ - return _glfwPlatformGetVersionString(); -} - GLFWAPI int glfwGetError(const char** description) { _GLFWerror* error; @@ -351,7 +522,7 @@ GLFWAPI int glfwGetError(const char** description) GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { - _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); + _GLFW_SWAP(GLFWerrorfun, _glfwErrorCallback, cbfun); return cbfun; } diff --git a/src/external/glfw/src/input.c b/src/external/glfw/src/input.c index 9cc0c366f..7b3b34028 100644 --- a/src/external/glfw/src/input.c +++ b/src/external/glfw/src/input.c @@ -24,10 +24,9 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#include "mappings.h" #include #include @@ -43,15 +42,22 @@ #define _GLFW_JOYSTICK_BUTTON 2 #define _GLFW_JOYSTICK_HATBIT 3 +#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \ + GLFW_MOD_CONTROL | \ + GLFW_MOD_ALT | \ + GLFW_MOD_SUPER | \ + GLFW_MOD_CAPS_LOCK | \ + GLFW_MOD_NUM_LOCK) + // Initializes the platform joystick API if it has not been already // static GLFWbool initJoysticks(void) { if (!_glfw.joysticksInitialized) { - if (!_glfwPlatformInitJoysticks()) + if (!_glfw.platform.initJoysticks()) { - _glfwPlatformTerminateJoysticks(); + _glfw.platform.terminateJoysticks(); return GLFW_FALSE; } } @@ -101,25 +107,13 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js) for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) { if (!isValidElementForJoystick(mapping->buttons + i, js)) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid button in gamepad mapping %s (%s)", - mapping->guid, - mapping->name); return NULL; - } } for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) { if (!isValidElementForJoystick(mapping->axes + i, js)) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid axis in gamepad mapping %s (%s)", - mapping->guid, - mapping->name); return NULL; - } } } @@ -245,8 +239,9 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) } else { - length = strlen(_GLFW_PLATFORM_MAPPING_NAME); - if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0) + const char* name = _glfw.platform.getMappingName(); + length = strlen(name); + if (strncmp(c, name, length) != 0) return GLFW_FALSE; } @@ -263,7 +258,7 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) mapping->guid[i] += 'a' - 'A'; } - _glfwPlatformUpdateGamepadGUID(mapping->guid); + _glfw.platform.updateGamepadGUID(mapping->guid); return GLFW_TRUE; } @@ -276,6 +271,12 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) // void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) { + assert(window != NULL); + assert(key >= 0 || key == GLFW_KEY_UNKNOWN); + assert(key <= GLFW_KEY_LAST); + assert(action == GLFW_PRESS || action == GLFW_RELEASE); + assert(mods == (mods & GLFW_MOD_MASK)); + if (key >= 0 && key <= GLFW_KEY_LAST) { GLFWbool repeated = GLFW_FALSE; @@ -305,8 +306,12 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m // Notifies shared code of a Unicode codepoint input event // The 'plain' parameter determines whether to emit a regular character event // -void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain) +void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain) { + assert(window != NULL); + assert(mods == (mods & GLFW_MOD_MASK)); + assert(plain == GLFW_TRUE || plain == GLFW_FALSE); + if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) return; @@ -327,6 +332,12 @@ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWb // void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) { + assert(window != NULL); + assert(xoffset > -FLT_MAX); + assert(xoffset < FLT_MAX); + assert(yoffset > -FLT_MAX); + assert(yoffset < FLT_MAX); + if (window->callbacks.scroll) window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); } @@ -335,6 +346,12 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) // void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) { + assert(window != NULL); + assert(button >= 0); + assert(button <= GLFW_MOUSE_BUTTON_LAST); + assert(action == GLFW_PRESS || action == GLFW_RELEASE); + assert(mods == (mods & GLFW_MOD_MASK)); + if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return; @@ -355,6 +372,12 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) // void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) { + assert(window != NULL); + assert(xpos > -FLT_MAX); + assert(xpos < FLT_MAX); + assert(ypos > -FLT_MAX); + assert(ypos < FLT_MAX); + if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) return; @@ -369,6 +392,9 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) // void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) { + assert(window != NULL); + assert(entered == GLFW_TRUE || entered == GLFW_FALSE); + if (window->callbacks.cursorEnter) window->callbacks.cursorEnter((GLFWwindow*) window, entered); } @@ -377,6 +403,10 @@ void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) // void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) { + assert(window != NULL); + assert(count > 0); + assert(paths != NULL); + if (window->callbacks.drop) window->callbacks.drop((GLFWwindow*) window, count, paths); } @@ -385,16 +415,26 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) // void _glfwInputJoystick(_GLFWjoystick* js, int event) { - const int jid = (int) (js - _glfw.joysticks); + assert(js != NULL); + assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED); + + if (event == GLFW_CONNECTED) + js->connected = GLFW_TRUE; + else if (event == GLFW_DISCONNECTED) + js->connected = GLFW_FALSE; if (_glfw.callbacks.joystick) - _glfw.callbacks.joystick(jid, event); + _glfw.callbacks.joystick((int) (js - _glfw.joysticks), event); } // Notifies shared code of the new value of a joystick axis // void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) { + assert(js != NULL); + assert(axis >= 0); + assert(axis < js->axisCount); + js->axes[axis] = value; } @@ -402,6 +442,11 @@ void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) // void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) { + assert(js != NULL); + assert(button >= 0); + assert(button < js->buttonCount); + assert(value == GLFW_PRESS || value == GLFW_RELEASE); + js->buttons[button] = value; } @@ -409,7 +454,19 @@ void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) // void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) { - const int base = js->buttonCount + hat * 4; + int base; + + assert(js != NULL); + assert(hat >= 0); + assert(hat < js->hatCount); + + // Valid hat values only use the least significant nibble + assert((value & 0xf0) == 0); + // Valid hat values do not have both bits of an axis set + assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0); + assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0); + + base = js->buttonCount + hat * 4; js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; @@ -424,6 +481,21 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// +// Adds the built-in set of gamepad mappings +// +void _glfwInitGamepadMappings(void) +{ + size_t i; + const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*); + _glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping)); + + for (i = 0; i < count; i++) + { + if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i])) + _glfw.mappingCount++; + } +} + // Returns an available joystick object with arrays and name allocated // _GLFWjoystick* _glfwAllocJoystick(const char* name, @@ -437,7 +509,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name, for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { - if (!_glfw.joysticks[jid].present) + if (!_glfw.joysticks[jid].allocated) break; } @@ -445,10 +517,10 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name, return NULL; js = _glfw.joysticks + jid; - js->present = GLFW_TRUE; - js->axes = calloc(axisCount, sizeof(float)); - js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1); - js->hats = calloc(hatCount, 1); + js->allocated = GLFW_TRUE; + js->axes = _glfw_calloc(axisCount, sizeof(float)); + js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1); + js->hats = _glfw_calloc(hatCount, 1); js->axisCount = axisCount; js->buttonCount = buttonCount; js->hatCount = hatCount; @@ -464,9 +536,9 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name, // void _glfwFreeJoystick(_GLFWjoystick* js) { - free(js->axes); - free(js->buttons); - free(js->hats); + _glfw_free(js->axes); + _glfw_free(js->buttons); + _glfw_free(js->hats); memset(js, 0, sizeof(_GLFWjoystick)); } @@ -476,8 +548,8 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); + _glfw.platform.getWindowSize(window, &width, &height); + _glfw.platform.setCursorPos(window, width / 2.0, height / 2.0); } @@ -517,96 +589,109 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) _GLFW_REQUIRE_INIT(); - if (mode == GLFW_CURSOR) + switch (mode) { - if (value != GLFW_CURSOR_NORMAL && - value != GLFW_CURSOR_HIDDEN && - value != GLFW_CURSOR_DISABLED) + case GLFW_CURSOR: { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid cursor mode 0x%08X", - value); - return; - } - - if (window->cursorMode == value) - return; - - window->cursorMode = value; - - _glfwPlatformGetCursorPos(window, - &window->virtualCursorPosX, - &window->virtualCursorPosY); - _glfwPlatformSetCursorMode(window, value); - } - else if (mode == GLFW_STICKY_KEYS) - { - value = value ? GLFW_TRUE : GLFW_FALSE; - if (window->stickyKeys == value) - return; - - if (!value) - { - int i; - - // Release all sticky keys - for (i = 0; i <= GLFW_KEY_LAST; i++) + if (value != GLFW_CURSOR_NORMAL && + value != GLFW_CURSOR_HIDDEN && + value != GLFW_CURSOR_DISABLED && + value != GLFW_CURSOR_CAPTURED) { - if (window->keys[i] == _GLFW_STICK) - window->keys[i] = GLFW_RELEASE; + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid cursor mode 0x%08X", + value); + return; } + + if (window->cursorMode == value) + return; + + window->cursorMode = value; + + _glfw.platform.getCursorPos(window, + &window->virtualCursorPosX, + &window->virtualCursorPosY); + _glfw.platform.setCursorMode(window, value); + return; } - window->stickyKeys = value; - } - else if (mode == GLFW_STICKY_MOUSE_BUTTONS) - { - value = value ? GLFW_TRUE : GLFW_FALSE; - if (window->stickyMouseButtons == value) - return; - - if (!value) + case GLFW_STICKY_KEYS: { - int i; + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyKeys == value) + return; - // Release all sticky mouse buttons - for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + if (!value) { - if (window->mouseButtons[i] == _GLFW_STICK) - window->mouseButtons[i] = GLFW_RELEASE; + int i; + + // Release all sticky keys + for (i = 0; i <= GLFW_KEY_LAST; i++) + { + if (window->keys[i] == _GLFW_STICK) + window->keys[i] = GLFW_RELEASE; + } } + + window->stickyKeys = value; + return; } - window->stickyMouseButtons = value; - } - else if (mode == GLFW_LOCK_KEY_MODS) - { - window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; - } - else if (mode == GLFW_RAW_MOUSE_MOTION) - { - if (!_glfwPlatformRawMouseMotionSupported()) + case GLFW_STICKY_MOUSE_BUTTONS: { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Raw mouse motion is not supported on this system"); + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyMouseButtons == value) + return; + + if (!value) + { + int i; + + // Release all sticky mouse buttons + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == _GLFW_STICK) + window->mouseButtons[i] = GLFW_RELEASE; + } + } + + window->stickyMouseButtons = value; return; } - value = value ? GLFW_TRUE : GLFW_FALSE; - if (window->rawMouseMotion == value) + case GLFW_LOCK_KEY_MODS: + { + window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; return; + } - window->rawMouseMotion = value; - _glfwPlatformSetRawMouseMotion(window, value); + case GLFW_RAW_MOUSE_MOTION: + { + if (!_glfw.platform.rawMouseMotionSupported()) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Raw mouse motion is not supported on this system"); + return; + } + + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->rawMouseMotion == value) + return; + + window->rawMouseMotion = value; + _glfw.platform.setRawMouseMotion(window, value); + return; + } } - else - _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); } GLFWAPI int glfwRawMouseMotionSupported(void) { _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - return _glfwPlatformRawMouseMotionSupported(); + return _glfw.platform.rawMouseMotionSupported(); } GLFWAPI const char* glfwGetKeyName(int key, int scancode) @@ -615,6 +700,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode) if (key != GLFW_KEY_UNKNOWN) { + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return NULL; + } + if (key != GLFW_KEY_KP_EQUAL && (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) @@ -622,23 +713,23 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode) return NULL; } - scancode = _glfwPlatformGetKeyScancode(key); + scancode = _glfw.platform.getKeyScancode(key); } - return _glfwPlatformGetScancodeName(scancode); + return _glfw.platform.getScancodeName(scancode); } GLFWAPI int glfwGetKeyScancode(int key) { - _GLFW_REQUIRE_INIT_OR_RETURN(-1); + _GLFW_REQUIRE_INIT_OR_RETURN(0); if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); - return GLFW_RELEASE; + return -1; } - return _glfwPlatformGetKeyScancode(key); + return _glfw.platform.getKeyScancode(key); } GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) @@ -707,7 +798,7 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) *ypos = window->virtualCursorPosY; } else - _glfwPlatformGetCursorPos(window, xpos, ypos); + _glfw.platform.getCursorPos(window, xpos, ypos); } GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) @@ -726,7 +817,7 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) return; } - if (!_glfwPlatformWindowFocused(window)) + if (!_glfw.platform.windowFocused(window)) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) @@ -738,7 +829,7 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) else { // Update system cursor position - _glfwPlatformSetCursorPos(window, xpos, ypos); + _glfw.platform.setCursorPos(window, xpos, ypos); } } @@ -747,14 +838,21 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) _GLFWcursor* cursor; assert(image != NULL); + assert(image->pixels != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - cursor = calloc(1, sizeof(_GLFWcursor)); + if (image->width <= 0 || image->height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor"); + return NULL; + } + + cursor = _glfw_calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; - if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) + if (!_glfw.platform.createCursor(cursor, image, xhot, yhot)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; @@ -784,11 +882,11 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) return NULL; } - cursor = calloc(1, sizeof(_GLFWcursor)); + cursor = _glfw_calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; - if (!_glfwPlatformCreateStandardCursor(cursor, shape)) + if (!_glfw.platform.createStandardCursor(cursor, shape)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; @@ -817,7 +915,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) } } - _glfwPlatformDestroyCursor(cursor); + _glfw.platform.destroyCursor(cursor); // Unlink cursor from global linked list { @@ -829,7 +927,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) *prev = cursor->next; } - free(cursor); + _glfw_free(cursor); } GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) @@ -842,7 +940,7 @@ GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) window->cursor = cursor; - _glfwPlatformSetCursor(window, cursor); + _glfw.platform.setCursor(window, cursor); } GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) @@ -851,7 +949,7 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); + _GLFW_SWAP(GLFWkeyfun, window->callbacks.key, cbfun); return cbfun; } @@ -861,7 +959,7 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); + _GLFW_SWAP(GLFWcharfun, window->callbacks.character, cbfun); return cbfun; } @@ -871,7 +969,7 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmods assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); + _GLFW_SWAP(GLFWcharmodsfun, window->callbacks.charmods, cbfun); return cbfun; } @@ -882,7 +980,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); + _GLFW_SWAP(GLFWmousebuttonfun, window->callbacks.mouseButton, cbfun); return cbfun; } @@ -893,7 +991,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); + _GLFW_SWAP(GLFWcursorposfun, window->callbacks.cursorPos, cbfun); return cbfun; } @@ -904,7 +1002,7 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); + _GLFW_SWAP(GLFWcursorenterfun, window->callbacks.cursorEnter, cbfun); return cbfun; } @@ -915,7 +1013,7 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); + _GLFW_SWAP(GLFWscrollfun, window->callbacks.scroll, cbfun); return cbfun; } @@ -925,7 +1023,7 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); + _GLFW_SWAP(GLFWdropfun, window->callbacks.drop, cbfun); return cbfun; } @@ -948,10 +1046,10 @@ GLFWAPI int glfwJoystickPresent(int jid) return GLFW_FALSE; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return GLFW_FALSE; - return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); + return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE); } GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) @@ -976,10 +1074,10 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_AXES)) return NULL; *count = js->axisCount; @@ -1008,10 +1106,10 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS)) return NULL; if (_glfw.hints.init.hatButtons) @@ -1044,10 +1142,10 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS)) return NULL; *count = js->hatCount; @@ -1073,10 +1171,10 @@ GLFWAPI const char* glfwGetJoystickName(int jid) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; return js->name; @@ -1101,10 +1199,10 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; return js->guid; @@ -1120,7 +1218,7 @@ GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer) _GLFW_REQUIRE_INIT(); js = _glfw.joysticks + jid; - if (!js->present) + if (!js->allocated) return; js->userPointer = pointer; @@ -1136,7 +1234,7 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid) _GLFW_REQUIRE_INIT_OR_RETURN(NULL); js = _glfw.joysticks + jid; - if (!js->present) + if (!js->allocated) return NULL; return js->userPointer; @@ -1149,7 +1247,7 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) if (!initJoysticks()) return NULL; - _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun); + _GLFW_SWAP(GLFWjoystickfun, _glfw.callbacks.joystick, cbfun); return cbfun; } @@ -1187,8 +1285,8 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string) { _glfw.mappingCount++; _glfw.mappings = - realloc(_glfw.mappings, - sizeof(_GLFWmapping) * _glfw.mappingCount); + _glfw_realloc(_glfw.mappings, + sizeof(_GLFWmapping) * _glfw.mappingCount); _glfw.mappings[_glfw.mappingCount - 1] = mapping; } } @@ -1206,7 +1304,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string) for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) + if (js->connected) js->mapping = findValidMapping(js); } @@ -1232,10 +1330,10 @@ GLFWAPI int glfwJoystickIsGamepad(int jid) return GLFW_FALSE; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return GLFW_FALSE; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) return GLFW_FALSE; return js->mapping != NULL; @@ -1260,10 +1358,10 @@ GLFWAPI const char* glfwGetGamepadName(int jid) return NULL; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return NULL; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; if (!js->mapping) @@ -1295,10 +1393,10 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) return GLFW_FALSE; js = _glfw.joysticks + jid; - if (!js->present) + if (!js->connected) return GLFW_FALSE; - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL)) + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_ALL)) return GLFW_FALSE; if (!js->mapping) @@ -1340,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) if (e->type == _GLFW_JOYSTICK_AXIS) { const float value = js->axes[e->index] * e->axisScale + e->axisOffset; - state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f); + state->axes[i] = fminf(fmaxf(value, -1.f), 1.f); } else if (e->type == _GLFW_JOYSTICK_HATBIT) { @@ -1363,13 +1461,13 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) assert(string != NULL); _GLFW_REQUIRE_INIT(); - _glfwPlatformSetClipboardString(string); + _glfw.platform.setClipboardString(string); } GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return _glfwPlatformGetClipboardString(); + return _glfw.platform.getClipboardString(); } GLFWAPI double glfwGetTime(void) @@ -1404,3 +1502,4 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void) _GLFW_REQUIRE_INIT_OR_RETURN(0); return _glfwPlatformGetTimerFrequency(); } + diff --git a/src/external/glfw/src/internal.h b/src/external/glfw/src/internal.h index ce9783f9e..887335935 100644 --- a/src/external/glfw/src/internal.h +++ b/src/external/glfw/src/internal.h @@ -59,6 +59,7 @@ #define _GLFW_MESSAGE_SIZE 1024 typedef int GLFWbool; +typedef void (*GLFWproc)(void); typedef struct _GLFWerror _GLFWerror; typedef struct _GLFWinitconfig _GLFWinitconfig; @@ -67,6 +68,7 @@ typedef struct _GLFWctxconfig _GLFWctxconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWcontext _GLFWcontext; typedef struct _GLFWwindow _GLFWwindow; +typedef struct _GLFWplatform _GLFWplatform; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWcursor _GLFWcursor; @@ -76,13 +78,6 @@ typedef struct _GLFWjoystick _GLFWjoystick; typedef struct _GLFWtls _GLFWtls; typedef struct _GLFWmutex _GLFWmutex; -typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*); -typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*); -typedef void (* _GLFWswapintervalfun)(int); -typedef int (* _GLFWextensionsupportedfun)(const char*); -typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*); -typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*); - #define GL_VERSION 0x1f02 #define GL_NONE 0 #define GL_COLOR_BUFFER_BIT 0x00004000 @@ -113,6 +108,159 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300a +#define EGL_BAD_NATIVE_WINDOW 0x300b +#define EGL_BAD_PARAMETER 0x300c +#define EGL_BAD_SURFACE 0x300d +#define EGL_CONTEXT_LOST 0x300e +#define EGL_COLOR_BUFFER_TYPE 0x303f +#define EGL_RGB_BUFFER 0x308e +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SAMPLES 0x3031 +#define EGL_OPENGL_ES_API 0x30a0 +#define EGL_OPENGL_API 0x30a2 +#define EGL_NONE 0x3038 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_NATIVE_VISUAL_ID 0x302e +#define EGL_NO_SURFACE ((EGLSurface) 0) +#define EGL_NO_DISPLAY ((EGLDisplay) 0) +#define EGL_NO_CONTEXT ((EGLContext) 0) +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) + +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd +#define EGL_CONTEXT_FLAGS_KHR 0x30fc +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 +#define EGL_GL_COLORSPACE_KHR 0x309d +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#define EGL_PLATFORM_X11_EXT 0x31d5 +#define EGL_PLATFORM_WAYLAND_EXT 0x31d8 +#define EGL_PRESENT_OPAQUE_EXT 0x31df +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d +#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 +#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 +#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f + +typedef int EGLint; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void* EGLConfig; +typedef void* EGLContext; +typedef void* EGLDisplay; +typedef void* EGLSurface; + +typedef void* EGLNativeDisplayType; +typedef void* EGLNativeWindowType; + +// EGL function pointer typedefs +typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); +typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); +typedef EGLint (APIENTRY * PFN_eglGetError)(void); +typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay); +typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum); +typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); +typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); +typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); +typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); +typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); +typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); +typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*); +#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib +#define eglGetConfigs _glfw.egl.GetConfigs +#define eglGetDisplay _glfw.egl.GetDisplay +#define eglGetError _glfw.egl.GetError +#define eglInitialize _glfw.egl.Initialize +#define eglTerminate _glfw.egl.Terminate +#define eglBindAPI _glfw.egl.BindAPI +#define eglCreateContext _glfw.egl.CreateContext +#define eglDestroySurface _glfw.egl.DestroySurface +#define eglDestroyContext _glfw.egl.DestroyContext +#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface +#define eglMakeCurrent _glfw.egl.MakeCurrent +#define eglSwapBuffers _glfw.egl.SwapBuffers +#define eglSwapInterval _glfw.egl.SwapInterval +#define eglQueryString _glfw.egl.QueryString +#define eglGetProcAddress _glfw.egl.GetProcAddress + +typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); +typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); +#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT +#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT + +#define OSMESA_RGBA 0x1908 +#define OSMESA_FORMAT 0x22 +#define OSMESA_DEPTH_BITS 0x30 +#define OSMESA_STENCIL_BITS 0x31 +#define OSMESA_ACCUM_BITS 0x32 +#define OSMESA_PROFILE 0x33 +#define OSMESA_CORE_PROFILE 0x34 +#define OSMESA_COMPAT_PROFILE 0x35 +#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 +#define OSMESA_CONTEXT_MINOR_VERSION 0x37 + +typedef void* OSMesaContext; +typedef void (*OSMESAproc)(void); + +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); +typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); +typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); +typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); +#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt +#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs +#define OSMesaDestroyContext _glfw.osmesa.DestroyContext +#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent +#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer +#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer +#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress + #define VK_NULL_HANDLE 0 typedef void* VkInstance; @@ -170,39 +318,14 @@ typedef struct VkExtensionProperties typedef void (APIENTRY * PFN_vkVoidFunction)(void); -#if defined(_GLFW_VULKAN_STATIC) - PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); - VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); -#else - typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); - typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); - #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties - #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr -#endif +typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); +typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); +#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr -#if defined(_GLFW_COCOA) - #include "cocoa_platform.h" -#elif defined(_GLFW_WIN32) - #include "win32_platform.h" -#elif defined(_GLFW_X11) - #include "x11_platform.h" -#elif defined(_GLFW_WAYLAND) - #include "wl_platform.h" -#elif defined(_GLFW_OSMESA) - #include "null_platform.h" -#else - #error "No supported window creation API selected" -#endif +#include "platform.h" -#include "egl_context.h" -#include "osmesa_context.h" - -// Constructs a version number string from the public header macros -#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r -#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) -#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ - GLFW_VERSION_MINOR, \ - GLFW_VERSION_REVISION) +#define GLFW_NATIVE_INCLUDE_NONE +#include "../include/GLFW/glfw3native.h" // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ @@ -219,12 +342,12 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void); } // Swaps the provided pointers -#define _GLFW_SWAP_POINTERS(x, y) \ - { \ - void* t; \ - t = x; \ - x = y; \ - y = t; \ +#define _GLFW_SWAP(type, x, y) \ + { \ + type t; \ + t = x; \ + x = y; \ + y = t; \ } // Per-thread error structure @@ -244,6 +367,8 @@ struct _GLFWinitconfig { GLFWbool hatButtons; int angleType; + int platformID; + PFN_vkGetInstanceProcAddr vulkanLoader; struct { GLFWbool menubar; GLFWbool chdir; @@ -251,6 +376,9 @@ struct _GLFWinitconfig struct { GLFWbool xcbVulkanSurface; } x11; + struct { + int libdecorMode; + } wl; }; // Window configuration @@ -261,6 +389,8 @@ struct _GLFWinitconfig // struct _GLFWwndconfig { + int xpos; + int ypos; int width; int height; const char* title; @@ -275,8 +405,8 @@ struct _GLFWwndconfig GLFWbool focusOnShow; GLFWbool mousePassthrough; GLFWbool scaleToMonitor; + GLFWbool scaleFramebuffer; struct { - GLFWbool retina; char frameName[256]; } ns; struct { @@ -285,7 +415,11 @@ struct _GLFWwndconfig } x11; struct { GLFWbool keymenu; + GLFWbool showDefault; } win32; + struct { + char appId[256]; + } wl; }; // Context configuration @@ -357,19 +491,29 @@ struct _GLFWcontext PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETSTRINGPROC GetString; - _GLFWmakecontextcurrentfun makeCurrent; - _GLFWswapbuffersfun swapBuffers; - _GLFWswapintervalfun swapInterval; - _GLFWextensionsupportedfun extensionSupported; - _GLFWgetprocaddressfun getProcAddress; - _GLFWdestroycontextfun destroy; + void (*makeCurrent)(_GLFWwindow*); + void (*swapBuffers)(_GLFWwindow*); + void (*swapInterval)(int); + int (*extensionSupported)(const char*); + GLFWglproc (*getProcAddress)(const char*); + void (*destroy)(_GLFWwindow*); - // This is defined in the context API's context.h - _GLFW_PLATFORM_CONTEXT_STATE; - // This is defined in egl_context.h - _GLFWcontextEGL egl; - // This is defined in osmesa_context.h - _GLFWcontextOSMesa osmesa; + struct { + EGLConfig config; + EGLContext handle; + EGLSurface surface; + void* client; + } egl; + + struct { + OSMesaContext handle; + int width; + int height; + void* buffer; + } osmesa; + + // This is defined in platform.h + GLFW_PLATFORM_CONTEXT_STATE }; // Window and context structure @@ -391,6 +535,7 @@ struct _GLFWwindow GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; + char* title; int minwidth, minheight; int maxwidth, maxheight; @@ -428,8 +573,8 @@ struct _GLFWwindow GLFWdropfun drop; } callbacks; - // This is defined in the window API's platform.h - _GLFW_PLATFORM_WINDOW_STATE; + // This is defined in platform.h + GLFW_PLATFORM_WINDOW_STATE }; // Monitor structure @@ -452,8 +597,8 @@ struct _GLFWmonitor GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; - // This is defined in the window API's platform.h - _GLFW_PLATFORM_MONITOR_STATE; + // This is defined in platform.h + GLFW_PLATFORM_MONITOR_STATE }; // Cursor structure @@ -461,9 +606,8 @@ struct _GLFWmonitor struct _GLFWcursor { _GLFWcursor* next; - - // This is defined in the window API's platform.h - _GLFW_PLATFORM_CURSOR_STATE; + // This is defined in platform.h + GLFW_PLATFORM_CURSOR_STATE }; // Gamepad mapping element structure @@ -490,7 +634,8 @@ struct _GLFWmapping // struct _GLFWjoystick { - GLFWbool present; + GLFWbool allocated; + GLFWbool connected; float* axes; int axisCount; unsigned char* buttons; @@ -502,24 +647,108 @@ struct _GLFWjoystick char guid[33]; _GLFWmapping* mapping; - // This is defined in the joystick API's joystick.h - _GLFW_PLATFORM_JOYSTICK_STATE; + // This is defined in platform.h + GLFW_PLATFORM_JOYSTICK_STATE }; // Thread local storage structure // struct _GLFWtls { - // This is defined in the platform's thread.h - _GLFW_PLATFORM_TLS_STATE; + // This is defined in platform.h + GLFW_PLATFORM_TLS_STATE }; // Mutex structure // struct _GLFWmutex { - // This is defined in the platform's thread.h - _GLFW_PLATFORM_MUTEX_STATE; + // This is defined in platform.h + GLFW_PLATFORM_MUTEX_STATE +}; + +// Platform API structure +// +struct _GLFWplatform +{ + int platformID; + // init + GLFWbool (*init)(void); + void (*terminate)(void); + // input + void (*getCursorPos)(_GLFWwindow*,double*,double*); + void (*setCursorPos)(_GLFWwindow*,double,double); + void (*setCursorMode)(_GLFWwindow*,int); + void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool); + GLFWbool (*rawMouseMotionSupported)(void); + GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int); + GLFWbool (*createStandardCursor)(_GLFWcursor*,int); + void (*destroyCursor)(_GLFWcursor*); + void (*setCursor)(_GLFWwindow*,_GLFWcursor*); + const char* (*getScancodeName)(int); + int (*getKeyScancode)(int); + void (*setClipboardString)(const char*); + const char* (*getClipboardString)(void); + GLFWbool (*initJoysticks)(void); + void (*terminateJoysticks)(void); + GLFWbool (*pollJoystick)(_GLFWjoystick*,int); + const char* (*getMappingName)(void); + void (*updateGamepadGUID)(char*); + // monitor + void (*freeMonitor)(_GLFWmonitor*); + void (*getMonitorPos)(_GLFWmonitor*,int*,int*); + void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*); + void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*); + GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*); + GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*); + GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*); + void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*); + // window + GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*); + void (*destroyWindow)(_GLFWwindow*); + void (*setWindowTitle)(_GLFWwindow*,const char*); + void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*); + void (*getWindowPos)(_GLFWwindow*,int*,int*); + void (*setWindowPos)(_GLFWwindow*,int,int); + void (*getWindowSize)(_GLFWwindow*,int*,int*); + void (*setWindowSize)(_GLFWwindow*,int,int); + void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int); + void (*setWindowAspectRatio)(_GLFWwindow*,int,int); + void (*getFramebufferSize)(_GLFWwindow*,int*,int*); + void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*); + void (*getWindowContentScale)(_GLFWwindow*,float*,float*); + void (*iconifyWindow)(_GLFWwindow*); + void (*restoreWindow)(_GLFWwindow*); + void (*maximizeWindow)(_GLFWwindow*); + void (*showWindow)(_GLFWwindow*); + void (*hideWindow)(_GLFWwindow*); + void (*requestWindowAttention)(_GLFWwindow*); + void (*focusWindow)(_GLFWwindow*); + void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int); + GLFWbool (*windowFocused)(_GLFWwindow*); + GLFWbool (*windowIconified)(_GLFWwindow*); + GLFWbool (*windowVisible)(_GLFWwindow*); + GLFWbool (*windowMaximized)(_GLFWwindow*); + GLFWbool (*windowHovered)(_GLFWwindow*); + GLFWbool (*framebufferTransparent)(_GLFWwindow*); + float (*getWindowOpacity)(_GLFWwindow*); + void (*setWindowResizable)(_GLFWwindow*,GLFWbool); + void (*setWindowDecorated)(_GLFWwindow*,GLFWbool); + void (*setWindowFloating)(_GLFWwindow*,GLFWbool); + void (*setWindowOpacity)(_GLFWwindow*,float); + void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool); + void (*pollEvents)(void); + void (*waitEvents)(void); + void (*waitEventsTimeout)(double); + void (*postEmptyEvent)(void); + // EGL + EGLenum (*getEGLPlatform)(EGLint**); + EGLNativeDisplayType (*getEGLNativeDisplay)(void); + EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*); + // vulkan + void (*getRequiredInstanceExtensions)(char**); + GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t); + VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*); }; // Library global data @@ -527,6 +756,9 @@ struct _GLFWmutex struct _GLFWlibrary { GLFWbool initialized; + GLFWallocator allocator; + + _GLFWplatform platform; struct { _GLFWinitconfig init; @@ -554,30 +786,80 @@ struct _GLFWlibrary struct { uint64_t offset; - // This is defined in the platform's time.h - _GLFW_PLATFORM_LIBRARY_TIMER_STATE; + // This is defined in platform.h + GLFW_PLATFORM_LIBRARY_TIMER_STATE } timer; + struct { + EGLenum platform; + EGLDisplay display; + EGLint major, minor; + GLFWbool prefix; + + GLFWbool KHR_create_context; + GLFWbool KHR_create_context_no_error; + GLFWbool KHR_gl_colorspace; + GLFWbool KHR_get_all_proc_addresses; + GLFWbool KHR_context_flush_control; + GLFWbool EXT_client_extensions; + GLFWbool EXT_platform_base; + GLFWbool EXT_platform_x11; + GLFWbool EXT_platform_wayland; + GLFWbool EXT_present_opaque; + GLFWbool ANGLE_platform_angle; + GLFWbool ANGLE_platform_angle_opengl; + GLFWbool ANGLE_platform_angle_d3d; + GLFWbool ANGLE_platform_angle_vulkan; + GLFWbool ANGLE_platform_angle_metal; + + void* handle; + + PFN_eglGetConfigAttrib GetConfigAttrib; + PFN_eglGetConfigs GetConfigs; + PFN_eglGetDisplay GetDisplay; + PFN_eglGetError GetError; + PFN_eglInitialize Initialize; + PFN_eglTerminate Terminate; + PFN_eglBindAPI BindAPI; + PFN_eglCreateContext CreateContext; + PFN_eglDestroySurface DestroySurface; + PFN_eglDestroyContext DestroyContext; + PFN_eglCreateWindowSurface CreateWindowSurface; + PFN_eglMakeCurrent MakeCurrent; + PFN_eglSwapBuffers SwapBuffers; + PFN_eglSwapInterval SwapInterval; + PFN_eglQueryString QueryString; + PFN_eglGetProcAddress GetProcAddress; + + PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT; + PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT; + } egl; + + struct { + void* handle; + + PFN_OSMesaCreateContextExt CreateContextExt; + PFN_OSMesaCreateContextAttribs CreateContextAttribs; + PFN_OSMesaDestroyContext DestroyContext; + PFN_OSMesaMakeCurrent MakeCurrent; + PFN_OSMesaGetColorBuffer GetColorBuffer; + PFN_OSMesaGetDepthBuffer GetDepthBuffer; + PFN_OSMesaGetProcAddress GetProcAddress; + + } osmesa; + struct { GLFWbool available; void* handle; char* extensions[2]; -#if !defined(_GLFW_VULKAN_STATIC) - PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; PFN_vkGetInstanceProcAddr GetInstanceProcAddr; -#endif GLFWbool KHR_surface; -#if defined(_GLFW_WIN32) GLFWbool KHR_win32_surface; -#elif defined(_GLFW_COCOA) GLFWbool MVK_macos_surface; GLFWbool EXT_metal_surface; -#elif defined(_GLFW_X11) GLFWbool KHR_xlib_surface; GLFWbool KHR_xcb_surface; -#elif defined(_GLFW_WAYLAND) GLFWbool KHR_wayland_surface; -#endif } vk; struct { @@ -585,16 +867,10 @@ struct _GLFWlibrary GLFWjoystickfun joystick; } callbacks; - // This is defined in the window API's platform.h - _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; - // This is defined in the context API's context.h - _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; - // This is defined in the platform's joystick.h - _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; - // This is defined in egl_context.h - _GLFWlibraryEGL egl; - // This is defined in osmesa_context.h - _GLFWlibraryOSMesa osmesa; + // These are defined in platform.h + GLFW_PLATFORM_LIBRARY_WINDOW_STATE + GLFW_PLATFORM_LIBRARY_CONTEXT_STATE + GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE }; // Global state shared between compilation units of GLFW @@ -606,108 +882,10 @@ extern _GLFWlibrary _glfw; ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformInit(void); -void _glfwPlatformTerminate(void); -const char* _glfwPlatformGetVersionString(void); - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled); -GLFWbool _glfwPlatformRawMouseMotionSupported(void); -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, int xhot, int yhot); -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); - -const char* _glfwPlatformGetScancodeName(int scancode); -int _glfwPlatformGetKeyScancode(int key); - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor); -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale); -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height); -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); - -void _glfwPlatformSetClipboardString(const char* string); -const char* _glfwPlatformGetClipboardString(void); - -GLFWbool _glfwPlatformInitJoysticks(void); -void _glfwPlatformTerminateJoysticks(void); -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); -void _glfwPlatformUpdateGamepadGUID(char* guid); - +void _glfwPlatformInitTimer(void); uint64_t _glfwPlatformGetTimerValue(void); uint64_t _glfwPlatformGetTimerFrequency(void); -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwPlatformDestroyWindow(_GLFWwindow* window); -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images); -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight); -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom); -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale); -void _glfwPlatformIconifyWindow(_GLFWwindow* window); -void _glfwPlatformRestoreWindow(_GLFWwindow* window); -void _glfwPlatformMaximizeWindow(_GLFWwindow* window); -void _glfwPlatformShowWindow(_GLFWwindow* window); -void _glfwPlatformHideWindow(_GLFWwindow* window); -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window); -void _glfwPlatformFocusWindow(_GLFWwindow* window); -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, - int xpos, int ypos, int width, int height, - int refreshRate); -int _glfwPlatformWindowFocused(_GLFWwindow* window); -int _glfwPlatformWindowIconified(_GLFWwindow* window); -int _glfwPlatformWindowVisible(_GLFWwindow* window); -int _glfwPlatformWindowMaximized(_GLFWwindow* window); -int _glfwPlatformWindowHovered(_GLFWwindow* window); -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window); -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity); - -void _glfwPlatformPollEvents(void); -void _glfwPlatformWaitEvents(void); -void _glfwPlatformWaitEventsTimeout(double timeout); -void _glfwPlatformPostEmptyEvent(void); - -EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs); -EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void); -EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window); - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions); -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily); -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface); - GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); void _glfwPlatformDestroyTls(_GLFWtls* tls); void* _glfwPlatformGetTls(_GLFWtls* tls); @@ -718,6 +896,10 @@ void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); +void* _glfwPlatformLoadModule(const char* path); +void _glfwPlatformFreeModule(void* module); +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name); + ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// @@ -738,7 +920,7 @@ void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); void _glfwInputChar(_GLFWwindow* window, - unsigned int codepoint, int mods, GLFWbool plain); + uint32_t codepoint, int mods, GLFWbool plain); void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); @@ -764,6 +946,8 @@ void _glfwInputError(int code, const char* format, ...); ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// +GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform); + GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, @@ -781,6 +965,7 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); void _glfwFreeGammaArrays(GLFWgammaramp* ramp); void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); +void _glfwInitGamepadMappings(void); _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, @@ -789,11 +974,36 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name, void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwCenterCursorInContentArea(_GLFWwindow* window); +GLFWbool _glfwInitEGL(void); +void _glfwTerminateEGL(void); +GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +#if defined(_GLFW_X11) +GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); +#endif /*_GLFW_X11*/ + +GLFWbool _glfwInitOSMesa(void); +void _glfwTerminateOSMesa(void); +GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); + GLFWbool _glfwInitVulkan(int mode); void _glfwTerminateVulkan(void); const char* _glfwGetVulkanResultString(VkResult result); -char* _glfw_strdup(const char* source); -float _glfw_fminf(float a, float b); -float _glfw_fmaxf(float a, float b); +size_t _glfwEncodeUTF8(char* s, uint32_t codepoint); +char** _glfwParseUriList(char* text, int* count); + +char* _glfw_strdup(const char* source); +int _glfw_min(int a, int b); +int _glfw_max(int a, int b); + +void* _glfw_calloc(size_t count, size_t size); +void* _glfw_realloc(void* pointer, size_t size); +void _glfw_free(void* pointer); diff --git a/src/external/glfw/src/linux_joystick.c b/src/external/glfw/src/linux_joystick.c index 122bc66a9..07d41d37a 100644 --- a/src/external/glfw/src/linux_joystick.c +++ b/src/external/glfw/src/linux_joystick.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + #include #include #include @@ -128,14 +128,14 @@ static GLFWbool openJoystickDevice(const char* path) { for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { - if (!_glfw.joysticks[jid].present) + if (!_glfw.joysticks[jid].connected) continue; if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) return GLFW_FALSE; } _GLFWjoystickLinux linjs = {0}; - linjs.fd = open(path, O_RDONLY | O_NONBLOCK); + linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC); if (linjs.fd == -1) return GLFW_FALSE; @@ -157,7 +157,7 @@ static GLFWbool openJoystickDevice(const char* path) } // Ensure this device supports the events expected of a joystick - if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits)) + if (!isBitSet(EV_ABS, evBits)) { close(linjs.fd); return GLFW_FALSE; @@ -245,9 +245,9 @@ static GLFWbool openJoystickDevice(const char* path) // static void closeJoystick(_GLFWjoystick* js) { + _glfwInputJoystick(js, GLFW_DISCONNECTED); close(js->linjs.fd); _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); } // Lexically compare joysticks by name; used by qsort @@ -307,7 +307,7 @@ void _glfwDetectJoystickConnectionLinux(void) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -GLFWbool _glfwPlatformInitJoysticks(void) +GLFWbool _glfwInitJoysticksLinux(void) { const char* dirname = "/dev/input"; @@ -324,7 +324,8 @@ GLFWbool _glfwPlatformInitJoysticks(void) // Continue without device connection notifications if inotify fails - if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) + _glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0); + if (!_glfw.linjs.regexCompiled) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); return GLFW_FALSE; @@ -361,14 +362,12 @@ GLFWbool _glfwPlatformInitJoysticks(void) return GLFW_TRUE; } -void _glfwPlatformTerminateJoysticks(void) +void _glfwTerminateJoysticksLinux(void) { - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) + if (js->connected) closeJoystick(js); } @@ -378,11 +377,13 @@ void _glfwPlatformTerminateJoysticks(void) inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); close(_glfw.linjs.inotify); - regfree(&_glfw.linjs.regex); } + + if (_glfw.linjs.regexCompiled) + regfree(&_glfw.linjs.regex); } -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode) { // Read all queued events (non-blocking) for (;;) @@ -419,10 +420,17 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) handleAbsEvent(js, e.code, e.value); } - return js->present; + return js->connected; } -void _glfwPlatformUpdateGamepadGUID(char* guid) +const char* _glfwGetMappingNameLinux(void) +{ + return "Linux"; +} + +void _glfwUpdateGamepadGUIDLinux(char* guid) { } +#endif // GLFW_BUILD_LINUX_JOYSTICK + diff --git a/src/external/glfw/src/linux_joystick.h b/src/external/glfw/src/linux_joystick.h index 05d5488f0..64462b04f 100644 --- a/src/external/glfw/src/linux_joystick.h +++ b/src/external/glfw/src/linux_joystick.h @@ -28,10 +28,8 @@ #include #include -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs - -#define _GLFW_PLATFORM_MAPPING_NAME "Linux" +#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs; +#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs; // Linux-specific joystick data // @@ -52,8 +50,15 @@ typedef struct _GLFWlibraryLinux int inotify; int watch; regex_t regex; + GLFWbool regexCompiled; GLFWbool dropped; } _GLFWlibraryLinux; void _glfwDetectJoystickConnectionLinux(void); +GLFWbool _glfwInitJoysticksLinux(void); +void _glfwTerminateJoysticksLinux(void); +GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameLinux(void); +void _glfwUpdateGamepadGUIDLinux(char* guid); + diff --git a/src/external/glfw/src/mappings.h b/src/external/glfw/src/mappings.h index df7679fcd..7b0f35a26 100644 --- a/src/external/glfw/src/mappings.h +++ b/src/external/glfw/src/mappings.h @@ -31,7 +31,7 @@ // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // This file can be re-generated from mappings.h.in and the upstream -// gamecontrollerdb.txt with the GenerateMappings.cmake script. +// gamecontrollerdb.txt with the 'update_mappings' CMake target. //======================================================================== // All gamepad mappings not labeled GLFW are copied from the @@ -60,12 +60,9 @@ const char* _glfwDefaultMappings[] = { +#if defined(_GLFW_WIN32) "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", -"03000000d0160000600a000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000040d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000050d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000060d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000070d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", "03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", @@ -76,16 +73,12 @@ const char* _glfwDefaultMappings[] = "03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,", "03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,", "03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", @@ -102,7 +95,6 @@ const char* _glfwDefaultMappings[] = "03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", @@ -110,20 +102,12 @@ const char* _glfwDefaultMappings[] = "03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000d81d00000e00000000000000,AC02,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,", +"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", "030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000006d0400000bc2000000000000,Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,", -"03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,", "030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00001301000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001302000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001304000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000000f9000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", @@ -131,24 +115,14 @@ const char* _glfwDefaultMappings[] = "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c00000288000000000000,AirFlo,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", "03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,", -"03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,", -"03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", "03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"03000000fd0500000230000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,", "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", @@ -158,120 +132,51 @@ const char* _glfwDefaultMappings[] = "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", -"030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"03000000380700008232000000000000,Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", -"030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000b0400003365000000000000,Comp Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", "030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700006352000000000000,CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,", -"030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,", -"030000001a1c00000001000000000000,Datel,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,", -"03000000c0160000e105000000000000,Dual,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000007c1800000006000000000000,Dual Compat,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,", -"030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", "03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,", "030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"030000006e0500000a20000000000000,Elecom DUX60 MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,", "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", -"030000006e0500000520000000000000,Elecom P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000320000000000000,Elecom U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", "03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", -"03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", "03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000801000000900000000000000,F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000008000000210000000000000,F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00001028000000000000,F30,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"030000003512000011ab000000000000,F30,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000003018000000000000,F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000242f00003900000000000000,F300 Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d0400001dc2000000000000,F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006d0400001ec2000000000000,F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006d0400001fc2000000000000,F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"030000004f04000008d0000000000000,Ferrari 150,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", "030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700002847000000000000,FightPad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700008031000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008731000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700001847000000000000,FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"030000003807000038b7000000000000,FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", "78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,", -"03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,", -"03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,", -"03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,", -"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,", -"030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,", -"03000000ac0500002d02000000000000,G2U,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"03000000430b00000500000000000000,GameCube,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,", -"03000000341a000005f7000000000000,GameCube,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,", -"03000000790000004718000000000000,GameCube,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", "03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", -"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", "030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00001110000000000000,GameStick Bluetooth Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000b62500000100000000000000,Gametel GT-004-01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,", -"030000008f0e00001411000000000000,Gamo2 Divaller PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", +"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", @@ -281,98 +186,50 @@ const char* _glfwDefaultMappings[] = "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000007d0400000340000000000000,Gravis G44011 Xterminator,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a2,start:b9,x:b3,y:b4,platform:Windows,", -"030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000fd0500003902000000000000,Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,", -"03000000fd0500002a26000000000000,Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", -"03000000fd0500002f26000000000000,Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,", "030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", -"030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00000d00000000000000,HFS EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00003701000000000000,HFS Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,", -"030000000d0f00002100000000000000,HFS V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001000000000000000,HFS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000f0d00000010000000000000,HFS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", "03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00008600000000000000,Hori Fighting Commander,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000ba00000000000000,Hori Fighting Commander,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005100000000000000,Hori Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003200000000000000,Hori Fighting Stick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000c000000000000000,Hori Fighting Stick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,", -"030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,", "030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", "030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002301000000000000,Hori Wired PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000005b1c00002400000000000000,Horipad Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", "030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000001f5000000000000,HoripadEXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00002600000000000000,HRAP 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004b00000000000000,HRAP 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003d00000000000000,HRAP N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000ae00000000000000,HRAP N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000d800000000000000,HRAP S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f0000aa00000000000000,HRAP S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000af00000000000000,HRAP VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001b00000000000000,HRAP VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000002f5000000000000,HRAP VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,", "03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", -"030000000d0f00008c00000000000000,HRAP4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00006f00000000000000,HRAP4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,", "03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,", -"03000000696400006964000000000000,iDroidCon Bluetooth Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,", "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", "030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,", "03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,", +"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", "030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,", "030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,", "030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", "030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", "03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,", +"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,", "03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", -"03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,", "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,", @@ -380,10 +237,7 @@ const char* _glfwDefaultMappings[] = "030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", "030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,", -"03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", @@ -410,69 +264,37 @@ const char* _glfwDefaultMappings[] = "0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", "03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,", -"0300000079000000ae18000000000000,Mega Drive,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000c0160000990a000000000000,Mega Drive,a:b0,b:b1,leftx:a0,lefty:a1,righttrigger:b2,start:b3,platform:Windows,", -"030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"030000005e0400002700000000000000,Microsoft SideWinder,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,", -"030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,", -"03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,", -"030000005b1c00002500000000000000,Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", -"03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000ad1b00003ef0000000000000,MLG FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", "03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000f70600000100000000000000,N64,a:b1,b:b2,back:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b8,x:b4,y:b5,platform:Windows,", "030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000eb0300000000000000000000,NeGcon USB Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,", -"0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000000f00000100000000000000,NES,a:b1,b:b0,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", -"03000000571d00002100000000000000,NES,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", -"03000000921200004346000000000000,NES,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", "03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", -"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,", "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,", -"03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,", "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,", -"03000000d620000013a7000000000000,NSW wired controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,", -"03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,", -"030000005509000000b4000000000000,NVIDIA Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,", +"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", "03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,", -"030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", "03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", "03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,", "030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d9040000160f000000000000,Playstation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", "03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", @@ -482,88 +304,30 @@ const char* _glfwDefaultMappings[] = "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,", "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000250900000088000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000250900006888000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,", "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,", "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,", -"03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,", -"03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,", -"03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", "03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", "03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", "03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", -"03000000300f00001211000000000000,Qanba JS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000008a2400006682000000000000,R1,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,", -"03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"030000009b2800002300000000000000,Raphnet Technologies 3DO USB Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", -"030000009b2800006900000000000000,Raphnet Technologies 3DO USB Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", -"030000009b2800000800000000000000,Raphnet Technologies Dreamcast USB Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,", -"030000009b2800003200000000000000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", -"030000009b2800006000000000000000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", -"030000009b2800001800000000000000,Raphnet Technologies Jaguar USB Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,", -"030000009b2800000200000000000000,Raphnet Technologies NES USB Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,", -"030000009b2800004300000000000000,Raphnet Technologies Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000009b2800000500000000000000,Raphnet Technologies Saturn Adapter 2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"030000009b2800000300000000000000,Raphnet Technologies SNES USB Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"030000009b2800005600000000000000,Raphnet Technologies SNES USB Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800005700000000000000,Raphnet Technologies SNES USB Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800001e00000000000000,Raphnet Technologies Vectrex USB Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,", -"030000009b2800002b00000000000000,Raphnet Technologies Wii Classic USB Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800002c00000000000000,Raphnet Technologies Wii Classic USB Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", @@ -575,185 +339,96 @@ const char* _glfwDefaultMappings[] = "030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c82d00000290000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,", -"03000000c82d00003038000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,", +"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", "03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,", -"03000000bd12000015d0000000000000,Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", "0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", "0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", -"03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,", "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000fefa000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller, a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Windows,", -"030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000009d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", "03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,", "03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,", -"03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", -"03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,", "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", "03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", "03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000bd12000003c0000000000000,Sanwa JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,", -"03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,", -"03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,", -"03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,", "03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", -"03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,", -"03000000c01100000051000000000000,Satechi Bluetooth Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000730700000601000000000000,Saturn,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000b40400000a01000000000000,Saturn,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"0300000000f000000800000000000000,Saturn,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,", -"0300000000050000289b000000000000,Saturn Adapter 2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", "03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,", "03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,", -"03000000120c00001c1e000000000000,SnakeByte GamePad 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,", -"03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", -"03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,", -"03000000de280000fc11000000000000,Steam,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", "03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,", "03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000381000003014000000000000,Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000381000003114000000000000,Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700003847000000000000,Street Fighter Fighting Stick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,", -"030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,", "03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,", -"030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", "030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,", "030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", "03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,", -"03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,", "03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000242f00006e00000000000000,USB Game Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,", -"03000000b50700001503000000000000,USB Game Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000b404000081c6000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000666600000188000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000666600000288000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000300f00000701000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bd12000012d0000000000000,USB Game Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"030000000b0400003065000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000341a00002308000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006b1400000203000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000790000000a00000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"03000000f0250000c183000000000000,USB Game Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ff1100004133000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,", +"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,", -"03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000007e0500003003000000000000,WiiU Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,", -"03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,", "030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,", -"030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +#endif // _GLFW_WIN32 + +#if defined(_GLFW_COCOA) "030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", @@ -761,15 +436,13 @@ const char* _glfwDefaultMappings[] = "03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", "030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,", "03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", @@ -779,24 +452,20 @@ const char* _glfwDefaultMappings[] = "03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", "03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", "03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,", +"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", "03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", "03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,", "03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008500000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,", "03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,", "03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", @@ -817,6 +486,7 @@ const char* _glfwDefaultMappings[] = "030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,", +"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", "030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,", "030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,", @@ -834,7 +504,7 @@ const char* _glfwDefaultMappings[] = "03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,", "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,", "0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", @@ -856,7 +526,7 @@ const char* _glfwDefaultMappings[] = "030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", "03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,", "030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", @@ -877,9 +547,7 @@ const char* _glfwDefaultMappings[] = "03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", "030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", @@ -897,8 +565,6 @@ const char* _glfwDefaultMappings[] = "03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,", "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", -"05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", -"05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", "050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", @@ -925,7 +591,6 @@ const char* _glfwDefaultMappings[] = "030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000200b000011050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", "030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", "030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", @@ -933,22 +598,22 @@ const char* _glfwDefaultMappings[] = "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +#endif // _GLFW_COCOA + +#if defined(GLFW_BUILD_LINUX_JOYSTICK) "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,", "03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", "05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", "03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", "030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,", "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", @@ -986,7 +651,7 @@ const char* _glfwDefaultMappings[] = "05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", "03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,", "05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,", -"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,", +"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", "05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", "03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", "03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", @@ -996,25 +661,21 @@ const char* _glfwDefaultMappings[] = "03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", -"03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,", "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,", "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", +"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", "030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", -"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000ac0500002d0200001b010000,Gamesir-G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", @@ -1031,9 +692,8 @@ const char* _glfwDefaultMappings[] = "06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", "03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000300f00001210000010010000,HJC QanBa Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,", "03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", +"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", @@ -1044,7 +704,6 @@ const char* _glfwDefaultMappings[] = "030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,", "030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", @@ -1055,12 +714,14 @@ const char* _glfwDefaultMappings[] = "030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,", "03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000d80400008200000003000000,IMS PCU0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,", +"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,", "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,", -"0500000049190000020400001b010000,Ipega PG-9069 Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000632500007505000011010000,Ipega PG-9099 Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", "03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", @@ -1108,7 +769,6 @@ const char* _glfwDefaultMappings[] = "0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", "03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", -"030000005e0400000700000000010000,Microsoft SideWinder Game Pad USB,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,", "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", @@ -1131,8 +791,7 @@ const char* _glfwDefaultMappings[] = "03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", "030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f1f00000800000011010000,NEOGEO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,", "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,", "060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", "060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", @@ -1167,20 +826,17 @@ const char* _glfwDefaultMappings[] = "030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller, a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,", "030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", -"03000000d9040000160f000000010000,Playstation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d62000000220000001010000,PowerA Wired Controller for Xbox One and Xbox Series S and X,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", "03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", @@ -1227,8 +883,6 @@ const char* _glfwDefaultMappings[] = "03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000321500000710000000010000,Razer Raiju Tournament Edition Wired,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", @@ -1236,7 +890,7 @@ const char* _glfwDefaultMappings[] = "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", "0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,", "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", @@ -1255,7 +909,6 @@ const char* _glfwDefaultMappings[] = "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,", -"030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", "03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", @@ -1310,9 +963,6 @@ const char* _glfwDefaultMappings[] = "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", -"03000000790000001100000011010000,USB Saturn Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000790000002201000011010000,USB Saturn Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", -"03000000b40400000a01000000010000,USB Saturn Pad,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,", "030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", @@ -1327,16 +977,13 @@ const char* _glfwDefaultMappings[] = "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", "030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"060000005e040000120b000007050000,Xbox One Wireless Controller (Model 1914),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", @@ -1349,202 +996,7 @@ const char* _glfwDefaultMappings[] = "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,", -"33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android,", -"39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android,", -"64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android,", -"66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android,", -"66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android,", -"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android,", -"61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android,", -"05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,", -"35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,", -"38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,", -"38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,", -"33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,", -"05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,", -"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,", -"33663434393362303033616630346337,8BitDo Zero 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,", -"34656330626361666438323266633963,8BitDo Zero 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,", -"63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,", -"63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,", -"32333634613735616163326165323731,Amazon Luna Game Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", -"38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"33323763323132376537376266393366,Dual Strike,a:b24,b:b23,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android,", -"30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android,", -"05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,", -"0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,", -"35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android,", -"31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,", -"64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,", -"65346535636333663931613264643164,Joy Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,", -"33346566643039343630376565326335,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,", -"35313531613435623366313835326238,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,", -"39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,", -"38383665633039363066383334653465,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,", -"39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,", -"64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,", -"32303165626138343962363666346165,Mars,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"31323564663862633234646330373138,Mega Drive,a:b23,b:b22,leftx:a0,lefty:a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,", -"37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,", -"64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android,", -"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", -"32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,", -"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,", -"34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,", -"61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,", -"32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,", -"61363034663839376638653463633865,PS3,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"66366539656564653432353139356536,PS3,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"66383132326164626636313737373037,PS3,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"30303839663330346632363232623138,PS4,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", -"31326235383662333266633463653332,PS4,a:b1,b:b16,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android,", -"31663838336334393132303338353963,PS4,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"34613139376634626133336530386430,PS4,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"37626233336235343937333961353732,PS4,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"38393161636261653636653532386639,PS4,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"63313733393535663339656564343962,PS4,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"63393662363836383439353064663939,PS4,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"65366465656364636137653363376531,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,", -"66613532303965383534396638613230,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,", -"030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", -"050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", -"050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", -"62653335326261303663356263626339,PSX,a:b19,b:b1,back:b17,leftshoulder:b9,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,", -"64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,", -"36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", -"61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,", -"38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android,", -"33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,", -"66386565396238363534313863353065,Sanwa Mobile,a:b21,b:b22,leftshoulder:b23,leftx:a0,lefty:a1,rightshoulder:b24,platform:Android,", -"32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,", -"37316565396364386635383230353365,Saturn,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,", -"38613865396530353338373763623431,Saturn,a:b0,b:b1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android,", -"61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,", -"30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,", -"66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", -"66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,", -"30306461613834333439303734316539,SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,", -"62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,", -"38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,", -"32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,", -"61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,", -"63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,", -"63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,", -"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,", -"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,", -"0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,", -"050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,", -"30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b23,paddle2:b24,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b23,paddle2:b24,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"30386438313564306161393537333663,Wii Classic,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,", -"33333034646336346339646538643633,Wii Classic,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,", -"30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,", -"30396232393162346330326334636566,Xbox 360,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"38313038323730383864666463383533,Xbox 360,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"65353331386662343338643939643636,Xbox 360,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"65613532386633373963616462363038,Xbox 360,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,", -"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,", -"050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,", -"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,", -"36616131643361333337396261666433,Xbox Wireless Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,", -"05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,", -"05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,", -"05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,", -"05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", -"05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,", -"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,", -"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,", -"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,", -"050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", -"050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,", -"050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", -"050000004c050000e60c0000df870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,touchpad:b10,x:b2,y:b3,platform:iOS,", -"050000004c050000e60c0000ff870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,", -"05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,", -"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,", -"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,", -"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,", -"050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", -"050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", -"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,", -"050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,", - -"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -NULL +"03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,", +#endif // GLFW_BUILD_LINUX_JOYSTICK }; diff --git a/src/external/glfw/src/mappings.h.in b/src/external/glfw/src/mappings.h.in index 583e98b2f..ed623680f 100644 --- a/src/external/glfw/src/mappings.h.in +++ b/src/external/glfw/src/mappings.h.in @@ -31,7 +31,7 @@ // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // This file can be re-generated from mappings.h.in and the upstream -// gamecontrollerdb.txt with the GenerateMappings.cmake script. +// gamecontrollerdb.txt with the 'update_mappings' CMake target. //======================================================================== // All gamepad mappings not labeled GLFW are copied from the @@ -60,7 +60,8 @@ const char* _glfwDefaultMappings[] = { -@GLFW_GAMEPAD_MAPPINGS@ +#if defined(_GLFW_WIN32) +@GLFW_WIN32_MAPPINGS@ "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", @@ -68,6 +69,14 @@ const char* _glfwDefaultMappings[] = "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -NULL +#endif // _GLFW_WIN32 + +#if defined(_GLFW_COCOA) +@GLFW_COCOA_MAPPINGS@ +#endif // _GLFW_COCOA + +#if defined(GLFW_BUILD_LINUX_JOYSTICK) +@GLFW_LINUX_MAPPINGS@ +#endif // GLFW_BUILD_LINUX_JOYSTICK }; diff --git a/src/external/glfw/src/monitor.c b/src/external/glfw/src/monitor.c index bde930102..efc286d50 100644 --- a/src/external/glfw/src/monitor.c +++ b/src/external/glfw/src/monitor.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -74,13 +72,13 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) if (monitor->modes) return GLFW_TRUE; - modes = _glfwPlatformGetVideoModes(monitor, &modeCount); + modes = _glfw.platform.getVideoModes(monitor, &modeCount); if (!modes) return GLFW_FALSE; qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); - free(monitor->modes); + _glfw_free(monitor->modes); monitor->modes = modes; monitor->modeCount = modeCount; @@ -96,11 +94,16 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) // void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) { + assert(monitor != NULL); + assert(action == GLFW_CONNECTED || action == GLFW_DISCONNECTED); + assert(placement == _GLFW_INSERT_FIRST || placement == _GLFW_INSERT_LAST); + if (action == GLFW_CONNECTED) { _glfw.monitorCount++; _glfw.monitors = - realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); + _glfw_realloc(_glfw.monitors, + sizeof(_GLFWmonitor*) * _glfw.monitorCount); if (placement == _GLFW_INSERT_FIRST) { @@ -122,10 +125,10 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) if (window->monitor == monitor) { int width, height, xoff, yoff; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0); - _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL); - _glfwPlatformSetWindowPos(window, xoff, yoff); + _glfw.platform.getWindowSize(window, &width, &height); + _glfw.platform.setWindowMonitor(window, NULL, 0, 0, width, height, 0); + _glfw.platform.getWindowFrameSize(window, &xoff, &yoff, NULL, NULL); + _glfw.platform.setWindowPos(window, xoff, yoff); } } @@ -154,6 +157,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) // void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) { + assert(monitor != NULL); monitor->window = window; } @@ -166,7 +170,7 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) // _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) { - _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); + _GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor)); monitor->widthMM = widthMM; monitor->heightMM = heightMM; @@ -182,22 +186,22 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor) if (monitor == NULL) return; - _glfwPlatformFreeMonitor(monitor); + _glfw.platform.freeMonitor(monitor); _glfwFreeGammaArrays(&monitor->originalRamp); _glfwFreeGammaArrays(&monitor->currentRamp); - free(monitor->modes); - free(monitor); + _glfw_free(monitor->modes); + _glfw_free(monitor); } // Allocates red, green and blue value arrays of the specified size // void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) { - ramp->red = calloc(size, sizeof(unsigned short)); - ramp->green = calloc(size, sizeof(unsigned short)); - ramp->blue = calloc(size, sizeof(unsigned short)); + ramp->red = _glfw_calloc(size, sizeof(unsigned short)); + ramp->green = _glfw_calloc(size, sizeof(unsigned short)); + ramp->blue = _glfw_calloc(size, sizeof(unsigned short)); ramp->size = size; } @@ -205,9 +209,9 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) // void _glfwFreeGammaArrays(GLFWgammaramp* ramp) { - free(ramp->red); - free(ramp->green); - free(ramp->blue); + _glfw_free(ramp->red); + _glfw_free(ramp->green); + _glfw_free(ramp->blue); memset(ramp, 0, sizeof(GLFWgammaramp)); } @@ -331,7 +335,7 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) _GLFW_REQUIRE_INIT(); - _glfwPlatformGetMonitorPos(monitor, xpos, ypos); + _glfw.platform.getMonitorPos(monitor, xpos, ypos); } GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle, @@ -352,7 +356,7 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle, _GLFW_REQUIRE_INIT(); - _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height); + _glfw.platform.getMonitorWorkarea(monitor, xpos, ypos, width, height); } GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) @@ -385,7 +389,7 @@ GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle, *yscale = 0.f; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale); + _glfw.platform.getMonitorContentScale(monitor, xscale, yscale); } GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) @@ -418,7 +422,7 @@ GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle) GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); + _GLFW_SWAP(GLFWmonitorfun, _glfw.callbacks.monitor, cbfun); return cbfun; } @@ -446,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); + if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode)) + return NULL; + return &monitor->currentMode; } @@ -472,7 +478,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) if (!original) return; - values = calloc(original->size, sizeof(unsigned short)); + values = _glfw_calloc(original->size, sizeof(unsigned short)); for (i = 0; i < original->size; i++) { @@ -483,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) // Apply gamma curve value = powf(value, 1.f / gamma) * 65535.f + 0.5f; // Clamp to value range - value = _glfw_fminf(value, 65535.f); + value = fminf(value, 65535.f); values[i] = (unsigned short) value; } @@ -494,7 +500,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) ramp.size = original->size; glfwSetGammaRamp(handle, &ramp); - free(values); + _glfw_free(values); } GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) @@ -505,7 +511,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwFreeGammaArrays(&monitor->currentRamp); - if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp)) + if (!_glfw.platform.getGammaRamp(monitor, &monitor->currentRamp)) return NULL; return &monitor->currentRamp; @@ -521,6 +527,8 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) assert(ramp->green != NULL); assert(ramp->blue != NULL); + _GLFW_REQUIRE_INIT(); + if (ramp->size <= 0) { _glfwInputError(GLFW_INVALID_VALUE, @@ -529,14 +537,12 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) return; } - _GLFW_REQUIRE_INIT(); - if (!monitor->originalRamp.size) { - if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp)) + if (!_glfw.platform.getGammaRamp(monitor, &monitor->originalRamp)) return; } - _glfwPlatformSetGammaRamp(monitor, ramp); + _glfw.platform.setGammaRamp(monitor, ramp); } diff --git a/src/external/glfw/src/nsgl_context.h b/src/external/glfw/src/nsgl_context.h deleted file mode 100644 index 9c31436cf..000000000 --- a/src/external/glfw/src/nsgl_context.h +++ /dev/null @@ -1,66 +0,0 @@ -//======================================================================== -// GLFW 3.4 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2019 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -// NOTE: Many Cocoa enum values have been renamed and we need to build across -// SDK versions where one is unavailable or the other deprecated -// We use the newer names in code and these macros to handle compatibility -#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 - #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval - #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity -#endif - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl - -#include - - -// NSGL-specific per-context data -// -typedef struct _GLFWcontextNSGL -{ - id pixelFormat; - id object; - -} _GLFWcontextNSGL; - -// NSGL-specific global data -// -typedef struct _GLFWlibraryNSGL -{ - // dlopen handle for OpenGL.framework (for glfwGetProcAddress) - CFBundleRef framework; - -} _GLFWlibraryNSGL; - - -GLFWbool _glfwInitNSGL(void); -void _glfwTerminateNSGL(void); -GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwDestroyContextNSGL(_GLFWwindow* window); - diff --git a/src/external/glfw/src/nsgl_context.m b/src/external/glfw/src/nsgl_context.m index 3f73f7a6b..daa8367a8 100644 --- a/src/external/glfw/src/nsgl_context.m +++ b/src/external/glfw/src/nsgl_context.m @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include @@ -81,11 +81,10 @@ static void swapIntervalNSGL(int interval) @autoreleasepool { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - if (window) - { - [window->context.nsgl.object setValues:&interval - forParameter:NSOpenGLContextParameterSwapInterval]; - } + assert(window != NULL); + + [window->context.nsgl.object setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; } // autoreleasepool } @@ -162,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, if (ctxconfig->client == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, - "NSGL: OpenGL ES is not available on macOS"); + "NSGL: OpenGL ES is not available via NSGL"); return GLFW_FALSE; } @@ -176,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, } } + if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The compatibility profile is not available on macOS"); + return GLFW_FALSE; + } + // Context robustness modes (GL_KHR_robustness) are not yet supported by // macOS but are not a hard constraint, so ignore and continue @@ -188,45 +194,45 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but // are not a hard constraint, so ignore and continue -#define addAttrib(a) \ +#define ADD_ATTRIB(a) \ { \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ } -#define setAttrib(a, v) { addAttrib(a); addAttrib(v); } +#define SET_ATTRIB(a, v) { ADD_ATTRIB(a); ADD_ATTRIB(v); } NSOpenGLPixelFormatAttribute attribs[40]; int index = 0; - addAttrib(NSOpenGLPFAAccelerated); - addAttrib(NSOpenGLPFAClosestPolicy); + ADD_ATTRIB(NSOpenGLPFAAccelerated); + ADD_ATTRIB(NSOpenGLPFAClosestPolicy); if (ctxconfig->nsgl.offline) { - addAttrib(NSOpenGLPFAAllowOfflineRenderers); + ADD_ATTRIB(NSOpenGLPFAAllowOfflineRenderers); // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in // Info.plist for unbundled applications // HACK: This assumes that NSOpenGLPixelFormat will remain // a straightforward wrapper of its CGL counterpart - addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); + ADD_ATTRIB(kCGLPFASupportsAutomaticGraphicsSwitching); } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 if (ctxconfig->major >= 4) { - setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); + SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ if (ctxconfig->major >= 3) { - setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); + SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); } if (ctxconfig->major <= 2) { if (fbconfig->auxBuffers != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); + SET_ATTRIB(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->accumRedBits != GLFW_DONT_CARE && fbconfig->accumGreenBits != GLFW_DONT_CARE && @@ -238,7 +244,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, fbconfig->accumBlueBits + fbconfig->accumAlphaBits; - setAttrib(NSOpenGLPFAAccumSize, accumBits); + SET_ATTRIB(NSOpenGLPFAAccumSize, accumBits); } } @@ -256,17 +262,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, else if (colorBits < 15) colorBits = 15; - setAttrib(NSOpenGLPFAColorSize, colorBits); + SET_ATTRIB(NSOpenGLPFAColorSize, colorBits); } if (fbconfig->alphaBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); + SET_ATTRIB(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); if (fbconfig->depthBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); + SET_ATTRIB(NSOpenGLPFADepthSize, fbconfig->depthBits); if (fbconfig->stencilBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); + SET_ATTRIB(NSOpenGLPFAStencilSize, fbconfig->stencilBits); if (fbconfig->stereo) { @@ -275,33 +281,33 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, "NSGL: Stereo rendering is deprecated"); return GLFW_FALSE; #else - addAttrib(NSOpenGLPFAStereo); + ADD_ATTRIB(NSOpenGLPFAStereo); #endif } if (fbconfig->doublebuffer) - addAttrib(NSOpenGLPFADoubleBuffer); + ADD_ATTRIB(NSOpenGLPFADoubleBuffer); if (fbconfig->samples != GLFW_DONT_CARE) { if (fbconfig->samples == 0) { - setAttrib(NSOpenGLPFASampleBuffers, 0); + SET_ATTRIB(NSOpenGLPFASampleBuffers, 0); } else { - setAttrib(NSOpenGLPFASampleBuffers, 1); - setAttrib(NSOpenGLPFASamples, fbconfig->samples); + SET_ATTRIB(NSOpenGLPFASampleBuffers, 1); + SET_ATTRIB(NSOpenGLPFASamples, fbconfig->samples); } } // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // framebuffer, so there's no need (and no way) to request it - addAttrib(0); + ADD_ATTRIB(0); -#undef addAttrib -#undef setAttrib +#undef ADD_ATTRIB +#undef SET_ATTRIB window->context.nsgl.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; @@ -334,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, forParameter:NSOpenGLContextParameterSurfaceOpacity]; } - [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; + [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer]; [window->context.nsgl.object setView:window->ns.view]; @@ -358,7 +364,14 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); - if (window->context.client == GLFW_NO_API) + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "NSGL: Platform not initialized"); + return nil; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return nil; @@ -367,3 +380,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) return window->context.nsgl.object; } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/null_init.c b/src/external/glfw/src/null_init.c index 57aafd5d3..88940fcde 100644 --- a/src/external/glfw/src/null_init.c +++ b/src/external/glfw/src/null_init.c @@ -24,34 +24,241 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" #include +#include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformInit(void) +GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) { - _glfwInitTimerPOSIX(); - _glfwPollMonitorsNull(); + const _GLFWplatform null = + { + .platformID = GLFW_PLATFORM_NULL, + .init = _glfwInitNull, + .terminate = _glfwTerminateNull, + .getCursorPos = _glfwGetCursorPosNull, + .setCursorPos = _glfwSetCursorPosNull, + .setCursorMode = _glfwSetCursorModeNull, + .setRawMouseMotion = _glfwSetRawMouseMotionNull, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull, + .createCursor = _glfwCreateCursorNull, + .createStandardCursor = _glfwCreateStandardCursorNull, + .destroyCursor = _glfwDestroyCursorNull, + .setCursor = _glfwSetCursorNull, + .getScancodeName = _glfwGetScancodeNameNull, + .getKeyScancode = _glfwGetKeyScancodeNull, + .setClipboardString = _glfwSetClipboardStringNull, + .getClipboardString = _glfwGetClipboardStringNull, + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, + .freeMonitor = _glfwFreeMonitorNull, + .getMonitorPos = _glfwGetMonitorPosNull, + .getMonitorContentScale = _glfwGetMonitorContentScaleNull, + .getMonitorWorkarea = _glfwGetMonitorWorkareaNull, + .getVideoModes = _glfwGetVideoModesNull, + .getVideoMode = _glfwGetVideoModeNull, + .getGammaRamp = _glfwGetGammaRampNull, + .setGammaRamp = _glfwSetGammaRampNull, + .createWindow = _glfwCreateWindowNull, + .destroyWindow = _glfwDestroyWindowNull, + .setWindowTitle = _glfwSetWindowTitleNull, + .setWindowIcon = _glfwSetWindowIconNull, + .getWindowPos = _glfwGetWindowPosNull, + .setWindowPos = _glfwSetWindowPosNull, + .getWindowSize = _glfwGetWindowSizeNull, + .setWindowSize = _glfwSetWindowSizeNull, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsNull, + .setWindowAspectRatio = _glfwSetWindowAspectRatioNull, + .getFramebufferSize = _glfwGetFramebufferSizeNull, + .getWindowFrameSize = _glfwGetWindowFrameSizeNull, + .getWindowContentScale = _glfwGetWindowContentScaleNull, + .iconifyWindow = _glfwIconifyWindowNull, + .restoreWindow = _glfwRestoreWindowNull, + .maximizeWindow = _glfwMaximizeWindowNull, + .showWindow = _glfwShowWindowNull, + .hideWindow = _glfwHideWindowNull, + .requestWindowAttention = _glfwRequestWindowAttentionNull, + .focusWindow = _glfwFocusWindowNull, + .setWindowMonitor = _glfwSetWindowMonitorNull, + .windowFocused = _glfwWindowFocusedNull, + .windowIconified = _glfwWindowIconifiedNull, + .windowVisible = _glfwWindowVisibleNull, + .windowMaximized = _glfwWindowMaximizedNull, + .windowHovered = _glfwWindowHoveredNull, + .framebufferTransparent = _glfwFramebufferTransparentNull, + .getWindowOpacity = _glfwGetWindowOpacityNull, + .setWindowResizable = _glfwSetWindowResizableNull, + .setWindowDecorated = _glfwSetWindowDecoratedNull, + .setWindowFloating = _glfwSetWindowFloatingNull, + .setWindowOpacity = _glfwSetWindowOpacityNull, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull, + .pollEvents = _glfwPollEventsNull, + .waitEvents = _glfwWaitEventsNull, + .waitEventsTimeout = _glfwWaitEventsTimeoutNull, + .postEmptyEvent = _glfwPostEmptyEventNull, + .getEGLPlatform = _glfwGetEGLPlatformNull, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull, + .getEGLNativeWindow = _glfwGetEGLNativeWindowNull, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull, + .createWindowSurface = _glfwCreateWindowSurfaceNull + }; + *platform = null; return GLFW_TRUE; } -void _glfwPlatformTerminate(void) +int _glfwInitNull(void) +{ + int scancode; + + memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes)); + memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes)); + + _glfw.null.keycodes[GLFW_NULL_SC_SPACE] = GLFW_KEY_SPACE; + _glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE] = GLFW_KEY_APOSTROPHE; + _glfw.null.keycodes[GLFW_NULL_SC_COMMA] = GLFW_KEY_COMMA; + _glfw.null.keycodes[GLFW_NULL_SC_MINUS] = GLFW_KEY_MINUS; + _glfw.null.keycodes[GLFW_NULL_SC_PERIOD] = GLFW_KEY_PERIOD; + _glfw.null.keycodes[GLFW_NULL_SC_SLASH] = GLFW_KEY_SLASH; + _glfw.null.keycodes[GLFW_NULL_SC_0] = GLFW_KEY_0; + _glfw.null.keycodes[GLFW_NULL_SC_1] = GLFW_KEY_1; + _glfw.null.keycodes[GLFW_NULL_SC_2] = GLFW_KEY_2; + _glfw.null.keycodes[GLFW_NULL_SC_3] = GLFW_KEY_3; + _glfw.null.keycodes[GLFW_NULL_SC_4] = GLFW_KEY_4; + _glfw.null.keycodes[GLFW_NULL_SC_5] = GLFW_KEY_5; + _glfw.null.keycodes[GLFW_NULL_SC_6] = GLFW_KEY_6; + _glfw.null.keycodes[GLFW_NULL_SC_7] = GLFW_KEY_7; + _glfw.null.keycodes[GLFW_NULL_SC_8] = GLFW_KEY_8; + _glfw.null.keycodes[GLFW_NULL_SC_9] = GLFW_KEY_9; + _glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON] = GLFW_KEY_SEMICOLON; + _glfw.null.keycodes[GLFW_NULL_SC_EQUAL] = GLFW_KEY_EQUAL; + _glfw.null.keycodes[GLFW_NULL_SC_A] = GLFW_KEY_A; + _glfw.null.keycodes[GLFW_NULL_SC_B] = GLFW_KEY_B; + _glfw.null.keycodes[GLFW_NULL_SC_C] = GLFW_KEY_C; + _glfw.null.keycodes[GLFW_NULL_SC_D] = GLFW_KEY_D; + _glfw.null.keycodes[GLFW_NULL_SC_E] = GLFW_KEY_E; + _glfw.null.keycodes[GLFW_NULL_SC_F] = GLFW_KEY_F; + _glfw.null.keycodes[GLFW_NULL_SC_G] = GLFW_KEY_G; + _glfw.null.keycodes[GLFW_NULL_SC_H] = GLFW_KEY_H; + _glfw.null.keycodes[GLFW_NULL_SC_I] = GLFW_KEY_I; + _glfw.null.keycodes[GLFW_NULL_SC_J] = GLFW_KEY_J; + _glfw.null.keycodes[GLFW_NULL_SC_K] = GLFW_KEY_K; + _glfw.null.keycodes[GLFW_NULL_SC_L] = GLFW_KEY_L; + _glfw.null.keycodes[GLFW_NULL_SC_M] = GLFW_KEY_M; + _glfw.null.keycodes[GLFW_NULL_SC_N] = GLFW_KEY_N; + _glfw.null.keycodes[GLFW_NULL_SC_O] = GLFW_KEY_O; + _glfw.null.keycodes[GLFW_NULL_SC_P] = GLFW_KEY_P; + _glfw.null.keycodes[GLFW_NULL_SC_Q] = GLFW_KEY_Q; + _glfw.null.keycodes[GLFW_NULL_SC_R] = GLFW_KEY_R; + _glfw.null.keycodes[GLFW_NULL_SC_S] = GLFW_KEY_S; + _glfw.null.keycodes[GLFW_NULL_SC_T] = GLFW_KEY_T; + _glfw.null.keycodes[GLFW_NULL_SC_U] = GLFW_KEY_U; + _glfw.null.keycodes[GLFW_NULL_SC_V] = GLFW_KEY_V; + _glfw.null.keycodes[GLFW_NULL_SC_W] = GLFW_KEY_W; + _glfw.null.keycodes[GLFW_NULL_SC_X] = GLFW_KEY_X; + _glfw.null.keycodes[GLFW_NULL_SC_Y] = GLFW_KEY_Y; + _glfw.null.keycodes[GLFW_NULL_SC_Z] = GLFW_KEY_Z; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET] = GLFW_KEY_LEFT_BRACKET; + _glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH] = GLFW_KEY_BACKSLASH; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET; + _glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT] = GLFW_KEY_GRAVE_ACCENT; + _glfw.null.keycodes[GLFW_NULL_SC_WORLD_1] = GLFW_KEY_WORLD_1; + _glfw.null.keycodes[GLFW_NULL_SC_WORLD_2] = GLFW_KEY_WORLD_2; + _glfw.null.keycodes[GLFW_NULL_SC_ESCAPE] = GLFW_KEY_ESCAPE; + _glfw.null.keycodes[GLFW_NULL_SC_ENTER] = GLFW_KEY_ENTER; + _glfw.null.keycodes[GLFW_NULL_SC_TAB] = GLFW_KEY_TAB; + _glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE] = GLFW_KEY_BACKSPACE; + _glfw.null.keycodes[GLFW_NULL_SC_INSERT] = GLFW_KEY_INSERT; + _glfw.null.keycodes[GLFW_NULL_SC_DELETE] = GLFW_KEY_DELETE; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT] = GLFW_KEY_RIGHT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT] = GLFW_KEY_LEFT; + _glfw.null.keycodes[GLFW_NULL_SC_DOWN] = GLFW_KEY_DOWN; + _glfw.null.keycodes[GLFW_NULL_SC_UP] = GLFW_KEY_UP; + _glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP] = GLFW_KEY_PAGE_UP; + _glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN] = GLFW_KEY_PAGE_DOWN; + _glfw.null.keycodes[GLFW_NULL_SC_HOME] = GLFW_KEY_HOME; + _glfw.null.keycodes[GLFW_NULL_SC_END] = GLFW_KEY_END; + _glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK] = GLFW_KEY_CAPS_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK] = GLFW_KEY_SCROLL_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK] = GLFW_KEY_NUM_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN] = GLFW_KEY_PRINT_SCREEN; + _glfw.null.keycodes[GLFW_NULL_SC_PAUSE] = GLFW_KEY_PAUSE; + _glfw.null.keycodes[GLFW_NULL_SC_F1] = GLFW_KEY_F1; + _glfw.null.keycodes[GLFW_NULL_SC_F2] = GLFW_KEY_F2; + _glfw.null.keycodes[GLFW_NULL_SC_F3] = GLFW_KEY_F3; + _glfw.null.keycodes[GLFW_NULL_SC_F4] = GLFW_KEY_F4; + _glfw.null.keycodes[GLFW_NULL_SC_F5] = GLFW_KEY_F5; + _glfw.null.keycodes[GLFW_NULL_SC_F6] = GLFW_KEY_F6; + _glfw.null.keycodes[GLFW_NULL_SC_F7] = GLFW_KEY_F7; + _glfw.null.keycodes[GLFW_NULL_SC_F8] = GLFW_KEY_F8; + _glfw.null.keycodes[GLFW_NULL_SC_F9] = GLFW_KEY_F9; + _glfw.null.keycodes[GLFW_NULL_SC_F10] = GLFW_KEY_F10; + _glfw.null.keycodes[GLFW_NULL_SC_F11] = GLFW_KEY_F11; + _glfw.null.keycodes[GLFW_NULL_SC_F12] = GLFW_KEY_F12; + _glfw.null.keycodes[GLFW_NULL_SC_F13] = GLFW_KEY_F13; + _glfw.null.keycodes[GLFW_NULL_SC_F14] = GLFW_KEY_F14; + _glfw.null.keycodes[GLFW_NULL_SC_F15] = GLFW_KEY_F15; + _glfw.null.keycodes[GLFW_NULL_SC_F16] = GLFW_KEY_F16; + _glfw.null.keycodes[GLFW_NULL_SC_F17] = GLFW_KEY_F17; + _glfw.null.keycodes[GLFW_NULL_SC_F18] = GLFW_KEY_F18; + _glfw.null.keycodes[GLFW_NULL_SC_F19] = GLFW_KEY_F19; + _glfw.null.keycodes[GLFW_NULL_SC_F20] = GLFW_KEY_F20; + _glfw.null.keycodes[GLFW_NULL_SC_F21] = GLFW_KEY_F21; + _glfw.null.keycodes[GLFW_NULL_SC_F22] = GLFW_KEY_F22; + _glfw.null.keycodes[GLFW_NULL_SC_F23] = GLFW_KEY_F23; + _glfw.null.keycodes[GLFW_NULL_SC_F24] = GLFW_KEY_F24; + _glfw.null.keycodes[GLFW_NULL_SC_F25] = GLFW_KEY_F25; + _glfw.null.keycodes[GLFW_NULL_SC_KP_0] = GLFW_KEY_KP_0; + _glfw.null.keycodes[GLFW_NULL_SC_KP_1] = GLFW_KEY_KP_1; + _glfw.null.keycodes[GLFW_NULL_SC_KP_2] = GLFW_KEY_KP_2; + _glfw.null.keycodes[GLFW_NULL_SC_KP_3] = GLFW_KEY_KP_3; + _glfw.null.keycodes[GLFW_NULL_SC_KP_4] = GLFW_KEY_KP_4; + _glfw.null.keycodes[GLFW_NULL_SC_KP_5] = GLFW_KEY_KP_5; + _glfw.null.keycodes[GLFW_NULL_SC_KP_6] = GLFW_KEY_KP_6; + _glfw.null.keycodes[GLFW_NULL_SC_KP_7] = GLFW_KEY_KP_7; + _glfw.null.keycodes[GLFW_NULL_SC_KP_8] = GLFW_KEY_KP_8; + _glfw.null.keycodes[GLFW_NULL_SC_KP_9] = GLFW_KEY_KP_9; + _glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL] = GLFW_KEY_KP_DECIMAL; + _glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE] = GLFW_KEY_KP_DIVIDE; + _glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY] = GLFW_KEY_KP_MULTIPLY; + _glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT] = GLFW_KEY_KP_SUBTRACT; + _glfw.null.keycodes[GLFW_NULL_SC_KP_ADD] = GLFW_KEY_KP_ADD; + _glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER] = GLFW_KEY_KP_ENTER; + _glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL] = GLFW_KEY_KP_EQUAL; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT] = GLFW_KEY_LEFT_SHIFT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL] = GLFW_KEY_LEFT_CONTROL; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT] = GLFW_KEY_LEFT_ALT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER] = GLFW_KEY_LEFT_SUPER; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT] = GLFW_KEY_RIGHT_SHIFT; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT] = GLFW_KEY_RIGHT_ALT; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER] = GLFW_KEY_RIGHT_SUPER; + _glfw.null.keycodes[GLFW_NULL_SC_MENU] = GLFW_KEY_MENU; + + for (scancode = GLFW_NULL_SC_FIRST; scancode < GLFW_NULL_SC_LAST; scancode++) + { + if (_glfw.null.keycodes[scancode] > 0) + _glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode; + } + + _glfwPollMonitorsNull(); + return GLFW_TRUE; +} + +void _glfwTerminateNull(void) { free(_glfw.null.clipboardString); _glfwTerminateOSMesa(); -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " null OSMesa"; + _glfwTerminateEGL(); } diff --git a/src/external/glfw/src/null_joystick.c b/src/external/glfw/src/null_joystick.c index 27756a619..ec1f6b554 100644 --- a/src/external/glfw/src/null_joystick.c +++ b/src/external/glfw/src/null_joystick.c @@ -23,8 +23,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" @@ -33,21 +31,26 @@ ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -GLFWbool _glfwPlatformInitJoysticks(void) +GLFWbool _glfwInitJoysticksNull(void) { return GLFW_TRUE; } -void _glfwPlatformTerminateJoysticks(void) +void _glfwTerminateJoysticksNull(void) { } -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode) { return GLFW_FALSE; } -void _glfwPlatformUpdateGamepadGUID(char* guid) +const char* _glfwGetMappingNameNull(void) +{ + return ""; +} + +void _glfwUpdateGamepadGUIDNull(char* guid) { } diff --git a/src/external/glfw/src/null_joystick.h b/src/external/glfw/src/null_joystick.h index 5d19a451b..a2199c560 100644 --- a/src/external/glfw/src/null_joystick.h +++ b/src/external/glfw/src/null_joystick.h @@ -24,8 +24,9 @@ // //======================================================================== -#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; } -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } - -#define _GLFW_PLATFORM_MAPPING_NAME "" +GLFWbool _glfwInitJoysticksNull(void); +void _glfwTerminateJoysticksNull(void); +GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameNull(void); +void _glfwUpdateGamepadGUIDNull(char* guid); diff --git a/src/external/glfw/src/null_monitor.c b/src/external/glfw/src/null_monitor.c index 8301eb3a3..d818f4528 100644 --- a/src/external/glfw/src/null_monitor.c +++ b/src/external/glfw/src/null_monitor.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" @@ -65,12 +63,12 @@ void _glfwPollMonitorsNull(void) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +void _glfwFreeMonitorNull(_GLFWmonitor* monitor) { _glfwFreeGammaArrays(&monitor->null.ramp); } -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = 0; @@ -78,8 +76,8 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) *ypos = 0; } -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) +void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, + float* xscale, float* yscale) { if (xscale) *xscale = 1.f; @@ -87,9 +85,9 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, *yscale = 1.f; } -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, - int* xpos, int* ypos, - int* width, int* height) +void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) { const GLFWvidmode mode = getVideoMode(); @@ -103,32 +101,35 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, *height = mode.height - 10; } -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found) { - GLFWvidmode* mode = calloc(1, sizeof(GLFWvidmode)); + GLFWvidmode* mode = _glfw_calloc(1, sizeof(GLFWvidmode)); *mode = getVideoMode(); *found = 1; return mode; } -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = getVideoMode(); + return GLFW_TRUE; } -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { if (!monitor->null.ramp.size) { + unsigned int i; + _glfwAllocGammaArrays(&monitor->null.ramp, 256); - for (unsigned int i = 0; i < monitor->null.ramp.size; i++) + for (i = 0; i < monitor->null.ramp.size; i++) { const float gamma = 2.2f; float value; value = i / (float) (monitor->null.ramp.size - 1); value = powf(value, 1.f / gamma) * 65535.f + 0.5f; - value = _glfw_fminf(value, 65535.f); + value = fminf(value, 65535.f); monitor->null.ramp.red[i] = (unsigned short) value; monitor->null.ramp.green[i] = (unsigned short) value; @@ -143,7 +144,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) return GLFW_TRUE; } -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { if (monitor->null.ramp.size != ramp->size) { diff --git a/src/external/glfw/src/null_platform.h b/src/external/glfw/src/null_platform.h index 49436dcca..4843a76a1 100644 --- a/src/external/glfw/src/null_platform.h +++ b/src/external/glfw/src/null_platform.h @@ -25,29 +25,136 @@ // //======================================================================== -#include +#define GLFW_NULL_WINDOW_STATE _GLFWwindowNull null; +#define GLFW_NULL_LIBRARY_WINDOW_STATE _GLFWlibraryNull null; +#define GLFW_NULL_MONITOR_STATE _GLFWmonitorNull null; -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNull null -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNull null +#define GLFW_NULL_CONTEXT_STATE +#define GLFW_NULL_CURSOR_STATE +#define GLFW_NULL_LIBRARY_CONTEXT_STATE -#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; } -#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; } -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; } - -#include "posix_time.h" -#include "posix_thread.h" -#include "null_joystick.h" - -#if defined(_GLFW_WIN32) - #define _glfw_dlopen(name) LoadLibraryA(name) - #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) - #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) -#else - #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) - #define _glfw_dlclose(handle) dlclose(handle) - #define _glfw_dlsym(handle, name) dlsym(handle, name) -#endif +#define GLFW_NULL_SC_FIRST GLFW_NULL_SC_SPACE +#define GLFW_NULL_SC_SPACE 1 +#define GLFW_NULL_SC_APOSTROPHE 2 +#define GLFW_NULL_SC_COMMA 3 +#define GLFW_NULL_SC_MINUS 4 +#define GLFW_NULL_SC_PERIOD 5 +#define GLFW_NULL_SC_SLASH 6 +#define GLFW_NULL_SC_0 7 +#define GLFW_NULL_SC_1 8 +#define GLFW_NULL_SC_2 9 +#define GLFW_NULL_SC_3 10 +#define GLFW_NULL_SC_4 11 +#define GLFW_NULL_SC_5 12 +#define GLFW_NULL_SC_6 13 +#define GLFW_NULL_SC_7 14 +#define GLFW_NULL_SC_8 15 +#define GLFW_NULL_SC_9 16 +#define GLFW_NULL_SC_SEMICOLON 17 +#define GLFW_NULL_SC_EQUAL 18 +#define GLFW_NULL_SC_LEFT_BRACKET 19 +#define GLFW_NULL_SC_BACKSLASH 20 +#define GLFW_NULL_SC_RIGHT_BRACKET 21 +#define GLFW_NULL_SC_GRAVE_ACCENT 22 +#define GLFW_NULL_SC_WORLD_1 23 +#define GLFW_NULL_SC_WORLD_2 24 +#define GLFW_NULL_SC_ESCAPE 25 +#define GLFW_NULL_SC_ENTER 26 +#define GLFW_NULL_SC_TAB 27 +#define GLFW_NULL_SC_BACKSPACE 28 +#define GLFW_NULL_SC_INSERT 29 +#define GLFW_NULL_SC_DELETE 30 +#define GLFW_NULL_SC_RIGHT 31 +#define GLFW_NULL_SC_LEFT 32 +#define GLFW_NULL_SC_DOWN 33 +#define GLFW_NULL_SC_UP 34 +#define GLFW_NULL_SC_PAGE_UP 35 +#define GLFW_NULL_SC_PAGE_DOWN 36 +#define GLFW_NULL_SC_HOME 37 +#define GLFW_NULL_SC_END 38 +#define GLFW_NULL_SC_CAPS_LOCK 39 +#define GLFW_NULL_SC_SCROLL_LOCK 40 +#define GLFW_NULL_SC_NUM_LOCK 41 +#define GLFW_NULL_SC_PRINT_SCREEN 42 +#define GLFW_NULL_SC_PAUSE 43 +#define GLFW_NULL_SC_A 44 +#define GLFW_NULL_SC_B 45 +#define GLFW_NULL_SC_C 46 +#define GLFW_NULL_SC_D 47 +#define GLFW_NULL_SC_E 48 +#define GLFW_NULL_SC_F 49 +#define GLFW_NULL_SC_G 50 +#define GLFW_NULL_SC_H 51 +#define GLFW_NULL_SC_I 52 +#define GLFW_NULL_SC_J 53 +#define GLFW_NULL_SC_K 54 +#define GLFW_NULL_SC_L 55 +#define GLFW_NULL_SC_M 56 +#define GLFW_NULL_SC_N 57 +#define GLFW_NULL_SC_O 58 +#define GLFW_NULL_SC_P 59 +#define GLFW_NULL_SC_Q 60 +#define GLFW_NULL_SC_R 61 +#define GLFW_NULL_SC_S 62 +#define GLFW_NULL_SC_T 63 +#define GLFW_NULL_SC_U 64 +#define GLFW_NULL_SC_V 65 +#define GLFW_NULL_SC_W 66 +#define GLFW_NULL_SC_X 67 +#define GLFW_NULL_SC_Y 68 +#define GLFW_NULL_SC_Z 69 +#define GLFW_NULL_SC_F1 70 +#define GLFW_NULL_SC_F2 71 +#define GLFW_NULL_SC_F3 72 +#define GLFW_NULL_SC_F4 73 +#define GLFW_NULL_SC_F5 74 +#define GLFW_NULL_SC_F6 75 +#define GLFW_NULL_SC_F7 76 +#define GLFW_NULL_SC_F8 77 +#define GLFW_NULL_SC_F9 78 +#define GLFW_NULL_SC_F10 79 +#define GLFW_NULL_SC_F11 80 +#define GLFW_NULL_SC_F12 81 +#define GLFW_NULL_SC_F13 82 +#define GLFW_NULL_SC_F14 83 +#define GLFW_NULL_SC_F15 84 +#define GLFW_NULL_SC_F16 85 +#define GLFW_NULL_SC_F17 86 +#define GLFW_NULL_SC_F18 87 +#define GLFW_NULL_SC_F19 88 +#define GLFW_NULL_SC_F20 89 +#define GLFW_NULL_SC_F21 90 +#define GLFW_NULL_SC_F22 91 +#define GLFW_NULL_SC_F23 92 +#define GLFW_NULL_SC_F24 93 +#define GLFW_NULL_SC_F25 94 +#define GLFW_NULL_SC_KP_0 95 +#define GLFW_NULL_SC_KP_1 96 +#define GLFW_NULL_SC_KP_2 97 +#define GLFW_NULL_SC_KP_3 98 +#define GLFW_NULL_SC_KP_4 99 +#define GLFW_NULL_SC_KP_5 100 +#define GLFW_NULL_SC_KP_6 101 +#define GLFW_NULL_SC_KP_7 102 +#define GLFW_NULL_SC_KP_8 103 +#define GLFW_NULL_SC_KP_9 104 +#define GLFW_NULL_SC_KP_DECIMAL 105 +#define GLFW_NULL_SC_KP_DIVIDE 106 +#define GLFW_NULL_SC_KP_MULTIPLY 107 +#define GLFW_NULL_SC_KP_SUBTRACT 108 +#define GLFW_NULL_SC_KP_ADD 109 +#define GLFW_NULL_SC_KP_ENTER 110 +#define GLFW_NULL_SC_KP_EQUAL 111 +#define GLFW_NULL_SC_LEFT_SHIFT 112 +#define GLFW_NULL_SC_LEFT_CONTROL 113 +#define GLFW_NULL_SC_LEFT_ALT 114 +#define GLFW_NULL_SC_LEFT_SUPER 115 +#define GLFW_NULL_SC_RIGHT_SHIFT 116 +#define GLFW_NULL_SC_RIGHT_CONTROL 117 +#define GLFW_NULL_SC_RIGHT_ALT 118 +#define GLFW_NULL_SC_RIGHT_SUPER 119 +#define GLFW_NULL_SC_MENU 120 +#define GLFW_NULL_SC_LAST GLFW_NULL_SC_MENU // Null-specific per-window data // @@ -57,7 +164,6 @@ typedef struct _GLFWwindowNull int ypos; int width; int height; - char* title; GLFWbool visible; GLFWbool iconified; GLFWbool maximized; @@ -83,7 +189,83 @@ typedef struct _GLFWlibraryNull int ycursor; char* clipboardString; _GLFWwindow* focusedWindow; + uint16_t keycodes[GLFW_NULL_SC_LAST + 1]; + uint8_t scancodes[GLFW_KEY_LAST + 1]; } _GLFWlibraryNull; void _glfwPollMonitorsNull(void); +GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform); +int _glfwInitNull(void); +void _glfwTerminateNull(void); + +void _glfwFreeMonitorNull(_GLFWmonitor* monitor); +void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found); +GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowNull(_GLFWwindow* window); +void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d); +void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowNull(_GLFWwindow* window); +void _glfwRestoreWindowNull(_GLFWwindow* window); +void _glfwMaximizeWindowNull(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window); +void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityNull(_GLFWwindow* window); +void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity); +void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedNull(void); +void _glfwShowWindowNull(_GLFWwindow* window); +void _glfwRequestWindowAttentionNull(_GLFWwindow* window); +void _glfwHideWindowNull(_GLFWwindow* window); +void _glfwFocusWindowNull(_GLFWwindow* window); +GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window); +void _glfwPollEventsNull(void); +void _glfwWaitEventsNull(void); +void _glfwWaitEventsTimeoutNull(double timeout); +void _glfwPostEmptyEventNull(void); +void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y); +void _glfwSetCursorModeNull(_GLFWwindow* window, int mode); +GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorNull(_GLFWcursor* cursor); +void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringNull(const char* string); +const char* _glfwGetClipboardStringNull(void); +const char* _glfwGetScancodeNameNull(int scancode); +int _glfwGetKeyScancodeNull(int key); + +EGLenum _glfwGetEGLPlatformNull(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void); +EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsNull(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwPollMonitorsNull(void); + diff --git a/src/external/glfw/src/null_window.c b/src/external/glfw/src/null_window.c index 3e4466410..cd23ae0bb 100644 --- a/src/external/glfw/src/null_window.c +++ b/src/external/glfw/src/null_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 - www.glfw.org +// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,8 +25,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" @@ -39,34 +38,34 @@ static void applySizeLimits(_GLFWwindow* window, int* width, int* height) *height = (int) (*width / ratio); } - if (window->minwidth != GLFW_DONT_CARE && *width < window->minwidth) - *width = window->minwidth; - else if (window->maxwidth != GLFW_DONT_CARE && *width > window->maxwidth) - *width = window->maxwidth; + if (window->minwidth != GLFW_DONT_CARE) + *width = _glfw_max(*width, window->minwidth); + else if (window->maxwidth != GLFW_DONT_CARE) + *width = _glfw_min(*width, window->maxwidth); - if (window->minheight != GLFW_DONT_CARE && *height < window->minheight) - *height = window->minheight; - else if (window->maxheight != GLFW_DONT_CARE && *height > window->maxheight) - *height = window->maxheight; + if (window->minheight != GLFW_DONT_CARE) + *height = _glfw_min(*height, window->minheight); + else if (window->maxheight != GLFW_DONT_CARE) + *height = _glfw_max(*height, window->maxheight); } static void fitToMonitor(_GLFWwindow* window) { GLFWvidmode mode; - _glfwPlatformGetVideoMode(window->monitor, &mode); - _glfwPlatformGetMonitorPos(window->monitor, - &window->null.xpos, - &window->null.ypos); + _glfwGetVideoModeNull(window->monitor, &mode); + _glfwGetMonitorPosNull(window->monitor, + &window->null.xpos, + &window->null.ypos); window->null.width = mode.width; window->null.height = mode.height; } -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorNull(_GLFWwindow* window) { _glfwInputMonitorWindow(window->monitor, window); } -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorNull(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -82,8 +81,17 @@ static int createNativeWindow(_GLFWwindow* window, fitToMonitor(window); else { - window->null.xpos = 17; - window->null.ypos = 17; + if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) + { + window->null.xpos = 17; + window->null.ypos = 17; + } + else + { + window->null.xpos = wndconfig->xpos; + window->null.ypos = wndconfig->ypos; + } + window->null.width = wndconfig->width; window->null.height = wndconfig->height; } @@ -103,10 +111,10 @@ static int createNativeWindow(_GLFWwindow* window, ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) +GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; @@ -121,27 +129,47 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } - else + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { - _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available"); - return GLFW_FALSE; + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; } + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughNull(window, GLFW_TRUE); + if (window->monitor) { - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); - acquireMonitor(window); + _glfwShowWindowNull(window); + _glfwFocusWindowNull(window); + acquireMonitorNull(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowNull(window); + if (wndconfig->focused) + _glfwFocusWindowNull(window); + } } return GLFW_TRUE; } -void _glfwPlatformDestroyWindow(_GLFWwindow* window) +void _glfwDestroyWindowNull(_GLFWwindow* window) { if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); if (_glfw.null.focusedWindow == window) _glfw.null.focusedWindow = NULL; @@ -150,51 +178,50 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) window->context.destroy(window); } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title) { } -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, - const GLFWimage* images) +void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images) { } -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) +void _glfwSetWindowMonitorNull(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) { if (window->monitor == monitor) { if (!monitor) { - _glfwPlatformSetWindowPos(window, xpos, ypos); - _glfwPlatformSetWindowSize(window, width, height); + _glfwSetWindowPosNull(window, xpos, ypos); + _glfwSetWindowSizeNull(window, width, height); } return; } if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); _glfwInputWindowMonitor(window, monitor); if (window->monitor) { window->null.visible = GLFW_TRUE; - acquireMonitor(window); + acquireMonitorNull(window); fitToMonitor(window); } else { - _glfwPlatformSetWindowPos(window, xpos, ypos); - _glfwPlatformSetWindowSize(window, width, height); + _glfwSetWindowPosNull(window, xpos, ypos); + _glfwSetWindowSizeNull(window, width, height); } } -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos) { if (xpos) *xpos = window->null.xpos; @@ -202,7 +229,7 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) *ypos = window->null.ypos; } -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos) { if (window->monitor) return; @@ -215,7 +242,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) } } -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; @@ -223,7 +250,7 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) *height = window->null.height; } -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height) { if (window->monitor) return; @@ -232,30 +259,31 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { window->null.width = width; window->null.height = height; - _glfwInputWindowSize(window, width, height); _glfwInputFramebufferSize(window, width, height); + _glfwInputWindowDamage(window); + _glfwInputWindowSize(window, width, height); } } -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) +void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) { int width = window->null.width; int height = window->null.height; applySizeLimits(window, &width, &height); - _glfwPlatformSetWindowSize(window, width, height); + _glfwSetWindowSizeNull(window, width, height); } -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) +void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d) { int width = window->null.width; int height = window->null.height; applySizeLimits(window, &width, &height); - _glfwPlatformSetWindowSize(window, width, height); + _glfwSetWindowSizeNull(window, width, height); } -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; @@ -263,9 +291,9 @@ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* heigh *height = window->null.height; } -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) +void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) { if (window->null.decorated && !window->monitor) { @@ -291,8 +319,7 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, } } -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) +void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale) { if (xscale) *xscale = 1.f; @@ -300,7 +327,7 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, *yscale = 1.f; } -void _glfwPlatformIconifyWindow(_GLFWwindow* window) +void _glfwIconifyWindowNull(_GLFWwindow* window) { if (_glfw.null.focusedWindow == window) { @@ -314,11 +341,11 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window) _glfwInputWindowIconify(window, GLFW_TRUE); if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); } } -void _glfwPlatformRestoreWindow(_GLFWwindow* window) +void _glfwRestoreWindowNull(_GLFWwindow* window) { if (window->null.iconified) { @@ -326,7 +353,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) _glfwInputWindowIconify(window, GLFW_FALSE); if (window->monitor) - acquireMonitor(window); + acquireMonitorNull(window); } else if (window->null.maximized) { @@ -335,7 +362,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) } } -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +void _glfwMaximizeWindowNull(_GLFWwindow* window) { if (!window->null.maximized) { @@ -344,12 +371,12 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window) } } -int _glfwPlatformWindowMaximized(_GLFWwindow* window) +GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window) { return window->null.maximized; } -int _glfwPlatformWindowHovered(_GLFWwindow* window) +GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window) { return _glfw.null.xcursor >= window->null.xpos && _glfw.null.ycursor >= window->null.ypos && @@ -357,59 +384,59 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window) _glfw.null.ycursor <= window->null.ypos + window->null.height - 1; } -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window) { return window->null.transparent; } -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled) { window->null.resizable = enabled; } -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled) { window->null.decorated = enabled; } -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled) { window->null.floating = enabled; } -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled) { } -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +float _glfwGetWindowOpacityNull(_GLFWwindow* window) { return window->null.opacity; } -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity) { window->null.opacity = opacity; } -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled) { } -GLFWbool _glfwPlatformRawMouseMotionSupported(void) +GLFWbool _glfwRawMouseMotionSupportedNull(void) { return GLFW_TRUE; } -void _glfwPlatformShowWindow(_GLFWwindow* window) +void _glfwShowWindowNull(_GLFWwindow* window) { window->null.visible = GLFW_TRUE; } -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +void _glfwRequestWindowAttentionNull(_GLFWwindow* window) { } -void _glfwPlatformHideWindow(_GLFWwindow* window) +void _glfwHideWindowNull(_GLFWwindow* window) { if (_glfw.null.focusedWindow == window) { @@ -420,59 +447,61 @@ void _glfwPlatformHideWindow(_GLFWwindow* window) window->null.visible = GLFW_FALSE; } -void _glfwPlatformFocusWindow(_GLFWwindow* window) +void _glfwFocusWindowNull(_GLFWwindow* window) { + _GLFWwindow* previous; + if (_glfw.null.focusedWindow == window) return; if (!window->null.visible) return; - _GLFWwindow* previous = _glfw.null.focusedWindow; + previous = _glfw.null.focusedWindow; _glfw.null.focusedWindow = window; if (previous) { _glfwInputWindowFocus(previous, GLFW_FALSE); if (previous->monitor && previous->autoIconify) - _glfwPlatformIconifyWindow(previous); + _glfwIconifyWindowNull(previous); } _glfwInputWindowFocus(window, GLFW_TRUE); } -int _glfwPlatformWindowFocused(_GLFWwindow* window) +GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window) { return _glfw.null.focusedWindow == window; } -int _glfwPlatformWindowIconified(_GLFWwindow* window) +GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window) { return window->null.iconified; } -int _glfwPlatformWindowVisible(_GLFWwindow* window) +GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window) { return window->null.visible; } -void _glfwPlatformPollEvents(void) +void _glfwPollEventsNull(void) { } -void _glfwPlatformWaitEvents(void) +void _glfwWaitEventsNull(void) { } -void _glfwPlatformWaitEventsTimeout(double timeout) +void _glfwWaitEventsTimeoutNull(double timeout) { } -void _glfwPlatformPostEmptyEvent(void) +void _glfwPostEmptyEventNull(void) { } -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos) { if (xpos) *xpos = _glfw.null.xcursor - window->null.xpos; @@ -480,189 +509,210 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) *ypos = _glfw.null.ycursor - window->null.ypos; } -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y) { _glfw.null.xcursor = window->null.xpos + (int) x; _glfw.null.ycursor = window->null.ypos + (int) y; } -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +void _glfwSetCursorModeNull(_GLFWwindow* window, int mode) { } -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) +GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) { return GLFW_TRUE; } -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape) { return GLFW_TRUE; } -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +void _glfwDestroyCursorNull(_GLFWcursor* cursor) { } -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor) { } -void _glfwPlatformSetClipboardString(const char* string) +void _glfwSetClipboardStringNull(const char* string) { char* copy = _glfw_strdup(string); - free(_glfw.null.clipboardString); + _glfw_free(_glfw.null.clipboardString); _glfw.null.clipboardString = copy; } -const char* _glfwPlatformGetClipboardString(void) +const char* _glfwGetClipboardStringNull(void) { return _glfw.null.clipboardString; } -const char* _glfwPlatformGetScancodeName(int scancode) +EGLenum _glfwGetEGLPlatformNull(EGLint** attribs) { + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void) +{ + return 0; +} + +EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window) +{ + return 0; +} + +const char* _glfwGetScancodeNameNull(int scancode) +{ + if (scancode < GLFW_NULL_SC_FIRST || scancode > GLFW_NULL_SC_LAST) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); + return NULL; + } + switch (scancode) { - case GLFW_KEY_APOSTROPHE: + case GLFW_NULL_SC_APOSTROPHE: return "'"; - case GLFW_KEY_COMMA: + case GLFW_NULL_SC_COMMA: return ","; - case GLFW_KEY_MINUS: - case GLFW_KEY_KP_SUBTRACT: + case GLFW_NULL_SC_MINUS: + case GLFW_NULL_SC_KP_SUBTRACT: return "-"; - case GLFW_KEY_PERIOD: - case GLFW_KEY_KP_DECIMAL: + case GLFW_NULL_SC_PERIOD: + case GLFW_NULL_SC_KP_DECIMAL: return "."; - case GLFW_KEY_SLASH: - case GLFW_KEY_KP_DIVIDE: + case GLFW_NULL_SC_SLASH: + case GLFW_NULL_SC_KP_DIVIDE: return "/"; - case GLFW_KEY_SEMICOLON: + case GLFW_NULL_SC_SEMICOLON: return ";"; - case GLFW_KEY_EQUAL: - case GLFW_KEY_KP_EQUAL: + case GLFW_NULL_SC_EQUAL: + case GLFW_NULL_SC_KP_EQUAL: return "="; - case GLFW_KEY_LEFT_BRACKET: + case GLFW_NULL_SC_LEFT_BRACKET: return "["; - case GLFW_KEY_RIGHT_BRACKET: + case GLFW_NULL_SC_RIGHT_BRACKET: return "]"; - case GLFW_KEY_KP_MULTIPLY: + case GLFW_NULL_SC_KP_MULTIPLY: return "*"; - case GLFW_KEY_KP_ADD: + case GLFW_NULL_SC_KP_ADD: return "+"; - case GLFW_KEY_BACKSLASH: - case GLFW_KEY_WORLD_1: - case GLFW_KEY_WORLD_2: + case GLFW_NULL_SC_BACKSLASH: + case GLFW_NULL_SC_WORLD_1: + case GLFW_NULL_SC_WORLD_2: return "\\"; - case GLFW_KEY_0: - case GLFW_KEY_KP_0: + case GLFW_NULL_SC_0: + case GLFW_NULL_SC_KP_0: return "0"; - case GLFW_KEY_1: - case GLFW_KEY_KP_1: + case GLFW_NULL_SC_1: + case GLFW_NULL_SC_KP_1: return "1"; - case GLFW_KEY_2: - case GLFW_KEY_KP_2: + case GLFW_NULL_SC_2: + case GLFW_NULL_SC_KP_2: return "2"; - case GLFW_KEY_3: - case GLFW_KEY_KP_3: + case GLFW_NULL_SC_3: + case GLFW_NULL_SC_KP_3: return "3"; - case GLFW_KEY_4: - case GLFW_KEY_KP_4: + case GLFW_NULL_SC_4: + case GLFW_NULL_SC_KP_4: return "4"; - case GLFW_KEY_5: - case GLFW_KEY_KP_5: + case GLFW_NULL_SC_5: + case GLFW_NULL_SC_KP_5: return "5"; - case GLFW_KEY_6: - case GLFW_KEY_KP_6: + case GLFW_NULL_SC_6: + case GLFW_NULL_SC_KP_6: return "6"; - case GLFW_KEY_7: - case GLFW_KEY_KP_7: + case GLFW_NULL_SC_7: + case GLFW_NULL_SC_KP_7: return "7"; - case GLFW_KEY_8: - case GLFW_KEY_KP_8: + case GLFW_NULL_SC_8: + case GLFW_NULL_SC_KP_8: return "8"; - case GLFW_KEY_9: - case GLFW_KEY_KP_9: + case GLFW_NULL_SC_9: + case GLFW_NULL_SC_KP_9: return "9"; - case GLFW_KEY_A: + case GLFW_NULL_SC_A: return "a"; - case GLFW_KEY_B: + case GLFW_NULL_SC_B: return "b"; - case GLFW_KEY_C: + case GLFW_NULL_SC_C: return "c"; - case GLFW_KEY_D: + case GLFW_NULL_SC_D: return "d"; - case GLFW_KEY_E: + case GLFW_NULL_SC_E: return "e"; - case GLFW_KEY_F: + case GLFW_NULL_SC_F: return "f"; - case GLFW_KEY_G: + case GLFW_NULL_SC_G: return "g"; - case GLFW_KEY_H: + case GLFW_NULL_SC_H: return "h"; - case GLFW_KEY_I: + case GLFW_NULL_SC_I: return "i"; - case GLFW_KEY_J: + case GLFW_NULL_SC_J: return "j"; - case GLFW_KEY_K: + case GLFW_NULL_SC_K: return "k"; - case GLFW_KEY_L: + case GLFW_NULL_SC_L: return "l"; - case GLFW_KEY_M: + case GLFW_NULL_SC_M: return "m"; - case GLFW_KEY_N: + case GLFW_NULL_SC_N: return "n"; - case GLFW_KEY_O: + case GLFW_NULL_SC_O: return "o"; - case GLFW_KEY_P: + case GLFW_NULL_SC_P: return "p"; - case GLFW_KEY_Q: + case GLFW_NULL_SC_Q: return "q"; - case GLFW_KEY_R: + case GLFW_NULL_SC_R: return "r"; - case GLFW_KEY_S: + case GLFW_NULL_SC_S: return "s"; - case GLFW_KEY_T: + case GLFW_NULL_SC_T: return "t"; - case GLFW_KEY_U: + case GLFW_NULL_SC_U: return "u"; - case GLFW_KEY_V: + case GLFW_NULL_SC_V: return "v"; - case GLFW_KEY_W: + case GLFW_NULL_SC_W: return "w"; - case GLFW_KEY_X: + case GLFW_NULL_SC_X: return "x"; - case GLFW_KEY_Y: + case GLFW_NULL_SC_Y: return "y"; - case GLFW_KEY_Z: + case GLFW_NULL_SC_Z: return "z"; } return NULL; } -int _glfwPlatformGetKeyScancode(int key) +int _glfwGetKeyScancodeNull(int key) { - return key; + return _glfw.null.scancodes[key]; } -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +void _glfwGetRequiredInstanceExtensionsNull(char** extensions) { } -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) +GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) { return GLFW_FALSE; } -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) +VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) { // This seems like the most appropriate error to return here return VK_ERROR_EXTENSION_NOT_PRESENT; diff --git a/src/external/glfw/src/osmesa_context.c b/src/external/glfw/src/osmesa_context.c index 70e8675ba..2f12adf2b 100644 --- a/src/external/glfw/src/osmesa_context.c +++ b/src/external/glfw/src/osmesa_context.c @@ -24,32 +24,29 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== + +#include "internal.h" #include #include #include -#include "internal.h" - - static void makeContextCurrentOSMesa(_GLFWwindow* window) { if (window) { int width, height; - _glfwPlatformGetFramebufferSize(window, &width, &height); + _glfw.platform.getFramebufferSize(window, &width, &height); // Check to see if we need to allocate a new buffer if ((window->context.osmesa.buffer == NULL) || (width != window->context.osmesa.width) || (height != window->context.osmesa.height)) { - free(window->context.osmesa.buffer); + _glfw_free(window->context.osmesa.buffer); // Allocate the new buffer (width * height * 8-bit RGBA) - window->context.osmesa.buffer = calloc(4, (size_t) width * height); + window->context.osmesa.buffer = _glfw_calloc(4, (size_t) width * height); window->context.osmesa.width = width; window->context.osmesa.height = height; } @@ -83,7 +80,7 @@ static void destroyContextOSMesa(_GLFWwindow* window) if (window->context.osmesa.buffer) { - free(window->context.osmesa.buffer); + _glfw_free(window->context.osmesa.buffer); window->context.osmesa.width = 0; window->context.osmesa.height = 0; } @@ -124,6 +121,8 @@ GLFWbool _glfwInitOSMesa(void) "libOSMesa.8.dylib", #elif defined(__CYGWIN__) "libOSMesa-8.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libOSMesa.so", #else "libOSMesa.so.8", "libOSMesa.so.6", @@ -136,7 +135,7 @@ GLFWbool _glfwInitOSMesa(void) for (i = 0; sonames[i]; i++) { - _glfw.osmesa.handle = _glfw_dlopen(sonames[i]); + _glfw.osmesa.handle = _glfwPlatformLoadModule(sonames[i]); if (_glfw.osmesa.handle) break; } @@ -148,19 +147,19 @@ GLFWbool _glfwInitOSMesa(void) } _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextExt"); _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaDestroyContext"); _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaMakeCurrent"); _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress"); + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetProcAddress"); if (!_glfw.osmesa.CreateContextExt || !_glfw.osmesa.DestroyContext || @@ -183,12 +182,12 @@ void _glfwTerminateOSMesa(void) { if (_glfw.osmesa.handle) { - _glfw_dlclose(_glfw.osmesa.handle); + _glfwPlatformFreeModule(_glfw.osmesa.handle); _glfw.osmesa.handle = NULL; } } -#define setAttrib(a, v) \ +#define SET_ATTRIB(a, v) \ { \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ @@ -219,24 +218,24 @@ GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, { int index = 0, attribs[40]; - setAttrib(OSMESA_FORMAT, OSMESA_RGBA); - setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits); - setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits); - setAttrib(OSMESA_ACCUM_BITS, accumBits); + SET_ATTRIB(OSMESA_FORMAT, OSMESA_RGBA); + SET_ATTRIB(OSMESA_DEPTH_BITS, fbconfig->depthBits); + SET_ATTRIB(OSMESA_STENCIL_BITS, fbconfig->stencilBits); + SET_ATTRIB(OSMESA_ACCUM_BITS, accumBits); if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) { - setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE); + SET_ATTRIB(OSMESA_PROFILE, OSMESA_CORE_PROFILE); } else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) { - setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); + SET_ATTRIB(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { - setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); - setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); + SET_ATTRIB(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); + SET_ATTRIB(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); } if (ctxconfig->forward) @@ -246,7 +245,7 @@ GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, return GLFW_FALSE; } - setAttrib(0, 0); + SET_ATTRIB(0, 0); window->context.osmesa.handle = OSMesaCreateContextAttribs(attribs, share); @@ -285,7 +284,7 @@ GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, return GLFW_TRUE; } -#undef setAttrib +#undef SET_ATTRIB ////////////////////////////////////////////////////////////////////////// @@ -302,6 +301,12 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + if (window->context.source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + if (!OSMesaGetColorBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaFormat, &mesaBuffer)) @@ -335,6 +340,12 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + if (window->context.source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaBytes, &mesaBuffer)) @@ -361,7 +372,7 @@ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - if (window->context.client == GLFW_NO_API) + if (window->context.source != GLFW_OSMESA_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; diff --git a/src/external/glfw/src/osmesa_context.h b/src/external/glfw/src/osmesa_context.h deleted file mode 100644 index ce1f1a294..000000000 --- a/src/external/glfw/src/osmesa_context.h +++ /dev/null @@ -1,90 +0,0 @@ -//======================================================================== -// GLFW 3.4 OSMesa - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2016-2017 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define OSMESA_RGBA 0x1908 -#define OSMESA_FORMAT 0x22 -#define OSMESA_DEPTH_BITS 0x30 -#define OSMESA_STENCIL_BITS 0x31 -#define OSMESA_ACCUM_BITS 0x32 -#define OSMESA_PROFILE 0x33 -#define OSMESA_CORE_PROFILE 0x34 -#define OSMESA_COMPAT_PROFILE 0x35 -#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 -#define OSMESA_CONTEXT_MINOR_VERSION 0x37 - -typedef void* OSMesaContext; -typedef void (*OSMESAproc)(void); - -typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); -typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); -typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); -typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); -typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); -typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); -typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); -#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt -#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs -#define OSMesaDestroyContext _glfw.osmesa.DestroyContext -#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent -#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer -#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer -#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress - -// OSMesa-specific per-context data -// -typedef struct _GLFWcontextOSMesa -{ - OSMesaContext handle; - int width; - int height; - void* buffer; - -} _GLFWcontextOSMesa; - -// OSMesa-specific global data -// -typedef struct _GLFWlibraryOSMesa -{ - void* handle; - - PFN_OSMesaCreateContextExt CreateContextExt; - PFN_OSMesaCreateContextAttribs CreateContextAttribs; - PFN_OSMesaDestroyContext DestroyContext; - PFN_OSMesaMakeCurrent MakeCurrent; - PFN_OSMesaGetColorBuffer GetColorBuffer; - PFN_OSMesaGetDepthBuffer GetDepthBuffer; - PFN_OSMesaGetProcAddress GetProcAddress; - -} _GLFWlibraryOSMesa; - - -GLFWbool _glfwInitOSMesa(void); -void _glfwTerminateOSMesa(void); -GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); - diff --git a/src/external/glfw/src/platform.c b/src/external/glfw/src/platform.c new file mode 100644 index 000000000..c4b0a36e4 --- /dev/null +++ b/src/external/glfw/src/platform.c @@ -0,0 +1,204 @@ +//======================================================================== +// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// Copyright (c) 2024 M374LX +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + +// These construct a string literal from individual numeric constants +#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r +#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +static const struct +{ + int ID; + GLFWbool (*connect)(int,_GLFWplatform*); +} supportedPlatforms[] = +{ +#if defined(_GLFW_WIN32) + { GLFW_PLATFORM_WIN32, _glfwConnectWin32 }, +#endif +#if defined(_GLFW_COCOA) + { GLFW_PLATFORM_COCOA, _glfwConnectCocoa }, +#endif +#if defined(_GLFW_WAYLAND) + { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland }, +#endif +#if defined(_GLFW_X11) + { GLFW_PLATFORM_X11, _glfwConnectX11 }, +#endif +}; + +GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) +{ + const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); + size_t i; + + if (desiredID != GLFW_ANY_PLATFORM && + desiredID != GLFW_PLATFORM_WIN32 && + desiredID != GLFW_PLATFORM_COCOA && + desiredID != GLFW_PLATFORM_WAYLAND && + desiredID != GLFW_PLATFORM_X11 && + desiredID != GLFW_PLATFORM_NULL) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", desiredID); + return GLFW_FALSE; + } + +#if defined(_GLFW_WAYLAND) && defined(_GLFW_X11) + if (desiredID == GLFW_ANY_PLATFORM) + { + const char* const session = getenv("XDG_SESSION_TYPE"); + if (session) + { + // Only follow XDG_SESSION_TYPE if it is set correctly and the + // environment looks plausble; otherwise fall back to detection + if (strcmp(session, "wayland") == 0 && getenv("WAYLAND_DISPLAY")) + desiredID = GLFW_PLATFORM_WAYLAND; + else if (strcmp(session, "x11") == 0 && getenv("DISPLAY")) + desiredID = GLFW_PLATFORM_X11; + } + } +#endif + + if (desiredID == GLFW_ANY_PLATFORM) + { + // If there is exactly one platform available for auto-selection, let it emit the + // error on failure as the platform-specific error description may be more helpful + if (count == 1) + return supportedPlatforms[0].connect(supportedPlatforms[0].ID, platform); + + for (i = 0; i < count; i++) + { + if (supportedPlatforms[i].connect(desiredID, platform)) + return GLFW_TRUE; + } + + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Failed to detect any supported platform"); + } + else + { + for (i = 0; i < count; i++) + { + if (supportedPlatforms[i].ID == desiredID) + return supportedPlatforms[i].connect(desiredID, platform); + } + + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "The requested platform is not supported"); + } + + return GLFW_FALSE; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetPlatform(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfw.platform.platformID; +} + +GLFWAPI int glfwPlatformSupported(int platformID) +{ + const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); + size_t i; + + if (platformID != GLFW_PLATFORM_WIN32 && + platformID != GLFW_PLATFORM_COCOA && + platformID != GLFW_PLATFORM_WAYLAND && + platformID != GLFW_PLATFORM_X11 && + platformID != GLFW_PLATFORM_NULL) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", platformID); + return GLFW_FALSE; + } + + if (platformID == GLFW_PLATFORM_NULL) + return GLFW_TRUE; + + for (i = 0; i < count; i++) + { + if (platformID == supportedPlatforms[i].ID) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +GLFWAPI const char* glfwGetVersionString(void) +{ + return _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, + GLFW_VERSION_MINOR, + GLFW_VERSION_REVISION) +#if defined(_GLFW_WIN32) + " Win32 WGL" +#endif +#if defined(_GLFW_COCOA) + " Cocoa NSGL" +#endif +#if defined(_GLFW_WAYLAND) + " Wayland" +#endif +#if defined(_GLFW_X11) + " X11 GLX" +#endif + " Null" + " EGL" + " OSMesa" +#if defined(__MINGW64_VERSION_MAJOR) + " MinGW-w64" +#elif defined(__MINGW32__) + " MinGW" +#elif defined(_MSC_VER) + " VisualC" +#endif +#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) + " hybrid-GPU" +#endif +#if defined(_POSIX_MONOTONIC_CLOCK) + " monotonic" +#endif +#if defined(_GLFW_BUILD_DLL) +#if defined(_WIN32) + " DLL" +#elif defined(__APPLE__) + " dynamic" +#else + " shared" +#endif +#endif + ; +} + diff --git a/src/external/glfw/src/platform.h b/src/external/glfw/src/platform.h new file mode 100644 index 000000000..75652dcc5 --- /dev/null +++ b/src/external/glfw/src/platform.h @@ -0,0 +1,212 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#if defined(GLFW_BUILD_WIN32_TIMER) || \ + defined(GLFW_BUILD_WIN32_MODULE) || \ + defined(GLFW_BUILD_WIN32_THREAD) || \ + defined(GLFW_BUILD_COCOA_TIMER) || \ + defined(GLFW_BUILD_POSIX_TIMER) || \ + defined(GLFW_BUILD_POSIX_MODULE) || \ + defined(GLFW_BUILD_POSIX_THREAD) || \ + defined(GLFW_BUILD_POSIX_POLL) || \ + defined(GLFW_BUILD_LINUX_JOYSTICK) + #error "You must not define these; define zero or more _GLFW_ macros instead" +#endif + +#include "null_platform.h" +#define GLFW_EXPOSE_NATIVE_EGL +#define GLFW_EXPOSE_NATIVE_OSMESA + +#if defined(_GLFW_WIN32) + #include "win32_platform.h" + #define GLFW_EXPOSE_NATIVE_WIN32 + #define GLFW_EXPOSE_NATIVE_WGL +#else + #define GLFW_WIN32_WINDOW_STATE + #define GLFW_WIN32_MONITOR_STATE + #define GLFW_WIN32_CURSOR_STATE + #define GLFW_WIN32_LIBRARY_WINDOW_STATE + #define GLFW_WGL_CONTEXT_STATE + #define GLFW_WGL_LIBRARY_CONTEXT_STATE +#endif + +#if defined(_GLFW_COCOA) + #include "cocoa_platform.h" + #define GLFW_EXPOSE_NATIVE_COCOA + #define GLFW_EXPOSE_NATIVE_NSGL +#else + #define GLFW_COCOA_WINDOW_STATE + #define GLFW_COCOA_MONITOR_STATE + #define GLFW_COCOA_CURSOR_STATE + #define GLFW_COCOA_LIBRARY_WINDOW_STATE + #define GLFW_NSGL_CONTEXT_STATE + #define GLFW_NSGL_LIBRARY_CONTEXT_STATE +#endif + +#if defined(_GLFW_WAYLAND) + #include "wl_platform.h" + #define GLFW_EXPOSE_NATIVE_WAYLAND +#else + #define GLFW_WAYLAND_WINDOW_STATE + #define GLFW_WAYLAND_MONITOR_STATE + #define GLFW_WAYLAND_CURSOR_STATE + #define GLFW_WAYLAND_LIBRARY_WINDOW_STATE +#endif + +#if defined(_GLFW_X11) + #include "x11_platform.h" + #define GLFW_EXPOSE_NATIVE_X11 + #define GLFW_EXPOSE_NATIVE_GLX +#else + #define GLFW_X11_WINDOW_STATE + #define GLFW_X11_MONITOR_STATE + #define GLFW_X11_CURSOR_STATE + #define GLFW_X11_LIBRARY_WINDOW_STATE + #define GLFW_GLX_CONTEXT_STATE + #define GLFW_GLX_LIBRARY_CONTEXT_STATE +#endif + +#include "null_joystick.h" + +#if defined(_GLFW_WIN32) + #include "win32_joystick.h" +#else + #define GLFW_WIN32_JOYSTICK_STATE + #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE +#endif + +#if defined(_GLFW_COCOA) + #include "cocoa_joystick.h" +#else + #define GLFW_COCOA_JOYSTICK_STATE + #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE +#endif + +#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__) + #define GLFW_BUILD_LINUX_JOYSTICK +#endif + +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + #include "linux_joystick.h" +#else + #define GLFW_LINUX_JOYSTICK_STATE + #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE +#endif + +#define GLFW_PLATFORM_WINDOW_STATE \ + GLFW_WIN32_WINDOW_STATE \ + GLFW_COCOA_WINDOW_STATE \ + GLFW_WAYLAND_WINDOW_STATE \ + GLFW_X11_WINDOW_STATE \ + GLFW_NULL_WINDOW_STATE \ + +#define GLFW_PLATFORM_MONITOR_STATE \ + GLFW_WIN32_MONITOR_STATE \ + GLFW_COCOA_MONITOR_STATE \ + GLFW_WAYLAND_MONITOR_STATE \ + GLFW_X11_MONITOR_STATE \ + GLFW_NULL_MONITOR_STATE \ + +#define GLFW_PLATFORM_CURSOR_STATE \ + GLFW_WIN32_CURSOR_STATE \ + GLFW_COCOA_CURSOR_STATE \ + GLFW_WAYLAND_CURSOR_STATE \ + GLFW_X11_CURSOR_STATE \ + GLFW_NULL_CURSOR_STATE \ + +#define GLFW_PLATFORM_JOYSTICK_STATE \ + GLFW_WIN32_JOYSTICK_STATE \ + GLFW_COCOA_JOYSTICK_STATE \ + GLFW_LINUX_JOYSTICK_STATE + +#define GLFW_PLATFORM_LIBRARY_WINDOW_STATE \ + GLFW_WIN32_LIBRARY_WINDOW_STATE \ + GLFW_COCOA_LIBRARY_WINDOW_STATE \ + GLFW_WAYLAND_LIBRARY_WINDOW_STATE \ + GLFW_X11_LIBRARY_WINDOW_STATE \ + GLFW_NULL_LIBRARY_WINDOW_STATE \ + +#define GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ + GLFW_WIN32_LIBRARY_JOYSTICK_STATE \ + GLFW_COCOA_LIBRARY_JOYSTICK_STATE \ + GLFW_LINUX_LIBRARY_JOYSTICK_STATE + +#define GLFW_PLATFORM_CONTEXT_STATE \ + GLFW_WGL_CONTEXT_STATE \ + GLFW_NSGL_CONTEXT_STATE \ + GLFW_GLX_CONTEXT_STATE + +#define GLFW_PLATFORM_LIBRARY_CONTEXT_STATE \ + GLFW_WGL_LIBRARY_CONTEXT_STATE \ + GLFW_NSGL_LIBRARY_CONTEXT_STATE \ + GLFW_GLX_LIBRARY_CONTEXT_STATE + +#if defined(_WIN32) + #define GLFW_BUILD_WIN32_THREAD +#else + #define GLFW_BUILD_POSIX_THREAD +#endif + +#if defined(GLFW_BUILD_WIN32_THREAD) + #include "win32_thread.h" + #define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE + #define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE +#elif defined(GLFW_BUILD_POSIX_THREAD) + #include "posix_thread.h" + #define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE + #define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE +#endif + +#if defined(_WIN32) + #define GLFW_BUILD_WIN32_TIMER +#elif defined(__APPLE__) + #define GLFW_BUILD_COCOA_TIMER +#else + #define GLFW_BUILD_POSIX_TIMER +#endif + +#if defined(GLFW_BUILD_WIN32_TIMER) + #include "win32_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE +#elif defined(GLFW_BUILD_COCOA_TIMER) + #include "cocoa_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE +#elif defined(GLFW_BUILD_POSIX_TIMER) + #include "posix_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE +#endif + +#if defined(_WIN32) + #define GLFW_BUILD_WIN32_MODULE +#else + #define GLFW_BUILD_POSIX_MODULE +#endif + +#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11) + #define GLFW_BUILD_POSIX_POLL +#endif + diff --git a/src/external/glfw/src/posix_module.c b/src/external/glfw/src/posix_module.c new file mode 100644 index 000000000..7d81c6724 --- /dev/null +++ b/src/external/glfw/src/posix_module.c @@ -0,0 +1,53 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#if defined(GLFW_BUILD_POSIX_MODULE) + +#include + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwPlatformLoadModule(const char* path) +{ + return dlopen(path, RTLD_LAZY | RTLD_LOCAL); +} + +void _glfwPlatformFreeModule(void* module) +{ + dlclose(module); +} + +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) +{ + return dlsym(module, name); +} + +#endif // GLFW_BUILD_POSIX_MODULE + diff --git a/src/external/glfw/src/posix_poll.c b/src/external/glfw/src/posix_poll.c new file mode 100644 index 000000000..b53e36e80 --- /dev/null +++ b/src/external/glfw/src/posix_poll.c @@ -0,0 +1,83 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2022 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GNU_SOURCE + +#include "internal.h" + +#if defined(GLFW_BUILD_POSIX_POLL) + +#include +#include +#include + +GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout) +{ + for (;;) + { + if (timeout) + { + const uint64_t base = _glfwPlatformGetTimerValue(); + +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__) + const time_t seconds = (time_t) *timeout; + const long nanoseconds = (long) ((*timeout - seconds) * 1e9); + const struct timespec ts = { seconds, nanoseconds }; + const int result = ppoll(fds, count, &ts, NULL); +#elif defined(__NetBSD__) + const time_t seconds = (time_t) *timeout; + const long nanoseconds = (long) ((*timeout - seconds) * 1e9); + const struct timespec ts = { seconds, nanoseconds }; + const int result = pollts(fds, count, &ts, NULL); +#else + const int milliseconds = (int) (*timeout * 1e3); + const int result = poll(fds, count, milliseconds); +#endif + const int error = errno; // clock_gettime may overwrite our error + + *timeout -= (_glfwPlatformGetTimerValue() - base) / + (double) _glfwPlatformGetTimerFrequency(); + + if (result > 0) + return GLFW_TRUE; + else if (result == -1 && error != EINTR && error != EAGAIN) + return GLFW_FALSE; + else if (*timeout <= 0.0) + return GLFW_FALSE; + } + else + { + const int result = poll(fds, count, -1); + if (result > 0) + return GLFW_TRUE; + else if (result == -1 && errno != EINTR && errno != EAGAIN) + return GLFW_FALSE; + } + } +} + +#endif // GLFW_BUILD_POSIX_POLL + diff --git a/src/external/glfw/src/posix_poll.h b/src/external/glfw/src/posix_poll.h new file mode 100644 index 000000000..4bdd2448d --- /dev/null +++ b/src/external/glfw/src/posix_poll.h @@ -0,0 +1,30 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2022 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include + +GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout); + diff --git a/src/external/glfw/src/posix_thread.c b/src/external/glfw/src/posix_thread.c index 023614578..3c355a53a 100644 --- a/src/external/glfw/src/posix_thread.c +++ b/src/external/glfw/src/posix_thread.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_POSIX_THREAD) + #include #include @@ -103,3 +103,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) pthread_mutex_unlock(&mutex->posix.handle); } +#endif // GLFW_BUILD_POSIX_THREAD + diff --git a/src/external/glfw/src/posix_thread.h b/src/external/glfw/src/posix_thread.h index 85ce596c9..5a5d7b7c3 100644 --- a/src/external/glfw/src/posix_thread.h +++ b/src/external/glfw/src/posix_thread.h @@ -27,8 +27,8 @@ #include -#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix -#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix +#define GLFW_POSIX_TLS_STATE _GLFWtlsPOSIX posix; +#define GLFW_POSIX_MUTEX_STATE _GLFWmutexPOSIX posix; // POSIX-specific thread local storage data @@ -37,7 +37,6 @@ typedef struct _GLFWtlsPOSIX { GLFWbool allocated; pthread_key_t key; - } _GLFWtlsPOSIX; // POSIX-specific mutex data @@ -46,6 +45,5 @@ typedef struct _GLFWmutexPOSIX { GLFWbool allocated; pthread_mutex_t handle; - } _GLFWmutexPOSIX; diff --git a/src/external/glfw/src/posix_time.c b/src/external/glfw/src/posix_time.c index ae3d5c789..a17240847 100644 --- a/src/external/glfw/src/posix_time.c +++ b/src/external/glfw/src/posix_time.c @@ -24,63 +24,36 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== - -#define _POSIX_C_SOURCE 199309L #include "internal.h" +#if defined(GLFW_BUILD_POSIX_TIMER) + #include #include -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialise timer -// -void _glfwInitTimerPOSIX(void) -{ -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - struct timespec ts; - - if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) - { - _glfw.timer.posix.monotonic = GLFW_TRUE; - _glfw.timer.posix.frequency = 1000000000; - } - else -#endif - { - _glfw.timer.posix.monotonic = GLFW_FALSE; - _glfw.timer.posix.frequency = 1000000; - } -} ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// +void _glfwPlatformInitTimer(void) +{ + _glfw.timer.posix.clock = CLOCK_REALTIME; + _glfw.timer.posix.frequency = 1000000000; + +#if defined(_POSIX_MONOTONIC_CLOCK) + struct timespec ts; + if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) + _glfw.timer.posix.clock = CLOCK_MONOTONIC; +#endif +} + uint64_t _glfwPlatformGetTimerValue(void) { -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - if (_glfw.timer.posix.monotonic) - { - struct timespec ts; - clock_gettime(CLOCK_MONOTONIC, &ts); - return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; - } - else -#endif - { - struct timeval tv; - gettimeofday(&tv, NULL); - return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; - } + struct timespec ts; + clock_gettime(_glfw.timer.posix.clock, &ts); + return (uint64_t) ts.tv_sec * _glfw.timer.posix.frequency + (uint64_t) ts.tv_nsec; } uint64_t _glfwPlatformGetTimerFrequency(void) @@ -88,3 +61,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.posix.frequency; } +#endif // GLFW_BUILD_POSIX_TIMER + diff --git a/src/external/glfw/src/posix_time.h b/src/external/glfw/src/posix_time.h index 9b59a1879..94374adb8 100644 --- a/src/external/glfw/src/posix_time.h +++ b/src/external/glfw/src/posix_time.h @@ -25,20 +25,17 @@ // //======================================================================== -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix +#define GLFW_POSIX_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix; #include +#include // POSIX-specific global timer data // typedef struct _GLFWtimerPOSIX { - GLFWbool monotonic; + clockid_t clock; uint64_t frequency; - } _GLFWtimerPOSIX; - -void _glfwInitTimerPOSIX(void); - diff --git a/src/external/glfw/src/vulkan.c b/src/external/glfw/src/vulkan.c index b5340520b..d9fabdea4 100644 --- a/src/external/glfw/src/vulkan.c +++ b/src/external/glfw/src/vulkan.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -45,45 +43,52 @@ GLFWbool _glfwInitVulkan(int mode) { VkResult err; VkExtensionProperties* ep; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; uint32_t i, count; if (_glfw.vk.available) return GLFW_TRUE; -#if !defined(_GLFW_VULKAN_STATIC) + if (_glfw.hints.init.vulkanLoader) + _glfw.vk.GetInstanceProcAddr = _glfw.hints.init.vulkanLoader; + else + { #if defined(_GLFW_VULKAN_LIBRARY) - _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY); + _glfw.vk.handle = _glfwPlatformLoadModule(_GLFW_VULKAN_LIBRARY); #elif defined(_GLFW_WIN32) - _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll"); + _glfw.vk.handle = _glfwPlatformLoadModule("vulkan-1.dll"); #elif defined(_GLFW_COCOA) - _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib"); - if (!_glfw.vk.handle) - _glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS(); + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.1.dylib"); + if (!_glfw.vk.handle) + _glfw.vk.handle = _glfwLoadLocalVulkanLoaderCocoa(); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so"); #else - _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1"); + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so.1"); #endif - if (!_glfw.vk.handle) - { - if (mode == _GLFW_REQUIRE_LOADER) - _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); + if (!_glfw.vk.handle) + { + if (mode == _GLFW_REQUIRE_LOADER) + _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); - return GLFW_FALSE; + return GLFW_FALSE; + } + + _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) + _glfwPlatformGetModuleSymbol(_glfw.vk.handle, "vkGetInstanceProcAddr"); + if (!_glfw.vk.GetInstanceProcAddr) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Loader does not export vkGetInstanceProcAddr"); + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } } - _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) - _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr"); - if (!_glfw.vk.GetInstanceProcAddr) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Loader does not export vkGetInstanceProcAddr"); - - _glfwTerminateVulkan(); - return GLFW_FALSE; - } - - _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) + vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"); - if (!_glfw.vk.EnumerateInstanceExtensionProperties) + if (!vkEnumerateInstanceExtensionProperties) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties"); @@ -91,7 +96,6 @@ GLFWbool _glfwInitVulkan(int mode) _glfwTerminateVulkan(); return GLFW_FALSE; } -#endif // _GLFW_VULKAN_STATIC err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL); if (err) @@ -108,7 +112,7 @@ GLFWbool _glfwInitVulkan(int mode) return GLFW_FALSE; } - ep = calloc(count, sizeof(VkExtensionProperties)); + ep = _glfw_calloc(count, sizeof(VkExtensionProperties)); err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); if (err) @@ -117,7 +121,7 @@ GLFWbool _glfwInitVulkan(int mode) "Vulkan: Failed to query instance extensions: %s", _glfwGetVulkanResultString(err)); - free(ep); + _glfw_free(ep); _glfwTerminateVulkan(); return GLFW_FALSE; } @@ -126,40 +130,33 @@ GLFWbool _glfwInitVulkan(int mode) { if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0) _glfw.vk.KHR_surface = GLFW_TRUE; -#if defined(_GLFW_WIN32) else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0) _glfw.vk.KHR_win32_surface = GLFW_TRUE; -#elif defined(_GLFW_COCOA) else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) _glfw.vk.MVK_macos_surface = GLFW_TRUE; else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0) _glfw.vk.EXT_metal_surface = GLFW_TRUE; -#elif defined(_GLFW_X11) else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) _glfw.vk.KHR_xlib_surface = GLFW_TRUE; else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0) _glfw.vk.KHR_xcb_surface = GLFW_TRUE; -#elif defined(_GLFW_WAYLAND) else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0) _glfw.vk.KHR_wayland_surface = GLFW_TRUE; -#endif } - free(ep); + _glfw_free(ep); _glfw.vk.available = GLFW_TRUE; - _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions); + _glfw.platform.getRequiredInstanceExtensions(_glfw.vk.extensions); return GLFW_TRUE; } void _glfwTerminateVulkan(void) { -#if !defined(_GLFW_VULKAN_STATIC) if (_glfw.vk.handle) - _glfw_dlclose(_glfw.vk.handle); -#endif + _glfwPlatformFreeModule(_glfw.vk.handle); } const char* _glfwGetVulkanResultString(VkResult result) @@ -257,17 +254,16 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) return NULL; + // NOTE: Vulkan 1.0 and 1.1 vkGetInstanceProcAddr cannot return itself + if (strcmp(procname, "vkGetInstanceProcAddr") == 0) + return (GLFWvkproc) vkGetInstanceProcAddr; + proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname); -#if defined(_GLFW_VULKAN_STATIC) if (!proc) { - if (strcmp(procname, "vkGetInstanceProcAddr") == 0) - return (GLFWvkproc) vkGetInstanceProcAddr; + if (_glfw.vk.handle) + proc = (GLFWvkproc) _glfwPlatformGetModuleSymbol(_glfw.vk.handle, procname); } -#else - if (!proc) - proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname); -#endif return proc; } @@ -291,9 +287,9 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, return GLFW_FALSE; } - return _glfwPlatformGetPhysicalDevicePresentationSupport(instance, - device, - queuefamily); + return _glfw.platform.getPhysicalDevicePresentationSupport(instance, + device, + queuefamily); } GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, @@ -327,6 +323,6 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR; } - return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface); + return _glfw.platform.createWindowSurface(instance, window, allocator, surface); } diff --git a/src/external/glfw/src/wgl_context.c b/src/external/glfw/src/wgl_context.c index 5b69f8bce..8a23ffc41 100644 --- a/src/external/glfw/src/wgl_context.c +++ b/src/external/glfw/src/wgl_context.c @@ -24,21 +24,20 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include -#include #include // Return the value corresponding to the specified attribute // -static int findPixelFormatAttribValue(const int* attribs, - int attribCount, - const int* values, - int attrib) +static int findPixelFormatAttribValueWGL(const int* attribs, + int attribCount, + const int* values, + int attrib) { int i; @@ -53,19 +52,19 @@ static int findPixelFormatAttribValue(const int* attribs, return 0; } -#define addAttrib(a) \ +#define ADD_ATTRIB(a) \ { \ assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \ attribs[attribCount++] = a; \ } -#define findAttribValue(a) \ - findPixelFormatAttribValue(attribs, attribCount, values, a) +#define FIND_ATTRIB_VALUE(a) \ + findPixelFormatAttribValueWGL(attribs, attribCount, values, a) // Return a list of available and usable framebuffer configs // -static int choosePixelFormat(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) +static int choosePixelFormatWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; @@ -73,64 +72,69 @@ static int choosePixelFormat(_GLFWwindow* window, int attribs[40]; int values[sizeof(attribs) / sizeof(attribs[0])]; + nativeCount = DescribePixelFormat(window->context.wgl.dc, + 1, + sizeof(PIXELFORMATDESCRIPTOR), + NULL); + if (_glfw.wgl.ARB_pixel_format) { + ADD_ATTRIB(WGL_SUPPORT_OPENGL_ARB); + ADD_ATTRIB(WGL_DRAW_TO_WINDOW_ARB); + ADD_ATTRIB(WGL_PIXEL_TYPE_ARB); + ADD_ATTRIB(WGL_ACCELERATION_ARB); + ADD_ATTRIB(WGL_RED_BITS_ARB); + ADD_ATTRIB(WGL_RED_SHIFT_ARB); + ADD_ATTRIB(WGL_GREEN_BITS_ARB); + ADD_ATTRIB(WGL_GREEN_SHIFT_ARB); + ADD_ATTRIB(WGL_BLUE_BITS_ARB); + ADD_ATTRIB(WGL_BLUE_SHIFT_ARB); + ADD_ATTRIB(WGL_ALPHA_BITS_ARB); + ADD_ATTRIB(WGL_ALPHA_SHIFT_ARB); + ADD_ATTRIB(WGL_DEPTH_BITS_ARB); + ADD_ATTRIB(WGL_STENCIL_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_RED_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_GREEN_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_BLUE_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_ALPHA_BITS_ARB); + ADD_ATTRIB(WGL_AUX_BUFFERS_ARB); + ADD_ATTRIB(WGL_STEREO_ARB); + ADD_ATTRIB(WGL_DOUBLE_BUFFER_ARB); + + if (_glfw.wgl.ARB_multisample) + ADD_ATTRIB(WGL_SAMPLES_ARB); + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) + ADD_ATTRIB(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); + } + else + { + if (_glfw.wgl.EXT_colorspace) + ADD_ATTRIB(WGL_COLORSPACE_EXT); + } + + // NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than + // DescribePixelFormat, violating the guarantees of the extension spec + // HACK: Iterate through the minimum of both counts + const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB; + int extensionCount; if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc, - 1, 0, 1, &attrib, &nativeCount)) + 1, 0, 1, &attrib, &extensionCount)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attribute"); return 0; } - addAttrib(WGL_SUPPORT_OPENGL_ARB); - addAttrib(WGL_DRAW_TO_WINDOW_ARB); - addAttrib(WGL_PIXEL_TYPE_ARB); - addAttrib(WGL_ACCELERATION_ARB); - addAttrib(WGL_RED_BITS_ARB); - addAttrib(WGL_RED_SHIFT_ARB); - addAttrib(WGL_GREEN_BITS_ARB); - addAttrib(WGL_GREEN_SHIFT_ARB); - addAttrib(WGL_BLUE_BITS_ARB); - addAttrib(WGL_BLUE_SHIFT_ARB); - addAttrib(WGL_ALPHA_BITS_ARB); - addAttrib(WGL_ALPHA_SHIFT_ARB); - addAttrib(WGL_DEPTH_BITS_ARB); - addAttrib(WGL_STENCIL_BITS_ARB); - addAttrib(WGL_ACCUM_BITS_ARB); - addAttrib(WGL_ACCUM_RED_BITS_ARB); - addAttrib(WGL_ACCUM_GREEN_BITS_ARB); - addAttrib(WGL_ACCUM_BLUE_BITS_ARB); - addAttrib(WGL_ACCUM_ALPHA_BITS_ARB); - addAttrib(WGL_AUX_BUFFERS_ARB); - addAttrib(WGL_STEREO_ARB); - addAttrib(WGL_DOUBLE_BUFFER_ARB); - - if (_glfw.wgl.ARB_multisample) - addAttrib(WGL_SAMPLES_ARB); - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) - addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); - } - else - { - if (_glfw.wgl.EXT_colorspace) - addAttrib(WGL_COLORSPACE_EXT); - } - } - else - { - nativeCount = DescribePixelFormat(window->context.wgl.dc, - 1, - sizeof(PIXELFORMATDESCRIPTOR), - NULL); + nativeCount = _glfw_min(nativeCount, extensionCount); } - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); for (i = 0; i < nativeCount; i++) { @@ -149,52 +153,52 @@ static int choosePixelFormat(_GLFWwindow* window, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attributes"); - free(usableConfigs); + _glfw_free(usableConfigs); return 0; } - if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) || - !findAttribValue(WGL_DRAW_TO_WINDOW_ARB)) + if (!FIND_ATTRIB_VALUE(WGL_SUPPORT_OPENGL_ARB) || + !FIND_ATTRIB_VALUE(WGL_DRAW_TO_WINDOW_ARB)) { continue; } - if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) + if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) continue; - if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) + if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) continue; - if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer) + if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer) continue; - u->redBits = findAttribValue(WGL_RED_BITS_ARB); - u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB); - u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB); - u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB); + u->redBits = FIND_ATTRIB_VALUE(WGL_RED_BITS_ARB); + u->greenBits = FIND_ATTRIB_VALUE(WGL_GREEN_BITS_ARB); + u->blueBits = FIND_ATTRIB_VALUE(WGL_BLUE_BITS_ARB); + u->alphaBits = FIND_ATTRIB_VALUE(WGL_ALPHA_BITS_ARB); - u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB); - u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB); + u->depthBits = FIND_ATTRIB_VALUE(WGL_DEPTH_BITS_ARB); + u->stencilBits = FIND_ATTRIB_VALUE(WGL_STENCIL_BITS_ARB); - u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB); - u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB); - u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB); - u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB); + u->accumRedBits = FIND_ATTRIB_VALUE(WGL_ACCUM_RED_BITS_ARB); + u->accumGreenBits = FIND_ATTRIB_VALUE(WGL_ACCUM_GREEN_BITS_ARB); + u->accumBlueBits = FIND_ATTRIB_VALUE(WGL_ACCUM_BLUE_BITS_ARB); + u->accumAlphaBits = FIND_ATTRIB_VALUE(WGL_ACCUM_ALPHA_BITS_ARB); - u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB); + u->auxBuffers = FIND_ATTRIB_VALUE(WGL_AUX_BUFFERS_ARB); - if (findAttribValue(WGL_STEREO_ARB)) + if (FIND_ATTRIB_VALUE(WGL_STEREO_ARB)) u->stereo = GLFW_TRUE; if (_glfw.wgl.ARB_multisample) - u->samples = findAttribValue(WGL_SAMPLES_ARB); + u->samples = FIND_ATTRIB_VALUE(WGL_SAMPLES_ARB); if (ctxconfig->client == GLFW_OPENGL_API) { if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) { - if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) + if (FIND_ATTRIB_VALUE(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) u->sRGB = GLFW_TRUE; } } @@ -202,7 +206,7 @@ static int choosePixelFormat(_GLFWwindow* window, { if (_glfw.wgl.EXT_colorspace) { - if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) + if (FIND_ATTRIB_VALUE(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) u->sRGB = GLFW_TRUE; } } @@ -221,7 +225,7 @@ static int choosePixelFormat(_GLFWwindow* window, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to describe pixel format"); - free(usableConfigs); + _glfw_free(usableConfigs); return 0; } @@ -271,7 +275,7 @@ static int choosePixelFormat(_GLFWwindow* window, _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: The driver does not appear to support OpenGL"); - free(usableConfigs); + _glfw_free(usableConfigs); return 0; } @@ -281,18 +285,18 @@ static int choosePixelFormat(_GLFWwindow* window, _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "WGL: Failed to find a suitable pixel format"); - free(usableConfigs); + _glfw_free(usableConfigs); return 0; } pixelFormat = (int) closest->handle; - free(usableConfigs); + _glfw_free(usableConfigs); return pixelFormat; } -#undef addAttrib -#undef findAttribValue +#undef ADD_ATTRIB +#undef FIND_ATTRIB_VALUE static void makeContextCurrentWGL(_GLFWwindow* window) { @@ -323,14 +327,12 @@ static void swapBuffersWGL(_GLFWwindow* window) { if (!window->monitor) { - if (IsWindowsVistaOrGreater()) + // HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7 + if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater()) { - // DWM Composition is always enabled on Win8+ - BOOL enabled = IsWindows8OrGreater(); + BOOL enabled = FALSE; - // HACK: Use DwmFlush when desktop composition is enabled - if (enabled || - (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)) + if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) { int count = abs(window->context.wgl.interval); while (count--) @@ -345,20 +347,19 @@ static void swapBuffersWGL(_GLFWwindow* window) static void swapIntervalWGL(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); window->context.wgl.interval = interval; if (!window->monitor) { - if (IsWindowsVistaOrGreater()) + // HACK: Disable WGL swap interval when desktop composition is enabled on Windows + // Vista and 7 to avoid interfering with DWM vsync + if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater()) { - // DWM Composition is always enabled on Win8+ - BOOL enabled = IsWindows8OrGreater(); + BOOL enabled = FALSE; - // HACK: Disable WGL swap interval when desktop composition is enabled to - // avoid interfering with DWM vsync - if (enabled || - (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)) + if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) interval = 0; } } @@ -388,7 +389,7 @@ static GLFWglproc getProcAddressWGL(const char* procname) if (proc) return proc; - return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname); + return (GLFWglproc) _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, procname); } static void destroyContextWGL(_GLFWwindow* window) @@ -400,11 +401,6 @@ static void destroyContextWGL(_GLFWwindow* window) } } - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - // Initialize WGL // GLFWbool _glfwInitWGL(void) @@ -416,7 +412,7 @@ GLFWbool _glfwInitWGL(void) if (_glfw.wgl.instance) return GLFW_TRUE; - _glfw.wgl.instance = LoadLibraryA("opengl32.dll"); + _glfw.wgl.instance = _glfwPlatformLoadModule("opengl32.dll"); if (!_glfw.wgl.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, @@ -425,19 +421,19 @@ GLFWbool _glfwInitWGL(void) } _glfw.wgl.CreateContext = (PFN_wglCreateContext) - GetProcAddress(_glfw.wgl.instance, "wglCreateContext"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglCreateContext"); _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) - GetProcAddress(_glfw.wgl.instance, "wglDeleteContext"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglDeleteContext"); _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) - GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetProcAddress"); _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) - GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentDC"); _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext) - GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentContext"); _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) - GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglMakeCurrent"); _glfw.wgl.ShareLists = (PFN_wglShareLists) - GetProcAddress(_glfw.wgl.instance, "wglShareLists"); + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglShareLists"); // NOTE: A dummy context has to be created for opengl32.dll to load the // OpenGL ICD, from which we can then query WGL extensions @@ -530,10 +526,10 @@ GLFWbool _glfwInitWGL(void) void _glfwTerminateWGL(void) { if (_glfw.wgl.instance) - FreeLibrary(_glfw.wgl.instance); + _glfwPlatformFreeModule(_glfw.wgl.instance); } -#define setAttrib(a, v) \ +#define SET_ATTRIB(a, v) \ { \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ @@ -562,7 +558,7 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, return GLFW_FALSE; } - pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig); + pixelFormat = choosePixelFormatWGL(window, ctxconfig, fbconfig); if (!pixelFormat) return GLFW_FALSE; @@ -641,13 +637,13 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { - setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - WGL_NO_RESET_NOTIFICATION_ARB); + SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { - setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - WGL_LOSE_CONTEXT_ON_RESET_ARB); + SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_LOSE_CONTEXT_ON_RESET_ARB); } flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; @@ -660,13 +656,13 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { - setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, - WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { - setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, - WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } @@ -674,7 +670,7 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, if (ctxconfig->noerror) { if (_glfw.wgl.ARB_create_context_no_error) - setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + SET_ATTRIB(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); } // NOTE: Only request an explicitly versioned context when necessary, as @@ -682,17 +678,17 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { - setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); - setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (flags) - setAttrib(WGL_CONTEXT_FLAGS_ARB, flags); + SET_ATTRIB(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) - setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, mask); - setAttrib(0, 0); + SET_ATTRIB(0, 0); window->context.wgl.handle = wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs); @@ -775,19 +771,21 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, return GLFW_TRUE; } -#undef setAttrib - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// +#undef SET_ATTRIB GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - if (window->context.client == GLFW_NO_API) + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "WGL: Platform not initialized"); + return NULL; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; @@ -796,3 +794,5 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) return window->context.wgl.handle; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/wgl_context.h b/src/external/glfw/src/wgl_context.h deleted file mode 100644 index 2cf7e4e5c..000000000 --- a/src/external/glfw/src/wgl_context.h +++ /dev/null @@ -1,160 +0,0 @@ -//======================================================================== -// GLFW 3.4 WGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2018 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_TYPE_RGBA_ARB 0x202b -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201a -#define WGL_ALPHA_BITS_ARB 0x201b -#define WGL_ALPHA_SHIFT_ARB 0x201c -#define WGL_ACCUM_BITS_ARB 0x201d -#define WGL_ACCUM_RED_BITS_ARB 0x201e -#define WGL_ACCUM_GREEN_BITS_ARB 0x201f -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_STEREO_ARB 0x2012 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_SAMPLES_ARB 0x2042 -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 -#define WGL_COLORSPACE_EXT 0x309d -#define WGL_COLORSPACE_SRGB_EXT 0x3089 - -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -// WGL extension pointer typedefs -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); -#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT -#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB -#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT -#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB -#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB - -// opengl32.dll function pointer typedefs -typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); -typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); -typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); -typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); -typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void); -typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); -typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); -#define wglCreateContext _glfw.wgl.CreateContext -#define wglDeleteContext _glfw.wgl.DeleteContext -#define wglGetProcAddress _glfw.wgl.GetProcAddress -#define wglGetCurrentDC _glfw.wgl.GetCurrentDC -#define wglGetCurrentContext _glfw.wgl.GetCurrentContext -#define wglMakeCurrent _glfw.wgl.MakeCurrent -#define wglShareLists _glfw.wgl.ShareLists - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl - - -// WGL-specific per-context data -// -typedef struct _GLFWcontextWGL -{ - HDC dc; - HGLRC handle; - int interval; - -} _GLFWcontextWGL; - -// WGL-specific global data -// -typedef struct _GLFWlibraryWGL -{ - HINSTANCE instance; - PFN_wglCreateContext CreateContext; - PFN_wglDeleteContext DeleteContext; - PFN_wglGetProcAddress GetProcAddress; - PFN_wglGetCurrentDC GetCurrentDC; - PFN_wglGetCurrentContext GetCurrentContext; - PFN_wglMakeCurrent MakeCurrent; - PFN_wglShareLists ShareLists; - - PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; - PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; - PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; - PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; - PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; - GLFWbool EXT_swap_control; - GLFWbool EXT_colorspace; - GLFWbool ARB_multisample; - GLFWbool ARB_framebuffer_sRGB; - GLFWbool EXT_framebuffer_sRGB; - GLFWbool ARB_pixel_format; - GLFWbool ARB_create_context; - GLFWbool ARB_create_context_profile; - GLFWbool EXT_create_context_es2_profile; - GLFWbool ARB_create_context_robustness; - GLFWbool ARB_create_context_no_error; - GLFWbool ARB_context_flush_control; - -} _GLFWlibraryWGL; - - -GLFWbool _glfwInitWGL(void); -void _glfwTerminateWGL(void); -GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); - diff --git a/src/external/glfw/src/win32_init.c b/src/external/glfw/src/win32_init.c index 970da06ea..d86e35e32 100644 --- a/src/external/glfw/src/win32_init.c +++ b/src/external/glfw/src/win32_init.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 Win32 - www.glfw.org +// GLFW 3.4 Win32 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,13 +25,12 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include -#include static const GUID _glfw_GUID_DEVINTERFACE_HID = {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; @@ -40,7 +40,7 @@ static const GUID _glfw_GUID_DEVINTERFACE_HID = #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) #if defined(_GLFW_BUILD_DLL) - #warning "These symbols must be exported by the executable and have no effect in a DLL" + #pragma message("These symbols must be exported by the executable and have no effect in a DLL") #endif // Executables (but not DLLs) exporting this symbol with this value will be @@ -72,18 +72,17 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) // static GLFWbool loadLibraries(void) { - _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll"); - if (!_glfw.win32.winmm.instance) + if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | + GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, + (const WCHAR*) &_glfw, + (HMODULE*) &_glfw.win32.instance)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to load winmm.dll"); + "Win32: Failed to retrieve own module handle"); return GLFW_FALSE; } - _glfw.win32.winmm.GetTime = (PFN_timeGetTime) - GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); - - _glfw.win32.user32.instance = LoadLibraryA("user32.dll"); + _glfw.win32.user32.instance = _glfwPlatformLoadModule("user32.dll"); if (!_glfw.win32.user32.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, @@ -92,23 +91,25 @@ static GLFWbool loadLibraries(void) } _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware) - GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDPIAware"); _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx) - GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling) - GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "EnableNonClientDpiScaling"); _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext) - GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext"); _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow) - GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetDpiForWindow"); _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi) - GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi"); + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi"); + _glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi"); - _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll"); + _glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll"); if (_glfw.win32.dinput8.instance) { _glfw.win32.dinput8.Create = (PFN_DirectInput8Create) - GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create"); + _glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create"); } { @@ -125,46 +126,46 @@ static GLFWbool loadLibraries(void) for (i = 0; names[i]; i++) { - _glfw.win32.xinput.instance = LoadLibraryA(names[i]); + _glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]); if (_glfw.win32.xinput.instance) { _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities) - GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities"); + _glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities"); _glfw.win32.xinput.GetState = (PFN_XInputGetState) - GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState"); + _glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState"); break; } } } - _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll"); + _glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); _glfw.win32.dwmapi.Flush = (PFN_DwmFlush) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmFlush"); _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); _glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor"); + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor"); } - _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll"); + _glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll"); if (_glfw.win32.shcore.instance) { _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) - GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); + _glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor) - GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor"); + _glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "GetDpiForMonitor"); } - _glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll"); + _glfw.win32.ntdll.instance = _glfwPlatformLoadModule("ntdll.dll"); if (_glfw.win32.ntdll.instance) { _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo) - GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo"); + _glfwPlatformGetModuleSymbol(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo"); } return GLFW_TRUE; @@ -175,30 +176,27 @@ static GLFWbool loadLibraries(void) static void freeLibraries(void) { if (_glfw.win32.xinput.instance) - FreeLibrary(_glfw.win32.xinput.instance); + _glfwPlatformFreeModule(_glfw.win32.xinput.instance); if (_glfw.win32.dinput8.instance) - FreeLibrary(_glfw.win32.dinput8.instance); - - if (_glfw.win32.winmm.instance) - FreeLibrary(_glfw.win32.winmm.instance); + _glfwPlatformFreeModule(_glfw.win32.dinput8.instance); if (_glfw.win32.user32.instance) - FreeLibrary(_glfw.win32.user32.instance); + _glfwPlatformFreeModule(_glfw.win32.user32.instance); if (_glfw.win32.dwmapi.instance) - FreeLibrary(_glfw.win32.dwmapi.instance); + _glfwPlatformFreeModule(_glfw.win32.dwmapi.instance); if (_glfw.win32.shcore.instance) - FreeLibrary(_glfw.win32.shcore.instance); + _glfwPlatformFreeModule(_glfw.win32.shcore.instance); if (_glfw.win32.ntdll.instance) - FreeLibrary(_glfw.win32.ntdll.instance); + _glfwPlatformFreeModule(_glfw.win32.ntdll.instance); } // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesWin32(void) { int scancode; @@ -266,7 +264,6 @@ static void createKeyTables(void) _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN; _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP; _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE; - _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE; _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE; _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB; _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK; @@ -335,20 +332,69 @@ static void createKeyTables(void) } } +// Window procedure for the hidden helper window +// +static LRESULT CALLBACK helperWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + switch (uMsg) + { + case WM_DISPLAYCHANGE: + _glfwPollMonitorsWin32(); + break; + + case WM_DEVICECHANGE: + { + if (!_glfw.joysticksInitialized) + break; + + if (wParam == DBT_DEVICEARRIVAL) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickConnectionWin32(); + } + else if (wParam == DBT_DEVICEREMOVECOMPLETE) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickDisconnectionWin32(); + } + + break; + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); +} + // Creates a dummy window for behind-the-scenes work // static GLFWbool createHelperWindow(void) { MSG msg; + WNDCLASSEXW wc = { sizeof(wc) }; + + wc.style = CS_OWNDC; + wc.lpfnWndProc = (WNDPROC) helperWindowProc; + wc.hInstance = _glfw.win32.instance; + wc.lpszClassName = L"GLFW3 Helper"; + + _glfw.win32.helperWindowClass = RegisterClassExW(&wc); + if (!_glfw.win32.helperWindowClass) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register helper window class"); + return GLFW_FALSE; + } _glfw.win32.helperWindowHandle = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, - _GLFW_WNDCLASSNAME, + MAKEINTATOM(_glfw.win32.helperWindowClass), L"GLFW message window", WS_CLIPSIBLINGS | WS_CLIPCHILDREN, 0, 0, 1, 1, NULL, NULL, - GetModuleHandleW(NULL), + _glfw.win32.instance, NULL); if (!_glfw.win32.helperWindowHandle) @@ -385,7 +431,6 @@ static GLFWbool createHelperWindow(void) return GLFW_TRUE; } - ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// @@ -405,13 +450,13 @@ WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source) return NULL; } - target = calloc(count, sizeof(WCHAR)); + target = _glfw_calloc(count, sizeof(WCHAR)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string from UTF-8"); - free(target); + _glfw_free(target); return NULL; } @@ -433,13 +478,13 @@ char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source) return NULL; } - target = calloc(size, 1); + target = _glfw_calloc(size, 1); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string to UTF-8"); - free(target); + _glfw_free(target); return NULL; } @@ -498,7 +543,7 @@ void _glfwUpdateKeyNamesWin32(void) vk = vks[key - GLFW_KEY_KP_0]; } else - vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK); + vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK); length = ToUnicode(vk, scancode, state, chars, sizeof(chars) / sizeof(WCHAR), @@ -506,6 +551,8 @@ void _glfwUpdateKeyNamesWin32(void) if (length == -1) { + // This is a dead key, so we need a second simulated key press + // to make it output its own character (usually a diacritic) length = ToUnicode(vk, scancode, state, chars, sizeof(chars) / sizeof(WCHAR), 0); @@ -521,7 +568,8 @@ void _glfwUpdateKeyNamesWin32(void) } } -// Replacement for IsWindowsVersionOrGreater as MinGW lacks versionhelpers.h +// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the +// application having a correct embedded manifest // BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp) { @@ -551,86 +599,134 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build) return RtlVerifyVersionInfo(&osvi, mask, cond) == 0; } - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) +GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform) { - // To make SetForegroundWindow work as we want, we need to fiddle - // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early - // as possible in the hope of still being the foreground process) - SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, - &_glfw.win32.foregroundLockTimeout, 0); - SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), - SPIF_SENDCHANGE); + const _GLFWplatform win32 = + { + .platformID = GLFW_PLATFORM_WIN32, + .init = _glfwInitWin32, + .terminate = _glfwTerminateWin32, + .getCursorPos = _glfwGetCursorPosWin32, + .setCursorPos = _glfwSetCursorPosWin32, + .setCursorMode = _glfwSetCursorModeWin32, + .setRawMouseMotion = _glfwSetRawMouseMotionWin32, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWin32, + .createCursor = _glfwCreateCursorWin32, + .createStandardCursor = _glfwCreateStandardCursorWin32, + .destroyCursor = _glfwDestroyCursorWin32, + .setCursor = _glfwSetCursorWin32, + .getScancodeName = _glfwGetScancodeNameWin32, + .getKeyScancode = _glfwGetKeyScancodeWin32, + .setClipboardString = _glfwSetClipboardStringWin32, + .getClipboardString = _glfwGetClipboardStringWin32, + .initJoysticks = _glfwInitJoysticksWin32, + .terminateJoysticks = _glfwTerminateJoysticksWin32, + .pollJoystick = _glfwPollJoystickWin32, + .getMappingName = _glfwGetMappingNameWin32, + .updateGamepadGUID = _glfwUpdateGamepadGUIDWin32, + .freeMonitor = _glfwFreeMonitorWin32, + .getMonitorPos = _glfwGetMonitorPosWin32, + .getMonitorContentScale = _glfwGetMonitorContentScaleWin32, + .getMonitorWorkarea = _glfwGetMonitorWorkareaWin32, + .getVideoModes = _glfwGetVideoModesWin32, + .getVideoMode = _glfwGetVideoModeWin32, + .getGammaRamp = _glfwGetGammaRampWin32, + .setGammaRamp = _glfwSetGammaRampWin32, + .createWindow = _glfwCreateWindowWin32, + .destroyWindow = _glfwDestroyWindowWin32, + .setWindowTitle = _glfwSetWindowTitleWin32, + .setWindowIcon = _glfwSetWindowIconWin32, + .getWindowPos = _glfwGetWindowPosWin32, + .setWindowPos = _glfwSetWindowPosWin32, + .getWindowSize = _glfwGetWindowSizeWin32, + .setWindowSize = _glfwSetWindowSizeWin32, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsWin32, + .setWindowAspectRatio = _glfwSetWindowAspectRatioWin32, + .getFramebufferSize = _glfwGetFramebufferSizeWin32, + .getWindowFrameSize = _glfwGetWindowFrameSizeWin32, + .getWindowContentScale = _glfwGetWindowContentScaleWin32, + .iconifyWindow = _glfwIconifyWindowWin32, + .restoreWindow = _glfwRestoreWindowWin32, + .maximizeWindow = _glfwMaximizeWindowWin32, + .showWindow = _glfwShowWindowWin32, + .hideWindow = _glfwHideWindowWin32, + .requestWindowAttention = _glfwRequestWindowAttentionWin32, + .focusWindow = _glfwFocusWindowWin32, + .setWindowMonitor = _glfwSetWindowMonitorWin32, + .windowFocused = _glfwWindowFocusedWin32, + .windowIconified = _glfwWindowIconifiedWin32, + .windowVisible = _glfwWindowVisibleWin32, + .windowMaximized = _glfwWindowMaximizedWin32, + .windowHovered = _glfwWindowHoveredWin32, + .framebufferTransparent = _glfwFramebufferTransparentWin32, + .getWindowOpacity = _glfwGetWindowOpacityWin32, + .setWindowResizable = _glfwSetWindowResizableWin32, + .setWindowDecorated = _glfwSetWindowDecoratedWin32, + .setWindowFloating = _glfwSetWindowFloatingWin32, + .setWindowOpacity = _glfwSetWindowOpacityWin32, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32, + .pollEvents = _glfwPollEventsWin32, + .waitEvents = _glfwWaitEventsWin32, + .waitEventsTimeout = _glfwWaitEventsTimeoutWin32, + .postEmptyEvent = _glfwPostEmptyEventWin32, + .getEGLPlatform = _glfwGetEGLPlatformWin32, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWin32, + .getEGLNativeWindow = _glfwGetEGLNativeWindowWin32, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32, + .createWindowSurface = _glfwCreateWindowSurfaceWin32 + }; + *platform = win32; + return GLFW_TRUE; +} + +int _glfwInitWin32(void) +{ if (!loadLibraries()) return GLFW_FALSE; - createKeyTables(); + createKeyTablesWin32(); _glfwUpdateKeyNamesWin32(); - if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1703OrGreaterWin32()) SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); else if (IsWindows8Point1OrGreater()) SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); else if (IsWindowsVistaOrGreater()) SetProcessDPIAware(); - if (!_glfwRegisterWindowClassWin32()) - return GLFW_FALSE; - if (!createHelperWindow()) return GLFW_FALSE; - _glfwInitTimerWin32(); - _glfwPollMonitorsWin32(); return GLFW_TRUE; } -void _glfwPlatformTerminate(void) +void _glfwTerminateWin32(void) { + if (_glfw.win32.blankCursor) + DestroyIcon((HICON) _glfw.win32.blankCursor); + if (_glfw.win32.deviceNotificationHandle) UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle); if (_glfw.win32.helperWindowHandle) DestroyWindow(_glfw.win32.helperWindowHandle); + if (_glfw.win32.helperWindowClass) + UnregisterClassW(MAKEINTATOM(_glfw.win32.helperWindowClass), _glfw.win32.instance); + if (_glfw.win32.mainWindowClass) + UnregisterClassW(MAKEINTATOM(_glfw.win32.mainWindowClass), _glfw.win32.instance); - _glfwUnregisterWindowClassWin32(); - - // Restore previous foreground lock timeout system setting - SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, - UIntToPtr(_glfw.win32.foregroundLockTimeout), - SPIF_SENDCHANGE); - - free(_glfw.win32.clipboardString); - free(_glfw.win32.rawInput); + _glfw_free(_glfw.win32.clipboardString); + _glfw_free(_glfw.win32.rawInput); _glfwTerminateWGL(); _glfwTerminateEGL(); + _glfwTerminateOSMesa(); freeLibraries(); } -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa" -#if defined(__MINGW64_VERSION_MAJOR) - " MinGW-w64" -#elif defined(__MINGW32__) - " MinGW" -#elif defined(_MSC_VER) - " VisualC" -#endif -#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) - " hybrid-GPU" -#endif -#if defined(_GLFW_BUILD_DLL) - " DLL" -#endif - ; -} +#endif // _GLFW_WIN32 diff --git a/src/external/glfw/src/win32_joystick.c b/src/external/glfw/src/win32_joystick.c index 9c71d114a..59389a902 100644 --- a/src/external/glfw/src/win32_joystick.c +++ b/src/external/glfw/src/win32_joystick.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include @@ -199,11 +199,11 @@ static GLFWbool supportsXInput(const GUID* guid) if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) return GLFW_FALSE; - ridl = calloc(count, sizeof(RAWINPUTDEVICELIST)); + ridl = _glfw_calloc(count, sizeof(RAWINPUTDEVICELIST)); if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) { - free(ridl); + _glfw_free(ridl); return GLFW_FALSE; } @@ -248,7 +248,7 @@ static GLFWbool supportsXInput(const GUID* guid) } } - free(ridl); + _glfw_free(ridl); return result; } @@ -256,16 +256,16 @@ static GLFWbool supportsXInput(const GUID* guid) // static void closeJoystick(_GLFWjoystick* js) { + _glfwInputJoystick(js, GLFW_DISCONNECTED); + if (js->win32.device) { IDirectInputDevice8_Unacquire(js->win32.device); IDirectInputDevice8_Release(js->win32.device); } - free(js->win32.objects); - + _glfw_free(js->win32.objects); _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); } // DirectInput device object enumeration callback @@ -357,7 +357,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { js = _glfw.joysticks + jid; - if (js->present) + if (js->connected) { if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0) return DIENUM_CONTINUE; @@ -416,8 +416,8 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) memset(&data, 0, sizeof(data)); data.device = device; - data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs, - sizeof(_GLFWjoyobjectWin32)); + data.objects = _glfw_calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs, + sizeof(_GLFWjoyobjectWin32)); if (FAILED(IDirectInputDevice8_EnumObjects(device, deviceObjectCallback, @@ -428,7 +428,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) "Win32: Failed to enumerate device objects"); IDirectInputDevice8_Release(device); - free(data.objects); + _glfw_free(data.objects); return DIENUM_CONTINUE; } @@ -445,7 +445,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) "Win32: Failed to convert joystick name to UTF-8"); IDirectInputDevice8_Release(device); - free(data.objects); + _glfw_free(data.objects); return DIENUM_STOP; } @@ -473,7 +473,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) if (!js) { IDirectInputDevice8_Release(device); - free(data.objects); + _glfw_free(data.objects); return DIENUM_STOP; } @@ -508,7 +508,7 @@ void _glfwDetectJoystickConnectionWin32(void) for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { - if (_glfw.joysticks[jid].present && + if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].win32.device == NULL && _glfw.joysticks[jid].win32.index == index) { @@ -560,8 +560,8 @@ void _glfwDetectJoystickDisconnectionWin32(void) for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) - _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); + if (js->connected) + _glfwPollJoystickWin32(js, _GLFW_POLL_PRESENCE); } } @@ -570,11 +570,11 @@ void _glfwDetectJoystickDisconnectionWin32(void) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -GLFWbool _glfwPlatformInitJoysticks(void) +GLFWbool _glfwInitJoysticksWin32(void) { if (_glfw.win32.dinput8.instance) { - if (FAILED(DirectInput8Create(GetModuleHandle(NULL), + if (FAILED(DirectInput8Create(_glfw.win32.instance, DIRECTINPUT_VERSION, &IID_IDirectInput8W, (void**) &_glfw.win32.dinput8.api, @@ -590,7 +590,7 @@ GLFWbool _glfwPlatformInitJoysticks(void) return GLFW_TRUE; } -void _glfwPlatformTerminateJoysticks(void) +void _glfwTerminateJoysticksWin32(void) { int jid; @@ -601,13 +601,13 @@ void _glfwPlatformTerminateJoysticks(void) IDirectInput8_Release(_glfw.win32.dinput8.api); } -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) +GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode) { if (js->win32.device) { int i, ai = 0, bi = 0, pi = 0; HRESULT result; - DIJOYSTATE state; + DIJOYSTATE state = {0}; IDirectInputDevice8_Poll(js->win32.device); result = IDirectInputDevice8_GetDeviceState(js->win32.device, @@ -734,13 +734,25 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) dpad |= GLFW_HAT_LEFT; + // Treat invalid combinations as neither being pressed + // while preserving what data can be preserved + if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT)) + dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT); + if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN)) + dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN); + _glfwInputJoystickHat(js, 0, dpad); } return GLFW_TRUE; } -void _glfwPlatformUpdateGamepadGUID(char* guid) +const char* _glfwGetMappingNameWin32(void) +{ + return "Windows"; +} + +void _glfwUpdateGamepadGUIDWin32(char* guid) { if (strcmp(guid + 20, "504944564944") == 0) { @@ -751,3 +763,5 @@ void _glfwPlatformUpdateGamepadGUID(char* guid) } } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_joystick.h b/src/external/glfw/src/win32_joystick.h index b6a7adc36..9ab6438b5 100644 --- a/src/external/glfw/src/win32_joystick.h +++ b/src/external/glfw/src/win32_joystick.h @@ -24,10 +24,8 @@ // //======================================================================== -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } - -#define _GLFW_PLATFORM_MAPPING_NAME "Windows" +#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32; +#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE // Joystick element (axis, button or slider) // diff --git a/src/external/glfw/src/win32_module.c b/src/external/glfw/src/win32_module.c new file mode 100644 index 000000000..47c8dff6d --- /dev/null +++ b/src/external/glfw/src/win32_module.c @@ -0,0 +1,51 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#if defined(GLFW_BUILD_WIN32_MODULE) + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwPlatformLoadModule(const char* path) +{ + return LoadLibraryA(path); +} + +void _glfwPlatformFreeModule(void* module) +{ + FreeLibrary((HMODULE) module); +} + +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) +{ + return (GLFWproc) GetProcAddress((HMODULE) module, name); +} + +#endif // GLFW_BUILD_WIN32_MODULE + diff --git a/src/external/glfw/src/win32_monitor.c b/src/external/glfw/src/win32_monitor.c index b4c53e4c0..87c85b94d 100644 --- a/src/external/glfw/src/win32_monitor.c +++ b/src/external/glfw/src/win32_monitor.c @@ -24,15 +24,14 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include #include -#include #include @@ -96,7 +95,7 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter, DeleteDC(dc); monitor = _glfwAllocMonitor(name, widthMM, heightMM); - free(name); + _glfw_free(name); if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) monitor->win32.modesPruned = GLFW_TRUE; @@ -145,7 +144,7 @@ void _glfwPollMonitorsWin32(void) disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); @@ -197,7 +196,7 @@ void _glfwPollMonitorsWin32(void) monitor = createMonitor(&adapter, &display); if (!monitor) { - free(disconnected); + _glfw_free(disconnected); return; } @@ -227,7 +226,7 @@ void _glfwPollMonitorsWin32(void) monitor = createMonitor(&adapter, NULL); if (!monitor) { - free(disconnected); + _glfw_free(disconnected); return; } @@ -241,7 +240,7 @@ void _glfwPollMonitorsWin32(void) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } - free(disconnected); + _glfw_free(disconnected); } // Change the current video mode @@ -254,7 +253,7 @@ void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired) LONG result; best = _glfwChooseVideoMode(monitor, desired); - _glfwPlatformGetVideoMode(monitor, ¤t); + _glfwGetVideoModeWin32(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return; @@ -314,12 +313,23 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor) } } -void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale) +void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale) { UINT xdpi, ydpi; + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + if (IsWindows8Point1OrGreater()) - GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); + { + if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI"); + return; + } + } else { const HDC dc = GetDC(NULL); @@ -339,11 +349,11 @@ void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* ysc ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +void _glfwFreeMonitorWin32(_GLFWmonitor* monitor) { } -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos) { DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); @@ -360,18 +370,18 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) *ypos = dm.dmPosition.y; } -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) +void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, + float* xscale, float* yscale) { - _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale); + _glfwGetHMONITORContentScaleWin32(monitor->win32.handle, xscale, yscale); } -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, - int* xpos, int* ypos, - int* width, int* height) +void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) { MONITORINFO mi = { sizeof(mi) }; - GetMonitorInfo(monitor->win32.handle, &mi); + GetMonitorInfoW(monitor->win32.handle, &mi); if (xpos) *xpos = mi.rcWork.left; @@ -383,7 +393,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, *height = mi.rcWork.bottom - mi.rcWork.top; } -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count) { int modeIndex = 0, size = 0; GLFWvidmode* result = NULL; @@ -442,7 +452,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) if (*count == size) { size += 128; - result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); + result = (GLFWvidmode*) _glfw_realloc(result, size * sizeof(GLFWvidmode)); } (*count)++; @@ -452,21 +462,25 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) if (!*count) { // HACK: Report the current mode if no valid modes were found - result = calloc(1, sizeof(GLFWvidmode)); - _glfwPlatformGetVideoMode(monitor, result); + result = _glfw_calloc(1, sizeof(GLFWvidmode)); + _glfwGetVideoModeWin32(monitor, result); *count = 1; } return result; } -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); - EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); + if (!EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query display settings"); + return GLFW_FALSE; + } mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; @@ -475,9 +489,11 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) &mode->redBits, &mode->greenBits, &mode->blueBits); + + return GLFW_TRUE; } -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { HDC dc; WORD values[3][256]; @@ -495,7 +511,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) return GLFW_TRUE; } -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { HDC dc; WORD values[3][256]; @@ -525,6 +541,13 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized"); + return NULL; + } + return monitor->win32.publicAdapterName; } @@ -532,6 +555,15 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized"); + return NULL; + } + return monitor->win32.publicDisplayName; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_platform.h b/src/external/glfw/src/win32_platform.h index 6449a7119..7e3d8845c 100644 --- a/src/external/glfw/src/win32_platform.h +++ b/src/external/glfw/src/win32_platform.h @@ -162,7 +162,9 @@ typedef enum #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4) #endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/ -// HACK: Define versionhelpers.h functions manually as MinGW lacks the header +// Replacement for versionhelpers.h macros, as we cannot rely on the +// application having a correct embedded manifest +// #define IsWindowsVistaOrGreater() \ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \ LOBYTE(_WIN32_WINNT_VISTA), 0) @@ -176,9 +178,11 @@ typedef enum _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \ LOBYTE(_WIN32_WINNT_WINBLUE), 0) -#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \ +// Windows 10 Anniversary Update +#define _glfwIsWindows10Version1607OrGreaterWin32() \ _glfwIsWindows10BuildOrGreaterWin32(14393) -#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \ +// Windows 10 Creators Update +#define _glfwIsWindows10Version1703OrGreaterWin32() \ _glfwIsWindows10BuildOrGreaterWin32(15063) // HACK: Define macros that some xinput.h variants don't @@ -215,9 +219,56 @@ typedef enum #define DIDFT_OPTIONAL 0x80000000 #endif -// winmm.dll function pointer typedefs -typedef DWORD (WINAPI * PFN_timeGetTime)(void); -#define timeGetTime _glfw.win32.winmm.GetTime +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_STEREO_ARB 0x2012 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 +#define WGL_COLORSPACE_EXT 0x309d +#define WGL_COLORSPACE_SRGB_EXT 0x3089 + +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 // xinput.dll function pointer typedefs typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); @@ -236,12 +287,14 @@ typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND); typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE); typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND); typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT); +typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT); #define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ #define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ #define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_ #define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_ #define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_ #define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_ +#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_ // dwmapi.dll function pointer typedefs typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*); @@ -263,6 +316,34 @@ typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*, typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG); #define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_ +// WGL extension pointer typedefs +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); +#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT +#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB +#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT +#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB +#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB + +// opengl32.dll function pointer typedefs +typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); +typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); +typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); +typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); +typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void); +typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); +typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); +#define wglCreateContext _glfw.wgl.CreateContext +#define wglDeleteContext _glfw.wgl.DeleteContext +#define wglGetProcAddress _glfw.wgl.GetProcAddress +#define wglGetCurrentDC _glfw.wgl.GetCurrentDC +#define wglGetCurrentContext _glfw.wgl.GetCurrentContext +#define wglMakeCurrent _glfw.wgl.MakeCurrent +#define wglShareLists _glfw.wgl.ShareLists + typedef VkFlags VkWin32SurfaceCreateFlagsKHR; typedef struct VkWin32SurfaceCreateInfoKHR @@ -277,25 +358,55 @@ typedef struct VkWin32SurfaceCreateInfoKHR typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t); -#include "win32_joystick.h" -#include "wgl_context.h" +#define GLFW_WIN32_WINDOW_STATE _GLFWwindowWin32 win32; +#define GLFW_WIN32_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32; +#define GLFW_WIN32_MONITOR_STATE _GLFWmonitorWin32 win32; +#define GLFW_WIN32_CURSOR_STATE _GLFWcursorWin32 win32; -#if !defined(_GLFW_WNDCLASSNAME) - #define _GLFW_WNDCLASSNAME L"GLFW30" -#endif +#define GLFW_WGL_CONTEXT_STATE _GLFWcontextWGL wgl; +#define GLFW_WGL_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl; -#define _glfw_dlopen(name) LoadLibraryA(name) -#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) -#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32 -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 -#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32 -#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32 +// WGL-specific per-context data +// +typedef struct _GLFWcontextWGL +{ + HDC dc; + HGLRC handle; + int interval; +} _GLFWcontextWGL; +// WGL-specific global data +// +typedef struct _GLFWlibraryWGL +{ + HINSTANCE instance; + PFN_wglCreateContext CreateContext; + PFN_wglDeleteContext DeleteContext; + PFN_wglGetProcAddress GetProcAddress; + PFN_wglGetCurrentDC GetCurrentDC; + PFN_wglGetCurrentContext GetCurrentContext; + PFN_wglMakeCurrent MakeCurrent; + PFN_wglShareLists ShareLists; + + PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; + PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; + PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; + PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool EXT_swap_control; + GLFWbool EXT_colorspace; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_pixel_format; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; +} _GLFWlibraryWGL; // Win32-specific per-window data // @@ -313,24 +424,26 @@ typedef struct _GLFWwindowWin32 GLFWbool transparent; GLFWbool scaleToMonitor; GLFWbool keymenu; + GLFWbool showDefault; // Cached size used to filter out duplicate events int width, height; // The last received cursor position, regardless of source int lastCursorPosX, lastCursorPosY; - // The last recevied high surrogate when decoding pairs of UTF-16 messages + // The last received high surrogate when decoding pairs of UTF-16 messages WCHAR highSurrogate; - } _GLFWwindowWin32; // Win32-specific global data // typedef struct _GLFWlibraryWin32 { + HINSTANCE instance; HWND helperWindowHandle; + ATOM helperWindowClass; + ATOM mainWindowClass; HDEVNOTIFY deviceNotificationHandle; - DWORD foregroundLockTimeout; int acquiredMonitorCount; char* clipboardString; short int keycodes[512]; @@ -340,14 +453,13 @@ typedef struct _GLFWlibraryWin32 double restoreCursorPosX, restoreCursorPosY; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; + // The window the cursor is captured in + _GLFWwindow* capturedCursorWindow; RAWINPUT* rawInput; int rawInputSize; UINT mouseTrailSize; - - struct { - HINSTANCE instance; - PFN_timeGetTime GetTime; - } winmm; + // The cursor handle to use to hide the cursor (NULL or a transparent cursor) + HCURSOR blankCursor; struct { HINSTANCE instance; @@ -369,6 +481,7 @@ typedef struct _GLFWlibraryWin32 PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_; PFN_GetDpiForWindow GetDpiForWindow_; PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_; + PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_; } user32; struct { @@ -389,7 +502,6 @@ typedef struct _GLFWlibraryWin32 HINSTANCE instance; PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_; } ntdll; - } _GLFWlibraryWin32; // Win32-specific per-monitor data @@ -404,7 +516,6 @@ typedef struct _GLFWmonitorWin32 char publicDisplayName[32]; GLFWbool modesPruned; GLFWbool modeChanged; - } _GLFWmonitorWin32; // Win32-specific per-cursor data @@ -412,39 +523,12 @@ typedef struct _GLFWmonitorWin32 typedef struct _GLFWcursorWin32 { HCURSOR handle; - } _GLFWcursorWin32; -// Win32-specific global timer data -// -typedef struct _GLFWtimerWin32 -{ - GLFWbool hasPC; - uint64_t frequency; -} _GLFWtimerWin32; - -// Win32-specific thread local storage data -// -typedef struct _GLFWtlsWin32 -{ - GLFWbool allocated; - DWORD index; - -} _GLFWtlsWin32; - -// Win32-specific mutex data -// -typedef struct _GLFWmutexWin32 -{ - GLFWbool allocated; - CRITICAL_SECTION section; - -} _GLFWmutexWin32; - - -GLFWbool _glfwRegisterWindowClassWin32(void); -void _glfwUnregisterWindowClassWin32(void); +GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform); +int _glfwInitWin32(void); +void _glfwTerminateWin32(void); WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source); char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source); @@ -453,10 +537,91 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build); void _glfwInputErrorWin32(int error, const char* description); void _glfwUpdateKeyNamesWin32(void); -void _glfwInitTimerWin32(void); - void _glfwPollMonitorsWin32(void); void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); -void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale); +void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale); + +GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowWin32(_GLFWwindow* window); +void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowWin32(_GLFWwindow* window); +void _glfwRestoreWindowWin32(_GLFWwindow* window); +void _glfwMaximizeWindowWin32(_GLFWwindow* window); +void _glfwShowWindowWin32(_GLFWwindow* window); +void _glfwHideWindowWin32(_GLFWwindow* window); +void _glfwRequestWindowAttentionWin32(_GLFWwindow* window); +void _glfwFocusWindowWin32(_GLFWwindow* window); +void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window); +void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityWin32(_GLFWwindow* window); +void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity); + +void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedWin32(void); + +void _glfwPollEventsWin32(void); +void _glfwWaitEventsWin32(void); +void _glfwWaitEventsTimeoutWin32(double timeout); +void _glfwPostEmptyEventWin32(void); + +void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameWin32(int scancode); +int _glfwGetKeyScancodeWin32(int key); +GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorWin32(_GLFWcursor* cursor); +void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringWin32(const char* string); +const char* _glfwGetClipboardStringWin32(void); + +EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void); +EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsWin32(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorWin32(_GLFWmonitor* monitor); +void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count); +GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +GLFWbool _glfwInitJoysticksWin32(void); +void _glfwTerminateJoysticksWin32(void); +GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameWin32(void); +void _glfwUpdateGamepadGUIDWin32(char* guid); + +GLFWbool _glfwInitWGL(void); +void _glfwTerminateWGL(void); +GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); diff --git a/src/external/glfw/src/win32_thread.c b/src/external/glfw/src/win32_thread.c index 53b34af26..212e666c2 100644 --- a/src/external/glfw/src/win32_thread.c +++ b/src/external/glfw/src/win32_thread.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_WIN32_THREAD) + #include @@ -43,8 +43,7 @@ GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) tls->win32.index = TlsAlloc(); if (tls->win32.index == TLS_OUT_OF_INDEXES) { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to allocate TLS index"); + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index"); return GLFW_FALSE; } @@ -97,3 +96,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) LeaveCriticalSection(&mutex->win32.section); } +#endif // GLFW_BUILD_WIN32_THREAD + diff --git a/src/external/glfw/src/win32_thread.h b/src/external/glfw/src/win32_thread.h new file mode 100644 index 000000000..dd5948f07 --- /dev/null +++ b/src/external/glfw/src/win32_thread.h @@ -0,0 +1,53 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + +#include + +#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32; +#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32; + +// Win32-specific thread local storage data +// +typedef struct _GLFWtlsWin32 +{ + GLFWbool allocated; + DWORD index; +} _GLFWtlsWin32; + +// Win32-specific mutex data +// +typedef struct _GLFWmutexWin32 +{ + GLFWbool allocated; + CRITICAL_SECTION section; +} _GLFWmutexWin32; + diff --git a/src/external/glfw/src/win32_time.c b/src/external/glfw/src/win32_time.c index 721b0d0df..a38e15ddd 100644 --- a/src/external/glfw/src/win32_time.c +++ b/src/external/glfw/src/win32_time.c @@ -24,49 +24,25 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialise timer -// -void _glfwInitTimerWin32(void) -{ - uint64_t frequency; - - if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) - { - _glfw.timer.win32.hasPC = GLFW_TRUE; - _glfw.timer.win32.frequency = frequency; - } - else - { - _glfw.timer.win32.hasPC = GLFW_FALSE; - _glfw.timer.win32.frequency = 1000; - } -} - +#if defined(GLFW_BUILD_WIN32_TIMER) ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// +void _glfwPlatformInitTimer(void) +{ + QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency); +} + uint64_t _glfwPlatformGetTimerValue(void) { - if (_glfw.timer.win32.hasPC) - { - uint64_t value; - QueryPerformanceCounter((LARGE_INTEGER*) &value); - return value; - } - else - return (uint64_t) timeGetTime(); + uint64_t value; + QueryPerformanceCounter((LARGE_INTEGER*) &value); + return value; } uint64_t _glfwPlatformGetTimerFrequency(void) @@ -74,3 +50,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.win32.frequency; } +#endif // GLFW_BUILD_WIN32_TIMER + diff --git a/src/external/glfw/src/win32_time.h b/src/external/glfw/src/win32_time.h new file mode 100644 index 000000000..ef57a5a6e --- /dev/null +++ b/src/external/glfw/src/win32_time.h @@ -0,0 +1,43 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + +#include + +#define GLFW_WIN32_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32; + +// Win32-specific global timer data +// +typedef struct _GLFWtimerWin32 +{ + uint64_t frequency; +} _GLFWtimerWin32; + diff --git a/src/external/glfw/src/win32_window.c b/src/external/glfw/src/win32_window.c index 52a9c6803..3762b7699 100644 --- a/src/external/glfw/src/win32_window.c +++ b/src/external/glfw/src/win32_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 Win32 - www.glfw.org +// GLFW 3.4 Win32 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,14 +25,13 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include -#include #include #include #include @@ -98,8 +98,7 @@ static const GLFWimage* chooseImage(int count, const GLFWimage* images, // Creates an RGBA icon or cursor // -static HICON createIcon(const GLFWimage* image, - int xhot, int yhot, GLFWbool icon) +static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool icon) { int i; HDC dc; @@ -186,53 +185,38 @@ static HICON createIcon(const GLFWimage* image, return handle; } -// Translate content area size to full window size according to styles and DPI -// -static void getFullWindowSize(DWORD style, DWORD exStyle, - int contentWidth, int contentHeight, - int* fullWidth, int* fullHeight, - UINT dpi) -{ - RECT rect = { 0, 0, contentWidth, contentHeight }; - - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) - AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); - else - AdjustWindowRectEx(&rect, style, FALSE, exStyle); - - *fullWidth = rect.right - rect.left; - *fullHeight = rect.bottom - rect.top; -} - // Enforce the content area aspect ratio based on which edge is being dragged // static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) { - int xoff, yoff; - UINT dpi = USER_DEFAULT_SCREEN_DPI; + RECT frame = {0}; const float ratio = (float) window->numer / (float) window->denom; + const DWORD style = getWindowStyle(window); + const DWORD exStyle = getWindowExStyle(window); - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) - dpi = GetDpiForWindow(window->win32.handle); - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff, dpi); + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&frame, style, FALSE, exStyle); if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) { - area->bottom = area->top + yoff + - (int) ((area->right - area->left - xoff) / ratio); + area->bottom = area->top + (frame.bottom - frame.top) + + (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio); } else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) { - area->top = area->bottom - yoff - - (int) ((area->right - area->left - xoff) / ratio); + area->top = area->bottom - (frame.bottom - frame.top) - + (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio); } else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) { - area->right = area->left + xoff + - (int) ((area->bottom - area->top - yoff) * ratio); + area->right = area->left + (frame.right - frame.left) + + (int) (((area->bottom - area->top) - (frame.bottom - frame.top)) * ratio); } } @@ -240,7 +224,8 @@ static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) // static void updateCursorImage(_GLFWwindow* window) { - if (window->cursorMode == GLFW_CURSOR_NORMAL) + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) { if (window->cursor) SetCursor(window->cursor->win32.handle); @@ -248,23 +233,32 @@ static void updateCursorImage(_GLFWwindow* window) SetCursor(LoadCursorW(NULL, IDC_ARROW)); } else - SetCursor(NULL); + { + // NOTE: Via Remote Desktop, setting the cursor to NULL does not hide it. + // HACK: When running locally, it is set to NULL, but when connected via Remote + // Desktop, this is a transparent cursor. + SetCursor(_glfw.win32.blankCursor); + } } -// Updates the cursor clip rect +// Sets the cursor clip rect to the window content area // -static void updateClipRect(_GLFWwindow* window) +static void captureCursor(_GLFWwindow* window) { - if (window) - { - RECT clipRect; - GetClientRect(window->win32.handle, &clipRect); - ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); - ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); - ClipCursor(&clipRect); - } - else - ClipCursor(NULL); + RECT clipRect; + GetClientRect(window->win32.handle, &clipRect); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); + ClipCursor(&clipRect); + _glfw.win32.capturedCursorWindow = window; +} + +// Disabled clip cursor +// +static void releaseCursor(void) +{ + ClipCursor(NULL); + _glfw.win32.capturedCursorWindow = NULL; } // Enables WM_INPUT messages for the mouse for the specified window @@ -298,12 +292,12 @@ static void disableRawMouseMotion(_GLFWwindow* window) static void disableCursor(_GLFWwindow* window) { _glfw.win32.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.win32.restoreCursorPosX, - &_glfw.win32.restoreCursorPosY); + _glfwGetCursorPosWin32(window, + &_glfw.win32.restoreCursorPosX, + &_glfw.win32.restoreCursorPosY); updateCursorImage(window); _glfwCenterCursorInContentArea(window); - updateClipRect(window); + captureCursor(window); if (window->rawMouseMotion) enableRawMouseMotion(window); @@ -317,10 +311,10 @@ static void enableCursor(_GLFWwindow* window) disableRawMouseMotion(window); _glfw.win32.disabledCursorWindow = NULL; - updateClipRect(NULL); - _glfwPlatformSetCursorPos(window, - _glfw.win32.restoreCursorPosX, - _glfw.win32.restoreCursorPosY); + releaseCursor(); + _glfwSetCursorPosWin32(window, + _glfw.win32.restoreCursorPosX, + _glfw.win32.restoreCursorPosY); updateCursorImage(window); } @@ -355,7 +349,7 @@ static void updateWindowStyles(const _GLFWwindow* window) GetClientRect(window->win32.handle, &rect); - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, style, FALSE, getWindowExStyle(window), @@ -435,7 +429,7 @@ static int getKeyMods(void) static void fitToMonitor(_GLFWwindow* window) { MONITORINFO mi = { sizeof(mi) }; - GetMonitorInfo(window->monitor->win32.handle, &mi); + GetMonitorInfoW(window->monitor->win32.handle, &mi); SetWindowPos(window->win32.handle, HWND_TOPMOST, mi.rcMonitor.left, mi.rcMonitor.top, @@ -446,7 +440,7 @@ static void fitToMonitor(_GLFWwindow* window) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorWin32(_GLFWwindow* window) { if (!_glfw.win32.acquiredMonitorCount) { @@ -454,8 +448,8 @@ static void acquireMonitor(_GLFWwindow* window) // HACK: When mouse trails are enabled the cursor becomes invisible when // the OpenGL ICD switches to page flipping - SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0); - SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0); + SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0); + SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0); } if (!window->monitor->window) @@ -467,7 +461,7 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorWin32(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -477,68 +471,84 @@ static void releaseMonitor(_GLFWwindow* window) { SetThreadExecutionState(ES_CONTINUOUS); - // HACK: Restore mouse trail length saved in acquireMonitor - SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0); + // HACK: Restore mouse trail length saved in acquireMonitorWin32 + SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0); } _glfwInputMonitorWindow(window->monitor, NULL); _glfwRestoreVideoModeWin32(window->monitor); } -// Window callback function (handles window messages) +// Manually maximize the window, for when SW_MAXIMIZE cannot be used // -static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, - WPARAM wParam, LPARAM lParam) +static void maximizeWindowManually(_GLFWwindow* window) +{ + RECT rect; + DWORD style; + MONITORINFO mi = { sizeof(mi) }; + + GetMonitorInfoW(MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST), &mi); + + rect = mi.rcWork; + + if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) + { + rect.right = _glfw_min(rect.right, rect.left + window->maxwidth); + rect.bottom = _glfw_min(rect.bottom, rect.top + window->maxheight); + } + + style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style |= WS_MAXIMIZE; + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + + if (window->decorated) + { + const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + const UINT dpi = GetDpiForWindow(window->win32.handle); + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); + OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi)); + } + else + { + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION)); + } + + rect.bottom = _glfw_min(rect.bottom, mi.rcWork.bottom); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, + rect.top, + rect.right - rect.left, + rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED); +} + +// Window procedure for user-created windows +// +static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { _GLFWwindow* window = GetPropW(hWnd, L"GLFW"); if (!window) { - // This is the message handling for the hidden helper window - // and for a regular window during its initial creation - - switch (uMsg) + if (uMsg == WM_NCCREATE) { - case WM_NCCREATE: + if (_glfwIsWindows10Version1607OrGreaterWin32()) { - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) - { - const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam; - const _GLFWwndconfig* wndconfig = cs->lpCreateParams; + const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam; + const _GLFWwndconfig* wndconfig = cs->lpCreateParams; - // On per-monitor DPI aware V1 systems, only enable - // non-client scaling for windows that scale the client area - // We need WM_GETDPISCALEDSIZE from V2 to keep the client - // area static when the non-client area is scaled - if (wndconfig && wndconfig->scaleToMonitor) - EnableNonClientDpiScaling(hWnd); - } - - break; - } - - case WM_DISPLAYCHANGE: - _glfwPollMonitorsWin32(); - break; - - case WM_DEVICECHANGE: - { - if (!_glfw.joysticksInitialized) - break; - - if (wParam == DBT_DEVICEARRIVAL) - { - DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; - if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) - _glfwDetectJoystickConnectionWin32(); - } - else if (wParam == DBT_DEVICEREMOVECOMPLETE) - { - DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; - if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) - _glfwDetectJoystickDisconnectionWin32(); - } - - break; + // On per-monitor DPI aware V1 systems, only enable + // non-client scaling for windows that scale the client area + // We need WM_GETDPISCALEDSIZE from V2 to keep the client + // area static when the non-client area is scaled + if (wndconfig && wndconfig->scaleToMonitor) + EnableNonClientDpiScaling(hWnd); } } @@ -568,6 +578,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, { if (window->cursorMode == GLFW_CURSOR_DISABLED) disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); window->win32.frameAction = GLFW_FALSE; } @@ -586,6 +598,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, if (window->cursorMode == GLFW_CURSOR_DISABLED) disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); return 0; } @@ -594,9 +608,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, { if (window->cursorMode == GLFW_CURSOR_DISABLED) enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); + _glfwIconifyWindowWin32(window); _glfwInputWindowFocus(window, GLFW_FALSE); return 0; @@ -650,7 +666,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, window->win32.highSurrogate = (WCHAR) wParam; else { - unsigned int codepoint = 0; + uint32_t codepoint = 0; if (wParam >= 0xdc00 && wParam <= 0xdfff) { @@ -684,7 +700,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, return TRUE; } - _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GLFW_TRUE); + _glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE); return 0; } @@ -705,6 +721,18 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC); } + // HACK: Alt+PrtSc has a different scancode than just PrtSc + if (scancode == 0x54) + scancode = 0x137; + + // HACK: Ctrl+Pause has a different scancode than just Pause + if (scancode == 0x146) + scancode = 0x45; + + // HACK: CJK IME sets the extended bit for right Shift + if (scancode == 0x136) + scancode = 0x36; + key = _glfw.win32.keycodes[scancode]; // The Ctrl keys require special handling @@ -756,7 +784,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, { // HACK: Release both Shift keys on Shift up event, as when both // are pressed the first release does not emit any event - // NOTE: The other half of this is in _glfwPlatformPollEvents + // NOTE: The other half of this is in _glfwPollEventsWin32 _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods); } @@ -884,8 +912,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); if (size > (UINT) _glfw.win32.rawInputSize) { - free(_glfw.win32.rawInput); - _glfw.win32.rawInput = calloc(size, 1); + _glfw_free(_glfw.win32.rawInput); + _glfw.win32.rawInput = _glfw_calloc(size, 1); _glfw.win32.rawInputSize = size; } @@ -902,8 +930,28 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, data = _glfw.win32.rawInput; if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { - dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; - dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; + POINT pos = {0}; + int width, height; + + if (data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) + { + pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN); + pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN); + width = GetSystemMetrics(SM_CXVIRTUALSCREEN); + height = GetSystemMetrics(SM_CYVIRTUALSCREEN); + } + else + { + width = GetSystemMetrics(SM_CXSCREEN); + height = GetSystemMetrics(SM_CYSCREEN); + } + + pos.x += (int) ((data->data.mouse.lLastX / 65535.f) * width); + pos.y += (int) ((data->data.mouse.lLastY / 65535.f) * height); + ScreenToClient(window->win32.handle, &pos); + + dx = pos.x - window->win32.lastCursorPosX; + dy = pos.y - window->win32.lastCursorPosY; } else { @@ -951,6 +999,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, // resizing the window or using the window menu if (window->cursorMode == GLFW_CURSOR_DISABLED) enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); break; } @@ -965,6 +1015,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, // resizing the window or using the menu if (window->cursorMode == GLFW_CURSOR_DISABLED) disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); break; } @@ -978,8 +1030,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, (window->win32.maximized && wParam != SIZE_RESTORED); - if (_glfw.win32.disabledCursorWindow == window) - updateClipRect(window); + if (_glfw.win32.capturedCursorWindow == window) + captureCursor(window); if (window->win32.iconified != iconified) _glfwInputWindowIconify(window, iconified); @@ -999,10 +1051,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, if (window->monitor && window->win32.iconified != iconified) { if (iconified) - releaseMonitor(window); + releaseMonitorWin32(window); else { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1014,8 +1066,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, case WM_MOVE: { - if (_glfw.win32.disabledCursorWindow == window) - updateClipRect(window); + if (_glfw.win32.capturedCursorWindow == window) + captureCursor(window); // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as // those macros do not handle negative window positions correctly @@ -1039,31 +1091,34 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, case WM_GETMINMAXINFO: { - int xoff, yoff; - UINT dpi = USER_DEFAULT_SCREEN_DPI; + RECT frame = {0}; MINMAXINFO* mmi = (MINMAXINFO*) lParam; + const DWORD style = getWindowStyle(window); + const DWORD exStyle = getWindowExStyle(window); if (window->monitor) break; - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) - dpi = GetDpiForWindow(window->win32.handle); - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff, dpi); + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&frame, style, FALSE, exStyle); if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { - mmi->ptMinTrackSize.x = window->minwidth + xoff; - mmi->ptMinTrackSize.y = window->minheight + yoff; + mmi->ptMinTrackSize.x = window->minwidth + frame.right - frame.left; + mmi->ptMinTrackSize.y = window->minheight + frame.bottom - frame.top; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { - mmi->ptMaxTrackSize.x = window->maxwidth + xoff; - mmi->ptMaxTrackSize.y = window->maxheight + yoff; + mmi->ptMaxTrackSize.x = window->maxwidth + frame.right - frame.left; + mmi->ptMaxTrackSize.y = window->maxheight + frame.bottom - frame.top; } if (!window->decorated) @@ -1074,7 +1129,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, ZeroMemory(&mi, sizeof(mi)); mi.cbSize = sizeof(mi); - GetMonitorInfo(mh, &mi); + GetMonitorInfoW(mh, &mi); mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left; mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top; @@ -1121,7 +1176,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, break; // Adjust the window size to keep the content area size constant - if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1703OrGreaterWin32()) { RECT source = {0}, target = {0}; SIZE* size = (SIZE*) lParam; @@ -1152,7 +1207,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, // need it to compensate for non-client area scaling if (!window->monitor && (window->win32.scaleToMonitor || - _glfwIsWindows10CreatorsUpdateOrGreaterWin32())) + _glfwIsWindows10Version1703OrGreaterWin32())) { RECT* suggested = (RECT*) lParam; SetWindowPos(window->win32.handle, HWND_TOP, @@ -1185,7 +1240,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, int i; const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); - char** paths = calloc(count, sizeof(char*)); + char** paths = _glfw_calloc(count, sizeof(char*)); // Move the mouse to the position of the drop DragQueryPoint(drop, &pt); @@ -1194,19 +1249,19 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, for (i = 0; i < count; i++) { const UINT length = DragQueryFileW(drop, i, NULL, 0); - WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR)); + WCHAR* buffer = _glfw_calloc((size_t) length + 1, sizeof(WCHAR)); DragQueryFileW(drop, i, buffer, length + 1); paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); - free(buffer); + _glfw_free(buffer); } _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) - free(paths[i]); - free(paths); + _glfw_free(paths[i]); + _glfw_free(paths); DragFinish(drop); return 0; @@ -1222,36 +1277,108 @@ static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { - int xpos, ypos, fullWidth, fullHeight; + int frameX, frameY, frameWidth, frameHeight; WCHAR* wideTitle; DWORD style = getWindowStyle(window); DWORD exStyle = getWindowExStyle(window); + if (!_glfw.win32.mainWindowClass) + { + WNDCLASSEXW wc = { sizeof(wc) }; + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = windowProc; + wc.hInstance = _glfw.win32.instance; + wc.hCursor = LoadCursorW(NULL, IDC_ARROW); +#if defined(_GLFW_WNDCLASSNAME) + wc.lpszClassName = _GLFW_WNDCLASSNAME; +#else + wc.lpszClassName = L"GLFW30"; +#endif + // Load user-provided icon if available + wc.hIcon = LoadImageW(GetModuleHandleW(NULL), + L"GLFW_ICON", IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + if (!wc.hIcon) + { + // No user-provided icon found, load default icon + wc.hIcon = LoadImageW(NULL, + IDI_APPLICATION, IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + } + + _glfw.win32.mainWindowClass = RegisterClassExW(&wc); + if (!_glfw.win32.mainWindowClass) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register window class"); + return GLFW_FALSE; + } + } + + if (GetSystemMetrics(SM_REMOTESESSION)) + { + // NOTE: On Remote Desktop, setting the cursor to NULL does not hide it + // HACK: Create a transparent cursor and always set that instead of NULL + // When not on Remote Desktop, this handle is NULL and normal hiding is used + if (!_glfw.win32.blankCursor) + { + const int cursorWidth = GetSystemMetrics(SM_CXCURSOR); + const int cursorHeight = GetSystemMetrics(SM_CYCURSOR); + + unsigned char* cursorPixels = _glfw_calloc(cursorWidth * cursorHeight, 4); + if (!cursorPixels) + return GLFW_FALSE; + + // NOTE: Windows checks whether the image is fully transparent and if so + // just ignores the alpha channel and makes the whole cursor opaque + // HACK: Make one pixel slightly less transparent + cursorPixels[3] = 1; + + const GLFWimage cursorImage = { cursorWidth, cursorHeight, cursorPixels }; + _glfw.win32.blankCursor = createIcon(&cursorImage, 0, 0, FALSE); + _glfw_free(cursorPixels); + + if (!_glfw.win32.blankCursor) + return GLFW_FALSE; + } + } + if (window->monitor) { - GLFWvidmode mode; + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(window->monitor->win32.handle, &mi); // NOTE: This window placement is temporary and approximate, as the // correct position and size cannot be known until the monitor // video mode has been picked in _glfwSetVideoModeWin32 - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); - _glfwPlatformGetVideoMode(window->monitor, &mode); - fullWidth = mode.width; - fullHeight = mode.height; + frameX = mi.rcMonitor.left; + frameY = mi.rcMonitor.top; + frameWidth = mi.rcMonitor.right - mi.rcMonitor.left; + frameHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; } else { - xpos = CW_USEDEFAULT; - ypos = CW_USEDEFAULT; + RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; window->win32.maximized = wndconfig->maximized; if (wndconfig->maximized) style |= WS_MAXIMIZE; - getFullWindowSize(style, exStyle, - wndconfig->width, wndconfig->height, - &fullWidth, &fullHeight, - USER_DEFAULT_SCREEN_DPI); + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) + { + frameX = CW_USEDEFAULT; + frameY = CW_USEDEFAULT; + } + else + { + frameX = wndconfig->xpos + rect.left; + frameY = wndconfig->ypos + rect.top; + } + + frameWidth = rect.right - rect.left; + frameHeight = rect.bottom - rect.top; } wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); @@ -1259,17 +1386,17 @@ static int createNativeWindow(_GLFWwindow* window, return GLFW_FALSE; window->win32.handle = CreateWindowExW(exStyle, - _GLFW_WNDCLASSNAME, + MAKEINTATOM(_glfw.win32.mainWindowClass), wideTitle, style, - xpos, ypos, - fullWidth, fullHeight, + frameX, frameY, + frameWidth, frameHeight, NULL, // No parent window NULL, // No window menu - GetModuleHandleW(NULL), + _glfw.win32.instance, (LPVOID) wndconfig); - free(wideTitle); + _glfw_free(wideTitle); if (!window->win32.handle) { @@ -1292,27 +1419,33 @@ static int createNativeWindow(_GLFWwindow* window, window->win32.scaleToMonitor = wndconfig->scaleToMonitor; window->win32.keymenu = wndconfig->win32.keymenu; + window->win32.showDefault = wndconfig->win32.showDefault; - // Adjust window rect to account for DPI scaling of the window frame and - // (if enabled) DPI scaling of the content area - // This cannot be done until we know what monitor the window was placed on if (!window->monitor) { RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; WINDOWPLACEMENT wp = { sizeof(wp) }; + const HMONITOR mh = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + + // Adjust window rect to account for DPI scaling of the window frame and + // (if enabled) DPI scaling of the content area + // This cannot be done until we know what monitor the window was placed on + // Only update the restored window rect as the window may be maximized if (wndconfig->scaleToMonitor) { float xscale, yscale; - _glfwPlatformGetWindowContentScale(window, &xscale, &yscale); - rect.right = (int) (rect.right * xscale); - rect.bottom = (int) (rect.bottom * yscale); + _glfwGetHMONITORContentScaleWin32(mh, &xscale, &yscale); + + if (xscale > 0.f && yscale > 0.f) + { + rect.right = (int) (rect.right * xscale); + rect.bottom = (int) (rect.bottom * yscale); + } } - ClientToScreen(window->win32.handle, (POINT*) &rect.left); - ClientToScreen(window->win32.handle, (POINT*) &rect.right); - - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, GetDpiForWindow(window->win32.handle)); @@ -1320,11 +1453,30 @@ static int createNativeWindow(_GLFWwindow* window, else AdjustWindowRectEx(&rect, style, FALSE, exStyle); - // Only update the restored window rect as the window may be maximized GetWindowPlacement(window->win32.handle, &wp); + OffsetRect(&rect, + wp.rcNormalPosition.left - rect.left, + wp.rcNormalPosition.top - rect.top); + wp.rcNormalPosition = rect; wp.showCmd = SW_HIDE; SetWindowPlacement(window->win32.handle, &wp); + + // Adjust rect of maximized undecorated window, because by default Windows will + // make such a window cover the whole monitor instead of its workarea + + if (wndconfig->maximized && !wndconfig->decorated) + { + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(mh, &mi); + + SetWindowPos(window->win32.handle, HWND_TOP, + mi.rcWork.left, + mi.rcWork.top, + mi.rcWork.right - mi.rcWork.left, + mi.rcWork.bottom - mi.rcWork.top, + SWP_NOACTIVATE | SWP_NOZORDER); + } } DragAcceptFiles(window->win32.handle, TRUE); @@ -1335,68 +1487,15 @@ static int createNativeWindow(_GLFWwindow* window, window->win32.transparent = GLFW_TRUE; } - _glfwPlatformGetWindowSize(window, &window->win32.width, &window->win32.height); + _glfwGetWindowSizeWin32(window, &window->win32.width, &window->win32.height); return GLFW_TRUE; } - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Registers the GLFW window class -// -GLFWbool _glfwRegisterWindowClassWin32(void) -{ - WNDCLASSEXW wc; - - ZeroMemory(&wc, sizeof(wc)); - wc.cbSize = sizeof(wc); - wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; - wc.lpfnWndProc = (WNDPROC) windowProc; - wc.hInstance = GetModuleHandleW(NULL); - wc.hCursor = LoadCursorW(NULL, IDC_ARROW); - wc.lpszClassName = _GLFW_WNDCLASSNAME; - - // Load user-provided icon if available - wc.hIcon = LoadImageW(GetModuleHandleW(NULL), - L"GLFW_ICON", IMAGE_ICON, - 0, 0, LR_DEFAULTSIZE | LR_SHARED); - if (!wc.hIcon) - { - // No user-provided icon found, load default icon - wc.hIcon = LoadImageW(NULL, - IDI_APPLICATION, IMAGE_ICON, - 0, 0, LR_DEFAULTSIZE | LR_SHARED); - } - - if (!RegisterClassExW(&wc)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to register window class"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -// Unregisters the GLFW window class -// -void _glfwUnregisterWindowClassWin32(void) -{ - UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL)); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) +GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; @@ -1424,29 +1523,50 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; } + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughWin32(window, GLFW_TRUE); + if (window->monitor) { - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); - acquireMonitor(window); + _glfwShowWindowWin32(window); + _glfwFocusWindowWin32(window); + acquireMonitorWin32(window); fitToMonitor(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowWin32(window); + if (wndconfig->focused) + _glfwFocusWindowWin32(window); + } } return GLFW_TRUE; } -void _glfwPlatformDestroyWindow(_GLFWwindow* window) +void _glfwDestroyWindowWin32(_GLFWwindow* window) { if (window->monitor) - releaseMonitor(window); + releaseMonitorWin32(window); if (window->context.destroy) window->context.destroy(window); if (_glfw.win32.disabledCursorWindow == window) - _glfw.win32.disabledCursorWindow = NULL; + enableCursor(window); + + if (_glfw.win32.capturedCursorWindow == window) + releaseCursor(); if (window->win32.handle) { @@ -1462,18 +1582,17 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) DestroyIcon(window->win32.smallIcon); } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title) { WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title); if (!wideTitle) return; SetWindowTextW(window->win32.handle, wideTitle); - free(wideTitle); + _glfw_free(wideTitle); } -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) +void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images) { HICON bigIcon = NULL, smallIcon = NULL; @@ -1495,8 +1614,8 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window, smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM); } - SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); - SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); + SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); + SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); if (window->win32.bigIcon) DestroyIcon(window->win32.bigIcon); @@ -1511,7 +1630,7 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window, } } -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos) { POINT pos = { 0, 0 }; ClientToScreen(window->win32.handle, &pos); @@ -1522,11 +1641,11 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) *ypos = pos.y; } -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos) { RECT rect = { xpos, ypos, xpos, ypos }; - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window), @@ -1542,7 +1661,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); } -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height) { RECT area; GetClientRect(window->win32.handle, &area); @@ -1553,13 +1672,13 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) *height = area.bottom; } -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height) { if (window->monitor) { if (window->monitor->window == window) { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1567,7 +1686,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { RECT rect = { 0, 0, width, height }; - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window), @@ -1585,9 +1704,9 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) } } -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) +void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) { RECT area; @@ -1604,7 +1723,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, area.bottom - area.top, TRUE); } -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom) { RECT area; @@ -1619,22 +1738,22 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom area.bottom - area.top, TRUE); } -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height) { - _glfwPlatformGetWindowSize(window, width, height); + _glfwGetWindowSizeWin32(window, width, height); } -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) +void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) { RECT rect; int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeWin32(window, &width, &height); SetRect(&rect, 0, 0, width, height); - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window), @@ -1656,56 +1775,74 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, *bottom = rect.bottom - height; } -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) +void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale) { const HANDLE handle = MonitorFromWindow(window->win32.handle, MONITOR_DEFAULTTONEAREST); - _glfwGetMonitorContentScaleWin32(handle, xscale, yscale); + _glfwGetHMONITORContentScaleWin32(handle, xscale, yscale); } -void _glfwPlatformIconifyWindow(_GLFWwindow* window) +void _glfwIconifyWindowWin32(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MINIMIZE); } -void _glfwPlatformRestoreWindow(_GLFWwindow* window) +void _glfwRestoreWindowWin32(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_RESTORE); } -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +void _glfwMaximizeWindowWin32(_GLFWwindow* window) { - ShowWindow(window->win32.handle, SW_MAXIMIZE); + if (IsWindowVisible(window->win32.handle)) + ShowWindow(window->win32.handle, SW_MAXIMIZE); + else + maximizeWindowManually(window); } -void _glfwPlatformShowWindow(_GLFWwindow* window) +void _glfwShowWindowWin32(_GLFWwindow* window) { - ShowWindow(window->win32.handle, SW_SHOWNA); + int showCommand = SW_SHOWNA; + + if (window->win32.showDefault) + { + // NOTE: GLFW windows currently do not seem to match the Windows 10 definition of + // a main window, so even SW_SHOWDEFAULT does nothing + // This definition is undocumented and can change (source: Raymond Chen) + // HACK: Apply the STARTUPINFO show command manually if available + STARTUPINFOW si = { sizeof(si) }; + GetStartupInfoW(&si); + if (si.dwFlags & STARTF_USESHOWWINDOW) + showCommand = si.wShowWindow; + + window->win32.showDefault = GLFW_FALSE; + } + + ShowWindow(window->win32.handle, showCommand); } -void _glfwPlatformHideWindow(_GLFWwindow* window) +void _glfwHideWindowWin32(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_HIDE); } -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +void _glfwRequestWindowAttentionWin32(_GLFWwindow* window) { FlashWindow(window->win32.handle, TRUE); } -void _glfwPlatformFocusWindow(_GLFWwindow* window) +void _glfwFocusWindowWin32(_GLFWwindow* window) { BringWindowToTop(window->win32.handle); SetForegroundWindow(window->win32.handle); SetFocus(window->win32.handle); } -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) +void _glfwSetWindowMonitorWin32(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) { if (window->monitor == monitor) { @@ -1713,7 +1850,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, { if (monitor->window == window) { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1721,7 +1858,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, { RECT rect = { xpos, ypos, xpos + width, ypos + height }; - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window), @@ -1743,7 +1880,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorWin32(window); _glfwInputWindowMonitor(window, monitor); @@ -1761,9 +1898,9 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, flags |= SWP_FRAMECHANGED; } - acquireMonitor(window); + acquireMonitorWin32(window); - GetMonitorInfo(window->monitor->win32.handle, &mi); + GetMonitorInfoW(window->monitor->win32.handle, &mi); SetWindowPos(window->win32.handle, HWND_TOPMOST, mi.rcMonitor.left, mi.rcMonitor.top, @@ -1792,7 +1929,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, else after = HWND_NOTOPMOST; - if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) + if (_glfwIsWindows10Version1607OrGreaterWin32()) { AdjustWindowRectExForDpi(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window), @@ -1811,32 +1948,32 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, } } -int _glfwPlatformWindowFocused(_GLFWwindow* window) +GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window) { return window->win32.handle == GetActiveWindow(); } -int _glfwPlatformWindowIconified(_GLFWwindow* window) +GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window) { return IsIconic(window->win32.handle); } -int _glfwPlatformWindowVisible(_GLFWwindow* window) +GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window) { return IsWindowVisible(window->win32.handle); } -int _glfwPlatformWindowMaximized(_GLFWwindow* window) +GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window) { return IsZoomed(window->win32.handle); } -int _glfwPlatformWindowHovered(_GLFWwindow* window) +GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window) { return cursorInContentArea(window); } -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window) { BOOL composition, opaque; DWORD color; @@ -1863,24 +2000,24 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) return GLFW_TRUE; } -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled) { updateWindowStyles(window); } -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled) { updateWindowStyles(window); } -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled) { const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST; SetWindowPos(window->win32.handle, after, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); } -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled) { COLORREF key = 0; BYTE alpha = 0; @@ -1910,7 +2047,7 @@ void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enable SetLayeredWindowAttributes(window->win32.handle, key, alpha, flags); } -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +float _glfwGetWindowOpacityWin32(_GLFWwindow* window) { BYTE alpha; DWORD flags; @@ -1925,7 +2062,7 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) return 1.f; } -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity) { LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); if (opacity < 1.f || (exStyle & WS_EX_TRANSPARENT)) @@ -1946,7 +2083,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) } } -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled) { if (_glfw.win32.disabledCursorWindow != window) return; @@ -1957,12 +2094,12 @@ void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) disableRawMouseMotion(window); } -GLFWbool _glfwPlatformRawMouseMotionSupported(void) +GLFWbool _glfwRawMouseMotionSupportedWin32(void) { return GLFW_TRUE; } -void _glfwPlatformPollEvents(void) +void _glfwPollEventsWin32(void) { MSG msg; HWND handle; @@ -2032,38 +2169,39 @@ void _glfwPlatformPollEvents(void) if (window) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeWin32(window, &width, &height); // NOTE: Re-center the cursor only if it has moved since the last call, // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE + // The re-center is required in order to prevent the mouse cursor stopping at the edges of the screen. if (window->win32.lastCursorPosX != width / 2 || window->win32.lastCursorPosY != height / 2) { - _glfwPlatformSetCursorPos(window, width / 2, height / 2); + _glfwSetCursorPosWin32(window, width / 2, height / 2); } } } -void _glfwPlatformWaitEvents(void) +void _glfwWaitEventsWin32(void) { WaitMessage(); - _glfwPlatformPollEvents(); + _glfwPollEventsWin32(); } -void _glfwPlatformWaitEventsTimeout(double timeout) +void _glfwWaitEventsTimeoutWin32(double timeout) { - MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLINPUT); - _glfwPlatformPollEvents(); + _glfwPollEventsWin32(); } -void _glfwPlatformPostEmptyEvent(void) +void _glfwPostEmptyEventWin32(void) { - PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); + PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); } -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos) { POINT pos; @@ -2078,7 +2216,7 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) } } -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) +void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos) { POINT pos = { (int) xpos, (int) ypos }; @@ -2090,39 +2228,68 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) SetCursorPos(pos.x, pos.y); } -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode) { - if (mode == GLFW_CURSOR_DISABLED) + if (_glfwWindowFocusedWin32(window)) { - if (_glfwPlatformWindowFocused(window)) - disableCursor(window); + if (mode == GLFW_CURSOR_DISABLED) + { + _glfwGetCursorPosWin32(window, + &_glfw.win32.restoreCursorPosX, + &_glfw.win32.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + if (window->rawMouseMotion) + enableRawMouseMotion(window); + } + else if (_glfw.win32.disabledCursorWindow == window) + { + if (window->rawMouseMotion) + disableRawMouseMotion(window); + } + + if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + else + releaseCursor(); + + if (mode == GLFW_CURSOR_DISABLED) + _glfw.win32.disabledCursorWindow = window; + else if (_glfw.win32.disabledCursorWindow == window) + { + _glfw.win32.disabledCursorWindow = NULL; + _glfwSetCursorPosWin32(window, + _glfw.win32.restoreCursorPosX, + _glfw.win32.restoreCursorPosY); + } } - else if (_glfw.win32.disabledCursorWindow == window) - enableCursor(window); - else if (cursorInContentArea(window)) + + if (cursorInContentArea(window)) updateCursorImage(window); } -const char* _glfwPlatformGetScancodeName(int scancode) +const char* _glfwGetScancodeNameWin32(int scancode) { - if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) || - _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > (KF_EXTENDED | 0xff)) { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } - return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; + const int key = _glfw.win32.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + + return _glfw.win32.keynames[key]; } -int _glfwPlatformGetKeyScancode(int key) +int _glfwGetKeyScancodeWin32(int key) { return _glfw.win32.scancodes[key]; } -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) +GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) { cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE); if (!cursor->win32.handle) @@ -2131,7 +2298,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor, return GLFW_TRUE; } -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape) { int id = 0; @@ -2185,21 +2352,21 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) return GLFW_TRUE; } -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +void _glfwDestroyCursorWin32(_GLFWcursor* cursor) { if (cursor->win32.handle) DestroyIcon((HICON) cursor->win32.handle); } -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor) { if (cursorInContentArea(window)) updateCursorImage(window); } -void _glfwPlatformSetClipboardString(const char* string) +void _glfwSetClipboardStringWin32(const char* string) { - int characterCount; + int characterCount, tries = 0; HANDLE object; WCHAR* buffer; @@ -2227,12 +2394,20 @@ void _glfwPlatformSetClipboardString(const char* string) MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); GlobalUnlock(object); - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + // NOTE: Retry clipboard opening a few times as some other application may have it + // open and also the Windows Clipboard History reads it after each update + while (!OpenClipboard(_glfw.win32.helperWindowHandle)) { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - GlobalFree(object); - return; + Sleep(1); + tries++; + + if (tries == 3) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + GlobalFree(object); + return; + } } EmptyClipboard(); @@ -2240,16 +2415,25 @@ void _glfwPlatformSetClipboardString(const char* string) CloseClipboard(); } -const char* _glfwPlatformGetClipboardString(void) +const char* _glfwGetClipboardStringWin32(void) { HANDLE object; WCHAR* buffer; + int tries = 0; - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + // NOTE: Retry clipboard opening a few times as some other application may have it + // open and also the Windows Clipboard History reads it after each update + while (!OpenClipboard(_glfw.win32.helperWindowHandle)) { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - return NULL; + Sleep(1); + tries++; + + if (tries == 3) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + return NULL; + } } object = GetClipboardData(CF_UNICODETEXT); @@ -2270,7 +2454,7 @@ const char* _glfwPlatformGetClipboardString(void) return NULL; } - free(_glfw.win32.clipboardString); + _glfw_free(_glfw.win32.clipboardString); _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); GlobalUnlock(object); @@ -2279,7 +2463,7 @@ const char* _glfwPlatformGetClipboardString(void) return _glfw.win32.clipboardString; } -EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) +EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs) { if (_glfw.egl.ANGLE_platform_angle) { @@ -2309,7 +2493,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) if (type) { - *attribs = calloc(3, sizeof(EGLint)); + *attribs = _glfw_calloc(3, sizeof(EGLint)); (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[1] = type; (*attribs)[2] = EGL_NONE; @@ -2320,17 +2504,17 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) return 0; } -EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void) +EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void) { return GetDC(_glfw.win32.helperWindowHandle); } -EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window) +EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window) { return window->win32.handle; } -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +void _glfwGetRequiredInstanceExtensionsWin32(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface) return; @@ -2339,9 +2523,9 @@ void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) extensions[1] = "VK_KHR_win32_surface"; } -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) +GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) { PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR = @@ -2357,10 +2541,10 @@ int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily); } -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) +VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) { VkResult err; VkWin32SurfaceCreateInfoKHR sci; @@ -2377,7 +2561,7 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; - sci.hinstance = GetModuleHandle(NULL); + sci.hinstance = _glfw.win32.instance; sci.hwnd = window->win32.handle; err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface); @@ -2391,15 +2575,20 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, return err; } - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Win32: Platform not initialized"); + return NULL; + } + return window->win32.handle; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/window.c b/src/external/glfw/src/window.c index 518b27fd5..1463d1694 100644 --- a/src/external/glfw/src/window.c +++ b/src/external/glfw/src/window.c @@ -25,8 +25,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -44,6 +42,9 @@ // void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) { + assert(window != NULL); + assert(focused == GLFW_TRUE || focused == GLFW_FALSE); + if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); @@ -55,7 +56,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) { if (window->keys[key] == GLFW_PRESS) { - const int scancode = _glfwPlatformGetKeyScancode(key); + const int scancode = _glfw.platform.getKeyScancode(key); _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0); } } @@ -73,6 +74,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) // void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) { + assert(window != NULL); + if (window->callbacks.pos) window->callbacks.pos((GLFWwindow*) window, x, y); } @@ -82,6 +85,10 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) // void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) { + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + if (window->callbacks.size) window->callbacks.size((GLFWwindow*) window, width, height); } @@ -90,6 +97,9 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) // void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) { + assert(window != NULL); + assert(iconified == GLFW_TRUE || iconified == GLFW_FALSE); + if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow*) window, iconified); } @@ -98,6 +108,9 @@ void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) // void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) { + assert(window != NULL); + assert(maximized == GLFW_TRUE || maximized == GLFW_FALSE); + if (window->callbacks.maximize) window->callbacks.maximize((GLFWwindow*) window, maximized); } @@ -107,6 +120,10 @@ void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) // void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) { + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow*) window, width, height); } @@ -116,6 +133,12 @@ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) // void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale) { + assert(window != NULL); + assert(xscale > 0.f); + assert(xscale < FLT_MAX); + assert(yscale > 0.f); + assert(yscale < FLT_MAX); + if (window->callbacks.scale) window->callbacks.scale((GLFWwindow*) window, xscale, yscale); } @@ -124,6 +147,8 @@ void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscal // void _glfwInputWindowDamage(_GLFWwindow* window) { + assert(window != NULL); + if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow*) window); } @@ -132,6 +157,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window) // void _glfwInputWindowCloseRequest(_GLFWwindow* window) { + assert(window != NULL); + window->shouldClose = GLFW_TRUE; if (window->callbacks.close) @@ -142,6 +169,7 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window) // void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor) { + assert(window != NULL); window->monitor = monitor; } @@ -186,7 +214,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; - window = calloc(1, sizeof(_GLFWwindow)); + window = _glfw_calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; @@ -214,41 +242,14 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE; + window->title = _glfw_strdup(title); - // Open the actual window and create its context - if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) + if (!_glfw.platform.createWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); return NULL; } - if (ctxconfig.client != GLFW_NO_API) - { - if (!_glfwRefreshContextAttribs(window, &ctxconfig)) - { - glfwDestroyWindow((GLFWwindow*) window); - return NULL; - } - } - - if (wndconfig.mousePassthrough) - _glfwPlatformSetWindowMousePassthrough(window, GLFW_TRUE); - - if (window->monitor) - { - if (wndconfig.centerCursor) - _glfwCenterCursorInContentArea(window); - } - else - { - if (wndconfig.visible) - { - _glfwPlatformShowWindow(window); - if (wndconfig.focused) - _glfwPlatformFocusWindow(window); - } - } - return (GLFWwindow*) window; } @@ -272,6 +273,9 @@ void glfwDefaultWindowHints(void) _glfw.hints.window.autoIconify = GLFW_TRUE; _glfw.hints.window.centerCursor = GLFW_TRUE; _glfw.hints.window.focusOnShow = GLFW_TRUE; + _glfw.hints.window.xpos = GLFW_ANY_POSITION; + _glfw.hints.window.ypos = GLFW_ANY_POSITION; + _glfw.hints.window.scaleFramebuffer = GLFW_TRUE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // double buffered @@ -286,9 +290,6 @@ void glfwDefaultWindowHints(void) // The default is to select the highest available refresh rate _glfw.hints.refreshRate = GLFW_DONT_CARE; - - // The default is to use full Retina resolution framebuffers - _glfw.hints.window.ns.retina = GLFW_TRUE; } GLFWAPI void glfwWindowHint(int hint, int value) @@ -366,18 +367,28 @@ GLFWAPI void glfwWindowHint(int hint, int value) case GLFW_VISIBLE: _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE; return; - case GLFW_COCOA_RETINA_FRAMEBUFFER: - _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; + case GLFW_POSITION_X: + _glfw.hints.window.xpos = value; + return; + case GLFW_POSITION_Y: + _glfw.hints.window.ypos = value; return; case GLFW_WIN32_KEYBOARD_MENU: _glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE; return; + case GLFW_WIN32_SHOWDEFAULT: + _glfw.hints.window.win32.showDefault = value ? GLFW_TRUE : GLFW_FALSE; + return; case GLFW_COCOA_GRAPHICS_SWITCHING: _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_SCALE_TO_MONITOR: _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE; return; + case GLFW_SCALE_FRAMEBUFFER: + case GLFW_COCOA_RETINA_FRAMEBUFFER: + _glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE; + return; case GLFW_CENTER_CURSOR: _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; return; @@ -445,6 +456,10 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value) strncpy(_glfw.hints.window.x11.instanceName, value, sizeof(_glfw.hints.window.x11.instanceName) - 1); return; + case GLFW_WAYLAND_APP_ID: + strncpy(_glfw.hints.window.wl.appId, value, + sizeof(_glfw.hints.window.wl.appId) - 1); + return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint); @@ -468,7 +483,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) glfwMakeContextCurrent(NULL); - _glfwPlatformDestroyWindow(window); + _glfw.platform.destroyWindow(window); // Unlink window from global linked list { @@ -480,7 +495,8 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) *prev = window->next; } - free(window); + _glfw_free(window->title); + _glfw_free(window); } GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) @@ -501,6 +517,16 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) window->shouldClose = value; } +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + return window->title; +} + GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; @@ -508,19 +534,45 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) assert(title != NULL); _GLFW_REQUIRE_INIT(); - _glfwPlatformSetWindowTitle(window, title); + + char* prev = window->title; + window->title = _glfw_strdup(title); + + _glfw.platform.setWindowTitle(window, title); + _glfw_free(prev); } GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, int count, const GLFWimage* images) { + int i; _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); assert(count >= 0); assert(count == 0 || images != NULL); _GLFW_REQUIRE_INIT(); - _glfwPlatformSetWindowIcon(window, count, images); + + if (count < 0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon"); + return; + } + + for (i = 0; i < count; i++) + { + assert(images[i].pixels != NULL); + + if (images[i].width <= 0 || images[i].height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid image dimensions for window icon"); + return; + } + } + + _glfw.platform.setWindowIcon(window, count, images); } GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) @@ -534,7 +586,7 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowPos(window, xpos, ypos); + _glfw.platform.getWindowPos(window, xpos, ypos); } GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) @@ -547,7 +599,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) if (window->monitor) return; - _glfwPlatformSetWindowPos(window, xpos, ypos); + _glfw.platform.setWindowPos(window, xpos, ypos); } GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) @@ -561,7 +613,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) *height = 0; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowSize(window, width, height); + _glfw.platform.getWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) @@ -576,7 +628,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) window->videoMode.width = width; window->videoMode.height = height; - _glfwPlatformSetWindowSize(window, width, height); + _glfw.platform.setWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, @@ -619,9 +671,9 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, if (window->monitor || !window->resizable) return; - _glfwPlatformSetWindowSizeLimits(window, - minwidth, minheight, - maxwidth, maxheight); + _glfw.platform.setWindowSizeLimits(window, + minwidth, minheight, + maxwidth, maxheight); } GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) @@ -650,7 +702,7 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) if (window->monitor || !window->resizable) return; - _glfwPlatformSetWindowAspectRatio(window, numer, denom); + _glfw.platform.setWindowAspectRatio(window, numer, denom); } GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) @@ -664,7 +716,7 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) *height = 0; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetFramebufferSize(window, width, height); + _glfw.platform.getFramebufferSize(window, width, height); } GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, @@ -684,7 +736,7 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, *bottom = 0; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); + _glfw.platform.getWindowFrameSize(window, left, top, right, bottom); } GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, @@ -699,7 +751,7 @@ GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, *yscale = 0.f; _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowContentScale(window, xscale, yscale); + _glfw.platform.getWindowContentScale(window, xscale, yscale); } GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) @@ -707,8 +759,8 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); - _GLFW_REQUIRE_INIT_OR_RETURN(1.f); - return _glfwPlatformGetWindowOpacity(window); + _GLFW_REQUIRE_INIT_OR_RETURN(0.f); + return _glfw.platform.getWindowOpacity(window); } GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity) @@ -727,7 +779,7 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity) return; } - _glfwPlatformSetWindowOpacity(window, opacity); + _glfw.platform.setWindowOpacity(window, opacity); } GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) @@ -736,7 +788,7 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) assert(window != NULL); _GLFW_REQUIRE_INIT(); - _glfwPlatformIconifyWindow(window); + _glfw.platform.iconifyWindow(window); } GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) @@ -745,7 +797,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) assert(window != NULL); _GLFW_REQUIRE_INIT(); - _glfwPlatformRestoreWindow(window); + _glfw.platform.restoreWindow(window); } GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) @@ -758,7 +810,7 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) if (window->monitor) return; - _glfwPlatformMaximizeWindow(window); + _glfw.platform.maximizeWindow(window); } GLFWAPI void glfwShowWindow(GLFWwindow* handle) @@ -771,10 +823,10 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle) if (window->monitor) return; - _glfwPlatformShowWindow(window); + _glfw.platform.showWindow(window); if (window->focusOnShow) - _glfwPlatformFocusWindow(window); + _glfw.platform.focusWindow(window); } GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) @@ -784,7 +836,7 @@ GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) _GLFW_REQUIRE_INIT(); - _glfwPlatformRequestWindowAttention(window); + _glfw.platform.requestWindowAttention(window); } GLFWAPI void glfwHideWindow(GLFWwindow* handle) @@ -797,7 +849,7 @@ GLFWAPI void glfwHideWindow(GLFWwindow* handle) if (window->monitor) return; - _glfwPlatformHideWindow(window); + _glfw.platform.hideWindow(window); } GLFWAPI void glfwFocusWindow(GLFWwindow* handle) @@ -807,7 +859,7 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle) _GLFW_REQUIRE_INIT(); - _glfwPlatformFocusWindow(window); + _glfw.platform.focusWindow(window); } GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) @@ -820,21 +872,21 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) switch (attrib) { case GLFW_FOCUSED: - return _glfwPlatformWindowFocused(window); + return _glfw.platform.windowFocused(window); case GLFW_ICONIFIED: - return _glfwPlatformWindowIconified(window); + return _glfw.platform.windowIconified(window); case GLFW_VISIBLE: - return _glfwPlatformWindowVisible(window); + return _glfw.platform.windowVisible(window); case GLFW_MAXIMIZED: - return _glfwPlatformWindowMaximized(window); + return _glfw.platform.windowMaximized(window); case GLFW_HOVERED: - return _glfwPlatformWindowHovered(window); + return _glfw.platform.windowHovered(window); case GLFW_FOCUS_ON_SHOW: return window->focusOnShow; case GLFW_MOUSE_PASSTHROUGH: return window->mousePassthrough; case GLFW_TRANSPARENT_FRAMEBUFFER: - return _glfwPlatformFramebufferTransparent(window); + return _glfw.platform.framebufferTransparent(window); case GLFW_RESIZABLE: return window->resizable; case GLFW_DECORATED: @@ -882,35 +934,41 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) value = value ? GLFW_TRUE : GLFW_FALSE; - if (attrib == GLFW_AUTO_ICONIFY) - window->autoIconify = value; - else if (attrib == GLFW_RESIZABLE) + switch (attrib) { - window->resizable = value; - if (!window->monitor) - _glfwPlatformSetWindowResizable(window, value); + case GLFW_AUTO_ICONIFY: + window->autoIconify = value; + return; + + case GLFW_RESIZABLE: + window->resizable = value; + if (!window->monitor) + _glfw.platform.setWindowResizable(window, value); + return; + + case GLFW_DECORATED: + window->decorated = value; + if (!window->monitor) + _glfw.platform.setWindowDecorated(window, value); + return; + + case GLFW_FLOATING: + window->floating = value; + if (!window->monitor) + _glfw.platform.setWindowFloating(window, value); + return; + + case GLFW_FOCUS_ON_SHOW: + window->focusOnShow = value; + return; + + case GLFW_MOUSE_PASSTHROUGH: + window->mousePassthrough = value; + _glfw.platform.setWindowMousePassthrough(window, value); + return; } - else if (attrib == GLFW_DECORATED) - { - window->decorated = value; - if (!window->monitor) - _glfwPlatformSetWindowDecorated(window, value); - } - else if (attrib == GLFW_FLOATING) - { - window->floating = value; - if (!window->monitor) - _glfwPlatformSetWindowFloating(window, value); - } - else if (attrib == GLFW_FOCUS_ON_SHOW) - window->focusOnShow = value; - else if (attrib == GLFW_MOUSE_PASSTHROUGH) - { - window->mousePassthrough = value; - _glfwPlatformSetWindowMousePassthrough(window, value); - } - else - _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); } GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) @@ -956,9 +1014,9 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh, window->videoMode.height = height; window->videoMode.refreshRate = refreshRate; - _glfwPlatformSetWindowMonitor(window, monitor, - xpos, ypos, width, height, - refreshRate); + _glfw.platform.setWindowMonitor(window, monitor, + xpos, ypos, width, height, + refreshRate); } GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) @@ -986,7 +1044,7 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); + _GLFW_SWAP(GLFWwindowposfun, window->callbacks.pos, cbfun); return cbfun; } @@ -997,7 +1055,7 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); + _GLFW_SWAP(GLFWwindowsizefun, window->callbacks.size, cbfun); return cbfun; } @@ -1008,7 +1066,7 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); + _GLFW_SWAP(GLFWwindowclosefun, window->callbacks.close, cbfun); return cbfun; } @@ -1019,7 +1077,7 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); + _GLFW_SWAP(GLFWwindowrefreshfun, window->callbacks.refresh, cbfun); return cbfun; } @@ -1030,7 +1088,7 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); + _GLFW_SWAP(GLFWwindowfocusfun, window->callbacks.focus, cbfun); return cbfun; } @@ -1041,7 +1099,7 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); + _GLFW_SWAP(GLFWwindowiconifyfun, window->callbacks.iconify, cbfun); return cbfun; } @@ -1052,7 +1110,7 @@ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle, assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun); + _GLFW_SWAP(GLFWwindowmaximizefun, window->callbacks.maximize, cbfun); return cbfun; } @@ -1063,7 +1121,7 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); + _GLFW_SWAP(GLFWframebuffersizefun, window->callbacks.fbsize, cbfun); return cbfun; } @@ -1074,20 +1132,20 @@ GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun); + _GLFW_SWAP(GLFWwindowcontentscalefun, window->callbacks.scale, cbfun); return cbfun; } GLFWAPI void glfwPollEvents(void) { _GLFW_REQUIRE_INIT(); - _glfwPlatformPollEvents(); + _glfw.platform.pollEvents(); } GLFWAPI void glfwWaitEvents(void) { _GLFW_REQUIRE_INIT(); - _glfwPlatformWaitEvents(); + _glfw.platform.waitEvents(); } GLFWAPI void glfwWaitEventsTimeout(double timeout) @@ -1103,12 +1161,12 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout) return; } - _glfwPlatformWaitEventsTimeout(timeout); + _glfw.platform.waitEventsTimeout(timeout); } GLFWAPI void glfwPostEmptyEvent(void) { _GLFW_REQUIRE_INIT(); - _glfwPlatformPostEmptyEvent(); + _glfw.platform.postEmptyEvent(); } diff --git a/src/external/glfw/src/wl_init.c b/src/external/glfw/src/wl_init.c index 21a808aac..2428c725e 100644 --- a/src/external/glfw/src/wl_init.c +++ b/src/external/glfw/src/wl_init.c @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 Wayland - www.glfw.org +// GLFW 3.4 Wayland (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,14 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== - -#define _POSIX_C_SOURCE 199309L #include "internal.h" -#include +#if defined(_GLFW_WAYLAND) + #include #include #include @@ -41,746 +39,72 @@ #include #include #include -#include - - -static inline int min(int n1, int n2) -{ - return n1 < n2 ? n1 : n2; -} - -static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface, - int* which) -{ - int focus; - _GLFWwindow* window = _glfw.windowListHead; - if (!which) - which = &focus; - while (window) - { - if (surface == window->wl.decorations.top.surface) - { - *which = topDecoration; - break; - } - if (surface == window->wl.decorations.left.surface) - { - *which = leftDecoration; - break; - } - if (surface == window->wl.decorations.right.surface) - { - *which = rightDecoration; - break; - } - if (surface == window->wl.decorations.bottom.surface) - { - *which = bottomDecoration; - break; - } - window = window->next; - } - return window; -} - -static void pointerHandleEnter(void* data, - struct wl_pointer* pointer, - uint32_t serial, - struct wl_surface* surface, - wl_fixed_t sx, - wl_fixed_t sy) -{ - // Happens in the case we just destroyed the surface. - if (!surface) - return; - - int focus = 0; - _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, &focus); - if (!window) - return; - } - - window->wl.decorations.focus = focus; - _glfw.wl.serial = serial; - _glfw.wl.pointerFocus = window; - - window->wl.hovered = GLFW_TRUE; - - _glfwPlatformSetCursor(window, window->wl.currentCursor); - _glfwInputCursorEnter(window, GLFW_TRUE); -} - -static void pointerHandleLeave(void* data, - struct wl_pointer* pointer, - uint32_t serial, - struct wl_surface* surface) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - - if (!window) - return; - - window->wl.hovered = GLFW_FALSE; - - _glfw.wl.serial = serial; - _glfw.wl.pointerFocus = NULL; - _glfwInputCursorEnter(window, GLFW_FALSE); - _glfw.wl.cursorPreviousName = NULL; -} - -static void setCursor(_GLFWwindow* window, const char* name) -{ - struct wl_buffer* buffer; - struct wl_cursor* cursor; - struct wl_cursor_image* image; - struct wl_surface* surface = _glfw.wl.cursorSurface; - struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; - int scale = 1; - - if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI) - { - // We only support up to scale=2 for now, since libwayland-cursor - // requires us to load a different theme for each size. - scale = 2; - theme = _glfw.wl.cursorThemeHiDPI; - } - - cursor = wl_cursor_theme_get_cursor(theme, name); - if (!cursor) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Standard cursor not found"); - return; - } - // TODO: handle animated cursors too. - image = cursor->images[0]; - - if (!image) - return; - - buffer = wl_cursor_image_get_buffer(image); - if (!buffer) - return; - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, - surface, - image->hotspot_x / scale, - image->hotspot_y / scale); - wl_surface_set_buffer_scale(surface, scale); - wl_surface_attach(surface, buffer, 0, 0); - wl_surface_damage(surface, 0, 0, - image->width, image->height); - wl_surface_commit(surface); - _glfw.wl.cursorPreviousName = name; -} - -static void pointerHandleMotion(void* data, - struct wl_pointer* pointer, - uint32_t time, - wl_fixed_t sx, - wl_fixed_t sy) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - const char* cursorName = NULL; - double x, y; - - if (!window) - return; - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - return; - x = wl_fixed_to_double(sx); - y = wl_fixed_to_double(sy); - - switch (window->wl.decorations.focus) - { - case mainWindow: - window->wl.cursorPosX = x; - window->wl.cursorPosY = y; - _glfwInputCursorPos(window, x, y); - _glfw.wl.cursorPreviousName = NULL; - return; - case topDecoration: - if (y < _GLFW_DECORATION_WIDTH) - cursorName = "n-resize"; - else - cursorName = "left_ptr"; - break; - case leftDecoration: - if (y < _GLFW_DECORATION_WIDTH) - cursorName = "nw-resize"; - else - cursorName = "w-resize"; - break; - case rightDecoration: - if (y < _GLFW_DECORATION_WIDTH) - cursorName = "ne-resize"; - else - cursorName = "e-resize"; - break; - case bottomDecoration: - if (x < _GLFW_DECORATION_WIDTH) - cursorName = "sw-resize"; - else if (x > window->wl.width + _GLFW_DECORATION_WIDTH) - cursorName = "se-resize"; - else - cursorName = "s-resize"; - break; - default: - assert(0); - } - if (_glfw.wl.cursorPreviousName != cursorName) - setCursor(window, cursorName); -} - -static void pointerHandleButton(void* data, - struct wl_pointer* pointer, - uint32_t serial, - uint32_t time, - uint32_t button, - uint32_t state) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - int glfwButton; - uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE; - - if (!window) - return; - if (button == BTN_LEFT) - { - switch (window->wl.decorations.focus) - { - case mainWindow: - break; - case topDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP; - else - { - xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); - } - break; - case leftDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT; - else - edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT; - break; - case rightDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT; - else - edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT; - break; - case bottomDecoration: - if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) - edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT; - else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) - edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT; - else - edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM; - break; - default: - assert(0); - } - if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE) - { - xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, - serial, edges); - } - } - else if (button == BTN_RIGHT) - { - if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel) - { - xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, - _glfw.wl.seat, serial, - window->wl.cursorPosX, - window->wl.cursorPosY); - return; - } - } - - // Don’t pass the button to the user if it was related to a decoration. - if (window->wl.decorations.focus != mainWindow) - return; - - _glfw.wl.serial = serial; - - /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev - * codes. */ - glfwButton = button - BTN_LEFT; - - _glfwInputMouseClick(window, - glfwButton, - state == WL_POINTER_BUTTON_STATE_PRESSED - ? GLFW_PRESS - : GLFW_RELEASE, - _glfw.wl.xkb.modifiers); -} - -static void pointerHandleAxis(void* data, - struct wl_pointer* pointer, - uint32_t time, - uint32_t axis, - wl_fixed_t value) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - double x = 0.0, y = 0.0; - // Wayland scroll events are in pointer motion coordinate space (think two - // finger scroll). The factor 10 is commonly used to convert to "scroll - // step means 1.0. - const double scrollFactor = 1.0 / 10.0; - - if (!window) - return; - - assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL || - axis == WL_POINTER_AXIS_VERTICAL_SCROLL); - - if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) - x = -wl_fixed_to_double(value) * scrollFactor; - else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) - y = -wl_fixed_to_double(value) * scrollFactor; - - _glfwInputScroll(window, x, y); -} - -static const struct wl_pointer_listener pointerListener = { - pointerHandleEnter, - pointerHandleLeave, - pointerHandleMotion, - pointerHandleButton, - pointerHandleAxis, -}; - -static void keyboardHandleKeymap(void* data, - struct wl_keyboard* keyboard, - uint32_t format, - int fd, - uint32_t size) -{ - struct xkb_keymap* keymap; - struct xkb_state* state; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - struct xkb_compose_table* composeTable; - struct xkb_compose_state* composeState; -#endif - - char* mapStr; - const char* locale; - - if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) - { - close(fd); - return; - } - - mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); - if (mapStr == MAP_FAILED) { - close(fd); - return; - } - - keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, - mapStr, - XKB_KEYMAP_FORMAT_TEXT_V1, - 0); - munmap(mapStr, size); - close(fd); - - if (!keymap) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to compile keymap"); - return; - } - - state = xkb_state_new(keymap); - if (!state) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB state"); - xkb_keymap_unref(keymap); - return; - } - - // Look up the preferred locale, falling back to "C" as default. - locale = getenv("LC_ALL"); - if (!locale) - locale = getenv("LC_CTYPE"); - if (!locale) - locale = getenv("LANG"); - if (!locale) - locale = "C"; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - composeTable = - xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, - XKB_COMPOSE_COMPILE_NO_FLAGS); - if (composeTable) - { - composeState = - xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); - xkb_compose_table_unref(composeTable); - if (composeState) - _glfw.wl.xkb.composeState = composeState; - else - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB compose state"); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB compose table"); - } -#endif - - xkb_keymap_unref(_glfw.wl.xkb.keymap); - xkb_state_unref(_glfw.wl.xkb.state); - _glfw.wl.xkb.keymap = keymap; - _glfw.wl.xkb.state = state; - - _glfw.wl.xkb.controlMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); - _glfw.wl.xkb.altMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); - _glfw.wl.xkb.shiftMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); - _glfw.wl.xkb.superMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); - _glfw.wl.xkb.capsLockMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock"); - _glfw.wl.xkb.numLockMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2"); -} - -static void keyboardHandleEnter(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - struct wl_surface* surface, - struct wl_array* keys) -{ - // Happens in the case we just destroyed the surface. - if (!surface) - return; - - _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, NULL); - if (!window) - return; - } - - _glfw.wl.serial = serial; - _glfw.wl.keyboardFocus = window; - _glfwInputWindowFocus(window, GLFW_TRUE); -} - -static void keyboardHandleLeave(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - struct wl_surface* surface) -{ - _GLFWwindow* window = _glfw.wl.keyboardFocus; - - if (!window) - return; - - _glfw.wl.serial = serial; - _glfw.wl.keyboardFocus = NULL; - _glfwInputWindowFocus(window, GLFW_FALSE); -} - -static int toGLFWKeyCode(uint32_t key) -{ - if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) - return _glfw.wl.keycodes[key]; - - return GLFW_KEY_UNKNOWN; -} - -#ifdef HAVE_XKBCOMMON_COMPOSE_H -static xkb_keysym_t composeSymbol(xkb_keysym_t sym) -{ - if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) - return sym; - if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) - != XKB_COMPOSE_FEED_ACCEPTED) - return sym; - switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) - { - case XKB_COMPOSE_COMPOSED: - return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); - case XKB_COMPOSE_COMPOSING: - case XKB_COMPOSE_CANCELLED: - return XKB_KEY_NoSymbol; - case XKB_COMPOSE_NOTHING: - default: - return sym; - } -} -#endif - -static GLFWbool inputChar(_GLFWwindow* window, uint32_t key) -{ - uint32_t code, numSyms; - long cp; - const xkb_keysym_t *syms; - xkb_keysym_t sym; - - code = key + 8; - numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms); - - if (numSyms == 1) - { -#ifdef HAVE_XKBCOMMON_COMPOSE_H - sym = composeSymbol(syms[0]); -#else - sym = syms[0]; -#endif - cp = _glfwKeySym2Unicode(sym); - if (cp != -1) - { - const int mods = _glfw.wl.xkb.modifiers; - const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); - _glfwInputChar(window, cp, mods, plain); - } - } - - return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, syms[0]); -} - -static void keyboardHandleKey(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - uint32_t time, - uint32_t key, - uint32_t state) -{ - int keyCode; - int action; - _GLFWwindow* window = _glfw.wl.keyboardFocus; - GLFWbool shouldRepeat; - struct itimerspec timer = {}; - - if (!window) - return; - - keyCode = toGLFWKeyCode(key); - action = state == WL_KEYBOARD_KEY_STATE_PRESSED - ? GLFW_PRESS : GLFW_RELEASE; - - _glfw.wl.serial = serial; - _glfwInputKey(window, keyCode, key, action, - _glfw.wl.xkb.modifiers); - - if (action == GLFW_PRESS) - { - shouldRepeat = inputChar(window, key); - - if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0) - { - _glfw.wl.keyboardLastKey = keyCode; - _glfw.wl.keyboardLastScancode = key; - if (_glfw.wl.keyboardRepeatRate > 1) - timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate; - else - timer.it_interval.tv_sec = 1; - timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; - timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; - } - } - timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL); -} - -static void keyboardHandleModifiers(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - uint32_t modsDepressed, - uint32_t modsLatched, - uint32_t modsLocked, - uint32_t group) -{ - xkb_mod_mask_t mask; - unsigned int modifiers = 0; - - _glfw.wl.serial = serial; - - if (!_glfw.wl.xkb.keymap) - return; - - xkb_state_update_mask(_glfw.wl.xkb.state, - modsDepressed, - modsLatched, - modsLocked, - 0, - 0, - group); - - mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, - XKB_STATE_MODS_DEPRESSED | - XKB_STATE_LAYOUT_DEPRESSED | - XKB_STATE_MODS_LATCHED | - XKB_STATE_LAYOUT_LATCHED); - if (mask & _glfw.wl.xkb.controlMask) - modifiers |= GLFW_MOD_CONTROL; - if (mask & _glfw.wl.xkb.altMask) - modifiers |= GLFW_MOD_ALT; - if (mask & _glfw.wl.xkb.shiftMask) - modifiers |= GLFW_MOD_SHIFT; - if (mask & _glfw.wl.xkb.superMask) - modifiers |= GLFW_MOD_SUPER; - if (mask & _glfw.wl.xkb.capsLockMask) - modifiers |= GLFW_MOD_CAPS_LOCK; - if (mask & _glfw.wl.xkb.numLockMask) - modifiers |= GLFW_MOD_NUM_LOCK; - _glfw.wl.xkb.modifiers = modifiers; -} - -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION -static void keyboardHandleRepeatInfo(void* data, - struct wl_keyboard* keyboard, - int32_t rate, - int32_t delay) -{ - if (keyboard != _glfw.wl.keyboard) - return; - - _glfw.wl.keyboardRepeatRate = rate; - _glfw.wl.keyboardRepeatDelay = delay; -} -#endif - -static const struct wl_keyboard_listener keyboardListener = { - keyboardHandleKeymap, - keyboardHandleEnter, - keyboardHandleLeave, - keyboardHandleKey, - keyboardHandleModifiers, -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION - keyboardHandleRepeatInfo, -#endif -}; - -static void seatHandleCapabilities(void* data, - struct wl_seat* seat, - enum wl_seat_capability caps) -{ - if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) - { - _glfw.wl.pointer = wl_seat_get_pointer(seat); - wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); - } - else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) - { - wl_pointer_destroy(_glfw.wl.pointer); - _glfw.wl.pointer = NULL; - } - - if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) - { - _glfw.wl.keyboard = wl_seat_get_keyboard(seat); - wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); - } - else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) - { - wl_keyboard_destroy(_glfw.wl.keyboard); - _glfw.wl.keyboard = NULL; - } -} - -static void seatHandleName(void* data, - struct wl_seat* seat, - const char* name) -{ -} - -static const struct wl_seat_listener seatListener = { - seatHandleCapabilities, - seatHandleName, -}; - -static void dataOfferHandleOffer(void* data, - struct wl_data_offer* dataOffer, - const char* mimeType) -{ -} - -static const struct wl_data_offer_listener dataOfferListener = { - dataOfferHandleOffer, -}; - -static void dataDeviceHandleDataOffer(void* data, - struct wl_data_device* dataDevice, - struct wl_data_offer* id) -{ - if (_glfw.wl.dataOffer) - wl_data_offer_destroy(_glfw.wl.dataOffer); - - _glfw.wl.dataOffer = id; - wl_data_offer_add_listener(_glfw.wl.dataOffer, &dataOfferListener, NULL); -} - -static void dataDeviceHandleEnter(void* data, - struct wl_data_device* dataDevice, - uint32_t serial, - struct wl_surface *surface, - wl_fixed_t x, - wl_fixed_t y, - struct wl_data_offer *id) -{ -} - -static void dataDeviceHandleLeave(void* data, - struct wl_data_device* dataDevice) -{ -} - -static void dataDeviceHandleMotion(void* data, - struct wl_data_device* dataDevice, - uint32_t time, - wl_fixed_t x, - wl_fixed_t y) -{ -} - -static void dataDeviceHandleDrop(void* data, - struct wl_data_device* dataDevice) -{ -} - -static void dataDeviceHandleSelection(void* data, - struct wl_data_device* dataDevice, - struct wl_data_offer* id) -{ -} - -static const struct wl_data_device_listener dataDeviceListener = { - dataDeviceHandleDataOffer, - dataDeviceHandleEnter, - dataDeviceHandleLeave, - dataDeviceHandleMotion, - dataDeviceHandleDrop, - dataDeviceHandleSelection, -}; - -static void wmBaseHandlePing(void* data, +#include + +#include "wayland-client-protocol.h" +#include "xdg-shell-client-protocol.h" +#include "xdg-decoration-unstable-v1-client-protocol.h" +#include "viewporter-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "fractional-scale-v1-client-protocol.h" +#include "xdg-activation-v1-client-protocol.h" +#include "idle-inhibit-unstable-v1-client-protocol.h" + +// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of +// wl_interface pointers 'types', making it impossible to combine several unmodified +// private-code files into a single compilation unit +// HACK: We override this name with a macro for each file, allowing them to coexist + +#define types _glfw_wayland_types +#include "wayland-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_shell_types +#include "xdg-shell-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_decoration_types +#include "xdg-decoration-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_viewporter_types +#include "viewporter-client-protocol-code.h" +#undef types + +#define types _glfw_relative_pointer_types +#include "relative-pointer-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_pointer_constraints_types +#include "pointer-constraints-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_fractional_scale_types +#include "fractional-scale-v1-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_activation_types +#include "xdg-activation-v1-client-protocol-code.h" +#undef types + +#define types _glfw_idle_inhibit_types +#include "idle-inhibit-unstable-v1-client-protocol-code.h" +#undef types + +static void wmBaseHandlePing(void* userData, struct xdg_wm_base* wmBase, uint32_t serial) { xdg_wm_base_pong(wmBase, serial); } -static const struct xdg_wm_base_listener wmBaseListener = { +static const struct xdg_wm_base_listener wmBaseListener = +{ wmBaseHandlePing }; -static void registryHandleGlobal(void* data, +static void registryHandleGlobal(void* userData, struct wl_registry* registry, uint32_t name, const char* interface, @@ -788,10 +112,9 @@ static void registryHandleGlobal(void* data, { if (strcmp(interface, "wl_compositor") == 0) { - _glfw.wl.compositorVersion = min(3, version); _glfw.wl.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, - _glfw.wl.compositorVersion); + _glfw_min(3, version)); } else if (strcmp(interface, "wl_subcompositor") == 0) { @@ -811,11 +134,10 @@ static void registryHandleGlobal(void* data, { if (!_glfw.wl.seat) { - _glfw.wl.seatVersion = min(4, version); _glfw.wl.seat = wl_registry_bind(registry, name, &wl_seat_interface, - _glfw.wl.seatVersion); - wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); + _glfw_min(4, version)); + _glfwAddSeatListenerWayland(_glfw.wl.seat); } } else if (strcmp(interface, "wl_data_device_manager") == 0) @@ -866,18 +188,29 @@ static void registryHandleGlobal(void* data, &zwp_idle_inhibit_manager_v1_interface, 1); } + else if (strcmp(interface, "xdg_activation_v1") == 0) + { + _glfw.wl.activationManager = + wl_registry_bind(registry, name, + &xdg_activation_v1_interface, + 1); + } + else if (strcmp(interface, "wp_fractional_scale_manager_v1") == 0) + { + _glfw.wl.fractionalScaleManager = + wl_registry_bind(registry, name, + &wp_fractional_scale_manager_v1_interface, + 1); + } } -static void registryHandleGlobalRemove(void *data, - struct wl_registry *registry, +static void registryHandleGlobalRemove(void* userData, + struct wl_registry* registry, uint32_t name) { - int i; - _GLFWmonitor* monitor; - - for (i = 0; i < _glfw.monitorCount; ++i) + for (int i = 0; i < _glfw.monitorCount; ++i) { - monitor = _glfw.monitors[i]; + _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->wl.name == name) { _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0); @@ -887,17 +220,46 @@ static void registryHandleGlobalRemove(void *data, } -static const struct wl_registry_listener registryListener = { +static const struct wl_registry_listener registryListener = +{ registryHandleGlobal, registryHandleGlobalRemove }; +void libdecorHandleError(struct libdecor* context, + enum libdecor_error error, + const char* message) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: libdecor error %u: %s", + error, message); +} + +static const struct libdecor_interface libdecorInterface = +{ + libdecorHandleError +}; + +static void libdecorReadyCallback(void* userData, + struct wl_callback* callback, + uint32_t time) +{ + _glfw.wl.libdecor.ready = GLFW_TRUE; + + assert(_glfw.wl.libdecor.callback == callback); + wl_callback_destroy(_glfw.wl.libdecor.callback); + _glfw.wl.libdecor.callback = NULL; +} + +static const struct wl_callback_listener libdecorReadyListener = +{ + libdecorReadyCallback +}; + // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesWayland(void) { - int scancode; - memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); @@ -959,7 +321,7 @@ static void createKeyTables(void) _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; - _glfw.wl.keycodes[KEY_MENU] = GLFW_KEY_MENU; + _glfw.wl.keycodes[KEY_COMPOSE] = GLFW_KEY_MENU; _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; @@ -1002,7 +364,7 @@ static void createKeyTables(void) _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23; _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24; _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; - _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; + _glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY; _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0; @@ -1015,122 +377,452 @@ static void createKeyTables(void) _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7; _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8; _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9; - _glfw.wl.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; + _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_DECIMAL; _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; + _glfw.wl.keycodes[KEY_102ND] = GLFW_KEY_WORLD_2; - for (scancode = 0; scancode < 256; scancode++) + for (int scancode = 0; scancode < 256; scancode++) { if (_glfw.wl.keycodes[scancode] > 0) _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode; } } +static GLFWbool loadCursorTheme(void) +{ + int cursorSize = 16; + + const char* sizeString = getenv("XCURSOR_SIZE"); + if (sizeString) + { + errno = 0; + const long cursorSizeLong = strtol(sizeString, NULL, 10); + if (errno == 0 && cursorSizeLong > 0 && cursorSizeLong < INT_MAX) + cursorSize = (int) cursorSizeLong; + } + + const char* themeName = getenv("XCURSOR_THEME"); + + _glfw.wl.cursorTheme = wl_cursor_theme_load(themeName, cursorSize, _glfw.wl.shm); + if (!_glfw.wl.cursorTheme) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load default cursor theme"); + return GLFW_FALSE; + } + + // If this happens to be NULL, we just fallback to the scale=1 version. + _glfw.wl.cursorThemeHiDPI = + wl_cursor_theme_load(themeName, cursorSize * 2, _glfw.wl.shm); + + _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); + _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); + return GLFW_TRUE; +} + ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformInit(void) +GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform) { - const char *cursorTheme; - const char *cursorSizeStr; - char *cursorSizeEnd; - long cursorSizeLong; - int cursorSize; + const _GLFWplatform wayland = + { + .platformID = GLFW_PLATFORM_WAYLAND, + .init = _glfwInitWayland, + .terminate = _glfwTerminateWayland, + .getCursorPos = _glfwGetCursorPosWayland, + .setCursorPos = _glfwSetCursorPosWayland, + .setCursorMode = _glfwSetCursorModeWayland, + .setRawMouseMotion = _glfwSetRawMouseMotionWayland, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWayland, + .createCursor = _glfwCreateCursorWayland, + .createStandardCursor = _glfwCreateStandardCursorWayland, + .destroyCursor = _glfwDestroyCursorWayland, + .setCursor = _glfwSetCursorWayland, + .getScancodeName = _glfwGetScancodeNameWayland, + .getKeyScancode = _glfwGetKeyScancodeWayland, + .setClipboardString = _glfwSetClipboardStringWayland, + .getClipboardString = _glfwGetClipboardStringWayland, +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + .initJoysticks = _glfwInitJoysticksLinux, + .terminateJoysticks = _glfwTerminateJoysticksLinux, + .pollJoystick = _glfwPollJoystickLinux, + .getMappingName = _glfwGetMappingNameLinux, + .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux, +#else + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, +#endif + .freeMonitor = _glfwFreeMonitorWayland, + .getMonitorPos = _glfwGetMonitorPosWayland, + .getMonitorContentScale = _glfwGetMonitorContentScaleWayland, + .getMonitorWorkarea = _glfwGetMonitorWorkareaWayland, + .getVideoModes = _glfwGetVideoModesWayland, + .getVideoMode = _glfwGetVideoModeWayland, + .getGammaRamp = _glfwGetGammaRampWayland, + .setGammaRamp = _glfwSetGammaRampWayland, + .createWindow = _glfwCreateWindowWayland, + .destroyWindow = _glfwDestroyWindowWayland, + .setWindowTitle = _glfwSetWindowTitleWayland, + .setWindowIcon = _glfwSetWindowIconWayland, + .getWindowPos = _glfwGetWindowPosWayland, + .setWindowPos = _glfwSetWindowPosWayland, + .getWindowSize = _glfwGetWindowSizeWayland, + .setWindowSize = _glfwSetWindowSizeWayland, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsWayland, + .setWindowAspectRatio = _glfwSetWindowAspectRatioWayland, + .getFramebufferSize = _glfwGetFramebufferSizeWayland, + .getWindowFrameSize = _glfwGetWindowFrameSizeWayland, + .getWindowContentScale = _glfwGetWindowContentScaleWayland, + .iconifyWindow = _glfwIconifyWindowWayland, + .restoreWindow = _glfwRestoreWindowWayland, + .maximizeWindow = _glfwMaximizeWindowWayland, + .showWindow = _glfwShowWindowWayland, + .hideWindow = _glfwHideWindowWayland, + .requestWindowAttention = _glfwRequestWindowAttentionWayland, + .focusWindow = _glfwFocusWindowWayland, + .setWindowMonitor = _glfwSetWindowMonitorWayland, + .windowFocused = _glfwWindowFocusedWayland, + .windowIconified = _glfwWindowIconifiedWayland, + .windowVisible = _glfwWindowVisibleWayland, + .windowMaximized = _glfwWindowMaximizedWayland, + .windowHovered = _glfwWindowHoveredWayland, + .framebufferTransparent = _glfwFramebufferTransparentWayland, + .getWindowOpacity = _glfwGetWindowOpacityWayland, + .setWindowResizable = _glfwSetWindowResizableWayland, + .setWindowDecorated = _glfwSetWindowDecoratedWayland, + .setWindowFloating = _glfwSetWindowFloatingWayland, + .setWindowOpacity = _glfwSetWindowOpacityWayland, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWayland, + .pollEvents = _glfwPollEventsWayland, + .waitEvents = _glfwWaitEventsWayland, + .waitEventsTimeout = _glfwWaitEventsTimeoutWayland, + .postEmptyEvent = _glfwPostEmptyEventWayland, + .getEGLPlatform = _glfwGetEGLPlatformWayland, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWayland, + .getEGLNativeWindow = _glfwGetEGLNativeWindowWayland, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWayland, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWayland, + .createWindowSurface = _glfwCreateWindowSurfaceWayland + }; - _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0"); + void* module = _glfwPlatformLoadModule("libwayland-client.so.0"); + if (!module) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client"); + } + + return GLFW_FALSE; + } + + PFN_wl_display_connect wl_display_connect = (PFN_wl_display_connect) + _glfwPlatformGetModuleSymbol(module, "wl_display_connect"); + if (!wl_display_connect) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client entry point"); + } + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + struct wl_display* display = wl_display_connect(NULL); + if (!display) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display"); + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + _glfw.wl.display = display; + _glfw.wl.client.handle = module; + + *platform = wayland; + return GLFW_TRUE; +} + +int _glfwInitWayland(void) +{ + // These must be set before any failure checks + _glfw.wl.keyRepeatTimerfd = -1; + _glfw.wl.cursorTimerfd = -1; + + _glfw.wl.tag = glfwGetVersionString(); + + _glfw.wl.client.display_flush = (PFN_wl_display_flush) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_flush"); + _glfw.wl.client.display_cancel_read = (PFN_wl_display_cancel_read) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_cancel_read"); + _glfw.wl.client.display_dispatch_pending = (PFN_wl_display_dispatch_pending) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_dispatch_pending"); + _glfw.wl.client.display_read_events = (PFN_wl_display_read_events) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_read_events"); + _glfw.wl.client.display_disconnect = (PFN_wl_display_disconnect) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_disconnect"); + _glfw.wl.client.display_roundtrip = (PFN_wl_display_roundtrip) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_roundtrip"); + _glfw.wl.client.display_get_fd = (PFN_wl_display_get_fd) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_get_fd"); + _glfw.wl.client.display_prepare_read = (PFN_wl_display_prepare_read) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_prepare_read"); + _glfw.wl.client.proxy_marshal = (PFN_wl_proxy_marshal) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal"); + _glfw.wl.client.proxy_add_listener = (PFN_wl_proxy_add_listener) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_add_listener"); + _glfw.wl.client.proxy_destroy = (PFN_wl_proxy_destroy) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_destroy"); + _glfw.wl.client.proxy_marshal_constructor = (PFN_wl_proxy_marshal_constructor) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor"); + _glfw.wl.client.proxy_marshal_constructor_versioned = (PFN_wl_proxy_marshal_constructor_versioned) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor_versioned"); + _glfw.wl.client.proxy_get_user_data = (PFN_wl_proxy_get_user_data) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_user_data"); + _glfw.wl.client.proxy_set_user_data = (PFN_wl_proxy_set_user_data) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_user_data"); + _glfw.wl.client.proxy_get_tag = (PFN_wl_proxy_get_tag) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_tag"); + _glfw.wl.client.proxy_set_tag = (PFN_wl_proxy_set_tag) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_tag"); + _glfw.wl.client.proxy_get_version = (PFN_wl_proxy_get_version) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_version"); + _glfw.wl.client.proxy_marshal_flags = (PFN_wl_proxy_marshal_flags) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_flags"); + + if (!_glfw.wl.client.display_flush || + !_glfw.wl.client.display_cancel_read || + !_glfw.wl.client.display_dispatch_pending || + !_glfw.wl.client.display_read_events || + !_glfw.wl.client.display_disconnect || + !_glfw.wl.client.display_roundtrip || + !_glfw.wl.client.display_get_fd || + !_glfw.wl.client.display_prepare_read || + !_glfw.wl.client.proxy_marshal || + !_glfw.wl.client.proxy_add_listener || + !_glfw.wl.client.proxy_destroy || + !_glfw.wl.client.proxy_marshal_constructor || + !_glfw.wl.client.proxy_marshal_constructor_versioned || + !_glfw.wl.client.proxy_get_user_data || + !_glfw.wl.client.proxy_set_user_data || + !_glfw.wl.client.proxy_get_tag || + !_glfw.wl.client.proxy_set_tag) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client entry point"); + return GLFW_FALSE; + } + + _glfw.wl.cursor.handle = _glfwPlatformLoadModule("libwayland-cursor.so.0"); if (!_glfw.wl.cursor.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libwayland-cursor"); + "Wayland: Failed to load libwayland-cursor"); return GLFW_FALSE; } _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load"); + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_load"); _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy"); + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy"); _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor"); + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor"); _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer"); + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer"); - _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1"); + _glfw.wl.egl.handle = _glfwPlatformLoadModule("libwayland-egl.so.1"); if (!_glfw.wl.egl.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libwayland-egl"); + "Wayland: Failed to load libwayland-egl"); return GLFW_FALSE; } _glfw.wl.egl.window_create = (PFN_wl_egl_window_create) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create"); + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_create"); _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy"); + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_destroy"); _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize"); + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_resize"); - _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0"); + _glfw.wl.xkb.handle = _glfwPlatformLoadModule("libxkbcommon.so.0"); if (!_glfw.wl.xkb.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libxkbcommon"); + "Wayland: Failed to load libxkbcommon"); return GLFW_FALSE; } _glfw.wl.xkb.context_new = (PFN_xkb_context_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_new"); _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_unref"); _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string"); _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_unref"); _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index"); _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats"); + _glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level"); _glfw.wl.xkb.state_new = (PFN_xkb_state_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_new"); _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_unref"); _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_syms"); _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask"); - _glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods"); - -#ifdef HAVE_XKBCOMMON_COMPOSE_H + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_update_mask"); + _glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_layout"); + _glfw.wl.xkb.state_mod_index_is_active = (PFN_xkb_state_mod_index_is_active) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_mod_index_is_active"); _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale"); _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_unref"); _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_new"); _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_unref"); _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_feed"); _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status"); + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_status"); _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); -#endif + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); - _glfw.wl.display = wl_display_connect(NULL); - if (!_glfw.wl.display) + if (!_glfw.wl.xkb.context_new || + !_glfw.wl.xkb.context_unref || + !_glfw.wl.xkb.keymap_new_from_string || + !_glfw.wl.xkb.keymap_unref || + !_glfw.wl.xkb.keymap_mod_get_index || + !_glfw.wl.xkb.keymap_key_repeats || + !_glfw.wl.xkb.keymap_key_get_syms_by_level || + !_glfw.wl.xkb.state_new || + !_glfw.wl.xkb.state_unref || + !_glfw.wl.xkb.state_key_get_syms || + !_glfw.wl.xkb.state_update_mask || + !_glfw.wl.xkb.state_key_get_layout || + !_glfw.wl.xkb.state_mod_index_is_active || + !_glfw.wl.xkb.compose_table_new_from_locale || + !_glfw.wl.xkb.compose_table_unref || + !_glfw.wl.xkb.compose_state_new || + !_glfw.wl.xkb.compose_state_unref || + !_glfw.wl.xkb.compose_state_feed || + !_glfw.wl.xkb.compose_state_get_status || + !_glfw.wl.xkb.compose_state_get_one_sym) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to connect to display"); + "Wayland: Failed to load all entry points from libxkbcommon"); return GLFW_FALSE; } + if (_glfw.hints.init.wl.libdecorMode == GLFW_WAYLAND_PREFER_LIBDECOR) + _glfw.wl.libdecor.handle = _glfwPlatformLoadModule("libdecor-0.so.0"); + + if (_glfw.wl.libdecor.handle) + { + _glfw.wl.libdecor.libdecor_new_ = (PFN_libdecor_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_new"); + _glfw.wl.libdecor.libdecor_unref_ = (PFN_libdecor_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_unref"); + _glfw.wl.libdecor.libdecor_get_fd_ = (PFN_libdecor_get_fd) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_get_fd"); + _glfw.wl.libdecor.libdecor_dispatch_ = (PFN_libdecor_dispatch) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_dispatch"); + _glfw.wl.libdecor.libdecor_decorate_ = (PFN_libdecor_decorate) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_decorate"); + _glfw.wl.libdecor.libdecor_frame_unref_ = (PFN_libdecor_frame_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unref"); + _glfw.wl.libdecor.libdecor_frame_set_app_id_ = (PFN_libdecor_frame_set_app_id) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_app_id"); + _glfw.wl.libdecor.libdecor_frame_set_title_ = (PFN_libdecor_frame_set_title) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_title"); + _glfw.wl.libdecor.libdecor_frame_set_minimized_ = (PFN_libdecor_frame_set_minimized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_minimized"); + _glfw.wl.libdecor.libdecor_frame_set_fullscreen_ = (PFN_libdecor_frame_set_fullscreen) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_fullscreen"); + _glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ = (PFN_libdecor_frame_unset_fullscreen) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_fullscreen"); + _glfw.wl.libdecor.libdecor_frame_map_ = (PFN_libdecor_frame_map) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_map"); + _glfw.wl.libdecor.libdecor_frame_commit_ = (PFN_libdecor_frame_commit) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_commit"); + _glfw.wl.libdecor.libdecor_frame_set_min_content_size_ = (PFN_libdecor_frame_set_min_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_min_content_size"); + _glfw.wl.libdecor.libdecor_frame_set_max_content_size_ = (PFN_libdecor_frame_set_max_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_max_content_size"); + _glfw.wl.libdecor.libdecor_frame_set_maximized_ = (PFN_libdecor_frame_set_maximized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_maximized"); + _glfw.wl.libdecor.libdecor_frame_unset_maximized_ = (PFN_libdecor_frame_unset_maximized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_maximized"); + _glfw.wl.libdecor.libdecor_frame_set_capabilities_ = (PFN_libdecor_frame_set_capabilities) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_capabilities"); + _glfw.wl.libdecor.libdecor_frame_unset_capabilities_ = (PFN_libdecor_frame_unset_capabilities) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_capabilities"); + _glfw.wl.libdecor.libdecor_frame_set_visibility_ = (PFN_libdecor_frame_set_visibility) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_visibility"); + _glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ = (PFN_libdecor_frame_get_xdg_toplevel) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_get_xdg_toplevel"); + _glfw.wl.libdecor.libdecor_configuration_get_content_size_ = (PFN_libdecor_configuration_get_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_content_size"); + _glfw.wl.libdecor.libdecor_configuration_get_window_state_ = (PFN_libdecor_configuration_get_window_state) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_window_state"); + _glfw.wl.libdecor.libdecor_state_new_ = (PFN_libdecor_state_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_new"); + _glfw.wl.libdecor.libdecor_state_free_ = (PFN_libdecor_state_free) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_free"); + + if (!_glfw.wl.libdecor.libdecor_new_ || + !_glfw.wl.libdecor.libdecor_unref_ || + !_glfw.wl.libdecor.libdecor_get_fd_ || + !_glfw.wl.libdecor.libdecor_dispatch_ || + !_glfw.wl.libdecor.libdecor_decorate_ || + !_glfw.wl.libdecor.libdecor_frame_unref_ || + !_glfw.wl.libdecor.libdecor_frame_set_app_id_ || + !_glfw.wl.libdecor.libdecor_frame_set_title_ || + !_glfw.wl.libdecor.libdecor_frame_set_minimized_ || + !_glfw.wl.libdecor.libdecor_frame_set_fullscreen_ || + !_glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ || + !_glfw.wl.libdecor.libdecor_frame_map_ || + !_glfw.wl.libdecor.libdecor_frame_commit_ || + !_glfw.wl.libdecor.libdecor_frame_set_min_content_size_ || + !_glfw.wl.libdecor.libdecor_frame_set_max_content_size_ || + !_glfw.wl.libdecor.libdecor_frame_set_maximized_ || + !_glfw.wl.libdecor.libdecor_frame_unset_maximized_ || + !_glfw.wl.libdecor.libdecor_frame_set_capabilities_ || + !_glfw.wl.libdecor.libdecor_frame_unset_capabilities_ || + !_glfw.wl.libdecor.libdecor_frame_set_visibility_ || + !_glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ || + !_glfw.wl.libdecor.libdecor_configuration_get_content_size_ || + !_glfw.wl.libdecor.libdecor_configuration_get_window_state_ || + !_glfw.wl.libdecor.libdecor_state_new_ || + !_glfw.wl.libdecor.libdecor_state_free_) + { + _glfwPlatformFreeModule(_glfw.wl.libdecor.handle); + memset(&_glfw.wl.libdecor, 0, sizeof(_glfw.wl.libdecor)); + } + } + _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); - createKeyTables(); + createKeyTablesWayland(); _glfw.wl.xkb.context = xkb_context_new(0); if (!_glfw.wl.xkb.context) @@ -1146,11 +838,27 @@ int _glfwPlatformInit(void) // Sync so we got all initial output events wl_display_roundtrip(_glfw.wl.display); - _glfwInitTimerPOSIX(); + if (_glfw.wl.libdecor.handle) + { + _glfw.wl.libdecor.context = libdecor_new(_glfw.wl.display, &libdecorInterface); + if (_glfw.wl.libdecor.context) + { + // Perform an initial dispatch and flush to get the init started + libdecor_dispatch(_glfw.wl.libdecor.context, 0); - _glfw.wl.timerfd = -1; - if (_glfw.wl.seatVersion >= 4) - _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); + // Create sync point to "know" when libdecor is ready for use + _glfw.wl.libdecor.callback = wl_display_sync(_glfw.wl.display); + wl_callback_add_listener(_glfw.wl.libdecor.callback, + &libdecorReadyListener, + NULL); + } + } + + if (wl_seat_get_version(_glfw.wl.seat) >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) + { + _glfw.wl.keyRepeatTimerfd = + timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); + } if (!_glfw.wl.wmBase) { @@ -1159,66 +867,56 @@ int _glfwPlatformInit(void) return GLFW_FALSE; } - if (_glfw.wl.pointer && _glfw.wl.shm) + if (!_glfw.wl.shm) { - cursorTheme = getenv("XCURSOR_THEME"); - cursorSizeStr = getenv("XCURSOR_SIZE"); - cursorSize = 32; - if (cursorSizeStr) - { - errno = 0; - cursorSizeLong = strtol(cursorSizeStr, &cursorSizeEnd, 10); - if (!*cursorSizeEnd && !errno && cursorSizeLong > 0 && cursorSizeLong <= INT_MAX) - cursorSize = (int)cursorSizeLong; - } - _glfw.wl.cursorTheme = - wl_cursor_theme_load(cursorTheme, cursorSize, _glfw.wl.shm); - if (!_glfw.wl.cursorTheme) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unable to load default cursor theme"); - return GLFW_FALSE; - } - // If this happens to be NULL, we just fallback to the scale=1 version. - _glfw.wl.cursorThemeHiDPI = - wl_cursor_theme_load(cursorTheme, 2 * cursorSize, _glfw.wl.shm); - _glfw.wl.cursorSurface = - wl_compositor_create_surface(_glfw.wl.compositor); - _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to find wl_shm in your compositor"); + return GLFW_FALSE; } + if (!loadCursorTheme()) + return GLFW_FALSE; + if (_glfw.wl.seat && _glfw.wl.dataDeviceManager) { _glfw.wl.dataDevice = wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager, _glfw.wl.seat); - wl_data_device_add_listener(_glfw.wl.dataDevice, &dataDeviceListener, NULL); - _glfw.wl.clipboardString = malloc(4096); - if (!_glfw.wl.clipboardString) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unable to allocate clipboard memory"); - return GLFW_FALSE; - } - _glfw.wl.clipboardSize = 4096; + _glfwAddDataDeviceListenerWayland(_glfw.wl.dataDevice); } return GLFW_TRUE; } -void _glfwPlatformTerminate(void) +void _glfwTerminateWayland(void) { _glfwTerminateEGL(); + _glfwTerminateOSMesa(); + + if (_glfw.wl.libdecor.context) + { + // Allow libdecor to finish receiving all its requested globals + // and ensure the associated sync callback object is destroyed + while (!_glfw.wl.libdecor.ready) + _glfwWaitEventsWayland(); + + libdecor_unref(_glfw.wl.libdecor.context); + } + + if (_glfw.wl.libdecor.handle) + { + _glfwPlatformFreeModule(_glfw.wl.libdecor.handle); + _glfw.wl.libdecor.handle = NULL; + } + if (_glfw.wl.egl.handle) { - _glfw_dlclose(_glfw.wl.egl.handle); + _glfwPlatformFreeModule(_glfw.wl.egl.handle); _glfw.wl.egl.handle = NULL; } -#ifdef HAVE_XKBCOMMON_COMPOSE_H if (_glfw.wl.xkb.composeState) xkb_compose_state_unref(_glfw.wl.xkb.composeState); -#endif if (_glfw.wl.xkb.keymap) xkb_keymap_unref(_glfw.wl.xkb.keymap); if (_glfw.wl.xkb.state) @@ -1227,7 +925,7 @@ void _glfwPlatformTerminate(void) xkb_context_unref(_glfw.wl.xkb.context); if (_glfw.wl.xkb.handle) { - _glfw_dlclose(_glfw.wl.xkb.handle); + _glfwPlatformFreeModule(_glfw.wl.xkb.handle); _glfw.wl.xkb.handle = NULL; } @@ -1237,10 +935,15 @@ void _glfwPlatformTerminate(void) wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI); if (_glfw.wl.cursor.handle) { - _glfw_dlclose(_glfw.wl.cursor.handle); + _glfwPlatformFreeModule(_glfw.wl.cursor.handle); _glfw.wl.cursor.handle = NULL; } + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + wl_data_offer_destroy(_glfw.wl.offers[i].offer); + + _glfw_free(_glfw.wl.offers); + if (_glfw.wl.cursorSurface) wl_surface_destroy(_glfw.wl.cursorSurface); if (_glfw.wl.subcompositor) @@ -1255,12 +958,14 @@ void _glfwPlatformTerminate(void) zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager); if (_glfw.wl.wmBase) xdg_wm_base_destroy(_glfw.wl.wmBase); - if (_glfw.wl.dataSource) - wl_data_source_destroy(_glfw.wl.dataSource); + if (_glfw.wl.selectionOffer) + wl_data_offer_destroy(_glfw.wl.selectionOffer); + if (_glfw.wl.dragOffer) + wl_data_offer_destroy(_glfw.wl.dragOffer); + if (_glfw.wl.selectionSource) + wl_data_source_destroy(_glfw.wl.selectionSource); if (_glfw.wl.dataDevice) wl_data_device_destroy(_glfw.wl.dataDevice); - if (_glfw.wl.dataOffer) - wl_data_offer_destroy(_glfw.wl.dataOffer); if (_glfw.wl.dataDeviceManager) wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager); if (_glfw.wl.pointer) @@ -1275,6 +980,10 @@ void _glfwPlatformTerminate(void) zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); if (_glfw.wl.idleInhibitManager) zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager); + if (_glfw.wl.activationManager) + xdg_activation_v1_destroy(_glfw.wl.activationManager); + if (_glfw.wl.fractionalScaleManager) + wp_fractional_scale_manager_v1_destroy(_glfw.wl.fractionalScaleManager); if (_glfw.wl.registry) wl_registry_destroy(_glfw.wl.registry); if (_glfw.wl.display) @@ -1283,28 +992,13 @@ void _glfwPlatformTerminate(void) wl_display_disconnect(_glfw.wl.display); } - if (_glfw.wl.timerfd >= 0) - close(_glfw.wl.timerfd); + if (_glfw.wl.keyRepeatTimerfd >= 0) + close(_glfw.wl.keyRepeatTimerfd); if (_glfw.wl.cursorTimerfd >= 0) close(_glfw.wl.cursorTimerfd); - if (_glfw.wl.clipboardString) - free(_glfw.wl.clipboardString); - if (_glfw.wl.clipboardSendString) - free(_glfw.wl.clipboardSendString); + _glfw_free(_glfw.wl.clipboardString); } -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa" -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - " clock_gettime" -#else - " gettimeofday" -#endif - " evdev" -#if defined(_GLFW_BUILD_DLL) - " shared" -#endif - ; -} +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/wl_monitor.c b/src/external/glfw/src/wl_monitor.c index 620376188..df30313ae 100644 --- a/src/external/glfw/src/wl_monitor.c +++ b/src/external/glfw/src/wl_monitor.c @@ -23,19 +23,21 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_WAYLAND) + #include #include #include #include #include +#include "wayland-client-protocol.h" -static void outputHandleGeometry(void* data, + +static void outputHandleGeometry(void* userData, struct wl_output* output, int32_t x, int32_t y, @@ -46,24 +48,25 @@ static void outputHandleGeometry(void* data, const char* model, int32_t transform) { - struct _GLFWmonitor *monitor = data; + struct _GLFWmonitor* monitor = userData; monitor->wl.x = x; monitor->wl.y = y; monitor->widthMM = physicalWidth; monitor->heightMM = physicalHeight; - snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model); + if (strlen(monitor->name) == 0) + snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model); } -static void outputHandleMode(void* data, +static void outputHandleMode(void* userData, struct wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { - struct _GLFWmonitor *monitor = data; + struct _GLFWmonitor* monitor = userData; GLFWvidmode mode; mode.width = width; @@ -75,16 +78,16 @@ static void outputHandleMode(void* data, monitor->modeCount++; monitor->modes = - realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); + _glfw_realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); monitor->modes[monitor->modeCount - 1] = mode; if (flags & WL_OUTPUT_MODE_CURRENT) monitor->wl.currentMode = monitor->modeCount - 1; } -static void outputHandleDone(void* data, struct wl_output* output) +static void outputHandleDone(void* userData, struct wl_output* output) { - struct _GLFWmonitor *monitor = data; + struct _GLFWmonitor* monitor = userData; if (monitor->widthMM <= 0 || monitor->heightMM <= 0) { @@ -94,23 +97,58 @@ static void outputHandleDone(void* data, struct wl_output* output) monitor->heightMM = (int) (mode->height * 25.4f / 96.f); } + for (int i = 0; i < _glfw.monitorCount; i++) + { + if (_glfw.monitors[i] == monitor) + return; + } + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } -static void outputHandleScale(void* data, +static void outputHandleScale(void* userData, struct wl_output* output, int32_t factor) { - struct _GLFWmonitor *monitor = data; + struct _GLFWmonitor* monitor = userData; monitor->wl.scale = factor; + + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) + { + for (size_t i = 0; i < window->wl.outputScaleCount; i++) + { + if (window->wl.outputScales[i].output == monitor->wl.output) + { + window->wl.outputScales[i].factor = monitor->wl.scale; + _glfwUpdateBufferScaleFromOutputsWayland(window); + break; + } + } + } } -static const struct wl_output_listener outputListener = { +void outputHandleName(void* userData, struct wl_output* wl_output, const char* name) +{ + struct _GLFWmonitor* monitor = userData; + + strncpy(monitor->name, name, sizeof(monitor->name) - 1); +} + +void outputHandleDescription(void* userData, + struct wl_output* wl_output, + const char* description) +{ +} + +static const struct wl_output_listener outputListener = +{ outputHandleGeometry, outputHandleMode, outputHandleDone, outputHandleScale, + outputHandleName, + outputHandleDescription, }; @@ -120,9 +158,6 @@ static const struct wl_output_listener outputListener = { void _glfwAddOutputWayland(uint32_t name, uint32_t version) { - _GLFWmonitor *monitor; - struct wl_output *output; - if (version < 2) { _glfwInputError(GLFW_PLATFORM_ERROR, @@ -130,23 +165,22 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version) return; } - // The actual name of this output will be set in the geometry handler. - monitor = _glfwAllocMonitor("", 0, 0); + version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION); - output = wl_registry_bind(_glfw.wl.registry, - name, - &wl_output_interface, - 2); + struct wl_output* output = wl_registry_bind(_glfw.wl.registry, + name, + &wl_output_interface, + version); if (!output) - { - _glfwFreeMonitor(monitor); return; - } + // The actual name of this output will be set in the geometry handler + _GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0); monitor->wl.scale = 1; monitor->wl.output = output; monitor->wl.name = name; + wl_proxy_set_tag((struct wl_proxy*) output, &_glfw.wl.tag); wl_output_add_listener(output, &outputListener, monitor); } @@ -155,13 +189,13 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +void _glfwFreeMonitorWayland(_GLFWmonitor* monitor) { if (monitor->wl.output) wl_output_destroy(monitor->wl.output); } -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->wl.x; @@ -169,8 +203,8 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) *ypos = monitor->wl.y; } -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) +void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, + float* xscale, float* yscale) { if (xscale) *xscale = (float) monitor->wl.scale; @@ -178,9 +212,9 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, *yscale = (float) monitor->wl.scale; } -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, - int* xpos, int* ypos, - int* width, int* height) +void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) { if (xpos) *xpos = monitor->wl.x; @@ -192,26 +226,26 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, *height = monitor->modes[monitor->wl.currentMode].height; } -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* found) { *found = monitor->modeCount; return monitor->modes; } -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->wl.currentMode]; + return GLFW_TRUE; } -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: Gamma ramp access is not available"); return GLFW_FALSE; } -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, - const GLFWgammaramp* ramp) +void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: Gamma ramp access is not available"); @@ -226,6 +260,15 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Wayland: Platform not initialized"); + return NULL; + } + return monitor->wl.output; } +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/wl_platform.h b/src/external/glfw/src/wl_platform.h index 966155fdd..149cd241b 100644 --- a/src/external/glfw/src/wl_platform.h +++ b/src/external/glfw/src/wl_platform.h @@ -24,12 +24,11 @@ // //======================================================================== -#include +#include #include -#ifdef HAVE_XKBCOMMON_COMPOSE_H #include -#endif -#include + +#include typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; @@ -45,33 +44,100 @@ typedef struct VkWaylandSurfaceCreateInfoKHR typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*); -#include "posix_thread.h" -#include "posix_time.h" -#ifdef __linux__ -#include "linux_joystick.h" -#else -#include "null_joystick.h" -#endif #include "xkb_unicode.h" +#include "posix_poll.h" -#include "wayland-xdg-shell-client-protocol.h" -#include "wayland-xdg-decoration-client-protocol.h" -#include "wayland-viewporter-client-protocol.h" -#include "wayland-relative-pointer-unstable-v1-client-protocol.h" -#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" -#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" +typedef int (* PFN_wl_display_flush)(struct wl_display* display); +typedef void (* PFN_wl_display_cancel_read)(struct wl_display* display); +typedef int (* PFN_wl_display_dispatch_pending)(struct wl_display* display); +typedef int (* PFN_wl_display_read_events)(struct wl_display* display); +typedef struct wl_display* (* PFN_wl_display_connect)(const char*); +typedef void (* PFN_wl_display_disconnect)(struct wl_display*); +typedef int (* PFN_wl_display_roundtrip)(struct wl_display*); +typedef int (* PFN_wl_display_get_fd)(struct wl_display*); +typedef int (* PFN_wl_display_prepare_read)(struct wl_display*); +typedef void (* PFN_wl_proxy_marshal)(struct wl_proxy*,uint32_t,...); +typedef int (* PFN_wl_proxy_add_listener)(struct wl_proxy*,void(**)(void),void*); +typedef void (* PFN_wl_proxy_destroy)(struct wl_proxy*); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor)(struct wl_proxy*,uint32_t,const struct wl_interface*,...); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor_versioned)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,...); +typedef void* (* PFN_wl_proxy_get_user_data)(struct wl_proxy*); +typedef void (* PFN_wl_proxy_set_user_data)(struct wl_proxy*,void*); +typedef void (* PFN_wl_proxy_set_tag)(struct wl_proxy*,const char*const*); +typedef const char* const* (* PFN_wl_proxy_get_tag)(struct wl_proxy*); +typedef uint32_t (* PFN_wl_proxy_get_version)(struct wl_proxy*); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,uint32_t,...); +#define wl_display_flush _glfw.wl.client.display_flush +#define wl_display_cancel_read _glfw.wl.client.display_cancel_read +#define wl_display_dispatch_pending _glfw.wl.client.display_dispatch_pending +#define wl_display_read_events _glfw.wl.client.display_read_events +#define wl_display_disconnect _glfw.wl.client.display_disconnect +#define wl_display_roundtrip _glfw.wl.client.display_roundtrip +#define wl_display_get_fd _glfw.wl.client.display_get_fd +#define wl_display_prepare_read _glfw.wl.client.display_prepare_read +#define wl_proxy_marshal _glfw.wl.client.proxy_marshal +#define wl_proxy_add_listener _glfw.wl.client.proxy_add_listener +#define wl_proxy_destroy _glfw.wl.client.proxy_destroy +#define wl_proxy_marshal_constructor _glfw.wl.client.proxy_marshal_constructor +#define wl_proxy_marshal_constructor_versioned _glfw.wl.client.proxy_marshal_constructor_versioned +#define wl_proxy_get_user_data _glfw.wl.client.proxy_get_user_data +#define wl_proxy_set_user_data _glfw.wl.client.proxy_set_user_data +#define wl_proxy_get_tag _glfw.wl.client.proxy_get_tag +#define wl_proxy_set_tag _glfw.wl.client.proxy_set_tag +#define wl_proxy_get_version _glfw.wl.client.proxy_get_version +#define wl_proxy_marshal_flags _glfw.wl.client.proxy_marshal_flags -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) +struct wl_shm; +struct wl_output; -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl +#define wl_display_interface _glfw_wl_display_interface +#define wl_subcompositor_interface _glfw_wl_subcompositor_interface +#define wl_compositor_interface _glfw_wl_compositor_interface +#define wl_shm_interface _glfw_wl_shm_interface +#define wl_data_device_manager_interface _glfw_wl_data_device_manager_interface +#define wl_shell_interface _glfw_wl_shell_interface +#define wl_buffer_interface _glfw_wl_buffer_interface +#define wl_callback_interface _glfw_wl_callback_interface +#define wl_data_device_interface _glfw_wl_data_device_interface +#define wl_data_offer_interface _glfw_wl_data_offer_interface +#define wl_data_source_interface _glfw_wl_data_source_interface +#define wl_keyboard_interface _glfw_wl_keyboard_interface +#define wl_output_interface _glfw_wl_output_interface +#define wl_pointer_interface _glfw_wl_pointer_interface +#define wl_region_interface _glfw_wl_region_interface +#define wl_registry_interface _glfw_wl_registry_interface +#define wl_seat_interface _glfw_wl_seat_interface +#define wl_shell_surface_interface _glfw_wl_shell_surface_interface +#define wl_shm_pool_interface _glfw_wl_shm_pool_interface +#define wl_subsurface_interface _glfw_wl_subsurface_interface +#define wl_surface_interface _glfw_wl_surface_interface +#define wl_touch_interface _glfw_wl_touch_interface +#define zwp_idle_inhibitor_v1_interface _glfw_zwp_idle_inhibitor_v1_interface +#define zwp_idle_inhibit_manager_v1_interface _glfw_zwp_idle_inhibit_manager_v1_interface +#define zwp_confined_pointer_v1_interface _glfw_zwp_confined_pointer_v1_interface +#define zwp_locked_pointer_v1_interface _glfw_zwp_locked_pointer_v1_interface +#define zwp_pointer_constraints_v1_interface _glfw_zwp_pointer_constraints_v1_interface +#define zwp_relative_pointer_v1_interface _glfw_zwp_relative_pointer_v1_interface +#define zwp_relative_pointer_manager_v1_interface _glfw_zwp_relative_pointer_manager_v1_interface +#define wp_viewport_interface _glfw_wp_viewport_interface +#define wp_viewporter_interface _glfw_wp_viewporter_interface +#define xdg_toplevel_interface _glfw_xdg_toplevel_interface +#define zxdg_toplevel_decoration_v1_interface _glfw_zxdg_toplevel_decoration_v1_interface +#define zxdg_decoration_manager_v1_interface _glfw_zxdg_decoration_manager_v1_interface +#define xdg_popup_interface _glfw_xdg_popup_interface +#define xdg_positioner_interface _glfw_xdg_positioner_interface +#define xdg_surface_interface _glfw_xdg_surface_interface +#define xdg_toplevel_interface _glfw_xdg_toplevel_interface +#define xdg_wm_base_interface _glfw_xdg_wm_base_interface +#define xdg_activation_v1_interface _glfw_xdg_activation_v1_interface +#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface +#define wl_surface_interface _glfw_wl_surface_interface +#define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface -#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; } -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; } +#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl; +#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl; +#define GLFW_WAYLAND_MONITOR_STATE _GLFWmonitorWayland wl; +#define GLFW_WAYLAND_CURSOR_STATE _GLFWcursorWayland wl; struct wl_cursor_image { uint32_t width; @@ -107,24 +173,27 @@ typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*); typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*); typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t); +typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**); typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*); typedef void (* PFN_xkb_state_unref)(struct xkb_state*); typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**); typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t); -typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component); +typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t); +typedef int (* PFN_xkb_state_mod_index_is_active)(struct xkb_state*,xkb_mod_index_t,enum xkb_state_component); #define xkb_context_new _glfw.wl.xkb.context_new #define xkb_context_unref _glfw.wl.xkb.context_unref #define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string #define xkb_keymap_unref _glfw.wl.xkb.keymap_unref #define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index #define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats +#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level #define xkb_state_new _glfw.wl.xkb.state_new #define xkb_state_unref _glfw.wl.xkb.state_unref #define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms #define xkb_state_update_mask _glfw.wl.xkb.state_update_mask -#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods +#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout +#define xkb_state_mod_index_is_active _glfw.wl.xkb.state_mod_index_is_active -#ifdef HAVE_XKBCOMMON_COMPOSE_H typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags); typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*); typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags); @@ -139,78 +208,211 @@ typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_st #define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed #define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status #define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym -#endif -#define _GLFW_DECORATION_WIDTH 4 -#define _GLFW_DECORATION_TOP 24 -#define _GLFW_DECORATION_VERTICAL (_GLFW_DECORATION_TOP + _GLFW_DECORATION_WIDTH) -#define _GLFW_DECORATION_HORIZONTAL (2 * _GLFW_DECORATION_WIDTH) +struct libdecor; +struct libdecor_frame; +struct libdecor_state; +struct libdecor_configuration; -typedef enum _GLFWdecorationSideWayland +enum libdecor_error { - mainWindow, - topDecoration, - leftDecoration, - rightDecoration, - bottomDecoration, + LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE, + LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION, +}; -} _GLFWdecorationSideWayland; +enum libdecor_window_state +{ + LIBDECOR_WINDOW_STATE_NONE = 0, + LIBDECOR_WINDOW_STATE_ACTIVE = 1, + LIBDECOR_WINDOW_STATE_MAXIMIZED = 2, + LIBDECOR_WINDOW_STATE_FULLSCREEN = 4, + LIBDECOR_WINDOW_STATE_TILED_LEFT = 8, + LIBDECOR_WINDOW_STATE_TILED_RIGHT = 16, + LIBDECOR_WINDOW_STATE_TILED_TOP = 32, + LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 64 +}; -typedef struct _GLFWdecorationWayland +enum libdecor_capabilities +{ + LIBDECOR_ACTION_MOVE = 1, + LIBDECOR_ACTION_RESIZE = 2, + LIBDECOR_ACTION_MINIMIZE = 4, + LIBDECOR_ACTION_FULLSCREEN = 8, + LIBDECOR_ACTION_CLOSE = 16 +}; + +struct libdecor_interface +{ + void (* error)(struct libdecor*,enum libdecor_error,const char*); + void (* reserved0)(void); + void (* reserved1)(void); + void (* reserved2)(void); + void (* reserved3)(void); + void (* reserved4)(void); + void (* reserved5)(void); + void (* reserved6)(void); + void (* reserved7)(void); + void (* reserved8)(void); + void (* reserved9)(void); +}; + +struct libdecor_frame_interface +{ + void (* configure)(struct libdecor_frame*,struct libdecor_configuration*,void*); + void (* close)(struct libdecor_frame*,void*); + void (* commit)(struct libdecor_frame*,void*); + void (* dismiss_popup)(struct libdecor_frame*,const char*,void*); + void (* reserved0)(void); + void (* reserved1)(void); + void (* reserved2)(void); + void (* reserved3)(void); + void (* reserved4)(void); + void (* reserved5)(void); + void (* reserved6)(void); + void (* reserved7)(void); + void (* reserved8)(void); + void (* reserved9)(void); +}; + +typedef struct libdecor* (* PFN_libdecor_new)(struct wl_display*,const struct libdecor_interface*); +typedef void (* PFN_libdecor_unref)(struct libdecor*); +typedef int (* PFN_libdecor_get_fd)(struct libdecor*); +typedef int (* PFN_libdecor_dispatch)(struct libdecor*,int); +typedef struct libdecor_frame* (* PFN_libdecor_decorate)(struct libdecor*,struct wl_surface*,const struct libdecor_frame_interface*,void*); +typedef void (* PFN_libdecor_frame_unref)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_app_id)(struct libdecor_frame*,const char*); +typedef void (* PFN_libdecor_frame_set_title)(struct libdecor_frame*,const char*); +typedef void (* PFN_libdecor_frame_set_minimized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_fullscreen)(struct libdecor_frame*,struct wl_output*); +typedef void (* PFN_libdecor_frame_unset_fullscreen)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_map)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_commit)(struct libdecor_frame*,struct libdecor_state*,struct libdecor_configuration*); +typedef void (* PFN_libdecor_frame_set_min_content_size)(struct libdecor_frame*,int,int); +typedef void (* PFN_libdecor_frame_set_max_content_size)(struct libdecor_frame*,int,int); +typedef void (* PFN_libdecor_frame_set_maximized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_unset_maximized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_capabilities)(struct libdecor_frame*,enum libdecor_capabilities); +typedef void (* PFN_libdecor_frame_unset_capabilities)(struct libdecor_frame*,enum libdecor_capabilities); +typedef void (* PFN_libdecor_frame_set_visibility)(struct libdecor_frame*,bool visible); +typedef struct xdg_toplevel* (* PFN_libdecor_frame_get_xdg_toplevel)(struct libdecor_frame*); +typedef bool (* PFN_libdecor_configuration_get_content_size)(struct libdecor_configuration*,struct libdecor_frame*,int*,int*); +typedef bool (* PFN_libdecor_configuration_get_window_state)(struct libdecor_configuration*,enum libdecor_window_state*); +typedef struct libdecor_state* (* PFN_libdecor_state_new)(int,int); +typedef void (* PFN_libdecor_state_free)(struct libdecor_state*); +#define libdecor_new _glfw.wl.libdecor.libdecor_new_ +#define libdecor_unref _glfw.wl.libdecor.libdecor_unref_ +#define libdecor_get_fd _glfw.wl.libdecor.libdecor_get_fd_ +#define libdecor_dispatch _glfw.wl.libdecor.libdecor_dispatch_ +#define libdecor_decorate _glfw.wl.libdecor.libdecor_decorate_ +#define libdecor_frame_unref _glfw.wl.libdecor.libdecor_frame_unref_ +#define libdecor_frame_set_app_id _glfw.wl.libdecor.libdecor_frame_set_app_id_ +#define libdecor_frame_set_title _glfw.wl.libdecor.libdecor_frame_set_title_ +#define libdecor_frame_set_minimized _glfw.wl.libdecor.libdecor_frame_set_minimized_ +#define libdecor_frame_set_fullscreen _glfw.wl.libdecor.libdecor_frame_set_fullscreen_ +#define libdecor_frame_unset_fullscreen _glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ +#define libdecor_frame_map _glfw.wl.libdecor.libdecor_frame_map_ +#define libdecor_frame_commit _glfw.wl.libdecor.libdecor_frame_commit_ +#define libdecor_frame_set_min_content_size _glfw.wl.libdecor.libdecor_frame_set_min_content_size_ +#define libdecor_frame_set_max_content_size _glfw.wl.libdecor.libdecor_frame_set_max_content_size_ +#define libdecor_frame_set_maximized _glfw.wl.libdecor.libdecor_frame_set_maximized_ +#define libdecor_frame_unset_maximized _glfw.wl.libdecor.libdecor_frame_unset_maximized_ +#define libdecor_frame_set_capabilities _glfw.wl.libdecor.libdecor_frame_set_capabilities_ +#define libdecor_frame_unset_capabilities _glfw.wl.libdecor.libdecor_frame_unset_capabilities_ +#define libdecor_frame_set_visibility _glfw.wl.libdecor.libdecor_frame_set_visibility_ +#define libdecor_frame_get_xdg_toplevel _glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ +#define libdecor_configuration_get_content_size _glfw.wl.libdecor.libdecor_configuration_get_content_size_ +#define libdecor_configuration_get_window_state _glfw.wl.libdecor.libdecor_configuration_get_window_state_ +#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_ +#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_ + +typedef struct _GLFWfallbackEdgeWayland { struct wl_surface* surface; struct wl_subsurface* subsurface; struct wp_viewport* viewport; +} _GLFWfallbackEdgeWayland; -} _GLFWdecorationWayland; +typedef struct _GLFWofferWayland +{ + struct wl_data_offer* offer; + GLFWbool text_plain_utf8; + GLFWbool text_uri_list; +} _GLFWofferWayland; + +typedef struct _GLFWscaleWayland +{ + struct wl_output* output; + int32_t factor; +} _GLFWscaleWayland; // Wayland-specific per-window data // typedef struct _GLFWwindowWayland { int width, height; + int fbWidth, fbHeight; GLFWbool visible; GLFWbool maximized; + GLFWbool activated; + GLFWbool fullscreen; GLFWbool hovered; GLFWbool transparent; + GLFWbool scaleFramebuffer; struct wl_surface* surface; - struct wl_egl_window* native; struct wl_callback* callback; + struct { + struct wl_egl_window* window; + } egl; + + struct { + int width, height; + GLFWbool maximized; + GLFWbool iconified; + GLFWbool activated; + GLFWbool fullscreen; + } pending; + struct { struct xdg_surface* surface; struct xdg_toplevel* toplevel; struct zxdg_toplevel_decoration_v1* decoration; + uint32_t decorationMode; } xdg; + struct { + struct libdecor_frame* frame; + } libdecor; + _GLFWcursor* currentCursor; double cursorPosX, cursorPosY; - char* title; + char* appId; // We need to track the monitors the window spans on to calculate the // optimal scaling factor. - int scale; - _GLFWmonitor** monitors; - int monitorsCount; - int monitorsSize; + int32_t bufferScale; + _GLFWscaleWayland* outputScales; + size_t outputScaleCount; + size_t outputScaleSize; + + struct wp_viewport* scalingViewport; + uint32_t scalingNumerator; + struct wp_fractional_scale_v1* fractionalScale; + + struct zwp_relative_pointer_v1* relativePointer; + struct zwp_locked_pointer_v1* lockedPointer; + struct zwp_confined_pointer_v1* confinedPointer; + + struct zwp_idle_inhibitor_v1* idleInhibitor; + struct xdg_activation_token_v1* activationToken; struct { - struct zwp_relative_pointer_v1* relativePointer; - struct zwp_locked_pointer_v1* lockedPointer; - } pointerLock; - - struct zwp_idle_inhibitor_v1* idleInhibitor; - - GLFWbool wasFullscreen; - - struct { - GLFWbool serverSide; - struct wl_buffer* buffer; - _GLFWdecorationWayland top, left, right, bottom; - int focus; - } decorations; - + GLFWbool decorations; + struct wl_buffer* buffer; + _GLFWfallbackEdgeWayland top, left, right, bottom; + struct wl_surface* focus; + } fallback; } _GLFWwindowWayland; // Wayland-specific global data @@ -227,17 +429,26 @@ typedef struct _GLFWlibraryWayland struct wl_keyboard* keyboard; struct wl_data_device_manager* dataDeviceManager; struct wl_data_device* dataDevice; - struct wl_data_offer* dataOffer; - struct wl_data_source* dataSource; struct xdg_wm_base* wmBase; struct zxdg_decoration_manager_v1* decorationManager; struct wp_viewporter* viewporter; struct zwp_relative_pointer_manager_v1* relativePointerManager; struct zwp_pointer_constraints_v1* pointerConstraints; struct zwp_idle_inhibit_manager_v1* idleInhibitManager; + struct xdg_activation_v1* activationManager; + struct wp_fractional_scale_manager_v1* fractionalScaleManager; - int compositorVersion; - int seatVersion; + _GLFWofferWayland* offers; + unsigned int offerCount; + + struct wl_data_offer* selectionOffer; + struct wl_data_source* selectionSource; + + struct wl_data_offer* dragOffer; + _GLFWwindow* dragFocus; + uint32_t dragSerial; + + const char* tag; struct wl_cursor_theme* cursorTheme; struct wl_cursor_theme* cursorThemeHiDPI; @@ -245,18 +456,17 @@ typedef struct _GLFWlibraryWayland const char* cursorPreviousName; int cursorTimerfd; uint32_t serial; + uint32_t pointerEnterSerial; + + int keyRepeatTimerfd; + int32_t keyRepeatRate; + int32_t keyRepeatDelay; + int keyRepeatScancode; - int32_t keyboardRepeatRate; - int32_t keyboardRepeatDelay; - int keyboardLastKey; - int keyboardLastScancode; char* clipboardString; - size_t clipboardSize; - char* clipboardSendString; - size_t clipboardSendSize; - int timerfd; short int keycodes[256]; short int scancodes[GLFW_KEY_LAST + 1]; + char keynames[GLFW_KEY_LAST + 1][5]; struct { void* handle; @@ -264,16 +474,14 @@ typedef struct _GLFWlibraryWayland struct xkb_keymap* keymap; struct xkb_state* state; -#ifdef HAVE_XKBCOMMON_COMPOSE_H struct xkb_compose_state* composeState; -#endif - xkb_mod_mask_t controlMask; - xkb_mod_mask_t altMask; - xkb_mod_mask_t shiftMask; - xkb_mod_mask_t superMask; - xkb_mod_mask_t capsLockMask; - xkb_mod_mask_t numLockMask; + xkb_mod_index_t controlIndex; + xkb_mod_index_t altIndex; + xkb_mod_index_t shiftIndex; + xkb_mod_index_t superIndex; + xkb_mod_index_t capsLockIndex; + xkb_mod_index_t numLockIndex; unsigned int modifiers; PFN_xkb_context_new context_new; @@ -282,13 +490,14 @@ typedef struct _GLFWlibraryWayland PFN_xkb_keymap_unref keymap_unref; PFN_xkb_keymap_mod_get_index keymap_mod_get_index; PFN_xkb_keymap_key_repeats keymap_key_repeats; + PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level; PFN_xkb_state_new state_new; PFN_xkb_state_unref state_unref; PFN_xkb_state_key_get_syms state_key_get_syms; PFN_xkb_state_update_mask state_update_mask; - PFN_xkb_state_serialize_mods state_serialize_mods; + PFN_xkb_state_key_get_layout state_key_get_layout; + PFN_xkb_state_mod_index_is_active state_mod_index_is_active; -#ifdef HAVE_XKBCOMMON_COMPOSE_H PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale; PFN_xkb_compose_table_unref compose_table_unref; PFN_xkb_compose_state_new compose_state_new; @@ -296,12 +505,34 @@ typedef struct _GLFWlibraryWayland PFN_xkb_compose_state_feed compose_state_feed; PFN_xkb_compose_state_get_status compose_state_get_status; PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym; -#endif } xkb; _GLFWwindow* pointerFocus; _GLFWwindow* keyboardFocus; + struct { + void* handle; + PFN_wl_display_flush display_flush; + PFN_wl_display_cancel_read display_cancel_read; + PFN_wl_display_dispatch_pending display_dispatch_pending; + PFN_wl_display_read_events display_read_events; + PFN_wl_display_disconnect display_disconnect; + PFN_wl_display_roundtrip display_roundtrip; + PFN_wl_display_get_fd display_get_fd; + PFN_wl_display_prepare_read display_prepare_read; + PFN_wl_proxy_marshal proxy_marshal; + PFN_wl_proxy_add_listener proxy_add_listener; + PFN_wl_proxy_destroy proxy_destroy; + PFN_wl_proxy_marshal_constructor proxy_marshal_constructor; + PFN_wl_proxy_marshal_constructor_versioned proxy_marshal_constructor_versioned; + PFN_wl_proxy_get_user_data proxy_get_user_data; + PFN_wl_proxy_set_user_data proxy_set_user_data; + PFN_wl_proxy_get_tag proxy_get_tag; + PFN_wl_proxy_set_tag proxy_set_tag; + PFN_wl_proxy_get_version proxy_get_version; + PFN_wl_proxy_marshal_flags proxy_marshal_flags; + } client; + struct { void* handle; @@ -319,6 +550,37 @@ typedef struct _GLFWlibraryWayland PFN_wl_egl_window_resize window_resize; } egl; + struct { + void* handle; + struct libdecor* context; + struct wl_callback* callback; + GLFWbool ready; + PFN_libdecor_new libdecor_new_; + PFN_libdecor_unref libdecor_unref_; + PFN_libdecor_get_fd libdecor_get_fd_; + PFN_libdecor_dispatch libdecor_dispatch_; + PFN_libdecor_decorate libdecor_decorate_; + PFN_libdecor_frame_unref libdecor_frame_unref_; + PFN_libdecor_frame_set_app_id libdecor_frame_set_app_id_; + PFN_libdecor_frame_set_title libdecor_frame_set_title_; + PFN_libdecor_frame_set_minimized libdecor_frame_set_minimized_; + PFN_libdecor_frame_set_fullscreen libdecor_frame_set_fullscreen_; + PFN_libdecor_frame_unset_fullscreen libdecor_frame_unset_fullscreen_; + PFN_libdecor_frame_map libdecor_frame_map_; + PFN_libdecor_frame_commit libdecor_frame_commit_; + PFN_libdecor_frame_set_min_content_size libdecor_frame_set_min_content_size_; + PFN_libdecor_frame_set_max_content_size libdecor_frame_set_max_content_size_; + PFN_libdecor_frame_set_maximized libdecor_frame_set_maximized_; + PFN_libdecor_frame_unset_maximized libdecor_frame_unset_maximized_; + PFN_libdecor_frame_set_capabilities libdecor_frame_set_capabilities_; + PFN_libdecor_frame_unset_capabilities libdecor_frame_unset_capabilities_; + PFN_libdecor_frame_set_visibility libdecor_frame_set_visibility_; + PFN_libdecor_frame_get_xdg_toplevel libdecor_frame_get_xdg_toplevel_; + PFN_libdecor_configuration_get_content_size libdecor_configuration_get_content_size_; + PFN_libdecor_configuration_get_window_state libdecor_configuration_get_window_state_; + PFN_libdecor_state_new libdecor_state_new_; + PFN_libdecor_state_free libdecor_state_free_; + } libdecor; } _GLFWlibraryWayland; // Wayland-specific per-monitor data @@ -331,8 +593,7 @@ typedef struct _GLFWmonitorWayland int x; int y; - int scale; - + int32_t scale; } _GLFWmonitorWayland; // Wayland-specific per-cursor data @@ -347,6 +608,84 @@ typedef struct _GLFWcursorWayland int currentImage; } _GLFWcursorWayland; +GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform); +int _glfwInitWayland(void); +void _glfwTerminateWayland(void); + +GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowWayland(_GLFWwindow* window); +void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconWayland(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowWayland(_GLFWwindow* window); +void _glfwRestoreWindowWayland(_GLFWwindow* window); +void _glfwMaximizeWindowWayland(_GLFWwindow* window); +void _glfwShowWindowWayland(_GLFWwindow* window); +void _glfwHideWindowWayland(_GLFWwindow* window); +void _glfwRequestWindowAttentionWayland(_GLFWwindow* window); +void _glfwFocusWindowWayland(_GLFWwindow* window); +void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window); +void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityWayland(_GLFWwindow* window); +void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled); + +void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedWayland(void); + +void _glfwPollEventsWayland(void); +void _glfwWaitEventsWayland(void); +void _glfwWaitEventsTimeoutWayland(double timeout); +void _glfwPostEmptyEventWayland(void); + +void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosWayland(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameWayland(int scancode); +int _glfwGetKeyScancodeWayland(int key); +GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorWayland(_GLFWcursor* cursor); +void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringWayland(const char* string); +const char* _glfwGetClipboardStringWayland(void); + +EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void); +EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsWayland(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorWayland(_GLFWmonitor* monitor); +void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* count); +GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); void _glfwAddOutputWayland(uint32_t name, uint32_t version); +void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window); + +void _glfwAddSeatListenerWayland(struct wl_seat* seat); +void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device); diff --git a/src/external/glfw/src/wl_window.c b/src/external/glfw/src/wl_window.c index 939f9c196..505166eff 100644 --- a/src/external/glfw/src/wl_window.c +++ b/src/external/glfw/src/wl_window.c @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 Wayland - www.glfw.org +// GLFW 3.4 Wayland (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,23 +24,37 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #define _GNU_SOURCE #include "internal.h" +#if defined(_GLFW_WAYLAND) + #include #include #include +#include #include #include #include #include #include #include +#include +#include "wayland-client-protocol.h" +#include "xdg-shell-client-protocol.h" +#include "xdg-decoration-unstable-v1-client-protocol.h" +#include "viewporter-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "xdg-activation-v1-client-protocol.h" +#include "idle-inhibit-unstable-v1-client-protocol.h" +#include "fractional-scale-v1-client-protocol.h" + +#define GLFW_BORDER_SIZE 4 +#define GLFW_CAPTION_HEIGHT 24 static int createTmpfileCloexec(char* tmpname) { @@ -104,12 +119,12 @@ static int createAnonymousFile(off_t size) return -1; } - name = calloc(strlen(path) + sizeof(template), 1); + name = _glfw_calloc(strlen(path) + sizeof(template), 1); strcpy(name, path); strcat(name, template); fd = createTmpfileCloexec(name); - free(name); + _glfw_free(name); if (fd < 0) return -1; } @@ -131,37 +146,34 @@ static int createAnonymousFile(off_t size) static struct wl_buffer* createShmBuffer(const GLFWimage* image) { - struct wl_shm_pool* pool; - struct wl_buffer* buffer; - int stride = image->width * 4; - int length = image->width * image->height * 4; - void* data; - int fd, i; + const int stride = image->width * 4; + const int length = image->width * image->height * 4; - fd = createAnonymousFile(length); + const int fd = createAnonymousFile(length); if (fd < 0) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Creating a buffer file for %d B failed: %s", + "Wayland: Failed to create buffer file of size %d: %s", length, strerror(errno)); return NULL; } - data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); + void* data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (data == MAP_FAILED) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: mmap failed: %s", strerror(errno)); + "Wayland: Failed to map file: %s", strerror(errno)); close(fd); return NULL; } - pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); + struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); close(fd); + unsigned char* source = (unsigned char*) image->pixels; unsigned char* target = data; - for (i = 0; i < image->width * image->height; i++, source += 4) + for (int i = 0; i < image->width * image->height; i++, source += 4) { unsigned int alpha = source[3]; @@ -171,7 +183,7 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image) *target++ = (unsigned char) alpha; } - buffer = + struct wl_buffer* buffer = wl_shm_pool_create_buffer(pool, 0, image->width, image->height, @@ -182,107 +194,112 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image) return buffer; } -static void createDecoration(_GLFWdecorationWayland* decoration, - struct wl_surface* parent, - struct wl_buffer* buffer, GLFWbool opaque, - int x, int y, - int width, int height) +static void createFallbackEdge(_GLFWwindow* window, + _GLFWfallbackEdgeWayland* edge, + struct wl_surface* parent, + struct wl_buffer* buffer, + int x, int y, + int width, int height) { - struct wl_region* region; + edge->surface = wl_compositor_create_surface(_glfw.wl.compositor); + wl_surface_set_user_data(edge->surface, window); + wl_proxy_set_tag((struct wl_proxy*) edge->surface, &_glfw.wl.tag); + edge->subsurface = wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, + edge->surface, parent); + wl_subsurface_set_position(edge->subsurface, x, y); + edge->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, + edge->surface); + wp_viewport_set_destination(edge->viewport, width, height); + wl_surface_attach(edge->surface, buffer, 0, 0); - decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor); - decoration->subsurface = - wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, - decoration->surface, parent); - wl_subsurface_set_position(decoration->subsurface, x, y); - decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, - decoration->surface); - wp_viewport_set_destination(decoration->viewport, width, height); - wl_surface_attach(decoration->surface, buffer, 0, 0); - - if (opaque) - { - region = wl_compositor_create_region(_glfw.wl.compositor); - wl_region_add(region, 0, 0, width, height); - wl_surface_set_opaque_region(decoration->surface, region); - wl_surface_commit(decoration->surface); - wl_region_destroy(region); - } - else - wl_surface_commit(decoration->surface); + struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor); + wl_region_add(region, 0, 0, width, height); + wl_surface_set_opaque_region(edge->surface, region); + wl_surface_commit(edge->surface); + wl_region_destroy(region); } -static void createDecorations(_GLFWwindow* window) +static void createFallbackDecorations(_GLFWwindow* window) { unsigned char data[] = { 224, 224, 224, 255 }; const GLFWimage image = { 1, 1, data }; - GLFWbool opaque = (data[3] == 255); - if (!_glfw.wl.viewporter || !window->decorated || window->wl.decorations.serverSide) + if (!_glfw.wl.viewporter) return; - if (!window->wl.decorations.buffer) - window->wl.decorations.buffer = createShmBuffer(&image); - if (!window->wl.decorations.buffer) + if (!window->wl.fallback.buffer) + window->wl.fallback.buffer = createShmBuffer(&image); + if (!window->wl.fallback.buffer) return; - createDecoration(&window->wl.decorations.top, window->wl.surface, - window->wl.decorations.buffer, opaque, - 0, -_GLFW_DECORATION_TOP, - window->wl.width, _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.left, window->wl.surface, - window->wl.decorations.buffer, opaque, - -_GLFW_DECORATION_WIDTH, -_GLFW_DECORATION_TOP, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.right, window->wl.surface, - window->wl.decorations.buffer, opaque, - window->wl.width, -_GLFW_DECORATION_TOP, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.bottom, window->wl.surface, - window->wl.decorations.buffer, opaque, - -_GLFW_DECORATION_WIDTH, window->wl.height, - window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); + createFallbackEdge(window, &window->wl.fallback.top, window->wl.surface, + window->wl.fallback.buffer, + 0, -GLFW_CAPTION_HEIGHT, + window->wl.width, GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.left, window->wl.surface, + window->wl.fallback.buffer, + -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.right, window->wl.surface, + window->wl.fallback.buffer, + window->wl.width, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.bottom, window->wl.surface, + window->wl.fallback.buffer, + -GLFW_BORDER_SIZE, window->wl.height, + window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); + + window->wl.fallback.decorations = GLFW_TRUE; } -static void destroyDecoration(_GLFWdecorationWayland* decoration) +static void destroyFallbackEdge(_GLFWfallbackEdgeWayland* edge) { - if (decoration->subsurface) - wl_subsurface_destroy(decoration->subsurface); - if (decoration->surface) - wl_surface_destroy(decoration->surface); - if (decoration->viewport) - wp_viewport_destroy(decoration->viewport); - decoration->surface = NULL; - decoration->subsurface = NULL; - decoration->viewport = NULL; + if (edge->subsurface) + wl_subsurface_destroy(edge->subsurface); + if (edge->surface) + wl_surface_destroy(edge->surface); + if (edge->viewport) + wp_viewport_destroy(edge->viewport); + + edge->surface = NULL; + edge->subsurface = NULL; + edge->viewport = NULL; } -static void destroyDecorations(_GLFWwindow* window) +static void destroyFallbackDecorations(_GLFWwindow* window) { - destroyDecoration(&window->wl.decorations.top); - destroyDecoration(&window->wl.decorations.left); - destroyDecoration(&window->wl.decorations.right); - destroyDecoration(&window->wl.decorations.bottom); + window->wl.fallback.decorations = GLFW_FALSE; + + destroyFallbackEdge(&window->wl.fallback.top); + destroyFallbackEdge(&window->wl.fallback.left); + destroyFallbackEdge(&window->wl.fallback.right); + destroyFallbackEdge(&window->wl.fallback.bottom); } -static void xdgDecorationHandleConfigure(void* data, +static void xdgDecorationHandleConfigure(void* userData, struct zxdg_toplevel_decoration_v1* decoration, uint32_t mode) { - _GLFWwindow* window = data; + _GLFWwindow* window = userData; - window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); + window->wl.xdg.decorationMode = mode; - if (!window->wl.decorations.serverSide) - createDecorations(window); + if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE) + { + if (window->decorated && !window->monitor) + createFallbackDecorations(window); + } + else + destroyFallbackDecorations(window); } -static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = { +static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = +{ xdgDecorationHandleConfigure, }; // Makes the surface considered as XRGB instead of ARGB. -static void setOpaqueRegion(_GLFWwindow* window) +static void setContentAreaOpaque(_GLFWwindow* window) { struct wl_region* region; @@ -292,119 +309,172 @@ static void setOpaqueRegion(_GLFWwindow* window) wl_region_add(region, 0, 0, window->wl.width, window->wl.height); wl_surface_set_opaque_region(window->wl.surface, region); - wl_surface_commit(window->wl.surface); wl_region_destroy(region); } - -static void resizeWindow(_GLFWwindow* window) +static void resizeFramebuffer(_GLFWwindow* window) { - int scale = window->wl.scale; - int scaledWidth = window->wl.width * scale; - int scaledHeight = window->wl.height * scale; - wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); + if (window->wl.fractionalScale) + { + window->wl.fbWidth = (window->wl.width * window->wl.scalingNumerator) / 120; + window->wl.fbHeight = (window->wl.height * window->wl.scalingNumerator) / 120; + } + else + { + window->wl.fbWidth = window->wl.width * window->wl.bufferScale; + window->wl.fbHeight = window->wl.height * window->wl.bufferScale; + } + + if (window->wl.egl.window) + { + wl_egl_window_resize(window->wl.egl.window, + window->wl.fbWidth, + window->wl.fbHeight, + 0, 0); + } + if (!window->wl.transparent) - setOpaqueRegion(window); - _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); - _glfwInputWindowContentScale(window, scale, scale); + setContentAreaOpaque(window); - if (!window->wl.decorations.top.surface) - return; - - // Top decoration. - wp_viewport_set_destination(window->wl.decorations.top.viewport, - window->wl.width, _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.top.surface); - - // Left decoration. - wp_viewport_set_destination(window->wl.decorations.left.viewport, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.left.surface); - - // Right decoration. - wl_subsurface_set_position(window->wl.decorations.right.subsurface, - window->wl.width, -_GLFW_DECORATION_TOP); - wp_viewport_set_destination(window->wl.decorations.right.viewport, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.right.surface); - - // Bottom decoration. - wl_subsurface_set_position(window->wl.decorations.bottom.subsurface, - -_GLFW_DECORATION_WIDTH, window->wl.height); - wp_viewport_set_destination(window->wl.decorations.bottom.viewport, - window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); - wl_surface_commit(window->wl.decorations.bottom.surface); + _glfwInputFramebufferSize(window, window->wl.fbWidth, window->wl.fbHeight); } -static void checkScaleChange(_GLFWwindow* window) +static GLFWbool resizeWindow(_GLFWwindow* window, int width, int height) { - int scale = 1; - int i; - int monitorScale; + width = _glfw_max(width, 1); + height = _glfw_max(height, 1); - // Check if we will be able to set the buffer scale or not. - if (_glfw.wl.compositorVersion < 3) + if (width == window->wl.width && height == window->wl.height) + return GLFW_FALSE; + + window->wl.width = width; + window->wl.height = height; + + resizeFramebuffer(window); + + if (window->wl.scalingViewport) + { + wp_viewport_set_destination(window->wl.scalingViewport, + window->wl.width, + window->wl.height); + } + + if (window->wl.fallback.decorations) + { + wp_viewport_set_destination(window->wl.fallback.top.viewport, + window->wl.width, + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.top.surface); + + wp_viewport_set_destination(window->wl.fallback.left.viewport, + GLFW_BORDER_SIZE, + window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.left.surface); + + wl_subsurface_set_position(window->wl.fallback.right.subsurface, + window->wl.width, -GLFW_CAPTION_HEIGHT); + wp_viewport_set_destination(window->wl.fallback.right.viewport, + GLFW_BORDER_SIZE, + window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.right.surface); + + wl_subsurface_set_position(window->wl.fallback.bottom.subsurface, + -GLFW_BORDER_SIZE, window->wl.height); + wp_viewport_set_destination(window->wl.fallback.bottom.viewport, + window->wl.width + GLFW_BORDER_SIZE * 2, + GLFW_BORDER_SIZE); + wl_surface_commit(window->wl.fallback.bottom.surface); + } + + return GLFW_TRUE; +} + +void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window) +{ + if (wl_compositor_get_version(_glfw.wl.compositor) < + WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION) + { + return; + } + + if (!window->wl.scaleFramebuffer) + return; + + // When using fractional scaling, the buffer scale should remain at 1 + if (window->wl.fractionalScale) return; // Get the scale factor from the highest scale monitor. - for (i = 0; i < window->wl.monitorsCount; ++i) - { - monitorScale = window->wl.monitors[i]->wl.scale; - if (scale < monitorScale) - scale = monitorScale; - } + int32_t maxScale = 1; + + for (size_t i = 0; i < window->wl.outputScaleCount; i++) + maxScale = _glfw_max(window->wl.outputScales[i].factor, maxScale); // Only change the framebuffer size if the scale changed. - if (scale != window->wl.scale) + if (window->wl.bufferScale != maxScale) { - window->wl.scale = scale; - wl_surface_set_buffer_scale(window->wl.surface, scale); - resizeWindow(window); + window->wl.bufferScale = maxScale; + wl_surface_set_buffer_scale(window->wl.surface, maxScale); + _glfwInputWindowContentScale(window, maxScale, maxScale); + resizeFramebuffer(window); + + if (window->wl.visible) + _glfwInputWindowDamage(window); } } -static void surfaceHandleEnter(void *data, - struct wl_surface *surface, - struct wl_output *output) +static void surfaceHandleEnter(void* userData, + struct wl_surface* surface, + struct wl_output* output) { - _GLFWwindow* window = data; - _GLFWmonitor* monitor = wl_output_get_user_data(output); + if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag) + return; - if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) + _GLFWwindow* window = userData; + _GLFWmonitor* monitor = wl_output_get_user_data(output); + if (!window || !monitor) + return; + + if (window->wl.outputScaleCount + 1 > window->wl.outputScaleSize) { - ++window->wl.monitorsSize; - window->wl.monitors = - realloc(window->wl.monitors, - window->wl.monitorsSize * sizeof(_GLFWmonitor*)); + window->wl.outputScaleSize++; + window->wl.outputScales = + _glfw_realloc(window->wl.outputScales, + window->wl.outputScaleSize * sizeof(_GLFWscaleWayland)); } - window->wl.monitors[window->wl.monitorsCount++] = monitor; + window->wl.outputScaleCount++; + window->wl.outputScales[window->wl.outputScaleCount - 1] = + (_GLFWscaleWayland) { output, monitor->wl.scale }; - checkScaleChange(window); + _glfwUpdateBufferScaleFromOutputsWayland(window); } -static void surfaceHandleLeave(void *data, - struct wl_surface *surface, - struct wl_output *output) +static void surfaceHandleLeave(void* userData, + struct wl_surface* surface, + struct wl_output* output) { - _GLFWwindow* window = data; - _GLFWmonitor* monitor = wl_output_get_user_data(output); - GLFWbool found; - int i; + if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag) + return; - for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i) + _GLFWwindow* window = userData; + + for (size_t i = 0; i < window->wl.outputScaleCount; i++) { - if (monitor == window->wl.monitors[i]) - found = GLFW_TRUE; - if (found) - window->wl.monitors[i] = window->wl.monitors[i + 1]; + if (window->wl.outputScales[i].output == output) + { + window->wl.outputScales[i] = + window->wl.outputScales[window->wl.outputScaleCount - 1]; + window->wl.outputScaleCount--; + break; + } } - window->wl.monitors[--window->wl.monitorsCount] = NULL; - checkScaleChange(window); + _glfwUpdateBufferScaleFromOutputsWayland(window); } -static const struct wl_surface_listener surfaceListener = { +static const struct wl_surface_listener surfaceListener = +{ surfaceHandleEnter, surfaceHandleLeave }; @@ -418,7 +488,7 @@ static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) _glfw.wl.idleInhibitManager, window->wl.surface); if (!window->wl.idleInhibitor) _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Idle inhibitor creation failed"); + "Wayland: Failed to create idle inhibitor"); } else if (!enable && window->wl.idleInhibitor) { @@ -427,139 +497,463 @@ static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) } } -static GLFWbool createSurface(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig) +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitorWayland(_GLFWwindow* window) { - window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); - if (!window->wl.surface) - return GLFW_FALSE; - - wl_surface_add_listener(window->wl.surface, - &surfaceListener, - window); - - wl_surface_set_user_data(window->wl.surface, window); - - window->wl.native = wl_egl_window_create(window->wl.surface, - wndconfig->width, - wndconfig->height); - if (!window->wl.native) - return GLFW_FALSE; - - window->wl.width = wndconfig->width; - window->wl.height = wndconfig->height; - window->wl.scale = 1; - - if (!window->wl.transparent) - setOpaqueRegion(window); - - return GLFW_TRUE; -} - -static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor, - int refreshRate) -{ - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) { - xdg_toplevel_set_fullscreen( - window->wl.xdg.toplevel, - monitor->wl.output); + libdecor_frame_set_fullscreen(window->wl.libdecor.frame, + window->monitor->wl.output); } + else if (window->wl.xdg.toplevel) + { + xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, + window->monitor->wl.output); + } + setIdleInhibitor(window, GLFW_TRUE); - if (!window->wl.decorations.serverSide) - destroyDecorations(window); + + if (window->wl.fallback.decorations) + destroyFallbackDecorations(window); } -static void xdgToplevelHandleConfigure(void* data, +// Remove the window and restore the original video mode +// +static void releaseMonitorWayland(_GLFWwindow* window) +{ + if (window->wl.libdecor.frame) + libdecor_frame_unset_fullscreen(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) + xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); + + setIdleInhibitor(window, GLFW_FALSE); + + if (!window->wl.libdecor.frame && + window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE) + { + if (window->decorated) + createFallbackDecorations(window); + } +} + +void fractionalScaleHandlePreferredScale(void* userData, + struct wp_fractional_scale_v1* fractionalScale, + uint32_t numerator) +{ + _GLFWwindow* window = userData; + + window->wl.scalingNumerator = numerator; + _glfwInputWindowContentScale(window, numerator / 120.f, numerator / 120.f); + resizeFramebuffer(window); + + if (window->wl.visible) + _glfwInputWindowDamage(window); +} + +const struct wp_fractional_scale_v1_listener fractionalScaleListener = +{ + fractionalScaleHandlePreferredScale, +}; + +static void xdgToplevelHandleConfigure(void* userData, struct xdg_toplevel* toplevel, int32_t width, int32_t height, struct wl_array* states) { - _GLFWwindow* window = data; - float aspectRatio; - float targetRatio; + _GLFWwindow* window = userData; uint32_t* state; - GLFWbool maximized = GLFW_FALSE; - GLFWbool fullscreen = GLFW_FALSE; - GLFWbool activated = GLFW_FALSE; + + window->wl.pending.activated = GLFW_FALSE; + window->wl.pending.maximized = GLFW_FALSE; + window->wl.pending.fullscreen = GLFW_FALSE; wl_array_for_each(state, states) { switch (*state) { case XDG_TOPLEVEL_STATE_MAXIMIZED: - maximized = GLFW_TRUE; + window->wl.pending.maximized = GLFW_TRUE; break; case XDG_TOPLEVEL_STATE_FULLSCREEN: - fullscreen = GLFW_TRUE; + window->wl.pending.fullscreen = GLFW_TRUE; break; case XDG_TOPLEVEL_STATE_RESIZING: break; case XDG_TOPLEVEL_STATE_ACTIVATED: - activated = GLFW_TRUE; + window->wl.pending.activated = GLFW_TRUE; break; } } - if (width != 0 && height != 0) + if (width && height) { - if (!maximized && !fullscreen) + if (window->wl.fallback.decorations) { - if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) - { - aspectRatio = (float)width / (float)height; - targetRatio = (float)window->numer / (float)window->denom; - if (aspectRatio < targetRatio) - height = width / targetRatio; - else if (aspectRatio > targetRatio) - width = height * targetRatio; - } + window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2); + window->wl.pending.height = + _glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT); } - - _glfwInputWindowSize(window, width, height); - _glfwPlatformSetWindowSize(window, width, height); - _glfwInputWindowDamage(window); - } - - if (window->wl.wasFullscreen && window->autoIconify) - { - if (!activated || !fullscreen) + else { - _glfwPlatformIconifyWindow(window); - window->wl.wasFullscreen = GLFW_FALSE; + window->wl.pending.width = width; + window->wl.pending.height = height; } } - if (fullscreen && activated) - window->wl.wasFullscreen = GLFW_TRUE; - _glfwInputWindowFocus(window, activated); + else + { + window->wl.pending.width = window->wl.width; + window->wl.pending.height = window->wl.height; + } } -static void xdgToplevelHandleClose(void* data, +static void xdgToplevelHandleClose(void* userData, struct xdg_toplevel* toplevel) { - _GLFWwindow* window = data; + _GLFWwindow* window = userData; _glfwInputWindowCloseRequest(window); } -static const struct xdg_toplevel_listener xdgToplevelListener = { +static const struct xdg_toplevel_listener xdgToplevelListener = +{ xdgToplevelHandleConfigure, xdgToplevelHandleClose }; -static void xdgSurfaceHandleConfigure(void* data, +static void xdgSurfaceHandleConfigure(void* userData, struct xdg_surface* surface, uint32_t serial) { + _GLFWwindow* window = userData; + xdg_surface_ack_configure(surface, serial); + + if (window->wl.activated != window->wl.pending.activated) + { + window->wl.activated = window->wl.pending.activated; + if (!window->wl.activated) + { + if (window->monitor && window->autoIconify) + xdg_toplevel_set_minimized(window->wl.xdg.toplevel); + } + } + + if (window->wl.maximized != window->wl.pending.maximized) + { + window->wl.maximized = window->wl.pending.maximized; + _glfwInputWindowMaximize(window, window->wl.maximized); + } + + window->wl.fullscreen = window->wl.pending.fullscreen; + + int width = window->wl.pending.width; + int height = window->wl.pending.height; + + if (!window->wl.maximized && !window->wl.fullscreen) + { + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) width / (float) height; + const float targetRatio = (float) window->numer / (float) window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + } + + if (resizeWindow(window, width, height)) + { + _glfwInputWindowSize(window, window->wl.width, window->wl.height); + + if (window->wl.visible) + _glfwInputWindowDamage(window); + } + + if (!window->wl.visible) + { + // Allow the window to be mapped only if it either has no XDG + // decorations or they have already received a configure event + if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode) + { + window->wl.visible = GLFW_TRUE; + _glfwInputWindowDamage(window); + } + } } -static const struct xdg_surface_listener xdgSurfaceListener = { +static const struct xdg_surface_listener xdgSurfaceListener = +{ xdgSurfaceHandleConfigure }; -static void setXdgDecorations(_GLFWwindow* window) +void libdecorFrameHandleConfigure(struct libdecor_frame* frame, + struct libdecor_configuration* config, + void* userData) { + _GLFWwindow* window = userData; + int width, height; + + enum libdecor_window_state windowState; + GLFWbool fullscreen, activated, maximized; + + if (libdecor_configuration_get_window_state(config, &windowState)) + { + fullscreen = (windowState & LIBDECOR_WINDOW_STATE_FULLSCREEN) != 0; + activated = (windowState & LIBDECOR_WINDOW_STATE_ACTIVE) != 0; + maximized = (windowState & LIBDECOR_WINDOW_STATE_MAXIMIZED) != 0; + } + else + { + fullscreen = window->wl.fullscreen; + activated = window->wl.activated; + maximized = window->wl.maximized; + } + + if (!libdecor_configuration_get_content_size(config, frame, &width, &height)) + { + width = window->wl.width; + height = window->wl.height; + } + + if (!maximized && !fullscreen) + { + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) width / (float) height; + const float targetRatio = (float) window->numer / (float) window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + } + + struct libdecor_state* frameState = libdecor_state_new(width, height); + libdecor_frame_commit(frame, frameState, config); + libdecor_state_free(frameState); + + if (window->wl.activated != activated) + { + window->wl.activated = activated; + if (!window->wl.activated) + { + if (window->monitor && window->autoIconify) + libdecor_frame_set_minimized(window->wl.libdecor.frame); + } + } + + if (window->wl.maximized != maximized) + { + window->wl.maximized = maximized; + _glfwInputWindowMaximize(window, window->wl.maximized); + } + + window->wl.fullscreen = fullscreen; + + GLFWbool damaged = GLFW_FALSE; + + if (!window->wl.visible) + { + window->wl.visible = GLFW_TRUE; + damaged = GLFW_TRUE; + } + + if (resizeWindow(window, width, height)) + { + _glfwInputWindowSize(window, window->wl.width, window->wl.height); + damaged = GLFW_TRUE; + } + + if (damaged) + _glfwInputWindowDamage(window); + else + wl_surface_commit(window->wl.surface); +} + +void libdecorFrameHandleClose(struct libdecor_frame* frame, void* userData) +{ + _GLFWwindow* window = userData; + _glfwInputWindowCloseRequest(window); +} + +void libdecorFrameHandleCommit(struct libdecor_frame* frame, void* userData) +{ + _GLFWwindow* window = userData; + wl_surface_commit(window->wl.surface); +} + +void libdecorFrameHandleDismissPopup(struct libdecor_frame* frame, + const char* seatName, + void* userData) +{ +} + +static const struct libdecor_frame_interface libdecorFrameInterface = +{ + libdecorFrameHandleConfigure, + libdecorFrameHandleClose, + libdecorFrameHandleCommit, + libdecorFrameHandleDismissPopup +}; + +static GLFWbool createLibdecorFrame(_GLFWwindow* window) +{ + // Allow libdecor to finish initialization of itself and its plugin + while (!_glfw.wl.libdecor.ready) + _glfwWaitEventsWayland(); + + window->wl.libdecor.frame = libdecor_decorate(_glfw.wl.libdecor.context, + window->wl.surface, + &libdecorFrameInterface, + window); + if (!window->wl.libdecor.frame) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create libdecor frame"); + return GLFW_FALSE; + } + + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + + if (strlen(window->wl.appId)) + libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId); + + libdecor_frame_set_title(window->wl.libdecor.frame, window->title); + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + libdecor_frame_set_min_content_size(window->wl.libdecor.frame, + window->minwidth, + window->minheight); + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + libdecor_frame_set_max_content_size(window->wl.libdecor.frame, + window->maxwidth, + window->maxheight); + } + + if (!window->resizable) + { + libdecor_frame_unset_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } + + if (window->monitor) + { + libdecor_frame_set_fullscreen(window->wl.libdecor.frame, + window->monitor->wl.output); + setIdleInhibitor(window, GLFW_TRUE); + } + else + { + if (window->wl.maximized) + libdecor_frame_set_maximized(window->wl.libdecor.frame); + + if (!window->decorated) + libdecor_frame_set_visibility(window->wl.libdecor.frame, false); + + setIdleInhibitor(window, GLFW_FALSE); + } + + libdecor_frame_map(window->wl.libdecor.frame); + wl_display_roundtrip(_glfw.wl.display); + return GLFW_TRUE; +} + +static void updateXdgSizeLimits(_GLFWwindow* window) +{ + int minwidth, minheight, maxwidth, maxheight; + + if (window->resizable) + { + if (window->minwidth == GLFW_DONT_CARE || window->minheight == GLFW_DONT_CARE) + minwidth = minheight = 0; + else + { + minwidth = window->minwidth; + minheight = window->minheight; + + if (window->wl.fallback.decorations) + { + minwidth += GLFW_BORDER_SIZE * 2; + minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + + if (window->maxwidth == GLFW_DONT_CARE || window->maxheight == GLFW_DONT_CARE) + maxwidth = maxheight = 0; + else + { + maxwidth = window->maxwidth; + maxheight = window->maxheight; + + if (window->wl.fallback.decorations) + { + maxwidth += GLFW_BORDER_SIZE * 2; + maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + } + else + { + minwidth = maxwidth = window->wl.width; + minheight = maxheight = window->wl.height; + } + + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); +} + +static GLFWbool createXdgShellObjects(_GLFWwindow* window) +{ + window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, + window->wl.surface); + if (!window->wl.xdg.surface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create xdg-surface for window"); + return GLFW_FALSE; + } + + xdg_surface_add_listener(window->wl.xdg.surface, &xdgSurfaceListener, window); + + window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface); + if (!window->wl.xdg.toplevel) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create xdg-toplevel for window"); + return GLFW_FALSE; + } + + xdg_toplevel_add_listener(window->wl.xdg.toplevel, &xdgToplevelListener, window); + + if (window->wl.appId) + xdg_toplevel_set_app_id(window->wl.xdg.toplevel, window->wl.appId); + + xdg_toplevel_set_title(window->wl.xdg.toplevel, window->title); + + if (window->monitor) + { + xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output); + setIdleInhibitor(window, GLFW_TRUE); + } + else + { + if (window->wl.maximized) + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + + setIdleInhibitor(window, GLFW_FALSE); + } + if (_glfw.wl.decorationManager) { window->wl.xdg.decoration = @@ -568,74 +962,116 @@ static void setXdgDecorations(_GLFWwindow* window) zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration, &xdgDecorationListener, window); - zxdg_toplevel_decoration_v1_set_mode( - window->wl.xdg.decoration, - ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); + + uint32_t mode; + + if (window->decorated) + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; + else + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; + + zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); } else { - window->wl.decorations.serverSide = GLFW_FALSE; - createDecorations(window); - } -} - -static GLFWbool createXdgSurface(_GLFWwindow* window) -{ - window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, - window->wl.surface); - if (!window->wl.xdg.surface) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: xdg-surface creation failed"); - return GLFW_FALSE; + if (window->decorated && !window->monitor) + createFallbackDecorations(window); } - xdg_surface_add_listener(window->wl.xdg.surface, - &xdgSurfaceListener, - window); - - window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface); - if (!window->wl.xdg.toplevel) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: xdg-toplevel creation failed"); - return GLFW_FALSE; - } - - xdg_toplevel_add_listener(window->wl.xdg.toplevel, - &xdgToplevelListener, - window); - - if (window->wl.title) - xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title); - - if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, - window->minwidth, window->minheight); - if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, - window->maxwidth, window->maxheight); - - if (window->monitor) - { - xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, - window->monitor->wl.output); - setIdleInhibitor(window, GLFW_TRUE); - } - else if (window->wl.maximized) - { - xdg_toplevel_set_maximized(window->wl.xdg.toplevel); - setIdleInhibitor(window, GLFW_FALSE); - setXdgDecorations(window); - } - else - { - setIdleInhibitor(window, GLFW_FALSE); - setXdgDecorations(window); - } + updateXdgSizeLimits(window); wl_surface_commit(window->wl.surface); wl_display_roundtrip(_glfw.wl.display); + return GLFW_TRUE; +} + +static GLFWbool createShellObjects(_GLFWwindow* window) +{ + if (_glfw.wl.libdecor.context) + { + if (createLibdecorFrame(window)) + return GLFW_TRUE; + } + + return createXdgShellObjects(window); +} + +static void destroyShellObjects(_GLFWwindow* window) +{ + destroyFallbackDecorations(window); + + if (window->wl.libdecor.frame) + libdecor_frame_unref(window->wl.libdecor.frame); + + if (window->wl.xdg.decoration) + zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); + + if (window->wl.xdg.toplevel) + xdg_toplevel_destroy(window->wl.xdg.toplevel); + + if (window->wl.xdg.surface) + xdg_surface_destroy(window->wl.xdg.surface); + + window->wl.libdecor.frame = NULL; + window->wl.xdg.decoration = NULL; + window->wl.xdg.decorationMode = 0; + window->wl.xdg.toplevel = NULL; + window->wl.xdg.surface = NULL; +} + +static GLFWbool createNativeSurface(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); + if (!window->wl.surface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create window surface"); + return GLFW_FALSE; + } + + wl_proxy_set_tag((struct wl_proxy*) window->wl.surface, &_glfw.wl.tag); + wl_surface_add_listener(window->wl.surface, + &surfaceListener, + window); + + window->wl.width = wndconfig->width; + window->wl.height = wndconfig->height; + window->wl.fbWidth = wndconfig->width; + window->wl.fbHeight = wndconfig->height; + window->wl.appId = _glfw_strdup(wndconfig->wl.appId); + + window->wl.bufferScale = 1; + window->wl.scalingNumerator = 120; + window->wl.scaleFramebuffer = wndconfig->scaleFramebuffer; + + window->wl.maximized = wndconfig->maximized; + + window->wl.transparent = fbconfig->transparent; + if (!window->wl.transparent) + setContentAreaOpaque(window); + + if (_glfw.wl.fractionalScaleManager) + { + if (window->wl.scaleFramebuffer) + { + window->wl.scalingViewport = + wp_viewporter_get_viewport(_glfw.wl.viewporter, window->wl.surface); + + wp_viewport_set_destination(window->wl.scalingViewport, + window->wl.width, + window->wl.height); + + window->wl.fractionalScale = + wp_fractional_scale_manager_v1_get_fractional_scale( + _glfw.wl.fractionalScaleManager, + window->wl.surface); + + wp_fractional_scale_v1_add_listener(window->wl.fractionalScale, + &fractionalScaleListener, + window); + } + } return GLFW_TRUE; } @@ -643,7 +1079,7 @@ static GLFWbool createXdgSurface(_GLFWwindow* window) static void setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland) { - struct itimerspec timer = {}; + struct itimerspec timer = {0}; struct wl_cursor* wlCursor = cursorWayland->cursor; struct wl_cursor_image* image; struct wl_buffer* buffer; @@ -654,7 +1090,7 @@ static void setCursorImage(_GLFWwindow* window, buffer = cursorWayland->buffer; else { - if (window->wl.scale > 1 && cursorWayland->cursorHiDPI) + if (window->wl.bufferScale > 1 && cursorWayland->cursorHiDPI) { wlCursor = cursorWayland->cursorHiDPI; scale = 2; @@ -675,7 +1111,7 @@ static void setCursorImage(_GLFWwindow* window, cursorWayland->yhot = image->hotspot_y; } - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, surface, cursorWayland->xhot / scale, cursorWayland->yhot / scale); @@ -690,7 +1126,7 @@ static void incrementCursorImage(_GLFWwindow* window) { _GLFWcursor* cursor; - if (!window || window->wl.decorations.focus != mainWindow) + if (!window || !window->wl.hovered) return; cursor = window->wl.currentCursor; @@ -702,93 +1138,998 @@ static void incrementCursorImage(_GLFWwindow* window) } } -static void handleEvents(int timeout) +static GLFWbool flushDisplay(void) { - struct wl_display* display = _glfw.wl.display; - struct pollfd fds[] = { - { wl_display_get_fd(display), POLLIN }, - { _glfw.wl.timerfd, POLLIN }, - { _glfw.wl.cursorTimerfd, POLLIN }, - }; - ssize_t read_ret; - uint64_t repeats, i; - - while (wl_display_prepare_read(display) != 0) - wl_display_dispatch_pending(display); - - // If an error different from EAGAIN happens, we have likely been - // disconnected from the Wayland session, try to handle that the best we - // can. - if (wl_display_flush(display) < 0 && errno != EAGAIN) + while (wl_display_flush(_glfw.wl.display) == -1) { - _GLFWwindow* window = _glfw.windowListHead; - while (window) + if (errno != EAGAIN) + return GLFW_FALSE; + + struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT }; + + while (poll(&fd, 1, -1) == -1) { - _glfwInputWindowCloseRequest(window); - window = window->next; + if (errno != EINTR && errno != EAGAIN) + return GLFW_FALSE; } - wl_display_cancel_read(display); - return; } - if (poll(fds, 3, timeout) > 0) + return GLFW_TRUE; +} + +static int translateKeyWayland(uint32_t scancode) +{ + if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) + return _glfw.wl.keycodes[scancode]; + + return GLFW_KEY_UNKNOWN; +} + +static xkb_keysym_t composeSymbol(xkb_keysym_t sym) +{ + if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) + return sym; + if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) + != XKB_COMPOSE_FEED_ACCEPTED) + return sym; + switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) { - if (fds[0].revents & POLLIN) + case XKB_COMPOSE_COMPOSED: + return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); + case XKB_COMPOSE_COMPOSING: + case XKB_COMPOSE_CANCELLED: + return XKB_KEY_NoSymbol; + case XKB_COMPOSE_NOTHING: + default: + return sym; + } +} + +static void inputText(_GLFWwindow* window, uint32_t scancode) +{ + const xkb_keysym_t* keysyms; + const xkb_keycode_t keycode = scancode + 8; + + if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1) + { + const xkb_keysym_t keysym = composeSymbol(keysyms[0]); + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint != GLFW_INVALID_CODEPOINT) { - wl_display_read_events(display); - wl_display_dispatch_pending(display); + const int mods = _glfw.wl.xkb.modifiers; + const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); + _glfwInputChar(window, codepoint, mods, plain); + } + } +} + +static void handleEvents(double* timeout) +{ +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + if (_glfw.joysticksInitialized) + _glfwDetectJoystickConnectionLinux(); +#endif + + GLFWbool event = GLFW_FALSE; + enum { DISPLAY_FD, KEYREPEAT_FD, CURSOR_FD, LIBDECOR_FD }; + struct pollfd fds[] = + { + [DISPLAY_FD] = { wl_display_get_fd(_glfw.wl.display), POLLIN }, + [KEYREPEAT_FD] = { _glfw.wl.keyRepeatTimerfd, POLLIN }, + [CURSOR_FD] = { _glfw.wl.cursorTimerfd, POLLIN }, + [LIBDECOR_FD] = { -1, POLLIN } + }; + + if (_glfw.wl.libdecor.context) + fds[LIBDECOR_FD].fd = libdecor_get_fd(_glfw.wl.libdecor.context); + + while (!event) + { + while (wl_display_prepare_read(_glfw.wl.display) != 0) + { + if (wl_display_dispatch_pending(_glfw.wl.display) > 0) + return; + } + + // If an error other than EAGAIN happens, we have likely been disconnected + // from the Wayland session; try to handle that the best we can. + if (!flushDisplay()) + { + wl_display_cancel_read(_glfw.wl.display); + + _GLFWwindow* window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + + return; + } + + if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout)) + { + wl_display_cancel_read(_glfw.wl.display); + return; + } + + if (fds[DISPLAY_FD].revents & POLLIN) + { + wl_display_read_events(_glfw.wl.display); + if (wl_display_dispatch_pending(_glfw.wl.display) > 0) + event = GLFW_TRUE; } else - { - wl_display_cancel_read(display); - } + wl_display_cancel_read(_glfw.wl.display); - if (fds[1].revents & POLLIN) + if (fds[KEYREPEAT_FD].revents & POLLIN) { - read_ret = read(_glfw.wl.timerfd, &repeats, sizeof(repeats)); - if (read_ret != 8) - return; + uint64_t repeats; - if (_glfw.wl.keyboardFocus) + if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8) { - for (i = 0; i < repeats; ++i) + for (uint64_t i = 0; i < repeats; i++) { _glfwInputKey(_glfw.wl.keyboardFocus, - _glfw.wl.keyboardLastKey, - _glfw.wl.keyboardLastScancode, - GLFW_REPEAT, + translateKeyWayland(_glfw.wl.keyRepeatScancode), + _glfw.wl.keyRepeatScancode, + GLFW_PRESS, _glfw.wl.xkb.modifiers); + inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode); } + + event = GLFW_TRUE; } } - if (fds[2].revents & POLLIN) + if (fds[CURSOR_FD].revents & POLLIN) { - read_ret = read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)); - if (read_ret != 8) - return; + uint64_t repeats; - incrementCursorImage(_glfw.wl.pointerFocus); + if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8) + incrementCursorImage(_glfw.wl.pointerFocus); } + + if (fds[LIBDECOR_FD].revents & POLLIN) + { + if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0) + event = GLFW_TRUE; + } + } +} + +// Reads the specified data offer as the specified MIME type +// +static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mimeType) +{ + int fds[2]; + + if (pipe2(fds, O_CLOEXEC) == -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create pipe for data offer: %s", + strerror(errno)); + return NULL; + } + + wl_data_offer_receive(offer, mimeType, fds[1]); + flushDisplay(); + close(fds[1]); + + char* string = NULL; + size_t size = 0; + size_t length = 0; + + for (;;) + { + const size_t readSize = 4096; + const size_t requiredSize = length + readSize + 1; + if (requiredSize > size) + { + char* longer = _glfw_realloc(string, requiredSize); + if (!longer) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + close(fds[0]); + return NULL; + } + + string = longer; + size = requiredSize; + } + + const ssize_t result = read(fds[0], string + length, readSize); + if (result == 0) + break; + else if (result == -1) + { + if (errno == EINTR) + continue; + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to read from data offer pipe: %s", + strerror(errno)); + close(fds[0]); + return NULL; + } + + length += result; + } + + close(fds[0]); + + string[length] = '\0'; + return string; +} + +static void pointerHandleEnter(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface, + wl_fixed_t sx, + wl_fixed_t sy) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + + _GLFWwindow* window = wl_surface_get_user_data(surface); + + _glfw.wl.serial = serial; + _glfw.wl.pointerEnterSerial = serial; + _glfw.wl.pointerFocus = window; + + if (surface == window->wl.surface) + { + window->wl.hovered = GLFW_TRUE; + _glfwSetCursorWayland(window, window->wl.currentCursor); + _glfwInputCursorEnter(window, GLFW_TRUE); } else { - wl_display_cancel_read(display); + if (window->wl.fallback.decorations) + window->wl.fallback.focus = surface; } } +static void pointerHandleLeave(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface) +{ + if (!surface) + return; + + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + + _GLFWwindow* window = _glfw.wl.pointerFocus; + if (!window) + return; + + _glfw.wl.serial = serial; + _glfw.wl.pointerFocus = NULL; + _glfw.wl.cursorPreviousName = NULL; + + if (window->wl.hovered) + { + window->wl.hovered = GLFW_FALSE; + _glfwInputCursorEnter(window, GLFW_FALSE); + } + else + { + if (window->wl.fallback.decorations) + window->wl.fallback.focus = NULL; + } +} + +static void pointerHandleMotion(void* userData, + struct wl_pointer* pointer, + uint32_t time, + wl_fixed_t sx, + wl_fixed_t sy) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + if (!window) + return; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + return; + + const double xpos = wl_fixed_to_double(sx); + const double ypos = wl_fixed_to_double(sy); + window->wl.cursorPosX = xpos; + window->wl.cursorPosY = ypos; + + if (window->wl.hovered) + { + _glfw.wl.cursorPreviousName = NULL; + _glfwInputCursorPos(window, xpos, ypos); + return; + } + + if (window->wl.fallback.decorations) + { + const char* cursorName = "left_ptr"; + + if (window->resizable) + { + if (window->wl.fallback.focus == window->wl.fallback.top.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "n-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.left.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "nw-resize"; + else + cursorName = "w-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.right.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "ne-resize"; + else + cursorName = "e-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface) + { + if (xpos < GLFW_BORDER_SIZE) + cursorName = "sw-resize"; + else if (xpos > window->wl.width + GLFW_BORDER_SIZE) + cursorName = "se-resize"; + else + cursorName = "s-resize"; + } + } + + if (_glfw.wl.cursorPreviousName != cursorName) + { + struct wl_surface* surface = _glfw.wl.cursorSurface; + struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; + int scale = 1; + + if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI) + { + // We only support up to scale=2 for now, since libwayland-cursor + // requires us to load a different theme for each size. + scale = 2; + theme = _glfw.wl.cursorThemeHiDPI; + } + + struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName); + if (!cursor) + return; + + // TODO: handle animated cursors too. + struct wl_cursor_image* image = cursor->images[0]; + if (!image) + return; + + struct wl_buffer* buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, + surface, + image->hotspot_x / scale, + image->hotspot_y / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, image->width, image->height); + wl_surface_commit(surface); + + _glfw.wl.cursorPreviousName = cursorName; + } + } +} + +static void pointerHandleButton(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + uint32_t time, + uint32_t button, + uint32_t state) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + if (!window) + return; + + if (window->wl.hovered) + { + _glfw.wl.serial = serial; + + _glfwInputMouseClick(window, + button - BTN_LEFT, + state == WL_POINTER_BUTTON_STATE_PRESSED, + _glfw.wl.xkb.modifiers); + return; + } + + if (window->wl.fallback.decorations) + { + if (button == BTN_LEFT) + { + uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE; + + if (window->wl.fallback.focus == window->wl.fallback.top.surface) + { + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP; + else + xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); + } + else if (window->wl.fallback.focus == window->wl.fallback.left.surface) + { + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT; + } + else if (window->wl.fallback.focus == window->wl.fallback.right.surface) + { + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT; + } + else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface) + { + if (window->wl.cursorPosX < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT; + else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM; + } + + if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE) + { + xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, + serial, edges); + } + } + else if (button == BTN_RIGHT) + { + if (window->wl.xdg.toplevel) + { + xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, + _glfw.wl.seat, serial, + window->wl.cursorPosX, + window->wl.cursorPosY); + } + } + } +} + +static void pointerHandleAxis(void* userData, + struct wl_pointer* pointer, + uint32_t time, + uint32_t axis, + wl_fixed_t value) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + if (!window) + return; + + // NOTE: 10 units of motion per mouse wheel step seems to be a common ratio + if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) + _glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0); + else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) + _glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0); +} + +static const struct wl_pointer_listener pointerListener = +{ + pointerHandleEnter, + pointerHandleLeave, + pointerHandleMotion, + pointerHandleButton, + pointerHandleAxis, +}; + +static void keyboardHandleKeymap(void* userData, + struct wl_keyboard* keyboard, + uint32_t format, + int fd, + uint32_t size) +{ + struct xkb_keymap* keymap; + struct xkb_state* state; + struct xkb_compose_table* composeTable; + struct xkb_compose_state* composeState; + + char* mapStr; + const char* locale; + + if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) + { + close(fd); + return; + } + + mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); + if (mapStr == MAP_FAILED) { + close(fd); + return; + } + + keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, + mapStr, + XKB_KEYMAP_FORMAT_TEXT_V1, + 0); + munmap(mapStr, size); + close(fd); + + if (!keymap) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to compile keymap"); + return; + } + + state = xkb_state_new(keymap); + if (!state) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB state"); + xkb_keymap_unref(keymap); + return; + } + + // Look up the preferred locale, falling back to "C" as default. + locale = getenv("LC_ALL"); + if (!locale) + locale = getenv("LC_CTYPE"); + if (!locale) + locale = getenv("LANG"); + if (!locale) + locale = "C"; + + composeTable = + xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, + XKB_COMPOSE_COMPILE_NO_FLAGS); + if (composeTable) + { + composeState = + xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); + xkb_compose_table_unref(composeTable); + if (composeState) + _glfw.wl.xkb.composeState = composeState; + else + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose state"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose table"); + } + + xkb_keymap_unref(_glfw.wl.xkb.keymap); + xkb_state_unref(_glfw.wl.xkb.state); + _glfw.wl.xkb.keymap = keymap; + _glfw.wl.xkb.state = state; + + _glfw.wl.xkb.controlIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); + _glfw.wl.xkb.altIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); + _glfw.wl.xkb.shiftIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); + _glfw.wl.xkb.superIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); + _glfw.wl.xkb.capsLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock"); + _glfw.wl.xkb.numLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2"); +} + +static void keyboardHandleEnter(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface, + struct wl_array* keys) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + + _GLFWwindow* window = wl_surface_get_user_data(surface); + if (surface != window->wl.surface) + return; + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = window; + _glfwInputWindowFocus(window, GLFW_TRUE); +} + +static void keyboardHandleLeave(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface) +{ + _GLFWwindow* window = _glfw.wl.keyboardFocus; + + if (!window) + return; + + struct itimerspec timer = {0}; + timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL); + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); +} + +static void keyboardHandleKey(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t time, + uint32_t scancode, + uint32_t state) +{ + _GLFWwindow* window = _glfw.wl.keyboardFocus; + if (!window) + return; + + const int key = translateKeyWayland(scancode); + const int action = + state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; + + _glfw.wl.serial = serial; + + struct itimerspec timer = {0}; + + if (action == GLFW_PRESS) + { + const xkb_keycode_t keycode = scancode + 8; + + if (xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode) && + _glfw.wl.keyRepeatRate > 0) + { + _glfw.wl.keyRepeatScancode = scancode; + if (_glfw.wl.keyRepeatRate > 1) + timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyRepeatRate; + else + timer.it_interval.tv_sec = 1; + + timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000; + timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000; + } + } + + timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL); + + _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers); + + if (action == GLFW_PRESS) + inputText(window, scancode); +} + +static void keyboardHandleModifiers(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t modsDepressed, + uint32_t modsLatched, + uint32_t modsLocked, + uint32_t group) +{ + _glfw.wl.serial = serial; + + if (!_glfw.wl.xkb.keymap) + return; + + xkb_state_update_mask(_glfw.wl.xkb.state, + modsDepressed, + modsLatched, + modsLocked, + 0, + 0, + group); + + _glfw.wl.xkb.modifiers = 0; + + struct + { + xkb_mod_index_t index; + unsigned int bit; + } modifiers[] = + { + { _glfw.wl.xkb.controlIndex, GLFW_MOD_CONTROL }, + { _glfw.wl.xkb.altIndex, GLFW_MOD_ALT }, + { _glfw.wl.xkb.shiftIndex, GLFW_MOD_SHIFT }, + { _glfw.wl.xkb.superIndex, GLFW_MOD_SUPER }, + { _glfw.wl.xkb.capsLockIndex, GLFW_MOD_CAPS_LOCK }, + { _glfw.wl.xkb.numLockIndex, GLFW_MOD_NUM_LOCK } + }; + + for (size_t i = 0; i < sizeof(modifiers) / sizeof(modifiers[0]); i++) + { + if (xkb_state_mod_index_is_active(_glfw.wl.xkb.state, + modifiers[i].index, + XKB_STATE_MODS_EFFECTIVE) == 1) + { + _glfw.wl.xkb.modifiers |= modifiers[i].bit; + } + } +} + +static void keyboardHandleRepeatInfo(void* userData, + struct wl_keyboard* keyboard, + int32_t rate, + int32_t delay) +{ + if (keyboard != _glfw.wl.keyboard) + return; + + _glfw.wl.keyRepeatRate = rate; + _glfw.wl.keyRepeatDelay = delay; +} + +static const struct wl_keyboard_listener keyboardListener = +{ + keyboardHandleKeymap, + keyboardHandleEnter, + keyboardHandleLeave, + keyboardHandleKey, + keyboardHandleModifiers, + keyboardHandleRepeatInfo, +}; + +static void seatHandleCapabilities(void* userData, + struct wl_seat* seat, + enum wl_seat_capability caps) +{ + if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) + { + _glfw.wl.pointer = wl_seat_get_pointer(seat); + wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) + { + wl_pointer_destroy(_glfw.wl.pointer); + _glfw.wl.pointer = NULL; + } + + if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) + { + _glfw.wl.keyboard = wl_seat_get_keyboard(seat); + wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) + { + wl_keyboard_destroy(_glfw.wl.keyboard); + _glfw.wl.keyboard = NULL; + } +} + +static void seatHandleName(void* userData, + struct wl_seat* seat, + const char* name) +{ +} + +static const struct wl_seat_listener seatListener = +{ + seatHandleCapabilities, + seatHandleName, +}; + +static void dataOfferHandleOffer(void* userData, + struct wl_data_offer* offer, + const char* mimeType) +{ + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + if (strcmp(mimeType, "text/plain;charset=utf-8") == 0) + _glfw.wl.offers[i].text_plain_utf8 = GLFW_TRUE; + else if (strcmp(mimeType, "text/uri-list") == 0) + _glfw.wl.offers[i].text_uri_list = GLFW_TRUE; + + break; + } + } +} + +static const struct wl_data_offer_listener dataOfferListener = +{ + dataOfferHandleOffer +}; + +static void dataDeviceHandleDataOffer(void* userData, + struct wl_data_device* device, + struct wl_data_offer* offer) +{ + _GLFWofferWayland* offers = + _glfw_realloc(_glfw.wl.offers, + sizeof(_GLFWofferWayland) * (_glfw.wl.offerCount + 1)); + if (!offers) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return; + } + + _glfw.wl.offers = offers; + _glfw.wl.offerCount++; + + _glfw.wl.offers[_glfw.wl.offerCount - 1] = (_GLFWofferWayland) { offer }; + wl_data_offer_add_listener(offer, &dataOfferListener, NULL); +} + +static void dataDeviceHandleEnter(void* userData, + struct wl_data_device* device, + uint32_t serial, + struct wl_surface* surface, + wl_fixed_t x, + wl_fixed_t y, + struct wl_data_offer* offer) +{ + if (_glfw.wl.dragOffer) + { + wl_data_offer_destroy(_glfw.wl.dragOffer); + _glfw.wl.dragOffer = NULL; + _glfw.wl.dragFocus = NULL; + } + + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + _GLFWwindow* window = NULL; + + if (surface) + { + if (wl_proxy_get_tag((struct wl_proxy*) surface) == &_glfw.wl.tag) + window = wl_surface_get_user_data(surface); + } + + if (surface == window->wl.surface && _glfw.wl.offers[i].text_uri_list) + { + _glfw.wl.dragOffer = offer; + _glfw.wl.dragFocus = window; + _glfw.wl.dragSerial = serial; + } + + _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1]; + _glfw.wl.offerCount--; + break; + } + } + + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + + if (_glfw.wl.dragOffer) + wl_data_offer_accept(offer, serial, "text/uri-list"); + else + { + wl_data_offer_accept(offer, serial, NULL); + wl_data_offer_destroy(offer); + } +} + +static void dataDeviceHandleLeave(void* userData, + struct wl_data_device* device) +{ + if (_glfw.wl.dragOffer) + { + wl_data_offer_destroy(_glfw.wl.dragOffer); + _glfw.wl.dragOffer = NULL; + _glfw.wl.dragFocus = NULL; + } +} + +static void dataDeviceHandleMotion(void* userData, + struct wl_data_device* device, + uint32_t time, + wl_fixed_t x, + wl_fixed_t y) +{ +} + +static void dataDeviceHandleDrop(void* userData, + struct wl_data_device* device) +{ + if (!_glfw.wl.dragOffer) + return; + + char* string = readDataOfferAsString(_glfw.wl.dragOffer, "text/uri-list"); + if (string) + { + int count; + char** paths = _glfwParseUriList(string, &count); + if (paths) + _glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths); + + for (int i = 0; i < count; i++) + _glfw_free(paths[i]); + + _glfw_free(paths); + } + + _glfw_free(string); +} + +static void dataDeviceHandleSelection(void* userData, + struct wl_data_device* device, + struct wl_data_offer* offer) +{ + if (_glfw.wl.selectionOffer) + { + wl_data_offer_destroy(_glfw.wl.selectionOffer); + _glfw.wl.selectionOffer = NULL; + } + + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + if (_glfw.wl.offers[i].text_plain_utf8) + _glfw.wl.selectionOffer = offer; + else + wl_data_offer_destroy(offer); + + _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1]; + _glfw.wl.offerCount--; + break; + } + } +} + +const struct wl_data_device_listener dataDeviceListener = +{ + dataDeviceHandleDataOffer, + dataDeviceHandleEnter, + dataDeviceHandleLeave, + dataDeviceHandleMotion, + dataDeviceHandleDrop, + dataDeviceHandleSelection, +}; + +static void xdgActivationHandleDone(void* userData, + struct xdg_activation_token_v1* activationToken, + const char* token) +{ + _GLFWwindow* window = userData; + + if (activationToken != window->wl.activationToken) + return; + + xdg_activation_v1_activate(_glfw.wl.activationManager, token, window->wl.surface); + xdg_activation_token_v1_destroy(window->wl.activationToken); + window->wl.activationToken = NULL; +} + +static const struct xdg_activation_token_v1_listener xdgActivationListener = +{ + xdgActivationHandleDone +}; + +void _glfwAddSeatListenerWayland(struct wl_seat* seat) +{ + wl_seat_add_listener(seat, &seatListener, NULL); +} + +void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device) +{ + wl_data_device_add_listener(device, &dataDeviceListener, NULL); +} + + ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) +GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) { - window->wl.transparent = fbconfig->transparent; - - if (!createSurface(window, wndconfig)) + if (!createNativeSurface(window, wndconfig, fbconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) @@ -796,6 +2137,16 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (ctxconfig->source == GLFW_EGL_CONTEXT_API || ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { + window->wl.egl.window = wl_egl_window_create(window->wl.surface, + window->wl.fbWidth, + window->wl.fbHeight); + if (!window->wl.egl.window) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create EGL window"); + return GLFW_FALSE; + } + if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) @@ -808,93 +2159,80 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } - } - if (wndconfig->title) - window->wl.title = _glfw_strdup(wndconfig->title); - - if (wndconfig->visible) - { - if (!createXdgSurface(window)) + if (!_glfwRefreshContextAttribs(window, ctxconfig)) return GLFW_FALSE; - - window->wl.visible = GLFW_TRUE; } - else + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughWayland(window, GLFW_TRUE); + + if (window->monitor || wndconfig->visible) { - window->wl.xdg.surface = NULL; - window->wl.xdg.toplevel = NULL; - window->wl.visible = GLFW_FALSE; + if (!createShellObjects(window)) + return GLFW_FALSE; } - window->wl.currentCursor = NULL; - - window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*)); - window->wl.monitorsCount = 0; - window->wl.monitorsSize = 1; - return GLFW_TRUE; } -void _glfwPlatformDestroyWindow(_GLFWwindow* window) +void _glfwDestroyWindowWayland(_GLFWwindow* window) { if (window == _glfw.wl.pointerFocus) - { _glfw.wl.pointerFocus = NULL; - _glfwInputCursorEnter(window, GLFW_FALSE); - } + if (window == _glfw.wl.keyboardFocus) - { _glfw.wl.keyboardFocus = NULL; - _glfwInputWindowFocus(window, GLFW_FALSE); - } + + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); if (window->wl.idleInhibitor) zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); + if (window->wl.relativePointer) + zwp_relative_pointer_v1_destroy(window->wl.relativePointer); + + if (window->wl.lockedPointer) + zwp_locked_pointer_v1_destroy(window->wl.lockedPointer); + + if (window->wl.confinedPointer) + zwp_confined_pointer_v1_destroy(window->wl.confinedPointer); + if (window->context.destroy) window->context.destroy(window); - destroyDecorations(window); - if (window->wl.xdg.decoration) - zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); + destroyShellObjects(window); - if (window->wl.decorations.buffer) - wl_buffer_destroy(window->wl.decorations.buffer); + if (window->wl.fallback.buffer) + wl_buffer_destroy(window->wl.fallback.buffer); - if (window->wl.native) - wl_egl_window_destroy(window->wl.native); - - if (window->wl.xdg.toplevel) - xdg_toplevel_destroy(window->wl.xdg.toplevel); - - if (window->wl.xdg.surface) - xdg_surface_destroy(window->wl.xdg.surface); + if (window->wl.egl.window) + wl_egl_window_destroy(window->wl.egl.window); if (window->wl.surface) wl_surface_destroy(window->wl.surface); - free(window->wl.title); - free(window->wl.monitors); + _glfw_free(window->wl.appId); + _glfw_free(window->wl.outputScales); } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title) { - if (window->wl.title) - free(window->wl.title); - window->wl.title = _glfw_strdup(title); - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_set_title(window->wl.libdecor.frame, title); + else if (window->wl.xdg.toplevel) xdg_toplevel_set_title(window->wl.xdg.toplevel, title); } -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) +void _glfwSetWindowIconWayland(_GLFWwindow* window, + int count, const GLFWimage* images) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: The platform does not support setting the window icon"); } -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos) { // A Wayland client is not aware of its position, so just warn and leave it // as (0, 0) @@ -903,7 +2241,7 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) "Wayland: The platform does not provide the window position"); } -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos) { // A Wayland client can not set its position, so just warn @@ -911,7 +2249,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) "Wayland: The platform does not support setting the window position"); } -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->wl.width; @@ -919,217 +2257,353 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) *height = window->wl.height; } -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height) { - window->wl.width = width; - window->wl.height = height; - resizeWindow(window); + if (window->monitor) + { + // Video mode setting is not available on Wayland + } + else + { + if (!resizeWindow(window, width, height)) + return; + + if (window->wl.libdecor.frame) + { + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + } + + if (window->wl.visible) + _glfwInputWindowDamage(window); + } } -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) +void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) { if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) minwidth = minheight = 0; + if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) maxwidth = maxheight = 0; - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); + + libdecor_frame_set_min_content_size(window->wl.libdecor.frame, + minwidth, minheight); + libdecor_frame_set_max_content_size(window->wl.libdecor.frame, + maxwidth, maxheight); + } + else if (window->wl.xdg.toplevel) + updateXdgSizeLimits(window); +} + +void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom) +{ + if (window->wl.maximized || window->wl.fullscreen) + return; + + int width = window->wl.width, height = window->wl.height; + + if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) width / (float) height; + const float targetRatio = (float) numer / (float) denom; + if (aspectRatio < targetRatio) + height /= targetRatio; + else if (aspectRatio > targetRatio) + width *= targetRatio; + } + + if (resizeWindow(window, width, height)) + { + if (window->wl.libdecor.frame) + { + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + } + + _glfwInputWindowSize(window, window->wl.width, window->wl.height); + + if (window->wl.visible) + _glfwInputWindowDamage(window); + } +} + +void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->wl.fbWidth; + if (height) + *height = window->wl.fbHeight; +} + +void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + if (window->wl.fallback.decorations) + { + if (top) + *top = GLFW_CAPTION_HEIGHT; + if (left) + *left = GLFW_BORDER_SIZE; + if (right) + *right = GLFW_BORDER_SIZE; + if (bottom) + *bottom = GLFW_BORDER_SIZE; + } +} + +void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, + float* xscale, float* yscale) +{ + if (window->wl.fractionalScale) + { + if (xscale) + *xscale = (float) window->wl.scalingNumerator / 120.f; + if (yscale) + *yscale = (float) window->wl.scalingNumerator / 120.f; + } + else + { + if (xscale) + *xscale = (float) window->wl.bufferScale; + if (yscale) + *yscale = (float) window->wl.bufferScale; + } +} + +void _glfwIconifyWindowWayland(_GLFWwindow* window) +{ + if (window->wl.libdecor.frame) + libdecor_frame_set_minimized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) + xdg_toplevel_set_minimized(window->wl.xdg.toplevel); +} + +void _glfwRestoreWindowWayland(_GLFWwindow* window) +{ + if (window->monitor) + { + // There is no way to unset minimized, or even to know if we are + // minimized, so there is nothing to do in this case. + } + else + { + // We assume we are not minimized and act only on maximization + + if (window->wl.maximized) + { + if (window->wl.libdecor.frame) + libdecor_frame_unset_maximized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) + xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); + else + window->wl.maximized = GLFW_FALSE; + } + } +} + +void _glfwMaximizeWindowWayland(_GLFWwindow* window) +{ + if (window->wl.libdecor.frame) + libdecor_frame_set_maximized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + else + window->wl.maximized = GLFW_TRUE; +} + +void _glfwShowWindowWayland(_GLFWwindow* window) +{ + if (!window->wl.libdecor.frame && !window->wl.xdg.toplevel) + { + // NOTE: The XDG surface and role are created here so command-line applications + // with off-screen windows do not appear in for example the Unity dock + createShellObjects(window); + } +} + +void _glfwHideWindowWayland(_GLFWwindow* window) +{ + if (window->wl.visible) + { + window->wl.visible = GLFW_FALSE; + destroyShellObjects(window); + + wl_surface_attach(window->wl.surface, NULL, 0, 0); wl_surface_commit(window->wl.surface); } } -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, - int numer, int denom) +void _glfwRequestWindowAttentionWayland(_GLFWwindow* window) { - // TODO: find out how to trigger a resize. - // The actual limits are checked in the xdg_toplevel::configure handler. - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window aspect ratio not yet implemented"); + if (!_glfw.wl.activationManager) + return; + + // We're about to overwrite this with a new request + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); + + window->wl.activationToken = + xdg_activation_v1_get_activation_token(_glfw.wl.activationManager); + xdg_activation_token_v1_add_listener(window->wl.activationToken, + &xdgActivationListener, + window); + + xdg_activation_token_v1_commit(window->wl.activationToken); } -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, - int* width, int* height) +void _glfwFocusWindowWayland(_GLFWwindow* window) { - _glfwPlatformGetWindowSize(window, width, height); - if (width) - *width *= window->wl.scale; - if (height) - *height *= window->wl.scale; -} + if (!_glfw.wl.activationManager) + return; -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ - if (window->decorated && !window->monitor && !window->wl.decorations.serverSide) + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); + + window->wl.activationToken = + xdg_activation_v1_get_activation_token(_glfw.wl.activationManager); + xdg_activation_token_v1_add_listener(window->wl.activationToken, + &xdgActivationListener, + window); + + xdg_activation_token_v1_set_serial(window->wl.activationToken, + _glfw.wl.serial, + _glfw.wl.seat); + + _GLFWwindow* requester = _glfw.wl.keyboardFocus; + if (requester) { - if (top) - *top = _GLFW_DECORATION_TOP; - if (left) - *left = _GLFW_DECORATION_WIDTH; - if (right) - *right = _GLFW_DECORATION_WIDTH; - if (bottom) - *bottom = _GLFW_DECORATION_WIDTH; + xdg_activation_token_v1_set_surface(window->wl.activationToken, + requester->wl.surface); + + if (requester->wl.appId) + { + xdg_activation_token_v1_set_app_id(window->wl.activationToken, + requester->wl.appId); + } } + + xdg_activation_token_v1_commit(window->wl.activationToken); } -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) +void _glfwSetWindowMonitorWayland(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) { - if (xscale) - *xscale = (float) window->wl.scale; - if (yscale) - *yscale = (float) window->wl.scale; -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - xdg_toplevel_set_minimized(window->wl.xdg.toplevel); -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) + if (window->monitor == monitor) { - if (window->monitor) - xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); - if (window->wl.maximized) - xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); - // There is no way to unset minimized, or even to know if we are - // minimized, so there is nothing to do in this case. - } - _glfwInputWindowMonitor(window, NULL); - window->wl.maximized = GLFW_FALSE; -} + if (!monitor) + _glfwSetWindowSizeWayland(window, width, height); -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - { - xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + return; } - window->wl.maximized = GLFW_TRUE; -} -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ - if (!window->wl.visible) - { - createXdgSurface(window); - window->wl.visible = GLFW_TRUE; - } -} + if (window->monitor) + releaseMonitorWayland(window); -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - { - xdg_toplevel_destroy(window->wl.xdg.toplevel); - xdg_surface_destroy(window->wl.xdg.surface); - window->wl.xdg.toplevel = NULL; - window->wl.xdg.surface = NULL; - } - window->wl.visible = GLFW_FALSE; -} - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window attention request not implemented yet"); -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ - _glfwInputError(GLFW_FEATURE_UNAVAILABLE, - "Wayland: The platform does not support setting the input focus"); -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - if (monitor) - { - setFullscreen(window, monitor, refreshRate); - } - else - { - if (window->wl.xdg.toplevel) - xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); - setIdleInhibitor(window, GLFW_FALSE); - if (!_glfw.wl.decorationManager) - createDecorations(window); - } _glfwInputWindowMonitor(window, monitor); + + if (window->monitor) + acquireMonitorWayland(window); + else + _glfwSetWindowSizeWayland(window, width, height); } -int _glfwPlatformWindowFocused(_GLFWwindow* window) +GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window) { return _glfw.wl.keyboardFocus == window; } -int _glfwPlatformWindowIconified(_GLFWwindow* window) +GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window) { // xdg-shell doesn’t give any way to request whether a surface is // iconified. return GLFW_FALSE; } -int _glfwPlatformWindowVisible(_GLFWwindow* window) +GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window) { return window->wl.visible; } -int _glfwPlatformWindowMaximized(_GLFWwindow* window) +GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window) { return window->wl.maximized; } -int _glfwPlatformWindowHovered(_GLFWwindow* window) +GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window) { return window->wl.hovered; } -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window) { return window->wl.transparent; } -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled) { - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window attribute setting not implemented yet"); -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ - if (!window->monitor) + if (window->wl.libdecor.frame) { if (enabled) - createDecorations(window); + { + libdecor_frame_set_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } else - destroyDecorations(window); + { + libdecor_frame_unset_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } + } + else if (window->wl.xdg.toplevel) + updateXdgSizeLimits(window); +} + +void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled) +{ + if (window->wl.libdecor.frame) + { + libdecor_frame_set_visibility(window->wl.libdecor.frame, enabled); + } + else if (window->wl.xdg.decoration) + { + uint32_t mode; + + if (enabled) + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; + else + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; + + zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); + } + else if (window->wl.xdg.toplevel) + { + if (enabled) + createFallbackDecorations(window); + else + destroyFallbackDecorations(window); } } -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled) { - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window attribute setting not implemented yet"); + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: Platform does not support making a window floating"); } -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled) { if (enabled) { @@ -1138,52 +2612,53 @@ void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enable wl_region_destroy(region); } else - wl_surface_set_input_region(window->wl.surface, 0); - wl_surface_commit(window->wl.surface); + wl_surface_set_input_region(window->wl.surface, NULL); } -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +float _glfwGetWindowOpacityWayland(_GLFWwindow* window) { return 1.f; } -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: The platform does not support setting the window opacity"); } -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled) { // This is handled in relativePointerHandleRelativeMotion } -GLFWbool _glfwPlatformRawMouseMotionSupported(void) +GLFWbool _glfwRawMouseMotionSupportedWayland(void) { return GLFW_TRUE; } -void _glfwPlatformPollEvents(void) +void _glfwPollEventsWayland(void) { - handleEvents(0); + double timeout = 0.0; + handleEvents(&timeout); } -void _glfwPlatformWaitEvents(void) +void _glfwWaitEventsWayland(void) { - handleEvents(-1); + handleEvents(NULL); } -void _glfwPlatformWaitEventsTimeout(double timeout) +void _glfwWaitEventsTimeoutWayland(double timeout) { - handleEvents((int) (timeout * 1e3)); + handleEvents(&timeout); } -void _glfwPlatformPostEmptyEvent(void) +void _glfwPostEmptyEventWayland(void) { wl_display_sync(_glfw.wl.display); + flushDisplay(); } -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos) { if (xpos) *xpos = window->wl.cursorPosX; @@ -1191,40 +2666,82 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) *ypos = window->wl.cursorPosY; } -static GLFWbool isPointerLocked(_GLFWwindow* window); - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y) { - if (isPointerLocked(window)) + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the cursor position"); +} + +void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode) +{ + _glfwSetCursorWayland(window, window->wl.currentCursor); +} + +const char* _glfwGetScancodeNameWayland(int scancode) +{ + if (scancode < 0 || scancode > 255) { - zwp_locked_pointer_v1_set_cursor_position_hint( - window->wl.pointerLock.lockedPointer, - wl_fixed_from_double(x), wl_fixed_from_double(y)); - wl_surface_commit(window->wl.surface); + _glfwInputError(GLFW_INVALID_VALUE, + "Wayland: Invalid scancode %i", + scancode); + return NULL; } + + const int key = _glfw.wl.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + + const xkb_keycode_t keycode = scancode + 8; + const xkb_layout_index_t layout = + xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode); + if (layout == XKB_LAYOUT_INVALID) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve layout for key name"); + return NULL; + } + + const xkb_keysym_t* keysyms = NULL; + xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap, + keycode, + layout, + 0, + &keysyms); + if (keysyms == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve keysym for key name"); + return NULL; + } + + const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]); + if (codepoint == GLFW_INVALID_CODEPOINT) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve codepoint for key name"); + return NULL; + } + + const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key], codepoint); + if (count == 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to encode codepoint for key name"); + return NULL; + } + + _glfw.wl.keynames[key][count] = '\0'; + return _glfw.wl.keynames[key]; } -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - _glfwPlatformSetCursor(window, window->wl.currentCursor); -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Key names not yet implemented"); - return NULL; -} - -int _glfwPlatformGetKeyScancode(int key) +int _glfwGetKeyScancodeWayland(int key) { return _glfw.wl.scancodes[key]; } -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) +GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) { cursor->wl.buffer = createShmBuffer(image); if (!cursor->wl.buffer) @@ -1237,7 +2754,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor, return GLFW_TRUE; } -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape) { const char* name = NULL; @@ -1291,18 +2808,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { case GLFW_ARROW_CURSOR: name = "left_ptr"; + break; case GLFW_IBEAM_CURSOR: name = "xterm"; + break; case GLFW_CROSSHAIR_CURSOR: name = "crosshair"; + break; case GLFW_POINTING_HAND_CURSOR: name = "hand2"; + break; case GLFW_RESIZE_EW_CURSOR: name = "sb_h_double_arrow"; + break; case GLFW_RESIZE_NS_CURSOR: name = "sb_v_double_arrow"; + break; case GLFW_RESIZE_ALL_CURSOR: name = "fleur"; + break; default: _glfwInputError(GLFW_CURSOR_UNAVAILABLE, "Wayland: Standard cursor shape unavailable"); @@ -1312,7 +2836,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name); if (!cursor->wl.cursor) { - _glfwInputError(GLFW_PLATFORM_ERROR, + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, "Wayland: Failed to create standard cursor \"%s\"", name); return GLFW_FALSE; @@ -1331,7 +2855,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) return GLFW_TRUE; } -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +void _glfwDestroyCursorWayland(_GLFWcursor* cursor) { // If it's a standard cursor we don't need to do anything here if (cursor->wl.cursor) @@ -1341,7 +2865,7 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) wl_buffer_destroy(cursor->wl.buffer); } -static void relativePointerHandleRelativeMotion(void* data, +static void relativePointerHandleRelativeMotion(void* userData, struct zwp_relative_pointer_v1* pointer, uint32_t timeHi, uint32_t timeLo, @@ -1350,7 +2874,7 @@ static void relativePointerHandleRelativeMotion(void* data, wl_fixed_t dxUnaccel, wl_fixed_t dyUnaccel) { - _GLFWwindow* window = data; + _GLFWwindow* window = userData; double xpos = window->virtualCursorPosX; double ypos = window->virtualCursorPosY; @@ -1371,89 +2895,104 @@ static void relativePointerHandleRelativeMotion(void* data, _glfwInputCursorPos(window, xpos, ypos); } -static const struct zwp_relative_pointer_v1_listener relativePointerListener = { +static const struct zwp_relative_pointer_v1_listener relativePointerListener = +{ relativePointerHandleRelativeMotion }; -static void lockedPointerHandleLocked(void* data, +static void lockedPointerHandleLocked(void* userData, struct zwp_locked_pointer_v1* lockedPointer) { } -static void unlockPointer(_GLFWwindow* window) -{ - struct zwp_relative_pointer_v1* relativePointer = - window->wl.pointerLock.relativePointer; - struct zwp_locked_pointer_v1* lockedPointer = - window->wl.pointerLock.lockedPointer; - - zwp_relative_pointer_v1_destroy(relativePointer); - zwp_locked_pointer_v1_destroy(lockedPointer); - - window->wl.pointerLock.relativePointer = NULL; - window->wl.pointerLock.lockedPointer = NULL; -} - -static void lockPointer(_GLFWwindow* window); - -static void lockedPointerHandleUnlocked(void* data, +static void lockedPointerHandleUnlocked(void* userData, struct zwp_locked_pointer_v1* lockedPointer) { } -static const struct zwp_locked_pointer_v1_listener lockedPointerListener = { +static const struct zwp_locked_pointer_v1_listener lockedPointerListener = +{ lockedPointerHandleLocked, lockedPointerHandleUnlocked }; static void lockPointer(_GLFWwindow* window) { - struct zwp_relative_pointer_v1* relativePointer; - struct zwp_locked_pointer_v1* lockedPointer; - if (!_glfw.wl.relativePointerManager) { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: no relative pointer manager"); + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The compositor does not support pointer locking"); return; } - relativePointer = + window->wl.relativePointer = zwp_relative_pointer_manager_v1_get_relative_pointer( _glfw.wl.relativePointerManager, _glfw.wl.pointer); - zwp_relative_pointer_v1_add_listener(relativePointer, + zwp_relative_pointer_v1_add_listener(window->wl.relativePointer, &relativePointerListener, window); - lockedPointer = + window->wl.lockedPointer = zwp_pointer_constraints_v1_lock_pointer( _glfw.wl.pointerConstraints, window->wl.surface, _glfw.wl.pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); - zwp_locked_pointer_v1_add_listener(lockedPointer, + zwp_locked_pointer_v1_add_listener(window->wl.lockedPointer, &lockedPointerListener, window); - - window->wl.pointerLock.relativePointer = relativePointer; - window->wl.pointerLock.lockedPointer = lockedPointer; - - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, - NULL, 0, 0); } -static GLFWbool isPointerLocked(_GLFWwindow* window) +static void unlockPointer(_GLFWwindow* window) { - return window->wl.pointerLock.lockedPointer != NULL; + zwp_relative_pointer_v1_destroy(window->wl.relativePointer); + window->wl.relativePointer = NULL; + + zwp_locked_pointer_v1_destroy(window->wl.lockedPointer); + window->wl.lockedPointer = NULL; } -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +static void confinedPointerHandleConfined(void* userData, + struct zwp_confined_pointer_v1* confinedPointer) { - struct wl_cursor* defaultCursor; - struct wl_cursor* defaultCursorHiDPI = NULL; +} +static void confinedPointerHandleUnconfined(void* userData, + struct zwp_confined_pointer_v1* confinedPointer) +{ +} + +static const struct zwp_confined_pointer_v1_listener confinedPointerListener = +{ + confinedPointerHandleConfined, + confinedPointerHandleUnconfined +}; + +static void confinePointer(_GLFWwindow* window) +{ + window->wl.confinedPointer = + zwp_pointer_constraints_v1_confine_pointer( + _glfw.wl.pointerConstraints, + window->wl.surface, + _glfw.wl.pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + + zwp_confined_pointer_v1_add_listener(window->wl.confinedPointer, + &confinedPointerListener, + window); +} + +static void unconfinePointer(_GLFWwindow* window) +{ + zwp_confined_pointer_v1_destroy(window->wl.confinedPointer); + window->wl.confinedPointer = NULL; +} + +void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor) +{ if (!_glfw.wl.pointer) return; @@ -1461,32 +3000,58 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) // If we're not in the correct window just save the cursor // the next time the pointer enters the window the cursor will change - if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow) + if (!window->wl.hovered) return; - // Unlock possible pointer lock if no longer disabled. - if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window)) - unlockPointer(window); + // Update pointer lock to match cursor mode + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (window->wl.confinedPointer) + unconfinePointer(window); + if (!window->wl.lockedPointer) + lockPointer(window); + } + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (window->wl.lockedPointer) + unlockPointer(window); + if (!window->wl.confinedPointer) + confinePointer(window); + } + else if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_HIDDEN) + { + if (window->wl.lockedPointer) + unlockPointer(window); + else if (window->wl.confinedPointer) + unconfinePointer(window); + } - if (window->cursorMode == GLFW_CURSOR_NORMAL) + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) { if (cursor) setCursorImage(window, &cursor->wl); else { - defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, - "left_ptr"); + struct wl_cursor* defaultCursor = + wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr"); if (!defaultCursor) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Standard cursor not found"); return; } + + struct wl_cursor* defaultCursorHiDPI = NULL; if (_glfw.wl.cursorThemeHiDPI) + { defaultCursorHiDPI = - wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, - "left_ptr"); - _GLFWcursorWayland cursorWayland = { + wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, "left_ptr"); + } + + _GLFWcursorWayland cursorWayland = + { defaultCursor, defaultCursorHiDPI, NULL, @@ -1494,25 +3059,22 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) 0, 0, 0 }; + setCursorImage(window, &cursorWayland); } } - else if (window->cursorMode == GLFW_CURSOR_DISABLED) + else if (window->cursorMode == GLFW_CURSOR_HIDDEN || + window->cursorMode == GLFW_CURSOR_DISABLED) { - if (!isPointerLocked(window)) - lockPointer(window); - } - else if (window->cursorMode == GLFW_CURSOR_HIDDEN) - { - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, NULL, 0, 0); + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0); } } -static void dataSourceHandleTarget(void* data, - struct wl_data_source* dataSource, +static void dataSourceHandleTarget(void* userData, + struct wl_data_source* source, const char* mimeType) { - if (_glfw.wl.dataSource != dataSource) + if (_glfw.wl.selectionSource != source) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unknown clipboard data source"); @@ -1520,200 +3082,115 @@ static void dataSourceHandleTarget(void* data, } } -static void dataSourceHandleSend(void* data, - struct wl_data_source* dataSource, +static void dataSourceHandleSend(void* userData, + struct wl_data_source* source, const char* mimeType, int fd) { - const char* string = _glfw.wl.clipboardSendString; - size_t len = _glfw.wl.clipboardSendSize; - int ret; - - if (_glfw.wl.dataSource != dataSource) + // Ignore it if this is an outdated or invalid request + if (_glfw.wl.selectionSource != source || + strcmp(mimeType, "text/plain;charset=utf-8") != 0) { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unknown clipboard data source"); - return; - } - - if (!string) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Copy requested from an invalid string"); - return; - } - - if (strcmp(mimeType, "text/plain;charset=utf-8") != 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Wrong MIME type asked from clipboard"); close(fd); return; } - while (len > 0) + char* string = _glfw.wl.clipboardString; + size_t length = strlen(string); + + while (length > 0) { - ret = write(fd, string, len); - if (ret == -1 && errno == EINTR) - continue; - if (ret == -1) + const ssize_t result = write(fd, string, length); + if (result == -1) { - // TODO: also report errno maybe. + if (errno == EINTR) + continue; + _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Error while writing the clipboard"); - close(fd); - return; + "Wayland: Error while writing the clipboard: %s", + strerror(errno)); + break; } - len -= ret; + + length -= result; + string += result; } + close(fd); } -static void dataSourceHandleCancelled(void* data, - struct wl_data_source* dataSource) +static void dataSourceHandleCancelled(void* userData, + struct wl_data_source* source) { - wl_data_source_destroy(dataSource); + wl_data_source_destroy(source); - if (_glfw.wl.dataSource != dataSource) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unknown clipboard data source"); + if (_glfw.wl.selectionSource != source) return; - } - _glfw.wl.dataSource = NULL; + _glfw.wl.selectionSource = NULL; } -static const struct wl_data_source_listener dataSourceListener = { +static const struct wl_data_source_listener dataSourceListener = +{ dataSourceHandleTarget, dataSourceHandleSend, dataSourceHandleCancelled, }; -void _glfwPlatformSetClipboardString(const char* string) +void _glfwSetClipboardStringWayland(const char* string) { - if (_glfw.wl.dataSource) + if (_glfw.wl.selectionSource) { - wl_data_source_destroy(_glfw.wl.dataSource); - _glfw.wl.dataSource = NULL; + wl_data_source_destroy(_glfw.wl.selectionSource); + _glfw.wl.selectionSource = NULL; } - if (_glfw.wl.clipboardSendString) + char* copy = _glfw_strdup(string); + if (!copy) { - free(_glfw.wl.clipboardSendString); - _glfw.wl.clipboardSendString = NULL; - } - - _glfw.wl.clipboardSendString = strdup(string); - if (!_glfw.wl.clipboardSendString) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Impossible to allocate clipboard string"); + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return; } - _glfw.wl.clipboardSendSize = strlen(string); - _glfw.wl.dataSource = + + _glfw_free(_glfw.wl.clipboardString); + _glfw.wl.clipboardString = copy; + + _glfw.wl.selectionSource = wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager); - if (!_glfw.wl.dataSource) + if (!_glfw.wl.selectionSource) { _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Impossible to create clipboard source"); - free(_glfw.wl.clipboardSendString); + "Wayland: Failed to create clipboard data source"); return; } - wl_data_source_add_listener(_glfw.wl.dataSource, + wl_data_source_add_listener(_glfw.wl.selectionSource, &dataSourceListener, NULL); - wl_data_source_offer(_glfw.wl.dataSource, "text/plain;charset=utf-8"); + wl_data_source_offer(_glfw.wl.selectionSource, "text/plain;charset=utf-8"); wl_data_device_set_selection(_glfw.wl.dataDevice, - _glfw.wl.dataSource, + _glfw.wl.selectionSource, _glfw.wl.serial); } -static GLFWbool growClipboardString(void) +const char* _glfwGetClipboardStringWayland(void) { - char* clipboard = _glfw.wl.clipboardString; - - clipboard = realloc(clipboard, _glfw.wl.clipboardSize * 2); - if (!clipboard) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Impossible to grow clipboard string"); - return GLFW_FALSE; - } - _glfw.wl.clipboardString = clipboard; - _glfw.wl.clipboardSize = _glfw.wl.clipboardSize * 2; - return GLFW_TRUE; -} - -const char* _glfwPlatformGetClipboardString(void) -{ - int fds[2]; - int ret; - size_t len = 0; - - if (!_glfw.wl.dataOffer) + if (!_glfw.wl.selectionOffer) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "No clipboard data has been sent yet"); + "Wayland: No clipboard data available"); return NULL; } - ret = pipe2(fds, O_CLOEXEC); - if (ret < 0) - { - // TODO: also report errno maybe? - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Impossible to create clipboard pipe fds"); - return NULL; - } + if (_glfw.wl.selectionSource) + return _glfw.wl.clipboardString; - wl_data_offer_receive(_glfw.wl.dataOffer, "text/plain;charset=utf-8", fds[1]); - close(fds[1]); - - // XXX: this is a huge hack, this function shouldn’t be synchronous! - handleEvents(-1); - - while (1) - { - // Grow the clipboard if we need to paste something bigger, there is no - // shrink operation yet. - if (len + 4096 > _glfw.wl.clipboardSize) - { - if (!growClipboardString()) - { - close(fds[0]); - return NULL; - } - } - - // Then read from the fd to the clipboard, handling all known errors. - ret = read(fds[0], _glfw.wl.clipboardString + len, 4096); - if (ret == 0) - break; - if (ret == -1 && errno == EINTR) - continue; - if (ret == -1) - { - // TODO: also report errno maybe. - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Impossible to read from clipboard fd"); - close(fds[0]); - return NULL; - } - len += ret; - } - close(fds[0]); - if (len + 1 > _glfw.wl.clipboardSize) - { - if (!growClipboardString()) - return NULL; - } - _glfw.wl.clipboardString[len] = '\0'; + _glfw_free(_glfw.wl.clipboardString); + _glfw.wl.clipboardString = + readDataOfferAsString(_glfw.wl.selectionOffer, "text/plain;charset=utf-8"); return _glfw.wl.clipboardString; } -EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) +EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs) { if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland) return EGL_PLATFORM_WAYLAND_EXT; @@ -1721,17 +3198,17 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) return 0; } -EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void) +EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void) { return _glfw.wl.display; } -EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window) +EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window) { - return window->wl.native; + return window->wl.egl.window; } -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +void _glfwGetRequiredInstanceExtensionsWayland(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface) return; @@ -1740,9 +3217,9 @@ void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) extensions[1] = "VK_KHR_wayland_surface"; } -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) +GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) { PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR = @@ -1760,10 +3237,10 @@ int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, _glfw.wl.display); } -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) +VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) { VkResult err; VkWaylandSurfaceCreateInfoKHR sci; @@ -1802,6 +3279,14 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, GLFWAPI struct wl_display* glfwGetWaylandDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Wayland: Platform not initialized"); + return NULL; + } + return _glfw.wl.display; } @@ -1809,6 +3294,16 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Wayland: Platform not initialized"); + return NULL; + } + return window->wl.surface; } +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/x11_init.c b/src/external/glfw/src/x11_init.c index fc9ac427b..000bde29b 100644 --- a/src/external/glfw/src/x11_init.c +++ b/src/external/glfw/src/x11_init.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 X11 - www.glfw.org +// GLFW 3.4 X11 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,17 +25,20 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include #include #include #include +#include +#include +#include // Translate the X11 KeySyms for a key to a GLFW key code @@ -207,9 +211,9 @@ static int translateKeySyms(const KeySym* keysyms, int width) // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesX11(void) { - int scancode, scancodeMin, scancodeMax; + int scancodeMin, scancodeMax; memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes)); memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes)); @@ -355,7 +359,7 @@ static void createKeyTables(void) }; // Find the X11 key code -> GLFW key code mapping - for (scancode = scancodeMin; scancode <= scancodeMax; scancode++) + for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++) { int key = GLFW_KEY_UNKNOWN; @@ -414,7 +418,7 @@ static void createKeyTables(void) scancodeMax - scancodeMin + 1, &width); - for (scancode = scancodeMin; scancode <= scancodeMax; scancode++) + for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++) { // Translate the un-translated key codes using traditional X11 KeySym // lookups @@ -601,17 +605,21 @@ static void detectEWMH(void) // static GLFWbool initExtensions(void) { - _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1"); +#if defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so"); +#else + _glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so.1"); +#endif if (_glfw.x11.vidmode.handle) { _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); _glfw.x11.vidmode.available = XF86VidModeQueryExtension(_glfw.x11.display, @@ -620,16 +628,18 @@ static GLFWbool initExtensions(void) } #if defined(__CYGWIN__) - _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so"); + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so"); #else - _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6"); + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so.6"); #endif if (_glfw.x11.xi.handle) { _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion) - _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XIQueryVersion"); _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents) - _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XISelectEvents"); if (XQueryExtension(_glfw.x11.display, "XInputExtension", @@ -650,48 +660,50 @@ static GLFWbool initExtensions(void) } #if defined(__CYGWIN__) - _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so"); + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr-2.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so"); #else - _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2"); + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so.2"); #endif if (_glfw.x11.randr.handle) { _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRAllocGamma"); _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma"); _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma"); _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeScreenResources"); _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputInfo"); _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryExtension"); _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryVersion"); _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSelectInput"); _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); if (XRRQueryExtension(_glfw.x11.display, &_glfw.x11.randr.eventBase, @@ -742,39 +754,43 @@ static GLFWbool initExtensions(void) } #if defined(__CYGWIN__) - _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so"); + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so"); #else - _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1"); + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so.1"); #endif if (_glfw.x11.xcursor.handle) { _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageCreate"); _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); _glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetTheme"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetTheme"); _glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize"); _glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage"); } #if defined(__CYGWIN__) - _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so"); + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so"); #else - _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1"); + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so.1"); #endif if (_glfw.x11.xinerama.handle) { _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaIsActive"); _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); if (XineramaQueryExtension(_glfw.x11.display, &_glfw.x11.xinerama.major, @@ -816,31 +832,35 @@ static GLFWbool initExtensions(void) if (_glfw.hints.init.x11.xcbVulkanSurface) { #if defined(__CYGWIN__) - _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so"); + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so"); #else - _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1"); + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so.1"); #endif } if (_glfw.x11.x11xcb.handle) { _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) - _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); + _glfwPlatformGetModuleSymbol(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); } #if defined(__CYGWIN__) - _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so"); + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so"); #else - _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1"); + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so.1"); #endif if (_glfw.x11.xrender.handle) { _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryExtension"); _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryVersion"); _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); if (XRenderQueryExtension(_glfw.x11.display, &_glfw.x11.xrender.errorBase, @@ -856,20 +876,22 @@ static GLFWbool initExtensions(void) } #if defined(__CYGWIN__) - _glfw.x11.xshape.handle = _glfw_dlopen("libXext-6.so"); + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so"); #else - _glfw.x11.xshape.handle = _glfw_dlopen("libXext.so.6"); + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so.6"); #endif if (_glfw.x11.xshape.handle) { _glfw.x11.xshape.QueryExtension = (PFN_XShapeQueryExtension) - _glfw_dlsym(_glfw.x11.xshape.handle, "XShapeQueryExtension"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryExtension"); _glfw.x11.xshape.ShapeCombineRegion = (PFN_XShapeCombineRegion) - _glfw_dlsym(_glfw.x11.xshape.handle, "XShapeCombineRegion"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineRegion"); _glfw.x11.xshape.QueryVersion = (PFN_XShapeQueryVersion) - _glfw_dlsym(_glfw.x11.xshape.handle, "XShapeQueryVersion"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryVersion"); _glfw.x11.xshape.ShapeCombineMask = (PFN_XShapeCombineMask) - _glfw_dlsym(_glfw.x11.xshape.handle, "XShapeCombineMask"); + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineMask"); if (XShapeQueryExtension(_glfw.x11.display, &_glfw.x11.xshape.errorBase, @@ -887,7 +909,7 @@ static GLFWbool initExtensions(void) // Update the key code LUT // FIXME: We should listen to XkbMapNotify events to track changes to // the keyboard mapping. - createKeyTables(); + createKeyTablesX11(); // String format atoms _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); @@ -1007,7 +1029,7 @@ static Cursor createHiddenCursor(void) { unsigned char pixels[16 * 16 * 4] = { 0 }; GLFWimage image = { 16, 16, pixels }; - return _glfwCreateCursorX11(&image, 0, 0); + return _glfwCreateNativeCursorX11(&image, 0, 0); } // Create a helper window for IPC @@ -1024,6 +1046,37 @@ static Window createHelperWindow(void) CWEventMask, &wa); } +// Create the pipe for empty events without assumuing the OS has pipe2(2) +// +static GLFWbool createEmptyEventPipe(void) +{ + if (pipe(_glfw.x11.emptyEventPipe) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create empty event pipe: %s", + strerror(errno)); + return GLFW_FALSE; + } + + for (int i = 0; i < 2; i++) + { + const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0); + const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0); + + if (sf == -1 || df == -1 || + fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 || + fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to set flags for empty event pipe: %s", + strerror(errno)); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + // X error handler // static int errorHandler(Display *display, XErrorEvent* event) @@ -1044,8 +1097,9 @@ static int errorHandler(Display *display, XErrorEvent* event) // void _glfwGrabErrorHandlerX11(void) { + assert(_glfw.x11.errorHandler == NULL); _glfw.x11.errorCode = Success; - XSetErrorHandler(errorHandler); + _glfw.x11.errorHandler = XSetErrorHandler(errorHandler); } // Clears the X error handler callback @@ -1054,7 +1108,8 @@ void _glfwReleaseErrorHandlerX11(void) { // Synchronize to make sure all commands are processed XSync(_glfw.x11.display, False); - XSetErrorHandler(NULL); + XSetErrorHandler(_glfw.x11.errorHandler); + _glfw.x11.errorHandler = NULL; } // Reports the specified error, appending information about the last X error @@ -1070,9 +1125,8 @@ void _glfwInputErrorX11(int error, const char* message) // Creates a native cursor object from the specified image and hotspot // -Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) +Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot) { - int i; Cursor cursor; if (!_glfw.x11.xcursor.handle) @@ -1088,7 +1142,7 @@ Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) unsigned char* source = (unsigned char*) image->pixels; XcursorPixel* target = native->pixels; - for (i = 0; i < image->width * image->height; i++, target++, source += 4) + for (int i = 0; i < image->width * image->height; i++, target++, source += 4) { unsigned int alpha = source[3]; @@ -1109,8 +1163,92 @@ Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformInit(void) +GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform) { + const _GLFWplatform x11 = + { + .platformID = GLFW_PLATFORM_X11, + .init = _glfwInitX11, + .terminate = _glfwTerminateX11, + .getCursorPos = _glfwGetCursorPosX11, + .setCursorPos = _glfwSetCursorPosX11, + .setCursorMode = _glfwSetCursorModeX11, + .setRawMouseMotion = _glfwSetRawMouseMotionX11, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedX11, + .createCursor = _glfwCreateCursorX11, + .createStandardCursor = _glfwCreateStandardCursorX11, + .destroyCursor = _glfwDestroyCursorX11, + .setCursor = _glfwSetCursorX11, + .getScancodeName = _glfwGetScancodeNameX11, + .getKeyScancode = _glfwGetKeyScancodeX11, + .setClipboardString = _glfwSetClipboardStringX11, + .getClipboardString = _glfwGetClipboardStringX11, +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + .initJoysticks = _glfwInitJoysticksLinux, + .terminateJoysticks = _glfwTerminateJoysticksLinux, + .pollJoystick = _glfwPollJoystickLinux, + .getMappingName = _glfwGetMappingNameLinux, + .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux, +#else + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, +#endif + .freeMonitor = _glfwFreeMonitorX11, + .getMonitorPos = _glfwGetMonitorPosX11, + .getMonitorContentScale = _glfwGetMonitorContentScaleX11, + .getMonitorWorkarea = _glfwGetMonitorWorkareaX11, + .getVideoModes = _glfwGetVideoModesX11, + .getVideoMode = _glfwGetVideoModeX11, + .getGammaRamp = _glfwGetGammaRampX11, + .setGammaRamp = _glfwSetGammaRampX11, + .createWindow = _glfwCreateWindowX11, + .destroyWindow = _glfwDestroyWindowX11, + .setWindowTitle = _glfwSetWindowTitleX11, + .setWindowIcon = _glfwSetWindowIconX11, + .getWindowPos = _glfwGetWindowPosX11, + .setWindowPos = _glfwSetWindowPosX11, + .getWindowSize = _glfwGetWindowSizeX11, + .setWindowSize = _glfwSetWindowSizeX11, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsX11, + .setWindowAspectRatio = _glfwSetWindowAspectRatioX11, + .getFramebufferSize = _glfwGetFramebufferSizeX11, + .getWindowFrameSize = _glfwGetWindowFrameSizeX11, + .getWindowContentScale = _glfwGetWindowContentScaleX11, + .iconifyWindow = _glfwIconifyWindowX11, + .restoreWindow = _glfwRestoreWindowX11, + .maximizeWindow = _glfwMaximizeWindowX11, + .showWindow = _glfwShowWindowX11, + .hideWindow = _glfwHideWindowX11, + .requestWindowAttention = _glfwRequestWindowAttentionX11, + .focusWindow = _glfwFocusWindowX11, + .setWindowMonitor = _glfwSetWindowMonitorX11, + .windowFocused = _glfwWindowFocusedX11, + .windowIconified = _glfwWindowIconifiedX11, + .windowVisible = _glfwWindowVisibleX11, + .windowMaximized = _glfwWindowMaximizedX11, + .windowHovered = _glfwWindowHoveredX11, + .framebufferTransparent = _glfwFramebufferTransparentX11, + .getWindowOpacity = _glfwGetWindowOpacityX11, + .setWindowResizable = _glfwSetWindowResizableX11, + .setWindowDecorated = _glfwSetWindowDecoratedX11, + .setWindowFloating = _glfwSetWindowFloatingX11, + .setWindowOpacity = _glfwSetWindowOpacityX11, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughX11, + .pollEvents = _glfwPollEventsX11, + .waitEvents = _glfwWaitEventsX11, + .waitEventsTimeout = _glfwWaitEventsTimeoutX11, + .postEmptyEvent = _glfwPostEmptyEventX11, + .getEGLPlatform = _glfwGetEGLPlatformX11, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayX11, + .getEGLNativeWindow = _glfwGetEGLNativeWindowX11, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsX11, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportX11, + .createWindowSurface = _glfwCreateWindowSurfaceX11 + }; + // HACK: If the application has left the locale as "C" then both wide // character text input and explicit UTF-8 input via XIM will break // This sets the CTYPE part of the current locale from the environment @@ -1119,251 +1257,280 @@ int _glfwPlatformInit(void) setlocale(LC_CTYPE, ""); #if defined(__CYGWIN__) - _glfw.x11.xlib.handle = _glfw_dlopen("libX11-6.so"); + void* module = _glfwPlatformLoadModule("libX11-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + void* module = _glfwPlatformLoadModule("libX11.so"); #else - _glfw.x11.xlib.handle = _glfw_dlopen("libX11.so.6"); + void* module = _glfwPlatformLoadModule("libX11.so.6"); #endif - if (!_glfw.x11.xlib.handle) + if (!module) { - _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib"); + if (platformID == GLFW_PLATFORM_X11) + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib"); + return GLFW_FALSE; } - _glfw.x11.xlib.AllocClassHint = (PFN_XAllocClassHint) - _glfw_dlsym(_glfw.x11.xlib.handle, "XAllocClassHint"); - _glfw.x11.xlib.AllocSizeHints = (PFN_XAllocSizeHints) - _glfw_dlsym(_glfw.x11.xlib.handle, "XAllocSizeHints"); - _glfw.x11.xlib.AllocWMHints = (PFN_XAllocWMHints) - _glfw_dlsym(_glfw.x11.xlib.handle, "XAllocWMHints"); - _glfw.x11.xlib.ChangeProperty = (PFN_XChangeProperty) - _glfw_dlsym(_glfw.x11.xlib.handle, "XChangeProperty"); - _glfw.x11.xlib.ChangeWindowAttributes = (PFN_XChangeWindowAttributes) - _glfw_dlsym(_glfw.x11.xlib.handle, "XChangeWindowAttributes"); - _glfw.x11.xlib.CheckIfEvent = (PFN_XCheckIfEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCheckIfEvent"); - _glfw.x11.xlib.CheckTypedWindowEvent = (PFN_XCheckTypedWindowEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCheckTypedWindowEvent"); - _glfw.x11.xlib.CloseDisplay = (PFN_XCloseDisplay) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCloseDisplay"); - _glfw.x11.xlib.CloseIM = (PFN_XCloseIM) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCloseIM"); - _glfw.x11.xlib.ConvertSelection = (PFN_XConvertSelection) - _glfw_dlsym(_glfw.x11.xlib.handle, "XConvertSelection"); - _glfw.x11.xlib.CreateColormap = (PFN_XCreateColormap) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCreateColormap"); - _glfw.x11.xlib.CreateFontCursor = (PFN_XCreateFontCursor) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCreateFontCursor"); - _glfw.x11.xlib.CreateIC = (PFN_XCreateIC) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCreateIC"); - _glfw.x11.xlib.CreateRegion = (PFN_XCreateRegion) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCreateRegion"); - _glfw.x11.xlib.CreateWindow = (PFN_XCreateWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XCreateWindow"); - _glfw.x11.xlib.DefineCursor = (PFN_XDefineCursor) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDefineCursor"); - _glfw.x11.xlib.DeleteContext = (PFN_XDeleteContext) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDeleteContext"); - _glfw.x11.xlib.DeleteProperty = (PFN_XDeleteProperty) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDeleteProperty"); - _glfw.x11.xlib.DestroyIC = (PFN_XDestroyIC) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyIC"); - _glfw.x11.xlib.DestroyRegion = (PFN_XDestroyRegion) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyRegion"); - _glfw.x11.xlib.DestroyWindow = (PFN_XDestroyWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyWindow"); - _glfw.x11.xlib.DisplayKeycodes = (PFN_XDisplayKeycodes) - _glfw_dlsym(_glfw.x11.xlib.handle, "XDisplayKeycodes"); - _glfw.x11.xlib.EventsQueued = (PFN_XEventsQueued) - _glfw_dlsym(_glfw.x11.xlib.handle, "XEventsQueued"); - _glfw.x11.xlib.FilterEvent = (PFN_XFilterEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFilterEvent"); - _glfw.x11.xlib.FindContext = (PFN_XFindContext) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFindContext"); - _glfw.x11.xlib.Flush = (PFN_XFlush) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFlush"); - _glfw.x11.xlib.Free = (PFN_XFree) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFree"); - _glfw.x11.xlib.FreeColormap = (PFN_XFreeColormap) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFreeColormap"); - _glfw.x11.xlib.FreeCursor = (PFN_XFreeCursor) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFreeCursor"); - _glfw.x11.xlib.FreeEventData = (PFN_XFreeEventData) - _glfw_dlsym(_glfw.x11.xlib.handle, "XFreeEventData"); - _glfw.x11.xlib.GetErrorText = (PFN_XGetErrorText) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetErrorText"); - _glfw.x11.xlib.GetEventData = (PFN_XGetEventData) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetEventData"); - _glfw.x11.xlib.GetICValues = (PFN_XGetICValues) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetICValues"); - _glfw.x11.xlib.GetIMValues = (PFN_XGetIMValues) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetIMValues"); - _glfw.x11.xlib.GetInputFocus = (PFN_XGetInputFocus) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetInputFocus"); - _glfw.x11.xlib.GetKeyboardMapping = (PFN_XGetKeyboardMapping) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetKeyboardMapping"); - _glfw.x11.xlib.GetScreenSaver = (PFN_XGetScreenSaver) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetScreenSaver"); - _glfw.x11.xlib.GetSelectionOwner = (PFN_XGetSelectionOwner) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetSelectionOwner"); - _glfw.x11.xlib.GetVisualInfo = (PFN_XGetVisualInfo) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetVisualInfo"); - _glfw.x11.xlib.GetWMNormalHints = (PFN_XGetWMNormalHints) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetWMNormalHints"); - _glfw.x11.xlib.GetWindowAttributes = (PFN_XGetWindowAttributes) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetWindowAttributes"); - _glfw.x11.xlib.GetWindowProperty = (PFN_XGetWindowProperty) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGetWindowProperty"); - _glfw.x11.xlib.GrabPointer = (PFN_XGrabPointer) - _glfw_dlsym(_glfw.x11.xlib.handle, "XGrabPointer"); - _glfw.x11.xlib.IconifyWindow = (PFN_XIconifyWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XIconifyWindow"); - _glfw.x11.xlib.InitThreads = (PFN_XInitThreads) - _glfw_dlsym(_glfw.x11.xlib.handle, "XInitThreads"); - _glfw.x11.xlib.InternAtom = (PFN_XInternAtom) - _glfw_dlsym(_glfw.x11.xlib.handle, "XInternAtom"); - _glfw.x11.xlib.LookupString = (PFN_XLookupString) - _glfw_dlsym(_glfw.x11.xlib.handle, "XLookupString"); - _glfw.x11.xlib.MapRaised = (PFN_XMapRaised) - _glfw_dlsym(_glfw.x11.xlib.handle, "XMapRaised"); - _glfw.x11.xlib.MapWindow = (PFN_XMapWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XMapWindow"); - _glfw.x11.xlib.MoveResizeWindow = (PFN_XMoveResizeWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XMoveResizeWindow"); - _glfw.x11.xlib.MoveWindow = (PFN_XMoveWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XMoveWindow"); - _glfw.x11.xlib.NextEvent = (PFN_XNextEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XNextEvent"); - _glfw.x11.xlib.OpenDisplay = (PFN_XOpenDisplay) - _glfw_dlsym(_glfw.x11.xlib.handle, "XOpenDisplay"); - _glfw.x11.xlib.OpenIM = (PFN_XOpenIM) - _glfw_dlsym(_glfw.x11.xlib.handle, "XOpenIM"); - _glfw.x11.xlib.PeekEvent = (PFN_XPeekEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XPeekEvent"); - _glfw.x11.xlib.Pending = (PFN_XPending) - _glfw_dlsym(_glfw.x11.xlib.handle, "XPending"); - _glfw.x11.xlib.QueryExtension = (PFN_XQueryExtension) - _glfw_dlsym(_glfw.x11.xlib.handle, "XQueryExtension"); - _glfw.x11.xlib.QueryPointer = (PFN_XQueryPointer) - _glfw_dlsym(_glfw.x11.xlib.handle, "XQueryPointer"); - _glfw.x11.xlib.RaiseWindow = (PFN_XRaiseWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XRaiseWindow"); - _glfw.x11.xlib.RegisterIMInstantiateCallback = (PFN_XRegisterIMInstantiateCallback) - _glfw_dlsym(_glfw.x11.xlib.handle, "XRegisterIMInstantiateCallback"); - _glfw.x11.xlib.ResizeWindow = (PFN_XResizeWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XResizeWindow"); - _glfw.x11.xlib.ResourceManagerString = (PFN_XResourceManagerString) - _glfw_dlsym(_glfw.x11.xlib.handle, "XResourceManagerString"); - _glfw.x11.xlib.SaveContext = (PFN_XSaveContext) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSaveContext"); - _glfw.x11.xlib.SelectInput = (PFN_XSelectInput) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSelectInput"); - _glfw.x11.xlib.SendEvent = (PFN_XSendEvent) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSendEvent"); - _glfw.x11.xlib.SetClassHint = (PFN_XSetClassHint) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetClassHint"); - _glfw.x11.xlib.SetErrorHandler = (PFN_XSetErrorHandler) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetErrorHandler"); - _glfw.x11.xlib.SetICFocus = (PFN_XSetICFocus) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetICFocus"); - _glfw.x11.xlib.SetIMValues = (PFN_XSetIMValues) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetIMValues"); - _glfw.x11.xlib.SetInputFocus = (PFN_XSetInputFocus) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetInputFocus"); - _glfw.x11.xlib.SetLocaleModifiers = (PFN_XSetLocaleModifiers) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetLocaleModifiers"); - _glfw.x11.xlib.SetScreenSaver = (PFN_XSetScreenSaver) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetScreenSaver"); - _glfw.x11.xlib.SetSelectionOwner = (PFN_XSetSelectionOwner) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetSelectionOwner"); - _glfw.x11.xlib.SetWMHints = (PFN_XSetWMHints) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMHints"); - _glfw.x11.xlib.SetWMNormalHints = (PFN_XSetWMNormalHints) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMNormalHints"); - _glfw.x11.xlib.SetWMProtocols = (PFN_XSetWMProtocols) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMProtocols"); - _glfw.x11.xlib.SupportsLocale = (PFN_XSupportsLocale) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSupportsLocale"); - _glfw.x11.xlib.Sync = (PFN_XSync) - _glfw_dlsym(_glfw.x11.xlib.handle, "XSync"); - _glfw.x11.xlib.TranslateCoordinates = (PFN_XTranslateCoordinates) - _glfw_dlsym(_glfw.x11.xlib.handle, "XTranslateCoordinates"); - _glfw.x11.xlib.UndefineCursor = (PFN_XUndefineCursor) - _glfw_dlsym(_glfw.x11.xlib.handle, "XUndefineCursor"); - _glfw.x11.xlib.UngrabPointer = (PFN_XUngrabPointer) - _glfw_dlsym(_glfw.x11.xlib.handle, "XUngrabPointer"); - _glfw.x11.xlib.UnmapWindow = (PFN_XUnmapWindow) - _glfw_dlsym(_glfw.x11.xlib.handle, "XUnmapWindow"); - _glfw.x11.xlib.UnsetICFocus = (PFN_XUnsetICFocus) - _glfw_dlsym(_glfw.x11.xlib.handle, "XUnsetICFocus"); - _glfw.x11.xlib.VisualIDFromVisual = (PFN_XVisualIDFromVisual) - _glfw_dlsym(_glfw.x11.xlib.handle, "XVisualIDFromVisual"); - _glfw.x11.xlib.WarpPointer = (PFN_XWarpPointer) - _glfw_dlsym(_glfw.x11.xlib.handle, "XWarpPointer"); - _glfw.x11.xkb.FreeKeyboard = (PFN_XkbFreeKeyboard) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbFreeKeyboard"); - _glfw.x11.xkb.FreeNames = (PFN_XkbFreeNames) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbFreeNames"); - _glfw.x11.xkb.GetMap = (PFN_XkbGetMap) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetMap"); - _glfw.x11.xkb.GetNames = (PFN_XkbGetNames) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetNames"); - _glfw.x11.xkb.GetState = (PFN_XkbGetState) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetState"); - _glfw.x11.xkb.KeycodeToKeysym = (PFN_XkbKeycodeToKeysym) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbKeycodeToKeysym"); - _glfw.x11.xkb.QueryExtension = (PFN_XkbQueryExtension) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbQueryExtension"); - _glfw.x11.xkb.SelectEventDetails = (PFN_XkbSelectEventDetails) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbSelectEventDetails"); - _glfw.x11.xkb.SetDetectableAutoRepeat = (PFN_XkbSetDetectableAutoRepeat) - _glfw_dlsym(_glfw.x11.xlib.handle, "XkbSetDetectableAutoRepeat"); - _glfw.x11.xrm.DestroyDatabase = (PFN_XrmDestroyDatabase) - _glfw_dlsym(_glfw.x11.xlib.handle, "XrmDestroyDatabase"); - _glfw.x11.xrm.GetResource = (PFN_XrmGetResource) - _glfw_dlsym(_glfw.x11.xlib.handle, "XrmGetResource"); - _glfw.x11.xrm.GetStringDatabase = (PFN_XrmGetStringDatabase) - _glfw_dlsym(_glfw.x11.xlib.handle, "XrmGetStringDatabase"); - _glfw.x11.xrm.Initialize = (PFN_XrmInitialize) - _glfw_dlsym(_glfw.x11.xlib.handle, "XrmInitialize"); - _glfw.x11.xrm.UniqueQuark = (PFN_XrmUniqueQuark) - _glfw_dlsym(_glfw.x11.xlib.handle, "XrmUniqueQuark"); - _glfw.x11.xlib.UnregisterIMInstantiateCallback = (PFN_XUnregisterIMInstantiateCallback) - _glfw_dlsym(_glfw.x11.xlib.handle, "XUnregisterIMInstantiateCallback"); - _glfw.x11.xlib.utf8LookupString = (PFN_Xutf8LookupString) - _glfw_dlsym(_glfw.x11.xlib.handle, "Xutf8LookupString"); - _glfw.x11.xlib.utf8SetWMProperties = (PFN_Xutf8SetWMProperties) - _glfw_dlsym(_glfw.x11.xlib.handle, "Xutf8SetWMProperties"); + PFN_XInitThreads XInitThreads = (PFN_XInitThreads) + _glfwPlatformGetModuleSymbol(module, "XInitThreads"); + PFN_XrmInitialize XrmInitialize = (PFN_XrmInitialize) + _glfwPlatformGetModuleSymbol(module, "XrmInitialize"); + PFN_XOpenDisplay XOpenDisplay = (PFN_XOpenDisplay) + _glfwPlatformGetModuleSymbol(module, "XOpenDisplay"); + if (!XInitThreads || !XrmInitialize || !XOpenDisplay) + { + if (platformID == GLFW_PLATFORM_X11) + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib entry point"); - if (_glfw.x11.xlib.utf8LookupString && _glfw.x11.xlib.utf8SetWMProperties) - _glfw.x11.xlib.utf8 = GLFW_TRUE; + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } XInitThreads(); XrmInitialize(); - _glfw.x11.display = XOpenDisplay(NULL); - if (!_glfw.x11.display) + Display* display = XOpenDisplay(NULL); + if (!display) { - const char* display = getenv("DISPLAY"); - if (display) + if (platformID == GLFW_PLATFORM_X11) { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to open display %s", display); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: The DISPLAY environment variable is missing"); + const char* name = getenv("DISPLAY"); + if (name) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "X11: Failed to open display %s", name); + } + else + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "X11: The DISPLAY environment variable is missing"); + } } + _glfwPlatformFreeModule(module); return GLFW_FALSE; } + _glfw.x11.display = display; + _glfw.x11.xlib.handle = module; + + *platform = x11; + return GLFW_TRUE; +} + +int _glfwInitX11(void) +{ + _glfw.x11.xlib.AllocClassHint = (PFN_XAllocClassHint) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocClassHint"); + _glfw.x11.xlib.AllocSizeHints = (PFN_XAllocSizeHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocSizeHints"); + _glfw.x11.xlib.AllocWMHints = (PFN_XAllocWMHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocWMHints"); + _glfw.x11.xlib.ChangeProperty = (PFN_XChangeProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeProperty"); + _glfw.x11.xlib.ChangeWindowAttributes = (PFN_XChangeWindowAttributes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeWindowAttributes"); + _glfw.x11.xlib.CheckIfEvent = (PFN_XCheckIfEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckIfEvent"); + _glfw.x11.xlib.CheckTypedWindowEvent = (PFN_XCheckTypedWindowEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckTypedWindowEvent"); + _glfw.x11.xlib.CloseDisplay = (PFN_XCloseDisplay) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseDisplay"); + _glfw.x11.xlib.CloseIM = (PFN_XCloseIM) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseIM"); + _glfw.x11.xlib.ConvertSelection = (PFN_XConvertSelection) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XConvertSelection"); + _glfw.x11.xlib.CreateColormap = (PFN_XCreateColormap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateColormap"); + _glfw.x11.xlib.CreateFontCursor = (PFN_XCreateFontCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateFontCursor"); + _glfw.x11.xlib.CreateIC = (PFN_XCreateIC) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateIC"); + _glfw.x11.xlib.CreateRegion = (PFN_XCreateRegion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateRegion"); + _glfw.x11.xlib.CreateWindow = (PFN_XCreateWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateWindow"); + _glfw.x11.xlib.DefineCursor = (PFN_XDefineCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDefineCursor"); + _glfw.x11.xlib.DeleteContext = (PFN_XDeleteContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteContext"); + _glfw.x11.xlib.DeleteProperty = (PFN_XDeleteProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteProperty"); + _glfw.x11.xlib.DestroyIC = (PFN_XDestroyIC) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyIC"); + _glfw.x11.xlib.DestroyRegion = (PFN_XDestroyRegion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyRegion"); + _glfw.x11.xlib.DestroyWindow = (PFN_XDestroyWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyWindow"); + _glfw.x11.xlib.DisplayKeycodes = (PFN_XDisplayKeycodes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDisplayKeycodes"); + _glfw.x11.xlib.EventsQueued = (PFN_XEventsQueued) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XEventsQueued"); + _glfw.x11.xlib.FilterEvent = (PFN_XFilterEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFilterEvent"); + _glfw.x11.xlib.FindContext = (PFN_XFindContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFindContext"); + _glfw.x11.xlib.Flush = (PFN_XFlush) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFlush"); + _glfw.x11.xlib.Free = (PFN_XFree) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFree"); + _glfw.x11.xlib.FreeColormap = (PFN_XFreeColormap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeColormap"); + _glfw.x11.xlib.FreeCursor = (PFN_XFreeCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeCursor"); + _glfw.x11.xlib.FreeEventData = (PFN_XFreeEventData) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeEventData"); + _glfw.x11.xlib.GetErrorText = (PFN_XGetErrorText) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetErrorText"); + _glfw.x11.xlib.GetEventData = (PFN_XGetEventData) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetEventData"); + _glfw.x11.xlib.GetICValues = (PFN_XGetICValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetICValues"); + _glfw.x11.xlib.GetIMValues = (PFN_XGetIMValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetIMValues"); + _glfw.x11.xlib.GetInputFocus = (PFN_XGetInputFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetInputFocus"); + _glfw.x11.xlib.GetKeyboardMapping = (PFN_XGetKeyboardMapping) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetKeyboardMapping"); + _glfw.x11.xlib.GetScreenSaver = (PFN_XGetScreenSaver) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetScreenSaver"); + _glfw.x11.xlib.GetSelectionOwner = (PFN_XGetSelectionOwner) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetSelectionOwner"); + _glfw.x11.xlib.GetVisualInfo = (PFN_XGetVisualInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetVisualInfo"); + _glfw.x11.xlib.GetWMNormalHints = (PFN_XGetWMNormalHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWMNormalHints"); + _glfw.x11.xlib.GetWindowAttributes = (PFN_XGetWindowAttributes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowAttributes"); + _glfw.x11.xlib.GetWindowProperty = (PFN_XGetWindowProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowProperty"); + _glfw.x11.xlib.GrabPointer = (PFN_XGrabPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGrabPointer"); + _glfw.x11.xlib.IconifyWindow = (PFN_XIconifyWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XIconifyWindow"); + _glfw.x11.xlib.InternAtom = (PFN_XInternAtom) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XInternAtom"); + _glfw.x11.xlib.LookupString = (PFN_XLookupString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XLookupString"); + _glfw.x11.xlib.MapRaised = (PFN_XMapRaised) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapRaised"); + _glfw.x11.xlib.MapWindow = (PFN_XMapWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapWindow"); + _glfw.x11.xlib.MoveResizeWindow = (PFN_XMoveResizeWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveResizeWindow"); + _glfw.x11.xlib.MoveWindow = (PFN_XMoveWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveWindow"); + _glfw.x11.xlib.NextEvent = (PFN_XNextEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XNextEvent"); + _glfw.x11.xlib.OpenIM = (PFN_XOpenIM) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XOpenIM"); + _glfw.x11.xlib.PeekEvent = (PFN_XPeekEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPeekEvent"); + _glfw.x11.xlib.Pending = (PFN_XPending) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPending"); + _glfw.x11.xlib.QueryExtension = (PFN_XQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryExtension"); + _glfw.x11.xlib.QueryPointer = (PFN_XQueryPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryPointer"); + _glfw.x11.xlib.RaiseWindow = (PFN_XRaiseWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRaiseWindow"); + _glfw.x11.xlib.RegisterIMInstantiateCallback = (PFN_XRegisterIMInstantiateCallback) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRegisterIMInstantiateCallback"); + _glfw.x11.xlib.ResizeWindow = (PFN_XResizeWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResizeWindow"); + _glfw.x11.xlib.ResourceManagerString = (PFN_XResourceManagerString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResourceManagerString"); + _glfw.x11.xlib.SaveContext = (PFN_XSaveContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSaveContext"); + _glfw.x11.xlib.SelectInput = (PFN_XSelectInput) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSelectInput"); + _glfw.x11.xlib.SendEvent = (PFN_XSendEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSendEvent"); + _glfw.x11.xlib.SetClassHint = (PFN_XSetClassHint) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetClassHint"); + _glfw.x11.xlib.SetErrorHandler = (PFN_XSetErrorHandler) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetErrorHandler"); + _glfw.x11.xlib.SetICFocus = (PFN_XSetICFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetICFocus"); + _glfw.x11.xlib.SetIMValues = (PFN_XSetIMValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetIMValues"); + _glfw.x11.xlib.SetInputFocus = (PFN_XSetInputFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetInputFocus"); + _glfw.x11.xlib.SetLocaleModifiers = (PFN_XSetLocaleModifiers) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetLocaleModifiers"); + _glfw.x11.xlib.SetScreenSaver = (PFN_XSetScreenSaver) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetScreenSaver"); + _glfw.x11.xlib.SetSelectionOwner = (PFN_XSetSelectionOwner) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetSelectionOwner"); + _glfw.x11.xlib.SetWMHints = (PFN_XSetWMHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMHints"); + _glfw.x11.xlib.SetWMNormalHints = (PFN_XSetWMNormalHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMNormalHints"); + _glfw.x11.xlib.SetWMProtocols = (PFN_XSetWMProtocols) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMProtocols"); + _glfw.x11.xlib.SupportsLocale = (PFN_XSupportsLocale) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSupportsLocale"); + _glfw.x11.xlib.Sync = (PFN_XSync) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSync"); + _glfw.x11.xlib.TranslateCoordinates = (PFN_XTranslateCoordinates) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XTranslateCoordinates"); + _glfw.x11.xlib.UndefineCursor = (PFN_XUndefineCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUndefineCursor"); + _glfw.x11.xlib.UngrabPointer = (PFN_XUngrabPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUngrabPointer"); + _glfw.x11.xlib.UnmapWindow = (PFN_XUnmapWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnmapWindow"); + _glfw.x11.xlib.UnsetICFocus = (PFN_XUnsetICFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnsetICFocus"); + _glfw.x11.xlib.VisualIDFromVisual = (PFN_XVisualIDFromVisual) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XVisualIDFromVisual"); + _glfw.x11.xlib.WarpPointer = (PFN_XWarpPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XWarpPointer"); + _glfw.x11.xkb.FreeKeyboard = (PFN_XkbFreeKeyboard) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeKeyboard"); + _glfw.x11.xkb.FreeNames = (PFN_XkbFreeNames) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeNames"); + _glfw.x11.xkb.GetMap = (PFN_XkbGetMap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetMap"); + _glfw.x11.xkb.GetNames = (PFN_XkbGetNames) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetNames"); + _glfw.x11.xkb.GetState = (PFN_XkbGetState) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetState"); + _glfw.x11.xkb.KeycodeToKeysym = (PFN_XkbKeycodeToKeysym) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbKeycodeToKeysym"); + _glfw.x11.xkb.QueryExtension = (PFN_XkbQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbQueryExtension"); + _glfw.x11.xkb.SelectEventDetails = (PFN_XkbSelectEventDetails) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSelectEventDetails"); + _glfw.x11.xkb.SetDetectableAutoRepeat = (PFN_XkbSetDetectableAutoRepeat) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSetDetectableAutoRepeat"); + _glfw.x11.xrm.DestroyDatabase = (PFN_XrmDestroyDatabase) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmDestroyDatabase"); + _glfw.x11.xrm.GetResource = (PFN_XrmGetResource) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetResource"); + _glfw.x11.xrm.GetStringDatabase = (PFN_XrmGetStringDatabase) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetStringDatabase"); + _glfw.x11.xrm.UniqueQuark = (PFN_XrmUniqueQuark) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmUniqueQuark"); + _glfw.x11.xlib.UnregisterIMInstantiateCallback = (PFN_XUnregisterIMInstantiateCallback) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnregisterIMInstantiateCallback"); + _glfw.x11.xlib.utf8LookupString = (PFN_Xutf8LookupString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8LookupString"); + _glfw.x11.xlib.utf8SetWMProperties = (PFN_Xutf8SetWMProperties) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8SetWMProperties"); + + if (_glfw.x11.xlib.utf8LookupString && _glfw.x11.xlib.utf8SetWMProperties) + _glfw.x11.xlib.utf8 = GLFW_TRUE; + _glfw.x11.screen = DefaultScreen(_glfw.x11.display); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.context = XUniqueContext(); getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY); + if (!createEmptyEventPipe()) + return GLFW_FALSE; + if (!initExtensions()) return GLFW_FALSE; @@ -1381,13 +1548,11 @@ int _glfwPlatformInit(void) NULL); } - _glfwInitTimerPOSIX(); - _glfwPollMonitorsX11(); return GLFW_TRUE; } -void _glfwPlatformTerminate(void) +void _glfwTerminateX11(void) { if (_glfw.x11.helperWindowHandle) { @@ -1407,8 +1572,8 @@ void _glfwPlatformTerminate(void) _glfw.x11.hiddenCursorHandle = (Cursor) 0; } - free(_glfw.x11.primarySelectionString); - free(_glfw.x11.clipboardString); + _glfw_free(_glfw.x11.primarySelectionString); + _glfw_free(_glfw.x11.clipboardString); XUnregisterIMInstantiateCallback(_glfw.x11.display, NULL, NULL, NULL, @@ -1429,46 +1594,47 @@ void _glfwPlatformTerminate(void) if (_glfw.x11.x11xcb.handle) { - _glfw_dlclose(_glfw.x11.x11xcb.handle); + _glfwPlatformFreeModule(_glfw.x11.x11xcb.handle); _glfw.x11.x11xcb.handle = NULL; } if (_glfw.x11.xcursor.handle) { - _glfw_dlclose(_glfw.x11.xcursor.handle); + _glfwPlatformFreeModule(_glfw.x11.xcursor.handle); _glfw.x11.xcursor.handle = NULL; } if (_glfw.x11.randr.handle) { - _glfw_dlclose(_glfw.x11.randr.handle); + _glfwPlatformFreeModule(_glfw.x11.randr.handle); _glfw.x11.randr.handle = NULL; } if (_glfw.x11.xinerama.handle) { - _glfw_dlclose(_glfw.x11.xinerama.handle); + _glfwPlatformFreeModule(_glfw.x11.xinerama.handle); _glfw.x11.xinerama.handle = NULL; } if (_glfw.x11.xrender.handle) { - _glfw_dlclose(_glfw.x11.xrender.handle); + _glfwPlatformFreeModule(_glfw.x11.xrender.handle); _glfw.x11.xrender.handle = NULL; } if (_glfw.x11.vidmode.handle) { - _glfw_dlclose(_glfw.x11.vidmode.handle); + _glfwPlatformFreeModule(_glfw.x11.vidmode.handle); _glfw.x11.vidmode.handle = NULL; } if (_glfw.x11.xi.handle) { - _glfw_dlclose(_glfw.x11.xi.handle); + _glfwPlatformFreeModule(_glfw.x11.xi.handle); _glfw.x11.xi.handle = NULL; } + _glfwTerminateOSMesa(); // NOTE: These need to be unloaded after XCloseDisplay, as they register // cleanup callbacks that get called by that function _glfwTerminateEGL(); @@ -1476,25 +1642,16 @@ void _glfwPlatformTerminate(void) if (_glfw.x11.xlib.handle) { - _glfw_dlclose(_glfw.x11.xlib.handle); + _glfwPlatformFreeModule(_glfw.x11.xlib.handle); _glfw.x11.xlib.handle = NULL; } + + if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1]) + { + close(_glfw.x11.emptyEventPipe[0]); + close(_glfw.x11.emptyEventPipe[1]); + } } -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa" -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - " clock_gettime" -#else - " gettimeofday" -#endif -#if defined(__linux__) - " evdev" -#endif -#if defined(_GLFW_BUILD_DLL) - " shared" -#endif - ; -} +#endif // _GLFW_X11 diff --git a/src/external/glfw/src/x11_monitor.c b/src/external/glfw/src/x11_monitor.c index 8de865960..38af7e0c0 100644 --- a/src/external/glfw/src/x11_monitor.c +++ b/src/external/glfw/src/x11_monitor.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include @@ -116,7 +116,7 @@ void _glfwPollMonitorsX11(void) disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); @@ -209,7 +209,7 @@ void _glfwPollMonitorsX11(void) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } - free(disconnected); + _glfw_free(disconnected); } else { @@ -232,7 +232,7 @@ void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired) RRMode native = None; const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired); - _glfwPlatformGetVideoMode(monitor, ¤t); + _glfwGetVideoModeX11(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return; @@ -310,11 +310,11 @@ void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) +void _glfwFreeMonitorX11(_GLFWmonitor* monitor) { } -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { @@ -336,8 +336,8 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) } } -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) +void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, + float* xscale, float* yscale) { if (xscale) *xscale = _glfw.x11.contentScaleX; @@ -345,7 +345,9 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, *yscale = _glfw.x11.contentScaleY; } -void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height) +void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) { int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0; @@ -437,7 +439,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos *height = areaHeight; } -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) +GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count) { GLFWvidmode* result; @@ -450,7 +452,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); - result = calloc(oi->nmode, sizeof(GLFWvidmode)); + result = _glfw_calloc(oi->nmode, sizeof(GLFWvidmode)); for (int i = 0; i < oi->nmode; i++) { @@ -482,31 +484,38 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) else { *count = 1; - result = calloc(1, sizeof(GLFWvidmode)); - _glfwPlatformGetVideoMode(monitor, result); + result = _glfw_calloc(1, sizeof(GLFWvidmode)); + _glfwGetVideoModeX11(monitor, result); } return result; } -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + const XRRModeInfo* mi = NULL; + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); if (ci) { - const XRRModeInfo* mi = getModeInfo(sr, ci->mode); - if (mi) // mi can be NULL if the monitor has been disconnected + mi = getModeInfo(sr, ci->mode); + if (mi) *mode = vidmodeFromModeInfo(mi, ci); XRRFreeCrtcInfo(ci); } XRRFreeScreenResources(sr); + + if (!mi) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query video mode"); + return GLFW_FALSE; + } } else { @@ -517,9 +526,11 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode->redBits, &mode->greenBits, &mode->blueBits); } + + return GLFW_TRUE; } -GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { @@ -557,7 +568,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) } } -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { @@ -602,6 +613,13 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + return monitor->x11.crtc; } @@ -609,6 +627,15 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + return monitor->x11.output; } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/x11_platform.h b/src/external/glfw/src/x11_platform.h index c5137bc33..14e363d14 100644 --- a/src/external/glfw/src/x11_platform.h +++ b/src/external/glfw/src/x11_platform.h @@ -28,7 +28,6 @@ #include #include #include -#include #include #include @@ -51,6 +50,53 @@ // The Shape extension provides custom window shapes #include +#define GLX_VENDOR 1 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_SAMPLES 0x186a1 +#define GLX_VISUAL_ID 0x800b + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 + +typedef XID GLXWindow; +typedef XID GLXDrawable; +typedef struct __GLXFBConfig* GLXFBConfig; +typedef struct __GLXcontext* GLXContext; +typedef void (*__GLXextproc)(void); + typedef XClassHint* (* PFN_XAllocClassHint)(void); typedef XSizeHints* (* PFN_XAllocSizeHints)(void); typedef XWMHints* (* PFN_XAllocWMHints)(void); @@ -197,7 +243,6 @@ typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char #define XGetWindowProperty _glfw.x11.xlib.GetWindowProperty #define XGrabPointer _glfw.x11.xlib.GrabPointer #define XIconifyWindow _glfw.x11.xlib.IconifyWindow -#define XInitThreads _glfw.x11.xlib.InitThreads #define XInternAtom _glfw.x11.xlib.InternAtom #define XLookupString _glfw.x11.xlib.LookupString #define XMapRaised _glfw.x11.xlib.MapRaised @@ -205,7 +250,6 @@ typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char #define XMoveResizeWindow _glfw.x11.xlib.MoveResizeWindow #define XMoveWindow _glfw.x11.xlib.MoveWindow #define XNextEvent _glfw.x11.xlib.NextEvent -#define XOpenDisplay _glfw.x11.xlib.OpenDisplay #define XOpenIM _glfw.x11.xlib.OpenIM #define XPeekEvent _glfw.x11.xlib.PeekEvent #define XPending _glfw.x11.xlib.Pending @@ -250,7 +294,6 @@ typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char #define XrmDestroyDatabase _glfw.x11.xrm.DestroyDatabase #define XrmGetResource _glfw.x11.xrm.GetResource #define XrmGetStringDatabase _glfw.x11.xrm.GetStringDatabase -#define XrmInitialize _glfw.x11.xrm.Initialize #define XrmUniqueQuark _glfw.x11.xrm.UniqueQuark #define XUnregisterIMInstantiateCallback _glfw.x11.xlib.UnregisterIMInstantiateCallback #define Xutf8LookupString _glfw.x11.xlib.utf8LookupString @@ -348,6 +391,41 @@ typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int); #define XShapeCombineRegion _glfw.x11.xshape.ShapeCombineRegion #define XShapeCombineMask _glfw.x11.xshape.ShapeCombineMask +typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); +typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); +typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); +typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); +typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); +typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); +typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); +typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); +typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); +typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); +typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); +typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); +typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); +typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); + +// libGL.so function pointer typedefs +#define glXGetFBConfigs _glfw.glx.GetFBConfigs +#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib +#define glXGetClientString _glfw.glx.GetClientString +#define glXQueryExtension _glfw.glx.QueryExtension +#define glXQueryVersion _glfw.glx.QueryVersion +#define glXDestroyContext _glfw.glx.DestroyContext +#define glXMakeCurrent _glfw.glx.MakeCurrent +#define glXSwapBuffers _glfw.glx.SwapBuffers +#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString +#define glXCreateNewContext _glfw.glx.CreateNewContext +#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig +#define glXCreateWindow _glfw.glx.CreateWindow +#define glXDestroyWindow _glfw.glx.DestroyWindow + typedef VkFlags VkXlibSurfaceCreateFlagsKHR; typedef VkFlags VkXcbSurfaceCreateFlagsKHR; @@ -374,26 +452,72 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(V typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t); -#include "posix_thread.h" -#include "posix_time.h" #include "xkb_unicode.h" -#include "glx_context.h" -#if defined(__linux__) -#include "linux_joystick.h" -#else -#include "null_joystick.h" -#endif +#include "posix_poll.h" -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) +#define GLFW_X11_WINDOW_STATE _GLFWwindowX11 x11; +#define GLFW_X11_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11; +#define GLFW_X11_MONITOR_STATE _GLFWmonitorX11 x11; +#define GLFW_X11_CURSOR_STATE _GLFWcursorX11 x11; -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11 +#define GLFW_GLX_CONTEXT_STATE _GLFWcontextGLX glx; +#define GLFW_GLX_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx; +// GLX-specific per-context data +// +typedef struct _GLFWcontextGLX +{ + GLXContext handle; + GLXWindow window; +} _GLFWcontextGLX; + +// GLX-specific global data +// +typedef struct _GLFWlibraryGLX +{ + int major, minor; + int eventBase; + int errorBase; + + void* handle; + + // GLX 1.3 functions + PFNGLXGETFBCONFIGSPROC GetFBConfigs; + PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; + PFNGLXGETCLIENTSTRINGPROC GetClientString; + PFNGLXQUERYEXTENSIONPROC QueryExtension; + PFNGLXQUERYVERSIONPROC QueryVersion; + PFNGLXDESTROYCONTEXTPROC DestroyContext; + PFNGLXMAKECURRENTPROC MakeCurrent; + PFNGLXSWAPBUFFERSPROC SwapBuffers; + PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; + PFNGLXCREATENEWCONTEXTPROC CreateNewContext; + PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; + PFNGLXCREATEWINDOWPROC CreateWindow; + PFNGLXDESTROYWINDOWPROC DestroyWindow; + + // GLX 1.4 and extension functions + PFNGLXGETPROCADDRESSPROC GetProcAddress; + PFNGLXGETPROCADDRESSPROC GetProcAddressARB; + PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; + PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; + PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool SGI_swap_control; + GLFWbool EXT_swap_control; + GLFWbool MESA_swap_control; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; +} _GLFWlibraryGLX; + // X11-specific per-window data // typedef struct _GLFWwindowX11 @@ -422,7 +546,6 @@ typedef struct _GLFWwindowX11 // The time of the last KeyPress event per keycode, for discarding // duplicate key events generated for some keys by ibus Time keyPressTimes[256]; - } _GLFWwindowX11; // X11-specific global data @@ -443,6 +566,8 @@ typedef struct _GLFWlibraryX11 XContext context; // XIM input method XIM im; + // The previous X error handler, to be restored later + XErrorHandler errorHandler; // Most recent error code received by X error handler int errorCode; // Primary selection string (while the primary selection is owned) @@ -459,6 +584,7 @@ typedef struct _GLFWlibraryX11 double restoreCursorPosX, restoreCursorPosY; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; + int emptyEventPipe[2]; // Window manager atoms Atom NET_SUPPORTED; @@ -563,7 +689,6 @@ typedef struct _GLFWlibraryX11 PFN_XGetWindowProperty GetWindowProperty; PFN_XGrabPointer GrabPointer; PFN_XIconifyWindow IconifyWindow; - PFN_XInitThreads InitThreads; PFN_XInternAtom InternAtom; PFN_XLookupString LookupString; PFN_XMapRaised MapRaised; @@ -571,7 +696,6 @@ typedef struct _GLFWlibraryX11 PFN_XMoveResizeWindow MoveResizeWindow; PFN_XMoveWindow MoveWindow; PFN_XNextEvent NextEvent; - PFN_XOpenDisplay OpenDisplay; PFN_XOpenIM OpenIM; PFN_XPeekEvent PeekEvent; PFN_XPending Pending; @@ -613,7 +737,6 @@ typedef struct _GLFWlibraryX11 PFN_XrmDestroyDatabase DestroyDatabase; PFN_XrmGetResource GetResource; PFN_XrmGetStringDatabase GetStringDatabase; - PFN_XrmInitialize Initialize; PFN_XrmUniqueQuark UniqueQuark; } xrm; @@ -751,7 +874,6 @@ typedef struct _GLFWlibraryX11 PFN_XShapeQueryVersion QueryVersion; PFN_XShapeCombineMask ShapeCombineMask; } xshape; - } _GLFWlibraryX11; // X11-specific per-monitor data @@ -765,7 +887,6 @@ typedef struct _GLFWmonitorX11 // Index of corresponding Xinerama screen, // for EWMH full screen window placement int index; - } _GLFWmonitorX11; // X11-specific per-cursor data @@ -773,15 +894,89 @@ typedef struct _GLFWmonitorX11 typedef struct _GLFWcursorX11 { Cursor handle; - } _GLFWcursorX11; +GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform); +int _glfwInitX11(void); +void _glfwTerminateX11(void); + +GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowX11(_GLFWwindow* window); +void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeX11(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowX11(_GLFWwindow* window); +void _glfwRestoreWindowX11(_GLFWwindow* window); +void _glfwMaximizeWindowX11(_GLFWwindow* window); +void _glfwShowWindowX11(_GLFWwindow* window); +void _glfwHideWindowX11(_GLFWwindow* window); +void _glfwRequestWindowAttentionX11(_GLFWwindow* window); +void _glfwFocusWindowX11(_GLFWwindow* window); +void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window); +void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityX11(_GLFWwindow* window); +void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled); + +void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedX11(void); + +void _glfwPollEventsX11(void); +void _glfwWaitEventsX11(void); +void _glfwWaitEventsTimeoutX11(double timeout); +void _glfwPostEmptyEventX11(void); + +void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosX11(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeX11(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameX11(int scancode); +int _glfwGetKeyScancodeX11(int key); +GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorX11(_GLFWcursor* cursor); +void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringX11(const char* string); +const char* _glfwGetClipboardStringX11(void); + +EGLenum _glfwGetEGLPlatformX11(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void); +EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsX11(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorX11(_GLFWmonitor* monitor); +void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count); +GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + void _glfwPollMonitorsX11(void); void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor); -Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot); +Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot); unsigned long _glfwGetWindowPropertyX11(Window window, Atom property, @@ -796,3 +991,14 @@ void _glfwInputErrorX11(int error, const char* message); void _glfwPushSelectionToManagerX11(void); void _glfwCreateInputContextX11(_GLFWwindow* window); +GLFWbool _glfwInitGLX(void); +void _glfwTerminateGLX(void); +GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextGLX(_GLFWwindow* window); +GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); + diff --git a/src/external/glfw/src/x11_window.c b/src/external/glfw/src/x11_window.c index 3f2277d60..49e60a509 100644 --- a/src/external/glfw/src/x11_window.c +++ b/src/external/glfw/src/x11_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 X11 - www.glfw.org +// GLFW 3.4 X11 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,15 +25,15 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include -#include +#include #include #include @@ -56,50 +57,80 @@ #define _GLFW_XDND_VERSION 5 - -// Wait for data to arrive using select +// Wait for event data to arrive on the X11 display socket // This avoids blocking other threads via the per-display Xlib lock that also // covers GLX functions // -static GLFWbool waitForEvent(double* timeout) +static GLFWbool waitForX11Event(double* timeout) { - fd_set fds; - const int fd = ConnectionNumber(_glfw.x11.display); - int count = fd + 1; + struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN }; -#if defined(__linux__) - if (_glfw.linjs.inotify > fd) - count = _glfw.linjs.inotify + 1; + while (!XPending(_glfw.x11.display)) + { + if (!_glfwPollPOSIX(&fd, 1, timeout)) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Wait for event data to arrive on any event file descriptor +// This avoids blocking other threads via the per-display Xlib lock that also +// covers GLX functions +// +static GLFWbool waitForAnyEvent(double* timeout) +{ + enum { XLIB_FD, PIPE_FD, INOTIFY_FD }; + struct pollfd fds[] = + { + [XLIB_FD] = { ConnectionNumber(_glfw.x11.display), POLLIN }, + [PIPE_FD] = { _glfw.x11.emptyEventPipe[0], POLLIN }, + [INOTIFY_FD] = { -1, POLLIN } + }; + +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + if (_glfw.joysticksInitialized) + fds[INOTIFY_FD].fd = _glfw.linjs.inotify; #endif + + while (!XPending(_glfw.x11.display)) + { + if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout)) + return GLFW_FALSE; + + for (int i = 1; i < sizeof(fds) / sizeof(fds[0]); i++) + { + if (fds[i].revents & POLLIN) + return GLFW_TRUE; + } + } + + return GLFW_TRUE; +} + +// Writes a byte to the empty event pipe +// +static void writeEmptyEvent(void) +{ for (;;) { - FD_ZERO(&fds); - FD_SET(fd, &fds); -#if defined(__linux__) - if (_glfw.linjs.inotify > 0) - FD_SET(_glfw.linjs.inotify, &fds); -#endif + const char byte = 0; + const ssize_t result = write(_glfw.x11.emptyEventPipe[1], &byte, 1); + if (result == 1 || (result == -1 && errno != EINTR)) + break; + } +} - if (timeout) - { - const long seconds = (long) *timeout; - const long microseconds = (long) ((*timeout - seconds) * 1e6); - struct timeval tv = { seconds, microseconds }; - const uint64_t base = _glfwPlatformGetTimerValue(); - - const int result = select(count, &fds, NULL, NULL, &tv); - const int error = errno; - - *timeout -= (_glfwPlatformGetTimerValue() - base) / - (double) _glfwPlatformGetTimerFrequency(); - - if (result > 0) - return GLFW_TRUE; - if ((result == -1 && error == EINTR) || *timeout <= 0.0) - return GLFW_FALSE; - } - else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR) - return GLFW_TRUE; +// Drains available data from the empty event pipe +// +static void drainEmptyEvents(void) +{ + for (;;) + { + char dummy[64]; + const ssize_t result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy)); + if (result == -1 && errno != EINTR) + break; } } @@ -116,7 +147,7 @@ static GLFWbool waitForVisibilityNotify(_GLFWwindow* window) VisibilityNotify, &dummy)) { - if (!waitForEvent(&timeout)) + if (!waitForX11Event(&timeout)) return GLFW_FALSE; } @@ -205,9 +236,9 @@ static int translateState(int state) // Translates an X11 key code to a GLFW key token // -static int translateKey(int scancode) +static int translateKeyX11(int scancode) { - // Use the pre-filled LUT (see createKeyTables() in x11_init.c) + // Use the pre-filled LUT (see createKeyTablesX11() in x11_init.c) if (scancode < 0 || scancode > 255) return GLFW_KEY_UNKNOWN; @@ -241,6 +272,11 @@ static void updateNormalHints(_GLFWwindow* window, int width, int height) { XSizeHints* hints = XAllocSizeHints(); + long supplied; + XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied); + + hints->flags &= ~(PMinSize | PMaxSize | PAspect); + if (!window->monitor) { if (window->resizable) @@ -277,9 +313,6 @@ static void updateNormalHints(_GLFWwindow* window, int width, int height) } } - hints->flags |= PWinGravity; - hints->win_gravity = StaticGravity; - XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } @@ -378,95 +411,13 @@ static void updateWindowMode(_GLFWwindow* window) } } -// Splits and translates a text/uri-list into separate file paths -// NOTE: This function destroys the provided string -// -static char** parseUriList(char* text, int* count) -{ - const char* prefix = "file://"; - char** paths = NULL; - char* line; - - *count = 0; - - while ((line = strtok(text, "\r\n"))) - { - text = NULL; - - if (line[0] == '#') - continue; - - if (strncmp(line, prefix, strlen(prefix)) == 0) - { - line += strlen(prefix); - // TODO: Validate hostname - while (*line != '/') - line++; - } - - (*count)++; - - char* path = calloc(strlen(line) + 1, 1); - paths = realloc(paths, *count * sizeof(char*)); - paths[*count - 1] = path; - - while (*line) - { - if (line[0] == '%' && line[1] && line[2]) - { - const char digits[3] = { line[1], line[2], '\0' }; - *path = strtol(digits, NULL, 16); - line += 2; - } - else - *path = *line; - - path++; - line++; - } - } - - return paths; -} - -// Encode a Unicode code point to a UTF-8 stream -// Based on cutef8 by Jeff Bezanson (Public Domain) -// -static size_t encodeUTF8(char* s, unsigned int ch) -{ - size_t count = 0; - - if (ch < 0x80) - s[count++] = (char) ch; - else if (ch < 0x800) - { - s[count++] = (ch >> 6) | 0xc0; - s[count++] = (ch & 0x3f) | 0x80; - } - else if (ch < 0x10000) - { - s[count++] = (ch >> 12) | 0xe0; - s[count++] = ((ch >> 6) & 0x3f) | 0x80; - s[count++] = (ch & 0x3f) | 0x80; - } - else if (ch < 0x110000) - { - s[count++] = (ch >> 18) | 0xf0; - s[count++] = ((ch >> 12) & 0x3f) | 0x80; - s[count++] = ((ch >> 6) & 0x3f) | 0x80; - s[count++] = (ch & 0x3f) | 0x80; - } - - return count; -} - // Decode a Unicode code point from a UTF-8 stream // Based on cutef8 by Jeff Bezanson (Public Domain) // -static unsigned int decodeUTF8(const char** s) +static uint32_t decodeUTF8(const char** s) { - unsigned int ch = 0, count = 0; - static const unsigned int offsets[] = + uint32_t codepoint = 0, count = 0; + static const uint32_t offsets[] = { 0x00000000u, 0x00003080u, 0x000e2080u, 0x03c82080u, 0xfa082080u, 0x82082080u @@ -474,13 +425,13 @@ static unsigned int decodeUTF8(const char** s) do { - ch = (ch << 6) + (unsigned char) **s; + codepoint = (codepoint << 6) + (unsigned char) **s; (*s)++; count++; } while ((**s & 0xc0) == 0x80); assert(count <= 6); - return ch - offsets[count - 1]; + return codepoint - offsets[count - 1]; } // Convert the specified Latin-1 string to UTF-8 @@ -493,11 +444,11 @@ static char* convertLatin1toUTF8(const char* source) for (sp = source; *sp; sp++) size += (*sp & 0x80) ? 2 : 1; - char* target = calloc(size, 1); + char* target = _glfw_calloc(size, 1); char* tp = target; for (sp = source; *sp; sp++) - tp += encodeUTF8(tp, *sp); + tp += _glfwEncodeUTF8(tp, *sp); return target; } @@ -506,7 +457,8 @@ static char* convertLatin1toUTF8(const char* source) // static void updateCursorImage(_GLFWwindow* window) { - if (window->cursorMode == GLFW_CURSOR_NORMAL) + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) { if (window->cursor) { @@ -523,6 +475,25 @@ static void updateCursorImage(_GLFWwindow* window) } } +// Grabs the cursor and confines it to the window +// +static void captureCursor(_GLFWwindow* window) +{ + XGrabPointer(_glfw.x11.display, window->x11.handle, True, + ButtonPressMask | ButtonReleaseMask | PointerMotionMask, + GrabModeAsync, GrabModeAsync, + window->x11.handle, + None, + CurrentTime); +} + +// Ungrabs the cursor +// +static void releaseCursor(void) +{ + XUngrabPointer(_glfw.x11.display, CurrentTime); +} + // Enable XI2 raw mouse motion events // static void enableRawMouseMotion(_GLFWwindow* window) @@ -560,17 +531,12 @@ static void disableCursor(_GLFWwindow* window) enableRawMouseMotion(window); _glfw.x11.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.x11.restoreCursorPosX, - &_glfw.x11.restoreCursorPosY); + _glfwGetCursorPosX11(window, + &_glfw.x11.restoreCursorPosX, + &_glfw.x11.restoreCursorPosY); updateCursorImage(window); _glfwCenterCursorInContentArea(window); - XGrabPointer(_glfw.x11.display, window->x11.handle, True, - ButtonPressMask | ButtonReleaseMask | PointerMotionMask, - GrabModeAsync, GrabModeAsync, - window->x11.handle, - _glfw.x11.hiddenCursorHandle, - CurrentTime); + captureCursor(window); } // Exit disabled cursor mode for the specified window @@ -581,10 +547,10 @@ static void enableCursor(_GLFWwindow* window) disableRawMouseMotion(window); _glfw.x11.disabledCursorWindow = NULL; - XUngrabPointer(_glfw.x11.display, CurrentTime); - _glfwPlatformSetCursorPos(window, - _glfw.x11.restoreCursorPosX, - _glfw.x11.restoreCursorPosY); + releaseCursor(); + _glfwSetCursorPosX11(window, + _glfw.x11.restoreCursorPosX, + _glfw.x11.restoreCursorPosY); updateCursorImage(window); } @@ -611,6 +577,14 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, height *= _glfw.x11.contentScaleY; } + int xpos = 0, ypos = 0; + + if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION) + { + xpos = wndconfig->xpos; + ypos = wndconfig->ypos; + } + // Create a colormap based on the visual used by the current context window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, @@ -631,7 +605,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, window->x11.parent = _glfw.x11.root; window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, - 0, 0, // Position + xpos, ypos, width, height, 0, // Border width depth, // Color depth @@ -655,7 +629,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, (XPointer) window); if (!wndconfig->decorated) - _glfwPlatformSetWindowDecorated(window, GLFW_FALSE); + _glfwSetWindowDecoratedX11(window, GLFW_FALSE); if (_glfw.x11.NET_WM_STATE && !window->monitor) { @@ -734,7 +708,37 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, XFree(hints); } - updateNormalHints(window, width, height); + // Set ICCCM WM_NORMAL_HINTS property + { + XSizeHints* hints = XAllocSizeHints(); + if (!hints) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate size hints"); + return GLFW_FALSE; + } + + if (!wndconfig->resizable) + { + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = width; + hints->min_height = hints->max_height = height; + } + + // HACK: Explicitly setting PPosition to any value causes some WMs, notably + // Compiz and Metacity, to honor the position of unmapped windows + if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION) + { + hints->flags |= PPosition; + hints->x = 0; + hints->y = 0; + } + + hints->flags |= PWinGravity; + hints->win_gravity = StaticGravity; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } // Set ICCCM WM_CLASS property { @@ -777,9 +781,9 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, if (_glfw.x11.im) _glfwCreateInputContextX11(window); - _glfwPlatformSetWindowTitle(window, wndconfig->title); - _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); - _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); + _glfwSetWindowTitleX11(window, wndconfig->title); + _glfwGetWindowPosX11(window, &window->x11.xpos, &window->x11.ypos); + _glfwGetWindowSizeX11(window, &window->x11.width, &window->x11.height); return GLFW_TRUE; } @@ -788,7 +792,6 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, // static Atom writeTargetToProperty(const XSelectionRequestEvent* request) { - int i; char* selectionString = NULL; const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING }; const int formatCount = sizeof(formats) / sizeof(formats[0]); @@ -831,14 +834,13 @@ static Atom writeTargetToProperty(const XSelectionRequestEvent* request) // Multiple conversions were requested Atom* targets; - unsigned long i, count; + const unsigned long count = + _glfwGetWindowPropertyX11(request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + (unsigned char**) &targets); - count = _glfwGetWindowPropertyX11(request->requestor, - request->property, - _glfw.x11.ATOM_PAIR, - (unsigned char**) &targets); - - for (i = 0; i < count; i += 2) + for (unsigned long i = 0; i < count; i += 2) { int j; @@ -896,7 +898,7 @@ static Atom writeTargetToProperty(const XSelectionRequestEvent* request) // Conversion to a data target was requested - for (i = 0; i < formatCount; i++) + for (int i = 0; i < formatCount; i++) { if (request->target == formats[i]) { @@ -920,20 +922,6 @@ static Atom writeTargetToProperty(const XSelectionRequestEvent* request) return None; } -static void handleSelectionClear(XEvent* event) -{ - if (event->xselectionclear.selection == _glfw.x11.PRIMARY) - { - free(_glfw.x11.primarySelectionString); - _glfw.x11.primarySelectionString = NULL; - } - else - { - free(_glfw.x11.clipboardString); - _glfw.x11.clipboardString = NULL; - } -} - static void handleSelectionRequest(XEvent* event) { const XSelectionRequestEvent* request = &event->xselectionrequest; @@ -968,7 +956,7 @@ static const char* getSelectionString(Atom selection) return *selectionString; } - free(*selectionString); + _glfw_free(*selectionString); *selectionString = NULL; for (size_t i = 0; i < targetCount; i++) @@ -991,7 +979,7 @@ static const char* getSelectionString(Atom selection) SelectionNotify, ¬ification)) { - waitForEvent(NULL); + waitForX11Event(NULL); } if (notification.xselection.property == None) @@ -1027,7 +1015,7 @@ static const char* getSelectionString(Atom selection) isSelPropNewValueNotify, (XPointer) ¬ification)) { - waitForEvent(NULL); + waitForX11Event(NULL); } XFree(data); @@ -1047,20 +1035,23 @@ static const char* getSelectionString(Atom selection) if (itemCount) { size += itemCount; - string = realloc(string, size); + string = _glfw_realloc(string, size); string[size - itemCount - 1] = '\0'; strcat(string, data); } if (!itemCount) { - if (targets[i] == XA_STRING) + if (string) { - *selectionString = convertLatin1toUTF8(string); - free(string); + if (targets[i] == XA_STRING) + { + *selectionString = convertLatin1toUTF8(string); + _glfw_free(string); + } + else + *selectionString = string; } - else - *selectionString = string; break; } @@ -1091,7 +1082,7 @@ static const char* getSelectionString(Atom selection) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorX11(_GLFWwindow* window) { if (_glfw.x11.saver.count == 0) { @@ -1118,8 +1109,8 @@ static void acquireMonitor(_GLFWwindow* window) GLFWvidmode mode; // Manually position the window over its monitor - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); - _glfwPlatformGetVideoMode(window->monitor, &mode); + _glfwGetMonitorPosX11(window->monitor, &xpos, &ypos); + _glfwGetVideoModeX11(window->monitor, &mode); XMoveResizeWindow(_glfw.x11.display, window->x11.handle, xpos, ypos, mode.width, mode.height); @@ -1130,7 +1121,7 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorX11(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -1226,12 +1217,7 @@ static void processEvent(XEvent *event) return; } - if (event->type == SelectionClear) - { - handleSelectionClear(event); - return; - } - else if (event->type == SelectionRequest) + if (event->type == SelectionRequest) { handleSelectionRequest(event); return; @@ -1257,7 +1243,7 @@ static void processEvent(XEvent *event) case KeyPress: { - const int key = translateKey(keycode); + const int key = translateKeyX11(keycode); const int mods = translateState(event->xkey.state); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); @@ -1271,7 +1257,7 @@ static void processEvent(XEvent *event) // (the server never sends a timestamp of zero) // NOTE: Timestamp difference is compared to handle wrap-around Time diff = event->xkey.time - window->x11.keyPressTimes[keycode]; - if (diff == event->xkey.time || (diff > 0 && diff < (1 << 31))) + if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31))) { if (keycode) _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); @@ -1293,7 +1279,7 @@ static void processEvent(XEvent *event) if (status == XBufferOverflow) { - chars = calloc(count + 1, 1); + chars = _glfw_calloc(count + 1, 1); count = Xutf8LookupString(window->x11.ic, &event->xkey, chars, count, @@ -1309,7 +1295,7 @@ static void processEvent(XEvent *event) } if (chars != buffer) - free(chars); + _glfw_free(chars); } } else @@ -1319,9 +1305,9 @@ static void processEvent(XEvent *event) _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); - const long character = _glfwKeySym2Unicode(keysym); - if (character != -1) - _glfwInputChar(window, character, mods, plain); + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint != GLFW_INVALID_CODEPOINT) + _glfwInputChar(window, codepoint, mods, plain); } return; @@ -1329,7 +1315,7 @@ static void processEvent(XEvent *event) case KeyRelease: { - const int key = translateKey(keycode); + const int key = translateKeyX11(keycode); const int mods = translateState(event->xkey.state); if (!_glfw.x11.xkb.detectable) @@ -1503,6 +1489,9 @@ static void processEvent(XEvent *event) if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { + window->x11.width = event->xconfigure.width; + window->x11.height = event->xconfigure.height; + _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); @@ -1510,9 +1499,6 @@ static void processEvent(XEvent *event) _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); - - window->x11.width = event->xconfigure.width; - window->x11.height = event->xconfigure.height; } int xpos = event->xconfigure.x; @@ -1540,9 +1526,10 @@ static void processEvent(XEvent *event) if (xpos != window->x11.xpos || ypos != window->x11.ypos) { - _glfwInputWindowPos(window, xpos, ypos); window->x11.xpos = xpos; window->x11.ypos = ypos; + + _glfwInputWindowPos(window, xpos, ypos); } return; @@ -1588,7 +1575,7 @@ static void processEvent(XEvent *event) else if (event->xclient.message_type == _glfw.x11.XdndEnter) { // A drag operation has entered the window - unsigned long i, count; + unsigned long count; Atom* formats = NULL; const GLFWbool list = event->xclient.data.l[1] & 1; @@ -1612,7 +1599,7 @@ static void processEvent(XEvent *event) formats = (Atom*) event->xclient.data.l + 2; } - for (i = 0; i < count; i++) + for (unsigned int i = 0; i < count; i++) { if (formats[i] == _glfw.x11.text_uri_list) { @@ -1718,14 +1705,14 @@ static void processEvent(XEvent *event) if (result) { - int i, count; - char** paths = parseUriList(data, &count); + int count; + char** paths = _glfwParseUriList(data, &count); _glfwInputDrop(window, count, (const char**) paths); - for (i = 0; i < count; i++) - free(paths[i]); - free(paths); + for (int i = 0; i < count; i++) + _glfw_free(paths[i]); + _glfw_free(paths); } if (data) @@ -1762,6 +1749,8 @@ static void processEvent(XEvent *event) if (window->cursorMode == GLFW_CURSOR_DISABLED) disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); if (window->x11.ic) XSetICFocus(window->x11.ic); @@ -1782,12 +1771,14 @@ static void processEvent(XEvent *event) if (window->cursorMode == GLFW_CURSOR_DISABLED) enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); if (window->x11.ic) XUnsetICFocus(window->x11.ic); if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); + _glfwIconifyWindowX11(window); _glfwInputWindowFocus(window, GLFW_FALSE); return; @@ -1816,9 +1807,9 @@ static void processEvent(XEvent *event) if (window->monitor) { if (iconified) - releaseMonitor(window); + releaseMonitorX11(window); else - acquireMonitor(window); + acquireMonitorX11(window); } window->x11.iconified = iconified; @@ -1827,7 +1818,7 @@ static void processEvent(XEvent *event) } else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE) { - const GLFWbool maximized = _glfwPlatformWindowMaximized(window); + const GLFWbool maximized = _glfwWindowMaximizedX11(window); if (window->x11.maximized != maximized) { window->x11.maximized = maximized; @@ -1908,10 +1899,6 @@ void _glfwPushSelectionToManagerX11(void) handleSelectionRequest(&event); break; - case SelectionClear: - handleSelectionClear(&event); - break; - case SelectionNotify: { if (event.xselection.target == _glfw.x11.SAVE_TARGETS) @@ -1929,7 +1916,7 @@ void _glfwPushSelectionToManagerX11(void) } } - waitForEvent(NULL); + waitForX11Event(NULL); } } @@ -1970,7 +1957,7 @@ void _glfwCreateInputContextX11(_GLFWwindow* window) ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// -int _glfwPlatformCreateWindow(_GLFWwindow* window, +GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) @@ -2027,26 +2014,44 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; } + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughX11(window, GLFW_TRUE); + if (window->monitor) { - _glfwPlatformShowWindow(window); + _glfwShowWindowX11(window); updateWindowMode(window); - acquireMonitor(window); + acquireMonitorX11(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowX11(window); + if (wndconfig->focused) + _glfwFocusWindowX11(window); + } } XFlush(_glfw.x11.display); return GLFW_TRUE; } -void _glfwPlatformDestroyWindow(_GLFWwindow* window) +void _glfwDestroyWindowX11(_GLFWwindow* window) { if (_glfw.x11.disabledCursorWindow == window) - _glfw.x11.disabledCursorWindow = NULL; + enableCursor(window); if (window->monitor) - releaseMonitor(window); + releaseMonitorX11(window); if (window->x11.ic) { @@ -2074,7 +2079,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title) { if (_glfw.x11.xlib.utf8) { @@ -2098,33 +2103,38 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) +void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images) { if (count) { - int i, j, longCount = 0; + int longCount = 0; - for (i = 0; i < count; i++) + for (int i = 0; i < count; i++) longCount += 2 + images[i].width * images[i].height; - long* icon = calloc(longCount, sizeof(long)); - long* target = icon; + unsigned long* icon = _glfw_calloc(longCount, sizeof(unsigned long)); + unsigned long* target = icon; - for (i = 0; i < count; i++) + for (int i = 0; i < count; i++) { *target++ = images[i].width; *target++ = images[i].height; - for (j = 0; j < images[i].width * images[i].height; j++) + for (int j = 0; j < images[i].width * images[i].height; j++) { - *target++ = (images[i].pixels[j * 4 + 0] << 16) | - (images[i].pixels[j * 4 + 1] << 8) | - (images[i].pixels[j * 4 + 2] << 0) | - (images[i].pixels[j * 4 + 3] << 24); + *target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) | + (((unsigned long) images[i].pixels[j * 4 + 1]) << 8) | + (((unsigned long) images[i].pixels[j * 4 + 2]) << 0) | + (((unsigned long) images[i].pixels[j * 4 + 3]) << 24); } } + // NOTE: XChangeProperty expects 32-bit values like the image data above to be + // placed in the 32 least significant bits of individual longs. This is + // true even if long is 64-bit and a WM protocol calls for "packed" data. + // This is because of a historical mistake that then became part of the Xlib + // ABI. Xlib will pack these values into a regular array of 32-bit values + // before sending it over the wire. XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON, XA_CARDINAL, 32, @@ -2132,7 +2142,7 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window, (unsigned char*) icon, longCount); - free(icon); + _glfw_free(icon); } else { @@ -2143,7 +2153,7 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window, XFlush(_glfw.x11.display); } -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos) { Window dummy; int x, y; @@ -2157,11 +2167,11 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) *ypos = y; } -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos) { // HACK: Explicitly setting PPosition to any value causes some WMs, notably // Compiz and Metacity, to honor the position of unmapped windows - if (!_glfwPlatformWindowVisible(window)) + if (!_glfwWindowVisibleX11(window)) { long supplied; XSizeHints* hints = XAllocSizeHints(); @@ -2181,7 +2191,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) XFlush(_glfw.x11.display); } -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height) { XWindowAttributes attribs; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); @@ -2192,12 +2202,12 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) *height = attribs.height; } -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height) { if (window->monitor) { if (window->monitor->window == window) - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2210,32 +2220,32 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) +void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeX11(window, &width, &height); updateNormalHints(window, width, height); XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) +void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeX11(window, &width, &height); updateNormalHints(window, width, height); XFlush(_glfw.x11.display); } -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height) { - _glfwPlatformGetWindowSize(window, width, height); + _glfwGetWindowSizeX11(window, width, height); } -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) +void _glfwGetWindowFrameSizeX11(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) { long* extents = NULL; @@ -2245,7 +2255,7 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, if (_glfw.x11.NET_FRAME_EXTENTS == None) return; - if (!_glfwPlatformWindowVisible(window) && + if (!_glfwWindowVisibleX11(window) && _glfw.x11.NET_REQUEST_FRAME_EXTENTS) { XEvent event; @@ -2266,7 +2276,7 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, isFrameExtentsEvent, (XPointer) window)) { - if (!waitForEvent(&timeout)) + if (!waitForX11Event(&timeout)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); @@ -2294,8 +2304,7 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, XFree(extents); } -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) +void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale) { if (xscale) *xscale = _glfw.x11.contentScaleX; @@ -2303,7 +2312,7 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, *yscale = _glfw.x11.contentScaleY; } -void _glfwPlatformIconifyWindow(_GLFWwindow* window) +void _glfwIconifyWindowX11(_GLFWwindow* window) { if (window->x11.overrideRedirect) { @@ -2318,7 +2327,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window) XFlush(_glfw.x11.display); } -void _glfwPlatformRestoreWindow(_GLFWwindow* window) +void _glfwRestoreWindowX11(_GLFWwindow* window) { if (window->x11.overrideRedirect) { @@ -2329,12 +2338,12 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) return; } - if (_glfwPlatformWindowIconified(window)) + if (_glfwWindowIconifiedX11(window)) { XMapWindow(_glfw.x11.display, window->x11.handle); waitForVisibilityNotify(window); } - else if (_glfwPlatformWindowVisible(window)) + else if (_glfwWindowVisibleX11(window)) { if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && @@ -2352,7 +2361,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) XFlush(_glfw.x11.display); } -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) +void _glfwMaximizeWindowX11(_GLFWwindow* window) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || @@ -2361,7 +2370,7 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window) return; } - if (_glfwPlatformWindowVisible(window)) + if (_glfwWindowVisibleX11(window)) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, @@ -2417,22 +2426,22 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window) XFlush(_glfw.x11.display); } -void _glfwPlatformShowWindow(_GLFWwindow* window) +void _glfwShowWindowX11(_GLFWwindow* window) { - if (_glfwPlatformWindowVisible(window)) + if (_glfwWindowVisibleX11(window)) return; XMapWindow(_glfw.x11.display, window->x11.handle); waitForVisibilityNotify(window); } -void _glfwPlatformHideWindow(_GLFWwindow* window) +void _glfwHideWindowX11(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) +void _glfwRequestWindowAttentionX11(_GLFWwindow* window) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION) return; @@ -2444,11 +2453,11 @@ void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) 0, 1, 0); } -void _glfwPlatformFocusWindow(_GLFWwindow* window) +void _glfwFocusWindowX11(_GLFWwindow* window) { if (_glfw.x11.NET_ACTIVE_WINDOW) sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); - else if (_glfwPlatformWindowVisible(window)) + else if (_glfwWindowVisibleX11(window)) { XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, @@ -2458,18 +2467,18 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window) XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) +void _glfwSetWindowMonitorX11(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) { if (window->monitor == monitor) { if (monitor) { if (monitor->window == window) - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2486,9 +2495,9 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, if (window->monitor) { - _glfwPlatformSetWindowDecorated(window, window->decorated); - _glfwPlatformSetWindowFloating(window, window->floating); - releaseMonitor(window); + _glfwSetWindowDecoratedX11(window, window->decorated); + _glfwSetWindowFloatingX11(window, window->floating); + releaseMonitorX11(window); } _glfwInputWindowMonitor(window, monitor); @@ -2496,14 +2505,14 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, if (window->monitor) { - if (!_glfwPlatformWindowVisible(window)) + if (!_glfwWindowVisibleX11(window)) { XMapRaised(_glfw.x11.display, window->x11.handle); waitForVisibilityNotify(window); } updateWindowMode(window); - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2515,7 +2524,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, XFlush(_glfw.x11.display); } -int _glfwPlatformWindowFocused(_GLFWwindow* window) +GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window) { Window focused; int state; @@ -2524,22 +2533,21 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window) return window->x11.handle == focused; } -int _glfwPlatformWindowIconified(_GLFWwindow* window) +GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window) { return getWindowState(window) == IconicState; } -int _glfwPlatformWindowVisible(_GLFWwindow* window) +GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window) { XWindowAttributes wa; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); return wa.map_state == IsViewable; } -int _glfwPlatformWindowMaximized(_GLFWwindow* window) +GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window) { Atom* states; - unsigned long i; GLFWbool maximized = GLFW_FALSE; if (!_glfw.x11.NET_WM_STATE || @@ -2555,7 +2563,7 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window) XA_ATOM, (unsigned char**) &states); - for (i = 0; i < count; i++) + for (unsigned long i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) @@ -2571,7 +2579,7 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window) return maximized; } -int _glfwPlatformWindowHovered(_GLFWwindow* window) +GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window) { Window w = _glfw.x11.root; while (w) @@ -2599,7 +2607,7 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window) return GLFW_FALSE; } -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) +GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window) { if (!window->x11.transparent) return GLFW_FALSE; @@ -2607,14 +2615,14 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None; } -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeX11(window, &width, &height); updateNormalHints(window, width, height); } -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled) { struct { @@ -2636,12 +2644,12 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) sizeof(hints) / sizeof(long)); } -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE) return; - if (_glfwPlatformWindowVisible(window)) + if (_glfwWindowVisibleX11(window)) { const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; sendEventToWM(window, @@ -2653,35 +2661,19 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) else { Atom* states = NULL; - unsigned long i, count; - - count = _glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.NET_WM_STATE, - XA_ATOM, - (unsigned char**) &states); + const unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); // NOTE: We don't check for failure as this property may not exist yet // and that's fine (and we'll create it implicitly with append) if (enabled) { - for (i = 0; i < count; i++) - { - if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) - break; - } + unsigned long i; - if (i < count) - return; - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeAppend, - (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, - 1); - } - else if (states) - { for (i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) @@ -2689,14 +2681,27 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) } if (i == count) - return; - - states[i] = states[count - 1]; - count--; - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) states, count); + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, + 1); + } + } + else if (states) + { + for (unsigned long i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) + { + states[i] = states[count - 1]; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) states, count - 1); + break; + } + } } if (states) @@ -2706,7 +2711,7 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) XFlush(_glfw.x11.display); } -void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled) +void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled) { if (!_glfw.x11.xshape.available) return; @@ -2725,7 +2730,7 @@ void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enable } } -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) +float _glfwGetWindowOpacityX11(_GLFWwindow* window) { float opacity = 1.f; @@ -2748,7 +2753,7 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) return opacity; } -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) +void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity) { const CARD32 value = (CARD32) (0xffffffffu * (double) opacity); XChangeProperty(_glfw.x11.display, window->x11.handle, @@ -2756,7 +2761,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) PropModeReplace, (unsigned char*) &value, 1); } -void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) +void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled) { if (!_glfw.x11.xi.available) return; @@ -2770,16 +2775,16 @@ void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled) disableRawMouseMotion(window); } -GLFWbool _glfwPlatformRawMouseMotionSupported(void) +GLFWbool _glfwRawMouseMotionSupportedX11(void) { return _glfw.x11.xi.available; } -void _glfwPlatformPollEvents(void) +void _glfwPollEventsX11(void) { - _GLFWwindow* window; + drainEmptyEvents(); -#if defined(__linux__) +#if defined(GLFW_BUILD_LINUX_JOYSTICK) if (_glfw.joysticksInitialized) _glfwDetectJoystickConnectionLinux(); #endif @@ -2792,55 +2797,42 @@ void _glfwPlatformPollEvents(void) processEvent(&event); } - window = _glfw.x11.disabledCursorWindow; + _GLFWwindow* window = _glfw.x11.disabledCursorWindow; if (window) { int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); + _glfwGetWindowSizeX11(window, &width, &height); // NOTE: Re-center the cursor only if it has moved since the last call, // to avoid breaking glfwWaitEvents with MotionNotify if (window->x11.lastCursorPosX != width / 2 || window->x11.lastCursorPosY != height / 2) { - _glfwPlatformSetCursorPos(window, width / 2, height / 2); + _glfwSetCursorPosX11(window, width / 2, height / 2); } } XFlush(_glfw.x11.display); } -void _glfwPlatformWaitEvents(void) +void _glfwWaitEventsX11(void) { - while (!XPending(_glfw.x11.display)) - waitForEvent(NULL); - - _glfwPlatformPollEvents(); + waitForAnyEvent(NULL); + _glfwPollEventsX11(); } -void _glfwPlatformWaitEventsTimeout(double timeout) +void _glfwWaitEventsTimeoutX11(double timeout) { - while (!XPending(_glfw.x11.display)) - { - if (!waitForEvent(&timeout)) - break; - } - - _glfwPlatformPollEvents(); + waitForAnyEvent(&timeout); + _glfwPollEventsX11(); } -void _glfwPlatformPostEmptyEvent(void) +void _glfwPostEmptyEventX11(void) { - XEvent event = { ClientMessage }; - event.xclient.window = _glfw.x11.helperWindowHandle; - event.xclient.format = 32; // Data is 32-bit longs - event.xclient.message_type = _glfw.x11.NULL_; - - XSendEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, False, 0, &event); - XFlush(_glfw.x11.display); + writeEmptyEvent(); } -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos) { Window root, child; int rootX, rootY, childX, childY; @@ -2857,7 +2849,7 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) *ypos = childY; } -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +void _glfwSetCursorPosX11(_GLFWwindow* window, double x, double y) { // Store the new position so it can be recognized later window->x11.warpCursorPosX = (int) x; @@ -2868,44 +2860,70 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) XFlush(_glfw.x11.display); } -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +void _glfwSetCursorModeX11(_GLFWwindow* window, int mode) { - if (mode == GLFW_CURSOR_DISABLED) + if (_glfwWindowFocusedX11(window)) { - if (_glfwPlatformWindowFocused(window)) - disableCursor(window); - } - else if (_glfw.x11.disabledCursorWindow == window) - enableCursor(window); - else - updateCursorImage(window); + if (mode == GLFW_CURSOR_DISABLED) + { + _glfwGetCursorPosX11(window, + &_glfw.x11.restoreCursorPosX, + &_glfw.x11.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + if (window->rawMouseMotion) + enableRawMouseMotion(window); + } + else if (_glfw.x11.disabledCursorWindow == window) + { + if (window->rawMouseMotion) + disableRawMouseMotion(window); + } + if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + else + releaseCursor(); + + if (mode == GLFW_CURSOR_DISABLED) + _glfw.x11.disabledCursorWindow = window; + else if (_glfw.x11.disabledCursorWindow == window) + { + _glfw.x11.disabledCursorWindow = NULL; + _glfwSetCursorPosX11(window, + _glfw.x11.restoreCursorPosX, + _glfw.x11.restoreCursorPosY); + } + } + + updateCursorImage(window); XFlush(_glfw.x11.display); } -const char* _glfwPlatformGetScancodeName(int scancode) +const char* _glfwGetScancodeNameX11(int scancode) { if (!_glfw.x11.xkb.available) return NULL; - if (scancode < 0 || scancode > 0xff || - _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > 0xff) { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } const int key = _glfw.x11.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, _glfw.x11.xkb.group, 0); if (keysym == NoSymbol) return NULL; - const long ch = _glfwKeySym2Unicode(keysym); - if (ch == -1) + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint == GLFW_INVALID_CODEPOINT) return NULL; - const size_t count = encodeUTF8(_glfw.x11.keynames[key], (unsigned int) ch); + const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint); if (count == 0) return NULL; @@ -2913,23 +2931,23 @@ const char* _glfwPlatformGetScancodeName(int scancode) return _glfw.x11.keynames[key]; } -int _glfwPlatformGetKeyScancode(int key) +int _glfwGetKeyScancodeX11(int key) { return _glfw.x11.scancodes[key]; } -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, +GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { - cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot); + cursor->x11.handle = _glfwCreateNativeCursorX11(image, xhot, yhot); if (!cursor->x11.handle) return GLFW_FALSE; return GLFW_TRUE; } -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape) { if (_glfw.x11.xcursor.handle) { @@ -3027,25 +3045,26 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) return GLFW_TRUE; } -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +void _glfwDestroyCursorX11(_GLFWcursor* cursor) { if (cursor->x11.handle) XFreeCursor(_glfw.x11.display, cursor->x11.handle); } -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor) { - if (window->cursorMode == GLFW_CURSOR_NORMAL) + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) { updateCursorImage(window); XFlush(_glfw.x11.display); } } -void _glfwPlatformSetClipboardString(const char* string) +void _glfwSetClipboardStringX11(const char* string) { char* copy = _glfw_strdup(string); - free(_glfw.x11.clipboardString); + _glfw_free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = copy; XSetSelectionOwner(_glfw.x11.display, @@ -3061,12 +3080,12 @@ void _glfwPlatformSetClipboardString(const char* string) } } -const char* _glfwPlatformGetClipboardString(void) +const char* _glfwGetClipboardStringX11(void) { return getSelectionString(_glfw.x11.CLIPBOARD); } -EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) +EGLenum _glfwGetEGLPlatformX11(EGLint** attribs) { if (_glfw.egl.ANGLE_platform_angle) { @@ -3086,7 +3105,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) if (type) { - *attribs = calloc(5, sizeof(EGLint)); + *attribs = _glfw_calloc(5, sizeof(EGLint)); (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[1] = type; (*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE; @@ -3102,12 +3121,12 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs) return 0; } -EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void) +EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void) { return _glfw.x11.display; } -EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window) +EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window) { if (_glfw.egl.platform) return &window->x11.handle; @@ -3115,7 +3134,7 @@ EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window) return (EGLNativeWindowType) window->x11.handle; } -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) +void _glfwGetRequiredInstanceExtensionsX11(char** extensions) { if (!_glfw.vk.KHR_surface) return; @@ -3136,7 +3155,7 @@ void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) extensions[1] = "VK_KHR_xlib_surface"; } -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, +GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { @@ -3189,10 +3208,10 @@ int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, } } -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) +VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) { if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) { @@ -3272,6 +3291,13 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, GLFWAPI Display* glfwGetX11Display(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return NULL; + } + return _glfw.x11.display; } @@ -3279,6 +3305,13 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + return window->x11.handle; } @@ -3286,7 +3319,13 @@ GLFWAPI void glfwSetX11SelectionString(const char* string) { _GLFW_REQUIRE_INIT(); - free(_glfw.x11.primarySelectionString); + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return; + } + + _glfw_free(_glfw.x11.primarySelectionString); _glfw.x11.primarySelectionString = _glfw_strdup(string); XSetSelectionOwner(_glfw.x11.display, @@ -3305,6 +3344,15 @@ GLFWAPI void glfwSetX11SelectionString(const char* string) GLFWAPI const char* glfwGetX11SelectionString(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return NULL; + } + return getSelectionString(_glfw.x11.PRIMARY); } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/xkb_unicode.c b/src/external/glfw/src/xkb_unicode.c index 2772ea098..6b8dfcac6 100644 --- a/src/external/glfw/src/xkb_unicode.c +++ b/src/external/glfw/src/xkb_unicode.c @@ -24,11 +24,10 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) /* * Marcus: This code was originally written by Markus G. Kuhn. @@ -907,7 +906,7 @@ static const struct codepair { // Convert XKB KeySym to Unicode // -long _glfwKeySym2Unicode(unsigned int keysym) +uint32_t _glfwKeySym2Unicode(unsigned int keysym) { int min = 0; int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; @@ -937,6 +936,8 @@ long _glfwKeySym2Unicode(unsigned int keysym) } // No matching Unicode value found - return -1; + return GLFW_INVALID_CODEPOINT; } +#endif // _GLFW_WAYLAND or _GLFW_X11 + diff --git a/src/external/glfw/src/xkb_unicode.h b/src/external/glfw/src/xkb_unicode.h index 76d83ffd1..b07408f61 100644 --- a/src/external/glfw/src/xkb_unicode.h +++ b/src/external/glfw/src/xkb_unicode.h @@ -24,5 +24,7 @@ // //======================================================================== -long _glfwKeySym2Unicode(unsigned int keysym); +#define GLFW_INVALID_CODEPOINT 0xffffffffu + +uint32_t _glfwKeySym2Unicode(unsigned int keysym); diff --git a/src/external/jar_xm.h b/src/external/jar_xm.h index 82170f54d..b5e80e48a 100644 --- a/src/external/jar_xm.h +++ b/src/external/jar_xm.h @@ -798,7 +798,7 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd mod->num_patterns = READ_U16(offset + 10); mod->num_instruments = READ_U16(offset + 12); mod->patterns = (jar_xm_pattern_t*)mempool; - mod->linear_interpolation = 0; // Linear interpolation can be set after loading + mod->linear_interpolation = 1; // Linear interpolation can be set after loading mod->ramping = 1; // ramping can be set after loading mempool += mod->num_patterns * sizeof(jar_xm_pattern_t); mempool = ALIGN_PTR(mempool, 16); @@ -1204,7 +1204,7 @@ static void jar_xm_tone_portamento(jar_xm_context_t* ctx, jar_xm_channel_context } static void jar_xm_pitch_slide(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, float period_offset) { - /* Don't ask about the 4.f coefficient. I found mention of it nowhere. Found by ear™. */ + /* Don't ask about the 4.f coefficient. I found mention of it nowhere. Found by ear. */ if(ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES) {period_offset *= 4.f; } ch->period += period_offset; jar_xm_CLAMP_DOWN(ch->period); @@ -1507,7 +1507,7 @@ static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_chan jar_xm_volume_slide(ch, ch->fine_volume_slide_param); break; case 0xD: /* EDy: Note delay */ - /* XXX: figure this out better. EDx triggers the note even when there no note and no instrument. But ED0 acts like like a ghost note, EDx (x ≠ 0) does not. */ + /* XXX: figure this out better. EDx triggers the note even when there no note and no instrument. But ED0 acts like like a ghost note, EDx (x != 0) does not. */ if(s->note == 0 && s->instrument == 0) { unsigned int flags = jar_xm_TRIGGER_KEEP_VOLUME; if(ch->current->effect_param & 0x0F) { @@ -1795,7 +1795,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { if(ch->current->effect_param > 0) { char arp_offset = ctx->tempo % 3; switch(arp_offset) { - case 2: /* 0 -> x -> 0 -> y -> x -> … */ + case 2: /* 0 -> x -> 0 -> y -> x -> ... */ if(ctx->current_tick == 1) { ch->arp_in_progress = true; ch->arp_note_offset = ch->current->effect_param >> 4; @@ -1803,7 +1803,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { break; } /* No break here, this is intended */ - case 1: /* 0 -> 0 -> y -> x -> … */ + case 1: /* 0 -> 0 -> y -> x -> ... */ if(ctx->current_tick == 0) { ch->arp_in_progress = false; ch->arp_note_offset = 0; @@ -1811,7 +1811,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { break; } /* No break here, this is intended */ - case 0: /* 0 -> y -> x -> … */ + case 0: /* 0 -> y -> x -> ... */ jar_xm_arpeggio(ctx, ch, ch->current->effect_param, ctx->current_tick - arp_offset); default: break; @@ -2253,6 +2253,7 @@ void jar_xm_reset(jar_xm_context_t* ctx) { for (uint16_t i = 0; i < jar_xm_get_number_of_channels(ctx); i++) { jar_xm_cut_note(&ctx->channels[i]); } + ctx->generated_samples = 0; ctx->current_row = 0; ctx->current_table_index = 0; ctx->current_tick = 0; diff --git a/src/external/m3d.h b/src/external/m3d.h new file mode 100644 index 000000000..6abaad142 --- /dev/null +++ b/src/external/m3d.h @@ -0,0 +1,6547 @@ +/* + * m3d.h + * https://gitlab.com/bztsrc/model3d + * + * Copyright (C) 2020 bzt (bztsrc@gitlab) + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * @brief ANSI C89 / C++11 single header importer / exporter SDK for the Model 3D (.M3D) format + * https://gitlab.com/bztsrc/model3d + * + * PNG decompressor included from (with minor modifications to make it C89 valid): + * stb_image - v2.13 - public domain image loader - http://nothings.org/stb_image.h + * + * @version: 1.0.0 + */ + +#ifndef _M3D_H_ +#define _M3D_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +/*** configuration ***/ +#ifndef M3D_MALLOC +# define M3D_MALLOC(sz) malloc(sz) +#endif +#ifndef M3D_REALLOC +# define M3D_REALLOC(p,nsz) realloc(p,nsz) +#endif +#ifndef M3D_FREE +# define M3D_FREE(p) free(p) +#endif +#ifndef M3D_LOG +# define M3D_LOG(x) +#endif +#ifndef M3D_APIVERSION +#define M3D_APIVERSION 0x0100 +#ifndef M3D_DOUBLE +typedef float M3D_FLOAT; +#ifndef M3D_EPSILON +/* carefully choosen for IEEE 754 don't change */ +#define M3D_EPSILON ((M3D_FLOAT)1e-7) +#endif +#else +typedef double M3D_FLOAT; +#ifndef M3D_EPSILON +#define M3D_EPSILON ((M3D_FLOAT)1e-14) +#endif +#endif +#if !defined(M3D_SMALLINDEX) +typedef uint32_t M3D_INDEX; +typedef uint16_t M3D_VOXEL; +#define M3D_UNDEF 0xffffffff +#define M3D_INDEXMAX 0xfffffffe +#define M3D_VOXUNDEF 0xffff +#define M3D_VOXCLEAR 0xfffe +#else +typedef uint16_t M3D_INDEX; +typedef uint8_t M3D_VOXEL; +#define M3D_UNDEF 0xffff +#define M3D_INDEXMAX 0xfffe +#define M3D_VOXUNDEF 0xff +#define M3D_VOXCLEAR 0xfe +#endif +#define M3D_NOTDEFINED 0xffffffff +#ifndef M3D_NUMBONE +#define M3D_NUMBONE 4 +#endif +#ifndef M3D_BONEMAXLEVEL +#define M3D_BONEMAXLEVEL 64 +#endif +#ifndef _MSC_VER +#ifndef _inline +#define _inline __inline__ +#endif +#define _pack __attribute__((packed)) +#define _unused __attribute__((unused)) +#else +#define _inline +#define _pack +#define _unused __pragma(warning(suppress:4100)) +#endif +#ifndef __cplusplus +#define _register register +#else +#define _register +#endif + +/*** File format structures ***/ + +/** + * M3D file format structure + * 3DMO m3dchunk_t file header chunk, may followed by compressed data + * PRVW preview chunk (optional) + * HEAD m3dhdr_t model header chunk + * n x m3dchunk_t more chunks follow + * CMAP color map chunk (optional) + * TMAP texture map chunk (optional) + * VRTS vertex data chunk (optional if it's a material library) + * BONE bind-pose skeleton, bone hierarchy chunk (optional) + * n x m3db_t contains propably more, but at least one bone + * n x m3ds_t skin group records + * MTRL* material chunk(s), can be more (optional) + * n x m3dp_t each material contains propapbly more, but at least one property + * the properties are configurable with a static array, see m3d_propertytypes + * n x m3dchunk_t at least one, but maybe more face chunks + * PROC* procedural face, or + * MESH* triangle mesh (vertex index list) or + * VOXT, VOXD* voxel image (converted to mesh) or + * SHPE* mathematical shapes like parameterized surfaces + * LBLS* annotation label chunks, can be more (optional) + * ACTN* action chunk(s), animation-pose skeletons, can be more (optional) + * n x m3dfr_t each action contains probably more, but at least one frame + * n x m3dtr_t each frame contains probably more, but at least one transformation + * ASET* inlined asset chunk(s), can be more (optional) + * OMD3 end chunk + * + * Typical chunks for a game engine: 3DMO, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, OMD3 + * Typical chunks for distibution: 3DMO, PRVW, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, ASET, OMD3 + * Typical chunks for voxel image: 3DMO, HEAD, CMAP, MTRL, VOXT, VOXD, VOXD, VOXD, OMD3 + * Typical chunks for CAD software: 3DMO, PRVW, HEAD, CMAP, TMAP, VRTS, MTRL, SHPE, LBLS, OMD3 + */ +#ifdef _MSC_VER +#pragma pack(push) +#pragma pack(1) +#endif + +typedef struct { + char magic[4]; + uint32_t length; + float scale; /* deliberately not M3D_FLOAT */ + uint32_t types; +} _pack m3dhdr_t; + +typedef struct { + char magic[4]; + uint32_t length; +} _pack m3dchunk_t; + +#ifdef _MSC_VER +#pragma pack(pop) +#endif + +/*** in-memory model structure ***/ + +/* textmap entry */ +typedef struct { + M3D_FLOAT u; + M3D_FLOAT v; +} m3dti_t; +#define m3d_textureindex_t m3dti_t + +/* texture */ +typedef struct { + char *name; /* texture name */ + uint8_t *d; /* pixels data */ + uint16_t w; /* width */ + uint16_t h; /* height */ + uint8_t f; /* format, 1 = grayscale, 2 = grayscale+alpha, 3 = rgb, 4 = rgba */ +} m3dtx_t; +#define m3d_texturedata_t m3dtx_t + +typedef struct { + M3D_INDEX vertexid; + M3D_FLOAT weight; +} m3dw_t; +#define m3d_weight_t m3dw_t + +/* bone entry */ +typedef struct { + M3D_INDEX parent; /* parent bone index */ + char *name; /* name for this bone */ + M3D_INDEX pos; /* vertex index position */ + M3D_INDEX ori; /* vertex index orientation (quaternion) */ + M3D_INDEX numweight; /* number of controlled vertices */ + m3dw_t *weight; /* weights for those vertices */ + M3D_FLOAT mat4[16]; /* transformation matrix */ +} m3db_t; +#define m3d_bone_t m3db_t + +/* skin: bone per vertex entry */ +typedef struct { + M3D_INDEX boneid[M3D_NUMBONE]; + M3D_FLOAT weight[M3D_NUMBONE]; +} m3ds_t; +#define m3d_skin_t m3ds_t + +/* vertex entry */ +typedef struct { + M3D_FLOAT x; /* 3D coordinates and weight */ + M3D_FLOAT y; + M3D_FLOAT z; + M3D_FLOAT w; + uint32_t color; /* default vertex color */ + M3D_INDEX skinid; /* skin index */ +#ifdef M3D_VERTEXTYPE + uint8_t type; +#endif +} m3dv_t; +#define m3d_vertex_t m3dv_t + +/* material property formats */ +enum { + m3dpf_color, + m3dpf_uint8, + m3dpf_uint16, + m3dpf_uint32, + m3dpf_float, + m3dpf_map +}; +typedef struct { + uint8_t format; + uint8_t id; +#ifdef M3D_ASCII +#define M3D_PROPERTYDEF(f,i,n) { (f), (i), (char*)(n) } + char *key; +#else +#define M3D_PROPERTYDEF(f,i,n) { (f), (i) } +#endif +} m3dpd_t; + +/* material property types */ +/* You shouldn't change the first 8 display and first 4 physical property. Assign the rest as you like. */ +enum { + m3dp_Kd = 0, /* scalar display properties */ + m3dp_Ka, + m3dp_Ks, + m3dp_Ns, + m3dp_Ke, + m3dp_Tf, + m3dp_Km, + m3dp_d, + m3dp_il, + + m3dp_Pr = 64, /* scalar physical properties */ + m3dp_Pm, + m3dp_Ps, + m3dp_Ni, + m3dp_Nt, + + m3dp_map_Kd = 128, /* textured display map properties */ + m3dp_map_Ka, + m3dp_map_Ks, + m3dp_map_Ns, + m3dp_map_Ke, + m3dp_map_Tf, + m3dp_map_Km, /* bump map */ + m3dp_map_D, + m3dp_map_N, /* normal map */ + + m3dp_map_Pr = 192, /* textured physical map properties */ + m3dp_map_Pm, + m3dp_map_Ps, + m3dp_map_Ni, + m3dp_map_Nt +}; +enum { /* aliases */ + m3dp_bump = m3dp_map_Km, + m3dp_map_il = m3dp_map_N, + m3dp_refl = m3dp_map_Pm +}; + +/* material property */ +typedef struct { + uint8_t type; /* property type, see "m3dp_*" enumeration */ + union { + uint32_t color; /* if value is a color, m3dpf_color */ + uint32_t num; /* if value is a number, m3dpf_uint8, m3pf_uint16, m3dpf_uint32 */ + float fnum; /* if value is a floating point number, m3dpf_float */ + M3D_INDEX textureid; /* if value is a texture, m3dpf_map */ + } value; +} m3dp_t; +#define m3d_property_t m3dp_t + +/* material entry */ +typedef struct { + char *name; /* name of the material */ + uint8_t numprop; /* number of properties */ + m3dp_t *prop; /* properties array */ +} m3dm_t; +#define m3d_material_t m3dm_t + +/* face entry */ +typedef struct { + M3D_INDEX materialid; /* material index */ + M3D_INDEX vertex[3]; /* 3D points of the triangle in CCW order */ + M3D_INDEX normal[3]; /* normal vectors */ + M3D_INDEX texcoord[3]; /* UV coordinates */ +#ifdef M3D_VERTEXMAX + M3D_INDEX paramid; /* parameter index */ + M3D_INDEX vertmax[3]; /* maximum 3D points of the triangle in CCW order */ +#endif +} m3df_t; +#define m3d_face_t m3df_t + +typedef struct { + uint16_t count; + char *name; +} m3dvi_t; +#define m3d_voxelitem_t m3dvi_t +#define m3d_parameter_t m3dvi_t + +/* voxel types (voxel palette) */ +typedef struct { + char *name; /* technical name of the voxel */ + uint8_t rotation; /* rotation info */ + uint16_t voxshape; /* voxel shape */ + M3D_INDEX materialid; /* material index */ + uint32_t color; /* default voxel color */ + M3D_INDEX skinid; /* skin index */ + uint8_t numitem; /* number of sub-voxels */ + m3dvi_t *item; /* list of sub-voxels */ +} m3dvt_t; +#define m3d_voxeltype_t m3dvt_t + +/* voxel data blocks */ +typedef struct { + char *name; /* name of the block */ + int32_t x, y, z; /* position */ + uint32_t w, h, d; /* dimension */ + uint8_t uncertain; /* probability */ + uint8_t groupid; /* block group id */ + M3D_VOXEL *data; /* voxel data, indices to voxel type */ +} m3dvx_t; +#define m3d_voxel_t m3dvx_t + +/* shape command types. must match the row in m3d_commandtypes */ +enum { + /* special commands */ + m3dc_use = 0, /* use material */ + m3dc_inc, /* include another shape */ + m3dc_mesh, /* include part of polygon mesh */ + /* approximations */ + m3dc_div, /* subdivision by constant resolution for both u, v */ + m3dc_sub, /* subdivision by constant, different for u and v */ + m3dc_len, /* spacial subdivision by maxlength */ + m3dc_dist, /* subdivision by maxdistance and maxangle */ + /* modifiers */ + m3dc_degu, /* degree for both u, v */ + m3dc_deg, /* separate degree for u and v */ + m3dc_rangeu, /* range for u */ + m3dc_range, /* range for u and v */ + m3dc_paru, /* u parameters (knots) */ + m3dc_parv, /* v parameters */ + m3dc_trim, /* outer trimming curve */ + m3dc_hole, /* inner trimming curve */ + m3dc_scrv, /* spacial curve */ + m3dc_sp, /* special points */ + /* helper curves */ + m3dc_bez1, /* Bezier 1D */ + m3dc_bsp1, /* B-spline 1D */ + m3dc_bez2, /* bezier 2D */ + m3dc_bsp2, /* B-spline 2D */ + /* surfaces */ + m3dc_bezun, /* Bezier 3D with control, UV, normal */ + m3dc_bezu, /* with control and UV */ + m3dc_bezn, /* with control and normal */ + m3dc_bez, /* control points only */ + m3dc_nurbsun, /* B-spline 3D */ + m3dc_nurbsu, + m3dc_nurbsn, + m3dc_nurbs, + m3dc_conn, /* connect surfaces */ + /* geometrical */ + m3dc_line, + m3dc_polygon, + m3dc_circle, + m3dc_cylinder, + m3dc_shpere, + m3dc_torus, + m3dc_cone, + m3dc_cube +}; + +/* shape command argument types */ +enum { + m3dcp_mi_t = 1, /* material index */ + m3dcp_hi_t, /* shape index */ + m3dcp_fi_t, /* face index */ + m3dcp_ti_t, /* texture map index */ + m3dcp_vi_t, /* vertex index */ + m3dcp_qi_t, /* vertex index for quaternions */ + m3dcp_vc_t, /* coordinate or radius, float scalar */ + m3dcp_i1_t, /* int8 scalar */ + m3dcp_i2_t, /* int16 scalar */ + m3dcp_i4_t, /* int32 scalar */ + m3dcp_va_t /* variadic arguments */ +}; + +#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */ +typedef struct { +#ifdef M3D_ASCII +#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (char*)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } + char *key; +#else +#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } +#endif + uint8_t p; + uint8_t a[M3D_CMDMAXARG]; +} m3dcd_t; + +/* shape command */ +typedef struct { + uint16_t type; /* shape type */ + uint32_t *arg; /* arguments array */ +} m3dc_t; +#define m3d_shapecommand_t m3dc_t + +/* shape entry */ +typedef struct { + char *name; /* name of the mathematical shape */ + M3D_INDEX group; /* group this shape belongs to or -1 */ + uint32_t numcmd; /* number of commands */ + m3dc_t *cmd; /* commands array */ +} m3dh_t; +#define m3d_shape_t m3dh_t + +/* label entry */ +typedef struct { + char *name; /* name of the annotation layer or NULL */ + char *lang; /* language code or NULL */ + char *text; /* the label text */ + uint32_t color; /* color */ + M3D_INDEX vertexid; /* the vertex the label refers to */ +} m3dl_t; +#define m3d_label_t m3dl_t + +/* frame transformations / working copy skeleton entry */ +typedef struct { + M3D_INDEX boneid; /* selects a node in bone hierarchy */ + M3D_INDEX pos; /* vertex index new position */ + M3D_INDEX ori; /* vertex index new orientation (quaternion) */ +} m3dtr_t; +#define m3d_transform_t m3dtr_t + +/* animation frame entry */ +typedef struct { + uint32_t msec; /* frame's position on the timeline, timestamp */ + M3D_INDEX numtransform; /* number of transformations in this frame */ + m3dtr_t *transform; /* transformations */ +} m3dfr_t; +#define m3d_frame_t m3dfr_t + +/* model action entry */ +typedef struct { + char *name; /* name of the action */ + uint32_t durationmsec; /* duration in millisec (1/1000 sec) */ + M3D_INDEX numframe; /* number of frames in this animation */ + m3dfr_t *frame; /* frames array */ +} m3da_t; +#define m3d_action_t m3da_t + +/* inlined asset */ +typedef struct { + char *name; /* asset name (same pointer as in texture[].name) */ + uint8_t *data; /* compressed asset data */ + uint32_t length; /* compressed data length */ +} m3di_t; +#define m3d_inlinedasset_t m3di_t + +/*** in-memory model structure ***/ +#define M3D_FLG_FREERAW (1<<0) +#define M3D_FLG_FREESTR (1<<1) +#define M3D_FLG_MTLLIB (1<<2) +#define M3D_FLG_GENNORM (1<<3) + +typedef struct { + m3dhdr_t *raw; /* pointer to raw data */ + char flags; /* internal flags */ + signed char errcode; /* returned error code */ + char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s, vd_s, vp_s; /* decoded sizes for types */ + char *name; /* name of the model, like "Utah teapot" */ + char *license; /* usage condition or license, like "MIT", "LGPL" or "BSD-3clause" */ + char *author; /* nickname, email, homepage or github URL etc. */ + char *desc; /* comments, descriptions. May contain '\n' newline character */ + M3D_FLOAT scale; /* the model's bounding cube's size in SI meters */ + M3D_INDEX numcmap; + uint32_t *cmap; /* color map */ + M3D_INDEX numtmap; + m3dti_t *tmap; /* texture map indices */ + M3D_INDEX numtexture; + m3dtx_t *texture; /* uncompressed textures */ + M3D_INDEX numbone; + m3db_t *bone; /* bone hierarchy */ + M3D_INDEX numvertex; + m3dv_t *vertex; /* vertex data */ + M3D_INDEX numskin; + m3ds_t *skin; /* skin data */ + M3D_INDEX nummaterial; + m3dm_t *material; /* material list */ +#ifdef M3D_VERTEXMAX + M3D_INDEX numparam; + m3dvi_t *param; /* parameters and their values list */ +#endif + M3D_INDEX numface; + m3df_t *face; /* model face, polygon (triangle) mesh */ + M3D_INDEX numvoxtype; + m3dvt_t *voxtype; /* model face, voxel types */ + M3D_INDEX numvoxel; + m3dvx_t *voxel; /* model face, cubes compressed into voxels */ + M3D_INDEX numshape; + m3dh_t *shape; /* model face, shape commands */ + M3D_INDEX numlabel; + m3dl_t *label; /* annotation labels */ + M3D_INDEX numaction; + m3da_t *action; /* action animations */ + M3D_INDEX numinlined; + m3di_t *inlined; /* inlined assets */ + M3D_INDEX numextra; + m3dchunk_t **extra; /* unknown chunks, application / engine specific data probably */ + m3di_t preview; /* preview chunk */ +} m3d_t; + +/*** export parameters ***/ +#define M3D_EXP_INT8 0 +#define M3D_EXP_INT16 1 +#define M3D_EXP_FLOAT 2 +#define M3D_EXP_DOUBLE 3 + +#define M3D_EXP_NOCMAP (1<<0) +#define M3D_EXP_NOMATERIAL (1<<1) +#define M3D_EXP_NOFACE (1<<2) +#define M3D_EXP_NONORMAL (1<<3) +#define M3D_EXP_NOTXTCRD (1<<4) +#define M3D_EXP_FLIPTXTCRD (1<<5) +#define M3D_EXP_NORECALC (1<<6) +#define M3D_EXP_IDOSUCK (1<<7) +#define M3D_EXP_NOBONE (1<<8) +#define M3D_EXP_NOACTION (1<<9) +#define M3D_EXP_INLINE (1<<10) +#define M3D_EXP_EXTRA (1<<11) +#define M3D_EXP_NOZLIB (1<<14) +#define M3D_EXP_ASCII (1<<15) +#define M3D_EXP_NOVRTMAX (1<<16) + +/*** error codes ***/ +#define M3D_SUCCESS 0 +#define M3D_ERR_ALLOC -1 +#define M3D_ERR_BADFILE -2 +#define M3D_ERR_UNIMPL -65 +#define M3D_ERR_UNKPROP -66 +#define M3D_ERR_UNKMESH -67 +#define M3D_ERR_UNKIMG -68 +#define M3D_ERR_UNKFRAME -69 +#define M3D_ERR_UNKCMD -70 +#define M3D_ERR_UNKVOX -71 +#define M3D_ERR_TRUNC -72 +#define M3D_ERR_CMAP -73 +#define M3D_ERR_TMAP -74 +#define M3D_ERR_VRTS -75 +#define M3D_ERR_BONE -76 +#define M3D_ERR_MTRL -77 +#define M3D_ERR_SHPE -78 +#define M3D_ERR_VOXT -79 + +#define M3D_ERR_ISFATAL(x) ((x) < 0 && (x) > -65) + +/* callbacks */ +typedef unsigned char *(*m3dread_t)(char *filename, unsigned int *size); /* read file contents into buffer */ +typedef void (*m3dfree_t)(void *buffer); /* free file contents buffer */ +typedef int (*m3dtxsc_t)(const char *name, const void *script, uint32_t len, m3dtx_t *output); /* interpret texture script */ +typedef int (*m3dprsc_t)(const char *name, const void *script, uint32_t len, m3d_t *model); /* interpret surface script */ +#endif /* ifndef M3D_APIVERSION */ + +/*** C prototypes ***/ +/* import / export */ +m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib); +unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size); +void m3d_free(m3d_t *model); +/* generate animation pose skeleton */ +m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton); +m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec); + +/* private prototypes used by both importer and exporter */ +char *_m3d_safestr(char *in, int morelines); + +/*** C implementation ***/ +#ifdef M3D_IMPLEMENTATION +#if !defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER) +/* material property definitions */ +static m3dpd_t m3d_propertytypes[] = { + M3D_PROPERTYDEF(m3dpf_color, m3dp_Kd, "Kd"), /* diffuse color */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ka, "Ka"), /* ambient color */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ks, "Ks"), /* specular color */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ns, "Ns"), /* specular exponent */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ke, "Ke"), /* emissive (emitting light of this color) */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Tf, "Tf"), /* transmission color */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Km, "Km"), /* bump strength */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_d, "d"), /* dissolve (transparency) */ + M3D_PROPERTYDEF(m3dpf_uint8, m3dp_il, "il"), /* illumination model (informational, ignored by PBR-shaders) */ + + M3D_PROPERTYDEF(m3dpf_float, m3dp_Pr, "Pr"), /* roughness */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Pm, "Pm"), /* metallic, also reflection */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ps, "Ps"), /* sheen */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ni, "Ni"), /* index of refraction (optical density) */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Nt, "Nt"), /* thickness of face in millimeter, for printing */ + + /* aliases, note that "map_*" aliases are handled automatically */ + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"), + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"),/* as normal map has no scalar version, it's counterpart is 'il' */ + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl") +}; +/* shape command definitions. if more commands start with the same string, the longer must come first */ +static m3dcd_t m3d_commandtypes[] = { + /* technical */ + M3D_CMDDEF(m3dc_use, "use", 1, m3dcp_mi_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_inc, "inc", 3, m3dcp_hi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_mesh, "mesh", 1, m3dcp_fi_t, m3dcp_fi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0), + /* approximations */ + M3D_CMDDEF(m3dc_div, "div", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_sub, "sub", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_len, "len", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_dist, "dist", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + /* modifiers */ + M3D_CMDDEF(m3dc_degu, "degu", 1, m3dcp_i1_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_deg, "deg", 2, m3dcp_i1_t, m3dcp_i1_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_rangeu, "rangeu", 1, m3dcp_ti_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_range, "range", 2, m3dcp_ti_t, m3dcp_ti_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_paru, "paru", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_parv, "parv", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_trim, "trim", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_hole, "hole", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_scrv, "scrv", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_sp, "sp", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + /* helper curves */ + M3D_CMDDEF(m3dc_bez1, "bez1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bsp1, "bsp1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bez2, "bez2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bsp2, "bsp2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + /* surfaces */ + M3D_CMDDEF(m3dc_bezun, "bezun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bezu, "bezu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bezn, "bezn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bez, "bez", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsun, "nurbsun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsu, "nurbsu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsn, "nurbsn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbs, "nurbs", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_conn, "conn", 6, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0), + /* geometrical */ + M3D_CMDDEF(m3dc_line, "line", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_polygon, "polygon", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_circle, "circle", 3, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cylinder,"cylinder",6, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0), + M3D_CMDDEF(m3dc_shpere, "shpere", 2, m3dcp_vi_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_torus, "torus", 4, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cone, "cone", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cube, "cube", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0) +}; +#endif + +#include +#include + +#if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H) +/* PNG decompressor from + + stb_image - v2.23 - public domain image loader - http://nothings.org/stb_image.h +*/ +static const char *_m3dstbi__g_failure_reason; + +enum +{ + STBI_default = 0, + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +typedef unsigned short _m3dstbi_us; + +typedef uint16_t _m3dstbi__uint16; +typedef int16_t _m3dstbi__int16; +typedef uint32_t _m3dstbi__uint32; +typedef int32_t _m3dstbi__int32; + +typedef struct +{ + _m3dstbi__uint32 img_x, img_y; + int img_n, img_out_n; + + void *io_user_data; + + int read_from_callbacks; + int buflen; + unsigned char buffer_start[128]; + + unsigned char *img_buffer, *img_buffer_end; + unsigned char *img_buffer_original, *img_buffer_original_end; +} _m3dstbi__context; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} _m3dstbi__result_info; + +#define STBI_ASSERT(v) +#define STBI_NOTUSED(v) (void)sizeof(v) +#define STBI__BYTECAST(x) ((unsigned char) ((x) & 255)) +#define STBI_MALLOC(sz) M3D_MALLOC(sz) +#define STBI_REALLOC(p,newsz) M3D_REALLOC(p,newsz) +#define STBI_FREE(p) M3D_FREE(p) +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) + +_inline static unsigned char _m3dstbi__get8(_m3dstbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + return 0; +} + +_inline static int _m3dstbi__at_eof(_m3dstbi__context *s) +{ + return s->img_buffer >= s->img_buffer_end; +} + +static void _m3dstbi__skip(_m3dstbi__context *s, int n) +{ + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + s->img_buffer += n; +} + +static int _m3dstbi__getn(_m3dstbi__context *s, unsigned char *buffer, int n) +{ + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int _m3dstbi__get16be(_m3dstbi__context *s) +{ + int z = _m3dstbi__get8(s); + return (z << 8) + _m3dstbi__get8(s); +} + +static _m3dstbi__uint32 _m3dstbi__get32be(_m3dstbi__context *s) +{ + _m3dstbi__uint32 z = _m3dstbi__get16be(s); + return (z << 16) + _m3dstbi__get16be(s); +} + +#define _m3dstbi__err(x,y) _m3dstbi__errstr(y) +static int _m3dstbi__errstr(const char *str) +{ + _m3dstbi__g_failure_reason = str; + return 0; +} + +_inline static void *_m3dstbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +static int _m3dstbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + return a <= 2147483647 - b; +} + +static int _m3dstbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; + return a <= 2147483647/b; +} + +static int _m3dstbi__mad2sizes_valid(int a, int b, int add) +{ + return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__addsizes_valid(a*b, add); +} + +static int _m3dstbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__mul2sizes_valid(a*b, c) && + _m3dstbi__addsizes_valid(a*b*c, add); +} + +static void *_m3dstbi__malloc_mad2(int a, int b, int add) +{ + if (!_m3dstbi__mad2sizes_valid(a, b, add)) return NULL; + return _m3dstbi__malloc(a*b + add); +} + +static void *_m3dstbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!_m3dstbi__mad3sizes_valid(a, b, c, add)) return NULL; + return _m3dstbi__malloc(a*b*c + add); +} + +static unsigned char _m3dstbi__compute_y(int r, int g, int b) +{ + return (unsigned char) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *_m3dstbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) _m3dstbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + _m3dstbi__err("outofmem", "Out of memory"); + return NULL; + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +static _m3dstbi__uint16 _m3dstbi__compute_y_16(int r, int g, int b) +{ + return (_m3dstbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static _m3dstbi__uint16 *_m3dstbi__convert_format16(_m3dstbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + _m3dstbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (_m3dstbi__uint16 *) _m3dstbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + _m3dstbi__err("outofmem", "Out of memory"); + return NULL; + } + + for (j=0; j < (int) y; ++j) { + _m3dstbi__uint16 *src = data + j * x * img_n ; + _m3dstbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +#define STBI__ZFAST_BITS 9 +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +typedef struct +{ + _m3dstbi__uint16 fast[1 << STBI__ZFAST_BITS]; + _m3dstbi__uint16 firstcode[16]; + int maxcode[17]; + _m3dstbi__uint16 firstsymbol[16]; + unsigned char size[288]; + _m3dstbi__uint16 value[288]; +} _m3dstbi__zhuffman; + +_inline static int _m3dstbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +_inline static int _m3dstbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + return _m3dstbi__bitreverse16(v) >> (16-bits); +} + +static int _m3dstbi__zbuild_huffman(_m3dstbi__zhuffman *z, unsigned char *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return _m3dstbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (_m3dstbi__uint16) code; + z->firstsymbol[i] = (_m3dstbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return _m3dstbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + _m3dstbi__uint16 fastv = (_m3dstbi__uint16) ((s << 9) | i); + z->size [c] = (unsigned char ) s; + z->value[c] = (_m3dstbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = _m3dstbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +typedef struct +{ + unsigned char *zbuffer, *zbuffer_end; + int num_bits; + _m3dstbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + _m3dstbi__zhuffman z_length, z_distance; +} _m3dstbi__zbuf; + +_inline static unsigned char _m3dstbi__zget8(_m3dstbi__zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void _m3dstbi__fill_bits(_m3dstbi__zbuf *z) +{ + do { + STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= (unsigned int) _m3dstbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +_inline static unsigned int _m3dstbi__zreceive(_m3dstbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) _m3dstbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int _m3dstbi__zhuffman_decode_slowpath(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) +{ + int b,s,k; + k = _m3dstbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + STBI_ASSERT(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +_inline static int _m3dstbi__zhuffman_decode(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) _m3dstbi__fill_bits(a); + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return _m3dstbi__zhuffman_decode_slowpath(a, z); +} + +static int _m3dstbi__zexpand(_m3dstbi__zbuf *z, char *zout, int n) +{ + char *q; + int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return _m3dstbi__err("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = old_limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int _m3dstbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int _m3dstbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int _m3dstbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int _m3dstbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int _m3dstbi__parse_huffman_block(_m3dstbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = _m3dstbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG"); + if (zout >= a->zout_end) { + if (!_m3dstbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + unsigned char *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = _m3dstbi__zlength_base[z]; + if (_m3dstbi__zlength_extra[z]) len += _m3dstbi__zreceive(a, _m3dstbi__zlength_extra[z]); + z = _m3dstbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG"); + dist = _m3dstbi__zdist_base[z]; + if (_m3dstbi__zdist_extra[z]) dist += _m3dstbi__zreceive(a, _m3dstbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return _m3dstbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!_m3dstbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (unsigned char *) (zout - dist); + if (dist == 1) { + unsigned char v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int _m3dstbi__compute_huffman_codes(_m3dstbi__zbuf *a) +{ + static unsigned char length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + _m3dstbi__zhuffman z_codelength; + unsigned char lencodes[286+32+137]; + unsigned char codelength_sizes[19]; + int i,n; + + int hlit = _m3dstbi__zreceive(a,5) + 257; + int hdist = _m3dstbi__zreceive(a,5) + 1; + int hclen = _m3dstbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = _m3dstbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (unsigned char) s; + } + if (!_m3dstbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = _m3dstbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (unsigned char) c; + else { + unsigned char fill = 0; + if (c == 16) { + c = _m3dstbi__zreceive(a,2)+3; + if (n == 0) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) + c = _m3dstbi__zreceive(a,3)+3; + else { + STBI_ASSERT(c == 18); + c = _m3dstbi__zreceive(a,7)+11; + } + if (ntot - n < c) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return _m3dstbi__err("bad codelengths","Corrupt PNG"); + if (!_m3dstbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!_m3dstbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +_inline static int _m3dstbi__parse_uncompressed_block(_m3dstbi__zbuf *a) +{ + unsigned char header[4]; + int len,nlen,k; + if (a->num_bits & 7) + _m3dstbi__zreceive(a, a->num_bits & 7); + k = 0; + while (a->num_bits > 0) { + header[k++] = (unsigned char) (a->code_buffer & 255); + a->code_buffer >>= 8; + a->num_bits -= 8; + } + STBI_ASSERT(a->num_bits == 0); + while (k < 4) + header[k++] = _m3dstbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return _m3dstbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return _m3dstbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!_m3dstbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int _m3dstbi__parse_zlib_header(_m3dstbi__zbuf *a) +{ + int cmf = _m3dstbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = _m3dstbi__zget8(a); + if ((cmf*256+flg) % 31 != 0) return _m3dstbi__err("bad zlib header","Corrupt PNG"); + if (flg & 32) return _m3dstbi__err("no preset dict","Corrupt PNG"); + if (cm != 8) return _m3dstbi__err("bad compression","Corrupt PNG"); + return 1; +} + +static unsigned char _m3dstbi__zdefault_length[288], _m3dstbi__zdefault_distance[32]; +static void _m3dstbi__init_zdefaults(void) +{ + int i; + for (i=0; i <= 143; ++i) _m3dstbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) _m3dstbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) _m3dstbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) _m3dstbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) _m3dstbi__zdefault_distance[i] = 5; +} + +static int _m3dstbi__parse_zlib(_m3dstbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!_m3dstbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = _m3dstbi__zreceive(a,1); + type = _m3dstbi__zreceive(a,2); + if (type == 0) { + if (!_m3dstbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + if (!_m3dstbi__zbuild_huffman(&a->z_length , _m3dstbi__zdefault_length , 288)) return 0; + if (!_m3dstbi__zbuild_huffman(&a->z_distance, _m3dstbi__zdefault_distance, 32)) return 0; + } else { + if (!_m3dstbi__compute_huffman_codes(a)) return 0; + } + if (!_m3dstbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int _m3dstbi__do_zlib(_m3dstbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + _m3dstbi__init_zdefaults(); + return _m3dstbi__parse_zlib(a, parse_header); +} + +char *_m3dstbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + _m3dstbi__zbuf a; + char *p = (char *) _m3dstbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (unsigned char *) buffer; + a.zbuffer_end = (unsigned char *) buffer + len; + if (_m3dstbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +typedef struct +{ + _m3dstbi__uint32 length; + _m3dstbi__uint32 type; +} _m3dstbi__pngchunk; + +static _m3dstbi__pngchunk _m3dstbi__get_chunk_header(_m3dstbi__context *s) +{ + _m3dstbi__pngchunk c; + c.length = _m3dstbi__get32be(s); + c.type = _m3dstbi__get32be(s); + return c; +} + +_inline static int _m3dstbi__check_png_header(_m3dstbi__context *s) +{ + static unsigned char png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (_m3dstbi__get8(s) != png_sig[i]) return _m3dstbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + _m3dstbi__context *s; + unsigned char *idata, *expanded, *out; + int depth; +} _m3dstbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static unsigned char first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int _m3dstbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static unsigned char _m3dstbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +static int _m3dstbi__create_png_image_raw(_m3dstbi__png *a, unsigned char *raw, _m3dstbi__uint32 raw_len, int out_n, _m3dstbi__uint32 x, _m3dstbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + _m3dstbi__context *s = a->s; + _m3dstbi__uint32 i,j,stride = x*out_n*bytes; + _m3dstbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (unsigned char *) _m3dstbi__malloc_mad3(x, y, output_bytes, 0); + if (!a->out) return _m3dstbi__err("outofmem", "Out of memory"); + + if (!_m3dstbi__mad3sizes_valid(img_n, x, depth, 7)) return _m3dstbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + if (s->img_x == x && s->img_y == y) { + if (raw_len != img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG"); + } else { + if (raw_len < img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG"); + } + + for (j=0; j < y; ++j) { + unsigned char *cur = a->out + stride*j; + unsigned char *prior = cur - stride; + int filter = *raw++; + + if (filter > 4) + return _m3dstbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + STBI_ASSERT(img_width_bytes <= x); + cur += x*out_n - img_width_bytes; + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; + + if (j == 0) filter = first_row_filter[filter]; + + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; + cur[filter_bytes+1] = 255; + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + if (depth == 16) { + cur = a->out + stride*j; + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + if (depth < 8) { + for (j=0; j < y; ++j) { + unsigned char *cur = a->out + stride*j; + unsigned char *in = a->out + stride*j + x*out_n - img_width_bytes; + unsigned char scale = (color == 0) ? _m3dstbi__depth_scale_table[depth] : 1; + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + unsigned char *cur = a->out; + _m3dstbi__uint16 *cur16 = (_m3dstbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_data, _m3dstbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + unsigned char *final; + int p; + if (!interlaced) + return _m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + final = (unsigned char *) _m3dstbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + _m3dstbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!_m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n) +{ + _m3dstbi__context *s = z->s; + _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; + unsigned char *p = z->out; + + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int _m3dstbi__compute_transparency16(_m3dstbi__png *z, _m3dstbi__uint16 tc[3], int out_n) +{ + _m3dstbi__context *s = z->s; + _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; + _m3dstbi__uint16 *p = (_m3dstbi__uint16*) z->out; + + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette, int len, int pal_img_n) +{ + _m3dstbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + unsigned char *p, *temp_out, *orig = a->out; + + p = (unsigned char *) _m3dstbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) +{ + unsigned char palette[1024], pal_img_n=0; + unsigned char has_trans=0, tc[3]; + _m3dstbi__uint16 tc16[3]; + _m3dstbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0; + _m3dstbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!_m3dstbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + _m3dstbi__pngchunk c = _m3dstbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + _m3dstbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return _m3dstbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return _m3dstbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = _m3dstbi__get32be(s); if (s->img_x > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)"); + s->img_y = _m3dstbi__get32be(s); if (s->img_y > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)"); + z->depth = _m3dstbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return _m3dstbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = _m3dstbi__get8(s); if (color > 6) return _m3dstbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return _m3dstbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return _m3dstbi__err("bad ctype","Corrupt PNG"); + comp = _m3dstbi__get8(s); if (comp) return _m3dstbi__err("bad comp method","Corrupt PNG"); + filter= _m3dstbi__get8(s); if (filter) return _m3dstbi__err("bad filter method","Corrupt PNG"); + interlace = _m3dstbi__get8(s); if (interlace>1) return _m3dstbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return _m3dstbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return _m3dstbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return _m3dstbi__err("too large","Corrupt PNG"); + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return _m3dstbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return _m3dstbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = _m3dstbi__get8(s); + palette[i*4+1] = _m3dstbi__get8(s); + palette[i*4+2] = _m3dstbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return _m3dstbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return _m3dstbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return _m3dstbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = _m3dstbi__get8(s); + } else { + if (!(s->img_n & 1)) return _m3dstbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (_m3dstbi__uint32) s->img_n*2) return _m3dstbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (_m3dstbi__uint16)_m3dstbi__get16be(s); + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (unsigned char)(_m3dstbi__get16be(s) & 255) * _m3dstbi__depth_scale_table[z->depth]; + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return _m3dstbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + _m3dstbi__uint32 idata_limit_old = idata_limit; + unsigned char *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (unsigned char *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!_m3dstbi__getn(s, z->idata+ioff,c.length)) return _m3dstbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + _m3dstbi__uint32 raw_len, bpl; + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return _m3dstbi__err("no IDAT","Corrupt PNG"); + bpl = (s->img_x * z->depth + 7) / 8; + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (unsigned char *) _m3dstbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, 1); + if (z->expanded == NULL) return 0; + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!_m3dstbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!_m3dstbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!_m3dstbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (pal_img_n) { + s->img_n = pal_img_n; + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!_m3dstbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + return 1; + } + + default: + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + return _m3dstbi__err("invalid_chunk", "PNG not supported: unknown PNG chunk type"); + } + _m3dstbi__skip(s, c.length); + break; + } + _m3dstbi__get32be(s); + } +} + +static void *_m3dstbi__do_png(_m3dstbi__png *p, int *x, int *y, int *n, int req_comp, _m3dstbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) { _m3dstbi__err("bad req_comp", "Internal error"); return NULL; } + if (_m3dstbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth < 8) + ri->bits_per_channel = 8; + else + ri->bits_per_channel = p->depth; + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = _m3dstbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = _m3dstbi__convert_format16((_m3dstbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp, int req_comp, _m3dstbi__result_info *ri) +{ + _m3dstbi__png p; + p.s = s; + return _m3dstbi__do_png(&p, x,y,comp,req_comp, ri); +} +#define stbi__context _m3dstbi__context +#define stbi__result_info _m3dstbi__result_info +#define stbi__png_load _m3dstbi__png_load +#define stbi_zlib_decode_malloc_guesssize_headerflag _m3dstbi_zlib_decode_malloc_guesssize_headerflag +#endif +#if !defined(M3D_NOIMPORTER) && defined(STBI_INCLUDE_STB_IMAGE_H) && !defined(STB_IMAGE_IMPLEMENTATION) +#error "stb_image.h included without STB_IMAGE_IMPLEMENTATION. Sorry, we need some stuff defined inside the ifguard for proper integration" +#endif + +#if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H) +/* zlib_compressor from + + stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h +*/ +typedef unsigned char _m3dstbiw__uc; +typedef unsigned short _m3dstbiw__us; + +typedef uint16_t _m3dstbiw__uint16; +typedef int16_t _m3dstbiw__int16; +typedef uint32_t _m3dstbiw__uint32; +typedef int32_t _m3dstbiw__int32; + +#define STBIW_MALLOC(s) M3D_MALLOC(s) +#define STBIW_REALLOC(p,ns) M3D_REALLOC(p,ns) +#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) +#define STBIW_FREE M3D_FREE +#define STBIW_MEMMOVE memmove +#define STBIW_UCHAR (uint8_t) +#define STBIW_ASSERT(x) +#define _m3dstbiw___sbraw(a) ((int *) (a) - 2) +#define _m3dstbiw___sbm(a) _m3dstbiw___sbraw(a)[0] +#define _m3dstbiw___sbn(a) _m3dstbiw___sbraw(a)[1] + +#define _m3dstbiw___sbneedgrow(a,n) ((a)==0 || _m3dstbiw___sbn(a)+n >= _m3dstbiw___sbm(a)) +#define _m3dstbiw___sbmaybegrow(a,n) (_m3dstbiw___sbneedgrow(a,(n)) ? _m3dstbiw___sbgrow(a,n) : 0) +#define _m3dstbiw___sbgrow(a,n) _m3dstbiw___sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define _m3dstbiw___sbpush(a, v) (_m3dstbiw___sbmaybegrow(a,1), (a)[_m3dstbiw___sbn(a)++] = (v)) +#define _m3dstbiw___sbcount(a) ((a) ? _m3dstbiw___sbn(a) : 0) +#define _m3dstbiw___sbfree(a) ((a) ? STBIW_FREE(_m3dstbiw___sbraw(a)),0 : 0) + +static void *_m3dstbiw___sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*_m3dstbiw___sbm(*arr)+increment : increment+1; + void *p = STBIW_REALLOC_SIZED(*arr ? _m3dstbiw___sbraw(*arr) : 0, *arr ? (_m3dstbiw___sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); + STBIW_ASSERT(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + _m3dstbiw___sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *_m3dstbiw___zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + _m3dstbiw___sbpush(data, STBIW_UCHAR(*bitbuffer)); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int _m3dstbiw___zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int _m3dstbiw___zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int _m3dstbiw___zhash(unsigned char *data) +{ + _m3dstbiw__uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define _m3dstbiw___zlib_flush() (out = _m3dstbiw___zlib_flushf(out, &bitbuf, &bitcount)) +#define _m3dstbiw___zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), _m3dstbiw___zlib_flush()) +#define _m3dstbiw___zlib_huffa(b,c) _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(b,c),c) +#define _m3dstbiw___zlib_huff1(n) _m3dstbiw___zlib_huffa(0x30 + (n), 8) +#define _m3dstbiw___zlib_huff2(n) _m3dstbiw___zlib_huffa(0x190 + (n)-144, 9) +#define _m3dstbiw___zlib_huff3(n) _m3dstbiw___zlib_huffa(0 + (n)-256,7) +#define _m3dstbiw___zlib_huff4(n) _m3dstbiw___zlib_huffa(0xc0 + (n)-280,8) +#define _m3dstbiw___zlib_huff(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : (n) <= 255 ? _m3dstbiw___zlib_huff2(n) : (n) <= 279 ? _m3dstbiw___zlib_huff3(n) : _m3dstbiw___zlib_huff4(n)) +#define _m3dstbiw___zlib_huffb(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : _m3dstbiw___zlib_huff2(n)) + +#define _m3dstbiw___ZHASH 16384 + +unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(_m3dstbiw___ZHASH * sizeof(char**)); + if (hash_table == NULL) + return NULL; + if (quality < 5) quality = 5; + + _m3dstbiw___sbpush(out, 0x78); + _m3dstbiw___sbpush(out, 0x5e); + _m3dstbiw___zlib_add(1,1); + _m3dstbiw___zlib_add(1,2); + + for (i=0; i < _m3dstbiw___ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + int h = _m3dstbiw___zhash(data+i)&(_m3dstbiw___ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = _m3dstbiw___sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { + int d = _m3dstbiw___zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) best=d,bestloc=hlist[j]; + } + } + if (hash_table[h] && _m3dstbiw___sbn(hash_table[h]) == 2*quality) { + STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + _m3dstbiw___sbn(hash_table[h]) = quality; + } + _m3dstbiw___sbpush(hash_table[h],data+i); + + if (bestloc) { + h = _m3dstbiw___zhash(data+i+1)&(_m3dstbiw___ZHASH-1); + hlist = hash_table[h]; + n = _m3dstbiw___sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = _m3dstbiw___zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = (int) (data+i - bestloc); + STBIW_ASSERT(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + _m3dstbiw___zlib_huff(j+257); + if (lengtheb[j]) _m3dstbiw___zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(j,5),5); + if (disteb[j]) _m3dstbiw___zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + _m3dstbiw___zlib_huffb(data[i]); + ++i; + } + } + for (;i < data_len; ++i) + _m3dstbiw___zlib_huffb(data[i]); + _m3dstbiw___zlib_huff(256); + while (bitcount) + _m3dstbiw___zlib_add(0,1); + + for (i=0; i < _m3dstbiw___ZHASH; ++i) + (void) _m3dstbiw___sbfree(hash_table[i]); + STBIW_FREE(hash_table); + + { + unsigned int s1=1, s2=0; + int blocklen = (int) (data_len % 5552); + j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; + s1 %= 65521, s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + _m3dstbiw___sbpush(out, STBIW_UCHAR(s2 >> 8)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s2)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s1 >> 8)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s1)); + } + *out_len = _m3dstbiw___sbn(out); + STBIW_MEMMOVE(_m3dstbiw___sbraw(out), out, *out_len); + return (unsigned char *) _m3dstbiw___sbraw(out); +} +#define stbi_zlib_compress _m3dstbi_zlib_compress +#else +unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality); +#endif + +#define M3D_CHUNKMAGIC(m, a,b,c,d) ((m)[0]==(a) && (m)[1]==(b) && (m)[2]==(c) && (m)[3]==(d)) + +#ifdef M3D_ASCII +#include /* get sprintf */ +#include /* sprintf and strtod cares about number locale */ +#endif +#ifdef M3D_PROFILING +#include +#endif + +#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII) +/* helper functions for the ASCII parser */ +static char *_m3d_findarg(char *s) { + while(s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n') s++; + while(s && *s && (*s == ' ' || *s == '\t')) s++; + return s; +} +static char *_m3d_findnl(char *s) { + while(s && *s && *s != '\r' && *s != '\n') s++; + if(*s == '\r') s++; + if(*s == '\n') s++; + return s; +} +static char *_m3d_gethex(char *s, uint32_t *ret) +{ + if(*s == '#') s++; + *ret = 0; + for(; *s; s++) { + if(*s >= '0' && *s <= '9') { *ret <<= 4; *ret += (uint32_t)(*s-'0'); } + else if(*s >= 'a' && *s <= 'f') { *ret <<= 4; *ret += (uint32_t)(*s-'a'+10); } + else if(*s >= 'A' && *s <= 'F') { *ret <<= 4; *ret += (uint32_t)(*s-'A'+10); } + else break; + } + return _m3d_findarg(s); +} +static char *_m3d_getint(char *s, uint32_t *ret) +{ + char *e = s; + if(!s || !*s || *s == '\r' || *s == '\n') return s; + for(; *e >= '0' && *e <= '9'; e++); + *ret = atoi(s); + return e; +} +static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) +{ + char *e = s; + if(!s || !*s || *s == '\r' || *s == '\n') return s; + for(; *e == '-' || *e == '+' || *e == '.' || (*e >= '0' && *e <= '9') || *e == 'e' || *e == 'E'; e++); + *ret = (M3D_FLOAT)strtod(s, NULL); + return _m3d_findarg(e); +} +#endif +#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER)) +/* helper function to create safe strings */ +char *_m3d_safestr(char *in, int morelines) +{ + char *out, *o, *i = in; + int l; + if(!in || !*in) { + out = (char*)M3D_MALLOC(1); + if(!out) return NULL; + out[0] =0; + } else { + for(o = in, l = 0; *o && ((morelines & 1) || (*o != '\r' && *o != '\n')) && l < 256; o++, l++); + out = o = (char*)M3D_MALLOC(l+1); + if(!out) return NULL; + while(*i == ' ' || *i == '\t' || *i == '\r' || (morelines && *i == '\n')) i++; + for(; *i && (morelines || (*i != '\r' && *i != '\n')); i++) { + if(*i == '\r') continue; + if(*i == '\n') { + if(morelines >= 3 && o > out && *(o-1) == '\n') break; + if(i > in && *(i-1) == '\n') continue; + if(morelines & 1) { + if(morelines == 1) *o++ = '\r'; + *o++ = '\n'; + } else + break; + } else + if(*i == ' ' || *i == '\t') { + *o++ = morelines? ' ' : '_'; + } else + *o++ = !morelines && (*i == '/' || *i == '\\') ? '_' : *i; + } + for(; o > out && (*(o-1) == ' ' || *(o-1) == '\t' || *(o-1) == '\r' || *(o-1) == '\n'); o--); + *o = 0; + out = (char*)M3D_REALLOC(out, (uintptr_t)o - (uintptr_t)out + 1); + } + return out; +} +#endif +#ifndef M3D_NOIMPORTER +/* helper function to load and decode/generate a texture */ +M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char *fn) +{ + unsigned int i, len = 0; + unsigned char *buff = NULL; + char *fn2; + unsigned int w, h; + stbi__context s; + stbi__result_info ri; + + /* failsafe */ + if(!fn || !*fn) return M3D_UNDEF; + /* do we have loaded this texture already? */ + for(i = 0; i < model->numtexture; i++) + if(!strcmp(fn, model->texture[i].name)) return i; + /* see if it's inlined in the model */ + if(model->inlined) { + for(i = 0; i < model->numinlined; i++) + if(!strcmp(fn, model->inlined[i].name)) { + buff = model->inlined[i].data; + len = model->inlined[i].length; + freecb = NULL; + break; + } + } + /* try to load from external source */ + if(!buff && readfilecb) { + i = (unsigned int)strlen(fn); + if(i < 5 || fn[i - 4] != '.') { + fn2 = (char*)M3D_MALLOC(i + 5); + if(!fn2) { model->errcode = M3D_ERR_ALLOC; return M3D_UNDEF; } + memcpy(fn2, fn, i); + memcpy(fn2+i, ".png", 5); + buff = (*readfilecb)(fn2, &len); + M3D_FREE(fn2); + } + if(!buff) { + buff = (*readfilecb)(fn, &len); + if(!buff) return M3D_UNDEF; + } + } + /* add to textures array */ + i = model->numtexture++; + model->texture = (m3dtx_t*)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) { + if(buff && freecb) (*freecb)(buff); + model->errcode = M3D_ERR_ALLOC; + return M3D_UNDEF; + } + model->texture[i].name = fn; + model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL; + if(buff) { + if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') { + s.read_from_callbacks = 0; + s.img_buffer = s.img_buffer_original = (unsigned char *) buff; + s.img_buffer_end = s.img_buffer_original_end = (unsigned char *) buff+len; + /* don't use model->texture[i].w directly, it's a uint16_t */ + w = h = len = 0; + ri.bits_per_channel = 8; + model->texture[i].d = (uint8_t*)stbi__png_load(&s, (int*)&w, (int*)&h, (int*)&len, 0, &ri); + model->texture[i].w = w; + model->texture[i].h = h; + model->texture[i].f = (uint8_t)len; + } else { +#ifdef M3D_TX_INTERP + if((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) { + M3D_LOG("Unable to generate texture"); + M3D_LOG(fn); + } +#else + M3D_LOG("Unimplemented interpreter"); + M3D_LOG(fn); +#endif + } + if(freecb) (*freecb)(buff); + } + if(!model->texture[i].d) + model->errcode = M3D_ERR_UNKIMG; + return i; +} + +/* helper function to load and generate a procedural surface */ +void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t freecb, _unused char *fn) +{ +#ifdef M3D_PR_INTERP + unsigned int i, len = 0; + unsigned char *buff = readfilecb && fn && *fn ? (*readfilecb)(fn, &len) : NULL; + + if(!buff && fn && *fn && model->inlined) { + for(i = 0; i < model->numinlined; i++) + if(!strcmp(fn, model->inlined[i].name)) { + buff = model->inlined[i].data; + len = model->inlined[i].length; + freecb = NULL; + break; + } + } + if(!buff || !len || (model->errcode = M3D_PR_INTERP(fn, buff, len, model)) != M3D_SUCCESS) { + M3D_LOG("Unable to generate procedural surface"); + M3D_LOG(fn); + model->errcode = M3D_ERR_UNKIMG; + } + if(freecb && buff) (*freecb)(buff); +#else + (void)readfilecb; + (void)freecb; + (void)fn; + M3D_LOG("Unimplemented interpreter"); + M3D_LOG(fn); + model->errcode = M3D_ERR_UNIMPL; +#endif +} +/* helpers to read indices from data stream */ +#define M3D_GETSTR(x) do{offs=0;data=_m3d_getidx(data,model->si_s,&offs);x=offs?((char*)model->raw+16+offs):NULL;}while(0) +_inline static unsigned char *_m3d_getidx(unsigned char *data, char type, M3D_INDEX *idx) +{ + switch(type) { + case 1: *idx = data[0] > 253 ? (int8_t)data[0] : data[0]; data++; break; + case 2: *idx = *((uint16_t*)data) > 65533 ? *((int16_t*)data) : *((uint16_t*)data); data += 2; break; + case 4: *idx = *((int32_t*)data); data += 4; break; + } + return data; +} + +#ifndef M3D_NOANIMATION +/* multiply 4 x 4 matrices. Do not use float *r[16] as argument, because some compilers misinterpret that as + * 16 pointers each pointing to a float, but we need a single pointer to 16 floats. */ +void _m3d_mul(M3D_FLOAT *r, M3D_FLOAT *a, M3D_FLOAT *b) +{ + r[ 0] = b[ 0] * a[ 0] + b[ 4] * a[ 1] + b[ 8] * a[ 2] + b[12] * a[ 3]; + r[ 1] = b[ 1] * a[ 0] + b[ 5] * a[ 1] + b[ 9] * a[ 2] + b[13] * a[ 3]; + r[ 2] = b[ 2] * a[ 0] + b[ 6] * a[ 1] + b[10] * a[ 2] + b[14] * a[ 3]; + r[ 3] = b[ 3] * a[ 0] + b[ 7] * a[ 1] + b[11] * a[ 2] + b[15] * a[ 3]; + r[ 4] = b[ 0] * a[ 4] + b[ 4] * a[ 5] + b[ 8] * a[ 6] + b[12] * a[ 7]; + r[ 5] = b[ 1] * a[ 4] + b[ 5] * a[ 5] + b[ 9] * a[ 6] + b[13] * a[ 7]; + r[ 6] = b[ 2] * a[ 4] + b[ 6] * a[ 5] + b[10] * a[ 6] + b[14] * a[ 7]; + r[ 7] = b[ 3] * a[ 4] + b[ 7] * a[ 5] + b[11] * a[ 6] + b[15] * a[ 7]; + r[ 8] = b[ 0] * a[ 8] + b[ 4] * a[ 9] + b[ 8] * a[10] + b[12] * a[11]; + r[ 9] = b[ 1] * a[ 8] + b[ 5] * a[ 9] + b[ 9] * a[10] + b[13] * a[11]; + r[10] = b[ 2] * a[ 8] + b[ 6] * a[ 9] + b[10] * a[10] + b[14] * a[11]; + r[11] = b[ 3] * a[ 8] + b[ 7] * a[ 9] + b[11] * a[10] + b[15] * a[11]; + r[12] = b[ 0] * a[12] + b[ 4] * a[13] + b[ 8] * a[14] + b[12] * a[15]; + r[13] = b[ 1] * a[12] + b[ 5] * a[13] + b[ 9] * a[14] + b[13] * a[15]; + r[14] = b[ 2] * a[12] + b[ 6] * a[13] + b[10] * a[14] + b[14] * a[15]; + r[15] = b[ 3] * a[12] + b[ 7] * a[13] + b[11] * a[14] + b[15] * a[15]; +} +/* calculate 4 x 4 matrix inverse */ +void _m3d_inv(M3D_FLOAT *m) +{ + M3D_FLOAT r[16]; + M3D_FLOAT det = + m[ 0]*m[ 5]*m[10]*m[15] - m[ 0]*m[ 5]*m[11]*m[14] + m[ 0]*m[ 6]*m[11]*m[13] - m[ 0]*m[ 6]*m[ 9]*m[15] + + m[ 0]*m[ 7]*m[ 9]*m[14] - m[ 0]*m[ 7]*m[10]*m[13] - m[ 1]*m[ 6]*m[11]*m[12] + m[ 1]*m[ 6]*m[ 8]*m[15] + - m[ 1]*m[ 7]*m[ 8]*m[14] + m[ 1]*m[ 7]*m[10]*m[12] - m[ 1]*m[ 4]*m[10]*m[15] + m[ 1]*m[ 4]*m[11]*m[14] + + m[ 2]*m[ 7]*m[ 8]*m[13] - m[ 2]*m[ 7]*m[ 9]*m[12] + m[ 2]*m[ 4]*m[ 9]*m[15] - m[ 2]*m[ 4]*m[11]*m[13] + + m[ 2]*m[ 5]*m[11]*m[12] - m[ 2]*m[ 5]*m[ 8]*m[15] - m[ 3]*m[ 4]*m[ 9]*m[14] + m[ 3]*m[ 4]*m[10]*m[13] + - m[ 3]*m[ 5]*m[10]*m[12] + m[ 3]*m[ 5]*m[ 8]*m[14] - m[ 3]*m[ 6]*m[ 8]*m[13] + m[ 3]*m[ 6]*m[ 9]*m[12]; + if(det == (M3D_FLOAT)0.0 || det == (M3D_FLOAT)-0.0) det = (M3D_FLOAT)1.0; else det = (M3D_FLOAT)1.0 / det; + r[ 0] = det *(m[ 5]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 7]*(m[ 9]*m[14] - m[10]*m[13])); + r[ 1] = -det*(m[ 1]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 3]*(m[ 9]*m[14] - m[10]*m[13])); + r[ 2] = det *(m[ 1]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[13] - m[ 5]*m[15]) + m[ 3]*(m[ 5]*m[14] - m[ 6]*m[13])); + r[ 3] = -det*(m[ 1]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 9] - m[ 5]*m[11]) + m[ 3]*(m[ 5]*m[10] - m[ 6]*m[ 9])); + r[ 4] = -det*(m[ 4]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[14] - m[10]*m[12])); + r[ 5] = det *(m[ 0]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[14] - m[10]*m[12])); + r[ 6] = -det*(m[ 0]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[14] - m[ 6]*m[12])); + r[ 7] = det *(m[ 0]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[10] - m[ 6]*m[ 8])); + r[ 8] = det *(m[ 4]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 5]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[ 9] = -det*(m[ 0]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 1]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[10] = det *(m[ 0]*(m[ 5]*m[15] - m[ 7]*m[13]) + m[ 1]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[13] - m[ 5]*m[12])); + r[11] = -det*(m[ 0]*(m[ 5]*m[11] - m[ 7]*m[ 9]) + m[ 1]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[ 9] - m[ 5]*m[ 8])); + r[12] = -det*(m[ 4]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 5]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 6]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[13] = det *(m[ 0]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 1]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 2]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[14] = -det*(m[ 0]*(m[ 5]*m[14] - m[ 6]*m[13]) + m[ 1]*(m[ 6]*m[12] - m[ 4]*m[14]) + m[ 2]*(m[ 4]*m[13] - m[ 5]*m[12])); + r[15] = det *(m[ 0]*(m[ 5]*m[10] - m[ 6]*m[ 9]) + m[ 1]*(m[ 6]*m[ 8] - m[ 4]*m[10]) + m[ 2]*(m[ 4]*m[ 9] - m[ 5]*m[ 8])); + memcpy(m, &r, sizeof(r)); +} +/* compose a coloumn major 4 x 4 matrix from vec3 position and vec4 orientation/rotation quaternion */ +void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q) +{ + if(q->x == (M3D_FLOAT)0.0 && q->y == (M3D_FLOAT)0.0 && q->z >=(M3D_FLOAT) 0.7071065 && q->z <= (M3D_FLOAT)0.7071075 && + q->w == (M3D_FLOAT)0.0) { + r[ 1] = r[ 2] = r[ 4] = r[ 6] = r[ 8] = r[ 9] = (M3D_FLOAT)0.0; + r[ 0] = r[ 5] = r[10] = (M3D_FLOAT)-1.0; + } else { + r[ 0] = 1 - 2 * (q->y * q->y + q->z * q->z); if(r[ 0]>-M3D_EPSILON && r[ 0]x * q->y - q->z * q->w); if(r[ 1]>-M3D_EPSILON && r[ 1]x * q->z + q->y * q->w); if(r[ 2]>-M3D_EPSILON && r[ 2]x * q->y + q->z * q->w); if(r[ 4]>-M3D_EPSILON && r[ 4]x * q->x + q->z * q->z); if(r[ 5]>-M3D_EPSILON && r[ 5]y * q->z - q->x * q->w); if(r[ 6]>-M3D_EPSILON && r[ 6]x * q->z - q->y * q->w); if(r[ 8]>-M3D_EPSILON && r[ 8]y * q->z + q->x * q->w); if(r[ 9]>-M3D_EPSILON && r[ 9]x * q->x + q->y * q->y); if(r[10]>-M3D_EPSILON && r[10]x; r[ 7] = p->y; r[11] = p->z; + r[12] = 0; r[13] = 0; r[14] = 0; r[15] = 1; +} +#endif +#if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS) +/* portable fast inverse square root calculation. returns 1/sqrt(x) */ +static M3D_FLOAT _m3d_rsq(M3D_FLOAT x) +{ +#ifdef M3D_DOUBLE + return ((M3D_FLOAT)15.0/(M3D_FLOAT)8.0) + ((M3D_FLOAT)-5.0/(M3D_FLOAT)4.0)*x + ((M3D_FLOAT)3.0/(M3D_FLOAT)8.0)*x*x; +#else + /* John Carmack's */ + float x2 = x * 0.5f; + uint32_t *i = (uint32_t*)&x; + *i = (0x5f3759df - (*i >> 1)); + return x * (1.5f - (x2 * x * x)); +#endif +} +#endif + +/** + * Function to decode a Model 3D into in-memory format + */ +m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib) +{ + unsigned char *end, *chunk, *buff, weights[8]; + unsigned int i, j, k, l, n, am, len = 0, reclen, offs; +#ifndef M3D_NOVOXELS + int32_t min_x, min_y, min_z, max_x, max_y, max_z, sx, sy, sz, x, y, z; + M3D_INDEX edge[8], enorm; +#endif + char *name, *lang; + float f; + m3d_t *model; + M3D_INDEX mi; +#ifdef M3D_VERTEXMAX + M3D_INDEX pi; +#endif + M3D_FLOAT w; + m3dcd_t *cd; + m3dtx_t *tx; + m3dh_t *h; + m3dm_t *m; + m3da_t *a; + m3di_t *t; +#ifndef M3D_NONORMALS + char neednorm = 0; + m3dv_t *norm = NULL, *v0, *v1, *v2, va, vb; +#endif +#ifndef M3D_NOANIMATION + M3D_FLOAT r[16]; +#endif +#if !defined(M3D_NOWEIGHTS) || !defined(M3D_NOANIMATION) + m3db_t *b; +#endif +#ifndef M3D_NOWEIGHTS + m3ds_t *sk; +#endif +#ifdef M3D_ASCII + m3ds_t s; + M3D_INDEX bi[M3D_BONEMAXLEVEL+1], level; + const char *ol; + char *ptr, *pe, *fn; +#endif +#ifdef M3D_PROFILING + struct timeval tv0, tv1, tvd; + gettimeofday(&tv0, NULL); +#endif + + if(!data || (!M3D_CHUNKMAGIC(data, '3','D','M','O') +#ifdef M3D_ASCII + && !M3D_CHUNKMAGIC(data, '3','d','m','o') +#endif + )) return NULL; + model = (m3d_t*)M3D_MALLOC(sizeof(m3d_t)); + if(!model) { + M3D_LOG("Out of memory"); + return NULL; + } + memset(model, 0, sizeof(m3d_t)); + + if(mtllib) { + model->nummaterial = mtllib->nummaterial; + model->material = mtllib->material; + model->numtexture = mtllib->numtexture; + model->texture = mtllib->texture; + model->flags |= M3D_FLG_MTLLIB; + } +#ifdef M3D_ASCII + /* ASCII variant? */ + if(M3D_CHUNKMAGIC(data, '3','d','m','o')) { + model->errcode = M3D_ERR_BADFILE; + model->flags |= M3D_FLG_FREESTR; + model->raw = (m3dhdr_t*)data; + ptr = (char*)data; + ol = setlocale(LC_NUMERIC, NULL); + setlocale(LC_NUMERIC, "C"); + /* parse header. Don't use sscanf, that's incredibly slow */ + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + pe = _m3d_findnl(ptr); + model->scale = (float)strtod(ptr, NULL); ptr = pe; + if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; + model->name = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + model->license = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + model->author = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + if(*ptr != '\r' && *ptr != '\n') + model->desc = _m3d_safestr(ptr, 3); + while(*ptr) { + while(*ptr && *ptr!='\n') ptr++; + ptr++; if(*ptr=='\r') ptr++; + if(*ptr == '\n') break; + } + + /* the main chunk reader loop */ + while(*ptr) { + while(*ptr && (*ptr == '\r' || *ptr == '\n')) ptr++; + if(!*ptr || (ptr[0]=='E' && ptr[1]=='n' && ptr[2]=='d')) break; + /* make sure there's at least one data row */ + pe = ptr; ptr = _m3d_findnl(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + /* Preview chunk */ + if(!memcmp(pe, "Preview", 7)) { + if(readfilecb) { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->preview.data = (*readfilecb)(pe, &model->preview.length); + M3D_FREE(pe); + } + while(*ptr && *ptr != '\r' && *ptr != '\n') + ptr = _m3d_findnl(ptr); + } else + /* texture map chunk */ + if(!memcmp(pe, "Textmap", 7)) { + if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numtmap++; + model->tmap = (m3dti_t*)M3D_REALLOC(model->tmap, model->numtmap * sizeof(m3dti_t)); + if(!model->tmap) goto memerr; + ptr = _m3d_getfloat(ptr, &model->tmap[i].u); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + _m3d_getfloat(ptr, &model->tmap[i].v); + ptr = _m3d_findnl(ptr); + } + } else + /* vertex chunk */ + if(!memcmp(pe, "Vertex", 6)) { + if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numvertex++; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[i], 0, sizeof(m3dv_t)); + model->vertex[i].skinid = M3D_UNDEF; + model->vertex[i].color = 0; + model->vertex[i].w = (M3D_FLOAT)1.0; + ptr = _m3d_getfloat(ptr, &model->vertex[i].x); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].y); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].z); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].w); + if(!*ptr) goto asciiend; + if(*ptr == '#') { + ptr = _m3d_gethex(ptr, &model->vertex[i].color); + if(!*ptr) goto asciiend; + } + /* parse skin */ + memset(&s, 0, sizeof(m3ds_t)); + for(j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &k); + s.boneid[j] = (M3D_INDEX)k; + if(*ptr == ':') { + ptr++; + ptr = _m3d_getfloat(ptr, &s.weight[j]); + w += s.weight[j]; + } else if(!j) + s.weight[j] = (M3D_FLOAT)1.0; + if(!*ptr) goto asciiend; + } + if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) { + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++) + s.weight[j] /= w; + k = M3D_NOTDEFINED; + if(model->skin) { + for(j = 0; j < model->numskin; j++) + if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; } + } + if(k == M3D_NOTDEFINED) { + k = model->numskin++; + model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + memcpy(&model->skin[k], &s, sizeof(m3ds_t)); + } + model->vertex[i].skinid = (M3D_INDEX)k; + } + ptr = _m3d_findnl(ptr); + } + } else + /* Skeleton, bone hierarchy */ + if(!memcmp(pe, "Bones", 5)) { + if(model->bone) { M3D_LOG("More bones chunks, should be unique"); goto asciiend; } + bi[0] = M3D_UNDEF; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numbone++; + model->bone = (m3db_t*)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t)); + if(!model->bone) goto memerr; + for(level = 0; *ptr == '/'; ptr++, level++); + if(level > M3D_BONEMAXLEVEL || !*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + bi[level+1] = i; + model->bone[i].numweight = 0; + model->bone[i].weight = NULL; + model->bone[i].parent = bi[level]; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + model->bone[i].pos = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + model->bone[i].ori = (M3D_INDEX)k; + model->vertex[k].skinid = M3D_INDEXMAX; + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->bone[i].name = pe; + ptr = _m3d_findnl(ptr); + } + } else + /* material chunk */ + if(!memcmp(pe, "Material", 8)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + for(i = 0; i < model->nummaterial; i++) + if(!strcmp(pe, model->material[i].name)) { + M3D_LOG("Multiple definitions for material"); + M3D_LOG(pe); + M3D_FREE(pe); + pe = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr); + break; + } + if(!pe) continue; + i = model->nummaterial++; + if(model->flags & M3D_FLG_MTLLIB) { + m = model->material; + model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); + if(model->texture) { + tx = model->texture; + model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) goto memerr; + memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); + } + model->flags &= ~M3D_FLG_MTLLIB; + } else { + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + } + m = &model->material[i]; + m->name = pe; + m->numprop = 0; + m->prop = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + k = n = 256; + if(*ptr == 'm' && *(ptr+1) == 'a' && *(ptr+2) == 'p' && *(ptr+3) == '_') { + k = m3dpf_map; + ptr += 4; + } + for(j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++) + if(!memcmp(ptr, m3d_propertytypes[j].key, strlen(m3d_propertytypes[j].key))) { + n = m3d_propertytypes[j].id; + if(k != m3dpf_map) k = m3d_propertytypes[j].format; + break; + } + if(n != 256 && k != 256) { + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + j = m->numprop++; + m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + m->prop[j].type = n + (k == m3dpf_map && n < 128 ? 128 : 0); + switch(k) { + case m3dpf_color: ptr = _m3d_gethex(ptr, &m->prop[j].value.color); break; + case m3dpf_uint8: + case m3dpf_uint16: + case m3dpf_uint32: ptr = _m3d_getint(ptr, &m->prop[j].value.num); break; + case m3dpf_float: ptr = _m3d_getfloat(ptr, &m->prop[j].value.fnum); break; + case m3dpf_map: + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe); + if(model->errcode == M3D_ERR_ALLOC) { M3D_FREE(pe); goto memerr; } + /* this error code only returned if readfilecb was specified */ + if(m->prop[j].value.textureid == M3D_UNDEF) { + M3D_LOG("Texture not found"); + M3D_LOG(pe); + m->numprop--; + } + M3D_FREE(pe); + break; + } + } else { + M3D_LOG("Unknown material property in"); + M3D_LOG(m->name); + model->errcode = M3D_ERR_UNKPROP; + } + ptr = _m3d_findnl(ptr); + } + if(!m->numprop) model->nummaterial--; + } else + /* procedural */ + if(!memcmp(pe, "Procedural", 10)) { + pe = _m3d_safestr(ptr, 0); + _m3d_getpr(model, readfilecb, freecb, pe); + M3D_FREE(pe); + while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr); + } else + /* mesh */ + if(!memcmp(pe, "Mesh", 4)) { + mi = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; +#endif + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'u') { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; + mi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(pe, model->material[j].name)) { mi = (M3D_INDEX)j; break; } + if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { + mi = model->nummaterial++; + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + model->material[mi].name = pe; + model->material[mi].numprop = 1; + model->material[mi].prop = NULL; + } else + M3D_FREE(pe); + } + } else + if(*ptr == 'p') { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(j = 0; j < model->numparam; j++) + if(!strcmp(pe, model->param[j].name)) { pi = (M3D_INDEX)j; break; } + if(pi == M3D_UNDEF) { + pi = model->numparam++; + model->param = (m3dvi_t*)M3D_REALLOC(model->param, model->numparam * sizeof(m3dvi_t)); + if(!model->param) goto memerr; + model->param[pi].name = pe; + model->param[pi].count = 0; + } else + M3D_FREE(pe); + } +#endif + } else { + i = model->numface++; + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + if(!model->face) goto memerr; + memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ + model->face[i].materialid = mi; +#ifdef M3D_VERTEXMAX + model->face[i].paramid = pi; +#endif + /* hardcoded triangles. */ + for(j = 0; j < 3; j++) { + /* vertex */ + ptr = _m3d_getint(ptr, &k); + model->face[i].vertex[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr++; + if(*ptr != '/') { + /* texcoord */ + ptr = _m3d_getint(ptr, &k); + model->face[i].texcoord[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + } + if(*ptr == '/') { + ptr++; + /* normal */ + ptr = _m3d_getint(ptr, &k); + model->face[i].normal[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + } + if(*ptr == '/') { + ptr++; + /* maximum */ + ptr = _m3d_getint(ptr, &k); +#ifdef M3D_VERTEXMAX + model->face[i].vertmax[j] = (M3D_INDEX)k; +#endif + if(!*ptr) goto asciiend; + } + } +#ifndef M3D_NONORMALS + if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; +#endif + ptr = _m3d_findarg(ptr); + } + } + ptr = _m3d_findnl(ptr); + } + } else + /* voxel types chunk */ + if(!memcmp(pe, "VoxTypes", 8) || !memcmp(pe, "Voxtypes", 8)) { + if(model->voxtype) { M3D_LOG("More voxel types chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numvoxtype++; + model->voxtype = (m3dvt_t*)M3D_REALLOC(model->voxtype, model->numvoxtype * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + memset(&model->voxtype[i], 0, sizeof(m3dvt_t)); + model->voxtype[i].materialid = M3D_UNDEF; + model->voxtype[i].skinid = M3D_UNDEF; + ptr = _m3d_gethex(ptr, &model->voxtype[i].color); + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr = _m3d_gethex(ptr, &k); + model->voxtype[i].rotation = k; + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr = _m3d_gethex(ptr, &k); + model->voxtype[i].voxshape = k; + if(!*ptr) goto asciiend; + } + } + while(*ptr == ' ' || *ptr == '\t') ptr++; + if(*ptr == '\r' || *ptr == '\n') { ptr = _m3d_findnl(ptr); continue; } + /* name */ + if(*ptr != '-') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->voxtype[i].name = pe; + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(pe, model->material[j].name)) { model->voxtype[i].materialid = (M3D_INDEX)j; break; } + } + ptr = _m3d_findarg(ptr); + /* parse skin */ + memset(&s, 0, sizeof(m3ds_t)); + for(j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '{' && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_getint(ptr, &k); + s.boneid[j] = (M3D_INDEX)k; + if(*ptr == ':') { + ptr++; + ptr = _m3d_getfloat(ptr, &s.weight[j]); + w += s.weight[j]; + } else if(!j) + s.weight[j] = (M3D_FLOAT)1.0; + if(!*ptr) goto asciiend; + ptr = _m3d_findarg(ptr); + } + if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) { + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++) + s.weight[j] /= w; + k = M3D_NOTDEFINED; + if(model->skin) { + for(j = 0; j < model->numskin; j++) + if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; } + } + if(k == M3D_NOTDEFINED) { + k = model->numskin++; + model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + memcpy(&model->skin[k], &s, sizeof(m3ds_t)); + } + model->voxtype[i].skinid = (M3D_INDEX)k; + } + /* parse item list */ + if(*ptr == '{') { + while(*ptr == '{' || *ptr == ' ' || *ptr == '\t') ptr++; + while(*ptr && *ptr != '}' && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '}' || *ptr == '\r' || *ptr == '\n') goto asciiend; + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + ptr = _m3d_findarg(ptr); + j = model->voxtype[i].numitem++; + model->voxtype[i].item = (m3dvi_t*)M3D_REALLOC(model->voxtype[i].item, + model->voxtype[i].numitem * sizeof(m3dvi_t)); + if(!model->voxtype[i].item) goto memerr; + model->voxtype[i].item[j].count = k; + model->voxtype[i].item[j].name = pe; + } + if(*ptr != '}') goto asciiend; + } + ptr = _m3d_findnl(ptr); + } + } else + /* voxel data */ + if(!memcmp(pe, "Voxel", 5)) { + if(!model->voxtype) { M3D_LOG("No voxel type chunk before voxel data"); goto asciiend; } + pe = _m3d_findarg(pe); + if(!*pe) goto asciiend; + if(*pe == '\r' || *pe == '\n') pe = NULL; + else pe = _m3d_safestr(pe, 0); + i = model->numvoxel++; + model->voxel = (m3dvx_t*)M3D_REALLOC(model->voxel, model->numvoxel * sizeof(m3dvx_t)); + if(!model->voxel) goto memerr; + memset(&model->voxel[i], 0, sizeof(m3dvx_t)); + model->voxel[i].name = pe; + k = l = 0; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + switch(*ptr) { + case 'u': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].uncertain = ((n > 0 && n < 256 ? n : 0) * 255) / 100; + ptr = _m3d_findarg(ptr); + if(*ptr && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_getint(ptr, &n); + model->voxel[i].groupid = n > 0 && n < 256 ? n : 0; + } + break; + case 'p': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].x = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].y = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].z = n; + break; + case 'd': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].w = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].h = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].d = n; + break; + case 'l': + if(model->voxel[i].data) { l++; k = 0; } + else { + if(!model->voxel[i].w || !model->voxel[i].h || !model->voxel[i].d) { + M3D_LOG("No voxel dimension before layer data"); + goto asciiend; + } + model->voxel[i].data = (M3D_VOXEL*)M3D_MALLOC( + model->voxel[i].w * model->voxel[i].h * model->voxel[i].d * sizeof(M3D_VOXEL)); + if(!model->voxel[i].data) goto memerr; + } + break; + default: + if(!model->voxel[i].data || l >= model->voxel[i].h || k >= model->voxel[i].d) { + M3D_LOG("Missing voxel attributes or out of bound data"); + goto asciiend; + } + for(n = l * model->voxel[i].w * model->voxel[i].d + k * model->voxel[i].w; + j < model->voxel[i].w && *ptr && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_getint(ptr, &am); + if(am >= model->numvoxtype) goto asciiend; + model->voxel[i].data[n + j] = am; + } + k++; + break; + } + ptr = _m3d_findnl(ptr); + } + } else + /* mathematical shape */ + if(!memcmp(pe, "Shape", 5)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + i = model->numshape++; + model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3ds_t)); + if(!model->shape) goto memerr; + h = &model->shape[i]; + h->name = pe; + h->group = M3D_UNDEF; + h->numcmd = 0; + h->cmd = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(!memcmp(ptr, "group", 5)) { + ptr = _m3d_findarg(ptr); + ptr = _m3d_getint(ptr, &h->group); + ptr = _m3d_findnl(ptr); + if(h->group != M3D_UNDEF && h->group >= model->numbone) { + M3D_LOG("Unknown bone id as shape group in shape"); + M3D_LOG(pe); + h->group = M3D_UNDEF; + model->errcode = M3D_ERR_SHPE; + } + continue; + } + for(cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])); k++) { + j = (unsigned int)strlen(m3d_commandtypes[k].key); + if(!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n')) + { cd = &m3d_commandtypes[k]; break; } + } + if(cd) { + j = h->numcmd++; + h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); + if(!h->cmd) goto memerr; + h->cmd[j].type = k; + h->cmd[j].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t)); + if(!h->cmd[j].arg) goto memerr; + memset(h->cmd[j].arg, 0, cd->p * sizeof(uint32_t)); + for(k = n = 0, l = cd->p; k < l; k++) { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; + if(*ptr == '[') { + ptr = _m3d_findarg(ptr + 1); + if(!*ptr) goto asciiend; + } + if(*ptr == ']' || *ptr == '\r' || *ptr == '\n') break; + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + mi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(n = 0; n < model->nummaterial; n++) + if(!strcmp(pe, model->material[n].name)) { mi = (M3D_INDEX)n; break; } + if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { + mi = model->nummaterial++; + model->material = (m3dm_t*)M3D_REALLOC(model->material, + model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + model->material[mi].name = pe; + model->material[mi].numprop = 1; + model->material[mi].prop = NULL; + } else + M3D_FREE(pe); + } + h->cmd[j].arg[k] = mi; + break; + case m3dcp_vc_t: +#ifdef M3D_DOUBLE + _m3d_getfloat(ptr, &w); f = w; + memcpy(&h->cmd[j].arg[k], &f, 4); +#else + _m3d_getfloat(ptr, (float*)&h->cmd[j].arg[k]); +#endif + break; + case m3dcp_va_t: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + n = k + 1; l += (h->cmd[j].arg[k] - 1) * (cd->p - k - 1); + h->cmd[j].arg = (uint32_t*)M3D_REALLOC(h->cmd[j].arg, l * sizeof(uint32_t)); + if(!h->cmd[j].arg) goto memerr; + memset(&h->cmd[j].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); + break; + case m3dcp_qi_t: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX; + break; + default: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + break; + } + } + } else { + M3D_LOG("Unknown shape command in"); + M3D_LOG(h->name); + model->errcode = M3D_ERR_UNKCMD; + } + ptr = _m3d_findnl(ptr); + } + if(!h->numcmd) model->numshape--; + } else + /* annotation labels */ + if(!memcmp(pe, "Labels", 6)) { + pe = _m3d_findarg(pe); + if(!*pe) goto asciiend; + if(*pe == '\r' || *pe == '\n') pe = NULL; + else pe = _m3d_safestr(pe, 0); + k = 0; fn = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'c') { + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + ptr = _m3d_gethex(ptr, &k); + } else + if(*ptr == 'l') { + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + fn = _m3d_safestr(ptr, 2); + } else { + i = model->numlabel++; + model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); + if(!model->label) goto memerr; + model->label[i].name = pe; + model->label[i].lang = fn; + model->label[i].color = k; + ptr = _m3d_getint(ptr, &j); + model->label[i].vertexid = (M3D_INDEX)j; + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + model->label[i].text = _m3d_safestr(ptr, 2); + } + ptr = _m3d_findnl(ptr); + } + } else + /* action */ + if(!memcmp(pe, "Action", 6)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_getint(pe, &k); + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + i = model->numaction++; + model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); + if(!model->action) goto memerr; + a = &model->action[i]; + a->name = pe; + a->durationmsec = k; + /* skip the first frame marker as there's always at least one frame */ + a->numframe = 1; + a->frame = (m3dfr_t*)M3D_MALLOC(sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + a->frame[0].msec = 0; + a->frame[0].numtransform = 0; + a->frame[0].transform = NULL; + i = 0; + if(*ptr == 'f') + ptr = _m3d_findnl(ptr); + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'f') { + i = a->numframe++; + a->frame = (m3dfr_t*)M3D_REALLOC(a->frame, a->numframe * sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + ptr = _m3d_findarg(ptr); + ptr = _m3d_getint(ptr, &a->frame[i].msec); + a->frame[i].numtransform = 0; + a->frame[i].transform = NULL; + } else { + j = a->frame[i].numtransform++; + a->frame[i].transform = (m3dtr_t*)M3D_REALLOC(a->frame[i].transform, + a->frame[i].numtransform * sizeof(m3dtr_t)); + if(!a->frame[i].transform) goto memerr; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].boneid = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].pos = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].ori = (M3D_INDEX)k; + model->vertex[k].skinid = M3D_INDEXMAX; + } + ptr = _m3d_findnl(ptr); + } + } else + /* inlined assets chunk */ + if(!memcmp(pe, "Assets", 6)) { + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(readfilecb) { + pe = _m3d_safestr(ptr, 2); + if(!pe || !*pe) goto asciiend; + i = model->numinlined++; + model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); + if(!model->inlined) goto memerr; + t = &model->inlined[i]; + model->inlined[i].data = (*readfilecb)(pe, &model->inlined[i].length); + if(model->inlined[i].data) { + fn = strrchr(pe, '.'); + if(fn && (fn[1] == 'p' || fn[1] == 'P') && (fn[2] == 'n' || fn[2] == 'N') && + (fn[3] == 'g' || fn[3] == 'G')) *fn = 0; + fn = strrchr(pe, '/'); + if(!fn) fn = strrchr(pe, '\\'); + if(!fn) fn = pe; else fn++; + model->inlined[i].name = _m3d_safestr(fn, 0); + } else + model->numinlined--; + M3D_FREE(pe); + } + ptr = _m3d_findnl(ptr); + } + } else + /* extra chunks */ + if(!memcmp(pe, "Extra", 5)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + buff = (unsigned char*)_m3d_findnl(ptr); + k = ((uint32_t)((uintptr_t)buff - (uintptr_t)ptr) / 3) + 1; + i = model->numextra++; + model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*)); + if(!model->extra) goto memerr; + model->extra[i] = (m3dchunk_t*)M3D_MALLOC(k + sizeof(m3dchunk_t)); + if(!model->extra[i]) goto memerr; + memcpy(&model->extra[i]->magic, pe, 4); + model->extra[i]->length = sizeof(m3dchunk_t); + pe = (char*)model->extra[i] + sizeof(m3dchunk_t); + while(*ptr && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_gethex(ptr, &k); + *pe++ = (uint8_t)k; + model->extra[i]->length++; + } + } else + goto asciiend; + } + model->errcode = M3D_SUCCESS; +asciiend: + setlocale(LC_NUMERIC, ol); + goto postprocess; + } +#endif + /* Binary variant */ + len = ((m3dhdr_t*)data)->length - 8; + data += 8; + if(M3D_CHUNKMAGIC(data, 'P','R','V','W')) { + /* optional preview chunk */ + model->preview.length = ((m3dchunk_t*)data)->length; + model->preview.data = data + sizeof(m3dchunk_t); + data += model->preview.length; + len -= model->preview.length; + } + if(!M3D_CHUNKMAGIC(data, 'H','E','A','D')) { + buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char*)data, len, 4096, (int*)&len, 1); + if(!buff || !len || !M3D_CHUNKMAGIC(buff, 'H','E','A','D')) { + if(buff) M3D_FREE(buff); + M3D_FREE(model); + return NULL; + } + buff = (unsigned char*)M3D_REALLOC(buff, len); + model->flags |= M3D_FLG_FREERAW; /* mark that we have to free the raw buffer */ + data = buff; +#ifdef M3D_PROFILING + gettimeofday(&tv1, NULL); + tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; + tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Deflate model %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); + memcpy(&tv0, &tv1, sizeof(struct timeval)); +#endif + } + model->raw = (m3dhdr_t*)data; + end = data + len; + + /* parse header */ + data += sizeof(m3dhdr_t); + M3D_LOG((char*)data); + model->name = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->license = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->author = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->desc = (char*)data; + chunk = (unsigned char*)model->raw + model->raw->length; + model->scale = (M3D_FLOAT)model->raw->scale; + if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; + model->vc_s = 1 << ((model->raw->types >> 0) & 3); /* vertex coordinate size */ + model->vi_s = 1 << ((model->raw->types >> 2) & 3); /* vertex index size */ + model->si_s = 1 << ((model->raw->types >> 4) & 3); /* string offset size */ + model->ci_s = 1 << ((model->raw->types >> 6) & 3); /* color index size */ + model->ti_s = 1 << ((model->raw->types >> 8) & 3); /* tmap index size */ + model->bi_s = 1 << ((model->raw->types >>10) & 3); /* bone index size */ + model->nb_s = 1 << ((model->raw->types >>12) & 3); /* number of bones per vertex */ + model->sk_s = 1 << ((model->raw->types >>14) & 3); /* skin index size */ + model->fc_s = 1 << ((model->raw->types >>16) & 3); /* frame counter size */ + model->hi_s = 1 << ((model->raw->types >>18) & 3); /* shape index size */ + model->fi_s = 1 << ((model->raw->types >>20) & 3); /* face index size */ + model->vd_s = 1 << ((model->raw->types >>22) & 3); /* voxel dimension size */ + model->vp_s = 1 << ((model->raw->types >>24) & 3); /* voxel pixel size */ + if(model->ci_s == 8) model->ci_s = 0; /* optional indices */ + if(model->ti_s == 8) model->ti_s = 0; + if(model->bi_s == 8) model->bi_s = 0; + if(model->sk_s == 8) model->sk_s = 0; + if(model->fc_s == 8) model->fc_s = 0; + if(model->hi_s == 8) model->hi_s = 0; + if(model->fi_s == 8) model->fi_s = 0; + + /* variable limit checks */ + if(sizeof(M3D_FLOAT) == 4 && model->vc_s > 4) { + M3D_LOG("Double precision coordinates not supported, truncating to float..."); + model->errcode = M3D_ERR_TRUNC; + } + if((sizeof(M3D_INDEX) == 2 && (model->vi_s > 2 || model->si_s > 2 || model->ci_s > 2 || model->ti_s > 2 || + model->bi_s > 2 || model->sk_s > 2 || model->fc_s > 2 || model->hi_s > 2 || model->fi_s > 2)) || + (sizeof(M3D_VOXEL) < (size_t)model->vp_s && model->vp_s != 8)) { + M3D_LOG("32 bit indices not supported, unable to load model"); + M3D_FREE(model); + return NULL; + } + if(model->vi_s > 4 || model->si_s > 4 || model->vp_s == 4) { + M3D_LOG("Invalid index size, unable to load model"); + M3D_FREE(model); + return NULL; + } + if(!M3D_CHUNKMAGIC(end - 4, 'O','M','D','3')) { + M3D_LOG("Missing end chunk"); + M3D_FREE(model); + return NULL; + } + if(model->nb_s > M3D_NUMBONE) { + M3D_LOG("Model has more bones per vertex than what importer was configured to support"); + model->errcode = M3D_ERR_TRUNC; + } + + /* look for inlined assets in advance, material and procedural chunks may need them */ + buff = chunk; + while(buff < end && !M3D_CHUNKMAGIC(buff, 'O','M','D','3')) { + data = buff; + len = ((m3dchunk_t*)data)->length; + buff += len; + if(len < sizeof(m3dchunk_t) || buff >= end) { + M3D_LOG("Invalid chunk size"); + break; + } + len -= sizeof(m3dchunk_t) + model->si_s; + + /* inlined assets */ + if(M3D_CHUNKMAGIC(data, 'A','S','E','T') && len > 0) { + M3D_LOG("Inlined asset"); + i = model->numinlined++; + model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); + if(!model->inlined) { +memerr: M3D_LOG("Out of memory"); + model->errcode = M3D_ERR_ALLOC; + return model; + } + data += sizeof(m3dchunk_t); + t = &model->inlined[i]; + M3D_GETSTR(t->name); + M3D_LOG(t->name); + t->data = (uint8_t*)data; + t->length = len; + } + } + + /* parse chunks */ + while(chunk < end && !M3D_CHUNKMAGIC(chunk, 'O','M','D','3')) { + data = chunk; + len = ((m3dchunk_t*)chunk)->length; + chunk += len; + if(len < sizeof(m3dchunk_t) || chunk >= end) { + M3D_LOG("Invalid chunk size"); + break; + } + len -= sizeof(m3dchunk_t); + + /* color map */ + if(M3D_CHUNKMAGIC(data, 'C','M','A','P')) { + M3D_LOG("Color map"); + if(model->cmap) { M3D_LOG("More color map chunks, should be unique"); model->errcode = M3D_ERR_CMAP; continue; } + if(!model->ci_s) { M3D_LOG("Color map chunk, shouldn't be any"); model->errcode = M3D_ERR_CMAP; continue; } + model->numcmap = len / sizeof(uint32_t); + model->cmap = (uint32_t*)(data + sizeof(m3dchunk_t)); + } else + /* texture map */ + if(M3D_CHUNKMAGIC(data, 'T','M','A','P')) { + M3D_LOG("Texture map"); + if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); model->errcode = M3D_ERR_TMAP; continue; } + if(!model->ti_s) { M3D_LOG("Texture map chunk, shouldn't be any"); model->errcode = M3D_ERR_TMAP; continue; } + reclen = model->vc_s + model->vc_s; + model->numtmap = len / reclen; + model->tmap = (m3dti_t*)M3D_MALLOC(model->numtmap * sizeof(m3dti_t)); + if(!model->tmap) goto memerr; + for(i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) { + switch(model->vc_s) { + case 1: + model->tmap[i].u = (M3D_FLOAT)((uint8_t)data[0]) / (M3D_FLOAT)255.0; + model->tmap[i].v = (M3D_FLOAT)((uint8_t)data[1]) / (M3D_FLOAT)255.0; + break; + case 2: + model->tmap[i].u = (M3D_FLOAT)(*((uint16_t*)(data+0))) / (M3D_FLOAT)65535.0; + model->tmap[i].v = (M3D_FLOAT)(*((uint16_t*)(data+2))) / (M3D_FLOAT)65535.0; + break; + case 4: + model->tmap[i].u = (M3D_FLOAT)(*((float*)(data+0))); + model->tmap[i].v = (M3D_FLOAT)(*((float*)(data+4))); + break; + case 8: + model->tmap[i].u = (M3D_FLOAT)(*((double*)(data+0))); + model->tmap[i].v = (M3D_FLOAT)(*((double*)(data+8))); + break; + } + data += reclen; + } + } else + /* vertex list */ + if(M3D_CHUNKMAGIC(data, 'V','R','T','S')) { + M3D_LOG("Vertex list"); + if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); model->errcode = M3D_ERR_VRTS; continue; } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + reclen = model->ci_s + model->sk_s + 4 * model->vc_s; + model->numvertex = len / reclen; + model->vertex = (m3dv_t*)M3D_MALLOC(model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(model->vertex, 0, model->numvertex * sizeof(m3dv_t)); + for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) { + switch(model->vc_s) { + case 1: + model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0; + model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0; + model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0; + model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0; + data += 4; + break; + case 2: + model->vertex[i].x = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)32767.0; + model->vertex[i].y = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)32767.0; + model->vertex[i].z = (M3D_FLOAT)(*((int16_t*)(data+4))) / (M3D_FLOAT)32767.0; + model->vertex[i].w = (M3D_FLOAT)(*((int16_t*)(data+6))) / (M3D_FLOAT)32767.0; + data += 8; + break; + case 4: + model->vertex[i].x = (M3D_FLOAT)(*((float*)(data+0))); + model->vertex[i].y = (M3D_FLOAT)(*((float*)(data+4))); + model->vertex[i].z = (M3D_FLOAT)(*((float*)(data+8))); + model->vertex[i].w = (M3D_FLOAT)(*((float*)(data+12))); + data += 16; + break; + case 8: + model->vertex[i].x = (M3D_FLOAT)(*((double*)(data+0))); + model->vertex[i].y = (M3D_FLOAT)(*((double*)(data+8))); + model->vertex[i].z = (M3D_FLOAT)(*((double*)(data+16))); + model->vertex[i].w = (M3D_FLOAT)(*((double*)(data+24))); + data += 32; + break; + } + switch(model->ci_s) { + case 1: model->vertex[i].color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: model->vertex[i].color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: model->vertex[i].color = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + model->vertex[i].skinid = M3D_UNDEF; + data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid); + } + } else + /* skeleton: bone hierarchy and skin */ + if(M3D_CHUNKMAGIC(data, 'B','O','N','E')) { + M3D_LOG("Skeleton"); + if(model->bone) { M3D_LOG("More bone chunks, should be unique"); model->errcode = M3D_ERR_BONE; continue; } + if(!model->bi_s) { M3D_LOG("Bone chunk, shouldn't be any"); model->errcode=M3D_ERR_BONE; continue; } + if(!model->vertex) { M3D_LOG("No vertex chunk before bones"); model->errcode = M3D_ERR_VRTS; break; } + data += sizeof(m3dchunk_t); + model->numbone = 0; + data = _m3d_getidx(data, model->bi_s, &model->numbone); + if(model->numbone) { + model->bone = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t)); + if(!model->bone) goto memerr; + } + model->numskin = 0; + data = _m3d_getidx(data, model->sk_s, &model->numskin); + /* read bone hierarchy */ + for(i = 0; data < chunk && i < model->numbone; i++) { + data = _m3d_getidx(data, model->bi_s, &model->bone[i].parent); + M3D_GETSTR(model->bone[i].name); + data = _m3d_getidx(data, model->vi_s, &model->bone[i].pos); + data = _m3d_getidx(data, model->vi_s, &model->bone[i].ori); + model->bone[i].numweight = 0; + model->bone[i].weight = NULL; + } + if(i != model->numbone) { M3D_LOG("Truncated bone chunk"); model->numbone = i; model->numskin = 0; model->errcode = M3D_ERR_BONE; } + /* read skin definitions */ + if(model->numskin) { + model->skin = (m3ds_t*)M3D_MALLOC(model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + for(i = 0; data < chunk && i < model->numskin; i++) { + for(j = 0; j < M3D_NUMBONE; j++) { + model->skin[i].boneid[j] = M3D_UNDEF; + model->skin[i].weight[j] = (M3D_FLOAT)0.0; + } + memset(&weights, 0, sizeof(weights)); + if(model->nb_s == 1) weights[0] = 255; + else { + memcpy(&weights, data, model->nb_s); + data += model->nb_s; + } + for(j = 0, w = (M3D_FLOAT)0.0; j < (unsigned int)model->nb_s; j++) { + if(weights[j]) { + if(j >= M3D_NUMBONE) + data += model->bi_s; + else { + model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0; + w += model->skin[i].weight[j]; + data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]); + } + } + } + /* this can occur if model has more bones than what the importer is configured to handle */ + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) { + for(j = 0; j < M3D_NUMBONE; j++) + model->skin[i].weight[j] /= w; + } + } + if(i != model->numskin) { M3D_LOG("Truncated skin in bone chunk"); model->numskin = i; model->errcode = M3D_ERR_BONE; } + } + } else + /* material */ + if(M3D_CHUNKMAGIC(data, 'M','T','R','L')) { + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Material"); + M3D_LOG(name); + if(model->ci_s < 4 && !model->numcmap) model->errcode = M3D_ERR_CMAP; + for(i = 0; i < model->nummaterial; i++) + if(!strcmp(name, model->material[i].name)) { + model->errcode = M3D_ERR_MTRL; + M3D_LOG("Multiple definitions for material"); + M3D_LOG(name); + name = NULL; + break; + } + if(name) { + i = model->nummaterial++; + if(model->flags & M3D_FLG_MTLLIB) { + m = model->material; + model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); + if(model->texture) { + tx = model->texture; + model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) goto memerr; + memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); + } + model->flags &= ~M3D_FLG_MTLLIB; + } else { + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + } + m = &model->material[i]; + m->numprop = 0; + m->name = name; + m->prop = (m3dp_t*)M3D_MALLOC((len / 2) * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + while(data < chunk) { + i = m->numprop++; + m->prop[i].type = *data++; + m->prop[i].value.num = 0; + if(m->prop[i].type >= 128) + k = m3dpf_map; + else { + for(k = 256, j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++) + if(m->prop[i].type == m3d_propertytypes[j].id) { k = m3d_propertytypes[j].format; break; } + } + switch(k) { + case m3dpf_color: + switch(model->ci_s) { + case 1: m->prop[i].value.color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: m->prop[i].value.color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: m->prop[i].value.color = *((uint32_t*)data); data += 4; break; + } + break; + + case m3dpf_uint8: m->prop[i].value.num = *data++; break; + case m3dpf_uint16:m->prop[i].value.num = *((uint16_t*)data); data += 2; break; + case m3dpf_uint32:m->prop[i].value.num = *((uint32_t*)data); data += 4; break; + case m3dpf_float: m->prop[i].value.fnum = *((float*)data); data += 4; break; + + case m3dpf_map: + M3D_GETSTR(name); + m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name); + if(model->errcode == M3D_ERR_ALLOC) goto memerr; + /* this error code only returned if readfilecb was specified */ + if(m->prop[i].value.textureid == M3D_UNDEF) { + M3D_LOG("Texture not found"); + M3D_LOG(m->name); + m->numprop--; + } + break; + + default: + M3D_LOG("Unknown material property in"); + M3D_LOG(m->name); + model->errcode = M3D_ERR_UNKPROP; + data = chunk; + break; + } + } + m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + } + } else + /* face */ + if(M3D_CHUNKMAGIC(data, 'P','R','O','C')) { + /* procedural surface */ + M3D_GETSTR(name); + M3D_LOG("Procedural surface"); + M3D_LOG(name); + _m3d_getpr(model, readfilecb, freecb, name); + } else + if(M3D_CHUNKMAGIC(data, 'M','E','S','H')) { + M3D_LOG("Mesh data"); + if(!model->vertex) { M3D_LOG("No vertex chunk before mesh"); model->errcode = M3D_ERR_VRTS; } + /* mesh */ + data += sizeof(m3dchunk_t); + mi = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; +#endif + am = model->numface; + while(data < chunk) { + k = *data++; + n = k >> 4; + k &= 15; + if(!n) { + if(!k) { + /* use material */ + mi = M3D_UNDEF; + M3D_GETSTR(name); + if(name) { + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(name, model->material[j].name)) { + mi = (M3D_INDEX)j; + break; + } + if(mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL; + } + } else { + /* use parameter */ + M3D_GETSTR(name); +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; + if(name) { + for(j = 0; j < model->numparam; j++) + if(!strcmp(name, model->param[j].name)) { + pi = (M3D_INDEX)j; + break; + } + if(pi == M3D_UNDEF) { + pi = model->numparam++; + model->param = (m3dvi_t*)M3D_REALLOC(model->param, model->numparam * sizeof(m3dvi_t)); + if(!model->param) goto memerr; + model->param[pi].name = name; + model->param[pi].count = 0; + } + } +#endif + } + continue; + } + if(n != 3) { M3D_LOG("Only triangle mesh supported for now"); model->errcode = M3D_ERR_UNKMESH; return model; } + i = model->numface++; + if(model->numface > am) { + am = model->numface + 4095; + model->face = (m3df_t*)M3D_REALLOC(model->face, am * sizeof(m3df_t)); + if(!model->face) goto memerr; + } + memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ + model->face[i].materialid = mi; +#ifdef M3D_VERTEXMAX + model->face[i].paramid = pi; +#endif + for(j = 0; data < chunk && j < n; j++) { + /* vertex */ + data = _m3d_getidx(data, model->vi_s, &model->face[i].vertex[j]); + /* texcoord */ + if(k & 1) + data = _m3d_getidx(data, model->ti_s, &model->face[i].texcoord[j]); + /* normal */ + if(k & 2) + data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]); +#ifndef M3D_NONORMALS + if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; +#endif + /* maximum */ + if(k & 4) +#ifdef M3D_VERTEXMAX + data = _m3d_getidx(data, model->vi_s, &model->face[i].vertmax[j]); +#else + data += model->vi_s; +#endif + } + if(j != n) { M3D_LOG("Invalid mesh"); model->numface = 0; model->errcode = M3D_ERR_UNKMESH; return model; } + } + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + } else + if(M3D_CHUNKMAGIC(data, 'V','O','X','T')) { + /* voxel types */ + M3D_LOG("Voxel types list"); + if(model->voxtype) { M3D_LOG("More voxel type chunks, should be unique"); model->errcode = M3D_ERR_VOXT; continue; } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + reclen = model->ci_s + model->si_s + 3 + model->sk_s; + k = len / reclen; + model->voxtype = (m3dvt_t*)M3D_MALLOC(k * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + memset(model->voxtype, 0, k * sizeof(m3dvt_t)); + model->numvoxtype = 0; + for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < k; i++) { + switch(model->ci_s) { + case 1: model->voxtype[i].color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: model->voxtype[i].color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: model->voxtype[i].color = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + M3D_GETSTR(name); + model->voxtype[i].materialid = M3D_UNDEF; + if(name) { + model->voxtype[i].name = name; +/* + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(name, model->material[j].name)) { + model->voxtype[i].materialid = (M3D_INDEX)j; + break; + } +*/ + } + j = *data++; + model->voxtype[i].rotation = j & 0xBF; + model->voxtype[i].voxshape = ((j & 0x40) << 2) | *data++; + model->voxtype[i].numitem = *data++; + model->voxtype[i].skinid = M3D_UNDEF; + data = _m3d_getidx(data, model->sk_s, &model->voxtype[i].skinid); + if(model->voxtype[i].numitem) { + model->voxtype[i].item = (m3dvi_t*)M3D_MALLOC(model->voxtype[i].numitem * sizeof(m3dvi_t)); + if(!model->voxtype[i].item) goto memerr; + memset(model->voxtype[i].item, 0, model->voxtype[i].numitem * sizeof(m3dvi_t)); + for(j = 0; j < model->voxtype[i].numitem; j++) { + model->voxtype[i].item[j].count = *data++; + model->voxtype[i].item[j].count |= (*data++) << 8; + M3D_GETSTR(model->voxtype[i].item[j].name); + } + } + } + model->numvoxtype = i; + if(k != model->numvoxtype) { + model->voxtype = (m3dvt_t*)M3D_REALLOC(model->voxtype, model->numvoxtype * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + } + } else + if(M3D_CHUNKMAGIC(data, 'V','O','X','D')) { + /* voxel data */ + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Voxel Data Layer"); + M3D_LOG(name); + if(model->vd_s > 4 || model->vp_s > 2) { M3D_LOG("No voxel index size"); model->errcode = M3D_ERR_UNKVOX; continue; } + if(!model->voxtype) { M3D_LOG("No voxel type chunk before voxel data"); model->errcode = M3D_ERR_VOXT; } + i = model->numvoxel++; + model->voxel = (m3dvx_t*)M3D_REALLOC(model->voxel, model->numvoxel * sizeof(m3dvx_t)); + if(!model->voxel) goto memerr; + memset(&model->voxel[i], 0, sizeof(m3dvx_t)); + model->voxel[i].name = name; + switch(model->vd_s) { + case 1: + model->voxel[i].x = (int32_t)((int8_t)data[0]); + model->voxel[i].y = (int32_t)((int8_t)data[1]); + model->voxel[i].z = (int32_t)((int8_t)data[2]); + model->voxel[i].w = (uint32_t)(data[3]); + model->voxel[i].h = (uint32_t)(data[4]); + model->voxel[i].d = (uint32_t)(data[5]); + data += 6; + break; + case 2: + model->voxel[i].x = (int32_t)(*((int16_t*)(data+0))); + model->voxel[i].y = (int32_t)(*((int16_t*)(data+2))); + model->voxel[i].z = (int32_t)(*((int16_t*)(data+4))); + model->voxel[i].w = (uint32_t)(*((uint16_t*)(data+6))); + model->voxel[i].h = (uint32_t)(*((uint16_t*)(data+8))); + model->voxel[i].d = (uint32_t)(*((uint16_t*)(data+10))); + data += 12; + break; + case 4: + model->voxel[i].x = *((int32_t*)(data+0)); + model->voxel[i].y = *((int32_t*)(data+4)); + model->voxel[i].z = *((int32_t*)(data+8)); + model->voxel[i].w = *((uint32_t*)(data+12)); + model->voxel[i].h = *((uint32_t*)(data+16)); + model->voxel[i].d = *((uint32_t*)(data+20)); + data += 24; + break; + } + model->voxel[i].uncertain = *data++; + model->voxel[i].groupid = *data++; + k = model->voxel[i].w * model->voxel[i].h * model->voxel[i].d; + model->voxel[i].data = (M3D_VOXEL*)M3D_MALLOC(k * sizeof(M3D_VOXEL)); + if(!model->voxel[i].data) goto memerr; + memset(model->voxel[i].data, 0xff, k * sizeof(M3D_VOXEL)); + for(j = 0; data < chunk && j < k;) { + l = ((*data++) & 0x7F) + 1; + if(data[-1] & 0x80) { + data = _m3d_getidx(data, model->vp_s, &mi); + while(l-- && j < k) model->voxel[i].data[j++] = (M3D_VOXEL)mi; + } else + while(l-- && j < k) { + data = _m3d_getidx(data, model->vp_s, &mi); + model->voxel[i].data[j++] = (M3D_VOXEL)mi; + } + } + } else + if(M3D_CHUNKMAGIC(data, 'S','H','P','E')) { + /* mathematical shape */ + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Mathematical Shape"); + M3D_LOG(name); + i = model->numshape++; + model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3dh_t)); + if(!model->shape) goto memerr; + h = &model->shape[i]; + h->numcmd = 0; + h->cmd = NULL; + h->name = name; + h->group = M3D_UNDEF; + data = _m3d_getidx(data, model->bi_s, &h->group); + if(h->group != M3D_UNDEF && h->group >= model->numbone) { + M3D_LOG("Unknown bone id as shape group in shape"); + M3D_LOG(name); + h->group = M3D_UNDEF; + model->errcode = M3D_ERR_SHPE; + } + while(data < chunk) { + i = h->numcmd++; + h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); + if(!h->cmd) goto memerr; + h->cmd[i].type = *data++; + if(h->cmd[i].type & 0x80) { + h->cmd[i].type &= 0x7F; + h->cmd[i].type |= (*data++ << 7); + } + if(h->cmd[i].type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0]))) { + M3D_LOG("Unknown shape command in"); + M3D_LOG(h->name); + model->errcode = M3D_ERR_UNKCMD; + break; + } + cd = &m3d_commandtypes[h->cmd[i].type]; + h->cmd[i].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t)); + if(!h->cmd[i].arg) goto memerr; + memset(h->cmd[i].arg, 0, cd->p * sizeof(uint32_t)); + for(k = n = 0, l = cd->p; k < l; k++) + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + h->cmd[i].arg[k] = M3D_NOTDEFINED; + M3D_GETSTR(name); + if(name) { + for(n = 0; n < model->nummaterial; n++) + if(!strcmp(name, model->material[n].name)) { + h->cmd[i].arg[k] = n; + break; + } + if(h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL; + } + break; + case m3dcp_vc_t: + f = 0.0f; + switch(model->vc_s) { + case 1: f = (float)((int8_t)data[0]) / 127; break; + case 2: f = (float)(*((int16_t*)(data+0))) / 32767; break; + case 4: f = (float)(*((float*)(data+0))); break; + case 8: f = (float)(*((double*)(data+0))); break; + } + memcpy(&h->cmd[i].arg[k], &f, 4); + data += model->vc_s; + break; + case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break; + case m3dcp_fi_t: data = _m3d_getidx(data, model->fi_s, &h->cmd[i].arg[k]); break; + case m3dcp_ti_t: data = _m3d_getidx(data, model->ti_s, &h->cmd[i].arg[k]); break; + case m3dcp_qi_t: + case m3dcp_vi_t: data = _m3d_getidx(data, model->vi_s, &h->cmd[i].arg[k]); break; + case m3dcp_i1_t: data = _m3d_getidx(data, 1, &h->cmd[i].arg[k]); break; + case m3dcp_i2_t: data = _m3d_getidx(data, 2, &h->cmd[i].arg[k]); break; + case m3dcp_i4_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); break; + case m3dcp_va_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); + n = k + 1; l += (h->cmd[i].arg[k] - 1) * (cd->p - k - 1); + h->cmd[i].arg = (uint32_t*)M3D_REALLOC(h->cmd[i].arg, l * sizeof(uint32_t)); + if(!h->cmd[i].arg) goto memerr; + memset(&h->cmd[i].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); + break; + } + } + } else + /* annotation label list */ + if(M3D_CHUNKMAGIC(data, 'L','B','L','S')) { + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_GETSTR(lang); + M3D_LOG("Label list"); + if(name) { M3D_LOG(name); } + if(lang) { M3D_LOG(lang); } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + k = 0; + switch(model->ci_s) { + case 1: k = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: k = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: k = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + reclen = model->vi_s + model->si_s; + i = model->numlabel; model->numlabel += len / reclen; + model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); + if(!model->label) goto memerr; + memset(&model->label[i], 0, (model->numlabel - i) * sizeof(m3dl_t)); + for(; data < chunk && i < model->numlabel; i++) { + model->label[i].name = name; + model->label[i].lang = lang; + model->label[i].color = k; + data = _m3d_getidx(data, model->vi_s, &model->label[i].vertexid); + M3D_GETSTR(model->label[i].text); + } + } else + /* action */ + if(M3D_CHUNKMAGIC(data, 'A','C','T','N')) { + M3D_LOG("Action"); + i = model->numaction++; + model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); + if(!model->action) goto memerr; + a = &model->action[i]; + data += sizeof(m3dchunk_t); + M3D_GETSTR(a->name); + M3D_LOG(a->name); + a->numframe = *((uint16_t*)data); data += 2; + if(a->numframe < 1) { + model->numaction--; + } else { + a->durationmsec = *((uint32_t*)data); data += 4; + a->frame = (m3dfr_t*)M3D_MALLOC(a->numframe * sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + for(i = 0; data < chunk && i < a->numframe; i++) { + a->frame[i].msec = *((uint32_t*)data); data += 4; + a->frame[i].numtransform = 0; a->frame[i].transform = NULL; + data = _m3d_getidx(data, model->fc_s, &a->frame[i].numtransform); + if(a->frame[i].numtransform > 0) { + a->frame[i].transform = (m3dtr_t*)M3D_MALLOC(a->frame[i].numtransform * sizeof(m3dtr_t)); + for(j = 0; j < a->frame[i].numtransform; j++) { + data = _m3d_getidx(data, model->bi_s, &a->frame[i].transform[j].boneid); + data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].pos); + data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].ori); + } + } + } + } + } else { + i = model->numextra++; + model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*)); + if(!model->extra) goto memerr; + model->extra[i] = (m3dchunk_t*)data; + } + } + /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */ +#ifdef M3D_ASCII +postprocess: +#endif + if(model) { + M3D_LOG("Post-process"); +#ifdef M3D_PROFILING + gettimeofday(&tv1, NULL); + tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; + tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Parsing chunks %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); +#endif +#ifndef M3D_NOVOXELS + if(model->numvoxel && model->voxel) { + M3D_LOG("Converting voxels into vertices and mesh"); + /* add normals */ + enorm = model->numvertex; model->numvertex += 6; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[enorm], 0, 6 * sizeof(m3dv_t)); + for(l = 0; l < 6; l++) + model->vertex[enorm+l].skinid = M3D_UNDEF; + model->vertex[enorm+0].y = (M3D_FLOAT)-1.0; + model->vertex[enorm+1].z = (M3D_FLOAT)-1.0; + model->vertex[enorm+2].x = (M3D_FLOAT)-1.0; + model->vertex[enorm+3].y = (M3D_FLOAT)1.0; + model->vertex[enorm+4].z = (M3D_FLOAT)1.0; + model->vertex[enorm+5].x = (M3D_FLOAT)1.0; + /* this is a fast, not so memory efficient version, only basic face culling used */ + min_x = min_y = min_z = 2147483647L; + max_x = max_y = max_z = -2147483647L; + for(i = 0; i < model->numvoxel; i++) { + if(model->voxel[i].x + (int32_t)model->voxel[i].w > max_x) max_x = model->voxel[i].x + (int32_t)model->voxel[i].w; + if(model->voxel[i].x < min_x) min_x = model->voxel[i].x; + if(model->voxel[i].y + (int32_t)model->voxel[i].h > max_y) max_y = model->voxel[i].y + (int32_t)model->voxel[i].h; + if(model->voxel[i].y < min_y) min_y = model->voxel[i].y; + if(model->voxel[i].z + (int32_t)model->voxel[i].d > max_z) max_z = model->voxel[i].z + (int32_t)model->voxel[i].d; + if(model->voxel[i].z < min_z) min_z = model->voxel[i].z; + } + i = (-min_x > max_x ? -min_x : max_x); + j = (-min_y > max_y ? -min_y : max_y); + k = (-min_z > max_z ? -min_z : max_z); + if(j > i) i = j; + if(k > i) i = k; + if(i <= 1) i = 1; + w = (M3D_FLOAT)1.0 / (M3D_FLOAT)i; + if(i >= 254) model->vc_s = 2; + if(i >= 65534) model->vc_s = 4; + for(i = 0; i < model->numvoxel; i++) { + sx = model->voxel[i].w; sz = model->voxel[i].d; sy = model->voxel[i].h; + for(y = 0, j = 0; y < sy; y++) + for(z = 0; z < sz; z++) + for(x = 0; x < sx; x++, j++) + if(model->voxel[i].data[j] < model->numvoxtype) { + k = 0; + /* 16__32 ____ + * /| /| /|2 /| + *64_128 | /_8_/ 32 + * | 1_|_2 |4|_|_| + * |/ |/ |/ 1|/ + * 4___8 |16_| */ + k = n = am = 0; + if(!y || model->voxel[i].data[j - sx*sz] >= model->numvoxtype) { n++; am |= 1; k |= 1|2|4|8; } + if(!z || model->voxel[i].data[j - sx] >= model->numvoxtype) { n++; am |= 2; k |= 1|2|16|32; } + if(!x || model->voxel[i].data[j - 1] >= model->numvoxtype) { n++; am |= 4; k |= 1|4|16|64; } + if(y == sy-1 || model->voxel[i].data[j + sx*sz] >= model->numvoxtype) { n++; am |= 8; k |= 16|32|64|128; } + if(z == sz-1 || model->voxel[i].data[j + sx] >= model->numvoxtype) { n++; am |= 16; k |= 4|8|64|128; } + if(x == sx-1 || model->voxel[i].data[j + 1] >= model->numvoxtype) { n++; am |= 32; k |= 2|8|32|128; } + if(k) { + memset(edge, 255, sizeof(edge)); + for(l = 0, len = 1, reclen = model->numvertex; l < 8; l++, len <<= 1) + if(k & len) edge[l] = model->numvertex++; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[reclen], 0, (model->numvertex-reclen) * sizeof(m3dv_t)); + for(l = reclen; l < model->numvertex; l++) { + model->vertex[l].skinid = model->voxtype[model->voxel[i].data[j]].skinid; + model->vertex[l].color = model->voxtype[model->voxel[i].data[j]].color; + } + l = reclen; + if(k & 1) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 2) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 4) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 8) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 16) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 32) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 64) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 128) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + n <<= 1; + l = model->numface; model->numface += n; + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + if(!model->face) goto memerr; + memset(&model->face[l], 255, n * sizeof(m3df_t)); + for(reclen = l; reclen < model->numface; reclen++) + model->face[reclen].materialid = model->voxtype[model->voxel[i].data[j]].materialid; + if(am & 1) { /* bottom */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[1]; model->face[l].vertex[2] = edge[2]; + model->face[l+1].vertex[0] = edge[2]; model->face[l+1].vertex[1] = edge[1]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm; + l += 2; + } + if(am & 2) { /* north */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[4]; model->face[l].vertex[2] = edge[1]; + model->face[l+1].vertex[0] = edge[1]; model->face[l+1].vertex[1] = edge[4]; model->face[l+1].vertex[2] = edge[5]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+1; + l += 2; + } + if(am & 4) { /* west */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[2]; model->face[l].vertex[2] = edge[4]; + model->face[l+1].vertex[0] = edge[2]; model->face[l+1].vertex[1] = edge[6]; model->face[l+1].vertex[2] = edge[4]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+2; + l += 2; + } + if(am & 8) { /* top */ + model->face[l].vertex[0] = edge[4]; model->face[l].vertex[1] = edge[6]; model->face[l].vertex[2] = edge[5]; + model->face[l+1].vertex[0] = edge[5]; model->face[l+1].vertex[1] = edge[6]; model->face[l+1].vertex[2] = edge[7]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+3; + l += 2; + } + if(am & 16) { /* south */ + model->face[l].vertex[0] = edge[2]; model->face[l].vertex[1] = edge[7]; model->face[l].vertex[2] = edge[6]; + model->face[l+1].vertex[0] = edge[7]; model->face[l+1].vertex[1] = edge[2]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+4; + l += 2; + } + if(am & 32) { /* east */ + model->face[l].vertex[0] = edge[1]; model->face[l].vertex[1] = edge[5]; model->face[l].vertex[2] = edge[7]; + model->face[l+1].vertex[0] = edge[1]; model->face[l+1].vertex[1] = edge[7]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+5; + l += 2; + } + } + } + } + } +#endif +#ifndef M3D_NONORMALS + if(model->numface && model->face && neednorm) { + /* if they are missing, calculate triangle normals into a temporary buffer */ + norm = (m3dv_t*)M3D_MALLOC(model->numface * sizeof(m3dv_t)); + if(!norm) goto memerr; + for(i = 0, n = model->numvertex; i < model->numface; i++) + if(model->face[i].normal[0] == M3D_UNDEF) { + v0 = &model->vertex[model->face[i].vertex[0]]; + v1 = &model->vertex[model->face[i].vertex[1]]; + v2 = &model->vertex[model->face[i].vertex[2]]; + va.x = v1->x - v0->x; va.y = v1->y - v0->y; va.z = v1->z - v0->z; + vb.x = v2->x - v0->x; vb.y = v2->y - v0->y; vb.z = v2->z - v0->z; + v0 = &norm[i]; + v0->x = (va.y * vb.z) - (va.z * vb.y); + v0->y = (va.z * vb.x) - (va.x * vb.z); + v0->z = (va.x * vb.y) - (va.y * vb.x); + w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); + v0->x *= w; v0->y *= w; v0->z *= w; + model->face[i].normal[0] = model->face[i].vertex[0] + n; + model->face[i].normal[1] = model->face[i].vertex[1] + n; + model->face[i].normal[2] = model->face[i].vertex[2] + n; + } + /* this is the fast way, we don't care if a normal is repeated in model->vertex */ + M3D_LOG("Generating normals"); + model->flags |= M3D_FLG_GENNORM; + model->numvertex <<= 1; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[n], 0, n * sizeof(m3dv_t)); + for(i = 0; i < model->numface; i++) + for(j = 0; j < 3; j++) { + v0 = &model->vertex[model->face[i].vertex[j] + n]; + v0->x += norm[i].x; + v0->y += norm[i].y; + v0->z += norm[i].z; + } + /* for each vertex, take the average of the temporary normals and use that */ + for(i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) { + w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); + v0->x *= w; v0->y *= w; v0->z *= w; + v0->skinid = M3D_UNDEF; + } + M3D_FREE(norm); + } +#endif + if(model->numbone && model->bone && model->numskin && model->skin && model->numvertex && model->vertex) { +#ifndef M3D_NOWEIGHTS + M3D_LOG("Generating weight cross-reference"); + for(i = 0; i < model->numvertex; i++) { + if(model->vertex[i].skinid < model->numskin) { + sk = &model->skin[model->vertex[i].skinid]; + w = (M3D_FLOAT)0.0; + for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) + w += sk->weight[j]; + for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) { + sk->weight[j] /= w; + b = &model->bone[sk->boneid[j]]; + k = b->numweight++; + b->weight = (m3dw_t*)M3D_REALLOC(b->weight, b->numweight * sizeof(m3da_t)); + if(!b->weight) goto memerr; + b->weight[k].vertexid = i; + b->weight[k].weight = sk->weight[j]; + } + } + } +#endif +#ifndef M3D_NOANIMATION + M3D_LOG("Calculating bone transformation matrices"); + for(i = 0; i < model->numbone; i++) { + b = &model->bone[i]; + if(model->bone[i].parent == M3D_UNDEF) { + _m3d_mat((M3D_FLOAT*)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]); + } else { + _m3d_mat((M3D_FLOAT*)&r, &model->vertex[b->pos], &model->vertex[b->ori]); + _m3d_mul((M3D_FLOAT*)&b->mat4, (M3D_FLOAT*)&model->bone[b->parent].mat4, (M3D_FLOAT*)&r); + } + } + for(i = 0; i < model->numbone; i++) + _m3d_inv((M3D_FLOAT*)&model->bone[i].mat4); +#endif + } +#ifdef M3D_PROFILING + gettimeofday(&tv0, NULL); + tvd.tv_sec = tv0.tv_sec - tv1.tv_sec; + tvd.tv_usec = tv0.tv_usec - tv1.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Post-process %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); +#endif + } + return model; +} + +/** + * Calculates skeletons for animation frames, returns a working copy (should be freed after use) + */ +m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton) +{ + unsigned int i; + M3D_INDEX s = frameid; + m3dfr_t *fr; + + if(!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action || + actionid >= model->numaction || frameid >= model->action[actionid].numframe))) { + model->errcode = M3D_ERR_UNKFRAME; + return skeleton; + } + model->errcode = M3D_SUCCESS; + if(!skeleton) { + skeleton = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); + if(!skeleton) { + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + goto gen; + } + if(actionid == M3D_UNDEF || !frameid) { +gen: s = 0; + for(i = 0; i < model->numbone; i++) { + skeleton[i].boneid = i; + skeleton[i].pos = model->bone[i].pos; + skeleton[i].ori = model->bone[i].ori; + } + } + if(actionid < model->numaction && (frameid || !model->action[actionid].frame[0].msec)) { + for(; s <= frameid; s++) { + fr = &model->action[actionid].frame[s]; + for(i = 0; i < fr->numtransform; i++) { + skeleton[fr->transform[i].boneid].pos = fr->transform[i].pos; + skeleton[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + } + } + return skeleton; +} + +#ifndef M3D_NOANIMATION +/** + * Returns interpolated animation-pose, a working copy (should be freed after use) + */ +m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec) +{ + unsigned int i, j, l; + M3D_FLOAT r[16], t, c, d, s; + m3db_t *ret; + m3dv_t *v, *p, *f; + m3dtr_t *tmp; + m3dfr_t *fr; + + if(!model || !model->numbone || !model->bone) { + model->errcode = M3D_ERR_UNKFRAME; + return NULL; + } + ret = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t)); + if(!ret) { + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + memcpy(ret, model->bone, model->numbone * sizeof(m3db_t)); + for(i = 0; i < model->numbone; i++) + _m3d_inv((M3D_FLOAT*)&ret[i].mat4); + if(!model->action || actionid >= model->numaction) { + model->errcode = M3D_ERR_UNKFRAME; + return ret; + } + msec %= model->action[actionid].durationmsec; + model->errcode = M3D_SUCCESS; + fr = &model->action[actionid].frame[0]; + for(j = l = 0; j < model->action[actionid].numframe && model->action[actionid].frame[j].msec <= msec; j++) { + fr = &model->action[actionid].frame[j]; + l = fr->msec; + for(i = 0; i < fr->numtransform; i++) { + ret[fr->transform[i].boneid].pos = fr->transform[i].pos; + ret[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + } + if(l != msec) { + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t)); + if(!model->vertex) { + free(ret); + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + tmp = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); + if(tmp) { + for(i = 0; i < model->numbone; i++) { + tmp[i].pos = ret[i].pos; + tmp[i].ori = ret[i].ori; + } + fr = &model->action[actionid].frame[j % model->action[actionid].numframe]; + t = l >= fr->msec ? (M3D_FLOAT)1.0 : (M3D_FLOAT)(msec - l) / (M3D_FLOAT)(fr->msec - l); + for(i = 0; i < fr->numtransform; i++) { + tmp[fr->transform[i].boneid].pos = fr->transform[i].pos; + tmp[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + for(i = 0, j = model->numvertex; i < model->numbone; i++) { + /* interpolation of position */ + if(ret[i].pos != tmp[i].pos) { + p = &model->vertex[ret[i].pos]; + f = &model->vertex[tmp[i].pos]; + v = &model->vertex[j]; + v->x = p->x + t * (f->x - p->x); + v->y = p->y + t * (f->y - p->y); + v->z = p->z + t * (f->z - p->z); + ret[i].pos = j++; + } + /* interpolation of orientation */ + if(ret[i].ori != tmp[i].ori) { + p = &model->vertex[ret[i].ori]; + f = &model->vertex[tmp[i].ori]; + v = &model->vertex[j]; + d = p->w * f->w + p->x * f->x + p->y * f->y + p->z * f->z; + if(d < 0) { d = -d; s = (M3D_FLOAT)-1.0; } else s = (M3D_FLOAT)1.0; +#if 0 + /* don't use SLERP, requires two more variables, libm linkage and it is slow (but nice) */ + a = (M3D_FLOAT)1.0 - t; b = t; + if(d < (M3D_FLOAT)0.999999) { c = acosf(d); b = 1 / sinf(c); a = sinf(a * c) * b; b *= sinf(t * c) * s; } + v->x = p->x * a + f->x * b; + v->y = p->y * a + f->y * b; + v->z = p->z * a + f->z * b; + v->w = p->w * a + f->w * b; +#else + /* approximated NLERP, original approximation by Arseny Kapoulkine, heavily optimized by me */ + c = t - (M3D_FLOAT)0.5; t += t * c * (t - (M3D_FLOAT)1.0) * (((M3D_FLOAT)1.0904 + d * ((M3D_FLOAT)-3.2452 + + d * ((M3D_FLOAT)3.55645 - d * (M3D_FLOAT)1.43519))) * c * c + ((M3D_FLOAT)0.848013 + d * + ((M3D_FLOAT)-1.06021 + d * (M3D_FLOAT)0.215638))); + v->x = p->x + t * (s * f->x - p->x); + v->y = p->y + t * (s * f->y - p->y); + v->z = p->z + t * (s * f->z - p->z); + v->w = p->w + t * (s * f->w - p->w); + d = _m3d_rsq(v->w * v->w + v->x * v->x + v->y * v->y + v->z * v->z); + v->x *= d; v->y *= d; v->z *= d; v->w *= d; +#endif + ret[i].ori = j++; + } + } + M3D_FREE(tmp); + } + } + for(i = 0; i < model->numbone; i++) { + if(ret[i].parent == M3D_UNDEF) { + _m3d_mat((M3D_FLOAT*)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); + } else { + _m3d_mat((M3D_FLOAT*)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); + _m3d_mul((M3D_FLOAT*)&ret[i].mat4, (M3D_FLOAT*)&ret[ret[i].parent].mat4, (M3D_FLOAT*)&r); + } + } + return ret; +} + +#endif /* M3D_NOANIMATION */ + +#endif /* M3D_IMPLEMENTATION */ + +#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)) +/** + * Free the in-memory model + */ +void m3d_free(m3d_t *model) +{ + unsigned int i, j; + + if(!model) return; +#ifdef M3D_ASCII + /* if model imported from ASCII, we have to free all strings as well */ + if(model->flags & M3D_FLG_FREESTR) { + if(model->name) M3D_FREE(model->name); + if(model->license) M3D_FREE(model->license); + if(model->author) M3D_FREE(model->author); + if(model->desc) M3D_FREE(model->desc); + if(model->bone) + for(i = 0; i < model->numbone; i++) + if(model->bone[i].name) + M3D_FREE(model->bone[i].name); + if(model->shape) + for(i = 0; i < model->numshape; i++) + if(model->shape[i].name) + M3D_FREE(model->shape[i].name); + if(model->numvoxtype) + for(i = 0; i < model->numvoxtype; i++) { + if(model->voxtype[i].name) + M3D_FREE(model->voxtype[i].name); + for(j = 0; j < model->voxtype[i].numitem; j++) + if(model->voxtype[i].item[j].name) + M3D_FREE(model->voxtype[i].item[j].name); + } + if(model->numvoxel) + for(i = 0; i < model->numvoxel; i++) + if(model->voxel[i].name) + M3D_FREE(model->voxel[i].name); + if(model->material) + for(i = 0; i < model->nummaterial; i++) + if(model->material[i].name) + M3D_FREE(model->material[i].name); + if(model->action) + for(i = 0; i < model->numaction; i++) + if(model->action[i].name) + M3D_FREE(model->action[i].name); + if(model->texture) + for(i = 0; i < model->numtexture; i++) + if(model->texture[i].name) + M3D_FREE(model->texture[i].name); + if(model->inlined) + for(i = 0; i < model->numinlined; i++) { + if(model->inlined[i].name) + M3D_FREE(model->inlined[i].name); + if(model->inlined[i].data) + M3D_FREE(model->inlined[i].data); + } + if(model->extra) + for(i = 0; i < model->numextra; i++) + if(model->extra[i]) + M3D_FREE(model->extra[i]); + if(model->label) + for(i = 0; i < model->numlabel; i++) { + if(model->label[i].name) { + for(j = i + 1; j < model->numlabel; j++) + if(model->label[j].name == model->label[i].name) + model->label[j].name = NULL; + M3D_FREE(model->label[i].name); + } + if(model->label[i].lang) { + for(j = i + 1; j < model->numlabel; j++) + if(model->label[j].lang == model->label[i].lang) + model->label[j].lang = NULL; + M3D_FREE(model->label[i].lang); + } + if(model->label[i].text) + M3D_FREE(model->label[i].text); + } + if(model->preview.data) + M3D_FREE(model->preview.data); + } +#endif + if(model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw); + + if(model->tmap) M3D_FREE(model->tmap); + if(model->bone) { + for(i = 0; i < model->numbone; i++) + if(model->bone[i].weight) + M3D_FREE(model->bone[i].weight); + M3D_FREE(model->bone); + } + if(model->skin) M3D_FREE(model->skin); + if(model->vertex) M3D_FREE(model->vertex); + if(model->face) M3D_FREE(model->face); + if(model->voxtype) { + for(i = 0; i < model->numvoxtype; i++) + if(model->voxtype[i].item) + M3D_FREE(model->voxtype[i].item); + M3D_FREE(model->voxtype); + } + if(model->voxel) { + for(i = 0; i < model->numvoxel; i++) + if(model->voxel[i].data) + M3D_FREE(model->voxel[i].data); + M3D_FREE(model->voxel); + } + if(model->shape) { + for(i = 0; i < model->numshape; i++) { + if(model->shape[i].cmd) { + for(j = 0; j < model->shape[i].numcmd; j++) + if(model->shape[i].cmd[j].arg) M3D_FREE(model->shape[i].cmd[j].arg); + M3D_FREE(model->shape[i].cmd); + } + } + M3D_FREE(model->shape); + } + if(model->material && !(model->flags & M3D_FLG_MTLLIB)) { + for(i = 0; i < model->nummaterial; i++) + if(model->material[i].prop) M3D_FREE(model->material[i].prop); + M3D_FREE(model->material); + } + if(model->texture) { + for(i = 0; i < model->numtexture; i++) + if(model->texture[i].d) M3D_FREE(model->texture[i].d); + M3D_FREE(model->texture); + } + if(model->action) { + for(i = 0; i < model->numaction; i++) { + if(model->action[i].frame) { + for(j = 0; j < model->action[i].numframe; j++) + if(model->action[i].frame[j].transform) M3D_FREE(model->action[i].frame[j].transform); + M3D_FREE(model->action[i].frame); + } + } + M3D_FREE(model->action); + } + if(model->label) M3D_FREE(model->label); + if(model->inlined) M3D_FREE(model->inlined); + if(model->extra) M3D_FREE(model->extra); + free(model); +} +#endif + +#ifdef M3D_EXPORTER +typedef struct { + char *str; + uint32_t offs; +} m3dstr_t; + +typedef struct { + m3dti_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; +} m3dtisave_t; + +typedef struct { + m3dv_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; + unsigned char norm; +} m3dvsave_t; + +typedef struct { + m3ds_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; +} m3dssave_t; + +typedef struct { + m3df_t data; + int group; + uint8_t opacity; +} m3dfsave_t; + +/* create unique list of strings */ +static m3dstr_t *_m3d_addstr(m3dstr_t *str, uint32_t *numstr, char *s) +{ + uint32_t i; + if(!s || !*s) return str; + if(str) { + for(i = 0; i < *numstr; i++) + if(str[i].str == s || !strcmp(str[i].str, s)) return str; + } + str = (m3dstr_t*)M3D_REALLOC(str, ((*numstr) + 1) * sizeof(m3dstr_t)); + str[*numstr].str = s; + str[*numstr].offs = 0; + (*numstr)++; + return str; +} + +/* add strings to header */ +m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s) +{ + int i; + char *safe = _m3d_safestr(s->str, 0); + i = (int)strlen(safe); + h = (m3dhdr_t*)M3D_REALLOC(h, h->length + i+1); + if(!h) { M3D_FREE(safe); return NULL; } + memcpy((uint8_t*)h + h->length, safe, i+1); + s->offs = h->length - 16; + h->length += i+1; + M3D_FREE(safe); + return h; +} + +/* return offset of string */ +static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s) +{ + uint32_t i; + char *safe; + if(!s || !*s) return 0; + if(str) { + safe = _m3d_safestr(s, 0); + if(!safe) return 0; + if(!*safe) { + free(safe); + return 0; + } + for(i = 0; i < numstr; i++) + if(!strcmp(str[i].str, s)) { + free(safe); + return str[i].offs; + } + free(safe); + } + return 0; +} + +/* compare to faces by their material */ +static int _m3d_facecmp(const void *a, const void *b) { + const m3dfsave_t *A = (const m3dfsave_t*)a, *B = (const m3dfsave_t*)b; + return A->group != B->group ? A->group - B->group : (A->opacity != B->opacity ? (int)B->opacity - (int)A->opacity : + (int)A->data.materialid - (int)B->data.materialid); +} +/* compare face groups */ +static int _m3d_grpcmp(const void *a, const void *b) { return *((uint32_t*)a) - *((uint32_t*)b); } +/* compare UVs */ +static int _m3d_ticmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3dti_t)); } +/* compare skin groups */ +static int _m3d_skincmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3ds_t)); } +/* compare vertices */ +static int _m3d_vrtxcmp(const void *a, const void *b) { + int c = memcmp(a, b, 3 * sizeof(M3D_FLOAT)); + if(c) return c; + c = ((m3dvsave_t*)a)->norm - ((m3dvsave_t*)b)->norm; + if(c) return c; + return memcmp(a, b, sizeof(m3dv_t)); +} +/* compare labels */ +static _inline int _m3d_strcmp(char *a, char *b) +{ + if(a == NULL && b != NULL) return -1; + if(a != NULL && b == NULL) return 1; + if(a == NULL && b == NULL) return 0; + return strcmp(a, b); +} +static int _m3d_lblcmp(const void *a, const void *b) { + const m3dl_t *A = (const m3dl_t*)a, *B = (const m3dl_t*)b; + int c = _m3d_strcmp(A->lang, B->lang); + if(!c) c = _m3d_strcmp(A->name, B->name); + if(!c) c = _m3d_strcmp(A->text, B->text); + return c; +} +/* compare two colors by HSV value */ +_inline static int _m3d_cmapcmp(const void *a, const void *b) +{ + uint8_t *A = (uint8_t*)a, *B = (uint8_t*)b; + _register int m, vA, vB; + /* get HSV value for A */ + m = A[2] < A[1]? A[2] : A[1]; if(A[0] < m) m = A[0]; + vA = A[2] > A[1]? A[2] : A[1]; if(A[0] > vA) vA = A[0]; + /* get HSV value for B */ + m = B[2] < B[1]? B[2] : B[1]; if(B[0] < m) m = B[0]; + vB = B[2] > B[1]? B[2] : B[1]; if(B[0] > vB) vB = B[0]; + return vA - vB; +} + +/* create sorted list of colors */ +static uint32_t *_m3d_addcmap(uint32_t *cmap, uint32_t *numcmap, uint32_t color) +{ + uint32_t i; + if(cmap) { + for(i = 0; i < *numcmap; i++) + if(cmap[i] == color) return cmap; + } + cmap = (uint32_t*)M3D_REALLOC(cmap, ((*numcmap) + 1) * sizeof(uint32_t)); + for(i = 0; i < *numcmap && _m3d_cmapcmp(&color, &cmap[i]) > 0; i++); + if(i < *numcmap) memmove(&cmap[i+1], &cmap[i], ((*numcmap) - i)*sizeof(uint32_t)); + cmap[i] = color; + (*numcmap)++; + return cmap; +} + +/* look up a color and return its index */ +static uint32_t _m3d_cmapidx(uint32_t *cmap, uint32_t numcmap, uint32_t color) +{ + uint32_t i; + if(numcmap >= 65536) + return color; + for(i = 0; i < numcmap; i++) + if(cmap[i] == color) return i; + return 0; +} + +/* add index to output */ +static unsigned char *_m3d_addidx(unsigned char *out, char type, uint32_t idx) { + switch(type) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(idx); out += 4; break; + /* case 0: case 8: break; */ + } + return out; +} + +/* round a vertex position */ +static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) +{ + _register int t; + /* copy additional attributes */ + if(src != dst) memcpy(dst, src, sizeof(m3dv_t)); + /* round according to quality */ + switch(quality) { + case M3D_EXP_INT8: + t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + break; + case M3D_EXP_INT16: + t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + break; + } + if(dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0; + if(dst->y == (M3D_FLOAT)-0.0) dst->y = (M3D_FLOAT)0.0; + if(dst->z == (M3D_FLOAT)-0.0) dst->z = (M3D_FLOAT)0.0; + if(dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0; +} + +#ifdef M3D_ASCII +/* add a bone to ascii output */ +static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) +{ + uint32_t i, j; + char *sn; + + if(level > M3D_BONEMAXLEVEL || !bone) return ptr; + for(i = 0; i < numbone; i++) { + if(bone[i].parent == parent) { + for(j = 0; j < level; j++) *ptr++ = '/'; + sn = _m3d_safestr(bone[i].name, 0); + ptr += sprintf(ptr, "%d %d %s\r\n", vrtxidx[bone[i].pos], vrtxidx[bone[i].ori], sn); + M3D_FREE(sn); + ptr = _m3d_prtbone(ptr, bone, numbone, i, level + 1, vrtxidx); + } + } + return ptr; +} +#endif + +/** + * Function to encode an in-memory model into on storage Model 3D format + */ +unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) +{ +#ifdef M3D_ASCII + const char *ol; + char *ptr; +#endif + char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s, vd_s, vp_s; + char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL; + unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE < 8 ? 8 : M3D_NUMBONE], *norm = NULL; + unsigned int i, j, k, l, n, o, len, chunklen, *length; + int maxvox = 0, minvox = 0; + M3D_FLOAT scale = (M3D_FLOAT)0.0, min_x, max_x, min_y, max_y, min_z, max_z, mw; + M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; +#ifdef M3D_VERTEXMAX + M3D_INDEX lastp; +#endif + uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; + uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; + uint8_t *opa = NULL; + m3dcd_t *cd; + m3dc_t *cmd; + m3dstr_t *str = NULL; + m3dvsave_t *vrtx = NULL, vertex; + m3dtisave_t *tmap = NULL, tcoord; + m3dssave_t *skin = NULL, sk; + m3dfsave_t *face = NULL; + m3dhdr_t *h = NULL; + m3dm_t *m; + m3da_t *a; + + if(!model) { + if(size) *size = 0; + return NULL; + } + model->errcode = M3D_SUCCESS; +#ifdef M3D_ASCII + if(flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE; +#endif + vrtxidx = (M3D_INDEX*)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX)); + if(!vrtxidx) goto memerr; + memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX)); + if(model->numvertex && !(flags & M3D_EXP_NONORMAL)){ + norm = (unsigned char*)M3D_MALLOC(model->numvertex * sizeof(unsigned char)); + if(!norm) goto memerr; + memset(norm, 0, model->numvertex * sizeof(unsigned char)); + } + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + mtrlidx = (M3D_INDEX*)M3D_MALLOC(model->nummaterial * sizeof(M3D_INDEX)); + if(!mtrlidx) goto memerr; + memset(mtrlidx, 255, model->nummaterial * sizeof(M3D_INDEX)); + opa = (uint8_t*)M3D_MALLOC(model->nummaterial * 2 * sizeof(M3D_INDEX)); + if(!opa) goto memerr; + memset(opa, 255, model->nummaterial * 2 * sizeof(M3D_INDEX)); + } + if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { + tmapidx = (M3D_INDEX*)M3D_MALLOC(model->numtmap * sizeof(M3D_INDEX)); + if(!tmapidx) goto memerr; + memset(tmapidx, 255, model->numtmap * sizeof(M3D_INDEX)); + } + /** collect array elements that are actually referenced **/ + if(!(flags & M3D_EXP_NOFACE)) { + /* face */ + if(model->numface && model->face) { + M3D_LOG("Processing mesh face"); + face = (m3dfsave_t*)M3D_MALLOC(model->numface * sizeof(m3dfsave_t)); + if(!face) goto memerr; + for(i = 0; i < model->numface; i++) { + memcpy(&face[i].data, &model->face[i], sizeof(m3df_t)); + face[i].group = 0; + face[i].opacity = 255; + if(!(flags & M3D_EXP_NOMATERIAL) && model->face[i].materialid < model->nummaterial) { + if(model->material[model->face[i].materialid].numprop) { + mtrlidx[model->face[i].materialid] = 0; + if(opa[model->face[i].materialid * 2]) { + m = &model->material[model->face[i].materialid]; + for(j = 0; j < m->numprop; j++) + if(m->prop[j].type == m3dp_Kd) { + opa[model->face[i].materialid * 2 + 1] = ((uint8_t*)&m->prop[j].value.color)[3]; + break; + } + for(j = 0; j < m->numprop; j++) + if(m->prop[j].type == m3dp_d) { + opa[model->face[i].materialid * 2 + 1] = (uint8_t)(m->prop[j].value.fnum * 255); + break; + } + opa[model->face[i].materialid * 2] = 0; + } + face[i].opacity = opa[model->face[i].materialid * 2 + 1]; + } else + face[i].data.materialid = M3D_UNDEF; + } + for(j = 0; j < 3; j++) { + k = model->face[i].vertex[j]; + if(k < model->numvertex) + vrtxidx[k] = 0; + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->vertex[k].color); + if(!cmap) goto memerr; + } + k = model->face[i].normal[j]; + if(k < model->numvertex && !(flags & M3D_EXP_NONORMAL)) { + vrtxidx[k] = 0; + norm[k] = 1; + } + k = model->face[i].texcoord[j]; + if(k < model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) + tmapidx[k] = 0; +#ifdef M3D_VERTEXMAX + k = model->face[i].vertmax[j]; + if(k < model->numvertex && !(flags & M3D_EXP_NOVRTMAX)) + vrtxidx[k] = 0; +#endif + } + /* convert from CW to CCW */ + if(flags & M3D_EXP_IDOSUCK) { + j = face[i].data.vertex[1]; + face[i].data.vertex[1] = face[i].data.vertex[2]; + face[i].data.vertex[2] = j; + j = face[i].data.normal[1]; + face[i].data.normal[1] = face[i].data.normal[2]; + face[i].data.normal[2] = j; + j = face[i].data.texcoord[1]; + face[i].data.texcoord[1] = face[i].data.texcoord[2]; + face[i].data.texcoord[2] = j; +#ifdef M3D_VERTEXMAX + j = face[i].data.vertmax[1]; + face[i].data.vertmax[1] = face[i].data.vertmax[2]; + face[i].data.vertmax[2] = j; +#endif + } + } + } + if((model->numvoxtype && model->voxtype) || (model->numvoxel && model->voxel)) { + M3D_LOG("Processing voxel face"); + for(i = 0; i < model->numvoxtype; i++) { + str = _m3d_addstr(str, &numstr, model->voxtype[i].name); + if(model->voxtype[i].name && !str) goto memerr; + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->voxtype[i].color); + if(!cmap) goto memerr; + } + for(j = 0; j < model->voxtype[i].numitem; j++) { + str = _m3d_addstr(str, &numstr, model->voxtype[i].item[j].name); + if(model->voxtype[i].item[j].name && !str) goto memerr; + } + } + for(i = 0; i < model->numvoxel; i++) { + str = _m3d_addstr(str, &numstr, model->voxel[i].name); + if(model->voxel[i].name && !str) goto memerr; + if(model->voxel[i].x < minvox) minvox = model->voxel[i].x; + if(model->voxel[i].x + (int)model->voxel[i].w > maxvox) maxvox = model->voxel[i].x + model->voxel[i].w; + if(model->voxel[i].y < minvox) minvox = model->voxel[i].y; + if(model->voxel[i].y + (int)model->voxel[i].h > maxvox) maxvox = model->voxel[i].y + model->voxel[i].h; + if(model->voxel[i].z < minvox) minvox = model->voxel[i].z; + if(model->voxel[i].z + (int)model->voxel[i].d > maxvox) maxvox = model->voxel[i].z + model->voxel[i].d; + } + } + if(model->numshape && model->shape) { + M3D_LOG("Processing shape face"); + for(i = 0; i < model->numshape; i++) { + if(!model->shape[i].numcmd) continue; + str = _m3d_addstr(str, &numstr, model->shape[i].name); + if(model->shape[i].name && !str) goto memerr; + for(j = 0; j < model->shape[i].numcmd; j++) { + cmd = &model->shape[i].cmd[j]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + if(cmd->type == m3dc_mesh) { + if(numgrp + 2 < maxgrp) { + maxgrp += 1024; + grpidx = (uint32_t*)realloc(grpidx, maxgrp * sizeof(uint32_t)); + if(!grpidx) goto memerr; + if(!numgrp) { + grpidx[0] = 0; + grpidx[1] = model->numface; + numgrp += 2; + } + } + grpidx[numgrp + 0] = cmd->arg[0]; + grpidx[numgrp + 1] = cmd->arg[0] + cmd->arg[1]; + numgrp += 2; + } + cd = &m3d_commandtypes[cmd->type]; + for(k = n = 0, l = cd->p; k < l; k++) + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + if(!(flags & M3D_EXP_NOMATERIAL) && cmd->arg[k] < model->nummaterial) + mtrlidx[cmd->arg[k]] = 0; + break; + case m3dcp_ti_t: + if(!(flags & M3D_EXP_NOTXTCRD) && cmd->arg[k] < model->numtmap) + tmapidx[cmd->arg[k]] = 0; + break; + case m3dcp_qi_t: + case m3dcp_vi_t: + if(cmd->arg[k] < model->numvertex) + vrtxidx[cmd->arg[k]] = 0; + break; + case m3dcp_va_t: + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + } + } + } + } + if(model->numface && face) { + if(numgrp && grpidx) { + qsort(grpidx, numgrp, sizeof(uint32_t), _m3d_grpcmp); + for(i = j = 0; i < model->numface && j < numgrp; i++) { + while(j < numgrp && grpidx[j] < i) j++; + face[i].group = j; + } + } + qsort(face, model->numface, sizeof(m3dfsave_t), _m3d_facecmp); + } + if(grpidx) { M3D_FREE(grpidx); grpidx = NULL; } + if(model->numlabel && model->label) { + M3D_LOG("Processing annotation labels"); + for(i = 0; i < model->numlabel; i++) { + str = _m3d_addstr(str, &numstr, model->label[i].name); + str = _m3d_addstr(str, &numstr, model->label[i].lang); + str = _m3d_addstr(str, &numstr, model->label[i].text); + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->label[i].color); + if(!cmap) goto memerr; + } + if(model->label[i].vertexid < model->numvertex) + vrtxidx[model->label[i].vertexid] = 0; + } + qsort(model->label, model->numlabel, sizeof(m3dl_t), _m3d_lblcmp); + } + } else if(!(flags & M3D_EXP_NOMATERIAL)) { + /* without a face, simply add all materials, because it can be an mtllib */ + for(i = 0; i < model->nummaterial; i++) + mtrlidx[i] = i; + } + /* bind-pose skeleton */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + M3D_LOG("Processing bones"); + for(i = 0; i < model->numbone; i++) { + str = _m3d_addstr(str, &numstr, model->bone[i].name); + if(!str) goto memerr; + k = model->bone[i].pos; + if(k < model->numvertex) + vrtxidx[k] = 0; + k = model->bone[i].ori; + if(k < model->numvertex) + vrtxidx[k] = 0; + } + } + /* actions, animated skeleton poses */ + if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { + M3D_LOG("Processing action list"); + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + str = _m3d_addstr(str, &numstr, a->name); + if(!str) goto memerr; + if(a->numframe > 65535) a->numframe = 65535; + for(i = 0; i < a->numframe; i++) { + for(l = 0; l < a->frame[i].numtransform; l++) { + k = a->frame[i].transform[l].pos; + if(k < model->numvertex) + vrtxidx[k] = 0; + k = a->frame[i].transform[l].ori; + if(k < model->numvertex) + vrtxidx[k] = 0; + } + if(l > maxt) maxt = l; + } + } + } + /* add colors to color map and texture names to string table */ + if(!(flags & M3D_EXP_NOMATERIAL)) { + M3D_LOG("Processing materials"); + for(i = k = 0; i < model->nummaterial; i++) { + if(mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue; + mtrlidx[i] = k++; + m = &model->material[i]; + str = _m3d_addstr(str, &numstr, m->name); + if(!str) goto memerr; + if(m->prop) + for(j = 0; j < m->numprop; j++) { + if(!(flags & M3D_EXP_NOCMAP) && m->prop[j].type < 128) { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) { + if(m->prop[j].type == m3d_propertytypes[l].id && m3d_propertytypes[l].format == m3dpf_color) { + ((uint8_t*)&m->prop[j].value.color)[3] = opa[i * 2 + 1]; + cmap = _m3d_addcmap(cmap, &numcmap, m->prop[j].value.color); + if(!cmap) goto memerr; + break; + } + } + } + if(m->prop[j].type >= 128 && m->prop[j].value.textureid < model->numtexture && + model->texture[m->prop[j].value.textureid].name) { + str = _m3d_addstr(str, &numstr, model->texture[m->prop[j].value.textureid].name); + if(!str) goto memerr; + } + } + } + } + /* if there's only one black color, don't store it */ + if(numcmap == 1 && cmap && !cmap[0]) numcmap = 0; + + /** compress lists **/ + if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { + M3D_LOG("Compressing tmap"); + tmap = (m3dtisave_t*)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t)); + if(!tmap) goto memerr; + for(i = 0; i < model->numtmap; i++) { + if(tmapidx[i] == M3D_UNDEF) continue; + switch(quality) { + case M3D_EXP_INT8: + l = (unsigned int)(model->tmap[i].u * 255); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0; + l = (unsigned int)(model->tmap[i].v * 255); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0; + break; + case M3D_EXP_INT16: + l = (unsigned int)(model->tmap[i].u * 65535); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; + l = (unsigned int)(model->tmap[i].v * 65535); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; + break; + default: + tcoord.data.u = model->tmap[i].u; + tcoord.data.v = model->tmap[i].v; + break; + } + if(flags & M3D_EXP_FLIPTXTCRD) + tcoord.data.v = (M3D_FLOAT)1.0 - tcoord.data.v; + tcoord.oldidx = i; + memcpy(&tmap[numtmap++], &tcoord, sizeof(m3dtisave_t)); + } + if(numtmap) { + qsort(tmap, numtmap, sizeof(m3dtisave_t), _m3d_ticmp); + memcpy(&tcoord.data, &tmap[0], sizeof(m3dti_t)); + for(i = 0; i < numtmap; i++) { + if(memcmp(&tcoord.data, &tmap[i].data, sizeof(m3dti_t))) { + memcpy(&tcoord.data, &tmap[i].data, sizeof(m3dti_t)); + maxtmap++; + } + tmap[i].newidx = maxtmap; + tmapidx[tmap[i].oldidx] = maxtmap; + } + maxtmap++; + } + } + if(model->numskin && model->skin && !(flags & M3D_EXP_NOBONE)) { + M3D_LOG("Compressing skin"); + skinidx = (M3D_INDEX*)M3D_MALLOC(model->numskin * sizeof(M3D_INDEX)); + if(!skinidx) goto memerr; + skin = (m3dssave_t*)M3D_MALLOC(model->numskin * sizeof(m3dssave_t)); + if(!skin) goto memerr; + memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX)); + for(i = 0; i < model->numvertex; i++) { + if(vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin) + skinidx[model->vertex[i].skinid] = 0; + } + for(i = 0; i < model->numskin; i++) { + if(skinidx[i] == M3D_UNDEF) continue; + memset(&sk, 0, sizeof(m3dssave_t)); + for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF; j++) { + sk.data.boneid[j] = model->skin[i].boneid[j]; + sk.data.weight[j] = model->skin[i].weight[j] > (M3D_FLOAT)0.0 ? model->skin[i].weight[j] : (M3D_FLOAT)0.01; + min_x += sk.data.weight[j]; + } + if(j > maxbone) maxbone = j; + if(min_x != (M3D_FLOAT)1.0 && min_x != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && sk.data.weight[j] > (M3D_FLOAT)0.0; j++) + sk.data.weight[j] /= min_x; + sk.oldidx = i; + memcpy(&skin[numskin++], &sk, sizeof(m3dssave_t)); + } + if(numskin) { + qsort(skin, numskin, sizeof(m3dssave_t), _m3d_skincmp); + memcpy(&sk.data, &skin[0].data, sizeof(m3ds_t)); + for(i = 0; i < numskin; i++) { + if(memcmp(&sk.data, &skin[i].data, sizeof(m3ds_t))) { + memcpy(&sk.data, &skin[i].data, sizeof(m3ds_t)); + maxskin++; + } + skin[i].newidx = maxskin; + skinidx[skin[i].oldidx] = maxskin; + } + maxskin++; + } + } + + M3D_LOG("Compressing vertex list"); + min_x = min_y = min_z = (M3D_FLOAT)1e10; + max_x = max_y = max_z = (M3D_FLOAT)-1e10; + if(vrtxidx) { + vrtx = (m3dvsave_t*)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t)); + if(!vrtx) goto memerr; + for(i = numvrtx = 0; i < model->numvertex; i++) { + if(vrtxidx[i] == M3D_UNDEF) continue; + _m3d_round(quality, &model->vertex[i], &vertex.data); + vertex.norm = norm ? norm[i] : 0; + if(vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) { + vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF; + if(vertex.data.x > max_x) max_x = vertex.data.x; + if(vertex.data.x < min_x) min_x = vertex.data.x; + if(vertex.data.y > max_y) max_y = vertex.data.y; + if(vertex.data.y < min_y) min_y = vertex.data.y; + if(vertex.data.z > max_z) max_z = vertex.data.z; + if(vertex.data.z < min_z) min_z = vertex.data.z; + } +#ifdef M3D_VERTEXTYPE + vertex.data.type = 0; +#endif + vertex.oldidx = i; + memcpy(&vrtx[numvrtx++], &vertex, sizeof(m3dvsave_t)); + } + if(numvrtx) { + qsort(vrtx, numvrtx, sizeof(m3dvsave_t), _m3d_vrtxcmp); + memcpy(&vertex.data, &vrtx[0].data, sizeof(m3dv_t)); + for(i = 0; i < numvrtx; i++) { + if(memcmp(&vertex.data, &vrtx[i].data, vrtx[i].norm ? 3 * sizeof(M3D_FLOAT) : sizeof(m3dv_t))) { + memcpy(&vertex.data, &vrtx[i].data, sizeof(m3dv_t)); + maxvrtx++; + } + vrtx[i].newidx = maxvrtx; + vrtxidx[vrtx[i].oldidx] = maxvrtx; + } + maxvrtx++; + } + } + if(norm) { M3D_FREE(norm); norm = NULL; } + + /* normalize to bounding cube */ + if(numvrtx && !(flags & M3D_EXP_NORECALC)) { + M3D_LOG("Normalizing coordinates"); + if(min_x < (M3D_FLOAT)0.0) min_x = -min_x; + if(max_x < (M3D_FLOAT)0.0) max_x = -max_x; + if(min_y < (M3D_FLOAT)0.0) min_y = -min_y; + if(max_y < (M3D_FLOAT)0.0) max_y = -max_y; + if(min_z < (M3D_FLOAT)0.0) min_z = -min_z; + if(max_z < (M3D_FLOAT)0.0) max_z = -max_z; + scale = min_x; + if(max_x > scale) scale = max_x; + if(min_y > scale) scale = min_y; + if(max_y > scale) scale = max_y; + if(min_z > scale) scale = min_z; + if(max_z > scale) scale = max_z; + if(scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; + if(scale != (M3D_FLOAT)1.0) { + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].data.skinid == M3D_INDEXMAX) continue; + vrtx[i].data.x /= scale; + vrtx[i].data.y /= scale; + vrtx[i].data.z /= scale; + } + } + } + if(model->scale > (M3D_FLOAT)0.0) scale = model->scale; + if(scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; + + /* meta info */ + sn = _m3d_safestr(model->name && *model->name ? model->name : (char*)"(noname)", 2); + sl = _m3d_safestr(model->license ? model->license : (char*)"MIT", 2); + sa = _m3d_safestr(model->author ? model->author : getenv("LOGNAME"), 2); + if(!sn || !sl || !sa) { +memerr: if(vrtxidx) M3D_FREE(vrtxidx); + if(mtrlidx) M3D_FREE(mtrlidx); + if(tmapidx) M3D_FREE(tmapidx); + if(skinidx) M3D_FREE(skinidx); + if(grpidx) M3D_FREE(grpidx); + if(norm) M3D_FREE(norm); + if(face) M3D_FREE(face); + if(cmap) M3D_FREE(cmap); + if(tmap) M3D_FREE(tmap); + if(skin) M3D_FREE(skin); + if(str) M3D_FREE(str); + if(vrtx) M3D_FREE(vrtx); + if(sn) M3D_FREE(sn); + if(sl) M3D_FREE(sl); + if(sa) M3D_FREE(sa); + if(sd) M3D_FREE(sd); + if(out) M3D_FREE(out); + if(opa) free(opa); + if(h) M3D_FREE(h); + M3D_LOG("Out of memory"); + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + + M3D_LOG("Serializing model"); +#ifdef M3D_ASCII + if(flags & M3D_EXP_ASCII) { + /* use CRLF to make model creators on Win happy... */ + sd = _m3d_safestr(model->desc, 1); + if(!sd) goto memerr; + ol = setlocale(LC_NUMERIC, NULL); + setlocale(LC_NUMERIC, "C"); + /* header */ + len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd)); + out = (unsigned char*)M3D_MALLOC(len); + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr = (char*)out; + ptr += sprintf(ptr, "3dmodel %g\r\n%s\r\n%s\r\n%s\r\n%s\r\n\r\n", scale, + sn, sl, sa, sd); + M3D_FREE(sl); M3D_FREE(sa); M3D_FREE(sd); + sl = sa = sd = NULL; + /* preview chunk */ + if(model->preview.data && model->preview.length) { + sl = _m3d_safestr(sn, 0); + if(sl) { +/* gcc thinks that "ptr is used after free", well, gcc is simply wrong. */ +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wuse-after-free" +#endif + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20 + strlen(sl)); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl); + M3D_FREE(sl); sl = NULL; + } + } + M3D_FREE(sn); sn = NULL; + /* texture map */ + if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { +/* interestingly gcc does not complain about "ptr is used after free" here, although the code is 100% the same */ + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Textmap\r\n"); + last = M3D_UNDEF; + for(i = 0; i < numtmap; i++) { + if(tmap[i].newidx == last) continue; + last = tmap[i].newidx; + ptr += sprintf(ptr, "%g %g\r\n", tmap[i].data.u, tmap[i].data.v); + } + ptr += sprintf(ptr, "\r\n"); + } + /* vertex chunk */ + if(numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Vertex\r\n"); + last = M3D_UNDEF; + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].newidx == last) continue; + last = vrtx[i].newidx; + ptr += sprintf(ptr, "%g %g %g %g", vrtx[i].data.x, vrtx[i].data.y, vrtx[i].data.z, vrtx[i].data.w); + if(!(flags & M3D_EXP_NOCMAP) && vrtx[i].data.color) + ptr += sprintf(ptr, " #%08x", vrtx[i].data.color); + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && vrtx[i].data.skinid < M3D_INDEXMAX) { + if(skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0) + ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]); + else + for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF && + skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; j++) + ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j], + skin[vrtx[i].data.skinid].data.weight[j]); + } + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + /* bones chunk */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9); + for(i = 0; i < model->numbone; i++) { + len += (unsigned int)strlen(model->bone[i].name) + 128; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Bones\r\n"); + ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx); + ptr += sprintf(ptr, "\r\n"); + } + /* materials */ + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + for(j = 0; j < model->nummaterial; j++) { + if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; + m = &model->material[j]; + sn = _m3d_safestr(m->name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12); + for(i = 0; i < m->numprop; i++) { + if(m->prop[i].type < 128) + len += 32; + else if(m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name) + len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Material %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + for(i = 0; i < m->numprop; i++) { + k = 256; + if(m->prop[i].type >= 128) { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + break; + } + if(!sn) + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type - 128 == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + break; + } + k = sn ? m3dpf_map : 256; + } else { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + k = m3d_propertytypes[l].format; + break; + } + } + switch(k) { + case m3dpf_color: ptr += sprintf(ptr, "%s #%08x\r\n", sn, m->prop[i].value.color); break; + case m3dpf_uint8: + case m3dpf_uint16: + case m3dpf_uint32: ptr += sprintf(ptr, "%s %d\r\n", sn, m->prop[i].value.num); break; + case m3dpf_float: ptr += sprintf(ptr, "%s %g\r\n", sn, m->prop[i].value.fnum); break; + case m3dpf_map: + if(m->prop[i].value.textureid < model->numtexture && + model->texture[m->prop[i].value.textureid].name) { + sl = _m3d_safestr(model->texture[m->prop[i].value.textureid].name, 0); + if(!sl) { setlocale(LC_NUMERIC, ol); goto memerr; } + if(*sl) + ptr += sprintf(ptr, "map_%s %s\r\n", sn, sl); + M3D_FREE(sn); M3D_FREE(sl); sl = NULL; + } + break; + } + sn = NULL; + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* procedural face */ + if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { + /* all inlined assets which are not textures should be procedural surfaces */ + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !*model->inlined[j].name || !model->inlined[j].length || !model->inlined[j].data || + (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')) + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + sn = _m3d_safestr(model->inlined[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn); + M3D_FREE(sn); sn = NULL; + } + } + /* mesh face */ + if(model->numface && face && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6); + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + if(!(flags & M3D_EXP_NOMATERIAL)) + for(i = 0; i < model->numface; i++) { + j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; + if(j != last) { + last = j; + if(last < model->nummaterial) + len += (unsigned int)strlen(model->material[last].name); + len += 6; + } +#ifdef M3D_VERTEXMAX + j = face[i].data.paramid < model->numparam ? face[i].data.paramid : M3D_UNDEF; + if(j != lastp) { + lastp = j; + if(lastp < model->numparam) + len += (unsigned int)strlen(model->param[lastp].name); + len += 6; + } +#endif + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Mesh\r\n"); + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + for(i = 0; i < model->numface; i++) { + j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; + if(!(flags & M3D_EXP_NOMATERIAL) && j != last) { + last = j; + if(last < model->nummaterial) { + sn = _m3d_safestr(model->material[last].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "use %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + } else + ptr += sprintf(ptr, "use\r\n"); + } +#ifdef M3D_VERTEXMAX + j = face[i].data.paramid < model->numparam ? face[i].data.paramid : M3D_UNDEF; + if(!(flags & M3D_EXP_NOVRTMAX) && j != lastp) { + lastp = j; + if(lastp < model->numparam) { + sn = _m3d_safestr(model->param[lastp].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "par %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + } else + ptr += sprintf(ptr, "par\r\n"); + } +#endif + /* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */ + for(j = 0; j < 3; j++) { + ptr += sprintf(ptr, "%s%d", j?" ":"", vrtxidx[face[i].data.vertex[j]]); + k = l = M3D_NOTDEFINED; + if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) && + (tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) { + k = tmapidx[face[i].data.texcoord[j]]; + ptr += sprintf(ptr, "/%d", k); + } + if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF)) { + l = vrtxidx[face[i].data.normal[j]]; + ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED? "/" : "", l); + } +#ifdef M3D_VERTEXMAX + if(!(flags & M3D_EXP_NOVRTMAX) && (face[i].data.vertmax[j] != M3D_UNDEF)) { + ptr += sprintf(ptr, "%s%s/%d", k == M3D_NOTDEFINED? "/" : "", l == M3D_NOTDEFINED? "/" : "", + vrtxidx[face[i].data.vertmax[j]]); + } +#endif + } + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + /* voxel face */ + if(model->numvoxtype && model->voxtype && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numvoxtype * 128) + (uintptr_t)10); + for(i = 0; i < model->numvoxtype; i++) { + if(model->voxtype[i].name) len += (unsigned int)strlen(model->voxtype[i].name); + for(j = 0; j < model->voxtype[i].numitem; j++) + if(model->voxtype[i].item[j].name) + len += (unsigned int)strlen(model->voxtype[i].item[j].name) + 6; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "VoxTypes\r\n"); + for(i = 0; i < model->numvoxtype; i++) { + ptr += sprintf(ptr, "#%08x", model->voxtype[i].color); + if(model->voxtype[i].rotation) + ptr += sprintf(ptr, "/%02x", model->voxtype[i].rotation); + if(model->voxtype[i].voxshape) + ptr += sprintf(ptr, "%s/%03x", model->voxtype[i].rotation ? "" : "/", model->voxtype[i].voxshape); + sn = _m3d_safestr(model->voxtype[i].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %s", sn && sn[0] ? sn : "-"); + M3D_FREE(sn); sn = NULL; + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && model->voxtype[i].skinid < M3D_INDEXMAX) { + if(skin[skinidx[model->voxtype[i].skinid]].data.weight[0] == (M3D_FLOAT)1.0) + ptr += sprintf(ptr, " %d", skin[skinidx[model->voxtype[i].skinid]].data.boneid[0]); + else + for(j = 0; j < M3D_NUMBONE && skin[skinidx[model->voxtype[i].skinid]].data.boneid[j] != M3D_UNDEF && + skin[skinidx[model->voxtype[i].skinid]].data.weight[j] > (M3D_FLOAT)0.0; j++) + ptr += sprintf(ptr, " %d:%g", skin[skinidx[model->voxtype[i].skinid]].data.boneid[j], + skin[skinidx[model->voxtype[i].skinid]].data.weight[j]); + } + if(model->voxtype[i].numitem && model->voxtype[i].item) { + for(j = k = 0; j < model->voxtype[i].numitem; j++) { + if(!model->voxtype[i].item[j].count || !model->voxtype[i].item[j].name || + !model->voxtype[i].item[j].name[0]) continue; + if(!k) { ptr += sprintf(ptr, " {"); k = 1; } + sn = _m3d_safestr(model->voxtype[i].item[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %d %s", model->voxtype[i].item[j].count, sn); + M3D_FREE(sn); sn = NULL; + } + if(k) ptr += sprintf(ptr, " }"); + } + while(ptr[-1] == '-' || ptr[-1] == ' ') ptr--; + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + if(model->numvoxel && model->voxel && !(flags & M3D_EXP_NOFACE)) { + for(i = 0; i < model->numvoxel; i++) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)128); + if(model->voxel[i].name) len += (unsigned int)strlen(model->voxel[i].name); + len += model->voxel[i].h * ((model->voxel[i].w * 6 + 2) * model->voxel[i].d + 9); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Voxel"); + sn = _m3d_safestr(model->voxel[i].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + if(sn && sn[0]) + ptr += sprintf(ptr, " %s", sn); + M3D_FREE(sn); sn = NULL; + ptr += sprintf(ptr, "\r\n"); + if(model->voxel[i].uncertain) + ptr += sprintf(ptr, "uncertain %d %d\r\n", (model->voxel[i].uncertain * 100) / 255, model->voxel[i].groupid); + if(model->voxel[i].x || model->voxel[i].y || model->voxel[i].z) + ptr += sprintf(ptr, "pos %d %d %d\r\n", model->voxel[i].x, model->voxel[i].y, model->voxel[i].z); + ptr += sprintf(ptr, "dim %d %d %d\r\n", model->voxel[i].w, model->voxel[i].h, model->voxel[i].d); + for(j = n = 0; j < model->voxel[i].h; j++) { + ptr += sprintf(ptr, "layer\r\n"); + for(k = 0; k < model->voxel[i].d; k++) { + for(l = 0; l < model->voxel[i].w; l++, n++) { + switch(model->voxel[i].data[n]) { + case M3D_VOXCLEAR: *ptr++ = '-'; break; + case M3D_VOXUNDEF: *ptr++ = '.'; break; + default: ptr += sprintf(ptr, "%d", model->voxel[i].data[n]); break; + } + *ptr++ = ' '; + } + ptr--; + ptr += sprintf(ptr, "\r\n"); + } + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* mathematical shapes face */ + if(model->numshape && model->numshape && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numshape; j++) { + sn = _m3d_safestr(model->shape[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Shape %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + if(model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE)) + ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group); + for(i = 0; i < model->shape[j].numcmd; i++) { + cmd = &model->shape[j].cmd[i]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + cd = &m3d_commandtypes[cmd->type]; + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3); + for(k = 0; k < cd->p; k++) + switch(cd->a[k]) { + case m3dcp_mi_t: if(cmd->arg[k] != M3D_NOTDEFINED) { len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; } break; + case m3dcp_va_t: len += cmd->arg[k] * (cd->p - k - 1) * 16; k = cd->p; break; + default: len += 16; break; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "%s", cd->key); + for(k = n = 0, l = cd->p; k < l; k++) { + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + if(cmd->arg[k] != M3D_NOTDEFINED) { + sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %s", sn); + M3D_FREE(sn); sn = NULL; + } + break; + case m3dcp_vc_t: ptr += sprintf(ptr, " %g", *((float*)&cmd->arg[k])); break; + case m3dcp_va_t: ptr += sprintf(ptr, " %d[", cmd->arg[k]); + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + default: ptr += sprintf(ptr, " %d", cmd->arg[k]); break; + } + } + ptr += sprintf(ptr, "%s\r\n", l > cd->p ? " ]" : ""); + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* annotation labels */ + if(model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) { + for(i = 0, j = 3, length = NULL; i < model->numlabel; i++) { + if(model->label[i].name) j += (unsigned int)strlen(model->label[i].name); + if(model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang); + if(model->label[i].text) j += (unsigned int)strlen(model->label[i].text); + j += 40; + } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + for(i = 0; i < model->numlabel; i++) { + if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { + sl = model->label[i].lang; + sn = model->label[i].name; + sd = _m3d_safestr(sn, 0); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + if(i) ptr += sprintf(ptr, "\r\n"); + ptr += sprintf(ptr, "Labels %s\r\n", sd); + M3D_FREE(sd); sd = NULL; + if(model->label[i].color) + ptr += sprintf(ptr, "color #0x%08x\r\n", model->label[i].color); + if(sl && *sl) { + sd = _m3d_safestr(sl, 0); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + ptr += sprintf(ptr, "lang %s\r\n", sd); + M3D_FREE(sd); sd = NULL; + } + } + sd = _m3d_safestr(model->label[i].text, 2); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + ptr += sprintf(ptr, "%d %s\r\n", model->label[i].vertexid, sd); + M3D_FREE(sd); sd = NULL; + } + ptr += sprintf(ptr, "\r\n"); + sn = sl = NULL; + } + /* actions */ + if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + sn = _m3d_safestr(a->name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48); + for(i = 0; i < a->numframe; i++) + len += a->frame[i].numtransform * 128 + 8; + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Action %d %s\r\n", a->durationmsec, sn); + M3D_FREE(sn); sn = NULL; + for(i = 0; i < a->numframe; i++) { + ptr += sprintf(ptr, "frame %d\r\n", a->frame[i].msec); + for(k = 0; k < a->frame[i].numtransform; k++) { + ptr += sprintf(ptr, "%d %d %d\r\n", a->frame[i].transform[k].boneid, + vrtxidx[a->frame[i].transform[k].pos], vrtxidx[a->frame[i].transform[k].ori]); + } + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* inlined assets */ + if(model->numinlined && model->inlined) { + for(i = j = 0; i < model->numinlined; i++) + if(model->inlined[i].name) + j += (unsigned int)strlen(model->inlined[i].name) + 6; + if(j > 0) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Assets\r\n"); + for(i = 0; i < model->numinlined; i++) + if(model->inlined[i].name) + ptr += sprintf(ptr, "%s%s\r\n", model->inlined[i].name, strrchr(model->inlined[i].name, '.') ? "" : ".png"); + ptr += sprintf(ptr, "\r\n"); + } + } + /* extra info */ + if(model->numextra && (flags & M3D_EXP_EXTRA)) { + for(i = 0; i < model->numextra; i++) { + if(model->extra[i]->length < 9) continue; + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3)); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Extra %c%c%c%c\r\n", + model->extra[i]->magic[0] > ' ' ? model->extra[i]->magic[0] : '_', + model->extra[i]->magic[1] > ' ' ? model->extra[i]->magic[1] : '_', + model->extra[i]->magic[2] > ' ' ? model->extra[i]->magic[2] : '_', + model->extra[i]->magic[3] > ' ' ? model->extra[i]->magic[3] : '_'); + for(j = 0; j < model->extra[i]->length; j++) + ptr += sprintf(ptr, "%02x ", *((unsigned char *)model->extra + sizeof(m3dchunk_t) + j)); + ptr--; + ptr += sprintf(ptr, "\r\n\r\n"); + } + } + setlocale(LC_NUMERIC, ol); + len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out); + out = (unsigned char*)M3D_REALLOC(out, len + 1); + if(!out) goto memerr; + out[len] = 0; + } else +#endif + { + /* stricly only use LF (newline) in binary */ + sd = _m3d_safestr(model->desc, 3); + if(!sd) goto memerr; + /* header */ + h = (m3dhdr_t*)M3D_MALLOC(sizeof(m3dhdr_t) + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd) + 4); + if(!h) goto memerr; + memcpy((uint8_t*)h, "HEAD", 4); + h->length = sizeof(m3dhdr_t); + h->scale = scale; + i = (unsigned int)strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn); + i = (unsigned int)strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl); + i = (unsigned int)strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa); + i = (unsigned int)strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd); + sn = sl = sa = sd = NULL; + if(model->inlined) + for(i = 0; i < model->numinlined; i++) { + if(model->inlined[i].name && *model->inlined[i].name && model->inlined[i].length > 0) { + str = _m3d_addstr(str, &numstr, model->inlined[i].name); + if(!str) goto memerr; + } + } + if(str) + for(i = 0; i < numstr; i++) { + h = _m3d_addhdr(h, &str[i]); + if(!h) goto memerr; + } + vc_s = quality == M3D_EXP_INT8? 1 : (quality == M3D_EXP_INT16? 2 : (quality == M3D_EXP_DOUBLE? 8 : 4)); + vi_s = maxvrtx < 254 ? 1 : (maxvrtx < 65534 ? 2 : 4); + si_s = h->length - 16 < 254 ? 1 : (h->length - 16 < 65534 ? 2 : 4); + ci_s = !numcmap || !cmap ? 0 : (numcmap < 254 ? 1 : (numcmap < 65534 ? 2 : 4)); + ti_s = !maxtmap || !tmap ? 0 : (maxtmap < 254 ? 1 : (maxtmap < 65534 ? 2 : 4)); + bi_s = !model->numbone || !model->bone || (flags & M3D_EXP_NOBONE)? 0 : (model->numbone < 254 ? 1 : + (model->numbone < 65534 ? 2 : 4)); + nb_s = maxbone < 2 ? 1 : (maxbone == 2 ? 2 : (maxbone <= 4 ? 4 : 8)); + sk_s = !bi_s || !maxskin || !skin ? 0 : (maxskin < 254 ? 1 : (maxskin < 65534 ? 2 : 4)); + fc_s = maxt < 254 ? 1 : (maxt < 65534 ? 2 : 4); + hi_s = !model->numshape || !model->shape || (flags & M3D_EXP_NOFACE)? 0 : (model->numshape < 254 ? 1 : + (model->numshape < 65534 ? 2 : 4)); + fi_s = !model->numface || !model->face || (flags & M3D_EXP_NOFACE)? 0 : (model->numface < 254 ? 1 : + (model->numface < 65534 ? 2 : 4)); + vd_s = !model->numvoxel || !model->voxel || (flags & M3D_EXP_NOFACE)? 0 : (minvox >= -128 && maxvox <= 127 ? 1 : + (minvox >= -32768 && maxvox <= 32767 ? 2 : 4)); + vp_s = !model->numvoxtype || !model->voxtype || (flags & M3D_EXP_NOFACE)? 0 : (model->numvoxtype < 254 ? 1 : + (model->numvoxtype < 65534 ? 2 : 4)); + h->types = (vc_s == 8 ? (3<<0) : (vc_s == 2 ? (1<<0) : (vc_s == 1 ? (0<<0) : (2<<0)))) | + (vi_s == 2 ? (1<<2) : (vi_s == 1 ? (0<<2) : (2<<2))) | + (si_s == 2 ? (1<<4) : (si_s == 1 ? (0<<4) : (2<<4))) | + (ci_s == 2 ? (1<<6) : (ci_s == 1 ? (0<<6) : (ci_s == 4 ? (2<<6) : (3<<6)))) | + (ti_s == 2 ? (1<<8) : (ti_s == 1 ? (0<<8) : (ti_s == 4 ? (2<<8) : (3<<8)))) | + (bi_s == 2 ? (1<<10): (bi_s == 1 ? (0<<10): (bi_s == 4 ? (2<<10) : (3<<10)))) | + (nb_s == 2 ? (1<<12): (nb_s == 1 ? (0<<12): (2<<12))) | + (sk_s == 2 ? (1<<14): (sk_s == 1 ? (0<<14): (sk_s == 4 ? (2<<14) : (3<<14)))) | + (fc_s == 2 ? (1<<16): (fc_s == 1 ? (0<<16): (2<<16))) | + (hi_s == 2 ? (1<<18): (hi_s == 1 ? (0<<18): (hi_s == 4 ? (2<<18) : (3<<18)))) | + (fi_s == 2 ? (1<<20): (fi_s == 1 ? (0<<20): (fi_s == 4 ? (2<<20) : (3<<20)))) | + (vd_s == 2 ? (1<<22): (vd_s == 1 ? (0<<22): (vd_s == 4 ? (2<<22) : (3<<22)))) | + (vp_s == 2 ? (1<<24): (vp_s == 1 ? (0<<24): (vp_s == 4 ? (2<<24) : (3<<24)))); + len = h->length; + /* color map */ + if(numcmap && cmap && ci_s < 4 && !(flags & M3D_EXP_NOCMAP)) { + chunklen = 8 + numcmap * sizeof(uint32_t); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "CMAP", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + memcpy((uint8_t*)h + len + 8, cmap, chunklen - 8); + len += chunklen; + } else numcmap = 0; + /* texture map */ + if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + maxtmap * vc_s * 2; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "TMAP", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; + for(i = 0; i < numtmap; i++) { + if(tmap[i].newidx == last) continue; + last = tmap[i].newidx; + switch(vc_s) { + case 1: *out++ = (uint8_t)(tmap[i].data.u * 255); *out++ = (uint8_t)(tmap[i].data.v * 255); break; + case 2: + *((uint16_t*)out) = (uint16_t)(tmap[i].data.u * 65535); out += 2; + *((uint16_t*)out) = (uint16_t)(tmap[i].data.v * 65535); out += 2; + break; + case 4: *((float*)out) = tmap[i].data.u; out += 4; *((float*)out) = tmap[i].data.v; out += 4; break; + case 8: *((double*)out) = tmap[i].data.u; out += 8; *((double*)out) = tmap[i].data.v; out += 8; break; + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* vertex */ + if(numvrtx && vrtx) { + chunklen = 8 + maxvrtx * (ci_s + sk_s + 4 * vc_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VRTS", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].newidx == last) continue; + last = vrtx[i].newidx; + switch(vc_s) { + case 1: + *out++ = (int8_t)(vrtx[i].data.x * 127); + *out++ = (int8_t)(vrtx[i].data.y * 127); + *out++ = (int8_t)(vrtx[i].data.z * 127); + *out++ = (int8_t)(vrtx[i].data.w * 127); + break; + case 2: + *((int16_t*)out) = (int16_t)(vrtx[i].data.x * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.y * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.z * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.w * 32767); out += 2; + break; + case 4: + *((float*)out) = vrtx[i].data.x; out += 4; + *((float*)out) = vrtx[i].data.y; out += 4; + *((float*)out) = vrtx[i].data.z; out += 4; + *((float*)out) = vrtx[i].data.w; out += 4; + break; + case 8: + *((double*)out) = vrtx[i].data.x; out += 8; + *((double*)out) = vrtx[i].data.y; out += 8; + *((double*)out) = vrtx[i].data.z; out += 8; + *((double*)out) = vrtx[i].data.w; out += 8; + break; + } + idx = _m3d_cmapidx(cmap, numcmap, vrtx[i].data.color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = vrtx[i].data.color; out += 4; break; + } + out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid); + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* bones chunk */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + i = 8 + bi_s + sk_s + model->numbone * (bi_s + si_s + 2*vi_s); + chunklen = i + numskin * nb_s * (bi_s + 1); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "BONE", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, bi_s, model->numbone); + out = _m3d_addidx(out, sk_s, maxskin); + for(i = 0; i < model->numbone; i++) { + out = _m3d_addidx(out, bi_s, model->bone[i].parent); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->bone[i].name)); + out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].pos]); + out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]); + } + if(numskin && skin && sk_s) { + last = M3D_UNDEF; + for(i = 0; i < numskin; i++) { + if(skin[i].newidx == last) continue; + last = skin[i].newidx; + memset(&weights, 0, nb_s); + for(j = k = l = 0, mw = 0.0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && + skin[i].data.weight[j] > (M3D_FLOAT)0.0; j++) { + if(mw < skin[i].data.weight[j]) { mw = skin[i].data.weight[j]; k = j; } + weights[j] = (uint8_t)(skin[i].data.weight[j] * 255); + if(!weights[j]) { weights[j]++; l--; } + } + weights[k] += l; + switch(nb_s) { + case 1: weights[0] = 255; break; + case 2: memcpy(out, weights, 2); out += 2; break; + case 4: memcpy(out, weights, 4); out += 4; break; + case 8: memcpy(out, weights, 8); out += 8; break; + } + for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) { + out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]); + *length += bi_s; + } + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* materials */ + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + for(j = 0; j < model->nummaterial; j++) { + if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; + m = &model->material[j]; + chunklen = 12 + si_s + m->numprop * 5; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "MTRL", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, m->name)); + for(i = 0; i < m->numprop; i++) { + if(m->prop[i].type >= 128) { + if(m->prop[i].value.textureid >= model->numtexture || + !model->texture[m->prop[i].value.textureid].name) continue; + k = m3dpf_map; + } else { + for(k = 256, l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { k = m3d_propertytypes[l].format; break; } + } + if(k == 256) continue; + *out++ = m->prop[i].type; + switch(k) { + case m3dpf_color: + if(!(flags & M3D_EXP_NOCMAP)) { + idx = _m3d_cmapidx(cmap, numcmap, m->prop[i].value.color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(m->prop[i].value.color); out += 4; break; + } + } else out--; + break; + case m3dpf_uint8: *out++ = m->prop[i].value.num; break; + case m3dpf_uint16: *((uint16_t*)out) = m->prop[i].value.num; out += 2; break; + case m3dpf_uint32: *((uint32_t*)out) = m->prop[i].value.num; out += 4; break; + case m3dpf_float: *((float*)out) = m->prop[i].value.fnum; out += 4; break; + + case m3dpf_map: + idx = _m3d_stridx(str, numstr, model->texture[m->prop[i].value.textureid].name); + out = _m3d_addidx(out, si_s, idx); + break; + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* procedural face */ + if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { + /* all inlined assets which are not textures should be procedural surfaces */ + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 || + !model->inlined[j].data || (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && + model->inlined[j].data[3] == 'G')) + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + numproc++; + chunklen = 8 + si_s; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "PROC", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); + out = NULL; + len += chunklen; + } + } + /* mesh face */ + if(model->numface && face && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + si_s + model->numface * (9 * vi_s + 3 * ti_s + si_s + 1); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "MESH", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + for(i = 0; i < model->numface; i++) { + if(!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) { + last = face[i].data.materialid; + idx = last < model->nummaterial ? _m3d_stridx(str, numstr, model->material[last].name) : 0; + *out++ = 0; + out = _m3d_addidx(out, si_s, idx); + } +#ifdef M3D_VERTEXMAX + if(!(flags & M3D_EXP_NOVRTMAX) && face[i].data.paramid != lastp) { + lastp = face[i].data.paramid; + idx = lastp < model->numparam ? _m3d_stridx(str, numstr, model->param[lastp].name) : 0; + *out++ = 0; + out = _m3d_addidx(out, si_s, idx); + } +#endif + /* hardcoded triangles. */ + k = (3 << 4) | + (((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF || + face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? 0 : 1) | + (((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF || + face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? 0 : 2) +#ifdef M3D_VERTEXMAX + | (((flags & M3D_EXP_NOVRTMAX) || face[i].data.vertmax[0] == M3D_UNDEF || + face[i].data.vertmax[1] == M3D_UNDEF || face[i].data.vertmax[2] == M3D_UNDEF) ? 0 : 4) +#endif + ; + *out++ = k; + for(j = 0; j < 3; j++) { + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]); + if(k & 1) + out = _m3d_addidx(out, ti_s, tmapidx[face[i].data.texcoord[j]]); + if(k & 2) + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]); +#ifdef M3D_VERTEXMAX + if(k & 4) + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertmax[j]]); +#endif + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + /* voxel face */ + if(model->numvoxtype && model->voxtype && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + si_s + model->numvoxtype * (ci_s + si_s + 3 + sk_s); + for(i = 0; i < model->numvoxtype; i++) + chunklen += model->voxtype[i].numitem * (2 + si_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VOXT", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + for(i = 0; i < model->numvoxtype; i++) { + if(!(flags & M3D_EXP_NOCMAP)) { + idx = _m3d_cmapidx(cmap, numcmap, model->voxtype[i].color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(model->voxtype[i].color); out += 4; break; + } + } + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxtype[i].name)); + *out++ = (model->voxtype[i].rotation & 0xBF) | (((model->voxtype[i].voxshape >> 8) & 1) << 6); + *out++ = model->voxtype[i].voxshape; + *out++ = model->voxtype[i].numitem; + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin) + out = _m3d_addidx(out, sk_s, skinidx[model->voxtype[i].skinid]); + for(j = 0; j < model->voxtype[i].numitem; j++) { + out = _m3d_addidx(out, 2, model->voxtype[i].item[j].count); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxtype[i].item[j].name)); + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + if(model->numvoxel && model->voxel && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numvoxel; j++) { + chunklen = 8 + si_s + 6 * vd_s + 2 + model->voxel[j].w * model->voxel[j].h * model->voxel[j].d * 3; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VOXD", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxel[j].name)); + out = _m3d_addidx(out, vd_s, model->voxel[j].x); + out = _m3d_addidx(out, vd_s, model->voxel[j].y); + out = _m3d_addidx(out, vd_s, model->voxel[j].z); + out = _m3d_addidx(out, vd_s, model->voxel[j].w); + out = _m3d_addidx(out, vd_s, model->voxel[j].h); + out = _m3d_addidx(out, vd_s, model->voxel[j].d); + *out++ = model->voxel[j].uncertain; + *out++ = model->voxel[j].groupid; + /* RLE compress voxel data */ + n = model->voxel[j].w * model->voxel[j].h * model->voxel[j].d; + k = o = 0; out[o++] = 0; + for(i = 0; i < n; i++) { + for(l = 1; l < 128 && i + l < n && model->voxel[j].data[i] == model->voxel[j].data[i + l]; l++); + if(l > 1) { + l--; + if(out[k]) { out[k]--; out[o++] = 0x80 | l; } + else out[k] = 0x80 | l; + switch(vp_s) { + case 1: out[o++] = model->voxel[j].data[i]; break; + default: *((uint16_t*)(out + o)) = model->voxel[j].data[i]; o += 2; break; + } + k = o; out[o++] = 0; + i += l; + continue; + } + out[k]++; + switch(vp_s) { + case 1: out[o++] = model->voxel[j].data[i]; break; + default: *((uint16_t*)(out + o)) = model->voxel[j].data[i]; o += 2; break; + } + if(out[k] > 127) { out[k]--; k = o; out[o++] = 0; } + } + if(!(out[k] & 0x80)) { if(out[k]) out[k]--; else o--; } + *length = (uint32_t)((uintptr_t)out + (uintptr_t)o - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* mathematical shapes face */ + if(model->numshape && model->shape && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numshape; j++) { + chunklen = 12 + si_s + model->shape[j].numcmd * (M3D_CMDMAXARG + 1) * 4; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "SHPE", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->shape[j].name)); + out = _m3d_addidx(out, bi_s, model->shape[j].group); + for(i = 0; i < model->shape[j].numcmd; i++) { + cmd = &model->shape[j].cmd[i]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + cd = &m3d_commandtypes[cmd->type]; + *out++ = (cmd->type & 0x7F) | (cmd->type > 127 ? 0x80 : 0); + if(cmd->type > 127) *out++ = (cmd->type >> 7) & 0xff; + for(k = n = 0, l = cd->p; k < l; k++) { + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + out = _m3d_addidx(out, si_s, cmd->arg[k] < model->nummaterial ? + _m3d_stridx(str, numstr, model->material[cmd->arg[k]].name) : 0); + break; + case m3dcp_vc_t: + min_x = *((float*)&cmd->arg[k]); + switch(vc_s) { + case 1: *out++ = (int8_t)(min_x * 127); break; + case 2: *((int16_t*)out) = (int16_t)(min_x * 32767); out += 2; break; + case 4: *((float*)out) = min_x; out += 4; break; + case 8: *((double*)out) = min_x; out += 8; break; + } + break; + case m3dcp_hi_t: out = _m3d_addidx(out, hi_s, cmd->arg[k]); break; + case m3dcp_fi_t: out = _m3d_addidx(out, fi_s, cmd->arg[k]); break; + case m3dcp_ti_t: out = _m3d_addidx(out, ti_s, cmd->arg[k]); break; + case m3dcp_qi_t: + case m3dcp_vi_t: out = _m3d_addidx(out, vi_s, cmd->arg[k]); break; + case m3dcp_i1_t: out = _m3d_addidx(out, 1, cmd->arg[k]); break; + case m3dcp_i2_t: out = _m3d_addidx(out, 2, cmd->arg[k]); break; + case m3dcp_i4_t: out = _m3d_addidx(out, 4, cmd->arg[k]); break; + case m3dcp_va_t: out = _m3d_addidx(out, 4, cmd->arg[k]); + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + } + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* annotation labels */ + if(model->numlabel && model->label) { + for(i = 0, length = NULL; i < model->numlabel; i++) { + if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { + sl = model->label[i].lang; + sn = model->label[i].name; + if(length) { + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + } + chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) { sn = NULL; sl = NULL; goto memerr; } + memcpy((uint8_t*)h + len, "LBLS", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].name)); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].lang)); + idx = _m3d_cmapidx(cmap, numcmap, model->label[i].color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = model->label[i].color; out += 4; break; + } + } + out = _m3d_addidx(out, vi_s, vrtxidx[model->label[i].vertexid]); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text)); + } + if(length) { + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + } + out = NULL; + sn = sl = NULL; + } + /* actions */ + if(model->numaction && model->action && model->numbone && model->bone && !(flags & M3D_EXP_NOACTION)) { + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + chunklen = 14 + si_s + a->numframe * (4 + fc_s + maxt * (bi_s + 2 * vi_s)); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "ACTN", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, a->name)); + *((uint16_t*)out) = (uint16_t)(a->numframe); out += 2; + *((uint32_t*)out) = (uint32_t)(a->durationmsec); out += 4; + for(i = 0; i < a->numframe; i++) { + *((uint32_t*)out) = (uint32_t)(a->frame[i].msec); out += 4; + out = _m3d_addidx(out, fc_s, a->frame[i].numtransform); + for(k = 0; k < a->frame[i].numtransform; k++) { + out = _m3d_addidx(out, bi_s, a->frame[i].transform[k].boneid); + out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].pos]); + out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]); + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* inlined assets */ + if(model->numinlined && model->inlined && (numproc || (flags & M3D_EXP_INLINE))) { + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length<4 || !model->inlined[j].data) + continue; + if(!(flags & M3D_EXP_INLINE)) { + if(model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G') + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + } + chunklen = 8 + si_s + model->inlined[j].length; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "ASET", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); + memcpy(out, model->inlined[j].data, model->inlined[j].length); + out = NULL; + len += chunklen; + } + } + /* extra chunks */ + if(model->numextra && model->extra && (flags & M3D_EXP_EXTRA)) { + for(j = 0; j < model->numextra; j++) { + if(!model->extra[j] || model->extra[j]->length < 8) + continue; + chunklen = model->extra[j]->length; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, model->extra[j], chunklen); + len += chunklen; + } + } + /* add end chunk */ + h = (m3dhdr_t*)M3D_REALLOC(h, len + 4); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "OMD3", 4); + len += 4; + /* zlib compress */ + if(!(flags & M3D_EXP_NOZLIB)) { + M3D_LOG("Deflating chunks"); + z = stbi_zlib_compress((unsigned char *)h, len, (int*)&l, 9); + if(z && l > 0 && l < len) { len = l; M3D_FREE(h); h = (m3dhdr_t*)z; } + } + /* add file header at the begining */ + len += 8; + out = (unsigned char*)M3D_MALLOC(len); + if(!out) goto memerr; + memcpy(out, "3DMO", 4); + *((uint32_t*)(out + 4)) = len; + /* preview image chunk, must be the first if exists */ + if(model->preview.data && model->preview.length) { + chunklen = 8 + model->preview.length; + out = (unsigned char*)M3D_REALLOC(out, len + chunklen); + if(!out) goto memerr; + memcpy((uint8_t*)out + 8, "PRVW", 4); + *((uint32_t*)((uint8_t*)out + 8 + 4)) = chunklen; + memcpy((uint8_t*)out + 8 + 8, model->preview.data, model->preview.length); + *((uint32_t*)(out + 4)) += chunklen; + } else + chunklen = 0; + memcpy(out + 8 + chunklen, h, len - 8); + } + if(size) *size = out ? len : 0; + if(vrtxidx) M3D_FREE(vrtxidx); + if(mtrlidx) M3D_FREE(mtrlidx); + if(tmapidx) M3D_FREE(tmapidx); + if(skinidx) M3D_FREE(skinidx); + if(norm) M3D_FREE(norm); + if(face) M3D_FREE(face); + if(cmap) M3D_FREE(cmap); + if(tmap) M3D_FREE(tmap); + if(skin) M3D_FREE(skin); + if(str) M3D_FREE(str); + if(vrtx) M3D_FREE(vrtx); + if(opa) free(opa); + if(h) M3D_FREE(h); + return out; +} +#endif + +#endif + +#ifdef __cplusplus +} +#ifdef M3D_CPPWRAPPER +#include +#include +#include + +/*** C++ wrapper class ***/ +namespace M3D { +#ifdef M3D_IMPLEMENTATION + + class Model { + public: + m3d_t *model; + + public: + Model() { + this->model = (m3d_t*)malloc(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t)); + } + Model(_unused const std::string &data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char *)data.data(), ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + Model(_unused const std::vector data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char *)&data[0], ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + Model(_unused const unsigned char *data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char*)data, ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + ~Model() { m3d_free(this->model); } + + public: + m3d_t *getCStruct() { return this->model; } + std::string getName() { return std::string(this->model->name); } + void setName(std::string name) { this->model->name = (char*)name.c_str(); } + std::string getLicense() { return std::string(this->model->license); } + void setLicense(std::string license) { this->model->license = (char*)license.c_str(); } + std::string getAuthor() { return std::string(this->model->author); } + void setAuthor(std::string author) { this->model->author = (char*)author.c_str(); } + std::string getDescription() { return std::string(this->model->desc); } + void setDescription(std::string desc) { this->model->desc = (char*)desc.c_str(); } + float getScale() { return this->model->scale; } + void setScale(float scale) { this->model->scale = scale; } + std::vector getPreview() { return this->model->preview.data ? + std::vector(this->model->preview.data, this->model->preview.data + this->model->preview.length) : + std::vector(); } + std::vector getColorMap() { return this->model->cmap ? std::vector(this->model->cmap, + this->model->cmap + this->model->numcmap) : std::vector(); } + std::vector getTextureMap() { return this->model->tmap ? std::vector(this->model->tmap, + this->model->tmap + this->model->numtmap) : std::vector(); } + std::vector getTextures() { return this->model->texture ? std::vector(this->model->texture, + this->model->texture + this->model->numtexture) : std::vector(); } + std::string getTextureName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numtexture ? + std::string(this->model->texture[idx].name) : nullptr; } + std::vector getBones() { return this->model->bone ? std::vector(this->model->bone, this->model->bone + + this->model->numbone) : std::vector(); } + std::string getBoneName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numbone ? + std::string(this->model->bone[idx].name) : nullptr; } + std::vector getMaterials() { return this->model->material ? std::vector(this->model->material, + this->model->material + this->model->nummaterial) : std::vector(); } + std::string getMaterialName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->nummaterial ? + std::string(this->model->material[idx].name) : nullptr; } + int getMaterialPropertyInt(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || + !this->model->material[idx].prop) return -1; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.num; + } + return -1; + } + uint32_t getMaterialPropertyColor(int idx, int type) { return this->getMaterialPropertyInt(idx, type); } + float getMaterialPropertyFloat(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || + !this->model->material[idx].prop) return -1.0f; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.fnum; + } + return -1.0f; + } + m3dtx_t* getMaterialPropertyMap(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 128 || type > 255 || + !this->model->material[idx].prop) return nullptr; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.textureid < this->model->numtexture ? + &this->model->texture[this->model->material[idx].prop[i].value.textureid] : nullptr; + } + return nullptr; + } + std::vector getVertices() { return this->model->vertex ? std::vector(this->model->vertex, + this->model->vertex + this->model->numvertex) : std::vector(); } + std::vector getFace() { return this->model->face ? std::vector(this->model->face, this->model->face + + this->model->numface) : std::vector(); } + std::vector getVoxelTypes() { return this->model->voxtype ? std::vector(this->model->voxtype, + this->model->voxtype + this->model->numvoxtype) : std::vector(); } + std::string getVoxelTypeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxtype && + this->model->voxtype[idx].name && this->model->voxtype[idx].name[0] ? + std::string(this->model->voxtype[idx].name) : nullptr; } + std::vector getVoxelTypeItems(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxtype && + this->model->voxtype[idx].item ? std::vector(this->model->voxtype[idx].item, + this->model->voxtype[idx].item + this->model->voxtype[idx].numitem) : std::vector(); } + std::vector getVoxelBlocks() { return this->model->voxel ? std::vector(this->model->voxel, + this->model->voxel + this->model->numvoxel) : std::vector(); } + std::string getVoxelBlockName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxel && + this->model->voxel[idx].name && this->model->voxel[idx].name[0] ? + std::string(this->model->voxel[idx].name) : nullptr; } + std::vector getVoxelBlockData(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxel && + this->model->voxel[idx].data ? std::vector(this->model->voxel[idx].data, + this->model->voxel[idx].data + this->model->voxel[idx].w*this->model->voxel[idx].h*this->model->voxel[idx].d) : + std::vector(); } + std::vector getShape() { return this->model->shape ? std::vector(this->model->shape, + this->model->shape + this->model->numshape) : std::vector(); } + std::string getShapeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && + this->model->shape[idx].name && this->model->shape[idx].name[0] ? + std::string(this->model->shape[idx].name) : nullptr; } + unsigned int getShapeGroup(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape ? + this->model->shape[idx].group : 0xFFFFFFFF; } + std::vector getShapeCommands(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && + this->model->shape[idx].cmd ? std::vector(this->model->shape[idx].cmd, this->model->shape[idx].cmd + + this->model->shape[idx].numcmd) : std::vector(); } + std::vector getAnnotationLabels() { return this->model->label ? std::vector(this->model->label, + this->model->label + this->model->numlabel) : std::vector(); } + std::vector getSkin() { return this->model->skin ? std::vector(this->model->skin, this->model->skin + + this->model->numskin) : std::vector(); } + std::vector getActions() { return this->model->action ? std::vector(this->model->action, + this->model->action + this->model->numaction) : std::vector(); } + std::string getActionName(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + std::string(this->model->action[aidx].name) : nullptr; } + unsigned int getActionDuration(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + this->model->action[aidx].durationmsec : 0; } + std::vector getActionFrames(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + std::vector(this->model->action[aidx].frame, this->model->action[aidx].frame + + this->model->action[aidx].numframe) : std::vector(); } + unsigned int getActionFrameTimestamp(int aidx, int fidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction? + (fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? + this->model->action[aidx].frame[fidx].msec : 0) : 0; } + std::vector getActionFrameTransforms(int aidx, int fidx) { + return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? ( + fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? + std::vector(this->model->action[aidx].frame[fidx].transform, + this->model->action[aidx].frame[fidx].transform + this->model->action[aidx].frame[fidx].numtransform) : + std::vector()) : std::vector(); } + std::vector getActionFrame(int aidx, int fidx, std::vector skeleton) { + m3dtr_t *pose = m3d_frame(this->model, (unsigned int)aidx, (unsigned int)fidx, + skeleton.size() ? &skeleton[0] : nullptr); + return std::vector(pose, pose + this->model->numbone); } + std::vector getActionPose(int aidx, unsigned int msec) { + m3db_t *pose = m3d_pose(this->model, (unsigned int)aidx, (unsigned int)msec); + return std::vector(pose, pose + this->model->numbone); } + std::vector getInlinedAssets() { return this->model->inlined ? std::vector(this->model->inlined, + this->model->inlined + this->model->numinlined) : std::vector(); } + std::vector> getExtras() { return this->model->extra ? + std::vector>(this->model->extra, + this->model->extra + this->model->numextra) : std::vector>(); } + std::vector Save(_unused int quality, _unused int flags) { +#ifdef M3D_EXPORTER + unsigned int size; + unsigned char *ptr = m3d_save(this->model, quality, flags, &size); + return ptr && size ? std::vector(ptr, ptr + size) : std::vector(); +#else + return std::vector(); +#endif + } + }; + +#else + class Model { + private: + m3d_t *model; + + public: + Model(const std::string &data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(const std::vector data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(const unsigned char *data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(); + ~Model(); + + public: + m3d_t *getCStruct(); + std::string getName(); + void setName(std::string name); + std::string getLicense(); + void setLicense(std::string license); + std::string getAuthor(); + void setAuthor(std::string author); + std::string getDescription(); + void setDescription(std::string desc); + float getScale(); + void setScale(float scale); + std::vector getPreview(); + std::vector getColorMap(); + std::vector getTextureMap(); + std::vector getTextures(); + std::string getTextureName(int idx); + std::vector getBones(); + std::string getBoneName(int idx); + std::vector getMaterials(); + std::string getMaterialName(int idx); + int getMaterialPropertyInt(int idx, int type); + uint32_t getMaterialPropertyColor(int idx, int type); + float getMaterialPropertyFloat(int idx, int type); + m3dtx_t* getMaterialPropertyMap(int idx, int type); + std::vector getVertices(); + std::vector getFace(); + std::vector getVoxelTypes(); + std::string getVoxelTypeName(int idx); + std::vector getVoxelTypeItems(int idx); + std::vector getVoxelBlocks(); + std::string getVoxelBlockName(int idx); + std::vector getVoxelBlockData(int idx); + std::vector getShape(); + std::string getShapeName(int idx); + unsigned int getShapeGroup(int idx); + std::vector getShapeCommands(int idx); + std::vector getAnnotationLabels(); + std::vector getSkin(); + std::vector getActions(); + std::string getActionName(int aidx); + unsigned int getActionDuration(int aidx); + std::vector getActionFrames(int aidx); + unsigned int getActionFrameTimestamp(int aidx, int fidx); + std::vector getActionFrameTransforms(int aidx, int fidx); + std::vector getActionFrame(int aidx, int fidx, std::vector skeleton); + std::vector getActionPose(int aidx, unsigned int msec); + std::vector getInlinedAssets(); + std::vector> getExtras(); + std::vector Save(int quality, int flags); + }; + +#endif /* impl */ +} +#endif + +#endif /* __cplusplus */ + +#endif diff --git a/src/external/miniaudio.h b/src/external/miniaudio.h index 5793f20d6..ad113337e 100644 --- a/src/external/miniaudio.h +++ b/src/external/miniaudio.h @@ -1,6 +1,6 @@ /* Audio playback and capture library. Choice of public domain or MIT-0. See license statements at the end of this file. -miniaudio - v0.10.42 - 2021-08-22 +miniaudio - v0.11.21 - 2023-11-15 David Reid - mackron@gmail.com @@ -12,7 +12,8 @@ GitHub: https://github.com/mackron/miniaudio /* 1. Introduction =============== -miniaudio is a single file library for audio playback and capture. To use it, do the following in one .c file: +miniaudio is a single file library for audio playback and capture. To use it, do the following in +one .c file: ```c #define MINIAUDIO_IMPLEMENTATION @@ -21,16 +22,44 @@ miniaudio is a single file library for audio playback and capture. To use it, do You can do `#include "miniaudio.h"` in other parts of the program just like any other header. -miniaudio uses the concept of a "device" as the abstraction for physical devices. The idea is that you choose a physical device to emit or capture audio from, -and then move data to/from the device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a callback which you specify when -initializing the device. +miniaudio includes both low level and high level APIs. The low level API is good for those who want +to do all of their mixing themselves and only require a light weight interface to the underlying +audio device. The high level API is good for those who have complex mixing and effect requirements. -When initializing the device you first need to configure it. The device configuration allows you to specify things like the format of the data delivered via -the callback, the size of the internal buffer and the ID of the device you want to emit or capture audio from. +In miniaudio, objects are transparent structures. Unlike many other libraries, there are no handles +to opaque objects which means you need to allocate memory for objects yourself. In the examples +presented in this documentation you will often see objects declared on the stack. You need to be +careful when translating these examples to your own code so that you don't accidentally declare +your objects on the stack and then cause them to become invalid once the function returns. In +addition, you must ensure the memory address of your objects remain the same throughout their +lifetime. You therefore cannot be making copies of your objects. -Once you have the device configuration set up you can initialize the device. When initializing a device you need to allocate memory for the device object -beforehand. This gives the application complete control over how the memory is allocated. In the example below we initialize a playback device on the stack, -but you could allocate it on the heap if that suits your situation better. +A config/init pattern is used throughout the entire library. The idea is that you set up a config +object and pass that into the initialization routine. The advantage to this system is that the +config object can be initialized with logical defaults and new properties added to it without +breaking the API. The config object can be allocated on the stack and does not need to be +maintained after initialization of the corresponding object. + + +1.1. Low Level API +------------------ +The low level API gives you access to the raw audio data of an audio device. It supports playback, +capture, full-duplex and loopback (WASAPI only). You can enumerate over devices to determine which +physical device(s) you want to connect to. + +The low level API uses the concept of a "device" as the abstraction for physical devices. The idea +is that you choose a physical device to emit or capture audio from, and then move data to/from the +device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a +callback which you specify when initializing the device. + +When initializing the device you first need to configure it. The device configuration allows you to +specify things like the format of the data delivered via the callback, the size of the internal +buffer and the ID of the device you want to emit or capture audio from. + +Once you have the device configuration set up you can initialize the device. When initializing a +device you need to allocate memory for the device object beforehand. This gives the application +complete control over how the memory is allocated. In the example below we initialize a playback +device on the stack, but you could allocate it on the heap if that suits your situation better. ```c void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) @@ -58,25 +87,32 @@ but you could allocate it on the heap if that suits your situation better. // Do something here. Probably your program's main loop. - ma_device_uninit(&device); // This will stop the device so no need to do that manually. + ma_device_uninit(&device); return 0; } ``` -In the example above, `data_callback()` is where audio data is written and read from the device. The idea is in playback mode you cause sound to be emitted -from the speakers by writing audio data to the output buffer (`pOutput` in the example). In capture mode you read data from the input buffer (`pInput`) to -extract sound captured by the microphone. The `frameCount` parameter tells you how many frames can be written to the output buffer and read from the input -buffer. A "frame" is one sample for each channel. For example, in a stereo stream (2 channels), one frame is 2 samples: one for the left, one for the right. -The channel count is defined by the device config. The size in bytes of an individual sample is defined by the sample format which is also specified in the -device config. Multi-channel audio data is always interleaved, which means the samples for each frame are stored next to each other in memory. For example, in -a stereo stream the first pair of samples will be the left and right samples for the first frame, the second pair of samples will be the left and right samples -for the second frame, etc. +In the example above, `data_callback()` is where audio data is written and read from the device. +The idea is in playback mode you cause sound to be emitted from the speakers by writing audio data +to the output buffer (`pOutput` in the example). In capture mode you read data from the input +buffer (`pInput`) to extract sound captured by the microphone. The `frameCount` parameter tells you +how many frames can be written to the output buffer and read from the input buffer. A "frame" is +one sample for each channel. For example, in a stereo stream (2 channels), one frame is 2 +samples: one for the left, one for the right. The channel count is defined by the device config. +The size in bytes of an individual sample is defined by the sample format which is also specified +in the device config. Multi-channel audio data is always interleaved, which means the samples for +each frame are stored next to each other in memory. For example, in a stereo stream the first pair +of samples will be the left and right samples for the first frame, the second pair of samples will +be the left and right samples for the second frame, etc. -The configuration of the device is defined by the `ma_device_config` structure. The config object is always initialized with `ma_device_config_init()`. It's -important to always initialize the config with this function as it initializes it with logical defaults and ensures your program doesn't break when new members -are added to the `ma_device_config` structure. The example above uses a fairly simple and standard device configuration. The call to `ma_device_config_init()` -takes a single parameter, which is whether or not the device is a playback, capture, duplex or loopback device (loopback devices are not supported on all -backends). The `config.playback.format` member sets the sample format which can be one of the following (all formats are native-endian): +The configuration of the device is defined by the `ma_device_config` structure. The config object +is always initialized with `ma_device_config_init()`. It's important to always initialize the +config with this function as it initializes it with logical defaults and ensures your program +doesn't break when new members are added to the `ma_device_config` structure. The example above +uses a fairly simple and standard device configuration. The call to `ma_device_config_init()` takes +a single parameter, which is whether or not the device is a playback, capture, duplex or loopback +device (loopback devices are not supported on all backends). The `config.playback.format` member +sets the sample format which can be one of the following (all formats are native-endian): +---------------+----------------------------------------+---------------------------+ | Symbol | Description | Range | @@ -88,22 +124,30 @@ backends). The `config.playback.format` member sets the sample format which can | ma_format_u8 | 8-bit unsigned integer | [0, 255] | +---------------+----------------------------------------+---------------------------+ -The `config.playback.channels` member sets the number of channels to use with the device. The channel count cannot exceed MA_MAX_CHANNELS. The -`config.sampleRate` member sets the sample rate (which must be the same for both playback and capture in full-duplex configurations). This is usually set to -44100 or 48000, but can be set to anything. It's recommended to keep this between 8000 and 384000, however. +The `config.playback.channels` member sets the number of channels to use with the device. The +channel count cannot exceed MA_MAX_CHANNELS. The `config.sampleRate` member sets the sample rate +(which must be the same for both playback and capture in full-duplex configurations). This is +usually set to 44100 or 48000, but can be set to anything. It's recommended to keep this between +8000 and 384000, however. -Note that leaving the format, channel count and/or sample rate at their default values will result in the internal device's native configuration being used -which is useful if you want to avoid the overhead of miniaudio's automatic data conversion. +Note that leaving the format, channel count and/or sample rate at their default values will result +in the internal device's native configuration being used which is useful if you want to avoid the +overhead of miniaudio's automatic data conversion. -In addition to the sample format, channel count and sample rate, the data callback and user data pointer are also set via the config. The user data pointer is -not passed into the callback as a parameter, but is instead set to the `pUserData` member of `ma_device` which you can access directly since all miniaudio -structures are transparent. +In addition to the sample format, channel count and sample rate, the data callback and user data +pointer are also set via the config. The user data pointer is not passed into the callback as a +parameter, but is instead set to the `pUserData` member of `ma_device` which you can access +directly since all miniaudio structures are transparent. -Initializing the device is done with `ma_device_init()`. This will return a result code telling you what went wrong, if anything. On success it will return -`MA_SUCCESS`. After initialization is complete the device will be in a stopped state. To start it, use `ma_device_start()`. Uninitializing the device will stop -it, which is what the example above does, but you can also stop the device with `ma_device_stop()`. To resume the device simply call `ma_device_start()` again. -Note that it's important to never stop or start the device from inside the callback. This will result in a deadlock. Instead you set a variable or signal an -event indicating that the device needs to stop and handle it in a different thread. The following APIs must never be called inside the callback: +Initializing the device is done with `ma_device_init()`. This will return a result code telling you +what went wrong, if anything. On success it will return `MA_SUCCESS`. After initialization is +complete the device will be in a stopped state. To start it, use `ma_device_start()`. +Uninitializing the device will stop it, which is what the example above does, but you can also stop +the device with `ma_device_stop()`. To resume the device simply call `ma_device_start()` again. +Note that it's important to never stop or start the device from inside the callback. This will +result in a deadlock. Instead you set a variable or signal an event indicating that the device +needs to stop and handle it in a different thread. The following APIs must never be called inside +the callback: ```c ma_device_init() @@ -113,12 +157,14 @@ event indicating that the device needs to stop and handle it in a different thre ma_device_stop() ``` -You must never try uninitializing and reinitializing a device inside the callback. You must also never try to stop and start it from inside the callback. There -are a few other things you shouldn't do in the callback depending on your requirements, however this isn't so much a thread-safety thing, but rather a -real-time processing thing which is beyond the scope of this introduction. +You must never try uninitializing and reinitializing a device inside the callback. You must also +never try to stop and start it from inside the callback. There are a few other things you shouldn't +do in the callback depending on your requirements, however this isn't so much a thread-safety +thing, but rather a real-time processing thing which is beyond the scope of this introduction. -The example above demonstrates the initialization of a playback device, but it works exactly the same for capture. All you need to do is change the device type -from `ma_device_type_playback` to `ma_device_type_capture` when setting up the config, like so: +The example above demonstrates the initialization of a playback device, but it works exactly the +same for capture. All you need to do is change the device type from `ma_device_type_playback` to +`ma_device_type_capture` when setting up the config, like so: ```c ma_device_config config = ma_device_config_init(ma_device_type_capture); @@ -126,8 +172,9 @@ from `ma_device_type_playback` to `ma_device_type_capture` when setting up the c config.capture.channels = MY_CHANNEL_COUNT; ``` -In the data callback you just read from the input buffer (`pInput` in the example above) and leave the output buffer alone (it will be set to NULL when the -device type is set to `ma_device_type_capture`). +In the data callback you just read from the input buffer (`pInput` in the example above) and leave +the output buffer alone (it will be set to NULL when the device type is set to +`ma_device_type_capture`). These are the available device types and how you should handle the buffers in the callback: @@ -140,23 +187,29 @@ These are the available device types and how you should handle the buffers in th | ma_device_type_loopback | Read from input buffer, leave output buffer untouched. | +-------------------------+--------------------------------------------------------+ -You will notice in the example above that the sample format and channel count is specified separately for playback and capture. This is to support different -data formats between the playback and capture devices in a full-duplex system. An example may be that you want to capture audio data as a monaural stream (one -channel), but output sound to a stereo speaker system. Note that if you use different formats between playback and capture in a full-duplex configuration you -will need to convert the data yourself. There are functions available to help you do this which will be explained later. +You will notice in the example above that the sample format and channel count is specified +separately for playback and capture. This is to support different data formats between the playback +and capture devices in a full-duplex system. An example may be that you want to capture audio data +as a monaural stream (one channel), but output sound to a stereo speaker system. Note that if you +use different formats between playback and capture in a full-duplex configuration you will need to +convert the data yourself. There are functions available to help you do this which will be +explained later. -The example above did not specify a physical device to connect to which means it will use the operating system's default device. If you have multiple physical -devices connected and you want to use a specific one you will need to specify the device ID in the configuration, like so: +The example above did not specify a physical device to connect to which means it will use the +operating system's default device. If you have multiple physical devices connected and you want to +use a specific one you will need to specify the device ID in the configuration, like so: ```c config.playback.pDeviceID = pMyPlaybackDeviceID; // Only if requesting a playback or duplex device. config.capture.pDeviceID = pMyCaptureDeviceID; // Only if requesting a capture, duplex or loopback device. ``` -To retrieve the device ID you will need to perform device enumeration, however this requires the use of a new concept called the "context". Conceptually -speaking the context sits above the device. There is one context to many devices. The purpose of the context is to represent the backend at a more global level -and to perform operations outside the scope of an individual device. Mainly it is used for performing run-time linking against backend libraries, initializing -backends and enumerating devices. The example below shows how to enumerate devices. +To retrieve the device ID you will need to perform device enumeration, however this requires the +use of a new concept called the "context". Conceptually speaking the context sits above the device. +There is one context to many devices. The purpose of the context is to represent the backend at a +more global level and to perform operations outside the scope of an individual device. Mainly it is +used for performing run-time linking against backend libraries, initializing backends and +enumerating devices. The example below shows how to enumerate devices. ```c ma_context context; @@ -197,44 +250,241 @@ backends and enumerating devices. The example below shows how to enumerate devic ma_context_uninit(&context); ``` -The first thing we do in this example is initialize a `ma_context` object with `ma_context_init()`. The first parameter is a pointer to a list of `ma_backend` -values which are used to override the default backend priorities. When this is NULL, as in this example, miniaudio's default priorities are used. The second -parameter is the number of backends listed in the array pointed to by the first parameter. The third parameter is a pointer to a `ma_context_config` object -which can be NULL, in which case defaults are used. The context configuration is used for setting the logging callback, custom memory allocation callbacks, -user-defined data and some backend-specific configurations. +The first thing we do in this example is initialize a `ma_context` object with `ma_context_init()`. +The first parameter is a pointer to a list of `ma_backend` values which are used to override the +default backend priorities. When this is NULL, as in this example, miniaudio's default priorities +are used. The second parameter is the number of backends listed in the array pointed to by the +first parameter. The third parameter is a pointer to a `ma_context_config` object which can be +NULL, in which case defaults are used. The context configuration is used for setting the logging +callback, custom memory allocation callbacks, user-defined data and some backend-specific +configurations. -Once the context has been initialized you can enumerate devices. In the example above we use the simpler `ma_context_get_devices()`, however you can also use a -callback for handling devices by using `ma_context_enumerate_devices()`. When using `ma_context_get_devices()` you provide a pointer to a pointer that will, -upon output, be set to a pointer to a buffer containing a list of `ma_device_info` structures. You also provide a pointer to an unsigned integer that will -receive the number of items in the returned buffer. Do not free the returned buffers as their memory is managed internally by miniaudio. +Once the context has been initialized you can enumerate devices. In the example above we use the +simpler `ma_context_get_devices()`, however you can also use a callback for handling devices by +using `ma_context_enumerate_devices()`. When using `ma_context_get_devices()` you provide a pointer +to a pointer that will, upon output, be set to a pointer to a buffer containing a list of +`ma_device_info` structures. You also provide a pointer to an unsigned integer that will receive +the number of items in the returned buffer. Do not free the returned buffers as their memory is +managed internally by miniaudio. -The `ma_device_info` structure contains an `id` member which is the ID you pass to the device config. It also contains the name of the device which is useful -for presenting a list of devices to the user via the UI. +The `ma_device_info` structure contains an `id` member which is the ID you pass to the device +config. It also contains the name of the device which is useful for presenting a list of devices +to the user via the UI. -When creating your own context you will want to pass it to `ma_device_init()` when initializing the device. Passing in NULL, like we do in the first example, -will result in miniaudio creating the context for you, which you don't want to do since you've already created a context. Note that internally the context is -only tracked by it's pointer which means you must not change the location of the `ma_context` object. If this is an issue, consider using `malloc()` to -allocate memory for the context. +When creating your own context you will want to pass it to `ma_device_init()` when initializing the +device. Passing in NULL, like we do in the first example, will result in miniaudio creating the +context for you, which you don't want to do since you've already created a context. Note that +internally the context is only tracked by it's pointer which means you must not change the location +of the `ma_context` object. If this is an issue, consider using `malloc()` to allocate memory for +the context. + + +1.2. High Level API +------------------- +The high level API consists of three main parts: + + * Resource management for loading and streaming sounds. + * A node graph for advanced mixing and effect processing. + * A high level "engine" that wraps around the resource manager and node graph. + +The resource manager (`ma_resource_manager`) is used for loading sounds. It supports loading sounds +fully into memory and also streaming. It will also deal with reference counting for you which +avoids the same sound being loaded multiple times. + +The node graph is used for mixing and effect processing. The idea is that you connect a number of +nodes into the graph by connecting each node's outputs to another node's inputs. Each node can +implement it's own effect. By chaining nodes together, advanced mixing and effect processing can +be achieved. + +The engine encapsulates both the resource manager and the node graph to create a simple, easy to +use high level API. The resource manager and node graph APIs are covered in more later sections of +this manual. + +The code below shows how you can initialize an engine using it's default configuration. + + ```c + ma_result result; + ma_engine engine; + + result = ma_engine_init(NULL, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +This creates an engine instance which will initialize a device internally which you can access with +`ma_engine_get_device()`. It will also initialize a resource manager for you which can be accessed +with `ma_engine_get_resource_manager()`. The engine itself is a node graph (`ma_node_graph`) which +means you can pass a pointer to the engine object into any of the `ma_node_graph` APIs (with a +cast). Alternatively, you can use `ma_engine_get_node_graph()` instead of a cast. + +Note that all objects in miniaudio, including the `ma_engine` object in the example above, are +transparent structures. There are no handles to opaque structures in miniaudio which means you need +to be mindful of how you declare them. In the example above we are declaring it on the stack, but +this will result in the struct being invalidated once the function encapsulating it returns. If +allocating the engine on the heap is more appropriate, you can easily do so with a standard call +to `malloc()` or whatever heap allocation routine you like: + + ```c + ma_engine* pEngine = malloc(sizeof(*pEngine)); + ``` + +The `ma_engine` API uses the same config/init pattern used all throughout miniaudio. To configure +an engine, you can fill out a `ma_engine_config` object and pass it into the first parameter of +`ma_engine_init()`: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pResourceManager = &myCustomResourceManager; // <-- Initialized as some earlier stage. + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; + } + ``` + +This creates an engine instance using a custom config. In this particular example it's showing how +you can specify a custom resource manager rather than having the engine initialize one internally. +This is particularly useful if you want to have multiple engine's share the same resource manager. + +The engine must be uninitialized with `ma_engine_uninit()` when it's no longer needed. + +By default the engine will be started, but nothing will be playing because no sounds have been +initialized. The easiest but least flexible way of playing a sound is like so: + + ```c + ma_engine_play_sound(&engine, "my_sound.wav", NULL); + ``` + +This plays what miniaudio calls an "inline" sound. It plays the sound once, and then puts the +internal sound up for recycling. The last parameter is used to specify which sound group the sound +should be associated with which will be explained later. This particular way of playing a sound is +simple, but lacks flexibility and features. A more flexible way of playing a sound is to first +initialize a sound: + + ```c + ma_result result; + ma_sound sound; + + result = ma_sound_init_from_file(&engine, "my_sound.wav", 0, NULL, NULL, &sound); + if (result != MA_SUCCESS) { + return result; + } + + ma_sound_start(&sound); + ``` + +This returns a `ma_sound` object which represents a single instance of the specified sound file. If +you want to play the same file multiple times simultaneously, you need to create one sound for each +instance. + +Sounds should be uninitialized with `ma_sound_uninit()`. + +Sounds are not started by default. Start a sound with `ma_sound_start()` and stop it with +`ma_sound_stop()`. When a sound is stopped, it is not rewound to the start. Use +`ma_sound_seek_to_pcm_frame(&sound, 0)` to seek back to the start of a sound. By default, starting +and stopping sounds happens immediately, but sometimes it might be convenient to schedule the sound +the be started and/or stopped at a specific time. This can be done with the following functions: + + ```c + ma_sound_set_start_time_in_pcm_frames() + ma_sound_set_start_time_in_milliseconds() + ma_sound_set_stop_time_in_pcm_frames() + ma_sound_set_stop_time_in_milliseconds() + ``` + +The start/stop time needs to be specified based on the absolute timer which is controlled by the +engine. The current global time time in PCM frames can be retrieved with +`ma_engine_get_time_in_pcm_frames()`. The engine's global time can be changed with +`ma_engine_set_time_in_pcm_frames()` for synchronization purposes if required. Note that scheduling +a start time still requires an explicit call to `ma_sound_start()` before anything will play: + + ```c + ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2); + ma_sound_start(&sound); + ``` + +The third parameter of `ma_sound_init_from_file()` is a set of flags that control how the sound be +loaded and a few options on which features should be enabled for that sound. By default, the sound +is synchronously loaded fully into memory straight from the file system without any kind of +decoding. If you want to decode the sound before storing it in memory, you need to specify the +`MA_SOUND_FLAG_DECODE` flag. This is useful if you want to incur the cost of decoding at an earlier +stage, such as a loading stage. Without this option, decoding will happen dynamically at mixing +time which might be too expensive on the audio thread. + +If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This +will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing +until the sound has had some audio decoded. + +The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise +sounds into groups which have their own effect processing and volume control. An example is a game +which might have separate groups for sfx, voice and music. Each of these groups have their own +independent volume control. Use `ma_sound_group_init()` or `ma_sound_group_init_ex()` to initialize +a sound group. + +Sounds and sound groups are nodes in the engine's node graph and can be plugged into any `ma_node` +API. This makes it possible to connect sounds and sound groups to effect nodes to produce complex +effect chains. + +A sound can have it's volume changed with `ma_sound_set_volume()`. If you prefer decibel volume +control you can use `ma_volume_db_to_linear()` to convert from decibel representation to linear. + +Panning and pitching is supported with `ma_sound_set_pan()` and `ma_sound_set_pitch()`. If you know +a sound will never have it's pitch changed with `ma_sound_set_pitch()` or via the doppler effect, +you can specify the `MA_SOUND_FLAG_NO_PITCH` flag when initializing the sound for an optimization. + +By default, sounds and sound groups have spatialization enabled. If you don't ever want to +spatialize your sounds, initialize the sound with the `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. The +spatialization model is fairly simple and is roughly on feature parity with OpenAL. HRTF and +environmental occlusion are not currently supported, but planned for the future. The supported +features include: + + * Sound and listener positioning and orientation with cones + * Attenuation models: none, inverse, linear and exponential + * Doppler effect + +Sounds can be faded in and out with `ma_sound_set_fade_in_pcm_frames()`. + +To check if a sound is currently playing, you can use `ma_sound_is_playing()`. To check if a sound +is at the end, use `ma_sound_at_end()`. Looping of a sound can be controlled with +`ma_sound_set_looping()`. Use `ma_sound_is_looping()` to check whether or not the sound is looping. 2. Building =========== -miniaudio should work cleanly out of the box without the need to download or install any dependencies. See below for platform-specific details. +miniaudio should work cleanly out of the box without the need to download or install any +dependencies. See below for platform-specific details. + +Note that GCC and Clang require `-msse2`, `-mavx2`, etc. for SIMD optimizations. + +If you get errors about undefined references to `__sync_val_compare_and_swap_8`, `__atomic_load_8`, +etc. you need to link with `-latomic`. 2.1. Windows ------------ -The Windows build should compile cleanly on all popular compilers without the need to configure any include paths nor link to any libraries. +The Windows build should compile cleanly on all popular compilers without the need to configure any +include paths nor link to any libraries. + +The UWP build may require linking to mmdevapi.lib if you get errors about an unresolved external +symbol for `ActivateAudioInterfaceAsync()`. + 2.2. macOS and iOS ------------------ -The macOS build should compile cleanly without the need to download any dependencies nor link to any libraries or frameworks. The iOS build needs to be -compiled as Objective-C and will need to link the relevant frameworks but should compile cleanly out of the box with Xcode. Compiling through the command line -requires linking to `-lpthread` and `-lm`. +The macOS build should compile cleanly without the need to download any dependencies nor link to +any libraries or frameworks. The iOS build needs to be compiled as Objective-C and will need to +link the relevant frameworks but should compile cleanly out of the box with Xcode. Compiling +through the command line requires linking to `-lpthread` and `-lm`. -Due to the way miniaudio links to frameworks at runtime, your application may not pass Apple's notarization process. To fix this there are two options. The -first is to use the `MA_NO_RUNTIME_LINKING` option, like so: +Due to the way miniaudio links to frameworks at runtime, your application may not pass Apple's +notarization process. To fix this there are two options. The first is to use the +`MA_NO_RUNTIME_LINKING` option, like so: ```c #ifdef __APPLE__ @@ -244,8 +494,10 @@ first is to use the `MA_NO_RUNTIME_LINKING` option, like so: #include "miniaudio.h" ``` -This will require linking with `-framework CoreFoundation -framework CoreAudio -framework AudioUnit`. Alternatively, if you would rather keep using runtime -linking you can add the following to your entitlements.xcent file: +This will require linking with `-framework CoreFoundation -framework CoreAudio -framework AudioToolbox`. +If you get errors about AudioToolbox, try with `-framework AudioUnit` instead. You may get this when +using older versions of iOS. Alternatively, if you would rather keep using runtime linking you can +add the following to your entitlements.xcent file: ``` com.apple.security.cs.allow-dyld-environment-variables @@ -254,26 +506,51 @@ linking you can add the following to your entitlements.xcent file: ``` +See this discussion for more info: https://github.com/mackron/miniaudio/issues/203. + 2.3. Linux ---------- -The Linux build only requires linking to `-ldl`, `-lpthread` and `-lm`. You do not need any development packages. +The Linux build only requires linking to `-ldl`, `-lpthread` and `-lm`. You do not need any +development packages. You may need to link with `-latomic` if you're compiling for 32-bit ARM. + 2.4. BSD -------- -The BSD build only requires linking to `-lpthread` and `-lm`. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS. +The BSD build only requires linking to `-lpthread` and `-lm`. NetBSD uses audio(4), OpenBSD uses +sndio and FreeBSD uses OSS. You may need to link with `-latomic` if you're compiling for 32-bit +ARM. + 2.5. Android ------------ -AAudio is the highest priority backend on Android. This should work out of the box without needing any kind of compiler configuration. Support for AAudio -starts with Android 8 which means older versions will fall back to OpenSL|ES which requires API level 16+. +AAudio is the highest priority backend on Android. This should work out of the box without needing +any kind of compiler configuration. Support for AAudio starts with Android 8 which means older +versions will fall back to OpenSL|ES which requires API level 16+. + +There have been reports that the OpenSL|ES backend fails to initialize on some Android based +devices due to `dlopen()` failing to open "libOpenSLES.so". If this happens on your platform +you'll need to disable run-time linking with `MA_NO_RUNTIME_LINKING` and link with -lOpenSLES. -There have been reports that the OpenSL|ES backend fails to initialize on some Android based devices due to `dlopen()` failing to open "libOpenSLES.so". If -this happens on your platform you'll need to disable run-time linking with `MA_NO_RUNTIME_LINKING` and link with -lOpenSLES. 2.6. Emscripten --------------- -The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box. You cannot use -std=c* compiler flags, nor -ansi. +The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box. +You cannot use `-std=c*` compiler flags, nor `-ansi`. + +You can enable the use of AudioWorkets by defining `MA_ENABLE_AUDIO_WORKLETS` and then compiling +with the following options: + + -sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY + +An example for compiling with AudioWorklet support might look like this: + + emcc program.c -o bin/program.html -DMA_ENABLE_AUDIO_WORKLETS -sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY + +To run locally, you'll need to use emrun: + + emrun bin/program.html + 2.7. Build Options @@ -366,28 +643,45 @@ The Emscripten build emits Web Audio JavaScript directly and should compile clea +----------------------------------+--------------------------------------------------------------------+ | MA_NO_MP3 | Disables the built-in MP3 decoder. | +----------------------------------+--------------------------------------------------------------------+ - | MA_NO_DEVICE_IO | Disables playback and recording. This will disable ma_context and | - | | ma_device APIs. This is useful if you only want to use miniaudio's | - | | data conversion and/or decoding APIs. | + | MA_NO_DEVICE_IO | Disables playback and recording. This will disable `ma_context` | + | | and `ma_device` APIs. This is useful if you only want to use | + | | miniaudio's data conversion and/or decoding APIs. | +----------------------------------+--------------------------------------------------------------------+ - | MA_NO_THREADING | Disables the ma_thread, ma_mutex, ma_semaphore and ma_event APIs. | - | | This option is useful if you only need to use miniaudio for data | - | | conversion, decoding and/or encoding. Some families of APIs | - | | require threading which means the following options must also be | - | | set: | + | MA_NO_RESOURCE_MANAGER | Disables the resource manager. When using the engine this will | + | | also disable the following functions: | + | | | + | | ``` | + | | ma_sound_init_from_file() | + | | ma_sound_init_from_file_w() | + | | ma_sound_init_copy() | + | | ma_engine_play_sound_ex() | + | | ma_engine_play_sound() | + | | ``` | + | | | + | | The only way to initialize a `ma_sound` object is to initialize it | + | | from a data source. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_NODE_GRAPH | Disables the node graph API. This will also disable the engine API | + | | because it depends on the node graph. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_ENGINE | Disables the engine API. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_THREADING | Disables the `ma_thread`, `ma_mutex`, `ma_semaphore` and | + | | `ma_event` APIs. This option is useful if you only need to use | + | | miniaudio for data conversion, decoding and/or encoding. Some | + | | families of APIs require threading which means the following | + | | options must also be set: | | | | | | ``` | | | MA_NO_DEVICE_IO | | | ``` | +----------------------------------+--------------------------------------------------------------------+ - | MA_NO_GENERATION | Disables generation APIs such a ma_waveform and ma_noise. | + | MA_NO_GENERATION | Disables generation APIs such a `ma_waveform` and `ma_noise`. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_SSE2 | Disables SSE2 optimizations. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_AVX2 | Disables AVX2 optimizations. | +----------------------------------+--------------------------------------------------------------------+ - | MA_NO_AVX512 | Disables AVX-512 optimizations. | - +----------------------------------+--------------------------------------------------------------------+ | MA_NO_NEON | Disables NEON optimizations. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_RUNTIME_LINKING | Disables runtime linking. This is useful for passing Apple's | @@ -399,47 +693,47 @@ The Emscripten build emits Web Audio JavaScript directly and should compile clea | | You may need to enable this if your target platform does not allow | | | runtime linking via `dlopen()`. | +----------------------------------+--------------------------------------------------------------------+ - | MA_DEBUG_OUTPUT | Enable processing of MA_LOG_LEVEL_DEBUG messages and `printf()` | - | | output. | + | MA_DEBUG_OUTPUT | Enable `printf()` output of debug logs (`MA_LOG_LEVEL_DEBUG`). | +----------------------------------+--------------------------------------------------------------------+ | MA_COINIT_VALUE | Windows only. The value to pass to internal calls to | | | `CoInitializeEx()`. Defaults to `COINIT_MULTITHREADED`. | +----------------------------------+--------------------------------------------------------------------+ | MA_API | Controls how public APIs should be decorated. Default is `extern`. | +----------------------------------+--------------------------------------------------------------------+ - | MA_DLL | If set, configures MA_API to either import or export APIs | - | | depending on whether or not the implementation is being defined. | - | | If defining the implementation, MA_API will be configured to | - | | export. Otherwise it will be configured to import. This has no | - | | effect if MA_API is defined externally. | - +----------------------------------+--------------------------------------------------------------------+ 3. Definitions ============== -This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity in the use of terms throughout the audio space, so this -section is intended to clarify how miniaudio uses each term. +This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity +in the use of terms throughout the audio space, so this section is intended to clarify how miniaudio +uses each term. 3.1. Sample ----------- -A sample is a single unit of audio data. If the sample format is f32, then one sample is one 32-bit floating point number. +A sample is a single unit of audio data. If the sample format is f32, then one sample is one 32-bit +floating point number. 3.2. Frame / PCM Frame ---------------------- -A frame is a group of samples equal to the number of channels. For a stereo stream a frame is 2 samples, a mono frame is 1 sample, a 5.1 surround sound frame -is 6 samples, etc. The terms "frame" and "PCM frame" are the same thing in miniaudio. Note that this is different to a compressed frame. If ever miniaudio -needs to refer to a compressed frame, such as a FLAC frame, it will always clarify what it's referring to with something like "FLAC frame". +A frame is a group of samples equal to the number of channels. For a stereo stream a frame is 2 +samples, a mono frame is 1 sample, a 5.1 surround sound frame is 6 samples, etc. The terms "frame" +and "PCM frame" are the same thing in miniaudio. Note that this is different to a compressed frame. +If ever miniaudio needs to refer to a compressed frame, such as a FLAC frame, it will always +clarify what it's referring to with something like "FLAC frame". 3.3. Channel ------------ -A stream of monaural audio that is emitted from an individual speaker in a speaker system, or received from an individual microphone in a microphone system. A -stereo stream has two channels (a left channel, and a right channel), a 5.1 surround sound system has 6 channels, etc. Some audio systems refer to a channel as -a complex audio stream that's mixed with other channels to produce the final mix - this is completely different to miniaudio's use of the term "channel" and -should not be confused. +A stream of monaural audio that is emitted from an individual speaker in a speaker system, or +received from an individual microphone in a microphone system. A stereo stream has two channels (a +left channel, and a right channel), a 5.1 surround sound system has 6 channels, etc. Some audio +systems refer to a channel as a complex audio stream that's mixed with other channels to produce +the final mix - this is completely different to miniaudio's use of the term "channel" and should +not be confused. 3.4. Sample Rate ---------------- -The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number of PCM frames that are processed per second. +The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number +of PCM frames that are processed per second. 3.5. Formats ------------ @@ -459,38 +753,1739 @@ All formats are native-endian. -4. Decoding -=========== -The `ma_decoder` API is used for reading audio files. Decoders are completely decoupled from devices and can be used independently. The following formats are -supported: +4. Data Sources +=============== +The data source abstraction in miniaudio is used for retrieving audio data from some source. A few +examples include `ma_decoder`, `ma_noise` and `ma_waveform`. You will need to be familiar with data +sources in order to make sense of some of the higher level concepts in miniaudio. - +---------+------------------+----------+ - | Format | Decoding Backend | Built-In | - +---------+------------------+----------+ - | WAV | dr_wav | Yes | - | MP3 | dr_mp3 | Yes | - | FLAC | dr_flac | Yes | - | Vorbis | stb_vorbis | No | - +---------+------------------+----------+ +The `ma_data_source` API is a generic interface for reading from a data source. Any object that +implements the data source interface can be plugged into any `ma_data_source` function. -Vorbis is supported via stb_vorbis which can be enabled by including the header section before the implementation of miniaudio, like the following: +To read data from a data source: ```c - #define STB_VORBIS_HEADER_ONLY - #include "extras/stb_vorbis.c" // Enables Vorbis decoding. + ma_result result; + ma_uint64 framesRead; - #define MINIAUDIO_IMPLEMENTATION - #include "miniaudio.h" - - // The stb_vorbis implementation must come after the implementation of miniaudio. - #undef STB_VORBIS_HEADER_ONLY - #include "extras/stb_vorbis.c" + result = ma_data_source_read_pcm_frames(pDataSource, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read data from the data source. + } ``` -A copy of stb_vorbis is included in the "extras" folder in the miniaudio repository (https://github.com/mackron/miniaudio). +If you don't need the number of frames that were successfully read you can pass in `NULL` to the +`pFramesRead` parameter. If this returns a value less than the number of frames requested it means +the end of the file has been reached. `MA_AT_END` will be returned only when the number of frames +read is 0. -Built-in decoders are amalgamated into the implementation section of miniaudio. You can disable the built-in decoders by specifying one or more of the -following options before the miniaudio implementation: +When calling any data source function, with the exception of `ma_data_source_init()` and +`ma_data_source_uninit()`, you can pass in any object that implements a data source. For example, +you could plug in a decoder like so: + + ```c + ma_result result; + ma_uint64 framesRead; + ma_decoder decoder; // <-- This would be initialized with `ma_decoder_init_*()`. + + result = ma_data_source_read_pcm_frames(&decoder, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read data from the decoder. + } + ``` + +If you want to seek forward you can pass in `NULL` to the `pFramesOut` parameter. Alternatively you +can use `ma_data_source_seek_pcm_frames()`. + +To seek to a specific PCM frame: + + ```c + result = ma_data_source_seek_to_pcm_frame(pDataSource, frameIndex); + if (result != MA_SUCCESS) { + return result; // Failed to seek to PCM frame. + } + ``` + +You can retrieve the total length of a data source in PCM frames, but note that some data sources +may not have the notion of a length, such as noise and waveforms, and others may just not have a +way of determining the length such as some decoders. To retrieve the length: + + ```c + ma_uint64 length; + + result = ma_data_source_get_length_in_pcm_frames(pDataSource, &length); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve the length. + } + ``` + +Care should be taken when retrieving the length of a data source where the underlying decoder is +pulling data from a data stream with an undefined length, such as internet radio or some kind of +broadcast. If you do this, `ma_data_source_get_length_in_pcm_frames()` may never return. + +The current position of the cursor in PCM frames can also be retrieved: + + ```c + ma_uint64 cursor; + + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursor); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve the cursor. + } + ``` + +You will often need to know the data format that will be returned after reading. This can be +retrieved like so: + + ```c + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_channel channelMap[MA_MAX_CHANNELS]; + + result = ma_data_source_get_data_format(pDataSource, &format, &channels, &sampleRate, channelMap, MA_MAX_CHANNELS); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve data format. + } + ``` + +If you do not need a specific data format property, just pass in NULL to the respective parameter. + +There may be cases where you want to implement something like a sound bank where you only want to +read data within a certain range of the underlying data. To do this you can use a range: + + ```c + result = ma_data_source_set_range_in_pcm_frames(pDataSource, rangeBegInFrames, rangeEndInFrames); + if (result != MA_SUCCESS) { + return result; // Failed to set the range. + } + ``` + +This is useful if you have a sound bank where many sounds are stored in the same file and you want +the data source to only play one of those sub-sounds. Note that once the range is set, everything +that takes a position, such as cursors and loop points, should always be relatvie to the start of +the range. When the range is set, any previously defined loop point will be reset. + +Custom loop points can also be used with data sources. By default, data sources will loop after +they reach the end of the data source, but if you need to loop at a specific location, you can do +the following: + + ```c + result = ma_data_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames); + if (result != MA_SUCCESS) { + return result; // Failed to set the loop point. + } + ``` + +The loop point is relative to the current range. + +It's sometimes useful to chain data sources together so that a seamless transition can be achieved. +To do this, you can use chaining: + + ```c + ma_decoder decoder1; + ma_decoder decoder2; + + // ... initialize decoders with ma_decoder_init_*() ... + + result = ma_data_source_set_next(&decoder1, &decoder2); + if (result != MA_SUCCESS) { + return result; // Failed to set the next data source. + } + + result = ma_data_source_read_pcm_frames(&decoder1, pFramesOut, frameCount, pFramesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read from the decoder. + } + ``` + +In the example above we're using decoders. When reading from a chain, you always want to read from +the top level data source in the chain. In the example above, `decoder1` is the top level data +source in the chain. When `decoder1` reaches the end, `decoder2` will start seamlessly without any +gaps. + +Note that when looping is enabled, only the current data source will be looped. You can loop the +entire chain by linking in a loop like so: + + ```c + ma_data_source_set_next(&decoder1, &decoder2); // decoder1 -> decoder2 + ma_data_source_set_next(&decoder2, &decoder1); // decoder2 -> decoder1 (loop back to the start). + ``` + +Note that setting up chaining is not thread safe, so care needs to be taken if you're dynamically +changing links while the audio thread is in the middle of reading. + +Do not use `ma_decoder_seek_to_pcm_frame()` as a means to reuse a data source to play multiple +instances of the same sound simultaneously. This can be extremely inefficient depending on the type +of data source and can result in glitching due to subtle changes to the state of internal filters. +Instead, initialize multiple data sources for each instance. + + +4.1. Custom Data Sources +------------------------ +You can implement a custom data source by implementing the functions in `ma_data_source_vtable`. +Your custom object must have `ma_data_source_base` as it's first member: + + ```c + struct my_data_source + { + ma_data_source_base base; + ... + }; + ``` + +In your initialization routine, you need to call `ma_data_source_init()` in order to set up the +base object (`ma_data_source_base`): + + ```c + static ma_result my_data_source_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) + { + // Read data here. Output in the same format returned by my_data_source_get_data_format(). + } + + static ma_result my_data_source_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) + { + // Seek to a specific PCM frame here. Return MA_NOT_IMPLEMENTED if seeking is not supported. + } + + static ma_result my_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) + { + // Return the format of the data here. + } + + static ma_result my_data_source_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) + { + // Retrieve the current position of the cursor here. Return MA_NOT_IMPLEMENTED and set *pCursor to 0 if there is no notion of a cursor. + } + + static ma_result my_data_source_get_length(ma_data_source* pDataSource, ma_uint64* pLength) + { + // Retrieve the length in PCM frames here. Return MA_NOT_IMPLEMENTED and set *pLength to 0 if there is no notion of a length or if the length is unknown. + } + + static ma_data_source_vtable g_my_data_source_vtable = + { + my_data_source_read, + my_data_source_seek, + my_data_source_get_data_format, + my_data_source_get_cursor, + my_data_source_get_length + }; + + ma_result my_data_source_init(my_data_source* pMyDataSource) + { + ma_result result; + ma_data_source_config baseConfig; + + baseConfig = ma_data_source_config_init(); + baseConfig.vtable = &g_my_data_source_vtable; + + result = ma_data_source_init(&baseConfig, &pMyDataSource->base); + if (result != MA_SUCCESS) { + return result; + } + + // ... do the initialization of your custom data source here ... + + return MA_SUCCESS; + } + + void my_data_source_uninit(my_data_source* pMyDataSource) + { + // ... do the uninitialization of your custom data source here ... + + // You must uninitialize the base data source. + ma_data_source_uninit(&pMyDataSource->base); + } + ``` + +Note that `ma_data_source_init()` and `ma_data_source_uninit()` are never called directly outside +of the custom data source. It's up to the custom data source itself to call these within their own +init/uninit functions. + + + +5. Engine +========= +The `ma_engine` API is a high level API for managing and mixing sounds and effect processing. The +`ma_engine` object encapsulates a resource manager and a node graph, both of which will be +explained in more detail later. + +Sounds are called `ma_sound` and are created from an engine. Sounds can be associated with a mixing +group called `ma_sound_group` which are also created from the engine. Both `ma_sound` and +`ma_sound_group` objects are nodes within the engine's node graph. + +When the engine is initialized, it will normally create a device internally. If you would rather +manage the device yourself, you can do so and just pass a pointer to it via the engine config when +you initialize the engine. You can also just use the engine without a device, which again can be +configured via the engine config. + +The most basic way to initialize the engine is with a default config, like so: + + ```c + ma_result result; + ma_engine engine; + + result = ma_engine_init(NULL, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +This will result in the engine initializing a playback device using the operating system's default +device. This will be sufficient for many use cases, but if you need more flexibility you'll want to +configure the engine with an engine config: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pDevice = &myDevice; + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +In the example above we're passing in a pre-initialized device. Since the caller is the one in +control of the device's data callback, it's their responsibility to manually call +`ma_engine_read_pcm_frames()` from inside their data callback: + + ```c + void playback_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) + { + ma_engine_read_pcm_frames(&g_Engine, pOutput, frameCount, NULL); + } + ``` + +You can also use the engine independent of a device entirely: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.noDevice = MA_TRUE; + engineConfig.channels = 2; // Must be set when not using a device. + engineConfig.sampleRate = 48000; // Must be set when not using a device. + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +Note that when you're not using a device, you must set the channel count and sample rate in the +config or else miniaudio won't know what to use (miniaudio will use the device to determine this +normally). When not using a device, you need to use `ma_engine_read_pcm_frames()` to process audio +data from the engine. This kind of setup is useful if you want to do something like offline +processing or want to use a different audio system for playback such as SDL. + +When a sound is loaded it goes through a resource manager. By default the engine will initialize a +resource manager internally, but you can also specify a pre-initialized resource manager: + + ```c + ma_result result; + ma_engine engine1; + ma_engine engine2; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pResourceManager = &myResourceManager; + + ma_engine_init(&engineConfig, &engine1); + ma_engine_init(&engineConfig, &engine2); + ``` + +In this example we are initializing two engines, both of which are sharing the same resource +manager. This is especially useful for saving memory when loading the same file across multiple +engines. If you were not to use a shared resource manager, each engine instance would use their own +which would result in any sounds that are used between both engine's being loaded twice. By using +a shared resource manager, it would only be loaded once. Using multiple engine's is useful when you +need to output to multiple playback devices, such as in a local multiplayer game where each player +is using their own set of headphones. + +By default an engine will be in a started state. To make it so the engine is not automatically +started you can configure it as such: + + ```c + engineConfig.noAutoStart = MA_TRUE; + + // The engine will need to be started manually. + ma_engine_start(&engine); + + // Later on the engine can be stopped with ma_engine_stop(). + ma_engine_stop(&engine); + ``` + +The concept of starting or stopping an engine is only relevant when using the engine with a +device. Attempting to start or stop an engine that is not associated with a device will result in +`MA_INVALID_OPERATION`. + +The master volume of the engine can be controlled with `ma_engine_set_volume()` which takes a +linear scale, with 0 resulting in silence and anything above 1 resulting in amplification. If you +prefer decibel based volume control, use `ma_volume_db_to_linear()` to convert from dB to linear. + +When a sound is spatialized, it is done so relative to a listener. An engine can be configured to +have multiple listeners which can be configured via the config: + + ```c + engineConfig.listenerCount = 2; + ``` + +The maximum number of listeners is restricted to `MA_ENGINE_MAX_LISTENERS`. By default, when a +sound is spatialized, it will be done so relative to the closest listener. You can also pin a sound +to a specific listener which will be explained later. Listener's have a position, direction, cone, +and velocity (for doppler effect). A listener is referenced by an index, the meaning of which is up +to the caller (the index is 0 based and cannot go beyond the listener count, minus 1). The +position, direction and velocity are all specified in absolute terms: + + ```c + ma_engine_listener_set_position(&engine, listenerIndex, worldPosX, worldPosY, worldPosZ); + ``` + +The direction of the listener represents it's forward vector. The listener's up vector can also be +specified and defaults to +1 on the Y axis. + + ```c + ma_engine_listener_set_direction(&engine, listenerIndex, forwardX, forwardY, forwardZ); + ma_engine_listener_set_world_up(&engine, listenerIndex, 0, 1, 0); + ``` + +The engine supports directional attenuation. The listener can have a cone the controls how sound is +attenuated based on the listener's direction. When a sound is between the inner and outer cones, it +will be attenuated between 1 and the cone's outer gain: + + ```c + ma_engine_listener_set_cone(&engine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); + ``` + +When a sound is inside the inner code, no directional attenuation is applied. When the sound is +outside of the outer cone, the attenuation will be set to `outerGain` in the example above. When +the sound is in between the inner and outer cones, the attenuation will be interpolated between 1 +and the outer gain. + +The engine's coordinate system follows the OpenGL coordinate system where positive X points right, +positive Y points up and negative Z points forward. + +The simplest and least flexible way to play a sound is like so: + + ```c + ma_engine_play_sound(&engine, "my_sound.wav", pGroup); + ``` + +This is a "fire and forget" style of function. The engine will manage the `ma_sound` object +internally. When the sound finishes playing, it'll be put up for recycling. For more flexibility +you'll want to initialize a sound object: + + ```c + ma_sound sound; + + result = ma_sound_init_from_file(&engine, "my_sound.wav", flags, pGroup, NULL, &sound); + if (result != MA_SUCCESS) { + return result; // Failed to load sound. + } + ``` + +Sounds need to be uninitialized with `ma_sound_uninit()`. + +The example above loads a sound from a file. If the resource manager has been disabled you will not +be able to use this function and instead you'll need to initialize a sound directly from a data +source: + + ```c + ma_sound sound; + + result = ma_sound_init_from_data_source(&engine, &dataSource, flags, pGroup, &sound); + if (result != MA_SUCCESS) { + return result; + } + ``` + +Each `ma_sound` object represents a single instance of the sound. If you want to play the same +sound multiple times at the same time, you need to initialize a separate `ma_sound` object. + +For the most flexibility when initializing sounds, use `ma_sound_init_ex()`. This uses miniaudio's +standard config/init pattern: + + ```c + ma_sound sound; + ma_sound_config soundConfig; + + soundConfig = ma_sound_config_init(); + soundConfig.pFilePath = NULL; // Set this to load from a file path. + soundConfig.pDataSource = NULL; // Set this to initialize from an existing data source. + soundConfig.pInitialAttachment = &someNodeInTheNodeGraph; + soundConfig.initialAttachmentInputBusIndex = 0; + soundConfig.channelsIn = 1; + soundConfig.channelsOut = 0; // Set to 0 to use the engine's native channel count. + + result = ma_sound_init_ex(&soundConfig, &sound); + if (result != MA_SUCCESS) { + return result; + } + ``` + +In the example above, the sound is being initialized without a file nor a data source. This is +valid, in which case the sound acts as a node in the middle of the node graph. This means you can +connect other sounds to this sound and allow it to act like a sound group. Indeed, this is exactly +what a `ma_sound_group` is. + +When loading a sound, you specify a set of flags that control how the sound is loaded and what +features are enabled for that sound. When no flags are set, the sound will be fully loaded into +memory in exactly the same format as how it's stored on the file system. The resource manager will +allocate a block of memory and then load the file directly into it. When reading audio data, it +will be decoded dynamically on the fly. In order to save processing time on the audio thread, it +might be beneficial to pre-decode the sound. You can do this with the `MA_SOUND_FLAG_DECODE` flag: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE, pGroup, NULL, &sound); + ``` + +By default, sounds will be loaded synchronously, meaning `ma_sound_init_*()` will not return until +the sound has been fully loaded. If this is prohibitive you can instead load sounds asynchronously +by specifying the `MA_SOUND_FLAG_ASYNC` flag: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, NULL, &sound); + ``` + +This will result in `ma_sound_init_*()` returning quickly, but the sound won't yet have been fully +loaded. When you start the sound, it won't output anything until some sound is available. The sound +will start outputting audio before the sound has been fully decoded when the `MA_SOUND_FLAG_DECODE` +is specified. + +If you need to wait for an asynchronously loaded sound to be fully loaded, you can use a fence. A +fence in miniaudio is a simple synchronization mechanism which simply blocks until it's internal +counter hit's zero. You can specify a fence like so: + + ```c + ma_result result; + ma_fence fence; + ma_sound sounds[4]; + + result = ma_fence_init(&fence); + if (result != MA_SUCCESS) { + return result; + } + + // Load some sounds asynchronously. + for (int iSound = 0; iSound < 4; iSound += 1) { + ma_sound_init_from_file(&engine, mySoundFilesPaths[iSound], MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, &fence, &sounds[iSound]); + } + + // ... do some other stuff here in the mean time ... + + // Wait for all sounds to finish loading. + ma_fence_wait(&fence); + ``` + +If loading the entire sound into memory is prohibitive, you can also configure the engine to stream +the audio data: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_STREAM, pGroup, NULL, &sound); + ``` + +When streaming sounds, 2 seconds worth of audio data is stored in memory. Although it should work +fine, it's inefficient to use streaming for short sounds. Streaming is useful for things like music +tracks in games. + +When loading a sound from a file path, the engine will reference count the file to prevent it from +being loaded if it's already in memory. When you uninitialize a sound, the reference count will be +decremented, and if it hits zero, the sound will be unloaded from memory. This reference counting +system is not used for streams. The engine will use a 64-bit hash of the file name when comparing +file paths which means there's a small chance you might encounter a name collision. If this is an +issue, you'll need to use a different name for one of the colliding file paths, or just not load +from files and instead load from a data source. + +You can use `ma_sound_init_copy()` to initialize a copy of another sound. Note, however, that this +only works for sounds that were initialized with `ma_sound_init_from_file()` and without the +`MA_SOUND_FLAG_STREAM` flag. + +When you initialize a sound, if you specify a sound group the sound will be attached to that group +automatically. If you set it to NULL, it will be automatically attached to the engine's endpoint. +If you would instead rather leave the sound unattached by default, you can can specify the +`MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT` flag. This is useful if you want to set up a complex node +graph. + +Sounds are not started by default. To start a sound, use `ma_sound_start()`. Stop a sound with +`ma_sound_stop()`. + +Sounds can have their volume controlled with `ma_sound_set_volume()` in the same way as the +engine's master volume. + +Sounds support stereo panning and pitching. Set the pan with `ma_sound_set_pan()`. Setting the pan +to 0 will result in an unpanned sound. Setting it to -1 will shift everything to the left, whereas ++1 will shift it to the right. The pitch can be controlled with `ma_sound_set_pitch()`. A larger +value will result in a higher pitch. The pitch must be greater than 0. + +The engine supports 3D spatialization of sounds. By default sounds will have spatialization +enabled, but if a sound does not need to be spatialized it's best to disable it. There are two ways +to disable spatialization of a sound: + + ```c + // Disable spatialization at initialization time via a flag: + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_NO_SPATIALIZATION, NULL, NULL, &sound); + + // Dynamically disable or enable spatialization post-initialization: + ma_sound_set_spatialization_enabled(&sound, isSpatializationEnabled); + ``` + +By default sounds will be spatialized based on the closest listener. If a sound should always be +spatialized relative to a specific listener it can be pinned to one: + + ```c + ma_sound_set_pinned_listener_index(&sound, listenerIndex); + ``` + +Like listeners, sounds have a position. By default, the position of a sound is in absolute space, +but it can be changed to be relative to a listener: + + ```c + ma_sound_set_positioning(&sound, ma_positioning_relative); + ``` + +Note that relative positioning of a sound only makes sense if there is either only one listener, or +the sound is pinned to a specific listener. To set the position of a sound: + + ```c + ma_sound_set_position(&sound, posX, posY, posZ); + ``` + +The direction works the same way as a listener and represents the sound's forward direction: + + ```c + ma_sound_set_direction(&sound, forwardX, forwardY, forwardZ); + ``` + +Sound's also have a cone for controlling directional attenuation. This works exactly the same as +listeners: + + ```c + ma_sound_set_cone(&sound, innerAngleInRadians, outerAngleInRadians, outerGain); + ``` + +The velocity of a sound is used for doppler effect and can be set as such: + + ```c + ma_sound_set_velocity(&sound, velocityX, velocityY, velocityZ); + ``` + +The engine supports different attenuation models which can be configured on a per-sound basis. By +default the attenuation model is set to `ma_attenuation_model_inverse` which is the equivalent to +OpenAL's `AL_INVERSE_DISTANCE_CLAMPED`. Configure the attenuation model like so: + + ```c + ma_sound_set_attenuation_model(&sound, ma_attenuation_model_inverse); + ``` + +The supported attenuation models include the following: + + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_none | No distance attenuation. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_inverse | Equivalent to `AL_INVERSE_DISTANCE_CLAMPED`. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_linear | Linear attenuation. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_exponential | Exponential attenuation. | + +----------------------------------+----------------------------------------------+ + +To control how quickly a sound rolls off as it moves away from the listener, you need to configure +the rolloff: + + ```c + ma_sound_set_rolloff(&sound, rolloff); + ``` + +You can control the minimum and maximum gain to apply from spatialization: + + ```c + ma_sound_set_min_gain(&sound, minGain); + ma_sound_set_max_gain(&sound, maxGain); + ``` + +Likewise, in the calculation of attenuation, you can control the minimum and maximum distances for +the attenuation calculation. This is useful if you want to ensure sounds don't drop below a certain +volume after the listener moves further away and to have sounds play a maximum volume when the +listener is within a certain distance: + + ```c + ma_sound_set_min_distance(&sound, minDistance); + ma_sound_set_max_distance(&sound, maxDistance); + ``` + +The engine's spatialization system supports doppler effect. The doppler factor can be configure on +a per-sound basis like so: + + ```c + ma_sound_set_doppler_factor(&sound, dopplerFactor); + ``` + +You can fade sounds in and out with `ma_sound_set_fade_in_pcm_frames()` and +`ma_sound_set_fade_in_milliseconds()`. Set the volume to -1 to use the current volume as the +starting volume: + + ```c + // Fade in over 1 second. + ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 1000); + + // ... sometime later ... + + // Fade out over 1 second, starting from the current volume. + ma_sound_set_fade_in_milliseconds(&sound, -1, 0, 1000); + ``` + +By default sounds will start immediately, but sometimes for timing and synchronization purposes it +can be useful to schedule a sound to start or stop: + + ```c + // Start the sound in 1 second from now. + ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 1)); + + // Stop the sound in 2 seconds from now. + ma_sound_set_stop_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2)); + ``` + +Note that scheduling a start time still requires an explicit call to `ma_sound_start()` before +anything will play. + +The time is specified in global time which is controlled by the engine. You can get the engine's +current time with `ma_engine_get_time_in_pcm_frames()`. The engine's global time is incremented +automatically as audio data is read, but it can be reset with `ma_engine_set_time_in_pcm_frames()` +in case it needs to be resynchronized for some reason. + +To determine whether or not a sound is currently playing, use `ma_sound_is_playing()`. This will +take the scheduled start and stop times into account. + +Whether or not a sound should loop can be controlled with `ma_sound_set_looping()`. Sounds will not +be looping by default. Use `ma_sound_is_looping()` to determine whether or not a sound is looping. + +Use `ma_sound_at_end()` to determine whether or not a sound is currently at the end. For a looping +sound this should never return true. Alternatively, you can configure a callback that will be fired +when the sound reaches the end. Note that the callback is fired from the audio thread which means +you cannot be uninitializing sound from the callback. To set the callback you can use +`ma_sound_set_end_callback()`. Alternatively, if you're using `ma_sound_init_ex()`, you can pass it +into the config like so: + + ```c + soundConfig.endCallback = my_end_callback; + soundConfig.pEndCallbackUserData = pMyEndCallbackUserData; + ``` + +The end callback is declared like so: + + ```c + void my_end_callback(void* pUserData, ma_sound* pSound) + { + ... + } + ``` + +Internally a sound wraps around a data source. Some APIs exist to control the underlying data +source, mainly for convenience: + + ```c + ma_sound_seek_to_pcm_frame(&sound, frameIndex); + ma_sound_get_data_format(&sound, &format, &channels, &sampleRate, pChannelMap, channelMapCapacity); + ma_sound_get_cursor_in_pcm_frames(&sound, &cursor); + ma_sound_get_length_in_pcm_frames(&sound, &length); + ``` + +Sound groups have the same API as sounds, only they are called `ma_sound_group`, and since they do +not have any notion of a data source, anything relating to a data source is unavailable. + +Internally, sound data is loaded via the `ma_decoder` API which means by default it only supports +file formats that have built-in support in miniaudio. You can extend this to support any kind of +file format through the use of custom decoders. To do this you'll need to use a self-managed +resource manager and configure it appropriately. See the "Resource Management" section below for +details on how to set this up. + + +6. Resource Management +====================== +Many programs will want to manage sound resources for things such as reference counting and +streaming. This is supported by miniaudio via the `ma_resource_manager` API. + +The resource manager is mainly responsible for the following: + + * Loading of sound files into memory with reference counting. + * Streaming of sound data. + +When loading a sound file, the resource manager will give you back a `ma_data_source` compatible +object called `ma_resource_manager_data_source`. This object can be passed into any +`ma_data_source` API which is how you can read and seek audio data. When loading a sound file, you +specify whether or not you want the sound to be fully loaded into memory (and optionally +pre-decoded) or streamed. When loading into memory, you can also specify whether or not you want +the data to be loaded asynchronously. + +The example below is how you can initialize a resource manager using it's default configuration: + + ```c + ma_resource_manager_config config; + ma_resource_manager resourceManager; + + config = ma_resource_manager_config_init(); + result = ma_resource_manager_init(&config, &resourceManager); + if (result != MA_SUCCESS) { + ma_device_uninit(&device); + printf("Failed to initialize the resource manager."); + return -1; + } + ``` + +You can configure the format, channels and sample rate of the decoded audio data. By default it +will use the file's native data format, but you can configure it to use a consistent format. This +is useful for offloading the cost of data conversion to load time rather than dynamically +converting at mixing time. To do this, you configure the decoded format, channels and sample rate +like the code below: + + ```c + config = ma_resource_manager_config_init(); + config.decodedFormat = device.playback.format; + config.decodedChannels = device.playback.channels; + config.decodedSampleRate = device.sampleRate; + ``` + +In the code above, the resource manager will be configured so that any decoded audio data will be +pre-converted at load time to the device's native data format. If instead you used defaults and +the data format of the file did not match the device's data format, you would need to convert the +data at mixing time which may be prohibitive in high-performance and large scale scenarios like +games. + +Internally the resource manager uses the `ma_decoder` API to load sounds. This means by default it +only supports decoders that are built into miniaudio. It's possible to support additional encoding +formats through the use of custom decoders. To do so, pass in your `ma_decoding_backend_vtable` +vtables into the resource manager config: + + ```c + ma_decoding_backend_vtable* pCustomBackendVTables[] = + { + &g_ma_decoding_backend_vtable_libvorbis, + &g_ma_decoding_backend_vtable_libopus + }; + + ... + + resourceManagerConfig.ppCustomDecodingBackendVTables = pCustomBackendVTables; + resourceManagerConfig.customDecodingBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); + resourceManagerConfig.pCustomDecodingBackendUserData = NULL; + ``` + +This system can allow you to support any kind of file format. See the "Decoding" section for +details on how to implement custom decoders. The miniaudio repository includes examples for Opus +via libopus and libopusfile and Vorbis via libvorbis and libvorbisfile. + +Asynchronicity is achieved via a job system. When an operation needs to be performed, such as the +decoding of a page, a job will be posted to a queue which will then be processed by a job thread. +By default there will be only one job thread running, but this can be configured, like so: + + ```c + config = ma_resource_manager_config_init(); + config.jobThreadCount = MY_JOB_THREAD_COUNT; + ``` + +By default job threads are managed internally by the resource manager, however you can also self +manage your job threads if, for example, you want to integrate the job processing into your +existing job infrastructure, or if you simply don't like the way the resource manager does it. To +do this, just set the job thread count to 0 and process jobs manually. To process jobs, you first +need to retrieve a job using `ma_resource_manager_next_job()` and then process it using +`ma_job_process()`: + + ```c + config = ma_resource_manager_config_init(); + config.jobThreadCount = 0; // Don't manage any job threads internally. + config.flags = MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; // Optional. Makes `ma_resource_manager_next_job()` non-blocking. + + // ... Initialize your custom job threads ... + + void my_custom_job_thread(...) + { + for (;;) { + ma_job job; + ma_result result = ma_resource_manager_next_job(pMyResourceManager, &job); + if (result != MA_SUCCESS) { + if (result == MA_NO_DATA_AVAILABLE) { + // No jobs are available. Keep going. Will only get this if the resource manager was initialized + // with MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. + continue; + } else if (result == MA_CANCELLED) { + // MA_JOB_TYPE_QUIT was posted. Exit. + break; + } else { + // Some other error occurred. + break; + } + } + + ma_job_process(&job); + } + } + ``` + +In the example above, the `MA_JOB_TYPE_QUIT` event is the used as the termination +indicator, but you can use whatever you would like to terminate the thread. The call to +`ma_resource_manager_next_job()` is blocking by default, but can be configured to be non-blocking +by initializing the resource manager with the `MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING` configuration +flag. Note that the `MA_JOB_TYPE_QUIT` will never be removed from the job queue. This +is to give every thread the opportunity to catch the event and terminate naturally. + +When loading a file, it's sometimes convenient to be able to customize how files are opened and +read instead of using standard `fopen()`, `fclose()`, etc. which is what miniaudio will use by +default. This can be done by setting `pVFS` member of the resource manager's config: + + ```c + // Initialize your custom VFS object. See documentation for VFS for information on how to do this. + my_custom_vfs vfs = my_custom_vfs_init(); + + config = ma_resource_manager_config_init(); + config.pVFS = &vfs; + ``` + +This is particularly useful in programs like games where you want to read straight from an archive +rather than the normal file system. If you do not specify a custom VFS, the resource manager will +use the operating system's normal file operations. + +To load a sound file and create a data source, call `ma_resource_manager_data_source_init()`. When +loading a sound you need to specify the file path and options for how the sounds should be loaded. +By default a sound will be loaded synchronously. The returned data source is owned by the caller +which means the caller is responsible for the allocation and freeing of the data source. Below is +an example for initializing a data source: + + ```c + ma_resource_manager_data_source dataSource; + ma_result result = ma_resource_manager_data_source_init(pResourceManager, pFilePath, flags, &dataSource); + if (result != MA_SUCCESS) { + // Error. + } + + // ... + + // A ma_resource_manager_data_source object is compatible with the `ma_data_source` API. To read data, just call + // the `ma_data_source_read_pcm_frames()` like you would with any normal data source. + result = ma_data_source_read_pcm_frames(&dataSource, pDecodedData, frameCount, &framesRead); + if (result != MA_SUCCESS) { + // Failed to read PCM frames. + } + + // ... + + ma_resource_manager_data_source_uninit(&dataSource); + ``` + +The `flags` parameter specifies how you want to perform loading of the sound file. It can be a +combination of the following flags: + + ``` + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT + ``` + +When no flags are specified (set to 0), the sound will be fully loaded into memory, but not +decoded, meaning the raw file data will be stored in memory, and then dynamically decoded when +`ma_data_source_read_pcm_frames()` is called. To instead decode the audio data before storing it in +memory, use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` flag. By default, the sound file will +be loaded synchronously, meaning `ma_resource_manager_data_source_init()` will only return after +the entire file has been loaded. This is good for simplicity, but can be prohibitively slow. You +can instead load the sound asynchronously using the `MA_RESOURCE_MANAGER_DATA_SOURCE_ASYNC` flag. +This will result in `ma_resource_manager_data_source_init()` returning quickly, but no data will be +returned by `ma_data_source_read_pcm_frames()` until some data is available. When no data is +available because the asynchronous decoding hasn't caught up, `MA_BUSY` will be returned by +`ma_data_source_read_pcm_frames()`. + +For large sounds, it's often prohibitive to store the entire file in memory. To mitigate this, you +can instead stream audio data which you can do by specifying the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. When streaming, data will be decoded in 1 +second pages. When a new page needs to be decoded, a job will be posted to the job queue and then +subsequently processed in a job thread. + +For in-memory sounds, reference counting is used to ensure the data is loaded only once. This means +multiple calls to `ma_resource_manager_data_source_init()` with the same file path will result in +the file data only being loaded once. Each call to `ma_resource_manager_data_source_init()` must be +matched up with a call to `ma_resource_manager_data_source_uninit()`. Sometimes it can be useful +for a program to register self-managed raw audio data and associate it with a file path. Use the +`ma_resource_manager_register_*()` and `ma_resource_manager_unregister_*()` APIs to do this. +`ma_resource_manager_register_decoded_data()` is used to associate a pointer to raw, self-managed +decoded audio data in the specified data format with the specified name. Likewise, +`ma_resource_manager_register_encoded_data()` is used to associate a pointer to raw self-managed +encoded audio data (the raw file data) with the specified name. Note that these names need not be +actual file paths. When `ma_resource_manager_data_source_init()` is called (without the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag), the resource manager will look for these +explicitly registered data buffers and, if found, will use it as the backing data for the data +source. Note that the resource manager does *not* make a copy of this data so it is up to the +caller to ensure the pointer stays valid for it's lifetime. Use +`ma_resource_manager_unregister_data()` to unregister the self-managed data. You can also use +`ma_resource_manager_register_file()` and `ma_resource_manager_unregister_file()` to register and +unregister a file. It does not make sense to use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` +flag with a self-managed data pointer. + + +6.1. Asynchronous Loading and Synchronization +--------------------------------------------- +When loading asynchronously, it can be useful to poll whether or not loading has finished. Use +`ma_resource_manager_data_source_result()` to determine this. For in-memory sounds, this will +return `MA_SUCCESS` when the file has been *entirely* decoded. If the sound is still being decoded, +`MA_BUSY` will be returned. Otherwise, some other error code will be returned if the sound failed +to load. For streaming data sources, `MA_SUCCESS` will be returned when the first page has been +decoded and the sound is ready to be played. If the first page is still being decoded, `MA_BUSY` +will be returned. Otherwise, some other error code will be returned if the sound failed to load. + +In addition to polling, you can also use a simple synchronization object called a "fence" to wait +for asynchronously loaded sounds to finish. This is called `ma_fence`. The advantage to using a +fence is that it can be used to wait for a group of sounds to finish loading rather than waiting +for sounds on an individual basis. There are two stages to loading a sound: + + * Initialization of the internal decoder; and + * Completion of decoding of the file (the file is fully decoded) + +You can specify separate fences for each of the different stages. Waiting for the initialization +of the internal decoder is important for when you need to know the sample format, channels and +sample rate of the file. + +The example below shows how you could use a fence when loading a number of sounds: + + ```c + // This fence will be released when all sounds are finished loading entirely. + ma_fence fence; + ma_fence_init(&fence); + + // This will be passed into the initialization routine for each sound. + ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); + notifications.done.pFence = &fence; + + // Now load a bunch of sounds: + for (iSound = 0; iSound < soundCount; iSound += 1) { + ma_resource_manager_data_source_init(pResourceManager, pSoundFilePaths[iSound], flags, ¬ifications, &pSoundSources[iSound]); + } + + // ... DO SOMETHING ELSE WHILE SOUNDS ARE LOADING ... + + // Wait for loading of sounds to finish. + ma_fence_wait(&fence); + ``` + +In the example above we used a fence for waiting until the entire file has been fully decoded. If +you only need to wait for the initialization of the internal decoder to complete, you can use the +`init` member of the `ma_resource_manager_pipeline_notifications` object: + + ```c + notifications.init.pFence = &fence; + ``` + +If a fence is not appropriate for your situation, you can instead use a callback that is fired on +an individual sound basis. This is done in a very similar way to fences: + + ```c + typedef struct + { + ma_async_notification_callbacks cb; + void* pMyData; + } my_notification; + + void my_notification_callback(ma_async_notification* pNotification) + { + my_notification* pMyNotification = (my_notification*)pNotification; + + // Do something in response to the sound finishing loading. + } + + ... + + my_notification myCallback; + myCallback.cb.onSignal = my_notification_callback; + myCallback.pMyData = pMyData; + + ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); + notifications.done.pNotification = &myCallback; + + ma_resource_manager_data_source_init(pResourceManager, "my_sound.wav", flags, ¬ifications, &mySound); + ``` + +In the example above we just extend the `ma_async_notification_callbacks` object and pass an +instantiation into the `ma_resource_manager_pipeline_notifications` in the same way as we did with +the fence, only we set `pNotification` instead of `pFence`. You can set both of these at the same +time and they should both work as expected. If using the `pNotification` system, you need to ensure +your `ma_async_notification_callbacks` object stays valid. + + + +6.2. Resource Manager Implementation Details +-------------------------------------------- +Resources are managed in two main ways: + + * By storing the entire sound inside an in-memory buffer (referred to as a data buffer) + * By streaming audio data on the fly (referred to as a data stream) + +A resource managed data source (`ma_resource_manager_data_source`) encapsulates a data buffer or +data stream, depending on whether or not the data source was initialized with the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. If so, it will make use of a +`ma_resource_manager_data_stream` object. Otherwise it will use a `ma_resource_manager_data_buffer` +object. Both of these objects are data sources which means they can be used with any +`ma_data_source_*()` API. + +Another major feature of the resource manager is the ability to asynchronously decode audio files. +This relieves the audio thread of time-consuming decoding which can negatively affect scalability +due to the audio thread needing to complete it's work extremely quickly to avoid glitching. +Asynchronous decoding is achieved through a job system. There is a central multi-producer, +multi-consumer, fixed-capacity job queue. When some asynchronous work needs to be done, a job is +posted to the queue which is then read by a job thread. The number of job threads can be +configured for improved scalability, and job threads can all run in parallel without needing to +worry about the order of execution (how this is achieved is explained below). + +When a sound is being loaded asynchronously, playback can begin before the sound has been fully +decoded. This enables the application to start playback of the sound quickly, while at the same +time allowing to resource manager to keep loading in the background. Since there may be less +threads than the number of sounds being loaded at a given time, a simple scheduling system is used +to keep decoding time balanced and fair. The resource manager solves this by splitting decoding +into chunks called pages. By default, each page is 1 second long. When a page has been decoded, a +new job will be posted to start decoding the next page. By dividing up decoding into pages, an +individual sound shouldn't ever delay every other sound from having their first page decoded. Of +course, when loading many sounds at the same time, there will always be an amount of time required +to process jobs in the queue so in heavy load situations there will still be some delay. To +determine if a data source is ready to have some frames read, use +`ma_resource_manager_data_source_get_available_frames()`. This will return the number of frames +available starting from the current position. + + +6.2.1. Job Queue +---------------- +The resource manager uses a job queue which is multi-producer, multi-consumer, and fixed-capacity. +This job queue is not currently lock-free, and instead uses a spinlock to achieve thread-safety. +Only a fixed number of jobs can be allocated and inserted into the queue which is done through a +lock-free data structure for allocating an index into a fixed sized array, with reference counting +for mitigation of the ABA problem. The reference count is 32-bit. + +For many types of jobs it's important that they execute in a specific order. In these cases, jobs +are executed serially. For the resource manager, serial execution of jobs is only required on a +per-object basis (per data buffer or per data stream). Each of these objects stores an execution +counter. When a job is posted it is associated with an execution counter. When the job is +processed, it checks if the execution counter of the job equals the execution counter of the +owning object and if so, processes the job. If the counters are not equal, the job will be posted +back onto the job queue for later processing. When the job finishes processing the execution order +of the main object is incremented. This system means the no matter how many job threads are +executing, decoding of an individual sound will always get processed serially. The advantage to +having multiple threads comes into play when loading multiple sounds at the same time. + +The resource manager's job queue is not 100% lock-free and will use a spinlock to achieve +thread-safety for a very small section of code. This is only relevant when the resource manager +uses more than one job thread. If only using a single job thread, which is the default, the +lock should never actually wait in practice. The amount of time spent locking should be quite +short, but it's something to be aware of for those who have pedantic lock-free requirements and +need to use more than one job thread. There are plans to remove this lock in a future version. + +In addition, posting a job will release a semaphore, which on Win32 is implemented with +`ReleaseSemaphore` and on POSIX platforms via a condition variable: + + ```c + pthread_mutex_lock(&pSemaphore->lock); + { + pSemaphore->value += 1; + pthread_cond_signal(&pSemaphore->cond); + } + pthread_mutex_unlock(&pSemaphore->lock); + ``` + +Again, this is relevant for those with strict lock-free requirements in the audio thread. To avoid +this, you can use non-blocking mode (via the `MA_JOB_QUEUE_FLAG_NON_BLOCKING` +flag) and implement your own job processing routine (see the "Resource Manager" section above for +details on how to do this). + + + +6.2.2. Data Buffers +------------------- +When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag is excluded at initialization time, the +resource manager will try to load the data into an in-memory data buffer. Before doing so, however, +it will first check if the specified file is already loaded. If so, it will increment a reference +counter and just use the already loaded data. This saves both time and memory. When the data buffer +is uninitialized, the reference counter will be decremented. If the counter hits zero, the file +will be unloaded. This is a detail to keep in mind because it could result in excessive loading and +unloading of a sound. For example, the following sequence will result in a file be loaded twice, +once after the other: + + ```c + ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer0); // Refcount = 1. Initial load. + ma_resource_manager_data_source_uninit(&myDataBuffer0); // Refcount = 0. Unloaded. + + ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer1); // Refcount = 1. Reloaded because previous uninit() unloaded it. + ma_resource_manager_data_source_uninit(&myDataBuffer1); // Refcount = 0. Unloaded. + ``` + +A binary search tree (BST) is used for storing data buffers as it has good balance between +efficiency and simplicity. The key of the BST is a 64-bit hash of the file path that was passed +into `ma_resource_manager_data_source_init()`. The advantage of using a hash is that it saves +memory over storing the entire path, has faster comparisons, and results in a mostly balanced BST +due to the random nature of the hash. The disadvantages are that file names are case-sensitive and +there's a small chance of name collisions. If case-sensitivity is an issue, you should normalize +your file names to upper- or lower-case before initializing your data sources. If name collisions +become an issue, you'll need to change the name of one of the colliding names or just not use the +resource manager. + +When a sound file has not already been loaded and the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` +flag is excluded, the file will be decoded synchronously by the calling thread. There are two +options for controlling how the audio is stored in the data buffer - encoded or decoded. When the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` option is excluded, the raw file data will be stored +in memory. Otherwise the sound will be decoded before storing it in memory. Synchronous loading is +a very simple and standard process of simply adding an item to the BST, allocating a block of +memory and then decoding (if `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` is specified). + +When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag is specified, loading of the data buffer +is done asynchronously. In this case, a job is posted to the queue to start loading and then the +function immediately returns, setting an internal result code to `MA_BUSY`. This result code is +returned when the program calls `ma_resource_manager_data_source_result()`. When decoding has fully +completed `MA_SUCCESS` will be returned. This can be used to know if loading has fully completed. + +When loading asynchronously, a single job is posted to the queue of the type +`MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE`. This involves making a copy of the file path and +associating it with job. When the job is processed by the job thread, it will first load the file +using the VFS associated with the resource manager. When using a custom VFS, it's important that it +be completely thread-safe because it will be used from one or more job threads at the same time. +Individual files should only ever be accessed by one thread at a time, however. After opening the +file via the VFS, the job will determine whether or not the file is being decoded. If not, it +simply allocates a block of memory and loads the raw file contents into it and returns. On the +other hand, when the file is being decoded, it will first allocate a decoder on the heap and +initialize it. Then it will check if the length of the file is known. If so it will allocate a +block of memory to store the decoded output and initialize it to silence. If the size is unknown, +it will allocate room for one page. After memory has been allocated, the first page will be +decoded. If the sound is shorter than a page, the result code will be set to `MA_SUCCESS` and the +completion event will be signalled and loading is now complete. If, however, there is more to +decode, a job with the code `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` is posted. This job +will decode the next page and perform the same process if it reaches the end. If there is more to +decode, the job will post another `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` job which will +keep on happening until the sound has been fully decoded. For sounds of an unknown length, each +page will be linked together as a linked list. Internally this is implemented via the +`ma_paged_audio_buffer` object. + + +6.2.3. Data Streams +------------------- +Data streams only ever store two pages worth of data for each instance. They are most useful for +large sounds like music tracks in games that would consume too much memory if fully decoded in +memory. After every frame from a page has been read, a job will be posted to load the next page +which is done from the VFS. + +For data streams, the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag will determine whether or +not initialization of the data source waits until the two pages have been decoded. When unset, +`ma_resource_manager_data_source_init()` will wait until the two pages have been loaded, otherwise +it will return immediately. + +When frames are read from a data stream using `ma_resource_manager_data_source_read_pcm_frames()`, +`MA_BUSY` will be returned if there are no frames available. If there are some frames available, +but less than the number requested, `MA_SUCCESS` will be returned, but the actual number of frames +read will be less than the number requested. Due to the asynchronous nature of data streams, +seeking is also asynchronous. If the data stream is in the middle of a seek, `MA_BUSY` will be +returned when trying to read frames. + +When `ma_resource_manager_data_source_read_pcm_frames()` results in a page getting fully consumed +a job is posted to load the next page. This will be posted from the same thread that called +`ma_resource_manager_data_source_read_pcm_frames()`. + +Data streams are uninitialized by posting a job to the queue, but the function won't return until +that job has been processed. The reason for this is that the caller owns the data stream object and +therefore miniaudio needs to ensure everything completes before handing back control to the caller. +Also, if the data stream is uninitialized while pages are in the middle of decoding, they must +complete before destroying any underlying object and the job system handles this cleanly. + +Note that when a new page needs to be loaded, a job will be posted to the resource manager's job +thread from the audio thread. You must keep in mind the details mentioned in the "Job Queue" +section above regarding locking when posting an event if you require a strictly lock-free audio +thread. + + + +7. Node Graph +============= +miniaudio's routing infrastructure follows a node graph paradigm. The idea is that you create a +node whose outputs are attached to inputs of another node, thereby creating a graph. There are +different types of nodes, with each node in the graph processing input data to produce output, +which is then fed through the chain. Each node in the graph can apply their own custom effects. At +the start of the graph will usually be one or more data source nodes which have no inputs and +instead pull their data from a data source. At the end of the graph is an endpoint which represents +the end of the chain and is where the final output is ultimately extracted from. + +Each node has a number of input buses and a number of output buses. An output bus from a node is +attached to an input bus of another. Multiple nodes can connect their output buses to another +node's input bus, in which case their outputs will be mixed before processing by the node. Below is +a diagram that illustrates a hypothetical node graph setup: + + ``` + >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Data flows left to right >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> + + +---------------+ +-----------------+ + | Data Source 1 =----+ +----------+ +----= Low Pass Filter =----+ + +---------------+ | | =----+ +-----------------+ | +----------+ + +----= Splitter | +----= ENDPOINT | + +---------------+ | | =----+ +-----------------+ | +----------+ + | Data Source 2 =----+ +----------+ +----= Echo / Delay =----+ + +---------------+ +-----------------+ + ``` + +In the above graph, it starts with two data sources whose outputs are attached to the input of a +splitter node. It's at this point that the two data sources are mixed. After mixing, the splitter +performs it's processing routine and produces two outputs which is simply a duplication of the +input stream. One output is attached to a low pass filter, whereas the other output is attached to +a echo/delay. The outputs of the the low pass filter and the echo are attached to the endpoint, and +since they're both connected to the same input bus, they'll be mixed. + +Each input bus must be configured to accept the same number of channels, but the number of channels +used by input buses can be different to the number of channels for output buses in which case +miniaudio will automatically convert the input data to the output channel count before processing. +The number of channels of an output bus of one node must match the channel count of the input bus +it's attached to. The channel counts cannot be changed after the node has been initialized. If you +attempt to attach an output bus to an input bus with a different channel count, attachment will +fail. + +To use a node graph, you first need to initialize a `ma_node_graph` object. This is essentially a +container around the entire graph. The `ma_node_graph` object is required for some thread-safety +issues which will be explained later. A `ma_node_graph` object is initialized using miniaudio's +standard config/init system: + + ```c + ma_node_graph_config nodeGraphConfig = ma_node_graph_config_init(myChannelCount); + + result = ma_node_graph_init(&nodeGraphConfig, NULL, &nodeGraph); // Second parameter is a pointer to allocation callbacks. + if (result != MA_SUCCESS) { + // Failed to initialize node graph. + } + ``` + +When you initialize the node graph, you're specifying the channel count of the endpoint. The +endpoint is a special node which has one input bus and one output bus, both of which have the +same channel count, which is specified in the config. Any nodes that connect directly to the +endpoint must be configured such that their output buses have the same channel count. When you read +audio data from the node graph, it'll have the channel count you specified in the config. To read +data from the graph: + + ```c + ma_uint32 framesRead; + result = ma_node_graph_read_pcm_frames(&nodeGraph, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + // Failed to read data from the node graph. + } + ``` + +When you read audio data, miniaudio starts at the node graph's endpoint node which then pulls in +data from it's input attachments, which in turn recursively pull in data from their inputs, and so +on. At the start of the graph there will be some kind of data source node which will have zero +inputs and will instead read directly from a data source. The base nodes don't literally need to +read from a `ma_data_source` object, but they will always have some kind of underlying object that +sources some kind of audio. The `ma_data_source_node` node can be used to read from a +`ma_data_source`. Data is always in floating-point format and in the number of channels you +specified when the graph was initialized. The sample rate is defined by the underlying data sources. +It's up to you to ensure they use a consistent and appropriate sample rate. + +The `ma_node` API is designed to allow custom nodes to be implemented with relative ease, but +miniaudio includes a few stock nodes for common functionality. This is how you would initialize a +node which reads directly from a data source (`ma_data_source_node`) which is an example of one +of the stock nodes that comes with miniaudio: + + ```c + ma_data_source_node_config config = ma_data_source_node_config_init(pMyDataSource); + + ma_data_source_node dataSourceNode; + result = ma_data_source_node_init(&nodeGraph, &config, NULL, &dataSourceNode); + if (result != MA_SUCCESS) { + // Failed to create data source node. + } + ``` + +The data source node will use the output channel count to determine the channel count of the output +bus. There will be 1 output bus and 0 input buses (data will be drawn directly from the data +source). The data source must output to floating-point (`ma_format_f32`) or else an error will be +returned from `ma_data_source_node_init()`. + +By default the node will not be attached to the graph. To do so, use `ma_node_attach_output_bus()`: + + ```c + result = ma_node_attach_output_bus(&dataSourceNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); + if (result != MA_SUCCESS) { + // Failed to attach node. + } + ``` + +The code above connects the data source node directly to the endpoint. Since the data source node +has only a single output bus, the index will always be 0. Likewise, the endpoint only has a single +input bus which means the input bus index will also always be 0. + +To detach a specific output bus, use `ma_node_detach_output_bus()`. To detach all output buses, use +`ma_node_detach_all_output_buses()`. If you want to just move the output bus from one attachment to +another, you do not need to detach first. You can just call `ma_node_attach_output_bus()` and it'll +deal with it for you. + +Less frequently you may want to create a specialized node. This will be a node where you implement +your own processing callback to apply a custom effect of some kind. This is similar to initializing +one of the stock node types, only this time you need to specify a pointer to a vtable containing a +pointer to the processing function and the number of input and output buses. Example: + + ```c + static void my_custom_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) + { + // Do some processing of ppFramesIn (one stream of audio data per input bus) + const float* pFramesIn_0 = ppFramesIn[0]; // Input bus @ index 0. + const float* pFramesIn_1 = ppFramesIn[1]; // Input bus @ index 1. + float* pFramesOut_0 = ppFramesOut[0]; // Output bus @ index 0. + + // Do some processing. On input, `pFrameCountIn` will be the number of input frames in each + // buffer in `ppFramesIn` and `pFrameCountOut` will be the capacity of each of the buffers + // in `ppFramesOut`. On output, `pFrameCountIn` should be set to the number of input frames + // your node consumed and `pFrameCountOut` should be set the number of output frames that + // were produced. + // + // You should process as many frames as you can. If your effect consumes input frames at the + // same rate as output frames (always the case, unless you're doing resampling), you need + // only look at `ppFramesOut` and process that exact number of frames. If you're doing + // resampling, you'll need to be sure to set both `pFrameCountIn` and `pFrameCountOut` + // properly. + } + + static ma_node_vtable my_custom_node_vtable = + { + my_custom_node_process_pcm_frames, // The function that will be called to process your custom node. This is where you'd implement your effect processing. + NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. + 2, // 2 input buses. + 1, // 1 output bus. + 0 // Default flags. + }; + + ... + + // Each bus needs to have a channel count specified. To do this you need to specify the channel + // counts in an array and then pass that into the node config. + ma_uint32 inputChannels[2]; // Equal in size to the number of input channels specified in the vtable. + ma_uint32 outputChannels[1]; // Equal in size to the number of output channels specified in the vtable. + + inputChannels[0] = channelsIn; + inputChannels[1] = channelsIn; + outputChannels[0] = channelsOut; + + ma_node_config nodeConfig = ma_node_config_init(); + nodeConfig.vtable = &my_custom_node_vtable; + nodeConfig.pInputChannels = inputChannels; + nodeConfig.pOutputChannels = outputChannels; + + ma_node_base node; + result = ma_node_init(&nodeGraph, &nodeConfig, NULL, &node); + if (result != MA_SUCCESS) { + // Failed to initialize node. + } + ``` + +When initializing a custom node, as in the code above, you'll normally just place your vtable in +static space. The number of input and output buses are specified as part of the vtable. If you need +a variable number of buses on a per-node bases, the vtable should have the relevant bus count set +to `MA_NODE_BUS_COUNT_UNKNOWN`. In this case, the bus count should be set in the node config: + + ```c + static ma_node_vtable my_custom_node_vtable = + { + my_custom_node_process_pcm_frames, // The function that will be called process your custom node. This is where you'd implement your effect processing. + NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. + MA_NODE_BUS_COUNT_UNKNOWN, // The number of input buses is determined on a per-node basis. + 1, // 1 output bus. + 0 // Default flags. + }; + + ... + + ma_node_config nodeConfig = ma_node_config_init(); + nodeConfig.vtable = &my_custom_node_vtable; + nodeConfig.inputBusCount = myBusCount; // <-- Since the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN, the input bus count should be set here. + nodeConfig.pInputChannels = inputChannels; // <-- Make sure there are nodeConfig.inputBusCount elements in this array. + nodeConfig.pOutputChannels = outputChannels; // <-- The vtable specifies 1 output bus, so there must be 1 element in this array. + ``` + +In the above example it's important to never set the `inputBusCount` and `outputBusCount` members +to anything other than their defaults if the vtable specifies an explicit count. They can only be +set if the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN in the relevant bus count. + +Most often you'll want to create a structure to encapsulate your node with some extra data. You +need to make sure the `ma_node_base` object is your first member of the structure: + + ```c + typedef struct + { + ma_node_base base; // <-- Make sure this is always the first member. + float someCustomData; + } my_custom_node; + ``` + +By doing this, your object will be compatible with all `ma_node` APIs and you can attach it to the +graph just like any other node. + +In the custom processing callback (`my_custom_node_process_pcm_frames()` in the example above), the +number of channels for each bus is what was specified by the config when the node was initialized +with `ma_node_init()`. In addition, all attachments to each of the input buses will have been +pre-mixed by miniaudio. The config allows you to specify different channel counts for each +individual input and output bus. It's up to the effect to handle it appropriate, and if it can't, +return an error in it's initialization routine. + +Custom nodes can be assigned some flags to describe their behaviour. These are set via the vtable +and include the following: + + +-----------------------------------------+---------------------------------------------------+ + | Flag Name | Description | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_PASSTHROUGH | Useful for nodes that do not do any kind of audio | + | | processing, but are instead used for tracking | + | | time, handling events, etc. Also used by the | + | | internal endpoint node. It reads directly from | + | | the input bus to the output bus. Nodes with this | + | | flag must have exactly 1 input bus and 1 output | + | | bus, and both buses must have the same channel | + | | counts. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_CONTINUOUS_PROCESSING | Causes the processing callback to be called even | + | | when no data is available to be read from input | + | | attachments. When a node has at least one input | + | | bus, but there are no inputs attached or the | + | | inputs do not deliver any data, the node's | + | | processing callback will not get fired. This flag | + | | will make it so the callback is always fired | + | | regardless of whether or not any input data is | + | | received. This is useful for effects like | + | | echos where there will be a tail of audio data | + | | that still needs to be processed even when the | + | | original data sources have reached their ends. It | + | | may also be useful for nodes that must always | + | | have their processing callback fired when there | + | | are no inputs attached. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_ALLOW_NULL_INPUT | Used in conjunction with | + | | `MA_NODE_FLAG_CONTINUOUS_PROCESSING`. When this | + | | is set, the `ppFramesIn` parameter of the | + | | processing callback will be set to NULL when | + | | there are no input frames are available. When | + | | this is unset, silence will be posted to the | + | | processing callback. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES | Used to tell miniaudio that input and output | + | | frames are processed at different rates. You | + | | should set this for any nodes that perform | + | | resampling. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_SILENT_OUTPUT | Used to tell miniaudio that a node produces only | + | | silent output. This is useful for nodes where you | + | | don't want the output to contribute to the final | + | | mix. An example might be if you want split your | + | | stream and have one branch be output to a file. | + | | When using this flag, you should avoid writing to | + | | the output buffer of the node's processing | + | | callback because miniaudio will ignore it anyway. | + +-----------------------------------------+---------------------------------------------------+ + + +If you need to make a copy of an audio stream for effect processing you can use a splitter node +called `ma_splitter_node`. This takes has 1 input bus and splits the stream into 2 output buses. +You can use it like this: + + ```c + ma_splitter_node_config splitterNodeConfig = ma_splitter_node_config_init(channels); + + ma_splitter_node splitterNode; + result = ma_splitter_node_init(&nodeGraph, &splitterNodeConfig, NULL, &splitterNode); + if (result != MA_SUCCESS) { + // Failed to create node. + } + + // Attach your output buses to two different input buses (can be on two different nodes). + ma_node_attach_output_bus(&splitterNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); // Attach directly to the endpoint. + ma_node_attach_output_bus(&splitterNode, 1, &myEffectNode, 0); // Attach to input bus 0 of some effect node. + ``` + +The volume of an output bus can be configured on a per-bus basis: + + ```c + ma_node_set_output_bus_volume(&splitterNode, 0, 0.5f); + ma_node_set_output_bus_volume(&splitterNode, 1, 0.5f); + ``` + +In the code above we're using the splitter node from before and changing the volume of each of the +copied streams. + +You can start and stop a node with the following: + + ```c + ma_node_set_state(&splitterNode, ma_node_state_started); // The default state. + ma_node_set_state(&splitterNode, ma_node_state_stopped); + ``` + +By default the node is in a started state, but since it won't be connected to anything won't +actually be invoked by the node graph until it's connected. When you stop a node, data will not be +read from any of it's input connections. You can use this property to stop a group of sounds +atomically. + +You can configure the initial state of a node in it's config: + + ```c + nodeConfig.initialState = ma_node_state_stopped; + ``` + +Note that for the stock specialized nodes, all of their configs will have a `nodeConfig` member +which is the config to use with the base node. This is where the initial state can be configured +for specialized nodes: + + ```c + dataSourceNodeConfig.nodeConfig.initialState = ma_node_state_stopped; + ``` + +When using a specialized node like `ma_data_source_node` or `ma_splitter_node`, be sure to not +modify the `vtable` member of the `nodeConfig` object. + + +7.1. Timing +----------- +The node graph supports starting and stopping nodes at scheduled times. This is especially useful +for data source nodes where you want to get the node set up, but only start playback at a specific +time. There are two clocks: local and global. + +A local clock is per-node, whereas the global clock is per graph. Scheduling starts and stops can +only be done based on the global clock because the local clock will not be running while the node +is stopped. The global clocks advances whenever `ma_node_graph_read_pcm_frames()` is called. On the +other hand, the local clock only advances when the node's processing callback is fired, and is +advanced based on the output frame count. + +To retrieve the global time, use `ma_node_graph_get_time()`. The global time can be set with +`ma_node_graph_set_time()` which might be useful if you want to do seeking on a global timeline. +Getting and setting the local time is similar. Use `ma_node_get_time()` to retrieve the local time, +and `ma_node_set_time()` to set the local time. The global and local times will be advanced by the +audio thread, so care should be taken to avoid data races. Ideally you should avoid calling these +outside of the node processing callbacks which are always run on the audio thread. + +There is basic support for scheduling the starting and stopping of nodes. You can only schedule one +start and one stop at a time. This is mainly intended for putting nodes into a started or stopped +state in a frame-exact manner. Without this mechanism, starting and stopping of a node is limited +to the resolution of a call to `ma_node_graph_read_pcm_frames()` which would typically be in blocks +of several milliseconds. The following APIs can be used for scheduling node states: + + ```c + ma_node_set_state_time() + ma_node_get_state_time() + ``` + +The time is absolute and must be based on the global clock. An example is below: + + ```c + ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1); // Delay starting to 1 second. + ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5); // Delay stopping to 5 seconds. + ``` + +An example for changing the state using a relative time. + + ```c + ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1 + ma_node_graph_get_time(&myNodeGraph)); + ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5 + ma_node_graph_get_time(&myNodeGraph)); + ``` + +Note that due to the nature of multi-threading the times may not be 100% exact. If this is an +issue, consider scheduling state changes from within a processing callback. An idea might be to +have some kind of passthrough trigger node that is used specifically for tracking time and handling +events. + + + +7.2. Thread Safety and Locking +------------------------------ +When processing audio, it's ideal not to have any kind of locking in the audio thread. Since it's +expected that `ma_node_graph_read_pcm_frames()` would be run on the audio thread, it does so +without the use of any locks. This section discusses the implementation used by miniaudio and goes +over some of the compromises employed by miniaudio to achieve this goal. Note that the current +implementation may not be ideal - feedback and critiques are most welcome. + +The node graph API is not *entirely* lock-free. Only `ma_node_graph_read_pcm_frames()` is expected +to be lock-free. Attachment, detachment and uninitialization of nodes use locks to simplify the +implementation, but are crafted in a way such that such locking is not required when reading audio +data from the graph. Locking in these areas are achieved by means of spinlocks. + +The main complication with keeping `ma_node_graph_read_pcm_frames()` lock-free stems from the fact +that a node can be uninitialized, and it's memory potentially freed, while in the middle of being +processed on the audio thread. There are times when the audio thread will be referencing a node, +which means the uninitialization process of a node needs to make sure it delays returning until the +audio thread is finished so that control is not handed back to the caller thereby giving them a +chance to free the node's memory. + +When the audio thread is processing a node, it does so by reading from each of the output buses of +the node. In order for a node to process data for one of it's output buses, it needs to read from +each of it's input buses, and so on an so forth. It follows that once all output buses of a node +are detached, the node as a whole will be disconnected and no further processing will occur unless +it's output buses are reattached, which won't be happening when the node is being uninitialized. +By having `ma_node_detach_output_bus()` wait until the audio thread is finished with it, we can +simplify a few things, at the expense of making `ma_node_detach_output_bus()` a bit slower. By +doing this, the implementation of `ma_node_uninit()` becomes trivial - just detach all output +nodes, followed by each of the attachments to each of it's input nodes, and then do any final clean +up. + +With the above design, the worst-case scenario is `ma_node_detach_output_bus()` taking as long as +it takes to process the output bus being detached. This will happen if it's called at just the +wrong moment where the audio thread has just iterated it and has just started processing. The +caller of `ma_node_detach_output_bus()` will stall until the audio thread is finished, which +includes the cost of recursively processing it's inputs. This is the biggest compromise made with +the approach taken by miniaudio for it's lock-free processing system. The cost of detaching nodes +earlier in the pipeline (data sources, for example) will be cheaper than the cost of detaching +higher level nodes, such as some kind of final post-processing endpoint. If you need to do mass +detachments, detach starting from the lowest level nodes and work your way towards the final +endpoint node (but don't try detaching the node graph's endpoint). If the audio thread is not +running, detachment will be fast and detachment in any order will be the same. The reason nodes +need to wait for their input attachments to complete is due to the potential for desyncs between +data sources. If the node was to terminate processing mid way through processing it's inputs, +there's a chance that some of the underlying data sources will have been read, but then others not. +That will then result in a potential desynchronization when detaching and reattaching higher-level +nodes. A possible solution to this is to have an option when detaching to terminate processing +before processing all input attachments which should be fairly simple. + +Another compromise, albeit less significant, is locking when attaching and detaching nodes. This +locking is achieved by means of a spinlock in order to reduce memory overhead. A lock is present +for each input bus and output bus. When an output bus is connected to an input bus, both the output +bus and input bus is locked. This locking is specifically for attaching and detaching across +different threads and does not affect `ma_node_graph_read_pcm_frames()` in any way. The locking and +unlocking is mostly self-explanatory, but a slightly less intuitive aspect comes into it when +considering that iterating over attachments must not break as a result of attaching or detaching a +node while iteration is occurring. + +Attaching and detaching are both quite simple. When an output bus of a node is attached to an input +bus of another node, it's added to a linked list. Basically, an input bus is a linked list, where +each item in the list is and output bus. We have some intentional (and convenient) restrictions on +what can done with the linked list in order to simplify the implementation. First of all, whenever +something needs to iterate over the list, it must do so in a forward direction. Backwards iteration +is not supported. Also, items can only be added to the start of the list. + +The linked list is a doubly-linked list where each item in the list (an output bus) holds a pointer +to the next item in the list, and another to the previous item. A pointer to the previous item is +only required for fast detachment of the node - it is never used in iteration. This is an +important property because it means from the perspective of iteration, attaching and detaching of +an item can be done with a single atomic assignment. This is exploited by both the attachment and +detachment process. When attaching the node, the first thing that is done is the setting of the +local "next" and "previous" pointers of the node. After that, the item is "attached" to the list +by simply performing an atomic exchange with the head pointer. After that, the node is "attached" +to the list from the perspective of iteration. Even though the "previous" pointer of the next item +hasn't yet been set, from the perspective of iteration it's been attached because iteration will +only be happening in a forward direction which means the "previous" pointer won't actually ever get +used. The same general process applies to detachment. See `ma_node_attach_output_bus()` and +`ma_node_detach_output_bus()` for the implementation of this mechanism. + + + +8. Decoding +=========== +The `ma_decoder` API is used for reading audio files. Decoders are completely decoupled from +devices and can be used independently. Built-in support is included for the following formats: + + +---------+ + | Format | + +---------+ + | WAV | + | MP3 | + | FLAC | + +---------+ + +You can disable the built-in decoders by specifying one or more of the following options before the +miniaudio implementation: ```c #define MA_NO_WAV @@ -498,10 +2493,12 @@ following options before the miniaudio implementation: #define MA_NO_FLAC ``` -Disabling built-in decoding libraries is useful if you use these libraries independantly of the `ma_decoder` API. +miniaudio supports the ability to plug in custom decoders. See the section below for details on how +to use custom decoders. -A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with `ma_decoder_init_memory()`, or from data delivered via callbacks -with `ma_decoder_init()`. Here is an example for loading a decoder from a file: +A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with +`ma_decoder_init_memory()`, or from data delivered via callbacks with `ma_decoder_init()`. Here is +an example for loading a decoder from a file: ```c ma_decoder decoder; @@ -515,20 +2512,23 @@ with `ma_decoder_init()`. Here is an example for loading a decoder from a file: ma_decoder_uninit(&decoder); ``` -When initializing a decoder, you can optionally pass in a pointer to a `ma_decoder_config` object (the `NULL` argument in the example above) which allows you -to configure the output format, channel count, sample rate and channel map: +When initializing a decoder, you can optionally pass in a pointer to a `ma_decoder_config` object +(the `NULL` argument in the example above) which allows you to configure the output format, channel +count, sample rate and channel map: ```c ma_decoder_config config = ma_decoder_config_init(ma_format_f32, 2, 48000); ``` -When passing in `NULL` for decoder config in `ma_decoder_init*()`, the output format will be the same as that defined by the decoding backend. +When passing in `NULL` for decoder config in `ma_decoder_init*()`, the output format will be the +same as that defined by the decoding backend. -Data is read from the decoder as PCM frames. This will return the number of PCM frames actually read. If the return value is less than the requested number of -PCM frames it means you've reached the end: +Data is read from the decoder as PCM frames. This will output the number of PCM frames actually +read. If this is less than the requested number of PCM frames it means you've reached the end. The +return value will be `MA_AT_END` if no samples have been read and the end has been reached. ```c - ma_uint64 framesRead = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead); + ma_result result = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead, &framesRead); if (framesRead < framesToRead) { // Reached the end. } @@ -549,8 +2549,10 @@ If you want to loop back to the start, you can simply seek back to the first PCM ma_decoder_seek_to_pcm_frame(pDecoder, 0); ``` -When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding backend. This can be unnecessarily inefficient if the type -is already known. In this case you can use `encodingFormat` variable in the device config to specify a specific encoding format you want to decode: +When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding +backend. This can be unnecessarily inefficient if the type is already known. In this case you can +use `encodingFormat` variable in the device config to specify a specific encoding format you want +to decode: ```c decoderConfig.encodingFormat = ma_encoding_format_wav; @@ -558,24 +2560,94 @@ is already known. In this case you can use `encodingFormat` variable in the devi See the `ma_encoding_format` enum for possible encoding formats. -The `ma_decoder_init_file()` API will try using the file extension to determine which decoding backend to prefer. +The `ma_decoder_init_file()` API will try using the file extension to determine which decoding +backend to prefer. + + +8.1. Custom Decoders +-------------------- +It's possible to implement a custom decoder and plug it into miniaudio. This is extremely useful +when you want to use the `ma_decoder` API, but need to support an encoding format that's not one of +the stock formats supported by miniaudio. This can be put to particularly good use when using the +`ma_engine` and/or `ma_resource_manager` APIs because they use `ma_decoder` internally. If, for +example, you wanted to support Opus, you can do so with a custom decoder (there if a reference +Opus decoder in the "extras" folder of the miniaudio repository which uses libopus + libopusfile). + +A custom decoder must implement a data source. A vtable called `ma_decoding_backend_vtable` needs +to be implemented which is then passed into the decoder config: + + ```c + ma_decoding_backend_vtable* pCustomBackendVTables[] = + { + &g_ma_decoding_backend_vtable_libvorbis, + &g_ma_decoding_backend_vtable_libopus + }; + + ... + + decoderConfig = ma_decoder_config_init_default(); + decoderConfig.pCustomBackendUserData = NULL; + decoderConfig.ppCustomBackendVTables = pCustomBackendVTables; + decoderConfig.customBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); + ``` + +The `ma_decoding_backend_vtable` vtable has the following functions: + + ``` + onInit + onInitFile + onInitFileW + onInitMemory + onUninit + ``` + +There are only two functions that must be implemented - `onInit` and `onUninit`. The other +functions can be implemented for a small optimization for loading from a file path or memory. If +these are not specified, miniaudio will deal with it for you via a generic implementation. + +When you initialize a custom data source (by implementing the `onInit` function in the vtable) you +will need to output a pointer to a `ma_data_source` which implements your custom decoder. See the +section about data sources for details on how to implement this. Alternatively, see the +"custom_decoders" example in the miniaudio repository. + +The `onInit` function takes a pointer to some callbacks for the purpose of reading raw audio data +from some arbitrary source. You'll use these functions to read from the raw data and perform the +decoding. When you call them, you will pass in the `pReadSeekTellUserData` pointer to the relevant +parameter. + +The `pConfig` parameter in `onInit` can be used to configure the backend if appropriate. It's only +used as a hint and can be ignored. However, if any of the properties are relevant to your decoder, +an optimal implementation will handle the relevant properties appropriately. + +If memory allocation is required, it should be done so via the specified allocation callbacks if +possible (the `pAllocationCallbacks` parameter). + +If an error occurs when initializing the decoder, you should leave `ppBackend` unset, or set to +NULL, and make sure everything is cleaned up appropriately and an appropriate result code returned. +When multiple custom backends are specified, miniaudio will cycle through the vtables in the order +they're listed in the array that's passed into the decoder config so it's important that your +initialization routine is clean. + +When a decoder is uninitialized, the `onUninit` callback will be fired which will give you an +opportunity to clean up and internal data. -5. Encoding +9. Encoding =========== -The `ma_encoding` API is used for writing audio files. The only supported output format is WAV which is achieved via dr_wav which is amalgamated into the -implementation section of miniaudio. This can be disabled by specifying the following option before the implementation of miniaudio: +The `ma_encoding` API is used for writing audio files. The only supported output format is WAV. +This can be disabled by specifying the following option before the implementation of miniaudio: ```c #define MA_NO_WAV ``` -An encoder can be initialized to write to a file with `ma_encoder_init_file()` or from data delivered via callbacks with `ma_encoder_init()`. Below is an -example for initializing an encoder to output to a file. +An encoder can be initialized to write to a file with `ma_encoder_init_file()` or from data +delivered via callbacks with `ma_encoder_init()`. Below is an example for initializing an encoder +to output to a file. ```c - ma_encoder_config config = ma_encoder_config_init(ma_resource_format_wav, FORMAT, CHANNELS, SAMPLE_RATE); + ma_encoder_config config = ma_encoder_config_init(ma_encoding_format_wav, FORMAT, CHANNELS, SAMPLE_RATE); ma_encoder encoder; ma_result result = ma_encoder_init_file("my_file.wav", &config, &encoder); if (result != MA_SUCCESS) { @@ -587,40 +2659,54 @@ example for initializing an encoder to output to a file. ma_encoder_uninit(&encoder); ``` -When initializing an encoder you must specify a config which is initialized with `ma_encoder_config_init()`. Here you must specify the file type, the output -sample format, output channel count and output sample rate. The following file types are supported: +When initializing an encoder you must specify a config which is initialized with +`ma_encoder_config_init()`. Here you must specify the file type, the output sample format, output +channel count and output sample rate. The following file types are supported: +------------------------+-------------+ | Enum | Description | +------------------------+-------------+ - | ma_resource_format_wav | WAV | + | ma_encoding_format_wav | WAV | +------------------------+-------------+ -If the format, channel count or sample rate is not supported by the output file type an error will be returned. The encoder will not perform data conversion so -you will need to convert it before outputting any audio data. To output audio data, use `ma_encoder_write_pcm_frames()`, like in the example below: +If the format, channel count or sample rate is not supported by the output file type an error will +be returned. The encoder will not perform data conversion so you will need to convert it before +outputting any audio data. To output audio data, use `ma_encoder_write_pcm_frames()`, like in the +example below: ```c - framesWritten = ma_encoder_write_pcm_frames(&encoder, pPCMFramesToWrite, framesToWrite); + ma_uint64 framesWritten; + result = ma_encoder_write_pcm_frames(&encoder, pPCMFramesToWrite, framesToWrite, &framesWritten); + if (result != MA_SUCCESS) { + ... handle error ... + } ``` +The `framesWritten` variable will contain the number of PCM frames that were actually written. This +is optionally and you can pass in `NULL` if you need this. + Encoders must be uninitialized with `ma_encoder_uninit()`. -6. Data Conversion -================== -A data conversion API is included with miniaudio which supports the majority of data conversion requirements. This supports conversion between sample formats, -channel counts (with channel mapping) and sample rates. + +10. Data Conversion +=================== +A data conversion API is included with miniaudio which supports the majority of data conversion +requirements. This supports conversion between sample formats, channel counts (with channel +mapping) and sample rates. -6.1. Sample Format Conversion ------------------------------ -Conversion between sample formats is achieved with the `ma_pcm_*_to_*()`, `ma_pcm_convert()` and `ma_convert_pcm_frames_format()` APIs. Use `ma_pcm_*_to_*()` -to convert between two specific formats. Use `ma_pcm_convert()` to convert based on a `ma_format` variable. Use `ma_convert_pcm_frames_format()` to convert -PCM frames where you want to specify the frame count and channel count as a variable instead of the total sample count. +10.1. Sample Format Conversion +------------------------------ +Conversion between sample formats is achieved with the `ma_pcm_*_to_*()`, `ma_pcm_convert()` and +`ma_convert_pcm_frames_format()` APIs. Use `ma_pcm_*_to_*()` to convert between two specific +formats. Use `ma_pcm_convert()` to convert based on a `ma_format` variable. Use +`ma_convert_pcm_frames_format()` to convert PCM frames where you want to specify the frame count +and channel count as a variable instead of the total sample count. -6.1.1. Dithering ----------------- +10.1.1. Dithering +----------------- Dithering can be set using the ditherMode parameter. The different dithering modes include the following, in order of efficiency: @@ -633,8 +2719,9 @@ The different dithering modes include the following, in order of efficiency: | Triangle | ma_dither_mode_triangle | +-----------+--------------------------+ -Note that even if the dither mode is set to something other than `ma_dither_mode_none`, it will be ignored for conversions where dithering is not needed. -Dithering is available for the following conversions: +Note that even if the dither mode is set to something other than `ma_dither_mode_none`, it will be +ignored for conversions where dithering is not needed. Dithering is available for the following +conversions: ``` s16 -> u8 @@ -646,14 +2733,16 @@ Dithering is available for the following conversions: f32 -> s16 ``` -Note that it is not an error to pass something other than ma_dither_mode_none for conversions where dither is not used. It will just be ignored. +Note that it is not an error to pass something other than ma_dither_mode_none for conversions where +dither is not used. It will just be ignored. -6.2. Channel Conversion ------------------------ -Channel conversion is used for channel rearrangement and conversion from one channel count to another. The `ma_channel_converter` API is used for channel -conversion. Below is an example of initializing a simple channel converter which converts from mono to stereo. +10.2. Channel Conversion +------------------------ +Channel conversion is used for channel rearrangement and conversion from one channel count to +another. The `ma_channel_converter` API is used for channel conversion. Below is an example of +initializing a simple channel converter which converts from mono to stereo. ```c ma_channel_converter_config config = ma_channel_converter_config_init( @@ -664,7 +2753,7 @@ conversion. Below is an example of initializing a simple channel converter which NULL, // Output channel map ma_channel_mix_mode_default); // The mixing algorithm to use when combining channels. - result = ma_channel_converter_init(&config, &converter); + result = ma_channel_converter_init(&config, NULL, &converter); if (result != MA_SUCCESS) { // Error. } @@ -679,34 +2768,43 @@ To perform the conversion simply call `ma_channel_converter_process_pcm_frames() } ``` -It is up to the caller to ensure the output buffer is large enough to accomodate the new PCM frames. +It is up to the caller to ensure the output buffer is large enough to accommodate the new PCM +frames. Input and output PCM frames are always interleaved. Deinterleaved layouts are not supported. -6.2.1. Channel Mapping ----------------------- -In addition to converting from one channel count to another, like the example above, the channel converter can also be used to rearrange channels. When -initializing the channel converter, you can optionally pass in channel maps for both the input and output frames. If the channel counts are the same, and each -channel map contains the same channel positions with the exception that they're in a different order, a simple shuffling of the channels will be performed. If, -however, there is not a 1:1 mapping of channel positions, or the channel counts differ, the input channels will be mixed based on a mixing mode which is -specified when initializing the `ma_channel_converter_config` object. +10.2.1. Channel Mapping +----------------------- +In addition to converting from one channel count to another, like the example above, the channel +converter can also be used to rearrange channels. When initializing the channel converter, you can +optionally pass in channel maps for both the input and output frames. If the channel counts are the +same, and each channel map contains the same channel positions with the exception that they're in +a different order, a simple shuffling of the channels will be performed. If, however, there is not +a 1:1 mapping of channel positions, or the channel counts differ, the input channels will be mixed +based on a mixing mode which is specified when initializing the `ma_channel_converter_config` +object. -When converting from mono to multi-channel, the mono channel is simply copied to each output channel. When going the other way around, the audio of each output -channel is simply averaged and copied to the mono channel. +When converting from mono to multi-channel, the mono channel is simply copied to each output +channel. When going the other way around, the audio of each output channel is simply averaged and +copied to the mono channel. -In more complicated cases blending is used. The `ma_channel_mix_mode_simple` mode will drop excess channels and silence extra channels. For example, converting -from 4 to 2 channels, the 3rd and 4th channels will be dropped, whereas converting from 2 to 4 channels will put silence into the 3rd and 4th channels. +In more complicated cases blending is used. The `ma_channel_mix_mode_simple` mode will drop excess +channels and silence extra channels. For example, converting from 4 to 2 channels, the 3rd and 4th +channels will be dropped, whereas converting from 2 to 4 channels will put silence into the 3rd and +4th channels. -The `ma_channel_mix_mode_rectangle` mode uses spacial locality based on a rectangle to compute a simple distribution between input and output. Imagine sitting -in the middle of a room, with speakers on the walls representing channel positions. The MA_CHANNEL_FRONT_LEFT position can be thought of as being in the corner -of the front and left walls. +The `ma_channel_mix_mode_rectangle` mode uses spacial locality based on a rectangle to compute a +simple distribution between input and output. Imagine sitting in the middle of a room, with +speakers on the walls representing channel positions. The `MA_CHANNEL_FRONT_LEFT` position can be +thought of as being in the corner of the front and left walls. -Finally, the `ma_channel_mix_mode_custom_weights` mode can be used to use custom user-defined weights. Custom weights can be passed in as the last parameter of +Finally, the `ma_channel_mix_mode_custom_weights` mode can be used to use custom user-defined +weights. Custom weights can be passed in as the last parameter of `ma_channel_converter_config_init()`. -Predefined channel maps can be retrieved with `ma_get_standard_channel_map()`. This takes a `ma_standard_channel_map` enum as it's first parameter, which can -be one of the following: +Predefined channel maps can be retrieved with `ma_channel_map_init_standard()`. This takes a +`ma_standard_channel_map` enum as it's first parameter, which can be one of the following: +-----------------------------------+-----------------------------------------------------------+ | Name | Description | @@ -778,9 +2876,10 @@ Below are the channel maps used by default in miniaudio (`ma_standard_channel_ma -6.3. Resampling ---------------- -Resampling is achieved with the `ma_resampler` object. To create a resampler object, do something like the following: +10.3. Resampling +---------------- +Resampling is achieved with the `ma_resampler` object. To create a resampler object, do something +like the following: ```c ma_resampler_config config = ma_resampler_config_init( @@ -817,104 +2916,128 @@ The following example shows how data can be processed // number of output frames written. ``` -To initialize the resampler you first need to set up a config (`ma_resampler_config`) with `ma_resampler_config_init()`. You need to specify the sample format -you want to use, the number of channels, the input and output sample rate, and the algorithm. +To initialize the resampler you first need to set up a config (`ma_resampler_config`) with +`ma_resampler_config_init()`. You need to specify the sample format you want to use, the number of +channels, the input and output sample rate, and the algorithm. -The sample format can be either `ma_format_s16` or `ma_format_f32`. If you need a different format you will need to perform pre- and post-conversions yourself -where necessary. Note that the format is the same for both input and output. The format cannot be changed after initialization. +The sample format can be either `ma_format_s16` or `ma_format_f32`. If you need a different format +you will need to perform pre- and post-conversions yourself where necessary. Note that the format +is the same for both input and output. The format cannot be changed after initialization. -The resampler supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. +The resampler supports multiple channels and is always interleaved (both input and output). The +channel count cannot be changed after initialization. -The sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the -only configuration property that can be changed after initialization. +The sample rates can be anything other than zero, and are always specified in hertz. They should be +set to something like 44100, etc. The sample rate is the only configuration property that can be +changed after initialization. -The miniaudio resampler supports multiple algorithms: +The miniaudio resampler has built-in support for the following algorithms: +-----------+------------------------------+ | Algorithm | Enum Token | +-----------+------------------------------+ | Linear | ma_resample_algorithm_linear | - | Speex | ma_resample_algorithm_speex | + | Custom | ma_resample_algorithm_custom | +-----------+------------------------------+ -Because Speex is not public domain it is strictly opt-in and the code is stored in separate files. if you opt-in to the Speex backend you will need to consider -it's license, the text of which can be found in it's source files in "extras/speex_resampler". Details on how to opt-in to the Speex resampler is explained in -the Speex Resampler section below. - The algorithm cannot be changed after initialization. -Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process -frames, use `ma_resampler_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number of -input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the -number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large -buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. +De-interleaved processing is not supported. To process frames, use +`ma_resampler_process_pcm_frames()`. On input, this function takes the number of output frames you +can fit in the output buffer and the number of input frames contained in the input buffer. On +output these variables contain the number of output frames that were written to the output buffer +and the number of input frames that were consumed in the process. You can pass in NULL for the +input buffer in which case it will be treated as an infinitely large buffer of zeros. The output +buffer can also be NULL, in which case the processing will be treated as seek. -The sample rate can be changed dynamically on the fly. You can change this with explicit sample rates with `ma_resampler_set_rate()` and also with a decimal -ratio with `ma_resampler_set_rate_ratio()`. The ratio is in/out. +The sample rate can be changed dynamically on the fly. You can change this with explicit sample +rates with `ma_resampler_set_rate()` and also with a decimal ratio with +`ma_resampler_set_rate_ratio()`. The ratio is in/out. -Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with -`ma_resampler_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of -input frames. You can do this with `ma_resampler_get_expected_output_frame_count()`. +Sometimes it's useful to know exactly how many input frames will be required to output a specific +number of frames. You can calculate this with `ma_resampler_get_required_input_frame_count()`. +Likewise, it's sometimes useful to know exactly how many frames would be output given a certain +number of input frames. You can do this with `ma_resampler_get_expected_output_frame_count()`. -Due to the nature of how resampling works, the resampler introduces some latency. This can be retrieved in terms of both the input rate and the output rate -with `ma_resampler_get_input_latency()` and `ma_resampler_get_output_latency()`. +Due to the nature of how resampling works, the resampler introduces some latency. This can be +retrieved in terms of both the input rate and the output rate with +`ma_resampler_get_input_latency()` and `ma_resampler_get_output_latency()`. -6.3.1. Resampling Algorithms ----------------------------- -The choice of resampling algorithm depends on your situation and requirements. The linear resampler is the most efficient and has the least amount of latency, -but at the expense of poorer quality. The Speex resampler is higher quality, but slower with more latency. It also performs several heap allocations internally -for memory management. +10.3.1. Resampling Algorithms +----------------------------- +The choice of resampling algorithm depends on your situation and requirements. -6.3.1.1. Linear Resampling --------------------------- -The linear resampler is the fastest, but comes at the expense of poorer quality. There is, however, some control over the quality of the linear resampler which -may make it a suitable option depending on your requirements. +10.3.1.1. Linear Resampling +--------------------------- +The linear resampler is the fastest, but comes at the expense of poorer quality. There is, however, +some control over the quality of the linear resampler which may make it a suitable option depending +on your requirements. -The linear resampler performs low-pass filtering before or after downsampling or upsampling, depending on the sample rates you're converting between. When -decreasing the sample rate, the low-pass filter will be applied before downsampling. When increasing the rate it will be performed after upsampling. By default -a fourth order low-pass filter will be applied. This can be configured via the `lpfOrder` configuration variable. Setting this to 0 will disable filtering. +The linear resampler performs low-pass filtering before or after downsampling or upsampling, +depending on the sample rates you're converting between. When decreasing the sample rate, the +low-pass filter will be applied before downsampling. When increasing the rate it will be performed +after upsampling. By default a fourth order low-pass filter will be applied. This can be configured +via the `lpfOrder` configuration variable. Setting this to 0 will disable filtering. -The low-pass filter has a cutoff frequency which defaults to half the sample rate of the lowest of the input and output sample rates (Nyquist Frequency). This -can be controlled with the `lpfNyquistFactor` config variable. This defaults to 1, and should be in the range of 0..1, although a value of 0 does not make -sense and should be avoided. A value of 1 will use the Nyquist Frequency as the cutoff. A value of 0.5 will use half the Nyquist Frequency as the cutoff, etc. -Values less than 1 will result in more washed out sound due to more of the higher frequencies being removed. This config variable has no impact on performance -and is a purely perceptual configuration. +The low-pass filter has a cutoff frequency which defaults to half the sample rate of the lowest of +the input and output sample rates (Nyquist Frequency). -The API for the linear resampler is the same as the main resampler API, only it's called `ma_linear_resampler`. +The API for the linear resampler is the same as the main resampler API, only it's called +`ma_linear_resampler`. -6.3.1.2. Speex Resampling +10.3.2. Custom Resamplers ------------------------- -The Speex resampler is made up of third party code which is released under the BSD license. Because it is licensed differently to miniaudio, which is public -domain, it is strictly opt-in and all of it's code is stored in separate files. If you opt-in to the Speex resampler you must consider the license text in it's -source files. To opt-in, you must first `#include` the following file before the implementation of miniaudio.h: +You can implement a custom resampler by using the `ma_resample_algorithm_custom` resampling +algorithm and setting a vtable in the resampler config: ```c - #include "extras/speex_resampler/ma_speex_resampler.h" + ma_resampler_config config = ma_resampler_config_init(..., ma_resample_algorithm_custom); + config.pBackendVTable = &g_customResamplerVTable; ``` -Both the header and implementation is contained within the same file. The implementation can be included in your program like so: +Custom resamplers are useful if the stock algorithms are not appropriate for your use case. You +need to implement the required functions in `ma_resampling_backend_vtable`. Note that not all +functions in the vtable need to be implemented, but if it's possible to implement, they should be. - ```c - #define MINIAUDIO_SPEEX_RESAMPLER_IMPLEMENTATION - #include "extras/speex_resampler/ma_speex_resampler.h" - ``` +You can use the `ma_linear_resampler` object for an example on how to implement the vtable. The +`onGetHeapSize` callback is used to calculate the size of any internal heap allocation the custom +resampler will need to make given the supplied config. When you initialize the resampler via the +`onInit` callback, you'll be given a pointer to a heap allocation which is where you should store +the heap allocated data. You should not free this data in `onUninit` because miniaudio will manage +it for you. -Note that even if you opt-in to the Speex backend, miniaudio won't use it unless you explicitly ask for it in the respective config of the object you are -initializing. If you try to use the Speex resampler without opting in, initialization of the `ma_resampler` object will fail with `MA_NO_BACKEND`. +The `onProcess` callback is where the actual resampling takes place. On input, `pFrameCountIn` +points to a variable containing the number of frames in the `pFramesIn` buffer and +`pFrameCountOut` points to a variable containing the capacity in frames of the `pFramesOut` buffer. +On output, `pFrameCountIn` should be set to the number of input frames that were fully consumed, +whereas `pFrameCountOut` should be set to the number of frames that were written to `pFramesOut`. -The only configuration option to consider with the Speex resampler is the `speex.quality` config variable. This is a value between 0 and 10, with 0 being -the fastest with the poorest quality and 10 being the slowest with the highest quality. The default value is 3. +The `onSetRate` callback is optional and is used for dynamically changing the sample rate. If +dynamic rate changes are not supported, you can set this callback to NULL. + +The `onGetInputLatency` and `onGetOutputLatency` functions are used for retrieving the latency in +input and output rates respectively. These can be NULL in which case latency calculations will be +assumed to be NULL. + +The `onGetRequiredInputFrameCount` callback is used to give miniaudio a hint as to how many input +frames are required to be available to produce the given number of output frames. Likewise, the +`onGetExpectedOutputFrameCount` callback is used to determine how many output frames will be +produced given the specified number of input frames. miniaudio will use these as a hint, but they +are optional and can be set to NULL if you're unable to implement them. -6.4. General Data Conversion ----------------------------- -The `ma_data_converter` API can be used to wrap sample format conversion, channel conversion and resampling into one operation. This is what miniaudio uses -internally to convert between the format requested when the device was initialized and the format of the backend's native device. The API for general data -conversion is very similar to the resampling API. Create a `ma_data_converter` object like this: +10.4. General Data Conversion +----------------------------- +The `ma_data_converter` API can be used to wrap sample format conversion, channel conversion and +resampling into one operation. This is what miniaudio uses internally to convert between the format +requested when the device was initialized and the format of the backend's native device. The API +for general data conversion is very similar to the resampling API. Create a `ma_data_converter` +object like this: ```c ma_data_converter_config config = ma_data_converter_config_init( @@ -927,14 +3050,15 @@ conversion is very similar to the resampling API. Create a `ma_data_converter` o ); ma_data_converter converter; - ma_result result = ma_data_converter_init(&config, &converter); + ma_result result = ma_data_converter_init(&config, NULL, &converter); if (result != MA_SUCCESS) { // An error occurred... } ``` -In the example above we use `ma_data_converter_config_init()` to initialize the config, however there's many more properties that can be configured, such as -channel maps and resampling quality. Something like the following may be more suitable depending on your requirements: +In the example above we use `ma_data_converter_config_init()` to initialize the config, however +there's many more properties that can be configured, such as channel maps and resampling quality. +Something like the following may be more suitable depending on your requirements: ```c ma_data_converter_config config = ma_data_converter_config_init_default(); @@ -944,14 +3068,14 @@ channel maps and resampling quality. Something like the following may be more su config.channelsOut = outputChannels; config.sampleRateIn = inputSampleRate; config.sampleRateOut = outputSampleRate; - ma_get_standard_channel_map(ma_standard_channel_map_flac, config.channelCountIn, config.channelMapIn); + ma_channel_map_init_standard(ma_standard_channel_map_flac, config.channelMapIn, sizeof(config.channelMapIn)/sizeof(config.channelMapIn[0]), config.channelCountIn); config.resampling.linear.lpfOrder = MA_MAX_FILTER_ORDER; ``` Do the following to uninitialize the data converter: ```c - ma_data_converter_uninit(&converter); + ma_data_converter_uninit(&converter, NULL); ``` The following example shows how data can be processed @@ -968,33 +3092,42 @@ The following example shows how data can be processed // of output frames written. ``` -The data converter supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. +The data converter supports multiple channels and is always interleaved (both input and output). +The channel count cannot be changed after initialization. -Sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the only -configuration property that can be changed after initialization, but only if the `resampling.allowDynamicSampleRate` member of `ma_data_converter_config` is -set to `MA_TRUE`. To change the sample rate, use `ma_data_converter_set_rate()` or `ma_data_converter_set_rate_ratio()`. The ratio must be in/out. The -resampling algorithm cannot be changed after initialization. +Sample rates can be anything other than zero, and are always specified in hertz. They should be set +to something like 44100, etc. The sample rate is the only configuration property that can be +changed after initialization, but only if the `resampling.allowDynamicSampleRate` member of +`ma_data_converter_config` is set to `MA_TRUE`. To change the sample rate, use +`ma_data_converter_set_rate()` or `ma_data_converter_set_rate_ratio()`. The ratio must be in/out. +The resampling algorithm cannot be changed after initialization. -Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process -frames, use `ma_data_converter_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number -of input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the -number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large -buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. +De-interleaved processing is not supported. To process frames, use +`ma_data_converter_process_pcm_frames()`. On input, this function takes the number of output frames +you can fit in the output buffer and the number of input frames contained in the input buffer. On +output these variables contain the number of output frames that were written to the output buffer +and the number of input frames that were consumed in the process. You can pass in NULL for the +input buffer in which case it will be treated as an infinitely large +buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated +as seek. -Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with -`ma_data_converter_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of -input frames. You can do this with `ma_data_converter_get_expected_output_frame_count()`. +Sometimes it's useful to know exactly how many input frames will be required to output a specific +number of frames. You can calculate this with `ma_data_converter_get_required_input_frame_count()`. +Likewise, it's sometimes useful to know exactly how many frames would be output given a certain +number of input frames. You can do this with `ma_data_converter_get_expected_output_frame_count()`. -Due to the nature of how resampling works, the data converter introduces some latency if resampling is required. This can be retrieved in terms of both the -input rate and the output rate with `ma_data_converter_get_input_latency()` and `ma_data_converter_get_output_latency()`. +Due to the nature of how resampling works, the data converter introduces some latency if resampling +is required. This can be retrieved in terms of both the input rate and the output rate with +`ma_data_converter_get_input_latency()` and `ma_data_converter_get_output_latency()`. -7. Filtering -============ +11. Filtering +============= -7.1. Biquad Filtering ---------------------- +11.1. Biquad Filtering +---------------------- Biquad filtering is achieved with the `ma_biquad` API. Example: ```c @@ -1009,28 +3142,33 @@ Biquad filtering is achieved with the `ma_biquad` API. Example: ma_biquad_process_pcm_frames(&biquad, pFramesOut, pFramesIn, frameCount); ``` -Biquad filtering is implemented using transposed direct form 2. The numerator coefficients are b0, b1 and b2, and the denominator coefficients are a0, a1 and -a2. The a0 coefficient is required and coefficients must not be pre-normalized. +Biquad filtering is implemented using transposed direct form 2. The numerator coefficients are b0, +b1 and b2, and the denominator coefficients are a0, a1 and a2. The a0 coefficient is required and +coefficients must not be pre-normalized. -Supported formats are `ma_format_s16` and `ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. When using -`ma_format_s16` the biquad filter will use fixed point arithmetic. When using `ma_format_f32`, floating point arithmetic will be used. +Supported formats are `ma_format_s16` and `ma_format_f32`. If you need to use a different format +you need to convert it yourself beforehand. When using `ma_format_s16` the biquad filter will use +fixed point arithmetic. When using `ma_format_f32`, floating point arithmetic will be used. Input and output frames are always interleaved. -Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: +Filtering can be applied in-place by passing in the same pointer for both the input and output +buffers, like so: ```c ma_biquad_process_pcm_frames(&biquad, pMyData, pMyData, frameCount); ``` -If you need to change the values of the coefficients, but maintain the values in the registers you can do so with `ma_biquad_reinit()`. This is useful if you -need to change the properties of the filter while keeping the values of registers valid to avoid glitching. Do not use `ma_biquad_init()` for this as it will -do a full initialization which involves clearing the registers to 0. Note that changing the format or channel count after initialization is invalid and will -result in an error. +If you need to change the values of the coefficients, but maintain the values in the registers you +can do so with `ma_biquad_reinit()`. This is useful if you need to change the properties of the +filter while keeping the values of registers valid to avoid glitching. Do not use +`ma_biquad_init()` for this as it will do a full initialization which involves clearing the +registers to 0. Note that changing the format or channel count after initialization is invalid and +will result in an error. -7.2. Low-Pass Filtering ------------------------ +11.2. Low-Pass Filtering +------------------------ Low-pass filtering is achieved with the following APIs: +---------+------------------------------------------+ @@ -1055,16 +3193,18 @@ Low-pass filter example: ma_lpf_process_pcm_frames(&lpf, pFramesOut, pFramesIn, frameCount); ``` -Supported formats are `ma_format_s16` and` ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. Input and output -frames are always interleaved. +Supported formats are `ma_format_s16` and` ma_format_f32`. If you need to use a different format +you need to convert it yourself beforehand. Input and output frames are always interleaved. -Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: +Filtering can be applied in-place by passing in the same pointer for both the input and output +buffers, like so: ```c ma_lpf_process_pcm_frames(&lpf, pMyData, pMyData, frameCount); ``` -The maximum filter order is limited to `MA_MAX_FILTER_ORDER` which is set to 8. If you need more, you can chain first and second order filters together. +The maximum filter order is limited to `MA_MAX_FILTER_ORDER` which is set to 8. If you need more, +you can chain first and second order filters together. ```c for (iFilter = 0; iFilter < filterCount; iFilter += 1) { @@ -1072,19 +3212,22 @@ The maximum filter order is limited to `MA_MAX_FILTER_ORDER` which is set to 8. } ``` -If you need to change the configuration of the filter, but need to maintain the state of internal registers you can do so with `ma_lpf_reinit()`. This may be -useful if you need to change the sample rate and/or cutoff frequency dynamically while maintaing smooth transitions. Note that changing the format or channel -count after initialization is invalid and will result in an error. +If you need to change the configuration of the filter, but need to maintain the state of internal +registers you can do so with `ma_lpf_reinit()`. This may be useful if you need to change the sample +rate and/or cutoff frequency dynamically while maintaining smooth transitions. Note that changing the +format or channel count after initialization is invalid and will result in an error. -The `ma_lpf` object supports a configurable order, but if you only need a first order filter you may want to consider using `ma_lpf1`. Likewise, if you only -need a second order filter you can use `ma_lpf2`. The advantage of this is that they're lighter weight and a bit more efficient. +The `ma_lpf` object supports a configurable order, but if you only need a first order filter you +may want to consider using `ma_lpf1`. Likewise, if you only need a second order filter you can use +`ma_lpf2`. The advantage of this is that they're lighter weight and a bit more efficient. -If an even filter order is specified, a series of second order filters will be processed in a chain. If an odd filter order is specified, a first order filter -will be applied, followed by a series of second order filters in a chain. +If an even filter order is specified, a series of second order filters will be processed in a +chain. If an odd filter order is specified, a first order filter will be applied, followed by a +series of second order filters in a chain. -7.3. High-Pass Filtering ------------------------- +11.3. High-Pass Filtering +------------------------- High-pass filtering is achieved with the following APIs: +---------+-------------------------------------------+ @@ -1095,12 +3238,12 @@ High-pass filtering is achieved with the following APIs: | ma_hpf | High order high-pass filter (Butterworth) | +---------+-------------------------------------------+ -High-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_hpf1`, `ma_hpf2` and `ma_hpf`. See example code for low-pass filters -for example usage. +High-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_hpf1`, +`ma_hpf2` and `ma_hpf`. See example code for low-pass filters for example usage. -7.4. Band-Pass Filtering ------------------------- +11.4. Band-Pass Filtering +------------------------- Band-pass filtering is achieved with the following APIs: +---------+-------------------------------+ @@ -1110,13 +3253,14 @@ Band-pass filtering is achieved with the following APIs: | ma_bpf | High order band-pass filter | +---------+-------------------------------+ -Band-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_bpf2` and `ma_hpf`. See example code for low-pass filters for example -usage. Note that the order for band-pass filters must be an even number which means there is no first order band-pass filter, unlike low-pass and high-pass -filters. +Band-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_bpf2` and +`ma_hpf`. See example code for low-pass filters for example usage. Note that the order for +band-pass filters must be an even number which means there is no first order band-pass filter, +unlike low-pass and high-pass filters. -7.5. Notch Filtering --------------------- +11.5. Notch Filtering +--------------------- Notch filtering is achieved with the following APIs: +-----------+------------------------------------------+ @@ -1126,7 +3270,7 @@ Notch filtering is achieved with the following APIs: +-----------+------------------------------------------+ -7.6. Peaking EQ Filtering +11.6. Peaking EQ Filtering ------------------------- Peaking filtering is achieved with the following APIs: @@ -1137,8 +3281,8 @@ Peaking filtering is achieved with the following APIs: +----------+------------------------------------------+ -7.7. Low Shelf Filtering ------------------------- +11.7. Low Shelf Filtering +------------------------- Low shelf filtering is achieved with the following APIs: +-------------+------------------------------------------+ @@ -1147,11 +3291,12 @@ Low shelf filtering is achieved with the following APIs: | ma_loshelf2 | Second order low shelf filter | +-------------+------------------------------------------+ -Where a high-pass filter is used to eliminate lower frequencies, a low shelf filter can be used to just turn them down rather than eliminate them entirely. +Where a high-pass filter is used to eliminate lower frequencies, a low shelf filter can be used to +just turn them down rather than eliminate them entirely. -7.8. High Shelf Filtering -------------------------- +11.8. High Shelf Filtering +-------------------------- High shelf filtering is achieved with the following APIs: +-------------+------------------------------------------+ @@ -1160,18 +3305,20 @@ High shelf filtering is achieved with the following APIs: | ma_hishelf2 | Second order high shelf filter | +-------------+------------------------------------------+ -The high shelf filter has the same API as the low shelf filter, only you would use `ma_hishelf` instead of `ma_loshelf`. Where a low shelf filter is used to -adjust the volume of low frequencies, the high shelf filter does the same thing for high frequencies. +The high shelf filter has the same API as the low shelf filter, only you would use `ma_hishelf` +instead of `ma_loshelf`. Where a low shelf filter is used to adjust the volume of low frequencies, +the high shelf filter does the same thing for high frequencies. -8. Waveform and Noise Generation -================================ +12. Waveform and Noise Generation +================================= -8.1. Waveforms --------------- -miniaudio supports generation of sine, square, triangle and sawtooth waveforms. This is achieved with the `ma_waveform` API. Example: +12.1. Waveforms +--------------- +miniaudio supports generation of sine, square, triangle and sawtooth waveforms. This is achieved +with the `ma_waveform` API. Example: ```c ma_waveform_config config = ma_waveform_config_init( @@ -1193,11 +3340,12 @@ miniaudio supports generation of sine, square, triangle and sawtooth waveforms. ma_waveform_read_pcm_frames(&waveform, pOutput, frameCount); ``` -The amplitude, frequency, type, and sample rate can be changed dynamically with `ma_waveform_set_amplitude()`, `ma_waveform_set_frequency()`, -`ma_waveform_set_type()`, and `ma_waveform_set_sample_rate()` respectively. +The amplitude, frequency, type, and sample rate can be changed dynamically with +`ma_waveform_set_amplitude()`, `ma_waveform_set_frequency()`, `ma_waveform_set_type()`, and +`ma_waveform_set_sample_rate()` respectively. -You can invert the waveform by setting the amplitude to a negative value. You can use this to control whether or not a sawtooth has a positive or negative -ramp, for example. +You can invert the waveform by setting the amplitude to a negative value. You can use this to +control whether or not a sawtooth has a positive or negative ramp, for example. Below are the supported waveform types: @@ -1212,8 +3360,8 @@ Below are the supported waveform types: -8.2. Noise ----------- +12.2. Noise +----------- miniaudio supports generation of white, pink and Brownian noise via the `ma_noise` API. Example: ```c @@ -1235,13 +3383,16 @@ miniaudio supports generation of white, pink and Brownian noise via the `ma_nois ma_noise_read_pcm_frames(&noise, pOutput, frameCount); ``` -The noise API uses simple LCG random number generation. It supports a custom seed which is useful for things like automated testing requiring reproducibility. -Setting the seed to zero will default to `MA_DEFAULT_LCG_SEED`. +The noise API uses simple LCG random number generation. It supports a custom seed which is useful +for things like automated testing requiring reproducibility. Setting the seed to zero will default +to `MA_DEFAULT_LCG_SEED`. -The amplitude, seed, and type can be changed dynamically with `ma_noise_set_amplitude()`, `ma_noise_set_seed()`, and `ma_noise_set_type()` respectively. +The amplitude and seed can be changed dynamically with `ma_noise_set_amplitude()` and +`ma_noise_set_seed()` respectively. -By default, the noise API will use different values for different channels. So, for example, the left side in a stereo stream will be different to the right -side. To instead have each channel use the same random value, set the `duplicateChannels` member of the noise config to true, like so: +By default, the noise API will use different values for different channels. So, for example, the +left side in a stereo stream will be different to the right side. To instead have each channel use +the same random value, set the `duplicateChannels` member of the noise config to true, like so: ```c config.duplicateChannels = MA_TRUE; @@ -1259,12 +3410,13 @@ Below are the supported noise types. -9. Audio Buffers -================ -miniaudio supports reading from a buffer of raw audio data via the `ma_audio_buffer` API. This can read from memory that's managed by the application, but -can also handle the memory management for you internally. Memory management is flexible and should support most use cases. +13. Audio Buffers +================= +miniaudio supports reading from a buffer of raw audio data via the `ma_audio_buffer` API. This can +read from memory that's managed by the application, but can also handle the memory management for +you internally. Memory management is flexible and should support most use cases. -Audio buffers are initialised using the standard configuration system used everywhere in miniaudio: +Audio buffers are initialized using the standard configuration system used everywhere in miniaudio: ```c ma_audio_buffer_config config = ma_audio_buffer_config_init( @@ -1285,11 +3437,14 @@ Audio buffers are initialised using the standard configuration system used every ma_audio_buffer_uninit(&buffer); ``` -In the example above, the memory pointed to by `pExistingData` will *not* be copied and is how an application can do self-managed memory allocation. If you -would rather make a copy of the data, use `ma_audio_buffer_init_copy()`. To uninitialize the buffer, use `ma_audio_buffer_uninit()`. +In the example above, the memory pointed to by `pExistingData` will *not* be copied and is how an +application can do self-managed memory allocation. If you would rather make a copy of the data, use +`ma_audio_buffer_init_copy()`. To uninitialize the buffer, use `ma_audio_buffer_uninit()`. -Sometimes it can be convenient to allocate the memory for the `ma_audio_buffer` structure and the raw audio data in a contiguous block of memory. That is, -the raw audio data will be located immediately after the `ma_audio_buffer` structure. To do this, use `ma_audio_buffer_alloc_and_init()`: +Sometimes it can be convenient to allocate the memory for the `ma_audio_buffer` structure and the +raw audio data in a contiguous block of memory. That is, the raw audio data will be located +immediately after the `ma_audio_buffer` structure. To do this, use +`ma_audio_buffer_alloc_and_init()`: ```c ma_audio_buffer_config config = ma_audio_buffer_config_init( @@ -1310,13 +3465,18 @@ the raw audio data will be located immediately after the `ma_audio_buffer` struc ma_audio_buffer_uninit_and_free(&buffer); ``` -If you initialize the buffer with `ma_audio_buffer_alloc_and_init()` you should uninitialize it with `ma_audio_buffer_uninit_and_free()`. In the example above, -the memory pointed to by `pExistingData` will be copied into the buffer, which is contrary to the behavior of `ma_audio_buffer_init()`. +If you initialize the buffer with `ma_audio_buffer_alloc_and_init()` you should uninitialize it +with `ma_audio_buffer_uninit_and_free()`. In the example above, the memory pointed to by +`pExistingData` will be copied into the buffer, which is contrary to the behavior of +`ma_audio_buffer_init()`. -An audio buffer has a playback cursor just like a decoder. As you read frames from the buffer, the cursor moves forward. The last parameter (`loop`) can be -used to determine if the buffer should loop. The return value is the number of frames actually read. If this is less than the number of frames requested it -means the end has been reached. This should never happen if the `loop` parameter is set to true. If you want to manually loop back to the start, you can do so -with with `ma_audio_buffer_seek_to_pcm_frame(pAudioBuffer, 0)`. Below is an example for reading data from an audio buffer. +An audio buffer has a playback cursor just like a decoder. As you read frames from the buffer, the +cursor moves forward. The last parameter (`loop`) can be used to determine if the buffer should +loop. The return value is the number of frames actually read. If this is less than the number of +frames requested it means the end has been reached. This should never happen if the `loop` +parameter is set to true. If you want to manually loop back to the start, you can do so with with +`ma_audio_buffer_seek_to_pcm_frame(pAudioBuffer, 0)`. Below is an example for reading data from an +audio buffer. ```c ma_uint64 framesRead = ma_audio_buffer_read_pcm_frames(pAudioBuffer, pFramesOut, desiredFrameCount, isLooping); @@ -1325,8 +3485,8 @@ with with `ma_audio_buffer_seek_to_pcm_frame(pAudioBuffer, 0)`. Below is an exam } ``` -Sometimes you may want to avoid the cost of data movement between the internal buffer and the output buffer. Instead you can use memory mapping to retrieve a -pointer to a segment of data: +Sometimes you may want to avoid the cost of data movement between the internal buffer and the +output buffer. Instead you can use memory mapping to retrieve a pointer to a segment of data: ```c void* pMappedFrames; @@ -1342,23 +3502,30 @@ pointer to a segment of data: } ``` -When you use memory mapping, the read cursor is increment by the frame count passed in to `ma_audio_buffer_unmap()`. If you decide not to process every frame -you can pass in a value smaller than the value returned by `ma_audio_buffer_map()`. The disadvantage to using memory mapping is that it does not handle looping -for you. You can determine if the buffer is at the end for the purpose of looping with `ma_audio_buffer_at_end()` or by inspecting the return value of -`ma_audio_buffer_unmap()` and checking if it equals `MA_AT_END`. You should not treat `MA_AT_END` as an error when returned by `ma_audio_buffer_unmap()`. +When you use memory mapping, the read cursor is increment by the frame count passed in to +`ma_audio_buffer_unmap()`. If you decide not to process every frame you can pass in a value smaller +than the value returned by `ma_audio_buffer_map()`. The disadvantage to using memory mapping is +that it does not handle looping for you. You can determine if the buffer is at the end for the +purpose of looping with `ma_audio_buffer_at_end()` or by inspecting the return value of +`ma_audio_buffer_unmap()` and checking if it equals `MA_AT_END`. You should not treat `MA_AT_END` +as an error when returned by `ma_audio_buffer_unmap()`. -10. Ring Buffers +14. Ring Buffers ================ -miniaudio supports lock free (single producer, single consumer) ring buffers which are exposed via the `ma_rb` and `ma_pcm_rb` APIs. The `ma_rb` API operates -on bytes, whereas the `ma_pcm_rb` operates on PCM frames. They are otherwise identical as `ma_pcm_rb` is just a wrapper around `ma_rb`. +miniaudio supports lock free (single producer, single consumer) ring buffers which are exposed via +the `ma_rb` and `ma_pcm_rb` APIs. The `ma_rb` API operates on bytes, whereas the `ma_pcm_rb` +operates on PCM frames. They are otherwise identical as `ma_pcm_rb` is just a wrapper around +`ma_rb`. -Unlike most other APIs in miniaudio, ring buffers support both interleaved and deinterleaved streams. The caller can also allocate their own backing memory for -the ring buffer to use internally for added flexibility. Otherwise the ring buffer will manage it's internal memory for you. +Unlike most other APIs in miniaudio, ring buffers support both interleaved and deinterleaved +streams. The caller can also allocate their own backing memory for the ring buffer to use +internally for added flexibility. Otherwise the ring buffer will manage it's internal memory for +you. -The examples below use the PCM frame variant of the ring buffer since that's most likely the one you will want to use. To initialize a ring buffer, do -something like the following: +The examples below use the PCM frame variant of the ring buffer since that's most likely the one +you will want to use. To initialize a ring buffer, do something like the following: ```c ma_pcm_rb rb; @@ -1368,55 +3535,74 @@ something like the following: } ``` -The `ma_pcm_rb_init()` function takes the sample format and channel count as parameters because it's the PCM varient of the ring buffer API. For the regular -ring buffer that operates on bytes you would call `ma_rb_init()` which leaves these out and just takes the size of the buffer in bytes instead of frames. The -fourth parameter is an optional pre-allocated buffer and the fifth parameter is a pointer to a `ma_allocation_callbacks` structure for custom memory allocation -routines. Passing in `NULL` for this results in `MA_MALLOC()` and `MA_FREE()` being used. +The `ma_pcm_rb_init()` function takes the sample format and channel count as parameters because +it's the PCM variant of the ring buffer API. For the regular ring buffer that operates on bytes you +would call `ma_rb_init()` which leaves these out and just takes the size of the buffer in bytes +instead of frames. The fourth parameter is an optional pre-allocated buffer and the fifth parameter +is a pointer to a `ma_allocation_callbacks` structure for custom memory allocation routines. +Passing in `NULL` for this results in `MA_MALLOC()` and `MA_FREE()` being used. -Use `ma_pcm_rb_init_ex()` if you need a deinterleaved buffer. The data for each sub-buffer is offset from each other based on the stride. To manage your -sub-buffers you can use `ma_pcm_rb_get_subbuffer_stride()`, `ma_pcm_rb_get_subbuffer_offset()` and `ma_pcm_rb_get_subbuffer_ptr()`. +Use `ma_pcm_rb_init_ex()` if you need a deinterleaved buffer. The data for each sub-buffer is +offset from each other based on the stride. To manage your sub-buffers you can use +`ma_pcm_rb_get_subbuffer_stride()`, `ma_pcm_rb_get_subbuffer_offset()` and +`ma_pcm_rb_get_subbuffer_ptr()`. -Use `ma_pcm_rb_acquire_read()` and `ma_pcm_rb_acquire_write()` to retrieve a pointer to a section of the ring buffer. You specify the number of frames you -need, and on output it will set to what was actually acquired. If the read or write pointer is positioned such that the number of frames requested will require -a loop, it will be clamped to the end of the buffer. Therefore, the number of frames you're given may be less than the number you requested. +Use `ma_pcm_rb_acquire_read()` and `ma_pcm_rb_acquire_write()` to retrieve a pointer to a section +of the ring buffer. You specify the number of frames you need, and on output it will set to what +was actually acquired. If the read or write pointer is positioned such that the number of frames +requested will require a loop, it will be clamped to the end of the buffer. Therefore, the number +of frames you're given may be less than the number you requested. -After calling `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()`, you do your work on the buffer and then "commit" it with `ma_pcm_rb_commit_read()` or -`ma_pcm_rb_commit_write()`. This is where the read/write pointers are updated. When you commit you need to pass in the buffer that was returned by the earlier -call to `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()` and is only used for validation. The number of frames passed to `ma_pcm_rb_commit_read()` and -`ma_pcm_rb_commit_write()` is what's used to increment the pointers, and can be less that what was originally requested. +After calling `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()`, you do your work on the +buffer and then "commit" it with `ma_pcm_rb_commit_read()` or `ma_pcm_rb_commit_write()`. This is +where the read/write pointers are updated. When you commit you need to pass in the buffer that was +returned by the earlier call to `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()` and is +only used for validation. The number of frames passed to `ma_pcm_rb_commit_read()` and +`ma_pcm_rb_commit_write()` is what's used to increment the pointers, and can be less that what was +originally requested. -If you want to correct for drift between the write pointer and the read pointer you can use a combination of `ma_pcm_rb_pointer_distance()`, -`ma_pcm_rb_seek_read()` and `ma_pcm_rb_seek_write()`. Note that you can only move the pointers forward, and you should only move the read pointer forward via -the consumer thread, and the write pointer forward by the producer thread. If there is too much space between the pointers, move the read pointer forward. If +If you want to correct for drift between the write pointer and the read pointer you can use a +combination of `ma_pcm_rb_pointer_distance()`, `ma_pcm_rb_seek_read()` and +`ma_pcm_rb_seek_write()`. Note that you can only move the pointers forward, and you should only +move the read pointer forward via the consumer thread, and the write pointer forward by the +producer thread. If there is too much space between the pointers, move the read pointer forward. If there is too little space between the pointers, move the write pointer forward. -You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb` API. This is exactly the same, only you will use the `ma_rb` -functions instead of `ma_pcm_rb` and instead of frame counts you will pass around byte counts. +You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb` +API. This is exactly the same, only you will use the `ma_rb` functions instead of `ma_pcm_rb` and +instead of frame counts you will pass around byte counts. -The maximum size of the buffer in bytes is `0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1)` due to the most significant bit being used to encode a loop flag and the internally -managed buffers always being aligned to MA_SIMD_ALIGNMENT. +The maximum size of the buffer in bytes is `0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1)` due to the most +significant bit being used to encode a loop flag and the internally managed buffers always being +aligned to `MA_SIMD_ALIGNMENT`. -Note that the ring buffer is only thread safe when used by a single consumer thread and single producer thread. +Note that the ring buffer is only thread safe when used by a single consumer thread and single +producer thread. -11. Backends +15. Backends ============ -The following backends are supported by miniaudio. +The following backends are supported by miniaudio. These are listed in order of default priority. +When no backend is specified when initializing a context or device, miniaudio will attempt to use +each of these backends in the order listed in the table below. + +Note that backends that are not usable by the build target will not be included in the build. For +example, ALSA, which is specific to Linux, will not be included in the Windows build. +-------------+-----------------------+--------------------------------------------------------+ | Name | Enum Name | Supported Operating Systems | +-------------+-----------------------+--------------------------------------------------------+ | WASAPI | ma_backend_wasapi | Windows Vista+ | | DirectSound | ma_backend_dsound | Windows XP+ | - | WinMM | ma_backend_winmm | Windows XP+ (may work on older versions, but untested) | + | WinMM | ma_backend_winmm | Windows 95+ | | Core Audio | ma_backend_coreaudio | macOS, iOS | - | ALSA | ma_backend_alsa | Linux | - | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | - | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | | sndio | ma_backend_sndio | OpenBSD | | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | | OSS | ma_backend_oss | FreeBSD | + | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | + | ALSA | ma_backend_alsa | Linux | + | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | | AAudio | ma_backend_aaudio | Android 8+ | | OpenSL ES | ma_backend_opensl | Android (API level 16+) | | Web Audio | ma_backend_webaudio | Web (via Emscripten) | @@ -1426,28 +3612,42 @@ The following backends are supported by miniaudio. Some backends have some nuance details you may want to be aware of. -11.1. WASAPI +15.1. WASAPI ------------ -- Low-latency shared mode will be disabled when using an application-defined sample rate which is different to the device's native sample rate. To work around - this, set `wasapi.noAutoConvertSRC` to true in the device config. This is due to IAudioClient3_InitializeSharedAudioStream() failing when the - `AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM` flag is specified. Setting wasapi.noAutoConvertSRC will result in miniaudio's internal resampler being used instead - which will in turn enable the use of low-latency shared mode. +- Low-latency shared mode will be disabled when using an application-defined sample rate which is + different to the device's native sample rate. To work around this, set `wasapi.noAutoConvertSRC` + to true in the device config. This is due to IAudioClient3_InitializeSharedAudioStream() failing + when the `AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM` flag is specified. Setting wasapi.noAutoConvertSRC + will result in miniaudio's internal resampler being used instead which will in turn enable the + use of low-latency shared mode. -11.2. PulseAudio +15.2. PulseAudio ---------------- - If you experience bad glitching/noise on Arch Linux, consider this fix from the Arch wiki: - https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling. Alternatively, consider using a different backend such as ALSA. + https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling. + Alternatively, consider using a different backend such as ALSA. -11.3. Android +15.3. Android ------------- -- To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: `` -- With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a limitation with OpenSL|ES. -- With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration API (devices are enumerated through Java). You can however - perform your own device enumeration through Java and then set the ID in the ma_device_id structure (ma_device_id.aaudio) and pass it to ma_device_init(). -- The backend API will perform resampling where possible. The reason for this as opposed to using miniaudio's built-in resampler is to take advantage of any - potential device-specific optimizations the driver may implement. +- To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: + `` +- With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a + limitation with OpenSL|ES. +- With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration + API (devices are enumerated through Java). You can however perform your own device enumeration + through Java and then set the ID in the ma_device_id structure (ma_device_id.aaudio) and pass it + to ma_device_init(). +- The backend API will perform resampling where possible. The reason for this as opposed to using + miniaudio's built-in resampler is to take advantage of any potential device-specific + optimizations the driver may implement. -11.4. UWP +BSD +--- +- The sndio backend is currently only enabled on OpenBSD builds. +- The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can + use it. + +15.4. UWP --------- - UWP only supports default playback and capture devices. - UWP requires the Microphone capability to be enabled in the application's manifest (Package.appxmanifest): @@ -1461,29 +3661,54 @@ Some backends have some nuance details you may want to be aware of. ``` -11.5. Web Audio / Emscripten +15.5. Web Audio / Emscripten ---------------------------- - You cannot use `-std=c*` compiler flags, nor `-ansi`. This only applies to the Emscripten build. -- The first time a context is initialized it will create a global object called "miniaudio" whose primary purpose is to act as a factory for device objects. -- Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as they've been deprecated. -- Google has implemented a policy in their browsers that prevent automatic media output without first receiving some kind of user input. The following web page - has additional details: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting the device may fail if you try to start playback - without first handling some kind of user input. +- The first time a context is initialized it will create a global object called "miniaudio" whose + primary purpose is to act as a factory for device objects. +- Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as + they've been deprecated. +- Google has implemented a policy in their browsers that prevent automatic media output without + first receiving some kind of user input. The following web page has additional details: + https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting the device + may fail if you try to start playback without first handling some kind of user input. -12. Miscellaneous Notes +16. Optimization Tips +===================== +See below for some tips on improving performance. + +16.1. Low Level API +------------------- +- In the data callback, if your data is already clipped prior to copying it into the output buffer, + set the `noClip` config option in the device config to true. This will disable miniaudio's built + in clipping function. +- By default, miniaudio will pre-silence the data callback's output buffer. If you know that you + will always write valid data to the output buffer you can disable pre-silencing by setting the + `noPreSilence` config option in the device config to true. + +16.2. High Level API +-------------------- +- If a sound does not require doppler or pitch shifting, consider disabling pitching by + initializing the sound with the `MA_SOUND_FLAG_NO_PITCH` flag. +- If a sound does not require spatialization, disable it by initializing the sound with the + `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. It can be re-enabled again post-initialization with + `ma_sound_set_spatialization_enabled()`. +- If you know all of your sounds will always be the same sample rate, set the engine's sample + rate to match that of the sounds. Likewise, if you're using a self-managed resource manager, + consider setting the decoded sample rate to match your sounds. By configuring everything to + use a consistent sample rate, sample rate conversion can be avoided. + + + +17. Miscellaneous Notes ======================= -- Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for WASAPI and Core Audio, however other backends such as - PulseAudio may naturally support it, though not all have been tested. -- The contents of the output buffer passed into the data callback will always be pre-initialized to silence unless the `noPreZeroedOutputBuffer` config variable - in `ma_device_config` is set to true, in which case it'll be undefined which will require you to write something to the entire buffer. -- By default miniaudio will automatically clip samples. This only applies when the playback sample format is configured as `ma_format_f32`. If you are doing - clipping yourself, you can disable this overhead by setting `noClip` to true in the device config. -- The sndio backend is currently only enabled on OpenBSD builds. -- The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can use it. -- Note that GCC and Clang requires `-msse2`, `-mavx2`, etc. for SIMD optimizations. -- When compiling with VC6 and earlier, decoding is restricted to files less than 2GB in size. This is due to 64-bit file APIs not being available. +- Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for + WASAPI and Core Audio, however other backends such as PulseAudio may naturally support it, though + not all have been tested. +- When compiling with VC6 and earlier, decoding is restricted to files less than 2GB in size. This + is due to 64-bit file APIs not being available. */ #ifndef miniaudio_h @@ -1497,8 +3722,8 @@ extern "C" { #define MA_XSTRINGIFY(x) MA_STRINGIFY(x) #define MA_VERSION_MAJOR 0 -#define MA_VERSION_MINOR 10 -#define MA_VERSION_REVISION 42 +#define MA_VERSION_MINOR 11 +#define MA_VERSION_REVISION 21 #define MA_VERSION_STRING MA_XSTRINGIFY(MA_VERSION_MAJOR) "." MA_XSTRINGIFY(MA_VERSION_MINOR) "." MA_XSTRINGIFY(MA_VERSION_REVISION) #if defined(_MSC_VER) && !defined(__clang__) @@ -1514,65 +3739,54 @@ extern "C" { #endif #endif -/* Platform/backend detection. */ -#ifdef _WIN32 - #define MA_WIN32 - #if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - #define MA_WIN32_UWP - #else - #define MA_WIN32_DESKTOP - #endif -#else - #define MA_POSIX - #include /* Unfortunate #include, but needed for pthread_t, pthread_mutex_t and pthread_cond_t types. */ - #ifdef __unix__ - #define MA_UNIX - #if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) - #define MA_BSD - #endif - #endif - #ifdef __linux__ - #define MA_LINUX - #endif - #ifdef __APPLE__ - #define MA_APPLE - #endif - #ifdef __ANDROID__ - #define MA_ANDROID - #endif - #ifdef __EMSCRIPTEN__ - #define MA_EMSCRIPTEN - #endif + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + #define MA_SIZEOF_PTR 8 +#else + #define MA_SIZEOF_PTR 4 #endif #include /* For size_t. */ /* Sized types. */ -typedef signed char ma_int8; -typedef unsigned char ma_uint8; -typedef signed short ma_int16; -typedef unsigned short ma_uint16; -typedef signed int ma_int32; -typedef unsigned int ma_uint32; -#if defined(_MSC_VER) - typedef signed __int64 ma_int64; - typedef unsigned __int64 ma_uint64; +#if defined(MA_USE_STDINT) + #include + typedef int8_t ma_int8; + typedef uint8_t ma_uint8; + typedef int16_t ma_int16; + typedef uint16_t ma_uint16; + typedef int32_t ma_int32; + typedef uint32_t ma_uint32; + typedef int64_t ma_int64; + typedef uint64_t ma_uint64; #else - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wlong-long" - #if defined(__clang__) - #pragma GCC diagnostic ignored "-Wc++11-long-long" + typedef signed char ma_int8; + typedef unsigned char ma_uint8; + typedef signed short ma_int16; + typedef unsigned short ma_uint16; + typedef signed int ma_int32; + typedef unsigned int ma_uint32; + #if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 ma_int64; + typedef unsigned __int64 ma_uint64; + #else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long ma_int64; + typedef unsigned long long ma_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop #endif #endif - typedef signed long long ma_int64; - typedef unsigned long long ma_uint64; - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic pop - #endif -#endif -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) +#endif /* MA_USE_STDINT */ + +#if MA_SIZEOF_PTR == 8 typedef ma_uint64 ma_uintptr; #else typedef ma_uint32 ma_uintptr; @@ -1583,9 +3797,24 @@ typedef ma_uint32 ma_bool32; #define MA_TRUE 1 #define MA_FALSE 0 +/* These float types are not used universally by miniaudio. It's to simplify some macro expansion for atomic types. */ +typedef float ma_float; +typedef double ma_double; + typedef void* ma_handle; typedef void* ma_ptr; -typedef void (* ma_proc)(void); + +/* +ma_proc is annoying because when compiling with GCC we get pendantic warnings about converting +between `void*` and `void (*)()`. We can't use `void (*)()` with MSVC however, because we'll get +warning C4191 about "type cast between incompatible function types". To work around this I'm going +to use a different data type depending on the compiler. +*/ +#if defined(__GNUC__) +typedef void (*ma_proc)(void); +#else +typedef void* ma_proc; +#endif #if defined(_MSC_VER) && !defined(_WCHAR_T_DEFINED) typedef ma_uint16 wchar_t; @@ -1603,8 +3832,96 @@ typedef ma_uint16 wchar_t; #endif +/* Platform/backend detection. */ +#if defined(_WIN32) || defined(__COSMOPOLITAN__) + #define MA_WIN32 + #if defined(MA_FORCE_UWP) || (defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_PC_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) || (defined(WINAPI_FAMILY_PHONE_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP))) + #define MA_WIN32_UWP + #elif defined(WINAPI_FAMILY) && (defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES) + #define MA_WIN32_GDK + #else + #define MA_WIN32_DESKTOP + #endif +#endif +#if !defined(_WIN32) /* If it's not Win32, assume POSIX. */ + #define MA_POSIX + + /* + Use the MA_NO_PTHREAD_IN_HEADER option at your own risk. This is intentionally undocumented. + You can use this to avoid including pthread.h in the header section. The downside is that it + results in some fixed sized structures being declared for the various types that are used in + miniaudio. The risk here is that these types might be too small for a given platform. This + risk is yours to take and no support will be offered if you enable this option. + */ + #ifndef MA_NO_PTHREAD_IN_HEADER + #include /* Unfortunate #include, but needed for pthread_t, pthread_mutex_t and pthread_cond_t types. */ + typedef pthread_t ma_pthread_t; + typedef pthread_mutex_t ma_pthread_mutex_t; + typedef pthread_cond_t ma_pthread_cond_t; + #else + typedef ma_uintptr ma_pthread_t; + typedef union ma_pthread_mutex_t { char __data[40]; ma_uint64 __alignment; } ma_pthread_mutex_t; + typedef union ma_pthread_cond_t { char __data[48]; ma_uint64 __alignment; } ma_pthread_cond_t; + #endif + + #if defined(__unix__) + #define MA_UNIX + #endif + #if defined(__linux__) + #define MA_LINUX + #endif + #if defined(__APPLE__) + #define MA_APPLE + #endif + #if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) + #define MA_BSD + #endif + #if defined(__ANDROID__) + #define MA_ANDROID + #endif + #if defined(__EMSCRIPTEN__) + #define MA_EMSCRIPTEN + #endif + #if defined(__ORBIS__) + #define MA_ORBIS + #endif + #if defined(__PROSPERO__) + #define MA_PROSPERO + #endif + #if defined(__NX__) + #define MA_NX + #endif + #if defined(__BEOS__) || defined(__HAIKU__) + #define MA_BEOS + #endif + #if defined(__HAIKU__) + #define MA_HAIKU + #endif +#endif + +#if defined(__has_c_attribute) + #if __has_c_attribute(fallthrough) + #define MA_FALLTHROUGH [[fallthrough]] + #endif +#endif +#if !defined(MA_FALLTHROUGH) && defined(__has_attribute) && (defined(__clang__) || defined(__GNUC__)) + #if __has_attribute(fallthrough) + #define MA_FALLTHROUGH __attribute__((fallthrough)) + #endif +#endif +#if !defined(MA_FALLTHROUGH) + #define MA_FALLTHROUGH ((void)0) +#endif + #ifdef _MSC_VER #define MA_INLINE __forceinline + + /* noinline was introduced in Visual Studio 2005. */ + #if _MSC_VER >= 1400 + #define MA_NO_INLINE __declspec(noinline) + #else + #define MA_NO_INLINE + #endif #elif defined(__GNUC__) /* I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when @@ -1614,241 +3931,298 @@ typedef ma_uint16 wchar_t; I am using "__inline__" only when we're compiling in strict ANSI mode. */ #if defined(__STRICT_ANSI__) - #define MA_INLINE __inline__ __attribute__((always_inline)) + #define MA_GNUC_INLINE_HINT __inline__ #else - #define MA_INLINE inline __attribute__((always_inline)) + #define MA_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define MA_INLINE MA_GNUC_INLINE_HINT __attribute__((always_inline)) + #define MA_NO_INLINE __attribute__((noinline)) + #else + #define MA_INLINE MA_GNUC_INLINE_HINT + #define MA_NO_INLINE __attribute__((noinline)) #endif #elif defined(__WATCOMC__) #define MA_INLINE __inline + #define MA_NO_INLINE #else #define MA_INLINE + #define MA_NO_INLINE +#endif + +/* MA_DLL is not officially supported. You're on your own if you want to use this. */ +#if defined(MA_DLL) + #if defined(_WIN32) + #define MA_DLL_IMPORT __declspec(dllimport) + #define MA_DLL_EXPORT __declspec(dllexport) + #define MA_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define MA_DLL_IMPORT __attribute__((visibility("default"))) + #define MA_DLL_EXPORT __attribute__((visibility("default"))) + #define MA_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define MA_DLL_IMPORT + #define MA_DLL_EXPORT + #define MA_DLL_PRIVATE static + #endif + #endif #endif #if !defined(MA_API) #if defined(MA_DLL) - #if defined(_WIN32) - #define MA_DLL_IMPORT __declspec(dllimport) - #define MA_DLL_EXPORT __declspec(dllexport) - #define MA_DLL_PRIVATE static - #else - #if defined(__GNUC__) && __GNUC__ >= 4 - #define MA_DLL_IMPORT __attribute__((visibility("default"))) - #define MA_DLL_EXPORT __attribute__((visibility("default"))) - #define MA_DLL_PRIVATE __attribute__((visibility("hidden"))) - #else - #define MA_DLL_IMPORT - #define MA_DLL_EXPORT - #define MA_DLL_PRIVATE static - #endif - #endif - #if defined(MINIAUDIO_IMPLEMENTATION) || defined(MA_IMPLEMENTATION) #define MA_API MA_DLL_EXPORT #else #define MA_API MA_DLL_IMPORT #endif - #define MA_PRIVATE MA_DLL_PRIVATE #else #define MA_API extern + #endif +#endif + +#if !defined(MA_STATIC) + #if defined(MA_DLL) + #define MA_PRIVATE MA_DLL_PRIVATE + #else #define MA_PRIVATE static #endif #endif -/* SIMD alignment in bytes. Currently set to 64 bytes in preparation for future AVX-512 optimizations. */ -#define MA_SIMD_ALIGNMENT 64 + +/* SIMD alignment in bytes. Currently set to 32 bytes in preparation for future AVX optimizations. */ +#define MA_SIMD_ALIGNMENT 32 + +/* +Special wchar_t type to ensure any structures in the public sections that reference it have a +consistent size across all platforms. + +On Windows, wchar_t is 2 bytes, whereas everywhere else it's 4 bytes. Since Windows likes to use +wchar_t for it's IDs, we need a special explicitly sized wchar type that is always 2 bytes on all +platforms. +*/ +#if !defined(MA_POSIX) && defined(MA_WIN32) +typedef wchar_t ma_wchar_win32; +#else +typedef ma_uint16 ma_wchar_win32; +#endif + /* Logging Levels ============== Log levels are only used to give logging callbacks some context as to the severity of a log message -so they can do filtering. All log levels will be posted to registered logging callbacks, except for -MA_LOG_LEVEL_DEBUG which will only get processed if MA_DEBUG_OUTPUT is enabled. +so they can do filtering. All log levels will be posted to registered logging callbacks. If you +don't want to output a certain log level you can discriminate against the log level in the callback. MA_LOG_LEVEL_DEBUG - Used for debugging. These log messages are only posted when `MA_DEBUG_OUTPUT` is enabled. + Used for debugging. Useful for debug and test builds, but should be disabled in release builds. MA_LOG_LEVEL_INFO - Informational logging. Useful for debugging. This will also enable warning and error logs. This - will never be called from within the data callback. + Informational logging. Useful for debugging. This will never be called from within the data + callback. MA_LOG_LEVEL_WARNING - Warnings. You should enable this in you development builds and action them when encounted. This - will also enable error logs. These logs usually indicate a potential problem or - misconfiguration, but still allow you to keep running. This will never be called from within - the data callback. + Warnings. You should enable this in you development builds and action them when encounted. These + logs usually indicate a potential problem or misconfiguration, but still allow you to keep + running. This will never be called from within the data callback. MA_LOG_LEVEL_ERROR Error logging. This will be fired when an operation fails and is subsequently aborted. This can be fired from within the data callback, in which case the device will be stopped. You should always have this log level enabled. */ -#define MA_LOG_LEVEL_DEBUG 4 -#define MA_LOG_LEVEL_INFO 3 -#define MA_LOG_LEVEL_WARNING 2 -#define MA_LOG_LEVEL_ERROR 1 - -/* Deprecated. */ -#define MA_LOG_LEVEL_VERBOSE MA_LOG_LEVEL_DEBUG - -/* Deprecated. */ -#ifndef MA_LOG_LEVEL -#define MA_LOG_LEVEL MA_LOG_LEVEL_ERROR -#endif +typedef enum +{ + MA_LOG_LEVEL_DEBUG = 4, + MA_LOG_LEVEL_INFO = 3, + MA_LOG_LEVEL_WARNING = 2, + MA_LOG_LEVEL_ERROR = 1 +} ma_log_level; /* -An annotation for variables which must be used atomically. This doesn't actually do anything - it's -just used as a way for humans to identify variables that should be used atomically. +Variables needing to be accessed atomically should be declared with this macro for two reasons: + + 1) It allows people who read the code to identify a variable as such; and + 2) It forces alignment on platforms where it's required or optimal. + +Note that for x86/64, alignment is not strictly necessary, but does have some performance +implications. Where supported by the compiler, alignment will be used, but otherwise if the CPU +architecture does not require it, it will simply leave it unaligned. This is the case with old +versions of Visual Studio, which I've confirmed with at least VC6. */ -#define MA_ATOMIC +#if !defined(_MSC_VER) && defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) + #include + #define MA_ATOMIC(alignment, type) _Alignas(alignment) type +#else + #if defined(__GNUC__) + /* GCC-style compilers. */ + #define MA_ATOMIC(alignment, type) type __attribute__((aligned(alignment))) + #elif defined(_MSC_VER) && _MSC_VER > 1200 /* 1200 = VC6. Alignment not supported, but not necessary because x86 is the only supported target. */ + /* MSVC. */ + #define MA_ATOMIC(alignment, type) __declspec(align(alignment)) type + #else + /* Other compilers. */ + #define MA_ATOMIC(alignment, type) type + #endif +#endif typedef struct ma_context ma_context; typedef struct ma_device ma_device; typedef ma_uint8 ma_channel; -#define MA_CHANNEL_NONE 0 -#define MA_CHANNEL_MONO 1 -#define MA_CHANNEL_FRONT_LEFT 2 -#define MA_CHANNEL_FRONT_RIGHT 3 -#define MA_CHANNEL_FRONT_CENTER 4 -#define MA_CHANNEL_LFE 5 -#define MA_CHANNEL_BACK_LEFT 6 -#define MA_CHANNEL_BACK_RIGHT 7 -#define MA_CHANNEL_FRONT_LEFT_CENTER 8 -#define MA_CHANNEL_FRONT_RIGHT_CENTER 9 -#define MA_CHANNEL_BACK_CENTER 10 -#define MA_CHANNEL_SIDE_LEFT 11 -#define MA_CHANNEL_SIDE_RIGHT 12 -#define MA_CHANNEL_TOP_CENTER 13 -#define MA_CHANNEL_TOP_FRONT_LEFT 14 -#define MA_CHANNEL_TOP_FRONT_CENTER 15 -#define MA_CHANNEL_TOP_FRONT_RIGHT 16 -#define MA_CHANNEL_TOP_BACK_LEFT 17 -#define MA_CHANNEL_TOP_BACK_CENTER 18 -#define MA_CHANNEL_TOP_BACK_RIGHT 19 -#define MA_CHANNEL_AUX_0 20 -#define MA_CHANNEL_AUX_1 21 -#define MA_CHANNEL_AUX_2 22 -#define MA_CHANNEL_AUX_3 23 -#define MA_CHANNEL_AUX_4 24 -#define MA_CHANNEL_AUX_5 25 -#define MA_CHANNEL_AUX_6 26 -#define MA_CHANNEL_AUX_7 27 -#define MA_CHANNEL_AUX_8 28 -#define MA_CHANNEL_AUX_9 29 -#define MA_CHANNEL_AUX_10 30 -#define MA_CHANNEL_AUX_11 31 -#define MA_CHANNEL_AUX_12 32 -#define MA_CHANNEL_AUX_13 33 -#define MA_CHANNEL_AUX_14 34 -#define MA_CHANNEL_AUX_15 35 -#define MA_CHANNEL_AUX_16 36 -#define MA_CHANNEL_AUX_17 37 -#define MA_CHANNEL_AUX_18 38 -#define MA_CHANNEL_AUX_19 39 -#define MA_CHANNEL_AUX_20 40 -#define MA_CHANNEL_AUX_21 41 -#define MA_CHANNEL_AUX_22 42 -#define MA_CHANNEL_AUX_23 43 -#define MA_CHANNEL_AUX_24 44 -#define MA_CHANNEL_AUX_25 45 -#define MA_CHANNEL_AUX_26 46 -#define MA_CHANNEL_AUX_27 47 -#define MA_CHANNEL_AUX_28 48 -#define MA_CHANNEL_AUX_29 49 -#define MA_CHANNEL_AUX_30 50 -#define MA_CHANNEL_AUX_31 51 -#define MA_CHANNEL_LEFT MA_CHANNEL_FRONT_LEFT -#define MA_CHANNEL_RIGHT MA_CHANNEL_FRONT_RIGHT -#define MA_CHANNEL_POSITION_COUNT (MA_CHANNEL_AUX_31 + 1) +typedef enum +{ + MA_CHANNEL_NONE = 0, + MA_CHANNEL_MONO = 1, + MA_CHANNEL_FRONT_LEFT = 2, + MA_CHANNEL_FRONT_RIGHT = 3, + MA_CHANNEL_FRONT_CENTER = 4, + MA_CHANNEL_LFE = 5, + MA_CHANNEL_BACK_LEFT = 6, + MA_CHANNEL_BACK_RIGHT = 7, + MA_CHANNEL_FRONT_LEFT_CENTER = 8, + MA_CHANNEL_FRONT_RIGHT_CENTER = 9, + MA_CHANNEL_BACK_CENTER = 10, + MA_CHANNEL_SIDE_LEFT = 11, + MA_CHANNEL_SIDE_RIGHT = 12, + MA_CHANNEL_TOP_CENTER = 13, + MA_CHANNEL_TOP_FRONT_LEFT = 14, + MA_CHANNEL_TOP_FRONT_CENTER = 15, + MA_CHANNEL_TOP_FRONT_RIGHT = 16, + MA_CHANNEL_TOP_BACK_LEFT = 17, + MA_CHANNEL_TOP_BACK_CENTER = 18, + MA_CHANNEL_TOP_BACK_RIGHT = 19, + MA_CHANNEL_AUX_0 = 20, + MA_CHANNEL_AUX_1 = 21, + MA_CHANNEL_AUX_2 = 22, + MA_CHANNEL_AUX_3 = 23, + MA_CHANNEL_AUX_4 = 24, + MA_CHANNEL_AUX_5 = 25, + MA_CHANNEL_AUX_6 = 26, + MA_CHANNEL_AUX_7 = 27, + MA_CHANNEL_AUX_8 = 28, + MA_CHANNEL_AUX_9 = 29, + MA_CHANNEL_AUX_10 = 30, + MA_CHANNEL_AUX_11 = 31, + MA_CHANNEL_AUX_12 = 32, + MA_CHANNEL_AUX_13 = 33, + MA_CHANNEL_AUX_14 = 34, + MA_CHANNEL_AUX_15 = 35, + MA_CHANNEL_AUX_16 = 36, + MA_CHANNEL_AUX_17 = 37, + MA_CHANNEL_AUX_18 = 38, + MA_CHANNEL_AUX_19 = 39, + MA_CHANNEL_AUX_20 = 40, + MA_CHANNEL_AUX_21 = 41, + MA_CHANNEL_AUX_22 = 42, + MA_CHANNEL_AUX_23 = 43, + MA_CHANNEL_AUX_24 = 44, + MA_CHANNEL_AUX_25 = 45, + MA_CHANNEL_AUX_26 = 46, + MA_CHANNEL_AUX_27 = 47, + MA_CHANNEL_AUX_28 = 48, + MA_CHANNEL_AUX_29 = 49, + MA_CHANNEL_AUX_30 = 50, + MA_CHANNEL_AUX_31 = 51, + MA_CHANNEL_LEFT = MA_CHANNEL_FRONT_LEFT, + MA_CHANNEL_RIGHT = MA_CHANNEL_FRONT_RIGHT, + MA_CHANNEL_POSITION_COUNT = (MA_CHANNEL_AUX_31 + 1) +} _ma_channel_position; /* Do not use `_ma_channel_position` directly. Use `ma_channel` instead. */ + +typedef enum +{ + MA_SUCCESS = 0, + MA_ERROR = -1, /* A generic error. */ + MA_INVALID_ARGS = -2, + MA_INVALID_OPERATION = -3, + MA_OUT_OF_MEMORY = -4, + MA_OUT_OF_RANGE = -5, + MA_ACCESS_DENIED = -6, + MA_DOES_NOT_EXIST = -7, + MA_ALREADY_EXISTS = -8, + MA_TOO_MANY_OPEN_FILES = -9, + MA_INVALID_FILE = -10, + MA_TOO_BIG = -11, + MA_PATH_TOO_LONG = -12, + MA_NAME_TOO_LONG = -13, + MA_NOT_DIRECTORY = -14, + MA_IS_DIRECTORY = -15, + MA_DIRECTORY_NOT_EMPTY = -16, + MA_AT_END = -17, + MA_NO_SPACE = -18, + MA_BUSY = -19, + MA_IO_ERROR = -20, + MA_INTERRUPT = -21, + MA_UNAVAILABLE = -22, + MA_ALREADY_IN_USE = -23, + MA_BAD_ADDRESS = -24, + MA_BAD_SEEK = -25, + MA_BAD_PIPE = -26, + MA_DEADLOCK = -27, + MA_TOO_MANY_LINKS = -28, + MA_NOT_IMPLEMENTED = -29, + MA_NO_MESSAGE = -30, + MA_BAD_MESSAGE = -31, + MA_NO_DATA_AVAILABLE = -32, + MA_INVALID_DATA = -33, + MA_TIMEOUT = -34, + MA_NO_NETWORK = -35, + MA_NOT_UNIQUE = -36, + MA_NOT_SOCKET = -37, + MA_NO_ADDRESS = -38, + MA_BAD_PROTOCOL = -39, + MA_PROTOCOL_UNAVAILABLE = -40, + MA_PROTOCOL_NOT_SUPPORTED = -41, + MA_PROTOCOL_FAMILY_NOT_SUPPORTED = -42, + MA_ADDRESS_FAMILY_NOT_SUPPORTED = -43, + MA_SOCKET_NOT_SUPPORTED = -44, + MA_CONNECTION_RESET = -45, + MA_ALREADY_CONNECTED = -46, + MA_NOT_CONNECTED = -47, + MA_CONNECTION_REFUSED = -48, + MA_NO_HOST = -49, + MA_IN_PROGRESS = -50, + MA_CANCELLED = -51, + MA_MEMORY_ALREADY_MAPPED = -52, + + /* General non-standard errors. */ + MA_CRC_MISMATCH = -100, + + /* General miniaudio-specific errors. */ + MA_FORMAT_NOT_SUPPORTED = -200, + MA_DEVICE_TYPE_NOT_SUPPORTED = -201, + MA_SHARE_MODE_NOT_SUPPORTED = -202, + MA_NO_BACKEND = -203, + MA_NO_DEVICE = -204, + MA_API_NOT_FOUND = -205, + MA_INVALID_DEVICE_CONFIG = -206, + MA_LOOP = -207, + MA_BACKEND_NOT_ENABLED = -208, + + /* State errors. */ + MA_DEVICE_NOT_INITIALIZED = -300, + MA_DEVICE_ALREADY_INITIALIZED = -301, + MA_DEVICE_NOT_STARTED = -302, + MA_DEVICE_NOT_STOPPED = -303, + + /* Operation errors. */ + MA_FAILED_TO_INIT_BACKEND = -400, + MA_FAILED_TO_OPEN_BACKEND_DEVICE = -401, + MA_FAILED_TO_START_BACKEND_DEVICE = -402, + MA_FAILED_TO_STOP_BACKEND_DEVICE = -403 +} ma_result; -typedef int ma_result; -#define MA_SUCCESS 0 -#define MA_ERROR -1 /* A generic error. */ -#define MA_INVALID_ARGS -2 -#define MA_INVALID_OPERATION -3 -#define MA_OUT_OF_MEMORY -4 -#define MA_OUT_OF_RANGE -5 -#define MA_ACCESS_DENIED -6 -#define MA_DOES_NOT_EXIST -7 -#define MA_ALREADY_EXISTS -8 -#define MA_TOO_MANY_OPEN_FILES -9 -#define MA_INVALID_FILE -10 -#define MA_TOO_BIG -11 -#define MA_PATH_TOO_LONG -12 -#define MA_NAME_TOO_LONG -13 -#define MA_NOT_DIRECTORY -14 -#define MA_IS_DIRECTORY -15 -#define MA_DIRECTORY_NOT_EMPTY -16 -#define MA_AT_END -17 -#define MA_NO_SPACE -18 -#define MA_BUSY -19 -#define MA_IO_ERROR -20 -#define MA_INTERRUPT -21 -#define MA_UNAVAILABLE -22 -#define MA_ALREADY_IN_USE -23 -#define MA_BAD_ADDRESS -24 -#define MA_BAD_SEEK -25 -#define MA_BAD_PIPE -26 -#define MA_DEADLOCK -27 -#define MA_TOO_MANY_LINKS -28 -#define MA_NOT_IMPLEMENTED -29 -#define MA_NO_MESSAGE -30 -#define MA_BAD_MESSAGE -31 -#define MA_NO_DATA_AVAILABLE -32 -#define MA_INVALID_DATA -33 -#define MA_TIMEOUT -34 -#define MA_NO_NETWORK -35 -#define MA_NOT_UNIQUE -36 -#define MA_NOT_SOCKET -37 -#define MA_NO_ADDRESS -38 -#define MA_BAD_PROTOCOL -39 -#define MA_PROTOCOL_UNAVAILABLE -40 -#define MA_PROTOCOL_NOT_SUPPORTED -41 -#define MA_PROTOCOL_FAMILY_NOT_SUPPORTED -42 -#define MA_ADDRESS_FAMILY_NOT_SUPPORTED -43 -#define MA_SOCKET_NOT_SUPPORTED -44 -#define MA_CONNECTION_RESET -45 -#define MA_ALREADY_CONNECTED -46 -#define MA_NOT_CONNECTED -47 -#define MA_CONNECTION_REFUSED -48 -#define MA_NO_HOST -49 -#define MA_IN_PROGRESS -50 -#define MA_CANCELLED -51 -#define MA_MEMORY_ALREADY_MAPPED -52 - -/* General miniaudio-specific errors. */ -#define MA_FORMAT_NOT_SUPPORTED -100 -#define MA_DEVICE_TYPE_NOT_SUPPORTED -101 -#define MA_SHARE_MODE_NOT_SUPPORTED -102 -#define MA_NO_BACKEND -103 -#define MA_NO_DEVICE -104 -#define MA_API_NOT_FOUND -105 -#define MA_INVALID_DEVICE_CONFIG -106 -#define MA_LOOP -107 - -/* State errors. */ -#define MA_DEVICE_NOT_INITIALIZED -200 -#define MA_DEVICE_ALREADY_INITIALIZED -201 -#define MA_DEVICE_NOT_STARTED -202 -#define MA_DEVICE_NOT_STOPPED -203 - -/* Operation errors. */ -#define MA_FAILED_TO_INIT_BACKEND -300 -#define MA_FAILED_TO_OPEN_BACKEND_DEVICE -301 -#define MA_FAILED_TO_START_BACKEND_DEVICE -302 -#define MA_FAILED_TO_STOP_BACKEND_DEVICE -303 - - -#define MA_MIN_CHANNELS 1 +#define MA_MIN_CHANNELS 1 #ifndef MA_MAX_CHANNELS -#define MA_MAX_CHANNELS 32 +#define MA_MAX_CHANNELS 254 #endif - #ifndef MA_MAX_FILTER_ORDER -#define MA_MAX_FILTER_ORDER 8 +#define MA_MAX_FILTER_ORDER 8 #endif typedef enum @@ -1900,7 +4274,7 @@ typedef enum ma_standard_sample_rate_192000 = 192000, ma_standard_sample_rate_16000 = 16000, /* Extreme lows */ - ma_standard_sample_rate_11025 = 11250, + ma_standard_sample_rate_11025 = 11025, ma_standard_sample_rate_8000 = 8000, ma_standard_sample_rate_352800 = 352800, /* Extreme highs */ @@ -1911,17 +4285,12 @@ typedef enum ma_standard_sample_rate_count = 14 /* Need to maintain the count manually. Make sure this is updated if items are added to enum. */ } ma_standard_sample_rate; -/* These are deprecated. Use ma_standard_sample_rate_min and ma_standard_sample_rate_max. */ -#define MA_MIN_SAMPLE_RATE (ma_uint32)ma_standard_sample_rate_min -#define MA_MAX_SAMPLE_RATE (ma_uint32)ma_standard_sample_rate_max - typedef enum { ma_channel_mix_mode_rectangular = 0, /* Simple averaging based on the plane(s) the channel is sitting on. */ ma_channel_mix_mode_simple, /* Drop excess channels; zeroed out extra channels. */ - ma_channel_mix_mode_custom_weights, /* Use custom weights specified in ma_channel_router_config. */ - ma_channel_mix_mode_planar_blend = ma_channel_mix_mode_rectangular, + ma_channel_mix_mode_custom_weights, /* Use custom weights specified in ma_channel_converter_config. */ ma_channel_mix_mode_default = ma_channel_mix_mode_rectangular } ma_channel_mix_mode; @@ -1959,65 +4328,118 @@ typedef struct } ma_lcg; -#ifndef MA_NO_THREADING -/* Thread priorities should be ordered such that the default priority of the worker thread is 0. */ -typedef enum -{ - ma_thread_priority_idle = -5, - ma_thread_priority_lowest = -4, - ma_thread_priority_low = -3, - ma_thread_priority_normal = -2, - ma_thread_priority_high = -1, - ma_thread_priority_highest = 0, - ma_thread_priority_realtime = 1, - ma_thread_priority_default = 0 -} ma_thread_priority; +/* +Atomics. + +These are typesafe structures to prevent errors as a result of forgetting to reference variables atomically. It's too +easy to introduce subtle bugs where you accidentally do a regular assignment instead of an atomic load/store, etc. By +using a struct we can enforce the use of atomics at compile time. + +These types are declared in the header section because we need to reference them in structs below, but functions for +using them are only exposed in the implementation section. I do not want these to be part of the public API. + +There's a few downsides to this system. The first is that you need to declare a new struct for each type. Below are +some macros to help with the declarations. They will be named like so: + + ma_atomic_uint32 - atomic ma_uint32 + ma_atomic_int32 - atomic ma_int32 + ma_atomic_uint64 - atomic ma_uint64 + ma_atomic_float - atomic float + ma_atomic_bool32 - atomic ma_bool32 + +The other downside is that atomic pointers are extremely messy. You need to declare a new struct for each specific +type of pointer you need to make atomic. For example, an atomic ma_node* will look like this: + + MA_ATOMIC_SAFE_TYPE_IMPL_PTR(node) + +Which will declare a type struct that's named like so: + + ma_atomic_ptr_node + +Functions to use the atomic types are declared in the implementation section. All atomic functions are prefixed with +the name of the struct. For example: + + ma_atomic_uint32_set() - Atomic store of ma_uint32 + ma_atomic_uint32_get() - Atomic load of ma_uint32 + etc. + +For pointer types it's the same, which makes them a bit messy to use due to the length of each function name, but in +return you get type safety and enforcement of atomic operations. +*/ +#define MA_ATOMIC_SAFE_TYPE_DECL(c89TypeExtension, typeSize, type) \ + typedef struct \ + { \ + MA_ATOMIC(typeSize, ma_##type) value; \ + } ma_atomic_##type; \ + +#define MA_ATOMIC_SAFE_TYPE_DECL_PTR(type) \ + typedef struct \ + { \ + MA_ATOMIC(MA_SIZEOF_PTR, ma_##type*) value; \ + } ma_atomic_ptr_##type; \ + +MA_ATOMIC_SAFE_TYPE_DECL(32, 4, uint32) +MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, int32) +MA_ATOMIC_SAFE_TYPE_DECL(64, 8, uint64) +MA_ATOMIC_SAFE_TYPE_DECL(f32, 4, float) +MA_ATOMIC_SAFE_TYPE_DECL(32, 4, bool32) + /* Spinlocks are 32-bit for compatibility reasons. */ typedef ma_uint32 ma_spinlock; -#if defined(MA_WIN32) -typedef ma_handle ma_thread; -#endif -#if defined(MA_POSIX) -typedef pthread_t ma_thread; -#endif +#ifndef MA_NO_THREADING + /* Thread priorities should be ordered such that the default priority of the worker thread is 0. */ + typedef enum + { + ma_thread_priority_idle = -5, + ma_thread_priority_lowest = -4, + ma_thread_priority_low = -3, + ma_thread_priority_normal = -2, + ma_thread_priority_high = -1, + ma_thread_priority_highest = 0, + ma_thread_priority_realtime = 1, + ma_thread_priority_default = 0 + } ma_thread_priority; -#if defined(MA_WIN32) -typedef ma_handle ma_mutex; -#endif -#if defined(MA_POSIX) -typedef pthread_mutex_t ma_mutex; -#endif + #if defined(MA_POSIX) + typedef ma_pthread_t ma_thread; + #elif defined(MA_WIN32) + typedef ma_handle ma_thread; + #endif -#if defined(MA_WIN32) -typedef ma_handle ma_event; -#endif -#if defined(MA_POSIX) -typedef struct -{ - ma_uint32 value; - pthread_mutex_t lock; - pthread_cond_t cond; -} ma_event; -#endif /* MA_POSIX */ + #if defined(MA_POSIX) + typedef ma_pthread_mutex_t ma_mutex; + #elif defined(MA_WIN32) + typedef ma_handle ma_mutex; + #endif -#if defined(MA_WIN32) -typedef ma_handle ma_semaphore; -#endif -#if defined(MA_POSIX) -typedef struct -{ - int value; - pthread_mutex_t lock; - pthread_cond_t cond; -} ma_semaphore; -#endif /* MA_POSIX */ + #if defined(MA_POSIX) + typedef struct + { + ma_uint32 value; + ma_pthread_mutex_t lock; + ma_pthread_cond_t cond; + } ma_event; + #elif defined(MA_WIN32) + typedef ma_handle ma_event; + #endif + + #if defined(MA_POSIX) + typedef struct + { + int value; + ma_pthread_mutex_t lock; + ma_pthread_cond_t cond; + } ma_semaphore; + #elif defined(MA_WIN32) + typedef ma_handle ma_semaphore; + #endif #else -/* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ -#ifndef MA_NO_DEVICE_IO -#error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; -#endif + /* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ + #ifndef MA_NO_DEVICE_IO + #error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; + #endif #endif /* MA_NO_THREADING */ @@ -2045,13 +4467,38 @@ Logging #endif #endif #ifndef MA_ATTRIBUTE_FORMAT -#define MA_ATTRIBUTE_FORMAT(fmt,va) +#define MA_ATTRIBUTE_FORMAT(fmt, va) #endif #ifndef MA_MAX_LOG_CALLBACKS #define MA_MAX_LOG_CALLBACKS 4 #endif + +/* +The callback for handling log messages. + + +Parameters +---------- +pUserData (in) + The user data pointer that was passed into ma_log_register_callback(). + +logLevel (in) + The log level. This can be one of the following: + + +----------------------+ + | Log Level | + +----------------------+ + | MA_LOG_LEVEL_DEBUG | + | MA_LOG_LEVEL_INFO | + | MA_LOG_LEVEL_WARNING | + | MA_LOG_LEVEL_ERROR | + +----------------------+ + +pMessage (in) + The log message. +*/ typedef void (* ma_log_callback_proc)(void* pUserData, ma_uint32 level, const char* pMessage); typedef struct @@ -2116,12 +4563,20 @@ typedef struct ma_biquad_coefficient b2; ma_biquad_coefficient a1; ma_biquad_coefficient a2; - ma_biquad_coefficient r1[MA_MAX_CHANNELS]; - ma_biquad_coefficient r2[MA_MAX_CHANNELS]; + ma_biquad_coefficient* pR1; + ma_biquad_coefficient* pR2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_biquad; -MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, ma_biquad* pBQ); +MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ); +MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ); +MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ); +MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ); MA_API ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_biquad_get_latency(const ma_biquad* pBQ); @@ -2148,11 +4603,19 @@ typedef struct ma_format format; ma_uint32 channels; ma_biquad_coefficient a; - ma_biquad_coefficient r1[MA_MAX_CHANNELS]; + ma_biquad_coefficient* pR1; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_lpf1; -MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF); +MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF); MA_API ma_result ma_lpf1_process_pcm_frames(ma_lpf1* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf1_get_latency(const ma_lpf1* pLPF); @@ -2161,8 +4624,12 @@ typedef struct ma_biquad bq; /* The second order low-pass filter is implemented as a biquad filter. */ } ma_lpf2; -MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, ma_lpf2* pLPF); +MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pHPF); +MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF); +MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF); +MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF); MA_API ma_result ma_lpf2_process_pcm_frames(ma_lpf2* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf2_get_latency(const ma_lpf2* pLPF); @@ -2185,12 +4652,20 @@ typedef struct ma_uint32 sampleRate; ma_uint32 lpf1Count; ma_uint32 lpf2Count; - ma_lpf1 lpf1[1]; - ma_lpf2 lpf2[MA_MAX_FILTER_ORDER/2]; + ma_lpf1* pLPF1; + ma_lpf2* pLPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_lpf; -MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF); +MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF); +MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF); +MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF); +MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF); MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf_get_latency(const ma_lpf* pLPF); @@ -2217,10 +4692,17 @@ typedef struct ma_format format; ma_uint32 channels; ma_biquad_coefficient a; - ma_biquad_coefficient r1[MA_MAX_CHANNELS]; + ma_biquad_coefficient* pR1; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_hpf1; -MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, ma_hpf1* pHPF); +MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF); +MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pHPF); +MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF); MA_API ma_result ma_hpf1_process_pcm_frames(ma_hpf1* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf1_get_latency(const ma_hpf1* pHPF); @@ -2230,7 +4712,10 @@ typedef struct ma_biquad bq; /* The second order high-pass filter is implemented as a biquad filter. */ } ma_hpf2; -MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, ma_hpf2* pHPF); +MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF); +MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF); +MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF); MA_API ma_result ma_hpf2_process_pcm_frames(ma_hpf2* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf2_get_latency(const ma_hpf2* pHPF); @@ -2254,11 +4739,18 @@ typedef struct ma_uint32 sampleRate; ma_uint32 hpf1Count; ma_uint32 hpf2Count; - ma_hpf1 hpf1[1]; - ma_hpf2 hpf2[MA_MAX_FILTER_ORDER/2]; + ma_hpf1* pHPF1; + ma_hpf2* pHPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_hpf; -MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, ma_hpf* pHPF); +MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF); +MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF); +MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF); MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf_get_latency(const ma_hpf* pHPF); @@ -2285,7 +4777,10 @@ typedef struct ma_biquad bq; /* The second order band-pass filter is implemented as a biquad filter. */ } ma_bpf2; -MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, ma_bpf2* pBPF); +MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF); +MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF); +MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF); MA_API ma_result ma_bpf2_process_pcm_frames(ma_bpf2* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_bpf2_get_latency(const ma_bpf2* pBPF); @@ -2307,10 +4802,17 @@ typedef struct ma_format format; ma_uint32 channels; ma_uint32 bpf2Count; - ma_bpf2 bpf2[MA_MAX_FILTER_ORDER/2]; + ma_bpf2* pBPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_bpf; -MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, ma_bpf* pBPF); +MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF); +MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF); +MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF); MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_bpf_get_latency(const ma_bpf* pBPF); @@ -2337,7 +4839,10 @@ typedef struct ma_biquad bq; } ma_notch2; -MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, ma_notch2* pFilter); +MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter); +MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter); +MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter); MA_API ma_result ma_notch2_process_pcm_frames(ma_notch2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_notch2_get_latency(const ma_notch2* pFilter); @@ -2365,7 +4870,10 @@ typedef struct ma_biquad bq; } ma_peak2; -MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, ma_peak2* pFilter); +MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter); +MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter); +MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter); MA_API ma_result ma_peak2_process_pcm_frames(ma_peak2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_peak2_get_latency(const ma_peak2* pFilter); @@ -2393,7 +4901,10 @@ typedef struct ma_biquad bq; } ma_loshelf2; -MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter); +MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter); +MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter); +MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter); MA_API ma_result ma_loshelf2_process_pcm_frames(ma_loshelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_loshelf2_get_latency(const ma_loshelf2* pFilter); @@ -2421,13 +4932,330 @@ typedef struct ma_biquad bq; } ma_hishelf2; -MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter); +MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter); +MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter); +MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter); MA_API ma_result ma_hishelf2_process_pcm_frames(ma_hishelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter); +/* +Delay +*/ +typedef struct +{ + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 delayInFrames; + ma_bool32 delayStart; /* Set to true to delay the start of the output; false otherwise. */ + float wet; /* 0..1. Default = 1. */ + float dry; /* 0..1. Default = 1. */ + float decay; /* 0..1. Default = 0 (no feedback). Feedback decay. Use this for echo. */ +} ma_delay_config; + +MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); + + +typedef struct +{ + ma_delay_config config; + ma_uint32 cursor; /* Feedback is written to this cursor. Always equal or in front of the read cursor. */ + ma_uint32 bufferSizeInFrames; + float* pBuffer; +} ma_delay; + +MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay); +MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount); +MA_API void ma_delay_set_wet(ma_delay* pDelay, float value); +MA_API float ma_delay_get_wet(const ma_delay* pDelay); +MA_API void ma_delay_set_dry(ma_delay* pDelay, float value); +MA_API float ma_delay_get_dry(const ma_delay* pDelay); +MA_API void ma_delay_set_decay(ma_delay* pDelay, float value); +MA_API float ma_delay_get_decay(const ma_delay* pDelay); + + +/* Gainer for smooth volume changes. */ +typedef struct +{ + ma_uint32 channels; + ma_uint32 smoothTimeInFrames; +} ma_gainer_config; + +MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames); + + +typedef struct +{ + ma_gainer_config config; + ma_uint32 t; + float masterVolume; + float* pOldGains; + float* pNewGains; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_gainer; + +MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer); +MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer); +MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain); +MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains); +MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume); +MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume); + + + +/* Stereo panner. */ +typedef enum +{ + ma_pan_mode_balance = 0, /* Does not blend one side with the other. Technically just a balance. Compatible with other popular audio engines and therefore the default. */ + ma_pan_mode_pan /* A true pan. The sound from one side will "move" to the other side and blend with it. */ +} ma_pan_mode; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_pan_mode mode; + float pan; +} ma_panner_config; + +MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels); + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_pan_mode mode; + float pan; /* -1..1 where 0 is no pan, -1 is left side, +1 is right side. Defaults to 0. */ +} ma_panner; + +MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner); +MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode); +MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner); +MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan); +MA_API float ma_panner_get_pan(const ma_panner* pPanner); + + + +/* Fader. */ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; +} ma_fader_config; + +MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate); + +typedef struct +{ + ma_fader_config config; + float volumeBeg; /* If volumeBeg and volumeEnd is equal to 1, no fading happens (ma_fader_process_pcm_frames() will run as a passthrough). */ + float volumeEnd; + ma_uint64 lengthInFrames; /* The total length of the fade. */ + ma_int64 cursorInFrames; /* The current time in frames. Incremented by ma_fader_process_pcm_frames(). Signed because it'll be offset by startOffsetInFrames in set_fade_ex(). */ +} ma_fader; + +MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader); +MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate); +MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames); +MA_API void ma_fader_set_fade_ex(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames, ma_int64 startOffsetInFrames); +MA_API float ma_fader_get_current_volume(const ma_fader* pFader); + + + +/* Spatializer. */ +typedef struct +{ + float x; + float y; + float z; +} ma_vec3f; + +typedef struct +{ + ma_vec3f v; + ma_spinlock lock; +} ma_atomic_vec3f; + +typedef enum +{ + ma_attenuation_model_none, /* No distance attenuation and no spatialization. */ + ma_attenuation_model_inverse, /* Equivalent to OpenAL's AL_INVERSE_DISTANCE_CLAMPED. */ + ma_attenuation_model_linear, /* Linear attenuation. Equivalent to OpenAL's AL_LINEAR_DISTANCE_CLAMPED. */ + ma_attenuation_model_exponential /* Exponential attenuation. Equivalent to OpenAL's AL_EXPONENT_DISTANCE_CLAMPED. */ +} ma_attenuation_model; + +typedef enum +{ + ma_positioning_absolute, + ma_positioning_relative +} ma_positioning; + +typedef enum +{ + ma_handedness_right, + ma_handedness_left +} ma_handedness; + + +typedef struct +{ + ma_uint32 channelsOut; + ma_channel* pChannelMapOut; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float speedOfSound; + ma_vec3f worldUp; +} ma_spatializer_listener_config; + +MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut); + + +typedef struct +{ + ma_spatializer_listener_config config; + ma_atomic_vec3f position; /* The absolute position of the listener. */ + ma_atomic_vec3f direction; /* The direction the listener is facing. The world up vector is config.worldUp. */ + ma_atomic_vec3f velocity; + ma_bool32 isEnabled; + + /* Memory management. */ + ma_bool32 _ownsHeap; + void* _pHeap; +} ma_spatializer_listener; + +MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener); +MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound); +MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled); +MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener); + + +typedef struct +{ + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel* pChannelMapIn; + ma_attenuation_model attenuationModel; + ma_positioning positioning; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float minGain; + float maxGain; + float minDistance; + float maxDistance; + float rolloff; + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float dopplerFactor; /* Set to 0 to disable doppler effect. */ + float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ + float minSpatializationChannelGain; /* The minimal scaling factor to apply to channel gains when accounting for the direction of the sound relative to the listener. Must be in the range of 0..1. Smaller values means more aggressive directional panning, larger values means more subtle directional panning. */ + ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ +} ma_spatializer_config; + +MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut); + + +typedef struct +{ + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel* pChannelMapIn; + ma_attenuation_model attenuationModel; + ma_positioning positioning; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float minGain; + float maxGain; + float minDistance; + float maxDistance; + float rolloff; + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float dopplerFactor; /* Set to 0 to disable doppler effect. */ + float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ + ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ + ma_atomic_vec3f position; + ma_atomic_vec3f direction; + ma_atomic_vec3f velocity; /* For doppler effect. */ + float dopplerPitch; /* Will be updated by ma_spatializer_process_pcm_frames() and can be used by higher level functions to apply a pitch shift for doppler effect. */ + float minSpatializationChannelGain; + ma_gainer gainer; /* For smooth gain transitions. */ + float* pNewChannelGainsOut; /* An offset of _pHeap. Used by ma_spatializer_process_pcm_frames() to store new channel gains. The number of elements in this array is equal to config.channelsOut. */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_spatializer; + +MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer); +MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer); +MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume); +MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume); +MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer); +MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning); +MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff); +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain); +MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain); +MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance); +MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance); +MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor); +MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor); +MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir); + + + /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -2465,80 +5293,111 @@ typedef struct ma_uint32 inTimeFrac; union { - float f32[MA_MAX_CHANNELS]; - ma_int16 s16[MA_MAX_CHANNELS]; + float* f32; + ma_int16* s16; } x0; /* The previous input frame. */ union { - float f32[MA_MAX_CHANNELS]; - ma_int16 s16[MA_MAX_CHANNELS]; + float* f32; + ma_int16* s16; } x1; /* The next input frame. */ ma_lpf lpf; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_linear_resampler; -MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, ma_linear_resampler* pResampler); -MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler); +MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler); +MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler); +MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut); -MA_API ma_uint64 ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount); -MA_API ma_uint64 ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount); MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler); MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler); +MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); +MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); +MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler); + + +typedef struct ma_resampler_config ma_resampler_config; + +typedef void ma_resampling_backend; +typedef struct +{ + ma_result (* onGetHeapSize )(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); + ma_result (* onInit )(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend); + void (* onUninit )(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); + ma_result (* onProcess )(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); + ma_result (* onSetRate )(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); /* Optional. Rate changes will be disabled. */ + ma_uint64 (* onGetInputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ + ma_uint64 (* onGetOutputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ + ma_result (* onGetRequiredInputFrameCount )(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); /* Optional. Latency mitigation will be disabled. */ + ma_result (* onGetExpectedOutputFrameCount)(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); /* Optional. Latency mitigation will be disabled. */ + ma_result (* onReset )(void* pUserData, ma_resampling_backend* pBackend); +} ma_resampling_backend_vtable; typedef enum { - ma_resample_algorithm_linear = 0, /* Fastest, lowest quality. Optional low-pass filtering. Default. */ - ma_resample_algorithm_speex + ma_resample_algorithm_linear = 0, /* Fastest, lowest quality. Optional low-pass filtering. Default. */ + ma_resample_algorithm_custom, } ma_resample_algorithm; -typedef struct +struct ma_resampler_config { ma_format format; /* Must be either ma_format_f32 or ma_format_s16. */ ma_uint32 channels; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; - ma_resample_algorithm algorithm; + ma_resample_algorithm algorithm; /* When set to ma_resample_algorithm_custom, pBackendVTable will be used. */ + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; struct { ma_uint32 lpfOrder; - double lpfNyquistFactor; } linear; - struct - { - int quality; /* 0 to 10. Defaults to 3. */ - } speex; -} ma_resampler_config; +}; MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm); typedef struct { - ma_resampler_config config; + ma_resampling_backend* pBackend; + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; union { ma_linear_resampler linear; - struct - { - void* pSpeexResamplerState; /* SpeexResamplerState* */ - } speex; - } state; + } state; /* State for stock resamplers so we can avoid a malloc. For stock resamplers, pBackend will point here. */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_resampler; +MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler); + /* Initializes a new resampler object from a config. */ -MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, ma_resampler* pResampler); +MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler); /* Uninitializes a resampler. */ -MA_API void ma_resampler_uninit(ma_resampler* pResampler); +MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); /* Converts the given input data. -Both the input and output frames must be in the format specified in the config when the resampler was initilized. +Both the input and output frames must be in the format specified in the config when the resampler was initialized. On input, [pFrameCountOut] contains the number of output frames to process. On output it contains the number of output frames that were actually processed, which may be less than the requested amount which will happen if there's not enough input data. You can use @@ -2561,7 +5420,7 @@ MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const /* -Sets the input and output sample sample rate. +Sets the input and output sample rate. */ MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); @@ -2572,23 +5431,6 @@ The ration is in/out. */ MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio); - -/* -Calculates the number of whole input frames that would need to be read from the client in order to output the specified -number of output frames. - -The returned value does not include cached input frames. It only returns the number of extra frames that would need to be -read from the input buffer in order to output the specified number of output frames. -*/ -MA_API ma_uint64 ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount); - -/* -Calculates the number of whole output frames that would be output after fully reading and consuming the specified number of -input frames. -*/ -MA_API ma_uint64 ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount); - - /* Retrieves the latency introduced by the resampler in input frames. */ @@ -2599,6 +5441,25 @@ Retrieves the latency introduced by the resampler in output frames. */ MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler); +/* +Calculates the number of whole input frames that would need to be read from the client in order to output the specified +number of output frames. + +The returned value does not include cached input frames. It only returns the number of extra frames that would need to be +read from the input buffer in order to output the specified number of output frames. +*/ +MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); + +/* +Calculates the number of whole output frames that would be output after fully reading and consuming the specified number of +input frames. +*/ +MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); + +/* +Resets the resampler's timer and clears it's internal cache. +*/ +MA_API ma_result ma_resampler_reset(ma_resampler* pResampler); /************************************************************************************************************************************************************** @@ -2606,15 +5467,34 @@ MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler) Channel Conversion **************************************************************************************************************************************************************/ +typedef enum +{ + ma_channel_conversion_path_unknown, + ma_channel_conversion_path_passthrough, + ma_channel_conversion_path_mono_out, /* Converting to mono. */ + ma_channel_conversion_path_mono_in, /* Converting from mono. */ + ma_channel_conversion_path_shuffle, /* Simple shuffle. Will use this when all channels are present in both input and output channel maps, but just in a different order. */ + ma_channel_conversion_path_weights /* Blended based on weights. */ +} ma_channel_conversion_path; + +typedef enum +{ + ma_mono_expansion_mode_duplicate = 0, /* The default. */ + ma_mono_expansion_mode_average, /* Average the mono channel across all channels. */ + ma_mono_expansion_mode_stereo_only, /* Duplicate to the left and right channels only and ignore the others. */ + ma_mono_expansion_mode_default = ma_mono_expansion_mode_duplicate +} ma_mono_expansion_mode; + typedef struct { ma_format format; ma_uint32 channelsIn; ma_uint32 channelsOut; - ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_channel channelMapOut[MA_MAX_CHANNELS]; + const ma_channel* pChannelMapIn; + const ma_channel* pChannelMapOut; ma_channel_mix_mode mixingMode; - float weights[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + float** ppWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ } ma_channel_converter_config; MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel* pChannelMapIn, ma_uint32 channelsOut, const ma_channel* pChannelMapOut, ma_channel_mix_mode mixingMode); @@ -2624,24 +5504,29 @@ typedef struct ma_format format; ma_uint32 channelsIn; ma_uint32 channelsOut; - ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_channel channelMapOut[MA_MAX_CHANNELS]; ma_channel_mix_mode mixingMode; + ma_channel_conversion_path conversionPath; + ma_channel* pChannelMapIn; + ma_channel* pChannelMapOut; + ma_uint8* pShuffleTable; /* Indexed by output channel index. */ union { - float f32[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; - ma_int32 s16[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; - } weights; - ma_bool8 isPassthrough; - ma_bool8 isSimpleShuffle; - ma_bool8 isSimpleMonoExpansion; - ma_bool8 isStereoToMono; - ma_uint8 shuffleTable[MA_MAX_CHANNELS]; + float** f32; + ma_int32** s16; + } weights; /* [in][out] */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_channel_converter; -MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, ma_channel_converter* pConverter); -MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter); +MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter); +MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter); +MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); /************************************************************************************************************************************************************** @@ -2657,33 +5542,40 @@ typedef struct ma_uint32 channelsOut; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; - ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_channel* pChannelMapIn; + ma_channel* pChannelMapOut; ma_dither_mode ditherMode; ma_channel_mix_mode channelMixMode; - float channelWeights[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; /* [in][out]. Only used when channelMixMode is set to ma_channel_mix_mode_custom_weights. */ - struct - { - ma_resample_algorithm algorithm; - ma_bool32 allowDynamicSampleRate; - struct - { - ma_uint32 lpfOrder; - double lpfNyquistFactor; - } linear; - struct - { - int quality; - } speex; - } resampling; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + float** ppChannelWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ + ma_bool32 allowDynamicSampleRate; + ma_resampler_config resampling; } ma_data_converter_config; MA_API ma_data_converter_config ma_data_converter_config_init_default(void); MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); + +typedef enum +{ + ma_data_converter_execution_path_passthrough, /* No conversion. */ + ma_data_converter_execution_path_format_only, /* Only format conversion. */ + ma_data_converter_execution_path_channels_only, /* Only channel conversion. */ + ma_data_converter_execution_path_resample_only, /* Only resampling. */ + ma_data_converter_execution_path_resample_first, /* All conversions, but resample as the first step. */ + ma_data_converter_execution_path_channels_first /* All conversions, but channels as the first step. */ +} ma_data_converter_execution_path; + typedef struct { - ma_data_converter_config config; + ma_format formatIn; + ma_format formatOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_dither_mode ditherMode; + ma_data_converter_execution_path executionPath; /* The execution path the data converter will follow when processing. */ ma_channel_converter channelConverter; ma_resampler resampler; ma_bool8 hasPreFormatConversion; @@ -2691,17 +5583,26 @@ typedef struct ma_bool8 hasChannelConverter; ma_bool8 hasResampler; ma_bool8 isPassthrough; + + /* Memory management. */ + ma_bool8 _ownsHeap; + void* _pHeap; } ma_data_converter; -MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, ma_data_converter* pConverter); -MA_API void ma_data_converter_uninit(ma_data_converter* pConverter); +MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter); +MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter); +MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); MA_API ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut); -MA_API ma_uint64 ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount); -MA_API ma_uint64 ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount); MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter); MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* pConverter); +MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); +MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); +MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter); /************************************************************************************************************************************************************ @@ -2753,9 +5654,6 @@ This is used in the shuffle table to indicate that the channel index is undefine */ #define MA_CHANNEL_INDEX_NULL 255 -/* Retrieves the channel position of the specified channel based on miniaudio's default channel map. */ -MA_API ma_channel ma_channel_map_get_default_channel(ma_uint32 channelCount, ma_uint32 channelIndex); - /* Retrieves the channel position of the specified channel in the given channel map. @@ -2768,14 +5666,14 @@ Initializes a blank channel map. When a blank channel map is specified anywhere it indicates that the native channel map should be used. */ -MA_API void ma_channel_map_init_blank(ma_uint32 channels, ma_channel* pChannelMap); +MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels); /* Helper for retrieving a standard channel map. -The output channel map buffer must have a capacity of at least `channels`. +The output channel map buffer must have a capacity of at least `channelMapCap`. */ -MA_API void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel* pChannelMap); +MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels); /* Copies a channel map. @@ -2789,7 +5687,7 @@ Copies a channel map if one is specified, otherwise copies the default channel m The output buffer must have a capacity of at least `channels`. If not NULL, the input channel map must also have a capacity of at least `channels`. */ -MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels); +MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels); /* @@ -2804,7 +5702,7 @@ Invalid channel maps: The channel map buffer must have a capacity of at least `channels`. */ -MA_API ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel* pChannelMap); +MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels); /* Helper for comparing two channel maps for equality. @@ -2813,14 +5711,14 @@ This assumes the channel count is the same between the two. Both channels map buffers must have a capacity of at least `channels`. */ -MA_API ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel* pChannelMapA, const ma_channel* pChannelMapB); +MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels); /* Helper for determining if a channel map is blank (all channels set to MA_CHANNEL_NONE). The channel map buffer must have a capacity of at least `channels`. */ -MA_API ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel* pChannelMap); +MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels); /* Helper for determining whether or not a channel is present in the given channel map. @@ -2829,6 +5727,28 @@ The channel map buffer must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition); +/* +Find a channel position in the given channel map. Returns MA_TRUE if the channel is found; MA_FALSE otherwise. The +index of the channel is output to `pChannelIndex`. + +The channel map buffer must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex); + +/* +Generates a string representing the given channel map. + +This is for printing and debugging purposes, not serialization/deserialization. + +Returns the length of the string, not including the null terminator. +*/ +MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap); + +/* +Retrieves a human readable version of a channel position. +*/ +MA_API const char* ma_channel_position_to_string(ma_channel channel); + /************************************************************************************************************************************************************ @@ -2849,6 +5769,197 @@ MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_forma MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig); +/************************************************************************************************************************************************************ + +Data Source + +************************************************************************************************************************************************************/ +typedef void ma_data_source; + +#define MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT 0x00000001 + +typedef struct +{ + ma_result (* onRead)(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); + ma_result (* onSeek)(ma_data_source* pDataSource, ma_uint64 frameIndex); + ma_result (* onGetDataFormat)(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); + ma_result (* onGetCursor)(ma_data_source* pDataSource, ma_uint64* pCursor); + ma_result (* onGetLength)(ma_data_source* pDataSource, ma_uint64* pLength); + ma_result (* onSetLooping)(ma_data_source* pDataSource, ma_bool32 isLooping); + ma_uint32 flags; +} ma_data_source_vtable; + +typedef ma_data_source* (* ma_data_source_get_next_proc)(ma_data_source* pDataSource); + +typedef struct +{ + const ma_data_source_vtable* vtable; +} ma_data_source_config; + +MA_API ma_data_source_config ma_data_source_config_init(void); + + +typedef struct +{ + const ma_data_source_vtable* vtable; + ma_uint64 rangeBegInFrames; + ma_uint64 rangeEndInFrames; /* Set to -1 for unranged (default). */ + ma_uint64 loopBegInFrames; /* Relative to rangeBegInFrames. */ + ma_uint64 loopEndInFrames; /* Relative to rangeBegInFrames. Set to -1 for the end of the range. */ + ma_data_source* pCurrent; /* When non-NULL, the data source being initialized will act as a proxy and will route all operations to pCurrent. Used in conjunction with pNext/onGetNext for seamless chaining. */ + ma_data_source* pNext; /* When set to NULL, onGetNext will be used. */ + ma_data_source_get_next_proc onGetNext; /* Will be used when pNext is NULL. If both are NULL, no next will be used. */ + MA_ATOMIC(4, ma_bool32) isLooping; +} ma_data_source_base; + +MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource); +MA_API void ma_data_source_uninit(ma_data_source* pDataSource); +MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Must support pFramesOut = NULL in which case a forward seek should be performed. */ +MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked); /* Can only seek forward. Equivalent to ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, &framesRead); */ +MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex); +MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor); +MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength); /* Returns MA_NOT_IMPLEMENTED if the length is unknown or cannot be determined. Decoders can return this. */ +MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor); +MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength); +MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping); +MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames); +MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames); +MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames); +MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames); +MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource); +MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource); +MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext); +MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource); + + +typedef struct +{ + ma_data_source_base ds; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint64 cursor; + ma_uint64 sizeInFrames; + const void* pData; +} ma_audio_buffer_ref; + +MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef); +MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef); +MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames); +MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); +MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex); +MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount); +MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ +MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef); +MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor); +MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength); +MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames); + + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint64 sizeInFrames; + const void* pData; /* If set to NULL, will allocate a block of memory for you. */ + ma_allocation_callbacks allocationCallbacks; +} ma_audio_buffer_config; + +MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks); + +typedef struct +{ + ma_audio_buffer_ref ref; + ma_allocation_callbacks allocationCallbacks; + ma_bool32 ownsData; /* Used to control whether or not miniaudio owns the data buffer. If set to true, pData will be freed in ma_audio_buffer_uninit(). */ + ma_uint8 _pExtraData[1]; /* For allocating a buffer with the memory located directly after the other memory of the structure. */ +} ma_audio_buffer; + +MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer); /* Always copies the data. Doesn't make sense to use this otherwise. Use ma_audio_buffer_uninit_and_free() to uninit. */ +MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer); +MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer); +MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); +MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount); +MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ +MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor); +MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength); +MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames); + + +/* +Paged Audio Buffer +================== +A paged audio buffer is made up of a linked list of pages. It's expandable, but not shrinkable. It +can be used for cases where audio data is streamed in asynchronously while allowing data to be read +at the same time. + +This is lock-free, but not 100% thread safe. You can append a page and read from the buffer across +simultaneously across different threads, however only one thread at a time can append, and only one +thread at a time can read and seek. +*/ +typedef struct ma_paged_audio_buffer_page ma_paged_audio_buffer_page; +struct ma_paged_audio_buffer_page +{ + MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pNext; + ma_uint64 sizeInFrames; + ma_uint8 pAudioData[1]; +}; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_paged_audio_buffer_page head; /* Dummy head for the lock-free algorithm. Always has a size of 0. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pTail; /* Never null. Initially set to &head. */ +} ma_paged_audio_buffer_data; + +MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData); +MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData); +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData); +MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength); +MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage); +MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage); +MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks); + + +typedef struct +{ + ma_paged_audio_buffer_data* pData; /* Must not be null. */ +} ma_paged_audio_buffer_config; + +MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData); + + +typedef struct +{ + ma_data_source_base ds; + ma_paged_audio_buffer_data* pData; /* Audio data is read from here. Cannot be null. */ + ma_paged_audio_buffer_page* pCurrent; + ma_uint64 relativeCursor; /* Relative to the current page. */ + ma_uint64 absoluteCursor; +} ma_paged_audio_buffer; + +MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer); +MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer); +MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Returns MA_AT_END if no more pages available. */ +MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor); +MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength); + + + /************************************************************************************************************************************************************ Ring Buffer @@ -2860,10 +5971,10 @@ typedef struct ma_uint32 subbufferSizeInBytes; ma_uint32 subbufferCount; ma_uint32 subbufferStrideInBytes; - MA_ATOMIC ma_uint32 encodedReadOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ - MA_ATOMIC ma_uint32 encodedWriteOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ - ma_bool8 ownsBuffer; /* Used to know whether or not miniaudio is responsible for free()-ing the buffer. */ - ma_bool8 clearOnWriteAcquire; /* When set, clears the acquired write buffer before returning from ma_rb_acquire_write(). */ + MA_ATOMIC(4, ma_uint32) encodedReadOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ + MA_ATOMIC(4, ma_uint32) encodedWriteOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ + ma_bool8 ownsBuffer; /* Used to know whether or not miniaudio is responsible for free()-ing the buffer. */ + ma_bool8 clearOnWriteAcquire; /* When set, clears the acquired write buffer before returning from ma_rb_acquire_write(). */ ma_allocation_callbacks allocationCallbacks; } ma_rb; @@ -2872,9 +5983,9 @@ MA_API ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocate MA_API void ma_rb_uninit(ma_rb* pRB); MA_API void ma_rb_reset(ma_rb* pRB); MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); -MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes, void* pBufferOut); +MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes); MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); -MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes, void* pBufferOut); +MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes); MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes); MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes); MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB); /* Returns the distance between the write pointer and the read pointer. Should never be negative for a correct program. Will return the number of bytes that can be read before the read pointer hits the write pointer. */ @@ -2888,9 +5999,11 @@ MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pB typedef struct { + ma_data_source_base ds; ma_rb rb; ma_format format; ma_uint32 channels; + ma_uint32 sampleRate; /* Not required for the ring buffer itself, but useful for associating the data with some sample rate, particularly for data sources. */ } ma_pcm_rb; MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); @@ -2898,9 +6011,9 @@ MA_API ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB); MA_API void ma_pcm_rb_reset(ma_pcm_rb* pRB); MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); -MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames, void* pBufferOut); +MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); -MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames, void* pBufferOut); +MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); MA_API ma_result ma_pcm_rb_seek_write(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); MA_API ma_int32 ma_pcm_rb_pointer_distance(ma_pcm_rb* pRB); /* Return value is in frames. */ @@ -2910,6 +6023,10 @@ MA_API ma_uint32 ma_pcm_rb_get_subbuffer_size(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_subbuffer_stride(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_subbuffer_offset(ma_pcm_rb* pRB, ma_uint32 subbufferIndex); MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void* pBuffer); +MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB); +MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate); /* @@ -2942,17 +6059,22 @@ Retrieves a human readable description of the given result code. MA_API const char* ma_result_description(ma_result result); /* -malloc(). Calls MA_MALLOC(). +malloc() */ MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* -realloc(). Calls MA_REALLOC(). +calloc() +*/ +MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +realloc() */ MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* -free(). Calls MA_FREE(). +free() */ MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); @@ -2994,6 +6116,413 @@ MA_API const char* ma_log_level_to_string(ma_uint32 logLevel); + +/************************************************************************************************************************************************************ + +Synchronization + +************************************************************************************************************************************************************/ +/* +Locks a spinlock. +*/ +MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock); + +/* +Locks a spinlock, but does not yield() when looping. +*/ +MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock); + +/* +Unlocks a spinlock. +*/ +MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock); + + +#ifndef MA_NO_THREADING + +/* +Creates a mutex. + +A mutex must be created from a valid context. A mutex is initially unlocked. +*/ +MA_API ma_result ma_mutex_init(ma_mutex* pMutex); + +/* +Deletes a mutex. +*/ +MA_API void ma_mutex_uninit(ma_mutex* pMutex); + +/* +Locks a mutex with an infinite timeout. +*/ +MA_API void ma_mutex_lock(ma_mutex* pMutex); + +/* +Unlocks a mutex. +*/ +MA_API void ma_mutex_unlock(ma_mutex* pMutex); + + +/* +Initializes an auto-reset event. +*/ +MA_API ma_result ma_event_init(ma_event* pEvent); + +/* +Uninitializes an auto-reset event. +*/ +MA_API void ma_event_uninit(ma_event* pEvent); + +/* +Waits for the specified auto-reset event to become signalled. +*/ +MA_API ma_result ma_event_wait(ma_event* pEvent); + +/* +Signals the specified auto-reset event. +*/ +MA_API ma_result ma_event_signal(ma_event* pEvent); +#endif /* MA_NO_THREADING */ + + +/* +Fence +===== +This locks while the counter is larger than 0. Counter can be incremented and decremented by any +thread, but care needs to be taken when waiting. It is possible for one thread to acquire the +fence just as another thread returns from ma_fence_wait(). + +The idea behind a fence is to allow you to wait for a group of operations to complete. When an +operation starts, the counter is incremented which locks the fence. When the operation completes, +the fence will be released which decrements the counter. ma_fence_wait() will block until the +counter hits zero. + +If threading is disabled, ma_fence_wait() will spin on the counter. +*/ +typedef struct +{ +#ifndef MA_NO_THREADING + ma_event e; +#endif + ma_uint32 counter; +} ma_fence; + +MA_API ma_result ma_fence_init(ma_fence* pFence); +MA_API void ma_fence_uninit(ma_fence* pFence); +MA_API ma_result ma_fence_acquire(ma_fence* pFence); /* Increment counter. */ +MA_API ma_result ma_fence_release(ma_fence* pFence); /* Decrement counter. */ +MA_API ma_result ma_fence_wait(ma_fence* pFence); /* Wait for counter to reach 0. */ + + + +/* +Notification callback for asynchronous operations. +*/ +typedef void ma_async_notification; + +typedef struct +{ + void (* onSignal)(ma_async_notification* pNotification); +} ma_async_notification_callbacks; + +MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification); + + +/* +Simple polling notification. + +This just sets a variable when the notification has been signalled which is then polled with ma_async_notification_poll_is_signalled() +*/ +typedef struct +{ + ma_async_notification_callbacks cb; + ma_bool32 signalled; +} ma_async_notification_poll; + +MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll); +MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll); + + +/* +Event Notification + +This uses an ma_event. If threading is disabled (MA_NO_THREADING), initialization will fail. +*/ +typedef struct +{ + ma_async_notification_callbacks cb; +#ifndef MA_NO_THREADING + ma_event e; +#endif +} ma_async_notification_event; + +MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent); + + + + +/************************************************************************************************************************************************************ + +Job Queue + +************************************************************************************************************************************************************/ + +/* +Slot Allocator +-------------- +The idea of the slot allocator is for it to be used in conjunction with a fixed sized buffer. You use the slot allocator to allocator an index that can be used +as the insertion point for an object. + +Slots are reference counted to help mitigate the ABA problem in the lock-free queue we use for tracking jobs. + +The slot index is stored in the low 32 bits. The reference counter is stored in the high 32 bits: + + +-----------------+-----------------+ + | 32 Bits | 32 Bits | + +-----------------+-----------------+ + | Reference Count | Slot Index | + +-----------------+-----------------+ +*/ +typedef struct +{ + ma_uint32 capacity; /* The number of slots to make available. */ +} ma_slot_allocator_config; + +MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity); + + +typedef struct +{ + MA_ATOMIC(4, ma_uint32) bitfield; /* Must be used atomically because the allocation and freeing routines need to make copies of this which must never be optimized away by the compiler. */ +} ma_slot_allocator_group; + +typedef struct +{ + ma_slot_allocator_group* pGroups; /* Slots are grouped in chunks of 32. */ + ma_uint32* pSlots; /* 32 bits for reference counting for ABA mitigation. */ + ma_uint32 count; /* Allocation count. */ + ma_uint32 capacity; + + /* Memory management. */ + ma_bool32 _ownsHeap; + void* _pHeap; +} ma_slot_allocator; + +MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator); +MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator); +MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot); +MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot); + + +typedef struct ma_job ma_job; + +/* +Callback for processing a job. Each job type will have their own processing callback which will be +called by ma_job_process(). +*/ +typedef ma_result (* ma_job_proc)(ma_job* pJob); + +/* When a job type is added here an callback needs to be added go "g_jobVTable" in the implementation section. */ +typedef enum +{ + /* Miscellaneous. */ + MA_JOB_TYPE_QUIT = 0, + MA_JOB_TYPE_CUSTOM, + + /* Resource Manager. */ + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER, + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM, + + /* Device. */ + MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE, + + /* Count. Must always be last. */ + MA_JOB_TYPE_COUNT +} ma_job_type; + +struct ma_job +{ + union + { + struct + { + ma_uint16 code; /* Job type. */ + ma_uint16 slot; /* Index into a ma_slot_allocator. */ + ma_uint32 refcount; + } breakup; + ma_uint64 allocation; + } toc; /* 8 bytes. We encode the job code into the slot allocation data to save space. */ + MA_ATOMIC(8, ma_uint64) next; /* refcount + slot for the next item. Does not include the job code. */ + ma_uint32 order; /* Execution order. Used to create a data dependency and ensure a job is executed in order. Usage is contextual depending on the job type. */ + + union + { + /* Miscellaneous. */ + struct + { + ma_job_proc proc; + ma_uintptr data0; + ma_uintptr data1; + } custom; + + /* Resource Manager */ + union + { + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + char* pFilePath; + wchar_t* pFilePathW; + ma_uint32 flags; /* Resource manager data source flags that were used when initializing the data buffer. */ + ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. Will be passed through to MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE when decoding. */ + ma_fence* pInitFence; /* Released when initialization of the decoder is complete. */ + ma_fence* pDoneFence; /* Released if initialization of the decoder fails. Passed through to PAGE_DATA_BUFFER_NODE untouched if init is successful. */ + } loadDataBufferNode; + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataBufferNode; + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + /*ma_decoder**/ void* pDecoder; + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ + ma_fence* pDoneFence; /* Passed through from LOAD_DATA_BUFFER_NODE and released when the data buffer completes decoding or an error occurs. */ + } pageDataBufferNode; + + struct + { + /*ma_resource_manager_data_buffer**/ void* pDataBuffer; + ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ + ma_fence* pInitFence; /* Released when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_fence* pDoneFence; /* Released when the data buffer has been fully decoded. */ + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_uint32 isLooping; + } loadDataBuffer; + struct + { + /*ma_resource_manager_data_buffer**/ void* pDataBuffer; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataBuffer; + + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + char* pFilePath; /* Allocated when the job is posted, freed by the job thread after loading. */ + wchar_t* pFilePathW; /* ^ As above ^. Only used if pFilePath is NULL. */ + ma_uint64 initialSeekPoint; + ma_async_notification* pInitNotification; /* Signalled after the first two pages have been decoded and frames can be read from the stream. */ + ma_fence* pInitFence; + } loadDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_uint32 pageIndex; /* The index of the page to decode into. */ + } pageDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_uint64 frameIndex; + } seekDataStream; + } resourceManager; + + /* Device. */ + union + { + union + { + struct + { + /*ma_device**/ void* pDevice; + /*ma_device_type*/ ma_uint32 deviceType; + } reroute; + } aaudio; + } device; + } data; +}; + +MA_API ma_job ma_job_init(ma_uint16 code); +MA_API ma_result ma_job_process(ma_job* pJob); + + +/* +When set, ma_job_queue_next() will not wait and no semaphore will be signaled in +ma_job_queue_post(). ma_job_queue_next() will return MA_NO_DATA_AVAILABLE if nothing is available. + +This flag should always be used for platforms that do not support multithreading. +*/ +typedef enum +{ + MA_JOB_QUEUE_FLAG_NON_BLOCKING = 0x00000001 +} ma_job_queue_flags; + +typedef struct +{ + ma_uint32 flags; + ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. */ +} ma_job_queue_config; + +MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity); + + +typedef struct +{ + ma_uint32 flags; /* Flags passed in at initialization time. */ + ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. Set by the config. */ + MA_ATOMIC(8, ma_uint64) head; /* The first item in the list. Required for removing from the top of the list. */ + MA_ATOMIC(8, ma_uint64) tail; /* The last item in the list. Required for appending to the end of the list. */ +#ifndef MA_NO_THREADING + ma_semaphore sem; /* Only used when MA_JOB_QUEUE_FLAG_NON_BLOCKING is unset. */ +#endif + ma_slot_allocator allocator; + ma_job* pJobs; +#ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock lock; +#endif + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_job_queue; + +MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue); +MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue); +MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob); +MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob); /* Returns MA_CANCELLED if the next job is a quit job. */ + + + /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -3008,15 +6537,20 @@ This section contains the APIs for device playback and capture. Here is where yo /* Some backends are only supported on certain platforms. */ #if defined(MA_WIN32) #define MA_SUPPORT_WASAPI - #if defined(MA_WIN32_DESKTOP) /* DirectSound and WinMM backends are only supported on desktops. */ + + #if defined(MA_WIN32_DESKTOP) /* DirectSound and WinMM backends are only supported on desktops. */ #define MA_SUPPORT_DSOUND #define MA_SUPPORT_WINMM - #define MA_SUPPORT_JACK /* JACK is technically supported on Windows, but I don't know how many people use it in practice... */ + + /* Don't enable JACK here if compiling with Cosmopolitan. It'll be enabled in the Linux section below. */ + #if !defined(__COSMOPOLITAN__) + #define MA_SUPPORT_JACK /* JACK is technically supported on Windows, but I don't know how many people use it in practice... */ + #endif #endif #endif -#if defined(MA_UNIX) +#if defined(MA_UNIX) && !defined(MA_ORBIS) && !defined(MA_PROSPERO) #if defined(MA_LINUX) - #if !defined(MA_ANDROID) /* ALSA is not supported on Android. */ + #if !defined(MA_ANDROID) && !defined(__COSMOPOLITAN__) /* ALSA is not supported on Android. */ #define MA_SUPPORT_ALSA #endif #endif @@ -3024,10 +6558,6 @@ This section contains the APIs for device playback and capture. Here is where yo #define MA_SUPPORT_PULSEAUDIO #define MA_SUPPORT_JACK #endif - #if defined(MA_ANDROID) - #define MA_SUPPORT_AAUDIO - #define MA_SUPPORT_OPENSL - #endif #if defined(__OpenBSD__) /* <-- Change this to "#if defined(MA_BSD)" to enable sndio on all BSD flavors. */ #define MA_SUPPORT_SNDIO /* sndio is only supported on OpenBSD for now. May be expanded later if there's demand. */ #endif @@ -3038,6 +6568,10 @@ This section contains the APIs for device playback and capture. Here is where yo #define MA_SUPPORT_OSS /* Only support OSS on specific platforms with known support. */ #endif #endif +#if defined(MA_ANDROID) + #define MA_SUPPORT_AAUDIO + #define MA_SUPPORT_OPENSL +#endif #if defined(MA_APPLE) #define MA_SUPPORT_COREAUDIO #endif @@ -3100,11 +6634,17 @@ This section contains the APIs for device playback and capture. Here is where yo #define MA_HAS_NULL #endif -#define MA_STATE_UNINITIALIZED 0 -#define MA_STATE_STOPPED 1 /* The device's default state after initialization. */ -#define MA_STATE_STARTED 2 /* The device is started and is requesting and/or delivering audio data. */ -#define MA_STATE_STARTING 3 /* Transitioning from a stopped state to started. */ -#define MA_STATE_STOPPING 4 /* Transitioning from a started state to stopped. */ +typedef enum +{ + ma_device_state_uninitialized = 0, + ma_device_state_stopped = 1, /* The device's default state after initialization. */ + ma_device_state_started = 2, /* The device is started and is requesting and/or delivering audio data. */ + ma_device_state_starting = 3, /* Transitioning from a stopped state to started. */ + ma_device_state_stopping = 4 /* Transitioning from a started state to stopped. */ +} ma_device_state; + +MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, device_state) + #ifdef MA_SUPPORT_WASAPI /* We need a IMMNotificationClient object for WASAPI. */ @@ -3139,6 +6679,115 @@ typedef enum #define MA_BACKEND_COUNT (ma_backend_null+1) +/* +Device job thread. This is used by backends that require asynchronous processing of certain +operations. It is not used by all backends. + +The device job thread is made up of a thread and a job queue. You can post a job to the thread with +ma_device_job_thread_post(). The thread will do the processing of the job. +*/ +typedef struct +{ + ma_bool32 noThread; /* Set this to true if you want to process jobs yourself. */ + ma_uint32 jobQueueCapacity; + ma_uint32 jobQueueFlags; +} ma_device_job_thread_config; + +MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void); + +typedef struct +{ + ma_thread thread; + ma_job_queue jobQueue; + ma_bool32 _hasThread; +} ma_device_job_thread; + +MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread); +MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob); +MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob); + + + +/* Device notification types. */ +typedef enum +{ + ma_device_notification_type_started, + ma_device_notification_type_stopped, + ma_device_notification_type_rerouted, + ma_device_notification_type_interruption_began, + ma_device_notification_type_interruption_ended, + ma_device_notification_type_unlocked +} ma_device_notification_type; + +typedef struct +{ + ma_device* pDevice; + ma_device_notification_type type; + union + { + struct + { + int _unused; + } started; + struct + { + int _unused; + } stopped; + struct + { + int _unused; + } rerouted; + struct + { + int _unused; + } interruption; + } data; +} ma_device_notification; + +/* +The notification callback for when the application should be notified of a change to the device. + +This callback is used for notifying the application of changes such as when the device has started, +stopped, rerouted or an interruption has occurred. Note that not all backends will post all +notification types. For example, some backends will perform automatic stream routing without any +kind of notification to the host program which means miniaudio will never know about it and will +never be able to fire the rerouted notification. You should keep this in mind when designing your +program. + +The stopped notification will *not* get fired when a device is rerouted. + + +Parameters +---------- +pNotification (in) + A pointer to a structure containing information about the event. Use the `pDevice` member of + this object to retrieve the relevant device. The `type` member can be used to discriminate + against each of the notification types. + + +Remarks +------- +Do not restart or uninitialize the device from the callback. + +Not all notifications will be triggered by all backends, however the started and stopped events +should be reliable for all backends. Some backends do not have a good way to detect device +stoppages due to unplugging the device which may result in the stopped callback not getting +fired. This has been observed with at least one BSD variant. + +The rerouted notification is fired *after* the reroute has occurred. The stopped notification will +*not* get fired when a device is rerouted. The following backends are known to do automatic stream +rerouting, but do not have a way to be notified of the change: + + * DirectSound + +The interruption notifications are used on mobile platforms for detecting when audio is interrupted +due to things like an incoming phone call. Currently this is only implemented on iOS. None of the +Android backends will report this notification. +*/ +typedef void (* ma_device_notification_proc)(const ma_device_notification* pNotification); + + /* The callback for processing audio data from the device. @@ -3179,13 +6828,18 @@ callback. The following APIs cannot be called from inside the callback: The proper way to stop the device is to call `ma_device_stop()` from a different thread, normally the main application thread. */ -typedef void (* ma_device_callback_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); +typedef void (* ma_device_data_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); + + + /* +DEPRECATED. Use ma_device_notification_proc instead. + The callback for when the device has been stopped. This will be called when the device is stopped explicitly with `ma_device_stop()` and also called implicitly when the device is stopped through external forces -such as being unplugged or an internal error occuring. +such as being unplugged or an internal error occurring. Parameters @@ -3198,41 +6852,7 @@ Remarks ------- Do not restart or uninitialize the device from the callback. */ -typedef void (* ma_stop_proc)(ma_device* pDevice); - -/* -The callback for handling log messages. - - -Parameters ----------- -pContext (in) - A pointer to the context the log message originated from. - -pDevice (in) - A pointer to the device the log message originate from, if any. This can be null, in which case the message came from the context. - -logLevel (in) - The log level. This can be one of the following: - - +----------------------+ - | Log Level | - +----------------------+ - | MA_LOG_LEVEL_DEBUG | - | MA_LOG_LEVEL_INFO | - | MA_LOG_LEVEL_WARNING | - | MA_LOG_LEVEL_ERROR | - +----------------------+ - -message (in) - The log message. - - -Remarks -------- -Do not modify the state of the device from inside the callback. -*/ -typedef void (* ma_log_proc)(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message); +typedef void (* ma_stop_proc)(ma_device* pDevice); /* DEPRECATED. Use ma_device_notification_proc instead. */ typedef enum { @@ -3251,7 +6871,7 @@ typedef enum /* iOS/tvOS/watchOS session categories. */ typedef enum { - ma_ios_session_category_default = 0, /* AVAudioSessionCategoryPlayAndRecord with AVAudioSessionCategoryOptionDefaultToSpeaker. */ + ma_ios_session_category_default = 0, /* AVAudioSessionCategoryPlayAndRecord. */ ma_ios_session_category_none, /* Leave the session category unchanged. */ ma_ios_session_category_ambient, /* AVAudioSessionCategoryAmbient */ ma_ios_session_category_solo_ambient, /* AVAudioSessionCategorySoloAmbient */ @@ -3296,36 +6916,44 @@ typedef enum ma_opensl_recording_preset_voice_unprocessed /* SL_ANDROID_RECORDING_PRESET_UNPROCESSED */ } ma_opensl_recording_preset; +/* WASAPI audio thread priority characteristics. */ +typedef enum +{ + ma_wasapi_usage_default = 0, + ma_wasapi_usage_games, + ma_wasapi_usage_pro_audio, +} ma_wasapi_usage; + /* AAudio usage types. */ typedef enum { ma_aaudio_usage_default = 0, /* Leaves the usage type unset. */ - ma_aaudio_usage_announcement, /* AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT */ - ma_aaudio_usage_emergency, /* AAUDIO_SYSTEM_USAGE_EMERGENCY */ - ma_aaudio_usage_safety, /* AAUDIO_SYSTEM_USAGE_SAFETY */ - ma_aaudio_usage_vehicle_status, /* AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS */ + ma_aaudio_usage_media, /* AAUDIO_USAGE_MEDIA */ + ma_aaudio_usage_voice_communication, /* AAUDIO_USAGE_VOICE_COMMUNICATION */ + ma_aaudio_usage_voice_communication_signalling, /* AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING */ ma_aaudio_usage_alarm, /* AAUDIO_USAGE_ALARM */ + ma_aaudio_usage_notification, /* AAUDIO_USAGE_NOTIFICATION */ + ma_aaudio_usage_notification_ringtone, /* AAUDIO_USAGE_NOTIFICATION_RINGTONE */ + ma_aaudio_usage_notification_event, /* AAUDIO_USAGE_NOTIFICATION_EVENT */ ma_aaudio_usage_assistance_accessibility, /* AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY */ ma_aaudio_usage_assistance_navigation_guidance, /* AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE */ ma_aaudio_usage_assistance_sonification, /* AAUDIO_USAGE_ASSISTANCE_SONIFICATION */ - ma_aaudio_usage_assitant, /* AAUDIO_USAGE_ASSISTANT */ ma_aaudio_usage_game, /* AAUDIO_USAGE_GAME */ - ma_aaudio_usage_media, /* AAUDIO_USAGE_MEDIA */ - ma_aaudio_usage_notification, /* AAUDIO_USAGE_NOTIFICATION */ - ma_aaudio_usage_notification_event, /* AAUDIO_USAGE_NOTIFICATION_EVENT */ - ma_aaudio_usage_notification_ringtone, /* AAUDIO_USAGE_NOTIFICATION_RINGTONE */ - ma_aaudio_usage_voice_communication, /* AAUDIO_USAGE_VOICE_COMMUNICATION */ - ma_aaudio_usage_voice_communication_signalling /* AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING */ + ma_aaudio_usage_assitant, /* AAUDIO_USAGE_ASSISTANT */ + ma_aaudio_usage_emergency, /* AAUDIO_SYSTEM_USAGE_EMERGENCY */ + ma_aaudio_usage_safety, /* AAUDIO_SYSTEM_USAGE_SAFETY */ + ma_aaudio_usage_vehicle_status, /* AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS */ + ma_aaudio_usage_announcement /* AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT */ } ma_aaudio_usage; /* AAudio content types. */ typedef enum { ma_aaudio_content_type_default = 0, /* Leaves the content type unset. */ - ma_aaudio_content_type_movie, /* AAUDIO_CONTENT_TYPE_MOVIE */ + ma_aaudio_content_type_speech, /* AAUDIO_CONTENT_TYPE_SPEECH */ ma_aaudio_content_type_music, /* AAUDIO_CONTENT_TYPE_MUSIC */ - ma_aaudio_content_type_sonification, /* AAUDIO_CONTENT_TYPE_SONIFICATION */ - ma_aaudio_content_type_speech /* AAUDIO_CONTENT_TYPE_SPEECH */ + ma_aaudio_content_type_movie, /* AAUDIO_CONTENT_TYPE_MOVIE */ + ma_aaudio_content_type_sonification /* AAUDIO_CONTENT_TYPE_SONIFICATION */ } ma_aaudio_content_type; /* AAudio input presets. */ @@ -3334,12 +6962,19 @@ typedef enum ma_aaudio_input_preset_default = 0, /* Leaves the input preset unset. */ ma_aaudio_input_preset_generic, /* AAUDIO_INPUT_PRESET_GENERIC */ ma_aaudio_input_preset_camcorder, /* AAUDIO_INPUT_PRESET_CAMCORDER */ - ma_aaudio_input_preset_unprocessed, /* AAUDIO_INPUT_PRESET_UNPROCESSED */ ma_aaudio_input_preset_voice_recognition, /* AAUDIO_INPUT_PRESET_VOICE_RECOGNITION */ ma_aaudio_input_preset_voice_communication, /* AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION */ + ma_aaudio_input_preset_unprocessed, /* AAUDIO_INPUT_PRESET_UNPROCESSED */ ma_aaudio_input_preset_voice_performance /* AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE */ } ma_aaudio_input_preset; +typedef enum +{ + ma_aaudio_allow_capture_default = 0, /* Leaves the allowed capture policy unset. */ + ma_aaudio_allow_capture_by_all, /* AAUDIO_ALLOW_CAPTURE_BY_ALL */ + ma_aaudio_allow_capture_by_system, /* AAUDIO_ALLOW_CAPTURE_BY_SYSTEM */ + ma_aaudio_allow_capture_by_none /* AAUDIO_ALLOW_CAPTURE_BY_NONE */ +} ma_aaudio_allowed_capture_policy; typedef union { @@ -3349,7 +6984,7 @@ typedef union typedef union { - wchar_t wasapi[64]; /* WASAPI uses a wchar_t string for identification. */ + ma_wchar_win32 wasapi[64]; /* WASAPI uses a wchar_t string for identification. */ ma_uint8 dsound[16]; /* DirectSound uses a GUID for identification. */ /*UINT_PTR*/ ma_uint32 winmm; /* When creating a device, WinMM expects a Win32 UINT_PTR for device identification. In practice it's actually just a UINT. */ char alsa[256]; /* ALSA uses a name string for identification. */ @@ -3378,30 +7013,17 @@ typedef struct ma_backend_callbacks ma_backend_callbacks; #define MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE (1U << 1) /* If set, this is supported in exclusive mode. Otherwise not natively supported by exclusive mode. */ +#ifndef MA_MAX_DEVICE_NAME_LENGTH +#define MA_MAX_DEVICE_NAME_LENGTH 255 +#endif + typedef struct { /* Basic info. This is the only information guaranteed to be filled in during device enumeration. */ ma_device_id id; - char name[256]; + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* +1 for null terminator. */ ma_bool32 isDefault; - /* - Detailed info. As much of this is filled as possible with ma_context_get_device_info(). Note that you are allowed to initialize - a device with settings outside of this range, but it just means the data will be converted using miniaudio's data conversion - pipeline before sending the data to/from the device. Most programs will need to not worry about these values, but it's provided - here mainly for informational purposes or in the rare case that someone might find it useful. - - These will be set to 0 when returned by ma_context_enumerate_devices() or ma_context_get_devices(). - */ - ma_uint32 formatCount; - ma_format formats[ma_format_count]; - ma_uint32 minChannels; - ma_uint32 maxChannels; - ma_uint32 minSampleRate; - ma_uint32 maxSampleRate; - - - /* Experimental. Don't use these right now. */ ma_uint32 nativeDataFormatCount; struct { @@ -3420,30 +7042,23 @@ struct ma_device_config ma_uint32 periodSizeInMilliseconds; ma_uint32 periods; ma_performance_profile performanceProfile; - ma_bool8 noPreZeroedOutputBuffer; /* When set to true, the contents of the output buffer passed into the data callback will be left undefined rather than initialized to zero. */ - ma_bool8 noClip; /* When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. Only applies when the playback sample format is f32. */ - ma_device_callback_proc dataCallback; + ma_bool8 noPreSilencedOutputBuffer; /* When set to true, the contents of the output buffer passed into the data callback will be left undefined rather than initialized to silence. */ + ma_bool8 noClip; /* When set to true, the contents of the output buffer passed into the data callback will not be clipped after returning. Only applies when the playback sample format is f32. */ + ma_bool8 noDisableDenormals; /* Do not disable denormals when firing the data callback. */ + ma_bool8 noFixedSizedCallback; /* Disables strict fixed-sized data callbacks. Setting this to true will result in the period size being treated only as a hint to the backend. This is an optimization for those who don't need fixed sized callbacks. */ + ma_device_data_proc dataCallback; + ma_device_notification_proc notificationCallback; ma_stop_proc stopCallback; void* pUserData; - struct - { - ma_resample_algorithm algorithm; - struct - { - ma_uint32 lpfOrder; - } linear; - struct - { - int quality; - } speex; - } resampling; + ma_resampler_config resampling; struct { const ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; - ma_channel channelMap[MA_MAX_CHANNELS]; + ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ ma_share_mode shareMode; } playback; struct @@ -3451,17 +7066,21 @@ struct ma_device_config const ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; - ma_channel channelMap[MA_MAX_CHANNELS]; + ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ ma_share_mode shareMode; } capture; struct { - ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ - ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ - ma_bool8 noAutoStreamRouting; /* Disables automatic stream routing. */ - ma_bool8 noHardwareOffloading; /* Disables WASAPI's hardware offloading feature. */ + ma_wasapi_usage usage; /* When configured, uses Avrt APIs to set the thread characteristics. */ + ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ + ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool8 noAutoStreamRouting; /* Disables automatic stream routing. */ + ma_bool8 noHardwareOffloading; /* Disables WASAPI's hardware offloading feature. */ + ma_uint32 loopbackProcessID; /* The process ID to include or exclude for loopback mode. Set to 0 to capture audio from all processes. Ignored when an explicit device ID is specified. */ + ma_bool8 loopbackProcessExclude; /* When set to true, excludes the process specified by loopbackProcessID. By default, the process will be included. */ } wasapi; struct { @@ -3483,18 +7102,22 @@ struct ma_device_config { ma_opensl_stream_type streamType; ma_opensl_recording_preset recordingPreset; + ma_bool32 enableCompatibilityWorkarounds; } opensl; struct { ma_aaudio_usage usage; ma_aaudio_content_type contentType; ma_aaudio_input_preset inputPreset; + ma_aaudio_allowed_capture_policy allowedCapturePolicy; + ma_bool32 noAutoStartAfterReroute; + ma_bool32 enableCompatibilityWorkarounds; } aaudio; }; /* -The callback for handling device enumeration. This is fired from `ma_context_enumerated_devices()`. +The callback for handling device enumeration. This is fired from `ma_context_enumerate_devices()`. Parameters @@ -3554,7 +7177,7 @@ callbacks defined in this structure. Once the context has been initialized you can initialize a device. Before doing so, however, the application may want to know which physical devices are available. This is where `onContextEnumerateDevices()` comes in. This is fairly simple. For each device, fire the given callback with, at a minimum, the basic information filled out in `ma_device_info`. When the callback returns `MA_FALSE`, enumeration -needs to stop and the `onContextEnumerateDevices()` function return with a success code. +needs to stop and the `onContextEnumerateDevices()` function returns with a success code. Detailed device information can be retrieved from a device ID using `onContextGetDeviceInfo()`. This takes as input the device type and ID, and on output returns detailed information about the device in `ma_device_info`. The `onContextGetDeviceInfo()` callback must handle the @@ -3569,11 +7192,11 @@ internally by miniaudio. On input, if the sample format is set to `ma_format_unknown`, the backend is free to use whatever sample format it desires, so long as it's supported by miniaudio. When the channel count is set to 0, the backend should use the device's native channel count. The same applies for -sample rate. For the channel map, the default should be used when `ma_channel_map_blank()` returns true (all channels set to +sample rate. For the channel map, the default should be used when `ma_channel_map_is_blank()` returns true (all channels set to `MA_CHANNEL_NONE`). On input, the `periodSizeInFrames` or `periodSizeInMilliseconds` option should always be set. The backend should inspect both of these variables. If `periodSizeInFrames` is set, it should take priority, otherwise it needs to be derived from the period size in milliseconds (`periodSizeInMilliseconds`) and the sample rate, keeping in mind that the sample rate may be 0, in which case the -sample rate will need to be determined before calculating the period size in frames. On output, all members of the `ma_device_data_format` +sample rate will need to be determined before calculating the period size in frames. On output, all members of the `ma_device_descriptor` object should be set to a valid value, except for `periodSizeInMilliseconds` which is optional (`periodSizeInFrames` *must* be set). Starting and stopping of the device is done with `onDeviceStart()` and `onDeviceStop()` and should be self-explanatory. If the backend uses @@ -3588,14 +7211,17 @@ This allows miniaudio to then process any necessary data conversion and then pas If the backend requires absolute flexibility with it's data delivery, it can optionally implement the `onDeviceDataLoop()` callback which will allow it to implement the logic that will run on the audio thread. This is much more advanced and is completely optional. -The audio thread should run data delivery logic in a loop while `ma_device_get_state() == MA_STATE_STARTED` and no errors have been -encounted. Do not start or stop the device here. That will be handled from outside the `onDeviceDataLoop()` callback. +The audio thread should run data delivery logic in a loop while `ma_device_get_state() == ma_device_state_started` and no errors have been +encountered. Do not start or stop the device here. That will be handled from outside the `onDeviceDataLoop()` callback. The invocation of the `onDeviceDataLoop()` callback will be handled by miniaudio. When you start the device, miniaudio will fire this -callback. When the device is stopped, the `ma_device_get_state() == MA_STATE_STARTED` condition will fail and the loop will be terminated +callback. When the device is stopped, the `ma_device_get_state() == ma_device_state_started` condition will fail and the loop will be terminated which will then fall through to the part that stops the device. For an example on how to implement the `onDeviceDataLoop()` callback, look at `ma_device_audio_thread__default_read_write()`. Implement the `onDeviceDataLoopWakeup()` callback if you need a mechanism to wake up the audio thread. + +If the backend supports an optimized retrieval of device information from an initialized `ma_device` object, it should implement the +`onDeviceGetInfo()` callback. This is optional, in which case it will fall back to `onContextGetDeviceInfo()` which is less efficient. */ struct ma_backend_callbacks { @@ -3611,11 +7237,11 @@ struct ma_backend_callbacks ma_result (* onDeviceWrite)(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten); ma_result (* onDeviceDataLoop)(ma_device* pDevice); ma_result (* onDeviceDataLoopWakeup)(ma_device* pDevice); + ma_result (* onDeviceGetInfo)(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); }; struct ma_context_config { - ma_log_proc logCallback; /* Legacy logging callback. Will be removed in version 0.11. */ ma_log* pLog; ma_thread_priority threadPriority; size_t threadStackSize; @@ -3678,7 +7304,6 @@ struct ma_context ma_backend backend; /* DirectSound, ALSA, etc. */ ma_log* pLog; ma_log log; /* Only used if the log is owned by the context. The pLog member will be set to &log in this case. */ - ma_log_proc logCallback; /* Legacy callback. Will be removed in version 0.11. */ ma_thread_priority threadPriority; size_t threadStackSize; void* pUserData; @@ -3701,6 +7326,11 @@ struct ma_context ma_uint32 commandIndex; ma_uint32 commandCount; ma_context_command__wasapi commands[4]; + ma_handle hAvrt; + ma_proc AvSetMmThreadCharacteristicsA; + ma_proc AvRevertMmThreadcharacteristics; + ma_handle hMMDevapi; + ma_proc ActivateAudioInterfaceAsync; } wasapi; #endif #ifdef MA_SUPPORT_DSOUND @@ -3863,6 +7493,7 @@ struct ma_context ma_proc pa_stream_set_write_callback; ma_proc pa_stream_set_read_callback; ma_proc pa_stream_set_suspended_callback; + ma_proc pa_stream_set_moved_callback; ma_proc pa_stream_is_suspended; ma_proc pa_stream_flush; ma_proc pa_stream_drain; @@ -3878,6 +7509,8 @@ struct ma_context /*pa_mainloop**/ ma_ptr pMainLoop; /*pa_context**/ ma_ptr pPulseContext; + char* pApplicationName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ + char* pServerName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ } pulse; #endif #ifdef MA_SUPPORT_JACK @@ -3992,6 +7625,7 @@ struct ma_context ma_proc AAudioStreamBuilder_setUsage; ma_proc AAudioStreamBuilder_setContentType; ma_proc AAudioStreamBuilder_setInputPreset; + ma_proc AAudioStreamBuilder_setAllowedCapturePolicy; ma_proc AAudioStreamBuilder_openStream; ma_proc AAudioStream_close; ma_proc AAudioStream_getState; @@ -4004,6 +7638,7 @@ struct ma_context ma_proc AAudioStream_getFramesPerBurst; ma_proc AAudioStream_requestStart; ma_proc AAudioStream_requestStop; + ma_device_job_thread jobThread; /* For processing operations outside of the error callback, specifically device disconnections and rerouting. */ } aaudio; #endif #ifdef MA_SUPPORT_OPENSL @@ -4036,10 +7671,11 @@ struct ma_context union { -#ifdef MA_WIN32 +#if defined(MA_WIN32) struct { /*HMODULE*/ ma_handle hOle32DLL; + ma_proc CoInitialize; ma_proc CoInitializeEx; ma_proc CoUninitialize; ma_proc CoCreateInstance; @@ -4055,27 +7691,14 @@ struct ma_context ma_proc RegOpenKeyExA; ma_proc RegCloseKey; ma_proc RegQueryValueExA; + + /*HRESULT*/ long CoInitializeResult; } win32; #endif #ifdef MA_POSIX struct { - ma_handle pthreadSO; - ma_proc pthread_create; - ma_proc pthread_join; - ma_proc pthread_mutex_init; - ma_proc pthread_mutex_destroy; - ma_proc pthread_mutex_lock; - ma_proc pthread_mutex_unlock; - ma_proc pthread_cond_init; - ma_proc pthread_cond_destroy; - ma_proc pthread_cond_wait; - ma_proc pthread_cond_signal; - ma_proc pthread_attr_init; - ma_proc pthread_attr_destroy; - ma_proc pthread_attr_setschedpolicy; - ma_proc pthread_attr_getschedparam; - ma_proc pthread_attr_setschedparam; + int _unused; } posix; #endif int _unused; @@ -4087,37 +7710,39 @@ struct ma_device ma_context* pContext; ma_device_type type; ma_uint32 sampleRate; - MA_ATOMIC ma_uint32 state; /* The state of the device is variable and can change at any time on any thread. Must be used atomically. */ - ma_device_callback_proc onData; /* Set once at initialization time and should not be changed after. */ - ma_stop_proc onStop; /* Set once at initialization time and should not be changed after. */ - void* pUserData; /* Application defined data. */ + ma_atomic_device_state state; /* The state of the device is variable and can change at any time on any thread. Must be used atomically. */ + ma_device_data_proc onData; /* Set once at initialization time and should not be changed after. */ + ma_device_notification_proc onNotification; /* Set once at initialization time and should not be changed after. */ + ma_stop_proc onStop; /* DEPRECATED. Use the notification callback instead. Set once at initialization time and should not be changed after. */ + void* pUserData; /* Application defined data. */ ma_mutex startStopLock; ma_event wakeupEvent; ma_event startEvent; ma_event stopEvent; ma_thread thread; - ma_result workResult; /* This is set by the worker thread after it's finished doing a job. */ - ma_bool8 isOwnerOfContext; /* When set to true, uninitializing the device will also uninitialize the context. Set to true when NULL is passed into ma_device_init(). */ - ma_bool8 noPreZeroedOutputBuffer; + ma_result workResult; /* This is set by the worker thread after it's finished doing a job. */ + ma_bool8 isOwnerOfContext; /* When set to true, uninitializing the device will also uninitialize the context. Set to true when NULL is passed into ma_device_init(). */ + ma_bool8 noPreSilencedOutputBuffer; ma_bool8 noClip; - MA_ATOMIC float masterVolumeFactor; /* Linear 0..1. Can be read and written simultaneously by different threads. Must be used atomically. */ - ma_duplex_rb duplexRB; /* Intermediary buffer for duplex device on asynchronous backends. */ + ma_bool8 noDisableDenormals; + ma_bool8 noFixedSizedCallback; + ma_atomic_float masterVolumeFactor; /* Linear 0..1. Can be read and written simultaneously by different threads. Must be used atomically. */ + ma_duplex_rb duplexRB; /* Intermediary buffer for duplex device on asynchronous backends. */ struct { ma_resample_algorithm algorithm; + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; struct { ma_uint32 lpfOrder; } linear; - struct - { - int quality; - } speex; } resampling; struct { + ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ - char name[256]; /* Maybe temporary. Likely to be replaced with a query API. */ + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ ma_format format; ma_uint32 channels; @@ -4129,12 +7754,21 @@ struct ma_device ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; ma_data_converter converter; + void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ + ma_uint32 intermediaryBufferCap; + ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ + void* pInputCache; /* In external format. Can be null. */ + ma_uint64 inputCacheCap; + ma_uint64 inputCacheConsumed; + ma_uint64 inputCacheRemaining; } playback; struct { + ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ - char name[256]; /* Maybe temporary. Likely to be replaced with a query API. */ + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ ma_format format; ma_uint32 channels; @@ -4146,7 +7780,11 @@ struct ma_device ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; ma_data_converter converter; + void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ + ma_uint32 intermediaryBufferCap; + ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ } capture; union @@ -4162,16 +7800,24 @@ struct ma_device ma_IMMNotificationClient notificationClient; /*HANDLE*/ ma_handle hEventPlayback; /* Auto reset. Initialized to signaled. */ /*HANDLE*/ ma_handle hEventCapture; /* Auto reset. Initialized to unsignaled. */ - ma_uint32 actualPeriodSizeInFramesPlayback; /* Value from GetBufferSize(). internalPeriodSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ - ma_uint32 actualPeriodSizeInFramesCapture; + ma_uint32 actualBufferSizeInFramesPlayback; /* Value from GetBufferSize(). internalPeriodSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ + ma_uint32 actualBufferSizeInFramesCapture; ma_uint32 originalPeriodSizeInFrames; ma_uint32 originalPeriodSizeInMilliseconds; ma_uint32 originalPeriods; ma_performance_profile originalPerformanceProfile; ma_uint32 periodSizeInFramesPlayback; ma_uint32 periodSizeInFramesCapture; - MA_ATOMIC ma_bool32 isStartedCapture; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ - MA_ATOMIC ma_bool32 isStartedPlayback; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ + void* pMappedBufferCapture; + ma_uint32 mappedBufferCaptureCap; + ma_uint32 mappedBufferCaptureLen; + void* pMappedBufferPlayback; + ma_uint32 mappedBufferPlaybackCap; + ma_uint32 mappedBufferPlaybackLen; + ma_atomic_bool32 isStartedCapture; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ + ma_atomic_bool32 isStartedPlayback; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ + ma_uint32 loopbackProcessID; + ma_bool8 loopbackProcessExclude; ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ ma_bool8 noHardwareOffloading; @@ -4179,6 +7825,9 @@ struct ma_device ma_bool8 allowPlaybackAutoStreamRouting; ma_bool8 isDetachedPlayback; ma_bool8 isDetachedCapture; + ma_wasapi_usage usage; + void* hAvrtHandle; + ma_mutex rerouteLock; } wasapi; #endif #ifdef MA_SUPPORT_DSOUND @@ -4228,6 +7877,8 @@ struct ma_device #ifdef MA_SUPPORT_PULSEAUDIO struct { + /*pa_mainloop**/ ma_ptr pMainLoop; + /*pa_context**/ ma_ptr pPulseContext; /*pa_stream**/ ma_ptr pStreamPlayback; /*pa_stream**/ ma_ptr pStreamCapture; } pulse; @@ -4236,8 +7887,8 @@ struct ma_device struct { /*jack_client_t**/ ma_ptr pClient; - /*jack_port_t**/ ma_ptr pPortsPlayback[MA_MAX_CHANNELS]; - /*jack_port_t**/ ma_ptr pPortsCapture[MA_MAX_CHANNELS]; + /*jack_port_t**/ ma_ptr* ppPortsPlayback; + /*jack_port_t**/ ma_ptr* ppPortsCapture; float* pIntermediaryBufferPlayback; /* Typed as a float because JACK is always floating point. */ float* pIntermediaryBufferCapture; } jack; @@ -4260,7 +7911,7 @@ struct ma_device ma_bool32 isDefaultCaptureDevice; ma_bool32 isSwitchingPlaybackDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ ma_bool32 isSwitchingCaptureDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ - void* pRouteChangeHandler; /* Only used on mobile platforms. Obj-C object for handling route changes. */ + void* pNotificationHandler; /* Only used on mobile platforms. Obj-C object for handling route changes. */ } coreaudio; #endif #ifdef MA_SUPPORT_SNDIO @@ -4291,6 +7942,11 @@ struct ma_device { /*AAudioStream**/ ma_ptr pStreamPlayback; /*AAudioStream**/ ma_ptr pStreamCapture; + ma_aaudio_usage usage; + ma_aaudio_content_type contentType; + ma_aaudio_input_preset inputPreset; + ma_aaudio_allowed_capture_policy allowedCapturePolicy; + ma_bool32 noAutoStartAfterReroute; } aaudio; #endif #ifdef MA_SUPPORT_OPENSL @@ -4315,8 +7971,13 @@ struct ma_device #ifdef MA_SUPPORT_WEBAUDIO struct { - int indexPlayback; /* We use a factory on the JavaScript side to manage devices and use an index for JS/C interop. */ - int indexCapture; + /* AudioWorklets path. */ + /* EMSCRIPTEN_WEBAUDIO_T */ int audioContext; + /* EMSCRIPTEN_WEBAUDIO_T */ int audioWorklet; + float* pIntermediaryBuffer; + void* pStackBuffer; + ma_result initResult; /* Set to MA_BUSY while initialization is in progress. */ + int deviceIndex; /* We store the device in a list on the JavaScript side. This is used to map our C object to the JS object. */ } webaudio; #endif #ifdef MA_SUPPORT_NULL @@ -4334,7 +7995,7 @@ struct ma_device ma_uint32 currentPeriodFramesRemainingCapture; ma_uint64 lastProcessedFramePlayback; ma_uint64 lastProcessedFrameCapture; - MA_ATOMIC ma_bool32 isStarted; /* Read and written by multiple threads. Must be used atomically, and must be 32-bit for compiler compatibility. */ + ma_atomic_bool32 isStarted; /* Read and written by multiple threads. Must be used atomically, and must be 32-bit for compiler compatibility. */ } null_device; #endif }; @@ -4446,6 +8107,9 @@ can then be set directly on the structure. Below are the members of the `ma_cont | ma_thread_priority_default | |--------------------------------------| + threadStackSize + The desired size of the stack for the audio thread. Defaults to the operating system's default. + pUserData A pointer to application-defined data. This can be accessed from the context object directly such as `context.pUserData`. @@ -4500,6 +8164,12 @@ can then be set directly on the structure. Below are the members of the `ma_cont | ma_ios_session_category_option_allow_air_play | AVAudioSessionCategoryOptionAllowAirPlay | |---------------------------------------------------------------------------|------------------------------------------------------------------| + coreaudio.noAudioSessionActivate + iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:true] on initialization. + + coreaudio.noAudioSessionDeactivate + iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:false] on uninitialization. + jack.pClientName The name of the client to pass to `jack_client_open()`. @@ -4543,9 +8213,12 @@ ma_backend backends[] = { ma_backend_dsound }; +ma_log log; +ma_log_init(&log); +ma_log_register_callback(&log, ma_log_callback_init(my_log_callbac, pMyLogUserData)); + ma_context_config config = ma_context_config_init(); -config.logCallback = my_log_callback; -config.pUserData = pMyUserData; +config.pLog = &log; // Specify a custom log object in the config so any logs that are posted from ma_context_init() are captured. ma_context context; ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &config, &context); @@ -4555,6 +8228,9 @@ if (result != MA_SUCCESS) { // Couldn't find an appropriate backend. } } + +// You could also attach a log callback post-initialization: +ma_log_register_callback(ma_context_get_log(&context), ma_log_callback_init(my_log_callback, pMyLogUserData)); ``` @@ -4606,6 +8282,8 @@ Remarks Pass the returned pointer to `ma_log_post()`, `ma_log_postv()` or `ma_log_postf()` to post a log message. +You can attach your own logging callback to the log with `ma_log_register_callback()` + Return Value ------------ @@ -4747,10 +8425,6 @@ deviceType (in) pDeviceID (in) The ID of the device being queried. -shareMode (in) - The share mode to query for device capabilities. This should be set to whatever you're intending on using when initializing the device. If you're unsure, - set this to `ma_share_mode_shared`. - pDeviceInfo (out) A pointer to the `ma_device_info` structure that will receive the device information. @@ -4776,7 +8450,7 @@ the requested share mode is unsupported. This leaves pDeviceInfo unmodified in the result of an error. */ -MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo); +MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo); /* Determines if the given context supports loopback mode. @@ -4947,22 +8621,29 @@ then be set directly on the structure. Below are the members of the `ma_device_c A hint to miniaudio as to the performance requirements of your program. Can be either `ma_performance_profile_low_latency` (default) or `ma_performance_profile_conservative`. This mainly affects the size of default buffers and can usually be left at it's default value. - noPreZeroedOutputBuffer + noPreSilencedOutputBuffer When set to true, the contents of the output buffer passed into the data callback will be left undefined. When set to false (default), the contents of the output buffer will be cleared the zero. You can use this to avoid the overhead of zeroing out the buffer if you can guarantee that your data callback will write to every sample in the output buffer, or if you are doing your own clearing. noClip - When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. When set to false (default), the - contents of the output buffer are left alone after returning and it will be left up to the backend itself to decide whether or not the clip. This only + When set to true, the contents of the output buffer are left alone after returning and it will be left up to the backend itself to decide whether or + not to clip. When set to false (default), the contents of the output buffer passed into the data callback will be clipped after returning. This only applies when the playback sample format is f32. + noDisableDenormals + By default, miniaudio will disable denormals when the data callback is called. Setting this to true will prevent the disabling of denormals. + + noFixedSizedCallback + Allows miniaudio to fire the data callback with any frame count. When this is set to false (the default), the data callback will be fired with a + consistent frame count as specified by `periodSizeInFrames` or `periodSizeInMilliseconds`. When set to true, miniaudio will fire the callback with + whatever the backend requests, which could be anything. + dataCallback The callback to fire whenever data is ready to be delivered to or from the device. - stopCallback - The callback to fire whenever the device has stopped, either explicitly via `ma_device_stop()`, or implicitly due to things like the device being - disconnected. + notificationCallback + The callback to fire when something has changed with the device, such as whether or not it has been started or stopped. pUserData The user data pointer to use with the device. You can access this directly from the device object like `device.pUserData`. @@ -4971,8 +8652,14 @@ then be set directly on the structure. Below are the members of the `ma_device_c The resampling algorithm to use when miniaudio needs to perform resampling between the rate specified by `sampleRate` and the device's native rate. The default value is `ma_resample_algorithm_linear`, and the quality can be configured with `resampling.linear.lpfOrder`. + resampling.pBackendVTable + A pointer to an optional vtable that can be used for plugging in a custom resampler. + + resampling.pBackendUserData + A pointer that will passed to callbacks in pBackendVTable. + resampling.linear.lpfOrder - The linear resampler applies a low-pass filter as part of it's procesing for anti-aliasing. This setting controls the order of the filter. The higher + The linear resampler applies a low-pass filter as part of it's processing for anti-aliasing. This setting controls the order of the filter. The higher the value, the better the quality, in general. Setting this to 0 will disable low-pass filtering altogether. The maximum value is `MA_MAX_FILTER_ORDER`. The default value is `min(4, MA_MAX_FILTER_ORDER)`. @@ -4988,9 +8675,9 @@ then be set directly on the structure. Below are the members of the `ma_device_c The number of channels to use for playback. When set to 0 the device's native channel count will be used. This can be retrieved after initialization from the device object directly with `device.playback.channels`. - playback.channelMap + playback.pChannelMap The channel map to use for playback. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the - device object direct with `device.playback.channelMap`. + device object direct with `device.playback.pChannelMap`. When set, the buffer should contain `channels` items. playback.shareMode The preferred share mode to use for playback. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify @@ -5009,9 +8696,9 @@ then be set directly on the structure. Below are the members of the `ma_device_c The number of channels to use for capture. When set to 0 the device's native channel count will be used. This can be retrieved after initialization from the device object directly with `device.capture.channels`. - capture.channelMap + capture.pChannelMap The channel map to use for capture. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the - device object direct with `device.capture.channelMap`. + device object direct with `device.capture.pChannelMap`. When set, the buffer should contain `channels` items. capture.shareMode The preferred share mode to use for capture. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify @@ -5056,6 +8743,30 @@ then be set directly on the structure. Below are the members of the `ma_device_c find the closest match between the sample rate requested in the device config and the sample rates natively supported by the hardware. When set to false, the sample rate currently set by the operating system will always be used. + opensl.streamType + OpenSL only. Explicitly sets the stream type. If left unset (`ma_opensl_stream_type_default`), the + stream type will be left unset. Think of this as the type of audio you're playing. + + opensl.recordingPreset + OpenSL only. Explicitly sets the type of recording your program will be doing. When left + unset, the recording preset will be left unchanged. + + aaudio.usage + AAudio only. Explicitly sets the nature of the audio the program will be consuming. When + left unset, the usage will be left unchanged. + + aaudio.contentType + AAudio only. Sets the content type. When left unset, the content type will be left unchanged. + + aaudio.inputPreset + AAudio only. Explicitly sets the type of recording your program will be doing. When left + unset, the input preset will be left unchanged. + + aaudio.noAutoStartAfterReroute + AAudio only. Controls whether or not the device should be automatically restarted after a + stream reroute. When set to false (default) the device will be restarted automatically; + otherwise the device will be stopped. + Once initialized, the device's config is immutable. If you need to change the config you will need to initialize a new device. @@ -5259,6 +8970,95 @@ Helper function for retrieving the log object associated with the context that o MA_API ma_log* ma_device_get_log(ma_device* pDevice); +/* +Retrieves information about the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose information is being retrieved. + +type (in) + The device type. This parameter is required for duplex devices. When retrieving device + information, you are doing so for an individual playback or capture device. + +pDeviceInfo (out) + A pointer to the `ma_device_info` that will receive the device information. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. This should be considered unsafe because it may be calling into the backend which may or +may not be safe. + + +Callback Safety +--------------- +Unsafe. You should avoid calling this in the data callback because it may call into the backend +which may or may not be safe. +*/ +MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); + + +/* +Retrieves the name of the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose information is being retrieved. + +type (in) + The device type. This parameter is required for duplex devices. When retrieving device + information, you are doing so for an individual playback or capture device. + +pName (out) + A pointer to the buffer that will receive the name. + +nameCap (in) + The capacity of the output buffer, including space for the null terminator. + +pLengthNotIncludingNullTerminator (out, optional) + A pointer to the variable that will receive the length of the name, not including the null + terminator. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. This should be considered unsafe because it may be calling into the backend which may or +may not be safe. + + +Callback Safety +--------------- +Unsafe. You should avoid calling this in the data callback because it may call into the backend +which may or may not be safe. + + +Remarks +------- +If the name does not fully fit into the output buffer, it'll be truncated. You can pass in NULL to +`pName` if you want to first get the length of the name for the purpose of memory allocation of the +output buffer. Allocating a buffer of size `MA_MAX_DEVICE_NAME_LENGTH + 1` should be enough for +most cases and will avoid the need for the inefficiency of calling this function twice. + +This is implemented in terms of `ma_device_get_info()`. +*/ +MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator); + + /* Starts the device. For playback devices this begins playback. For capture devices it begins recording. @@ -5341,8 +9141,6 @@ speakers or received from the microphone which can in turn result in de-syncs. Do not call this in any callback. -This will be called implicitly by `ma_device_uninit()`. - See Also -------- @@ -5398,17 +9196,17 @@ Return Value ------------ The current state of the device. The return value will be one of the following: - +------------------------+------------------------------------------------------------------------------+ - | MA_STATE_UNINITIALIZED | Will only be returned if the device is in the middle of initialization. | - +------------------------+------------------------------------------------------------------------------+ - | MA_STATE_STOPPED | The device is stopped. The initial state of the device after initialization. | - +------------------------+------------------------------------------------------------------------------+ - | MA_STATE_STARTED | The device started and requesting and/or delivering audio data. | - +------------------------+------------------------------------------------------------------------------+ - | MA_STATE_STARTING | The device is in the process of starting. | - +------------------------+------------------------------------------------------------------------------+ - | MA_STATE_STOPPING | The device is in the process of stopping. | - +------------------------+------------------------------------------------------------------------------+ + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_uninitialized | Will only be returned if the device is in the middle of initialization. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_stopped | The device is stopped. The initial state of the device after initialization. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_started | The device started and requesting and/or delivering audio data. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_starting | The device is in the process of starting. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_stopping | The device is in the process of stopping. | + +-------------------------------+------------------------------------------------------------------------------+ Thread Safety @@ -5427,22 +9225,71 @@ Remarks The general flow of a devices state goes like this: ``` - ma_device_init() -> MA_STATE_UNINITIALIZED -> MA_STATE_STOPPED - ma_device_start() -> MA_STATE_STARTING -> MA_STATE_STARTED - ma_device_stop() -> MA_STATE_STOPPING -> MA_STATE_STOPPED + ma_device_init() -> ma_device_state_uninitialized -> ma_device_state_stopped + ma_device_start() -> ma_device_state_starting -> ma_device_state_started + ma_device_stop() -> ma_device_state_stopping -> ma_device_state_stopped ``` When the state of the device is changed with `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, the value returned by this function could potentially be out of sync. If this is significant to your program you need to implement your own synchronization. */ -MA_API ma_uint32 ma_device_get_state(const ma_device* pDevice); +MA_API ma_device_state ma_device_get_state(const ma_device* pDevice); + + +/* +Performs post backend initialization routines for setting up internal data conversion. + +This should be called whenever the backend is initialized. The only time this should be called from +outside of miniaudio is if you're implementing a custom backend, and you would only do it if you +are reinitializing the backend due to rerouting or reinitializing for some reason. + + +Parameters +---------- +pDevice [in] + A pointer to the device. + +deviceType [in] + The type of the device that was just reinitialized. + +pPlaybackDescriptor [in] + The descriptor of the playback device containing the internal data format and buffer sizes. + +pPlaybackDescriptor [in] + The descriptor of the capture device containing the internal data format and buffer sizes. + + +Return Value +------------ +MA_SUCCESS if successful; any other error otherwise. + + +Thread Safety +------------- +Unsafe. This will be reinitializing internal data converters which may be in use by another thread. + + +Callback Safety +--------------- +Unsafe. This will be reinitializing internal data converters which may be in use by the callback. + + +Remarks +------- +For a duplex device, you can call this for only one side of the system. This is why the deviceType +is specified as a parameter rather than deriving it from the device. + +You do not need to call this manually unless you are doing a custom backend, in which case you need +only do it if you're manually performing rerouting or reinitialization. +*/ +MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pPlaybackDescriptor, const ma_device_descriptor* pCaptureDescriptor); /* Sets the master volume factor for the device. -The volume factor must be between 0 (silence) and 1 (full volume). Use `ma_device_set_master_gain_db()` to use decibel notation, where 0 is full volume and +The volume factor must be between 0 (silence) and 1 (full volume). Use `ma_device_set_master_volume_db()` to use decibel notation, where 0 is full volume and values less than 0 decreases the volume. @@ -5452,14 +9299,14 @@ pDevice (in) A pointer to the device whose volume is being set. volume (in) - The new volume factor. Must be within the range of [0, 1]. + The new volume factor. Must be >= 0. Return Value ------------ MA_SUCCESS if the volume was set successfully. MA_INVALID_ARGS if pDevice is NULL. -MA_INVALID_ARGS if the volume factor is not within the range of [0, 1]. +MA_INVALID_ARGS if volume is negative. Thread Safety @@ -5482,8 +9329,8 @@ This does not change the operating system's volume. It only affects the volume f See Also -------- ma_device_get_master_volume() -ma_device_set_master_volume_gain_db() -ma_device_get_master_volume_gain_db() +ma_device_set_master_volume_db() +ma_device_get_master_volume_db() */ MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume); @@ -5575,7 +9422,7 @@ ma_device_get_master_volume_gain_db() ma_device_set_master_volume() ma_device_get_master_volume() */ -MA_API ma_result ma_device_set_master_gain_db(ma_device* pDevice, float gainDB); +MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB); /* Retrieves the master gain in decibels. @@ -5614,11 +9461,11 @@ If an error occurs, `*pGainDB` will be set to 0. See Also -------- -ma_device_set_master_volume_gain_db() +ma_device_set_master_volume_db() ma_device_set_master_volume() ma_device_get_master_volume() */ -MA_API ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB); +MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB); /* @@ -5728,6 +9575,11 @@ Retrieves a friendly name for a backend. */ MA_API const char* ma_get_backend_name(ma_backend backend); +/* +Retrieves the backend enum from the given name. +*/ +MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend); + /* Determines whether or not the given backend is available by the compilation environment. */ @@ -5814,82 +9666,13 @@ MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend); #endif /* MA_NO_DEVICE_IO */ -#ifndef MA_NO_THREADING - -/* -Locks a spinlock. -*/ -MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock); - -/* -Locks a spinlock, but does not yield() when looping. -*/ -MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock); - -/* -Unlocks a spinlock. -*/ -MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock); - - -/* -Creates a mutex. - -A mutex must be created from a valid context. A mutex is initially unlocked. -*/ -MA_API ma_result ma_mutex_init(ma_mutex* pMutex); - -/* -Deletes a mutex. -*/ -MA_API void ma_mutex_uninit(ma_mutex* pMutex); - -/* -Locks a mutex with an infinite timeout. -*/ -MA_API void ma_mutex_lock(ma_mutex* pMutex); - -/* -Unlocks a mutex. -*/ -MA_API void ma_mutex_unlock(ma_mutex* pMutex); - - -/* -Initializes an auto-reset event. -*/ -MA_API ma_result ma_event_init(ma_event* pEvent); - -/* -Uninitializes an auto-reset event. -*/ -MA_API void ma_event_uninit(ma_event* pEvent); - -/* -Waits for the specified auto-reset event to become signalled. -*/ -MA_API ma_result ma_event_wait(ma_event* pEvent); - -/* -Signals the specified auto-reset event. -*/ -MA_API ma_result ma_event_signal(ma_event* pEvent); -#endif /* MA_NO_THREADING */ - /************************************************************************************************************************************************************ -Utiltities +Utilities ************************************************************************************************************************************************************/ -/* -Adjust buffer size based on a scaling factor. - -This just multiplies the base size by the scaling factor, making sure it's a size of at least 1. -*/ -MA_API ma_uint32 ma_scale_buffer_size(ma_uint32 baseBufferSize, float scale); - /* Calculates a buffer size in milliseconds from the specified number of frames and sample rate. */ @@ -5914,7 +9697,6 @@ For all formats except `ma_format_u8`, the output buffer will be filled with 0. makes more sense for the purpose of mixing to initialize it to the center point. */ MA_API void ma_silence_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels); -static MA_INLINE void ma_zero_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels) { ma_silence_pcm_frames(p, frameCount, format, channels); } /* @@ -5927,10 +9709,14 @@ static MA_INLINE const float* ma_offset_pcm_frames_const_ptr_f32(const float* p, /* -Clips f32 samples. +Clips samples. */ -MA_API void ma_clip_samples_f32(float* p, ma_uint64 sampleCount); -static MA_INLINE void ma_clip_pcm_frames_f32(float* p, ma_uint64 frameCount, ma_uint32 channels) { ma_clip_samples_f32(p, frameCount*channels); } +MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count); +MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels); /* Helper for applying a volume factor to samples. @@ -5949,11 +9735,11 @@ MA_API void ma_apply_volume_factor_s24(void* pSamples, ma_uint64 sampleCount, fl MA_API void ma_apply_volume_factor_s32(ma_int32* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, float factor); -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pPCMFramesOut, const ma_uint8* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pPCMFramesOut, const ma_int16* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pPCMFramesOut, const void* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pPCMFramesOut, const ma_int32* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pPCMFramesOut, const float* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); @@ -5963,136 +9749,35 @@ MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 f MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames(void* pFrames, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains); + + +MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume); + /* Helper for converting a linear factor to gain in decibels. */ -MA_API float ma_factor_to_gain_db(float factor); +MA_API float ma_volume_linear_to_db(float factor); /* Helper for converting gain in decibels to a linear factor. */ -MA_API float ma_gain_db_to_factor(float gain); +MA_API float ma_volume_db_to_linear(float gain); -typedef void ma_data_source; +/* +Mixes the specified number of frames in floating point format with a volume factor. -typedef struct -{ - ma_result (* onRead)(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); - ma_result (* onSeek)(ma_data_source* pDataSource, ma_uint64 frameIndex); - ma_result (* onMap)(ma_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ - ma_result (* onUnmap)(ma_data_source* pDataSource, ma_uint64 frameCount); - ma_result (* onGetDataFormat)(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate); - ma_result (* onGetCursor)(ma_data_source* pDataSource, ma_uint64* pCursor); - ma_result (* onGetLength)(ma_data_source* pDataSource, ma_uint64* pLength); -} ma_data_source_vtable, ma_data_source_callbacks; /* TODO: Remove ma_data_source_callbacks in version 0.11. */ +This will run on an optimized path when the volume is equal to 1. +*/ +MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume); -typedef ma_data_source* (* ma_data_source_get_next_proc)(ma_data_source* pDataSource); - -typedef struct -{ - const ma_data_source_vtable* vtable; /* Can be null, which is useful for proxies. */ -} ma_data_source_config; - -MA_API ma_data_source_config ma_data_source_config_init(void); - - -typedef struct -{ - ma_data_source_callbacks cb; /* TODO: Remove this. */ - - /* Variables below are placeholder and not yet used. */ - const ma_data_source_vtable* vtable; - ma_uint64 rangeBegInFrames; - ma_uint64 rangeEndInFrames; /* Set to -1 for unranged (default). */ - ma_uint64 loopBegInFrames; /* Relative to rangeBegInFrames. */ - ma_uint64 loopEndInFrames; /* Relative to rangeBegInFrames. Set to -1 for the end of the range. */ - ma_data_source* pCurrent; /* When non-NULL, the data source being initialized will act as a proxy and will route all operations to pCurrent. Used in conjunction with pNext/onGetNext for seamless chaining. */ - ma_data_source* pNext; /* When set to NULL, onGetNext will be used. */ - ma_data_source_get_next_proc onGetNext; /* Will be used when pNext is NULL. If both are NULL, no next will be used. */ -} ma_data_source_base; - -MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource); -MA_API void ma_data_source_uninit(ma_data_source* pDataSource); -MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead, ma_bool32 loop); /* Must support pFramesOut = NULL in which case a forward seek should be performed. */ -MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked, ma_bool32 loop); /* Can only seek forward. Equivalent to ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount); */ -MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex); -MA_API ma_result ma_data_source_map(ma_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount); /* Returns MA_NOT_IMPLEMENTED if mapping is not supported. */ -MA_API ma_result ma_data_source_unmap(ma_data_source* pDataSource, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. */ -MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate); -MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor); -MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength); /* Returns MA_NOT_IMPLEMENTED if the length is unknown or cannot be determined. Decoders can return this. */ -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) -MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames); -MA_API void ma_data_source_get_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames); -MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames); -MA_API void ma_data_source_get_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames); -MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource); -MA_API ma_data_source* ma_data_source_get_current(ma_data_source* pDataSource); -MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource); -MA_API ma_data_source* ma_data_source_get_next(ma_data_source* pDataSource); -MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext); -MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(ma_data_source* pDataSource); -#endif - - -typedef struct -{ - ma_data_source_base ds; - ma_format format; - ma_uint32 channels; - ma_uint64 cursor; - ma_uint64 sizeInFrames; - const void* pData; -} ma_audio_buffer_ref; - -MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef); -MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef); -MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames); -MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); -MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex); -MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount); -MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ -MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef); -MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor); -MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength); -MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames); - - - -typedef struct -{ - ma_format format; - ma_uint32 channels; - ma_uint64 sizeInFrames; - const void* pData; /* If set to NULL, will allocate a block of memory for you. */ - ma_allocation_callbacks allocationCallbacks; -} ma_audio_buffer_config; - -MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks); - -typedef struct -{ - ma_audio_buffer_ref ref; - ma_allocation_callbacks allocationCallbacks; - ma_bool32 ownsData; /* Used to control whether or not miniaudio owns the data buffer. If set to true, pData will be freed in ma_audio_buffer_uninit(). */ - ma_uint8 _pExtraData[1]; /* For allocating a buffer with the memory located directly after the other memory of the structure. */ -} ma_audio_buffer; - -MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); -MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); -MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer); /* Always copies the data. Doesn't make sense to use this otherwise. Use ma_audio_buffer_uninit_and_free() to uninit. */ -MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer); -MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer); -MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); -MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex); -MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount); -MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ -MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer); -MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor); -MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength); -MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames); @@ -6108,8 +9793,11 @@ appropriate for a given situation. typedef void ma_vfs; typedef ma_handle ma_vfs_file; -#define MA_OPEN_MODE_READ 0x00000001 -#define MA_OPEN_MODE_WRITE 0x00000002 +typedef enum +{ + MA_OPEN_MODE_READ = 0x00000001, + MA_OPEN_MODE_WRITE = 0x00000002 +} ma_open_mode_flags; typedef enum { @@ -6162,11 +9850,6 @@ typedef ma_result (* ma_tell_proc)(void* pUserData, ma_int64* pCursor); #if !defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING) -typedef enum -{ - ma_resource_format_wav -} ma_resource_format; - typedef enum { ma_encoding_format_unknown = 0, @@ -6193,25 +9876,24 @@ typedef struct ma_decoder ma_decoder; typedef struct { ma_format preferredFormat; + ma_uint32 seekPointCount; /* Set to > 0 to generate a seektable if the decoding backend supports it. */ } ma_decoding_backend_config; -MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat); +MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount); typedef struct { - ma_result (* onInit )(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); - ma_result (* onInitFile )(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ - ma_result (* onInitFileW )(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ - ma_result (* onInitMemory )(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ - void (* onUninit )(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); - ma_result (* onGetChannelMap)(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap); + ma_result (* onInit )(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); + ma_result (* onInitFile )(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + ma_result (* onInitFileW )(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + ma_result (* onInitMemory)(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + void (* onUninit )(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); } ma_decoding_backend_vtable; -/* TODO: Convert read and seek to be consistent with the VFS API (ma_result return value, bytes read moved to an output parameter). */ -typedef size_t (* ma_decoder_read_proc)(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead); /* Returns the number of bytes read. */ -typedef ma_bool32 (* ma_decoder_seek_proc)(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin); +typedef ma_result (* ma_decoder_read_proc)(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead); /* Returns the number of bytes read. */ +typedef ma_result (* ma_decoder_seek_proc)(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin); typedef ma_result (* ma_decoder_tell_proc)(ma_decoder* pDecoder, ma_int64* pCursor); typedef struct @@ -6219,23 +9901,13 @@ typedef struct ma_format format; /* Set to 0 or ma_format_unknown to use the stream's internal format. */ ma_uint32 channels; /* Set to 0 to use the stream's internal channels. */ ma_uint32 sampleRate; /* Set to 0 to use the stream's internal sample rate. */ - ma_channel channelMap[MA_MAX_CHANNELS]; + ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; ma_dither_mode ditherMode; - struct - { - ma_resample_algorithm algorithm; - struct - { - ma_uint32 lpfOrder; - } linear; - struct - { - int quality; - } speex; - } resampling; + ma_resampler_config resampling; ma_allocation_callbacks allocationCallbacks; ma_encoding_format encodingFormat; + ma_uint32 seekPointCount; /* When set to > 0, specifies the number of seek points to use for the generation of a seek table. Not all decoding backends support this. */ ma_decoding_backend_vtable** ppCustomBackendVTables; ma_uint32 customBackendCount; void* pCustomBackendUserData; @@ -6255,8 +9927,11 @@ struct ma_decoder ma_format outputFormat; ma_uint32 outputChannels; ma_uint32 outputSampleRate; - ma_channel outputChannelMap[MA_MAX_CHANNELS]; - ma_data_converter converter; /* <-- Data conversion is achieved by running frames through this. */ + ma_data_converter converter; /* Data conversion is achieved by running frames through this. */ + void* pInputCache; /* In input format. Can be null if it's not needed. */ + ma_uint64 inputCacheCap; /* The capacity of the input cache. */ + ma_uint64 inputCacheConsumed; /* The number of frames that have been consumed in the cache. Used for determining the next valid frame. */ + ma_uint64 inputCacheRemaining; /* The number of valid frames remaining in the cahce. */ ma_allocation_callbacks allocationCallbacks; union { @@ -6289,6 +9964,25 @@ Uninitializes a decoder. */ MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder); +/* +Reads PCM frames from the given decoder. + +This is not thread safe without your own synchronization. +*/ +MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); + +/* +Seeks to a PCM frame based on it's absolute index. + +This is not thread safe without your own synchronization. +*/ +MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex); + +/* +Retrieves the decoder's output data format. +*/ +MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); + /* Retrieves the current position of the read cursor in PCM frames. */ @@ -6308,21 +10002,7 @@ For MP3's, this will decode the entire file. Do not call this in time critical s This function is not thread safe without your own synchronization. */ -MA_API ma_uint64 ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder); - -/* -Reads PCM frames from the given decoder. - -This is not thread safe without your own synchronization. -*/ -MA_API ma_uint64 ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount); - -/* -Seeks to a PCM frame based on it's absolute index. - -This is not thread safe without your own synchronization. -*/ -MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex); +MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength); /* Retrieves the number of frames that can be read before reaching the end. @@ -6343,43 +10023,6 @@ MA_API ma_result ma_decode_from_vfs(ma_vfs* pVFS, const char* pFilePath, ma_deco MA_API ma_result ma_decode_file(const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); - - - -/* -DEPRECATED - -Set the "encodingFormat" variable in the decoder config instead: - - decoderConfig.encodingFormat = ma_encoding_format_wav; - -These functions will be removed in version 0.11. -*/ -MA_API ma_result ma_decoder_init_wav(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_flac(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_mp3(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vorbis(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_memory_wav(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_memory_flac(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_memory_mp3(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_memory_vorbis(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_wav(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_flac(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_mp3(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_vorbis(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_wav_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_flac_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_mp3_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_vfs_vorbis_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_wav(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_flac(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_mp3(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_vorbis(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_wav_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_flac_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_mp3_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); -MA_API ma_result ma_decoder_init_file_vorbis_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); - #endif /* MA_NO_DECODING */ @@ -6394,22 +10037,22 @@ Encoders do not perform any format conversion for you. If your target format doe #ifndef MA_NO_ENCODING typedef struct ma_encoder ma_encoder; -typedef size_t (* ma_encoder_write_proc) (ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite); /* Returns the number of bytes written. */ -typedef ma_bool32 (* ma_encoder_seek_proc) (ma_encoder* pEncoder, int byteOffset, ma_seek_origin origin); +typedef ma_result (* ma_encoder_write_proc) (ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten); +typedef ma_result (* ma_encoder_seek_proc) (ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin); typedef ma_result (* ma_encoder_init_proc) (ma_encoder* pEncoder); typedef void (* ma_encoder_uninit_proc) (ma_encoder* pEncoder); -typedef ma_uint64 (* ma_encoder_write_pcm_frames_proc)(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount); +typedef ma_result (* ma_encoder_write_pcm_frames_proc)(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); typedef struct { - ma_resource_format resourceFormat; + ma_encoding_format encodingFormat; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_allocation_callbacks allocationCallbacks; } ma_encoder_config; -MA_API ma_encoder_config ma_encoder_config_init(ma_resource_format resourceFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); +MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); struct ma_encoder { @@ -6420,15 +10063,24 @@ struct ma_encoder ma_encoder_uninit_proc onUninit; ma_encoder_write_pcm_frames_proc onWritePCMFrames; void* pUserData; - void* pInternalEncoder; /* <-- The drwav/drflac/stb_vorbis/etc. objects. */ - void* pFile; /* FILE*. Only used when initialized with ma_encoder_init_file(). */ + void* pInternalEncoder; + union + { + struct + { + ma_vfs* pVFS; + ma_vfs_file file; + } vfs; + } data; }; MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API void ma_encoder_uninit(ma_encoder* pEncoder); -MA_API ma_uint64 ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); #endif /* MA_NO_ENCODING */ @@ -6469,13 +10121,40 @@ typedef struct MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform); MA_API void ma_waveform_uninit(ma_waveform* pWaveform); -MA_API ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount); +MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex); MA_API ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude); MA_API ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency); MA_API ma_result ma_waveform_set_type(ma_waveform* pWaveform, ma_waveform_type type); MA_API ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate); +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double dutyCycle; + double amplitude; + double frequency; +} ma_pulsewave_config; + +MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency); + +typedef struct +{ + ma_waveform waveform; + ma_pulsewave_config config; +} ma_pulsewave; + +MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform); +MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform); +MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex); +MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude); +MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency); +MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate); +MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle); + typedef enum { ma_noise_type_white, @@ -6483,6 +10162,7 @@ typedef enum ma_noise_type_brownian } ma_noise_type; + typedef struct { ma_format format; @@ -6497,39 +10177,1254 @@ MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels typedef struct { - ma_data_source_vtable ds; + ma_data_source_base ds; ma_noise_config config; ma_lcg lcg; union { struct { - double bin[MA_MAX_CHANNELS][16]; - double accumulation[MA_MAX_CHANNELS]; - ma_uint32 counter[MA_MAX_CHANNELS]; + double** bin; + double* accumulation; + ma_uint32* counter; } pink; struct { - double accumulation[MA_MAX_CHANNELS]; + double* accumulation; } brownian; } state; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; } ma_noise; -MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, ma_noise* pNoise); -MA_API void ma_noise_uninit(ma_noise* pNoise); -MA_API ma_uint64 ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount); +MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise); +MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise); +MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude); MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed); MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type); #endif /* MA_NO_GENERATION */ + + +/************************************************************************************************************************************************************ + +Resource Manager + +************************************************************************************************************************************************************/ +/* The resource manager cannot be enabled if there is no decoder. */ +#if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_NO_DECODING) +#define MA_NO_RESOURCE_MANAGER +#endif + +#ifndef MA_NO_RESOURCE_MANAGER +typedef struct ma_resource_manager ma_resource_manager; +typedef struct ma_resource_manager_data_buffer_node ma_resource_manager_data_buffer_node; +typedef struct ma_resource_manager_data_buffer ma_resource_manager_data_buffer; +typedef struct ma_resource_manager_data_stream ma_resource_manager_data_stream; +typedef struct ma_resource_manager_data_source ma_resource_manager_data_source; + +typedef enum +{ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM = 0x00000001, /* When set, does not load the entire data source in memory. Disk I/O will happen on job threads. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE = 0x00000002, /* Decode data before storing in memory. When set, decoding is done at the resource manager level rather than the mixing thread. Results in faster mixing, but higher memory usage. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC = 0x00000004, /* When set, the resource manager will load the data source asynchronously. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT = 0x00000008, /* When set, waits for initialization of the underlying data source before returning from ma_resource_manager_data_source_init(). */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH = 0x00000010 /* Gives the resource manager a hint that the length of the data source is unknown and calling `ma_data_source_get_length_in_pcm_frames()` should be avoided. */ +} ma_resource_manager_data_source_flags; + + +/* +Pipeline notifications used by the resource manager. Made up of both an async notification and a fence, both of which are optional. +*/ +typedef struct +{ + ma_async_notification* pNotification; + ma_fence* pFence; +} ma_resource_manager_pipeline_stage_notification; + +typedef struct +{ + ma_resource_manager_pipeline_stage_notification init; /* Initialization of the decoder. */ + ma_resource_manager_pipeline_stage_notification done; /* Decoding fully completed. */ +} ma_resource_manager_pipeline_notifications; + +MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void); + + + +/* BEGIN BACKWARDS COMPATIBILITY */ +/* TODO: Remove this block in version 0.12. */ +#if 1 +#define ma_resource_manager_job ma_job +#define ma_resource_manager_job_init ma_job_init +#define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_FLAG_NON_BLOCKING MA_JOB_QUEUE_FLAG_NON_BLOCKING +#define ma_resource_manager_job_queue_config ma_job_queue_config +#define ma_resource_manager_job_queue_config_init ma_job_queue_config_init +#define ma_resource_manager_job_queue ma_job_queue +#define ma_resource_manager_job_queue_get_heap_size ma_job_queue_get_heap_size +#define ma_resource_manager_job_queue_init_preallocated ma_job_queue_init_preallocated +#define ma_resource_manager_job_queue_init ma_job_queue_init +#define ma_resource_manager_job_queue_uninit ma_job_queue_uninit +#define ma_resource_manager_job_queue_post ma_job_queue_post +#define ma_resource_manager_job_queue_next ma_job_queue_next +#endif +/* END BACKWARDS COMPATIBILITY */ + + + + +/* Maximum job thread count will be restricted to this, but this may be removed later and replaced with a heap allocation thereby removing any limitation. */ +#ifndef MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT +#define MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT 64 +#endif + +typedef enum +{ + /* Indicates ma_resource_manager_next_job() should not block. Only valid when the job thread count is 0. */ + MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING = 0x00000001, + + /* Disables any kind of multithreading. Implicitly enables MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. */ + MA_RESOURCE_MANAGER_FLAG_NO_THREADING = 0x00000002 +} ma_resource_manager_flags; + +typedef struct +{ + const char* pFilePath; + const wchar_t* pFilePathW; + const ma_resource_manager_pipeline_notifications* pNotifications; + ma_uint64 initialSeekPointInPCMFrames; + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_bool32 isLooping; + ma_uint32 flags; +} ma_resource_manager_data_source_config; + +MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void); + + +typedef enum +{ + ma_resource_manager_data_supply_type_unknown = 0, /* Used for determining whether or the data supply has been initialized. */ + ma_resource_manager_data_supply_type_encoded, /* Data supply is an encoded buffer. Connector is ma_decoder. */ + ma_resource_manager_data_supply_type_decoded, /* Data supply is a decoded buffer. Connector is ma_audio_buffer. */ + ma_resource_manager_data_supply_type_decoded_paged /* Data supply is a linked list of decoded buffers. Connector is ma_paged_audio_buffer. */ +} ma_resource_manager_data_supply_type; + +typedef struct +{ + MA_ATOMIC(4, ma_resource_manager_data_supply_type) type; /* Read and written from different threads so needs to be accessed atomically. */ + union + { + struct + { + const void* pData; + size_t sizeInBytes; + } encoded; + struct + { + const void* pData; + ma_uint64 totalFrameCount; + ma_uint64 decodedFrameCount; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + } decoded; + struct + { + ma_paged_audio_buffer_data data; + ma_uint64 decodedFrameCount; + ma_uint32 sampleRate; + } decodedPaged; + } backend; +} ma_resource_manager_data_supply; + +struct ma_resource_manager_data_buffer_node +{ + ma_uint32 hashedName32; /* The hashed name. This is the key. */ + ma_uint32 refCount; + MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When fully loaded set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + ma_bool32 isDataOwnedByResourceManager; /* Set to true when the underlying data buffer was allocated the resource manager. Set to false if it is owned by the application (via ma_resource_manager_register_*()). */ + ma_resource_manager_data_supply data; + ma_resource_manager_data_buffer_node* pParent; + ma_resource_manager_data_buffer_node* pChildLo; + ma_resource_manager_data_buffer_node* pChildHi; +}; + +struct ma_resource_manager_data_buffer +{ + ma_data_source_base ds; /* Base data source. A data buffer is a data source. */ + ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this buffer. */ + ma_resource_manager_data_buffer_node* pNode; /* The data node. This is reference counted and is what supplies the data. */ + ma_uint32 flags; /* The flags that were passed used to initialize the buffer. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + ma_uint64 seekTargetInPCMFrames; /* Only updated by the public API. Never written nor read from the job thread. */ + ma_bool32 seekToCursorOnNextRead; /* On the next read we need to seek to the frame cursor. */ + MA_ATOMIC(4, ma_result) result; /* Keeps track of a result of decoding. Set to MA_BUSY while the buffer is still loading. Set to MA_SUCCESS when loading is finished successfully. Otherwise set to some other code. */ + MA_ATOMIC(4, ma_bool32) isLooping; /* Can be read and written by different threads at the same time. Must be used atomically. */ + ma_atomic_bool32 isConnectorInitialized; /* Used for asynchronous loading to ensure we don't try to initialize the connector multiple times while waiting for the node to fully load. */ + union + { + ma_decoder decoder; /* Supply type is ma_resource_manager_data_supply_type_encoded */ + ma_audio_buffer buffer; /* Supply type is ma_resource_manager_data_supply_type_decoded */ + ma_paged_audio_buffer pagedBuffer; /* Supply type is ma_resource_manager_data_supply_type_decoded_paged */ + } connector; /* Connects this object to the node's data supply. */ +}; + +struct ma_resource_manager_data_stream +{ + ma_data_source_base ds; /* Base data source. A data stream is a data source. */ + ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this data stream. */ + ma_uint32 flags; /* The flags that were passed used to initialize the stream. */ + ma_decoder decoder; /* Used for filling pages with data. This is only ever accessed by the job thread. The public API should never touch this. */ + ma_bool32 isDecoderInitialized; /* Required for determining whether or not the decoder should be uninitialized in MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM. */ + ma_uint64 totalLengthInPCMFrames; /* This is calculated when first loaded by the MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM. */ + ma_uint32 relativeCursor; /* The playback cursor, relative to the current page. Only ever accessed by the public API. Never accessed by the job thread. */ + MA_ATOMIC(8, ma_uint64) absoluteCursor; /* The playback cursor, in absolute position starting from the start of the file. */ + ma_uint32 currentPageIndex; /* Toggles between 0 and 1. Index 0 is the first half of pPageData. Index 1 is the second half. Only ever accessed by the public API. Never accessed by the job thread. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + + /* Written by the public API, read by the job thread. */ + MA_ATOMIC(4, ma_bool32) isLooping; /* Whether or not the stream is looping. It's important to set the looping flag at the data stream level for smooth loop transitions. */ + + /* Written by the job thread, read by the public API. */ + void* pPageData; /* Buffer containing the decoded data of each page. Allocated once at initialization time. */ + MA_ATOMIC(4, ma_uint32) pageFrameCount[2]; /* The number of valid PCM frames in each page. Used to determine the last valid frame. */ + + /* Written and read by both the public API and the job thread. These must be atomic. */ + MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When initialized set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. If an error occurs when loading, set to an error code. */ + MA_ATOMIC(4, ma_bool32) isDecoderAtEnd; /* Whether or not the decoder has reached the end. */ + MA_ATOMIC(4, ma_bool32) isPageValid[2]; /* Booleans to indicate whether or not a page is valid. Set to false by the public API, set to true by the job thread. Set to false as the pages are consumed, true when they are filled. */ + MA_ATOMIC(4, ma_bool32) seekCounter; /* When 0, no seeking is being performed. When > 0, a seek is being performed and reading should be delayed with MA_BUSY. */ +}; + +struct ma_resource_manager_data_source +{ + union + { + ma_resource_manager_data_buffer buffer; + ma_resource_manager_data_stream stream; + } backend; /* Must be the first item because we need the first item to be the data source callbacks for the buffer or stream. */ + + ma_uint32 flags; /* The flags that were passed in to ma_resource_manager_data_source_init(). */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ +}; + +typedef struct +{ + ma_allocation_callbacks allocationCallbacks; + ma_log* pLog; + ma_format decodedFormat; /* The decoded format to use. Set to ma_format_unknown (default) to use the file's native format. */ + ma_uint32 decodedChannels; /* The decoded channel count to use. Set to 0 (default) to use the file's native channel count. */ + ma_uint32 decodedSampleRate; /* the decoded sample rate to use. Set to 0 (default) to use the file's native sample rate. */ + ma_uint32 jobThreadCount; /* Set to 0 if you want to self-manage your job threads. Defaults to 1. */ + size_t jobThreadStackSize; + ma_uint32 jobQueueCapacity; /* The maximum number of jobs that can fit in the queue at a time. Defaults to MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY. Cannot be zero. */ + ma_uint32 flags; + ma_vfs* pVFS; /* Can be NULL in which case defaults will be used. */ + ma_decoding_backend_vtable** ppCustomDecodingBackendVTables; + ma_uint32 customDecodingBackendCount; + void* pCustomDecodingBackendUserData; +} ma_resource_manager_config; + +MA_API ma_resource_manager_config ma_resource_manager_config_init(void); + +struct ma_resource_manager +{ + ma_resource_manager_config config; + ma_resource_manager_data_buffer_node* pRootDataBufferNode; /* The root buffer in the binary tree. */ +#ifndef MA_NO_THREADING + ma_mutex dataBufferBSTLock; /* For synchronizing access to the data buffer binary tree. */ + ma_thread jobThreads[MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT]; /* The threads for executing jobs. */ +#endif + ma_job_queue jobQueue; /* Multi-consumer, multi-producer job queue for managing jobs for asynchronous decoding and streaming. */ + ma_default_vfs defaultVFS; /* Only used if a custom VFS is not specified. */ + ma_log log; /* Only used if no log was specified in the config. */ +}; + +/* Init. */ +MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager); +MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager); +MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager); + +/* Registration. */ +MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags); +MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags); +MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ +MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); +MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ +MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes); +MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath); +MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath); +MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName); +MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName); + +/* Data Buffers. */ +MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames); + +/* Data Streams. */ +MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames); + +/* Data Sources. */ +MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames); + +/* Job management. */ +MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob); +MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager); /* Helper for posting a quit job. */ +MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob); +MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob); /* DEPRECATED. Use ma_job_process(). Will be removed in version 0.12. */ +MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager); /* Returns MA_CANCELLED if a MA_JOB_TYPE_QUIT job is found. In non-blocking mode, returns MA_NO_DATA_AVAILABLE if no jobs are available. */ +#endif /* MA_NO_RESOURCE_MANAGER */ + + + +/************************************************************************************************************************************************************ + +Node Graph + +************************************************************************************************************************************************************/ +#ifndef MA_NO_NODE_GRAPH +/* Must never exceed 254. */ +#ifndef MA_MAX_NODE_BUS_COUNT +#define MA_MAX_NODE_BUS_COUNT 254 +#endif + +/* Used internally by miniaudio for memory management. Must never exceed MA_MAX_NODE_BUS_COUNT. */ +#ifndef MA_MAX_NODE_LOCAL_BUS_COUNT +#define MA_MAX_NODE_LOCAL_BUS_COUNT 2 +#endif + +/* Use this when the bus count is determined by the node instance rather than the vtable. */ +#define MA_NODE_BUS_COUNT_UNKNOWN 255 + +typedef struct ma_node_graph ma_node_graph; +typedef void ma_node; + + +/* Node flags. */ +typedef enum +{ + MA_NODE_FLAG_PASSTHROUGH = 0x00000001, + MA_NODE_FLAG_CONTINUOUS_PROCESSING = 0x00000002, + MA_NODE_FLAG_ALLOW_NULL_INPUT = 0x00000004, + MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES = 0x00000008, + MA_NODE_FLAG_SILENT_OUTPUT = 0x00000010 +} ma_node_flags; + + +/* The playback state of a node. Either started or stopped. */ +typedef enum +{ + ma_node_state_started = 0, + ma_node_state_stopped = 1 +} ma_node_state; + + +typedef struct +{ + /* + Extended processing callback. This callback is used for effects that process input and output + at different rates (i.e. they perform resampling). This is similar to the simple version, only + they take two separate frame counts: one for input, and one for output. + + On input, `pFrameCountOut` is equal to the capacity of the output buffer for each bus, whereas + `pFrameCountIn` will be equal to the number of PCM frames in each of the buffers in `ppFramesIn`. + + On output, set `pFrameCountOut` to the number of PCM frames that were actually output and set + `pFrameCountIn` to the number of input frames that were consumed. + */ + void (* onProcess)(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut); + + /* + A callback for retrieving the number of a input frames that are required to output the + specified number of output frames. You would only want to implement this when the node performs + resampling. This is optional, even for nodes that perform resampling, but it does offer a + small reduction in latency as it allows miniaudio to calculate the exact number of input frames + to read at a time instead of having to estimate. + */ + ma_result (* onGetRequiredInputFrameCount)(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount); + + /* + The number of input buses. This is how many sub-buffers will be contained in the `ppFramesIn` + parameters of the callbacks above. + */ + ma_uint8 inputBusCount; + + /* + The number of output buses. This is how many sub-buffers will be contained in the `ppFramesOut` + parameters of the callbacks above. + */ + ma_uint8 outputBusCount; + + /* + Flags describing characteristics of the node. This is currently just a placeholder for some + ideas for later on. + */ + ma_uint32 flags; +} ma_node_vtable; + +typedef struct +{ + const ma_node_vtable* vtable; /* Should never be null. Initialization of the node will fail if so. */ + ma_node_state initialState; /* Defaults to ma_node_state_started. */ + ma_uint32 inputBusCount; /* Only used if the vtable specifies an input bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise must be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ + ma_uint32 outputBusCount; /* Only used if the vtable specifies an output bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ + const ma_uint32* pInputChannels; /* The number of elements are determined by the input bus count as determined by the vtable, or `inputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ + const ma_uint32* pOutputChannels; /* The number of elements are determined by the output bus count as determined by the vtable, or `outputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ +} ma_node_config; + +MA_API ma_node_config ma_node_config_init(void); + + +/* +A node has multiple output buses. An output bus is attached to an input bus as an item in a linked +list. Think of the input bus as a linked list, with the output bus being an item in that list. +*/ +typedef struct ma_node_output_bus ma_node_output_bus; +struct ma_node_output_bus +{ + /* Immutable. */ + ma_node* pNode; /* The node that owns this output bus. The input node. Will be null for dummy head and tail nodes. */ + ma_uint8 outputBusIndex; /* The index of the output bus on pNode that this output bus represents. */ + ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ + + /* Mutable via multiple threads. Must be used atomically. The weird ordering here is for packing reasons. */ + ma_uint8 inputNodeInputBusIndex; /* The index of the input bus on the input. Required for detaching. Will only be used within the spinlock so does not need to be atomic. */ + MA_ATOMIC(4, ma_uint32) flags; /* Some state flags for tracking the read state of the output buffer. A combination of MA_NODE_OUTPUT_BUS_FLAG_*. */ + MA_ATOMIC(4, ma_uint32) refCount; /* Reference count for some thread-safety when detaching. */ + MA_ATOMIC(4, ma_bool32) isAttached; /* This is used to prevent iteration of nodes that are in the middle of being detached. Used for thread safety. */ + MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ + MA_ATOMIC(4, float) volume; /* Linear. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pNext; /* If null, it's the tail node or detached. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pPrev; /* If null, it's the head node or detached. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node*) pInputNode; /* The node that this output bus is attached to. Required for detaching. */ +}; + +/* +A node has multiple input buses. The output buses of a node are connecting to the input busses of +another. An input bus is essentially just a linked list of output buses. +*/ +typedef struct ma_node_input_bus ma_node_input_bus; +struct ma_node_input_bus +{ + /* Mutable via multiple threads. */ + ma_node_output_bus head; /* Dummy head node for simplifying some lock-free thread-safety stuff. */ + MA_ATOMIC(4, ma_uint32) nextCounter; /* This is used to determine whether or not the input bus is finding the next node in the list. Used for thread safety when detaching output buses. */ + MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ + + /* Set once at startup. */ + ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ +}; + + +typedef struct ma_node_base ma_node_base; +struct ma_node_base +{ + /* These variables are set once at startup. */ + ma_node_graph* pNodeGraph; /* The graph this node belongs to. */ + const ma_node_vtable* vtable; + float* pCachedData; /* Allocated on the heap. Fixed size. Needs to be stored on the heap because reading from output buses is done in separate function calls. */ + ma_uint16 cachedDataCapInFramesPerBus; /* The capacity of the input data cache in frames, per bus. */ + + /* These variables are read and written only from the audio thread. */ + ma_uint16 cachedFrameCountOut; + ma_uint16 cachedFrameCountIn; + ma_uint16 consumedFrameCountIn; + + /* These variables are read and written between different threads. */ + MA_ATOMIC(4, ma_node_state) state; /* When set to stopped, nothing will be read, regardless of the times in stateTimes. */ + MA_ATOMIC(8, ma_uint64) stateTimes[2]; /* Indexed by ma_node_state. Specifies the time based on the global clock that a node should be considered to be in the relevant state. */ + MA_ATOMIC(8, ma_uint64) localTime; /* The node's local clock. This is just a running sum of the number of output frames that have been processed. Can be modified by any thread with `ma_node_set_time()`. */ + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + ma_node_input_bus* pInputBuses; + ma_node_output_bus* pOutputBuses; + + /* Memory management. */ + ma_node_input_bus _inputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; + ma_node_output_bus _outputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; + void* _pHeap; /* A heap allocation for internal use only. pInputBuses and/or pOutputBuses will point to this if the bus count exceeds MA_MAX_NODE_LOCAL_BUS_COUNT. */ + ma_bool32 _ownsHeap; /* If set to true, the node owns the heap allocation and _pHeap will be freed in ma_node_uninit(). */ +}; + +MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode); +MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode); +MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex); +MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex); +MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode); +MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume); +MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state); +MA_API ma_node_state ma_node_get_state(const ma_node* pNode); +MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime); +MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state); +MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime); +MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd); +MA_API ma_uint64 ma_node_get_time(const ma_node* pNode); +MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime); + + +typedef struct +{ + ma_uint32 channels; + ma_uint16 nodeCacheCapInFrames; +} ma_node_graph_config; + +MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels); + + +struct ma_node_graph +{ + /* Immutable. */ + ma_node_base base; /* The node graph itself is a node so it can be connected as an input to different node graph. This has zero inputs and calls ma_node_graph_read_pcm_frames() to generate it's output. */ + ma_node_base endpoint; /* Special node that all nodes eventually connect to. Data is read from this node in ma_node_graph_read_pcm_frames(). */ + ma_uint16 nodeCacheCapInFrames; + + /* Read and written by multiple threads. */ + MA_ATOMIC(4, ma_bool32) isReading; +}; + +MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph); +MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph); +MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph); +MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph); +MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime); + + + +/* Data source node. 0 input buses, 1 output bus. Used for reading from a data source. */ +typedef struct +{ + ma_node_config nodeConfig; + ma_data_source* pDataSource; +} ma_data_source_node_config; + +MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource); + + +typedef struct +{ + ma_node_base base; + ma_data_source* pDataSource; +} ma_data_source_node; + +MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode); +MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping); +MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode); + + +/* Splitter Node. 1 input, many outputs. Used for splitting/copying a stream so it can be as input into two separate output nodes. */ +typedef struct +{ + ma_node_config nodeConfig; + ma_uint32 channels; + ma_uint32 outputBusCount; +} ma_splitter_node_config; + +MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels); + + +typedef struct +{ + ma_node_base base; +} ma_splitter_node; + +MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode); +MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Biquad Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_biquad_config biquad; +} ma_biquad_node_config; + +MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2); + + +typedef struct +{ + ma_node_base baseNode; + ma_biquad biquad; +} ma_biquad_node; + +MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode); +MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode); +MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Low Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_lpf_config lpf; +} ma_lpf_node_config; + +MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_lpf lpf; +} ma_lpf_node; + +MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode); +MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode); +MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +High Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_hpf_config hpf; +} ma_hpf_node_config; + +MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_hpf hpf; +} ma_hpf_node; + +MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode); +MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode); +MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Band Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_bpf_config bpf; +} ma_bpf_node_config; + +MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_bpf bpf; +} ma_bpf_node; + +MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode); +MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode); +MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Notching Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_notch_config notch; +} ma_notch_node_config; + +MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_notch2 notch; +} ma_notch_node; + +MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode); +MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode); +MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Peaking Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_peak_config peak; +} ma_peak_node_config; + +MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_peak2 peak; +} ma_peak_node; + +MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode); +MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode); +MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Low Shelf Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_loshelf_config loshelf; +} ma_loshelf_node_config; + +MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_loshelf2 loshelf; +} ma_loshelf_node; + +MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode); +MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode); +MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +High Shelf Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_hishelf_config hishelf; +} ma_hishelf_node_config; + +MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_hishelf2 hishelf; +} ma_hishelf_node; + +MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode); +MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode); +MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +typedef struct +{ + ma_node_config nodeConfig; + ma_delay_config delay; +} ma_delay_node_config; + +MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); + + +typedef struct +{ + ma_node_base baseNode; + ma_delay delay; +} ma_delay_node; + +MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode); +MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode); +MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode); +MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode); +#endif /* MA_NO_NODE_GRAPH */ + + +/* SECTION: miniaudio_engine.h */ +/************************************************************************************************************************************************************ + +Engine + +************************************************************************************************************************************************************/ +#if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) +typedef struct ma_engine ma_engine; +typedef struct ma_sound ma_sound; + + +/* Sound flags. */ +typedef enum +{ + /* Resource manager flags. */ + MA_SOUND_FLAG_STREAM = 0x00000001, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM */ + MA_SOUND_FLAG_DECODE = 0x00000002, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE */ + MA_SOUND_FLAG_ASYNC = 0x00000004, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC */ + MA_SOUND_FLAG_WAIT_INIT = 0x00000008, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT */ + MA_SOUND_FLAG_UNKNOWN_LENGTH = 0x00000010, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH */ + + /* ma_sound specific flags. */ + MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT = 0x00001000, /* Do not attach to the endpoint by default. Useful for when setting up nodes in a complex graph system. */ + MA_SOUND_FLAG_NO_PITCH = 0x00002000, /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */ + MA_SOUND_FLAG_NO_SPATIALIZATION = 0x00004000 /* Disable spatialization. */ +} ma_sound_flags; + +#ifndef MA_ENGINE_MAX_LISTENERS +#define MA_ENGINE_MAX_LISTENERS 4 +#endif + +#define MA_LISTENER_INDEX_CLOSEST ((ma_uint8)-1) + +typedef enum +{ + ma_engine_node_type_sound, + ma_engine_node_type_group +} ma_engine_node_type; + +typedef struct +{ + ma_engine* pEngine; + ma_engine_node_type type; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRate; /* Only used when the type is set to ma_engine_node_type_sound. */ + ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ + ma_mono_expansion_mode monoExpansionMode; + ma_bool8 isPitchDisabled; /* Pitching can be explicitly disabled with MA_SOUND_FLAG_NO_PITCH to optimize processing. */ + ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */ + ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ +} ma_engine_node_config; + +MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags); + + +/* Base node object for both ma_sound and ma_sound_group. */ +typedef struct +{ + ma_node_base baseNode; /* Must be the first member for compatiblity with the ma_node API. */ + ma_engine* pEngine; /* A pointer to the engine. Set based on the value from the config. */ + ma_uint32 sampleRate; /* The sample rate of the input data. For sounds backed by a data source, this will be the data source's sample rate. Otherwise it'll be the engine's sample rate. */ + ma_uint32 volumeSmoothTimeInPCMFrames; + ma_mono_expansion_mode monoExpansionMode; + ma_fader fader; + ma_linear_resampler resampler; /* For pitch shift. */ + ma_spatializer spatializer; + ma_panner panner; + ma_gainer volumeGainer; /* This will only be used if volumeSmoothTimeInPCMFrames is > 0. */ + ma_atomic_float volume; /* Defaults to 1. */ + MA_ATOMIC(4, float) pitch; + float oldPitch; /* For determining whether or not the resampler needs to be updated to reflect the new pitch. The resampler will be updated on the mixing thread. */ + float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */ + MA_ATOMIC(4, ma_bool32) isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */ + MA_ATOMIC(4, ma_bool32) isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */ + MA_ATOMIC(4, ma_uint32) pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ + + /* When setting a fade, it's not done immediately in ma_sound_set_fade(). It's deferred to the audio thread which means we need to store the settings here. */ + struct + { + ma_atomic_float volumeBeg; + ma_atomic_float volumeEnd; + ma_atomic_uint64 fadeLengthInFrames; /* <-- Defaults to (~(ma_uint64)0) which is used to indicate that no fade should be applied. */ + ma_atomic_uint64 absoluteGlobalTimeInFrames; /* <-- The time to start the fade. */ + } fadeSettings; + + /* Memory management. */ + ma_bool8 _ownsHeap; + void* _pHeap; +} ma_engine_node; + +MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode); +MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode); +MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +#define MA_SOUND_SOURCE_CHANNEL_COUNT 0xFFFFFFFF + +/* Callback for when a sound reaches the end. */ +typedef void (* ma_sound_end_proc)(void* pUserData, ma_sound* pSound); + +typedef struct +{ + const char* pFilePath; /* Set this to load from the resource manager. */ + const wchar_t* pFilePathW; /* Set this to load from the resource manager. */ + ma_data_source* pDataSource; /* Set this to load from an existing data source. */ + ma_node* pInitialAttachment; /* If set, the sound will be attached to an input of this node. This can be set to a ma_sound. If set to NULL, the sound will be attached directly to the endpoint unless MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT is set in `flags`. */ + ma_uint32 initialAttachmentInputBusIndex; /* The index of the input bus of pInitialAttachment to attach the sound to. */ + ma_uint32 channelsIn; /* Ignored if using a data source as input (the data source's channel count will be used always). Otherwise, setting to 0 will cause the engine's channel count to be used. */ + ma_uint32 channelsOut; /* Set this to 0 (default) to use the engine's channel count. Set to MA_SOUND_SOURCE_CHANNEL_COUNT to use the data source's channel count (only used if using a data source as input). */ + ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ + ma_uint32 flags; /* A combination of MA_SOUND_FLAG_* flags. */ + ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ + ma_uint64 initialSeekPointInPCMFrames; /* Initializes the sound such that it's seeked to this location by default. */ + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_bool32 isLooping; + ma_sound_end_proc endCallback; /* Fired when the sound reaches the end. Will be fired from the audio thread. Do not restart, uninitialize or otherwise change the state of the sound from here. Instead fire an event or set a variable to indicate to a different thread to change the start of the sound. Will not be fired in response to a scheduled stop with ma_sound_set_stop_time_*(). */ + void* pEndCallbackUserData; +#ifndef MA_NO_RESOURCE_MANAGER + ma_resource_manager_pipeline_notifications initNotifications; +#endif + ma_fence* pDoneFence; /* Deprecated. Use initNotifications instead. Released when the resource manager has finished decoding the entire sound. Not used with streams. */ +} ma_sound_config; + +MA_API ma_sound_config ma_sound_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ +MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ + +struct ma_sound +{ + ma_engine_node engineNode; /* Must be the first member for compatibility with the ma_node API. */ + ma_data_source* pDataSource; + MA_ATOMIC(8, ma_uint64) seekTarget; /* The PCM frame index to seek to in the mixing thread. Set to (~(ma_uint64)0) to not perform any seeking. */ + MA_ATOMIC(4, ma_bool32) atEnd; + ma_sound_end_proc endCallback; + void* pEndCallbackUserData; + ma_bool8 ownsDataSource; + + /* + We're declaring a resource manager data source object here to save us a malloc when loading a + sound via the resource manager, which I *think* will be the most common scenario. + */ +#ifndef MA_NO_RESOURCE_MANAGER + ma_resource_manager_data_source* pResourceManagerDataSource; +#endif +}; + +/* Structure specifically for sounds played with ma_engine_play_sound(). Making this a separate structure to reduce overhead. */ +typedef struct ma_sound_inlined ma_sound_inlined; +struct ma_sound_inlined +{ + ma_sound sound; + ma_sound_inlined* pNext; + ma_sound_inlined* pPrev; +}; + +/* A sound group is just a sound. */ +typedef ma_sound_config ma_sound_group_config; +typedef ma_sound ma_sound_group; + +MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ +MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ + +typedef void (* ma_engine_process_proc)(void* pUserData, float* pFramesOut, ma_uint64 frameCount); + +typedef struct +{ +#if !defined(MA_NO_RESOURCE_MANAGER) + ma_resource_manager* pResourceManager; /* Can be null in which case a resource manager will be created for you. */ +#endif +#if !defined(MA_NO_DEVICE_IO) + ma_context* pContext; + ma_device* pDevice; /* If set, the caller is responsible for calling ma_engine_data_callback() in the device's data callback. */ + ma_device_id* pPlaybackDeviceID; /* The ID of the playback device to use with the default listener. */ + ma_device_data_proc dataCallback; /* Can be null. Can be used to provide a custom device data callback. */ + ma_device_notification_proc notificationCallback; +#endif + ma_log* pLog; /* When set to NULL, will use the context's log. */ + ma_uint32 listenerCount; /* Must be between 1 and MA_ENGINE_MAX_LISTENERS. */ + ma_uint32 channels; /* The number of channels to use when mixing and spatializing. When set to 0, will use the native channel count of the device. */ + ma_uint32 sampleRate; /* The sample rate. When set to 0 will use the native channel count of the device. */ + ma_uint32 periodSizeInFrames; /* If set to something other than 0, updates will always be exactly this size. The underlying device may be a different size, but from the perspective of the mixer that won't matter.*/ + ma_uint32 periodSizeInMilliseconds; /* Used if periodSizeInFrames is unset. */ + ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. If set to 0, will use gainSmoothTimeInMilliseconds. */ + ma_uint32 gainSmoothTimeInMilliseconds; /* When set to 0, gainSmoothTimeInFrames will be used. If both are set to 0, a default value will be used. */ + ma_uint32 defaultVolumeSmoothTimeInPCMFrames; /* Defaults to 0. Controls the default amount of smoothing to apply to volume changes to sounds. High values means more smoothing at the expense of high latency (will take longer to reach the new volume). */ + ma_allocation_callbacks allocationCallbacks; + ma_bool32 noAutoStart; /* When set to true, requires an explicit call to ma_engine_start(). This is false by default, meaning the engine will be started automatically in ma_engine_init(). */ + ma_bool32 noDevice; /* When set to true, don't create a default device. ma_engine_read_pcm_frames() can be called manually to read data. */ + ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ + ma_vfs* pResourceManagerVFS; /* A pointer to a pre-allocated VFS object to use with the resource manager. This is ignored if pResourceManager is not NULL. */ + ma_engine_process_proc onProcess; /* Fired at the end of each call to ma_engine_read_pcm_frames(). For engine's that manage their own internal device (the default configuration), this will be fired from the audio thread, and you do not need to call ma_engine_read_pcm_frames() manually in order to trigger this. */ + void* pProcessUserData; /* User data that's passed into onProcess. */ +} ma_engine_config; + +MA_API ma_engine_config ma_engine_config_init(void); + + +struct ma_engine +{ + ma_node_graph nodeGraph; /* An engine is a node graph. It should be able to be plugged into any ma_node_graph API (with a cast) which means this must be the first member of this struct. */ +#if !defined(MA_NO_RESOURCE_MANAGER) + ma_resource_manager* pResourceManager; +#endif +#if !defined(MA_NO_DEVICE_IO) + ma_device* pDevice; /* Optionally set via the config, otherwise allocated by the engine in ma_engine_init(). */ +#endif + ma_log* pLog; + ma_uint32 sampleRate; + ma_uint32 listenerCount; + ma_spatializer_listener listeners[MA_ENGINE_MAX_LISTENERS]; + ma_allocation_callbacks allocationCallbacks; + ma_bool8 ownsResourceManager; + ma_bool8 ownsDevice; + ma_spinlock inlinedSoundLock; /* For synchronizing access so the inlined sound list. */ + ma_sound_inlined* pInlinedSoundHead; /* The first inlined sound. Inlined sounds are tracked in a linked list. */ + MA_ATOMIC(4, ma_uint32) inlinedSoundCount; /* The total number of allocated inlined sound objects. Used for debugging. */ + ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. */ + ma_uint32 defaultVolumeSmoothTimeInPCMFrames; + ma_mono_expansion_mode monoExpansionMode; + ma_engine_process_proc onProcess; + void* pProcessUserData; +}; + +MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine); +MA_API void ma_engine_uninit(ma_engine* pEngine); +MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine); +#if !defined(MA_NO_RESOURCE_MANAGER) +MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine); +#endif +MA_API ma_device* ma_engine_get_device(ma_engine* pEngine); +MA_API ma_log* ma_engine_get_log(ma_engine* pEngine); +MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine); +MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine); +MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine); +MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime); +MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime); +MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine); /* Deprecated. Use ma_engine_get_time_in_pcm_frames(). Will be removed in version 0.12. */ +MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime); /* Deprecated. Use ma_engine_set_time_in_pcm_frames(). Will be removed in version 0.12. */ +MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine); +MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine); + +MA_API ma_result ma_engine_start(ma_engine* pEngine); +MA_API ma_result ma_engine_stop(ma_engine* pEngine); +MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume); +MA_API float ma_engine_get_volume(ma_engine* pEngine); +MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB); +MA_API float ma_engine_get_gain_db(ma_engine* pEngine); + +MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine); +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ); +MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled); +MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex); + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex); +MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */ +#endif + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); +MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); +MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); +#endif +MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); +MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound); +MA_API void ma_sound_uninit(ma_sound* pSound); +MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound); +MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound); +MA_API ma_result ma_sound_start(ma_sound* pSound); +MA_API ma_result ma_sound_stop(ma_sound* pSound); +MA_API ma_result ma_sound_stop_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 fadeLengthInFrames); /* Will overwrite any scheduled stop and fade. */ +MA_API ma_result ma_sound_stop_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 fadeLengthInFrames); /* Will overwrite any scheduled stop and fade. */ +MA_API void ma_sound_set_volume(ma_sound* pSound, float volume); +MA_API float ma_sound_get_volume(const ma_sound* pSound); +MA_API void ma_sound_set_pan(ma_sound* pSound, float pan); +MA_API float ma_sound_get_pan(const ma_sound* pSound); +MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode); +MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound); +MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch); +MA_API float ma_sound_get_pitch(const ma_sound* pSound); +MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled); +MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound); +MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex); +MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound); +MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound); +MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound); +MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound); +MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound); +MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound); +MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound); +MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning); +MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound); +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff); +MA_API float ma_sound_get_rolloff(const ma_sound* pSound); +MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain); +MA_API float ma_sound_get_min_gain(const ma_sound* pSound); +MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain); +MA_API float ma_sound_get_max_gain(const ma_sound* pSound); +MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance); +MA_API float ma_sound_get_min_distance(const ma_sound* pSound); +MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance); +MA_API float ma_sound_get_max_distance(const ma_sound* pSound); +MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor); +MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound); +MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor); +MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound); +MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +MA_API void ma_sound_set_fade_start_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_fade_start_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound); +MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_set_stop_time_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInFrames, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_set_stop_time_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInMilliseconds, ma_uint64 fadeLengthInMilliseconds); +MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound); +MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound); +MA_API ma_uint64 ma_sound_get_time_in_milliseconds(const ma_sound* pSound); +MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping); +MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound); +MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound); +MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex); /* Just a wrapper around ma_data_source_seek_to_pcm_frame(). */ +MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor); +MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength); +MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor); +MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength); +MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData); + +MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); +MA_API void ma_sound_group_uninit(ma_sound_group* pGroup); +MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup); +MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); +MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); +MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); +MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); +MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); +MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); +MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); +MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); +MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); +MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); +MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); +MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); +MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); +MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); +MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); +MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); +MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); +MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); +#endif /* MA_NO_ENGINE */ +/* END SECTION: miniaudio_engine.h */ + #ifdef __cplusplus } #endif #endif /* miniaudio_h */ +/* +This is for preventing greying out of the implementation section. +*/ +#if defined(Q_CREATOR_RUN) || defined(__INTELLISENSE__) || defined(__CDT_PARSER__) +#define MINIAUDIO_IMPLEMENTATION +#endif /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -6543,8 +11438,10 @@ IMPLEMENTATION #define miniaudio_c #include -#include /* For INT_MAX */ -#include /* sin(), etc. */ +#include /* For INT_MAX */ +#include /* sin(), etc. */ +#include /* For malloc(), free(), wcstombs(). */ +#include /* For memset() */ #include #include @@ -6552,14 +11449,37 @@ IMPLEMENTATION #include /* For strcasecmp(). */ #include /* For wcslen(), wcsrtombs() */ #endif +#ifdef _MSC_VER + #include /* For _controlfp_s constants */ +#endif -#ifdef MA_WIN32 -#include -#else -#include /* For malloc(), free(), wcstombs(). */ -#include /* For memset() */ +#if defined(MA_WIN32) + #include + + /* + There's a possibility that WIN32_LEAN_AND_MEAN has been defined which will exclude some symbols + such as STGM_READ and CLSCTL_ALL. We need to check these and define them ourselves if they're + unavailable. + */ + #ifndef STGM_READ + #define STGM_READ 0x00000000L + #endif + #ifndef CLSCTX_ALL + #define CLSCTX_ALL 23 + #endif + + /* IUnknown is used by both the WASAPI and DirectSound backends. It easier to just declare our version here. */ + typedef struct ma_IUnknown ma_IUnknown; +#endif + +#if !defined(MA_WIN32) #include #include /* select() (used for ma_sleep()). */ +#include +#endif + +#ifdef MA_NX +#include /* For nanosleep() */ #endif #include /* For fstat(), etc. */ @@ -6568,6 +11488,8 @@ IMPLEMENTATION #include #endif + +/* Architecture Detection */ #if !defined(MA_64BIT) && !defined(MA_32BIT) #ifdef _WIN32 #ifdef _WIN64 @@ -6597,22 +11519,23 @@ IMPLEMENTATION #endif #endif -/* Architecture Detection */ +#if defined(__arm__) || defined(_M_ARM) +#define MA_ARM32 +#endif +#if defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) +#define MA_ARM64 +#endif + #if defined(__x86_64__) || defined(_M_X64) #define MA_X64 #elif defined(__i386) || defined(_M_IX86) #define MA_X86 -#elif defined(__arm__) || defined(_M_ARM) +#elif defined(MA_ARM32) || defined(MA_ARM64) #define MA_ARM #endif -/* Cannot currently support AVX-512 if AVX is disabled. */ -#if !defined(MA_NO_AVX512) && defined(MA_NO_AVX2) -#define MA_NO_AVX512 -#endif - /* Intrinsics Support */ -#if defined(MA_X64) || defined(MA_X86) +#if (defined(MA_X64) || defined(MA_X86)) && !defined(__COSMOPOLITAN__) #if defined(_MSC_VER) && !defined(__clang__) /* MSVC. */ #if _MSC_VER >= 1400 && !defined(MA_NO_SSE2) /* 2005 */ @@ -6624,9 +11547,6 @@ IMPLEMENTATION #if _MSC_VER >= 1700 && !defined(MA_NO_AVX2) /* 2012 */ #define MA_SUPPORT_AVX2 #endif - #if _MSC_VER >= 1910 && !defined(MA_NO_AVX512) /* 2017 */ - #define MA_SUPPORT_AVX512 - #endif #else /* Assume GNUC-style. */ #if defined(__SSE2__) && !defined(MA_NO_SSE2) @@ -6638,9 +11558,6 @@ IMPLEMENTATION #if defined(__AVX2__) && !defined(MA_NO_AVX2) #define MA_SUPPORT_AVX2 #endif - #if defined(__AVX512F__) && !defined(MA_NO_AVX512) - #define MA_SUPPORT_AVX512 - #endif #endif /* If at this point we still haven't determined compiler support for the intrinsics just fall back to __has_include. */ @@ -6654,14 +11571,9 @@ IMPLEMENTATION #if !defined(MA_SUPPORT_AVX2) && !defined(MA_NO_AVX2) && __has_include() #define MA_SUPPORT_AVX2 #endif - #if !defined(MA_SUPPORT_AVX512) && !defined(MA_NO_AVX512) && __has_include() - #define MA_SUPPORT_AVX512 - #endif #endif - #if defined(MA_SUPPORT_AVX512) - #include /* Not a mistake. Intentionally including instead of because otherwise the compiler will complain. */ - #elif defined(MA_SUPPORT_AVX2) || defined(MA_SUPPORT_AVX) + #if defined(MA_SUPPORT_AVX2) || defined(MA_SUPPORT_AVX) #include #elif defined(MA_SUPPORT_SSE2) #include @@ -6671,16 +11583,6 @@ IMPLEMENTATION #if defined(MA_ARM) #if !defined(MA_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) #define MA_SUPPORT_NEON - #endif - - /* Fall back to looking for the #include file. */ - #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) - #if !defined(MA_SUPPORT_NEON) && !defined(MA_NO_NEON) && __has_include() - #define MA_SUPPORT_NEON - #endif - #endif - - #if defined(MA_SUPPORT_NEON) #include #endif #endif @@ -6689,6 +11591,7 @@ IMPLEMENTATION #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4752) /* found Intel(R) Advanced Vector Extensions; consider using /arch:AVX */ + #pragma warning(disable:4049) /* compiler limit : terminating line number emission */ #endif #if defined(MA_X64) || defined(MA_X86) @@ -6721,7 +11624,7 @@ IMPLEMENTATION What's basically happening is that we're saving and restoring the ebx register manually. */ - #if defined(DRFLAC_X86) && defined(__PIC__) + #if defined(MA_X86) && defined(__PIC__) __asm__ __volatile__ ( "xchg{l} {%%}ebx, %k1;" "cpuid;" @@ -6850,41 +11753,6 @@ static MA_INLINE ma_bool32 ma_has_avx2(void) #endif } -static MA_INLINE ma_bool32 ma_has_avx512f(void) -{ -#if defined(MA_SUPPORT_AVX512) - #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_AVX512) - #if defined(__AVX512F__) - return MA_TRUE; /* If the compiler is allowed to freely generate AVX-512F code we can assume support. */ - #else - /* AVX-512 requires both CPU and OS support. */ - #if defined(MA_NO_CPUID) || defined(MA_NO_XGETBV) - return MA_FALSE; - #else - int info1[4]; - int info7[4]; - ma_cpuid(info1, 1); - ma_cpuid(info7, 7); - if (((info1[2] & (1 << 27)) != 0) && ((info7[1] & (1 << 16)) != 0)) { - ma_uint64 xrc = ma_xgetbv(0); - if ((xrc & 0xE6) == 0xE6) { - return MA_TRUE; - } else { - return MA_FALSE; - } - } else { - return MA_FALSE; - } - #endif - #endif - #else - return MA_FALSE; /* AVX-512F is only supported on x86 and x64 architectures. */ - #endif -#else - return MA_FALSE; /* No compiler support. */ -#endif -} - static MA_INLINE ma_bool32 ma_has_neon(void) { #if defined(MA_SUPPORT_NEON) @@ -6903,23 +11771,6 @@ static MA_INLINE ma_bool32 ma_has_neon(void) #endif } -#define MA_SIMD_NONE 0 -#define MA_SIMD_SSE2 1 -#define MA_SIMD_AVX2 2 -#define MA_SIMD_NEON 3 - -#ifndef MA_PREFERRED_SIMD - # if defined(MA_SUPPORT_SSE2) && defined(MA_PREFER_SSE2) - #define MA_PREFERRED_SIMD MA_SIMD_SSE2 - #elif defined(MA_SUPPORT_AVX2) && defined(MA_PREFER_AVX2) - #define MA_PREFERRED_SIMD MA_SIMD_AVX2 - #elif defined(MA_SUPPORT_NEON) && defined(MA_PREFER_NEON) - #define MA_PREFERRED_SIMD MA_SIMD_NEON - #else - #define MA_PREFERRED_SIMD MA_SIMD_NONE - #endif -#endif - #if defined(__has_builtin) #define MA_COMPILER_HAS_BUILTIN(x) __has_builtin(x) #else @@ -6934,7 +11785,7 @@ static MA_INLINE ma_bool32 ma_has_neon(void) #elif defined(_MSC_VER) #define MA_ASSUME(x) __assume(x) #else - #define MA_ASSUME(x) while(0) + #define MA_ASSUME(x) (void)(x) #endif #endif @@ -7033,7 +11884,7 @@ static void ma_sleep__posix(ma_uint32 milliseconds) (void)milliseconds; MA_ASSERT(MA_FALSE); /* The Emscripten build should never sleep. */ #else - #if _POSIX_C_SOURCE >= 199309L + #if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || defined(MA_NX) struct timespec ts; ts.tv_sec = milliseconds / 1000; ts.tv_nsec = milliseconds % 1000 * 1000000; @@ -7048,7 +11899,7 @@ static void ma_sleep__posix(ma_uint32 milliseconds) } #endif -static void ma_sleep(ma_uint32 milliseconds) +static MA_INLINE void ma_sleep(ma_uint32 milliseconds) { #ifdef MA_WIN32 ma_sleep__win32(milliseconds); @@ -7059,7 +11910,7 @@ static void ma_sleep(ma_uint32 milliseconds) } #endif -static MA_INLINE void ma_yield() +static MA_INLINE void ma_yield(void) { #if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) /* x86/x64 */ @@ -7077,7 +11928,7 @@ static MA_INLINE void ma_yield() #else __asm__ __volatile__ ("pause"); #endif -#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || (defined(_M_ARM) && _M_ARM >= 7) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(_M_ARM64) || (defined(_M_ARM) && _M_ARM >= 7) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) /* ARM */ #if defined(_MSC_VER) /* Apparently there is a __yield() intrinsic that's compatible with ARM, but I cannot find documentation for it nor can I find where it's declared. */ @@ -7091,6 +11942,110 @@ static MA_INLINE void ma_yield() } +#define MA_MM_DENORMALS_ZERO_MASK 0x0040 +#define MA_MM_FLUSH_ZERO_MASK 0x8000 + +static MA_INLINE unsigned int ma_disable_denormals(void) +{ + unsigned int prevState; + + #if defined(_MSC_VER) + { + /* + Older versions of Visual Studio don't support the "safe" versions of _controlfp_s(). I don't + know which version of Visual Studio first added support for _controlfp_s(), but I do know + that VC6 lacks support. _MSC_VER = 1200 is VC6, but if you get compilation errors on older + versions of Visual Studio, let me know and I'll make the necessary adjustment. + */ + #if _MSC_VER <= 1200 + { + prevState = _statusfp(); + _controlfp(prevState | _DN_FLUSH, _MCW_DN); + } + #else + { + unsigned int unused; + _controlfp_s(&prevState, 0, 0); + _controlfp_s(&unused, prevState | _DN_FLUSH, _MCW_DN); + } + #endif + } + #elif defined(MA_X86) || defined(MA_X64) + { + #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ + { + prevState = _mm_getcsr(); + _mm_setcsr(prevState | MA_MM_DENORMALS_ZERO_MASK | MA_MM_FLUSH_ZERO_MASK); + } + #else + { + /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ + prevState = 0; + } + #endif + } + #else + { + /* Unknown or unsupported architecture. No-op. */ + prevState = 0; + } + #endif + + return prevState; +} + +static MA_INLINE void ma_restore_denormals(unsigned int prevState) +{ + #if defined(_MSC_VER) + { + /* Older versions of Visual Studio do not support _controlfp_s(). See ma_disable_denormals(). */ + #if _MSC_VER <= 1200 + { + _controlfp(prevState, _MCW_DN); + } + #else + { + unsigned int unused; + _controlfp_s(&unused, prevState, _MCW_DN); + } + #endif + } + #elif defined(MA_X86) || defined(MA_X64) + { + #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ + { + _mm_setcsr(prevState); + } + #else + { + /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ + (void)prevState; + } + #endif + } + #else + { + /* Unknown or unsupported architecture. No-op. */ + (void)prevState; + } + #endif +} + + +#ifdef MA_ANDROID +#include + +int ma_android_sdk_version() +{ + char sdkVersion[PROP_VALUE_MAX + 1] = {0, }; + if (__system_property_get("ro.build.version.sdk", sdkVersion)) { + return atoi(sdkVersion); + } + + return 0; +} +#endif + #ifndef MA_COINIT_VALUE #define MA_COINIT_VALUE 0 /* 0 = COINIT_MULTITHREADED */ @@ -7244,72 +12199,53 @@ MA_API const char* ma_version_string(void) Standard Library Stuff ******************************************************************************/ +#ifndef MA_ASSERT +#define MA_ASSERT(condition) assert(condition) +#endif + #ifndef MA_MALLOC -#ifdef MA_WIN32 -#define MA_MALLOC(sz) HeapAlloc(GetProcessHeap(), 0, (sz)) -#else -#define MA_MALLOC(sz) malloc((sz)) +#define MA_MALLOC(sz) malloc((sz)) #endif -#endif - #ifndef MA_REALLOC -#ifdef MA_WIN32 -#define MA_REALLOC(p, sz) (((sz) > 0) ? ((p) ? HeapReAlloc(GetProcessHeap(), 0, (p), (sz)) : HeapAlloc(GetProcessHeap(), 0, (sz))) : ((VOID*)(size_t)(HeapFree(GetProcessHeap(), 0, (p)) & 0))) -#else -#define MA_REALLOC(p, sz) realloc((p), (sz)) +#define MA_REALLOC(p, sz) realloc((p), (sz)) #endif +#ifndef MA_FREE +#define MA_FREE(p) free((p)) #endif -#ifndef MA_FREE -#ifdef MA_WIN32 -#define MA_FREE(p) HeapFree(GetProcessHeap(), 0, (p)) -#else -#define MA_FREE(p) free((p)) -#endif -#endif +static MA_INLINE void ma_zero_memory_default(void* p, size_t sz) +{ + if (p == NULL) { + MA_ASSERT(sz == 0); /* If this is triggered there's an error with the calling code. */ + return; + } + + if (sz > 0) { + memset(p, 0, sz); + } +} + #ifndef MA_ZERO_MEMORY -#ifdef MA_WIN32 -#define MA_ZERO_MEMORY(p, sz) ZeroMemory((p), (sz)) -#else -#define MA_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#define MA_ZERO_MEMORY(p, sz) ma_zero_memory_default((p), (sz)) #endif -#endif - #ifndef MA_COPY_MEMORY -#ifdef MA_WIN32 -#define MA_COPY_MEMORY(dst, src, sz) CopyMemory((dst), (src), (sz)) -#else -#define MA_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#define MA_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif -#endif - #ifndef MA_MOVE_MEMORY -#ifdef MA_WIN32 -#define MA_MOVE_MEMORY(dst, src, sz) MoveMemory((dst), (src), (sz)) -#else -#define MA_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) -#endif +#define MA_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) #endif -#ifndef MA_ASSERT -#ifdef MA_WIN32 -#define MA_ASSERT(condition) assert(condition) -#else -#define MA_ASSERT(condition) assert(condition) -#endif -#endif +#define MA_ZERO_OBJECT(p) MA_ZERO_MEMORY((p), sizeof(*(p))) -#define MA_ZERO_OBJECT(p) MA_ZERO_MEMORY((p), sizeof(*(p))) - -#define ma_countof(x) (sizeof(x) / sizeof(x[0])) -#define ma_max(x, y) (((x) > (y)) ? (x) : (y)) -#define ma_min(x, y) (((x) < (y)) ? (x) : (y)) -#define ma_abs(x) (((x) > 0) ? (x) : -(x)) -#define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) -#define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) -#define ma_align(x, a) ((x + (a-1)) & ~(a-1)) -#define ma_align_64(x) ma_align(x, 8) +#define ma_countof(x) (sizeof(x) / sizeof(x[0])) +#define ma_max(x, y) (((x) > (y)) ? (x) : (y)) +#define ma_min(x, y) (((x) < (y)) ? (x) : (y)) +#define ma_abs(x) (((x) > 0) ? (x) : -(x)) +#define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) +#define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) +#define ma_align(x, a) (((x) + ((a)-1)) & ~((a)-1)) +#define ma_align_64(x) ma_align(x, 8) #define ma_buffer_frame_capacity(buffer, channels, format) (sizeof(buffer) / ma_get_bytes_per_sample(format) / (channels)) @@ -7344,11 +12280,55 @@ static MA_INLINE double ma_sqrtd(double x) } +static MA_INLINE float ma_rsqrtf(float x) +{ + #if defined(MA_SUPPORT_SSE2) && !defined(MA_NO_SSE2) && (defined(MA_X64) || (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__)) + { + /* + For SSE we can use RSQRTSS. + + This Stack Overflow post suggests that compilers don't necessarily generate optimal code + when using intrinsics: + + https://web.archive.org/web/20221211012522/https://stackoverflow.com/questions/32687079/getting-fewest-instructions-for-rsqrtss-wrapper + + I'm going to do something similar here, but a bit simpler. + */ + #if defined(__GNUC__) || defined(__clang__) + { + float result; + __asm__ __volatile__("rsqrtss %1, %0" : "=x"(result) : "x"(x)); + return result; + } + #else + { + return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ps1(x))); + } + #endif + } + #else + { + return 1 / (float)ma_sqrtd(x); + } + #endif +} + + +static MA_INLINE float ma_sinf(float x) +{ + return (float)ma_sind((float)x); +} + static MA_INLINE double ma_cosd(double x) { return ma_sind((MA_PI_D*0.5) - x); } +static MA_INLINE float ma_cosf(float x) +{ + return (float)ma_cosd((float)x); +} + static MA_INLINE double ma_log10d(double x) { return ma_logd(x) * 0.43429448190325182765; @@ -7393,8 +12373,11 @@ Return Values: 34: ERANGE Not using symbolic constants for errors because I want to avoid #including errno.h + +These are marked as no-inline because of some bad code generation by Clang. None of these functions +are used in any performance-critical code within miniaudio. */ -MA_API int ma_strcpy_s(char* dst, size_t dstSizeInBytes, const char* src) +MA_API MA_NO_INLINE int ma_strcpy_s(char* dst, size_t dstSizeInBytes, const char* src) { size_t i; @@ -7422,7 +12405,7 @@ MA_API int ma_strcpy_s(char* dst, size_t dstSizeInBytes, const char* src) return 34; } -MA_API int ma_wcscpy_s(wchar_t* dst, size_t dstCap, const wchar_t* src) +MA_API MA_NO_INLINE int ma_wcscpy_s(wchar_t* dst, size_t dstCap, const wchar_t* src) { size_t i; @@ -7451,7 +12434,7 @@ MA_API int ma_wcscpy_s(wchar_t* dst, size_t dstCap, const wchar_t* src) } -MA_API int ma_strncpy_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) +MA_API MA_NO_INLINE int ma_strncpy_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) { size_t maxcount; size_t i; @@ -7485,7 +12468,7 @@ MA_API int ma_strncpy_s(char* dst, size_t dstSizeInBytes, const char* src, size_ return 34; } -MA_API int ma_strcat_s(char* dst, size_t dstSizeInBytes, const char* src) +MA_API MA_NO_INLINE int ma_strcat_s(char* dst, size_t dstSizeInBytes, const char* src) { char* dstorig; @@ -7527,7 +12510,7 @@ MA_API int ma_strcat_s(char* dst, size_t dstSizeInBytes, const char* src) return 0; } -MA_API int ma_strncat_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) +MA_API MA_NO_INLINE int ma_strncat_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) { char* dstorig; @@ -7573,7 +12556,7 @@ MA_API int ma_strncat_s(char* dst, size_t dstSizeInBytes, const char* src, size_ return 0; } -MA_API int ma_itoa_s(int value, char* dst, size_t dstSizeInBytes, int radix) +MA_API MA_NO_INLINE int ma_itoa_s(int value, char* dst, size_t dstSizeInBytes, int radix) { int sign; unsigned int valueU; @@ -7642,7 +12625,7 @@ MA_API int ma_itoa_s(int value, char* dst, size_t dstSizeInBytes, int radix) return 0; } -MA_API int ma_strcmp(const char* str1, const char* str2) +MA_API MA_NO_INLINE int ma_strcmp(const char* str1, const char* str2) { if (str1 == str2) return 0; @@ -7665,7 +12648,7 @@ MA_API int ma_strcmp(const char* str1, const char* str2) return ((unsigned char*)str1)[0] - ((unsigned char*)str2)[0]; } -MA_API int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* srcB) +MA_API MA_NO_INLINE int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* srcB) { int result; @@ -7682,10 +12665,17 @@ MA_API int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* return result; } -MA_API char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAllocationCallbacks) +MA_API MA_NO_INLINE char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAllocationCallbacks) { - size_t sz = strlen(src)+1; - char* dst = (char*)ma_malloc(sz, pAllocationCallbacks); + size_t sz; + char* dst; + + if (src == NULL) { + return NULL; + } + + sz = strlen(src)+1; + dst = (char*)ma_malloc(sz, pAllocationCallbacks); if (dst == NULL) { return NULL; } @@ -7695,7 +12685,7 @@ MA_API char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAll return dst; } -MA_API wchar_t* ma_copy_string_w(const wchar_t* src, const ma_allocation_callbacks* pAllocationCallbacks) +MA_API MA_NO_INLINE wchar_t* ma_copy_string_w(const wchar_t* src, const ma_allocation_callbacks* pAllocationCallbacks) { size_t sz = wcslen(src)+1; wchar_t* dst = (wchar_t*)ma_malloc(sz * sizeof(*dst), pAllocationCallbacks); @@ -7709,406 +12699,408 @@ MA_API wchar_t* ma_copy_string_w(const wchar_t* src, const ma_allocation_callbac } + #include static ma_result ma_result_from_errno(int e) { - switch (e) - { - case 0: return MA_SUCCESS; - #ifdef EPERM - case EPERM: return MA_INVALID_OPERATION; - #endif - #ifdef ENOENT - case ENOENT: return MA_DOES_NOT_EXIST; - #endif - #ifdef ESRCH - case ESRCH: return MA_DOES_NOT_EXIST; - #endif - #ifdef EINTR - case EINTR: return MA_INTERRUPT; - #endif - #ifdef EIO - case EIO: return MA_IO_ERROR; - #endif - #ifdef ENXIO - case ENXIO: return MA_DOES_NOT_EXIST; - #endif - #ifdef E2BIG - case E2BIG: return MA_INVALID_ARGS; - #endif - #ifdef ENOEXEC - case ENOEXEC: return MA_INVALID_FILE; - #endif - #ifdef EBADF - case EBADF: return MA_INVALID_FILE; - #endif - #ifdef ECHILD - case ECHILD: return MA_ERROR; - #endif - #ifdef EAGAIN - case EAGAIN: return MA_UNAVAILABLE; - #endif - #ifdef ENOMEM - case ENOMEM: return MA_OUT_OF_MEMORY; - #endif - #ifdef EACCES - case EACCES: return MA_ACCESS_DENIED; - #endif - #ifdef EFAULT - case EFAULT: return MA_BAD_ADDRESS; - #endif - #ifdef ENOTBLK - case ENOTBLK: return MA_ERROR; - #endif - #ifdef EBUSY - case EBUSY: return MA_BUSY; - #endif - #ifdef EEXIST - case EEXIST: return MA_ALREADY_EXISTS; - #endif - #ifdef EXDEV - case EXDEV: return MA_ERROR; - #endif - #ifdef ENODEV - case ENODEV: return MA_DOES_NOT_EXIST; - #endif - #ifdef ENOTDIR - case ENOTDIR: return MA_NOT_DIRECTORY; - #endif - #ifdef EISDIR - case EISDIR: return MA_IS_DIRECTORY; - #endif - #ifdef EINVAL - case EINVAL: return MA_INVALID_ARGS; - #endif - #ifdef ENFILE - case ENFILE: return MA_TOO_MANY_OPEN_FILES; - #endif - #ifdef EMFILE - case EMFILE: return MA_TOO_MANY_OPEN_FILES; - #endif - #ifdef ENOTTY - case ENOTTY: return MA_INVALID_OPERATION; - #endif - #ifdef ETXTBSY - case ETXTBSY: return MA_BUSY; - #endif - #ifdef EFBIG - case EFBIG: return MA_TOO_BIG; - #endif - #ifdef ENOSPC - case ENOSPC: return MA_NO_SPACE; - #endif - #ifdef ESPIPE - case ESPIPE: return MA_BAD_SEEK; - #endif - #ifdef EROFS - case EROFS: return MA_ACCESS_DENIED; - #endif - #ifdef EMLINK - case EMLINK: return MA_TOO_MANY_LINKS; - #endif - #ifdef EPIPE - case EPIPE: return MA_BAD_PIPE; - #endif - #ifdef EDOM - case EDOM: return MA_OUT_OF_RANGE; - #endif - #ifdef ERANGE - case ERANGE: return MA_OUT_OF_RANGE; - #endif - #ifdef EDEADLK - case EDEADLK: return MA_DEADLOCK; - #endif - #ifdef ENAMETOOLONG - case ENAMETOOLONG: return MA_PATH_TOO_LONG; - #endif - #ifdef ENOLCK - case ENOLCK: return MA_ERROR; - #endif - #ifdef ENOSYS - case ENOSYS: return MA_NOT_IMPLEMENTED; - #endif - #ifdef ENOTEMPTY - case ENOTEMPTY: return MA_DIRECTORY_NOT_EMPTY; - #endif - #ifdef ELOOP - case ELOOP: return MA_TOO_MANY_LINKS; - #endif - #ifdef ENOMSG - case ENOMSG: return MA_NO_MESSAGE; - #endif - #ifdef EIDRM - case EIDRM: return MA_ERROR; - #endif - #ifdef ECHRNG - case ECHRNG: return MA_ERROR; - #endif - #ifdef EL2NSYNC - case EL2NSYNC: return MA_ERROR; - #endif - #ifdef EL3HLT - case EL3HLT: return MA_ERROR; - #endif - #ifdef EL3RST - case EL3RST: return MA_ERROR; - #endif - #ifdef ELNRNG - case ELNRNG: return MA_OUT_OF_RANGE; - #endif - #ifdef EUNATCH - case EUNATCH: return MA_ERROR; - #endif - #ifdef ENOCSI - case ENOCSI: return MA_ERROR; - #endif - #ifdef EL2HLT - case EL2HLT: return MA_ERROR; - #endif - #ifdef EBADE - case EBADE: return MA_ERROR; - #endif - #ifdef EBADR - case EBADR: return MA_ERROR; - #endif - #ifdef EXFULL - case EXFULL: return MA_ERROR; - #endif - #ifdef ENOANO - case ENOANO: return MA_ERROR; - #endif - #ifdef EBADRQC - case EBADRQC: return MA_ERROR; - #endif - #ifdef EBADSLT - case EBADSLT: return MA_ERROR; - #endif - #ifdef EBFONT - case EBFONT: return MA_INVALID_FILE; - #endif - #ifdef ENOSTR - case ENOSTR: return MA_ERROR; - #endif - #ifdef ENODATA - case ENODATA: return MA_NO_DATA_AVAILABLE; - #endif - #ifdef ETIME - case ETIME: return MA_TIMEOUT; - #endif - #ifdef ENOSR - case ENOSR: return MA_NO_DATA_AVAILABLE; - #endif - #ifdef ENONET - case ENONET: return MA_NO_NETWORK; - #endif - #ifdef ENOPKG - case ENOPKG: return MA_ERROR; - #endif - #ifdef EREMOTE - case EREMOTE: return MA_ERROR; - #endif - #ifdef ENOLINK - case ENOLINK: return MA_ERROR; - #endif - #ifdef EADV - case EADV: return MA_ERROR; - #endif - #ifdef ESRMNT - case ESRMNT: return MA_ERROR; - #endif - #ifdef ECOMM - case ECOMM: return MA_ERROR; - #endif - #ifdef EPROTO - case EPROTO: return MA_ERROR; - #endif - #ifdef EMULTIHOP - case EMULTIHOP: return MA_ERROR; - #endif - #ifdef EDOTDOT - case EDOTDOT: return MA_ERROR; - #endif - #ifdef EBADMSG - case EBADMSG: return MA_BAD_MESSAGE; - #endif - #ifdef EOVERFLOW - case EOVERFLOW: return MA_TOO_BIG; - #endif - #ifdef ENOTUNIQ - case ENOTUNIQ: return MA_NOT_UNIQUE; - #endif - #ifdef EBADFD - case EBADFD: return MA_ERROR; - #endif - #ifdef EREMCHG - case EREMCHG: return MA_ERROR; - #endif - #ifdef ELIBACC - case ELIBACC: return MA_ACCESS_DENIED; - #endif - #ifdef ELIBBAD - case ELIBBAD: return MA_INVALID_FILE; - #endif - #ifdef ELIBSCN - case ELIBSCN: return MA_INVALID_FILE; - #endif - #ifdef ELIBMAX - case ELIBMAX: return MA_ERROR; - #endif - #ifdef ELIBEXEC - case ELIBEXEC: return MA_ERROR; - #endif - #ifdef EILSEQ - case EILSEQ: return MA_INVALID_DATA; - #endif - #ifdef ERESTART - case ERESTART: return MA_ERROR; - #endif - #ifdef ESTRPIPE - case ESTRPIPE: return MA_ERROR; - #endif - #ifdef EUSERS - case EUSERS: return MA_ERROR; - #endif - #ifdef ENOTSOCK - case ENOTSOCK: return MA_NOT_SOCKET; - #endif - #ifdef EDESTADDRREQ - case EDESTADDRREQ: return MA_NO_ADDRESS; - #endif - #ifdef EMSGSIZE - case EMSGSIZE: return MA_TOO_BIG; - #endif - #ifdef EPROTOTYPE - case EPROTOTYPE: return MA_BAD_PROTOCOL; - #endif - #ifdef ENOPROTOOPT - case ENOPROTOOPT: return MA_PROTOCOL_UNAVAILABLE; - #endif - #ifdef EPROTONOSUPPORT - case EPROTONOSUPPORT: return MA_PROTOCOL_NOT_SUPPORTED; - #endif - #ifdef ESOCKTNOSUPPORT - case ESOCKTNOSUPPORT: return MA_SOCKET_NOT_SUPPORTED; - #endif - #ifdef EOPNOTSUPP - case EOPNOTSUPP: return MA_INVALID_OPERATION; - #endif - #ifdef EPFNOSUPPORT - case EPFNOSUPPORT: return MA_PROTOCOL_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EAFNOSUPPORT - case EAFNOSUPPORT: return MA_ADDRESS_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EADDRINUSE - case EADDRINUSE: return MA_ALREADY_IN_USE; - #endif - #ifdef EADDRNOTAVAIL - case EADDRNOTAVAIL: return MA_ERROR; - #endif - #ifdef ENETDOWN - case ENETDOWN: return MA_NO_NETWORK; - #endif - #ifdef ENETUNREACH - case ENETUNREACH: return MA_NO_NETWORK; - #endif - #ifdef ENETRESET - case ENETRESET: return MA_NO_NETWORK; - #endif - #ifdef ECONNABORTED - case ECONNABORTED: return MA_NO_NETWORK; - #endif - #ifdef ECONNRESET - case ECONNRESET: return MA_CONNECTION_RESET; - #endif - #ifdef ENOBUFS - case ENOBUFS: return MA_NO_SPACE; - #endif - #ifdef EISCONN - case EISCONN: return MA_ALREADY_CONNECTED; - #endif - #ifdef ENOTCONN - case ENOTCONN: return MA_NOT_CONNECTED; - #endif - #ifdef ESHUTDOWN - case ESHUTDOWN: return MA_ERROR; - #endif - #ifdef ETOOMANYREFS - case ETOOMANYREFS: return MA_ERROR; - #endif - #ifdef ETIMEDOUT - case ETIMEDOUT: return MA_TIMEOUT; - #endif - #ifdef ECONNREFUSED - case ECONNREFUSED: return MA_CONNECTION_REFUSED; - #endif - #ifdef EHOSTDOWN - case EHOSTDOWN: return MA_NO_HOST; - #endif - #ifdef EHOSTUNREACH - case EHOSTUNREACH: return MA_NO_HOST; - #endif - #ifdef EALREADY - case EALREADY: return MA_IN_PROGRESS; - #endif - #ifdef EINPROGRESS - case EINPROGRESS: return MA_IN_PROGRESS; - #endif - #ifdef ESTALE - case ESTALE: return MA_INVALID_FILE; - #endif - #ifdef EUCLEAN - case EUCLEAN: return MA_ERROR; - #endif - #ifdef ENOTNAM - case ENOTNAM: return MA_ERROR; - #endif - #ifdef ENAVAIL - case ENAVAIL: return MA_ERROR; - #endif - #ifdef EISNAM - case EISNAM: return MA_ERROR; - #endif - #ifdef EREMOTEIO - case EREMOTEIO: return MA_IO_ERROR; - #endif - #ifdef EDQUOT - case EDQUOT: return MA_NO_SPACE; - #endif - #ifdef ENOMEDIUM - case ENOMEDIUM: return MA_DOES_NOT_EXIST; - #endif - #ifdef EMEDIUMTYPE - case EMEDIUMTYPE: return MA_ERROR; - #endif - #ifdef ECANCELED - case ECANCELED: return MA_CANCELLED; - #endif - #ifdef ENOKEY - case ENOKEY: return MA_ERROR; - #endif - #ifdef EKEYEXPIRED - case EKEYEXPIRED: return MA_ERROR; - #endif - #ifdef EKEYREVOKED - case EKEYREVOKED: return MA_ERROR; - #endif - #ifdef EKEYREJECTED - case EKEYREJECTED: return MA_ERROR; - #endif - #ifdef EOWNERDEAD - case EOWNERDEAD: return MA_ERROR; - #endif - #ifdef ENOTRECOVERABLE - case ENOTRECOVERABLE: return MA_ERROR; - #endif - #ifdef ERFKILL - case ERFKILL: return MA_ERROR; - #endif - #ifdef EHWPOISON - case EHWPOISON: return MA_ERROR; - #endif - default: return MA_ERROR; + if (e == 0) { + return MA_SUCCESS; + } +#ifdef EPERM + else if (e == EPERM) { return MA_INVALID_OPERATION; } +#endif +#ifdef ENOENT + else if (e == ENOENT) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef ESRCH + else if (e == ESRCH) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef EINTR + else if (e == EINTR) { return MA_INTERRUPT; } +#endif +#ifdef EIO + else if (e == EIO) { return MA_IO_ERROR; } +#endif +#ifdef ENXIO + else if (e == ENXIO) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef E2BIG + else if (e == E2BIG) { return MA_INVALID_ARGS; } +#endif +#ifdef ENOEXEC + else if (e == ENOEXEC) { return MA_INVALID_FILE; } +#endif +#ifdef EBADF + else if (e == EBADF) { return MA_INVALID_FILE; } +#endif +#ifdef ECHILD + else if (e == ECHILD) { return MA_ERROR; } +#endif +#ifdef EAGAIN + else if (e == EAGAIN) { return MA_UNAVAILABLE; } +#endif +#ifdef ENOMEM + else if (e == ENOMEM) { return MA_OUT_OF_MEMORY; } +#endif +#ifdef EACCES + else if (e == EACCES) { return MA_ACCESS_DENIED; } +#endif +#ifdef EFAULT + else if (e == EFAULT) { return MA_BAD_ADDRESS; } +#endif +#ifdef ENOTBLK + else if (e == ENOTBLK) { return MA_ERROR; } +#endif +#ifdef EBUSY + else if (e == EBUSY) { return MA_BUSY; } +#endif +#ifdef EEXIST + else if (e == EEXIST) { return MA_ALREADY_EXISTS; } +#endif +#ifdef EXDEV + else if (e == EXDEV) { return MA_ERROR; } +#endif +#ifdef ENODEV + else if (e == ENODEV) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef ENOTDIR + else if (e == ENOTDIR) { return MA_NOT_DIRECTORY; } +#endif +#ifdef EISDIR + else if (e == EISDIR) { return MA_IS_DIRECTORY; } +#endif +#ifdef EINVAL + else if (e == EINVAL) { return MA_INVALID_ARGS; } +#endif +#ifdef ENFILE + else if (e == ENFILE) { return MA_TOO_MANY_OPEN_FILES; } +#endif +#ifdef EMFILE + else if (e == EMFILE) { return MA_TOO_MANY_OPEN_FILES; } +#endif +#ifdef ENOTTY + else if (e == ENOTTY) { return MA_INVALID_OPERATION; } +#endif +#ifdef ETXTBSY + else if (e == ETXTBSY) { return MA_BUSY; } +#endif +#ifdef EFBIG + else if (e == EFBIG) { return MA_TOO_BIG; } +#endif +#ifdef ENOSPC + else if (e == ENOSPC) { return MA_NO_SPACE; } +#endif +#ifdef ESPIPE + else if (e == ESPIPE) { return MA_BAD_SEEK; } +#endif +#ifdef EROFS + else if (e == EROFS) { return MA_ACCESS_DENIED; } +#endif +#ifdef EMLINK + else if (e == EMLINK) { return MA_TOO_MANY_LINKS; } +#endif +#ifdef EPIPE + else if (e == EPIPE) { return MA_BAD_PIPE; } +#endif +#ifdef EDOM + else if (e == EDOM) { return MA_OUT_OF_RANGE; } +#endif +#ifdef ERANGE + else if (e == ERANGE) { return MA_OUT_OF_RANGE; } +#endif +#ifdef EDEADLK + else if (e == EDEADLK) { return MA_DEADLOCK; } +#endif +#ifdef ENAMETOOLONG + else if (e == ENAMETOOLONG) { return MA_PATH_TOO_LONG; } +#endif +#ifdef ENOLCK + else if (e == ENOLCK) { return MA_ERROR; } +#endif +#ifdef ENOSYS + else if (e == ENOSYS) { return MA_NOT_IMPLEMENTED; } +#endif +#ifdef ENOTEMPTY + else if (e == ENOTEMPTY) { return MA_DIRECTORY_NOT_EMPTY; } +#endif +#ifdef ELOOP + else if (e == ELOOP) { return MA_TOO_MANY_LINKS; } +#endif +#ifdef ENOMSG + else if (e == ENOMSG) { return MA_NO_MESSAGE; } +#endif +#ifdef EIDRM + else if (e == EIDRM) { return MA_ERROR; } +#endif +#ifdef ECHRNG + else if (e == ECHRNG) { return MA_ERROR; } +#endif +#ifdef EL2NSYNC + else if (e == EL2NSYNC) { return MA_ERROR; } +#endif +#ifdef EL3HLT + else if (e == EL3HLT) { return MA_ERROR; } +#endif +#ifdef EL3RST + else if (e == EL3RST) { return MA_ERROR; } +#endif +#ifdef ELNRNG + else if (e == ELNRNG) { return MA_OUT_OF_RANGE; } +#endif +#ifdef EUNATCH + else if (e == EUNATCH) { return MA_ERROR; } +#endif +#ifdef ENOCSI + else if (e == ENOCSI) { return MA_ERROR; } +#endif +#ifdef EL2HLT + else if (e == EL2HLT) { return MA_ERROR; } +#endif +#ifdef EBADE + else if (e == EBADE) { return MA_ERROR; } +#endif +#ifdef EBADR + else if (e == EBADR) { return MA_ERROR; } +#endif +#ifdef EXFULL + else if (e == EXFULL) { return MA_ERROR; } +#endif +#ifdef ENOANO + else if (e == ENOANO) { return MA_ERROR; } +#endif +#ifdef EBADRQC + else if (e == EBADRQC) { return MA_ERROR; } +#endif +#ifdef EBADSLT + else if (e == EBADSLT) { return MA_ERROR; } +#endif +#ifdef EBFONT + else if (e == EBFONT) { return MA_INVALID_FILE; } +#endif +#ifdef ENOSTR + else if (e == ENOSTR) { return MA_ERROR; } +#endif +#ifdef ENODATA + else if (e == ENODATA) { return MA_NO_DATA_AVAILABLE; } +#endif +#ifdef ETIME + else if (e == ETIME) { return MA_TIMEOUT; } +#endif +#ifdef ENOSR + else if (e == ENOSR) { return MA_NO_DATA_AVAILABLE; } +#endif +#ifdef ENONET + else if (e == ENONET) { return MA_NO_NETWORK; } +#endif +#ifdef ENOPKG + else if (e == ENOPKG) { return MA_ERROR; } +#endif +#ifdef EREMOTE + else if (e == EREMOTE) { return MA_ERROR; } +#endif +#ifdef ENOLINK + else if (e == ENOLINK) { return MA_ERROR; } +#endif +#ifdef EADV + else if (e == EADV) { return MA_ERROR; } +#endif +#ifdef ESRMNT + else if (e == ESRMNT) { return MA_ERROR; } +#endif +#ifdef ECOMM + else if (e == ECOMM) { return MA_ERROR; } +#endif +#ifdef EPROTO + else if (e == EPROTO) { return MA_ERROR; } +#endif +#ifdef EMULTIHOP + else if (e == EMULTIHOP) { return MA_ERROR; } +#endif +#ifdef EDOTDOT + else if (e == EDOTDOT) { return MA_ERROR; } +#endif +#ifdef EBADMSG + else if (e == EBADMSG) { return MA_BAD_MESSAGE; } +#endif +#ifdef EOVERFLOW + else if (e == EOVERFLOW) { return MA_TOO_BIG; } +#endif +#ifdef ENOTUNIQ + else if (e == ENOTUNIQ) { return MA_NOT_UNIQUE; } +#endif +#ifdef EBADFD + else if (e == EBADFD) { return MA_ERROR; } +#endif +#ifdef EREMCHG + else if (e == EREMCHG) { return MA_ERROR; } +#endif +#ifdef ELIBACC + else if (e == ELIBACC) { return MA_ACCESS_DENIED; } +#endif +#ifdef ELIBBAD + else if (e == ELIBBAD) { return MA_INVALID_FILE; } +#endif +#ifdef ELIBSCN + else if (e == ELIBSCN) { return MA_INVALID_FILE; } +#endif +#ifdef ELIBMAX + else if (e == ELIBMAX) { return MA_ERROR; } +#endif +#ifdef ELIBEXEC + else if (e == ELIBEXEC) { return MA_ERROR; } +#endif +#ifdef EILSEQ + else if (e == EILSEQ) { return MA_INVALID_DATA; } +#endif +#ifdef ERESTART + else if (e == ERESTART) { return MA_ERROR; } +#endif +#ifdef ESTRPIPE + else if (e == ESTRPIPE) { return MA_ERROR; } +#endif +#ifdef EUSERS + else if (e == EUSERS) { return MA_ERROR; } +#endif +#ifdef ENOTSOCK + else if (e == ENOTSOCK) { return MA_NOT_SOCKET; } +#endif +#ifdef EDESTADDRREQ + else if (e == EDESTADDRREQ) { return MA_NO_ADDRESS; } +#endif +#ifdef EMSGSIZE + else if (e == EMSGSIZE) { return MA_TOO_BIG; } +#endif +#ifdef EPROTOTYPE + else if (e == EPROTOTYPE) { return MA_BAD_PROTOCOL; } +#endif +#ifdef ENOPROTOOPT + else if (e == ENOPROTOOPT) { return MA_PROTOCOL_UNAVAILABLE; } +#endif +#ifdef EPROTONOSUPPORT + else if (e == EPROTONOSUPPORT) { return MA_PROTOCOL_NOT_SUPPORTED; } +#endif +#ifdef ESOCKTNOSUPPORT + else if (e == ESOCKTNOSUPPORT) { return MA_SOCKET_NOT_SUPPORTED; } +#endif +#ifdef EOPNOTSUPP + else if (e == EOPNOTSUPP) { return MA_INVALID_OPERATION; } +#endif +#ifdef EPFNOSUPPORT + else if (e == EPFNOSUPPORT) { return MA_PROTOCOL_FAMILY_NOT_SUPPORTED; } +#endif +#ifdef EAFNOSUPPORT + else if (e == EAFNOSUPPORT) { return MA_ADDRESS_FAMILY_NOT_SUPPORTED; } +#endif +#ifdef EADDRINUSE + else if (e == EADDRINUSE) { return MA_ALREADY_IN_USE; } +#endif +#ifdef EADDRNOTAVAIL + else if (e == EADDRNOTAVAIL) { return MA_ERROR; } +#endif +#ifdef ENETDOWN + else if (e == ENETDOWN) { return MA_NO_NETWORK; } +#endif +#ifdef ENETUNREACH + else if (e == ENETUNREACH) { return MA_NO_NETWORK; } +#endif +#ifdef ENETRESET + else if (e == ENETRESET) { return MA_NO_NETWORK; } +#endif +#ifdef ECONNABORTED + else if (e == ECONNABORTED) { return MA_NO_NETWORK; } +#endif +#ifdef ECONNRESET + else if (e == ECONNRESET) { return MA_CONNECTION_RESET; } +#endif +#ifdef ENOBUFS + else if (e == ENOBUFS) { return MA_NO_SPACE; } +#endif +#ifdef EISCONN + else if (e == EISCONN) { return MA_ALREADY_CONNECTED; } +#endif +#ifdef ENOTCONN + else if (e == ENOTCONN) { return MA_NOT_CONNECTED; } +#endif +#ifdef ESHUTDOWN + else if (e == ESHUTDOWN) { return MA_ERROR; } +#endif +#ifdef ETOOMANYREFS + else if (e == ETOOMANYREFS) { return MA_ERROR; } +#endif +#ifdef ETIMEDOUT + else if (e == ETIMEDOUT) { return MA_TIMEOUT; } +#endif +#ifdef ECONNREFUSED + else if (e == ECONNREFUSED) { return MA_CONNECTION_REFUSED; } +#endif +#ifdef EHOSTDOWN + else if (e == EHOSTDOWN) { return MA_NO_HOST; } +#endif +#ifdef EHOSTUNREACH + else if (e == EHOSTUNREACH) { return MA_NO_HOST; } +#endif +#ifdef EALREADY + else if (e == EALREADY) { return MA_IN_PROGRESS; } +#endif +#ifdef EINPROGRESS + else if (e == EINPROGRESS) { return MA_IN_PROGRESS; } +#endif +#ifdef ESTALE + else if (e == ESTALE) { return MA_INVALID_FILE; } +#endif +#ifdef EUCLEAN + else if (e == EUCLEAN) { return MA_ERROR; } +#endif +#ifdef ENOTNAM + else if (e == ENOTNAM) { return MA_ERROR; } +#endif +#ifdef ENAVAIL + else if (e == ENAVAIL) { return MA_ERROR; } +#endif +#ifdef EISNAM + else if (e == EISNAM) { return MA_ERROR; } +#endif +#ifdef EREMOTEIO + else if (e == EREMOTEIO) { return MA_IO_ERROR; } +#endif +#ifdef EDQUOT + else if (e == EDQUOT) { return MA_NO_SPACE; } +#endif +#ifdef ENOMEDIUM + else if (e == ENOMEDIUM) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef EMEDIUMTYPE + else if (e == EMEDIUMTYPE) { return MA_ERROR; } +#endif +#ifdef ECANCELED + else if (e == ECANCELED) { return MA_CANCELLED; } +#endif +#ifdef ENOKEY + else if (e == ENOKEY) { return MA_ERROR; } +#endif +#ifdef EKEYEXPIRED + else if (e == EKEYEXPIRED) { return MA_ERROR; } +#endif +#ifdef EKEYREVOKED + else if (e == EKEYREVOKED) { return MA_ERROR; } +#endif +#ifdef EKEYREJECTED + else if (e == EKEYREJECTED) { return MA_ERROR; } +#endif +#ifdef EOWNERDEAD + else if (e == EOWNERDEAD) { return MA_ERROR; } +#endif +#ifdef ENOTRECOVERABLE + else if (e == ENOTRECOVERABLE) { return MA_ERROR; } +#endif +#ifdef ERFKILL + else if (e == ERFKILL) { return MA_ERROR; } +#endif +#ifdef EHWPOISON + else if (e == EHWPOISON) { return MA_ERROR; } +#endif + else { + return MA_ERROR; } } @@ -8367,76 +13359,6 @@ static void ma__free_default(void* p, void* pUserData) MA_FREE(p); } - -static void* ma__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) -{ - if (pAllocationCallbacks == NULL) { - return NULL; - } - - if (pAllocationCallbacks->onMalloc != NULL) { - return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); - } - - /* Try using realloc(). */ - if (pAllocationCallbacks->onRealloc != NULL) { - return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); - } - - return NULL; -} - -static void* ma__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) -{ - if (pAllocationCallbacks == NULL) { - return NULL; - } - - if (pAllocationCallbacks->onRealloc != NULL) { - return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); - } - - /* Try emulating realloc() in terms of malloc()/free(). */ - if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { - void* p2; - - p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); - if (p2 == NULL) { - return NULL; - } - - if (p != NULL) { - MA_COPY_MEMORY(p2, p, szOld); - pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); - } - - return p2; - } - - return NULL; -} - -static MA_INLINE void* ma__calloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) -{ - void* p = ma__malloc_from_callbacks(sz, pAllocationCallbacks); - if (p != NULL) { - MA_ZERO_MEMORY(p, sz); - } - - return p; -} - -static void ma__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) -{ - if (p == NULL || pAllocationCallbacks == NULL) { - return; - } - - if (pAllocationCallbacks->onFree != NULL) { - pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); - } -} - static ma_allocation_callbacks ma_allocation_callbacks_init_default(void) { ma_allocation_callbacks callbacks; @@ -8492,6 +13414,9 @@ MA_API const char* ma_log_level_to_string(ma_uint32 logLevel) } #if defined(MA_DEBUG_OUTPUT) +#if defined(MA_ANDROID) + #include +#endif /* Customize this to use a specific tag in __android_log_print() for debug output messages. */ #ifndef MA_ANDROID_LOG_TAG @@ -8547,7 +13472,7 @@ MA_API ma_result ma_log_init(const ma_allocation_callbacks* pAllocationCallbacks } } #endif - + /* If we're using debug output, enable it. */ #if defined(MA_DEBUG_OUTPUT) { @@ -8644,15 +13569,6 @@ MA_API ma_result ma_log_post(ma_log* pLog, ma_uint32 level, const char* pMessage return MA_INVALID_ARGS; } - /* If it's a debug log, ignore it unless MA_DEBUG_OUTPUT is enabled. */ - #if !defined(MA_DEBUG_OUTPUT) - { - if (level == MA_LOG_LEVEL_DEBUG) { - return MA_INVALID_ARGS; /* Don't post debug messages if debug output is disabled. */ - } - } - #endif - ma_log_lock(pLog); { ma_uint32 iLog; @@ -8719,19 +13635,7 @@ MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat return MA_INVALID_ARGS; } - /* - If it's a debug log, ignore it unless MA_DEBUG_OUTPUT is enabled. Do this before generating the - formatted message string so that we don't waste time only to have ma_log_post() reject it. - */ - #if !defined(MA_DEBUG_OUTPUT) - { - if (level == MA_LOG_LEVEL_DEBUG) { - return MA_INVALID_ARGS; /* Don't post debug messages if debug output is disabled. */ - } - } - #endif - - #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || ((!defined(_MSC_VER) || _MSC_VER >= 1900) && !defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || ((!defined(_MSC_VER) || _MSC_VER >= 1900) && !defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) || (defined(__cplusplus) && __cplusplus >= 201103L) { ma_result result; int length; @@ -8741,7 +13645,7 @@ MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat /* First try formatting into our fixed sized stack allocated buffer. If this is too small we'll fallback to a heap allocation. */ length = vsnprintf(pFormattedMessageStack, sizeof(pFormattedMessageStack), pFormat, args); if (length < 0) { - return MA_INVALID_OPERATION; /* An error occured when trying to convert the buffer. */ + return MA_INVALID_OPERATION; /* An error occurred when trying to convert the buffer. */ } if ((size_t)length < sizeof(pFormattedMessageStack)) { @@ -8840,18 +13744,6 @@ MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat return MA_INVALID_ARGS; } - /* - If it's a debug log, ignore it unless MA_DEBUG_OUTPUT is enabled. Do this before generating the - formatted message string so that we don't waste time only to have ma_log_post() reject it. - */ - #if !defined(MA_DEBUG_OUTPUT) - { - if (level == MA_LOG_LEVEL_DEBUG) { - return MA_INVALID_ARGS; /* Don't post debug messages if debug output is disabled. */ - } - } - #endif - va_start(args, pFormat); { result = ma_log_postv(pLog, level, pFormat, args); @@ -8863,8 +13755,32 @@ MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat +static MA_INLINE ma_uint8 ma_clip_u8(ma_int32 x) +{ + return (ma_uint8)(ma_clamp(x, -128, 127) + 128); +} + +static MA_INLINE ma_int16 ma_clip_s16(ma_int32 x) +{ + return (ma_int16)ma_clamp(x, -32768, 32767); +} + +static MA_INLINE ma_int64 ma_clip_s24(ma_int64 x) +{ + return (ma_int64)ma_clamp(x, -8388608, 8388607); +} + +static MA_INLINE ma_int32 ma_clip_s32(ma_int64 x) +{ + /* This dance is to silence warnings with -std=c89. A good compiler should be able to optimize this away. */ + ma_int64 clipMin; + ma_int64 clipMax; + clipMin = -((ma_int64)2147483647 + 1); + clipMax = (ma_int64)2147483647; + + return (ma_int32)ma_clamp(x, clipMin, clipMax); +} -/* Clamps an f32 sample to -1..1 */ static MA_INLINE float ma_clip_f32(float x) { if (x < -1) return -1; @@ -8872,6 +13788,7 @@ static MA_INLINE float ma_clip_f32(float x) return x; } + static MA_INLINE float ma_mix_f32(float x, float y, float a) { return x*(1-a) + y*a; @@ -8896,12 +13813,6 @@ static MA_INLINE __m256 ma_mix_f32_fast__avx2(__m256 x, __m256 y, __m256 a) return _mm256_add_ps(x, _mm256_mul_ps(_mm256_sub_ps(y, x), a)); } #endif -#if defined(MA_SUPPORT_AVX512) -static MA_INLINE __m512 ma_mix_f32_fast__avx512(__m512 x, __m512 y, __m512 a) -{ - return _mm512_add_ps(x, _mm512_mul_ps(_mm512_sub_ps(y, x), a)); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE float32x4_t ma_mix_f32_fast__neon(float32x4_t x, float32x4_t y, float32x4_t a) { @@ -8944,6 +13855,27 @@ static MA_INLINE ma_uint32 ma_gcf_u32(ma_uint32 a, ma_uint32 b) } +static ma_uint32 ma_ffs_32(ma_uint32 x) +{ + ma_uint32 i; + + /* Just a naive implementation just to get things working for now. Will optimize this later. */ + for (i = 0; i < 32; i += 1) { + if ((x & (1 << i)) != 0) { + return i; + } + } + + return i; +} + +static MA_INLINE ma_int16 ma_float_to_fixed_16(float x) +{ + return (ma_int16)(x * (1 << 8)); +} + + + /* Random Number Generation @@ -9092,109 +14024,95 @@ static MA_INLINE ma_int32 ma_dither_s32(ma_dither_mode ditherMode, ma_int32 dith Atomics **************************************************************************************************************************************************************/ -/* c89atomic.h begin */ -#ifndef c89atomic_h -#define c89atomic_h +/* ma_atomic.h begin */ +#ifndef ma_atomic_h #if defined(__cplusplus) extern "C" { #endif -typedef signed char c89atomic_int8; -typedef unsigned char c89atomic_uint8; -typedef signed short c89atomic_int16; -typedef unsigned short c89atomic_uint16; -typedef signed int c89atomic_int32; -typedef unsigned int c89atomic_uint32; -#if defined(_MSC_VER) - typedef signed __int64 c89atomic_int64; - typedef unsigned __int64 c89atomic_uint64; -#else - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wlong-long" - #if defined(__clang__) - #pragma GCC diagnostic ignored "-Wc++11-long-long" - #endif - #endif - typedef signed long long c89atomic_int64; - typedef unsigned long long c89atomic_uint64; - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic pop +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" #endif #endif -typedef int c89atomic_memory_order; -typedef unsigned char c89atomic_bool; -#if !defined(C89ATOMIC_64BIT) && !defined(C89ATOMIC_32BIT) -#ifdef _WIN32 -#ifdef _WIN64 -#define C89ATOMIC_64BIT -#else -#define C89ATOMIC_32BIT -#endif -#endif -#endif -#if !defined(C89ATOMIC_64BIT) && !defined(C89ATOMIC_32BIT) -#ifdef __GNUC__ -#ifdef __LP64__ -#define C89ATOMIC_64BIT -#else -#define C89ATOMIC_32BIT -#endif -#endif -#endif -#if !defined(C89ATOMIC_64BIT) && !defined(C89ATOMIC_32BIT) -#include -#if INTPTR_MAX == INT64_MAX -#define C89ATOMIC_64BIT -#else -#define C89ATOMIC_32BIT -#endif -#endif -#if defined(__x86_64__) || defined(_M_X64) -#define C89ATOMIC_X64 -#elif defined(__i386) || defined(_M_IX86) -#define C89ATOMIC_X86 -#elif defined(__arm__) || defined(_M_ARM) -#define C89ATOMIC_ARM -#endif -#if defined(_MSC_VER) - #define C89ATOMIC_INLINE __forceinline -#elif defined(__GNUC__) - #if defined(__STRICT_ANSI__) - #define C89ATOMIC_INLINE __inline__ __attribute__((always_inline)) - #else - #define C89ATOMIC_INLINE inline __attribute__((always_inline)) - #endif -#elif defined(__WATCOMC__) || defined(__DMC__) - #define C89ATOMIC_INLINE __inline -#else - #define C89ATOMIC_INLINE -#endif -#define C89ATOMIC_HAS_8 -#define C89ATOMIC_HAS_16 -#define C89ATOMIC_HAS_32 -#define C89ATOMIC_HAS_64 +typedef int ma_atomic_memory_order; +#define MA_ATOMIC_HAS_8 +#define MA_ATOMIC_HAS_16 +#define MA_ATOMIC_HAS_32 +#define MA_ATOMIC_HAS_64 #if (defined(_MSC_VER) ) || defined(__WATCOMC__) || defined(__DMC__) - #define c89atomic_memory_order_relaxed 0 - #define c89atomic_memory_order_consume 1 - #define c89atomic_memory_order_acquire 2 - #define c89atomic_memory_order_release 3 - #define c89atomic_memory_order_acq_rel 4 - #define c89atomic_memory_order_seq_cst 5 - #if _MSC_VER < 1600 && defined(C89ATOMIC_X86) - #define C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY + #define MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, intrin, ma_atomicType, msvcType) \ + ma_atomicType result; \ + switch (order) \ + { \ + case ma_atomic_memory_order_relaxed: \ + { \ + result = (ma_atomicType)intrin##_nf((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_consume: \ + case ma_atomic_memory_order_acquire: \ + { \ + result = (ma_atomicType)intrin##_acq((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_release: \ + { \ + result = (ma_atomicType)intrin##_rel((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_acq_rel: \ + case ma_atomic_memory_order_seq_cst: \ + default: \ + { \ + result = (ma_atomicType)intrin((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + } \ + return result; + #define MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, expected, desired, order, intrin, ma_atomicType, msvcType) \ + ma_atomicType result; \ + switch (order) \ + { \ + case ma_atomic_memory_order_relaxed: \ + { \ + result = (ma_atomicType)intrin##_nf((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_consume: \ + case ma_atomic_memory_order_acquire: \ + { \ + result = (ma_atomicType)intrin##_acq((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_release: \ + { \ + result = (ma_atomicType)intrin##_rel((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_acq_rel: \ + case ma_atomic_memory_order_seq_cst: \ + default: \ + { \ + result = (ma_atomicType)intrin((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + } \ + return result; + #define ma_atomic_memory_order_relaxed 0 + #define ma_atomic_memory_order_consume 1 + #define ma_atomic_memory_order_acquire 2 + #define ma_atomic_memory_order_release 3 + #define ma_atomic_memory_order_acq_rel 4 + #define ma_atomic_memory_order_seq_cst 5 + #if _MSC_VER < 1600 && defined(MA_X86) + #define MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY #endif #if _MSC_VER < 1600 - #undef C89ATOMIC_HAS_8 - #undef C89ATOMIC_HAS_16 + #undef MA_ATOMIC_HAS_8 + #undef MA_ATOMIC_HAS_16 #endif - #if !defined(C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if !defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) #include #endif - #if defined(C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY) - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_compare_and_swap_8(volatile c89atomic_uint8* dst, c89atomic_uint8 expected, c89atomic_uint8 desired) + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) { - c89atomic_uint8 result = 0; + ma_uint8 result = 0; __asm { mov ecx, dst mov al, expected @@ -9205,10 +14123,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_compare_and_swap_16(volatile c89atomic_uint16* dst, c89atomic_uint16 expected, c89atomic_uint16 desired) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) { - c89atomic_uint16 result = 0; + ma_uint16 result = 0; __asm { mov ecx, dst mov ax, expected @@ -9219,10 +14137,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_compare_and_swap_32(volatile c89atomic_uint32* dst, c89atomic_uint32 expected, c89atomic_uint32 desired) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) { - c89atomic_uint32 result = 0; + ma_uint32 result = 0; __asm { mov ecx, dst mov eax, expected @@ -9233,11 +14151,11 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_compare_and_swap_64(volatile c89atomic_uint64* dst, c89atomic_uint64 expected, c89atomic_uint64 desired) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { - c89atomic_uint32 resultEAX = 0; - c89atomic_uint32 resultEDX = 0; + ma_uint32 resultEAX = 0; + ma_uint32 resultEDX = 0; __asm { mov esi, dst mov eax, dword ptr expected @@ -9248,28 +14166,28 @@ typedef unsigned char c89atomic_bool; mov resultEAX, eax mov resultEDX, edx } - return ((c89atomic_uint64)resultEDX << 32) | resultEAX; + return ((ma_uint64)resultEDX << 32) | resultEAX; } #endif #else - #if defined(C89ATOMIC_HAS_8) - #define c89atomic_compare_and_swap_8( dst, expected, desired) (c89atomic_uint8 )_InterlockedCompareExchange8((volatile char*)dst, (char)desired, (char)expected) + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_compare_and_swap_8( dst, expected, desired) (ma_uint8 )_InterlockedCompareExchange8((volatile char*)dst, (char)desired, (char)expected) #endif - #if defined(C89ATOMIC_HAS_16) - #define c89atomic_compare_and_swap_16(dst, expected, desired) (c89atomic_uint16)_InterlockedCompareExchange16((volatile short*)dst, (short)desired, (short)expected) + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_compare_and_swap_16(dst, expected, desired) (ma_uint16)_InterlockedCompareExchange16((volatile short*)dst, (short)desired, (short)expected) #endif - #if defined(C89ATOMIC_HAS_32) - #define c89atomic_compare_and_swap_32(dst, expected, desired) (c89atomic_uint32)_InterlockedCompareExchange((volatile long*)dst, (long)desired, (long)expected) + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_compare_and_swap_32(dst, expected, desired) (ma_uint32)_InterlockedCompareExchange((volatile long*)dst, (long)desired, (long)expected) #endif - #if defined(C89ATOMIC_HAS_64) - #define c89atomic_compare_and_swap_64(dst, expected, desired) (c89atomic_uint64)_InterlockedCompareExchange64((volatile long long*)dst, (long long)desired, (long long)expected) + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_compare_and_swap_64(dst, expected, desired) (ma_uint64)_InterlockedCompareExchange64((volatile ma_int64*)dst, (ma_int64)desired, (ma_int64)expected) #endif #endif - #if defined(C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY) - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_exchange_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 result = 0; + ma_uint8 result = 0; (void)order; __asm { mov ecx, dst @@ -9280,10 +14198,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_exchange_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 result = 0; + ma_uint16 result = 0; (void)order; __asm { mov ecx, dst @@ -9294,10 +14212,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_exchange_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 result = 0; + ma_uint32 result = 0; (void)order; __asm { mov ecx, dst @@ -9309,52 +14227,68 @@ typedef unsigned char c89atomic_bool; } #endif #else - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_exchange_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange8, ma_uint8, char); + #else (void)order; - return (c89atomic_uint8)_InterlockedExchange8((volatile char*)dst, (char)src); + return (ma_uint8)_InterlockedExchange8((volatile char*)dst, (char)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_exchange_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange16, ma_uint16, short); + #else (void)order; - return (c89atomic_uint16)_InterlockedExchange16((volatile short*)dst, (short)src); + return (ma_uint16)_InterlockedExchange16((volatile short*)dst, (short)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_exchange_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange, ma_uint32, long); + #else (void)order; - return (c89atomic_uint32)_InterlockedExchange((volatile long*)dst, (long)src); + return (ma_uint32)_InterlockedExchange((volatile long*)dst, (long)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_64) && defined(C89ATOMIC_64BIT) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_exchange_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange64, ma_uint64, long long); + #else (void)order; - return (c89atomic_uint64)_InterlockedExchange64((volatile long long*)dst, (long long)src); + return (ma_uint64)_InterlockedExchange64((volatile long long*)dst, (long long)src); + #endif } #else #endif #endif - #if defined(C89ATOMIC_HAS_64) && !defined(C89ATOMIC_64BIT) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_exchange_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; + ma_uint64 oldValue; do { oldValue = *dst; - } while (c89atomic_compare_and_swap_64(dst, oldValue, src) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, src) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY) - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_add_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 result = 0; + ma_uint8 result = 0; (void)order; __asm { mov ecx, dst @@ -9365,10 +14299,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_add_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 result = 0; + ma_uint16 result = 0; (void)order; __asm { mov ecx, dst @@ -9379,10 +14313,10 @@ typedef unsigned char c89atomic_bool; return result; } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_add_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 result = 0; + ma_uint32 result = 0; (void)order; __asm { mov ecx, dst @@ -9394,51 +14328,67 @@ typedef unsigned char c89atomic_bool; } #endif #else - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_add_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd8, ma_uint8, char); + #else (void)order; - return (c89atomic_uint8)_InterlockedExchangeAdd8((volatile char*)dst, (char)src); + return (ma_uint8)_InterlockedExchangeAdd8((volatile char*)dst, (char)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_add_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd16, ma_uint16, short); + #else (void)order; - return (c89atomic_uint16)_InterlockedExchangeAdd16((volatile short*)dst, (short)src); + return (ma_uint16)_InterlockedExchangeAdd16((volatile short*)dst, (short)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_add_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd, ma_uint32, long); + #else (void)order; - return (c89atomic_uint32)_InterlockedExchangeAdd((volatile long*)dst, (long)src); + return (ma_uint32)_InterlockedExchangeAdd((volatile long*)dst, (long)src); + #endif } #endif - #if defined(C89ATOMIC_HAS_64) && defined(C89ATOMIC_64BIT) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_add_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd64, ma_uint64, long long); + #else (void)order; - return (c89atomic_uint64)_InterlockedExchangeAdd64((volatile long long*)dst, (long long)src); + return (ma_uint64)_InterlockedExchangeAdd64((volatile long long*)dst, (long long)src); + #endif } #else #endif #endif - #if defined(C89ATOMIC_HAS_64) && !defined(C89ATOMIC_64BIT) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_add_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue + src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_MSVC_USE_INLINED_ASSEMBLY) - static C89ATOMIC_INLINE void __stdcall c89atomic_thread_fence(c89atomic_memory_order order) + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + static MA_INLINE void __stdcall ma_atomic_thread_fence(ma_atomic_memory_order order) { (void)order; __asm { @@ -9446,985 +14396,1067 @@ typedef unsigned char c89atomic_bool; } } #else - #if defined(C89ATOMIC_X64) - #define c89atomic_thread_fence(order) __faststorefence(), (void)order + #if defined(MA_X64) + #define ma_atomic_thread_fence(order) __faststorefence(), (void)order + #elif defined(MA_ARM64) + #define ma_atomic_thread_fence(order) __dmb(_ARM64_BARRIER_ISH), (void)order #else - static C89ATOMIC_INLINE void c89atomic_thread_fence(c89atomic_memory_order order) + static MA_INLINE void ma_atomic_thread_fence(ma_atomic_memory_order order) { - volatile c89atomic_uint32 barrier = 0; - c89atomic_fetch_add_explicit_32(&barrier, 0, order); + volatile ma_uint32 barrier = 0; + ma_atomic_fetch_add_explicit_32(&barrier, 0, order); } #endif #endif - #define c89atomic_compiler_fence() c89atomic_thread_fence(c89atomic_memory_order_seq_cst) - #define c89atomic_signal_fence(order) c89atomic_thread_fence(order) - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_load_explicit_8(volatile const c89atomic_uint8* ptr, c89atomic_memory_order order) + #define ma_atomic_compiler_fence() ma_atomic_thread_fence(ma_atomic_memory_order_seq_cst) + #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange8, ma_uint8, char); + #else (void)order; - return c89atomic_compare_and_swap_8((volatile c89atomic_uint8*)ptr, 0, 0); + return ma_atomic_compare_and_swap_8((volatile ma_uint8*)ptr, 0, 0); + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_load_explicit_16(volatile const c89atomic_uint16* ptr, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange16, ma_uint16, short); + #else (void)order; - return c89atomic_compare_and_swap_16((volatile c89atomic_uint16*)ptr, 0, 0); + return ma_atomic_compare_and_swap_16((volatile ma_uint16*)ptr, 0, 0); + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_load_explicit_32(volatile const c89atomic_uint32* ptr, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange, ma_uint32, long); + #else (void)order; - return c89atomic_compare_and_swap_32((volatile c89atomic_uint32*)ptr, 0, 0); + return ma_atomic_compare_and_swap_32((volatile ma_uint32*)ptr, 0, 0); + #endif } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_load_explicit_64(volatile const c89atomic_uint64* ptr, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange64, ma_uint64, long long); + #else (void)order; - return c89atomic_compare_and_swap_64((volatile c89atomic_uint64*)ptr, 0, 0); + return ma_atomic_compare_and_swap_64((volatile ma_uint64*)ptr, 0, 0); + #endif } #endif - #if defined(C89ATOMIC_HAS_8) - #define c89atomic_store_explicit_8( dst, src, order) (void)c89atomic_exchange_explicit_8 (dst, src, order) + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) #endif - #if defined(C89ATOMIC_HAS_16) - #define c89atomic_store_explicit_16(dst, src, order) (void)c89atomic_exchange_explicit_16(dst, src, order) + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) #endif - #if defined(C89ATOMIC_HAS_32) - #define c89atomic_store_explicit_32(dst, src, order) (void)c89atomic_exchange_explicit_32(dst, src, order) + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) #endif - #if defined(C89ATOMIC_HAS_64) - #define c89atomic_store_explicit_64(dst, src, order) (void)c89atomic_exchange_explicit_64(dst, src, order) + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) #endif - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_sub_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue - src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue - src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_sub_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue - src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue - src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_sub_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue - src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_sub_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue - src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_and_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue & src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue & src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_and_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue & src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue & src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_and_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue & src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_and_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue & src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_xor_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue ^ src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_xor_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue ^ src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_xor_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue ^ src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_xor_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue ^ src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_8) - static C89ATOMIC_INLINE c89atomic_uint8 __stdcall c89atomic_fetch_or_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue | src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue | src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_16) - static C89ATOMIC_INLINE c89atomic_uint16 __stdcall c89atomic_fetch_or_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue | src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue | src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_32) - static C89ATOMIC_INLINE c89atomic_uint32 __stdcall c89atomic_fetch_or_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue | src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_64) - static C89ATOMIC_INLINE c89atomic_uint64 __stdcall c89atomic_fetch_or_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue | src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; + #endif } #endif - #if defined(C89ATOMIC_HAS_8) - #define c89atomic_test_and_set_explicit_8( dst, order) c89atomic_exchange_explicit_8 (dst, 1, order) + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) #endif - #if defined(C89ATOMIC_HAS_16) - #define c89atomic_test_and_set_explicit_16(dst, order) c89atomic_exchange_explicit_16(dst, 1, order) + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) #endif - #if defined(C89ATOMIC_HAS_32) - #define c89atomic_test_and_set_explicit_32(dst, order) c89atomic_exchange_explicit_32(dst, 1, order) + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) #endif - #if defined(C89ATOMIC_HAS_64) - #define c89atomic_test_and_set_explicit_64(dst, order) c89atomic_exchange_explicit_64(dst, 1, order) + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) #endif - #if defined(C89ATOMIC_HAS_8) - #define c89atomic_clear_explicit_8( dst, order) c89atomic_store_explicit_8 (dst, 0, order) + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) #endif - #if defined(C89ATOMIC_HAS_16) - #define c89atomic_clear_explicit_16(dst, order) c89atomic_store_explicit_16(dst, 0, order) + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) #endif - #if defined(C89ATOMIC_HAS_32) - #define c89atomic_clear_explicit_32(dst, order) c89atomic_store_explicit_32(dst, 0, order) + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) #endif - #if defined(C89ATOMIC_HAS_64) - #define c89atomic_clear_explicit_64(dst, order) c89atomic_store_explicit_64(dst, 0, order) + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) #endif - #if defined(C89ATOMIC_HAS_8) - typedef c89atomic_uint8 c89atomic_flag; - #define c89atomic_flag_test_and_set_explicit(ptr, order) (c89atomic_bool)c89atomic_test_and_set_explicit_8(ptr, order) - #define c89atomic_flag_clear_explicit(ptr, order) c89atomic_clear_explicit_8(ptr, order) - #define c89atoimc_flag_load_explicit(ptr, order) c89atomic_load_explicit_8(ptr, order) + #if defined(MA_ATOMIC_HAS_8) + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #else - typedef c89atomic_uint32 c89atomic_flag; - #define c89atomic_flag_test_and_set_explicit(ptr, order) (c89atomic_bool)c89atomic_test_and_set_explicit_32(ptr, order) - #define c89atomic_flag_clear_explicit(ptr, order) c89atomic_clear_explicit_32(ptr, order) - #define c89atoimc_flag_load_explicit(ptr, order) c89atomic_load_explicit_32(ptr, order) + typedef ma_uint32 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_32(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_32(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_32(ptr, order) #endif #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) - #define C89ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE - #define C89ATOMIC_HAS_NATIVE_IS_LOCK_FREE - #define c89atomic_memory_order_relaxed __ATOMIC_RELAXED - #define c89atomic_memory_order_consume __ATOMIC_CONSUME - #define c89atomic_memory_order_acquire __ATOMIC_ACQUIRE - #define c89atomic_memory_order_release __ATOMIC_RELEASE - #define c89atomic_memory_order_acq_rel __ATOMIC_ACQ_REL - #define c89atomic_memory_order_seq_cst __ATOMIC_SEQ_CST - #define c89atomic_compiler_fence() __asm__ __volatile__("":::"memory") - #define c89atomic_thread_fence(order) __atomic_thread_fence(order) - #define c89atomic_signal_fence(order) __atomic_signal_fence(order) - #define c89atomic_is_lock_free_8(ptr) __atomic_is_lock_free(1, ptr) - #define c89atomic_is_lock_free_16(ptr) __atomic_is_lock_free(2, ptr) - #define c89atomic_is_lock_free_32(ptr) __atomic_is_lock_free(4, ptr) - #define c89atomic_is_lock_free_64(ptr) __atomic_is_lock_free(8, ptr) - #define c89atomic_test_and_set_explicit_8( dst, order) __atomic_exchange_n(dst, 1, order) - #define c89atomic_test_and_set_explicit_16(dst, order) __atomic_exchange_n(dst, 1, order) - #define c89atomic_test_and_set_explicit_32(dst, order) __atomic_exchange_n(dst, 1, order) - #define c89atomic_test_and_set_explicit_64(dst, order) __atomic_exchange_n(dst, 1, order) - #define c89atomic_clear_explicit_8( dst, order) __atomic_store_n(dst, 0, order) - #define c89atomic_clear_explicit_16(dst, order) __atomic_store_n(dst, 0, order) - #define c89atomic_clear_explicit_32(dst, order) __atomic_store_n(dst, 0, order) - #define c89atomic_clear_explicit_64(dst, order) __atomic_store_n(dst, 0, order) - #define c89atomic_store_explicit_8( dst, src, order) __atomic_store_n(dst, src, order) - #define c89atomic_store_explicit_16(dst, src, order) __atomic_store_n(dst, src, order) - #define c89atomic_store_explicit_32(dst, src, order) __atomic_store_n(dst, src, order) - #define c89atomic_store_explicit_64(dst, src, order) __atomic_store_n(dst, src, order) - #define c89atomic_load_explicit_8( dst, order) __atomic_load_n(dst, order) - #define c89atomic_load_explicit_16(dst, order) __atomic_load_n(dst, order) - #define c89atomic_load_explicit_32(dst, order) __atomic_load_n(dst, order) - #define c89atomic_load_explicit_64(dst, order) __atomic_load_n(dst, order) - #define c89atomic_exchange_explicit_8( dst, src, order) __atomic_exchange_n(dst, src, order) - #define c89atomic_exchange_explicit_16(dst, src, order) __atomic_exchange_n(dst, src, order) - #define c89atomic_exchange_explicit_32(dst, src, order) __atomic_exchange_n(dst, src, order) - #define c89atomic_exchange_explicit_64(dst, src, order) __atomic_exchange_n(dst, src, order) - #define c89atomic_compare_exchange_strong_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) - #define c89atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) - #define c89atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) - #define c89atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) - #define c89atomic_fetch_add_explicit_8( dst, src, order) __atomic_fetch_add(dst, src, order) - #define c89atomic_fetch_add_explicit_16(dst, src, order) __atomic_fetch_add(dst, src, order) - #define c89atomic_fetch_add_explicit_32(dst, src, order) __atomic_fetch_add(dst, src, order) - #define c89atomic_fetch_add_explicit_64(dst, src, order) __atomic_fetch_add(dst, src, order) - #define c89atomic_fetch_sub_explicit_8( dst, src, order) __atomic_fetch_sub(dst, src, order) - #define c89atomic_fetch_sub_explicit_16(dst, src, order) __atomic_fetch_sub(dst, src, order) - #define c89atomic_fetch_sub_explicit_32(dst, src, order) __atomic_fetch_sub(dst, src, order) - #define c89atomic_fetch_sub_explicit_64(dst, src, order) __atomic_fetch_sub(dst, src, order) - #define c89atomic_fetch_or_explicit_8( dst, src, order) __atomic_fetch_or(dst, src, order) - #define c89atomic_fetch_or_explicit_16(dst, src, order) __atomic_fetch_or(dst, src, order) - #define c89atomic_fetch_or_explicit_32(dst, src, order) __atomic_fetch_or(dst, src, order) - #define c89atomic_fetch_or_explicit_64(dst, src, order) __atomic_fetch_or(dst, src, order) - #define c89atomic_fetch_xor_explicit_8( dst, src, order) __atomic_fetch_xor(dst, src, order) - #define c89atomic_fetch_xor_explicit_16(dst, src, order) __atomic_fetch_xor(dst, src, order) - #define c89atomic_fetch_xor_explicit_32(dst, src, order) __atomic_fetch_xor(dst, src, order) - #define c89atomic_fetch_xor_explicit_64(dst, src, order) __atomic_fetch_xor(dst, src, order) - #define c89atomic_fetch_and_explicit_8( dst, src, order) __atomic_fetch_and(dst, src, order) - #define c89atomic_fetch_and_explicit_16(dst, src, order) __atomic_fetch_and(dst, src, order) - #define c89atomic_fetch_and_explicit_32(dst, src, order) __atomic_fetch_and(dst, src, order) - #define c89atomic_fetch_and_explicit_64(dst, src, order) __atomic_fetch_and(dst, src, order) - #define c89atomic_compare_and_swap_8 (dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_16(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_32(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_64(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - typedef c89atomic_uint8 c89atomic_flag; - #define c89atomic_flag_test_and_set_explicit(dst, order) (c89atomic_bool)__atomic_test_and_set(dst, order) - #define c89atomic_flag_clear_explicit(dst, order) __atomic_clear(dst, order) - #define c89atoimc_flag_load_explicit(ptr, order) c89atomic_load_explicit_8(ptr, order) + #define MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE + #define MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE + #define ma_atomic_memory_order_relaxed __ATOMIC_RELAXED + #define ma_atomic_memory_order_consume __ATOMIC_CONSUME + #define ma_atomic_memory_order_acquire __ATOMIC_ACQUIRE + #define ma_atomic_memory_order_release __ATOMIC_RELEASE + #define ma_atomic_memory_order_acq_rel __ATOMIC_ACQ_REL + #define ma_atomic_memory_order_seq_cst __ATOMIC_SEQ_CST + #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") + #define ma_atomic_thread_fence(order) __atomic_thread_fence(order) + #define ma_atomic_signal_fence(order) __atomic_signal_fence(order) + #define ma_atomic_is_lock_free_8(ptr) __atomic_is_lock_free(1, ptr) + #define ma_atomic_is_lock_free_16(ptr) __atomic_is_lock_free(2, ptr) + #define ma_atomic_is_lock_free_32(ptr) __atomic_is_lock_free(4, ptr) + #define ma_atomic_is_lock_free_64(ptr) __atomic_is_lock_free(8, ptr) + #define ma_atomic_test_and_set_explicit_8( dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_16(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_32(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_64(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_clear_explicit_8( dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_16(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_32(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_64(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_store_explicit_8( dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_16(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_32(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_64(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_load_explicit_8( dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_16(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_32(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_64(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_exchange_explicit_8( dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_16(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_32(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_64(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_fetch_add_explicit_8( dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_16(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_32(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_64(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_sub_explicit_8( dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_16(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_32(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_64(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_or_explicit_8( dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_16(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_32(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_64(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_xor_explicit_8( dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_16(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_32(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_64(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_and_explicit_8( dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_16(dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_32(dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_64(dst, src, order) __atomic_fetch_and(dst, src, order) + static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(dst, order) (ma_bool32)__atomic_test_and_set(dst, order) + #define ma_atomic_flag_clear_explicit(dst, order) __atomic_clear(dst, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #else - #define c89atomic_memory_order_relaxed 1 - #define c89atomic_memory_order_consume 2 - #define c89atomic_memory_order_acquire 3 - #define c89atomic_memory_order_release 4 - #define c89atomic_memory_order_acq_rel 5 - #define c89atomic_memory_order_seq_cst 6 - #define c89atomic_compiler_fence() __asm__ __volatile__("":::"memory") + #define ma_atomic_memory_order_relaxed 1 + #define ma_atomic_memory_order_consume 2 + #define ma_atomic_memory_order_acquire 3 + #define ma_atomic_memory_order_release 4 + #define ma_atomic_memory_order_acq_rel 5 + #define ma_atomic_memory_order_seq_cst 6 + #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") #if defined(__GNUC__) - #define c89atomic_thread_fence(order) __sync_synchronize(), (void)order - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_exchange_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + #define ma_atomic_thread_fence(order) __sync_synchronize(), (void)order + static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - if (order > c89atomic_memory_order_acquire) { + if (order > ma_atomic_memory_order_acquire) { __sync_synchronize(); } return __sync_lock_test_and_set(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_exchange_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; + ma_uint16 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_exchange_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; + ma_uint32 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_exchange_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; + ma_uint64 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_add_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_add_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_add_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_add_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_sub_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_sub_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_sub_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_sub_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_or_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_or_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_or_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_or_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_xor_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_xor_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_xor_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_xor_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_and_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_and_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_and_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_and_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } - #define c89atomic_compare_and_swap_8( dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_16(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_32(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) - #define c89atomic_compare_and_swap_64(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_8( dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_16(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_32(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_64(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) #else - #if defined(C89ATOMIC_X86) - #define c89atomic_thread_fence(order) __asm__ __volatile__("lock; addl $0, (%%esp)" ::: "memory", "cc") - #elif defined(C89ATOMIC_X64) - #define c89atomic_thread_fence(order) __asm__ __volatile__("lock; addq $0, (%%rsp)" ::: "memory", "cc") + #if defined(MA_X86) + #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addl $0, (%%esp)" ::: "memory", "cc") + #elif defined(MA_X64) + #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addq $0, (%%rsp)" ::: "memory", "cc") #else #error Unsupported architecture. Please submit a feature request. #endif - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_compare_and_swap_8(volatile c89atomic_uint8* dst, c89atomic_uint8 expected, c89atomic_uint8 desired) + static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) { - c89atomic_uint8 result; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + ma_uint8 result; + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_compare_and_swap_16(volatile c89atomic_uint16* dst, c89atomic_uint16 expected, c89atomic_uint16 desired) + static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) { - c89atomic_uint16 result; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + ma_uint16 result; + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_compare_and_swap_32(volatile c89atomic_uint32* dst, c89atomic_uint32 expected, c89atomic_uint32 desired) + static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) { - c89atomic_uint32 result; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + ma_uint32 result; + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_compare_and_swap_64(volatile c89atomic_uint64* dst, c89atomic_uint64 expected, c89atomic_uint64 desired) + static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { - volatile c89atomic_uint64 result; - #if defined(C89ATOMIC_X86) - c89atomic_uint32 resultEAX; - c89atomic_uint32 resultEDX; + volatile ma_uint64 result; + #if defined(MA_X86) + ma_uint32 resultEAX; + ma_uint32 resultEDX; __asm__ __volatile__("push %%ebx; xchg %5, %%ebx; lock; cmpxchg8b %0; pop %%ebx" : "+m"(*dst), "=a"(resultEAX), "=d"(resultEDX) : "a"(expected & 0xFFFFFFFF), "d"(expected >> 32), "r"(desired & 0xFFFFFFFF), "c"(desired >> 32) : "cc"); - result = ((c89atomic_uint64)resultEDX << 32) | resultEAX; - #elif defined(C89ATOMIC_X64) + result = ((ma_uint64)resultEDX << 32) | resultEAX; + #elif defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_exchange_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 result = 0; + ma_uint8 result = 0; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_exchange_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 result = 0; + ma_uint16 result = 0; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_exchange_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 result; + ma_uint32 result; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_exchange_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 result; + ma_uint64 result; (void)order; - #if defined(C89ATOMIC_X86) + #if defined(MA_X86) do { result = *dst; - } while (c89atomic_compare_and_swap_64(dst, result, src) != result); - #elif defined(C89ATOMIC_X64) + } while (ma_atomic_compare_and_swap_64(dst, result, src) != result); + #elif defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_add_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 result; + ma_uint8 result; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_add_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 result; + ma_uint16 result; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_add_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 result; + ma_uint32 result; (void)order; - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_add_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - #if defined(C89ATOMIC_X86) - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + #if defined(MA_X86) + ma_uint64 oldValue; + ma_uint64 newValue; (void)order; do { oldValue = *dst; newValue = oldValue + src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); return oldValue; - #elif defined(C89ATOMIC_X64) - c89atomic_uint64 result; + #elif defined(MA_X64) + ma_uint64 result; (void)order; __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); return result; #endif } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_sub_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue - src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue - src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_sub_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue - src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue - src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_sub_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue - src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_sub_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue - src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_and_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue & src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue & src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_and_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue & src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue & src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_and_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue & src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_and_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue & src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_xor_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue ^ src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_xor_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue ^ src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_xor_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue ^ src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_xor_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue ^ src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_fetch_or_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8 src, c89atomic_memory_order order) + static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { - c89atomic_uint8 oldValue; - c89atomic_uint8 newValue; + ma_uint8 oldValue; + ma_uint8 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint8)(oldValue | src); - } while (c89atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint8)(oldValue | src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_fetch_or_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16 src, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { - c89atomic_uint16 oldValue; - c89atomic_uint16 newValue; + ma_uint16 oldValue; + ma_uint16 newValue; do { oldValue = *dst; - newValue = (c89atomic_uint16)(oldValue | src); - } while (c89atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + newValue = (ma_uint16)(oldValue | src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_fetch_or_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32 src, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { - c89atomic_uint32 oldValue; - c89atomic_uint32 newValue; + ma_uint32 oldValue; + ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue | src; - } while (c89atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_fetch_or_explicit_64(volatile c89atomic_uint64* dst, c89atomic_uint64 src, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { - c89atomic_uint64 oldValue; - c89atomic_uint64 newValue; + ma_uint64 oldValue; + ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue | src; - } while (c89atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif - #define c89atomic_signal_fence(order) c89atomic_thread_fence(order) - static C89ATOMIC_INLINE c89atomic_uint8 c89atomic_load_explicit_8(volatile const c89atomic_uint8* ptr, c89atomic_memory_order order) + #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) + static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) { (void)order; - return c89atomic_compare_and_swap_8((c89atomic_uint8*)ptr, 0, 0); + return ma_atomic_compare_and_swap_8((ma_uint8*)ptr, 0, 0); } - static C89ATOMIC_INLINE c89atomic_uint16 c89atomic_load_explicit_16(volatile const c89atomic_uint16* ptr, c89atomic_memory_order order) + static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) { (void)order; - return c89atomic_compare_and_swap_16((c89atomic_uint16*)ptr, 0, 0); + return ma_atomic_compare_and_swap_16((ma_uint16*)ptr, 0, 0); } - static C89ATOMIC_INLINE c89atomic_uint32 c89atomic_load_explicit_32(volatile const c89atomic_uint32* ptr, c89atomic_memory_order order) + static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) { (void)order; - return c89atomic_compare_and_swap_32((c89atomic_uint32*)ptr, 0, 0); + return ma_atomic_compare_and_swap_32((ma_uint32*)ptr, 0, 0); } - static C89ATOMIC_INLINE c89atomic_uint64 c89atomic_load_explicit_64(volatile const c89atomic_uint64* ptr, c89atomic_memory_order order) + static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) { (void)order; - return c89atomic_compare_and_swap_64((c89atomic_uint64*)ptr, 0, 0); + return ma_atomic_compare_and_swap_64((ma_uint64*)ptr, 0, 0); } - #define c89atomic_store_explicit_8( dst, src, order) (void)c89atomic_exchange_explicit_8 (dst, src, order) - #define c89atomic_store_explicit_16(dst, src, order) (void)c89atomic_exchange_explicit_16(dst, src, order) - #define c89atomic_store_explicit_32(dst, src, order) (void)c89atomic_exchange_explicit_32(dst, src, order) - #define c89atomic_store_explicit_64(dst, src, order) (void)c89atomic_exchange_explicit_64(dst, src, order) - #define c89atomic_test_and_set_explicit_8( dst, order) c89atomic_exchange_explicit_8 (dst, 1, order) - #define c89atomic_test_and_set_explicit_16(dst, order) c89atomic_exchange_explicit_16(dst, 1, order) - #define c89atomic_test_and_set_explicit_32(dst, order) c89atomic_exchange_explicit_32(dst, 1, order) - #define c89atomic_test_and_set_explicit_64(dst, order) c89atomic_exchange_explicit_64(dst, 1, order) - #define c89atomic_clear_explicit_8( dst, order) c89atomic_store_explicit_8 (dst, 0, order) - #define c89atomic_clear_explicit_16(dst, order) c89atomic_store_explicit_16(dst, 0, order) - #define c89atomic_clear_explicit_32(dst, order) c89atomic_store_explicit_32(dst, 0, order) - #define c89atomic_clear_explicit_64(dst, order) c89atomic_store_explicit_64(dst, 0, order) - typedef c89atomic_uint8 c89atomic_flag; - #define c89atomic_flag_test_and_set_explicit(ptr, order) (c89atomic_bool)c89atomic_test_and_set_explicit_8(ptr, order) - #define c89atomic_flag_clear_explicit(ptr, order) c89atomic_clear_explicit_8(ptr, order) - #define c89atoimc_flag_load_explicit(ptr, order) c89atomic_load_explicit_8(ptr, order) + #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) + #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) + #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) + #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) + #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) + #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) + #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) + #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) + #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) + #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) + #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) + #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #endif -#if !defined(C89ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE) - #if defined(C89ATOMIC_HAS_8) - c89atomic_bool c89atomic_compare_exchange_strong_explicit_8(volatile c89atomic_uint8* dst, c89atomic_uint8* expected, c89atomic_uint8 desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) +#if !defined(MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_8(volatile ma_uint8* dst, ma_uint8* expected, ma_uint8 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - c89atomic_uint8 expectedValue; - c89atomic_uint8 result; + ma_uint8 expectedValue; + ma_uint8 result; (void)successOrder; (void)failureOrder; - expectedValue = c89atomic_load_explicit_8(expected, c89atomic_memory_order_seq_cst); - result = c89atomic_compare_and_swap_8(dst, expectedValue, desired); + expectedValue = ma_atomic_load_explicit_8(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_8(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { - c89atomic_store_explicit_8(expected, result, failureOrder); + ma_atomic_store_explicit_8(expected, result, failureOrder); return 0; } } #endif - #if defined(C89ATOMIC_HAS_16) - c89atomic_bool c89atomic_compare_exchange_strong_explicit_16(volatile c89atomic_uint16* dst, c89atomic_uint16* expected, c89atomic_uint16 desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_16(volatile ma_uint16* dst, ma_uint16* expected, ma_uint16 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - c89atomic_uint16 expectedValue; - c89atomic_uint16 result; + ma_uint16 expectedValue; + ma_uint16 result; (void)successOrder; (void)failureOrder; - expectedValue = c89atomic_load_explicit_16(expected, c89atomic_memory_order_seq_cst); - result = c89atomic_compare_and_swap_16(dst, expectedValue, desired); + expectedValue = ma_atomic_load_explicit_16(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_16(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { - c89atomic_store_explicit_16(expected, result, failureOrder); + ma_atomic_store_explicit_16(expected, result, failureOrder); return 0; } } #endif - #if defined(C89ATOMIC_HAS_32) - c89atomic_bool c89atomic_compare_exchange_strong_explicit_32(volatile c89atomic_uint32* dst, c89atomic_uint32* expected, c89atomic_uint32 desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_32(volatile ma_uint32* dst, ma_uint32* expected, ma_uint32 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - c89atomic_uint32 expectedValue; - c89atomic_uint32 result; + ma_uint32 expectedValue; + ma_uint32 result; (void)successOrder; (void)failureOrder; - expectedValue = c89atomic_load_explicit_32(expected, c89atomic_memory_order_seq_cst); - result = c89atomic_compare_and_swap_32(dst, expectedValue, desired); + expectedValue = ma_atomic_load_explicit_32(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_32(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { - c89atomic_store_explicit_32(expected, result, failureOrder); + ma_atomic_store_explicit_32(expected, result, failureOrder); return 0; } } #endif - #if defined(C89ATOMIC_HAS_64) - c89atomic_bool c89atomic_compare_exchange_strong_explicit_64(volatile c89atomic_uint64* dst, volatile c89atomic_uint64* expected, c89atomic_uint64 desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_64(volatile ma_uint64* dst, volatile ma_uint64* expected, ma_uint64 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - c89atomic_uint64 expectedValue; - c89atomic_uint64 result; + ma_uint64 expectedValue; + ma_uint64 result; (void)successOrder; (void)failureOrder; - expectedValue = c89atomic_load_explicit_64(expected, c89atomic_memory_order_seq_cst); - result = c89atomic_compare_and_swap_64(dst, expectedValue, desired); + expectedValue = ma_atomic_load_explicit_64(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_64(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { - c89atomic_store_explicit_64(expected, result, failureOrder); + ma_atomic_store_explicit_64(expected, result, failureOrder); return 0; } } #endif - #define c89atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_8 (dst, expected, desired, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) - #define c89atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8 (dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) #endif -#if !defined(C89ATOMIC_HAS_NATIVE_IS_LOCK_FREE) - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_8(volatile void* ptr) +#if !defined(MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_8(volatile void* ptr) { (void)ptr; return 1; } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_16(volatile void* ptr) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_16(volatile void* ptr) { (void)ptr; return 1; } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_32(volatile void* ptr) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_32(volatile void* ptr) { (void)ptr; return 1; } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_64(volatile void* ptr) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_64(volatile void* ptr) { (void)ptr; - #if defined(C89ATOMIC_64BIT) + #if defined(MA_64BIT) return 1; #else - #if defined(C89ATOMIC_X86) || defined(C89ATOMIC_X64) + #if defined(MA_X86) || defined(MA_X64) return 1; #else return 0; @@ -10432,327 +15464,542 @@ typedef unsigned char c89atomic_bool; #endif } #endif -#if defined(C89ATOMIC_64BIT) - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_ptr(volatile void** ptr) +#if defined(MA_64BIT) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) { - return c89atomic_is_lock_free_64((volatile c89atomic_uint64*)ptr); + return ma_atomic_is_lock_free_64((volatile ma_uint64*)ptr); } - static C89ATOMIC_INLINE void* c89atomic_load_explicit_ptr(volatile void** ptr, c89atomic_memory_order order) + static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) { - return (void*)c89atomic_load_explicit_64((volatile c89atomic_uint64*)ptr, order); + return (void*)ma_atomic_load_explicit_64((volatile ma_uint64*)ptr, order); } - static C89ATOMIC_INLINE void c89atomic_store_explicit_ptr(volatile void** dst, void* src, c89atomic_memory_order order) + static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { - c89atomic_store_explicit_64((volatile c89atomic_uint64*)dst, (c89atomic_uint64)src, order); + ma_atomic_store_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); } - static C89ATOMIC_INLINE void* c89atomic_exchange_explicit_ptr(volatile void** dst, void* src, c89atomic_memory_order order) + static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { - return (void*)c89atomic_exchange_explicit_64((volatile c89atomic_uint64*)dst, (c89atomic_uint64)src, order); + return (void*)ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, volatile void** expected, void* desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - return c89atomic_compare_exchange_strong_explicit_64((volatile c89atomic_uint64*)dst, (c89atomic_uint64*)expected, (c89atomic_uint64)desired, successOrder, failureOrder); + return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, volatile void** expected, void* desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - return c89atomic_compare_exchange_weak_explicit_64((volatile c89atomic_uint64*)dst, (c89atomic_uint64*)expected, (c89atomic_uint64)desired, successOrder, failureOrder); + return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); } - static C89ATOMIC_INLINE void* c89atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) + static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) { - return (void*)c89atomic_compare_and_swap_64((volatile c89atomic_uint64*)dst, (c89atomic_uint64)expected, (c89atomic_uint64)desired); + return (void*)ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)desired); } -#elif defined(C89ATOMIC_32BIT) - static C89ATOMIC_INLINE c89atomic_bool c89atomic_is_lock_free_ptr(volatile void** ptr) +#elif defined(MA_32BIT) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) { - return c89atomic_is_lock_free_32((volatile c89atomic_uint32*)ptr); + return ma_atomic_is_lock_free_32((volatile ma_uint32*)ptr); } - static C89ATOMIC_INLINE void* c89atomic_load_explicit_ptr(volatile void** ptr, c89atomic_memory_order order) + static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) { - return (void*)c89atomic_load_explicit_32((volatile c89atomic_uint32*)ptr, order); + return (void*)ma_atomic_load_explicit_32((volatile ma_uint32*)ptr, order); } - static C89ATOMIC_INLINE void c89atomic_store_explicit_ptr(volatile void** dst, void* src, c89atomic_memory_order order) + static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { - c89atomic_store_explicit_32((volatile c89atomic_uint32*)dst, (c89atomic_uint32)src, order); + ma_atomic_store_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); } - static C89ATOMIC_INLINE void* c89atomic_exchange_explicit_ptr(volatile void** dst, void* src, c89atomic_memory_order order) + static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { - return (void*)c89atomic_exchange_explicit_32((volatile c89atomic_uint32*)dst, (c89atomic_uint32)src, order); + return (void*)ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - return c89atomic_compare_exchange_strong_explicit_32((volatile c89atomic_uint32*)dst, (c89atomic_uint32*)expected, (c89atomic_uint32)desired, successOrder, failureOrder); + return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); } - static C89ATOMIC_INLINE c89atomic_bool c89atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, volatile void** expected, void* desired, c89atomic_memory_order successOrder, c89atomic_memory_order failureOrder) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { - return c89atomic_compare_exchange_weak_explicit_32((volatile c89atomic_uint32*)dst, (c89atomic_uint32*)expected, (c89atomic_uint32)desired, successOrder, failureOrder); + return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); } - static C89ATOMIC_INLINE void* c89atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) + static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) { - return (void*)c89atomic_compare_and_swap_32((volatile c89atomic_uint32*)dst, (c89atomic_uint32)expected, (c89atomic_uint32)desired); + return (void*)ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)desired); } #else #error Unsupported architecture. #endif -#define c89atomic_flag_test_and_set(ptr) c89atomic_flag_test_and_set_explicit(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_flag_clear(ptr) c89atomic_flag_clear_explicit(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_store_ptr(dst, src) c89atomic_store_explicit_ptr((volatile void**)dst, (void*)src, c89atomic_memory_order_seq_cst) -#define c89atomic_load_ptr(ptr) c89atomic_load_explicit_ptr((volatile void**)ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_ptr(dst, src) c89atomic_exchange_explicit_ptr((volatile void**)dst, (void*)src, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_ptr(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_ptr((volatile void**)dst, (volatile void**)expected, (void*)desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_ptr(dst, expected, desired) c89atomic_compare_exchange_weak_explicit_ptr((volatile void**)dst, (volatile void**)expected, (void*)desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_8( ptr) c89atomic_test_and_set_explicit_8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_16(ptr) c89atomic_test_and_set_explicit_16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_32(ptr) c89atomic_test_and_set_explicit_32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_64(ptr) c89atomic_test_and_set_explicit_64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_8( ptr) c89atomic_clear_explicit_8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_16(ptr) c89atomic_clear_explicit_16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_32(ptr) c89atomic_clear_explicit_32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_64(ptr) c89atomic_clear_explicit_64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_store_8( dst, src) c89atomic_store_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_16(dst, src) c89atomic_store_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_32(dst, src) c89atomic_store_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_64(dst, src) c89atomic_store_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_load_8( ptr) c89atomic_load_explicit_8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_16(ptr) c89atomic_load_explicit_16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_32(ptr) c89atomic_load_explicit_32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_64(ptr) c89atomic_load_explicit_64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_8( dst, src) c89atomic_exchange_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_16(dst, src) c89atomic_exchange_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_32(dst, src) c89atomic_exchange_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_64(dst, src) c89atomic_exchange_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_8( dst, expected, desired) c89atomic_compare_exchange_strong_explicit_8( dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_16(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_16(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_32(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_32(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_64(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_64(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_8( dst, expected, desired) c89atomic_compare_exchange_weak_explicit_8( dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_16( dst, expected, desired) c89atomic_compare_exchange_weak_explicit_16(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_32( dst, expected, desired) c89atomic_compare_exchange_weak_explicit_32(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_64( dst, expected, desired) c89atomic_compare_exchange_weak_explicit_64(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_8( dst, src) c89atomic_fetch_add_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_16(dst, src) c89atomic_fetch_add_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_32(dst, src) c89atomic_fetch_add_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_64(dst, src) c89atomic_fetch_add_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_8( dst, src) c89atomic_fetch_sub_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_16(dst, src) c89atomic_fetch_sub_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_32(dst, src) c89atomic_fetch_sub_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_64(dst, src) c89atomic_fetch_sub_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_8( dst, src) c89atomic_fetch_or_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_16(dst, src) c89atomic_fetch_or_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_32(dst, src) c89atomic_fetch_or_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_64(dst, src) c89atomic_fetch_or_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_8( dst, src) c89atomic_fetch_xor_explicit_8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_16(dst, src) c89atomic_fetch_xor_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_32(dst, src) c89atomic_fetch_xor_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_64(dst, src) c89atomic_fetch_xor_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_8( dst, src) c89atomic_fetch_and_explicit_8 (dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_16(dst, src) c89atomic_fetch_and_explicit_16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_32(dst, src) c89atomic_fetch_and_explicit_32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_64(dst, src) c89atomic_fetch_and_explicit_64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_explicit_i8( ptr, order) (c89atomic_int8 )c89atomic_test_and_set_explicit_8( (c89atomic_uint8* )ptr, order) -#define c89atomic_test_and_set_explicit_i16(ptr, order) (c89atomic_int16)c89atomic_test_and_set_explicit_16((c89atomic_uint16*)ptr, order) -#define c89atomic_test_and_set_explicit_i32(ptr, order) (c89atomic_int32)c89atomic_test_and_set_explicit_32((c89atomic_uint32*)ptr, order) -#define c89atomic_test_and_set_explicit_i64(ptr, order) (c89atomic_int64)c89atomic_test_and_set_explicit_64((c89atomic_uint64*)ptr, order) -#define c89atomic_clear_explicit_i8( ptr, order) c89atomic_clear_explicit_8( (c89atomic_uint8* )ptr, order) -#define c89atomic_clear_explicit_i16(ptr, order) c89atomic_clear_explicit_16((c89atomic_uint16*)ptr, order) -#define c89atomic_clear_explicit_i32(ptr, order) c89atomic_clear_explicit_32((c89atomic_uint32*)ptr, order) -#define c89atomic_clear_explicit_i64(ptr, order) c89atomic_clear_explicit_64((c89atomic_uint64*)ptr, order) -#define c89atomic_store_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_store_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_store_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_store_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_store_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_store_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_store_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_store_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_load_explicit_i8( ptr, order) (c89atomic_int8 )c89atomic_load_explicit_8( (c89atomic_uint8* )ptr, order) -#define c89atomic_load_explicit_i16(ptr, order) (c89atomic_int16)c89atomic_load_explicit_16((c89atomic_uint16*)ptr, order) -#define c89atomic_load_explicit_i32(ptr, order) (c89atomic_int32)c89atomic_load_explicit_32((c89atomic_uint32*)ptr, order) -#define c89atomic_load_explicit_i64(ptr, order) (c89atomic_int64)c89atomic_load_explicit_64((c89atomic_uint64*)ptr, order) -#define c89atomic_exchange_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_exchange_explicit_8 ((c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_exchange_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_exchange_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_exchange_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_exchange_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_exchange_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_exchange_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8* )expected, (c89atomic_uint8 )desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16*)expected, (c89atomic_uint16)desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32*)expected, (c89atomic_uint32)desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_strong_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64*)expected, (c89atomic_uint64)desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_weak_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8* )expected, (c89atomic_uint8 )desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_weak_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16*)expected, (c89atomic_uint16)desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_weak_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32*)expected, (c89atomic_uint32)desired, successOrder, failureOrder) -#define c89atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, successOrder, failureOrder) c89atomic_compare_exchange_weak_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64*)expected, (c89atomic_uint64)desired, successOrder, failureOrder) -#define c89atomic_fetch_add_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_fetch_add_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_fetch_add_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_fetch_add_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_fetch_add_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_fetch_add_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_fetch_add_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_fetch_add_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_fetch_sub_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_fetch_sub_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_fetch_sub_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_fetch_sub_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_fetch_sub_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_fetch_sub_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_fetch_sub_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_fetch_sub_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_fetch_or_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_fetch_or_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_fetch_or_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_fetch_or_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_fetch_or_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_fetch_or_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_fetch_or_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_fetch_or_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_fetch_xor_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_fetch_xor_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_fetch_xor_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_fetch_xor_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_fetch_xor_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_fetch_xor_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_fetch_xor_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_fetch_xor_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_fetch_and_explicit_i8( dst, src, order) (c89atomic_int8 )c89atomic_fetch_and_explicit_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )src, order) -#define c89atomic_fetch_and_explicit_i16(dst, src, order) (c89atomic_int16)c89atomic_fetch_and_explicit_16((c89atomic_uint16*)dst, (c89atomic_uint16)src, order) -#define c89atomic_fetch_and_explicit_i32(dst, src, order) (c89atomic_int32)c89atomic_fetch_and_explicit_32((c89atomic_uint32*)dst, (c89atomic_uint32)src, order) -#define c89atomic_fetch_and_explicit_i64(dst, src, order) (c89atomic_int64)c89atomic_fetch_and_explicit_64((c89atomic_uint64*)dst, (c89atomic_uint64)src, order) -#define c89atomic_test_and_set_i8( ptr) c89atomic_test_and_set_explicit_i8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_i16(ptr) c89atomic_test_and_set_explicit_i16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_i32(ptr) c89atomic_test_and_set_explicit_i32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_test_and_set_i64(ptr) c89atomic_test_and_set_explicit_i64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_i8( ptr) c89atomic_clear_explicit_i8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_i16(ptr) c89atomic_clear_explicit_i16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_i32(ptr) c89atomic_clear_explicit_i32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_i64(ptr) c89atomic_clear_explicit_i64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_store_i8( dst, src) c89atomic_store_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_i16(dst, src) c89atomic_store_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_i32(dst, src) c89atomic_store_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_i64(dst, src) c89atomic_store_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_load_i8( ptr) c89atomic_load_explicit_i8( ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_i16(ptr) c89atomic_load_explicit_i16(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_i32(ptr) c89atomic_load_explicit_i32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_i64(ptr) c89atomic_load_explicit_i64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_i8( dst, src) c89atomic_exchange_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_i16(dst, src) c89atomic_exchange_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_i32(dst, src) c89atomic_exchange_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_i64(dst, src) c89atomic_exchange_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_i8( dst, expected, desired) c89atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_i16(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_i32(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_strong_i64(dst, expected, desired) c89atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_i8( dst, expected, desired) c89atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_i16(dst, expected, desired) c89atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_i32(dst, expected, desired) c89atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_exchange_weak_i64(dst, expected, desired) c89atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, c89atomic_memory_order_seq_cst, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_i8( dst, src) c89atomic_fetch_add_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_i16(dst, src) c89atomic_fetch_add_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_i32(dst, src) c89atomic_fetch_add_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_add_i64(dst, src) c89atomic_fetch_add_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_i8( dst, src) c89atomic_fetch_sub_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_i16(dst, src) c89atomic_fetch_sub_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_i32(dst, src) c89atomic_fetch_sub_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_sub_i64(dst, src) c89atomic_fetch_sub_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_i8( dst, src) c89atomic_fetch_or_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_i16(dst, src) c89atomic_fetch_or_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_i32(dst, src) c89atomic_fetch_or_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_or_i64(dst, src) c89atomic_fetch_or_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_i8( dst, src) c89atomic_fetch_xor_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_i16(dst, src) c89atomic_fetch_xor_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_i32(dst, src) c89atomic_fetch_xor_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_xor_i64(dst, src) c89atomic_fetch_xor_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_i8( dst, src) c89atomic_fetch_and_explicit_i8( dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_i16(dst, src) c89atomic_fetch_and_explicit_i16(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_i32(dst, src) c89atomic_fetch_and_explicit_i32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_fetch_and_i64(dst, src) c89atomic_fetch_and_explicit_i64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_compare_and_swap_i8( dst, expected, dedsired) (c89atomic_int8 )c89atomic_compare_and_swap_8( (c89atomic_uint8* )dst, (c89atomic_uint8 )expected, (c89atomic_uint8 )dedsired) -#define c89atomic_compare_and_swap_i16(dst, expected, dedsired) (c89atomic_int16)c89atomic_compare_and_swap_16((c89atomic_uint16*)dst, (c89atomic_uint16)expected, (c89atomic_uint16)dedsired) -#define c89atomic_compare_and_swap_i32(dst, expected, dedsired) (c89atomic_int32)c89atomic_compare_and_swap_32((c89atomic_uint32*)dst, (c89atomic_uint32)expected, (c89atomic_uint32)dedsired) -#define c89atomic_compare_and_swap_i64(dst, expected, dedsired) (c89atomic_int64)c89atomic_compare_and_swap_64((c89atomic_uint64*)dst, (c89atomic_uint64)expected, (c89atomic_uint64)dedsired) +#define ma_atomic_flag_test_and_set(ptr) ma_atomic_flag_test_and_set_explicit(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_flag_clear(ptr) ma_atomic_flag_clear_explicit(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_ptr(dst, src) ma_atomic_store_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_ptr(ptr) ma_atomic_load_explicit_ptr((volatile void**)ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_ptr(dst, src) ma_atomic_exchange_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_ptr(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_ptr(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_8( ptr) ma_atomic_test_and_set_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_16(ptr) ma_atomic_test_and_set_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_32(ptr) ma_atomic_test_and_set_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_64(ptr) ma_atomic_test_and_set_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_8( ptr) ma_atomic_clear_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_16(ptr) ma_atomic_clear_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_32(ptr) ma_atomic_clear_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_64(ptr) ma_atomic_clear_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_8( dst, src) ma_atomic_store_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_16(dst, src) ma_atomic_store_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_32(dst, src) ma_atomic_store_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_64(dst, src) ma_atomic_store_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_8( ptr) ma_atomic_load_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_16(ptr) ma_atomic_load_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_32(ptr) ma_atomic_load_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_64(ptr) ma_atomic_load_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_8( dst, src) ma_atomic_exchange_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_16(dst, src) ma_atomic_exchange_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_32(dst, src) ma_atomic_exchange_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_64(dst, src) ma_atomic_exchange_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_16( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_32( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_64( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_8( dst, src) ma_atomic_fetch_add_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_16(dst, src) ma_atomic_fetch_add_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_32(dst, src) ma_atomic_fetch_add_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_64(dst, src) ma_atomic_fetch_add_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_8( dst, src) ma_atomic_fetch_sub_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_16(dst, src) ma_atomic_fetch_sub_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_32(dst, src) ma_atomic_fetch_sub_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_64(dst, src) ma_atomic_fetch_sub_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_8( dst, src) ma_atomic_fetch_or_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_16(dst, src) ma_atomic_fetch_or_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_32(dst, src) ma_atomic_fetch_or_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_64(dst, src) ma_atomic_fetch_or_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_8( dst, src) ma_atomic_fetch_xor_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_16(dst, src) ma_atomic_fetch_xor_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_32(dst, src) ma_atomic_fetch_xor_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_64(dst, src) ma_atomic_fetch_xor_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_8( dst, src) ma_atomic_fetch_and_explicit_8 (dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_16(dst, src) ma_atomic_fetch_and_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_32(dst, src) ma_atomic_fetch_and_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_64(dst, src) ma_atomic_fetch_and_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_explicit_i8( ptr, order) (ma_int8 )ma_atomic_test_and_set_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_test_and_set_explicit_i16(ptr, order) (ma_int16)ma_atomic_test_and_set_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_test_and_set_explicit_i32(ptr, order) (ma_int32)ma_atomic_test_and_set_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_test_and_set_explicit_i64(ptr, order) (ma_int64)ma_atomic_test_and_set_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_clear_explicit_i8( ptr, order) ma_atomic_clear_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_clear_explicit_i16(ptr, order) ma_atomic_clear_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_clear_explicit_i32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_clear_explicit_i64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_store_explicit_i8( dst, src, order) ma_atomic_store_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_store_explicit_i16(dst, src, order) ma_atomic_store_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_store_explicit_i32(dst, src, order) ma_atomic_store_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_store_explicit_i64(dst, src, order) ma_atomic_store_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_load_explicit_i8( ptr, order) (ma_int8 )ma_atomic_load_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_load_explicit_i16(ptr, order) (ma_int16)ma_atomic_load_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_load_explicit_i32(ptr, order) (ma_int32)ma_atomic_load_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_load_explicit_i64(ptr, order) (ma_int64)ma_atomic_load_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_exchange_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_exchange_explicit_8 ((ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_exchange_explicit_i16(dst, src, order) (ma_int16)ma_atomic_exchange_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_exchange_explicit_i32(dst, src, order) (ma_int32)ma_atomic_exchange_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_exchange_explicit_i64(dst, src, order) (ma_int64)ma_atomic_exchange_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) +#define ma_atomic_fetch_add_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_add_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_add_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_add_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_add_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_add_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_add_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_add_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_sub_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_sub_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_sub_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_sub_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_sub_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_sub_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_sub_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_sub_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_or_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_or_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_or_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_or_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_or_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_or_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_or_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_or_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_xor_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_xor_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_xor_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_xor_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_xor_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_xor_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_xor_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_xor_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_and_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_and_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_and_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_and_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_and_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_and_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_and_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_and_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_test_and_set_i8( ptr) ma_atomic_test_and_set_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i16(ptr) ma_atomic_test_and_set_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i32(ptr) ma_atomic_test_and_set_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i64(ptr) ma_atomic_test_and_set_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i8( ptr) ma_atomic_clear_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i16(ptr) ma_atomic_clear_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i32(ptr) ma_atomic_clear_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i64(ptr) ma_atomic_clear_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i8( dst, src) ma_atomic_store_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i16(dst, src) ma_atomic_store_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i32(dst, src) ma_atomic_store_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i64(dst, src) ma_atomic_store_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i8( ptr) ma_atomic_load_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i16(ptr) ma_atomic_load_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i32(ptr) ma_atomic_load_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i64(ptr) ma_atomic_load_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i8( dst, src) ma_atomic_exchange_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i16(dst, src) ma_atomic_exchange_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i32(dst, src) ma_atomic_exchange_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i64(dst, src) ma_atomic_exchange_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i16(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i8( dst, src) ma_atomic_fetch_add_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i16(dst, src) ma_atomic_fetch_add_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i32(dst, src) ma_atomic_fetch_add_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i64(dst, src) ma_atomic_fetch_add_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i8( dst, src) ma_atomic_fetch_sub_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i16(dst, src) ma_atomic_fetch_sub_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i32(dst, src) ma_atomic_fetch_sub_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i64(dst, src) ma_atomic_fetch_sub_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i8( dst, src) ma_atomic_fetch_or_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i16(dst, src) ma_atomic_fetch_or_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i32(dst, src) ma_atomic_fetch_or_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i64(dst, src) ma_atomic_fetch_or_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i8( dst, src) ma_atomic_fetch_xor_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i16(dst, src) ma_atomic_fetch_xor_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i32(dst, src) ma_atomic_fetch_xor_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i64(dst, src) ma_atomic_fetch_xor_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i8( dst, src) ma_atomic_fetch_and_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i16(dst, src) ma_atomic_fetch_and_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i32(dst, src) ma_atomic_fetch_and_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i64(dst, src) ma_atomic_fetch_and_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_and_swap_i8( dst, expected, dedsired) (ma_int8 )ma_atomic_compare_and_swap_8( (ma_uint8* )dst, (ma_uint8 )expected, (ma_uint8 )dedsired) +#define ma_atomic_compare_and_swap_i16(dst, expected, dedsired) (ma_int16)ma_atomic_compare_and_swap_16((ma_uint16*)dst, (ma_uint16)expected, (ma_uint16)dedsired) +#define ma_atomic_compare_and_swap_i32(dst, expected, dedsired) (ma_int32)ma_atomic_compare_and_swap_32((ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)dedsired) +#define ma_atomic_compare_and_swap_i64(dst, expected, dedsired) (ma_int64)ma_atomic_compare_and_swap_64((ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)dedsired) typedef union { - c89atomic_uint32 i; + ma_uint32 i; float f; -} c89atomic_if32; +} ma_atomic_if32; typedef union { - c89atomic_uint64 i; + ma_uint64 i; double f; -} c89atomic_if64; -#define c89atomic_clear_explicit_f32(ptr, order) c89atomic_clear_explicit_32((c89atomic_uint32*)ptr, order) -#define c89atomic_clear_explicit_f64(ptr, order) c89atomic_clear_explicit_64((c89atomic_uint64*)ptr, order) -static C89ATOMIC_INLINE void c89atomic_store_explicit_f32(volatile float* dst, float src, c89atomic_memory_order order) +} ma_atomic_if64; +#define ma_atomic_clear_explicit_f32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_clear_explicit_f64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) +static MA_INLINE void ma_atomic_store_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { - c89atomic_if32 x; + ma_atomic_if32 x; x.f = src; - c89atomic_store_explicit_32((volatile c89atomic_uint32*)dst, x.i, order); + ma_atomic_store_explicit_32((volatile ma_uint32*)dst, x.i, order); } -static C89ATOMIC_INLINE void c89atomic_store_explicit_f64(volatile double* dst, double src, c89atomic_memory_order order) +static MA_INLINE void ma_atomic_store_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { - c89atomic_if64 x; + ma_atomic_if64 x; x.f = src; - c89atomic_store_explicit_64((volatile c89atomic_uint64*)dst, x.i, order); + ma_atomic_store_explicit_64((volatile ma_uint64*)dst, x.i, order); } -static C89ATOMIC_INLINE float c89atomic_load_explicit_f32(volatile float* ptr, c89atomic_memory_order order) +static MA_INLINE float ma_atomic_load_explicit_f32(volatile const float* ptr, ma_atomic_memory_order order) { - c89atomic_if32 r; - r.i = c89atomic_load_explicit_32((volatile c89atomic_uint32*)ptr, order); + ma_atomic_if32 r; + r.i = ma_atomic_load_explicit_32((volatile const ma_uint32*)ptr, order); return r.f; } -static C89ATOMIC_INLINE double c89atomic_load_explicit_f64(volatile double* ptr, c89atomic_memory_order order) +static MA_INLINE double ma_atomic_load_explicit_f64(volatile const double* ptr, ma_atomic_memory_order order) { - c89atomic_if64 r; - r.i = c89atomic_load_explicit_64((volatile c89atomic_uint64*)ptr, order); + ma_atomic_if64 r; + r.i = ma_atomic_load_explicit_64((volatile const ma_uint64*)ptr, order); return r.f; } -static C89ATOMIC_INLINE float c89atomic_exchange_explicit_f32(volatile float* dst, float src, c89atomic_memory_order order) +static MA_INLINE float ma_atomic_exchange_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { - c89atomic_if32 r; - c89atomic_if32 x; + ma_atomic_if32 r; + ma_atomic_if32 x; x.f = src; - r.i = c89atomic_exchange_explicit_32((volatile c89atomic_uint32*)dst, x.i, order); + r.i = ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } -static C89ATOMIC_INLINE double c89atomic_exchange_explicit_f64(volatile double* dst, double src, c89atomic_memory_order order) +static MA_INLINE double ma_atomic_exchange_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { - c89atomic_if64 r; - c89atomic_if64 x; + ma_atomic_if64 r; + ma_atomic_if64 x; x.f = src; - r.i = c89atomic_exchange_explicit_64((volatile c89atomic_uint64*)dst, x.i, order); + r.i = ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } -#define c89atomic_clear_f32(ptr) (float )c89atomic_clear_explicit_f32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_clear_f64(ptr) (double)c89atomic_clear_explicit_f64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_store_f32(dst, src) c89atomic_store_explicit_f32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_store_f64(dst, src) c89atomic_store_explicit_f64(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_load_f32(ptr) (float )c89atomic_load_explicit_f32(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_load_f64(ptr) (double)c89atomic_load_explicit_f64(ptr, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_f32(dst, src) (float )c89atomic_exchange_explicit_f32(dst, src, c89atomic_memory_order_seq_cst) -#define c89atomic_exchange_f64(dst, src) (double)c89atomic_exchange_explicit_f64(dst, src, c89atomic_memory_order_seq_cst) -typedef c89atomic_flag c89atomic_spinlock; -static C89ATOMIC_INLINE void c89atomic_spinlock_lock(volatile c89atomic_spinlock* pSpinlock) +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if32 d; + d.f = desired; + return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if64 d; + d.f = desired; + return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if32 d; + d.f = desired; + return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if64 d; + d.f = desired; + return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE float ma_atomic_fetch_add_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_add_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_add_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_add_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_sub_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_sub_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_sub_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_sub_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_or_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_or_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_or_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_or_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_xor_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_xor_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_xor_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_xor_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_and_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_and_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_and_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_and_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +#define ma_atomic_clear_f32(ptr) (float )ma_atomic_clear_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_f64(ptr) (double)ma_atomic_clear_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_f32(dst, src) ma_atomic_store_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_f64(dst, src) ma_atomic_store_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_f32(ptr) (float )ma_atomic_load_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_f64(ptr) (double)ma_atomic_load_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_f32(dst, src) (float )ma_atomic_exchange_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_f64(dst, src) (double)ma_atomic_exchange_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_f32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_f64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_f32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_f64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_f32(dst, src) ma_atomic_fetch_add_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_f64(dst, src) ma_atomic_fetch_add_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_f32(dst, src) ma_atomic_fetch_sub_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_f64(dst, src) ma_atomic_fetch_sub_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_f32(dst, src) ma_atomic_fetch_or_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_f64(dst, src) ma_atomic_fetch_or_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_f32(dst, src) ma_atomic_fetch_xor_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_f64(dst, src) ma_atomic_fetch_xor_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_f32(dst, src) ma_atomic_fetch_and_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_f64(dst, src) ma_atomic_fetch_and_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +static MA_INLINE float ma_atomic_compare_and_swap_f32(volatile float* dst, float expected, float desired) +{ + ma_atomic_if32 r; + ma_atomic_if32 e, d; + e.f = expected; + d.f = desired; + r.i = ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, e.i, d.i); + return r.f; +} +static MA_INLINE double ma_atomic_compare_and_swap_f64(volatile double* dst, double expected, double desired) +{ + ma_atomic_if64 r; + ma_atomic_if64 e, d; + e.f = expected; + d.f = desired; + r.i = ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, e.i, d.i); + return r.f; +} +typedef ma_atomic_flag ma_atomic_spinlock; +static MA_INLINE void ma_atomic_spinlock_lock(volatile ma_atomic_spinlock* pSpinlock) { for (;;) { - if (c89atomic_flag_test_and_set_explicit(pSpinlock, c89atomic_memory_order_acquire) == 0) { + if (ma_atomic_flag_test_and_set_explicit(pSpinlock, ma_atomic_memory_order_acquire) == 0) { break; } - while (c89atoimc_flag_load_explicit(pSpinlock, c89atomic_memory_order_relaxed) == 1) { + while (c89atoimc_flag_load_explicit(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { } } } -static C89ATOMIC_INLINE void c89atomic_spinlock_unlock(volatile c89atomic_spinlock* pSpinlock) +static MA_INLINE void ma_atomic_spinlock_unlock(volatile ma_atomic_spinlock* pSpinlock) { - c89atomic_flag_clear_explicit(pSpinlock, c89atomic_memory_order_release); + ma_atomic_flag_clear_explicit(pSpinlock, ma_atomic_memory_order_release); } +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif #if defined(__cplusplus) } #endif #endif -/* c89atomic.h end */ +/* ma_atomic.h end */ +#define MA_ATOMIC_SAFE_TYPE_IMPL(c89TypeExtension, type) \ + static MA_INLINE ma_##type ma_atomic_##type##_get(ma_atomic_##type* x) \ + { \ + return (ma_##type)ma_atomic_load_##c89TypeExtension(&x->value); \ + } \ + static MA_INLINE void ma_atomic_##type##_set(ma_atomic_##type* x, ma_##type value) \ + { \ + ma_atomic_store_##c89TypeExtension(&x->value, value); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_exchange(ma_atomic_##type* x, ma_##type value) \ + { \ + return (ma_##type)ma_atomic_exchange_##c89TypeExtension(&x->value, value); \ + } \ + static MA_INLINE ma_bool32 ma_atomic_##type##_compare_exchange(ma_atomic_##type* x, ma_##type* expected, ma_##type desired) \ + { \ + return ma_atomic_compare_exchange_weak_##c89TypeExtension(&x->value, expected, desired); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_add(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_add_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_sub(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_sub_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_or(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_or_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_xor(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_xor_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_and(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_and_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_compare_and_swap(ma_atomic_##type* x, ma_##type expected, ma_##type desired) \ + { \ + return (ma_##type)ma_atomic_compare_and_swap_##c89TypeExtension(&x->value, expected, desired); \ + } \ + +#define MA_ATOMIC_SAFE_TYPE_IMPL_PTR(type) \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_get(ma_atomic_ptr_##type* x) \ + { \ + return ma_atomic_load_ptr((void**)&x->value); \ + } \ + static MA_INLINE void ma_atomic_ptr_##type##_set(ma_atomic_ptr_##type* x, ma_##type* value) \ + { \ + ma_atomic_store_ptr((void**)&x->value, (void*)value); \ + } \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_exchange(ma_atomic_ptr_##type* x, ma_##type* value) \ + { \ + return ma_atomic_exchange_ptr((void**)&x->value, (void*)value); \ + } \ + static MA_INLINE ma_bool32 ma_atomic_ptr_##type##_compare_exchange(ma_atomic_ptr_##type* x, ma_##type** expected, ma_##type* desired) \ + { \ + return ma_atomic_compare_exchange_weak_ptr((void**)&x->value, (void*)expected, (void*)desired); \ + } \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_compare_and_swap(ma_atomic_ptr_##type* x, ma_##type* expected, ma_##type* desired) \ + { \ + return (ma_##type*)ma_atomic_compare_and_swap_ptr((void**)&x->value, (void*)expected, (void*)desired); \ + } \ + +MA_ATOMIC_SAFE_TYPE_IMPL(32, uint32) +MA_ATOMIC_SAFE_TYPE_IMPL(i32, int32) +MA_ATOMIC_SAFE_TYPE_IMPL(64, uint64) +MA_ATOMIC_SAFE_TYPE_IMPL(f32, float) +MA_ATOMIC_SAFE_TYPE_IMPL(32, bool32) + +#if !defined(MA_NO_DEVICE_IO) +MA_ATOMIC_SAFE_TYPE_IMPL(i32, device_state) +#endif MA_API ma_uint64 ma_calculate_frame_count_after_resampling(ma_uint32 sampleRateOut, ma_uint32 sampleRateIn, ma_uint64 frameCountIn) { - /* For robustness we're going to use a resampler object to calculate this since that already has a way of calculating this. */ - ma_result result; - ma_uint64 frameCountOut; - ma_resampler_config config; - ma_resampler resampler; + /* This is based on the calculation in ma_linear_resampler_get_expected_output_frame_count(). */ + ma_uint64 outputFrameCount; + ma_uint64 preliminaryInputFrameCountFromFrac; + ma_uint64 preliminaryInputFrameCount; + + if (sampleRateIn == 0 || sampleRateOut == 0 || frameCountIn == 0) { + return 0; + } if (sampleRateOut == sampleRateIn) { return frameCountIn; } - config = ma_resampler_config_init(ma_format_s16, 1, sampleRateIn, sampleRateOut, ma_resample_algorithm_linear); - result = ma_resampler_init(&config, &resampler); - if (result != MA_SUCCESS) { - return 0; + outputFrameCount = (frameCountIn * sampleRateOut) / sampleRateIn; + + preliminaryInputFrameCountFromFrac = (outputFrameCount * (sampleRateIn / sampleRateOut)) / sampleRateOut; + preliminaryInputFrameCount = (outputFrameCount * (sampleRateIn % sampleRateOut)) + preliminaryInputFrameCountFromFrac; + + if (preliminaryInputFrameCount <= frameCountIn) { + outputFrameCount += 1; } - frameCountOut = ma_resampler_get_expected_output_frame_count(&resampler, frameCountIn); - - ma_resampler_uninit(&resampler); - return frameCountOut; + return outputFrameCount; } #ifndef MA_DATA_CONVERTER_STACK_BUFFER_SIZE @@ -10790,16 +16037,6 @@ static ma_result ma_result_from_GetLastError(DWORD error) Threading *******************************************************************************/ -#ifndef MA_NO_THREADING -#ifdef MA_WIN32 - #define MA_THREADCALL WINAPI - typedef unsigned long ma_thread_result; -#else - #define MA_THREADCALL - typedef void* ma_thread_result; -#endif -typedef ma_thread_result (MA_THREADCALL * ma_thread_entry_proc)(void* pData); - static MA_INLINE ma_result ma_spinlock_lock_ex(volatile ma_spinlock* pSpinlock, ma_bool32 yield) { if (pSpinlock == NULL) { @@ -10807,11 +16044,11 @@ static MA_INLINE ma_result ma_spinlock_lock_ex(volatile ma_spinlock* pSpinlock, } for (;;) { - if (c89atomic_exchange_explicit_32(pSpinlock, 1, c89atomic_memory_order_acquire) == 0) { + if (ma_atomic_exchange_explicit_32(pSpinlock, 1, ma_atomic_memory_order_acquire) == 0) { break; } - while (c89atomic_load_explicit_32(pSpinlock, c89atomic_memory_order_relaxed) == 1) { + while (ma_atomic_load_explicit_32(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { if (yield) { ma_yield(); } @@ -10837,11 +16074,272 @@ MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock) return MA_INVALID_ARGS; } - c89atomic_store_explicit_32(pSpinlock, 0, c89atomic_memory_order_release); + ma_atomic_store_explicit_32(pSpinlock, 0, ma_atomic_memory_order_release); return MA_SUCCESS; } -#ifdef MA_WIN32 + +#ifndef MA_NO_THREADING +#if defined(MA_POSIX) + #define MA_THREADCALL + typedef void* ma_thread_result; +#elif defined(MA_WIN32) + #define MA_THREADCALL WINAPI + typedef unsigned long ma_thread_result; +#endif + +typedef ma_thread_result (MA_THREADCALL * ma_thread_entry_proc)(void* pData); + +#ifdef MA_POSIX +static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) +{ + int result; + pthread_attr_t* pAttr = NULL; + +#if !defined(__EMSCRIPTEN__) + /* Try setting the thread priority. It's not critical if anything fails here. */ + pthread_attr_t attr; + if (pthread_attr_init(&attr) == 0) { + int scheduler = -1; + + /* We successfully initialized our attributes object so we can assign the pointer so it's passed into pthread_create(). */ + pAttr = &attr; + + /* We need to set the scheduler policy. Only do this if the OS supports pthread_attr_setschedpolicy() */ + #if !defined(MA_BEOS) + { + if (priority == ma_thread_priority_idle) { + #ifdef SCHED_IDLE + if (pthread_attr_setschedpolicy(&attr, SCHED_IDLE) == 0) { + scheduler = SCHED_IDLE; + } + #endif + } else if (priority == ma_thread_priority_realtime) { + #ifdef SCHED_FIFO + if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) == 0) { + scheduler = SCHED_FIFO; + } + #endif + #ifdef MA_LINUX + } else { + scheduler = sched_getscheduler(0); + #endif + } + } + #endif + + if (stackSize > 0) { + pthread_attr_setstacksize(&attr, stackSize); + } + + if (scheduler != -1) { + int priorityMin = sched_get_priority_min(scheduler); + int priorityMax = sched_get_priority_max(scheduler); + int priorityStep = (priorityMax - priorityMin) / 7; /* 7 = number of priorities supported by miniaudio. */ + + struct sched_param sched; + if (pthread_attr_getschedparam(&attr, &sched) == 0) { + if (priority == ma_thread_priority_idle) { + sched.sched_priority = priorityMin; + } else if (priority == ma_thread_priority_realtime) { + sched.sched_priority = priorityMax; + } else { + sched.sched_priority += ((int)priority + 5) * priorityStep; /* +5 because the lowest priority is -5. */ + if (sched.sched_priority < priorityMin) { + sched.sched_priority = priorityMin; + } + if (sched.sched_priority > priorityMax) { + sched.sched_priority = priorityMax; + } + } + + /* I'm not treating a failure of setting the priority as a critical error so not checking the return value here. */ + pthread_attr_setschedparam(&attr, &sched); + } + } + } +#else + /* It's the emscripten build. We'll have a few unused parameters. */ + (void)priority; + (void)stackSize; +#endif + + result = pthread_create((pthread_t*)pThread, pAttr, entryProc, pData); + + /* The thread attributes object is no longer required. */ + if (pAttr != NULL) { + pthread_attr_destroy(pAttr); + } + + if (result != 0) { + return ma_result_from_errno(result); + } + + return MA_SUCCESS; +} + +static void ma_thread_wait__posix(ma_thread* pThread) +{ + pthread_join((pthread_t)*pThread, NULL); +} + + +static ma_result ma_mutex_init__posix(ma_mutex* pMutex) +{ + int result; + + if (pMutex == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pMutex); + + result = pthread_mutex_init((pthread_mutex_t*)pMutex, NULL); + if (result != 0) { + return ma_result_from_errno(result); + } + + return MA_SUCCESS; +} + +static void ma_mutex_uninit__posix(ma_mutex* pMutex) +{ + pthread_mutex_destroy((pthread_mutex_t*)pMutex); +} + +static void ma_mutex_lock__posix(ma_mutex* pMutex) +{ + pthread_mutex_lock((pthread_mutex_t*)pMutex); +} + +static void ma_mutex_unlock__posix(ma_mutex* pMutex) +{ + pthread_mutex_unlock((pthread_mutex_t*)pMutex); +} + + +static ma_result ma_event_init__posix(ma_event* pEvent) +{ + int result; + + result = pthread_mutex_init((pthread_mutex_t*)&pEvent->lock, NULL); + if (result != 0) { + return ma_result_from_errno(result); + } + + result = pthread_cond_init((pthread_cond_t*)&pEvent->cond, NULL); + if (result != 0) { + pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); + return ma_result_from_errno(result); + } + + pEvent->value = 0; + return MA_SUCCESS; +} + +static void ma_event_uninit__posix(ma_event* pEvent) +{ + pthread_cond_destroy((pthread_cond_t*)&pEvent->cond); + pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); +} + +static ma_result ma_event_wait__posix(ma_event* pEvent) +{ + pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); + { + while (pEvent->value == 0) { + pthread_cond_wait((pthread_cond_t*)&pEvent->cond, (pthread_mutex_t*)&pEvent->lock); + } + pEvent->value = 0; /* Auto-reset. */ + } + pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); + + return MA_SUCCESS; +} + +static ma_result ma_event_signal__posix(ma_event* pEvent) +{ + pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); + { + pEvent->value = 1; + pthread_cond_signal((pthread_cond_t*)&pEvent->cond); + } + pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); + + return MA_SUCCESS; +} + + +static ma_result ma_semaphore_init__posix(int initialValue, ma_semaphore* pSemaphore) +{ + int result; + + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pSemaphore->value = initialValue; + + result = pthread_mutex_init((pthread_mutex_t*)&pSemaphore->lock, NULL); + if (result != 0) { + return ma_result_from_errno(result); /* Failed to create mutex. */ + } + + result = pthread_cond_init((pthread_cond_t*)&pSemaphore->cond, NULL); + if (result != 0) { + pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); + return ma_result_from_errno(result); /* Failed to create condition variable. */ + } + + return MA_SUCCESS; +} + +static void ma_semaphore_uninit__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return; + } + + pthread_cond_destroy((pthread_cond_t*)&pSemaphore->cond); + pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); +} + +static ma_result ma_semaphore_wait__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); + { + /* We need to wait on a condition variable before escaping. We can't return from this function until the semaphore has been signaled. */ + while (pSemaphore->value == 0) { + pthread_cond_wait((pthread_cond_t*)&pSemaphore->cond, (pthread_mutex_t*)&pSemaphore->lock); + } + + pSemaphore->value -= 1; + } + pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); + + return MA_SUCCESS; +} + +static ma_result ma_semaphore_release__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); + { + pSemaphore->value += 1; + pthread_cond_signal((pthread_cond_t*)&pSemaphore->cond); + } + pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); + + return MA_SUCCESS; +} +#elif defined(MA_WIN32) static int ma_thread_priority_to_win32(ma_thread_priority priority) { switch (priority) { @@ -10858,7 +16356,9 @@ static int ma_thread_priority_to_win32(ma_thread_priority priority) static ma_result ma_thread_create__win32(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) { - *pThread = CreateThread(NULL, stackSize, entryProc, pData, 0, NULL); + DWORD threadID; /* Not used. Only used for passing into CreateThread() so it doesn't fail on Windows 98. */ + + *pThread = CreateThread(NULL, stackSize, entryProc, pData, 0, &threadID); if (*pThread == NULL) { return ma_result_from_GetLastError(GetLastError()); } @@ -10877,7 +16377,7 @@ static void ma_thread_wait__win32(ma_thread* pThread) static ma_result ma_mutex_init__win32(ma_mutex* pMutex) { - *pMutex = CreateEventW(NULL, FALSE, TRUE, NULL); + *pMutex = CreateEventA(NULL, FALSE, TRUE, NULL); if (*pMutex == NULL) { return ma_result_from_GetLastError(GetLastError()); } @@ -10903,7 +16403,7 @@ static void ma_mutex_unlock__win32(ma_mutex* pMutex) static ma_result ma_event_init__win32(ma_event* pEvent) { - *pEvent = CreateEventW(NULL, FALSE, FALSE, NULL); + *pEvent = CreateEventA(NULL, FALSE, FALSE, NULL); if (*pEvent == NULL) { return ma_result_from_GetLastError(GetLastError()); } @@ -10981,243 +16481,6 @@ static ma_result ma_semaphore_release__win32(ma_semaphore* pSemaphore) } #endif - -#ifdef MA_POSIX -static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) -{ - int result; - pthread_attr_t* pAttr = NULL; - -#if !defined(__EMSCRIPTEN__) - /* Try setting the thread priority. It's not critical if anything fails here. */ - pthread_attr_t attr; - if (pthread_attr_init(&attr) == 0) { - int scheduler = -1; - if (priority == ma_thread_priority_idle) { -#ifdef SCHED_IDLE - if (pthread_attr_setschedpolicy(&attr, SCHED_IDLE) == 0) { - scheduler = SCHED_IDLE; - } -#endif - } else if (priority == ma_thread_priority_realtime) { -#ifdef SCHED_FIFO - if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) == 0) { - scheduler = SCHED_FIFO; - } -#endif -#ifdef MA_LINUX - } else { - scheduler = sched_getscheduler(0); -#endif - } - - if (stackSize > 0) { - pthread_attr_setstacksize(&attr, stackSize); - } - - if (scheduler != -1) { - int priorityMin = sched_get_priority_min(scheduler); - int priorityMax = sched_get_priority_max(scheduler); - int priorityStep = (priorityMax - priorityMin) / 7; /* 7 = number of priorities supported by miniaudio. */ - - struct sched_param sched; - if (pthread_attr_getschedparam(&attr, &sched) == 0) { - if (priority == ma_thread_priority_idle) { - sched.sched_priority = priorityMin; - } else if (priority == ma_thread_priority_realtime) { - sched.sched_priority = priorityMax; - } else { - sched.sched_priority += ((int)priority + 5) * priorityStep; /* +5 because the lowest priority is -5. */ - if (sched.sched_priority < priorityMin) { - sched.sched_priority = priorityMin; - } - if (sched.sched_priority > priorityMax) { - sched.sched_priority = priorityMax; - } - } - - if (pthread_attr_setschedparam(&attr, &sched) == 0) { - pAttr = &attr; - } - } - } - } -#else - /* It's the emscripten build. We'll have a few unused parameters. */ - (void)priority; - (void)stackSize; -#endif - - result = pthread_create(pThread, pAttr, entryProc, pData); - - /* The thread attributes object is no longer required. */ - if (pAttr != NULL) { - pthread_attr_destroy(pAttr); - } - - if (result != 0) { - return ma_result_from_errno(result); - } - - return MA_SUCCESS; -} - -static void ma_thread_wait__posix(ma_thread* pThread) -{ - pthread_join(*pThread, NULL); - pthread_detach(*pThread); -} - - -static ma_result ma_mutex_init__posix(ma_mutex* pMutex) -{ - int result = pthread_mutex_init((pthread_mutex_t*)pMutex, NULL); - if (result != 0) { - return ma_result_from_errno(result); - } - - return MA_SUCCESS; -} - -static void ma_mutex_uninit__posix(ma_mutex* pMutex) -{ - pthread_mutex_destroy((pthread_mutex_t*)pMutex); -} - -static void ma_mutex_lock__posix(ma_mutex* pMutex) -{ - pthread_mutex_lock((pthread_mutex_t*)pMutex); -} - -static void ma_mutex_unlock__posix(ma_mutex* pMutex) -{ - pthread_mutex_unlock((pthread_mutex_t*)pMutex); -} - - -static ma_result ma_event_init__posix(ma_event* pEvent) -{ - int result; - - result = pthread_mutex_init(&pEvent->lock, NULL); - if (result != 0) { - return ma_result_from_errno(result); - } - - result = pthread_cond_init(&pEvent->cond, NULL); - if (result != 0) { - pthread_mutex_destroy(&pEvent->lock); - return ma_result_from_errno(result); - } - - pEvent->value = 0; - return MA_SUCCESS; -} - -static void ma_event_uninit__posix(ma_event* pEvent) -{ - pthread_cond_destroy(&pEvent->cond); - pthread_mutex_destroy(&pEvent->lock); -} - -static ma_result ma_event_wait__posix(ma_event* pEvent) -{ - pthread_mutex_lock(&pEvent->lock); - { - while (pEvent->value == 0) { - pthread_cond_wait(&pEvent->cond, &pEvent->lock); - } - pEvent->value = 0; /* Auto-reset. */ - } - pthread_mutex_unlock(&pEvent->lock); - - return MA_SUCCESS; -} - -static ma_result ma_event_signal__posix(ma_event* pEvent) -{ - pthread_mutex_lock(&pEvent->lock); - { - pEvent->value = 1; - pthread_cond_signal(&pEvent->cond); - } - pthread_mutex_unlock(&pEvent->lock); - - return MA_SUCCESS; -} - - -static ma_result ma_semaphore_init__posix(int initialValue, ma_semaphore* pSemaphore) -{ - int result; - - if (pSemaphore == NULL) { - return MA_INVALID_ARGS; - } - - pSemaphore->value = initialValue; - - result = pthread_mutex_init(&pSemaphore->lock, NULL); - if (result != 0) { - return ma_result_from_errno(result); /* Failed to create mutex. */ - } - - result = pthread_cond_init(&pSemaphore->cond, NULL); - if (result != 0) { - pthread_mutex_destroy(&pSemaphore->lock); - return ma_result_from_errno(result); /* Failed to create condition variable. */ - } - - return MA_SUCCESS; -} - -static void ma_semaphore_uninit__posix(ma_semaphore* pSemaphore) -{ - if (pSemaphore == NULL) { - return; - } - - pthread_cond_destroy(&pSemaphore->cond); - pthread_mutex_destroy(&pSemaphore->lock); -} - -static ma_result ma_semaphore_wait__posix(ma_semaphore* pSemaphore) -{ - if (pSemaphore == NULL) { - return MA_INVALID_ARGS; - } - - pthread_mutex_lock(&pSemaphore->lock); - { - /* We need to wait on a condition variable before escaping. We can't return from this function until the semaphore has been signaled. */ - while (pSemaphore->value == 0) { - pthread_cond_wait(&pSemaphore->cond, &pSemaphore->lock); - } - - pSemaphore->value -= 1; - } - pthread_mutex_unlock(&pSemaphore->lock); - - return MA_SUCCESS; -} - -static ma_result ma_semaphore_release__posix(ma_semaphore* pSemaphore) -{ - if (pSemaphore == NULL) { - return MA_INVALID_ARGS; - } - - pthread_mutex_lock(&pSemaphore->lock); - { - pSemaphore->value += 1; - pthread_cond_signal(&pSemaphore->cond); - } - pthread_mutex_unlock(&pSemaphore->lock); - - return MA_SUCCESS; -} -#endif - typedef struct { ma_thread_entry_proc entryProc; @@ -11257,7 +16520,7 @@ static ma_result ma_thread_create(ma_thread* pThread, ma_thread_priority priorit ma_thread_proxy_data* pProxyData; if (pThread == NULL || entryProc == NULL) { - return MA_FALSE; + return MA_INVALID_ARGS; } pProxyData = (ma_thread_proxy_data*)ma_malloc(sizeof(*pProxyData), pAllocationCallbacks); /* Will be freed by the proxy entry proc. */ @@ -11265,15 +16528,20 @@ static ma_result ma_thread_create(ma_thread* pThread, ma_thread_priority priorit return MA_OUT_OF_MEMORY; } +#if defined(MA_THREAD_DEFAULT_STACK_SIZE) + if (stackSize == 0) { + stackSize = MA_THREAD_DEFAULT_STACK_SIZE; + } +#endif + pProxyData->entryProc = entryProc; pProxyData->pData = pData; ma_allocation_callbacks_init_copy(&pProxyData->allocationCallbacks, pAllocationCallbacks); -#ifdef MA_WIN32 - result = ma_thread_create__win32(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) result = ma_thread_create__posix(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); +#elif defined(MA_WIN32) + result = ma_thread_create__win32(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); #endif if (result != MA_SUCCESS) { @@ -11290,11 +16558,10 @@ static void ma_thread_wait(ma_thread* pThread) return; } -#ifdef MA_WIN32 - ma_thread_wait__win32(pThread); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_thread_wait__posix(pThread); +#elif defined(MA_WIN32) + ma_thread_wait__win32(pThread); #endif } @@ -11306,11 +16573,10 @@ MA_API ma_result ma_mutex_init(ma_mutex* pMutex) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_mutex_init__win32(pMutex); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_mutex_init__posix(pMutex); +#elif defined(MA_WIN32) + return ma_mutex_init__win32(pMutex); #endif } @@ -11320,11 +16586,10 @@ MA_API void ma_mutex_uninit(ma_mutex* pMutex) return; } -#ifdef MA_WIN32 - ma_mutex_uninit__win32(pMutex); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_mutex_uninit__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_uninit__win32(pMutex); #endif } @@ -11335,11 +16600,10 @@ MA_API void ma_mutex_lock(ma_mutex* pMutex) return; } -#ifdef MA_WIN32 - ma_mutex_lock__win32(pMutex); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_mutex_lock__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_lock__win32(pMutex); #endif } @@ -11348,13 +16612,12 @@ MA_API void ma_mutex_unlock(ma_mutex* pMutex) if (pMutex == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return; -} + } -#ifdef MA_WIN32 - ma_mutex_unlock__win32(pMutex); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_mutex_unlock__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_unlock__win32(pMutex); #endif } @@ -11366,11 +16629,10 @@ MA_API ma_result ma_event_init(ma_event* pEvent) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_event_init__win32(pEvent); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_event_init__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_init__win32(pEvent); #endif } @@ -11386,14 +16648,14 @@ static ma_result ma_event_alloc_and_init(ma_event** ppEvent, ma_allocation_callb *ppEvent = NULL; - pEvent = ma_malloc(sizeof(*pEvent), pAllocationCallbacks/*, MA_ALLOCATION_TYPE_EVENT*/); + pEvent = ma_malloc(sizeof(*pEvent), pAllocationCallbacks); if (pEvent == NULL) { return MA_OUT_OF_MEMORY; } result = ma_event_init(pEvent); if (result != MA_SUCCESS) { - ma_free(pEvent, pAllocationCallbacks/*, MA_ALLOCATION_TYPE_EVENT*/); + ma_free(pEvent, pAllocationCallbacks); return result; } @@ -11408,11 +16670,10 @@ MA_API void ma_event_uninit(ma_event* pEvent) return; } -#ifdef MA_WIN32 - ma_event_uninit__win32(pEvent); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_event_uninit__posix(pEvent); +#elif defined(MA_WIN32) + ma_event_uninit__win32(pEvent); #endif } @@ -11424,7 +16685,7 @@ static void ma_event_uninit_and_free(ma_event* pEvent, ma_allocation_callbacks* } ma_event_uninit(pEvent); - ma_free(pEvent, pAllocationCallbacks/*, MA_ALLOCATION_TYPE_EVENT*/); + ma_free(pEvent, pAllocationCallbacks); } #endif @@ -11435,11 +16696,10 @@ MA_API ma_result ma_event_wait(ma_event* pEvent) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_event_wait__win32(pEvent); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_event_wait__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_wait__win32(pEvent); #endif } @@ -11450,11 +16710,10 @@ MA_API ma_result ma_event_signal(ma_event* pEvent) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_event_signal__win32(pEvent); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_event_signal__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_signal__win32(pEvent); #endif } @@ -11466,11 +16725,10 @@ MA_API ma_result ma_semaphore_init(int initialValue, ma_semaphore* pSemaphore) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_semaphore_init__win32(initialValue, pSemaphore); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_semaphore_init__posix(initialValue, pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_init__win32(initialValue, pSemaphore); #endif } @@ -11481,11 +16739,10 @@ MA_API void ma_semaphore_uninit(ma_semaphore* pSemaphore) return; } -#ifdef MA_WIN32 - ma_semaphore_uninit__win32(pSemaphore); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) ma_semaphore_uninit__posix(pSemaphore); +#elif defined(MA_WIN32) + ma_semaphore_uninit__win32(pSemaphore); #endif } @@ -11496,11 +16753,10 @@ MA_API ma_result ma_semaphore_wait(ma_semaphore* pSemaphore) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_semaphore_wait__win32(pSemaphore); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_semaphore_wait__posix(pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_wait__win32(pSemaphore); #endif } @@ -11511,11 +16767,10 @@ MA_API ma_result ma_semaphore_release(ma_semaphore* pSemaphore) return MA_INVALID_ARGS; } -#ifdef MA_WIN32 - return ma_semaphore_release__win32(pSemaphore); -#endif -#ifdef MA_POSIX +#if defined(MA_POSIX) return ma_semaphore_release__posix(pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_release__win32(pSemaphore); #endif } #else @@ -11527,6 +16782,1131 @@ MA_API ma_result ma_semaphore_release(ma_semaphore* pSemaphore) +#define MA_FENCE_COUNTER_MAX 0x7FFFFFFF + +MA_API ma_result ma_fence_init(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFence); + pFence->counter = 0; + + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_init(&pFence->e); + if (result != MA_SUCCESS) { + return result; + } + } + #endif + + return MA_SUCCESS; +} + +MA_API void ma_fence_uninit(ma_fence* pFence) +{ + if (pFence == NULL) { + return; + } + + #ifndef MA_NO_THREADING + { + ma_event_uninit(&pFence->e); + } + #endif + + MA_ZERO_OBJECT(pFence); +} + +MA_API ma_result ma_fence_acquire(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); + ma_uint32 newCounter = oldCounter + 1; + + /* Make sure we're not about to exceed our maximum value. */ + if (newCounter > MA_FENCE_COUNTER_MAX) { + MA_ASSERT(MA_FALSE); + return MA_OUT_OF_RANGE; + } + + if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { + return MA_SUCCESS; + } else { + if (oldCounter == MA_FENCE_COUNTER_MAX) { + MA_ASSERT(MA_FALSE); + return MA_OUT_OF_RANGE; /* The other thread took the last available slot. Abort. */ + } + } + } + + /* Should never get here. */ + /*return MA_SUCCESS;*/ +} + +MA_API ma_result ma_fence_release(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); + ma_uint32 newCounter = oldCounter - 1; + + if (oldCounter == 0) { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Acquire/release mismatch. */ + } + + if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { + #ifndef MA_NO_THREADING + { + if (newCounter == 0) { + ma_event_signal(&pFence->e); /* <-- ma_fence_wait() will be waiting on this. */ + } + } + #endif + + return MA_SUCCESS; + } else { + if (oldCounter == 0) { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Another thread has taken the 0 slot. Acquire/release mismatch. */ + } + } + } + + /* Should never get here. */ + /*return MA_SUCCESS;*/ +} + +MA_API ma_result ma_fence_wait(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 counter; + + counter = ma_atomic_load_32(&pFence->counter); + if (counter == 0) { + /* + Counter has hit zero. By the time we get here some other thread may have acquired the + fence again, but that is where the caller needs to take care with how they se the fence. + */ + return MA_SUCCESS; + } + + /* Getting here means the counter is > 0. We'll need to wait for something to happen. */ + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_wait(&pFence->e); + if (result != MA_SUCCESS) { + return result; + } + } + #endif + } + + /* Should never get here. */ + /*return MA_INVALID_OPERATION;*/ +} + + +MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification) +{ + ma_async_notification_callbacks* pNotificationCallbacks = (ma_async_notification_callbacks*)pNotification; + + if (pNotification == NULL) { + return MA_INVALID_ARGS; + } + + if (pNotificationCallbacks->onSignal == NULL) { + return MA_NOT_IMPLEMENTED; + } + + pNotificationCallbacks->onSignal(pNotification); + return MA_INVALID_ARGS; +} + + +static void ma_async_notification_poll__on_signal(ma_async_notification* pNotification) +{ + ((ma_async_notification_poll*)pNotification)->signalled = MA_TRUE; +} + +MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll) +{ + if (pNotificationPoll == NULL) { + return MA_INVALID_ARGS; + } + + pNotificationPoll->cb.onSignal = ma_async_notification_poll__on_signal; + pNotificationPoll->signalled = MA_FALSE; + + return MA_SUCCESS; +} + +MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll) +{ + if (pNotificationPoll == NULL) { + return MA_FALSE; + } + + return pNotificationPoll->signalled; +} + + +static void ma_async_notification_event__on_signal(ma_async_notification* pNotification) +{ + ma_async_notification_event_signal((ma_async_notification_event*)pNotification); +} + +MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + pNotificationEvent->cb.onSignal = ma_async_notification_event__on_signal; + + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_init(&pNotificationEvent->e); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + ma_event_uninit(&pNotificationEvent->e); + return MA_SUCCESS; + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + return ma_event_wait(&pNotificationEvent->e); + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + return ma_event_signal(&pNotificationEvent->e); + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + + + +/************************************************************************************************************************************************************ + +Job Queue + +************************************************************************************************************************************************************/ +MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity) +{ + ma_slot_allocator_config config; + + MA_ZERO_OBJECT(&config); + config.capacity = capacity; + + return config; +} + + +static MA_INLINE ma_uint32 ma_slot_allocator_calculate_group_capacity(ma_uint32 slotCapacity) +{ + ma_uint32 cap = slotCapacity / 32; + if ((slotCapacity % 32) != 0) { + cap += 1; + } + + return cap; +} + +static MA_INLINE ma_uint32 ma_slot_allocator_group_capacity(const ma_slot_allocator* pAllocator) +{ + return ma_slot_allocator_calculate_group_capacity(pAllocator->capacity); +} + + +typedef struct +{ + size_t sizeInBytes; + size_t groupsOffset; + size_t slotsOffset; +} ma_slot_allocator_heap_layout; + +static ma_result ma_slot_allocator_get_heap_layout(const ma_slot_allocator_config* pConfig, ma_slot_allocator_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->capacity == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Groups. */ + pHeapLayout->groupsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(ma_slot_allocator_calculate_group_capacity(pConfig->capacity) * sizeof(ma_slot_allocator_group)); + + /* Slots. */ + pHeapLayout->slotsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_uint32)); + + return MA_SUCCESS; +} + +MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_slot_allocator_heap_layout layout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_slot_allocator_get_heap_layout(pConfig, &layout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = layout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator) +{ + ma_result result; + ma_slot_allocator_heap_layout heapLayout; + + if (pAllocator == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pAllocator); + + if (pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_slot_allocator_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pAllocator->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pAllocator->pGroups = (ma_slot_allocator_group*)ma_offset_ptr(pHeap, heapLayout.groupsOffset); + pAllocator->pSlots = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.slotsOffset); + pAllocator->capacity = pConfig->capacity; + + return MA_SUCCESS; +} + +MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_slot_allocator_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap allocation. */ + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_slot_allocator_init_preallocated(pConfig, pHeap, pAllocator); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pAllocator->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocator == NULL) { + return; + } + + if (pAllocator->_ownsHeap) { + ma_free(pAllocator->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot) +{ + ma_uint32 iAttempt; + const ma_uint32 maxAttempts = 2; /* The number of iterations to perform until returning MA_OUT_OF_MEMORY if no slots can be found. */ + + if (pAllocator == NULL || pSlot == NULL) { + return MA_INVALID_ARGS; + } + + for (iAttempt = 0; iAttempt < maxAttempts; iAttempt += 1) { + /* We need to acquire a suitable bitfield first. This is a bitfield that's got an available slot within it. */ + ma_uint32 iGroup; + for (iGroup = 0; iGroup < ma_slot_allocator_group_capacity(pAllocator); iGroup += 1) { + /* CAS */ + for (;;) { + ma_uint32 oldBitfield; + ma_uint32 newBitfield; + ma_uint32 bitOffset; + + oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ + + /* Fast check to see if anything is available. */ + if (oldBitfield == 0xFFFFFFFF) { + break; /* No available bits in this bitfield. */ + } + + bitOffset = ma_ffs_32(~oldBitfield); + MA_ASSERT(bitOffset < 32); + + newBitfield = oldBitfield | (1 << bitOffset); + + if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { + ma_uint32 slotIndex; + + /* Increment the counter as soon as possible to have other threads report out-of-memory sooner than later. */ + ma_atomic_fetch_add_32(&pAllocator->count, 1); + + /* The slot index is required for constructing the output value. */ + slotIndex = (iGroup << 5) + bitOffset; /* iGroup << 5 = iGroup * 32 */ + if (slotIndex >= pAllocator->capacity) { + return MA_OUT_OF_MEMORY; + } + + /* Increment the reference count before constructing the output value. */ + pAllocator->pSlots[slotIndex] += 1; + + /* Construct the output value. */ + *pSlot = (((ma_uint64)pAllocator->pSlots[slotIndex] << 32) | slotIndex); + + return MA_SUCCESS; + } + } + } + + /* We weren't able to find a slot. If it's because we've reached our capacity we need to return MA_OUT_OF_MEMORY. Otherwise we need to do another iteration and try again. */ + if (pAllocator->count < pAllocator->capacity) { + ma_yield(); + } else { + return MA_OUT_OF_MEMORY; + } + } + + /* We couldn't find a slot within the maximum number of attempts. */ + return MA_OUT_OF_MEMORY; +} + +MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot) +{ + ma_uint32 iGroup; + ma_uint32 iBit; + + if (pAllocator == NULL) { + return MA_INVALID_ARGS; + } + + iGroup = (ma_uint32)((slot & 0xFFFFFFFF) >> 5); /* slot / 32 */ + iBit = (ma_uint32)((slot & 0xFFFFFFFF) & 31); /* slot % 32 */ + + if (iGroup >= ma_slot_allocator_group_capacity(pAllocator)) { + return MA_INVALID_ARGS; + } + + MA_ASSERT(iBit < 32); /* This must be true due to the logic we used to actually calculate it. */ + + while (ma_atomic_load_32(&pAllocator->count) > 0) { + /* CAS */ + ma_uint32 oldBitfield; + ma_uint32 newBitfield; + + oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ + newBitfield = oldBitfield & ~(1 << iBit); + + /* Debugging for checking for double-frees. */ + #if defined(MA_DEBUG_OUTPUT) + { + if ((oldBitfield & (1 << iBit)) == 0) { + MA_ASSERT(MA_FALSE); /* Double free detected.*/ + } + } + #endif + + if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { + ma_atomic_fetch_sub_32(&pAllocator->count, 1); + return MA_SUCCESS; + } + } + + /* Getting here means there are no allocations available for freeing. */ + return MA_INVALID_OPERATION; +} + + +#define MA_JOB_ID_NONE ~((ma_uint64)0) +#define MA_JOB_SLOT_NONE (ma_uint16)(~0) + +static MA_INLINE ma_uint32 ma_job_extract_refcount(ma_uint64 toc) +{ + return (ma_uint32)(toc >> 32); +} + +static MA_INLINE ma_uint16 ma_job_extract_slot(ma_uint64 toc) +{ + return (ma_uint16)(toc & 0x0000FFFF); +} + +static MA_INLINE ma_uint16 ma_job_extract_code(ma_uint64 toc) +{ + return (ma_uint16)((toc & 0xFFFF0000) >> 16); +} + +static MA_INLINE ma_uint64 ma_job_toc_to_allocation(ma_uint64 toc) +{ + return ((ma_uint64)ma_job_extract_refcount(toc) << 32) | (ma_uint64)ma_job_extract_slot(toc); +} + +static MA_INLINE ma_uint64 ma_job_set_refcount(ma_uint64 toc, ma_uint32 refcount) +{ + /* Clear the reference count first. */ + toc = toc & ~((ma_uint64)0xFFFFFFFF << 32); + toc = toc | ((ma_uint64)refcount << 32); + + return toc; +} + + +MA_API ma_job ma_job_init(ma_uint16 code) +{ + ma_job job; + + MA_ZERO_OBJECT(&job); + job.toc.breakup.code = code; + job.toc.breakup.slot = MA_JOB_SLOT_NONE; /* Temp value. Will be allocated when posted to a queue. */ + job.next = MA_JOB_ID_NONE; + + return job; +} + + +static ma_result ma_job_process__noop(ma_job* pJob); +static ma_result ma_job_process__quit(ma_job* pJob); +static ma_result ma_job_process__custom(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob); + +#if !defined(MA_NO_DEVICE_IO) +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob); +#endif + +static ma_job_proc g_jobVTable[MA_JOB_TYPE_COUNT] = +{ + /* Miscellaneous. */ + ma_job_process__quit, /* MA_JOB_TYPE_QUIT */ + ma_job_process__custom, /* MA_JOB_TYPE_CUSTOM */ + + /* Resource Manager. */ + ma_job_process__resource_manager__load_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__free_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__page_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__load_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER */ + ma_job_process__resource_manager__free_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER */ + ma_job_process__resource_manager__load_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM */ + ma_job_process__resource_manager__free_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM */ + ma_job_process__resource_manager__page_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM */ + ma_job_process__resource_manager__seek_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM */ + + /* Device. */ +#if !defined(MA_NO_DEVICE_IO) + ma_job_process__device__aaudio_reroute /*MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE*/ +#endif +}; + +MA_API ma_result ma_job_process(ma_job* pJob) +{ + if (pJob == NULL) { + return MA_INVALID_ARGS; + } + + if (pJob->toc.breakup.code >= MA_JOB_TYPE_COUNT) { + return MA_INVALID_OPERATION; + } + + return g_jobVTable[pJob->toc.breakup.code](pJob); +} + +static ma_result ma_job_process__noop(ma_job* pJob) +{ + MA_ASSERT(pJob != NULL); + + /* No-op. */ + (void)pJob; + + return MA_SUCCESS; +} + +static ma_result ma_job_process__quit(ma_job* pJob) +{ + return ma_job_process__noop(pJob); +} + +static ma_result ma_job_process__custom(ma_job* pJob) +{ + MA_ASSERT(pJob != NULL); + + /* No-op if there's no callback. */ + if (pJob->data.custom.proc == NULL) { + return MA_SUCCESS; + } + + return pJob->data.custom.proc(pJob); +} + + + +MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity) +{ + ma_job_queue_config config; + + config.flags = flags; + config.capacity = capacity; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t allocatorOffset; + size_t jobsOffset; +} ma_job_queue_heap_layout; + +static ma_result ma_job_queue_get_heap_layout(const ma_job_queue_config* pConfig, ma_job_queue_heap_layout* pHeapLayout) +{ + ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->capacity == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Allocator. */ + { + ma_slot_allocator_config allocatorConfig; + size_t allocatorHeapSizeInBytes; + + allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); + result = ma_slot_allocator_get_heap_size(&allocatorConfig, &allocatorHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->allocatorOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += allocatorHeapSizeInBytes; + } + + /* Jobs. */ + pHeapLayout->jobsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_job)); + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_job_queue_heap_layout layout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_job_queue_get_heap_layout(pConfig, &layout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = layout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue) +{ + ma_result result; + ma_job_queue_heap_layout heapLayout; + ma_slot_allocator_config allocatorConfig; + + if (pQueue == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pQueue); + + result = ma_job_queue_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pQueue->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pQueue->flags = pConfig->flags; + pQueue->capacity = pConfig->capacity; + pQueue->pJobs = (ma_job*)ma_offset_ptr(pHeap, heapLayout.jobsOffset); + + allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); + result = ma_slot_allocator_init_preallocated(&allocatorConfig, ma_offset_ptr(pHeap, heapLayout.allocatorOffset), &pQueue->allocator); + if (result != MA_SUCCESS) { + return result; + } + + /* We need a semaphore if we're running in non-blocking mode. If threading is disabled we need to return an error. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_init(0, &pQueue->sem); + } + #else + { + /* Threading is disabled and we've requested non-blocking mode. */ + return MA_INVALID_OPERATION; + } + #endif + } + + /* + Our queue needs to be initialized with a free standing node. This should always be slot 0. Required for the lock free algorithm. The first job in the queue is + just a dummy item for giving us the first item in the list which is stored in the "next" member. + */ + ma_slot_allocator_alloc(&pQueue->allocator, &pQueue->head); /* Will never fail. */ + pQueue->pJobs[ma_job_extract_slot(pQueue->head)].next = MA_JOB_ID_NONE; + pQueue->tail = pQueue->head; + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_job_queue_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_job_queue_init_preallocated(pConfig, pHeap, pQueue); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pQueue->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pQueue == NULL) { + return; + } + + /* All we need to do is uninitialize the semaphore. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_uninit(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + ma_slot_allocator_uninit(&pQueue->allocator, pAllocationCallbacks); + + if (pQueue->_ownsHeap) { + ma_free(pQueue->_pHeap, pAllocationCallbacks); + } +} + +static ma_bool32 ma_job_queue_cas(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) +{ + /* The new counter is taken from the expected value. */ + return ma_atomic_compare_and_swap_64(dst, expected, ma_job_set_refcount(desired, ma_job_extract_refcount(expected) + 1)) == expected; +} + +MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob) +{ + /* + Lock free queue implementation based on the paper by Michael and Scott: Nonblocking Algorithms and Preemption-Safe Locking on Multiprogrammed Shared Memory Multiprocessors + */ + ma_result result; + ma_uint64 slot; + ma_uint64 tail; + ma_uint64 next; + + if (pQueue == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + /* We need a new slot. */ + result = ma_slot_allocator_alloc(&pQueue->allocator, &slot); + if (result != MA_SUCCESS) { + return result; /* Probably ran out of slots. If so, MA_OUT_OF_MEMORY will be returned. */ + } + + /* At this point we should have a slot to place the job. */ + MA_ASSERT(ma_job_extract_slot(slot) < pQueue->capacity); + + /* We need to put the job into memory before we do anything. */ + pQueue->pJobs[ma_job_extract_slot(slot)] = *pJob; + pQueue->pJobs[ma_job_extract_slot(slot)].toc.allocation = slot; /* This will overwrite the job code. */ + pQueue->pJobs[ma_job_extract_slot(slot)].toc.breakup.code = pJob->toc.breakup.code; /* The job code needs to be applied again because the line above overwrote it. */ + pQueue->pJobs[ma_job_extract_slot(slot)].next = MA_JOB_ID_NONE; /* Reset for safety. */ + + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_lock(&pQueue->lock); + #endif + { + /* The job is stored in memory so now we need to add it to our linked list. We only ever add items to the end of the list. */ + for (;;) { + tail = ma_atomic_load_64(&pQueue->tail); + next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(tail)].next); + + if (ma_job_toc_to_allocation(tail) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->tail))) { + if (ma_job_extract_slot(next) == 0xFFFF) { + if (ma_job_queue_cas(&pQueue->pJobs[ma_job_extract_slot(tail)].next, next, slot)) { + break; + } + } else { + ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); + } + } + } + ma_job_queue_cas(&pQueue->tail, tail, slot); + } + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + + + /* Signal the semaphore as the last step if we're using synchronous mode. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_release(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob) +{ + ma_uint64 head; + ma_uint64 tail; + ma_uint64 next; + + if (pQueue == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + /* If we're running in synchronous mode we'll need to wait on a semaphore. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_wait(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_lock(&pQueue->lock); + #endif + { + /* + BUG: In lock-free mode, multiple threads can be in this section of code. The "head" variable in the loop below + is stored. One thread can fall through to the freeing of this item while another is still using "head" for the + retrieval of the "next" variable. + + The slot allocator might need to make use of some reference counting to ensure it's only truely freed when + there are no more references to the item. This must be fixed before removing these locks. + */ + + /* Now we need to remove the root item from the list. */ + for (;;) { + head = ma_atomic_load_64(&pQueue->head); + tail = ma_atomic_load_64(&pQueue->tail); + next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(head)].next); + + if (ma_job_toc_to_allocation(head) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->head))) { + if (ma_job_extract_slot(head) == ma_job_extract_slot(tail)) { + if (ma_job_extract_slot(next) == 0xFFFF) { + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + return MA_NO_DATA_AVAILABLE; + } + ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); + } else { + *pJob = pQueue->pJobs[ma_job_extract_slot(next)]; + if (ma_job_queue_cas(&pQueue->head, head, ma_job_extract_slot(next))) { + break; + } + } + } + } + } + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + + ma_slot_allocator_free(&pQueue->allocator, head); + + /* + If it's a quit job make sure it's put back on the queue to ensure other threads have an opportunity to detect it and terminate naturally. We + could instead just leave it on the queue, but that would involve fiddling with the lock-free code above and I want to keep that as simple as + possible. + */ + if (pJob->toc.breakup.code == MA_JOB_TYPE_QUIT) { + ma_job_queue_post(pQueue, pJob); + return MA_CANCELLED; /* Return a cancelled status just in case the thread is checking return codes and not properly checking for a quit job. */ + } + + return MA_SUCCESS; +} + + + +/******************************************************************************* + +Dynamic Linking + +*******************************************************************************/ +#ifdef MA_POSIX + /* No need for dlfcn.h if we're not using runtime linking. */ + #ifndef MA_NO_RUNTIME_LINKING + #include + #endif +#endif + +MA_API ma_handle ma_dlopen(ma_log* pLog, const char* filename) +{ +#ifndef MA_NO_RUNTIME_LINKING + ma_handle handle; + + ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading library: %s\n", filename); + + #ifdef MA_WIN32 + /* From MSDN: Desktop applications cannot use LoadPackagedLibrary; if a desktop application calls this function it fails with APPMODEL_ERROR_NO_PACKAGE.*/ + #if !defined(MA_WIN32_UWP) || !(defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_PHONE_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP))) + handle = (ma_handle)LoadLibraryA(filename); + #else + /* *sigh* It appears there is no ANSI version of LoadPackagedLibrary()... */ + WCHAR filenameW[4096]; + if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, filenameW, sizeof(filenameW)) == 0) { + handle = NULL; + } else { + handle = (ma_handle)LoadPackagedLibrary(filenameW, 0); + } + #endif + #else + handle = (ma_handle)dlopen(filename, RTLD_NOW); + #endif + + /* + I'm not considering failure to load a library an error nor a warning because seamlessly falling through to a lower-priority + backend is a deliberate design choice. Instead I'm logging it as an informational message. + */ + if (handle == NULL) { + ma_log_postf(pLog, MA_LOG_LEVEL_INFO, "Failed to load library: %s\n", filename); + } + + return handle; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)filename; + return NULL; +#endif +} + +MA_API void ma_dlclose(ma_log* pLog, ma_handle handle) +{ +#ifndef MA_NO_RUNTIME_LINKING + #ifdef MA_WIN32 + FreeLibrary((HMODULE)handle); + #else + dlclose((void*)handle); + #endif + + (void)pLog; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)handle; +#endif +} + +MA_API ma_proc ma_dlsym(ma_log* pLog, ma_handle handle, const char* symbol) +{ +#ifndef MA_NO_RUNTIME_LINKING + ma_proc proc; + + ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading symbol: %s\n", symbol); + +#ifdef _WIN32 + proc = (ma_proc)GetProcAddress((HMODULE)handle, symbol); +#else +#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" +#endif + proc = (ma_proc)dlsym((void*)handle, symbol); +#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #pragma GCC diagnostic pop +#endif +#endif + + if (proc == NULL) { + ma_log_postf(pLog, MA_LOG_LEVEL_WARNING, "Failed to load symbol: %s\n", symbol); + } + + (void)pLog; /* It's possible for pContext to be unused. */ + return proc; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)handle; + (void)symbol; + return NULL; +#endif +} + + + /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -11535,13 +17915,16 @@ DEVICE I/O ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ -#ifndef MA_NO_DEVICE_IO -#ifdef MA_WIN32 - #include - #include - #include + +/* Disable run-time linking on certain backends and platforms. */ +#ifndef MA_NO_RUNTIME_LINKING + #if defined(MA_EMSCRIPTEN) || defined(MA_ORBIS) || defined(MA_PROSPERO) + #define MA_NO_RUNTIME_LINKING + #endif #endif +#ifndef MA_NO_DEVICE_IO + #if defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) #include /* For mach_absolute_time() */ #endif @@ -11549,26 +17932,15 @@ DEVICE I/O #ifdef MA_POSIX #include #include - #include -#endif -/* -Unfortunately using runtime linking for pthreads causes problems. This has occurred for me when testing on FreeBSD. When -using runtime linking, deadlocks can occur (for me it happens when loading data from fread()). It turns out that doing -compile-time linking fixes this. I'm not sure why this happens, but the safest way I can think of to fix this is to simply -disable runtime linking by default. To enable runtime linking, #define this before the implementation of this file. I am -not officially supporting this, but I'm leaving it here in case it's useful for somebody, somewhere. -*/ -/*#define MA_USE_RUNTIME_LINKING_FOR_PTHREAD*/ - -/* Disable run-time linking on certain backends. */ -#ifndef MA_NO_RUNTIME_LINKING - #if defined(MA_EMSCRIPTEN) - #define MA_NO_RUNTIME_LINKING + /* No need for dlfcn.h if we're not using runtime linking. */ + #ifndef MA_NO_RUNTIME_LINKING + #include #endif #endif + MA_API void ma_device_info_add_native_data_format(ma_device_info* pDeviceInfo, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 flags) { if (pDeviceInfo == NULL) { @@ -11585,27 +17957,60 @@ MA_API void ma_device_info_add_native_data_format(ma_device_info* pDeviceInfo, m } +typedef struct +{ + ma_backend backend; + const char* pName; +} ma_backend_info; + +static ma_backend_info gBackendInfo[] = /* Indexed by the backend enum. Must be in the order backends are declared in the ma_backend enum. */ +{ + {ma_backend_wasapi, "WASAPI"}, + {ma_backend_dsound, "DirectSound"}, + {ma_backend_winmm, "WinMM"}, + {ma_backend_coreaudio, "Core Audio"}, + {ma_backend_sndio, "sndio"}, + {ma_backend_audio4, "audio(4)"}, + {ma_backend_oss, "OSS"}, + {ma_backend_pulseaudio, "PulseAudio"}, + {ma_backend_alsa, "ALSA"}, + {ma_backend_jack, "JACK"}, + {ma_backend_aaudio, "AAudio"}, + {ma_backend_opensl, "OpenSL|ES"}, + {ma_backend_webaudio, "Web Audio"}, + {ma_backend_custom, "Custom"}, + {ma_backend_null, "Null"} +}; + MA_API const char* ma_get_backend_name(ma_backend backend) { - switch (backend) - { - case ma_backend_wasapi: return "WASAPI"; - case ma_backend_dsound: return "DirectSound"; - case ma_backend_winmm: return "WinMM"; - case ma_backend_coreaudio: return "Core Audio"; - case ma_backend_sndio: return "sndio"; - case ma_backend_audio4: return "audio(4)"; - case ma_backend_oss: return "OSS"; - case ma_backend_pulseaudio: return "PulseAudio"; - case ma_backend_alsa: return "ALSA"; - case ma_backend_jack: return "JACK"; - case ma_backend_aaudio: return "AAudio"; - case ma_backend_opensl: return "OpenSL|ES"; - case ma_backend_webaudio: return "Web Audio"; - case ma_backend_custom: return "Custom"; - case ma_backend_null: return "Null"; - default: return "Unknown"; + if (backend < 0 || backend >= (int)ma_countof(gBackendInfo)) { + return "Unknown"; } + + return gBackendInfo[backend].pName; +} + +MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend) +{ + size_t iBackend; + + if (pBackendName == NULL) { + return MA_INVALID_ARGS; + } + + for (iBackend = 0; iBackend < ma_countof(gBackendInfo); iBackend += 1) { + if (ma_strcmp(pBackendName, gBackendInfo[iBackend].pName) == 0) { + if (pBackend != NULL) { + *pBackend = gBackendInfo[iBackend].backend; + } + + return MA_SUCCESS; + } + } + + /* Getting here means the backend name is unknown. */ + return MA_INVALID_ARGS; } MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend) @@ -11678,13 +18083,25 @@ MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend) #endif case ma_backend_aaudio: #if defined(MA_HAS_AAUDIO) - return MA_TRUE; + #if defined(MA_ANDROID) + { + return ma_android_sdk_version() >= 26; + } + #else + return MA_FALSE; + #endif #else return MA_FALSE; #endif case ma_backend_opensl: #if defined(MA_HAS_OPENSL) - return MA_TRUE; + #if defined(MA_ANDROID) + { + return ma_android_sdk_version() >= 9; + } + #else + return MA_TRUE; + #endif #else return MA_FALSE; #endif @@ -11770,7 +18187,7 @@ MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend) -#ifdef MA_WIN32 +#if defined(MA_WIN32) /* WASAPI error codes. */ #define MA_AUDCLNT_E_NOT_INITIALIZED ((HRESULT)0x88890001) #define MA_AUDCLNT_E_ALREADY_INITIALIZED ((HRESULT)0x88890002) @@ -11930,68 +18347,116 @@ static ma_result ma_result_from_HRESULT(HRESULT hr) } } -typedef HRESULT (WINAPI * MA_PFN_CoInitializeEx)(LPVOID pvReserved, DWORD dwCoInit); -typedef void (WINAPI * MA_PFN_CoUninitialize)(void); -typedef HRESULT (WINAPI * MA_PFN_CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID *ppv); -typedef void (WINAPI * MA_PFN_CoTaskMemFree)(LPVOID pv); -typedef HRESULT (WINAPI * MA_PFN_PropVariantClear)(PROPVARIANT *pvar); -typedef int (WINAPI * MA_PFN_StringFromGUID2)(const GUID* const rguid, LPOLESTR lpsz, int cchMax); +/* PROPVARIANT */ +#define MA_VT_LPWSTR 31 +#define MA_VT_BLOB 65 -typedef HWND (WINAPI * MA_PFN_GetForegroundWindow)(void); -typedef HWND (WINAPI * MA_PFN_GetDesktopWindow)(void); - -/* Microsoft documents these APIs as returning LSTATUS, but the Win32 API shipping with some compilers do not define it. It's just a LONG. */ -typedef LONG (WINAPI * MA_PFN_RegOpenKeyExA)(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired, PHKEY phkResult); -typedef LONG (WINAPI * MA_PFN_RegCloseKey)(HKEY hKey); -typedef LONG (WINAPI * MA_PFN_RegQueryValueExA)(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType, LPBYTE lpData, LPDWORD lpcbData); +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ + #endif #endif +typedef struct +{ + WORD vt; + WORD wReserved1; + WORD wReserved2; + WORD wReserved3; + union + { + struct + { + ULONG cbSize; + BYTE* pBlobData; + } blob; + WCHAR* pwszVal; + char pad[16]; /* Just to ensure the size of the struct matches the official version. */ + }; +} MA_PROPVARIANT; +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(pop) +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic pop +#endif + +typedef HRESULT (WINAPI * MA_PFN_CoInitialize)(void* pvReserved); +typedef HRESULT (WINAPI * MA_PFN_CoInitializeEx)(void* pvReserved, DWORD dwCoInit); +typedef void (WINAPI * MA_PFN_CoUninitialize)(void); +typedef HRESULT (WINAPI * MA_PFN_CoCreateInstance)(const IID* rclsid, void* pUnkOuter, DWORD dwClsContext, const IID* riid, void* ppv); +typedef void (WINAPI * MA_PFN_CoTaskMemFree)(void* pv); +typedef HRESULT (WINAPI * MA_PFN_PropVariantClear)(MA_PROPVARIANT *pvar); +typedef int (WINAPI * MA_PFN_StringFromGUID2)(const GUID* const rguid, WCHAR* lpsz, int cchMax); + +typedef HWND (WINAPI * MA_PFN_GetForegroundWindow)(void); +typedef HWND (WINAPI * MA_PFN_GetDesktopWindow)(void); + +#if defined(MA_WIN32_DESKTOP) +/* Microsoft documents these APIs as returning LSTATUS, but the Win32 API shipping with some compilers do not define it. It's just a LONG. */ +typedef LONG (WINAPI * MA_PFN_RegOpenKeyExA)(HKEY hKey, const char* lpSubKey, DWORD ulOptions, DWORD samDesired, HKEY* phkResult); +typedef LONG (WINAPI * MA_PFN_RegCloseKey)(HKEY hKey); +typedef LONG (WINAPI * MA_PFN_RegQueryValueExA)(HKEY hKey, const char* lpValueName, DWORD* lpReserved, DWORD* lpType, BYTE* lpData, DWORD* lpcbData); +#endif /* MA_WIN32_DESKTOP */ + + +MA_API size_t ma_strlen_WCHAR(const WCHAR* str) +{ + size_t len = 0; + while (str[len] != '\0') { + len += 1; + } + + return len; +} + +MA_API int ma_strcmp_WCHAR(const WCHAR *s1, const WCHAR *s2) +{ + while (*s1 != '\0' && *s1 == *s2) { + s1 += 1; + s2 += 1; + } + + return *s1 - *s2; +} + +MA_API int ma_strcpy_s_WCHAR(WCHAR* dst, size_t dstCap, const WCHAR* src) +{ + size_t i; + + if (dst == 0) { + return 22; + } + if (dstCap == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + for (i = 0; i < dstCap && src[i] != '\0'; ++i) { + dst[i] = src[i]; + } + + if (i < dstCap) { + dst[i] = '\0'; + return 0; + } + + dst[0] = '\0'; + return 34; +} +#endif /* MA_WIN32 */ #define MA_DEFAULT_PLAYBACK_DEVICE_NAME "Default Playback Device" #define MA_DEFAULT_CAPTURE_DEVICE_NAME "Default Capture Device" -/* Posts a log message. */ -static void ma_post_log_message(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) -{ - if (pContext == NULL) { - if (pDevice != NULL) { - pContext = pDevice->pContext; - } - } - - if (pContext == NULL) { - return; - } - - ma_log_post(ma_context_get_log(pContext), logLevel, message); /* <-- This will deal with MA_DEBUG_OUTPUT. */ - - /* Legacy. */ -#if defined(MA_LOG_LEVEL) - if (logLevel <= MA_LOG_LEVEL) { - ma_log_proc onLog; - - onLog = pContext->logCallback; - if (onLog) { - onLog(pContext, pDevice, logLevel, message); - } - } -#endif -} - -/* Posts an log message. Throw a breakpoint in here if you're needing to debug. The return value is always "resultCode". */ -static ma_result ma_context_post_error(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) -{ - ma_post_log_message(pContext, pDevice, logLevel, message); - return resultCode; -} - -static ma_result ma_post_error(ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) -{ - return ma_context_post_error(ma_device_get_context(pDevice), pDevice, logLevel, message, resultCode); -} - - /******************************************************************************* @@ -11999,7 +18464,7 @@ static ma_result ma_post_error(ma_device* pDevice, ma_uint32 logLevel, const cha Timing *******************************************************************************/ -#ifdef MA_WIN32 +#if defined(MA_WIN32) && !defined(MA_POSIX) static LARGE_INTEGER g_ma_TimerFrequency; /* <-- Initialized to zero since it's static. */ static void ma_timer_init(ma_timer* pTimer) { @@ -12051,7 +18516,7 @@ Timing return (emscripten_get_now() - pTimer->counterD) / 1000; /* Emscripten is in milliseconds. */ } #else - #if _POSIX_C_SOURCE >= 199309L + #if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L #if defined(CLOCK_MONOTONIC) #define MA_CLOCK_ID CLOCK_MONOTONIC #else @@ -12105,83 +18570,6 @@ Timing #endif -/******************************************************************************* - -Dynamic Linking - -*******************************************************************************/ -MA_API ma_handle ma_dlopen(ma_context* pContext, const char* filename) -{ - ma_handle handle; - - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Loading library: %s\n", filename); - -#ifdef _WIN32 -#ifdef MA_WIN32_DESKTOP - handle = (ma_handle)LoadLibraryA(filename); -#else - /* *sigh* It appears there is no ANSI version of LoadPackagedLibrary()... */ - WCHAR filenameW[4096]; - if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, filenameW, sizeof(filenameW)) == 0) { - handle = NULL; - } else { - handle = (ma_handle)LoadPackagedLibrary(filenameW, 0); - } -#endif -#else - handle = (ma_handle)dlopen(filename, RTLD_NOW); -#endif - - /* - I'm not considering failure to load a library an error nor a warning because seamlessly falling through to a lower-priority - backend is a deliberate design choice. Instead I'm logging it as an informational message. - */ - if (handle == NULL) { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "Failed to load library: %s\n", filename); - } - - (void)pContext; /* It's possible for pContext to be unused. */ - return handle; -} - -MA_API void ma_dlclose(ma_context* pContext, ma_handle handle) -{ -#ifdef _WIN32 - FreeLibrary((HMODULE)handle); -#else - dlclose((void*)handle); -#endif - - (void)pContext; -} - -MA_API ma_proc ma_dlsym(ma_context* pContext, ma_handle handle, const char* symbol) -{ - ma_proc proc; - - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Loading symbol: %s\n", symbol); - -#ifdef _WIN32 - proc = (ma_proc)GetProcAddress((HMODULE)handle, symbol); -#else -#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wpedantic" -#endif - proc = (ma_proc)dlsym((void*)handle, symbol); -#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) - #pragma GCC diagnostic pop -#endif -#endif - - if (proc == NULL) { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to load symbol: %s\n", symbol); - } - - (void)pContext; /* It's possible for pContext to be unused. */ - return proc; -} - #if 0 static ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) @@ -12215,51 +18603,240 @@ static ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) #endif +static MA_INLINE unsigned int ma_device_disable_denormals(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (!pDevice->noDisableDenormals) { + return ma_disable_denormals(); + } else { + return 0; + } +} + +static MA_INLINE void ma_device_restore_denormals(ma_device* pDevice, unsigned int prevState) +{ + MA_ASSERT(pDevice != NULL); + + if (!pDevice->noDisableDenormals) { + ma_restore_denormals(prevState); + } else { + /* Do nothing. */ + (void)prevState; + } +} + +static ma_device_notification ma_device_notification_init(ma_device* pDevice, ma_device_notification_type type) +{ + ma_device_notification notification; + + MA_ZERO_OBJECT(¬ification); + notification.pDevice = pDevice; + notification.type = type; + + return notification; +} + +static void ma_device__on_notification(ma_device_notification notification) +{ + MA_ASSERT(notification.pDevice != NULL); + + if (notification.pDevice->onNotification != NULL) { + notification.pDevice->onNotification(¬ification); + } + + /* TEMP FOR COMPATIBILITY: If it's a stopped notification, fire the onStop callback as well. This is only for backwards compatibility and will be removed. */ + if (notification.pDevice->onStop != NULL && notification.type == ma_device_notification_type_stopped) { + notification.pDevice->onStop(notification.pDevice); + } +} + +static void ma_device__on_notification_started(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_started)); +} + +static void ma_device__on_notification_stopped(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_stopped)); +} + +/* Not all platforms support reroute notifications. */ +#if !defined(MA_EMSCRIPTEN) +static void ma_device__on_notification_rerouted(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_rerouted)); +} +#endif + +#if defined(MA_EMSCRIPTEN) +EMSCRIPTEN_KEEPALIVE +void ma_device__on_notification_unlocked(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_unlocked)); +} +#endif + + +static void ma_device__on_data_inner(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pDevice->onData != NULL); + + if (!pDevice->noPreSilencedOutputBuffer && pFramesOut != NULL) { + ma_silence_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels); + } + + pDevice->onData(pDevice, pFramesOut, pFramesIn, frameCount); +} + static void ma_device__on_data(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + MA_ASSERT(pDevice != NULL); + + /* Don't read more data from the client if we're in the process of stopping. */ + if (ma_device_get_state(pDevice) == ma_device_state_stopping) { + return; + } + + if (pDevice->noFixedSizedCallback) { + /* Fast path. Not using a fixed sized callback. Process directly from the specified buffers. */ + ma_device__on_data_inner(pDevice, pFramesOut, pFramesIn, frameCount); + } else { + /* Slow path. Using a fixed sized callback. Need to use the intermediary buffer. */ + ma_uint32 totalFramesProcessed = 0; + + while (totalFramesProcessed < frameCount) { + ma_uint32 totalFramesRemaining = frameCount - totalFramesProcessed; + ma_uint32 framesToProcessThisIteration = 0; + + if (pFramesIn != NULL) { + /* Capturing. Write to the intermediary buffer. If there's no room, fire the callback to empty it. */ + if (pDevice->capture.intermediaryBufferLen < pDevice->capture.intermediaryBufferCap) { + /* There's some room left in the intermediary buffer. Write to it without firing the callback. */ + framesToProcessThisIteration = totalFramesRemaining; + if (framesToProcessThisIteration > pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen) { + framesToProcessThisIteration = pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen; + } + + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferLen, pDevice->capture.format, pDevice->capture.channels), + ma_offset_pcm_frames_const_ptr(pFramesIn, totalFramesProcessed, pDevice->capture.format, pDevice->capture.channels), + framesToProcessThisIteration, + pDevice->capture.format, pDevice->capture.channels); + + pDevice->capture.intermediaryBufferLen += framesToProcessThisIteration; + } + + if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { + /* No room left in the intermediary buffer. Fire the data callback. */ + if (pDevice->type == ma_device_type_duplex) { + /* We'll do the duplex data callback later after we've processed the playback data. */ + } else { + ma_device__on_data_inner(pDevice, NULL, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); + + /* The intermediary buffer has just been drained. */ + pDevice->capture.intermediaryBufferLen = 0; + } + } + } + + if (pFramesOut != NULL) { + /* Playing back. Read from the intermediary buffer. If there's nothing in it, fire the callback to fill it. */ + if (pDevice->playback.intermediaryBufferLen > 0) { + /* There's some content in the intermediary buffer. Read from that without firing the callback. */ + if (pDevice->type == ma_device_type_duplex) { + /* The frames processed this iteration for a duplex device will always be based on the capture side. Leave it unmodified. */ + } else { + framesToProcessThisIteration = totalFramesRemaining; + if (framesToProcessThisIteration > pDevice->playback.intermediaryBufferLen) { + framesToProcessThisIteration = pDevice->playback.intermediaryBufferLen; + } + } + + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, pDevice->playback.format, pDevice->playback.channels), + ma_offset_pcm_frames_ptr(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap - pDevice->playback.intermediaryBufferLen, pDevice->playback.format, pDevice->playback.channels), + framesToProcessThisIteration, + pDevice->playback.format, pDevice->playback.channels); + + pDevice->playback.intermediaryBufferLen -= framesToProcessThisIteration; + } + + if (pDevice->playback.intermediaryBufferLen == 0) { + /* There's nothing in the intermediary buffer. Fire the data callback to fill it. */ + if (pDevice->type == ma_device_type_duplex) { + /* In duplex mode, the data callback will be fired later. Nothing to do here. */ + } else { + ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, NULL, pDevice->playback.intermediaryBufferCap); + + /* The intermediary buffer has just been filled. */ + pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; + } + } + } + + /* If we're in duplex mode we might need to do a refill of the data. */ + if (pDevice->type == ma_device_type_duplex) { + if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { + ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); + + pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; /* The playback buffer will have just been filled. */ + pDevice->capture.intermediaryBufferLen = 0; /* The intermediary buffer has just been drained. */ + } + } + + /* Make sure this is only incremented once in the duplex case. */ + totalFramesProcessed += framesToProcessThisIteration; + } + } +} + +static void ma_device__handle_data_callback(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { float masterVolumeFactor; ma_device_get_master_volume(pDevice, &masterVolumeFactor); /* Use ma_device_get_master_volume() to ensure the volume is loaded atomically. */ if (pDevice->onData) { - if (!pDevice->noPreZeroedOutputBuffer && pFramesOut != NULL) { - ma_silence_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels); - } + unsigned int prevDenormalState = ma_device_disable_denormals(pDevice); + { + /* Volume control of input makes things a bit awkward because the input buffer is read-only. We'll need to use a temp buffer and loop in this case. */ + if (pFramesIn != NULL && masterVolumeFactor < 1) { + ma_uint8 tempFramesIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint32 totalFramesProcessed = 0; + while (totalFramesProcessed < frameCount) { + ma_uint32 framesToProcessThisIteration = frameCount - totalFramesProcessed; + if (framesToProcessThisIteration > sizeof(tempFramesIn)/bpfCapture) { + framesToProcessThisIteration = sizeof(tempFramesIn)/bpfCapture; + } - /* Volume control of input makes things a bit awkward because the input buffer is read-only. We'll need to use a temp buffer and loop in this case. */ - if (pFramesIn != NULL && masterVolumeFactor < 1) { - ma_uint8 tempFramesIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - ma_uint32 totalFramesProcessed = 0; - while (totalFramesProcessed < frameCount) { - ma_uint32 framesToProcessThisIteration = frameCount - totalFramesProcessed; - if (framesToProcessThisIteration > sizeof(tempFramesIn)/bpfCapture) { - framesToProcessThisIteration = sizeof(tempFramesIn)/bpfCapture; + ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, masterVolumeFactor); + + ma_device__on_data(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); + + totalFramesProcessed += framesToProcessThisIteration; + } + } else { + ma_device__on_data(pDevice, pFramesOut, pFramesIn, frameCount); + } + + /* Volume control and clipping for playback devices. */ + if (pFramesOut != NULL) { + if (masterVolumeFactor < 1) { + if (pFramesIn == NULL) { /* <-- In full-duplex situations, the volume will have been applied to the input samples before the data callback. Applying it again post-callback will incorrectly compound it. */ + ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, masterVolumeFactor); + } } - ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, masterVolumeFactor); - - pDevice->onData(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); - - totalFramesProcessed += framesToProcessThisIteration; - } - } else { - pDevice->onData(pDevice, pFramesOut, pFramesIn, frameCount); - } - - /* Volume control and clipping for playback devices. */ - if (pFramesOut != NULL) { - if (masterVolumeFactor < 1) { - if (pFramesIn == NULL) { /* <-- In full-duplex situations, the volume will have been applied to the input samples before the data callback. Applying it again post-callback will incorrectly compound it. */ - ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, masterVolumeFactor); + if (!pDevice->noClip && pDevice->playback.format == ma_format_f32) { + ma_clip_samples_f32((float*)pFramesOut, (const float*)pFramesOut, frameCount * pDevice->playback.channels); /* Intentionally specifying the same pointer for both input and output for in-place processing. */ } } - - if (!pDevice->noClip && pDevice->playback.format == ma_format_f32) { - ma_clip_pcm_frames_f32((float*)pFramesOut, frameCount, pDevice->playback.channels); - } } + ma_device_restore_denormals(pDevice, prevDenormalState); } } @@ -12273,58 +18850,99 @@ static void ma_device__read_frames_from_client(ma_device* pDevice, ma_uint32 fra MA_ASSERT(pFramesOut != NULL); if (pDevice->playback.converter.isPassthrough) { - ma_device__on_data(pDevice, pFramesOut, NULL, frameCount); + ma_device__handle_data_callback(pDevice, pFramesOut, NULL, frameCount); } else { ma_result result; ma_uint64 totalFramesReadOut; - ma_uint64 totalFramesReadIn; void* pRunningFramesOut; totalFramesReadOut = 0; - totalFramesReadIn = 0; pRunningFramesOut = pFramesOut; - while (totalFramesReadOut < frameCount) { - ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In client format. */ - ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - ma_uint64 framesToReadThisIterationIn; - ma_uint64 framesReadThisIterationIn; - ma_uint64 framesToReadThisIterationOut; - ma_uint64 framesReadThisIterationOut; - ma_uint64 requiredInputFrameCount; + /* + We run slightly different logic depending on whether or not we're using a heap-allocated + buffer for caching input data. This will be the case if the data converter does not have + the ability to retrieve the required input frame count for a given output frame count. + */ + if (pDevice->playback.pInputCache != NULL) { + while (totalFramesReadOut < frameCount) { + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; - framesToReadThisIterationOut = (frameCount - totalFramesReadOut); - framesToReadThisIterationIn = framesToReadThisIterationOut; - if (framesToReadThisIterationIn > intermediaryBufferCap) { - framesToReadThisIterationIn = intermediaryBufferCap; + /* If there's any data available in the cache, that needs to get processed first. */ + if (pDevice->playback.inputCacheRemaining > 0) { + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > pDevice->playback.inputCacheRemaining) { + framesToReadThisIterationIn = pDevice->playback.inputCacheRemaining; + } + + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + pDevice->playback.inputCacheConsumed += framesToReadThisIterationIn; + pDevice->playback.inputCacheRemaining -= framesToReadThisIterationIn; + + totalFramesReadOut += framesToReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + + if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + + /* Getting here means there's no data in the cache and we need to fill it up with data from the client. */ + if (pDevice->playback.inputCacheRemaining == 0) { + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, NULL, (ma_uint32)pDevice->playback.inputCacheCap); + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = pDevice->playback.inputCacheCap; + } } + } else { + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In client format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; - requiredInputFrameCount = ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, framesToReadThisIterationOut); - if (framesToReadThisIterationIn > requiredInputFrameCount) { - framesToReadThisIterationIn = requiredInputFrameCount; - } + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } - if (framesToReadThisIterationIn > 0) { - ma_device__on_data(pDevice, pIntermediaryBuffer, NULL, (ma_uint32)framesToReadThisIterationIn); - totalFramesReadIn += framesToReadThisIterationIn; - } + ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, framesToReadThisIterationOut, &requiredInputFrameCount); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } - /* - At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any - input frames, we still want to try processing frames because there may some output frames generated from cached input data. - */ - framesReadThisIterationIn = framesToReadThisIterationIn; - framesReadThisIterationOut = framesToReadThisIterationOut; - result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); - if (result != MA_SUCCESS) { - break; - } + if (framesToReadThisIterationIn > 0) { + ma_device__handle_data_callback(pDevice, pIntermediaryBuffer, NULL, (ma_uint32)framesToReadThisIterationIn); + } - totalFramesReadOut += framesReadThisIterationOut; - pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationIn = framesToReadThisIterationIn; + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } - if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { - break; /* We're done. */ + totalFramesReadOut += framesReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } } } } @@ -12338,7 +18956,7 @@ static void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frame MA_ASSERT(pFramesInDeviceFormat != NULL); if (pDevice->capture.converter.isPassthrough) { - ma_device__on_data(pDevice, NULL, pFramesInDeviceFormat, frameCountInDeviceFormat); + ma_device__handle_data_callback(pDevice, NULL, pFramesInDeviceFormat, frameCountInDeviceFormat); } else { ma_result result; ma_uint8 pFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; @@ -12361,13 +18979,16 @@ static void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frame } if (clientFramesProcessedThisIteration > 0) { - ma_device__on_data(pDevice, NULL, pFramesInClientFormat, (ma_uint32)clientFramesProcessedThisIteration); /* Safe cast. */ + ma_device__handle_data_callback(pDevice, NULL, pFramesInClientFormat, (ma_uint32)clientFramesProcessedThisIteration); /* Safe cast. */ } pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, deviceFramesProcessedThisIteration * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); totalDeviceFramesProcessed += deviceFramesProcessedThisIteration; totalClientFramesProcessed += clientFramesProcessedThisIteration; + /* This is just to silence a warning. I might want to use this variable later so leaving in place for now. */ + (void)totalClientFramesProcessed; + if (deviceFramesProcessedThisIteration == 0 && clientFramesProcessedThisIteration == 0) { break; /* We're done. */ } @@ -12396,7 +19017,7 @@ static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, m result = ma_pcm_rb_acquire_write(pRB, &framesToProcessInClientFormat, &pFramesInClientFormat); if (result != MA_SUCCESS) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "Failed to acquire capture PCM frames from ring buffer.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to acquire capture PCM frames from ring buffer."); break; } @@ -12414,9 +19035,9 @@ static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, m break; } - result = ma_pcm_rb_commit_write(pRB, (ma_uint32)framesProcessedInClientFormat, pFramesInClientFormat); /* Safe cast. */ + result = ma_pcm_rb_commit_write(pRB, (ma_uint32)framesProcessedInClientFormat); /* Safe cast. */ if (result != MA_SUCCESS) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "Failed to commit capture PCM frames to ring buffer.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to commit capture PCM frames to ring buffer."); break; } @@ -12435,16 +19056,14 @@ static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, m static ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, ma_uint32 frameCount, void* pFramesInInternalFormat, ma_pcm_rb* pRB) { ma_result result; - ma_uint8 playbackFramesInExternalFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint8 silentInputFrames[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - ma_uint32 totalFramesToReadFromClient; - ma_uint32 totalFramesReadFromClient; ma_uint32 totalFramesReadOut = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(frameCount > 0); MA_ASSERT(pFramesInInternalFormat != NULL); MA_ASSERT(pRB != NULL); + MA_ASSERT(pDevice->playback.pInputCache != NULL); /* Sitting in the ring buffer should be captured data from the capture callback in external format. If there's not enough data in there for @@ -12452,76 +19071,69 @@ static ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, */ MA_ZERO_MEMORY(silentInputFrames, sizeof(silentInputFrames)); - /* We need to calculate how many output frames are required to be read from the client to completely fill frameCount internal frames. */ - totalFramesToReadFromClient = (ma_uint32)ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, frameCount); - totalFramesReadFromClient = 0; - while (totalFramesReadFromClient < totalFramesToReadFromClient && ma_device_is_started(pDevice)) { - ma_uint32 framesRemainingFromClient; - ma_uint32 framesToProcessFromClient; - ma_uint32 inputFrameCount; - void* pInputFrames; - - framesRemainingFromClient = (totalFramesToReadFromClient - totalFramesReadFromClient); - framesToProcessFromClient = sizeof(playbackFramesInExternalFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - if (framesToProcessFromClient > framesRemainingFromClient) { - framesToProcessFromClient = framesRemainingFromClient; - } - - /* We need to grab captured samples before firing the callback. If there's not enough input samples we just pass silence. */ - inputFrameCount = framesToProcessFromClient; - result = ma_pcm_rb_acquire_read(pRB, &inputFrameCount, &pInputFrames); - if (result == MA_SUCCESS) { - if (inputFrameCount > 0) { - /* Use actual input frames. */ - ma_device__on_data(pDevice, playbackFramesInExternalFormat, pInputFrames, inputFrameCount); - } else { - if (ma_pcm_rb_pointer_distance(pRB) == 0) { - break; /* Underrun. */ - } - } - - /* We're done with the captured samples. */ - result = ma_pcm_rb_commit_read(pRB, inputFrameCount, pInputFrames); - if (result != MA_SUCCESS) { - break; /* Don't know what to do here... Just abandon ship. */ - } - } else { - /* Use silent input frames. */ - inputFrameCount = ma_min( - sizeof(playbackFramesInExternalFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels), - sizeof(silentInputFrames) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels) - ); - - ma_device__on_data(pDevice, playbackFramesInExternalFormat, silentInputFrames, inputFrameCount); - } - - /* We have samples in external format so now we need to convert to internal format and output to the device. */ - { - ma_uint64 framesConvertedIn = inputFrameCount; + while (totalFramesReadOut < frameCount && ma_device_is_started(pDevice)) { + /* + We should have a buffer allocated on the heap. Any playback frames still sitting in there + need to be sent to the internal device before we process any more data from the client. + */ + if (pDevice->playback.inputCacheRemaining > 0) { + ma_uint64 framesConvertedIn = pDevice->playback.inputCacheRemaining; ma_uint64 framesConvertedOut = (frameCount - totalFramesReadOut); - ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackFramesInExternalFormat, &framesConvertedIn, pFramesInInternalFormat, &framesConvertedOut); + ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesConvertedIn, pFramesInInternalFormat, &framesConvertedOut); + + pDevice->playback.inputCacheConsumed += framesConvertedIn; + pDevice->playback.inputCacheRemaining -= framesConvertedIn; - totalFramesReadFromClient += (ma_uint32)framesConvertedIn; /* Safe cast. */ totalFramesReadOut += (ma_uint32)framesConvertedOut; /* Safe cast. */ pFramesInInternalFormat = ma_offset_ptr(pFramesInInternalFormat, framesConvertedOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } + + /* If there's no more data in the cache we'll need to fill it with some. */ + if (totalFramesReadOut < frameCount && pDevice->playback.inputCacheRemaining == 0) { + ma_uint32 inputFrameCount; + void* pInputFrames; + + inputFrameCount = (ma_uint32)pDevice->playback.inputCacheCap; + result = ma_pcm_rb_acquire_read(pRB, &inputFrameCount, &pInputFrames); + if (result == MA_SUCCESS) { + if (inputFrameCount > 0) { + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, pInputFrames, inputFrameCount); + } else { + if (ma_pcm_rb_pointer_distance(pRB) == 0) { + break; /* Underrun. */ + } + } + } else { + /* No capture data available. Feed in silence. */ + inputFrameCount = (ma_uint32)ma_min(pDevice->playback.inputCacheCap, sizeof(silentInputFrames) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, silentInputFrames, inputFrameCount); + } + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = inputFrameCount; + + result = ma_pcm_rb_commit_read(pRB, inputFrameCount); + if (result != MA_SUCCESS) { + return result; /* Should never happen. */ + } + } } return MA_SUCCESS; } /* A helper for changing the state of the device. */ -static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_uint32 newState) +static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_device_state newState) { - c89atomic_exchange_32(&pDevice->state, newState); + ma_atomic_device_state_set(&pDevice->state, newState); } -#ifdef MA_WIN32 - GUID MA_GUID_KSDATAFORMAT_SUBTYPE_PCM = {0x00000001, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; - GUID MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {0x00000003, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; - /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_ALAW = {0x00000006, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ - /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_MULAW = {0x00000007, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ +#if defined(MA_WIN32) + static GUID MA_GUID_KSDATAFORMAT_SUBTYPE_PCM = {0x00000001, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; + static GUID MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {0x00000003, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; + /*static GUID MA_GUID_KSDATAFORMAT_SUBTYPE_ALAW = {0x00000006, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ + /*static GUID MA_GUID_KSDATAFORMAT_SUBTYPE_MULAW = {0x00000007, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ #endif @@ -12541,7 +19153,6 @@ MA_API ma_uint32 ma_get_format_priority_index(ma_format format) /* Lower = bette static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType); - static ma_bool32 ma_device_descriptor_is_valid(const ma_device_descriptor* pDeviceDescriptor) { if (pDeviceDescriptor == NULL) { @@ -12552,7 +19163,7 @@ static ma_bool32 ma_device_descriptor_is_valid(const ma_device_descriptor* pDevi return MA_FALSE; } - if (pDeviceDescriptor->channels < MA_MIN_CHANNELS || pDeviceDescriptor->channels > MA_MAX_CHANNELS) { + if (pDeviceDescriptor->channels == 0 || pDeviceDescriptor->channels > MA_MAX_CHANNELS) { return MA_FALSE; } @@ -12594,7 +19205,7 @@ static ma_result ma_device_audio_thread__default_read_write(ma_device* pDevice) /* NOTE: The device was started outside of this function, in the worker thread. */ - while (ma_device_get_state(pDevice) == MA_STATE_STARTED && !exitLoop) { + while (ma_device_get_state(pDevice) == ma_device_state_started && !exitLoop) { switch (pDevice->type) { case ma_device_type_duplex: { @@ -12644,7 +19255,7 @@ static ma_result ma_device_audio_thread__default_read_write(ma_device* pDevice) break; } - ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + ma_device__handle_data_callback(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ @@ -12974,7 +19585,7 @@ static ma_result ma_device_init__null(ma_device* pDevice, const ma_device_config pDescriptorCapture->sampleRate = (pDescriptorCapture->sampleRate != 0) ? pDescriptorCapture->sampleRate : MA_DEFAULT_SAMPLE_RATE; if (pDescriptorCapture->channelMap[0] == MA_CHANNEL_NONE) { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDescriptorCapture->channels, pDescriptorCapture->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); } pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); @@ -12986,7 +19597,7 @@ static ma_result ma_device_init__null(ma_device* pDevice, const ma_device_config pDescriptorPlayback->sampleRate = (pDescriptorPlayback->sampleRate != 0) ? pDescriptorPlayback->sampleRate : MA_DEFAULT_SAMPLE_RATE; if (pDescriptorPlayback->channelMap[0] == MA_CHANNEL_NONE) { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorPlayback->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorPlayback->channels); } pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); @@ -13025,7 +19636,7 @@ static ma_result ma_device_start__null(ma_device* pDevice) ma_device_do_operation__null(pDevice, MA_DEVICE_OP_START__NULL); - c89atomic_exchange_32(&pDevice->null_device.isStarted, MA_TRUE); + ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_TRUE); return MA_SUCCESS; } @@ -13035,10 +19646,17 @@ static ma_result ma_device_stop__null(ma_device* pDevice) ma_device_do_operation__null(pDevice, MA_DEVICE_OP_SUSPEND__NULL); - c89atomic_exchange_32(&pDevice->null_device.isStarted, MA_FALSE); + ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_FALSE); return MA_SUCCESS; } +static ma_bool32 ma_device_is_started__null(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + return ma_atomic_bool32_get(&pDevice->null_device.isStarted); +} + static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; @@ -13049,7 +19667,7 @@ static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrame *pFramesWritten = 0; } - wasStartedOnEntry = c89atomic_load_32(&pDevice->null_device.isStarted); + wasStartedOnEntry = ma_device_is_started__null(pDevice); /* Keep going until everything has been read. */ totalPCMFramesProcessed = 0; @@ -13075,7 +19693,7 @@ static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrame if (pDevice->null_device.currentPeriodFramesRemainingPlayback == 0) { pDevice->null_device.currentPeriodFramesRemainingPlayback = 0; - if (!c89atomic_load_32(&pDevice->null_device.isStarted) && !wasStartedOnEntry) { + if (!ma_device_is_started__null(pDevice) && !wasStartedOnEntry) { result = ma_device_start__null(pDevice); if (result != MA_SUCCESS) { break; @@ -13095,7 +19713,7 @@ static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrame ma_uint64 currentFrame; /* Stop waiting if the device has been stopped. */ - if (!c89atomic_load_32(&pDevice->null_device.isStarted)) { + if (!ma_device_is_started__null(pDevice)) { break; } @@ -13166,7 +19784,7 @@ static ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_u ma_uint64 currentFrame; /* Stop waiting if the device has been stopped. */ - if (!c89atomic_load_32(&pDevice->null_device.isStarted)) { + if (!ma_device_is_started__null(pDevice)) { break; } @@ -13231,8 +19849,8 @@ WIN32 COMMON *******************************************************************************/ #if defined(MA_WIN32) -#if defined(MA_WIN32_DESKTOP) - #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) ((MA_PFN_CoInitializeEx)pContext->win32.CoInitializeEx)(pvReserved, dwCoInit) +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) ((pContext->win32.CoInitializeEx) ? ((MA_PFN_CoInitializeEx)pContext->win32.CoInitializeEx)(pvReserved, dwCoInit) : ((MA_PFN_CoInitialize)pContext->win32.CoInitialize)(pvReserved)) #define ma_CoUninitialize(pContext) ((MA_PFN_CoUninitialize)pContext->win32.CoUninitialize)() #define ma_CoCreateInstance(pContext, rclsid, pUnkOuter, dwClsContext, riid, ppv) ((MA_PFN_CoCreateInstance)pContext->win32.CoCreateInstance)(rclsid, pUnkOuter, dwClsContext, riid, ppv) #define ma_CoTaskMemFree(pContext, pv) ((MA_PFN_CoTaskMemFree)pContext->win32.CoTaskMemFree)(pv) @@ -13249,19 +19867,34 @@ WIN32 COMMON typedef size_t DWORD_PTR; #endif +#if !defined(WAVE_FORMAT_1M08) +#define WAVE_FORMAT_1M08 0x00000001 +#define WAVE_FORMAT_1S08 0x00000002 +#define WAVE_FORMAT_1M16 0x00000004 +#define WAVE_FORMAT_1S16 0x00000008 +#define WAVE_FORMAT_2M08 0x00000010 +#define WAVE_FORMAT_2S08 0x00000020 +#define WAVE_FORMAT_2M16 0x00000040 +#define WAVE_FORMAT_2S16 0x00000080 +#define WAVE_FORMAT_4M08 0x00000100 +#define WAVE_FORMAT_4S08 0x00000200 +#define WAVE_FORMAT_4M16 0x00000400 +#define WAVE_FORMAT_4S16 0x00000800 +#endif + #if !defined(WAVE_FORMAT_44M08) -#define WAVE_FORMAT_44M08 0x00000100 -#define WAVE_FORMAT_44S08 0x00000200 -#define WAVE_FORMAT_44M16 0x00000400 -#define WAVE_FORMAT_44S16 0x00000800 -#define WAVE_FORMAT_48M08 0x00001000 -#define WAVE_FORMAT_48S08 0x00002000 -#define WAVE_FORMAT_48M16 0x00004000 -#define WAVE_FORMAT_48S16 0x00008000 -#define WAVE_FORMAT_96M08 0x00010000 -#define WAVE_FORMAT_96S08 0x00020000 -#define WAVE_FORMAT_96M16 0x00040000 -#define WAVE_FORMAT_96S16 0x00080000 +#define WAVE_FORMAT_44M08 0x00000100 +#define WAVE_FORMAT_44S08 0x00000200 +#define WAVE_FORMAT_44M16 0x00000400 +#define WAVE_FORMAT_44S16 0x00000800 +#define WAVE_FORMAT_48M08 0x00001000 +#define WAVE_FORMAT_48S08 0x00002000 +#define WAVE_FORMAT_48M16 0x00004000 +#define WAVE_FORMAT_48S16 0x00008000 +#define WAVE_FORMAT_96M08 0x00010000 +#define WAVE_FORMAT_96S08 0x00020000 +#define WAVE_FORMAT_96M16 0x00040000 +#define WAVE_FORMAT_96S16 0x00080000 #endif #ifndef SPEAKER_FRONT_LEFT @@ -13286,13 +19919,30 @@ typedef size_t DWORD_PTR; #endif /* -The SDK that comes with old versions of MSVC (VC6, for example) does not appear to define WAVEFORMATEXTENSIBLE. We -define our own implementation in this case. +Implement our own version of MA_WAVEFORMATEXTENSIBLE so we can avoid a header. Be careful with this +because MA_WAVEFORMATEX has an extra two bytes over standard WAVEFORMATEX due to padding. The +standard version uses tight packing, but for compiler compatibility we're not doing that with ours. */ -#if (defined(_MSC_VER) && !defined(_WAVEFORMATEXTENSIBLE_)) || defined(__DMC__) typedef struct { - WAVEFORMATEX Format; + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; +} MA_WAVEFORMATEX; + +typedef struct +{ + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; union { WORD wValidBitsPerSample; @@ -13301,13 +19951,18 @@ typedef struct } Samples; DWORD dwChannelMask; GUID SubFormat; -} WAVEFORMATEXTENSIBLE; -#endif +} MA_WAVEFORMATEXTENSIBLE; + + #ifndef WAVE_FORMAT_EXTENSIBLE #define WAVE_FORMAT_EXTENSIBLE 0xFFFE #endif +#ifndef WAVE_FORMAT_PCM +#define WAVE_FORMAT_PCM 1 +#endif + #ifndef WAVE_FORMAT_IEEE_FLOAT #define WAVE_FORMAT_IEEE_FLOAT 0x0003 #endif @@ -13383,11 +20038,9 @@ static DWORD ma_channel_map_to_channel_mask__win32(const ma_channel* pChannelMap /* Converts a Win32-style channel mask to a miniaudio channel map. */ static void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channels, ma_channel* pChannelMap) { - if (channels == 1 && dwChannelMask == 0) { - pChannelMap[0] = MA_CHANNEL_MONO; - } else if (channels == 2 && dwChannelMask == 0) { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; + /* If the channel mask is set to 0, just assume a default Win32 channel map. */ + if (dwChannelMask == 0) { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channels, channels); } else { if (channels == 1 && (dwChannelMask & SPEAKER_FRONT_CENTER) != 0) { pChannelMap[0] = MA_CHANNEL_MONO; @@ -13423,21 +20076,21 @@ static MA_INLINE ma_bool32 ma_is_guid_null(const void* guid) return ma_is_guid_equal(guid, &nullguid); } -static ma_format ma_format_from_WAVEFORMATEX(const WAVEFORMATEX* pWF) +static ma_format ma_format_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF) { MA_ASSERT(pWF != NULL); if (pWF->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { - const WAVEFORMATEXTENSIBLE* pWFEX = (const WAVEFORMATEXTENSIBLE*)pWF; + const MA_WAVEFORMATEXTENSIBLE* pWFEX = (const MA_WAVEFORMATEXTENSIBLE*)pWF; if (ma_is_guid_equal(&pWFEX->SubFormat, &MA_GUID_KSDATAFORMAT_SUBTYPE_PCM)) { if (pWFEX->Samples.wValidBitsPerSample == 32) { return ma_format_s32; } if (pWFEX->Samples.wValidBitsPerSample == 24) { - if (pWFEX->Format.wBitsPerSample == 32) { - /*return ma_format_s24_32;*/ + if (pWFEX->wBitsPerSample == 32) { + return ma_format_s32; } - if (pWFEX->Format.wBitsPerSample == 24) { + if (pWFEX->wBitsPerSample == 24) { return ma_format_s24; } } @@ -13545,7 +20198,7 @@ typedef struct #endif /* Some compilers don't define PropVariantInit(). We just do this ourselves since it's just a memset(). */ -static MA_INLINE void ma_PropVariantInit(PROPVARIANT* pProp) +static MA_INLINE void ma_PropVariantInit(MA_PROPVARIANT* pProp) { MA_ZERO_OBJECT(pProp); } @@ -13555,7 +20208,7 @@ static const PROPERTYKEY MA_PKEY_Device_FriendlyName = {{0xA45C254E, static const PROPERTYKEY MA_PKEY_AudioEngine_DeviceFormat = {{0xF19F064D, 0x82C, 0x4E27, {0xBC, 0x73, 0x68, 0x82, 0xA1, 0xBB, 0x8E, 0x4C}}, 0}; static const IID MA_IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}}; /* 00000000-0000-0000-C000-000000000046 */ -#ifndef MA_WIN32_DESKTOP +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) static const IID MA_IID_IAgileObject = {0x94EA2B94, 0xE9CC, 0x49E0, {0xC0, 0xFF, 0xEE, 0x64, 0xCA, 0x8F, 0x5B, 0x90}}; /* 94EA2B94-E9CC-49E0-C0FF-EE64CA8F5B90 */ #endif @@ -13565,24 +20218,16 @@ static const IID MA_IID_IAudioClient3 = {0x7ED4EE07, static const IID MA_IID_IAudioRenderClient = {0xF294ACFC, 0x3146, 0x4483, {0xA7, 0xBF, 0xAD, 0xDC, 0xA7, 0xC2, 0x60, 0xE2}}; /* F294ACFC-3146-4483-A7BF-ADDCA7C260E2 = __uuidof(IAudioRenderClient) */ static const IID MA_IID_IAudioCaptureClient = {0xC8ADBD64, 0xE71E, 0x48A0, {0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}; /* C8ADBD64-E71E-48A0-A4DE-185C395CD317 = __uuidof(IAudioCaptureClient) */ static const IID MA_IID_IMMNotificationClient = {0x7991EEC9, 0x7E89, 0x4D85, {0x83, 0x90, 0x6C, 0x70, 0x3C, 0xEC, 0x60, 0xC0}}; /* 7991EEC9-7E89-4D85-8390-6C703CEC60C0 = __uuidof(IMMNotificationClient) */ -#ifndef MA_WIN32_DESKTOP +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) static const IID MA_IID_DEVINTERFACE_AUDIO_RENDER = {0xE6327CAD, 0xDCEC, 0x4949, {0xAE, 0x8A, 0x99, 0x1E, 0x97, 0x6A, 0x79, 0xD2}}; /* E6327CAD-DCEC-4949-AE8A-991E976A79D2 */ static const IID MA_IID_DEVINTERFACE_AUDIO_CAPTURE = {0x2EEF81BE, 0x33FA, 0x4800, {0x96, 0x70, 0x1C, 0xD4, 0x74, 0x97, 0x2C, 0x3F}}; /* 2EEF81BE-33FA-4800-9670-1CD474972C3F */ static const IID MA_IID_IActivateAudioInterfaceCompletionHandler = {0x41D949AB, 0x9862, 0x444A, {0x80, 0xF6, 0xC2, 0x61, 0x33, 0x4D, 0xA5, 0xEB}}; /* 41D949AB-9862-444A-80F6-C261334DA5EB */ #endif -static const IID MA_CLSID_MMDeviceEnumerator_Instance = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ -static const IID MA_IID_IMMDeviceEnumerator_Instance = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ -#ifdef __cplusplus -#define MA_CLSID_MMDeviceEnumerator MA_CLSID_MMDeviceEnumerator_Instance -#define MA_IID_IMMDeviceEnumerator MA_IID_IMMDeviceEnumerator_Instance -#else -#define MA_CLSID_MMDeviceEnumerator &MA_CLSID_MMDeviceEnumerator_Instance -#define MA_IID_IMMDeviceEnumerator &MA_IID_IMMDeviceEnumerator_Instance -#endif +static const IID MA_CLSID_MMDeviceEnumerator = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ +static const IID MA_IID_IMMDeviceEnumerator = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ -typedef struct ma_IUnknown ma_IUnknown; -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) #define MA_MM_DEVICE_STATE_ACTIVE 1 #define MA_MM_DEVICE_STATE_DISABLED 2 #define MA_MM_DEVICE_STATE_NOTPRESENT 4 @@ -13668,7 +20313,7 @@ static MA_INLINE HRESULT ma_IUnknown_QueryInterface(ma_IUnknown* pThis, const II static MA_INLINE ULONG ma_IUnknown_AddRef(ma_IUnknown* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { return pThis->lpVtbl->Release(pThis); } -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* IMMNotificationClient */ typedef struct { @@ -13678,11 +20323,11 @@ static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) ULONG (STDMETHODCALLTYPE * Release) (ma_IMMNotificationClient* pThis); /* IMMNotificationClient */ - HRESULT (STDMETHODCALLTYPE * OnDeviceStateChanged) (ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, DWORD dwNewState); - HRESULT (STDMETHODCALLTYPE * OnDeviceAdded) (ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID); - HRESULT (STDMETHODCALLTYPE * OnDeviceRemoved) (ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID); - HRESULT (STDMETHODCALLTYPE * OnDefaultDeviceChanged)(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, LPCWSTR pDefaultDeviceID); - HRESULT (STDMETHODCALLTYPE * OnPropertyValueChanged)(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, const PROPERTYKEY key); + HRESULT (STDMETHODCALLTYPE * OnDeviceStateChanged) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState); + HRESULT (STDMETHODCALLTYPE * OnDeviceAdded) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); + HRESULT (STDMETHODCALLTYPE * OnDeviceRemoved) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); + HRESULT (STDMETHODCALLTYPE * OnDefaultDeviceChanged)(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID); + HRESULT (STDMETHODCALLTYPE * OnPropertyValueChanged)(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key); } ma_IMMNotificationClientVtbl; /* IMMDeviceEnumerator */ @@ -13696,7 +20341,7 @@ static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) /* IMMDeviceEnumerator */ HRESULT (STDMETHODCALLTYPE * EnumAudioEndpoints) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices); HRESULT (STDMETHODCALLTYPE * GetDefaultAudioEndpoint) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint); - HRESULT (STDMETHODCALLTYPE * GetDevice) (ma_IMMDeviceEnumerator* pThis, LPCWSTR pID, ma_IMMDevice** ppDevice); + HRESULT (STDMETHODCALLTYPE * GetDevice) (ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice); HRESULT (STDMETHODCALLTYPE * RegisterEndpointNotificationCallback) (ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); HRESULT (STDMETHODCALLTYPE * UnregisterEndpointNotificationCallback)(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); } ma_IMMDeviceEnumeratorVtbl; @@ -13709,7 +20354,7 @@ static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) static MA_INLINE ULONG ma_IMMDeviceEnumerator_Release(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_EnumAudioEndpoints(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices) { return pThis->lpVtbl->EnumAudioEndpoints(pThis, dataFlow, dwStateMask, ppDevices); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint) { return pThis->lpVtbl->GetDefaultAudioEndpoint(pThis, dataFlow, role, ppEndpoint); } - static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, LPCWSTR pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_RegisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->RegisterEndpointNotificationCallback(pThis, pClient); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->UnregisterEndpointNotificationCallback(pThis, pClient); } @@ -13746,9 +20391,9 @@ static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDevice* pThis); /* IMMDevice */ - HRESULT (STDMETHODCALLTYPE * Activate) (ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, PROPVARIANT* pActivationParams, void** ppInterface); + HRESULT (STDMETHODCALLTYPE * Activate) (ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface); HRESULT (STDMETHODCALLTYPE * OpenPropertyStore)(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties); - HRESULT (STDMETHODCALLTYPE * GetId) (ma_IMMDevice* pThis, LPWSTR *pID); + HRESULT (STDMETHODCALLTYPE * GetId) (ma_IMMDevice* pThis, WCHAR** pID); HRESULT (STDMETHODCALLTYPE * GetState) (ma_IMMDevice* pThis, DWORD *pState); } ma_IMMDeviceVtbl; struct ma_IMMDevice @@ -13758,9 +20403,9 @@ static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) static MA_INLINE HRESULT ma_IMMDevice_QueryInterface(ma_IMMDevice* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IMMDevice_AddRef(ma_IMMDevice* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IMMDevice_Release(ma_IMMDevice* pThis) { return pThis->lpVtbl->Release(pThis); } - static MA_INLINE HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } + static MA_INLINE HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } static MA_INLINE HRESULT ma_IMMDevice_OpenPropertyStore(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties) { return pThis->lpVtbl->OpenPropertyStore(pThis, stgmAccess, ppProperties); } - static MA_INLINE HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, LPWSTR *pID) { return pThis->lpVtbl->GetId(pThis, pID); } + static MA_INLINE HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, WCHAR** pID) { return pThis->lpVtbl->GetId(pThis, pID); } static MA_INLINE HRESULT ma_IMMDevice_GetState(ma_IMMDevice* pThis, DWORD *pState) { return pThis->lpVtbl->GetState(pThis, pState); } #else /* IActivateAudioInterfaceAsyncOperation */ @@ -13795,8 +20440,8 @@ typedef struct /* IPropertyStore */ HRESULT (STDMETHODCALLTYPE * GetCount)(ma_IPropertyStore* pThis, DWORD* pPropCount); HRESULT (STDMETHODCALLTYPE * GetAt) (ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey); - HRESULT (STDMETHODCALLTYPE * GetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, PROPVARIANT* pPropVar); - HRESULT (STDMETHODCALLTYPE * SetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const PROPVARIANT* const pPropVar); + HRESULT (STDMETHODCALLTYPE * GetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar); + HRESULT (STDMETHODCALLTYPE * SetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar); HRESULT (STDMETHODCALLTYPE * Commit) (ma_IPropertyStore* pThis); } ma_IPropertyStoreVtbl; struct ma_IPropertyStore @@ -13808,8 +20453,8 @@ static MA_INLINE ULONG ma_IPropertyStore_AddRef(ma_IPropertyStore* pThis) static MA_INLINE ULONG ma_IPropertyStore_Release(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IPropertyStore_GetCount(ma_IPropertyStore* pThis, DWORD* pPropCount) { return pThis->lpVtbl->GetCount(pThis, pPropCount); } static MA_INLINE HRESULT ma_IPropertyStore_GetAt(ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey) { return pThis->lpVtbl->GetAt(pThis, propIndex, pPropKey); } -static MA_INLINE HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } -static MA_INLINE HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } static MA_INLINE HRESULT ma_IPropertyStore_Commit(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Commit(pThis); } @@ -13822,12 +20467,12 @@ typedef struct ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient* pThis); /* IAudioClient */ - HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames); - HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch); - HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient* pThis, WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient* pThis); @@ -13842,12 +20487,12 @@ struct ma_IAudioClient static MA_INLINE HRESULT ma_IAudioClient_QueryInterface(ma_IAudioClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient_AddRef(ma_IAudioClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient_Release(ma_IAudioClient* pThis) { return pThis->lpVtbl->Release(pThis); } -static MA_INLINE HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient_GetBufferSize(ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient_GetStreamLatency(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient_GetCurrentPadding(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -static MA_INLINE HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -static MA_INLINE HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient_GetDevicePeriod(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient_Start(ma_IAudioClient* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient_Stop(ma_IAudioClient* pThis) { return pThis->lpVtbl->Stop(pThis); } @@ -13864,12 +20509,12 @@ typedef struct ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient2* pThis); /* IAudioClient */ - HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames); - HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch); - HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient2* pThis, WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient2* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient2* pThis); @@ -13880,7 +20525,7 @@ typedef struct /* IAudioClient2 */ HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties); - HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient2* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); + HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); } ma_IAudioClient2Vtbl; struct ma_IAudioClient2 { @@ -13889,12 +20534,12 @@ struct ma_IAudioClient2 static MA_INLINE HRESULT ma_IAudioClient2_QueryInterface(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient2_AddRef(ma_IAudioClient2* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient2_Release(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Release(pThis); } -static MA_INLINE HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSize(ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient2_GetStreamLatency(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient2_GetCurrentPadding(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -static MA_INLINE HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -static MA_INLINE HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient2_GetDevicePeriod(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient2_Start(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient2_Stop(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Stop(pThis); } @@ -13903,7 +20548,7 @@ static MA_INLINE HRESULT ma_IAudioClient2_SetEventHandle(ma_IAudioClient2* pThis static MA_INLINE HRESULT ma_IAudioClient2_GetService(ma_IAudioClient2* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } static MA_INLINE HRESULT ma_IAudioClient2_IsOffloadCapable(ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } static MA_INLINE HRESULT ma_IAudioClient2_SetClientProperties(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } -static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } +static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } /* IAudioClient3 */ @@ -13915,12 +20560,12 @@ typedef struct ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient3* pThis); /* IAudioClient */ - HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames); - HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch); - HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient3* pThis, WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient3* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient3* pThis); @@ -13931,12 +20576,12 @@ typedef struct /* IAudioClient2 */ HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties); - HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); + HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); /* IAudioClient3 */ - HRESULT (STDMETHODCALLTYPE * GetSharedModeEnginePeriod) (ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames); - HRESULT (STDMETHODCALLTYPE * GetCurrentSharedModeEnginePeriod)(ma_IAudioClient3* pThis, WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames); - HRESULT (STDMETHODCALLTYPE * InitializeSharedAudioStream) (ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * GetSharedModeEnginePeriod) (ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames); + HRESULT (STDMETHODCALLTYPE * GetCurrentSharedModeEnginePeriod)(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames); + HRESULT (STDMETHODCALLTYPE * InitializeSharedAudioStream) (ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); } ma_IAudioClient3Vtbl; struct ma_IAudioClient3 { @@ -13945,12 +20590,12 @@ struct ma_IAudioClient3 static MA_INLINE HRESULT ma_IAudioClient3_QueryInterface(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient3_AddRef(ma_IAudioClient3* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient3_Release(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Release(pThis); } -static MA_INLINE HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSize(ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient3_GetStreamLatency(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentPadding(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -static MA_INLINE HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -static MA_INLINE HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient3_GetDevicePeriod(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient3_Start(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient3_Stop(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Stop(pThis); } @@ -13959,10 +20604,10 @@ static MA_INLINE HRESULT ma_IAudioClient3_SetEventHandle(ma_IAudioClient3* pThis static MA_INLINE HRESULT ma_IAudioClient3_GetService(ma_IAudioClient3* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } static MA_INLINE HRESULT ma_IAudioClient3_IsOffloadCapable(ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } static MA_INLINE HRESULT ma_IAudioClient3_SetClientProperties(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } -static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } -static MA_INLINE HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } -static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } -static MA_INLINE HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } +static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } +static MA_INLINE HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } /* IAudioRenderClient */ @@ -14012,8 +20657,16 @@ static MA_INLINE HRESULT ma_IAudioCaptureClient_GetBuffer(ma_IAudioCaptureClient static MA_INLINE HRESULT ma_IAudioCaptureClient_ReleaseBuffer(ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesRead); } static MA_INLINE HRESULT ma_IAudioCaptureClient_GetNextPacketSize(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket) { return pThis->lpVtbl->GetNextPacketSize(pThis, pNumFramesInNextPacket); } -#ifndef MA_WIN32_DESKTOP -#include +#if defined(MA_WIN32_UWP) +/* mmdevapi Functions */ +typedef HRESULT (WINAPI * MA_PFN_ActivateAudioInterfaceAsync)(const wchar_t* deviceInterfacePath, const IID* riid, MA_PROPVARIANT* activationParams, ma_IActivateAudioInterfaceCompletionHandler* completionHandler, ma_IActivateAudioInterfaceAsyncOperation** activationOperation); +#endif + +/* Avrt Functions */ +typedef HANDLE (WINAPI * MA_PFN_AvSetMmThreadCharacteristicsA)(const char* TaskName, DWORD* TaskIndex); +typedef BOOL (WINAPI * MA_PFN_AvRevertMmThreadCharacteristics)(HANDLE AvrtHandle); + +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) typedef struct ma_completion_handler_uwp ma_completion_handler_uwp; typedef struct @@ -14029,7 +20682,7 @@ typedef struct struct ma_completion_handler_uwp { ma_completion_handler_uwp_vtbl* lpVtbl; - MA_ATOMIC ma_uint32 counter; + MA_ATOMIC(4, ma_uint32) counter; HANDLE hEvent; }; @@ -14052,12 +20705,12 @@ static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_com static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_AddRef(ma_completion_handler_uwp* pThis) { - return (ULONG)c89atomic_fetch_add_32(&pThis->counter, 1) + 1; + return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; } static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_uwp* pThis) { - ma_uint32 newRefCount = c89atomic_fetch_sub_32(&pThis->counter, 1) - 1; + ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; if (newRefCount == 0) { return 0; /* We don't free anything here because we never allocate the object on the heap. */ } @@ -14087,7 +20740,7 @@ static ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHand pHandler->lpVtbl = &g_maCompletionHandlerVtblInstance; pHandler->counter = 1; - pHandler->hEvent = CreateEventW(NULL, FALSE, FALSE, NULL); + pHandler->hEvent = CreateEventA(NULL, FALSE, FALSE, NULL); if (pHandler->hEvent == NULL) { return ma_result_from_GetLastError(GetLastError()); } @@ -14104,12 +20757,12 @@ static void ma_completion_handler_uwp_uninit(ma_completion_handler_uwp* pHandler static void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) { - WaitForSingleObject(pHandler->hEvent, INFINITE); + WaitForSingleObject((HANDLE)pHandler->hEvent, INFINITE); } #endif /* !MA_WIN32_DESKTOP */ /* We need a virtual table for our notification client object that's used for detecting changes to the default device. */ -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject) { /* @@ -14129,12 +20782,12 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMN static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_AddRef(ma_IMMNotificationClient* pThis) { - return (ULONG)c89atomic_fetch_add_32(&pThis->counter, 1) + 1; + return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; } static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClient* pThis) { - ma_uint32 newRefCount = c89atomic_fetch_sub_32(&pThis->counter, 1) - 1; + ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; if (newRefCount == 0) { return 0; /* We don't free anything here because we never allocate the object on the heap. */ } @@ -14142,7 +20795,7 @@ static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificati return (ULONG)newRefCount; } -static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, DWORD dwNewState) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState) { ma_bool32 isThisDevice = MA_FALSE; ma_bool32 isCapture = MA_FALSE; @@ -14158,14 +20811,14 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(m */ if (pThis->pDevice->wasapi.allowCaptureAutoStreamRouting && (pThis->pDevice->type == ma_device_type_capture || pThis->pDevice->type == ma_device_type_duplex || pThis->pDevice->type == ma_device_type_loopback)) { isCapture = MA_TRUE; - if (wcscmp(pThis->pDevice->capture.id.wasapi, pDeviceID) == 0) { + if (ma_strcmp_WCHAR(pThis->pDevice->capture.id.wasapi, pDeviceID) == 0) { isThisDevice = MA_TRUE; } } if (pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting && (pThis->pDevice->type == ma_device_type_playback || pThis->pDevice->type == ma_device_type_duplex)) { isPlayback = MA_TRUE; - if (wcscmp(pThis->pDevice->playback.id.wasapi, pDeviceID) == 0) { + if (ma_strcmp_WCHAR(pThis->pDevice->playback.id.wasapi, pDeviceID) == 0) { isThisDevice = MA_TRUE; } } @@ -14183,7 +20836,7 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(m use this to determine whether or not we need to automatically start the device when it's plugged back in again. */ - if (ma_device_get_state(pThis->pDevice) == MA_STATE_STARTED) { + if (ma_device_get_state(pThis->pDevice) == ma_device_state_started) { if (isPlayback) { pThis->pDevice->wasapi.isDetachedPlayback = MA_TRUE; } @@ -14226,7 +20879,7 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(m return S_OK; } -static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceAdded(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ @@ -14238,7 +20891,7 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNo return S_OK; } -static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceRemoved(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ @@ -14250,23 +20903,25 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMM return S_OK; } -static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, LPCWSTR pDefaultDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDefaultDeviceChanged(dataFlow=%d, role=%d, pDefaultDeviceID=%S)\n", dataFlow, role, (pDefaultDeviceID != NULL) ? pDefaultDeviceID : L"(NULL)");*/ #endif - /* We only ever use the eConsole role in miniaudio. */ - if (role != ma_eConsole) { - ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting: role != eConsole\n"); + (void)role; + + /* We only care about devices with the same data flow as the current device. */ + if ((pThis->pDevice->type == ma_device_type_playback && dataFlow != ma_eRender) || + (pThis->pDevice->type == ma_device_type_capture && dataFlow != ma_eCapture) || + (pThis->pDevice->type == ma_device_type_loopback && dataFlow != ma_eRender)) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because dataFlow does match device type.\n"); return S_OK; } - /* We only care about devices with the same data flow and role as the current device. */ - if ((pThis->pDevice->type == ma_device_type_playback && dataFlow != ma_eRender) || - (pThis->pDevice->type == ma_device_type_capture && dataFlow != ma_eCapture)) { - ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because dataFlow does match device type.\n"); - return S_OK; + /* We need to consider dataFlow as ma_eCapture if device is ma_device_type_loopback */ + if (pThis->pDevice->type == ma_device_type_loopback) { + dataFlow = ma_eCapture; } /* Don't do automatic stream routing if we're not allowed. */ @@ -14289,47 +20944,58 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged - /* Second attempt at device rerouting. We're going to retrieve the device's state at the time of the route change. We're then going to stop the device, reinitialize the device, and then start - it again if the state before stopping was MA_STATE_STARTED. + it again if the state before stopping was ma_device_state_started. */ { ma_uint32 previousState = ma_device_get_state(pThis->pDevice); ma_bool8 restartDevice = MA_FALSE; - if (previousState == MA_STATE_STARTED) { + if (previousState == ma_device_state_uninitialized || previousState == ma_device_state_starting) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because the device is in the process of starting.\n"); + return S_OK; + } + + if (previousState == ma_device_state_started) { ma_device_stop(pThis->pDevice); restartDevice = MA_TRUE; } if (pDefaultDeviceID != NULL) { /* <-- The input device ID will be null if there's no other device available. */ - if (dataFlow == ma_eRender) { - ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); + ma_mutex_lock(&pThis->pDevice->wasapi.rerouteLock); + { + if (dataFlow == ma_eRender) { + ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); - if (pThis->pDevice->wasapi.isDetachedPlayback) { - pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; + if (pThis->pDevice->wasapi.isDetachedPlayback) { + pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; - if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedCapture) { - restartDevice = MA_FALSE; /* It's a duplex device and the capture side is detached. We cannot be restarting the device just yet. */ - } else { - restartDevice = MA_TRUE; /* It's not a duplex device, or the capture side is also attached so we can go ahead and restart the device. */ + if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedCapture) { + restartDevice = MA_FALSE; /* It's a duplex device and the capture side is detached. We cannot be restarting the device just yet. */ + } + else { + restartDevice = MA_TRUE; /* It's not a duplex device, or the capture side is also attached so we can go ahead and restart the device. */ + } } } - } else { - ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); + else { + ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); - if (pThis->pDevice->wasapi.isDetachedCapture) { - pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; + if (pThis->pDevice->wasapi.isDetachedCapture) { + pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; - if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedPlayback) { - restartDevice = MA_FALSE; /* It's a duplex device and the playback side is detached. We cannot be restarting the device just yet. */ - } else { - restartDevice = MA_TRUE; /* It's not a duplex device, or the playback side is also attached so we can go ahead and restart the device. */ + if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedPlayback) { + restartDevice = MA_FALSE; /* It's a duplex device and the playback side is detached. We cannot be restarting the device just yet. */ + } + else { + restartDevice = MA_TRUE; /* It's not a duplex device, or the playback side is also attached so we can go ahead and restart the device. */ + } } } } + ma_mutex_unlock(&pThis->pDevice->wasapi.rerouteLock); if (restartDevice) { ma_device_start(pThis->pDevice); @@ -14340,7 +21006,7 @@ static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged return S_OK; } -static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, const PROPERTYKEY key) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnPropertyValueChanged(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ @@ -14364,7 +21030,20 @@ static ma_IMMNotificationClientVtbl g_maNotificationCientVtbl = { }; #endif /* MA_WIN32_DESKTOP */ -#ifdef MA_WIN32_DESKTOP +static const char* ma_to_usage_string__wasapi(ma_wasapi_usage usage) +{ + switch (usage) + { + case ma_wasapi_usage_default: return NULL; + case ma_wasapi_usage_games: return "Games"; + case ma_wasapi_usage_pro_audio: return "Pro Audio"; + default: break; + } + + return NULL; +} + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) typedef ma_IMMDevice ma_WASAPIDeviceInterface; #else typedef ma_IUnknown ma_WASAPIDeviceInterface; @@ -14555,7 +21234,7 @@ static ma_result ma_device_release_IAudioClient_service__wasapi(ma_device* pDevi #endif -static void ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(const WAVEFORMATEX* pWF, ma_share_mode shareMode, ma_device_info* pInfo) +static void ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF, ma_share_mode shareMode, ma_device_info* pInfo) { MA_ASSERT(pWF != NULL); MA_ASSERT(pInfo != NULL); @@ -14574,17 +21253,18 @@ static void ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(const WAV static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pContext, /*ma_IMMDevice**/void* pMMDevice, ma_IAudioClient* pAudioClient, ma_device_info* pInfo) { HRESULT hr; - WAVEFORMATEX* pWF = NULL; + MA_WAVEFORMATEX* pWF = NULL; MA_ASSERT(pAudioClient != NULL); MA_ASSERT(pInfo != NULL); /* Shared Mode. We use GetMixFormat() here. */ - hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pAudioClient, (WAVEFORMATEX**)&pWF); + hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pAudioClient, (MA_WAVEFORMATEX**)&pWF); if (SUCCEEDED(hr)) { ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(pWF, ma_share_mode_shared, pInfo); } else { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve mix format for device info retrieval.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve mix format for device info retrieval."); + return ma_result_from_HRESULT(hr); } /* @@ -14592,7 +21272,7 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context UWP. Failure to retrieve the exclusive mode format is not considered an error, so from here on out, MA_SUCCESS is guaranteed to be returned. */ - #ifdef MA_WIN32_DESKTOP + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { ma_IPropertyStore *pProperties; @@ -14602,12 +21282,12 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context */ hr = ma_IMMDevice_OpenPropertyStore((ma_IMMDevice*)pMMDevice, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { - PROPVARIANT var; + MA_PROPVARIANT var; ma_PropVariantInit(&var); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_AudioEngine_DeviceFormat, &var); if (SUCCEEDED(hr)) { - pWF = (WAVEFORMATEX*)var.blob.pBlobData; + pWF = (MA_WAVEFORMATEX*)var.blob.pBlobData; /* In my testing, the format returned by PKEY_AudioEngine_DeviceFormat is suitable for exclusive mode so we check this format @@ -14622,9 +21302,9 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context The format returned by PKEY_AudioEngine_DeviceFormat is not supported, so fall back to a search. We assume the channel count returned by MA_PKEY_AudioEngine_DeviceFormat is valid and correct. For simplicity we're only returning one format. */ - ma_uint32 channels = pInfo->minChannels; + ma_uint32 channels = pWF->nChannels; ma_channel defaultChannelMap[MA_MAX_CHANNELS]; - WAVEFORMATEXTENSIBLE wf; + MA_WAVEFORMATEXTENSIBLE wf; ma_bool32 found; ma_uint32 iFormat; @@ -14633,12 +21313,12 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context channels = MA_MAX_CHANNELS; } - ma_get_standard_channel_map(ma_standard_channel_map_microsoft, channels, defaultChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, defaultChannelMap, ma_countof(defaultChannelMap), channels); MA_ZERO_OBJECT(&wf); - wf.Format.cbSize = sizeof(wf); - wf.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; - wf.Format.nChannels = (WORD)channels; + wf.cbSize = sizeof(wf); + wf.wFormatTag = WAVE_FORMAT_EXTENSIBLE; + wf.nChannels = (WORD)channels; wf.dwChannelMask = ma_channel_map_to_channel_mask__win32(defaultChannelMap, channels); found = MA_FALSE; @@ -14646,10 +21326,10 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context ma_format format = g_maFormatPriorities[iFormat]; ma_uint32 iSampleRate; - wf.Format.wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); - wf.Format.nBlockAlign = (WORD)(wf.Format.nChannels * wf.Format.wBitsPerSample / 8); - wf.Format.nAvgBytesPerSec = wf.Format.nBlockAlign * wf.Format.nSamplesPerSec; - wf.Samples.wValidBitsPerSample = /*(format == ma_format_s24_32) ? 24 :*/ wf.Format.wBitsPerSample; + wf.wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; + wf.Samples.wValidBitsPerSample = /*(format == ma_format_s24_32) ? 24 :*/ wf.wBitsPerSample; if (format == ma_format_f32) { wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; } else { @@ -14657,11 +21337,11 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context } for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); ++iSampleRate) { - wf.Format.nSamplesPerSec = g_maStandardSampleRatePriorities[iSampleRate]; + wf.nSamplesPerSec = g_maStandardSampleRatePriorities[iSampleRate]; - hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, (WAVEFORMATEX*)&wf, NULL); + hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, (MA_WAVEFORMATEX*)&wf, NULL); if (SUCCEEDED(hr)) { - ma_add_native_data_format_to_device_info_from_WAVEFORMATEX((WAVEFORMATEX*)&wf, ma_share_mode_exclusive, pInfo); + ma_add_native_data_format_to_device_info_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf, ma_share_mode_exclusive, pInfo); found = MA_TRUE; break; } @@ -14675,24 +21355,28 @@ static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context ma_PropVariantClear(pContext, &var); if (!found) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to find suitable device format for device info retrieval.", MA_FORMAT_NOT_SUPPORTED); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to find suitable device format for device info retrieval."); } } } else { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to retrieve device format for device info retrieval.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to retrieve device format for device info retrieval."); } ma_IPropertyStore_Release(pProperties); } else { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to open property store for device info retrieval.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to open property store for device info retrieval."); } } + #else + { + (void)pMMDevice; /* Unused. */ + } #endif return MA_SUCCESS; } -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) static ma_EDataFlow ma_device_type_to_EDataFlow(ma_device_type deviceType) { if (deviceType == ma_device_type_playback) { @@ -14715,9 +21399,10 @@ static ma_result ma_context_create_IMMDeviceEnumerator__wasapi(ma_context* pCont *ppDeviceEnumerator = NULL; /* Safety. */ - hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); } *ppDeviceEnumerator = pDeviceEnumerator; @@ -14725,11 +21410,11 @@ static ma_result ma_context_create_IMMDeviceEnumerator__wasapi(ma_context* pCont return MA_SUCCESS; } -static LPWSTR ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType) +static WCHAR* ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType) { HRESULT hr; ma_IMMDevice* pMMDefaultDevice = NULL; - LPWSTR pDefaultDeviceID = NULL; + WCHAR* pDefaultDeviceID = NULL; ma_EDataFlow dataFlow; ma_ERole role; @@ -14761,11 +21446,11 @@ static LPWSTR ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi( return pDefaultDeviceID; } -static LPWSTR ma_context_get_default_device_id__wasapi(ma_context* pContext, ma_device_type deviceType) /* Free the returned pointer with ma_CoTaskMemFree() */ +static WCHAR* ma_context_get_default_device_id__wasapi(ma_context* pContext, ma_device_type deviceType) /* Free the returned pointer with ma_CoTaskMemFree() */ { ma_result result; ma_IMMDeviceEnumerator* pDeviceEnumerator; - LPWSTR pDefaultDeviceID = NULL; + WCHAR* pDefaultDeviceID = NULL; MA_ASSERT(pContext != NULL); @@ -14788,9 +21473,12 @@ static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device MA_ASSERT(pContext != NULL); MA_ASSERT(ppMMDevice != NULL); - hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + ma_CoInitializeEx(pContext, NULL, MA_COINIT_VALUE); + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + ma_CoUninitialize(pContext); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create IMMDeviceEnumerator.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create IMMDeviceEnumerator.\n"); + return ma_result_from_HRESULT(hr); } if (pDeviceID == NULL) { @@ -14801,7 +21489,8 @@ static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve IMMDevice.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve IMMDevice.\n"); + return ma_result_from_HRESULT(hr); } return MA_SUCCESS; @@ -14809,14 +21498,14 @@ static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device static ma_result ma_context_get_device_id_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, ma_device_id* pDeviceID) { - LPWSTR pDeviceIDString; + WCHAR* pDeviceIDString; HRESULT hr; MA_ASSERT(pDeviceID != NULL); hr = ma_IMMDevice_GetId(pMMDevice, &pDeviceIDString); if (SUCCEEDED(hr)) { - size_t idlen = wcslen(pDeviceIDString); + size_t idlen = ma_strlen_WCHAR(pDeviceIDString); if (idlen+1 > ma_countof(pDeviceID->wasapi)) { ma_CoTaskMemFree(pContext, pDeviceIDString); MA_ASSERT(MA_FALSE); /* NOTE: If this is triggered, please report it. It means the format of the ID must haved change and is too long to fit in our fixed sized buffer. */ @@ -14834,7 +21523,7 @@ static ma_result ma_context_get_device_id_from_MMDevice__wasapi(ma_context* pCon return MA_ERROR; } -static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, LPWSTR pDefaultDeviceID, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) +static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, WCHAR* pDefaultDeviceID, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) { ma_result result; HRESULT hr; @@ -14847,7 +21536,7 @@ static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pC result = ma_context_get_device_id_from_MMDevice__wasapi(pContext, pMMDevice, &pInfo->id); if (result == MA_SUCCESS) { if (pDefaultDeviceID != NULL) { - if (wcscmp(pInfo->id.wasapi, pDefaultDeviceID) == 0) { + if (ma_strcmp_WCHAR(pInfo->id.wasapi, pDefaultDeviceID) == 0) { pInfo->isDefault = MA_TRUE; } } @@ -14858,7 +21547,7 @@ static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pC ma_IPropertyStore *pProperties; hr = ma_IMMDevice_OpenPropertyStore(pMMDevice, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { - PROPVARIANT var; + MA_PROPVARIANT var; ma_PropVariantInit(&var); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &var); @@ -14881,7 +21570,8 @@ static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pC ma_IAudioClient_Release(pAudioClient); return result; } else { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate audio client for device info retrieval.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate audio client for device info retrieval."); + return ma_result_from_HRESULT(hr); } } @@ -14894,7 +21584,7 @@ static ma_result ma_context_enumerate_devices_by_type__wasapi(ma_context* pConte UINT deviceCount; HRESULT hr; ma_uint32 iDevice; - LPWSTR pDefaultDeviceID = NULL; + WCHAR* pDefaultDeviceID = NULL; ma_IMMDeviceCollection* pDeviceCollection = NULL; MA_ASSERT(pContext != NULL); @@ -14908,7 +21598,8 @@ static ma_result ma_context_enumerate_devices_by_type__wasapi(ma_context* pConte if (SUCCEEDED(hr)) { hr = ma_IMMDeviceCollection_GetCount(pDeviceCollection, &deviceCount); if (FAILED(hr)) { - result = ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get device count.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get device count.\n"); + result = ma_result_from_HRESULT(hr); goto done; } @@ -14947,7 +21638,7 @@ done: return result; } -static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) +static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) { ma_result result; HRESULT hr; @@ -14961,7 +21652,7 @@ static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContex return result; } - hr = ma_IMMDevice_Activate(*ppMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)ppAudioClient); + hr = ma_IMMDevice_Activate(*ppMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, pActivationParams, (void**)ppAudioClient); if (FAILED(hr)) { return ma_result_from_HRESULT(hr); } @@ -14969,12 +21660,12 @@ static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContex return MA_SUCCESS; } #else -static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) +static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) { ma_IActivateAudioInterfaceAsyncOperation *pAsyncOp = NULL; ma_completion_handler_uwp completionHandler; IID iid; - LPOLESTR iidStr; + WCHAR* iidStr; HRESULT hr; ma_result result; HRESULT activateResult; @@ -14984,42 +21675,43 @@ static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, m MA_ASSERT(ppAudioClient != NULL); if (pDeviceID != NULL) { - MA_COPY_MEMORY(&iid, pDeviceID->wasapi, sizeof(iid)); + iidStr = (WCHAR*)pDeviceID->wasapi; } else { - if (deviceType == ma_device_type_playback) { - iid = MA_IID_DEVINTERFACE_AUDIO_RENDER; - } else { + if (deviceType == ma_device_type_capture) { iid = MA_IID_DEVINTERFACE_AUDIO_CAPTURE; + } else { + iid = MA_IID_DEVINTERFACE_AUDIO_RENDER; } - } -#if defined(__cplusplus) - hr = StringFromIID(iid, &iidStr); -#else - hr = StringFromIID(&iid, &iidStr); -#endif - if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to convert device IID to string for ActivateAudioInterfaceAsync(). Out of memory.", ma_result_from_HRESULT(hr)); + #if defined(__cplusplus) + hr = StringFromIID(iid, &iidStr); + #else + hr = StringFromIID(&iid, &iidStr); + #endif + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to convert device IID to string for ActivateAudioInterfaceAsync(). Out of memory.\n"); + return ma_result_from_HRESULT(hr); + } } result = ma_completion_handler_uwp_init(&completionHandler); if (result != MA_SUCCESS) { ma_CoTaskMemFree(pContext, iidStr); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for waiting for ActivateAudioInterfaceAsync().", result); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for waiting for ActivateAudioInterfaceAsync().\n"); + return result; } -#if defined(__cplusplus) - hr = ActivateAudioInterfaceAsync(iidStr, MA_IID_IAudioClient, NULL, (IActivateAudioInterfaceCompletionHandler*)&completionHandler, (IActivateAudioInterfaceAsyncOperation**)&pAsyncOp); -#else - hr = ActivateAudioInterfaceAsync(iidStr, &MA_IID_IAudioClient, NULL, (IActivateAudioInterfaceCompletionHandler*)&completionHandler, (IActivateAudioInterfaceAsyncOperation**)&pAsyncOp); -#endif + hr = ((MA_PFN_ActivateAudioInterfaceAsync)pContext->wasapi.ActivateAudioInterfaceAsync)(iidStr, &MA_IID_IAudioClient, pActivationParams, (ma_IActivateAudioInterfaceCompletionHandler*)&completionHandler, (ma_IActivateAudioInterfaceAsyncOperation**)&pAsyncOp); if (FAILED(hr)) { ma_completion_handler_uwp_uninit(&completionHandler); ma_CoTaskMemFree(pContext, iidStr); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] ActivateAudioInterfaceAsync() failed.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] ActivateAudioInterfaceAsync() failed.\n"); + return ma_result_from_HRESULT(hr); } - ma_CoTaskMemFree(pContext, iidStr); + if (pDeviceID == NULL) { + ma_CoTaskMemFree(pContext, iidStr); + } /* Wait for the async operation for finish. */ ma_completion_handler_uwp_wait(&completionHandler); @@ -15029,13 +21721,15 @@ static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, m ma_IActivateAudioInterfaceAsyncOperation_Release(pAsyncOp); if (FAILED(hr) || FAILED(activateResult)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate device.", FAILED(hr) ? ma_result_from_HRESULT(hr) : ma_result_from_HRESULT(activateResult)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate device.\n"); + return FAILED(hr) ? ma_result_from_HRESULT(hr) : ma_result_from_HRESULT(activateResult); } /* Here is where we grab the IAudioClient interface. */ hr = ma_IUnknown_QueryInterface(pActivatedInterface, &MA_IID_IAudioClient, (void**)ppAudioClient); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to query IAudioClient interface.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to query IAudioClient interface.\n"); + return ma_result_from_HRESULT(hr); } if (ppActivatedInterface) { @@ -15048,27 +21742,121 @@ static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, m } #endif -static ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-audioclient_activation_type */ +typedef enum { -#ifdef MA_WIN32_DESKTOP - return ma_context_get_IAudioClient_Desktop__wasapi(pContext, deviceType, pDeviceID, ppAudioClient, ppDeviceInterface); -#else - return ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, ppAudioClient, ppDeviceInterface); + MA_AUDIOCLIENT_ACTIVATION_TYPE_DEFAULT, + MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK +} MA_AUDIOCLIENT_ACTIVATION_TYPE; + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-process_loopback_mode */ +typedef enum +{ + MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE, + MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE +} MA_PROCESS_LOOPBACK_MODE; + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_process_loopback_params */ +typedef struct +{ + DWORD TargetProcessId; + MA_PROCESS_LOOPBACK_MODE ProcessLoopbackMode; +} MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS; + +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ + #endif #endif +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_activation_params */ +typedef struct +{ + MA_AUDIOCLIENT_ACTIVATION_TYPE ActivationType; + union + { + MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS ProcessLoopbackParams; + }; +} MA_AUDIOCLIENT_ACTIVATION_PARAMS; +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(pop) +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic pop +#endif + +#define MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK L"VAD\\Process_Loopback" + +static ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_uint32 loopbackProcessID, ma_bool32 loopbackProcessExclude, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) +{ + ma_result result; + ma_bool32 usingProcessLoopback = MA_FALSE; + MA_AUDIOCLIENT_ACTIVATION_PARAMS audioclientActivationParams; + MA_PROPVARIANT activationParams; + MA_PROPVARIANT* pActivationParams = NULL; + ma_device_id virtualDeviceID; + + /* Activation parameters specific to loopback mode. Note that process-specific loopback will only work when a default device ID is specified. */ + if (deviceType == ma_device_type_loopback && loopbackProcessID != 0 && pDeviceID == NULL) { + usingProcessLoopback = MA_TRUE; + } + + if (usingProcessLoopback) { + MA_ZERO_OBJECT(&audioclientActivationParams); + audioclientActivationParams.ActivationType = MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK; + audioclientActivationParams.ProcessLoopbackParams.ProcessLoopbackMode = (loopbackProcessExclude) ? MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE : MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE; + audioclientActivationParams.ProcessLoopbackParams.TargetProcessId = (DWORD)loopbackProcessID; + + ma_PropVariantInit(&activationParams); + activationParams.vt = MA_VT_BLOB; + activationParams.blob.cbSize = sizeof(audioclientActivationParams); + activationParams.blob.pBlobData = (BYTE*)&audioclientActivationParams; + pActivationParams = &activationParams; + + /* When requesting a specific device ID we need to use a special device ID. */ + MA_COPY_MEMORY(virtualDeviceID.wasapi, MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK, (wcslen(MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK) + 1) * sizeof(wchar_t)); /* +1 for the null terminator. */ + pDeviceID = &virtualDeviceID; + } else { + pActivationParams = NULL; /* No activation parameters required. */ + } + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + result = ma_context_get_IAudioClient_Desktop__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); +#else + result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); +#endif + + /* + If loopback mode was requested with a process ID and initialization failed, it could be because it's + trying to run on an older version of Windows where it's not supported. We need to let the caller + know about this with a log message. + */ + if (result != MA_SUCCESS) { + if (usingProcessLoopback) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Loopback mode requested to %s process ID %u, but initialization failed. Support for this feature begins with Windows 10 Build 20348. Confirm your version of Windows or consider not using process-specific loopback.\n", (loopbackProcessExclude) ? "exclude" : "include", loopbackProcessID); + } + } + + return result; } static ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { /* Different enumeration for desktop and UWP. */ -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* Desktop */ HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; - hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); } ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_playback, callback, pUserData); @@ -15112,10 +21900,10 @@ static ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_e static ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) ma_result result; ma_IMMDevice* pMMDevice = NULL; - LPWSTR pDefaultDeviceID = NULL; + WCHAR* pDefaultDeviceID = NULL; result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, &pMMDevice); if (result != MA_SUCCESS) { @@ -15146,7 +21934,7 @@ static ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_dev ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } - result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, &pAudioClient, NULL); + result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, NULL, &pAudioClient, NULL); if (result != MA_SUCCESS) { return result; } @@ -15164,7 +21952,7 @@ static ma_result ma_device_uninit__wasapi(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pDevice->wasapi.pDeviceEnumerator) { ((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator)->lpVtbl->UnregisterEndpointNotificationCallback((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator, &pDevice->wasapi.notificationClient); ma_IMMDeviceEnumerator_Release((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator); @@ -15172,9 +21960,23 @@ static ma_result ma_device_uninit__wasapi(ma_device* pDevice) #endif if (pDevice->wasapi.pRenderClient) { + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } + ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); } if (pDevice->wasapi.pCaptureClient) { + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); } @@ -15186,10 +21988,10 @@ static ma_result ma_device_uninit__wasapi(ma_device* pDevice) } if (pDevice->wasapi.hEventPlayback) { - CloseHandle(pDevice->wasapi.hEventPlayback); + CloseHandle((HANDLE)pDevice->wasapi.hEventPlayback); } if (pDevice->wasapi.hEventCapture) { - CloseHandle(pDevice->wasapi.hEventCapture); + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); } return MA_SUCCESS; @@ -15211,6 +22013,8 @@ typedef struct ma_bool32 noAutoConvertSRC; ma_bool32 noDefaultQualitySRC; ma_bool32 noHardwareOffloading; + ma_uint32 loopbackProcessID; + ma_bool32 loopbackProcessExclude; /* Output. */ ma_IAudioClient* pAudioClient; @@ -15236,10 +22040,11 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device DWORD streamFlags = 0; MA_REFERENCE_TIME periodDurationInMicroseconds; ma_bool32 wasInitializedUsingIAudioClient3 = MA_FALSE; - WAVEFORMATEXTENSIBLE wf; + MA_WAVEFORMATEXTENSIBLE wf; ma_WASAPIDeviceInterface* pDeviceInterface = NULL; ma_IAudioClient2* pAudioClient2; ma_uint32 nativeSampleRate; + ma_bool32 usingProcessLoopback = MA_FALSE; MA_ASSERT(pContext != NULL); MA_ASSERT(pData != NULL); @@ -15249,6 +22054,8 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device return MA_INVALID_ARGS; } + usingProcessLoopback = deviceType == ma_device_type_loopback && pData->loopbackProcessID != 0 && pDeviceID == NULL; + pData->pAudioClient = NULL; pData->pRenderClient = NULL; pData->pCaptureClient = NULL; @@ -15264,7 +22071,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device streamFlags |= MA_AUDCLNT_STREAMFLAGS_LOOPBACK; } - result = ma_context_get_IAudioClient__wasapi(pContext, deviceType, pDeviceID, &pData->pAudioClient, &pDeviceInterface); + result = ma_context_get_IAudioClient__wasapi(pContext, deviceType, pDeviceID, pData->loopbackProcessID, pData->loopbackProcessExclude, &pData->pAudioClient, &pDeviceInterface); if (result != MA_SUCCESS) { goto done; } @@ -15293,19 +22100,19 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device /* Here is where we try to determine the best format to use with the device. If the client if wanting exclusive mode, first try finding the best format for that. If this fails, fall back to shared mode. */ result = MA_FORMAT_NOT_SUPPORTED; if (pData->shareMode == ma_share_mode_exclusive) { - #ifdef MA_WIN32_DESKTOP + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* In exclusive mode on desktop we always use the backend's native format. */ ma_IPropertyStore* pStore = NULL; hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pStore); if (SUCCEEDED(hr)) { - PROPVARIANT prop; + MA_PROPVARIANT prop; ma_PropVariantInit(&prop); hr = ma_IPropertyStore_GetValue(pStore, &MA_PKEY_AudioEngine_DeviceFormat, &prop); if (SUCCEEDED(hr)) { - WAVEFORMATEX* pActualFormat = (WAVEFORMATEX*)prop.blob.pBlobData; + MA_WAVEFORMATEX* pActualFormat = (MA_WAVEFORMATEX*)prop.blob.pBlobData; hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pData->pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pActualFormat, NULL); if (SUCCEEDED(hr)) { - MA_COPY_MEMORY(&wf, pActualFormat, sizeof(WAVEFORMATEXTENSIBLE)); + MA_COPY_MEMORY(&wf, pActualFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); } ma_PropVariantClear(pContext, &prop); @@ -15332,12 +22139,47 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device } } else { /* In shared mode we are always using the format reported by the operating system. */ - WAVEFORMATEXTENSIBLE* pNativeFormat = NULL; - hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pData->pAudioClient, (WAVEFORMATEX**)&pNativeFormat); + MA_WAVEFORMATEXTENSIBLE* pNativeFormat = NULL; + hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pData->pAudioClient, (MA_WAVEFORMATEX**)&pNativeFormat); if (hr != S_OK) { - result = MA_FORMAT_NOT_SUPPORTED; + /* When using process-specific loopback, GetMixFormat() seems to always fail. */ + if (usingProcessLoopback) { + wf.wFormatTag = WAVE_FORMAT_IEEE_FLOAT; + wf.nChannels = 2; + wf.nSamplesPerSec = 44100; + wf.wBitsPerSample = 32; + wf.nBlockAlign = wf.nChannels * wf.wBitsPerSample / 8; + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; + wf.cbSize = sizeof(MA_WAVEFORMATEX); + + result = MA_SUCCESS; + } else { + result = MA_FORMAT_NOT_SUPPORTED; + } } else { - MA_COPY_MEMORY(&wf, pNativeFormat, sizeof(wf)); + /* + I've seen cases where cbSize will be set to sizeof(WAVEFORMATEX) even though the structure itself + is given the format tag of WAVE_FORMAT_EXTENSIBLE. If the format tag is WAVE_FORMAT_EXTENSIBLE + want to make sure we copy the whole WAVEFORMATEXTENSIBLE structure. Otherwise we'll have to be + safe and only copy the WAVEFORMATEX part. + */ + if (pNativeFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + MA_COPY_MEMORY(&wf, pNativeFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); + } else { + /* I've seen a case where cbSize was set to 0. Assume sizeof(WAVEFORMATEX) in this case. */ + size_t cbSize = pNativeFormat->cbSize; + if (cbSize == 0) { + cbSize = sizeof(MA_WAVEFORMATEX); + } + + /* Make sure we don't copy more than the capacity of `wf`. */ + if (cbSize > sizeof(wf)) { + cbSize = sizeof(wf); + } + + MA_COPY_MEMORY(&wf, pNativeFormat, cbSize); + } + result = MA_SUCCESS; } @@ -15356,13 +22198,13 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device Override the native sample rate with the one requested by the caller, but only if we're not using the default sample rate. We'll use WASAPI to perform the sample rate conversion. */ - nativeSampleRate = wf.Format.nSamplesPerSec; + nativeSampleRate = wf.nSamplesPerSec; if (streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) { - wf.Format.nSamplesPerSec = (pData->sampleRateIn != 0) ? pData->sampleRateIn : MA_DEFAULT_SAMPLE_RATE; - wf.Format.nAvgBytesPerSec = wf.Format.nSamplesPerSec * wf.Format.nBlockAlign; + wf.nSamplesPerSec = (pData->sampleRateIn != 0) ? pData->sampleRateIn : MA_DEFAULT_SAMPLE_RATE; + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; } - pData->formatOut = ma_format_from_WAVEFORMATEX((WAVEFORMATEX*)&wf); + pData->formatOut = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf); if (pData->formatOut == ma_format_unknown) { /* The format isn't supported. This is almost certainly because the exclusive mode format isn't supported by miniaudio. We need to return MA_SHARE_MODE_NOT_SUPPORTED @@ -15379,11 +22221,19 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device goto done; } - pData->channelsOut = wf.Format.nChannels; - pData->sampleRateOut = wf.Format.nSamplesPerSec; + pData->channelsOut = wf.nChannels; + pData->sampleRateOut = wf.nSamplesPerSec; - /* Get the internal channel map based on the channel mask. */ - ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pData->channelsOut, pData->channelMapOut); + /* + Get the internal channel map based on the channel mask. There is a possibility that GetMixFormat() returns + a WAVEFORMATEX instead of a WAVEFORMATEXTENSIBLE, in which case the channel mask will be undefined. In this + case we'll just use the default channel map. + */ + if (wf.wFormatTag == WAVE_FORMAT_EXTENSIBLE || wf.cbSize >= sizeof(MA_WAVEFORMATEXTENSIBLE)) { + ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pData->channelsOut, pData->channelMapOut); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); + } /* Period size. */ pData->periodsOut = (pData->periodsIn != 0) ? pData->periodsIn : MA_DEFAULT_PERIODS; @@ -15391,21 +22241,21 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device if (pData->periodSizeInFramesOut == 0) { if (pData->periodSizeInMillisecondsIn == 0) { if (pData->performanceProfile == ma_performance_profile_low_latency) { - pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, wf.Format.nSamplesPerSec); + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, wf.nSamplesPerSec); } else { - pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, wf.Format.nSamplesPerSec); + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, wf.nSamplesPerSec); } } else { - pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, wf.Format.nSamplesPerSec); + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, wf.nSamplesPerSec); } } - periodDurationInMicroseconds = ((ma_uint64)pData->periodSizeInFramesOut * 1000 * 1000) / wf.Format.nSamplesPerSec; + periodDurationInMicroseconds = ((ma_uint64)pData->periodSizeInFramesOut * 1000 * 1000) / wf.nSamplesPerSec; /* Slightly different initialization for shared and exclusive modes. We try exclusive mode first, and if it fails, fall back to shared mode. */ if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { - MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * 10; + MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* If the periodicy is too small, Initialize() will fail with AUDCLNT_E_INVALID_DEVICE_PERIOD. In this case we should just keep increasing @@ -15413,7 +22263,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device */ hr = E_FAIL; for (;;) { - hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (WAVEFORMATEX*)&wf, NULL); + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); if (hr == MA_AUDCLNT_E_INVALID_DEVICE_PERIOD) { if (bufferDuration > 500*10000) { break; @@ -15434,19 +22284,19 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device ma_uint32 bufferSizeInFrames; hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); if (SUCCEEDED(hr)) { - bufferDuration = (MA_REFERENCE_TIME)((10000.0 * 1000 / wf.Format.nSamplesPerSec * bufferSizeInFrames) + 0.5); + bufferDuration = (MA_REFERENCE_TIME)((10000.0 * 1000 / wf.nSamplesPerSec * bufferSizeInFrames) + 0.5); /* Unfortunately we need to release and re-acquire the audio client according to MSDN. Seems silly - why not just call IAudioClient_Initialize() again?! */ ma_IAudioClient_Release((ma_IAudioClient*)pData->pAudioClient); - #ifdef MA_WIN32_DESKTOP + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) hr = ma_IMMDevice_Activate(pDeviceInterface, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pData->pAudioClient); #else hr = ma_IUnknown_QueryInterface(pDeviceInterface, &MA_IID_IAudioClient, (void**)&pData->pAudioClient); #endif if (SUCCEEDED(hr)) { - hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (WAVEFORMATEX*)&wf, NULL); + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); } } } @@ -15477,7 +22327,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device */ #ifndef MA_WASAPI_NO_LOW_LATENCY_SHARED_MODE { - if ((streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) == 0 || nativeSampleRate == wf.Format.nSamplesPerSec) { + if ((streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) == 0 || nativeSampleRate == wf.nSamplesPerSec) { ma_IAudioClient3* pAudioClient3 = NULL; hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient3, (void**)&pAudioClient3); if (SUCCEEDED(hr)) { @@ -15485,7 +22335,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device ma_uint32 fundamentalPeriodInFrames; ma_uint32 minPeriodInFrames; ma_uint32 maxPeriodInFrames; - hr = ma_IAudioClient3_GetSharedModeEnginePeriod(pAudioClient3, (WAVEFORMATEX*)&wf, &defaultPeriodInFrames, &fundamentalPeriodInFrames, &minPeriodInFrames, &maxPeriodInFrames); + hr = ma_IAudioClient3_GetSharedModeEnginePeriod(pAudioClient3, (MA_WAVEFORMATEX*)&wf, &defaultPeriodInFrames, &fundamentalPeriodInFrames, &minPeriodInFrames, &maxPeriodInFrames); if (SUCCEEDED(hr)) { ma_uint32 desiredPeriodInFrames = pData->periodSizeInFramesOut; ma_uint32 actualPeriodInFrames = desiredPeriodInFrames; @@ -15497,15 +22347,11 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device /* The period needs to be clamped between minPeriodInFrames and maxPeriodInFrames. */ actualPeriodInFrames = ma_clamp(actualPeriodInFrames, minPeriodInFrames, maxPeriodInFrames); - #if defined(MA_DEBUG_OUTPUT) - { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Trying IAudioClient3_InitializeSharedAudioStream(actualPeriodInFrames=%d)\n", actualPeriodInFrames); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " defaultPeriodInFrames=%d\n", defaultPeriodInFrames); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " fundamentalPeriodInFrames=%d\n", fundamentalPeriodInFrames); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " minPeriodInFrames=%d\n", minPeriodInFrames); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " maxPeriodInFrames=%d\n", maxPeriodInFrames); - } - #endif + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Trying IAudioClient3_InitializeSharedAudioStream(actualPeriodInFrames=%d)\n", actualPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " defaultPeriodInFrames=%d\n", defaultPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " fundamentalPeriodInFrames=%d\n", fundamentalPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " minPeriodInFrames=%d\n", minPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " maxPeriodInFrames=%d\n", maxPeriodInFrames); /* If the client requested a largish buffer than we don't actually want to use low latency shared mode because it forces small buffers. */ if (actualPeriodInFrames >= desiredPeriodInFrames) { @@ -15513,16 +22359,13 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY must not be in the stream flags. If either of these are specified, IAudioClient3_InitializeSharedAudioStream() will fail. */ - hr = ma_IAudioClient3_InitializeSharedAudioStream(pAudioClient3, streamFlags & ~(MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY), actualPeriodInFrames, (WAVEFORMATEX*)&wf, NULL); + hr = ma_IAudioClient3_InitializeSharedAudioStream(pAudioClient3, streamFlags & ~(MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY), actualPeriodInFrames, (MA_WAVEFORMATEX*)&wf, NULL); if (SUCCEEDED(hr)) { wasInitializedUsingIAudioClient3 = MA_TRUE; pData->periodSizeInFramesOut = actualPeriodInFrames; - #if defined(MA_DEBUG_OUTPUT) - { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Using IAudioClient3\n"); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " periodSizeInFramesOut=%d\n", pData->periodSizeInFramesOut); - } - #endif + + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Using IAudioClient3\n"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " periodSizeInFramesOut=%d\n", pData->periodSizeInFramesOut); } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] IAudioClient3_InitializeSharedAudioStream failed. Falling back to IAudioClient.\n"); } @@ -15547,7 +22390,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device /* If we don't have an IAudioClient3 then we need to use the normal initialization routine. */ if (!wasInitializedUsingIAudioClient3) { MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* <-- Multiply by 10 for microseconds to 100-nanoseconds. */ - hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, 0, (WAVEFORMATEX*)&wf, NULL); + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, 0, (const MA_WAVEFORMATEX*)&wf, NULL); if (FAILED(hr)) { if (hr == E_ACCESSDENIED) { errorMsg = "[WASAPI] Failed to initialize device. Access denied.", result = MA_ACCESS_DENIED; @@ -15563,13 +22406,22 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device } if (!wasInitializedUsingIAudioClient3) { - ma_uint32 bufferSizeInFrames; + ma_uint32 bufferSizeInFrames = 0; hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); if (FAILED(hr)) { errorMsg = "[WASAPI] Failed to get audio client's actual buffer size.", result = ma_result_from_HRESULT(hr); goto done; } + /* + When using process loopback mode, retrieval of the buffer size seems to result in totally + incorrect values. In this case we'll just assume it's the same size as what we requested + when we initialized the client. + */ + if (usingProcessLoopback) { + bufferSizeInFrames = (ma_uint32)((periodDurationInMicroseconds * pData->periodsOut) * pData->sampleRateOut / 1000000); + } + pData->periodSizeInFramesOut = bufferSizeInFrames / pData->periodsOut; } @@ -15590,12 +22442,12 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device /* Grab the name of the device. */ - #ifdef MA_WIN32_DESKTOP + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { ma_IPropertyStore *pProperties; hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { - PROPVARIANT varName; + MA_PROPVARIANT varName; ma_PropVariantInit(&varName); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &varName); if (SUCCEEDED(hr)) { @@ -15613,7 +22465,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device stream routing so that IDs can be compared and we can determine which device has been detached and whether or not it matches with our ma_device. */ - #ifdef MA_WIN32_DESKTOP + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { /* Desktop */ ma_context_get_device_id_from_MMDevice__wasapi(pContext, pDeviceInterface, &pData->id); @@ -15627,7 +22479,7 @@ static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device done: /* Clean up. */ -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pDeviceInterface != NULL) { ma_IMMDevice_Release(pDeviceInterface); } @@ -15652,7 +22504,7 @@ done: } if (errorMsg != NULL && errorMsg[0] != '\0') { - ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_ERROR, errorMsg); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "%s\n", errorMsg); } return result; @@ -15729,6 +22581,8 @@ static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type dev data.noAutoConvertSRC = pDevice->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pDevice->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pDevice->wasapi.noHardwareOffloading; + data.loopbackProcessID = pDevice->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pDevice->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, deviceType, NULL, &data); if (result != MA_SUCCESS) { return result; @@ -15747,13 +22601,13 @@ static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type dev pDevice->capture.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), data.deviceName); - ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, pDevice->wasapi.hEventCapture); + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualPeriodSizeInFramesCapture); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); /* We must always have a valid ID. */ - ma_wcscpy_s(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); + ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); } if (deviceType == ma_device_type_playback) { @@ -15768,13 +22622,13 @@ static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type dev pDevice->playback.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), data.deviceName); - ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, pDevice->wasapi.hEventPlayback); + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualPeriodSizeInFramesPlayback); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); - /* We must always have a valid ID. */ - ma_wcscpy_s(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); + /* We must always have a valid ID because rerouting will look at it. */ + ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); } return MA_SUCCESS; @@ -15784,7 +22638,7 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf { ma_result result = MA_SUCCESS; -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; #endif @@ -15792,9 +22646,12 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->wasapi); - pDevice->wasapi.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; - pDevice->wasapi.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; - pDevice->wasapi.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + pDevice->wasapi.usage = pConfig->wasapi.usage; + pDevice->wasapi.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; + pDevice->wasapi.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + pDevice->wasapi.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + pDevice->wasapi.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + pDevice->wasapi.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; /* Exclusive mode is not allowed with loopback. */ if (pConfig->deviceType == ma_device_type_loopback && pConfig->playback.shareMode == ma_share_mode_exclusive) { @@ -15815,6 +22672,8 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture, pDescriptorCapture->pDeviceID, &data); if (result != MA_SUCCESS) { @@ -15832,7 +22691,7 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf The event for capture needs to be manual reset for the same reason as playback. We keep the initial state set to unsignaled, however, because we want to block until we actually have something for the first call to ma_device_read(). */ - pDevice->wasapi.hEventCapture = CreateEventW(NULL, FALSE, FALSE, NULL); /* Auto reset, unsignaled by default. */ + pDevice->wasapi.hEventCapture = (ma_handle)CreateEventA(NULL, FALSE, FALSE, NULL); /* Auto reset, unsignaled by default. */ if (pDevice->wasapi.hEventCapture == NULL) { result = ma_result_from_GetLastError(GetLastError()); @@ -15845,15 +22704,16 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf pDevice->wasapi.pAudioClientCapture = NULL; } - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for capture.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for capture."); + return result; } - ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, pDevice->wasapi.hEventCapture); + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualPeriodSizeInFramesCapture); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); /* We must always have a valid ID. */ - ma_wcscpy_s(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); + ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); /* The descriptor needs to be updated with actual values. */ pDescriptorCapture->format = data.formatOut; @@ -15878,6 +22738,8 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, ma_device_type_playback, pDescriptorPlayback->pDeviceID, &data); if (result != MA_SUCCESS) { @@ -15891,7 +22753,7 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf pDevice->wasapi.pAudioClientCapture = NULL; } - CloseHandle(pDevice->wasapi.hEventCapture); + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.hEventCapture = NULL; } return result; @@ -15911,7 +22773,7 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf The playback event also needs to be initially set to a signaled state so that the first call to ma_device_write() is able to get passed WaitForMultipleObjects(). */ - pDevice->wasapi.hEventPlayback = CreateEventW(NULL, FALSE, TRUE, NULL); /* Auto reset, signaled by default. */ + pDevice->wasapi.hEventPlayback = (ma_handle)CreateEventA(NULL, FALSE, TRUE, NULL); /* Auto reset, signaled by default. */ if (pDevice->wasapi.hEventPlayback == NULL) { result = ma_result_from_GetLastError(GetLastError()); @@ -15925,7 +22787,7 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf pDevice->wasapi.pAudioClientCapture = NULL; } - CloseHandle(pDevice->wasapi.hEventCapture); + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.hEventCapture = NULL; } @@ -15938,15 +22800,16 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf pDevice->wasapi.pAudioClientPlayback = NULL; } - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for playback.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for playback."); + return result; } - ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, pDevice->wasapi.hEventPlayback); + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualPeriodSizeInFramesPlayback); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); - /* We must always have a valid ID. */ - ma_wcscpy_s(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); + /* We must always have a valid ID because rerouting will look at it. */ + ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); /* The descriptor needs to be updated with actual values. */ pDescriptorPlayback->format = data.formatOut; @@ -15962,9 +22825,9 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf we are connecting to the default device we want to do automatic stream routing when the device is disabled or unplugged. Otherwise we want to just stop the device outright and let the application handle it. */ -#ifdef MA_WIN32_DESKTOP +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pConfig->wasapi.noAutoStreamRouting == MA_FALSE) { - if ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pConfig->capture.pDeviceID == NULL) { + if ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) && pConfig->capture.pDeviceID == NULL) { pDevice->wasapi.allowCaptureAutoStreamRouting = MA_TRUE; } if ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.pDeviceID == NULL) { @@ -15972,10 +22835,13 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf } } - hr = ma_CoCreateInstance(pDevice->pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + ma_mutex_init(&pDevice->wasapi.rerouteLock); + + hr = ma_CoCreateInstance(pDevice->pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { ma_device_uninit__wasapi(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); } pDevice->wasapi.notificationClient.lpVtbl = (void*)&g_maNotificationCientVtbl; @@ -15991,8 +22857,8 @@ static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_conf } #endif - c89atomic_exchange_32(&pDevice->wasapi.isStartedCapture, MA_FALSE); - c89atomic_exchange_32(&pDevice->wasapi.isStartedPlayback, MA_FALSE); + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); return MA_SUCCESS; } @@ -16036,16 +22902,16 @@ static ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_ } if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { - *pFrameCount = pDevice->wasapi.actualPeriodSizeInFramesPlayback - paddingFramesCount; + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback - paddingFramesCount; } else { *pFrameCount = paddingFramesCount; } } else { /* Exclusive mode. */ if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { - *pFrameCount = pDevice->wasapi.actualPeriodSizeInFramesPlayback; + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback; } else { - *pFrameCount = pDevice->wasapi.actualPeriodSizeInFramesCapture; + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesCapture; } } @@ -16065,57 +22931,104 @@ static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type de result = ma_device_reinit__wasapi(pDevice, deviceType); if (result != MA_SUCCESS) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Reinitializing device after route change failed.\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WASAPI] Reinitializing device after route change failed.\n"); return result; } ma_device__post_init_setup(pDevice, deviceType); + ma_device__on_notification_rerouted(pDevice); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "=== DEVICE CHANGED ===\n"); + + return MA_SUCCESS; +} + +static ma_result ma_device_start__wasapi_nolock(ma_device* pDevice) +{ + HRESULT hr; + + if (pDevice->pContext->wasapi.hAvrt) { + const char* pTaskName = ma_to_usage_string__wasapi(pDevice->wasapi.usage); + if (pTaskName) { + DWORD idx = 0; + pDevice->wasapi.hAvrtHandle = (ma_handle)((MA_PFN_AvSetMmThreadCharacteristicsA)pDevice->pContext->wasapi.AvSetMmThreadCharacteristicsA)(pTaskName, &idx); + } + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal capture device. HRESULT = %d.", (int)hr); + return ma_result_from_HRESULT(hr); + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_TRUE); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device. HRESULT = %d.", (int)hr); + return ma_result_from_HRESULT(hr); + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_TRUE); + } return MA_SUCCESS; } static ma_result ma_device_start__wasapi(ma_device* pDevice) { - HRESULT hr; + ma_result result; MA_ASSERT(pDevice != NULL); - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { - hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); - if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal capture device.", ma_result_from_HRESULT(hr)); - } - - c89atomic_exchange_32(&pDevice->wasapi.isStartedCapture, MA_TRUE); + /* Wait for any rerouting to finish before attempting to start the device. */ + ma_mutex_lock(&pDevice->wasapi.rerouteLock); + { + result = ma_device_start__wasapi_nolock(pDevice); } + ma_mutex_unlock(&pDevice->wasapi.rerouteLock); - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - /* No need to do anything for playback as that'll be started automatically in the data loop. */ - } - - return MA_SUCCESS; + return result; } -static ma_result ma_device_stop__wasapi(ma_device* pDevice) +static ma_result ma_device_stop__wasapi_nolock(ma_device* pDevice) { ma_result result; HRESULT hr; MA_ASSERT(pDevice != NULL); + if (pDevice->wasapi.hAvrtHandle) { + ((MA_PFN_AvRevertMmThreadCharacteristics)pDevice->pContext->wasapi.AvRevertMmThreadcharacteristics)((HANDLE)pDevice->wasapi.hAvrtHandle); + pDevice->wasapi.hAvrtHandle = NULL; + } + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal capture device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal capture device."); + return ma_result_from_HRESULT(hr); } /* The audio client needs to be reset otherwise restarting will fail. */ hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal capture device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal capture device."); + return ma_result_from_HRESULT(hr); } - c89atomic_exchange_32(&pDevice->wasapi.isStartedCapture, MA_FALSE); + /* If we have a mapped buffer we need to release it. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { @@ -16123,13 +23036,14 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice) The buffer needs to be drained before stopping the device. Not doing this will result in the last few frames not getting output to the speakers. This is a problem for very short sounds because it'll result in a significant portion of it not getting played. */ - if (c89atomic_load_32(&pDevice->wasapi.isStartedPlayback)) { + if (ma_atomic_bool32_get(&pDevice->wasapi.isStartedPlayback)) { /* We need to make sure we put a timeout here or else we'll risk getting stuck in a deadlock in some cases. */ - DWORD waitTime = pDevice->wasapi.actualPeriodSizeInFramesPlayback / pDevice->playback.internalSampleRate; + DWORD waitTime = pDevice->wasapi.actualBufferSizeInFramesPlayback / pDevice->playback.internalSampleRate; if (pDevice->playback.shareMode == ma_share_mode_exclusive) { - WaitForSingleObject(pDevice->wasapi.hEventPlayback, waitTime); - } else { + WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime); + } + else { ma_uint32 prevFramesAvaialablePlayback = (ma_uint32)-1; ma_uint32 framesAvailablePlayback; for (;;) { @@ -16138,7 +23052,7 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice) break; } - if (framesAvailablePlayback >= pDevice->wasapi.actualPeriodSizeInFramesPlayback) { + if (framesAvailablePlayback >= pDevice->wasapi.actualBufferSizeInFramesPlayback) { break; } @@ -16151,536 +23065,347 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice) } prevFramesAvaialablePlayback = framesAvailablePlayback; - WaitForSingleObject(pDevice->wasapi.hEventPlayback, waitTime); - ResetEvent(pDevice->wasapi.hEventPlayback); /* Manual reset. */ + WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime * 1000); + ResetEvent((HANDLE)pDevice->wasapi.hEventPlayback); /* Manual reset. */ } } } hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal playback device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal playback device."); + return ma_result_from_HRESULT(hr); } /* The audio client needs to be reset otherwise restarting will fail. */ hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal playback device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal playback device."); + return ma_result_from_HRESULT(hr); } - c89atomic_exchange_32(&pDevice->wasapi.isStartedPlayback, MA_FALSE); + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); } return MA_SUCCESS; } +static ma_result ma_device_stop__wasapi(ma_device* pDevice) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* Wait for any rerouting to finish before attempting to stop the device. */ + ma_mutex_lock(&pDevice->wasapi.rerouteLock); + { + result = ma_device_stop__wasapi_nolock(pDevice); + } + ma_mutex_unlock(&pDevice->wasapi.rerouteLock); + + return result; +} + #ifndef MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS #define MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS 5000 #endif -static ma_result ma_device_data_loop__wasapi(ma_device* pDevice) +static ma_result ma_device_read__wasapi(ma_device* pDevice, void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { - ma_result result; - HRESULT hr; - ma_bool32 exitLoop = MA_FALSE; - ma_uint32 framesWrittenToPlaybackDevice = 0; - ma_uint32 mappedDeviceBufferSizeInFramesCapture = 0; - ma_uint32 mappedDeviceBufferSizeInFramesPlayback = 0; - ma_uint32 mappedDeviceBufferFramesRemainingCapture = 0; - ma_uint32 mappedDeviceBufferFramesRemainingPlayback = 0; - BYTE* pMappedDeviceBufferCapture = NULL; - BYTE* pMappedDeviceBufferPlayback = NULL; - ma_uint32 bpfCaptureDevice = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 bpfPlaybackDevice = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 bpfCaptureClient = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 bpfPlaybackClient = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - ma_uint8 inputDataInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - ma_uint32 inputDataInClientFormatCap = 0; - ma_uint8 outputDataInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - ma_uint32 outputDataInClientFormatCap = 0; - ma_uint32 outputDataInClientFormatCount = 0; - ma_uint32 outputDataInClientFormatConsumed = 0; - ma_uint32 periodSizeInFramesCapture = 0; + ma_result result = MA_SUCCESS; + ma_uint32 totalFramesProcessed = 0; - MA_ASSERT(pDevice != NULL); + /* + When reading, we need to get a buffer and process all of it before releasing it. Because the + frame count (frameCount) can be different to the size of the buffer, we'll need to cache the + pointer to the buffer. + */ - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { - periodSizeInFramesCapture = pDevice->capture.internalPeriodSizeInFrames; - inputDataInClientFormatCap = sizeof(inputDataInClientFormat) / bpfCaptureClient; - } + /* Keep running until we've processed the requested number of frames. */ + while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesProcessed; - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - outputDataInClientFormatCap = sizeof(outputDataInClientFormat) / bpfPlaybackClient; - } + /* If we have a mapped data buffer, consume that first. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + /* We have a cached data pointer so consume that before grabbing another one from WASAPI. */ + ma_uint32 framesToProcessNow = framesRemaining; + if (framesToProcessNow > pDevice->wasapi.mappedBufferCaptureLen) { + framesToProcessNow = pDevice->wasapi.mappedBufferCaptureLen; + } - while (ma_device_get_state(pDevice) == MA_STATE_STARTED && !exitLoop) { - switch (pDevice->type) - { - case ma_device_type_duplex: - { - ma_uint32 framesAvailableCapture; - ma_uint32 framesAvailablePlayback; - DWORD flagsCapture; /* Passed to IAudioCaptureClient_GetBuffer(). */ + /* Now just copy the data over to the output buffer. */ + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pFrames, totalFramesProcessed, pDevice->capture.internalFormat, pDevice->capture.internalChannels), + ma_offset_pcm_frames_const_ptr(pDevice->wasapi.pMappedBufferCapture, pDevice->wasapi.mappedBufferCaptureCap - pDevice->wasapi.mappedBufferCaptureLen, pDevice->capture.internalFormat, pDevice->capture.internalChannels), + framesToProcessNow, + pDevice->capture.internalFormat, pDevice->capture.internalChannels + ); - /* The process is to map the playback buffer and fill it as quickly as possible from input data. */ - if (pMappedDeviceBufferPlayback == NULL) { - result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &framesAvailablePlayback); - if (result != MA_SUCCESS) { - return result; - } + totalFramesProcessed += framesToProcessNow; + pDevice->wasapi.mappedBufferCaptureLen -= framesToProcessNow; - /* In exclusive mode, the frame count needs to exactly match the value returned by GetCurrentPadding(). */ - if (pDevice->playback.shareMode != ma_share_mode_exclusive) { - if (framesAvailablePlayback > pDevice->wasapi.periodSizeInFramesPlayback) { - framesAvailablePlayback = pDevice->wasapi.periodSizeInFramesPlayback; + /* If the data buffer has been fully consumed we need to release it. */ + if (pDevice->wasapi.mappedBufferCaptureLen == 0) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + } + } else { + /* We don't have any cached data pointer, so grab another one. */ + HRESULT hr; + DWORD flags = 0; + + /* First just ask WASAPI for a data buffer. If it's not available, we'll wait for more. */ + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); + if (hr == S_OK) { + /* We got a data buffer. Continue to the next loop iteration which will then read from the mapped pointer. */ + pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; + + /* + There have been reports that indicate that at times the AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY is reported for every + call to IAudioCaptureClient_GetBuffer() above which results in spamming of the debug messages below. To partially + work around this, I'm only outputting these messages when MA_DEBUG_OUTPUT is explicitly defined. The better solution + would be to figure out why the flag is always getting reported. + */ + #if defined(MA_DEBUG_OUTPUT) + { + if (flags != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Capture Flags: %ld\n", flags); + + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity (possible overrun). Attempting recovery. mappedBufferCaptureCap=%d\n", pDevice->wasapi.mappedBufferCaptureCap); } } - - /* We're ready to map the playback device's buffer. We don't release this until it's been entirely filled. */ - hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedDeviceBufferPlayback); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - mappedDeviceBufferSizeInFramesPlayback = framesAvailablePlayback; - mappedDeviceBufferFramesRemainingPlayback = framesAvailablePlayback; } + #endif - if (mappedDeviceBufferFramesRemainingPlayback > 0) { - /* At this point we should have a buffer available for output. We need to keep writing input samples to it. */ - for (;;) { - /* Try grabbing some captured data if we haven't already got a mapped buffer. */ - if (pMappedDeviceBufferCapture == NULL) { - if (pDevice->capture.shareMode == ma_share_mode_shared) { - if (WaitForSingleObject(pDevice->wasapi.hEventCapture, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { - return MA_ERROR; /* Wait failed. */ - } - } + /* Overrun detection. */ + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + /* Glitched. Probably due to an overrun. */ - result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &framesAvailableCapture); - if (result != MA_SUCCESS) { - exitLoop = MA_TRUE; + /* + If we got an overrun it probably means we're straddling the end of the buffer. In normal capture + mode this is the fault of the client application because they're responsible for ensuring data is + processed fast enough. In duplex mode, however, the processing of audio is tied to the playback + device, so this can possibly be the result of a timing de-sync. + + In capture mode we're not going to do any kind of recovery because the real fix is for the client + application to process faster. In duplex mode, we'll treat this as a desync and reset the buffers + to prevent a never-ending sequence of glitches due to straddling the end of the buffer. + */ + if (pDevice->type == ma_device_type_duplex) { + /* + Experiment: + + If we empty out the *entire* buffer we may end up putting ourselves into an underrun position + which isn't really any better than the overrun we're probably in right now. Instead we'll just + empty out about half. + */ + ma_uint32 i; + ma_uint32 periodCount = (pDevice->wasapi.actualBufferSizeInFramesCapture / pDevice->wasapi.periodSizeInFramesCapture); + ma_uint32 iterationCount = periodCount / 2; + if ((periodCount % 2) > 0) { + iterationCount += 1; + } + + for (i = 0; i < iterationCount; i += 1) { + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_ReleaseBuffer() failed with %ld.\n", hr); break; } - /* Wait for more if nothing is available. */ - if (framesAvailableCapture == 0) { - /* In exclusive mode we waited at the top. */ - if (pDevice->capture.shareMode != ma_share_mode_shared) { - if (WaitForSingleObject(pDevice->wasapi.hEventCapture, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { - return MA_ERROR; /* Wait failed. */ + flags = 0; + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || FAILED(hr)) { + /* + The buffer has been completely emptied or an error occurred. In this case we'll need + to reset the state of the mapped buffer which will trigger the next iteration to get + a fresh buffer from WASAPI. + */ + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY) { + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied, and data discontinuity still reported.\n"); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied.\n"); } } - continue; - } - - /* Getting here means there's data available for writing to the output device. */ - mappedDeviceBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - - /* Overrun detection. */ - if ((flagsCapture & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { - /* Glitched. Probably due to an overrun. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity (possible overrun). framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); - - /* - Exeriment: If we get an overrun it probably means we're straddling the end of the buffer. In order to prevent a never-ending sequence of glitches let's experiment - by dropping every frame until we're left with only a single period. To do this we just keep retrieving and immediately releasing buffers until we're down to the - last period. - */ - if (framesAvailableCapture >= pDevice->wasapi.actualPeriodSizeInFramesCapture) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Synchronizing capture stream. "); - do - { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); - if (FAILED(hr)) { - break; - } - - framesAvailableCapture -= mappedDeviceBufferSizeInFramesCapture; - - if (framesAvailableCapture > 0) { - mappedDeviceBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - } else { - pMappedDeviceBufferCapture = NULL; - mappedDeviceBufferSizeInFramesCapture = 0; - } - } while (framesAvailableCapture > periodSizeInFramesCapture); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); - } - } else { - #ifdef MA_DEBUG_OUTPUT - if (flagsCapture != 0) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Capture Flags: %ld\n", flagsCapture); - } - #endif - } - - mappedDeviceBufferFramesRemainingCapture = mappedDeviceBufferSizeInFramesCapture; - } - - - /* At this point we should have both input and output data available. We now need to convert the data and post it to the client. */ - for (;;) { - BYTE* pRunningDeviceBufferCapture; - BYTE* pRunningDeviceBufferPlayback; - ma_uint32 framesToProcess; - ma_uint32 framesProcessed; - - pRunningDeviceBufferCapture = pMappedDeviceBufferCapture + ((mappedDeviceBufferSizeInFramesCapture - mappedDeviceBufferFramesRemainingCapture ) * bpfCaptureDevice); - pRunningDeviceBufferPlayback = pMappedDeviceBufferPlayback + ((mappedDeviceBufferSizeInFramesPlayback - mappedDeviceBufferFramesRemainingPlayback) * bpfPlaybackDevice); - - /* There may be some data sitting in the converter that needs to be processed first. Once this is exhaused, run the data callback again. */ - if (!pDevice->playback.converter.isPassthrough && outputDataInClientFormatConsumed < outputDataInClientFormatCount) { - ma_uint64 convertedFrameCountClient = (outputDataInClientFormatCount - outputDataInClientFormatConsumed); - ma_uint64 convertedFrameCountDevice = mappedDeviceBufferFramesRemainingPlayback; - void* pConvertedFramesClient = outputDataInClientFormat + (outputDataInClientFormatConsumed * bpfPlaybackClient); - void* pConvertedFramesDevice = pRunningDeviceBufferPlayback; - result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pConvertedFramesClient, &convertedFrameCountClient, pConvertedFramesDevice, &convertedFrameCountDevice); - if (result != MA_SUCCESS) { - break; - } - - outputDataInClientFormatConsumed += (ma_uint32)convertedFrameCountClient; /* Safe cast. */ - mappedDeviceBufferFramesRemainingPlayback -= (ma_uint32)convertedFrameCountDevice; /* Safe cast. */ - - if (mappedDeviceBufferFramesRemainingPlayback == 0) { - break; - } - } - - /* - Getting here means we need to fire the callback. If format conversion is unnecessary, we can optimize this by passing the pointers to the internal - buffers directly to the callback. - */ - if (pDevice->capture.converter.isPassthrough && pDevice->playback.converter.isPassthrough) { - /* Optimal path. We can pass mapped pointers directly to the callback. */ - framesToProcess = ma_min(mappedDeviceBufferFramesRemainingCapture, mappedDeviceBufferFramesRemainingPlayback); - framesProcessed = framesToProcess; - - ma_device__on_data(pDevice, pRunningDeviceBufferPlayback, pRunningDeviceBufferCapture, framesToProcess); - - mappedDeviceBufferFramesRemainingCapture -= framesProcessed; - mappedDeviceBufferFramesRemainingPlayback -= framesProcessed; - - if (mappedDeviceBufferFramesRemainingCapture == 0) { - break; /* Exhausted input data. */ - } - if (mappedDeviceBufferFramesRemainingPlayback == 0) { - break; /* Exhausted output data. */ - } - } else if (pDevice->capture.converter.isPassthrough) { - /* The input buffer is a passthrough, but the playback buffer requires a conversion. */ - framesToProcess = ma_min(mappedDeviceBufferFramesRemainingCapture, outputDataInClientFormatCap); - framesProcessed = framesToProcess; - - ma_device__on_data(pDevice, outputDataInClientFormat, pRunningDeviceBufferCapture, framesToProcess); - outputDataInClientFormatCount = framesProcessed; - outputDataInClientFormatConsumed = 0; - - mappedDeviceBufferFramesRemainingCapture -= framesProcessed; - if (mappedDeviceBufferFramesRemainingCapture == 0) { - break; /* Exhausted input data. */ - } - } else if (pDevice->playback.converter.isPassthrough) { - /* The input buffer requires conversion, the playback buffer is passthrough. */ - ma_uint64 capturedDeviceFramesToProcess = mappedDeviceBufferFramesRemainingCapture; - ma_uint64 capturedClientFramesToProcess = ma_min(inputDataInClientFormatCap, mappedDeviceBufferFramesRemainingPlayback); - - result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningDeviceBufferCapture, &capturedDeviceFramesToProcess, inputDataInClientFormat, &capturedClientFramesToProcess); - if (result != MA_SUCCESS) { - break; - } - - if (capturedClientFramesToProcess == 0) { - break; - } - - ma_device__on_data(pDevice, pRunningDeviceBufferPlayback, inputDataInClientFormat, (ma_uint32)capturedClientFramesToProcess); /* Safe cast. */ - - mappedDeviceBufferFramesRemainingCapture -= (ma_uint32)capturedDeviceFramesToProcess; - mappedDeviceBufferFramesRemainingPlayback -= (ma_uint32)capturedClientFramesToProcess; - } else { - ma_uint64 capturedDeviceFramesToProcess = mappedDeviceBufferFramesRemainingCapture; - ma_uint64 capturedClientFramesToProcess = ma_min(inputDataInClientFormatCap, outputDataInClientFormatCap); - - result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningDeviceBufferCapture, &capturedDeviceFramesToProcess, inputDataInClientFormat, &capturedClientFramesToProcess); - if (result != MA_SUCCESS) { - break; - } - - if (capturedClientFramesToProcess == 0) { - break; - } - - ma_device__on_data(pDevice, outputDataInClientFormat, inputDataInClientFormat, (ma_uint32)capturedClientFramesToProcess); - - mappedDeviceBufferFramesRemainingCapture -= (ma_uint32)capturedDeviceFramesToProcess; - outputDataInClientFormatCount = (ma_uint32)capturedClientFramesToProcess; - outputDataInClientFormatConsumed = 0; - } - } - - - /* If at this point we've run out of capture data we need to release the buffer. */ - if (mappedDeviceBufferFramesRemainingCapture == 0 && pMappedDeviceBufferCapture != NULL) { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from capture device after reading from the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - pMappedDeviceBufferCapture = NULL; - mappedDeviceBufferFramesRemainingCapture = 0; - mappedDeviceBufferSizeInFramesCapture = 0; - } - - /* Get out of this loop if we're run out of room in the playback buffer. */ - if (mappedDeviceBufferFramesRemainingPlayback == 0) { - break; - } - } - } - - - /* If at this point we've run out of data we need to release the buffer. */ - if (mappedDeviceBufferFramesRemainingPlayback == 0 && pMappedDeviceBufferPlayback != NULL) { - hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedDeviceBufferSizeInFramesPlayback, 0); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from playback device after writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - framesWrittenToPlaybackDevice += mappedDeviceBufferSizeInFramesPlayback; - - pMappedDeviceBufferPlayback = NULL; - mappedDeviceBufferFramesRemainingPlayback = 0; - mappedDeviceBufferSizeInFramesPlayback = 0; - } - - if (!c89atomic_load_32(&pDevice->wasapi.isStartedPlayback)) { - ma_uint32 startThreshold = pDevice->playback.internalPeriodSizeInFrames * 1; - - /* Prevent a deadlock. If we don't clamp against the actual buffer size we'll never end up starting the playback device which will result in a deadlock. */ - if (startThreshold > pDevice->wasapi.actualPeriodSizeInFramesPlayback) { - startThreshold = pDevice->wasapi.actualPeriodSizeInFramesPlayback; - } - - if (pDevice->playback.shareMode == ma_share_mode_exclusive || framesWrittenToPlaybackDevice >= startThreshold) { - hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); - if (FAILED(hr)) { - ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); - ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device.", ma_result_from_HRESULT(hr)); - } - - c89atomic_exchange_32(&pDevice->wasapi.isStartedPlayback, MA_TRUE); - } - } - - /* Make sure the device has started before waiting. */ - if (WaitForSingleObject(pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { - return MA_ERROR; /* Wait failed. */ - } - } break; - - - - case ma_device_type_capture: - case ma_device_type_loopback: - { - ma_uint32 framesAvailableCapture; - DWORD flagsCapture; /* Passed to IAudioCaptureClient_GetBuffer(). */ - - /* Wait for data to become available first. */ - if (WaitForSingleObject(pDevice->wasapi.hEventCapture, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { - /* - For capture we can terminate here because it probably means the microphone just isn't delivering data for whatever reason, but - for loopback is most likely means nothing is actually playing. We want to keep trying in this situation. - */ - if (pDevice->type == ma_device_type_loopback) { - continue; /* Keep waiting in loopback mode. */ - } else { - exitLoop = MA_TRUE; - break; /* Wait failed. */ - } - } - - /* See how many frames are available. Since we waited at the top, I don't think this should ever return 0. I'm checking for this anyway. */ - result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &framesAvailableCapture); - if (result != MA_SUCCESS) { - exitLoop = MA_TRUE; - break; - } - - if (framesAvailableCapture < pDevice->wasapi.periodSizeInFramesCapture) { - continue; /* Nothing available. Keep waiting. */ - } - - /* Map the data buffer in preparation for sending to the client. */ - mappedDeviceBufferSizeInFramesCapture = framesAvailableCapture; - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - /* Overrun detection. */ - if ((flagsCapture & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { - /* Glitched. Probably due to an overrun. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity (possible overrun). framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); - - /* - Exeriment: If we get an overrun it probably means we're straddling the end of the buffer. In order to prevent a never-ending sequence of glitches let's experiment - by dropping every frame until we're left with only a single period. To do this we just keep retrieving and immediately releasing buffers until we're down to the - last period. - */ - if (framesAvailableCapture >= pDevice->wasapi.actualPeriodSizeInFramesCapture) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Synchronizing capture stream. "); - do - { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); - if (FAILED(hr)) { - break; - } - - framesAvailableCapture -= mappedDeviceBufferSizeInFramesCapture; - - if (framesAvailableCapture > 0) { - mappedDeviceBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_GetBuffer() failed with %ld.\n", hr); } - } else { - pMappedDeviceBufferCapture = NULL; - mappedDeviceBufferSizeInFramesCapture = 0; + + break; } - } while (framesAvailableCapture > periodSizeInFramesCapture); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); + } + + /* If at this point we have a valid buffer mapped, make sure the buffer length is set appropriately. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; + } + } + } + + continue; + } else { + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || hr == MA_AUDCLNT_E_BUFFER_ERROR) { + /* + No data is available. We need to wait for more. There's two situations to consider + here. The first is normal capture mode. If this times out it probably means the + microphone isn't delivering data for whatever reason. In this case we'll just + abort the read and return whatever we were able to get. The other situations is + loopback mode, in which case a timeout probably just means the nothing is playing + through the speakers. + */ + + /* Experiment: Use a shorter timeout for loopback mode. */ + DWORD timeoutInMilliseconds = MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS; + if (pDevice->type == ma_device_type_loopback) { + timeoutInMilliseconds = 10; + } + + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventCapture, timeoutInMilliseconds) != WAIT_OBJECT_0) { + if (pDevice->type == ma_device_type_loopback) { + continue; /* Keep waiting in loopback mode. */ + } else { + result = MA_ERROR; + break; /* Wait failed. */ + } + } + + /* At this point we should be able to loop back to the start of the loop and try retrieving a data buffer again. */ + } else { + /* An error occurred and we need to abort. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for reading from the device. HRESULT = %d. Stopping device.\n", (int)hr); + result = ma_result_from_HRESULT(hr); + break; + } + } + } + } + + /* + If we were unable to process the entire requested frame count, but we still have a mapped buffer, + there's a good chance either an error occurred or the device was stopped mid-read. In this case + we'll need to make sure the buffer is released. + */ + if (totalFramesProcessed < frameCount && pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesProcessed; + } + + return result; +} + +static ma_result ma_device_write__wasapi(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + ma_result result = MA_SUCCESS; + ma_uint32 totalFramesProcessed = 0; + + /* Keep writing to the device until it's stopped or we've consumed all of our input. */ + while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesProcessed; + + /* + We're going to do this in a similar way to capture. We'll first check if the cached data pointer + is valid, and if so, read from that. Otherwise We will call IAudioRenderClient_GetBuffer() with + a requested buffer size equal to our actual period size. If it returns AUDCLNT_E_BUFFER_TOO_LARGE + it means we need to wait for some data to become available. + */ + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + /* We still have some space available in the mapped data buffer. Write to it. */ + ma_uint32 framesToProcessNow = framesRemaining; + if (framesToProcessNow > (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen)) { + framesToProcessNow = (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen); + } + + /* Now just copy the data over to the output buffer. */ + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pDevice->wasapi.pMappedBufferPlayback, pDevice->wasapi.mappedBufferPlaybackLen, pDevice->playback.internalFormat, pDevice->playback.internalChannels), + ma_offset_pcm_frames_const_ptr(pFrames, totalFramesProcessed, pDevice->playback.internalFormat, pDevice->playback.internalChannels), + framesToProcessNow, + pDevice->playback.internalFormat, pDevice->playback.internalChannels + ); + + totalFramesProcessed += framesToProcessNow; + pDevice->wasapi.mappedBufferPlaybackLen += framesToProcessNow; + + /* If the data buffer has been fully consumed we need to release it. */ + if (pDevice->wasapi.mappedBufferPlaybackLen == pDevice->wasapi.mappedBufferPlaybackCap) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + + /* + In exclusive mode we need to wait here. Exclusive mode is weird because GetBuffer() never + seems to return AUDCLNT_E_BUFFER_TOO_LARGE, which is what we normally use to determine + whether or not we need to wait for more data. + */ + if (pDevice->playback.shareMode == ma_share_mode_exclusive) { + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; /* Wait failed. Probably timed out. */ + } + } + } + } else { + /* We don't have a mapped data buffer so we'll need to get one. */ + HRESULT hr; + ma_uint32 bufferSizeInFrames; + + /* Special rules for exclusive mode. */ + if (pDevice->playback.shareMode == ma_share_mode_exclusive) { + bufferSizeInFrames = pDevice->wasapi.actualBufferSizeInFramesPlayback; + } else { + bufferSizeInFrames = pDevice->wasapi.periodSizeInFramesPlayback; + } + + hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, bufferSizeInFrames, (BYTE**)&pDevice->wasapi.pMappedBufferPlayback); + if (hr == S_OK) { + /* We have data available. */ + pDevice->wasapi.mappedBufferPlaybackCap = bufferSizeInFrames; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } else { + if (hr == MA_AUDCLNT_E_BUFFER_TOO_LARGE || hr == MA_AUDCLNT_E_BUFFER_ERROR) { + /* Not enough data available. We need to wait for more. */ + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; /* Wait failed. Probably timed out. */ } } else { - #ifdef MA_DEBUG_OUTPUT - if (flagsCapture != 0) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Capture Flags: %ld\n", flagsCapture); - } - #endif - } - - /* We should have a buffer at this point, but let's just do a sanity check anyway. */ - if (mappedDeviceBufferSizeInFramesCapture > 0 && pMappedDeviceBufferCapture != NULL) { - ma_device__send_frames_to_client(pDevice, mappedDeviceBufferSizeInFramesCapture, pMappedDeviceBufferCapture); - - /* At this point we're done with the buffer. */ - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); - pMappedDeviceBufferCapture = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ - mappedDeviceBufferSizeInFramesCapture = 0; - if (FAILED(hr)) { - ma_post_log_message(ma_device_get_context(pDevice), pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from capture device after reading from the device."); - exitLoop = MA_TRUE; - break; - } - } - } break; - - - - case ma_device_type_playback: - { - ma_uint32 framesAvailablePlayback; - - /* Check how much space is available. If this returns 0 we just keep waiting. */ - result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &framesAvailablePlayback); - if (result != MA_SUCCESS) { - exitLoop = MA_TRUE; + /* Some error occurred. We'll need to abort. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device. HRESULT = %d. Stopping device.\n", (int)hr); + result = ma_result_from_HRESULT(hr); break; } - - if (framesAvailablePlayback >= pDevice->wasapi.periodSizeInFramesPlayback) { - /* Map a the data buffer in preparation for the callback. */ - hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedDeviceBufferPlayback); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - /* We should have a buffer at this point. */ - ma_device__read_frames_from_client(pDevice, framesAvailablePlayback, pMappedDeviceBufferPlayback); - - /* At this point we're done writing to the device and we just need to release the buffer. */ - hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, 0); - pMappedDeviceBufferPlayback = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ - mappedDeviceBufferSizeInFramesPlayback = 0; - - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from playback device after writing to the device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - framesWrittenToPlaybackDevice += framesAvailablePlayback; - } - - if (!c89atomic_load_32(&pDevice->wasapi.isStartedPlayback)) { - hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); - if (FAILED(hr)) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device.", ma_result_from_HRESULT(hr)); - exitLoop = MA_TRUE; - break; - } - - c89atomic_exchange_32(&pDevice->wasapi.isStartedPlayback, MA_TRUE); - } - - /* Make sure we don't wait on the event before we've started the device or we may end up deadlocking. */ - if (WaitForSingleObject(pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { - exitLoop = MA_TRUE; - break; /* Wait failed. Probably timed out. */ - } - } break; - - default: return MA_INVALID_ARGS; + } } } - /* Here is where the device needs to be stopped. */ - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { - /* Any mapped buffers need to be released. */ - if (pMappedDeviceBufferCapture != NULL) { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); - } + if (pFramesWritten != NULL) { + *pFramesWritten = totalFramesProcessed; } - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - /* Any mapped buffers need to be released. */ - if (pMappedDeviceBufferPlayback != NULL) { - hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedDeviceBufferSizeInFramesPlayback, 0); - } - } - - return MA_SUCCESS; + return result; } static ma_result ma_device_data_loop_wakeup__wasapi(ma_device* pDevice) @@ -16701,19 +23426,32 @@ static ma_result ma_device_data_loop_wakeup__wasapi(ma_device* pDevice) static ma_result ma_context_uninit__wasapi(ma_context* pContext) { + ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_QUIT__WASAPI); + MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_wasapi); - if (pContext->wasapi.commandThread != NULL) { - ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_QUIT__WASAPI); - ma_context_post_command__wasapi(pContext, &cmd); - ma_thread_wait(&pContext->wasapi.commandThread); + ma_context_post_command__wasapi(pContext, &cmd); + ma_thread_wait(&pContext->wasapi.commandThread); - /* Only after the thread has been terminated can we uninitialize the sync objects for the command thread. */ - ma_semaphore_uninit(&pContext->wasapi.commandSem); - ma_mutex_uninit(&pContext->wasapi.commandLock); + if (pContext->wasapi.hAvrt) { + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); + pContext->wasapi.hAvrt = NULL; } + #if defined(MA_WIN32_UWP) + { + if (pContext->wasapi.hMMDevapi) { + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); + pContext->wasapi.hMMDevapi = NULL; + } + } + #endif + + /* Only after the thread has been terminated can we uninitialize the sync objects for the command thread. */ + ma_semaphore_uninit(&pContext->wasapi.commandSem); + ma_mutex_uninit(&pContext->wasapi.commandLock); + return MA_SUCCESS; } @@ -16738,15 +23476,15 @@ static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_ ma_PFNVerifyVersionInfoW _VerifyVersionInfoW; ma_PFNVerSetConditionMask _VerSetConditionMask; - kernel32DLL = ma_dlopen(pContext, "kernel32.dll"); + kernel32DLL = ma_dlopen(ma_context_get_log(pContext), "kernel32.dll"); if (kernel32DLL == NULL) { return MA_NO_BACKEND; } - _VerifyVersionInfoW = (ma_PFNVerifyVersionInfoW )ma_dlsym(pContext, kernel32DLL, "VerifyVersionInfoW"); - _VerSetConditionMask = (ma_PFNVerSetConditionMask)ma_dlsym(pContext, kernel32DLL, "VerSetConditionMask"); + _VerifyVersionInfoW = (ma_PFNVerifyVersionInfoW )ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerifyVersionInfoW"); + _VerSetConditionMask = (ma_PFNVerSetConditionMask)ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerSetConditionMask"); if (_VerifyVersionInfoW == NULL || _VerSetConditionMask == NULL) { - ma_dlclose(pContext, kernel32DLL); + ma_dlclose(ma_context_get_log(pContext), kernel32DLL); return MA_NO_BACKEND; } @@ -16761,7 +23499,7 @@ static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_ result = MA_NO_BACKEND; } - ma_dlclose(pContext, kernel32DLL); + ma_dlclose(ma_context_get_log(pContext), kernel32DLL); } #endif @@ -16771,6 +23509,39 @@ static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_ MA_ZERO_OBJECT(&pContext->wasapi); + + #if defined(MA_WIN32_UWP) + { + /* Link to mmdevapi so we can get access to ActivateAudioInterfaceAsync(). */ + pContext->wasapi.hMMDevapi = ma_dlopen(ma_context_get_log(pContext), "mmdevapi.dll"); + if (pContext->wasapi.hMMDevapi) { + pContext->wasapi.ActivateAudioInterfaceAsync = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi, "ActivateAudioInterfaceAsync"); + if (pContext->wasapi.ActivateAudioInterfaceAsync == NULL) { + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); + return MA_NO_BACKEND; /* ActivateAudioInterfaceAsync() could not be loaded. */ + } + } else { + return MA_NO_BACKEND; /* Failed to load mmdevapi.dll which is required for ActivateAudioInterfaceAsync() */ + } + } + #endif + + /* Optionally use the Avrt API to specify the audio thread's latency sensitivity requirements */ + pContext->wasapi.hAvrt = ma_dlopen(ma_context_get_log(pContext), "avrt.dll"); + if (pContext->wasapi.hAvrt) { + pContext->wasapi.AvSetMmThreadCharacteristicsA = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvSetMmThreadCharacteristicsA"); + pContext->wasapi.AvRevertMmThreadcharacteristics = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvRevertMmThreadCharacteristics"); + + /* If either function could not be found, disable use of avrt entirely. */ + if (!pContext->wasapi.AvSetMmThreadCharacteristicsA || !pContext->wasapi.AvRevertMmThreadcharacteristics) { + pContext->wasapi.AvSetMmThreadCharacteristicsA = NULL; + pContext->wasapi.AvRevertMmThreadcharacteristics = NULL; + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); + pContext->wasapi.hAvrt = NULL; + } + } + + /* Annoyingly, WASAPI does not allow you to release an IAudioClient object from a different thread than the one that retrieved it with GetService(). This can result in a deadlock in two @@ -16825,9 +23596,9 @@ static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_ pCallbacks->onDeviceUninit = ma_device_uninit__wasapi; pCallbacks->onDeviceStart = ma_device_start__wasapi; pCallbacks->onDeviceStop = ma_device_stop__wasapi; - pCallbacks->onDeviceRead = NULL; /* Not used. Reading is done manually in the audio thread. */ - pCallbacks->onDeviceWrite = NULL; /* Not used. Writing is done manually in the audio thread. */ - pCallbacks->onDeviceDataLoop = ma_device_data_loop__wasapi; + pCallbacks->onDeviceRead = ma_device_read__wasapi; + pCallbacks->onDeviceWrite = ma_device_write__wasapi; + pCallbacks->onDeviceDataLoop = NULL; pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__wasapi; return MA_SUCCESS; @@ -16894,7 +23665,7 @@ typedef struct DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; - WAVEFORMATEX* lpwfxFormat; + MA_WAVEFORMATEX* lpwfxFormat; GUID guid3DAlgorithm; } MA_DSBUFFERDESC; @@ -16904,7 +23675,7 @@ typedef struct DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; - WAVEFORMATEX* lpwfxFormat; + MA_WAVEFORMATEX* lpwfxFormat; DWORD dwFXCount; void* lpDSCFXDesc; /* <-- miniaudio doesn't use this, so set to void*. */ } MA_DSCBUFFERDESC; @@ -17028,7 +23799,7 @@ typedef struct /* IDirectSoundBuffer */ HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps); HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor); - HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); + HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); HRESULT (STDMETHODCALLTYPE * GetVolume) (ma_IDirectSoundBuffer* pThis, LONG* pVolume); HRESULT (STDMETHODCALLTYPE * GetPan) (ma_IDirectSoundBuffer* pThis, LONG* pPan); HRESULT (STDMETHODCALLTYPE * GetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD* pFrequency); @@ -17037,7 +23808,7 @@ typedef struct HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * Play) (ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * SetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition); - HRESULT (STDMETHODCALLTYPE * SetFormat) (ma_IDirectSoundBuffer* pThis, const WAVEFORMATEX* pFormat); + HRESULT (STDMETHODCALLTYPE * SetFormat) (ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat); HRESULT (STDMETHODCALLTYPE * SetVolume) (ma_IDirectSoundBuffer* pThis, LONG volume); HRESULT (STDMETHODCALLTYPE * SetPan) (ma_IDirectSoundBuffer* pThis, LONG pan); HRESULT (STDMETHODCALLTYPE * SetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD dwFrequency); @@ -17054,7 +23825,7 @@ static MA_INLINE ULONG ma_IDirectSoundBuffer_AddRef(ma_IDirectSoundBuffer* pTh static MA_INLINE ULONG ma_IDirectSoundBuffer_Release(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCaps(ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSBufferCaps); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCurrentPlayCursor, pCurrentWriteCursor); } -static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetVolume(ma_IDirectSoundBuffer* pThis, LONG* pVolume) { return pThis->lpVtbl->GetVolume(pThis, pVolume); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetPan(ma_IDirectSoundBuffer* pThis, LONG* pPan) { return pThis->lpVtbl->GetPan(pThis, pPan); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFrequency(ma_IDirectSoundBuffer* pThis, DWORD* pFrequency) { return pThis->lpVtbl->GetFrequency(pThis, pFrequency); } @@ -17063,7 +23834,7 @@ static MA_INLINE HRESULT ma_IDirectSoundBuffer_Initialize(ma_IDirectSoundBuffer* static MA_INLINE HRESULT ma_IDirectSoundBuffer_Lock(ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Play(ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) { return pThis->lpVtbl->Play(pThis, dwReserved1, dwPriority, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition) { return pThis->lpVtbl->SetCurrentPosition(pThis, dwNewPosition); } -static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetVolume(ma_IDirectSoundBuffer* pThis, LONG volume) { return pThis->lpVtbl->SetVolume(pThis, volume); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetPan(ma_IDirectSoundBuffer* pThis, LONG pan) { return pThis->lpVtbl->SetPan(pThis, pan); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFrequency(ma_IDirectSoundBuffer* pThis, DWORD dwFrequency) { return pThis->lpVtbl->SetFrequency(pThis, dwFrequency); } @@ -17089,9 +23860,9 @@ struct ma_IDirectSoundCapture { ma_IDirectSoundCaptureVtbl* lpVtbl; }; -static MA_INLINE HRESULT ma_IDirectSoundCapture_QueryInterface(ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -static MA_INLINE ULONG ma_IDirectSoundCapture_AddRef(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } -static MA_INLINE ULONG ma_IDirectSoundCapture_Release(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_QueryInterface (ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundCapture_AddRef (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundCapture_Release (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundCapture_CreateCaptureBuffer(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateCaptureBuffer(pThis, pDSCBufferDesc, ppDSCBuffer, pUnkOuter); } static MA_INLINE HRESULT ma_IDirectSoundCapture_GetCaps (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCCaps); } static MA_INLINE HRESULT ma_IDirectSoundCapture_Initialize (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } @@ -17108,7 +23879,7 @@ typedef struct /* IDirectSoundCaptureBuffer */ HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps); HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition); - HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundCaptureBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); + HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); HRESULT (STDMETHODCALLTYPE * GetStatus) (ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus); HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc); HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); @@ -17125,7 +23896,7 @@ static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_AddRef(ma_IDirectSoundCapt static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_Release(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCaps(ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCBCaps); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCurrentPosition(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCapturePosition, pReadPosition); } -static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetStatus(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Initialize(ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSoundCapture, pDSCBufferDesc); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Lock(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } @@ -17155,11 +23926,11 @@ static MA_INLINE ULONG ma_IDirectSoundNotify_Release(ma_IDirectSoundNotify* pT static MA_INLINE HRESULT ma_IDirectSoundNotify_SetNotificationPositions(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies) { return pThis->lpVtbl->SetNotificationPositions(pThis, dwPositionNotifies, pPositionNotifies); } -typedef BOOL (CALLBACK * ma_DSEnumCallbackAProc) (LPGUID pDeviceGUID, LPCSTR pDeviceDescription, LPCSTR pModule, LPVOID pContext); -typedef HRESULT (WINAPI * ma_DirectSoundCreateProc) (const GUID* pcGuidDevice, ma_IDirectSound** ppDS8, LPUNKNOWN pUnkOuter); -typedef HRESULT (WINAPI * ma_DirectSoundEnumerateAProc) (ma_DSEnumCallbackAProc pDSEnumCallback, LPVOID pContext); -typedef HRESULT (WINAPI * ma_DirectSoundCaptureCreateProc) (const GUID* pcGuidDevice, ma_IDirectSoundCapture** ppDSC8, LPUNKNOWN pUnkOuter); -typedef HRESULT (WINAPI * ma_DirectSoundCaptureEnumerateAProc)(ma_DSEnumCallbackAProc pDSEnumCallback, LPVOID pContext); +typedef BOOL (CALLBACK * ma_DSEnumCallbackAProc) (GUID* pDeviceGUID, const char* pDeviceDescription, const char* pModule, void* pContext); +typedef HRESULT (WINAPI * ma_DirectSoundCreateProc) (const GUID* pcGuidDevice, ma_IDirectSound** ppDS8, ma_IUnknown* pUnkOuter); +typedef HRESULT (WINAPI * ma_DirectSoundEnumerateAProc) (ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); +typedef HRESULT (WINAPI * ma_DirectSoundCaptureCreateProc) (const GUID* pcGuidDevice, ma_IDirectSoundCapture** ppDSC8, ma_IUnknown* pUnkOuter); +typedef HRESULT (WINAPI * ma_DirectSoundCaptureEnumerateAProc)(ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); static ma_uint32 ma_get_best_sample_rate_within_range(ma_uint32 sampleRateMin, ma_uint32 sampleRateMax) { @@ -17250,18 +24021,20 @@ static ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma pDirectSound = NULL; if (FAILED(((ma_DirectSoundCreateProc)pContext->dsound.DirectSoundCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSound, NULL))) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCreate() failed for playback device.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCreate() failed for playback device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* The cooperative level must be set before doing anything else. */ hWnd = ((MA_PFN_GetForegroundWindow)pContext->win32.GetForegroundWindow)(); - if (hWnd == NULL) { + if (hWnd == 0) { hWnd = ((MA_PFN_GetDesktopWindow)pContext->win32.GetDesktopWindow)(); } hr = ma_IDirectSound_SetCooperativeLevel(pDirectSound, hWnd, (shareMode == ma_share_mode_exclusive) ? MA_DSSCL_EXCLUSIVE : MA_DSSCL_PRIORITY); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_SetCooperateiveLevel() failed for playback device.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_SetCooperateiveLevel() failed for playback device."); + return ma_result_from_HRESULT(hr); } *ppDirectSound = pDirectSound; @@ -17286,7 +24059,8 @@ static ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pCont hr = ((ma_DirectSoundCaptureCreateProc)pContext->dsound.DirectSoundCaptureCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSoundCapture, NULL); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCaptureCreate() failed for capture device.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCaptureCreate() failed for capture device."); + return ma_result_from_HRESULT(hr); } *ppDirectSoundCapture = pDirectSoundCapture; @@ -17317,7 +24091,8 @@ static ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_c caps.dwSize = sizeof(caps); hr = ma_IDirectSoundCapture_GetCaps(pDirectSoundCapture, &caps); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_GetCaps() failed for capture device.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_GetCaps() failed for capture device."); + return ma_result_from_HRESULT(hr); } if (pChannels) { @@ -17404,7 +24179,7 @@ typedef struct ma_bool32 terminated; } ma_context_enumerate_devices_callback_data__dsound; -static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) +static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) { ma_context_enumerate_devices_callback_data__dsound* pData = (ma_context_enumerate_devices_callback_data__dsound*)lpContext; ma_device_info deviceInfo; @@ -17427,7 +24202,7 @@ static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid /* Call the callback function, but make sure we stop enumerating if the callee requested so. */ MA_ASSERT(pData != NULL); - pData->terminated = !pData->callback(pData->pContext, pData->deviceType, &deviceInfo, pData->pUserData); + pData->terminated = (pData->callback(pData->pContext, pData->deviceType, &deviceInfo, pData->pUserData) == MA_FALSE); if (pData->terminated) { return FALSE; /* Stop enumeration. */ } else { @@ -17470,7 +24245,7 @@ typedef struct ma_bool32 found; } ma_context_get_device_info_callback_data__dsound; -static BOOL CALLBACK ma_context_get_device_info_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) +static BOOL CALLBACK ma_context_get_device_info_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) { ma_context_get_device_info_callback_data__dsound* pData = (ma_context_get_device_info_callback_data__dsound*)lpContext; MA_ASSERT(pData != NULL); @@ -17552,7 +24327,8 @@ static ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_dev caps.dwSize = sizeof(caps); hr = ma_IDirectSound_GetCaps(pDirectSound, &caps); if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device.", ma_result_from_HRESULT(hr)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); + return ma_result_from_HRESULT(hr); } @@ -17628,13 +24404,13 @@ static ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_dev /* The format is always an integer format and is based on the bits per sample. */ if (bitsPerSample == 8) { - pDeviceInfo->formats[0] = ma_format_u8; + pDeviceInfo->nativeDataFormats[0].format = ma_format_u8; } else if (bitsPerSample == 16) { - pDeviceInfo->formats[0] = ma_format_s16; + pDeviceInfo->nativeDataFormats[0].format = ma_format_s16; } else if (bitsPerSample == 24) { - pDeviceInfo->formats[0] = ma_format_s24; + pDeviceInfo->nativeDataFormats[0].format = ma_format_s24; } else if (bitsPerSample == 32) { - pDeviceInfo->formats[0] = ma_format_s32; + pDeviceInfo->nativeDataFormats[0].format = ma_format_s32; } else { return MA_FORMAT_NOT_SUPPORTED; } @@ -17674,7 +24450,7 @@ static ma_result ma_device_uninit__dsound(ma_device* pDevice) return MA_SUCCESS; } -static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, WAVEFORMATEXTENSIBLE* pWF) +static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, MA_WAVEFORMATEXTENSIBLE* pWF) { GUID subformat; @@ -17711,14 +24487,14 @@ static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 c } MA_ZERO_OBJECT(pWF); - pWF->Format.cbSize = sizeof(*pWF); - pWF->Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; - pWF->Format.nChannels = (WORD)channels; - pWF->Format.nSamplesPerSec = (DWORD)sampleRate; - pWF->Format.wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); - pWF->Format.nBlockAlign = (WORD)(pWF->Format.nChannels * pWF->Format.wBitsPerSample / 8); - pWF->Format.nAvgBytesPerSec = pWF->Format.nBlockAlign * pWF->Format.nSamplesPerSec; - pWF->Samples.wValidBitsPerSample = pWF->Format.wBitsPerSample; + pWF->cbSize = sizeof(*pWF); + pWF->wFormatTag = WAVE_FORMAT_EXTENSIBLE; + pWF->nChannels = (WORD)channels; + pWF->nSamplesPerSec = (DWORD)sampleRate; + pWF->wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); + pWF->nBlockAlign = (WORD)(pWF->nChannels * pWF->wBitsPerSample / 8); + pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; + pWF->Samples.wValidBitsPerSample = pWF->wBitsPerSample; pWF->dwChannelMask = ma_channel_map_to_channel_mask__win32(pChannelMap, channels); pWF->SubFormat = subformat; @@ -17727,8 +24503,11 @@ static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 c static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__dsound(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { - /* DirectSound has a minimum period size of 20ms. */ - ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(20, nativeSampleRate); + /* + DirectSound has a minimum period size of 20ms. In practice, this doesn't seem to be enough for + reliable glitch-free processing so going to use 30ms instead. + */ + ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(30, nativeSampleRate); ma_uint32 periodSizeInFrames; periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, nativeSampleRate, performanceProfile); @@ -17758,12 +24537,12 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf full-duplex mode. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - WAVEFORMATEXTENSIBLE wf; + MA_WAVEFORMATEXTENSIBLE wf; MA_DSCBUFFERDESC descDS; ma_uint32 periodSizeInFrames; ma_uint32 periodCount; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ - WAVEFORMATEXTENSIBLE* pActualFormat; + MA_WAVEFORMATEXTENSIBLE* pActualFormat; result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorCapture->format, pDescriptorCapture->channels, pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, &wf); if (result != MA_SUCCESS) { @@ -17776,47 +24555,49 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf return result; } - result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pDevice->pContext, (ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &wf.Format.nChannels, &wf.Format.wBitsPerSample, &wf.Format.nSamplesPerSec); + result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pDevice->pContext, (ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &wf.nChannels, &wf.wBitsPerSample, &wf.nSamplesPerSec); if (result != MA_SUCCESS) { ma_device_uninit__dsound(pDevice); return result; } - wf.Format.nBlockAlign = (WORD)(wf.Format.nChannels * wf.Format.wBitsPerSample / 8); - wf.Format.nAvgBytesPerSec = wf.Format.nBlockAlign * wf.Format.nSamplesPerSec; - wf.Samples.wValidBitsPerSample = wf.Format.wBitsPerSample; + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; + wf.Samples.wValidBitsPerSample = wf.wBitsPerSample; wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; /* The size of the buffer must be a clean multiple of the period count. */ - periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorCapture, wf.Format.nSamplesPerSec, pConfig->performanceProfile); + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorCapture, wf.nSamplesPerSec, pConfig->performanceProfile); periodCount = (pDescriptorCapture->periodCount > 0) ? pDescriptorCapture->periodCount : MA_DEFAULT_PERIODS; MA_ZERO_OBJECT(&descDS); descDS.dwSize = sizeof(descDS); descDS.dwFlags = 0; - descDS.dwBufferBytes = periodSizeInFrames * periodCount * wf.Format.nBlockAlign; - descDS.lpwfxFormat = (WAVEFORMATEX*)&wf; + descDS.dwBufferBytes = periodSizeInFrames * periodCount * wf.nBlockAlign; + descDS.lpwfxFormat = (MA_WAVEFORMATEX*)&wf; hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_CreateCaptureBuffer() failed for capture device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); + return ma_result_from_HRESULT(hr); } /* Get the _actual_ properties of the buffer. */ - pActualFormat = (WAVEFORMATEXTENSIBLE*)rawdata; - hr = ma_IDirectSoundCaptureBuffer_GetFormat((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, (WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); + pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; + hr = ma_IDirectSoundCaptureBuffer_GetFormat((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the capture device's buffer.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the capture device's buffer."); + return ma_result_from_HRESULT(hr); } /* We can now start setting the output data formats. */ - pDescriptorCapture->format = ma_format_from_WAVEFORMATEX((WAVEFORMATEX*)pActualFormat); - pDescriptorCapture->channels = pActualFormat->Format.nChannels; - pDescriptorCapture->sampleRate = pActualFormat->Format.nSamplesPerSec; + pDescriptorCapture->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); + pDescriptorCapture->channels = pActualFormat->nChannels; + pDescriptorCapture->sampleRate = pActualFormat->nSamplesPerSec; /* Get the native channel map based on the channel mask. */ - if (pActualFormat->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); } else { ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); @@ -17833,7 +24614,8 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Second attempt at IDirectSoundCapture_CreateCaptureBuffer() failed for capture device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Second attempt at IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); + return ma_result_from_HRESULT(hr); } } @@ -17843,14 +24625,16 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - WAVEFORMATEXTENSIBLE wf; + MA_WAVEFORMATEXTENSIBLE wf; MA_DSBUFFERDESC descDSPrimary; MA_DSCAPS caps; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ - WAVEFORMATEXTENSIBLE* pActualFormat; + MA_WAVEFORMATEXTENSIBLE* pActualFormat; ma_uint32 periodSizeInFrames; ma_uint32 periodCount; MA_DSBUFFERDESC descDS; + WORD nativeChannelCount; + DWORD nativeChannelMask = 0; result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorPlayback->format, pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, &wf); if (result != MA_SUCCESS) { @@ -17869,7 +24653,8 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDSPrimary, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackPrimaryBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's primary buffer.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's primary buffer."); + return ma_result_from_HRESULT(hr); } @@ -17879,37 +24664,42 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf hr = ma_IDirectSound_GetCaps((ma_IDirectSound*)pDevice->dsound.pPlayback, &caps); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); + return ma_result_from_HRESULT(hr); + } + + if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { + DWORD speakerConfig; + + /* It supports at least stereo, but could support more. */ + nativeChannelCount = 2; + + /* Look at the speaker configuration to get a better idea on the channel count. */ + if (SUCCEEDED(ma_IDirectSound_GetSpeakerConfig((ma_IDirectSound*)pDevice->dsound.pPlayback, &speakerConfig))) { + ma_get_channels_from_speaker_config__dsound(speakerConfig, &nativeChannelCount, &nativeChannelMask); + } + } else { + /* It does not support stereo, which means we are stuck with mono. */ + nativeChannelCount = 1; + nativeChannelMask = 0x00000001; } if (pDescriptorPlayback->channels == 0) { - if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { - DWORD speakerConfig; - - /* It supports at least stereo, but could support more. */ - wf.Format.nChannels = 2; - - /* Look at the speaker configuration to get a better idea on the channel count. */ - if (SUCCEEDED(ma_IDirectSound_GetSpeakerConfig((ma_IDirectSound*)pDevice->dsound.pPlayback, &speakerConfig))) { - ma_get_channels_from_speaker_config__dsound(speakerConfig, &wf.Format.nChannels, &wf.dwChannelMask); - } - } else { - /* It does not support stereo, which means we are stuck with mono. */ - wf.Format.nChannels = 1; - } + wf.nChannels = nativeChannelCount; + wf.dwChannelMask = nativeChannelMask; } if (pDescriptorPlayback->sampleRate == 0) { /* We base the sample rate on the values returned by GetCaps(). */ if ((caps.dwFlags & MA_DSCAPS_CONTINUOUSRATE) != 0) { - wf.Format.nSamplesPerSec = ma_get_best_sample_rate_within_range(caps.dwMinSecondarySampleRate, caps.dwMaxSecondarySampleRate); + wf.nSamplesPerSec = ma_get_best_sample_rate_within_range(caps.dwMinSecondarySampleRate, caps.dwMaxSecondarySampleRate); } else { - wf.Format.nSamplesPerSec = caps.dwMaxSecondarySampleRate; + wf.nSamplesPerSec = caps.dwMaxSecondarySampleRate; } } - wf.Format.nBlockAlign = (WORD)(wf.Format.nChannels * wf.Format.wBitsPerSample / 8); - wf.Format.nAvgBytesPerSec = wf.Format.nBlockAlign * wf.Format.nSamplesPerSec; + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; /* From MSDN: @@ -17918,27 +24708,46 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf supported format. To determine whether this has happened, an application can call the GetFormat method for the primary buffer and compare the result with the format that was requested with the SetFormat method. */ - hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (WAVEFORMATEX*)&wf); + hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); if (FAILED(hr)) { - ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to set format of playback device's primary buffer.", ma_result_from_HRESULT(hr)); + /* + If setting of the format failed we'll try again with some fallback settings. On Windows 98 I have + observed that IEEE_FLOAT does not work. We'll therefore enforce PCM. I also had issues where a + sample rate of 48000 did not work correctly. Not sure if it was a driver issue or not, but will + use 44100 for the sample rate. + */ + wf.cbSize = 18; /* NOTE: Don't use sizeof(MA_WAVEFORMATEX) here because it's got an extra 2 bytes due to padding. */ + wf.wFormatTag = WAVE_FORMAT_PCM; + wf.wBitsPerSample = 16; + wf.nChannels = nativeChannelCount; + wf.nSamplesPerSec = 44100; + wf.nBlockAlign = wf.nChannels * (wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; + + hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to set format of playback device's primary buffer."); + return ma_result_from_HRESULT(hr); + } } /* Get the _actual_ properties of the buffer. */ - pActualFormat = (WAVEFORMATEXTENSIBLE*)rawdata; - hr = ma_IDirectSoundBuffer_GetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); + pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; + hr = ma_IDirectSoundBuffer_GetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the playback device's primary buffer.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the playback device's primary buffer."); + return ma_result_from_HRESULT(hr); } /* We now have enough information to start setting some output properties. */ - pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX((WAVEFORMATEX*)pActualFormat); - pDescriptorPlayback->channels = pActualFormat->Format.nChannels; - pDescriptorPlayback->sampleRate = pActualFormat->Format.nSamplesPerSec; + pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); + pDescriptorPlayback->channels = pActualFormat->nChannels; + pDescriptorPlayback->sampleRate = pActualFormat->nSamplesPerSec; /* Get the internal channel map based on the channel mask. */ - if (pActualFormat->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); } else { ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); @@ -17967,11 +24776,12 @@ static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_conf descDS.dwSize = sizeof(descDS); descDS.dwFlags = MA_DSBCAPS_CTRLPOSITIONNOTIFY | MA_DSBCAPS_GLOBALFOCUS | MA_DSBCAPS_GETCURRENTPOSITION2; descDS.dwBufferBytes = periodSizeInFrames * periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels); - descDS.lpwfxFormat = (WAVEFORMATEX*)&wf; + descDS.lpwfxFormat = (MA_WAVEFORMATEX*)pActualFormat; hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDS, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer."); + return ma_result_from_HRESULT(hr); } /* DirectSound should give us a buffer exactly the size we asked for. */ @@ -18011,12 +24821,14 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) /* The first thing to do is start the capture device. The playback device is only started after the first period is written. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - if (FAILED(ma_IDirectSoundCaptureBuffer_Start((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, MA_DSCBSTART_LOOPING))) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Start() failed.", MA_FAILED_TO_START_BACKEND_DEVICE); + hr = ma_IDirectSoundCaptureBuffer_Start((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, MA_DSCBSTART_LOOPING); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Start() failed."); + return ma_result_from_HRESULT(hr); } } - while (ma_device_get_state(pDevice) == MA_STATE_STARTED) { + while (ma_device_get_state(pDevice) == ma_device_state_started) { switch (pDevice->type) { case ma_device_type_duplex: @@ -18065,7 +24877,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); + return ma_result_from_HRESULT(hr); } @@ -18091,7 +24904,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) outputFramesInClientFormatCount = (ma_uint32)clientCapturedFramesToProcess; mappedDeviceFramesProcessedCapture += (ma_uint32)deviceCapturedFramesToProcess; - ma_device__on_data(pDevice, outputFramesInClientFormat, inputFramesInClientFormat, (ma_uint32)clientCapturedFramesToProcess); + ma_device__handle_data_callback(pDevice, outputFramesInClientFormat, inputFramesInClientFormat, (ma_uint32)clientCapturedFramesToProcess); /* At this point we have input and output data in client format. All we need to do now is convert it to the output device format. This may take a few passes. */ for (;;) { @@ -18119,7 +24932,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Duplex/Playback) WARNING: Play cursor has moved in front of the write cursor (same loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Play cursor has moved in front of the write cursor (same loop iteration). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } else { @@ -18128,7 +24941,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } else { /* This is an error. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Duplex/Playback) WARNING: Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } @@ -18140,7 +24953,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } else { @@ -18162,7 +24976,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); break; } @@ -18178,7 +24993,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) silentPaddingInBytes = lockSizeInBytesPlayback; } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Duplex/Playback) Playback buffer starved. availableBytesPlayback=%ld, silentPaddingInBytes=%ld\n", availableBytesPlayback, silentPaddingInBytes); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback) Playback buffer starved. availableBytesPlayback=%ld, silentPaddingInBytes=%ld\n", availableBytesPlayback, silentPaddingInBytes); } } @@ -18204,7 +25019,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, framesWrittenThisIteration*bpfDevicePlayback, NULL, 0); if (FAILED(hr)) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); + result = ma_result_from_HRESULT(hr); break; } @@ -18223,7 +25039,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } @@ -18242,7 +25059,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) /* At this point we're done with the mapped portion of the capture buffer. */ hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); + return ma_result_from_HRESULT(hr); } prevReadCursorInBytesCapture = (lockOffsetInBytesCapture + mappedSizeInBytesCapture); } break; @@ -18292,20 +25110,20 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); } - #ifdef MA_DEBUG_OUTPUT if (lockSizeInBytesCapture != mappedSizeInBytesCapture) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Capture) lockSizeInBytesCapture=%ld != mappedSizeInBytesCapture=%ld\n", lockSizeInBytesCapture, mappedSizeInBytesCapture); } - #endif ma_device__send_frames_to_client(pDevice, mappedSizeInBytesCapture/bpfDeviceCapture, pMappedDeviceBufferCapture); hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); + return ma_result_from_HRESULT(hr); } prevReadCursorInBytesCapture = lockOffsetInBytesCapture + mappedSizeInBytesCapture; @@ -18339,7 +25157,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Playback) WARNING: Play cursor has moved in front of the write cursor (same loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Play cursor has moved in front of the write cursor (same loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } else { @@ -18348,7 +25166,7 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } else { /* This is an error. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Playback) WARNING: Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } @@ -18359,7 +25177,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) if (availableBytesPlayback == 0 && !isPlaybackDeviceStarted) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } else { @@ -18380,7 +25199,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); break; } @@ -18389,7 +25209,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, mappedSizeInBytesPlayback, NULL, 0); if (FAILED(hr)) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); + result = ma_result_from_HRESULT(hr); break; } @@ -18407,7 +25228,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= pDevice->playback.internalPeriodSizeInFrames) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } @@ -18426,7 +25248,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { hr = ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Stop() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Stop() failed."); + return ma_result_from_HRESULT(hr); } } @@ -18474,7 +25297,8 @@ static ma_result ma_device_data_loop__dsound(ma_device* pDevice) hr = ma_IDirectSoundBuffer_Stop((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer); if (FAILED(hr)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Stop() failed.", ma_result_from_HRESULT(hr)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Stop() failed."); + return ma_result_from_HRESULT(hr); } ma_IDirectSoundBuffer_SetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0); @@ -18488,7 +25312,7 @@ static ma_result ma_context_uninit__dsound(ma_context* pContext) MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_dsound); - ma_dlclose(pContext, pContext->dsound.hDSoundDLL); + ma_dlclose(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL); return MA_SUCCESS; } @@ -18499,15 +25323,27 @@ static ma_result ma_context_init__dsound(ma_context* pContext, const ma_context_ (void)pConfig; - pContext->dsound.hDSoundDLL = ma_dlopen(pContext, "dsound.dll"); + pContext->dsound.hDSoundDLL = ma_dlopen(ma_context_get_log(pContext), "dsound.dll"); if (pContext->dsound.hDSoundDLL == NULL) { return MA_API_NOT_FOUND; } - pContext->dsound.DirectSoundCreate = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundCreate"); - pContext->dsound.DirectSoundEnumerateA = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundEnumerateA"); - pContext->dsound.DirectSoundCaptureCreate = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundCaptureCreate"); - pContext->dsound.DirectSoundCaptureEnumerateA = ma_dlsym(pContext, pContext->dsound.hDSoundDLL, "DirectSoundCaptureEnumerateA"); + pContext->dsound.DirectSoundCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCreate"); + pContext->dsound.DirectSoundEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundEnumerateA"); + pContext->dsound.DirectSoundCaptureCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureCreate"); + pContext->dsound.DirectSoundCaptureEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureEnumerateA"); + + /* + We need to support all functions or nothing. DirectSound with Windows 95 seems to not work too + well in my testing. For example, it's missing DirectSoundCaptureEnumerateA(). This is a convenient + place to just disable the DirectSound backend for Windows 95. + */ + if (pContext->dsound.DirectSoundCreate == NULL || + pContext->dsound.DirectSoundEnumerateA == NULL || + pContext->dsound.DirectSoundCaptureCreate == NULL || + pContext->dsound.DirectSoundCaptureEnumerateA == NULL) { + return MA_API_NOT_FOUND; + } pCallbacks->onContextInit = ma_context_init__dsound; pCallbacks->onContextUninit = ma_context_uninit__dsound; @@ -18535,16 +25371,75 @@ WinMM Backend #ifdef MA_HAS_WINMM /* -Some older compilers don't have WAVEOUTCAPS2A and WAVEINCAPS2A, so we'll need to write this ourselves. These structures -are exactly the same as the older ones but they have a few GUIDs for manufacturer/product/name identification. I'm keeping -the names the same as the Win32 library for consistency, but namespaced to avoid naming conflicts with the Win32 version. +Some build configurations will exclude the WinMM API. An example is when WIN32_LEAN_AND_MEAN +is defined. We need to define the types and functions we need manually. */ +#define MA_MMSYSERR_NOERROR 0 +#define MA_MMSYSERR_ERROR 1 +#define MA_MMSYSERR_BADDEVICEID 2 +#define MA_MMSYSERR_INVALHANDLE 5 +#define MA_MMSYSERR_NOMEM 7 +#define MA_MMSYSERR_INVALFLAG 10 +#define MA_MMSYSERR_INVALPARAM 11 +#define MA_MMSYSERR_HANDLEBUSY 12 + +#define MA_CALLBACK_EVENT 0x00050000 +#define MA_WAVE_ALLOWSYNC 0x0002 + +#define MA_WHDR_DONE 0x00000001 +#define MA_WHDR_PREPARED 0x00000002 +#define MA_WHDR_BEGINLOOP 0x00000004 +#define MA_WHDR_ENDLOOP 0x00000008 +#define MA_WHDR_INQUEUE 0x00000010 + +#define MA_MAXPNAMELEN 32 + +typedef void* MA_HWAVEIN; +typedef void* MA_HWAVEOUT; +typedef UINT MA_MMRESULT; +typedef UINT MA_MMVERSION; + typedef struct { WORD wMid; WORD wPid; - MMVERSION vDriverVersion; - CHAR szPname[MAXPNAMELEN]; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; +} MA_WAVEINCAPSA; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; + DWORD dwSupport; +} MA_WAVEOUTCAPSA; + +typedef struct tagWAVEHDR +{ + char* lpData; + DWORD dwBufferLength; + DWORD dwBytesRecorded; + DWORD_PTR dwUser; + DWORD dwFlags; + DWORD dwLoops; + struct tagWAVEHDR* lpNext; + DWORD_PTR reserved; +} MA_WAVEHDR; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; @@ -18553,12 +25448,13 @@ typedef struct GUID ProductGuid; GUID NameGuid; } MA_WAVEOUTCAPS2A; + typedef struct { WORD wMid; WORD wPid; - MMVERSION vDriverVersion; - CHAR szPname[MAXPNAMELEN]; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; @@ -18567,36 +25463,37 @@ typedef struct GUID NameGuid; } MA_WAVEINCAPS2A; -typedef UINT (WINAPI * MA_PFN_waveOutGetNumDevs)(void); -typedef MMRESULT (WINAPI * MA_PFN_waveOutGetDevCapsA)(ma_uintptr uDeviceID, LPWAVEOUTCAPSA pwoc, UINT cbwoc); -typedef MMRESULT (WINAPI * MA_PFN_waveOutOpen)(LPHWAVEOUT phwo, UINT uDeviceID, LPCWAVEFORMATEX pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); -typedef MMRESULT (WINAPI * MA_PFN_waveOutClose)(HWAVEOUT hwo); -typedef MMRESULT (WINAPI * MA_PFN_waveOutPrepareHeader)(HWAVEOUT hwo, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveOutUnprepareHeader)(HWAVEOUT hwo, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveOutWrite)(HWAVEOUT hwo, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveOutReset)(HWAVEOUT hwo); -typedef UINT (WINAPI * MA_PFN_waveInGetNumDevs)(void); -typedef MMRESULT (WINAPI * MA_PFN_waveInGetDevCapsA)(ma_uintptr uDeviceID, LPWAVEINCAPSA pwic, UINT cbwic); -typedef MMRESULT (WINAPI * MA_PFN_waveInOpen)(LPHWAVEIN phwi, UINT uDeviceID, LPCWAVEFORMATEX pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); -typedef MMRESULT (WINAPI * MA_PFN_waveInClose)(HWAVEIN hwi); -typedef MMRESULT (WINAPI * MA_PFN_waveInPrepareHeader)(HWAVEIN hwi, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveInUnprepareHeader)(HWAVEIN hwi, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveInAddBuffer)(HWAVEIN hwi, LPWAVEHDR pwh, UINT cbwh); -typedef MMRESULT (WINAPI * MA_PFN_waveInStart)(HWAVEIN hwi); -typedef MMRESULT (WINAPI * MA_PFN_waveInReset)(HWAVEIN hwi); +typedef UINT (WINAPI * MA_PFN_waveOutGetNumDevs)(void); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEOUTCAPSA* pwoc, UINT cbwoc); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutOpen)(MA_HWAVEOUT* phwo, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutClose)(MA_HWAVEOUT hwo); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutPrepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutUnprepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutWrite)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutReset)(MA_HWAVEOUT hwo); +typedef UINT (WINAPI * MA_PFN_waveInGetNumDevs)(void); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEINCAPSA* pwic, UINT cbwic); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInOpen)(MA_HWAVEIN* phwi, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInClose)(MA_HWAVEIN hwi); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInPrepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInUnprepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInAddBuffer)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInStart)(MA_HWAVEIN hwi); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInReset)(MA_HWAVEIN hwi); -static ma_result ma_result_from_MMRESULT(MMRESULT resultMM) +static ma_result ma_result_from_MMRESULT(MA_MMRESULT resultMM) { - switch (resultMM) { - case MMSYSERR_NOERROR: return MA_SUCCESS; - case MMSYSERR_BADDEVICEID: return MA_INVALID_ARGS; - case MMSYSERR_INVALHANDLE: return MA_INVALID_ARGS; - case MMSYSERR_NOMEM: return MA_OUT_OF_MEMORY; - case MMSYSERR_INVALFLAG: return MA_INVALID_ARGS; - case MMSYSERR_INVALPARAM: return MA_INVALID_ARGS; - case MMSYSERR_HANDLEBUSY: return MA_BUSY; - case MMSYSERR_ERROR: return MA_ERROR; - default: return MA_ERROR; + switch (resultMM) + { + case MA_MMSYSERR_NOERROR: return MA_SUCCESS; + case MA_MMSYSERR_BADDEVICEID: return MA_INVALID_ARGS; + case MA_MMSYSERR_INVALHANDLE: return MA_INVALID_ARGS; + case MA_MMSYSERR_NOMEM: return MA_OUT_OF_MEMORY; + case MA_MMSYSERR_INVALFLAG: return MA_INVALID_ARGS; + case MA_MMSYSERR_INVALPARAM: return MA_INVALID_ARGS; + case MA_MMSYSERR_HANDLEBUSY: return MA_BUSY; + case MA_MMSYSERR_ERROR: return MA_ERROR; + default: return MA_ERROR; } } @@ -18632,7 +25529,7 @@ we can do things generically and typesafely. Names are being kept the same for c */ typedef struct { - CHAR szPname[MAXPNAMELEN]; + CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; GUID NameGuid; @@ -18718,7 +25615,7 @@ static ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WOR return MA_SUCCESS; } -static ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, WAVEFORMATEX* pWF) +static ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, MA_WAVEFORMATEX* pWF) { ma_result result; @@ -18775,7 +25672,7 @@ static ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, name, and then concatenate the name from the registry. */ if (!ma_is_guid_null(&pCaps->NameGuid)) { - wchar_t guidStrW[256]; + WCHAR guidStrW[256]; if (((MA_PFN_StringFromGUID2)pContext->win32.StringFromGUID2)(&pCaps->NameGuid, guidStrW, ma_countof(guidStrW)) > 0) { char guidStr[256]; char keyStr[1024]; @@ -18789,10 +25686,10 @@ static ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, if (((MA_PFN_RegOpenKeyExA)pContext->win32.RegOpenKeyExA)(HKEY_LOCAL_MACHINE, keyStr, 0, KEY_READ, &hKey) == ERROR_SUCCESS) { BYTE nameFromReg[512]; DWORD nameFromRegSize = sizeof(nameFromReg); - result = ((MA_PFN_RegQueryValueExA)pContext->win32.RegQueryValueExA)(hKey, "Name", 0, NULL, (LPBYTE)nameFromReg, (LPDWORD)&nameFromRegSize); + LONG resultWin32 = ((MA_PFN_RegQueryValueExA)pContext->win32.RegQueryValueExA)(hKey, "Name", 0, NULL, (BYTE*)nameFromReg, (DWORD*)&nameFromRegSize); ((MA_PFN_RegCloseKey)pContext->win32.RegCloseKey)(hKey); - if (result == ERROR_SUCCESS) { + if (resultWin32 == ERROR_SUCCESS) { /* We have the value from the registry, so now we need to construct the name string. */ char name[1024]; if (ma_strcpy_s(name, sizeof(name), pDeviceInfo->name) == 0) { @@ -18883,13 +25780,13 @@ static ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_en /* Playback. */ playbackDeviceCount = ((MA_PFN_waveOutGetNumDevs)pContext->winmm.waveOutGetNumDevs)(); for (iPlaybackDevice = 0; iPlaybackDevice < playbackDeviceCount; ++iPlaybackDevice) { - MMRESULT result; + MA_MMRESULT result; MA_WAVEOUTCAPS2A caps; MA_ZERO_OBJECT(&caps); - result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(iPlaybackDevice, (WAVEOUTCAPSA*)&caps, sizeof(caps)); - if (result == MMSYSERR_NOERROR) { + result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(iPlaybackDevice, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); @@ -18912,13 +25809,13 @@ static ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_en /* Capture. */ captureDeviceCount = ((MA_PFN_waveInGetNumDevs)pContext->winmm.waveInGetNumDevs)(); for (iCaptureDevice = 0; iCaptureDevice < captureDeviceCount; ++iCaptureDevice) { - MMRESULT result; + MA_MMRESULT result; MA_WAVEINCAPS2A caps; MA_ZERO_OBJECT(&caps); - result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(iCaptureDevice, (WAVEINCAPSA*)&caps, sizeof(caps)); - if (result == MMSYSERR_NOERROR) { + result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(iCaptureDevice, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); @@ -18960,23 +25857,23 @@ static ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_devi } if (deviceType == ma_device_type_playback) { - MMRESULT result; + MA_MMRESULT result; MA_WAVEOUTCAPS2A caps; MA_ZERO_OBJECT(&caps); - result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(winMMDeviceID, (WAVEOUTCAPSA*)&caps, sizeof(caps)); - if (result == MMSYSERR_NOERROR) { + result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(winMMDeviceID, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { return ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, pDeviceInfo); } } else { - MMRESULT result; + MA_MMRESULT result; MA_WAVEINCAPS2A caps; MA_ZERO_OBJECT(&caps); - result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(winMMDeviceID, (WAVEINCAPSA*)&caps, sizeof(caps)); - if (result == MMSYSERR_NOERROR) { + result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(winMMDeviceID, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { return ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, pDeviceInfo); } } @@ -18990,17 +25887,17 @@ static ma_result ma_device_uninit__winmm(ma_device* pDevice) MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((HWAVEIN)pDevice->winmm.hDeviceCapture); + ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); CloseHandle((HANDLE)pDevice->winmm.hEventCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((HWAVEOUT)pDevice->winmm.hDevicePlayback); - ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((HWAVEOUT)pDevice->winmm.hDevicePlayback); + ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); CloseHandle((HANDLE)pDevice->winmm.hEventPlayback); } - ma__free_from_callbacks(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); MA_ZERO_OBJECT(&pDevice->winmm); /* Safety. */ @@ -19053,19 +25950,19 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi /* The capture device needs to be initialized first. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - WAVEINCAPSA caps; - WAVEFORMATEX wf; - MMRESULT resultMM; + MA_WAVEINCAPSA caps; + MA_WAVEFORMATEX wf; + MA_MMRESULT resultMM; /* We use an event to know when a new fragment needs to be enqueued. */ - pDevice->winmm.hEventCapture = (ma_handle)CreateEventW(NULL, TRUE, TRUE, NULL); + pDevice->winmm.hEventCapture = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); if (pDevice->winmm.hEventCapture == NULL) { errorMsg = "[WinMM] Failed to create event for fragment enqueing for the capture device.", errorCode = ma_result_from_GetLastError(GetLastError()); goto on_error; } /* The format should be based on the device's actual format. */ - if (((MA_PFN_waveInGetDevCapsA)pDevice->pContext->winmm.waveInGetDevCapsA)(winMMDeviceIDCapture, &caps, sizeof(caps)) != MMSYSERR_NOERROR) { + if (((MA_PFN_waveInGetDevCapsA)pDevice->pContext->winmm.waveInGetDevCapsA)(winMMDeviceIDCapture, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; goto on_error; } @@ -19076,8 +25973,8 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi goto on_error; } - resultMM = ((MA_PFN_waveInOpen)pDevice->pContext->winmm.waveInOpen)((LPHWAVEIN)&pDevice->winmm.hDeviceCapture, winMMDeviceIDCapture, &wf, (DWORD_PTR)pDevice->winmm.hEventCapture, (DWORD_PTR)pDevice, CALLBACK_EVENT | WAVE_ALLOWSYNC); - if (resultMM != MMSYSERR_NOERROR) { + resultMM = ((MA_PFN_waveInOpen)pDevice->pContext->winmm.waveInOpen)((MA_HWAVEIN*)&pDevice->winmm.hDeviceCapture, winMMDeviceIDCapture, &wf, (DWORD_PTR)pDevice->winmm.hEventCapture, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); + if (resultMM != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to open capture device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; goto on_error; } @@ -19085,25 +25982,25 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi pDescriptorCapture->format = ma_format_from_WAVEFORMATEX(&wf); pDescriptorCapture->channels = wf.nChannels; pDescriptorCapture->sampleRate = wf.nSamplesPerSec; - ma_get_standard_channel_map(ma_standard_channel_map_microsoft, pDescriptorCapture->channels, pDescriptorCapture->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); pDescriptorCapture->periodCount = pDescriptorCapture->periodCount; pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - WAVEOUTCAPSA caps; - WAVEFORMATEX wf; - MMRESULT resultMM; + MA_WAVEOUTCAPSA caps; + MA_WAVEFORMATEX wf; + MA_MMRESULT resultMM; /* We use an event to know when a new fragment needs to be enqueued. */ - pDevice->winmm.hEventPlayback = (ma_handle)CreateEvent(NULL, TRUE, TRUE, NULL); + pDevice->winmm.hEventPlayback = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); if (pDevice->winmm.hEventPlayback == NULL) { errorMsg = "[WinMM] Failed to create event for fragment enqueing for the playback device.", errorCode = ma_result_from_GetLastError(GetLastError()); goto on_error; } /* The format should be based on the device's actual format. */ - if (((MA_PFN_waveOutGetDevCapsA)pDevice->pContext->winmm.waveOutGetDevCapsA)(winMMDeviceIDPlayback, &caps, sizeof(caps)) != MMSYSERR_NOERROR) { + if (((MA_PFN_waveOutGetDevCapsA)pDevice->pContext->winmm.waveOutGetDevCapsA)(winMMDeviceIDPlayback, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; goto on_error; } @@ -19114,8 +26011,8 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi goto on_error; } - resultMM = ((MA_PFN_waveOutOpen)pDevice->pContext->winmm.waveOutOpen)((LPHWAVEOUT)&pDevice->winmm.hDevicePlayback, winMMDeviceIDPlayback, &wf, (DWORD_PTR)pDevice->winmm.hEventPlayback, (DWORD_PTR)pDevice, CALLBACK_EVENT | WAVE_ALLOWSYNC); - if (resultMM != MMSYSERR_NOERROR) { + resultMM = ((MA_PFN_waveOutOpen)pDevice->pContext->winmm.waveOutOpen)((MA_HWAVEOUT*)&pDevice->winmm.hDevicePlayback, winMMDeviceIDPlayback, &wf, (DWORD_PTR)pDevice->winmm.hEventPlayback, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); + if (resultMM != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to open playback device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; goto on_error; } @@ -19123,7 +26020,7 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX(&wf); pDescriptorPlayback->channels = wf.nChannels; pDescriptorPlayback->sampleRate = wf.nSamplesPerSec; - ma_get_standard_channel_map(ma_standard_channel_map_microsoft, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); pDescriptorPlayback->periodCount = pDescriptorPlayback->periodCount; pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); } @@ -19135,13 +26032,13 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi */ heapSize = 0; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - heapSize += sizeof(WAVEHDR)*pDescriptorCapture->periodCount + (pDescriptorCapture->periodSizeInFrames * pDescriptorCapture->periodCount * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); + heapSize += sizeof(MA_WAVEHDR)*pDescriptorCapture->periodCount + (pDescriptorCapture->periodSizeInFrames * pDescriptorCapture->periodCount * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - heapSize += sizeof(WAVEHDR)*pDescriptorPlayback->periodCount + (pDescriptorPlayback->periodSizeInFrames * pDescriptorPlayback->periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels)); + heapSize += sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount + (pDescriptorPlayback->periodSizeInFrames * pDescriptorPlayback->periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels)); } - pDevice->winmm._pHeapData = (ma_uint8*)ma__calloc_from_callbacks(heapSize, &pDevice->pContext->allocationCallbacks); + pDevice->winmm._pHeapData = (ma_uint8*)ma_calloc(heapSize, &pDevice->pContext->allocationCallbacks); if (pDevice->winmm._pHeapData == NULL) { errorMsg = "[WinMM] Failed to allocate memory for the intermediary buffer.", errorCode = MA_OUT_OF_MEMORY; goto on_error; @@ -19154,27 +26051,27 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi if (pConfig->deviceType == ma_device_type_capture) { pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; - pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDescriptorCapture->periodCount)); + pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); } else { pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; - pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)); + pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)); } /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->format, pDescriptorCapture->channels); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferCapture + (periodSizeInBytes*iPeriod)); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = periodSizeInBytes; - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwFlags = 0L; - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwLoops = 0L; - ((MA_PFN_waveInPrepareHeader)pDevice->pContext->winmm.waveInPrepareHeader)((HWAVEIN)pDevice->winmm.hDeviceCapture, &((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(WAVEHDR)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferCapture + (periodSizeInBytes*iPeriod)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = periodSizeInBytes; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwFlags = 0L; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwLoops = 0L; + ((MA_PFN_waveInPrepareHeader)pDevice->pContext->winmm.waveInPrepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); /* - The user data of the WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means + The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means it's unlocked and available for writing. A value of 1 means it's locked. */ - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwUser = 0; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwUser = 0; } } @@ -19183,27 +26080,27 @@ static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_confi if (pConfig->deviceType == ma_device_type_playback) { pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData; - pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*pDescriptorPlayback->periodCount); + pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount); } else { - pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDescriptorCapture->periodCount)); - pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)) + (pDescriptorCapture->periodSizeInFrames*pDescriptorCapture->periodCount*ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); + pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); + pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)) + (pDescriptorCapture->periodSizeInFrames*pDescriptorCapture->periodCount*ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); } /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->format, pDescriptorPlayback->channels); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferPlayback + (periodSizeInBytes*iPeriod)); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = periodSizeInBytes; - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwFlags = 0L; - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwLoops = 0L; - ((MA_PFN_waveOutPrepareHeader)pDevice->pContext->winmm.waveOutPrepareHeader)((HWAVEOUT)pDevice->winmm.hDevicePlayback, &((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(WAVEHDR)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferPlayback + (periodSizeInBytes*iPeriod)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = periodSizeInBytes; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwFlags = 0L; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwLoops = 0L; + ((MA_PFN_waveOutPrepareHeader)pDevice->pContext->winmm.waveOutPrepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); /* - The user data of the WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means + The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means it's unlocked and available for writing. A value of 1 means it's locked. */ - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwUser = 0; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwUser = 0; } } @@ -19214,26 +26111,31 @@ on_error: if (pDevice->winmm.pWAVEHDRCapture != NULL) { ma_uint32 iPeriod; for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { - ((MA_PFN_waveInUnprepareHeader)pDevice->pContext->winmm.waveInUnprepareHeader)((HWAVEIN)pDevice->winmm.hDeviceCapture, &((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(WAVEHDR)); + ((MA_PFN_waveInUnprepareHeader)pDevice->pContext->winmm.waveInUnprepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); } } - ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((HWAVEIN)pDevice->winmm.hDeviceCapture); + ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { if (pDevice->winmm.pWAVEHDRCapture != NULL) { ma_uint32 iPeriod; for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { - ((MA_PFN_waveOutUnprepareHeader)pDevice->pContext->winmm.waveOutUnprepareHeader)((HWAVEOUT)pDevice->winmm.hDevicePlayback, &((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(WAVEHDR)); + ((MA_PFN_waveOutUnprepareHeader)pDevice->pContext->winmm.waveOutUnprepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); } } - ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((HWAVEOUT)pDevice->winmm.hDevicePlayback); + ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); } - ma__free_from_callbacks(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, errorMsg, errorCode); + ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); + + if (errorMsg != NULL && errorMsg[0] != '\0') { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "%s", errorMsg); + } + + return errorCode; } static ma_result ma_device_start__winmm(ma_device* pDevice) @@ -19241,20 +26143,21 @@ static ma_result ma_device_start__winmm(ma_device* pDevice) MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - MMRESULT resultMM; - WAVEHDR* pWAVEHDR; + MA_MMRESULT resultMM; + MA_WAVEHDR* pWAVEHDR; ma_uint32 iPeriod; - pWAVEHDR = (WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventCapture); /* To start the device we attach all of the buffers and then start it. As the buffers are filled with data we will get notifications. */ for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { - resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((HWAVEIN)pDevice->winmm.hDeviceCapture, &((LPWAVEHDR)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(WAVEHDR)); - if (resultMM != MMSYSERR_NOERROR) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] Failed to attach input buffers to capture device in preparation for capture.", ma_result_from_MMRESULT(resultMM)); + resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to attach input buffers to capture device in preparation for capture."); + return ma_result_from_MMRESULT(resultMM); } /* Make sure all of the buffers start out locked. We don't want to access them until the backend tells us we can. */ @@ -19262,9 +26165,10 @@ static ma_result ma_device_start__winmm(ma_device* pDevice) } /* Capture devices need to be explicitly started, unlike playback devices. */ - resultMM = ((MA_PFN_waveInStart)pDevice->pContext->winmm.waveInStart)((HWAVEIN)pDevice->winmm.hDeviceCapture); - if (resultMM != MMSYSERR_NOERROR) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] Failed to start backend device.", ma_result_from_MMRESULT(resultMM)); + resultMM = ((MA_PFN_waveInStart)pDevice->pContext->winmm.waveInStart)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to start backend device."); + return ma_result_from_MMRESULT(resultMM); } } @@ -19277,7 +26181,7 @@ static ma_result ma_device_start__winmm(ma_device* pDevice) static ma_result ma_device_stop__winmm(ma_device* pDevice) { - MMRESULT resultMM; + MA_MMRESULT resultMM; MA_ASSERT(pDevice != NULL); @@ -19286,22 +26190,22 @@ static ma_result ma_device_stop__winmm(ma_device* pDevice) return MA_INVALID_ARGS; } - resultMM = ((MA_PFN_waveInReset)pDevice->pContext->winmm.waveInReset)((HWAVEIN)pDevice->winmm.hDeviceCapture); - if (resultMM != MMSYSERR_NOERROR) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] WARNING: Failed to reset capture device.", ma_result_from_MMRESULT(resultMM)); + resultMM = ((MA_PFN_waveInReset)pDevice->pContext->winmm.waveInReset)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset capture device."); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_uint32 iPeriod; - WAVEHDR* pWAVEHDR; + MA_WAVEHDR* pWAVEHDR; if (pDevice->winmm.hDevicePlayback == NULL) { return MA_INVALID_ARGS; } /* We need to drain the device. To do this we just loop over each header and if it's locked just wait for the event. */ - pWAVEHDR = (WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; iPeriod += 1) { if (pWAVEHDR[iPeriod].dwUser == 1) { /* 1 = locked. */ if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { @@ -19312,9 +26216,9 @@ static ma_result ma_device_stop__winmm(ma_device* pDevice) } } - resultMM = ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((HWAVEOUT)pDevice->winmm.hDevicePlayback); - if (resultMM != MMSYSERR_NOERROR) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] WARNING: Failed to reset playback device.", ma_result_from_MMRESULT(resultMM)); + resultMM = ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset playback device."); } } @@ -19324,9 +26228,9 @@ static ma_result ma_device_stop__winmm(ma_device* pDevice) static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; - MMRESULT resultMM; + MA_MMRESULT resultMM; ma_uint32 totalFramesWritten; - WAVEHDR* pWAVEHDR; + MA_WAVEHDR* pWAVEHDR; MA_ASSERT(pDevice != NULL); MA_ASSERT(pPCMFrames != NULL); @@ -19335,7 +26239,7 @@ static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFram *pFramesWritten = 0; } - pWAVEHDR = (WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; /* Keep processing as much data as possible. */ totalFramesWritten = 0; @@ -19360,16 +26264,16 @@ static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFram /* If we've consumed the buffer entirely we need to write it out to the device. */ if (pDevice->winmm.headerFramesConsumedPlayback == (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwBufferLength/bpf)) { pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 1; /* 1 = locked. */ - pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags &= ~WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ + pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventPlayback); /* The device will be started here. */ - resultMM = ((MA_PFN_waveOutWrite)pDevice->pContext->winmm.waveOutWrite)((HWAVEOUT)pDevice->winmm.hDevicePlayback, &pWAVEHDR[pDevice->winmm.iNextHeaderPlayback], sizeof(WAVEHDR)); - if (resultMM != MMSYSERR_NOERROR) { + resultMM = ((MA_PFN_waveOutWrite)pDevice->pContext->winmm.waveOutWrite)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &pWAVEHDR[pDevice->winmm.iNextHeaderPlayback], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { result = ma_result_from_MMRESULT(resultMM); - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] waveOutWrite() failed.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveOutWrite() failed."); break; } @@ -19395,13 +26299,13 @@ static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFram } /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ - if ((pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags & WHDR_DONE) != 0) { + if ((pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags & MA_WHDR_DONE) != 0) { pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 0; /* 0 = unlocked (make it available for writing). */ pDevice->winmm.headerFramesConsumedPlayback = 0; } /* If the device has been stopped we need to break. */ - if (ma_device_get_state(pDevice) != MA_STATE_STARTED) { + if (ma_device_get_state(pDevice) != ma_device_state_started) { break; } } @@ -19416,9 +26320,9 @@ static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFram static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; - MMRESULT resultMM; + MA_MMRESULT resultMM; ma_uint32 totalFramesRead; - WAVEHDR* pWAVEHDR; + MA_WAVEHDR* pWAVEHDR; MA_ASSERT(pDevice != NULL); MA_ASSERT(pPCMFrames != NULL); @@ -19427,7 +26331,7 @@ static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_ *pFramesRead = 0; } - pWAVEHDR = (WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; /* Keep processing as much data as possible. */ totalFramesRead = 0; @@ -19449,16 +26353,16 @@ static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_ /* If we've consumed the buffer entirely we need to add it back to the device. */ if (pDevice->winmm.headerFramesConsumedCapture == (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwBufferLength/bpf)) { pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 1; /* 1 = locked. */ - pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags &= ~WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ + pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventCapture); /* The device will be started here. */ - resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((HWAVEIN)pDevice->winmm.hDeviceCapture, &((LPWAVEHDR)pDevice->winmm.pWAVEHDRCapture)[pDevice->winmm.iNextHeaderCapture], sizeof(WAVEHDR)); - if (resultMM != MMSYSERR_NOERROR) { + resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[pDevice->winmm.iNextHeaderCapture], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { result = ma_result_from_MMRESULT(resultMM); - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] waveInAddBuffer() failed.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveInAddBuffer() failed."); break; } @@ -19484,13 +26388,13 @@ static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_ } /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ - if ((pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags & WHDR_DONE) != 0) { + if ((pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags & MA_WHDR_DONE) != 0) { pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 0; /* 0 = unlocked (make it available for reading). */ pDevice->winmm.headerFramesConsumedCapture = 0; } /* If the device has been stopped we need to break. */ - if (ma_device_get_state(pDevice) != MA_STATE_STARTED) { + if (ma_device_get_state(pDevice) != ma_device_state_started) { break; } } @@ -19507,7 +26411,7 @@ static ma_result ma_context_uninit__winmm(ma_context* pContext) MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_winmm); - ma_dlclose(pContext, pContext->winmm.hWinMM); + ma_dlclose(ma_context_get_log(pContext), pContext->winmm.hWinMM); return MA_SUCCESS; } @@ -19517,28 +26421,28 @@ static ma_result ma_context_init__winmm(ma_context* pContext, const ma_context_c (void)pConfig; - pContext->winmm.hWinMM = ma_dlopen(pContext, "winmm.dll"); + pContext->winmm.hWinMM = ma_dlopen(ma_context_get_log(pContext), "winmm.dll"); if (pContext->winmm.hWinMM == NULL) { return MA_NO_BACKEND; } - pContext->winmm.waveOutGetNumDevs = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutGetNumDevs"); - pContext->winmm.waveOutGetDevCapsA = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutGetDevCapsA"); - pContext->winmm.waveOutOpen = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutOpen"); - pContext->winmm.waveOutClose = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutClose"); - pContext->winmm.waveOutPrepareHeader = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutPrepareHeader"); - pContext->winmm.waveOutUnprepareHeader = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutUnprepareHeader"); - pContext->winmm.waveOutWrite = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutWrite"); - pContext->winmm.waveOutReset = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveOutReset"); - pContext->winmm.waveInGetNumDevs = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInGetNumDevs"); - pContext->winmm.waveInGetDevCapsA = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInGetDevCapsA"); - pContext->winmm.waveInOpen = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInOpen"); - pContext->winmm.waveInClose = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInClose"); - pContext->winmm.waveInPrepareHeader = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInPrepareHeader"); - pContext->winmm.waveInUnprepareHeader = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInUnprepareHeader"); - pContext->winmm.waveInAddBuffer = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInAddBuffer"); - pContext->winmm.waveInStart = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInStart"); - pContext->winmm.waveInReset = ma_dlsym(pContext, pContext->winmm.hWinMM, "waveInReset"); + pContext->winmm.waveOutGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetNumDevs"); + pContext->winmm.waveOutGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetDevCapsA"); + pContext->winmm.waveOutOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutOpen"); + pContext->winmm.waveOutClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutClose"); + pContext->winmm.waveOutPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutPrepareHeader"); + pContext->winmm.waveOutUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutUnprepareHeader"); + pContext->winmm.waveOutWrite = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutWrite"); + pContext->winmm.waveOutReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutReset"); + pContext->winmm.waveInGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetNumDevs"); + pContext->winmm.waveInGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetDevCapsA"); + pContext->winmm.waveInOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInOpen"); + pContext->winmm.waveInClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInClose"); + pContext->winmm.waveInPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInPrepareHeader"); + pContext->winmm.waveInUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInUnprepareHeader"); + pContext->winmm.waveInAddBuffer = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInAddBuffer"); + pContext->winmm.waveInStart = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInStart"); + pContext->winmm.waveInReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInReset"); pCallbacks->onContextInit = ma_context_init__winmm; pCallbacks->onContextUninit = ma_context_uninit__winmm; @@ -20206,7 +27110,8 @@ static ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode s } if (!isDeviceOpen) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed when trying to open an appropriate default device.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed when trying to open an appropriate default device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } } else { /* @@ -20254,7 +27159,8 @@ static ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode s } if (resultALSA < 0) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed.", ma_result_from_errno(-resultALSA)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed."); + return ma_result_from_errno(-resultALSA); } } @@ -20325,9 +27231,8 @@ static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enu goto next_device; /* The device has already been enumerated. Move on to the next one. */ } else { /* The device has not yet been enumerated. Make sure it's added to our list so that it's not enumerated again. */ - size_t oldCapacity = sizeof(*pUniqueIDs) * uniqueIDCount; size_t newCapacity = sizeof(*pUniqueIDs) * (uniqueIDCount + 1); - ma_device_id* pNewUniqueIDs = (ma_device_id*)ma__realloc_from_callbacks(pUniqueIDs, newCapacity, oldCapacity, &pContext->allocationCallbacks); + ma_device_id* pNewUniqueIDs = (ma_device_id*)ma_realloc(pUniqueIDs, newCapacity, &pContext->allocationCallbacks); if (pNewUniqueIDs == NULL) { goto next_device; /* Failed to allocate memory. */ } @@ -20392,10 +27297,11 @@ static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enu /* Some devices are both playback and capture, but they are only enumerated by ALSA once. We need to fire the callback - again for the other device type in this case. We do this for known devices. + again for the other device type in this case. We do this for known devices and where the IOID hint is NULL, which + means both Input and Output. */ if (cbResult) { - if (ma_is_common_device_name__alsa(NAME)) { + if (ma_is_common_device_name__alsa(NAME) || IOID == NULL) { if (deviceType == ma_device_type_playback) { if (!ma_is_capture_device_blacklisted__alsa(NAME)) { cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); @@ -20424,7 +27330,7 @@ static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enu } } - ma__free_from_callbacks(pUniqueIDs, &pContext->allocationCallbacks); + ma_free(pUniqueIDs, &pContext->allocationCallbacks); ((ma_snd_device_name_free_hint_proc)pContext->alsa.snd_device_name_free_hint)((void**)ppDeviceHints); ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); @@ -20548,7 +27454,7 @@ static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_devic } /* We need to initialize a HW parameters object in order to know what formats are supported. */ - pHWParams = (ma_snd_pcm_hw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); + pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); if (pHWParams == NULL) { ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); return MA_OUT_OF_MEMORY; @@ -20556,9 +27462,10 @@ static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_devic resultALSA = ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); + ma_free(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed.", ma_result_from_errno(-resultALSA)); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); + return ma_result_from_errno(-resultALSA); } /* @@ -20642,7 +27549,7 @@ static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_devic } } - ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); + ma_free(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); return MA_SUCCESS; @@ -20712,23 +27619,26 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic /* Hardware parameters. */ - pHWParams = (ma_snd_pcm_hw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_hw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_hw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); + pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_hw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); if (pHWParams == NULL) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for hardware parameters."); return MA_OUT_OF_MEMORY; } resultALSA = ((ma_snd_pcm_hw_params_any_proc)pDevice->pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); + return ma_result_from_errno(-resultALSA); } /* MMAP Mode. Try using interleaved MMAP access. If this fails, fall back to standard readi/writei. */ isUsingMMap = MA_FALSE; #if 0 /* NOTE: MMAP mode temporarily disabled. */ if (deviceType != ma_device_type_capture) { /* <-- Disabling MMAP mode for capture devices because I apparently do not have a device that supports it which means I can't test it... Contributions welcome. */ - if (!pConfig->alsa.noMMap && ma_device__is_async(pDevice)) { + if (!pConfig->alsa.noMMap) { if (((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_MMAP_INTERLEAVED) == 0) { pDevice->alsa.isUsingMMap = MA_TRUE; } @@ -20739,9 +27649,10 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic if (!isUsingMMap) { resultALSA = ((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_RW_INTERLEAVED); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set access mode to neither SND_PCM_ACCESS_MMAP_INTERLEAVED nor SND_PCM_ACCESS_RW_INTERLEAVED. snd_pcm_hw_params_set_access() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set access mode to neither SND_PCM_ACCESS_MMAP_INTERLEAVED nor SND_PCM_ACCESS_RW_INTERLEAVED. snd_pcm_hw_params_set_access() failed."); + return ma_result_from_errno(-resultALSA); } } @@ -20769,24 +27680,27 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic } if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. The device does not support any miniaudio formats.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. The device does not support any miniaudio formats."); + return MA_FORMAT_NOT_SUPPORTED; } } resultALSA = ((ma_snd_pcm_hw_params_set_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, formatALSA); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. snd_pcm_hw_params_set_format() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. snd_pcm_hw_params_set_format() failed."); + return ma_result_from_errno(-resultALSA); } internalFormat = ma_format_from_alsa(formatALSA); if (internalFormat == ma_format_unknown) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] The chosen format is not supported by miniaudio.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] The chosen format is not supported by miniaudio."); + return MA_FORMAT_NOT_SUPPORTED; } } @@ -20799,9 +27713,10 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic resultALSA = ((ma_snd_pcm_hw_params_set_channels_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_channels_near)(pPCM, pHWParams, &channels); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set channel count. snd_pcm_hw_params_set_channels_near() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set channel count. snd_pcm_hw_params_set_channels_near() failed."); + return ma_result_from_errno(-resultALSA); } internalChannels = (ma_uint32)channels; @@ -20837,9 +27752,10 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic resultALSA = ((ma_snd_pcm_hw_params_set_rate_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_rate_near)(pPCM, pHWParams, &sampleRate, 0); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Sample rate not supported. snd_pcm_hw_params_set_rate_near() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Sample rate not supported. snd_pcm_hw_params_set_rate_near() failed."); + return ma_result_from_errno(-resultALSA); } internalSampleRate = (ma_uint32)sampleRate; @@ -20851,9 +27767,10 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic resultALSA = ((ma_snd_pcm_hw_params_set_periods_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_periods_near)(pPCM, pHWParams, &periods, NULL); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed."); + return ma_result_from_errno(-resultALSA); } internalPeriods = periods; @@ -20865,9 +27782,10 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic resultALSA = ((ma_snd_pcm_hw_params_set_buffer_size_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_buffer_size_near)(pPCM, pHWParams, &actualBufferSizeInFrames); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set buffer size for device. snd_pcm_hw_params_set_buffer_size() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set buffer size for device. snd_pcm_hw_params_set_buffer_size() failed."); + return ma_result_from_errno(-resultALSA); } internalPeriodSizeInFrames = actualBufferSizeInFrames / internalPeriods; @@ -20876,34 +27794,38 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic /* Apply hardware parameters. */ resultALSA = ((ma_snd_pcm_hw_params_proc)pDevice->pContext->alsa.snd_pcm_hw_params)(pPCM, pHWParams); if (resultALSA < 0) { - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set hardware parameters. snd_pcm_hw_params() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set hardware parameters. snd_pcm_hw_params() failed."); + return ma_result_from_errno(-resultALSA); } - ma__free_from_callbacks(pHWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); pHWParams = NULL; /* Software parameters. */ - pSWParams = (ma_snd_pcm_sw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_sw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_sw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); + pSWParams = (ma_snd_pcm_sw_params_t*)ma_calloc(((ma_snd_pcm_sw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_sw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); if (pSWParams == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for software parameters."); return MA_OUT_OF_MEMORY; } resultALSA = ((ma_snd_pcm_sw_params_current_proc)pDevice->pContext->alsa.snd_pcm_sw_params_current)(pPCM, pSWParams); if (resultALSA < 0) { - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize software parameters. snd_pcm_sw_params_current() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize software parameters. snd_pcm_sw_params_current() failed."); + return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_set_avail_min_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_avail_min)(pPCM, pSWParams, ma_prev_power_of_2(internalPeriodSizeInFrames)); if (resultALSA < 0) { - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_sw_params_set_avail_min() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_sw_params_set_avail_min() failed."); + return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_get_boundary_proc)pDevice->pContext->alsa.snd_pcm_sw_params_get_boundary)(pSWParams, &bufferBoundary); @@ -20918,33 +27840,40 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic */ resultALSA = ((ma_snd_pcm_sw_params_set_start_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_start_threshold)(pPCM, pSWParams, internalPeriodSizeInFrames*2); if (resultALSA < 0) { - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set start threshold for playback device. snd_pcm_sw_params_set_start_threshold() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set start threshold for playback device. snd_pcm_sw_params_set_start_threshold() failed."); + return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_set_stop_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_stop_threshold)(pPCM, pSWParams, bufferBoundary); if (resultALSA < 0) { /* Set to boundary to loop instead of stop in the event of an xrun. */ - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set stop threshold for playback device. snd_pcm_sw_params_set_stop_threshold() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set stop threshold for playback device. snd_pcm_sw_params_set_stop_threshold() failed."); + return ma_result_from_errno(-resultALSA); } } resultALSA = ((ma_snd_pcm_sw_params_proc)pDevice->pContext->alsa.snd_pcm_sw_params)(pPCM, pSWParams); if (resultALSA < 0) { - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set software parameters. snd_pcm_sw_params() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set software parameters. snd_pcm_sw_params() failed."); + return ma_result_from_errno(-resultALSA); } - ma__free_from_callbacks(pSWParams, &pDevice->pContext->allocationCallbacks); + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); pSWParams = NULL; /* Grab the internal channel map. For now we're not going to bother trying to change the channel map and instead just do it ourselves. */ { - ma_snd_pcm_chmap_t* pChmap = ((ma_snd_pcm_get_chmap_proc)pDevice->pContext->alsa.snd_pcm_get_chmap)(pPCM); + ma_snd_pcm_chmap_t* pChmap = NULL; + if (pDevice->pContext->alsa.snd_pcm_get_chmap != NULL) { + pChmap = ((ma_snd_pcm_get_chmap_proc)pDevice->pContext->alsa.snd_pcm_get_chmap)(pPCM); + } + if (pChmap != NULL) { ma_uint32 iChannel; @@ -20964,7 +27893,7 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic ma_bool32 isValid = MA_TRUE; /* Fill with defaults. */ - ma_get_standard_channel_map(ma_standard_channel_map_alsa, internalChannels, internalChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); /* Overwrite first pChmap->channels channels. */ for (iChannel = 0; iChannel < pChmap->channels; ++iChannel) { @@ -20984,7 +27913,7 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic /* If our channel map is invalid, fall back to defaults. */ if (!isValid) { - ma_get_standard_channel_map(ma_standard_channel_map_alsa, internalChannels, internalChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); } } @@ -20992,7 +27921,7 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic pChmap = NULL; } else { /* Could not retrieve the channel map. Fall back to a hard-coded assumption. */ - ma_get_standard_channel_map(ma_standard_channel_map_alsa, internalChannels, internalChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); } } @@ -21005,13 +27934,15 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic pollDescriptorCount = ((ma_snd_pcm_poll_descriptors_count_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_count)(pPCM); if (pollDescriptorCount <= 0) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors count.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors count."); + return MA_ERROR; } - pPollDescriptors = (struct pollfd*)ma_malloc(sizeof(*pPollDescriptors) * (pollDescriptorCount + 1), &pDevice->pContext->allocationCallbacks/*, MA_ALLOCATION_TYPE_GENERAL*/); /* +1 because we want room for the wakeup descriptor. */ + pPollDescriptors = (struct pollfd*)ma_malloc(sizeof(*pPollDescriptors) * (pollDescriptorCount + 1), &pDevice->pContext->allocationCallbacks); /* +1 because we want room for the wakeup descriptor. */ if (pPollDescriptors == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for poll descriptors.", MA_OUT_OF_MEMORY); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for poll descriptors."); + return MA_OUT_OF_MEMORY; } /* @@ -21022,7 +27953,8 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic if (wakeupfd < 0) { ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to create eventfd for poll wakeup.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to create eventfd for poll wakeup."); + return ma_result_from_errno(errno); } /* We'll place the wakeup fd at the start of the buffer. */ @@ -21036,7 +27968,8 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic close(wakeupfd); ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors."); + return MA_ERROR; } if (deviceType == ma_device_type_capture) { @@ -21056,7 +27989,8 @@ static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_devic close(wakeupfd); ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to prepare device.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to prepare device."); + return ma_result_from_errno(-resultALSA); } @@ -21112,7 +28046,8 @@ static ma_result ma_device_start__alsa(ma_device* pDevice) if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device."); + return ma_result_from_errno(-resultALSA); } } @@ -21125,32 +28060,53 @@ static ma_result ma_device_start__alsa(ma_device* pDevice) static ma_result ma_device_stop__alsa(ma_device* pDevice) { + /* + The stop callback will get called on the worker thread after read/write__alsa() has returned. At this point there is + a small chance that our wakeupfd has not been cleared. We'll clear that out now if applicable. + */ + int resultPoll; + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device... "); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device...\n"); ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Done\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device successful.\n"); /* We need to prepare the device again, otherwise we won't be able to restart the device. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device... "); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device...\n"); if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) < 0) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device failed.\n"); } else { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Done\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device successful.\n"); } + + /* Clear the wakeupfd. */ + resultPoll = poll((struct pollfd*)pDevice->alsa.pPollDescriptorsCapture, 1, 0); + if (resultPoll > 0) { + ma_uint64 t; + read(((struct pollfd*)pDevice->alsa.pPollDescriptorsCapture)[0].fd, &t, sizeof(t)); + } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device... "); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device...\n"); ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Done\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device successful.\n"); /* We need to prepare the device again, otherwise we won't be able to restart the device. */ - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device... "); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device...\n"); if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback) < 0) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device failed.\n"); } else { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Done\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device successful.\n"); } + + /* Clear the wakeupfd. */ + resultPoll = poll((struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback, 1, 0); + if (resultPoll > 0) { + ma_uint64 t; + read(((struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback)[0].fd, &t, sizeof(t)); + } + } return MA_SUCCESS; @@ -21163,7 +28119,8 @@ static ma_result ma_device_wait__alsa(ma_device* pDevice, ma_snd_pcm_t* pPCM, st int resultALSA; int resultPoll = poll(pPollDescriptors, pollDescriptorCount, -1); if (resultPoll < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] poll() failed.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] poll() failed.\n"); + return ma_result_from_errno(errno); } /* @@ -21173,10 +28130,13 @@ static ma_result ma_device_wait__alsa(ma_device* pDevice, ma_snd_pcm_t* pPCM, st */ if ((pPollDescriptors[0].revents & POLLIN) != 0) { ma_uint64 t; - read(pPollDescriptors[0].fd, &t, sizeof(t)); /* <-- Important that we read here so that the next write() does not block. */ + int resultRead = read(pPollDescriptors[0].fd, &t, sizeof(t)); /* <-- Important that we read here so that the next write() does not block. */ + if (resultRead < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] read() failed.\n"); + return ma_result_from_errno(errno); + } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] POLLIN set for wakeupfd\n"); - return MA_DEVICE_NOT_STARTED; } @@ -21186,11 +28146,17 @@ static ma_result ma_device_wait__alsa(ma_device* pDevice, ma_snd_pcm_t* pPCM, st */ resultALSA = ((ma_snd_pcm_poll_descriptors_revents_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_revents)(pPCM, pPollDescriptors + 1, pollDescriptorCount - 1, &revents); /* +1, -1 to ignore the wakeup descriptor. */ if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_poll_descriptors_revents() failed.", ma_result_from_errno(-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_poll_descriptors_revents() failed.\n"); + return ma_result_from_errno(-resultALSA); } if ((revents & POLLERR) != 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] POLLERR detected.", ma_result_from_errno(errno)); + ma_snd_pcm_state_t state = ((ma_snd_pcm_state_proc)pDevice->pContext->alsa.snd_pcm_state)(pPCM); + if (state == MA_SND_PCM_STATE_XRUN) { + /* The PCM is in a xrun state. This will be recovered from at a higher level. We can disregard this. */ + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[ALSA] POLLERR detected. status = %d\n", ((ma_snd_pcm_state_proc)pDevice->pContext->alsa.snd_pcm_state)(pPCM)); + } } if ((revents & requiredEvent) == requiredEvent) { @@ -21213,7 +28179,7 @@ static ma_result ma_device_wait_write__alsa(ma_device* pDevice) static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead) { - ma_snd_pcm_sframes_t resultALSA; + ma_snd_pcm_sframes_t resultALSA = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(pFramesOut != NULL); @@ -21222,7 +28188,7 @@ static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_u *pFramesRead = 0; } - while (ma_device_get_state(pDevice) == MA_STATE_STARTED) { + while (ma_device_get_state(pDevice) == ma_device_state_started) { ma_result result; /* The first thing to do is wait for data to become available for reading. This will return an error code if the device has been stopped. */ @@ -21237,20 +28203,22 @@ static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_u break; /* Success. */ } else { if (resultALSA == -EAGAIN) { - /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: EGAIN (read)\n");*/ + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (read)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: EPIPE (read)\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (read)\n"); /* Overrun. Recover and try again. If this fails we need to return an error. */ resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, resultALSA, MA_TRUE); if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after overrun.", ma_result_from_errno((int)-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after overrun."); + return ma_result_from_errno((int)-resultALSA); } resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun.", ma_result_from_errno((int)-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); + return ma_result_from_errno((int)-resultALSA); } continue; /* Try reading again. */ @@ -21267,7 +28235,7 @@ static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_u static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { - ma_snd_pcm_sframes_t resultALSA; + ma_snd_pcm_sframes_t resultALSA = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(pFrames != NULL); @@ -21276,7 +28244,7 @@ static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, *pFramesWritten = 0; } - while (ma_device_get_state(pDevice) == MA_STATE_STARTED) { + while (ma_device_get_state(pDevice) == ma_device_state_started) { ma_result result; /* The first thing to do is wait for space to become available for writing. This will return an error code if the device has been stopped. */ @@ -21290,15 +28258,16 @@ static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, break; /* Success. */ } else { if (resultALSA == -EAGAIN) { - /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: EGAIN (write)\n");*/ + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (write)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: EPIPE (write)\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (write)\n"); /* Underrun. Recover and try again. If this fails we need to return an error. */ resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, resultALSA, MA_TRUE); /* MA_TRUE=silent (don't print anything on error). */ if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after underrun.", ma_result_from_errno((int)-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after underrun."); + return ma_result_from_errno((int)-resultALSA); } /* @@ -21310,7 +28279,8 @@ static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, */ resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); if (resultALSA < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun.", ma_result_from_errno((int)-resultALSA)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); + return ma_result_from_errno((int)-resultALSA); } continue; /* Try writing again. */ @@ -21328,20 +28298,26 @@ static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, static ma_result ma_device_data_loop_wakeup__alsa(ma_device* pDevice) { ma_uint64 t = 1; + int resultWrite = 0; MA_ASSERT(pDevice != NULL); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up... "); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up...\n"); /* Write to an eventfd to trigger a wakeup from poll() and abort any reading or writing. */ if (pDevice->alsa.pPollDescriptorsCapture != NULL) { - write(pDevice->alsa.wakeupfdCapture, &t, sizeof(t)); + resultWrite = write(pDevice->alsa.wakeupfdCapture, &t, sizeof(t)); } if (pDevice->alsa.pPollDescriptorsPlayback != NULL) { - write(pDevice->alsa.wakeupfdPlayback, &t, sizeof(t)); + resultWrite = write(pDevice->alsa.wakeupfdPlayback, &t, sizeof(t)); } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Done\n"); + if (resultWrite < 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] write() failed.\n"); + return ma_result_from_errno(errno); + } + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up completed successfully.\n"); return MA_SUCCESS; } @@ -21355,7 +28331,7 @@ static ma_result ma_context_uninit__alsa(ma_context* pContext) ((ma_snd_config_update_free_global_proc)pContext->alsa.snd_config_update_free_global)(); #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->alsa.asoundSO); + ma_dlclose(ma_context_get_log(pContext), pContext->alsa.asoundSO); #endif ma_mutex_uninit(&pContext->alsa.internalDeviceEnumLock); @@ -21365,6 +28341,7 @@ static ma_result ma_context_uninit__alsa(ma_context* pContext) static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { + ma_result result; #ifndef MA_NO_RUNTIME_LINKING const char* libasoundNames[] = { "libasound.so.2", @@ -21373,7 +28350,7 @@ static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_co size_t i; for (i = 0; i < ma_countof(libasoundNames); ++i) { - pContext->alsa.asoundSO = ma_dlopen(pContext, libasoundNames[i]); + pContext->alsa.asoundSO = ma_dlopen(ma_context_get_log(pContext), libasoundNames[i]); if (pContext->alsa.asoundSO != NULL) { break; } @@ -21384,72 +28361,72 @@ static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_co return MA_NO_BACKEND; } - pContext->alsa.snd_pcm_open = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_open"); - pContext->alsa.snd_pcm_close = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_close"); - pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_sizeof"); - pContext->alsa.snd_pcm_hw_params_any = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_any"); - pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format"); - pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format_first"); - pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format_mask"); - pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels"); - pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_near"); - pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_minmax"); - pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_resample"); - pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate"); - pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_near"); - pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_buffer_size_near"); - pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_periods_near"); - pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_set_access"); - pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format"); - pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels"); - pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_min"); - pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_max"); - pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate"); - pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_min"); - pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_max"); - pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_buffer_size"); - pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_periods"); - pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_get_access"); - pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_test_format"); - pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_test_channels"); - pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params_test_rate"); - pContext->alsa.snd_pcm_hw_params = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_hw_params"); - pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_sizeof"); - pContext->alsa.snd_pcm_sw_params_current = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_current"); - pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_get_boundary"); - pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_set_avail_min"); - pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_set_start_threshold"); - pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params_set_stop_threshold"); - pContext->alsa.snd_pcm_sw_params = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_sw_params"); - pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_format_mask_sizeof"); - pContext->alsa.snd_pcm_format_mask_test = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_format_mask_test"); - pContext->alsa.snd_pcm_get_chmap = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_get_chmap"); - pContext->alsa.snd_pcm_state = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_state"); - pContext->alsa.snd_pcm_prepare = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_prepare"); - pContext->alsa.snd_pcm_start = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_start"); - pContext->alsa.snd_pcm_drop = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_drop"); - pContext->alsa.snd_pcm_drain = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_drain"); - pContext->alsa.snd_pcm_reset = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_reset"); - pContext->alsa.snd_device_name_hint = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_device_name_hint"); - pContext->alsa.snd_device_name_get_hint = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_device_name_get_hint"); - pContext->alsa.snd_card_get_index = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_card_get_index"); - pContext->alsa.snd_device_name_free_hint = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_device_name_free_hint"); - pContext->alsa.snd_pcm_mmap_begin = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_mmap_begin"); - pContext->alsa.snd_pcm_mmap_commit = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_mmap_commit"); - pContext->alsa.snd_pcm_recover = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_recover"); - pContext->alsa.snd_pcm_readi = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_readi"); - pContext->alsa.snd_pcm_writei = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_writei"); - pContext->alsa.snd_pcm_avail = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_avail"); - pContext->alsa.snd_pcm_avail_update = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_avail_update"); - pContext->alsa.snd_pcm_wait = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_wait"); - pContext->alsa.snd_pcm_nonblock = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_nonblock"); - pContext->alsa.snd_pcm_info = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_info"); - pContext->alsa.snd_pcm_info_sizeof = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_info_sizeof"); - pContext->alsa.snd_pcm_info_get_name = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_info_get_name"); - pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_poll_descriptors"); - pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_count"); - pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_revents"); - pContext->alsa.snd_config_update_free_global = (ma_proc)ma_dlsym(pContext, pContext->alsa.asoundSO, "snd_config_update_free_global"); + pContext->alsa.snd_pcm_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_open"); + pContext->alsa.snd_pcm_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_close"); + pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_sizeof"); + pContext->alsa.snd_pcm_hw_params_any = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_any"); + pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format"); + pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format_first"); + pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format_mask"); + pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels"); + pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_near"); + pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_minmax"); + pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_resample"); + pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate"); + pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_near"); + pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_buffer_size_near"); + pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_periods_near"); + pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_access"); + pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format"); + pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels"); + pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_min"); + pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_max"); + pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate"); + pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_min"); + pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_max"); + pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_buffer_size"); + pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_periods"); + pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_access"); + pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_format"); + pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_channels"); + pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_rate"); + pContext->alsa.snd_pcm_hw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params"); + pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_sizeof"); + pContext->alsa.snd_pcm_sw_params_current = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_current"); + pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_get_boundary"); + pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_avail_min"); + pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_start_threshold"); + pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_stop_threshold"); + pContext->alsa.snd_pcm_sw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params"); + pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_sizeof"); + pContext->alsa.snd_pcm_format_mask_test = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_test"); + pContext->alsa.snd_pcm_get_chmap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_get_chmap"); + pContext->alsa.snd_pcm_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_state"); + pContext->alsa.snd_pcm_prepare = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_prepare"); + pContext->alsa.snd_pcm_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_start"); + pContext->alsa.snd_pcm_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drop"); + pContext->alsa.snd_pcm_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drain"); + pContext->alsa.snd_pcm_reset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_reset"); + pContext->alsa.snd_device_name_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_hint"); + pContext->alsa.snd_device_name_get_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_get_hint"); + pContext->alsa.snd_card_get_index = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_card_get_index"); + pContext->alsa.snd_device_name_free_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_free_hint"); + pContext->alsa.snd_pcm_mmap_begin = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_begin"); + pContext->alsa.snd_pcm_mmap_commit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_commit"); + pContext->alsa.snd_pcm_recover = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_recover"); + pContext->alsa.snd_pcm_readi = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_readi"); + pContext->alsa.snd_pcm_writei = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_writei"); + pContext->alsa.snd_pcm_avail = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail"); + pContext->alsa.snd_pcm_avail_update = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail_update"); + pContext->alsa.snd_pcm_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_wait"); + pContext->alsa.snd_pcm_nonblock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_nonblock"); + pContext->alsa.snd_pcm_info = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info"); + pContext->alsa.snd_pcm_info_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_sizeof"); + pContext->alsa.snd_pcm_info_get_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_get_name"); + pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors"); + pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_count"); + pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_revents"); + pContext->alsa.snd_config_update_free_global = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_config_update_free_global"); #else /* The system below is just for type safety. */ ma_snd_pcm_open_proc _snd_pcm_open = snd_pcm_open; @@ -21589,8 +28566,10 @@ static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_co pContext->alsa.useVerboseDeviceEnumeration = pConfig->alsa.useVerboseDeviceEnumeration; - if (ma_mutex_init(&pContext->alsa.internalDeviceEnumLock) != MA_SUCCESS) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[ALSA] WARNING: Failed to initialize mutex for internal device enumeration.", MA_ERROR); + result = ma_mutex_init(&pContext->alsa.internalDeviceEnumLock); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] WARNING: Failed to initialize mutex for internal device enumeration."); + return result; } pCallbacks->onContextInit = ma_context_init__alsa; @@ -21692,7 +28671,7 @@ that point (it may still need to load files or whatnot). Instead, this callback stream be started which is how it works with literally *every* other callback-based audio API. Since miniaudio forbids firing of the data callback until the device has been started (as it should be with *all* callback based APIs), logic needs to be added to ensure miniaudio doesn't just blindly fire the application-defined data callback from within the PulseAudio callback before the stream has actually been -started. The device state is used for this - if the state is anything other than `MA_STATE_STARTING` or `MA_STATE_STARTED`, the main data +started. The device state is used for this - if the state is anything other than `ma_device_state_starting` or `ma_device_state_started`, the main data callback is not fired. This, unfortunately, is not the end of the problems with the PulseAudio write callback. Any normal callback based audio API will @@ -22288,6 +29267,7 @@ typedef const char* (* ma_pa_stream_get_device_name_proc) ( typedef void (* ma_pa_stream_set_write_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); typedef void (* ma_pa_stream_set_read_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); typedef void (* ma_pa_stream_set_suspended_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); +typedef void (* ma_pa_stream_set_moved_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); typedef int (* ma_pa_stream_is_suspended_proc) (const ma_pa_stream* s); typedef ma_pa_operation* (* ma_pa_stream_flush_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_stream_drain_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); @@ -22482,7 +29462,7 @@ static ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position } #endif -static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_operation* pOP) +static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) { int resultPA; ma_pa_operation_state_t state; @@ -22496,7 +29476,7 @@ static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_operat break; /* Done. */ } - resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pContext->pulse.pMainLoop, 1, NULL); + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } @@ -22505,7 +29485,7 @@ static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_operat return MA_SUCCESS; } -static ma_result ma_wait_for_operation_and_unref__pulse(ma_context* pContext, ma_pa_operation* pOP) +static ma_result ma_wait_for_operation_and_unref__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) { ma_result result; @@ -22513,28 +29493,29 @@ static ma_result ma_wait_for_operation_and_unref__pulse(ma_context* pContext, ma return MA_INVALID_ARGS; } - result = ma_wait_for_operation__pulse(pContext, pOP); + result = ma_wait_for_operation__pulse(pContext, pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); return result; } -static ma_result ma_context_wait_for_pa_context_to_connect__pulse(ma_context* pContext) +static ma_result ma_wait_for_pa_context_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pPulseContext) { int resultPA; ma_pa_context_state_t state; for (;;) { - state = ((ma_pa_context_get_state_proc)pContext->pulse.pa_context_get_state)((ma_pa_context*)pContext->pulse.pPulseContext); + state = ((ma_pa_context_get_state_proc)pContext->pulse.pa_context_get_state)((ma_pa_context*)pPulseContext); if (state == MA_PA_CONTEXT_READY) { break; /* Done. */ } if (state == MA_PA_CONTEXT_FAILED || state == MA_PA_CONTEXT_TERMINATED) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio context.", MA_ERROR); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio context."); + return MA_ERROR; } - resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pContext->pulse.pMainLoop, 1, NULL); + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } @@ -22544,22 +29525,23 @@ static ma_result ma_context_wait_for_pa_context_to_connect__pulse(ma_context* pC return MA_SUCCESS; } -static ma_result ma_context_wait_for_pa_stream_to_connect__pulse(ma_context* pContext, ma_pa_stream* pStream) +static ma_result ma_wait_for_pa_stream_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pStream) { int resultPA; ma_pa_stream_state_t state; for (;;) { - state = ((ma_pa_stream_get_state_proc)pContext->pulse.pa_stream_get_state)(pStream); + state = ((ma_pa_stream_get_state_proc)pContext->pulse.pa_stream_get_state)((ma_pa_stream*)pStream); if (state == MA_PA_STREAM_READY) { break; /* Done. */ } if (state == MA_PA_STREAM_FAILED || state == MA_PA_STREAM_TERMINATED) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio stream.", MA_ERROR); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio stream."); + return MA_ERROR; } - resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pContext->pulse.pMainLoop, 1, NULL); + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } @@ -22569,6 +29551,52 @@ static ma_result ma_context_wait_for_pa_stream_to_connect__pulse(ma_context* pCo } +static ma_result ma_init_pa_mainloop_and_pa_context__pulse(ma_context* pContext, const char* pApplicationName, const char* pServerName, ma_bool32 tryAutoSpawn, ma_ptr* ppMainLoop, ma_ptr* ppPulseContext) +{ + ma_result result; + ma_ptr pMainLoop; + ma_ptr pPulseContext; + + MA_ASSERT(ppMainLoop != NULL); + MA_ASSERT(ppPulseContext != NULL); + + /* The PulseAudio context maps well to miniaudio's notion of a context. The pa_context object will be initialized as part of the ma_context. */ + pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); + if (pMainLoop == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create mainloop."); + return MA_FAILED_TO_INIT_BACKEND; + } + + pPulseContext = ((ma_pa_context_new_proc)pContext->pulse.pa_context_new)(((ma_pa_mainloop_get_api_proc)pContext->pulse.pa_mainloop_get_api)((ma_pa_mainloop*)pMainLoop), pApplicationName); + if (pPulseContext == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio context."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return MA_FAILED_TO_INIT_BACKEND; + } + + /* Now we need to connect to the context. Everything is asynchronous so we need to wait for it to connect before returning. */ + result = ma_result_from_pulse(((ma_pa_context_connect_proc)pContext->pulse.pa_context_connect)((ma_pa_context*)pPulseContext, pServerName, (tryAutoSpawn) ? 0 : MA_PA_CONTEXT_NOAUTOSPAWN, NULL)); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio context."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return result; + } + + /* Since ma_context_init() runs synchronously we need to wait for the PulseAudio context to connect before we return. */ + result = ma_wait_for_pa_context_to_connect__pulse(pContext, pMainLoop, pPulseContext); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Waiting for connection failed."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return result; + } + + *ppMainLoop = pMainLoop; + *ppPulseContext = pPulseContext; + + return MA_SUCCESS; +} + + static void ma_device_sink_info_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_pa_sink_info* pInfoOut; @@ -22577,6 +29605,14 @@ static void ma_device_sink_info_callback(ma_pa_context* pPulseContext, const ma_ return; } + /* + There has been a report that indicates that pInfo can be null which results + in a null pointer dereference below. We'll check for this for safety. + */ + if (pInfo == NULL) { + return; + } + pInfoOut = (ma_pa_sink_info*)pUserData; MA_ASSERT(pInfoOut != NULL); @@ -22593,6 +29629,14 @@ static void ma_device_source_info_callback(ma_pa_context* pPulseContext, const m return; } + /* + There has been a report that indicates that pInfo can be null which results + in a null pointer dereference below. We'll check for this for safety. + */ + if (pInfo == NULL) { + return; + } + pInfoOut = (ma_pa_source_info*)pUserData; MA_ASSERT(pInfoOut != NULL); @@ -22601,6 +29645,7 @@ static void ma_device_source_info_callback(ma_pa_context* pPulseContext, const m (void)pPulseContext; /* Unused. */ } +#if 0 static void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_device* pDevice; @@ -22632,7 +29677,7 @@ static void ma_device_source_name_callback(ma_pa_context* pPulseContext, const m (void)pPulseContext; /* Unused. */ } - +#endif static ma_result ma_context_get_sink_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_sink_info* pSinkInfo) { @@ -22643,7 +29688,7 @@ static ma_result ma_context_get_sink_info__pulse(ma_context* pContext, const cha return MA_ERROR; } - return ma_wait_for_operation_and_unref__pulse(pContext, pOP); + return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } static ma_result ma_context_get_source_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_source_info* pSourceInfo) @@ -22655,7 +29700,7 @@ static ma_result ma_context_get_source_info__pulse(ma_context* pContext, const c return MA_ERROR; } - return ma_wait_for_operation_and_unref__pulse(pContext, pOP);; + return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } static ma_result ma_context_get_default_device_index__pulse(ma_context* pContext, ma_device_type deviceType, ma_uint32* pIndex) @@ -22799,7 +29844,7 @@ static ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_en goto done; } - result = ma_wait_for_operation__pulse(pContext, pOP); + result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); if (result != MA_SUCCESS) { @@ -22816,7 +29861,7 @@ static ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_en goto done; } - result = ma_wait_for_operation__pulse(pContext, pOP); + result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); if (result != MA_SUCCESS) { @@ -22937,7 +29982,7 @@ static ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_devi } if (pOP != NULL) { - ma_wait_for_operation_and_unref__pulse(pContext, pOP); + ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } else { result = MA_ERROR; goto done; @@ -22975,6 +30020,10 @@ static ma_result ma_device_uninit__pulse(ma_device* pDevice) ma_duplex_rb_uninit(&pDevice->duplexRB); } + ((ma_pa_context_disconnect_proc)pContext->pulse.pa_context_disconnect)((ma_pa_context*)pDevice->pulse.pPulseContext); + ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pDevice->pulse.pPulseContext); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); + return MA_SUCCESS; } @@ -22990,7 +30039,7 @@ static ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 periodSizeInFra return attr; } -static ma_pa_stream* ma_context__pa_stream_new__pulse(ma_context* pContext, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) +static ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) { static int g_StreamCounter = 0; char actualStreamName[256]; @@ -23003,7 +30052,7 @@ static ma_pa_stream* ma_context__pa_stream_new__pulse(ma_context* pContext, cons } g_StreamCounter += 1; - return ((ma_pa_stream_new_proc)pContext->pulse.pa_stream_new)((ma_pa_context*)pContext->pulse.pPulseContext, actualStreamName, ss, cmap); + return ((ma_pa_stream_new_proc)pDevice->pContext->pulse.pa_stream_new)((ma_pa_context*)pDevice->pulse.pPulseContext, actualStreamName, ss, cmap); } @@ -23022,7 +30071,7 @@ static void ma_device_on_read__pulse(ma_pa_stream* pStream, size_t byteCount, vo can fire this callback before the stream has even started. Ridiculous. */ deviceState = ma_device_get_state(pDevice); - if (deviceState != MA_STATE_STARTING && deviceState != MA_STATE_STARTED) { + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { return; } @@ -23032,7 +30081,7 @@ static void ma_device_on_read__pulse(ma_pa_stream* pStream, size_t byteCount, vo frameCount = byteCount / bpf; framesProcessed = 0; - while (ma_device_get_state(pDevice) == MA_STATE_STARTED && framesProcessed < frameCount) { + while (ma_device_get_state(pDevice) == ma_device_state_started && framesProcessed < frameCount) { const void* pMappedPCMFrames; size_t bytesMapped; ma_uint64 framesMapped; @@ -23094,7 +30143,7 @@ static ma_result ma_device_write_to_stream__pulse(ma_device* pDevice, ma_pa_stre framesMapped = bytesMapped / bpf; - if (deviceState == MA_STATE_STARTED || deviceState == MA_STATE_STARTING) { /* Check for starting state just in case this is being used to do the initial fill. */ + if (deviceState == ma_device_state_started || deviceState == ma_device_state_starting) { /* Check for starting state just in case this is being used to do the initial fill. */ ma_device_handle_backend_data_callback(pDevice, pMappedPCMFrames, NULL, framesMapped); } else { /* Device is not started. Write silence. */ @@ -23109,7 +30158,7 @@ static ma_result ma_device_write_to_stream__pulse(ma_device* pDevice, ma_pa_stre framesProcessed += framesMapped; } else { - result = MA_ERROR; /* No data available. Abort. */ + result = MA_SUCCESS; /* No data available for writing. */ goto done; } } else { @@ -23141,7 +30190,7 @@ static void ma_device_on_write__pulse(ma_pa_stream* pStream, size_t byteCount, v can fire this callback before the stream has even started. Ridiculous. */ deviceState = ma_device_get_state(pDevice); - if (deviceState != MA_STATE_STARTING && deviceState != MA_STATE_STARTED) { + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { return; } @@ -23156,7 +30205,7 @@ static void ma_device_on_write__pulse(ma_pa_stream* pStream, size_t byteCount, v /* Don't keep trying to process frames if the device isn't started. */ deviceState = ma_device_get_state(pDevice); - if (deviceState != MA_STATE_STARTING && deviceState != MA_STATE_STARTED) { + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { break; } @@ -23185,13 +30234,47 @@ static void ma_device_on_suspended__pulse(ma_pa_stream* pStream, void* pUserData if (suspended == 1) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Suspended.\n"); - - if (pDevice->onStop) { - pDevice->onStop(pDevice); - } + ma_device__on_notification_stopped(pDevice); } else { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Resumed.\n"); - } + ma_device__on_notification_started(pDevice); + } +} + +static void ma_device_on_rerouted__pulse(ma_pa_stream* pStream, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + + (void)pStream; + (void)pUserData; + + ma_device__on_notification_rerouted(pDevice); +} + +static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__pulse(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + /* + There have been reports from users where buffers of < ~20ms result glitches when running through + PipeWire. To work around this we're going to have to use a different default buffer size. + */ + const ma_uint32 defaultPeriodSizeInMilliseconds_LowLatency = 25; + const ma_uint32 defaultPeriodSizeInMilliseconds_Conservative = MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE; + + MA_ASSERT(nativeSampleRate != 0); + + if (pDescriptor->periodSizeInFrames == 0) { + if (pDescriptor->periodSizeInMilliseconds == 0) { + if (performanceProfile == ma_performance_profile_low_latency) { + return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_LowLatency, nativeSampleRate); + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_Conservative, nativeSampleRate); + } + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); + } + } else { + return pDescriptor->periodSizeInFrames; + } } static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) @@ -23199,11 +30282,6 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi /* Notes for PulseAudio: - - We're always using native format/channels/rate regardless of whether or not PulseAudio - supports the format directly through their own data conversion system. I'm doing this to - reduce as much variability from the PulseAudio side as possible because it's seems to be - extremely unreliable at everything it does. - - When both the period size in frames and milliseconds are 0, we default to miniaudio's default buffer sizes rather than leaving it up to PulseAudio because I don't trust PulseAudio to give us any kind of reasonable latency by default. @@ -23225,7 +30303,6 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi ma_pa_channel_map cmap; ma_pa_buffer_attr attr; const ma_pa_sample_spec* pActualSS = NULL; - const ma_pa_channel_map* pActualCMap = NULL; const ma_pa_buffer_attr* pActualAttr = NULL; ma_uint32 iChannel; ma_pa_stream_flags_t streamFlags; @@ -23263,42 +30340,68 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi sampleRate = pDescriptorCapture->sampleRate; } + + + result = ma_init_pa_mainloop_and_pa_context__pulse(pDevice->pContext, pDevice->pContext->pulse.pApplicationName, pDevice->pContext->pulse.pServerName, MA_FALSE, &pDevice->pulse.pMainLoop, &pDevice->pulse.pPulseContext); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize PA mainloop and context for device.\n"); + return result; + } + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { result = ma_context_get_source_info__pulse(pDevice->pContext, devCapture, &sourceInfo); if (result != MA_SUCCESS) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve source info for capture device.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve source info for capture device."); goto on_error0; } ss = sourceInfo.sample_spec; cmap = sourceInfo.channel_map; + /* Use the requested channel count if we have one. */ + if (pDescriptorCapture->channels != 0) { + ss.channels = pDescriptorCapture->channels; + } + + /* Use a default channel map. */ + ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); + + /* Use the requested sample rate if one was specified. */ + if (pDescriptorCapture->sampleRate != 0) { + ss.rate = pDescriptorCapture->sampleRate; + } + streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY; + if (ma_format_from_pulse(ss.format) == ma_format_unknown) { if (ma_is_little_endian()) { ss.format = MA_PA_SAMPLE_FLOAT32LE; } else { ss.format = MA_PA_SAMPLE_FLOAT32BE; } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_RATE_FLOAT32\n"); + streamFlags |= MA_PA_STREAM_FIX_FORMAT; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); } if (ss.rate == 0) { ss.rate = MA_DEFAULT_SAMPLE_RATE; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.rate = 0. Defaulting to %d\n", ss.rate); + streamFlags |= MA_PA_STREAM_FIX_RATE; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); } if (ss.channels == 0) { ss.channels = MA_DEFAULT_CHANNELS; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.channels = 0. Defaulting to %d\n", ss.channels); + streamFlags |= MA_PA_STREAM_FIX_CHANNELS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); } /* We now have enough information to calculate our actual period size in frames. */ - pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, ss.rate, pConfig->performanceProfile); + pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorCapture, ss.rate, pConfig->performanceProfile); attr = ma_device__pa_buffer_attr_new(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->periodCount, &ss); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); - pDevice->pulse.pStreamCapture = ma_context__pa_stream_new__pulse(pDevice->pContext, pConfig->pulse.pStreamNameCapture, &ss, &cmap); + pDevice->pulse.pStreamCapture = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNameCapture, &ss, &cmap); if (pDevice->pulse.pStreamCapture == NULL) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio capture stream.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio capture stream.\n"); + result = MA_ERROR; goto on_error0; } @@ -23309,42 +30412,70 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi /* State callback for checking when the device has been corked. */ ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_suspended__pulse, pDevice); + /* Rerouting notification. */ + ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_rerouted__pulse, pDevice); + /* Connect after we've got all of our internal state set up. */ - streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY | MA_PA_STREAM_FIX_FORMAT | MA_PA_STREAM_FIX_RATE | MA_PA_STREAM_FIX_CHANNELS; if (devCapture != NULL) { streamFlags |= MA_PA_STREAM_DONT_MOVE; } error = ((ma_pa_stream_connect_record_proc)pDevice->pContext->pulse.pa_stream_connect_record)((ma_pa_stream*)pDevice->pulse.pStreamCapture, devCapture, &attr, streamFlags); if (error != MA_PA_OK) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio capture stream.", ma_result_from_pulse(error)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio capture stream."); + result = ma_result_from_pulse(error); goto on_error1; } - result = ma_context_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, (ma_pa_stream*)pDevice->pulse.pStreamCapture); + result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamCapture); if (result != MA_SUCCESS) { goto on_error2; } + /* Internal format. */ pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamCapture); if (pActualSS != NULL) { ss = *pActualSS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve capture sample spec.\n"); } pDescriptorCapture->format = ma_format_from_pulse(ss.format); pDescriptorCapture->channels = ss.channels; pDescriptorCapture->sampleRate = ss.rate; - /* Internal channel map. */ - pActualCMap = ((ma_pa_stream_get_channel_map_proc)pDevice->pContext->pulse.pa_stream_get_channel_map)((ma_pa_stream*)pDevice->pulse.pStreamCapture); - if (pActualCMap != NULL) { - cmap = *pActualCMap; + if (pDescriptorCapture->format == ma_format_unknown || pDescriptorCapture->channels == 0 || pDescriptorCapture->sampleRate == 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Capture sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorCapture->format), pDescriptorCapture->channels, pDescriptorCapture->sampleRate); + result = MA_ERROR; + goto on_error4; } - for (iChannel = 0; iChannel < pDescriptorCapture->channels; ++iChannel) { - pDescriptorCapture->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + /* Internal channel map. */ + + /* + Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting + the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono + and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For + all other channel counts we need to just put up with whatever PipeWire reports and hope it gets + fixed sooner than later. I might remove this hack later. + */ + if (pDescriptorCapture->channels > 2) { + for (iChannel = 0; iChannel < pDescriptorCapture->channels; ++iChannel) { + pDescriptorCapture->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + } + } else { + /* Hack for mono and stereo. */ + if (pDescriptorCapture->channels == 1) { + pDescriptorCapture->channelMap[0] = MA_CHANNEL_MONO; + } else if (pDescriptorCapture->channels == 2) { + pDescriptorCapture->channelMap[0] = MA_CHANNEL_FRONT_LEFT; + pDescriptorCapture->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } else { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } } @@ -23354,84 +30485,102 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi attr = *pActualAttr; } - pDescriptorCapture->periodCount = attr.maxlength / attr.fragsize; - pDescriptorCapture->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / pDescriptorCapture->periodCount; - - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); - - - /* Name. */ - devCapture = ((ma_pa_stream_get_device_name_proc)pDevice->pContext->pulse.pa_stream_get_device_name)((ma_pa_stream*)pDevice->pulse.pStreamCapture); - if (devCapture != NULL) { - ma_pa_operation* pOP = ((ma_pa_context_get_source_info_by_name_proc)pDevice->pContext->pulse.pa_context_get_source_info_by_name)((ma_pa_context*)pDevice->pContext->pulse.pPulseContext, devCapture, ma_device_source_name_callback, pDevice); - ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pOP); + if (attr.fragsize > 0) { + pDescriptorCapture->periodCount = ma_max(attr.maxlength / attr.fragsize, 1); + } else { + pDescriptorCapture->periodCount = 1; } + + pDescriptorCapture->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / pDescriptorCapture->periodCount; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { result = ma_context_get_sink_info__pulse(pDevice->pContext, devPlayback, &sinkInfo); if (result != MA_SUCCESS) { - ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve sink info for playback device.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve sink info for playback device.\n"); goto on_error2; } ss = sinkInfo.sample_spec; cmap = sinkInfo.channel_map; + /* Use the requested channel count if we have one. */ + if (pDescriptorPlayback->channels != 0) { + ss.channels = pDescriptorPlayback->channels; + } + + /* Use a default channel map. */ + ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); + + + /* Use the requested sample rate if one was specified. */ + if (pDescriptorPlayback->sampleRate != 0) { + ss.rate = pDescriptorPlayback->sampleRate; + } + + streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY; if (ma_format_from_pulse(ss.format) == ma_format_unknown) { if (ma_is_little_endian()) { ss.format = MA_PA_SAMPLE_FLOAT32LE; } else { ss.format = MA_PA_SAMPLE_FLOAT32BE; } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_RATE_FLOAT32\n"); + streamFlags |= MA_PA_STREAM_FIX_FORMAT; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); } if (ss.rate == 0) { ss.rate = MA_DEFAULT_SAMPLE_RATE; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.rate = 0. Defaulting to %d\n", ss.rate); + streamFlags |= MA_PA_STREAM_FIX_RATE; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); } if (ss.channels == 0) { ss.channels = MA_DEFAULT_CHANNELS; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] WARNING: sample_spec.channels = 0. Defaulting to %d\n", ss.channels); + streamFlags |= MA_PA_STREAM_FIX_CHANNELS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); } /* We now have enough information to calculate the actual buffer size in frames. */ - pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, ss.rate, pConfig->performanceProfile); + pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorPlayback, ss.rate, pConfig->performanceProfile); attr = ma_device__pa_buffer_attr_new(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->periodCount, &ss); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); - pDevice->pulse.pStreamPlayback = ma_context__pa_stream_new__pulse(pDevice->pContext, pConfig->pulse.pStreamNamePlayback, &ss, &cmap); + pDevice->pulse.pStreamPlayback = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNamePlayback, &ss, &cmap); if (pDevice->pulse.pStreamPlayback == NULL) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio playback stream.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio playback stream.\n"); + result = MA_ERROR; goto on_error2; } /* Note that this callback will be fired as soon as the stream is connected, even though it's started as corked. The callback needs to handle a - device state of MA_STATE_UNINITIALIZED. + device state of ma_device_state_uninitialized. */ ((ma_pa_stream_set_write_callback_proc)pDevice->pContext->pulse.pa_stream_set_write_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_write__pulse, pDevice); /* State callback for checking when the device has been corked. */ ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_suspended__pulse, pDevice); + /* Rerouting notification. */ + ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_rerouted__pulse, pDevice); + /* Connect after we've got all of our internal state set up. */ - streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY | MA_PA_STREAM_FIX_FORMAT | MA_PA_STREAM_FIX_RATE | MA_PA_STREAM_FIX_CHANNELS; if (devPlayback != NULL) { streamFlags |= MA_PA_STREAM_DONT_MOVE; } error = ((ma_pa_stream_connect_playback_proc)pDevice->pContext->pulse.pa_stream_connect_playback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, devPlayback, &attr, streamFlags, NULL, NULL); if (error != MA_PA_OK) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio playback stream.", ma_result_from_pulse(error)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio playback stream."); + result = ma_result_from_pulse(error); goto on_error3; } - result = ma_context_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, (ma_pa_stream*)pDevice->pulse.pStreamPlayback); + result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (result != MA_SUCCESS) { goto on_error3; } @@ -23441,20 +30590,44 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (pActualSS != NULL) { ss = *pActualSS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve playback sample spec.\n"); } pDescriptorPlayback->format = ma_format_from_pulse(ss.format); pDescriptorPlayback->channels = ss.channels; pDescriptorPlayback->sampleRate = ss.rate; - /* Internal channel map. */ - pActualCMap = ((ma_pa_stream_get_channel_map_proc)pDevice->pContext->pulse.pa_stream_get_channel_map)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); - if (pActualCMap != NULL) { - cmap = *pActualCMap; + if (pDescriptorPlayback->format == ma_format_unknown || pDescriptorPlayback->channels == 0 || pDescriptorPlayback->sampleRate == 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Playback sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorPlayback->format), pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate); + result = MA_ERROR; + goto on_error4; } - for (iChannel = 0; iChannel < pDescriptorPlayback->channels; ++iChannel) { - pDescriptorPlayback->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + /* Internal channel map. */ + + /* + Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting + the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono + and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For + all other channel counts we need to just put up with whatever PipeWire reports and hope it gets + fixed sooner than later. I might remove this hack later. + */ + if (pDescriptorPlayback->channels > 2) { + for (iChannel = 0; iChannel < pDescriptorPlayback->channels; ++iChannel) { + pDescriptorPlayback->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + } + } else { + /* Hack for mono and stereo. */ + if (pDescriptorPlayback->channels == 1) { + pDescriptorPlayback->channelMap[0] = MA_CHANNEL_MONO; + } else if (pDescriptorPlayback->channels == 2) { + pDescriptorPlayback->channelMap[0] = MA_CHANNEL_FRONT_LEFT; + pDescriptorPlayback->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } else { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } } @@ -23464,17 +30637,14 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi attr = *pActualAttr; } - pDescriptorPlayback->periodCount = attr.maxlength / attr.tlength; - pDescriptorPlayback->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) / pDescriptorPlayback->periodCount; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); - - - /* Name. */ - devPlayback = ((ma_pa_stream_get_device_name_proc)pDevice->pContext->pulse.pa_stream_get_device_name)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); - if (devPlayback != NULL) { - ma_pa_operation* pOP = ((ma_pa_context_get_sink_info_by_name_proc)pDevice->pContext->pulse.pa_context_get_sink_info_by_name)((ma_pa_context*)pDevice->pContext->pulse.pPulseContext, devPlayback, ma_device_sink_name_callback, pDevice); - ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pOP); + if (attr.tlength > 0) { + pDescriptorPlayback->periodCount = ma_max(attr.maxlength / attr.tlength, 1); + } else { + pDescriptorPlayback->periodCount = 1; } + + pDescriptorPlayback->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) / pDescriptorPlayback->periodCount; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); } @@ -23485,9 +30655,13 @@ static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_confi onDeviceDataLoop callback is NULL, which is not the case for PulseAudio. */ if (pConfig->deviceType == ma_device_type_duplex) { - result = ma_duplex_rb_init(format, channels, sampleRate, pDescriptorCapture->sampleRate, pDescriptorCapture->periodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); + ma_format rbFormat = (format != ma_format_unknown) ? format : pDescriptorCapture->format; + ma_uint32 rbChannels = (channels > 0) ? channels : pDescriptorCapture->channels; + ma_uint32 rbSampleRate = (sampleRate > 0) ? sampleRate : pDescriptorCapture->sampleRate; + + result = ma_duplex_rb_init(rbFormat, rbChannels, rbSampleRate, pDescriptorCapture->sampleRate, pDescriptorCapture->periodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); if (result != MA_SUCCESS) { - result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize ring buffer.", result); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize ring buffer. %s.\n", ma_result_description(result)); goto on_error4; } } @@ -23546,20 +30720,19 @@ static ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_typ pOP = ((ma_pa_stream_cork_proc)pContext->pulse.pa_stream_cork)(pStream, cork, ma_pulse_operation_complete_callback, &wasSuccessful); if (pOP == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to cork PulseAudio stream.", (cork == 0) ? MA_FAILED_TO_START_BACKEND_DEVICE : MA_FAILED_TO_STOP_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to cork PulseAudio stream."); + return MA_ERROR; } - result = ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pOP); + result = ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); if (result != MA_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while waiting for the PulseAudio stream to cork.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while waiting for the PulseAudio stream to cork."); + return result; } if (!wasSuccessful) { - if (cork) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to stop PulseAudio stream.", MA_FAILED_TO_STOP_BACKEND_DEVICE); - } else { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to start PulseAudio stream.", MA_FAILED_TO_START_BACKEND_DEVICE); - } + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to %s PulseAudio stream.", (cork) ? "stop" : "start"); + return MA_ERROR; } return MA_SUCCESS; @@ -23579,11 +30752,12 @@ static ma_result ma_device_start__pulse(ma_device* pDevice) } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - /* We need to fill some data before uncorking. Not doing this will result in the write callback never getting fired. */ - result = ma_device_write_to_stream__pulse(pDevice, (ma_pa_stream*)(pDevice->pulse.pStreamPlayback), NULL); - if (result != MA_SUCCESS) { - return result; /* Failed to write data. Not sure what to do here... Just aborting. */ - } + /* + We need to fill some data before uncorking. Not doing this will result in the write callback + never getting fired. We're not going to abort if writing fails because I still want the device + to get uncorked. + */ + ma_device_write_to_stream__pulse(pDevice, (ma_pa_stream*)(pDevice->pulse.pStreamPlayback), NULL); /* No need to check the result here. Always want to fall through an uncork.*/ result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 0); if (result != MA_SUCCESS) { @@ -23597,7 +30771,6 @@ static ma_result ma_device_start__pulse(ma_device* pDevice) static ma_result ma_device_stop__pulse(ma_device* pDevice) { ma_result result; - ma_bool32 wasSuccessful; MA_ASSERT(pDevice != NULL); @@ -23609,9 +30782,16 @@ static ma_result ma_device_stop__pulse(ma_device* pDevice) } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - /* The stream needs to be drained if it's a playback device. */ + /* + Ideally we would drain the device here, but there's been cases where PulseAudio seems to be + broken on some systems to the point where no audio processing seems to happen. When this + happens, draining never completes and we get stuck here. For now I'm disabling draining of + the device so we don't just freeze the application. + */ + #if 0 ma_pa_operation* pOP = ((ma_pa_stream_drain_proc)pDevice->pContext->pulse.pa_stream_drain)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_pulse_operation_complete_callback, &wasSuccessful); - ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pOP); + ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); + #endif result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 1); if (result != MA_SUCCESS) { @@ -23634,8 +30814,8 @@ static ma_result ma_device_data_loop__pulse(ma_device* pDevice) All data is handled through callbacks. All we need to do is iterate over the main loop and let the callbacks deal with it. */ - while (ma_device_get_state(pDevice) == MA_STATE_STARTED) { - resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pContext->pulse.pMainLoop, 1, NULL); + while (ma_device_get_state(pDevice) == ma_device_state_started) { + resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 1, NULL); if (resultPA < 0) { break; } @@ -23649,7 +30829,7 @@ static ma_result ma_device_data_loop_wakeup__pulse(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); - ((ma_pa_mainloop_wakeup_proc)pDevice->pContext->pulse.pa_mainloop_wakeup)((ma_pa_mainloop*)pDevice->pContext->pulse.pMainLoop); + ((ma_pa_mainloop_wakeup_proc)pDevice->pContext->pulse.pa_mainloop_wakeup)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); return MA_SUCCESS; } @@ -23663,8 +30843,11 @@ static ma_result ma_context_uninit__pulse(ma_context* pContext) ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pContext->pulse.pPulseContext); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pContext->pulse.pMainLoop); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); + #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->pulse.pulseSO); + ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); #endif return MA_SUCCESS; @@ -23681,7 +30864,7 @@ static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_c size_t i; for (i = 0; i < ma_countof(libpulseNames); ++i) { - pContext->pulse.pulseSO = ma_dlopen(pContext, libpulseNames[i]); + pContext->pulse.pulseSO = ma_dlopen(ma_context_get_log(pContext), libpulseNames[i]); if (pContext->pulse.pulseSO != NULL) { break; } @@ -23691,66 +30874,67 @@ static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_c return MA_NO_BACKEND; } - pContext->pulse.pa_mainloop_new = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_new"); - pContext->pulse.pa_mainloop_free = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_free"); - pContext->pulse.pa_mainloop_quit = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_quit"); - pContext->pulse.pa_mainloop_get_api = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_get_api"); - pContext->pulse.pa_mainloop_iterate = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_iterate"); - pContext->pulse.pa_mainloop_wakeup = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_mainloop_wakeup"); - pContext->pulse.pa_threaded_mainloop_new = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_new"); - pContext->pulse.pa_threaded_mainloop_free = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_free"); - pContext->pulse.pa_threaded_mainloop_start = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_start"); - pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_stop"); - pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_lock"); - pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_unlock"); - pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_wait"); - pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_signal"); - pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_accept"); - pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_get_retval"); - pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_get_api"); - pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_in_thread"); - pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_threaded_mainloop_set_name"); - pContext->pulse.pa_context_new = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_new"); - pContext->pulse.pa_context_unref = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_unref"); - pContext->pulse.pa_context_connect = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_connect"); - pContext->pulse.pa_context_disconnect = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_disconnect"); - pContext->pulse.pa_context_set_state_callback = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_set_state_callback"); - pContext->pulse.pa_context_get_state = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_get_state"); - pContext->pulse.pa_context_get_sink_info_list = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_get_sink_info_list"); - pContext->pulse.pa_context_get_source_info_list = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_get_source_info_list"); - pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_get_sink_info_by_name"); - pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_context_get_source_info_by_name"); - pContext->pulse.pa_operation_unref = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_operation_unref"); - pContext->pulse.pa_operation_get_state = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_operation_get_state"); - pContext->pulse.pa_channel_map_init_extend = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_channel_map_init_extend"); - pContext->pulse.pa_channel_map_valid = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_channel_map_valid"); - pContext->pulse.pa_channel_map_compatible = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_channel_map_compatible"); - pContext->pulse.pa_stream_new = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_new"); - pContext->pulse.pa_stream_unref = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_unref"); - pContext->pulse.pa_stream_connect_playback = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_connect_playback"); - pContext->pulse.pa_stream_connect_record = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_connect_record"); - pContext->pulse.pa_stream_disconnect = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_disconnect"); - pContext->pulse.pa_stream_get_state = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_get_state"); - pContext->pulse.pa_stream_get_sample_spec = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_get_sample_spec"); - pContext->pulse.pa_stream_get_channel_map = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_get_channel_map"); - pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_get_buffer_attr"); - pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_set_buffer_attr"); - pContext->pulse.pa_stream_get_device_name = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_get_device_name"); - pContext->pulse.pa_stream_set_write_callback = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_set_write_callback"); - pContext->pulse.pa_stream_set_read_callback = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_set_read_callback"); - pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_set_suspended_callback"); - pContext->pulse.pa_stream_is_suspended = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_is_suspended"); - pContext->pulse.pa_stream_flush = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_flush"); - pContext->pulse.pa_stream_drain = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_drain"); - pContext->pulse.pa_stream_is_corked = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_is_corked"); - pContext->pulse.pa_stream_cork = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_cork"); - pContext->pulse.pa_stream_trigger = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_trigger"); - pContext->pulse.pa_stream_begin_write = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_begin_write"); - pContext->pulse.pa_stream_write = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_write"); - pContext->pulse.pa_stream_peek = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_peek"); - pContext->pulse.pa_stream_drop = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_drop"); - pContext->pulse.pa_stream_writable_size = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_writable_size"); - pContext->pulse.pa_stream_readable_size = (ma_proc)ma_dlsym(pContext, pContext->pulse.pulseSO, "pa_stream_readable_size"); + pContext->pulse.pa_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_new"); + pContext->pulse.pa_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_free"); + pContext->pulse.pa_mainloop_quit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_quit"); + pContext->pulse.pa_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_get_api"); + pContext->pulse.pa_mainloop_iterate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_iterate"); + pContext->pulse.pa_mainloop_wakeup = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_wakeup"); + pContext->pulse.pa_threaded_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_new"); + pContext->pulse.pa_threaded_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_free"); + pContext->pulse.pa_threaded_mainloop_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_start"); + pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_stop"); + pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_lock"); + pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_unlock"); + pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_wait"); + pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_signal"); + pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_accept"); + pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_retval"); + pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_api"); + pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_in_thread"); + pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_set_name"); + pContext->pulse.pa_context_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_new"); + pContext->pulse.pa_context_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_unref"); + pContext->pulse.pa_context_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_connect"); + pContext->pulse.pa_context_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_disconnect"); + pContext->pulse.pa_context_set_state_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_set_state_callback"); + pContext->pulse.pa_context_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_state"); + pContext->pulse.pa_context_get_sink_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_list"); + pContext->pulse.pa_context_get_source_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_list"); + pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_by_name"); + pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_by_name"); + pContext->pulse.pa_operation_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_unref"); + pContext->pulse.pa_operation_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_get_state"); + pContext->pulse.pa_channel_map_init_extend = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_init_extend"); + pContext->pulse.pa_channel_map_valid = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_valid"); + pContext->pulse.pa_channel_map_compatible = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_compatible"); + pContext->pulse.pa_stream_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_new"); + pContext->pulse.pa_stream_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_unref"); + pContext->pulse.pa_stream_connect_playback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_playback"); + pContext->pulse.pa_stream_connect_record = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_record"); + pContext->pulse.pa_stream_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_disconnect"); + pContext->pulse.pa_stream_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_state"); + pContext->pulse.pa_stream_get_sample_spec = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_sample_spec"); + pContext->pulse.pa_stream_get_channel_map = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_channel_map"); + pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_buffer_attr"); + pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_buffer_attr"); + pContext->pulse.pa_stream_get_device_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_device_name"); + pContext->pulse.pa_stream_set_write_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_write_callback"); + pContext->pulse.pa_stream_set_read_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_read_callback"); + pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_suspended_callback"); + pContext->pulse.pa_stream_set_moved_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_moved_callback"); + pContext->pulse.pa_stream_is_suspended = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_suspended"); + pContext->pulse.pa_stream_flush = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_flush"); + pContext->pulse.pa_stream_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drain"); + pContext->pulse.pa_stream_is_corked = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_corked"); + pContext->pulse.pa_stream_cork = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_cork"); + pContext->pulse.pa_stream_trigger = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_trigger"); + pContext->pulse.pa_stream_begin_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_begin_write"); + pContext->pulse.pa_stream_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_write"); + pContext->pulse.pa_stream_peek = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_peek"); + pContext->pulse.pa_stream_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drop"); + pContext->pulse.pa_stream_writable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_writable_size"); + pContext->pulse.pa_stream_readable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_readable_size"); #else /* This strange assignment system is just for type safety. */ ma_pa_mainloop_new_proc _pa_mainloop_new = pa_mainloop_new; @@ -23801,6 +30985,7 @@ static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_c ma_pa_stream_set_write_callback_proc _pa_stream_set_write_callback = pa_stream_set_write_callback; ma_pa_stream_set_read_callback_proc _pa_stream_set_read_callback = pa_stream_set_read_callback; ma_pa_stream_set_suspended_callback_proc _pa_stream_set_suspended_callback = pa_stream_set_suspended_callback; + ma_pa_stream_set_moved_callback_proc _pa_stream_set_moved_callback = pa_stream_set_moved_callback; ma_pa_stream_is_suspended_proc _pa_stream_is_suspended = pa_stream_is_suspended; ma_pa_stream_flush_proc _pa_stream_flush = pa_stream_flush; ma_pa_stream_drain_proc _pa_stream_drain = pa_stream_drain; @@ -23862,6 +31047,7 @@ static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_c pContext->pulse.pa_stream_set_write_callback = (ma_proc)_pa_stream_set_write_callback; pContext->pulse.pa_stream_set_read_callback = (ma_proc)_pa_stream_set_read_callback; pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)_pa_stream_set_suspended_callback; + pContext->pulse.pa_stream_set_moved_callback = (ma_proc)_pa_stream_set_moved_callback; pContext->pulse.pa_stream_is_suspended = (ma_proc)_pa_stream_is_suspended; pContext->pulse.pa_stream_flush = (ma_proc)_pa_stream_flush; pContext->pulse.pa_stream_drain = (ma_proc)_pa_stream_drain; @@ -23876,48 +31062,28 @@ static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_c pContext->pulse.pa_stream_readable_size = (ma_proc)_pa_stream_readable_size; #endif - /* The PulseAudio context maps well to miniaudio's notion of a context. The pa_context object will be initialized as part of the ma_context. */ - pContext->pulse.pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); - if (pContext->pulse.pMainLoop == NULL) { - result = ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create mainloop.", MA_FAILED_TO_INIT_BACKEND); - #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->pulse.pulseSO); - #endif - return result; + /* We need to make a copy of the application and server names so we can pass them to the pa_context of each device. */ + pContext->pulse.pApplicationName = ma_copy_string(pConfig->pulse.pApplicationName, &pContext->allocationCallbacks); + if (pContext->pulse.pApplicationName == NULL && pConfig->pulse.pApplicationName != NULL) { + return MA_OUT_OF_MEMORY; } - pContext->pulse.pPulseContext = ((ma_pa_context_new_proc)pContext->pulse.pa_context_new)(((ma_pa_mainloop_get_api_proc)pContext->pulse.pa_mainloop_get_api)((ma_pa_mainloop*)pContext->pulse.pMainLoop), pConfig->pulse.pApplicationName); - if (pContext->pulse.pPulseContext == NULL) { - result = ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio context.", MA_FAILED_TO_INIT_BACKEND); - ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pContext->pulse.pMainLoop)); - #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->pulse.pulseSO); - #endif - return result; + pContext->pulse.pServerName = ma_copy_string(pConfig->pulse.pServerName, &pContext->allocationCallbacks); + if (pContext->pulse.pServerName == NULL && pConfig->pulse.pServerName != NULL) { + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); + return MA_OUT_OF_MEMORY; } - /* Now we need to connect to the context. Everything is asynchronous so we need to wait for it to connect before returning. */ - result = ma_result_from_pulse(((ma_pa_context_connect_proc)pContext->pulse.pa_context_connect)((ma_pa_context*)pContext->pulse.pPulseContext, pConfig->pulse.pServerName, (pConfig->pulse.tryAutoSpawn) ? 0 : MA_PA_CONTEXT_NOAUTOSPAWN, NULL)); + result = ma_init_pa_mainloop_and_pa_context__pulse(pContext, pConfig->pulse.pApplicationName, pConfig->pulse.pServerName, pConfig->pulse.tryAutoSpawn, &pContext->pulse.pMainLoop, &pContext->pulse.pPulseContext); if (result != MA_SUCCESS) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio context.", result); - ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pContext->pulse.pMainLoop)); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->pulse.pulseSO); + ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); #endif return result; } - /* Since ma_context_init() runs synchronously we need to wait for the PulseAudio context to connect before we return. */ - result = ma_context_wait_for_pa_context_to_connect__pulse(pContext); - if (result != MA_SUCCESS) { - ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pContext->pulse.pMainLoop)); - #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->pulse.pulseSO); - #endif - return result; - } - - /* With pa_mainloop we run a synchronous backend, but we implement our own main loop. */ pCallbacks->onContextInit = ma_context_init__pulse; pCallbacks->onContextUninit = ma_context_uninit__pulse; @@ -24082,7 +31248,8 @@ static ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_devic /* The channel count and sample rate can only be determined by opening the device. */ result = ma_context_open_client__jack(pContext, &pClient); if (result != MA_SUCCESS) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client.", result); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); + return result; } pDeviceInfo->nativeDataFormats[0].sampleRate = ((ma_jack_get_sample_rate_proc)pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pClient); @@ -24091,7 +31258,8 @@ static ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_devic ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ((deviceType == ma_device_type_playback) ? ma_JackPortIsInput : ma_JackPortIsOutput)); if (ppPorts == NULL) { ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } while (ppPorts[pDeviceInfo->nativeDataFormats[0].channels] != NULL) { @@ -24123,11 +31291,13 @@ static ma_result ma_device_uninit__jack(ma_device* pDevice) } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.ppPortsPlayback, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; @@ -24149,12 +31319,12 @@ static int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, vo if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { size_t newBufferSize = frameCount * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); - float* pNewBuffer = (float*)ma__calloc_from_callbacks(newBufferSize, &pDevice->pContext->allocationCallbacks); + float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } - ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); pDevice->jack.pIntermediaryBufferCapture = pNewBuffer; pDevice->playback.internalPeriodSizeInFrames = frameCount; @@ -24162,12 +31332,12 @@ static int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, vo if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { size_t newBufferSize = frameCount * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); - float* pNewBuffer = (float*)ma__calloc_from_callbacks(newBufferSize, &pDevice->pContext->allocationCallbacks); + float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } - ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); pDevice->jack.pIntermediaryBufferPlayback = pNewBuffer; pDevice->playback.internalPeriodSizeInFrames = frameCount; @@ -24191,7 +31361,7 @@ static int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { /* Channels need to be interleaved. */ for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { - const float* pSrc = (const float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.pPortsCapture[iChannel], frameCount); + const float* pSrc = (const float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[iChannel], frameCount); if (pSrc != NULL) { float* pDst = pDevice->jack.pIntermediaryBufferCapture + iChannel; ma_jack_nframes_t iFrame; @@ -24212,7 +31382,7 @@ static int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* /* Channels need to be deinterleaved. */ for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { - float* pDst = (float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.pPortsPlayback[iChannel], frameCount); + float* pDst = (float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[iChannel], frameCount); if (pDst != NULL) { const float* pSrc = pDevice->jack.pIntermediaryBufferPlayback + iChannel; ma_jack_nframes_t iFrame; @@ -24238,33 +31408,39 @@ static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Loopback mode not supported."); return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* Only supporting default devices with JACK. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->pDeviceID != NULL && pDescriptorPlayback->pDeviceID->jack != 0) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->pDeviceID != NULL && pDescriptorCapture->pDeviceID->jack != 0)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Only default devices are supported."); return MA_NO_DEVICE; } /* No exclusive mode with the JACK backend. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Exclusive mode not supported."); return MA_SHARE_MODE_NOT_SUPPORTED; } /* Open the client. */ result = ma_context_open_client__jack(pDevice->pContext, (ma_jack_client_t**)&pDevice->jack.pClient); if (result != MA_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); + return result; } /* Callbacks. */ if (((ma_jack_set_process_callback_proc)pDevice->pContext->jack.jack_set_process_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_process_callback, pDevice) != 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to set process callback.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set process callback."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } if (((ma_jack_set_buffer_size_callback_proc)pDevice->pContext->jack.jack_set_buffer_size_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_buffer_size_callback, pDevice) != 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to set buffer size callback.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set buffer size callback."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } ((ma_jack_on_shutdown_proc)pDevice->pContext->jack.jack_on_shutdown)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_shutdown_callback, pDevice); @@ -24274,31 +31450,42 @@ static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config periodSizeInFrames = ((ma_jack_get_buffer_size_proc)pDevice->pContext->jack.jack_get_buffer_size)((ma_jack_client_t*)pDevice->jack.pClient); if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPort; const char** ppPorts; pDescriptorCapture->format = ma_format_f32; pDescriptorCapture->channels = 0; pDescriptorCapture->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); - ma_get_standard_channel_map(ma_standard_channel_map_alsa, pDescriptorCapture->channels, pDescriptorCapture->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppPorts == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } + /* Need to count the number of ports first so we can allocate some memory. */ while (ppPorts[pDescriptorCapture->channels] != NULL) { + pDescriptorCapture->channels += 1; + } + + pDevice->jack.ppPortsCapture = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsCapture) * pDescriptorCapture->channels, &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.ppPortsCapture == NULL) { + return MA_OUT_OF_MEMORY; + } + + for (iPort = 0; iPort < pDescriptorCapture->channels; iPort += 1) { char name[64]; ma_strcpy_s(name, sizeof(name), "capture"); - ma_itoa_s((int)pDescriptorCapture->channels, name+7, sizeof(name)-7, 10); /* 7 = length of "capture" */ + ma_itoa_s((int)iPort, name+7, sizeof(name)-7, 10); /* 7 = length of "capture" */ - pDevice->jack.pPortsCapture[pDescriptorCapture->channels] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsInput, 0); - if (pDevice->jack.pPortsCapture[pDescriptorCapture->channels] == NULL) { + pDevice->jack.ppPortsCapture[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsInput, 0); + if (pDevice->jack.ppPortsCapture[iPort] == NULL) { ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); ma_device_uninit__jack(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } - - pDescriptorCapture->channels += 1; } ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); @@ -24306,7 +31493,7 @@ static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; pDescriptorCapture->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ - pDevice->jack.pIntermediaryBufferCapture = (float*)ma__calloc_from_callbacks(pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels), &pDevice->pContext->allocationCallbacks); + pDevice->jack.pIntermediaryBufferCapture = (float*)ma_calloc(pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels), &pDevice->pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferCapture == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; @@ -24314,31 +31501,43 @@ static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPort; const char** ppPorts; pDescriptorPlayback->format = ma_format_f32; pDescriptorPlayback->channels = 0; pDescriptorPlayback->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); - ma_get_standard_channel_map(ma_standard_channel_map_alsa, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppPorts == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } + /* Need to count the number of ports first so we can allocate some memory. */ while (ppPorts[pDescriptorPlayback->channels] != NULL) { + pDescriptorPlayback->channels += 1; + } + + pDevice->jack.ppPortsPlayback = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsPlayback) * pDescriptorPlayback->channels, &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.ppPortsPlayback == NULL) { + ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + for (iPort = 0; iPort < pDescriptorPlayback->channels; iPort += 1) { char name[64]; ma_strcpy_s(name, sizeof(name), "playback"); - ma_itoa_s((int)pDescriptorPlayback->channels, name+8, sizeof(name)-8, 10); /* 8 = length of "playback" */ + ma_itoa_s((int)iPort, name+8, sizeof(name)-8, 10); /* 8 = length of "playback" */ - pDevice->jack.pPortsPlayback[pDescriptorPlayback->channels] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsOutput, 0); - if (pDevice->jack.pPortsPlayback[pDescriptorPlayback->channels] == NULL) { + pDevice->jack.ppPortsPlayback[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsOutput, 0); + if (pDevice->jack.ppPortsPlayback[iPort] == NULL) { ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); ma_device_uninit__jack(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } - - pDescriptorPlayback->channels += 1; } ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); @@ -24346,7 +31545,7 @@ static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; pDescriptorPlayback->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ - pDevice->jack.pIntermediaryBufferPlayback = (float*)ma__calloc_from_callbacks(pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels), &pDevice->pContext->allocationCallbacks); + pDevice->jack.pIntermediaryBufferPlayback = (float*)ma_calloc(pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels), &pDevice->pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferPlayback == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; @@ -24365,25 +31564,28 @@ static ma_result ma_device_start__jack(ma_device* pDevice) resultJACK = ((ma_jack_activate_proc)pContext->jack.jack_activate)((ma_jack_client_t*)pDevice->jack.pClient); if (resultJACK != 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to activate the JACK client.", MA_FAILED_TO_START_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to activate the JACK client."); + return MA_FAILED_TO_START_BACKEND_DEVICE; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); + return MA_ERROR; } for (i = 0; ppServerPorts[i] != NULL; ++i) { const char* pServerPort = ppServerPorts[i]; - const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.pPortsCapture[i]); + const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[i]); resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pServerPort, pClientPort); if (resultJACK != 0) { ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); + return MA_ERROR; } } @@ -24394,18 +31596,20 @@ static ma_result ma_device_start__jack(ma_device* pDevice) const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); + return MA_ERROR; } for (i = 0; ppServerPorts[i] != NULL; ++i) { const char* pServerPort = ppServerPorts[i]; - const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.pPortsPlayback[i]); + const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[i]); resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pClientPort, pServerPort); if (resultJACK != 0) { ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); + return MA_ERROR; } } @@ -24418,16 +31622,13 @@ static ma_result ma_device_start__jack(ma_device* pDevice) static ma_result ma_device_stop__jack(ma_device* pDevice) { ma_context* pContext = pDevice->pContext; - ma_stop_proc onStop; if (((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient) != 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] An error occurred when deactivating the JACK client.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] An error occurred when deactivating the JACK client."); + return MA_ERROR; } - onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); - } + ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } @@ -24442,7 +31643,7 @@ static ma_result ma_context_uninit__jack(ma_context* pContext) pContext->jack.pClientName = NULL; #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->jack.jackSO); + ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); #endif return MA_SUCCESS; @@ -24452,10 +31653,11 @@ static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_co { #ifndef MA_NO_RUNTIME_LINKING const char* libjackNames[] = { -#ifdef MA_WIN32 +#if defined(MA_WIN32) "libjack.dll", "libjack64.dll" -#else +#endif +#if defined(MA_UNIX) "libjack.so", "libjack.so.0" #endif @@ -24463,7 +31665,7 @@ static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_co size_t i; for (i = 0; i < ma_countof(libjackNames); ++i) { - pContext->jack.jackSO = ma_dlopen(pContext, libjackNames[i]); + pContext->jack.jackSO = ma_dlopen(ma_context_get_log(pContext), libjackNames[i]); if (pContext->jack.jackSO != NULL) { break; } @@ -24473,22 +31675,22 @@ static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_co return MA_NO_BACKEND; } - pContext->jack.jack_client_open = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_client_open"); - pContext->jack.jack_client_close = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_client_close"); - pContext->jack.jack_client_name_size = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_client_name_size"); - pContext->jack.jack_set_process_callback = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_set_process_callback"); - pContext->jack.jack_set_buffer_size_callback = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_set_buffer_size_callback"); - pContext->jack.jack_on_shutdown = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_on_shutdown"); - pContext->jack.jack_get_sample_rate = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_get_sample_rate"); - pContext->jack.jack_get_buffer_size = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_get_buffer_size"); - pContext->jack.jack_get_ports = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_get_ports"); - pContext->jack.jack_activate = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_activate"); - pContext->jack.jack_deactivate = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_deactivate"); - pContext->jack.jack_connect = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_connect"); - pContext->jack.jack_port_register = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_port_register"); - pContext->jack.jack_port_name = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_port_name"); - pContext->jack.jack_port_get_buffer = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_port_get_buffer"); - pContext->jack.jack_free = (ma_proc)ma_dlsym(pContext, pContext->jack.jackSO, "jack_free"); + pContext->jack.jack_client_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_open"); + pContext->jack.jack_client_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_close"); + pContext->jack.jack_client_name_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_name_size"); + pContext->jack.jack_set_process_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_process_callback"); + pContext->jack.jack_set_buffer_size_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_buffer_size_callback"); + pContext->jack.jack_on_shutdown = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_on_shutdown"); + pContext->jack.jack_get_sample_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_sample_rate"); + pContext->jack.jack_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_buffer_size"); + pContext->jack.jack_get_ports = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_ports"); + pContext->jack.jack_activate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_activate"); + pContext->jack.jack_deactivate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_deactivate"); + pContext->jack.jack_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_connect"); + pContext->jack.jack_port_register = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_register"); + pContext->jack.jack_port_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_name"); + pContext->jack.jack_port_get_buffer = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_get_buffer"); + pContext->jack.jack_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_free"); #else /* This strange assignment system is here just to ensure type safety of miniaudio's function pointer @@ -24544,7 +31746,7 @@ static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_co if (result != MA_SUCCESS) { ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING - ma_dlclose(pContext, pContext->jack.jackSO); + ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); #endif return MA_NO_BACKEND; } @@ -24592,6 +31794,13 @@ References #if defined(TARGET_OS_WATCH) && TARGET_OS_WATCH == 1 #define MA_APPLE_WATCH #endif + #if __has_feature(objc_arc) + #define MA_BRIDGE_TRANSFER __bridge_transfer + #define MA_BRIDGE_RETAINED __bridge_retained + #else + #define MA_BRIDGE_TRANSFER + #define MA_BRIDGE_RETAINED + #endif #else #define MA_APPLE_DESKTOP #endif @@ -24662,7 +31871,7 @@ structure with three variables and is used to identify which property you are ge which is basically the specific property that you're wanting to retrieve or set. The second is the "scope", which is typically set to kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyScopeInput for input-specific properties and kAudioObjectPropertyScopeOutput for output-specific properties. The last is the "element" which is always set to -kAudioObjectPropertyElementMaster in miniaudio's case. I don't know of any cases where this would be set to anything different. +kAudioObjectPropertyElementMain in miniaudio's case. I don't know of any cases where this would be set to anything different. Back to the earlier issue of device retrieval, you first use the AudioObjectGetPropertyDataSize() API to retrieve the size of the raw data which is just a list of AudioDeviceID's. You use the kAudioObjectSystemObject AudioObjectID, and a property @@ -24671,6 +31880,18 @@ size, allocate a block of memory of that size and then call AudioObjectGetProper AudioDeviceID's so just do "dataSize/sizeof(AudioDeviceID)" to know the device count. */ +#if defined(MA_APPLE_MOBILE) +static void ma_device__on_notification_interruption_began(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_began)); +} + +static void ma_device__on_notification_interruption_ended(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_ended)); +} +#endif + static ma_result ma_result_from_OSStatus(OSStatus status) { switch (status) @@ -24930,22 +32151,22 @@ static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* case kAudioChannelLayoutTag_Binaural: case kAudioChannelLayoutTag_Ambisonic_B_Format: { - ma_get_standard_channel_map(ma_standard_channel_map_default, channelCount, pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); } break; case kAudioChannelLayoutTag_Octagonal: { pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; - } /* Intentional fallthrough. */ + } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Hexagonal: { pChannelMap[5] = MA_CHANNEL_BACK_CENTER; - } /* Intentional fallthrough. */ + } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Pentagonal: { pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - } /* Intentional fallghrough. */ + } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Quadraphonic: { pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; @@ -24958,7 +32179,7 @@ static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* default: { - ma_get_standard_channel_map(ma_standard_channel_map_default, channelCount, pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); } break; } } @@ -24966,6 +32187,14 @@ static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* return MA_SUCCESS; } +#if (defined(MAC_OS_VERSION_12_0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_VERSION_12_0) || \ + (defined(__IPHONE_15_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_15_0) +#define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMain +#else +/* kAudioObjectPropertyElementMaster is deprecated. */ +#define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMaster +#endif + static ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDeviceCount, AudioObjectID** ppDeviceObjectIDs) /* NOTE: Free the returned buffer with ma_free(). */ { AudioObjectPropertyAddress propAddressDevices; @@ -24983,7 +32212,7 @@ static ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt3 propAddressDevices.mSelector = kAudioHardwarePropertyDevices; propAddressDevices.mScope = kAudioObjectPropertyScopeGlobal; - propAddressDevices.mElement = kAudioObjectPropertyElementMaster; + propAddressDevices.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize); if (status != noErr) { @@ -25017,7 +32246,7 @@ static ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, Aud propAddress.mSelector = kAudioDevicePropertyDeviceUID; propAddress.mScope = kAudioObjectPropertyScopeGlobal; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(*pUID); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, pUID); @@ -25059,7 +32288,7 @@ static ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID obj propAddress.mSelector = kAudioDevicePropertyDeviceNameCFString; propAddress.mScope = kAudioObjectPropertyScopeGlobal; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(deviceName); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, &deviceName); @@ -25088,21 +32317,21 @@ static ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioOb /* To know whether or not a device is an input device we need ot look at the stream configuration. If it has an output channel it's a playback device. */ propAddress.mSelector = kAudioDevicePropertyStreamConfiguration; propAddress.mScope = scope; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { return MA_FALSE; } - pBufferList = (AudioBufferList*)ma__malloc_from_callbacks(dataSize, &pContext->allocationCallbacks); + pBufferList = (AudioBufferList*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pBufferList == NULL) { return MA_FALSE; /* Out of memory. */ } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pBufferList); if (status != noErr) { - ma__free_from_callbacks(pBufferList, &pContext->allocationCallbacks); + ma_free(pBufferList, &pContext->allocationCallbacks); return MA_FALSE; } @@ -25111,7 +32340,7 @@ static ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioOb isSupported = MA_TRUE; } - ma__free_from_callbacks(pBufferList, &pContext->allocationCallbacks); + ma_free(pBufferList, &pContext->allocationCallbacks); return isSupported; } @@ -25143,7 +32372,7 @@ static ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, Au */ propAddress.mSelector = kAudioStreamPropertyAvailableVirtualFormats; /*kAudioStreamPropertyAvailablePhysicalFormats;*/ propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { @@ -25181,7 +32410,7 @@ static ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioOb propAddress.mSelector = kAudioDevicePropertyPreferredChannelLayout; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { @@ -25271,7 +32500,7 @@ static ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObje propAddress.mSelector = kAudioDevicePropertyAvailableNominalSampleRates; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { @@ -25393,7 +32622,7 @@ static ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pC propAddress.mSelector = kAudioDevicePropertyBufferFrameSizeRange; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(bufferSizeRange); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &bufferSizeRange); @@ -25431,7 +32660,7 @@ static ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, /* Try setting the size of the buffer... If this fails we just use whatever is currently set. */ propAddress.mSelector = kAudioDevicePropertyBufferFrameSize; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(chosenBufferSizeInFrames), &chosenBufferSizeInFrames); @@ -25460,7 +32689,7 @@ static ma_result ma_find_default_AudioObjectID(ma_context* pContext, ma_device_t *pDeviceObjectID = 0; propAddressDefaultDevice.mScope = kAudioObjectPropertyScopeGlobal; - propAddressDefaultDevice.mElement = kAudioObjectPropertyElementMaster; + propAddressDefaultDevice.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; if (deviceType == ma_device_type_playback) { propAddressDefaultDevice.mSelector = kAudioHardwarePropertyDefaultOutputDevice; } else { @@ -25579,9 +32808,9 @@ static ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjec hasSupportedFormat = MA_FALSE; for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { - ma_format format; - ma_result formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &format); - if (formatResult == MA_SUCCESS && format != ma_format_unknown) { + ma_format formatFromDescription; + ma_result formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &formatFromDescription); + if (formatResult == MA_SUCCESS && formatFromDescription != ma_format_unknown) { hasSupportedFormat = MA_TRUE; bestDeviceFormatSoFar = pDeviceFormatDescriptions[iFormat].mFormat; break; @@ -25740,24 +32969,24 @@ static ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit au return ma_result_from_OSStatus(status); } - pChannelLayout = (AudioChannelLayout*)ma__malloc_from_callbacks(channelLayoutSize, &pContext->allocationCallbacks); + pChannelLayout = (AudioChannelLayout*)ma_malloc(channelLayoutSize, &pContext->allocationCallbacks); if (pChannelLayout == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, pChannelLayout, &channelLayoutSize); if (status != noErr) { - ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, pChannelMap, channelMapCap); if (result != MA_SUCCESS) { - ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } - ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return MA_SUCCESS; } #endif /* MA_APPLE_DESKTOP */ @@ -25993,7 +33222,7 @@ static ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_ UInt32 propSize; /* We want to ensure we use a consistent device name to device enumeration. */ - if (pDeviceID != NULL) { + if (pDeviceID != NULL && pDeviceID->coreaudio[0] != '\0') { ma_bool32 found = MA_FALSE; if (deviceType == ma_device_type_playback) { NSArray *pOutputs = [[[AVAudioSession sharedInstance] currentRoute] outputs]; @@ -26109,7 +33338,7 @@ static AudioBufferList* ma_allocate_AudioBufferList__coreaudio(ma_uint32 sizeInF allocationSize += sizeInFrames * ma_get_bytes_per_frame(format, channels); - pBufferList = (AudioBufferList*)ma__malloc_from_callbacks(allocationSize, pAllocationCallbacks); + pBufferList = (AudioBufferList*)ma_malloc(allocationSize, pAllocationCallbacks); if (pBufferList == NULL) { return NULL; } @@ -26145,12 +33374,12 @@ static ma_result ma_device_realloc_AudioBufferList__coreaudio(ma_device* pDevice AudioBufferList* pNewAudioBufferList; pNewAudioBufferList = ma_allocate_AudioBufferList__coreaudio(sizeInFrames, format, channels, layout, &pDevice->pContext->allocationCallbacks); - if (pNewAudioBufferList != NULL) { + if (pNewAudioBufferList == NULL) { return MA_OUT_OF_MEMORY; } /* At this point we'll have a new AudioBufferList and we can free the old one. */ - ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); pDevice->coreaudio.pAudioBufferList = pNewAudioBufferList; pDevice->coreaudio.audioBufferCapInFrames = sizeInFrames; } @@ -26167,7 +33396,7 @@ static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFl MA_ASSERT(pDevice != NULL); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Output Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", busNumber, frameCount, pBufferList->mNumberBuffers); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Output Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pBufferList->mNumberBuffers);*/ /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ layout = ma_stream_layout_interleaved; @@ -26185,7 +33414,7 @@ static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFl ma_device_handle_backend_data_callback(pDevice, pBufferList->mBuffers[iBuffer].mData, NULL, frameCountForThisBuffer); } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", frameCount, pBufferList->mBuffers[iBuffer].mNumberChannels, pBufferList->mBuffers[iBuffer].mDataByteSize); + /*a_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ } else { /* This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's @@ -26193,7 +33422,7 @@ static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFl output silence here. */ MA_ZERO_MEMORY(pBufferList->mBuffers[iBuffer].mData, pBufferList->mBuffers[iBuffer].mDataByteSize); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", frameCount, pBufferList->mBuffers[iBuffer].mNumberChannels, pBufferList->mBuffers[iBuffer].mDataByteSize); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ } } } else { @@ -26262,7 +33491,7 @@ static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFla layout = ma_stream_layout_deinterleaved; } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Input Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", busNumber, frameCount, pRenderedBufferList->mNumberBuffers); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Input Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pRenderedBufferList->mNumberBuffers);*/ /* There has been a situation reported where frame count passed into this function is greater than the capacity of @@ -26272,10 +33501,13 @@ static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFla */ result = ma_device_realloc_AudioBufferList__coreaudio(pDevice, frameCount, pDevice->capture.internalFormat, pDevice->capture.internalChannels, layout); if (result != MA_SUCCESS) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed to allocate AudioBufferList for capture."); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed to allocate AudioBufferList for capture.\n"); return noErr; } + pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; + MA_ASSERT(pRenderedBufferList); + /* When you call AudioUnitRender(), Core Audio tries to be helpful by setting the mDataByteSize to the number of bytes that were actually rendered. The problem with this is that the next call can fail with -50 due to the size no longer @@ -26290,7 +33522,7 @@ static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFla status = ((ma_AudioUnitRender_proc)pDevice->pContext->coreaudio.AudioUnitRender)((AudioUnit)pDevice->coreaudio.audioUnitCapture, pActionFlags, pTimeStamp, busNumber, frameCount, pRenderedBufferList); if (status != noErr) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " ERROR: AudioUnitRender() failed with %d\n", status); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " ERROR: AudioUnitRender() failed with %d.\n", (int)status); return status; } @@ -26298,7 +33530,7 @@ static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFla for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; ++iBuffer) { if (pRenderedBufferList->mBuffers[iBuffer].mNumberChannels == pDevice->capture.internalChannels) { ma_device_handle_backend_data_callback(pDevice, NULL, pRenderedBufferList->mBuffers[iBuffer].mData, frameCount); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " mDataByteSize=%d\n", pRenderedBufferList->mBuffers[iBuffer].mDataByteSize); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " mDataByteSize=%d.\n", (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ } else { /* This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's @@ -26321,7 +33553,7 @@ static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFla framesRemaining -= framesToSend; } - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", frameCount, pRenderedBufferList->mBuffers[iBuffer].mNumberChannels, pRenderedBufferList->mBuffers[iBuffer].mDataByteSize); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pRenderedBufferList->mBuffers[iBuffer].mNumberChannels, (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ } } } else { @@ -26383,24 +33615,17 @@ static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, Audio can try waiting on the same lock. I'm going to try working around this by not calling any Core Audio APIs in the callback when the device has been stopped or uninitialized. */ - if (ma_device_get_state(pDevice) == MA_STATE_UNINITIALIZED || ma_device_get_state(pDevice) == MA_STATE_STOPPING || ma_device_get_state(pDevice) == MA_STATE_STOPPED) { - ma_stop_proc onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); - } - - ma_event_signal(&pDevice->coreaudio.stopEvent); + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized || ma_device_get_state(pDevice) == ma_device_state_stopping || ma_device_get_state(pDevice) == ma_device_state_stopped) { + ma_device__on_notification_stopped(pDevice); } else { UInt32 isRunning; UInt32 isRunningSize = sizeof(isRunning); OSStatus status = ((ma_AudioUnitGetProperty_proc)pDevice->pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioOutputUnitProperty_IsRunning, scope, element, &isRunning, &isRunningSize); if (status != noErr) { - return; /* Don't really know what to do in this case... just ignore it, I suppose... */ + goto done; /* Don't really know what to do in this case... just ignore it, I suppose... */ } if (!isRunning) { - ma_stop_proc onStop; - /* The stop event is a bit annoying in Core Audio because it will be called when we automatically switch the default device. Some scenarios to consider: @@ -26414,12 +33639,12 @@ static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, Audio /* It looks like the device is switching through an external event, such as the user unplugging the device or changing the default device via the operating system's sound settings. If we're re-initializing the device, we just terminate because we want the stopping of the - device to be seamless to the client (we don't want them receiving the onStop event and thinking that the device has stopped when it + device to be seamless to the client (we don't want them receiving the stopped event and thinking that the device has stopped when it hasn't!). */ if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isSwitchingPlaybackDevice) || ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isSwitchingCaptureDevice)) { - return; + goto done; } /* @@ -26427,20 +33652,21 @@ static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, Audio will try switching to the new default device seamlessly. We need to somehow find a way to determine whether or not Core Audio will most likely be successful in switching to the new device. - TODO: Try to predict if Core Audio will switch devices. If not, the onStop callback needs to be posted. + TODO: Try to predict if Core Audio will switch devices. If not, the stopped callback needs to be posted. */ - return; + goto done; } /* Getting here means we need to stop the device. */ - onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); - } + ma_device__on_notification_stopped(pDevice); } } (void)propertyID; /* Unused. */ + +done: + /* Always signal the stop event. It's possible for the "else" case to get hit which can happen during an interruption. */ + ma_event_signal(&pDevice->coreaudio.stopEvent); } #if defined(MA_APPLE_DESKTOP) @@ -26491,7 +33717,7 @@ static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UIn ma_device__post_init_setup(pDevice, deviceType); /* Restart the device if required. If this fails we need to stop the device entirely. */ - if (ma_device_get_state(pDevice) == MA_STATE_STARTED) { + if (ma_device_get_state(pDevice) == ma_device_state_started) { OSStatus status; if (deviceType == ma_device_type_playback) { status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); @@ -26499,7 +33725,7 @@ static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UIn if (pDevice->type == ma_device_type_duplex) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); } } else if (deviceType == ma_device_type_capture) { status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); @@ -26507,10 +33733,12 @@ static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UIn if (pDevice->type == ma_device_type_duplex) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); } - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); } } } + + ma_device__on_notification_rerouted(pDevice); } } } @@ -26534,7 +33762,7 @@ static ma_result ma_context__init_device_tracking__coreaudio(ma_context* pContex if (g_DeviceTrackingInitCounter_CoreAudio == 0) { AudioObjectPropertyAddress propAddress; propAddress.mScope = kAudioObjectPropertyScopeGlobal; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; ma_mutex_init(&g_DeviceTrackingMutex_CoreAudio); @@ -26564,7 +33792,7 @@ static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pCont if (g_DeviceTrackingInitCounter_CoreAudio == 0) { AudioObjectPropertyAddress propAddress; propAddress.mScope = kAudioObjectPropertyScopeGlobal; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; propAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); @@ -26574,7 +33802,7 @@ static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pCont /* At this point there should be no tracked devices. If not there's an error somewhere. */ if (g_ppTrackedDevices_CoreAudio != NULL) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "You have uninitialized all contexts while an associated device is still active.", MA_INVALID_OPERATION); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "You have uninitialized all contexts while an associated device is still active."); ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); return MA_INVALID_OPERATION; } @@ -26595,17 +33823,15 @@ static ma_result ma_device__track__coreaudio(ma_device* pDevice) { /* Allocate memory if required. */ if (g_TrackedDeviceCap_CoreAudio <= g_TrackedDeviceCount_CoreAudio) { - ma_uint32 oldCap; ma_uint32 newCap; ma_device** ppNewDevices; - oldCap = g_TrackedDeviceCap_CoreAudio; newCap = g_TrackedDeviceCap_CoreAudio * 2; if (newCap == 0) { newCap = 1; } - ppNewDevices = (ma_device**)ma__realloc_from_callbacks(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio)*newCap, sizeof(*g_ppTrackedDevices_CoreAudio)*oldCap, &pDevice->pContext->allocationCallbacks); + ppNewDevices = (ma_device**)ma_realloc(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio)*newCap, &pDevice->pContext->allocationCallbacks); if (ppNewDevices == NULL) { ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); return MA_OUT_OF_MEMORY; @@ -26642,7 +33868,7 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) /* If there's nothing else in the list we need to free memory. */ if (g_TrackedDeviceCount_CoreAudio == 0) { - ma__free_from_callbacks(g_ppTrackedDevices_CoreAudio, &pDevice->pContext->allocationCallbacks); + ma_free(g_ppTrackedDevices_CoreAudio, &pDevice->pContext->allocationCallbacks); g_ppTrackedDevices_CoreAudio = NULL; g_TrackedDeviceCap_CoreAudio = 0; } @@ -26658,30 +33884,71 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) #endif #if defined(MA_APPLE_MOBILE) -@interface ma_router_change_handler:NSObject { +@interface ma_ios_notification_handler:NSObject { ma_device* m_pDevice; } @end -@implementation ma_router_change_handler +@implementation ma_ios_notification_handler -(id)init:(ma_device*)pDevice { self = [super init]; m_pDevice = pDevice; + /* For route changes. */ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_route_change:) name:AVAudioSessionRouteChangeNotification object:[AVAudioSession sharedInstance]]; + /* For interruptions. */ + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_interruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; + return self; } -(void)dealloc { [self remove_handler]; + + #if defined(__has_feature) + #if !__has_feature(objc_arc) + [super dealloc]; + #endif + #endif } -(void)remove_handler { [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil]; +} + +-(void)handle_interruption:(NSNotification*)pNotification +{ + NSInteger type = [[[pNotification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue]; + switch (type) + { + case AVAudioSessionInterruptionTypeBegan: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeBegan\n"); + + /* + Core Audio will have stopped the internal device automatically, but we need explicitly + stop it at a higher level to ensure miniaudio-specific state is updated for consistency. + */ + ma_device_stop(m_pDevice); + + /* + Fire the notification after the device has been stopped to ensure it's in the correct + state when the notification handler is invoked. + */ + ma_device__on_notification_interruption_began(m_pDevice); + } break; + + case AVAudioSessionInterruptionTypeEnded: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeEnded\n"); + ma_device__on_notification_interruption_ended(m_pDevice); + } break; + } } -(void)handle_route_change:(NSNotification*)pNotification @@ -26693,66 +33960,45 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) { case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOldDeviceUnavailable\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOldDeviceUnavailable\n"); } break; case AVAudioSessionRouteChangeReasonNewDeviceAvailable: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNewDeviceAvailable\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNewDeviceAvailable\n"); } break; case AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory\n"); } break; case AVAudioSessionRouteChangeReasonWakeFromSleep: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonWakeFromSleep\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonWakeFromSleep\n"); } break; case AVAudioSessionRouteChangeReasonOverride: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOverride\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOverride\n"); } break; case AVAudioSessionRouteChangeReasonCategoryChange: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonCategoryChange\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonCategoryChange\n"); } break; case AVAudioSessionRouteChangeReasonUnknown: default: { - ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonUnknown\n"); + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonUnknown\n"); } break; } ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Changing Route. inputNumberChannels=%d; outputNumberOfChannels=%d\n", (int)pSession.inputNumberOfChannels, (int)pSession.outputNumberOfChannels); - /* Temporarily disabling this section of code because it appears to be causing errors. */ -#if 0 - ma_uint32 previousState = ma_device_get_state(m_pDevice); - - if (previousState == MA_STATE_STARTED) { - ma_device_stop(m_pDevice); - } - - if (m_pDevice->type == ma_device_type_capture || m_pDevice->type == ma_device_type_duplex) { - m_pDevice->capture.internalChannels = (ma_uint32)pSession.inputNumberOfChannels; - m_pDevice->capture.internalSampleRate = (ma_uint32)pSession.sampleRate; - ma_device__post_init_setup(m_pDevice, ma_device_type_capture); - } - if (m_pDevice->type == ma_device_type_playback || m_pDevice->type == ma_device_type_duplex) { - m_pDevice->playback.internalChannels = (ma_uint32)pSession.outputNumberOfChannels; - m_pDevice->playback.internalSampleRate = (ma_uint32)pSession.sampleRate; - ma_device__post_init_setup(m_pDevice, ma_device_type_playback); - } - - if (previousState == MA_STATE_STARTED) { - ma_device_start(m_pDevice); - } -#endif + /* Let the application know about the route change. */ + ma_device__on_notification_rerouted(m_pDevice); } @end #endif @@ -26760,7 +34006,7 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) static ma_result ma_device_uninit__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_UNINITIALIZED); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_uninitialized); #if defined(MA_APPLE_DESKTOP) /* @@ -26770,9 +34016,9 @@ static ma_result ma_device_uninit__coreaudio(ma_device* pDevice) ma_device__untrack__coreaudio(pDevice); #endif #if defined(MA_APPLE_MOBILE) - if (pDevice->coreaudio.pRouteChangeHandler != NULL) { - ma_router_change_handler* pRouteChangeHandler = (__bridge_transfer ma_router_change_handler*)pDevice->coreaudio.pRouteChangeHandler; - [pRouteChangeHandler remove_handler]; + if (pDevice->coreaudio.pNotificationHandler != NULL) { + ma_ios_notification_handler* pNotificationHandler = (MA_BRIDGE_TRANSFER ma_ios_notification_handler*)pDevice->coreaudio.pNotificationHandler; + [pNotificationHandler remove_handler]; } #endif @@ -26784,7 +34030,7 @@ static ma_result ma_device_uninit__coreaudio(ma_device* pDevice) } if (pDevice->coreaudio.pAudioBufferList) { - ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; @@ -26832,8 +34078,6 @@ static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_dev AURenderCallbackStruct callbackInfo; #if defined(MA_APPLE_DESKTOP) AudioObjectID deviceObjectID; -#else - UInt32 actualPeriodSizeInFramesSize = sizeof(actualPeriodSizeInFrames); #endif /* This API should only be used for a single device type: playback or capture. No full-duplex mode. */ @@ -26999,7 +34243,7 @@ static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_dev propAddress.mSelector = kAudioDevicePropertyNominalSampleRate; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; - propAddress.mElement = kAudioObjectPropertyElementMaster; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(sampleRateRange), &sampleRateRange); if (status != noErr) { @@ -27087,12 +34331,12 @@ static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_dev } #else /* Fall back to default assumptions. */ - ma_get_standard_channel_map(ma_standard_channel_map_default, pData->channelsOut, pData->channelMapOut); + ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); #endif } #else /* TODO: Figure out how to get the channel map using AVAudioSession. */ - ma_get_standard_channel_map(ma_standard_channel_map_default, pData->channelsOut, pData->channelMapOut); + ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); #endif @@ -27118,13 +34362,16 @@ static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_dev } #else /* - I don't know how to configure buffer sizes on iOS so for now we're not allowing it to be configured. Instead we're - just going to set it to the value of kAudioUnitProperty_MaximumFramesPerSlice. + On iOS, the size of the IO buffer needs to be specified in seconds and is a floating point + number. I don't trust any potential truncation errors due to converting from float to integer + so I'm going to explicitly set the actual period size to the next power of 2. */ - status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(pData->audioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &actualPeriodSizeInFrames, &actualPeriodSizeInFramesSize); - if (status != noErr) { - ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); - return ma_result_from_OSStatus(status); + @autoreleasepool { + AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; + MA_ASSERT(pAudioSession != NULL); + + [pAudioSession setPreferredIOBufferDuration:((float)actualPeriodSizeInFrames / pAudioSession.sampleRate) error:nil]; + actualPeriodSizeInFrames = ma_next_power_of_2((ma_uint32)(pAudioSession.IOBufferDuration * pAudioSession.sampleRate)); } #endif @@ -27189,7 +34436,7 @@ static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_dev /* Initialize the audio unit. */ status = ((ma_AudioUnitInitialize_proc)pContext->coreaudio.AudioUnitInitialize)(pData->audioUnit); if (status != noErr) { - ma__free_from_callbacks(pData->pAudioBufferList, &pContext->allocationCallbacks); + ma_free(pData->pAudioBufferList, &pContext->allocationCallbacks); pData->pAudioBufferList = NULL; ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); @@ -27236,7 +34483,7 @@ static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_dev ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } if (pDevice->coreaudio.pAudioBufferList) { - ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } else if (deviceType == ma_device_type_playback) { data.formatIn = pDevice->playback.format; @@ -27269,6 +34516,7 @@ static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_dev if (deviceType == ma_device_type_capture) { #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); #endif pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; @@ -27283,6 +34531,7 @@ static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_dev } else if (deviceType == ma_device_type_playback) { #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); #endif pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; @@ -27360,6 +34609,8 @@ static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_c pDescriptorCapture->periodCount = data.periodsOut; #if defined(MA_APPLE_DESKTOP) + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); + /* If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly switch the device in the background. @@ -27398,7 +34649,7 @@ static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_c if (pConfig->deviceType == ma_device_type_duplex) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (pDevice->coreaudio.pAudioBufferList) { - ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } return result; @@ -27422,6 +34673,8 @@ static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_c pDescriptorPlayback->periodCount = data.periodsOut; #if defined(MA_APPLE_DESKTOP) + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); + /* If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly switch the device in the background. @@ -27445,7 +34698,7 @@ static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_c differently on non-Desktop Apple platforms. */ #if defined(MA_APPLE_MOBILE) - pDevice->coreaudio.pRouteChangeHandler = (__bridge_retained void*)[[ma_router_change_handler alloc] init:pDevice]; + pDevice->coreaudio.pNotificationHandler = (MA_BRIDGE_RETAINED void*)[[ma_ios_notification_handler alloc] init:pDevice]; #endif return MA_SUCCESS; @@ -27510,15 +34763,16 @@ static ma_result ma_context_uninit__coreaudio(ma_context* pContext) #if defined(MA_APPLE_MOBILE) if (!pContext->coreaudio.noAudioSessionDeactivate) { if (![[AVAudioSession sharedInstance] setActive:false error:nil]) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to deactivate audio session.", MA_FAILED_TO_INIT_BACKEND); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to deactivate audio session."); + return MA_FAILED_TO_INIT_BACKEND; } } #endif #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) - ma_dlclose(pContext, pContext->coreaudio.hAudioUnit); - ma_dlclose(pContext, pContext->coreaudio.hCoreAudio); - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif #if !defined(MA_APPLE_MOBILE) @@ -27529,7 +34783,7 @@ static ma_result ma_context_uninit__coreaudio(ma_context* pContext) return MA_SUCCESS; } -#if defined(MA_APPLE_MOBILE) +#if defined(MA_APPLE_MOBILE) && defined(__IPHONE_12_0) static AVAudioSessionCategory ma_to_AVAudioSessionCategory(ma_ios_session_category category) { /* The "default" and "none" categories are treated different and should not be used as an input into this function. */ @@ -27586,41 +34840,47 @@ static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_conte } } else { if (pConfig->coreaudio.sessionCategory != ma_ios_session_category_none) { + #if defined(__IPHONE_12_0) if (![pAudioSession setCategory: ma_to_AVAudioSessionCategory(pConfig->coreaudio.sessionCategory) withOptions:options error:nil]) { return MA_INVALID_OPERATION; /* Failed to set session category. */ } + #else + /* Ignore the session category on version 11 and older, but post a warning. */ + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Session category only supported in iOS 12 and newer."); + #endif } } if (!pConfig->coreaudio.noAudioSessionActivate) { if (![pAudioSession setActive:true error:nil]) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to activate audio session.", MA_FAILED_TO_INIT_BACKEND); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to activate audio session."); + return MA_FAILED_TO_INIT_BACKEND; } } } #endif #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) - pContext->coreaudio.hCoreFoundation = ma_dlopen(pContext, "CoreFoundation.framework/CoreFoundation"); + pContext->coreaudio.hCoreFoundation = ma_dlopen(ma_context_get_log(pContext), "/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation"); if (pContext->coreaudio.hCoreFoundation == NULL) { return MA_API_NOT_FOUND; } - pContext->coreaudio.CFStringGetCString = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); - pContext->coreaudio.CFRelease = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFRelease"); + pContext->coreaudio.CFStringGetCString = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); + pContext->coreaudio.CFRelease = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFRelease"); - pContext->coreaudio.hCoreAudio = ma_dlopen(pContext, "CoreAudio.framework/CoreAudio"); + pContext->coreaudio.hCoreAudio = ma_dlopen(ma_context_get_log(pContext), "/System/Library/Frameworks/CoreAudio.framework/CoreAudio"); if (pContext->coreaudio.hCoreAudio == NULL) { - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } - pContext->coreaudio.AudioObjectGetPropertyData = ma_dlsym(pContext, pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyData"); - pContext->coreaudio.AudioObjectGetPropertyDataSize = ma_dlsym(pContext, pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyDataSize"); - pContext->coreaudio.AudioObjectSetPropertyData = ma_dlsym(pContext, pContext->coreaudio.hCoreAudio, "AudioObjectSetPropertyData"); - pContext->coreaudio.AudioObjectAddPropertyListener = ma_dlsym(pContext, pContext->coreaudio.hCoreAudio, "AudioObjectAddPropertyListener"); - pContext->coreaudio.AudioObjectRemovePropertyListener = ma_dlsym(pContext, pContext->coreaudio.hCoreAudio, "AudioObjectRemovePropertyListener"); + pContext->coreaudio.AudioObjectGetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyData"); + pContext->coreaudio.AudioObjectGetPropertyDataSize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyDataSize"); + pContext->coreaudio.AudioObjectSetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectSetPropertyData"); + pContext->coreaudio.AudioObjectAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectAddPropertyListener"); + pContext->coreaudio.AudioObjectRemovePropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectRemovePropertyListener"); /* It looks like Apple has moved some APIs from AudioUnit into AudioToolbox on more recent versions of macOS. They are still @@ -27628,35 +34888,35 @@ static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_conte The way it'll work is that it'll first try AudioUnit, and if the required symbols are not present there we'll fall back to AudioToolbox. */ - pContext->coreaudio.hAudioUnit = ma_dlopen(pContext, "AudioUnit.framework/AudioUnit"); + pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "/System/Library/Frameworks/AudioUnit.framework/AudioUnit"); if (pContext->coreaudio.hAudioUnit == NULL) { - ma_dlclose(pContext, pContext->coreaudio.hCoreAudio); - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } - if (ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioComponentFindNext") == NULL) { + if (ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext") == NULL) { /* Couldn't find the required symbols in AudioUnit, so fall back to AudioToolbox. */ - ma_dlclose(pContext, pContext->coreaudio.hAudioUnit); - pContext->coreaudio.hAudioUnit = ma_dlopen(pContext, "AudioToolbox.framework/AudioToolbox"); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox"); if (pContext->coreaudio.hAudioUnit == NULL) { - ma_dlclose(pContext, pContext->coreaudio.hCoreAudio); - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } } - pContext->coreaudio.AudioComponentFindNext = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioComponentFindNext"); - pContext->coreaudio.AudioComponentInstanceDispose = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioComponentInstanceDispose"); - pContext->coreaudio.AudioComponentInstanceNew = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioComponentInstanceNew"); - pContext->coreaudio.AudioOutputUnitStart = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioOutputUnitStart"); - pContext->coreaudio.AudioOutputUnitStop = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioOutputUnitStop"); - pContext->coreaudio.AudioUnitAddPropertyListener = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitAddPropertyListener"); - pContext->coreaudio.AudioUnitGetPropertyInfo = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitGetPropertyInfo"); - pContext->coreaudio.AudioUnitGetProperty = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitGetProperty"); - pContext->coreaudio.AudioUnitSetProperty = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitSetProperty"); - pContext->coreaudio.AudioUnitInitialize = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitInitialize"); - pContext->coreaudio.AudioUnitRender = ma_dlsym(pContext, pContext->coreaudio.hAudioUnit, "AudioUnitRender"); + pContext->coreaudio.AudioComponentFindNext = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext"); + pContext->coreaudio.AudioComponentInstanceDispose = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceDispose"); + pContext->coreaudio.AudioComponentInstanceNew = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceNew"); + pContext->coreaudio.AudioOutputUnitStart = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStart"); + pContext->coreaudio.AudioOutputUnitStop = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStop"); + pContext->coreaudio.AudioUnitAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitAddPropertyListener"); + pContext->coreaudio.AudioUnitGetPropertyInfo = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetPropertyInfo"); + pContext->coreaudio.AudioUnitGetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetProperty"); + pContext->coreaudio.AudioUnitSetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitSetProperty"); + pContext->coreaudio.AudioUnitInitialize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitInitialize"); + pContext->coreaudio.AudioUnitRender = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitRender"); #else pContext->coreaudio.CFStringGetCString = (ma_proc)CFStringGetCString; pContext->coreaudio.CFRelease = (ma_proc)CFRelease; @@ -27698,9 +34958,9 @@ static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_conte pContext->coreaudio.component = ((ma_AudioComponentFindNext_proc)pContext->coreaudio.AudioComponentFindNext)(NULL, &desc); if (pContext->coreaudio.component == NULL) { #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) - ma_dlclose(pContext, pContext->coreaudio.hAudioUnit); - ma_dlclose(pContext, pContext->coreaudio.hCoreAudio); - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif return MA_FAILED_TO_INIT_BACKEND; } @@ -27710,9 +34970,9 @@ static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_conte result = ma_context__init_device_tracking__coreaudio(pContext); if (result != MA_SUCCESS) { #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) - ma_dlclose(pContext, pContext->coreaudio.hAudioUnit); - ma_dlclose(pContext, pContext->coreaudio.hCoreAudio); - ma_dlclose(pContext, pContext->coreaudio.hCoreFoundation); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif return result; } @@ -28255,7 +35515,7 @@ static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_devic MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture) { - openFlags = MA_SIO_REC; + openFlags = MA_SIO_REC; } else { openFlags = MA_SIO_PLAY; } @@ -28272,13 +35532,15 @@ static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_devic handle = (ma_ptr)((ma_sio_open_proc)pDevice->pContext->sndio.sio_open)(pDeviceName, openFlags, 0); if (handle == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to open device.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to open device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* We need to retrieve the device caps to determine the most appropriate format to use. */ if (((ma_sio_getcap_proc)pDevice->pContext->sndio.sio_getcap)((struct ma_sio_hdl*)handle, &caps) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve device caps.", MA_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve device caps."); + return MA_ERROR; } /* @@ -28372,12 +35634,14 @@ static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_devic if (((ma_sio_setpar_proc)pDevice->pContext->sndio.sio_setpar)((struct ma_sio_hdl*)handle, &par) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to set buffer size.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to set buffer size."); + return MA_ERROR; } if (((ma_sio_getpar_proc)pDevice->pContext->sndio.sio_getpar)((struct ma_sio_hdl*)handle, &par) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve buffer size.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve buffer size."); + return MA_ERROR; } internalFormat = ma_format_from_sio_enc__sndio(par.bits, par.bps, par.sig, par.le, par.msb); @@ -28395,23 +35659,10 @@ static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_devic pDescriptor->format = internalFormat; pDescriptor->channels = internalChannels; pDescriptor->sampleRate = internalSampleRate; - ma_get_standard_channel_map(ma_standard_channel_map_sndio, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_sndio, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; pDescriptor->periodCount = internalPeriods; - #ifdef MA_DEBUG_OUTPUT - { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "DEVICE INFO\n"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " Format: %s\n", ma_get_format_name(internalFormat)); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " Channels: %d\n", internalChannels); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " Sample Rate: %d\n", internalSampleRate); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " Period Size: %d\n", internalPeriodSizeInFrames); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " Periods: %d\n", internalPeriods); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " appbufsz: %d\n", par.appbufsz); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " round: %d\n", par.round); - } - #endif - return MA_SUCCESS; } @@ -28492,7 +35743,8 @@ static ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFram result = ((ma_sio_write_proc)pDevice->pContext->sndio.sio_write)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (result == 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to send data from the client to the device.", MA_IO_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to send data from the client to the device."); + return MA_IO_ERROR; } if (pFramesWritten != NULL) { @@ -28512,7 +35764,8 @@ static ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_ result = ((ma_sio_read_proc)pDevice->pContext->sndio.sio_read)((struct ma_sio_hdl*)pDevice->sndio.handleCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (result == 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[sndio] Failed to read data from the device to be sent to the device.", MA_IO_ERROR); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to read data from the device to be sent to the device."); + return MA_IO_ERROR; } if (pFramesRead != NULL) { @@ -28540,7 +35793,7 @@ static ma_result ma_context_init__sndio(ma_context* pContext, const ma_context_c size_t i; for (i = 0; i < ma_countof(libsndioNames); ++i) { - pContext->sndio.sndioSO = ma_dlopen(pContext, libsndioNames[i]); + pContext->sndio.sndioSO = ma_dlopen(ma_context_get_log(pContext), libsndioNames[i]); if (pContext->sndio.sndioSO != NULL) { break; } @@ -28550,16 +35803,16 @@ static ma_result ma_context_init__sndio(ma_context* pContext, const ma_context_c return MA_NO_BACKEND; } - pContext->sndio.sio_open = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_open"); - pContext->sndio.sio_close = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_close"); - pContext->sndio.sio_setpar = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_setpar"); - pContext->sndio.sio_getpar = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_getpar"); - pContext->sndio.sio_getcap = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_getcap"); - pContext->sndio.sio_write = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_write"); - pContext->sndio.sio_read = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_read"); - pContext->sndio.sio_start = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_start"); - pContext->sndio.sio_stop = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_stop"); - pContext->sndio.sio_initpar = (ma_proc)ma_dlsym(pContext, pContext->sndio.sndioSO, "sio_initpar"); + pContext->sndio.sio_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_open"); + pContext->sndio.sio_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_close"); + pContext->sndio.sio_setpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_setpar"); + pContext->sndio.sio_getpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getpar"); + pContext->sndio.sio_getcap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getcap"); + pContext->sndio.sio_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_write"); + pContext->sndio.sio_read = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_read"); + pContext->sndio.sio_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_start"); + pContext->sndio.sio_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_stop"); + pContext->sndio.sio_initpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_initpar"); #else pContext->sndio.sio_open = sio_open; pContext->sndio.sio_close = sio_close; @@ -28825,9 +36078,15 @@ static ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext ma_uint32 channels; ma_uint32 sampleRate; +#ifdef __NetBSD__ + if (ioctl(fd, AUDIO_GETFORMAT, &fdInfo) < 0) { + return MA_ERROR; + } +#else if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { return MA_ERROR; } +#endif if (deviceType == ma_device_type_playback) { channels = fdInfo.play.channels; @@ -29020,8 +36279,13 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c "/dev/audio", "/dev/audio0" }; + const char* pDefaultDeviceCtlNames[] = { + "/dev/audioctl", + "/dev/audioctl0" + }; int fd; int fdFlags = 0; + size_t iDefaultDevice = (size_t)-1; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; @@ -29040,11 +36304,11 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c } /*fdFlags |= O_NONBLOCK;*/ + /* Find the index of the default device as a start. We'll use this index later. Set it to (size_t)-1 otherwise. */ if (pDescriptor->pDeviceID == NULL) { /* Default device. */ - size_t iDevice; - for (iDevice = 0; iDevice < ma_countof(pDefaultDeviceNames); ++iDevice) { - fd = open(pDefaultDeviceNames[iDevice], fdFlags, 0); + for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); ++iDefaultDevice) { + fd = open(pDefaultDeviceNames[iDefaultDevice], fdFlags, 0); if (fd != -1) { break; } @@ -29052,15 +36316,27 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c } else { /* Specific device. */ fd = open(pDescriptor->pDeviceID->audio4, fdFlags, 0); + + for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); iDefaultDevice += 1) { + if (ma_strcmp(pDefaultDeviceNames[iDefaultDevice], pDescriptor->pDeviceID->audio4) == 0) { + break; + } + } + + if (iDefaultDevice == ma_countof(pDefaultDeviceNames)) { + iDefaultDevice = (size_t)-1; + } } if (fd == -1) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to open device.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to open device."); + return ma_result_from_errno(errno); } #if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ { audio_info_t fdInfo; + int fdInfoResult = -1; /* The documentation is a little bit unclear to me as to how it handles formats. It says the @@ -29080,6 +36356,32 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c */ AUDIO_INITINFO(&fdInfo); + /* + Get the default format from the audioctl file if we're asking for a default device. If we + retrieve it from /dev/audio it'll default to mono 8000Hz. + */ + if (iDefaultDevice != (size_t)-1) { + /* We're using a default device. Get the info from the /dev/audioctl file instead of /dev/audio. */ + int fdctl = open(pDefaultDeviceCtlNames[iDefaultDevice], fdFlags, 0); + if (fdctl != -1) { +#ifdef __NetBSD__ + fdInfoResult = ioctl(fdctl, AUDIO_GETFORMAT, &fdInfo); +#else + fdInfoResult = ioctl(fdctl, AUDIO_GETINFO, &fdInfo); +#endif + close(fdctl); + } + } + + if (fdInfoResult == -1) { + /* We still don't have the default device info so just retrieve it from the main audio device. */ + if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); + return ma_result_from_errno(errno); + } + } + /* We get the driver to do as much of the data conversion as possible. */ if (deviceType == ma_device_type_capture) { fdInfo.mode = AUMODE_RECORD; @@ -29107,12 +36409,14 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device format. AUDIO_SETINFO failed.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device format. AUDIO_SETINFO failed."); + return ma_result_from_errno(errno); } if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); + return ma_result_from_errno(errno); } if (deviceType == ma_device_type_capture) { @@ -29127,7 +36431,8 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c if (internalFormat == ma_format_unknown) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; } /* Buffer. */ @@ -29153,7 +36458,8 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c fdInfo.blocksize = internalPeriodSizeInBytes; if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to set internal buffer size. AUDIO_SETINFO failed.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set internal buffer size. AUDIO_SETINFO failed."); + return ma_result_from_errno(errno); } internalPeriods = fdInfo.hiwat; @@ -29167,7 +36473,8 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c /* We need to retrieve the format of the device so we can know the channel count and sample rate. Then we can calculate the buffer size. */ if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve initial device parameters.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve initial device parameters."); + return ma_result_from_errno(errno); } internalFormat = ma_format_from_swpar__audio4(&fdPar); @@ -29176,7 +36483,8 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c if (internalFormat == ma_format_unknown) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; } /* Buffer. */ @@ -29196,12 +36504,14 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c if (ioctl(fd, AUDIO_SETPAR, &fdPar) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device parameters.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device parameters."); + return ma_result_from_errno(errno); } if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve actual device parameters.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve actual device parameters."); + return ma_result_from_errno(errno); } } @@ -29215,7 +36525,8 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c if (internalFormat == ma_format_unknown) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; } if (deviceType == ma_device_type_capture) { @@ -29227,7 +36538,7 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c pDescriptor->format = internalFormat; pDescriptor->channels = internalChannels; pDescriptor->sampleRate = internalSampleRate; - ma_get_standard_channel_map(ma_standard_channel_map_sound4, internalChannels, pDescriptor->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; pDescriptor->periodCount = internalPeriods; @@ -29309,11 +36620,13 @@ static ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) #if !defined(MA_AUDIO4_USE_NEW_API) if (ioctl(fd, AUDIO_FLUSH, 0) < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_FLUSH failed.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_FLUSH failed."); + return ma_result_from_errno(errno); } #else if (ioctl(fd, AUDIO_STOP, 0) < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_STOP failed.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_STOP failed."); + return ma_result_from_errno(errno); } #endif @@ -29361,7 +36674,8 @@ static ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFra result = write(pDevice->audio4.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (result < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to write data to the device.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to write data to the device."); + return ma_result_from_errno(errno); } if (pFramesWritten != NULL) { @@ -29381,7 +36695,8 @@ static ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma result = read(pDevice->audio4.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (result < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to read data from the device.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to read data from the device."); + return ma_result_from_errno(errno); } if (pFramesRead != NULL) { @@ -29496,7 +36811,8 @@ static ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum fd = ma_open_temp_device__oss(); if (fd == -1) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration.", MA_NO_BACKEND); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); + return MA_NO_BACKEND; } result = ioctl(fd, SNDCTL_SYSINFO, &si); @@ -29543,7 +36859,8 @@ static ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum } } else { close(fd); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration.", MA_NO_BACKEND); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); + return MA_NO_BACKEND; } close(fd); @@ -29626,7 +36943,8 @@ static ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device fdTemp = ma_open_temp_device__oss(); if (fdTemp == -1) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration.", MA_NO_BACKEND); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); + return MA_NO_BACKEND; } result = ioctl(fdTemp, SNDCTL_SYSINFO, &si); @@ -29684,7 +37002,8 @@ static ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device } } else { close(fdTemp); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration.", MA_NO_BACKEND); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); + return MA_NO_BACKEND; } @@ -29774,7 +37093,8 @@ static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_conf result = ma_context_open_device__oss(pDevice->pContext, deviceType, pDeviceID, shareMode, &fd); if (result != MA_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; } /* @@ -29788,21 +37108,24 @@ static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_conf ossResult = ioctl(fd, SNDCTL_DSP_SETFMT, &ossFormat); if (ossResult == -1) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to set format.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set format."); + return ma_result_from_errno(errno); } /* Channels. */ ossResult = ioctl(fd, SNDCTL_DSP_CHANNELS, &ossChannels); if (ossResult == -1) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to set channel count.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set channel count."); + return ma_result_from_errno(errno); } /* Sample Rate. */ ossResult = ioctl(fd, SNDCTL_DSP_SPEED, &ossSampleRate); if (ossResult == -1) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to set sample rate.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set sample rate."); + return ma_result_from_errno(errno); } /* @@ -29836,7 +37159,8 @@ static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_conf ossResult = ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &ossFragment); if (ossResult == -1) { close(fd); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to set fragment size and period count.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set fragment size and period count."); + return ma_result_from_errno(errno); } } @@ -29850,12 +37174,13 @@ static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_conf pDescriptor->format = ma_format_from_oss(ossFormat); pDescriptor->channels = ossChannels; pDescriptor->sampleRate = ossSampleRate; - ma_get_standard_channel_map(ma_standard_channel_map_sound4, pDescriptor->channels, pDescriptor->channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); pDescriptor->periodCount = (ma_uint32)(ossFragment >> 16); pDescriptor->periodSizeInFrames = (ma_uint32)(1 << (ossFragment & 0xFFFF)) / ma_get_bytes_per_frame(pDescriptor->format, pDescriptor->channels); if (pDescriptor->format == ma_format_unknown) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio.", MA_FORMAT_NOT_SUPPORTED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio."); + return MA_FORMAT_NOT_SUPPORTED; } return MA_SUCCESS; @@ -29875,14 +37200,16 @@ static ma_result ma_device_init__oss(ma_device* pDevice, const ma_device_config* if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device.", result); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; } } @@ -29939,13 +37266,14 @@ static ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames /* Don't do any processing if the device is stopped. */ deviceState = ma_device_get_state(pDevice); - if (deviceState != MA_STATE_STARTED && deviceState != MA_STATE_STARTING) { + if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { return MA_SUCCESS; } resultOSS = write(pDevice->oss.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (resultOSS < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to send data from the client to the device.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to send data from the client to the device."); + return ma_result_from_errno(errno); } if (pFramesWritten != NULL) { @@ -29966,13 +37294,14 @@ static ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_ui /* Don't do any processing if the device is stopped. */ deviceState = ma_device_get_state(pDevice); - if (deviceState != MA_STATE_STARTED && deviceState != MA_STATE_STARTING) { + if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { return MA_SUCCESS; } resultOSS = read(pDevice->oss.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (resultOSS < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] Failed to read data from the device to be sent to the client.", ma_result_from_errno(errno)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to read data from the device to be sent to the client."); + return ma_result_from_errno(errno); } if (pFramesRead != NULL) { @@ -30004,7 +37333,8 @@ static ma_result ma_context_init__oss(ma_context* pContext, const ma_context_con /* Try opening a temporary device first so we can get version information. This is closed at the end. */ fd = ma_open_temp_device__oss(); if (fd == -1) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to open temporary device for retrieving system properties.", MA_NO_BACKEND); /* Looks liks OSS isn't installed, or there are no available devices. */ + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open temporary device for retrieving system properties."); /* Looks liks OSS isn't installed, or there are no available devices. */ + return MA_NO_BACKEND; } /* Grab the OSS version. */ @@ -30012,7 +37342,8 @@ static ma_result ma_context_init__oss(ma_context* pContext, const ma_context_con result = ioctl(fd, OSS_GETVERSION, &ossVersion); if (result == -1) { close(fd); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve OSS version.", MA_NO_BACKEND); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve OSS version."); + return MA_NO_BACKEND; } /* The file handle to temp device is no longer needed. Close ASAP. */ @@ -30038,6 +37369,9 @@ static ma_result ma_context_init__oss(ma_context* pContext, const ma_context_con #endif /* OSS */ + + + /****************************************************************************** AAudio Backend @@ -30056,6 +37390,7 @@ typedef int32_t ma_aaudio_performance_mo typedef int32_t ma_aaudio_usage_t; typedef int32_t ma_aaudio_content_type_t; typedef int32_t ma_aaudio_input_preset_t; +typedef int32_t ma_aaudio_allowed_capture_policy_t; typedef int32_t ma_aaudio_data_callback_result_t; typedef struct ma_AAudioStreamBuilder_t* ma_AAudioStreamBuilder; typedef struct ma_AAudioStream_t* ma_AAudioStream; @@ -30130,6 +37465,11 @@ typedef struct ma_AAudioStream_t* ma_AAudioStream; #define MA_AAUDIO_INPUT_PRESET_UNPROCESSED 9 #define MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE 10 +/* Allowed Capture Policies */ +#define MA_AAUDIO_ALLOW_CAPTURE_BY_ALL 1 +#define MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM 2 +#define MA_AAUDIO_ALLOW_CAPTURE_BY_NONE 3 + /* Callback results. */ #define MA_AAUDIO_CALLBACK_RESULT_CONTINUE 0 #define MA_AAUDIO_CALLBACK_RESULT_STOP 1 @@ -30154,6 +37494,7 @@ typedef void (* MA_PFN_AAudioStreamBuilder_setPerformanceMod typedef void (* MA_PFN_AAudioStreamBuilder_setUsage) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_usage_t contentType); typedef void (* MA_PFN_AAudioStreamBuilder_setContentType) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_content_type_t contentType); typedef void (* MA_PFN_AAudioStreamBuilder_setInputPreset) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_input_preset_t inputPreset); +typedef void (* MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_allowed_capture_policy_t policy); typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_openStream) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_close) (ma_AAudioStream* pStream); typedef ma_aaudio_stream_state_t (* MA_PFN_AAudioStream_getState) (ma_AAudioStream* pStream); @@ -30181,22 +37522,22 @@ static ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) static ma_aaudio_usage_t ma_to_usage__aaudio(ma_aaudio_usage usage) { switch (usage) { - case ma_aaudio_usage_announcement: return MA_AAUDIO_USAGE_MEDIA; - case ma_aaudio_usage_emergency: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION; - case ma_aaudio_usage_safety: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING; - case ma_aaudio_usage_vehicle_status: return MA_AAUDIO_USAGE_ALARM; - case ma_aaudio_usage_alarm: return MA_AAUDIO_USAGE_NOTIFICATION; - case ma_aaudio_usage_assistance_accessibility: return MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE; - case ma_aaudio_usage_assistance_navigation_guidance: return MA_AAUDIO_USAGE_NOTIFICATION_EVENT; - case ma_aaudio_usage_assistance_sonification: return MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY; - case ma_aaudio_usage_assitant: return MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE; - case ma_aaudio_usage_game: return MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION; - case ma_aaudio_usage_media: return MA_AAUDIO_USAGE_GAME; - case ma_aaudio_usage_notification: return MA_AAUDIO_USAGE_ASSISTANT; - case ma_aaudio_usage_notification_event: return MA_AAUDIO_SYSTEM_USAGE_EMERGENCY; - case ma_aaudio_usage_notification_ringtone: return MA_AAUDIO_SYSTEM_USAGE_SAFETY; - case ma_aaudio_usage_voice_communication: return MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS; - case ma_aaudio_usage_voice_communication_signalling: return MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT; + case ma_aaudio_usage_media: return MA_AAUDIO_USAGE_MEDIA; + case ma_aaudio_usage_voice_communication: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION; + case ma_aaudio_usage_voice_communication_signalling: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING; + case ma_aaudio_usage_alarm: return MA_AAUDIO_USAGE_ALARM; + case ma_aaudio_usage_notification: return MA_AAUDIO_USAGE_NOTIFICATION; + case ma_aaudio_usage_notification_ringtone: return MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE; + case ma_aaudio_usage_notification_event: return MA_AAUDIO_USAGE_NOTIFICATION_EVENT; + case ma_aaudio_usage_assistance_accessibility: return MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY; + case ma_aaudio_usage_assistance_navigation_guidance: return MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE; + case ma_aaudio_usage_assistance_sonification: return MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION; + case ma_aaudio_usage_game: return MA_AAUDIO_USAGE_GAME; + case ma_aaudio_usage_assitant: return MA_AAUDIO_USAGE_ASSISTANT; + case ma_aaudio_usage_emergency: return MA_AAUDIO_SYSTEM_USAGE_EMERGENCY; + case ma_aaudio_usage_safety: return MA_AAUDIO_SYSTEM_USAGE_SAFETY; + case ma_aaudio_usage_vehicle_status: return MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS; + case ma_aaudio_usage_announcement: return MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT; default: break; } @@ -30206,10 +37547,10 @@ static ma_aaudio_usage_t ma_to_usage__aaudio(ma_aaudio_usage usage) static ma_aaudio_content_type_t ma_to_content_type__aaudio(ma_aaudio_content_type contentType) { switch (contentType) { - case ma_aaudio_content_type_movie: return MA_AAUDIO_CONTENT_TYPE_MOVIE; - case ma_aaudio_content_type_music: return MA_AAUDIO_CONTENT_TYPE_MUSIC; - case ma_aaudio_content_type_sonification: return MA_AAUDIO_CONTENT_TYPE_SONIFICATION; case ma_aaudio_content_type_speech: return MA_AAUDIO_CONTENT_TYPE_SPEECH; + case ma_aaudio_content_type_music: return MA_AAUDIO_CONTENT_TYPE_MUSIC; + case ma_aaudio_content_type_movie: return MA_AAUDIO_CONTENT_TYPE_MOVIE; + case ma_aaudio_content_type_sonification: return MA_AAUDIO_CONTENT_TYPE_SONIFICATION; default: break; } @@ -30221,9 +37562,9 @@ static ma_aaudio_input_preset_t ma_to_input_preset__aaudio(ma_aaudio_input_prese switch (inputPreset) { case ma_aaudio_input_preset_generic: return MA_AAUDIO_INPUT_PRESET_GENERIC; case ma_aaudio_input_preset_camcorder: return MA_AAUDIO_INPUT_PRESET_CAMCORDER; - case ma_aaudio_input_preset_unprocessed: return MA_AAUDIO_INPUT_PRESET_UNPROCESSED; case ma_aaudio_input_preset_voice_recognition: return MA_AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; case ma_aaudio_input_preset_voice_communication: return MA_AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION; + case ma_aaudio_input_preset_unprocessed: return MA_AAUDIO_INPUT_PRESET_UNPROCESSED; case ma_aaudio_input_preset_voice_performance: return MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE; default: break; } @@ -30231,21 +37572,48 @@ static ma_aaudio_input_preset_t ma_to_input_preset__aaudio(ma_aaudio_input_prese return MA_AAUDIO_INPUT_PRESET_GENERIC; } +static ma_aaudio_allowed_capture_policy_t ma_to_allowed_capture_policy__aaudio(ma_aaudio_allowed_capture_policy allowedCapturePolicy) +{ + switch (allowedCapturePolicy) { + case ma_aaudio_allow_capture_by_all: return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; + case ma_aaudio_allow_capture_by_system: return MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM; + case ma_aaudio_allow_capture_by_none: return MA_AAUDIO_ALLOW_CAPTURE_BY_NONE; + default: break; + } + + return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; +} + static void ma_stream_error_callback__aaudio(ma_AAudioStream* pStream, void* pUserData, ma_aaudio_result_t error) { + ma_result result; + ma_job job; ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); (void)error; - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[AAudio] ERROR CALLBACK: error=%d, AAudioStream_getState()=%d\n", error, ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] ERROR CALLBACK: error=%d, AAudioStream_getState()=%d\n", error, ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream)); /* - From the documentation for AAudio, when a device is disconnected all we can do is stop it. However, we cannot stop it from the callback - we need - to do it from another thread. Therefore we are going to use an event thread for the AAudio backend to do this cleanly and safely. + When we get an error, we'll assume that the stream is in an erroneous state and needs to be restarted. From the documentation, + we cannot do this from the error callback. Therefore we are going to use an event thread for the AAudio backend to do this + cleanly and safely. */ - if (((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream) == MA_AAUDIO_STREAM_STATE_DISCONNECTED) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[AAudio] Device Disconnected.\n"); + job = ma_job_init(MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE); + job.data.device.aaudio.reroute.pDevice = pDevice; + + if (pStream == pDevice->aaudio.pStreamCapture) { + job.data.device.aaudio.reroute.deviceType = ma_device_type_capture; + } + else { + job.data.device.aaudio.reroute.deviceType = ma_device_type_playback; + } + + result = ma_device_job_thread_post(&pDevice->pContext->aaudio.jobThread, &job); + if (result != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] Device Disconnected. Failed to post job for rerouting.\n"); + return; } } @@ -30275,7 +37643,6 @@ static ma_result ma_create_and_configure_AAudioStreamBuilder__aaudio(ma_context* { ma_AAudioStreamBuilder* pBuilder; ma_aaudio_result_t resultAA; - ma_uint32 bufferCapacityInFrames; /* Safety. */ *ppBuilder = NULL; @@ -30317,17 +37684,26 @@ static ma_result ma_create_and_configure_AAudioStreamBuilder__aaudio(ma_context* } } + /* - AAudio is annoying when it comes to it's buffer calculation stuff because it doesn't let you - retrieve the actual sample rate until after you've opened the stream. But you need to configure - the buffer capacity before you open the stream... :/ - - To solve, we're just going to assume MA_DEFAULT_SAMPLE_RATE (48000) and move on. + There have been reports where setting the frames per data callback results in an error + later on from Android. To address this, I'm experimenting with simply not setting it on + anything from Android 11 and earlier. Suggestions welcome on how we might be able to make + this more targetted. */ - bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile) * pDescriptor->periodCount; + if (!pConfig->aaudio.enableCompatibilityWorkarounds || ma_android_sdk_version() > 30) { + /* + AAudio is annoying when it comes to it's buffer calculation stuff because it doesn't let you + retrieve the actual sample rate until after you've opened the stream. But you need to configure + the buffer capacity before you open the stream... :/ - ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); - ((MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback)pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback)(pBuilder, bufferCapacityInFrames / pDescriptor->periodCount); + To solve, we're just going to assume MA_DEFAULT_SAMPLE_RATE (48000) and move on. + */ + ma_uint32 bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile) * pDescriptor->periodCount; + + ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); + ((MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback)pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback)(pBuilder, bufferCapacityInFrames / pDescriptor->periodCount); + } if (deviceType == ma_device_type_capture) { if (pConfig->aaudio.inputPreset != ma_aaudio_input_preset_default && pContext->aaudio.AAudioStreamBuilder_setInputPreset != NULL) { @@ -30344,6 +37720,10 @@ static ma_result ma_create_and_configure_AAudioStreamBuilder__aaudio(ma_context* ((MA_PFN_AAudioStreamBuilder_setContentType)pContext->aaudio.AAudioStreamBuilder_setContentType)(pBuilder, ma_to_content_type__aaudio(pConfig->aaudio.contentType)); } + if (pConfig->aaudio.allowedCapturePolicy != ma_aaudio_allow_capture_default && pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy != NULL) { + ((MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy)pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy)(pBuilder, ma_to_allowed_capture_policy__aaudio(pConfig->aaudio.allowedCapturePolicy)); + } + ((MA_PFN_AAudioStreamBuilder_setDataCallback)pContext->aaudio.AAudioStreamBuilder_setDataCallback)(pBuilder, ma_stream_data_callback_playback__aaudio, (void*)pDevice); } @@ -30391,8 +37771,9 @@ static ma_result ma_open_stream__aaudio(ma_device* pDevice, const ma_device_conf ma_result result; ma_AAudioStreamBuilder* pBuilder; - MA_ASSERT(pConfig != NULL); - MA_ASSERT(pConfig->deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pDescriptor != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ *ppStream = NULL; @@ -30576,9 +37957,9 @@ static ma_result ma_device_init_by_type__aaudio(ma_device* pDevice, const ma_dev /* For the channel map we need to be sure we don't overflow any buffers. */ if (pDescriptor->channels <= MA_MAX_CHANNELS) { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDescriptor->channels, pDescriptor->channelMap); /* <-- Cannot find info on channel order, so assuming a default. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); /* <-- Cannot find info on channel order, so assuming a default. */ } else { - ma_channel_map_init_blank(MA_MAX_CHANNELS, pDescriptor->channelMap); /* Too many channels. Use a blank channel map. */ + ma_channel_map_init_blank(pDescriptor->channelMap, MA_MAX_CHANNELS); /* Too many channels. Use a blank channel map. */ } bufferCapacityInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pDevice->pContext->aaudio.AAudioStream_getBufferCapacityInFrames)(pStream); @@ -30607,11 +37988,11 @@ static ma_result ma_device_init__aaudio(ma_device* pDevice, const ma_device_conf return MA_DEVICE_TYPE_NOT_SUPPORTED; } - /* No exclusive mode with AAudio. */ - if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || - ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { - return MA_SHARE_MODE_NOT_SUPPORTED; - } + pDevice->aaudio.usage = pConfig->aaudio.usage; + pDevice->aaudio.contentType = pConfig->aaudio.contentType; + pDevice->aaudio.inputPreset = pConfig->aaudio.inputPreset; + pDevice->aaudio.allowedCapturePolicy = pConfig->aaudio.allowedCapturePolicy; + pDevice->aaudio.noAutoStartAfterReroute = pConfig->aaudio.noAutoStartAfterReroute; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_init_by_type__aaudio(pDevice, pConfig, ma_device_type_capture, pDescriptorCapture, (ma_AAudioStream**)&pDevice->aaudio.pStreamCapture); @@ -30676,6 +38057,10 @@ static ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStre This maps with miniaudio's requirement that device's be drained which means we don't need to implement any draining logic. */ + currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); + if (currentState == MA_AAUDIO_STREAM_STATE_DISCONNECTED) { + return MA_SUCCESS; /* The device is disconnected. Don't try stopping it. */ + } resultAA = ((MA_PFN_AAudioStream_requestStop)pDevice->pContext->aaudio.AAudioStream_requestStop)(pStream); if (resultAA != MA_AAUDIO_OK) { @@ -30726,8 +38111,6 @@ static ma_result ma_device_start__aaudio(ma_device* pDevice) static ma_result ma_device_stop__aaudio(ma_device* pDevice) { - ma_stop_proc onStop; - MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -30744,11 +38127,132 @@ static ma_result ma_device_stop__aaudio(ma_device* pDevice) } } - onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); + ma_device__on_notification_stopped(pDevice); + + return MA_SUCCESS; +} + +static ma_result ma_device_reinit__aaudio(ma_device* pDevice, ma_device_type deviceType) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* The first thing to do is close the streams. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + pDevice->aaudio.pStreamCapture = NULL; } + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + pDevice->aaudio.pStreamPlayback = NULL; + } + + /* Now we need to reinitialize each streams. The hardest part with this is just filling output the config and descriptors. */ + { + ma_device_config deviceConfig; + ma_device_descriptor descriptorPlayback; + ma_device_descriptor descriptorCapture; + + deviceConfig = ma_device_config_init(deviceType); + deviceConfig.playback.pDeviceID = NULL; /* Only doing rerouting with default devices. */ + deviceConfig.playback.shareMode = pDevice->playback.shareMode; + deviceConfig.playback.format = pDevice->playback.format; + deviceConfig.playback.channels = pDevice->playback.channels; + deviceConfig.capture.pDeviceID = NULL; /* Only doing rerouting with default devices. */ + deviceConfig.capture.shareMode = pDevice->capture.shareMode; + deviceConfig.capture.format = pDevice->capture.format; + deviceConfig.capture.channels = pDevice->capture.channels; + deviceConfig.sampleRate = pDevice->sampleRate; + deviceConfig.aaudio.usage = pDevice->aaudio.usage; + deviceConfig.aaudio.contentType = pDevice->aaudio.contentType; + deviceConfig.aaudio.inputPreset = pDevice->aaudio.inputPreset; + deviceConfig.aaudio.allowedCapturePolicy = pDevice->aaudio.allowedCapturePolicy; + deviceConfig.aaudio.noAutoStartAfterReroute = pDevice->aaudio.noAutoStartAfterReroute; + deviceConfig.periods = 1; + + /* Try to get an accurate period size. */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + deviceConfig.periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; + } else { + deviceConfig.periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; + } + + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + descriptorCapture.pDeviceID = deviceConfig.capture.pDeviceID; + descriptorCapture.shareMode = deviceConfig.capture.shareMode; + descriptorCapture.format = deviceConfig.capture.format; + descriptorCapture.channels = deviceConfig.capture.channels; + descriptorCapture.sampleRate = deviceConfig.sampleRate; + descriptorCapture.periodSizeInFrames = deviceConfig.periodSizeInFrames; + descriptorCapture.periodCount = deviceConfig.periods; + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + descriptorPlayback.pDeviceID = deviceConfig.playback.pDeviceID; + descriptorPlayback.shareMode = deviceConfig.playback.shareMode; + descriptorPlayback.format = deviceConfig.playback.format; + descriptorPlayback.channels = deviceConfig.playback.channels; + descriptorPlayback.sampleRate = deviceConfig.sampleRate; + descriptorPlayback.periodSizeInFrames = deviceConfig.periodSizeInFrames; + descriptorPlayback.periodCount = deviceConfig.periods; + } + + result = ma_device_init__aaudio(pDevice, &deviceConfig, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_device_post_init(pDevice, deviceType, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + ma_device_uninit__aaudio(pDevice); + return result; + } + + /* We'll only ever do this in response to a reroute. */ + ma_device__on_notification_rerouted(pDevice); + + /* If the device is started, start the streams. Maybe make this configurable? */ + if (ma_device_get_state(pDevice) == ma_device_state_started) { + if (pDevice->aaudio.noAutoStartAfterReroute == MA_FALSE) { + ma_device_start__aaudio(pDevice); + } else { + ma_device_stop(pDevice); /* Do a full device stop so we set internal state correctly. */ + } + } + + return MA_SUCCESS; + } +} + +static ma_result ma_device_get_info__aaudio(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) +{ + ma_AAudioStream* pStream = NULL; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(type != ma_device_type_duplex); + MA_ASSERT(pDeviceInfo != NULL); + + if (type == ma_device_type_playback) { + pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamCapture; + pDeviceInfo->id.aaudio = pDevice->capture.id.aaudio; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ + } + if (type == ma_device_type_capture) { + pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback; + pDeviceInfo->id.aaudio = pDevice->playback.id.aaudio; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ + } + + /* Safety. Should never happen. */ + if (pStream == NULL) { + return MA_INVALID_OPERATION; + } + + pDeviceInfo->nativeDataFormatCount = 0; + ma_context_add_native_data_format_from_AAudioStream__aaudio(pDevice->pContext, pStream, 0, pDeviceInfo); + return MA_SUCCESS; } @@ -30758,7 +38262,9 @@ static ma_result ma_context_uninit__aaudio(ma_context* pContext) MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_aaudio); - ma_dlclose(pContext, pContext->aaudio.hAAudio); + ma_device_job_thread_uninit(&pContext->aaudio.jobThread, &pContext->allocationCallbacks); + + ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); pContext->aaudio.hAAudio = NULL; return MA_SUCCESS; @@ -30772,7 +38278,7 @@ static ma_result ma_context_init__aaudio(ma_context* pContext, const ma_context_ }; for (i = 0; i < ma_countof(libNames); ++i) { - pContext->aaudio.hAAudio = ma_dlopen(pContext, libNames[i]); + pContext->aaudio.hAAudio = ma_dlopen(ma_context_get_log(pContext), libNames[i]); if (pContext->aaudio.hAAudio != NULL) { break; } @@ -30782,34 +38288,35 @@ static ma_result ma_context_init__aaudio(ma_context* pContext, const ma_context_ return MA_FAILED_TO_INIT_BACKEND; } - pContext->aaudio.AAudio_createStreamBuilder = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudio_createStreamBuilder"); - pContext->aaudio.AAudioStreamBuilder_delete = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_delete"); - pContext->aaudio.AAudioStreamBuilder_setDeviceId = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDeviceId"); - pContext->aaudio.AAudioStreamBuilder_setDirection = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDirection"); - pContext->aaudio.AAudioStreamBuilder_setSharingMode = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSharingMode"); - pContext->aaudio.AAudioStreamBuilder_setFormat = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFormat"); - pContext->aaudio.AAudioStreamBuilder_setChannelCount = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setChannelCount"); - pContext->aaudio.AAudioStreamBuilder_setSampleRate = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSampleRate"); - pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setBufferCapacityInFrames"); - pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFramesPerDataCallback"); - pContext->aaudio.AAudioStreamBuilder_setDataCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDataCallback"); - pContext->aaudio.AAudioStreamBuilder_setErrorCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setErrorCallback"); - pContext->aaudio.AAudioStreamBuilder_setPerformanceMode = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setPerformanceMode"); - pContext->aaudio.AAudioStreamBuilder_setUsage = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setUsage"); - pContext->aaudio.AAudioStreamBuilder_setContentType = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setContentType"); - pContext->aaudio.AAudioStreamBuilder_setInputPreset = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setInputPreset"); - pContext->aaudio.AAudioStreamBuilder_openStream = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_openStream"); - pContext->aaudio.AAudioStream_close = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_close"); - pContext->aaudio.AAudioStream_getState = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getState"); - pContext->aaudio.AAudioStream_waitForStateChange = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_waitForStateChange"); - pContext->aaudio.AAudioStream_getFormat = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getFormat"); - pContext->aaudio.AAudioStream_getChannelCount = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getChannelCount"); - pContext->aaudio.AAudioStream_getSampleRate = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getSampleRate"); - pContext->aaudio.AAudioStream_getBufferCapacityInFrames = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getBufferCapacityInFrames"); - pContext->aaudio.AAudioStream_getFramesPerDataCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getFramesPerDataCallback"); - pContext->aaudio.AAudioStream_getFramesPerBurst = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_getFramesPerBurst"); - pContext->aaudio.AAudioStream_requestStart = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_requestStart"); - pContext->aaudio.AAudioStream_requestStop = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_requestStop"); + pContext->aaudio.AAudio_createStreamBuilder = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudio_createStreamBuilder"); + pContext->aaudio.AAudioStreamBuilder_delete = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_delete"); + pContext->aaudio.AAudioStreamBuilder_setDeviceId = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDeviceId"); + pContext->aaudio.AAudioStreamBuilder_setDirection = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDirection"); + pContext->aaudio.AAudioStreamBuilder_setSharingMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSharingMode"); + pContext->aaudio.AAudioStreamBuilder_setFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFormat"); + pContext->aaudio.AAudioStreamBuilder_setChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setChannelCount"); + pContext->aaudio.AAudioStreamBuilder_setSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSampleRate"); + pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setBufferCapacityInFrames"); + pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFramesPerDataCallback"); + pContext->aaudio.AAudioStreamBuilder_setDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDataCallback"); + pContext->aaudio.AAudioStreamBuilder_setErrorCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setErrorCallback"); + pContext->aaudio.AAudioStreamBuilder_setPerformanceMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setPerformanceMode"); + pContext->aaudio.AAudioStreamBuilder_setUsage = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setUsage"); + pContext->aaudio.AAudioStreamBuilder_setContentType = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setContentType"); + pContext->aaudio.AAudioStreamBuilder_setInputPreset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setInputPreset"); + pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setAllowedCapturePolicy"); + pContext->aaudio.AAudioStreamBuilder_openStream = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_openStream"); + pContext->aaudio.AAudioStream_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_close"); + pContext->aaudio.AAudioStream_getState = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getState"); + pContext->aaudio.AAudioStream_waitForStateChange = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_waitForStateChange"); + pContext->aaudio.AAudioStream_getFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFormat"); + pContext->aaudio.AAudioStream_getChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getChannelCount"); + pContext->aaudio.AAudioStream_getSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getSampleRate"); + pContext->aaudio.AAudioStream_getBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getBufferCapacityInFrames"); + pContext->aaudio.AAudioStream_getFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerDataCallback"); + pContext->aaudio.AAudioStream_getFramesPerBurst = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerBurst"); + pContext->aaudio.AAudioStream_requestStart = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStart"); + pContext->aaudio.AAudioStream_requestStop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStop"); pCallbacks->onContextInit = ma_context_init__aaudio; @@ -30823,10 +38330,47 @@ static ma_result ma_context_init__aaudio(ma_context* pContext, const ma_context_ pCallbacks->onDeviceRead = NULL; /* Not used because AAudio is asynchronous. */ pCallbacks->onDeviceWrite = NULL; /* Not used because AAudio is asynchronous. */ pCallbacks->onDeviceDataLoop = NULL; /* Not used because AAudio is asynchronous. */ + pCallbacks->onDeviceGetInfo = ma_device_get_info__aaudio; + + + /* We need a job thread so we can deal with rerouting. */ + { + ma_result result; + ma_device_job_thread_config jobThreadConfig; + + jobThreadConfig = ma_device_job_thread_config_init(); + + result = ma_device_job_thread_init(&jobThreadConfig, &pContext->allocationCallbacks, &pContext->aaudio.jobThread); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); + pContext->aaudio.hAAudio = NULL; + return result; + } + } + (void)pConfig; return MA_SUCCESS; } + +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) +{ + ma_device* pDevice; + + MA_ASSERT(pJob != NULL); + + pDevice = (ma_device*)pJob->data.device.aaudio.reroute.pDevice; + MA_ASSERT(pDevice != NULL); + + /* Here is where we need to reroute the device. To do this we need to uninitialize the stream and reinitialize it. */ + return ma_device_reinit__aaudio(pDevice, (ma_device_type)pJob->data.device.aaudio.reroute.deviceType); +} +#else +/* Getting here means there is no AAudio backend so we need a no-op job implementation. */ +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) +{ + return ma_job_process__noop(pJob); +} #endif /* AAudio */ @@ -31153,6 +38697,7 @@ return_default_device:; if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } @@ -31161,6 +38706,7 @@ return_default_device:; if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } @@ -31259,10 +38805,12 @@ return_default_device: } } - /* Name / Description */ + /* ID and Name / Description */ if (deviceType == ma_device_type_playback) { + pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { + pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } @@ -31309,7 +38857,7 @@ static void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBuff */ /* Don't do anything if the device is not started. */ - if (ma_device_get_state(pDevice) != MA_STATE_STARTED) { + if (ma_device_get_state(pDevice) != ma_device_state_started) { return; } @@ -31343,7 +38891,7 @@ static void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBuf (void)pBufferQueue; /* Don't do anything if the device is not started. */ - if (ma_device_get_state(pDevice) != MA_STATE_STARTED) { + if (ma_device_get_state(pDevice) != ma_device_state_started) { return; } @@ -31380,7 +38928,7 @@ static ma_result ma_device_uninit__opensl(ma_device* pDevice) MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioRecorderObj); } - ma__free_from_callbacks(pDevice->opensl.pBufferCapture, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->opensl.pBufferCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { @@ -31391,7 +38939,7 @@ static ma_result ma_device_uninit__opensl(ma_device* pDevice) MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Destroy((SLObjectItf)pDevice->opensl.pOutputMixObj); } - ma__free_from_callbacks(pDevice->opensl.pBufferPlayback, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->opensl.pBufferPlayback, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; @@ -31428,8 +38976,8 @@ static ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 ch #endif pDataFormat->numChannels = channels; - ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = ma_round_to_standard_sample_rate__opensl(sampleRate) * 1000; /* In millihertz. Annoyingly, the sample rate variable is named differently between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM */ - pDataFormat->bitsPerSample = ma_get_bytes_per_sample(format)*8; + ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = ma_round_to_standard_sample_rate__opensl(sampleRate * 1000); /* In millihertz. Annoyingly, the sample rate variable is named differently between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM */ + pDataFormat->bitsPerSample = ma_get_bytes_per_sample(format) * 8; pDataFormat->channelMask = ma_channel_map_to_channel_mask__opensl(channelMap, channels); pDataFormat->endianness = (ma_is_little_endian()) ? SL_BYTEORDER_LITTLEENDIAN : SL_BYTEORDER_BIGENDIAN; @@ -31556,7 +39104,7 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf locatorDevice.locatorType = SL_DATALOCATOR_IODEVICE; locatorDevice.deviceType = SL_IODEVICE_AUDIOINPUT; - locatorDevice.deviceID = (pDescriptorCapture->pDeviceID == NULL) ? SL_DEFAULTDEVICEID_AUDIOINPUT : pDescriptorCapture->pDeviceID->opensl; + locatorDevice.deviceID = SL_DEFAULTDEVICEID_AUDIOINPUT; /* Must always use the default device with Android. */ locatorDevice.device = NULL; source.pLocator = &locatorDevice; @@ -31568,20 +39116,21 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf sink.pFormat = (SLDataFormat_PCM*)&pcm; resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); - if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED) { + if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 1; ((SLDataFormat_PCM*)&pcm)->samplesPerSec = SL_SAMPLINGRATE_16; /* The name of the sample rate variable is different between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM. */ pcm.bitsPerSample = 16; pcm.containerSize = pcm.bitsPerSample; /* Always tightly packed for now. */ - pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; + pcm.channelMask = 0; resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); } if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio recorder.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio recorder."); + return ma_result_from_OpenSL(resultSL); } @@ -31600,25 +39149,29 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Realize((SLObjectItf)pDevice->opensl.pAudioRecorderObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio recorder.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio recorder."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_RECORD, &pDevice->opensl.pAudioRecorder); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_RECORD interface.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_RECORD interface."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueueCapture); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, ma_buffer_queue_callback_capture__opensl_android, pDevice); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); + return ma_result_from_OpenSL(resultSL); } /* The internal format is determined by the "pcm" object. */ @@ -31629,10 +39182,11 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf pDevice->opensl.currentBufferIndexCapture = 0; bufferSizeInBytes = pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) * pDescriptorCapture->periodCount; - pDevice->opensl.pBufferCapture = (ma_uint8*)ma__calloc_from_callbacks(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); + pDevice->opensl.pBufferCapture = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); if (pDevice->opensl.pBufferCapture == NULL) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer.", MA_OUT_OF_MEMORY); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); + return MA_OUT_OF_MEMORY; } MA_ZERO_MEMORY(pDevice->opensl.pBufferCapture, bufferSizeInBytes); } @@ -31649,19 +39203,22 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf resultSL = (*g_maEngineSL)->CreateOutputMix(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pOutputMixObj, 0, NULL, NULL); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create output mix.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create output mix."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Realize((SLObjectItf)pDevice->opensl.pOutputMixObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize output mix object.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize output mix object."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->GetInterface((SLObjectItf)pDevice->opensl.pOutputMixObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_OUTPUTMIX, &pDevice->opensl.pOutputMix); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_OUTPUTMIX interface.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_OUTPUTMIX interface."); + return ma_result_from_OpenSL(resultSL); } /* Set the output device. */ @@ -31682,7 +39239,7 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf sink.pFormat = NULL; resultSL = (*g_maEngineSL)->CreateAudioPlayer(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioPlayerObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); - if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED) { + if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 2; @@ -31695,7 +39252,8 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio player.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio player."); + return ma_result_from_OpenSL(resultSL); } @@ -31714,25 +39272,29 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->Realize((SLObjectItf)pDevice->opensl.pAudioPlayerObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio player.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio player."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_PLAY, &pDevice->opensl.pAudioPlayer); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_PLAY interface.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_PLAY interface."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueuePlayback); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); + return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, ma_buffer_queue_callback_playback__opensl_android, pDevice); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); + return ma_result_from_OpenSL(resultSL); } /* The internal format is determined by the "pcm" object. */ @@ -31743,10 +39305,11 @@ static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_conf pDevice->opensl.currentBufferIndexPlayback = 0; bufferSizeInBytes = pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) * pDescriptorPlayback->periodCount; - pDevice->opensl.pBufferPlayback = (ma_uint8*)ma__calloc_from_callbacks(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); + pDevice->opensl.pBufferPlayback = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); if (pDevice->opensl.pBufferPlayback == NULL) { ma_device_uninit__opensl(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer.", MA_OUT_OF_MEMORY); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); + return MA_OUT_OF_MEMORY; } MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, bufferSizeInBytes); } @@ -31773,7 +39336,8 @@ static ma_result ma_device_start__opensl(ma_device* pDevice) if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_RECORDING); if (resultSL != SL_RESULT_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal capture device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal capture device."); + return ma_result_from_OpenSL(resultSL); } periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); @@ -31781,7 +39345,8 @@ static ma_result ma_device_start__opensl(ma_device* pDevice) resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pDevice->opensl.pBufferCapture + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for capture device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for capture device."); + return ma_result_from_OpenSL(resultSL); } } } @@ -31789,10 +39354,11 @@ static ma_result ma_device_start__opensl(ma_device* pDevice) if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_PLAYING); if (resultSL != SL_RESULT_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal playback device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal playback device."); + return ma_result_from_OpenSL(resultSL); } - /* In playback mode (no duplex) we need to load some initial buffers. In duplex mode we need to enqueu silent buffers. */ + /* In playback mode (no duplex) we need to load some initial buffers. In duplex mode we need to enqueue silent buffers. */ if (pDevice->type == ma_device_type_duplex) { MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } else { @@ -31804,7 +39370,8 @@ static ma_result ma_device_start__opensl(ma_device* pDevice) resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pDevice->opensl.pBufferPlayback + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for playback device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for playback device."); + return ma_result_from_OpenSL(resultSL); } } } @@ -31849,7 +39416,6 @@ static ma_result ma_device_drain__opensl(ma_device* pDevice, ma_device_type devi static ma_result ma_device_stop__opensl(ma_device* pDevice) { SLresult resultSL; - ma_stop_proc onStop; MA_ASSERT(pDevice != NULL); @@ -31863,7 +39429,8 @@ static ma_result ma_device_stop__opensl(ma_device* pDevice) resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal capture device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal capture device."); + return ma_result_from_OpenSL(resultSL); } MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture); @@ -31874,17 +39441,15 @@ static ma_result ma_device_stop__opensl(ma_device* pDevice) resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal playback device.", ma_result_from_OpenSL(resultSL)); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal playback device."); + return ma_result_from_OpenSL(resultSL); } MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback); } /* Make sure the client is aware that the device has stopped. There may be an OpenSL|ES callback for this, but I haven't found it. */ - onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); - } + ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } @@ -31914,9 +39479,9 @@ static ma_result ma_context_uninit__opensl(ma_context* pContext) static ma_result ma_dlsym_SLInterfaceID__opensl(ma_context* pContext, const char* pName, ma_handle* pHandle) { /* We need to return an error if the symbol cannot be found. This is important because there have been reports that some symbols do not exist. */ - ma_handle* p = (ma_handle*)ma_dlsym(pContext, pContext->opensl.libOpenSLES, pName); + ma_handle* p = (ma_handle*)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, pName); if (p == NULL) { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL|ES] Cannot find symbol %s", pName); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol %s", pName); return MA_NO_BACKEND; } @@ -31972,63 +39537,63 @@ static ma_result ma_context_init__opensl(ma_context* pContext, const ma_context_ references to the symbols and will hopefully skip the checks. */ for (i = 0; i < ma_countof(libOpenSLESNames); i += 1) { - pContext->opensl.libOpenSLES = ma_dlopen(pContext, libOpenSLESNames[i]); + pContext->opensl.libOpenSLES = ma_dlopen(ma_context_get_log(pContext), libOpenSLESNames[i]); if (pContext->opensl.libOpenSLES != NULL) { break; } } if (pContext->opensl.libOpenSLES == NULL) { - ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_INFO, "[OpenSL|ES] Could not find libOpenSLES.so"); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Could not find libOpenSLES.so"); return MA_NO_BACKEND; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ENGINE", &pContext->opensl.SL_IID_ENGINE); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_AUDIOIODEVICECAPABILITIES", &pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDSIMPLEBUFFERQUEUE", &pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_RECORD", &pContext->opensl.SL_IID_RECORD); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_PLAY", &pContext->opensl.SL_IID_PLAY); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_OUTPUTMIX", &pContext->opensl.SL_IID_OUTPUTMIX); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDCONFIGURATION", &pContext->opensl.SL_IID_ANDROIDCONFIGURATION); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } - pContext->opensl.slCreateEngine = (ma_proc)ma_dlsym(pContext, pContext->opensl.libOpenSLES, "slCreateEngine"); + pContext->opensl.slCreateEngine = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, "slCreateEngine"); if (pContext->opensl.slCreateEngine == NULL) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); - ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_INFO, "[OpenSL|ES] Cannot find symbol slCreateEngine."); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol slCreateEngine."); return MA_NO_BACKEND; } #else @@ -32051,8 +39616,8 @@ static ma_result ma_context_init__opensl(ma_context* pContext, const ma_context_ ma_spinlock_unlock(&g_maOpenSLSpinlock); if (result != MA_SUCCESS) { - ma_dlclose(pContext, pContext->opensl.libOpenSLES); - ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_INFO, "[OpenSL|ES] Failed to initialize OpenSL engine."); + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Failed to initialize OpenSL engine."); return result; } @@ -32081,6 +39646,29 @@ Web Audio Backend #ifdef MA_HAS_WEBAUDIO #include +#if (__EMSCRIPTEN_major__ > 3) || (__EMSCRIPTEN_major__ == 3 && (__EMSCRIPTEN_minor__ > 1 || (__EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 32))) + #include + #define MA_SUPPORT_AUDIO_WORKLETS +#endif + +/* +TODO: Version 0.12: Swap this logic around so that AudioWorklets are used by default. Add MA_NO_AUDIO_WORKLETS. +*/ +#if defined(MA_ENABLE_AUDIO_WORKLETS) && defined(MA_SUPPORT_AUDIO_WORKLETS) + #define MA_USE_AUDIO_WORKLETS +#endif + +/* The thread stack size must be a multiple of 16. */ +#ifndef MA_AUDIO_WORKLETS_THREAD_STACK_SIZE +#define MA_AUDIO_WORKLETS_THREAD_STACK_SIZE 16384 +#endif + +#if defined(MA_USE_AUDIO_WORKLETS) +#define MA_WEBAUDIO_LATENCY_HINT_BALANCED "balanced" +#define MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE "interactive" +#define MA_WEBAUDIO_LATENCY_HINT_PLAYBACK "playback" +#endif + static ma_bool32 ma_is_capture_supported__webaudio() { return EM_ASM_INT({ @@ -32091,6 +39679,16 @@ static ma_bool32 ma_is_capture_supported__webaudio() #ifdef __cplusplus extern "C" { #endif +void* EMSCRIPTEN_KEEPALIVE ma_malloc_emscripten(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_malloc(sz, pAllocationCallbacks); +} + +void EMSCRIPTEN_KEEPALIVE ma_free_emscripten(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_free(p, pAllocationCallbacks); +} + void EMSCRIPTEN_KEEPALIVE ma_device_process_pcm_frames_capture__webaudio(ma_device* pDevice, int frameCount, float* pFrames) { ma_device_handle_backend_data_callback(pDevice, NULL, pFrames, (ma_uint32)frameCount); @@ -32181,69 +39779,76 @@ static ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_d return MA_SUCCESS; } - -static void ma_device_uninit_by_index__webaudio(ma_device* pDevice, ma_device_type deviceType, int deviceIndex) -{ - MA_ASSERT(pDevice != NULL); - - EM_ASM({ - var device = miniaudio.get_device_by_index($0); - - /* Make sure all nodes are disconnected and marked for collection. */ - if (device.scriptNode !== undefined) { - device.scriptNode.onaudioprocess = function(e) {}; /* We want to reset the callback to ensure it doesn't get called after AudioContext.close() has returned. Shouldn't happen since we're disconnecting, but just to be safe... */ - device.scriptNode.disconnect(); - device.scriptNode = undefined; - } - if (device.streamNode !== undefined) { - device.streamNode.disconnect(); - device.streamNode = undefined; - } - - /* - Stop the device. I think there is a chance the callback could get fired after calling this, hence why we want - to clear the callback before closing. - */ - device.webaudio.close(); - device.webaudio = undefined; - - /* Can't forget to free the intermediary buffer. This is the buffer that's shared between JavaScript and C. */ - if (device.intermediaryBuffer !== undefined) { - Module._free(device.intermediaryBuffer); - device.intermediaryBuffer = undefined; - device.intermediaryBufferView = undefined; - device.intermediaryBufferSizeInBytes = undefined; - } - - /* Make sure the device is untracked so the slot can be reused later. */ - miniaudio.untrack_device_by_index($0); - }, deviceIndex, deviceType); -} - static ma_result ma_device_uninit__webaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_capture, pDevice->webaudio.indexCapture); - } + #if defined(MA_USE_AUDIO_WORKLETS) + { + EM_ASM({ + var device = miniaudio.get_device_by_index($0); - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_playback, pDevice->webaudio.indexPlayback); + if (device.streamNode !== undefined) { + device.streamNode.disconnect(); + device.streamNode = undefined; + } + }, pDevice->webaudio.deviceIndex); + + emscripten_destroy_web_audio_node(pDevice->webaudio.audioWorklet); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + ma_free(pDevice->webaudio.pStackBuffer, &pDevice->pContext->allocationCallbacks); } + #else + { + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + + /* Make sure all nodes are disconnected and marked for collection. */ + if (device.scriptNode !== undefined) { + device.scriptNode.onaudioprocess = function(e) {}; /* We want to reset the callback to ensure it doesn't get called after AudioContext.close() has returned. Shouldn't happen since we're disconnecting, but just to be safe... */ + device.scriptNode.disconnect(); + device.scriptNode = undefined; + } + + if (device.streamNode !== undefined) { + device.streamNode.disconnect(); + device.streamNode = undefined; + } + + /* + Stop the device. I think there is a chance the callback could get fired after calling this, hence why we want + to clear the callback before closing. + */ + device.webaudio.close(); + device.webaudio = undefined; + device.pDevice = undefined; + }, pDevice->webaudio.deviceIndex); + } + #endif + + /* Clean up the device on the JS side. */ + EM_ASM({ + miniaudio.untrack_device_by_index($0); + }, pDevice->webaudio.deviceIndex); + + ma_free(pDevice->webaudio.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); return MA_SUCCESS; } +#if !defined(MA_USE_AUDIO_WORKLETS) static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__webaudio(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { /* - There have been reports of the default buffer size being too small on some browsers. There have been reports of the default buffer - size being too small on some browsers. If we're using default buffer size, we'll make sure the period size is a big biffer than our - standard defaults. + There have been reports of the default buffer size being too small on some browsers. If we're using + the default buffer size, we'll make sure the period size is bigger than our standard defaults. */ ma_uint32 periodSizeInFrames; + if (nativeSampleRate == 0) { + nativeSampleRate = MA_DEFAULT_SAMPLE_RATE; + } + if (pDescriptor->periodSizeInFrames == 0) { if (pDescriptor->periodSizeInMilliseconds == 0) { if (performanceProfile == ma_performance_profile_low_latency) { @@ -32269,217 +39874,224 @@ static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__webaudio(co return periodSizeInFrames; } +#endif -static ma_result ma_device_init_by_type__webaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) + +#if defined(MA_USE_AUDIO_WORKLETS) +typedef struct { - int deviceIndex; - ma_uint32 channels; - ma_uint32 sampleRate; - ma_uint32 periodSizeInFrames; + ma_device* pDevice; + const ma_device_config* pConfig; + ma_device_descriptor* pDescriptorPlayback; + ma_device_descriptor* pDescriptorCapture; +} ma_audio_worklet_thread_initialized_data; - MA_ASSERT(pDevice != NULL); - MA_ASSERT(pConfig != NULL); - MA_ASSERT(deviceType != ma_device_type_duplex); +static EM_BOOL ma_audio_worklet_process_callback__webaudio(int inputCount, const AudioSampleFrame* pInputs, int outputCount, AudioSampleFrame* pOutputs, int paramCount, const AudioParamFrame* pParams, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + ma_uint32 frameCount; - if (deviceType == ma_device_type_capture && !ma_is_capture_supported__webaudio()) { - return MA_NO_DEVICE; + (void)paramCount; + (void)pParams; + + if (ma_device_get_state(pDevice) != ma_device_state_started) { + return EM_TRUE; } - /* We're going to calculate some stuff in C just to simplify the JS code. */ - channels = (pDescriptor->channels > 0) ? pDescriptor->channels : MA_DEFAULT_CHANNELS; - sampleRate = (pDescriptor->sampleRate > 0) ? pDescriptor->sampleRate : MA_DEFAULT_SAMPLE_RATE; - periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptor, sampleRate, pConfig->performanceProfile); + /* + The Emscripten documentation says that it'll always be 128 frames being passed in. Hard coding it like that feels + like a very bad idea to me. Even if it's hard coded in the backend, the API and documentation should always refer + to variables instead of a hard coded number. In any case, will follow along for the time being. + Unfortunately the audio data is not interleaved so we'll need to convert it before we give the data to miniaudio + for further processing. + */ + frameCount = 128; - /* We create the device on the JavaScript side and reference it using an index. We use this to make it possible to reference the device between JavaScript and C. */ - deviceIndex = EM_ASM_INT({ - var channels = $0; - var sampleRate = $1; - var bufferSize = $2; /* In PCM frames. */ - var isCapture = $3; - var pDevice = $4; - - if (typeof(miniaudio) === 'undefined') { - return -1; /* Context not initialized. */ + if (inputCount > 0) { + /* Input data needs to be interleaved before we hand it to the client. */ + for (ma_uint32 iChannel = 0; iChannel < pDevice->capture.internalChannels; iChannel += 1) { + for (ma_uint32 iFrame = 0; iFrame < frameCount; iFrame += 1) { + pDevice->webaudio.pIntermediaryBuffer[iFrame*pDevice->capture.internalChannels + iChannel] = pInputs[0].data[frameCount*iChannel + iFrame]; + } } - var device = {}; + ma_device_process_pcm_frames_capture__webaudio(pDevice, frameCount, pDevice->webaudio.pIntermediaryBuffer); + } - /* The AudioContext must be created in a suspended state. */ - device.webaudio = new (window.AudioContext || window.webkitAudioContext)({sampleRate:sampleRate}); - device.webaudio.suspend(); - device.state = 1; /* MA_STATE_STOPPED */ + if (outputCount > 0) { + /* If it's a capture-only device, we'll need to output silence. */ + if (pDevice->type == ma_device_type_capture) { + MA_ZERO_MEMORY(pOutputs[0].data, frameCount * pDevice->playback.internalChannels * sizeof(float)); + } else { + ma_device_process_pcm_frames_playback__webaudio(pDevice, frameCount, pDevice->webaudio.pIntermediaryBuffer); - /* - We need an intermediary buffer which we use for JavaScript and C interop. This buffer stores interleaved f32 PCM data. Because it's passed between - JavaScript and C it needs to be allocated and freed using Module._malloc() and Module._free(). - */ - device.intermediaryBufferSizeInBytes = channels * bufferSize * 4; - device.intermediaryBuffer = Module._malloc(device.intermediaryBufferSizeInBytes); - device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); - - /* - Both playback and capture devices use a ScriptProcessorNode for performing per-sample operations. - - ScriptProcessorNode is actually deprecated so this is likely to be temporary. The way this works for playback is very simple. You just set a callback - that's periodically fired, just like a normal audio callback function. But apparently this design is "flawed" and is now deprecated in favour of - something called AudioWorklets which _forces_ you to load a _separate_ .js file at run time... nice... Hopefully ScriptProcessorNode will continue to - work for years to come, but this may need to change to use AudioSourceBufferNode instead, which I think is what Emscripten uses for it's built-in SDL - implementation. I'll be avoiding that insane AudioWorklet API like the plague... - - For capture it is a bit unintuitive. We use the ScriptProccessorNode _only_ to get the raw PCM data. It is connected to an AudioContext just like the - playback case, however we just output silence to the AudioContext instead of passing any real data. It would make more sense to me to use the - MediaRecorder API, but unfortunately you need to specify a MIME time (Opus, Vorbis, etc.) for the binary blob that's returned to the client, but I've - been unable to figure out how to get this as raw PCM. The closest I can think is to use the MIME type for WAV files and just parse it, but I don't know - how well this would work. Although ScriptProccessorNode is deprecated, in practice it seems to have pretty good browser support so I'm leaving it like - this for now. If anyone knows how I could get raw PCM data using the MediaRecorder API please let me know! - */ - device.scriptNode = device.webaudio.createScriptProcessor(bufferSize, channels, channels); - - if (isCapture) { - device.scriptNode.onaudioprocess = function(e) { - if (device.intermediaryBuffer === undefined) { - return; /* This means the device has been uninitialized. */ + /* We've read the data from the client. Now we need to deinterleave the buffer and output to the output buffer. */ + for (ma_uint32 iChannel = 0; iChannel < pDevice->playback.internalChannels; iChannel += 1) { + for (ma_uint32 iFrame = 0; iFrame < frameCount; iFrame += 1) { + pOutputs[0].data[frameCount*iChannel + iFrame] = pDevice->webaudio.pIntermediaryBuffer[iFrame*pDevice->playback.internalChannels + iChannel]; } + } + } + } - if(device.intermediaryBufferView.length == 0) { - /* Recreate intermediaryBufferView when losing reference to the underlying buffer, probably due to emscripten resizing heap. */ - device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); - } + return EM_TRUE; +} - /* Make sure silence it output to the AudioContext destination. Not doing this will cause sound to come out of the speakers! */ - for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { - e.outputBuffer.getChannelData(iChannel).fill(0.0); - } - /* There are some situations where we may want to send silence to the client. */ - var sendSilence = false; - if (device.streamNode === undefined) { - sendSilence = true; - } +static void ma_audio_worklet_processor_created__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) +{ + ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; + EmscriptenAudioWorkletNodeCreateOptions audioWorkletOptions; + int channels = 0; + size_t intermediaryBufferSizeInFrames; + int sampleRate; - /* Sanity check. This will never happen, right? */ - if (e.inputBuffer.numberOfChannels != channels) { - console.log("Capture: Channel count mismatch. " + e.inputBufer.numberOfChannels + " != " + channels + ". Sending silence."); - sendSilence = true; - } + if (success == EM_FALSE) { + pParameters->pDevice->webaudio.initResult = MA_ERROR; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } - /* This looped design guards against the situation where e.inputBuffer is a different size to the original buffer size. Should never happen in practice. */ - var totalFramesProcessed = 0; - while (totalFramesProcessed < e.inputBuffer.length) { - var framesRemaining = e.inputBuffer.length - totalFramesProcessed; - var framesToProcess = framesRemaining; - if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) { - framesToProcess = (device.intermediaryBufferSizeInBytes/channels/4); - } + /* The next step is to initialize the audio worklet node. */ + MA_ZERO_OBJECT(&audioWorkletOptions); - /* We need to do the reverse of the playback case. We need to interleave the input data and copy it into the intermediary buffer. Then we send it to the client. */ - if (sendSilence) { - device.intermediaryBufferView.fill(0.0); - } else { - for (var iFrame = 0; iFrame < framesToProcess; ++iFrame) { - for (var iChannel = 0; iChannel < e.inputBuffer.numberOfChannels; ++iChannel) { - device.intermediaryBufferView[iFrame*channels + iChannel] = e.inputBuffer.getChannelData(iChannel)[totalFramesProcessed + iFrame]; - } - } - } + /* + The way channel counts work with Web Audio is confusing. As far as I can tell, there's no way to know the channel + count from MediaStreamAudioSourceNode (what we use for capture)? The only way to have control is to configure an + output channel count on the capture side. This is slightly confusing for capture mode because intuitively you + wouldn't actually connect an output to an input-only node, but this is what we'll have to do in order to have + proper control over the channel count. In the capture case, we'll have to output silence to it's output node. + */ + if (pParameters->pConfig->deviceType == ma_device_type_capture) { + channels = (int)((pParameters->pDescriptorCapture->channels > 0) ? pParameters->pDescriptorCapture->channels : MA_DEFAULT_CHANNELS); + audioWorkletOptions.numberOfInputs = 1; + } else { + channels = (int)((pParameters->pDescriptorPlayback->channels > 0) ? pParameters->pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS); - /* Send data to the client from our intermediary buffer. */ - ccall("ma_device_process_pcm_frames_capture__webaudio", "undefined", ["number", "number", "number"], [pDevice, framesToProcess, device.intermediaryBuffer]); + if (pParameters->pConfig->deviceType == ma_device_type_duplex) { + audioWorkletOptions.numberOfInputs = 1; + } else { + audioWorkletOptions.numberOfInputs = 0; + } + } - totalFramesProcessed += framesToProcess; - } - }; + audioWorkletOptions.numberOfOutputs = 1; + audioWorkletOptions.outputChannelCounts = &channels; + + + /* + Now that we know the channel count to use we can allocate the intermediary buffer. The + intermediary buffer is used for interleaving and deinterleaving. + */ + intermediaryBufferSizeInFrames = 128; + + pParameters->pDevice->webaudio.pIntermediaryBuffer = (float*)ma_malloc(intermediaryBufferSizeInFrames * (ma_uint32)channels * sizeof(float), &pParameters->pDevice->pContext->allocationCallbacks); + if (pParameters->pDevice->webaudio.pIntermediaryBuffer == NULL) { + pParameters->pDevice->webaudio.initResult = MA_OUT_OF_MEMORY; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } + + + pParameters->pDevice->webaudio.audioWorklet = emscripten_create_wasm_audio_worklet_node(audioContext, "miniaudio", &audioWorkletOptions, &ma_audio_worklet_process_callback__webaudio, pParameters->pDevice); + + /* With the audio worklet initialized we can now attach it to the graph. */ + if (pParameters->pConfig->deviceType == ma_device_type_capture || pParameters->pConfig->deviceType == ma_device_type_duplex) { + ma_result attachmentResult = (ma_result)EM_ASM_INT({ + var getUserMediaResult = 0; + var audioWorklet = emscriptenGetAudioObject($0); + var audioContext = emscriptenGetAudioObject($1); navigator.mediaDevices.getUserMedia({audio:true, video:false}) .then(function(stream) { - device.streamNode = device.webaudio.createMediaStreamSource(stream); - device.streamNode.connect(device.scriptNode); - device.scriptNode.connect(device.webaudio.destination); + audioContext.streamNode = audioContext.createMediaStreamSource(stream); + audioContext.streamNode.connect(audioWorklet); + audioWorklet.connect(audioContext.destination); + getUserMediaResult = 0; /* 0 = MA_SUCCESS */ }) .catch(function(error) { - /* I think this should output silence... */ - device.scriptNode.connect(device.webaudio.destination); + console.log("navigator.mediaDevices.getUserMedia Failed: " + error); + getUserMediaResult = -1; /* -1 = MA_ERROR */ }); - } else { - device.scriptNode.onaudioprocess = function(e) { - if (device.intermediaryBuffer === undefined) { - return; /* This means the device has been uninitialized. */ - } - if(device.intermediaryBufferView.length == 0) { - /* Recreate intermediaryBufferView when losing reference to the underlying buffer, probably due to emscripten resizing heap. */ - device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); - } + return getUserMediaResult; + }, pParameters->pDevice->webaudio.audioWorklet, audioContext); - var outputSilence = false; - - /* Sanity check. This will never happen, right? */ - if (e.outputBuffer.numberOfChannels != channels) { - console.log("Playback: Channel count mismatch. " + e.outputBufer.numberOfChannels + " != " + channels + ". Outputting silence."); - outputSilence = true; - return; - } - - /* This looped design guards against the situation where e.outputBuffer is a different size to the original buffer size. Should never happen in practice. */ - var totalFramesProcessed = 0; - while (totalFramesProcessed < e.outputBuffer.length) { - var framesRemaining = e.outputBuffer.length - totalFramesProcessed; - var framesToProcess = framesRemaining; - if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) { - framesToProcess = (device.intermediaryBufferSizeInBytes/channels/4); - } - - /* Read data from the client into our intermediary buffer. */ - ccall("ma_device_process_pcm_frames_playback__webaudio", "undefined", ["number", "number", "number"], [pDevice, framesToProcess, device.intermediaryBuffer]); - - /* At this point we'll have data in our intermediary buffer which we now need to deinterleave and copy over to the output buffers. */ - if (outputSilence) { - for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { - e.outputBuffer.getChannelData(iChannel).fill(0.0); - } - } else { - for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { - for (var iFrame = 0; iFrame < framesToProcess; ++iFrame) { - e.outputBuffer.getChannelData(iChannel)[totalFramesProcessed + iFrame] = device.intermediaryBufferView[iFrame*channels + iChannel]; - } - } - } - - totalFramesProcessed += framesToProcess; - } - }; - - device.scriptNode.connect(device.webaudio.destination); + if (attachmentResult != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_ERROR, "Web Audio: Failed to connect capture node."); + emscripten_destroy_web_audio_node(pParameters->pDevice->webaudio.audioWorklet); + pParameters->pDevice->webaudio.initResult = attachmentResult; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; } - - return miniaudio.track_device(device); - }, channels, sampleRate, periodSizeInFrames, deviceType == ma_device_type_capture, pDevice); - - if (deviceIndex < 0) { - return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } - if (deviceType == ma_device_type_capture) { - pDevice->webaudio.indexCapture = deviceIndex; - } else { - pDevice->webaudio.indexPlayback = deviceIndex; + /* If it's playback only we can now attach the worklet node to the graph. This has already been done for the duplex case. */ + if (pParameters->pConfig->deviceType == ma_device_type_playback) { + ma_result attachmentResult = (ma_result)EM_ASM_INT({ + var audioWorklet = emscriptenGetAudioObject($0); + var audioContext = emscriptenGetAudioObject($1); + audioWorklet.connect(audioContext.destination); + return 0; /* 0 = MA_SUCCESS */ + }, pParameters->pDevice->webaudio.audioWorklet, audioContext); + + if (attachmentResult != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_ERROR, "Web Audio: Failed to connect playback node."); + pParameters->pDevice->webaudio.initResult = attachmentResult; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } } - pDescriptor->format = ma_format_f32; - pDescriptor->channels = channels; - ma_get_standard_channel_map(ma_standard_channel_map_webaudio, pDescriptor->channels, pDescriptor->channelMap); - pDescriptor->sampleRate = EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); - pDescriptor->periodSizeInFrames = periodSizeInFrames; - pDescriptor->periodCount = 1; + /* We need to update the descriptors so that they reflect the internal data format. Both capture and playback should be the same. */ + sampleRate = EM_ASM_INT({ return emscriptenGetAudioObject($0).sampleRate; }, audioContext); - return MA_SUCCESS; + if (pParameters->pDescriptorCapture != NULL) { + pParameters->pDescriptorCapture->format = ma_format_f32; + pParameters->pDescriptorCapture->channels = (ma_uint32)channels; + pParameters->pDescriptorCapture->sampleRate = (ma_uint32)sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pParameters->pDescriptorCapture->channelMap, ma_countof(pParameters->pDescriptorCapture->channelMap), pParameters->pDescriptorCapture->channels); + pParameters->pDescriptorCapture->periodSizeInFrames = intermediaryBufferSizeInFrames; + pParameters->pDescriptorCapture->periodCount = 1; + } + + if (pParameters->pDescriptorPlayback != NULL) { + pParameters->pDescriptorPlayback->format = ma_format_f32; + pParameters->pDescriptorPlayback->channels = (ma_uint32)channels; + pParameters->pDescriptorPlayback->sampleRate = (ma_uint32)sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pParameters->pDescriptorPlayback->channelMap, ma_countof(pParameters->pDescriptorPlayback->channelMap), pParameters->pDescriptorPlayback->channels); + pParameters->pDescriptorPlayback->periodSizeInFrames = intermediaryBufferSizeInFrames; + pParameters->pDescriptorPlayback->periodCount = 1; + } + + /* At this point we're done and we can return. */ + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_DEBUG, "AudioWorklets: Created worklet node: %d\n", pParameters->pDevice->webaudio.audioWorklet); + pParameters->pDevice->webaudio.initResult = MA_SUCCESS; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); } +static void ma_audio_worklet_thread_initialized__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) +{ + ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; + WebAudioWorkletProcessorCreateOptions workletProcessorOptions; + + MA_ASSERT(pParameters != NULL); + + if (success == EM_FALSE) { + pParameters->pDevice->webaudio.initResult = MA_ERROR; + return; + } + + MA_ZERO_OBJECT(&workletProcessorOptions); + workletProcessorOptions.name = "miniaudio"; /* I'm not entirely sure what to call this. Does this need to be globally unique, or does it need only be unique for a given AudioContext? */ + + emscripten_create_wasm_audio_worklet_processor_async(audioContext, &workletProcessorOptions, ma_audio_worklet_processor_created__webaudio, pParameters); +} +#endif + static ma_result ma_device_init__webaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { - ma_result result; - if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } @@ -32490,45 +40102,271 @@ static ma_result ma_device_init__webaudio(ma_device* pDevice, const ma_device_co return MA_SHARE_MODE_NOT_SUPPORTED; } - if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - result = ma_device_init_by_type__webaudio(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); - if (result != MA_SUCCESS) { - return result; - } - } + /* + With AudioWorklets we'll have just a single AudioContext. I'm not sure why I'm not doing this for ScriptProcessorNode so + it might be worthwhile to look into that as well. + */ + #if defined(MA_USE_AUDIO_WORKLETS) + { + EmscriptenWebAudioCreateAttributes audioContextAttributes; + ma_audio_worklet_thread_initialized_data* pInitParameters; + void* pStackBuffer; - if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - result = ma_device_init_by_type__webaudio(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); - if (result != MA_SUCCESS) { - if (pConfig->deviceType == ma_device_type_duplex) { - ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_capture, pDevice->webaudio.indexCapture); + if (pConfig->performanceProfile == ma_performance_profile_conservative) { + audioContextAttributes.latencyHint = MA_WEBAUDIO_LATENCY_HINT_PLAYBACK; + } else { + audioContextAttributes.latencyHint = MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE; + } + + /* + In my testing, Firefox does not seem to capture audio data properly if the sample rate is set + to anything other than 48K. This does not seem to be the case for other browsers. For this reason, + if the device type is anything other than playback, we'll leave the sample rate as-is and let the + browser pick the appropriate rate for us. + */ + if (pConfig->deviceType == ma_device_type_playback) { + audioContextAttributes.sampleRate = pDescriptorPlayback->sampleRate; + } else { + audioContextAttributes.sampleRate = 0; + } + + /* It's not clear if this can return an error. None of the tests in the Emscripten repository check for this, so neither am I for now. */ + pDevice->webaudio.audioContext = emscripten_create_audio_context(&audioContextAttributes); + + + /* + With the context created we can now create the worklet. We can only have a single worklet per audio + context which means we'll need to craft this appropriately to handle duplex devices correctly. + */ + + /* + We now need to create a worker thread. This is a bit weird because we need to allocate our + own buffer for the thread's stack. The stack needs to be aligned to 16 bytes. I'm going to + allocate this on the heap to keep it simple. + */ + pStackBuffer = ma_aligned_malloc(MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, 16, &pDevice->pContext->allocationCallbacks); + if (pStackBuffer == NULL) { + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return MA_OUT_OF_MEMORY; + } + + /* Our thread initialization parameters need to be allocated on the heap so they don't go out of scope. */ + pInitParameters = (ma_audio_worklet_thread_initialized_data*)ma_malloc(sizeof(*pInitParameters), &pDevice->pContext->allocationCallbacks); + if (pInitParameters == NULL) { + ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return MA_OUT_OF_MEMORY; + } + + pInitParameters->pDevice = pDevice; + pInitParameters->pConfig = pConfig; + pInitParameters->pDescriptorPlayback = pDescriptorPlayback; + pInitParameters->pDescriptorCapture = pDescriptorCapture; + + /* + We need to flag the device as not yet initialized so we can wait on it later. Unfortunately all of + the Emscripten WebAudio stuff is asynchronous. + */ + pDevice->webaudio.initResult = MA_BUSY; + { + emscripten_start_wasm_audio_worklet_thread_async(pDevice->webaudio.audioContext, pStackBuffer, MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, ma_audio_worklet_thread_initialized__webaudio, pInitParameters); + } + while (pDevice->webaudio.initResult == MA_BUSY) { emscripten_sleep(1); } /* We must wait for initialization to complete. We're just spinning here. The emscripten_sleep() call is why we need to build with `-sASYNCIFY`. */ + + /* Initialization is now complete. Descriptors were updated when the worklet was initialized. */ + if (pDevice->webaudio.initResult != MA_SUCCESS) { + ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return pDevice->webaudio.initResult; + } + + /* We need to add an entry to the miniaudio.devices list on the JS side so we can do some JS/C interop. */ + pDevice->webaudio.deviceIndex = EM_ASM_INT({ + return miniaudio.track_device({ + webaudio: emscriptenGetAudioObject($0), + state: 1 /* 1 = ma_device_state_stopped */ + }); + }, pDevice->webaudio.audioContext); + + return MA_SUCCESS; + } + #else + { + /* ScriptProcessorNode. This path requires us to do almost everything in JS, but we'll do as much as we can in C. */ + ma_uint32 deviceIndex; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 periodSizeInFrames; + + /* The channel count will depend on the device type. If it's a capture, use it's, otherwise use the playback side. */ + if (pConfig->deviceType == ma_device_type_capture) { + channels = (pDescriptorCapture->channels > 0) ? pDescriptorCapture->channels : MA_DEFAULT_CHANNELS; + } else { + channels = (pDescriptorPlayback->channels > 0) ? pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS; + } + + /* + When testing in Firefox, I've seen it where capture mode fails if the sample rate is changed to anything other than it's + native rate. For this reason we're leaving the sample rate untouched for capture devices. + */ + if (pConfig->deviceType == ma_device_type_playback) { + sampleRate = pDescriptorPlayback->sampleRate; + } else { + sampleRate = 0; /* Let the browser decide when capturing. */ + } + + /* The period size needs to be a power of 2. */ + if (pConfig->deviceType == ma_device_type_capture) { + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptorCapture, sampleRate, pConfig->performanceProfile); + } else { + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptorPlayback, sampleRate, pConfig->performanceProfile); + } + + /* We need an intermediary buffer for doing interleaving and deinterleaving. */ + pDevice->webaudio.pIntermediaryBuffer = (float*)ma_malloc(periodSizeInFrames * channels * sizeof(float), &pDevice->pContext->allocationCallbacks); + if (pDevice->webaudio.pIntermediaryBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + deviceIndex = EM_ASM_INT({ + var deviceType = $0; + var channels = $1; + var sampleRate = $2; + var bufferSize = $3; + var pIntermediaryBuffer = $4; + var pDevice = $5; + + if (typeof(window.miniaudio) === 'undefined') { + return -1; /* Context not initialized. */ } - return result; - } - } - return MA_SUCCESS; + var device = {}; + + /* First thing we need is an AudioContext. */ + var audioContextOptions = {}; + if (deviceType == window.miniaudio.device_type.playback && sampleRate != 0) { + audioContextOptions.sampleRate = sampleRate; + } + + device.webaudio = new (window.AudioContext || window.webkitAudioContext)(audioContextOptions); + device.webaudio.suspend(); /* The AudioContext must be created in a suspended state. */ + device.state = window.miniaudio.device_state.stopped; + + /* + We need to create a ScriptProcessorNode. The channel situation is the same as the AudioWorklet path in that we + need to specify an output and configure the channel count there. + */ + var channelCountIn = 0; + var channelCountOut = channels; + if (deviceType != window.miniaudio.device_type.playback) { + channelCountIn = channels; + } + + device.scriptNode = device.webaudio.createScriptProcessor(bufferSize, channelCountIn, channelCountOut); + + /* The node processing callback. */ + device.scriptNode.onaudioprocess = function(e) { + if (device.intermediaryBufferView == null || device.intermediaryBufferView.length == 0) { + device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, pIntermediaryBuffer, bufferSize * channels); + } + + /* Do the capture side first. */ + if (deviceType == miniaudio.device_type.capture || deviceType == miniaudio.device_type.duplex) { + /* The data must be interleaved before being processed miniaudio. */ + for (var iChannel = 0; iChannel < channels; iChannel += 1) { + var inputBuffer = e.inputBuffer.getChannelData(iChannel); + var intermediaryBuffer = device.intermediaryBufferView; + + for (var iFrame = 0; iFrame < bufferSize; iFrame += 1) { + intermediaryBuffer[iFrame*channels + iChannel] = inputBuffer[iFrame]; + } + } + + _ma_device_process_pcm_frames_capture__webaudio(pDevice, bufferSize, pIntermediaryBuffer); + } + + if (deviceType == miniaudio.device_type.playback || deviceType == miniaudio.device_type.duplex) { + _ma_device_process_pcm_frames_playback__webaudio(pDevice, bufferSize, pIntermediaryBuffer); + + for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { + var outputBuffer = e.outputBuffer.getChannelData(iChannel); + var intermediaryBuffer = device.intermediaryBufferView; + + for (var iFrame = 0; iFrame < bufferSize; iFrame += 1) { + outputBuffer[iFrame] = intermediaryBuffer[iFrame*channels + iChannel]; + } + } + } else { + /* It's a capture-only device. Make sure the output is silenced. */ + for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { + e.outputBuffer.getChannelData(iChannel).fill(0.0); + } + } + }; + + /* Now we need to connect our node to the graph. */ + if (deviceType == miniaudio.device_type.capture || deviceType == miniaudio.device_type.duplex) { + navigator.mediaDevices.getUserMedia({audio:true, video:false}) + .then(function(stream) { + device.streamNode = device.webaudio.createMediaStreamSource(stream); + device.streamNode.connect(device.scriptNode); + device.scriptNode.connect(device.webaudio.destination); + }) + .catch(function(error) { + console.log("Failed to get user media: " + error); + }); + } + + if (deviceType == miniaudio.device_type.playback) { + device.scriptNode.connect(device.webaudio.destination); + } + + device.pDevice = pDevice; + + return miniaudio.track_device(device); + }, pConfig->deviceType, channels, sampleRate, periodSizeInFrames, pDevice->webaudio.pIntermediaryBuffer, pDevice); + + if (deviceIndex < 0) { + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + pDevice->webaudio.deviceIndex = deviceIndex; + + /* Grab the sample rate from the audio context directly. */ + sampleRate = (ma_uint32)EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); + + if (pDescriptorCapture != NULL) { + pDescriptorCapture->format = ma_format_f32; + pDescriptorCapture->channels = channels; + pDescriptorCapture->sampleRate = sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); + pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; + pDescriptorCapture->periodCount = 1; + } + + if (pDescriptorPlayback != NULL) { + pDescriptorPlayback->format = ma_format_f32; + pDescriptorPlayback->channels = channels; + pDescriptorPlayback->sampleRate = sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); + pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; + pDescriptorPlayback->periodCount = 1; + } + + return MA_SUCCESS; + } + #endif } static ma_result ma_device_start__webaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - EM_ASM({ - var device = miniaudio.get_device_by_index($0); - device.webaudio.resume(); - device.state = 2; /* MA_STATE_STARTED */ - }, pDevice->webaudio.indexCapture); - } - - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - EM_ASM({ - var device = miniaudio.get_device_by_index($0); - device.webaudio.resume(); - device.state = 2; /* MA_STATE_STARTED */ - }, pDevice->webaudio.indexPlayback); - } + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + device.webaudio.resume(); + device.state = miniaudio.device_state.started; + }, pDevice->webaudio.deviceIndex); return MA_SUCCESS; } @@ -32546,27 +40384,13 @@ static ma_result ma_device_stop__webaudio(ma_device* pDevice) I read this to mean that "any current context processing blocks" are processed by suspend() - i.e. They they are drained. We therefore shouldn't need to do any kind of explicit draining. */ + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + device.webaudio.suspend(); + device.state = miniaudio.device_state.stopped; + }, pDevice->webaudio.deviceIndex); - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - EM_ASM({ - var device = miniaudio.get_device_by_index($0); - device.webaudio.suspend(); - device.state = 1; /* MA_STATE_STOPPED */ - }, pDevice->webaudio.indexCapture); - } - - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - EM_ASM({ - var device = miniaudio.get_device_by_index($0); - device.webaudio.suspend(); - device.state = 1; /* MA_STATE_STOPPED */ - }, pDevice->webaudio.indexPlayback); - } - - ma_stop_proc onStop = pDevice->onStop; - if (onStop) { - onStop(pDevice); - } + ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } @@ -32576,8 +40400,17 @@ static ma_result ma_context_uninit__webaudio(ma_context* pContext) MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_webaudio); - /* Nothing needs to be done here. */ - (void)pContext; + (void)pContext; /* Unused. */ + + /* Remove the global miniaudio object from window if there are no more references to it. */ + EM_ASM({ + if (typeof(window.miniaudio) !== 'undefined') { + window.miniaudio.referenceCount -= 1; + if (window.miniaudio.referenceCount === 0) { + delete window.miniaudio; + } + } + }); return MA_SUCCESS; } @@ -32592,13 +40425,28 @@ static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_contex /* Here is where our global JavaScript object is initialized. */ resultFromJS = EM_ASM_INT({ - if ((window.AudioContext || window.webkitAudioContext) === undefined) { + if (typeof window === 'undefined' || (window.AudioContext || window.webkitAudioContext) === undefined) { return 0; /* Web Audio not supported. */ } - if (typeof(miniaudio) === 'undefined') { - miniaudio = {}; - miniaudio.devices = []; /* Device cache for mapping devices to indexes for JavaScript/C interop. */ + if (typeof(window.miniaudio) === 'undefined') { + window.miniaudio = { + referenceCount: 0 + }; + + /* Device types. */ + window.miniaudio.device_type = {}; + window.miniaudio.device_type.playback = $0; + window.miniaudio.device_type.capture = $1; + window.miniaudio.device_type.duplex = $2; + + /* Device states. */ + window.miniaudio.device_state = {}; + window.miniaudio.device_state.stopped = $3; + window.miniaudio.device_state.started = $4; + + /* Device cache for mapping devices to indexes for JavaScript/C interop. */ + miniaudio.devices = []; miniaudio.track_device = function(device) { /* Try inserting into a free slot first. */ @@ -32641,14 +40489,21 @@ static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_contex }; miniaudio.unlock_event_types = (function(){ - return ['touchstart', 'touchend', 'click']; + return ['touchend', 'click']; })(); miniaudio.unlock = function() { for(var i = 0; i < miniaudio.devices.length; ++i) { var device = miniaudio.devices[i]; - if (device != null && device.webaudio != null && device.state === 2 /* MA_STATE_STARTED */) { - device.webaudio.resume(); + if (device != null && + device.webaudio != null && + device.state === window.miniaudio.device_state.started) { + + device.webaudio.resume().then(() => { + Module._ma_device__on_notification_unlocked(device.pDevice); + }, + (error) => {console.error("Failed to resume audiocontext", error); + }); } } miniaudio.unlock_event_types.map(function(event_type) { @@ -32661,8 +40516,10 @@ static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_contex }); } + window.miniaudio.referenceCount += 1; + return 1; - }, 0); /* Must pass in a dummy argument for C99 compatibility. */ + }, ma_device_type_playback, ma_device_type_capture, ma_device_type_duplex, ma_device_state_stopped, ma_device_state_started); if (resultFromJS != 1) { return MA_FAILED_TO_INIT_BACKEND; @@ -32686,10 +40543,10 @@ static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_contex -static ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint32 channels) +static ma_bool32 ma__is_channel_map_valid(const ma_channel* pChannelMap, ma_uint32 channels) { /* A blank channel map should be allowed, in which case it should use an appropriate default which will depend on context. */ - if (channelMap[0] != MA_CHANNEL_NONE) { + if (pChannelMap != NULL && pChannelMap[0] != MA_CHANNEL_NONE) { ma_uint32 iChannel; if (channels == 0 || channels > MA_MAX_CHANNELS) { @@ -32700,7 +40557,7 @@ static ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint3 for (iChannel = 0; iChannel < channels; ++iChannel) { ma_uint32 jChannel; for (jChannel = iChannel + 1; jChannel < channels; ++jChannel) { - if (channelMap[iChannel] == channelMap[jChannel]) { + if (pChannelMap[iChannel] == pChannelMap[jChannel]) { return MA_FALSE; } } @@ -32711,6 +40568,22 @@ static ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint3 } +static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + + if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) { + if (pContext->callbacks.onDeviceDataLoop == NULL) { + return MA_TRUE; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } +} + + static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) { ma_result result; @@ -32730,9 +40603,9 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d ma_channel_map_copy(pDevice->capture.channelMap, pDevice->capture.internalChannelMap, pDevice->capture.channels); } else { if (pDevice->capture.channelMixMode == ma_channel_mix_mode_simple) { - ma_channel_map_init_blank(pDevice->capture.channels, pDevice->capture.channelMap); + ma_channel_map_init_blank(pDevice->capture.channelMap, pDevice->capture.channels); } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDevice->capture.channels, pDevice->capture.channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pDevice->capture.channels); } } } @@ -32751,9 +40624,9 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d ma_channel_map_copy(pDevice->playback.channelMap, pDevice->playback.internalChannelMap, pDevice->playback.channels); } else { if (pDevice->playback.channelMixMode == ma_channel_mix_mode_simple) { - ma_channel_map_init_blank(pDevice->playback.channels, pDevice->playback.channelMap); + ma_channel_map_init_blank(pDevice->playback.channelMap, pDevice->playback.channels); } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDevice->playback.channels, pDevice->playback.channelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pDevice->playback.channels); } } } @@ -32771,21 +40644,28 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { /* Converting from internal device format to client format. */ ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); - converterConfig.formatIn = pDevice->capture.internalFormat; - converterConfig.channelsIn = pDevice->capture.internalChannels; - converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; - ma_channel_map_copy(converterConfig.channelMapIn, pDevice->capture.internalChannelMap, ma_min(pDevice->capture.internalChannels, MA_MAX_CHANNELS)); - converterConfig.formatOut = pDevice->capture.format; - converterConfig.channelsOut = pDevice->capture.channels; - converterConfig.sampleRateOut = pDevice->sampleRate; - ma_channel_map_copy(converterConfig.channelMapOut, pDevice->capture.channelMap, ma_min(pDevice->capture.channels, MA_MAX_CHANNELS)); - converterConfig.channelMixMode = pDevice->capture.channelMixMode; - converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; - converterConfig.resampling.algorithm = pDevice->resampling.algorithm; - converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; - converterConfig.resampling.speex.quality = pDevice->resampling.speex.quality; + converterConfig.formatIn = pDevice->capture.internalFormat; + converterConfig.channelsIn = pDevice->capture.internalChannels; + converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; + converterConfig.pChannelMapIn = pDevice->capture.internalChannelMap; + converterConfig.formatOut = pDevice->capture.format; + converterConfig.channelsOut = pDevice->capture.channels; + converterConfig.sampleRateOut = pDevice->sampleRate; + converterConfig.pChannelMapOut = pDevice->capture.channelMap; + converterConfig.channelMixMode = pDevice->capture.channelMixMode; + converterConfig.calculateLFEFromSpatialChannels = pDevice->capture.calculateLFEFromSpatialChannels; + converterConfig.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; + converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; + converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; - result = ma_data_converter_init(&converterConfig, &pDevice->capture.converter); + /* Make sure the old converter is uninitialized first. */ + if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { + ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); + } + + result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->capture.converter); if (result != MA_SUCCESS) { return result; } @@ -32794,51 +40674,208 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { /* Converting from client format to device format. */ ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); - converterConfig.formatIn = pDevice->playback.format; - converterConfig.channelsIn = pDevice->playback.channels; - converterConfig.sampleRateIn = pDevice->sampleRate; - ma_channel_map_copy(converterConfig.channelMapIn, pDevice->playback.channelMap, ma_min(pDevice->playback.channels, MA_MAX_CHANNELS)); - converterConfig.formatOut = pDevice->playback.internalFormat; - converterConfig.channelsOut = pDevice->playback.internalChannels; - converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; - ma_channel_map_copy(converterConfig.channelMapOut, pDevice->playback.internalChannelMap, ma_min(pDevice->playback.internalChannels, MA_MAX_CHANNELS)); - converterConfig.channelMixMode = pDevice->playback.channelMixMode; - converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; - converterConfig.resampling.algorithm = pDevice->resampling.algorithm; - converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; - converterConfig.resampling.speex.quality = pDevice->resampling.speex.quality; + converterConfig.formatIn = pDevice->playback.format; + converterConfig.channelsIn = pDevice->playback.channels; + converterConfig.sampleRateIn = pDevice->sampleRate; + converterConfig.pChannelMapIn = pDevice->playback.channelMap; + converterConfig.formatOut = pDevice->playback.internalFormat; + converterConfig.channelsOut = pDevice->playback.internalChannels; + converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; + converterConfig.pChannelMapOut = pDevice->playback.internalChannelMap; + converterConfig.channelMixMode = pDevice->playback.channelMixMode; + converterConfig.calculateLFEFromSpatialChannels = pDevice->playback.calculateLFEFromSpatialChannels; + converterConfig.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; + converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; + converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; - result = ma_data_converter_init(&converterConfig, &pDevice->playback.converter); + /* Make sure the old converter is uninitialized first. */ + if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { + ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); + } + + result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->playback.converter); if (result != MA_SUCCESS) { return result; } } + + /* + If the device is doing playback (ma_device_type_playback or ma_device_type_duplex), there's + a couple of situations where we'll need a heap allocated cache. + + The first is a duplex device for backends that use a callback for data delivery. The reason + this is needed is that the input stage needs to have a buffer to place the input data while it + waits for the playback stage, after which the miniaudio data callback will get fired. This is + not needed for backends that use a blocking API because miniaudio manages temporary buffers on + the stack to achieve this. + + The other situation is when the data converter does not have the ability to query the number + of input frames that are required in order to process a given number of output frames. When + performing data conversion, it's useful if miniaudio know exactly how many frames it needs + from the client in order to generate a given number of output frames. This way, only exactly + the number of frames are needed to be read from the client which means no cache is necessary. + On the other hand, if miniaudio doesn't know how many frames to read, it is forced to read + in fixed sized chunks and then cache any residual unused input frames, those of which will be + processed at a later stage. + */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + ma_uint64 unused; + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = 0; + + if (pDevice->type == ma_device_type_duplex || /* Duplex. backend may decide to use ma_device_handle_backend_data_callback() which will require this cache. */ + ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, 1, &unused) != MA_SUCCESS) /* Data conversion required input frame calculation not supported. */ + { + /* We need a heap allocated cache. We want to size this based on the period size. */ + void* pNewInputCache; + ma_uint64 newInputCacheCap; + ma_uint64 newInputCacheSizeInBytes; + + newInputCacheCap = ma_calculate_frame_count_after_resampling(pDevice->playback.internalSampleRate, pDevice->sampleRate, pDevice->playback.internalPeriodSizeInFrames); + + newInputCacheSizeInBytes = newInputCacheCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + if (newInputCacheSizeInBytes > MA_SIZE_MAX) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + return MA_OUT_OF_MEMORY; /* Allocation too big. Should never hit this, but makes the cast below safer for 32-bit builds. */ + } + + pNewInputCache = ma_realloc(pDevice->playback.pInputCache, (size_t)newInputCacheSizeInBytes, &pDevice->pContext->allocationCallbacks); + if (pNewInputCache == NULL) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + return MA_OUT_OF_MEMORY; + } + + pDevice->playback.pInputCache = pNewInputCache; + pDevice->playback.inputCacheCap = newInputCacheCap; + } else { + /* Heap allocation not required. Make sure we clear out the old cache just in case this function was called in response to a route change. */ + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + } + } + return MA_SUCCESS; } +MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pDescriptorPlayback, const ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + /* Capture. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + if (ma_device_descriptor_is_valid(pDescriptorCapture) == MA_FALSE) { + return MA_INVALID_ARGS; + } + + pDevice->capture.internalFormat = pDescriptorCapture->format; + pDevice->capture.internalChannels = pDescriptorCapture->channels; + pDevice->capture.internalSampleRate = pDescriptorCapture->sampleRate; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); + pDevice->capture.internalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; + pDevice->capture.internalPeriods = pDescriptorCapture->periodCount; + + if (pDevice->capture.internalPeriodSizeInFrames == 0) { + pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorCapture->periodSizeInMilliseconds, pDescriptorCapture->sampleRate); + } + } + + /* Playback. */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + if (ma_device_descriptor_is_valid(pDescriptorPlayback) == MA_FALSE) { + return MA_INVALID_ARGS; + } + + pDevice->playback.internalFormat = pDescriptorPlayback->format; + pDevice->playback.internalChannels = pDescriptorPlayback->channels; + pDevice->playback.internalSampleRate = pDescriptorPlayback->sampleRate; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); + pDevice->playback.internalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; + pDevice->playback.internalPeriods = pDescriptorPlayback->periodCount; + + if (pDevice->playback.internalPeriodSizeInFrames == 0) { + pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorPlayback->periodSizeInMilliseconds, pDescriptorPlayback->sampleRate); + } + } + + /* + The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead. + For loopback devices, we need to retrieve the name of the playback device. + */ + { + ma_device_info deviceInfo; + + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + result = ma_device_get_info(pDevice, (deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (pDescriptorCapture->pDeviceID == NULL) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1); + } + } + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (pDescriptorPlayback->pDeviceID == NULL) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1); + } + } + } + } + + /* Update data conversion. */ + return ma_device__post_init_setup(pDevice, deviceType); /* TODO: Should probably rename ma_device__post_init_setup() to something better. */ +} + static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) { ma_device* pDevice = (ma_device*)pData; +#ifdef MA_WIN32 + HRESULT CoInitializeResult; +#endif + MA_ASSERT(pDevice != NULL); #ifdef MA_WIN32 - ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE); + CoInitializeResult = ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE); #endif /* - When the device is being initialized it's initial state is set to MA_STATE_UNINITIALIZED. Before returning from + When the device is being initialized it's initial state is set to ma_device_state_uninitialized. Before returning from ma_device_init(), the state needs to be set to something valid. In miniaudio the device's default state immediately after initialization is stopped, so therefore we need to mark the device as such. miniaudio will wait on the worker thread to signal an event to know when the worker thread is ready for action. */ - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); ma_event_signal(&pDevice->stopEvent); for (;;) { /* <-- This loop just keeps the thread alive. The main audio loop is inside. */ ma_result startResult; - ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the onStop callback. */ + ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the stopped notification callback. */ /* We wait on an event to know when something has requested that the device be started and the main loop entered. */ ma_event_wait(&pDevice->wakeupEvent); @@ -32847,7 +40884,7 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) pDevice->workResult = MA_SUCCESS; /* If the reason for the wake up is that we are terminating, just break from the loop. */ - if (ma_device_get_state(pDevice) == MA_STATE_UNINITIALIZED) { + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { break; } @@ -32856,7 +40893,7 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) be started will be waiting on an event (pDevice->startEvent) which means we need to make sure we signal the event in both the success and error case. It's important that the state of the device is set _before_ signaling the event. */ - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_STARTING); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_starting); /* If the device has a start callback, start it now. */ if (pDevice->pContext->callbacks.onDeviceStart != NULL) { @@ -32865,15 +40902,22 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) startResult = MA_SUCCESS; } + /* + If starting was not successful we'll need to loop back to the start and wait for something + to happen (pDevice->wakeupEvent). + */ if (startResult != MA_SUCCESS) { pDevice->workResult = startResult; - continue; /* Failed to start. Loop back to the start and wait for something to happen (pDevice->wakeupEvent). */ + ma_event_signal(&pDevice->startEvent); /* <-- Always signal the start event so ma_device_start() can return as it'll be waiting on it. */ + continue; } /* Make sure the state is set appropriately. */ - ma_device__set_state(pDevice, MA_STATE_STARTED); + ma_device__set_state(pDevice, ma_device_state_started); /* <-- Set this before signaling the event so that the state is always guaranteed to be good after ma_device_start() has returned. */ ma_event_signal(&pDevice->startEvent); + ma_device__on_notification_started(pDevice); + if (pDevice->pContext->callbacks.onDeviceDataLoop != NULL) { pDevice->pContext->callbacks.onDeviceDataLoop(pDevice); } else { @@ -32889,21 +40933,28 @@ static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) } /* - After the device has stopped, make sure an event is posted. Don't post an onStop event if + After the device has stopped, make sure an event is posted. Don't post a stopped event if stopping failed. This can happen on some backends when the underlying stream has been stopped due to the device being physically unplugged or disabled via an OS setting. */ - if (pDevice->onStop && stopResult != MA_SUCCESS) { - pDevice->onStop(pDevice); + if (stopResult == MA_SUCCESS) { + ma_device__on_notification_stopped(pDevice); + } + + /* If we stopped because the device has been uninitialized, abort now. */ + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + break; } /* A function somewhere is waiting for the device to have stopped for real so we need to signal an event to allow it to continue. */ - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); ma_event_signal(&pDevice->stopEvent); } #ifdef MA_WIN32 - ma_CoUninitialize(pDevice->pContext); + if (CoInitializeResult == S_OK) { + ma_CoUninitialize(pDevice->pContext); + } #endif return (ma_thread_result)0; @@ -32917,67 +40968,25 @@ static ma_bool32 ma_device__is_initialized(ma_device* pDevice) return MA_FALSE; } - return ma_device_get_state(pDevice) != MA_STATE_UNINITIALIZED; + return ma_device_get_state(pDevice) != ma_device_state_uninitialized; } #ifdef MA_WIN32 static ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) { - ma_CoUninitialize(pContext); - ma_dlclose(pContext, pContext->win32.hUser32DLL); - ma_dlclose(pContext, pContext->win32.hOle32DLL); - ma_dlclose(pContext, pContext->win32.hAdvapi32DLL); - - return MA_SUCCESS; -} - -static ma_result ma_context_init_backend_apis__win32(ma_context* pContext) -{ -#ifdef MA_WIN32_DESKTOP - /* Ole32.dll */ - pContext->win32.hOle32DLL = ma_dlopen(pContext, "ole32.dll"); - if (pContext->win32.hOle32DLL == NULL) { - return MA_FAILED_TO_INIT_BACKEND; + /* For some reason UWP complains when CoUninitialize() is called. I'm just not going to call it on UWP. */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + if (pContext->win32.CoInitializeResult == S_OK) { + ma_CoUninitialize(pContext); } - pContext->win32.CoInitializeEx = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "CoInitializeEx"); - pContext->win32.CoUninitialize = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "CoUninitialize"); - pContext->win32.CoCreateInstance = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "CoCreateInstance"); - pContext->win32.CoTaskMemFree = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "CoTaskMemFree"); - pContext->win32.PropVariantClear = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "PropVariantClear"); - pContext->win32.StringFromGUID2 = (ma_proc)ma_dlsym(pContext, pContext->win32.hOle32DLL, "StringFromGUID2"); + #if defined(MA_WIN32_DESKTOP) + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hUser32DLL); + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL); + #endif - - /* User32.dll */ - pContext->win32.hUser32DLL = ma_dlopen(pContext, "user32.dll"); - if (pContext->win32.hUser32DLL == NULL) { - return MA_FAILED_TO_INIT_BACKEND; - } - - pContext->win32.GetForegroundWindow = (ma_proc)ma_dlsym(pContext, pContext->win32.hUser32DLL, "GetForegroundWindow"); - pContext->win32.GetDesktopWindow = (ma_proc)ma_dlsym(pContext, pContext->win32.hUser32DLL, "GetDesktopWindow"); - - - /* Advapi32.dll */ - pContext->win32.hAdvapi32DLL = ma_dlopen(pContext, "advapi32.dll"); - if (pContext->win32.hAdvapi32DLL == NULL) { - return MA_FAILED_TO_INIT_BACKEND; - } - - pContext->win32.RegOpenKeyExA = (ma_proc)ma_dlsym(pContext, pContext->win32.hAdvapi32DLL, "RegOpenKeyExA"); - pContext->win32.RegCloseKey = (ma_proc)ma_dlsym(pContext, pContext->win32.hAdvapi32DLL, "RegCloseKey"); - pContext->win32.RegQueryValueExA = (ma_proc)ma_dlsym(pContext, pContext->win32.hAdvapi32DLL, "RegQueryValueExA"); -#endif - - ma_CoInitializeEx(pContext, NULL, MA_COINIT_VALUE); - return MA_SUCCESS; -} -#else -static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) -{ -#if defined(MA_USE_RUNTIME_LINKING_FOR_PTHREAD) && !defined(MA_NO_RUNTIME_LINKING) - ma_dlclose(pContext, pContext->posix.pthreadSO); + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hOle32DLL); #else (void)pContext; #endif @@ -32985,63 +40994,63 @@ static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) return MA_SUCCESS; } -static ma_result ma_context_init_backend_apis__nix(ma_context* pContext) +static ma_result ma_context_init_backend_apis__win32(ma_context* pContext) { - /* pthread */ -#if defined(MA_USE_RUNTIME_LINKING_FOR_PTHREAD) && !defined(MA_NO_RUNTIME_LINKING) - const char* libpthreadFileNames[] = { - "libpthread.so", - "libpthread.so.0", - "libpthread.dylib" - }; - size_t i; - - for (i = 0; i < sizeof(libpthreadFileNames) / sizeof(libpthreadFileNames[0]); ++i) { - pContext->posix.pthreadSO = ma_dlopen(pContext, libpthreadFileNames[i]); - if (pContext->posix.pthreadSO != NULL) { - break; +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + #if defined(MA_WIN32_DESKTOP) + /* User32.dll */ + pContext->win32.hUser32DLL = ma_dlopen(ma_context_get_log(pContext), "user32.dll"); + if (pContext->win32.hUser32DLL == NULL) { + return MA_FAILED_TO_INIT_BACKEND; } - } - if (pContext->posix.pthreadSO == NULL) { + pContext->win32.GetForegroundWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetForegroundWindow"); + pContext->win32.GetDesktopWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetDesktopWindow"); + + + /* Advapi32.dll */ + pContext->win32.hAdvapi32DLL = ma_dlopen(ma_context_get_log(pContext), "advapi32.dll"); + if (pContext->win32.hAdvapi32DLL == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pContext->win32.RegOpenKeyExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegOpenKeyExA"); + pContext->win32.RegCloseKey = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegCloseKey"); + pContext->win32.RegQueryValueExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegQueryValueExA"); + #endif + + /* Ole32.dll */ + pContext->win32.hOle32DLL = ma_dlopen(ma_context_get_log(pContext), "ole32.dll"); + if (pContext->win32.hOle32DLL == NULL) { return MA_FAILED_TO_INIT_BACKEND; } - pContext->posix.pthread_create = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_create"); - pContext->posix.pthread_join = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_join"); - pContext->posix.pthread_mutex_init = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_mutex_init"); - pContext->posix.pthread_mutex_destroy = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_mutex_destroy"); - pContext->posix.pthread_mutex_lock = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_mutex_lock"); - pContext->posix.pthread_mutex_unlock = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_mutex_unlock"); - pContext->posix.pthread_cond_init = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_cond_init"); - pContext->posix.pthread_cond_destroy = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_cond_destroy"); - pContext->posix.pthread_cond_wait = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_cond_wait"); - pContext->posix.pthread_cond_signal = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_cond_signal"); - pContext->posix.pthread_attr_init = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_attr_init"); - pContext->posix.pthread_attr_destroy = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_attr_destroy"); - pContext->posix.pthread_attr_setschedpolicy = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_attr_setschedpolicy"); - pContext->posix.pthread_attr_getschedparam = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_attr_getschedparam"); - pContext->posix.pthread_attr_setschedparam = (ma_proc)ma_dlsym(pContext, pContext->posix.pthreadSO, "pthread_attr_setschedparam"); + pContext->win32.CoInitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitialize"); + pContext->win32.CoInitializeEx = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitializeEx"); + pContext->win32.CoUninitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoUninitialize"); + pContext->win32.CoCreateInstance = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoCreateInstance"); + pContext->win32.CoTaskMemFree = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoTaskMemFree"); + pContext->win32.PropVariantClear = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "PropVariantClear"); + pContext->win32.StringFromGUID2 = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "StringFromGUID2"); #else - pContext->posix.pthread_create = (ma_proc)pthread_create; - pContext->posix.pthread_join = (ma_proc)pthread_join; - pContext->posix.pthread_mutex_init = (ma_proc)pthread_mutex_init; - pContext->posix.pthread_mutex_destroy = (ma_proc)pthread_mutex_destroy; - pContext->posix.pthread_mutex_lock = (ma_proc)pthread_mutex_lock; - pContext->posix.pthread_mutex_unlock = (ma_proc)pthread_mutex_unlock; - pContext->posix.pthread_cond_init = (ma_proc)pthread_cond_init; - pContext->posix.pthread_cond_destroy = (ma_proc)pthread_cond_destroy; - pContext->posix.pthread_cond_wait = (ma_proc)pthread_cond_wait; - pContext->posix.pthread_cond_signal = (ma_proc)pthread_cond_signal; - pContext->posix.pthread_attr_init = (ma_proc)pthread_attr_init; - pContext->posix.pthread_attr_destroy = (ma_proc)pthread_attr_destroy; -#if !defined(__EMSCRIPTEN__) - pContext->posix.pthread_attr_setschedpolicy = (ma_proc)pthread_attr_setschedpolicy; - pContext->posix.pthread_attr_getschedparam = (ma_proc)pthread_attr_getschedparam; - pContext->posix.pthread_attr_setschedparam = (ma_proc)pthread_attr_setschedparam; -#endif + (void)pContext; /* Unused. */ #endif + pContext->win32.CoInitializeResult = ma_CoInitializeEx(pContext, NULL, MA_COINIT_VALUE); + return MA_SUCCESS; +} +#else +static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) +{ + (void)pContext; + + return MA_SUCCESS; +} + +static ma_result ma_context_init_backend_apis__nix(ma_context* pContext) +{ + (void)pContext; + return MA_SUCCESS; } #endif @@ -33071,23 +41080,138 @@ static ma_result ma_context_uninit_backend_apis(ma_context* pContext) } -static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) -{ - MA_ASSERT(pContext != NULL); +/* The default capacity doesn't need to be too big. */ +#ifndef MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY +#define MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY 32 +#endif - if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) { - if (pContext->callbacks.onDeviceDataLoop == NULL) { - return MA_TRUE; - } else { - return MA_FALSE; - } - } else { - return MA_FALSE; - } +MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void) +{ + ma_device_job_thread_config config; + + MA_ZERO_OBJECT(&config); + config.noThread = MA_FALSE; + config.jobQueueCapacity = MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY; + config.jobQueueFlags = 0; + + return config; } -MA_API ma_context_config ma_context_config_init() +static ma_thread_result MA_THREADCALL ma_device_job_thread_entry(void* pUserData) +{ + ma_device_job_thread* pJobThread = (ma_device_job_thread*)pUserData; + MA_ASSERT(pJobThread != NULL); + + for (;;) { + ma_result result; + ma_job job; + + result = ma_device_job_thread_next(pJobThread, &job); + if (result != MA_SUCCESS) { + break; + } + + if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { + break; + } + + ma_job_process(&job); + } + + return (ma_thread_result)0; +} + +MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread) +{ + ma_result result; + ma_job_queue_config jobQueueConfig; + + if (pJobThread == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pJobThread); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + + /* Initialize the job queue before the thread to ensure it's in a valid state. */ + jobQueueConfig = ma_job_queue_config_init(pConfig->jobQueueFlags, pConfig->jobQueueCapacity); + + result = ma_job_queue_init(&jobQueueConfig, pAllocationCallbacks, &pJobThread->jobQueue); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize job queue. */ + } + + + /* The thread needs to be initialized after the job queue to ensure the thread doesn't try to access it prematurely. */ + if (pConfig->noThread == MA_FALSE) { + result = ma_thread_create(&pJobThread->thread, ma_thread_priority_normal, 0, ma_device_job_thread_entry, pJobThread, pAllocationCallbacks); + if (result != MA_SUCCESS) { + ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); + return result; /* Failed to create the job thread. */ + } + + pJobThread->_hasThread = MA_TRUE; + } else { + pJobThread->_hasThread = MA_FALSE; + } + + + return MA_SUCCESS; +} + +MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pJobThread == NULL) { + return; + } + + /* The first thing to do is post a quit message to the job queue. If we're using a thread we'll need to wait for it. */ + { + ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); + ma_device_job_thread_post(pJobThread, &job); + } + + /* Wait for the thread to terminate naturally. */ + if (pJobThread->_hasThread) { + ma_thread_wait(&pJobThread->thread); + } + + /* At this point the thread should be terminated so we can safely uninitialize the job queue. */ + ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); +} + +MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob) +{ + if (pJobThread == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_post(&pJobThread->jobQueue, pJob); +} + +MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob) +{ + if (pJob == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pJob); + + if (pJobThread == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_next(&pJobThread->jobQueue, pJob); +} + + + +MA_API ma_context_config ma_context_config_init(void) { ma_context_config config; MA_ZERO_OBJECT(&config); @@ -33134,7 +41258,6 @@ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendC } } - pContext->logCallback = pConfig->logCallback; pContext->threadPriority = pConfig->threadPriority; pContext->threadStackSize = pConfig->threadStackSize; pContext->pUserData = pConfig->pUserData; @@ -33229,13 +41352,17 @@ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendC #ifdef MA_HAS_AAUDIO case ma_backend_aaudio: { - pContext->callbacks.onContextInit = ma_context_init__aaudio; + if (ma_is_backend_enabled(backend)) { + pContext->callbacks.onContextInit = ma_context_init__aaudio; + } } break; #endif #ifdef MA_HAS_OPENSL case ma_backend_opensl: { - pContext->callbacks.onContextInit = ma_context_init__opensl; + if (ma_is_backend_enabled(backend)) { + pContext->callbacks.onContextInit = ma_context_init__opensl; + } } break; #endif #ifdef MA_HAS_WEBAUDIO @@ -33265,35 +41392,44 @@ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendC ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize %s backend...\n", ma_get_backend_name(backend)); result = pContext->callbacks.onContextInit(pContext, pConfig, &pContext->callbacks); } else { - result = MA_NO_BACKEND; + /* Getting here means the onContextInit callback is not set which means the backend is not enabled. Special case for the custom backend. */ + if (backend != ma_backend_custom) { + result = MA_BACKEND_NOT_ENABLED; + } else { + #if !defined(MA_HAS_CUSTOM) + result = MA_BACKEND_NOT_ENABLED; + #else + result = MA_NO_BACKEND; + #endif + } } /* If this iteration was successful, return. */ if (result == MA_SUCCESS) { result = ma_mutex_init(&pContext->deviceEnumLock); if (result != MA_SUCCESS) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device enumeration. ma_context_get_devices() is not thread safe.\n", result); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device enumeration. ma_context_get_devices() is not thread safe.\n"); } result = ma_mutex_init(&pContext->deviceInfoLock); if (result != MA_SUCCESS) { - ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device info retrieval. ma_context_get_device_info() is not thread safe.\n", result); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device info retrieval. ma_context_get_device_info() is not thread safe.\n"); } - #ifdef MA_DEBUG_OUTPUT - { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[miniaudio] Endian: %s\n", ma_is_little_endian() ? "LE" : "BE"); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[miniaudio] SSE2: %s\n", ma_has_sse2() ? "YES" : "NO"); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[miniaudio] AVX2: %s\n", ma_has_avx2() ? "YES" : "NO"); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[miniaudio] AVX512F: %s\n", ma_has_avx512f() ? "YES" : "NO"); - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[miniaudio] NEON: %s\n", ma_has_neon() ? "YES" : "NO"); - } - #endif + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "System Architecture:\n"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " Endian: %s\n", ma_is_little_endian() ? "LE" : "BE"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " SSE2: %s\n", ma_has_sse2() ? "YES" : "NO"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " AVX2: %s\n", ma_has_avx2() ? "YES" : "NO"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " NEON: %s\n", ma_has_neon() ? "YES" : "NO"); pContext->backend = backend; return result; } else { - ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize %s backend.\n", ma_get_backend_name(backend)); + if (result == MA_BACKEND_NOT_ENABLED) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "%s backend is disabled.\n", ma_get_backend_name(backend)); + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize %s backend.\n", ma_get_backend_name(backend)); + } } } @@ -33314,7 +41450,7 @@ MA_API ma_result ma_context_uninit(ma_context* pContext) ma_mutex_uninit(&pContext->deviceEnumLock); ma_mutex_uninit(&pContext->deviceInfoLock); - ma__free_from_callbacks(pContext->pDeviceInfos, &pContext->allocationCallbacks); + ma_free(pContext->pDeviceInfos, &pContext->allocationCallbacks); ma_context_uninit_backend_apis(pContext); if (pContext->pLog == &pContext->log) { @@ -33324,7 +41460,7 @@ MA_API ma_result ma_context_uninit(ma_context* pContext) return MA_SUCCESS; } -MA_API size_t ma_context_sizeof() +MA_API size_t ma_context_sizeof(void) { return sizeof(ma_context); } @@ -33377,9 +41513,8 @@ static ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_ const ma_uint32 totalDeviceInfoCount = pContext->playbackDeviceInfoCount + pContext->captureDeviceInfoCount; if (totalDeviceInfoCount >= pContext->deviceInfoCapacity) { - ma_uint32 oldCapacity = pContext->deviceInfoCapacity; - ma_uint32 newCapacity = oldCapacity + bufferExpansionCount; - ma_device_info* pNewInfos = (ma_device_info*)ma__realloc_from_callbacks(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity, sizeof(*pContext->pDeviceInfos)*oldCapacity, &pContext->allocationCallbacks); + ma_uint32 newCapacity = pContext->deviceInfoCapacity + bufferExpansionCount; + ma_device_info* pNewInfos = (ma_device_info*)ma_realloc(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity, &pContext->allocationCallbacks); if (pNewInfos == NULL) { return MA_FALSE; /* Out of memory. */ } @@ -33449,7 +41584,12 @@ MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** p /* Capture devices. */ if (ppCaptureDeviceInfos != NULL) { - *ppCaptureDeviceInfos = pContext->pDeviceInfos + pContext->playbackDeviceInfoCount; /* Capture devices come after playback devices. */ + *ppCaptureDeviceInfos = pContext->pDeviceInfos; + /* Capture devices come after playback devices. */ + if (pContext->playbackDeviceInfoCount > 0) { + /* Conditional, because NULL+0 is undefined behavior. */ + *ppCaptureDeviceInfos += pContext->playbackDeviceInfoCount; + } } if (pCaptureDeviceCount != NULL) { *pCaptureDeviceCount = pContext->captureDeviceInfoCount; @@ -33461,13 +41601,11 @@ MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** p return result; } -MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_result result; ma_device_info deviceInfo; - (void)shareMode; /* Unused. This parameter will be removed in version 0.11. */ - /* NOTE: Do not clear pDeviceInfo on entry. The reason is the pDeviceID may actually point to pDeviceInfo->id which will break things. */ if (pContext == NULL || pDeviceInfo == NULL) { return MA_INVALID_ARGS; @@ -33490,81 +41628,6 @@ MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type } ma_mutex_unlock(&pContext->deviceInfoLock); - /* - If the backend is using the new device info system, do a pass to fill out the old settings for backwards compatibility. This will be removed in - the future when all backends have implemented the new device info system. - */ - if (deviceInfo.nativeDataFormatCount > 0) { - ma_uint32 iNativeFormat; - ma_uint32 iSampleFormat; - - deviceInfo.minChannels = 0xFFFFFFFF; - deviceInfo.maxChannels = 0; - deviceInfo.minSampleRate = 0xFFFFFFFF; - deviceInfo.maxSampleRate = 0; - - for (iNativeFormat = 0; iNativeFormat < deviceInfo.nativeDataFormatCount; iNativeFormat += 1) { - /* Formats. */ - if (deviceInfo.nativeDataFormats[iNativeFormat].format == ma_format_unknown) { - /* All formats are supported. */ - deviceInfo.formats[0] = ma_format_u8; - deviceInfo.formats[1] = ma_format_s16; - deviceInfo.formats[2] = ma_format_s24; - deviceInfo.formats[3] = ma_format_s32; - deviceInfo.formats[4] = ma_format_f32; - deviceInfo.formatCount = 5; - } else { - /* Make sure the format isn't already in the list. If so, skip. */ - ma_bool32 alreadyExists = MA_FALSE; - for (iSampleFormat = 0; iSampleFormat < deviceInfo.formatCount; iSampleFormat += 1) { - if (deviceInfo.formats[iSampleFormat] == deviceInfo.nativeDataFormats[iNativeFormat].format) { - alreadyExists = MA_TRUE; - break; - } - } - - if (!alreadyExists) { - deviceInfo.formats[deviceInfo.formatCount++] = deviceInfo.nativeDataFormats[iNativeFormat].format; - } - } - - /* Channels. */ - if (deviceInfo.nativeDataFormats[iNativeFormat].channels == 0) { - /* All channels supported. */ - deviceInfo.minChannels = MA_MIN_CHANNELS; - deviceInfo.maxChannels = MA_MAX_CHANNELS; - } else { - if (deviceInfo.minChannels > deviceInfo.nativeDataFormats[iNativeFormat].channels) { - deviceInfo.minChannels = deviceInfo.nativeDataFormats[iNativeFormat].channels; - } - if (deviceInfo.maxChannels < deviceInfo.nativeDataFormats[iNativeFormat].channels) { - deviceInfo.maxChannels = deviceInfo.nativeDataFormats[iNativeFormat].channels; - } - } - - /* Sample rate. */ - if (deviceInfo.nativeDataFormats[iNativeFormat].sampleRate == 0) { - /* All sample rates supported. */ - deviceInfo.minSampleRate = (ma_uint32)ma_standard_sample_rate_min; - deviceInfo.maxSampleRate = (ma_uint32)ma_standard_sample_rate_max; - } else { - if (deviceInfo.minSampleRate > deviceInfo.nativeDataFormats[iNativeFormat].sampleRate) { - deviceInfo.minSampleRate = deviceInfo.nativeDataFormats[iNativeFormat].sampleRate; - } - if (deviceInfo.maxSampleRate < deviceInfo.nativeDataFormats[iNativeFormat].sampleRate) { - deviceInfo.maxSampleRate = deviceInfo.nativeDataFormats[iNativeFormat].sampleRate; - } - } - } - } - - - /* Clamp ranges. */ - deviceInfo.minChannels = ma_max(deviceInfo.minChannels, MA_MIN_CHANNELS); - deviceInfo.maxChannels = ma_min(deviceInfo.maxChannels, MA_MAX_CHANNELS); - deviceInfo.minSampleRate = ma_max(deviceInfo.minSampleRate, (ma_uint32)ma_standard_sample_rate_min); - deviceInfo.maxSampleRate = ma_min(deviceInfo.maxSampleRate, (ma_uint32)ma_standard_sample_rate_max); - *pDeviceInfo = deviceInfo; return result; } @@ -33584,11 +41647,7 @@ MA_API ma_device_config ma_device_config_init(ma_device_type deviceType) ma_device_config config; MA_ZERO_OBJECT(&config); config.deviceType = deviceType; - - /* Resampling defaults. We must never use the Speex backend by default because it uses licensed third party code. */ - config.resampling.algorithm = ma_resample_algorithm_linear; - config.resampling.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); - config.resampling.speex.quality = 3; + config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate don't matter here. */ return config; } @@ -33605,92 +41664,93 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC } if (pDevice == NULL) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with invalid arguments (pDevice == NULL).", MA_INVALID_ARGS); + return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDevice); if (pConfig == NULL) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with invalid arguments (pConfig == NULL).", MA_INVALID_ARGS); + return MA_INVALID_ARGS; } - /* Check that we have our callbacks defined. */ if (pContext->callbacks.onDeviceInit == NULL) { return MA_INVALID_OPERATION; } - /* Basic config validation. */ - if (pConfig->deviceType != ma_device_type_playback && pConfig->deviceType != ma_device_type_capture && pConfig->deviceType != ma_device_type_duplex && pConfig->deviceType != ma_device_type_loopback) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with an invalid config. Device type is invalid. Make sure the device type has been set in the config.", MA_INVALID_DEVICE_CONFIG); - } - if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { if (pConfig->capture.channels > MA_MAX_CHANNELS) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with an invalid config. Capture channel count cannot exceed 32.", MA_INVALID_DEVICE_CONFIG); + return MA_INVALID_ARGS; } - if (!ma__is_channel_map_valid(pConfig->capture.channelMap, pConfig->capture.channels)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with invalid config. Capture channel map is invalid.", MA_INVALID_DEVICE_CONFIG); + + if (!ma__is_channel_map_valid(pConfig->capture.pChannelMap, pConfig->capture.channels)) { + return MA_INVALID_ARGS; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { if (pConfig->playback.channels > MA_MAX_CHANNELS) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with an invalid config. Playback channel count cannot exceed 32.", MA_INVALID_DEVICE_CONFIG); + return MA_INVALID_ARGS; } - if (!ma__is_channel_map_valid(pConfig->playback.channelMap, pConfig->playback.channels)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "ma_device_init() called with invalid config. Playback channel map is invalid.", MA_INVALID_DEVICE_CONFIG); + + if (!ma__is_channel_map_valid(pConfig->playback.pChannelMap, pConfig->playback.channels)) { + return MA_INVALID_ARGS; } } pDevice->pContext = pContext; /* Set the user data and log callback ASAP to ensure it is available for the entire initialization process. */ - pDevice->pUserData = pConfig->pUserData; - pDevice->onData = pConfig->dataCallback; - pDevice->onStop = pConfig->stopCallback; - - if (((ma_uintptr)pDevice % sizeof(pDevice)) != 0) { - if (pContext->logCallback) { - pContext->logCallback(pContext, pDevice, MA_LOG_LEVEL_WARNING, "WARNING: ma_device_init() called for a device that is not properly aligned. Thread safety is not supported."); - } - } + pDevice->pUserData = pConfig->pUserData; + pDevice->onData = pConfig->dataCallback; + pDevice->onNotification = pConfig->notificationCallback; + pDevice->onStop = pConfig->stopCallback; if (pConfig->playback.pDeviceID != NULL) { MA_COPY_MEMORY(&pDevice->playback.id, pConfig->playback.pDeviceID, sizeof(pDevice->playback.id)); + pDevice->playback.pID = &pDevice->playback.id; + } else { + pDevice->playback.pID = NULL; } if (pConfig->capture.pDeviceID != NULL) { MA_COPY_MEMORY(&pDevice->capture.id, pConfig->capture.pDeviceID, sizeof(pDevice->capture.id)); + pDevice->capture.pID = &pDevice->capture.id; + } else { + pDevice->capture.pID = NULL; } - pDevice->noPreZeroedOutputBuffer = pConfig->noPreZeroedOutputBuffer; - pDevice->noClip = pConfig->noClip; - pDevice->masterVolumeFactor = 1; + pDevice->noPreSilencedOutputBuffer = pConfig->noPreSilencedOutputBuffer; + pDevice->noClip = pConfig->noClip; + pDevice->noDisableDenormals = pConfig->noDisableDenormals; + pDevice->noFixedSizedCallback = pConfig->noFixedSizedCallback; + ma_atomic_float_set(&pDevice->masterVolumeFactor, 1); - pDevice->type = pConfig->deviceType; - pDevice->sampleRate = pConfig->sampleRate; - pDevice->resampling.algorithm = pConfig->resampling.algorithm; - pDevice->resampling.linear.lpfOrder = pConfig->resampling.linear.lpfOrder; - pDevice->resampling.speex.quality = pConfig->resampling.speex.quality; + pDevice->type = pConfig->deviceType; + pDevice->sampleRate = pConfig->sampleRate; + pDevice->resampling.algorithm = pConfig->resampling.algorithm; + pDevice->resampling.linear.lpfOrder = pConfig->resampling.linear.lpfOrder; + pDevice->resampling.pBackendVTable = pConfig->resampling.pBackendVTable; + pDevice->resampling.pBackendUserData = pConfig->resampling.pBackendUserData; - pDevice->capture.shareMode = pConfig->capture.shareMode; - pDevice->capture.format = pConfig->capture.format; - pDevice->capture.channels = pConfig->capture.channels; - ma_channel_map_copy(pDevice->capture.channelMap, pConfig->capture.channelMap, pConfig->capture.channels); - pDevice->capture.channelMixMode = pConfig->capture.channelMixMode; - - pDevice->playback.shareMode = pConfig->playback.shareMode; - pDevice->playback.format = pConfig->playback.format; - pDevice->playback.channels = pConfig->playback.channels; - ma_channel_map_copy(pDevice->playback.channelMap, pConfig->playback.channelMap, pConfig->playback.channels); - pDevice->playback.channelMixMode = pConfig->playback.channelMixMode; + pDevice->capture.shareMode = pConfig->capture.shareMode; + pDevice->capture.format = pConfig->capture.format; + pDevice->capture.channels = pConfig->capture.channels; + ma_channel_map_copy_or_default(pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); + pDevice->capture.channelMixMode = pConfig->capture.channelMixMode; + pDevice->capture.calculateLFEFromSpatialChannels = pConfig->capture.calculateLFEFromSpatialChannels; + pDevice->playback.shareMode = pConfig->playback.shareMode; + pDevice->playback.format = pConfig->playback.format; + pDevice->playback.channels = pConfig->playback.channels; + ma_channel_map_copy_or_default(pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); + pDevice->playback.channelMixMode = pConfig->playback.channelMixMode; + pDevice->playback.calculateLFEFromSpatialChannels = pConfig->playback.calculateLFEFromSpatialChannels; result = ma_mutex_init(&pDevice->startStopLock); if (result != MA_SUCCESS) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to create mutex.", result); + return result; } /* @@ -33703,14 +41763,14 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC result = ma_event_init(&pDevice->wakeupEvent); if (result != MA_SUCCESS) { ma_mutex_uninit(&pDevice->startStopLock); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to create worker thread wakeup event.", result); + return result; } result = ma_event_init(&pDevice->startEvent); if (result != MA_SUCCESS) { ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to create worker thread start event.", result); + return result; } result = ma_event_init(&pDevice->stopEvent); @@ -33718,7 +41778,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC ma_event_uninit(&pDevice->startEvent); ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to create worker thread stop event.", result); + return result; } @@ -33728,7 +41788,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC descriptorPlayback.format = pConfig->playback.format; descriptorPlayback.channels = pConfig->playback.channels; descriptorPlayback.sampleRate = pConfig->sampleRate; - ma_channel_map_copy(descriptorPlayback.channelMap, pConfig->playback.channelMap, pConfig->playback.channels); + ma_channel_map_copy_or_default(descriptorPlayback.channelMap, ma_countof(descriptorPlayback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); descriptorPlayback.periodSizeInFrames = pConfig->periodSizeInFrames; descriptorPlayback.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; descriptorPlayback.periodCount = pConfig->periods; @@ -33744,7 +41804,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC descriptorCapture.format = pConfig->capture.format; descriptorCapture.channels = pConfig->capture.channels; descriptorCapture.sampleRate = pConfig->sampleRate; - ma_channel_map_copy(descriptorCapture.channelMap, pConfig->capture.channelMap, pConfig->capture.channels); + ma_channel_map_copy_or_default(descriptorCapture.channelMap, ma_countof(descriptorCapture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); descriptorCapture.periodSizeInFrames = pConfig->periodSizeInFrames; descriptorCapture.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; descriptorCapture.periodCount = pConfig->periods; @@ -33762,7 +41822,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC return result; } - +#if 0 /* On output the descriptors will contain the *actual* data format of the device. We need this to know how to convert the data between the requested format and the internal format. @@ -33812,7 +41872,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC ma_device_info deviceInfo; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { - result = ma_context_get_device_info(pContext, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, descriptorCapture.pDeviceID, descriptorCapture.shareMode, &deviceInfo); + result = ma_device_get_info(pDevice, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); } else { @@ -33826,7 +41886,7 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - result = ma_context_get_device_info(pContext, ma_device_type_playback, descriptorPlayback.pDeviceID, descriptorPlayback.shareMode, &deviceInfo); + result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); } else { @@ -33842,6 +41902,76 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC ma_device__post_init_setup(pDevice, pConfig->deviceType); +#endif + + result = ma_device_post_init(pDevice, pConfig->deviceType, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + ma_device_uninit(pDevice); + return result; + } + + + /* + If we're using fixed sized callbacks we'll need to make use of an intermediary buffer. Needs to + be done after post_init_setup() because we'll need access to the sample rate. + */ + if (pConfig->noFixedSizedCallback == MA_FALSE) { + /* We're using a fixed sized data callback so we'll need an intermediary buffer. */ + ma_uint32 intermediaryBufferCap = pConfig->periodSizeInFrames; + if (intermediaryBufferCap == 0) { + intermediaryBufferCap = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pDevice->sampleRate); + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + ma_uint32 intermediaryBufferSizeInBytes; + + pDevice->capture.intermediaryBufferLen = 0; + pDevice->capture.intermediaryBufferCap = intermediaryBufferCap; + if (pDevice->capture.intermediaryBufferCap == 0) { + pDevice->capture.intermediaryBufferCap = pDevice->capture.internalPeriodSizeInFrames; + } + + intermediaryBufferSizeInBytes = pDevice->capture.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + + pDevice->capture.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); + if (pDevice->capture.pIntermediaryBuffer == NULL) { + ma_device_uninit(pDevice); + return MA_OUT_OF_MEMORY; + } + + /* Silence the buffer for safety. */ + ma_silence_pcm_frames(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap, pDevice->capture.format, pDevice->capture.channels); + pDevice->capture.intermediaryBufferLen = pDevice->capture.intermediaryBufferCap; + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_uint64 intermediaryBufferSizeInBytes; + + pDevice->playback.intermediaryBufferLen = 0; + if (pConfig->deviceType == ma_device_type_duplex) { + pDevice->playback.intermediaryBufferCap = pDevice->capture.intermediaryBufferCap; /* In duplex mode, make sure the intermediary buffer is always the same size as the capture side. */ + } else { + pDevice->playback.intermediaryBufferCap = intermediaryBufferCap; + if (pDevice->playback.intermediaryBufferCap == 0) { + pDevice->playback.intermediaryBufferCap = pDevice->playback.internalPeriodSizeInFrames; + } + } + + intermediaryBufferSizeInBytes = pDevice->playback.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + + pDevice->playback.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); + if (pDevice->playback.pIntermediaryBuffer == NULL) { + ma_device_uninit(pDevice); + return MA_OUT_OF_MEMORY; + } + + /* Silence the buffer for safety. */ + ma_silence_pcm_frames(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap, pDevice->playback.format, pDevice->playback.channels); + pDevice->playback.intermediaryBufferLen = 0; + } + } else { + /* Not using a fixed sized data callback so no need for an intermediary buffer. */ + } /* Some backends don't require the worker thread. */ @@ -33850,12 +41980,12 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC result = ma_thread_create(&pDevice->thread, pContext->threadPriority, pContext->threadStackSize, ma_worker_thread, pDevice, &pContext->allocationCallbacks); if (result != MA_SUCCESS) { ma_device_uninit(pDevice); - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "Failed to create worker thread.", result); + return result; } /* Wait for the worker thread to put the device into it's stopped state for real. */ ma_event_wait(&pDevice->stopEvent); - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_STOPPED); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); } else { /* If the backend is asynchronous and the device is duplex, we'll need an intermediary ring buffer. Note that this needs to be done @@ -33871,39 +42001,63 @@ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pC } } - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); } + /* Log device information. */ + { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[%s]\n", ma_get_backend_name(pDevice->pContext->backend)); + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; + ma_device_get_name(pDevice, (pDevice->type == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, name, sizeof(name), NULL); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[%s]\n", ma_get_backend_name(pDevice->pContext->backend)); - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", pDevice->capture.name, "Capture"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->capture.internalFormat), ma_get_format_name(pDevice->capture.format)); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->capture.internalChannels, pDevice->capture.channels); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->capture.internalSampleRate, pDevice->sampleRate); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods)); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->capture.converter.hasPreFormatConversion ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->capture.converter.hasPostFormatConversion ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->capture.converter.hasChannelConverter ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->capture.converter.hasResampler ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); - } - if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", pDevice->playback.name, "Playback"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->playback.format), ma_get_format_name(pDevice->playback.internalFormat)); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->playback.channels, pDevice->playback.internalChannels); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->playback.internalSampleRate); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods)); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->playback.converter.hasPreFormatConversion ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->playback.converter.hasPostFormatConversion ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->playback.converter.hasChannelConverter ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->playback.converter.hasResampler ? "YES" : "NO"); - ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Capture"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->capture.internalFormat), ma_get_format_name(pDevice->capture.format)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->capture.internalChannels, pDevice->capture.channels); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->capture.internalSampleRate, pDevice->sampleRate); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->capture.converter.hasPreFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->capture.converter.hasPostFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->capture.converter.hasChannelConverter ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->capture.converter.hasResampler ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); + { + char channelMapStr[1024]; + ma_channel_map_to_string(pDevice->capture.internalChannelMap, pDevice->capture.internalChannels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); + + ma_channel_map_to_string(pDevice->capture.channelMap, pDevice->capture.channels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); + } + } + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; + ma_device_get_name(pDevice, ma_device_type_playback, name, sizeof(name), NULL); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Playback"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->playback.format), ma_get_format_name(pDevice->playback.internalFormat)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->playback.channels, pDevice->playback.internalChannels); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->playback.internalSampleRate); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->playback.converter.hasPreFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->playback.converter.hasPostFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->playback.converter.hasChannelConverter ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->playback.converter.hasResampler ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); + { + char channelMapStr[1024]; + ma_channel_map_to_string(pDevice->playback.channelMap, pDevice->playback.channels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); + + ma_channel_map_to_string(pDevice->playback.internalChannelMap, pDevice->playback.internalChannels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); + } + } } - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_STOPPED); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); return MA_SUCCESS; } @@ -33930,8 +42084,7 @@ MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backen allocationCallbacks = ma_allocation_callbacks_init_default(); } - - pContext = (ma_context*)ma__malloc_from_callbacks(sizeof(*pContext), &allocationCallbacks); + pContext = (ma_context*)ma_malloc(sizeof(*pContext), &allocationCallbacks); if (pContext == NULL) { return MA_OUT_OF_MEMORY; } @@ -33950,6 +42103,33 @@ MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backen result = MA_NO_BACKEND; for (iBackend = 0; iBackend < backendsToIterateCount; ++iBackend) { + /* + This is a hack for iOS. If the context config is null, there's a good chance the + `ma_device_init(NULL, &deviceConfig, pDevice);` pattern is being used. In this + case, set the session category based on the device type. + */ + #if defined(MA_APPLE_MOBILE) + ma_context_config contextConfig; + + if (pContextConfig == NULL) { + contextConfig = ma_context_config_init(); + switch (pConfig->deviceType) { + case ma_device_type_duplex: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_play_and_record; + } break; + case ma_device_type_capture: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_record; + } break; + case ma_device_type_playback: + default: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_playback; + } break; + } + + pContextConfig = &contextConfig; + } + #endif + result = ma_context_init(&pBackendsToIterate[iBackend], 1, pContextConfig, pContext); if (result == MA_SUCCESS) { result = ma_device_init(pContext, pConfig, pDevice); @@ -33962,7 +42142,7 @@ MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backen } if (result != MA_SUCCESS) { - ma__free_from_callbacks(pContext, &allocationCallbacks); + ma_free(pContext, &allocationCallbacks); return result; } @@ -33976,13 +42156,26 @@ MA_API void ma_device_uninit(ma_device* pDevice) return; } - /* Make sure the device is stopped first. The backends will probably handle this naturally, but I like to do it explicitly for my own sanity. */ - if (ma_device_is_started(pDevice)) { - ma_device_stop(pDevice); + /* + It's possible for the miniaudio side of the device and the backend to not be in sync due to + system-level situations such as the computer being put into sleep mode and the backend not + notifying miniaudio of the fact the device has stopped. It's possible for this to result in a + deadlock due to miniaudio thinking the device is in a running state, when in fact it's not + running at all. For this reason I am no longer explicitly stopping the device. I don't think + this should affect anyone in practice since uninitializing the backend will naturally stop the + device anyway. + */ + #if 0 + { + /* Make sure the device is stopped first. The backends will probably handle this naturally, but I like to do it explicitly for my own sanity. */ + if (ma_device_is_started(pDevice)) { + ma_device_stop(pDevice); + } } + #endif /* Putting the device into an uninitialized state will make the worker thread return. */ - ma_device__set_state(pDevice, MA_STATE_UNINITIALIZED); + ma_device__set_state(pDevice, ma_device_state_uninitialized); /* Wake up the worker thread and wait for it to properly terminate. */ if (!ma_context_is_backend_asynchronous(pDevice->pContext)) { @@ -34006,11 +42199,29 @@ MA_API void ma_device_uninit(ma_device* pDevice) } } + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); + } + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->playback.pInputCache != NULL) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->capture.pIntermediaryBuffer != NULL) { + ma_free(pDevice->capture.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); + } + if (pDevice->playback.pIntermediaryBuffer != NULL) { + ma_free(pDevice->playback.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); + } + if (pDevice->isOwnerOfContext) { ma_allocation_callbacks allocationCallbacks = pDevice->pContext->allocationCallbacks; ma_context_uninit(pDevice->pContext); - ma__free_from_callbacks(pDevice->pContext, &allocationCallbacks); + ma_free(pDevice->pContext, &allocationCallbacks); } MA_ZERO_OBJECT(pDevice); @@ -34030,28 +42241,92 @@ MA_API ma_log* ma_device_get_log(ma_device* pDevice) return ma_context_get_log(ma_device_get_context(pDevice)); } +MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) +{ + if (pDeviceInfo == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDeviceInfo); + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + /* If the onDeviceGetInfo() callback is set, use that. Otherwise we'll fall back to ma_context_get_device_info(). */ + if (pDevice->pContext->callbacks.onDeviceGetInfo != NULL) { + return pDevice->pContext->callbacks.onDeviceGetInfo(pDevice, type, pDeviceInfo); + } + + /* Getting here means onDeviceGetInfo is not implemented so we need to fall back to an alternative. */ + if (type == ma_device_type_playback) { + return ma_context_get_device_info(pDevice->pContext, type, pDevice->playback.pID, pDeviceInfo); + } else { + return ma_context_get_device_info(pDevice->pContext, type, pDevice->capture.pID, pDeviceInfo); + } +} + +MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator) +{ + ma_result result; + ma_device_info deviceInfo; + + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = 0; + } + + if (pName != NULL && nameCap > 0) { + pName[0] = '\0'; + } + + result = ma_device_get_info(pDevice, type, &deviceInfo); + if (result != MA_SUCCESS) { + return result; + } + + if (pName != NULL) { + ma_strncpy_s(pName, nameCap, deviceInfo.name, (size_t)-1); + + /* + For safety, make sure the length is based on the truncated output string rather than the + source. Otherwise the caller might assume the output buffer contains more content than it + actually does. + */ + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = strlen(pName); + } + } else { + /* Name not specified. Just report the length of the source string. */ + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = strlen(deviceInfo.name); + } + } + + return MA_SUCCESS; +} + MA_API ma_result ma_device_start(ma_device* pDevice) { ma_result result; if (pDevice == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "ma_device_start() called with invalid arguments (pDevice == NULL).", MA_INVALID_ARGS); + return MA_INVALID_ARGS; } - if (ma_device_get_state(pDevice) == MA_STATE_UNINITIALIZED) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "ma_device_start() called for an uninitialized device.", MA_DEVICE_NOT_INITIALIZED); + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + return MA_INVALID_OPERATION; /* Not initialized. */ } - if (ma_device_get_state(pDevice) == MA_STATE_STARTED) { - return ma_post_error(pDevice, MA_LOG_LEVEL_WARNING, "ma_device_start() called when the device is already started.", MA_INVALID_OPERATION); /* Already started. Returning an error to let the application know because it probably means they're doing something wrong. */ + if (ma_device_get_state(pDevice) == ma_device_state_started) { + return MA_SUCCESS; /* Already started. */ } ma_mutex_lock(&pDevice->startStopLock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */ - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_STOPPED); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); - ma_device__set_state(pDevice, MA_STATE_STARTING); + ma_device__set_state(pDevice, ma_device_state_starting); /* Asynchronous backends need to be handled differently. */ if (ma_context_is_backend_asynchronous(pDevice->pContext)) { @@ -34062,7 +42337,8 @@ MA_API ma_result ma_device_start(ma_device* pDevice) } if (result == MA_SUCCESS) { - ma_device__set_state(pDevice, MA_STATE_STARTED); + ma_device__set_state(pDevice, ma_device_state_started); + ma_device__on_notification_started(pDevice); } } else { /* @@ -34081,7 +42357,7 @@ MA_API ma_result ma_device_start(ma_device* pDevice) /* We changed the state from stopped to started, so if we failed, make sure we put the state back to stopped. */ if (result != MA_SUCCESS) { - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); } } ma_mutex_unlock(&pDevice->startStopLock); @@ -34094,23 +42370,23 @@ MA_API ma_result ma_device_stop(ma_device* pDevice) ma_result result; if (pDevice == NULL) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "ma_device_stop() called with invalid arguments (pDevice == NULL).", MA_INVALID_ARGS); + return MA_INVALID_ARGS; } - if (ma_device_get_state(pDevice) == MA_STATE_UNINITIALIZED) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "ma_device_stop() called for an uninitialized device.", MA_DEVICE_NOT_INITIALIZED); + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + return MA_INVALID_OPERATION; /* Not initialized. */ } - if (ma_device_get_state(pDevice) == MA_STATE_STOPPED) { - return ma_post_error(pDevice, MA_LOG_LEVEL_WARNING, "ma_device_stop() called when the device is already stopped.", MA_INVALID_OPERATION); /* Already stopped. Returning an error to let the application know because it probably means they're doing something wrong. */ + if (ma_device_get_state(pDevice) == ma_device_state_stopped) { + return MA_SUCCESS; /* Already stopped. */ } ma_mutex_lock(&pDevice->startStopLock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */ - MA_ASSERT(ma_device_get_state(pDevice) == MA_STATE_STARTED); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_started); - ma_device__set_state(pDevice, MA_STATE_STOPPING); + ma_device__set_state(pDevice, ma_device_state_stopping); /* Asynchronous backends need to be handled differently. */ if (ma_context_is_backend_asynchronous(pDevice->pContext)) { @@ -34121,7 +42397,7 @@ MA_API ma_result ma_device_stop(ma_device* pDevice) result = MA_INVALID_OPERATION; } - ma_device__set_state(pDevice, MA_STATE_STOPPED); + ma_device__set_state(pDevice, ma_device_state_stopped); } else { /* Synchronous backends. The stop callback is always called from the worker thread. Do not call the stop callback here. If @@ -34129,7 +42405,7 @@ MA_API ma_result ma_device_stop(ma_device* pDevice) sure the state of the device is *not* playing right now, which it shouldn't be since we set it above. This is super important though, so I'm asserting it here as well for extra safety in case we accidentally change something later. */ - MA_ASSERT(ma_device_get_state(pDevice) != MA_STATE_STARTED); + MA_ASSERT(ma_device_get_state(pDevice) != ma_device_state_started); if (pDevice->pContext->callbacks.onDeviceDataLoopWakeup != NULL) { pDevice->pContext->callbacks.onDeviceDataLoopWakeup(pDevice); @@ -34142,6 +42418,15 @@ MA_API ma_result ma_device_stop(ma_device* pDevice) ma_event_wait(&pDevice->stopEvent); result = MA_SUCCESS; } + + /* + This is a safety measure to ensure the internal buffer has been cleared so any leftover + does not get played the next time the device starts. Ideally this should be drained by + the backend first. + */ + pDevice->playback.intermediaryBufferLen = 0; + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = 0; } ma_mutex_unlock(&pDevice->startStopLock); @@ -34150,16 +42435,16 @@ MA_API ma_result ma_device_stop(ma_device* pDevice) MA_API ma_bool32 ma_device_is_started(const ma_device* pDevice) { - return ma_device_get_state(pDevice) == MA_STATE_STARTED; + return ma_device_get_state(pDevice) == ma_device_state_started; } -MA_API ma_uint32 ma_device_get_state(const ma_device* pDevice) +MA_API ma_device_state ma_device_get_state(const ma_device* pDevice) { if (pDevice == NULL) { - return MA_STATE_UNINITIALIZED; + return ma_device_state_uninitialized; } - return c89atomic_load_32((ma_uint32*)&pDevice->state); /* Naughty cast to get rid of a const warning. */ + return ma_atomic_device_state_get((ma_atomic_device_state*)&pDevice->state); /* Naughty cast to get rid of a const warning. */ } MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume) @@ -34168,11 +42453,11 @@ MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume) return MA_INVALID_ARGS; } - if (volume < 0.0f || volume > 1.0f) { + if (volume < 0.0f) { return MA_INVALID_ARGS; } - c89atomic_exchange_f32(&pDevice->masterVolumeFactor, volume); + ma_atomic_float_set(&pDevice->masterVolumeFactor, volume); return MA_SUCCESS; } @@ -34188,21 +42473,21 @@ MA_API ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume) return MA_INVALID_ARGS; } - *pVolume = c89atomic_load_f32(&pDevice->masterVolumeFactor); + *pVolume = ma_atomic_float_get(&pDevice->masterVolumeFactor); return MA_SUCCESS; } -MA_API ma_result ma_device_set_master_gain_db(ma_device* pDevice, float gainDB) +MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB) { if (gainDB > 0) { return MA_INVALID_ARGS; } - return ma_device_set_master_volume(pDevice, ma_gain_db_to_factor(gainDB)); + return ma_device_set_master_volume(pDevice, ma_volume_db_to_linear(gainDB)); } -MA_API ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB) +MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB) { float factor; ma_result result; @@ -34217,7 +42502,7 @@ MA_API ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB return result; } - *pGainDB = ma_factor_to_gain_db(factor); + *pGainDB = ma_volume_linear_to_db(factor); return MA_SUCCESS; } @@ -34300,11 +42585,6 @@ MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_descriptor(const ma_dev #endif /* MA_NO_DEVICE_IO */ -MA_API ma_uint32 ma_scale_buffer_size(ma_uint32 baseBufferSize, float scale) -{ - return ma_max(1, (ma_uint32)(baseBufferSize*scale)); -} - MA_API ma_uint32 ma_calculate_buffer_size_in_milliseconds_from_frames(ma_uint32 bufferSizeInFrames, ma_uint32 sampleRate) { /* Prevent a division by zero. */ @@ -34358,13 +42638,89 @@ MA_API const void* ma_offset_pcm_frames_const_ptr(const void* p, ma_uint64 offse } -MA_API void ma_clip_samples_f32(float* p, ma_uint64 sampleCount) +MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count) { - ma_uint32 iSample; + ma_uint64 iSample; - /* TODO: Research a branchless SSE implementation. */ - for (iSample = 0; iSample < sampleCount; iSample += 1) { - p[iSample] = ma_clip_f32(p[iSample]); + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_u8(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s16(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + ma_int64 s = ma_clip_s24(pSrc[iSample]); + pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); + pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); + pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); + } +} + +MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s32(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_f32(pSrc[iSample]); + } +} + +MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + ma_uint64 sampleCount; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + sampleCount = frameCount * channels; + + switch (format) { + case ma_format_u8: ma_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount); break; + case ma_format_s16: ma_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount); break; + case ma_format_s24: ma_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount); break; + case ma_format_s32: ma_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount); break; + case ma_format_f32: ma_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount); break; + + /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ + case ma_format_unknown: + case ma_format_count: + break; } } @@ -34441,8 +42797,19 @@ MA_API void ma_copy_and_apply_volume_factor_f32(float* pSamplesOut, const float* return; } - for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamplesOut[iSample] = pSamplesIn[iSample] * factor; + if (factor == 1) { + if (pSamplesOut == pSamplesIn) { + /* In place. No-op. */ + } else { + /* Just a copy. */ + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = pSamplesIn[iSample]; + } + } + } else { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = pSamplesIn[iSample] * factor; + } } } @@ -34471,85 +42838,265 @@ MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, f ma_copy_and_apply_volume_factor_f32(pSamples, pSamples, sampleCount, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pPCMFramesOut, const ma_uint8* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_u8(pPCMFramesOut, pPCMFramesIn, frameCount*channels, factor); + ma_copy_and_apply_volume_factor_u8(pFramesOut, pFramesIn, frameCount*channels, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pPCMFramesOut, const ma_int16* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_s16(pPCMFramesOut, pPCMFramesIn, frameCount*channels, factor); + ma_copy_and_apply_volume_factor_s16(pFramesOut, pFramesIn, frameCount*channels, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pPCMFramesOut, const void* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_s24(pPCMFramesOut, pPCMFramesIn, frameCount*channels, factor); + ma_copy_and_apply_volume_factor_s24(pFramesOut, pFramesIn, frameCount*channels, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pPCMFramesOut, const ma_int32* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_s32(pPCMFramesOut, pPCMFramesIn, frameCount*channels, factor); + ma_copy_and_apply_volume_factor_s32(pFramesOut, pFramesIn, frameCount*channels, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pPCMFramesOut, const float* pPCMFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_f32(pPCMFramesOut, pPCMFramesIn, frameCount*channels, factor); + ma_copy_and_apply_volume_factor_f32(pFramesOut, pFramesIn, frameCount*channels, factor); } -MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pPCMFramesOut, const void* pPCMFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) +MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) { switch (format) { - case ma_format_u8: ma_copy_and_apply_volume_factor_pcm_frames_u8 ((ma_uint8*)pPCMFramesOut, (const ma_uint8*)pPCMFramesIn, frameCount, channels, factor); return; - case ma_format_s16: ma_copy_and_apply_volume_factor_pcm_frames_s16((ma_int16*)pPCMFramesOut, (const ma_int16*)pPCMFramesIn, frameCount, channels, factor); return; - case ma_format_s24: ma_copy_and_apply_volume_factor_pcm_frames_s24( pPCMFramesOut, pPCMFramesIn, frameCount, channels, factor); return; - case ma_format_s32: ma_copy_and_apply_volume_factor_pcm_frames_s32((ma_int32*)pPCMFramesOut, (const ma_int32*)pPCMFramesIn, frameCount, channels, factor); return; - case ma_format_f32: ma_copy_and_apply_volume_factor_pcm_frames_f32( (float*)pPCMFramesOut, (const float*)pPCMFramesIn, frameCount, channels, factor); return; + case ma_format_u8: ma_copy_and_apply_volume_factor_pcm_frames_u8 ((ma_uint8*)pFramesOut, (const ma_uint8*)pFramesIn, frameCount, channels, factor); return; + case ma_format_s16: ma_copy_and_apply_volume_factor_pcm_frames_s16((ma_int16*)pFramesOut, (const ma_int16*)pFramesIn, frameCount, channels, factor); return; + case ma_format_s24: ma_copy_and_apply_volume_factor_pcm_frames_s24( pFramesOut, pFramesIn, frameCount, channels, factor); return; + case ma_format_s32: ma_copy_and_apply_volume_factor_pcm_frames_s32((ma_int32*)pFramesOut, (const ma_int32*)pFramesIn, frameCount, channels, factor); return; + case ma_format_f32: ma_copy_and_apply_volume_factor_pcm_frames_f32( (float*)pFramesOut, (const float*)pFramesIn, frameCount, channels, factor); return; default: return; /* Do nothing. */ } } -MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pPCMFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames_u8(pPCMFrames, pPCMFrames, frameCount, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames_u8(pFrames, pFrames, frameCount, channels, factor); } -MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pPCMFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames_s16(pPCMFrames, pPCMFrames, frameCount, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames_s16(pFrames, pFrames, frameCount, channels, factor); } -MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pPCMFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames_s24(pPCMFrames, pPCMFrames, frameCount, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames_s24(pFrames, pFrames, frameCount, channels, factor); } -MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pPCMFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames_s32(pPCMFrames, pPCMFrames, frameCount, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames_s32(pFrames, pFrames, frameCount, channels, factor); } -MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pPCMFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames_f32(pPCMFrames, pPCMFrames, frameCount, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames_f32(pFrames, pFrames, frameCount, channels, factor); } -MA_API void ma_apply_volume_factor_pcm_frames(void* pPCMFrames, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) +MA_API void ma_apply_volume_factor_pcm_frames(void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) { - ma_copy_and_apply_volume_factor_pcm_frames(pPCMFrames, pPCMFrames, frameCount, format, channels, factor); + ma_copy_and_apply_volume_factor_pcm_frames(pFramesOut, pFramesOut, frameCount, format, channels, factor); } -MA_API float ma_factor_to_gain_db(float factor) +MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains) { - return (float)(20*ma_log10f(factor)); + ma_uint64 iFrame; + + if (channels == 2) { + /* TODO: Do an optimized implementation for stereo and mono. Can do a SIMD optimized implementation as well. */ + } + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOut[iFrame * channels + iChannel] = pFramesIn[iFrame * channels + iChannel] * pChannelGains[iChannel]; + } + } } -MA_API float ma_gain_db_to_factor(float gain) + + +static MA_INLINE ma_int16 ma_apply_volume_unclipped_u8(ma_int16 x, ma_int16 volume) { - return (float)ma_powf(10, gain/20.0f); + return (ma_int16)(((ma_int32)x * (ma_int32)volume) >> 8); } +static MA_INLINE ma_int32 ma_apply_volume_unclipped_s16(ma_int32 x, ma_int16 volume) +{ + return (ma_int32)((x * volume) >> 8); +} + +static MA_INLINE ma_int64 ma_apply_volume_unclipped_s24(ma_int64 x, ma_int16 volume) +{ + return (ma_int64)((x * volume) >> 8); +} + +static MA_INLINE ma_int64 ma_apply_volume_unclipped_s32(ma_int64 x, ma_int16 volume) +{ + return (ma_int64)((x * volume) >> 8); +} + +static MA_INLINE float ma_apply_volume_unclipped_f32(float x, float volume) +{ + return x * volume; +} + + +MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_u8(ma_apply_volume_unclipped_u8(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s16(ma_apply_volume_unclipped_s16(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + ma_int64 s = ma_clip_s24(ma_apply_volume_unclipped_s24(pSrc[iSample], volumeFixed)); + pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); + pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); + pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s32(ma_apply_volume_unclipped_s32(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + /* For the f32 case we need to make sure this supports in-place processing where the input and output buffers are the same. */ + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_f32(ma_apply_volume_unclipped_f32(pSrc[iSample], volume)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume) +{ + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + if (volume == 1) { + ma_clip_pcm_frames(pDst, pSrc, frameCount, format, channels); /* Optimized case for volume = 1. */ + } else if (volume == 0) { + ma_silence_pcm_frames(pDst, frameCount, format, channels); /* Optimized case for volume = 0. */ + } else { + ma_uint64 sampleCount = frameCount * channels; + + switch (format) { + case ma_format_u8: ma_copy_and_apply_volume_and_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount, volume); break; + case ma_format_s16: ma_copy_and_apply_volume_and_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount, volume); break; + case ma_format_s24: ma_copy_and_apply_volume_and_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; + case ma_format_s32: ma_copy_and_apply_volume_and_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; + case ma_format_f32: ma_copy_and_apply_volume_and_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount, volume); break; + + /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ + case ma_format_unknown: + case ma_format_count: + break; + } + } +} + + + +MA_API float ma_volume_linear_to_db(float factor) +{ + return 20*ma_log10f(factor); +} + +MA_API float ma_volume_db_to_linear(float gain) +{ + return ma_powf(10, gain/20.0f); +} + + +MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume) +{ + ma_uint64 iSample; + ma_uint64 sampleCount; + + if (pDst == NULL || pSrc == NULL || channels == 0) { + return MA_INVALID_ARGS; + } + + if (volume == 0) { + return MA_SUCCESS; /* No changes if the volume is 0. */ + } + + sampleCount = frameCount * channels; + + if (volume == 1) { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pDst[iSample] += pSrc[iSample]; + } + } else { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pDst[iSample] += ma_apply_volume_unclipped_f32(pSrc[iSample], volume); + } + } + + return MA_SUCCESS; +} + + /************************************************************************************************************************************************************** @@ -34580,33 +43127,6 @@ static MA_INLINE void ma_pcm_sample_s32_to_s24_no_scale(ma_int64 x, ma_uint8* s2 } -static MA_INLINE ma_uint8 ma_clip_u8(ma_int16 x) -{ - return (ma_uint8)(ma_clamp(x, -128, 127) + 128); -} - -static MA_INLINE ma_int16 ma_clip_s16(ma_int32 x) -{ - return (ma_int16)ma_clamp(x, -32768, 32767); -} - -static MA_INLINE ma_int64 ma_clip_s24(ma_int64 x) -{ - return (ma_int64)ma_clamp(x, -8388608, 8388607); -} - -static MA_INLINE ma_int32 ma_clip_s32(ma_int64 x) -{ - /* This dance is to silence warnings with -std=c89. A good compiler should be able to optimize this away. */ - ma_int64 clipMin; - ma_int64 clipMax; - clipMin = -((ma_int64)2147483647 + 1); - clipMax = (ma_int64)2147483647; - - return (ma_int32)ma_clamp(x, clipMin, clipMax); -} - - /* u8 */ MA_API void ma_pcm_u8_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -34642,12 +43162,6 @@ static MA_INLINE void ma_pcm_u8_to_s16__sse2(void* dst, const void* src, ma_uint ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_u8_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -34660,15 +43174,11 @@ MA_API void ma_pcm_u8_to_s16(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_u8_to_s16__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s16__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s16__neon(dst, src, count, ditherMode); } else @@ -34709,12 +43219,6 @@ static MA_INLINE void ma_pcm_u8_to_s24__sse2(void* dst, const void* src, ma_uint ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_u8_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -34727,15 +43231,11 @@ MA_API void ma_pcm_u8_to_s24(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_u8_to_s24__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s24__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s24__neon(dst, src, count, ditherMode); } else @@ -34774,12 +43274,6 @@ static MA_INLINE void ma_pcm_u8_to_s32__sse2(void* dst, const void* src, ma_uint ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_u8_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -34792,15 +43286,11 @@ MA_API void ma_pcm_u8_to_s32(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_u8_to_s32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s32__neon(dst, src, count, ditherMode); } else @@ -34840,12 +43330,6 @@ static MA_INLINE void ma_pcm_u8_to_f32__sse2(void* dst, const void* src, ma_uint ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_u8_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -34858,15 +43342,11 @@ MA_API void ma_pcm_u8_to_f32(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_u8_to_f32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_f32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_f32__neon(dst, src, count, ditherMode); } else @@ -35002,12 +43482,6 @@ static MA_INLINE void ma_pcm_s16_to_u8__sse2(void* dst, const void* src, ma_uint ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s16_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35020,15 +43494,11 @@ MA_API void ma_pcm_s16_to_u8(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s16_to_u8__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_u8__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_u8__neon(dst, src, count, ditherMode); } else @@ -35073,12 +43543,6 @@ static MA_INLINE void ma_pcm_s16_to_s24__sse2(void* dst, const void* src, ma_uin ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s16_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35091,15 +43555,11 @@ MA_API void ma_pcm_s16_to_s24(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s16_to_s24__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_s24__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_s24__neon(dst, src, count, ditherMode); } else @@ -35135,12 +43595,6 @@ static MA_INLINE void ma_pcm_s16_to_s32__sse2(void* dst, const void* src, ma_uin ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s16_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35153,15 +43607,11 @@ MA_API void ma_pcm_s16_to_s32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s16_to_s32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_s32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_s32__neon(dst, src, count, ditherMode); } else @@ -35209,12 +43659,6 @@ static MA_INLINE void ma_pcm_s16_to_f32__sse2(void* dst, const void* src, ma_uin ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s16_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35227,15 +43671,11 @@ MA_API void ma_pcm_s16_to_f32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s16_to_f32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_f32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_f32__neon(dst, src, count, ditherMode); } else @@ -35347,12 +43787,6 @@ static MA_INLINE void ma_pcm_s24_to_u8__sse2(void* dst, const void* src, ma_uint ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s24_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35365,15 +43799,11 @@ MA_API void ma_pcm_s24_to_u8(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s24_to_u8__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_u8__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_u8__neon(dst, src, count, ditherMode); } else @@ -35427,12 +43857,6 @@ static MA_INLINE void ma_pcm_s24_to_s16__sse2(void* dst, const void* src, ma_uin ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s24_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35445,15 +43869,11 @@ MA_API void ma_pcm_s24_to_s16(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s24_to_s16__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_s16__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_s16__neon(dst, src, count, ditherMode); } else @@ -35497,12 +43917,6 @@ static MA_INLINE void ma_pcm_s24_to_s32__sse2(void* dst, const void* src, ma_uin ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s24_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35515,15 +43929,11 @@ MA_API void ma_pcm_s24_to_s32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s24_to_s32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_s32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_s32__neon(dst, src, count, ditherMode); } else @@ -35571,12 +43981,6 @@ static MA_INLINE void ma_pcm_s24_to_f32__sse2(void* dst, const void* src, ma_uin ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s24_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35589,15 +43993,11 @@ MA_API void ma_pcm_s24_to_f32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s24_to_f32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_f32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_f32__neon(dst, src, count, ditherMode); } else @@ -35717,12 +44117,6 @@ static MA_INLINE void ma_pcm_s32_to_u8__sse2(void* dst, const void* src, ma_uint ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35735,15 +44129,11 @@ MA_API void ma_pcm_s32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s32_to_u8__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_u8__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_u8__neon(dst, src, count, ditherMode); } else @@ -35797,12 +44187,6 @@ static MA_INLINE void ma_pcm_s32_to_s16__sse2(void* dst, const void* src, ma_uin ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35815,15 +44199,11 @@ MA_API void ma_pcm_s32_to_s16(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s32_to_s16__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_s16__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_s16__neon(dst, src, count, ditherMode); } else @@ -35862,12 +44242,6 @@ static MA_INLINE void ma_pcm_s32_to_s24__sse2(void* dst, const void* src, ma_uin ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35880,15 +44254,11 @@ MA_API void ma_pcm_s32_to_s24(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s32_to_s24__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_s24__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_s24__neon(dst, src, count, ditherMode); } else @@ -35942,12 +44312,6 @@ static MA_INLINE void ma_pcm_s32_to_f32__sse2(void* dst, const void* src, ma_uin ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_s32_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -35960,15 +44324,11 @@ MA_API void ma_pcm_s32_to_f32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_s32_to_f32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_f32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_f32__neon(dst, src, count, ditherMode); } else @@ -36075,12 +44435,6 @@ static MA_INLINE void ma_pcm_f32_to_u8__sse2(void* dst, const void* src, ma_uint ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_f32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -36093,15 +44447,11 @@ MA_API void ma_pcm_f32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dit #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_f32_to_u8__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_u8__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_u8__neon(dst, src, count, ditherMode); } else @@ -36305,129 +44655,6 @@ static MA_INLINE void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uin } #endif /* SSE2 */ -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_f32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_uint64 i; - ma_uint64 i16; - ma_uint64 count16; - ma_int16* dst_s16; - const float* src_f32; - float ditherMin; - float ditherMax; - - /* Both the input and output buffers need to be aligned to 32 bytes. */ - if ((((ma_uintptr)dst & 31) != 0) || (((ma_uintptr)src & 31) != 0)) { - ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); - return; - } - - dst_s16 = (ma_int16*)dst; - src_f32 = (const float*)src; - - ditherMin = 0; - ditherMax = 0; - if (ditherMode != ma_dither_mode_none) { - ditherMin = 1.0f / -32768; - ditherMax = 1.0f / 32767; - } - - i = 0; - - /* AVX2. AVX2 allows us to output 16 s16's at a time which means our loop is unrolled 16 times. */ - count16 = count >> 4; - for (i16 = 0; i16 < count16; i16 += 1) { - __m256 d0; - __m256 d1; - __m256 x0; - __m256 x1; - __m256i i0; - __m256i i1; - __m256i p0; - __m256i p1; - __m256i r; - - if (ditherMode == ma_dither_mode_none) { - d0 = _mm256_set1_ps(0); - d1 = _mm256_set1_ps(0); - } else if (ditherMode == ma_dither_mode_rectangle) { - d0 = _mm256_set_ps( - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax) - ); - d1 = _mm256_set_ps( - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax), - ma_dither_f32_rectangle(ditherMin, ditherMax) - ); - } else { - d0 = _mm256_set_ps( - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax) - ); - d1 = _mm256_set_ps( - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax), - ma_dither_f32_triangle(ditherMin, ditherMax) - ); - } - - x0 = *((__m256*)(src_f32 + i) + 0); - x1 = *((__m256*)(src_f32 + i) + 1); - - x0 = _mm256_add_ps(x0, d0); - x1 = _mm256_add_ps(x1, d1); - - x0 = _mm256_mul_ps(x0, _mm256_set1_ps(32767.0f)); - x1 = _mm256_mul_ps(x1, _mm256_set1_ps(32767.0f)); - - /* Computing the final result is a little more complicated for AVX2 than SSE2. */ - i0 = _mm256_cvttps_epi32(x0); - i1 = _mm256_cvttps_epi32(x1); - p0 = _mm256_permute2x128_si256(i0, i1, 0 | 32); - p1 = _mm256_permute2x128_si256(i0, i1, 1 | 48); - r = _mm256_packs_epi32(p0, p1); - - _mm256_stream_si256(((__m256i*)(dst_s16 + i)), r); - - i += 16; - } - - - /* Leftover. */ - for (; i < count; i += 1) { - float x = src_f32[i]; - x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); - x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ - x = x * 32767.0f; /* -1..1 to -32767..32767 */ - - dst_s16[i] = (ma_int16)x; - } -} -#endif /* AVX2 */ - #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -36440,7 +44667,8 @@ static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uin float ditherMax; if (!ma_has_neon()) { - return ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + return; } /* Both the input and output buffers need to be aligned to 16 bytes. */ @@ -36476,13 +44704,14 @@ static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uin d1 = vmovq_n_f32(0); } else if (ditherMode == ma_dither_mode_rectangle) { float d0v[4]; + float d1v[4]; + d0v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[3] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0 = vld1q_f32(d0v); - float d1v[4]; d1v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); @@ -36490,13 +44719,14 @@ static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uin d1 = vld1q_f32(d1v); } else { float d0v[4]; + float d1v[4]; + d0v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[3] = ma_dither_f32_triangle(ditherMin, ditherMax); d0 = vld1q_f32(d0v); - float d1v[4]; d1v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); d1v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); d1v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); @@ -36539,15 +44769,11 @@ MA_API void ma_pcm_f32_to_s16(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s16__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_f32_to_s16__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s16__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s16__neon(dst, src, count, ditherMode); } else @@ -36600,12 +44826,6 @@ static MA_INLINE void ma_pcm_f32_to_s24__sse2(void* dst, const void* src, ma_uin ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_f32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -36618,15 +44838,11 @@ MA_API void ma_pcm_f32_to_s24(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_f32_to_s24__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s24__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s24__neon(dst, src, count, ditherMode); } else @@ -36675,12 +44891,6 @@ static MA_INLINE void ma_pcm_f32_to_s32__sse2(void* dst, const void* src, ma_uin ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE void ma_pcm_f32_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -36693,15 +44903,11 @@ MA_API void ma_pcm_f32_to_s32(void* dst, const void* src, ma_uint64 count, ma_di #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); #else - # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 - if (ma_has_avx2()) { - ma_pcm_f32_to_s32__avx2(dst, src, count, ditherMode); - } else - #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s32__sse2(dst, src, count, ditherMode); } else - #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s32__neon(dst, src, count, ditherMode); } else @@ -36985,25 +45191,131 @@ MA_API ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channe return config; } -MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, ma_biquad* pBQ) + +typedef struct { + size_t sizeInBytes; + size_t r1Offset; + size_t r2Offset; +} ma_biquad_heap_layout; + +static ma_result ma_biquad_get_heap_layout(const ma_biquad_config* pConfig, ma_biquad_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* R0 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* R1 */ + pHeapLayout->r2Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_biquad_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_biquad_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ) +{ + ma_result result; + ma_biquad_heap_layout heapLayout; + if (pBQ == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pBQ); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + result = ma_biquad_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } - if (pConfig->channels < MA_MIN_CHANNELS || pConfig->channels > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } + pBQ->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pBQ->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); + pBQ->pR2 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r2Offset); return ma_biquad_reinit(pConfig, pBQ); } +MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_biquad_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_biquad_init_preallocated(pConfig, pHeap, pBQ); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBQ->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pBQ == NULL) { + return; + } + + if (pBQ->_ownsHeap) { + ma_free(pBQ->_pHeap, pAllocationCallbacks); + } +} + MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ) { if (pBQ == NULL || pConfig == NULL) { @@ -37051,6 +45363,23 @@ MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pB return MA_SUCCESS; } +MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ) +{ + if (pBQ == NULL) { + return MA_INVALID_ARGS; + } + + if (pBQ->format == ma_format_f32) { + pBQ->pR1->f32 = 0; + pBQ->pR2->f32 = 0; + } else { + pBQ->pR1->s32 = 0; + pBQ->pR2->s32 = 0; + } + + return MA_SUCCESS; +} + static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(ma_biquad* pBQ, float* pY, const float* pX) { ma_uint32 c; @@ -37061,10 +45390,10 @@ static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed( const float a1 = pBQ->a1.f32; const float a2 = pBQ->a2.f32; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - float r1 = pBQ->r1[c].f32; - float r2 = pBQ->r2[c].f32; + float r1 = pBQ->pR1[c].f32; + float r2 = pBQ->pR2[c].f32; float x = pX[c]; float y; @@ -37072,9 +45401,9 @@ static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed( r1 = b1*x - a1*y + r2; r2 = b2*x - a2*y; - pY[c] = y; - pBQ->r1[c].f32 = r1; - pBQ->r2[c].f32 = r2; + pY[c] = y; + pBQ->pR1[c].f32 = r1; + pBQ->pR2[c].f32 = r2; } } @@ -37093,10 +45422,10 @@ static MA_INLINE void ma_biquad_process_pcm_frame_s16__direct_form_2_transposed( const ma_int32 a1 = pBQ->a1.s32; const ma_int32 a2 = pBQ->a2.s32; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - ma_int32 r1 = pBQ->r1[c].s32; - ma_int32 r2 = pBQ->r2[c].s32; + ma_int32 r1 = pBQ->pR1[c].s32; + ma_int32 r2 = pBQ->pR2[c].s32; ma_int32 x = pX[c]; ma_int32 y; @@ -37104,9 +45433,9 @@ static MA_INLINE void ma_biquad_process_pcm_frame_s16__direct_form_2_transposed( r1 = (b1*x - a1*y + r2); r2 = (b2*x - a2*y); - pY[c] = (ma_int16)ma_clamp(y, -32768, 32767); - pBQ->r1[c].s32 = r1; - pBQ->r2[c].s32 = r2; + pY[c] = (ma_int16)ma_clamp(y, -32768, 32767); + pBQ->pR1[c].s32 = r1; + pBQ->pR2[c].s32 = r2; } } @@ -37200,25 +45529,122 @@ MA_API ma_lpf2_config ma_lpf2_config_init(ma_format format, ma_uint32 channels, } -MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, ma_lpf1* pLPF) +typedef struct { + size_t sizeInBytes; + size_t r1Offset; +} ma_lpf1_heap_layout; + +static ma_result ma_lpf1_get_heap_layout(const ma_lpf1_config* pConfig, ma_lpf1_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* R1 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_lpf1_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF) +{ + ma_result result; + ma_lpf1_heap_layout heapLayout; + if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } - if (pConfig->channels < MA_MIN_CHANNELS || pConfig->channels > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); return ma_lpf1_reinit(pConfig, pLPF); } +MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf1_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf1_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pLPF == NULL) { + return; + } + + if (pLPF->_ownsHeap) { + ma_free(pLPF->_pHeap, pAllocationCallbacks); + } +} + MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF) { double a; @@ -37255,6 +45681,21 @@ MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF) return MA_SUCCESS; } +MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + if (pLPF->format == ma_format_f32) { + pLPF->a.f32 = 0; + } else { + pLPF->a.s32 = 0; + } + + return MA_SUCCESS; +} + static MA_INLINE void ma_lpf1_process_pcm_frame_f32(ma_lpf1* pLPF, float* pY, const float* pX) { ma_uint32 c; @@ -37262,16 +45703,16 @@ static MA_INLINE void ma_lpf1_process_pcm_frame_f32(ma_lpf1* pLPF, float* pY, co const float a = pLPF->a.f32; const float b = 1 - a; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - float r1 = pLPF->r1[c].f32; + float r1 = pLPF->pR1[c].f32; float x = pX[c]; float y; y = b*x + a*r1; pY[c] = y; - pLPF->r1[c].f32 = y; + pLPF->pR1[c].f32 = y; } } @@ -37282,16 +45723,16 @@ static MA_INLINE void ma_lpf1_process_pcm_frame_s16(ma_lpf1* pLPF, ma_int16* pY, const ma_int32 a = pLPF->a.s32; const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - ma_int32 r1 = pLPF->r1[c].s32; + ma_int32 r1 = pLPF->pR1[c].s32; ma_int32 x = pX[c]; ma_int32 y; y = (b*x + a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; - pY[c] = (ma_int16)y; - pLPF->r1[c].s32 = (ma_int32)y; + pY[c] = (ma_int16)y; + pLPF->pR1[c].s32 = (ma_int32)y; } } @@ -37371,7 +45812,15 @@ static MA_INLINE ma_biquad_config ma_lpf2__get_biquad_config(const ma_lpf2_confi return bqConfig; } -MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) +MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_lpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pLPF) { ma_result result; ma_biquad_config bqConfig; @@ -37387,7 +45836,7 @@ MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) } bqConfig = ma_lpf2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pLPF->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pLPF->bq); if (result != MA_SUCCESS) { return result; } @@ -37395,6 +45844,45 @@ MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) return MA_SUCCESS; } +MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf2_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pLPF == NULL) { + return; + } + + ma_biquad_uninit(&pLPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) { ma_result result; @@ -37413,6 +45901,17 @@ MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) return MA_SUCCESS; } +MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + ma_biquad_clear_cache(&pLPF->bq); + + return MA_SUCCESS; +} + static MA_INLINE void ma_lpf2_process_pcm_frame_s16(ma_lpf2* pLPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pLPF->bq, pFrameOut, pFrameIn); @@ -37456,7 +45955,24 @@ MA_API ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma return config; } -static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* pLPF, ma_bool32 isNew) + +typedef struct +{ + size_t sizeInBytes; + size_t lpf1Offset; + size_t lpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ +} ma_lpf_heap_layout; + +static void ma_lpf_calculate_sub_lpf_counts(ma_uint32 order, ma_uint32* pLPF1Count, ma_uint32* pLPF2Count) +{ + MA_ASSERT(pLPF1Count != NULL); + MA_ASSERT(pLPF2Count != NULL); + + *pLPF1Count = order % 2; + *pLPF2Count = order / 2; +} + +static ma_result ma_lpf_get_heap_layout(const ma_lpf_config* pConfig, ma_lpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 lpf1Count; @@ -37464,6 +45980,69 @@ static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* p ma_uint32 ilpf1; ma_uint32 ilpf2; + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); + + pHeapLayout->sizeInBytes = 0; + + /* LPF 1 */ + pHeapLayout->lpf1Offset = pHeapLayout->sizeInBytes; + for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { + size_t lpf1HeapSizeInBytes; + ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_lpf1) + lpf1HeapSizeInBytes; + } + + /* LPF 2*/ + pHeapLayout->lpf2Offset = pHeapLayout->sizeInBytes; + for (ilpf2 = 0; ilpf2 < lpf2Count; ilpf2 += 1) { + size_t lpf2HeapSizeInBytes; + ma_lpf2_config lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_lpf2) + lpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 lpf1Count; + ma_uint32 lpf2Count; + ma_uint32 ilpf1; + ma_uint32 ilpf2; + ma_lpf_heap_layout heapLayout; /* Only used if isNew is true. */ + if (pLPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } @@ -37487,11 +46066,7 @@ static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* p return MA_INVALID_ARGS; } - lpf1Count = pConfig->order % 2; - lpf2Count = pConfig->order / 2; - - MA_ASSERT(lpf1Count <= ma_countof(pLPF->lpf1)); - MA_ASSERT(lpf2Count <= ma_countof(pLPF->lpf2)); + ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); /* The filter order can't change between reinits. */ if (!isNew) { @@ -37500,16 +46075,42 @@ static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* p } } + if (isNew) { + result = ma_lpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pLPF1 = (ma_lpf1*)ma_offset_ptr(pHeap, heapLayout.lpf1Offset); + pLPF->pLPF2 = (ma_lpf2*)ma_offset_ptr(pHeap, heapLayout.lpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ + } + for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); if (isNew) { - result = ma_lpf1_init(&lpf1Config, &pLPF->lpf1[ilpf1]); + size_t lpf1HeapSizeInBytes; + + result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_lpf1_init_preallocated(&lpf1Config, ma_offset_ptr(pHeap, heapLayout.lpf1Offset + (sizeof(ma_lpf1) * lpf1Count) + (ilpf1 * lpf1HeapSizeInBytes)), &pLPF->pLPF1[ilpf1]); + } } else { - result = ma_lpf1_reinit(&lpf1Config, &pLPF->lpf1[ilpf1]); + result = ma_lpf1_reinit(&lpf1Config, &pLPF->pLPF1[ilpf1]); } if (result != MA_SUCCESS) { + ma_uint32 jlpf1; + + for (jlpf1 = 0; jlpf1 < ilpf1; jlpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + return result; } } @@ -37530,12 +46131,28 @@ static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* p lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { - result = ma_lpf2_init(&lpf2Config, &pLPF->lpf2[ilpf2]); + size_t lpf2HeapSizeInBytes; + + result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_lpf2_init_preallocated(&lpf2Config, ma_offset_ptr(pHeap, heapLayout.lpf2Offset + (sizeof(ma_lpf2) * lpf2Count) + (ilpf2 * lpf2HeapSizeInBytes)), &pLPF->pLPF2[ilpf2]); + } } else { - result = ma_lpf2_reinit(&lpf2Config, &pLPF->lpf2[ilpf2]); + result = ma_lpf2_reinit(&lpf2Config, &pLPF->pLPF2[ilpf2]); } if (result != MA_SUCCESS) { + ma_uint32 jlpf1; + ma_uint32 jlpf2; + + for (jlpf1 = 0; jlpf1 < lpf1Count; jlpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + for (jlpf2 = 0; jlpf2 < ilpf2; jlpf2 += 1) { + ma_lpf2_uninit(&pLPF->pLPF2[jlpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + return result; } } @@ -37549,7 +46166,28 @@ static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, ma_lpf* p return MA_SUCCESS; } -MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF) +MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_lpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_lpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF) { if (pLPF == NULL) { return MA_INVALID_ARGS; @@ -37557,16 +46195,84 @@ MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF) MA_ZERO_OBJECT(pLPF); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + return ma_lpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; } - return ma_lpf_reinit__internal(pConfig, pLPF, /*isNew*/MA_TRUE); + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + if (pLPF == NULL) { + return; + } + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[ilpf1], pAllocationCallbacks); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_uninit(&pLPF->pLPF2[ilpf2], pAllocationCallbacks); + } + + if (pLPF->_ownsHeap) { + ma_free(pLPF->_pHeap, pAllocationCallbacks); + } } MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF) { - return ma_lpf_reinit__internal(pConfig, pLPF, /*isNew*/MA_FALSE); + return ma_lpf_reinit__internal(pConfig, NULL, pLPF, /*isNew*/MA_FALSE); +} + +MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_clear_cache(&pLPF->pLPF1[ilpf1]); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_clear_cache(&pLPF->pLPF2[ilpf2]); + } + + return MA_SUCCESS; } static MA_INLINE void ma_lpf_process_pcm_frame_f32(ma_lpf* pLPF, float* pY, const void* pX) @@ -37576,14 +46282,14 @@ static MA_INLINE void ma_lpf_process_pcm_frame_f32(ma_lpf* pLPF, float* pY, cons MA_ASSERT(pLPF->format == ma_format_f32); - MA_COPY_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); + MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { - ma_lpf1_process_pcm_frame_f32(&pLPF->lpf1[ilpf1], pY, pY); + ma_lpf1_process_pcm_frame_f32(&pLPF->pLPF1[ilpf1], pY, pY); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { - ma_lpf2_process_pcm_frame_f32(&pLPF->lpf2[ilpf2], pY, pY); + ma_lpf2_process_pcm_frame_f32(&pLPF->pLPF2[ilpf2], pY, pY); } } @@ -37594,14 +46300,14 @@ static MA_INLINE void ma_lpf_process_pcm_frame_s16(ma_lpf* pLPF, ma_int16* pY, c MA_ASSERT(pLPF->format == ma_format_s16); - MA_COPY_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); + MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { - ma_lpf1_process_pcm_frame_s16(&pLPF->lpf1[ilpf1], pY, pY); + ma_lpf1_process_pcm_frame_s16(&pLPF->pLPF1[ilpf1], pY, pY); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { - ma_lpf2_process_pcm_frame_s16(&pLPF->lpf2[ilpf2], pY, pY); + ma_lpf2_process_pcm_frame_s16(&pLPF->pLPF2[ilpf2], pY, pY); } } @@ -37618,14 +46324,14 @@ MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { - result = ma_lpf1_process_pcm_frames(&pLPF->lpf1[ilpf1], pFramesOut, pFramesOut, frameCount); + result = ma_lpf1_process_pcm_frames(&pLPF->pLPF1[ilpf1], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { - result = ma_lpf2_process_pcm_frames(&pLPF->lpf2[ilpf2], pFramesOut, pFramesOut, frameCount); + result = ma_lpf2_process_pcm_frames(&pLPF->pLPF2[ilpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } @@ -37711,23 +46417,120 @@ MA_API ma_hpf2_config ma_hpf2_config_init(ma_format format, ma_uint32 channels, } -MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, ma_hpf1* pHPF) +typedef struct { - if (pHPF == NULL) { - return MA_INVALID_ARGS; - } + size_t sizeInBytes; + size_t r1Offset; +} ma_hpf1_heap_layout; - MA_ZERO_OBJECT(pHPF); +static ma_result ma_hpf1_get_heap_layout(const ma_hpf1_config* pConfig, ma_hpf1_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } - if (pConfig->channels < MA_MIN_CHANNELS || pConfig->channels > MA_MAX_CHANNELS) { + if (pConfig->channels == 0) { return MA_INVALID_ARGS; } - return ma_hpf1_reinit(pConfig, pHPF); + pHeapLayout->sizeInBytes = 0; + + /* R1 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_hpf1_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF) +{ + ma_result result; + ma_hpf1_heap_layout heapLayout; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); + + return ma_hpf1_reinit(pConfig, pLPF); +} + +MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf1_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf1_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pHPF == NULL) { + return; + } + + if (pHPF->_ownsHeap) { + ma_free(pHPF->_pHeap, pAllocationCallbacks); + } } MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF) @@ -37773,16 +46576,16 @@ static MA_INLINE void ma_hpf1_process_pcm_frame_f32(ma_hpf1* pHPF, float* pY, co const float a = 1 - pHPF->a.f32; const float b = 1 - a; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - float r1 = pHPF->r1[c].f32; + float r1 = pHPF->pR1[c].f32; float x = pX[c]; float y; y = b*x - a*r1; - pY[c] = y; - pHPF->r1[c].f32 = y; + pY[c] = y; + pHPF->pR1[c].f32 = y; } } @@ -37793,16 +46596,16 @@ static MA_INLINE void ma_hpf1_process_pcm_frame_s16(ma_hpf1* pHPF, ma_int16* pY, const ma_int32 a = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - pHPF->a.s32); const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { - ma_int32 r1 = pHPF->r1[c].s32; + ma_int32 r1 = pHPF->pR1[c].s32; ma_int32 x = pX[c]; ma_int32 y; y = (b*x - a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; - pY[c] = (ma_int16)y; - pHPF->r1[c].s32 = (ma_int32)y; + pY[c] = (ma_int16)y; + pHPF->pR1[c].s32 = (ma_int32)y; } } @@ -37882,7 +46685,15 @@ static MA_INLINE ma_biquad_config ma_hpf2__get_biquad_config(const ma_hpf2_confi return bqConfig; } -MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) +MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_hpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF) { ma_result result; ma_biquad_config bqConfig; @@ -37898,7 +46709,7 @@ MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) } bqConfig = ma_hpf2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pHPF->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pHPF->bq); if (result != MA_SUCCESS) { return result; } @@ -37906,6 +46717,45 @@ MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) return MA_SUCCESS; } +MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf2_init_preallocated(pConfig, pHeap, pHPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pHPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pHPF == NULL) { + return; + } + + ma_biquad_uninit(&pHPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) { ma_result result; @@ -37967,7 +46817,24 @@ MA_API ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma return config; } -static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* pHPF, ma_bool32 isNew) + +typedef struct +{ + size_t sizeInBytes; + size_t hpf1Offset; + size_t hpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ +} ma_hpf_heap_layout; + +static void ma_hpf_calculate_sub_hpf_counts(ma_uint32 order, ma_uint32* pHPF1Count, ma_uint32* pHPF2Count) +{ + MA_ASSERT(pHPF1Count != NULL); + MA_ASSERT(pHPF2Count != NULL); + + *pHPF1Count = order % 2; + *pHPF2Count = order / 2; +} + +static ma_result ma_hpf_get_heap_layout(const ma_hpf_config* pConfig, ma_hpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 hpf1Count; @@ -37975,6 +46842,69 @@ static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* p ma_uint32 ihpf1; ma_uint32 ihpf2; + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); + + pHeapLayout->sizeInBytes = 0; + + /* HPF 1 */ + pHeapLayout->hpf1Offset = pHeapLayout->sizeInBytes; + for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { + size_t hpf1HeapSizeInBytes; + ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_hpf1) + hpf1HeapSizeInBytes; + } + + /* HPF 2*/ + pHeapLayout->hpf2Offset = pHeapLayout->sizeInBytes; + for (ihpf2 = 0; ihpf2 < hpf2Count; ihpf2 += 1) { + size_t hpf2HeapSizeInBytes; + ma_hpf2_config hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_hpf2) + hpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pHPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 hpf1Count; + ma_uint32 hpf2Count; + ma_uint32 ihpf1; + ma_uint32 ihpf2; + ma_hpf_heap_layout heapLayout; /* Only used if isNew is true. */ + if (pHPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } @@ -37998,11 +46928,7 @@ static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* p return MA_INVALID_ARGS; } - hpf1Count = pConfig->order % 2; - hpf2Count = pConfig->order / 2; - - MA_ASSERT(hpf1Count <= ma_countof(pHPF->hpf1)); - MA_ASSERT(hpf2Count <= ma_countof(pHPF->hpf2)); + ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); /* The filter order can't change between reinits. */ if (!isNew) { @@ -38011,16 +46937,42 @@ static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* p } } + if (isNew) { + result = ma_hpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pHPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pHPF->pHPF1 = (ma_hpf1*)ma_offset_ptr(pHeap, heapLayout.hpf1Offset); + pHPF->pHPF2 = (ma_hpf2*)ma_offset_ptr(pHeap, heapLayout.hpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ + } + for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); if (isNew) { - result = ma_hpf1_init(&hpf1Config, &pHPF->hpf1[ihpf1]); + size_t hpf1HeapSizeInBytes; + + result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_hpf1_init_preallocated(&hpf1Config, ma_offset_ptr(pHeap, heapLayout.hpf1Offset + (sizeof(ma_hpf1) * hpf1Count) + (ihpf1 * hpf1HeapSizeInBytes)), &pHPF->pHPF1[ihpf1]); + } } else { - result = ma_hpf1_reinit(&hpf1Config, &pHPF->hpf1[ihpf1]); + result = ma_hpf1_reinit(&hpf1Config, &pHPF->pHPF1[ihpf1]); } if (result != MA_SUCCESS) { + ma_uint32 jhpf1; + + for (jhpf1 = 0; jhpf1 < ihpf1; jhpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + return result; } } @@ -38041,12 +46993,28 @@ static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* p hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { - result = ma_hpf2_init(&hpf2Config, &pHPF->hpf2[ihpf2]); + size_t hpf2HeapSizeInBytes; + + result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_hpf2_init_preallocated(&hpf2Config, ma_offset_ptr(pHeap, heapLayout.hpf2Offset + (sizeof(ma_hpf2) * hpf2Count) + (ihpf2 * hpf2HeapSizeInBytes)), &pHPF->pHPF2[ihpf2]); + } } else { - result = ma_hpf2_reinit(&hpf2Config, &pHPF->hpf2[ihpf2]); + result = ma_hpf2_reinit(&hpf2Config, &pHPF->pHPF2[ihpf2]); } if (result != MA_SUCCESS) { + ma_uint32 jhpf1; + ma_uint32 jhpf2; + + for (jhpf1 = 0; jhpf1 < hpf1Count; jhpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + for (jhpf2 = 0; jhpf2 < ihpf2; jhpf2 += 1) { + ma_hpf2_uninit(&pHPF->pHPF2[jhpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + return result; } } @@ -38060,24 +47028,93 @@ static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, ma_hpf* p return MA_SUCCESS; } -MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, ma_hpf* pHPF) +MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes) { + ma_result result; + ma_hpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_hpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + return ma_hpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf_init_preallocated(pConfig, pHeap, pHPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pHPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ihpf1; + ma_uint32 ihpf2; + if (pHPF == NULL) { - return MA_INVALID_ARGS; + return; } - MA_ZERO_OBJECT(pHPF); - - if (pConfig == NULL) { - return MA_INVALID_ARGS; + for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[ihpf1], pAllocationCallbacks); } - return ma_hpf_reinit__internal(pConfig, pHPF, /*isNew*/MA_TRUE); + for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { + ma_hpf2_uninit(&pHPF->pHPF2[ihpf2], pAllocationCallbacks); + } + + if (pHPF->_ownsHeap) { + ma_free(pHPF->_pHeap, pAllocationCallbacks); + } } MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF) { - return ma_hpf_reinit__internal(pConfig, pHPF, /*isNew*/MA_FALSE); + return ma_hpf_reinit__internal(pConfig, NULL, pHPF, /*isNew*/MA_FALSE); } MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) @@ -38093,14 +47130,14 @@ MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { - result = ma_hpf1_process_pcm_frames(&pHPF->hpf1[ihpf1], pFramesOut, pFramesOut, frameCount); + result = ma_hpf1_process_pcm_frames(&pHPF->pHPF1[ihpf1], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { - result = ma_hpf2_process_pcm_frames(&pHPF->hpf2[ihpf2], pFramesOut, pFramesOut, frameCount); + result = ma_hpf2_process_pcm_frames(&pHPF->pHPF2[ihpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } @@ -38119,11 +47156,11 @@ MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { - ma_hpf1_process_pcm_frame_f32(&pHPF->hpf1[ihpf1], pFramesOutF32, pFramesOutF32); + ma_hpf1_process_pcm_frame_f32(&pHPF->pHPF1[ihpf1], pFramesOutF32, pFramesOutF32); } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { - ma_hpf2_process_pcm_frame_f32(&pHPF->hpf2[ihpf2], pFramesOutF32, pFramesOutF32); + ma_hpf2_process_pcm_frame_f32(&pHPF->pHPF2[ihpf2], pFramesOutF32, pFramesOutF32); } pFramesOutF32 += pHPF->channels; @@ -38137,11 +47174,11 @@ MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { - ma_hpf1_process_pcm_frame_s16(&pHPF->hpf1[ihpf1], pFramesOutS16, pFramesOutS16); + ma_hpf1_process_pcm_frame_s16(&pHPF->pHPF1[ihpf1], pFramesOutS16, pFramesOutS16); } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { - ma_hpf2_process_pcm_frame_s16(&pHPF->hpf2[ihpf2], pFramesOutS16, pFramesOutS16); + ma_hpf2_process_pcm_frame_s16(&pHPF->pHPF2[ihpf2], pFramesOutS16, pFramesOutS16); } pFramesOutS16 += pHPF->channels; @@ -38221,7 +47258,15 @@ static MA_INLINE ma_biquad_config ma_bpf2__get_biquad_config(const ma_bpf2_confi return bqConfig; } -MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) +MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_bpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF) { ma_result result; ma_biquad_config bqConfig; @@ -38237,7 +47282,7 @@ MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) } bqConfig = ma_bpf2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pBPF->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pBPF->bq); if (result != MA_SUCCESS) { return result; } @@ -38245,6 +47290,45 @@ MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) return MA_SUCCESS; } +MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_bpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_bpf2_init_preallocated(pConfig, pHeap, pBPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pBPF == NULL) { + return; + } + + ma_biquad_uninit(&pBPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) { ma_result result; @@ -38306,12 +47390,67 @@ MA_API ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma return config; } -static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, ma_bpf* pBPF, ma_bool32 isNew) + +typedef struct +{ + size_t sizeInBytes; + size_t bpf2Offset; +} ma_bpf_heap_layout; + +static ma_result ma_bpf_get_heap_layout(const ma_bpf_config* pConfig, ma_bpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 bpf2Count; ma_uint32 ibpf2; + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + /* We must have an even number of order. */ + if ((pConfig->order & 0x1) != 0) { + return MA_INVALID_ARGS; + } + + bpf2Count = pConfig->channels / 2; + + pHeapLayout->sizeInBytes = 0; + + /* BPF 2 */ + pHeapLayout->bpf2Offset = pHeapLayout->sizeInBytes; + for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { + size_t bpf2HeapSizeInBytes; + ma_bpf2_config bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_bpf2) + bpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 bpf2Count; + ma_uint32 ibpf2; + ma_bpf_heap_layout heapLayout; /* Only used if isNew is true. */ + if (pBPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } @@ -38342,8 +47481,6 @@ static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, ma_bpf* p bpf2Count = pConfig->order / 2; - MA_ASSERT(bpf2Count <= ma_countof(pBPF->bpf2)); - /* The filter order can't change between reinits. */ if (!isNew) { if (pBPF->bpf2Count != bpf2Count) { @@ -38351,6 +47488,20 @@ static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, ma_bpf* p } } + if (isNew) { + result = ma_bpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pBPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pBPF->pBPF2 = (ma_bpf2*)ma_offset_ptr(pHeap, heapLayout.bpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); + } + for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { ma_bpf2_config bpf2Config; double q; @@ -38361,9 +47512,14 @@ static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, ma_bpf* p bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { - result = ma_bpf2_init(&bpf2Config, &pBPF->bpf2[ibpf2]); + size_t bpf2HeapSizeInBytes; + + result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_bpf2_init_preallocated(&bpf2Config, ma_offset_ptr(pHeap, heapLayout.bpf2Offset + (sizeof(ma_bpf2) * bpf2Count) + (ibpf2 * bpf2HeapSizeInBytes)), &pBPF->pBPF2[ibpf2]); + } } else { - result = ma_bpf2_reinit(&bpf2Config, &pBPF->bpf2[ibpf2]); + result = ma_bpf2_reinit(&bpf2Config, &pBPF->pBPF2[ibpf2]); } if (result != MA_SUCCESS) { @@ -38378,7 +47534,29 @@ static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, ma_bpf* p return MA_SUCCESS; } -MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, ma_bpf* pBPF) + +MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_bpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_bpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF) { if (pBPF == NULL) { return MA_INVALID_ARGS; @@ -38386,16 +47564,59 @@ MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, ma_bpf* pBPF) MA_ZERO_OBJECT(pBPF); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + return ma_bpf_reinit__internal(pConfig, pHeap, pBPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_bpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; } - return ma_bpf_reinit__internal(pConfig, pBPF, /*isNew*/MA_TRUE); + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_bpf_init_preallocated(pConfig, pHeap, pBPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ibpf2; + + if (pBPF == NULL) { + return; + } + + for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { + ma_bpf2_uninit(&pBPF->pBPF2[ibpf2], pAllocationCallbacks); + } + + if (pBPF->_ownsHeap) { + ma_free(pBPF->_pHeap, pAllocationCallbacks); + } } MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF) { - return ma_bpf_reinit__internal(pConfig, pBPF, /*isNew*/MA_FALSE); + return ma_bpf_reinit__internal(pConfig, NULL, pBPF, /*isNew*/MA_FALSE); } MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) @@ -38410,7 +47631,7 @@ MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { - result = ma_bpf2_process_pcm_frames(&pBPF->bpf2[ibpf2], pFramesOut, pFramesOut, frameCount); + result = ma_bpf2_process_pcm_frames(&pBPF->pBPF2[ibpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } @@ -38429,7 +47650,7 @@ MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { - ma_bpf2_process_pcm_frame_f32(&pBPF->bpf2[ibpf2], pFramesOutF32, pFramesOutF32); + ma_bpf2_process_pcm_frame_f32(&pBPF->pBPF2[ibpf2], pFramesOutF32, pFramesOutF32); } pFramesOutF32 += pBPF->channels; @@ -38443,7 +47664,7 @@ MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { - ma_bpf2_process_pcm_frame_s16(&pBPF->bpf2[ibpf2], pFramesOutS16, pFramesOutS16); + ma_bpf2_process_pcm_frame_s16(&pBPF->pBPF2[ibpf2], pFramesOutS16, pFramesOutS16); } pFramesOutS16 += pBPF->channels; @@ -38522,7 +47743,15 @@ static MA_INLINE ma_biquad_config ma_notch2__get_biquad_config(const ma_notch2_c return bqConfig; } -MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, ma_notch2* pFilter) +MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_notch2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter) { ma_result result; ma_biquad_config bqConfig; @@ -38538,7 +47767,7 @@ MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, ma_notch2* pFil } bqConfig = ma_notch2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pFilter->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } @@ -38546,6 +47775,45 @@ MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, ma_notch2* pFil return MA_SUCCESS; } +MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_notch2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_notch2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter) { ma_result result; @@ -38651,7 +47919,15 @@ static MA_INLINE ma_biquad_config ma_peak2__get_biquad_config(const ma_peak2_con return bqConfig; } -MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, ma_peak2* pFilter) +MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_peak2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter) { ma_result result; ma_biquad_config bqConfig; @@ -38667,7 +47943,7 @@ MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, ma_peak2* pFilter } bqConfig = ma_peak2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pFilter->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } @@ -38675,6 +47951,45 @@ MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, ma_peak2* pFilter return MA_SUCCESS; } +MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_peak2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_peak2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter) { ma_result result; @@ -38777,7 +48092,15 @@ static MA_INLINE ma_biquad_config ma_loshelf2__get_biquad_config(const ma_loshel return bqConfig; } -MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter) +MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_loshelf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; @@ -38793,7 +48116,7 @@ MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, ma_loshelf2 } bqConfig = ma_loshelf2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pFilter->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } @@ -38801,6 +48124,45 @@ MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, ma_loshelf2 return MA_SUCCESS; } +MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_loshelf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_loshelf2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter) { ma_result result; @@ -38903,7 +48265,15 @@ static MA_INLINE ma_biquad_config ma_hishelf2__get_biquad_config(const ma_hishel return bqConfig; } -MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter) +MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_hishelf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; @@ -38919,7 +48289,7 @@ MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, ma_hishelf2 } bqConfig = ma_hishelf2__get_biquad_config(pConfig); - result = ma_biquad_init(&bqConfig, &pFilter->bq); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } @@ -38927,6 +48297,45 @@ MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, ma_hishelf2 return MA_SUCCESS; } +MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hishelf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hishelf2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter) { ma_result result; @@ -38975,6 +48384,2660 @@ MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter) +/* +Delay +*/ +MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) +{ + ma_delay_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.sampleRate = sampleRate; + config.delayInFrames = delayInFrames; + config.delayStart = (decay == 0) ? MA_TRUE : MA_FALSE; /* Delay the start if it looks like we're not configuring an echo. */ + config.wet = 1; + config.dry = 1; + config.decay = decay; + + return config; +} + + +MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay) +{ + if (pDelay == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDelay); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->decay < 0 || pConfig->decay > 1) { + return MA_INVALID_ARGS; + } + + pDelay->config = *pConfig; + pDelay->bufferSizeInFrames = pConfig->delayInFrames; + pDelay->cursor = 0; + + pDelay->pBuffer = (float*)ma_malloc((size_t)(pDelay->bufferSizeInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->channels)), pAllocationCallbacks); + if (pDelay->pBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + ma_silence_pcm_frames(pDelay->pBuffer, pDelay->bufferSizeInFrames, ma_format_f32, pConfig->channels); + + return MA_SUCCESS; +} + +MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pDelay == NULL) { + return; + } + + ma_free(pDelay->pBuffer, pAllocationCallbacks); +} + +MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + ma_uint32 iFrame; + ma_uint32 iChannel; + float* pFramesOutF32 = (float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + if (pDelay == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pDelay->config.channels; iChannel += 1) { + ma_uint32 iBuffer = (pDelay->cursor * pDelay->config.channels) + iChannel; + + if (pDelay->config.delayStart) { + /* Delayed start. */ + + /* Read */ + pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; + + /* Feedback */ + pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); + } else { + /* Immediate start */ + + /* Feedback */ + pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); + + /* Read */ + pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; + } + } + + pDelay->cursor = (pDelay->cursor + 1) % pDelay->bufferSizeInFrames; + + pFramesOutF32 += pDelay->config.channels; + pFramesInF32 += pDelay->config.channels; + } + + return MA_SUCCESS; +} + +MA_API void ma_delay_set_wet(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.wet = value; +} + +MA_API float ma_delay_get_wet(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.wet; +} + +MA_API void ma_delay_set_dry(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.dry = value; +} + +MA_API float ma_delay_get_dry(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.dry; +} + +MA_API void ma_delay_set_decay(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.decay = value; +} + +MA_API float ma_delay_get_decay(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.decay; +} + + +MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames) +{ + ma_gainer_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.smoothTimeInFrames = smoothTimeInFrames; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t oldGainsOffset; + size_t newGainsOffset; +} ma_gainer_heap_layout; + +static ma_result ma_gainer_get_heap_layout(const ma_gainer_config* pConfig, ma_gainer_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Old gains. */ + pHeapLayout->oldGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + + /* New gains. */ + pHeapLayout->newGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + + /* Alignment. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_gainer_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_gainer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer) +{ + ma_result result; + ma_gainer_heap_layout heapLayout; + ma_uint32 iChannel; + + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pGainer); + + if (pConfig == NULL || pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_gainer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pGainer->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pGainer->pOldGains = (float*)ma_offset_ptr(pHeap, heapLayout.oldGainsOffset); + pGainer->pNewGains = (float*)ma_offset_ptr(pHeap, heapLayout.newGainsOffset); + pGainer->masterVolume = 1; + + pGainer->config = *pConfig; + pGainer->t = (ma_uint32)-1; /* No interpolation by default. */ + + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { + pGainer->pOldGains[iChannel] = 1; + pGainer->pNewGains[iChannel] = 1; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_gainer_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap allocation. */ + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_gainer_init_preallocated(pConfig, pHeap, pGainer); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pGainer->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pGainer == NULL) { + return; + } + + if (pGainer->_ownsHeap) { + ma_free(pGainer->_pHeap, pAllocationCallbacks); + } +} + +static float ma_gainer_calculate_current_gain(const ma_gainer* pGainer, ma_uint32 channel) +{ + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + return ma_mix_f32_fast(pGainer->pOldGains[channel], pGainer->pNewGains[channel], a); +} + +static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_internal(ma_gainer * pGainer, void* MA_RESTRICT pFramesOut, const void* MA_RESTRICT pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + ma_uint64 interpolatedFrameCount; + + MA_ASSERT(pGainer != NULL); + + /* + We don't necessarily need to apply a linear interpolation for the entire frameCount frames. When + linear interpolation is not needed we can do a simple volume adjustment which will be more + efficient than a lerp with an alpha value of 1. + + To do this, all we need to do is determine how many frames need to have a lerp applied. Then we + just process that number of frames with linear interpolation. After that we run on an optimized + path which just applies the new gains without a lerp. + */ + if (pGainer->t >= pGainer->config.smoothTimeInFrames) { + interpolatedFrameCount = 0; + } else { + interpolatedFrameCount = pGainer->t - pGainer->config.smoothTimeInFrames; + if (interpolatedFrameCount > frameCount) { + interpolatedFrameCount = frameCount; + } + } + + /* + Start off with our interpolated frames. When we do this, we'll adjust frameCount and our pointers + so that the fast path can work naturally without consideration of the interpolated path. + */ + if (interpolatedFrameCount > 0) { + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + /* + All we're really doing here is moving the old gains towards the new gains. We don't want to + be modifying the gains inside the ma_gainer object because that will break things. Instead + we can make a copy here on the stack. For extreme channel counts we can fall back to a slower + implementation which just uses a standard lerp. + */ + float* pFramesOutF32 = (float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + float d = 1.0f / pGainer->config.smoothTimeInFrames; + + if (pGainer->config.channels <= 32) { + float pRunningGain[32]; + float pRunningGainDelta[32]; /* Could this be heap-allocated as part of the ma_gainer object? */ + + /* Initialize the running gain. */ + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + float t = (pGainer->pNewGains[iChannel] - pGainer->pOldGains[iChannel]) * pGainer->masterVolume; + pRunningGainDelta[iChannel] = t * d; + pRunningGain[iChannel] = (pGainer->pOldGains[iChannel] * pGainer->masterVolume) + (t * a); + } + + iFrame = 0; + + /* Optimized paths for common channel counts. This is mostly just experimenting with some SIMD ideas. It's not necessarily final. */ + if (pGainer->config.channels == 2) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean SIMD loop below. */ + __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[1], pRunningGainDelta[0]); + __m128 runningGain0 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[1], pRunningGain[0]); + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*4 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*4 + 0]), runningGain0)); + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + } + + iFrame = unrolledLoopCount << 1; + } else + #endif + { + /* + Two different scalar implementations here. Clang (and I assume GCC) will vectorize + both of these, but the bottom version results in a nicer vectorization with less + instructions emitted. The problem, however, is that the bottom version runs slower + when compiled with MSVC. The top version will be partially vectorized by MSVC. + */ + #if defined(_MSC_VER) && !defined(__clang__) + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean 4x SIMD operation in the loop. */ + pRunningGainDelta[2] = pRunningGainDelta[0]; + pRunningGainDelta[3] = pRunningGainDelta[1]; + pRunningGain[2] = pRunningGain[0] + pRunningGainDelta[0]; + pRunningGain[3] = pRunningGain[1] + pRunningGainDelta[1]; + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + pFramesOutF32[iFrame*4 + 0] = pFramesInF32[iFrame*4 + 0] * pRunningGain[0]; + pFramesOutF32[iFrame*4 + 1] = pFramesInF32[iFrame*4 + 1] * pRunningGain[1]; + pFramesOutF32[iFrame*4 + 2] = pFramesInF32[iFrame*4 + 2] * pRunningGain[2]; + pFramesOutF32[iFrame*4 + 3] = pFramesInF32[iFrame*4 + 3] * pRunningGain[3]; + + /* Move the running gain forward towards the new gain. */ + pRunningGain[0] += pRunningGainDelta[0]; + pRunningGain[1] += pRunningGainDelta[1]; + pRunningGain[2] += pRunningGainDelta[2]; + pRunningGain[3] += pRunningGainDelta[3]; + } + + iFrame = unrolledLoopCount << 1; + #else + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 2; iChannel += 1) { + pFramesOutF32[iFrame*2 + iChannel] = pFramesInF32[iFrame*2 + iChannel] * pRunningGain[iChannel]; + } + + for (iChannel = 0; iChannel < 2; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + #endif + } + } else if (pGainer->config.channels == 6) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* + For 6 channels things are a bit more complicated because 6 isn't cleanly divisible by 4. We need to do 2 frames + at a time, meaning we'll be doing 12 samples in a group. Like the stereo case we'll need to expand some arrays + so we can do clean 4x SIMD operations. + */ + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean SIMD loop below. */ + __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[3], pRunningGainDelta[2], pRunningGainDelta[1], pRunningGainDelta[0]); + __m128 runningGainDelta1 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[5], pRunningGainDelta[4]); + __m128 runningGainDelta2 = _mm_set_ps(pRunningGainDelta[5], pRunningGainDelta[4], pRunningGainDelta[3], pRunningGainDelta[2]); + + __m128 runningGain0 = _mm_set_ps(pRunningGain[3], pRunningGain[2], pRunningGain[1], pRunningGain[0]); + __m128 runningGain1 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[5], pRunningGain[4]); + __m128 runningGain2 = _mm_set_ps(pRunningGain[5] + pRunningGainDelta[5], pRunningGain[4] + pRunningGainDelta[4], pRunningGain[3] + pRunningGainDelta[3], pRunningGain[2] + pRunningGainDelta[2]); + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 0]), runningGain0)); + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 4]), runningGain1)); + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 8], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 8]), runningGain2)); + + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); + runningGain2 = _mm_add_ps(runningGain2, runningGainDelta2); + } + + iFrame = unrolledLoopCount << 1; + } else + #endif + { + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 6; iChannel += 1) { + pFramesOutF32[iFrame*6 + iChannel] = pFramesInF32[iFrame*6 + iChannel] * pRunningGain[iChannel]; + } + + /* Move the running gain forward towards the new gain. */ + for (iChannel = 0; iChannel < 6; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } + } else if (pGainer->config.channels == 8) { + /* For 8 channels we can just go over frame by frame and do all eight channels as 2 separate 4x SIMD operations. */ + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + __m128 runningGainDelta0 = _mm_loadu_ps(&pRunningGainDelta[0]); + __m128 runningGainDelta1 = _mm_loadu_ps(&pRunningGainDelta[4]); + __m128 runningGain0 = _mm_loadu_ps(&pRunningGain[0]); + __m128 runningGain1 = _mm_loadu_ps(&pRunningGain[4]); + + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 0]), runningGain0)); + _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 4]), runningGain1)); + + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); + } + } else + #endif + { + /* This is crafted so that it auto-vectorizes when compiled with Clang. */ + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 8; iChannel += 1) { + pFramesOutF32[iFrame*8 + iChannel] = pFramesInF32[iFrame*8 + iChannel] * pRunningGain[iChannel]; + } + + /* Move the running gain forward towards the new gain. */ + for (iChannel = 0; iChannel < 8; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } + } + + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * pRunningGain[iChannel]; + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } else { + /* Slower path for extreme channel counts where we can't fit enough on the stack. We could also move this to the heap as part of the ma_gainer object which might even be better since it'll only be updated when the gains actually change. */ + for (iFrame = 0; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; + } + + a += d; + } + } + } + + /* Make sure the timer is updated. */ + pGainer->t = (ma_uint32)ma_min(pGainer->t + interpolatedFrameCount, pGainer->config.smoothTimeInFrames); + + /* Adjust our arguments so the next part can work normally. */ + frameCount -= interpolatedFrameCount; + pFramesOut = ma_offset_ptr(pFramesOut, interpolatedFrameCount * sizeof(float)); + pFramesIn = ma_offset_ptr(pFramesIn, interpolatedFrameCount * sizeof(float)); + } + + /* All we need to do here is apply the new gains using an optimized path. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + if (pGainer->config.channels <= 32) { + float gains[32]; + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + gains[iChannel] = pGainer->pNewGains[iChannel] * pGainer->masterVolume; + } + + ma_copy_and_apply_volume_factor_per_channel_f32((float*)pFramesOut, (const float*)pFramesIn, frameCount, pGainer->config.channels, gains); + } else { + /* Slow path. Too many channels to fit on the stack. Need to apply a master volume as a separate path. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ((float*)pFramesOut)[iFrame*pGainer->config.channels + iChannel] = ((const float*)pFramesIn)[iFrame*pGainer->config.channels + iChannel] * pGainer->pNewGains[iChannel] * pGainer->masterVolume; + } + } + } + } + + /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = (ma_uint32)ma_min(pGainer->config.smoothTimeInFrames, frameCount); + } + +#if 0 + if (pGainer->t >= pGainer->config.smoothTimeInFrames) { + /* Fast path. No gain calculation required. */ + ma_copy_and_apply_volume_factor_per_channel_f32(pFramesOutF32, pFramesInF32, frameCount, pGainer->config.channels, pGainer->pNewGains); + ma_apply_volume_factor_f32(pFramesOutF32, frameCount * pGainer->config.channels, pGainer->masterVolume); + + /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = pGainer->config.smoothTimeInFrames; + } + } else { + /* Slow path. Need to interpolate the gain for each channel individually. */ + + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + float d = 1.0f / pGainer->config.smoothTimeInFrames; + ma_uint32 channelCount = pGainer->config.channels; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channelCount; iChannel += 1) { + pFramesOutF32[iChannel] = pFramesInF32[iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; + } + + pFramesOutF32 += channelCount; + pFramesInF32 += channelCount; + + a += d; + if (a > 1) { + a = 1; + } + } + } + + pGainer->t = (ma_uint32)ma_min(pGainer->t + frameCount, pGainer->config.smoothTimeInFrames); + + #if 0 /* Reference implementation. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame * pGainer->config.channels + iChannel] = pFramesInF32[iFrame * pGainer->config.channels + iChannel] * ma_gainer_calculate_current_gain(pGainer, iChannel) * pGainer->masterVolume; + } + } + + /* Move interpolation time forward, but don't go beyond our smoothing time. */ + pGainer->t = ma_min(pGainer->t + 1, pGainer->config.smoothTimeInFrames); + } + #endif + } +#endif + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + /* + ma_gainer_process_pcm_frames_internal() marks pFramesOut and pFramesIn with MA_RESTRICT which + helps with auto-vectorization. + */ + return ma_gainer_process_pcm_frames_internal(pGainer, pFramesOut, pFramesIn, frameCount); +} + +static void ma_gainer_set_gain_by_index(ma_gainer* pGainer, float newGain, ma_uint32 iChannel) +{ + pGainer->pOldGains[iChannel] = ma_gainer_calculate_current_gain(pGainer, iChannel); + pGainer->pNewGains[iChannel] = newGain; +} + +static void ma_gainer_reset_smoothing_time(ma_gainer* pGainer) +{ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = pGainer->config.smoothTimeInFrames; /* No smoothing required for initial gains setting. */ + } else { + pGainer->t = 0; + } +} + +MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain) +{ + ma_uint32 iChannel; + + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ma_gainer_set_gain_by_index(pGainer, newGain, iChannel); + } + + /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ + ma_gainer_reset_smoothing_time(pGainer); + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains) +{ + ma_uint32 iChannel; + + if (pGainer == NULL || pNewGains == NULL) { + return MA_INVALID_ARGS; + } + + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ma_gainer_set_gain_by_index(pGainer, pNewGains[iChannel], iChannel); + } + + /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ + ma_gainer_reset_smoothing_time(pGainer); + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume) +{ + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + pGainer->masterVolume = volume; + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume) +{ + if (pGainer == NULL || pVolume == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = pGainer->masterVolume; + + return MA_SUCCESS; +} + + +MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels) +{ + ma_panner_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.mode = ma_pan_mode_balance; /* Set to balancing mode by default because it's consistent with other audio engines and most likely what the caller is expecting. */ + config.pan = 0; + + return config; +} + + +MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner) +{ + if (pPanner == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pPanner); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pPanner->format = pConfig->format; + pPanner->channels = pConfig->channels; + pPanner->mode = pConfig->mode; + pPanner->pan = pConfig->pan; + + return MA_SUCCESS; +} + +static void ma_stereo_balance_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) +{ + ma_uint64 iFrame; + + if (pan > 0) { + float factor = 1.0f - pan; + if (pFramesOut == pFramesIn) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1]; + } + } + } else { + float factor = 1.0f + pan; + if (pFramesOut == pFramesIn) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0]; + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; + } + } + } +} + +static void ma_stereo_balance_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) +{ + if (pan == 0) { + /* Fast path. No panning required. */ + if (pFramesOut == pFramesIn) { + /* No-op */ + } else { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } + + return; + } + + switch (format) { + case ma_format_f32: ma_stereo_balance_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; + + /* Unknown format. Just copy. */ + default: + { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } break; + } +} + + +static void ma_stereo_pan_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) +{ + ma_uint64 iFrame; + + if (pan > 0) { + float factorL0 = 1.0f - pan; + float factorL1 = 0.0f + pan; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float sample0 = (pFramesIn[iFrame*2 + 0] * factorL0); + float sample1 = (pFramesIn[iFrame*2 + 0] * factorL1) + pFramesIn[iFrame*2 + 1]; + + pFramesOut[iFrame*2 + 0] = sample0; + pFramesOut[iFrame*2 + 1] = sample1; + } + } else { + float factorR0 = 0.0f - pan; + float factorR1 = 1.0f + pan; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float sample0 = pFramesIn[iFrame*2 + 0] + (pFramesIn[iFrame*2 + 1] * factorR0); + float sample1 = (pFramesIn[iFrame*2 + 1] * factorR1); + + pFramesOut[iFrame*2 + 0] = sample0; + pFramesOut[iFrame*2 + 1] = sample1; + } + } +} + +static void ma_stereo_pan_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) +{ + if (pan == 0) { + /* Fast path. No panning required. */ + if (pFramesOut == pFramesIn) { + /* No-op */ + } else { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } + + return; + } + + switch (format) { + case ma_format_f32: ma_stereo_pan_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; + + /* Unknown format. Just copy. */ + default: + { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } break; + } +} + +MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pPanner == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + if (pPanner->channels == 2) { + /* Stereo case. For now assume channel 0 is left and channel right is 1, but should probably add support for a channel map. */ + if (pPanner->mode == ma_pan_mode_balance) { + ma_stereo_balance_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); + } else { + ma_stereo_pan_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); + } + } else { + if (pPanner->channels == 1) { + /* Panning has no effect on mono streams. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); + } else { + /* For now we're not going to support non-stereo set ups. Not sure how I want to handle this case just yet. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); + } + } + + return MA_SUCCESS; +} + +MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode) +{ + if (pPanner == NULL) { + return; + } + + pPanner->mode = mode; +} + +MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner) +{ + if (pPanner == NULL) { + return ma_pan_mode_balance; + } + + return pPanner->mode; +} + +MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan) +{ + if (pPanner == NULL) { + return; + } + + pPanner->pan = ma_clamp(pan, -1.0f, 1.0f); +} + +MA_API float ma_panner_get_pan(const ma_panner* pPanner) +{ + if (pPanner == NULL) { + return 0; + } + + return pPanner->pan; +} + + + + +MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + ma_fader_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + + return config; +} + + +MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader) +{ + if (pFader == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFader); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only f32 is supported for now. */ + if (pConfig->format != ma_format_f32) { + return MA_INVALID_ARGS; + } + + pFader->config = *pConfig; + pFader->volumeBeg = 1; + pFader->volumeEnd = 1; + pFader->lengthInFrames = 0; + pFader->cursorInFrames = 0; + + return MA_SUCCESS; +} + +MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFader == NULL) { + return MA_INVALID_ARGS; + } + + /* If the cursor is still negative we need to just copy the absolute number of those frames, but no more than frameCount. */ + if (pFader->cursorInFrames < 0) { + ma_uint64 absCursorInFrames = (ma_uint64)0 - pFader->cursorInFrames; + if (absCursorInFrames > frameCount) { + absCursorInFrames = frameCount; + } + + ma_copy_pcm_frames(pFramesOut, pFramesIn, absCursorInFrames, pFader->config.format, pFader->config.channels); + + pFader->cursorInFrames += absCursorInFrames; + frameCount -= absCursorInFrames; + pFramesOut = ma_offset_ptr(pFramesOut, ma_get_bytes_per_frame(pFader->config.format, pFader->config.channels)*absCursorInFrames); + pFramesIn = ma_offset_ptr(pFramesIn, ma_get_bytes_per_frame(pFader->config.format, pFader->config.channels)*absCursorInFrames); + } + + if (pFader->cursorInFrames >= 0) { + /* + For now we need to clamp frameCount so that the cursor never overflows 32-bits. This is required for + the conversion to a float which we use for the linear interpolation. This might be changed later. + */ + if (frameCount + pFader->cursorInFrames > UINT_MAX) { + frameCount = UINT_MAX - pFader->cursorInFrames; + } + + /* Optimized path if volumeBeg and volumeEnd are equal. */ + if (pFader->volumeBeg == pFader->volumeEnd) { + if (pFader->volumeBeg == 1) { + /* Straight copy. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels); + } else { + /* Copy with volume. */ + ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeBeg); + } + } else { + /* Slower path. Volumes are different, so may need to do an interpolation. */ + if ((ma_uint64)pFader->cursorInFrames >= pFader->lengthInFrames) { + /* Fast path. We've gone past the end of the fade period so just apply the end volume to all samples. */ + ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeEnd); + } else { + /* Slow path. This is where we do the actual fading. */ + ma_uint64 iFrame; + ma_uint32 iChannel; + + /* For now we only support f32. Support for other formats might be added later. */ + if (pFader->config.format == ma_format_f32) { + const float* pFramesInF32 = (const float*)pFramesIn; + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float a = (ma_uint32)ma_min(pFader->cursorInFrames + iFrame, pFader->lengthInFrames) / (float)((ma_uint32)pFader->lengthInFrames); /* Safe cast due to the frameCount clamp at the top of this function. */ + float volume = ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, a); + + for (iChannel = 0; iChannel < pFader->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pFader->config.channels + iChannel] = pFramesInF32[iFrame*pFader->config.channels + iChannel] * volume; + } + } + } else { + return MA_NOT_IMPLEMENTED; + } + } + } + } + + pFader->cursorInFrames += frameCount; + + return MA_SUCCESS; +} + +MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +{ + if (pFader == NULL) { + return; + } + + if (pFormat != NULL) { + *pFormat = pFader->config.format; + } + + if (pChannels != NULL) { + *pChannels = pFader->config.channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pFader->config.sampleRate; + } +} + +MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames) +{ + ma_fader_set_fade_ex(pFader, volumeBeg, volumeEnd, lengthInFrames, 0); +} + +MA_API void ma_fader_set_fade_ex(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames, ma_int64 startOffsetInFrames) +{ + if (pFader == NULL) { + return; + } + + /* If the volume is negative, use current volume. */ + if (volumeBeg < 0) { + volumeBeg = ma_fader_get_current_volume(pFader); + } + + /* + The length needs to be clamped to 32-bits due to how we convert it to a float for linear + interpolation reasons. I might change this requirement later, but for now it's not important. + */ + if (lengthInFrames > UINT_MAX) { + lengthInFrames = UINT_MAX; + } + + /* The start offset needs to be clamped to ensure it doesn't overflow a signed number. */ + if (startOffsetInFrames > INT_MAX) { + startOffsetInFrames = INT_MAX; + } + + pFader->volumeBeg = volumeBeg; + pFader->volumeEnd = volumeEnd; + pFader->lengthInFrames = lengthInFrames; + pFader->cursorInFrames = -startOffsetInFrames; +} + +MA_API float ma_fader_get_current_volume(const ma_fader* pFader) +{ + if (pFader == NULL) { + return 0.0f; + } + + /* Any frames prior to the start of the fade period will be at unfaded volume. */ + if (pFader->cursorInFrames < 0) { + return 1.0f; + } + + /* The current volume depends on the position of the cursor. */ + if (pFader->cursorInFrames == 0) { + return pFader->volumeBeg; + } else if ((ma_uint64)pFader->cursorInFrames >= pFader->lengthInFrames) { /* Safe case because the < 0 case was checked above. */ + return pFader->volumeEnd; + } else { + /* The cursor is somewhere inside the fading period. We can figure this out with a simple linear interpoluation between volumeBeg and volumeEnd based on our cursor position. */ + return ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, (ma_uint32)pFader->cursorInFrames / (float)((ma_uint32)pFader->lengthInFrames)); /* Safe cast to uint32 because we clamp it in ma_fader_process_pcm_frames(). */ + } +} + + + + + +MA_API ma_vec3f ma_vec3f_init_3f(float x, float y, float z) +{ + ma_vec3f v; + + v.x = x; + v.y = y; + v.z = z; + + return v; +} + +MA_API ma_vec3f ma_vec3f_sub(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_init_3f( + a.x - b.x, + a.y - b.y, + a.z - b.z + ); +} + +MA_API ma_vec3f ma_vec3f_neg(ma_vec3f a) +{ + return ma_vec3f_init_3f( + -a.x, + -a.y, + -a.z + ); +} + +MA_API float ma_vec3f_dot(ma_vec3f a, ma_vec3f b) +{ + return a.x*b.x + a.y*b.y + a.z*b.z; +} + +MA_API float ma_vec3f_len2(ma_vec3f v) +{ + return ma_vec3f_dot(v, v); +} + +MA_API float ma_vec3f_len(ma_vec3f v) +{ + return (float)ma_sqrtd(ma_vec3f_len2(v)); +} + + + +MA_API float ma_vec3f_dist(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_len(ma_vec3f_sub(a, b)); +} + +MA_API ma_vec3f ma_vec3f_normalize(ma_vec3f v) +{ + float invLen; + float len2 = ma_vec3f_len2(v); + if (len2 == 0) { + return ma_vec3f_init_3f(0, 0, 0); + } + + invLen = ma_rsqrtf(len2); + v.x *= invLen; + v.y *= invLen; + v.z *= invLen; + + return v; +} + +MA_API ma_vec3f ma_vec3f_cross(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_init_3f( + a.y*b.z - a.z*b.y, + a.z*b.x - a.x*b.z, + a.x*b.y - a.y*b.x + ); +} + + +MA_API void ma_atomic_vec3f_init(ma_atomic_vec3f* v, ma_vec3f value) +{ + v->v = value; + v->lock = 0; /* Important this is initialized to 0. */ +} + +MA_API void ma_atomic_vec3f_set(ma_atomic_vec3f* v, ma_vec3f value) +{ + ma_spinlock_lock(&v->lock); + { + v->v = value; + } + ma_spinlock_unlock(&v->lock); +} + +MA_API ma_vec3f ma_atomic_vec3f_get(ma_atomic_vec3f* v) +{ + ma_vec3f r; + + ma_spinlock_lock(&v->lock); + { + r = v->v; + } + ma_spinlock_unlock(&v->lock); + + return r; +} + + + +static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode); +static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition); + + +#ifndef MA_DEFAULT_SPEED_OF_SOUND +#define MA_DEFAULT_SPEED_OF_SOUND 343.3f +#endif + +/* +These vectors represent the direction that speakers are facing from the center point. They're used +for panning in the spatializer. Must be normalized. +*/ +static ma_vec3f g_maChannelDirections[MA_CHANNEL_POSITION_COUNT] = { + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_NONE */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_MONO */ + {-0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_LEFT */ + {+0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_RIGHT */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_FRONT_CENTER */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_LFE */ + {-0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_LEFT */ + {+0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_RIGHT */ + {-0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_LEFT_CENTER */ + {+0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ + { 0.0f, 0.0f, +1.0f }, /* MA_CHANNEL_BACK_CENTER */ + {-1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_LEFT */ + {+1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_RIGHT */ + { 0.0f, +1.0f, 0.0f }, /* MA_CHANNEL_TOP_CENTER */ + {-0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_LEFT */ + { 0.0f, +0.7071f, -0.7071f }, /* MA_CHANNEL_TOP_FRONT_CENTER */ + {+0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_RIGHT */ + {-0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_LEFT */ + { 0.0f, +0.7071f, +0.7071f }, /* MA_CHANNEL_TOP_BACK_CENTER */ + {+0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_RIGHT */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_0 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_1 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_2 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_3 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_4 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_5 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_6 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_7 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_8 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_9 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_10 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_11 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_12 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_13 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_14 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_15 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_16 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_17 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_18 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_19 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_20 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_21 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_22 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_23 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_24 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_25 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_26 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_27 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_28 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_29 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_30 */ + { 0.0f, 0.0f, -1.0f } /* MA_CHANNEL_AUX_31 */ +}; + +static ma_vec3f ma_get_channel_direction(ma_channel channel) +{ + if (channel >= MA_CHANNEL_POSITION_COUNT) { + return ma_vec3f_init_3f(0, 0, -1); + } else { + return g_maChannelDirections[channel]; + } +} + + + +static float ma_attenuation_inverse(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return minDistance / (minDistance + rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance)); +} + +static float ma_attenuation_linear(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return 1 - rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance) / (maxDistance - minDistance); +} + +static float ma_attenuation_exponential(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return (float)ma_powd(ma_clamp(distance, minDistance, maxDistance) / minDistance, -rolloff); +} + + +/* +Dopper Effect calculation taken from the OpenAL spec, with two main differences: + + 1) The source to listener vector will have already been calcualted at an earlier step so we can + just use that directly. We need only the position of the source relative to the origin. + + 2) We don't scale by a frequency because we actually just want the ratio which we'll plug straight + into the resampler directly. +*/ +static float ma_doppler_pitch(ma_vec3f relativePosition, ma_vec3f sourceVelocity, ma_vec3f listenVelocity, float speedOfSound, float dopplerFactor) +{ + float len; + float vls; + float vss; + + len = ma_vec3f_len(relativePosition); + + /* + There's a case where the position of the source will be right on top of the listener in which + case the length will be 0 and we'll end up with a division by zero. We can just return a ratio + of 1.0 in this case. This is not considered in the OpenAL spec, but is necessary. + */ + if (len == 0) { + return 1.0; + } + + vls = ma_vec3f_dot(relativePosition, listenVelocity) / len; + vss = ma_vec3f_dot(relativePosition, sourceVelocity) / len; + + vls = ma_min(vls, speedOfSound / dopplerFactor); + vss = ma_min(vss, speedOfSound / dopplerFactor); + + return (speedOfSound - dopplerFactor*vls) / (speedOfSound - dopplerFactor*vss); +} + + +static void ma_get_default_channel_map_for_spatializer(ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channelCount) +{ + /* + Special case for stereo. Want to default the left and right speakers to side left and side + right so that they're facing directly down the X axis rather than slightly forward. Not + doing this will result in sounds being quieter when behind the listener. This might + actually be good for some scenerios, but I don't think it's an appropriate default because + it can be a bit unexpected. + */ + if (channelCount == 2) { + pChannelMap[0] = MA_CHANNEL_SIDE_LEFT; + pChannelMap[1] = MA_CHANNEL_SIDE_RIGHT; + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); + } +} + + +MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut) +{ + ma_spatializer_listener_config config; + + MA_ZERO_OBJECT(&config); + config.channelsOut = channelsOut; + config.pChannelMapOut = NULL; + config.handedness = ma_handedness_right; + config.worldUp = ma_vec3f_init_3f(0, 1, 0); + config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterGain = 0; + config.speedOfSound = 343.3f; /* Same as OpenAL. Used for doppler effect. */ + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapOutOffset; +} ma_spatializer_listener_heap_layout; + +static ma_result ma_spatializer_listener_get_heap_layout(const ma_spatializer_listener_config* pConfig, ma_spatializer_listener_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel map. We always need this, even for passthroughs. */ + pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapOut) * pConfig->channelsOut); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_spatializer_listener_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener) +{ + ma_result result; + ma_spatializer_listener_heap_layout heapLayout; + + if (pListener == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pListener); + + result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pListener->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pListener->config = *pConfig; + ma_atomic_vec3f_init(&pListener->position, ma_vec3f_init_3f(0, 0, 0)); + ma_atomic_vec3f_init(&pListener->direction, ma_vec3f_init_3f(0, 0, -1)); + ma_atomic_vec3f_init(&pListener->velocity, ma_vec3f_init_3f(0, 0, 0)); + pListener->isEnabled = MA_TRUE; + + /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ + if (pListener->config.handedness == ma_handedness_left) { + ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_listener_get_direction(pListener)); + ma_spatializer_listener_set_direction(pListener, negDir.x, negDir.y, negDir.z); + } + + + /* We must always have a valid channel map. */ + pListener->config.pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); + + /* Use a slightly different default channel map for stereo. */ + if (pConfig->pChannelMapOut == NULL) { + ma_get_default_channel_map_for_spatializer(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->channelsOut); + } else { + ma_channel_map_copy_or_default(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_spatializer_listener_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_spatializer_listener_init_preallocated(pConfig, pHeap, pListener); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pListener->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pListener == NULL) { + return; + } + + if (pListener->_ownsHeap) { + ma_free(pListener->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return NULL; + } + + return pListener->config.pChannelMapOut; +} + +MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pListener == NULL) { + return; + } + + pListener->config.coneInnerAngleInRadians = innerAngleInRadians; + pListener->config.coneOuterAngleInRadians = outerAngleInRadians; + pListener->config.coneOuterGain = outerGain; +} + +MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pListener == NULL) { + return; + } + + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = pListener->config.coneInnerAngleInRadians; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = pListener->config.coneOuterAngleInRadians; + } + + if (pOuterGain != NULL) { + *pOuterGain = pListener->config.coneOuterGain; + } +} + +MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->position, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->direction, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->velocity, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound) +{ + if (pListener == NULL) { + return; + } + + pListener->config.speedOfSound = speedOfSound; +} + +MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return 0; + } + + return pListener->config.speedOfSound; +} + +MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + pListener->config.worldUp = ma_vec3f_init_3f(x, y, z); +} + +MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 1, 0); + } + + return pListener->config.worldUp; +} + +MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled) +{ + if (pListener == NULL) { + return; + } + + pListener->isEnabled = isEnabled; +} + +MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return MA_FALSE; + } + + return pListener->isEnabled; +} + + + + +MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut) +{ + ma_spatializer_config config; + + MA_ZERO_OBJECT(&config); + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.pChannelMapIn = NULL; + config.attenuationModel = ma_attenuation_model_inverse; + config.positioning = ma_positioning_absolute; + config.handedness = ma_handedness_right; + config.minGain = 0; + config.maxGain = 1; + config.minDistance = 1; + config.maxDistance = MA_FLT_MAX; + config.rolloff = 1; + config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterAngleInRadians = 6.283185f; /* 360 degress. */ + config.coneOuterGain = 0.0f; + config.dopplerFactor = 1; + config.directionalAttenuationFactor = 1; + config.minSpatializationChannelGain = 0.2f; + config.gainSmoothTimeInFrames = 360; /* 7.5ms @ 48K. */ + + return config; +} + + +static ma_gainer_config ma_spatializer_gainer_config_init(const ma_spatializer_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + return ma_gainer_config_init(pConfig->channelsOut, pConfig->gainSmoothTimeInFrames); +} + +static ma_result ma_spatializer_validate_config(const ma_spatializer_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapInOffset; + size_t newChannelGainsOffset; + size_t gainerOffset; +} ma_spatializer_heap_layout; + +static ma_result ma_spatializer_get_heap_layout(const ma_spatializer_config* pConfig, ma_spatializer_heap_layout* pHeapLayout) +{ + ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_spatializer_validate_config(pConfig); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel map. */ + pHeapLayout->channelMapInOffset = MA_SIZE_MAX; /* <-- MA_SIZE_MAX indicates no allocation necessary. */ + if (pConfig->pChannelMapIn != NULL) { + pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapIn) * pConfig->channelsIn); + } + + /* New channel gains for output. */ + pHeapLayout->newChannelGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(float) * pConfig->channelsOut); + + /* Gainer. */ + { + size_t gainerHeapSizeInBytes; + ma_gainer_config gainerConfig; + + gainerConfig = ma_spatializer_gainer_config_init(pConfig); + + result = ma_gainer_get_heap_size(&gainerConfig, &gainerHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(gainerHeapSizeInBytes); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_spatializer_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; /* Safety. */ + + result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer) +{ + ma_result result; + ma_spatializer_heap_layout heapLayout; + ma_gainer_config gainerConfig; + + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSpatializer); + + if (pConfig == NULL || pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pSpatializer->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pSpatializer->channelsIn = pConfig->channelsIn; + pSpatializer->channelsOut = pConfig->channelsOut; + pSpatializer->attenuationModel = pConfig->attenuationModel; + pSpatializer->positioning = pConfig->positioning; + pSpatializer->handedness = pConfig->handedness; + pSpatializer->minGain = pConfig->minGain; + pSpatializer->maxGain = pConfig->maxGain; + pSpatializer->minDistance = pConfig->minDistance; + pSpatializer->maxDistance = pConfig->maxDistance; + pSpatializer->rolloff = pConfig->rolloff; + pSpatializer->coneInnerAngleInRadians = pConfig->coneInnerAngleInRadians; + pSpatializer->coneOuterAngleInRadians = pConfig->coneOuterAngleInRadians; + pSpatializer->coneOuterGain = pConfig->coneOuterGain; + pSpatializer->dopplerFactor = pConfig->dopplerFactor; + pSpatializer->minSpatializationChannelGain = pConfig->minSpatializationChannelGain; + pSpatializer->directionalAttenuationFactor = pConfig->directionalAttenuationFactor; + pSpatializer->gainSmoothTimeInFrames = pConfig->gainSmoothTimeInFrames; + ma_atomic_vec3f_init(&pSpatializer->position, ma_vec3f_init_3f(0, 0, 0)); + ma_atomic_vec3f_init(&pSpatializer->direction, ma_vec3f_init_3f(0, 0, -1)); + ma_atomic_vec3f_init(&pSpatializer->velocity, ma_vec3f_init_3f(0, 0, 0)); + pSpatializer->dopplerPitch = 1; + + /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ + if (pSpatializer->handedness == ma_handedness_left) { + ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_get_direction(pSpatializer)); + ma_spatializer_set_direction(pSpatializer, negDir.x, negDir.y, negDir.z); + } + + /* Channel map. This will be on the heap. */ + if (pConfig->pChannelMapIn != NULL) { + pSpatializer->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); + ma_channel_map_copy_or_default(pSpatializer->pChannelMapIn, pSpatializer->channelsIn, pConfig->pChannelMapIn, pSpatializer->channelsIn); + } + + /* New channel gains for output channels. */ + pSpatializer->pNewChannelGainsOut = (float*)ma_offset_ptr(pHeap, heapLayout.newChannelGainsOffset); + + /* Gainer. */ + gainerConfig = ma_spatializer_gainer_config_init(pConfig); + + result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pSpatializer->gainer); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the gainer. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + /* We'll need a heap allocation to retrieve the size. */ + result = ma_spatializer_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_spatializer_init_preallocated(pConfig, pHeap, pSpatializer); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pSpatializer->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pSpatializer == NULL) { + return; + } + + ma_gainer_uninit(&pSpatializer->gainer, pAllocationCallbacks); + + if (pSpatializer->_ownsHeap) { + ma_free(pSpatializer->_pHeap, pAllocationCallbacks); + } +} + +static float ma_calculate_angular_gain(ma_vec3f dirA, ma_vec3f dirB, float coneInnerAngleInRadians, float coneOuterAngleInRadians, float coneOuterGain) +{ + /* + Angular attenuation. + + Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure + this out for ourselves at the expense of possibly being inconsistent with other implementations. + + To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We + just need to get the direction from the source to the listener and then do a dot product against that and the + direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer + angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than + the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. + */ + if (coneInnerAngleInRadians < 6.283185f) { + float angularGain = 1; + float cutoffInner = (float)ma_cosd(coneInnerAngleInRadians*0.5f); + float cutoffOuter = (float)ma_cosd(coneOuterAngleInRadians*0.5f); + float d; + + d = ma_vec3f_dot(dirA, dirB); + + if (d > cutoffInner) { + /* It's inside the inner angle. */ + angularGain = 1; + } else { + /* It's outside the inner angle. */ + if (d > cutoffOuter) { + /* It's between the inner and outer angle. We need to linearly interpolate between 1 and coneOuterGain. */ + angularGain = ma_mix_f32(coneOuterGain, 1, (d - cutoffOuter) / (cutoffInner - cutoffOuter)); + } else { + /* It's outside the outer angle. */ + angularGain = coneOuterGain; + } + } + + /*printf("d = %f; cutoffInner = %f; cutoffOuter = %f; angularGain = %f\n", d, cutoffInner, cutoffOuter, angularGain);*/ + return angularGain; + } else { + /* Inner angle is 360 degrees so no need to do any attenuation. */ + return 1; + } +} + +MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_channel* pChannelMapIn = pSpatializer->pChannelMapIn; + ma_channel* pChannelMapOut = pListener->config.pChannelMapOut; + + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + /* If we're not spatializing we need to run an optimized path. */ + if (ma_atomic_load_i32(&pSpatializer->attenuationModel) == ma_attenuation_model_none) { + if (ma_spatializer_listener_is_enabled(pListener)) { + /* No attenuation is required, but we'll need to do some channel conversion. */ + if (pSpatializer->channelsIn == pSpatializer->channelsOut) { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, pSpatializer->channelsIn); + } else { + ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, pSpatializer->channelsOut, (const float*)pFramesIn, pChannelMapIn, pSpatializer->channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); /* Safe casts to float* because f32 is the only supported format. */ + } + } else { + /* The listener is disabled. Output silence. */ + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); + } + + /* + We're not doing attenuation so don't bother with doppler for now. I'm not sure if this is + the correct thinking so might need to review this later. + */ + pSpatializer->dopplerPitch = 1; + } else { + /* + Let's first determine which listener the sound is closest to. Need to keep in mind that we + might not have a world or any listeners, in which case we just spatializer based on the + listener being positioned at the origin (0, 0, 0). + */ + ma_vec3f relativePosNormalized; + ma_vec3f relativePos; /* The position relative to the listener. */ + ma_vec3f relativeDir; /* The direction of the sound, relative to the listener. */ + ma_vec3f listenerVel; /* The volocity of the listener. For doppler pitch calculation. */ + float speedOfSound; + float distance = 0; + float gain = 1; + ma_uint32 iChannel; + const ma_uint32 channelsOut = pSpatializer->channelsOut; + const ma_uint32 channelsIn = pSpatializer->channelsIn; + float minDistance = ma_spatializer_get_min_distance(pSpatializer); + float maxDistance = ma_spatializer_get_max_distance(pSpatializer); + float rolloff = ma_spatializer_get_rolloff(pSpatializer); + float dopplerFactor = ma_spatializer_get_doppler_factor(pSpatializer); + + /* + We'll need the listener velocity for doppler pitch calculations. The speed of sound is + defined by the listener, so we'll grab that here too. + */ + if (pListener != NULL) { + listenerVel = ma_spatializer_listener_get_velocity(pListener); + speedOfSound = pListener->config.speedOfSound; + } else { + listenerVel = ma_vec3f_init_3f(0, 0, 0); + speedOfSound = MA_DEFAULT_SPEED_OF_SOUND; + } + + if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { + /* There's no listener or we're using relative positioning. */ + relativePos = ma_spatializer_get_position(pSpatializer); + relativeDir = ma_spatializer_get_direction(pSpatializer); + } else { + /* + We've found a listener and we're using absolute positioning. We need to transform the + sound's position and direction so that it's relative to listener. Later on we'll use + this for determining the factors to apply to each channel to apply the panning effect. + */ + ma_spatializer_get_relative_position_and_direction(pSpatializer, pListener, &relativePos, &relativeDir); + } + + distance = ma_vec3f_len(relativePos); + + /* We've gathered the data, so now we can apply some spatialization. */ + switch (ma_spatializer_get_attenuation_model(pSpatializer)) { + case ma_attenuation_model_inverse: + { + gain = ma_attenuation_inverse(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_linear: + { + gain = ma_attenuation_linear(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_exponential: + { + gain = ma_attenuation_exponential(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_none: + default: + { + gain = 1; + } break; + } + + /* Normalize the position. */ + if (distance > 0.001f) { + float distanceInv = 1/distance; + relativePosNormalized = relativePos; + relativePosNormalized.x *= distanceInv; + relativePosNormalized.y *= distanceInv; + relativePosNormalized.z *= distanceInv; + } else { + distance = 0; + relativePosNormalized = ma_vec3f_init_3f(0, 0, 0); + } + + /* + Angular attenuation. + + Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure + this out for ourselves at the expense of possibly being inconsistent with other implementations. + + To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We + just need to get the direction from the source to the listener and then do a dot product against that and the + direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer + angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than + the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. + */ + if (distance > 0) { + /* Source anglular gain. */ + float spatializerConeInnerAngle; + float spatializerConeOuterAngle; + float spatializerConeOuterGain; + ma_spatializer_get_cone(pSpatializer, &spatializerConeInnerAngle, &spatializerConeOuterAngle, &spatializerConeOuterGain); + + gain *= ma_calculate_angular_gain(relativeDir, ma_vec3f_neg(relativePosNormalized), spatializerConeInnerAngle, spatializerConeOuterAngle, spatializerConeOuterGain); + + /* + We're supporting angular gain on the listener as well for those who want to reduce the volume of sounds that + are positioned behind the listener. On default settings, this will have no effect. + */ + if (pListener != NULL && pListener->config.coneInnerAngleInRadians < 6.283185f) { + ma_vec3f listenerDirection; + float listenerInnerAngle; + float listenerOuterAngle; + float listenerOuterGain; + + if (pListener->config.handedness == ma_handedness_right) { + listenerDirection = ma_vec3f_init_3f(0, 0, -1); + } else { + listenerDirection = ma_vec3f_init_3f(0, 0, +1); + } + + listenerInnerAngle = pListener->config.coneInnerAngleInRadians; + listenerOuterAngle = pListener->config.coneOuterAngleInRadians; + listenerOuterGain = pListener->config.coneOuterGain; + + gain *= ma_calculate_angular_gain(listenerDirection, relativePosNormalized, listenerInnerAngle, listenerOuterAngle, listenerOuterGain); + } + } else { + /* The sound is right on top of the listener. Don't do any angular attenuation. */ + } + + + /* Clamp the gain. */ + gain = ma_clamp(gain, ma_spatializer_get_min_gain(pSpatializer), ma_spatializer_get_max_gain(pSpatializer)); + + /* + The gain needs to be applied per-channel here. The spatialization code below will be changing the per-channel + gains which will then eventually be passed into the gainer which will deal with smoothing the gain transitions + to avoid harsh changes in gain. + */ + for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { + pSpatializer->pNewChannelGainsOut[iChannel] = gain; + } + + /* + Convert to our output channel count. If the listener is disabled we just output silence here. We cannot ignore + the whole section of code here because we need to update some internal spatialization state. + */ + if (ma_spatializer_listener_is_enabled(pListener)) { + ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, channelsOut, (const float*)pFramesIn, pChannelMapIn, channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); + } else { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); + } + + + /* + Panning. This is where we'll apply the gain and convert to the output channel count. We have an optimized path for + when we're converting to a mono stream. In that case we don't really need to do any panning - we just apply the + gain to the final output. + */ + /*printf("distance=%f; gain=%f\n", distance, gain);*/ + + /* We must have a valid channel map here to ensure we spatialize properly. */ + MA_ASSERT(pChannelMapOut != NULL); + + /* + We're not converting to mono so we'll want to apply some panning. This is where the feeling of something being + to the left, right, infront or behind the listener is calculated. I'm just using a basic model here. Note that + the code below is not based on any specific algorithm. I'm just implementing this off the top of my head and + seeing how it goes. There might be better ways to do this. + + To determine the direction of the sound relative to a speaker I'm using dot products. Each speaker is given a + direction. For example, the left channel in a stereo system will be -1 on the X axis and the right channel will + be +1 on the X axis. A dot product is performed against the direction vector of the channel and the normalized + position of the sound. + */ + + /* + Calculate our per-channel gains. We do this based on the normalized relative position of the sound and it's + relation to the direction of the channel. + */ + if (distance > 0) { + ma_vec3f unitPos = relativePos; + float distanceInv = 1/distance; + unitPos.x *= distanceInv; + unitPos.y *= distanceInv; + unitPos.z *= distanceInv; + + for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { + ma_channel channelOut; + float d; + float dMin; + + channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannel); + if (ma_is_spatial_channel_position(channelOut)) { + d = ma_mix_f32_fast(1, ma_vec3f_dot(unitPos, ma_get_channel_direction(channelOut)), ma_spatializer_get_directional_attenuation_factor(pSpatializer)); + } else { + d = 1; /* It's not a spatial channel so there's no real notion of direction. */ + } + + /* + In my testing, if the panning effect is too aggressive it makes spatialization feel uncomfortable. + The "dMin" variable below is used to control the aggressiveness of the panning effect. When set to + 0, panning will be most extreme and any sounds that are positioned on the opposite side of the + speaker will be completely silent from that speaker. Not only does this feel uncomfortable, it + doesn't even remotely represent the real world at all because sounds that come from your right side + are still clearly audible from your left side. Setting "dMin" to 1 will result in no panning at + all, which is also not ideal. By setting it to something greater than 0, the spatialization effect + becomes much less dramatic and a lot more bearable. + + Summary: 0 = more extreme panning; 1 = no panning. + */ + dMin = pSpatializer->minSpatializationChannelGain; + + /* + At this point, "d" will be positive if the sound is on the same side as the channel and negative if + it's on the opposite side. It will be in the range of -1..1. There's two ways I can think of to + calculate a panning value. The first is to simply convert it to 0..1, however this has a problem + which I'm not entirely happy with. Considering a stereo system, when a sound is positioned right + in front of the listener it'll result in each speaker getting a gain of 0.5. I don't know if I like + the idea of having a scaling factor of 0.5 being applied to a sound when it's sitting right in front + of the listener. I would intuitively expect that to be played at full volume, or close to it. + + The second idea I think of is to only apply a reduction in gain when the sound is on the opposite + side of the speaker. That is, reduce the gain only when the dot product is negative. The problem + with this is that there will not be any attenuation as the sound sweeps around the 180 degrees + where the dot product is positive. The idea with this option is that you leave the gain at 1 when + the sound is being played on the same side as the speaker and then you just reduce the volume when + the sound is on the other side. + + The summarize, I think the first option should give a better sense of spatialization, but the second + option is better for preserving the sound's power. + + UPDATE: In my testing, I find the first option to sound better. You can feel the sense of space a + bit better, but you can also hear the reduction in volume when it's right in front. + */ + #if 1 + { + /* + Scale the dot product from -1..1 to 0..1. Will result in a sound directly in front losing power + by being played at 0.5 gain. + */ + d = (d + 1) * 0.5f; /* -1..1 to 0..1 */ + d = ma_max(d, dMin); + pSpatializer->pNewChannelGainsOut[iChannel] *= d; + } + #else + { + /* + Only reduce the volume of the sound if it's on the opposite side. This path keeps the volume more + consistent, but comes at the expense of a worse sense of space and positioning. + */ + if (d < 0) { + d += 1; /* Move into the positive range. */ + d = ma_max(d, dMin); + channelGainsOut[iChannel] *= d; + } + } + #endif + } + } else { + /* Assume the sound is right on top of us. Don't do any panning. */ + } + + /* Now we need to apply the volume to each channel. This needs to run through the gainer to ensure we get a smooth volume transition. */ + ma_gainer_set_gains(&pSpatializer->gainer, pSpatializer->pNewChannelGainsOut); + ma_gainer_process_pcm_frames(&pSpatializer->gainer, pFramesOut, pFramesOut, frameCount); + + /* + Before leaving we'll want to update our doppler pitch so that the caller can apply some + pitch shifting if they desire. Note that we need to negate the relative position here + because the doppler calculation needs to be source-to-listener, but ours is listener-to- + source. + */ + if (dopplerFactor > 0) { + pSpatializer->dopplerPitch = ma_doppler_pitch(ma_vec3f_sub(ma_spatializer_listener_get_position(pListener), ma_spatializer_get_position(pSpatializer)), ma_spatializer_get_velocity(pSpatializer), listenerVel, speedOfSound, dopplerFactor); + } else { + pSpatializer->dopplerPitch = 1; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume) +{ + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_gainer_set_master_volume(&pSpatializer->gainer, volume); +} + +MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume) +{ + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_gainer_get_master_volume(&pSpatializer->gainer, pVolume); +} + +MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return pSpatializer->channelsIn; +} + +MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return pSpatializer->channelsOut; +} + +MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_i32(&pSpatializer->attenuationModel, attenuationModel); +} + +MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_attenuation_model_none; + } + + return (ma_attenuation_model)ma_atomic_load_i32(&pSpatializer->attenuationModel); +} + +MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_i32(&pSpatializer->positioning, positioning); +} + +MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_positioning_absolute; + } + + return (ma_positioning)ma_atomic_load_i32(&pSpatializer->positioning); +} + +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->rolloff, rolloff); +} + +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->rolloff); +} + +MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->minGain, minGain); +} + +MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->minGain); +} + +MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->maxGain, maxGain); +} + +MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->maxGain); +} + +MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->minDistance, minDistance); +} + +MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->minDistance); +} + +MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->maxDistance, maxDistance); +} + +MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->maxDistance); +} + +MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->coneInnerAngleInRadians, innerAngleInRadians); + ma_atomic_exchange_f32(&pSpatializer->coneOuterAngleInRadians, outerAngleInRadians); + ma_atomic_exchange_f32(&pSpatializer->coneOuterGain, outerGain); +} + +MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pSpatializer == NULL) { + return; + } + + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneInnerAngleInRadians); + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneOuterAngleInRadians); + } + + if (pOuterGain != NULL) { + *pOuterGain = ma_atomic_load_f32(&pSpatializer->coneOuterGain); + } +} + +MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->dopplerFactor, dopplerFactor); +} + +MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 1; + } + + return ma_atomic_load_f32(&pSpatializer->dopplerFactor); +} + +MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->directionalAttenuationFactor, directionalAttenuationFactor); +} + +MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 1; + } + + return ma_atomic_load_f32(&pSpatializer->directionalAttenuationFactor); +} + +MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->position, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->direction, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->velocity, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir) +{ + if (pRelativePos != NULL) { + pRelativePos->x = 0; + pRelativePos->y = 0; + pRelativePos->z = 0; + } + + if (pRelativeDir != NULL) { + pRelativeDir->x = 0; + pRelativeDir->y = 0; + pRelativeDir->z = -1; + } + + if (pSpatializer == NULL) { + return; + } + + if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { + /* There's no listener or we're using relative positioning. */ + if (pRelativePos != NULL) { + *pRelativePos = ma_spatializer_get_position(pSpatializer); + } + if (pRelativeDir != NULL) { + *pRelativeDir = ma_spatializer_get_direction(pSpatializer); + } + } else { + ma_vec3f spatializerPosition; + ma_vec3f spatializerDirection; + ma_vec3f listenerPosition; + ma_vec3f listenerDirection; + ma_vec3f v; + ma_vec3f axisX; + ma_vec3f axisY; + ma_vec3f axisZ; + float m[4][4]; + + spatializerPosition = ma_spatializer_get_position(pSpatializer); + spatializerDirection = ma_spatializer_get_direction(pSpatializer); + listenerPosition = ma_spatializer_listener_get_position(pListener); + listenerDirection = ma_spatializer_listener_get_direction(pListener); + + /* + We need to calcualte the right vector from our forward and up vectors. This is done with + a cross product. + */ + axisZ = ma_vec3f_normalize(listenerDirection); /* Normalization required here because we can't trust the caller. */ + axisX = ma_vec3f_normalize(ma_vec3f_cross(axisZ, pListener->config.worldUp)); /* Normalization required here because the world up vector may not be perpendicular with the forward vector. */ + + /* + The calculation of axisX above can result in a zero-length vector if the listener is + looking straight up on the Y axis. We'll need to fall back to a +X in this case so that + the calculations below don't fall apart. This is where a quaternion based listener and + sound orientation would come in handy. + */ + if (ma_vec3f_len2(axisX) == 0) { + axisX = ma_vec3f_init_3f(1, 0, 0); + } + + axisY = ma_vec3f_cross(axisX, axisZ); /* No normalization is required here because axisX and axisZ are unit length and perpendicular. */ + + /* + We need to swap the X axis if we're left handed because otherwise the cross product above + will have resulted in it pointing in the wrong direction (right handed was assumed in the + cross products above). + */ + if (pListener->config.handedness == ma_handedness_left) { + axisX = ma_vec3f_neg(axisX); + } + + /* Lookat. */ + m[0][0] = axisX.x; m[1][0] = axisX.y; m[2][0] = axisX.z; m[3][0] = -ma_vec3f_dot(axisX, listenerPosition); + m[0][1] = axisY.x; m[1][1] = axisY.y; m[2][1] = axisY.z; m[3][1] = -ma_vec3f_dot(axisY, listenerPosition); + m[0][2] = -axisZ.x; m[1][2] = -axisZ.y; m[2][2] = -axisZ.z; m[3][2] = -ma_vec3f_dot(ma_vec3f_neg(axisZ), listenerPosition); + m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1; + + /* + Multiply the lookat matrix by the spatializer position to transform it to listener + space. This allows calculations to work based on the sound being relative to the + origin which makes things simpler. + */ + if (pRelativePos != NULL) { + v = spatializerPosition; + pRelativePos->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * 1; + pRelativePos->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * 1; + pRelativePos->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * 1; + } + + /* + The direction of the sound needs to also be transformed so that it's relative to the + rotation of the listener. + */ + if (pRelativeDir != NULL) { + v = spatializerDirection; + pRelativeDir->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z; + pRelativeDir->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z; + pRelativeDir->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z; + } + } +} + + + + /************************************************************************************************************************************************************** Resampling @@ -38994,6 +51057,16 @@ MA_API ma_linear_resampler_config ma_linear_resampler_config_init(ma_format form return config; } + +typedef struct +{ + size_t sizeInBytes; + size_t x0Offset; + size_t x1Offset; + size_t lpfOffset; +} ma_linear_resampler_heap_layout; + + static void ma_linear_resampler_adjust_timer_for_new_rate(ma_linear_resampler* pResampler, ma_uint32 oldSampleRateOut, ma_uint32 newSampleRateOut) { /* @@ -39012,7 +51085,7 @@ static void ma_linear_resampler_adjust_timer_for_new_rate(ma_linear_resampler* p pResampler->inTimeFrac = pResampler->inTimeFrac % pResampler->config.sampleRateOut; } -static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_bool32 isResamplerAlreadyInitialized) +static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pResampler, void* pHeap, ma_linear_resampler_heap_layout* pHeapLayout, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_bool32 isResamplerAlreadyInitialized) { ma_result result; ma_uint32 gcf; @@ -39056,7 +51129,7 @@ static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pRes if (isResamplerAlreadyInitialized) { result = ma_lpf_reinit(&lpfConfig, &pResampler->lpf); } else { - result = ma_lpf_init(&lpfConfig, &pResampler->lpf); + result = ma_lpf_init_preallocated(&lpfConfig, ma_offset_ptr(pHeap, pHeapLayout->lpfOffset), &pResampler->lpf); } if (result != MA_SUCCESS) { @@ -39073,9 +51146,88 @@ static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pRes return MA_SUCCESS; } -MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, ma_linear_resampler* pResampler) +static ma_result ma_linear_resampler_get_heap_layout(const ma_linear_resampler_config* pConfig, ma_linear_resampler_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* x0 */ + pHeapLayout->x0Offset = pHeapLayout->sizeInBytes; + if (pConfig->format == ma_format_f32) { + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + } else { + pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; + } + + /* x1 */ + pHeapLayout->x1Offset = pHeapLayout->sizeInBytes; + if (pConfig->format == ma_format_f32) { + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + } else { + pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; + } + + /* LPF */ + pHeapLayout->lpfOffset = ma_align_64(pHeapLayout->sizeInBytes); + { + ma_result result; + size_t lpfHeapSizeInBytes; + ma_lpf_config lpfConfig = ma_lpf_config_init(pConfig->format, pConfig->channels, 1, 1, pConfig->lpfOrder); /* Sample rate and cutoff frequency do not matter. */ + + result = ma_lpf_get_heap_size(&lpfConfig, &lpfHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += lpfHeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; + ma_linear_resampler_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler) +{ + ma_result result; + ma_linear_resampler_heap_layout heapLayout; if (pResampler == NULL) { return MA_INVALID_ARGS; @@ -39083,18 +51235,26 @@ MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pCon MA_ZERO_OBJECT(pResampler); - if (pConfig == NULL) { - return MA_INVALID_ARGS; - } - - if (pConfig->channels < MA_MIN_CHANNELS || pConfig->channels > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; + result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } pResampler->config = *pConfig; + pResampler->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + if (pConfig->format == ma_format_f32) { + pResampler->x0.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x0Offset); + pResampler->x1.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x1Offset); + } else { + pResampler->x0.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x0Offset); + pResampler->x1.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x1Offset); + } + /* Setting the rate will set up the filter and time advances for us. */ - result = ma_linear_resampler_set_rate_internal(pResampler, pConfig->sampleRateIn, pConfig->sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_FALSE); + result = ma_linear_resampler_set_rate_internal(pResampler, pHeap, &heapLayout, pConfig->sampleRateIn, pConfig->sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_FALSE); if (result != MA_SUCCESS) { return result; } @@ -39105,11 +51265,47 @@ MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pCon return MA_SUCCESS; } -MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler) +MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_linear_resampler_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_linear_resampler_init_preallocated(pConfig, pHeap, pResampler); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pResampler->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) { if (pResampler == NULL) { return; } + + ma_lpf_uninit(&pResampler->lpf, pAllocationCallbacks); + + if (pResampler->_ownsHeap) { + ma_free(pResampler->_pHeap, pAllocationCallbacks); + } } static MA_INLINE ma_int16 ma_linear_resampler_mix_s16(ma_int16 x, ma_int16 y, ma_int32 a, const ma_int32 shift) @@ -39139,7 +51335,7 @@ static void ma_linear_resampler_interpolate_frame_s16(ma_linear_resampler* pResa a = (pResampler->inTimeFrac << shift) / pResampler->config.sampleRateOut; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { ma_int16 s = ma_linear_resampler_mix_s16(pResampler->x0.s16[c], pResampler->x1.s16[c], a, shift); pFrameOut[c] = s; @@ -39158,7 +51354,7 @@ static void ma_linear_resampler_interpolate_frame_f32(ma_linear_resampler* pResa a = (float)pResampler->inTimeFrac / pResampler->config.sampleRateOut; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { float s = ma_mix_f32_fast(pResampler->x0.f32[c], pResampler->x1.f32[c], a); pFrameOut[c] = s; @@ -39203,8 +51399,10 @@ static ma_result ma_linear_resampler_process_pcm_frames_s16_downsample(ma_linear } } - /* Filter. */ - ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pResampler->x1.s16, pResampler->x1.s16); + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pResampler->x1.s16, pResampler->x1.s16); + } framesProcessedIn += 1; pResampler->inTimeInt -= 1; @@ -39290,8 +51488,10 @@ static ma_result ma_linear_resampler_process_pcm_frames_s16_upsample(ma_linear_r MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); - /* Filter. */ - ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pFramesOutS16, pFramesOutS16); + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pFramesOutS16, pFramesOutS16); + } pFramesOutS16 += pResampler->config.channels; } @@ -39363,8 +51563,10 @@ static ma_result ma_linear_resampler_process_pcm_frames_f32_downsample(ma_linear } } - /* Filter. */ - ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pResampler->x1.f32, pResampler->x1.f32); + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pResampler->x1.f32, pResampler->x1.f32); + } framesProcessedIn += 1; pResampler->inTimeInt -= 1; @@ -39450,8 +51652,10 @@ static ma_result ma_linear_resampler_process_pcm_frames_f32_upsample(ma_linear_r MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); - /* Filter. */ - ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pFramesOutF32, pFramesOutF32); + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pFramesOutF32, pFramesOutF32); + } pFramesOutF32 += pResampler->config.channels; } @@ -39505,7 +51709,7 @@ MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pRe MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { - return ma_linear_resampler_set_rate_internal(pResampler, sampleRateIn, sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_TRUE); + return ma_linear_resampler_set_rate_internal(pResampler, NULL, NULL, sampleRateIn, sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_TRUE); } MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut) @@ -39513,7 +51717,15 @@ MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResamp ma_uint32 n; ma_uint32 d; - d = 1000; + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (ratioInOut <= 0) { + return MA_INVALID_ARGS; + } + + d = 1000000; n = (ma_uint32)(ratioInOut * d); if (n == 0) { @@ -39525,19 +51737,42 @@ MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResamp return ma_linear_resampler_set_rate(pResampler, n, d); } - -MA_API ma_uint64 ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount) +MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler) { - ma_uint64 inputFrameCount; - if (pResampler == NULL) { return 0; } - if (outputFrameCount == 0) { + return 1 + ma_lpf_get_latency(&pResampler->lpf); +} + +MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler) +{ + if (pResampler == NULL) { return 0; } + return ma_linear_resampler_get_input_latency(pResampler) * pResampler->config.sampleRateOut / pResampler->config.sampleRateIn; +} + +MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + ma_uint64 inputFrameCount; + + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (outputFrameCount == 0) { + return MA_SUCCESS; + } + /* Any whole input frames are consumed before the first output frame is generated. */ inputFrameCount = pResampler->inTimeInt; outputFrameCount -= 1; @@ -39546,17 +51781,25 @@ MA_API ma_uint64 ma_linear_resampler_get_required_input_frame_count(const ma_lin inputFrameCount += outputFrameCount * pResampler->inAdvanceInt; inputFrameCount += (pResampler->inTimeFrac + (outputFrameCount * pResampler->inAdvanceFrac)) / pResampler->config.sampleRateOut; - return inputFrameCount; + *pInputFrameCount = inputFrameCount; + + return MA_SUCCESS; } -MA_API ma_uint64 ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount) +MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) { ma_uint64 outputFrameCount; ma_uint64 preliminaryInputFrameCountFromFrac; ma_uint64 preliminaryInputFrameCount; + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + if (pResampler == NULL) { - return 0; + return MA_INVALID_ARGS; } /* @@ -39583,45 +51826,157 @@ MA_API ma_uint64 ma_linear_resampler_get_expected_output_frame_count(const ma_li outputFrameCount += 1; } - return outputFrameCount; + *pOutputFrameCount = outputFrameCount; + + return MA_SUCCESS; } -MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler) +MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler) { + ma_uint32 iChannel; + if (pResampler == NULL) { - return 0; + return MA_INVALID_ARGS; } - return 1 + ma_lpf_get_latency(&pResampler->lpf); + /* Timers need to be cleared back to zero. */ + pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ + pResampler->inTimeFrac = 0; + + /* Cached samples need to be cleared. */ + if (pResampler->config.format == ma_format_f32) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = 0; + pResampler->x1.f32[iChannel] = 0; + } + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = 0; + pResampler->x1.s16[iChannel] = 0; + } + } + + /* The low pass filter needs to have it's cache reset. */ + ma_lpf_clear_cache(&pResampler->lpf); + + return MA_SUCCESS; } -MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler) + + +/* Linear resampler backend vtable. */ +static ma_linear_resampler_config ma_resampling_backend_get_config__linear(const ma_resampler_config* pConfig) { - if (pResampler == NULL) { - return 0; - } + ma_linear_resampler_config linearConfig; - return ma_linear_resampler_get_input_latency(pResampler) * pResampler->config.sampleRateOut / pResampler->config.sampleRateIn; + linearConfig = ma_linear_resampler_config_init(pConfig->format, pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut); + linearConfig.lpfOrder = pConfig->linear.lpfOrder; + + return linearConfig; } - -#if defined(ma_speex_resampler_h) -#define MA_HAS_SPEEX_RESAMPLER - -static ma_result ma_result_from_speex_err(int err) +static ma_result ma_resampling_backend_get_heap_size__linear(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) { - switch (err) - { - case RESAMPLER_ERR_SUCCESS: return MA_SUCCESS; - case RESAMPLER_ERR_ALLOC_FAILED: return MA_OUT_OF_MEMORY; - case RESAMPLER_ERR_BAD_STATE: return MA_ERROR; - case RESAMPLER_ERR_INVALID_ARG: return MA_INVALID_ARGS; - case RESAMPLER_ERR_PTR_OVERLAP: return MA_INVALID_ARGS; - case RESAMPLER_ERR_OVERFLOW: return MA_ERROR; - default: return MA_ERROR; - } + ma_linear_resampler_config linearConfig; + + (void)pUserData; + + linearConfig = ma_resampling_backend_get_config__linear(pConfig); + + return ma_linear_resampler_get_heap_size(&linearConfig, pHeapSizeInBytes); } -#endif /* ma_speex_resampler_h */ + +static ma_result ma_resampling_backend_init__linear(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend) +{ + ma_resampler* pResampler = (ma_resampler*)pUserData; + ma_result result; + ma_linear_resampler_config linearConfig; + + (void)pUserData; + + linearConfig = ma_resampling_backend_get_config__linear(pConfig); + + result = ma_linear_resampler_init_preallocated(&linearConfig, pHeap, &pResampler->state.linear); + if (result != MA_SUCCESS) { + return result; + } + + *ppBackend = &pResampler->state.linear; + + return MA_SUCCESS; +} + +static void ma_resampling_backend_uninit__linear(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + (void)pUserData; + + ma_linear_resampler_uninit((ma_linear_resampler*)pBackend, pAllocationCallbacks); +} + +static ma_result ma_resampling_backend_process__linear(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + (void)pUserData; + + return ma_linear_resampler_process_pcm_frames((ma_linear_resampler*)pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); +} + +static ma_result ma_resampling_backend_set_rate__linear(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + (void)pUserData; + + return ma_linear_resampler_set_rate((ma_linear_resampler*)pBackend, sampleRateIn, sampleRateOut); +} + +static ma_uint64 ma_resampling_backend_get_input_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_get_input_latency((const ma_linear_resampler*)pBackend); +} + +static ma_uint64 ma_resampling_backend_get_output_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_get_output_latency((const ma_linear_resampler*)pBackend); +} + +static ma_result ma_resampling_backend_get_required_input_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + (void)pUserData; + + return ma_linear_resampler_get_required_input_frame_count((const ma_linear_resampler*)pBackend, outputFrameCount, pInputFrameCount); +} + +static ma_result ma_resampling_backend_get_expected_output_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + (void)pUserData; + + return ma_linear_resampler_get_expected_output_frame_count((const ma_linear_resampler*)pBackend, inputFrameCount, pOutputFrameCount); +} + +static ma_result ma_resampling_backend_reset__linear(void* pUserData, ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_reset((ma_linear_resampler*)pBackend); +} + +static ma_resampling_backend_vtable g_ma_linear_resampler_vtable = +{ + ma_resampling_backend_get_heap_size__linear, + ma_resampling_backend_init__linear, + ma_resampling_backend_uninit__linear, + ma_resampling_backend_process__linear, + ma_resampling_backend_set_rate__linear, + ma_resampling_backend_get_input_latency__linear, + ma_resampling_backend_get_output_latency__linear, + ma_resampling_backend_get_required_input_frame_count__linear, + ma_resampling_backend_get_expected_output_frame_count__linear, + ma_resampling_backend_reset__linear +}; + + MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm) { @@ -39636,15 +51991,74 @@ MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 /* Linear. */ config.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); - config.linear.lpfNyquistFactor = 1; - - /* Speex. */ - config.speex.quality = 3; /* Cannot leave this as 0 as that is actually a valid value for Speex resampling quality. */ return config; } -MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, ma_resampler* pResampler) +static ma_result ma_resampler_get_vtable(const ma_resampler_config* pConfig, ma_resampler* pResampler, ma_resampling_backend_vtable** ppVTable, void** ppUserData) +{ + MA_ASSERT(pConfig != NULL); + MA_ASSERT(ppVTable != NULL); + MA_ASSERT(ppUserData != NULL); + + /* Safety. */ + *ppVTable = NULL; + *ppUserData = NULL; + + switch (pConfig->algorithm) + { + case ma_resample_algorithm_linear: + { + *ppVTable = &g_ma_linear_resampler_vtable; + *ppUserData = pResampler; + } break; + + case ma_resample_algorithm_custom: + { + *ppVTable = pConfig->pBackendVTable; + *ppUserData = pConfig->pBackendUserData; + } break; + + default: return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_resampling_backend_vtable* pVTable; + void* pVTableUserData; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_resampler_get_vtable(pConfig, NULL, &pVTable, &pVTableUserData); + if (result != MA_SUCCESS) { + return result; + } + + if (pVTable == NULL || pVTable->onGetHeapSize == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pVTable->onGetHeapSize(pVTableUserData, pConfig, pHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler) { ma_result result; @@ -39658,291 +52072,76 @@ MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, ma_resamp return MA_INVALID_ARGS; } - if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { - return MA_INVALID_ARGS; + pResampler->_pHeap = pHeap; + pResampler->format = pConfig->format; + pResampler->channels = pConfig->channels; + pResampler->sampleRateIn = pConfig->sampleRateIn; + pResampler->sampleRateOut = pConfig->sampleRateOut; + + result = ma_resampler_get_vtable(pConfig, pResampler, &pResampler->pBackendVTable, &pResampler->pBackendUserData); + if (result != MA_SUCCESS) { + return result; } - pResampler->config = *pConfig; + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onInit == NULL) { + return MA_NOT_IMPLEMENTED; /* onInit not implemented. */ + } - switch (pConfig->algorithm) - { - case ma_resample_algorithm_linear: - { - ma_linear_resampler_config linearConfig; - linearConfig = ma_linear_resampler_config_init(pConfig->format, pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut); - linearConfig.lpfOrder = pConfig->linear.lpfOrder; - linearConfig.lpfNyquistFactor = pConfig->linear.lpfNyquistFactor; - - result = ma_linear_resampler_init(&linearConfig, &pResampler->state.linear); - if (result != MA_SUCCESS) { - return result; - } - } break; - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - int speexErr; - pResampler->state.speex.pSpeexResamplerState = speex_resampler_init(pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut, pConfig->speex.quality, &speexErr); - if (pResampler->state.speex.pSpeexResamplerState == NULL) { - return ma_result_from_speex_err(speexErr); - } - #else - /* Speex resampler not available. */ - return MA_NO_BACKEND; - #endif - } break; - - default: return MA_INVALID_ARGS; + result = pResampler->pBackendVTable->onInit(pResampler->pBackendUserData, pConfig, pHeap, &pResampler->pBackend); + if (result != MA_SUCCESS) { + return result; } return MA_SUCCESS; } -MA_API void ma_resampler_uninit(ma_resampler* pResampler) +MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_resampler_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_resampler_init_preallocated(pConfig, pHeap, pResampler); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pResampler->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) { if (pResampler == NULL) { return; } - if (pResampler->config.algorithm == ma_resample_algorithm_linear) { - ma_linear_resampler_uninit(&pResampler->state.linear); + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onUninit == NULL) { + return; } -#if defined(MA_HAS_SPEEX_RESAMPLER) - if (pResampler->config.algorithm == ma_resample_algorithm_speex) { - speex_resampler_destroy((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); + pResampler->pBackendVTable->onUninit(pResampler->pBackendUserData, pResampler->pBackend, pAllocationCallbacks); + + if (pResampler->_ownsHeap) { + ma_free(pResampler->_pHeap, pAllocationCallbacks); } -#endif } -static ma_result ma_resampler_process_pcm_frames__read__linear(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) -{ - return ma_linear_resampler_process_pcm_frames(&pResampler->state.linear, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); -} - -#if defined(MA_HAS_SPEEX_RESAMPLER) -static ma_result ma_resampler_process_pcm_frames__read__speex(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) -{ - int speexErr; - ma_uint64 frameCountOut; - ma_uint64 frameCountIn; - ma_uint64 framesProcessedOut; - ma_uint64 framesProcessedIn; - unsigned int framesPerIteration = UINT_MAX; - - MA_ASSERT(pResampler != NULL); - MA_ASSERT(pFramesOut != NULL); - MA_ASSERT(pFrameCountOut != NULL); - MA_ASSERT(pFrameCountIn != NULL); - - /* - Reading from the Speex resampler requires a bit of dancing around for a few reasons. The first thing is that it's frame counts - are in unsigned int's whereas ours is in ma_uint64. We therefore need to run the conversion in a loop. The other, more complicated - problem, is that we need to keep track of the input time, similar to what we do with the linear resampler. The reason we need to - do this is for ma_resampler_get_required_input_frame_count() and ma_resampler_get_expected_output_frame_count(). - */ - frameCountOut = *pFrameCountOut; - frameCountIn = *pFrameCountIn; - framesProcessedOut = 0; - framesProcessedIn = 0; - - while (framesProcessedOut < frameCountOut && framesProcessedIn < frameCountIn) { - unsigned int frameCountInThisIteration; - unsigned int frameCountOutThisIteration; - const void* pFramesInThisIteration; - void* pFramesOutThisIteration; - - frameCountInThisIteration = framesPerIteration; - if ((ma_uint64)frameCountInThisIteration > (frameCountIn - framesProcessedIn)) { - frameCountInThisIteration = (unsigned int)(frameCountIn - framesProcessedIn); - } - - frameCountOutThisIteration = framesPerIteration; - if ((ma_uint64)frameCountOutThisIteration > (frameCountOut - framesProcessedOut)) { - frameCountOutThisIteration = (unsigned int)(frameCountOut - framesProcessedOut); - } - - pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels)); - pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels)); - - if (pResampler->config.format == ma_format_f32) { - speexErr = speex_resampler_process_interleaved_float((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, (const float*)pFramesInThisIteration, &frameCountInThisIteration, (float*)pFramesOutThisIteration, &frameCountOutThisIteration); - } else if (pResampler->config.format == ma_format_s16) { - speexErr = speex_resampler_process_interleaved_int((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, (const spx_int16_t*)pFramesInThisIteration, &frameCountInThisIteration, (spx_int16_t*)pFramesOutThisIteration, &frameCountOutThisIteration); - } else { - /* Format not supported. Should never get here. */ - MA_ASSERT(MA_FALSE); - return MA_INVALID_OPERATION; - } - - if (speexErr != RESAMPLER_ERR_SUCCESS) { - return ma_result_from_speex_err(speexErr); - } - - framesProcessedIn += frameCountInThisIteration; - framesProcessedOut += frameCountOutThisIteration; - } - - *pFrameCountOut = framesProcessedOut; - *pFrameCountIn = framesProcessedIn; - - return MA_SUCCESS; -} -#endif - -static ma_result ma_resampler_process_pcm_frames__read(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) -{ - MA_ASSERT(pResampler != NULL); - MA_ASSERT(pFramesOut != NULL); - - /* pFramesOut is not NULL, which means we must have a capacity. */ - if (pFrameCountOut == NULL) { - return MA_INVALID_ARGS; - } - - /* It doesn't make sense to not have any input frames to process. */ - if (pFrameCountIn == NULL || pFramesIn == NULL) { - return MA_INVALID_ARGS; - } - - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_resampler_process_pcm_frames__read__linear(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - return ma_resampler_process_pcm_frames__read__speex(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - #else - break; - #endif - } - - default: break; - } - - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return MA_INVALID_ARGS; -} - - -static ma_result ma_resampler_process_pcm_frames__seek__linear(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) -{ - MA_ASSERT(pResampler != NULL); - - /* Seeking is supported natively by the linear resampler. */ - return ma_linear_resampler_process_pcm_frames(&pResampler->state.linear, pFramesIn, pFrameCountIn, NULL, pFrameCountOut); -} - -#if defined(MA_HAS_SPEEX_RESAMPLER) -static ma_result ma_resampler_process_pcm_frames__seek__speex(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) -{ - /* The generic seek method is implemented in on top of ma_resampler_process_pcm_frames__read() by just processing into a dummy buffer. */ - float devnull[4096]; - ma_uint64 totalOutputFramesToProcess; - ma_uint64 totalOutputFramesProcessed; - ma_uint64 totalInputFramesProcessed; - ma_uint32 bpf; - ma_result result; - - MA_ASSERT(pResampler != NULL); - - totalOutputFramesProcessed = 0; - totalInputFramesProcessed = 0; - bpf = ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels); - - if (pFrameCountOut != NULL) { - /* Seek by output frames. */ - totalOutputFramesToProcess = *pFrameCountOut; - } else { - /* Seek by input frames. */ - MA_ASSERT(pFrameCountIn != NULL); - totalOutputFramesToProcess = ma_resampler_get_expected_output_frame_count(pResampler, *pFrameCountIn); - } - - if (pFramesIn != NULL) { - /* Process input data. */ - MA_ASSERT(pFrameCountIn != NULL); - while (totalOutputFramesProcessed < totalOutputFramesToProcess && totalInputFramesProcessed < *pFrameCountIn) { - ma_uint64 inputFramesToProcessThisIteration = (*pFrameCountIn - totalInputFramesProcessed); - ma_uint64 outputFramesToProcessThisIteration = (totalOutputFramesToProcess - totalOutputFramesProcessed); - if (outputFramesToProcessThisIteration > sizeof(devnull) / bpf) { - outputFramesToProcessThisIteration = sizeof(devnull) / bpf; - } - - result = ma_resampler_process_pcm_frames__read(pResampler, ma_offset_ptr(pFramesIn, totalInputFramesProcessed*bpf), &inputFramesToProcessThisIteration, ma_offset_ptr(devnull, totalOutputFramesProcessed*bpf), &outputFramesToProcessThisIteration); - if (result != MA_SUCCESS) { - return result; - } - - totalOutputFramesProcessed += outputFramesToProcessThisIteration; - totalInputFramesProcessed += inputFramesToProcessThisIteration; - } - } else { - /* Don't process input data - just update timing and filter state as if zeroes were passed in. */ - while (totalOutputFramesProcessed < totalOutputFramesToProcess) { - ma_uint64 inputFramesToProcessThisIteration = 16384; - ma_uint64 outputFramesToProcessThisIteration = (totalOutputFramesToProcess - totalOutputFramesProcessed); - if (outputFramesToProcessThisIteration > sizeof(devnull) / bpf) { - outputFramesToProcessThisIteration = sizeof(devnull) / bpf; - } - - result = ma_resampler_process_pcm_frames__read(pResampler, NULL, &inputFramesToProcessThisIteration, ma_offset_ptr(devnull, totalOutputFramesProcessed*bpf), &outputFramesToProcessThisIteration); - if (result != MA_SUCCESS) { - return result; - } - - totalOutputFramesProcessed += outputFramesToProcessThisIteration; - totalInputFramesProcessed += inputFramesToProcessThisIteration; - } - } - - - if (pFrameCountIn != NULL) { - *pFrameCountIn = totalInputFramesProcessed; - } - if (pFrameCountOut != NULL) { - *pFrameCountOut = totalOutputFramesProcessed; - } - - return MA_SUCCESS; -} -#endif - -static ma_result ma_resampler_process_pcm_frames__seek(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) -{ - MA_ASSERT(pResampler != NULL); - - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_resampler_process_pcm_frames__seek__linear(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); - } break; - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - return ma_resampler_process_pcm_frames__seek__speex(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); - #else - break; - #endif - }; - - default: break; - } - - /* Should never hit this. */ - MA_ASSERT(MA_FALSE); - return MA_INVALID_ARGS; -} - - MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { if (pResampler == NULL) { @@ -39953,17 +52152,17 @@ MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const return MA_INVALID_ARGS; } - if (pFramesOut != NULL) { - /* Reading. */ - return ma_resampler_process_pcm_frames__read(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } else { - /* Seeking. */ - return ma_resampler_process_pcm_frames__seek(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onProcess == NULL) { + return MA_NOT_IMPLEMENTED; } + + return pResampler->pBackendVTable->onProcess(pResampler->pBackendUserData, pResampler->pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { + ma_result result; + if (pResampler == NULL) { return MA_INVALID_ARGS; } @@ -39972,137 +52171,44 @@ MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampl return MA_INVALID_ARGS; } - pResampler->config.sampleRateIn = sampleRateIn; - pResampler->config.sampleRateOut = sampleRateOut; - - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_linear_resampler_set_rate(&pResampler->state.linear, sampleRateIn, sampleRateOut); - } break; - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - return ma_result_from_speex_err(speex_resampler_set_rate((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, sampleRateIn, sampleRateOut)); - #else - break; - #endif - }; - - default: break; + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onSetRate == NULL) { + return MA_NOT_IMPLEMENTED; } - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return MA_INVALID_OPERATION; + result = pResampler->pBackendVTable->onSetRate(pResampler->pBackendUserData, pResampler->pBackend, sampleRateIn, sampleRateOut); + if (result != MA_SUCCESS) { + return result; + } + + pResampler->sampleRateIn = sampleRateIn; + pResampler->sampleRateOut = sampleRateOut; + + return MA_SUCCESS; } MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio) { + ma_uint32 n; + ma_uint32 d; + if (pResampler == NULL) { return MA_INVALID_ARGS; } - if (pResampler->config.algorithm == ma_resample_algorithm_linear) { - return ma_linear_resampler_set_rate_ratio(&pResampler->state.linear, ratio); - } else { - /* Getting here means the backend does not have native support for setting the rate as a ratio so we just do it generically. */ - ma_uint32 n; - ma_uint32 d; - - d = 1000; - n = (ma_uint32)(ratio * d); - - if (n == 0) { - return MA_INVALID_ARGS; /* Ratio too small. */ - } - - MA_ASSERT(n != 0); - - return ma_resampler_set_rate(pResampler, n, d); - } -} - -MA_API ma_uint64 ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount) -{ - if (pResampler == NULL) { - return 0; + if (ratio <= 0) { + return MA_INVALID_ARGS; } - if (outputFrameCount == 0) { - return 0; + d = 1000; + n = (ma_uint32)(ratio * d); + + if (n == 0) { + return MA_INVALID_ARGS; /* Ratio too small. */ } - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_linear_resampler_get_required_input_frame_count(&pResampler->state.linear, outputFrameCount); - } + MA_ASSERT(n != 0); - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - spx_uint64_t count; - int speexErr = ma_speex_resampler_get_required_input_frame_count((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, outputFrameCount, &count); - if (speexErr != RESAMPLER_ERR_SUCCESS) { - return 0; - } - - return (ma_uint64)count; - #else - break; - #endif - } - - default: break; - } - - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return 0; -} - -MA_API ma_uint64 ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount) -{ - if (pResampler == NULL) { - return 0; /* Invalid args. */ - } - - if (inputFrameCount == 0) { - return 0; - } - - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_linear_resampler_get_expected_output_frame_count(&pResampler->state.linear, inputFrameCount); - } - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - spx_uint64_t count; - int speexErr = ma_speex_resampler_get_expected_output_frame_count((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, inputFrameCount, &count); - if (speexErr != RESAMPLER_ERR_SUCCESS) { - return 0; - } - - return (ma_uint64)count; - #else - break; - #endif - } - - default: break; - } - - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return 0; + return ma_resampler_set_rate(pResampler, n, d); } MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler) @@ -40111,28 +52217,11 @@ MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler) return 0; } - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_linear_resampler_get_input_latency(&pResampler->state.linear); - } - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - return (ma_uint64)ma_speex_resampler_get_input_latency((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); - #else - break; - #endif - } - - default: break; + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetInputLatency == NULL) { + return 0; } - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return 0; + return pResampler->pBackendVTable->onGetInputLatency(pResampler->pBackendUserData, pResampler->pBackend); } MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler) @@ -40141,28 +52230,62 @@ MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler) return 0; } - switch (pResampler->config.algorithm) - { - case ma_resample_algorithm_linear: - { - return ma_linear_resampler_get_output_latency(&pResampler->state.linear); - } - - case ma_resample_algorithm_speex: - { - #if defined(MA_HAS_SPEEX_RESAMPLER) - return (ma_uint64)ma_speex_resampler_get_output_latency((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); - #else - break; - #endif - } - - default: break; + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetOutputLatency == NULL) { + return 0; } - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return 0; + return pResampler->pBackendVTable->onGetOutputLatency(pResampler->pBackendUserData, pResampler->pBackend); +} + +MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetRequiredInputFrameCount == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onGetRequiredInputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, outputFrameCount, pInputFrameCount); +} + +MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetExpectedOutputFrameCount == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onGetExpectedOutputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, inputFrameCount, pOutputFrameCount); +} + +MA_API ma_result ma_resampler_reset(ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onReset == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onReset(pResampler->pBackendUserData, pResampler->pBackend); } /************************************************************************************************************************************************************** @@ -40283,17 +52406,13 @@ MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format fo { ma_channel_converter_config config; - /* Channel counts need to be clamped. */ - channelsIn = ma_min(channelsIn, ma_countof(config.channelMapIn)); - channelsOut = ma_min(channelsOut, ma_countof(config.channelMapOut)); - MA_ZERO_OBJECT(&config); - config.format = format; - config.channelsIn = channelsIn; - config.channelsOut = channelsOut; - ma_channel_map_copy_or_default(config.channelMapIn, pChannelMapIn, channelsIn); - ma_channel_map_copy_or_default(config.channelMapOut, pChannelMapOut, channelsOut); - config.mixingMode = mixingMode; + config.format = format; + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.pChannelMapIn = pChannelMapIn; + config.pChannelMapOut = pChannelMapOut; + config.mixingMode = mixingMode; return config; } @@ -40303,6 +52422,23 @@ static ma_int32 ma_channel_converter_float_to_fixed(float x) return (ma_int32)(x * (1< 0); + + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (ma_is_spatial_channel_position(ma_channel_map_get_channel(pChannelMap, channels, iChannel))) { + spatialChannelCount++; + } + } + + return spatialChannelCount; +} + static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition) { int i; @@ -40324,320 +52460,1089 @@ static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition) return MA_FALSE; } -MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, ma_channel_converter* pConverter) + +static ma_bool32 ma_channel_map_is_passthrough(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut) +{ + if (channelsOut == channelsIn) { + return ma_channel_map_is_equal(pChannelMapOut, pChannelMapIn, channelsOut); + } else { + return MA_FALSE; /* Channel counts differ, so cannot be a passthrough. */ + } +} + +static ma_channel_conversion_path ma_channel_map_get_conversion_path(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, ma_channel_mix_mode mode) +{ + if (ma_channel_map_is_passthrough(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut)) { + return ma_channel_conversion_path_passthrough; + } + + if (channelsOut == 1 && (pChannelMapOut == NULL || pChannelMapOut[0] == MA_CHANNEL_MONO)) { + return ma_channel_conversion_path_mono_out; + } + + if (channelsIn == 1 && (pChannelMapIn == NULL || pChannelMapIn[0] == MA_CHANNEL_MONO)) { + return ma_channel_conversion_path_mono_in; + } + + if (mode == ma_channel_mix_mode_custom_weights) { + return ma_channel_conversion_path_weights; + } + + /* + We can use a simple shuffle if both channel maps have the same channel count and all channel + positions are present in both. + */ + if (channelsIn == channelsOut) { + ma_uint32 iChannelIn; + ma_bool32 areAllChannelPositionsPresent = MA_TRUE; + for (iChannelIn = 0; iChannelIn < channelsIn; ++iChannelIn) { + ma_bool32 isInputChannelPositionInOutput = MA_FALSE; + if (ma_channel_map_contains_channel_position(channelsOut, pChannelMapOut, ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn))) { + isInputChannelPositionInOutput = MA_TRUE; + break; + } + + if (!isInputChannelPositionInOutput) { + areAllChannelPositionsPresent = MA_FALSE; + break; + } + } + + if (areAllChannelPositionsPresent) { + return ma_channel_conversion_path_shuffle; + } + } + + /* Getting here means we'll need to use weights. */ + return ma_channel_conversion_path_weights; +} + + +static ma_result ma_channel_map_build_shuffle_table(const ma_channel* pChannelMapIn, ma_uint32 channelCountIn, const ma_channel* pChannelMapOut, ma_uint32 channelCountOut, ma_uint8* pShuffleTable) { ma_uint32 iChannelIn; ma_uint32 iChannelOut; + if (pShuffleTable == NULL || channelCountIn == 0 || channelCountOut == 0) { + return MA_INVALID_ARGS; + } + + /* + When building the shuffle table we just do a 1:1 mapping based on the first occurance of a channel. If the + input channel has more than one occurance of a channel position, the second one will be ignored. + */ + for (iChannelOut = 0; iChannelOut < channelCountOut; iChannelOut += 1) { + ma_channel channelOut; + + /* Default to MA_CHANNEL_INDEX_NULL so that if a mapping is not found it'll be set appropriately. */ + pShuffleTable[iChannelOut] = MA_CHANNEL_INDEX_NULL; + + channelOut = ma_channel_map_get_channel(pChannelMapOut, channelCountOut, iChannelOut); + for (iChannelIn = 0; iChannelIn < channelCountIn; iChannelIn += 1) { + ma_channel channelIn; + + channelIn = ma_channel_map_get_channel(pChannelMapIn, channelCountIn, iChannelIn); + if (channelOut == channelIn) { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + break; + } + + /* + Getting here means the channels don't exactly match, but we are going to support some + relaxed matching for practicality. If, for example, there are two stereo channel maps, + but one uses front left/right and the other uses side left/right, it makes logical + sense to just map these. The way we'll do it is we'll check if there is a logical + corresponding mapping, and if so, apply it, but we will *not* break from the loop, + thereby giving the loop a chance to find an exact match later which will take priority. + */ + switch (channelOut) + { + /* Left channels. */ + case MA_CHANNEL_FRONT_LEFT: + case MA_CHANNEL_SIDE_LEFT: + { + switch (channelIn) { + case MA_CHANNEL_FRONT_LEFT: + case MA_CHANNEL_SIDE_LEFT: + { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + } break; + } + } break; + + /* Right channels. */ + case MA_CHANNEL_FRONT_RIGHT: + case MA_CHANNEL_SIDE_RIGHT: + { + switch (channelIn) { + case MA_CHANNEL_FRONT_RIGHT: + case MA_CHANNEL_SIDE_RIGHT: + { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + } break; + } + } break; + + default: break; + } + } + } + + return MA_SUCCESS; +} + + +static void ma_channel_map_apply_shuffle_table_u8(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_s16(ma_int16* pFramesOut, ma_uint32 channelsOut, const ma_int16* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_s24(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut*3 + 0] = pFramesIn[iChannelIn*3 + 0]; + pFramesOut[iChannelOut*3 + 1] = pFramesIn[iChannelIn*3 + 1]; + pFramesOut[iChannelOut*3 + 2] = pFramesIn[iChannelIn*3 + 2]; + } else { + pFramesOut[iChannelOut*3 + 0] = 0; + } pFramesOut[iChannelOut*3 + 1] = 0; + } pFramesOut[iChannelOut*3 + 2] = 0; + + pFramesOut += channelsOut*3; + pFramesIn += channelsIn*3; + } +} + +static void ma_channel_map_apply_shuffle_table_s32(ma_int32* pFramesOut, ma_uint32 channelsOut, const ma_int32* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_f32(float* pFramesOut, ma_uint32 channelsOut, const float* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static ma_result ma_channel_map_apply_shuffle_table(void* pFramesOut, ma_uint32 channelsOut, const void* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable, ma_format format) +{ + if (pFramesOut == NULL || pFramesIn == NULL || channelsOut == 0 || pShuffleTable == NULL) { + return MA_INVALID_ARGS; + } + + switch (format) + { + case ma_format_u8: + { + ma_channel_map_apply_shuffle_table_u8((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s16: + { + ma_channel_map_apply_shuffle_table_s16((ma_int16*)pFramesOut, channelsOut, (const ma_int16*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s24: + { + ma_channel_map_apply_shuffle_table_s24((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s32: + { + ma_channel_map_apply_shuffle_table_s32((ma_int32*)pFramesOut, channelsOut, (const ma_int32*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_f32: + { + ma_channel_map_apply_shuffle_table_f32((float*)pFramesOut, channelsOut, (const float*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + default: return MA_INVALID_ARGS; /* Unknown format. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_map_apply_mono_out_f32(float* pFramesOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannelIn; + ma_uint32 accumulationCount; + + if (pFramesOut == NULL || pFramesIn == NULL || channelsIn == 0) { + return MA_INVALID_ARGS; + } + + /* In this case the output stream needs to be the average of all channels, ignoring NONE. */ + + /* A quick pre-processing step to get the accumulation counter since we're ignoring NONE channels. */ + accumulationCount = 0; + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + if (ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn) != MA_CHANNEL_NONE) { + accumulationCount += 1; + } + } + + if (accumulationCount > 0) { /* <-- Prevent a division by zero. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float accumulation = 0; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + if (channelIn != MA_CHANNEL_NONE) { + accumulation += pFramesIn[iChannelIn]; + } + } + + pFramesOut[0] = accumulation / accumulationCount; + pFramesOut += 1; + pFramesIn += channelsIn; + } + } else { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, 1); + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_map_apply_mono_in_f32(float* MA_RESTRICT pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* MA_RESTRICT pFramesIn, ma_uint64 frameCount, ma_mono_expansion_mode monoExpansionMode) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + if (pFramesOut == NULL || channelsOut == 0 || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the MA_CHANNEL_NONE channel must be ignored in all cases. */ + switch (monoExpansionMode) + { + case ma_mono_expansion_mode_average: + { + float weight; + ma_uint32 validChannelCount = 0; + + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + validChannelCount += 1; + } + } + + weight = 1.0f / validChannelCount; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + pFramesOut[iChannelOut] = pFramesIn[0] * weight; + } + } + + pFramesOut += channelsOut; + pFramesIn += 1; + } + } break; + + case ma_mono_expansion_mode_stereo_only: + { + if (channelsOut >= 2) { + ma_uint32 iChannelLeft = (ma_uint32)-1; + ma_uint32 iChannelRight = (ma_uint32)-1; + + /* + We first need to find our stereo channels. We prefer front-left and front-right, but + if they're not available, we'll also try side-left and side-right. If neither are + available we'll fall through to the default case below. + */ + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut == MA_CHANNEL_SIDE_LEFT) { + iChannelLeft = iChannelOut; + } + if (channelOut == MA_CHANNEL_SIDE_RIGHT) { + iChannelRight = iChannelOut; + } + } + + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut == MA_CHANNEL_FRONT_LEFT) { + iChannelLeft = iChannelOut; + } + if (channelOut == MA_CHANNEL_FRONT_RIGHT) { + iChannelRight = iChannelOut; + } + } + + + if (iChannelLeft != (ma_uint32)-1 && iChannelRight != (ma_uint32)-1) { + /* We found our stereo channels so we can duplicate the signal across those channels. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + if (iChannelOut == iChannelLeft || iChannelOut == iChannelRight) { + pFramesOut[iChannelOut] = pFramesIn[0]; + } else { + pFramesOut[iChannelOut] = 0.0f; + } + } + } + + pFramesOut += channelsOut; + pFramesIn += 1; + } + + break; /* Get out of the switch. */ + } else { + /* Fallthrough. Does not have left and right channels. */ + goto default_handler; + } + } else { + /* Fallthrough. Does not have stereo channels. */ + goto default_handler; + } + }; /* Fallthrough. See comments above. */ + + case ma_mono_expansion_mode_duplicate: + default: + { + default_handler: + { + if (channelsOut <= MA_MAX_CHANNELS) { + ma_bool32 hasEmptyChannel = MA_FALSE; + ma_channel channelPositions[MA_MAX_CHANNELS]; + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + channelPositions[iChannelOut] = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelPositions[iChannelOut] == MA_CHANNEL_NONE) { + hasEmptyChannel = MA_TRUE; + } + } + + if (hasEmptyChannel == MA_FALSE) { + /* + Faster path when there's no MA_CHANNEL_NONE channel positions. This should hopefully + help the compiler with auto-vectorization.m + */ + if (channelsOut == 2) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* We want to do two frames in each iteration. */ + ma_uint64 unrolledFrameCount = frameCount >> 1; + + for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { + __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); + __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); + _mm_storeu_ps(&pFramesOut[iFrame*4 + 0], _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(0, 0, 0, 0))); + } + + /* Tail. */ + iFrame = unrolledFrameCount << 1; + goto generic_on_fastpath; + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 2; iChannelOut += 1) { + pFramesOut[iFrame*2 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else if (channelsOut == 6) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* We want to do two frames in each iteration so we can have a multiple of 4 samples. */ + ma_uint64 unrolledFrameCount = frameCount >> 1; + + for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { + __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); + __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); + + _mm_storeu_ps(&pFramesOut[iFrame*12 + 0], in0); + _mm_storeu_ps(&pFramesOut[iFrame*12 + 4], _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_storeu_ps(&pFramesOut[iFrame*12 + 8], in1); + } + + /* Tail. */ + iFrame = unrolledFrameCount << 1; + goto generic_on_fastpath; + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 6; iChannelOut += 1) { + pFramesOut[iFrame*6 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else if (channelsOut == 8) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + __m128 in = _mm_set1_ps(pFramesIn[iFrame]); + _mm_storeu_ps(&pFramesOut[iFrame*8 + 0], in); + _mm_storeu_ps(&pFramesOut[iFrame*8 + 4], in); + } + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 8; iChannelOut += 1) { + pFramesOut[iFrame*8 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else { + iFrame = 0; + + #if defined(MA_SUPPORT_SSE2) /* For silencing a warning with non-x86 builds. */ + generic_on_fastpath: + #endif + { + for (; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } else { + /* Slow path. Need to handle MA_CHANNEL_NONE. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + if (channelPositions[iChannelOut] != MA_CHANNEL_NONE) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } else { + /* Slow path. Too many channels to store on the stack. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } + } break; + } + + return MA_SUCCESS; +} + +static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode) +{ + ma_channel_conversion_path conversionPath = ma_channel_map_get_conversion_path(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, mode); + + /* Optimized Path: Passthrough */ + if (conversionPath == ma_channel_conversion_path_passthrough) { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, channelsOut); + return; + } + + /* Special Path: Mono Output. */ + if (conversionPath == ma_channel_conversion_path_mono_out) { + ma_channel_map_apply_mono_out_f32(pFramesOut, pFramesIn, pChannelMapIn, channelsIn, frameCount); + return; + } + + /* Special Path: Mono Input. */ + if (conversionPath == ma_channel_conversion_path_mono_in) { + ma_channel_map_apply_mono_in_f32(pFramesOut, pChannelMapOut, channelsOut, pFramesIn, frameCount, monoExpansionMode); + return; + } + + /* Getting here means we aren't running on an optimized conversion path. */ + if (channelsOut <= MA_MAX_CHANNELS) { + ma_result result; + + if (mode == ma_channel_mix_mode_simple) { + ma_channel shuffleTable[MA_MAX_CHANNELS]; + + result = ma_channel_map_build_shuffle_table(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, shuffleTable); + if (result != MA_SUCCESS) { + return; + } + + result = ma_channel_map_apply_shuffle_table(pFramesOut, channelsOut, pFramesIn, channelsIn, frameCount, shuffleTable, ma_format_f32); + if (result != MA_SUCCESS) { + return; + } + } else { + ma_uint32 iFrame; + ma_uint32 iChannelOut; + ma_uint32 iChannelIn; + float weights[32][32]; /* Do not use MA_MAX_CHANNELS here! */ + + /* + If we have a small enough number of channels, pre-compute the weights. Otherwise we'll just need to + fall back to a slower path because otherwise we'll run out of stack space. + */ + if (channelsIn <= ma_countof(weights) && channelsOut <= ma_countof(weights)) { + /* Pre-compute weights. */ + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + weights[iChannelOut][iChannelIn] = ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); + } + } + + iFrame = 0; + + /* Experiment: Try an optimized unroll for some specific cases to see how it improves performance. RESULT: Good gains. */ + if (channelsOut == 8) { + /* Experiment 2: Expand the inner loop to see what kind of different it makes. RESULT: Small, but worthwhile gain. */ + if (channelsIn == 2) { + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + accumulation[0] += pFramesIn[iFrame*2 + 0] * weights[0][0]; + accumulation[1] += pFramesIn[iFrame*2 + 0] * weights[1][0]; + accumulation[2] += pFramesIn[iFrame*2 + 0] * weights[2][0]; + accumulation[3] += pFramesIn[iFrame*2 + 0] * weights[3][0]; + accumulation[4] += pFramesIn[iFrame*2 + 0] * weights[4][0]; + accumulation[5] += pFramesIn[iFrame*2 + 0] * weights[5][0]; + accumulation[6] += pFramesIn[iFrame*2 + 0] * weights[6][0]; + accumulation[7] += pFramesIn[iFrame*2 + 0] * weights[7][0]; + + accumulation[0] += pFramesIn[iFrame*2 + 1] * weights[0][1]; + accumulation[1] += pFramesIn[iFrame*2 + 1] * weights[1][1]; + accumulation[2] += pFramesIn[iFrame*2 + 1] * weights[2][1]; + accumulation[3] += pFramesIn[iFrame*2 + 1] * weights[3][1]; + accumulation[4] += pFramesIn[iFrame*2 + 1] * weights[4][1]; + accumulation[5] += pFramesIn[iFrame*2 + 1] * weights[5][1]; + accumulation[6] += pFramesIn[iFrame*2 + 1] * weights[6][1]; + accumulation[7] += pFramesIn[iFrame*2 + 1] * weights[7][1]; + + pFramesOut[iFrame*8 + 0] = accumulation[0]; + pFramesOut[iFrame*8 + 1] = accumulation[1]; + pFramesOut[iFrame*8 + 2] = accumulation[2]; + pFramesOut[iFrame*8 + 3] = accumulation[3]; + pFramesOut[iFrame*8 + 4] = accumulation[4]; + pFramesOut[iFrame*8 + 5] = accumulation[5]; + pFramesOut[iFrame*8 + 6] = accumulation[6]; + pFramesOut[iFrame*8 + 7] = accumulation[7]; + } + } else { + /* When outputting to 8 channels, we can do everything in groups of two 4x SIMD operations. */ + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; + accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; + accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; + accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; + accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; + accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; + accumulation[6] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[6][iChannelIn]; + accumulation[7] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[7][iChannelIn]; + } + + pFramesOut[iFrame*8 + 0] = accumulation[0]; + pFramesOut[iFrame*8 + 1] = accumulation[1]; + pFramesOut[iFrame*8 + 2] = accumulation[2]; + pFramesOut[iFrame*8 + 3] = accumulation[3]; + pFramesOut[iFrame*8 + 4] = accumulation[4]; + pFramesOut[iFrame*8 + 5] = accumulation[5]; + pFramesOut[iFrame*8 + 6] = accumulation[6]; + pFramesOut[iFrame*8 + 7] = accumulation[7]; + } + } + } else if (channelsOut == 6) { + /* + When outputting to 6 channels we unfortunately don't have a nice multiple of 4 to do 4x SIMD operations. Instead we'll + expand our weights and do two frames at a time. + */ + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; + accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; + accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; + accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; + accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; + accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; + } + + pFramesOut[iFrame*6 + 0] = accumulation[0]; + pFramesOut[iFrame*6 + 1] = accumulation[1]; + pFramesOut[iFrame*6 + 2] = accumulation[2]; + pFramesOut[iFrame*6 + 3] = accumulation[3]; + pFramesOut[iFrame*6 + 4] = accumulation[4]; + pFramesOut[iFrame*6 + 5] = accumulation[5]; + } + } + + /* Leftover frames. */ + for (; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + float accumulation = 0; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[iChannelOut][iChannelIn]; + } + + pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; + } + } + } else { + /* Cannot pre-compute weights because not enough room in stack-allocated buffer. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + float accumulation = 0; + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); + } + + pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; + } + } + } + } + } else { + /* Fall back to silence. If you hit this, what are you doing with so many channels?! */ + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, channelsOut); + } +} + + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapInOffset; + size_t channelMapOutOffset; + size_t shuffleTableOffset; + size_t weightsOffset; +} ma_channel_converter_heap_layout; + +static ma_channel_conversion_path ma_channel_converter_config_get_conversion_path(const ma_channel_converter_config* pConfig) +{ + return ma_channel_map_get_conversion_path(pConfig->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapOut, pConfig->channelsOut, pConfig->mixingMode); +} + +static ma_result ma_channel_converter_get_heap_layout(const ma_channel_converter_config* pConfig, ma_channel_converter_heap_layout* pHeapLayout) +{ + ma_channel_conversion_path conversionPath; + + MA_ASSERT(pHeapLayout != NULL); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + if (!ma_channel_map_is_valid(pConfig->pChannelMapIn, pConfig->channelsIn)) { + return MA_INVALID_ARGS; + } + + if (!ma_channel_map_is_valid(pConfig->pChannelMapOut, pConfig->channelsOut)) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Input channel map. Only need to allocate this if we have an input channel map (otherwise default channel map is assumed). */ + pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; + if (pConfig->pChannelMapIn != NULL) { + pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsIn; + } + + /* Output channel map. Only need to allocate this if we have an output channel map (otherwise default channel map is assumed). */ + pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; + if (pConfig->pChannelMapOut != NULL) { + pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsOut; + } + + /* Alignment for the next section. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + /* Whether or not we use weights of a shuffle table depends on the channel map themselves and the algorithm we've chosen. */ + conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); + + /* Shuffle table */ + pHeapLayout->shuffleTableOffset = pHeapLayout->sizeInBytes; + if (conversionPath == ma_channel_conversion_path_shuffle) { + pHeapLayout->sizeInBytes += sizeof(ma_uint8) * pConfig->channelsOut; + } + + /* Weights */ + pHeapLayout->weightsOffset = pHeapLayout->sizeInBytes; + if (conversionPath == ma_channel_conversion_path_weights) { + pHeapLayout->sizeInBytes += sizeof(float*) * pConfig->channelsIn; + pHeapLayout->sizeInBytes += sizeof(float ) * pConfig->channelsIn * pConfig->channelsOut; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_channel_converter_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter) +{ + ma_result result; + ma_channel_converter_heap_layout heapLayout; + if (pConverter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pConverter); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } - /* Basic validation for channel counts. */ - if (pConfig->channelsIn < MA_MIN_CHANNELS || pConfig->channelsIn > MA_MAX_CHANNELS || - pConfig->channelsOut < MA_MIN_CHANNELS || pConfig->channelsOut > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } - - if (!ma_channel_map_valid(pConfig->channelsIn, pConfig->channelMapIn)) { - return MA_INVALID_ARGS; /* Invalid input channel map. */ - } - if (!ma_channel_map_valid(pConfig->channelsOut, pConfig->channelMapOut)) { - return MA_INVALID_ARGS; /* Invalid output channel map. */ - } + pConverter->_pHeap = pHeap; + MA_ZERO_MEMORY(pConverter->_pHeap, heapLayout.sizeInBytes); pConverter->format = pConfig->format; pConverter->channelsIn = pConfig->channelsIn; pConverter->channelsOut = pConfig->channelsOut; - ma_channel_map_copy_or_default(pConverter->channelMapIn, pConfig->channelMapIn, pConfig->channelsIn); - ma_channel_map_copy_or_default(pConverter->channelMapOut, pConfig->channelMapOut, pConfig->channelsOut); pConverter->mixingMode = pConfig->mixingMode; - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - if (pConverter->format == ma_format_f32) { - pConverter->weights.f32[iChannelIn][iChannelOut] = pConfig->weights[iChannelIn][iChannelOut]; - } else { - pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(pConfig->weights[iChannelIn][iChannelOut]); - } - } + if (pConfig->pChannelMapIn != NULL) { + pConverter->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); + ma_channel_map_copy_or_default(pConverter->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsIn); + } else { + pConverter->pChannelMapIn = NULL; /* Use default channel map. */ } - - - /* If the input and output channels and channel maps are the same we should use a passthrough. */ - if (pConverter->channelsIn == pConverter->channelsOut) { - if (ma_channel_map_equal(pConverter->channelsIn, pConverter->channelMapIn, pConverter->channelMapOut)) { - pConverter->isPassthrough = MA_TRUE; - } - if (ma_channel_map_blank(pConverter->channelsIn, pConverter->channelMapIn) || ma_channel_map_blank(pConverter->channelsOut, pConverter->channelMapOut)) { - pConverter->isPassthrough = MA_TRUE; - } + if (pConfig->pChannelMapOut != NULL) { + pConverter->pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); + ma_channel_map_copy_or_default(pConverter->pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); + } else { + pConverter->pChannelMapOut = NULL; /* Use default channel map. */ } + pConverter->conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); - /* - We can use a simple case for expanding the mono channel. This will used when expanding a mono input into any output so long - as no LFE is present in the output. - */ - if (!pConverter->isPassthrough) { - if (pConverter->channelsIn == 1 && pConverter->channelMapIn[0] == MA_CHANNEL_MONO) { - /* Optimal case if no LFE is in the output channel map. */ - pConverter->isSimpleMonoExpansion = MA_TRUE; - if (ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->channelMapOut, MA_CHANNEL_LFE)) { - pConverter->isSimpleMonoExpansion = MA_FALSE; - } - } + if (pConverter->conversionPath == ma_channel_conversion_path_shuffle) { + pConverter->pShuffleTable = (ma_uint8*)ma_offset_ptr(pHeap, heapLayout.shuffleTableOffset); + ma_channel_map_build_shuffle_table(pConverter->pChannelMapIn, pConverter->channelsIn, pConverter->pChannelMapOut, pConverter->channelsOut, pConverter->pShuffleTable); } - /* Another optimized case is stereo to mono. */ - if (!pConverter->isPassthrough) { - if (pConverter->channelsOut == 1 && pConverter->channelMapOut[0] == MA_CHANNEL_MONO && pConverter->channelsIn == 2) { - /* Optimal case if no LFE is in the input channel map. */ - pConverter->isStereoToMono = MA_TRUE; - if (ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->channelMapIn, MA_CHANNEL_LFE)) { - pConverter->isStereoToMono = MA_FALSE; + if (pConverter->conversionPath == ma_channel_conversion_path_weights) { + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32 = (float** )ma_offset_ptr(pHeap, heapLayout.weightsOffset); + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + pConverter->weights.f32[iChannelIn] = (float*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(float*) * pConverter->channelsIn) + (sizeof(float) * pConverter->channelsOut * iChannelIn))); + } + } else { + pConverter->weights.s16 = (ma_int32**)ma_offset_ptr(pHeap, heapLayout.weightsOffset); + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + pConverter->weights.s16[iChannelIn] = (ma_int32*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(ma_int32*) * pConverter->channelsIn) + (sizeof(ma_int32) * pConverter->channelsOut * iChannelIn))); } } - } - - /* - Here is where we do a bit of pre-processing to know how each channel should be combined to make up the output. Rules: - - 1) If it's a passthrough, do nothing - it's just a simple memcpy(). - 2) If the channel counts are the same and every channel position in the input map is present in the output map, use a - simple shuffle. An example might be different 5.1 channel layouts. - 3) Otherwise channels are blended based on spatial locality. - */ - if (!pConverter->isPassthrough) { - if (pConverter->channelsIn == pConverter->channelsOut) { - ma_bool32 areAllChannelPositionsPresent = MA_TRUE; - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_bool32 isInputChannelPositionInOutput = MA_FALSE; - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - if (pConverter->channelMapIn[iChannelIn] == pConverter->channelMapOut[iChannelOut]) { - isInputChannelPositionInOutput = MA_TRUE; - break; - } - } - - if (!isInputChannelPositionInOutput) { - areAllChannelPositionsPresent = MA_FALSE; - break; - } - } - - if (areAllChannelPositionsPresent) { - pConverter->isSimpleShuffle = MA_TRUE; - - /* - All the router will be doing is rearranging channels which means all we need to do is use a shuffling table which is just - a mapping between the index of the input channel to the index of the output channel. - */ - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - if (pConverter->channelMapIn[iChannelIn] == pConverter->channelMapOut[iChannelOut]) { - pConverter->shuffleTable[iChannelIn] = (ma_uint8)iChannelOut; - break; - } - } - } - } - } - } - - - /* - Here is where weights are calculated. Note that we calculate the weights at all times, even when using a passthrough and simple - shuffling. We use different algorithms for calculating weights depending on our mixing mode. - - In simple mode we don't do any blending (except for converting between mono, which is done in a later step). Instead we just - map 1:1 matching channels. In this mode, if no channels in the input channel map correspond to anything in the output channel - map, nothing will be heard! - */ - - /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; - - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; - - if (channelPosIn == channelPosOut) { + /* Silence our weights by default. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { if (pConverter->format == ma_format_f32) { - pConverter->weights.f32[iChannelIn][iChannelOut] = 1; + pConverter->weights.f32[iChannelIn][iChannelOut] = 0.0f; } else { - pConverter->weights.s16[iChannelIn][iChannelOut] = (1 << MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT); + pConverter->weights.s16[iChannelIn][iChannelOut] = 0; } } } - } - /* - The mono channel is accumulated on all other channels, except LFE. Make sure in this loop we exclude output mono channels since - they were handled in the pass above. - */ - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + /* + We now need to fill out our weights table. This is determined by the mixing mode. + */ - if (channelPosIn == MA_CHANNEL_MONO) { - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; - - if (channelPosOut != MA_CHANNEL_NONE && channelPosOut != MA_CHANNEL_MONO && channelPosOut != MA_CHANNEL_LFE) { - if (pConverter->format == ma_format_f32) { - pConverter->weights.f32[iChannelIn][iChannelOut] = 1; - } else { - pConverter->weights.s16[iChannelIn][iChannelOut] = (1 << MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT); - } - } - } - } - } - - /* The output mono channel is the average of all non-none, non-mono and non-lfe input channels. */ - { - ma_uint32 len = 0; + /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; - - if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { - len += 1; - } - } - - if (len > 0) { - float monoWeight = 1.0f / len; + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); - if (channelPosOut == MA_CHANNEL_MONO) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + if (channelPosIn == channelPosOut) { + float weight = 1; - if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { - if (pConverter->format == ma_format_f32) { - pConverter->weights.f32[iChannelIn][iChannelOut] = monoWeight; - } else { - pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(monoWeight); - } - } + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); } } } } - } - - /* Input and output channels that are not present on the other side need to be blended in based on spatial locality. */ - switch (pConverter->mixingMode) - { - case ma_channel_mix_mode_rectangular: + switch (pConverter->mixingMode) { - /* Unmapped input channels. */ - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + case ma_channel_mix_mode_custom_weights: + { + if (pConfig->ppWeights == NULL) { + return MA_INVALID_ARGS; /* Config specified a custom weights mixing mode, but no custom weights have been specified. */ + } - if (ma_is_spatial_channel_position(channelPosIn)) { - if (!ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->channelMapOut, channelPosIn)) { - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { + float weight = pConfig->ppWeights[iChannelIn][iChannelOut]; - if (ma_is_spatial_channel_position(channelPosOut)) { - float weight = 0; - if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { - weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); - } + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } + } + } + } break; - /* Only apply the weight if we haven't already got some contribution from the respective channels. */ - if (pConverter->format == ma_format_f32) { - if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { - pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + case ma_channel_mix_mode_simple: + { + /* + In simple mode, only set weights for channels that have exactly matching types, leave the rest at + zero. The 1:1 mappings have already been covered before this switch statement. + */ + } break; + + case ma_channel_mix_mode_rectangular: + default: + { + /* Unmapped input channels. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + + if (ma_is_spatial_channel_position(channelPosIn)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, channelPosIn)) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); + + if (ma_is_spatial_channel_position(channelPosOut)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); } - } else { - if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { - pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } } } } } } } - } - /* Unmapped output channels. */ - for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + /* Unmapped output channels. */ + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); - if (ma_is_spatial_channel_position(channelPosOut)) { - if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->channelMapIn, channelPosOut)) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + if (ma_is_spatial_channel_position(channelPosOut)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, channelPosOut)) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); - if (ma_is_spatial_channel_position(channelPosIn)) { - float weight = 0; - if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { - weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); - } - - /* Only apply the weight if we haven't already got some contribution from the respective channels. */ - if (pConverter->format == ma_format_f32) { - if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { - pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + if (ma_is_spatial_channel_position(channelPosIn)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); } - } else { - if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { - pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } } } } } } } - } - } break; - case ma_channel_mix_mode_simple: - { - /* In simple mode, excess channels need to be silenced or dropped. */ - ma_uint32 iChannel; - for (iChannel = 0; iChannel < ma_min(pConverter->channelsIn, pConverter->channelsOut); iChannel += 1) { - if (pConverter->format == ma_format_f32) { - if (pConverter->weights.f32[iChannel][iChannel] == 0) { - pConverter->weights.f32[iChannel][iChannel] = 1; - } - } else { - if (pConverter->weights.s16[iChannel][iChannel] == 0) { - pConverter->weights.s16[iChannel][iChannel] = ma_channel_converter_float_to_fixed(1); + /* If LFE is in the output channel map but was not present in the input channel map, configure its weight now */ + if (pConfig->calculateLFEFromSpatialChannels) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, MA_CHANNEL_LFE)) { + ma_uint32 spatialChannelCount = ma_channel_map_get_spatial_channel_count(pConverter->pChannelMapIn, pConverter->channelsIn); + ma_uint32 iChannelOutLFE; + + if (spatialChannelCount > 0 && ma_channel_map_find_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, MA_CHANNEL_LFE, &iChannelOutLFE)) { + const float weightForLFE = 1.0f / spatialChannelCount; + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + const ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + if (ma_is_spatial_channel_position(channelPosIn)) { + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOutLFE] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOutLFE] = weightForLFE; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOutLFE] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOutLFE] = ma_channel_converter_float_to_fixed(weightForLFE); + } + } + } + } + } } } - } - } break; - - case ma_channel_mix_mode_custom_weights: - default: - { - /* Fallthrough. */ - } break; + } break; + } } - return MA_SUCCESS; } -MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter) +MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_channel_converter_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_channel_converter_init_preallocated(pConfig, pHeap, pConverter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pConverter->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pConverter == NULL) { return; } + + if (pConverter->_ownsHeap) { + ma_free(pConverter->_pHeap, pAllocationCallbacks); + } } static ma_result ma_channel_converter_process_pcm_frames__passthrough(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) @@ -40650,103 +53555,17 @@ static ma_result ma_channel_converter_process_pcm_frames__passthrough(ma_channel return MA_SUCCESS; } -static ma_result ma_channel_converter_process_pcm_frames__simple_shuffle(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +static ma_result ma_channel_converter_process_pcm_frames__shuffle(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { - ma_uint32 iFrame; - ma_uint32 iChannelIn; - MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); MA_ASSERT(pConverter->channelsIn == pConverter->channelsOut); - switch (pConverter->format) - { - case ma_format_u8: - { - /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; - const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; - - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - pFramesOutU8[pConverter->shuffleTable[iChannelIn]] = pFramesInU8[iChannelIn]; - } - - pFramesOutU8 += pConverter->channelsOut; - pFramesInU8 += pConverter->channelsIn; - } - } break; - - case ma_format_s16: - { - /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; - const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; - - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - pFramesOutS16[pConverter->shuffleTable[iChannelIn]] = pFramesInS16[iChannelIn]; - } - - pFramesOutS16 += pConverter->channelsOut; - pFramesInS16 += pConverter->channelsIn; - } - } break; - - case ma_format_s24: - { - /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; - const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; - - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - ma_uint32 iChannelOut = pConverter->shuffleTable[iChannelIn]; - pFramesOutS24[iChannelOut*3 + 0] = pFramesInS24[iChannelIn*3 + 0]; - pFramesOutS24[iChannelOut*3 + 1] = pFramesInS24[iChannelIn*3 + 1]; - pFramesOutS24[iChannelOut*3 + 2] = pFramesInS24[iChannelIn*3 + 2]; - } - - pFramesOutS24 += pConverter->channelsOut*3; - pFramesInS24 += pConverter->channelsIn*3; - } - } break; - - case ma_format_s32: - { - /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; - const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; - - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - pFramesOutS32[pConverter->shuffleTable[iChannelIn]] = pFramesInS32[iChannelIn]; - } - - pFramesOutS32 += pConverter->channelsOut; - pFramesInS32 += pConverter->channelsIn; - } - } break; - - case ma_format_f32: - { - /* */ float* pFramesOutF32 = ( float*)pFramesOut; - const float* pFramesInF32 = (const float*)pFramesIn; - - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { - pFramesOutF32[pConverter->shuffleTable[iChannelIn]] = pFramesInF32[iChannelIn]; - } - - pFramesOutF32 += pConverter->channelsOut; - pFramesInF32 += pConverter->channelsIn; - } - } break; - - default: return MA_INVALID_OPERATION; /* Unknown format. */ - } - - return MA_SUCCESS; + return ma_channel_map_apply_shuffle_table(pFramesOut, pConverter->channelsOut, pFramesIn, pConverter->channelsIn, frameCount, pConverter->pShuffleTable, pConverter->format); } -static ma_result ma_channel_converter_process_pcm_frames__simple_mono_expansion(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +static ma_result ma_channel_converter_process_pcm_frames__mono_in(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint64 iFrame; @@ -40846,14 +53665,14 @@ static ma_result ma_channel_converter_process_pcm_frames__simple_mono_expansion( return MA_SUCCESS; } -static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +static ma_result ma_channel_converter_process_pcm_frames__mono_out(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint64 iFrame; + ma_uint32 iChannel; MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); - MA_ASSERT(pConverter->channelsIn == 2); MA_ASSERT(pConverter->channelsOut == 1); switch (pConverter->format) @@ -40864,7 +53683,12 @@ static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_chan const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { - pFramesOutU8[iFrame] = ma_clip_u8((ma_int16)((ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8[iFrame*2+0]) + ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8[iFrame*2+1])) / 2)); + ma_int32 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8[iFrame*pConverter->channelsIn + iChannel]); + } + + pFramesOutU8[iFrame] = ma_clip_u8(t / pConverter->channelsOut); } } break; @@ -40874,7 +53698,12 @@ static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_chan const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { - pFramesOutS16[iFrame] = (ma_int16)(((ma_int32)pFramesInS16[iFrame*2+0] + (ma_int32)pFramesInS16[iFrame*2+1]) / 2); + ma_int32 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInS16[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutS16[iFrame] = (ma_int16)(t / pConverter->channelsIn); } } break; @@ -40884,9 +53713,12 @@ static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_chan const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { - ma_int64 s24_0 = ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24[(iFrame*2+0)*3]); - ma_int64 s24_1 = ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24[(iFrame*2+1)*3]); - ma_pcm_sample_s32_to_s24_no_scale((s24_0 + s24_1) / 2, &pFramesOutS24[iFrame*3]); + ma_int64 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24[(iFrame*pConverter->channelsIn + iChannel)*3]); + } + + ma_pcm_sample_s32_to_s24_no_scale(t / pConverter->channelsIn, &pFramesOutS24[iFrame*3]); } } break; @@ -40896,7 +53728,12 @@ static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_chan const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { - pFramesOutS32[iFrame] = (ma_int16)(((ma_int32)pFramesInS32[iFrame*2+0] + (ma_int32)pFramesInS32[iFrame*2+1]) / 2); + ma_int64 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInS32[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutS32[iFrame] = (ma_int32)(t / pConverter->channelsIn); } } break; @@ -40906,7 +53743,12 @@ static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_chan const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { - pFramesOutF32[iFrame] = (pFramesInF32[iFrame*2+0] + pFramesInF32[iFrame*2+1]) * 0.5f; + float t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInF32[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutF32[iFrame] = t / pConverter->channelsIn; } } break; @@ -41037,40 +53879,59 @@ MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* p return MA_SUCCESS; } - if (pConverter->isPassthrough) { - return ma_channel_converter_process_pcm_frames__passthrough(pConverter, pFramesOut, pFramesIn, frameCount); - } else if (pConverter->isSimpleShuffle) { - return ma_channel_converter_process_pcm_frames__simple_shuffle(pConverter, pFramesOut, pFramesIn, frameCount); - } else if (pConverter->isSimpleMonoExpansion) { - return ma_channel_converter_process_pcm_frames__simple_mono_expansion(pConverter, pFramesOut, pFramesIn, frameCount); - } else if (pConverter->isStereoToMono) { - return ma_channel_converter_process_pcm_frames__stereo_to_mono(pConverter, pFramesOut, pFramesIn, frameCount); - } else { - return ma_channel_converter_process_pcm_frames__weights(pConverter, pFramesOut, pFramesIn, frameCount); + switch (pConverter->conversionPath) + { + case ma_channel_conversion_path_passthrough: return ma_channel_converter_process_pcm_frames__passthrough(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_mono_out: return ma_channel_converter_process_pcm_frames__mono_out(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_mono_in: return ma_channel_converter_process_pcm_frames__mono_in(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_shuffle: return ma_channel_converter_process_pcm_frames__shuffle(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_weights: + default: + { + return ma_channel_converter_process_pcm_frames__weights(pConverter, pFramesOut, pFramesIn, frameCount); + } } } +MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapIn, pConverter->channelsIn); + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapOut, pConverter->channelsOut); + + return MA_SUCCESS; +} + /************************************************************************************************************************************************************** Data Conversion **************************************************************************************************************************************************************/ -MA_API ma_data_converter_config ma_data_converter_config_init_default() +MA_API ma_data_converter_config ma_data_converter_config_init_default(void) { ma_data_converter_config config; MA_ZERO_OBJECT(&config); config.ditherMode = ma_dither_mode_none; config.resampling.algorithm = ma_resample_algorithm_linear; - config.resampling.allowDynamicSampleRate = MA_FALSE; /* Disable dynamic sample rates by default because dynamic rate adjustments should be quite rare and it allows an optimization for cases when the in and out sample rates are the same. */ + config.allowDynamicSampleRate = MA_FALSE; /* Disable dynamic sample rates by default because dynamic rate adjustments should be quite rare and it allows an optimization for cases when the in and out sample rates are the same. */ /* Linear resampling defaults. */ config.resampling.linear.lpfOrder = 1; - config.resampling.linear.lpfNyquistFactor = 1; - - /* Speex resampling defaults. */ - config.resampling.speex.quality = 3; return config; } @@ -41080,18 +53941,169 @@ MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn ma_data_converter_config config = ma_data_converter_config_init_default(); config.formatIn = formatIn; config.formatOut = formatOut; - config.channelsIn = ma_min(channelsIn, MA_MAX_CHANNELS); - config.channelsOut = ma_min(channelsOut, MA_MAX_CHANNELS); + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; config.sampleRateIn = sampleRateIn; config.sampleRateOut = sampleRateOut; return config; } -MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, ma_data_converter* pConverter) + +typedef struct +{ + size_t sizeInBytes; + size_t channelConverterOffset; + size_t resamplerOffset; +} ma_data_converter_heap_layout; + +static ma_bool32 ma_data_converter_config_is_resampler_required(const ma_data_converter_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + return pConfig->allowDynamicSampleRate || pConfig->sampleRateIn != pConfig->sampleRateOut; +} + +static ma_format ma_data_converter_config_get_mid_format(const ma_data_converter_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + /* + We want to avoid as much data conversion as possible. The channel converter and linear + resampler both support s16 and f32 natively. We need to decide on the format to use for this + stage. We call this the mid format because it's used in the middle stage of the conversion + pipeline. If the output format is either s16 or f32 we use that one. If that is not the case it + will do the same thing for the input format. If it's neither we just use f32. If we are using a + custom resampling backend, we can only guarantee that f32 will be supported so we'll be forced + to use that if resampling is required. + */ + if (ma_data_converter_config_is_resampler_required(pConfig) && pConfig->resampling.algorithm != ma_resample_algorithm_linear) { + return ma_format_f32; /* <-- Force f32 since that is the only one we can guarantee will be supported by the resampler. */ + } else { + /* */ if (pConfig->formatOut == ma_format_s16 || pConfig->formatOut == ma_format_f32) { + return pConfig->formatOut; + } else if (pConfig->formatIn == ma_format_s16 || pConfig->formatIn == ma_format_f32) { + return pConfig->formatIn; + } else { + return ma_format_f32; + } + } +} + +static ma_channel_converter_config ma_channel_converter_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) +{ + ma_channel_converter_config channelConverterConfig; + + MA_ASSERT(pConfig != NULL); + + channelConverterConfig = ma_channel_converter_config_init(ma_data_converter_config_get_mid_format(pConfig), pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelMixMode); + channelConverterConfig.ppWeights = pConfig->ppChannelWeights; + channelConverterConfig.calculateLFEFromSpatialChannels = pConfig->calculateLFEFromSpatialChannels; + + return channelConverterConfig; +} + +static ma_resampler_config ma_resampler_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) +{ + ma_resampler_config resamplerConfig; + ma_uint32 resamplerChannels; + + MA_ASSERT(pConfig != NULL); + + /* The resampler is the most expensive part of the conversion process, so we need to do it at the stage where the channel count is at it's lowest. */ + if (pConfig->channelsIn < pConfig->channelsOut) { + resamplerChannels = pConfig->channelsIn; + } else { + resamplerChannels = pConfig->channelsOut; + } + + resamplerConfig = ma_resampler_config_init(ma_data_converter_config_get_mid_format(pConfig), resamplerChannels, pConfig->sampleRateIn, pConfig->sampleRateOut, pConfig->resampling.algorithm); + resamplerConfig.linear = pConfig->resampling.linear; + resamplerConfig.pBackendVTable = pConfig->resampling.pBackendVTable; + resamplerConfig.pBackendUserData = pConfig->resampling.pBackendUserData; + + return resamplerConfig; +} + +static ma_result ma_data_converter_get_heap_layout(const ma_data_converter_config* pConfig, ma_data_converter_heap_layout* pHeapLayout) { ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel converter. */ + pHeapLayout->channelConverterOffset = pHeapLayout->sizeInBytes; + { + size_t heapSizeInBytes; + ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); + + result = ma_channel_converter_get_heap_size(&channelConverterConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += heapSizeInBytes; + } + + /* Resampler. */ + pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; + if (ma_data_converter_config_is_resampler_required(pConfig)) { + size_t heapSizeInBytes; + ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); + + result = ma_resampler_get_heap_size(&resamplerConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += heapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_data_converter_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter) +{ + ma_result result; + ma_data_converter_heap_layout heapLayout; ma_format midFormat; + ma_bool32 isResamplingRequired; if (pConverter == NULL) { return MA_INVALID_ARGS; @@ -41099,82 +54111,52 @@ MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, MA_ZERO_OBJECT(pConverter); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } - pConverter->config = *pConfig; + pConverter->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); - /* Basic validation. */ - if (pConfig->channelsIn < MA_MIN_CHANNELS || pConfig->channelsOut < MA_MIN_CHANNELS || - pConfig->channelsIn > MA_MAX_CHANNELS || pConfig->channelsOut > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } + pConverter->formatIn = pConfig->formatIn; + pConverter->formatOut = pConfig->formatOut; + pConverter->channelsIn = pConfig->channelsIn; + pConverter->channelsOut = pConfig->channelsOut; + pConverter->sampleRateIn = pConfig->sampleRateIn; + pConverter->sampleRateOut = pConfig->sampleRateOut; + pConverter->ditherMode = pConfig->ditherMode; /* - We want to avoid as much data conversion as possible. The channel converter and resampler both support s16 and f32 natively. We need to decide - on the format to use for this stage. We call this the mid format because it's used in the middle stage of the conversion pipeline. If the output - format is either s16 or f32 we use that one. If that is not the case it will do the same thing for the input format. If it's neither we just - use f32. + Determine if resampling is required. We need to do this so we can determine an appropriate + mid format to use. If resampling is required, the mid format must be ma_format_f32 since + that is the only one that is guaranteed to supported by custom resampling backends. */ - /* */ if (pConverter->config.formatOut == ma_format_s16 || pConverter->config.formatOut == ma_format_f32) { - midFormat = pConverter->config.formatOut; - } else if (pConverter->config.formatIn == ma_format_s16 || pConverter->config.formatIn == ma_format_f32) { - midFormat = pConverter->config.formatIn; - } else { - midFormat = ma_format_f32; - } + isResamplingRequired = ma_data_converter_config_is_resampler_required(pConfig); + midFormat = ma_data_converter_config_get_mid_format(pConfig); + /* Channel converter. We always initialize this, but we check if it configures itself as a passthrough to determine whether or not it's needed. */ { - ma_uint32 iChannelIn; - ma_uint32 iChannelOut; - ma_channel_converter_config channelConverterConfig; + ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); - channelConverterConfig = ma_channel_converter_config_init(midFormat, pConverter->config.channelsIn, pConverter->config.channelMapIn, pConverter->config.channelsOut, pConverter->config.channelMapOut, pConverter->config.channelMixMode); - - /* Channel weights. */ - for (iChannelIn = 0; iChannelIn < pConverter->config.channelsIn; iChannelIn += 1) { - for (iChannelOut = 0; iChannelOut < pConverter->config.channelsOut; iChannelOut += 1) { - channelConverterConfig.weights[iChannelIn][iChannelOut] = pConverter->config.channelWeights[iChannelIn][iChannelOut]; - } - } - - result = ma_channel_converter_init(&channelConverterConfig, &pConverter->channelConverter); + result = ma_channel_converter_init_preallocated(&channelConverterConfig, ma_offset_ptr(pHeap, heapLayout.channelConverterOffset), &pConverter->channelConverter); if (result != MA_SUCCESS) { return result; } /* If the channel converter is not a passthrough we need to enable it. Otherwise we can skip it. */ - if (pConverter->channelConverter.isPassthrough == MA_FALSE) { + if (pConverter->channelConverter.conversionPath != ma_channel_conversion_path_passthrough) { pConverter->hasChannelConverter = MA_TRUE; } } - /* Always enable dynamic sample rates if the input sample rate is different because we're always going to need a resampler in this case anyway. */ - if (pConverter->config.resampling.allowDynamicSampleRate == MA_FALSE) { - pConverter->config.resampling.allowDynamicSampleRate = pConverter->config.sampleRateIn != pConverter->config.sampleRateOut; - } - /* Resampler. */ - if (pConverter->config.resampling.allowDynamicSampleRate) { - ma_resampler_config resamplerConfig; - ma_uint32 resamplerChannels; + if (isResamplingRequired) { + ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); - /* The resampler is the most expensive part of the conversion process, so we need to do it at the stage where the channel count is at it's lowest. */ - if (pConverter->config.channelsIn < pConverter->config.channelsOut) { - resamplerChannels = pConverter->config.channelsIn; - } else { - resamplerChannels = pConverter->config.channelsOut; - } - - resamplerConfig = ma_resampler_config_init(midFormat, resamplerChannels, pConverter->config.sampleRateIn, pConverter->config.sampleRateOut, pConverter->config.resampling.algorithm); - resamplerConfig.linear.lpfOrder = pConverter->config.resampling.linear.lpfOrder; - resamplerConfig.linear.lpfNyquistFactor = pConverter->config.resampling.linear.lpfNyquistFactor; - resamplerConfig.speex.quality = pConverter->config.resampling.speex.quality; - - result = ma_resampler_init(&resamplerConfig, &pConverter->resampler); + result = ma_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pConverter->resampler); if (result != MA_SUCCESS) { return result; } @@ -41186,7 +54168,7 @@ MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, /* We can simplify pre- and post-format conversion if we have neither channel conversion nor resampling. */ if (pConverter->hasChannelConverter == MA_FALSE && pConverter->hasResampler == MA_FALSE) { /* We have neither channel conversion nor resampling so we'll only need one of pre- or post-format conversion, or none if the input and output formats are the same. */ - if (pConverter->config.formatIn == pConverter->config.formatOut) { + if (pConverter->formatIn == pConverter->formatOut) { /* The formats are the same so we can just pass through. */ pConverter->hasPreFormatConversion = MA_FALSE; pConverter->hasPostFormatConversion = MA_FALSE; @@ -41197,10 +54179,10 @@ MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, } } else { /* We have a channel converter and/or resampler so we'll need channel conversion based on the mid format. */ - if (pConverter->config.formatIn != midFormat) { - pConverter->hasPreFormatConversion = MA_TRUE; + if (pConverter->formatIn != midFormat) { + pConverter->hasPreFormatConversion = MA_TRUE; } - if (pConverter->config.formatOut != midFormat) { + if (pConverter->formatOut != midFormat) { pConverter->hasPostFormatConversion = MA_TRUE; } } @@ -41213,17 +54195,86 @@ MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, pConverter->isPassthrough = MA_TRUE; } + + /* We now need to determine our execution path. */ + if (pConverter->isPassthrough) { + pConverter->executionPath = ma_data_converter_execution_path_passthrough; + } else { + if (pConverter->channelsIn < pConverter->channelsOut) { + /* Do resampling first, if necessary. */ + MA_ASSERT(pConverter->hasChannelConverter == MA_TRUE); + + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_resample_first; + } else { + pConverter->executionPath = ma_data_converter_execution_path_channels_only; + } + } else { + /* Do channel conversion first, if necessary. */ + if (pConverter->hasChannelConverter) { + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_channels_first; + } else { + pConverter->executionPath = ma_data_converter_execution_path_channels_only; + } + } else { + /* Channel routing not required. */ + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_resample_only; + } else { + pConverter->executionPath = ma_data_converter_execution_path_format_only; + } + } + } + } + return MA_SUCCESS; } -MA_API void ma_data_converter_uninit(ma_data_converter* pConverter) +MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_data_converter_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_data_converter_init_preallocated(pConfig, pHeap, pConverter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pConverter->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pConverter == NULL) { return; } if (pConverter->hasResampler) { - ma_resampler_uninit(&pConverter->resampler); + ma_resampler_uninit(&pConverter->resampler, pAllocationCallbacks); + } + + ma_channel_converter_uninit(&pConverter->channelConverter, pAllocationCallbacks); + + if (pConverter->_ownsHeap) { + ma_free(pConverter->_pHeap, pAllocationCallbacks); } } @@ -41249,9 +54300,9 @@ static ma_result ma_data_converter_process_pcm_frames__passthrough(ma_data_conve if (pFramesOut != NULL) { if (pFramesIn != NULL) { - ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { - ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } } @@ -41287,9 +54338,9 @@ static ma_result ma_data_converter_process_pcm_frames__format_only(ma_data_conve if (pFramesOut != NULL) { if (pFramesIn != NULL) { - ma_convert_pcm_frames_format(pFramesOut, pConverter->config.formatOut, pFramesIn, pConverter->config.formatIn, frameCount, pConverter->config.channelsIn, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pFramesOut, pConverter->formatOut, pFramesIn, pConverter->formatIn, frameCount, pConverter->channelsIn, pConverter->ditherMode); } else { - ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } } @@ -41329,20 +54380,20 @@ static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conv while (framesProcessedOut < frameCountOut) { ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); const void* pFramesInThisIteration; /* */ void* pFramesOutThisIteration; ma_uint64 frameCountInThisIteration; ma_uint64 frameCountOutThisIteration; if (pFramesIn != NULL) { - pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } else { pFramesInThisIteration = NULL; } if (pFramesOut != NULL) { - pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { pFramesOutThisIteration = NULL; } @@ -41350,7 +54401,7 @@ static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conv /* Do a pre format conversion if necessary. */ if (pConverter->hasPreFormatConversion) { ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; - const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); frameCountInThisIteration = (frameCountIn - framesProcessedIn); if (frameCountInThisIteration > tempBufferInCap) { @@ -41364,7 +54415,7 @@ static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conv } if (pFramesInThisIteration != NULL) { - ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.config.format, pFramesInThisIteration, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pFramesInThisIteration, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); } else { MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); } @@ -41405,7 +54456,7 @@ static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conv /* If we are doing a post format conversion we need to do that now. */ if (pConverter->hasPostFormatConversion) { if (pFramesOutThisIteration != NULL) { - ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->config.formatOut, pTempBufferOut, pConverter->resampler.config.format, frameCountOutThisIteration, pConverter->resampler.config.channels, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->resampler.channels, pConverter->ditherMode); } } @@ -41482,13 +54533,13 @@ static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_con ma_uint64 frameCountThisIteration; if (pFramesIn != NULL) { - pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessed * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessed * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } else { pFramesInThisIteration = NULL; } if (pFramesOut != NULL) { - pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessed * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessed * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { pFramesOutThisIteration = NULL; } @@ -41510,7 +54561,7 @@ static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_con } if (pFramesInThisIteration != NULL) { - ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pFramesInThisIteration, pConverter->config.formatIn, frameCountThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pFramesInThisIteration, pConverter->formatIn, frameCountThisIteration, pConverter->channelsIn, pConverter->ditherMode); } else { MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); } @@ -41544,7 +54595,7 @@ static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_con /* If we are doing a post format conversion we need to do that now. */ if (pConverter->hasPostFormatConversion) { if (pFramesOutThisIteration != NULL) { - ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->config.formatOut, pTempBufferOut, pConverter->channelConverter.format, frameCountThisIteration, pConverter->channelConverter.channelsOut, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->channelConverter.format, frameCountThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); } } @@ -41562,7 +54613,7 @@ static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_con return MA_SUCCESS; } -static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +static ma_result ma_data_converter_process_pcm_frames__resample_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_result result; ma_uint64 frameCountIn; @@ -41577,9 +54628,9 @@ static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_ ma_uint64 tempBufferOutCap; MA_ASSERT(pConverter != NULL); - MA_ASSERT(pConverter->resampler.config.format == pConverter->channelConverter.format); - MA_ASSERT(pConverter->resampler.config.channels == pConverter->channelConverter.channelsIn); - MA_ASSERT(pConverter->resampler.config.channels < pConverter->channelConverter.channelsOut); + MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsIn); + MA_ASSERT(pConverter->resampler.channels < pConverter->channelConverter.channelsOut); frameCountIn = 0; if (pFrameCountIn != NULL) { @@ -41594,8 +54645,8 @@ static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_ framesProcessedIn = 0; framesProcessedOut = 0; - tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); - tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); while (framesProcessedOut < frameCountOut) { @@ -41607,10 +54658,10 @@ static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_ void* pChannelsBufferOut; if (pFramesIn != NULL) { - pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } if (pFramesOut != NULL) { - pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } /* Run input data through the resampler and output it to the temporary buffer. */ @@ -41635,16 +54686,31 @@ static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_ } /* We need to ensure we don't try to process too many input frames that we run out of room in the output buffer. If this happens we'll end up glitching. */ + + /* + We need to try to predict how many input frames will be required for the resampler. If the + resampler can tell us, we'll use that. Otherwise we'll need to make a best guess. The further + off we are from this, the more wasted format conversions we'll end up doing. + */ + #if 1 { - ma_uint64 requiredInputFrameCount = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration); + ma_uint64 requiredInputFrameCount; + + result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); + if (result != MA_SUCCESS) { + /* Fall back to a best guess. */ + requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; + } + if (frameCountInThisIteration > requiredInputFrameCount) { frameCountInThisIteration = requiredInputFrameCount; } } + #endif if (pConverter->hasPreFormatConversion) { if (pFramesIn != NULL) { - ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.config.format, pRunningFramesIn, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); pResampleBufferIn = pTempBufferIn; } else { pResampleBufferIn = NULL; @@ -41677,7 +54743,7 @@ static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_ /* Finally we do post format conversion. */ if (pConverter->hasPostFormatConversion) { - ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->config.formatOut, pChannelsBufferOut, pConverter->channelConverter.format, frameCountOutThisIteration, pConverter->channelConverter.channelsOut, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pChannelsBufferOut, pConverter->channelConverter.format, frameCountOutThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); } } @@ -41718,9 +54784,9 @@ static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_co ma_uint64 tempBufferOutCap; MA_ASSERT(pConverter != NULL); - MA_ASSERT(pConverter->resampler.config.format == pConverter->channelConverter.format); - MA_ASSERT(pConverter->resampler.config.channels == pConverter->channelConverter.channelsOut); - MA_ASSERT(pConverter->resampler.config.channels < pConverter->channelConverter.channelsIn); + MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsOut); + MA_ASSERT(pConverter->resampler.channels <= pConverter->channelConverter.channelsIn); frameCountIn = 0; if (pFrameCountIn != NULL) { @@ -41737,7 +54803,7 @@ static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_co tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); - tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); while (framesProcessedOut < frameCountOut) { ma_uint64 frameCountInThisIteration; @@ -41748,22 +54814,67 @@ static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_co void* pResampleBufferOut; if (pFramesIn != NULL) { - pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } if (pFramesOut != NULL) { - pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } - /* Run input data through the channel converter and output it to the temporary buffer. */ - frameCountInThisIteration = (frameCountIn - framesProcessedIn); + /* + Before doing any processing we need to determine how many frames we should try processing + this iteration, for both input and output. The resampler requires us to perform format and + channel conversion before passing any data into it. If we get our input count wrong, we'll + end up peforming redundant pre-processing. This isn't the end of the world, but it does + result in some inefficiencies proportionate to how far our estimates are off. + If the resampler has a means to calculate exactly how much we'll need, we'll use that. + Otherwise we'll make a best guess. In order to do this, we'll need to calculate the output + frame count first. + */ + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferMidCap) { + frameCountOutThisIteration = tempBufferMidCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + } + + /* Now that we have the output frame count we can determine the input frame count. */ + frameCountInThisIteration = (frameCountIn - framesProcessedIn); if (pConverter->hasPreFormatConversion) { if (frameCountInThisIteration > tempBufferInCap) { frameCountInThisIteration = tempBufferInCap; } + } + if (frameCountInThisIteration > tempBufferMidCap) { + frameCountInThisIteration = tempBufferMidCap; + } + + #if 1 + { + ma_uint64 requiredInputFrameCount; + + result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); + if (result != MA_SUCCESS) { + /* Fall back to a best guess. */ + requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; + } + + if (frameCountInThisIteration > requiredInputFrameCount) { + frameCountInThisIteration = requiredInputFrameCount; + } + } + #endif + + + /* Pre format conversion. */ + if (pConverter->hasPreFormatConversion) { if (pRunningFramesIn != NULL) { - ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pRunningFramesIn, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); pChannelsBufferIn = pTempBufferIn; } else { pChannelsBufferIn = NULL; @@ -41772,43 +54883,15 @@ static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_co pChannelsBufferIn = pRunningFramesIn; } - /* - We can't convert more frames than will fit in the output buffer. We shouldn't actually need to do this check because the channel count is always reduced - in this case which means we should always have capacity, but I'm leaving it here just for safety for future maintenance. - */ - if (frameCountInThisIteration > tempBufferMidCap) { - frameCountInThisIteration = tempBufferMidCap; - } - - /* - Make sure we don't read any more input frames than we need to fill the output frame count. If we do this we will end up in a situation where we lose some - input samples and will end up glitching. - */ - frameCountOutThisIteration = (frameCountOut - framesProcessedOut); - if (frameCountOutThisIteration > tempBufferMidCap) { - frameCountOutThisIteration = tempBufferMidCap; - } - - if (pConverter->hasPostFormatConversion) { - ma_uint64 requiredInputFrameCount; - - if (frameCountOutThisIteration > tempBufferOutCap) { - frameCountOutThisIteration = tempBufferOutCap; - } - - requiredInputFrameCount = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration); - if (frameCountInThisIteration > requiredInputFrameCount) { - frameCountInThisIteration = requiredInputFrameCount; - } - } + /* Channel conversion. */ result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferMid, pChannelsBufferIn, frameCountInThisIteration); if (result != MA_SUCCESS) { return result; } - /* At this point we have converted the channels to the output channel count which we now need to resample. */ + /* Resampling. */ if (pConverter->hasPostFormatConversion) { pResampleBufferOut = pTempBufferOut; } else { @@ -41820,13 +54903,15 @@ static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_co return result; } - /* Finally we can do the post format conversion. */ + + /* Post format conversion. */ if (pConverter->hasPostFormatConversion) { if (pRunningFramesOut != NULL) { - ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->config.formatOut, pResampleBufferOut, pConverter->resampler.config.format, frameCountOutThisIteration, pConverter->config.channelsOut, pConverter->config.ditherMode); + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pResampleBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->channelsOut, pConverter->ditherMode); } } + framesProcessedIn += frameCountInThisIteration; framesProcessedOut += frameCountOutThisIteration; @@ -41854,46 +54939,15 @@ MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConver return MA_INVALID_ARGS; } - if (pConverter->isPassthrough) { - return ma_data_converter_process_pcm_frames__passthrough(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } - - /* - Here is where the real work is done. Getting here means we're not using a passthrough and we need to move the data through each of the relevant stages. The order - of our stages depends on the input and output channel count. If the input channels is less than the output channels we want to do sample rate conversion first so - that it has less work (resampling is the most expensive part of format conversion). - */ - if (pConverter->config.channelsIn < pConverter->config.channelsOut) { - /* Do resampling first, if necessary. */ - MA_ASSERT(pConverter->hasChannelConverter == MA_TRUE); - - if (pConverter->hasResampler) { - /* Resampling first. */ - return ma_data_converter_process_pcm_frames__resampling_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } else { - /* Resampling not required. */ - return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } - } else { - /* Do channel conversion first, if necessary. */ - if (pConverter->hasChannelConverter) { - if (pConverter->hasResampler) { - /* Channel routing first. */ - return ma_data_converter_process_pcm_frames__channels_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } else { - /* Resampling not required. */ - return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } - } else { - /* Channel routing not required. */ - if (pConverter->hasResampler) { - /* Resampling only. */ - return ma_data_converter_process_pcm_frames__resample_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } else { - /* No channel routing nor resampling required. Just format conversion. */ - return ma_data_converter_process_pcm_frames__format_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); - } - } + switch (pConverter->executionPath) + { + case ma_data_converter_execution_path_passthrough: return ma_data_converter_process_pcm_frames__passthrough(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_format_only: return ma_data_converter_process_pcm_frames__format_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_channels_only: return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_resample_only: return ma_data_converter_process_pcm_frames__resample_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_resample_first: return ma_data_converter_process_pcm_frames__resample_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_channels_first: return ma_data_converter_process_pcm_frames__channels_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + default: return MA_INVALID_OPERATION; /* Should never hit this. */ } } @@ -41923,32 +54977,6 @@ MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, return ma_resampler_set_rate_ratio(&pConverter->resampler, ratioInOut); } -MA_API ma_uint64 ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount) -{ - if (pConverter == NULL) { - return 0; - } - - if (pConverter->hasResampler) { - return ma_resampler_get_required_input_frame_count(&pConverter->resampler, outputFrameCount); - } else { - return outputFrameCount; /* 1:1 */ - } -} - -MA_API ma_uint64 ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount) -{ - if (pConverter == NULL) { - return 0; - } - - if (pConverter->hasResampler) { - return ma_resampler_get_expected_output_frame_count(&pConverter->resampler, inputFrameCount); - } else { - return inputFrameCount; /* 1:1 */ - } -} - MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter) { if (pConverter == NULL) { @@ -41975,6 +55003,90 @@ MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* p return 0; /* No latency without a resampler. */ } +MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_required_input_frame_count(&pConverter->resampler, outputFrameCount, pInputFrameCount); + } else { + *pInputFrameCount = outputFrameCount; /* 1:1 */ + return MA_SUCCESS; + } +} + +MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_expected_output_frame_count(&pConverter->resampler, inputFrameCount, pOutputFrameCount); + } else { + *pOutputFrameCount = inputFrameCount; /* 1:1 */ + return MA_SUCCESS; + } +} + +MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasChannelConverter) { + ma_channel_converter_get_output_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsOut); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasChannelConverter) { + ma_channel_converter_get_input_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsIn); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + /* There's nothing to do if we're not resampling. */ + if (pConverter->hasResampler == MA_FALSE) { + return MA_SUCCESS; + } + + return ma_resampler_reset(&pConverter->resampler); +} + /************************************************************************************************************************************************************** @@ -41982,7 +55094,32 @@ MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* p Channel Maps **************************************************************************************************************************************************************/ -MA_API ma_channel ma_channel_map_get_default_channel(ma_uint32 channelCount, ma_uint32 channelIndex) +static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex); + +MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) +{ + if (pChannelMap == NULL) { + return ma_channel_map_init_standard_channel(ma_standard_channel_map_default, channelCount, channelIndex); + } else { + if (channelIndex >= channelCount) { + return MA_CHANNEL_NONE; + } + + return pChannelMap[channelIndex]; + } +} + +MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels) +{ + if (pChannelMap == NULL) { + return; + } + + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channels); +} + + +static ma_channel ma_channel_map_init_standard_channel_microsoft(ma_uint32 channelCount, ma_uint32 channelIndex) { if (channelCount == 0 || channelIndex >= channelCount) { return MA_CHANNEL_NONE; @@ -41991,7 +55128,7 @@ MA_API ma_channel ma_channel_map_get_default_channel(ma_uint32 channelCount, ma_ /* This is the Microsoft channel map. Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ switch (channelCount) { - case 0: return MA_CHANNEL_NONE; + case 0: return MA_CHANNEL_NONE; case 1: { @@ -42096,645 +55233,619 @@ MA_API ma_channel ma_channel_map_get_default_channel(ma_uint32 channelCount, ma_ return MA_CHANNEL_NONE; } -MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) +static ma_channel ma_channel_map_init_standard_channel_alsa(ma_uint32 channelCount, ma_uint32 channelIndex) { - if (pChannelMap == NULL) { - return ma_channel_map_get_default_channel(channelCount, channelIndex); - } else { - if (channelIndex >= channelCount) { - return MA_CHANNEL_NONE; - } - - return pChannelMap[channelIndex]; - } -} - - -MA_API void ma_channel_map_init_blank(ma_uint32 channels, ma_channel* pChannelMap) -{ - if (pChannelMap == NULL) { - return; - } - - MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channels); -} - -static void ma_get_standard_channel_map_microsoft(ma_uint32 channels, ma_channel* pChannelMap) -{ - /* Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ - switch (channels) + switch (channelCount) { + case 0: return MA_CHANNEL_NONE; + case 1: { - pChannelMap[0] = MA_CHANNEL_MONO; + return MA_CHANNEL_MONO; } break; case 2: { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } } break; - case 3: /* Not defined, but best guess. */ + case 3: { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } } break; case 4: { -#ifndef MA_USE_QUAD_MICROSOFT_CHANNEL_MAP - /* Surround. Using the Surround profile has the advantage of the 3rd channel (MA_CHANNEL_FRONT_CENTER) mapping nicely with higher channel counts. */ - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_BACK_CENTER; -#else - /* Quad. */ - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; -#endif + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + case 6: return MA_CHANNEL_BACK_CENTER; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + case 6: return MA_CHANNEL_SIDE_LEFT; + case 7: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_rfc3551(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_CENTER; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_SIDE_LEFT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_FRONT_RIGHT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + } + } break; + } + + if (channelCount > 6) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_flac(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_LEFT; + case 5: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_CENTER; + case 5: return MA_CHANNEL_SIDE_LEFT; + case 6: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_LEFT; + case 5: return MA_CHANNEL_BACK_RIGHT; + case 6: return MA_CHANNEL_SIDE_LEFT; + case 7: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_vorbis(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + case 6: return MA_CHANNEL_LFE; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_LEFT; + case 6: return MA_CHANNEL_BACK_RIGHT; + case 7: return MA_CHANNEL_LFE; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_sound4(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + case 6: return MA_CHANNEL_LFE; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_LEFT; + case 6: return MA_CHANNEL_BACK_RIGHT; + case 7: return MA_CHANNEL_LFE; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_sndio(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: /* No defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } } break; case 5: /* Not defined, but best guess. */ { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_BACK_LEFT; - pChannelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[5] = MA_CHANNEL_SIDE_RIGHT; - } break; - - case 7: /* Not defined, but best guess. */ - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_BACK_CENTER; - pChannelMap[5] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[6] = MA_CHANNEL_SIDE_RIGHT; - } break; - - case 8: - default: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_BACK_LEFT; - pChannelMap[5] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < channels; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; } - } - } -} - -static void ma_get_standard_channel_map_alsa(ma_uint32 channels, ma_channel* pChannelMap) -{ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; - } break; - - case 7: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; - pChannelMap[6] = MA_CHANNEL_BACK_CENTER; - } break; - - case 8: - default: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; - pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < channels; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } - } - } -} - -static void ma_get_standard_channel_map_rfc3551(ma_uint32 channels, ma_channel* pChannelMap) -{ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[3] = MA_CHANNEL_BACK_CENTER; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_BACK_LEFT; - pChannelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[4] = MA_CHANNEL_SIDE_RIGHT; - pChannelMap[5] = MA_CHANNEL_BACK_CENTER; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 6; iChannel < channels; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } - } - } -} - -static void ma_get_standard_channel_map_flac(ma_uint32 channels, ma_channel* pChannelMap) -{ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_BACK_LEFT; - pChannelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_BACK_LEFT; - pChannelMap[5] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 7: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_BACK_CENTER; - pChannelMap[5] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[6] = MA_CHANNEL_SIDE_RIGHT; - } break; - - case 8: - default: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[3] = MA_CHANNEL_LFE; - pChannelMap[4] = MA_CHANNEL_BACK_LEFT; - pChannelMap[5] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < channels; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } - } - } -} - -static void ma_get_standard_channel_map_vorbis(ma_uint32 channels, ma_channel* pChannelMap) -{ - /* In Vorbis' type 0 channel mapping, the first two channels are not always the standard left/right - it will have the center speaker where the right usually goes. Why?! */ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[3] = MA_CHANNEL_BACK_LEFT; - pChannelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[3] = MA_CHANNEL_BACK_LEFT; - pChannelMap[4] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[5] = MA_CHANNEL_LFE; - } break; - - case 7: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[3] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[4] = MA_CHANNEL_SIDE_RIGHT; - pChannelMap[5] = MA_CHANNEL_BACK_CENTER; - pChannelMap[6] = MA_CHANNEL_LFE; - } break; - - case 8: - default: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[2] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[3] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[4] = MA_CHANNEL_SIDE_RIGHT; - pChannelMap[5] = MA_CHANNEL_BACK_LEFT; - pChannelMap[6] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[7] = MA_CHANNEL_LFE; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < channels; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } - } - } -} - -static void ma_get_standard_channel_map_sound4(ma_uint32 channels, ma_channel* pChannelMap) -{ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_CENTER; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 6: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; - } break; - - case 7: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_BACK_CENTER; - pChannelMap[6] = MA_CHANNEL_LFE; - } break; - - case 8: - default: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; - pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; - pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; - } - - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } - } - } -} - -static void ma_get_standard_channel_map_sndio(ma_uint32 channels, ma_channel* pChannelMap) -{ - switch (channels) - { - case 1: - { - pChannelMap[0] = MA_CHANNEL_MONO; - } break; - - case 2: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; - - case 3: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; - - case 4: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - - case 5: - { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; } break; case 6: default: { - pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; - pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; - pChannelMap[2] = MA_CHANNEL_BACK_LEFT; - pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; - pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; - pChannelMap[5] = MA_CHANNEL_LFE; + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + } } break; } - /* Remainder. */ - if (channels > 6) { - ma_uint32 iChannel; - for (iChannel = 6; iChannel < channels && iChannel < MA_MAX_CHANNELS; ++iChannel) { - if (iChannel < MA_MAX_CHANNELS) { - pChannelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); - } else { - pChannelMap[iChannel] = MA_CHANNEL_NONE; - } + if (channelCount > 6) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); } } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; } -MA_API void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel* pChannelMap) + +static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) { + if (channelCount == 0 || channelIndex >= channelCount) { + return MA_CHANNEL_NONE; + } + switch (standardChannelMap) { case ma_standard_channel_map_alsa: { - ma_get_standard_channel_map_alsa(channels, pChannelMap); + return ma_channel_map_init_standard_channel_alsa(channelCount, channelIndex); } break; case ma_standard_channel_map_rfc3551: { - ma_get_standard_channel_map_rfc3551(channels, pChannelMap); + return ma_channel_map_init_standard_channel_rfc3551(channelCount, channelIndex); } break; case ma_standard_channel_map_flac: { - ma_get_standard_channel_map_flac(channels, pChannelMap); + return ma_channel_map_init_standard_channel_flac(channelCount, channelIndex); } break; case ma_standard_channel_map_vorbis: { - ma_get_standard_channel_map_vorbis(channels, pChannelMap); + return ma_channel_map_init_standard_channel_vorbis(channelCount, channelIndex); } break; case ma_standard_channel_map_sound4: { - ma_get_standard_channel_map_sound4(channels, pChannelMap); + return ma_channel_map_init_standard_channel_sound4(channelCount, channelIndex); } break; case ma_standard_channel_map_sndio: { - ma_get_standard_channel_map_sndio(channels, pChannelMap); + return ma_channel_map_init_standard_channel_sndio(channelCount, channelIndex); } break; case ma_standard_channel_map_microsoft: /* Also default. */ /*case ma_standard_channel_map_default;*/ default: { - ma_get_standard_channel_map_microsoft(channels, pChannelMap); + return ma_channel_map_init_standard_channel_microsoft(channelCount, channelIndex); } break; } } +MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels) +{ + ma_uint32 iChannel; + + if (pChannelMap == NULL || channelMapCap == 0 || channels == 0) { + return; + } + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + if (channelMapCap == 0) { + break; /* Ran out of room. */ + } + + pChannelMap[0] = ma_channel_map_init_standard_channel(standardChannelMap, channels, iChannel); + pChannelMap += 1; + channelMapCap -= 1; + } +} + MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) { if (pOut != NULL && pIn != NULL && channels > 0) { @@ -42742,7 +55853,7 @@ MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint } } -MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) +MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels) { if (pOut == NULL || channels == 0) { return; @@ -42751,16 +55862,12 @@ MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, const ma_channel* p if (pIn != NULL) { ma_channel_map_copy(pOut, pIn, channels); } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, channels, pOut); + ma_channel_map_init_standard(ma_standard_channel_map_default, pOut, channelMapCapOut, channels); } } -MA_API ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel* pChannelMap) +MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels) { - if (pChannelMap == NULL) { - return MA_FALSE; - } - /* A channel count of 0 is invalid. */ if (channels == 0) { return MA_FALSE; @@ -42770,7 +55877,7 @@ MA_API ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel* pCha if (channels > 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { - if (pChannelMap[iChannel] == MA_CHANNEL_MONO) { + if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == MA_CHANNEL_MONO) { return MA_FALSE; } } @@ -42779,7 +55886,7 @@ MA_API ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel* pCha return MA_TRUE; } -MA_API ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel* pChannelMapA, const ma_channel* pChannelMapB) +MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels) { ma_uint32 iChannel; @@ -42796,7 +55903,7 @@ MA_API ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel* pCha return MA_TRUE; } -MA_API ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel* pChannelMap) +MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels) { ma_uint32 iChannel; @@ -42815,18 +55922,128 @@ MA_API ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel* pCha } MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition) +{ + return ma_channel_map_find_channel_position(channels, pChannelMap, channelPosition, NULL); +} + +MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex) { ma_uint32 iChannel; + if (pChannelIndex != NULL) { + *pChannelIndex = (ma_uint32)-1; + } + for (iChannel = 0; iChannel < channels; ++iChannel) { if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == channelPosition) { + if (pChannelIndex != NULL) { + *pChannelIndex = iChannel; + } + return MA_TRUE; } } + /* Getting here means the channel position was not found. */ return MA_FALSE; } +MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap) +{ + size_t len; + ma_uint32 iChannel; + + len = 0; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + const char* pChannelStr = ma_channel_position_to_string(ma_channel_map_get_channel(pChannelMap, channels, iChannel)); + size_t channelStrLen = strlen(pChannelStr); + + /* Append the string if necessary. */ + if (pBufferOut != NULL && bufferCap > len + channelStrLen) { + MA_COPY_MEMORY(pBufferOut + len, pChannelStr, channelStrLen); + } + len += channelStrLen; + + /* Append a space if it's not the last item. */ + if (iChannel+1 < channels) { + if (pBufferOut != NULL && bufferCap > len + 1) { + pBufferOut[len] = ' '; + } + len += 1; + } + } + + /* Null terminate. Don't increment the length here. */ + if (pBufferOut != NULL && bufferCap > len + 1) { + pBufferOut[len] = '\0'; + } + + return len; +} + +MA_API const char* ma_channel_position_to_string(ma_channel channel) +{ + switch (channel) + { + case MA_CHANNEL_NONE : return "CHANNEL_NONE"; + case MA_CHANNEL_MONO : return "CHANNEL_MONO"; + case MA_CHANNEL_FRONT_LEFT : return "CHANNEL_FRONT_LEFT"; + case MA_CHANNEL_FRONT_RIGHT : return "CHANNEL_FRONT_RIGHT"; + case MA_CHANNEL_FRONT_CENTER : return "CHANNEL_FRONT_CENTER"; + case MA_CHANNEL_LFE : return "CHANNEL_LFE"; + case MA_CHANNEL_BACK_LEFT : return "CHANNEL_BACK_LEFT"; + case MA_CHANNEL_BACK_RIGHT : return "CHANNEL_BACK_RIGHT"; + case MA_CHANNEL_FRONT_LEFT_CENTER : return "CHANNEL_FRONT_LEFT_CENTER "; + case MA_CHANNEL_FRONT_RIGHT_CENTER: return "CHANNEL_FRONT_RIGHT_CENTER"; + case MA_CHANNEL_BACK_CENTER : return "CHANNEL_BACK_CENTER"; + case MA_CHANNEL_SIDE_LEFT : return "CHANNEL_SIDE_LEFT"; + case MA_CHANNEL_SIDE_RIGHT : return "CHANNEL_SIDE_RIGHT"; + case MA_CHANNEL_TOP_CENTER : return "CHANNEL_TOP_CENTER"; + case MA_CHANNEL_TOP_FRONT_LEFT : return "CHANNEL_TOP_FRONT_LEFT"; + case MA_CHANNEL_TOP_FRONT_CENTER : return "CHANNEL_TOP_FRONT_CENTER"; + case MA_CHANNEL_TOP_FRONT_RIGHT : return "CHANNEL_TOP_FRONT_RIGHT"; + case MA_CHANNEL_TOP_BACK_LEFT : return "CHANNEL_TOP_BACK_LEFT"; + case MA_CHANNEL_TOP_BACK_CENTER : return "CHANNEL_TOP_BACK_CENTER"; + case MA_CHANNEL_TOP_BACK_RIGHT : return "CHANNEL_TOP_BACK_RIGHT"; + case MA_CHANNEL_AUX_0 : return "CHANNEL_AUX_0"; + case MA_CHANNEL_AUX_1 : return "CHANNEL_AUX_1"; + case MA_CHANNEL_AUX_2 : return "CHANNEL_AUX_2"; + case MA_CHANNEL_AUX_3 : return "CHANNEL_AUX_3"; + case MA_CHANNEL_AUX_4 : return "CHANNEL_AUX_4"; + case MA_CHANNEL_AUX_5 : return "CHANNEL_AUX_5"; + case MA_CHANNEL_AUX_6 : return "CHANNEL_AUX_6"; + case MA_CHANNEL_AUX_7 : return "CHANNEL_AUX_7"; + case MA_CHANNEL_AUX_8 : return "CHANNEL_AUX_8"; + case MA_CHANNEL_AUX_9 : return "CHANNEL_AUX_9"; + case MA_CHANNEL_AUX_10 : return "CHANNEL_AUX_10"; + case MA_CHANNEL_AUX_11 : return "CHANNEL_AUX_11"; + case MA_CHANNEL_AUX_12 : return "CHANNEL_AUX_12"; + case MA_CHANNEL_AUX_13 : return "CHANNEL_AUX_13"; + case MA_CHANNEL_AUX_14 : return "CHANNEL_AUX_14"; + case MA_CHANNEL_AUX_15 : return "CHANNEL_AUX_15"; + case MA_CHANNEL_AUX_16 : return "CHANNEL_AUX_16"; + case MA_CHANNEL_AUX_17 : return "CHANNEL_AUX_17"; + case MA_CHANNEL_AUX_18 : return "CHANNEL_AUX_18"; + case MA_CHANNEL_AUX_19 : return "CHANNEL_AUX_19"; + case MA_CHANNEL_AUX_20 : return "CHANNEL_AUX_20"; + case MA_CHANNEL_AUX_21 : return "CHANNEL_AUX_21"; + case MA_CHANNEL_AUX_22 : return "CHANNEL_AUX_22"; + case MA_CHANNEL_AUX_23 : return "CHANNEL_AUX_23"; + case MA_CHANNEL_AUX_24 : return "CHANNEL_AUX_24"; + case MA_CHANNEL_AUX_25 : return "CHANNEL_AUX_25"; + case MA_CHANNEL_AUX_26 : return "CHANNEL_AUX_26"; + case MA_CHANNEL_AUX_27 : return "CHANNEL_AUX_27"; + case MA_CHANNEL_AUX_28 : return "CHANNEL_AUX_28"; + case MA_CHANNEL_AUX_29 : return "CHANNEL_AUX_29"; + case MA_CHANNEL_AUX_30 : return "CHANNEL_AUX_30"; + case MA_CHANNEL_AUX_31 : return "CHANNEL_AUX_31"; + default: break; + } + + return "UNKNOWN"; +} + /************************************************************************************************************************************************************** @@ -42839,8 +56056,6 @@ MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_forma ma_data_converter_config config; config = ma_data_converter_config_init(formatIn, formatOut, channelsIn, channelsOut, sampleRateIn, sampleRateOut); - ma_get_standard_channel_map(ma_standard_channel_map_default, channelsOut, config.channelMapOut); - ma_get_standard_channel_map(ma_standard_channel_map_default, channelsIn, config.channelMapIn); config.resampling.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); return ma_convert_frames_ex(pOut, frameCountOut, pIn, frameCountIn, &config); @@ -42855,13 +56070,31 @@ MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const return 0; } - result = ma_data_converter_init(pConfig, &converter); + result = ma_data_converter_init(pConfig, NULL, &converter); if (result != MA_SUCCESS) { return 0; /* Failed to initialize the data converter. */ } if (pOut == NULL) { - frameCountOut = ma_data_converter_get_expected_output_frame_count(&converter, frameCountIn); + result = ma_data_converter_get_expected_output_frame_count(&converter, frameCountIn, &frameCountOut); + if (result != MA_SUCCESS) { + if (result == MA_NOT_IMPLEMENTED) { + /* No way to calculate the number of frames, so we'll need to brute force it and loop. */ + frameCountOut = 0; + + while (frameCountIn > 0) { + ma_uint64 framesProcessedIn = frameCountIn; + ma_uint64 framesProcessedOut = 0xFFFFFFFF; + + result = ma_data_converter_process_pcm_frames(&converter, pIn, &framesProcessedIn, NULL, &framesProcessedOut); + if (result != MA_SUCCESS) { + break; + } + + frameCountIn -= framesProcessedIn; + } + } + } } else { result = ma_data_converter_process_pcm_frames(&converter, pIn, &frameCountIn, pOut, &frameCountOut); if (result != MA_SUCCESS) { @@ -42869,7 +56102,7 @@ MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const } } - ma_data_converter_uninit(&converter); + ma_data_converter_uninit(&converter, NULL); return frameCountOut; } @@ -42892,13 +56125,13 @@ static MA_INLINE ma_uint32 ma_rb__extract_offset_loop_flag(ma_uint32 encodedOffs static MA_INLINE void* ma_rb__get_read_ptr(ma_rb* pRB) { MA_ASSERT(pRB != NULL); - return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(c89atomic_load_32(&pRB->encodedReadOffset))); + return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedReadOffset))); } static MA_INLINE void* ma_rb__get_write_ptr(ma_rb* pRB) { MA_ASSERT(pRB != NULL); - return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(c89atomic_load_32(&pRB->encodedWriteOffset))); + return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedWriteOffset))); } static MA_INLINE ma_uint32 ma_rb__construct_offset(ma_uint32 offsetInBytes, ma_uint32 offsetLoopFlag) @@ -42991,8 +56224,8 @@ MA_API void ma_rb_reset(ma_rb* pRB) return; } - c89atomic_exchange_32(&pRB->encodedReadOffset, 0); - c89atomic_exchange_32(&pRB->encodedWriteOffset, 0); + ma_atomic_exchange_32(&pRB->encodedReadOffset, 0); + ma_atomic_exchange_32(&pRB->encodedWriteOffset, 0); } MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut) @@ -43011,10 +56244,10 @@ MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppB } /* The returned buffer should never move ahead of the write pointer. */ - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); /* @@ -43038,7 +56271,7 @@ MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppB return MA_SUCCESS; } -MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes, void* pBufferOut) +MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; @@ -43050,12 +56283,7 @@ MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes, void* pBuffer return MA_INVALID_ARGS; } - /* Validate the buffer. */ - if (pBufferOut != ma_rb__get_read_ptr(pRB)) { - return MA_INVALID_ARGS; - } - - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ @@ -43071,7 +56299,7 @@ MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes, void* pBuffer newReadOffsetLoopFlag ^= 0x80000000; } - c89atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetLoopFlag, newReadOffsetInBytes)); + ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetLoopFlag, newReadOffsetInBytes)); if (ma_rb_pointer_distance(pRB) == 0) { return MA_AT_END; @@ -43096,10 +56324,10 @@ MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** pp } /* The returned buffer should never overtake the read buffer. */ - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); /* @@ -43129,7 +56357,7 @@ MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** pp return MA_SUCCESS; } -MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes, void* pBufferOut) +MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes) { ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; @@ -43141,12 +56369,7 @@ MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes, void* pBuffe return MA_INVALID_ARGS; } - /* Validate the buffer. */ - if (pBufferOut != ma_rb__get_write_ptr(pRB)) { - return MA_INVALID_ARGS; - } - - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ @@ -43162,7 +56385,7 @@ MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes, void* pBuffe newWriteOffsetLoopFlag ^= 0x80000000; } - c89atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetLoopFlag, newWriteOffsetInBytes)); + ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetLoopFlag, newWriteOffsetInBytes)); if (ma_rb_pointer_distance(pRB) == 0) { return MA_AT_END; @@ -43186,10 +56409,10 @@ MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes) return MA_INVALID_ARGS; } - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); newReadOffsetLoopFlag = readOffsetLoopFlag; @@ -43211,7 +56434,7 @@ MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes) } } - c89atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetInBytes, newReadOffsetLoopFlag)); + ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetInBytes, newReadOffsetLoopFlag)); return MA_SUCCESS; } @@ -43230,10 +56453,10 @@ MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes) return MA_INVALID_ARGS; } - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); newWriteOffsetLoopFlag = writeOffsetLoopFlag; @@ -43255,7 +56478,7 @@ MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes) } } - c89atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetInBytes, newWriteOffsetLoopFlag)); + ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetInBytes, newWriteOffsetLoopFlag)); return MA_SUCCESS; } @@ -43272,10 +56495,10 @@ MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB) return 0; } - readOffset = c89atomic_load_32(&pRB->encodedReadOffset); + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); - writeOffset = c89atomic_load_32(&pRB->encodedWriteOffset); + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); if (readOffsetLoopFlag == writeOffsetLoopFlag) { @@ -43352,6 +56575,85 @@ MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pB +static ma_result ma_pcm_rb_data_source__on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + /* Since there's no notion of an end, we don't ever want to return MA_AT_END here. But it is possible to return 0. */ + ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; + ma_result result; + ma_uint64 totalFramesRead; + + MA_ASSERT(pRB != NULL); + + /* We need to run this in a loop since the ring buffer itself may loop. */ + totalFramesRead = 0; + while (totalFramesRead < frameCount) { + void* pMappedBuffer; + ma_uint32 mappedFrameCount; + ma_uint64 framesToRead = frameCount - totalFramesRead; + if (framesToRead > 0xFFFFFFFF) { + framesToRead = 0xFFFFFFFF; + } + + mappedFrameCount = (ma_uint32)framesToRead; + result = ma_pcm_rb_acquire_read(pRB, &mappedFrameCount, &pMappedBuffer); + if (result != MA_SUCCESS) { + break; + } + + if (mappedFrameCount == 0) { + break; /* <-- End of ring buffer. */ + } + + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, pRB->format, pRB->channels), pMappedBuffer, mappedFrameCount, pRB->format, pRB->channels); + + result = ma_pcm_rb_commit_read(pRB, mappedFrameCount); + if (result != MA_SUCCESS) { + break; + } + + totalFramesRead += mappedFrameCount; + } + + *pFramesRead = totalFramesRead; + return MA_SUCCESS; +} + +static ma_result ma_pcm_rb_data_source__on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; + MA_ASSERT(pRB != NULL); + + if (pFormat != NULL) { + *pFormat = pRB->format; + } + + if (pChannels != NULL) { + *pChannels = pRB->channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pRB->sampleRate; + } + + /* Just assume the default channel map. */ + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pRB->channels); + } + + return MA_SUCCESS; +} + +static ma_data_source_vtable ma_gRBDataSourceVTable = +{ + ma_pcm_rb_data_source__on_read, + NULL, /* onSeek */ + ma_pcm_rb_data_source__on_get_data_format, + NULL, /* onGetCursor */ + NULL, /* onGetLength */ + NULL, /* onSetLooping */ + 0 +}; + static MA_INLINE ma_uint32 ma_pcm_rb_get_bpf(ma_pcm_rb* pRB) { MA_ASSERT(pRB != NULL); @@ -43380,8 +56682,21 @@ MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint return result; } - pRB->format = format; - pRB->channels = channels; + pRB->format = format; + pRB->channels = channels; + pRB->sampleRate = 0; /* The sample rate is not passed in as a parameter. */ + + /* The PCM ring buffer is a data source. We need to get that set up as well. */ + { + ma_data_source_config dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &ma_gRBDataSourceVTable; + + result = ma_data_source_init(&dataSourceConfig, &pRB->ds); + if (result != MA_SUCCESS) { + ma_rb_uninit(&pRB->rb); + return result; + } + } return MA_SUCCESS; } @@ -43397,6 +56712,7 @@ MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB) return; } + ma_data_source_uninit(&pRB->ds); ma_rb_uninit(&pRB->rb); } @@ -43429,13 +56745,13 @@ MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames return MA_SUCCESS; } -MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames, void* pBufferOut) +MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } - return ma_rb_commit_read(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB), pBufferOut); + return ma_rb_commit_read(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut) @@ -43458,13 +56774,13 @@ MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrame return MA_SUCCESS; } -MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames, void* pBufferOut) +MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } - return ma_rb_commit_write(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB), pBufferOut); + return ma_rb_commit_write(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames) @@ -43548,6 +56864,42 @@ MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferInde return ma_rb_get_subbuffer_ptr(&pRB->rb, subbufferIndex, pBuffer); } +MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return ma_format_unknown; + } + + return pRB->format; +} + +MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return pRB->channels; +} + +MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return pRB->sampleRate; +} + +MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate) +{ + if (pRB == NULL) { + return; + } + + pRB->sampleRate = sampleRate; +} + MA_API ma_result ma_duplex_rb_init(ma_format captureFormat, ma_uint32 captureChannels, ma_uint32 sampleRate, ma_uint32 captureInternalSampleRate, ma_uint32 captureInternalPeriodSizeInFrames, const ma_allocation_callbacks* pAllocationCallbacks, ma_duplex_rb* pRB) @@ -43665,19 +57017,33 @@ MA_API const char* ma_result_description(ma_result result) MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { - return ma__malloc_from_callbacks(sz, pAllocationCallbacks); + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } else { + return NULL; /* Do not fall back to the default implementation. */ + } } else { return ma__malloc_default(sz, NULL); } } +MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + void* p = ma_malloc(sz, pAllocationCallbacks); + if (p != NULL) { + MA_ZERO_MEMORY(p, sz); + } + + return p; +} + MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(p, sz, pAllocationCallbacks->pUserData); } else { - return NULL; /* This requires a native implementation of realloc(). */ + return NULL; /* Do not fall back to the default implementation. */ } } else { return ma__realloc_default(p, sz, NULL); @@ -43686,8 +57052,16 @@ MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllo MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { + if (p == NULL) { + return; + } + if (pAllocationCallbacks != NULL) { - ma__free_from_callbacks(p, pAllocationCallbacks); + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } else { + return; /* Do no fall back to the default implementation. */ + } } else { ma__free_default(p, NULL); } @@ -43759,6 +57133,11 @@ MA_API ma_uint32 ma_get_bytes_per_sample(ma_format format) +#define MA_DATA_SOURCE_DEFAULT_RANGE_BEG 0 +#define MA_DATA_SOURCE_DEFAULT_RANGE_END ~((ma_uint64)0) +#define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG 0 +#define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END ~((ma_uint64)0) + MA_API ma_data_source_config ma_data_source_config_init(void) { ma_data_source_config config; @@ -43784,19 +57163,14 @@ MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_da } pDataSourceBase->vtable = pConfig->vtable; - pDataSourceBase->rangeBegInFrames = 0; - pDataSourceBase->rangeEndInFrames = ~((ma_uint64)0); - pDataSourceBase->loopBegInFrames = 0; - pDataSourceBase->loopEndInFrames = ~((ma_uint64)0); + pDataSourceBase->rangeBegInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; + pDataSourceBase->rangeEndInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; + pDataSourceBase->loopBegInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; + pDataSourceBase->loopEndInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; pDataSourceBase->pCurrent = pDataSource; /* Always read from ourself by default. */ pDataSourceBase->pNext = NULL; pDataSourceBase->onGetNext = NULL; - /* Compatibility: Need to make a copy of the callbacks. This will be removed in version 0.11. */ - if (pConfig->vtable != NULL) { - pDataSourceBase->cb = *pConfig->vtable; - } - return MA_SUCCESS; } @@ -43812,7 +57186,6 @@ MA_API void ma_data_source_uninit(ma_data_source* pDataSource) */ } -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) static ma_result ma_data_source_resolve_current(ma_data_source* pDataSource, ma_data_source** ppCurrentDataSource) { ma_data_source_base* pCurrentDataSource = (ma_data_source_base*)pDataSource; @@ -43839,63 +57212,81 @@ static ma_result ma_data_source_resolve_current(ma_data_source* pDataSource, ma_ return MA_SUCCESS; } -static ma_result ma_data_source_read_pcm_frames_within_range(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead, ma_bool32 loop) +static ma_result ma_data_source_read_pcm_frames_within_range(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; - + ma_result result; + ma_uint64 framesRead = 0; + ma_bool32 loop = ma_data_source_is_looping(pDataSource); + if (pDataSourceBase == NULL) { return MA_AT_END; } - if (pDataSourceBase->rangeEndInFrames == ~((ma_uint64)0) && (pDataSourceBase->loopEndInFrames == ~((ma_uint64)0) || loop == MA_FALSE)) { - /* No range is set - just read like normal. The data source itself will tell us when the end is reached. */ - return pDataSourceBase->cb.onRead(pDataSourceBase, pFramesOut, frameCount, pFramesRead); + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if ((pDataSourceBase->vtable->flags & MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT) != 0 || (pDataSourceBase->rangeEndInFrames == ~((ma_uint64)0) && (pDataSourceBase->loopEndInFrames == ~((ma_uint64)0) || loop == MA_FALSE))) { + /* Either the data source is self-managing the range, or no range is set - just read like normal. The data source itself will tell us when the end is reached. */ + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); } else { /* Need to clamp to within the range. */ - ma_result result; - ma_uint64 cursor; - ma_uint64 framesRead = 0; - ma_uint64 rangeEnd; + ma_uint64 relativeCursor; + ma_uint64 absoluteCursor; - result = ma_data_source_get_cursor_in_pcm_frames(pDataSourceBase, &cursor); + result = ma_data_source_get_cursor_in_pcm_frames(pDataSourceBase, &relativeCursor); if (result != MA_SUCCESS) { /* Failed to retrieve the cursor. Cannot read within a range or loop points. Just read like normal - this may happen for things like noise data sources where it doesn't really matter. */ - return pDataSourceBase->cb.onRead(pDataSourceBase, pFramesOut, frameCount, pFramesRead); - } + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); + } else { + ma_uint64 rangeBeg; + ma_uint64 rangeEnd; - /* We have the cursor. We need to make sure we don't read beyond our range. */ - rangeEnd = pDataSourceBase->rangeEndInFrames; + /* We have the cursor. We need to make sure we don't read beyond our range. */ + rangeBeg = pDataSourceBase->rangeBegInFrames; + rangeEnd = pDataSourceBase->rangeEndInFrames; - /* If looping, make sure we're within range. */ - if (loop) { - if (pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { - rangeEnd = ma_min(rangeEnd, pDataSourceBase->rangeBegInFrames + pDataSourceBase->loopEndInFrames); + absoluteCursor = rangeBeg + relativeCursor; + + /* If looping, make sure we're within range. */ + if (loop) { + if (pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { + rangeEnd = ma_min(rangeEnd, pDataSourceBase->rangeBegInFrames + pDataSourceBase->loopEndInFrames); + } + } + + if (frameCount > (rangeEnd - absoluteCursor) && rangeEnd != ~((ma_uint64)0)) { + frameCount = (rangeEnd - absoluteCursor); + } + + /* + If the cursor is sitting on the end of the range the frame count will be set to 0 which can + result in MA_INVALID_ARGS. In this case, we don't want to try reading, but instead return + MA_AT_END so the higher level function can know about it. + */ + if (frameCount > 0) { + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); + } else { + result = MA_AT_END; /* The cursor is sitting on the end of the range which means we're at the end. */ } } - - if (frameCount > (rangeEnd - cursor) && rangeEnd != ~((ma_uint64)0)) { - frameCount = (rangeEnd - cursor); - } - - result = pDataSourceBase->cb.onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); - - if (pFramesRead != NULL) { - *pFramesRead = framesRead; - } - - /* We need to make sure MA_AT_END is returned if we hit the end of the range. */ - if (result != MA_AT_END && framesRead == 0) { - result = MA_AT_END; - } - - return result; } -} -#endif -MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead, ma_bool32 loop) + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + /* We need to make sure MA_AT_END is returned if we hit the end of the range. */ + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) ma_result result = MA_SUCCESS; ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_data_source_base* pCurrentDataSource; @@ -43904,26 +57295,33 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi ma_format format; ma_uint32 channels; ma_uint32 emptyLoopCounter = 0; /* Keeps track of how many times 0 frames have been read. For infinite loop detection of sounds with no audio data. */ + ma_bool32 loop; if (pFramesRead != NULL) { *pFramesRead = 0; } + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pDataSourceBase == NULL) { return MA_INVALID_ARGS; } + loop = ma_data_source_is_looping(pDataSource); + /* We need to know the data format so we can advance the output buffer as we read frames. If this fails, chaining will not work and we'll just read as much as we can from the current source. */ - if (ma_data_source_get_data_format(pDataSource, &format, &channels, NULL) != MA_SUCCESS) { + if (ma_data_source_get_data_format(pDataSource, &format, &channels, NULL, NULL, 0) != MA_SUCCESS) { result = ma_data_source_resolve_current(pDataSource, (ma_data_source**)&pCurrentDataSource); if (result != MA_SUCCESS) { return result; } - return ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pFramesOut, frameCount, pFramesRead, loop); + return ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pFramesOut, frameCount, pFramesRead); } /* @@ -43946,7 +57344,7 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi break; } - result = ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pRunningFramesOut, framesRemaining, &framesProcessed, loop); + result = ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pRunningFramesOut, framesRemaining, &framesProcessed); totalFramesProcessed += framesProcessed; /* @@ -43958,10 +57356,18 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi } /* - We can determine if we've reached the end by checking the return value of the onRead() - callback. To loop back to the start, all we need to do is seek back to the first frame. + We can determine if we've reached the end by checking if ma_data_source_read_pcm_frames_within_range() returned + MA_AT_END. To loop back to the start, all we need to do is seek back to the first frame. */ if (result == MA_AT_END) { + /* + The result needs to be reset back to MA_SUCCESS (from MA_AT_END) so that we don't + accidentally return MA_AT_END when data has been read in prior loop iterations. at the + end of this function, the result will be checked for MA_SUCCESS, and if the total + number of frames processed is 0, will be explicitly set to MA_AT_END. + */ + result = MA_SUCCESS; + /* We reached the end. If we're looping, we just loop back to the start of the current data source. If we're not looping we need to check if we have another in the chain, and @@ -43977,7 +57383,8 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi emptyLoopCounter = 0; } - if (ma_data_source_seek_to_pcm_frame(pCurrentDataSource, pCurrentDataSource->loopBegInFrames) != MA_SUCCESS) { + result = ma_data_source_seek_to_pcm_frame(pCurrentDataSource, pCurrentDataSource->loopBegInFrames); + if (result != MA_SUCCESS) { break; /* Failed to loop. Abort. */ } @@ -43997,14 +57404,10 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi } /* The next data source needs to be rewound to ensure data is read in looping scenarios. */ - ma_data_source_seek_to_pcm_frame(pDataSourceBase->pCurrent, 0); - - /* - We need to make sure we clear the MA_AT_END result so we don't accidentally return - it in the event that we coincidentally ended reading at the exact transition point - of two data sources in a chain. - */ - result = MA_SUCCESS; + result = ma_data_source_seek_to_pcm_frame(pDataSourceBase->pCurrent, 0); + if (result != MA_SUCCESS) { + break; + } } } @@ -44017,93 +57420,29 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi *pFramesRead = totalFramesProcessed; } + MA_ASSERT(!(result == MA_AT_END && totalFramesProcessed > 0)); /* We should never be returning MA_AT_END if we read some data. */ + + if (result == MA_SUCCESS && totalFramesProcessed == 0) { + result = MA_AT_END; + } + return result; -#else - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; - - /* Safety. */ - if (pFramesRead != NULL) { - *pFramesRead = 0; - } - - if (pCallbacks == NULL) { - return MA_INVALID_ARGS; - } - - if (pCallbacks->onRead == NULL) { - return MA_NOT_IMPLEMENTED; - } - - /* A very small optimization for the non looping case. */ - if (loop == MA_FALSE) { - return pCallbacks->onRead(pDataSource, pFramesOut, frameCount, pFramesRead); - } else { - ma_format format; - ma_uint32 channels; - ma_uint32 sampleRate; - if (ma_data_source_get_data_format(pDataSource, &format, &channels, &sampleRate) != MA_SUCCESS) { - return pCallbacks->onRead(pDataSource, pFramesOut, frameCount, pFramesRead); /* We don't have a way to retrieve the data format which means we don't know how to offset the output buffer. Just read as much as we can. */ - } else { - ma_result result = MA_SUCCESS; - ma_uint64 totalFramesProcessed; - void* pRunningFramesOut = pFramesOut; - - totalFramesProcessed = 0; - while (totalFramesProcessed < frameCount) { - ma_uint64 framesProcessed; - ma_uint64 framesRemaining = frameCount - totalFramesProcessed; - - result = pCallbacks->onRead(pDataSource, pRunningFramesOut, framesRemaining, &framesProcessed); - totalFramesProcessed += framesProcessed; - - /* - If we encounted an error from the read callback, make sure it's propagated to the caller. The caller may need to know whether or not MA_BUSY is returned which is - not necessarily considered an error. - */ - if (result != MA_SUCCESS && result != MA_AT_END) { - break; - } - - /* - We can determine if we've reached the end by checking the return value of the onRead() callback. If it's less than what we requested it means - we've reached the end. To loop back to the start, all we need to do is seek back to the first frame. - */ - if (framesProcessed < framesRemaining || result == MA_AT_END) { - if (ma_data_source_seek_to_pcm_frame(pDataSource, 0) != MA_SUCCESS) { - break; - } - } - - if (pRunningFramesOut != NULL) { - pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesProcessed * ma_get_bytes_per_frame(format, channels)); - } - } - - if (pFramesRead != NULL) { - *pFramesRead = totalFramesProcessed; - } - - return result; - } - } -#endif } -MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked, ma_bool32 loop) +MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked) { - return ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, pFramesSeeked, loop); + return ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, pFramesSeeked); } MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) { -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSourceBase == NULL) { return MA_SUCCESS; } - if (pDataSourceBase->cb.onSeek == NULL) { + if (pDataSourceBase->vtable->onSeek == NULL) { return MA_NOT_IMPLEMENTED; } @@ -44111,78 +57450,40 @@ MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, m return MA_INVALID_OPERATION; /* Trying to seek to far forward. */ } - return pDataSourceBase->cb.onSeek(pDataSource, pDataSourceBase->rangeBegInFrames + frameIndex); -#else - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; - if (pCallbacks == NULL) { - return MA_INVALID_ARGS; - } - - if (pCallbacks->onSeek == NULL) { - return MA_NOT_IMPLEMENTED; - } - - return pCallbacks->onSeek(pDataSource, frameIndex); -#endif + return pDataSourceBase->vtable->onSeek(pDataSource, pDataSourceBase->rangeBegInFrames + frameIndex); } -MA_API ma_result ma_data_source_map(ma_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount) -{ - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; - if (pCallbacks == NULL) { - return MA_INVALID_ARGS; - } - - if (pCallbacks->onMap == NULL) { - return MA_NOT_IMPLEMENTED; - } - - return pCallbacks->onMap(pDataSource, ppFramesOut, pFrameCount); -} - -MA_API ma_result ma_data_source_unmap(ma_data_source* pDataSource, ma_uint64 frameCount) -{ - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; - if (pCallbacks == NULL) { - return MA_INVALID_ARGS; - } - - if (pCallbacks->onUnmap == NULL) { - return MA_NOT_IMPLEMENTED; - } - - return pCallbacks->onUnmap(pDataSource, frameCount); -} - -MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; + /* Initialize to defaults for safety just in case the data source does not implement this callback. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } - if (pChannels != NULL) { *pChannels = 0; } - if (pSampleRate != NULL) { *pSampleRate = 0; } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } - if (pCallbacks == NULL) { + if (pDataSourceBase == NULL) { return MA_INVALID_ARGS; } - if (pCallbacks->onGetDataFormat == NULL) { + if (pDataSourceBase->vtable->onGetDataFormat == NULL) { return MA_NOT_IMPLEMENTED; } - result = pCallbacks->onGetDataFormat(pDataSource, &format, &channels, &sampleRate); + result = pDataSourceBase->vtable->onGetDataFormat(pDataSource, &format, &channels, &sampleRate, pChannelMap, channelMapCap); if (result != MA_SUCCESS) { return result; } @@ -44197,12 +57498,13 @@ MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_ *pSampleRate = sampleRate; } + /* Channel map was passed in directly to the callback. This is safe due to the channelMapCap parameter. */ + return MA_SUCCESS; } MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) { -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_uint64 cursor; @@ -44217,11 +57519,11 @@ MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSo return MA_SUCCESS; } - if (pDataSourceBase->cb.onGetCursor == NULL) { + if (pDataSourceBase->vtable->onGetCursor == NULL) { return MA_NOT_IMPLEMENTED; } - result = pDataSourceBase->cb.onGetCursor(pDataSourceBase, &cursor); + result = pDataSourceBase->vtable->onGetCursor(pDataSourceBase, &cursor); if (result != MA_SUCCESS) { return result; } @@ -44232,32 +57534,12 @@ MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSo } else { *pCursor = cursor - pDataSourceBase->rangeBegInFrames; } - + return MA_SUCCESS; -#else - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; - - if (pCursor == NULL) { - return MA_INVALID_ARGS; - } - - *pCursor = 0; - - if (pCallbacks == NULL) { - return MA_INVALID_ARGS; - } - - if (pCallbacks->onGetCursor == NULL) { - return MA_NOT_IMPLEMENTED; - } - - return pCallbacks->onGetCursor(pDataSource, pCursor); -#endif } MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) { -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pLength == NULL) { @@ -44284,13 +57566,46 @@ MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSo Getting here means a range is not defined so we'll need to get the data source itself to tell us the length. */ - if (pDataSourceBase->cb.onGetLength == NULL) { + if (pDataSourceBase->vtable->onGetLength == NULL) { return MA_NOT_IMPLEMENTED; } - return pDataSourceBase->cb.onGetLength(pDataSource, pLength); -#else - ma_data_source_callbacks* pCallbacks = (ma_data_source_callbacks*)pDataSource; + return pDataSourceBase->vtable->onGetLength(pDataSource, pLength); +} + +MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor) +{ + ma_result result; + ma_uint64 cursorInPCMFrames; + ma_uint32 sampleRate; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursorInPCMFrames); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; + } + + /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ + *pCursor = (ma_int64)cursorInPCMFrames / (float)sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength) +{ + ma_result result; + ma_uint64 lengthInPCMFrames; + ma_uint32 sampleRate; if (pLength == NULL) { return MA_INVALID_ARGS; @@ -44298,27 +57613,58 @@ MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSo *pLength = 0; - if (pCallbacks == NULL) { + result = ma_data_source_get_length_in_pcm_frames(pDataSource, &lengthInPCMFrames); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; + } + + /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ + *pLength = (ma_int64)lengthInPCMFrames / (float)sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { return MA_INVALID_ARGS; } - if (pCallbacks->onGetLength == NULL) { - return MA_NOT_IMPLEMENTED; + ma_atomic_exchange_32(&pDataSourceBase->isLooping, isLooping); + + /* If there's no callback for this just treat it as a successful no-op. */ + if (pDataSourceBase->vtable->onSetLooping == NULL) { + return MA_SUCCESS; } - return pCallbacks->onGetLength(pDataSource, pLength); -#endif + return pDataSourceBase->vtable->onSetLooping(pDataSource, isLooping); } +MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_FALSE; + } + + return ma_atomic_load_32(&pDataSourceBase->isLooping); +} -#if defined(MA_EXPERIMENTAL__DATA_LOOPING_AND_CHAINING) MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; - ma_uint64 cursor; - ma_uint64 loopBegAbsolute; - ma_uint64 loopEndAbsolute; + ma_uint64 relativeCursor; + ma_uint64 absoluteCursor; + ma_bool32 doSeekAdjustment = MA_FALSE; if (pDataSource == NULL) { return MA_INVALID_ARGS; @@ -44329,59 +57675,59 @@ MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSou } /* - The loop points need to be updated. We'll be storing the loop points relative to the range. We'll update - these so that they maintain their absolute positioning. The loop points will then be clamped to the range. + We may need to adjust the position of the cursor to ensure it's clamped to the range. Grab it now + so we can calculate it's absolute position before we change the range. */ - loopBegAbsolute = pDataSourceBase->loopBegInFrames + pDataSourceBase->rangeBegInFrames; - loopEndAbsolute = pDataSourceBase->loopEndInFrames + ((pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) ? pDataSourceBase->rangeBegInFrames : 0); + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &relativeCursor); + if (result == MA_SUCCESS) { + doSeekAdjustment = MA_TRUE; + absoluteCursor = relativeCursor + pDataSourceBase->rangeBegInFrames; + } else { + /* + We couldn't get the position of the cursor. It probably means the data source has no notion + of a cursor. We'll just leave it at position 0. Don't treat this as an error. + */ + doSeekAdjustment = MA_FALSE; + relativeCursor = 0; + absoluteCursor = 0; + } pDataSourceBase->rangeBegInFrames = rangeBegInFrames; pDataSourceBase->rangeEndInFrames = rangeEndInFrames; - /* Make the loop points relative again, and make sure they're clamped to within the range. */ - if (loopBegAbsolute > pDataSourceBase->rangeBegInFrames) { - pDataSourceBase->loopBegInFrames = loopBegAbsolute - pDataSourceBase->rangeBegInFrames; - } else { - pDataSourceBase->loopBegInFrames = 0; - } + /* + The commented out logic below was intended to maintain loop points in response to a change in the + range. However, this is not useful because it results in the sound breaking when you move the range + outside of the old loop points. I'm simplifying this by simply resetting the loop points. The + caller is expected to update their loop points if they change the range. - if (pDataSourceBase->loopBegInFrames > pDataSourceBase->rangeEndInFrames) { - pDataSourceBase->loopBegInFrames = pDataSourceBase->rangeEndInFrames; - } + In practice this should be mostly a non-issue because the majority of the time the range will be + set once right after initialization. + */ + pDataSourceBase->loopBegInFrames = 0; + pDataSourceBase->loopEndInFrames = ~((ma_uint64)0); - /* Only need to update the loop end point if it's not -1. */ - if (loopEndAbsolute != ~((ma_uint64)0)) { - if (loopEndAbsolute > pDataSourceBase->rangeBegInFrames) { - pDataSourceBase->loopEndInFrames = loopEndAbsolute - pDataSourceBase->rangeBegInFrames; - } else { - pDataSourceBase->loopEndInFrames = 0; - } - - if (pDataSourceBase->loopEndInFrames > pDataSourceBase->rangeEndInFrames && pDataSourceBase->loopEndInFrames) { - pDataSourceBase->loopEndInFrames = pDataSourceBase->rangeEndInFrames; - } - } - - /* If the new range is past the current cursor position we need to seek to it. */ - result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursor); - if (result == MA_SUCCESS) { - /* Seek to within range. Note that our seek positions here are relative to the new range. */ - if (cursor < rangeBegInFrames) { + /* + Seek to within range. Note that our seek positions here are relative to the new range. We don't want + do do this if we failed to retrieve the cursor earlier on because it probably means the data source + has no notion of a cursor. In practice the seek would probably fail (which we silently ignore), but + I'm just not even going to attempt it. + */ + if (doSeekAdjustment) { + if (absoluteCursor < rangeBegInFrames) { ma_data_source_seek_to_pcm_frame(pDataSource, 0); - } else if (cursor > rangeEndInFrames) { + } else if (absoluteCursor > rangeEndInFrames) { ma_data_source_seek_to_pcm_frame(pDataSource, rangeEndInFrames - rangeBegInFrames); } - } else { - /* We failed to get the cursor position. Probably means the data source has no notion of a cursor such a noise data source. Just pretend the seeking worked. */ } return MA_SUCCESS; } -MA_API void ma_data_source_get_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames) +MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames) { - ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return; @@ -44423,9 +57769,9 @@ MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDa return MA_SUCCESS; } -MA_API void ma_data_source_get_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames) +MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames) { - ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return; @@ -44453,9 +57799,9 @@ MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data return MA_SUCCESS; } -MA_API ma_data_source* ma_data_source_get_current(ma_data_source* pDataSource) +MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource) { - ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; @@ -44477,9 +57823,9 @@ MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_so return MA_SUCCESS; } -MA_API ma_data_source* ma_data_source_get_next(ma_data_source* pDataSource) +MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource) { - ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; @@ -44501,9 +57847,9 @@ MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, m return MA_SUCCESS; } -MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(ma_data_source* pDataSource) +MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource) { - ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; @@ -44511,7 +57857,6 @@ MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(ma_data_sou return pDataSourceBase->onGetNext; } -#endif static ma_result ma_audio_buffer_ref__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) @@ -44535,23 +57880,14 @@ static ma_result ma_audio_buffer_ref__data_source_on_seek(ma_data_source* pDataS return ma_audio_buffer_ref_seek_to_pcm_frame((ma_audio_buffer_ref*)pDataSource, frameIndex); } -static ma_result ma_audio_buffer_ref__data_source_on_map(ma_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount) -{ - return ma_audio_buffer_ref_map((ma_audio_buffer_ref*)pDataSource, ppFramesOut, pFrameCount); -} - -static ma_result ma_audio_buffer_ref__data_source_on_unmap(ma_data_source* pDataSource, ma_uint64 frameCount) -{ - return ma_audio_buffer_ref_unmap((ma_audio_buffer_ref*)pDataSource, frameCount); -} - -static ma_result ma_audio_buffer_ref__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_audio_buffer_ref__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; *pFormat = pAudioBufferRef->format; *pChannels = pAudioBufferRef->channels; - *pSampleRate = 0; /* There is no notion of a sample rate with audio buffers. */ + *pSampleRate = pAudioBufferRef->sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pAudioBufferRef->channels); return MA_SUCCESS; } @@ -44578,11 +57914,11 @@ static ma_data_source_vtable g_ma_audio_buffer_ref_data_source_vtable = { ma_audio_buffer_ref__data_source_on_read, ma_audio_buffer_ref__data_source_on_seek, - ma_audio_buffer_ref__data_source_on_map, - ma_audio_buffer_ref__data_source_on_unmap, ma_audio_buffer_ref__data_source_on_get_data_format, ma_audio_buffer_ref__data_source_on_get_cursor, - ma_audio_buffer_ref__data_source_on_get_length + ma_audio_buffer_ref__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 }; MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef) @@ -44606,6 +57942,7 @@ MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, pAudioBufferRef->format = format; pAudioBufferRef->channels = channels; + pAudioBufferRef->sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ pAudioBufferRef->cursor = 0; pAudioBufferRef->sizeInFrames = sizeInFrames; pAudioBufferRef->pData = pData; @@ -44658,7 +57995,7 @@ MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudio } if (pFramesOut != NULL) { - ma_copy_pcm_frames(pFramesOut, ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), framesToRead, pAudioBufferRef->format, pAudioBufferRef->channels); + ma_copy_pcm_frames(ma_offset_ptr(pFramesOut, totalFramesRead * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), framesToRead, pAudioBufferRef->format, pAudioBufferRef->channels); } totalFramesRead += framesToRead; @@ -44816,10 +58153,11 @@ MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_u ma_audio_buffer_config config; MA_ZERO_OBJECT(&config); - config.format = format; - config.channels = channels; + config.format = format; + config.channels = channels; + config.sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ config.sizeInFrames = sizeInFrames; - config.pData = pData; + config.pData = pData; ma_allocation_callbacks_init_copy(&config.allocationCallbacks, pAllocationCallbacks); return config; @@ -44848,6 +58186,9 @@ static ma_result ma_audio_buffer_init_ex(const ma_audio_buffer_config* pConfig, return result; } + /* TODO: Version 0.12. Set this in ma_audio_buffer_ref_init() instead of here. */ + pAudioBuffer->ref.sampleRate = pConfig->sampleRate; + ma_allocation_callbacks_init_copy(&pAudioBuffer->allocationCallbacks, &pConfig->allocationCallbacks); if (doCopy) { @@ -44859,7 +58200,7 @@ static ma_result ma_audio_buffer_init_ex(const ma_audio_buffer_config* pConfig, return MA_OUT_OF_MEMORY; /* Too big. */ } - pData = ma__malloc_from_callbacks((size_t)allocationSizeInBytes, &pAudioBuffer->allocationCallbacks); /* Safe cast to size_t. */ + pData = ma_malloc((size_t)allocationSizeInBytes, &pAudioBuffer->allocationCallbacks); /* Safe cast to size_t. */ if (pData == NULL) { return MA_OUT_OF_MEMORY; } @@ -44887,11 +58228,11 @@ static void ma_audio_buffer_uninit_ex(ma_audio_buffer* pAudioBuffer, ma_bool32 d } if (pAudioBuffer->ownsData && pAudioBuffer->ref.pData != &pAudioBuffer->_pExtraData[0]) { - ma__free_from_callbacks((void*)pAudioBuffer->ref.pData, &pAudioBuffer->allocationCallbacks); /* Naugty const cast, but OK in this case since we've guarded it with the ownsData check. */ + ma_free((void*)pAudioBuffer->ref.pData, &pAudioBuffer->allocationCallbacks); /* Naugty const cast, but OK in this case since we've guarded it with the ownsData check. */ } if (doFree) { - ma__free_from_callbacks(pAudioBuffer, &pAudioBuffer->allocationCallbacks); + ma_free(pAudioBuffer, &pAudioBuffer->allocationCallbacks); } ma_audio_buffer_ref_uninit(&pAudioBuffer->ref); @@ -44932,7 +58273,7 @@ MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pC return MA_OUT_OF_MEMORY; /* Too big. */ } - pAudioBuffer = (ma_audio_buffer*)ma__malloc_from_callbacks((size_t)allocationSizeInBytes, &innerConfig.allocationCallbacks); /* Safe cast to size_t. */ + pAudioBuffer = (ma_audio_buffer*)ma_malloc((size_t)allocationSizeInBytes, &innerConfig.allocationCallbacks); /* Safe cast to size_t. */ if (pAudioBuffer == NULL) { return MA_OUT_OF_MEMORY; } @@ -44947,7 +58288,7 @@ MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pC result = ma_audio_buffer_init_ex(&innerConfig, MA_FALSE, pAudioBuffer); if (result != MA_SUCCESS) { - ma__free_from_callbacks(pAudioBuffer, &innerConfig.allocationCallbacks); + ma_free(pAudioBuffer, &innerConfig.allocationCallbacks); return result; } @@ -45054,6 +58395,392 @@ MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAu + + +MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pData); + + pData->format = format; + pData->channels = channels; + pData->pTail = &pData->head; + + return MA_SUCCESS; +} + +MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_paged_audio_buffer_page* pPage; + + if (pData == NULL) { + return; + } + + /* All pages need to be freed. */ + pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); + while (pPage != NULL) { + ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext); + + ma_free(pPage, pAllocationCallbacks); + pPage = pNext; + } +} + +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return NULL; + } + + return &pData->head; +} + +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return NULL; + } + + return pData->pTail; +} + +MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength) +{ + ma_paged_audio_buffer_page* pPage; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + /* Calculate the length from the linked list. */ + for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { + *pLength += pPage->sizeInFrames; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage) +{ + ma_paged_audio_buffer_page* pPage; + ma_uint64 allocationSize; + + if (ppPage == NULL) { + return MA_INVALID_ARGS; + } + + *ppPage = NULL; + + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + allocationSize = sizeof(*pPage) + (pageSizeInFrames * ma_get_bytes_per_frame(pData->format, pData->channels)); + if (allocationSize > MA_SIZE_MAX) { + return MA_OUT_OF_MEMORY; /* Too big. */ + } + + pPage = (ma_paged_audio_buffer_page*)ma_malloc((size_t)allocationSize, pAllocationCallbacks); /* Safe cast to size_t. */ + if (pPage == NULL) { + return MA_OUT_OF_MEMORY; + } + + pPage->pNext = NULL; + pPage->sizeInFrames = pageSizeInFrames; + + if (pInitialData != NULL) { + ma_copy_pcm_frames(pPage->pAudioData, pInitialData, pageSizeInFrames, pData->format, pData->channels); + } + + *ppPage = pPage; + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pData == NULL || pPage == NULL) { + return MA_INVALID_ARGS; + } + + /* It's assumed the page is not attached to the list. */ + ma_free(pPage, pAllocationCallbacks); + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage) +{ + if (pData == NULL || pPage == NULL) { + return MA_INVALID_ARGS; + } + + /* This function assumes the page has been filled with audio data by this point. As soon as we append, the page will be available for reading. */ + + /* First thing to do is update the tail. */ + for (;;) { + ma_paged_audio_buffer_page* pOldTail = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->pTail); + ma_paged_audio_buffer_page* pNewTail = pPage; + + if (ma_atomic_compare_exchange_weak_ptr((volatile void**)&pData->pTail, (void**)&pOldTail, pNewTail)) { + /* Here is where we append the page to the list. After this, the page is attached to the list and ready to be read from. */ + ma_atomic_exchange_ptr(&pOldTail->pNext, pPage); + break; /* Done. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_paged_audio_buffer_page* pPage; + + result = ma_paged_audio_buffer_data_allocate_page(pData, pageSizeInFrames, pInitialData, pAllocationCallbacks, &pPage); + if (result != MA_SUCCESS) { + return result; + } + + return ma_paged_audio_buffer_data_append_page(pData, pPage); /* <-- Should never fail. */ +} + + +MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData) +{ + ma_paged_audio_buffer_config config; + + MA_ZERO_OBJECT(&config); + config.pData = pData; + + return config; +} + + +static ma_result ma_paged_audio_buffer__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_paged_audio_buffer_read_pcm_frames((ma_paged_audio_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_paged_audio_buffer__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_paged_audio_buffer_seek_to_pcm_frame((ma_paged_audio_buffer*)pDataSource, frameIndex); +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_paged_audio_buffer* pPagedAudioBuffer = (ma_paged_audio_buffer*)pDataSource; + + *pFormat = pPagedAudioBuffer->pData->format; + *pChannels = pPagedAudioBuffer->pData->channels; + *pSampleRate = 0; /* There is no notion of a sample rate with audio buffers. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pPagedAudioBuffer->pData->channels); + + return MA_SUCCESS; +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_paged_audio_buffer_get_cursor_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pCursor); +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_paged_audio_buffer_get_length_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_paged_audio_buffer_data_source_vtable = +{ + ma_paged_audio_buffer__data_source_on_read, + ma_paged_audio_buffer__data_source_on_seek, + ma_paged_audio_buffer__data_source_on_get_data_format, + ma_paged_audio_buffer__data_source_on_get_cursor, + ma_paged_audio_buffer__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 +}; + +MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pPagedAudioBuffer); + + /* A config is required for the format and channel count. */ + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pData == NULL) { + return MA_INVALID_ARGS; /* No underlying data specified. */ + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_paged_audio_buffer_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pPagedAudioBuffer->ds); + if (result != MA_SUCCESS) { + return result; + } + + pPagedAudioBuffer->pData = pConfig->pData; + pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pConfig->pData); + pPagedAudioBuffer->relativeCursor = 0; + pPagedAudioBuffer->absoluteCursor = 0; + + return MA_SUCCESS; +} + +MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer) +{ + if (pPagedAudioBuffer == NULL) { + return; + } + + /* Nothing to do. The data needs to be deleted separately. */ +} + +MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesRead = 0; + ma_format format; + ma_uint32 channels; + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + format = pPagedAudioBuffer->pData->format; + channels = pPagedAudioBuffer->pData->channels; + + while (totalFramesRead < frameCount) { + /* Read from the current page. The buffer should never be in a state where this is NULL. */ + ma_uint64 framesRemainingInCurrentPage; + ma_uint64 framesRemainingToRead = frameCount - totalFramesRead; + ma_uint64 framesToReadThisIteration; + + MA_ASSERT(pPagedAudioBuffer->pCurrent != NULL); + + framesRemainingInCurrentPage = pPagedAudioBuffer->pCurrent->sizeInFrames - pPagedAudioBuffer->relativeCursor; + + framesToReadThisIteration = ma_min(framesRemainingInCurrentPage, framesRemainingToRead); + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), ma_offset_pcm_frames_ptr(pPagedAudioBuffer->pCurrent->pAudioData, pPagedAudioBuffer->relativeCursor, format, channels), framesToReadThisIteration, format, channels); + totalFramesRead += framesToReadThisIteration; + + pPagedAudioBuffer->absoluteCursor += framesToReadThisIteration; + pPagedAudioBuffer->relativeCursor += framesToReadThisIteration; + + /* Move to the next page if necessary. If there's no more pages, we need to return MA_AT_END. */ + MA_ASSERT(pPagedAudioBuffer->relativeCursor <= pPagedAudioBuffer->pCurrent->sizeInFrames); + + if (pPagedAudioBuffer->relativeCursor == pPagedAudioBuffer->pCurrent->sizeInFrames) { + /* We reached the end of the page. Need to move to the next. If there's no more pages, we're done. */ + ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPagedAudioBuffer->pCurrent->pNext); + if (pNext == NULL) { + result = MA_AT_END; + break; /* We've reached the end. */ + } else { + pPagedAudioBuffer->pCurrent = pNext; + pPagedAudioBuffer->relativeCursor = 0; + } + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; +} + +MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex) +{ + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (frameIndex == pPagedAudioBuffer->absoluteCursor) { + return MA_SUCCESS; /* Nothing to do. */ + } + + if (frameIndex < pPagedAudioBuffer->absoluteCursor) { + /* Moving backwards. Need to move the cursor back to the start, and then move forward. */ + pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData); + pPagedAudioBuffer->absoluteCursor = 0; + pPagedAudioBuffer->relativeCursor = 0; + + /* Fall through to the forward seeking section below. */ + } + + if (frameIndex > pPagedAudioBuffer->absoluteCursor) { + /* Moving forward. */ + ma_paged_audio_buffer_page* pPage; + ma_uint64 runningCursor = 0; + + for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData)->pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { + ma_uint64 pageRangeBeg = runningCursor; + ma_uint64 pageRangeEnd = pageRangeBeg + pPage->sizeInFrames; + + if (frameIndex >= pageRangeBeg) { + if (frameIndex < pageRangeEnd || (frameIndex == pageRangeEnd && pPage == (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(ma_paged_audio_buffer_data_get_tail(pPagedAudioBuffer->pData)))) { /* A small edge case - allow seeking to the very end of the buffer. */ + /* We found the page. */ + pPagedAudioBuffer->pCurrent = pPage; + pPagedAudioBuffer->absoluteCursor = frameIndex; + pPagedAudioBuffer->relativeCursor = frameIndex - pageRangeBeg; + return MA_SUCCESS; + } + } + + runningCursor = pageRangeEnd; + } + + /* Getting here means we tried seeking too far forward. Don't change any state. */ + return MA_BAD_SEEK; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = pPagedAudioBuffer->absoluteCursor; + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength) +{ + return ma_paged_audio_buffer_data_get_length_in_pcm_frames(pPagedAudioBuffer->pData, pLength); +} + + + /************************************************************************************************************************************************************** VFS @@ -45119,6 +58846,8 @@ MA_API ma_result ma_vfs_close(ma_vfs* pVFS, ma_vfs_file file) MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + ma_result result; + size_t bytesRead = 0; if (pBytesRead != NULL) { *pBytesRead = 0; @@ -45132,7 +58861,17 @@ MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t return MA_NOT_IMPLEMENTED; } - return pCallbacks->onRead(pVFS, file, pDst, sizeInBytes, pBytesRead); + result = pCallbacks->onRead(pVFS, file, pDst, sizeInBytes, &bytesRead); + + if (pBytesRead != NULL) { + *pBytesRead = bytesRead; + } + + if (result == MA_SUCCESS && bytesRead == 0 && sizeInBytes > 0) { + result = MA_AT_END; + } + + return result; } MA_API ma_result ma_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) @@ -45212,83 +58951,36 @@ MA_API ma_result ma_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo } -static ma_result ma_vfs_open_and_read_file_ex(ma_vfs* pVFS, const char* pFilePath, const wchar_t* pFilePathW, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks, ma_uint32 allocationType) +#if !defined(MA_USE_WIN32_FILEIO) && (defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) && !defined(MA_POSIX)) + #define MA_USE_WIN32_FILEIO +#endif + +#if defined(MA_USE_WIN32_FILEIO) +/* +We need to dynamically load SetFilePointer or SetFilePointerEx because older versions of Windows do +not have the Ex version. We therefore need to do some dynamic branching depending on what's available. + +We load these when we load our first file from the default VFS. It's left open for the life of the +program and is left to the OS to uninitialize when the program terminates. +*/ +typedef DWORD (__stdcall * ma_SetFilePointer_proc)(HANDLE hFile, LONG lDistanceToMove, LONG* lpDistanceToMoveHigh, DWORD dwMoveMethod); +typedef BOOL (__stdcall * ma_SetFilePointerEx_proc)(HANDLE hFile, LARGE_INTEGER liDistanceToMove, LARGE_INTEGER* lpNewFilePointer, DWORD dwMoveMethod); + +static ma_handle hKernel32DLL = NULL; +static ma_SetFilePointer_proc ma_SetFilePointer = NULL; +static ma_SetFilePointerEx_proc ma_SetFilePointerEx = NULL; + +static void ma_win32_fileio_init(void) { - ma_result result; - ma_vfs_file file; - ma_file_info info; - void* pData; - size_t bytesRead; - - (void)allocationType; - - if (ppData != NULL) { - *ppData = NULL; + if (hKernel32DLL == NULL) { + hKernel32DLL = ma_dlopen(NULL, "kernel32.dll"); + if (hKernel32DLL != NULL) { + ma_SetFilePointer = (ma_SetFilePointer_proc) ma_dlsym(NULL, hKernel32DLL, "SetFilePointer"); + ma_SetFilePointerEx = (ma_SetFilePointerEx_proc)ma_dlsym(NULL, hKernel32DLL, "SetFilePointerEx"); + } } - if (pSize != NULL) { - *pSize = 0; - } - - if (ppData == NULL) { - return MA_INVALID_ARGS; - } - - if (pFilePath != NULL) { - result = ma_vfs_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); - } else { - result = ma_vfs_open_w(pVFS, pFilePathW, MA_OPEN_MODE_READ, &file); - } - if (result != MA_SUCCESS) { - return result; - } - - result = ma_vfs_info(pVFS, file, &info); - if (result != MA_SUCCESS) { - ma_vfs_close(pVFS, file); - return result; - } - - if (info.sizeInBytes > MA_SIZE_MAX) { - ma_vfs_close(pVFS, file); - return MA_TOO_BIG; - } - - pData = ma__malloc_from_callbacks((size_t)info.sizeInBytes, pAllocationCallbacks); /* Safe cast. */ - if (pData == NULL) { - ma_vfs_close(pVFS, file); - return result; - } - - result = ma_vfs_read(pVFS, file, pData, (size_t)info.sizeInBytes, &bytesRead); /* Safe cast. */ - ma_vfs_close(pVFS, file); - - if (result != MA_SUCCESS) { - ma__free_from_callbacks(pData, pAllocationCallbacks); - return result; - } - - if (pSize != NULL) { - *pSize = bytesRead; - } - - MA_ASSERT(ppData != NULL); - *ppData = pData; - - return MA_SUCCESS; } -MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) -{ - return ma_vfs_open_and_read_file_ex(pVFS, pFilePath, NULL, ppData, pSize, pAllocationCallbacks, 0 /*MA_ALLOCATION_TYPE_GENERAL*/); -} - -MA_API ma_result ma_vfs_open_and_read_file_w(ma_vfs* pVFS, const wchar_t* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) -{ - return ma_vfs_open_and_read_file_ex(pVFS, NULL, pFilePath, ppData, pSize, pAllocationCallbacks, 0 /*MA_ALLOCATION_TYPE_GENERAL*/); -} - - -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) static void ma_default_vfs__get_open_settings_win32(ma_uint32 openMode, DWORD* pDesiredAccess, DWORD* pShareMode, DWORD* pCreationDisposition) { *pDesiredAccess = 0; @@ -45320,6 +59012,9 @@ static ma_result ma_default_vfs_open__win32(ma_vfs* pVFS, const char* pFilePath, (void)pVFS; + /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ + ma_win32_fileio_init(); + ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); hFile = CreateFileA(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); @@ -45340,6 +59035,9 @@ static ma_result ma_default_vfs_open_w__win32(ma_vfs* pVFS, const wchar_t* pFile (void)pVFS; + /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ + ma_win32_fileio_init(); + ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); hFile = CreateFileW(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); @@ -45465,16 +59163,19 @@ static ma_result ma_default_vfs_seek__win32(ma_vfs* pVFS, ma_vfs_file file, ma_i dwMoveMethod = FILE_BEGIN; } -#if (defined(_MSC_VER) && _MSC_VER <= 1200) || defined(__DMC__) - /* No SetFilePointerEx() so restrict to 31 bits. */ - if (origin > 0x7FFFFFFF) { - return MA_OUT_OF_RANGE; + if (ma_SetFilePointerEx != NULL) { + result = ma_SetFilePointerEx((HANDLE)file, liDistanceToMove, NULL, dwMoveMethod); + } else if (ma_SetFilePointer != NULL) { + /* No SetFilePointerEx() so restrict to 31 bits. */ + if (origin > 0x7FFFFFFF) { + return MA_OUT_OF_RANGE; + } + + result = ma_SetFilePointer((HANDLE)file, (LONG)liDistanceToMove.QuadPart, NULL, dwMoveMethod); + } else { + return MA_NOT_IMPLEMENTED; } - result = SetFilePointer((HANDLE)file, (LONG)liDistanceToMove.QuadPart, NULL, dwMoveMethod); -#else - result = SetFilePointerEx((HANDLE)file, liDistanceToMove, NULL, dwMoveMethod); -#endif if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } @@ -45487,20 +59188,22 @@ static ma_result ma_default_vfs_tell__win32(ma_vfs* pVFS, ma_vfs_file file, ma_i LARGE_INTEGER liZero; LARGE_INTEGER liTell; BOOL result; -#if (defined(_MSC_VER) && _MSC_VER <= 1200) || defined(__DMC__) - LONG tell; -#endif (void)pVFS; liZero.QuadPart = 0; -#if (defined(_MSC_VER) && _MSC_VER <= 1200) || defined(__DMC__) - result = SetFilePointer((HANDLE)file, (LONG)liZero.QuadPart, &tell, FILE_CURRENT); - liTell.QuadPart = tell; -#else - result = SetFilePointerEx((HANDLE)file, liZero, &liTell, FILE_CURRENT); -#endif + if (ma_SetFilePointerEx != NULL) { + result = ma_SetFilePointerEx((HANDLE)file, liZero, &liTell, FILE_CURRENT); + } else if (ma_SetFilePointer != NULL) { + LONG tell; + + result = ma_SetFilePointer((HANDLE)file, (LONG)liZero.QuadPart, &tell, FILE_CURRENT); + liTell.QuadPart = tell; + } else { + return MA_NOT_IMPLEMENTED; + } + if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } @@ -45757,7 +59460,7 @@ static ma_result ma_default_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uin return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_open__win32(pVFS, pFilePath, openMode, pFile); #else return ma_default_vfs_open__stdio(pVFS, pFilePath, openMode, pFile); @@ -45776,7 +59479,7 @@ static ma_result ma_default_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, m return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_open_w__win32(pVFS, pFilePath, openMode, pFile); #else return ma_default_vfs_open_w__stdio(pVFS, pFilePath, openMode, pFile); @@ -45789,7 +59492,7 @@ static ma_result ma_default_vfs_close(ma_vfs* pVFS, ma_vfs_file file) return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_close__win32(pVFS, file); #else return ma_default_vfs_close__stdio(pVFS, file); @@ -45806,7 +59509,7 @@ static ma_result ma_default_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_read__win32(pVFS, file, pDst, sizeInBytes, pBytesRead); #else return ma_default_vfs_read__stdio(pVFS, file, pDst, sizeInBytes, pBytesRead); @@ -45823,7 +59526,7 @@ static ma_result ma_default_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_write__win32(pVFS, file, pSrc, sizeInBytes, pBytesWritten); #else return ma_default_vfs_write__stdio(pVFS, file, pSrc, sizeInBytes, pBytesWritten); @@ -45836,7 +59539,7 @@ static ma_result ma_default_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 of return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_seek__win32(pVFS, file, offset, origin); #else return ma_default_vfs_seek__stdio(pVFS, file, offset, origin); @@ -45855,7 +59558,7 @@ static ma_result ma_default_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* p return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_tell__win32(pVFS, file, pCursor); #else return ma_default_vfs_tell__stdio(pVFS, file, pCursor); @@ -45874,7 +59577,7 @@ static ma_result ma_default_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_inf return MA_INVALID_ARGS; } -#if defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) +#if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_info__win32(pVFS, file, pInfo); #else return ma_default_vfs_info__stdio(pVFS, file, pInfo); @@ -45976,6 +59679,81 @@ MA_API ma_result ma_vfs_or_default_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_ +static ma_result ma_vfs_open_and_read_file_ex(ma_vfs* pVFS, const char* pFilePath, const wchar_t* pFilePathW, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_vfs_file file; + ma_file_info info; + void* pData; + size_t bytesRead; + + if (ppData != NULL) { + *ppData = NULL; + } + if (pSize != NULL) { + *pSize = 0; + } + + if (ppData == NULL) { + return MA_INVALID_ARGS; + } + + if (pFilePath != NULL) { + result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); + } else { + result = ma_vfs_or_default_open_w(pVFS, pFilePathW, MA_OPEN_MODE_READ, &file); + } + if (result != MA_SUCCESS) { + return result; + } + + result = ma_vfs_or_default_info(pVFS, file, &info); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + if (info.sizeInBytes > MA_SIZE_MAX) { + ma_vfs_or_default_close(pVFS, file); + return MA_TOO_BIG; + } + + pData = ma_malloc((size_t)info.sizeInBytes, pAllocationCallbacks); /* Safe cast. */ + if (pData == NULL) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + result = ma_vfs_or_default_read(pVFS, file, pData, (size_t)info.sizeInBytes, &bytesRead); /* Safe cast. */ + ma_vfs_or_default_close(pVFS, file); + + if (result != MA_SUCCESS) { + ma_free(pData, pAllocationCallbacks); + return result; + } + + if (pSize != NULL) { + *pSize = bytesRead; + } + + MA_ASSERT(ppData != NULL); + *ppData = pData; + + return MA_SUCCESS; +} + +MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_vfs_open_and_read_file_ex(pVFS, pFilePath, NULL, ppData, pSize, pAllocationCallbacks); +} + +MA_API ma_result ma_vfs_open_and_read_file_w(ma_vfs* pVFS, const wchar_t* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_vfs_open_and_read_file_ex(pVFS, NULL, pFilePath, ppData, pSize, pAllocationCallbacks); +} + + + /************************************************************************************************************************************************************** Decoding and Encoding Headers. These are auto-generated from a tool. @@ -45983,195 +59761,76 @@ Decoding and Encoding Headers. These are auto-generated from a tool. **************************************************************************************************************************************************************/ #if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) /* dr_wav_h begin */ -#ifndef dr_wav_h -#define dr_wav_h +#ifndef ma_dr_wav_h +#define ma_dr_wav_h #ifdef __cplusplus extern "C" { #endif -#define DRWAV_STRINGIFY(x) #x -#define DRWAV_XSTRINGIFY(x) DRWAV_STRINGIFY(x) -#define DRWAV_VERSION_MAJOR 0 -#define DRWAV_VERSION_MINOR 13 -#define DRWAV_VERSION_REVISION 1 -#define DRWAV_VERSION_STRING DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION) +#define MA_DR_WAV_STRINGIFY(x) #x +#define MA_DR_WAV_XSTRINGIFY(x) MA_DR_WAV_STRINGIFY(x) +#define MA_DR_WAV_VERSION_MAJOR 0 +#define MA_DR_WAV_VERSION_MINOR 13 +#define MA_DR_WAV_VERSION_REVISION 13 +#define MA_DR_WAV_VERSION_STRING MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MAJOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MINOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_REVISION) #include -typedef signed char drwav_int8; -typedef unsigned char drwav_uint8; -typedef signed short drwav_int16; -typedef unsigned short drwav_uint16; -typedef signed int drwav_int32; -typedef unsigned int drwav_uint32; -#if defined(_MSC_VER) && !defined(__clang__) - typedef signed __int64 drwav_int64; - typedef unsigned __int64 drwav_uint64; -#else - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wlong-long" - #if defined(__clang__) - #pragma GCC diagnostic ignored "-Wc++11-long-long" - #endif - #endif - typedef signed long long drwav_int64; - typedef unsigned long long drwav_uint64; - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic pop - #endif -#endif -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) - typedef drwav_uint64 drwav_uintptr; -#else - typedef drwav_uint32 drwav_uintptr; -#endif -typedef drwav_uint8 drwav_bool8; -typedef drwav_uint32 drwav_bool32; -#define DRWAV_TRUE 1 -#define DRWAV_FALSE 0 -#if !defined(DRWAV_API) - #if defined(DRWAV_DLL) - #if defined(_WIN32) - #define DRWAV_DLL_IMPORT __declspec(dllimport) - #define DRWAV_DLL_EXPORT __declspec(dllexport) - #define DRWAV_DLL_PRIVATE static - #else - #if defined(__GNUC__) && __GNUC__ >= 4 - #define DRWAV_DLL_IMPORT __attribute__((visibility("default"))) - #define DRWAV_DLL_EXPORT __attribute__((visibility("default"))) - #define DRWAV_DLL_PRIVATE __attribute__((visibility("hidden"))) - #else - #define DRWAV_DLL_IMPORT - #define DRWAV_DLL_EXPORT - #define DRWAV_DLL_PRIVATE static - #endif - #endif - #if defined(DR_WAV_IMPLEMENTATION) || defined(DRWAV_IMPLEMENTATION) - #define DRWAV_API DRWAV_DLL_EXPORT - #else - #define DRWAV_API DRWAV_DLL_IMPORT - #endif - #define DRWAV_PRIVATE DRWAV_DLL_PRIVATE - #else - #define DRWAV_API extern - #define DRWAV_PRIVATE static - #endif -#endif -typedef drwav_int32 drwav_result; -#define DRWAV_SUCCESS 0 -#define DRWAV_ERROR -1 -#define DRWAV_INVALID_ARGS -2 -#define DRWAV_INVALID_OPERATION -3 -#define DRWAV_OUT_OF_MEMORY -4 -#define DRWAV_OUT_OF_RANGE -5 -#define DRWAV_ACCESS_DENIED -6 -#define DRWAV_DOES_NOT_EXIST -7 -#define DRWAV_ALREADY_EXISTS -8 -#define DRWAV_TOO_MANY_OPEN_FILES -9 -#define DRWAV_INVALID_FILE -10 -#define DRWAV_TOO_BIG -11 -#define DRWAV_PATH_TOO_LONG -12 -#define DRWAV_NAME_TOO_LONG -13 -#define DRWAV_NOT_DIRECTORY -14 -#define DRWAV_IS_DIRECTORY -15 -#define DRWAV_DIRECTORY_NOT_EMPTY -16 -#define DRWAV_END_OF_FILE -17 -#define DRWAV_NO_SPACE -18 -#define DRWAV_BUSY -19 -#define DRWAV_IO_ERROR -20 -#define DRWAV_INTERRUPT -21 -#define DRWAV_UNAVAILABLE -22 -#define DRWAV_ALREADY_IN_USE -23 -#define DRWAV_BAD_ADDRESS -24 -#define DRWAV_BAD_SEEK -25 -#define DRWAV_BAD_PIPE -26 -#define DRWAV_DEADLOCK -27 -#define DRWAV_TOO_MANY_LINKS -28 -#define DRWAV_NOT_IMPLEMENTED -29 -#define DRWAV_NO_MESSAGE -30 -#define DRWAV_BAD_MESSAGE -31 -#define DRWAV_NO_DATA_AVAILABLE -32 -#define DRWAV_INVALID_DATA -33 -#define DRWAV_TIMEOUT -34 -#define DRWAV_NO_NETWORK -35 -#define DRWAV_NOT_UNIQUE -36 -#define DRWAV_NOT_SOCKET -37 -#define DRWAV_NO_ADDRESS -38 -#define DRWAV_BAD_PROTOCOL -39 -#define DRWAV_PROTOCOL_UNAVAILABLE -40 -#define DRWAV_PROTOCOL_NOT_SUPPORTED -41 -#define DRWAV_PROTOCOL_FAMILY_NOT_SUPPORTED -42 -#define DRWAV_ADDRESS_FAMILY_NOT_SUPPORTED -43 -#define DRWAV_SOCKET_NOT_SUPPORTED -44 -#define DRWAV_CONNECTION_RESET -45 -#define DRWAV_ALREADY_CONNECTED -46 -#define DRWAV_NOT_CONNECTED -47 -#define DRWAV_CONNECTION_REFUSED -48 -#define DRWAV_NO_HOST -49 -#define DRWAV_IN_PROGRESS -50 -#define DRWAV_CANCELLED -51 -#define DRWAV_MEMORY_ALREADY_MAPPED -52 -#define DRWAV_AT_END -53 -#define DR_WAVE_FORMAT_PCM 0x1 -#define DR_WAVE_FORMAT_ADPCM 0x2 -#define DR_WAVE_FORMAT_IEEE_FLOAT 0x3 -#define DR_WAVE_FORMAT_ALAW 0x6 -#define DR_WAVE_FORMAT_MULAW 0x7 -#define DR_WAVE_FORMAT_DVI_ADPCM 0x11 -#define DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE -#define DRWAV_SEQUENTIAL 0x00000001 -DRWAV_API void drwav_version(drwav_uint32* pMajor, drwav_uint32* pMinor, drwav_uint32* pRevision); -DRWAV_API const char* drwav_version_string(void); +#define MA_DR_WAVE_FORMAT_PCM 0x1 +#define MA_DR_WAVE_FORMAT_ADPCM 0x2 +#define MA_DR_WAVE_FORMAT_IEEE_FLOAT 0x3 +#define MA_DR_WAVE_FORMAT_ALAW 0x6 +#define MA_DR_WAVE_FORMAT_MULAW 0x7 +#define MA_DR_WAVE_FORMAT_DVI_ADPCM 0x11 +#define MA_DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE +#define MA_DR_WAV_SEQUENTIAL 0x00000001 +#define MA_DR_WAV_WITH_METADATA 0x00000002 +MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_wav_version_string(void); typedef enum { - drwav_seek_origin_start, - drwav_seek_origin_current -} drwav_seek_origin; + ma_dr_wav_seek_origin_start, + ma_dr_wav_seek_origin_current +} ma_dr_wav_seek_origin; typedef enum { - drwav_container_riff, - drwav_container_w64, - drwav_container_rf64 -} drwav_container; + ma_dr_wav_container_riff, + ma_dr_wav_container_rifx, + ma_dr_wav_container_w64, + ma_dr_wav_container_rf64, + ma_dr_wav_container_aiff +} ma_dr_wav_container; typedef struct { union { - drwav_uint8 fourcc[4]; - drwav_uint8 guid[16]; + ma_uint8 fourcc[4]; + ma_uint8 guid[16]; } id; - drwav_uint64 sizeInBytes; + ma_uint64 sizeInBytes; unsigned int paddingSize; -} drwav_chunk_header; +} ma_dr_wav_chunk_header; typedef struct { - drwav_uint16 formatTag; - drwav_uint16 channels; - drwav_uint32 sampleRate; - drwav_uint32 avgBytesPerSec; - drwav_uint16 blockAlign; - drwav_uint16 bitsPerSample; - drwav_uint16 extendedSize; - drwav_uint16 validBitsPerSample; - drwav_uint32 channelMask; - drwav_uint8 subFormat[16]; -} drwav_fmt; -DRWAV_API drwav_uint16 drwav_fmt_get_format(const drwav_fmt* pFMT); -typedef size_t (* drwav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); -typedef size_t (* drwav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); -typedef drwav_bool32 (* drwav_seek_proc)(void* pUserData, int offset, drwav_seek_origin origin); -typedef drwav_uint64 (* drwav_chunk_proc)(void* pChunkUserData, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pReadSeekUserData, const drwav_chunk_header* pChunkHeader, drwav_container container, const drwav_fmt* pFMT); + ma_uint16 formatTag; + ma_uint16 channels; + ma_uint32 sampleRate; + ma_uint32 avgBytesPerSec; + ma_uint16 blockAlign; + ma_uint16 bitsPerSample; + ma_uint16 extendedSize; + ma_uint16 validBitsPerSample; + ma_uint32 channelMask; + ma_uint8 subFormat[16]; +} ma_dr_wav_fmt; +MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT); +typedef size_t (* ma_dr_wav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef size_t (* ma_dr_wav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); +typedef ma_bool32 (* ma_dr_wav_seek_proc)(void* pUserData, int offset, ma_dr_wav_seek_origin origin); +typedef ma_uint64 (* ma_dr_wav_chunk_proc)(void* pChunkUserData, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_container container, const ma_dr_wav_fmt* pFMT); typedef struct { - void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drwav_allocation_callbacks; -typedef struct -{ - const drwav_uint8* data; + const ma_uint8* data; size_t dataSize; size_t currentReadPos; -} drwav__memory_stream; +} ma_dr_wav__memory_stream; typedef struct { void** ppData; @@ -46179,129 +59838,129 @@ typedef struct size_t dataSize; size_t dataCapacity; size_t currentWritePos; -} drwav__memory_stream_write; +} ma_dr_wav__memory_stream_write; typedef struct { - drwav_container container; - drwav_uint32 format; - drwav_uint32 channels; - drwav_uint32 sampleRate; - drwav_uint32 bitsPerSample; -} drwav_data_format; + ma_dr_wav_container container; + ma_uint32 format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 bitsPerSample; +} ma_dr_wav_data_format; typedef enum { - drwav_metadata_type_none = 0, - drwav_metadata_type_unknown = 1 << 0, - drwav_metadata_type_smpl = 1 << 1, - drwav_metadata_type_inst = 1 << 2, - drwav_metadata_type_cue = 1 << 3, - drwav_metadata_type_acid = 1 << 4, - drwav_metadata_type_bext = 1 << 5, - drwav_metadata_type_list_label = 1 << 6, - drwav_metadata_type_list_note = 1 << 7, - drwav_metadata_type_list_labelled_cue_region = 1 << 8, - drwav_metadata_type_list_info_software = 1 << 9, - drwav_metadata_type_list_info_copyright = 1 << 10, - drwav_metadata_type_list_info_title = 1 << 11, - drwav_metadata_type_list_info_artist = 1 << 12, - drwav_metadata_type_list_info_comment = 1 << 13, - drwav_metadata_type_list_info_date = 1 << 14, - drwav_metadata_type_list_info_genre = 1 << 15, - drwav_metadata_type_list_info_album = 1 << 16, - drwav_metadata_type_list_info_tracknumber = 1 << 17, - drwav_metadata_type_list_all_info_strings = drwav_metadata_type_list_info_software - | drwav_metadata_type_list_info_copyright - | drwav_metadata_type_list_info_title - | drwav_metadata_type_list_info_artist - | drwav_metadata_type_list_info_comment - | drwav_metadata_type_list_info_date - | drwav_metadata_type_list_info_genre - | drwav_metadata_type_list_info_album - | drwav_metadata_type_list_info_tracknumber, - drwav_metadata_type_list_all_adtl = drwav_metadata_type_list_label - | drwav_metadata_type_list_note - | drwav_metadata_type_list_labelled_cue_region, - drwav_metadata_type_all = -2, - drwav_metadata_type_all_including_unknown = -1 -} drwav_metadata_type; + ma_dr_wav_metadata_type_none = 0, + ma_dr_wav_metadata_type_unknown = 1 << 0, + ma_dr_wav_metadata_type_smpl = 1 << 1, + ma_dr_wav_metadata_type_inst = 1 << 2, + ma_dr_wav_metadata_type_cue = 1 << 3, + ma_dr_wav_metadata_type_acid = 1 << 4, + ma_dr_wav_metadata_type_bext = 1 << 5, + ma_dr_wav_metadata_type_list_label = 1 << 6, + ma_dr_wav_metadata_type_list_note = 1 << 7, + ma_dr_wav_metadata_type_list_labelled_cue_region = 1 << 8, + ma_dr_wav_metadata_type_list_info_software = 1 << 9, + ma_dr_wav_metadata_type_list_info_copyright = 1 << 10, + ma_dr_wav_metadata_type_list_info_title = 1 << 11, + ma_dr_wav_metadata_type_list_info_artist = 1 << 12, + ma_dr_wav_metadata_type_list_info_comment = 1 << 13, + ma_dr_wav_metadata_type_list_info_date = 1 << 14, + ma_dr_wav_metadata_type_list_info_genre = 1 << 15, + ma_dr_wav_metadata_type_list_info_album = 1 << 16, + ma_dr_wav_metadata_type_list_info_tracknumber = 1 << 17, + ma_dr_wav_metadata_type_list_all_info_strings = ma_dr_wav_metadata_type_list_info_software + | ma_dr_wav_metadata_type_list_info_copyright + | ma_dr_wav_metadata_type_list_info_title + | ma_dr_wav_metadata_type_list_info_artist + | ma_dr_wav_metadata_type_list_info_comment + | ma_dr_wav_metadata_type_list_info_date + | ma_dr_wav_metadata_type_list_info_genre + | ma_dr_wav_metadata_type_list_info_album + | ma_dr_wav_metadata_type_list_info_tracknumber, + ma_dr_wav_metadata_type_list_all_adtl = ma_dr_wav_metadata_type_list_label + | ma_dr_wav_metadata_type_list_note + | ma_dr_wav_metadata_type_list_labelled_cue_region, + ma_dr_wav_metadata_type_all = -2, + ma_dr_wav_metadata_type_all_including_unknown = -1 +} ma_dr_wav_metadata_type; typedef enum { - drwav_smpl_loop_type_forward = 0, - drwav_smpl_loop_type_pingpong = 1, - drwav_smpl_loop_type_backward = 2 -} drwav_smpl_loop_type; + ma_dr_wav_smpl_loop_type_forward = 0, + ma_dr_wav_smpl_loop_type_pingpong = 1, + ma_dr_wav_smpl_loop_type_backward = 2 +} ma_dr_wav_smpl_loop_type; typedef struct { - drwav_uint32 cuePointId; - drwav_uint32 type; - drwav_uint32 firstSampleByteOffset; - drwav_uint32 lastSampleByteOffset; - drwav_uint32 sampleFraction; - drwav_uint32 playCount; -} drwav_smpl_loop; + ma_uint32 cuePointId; + ma_uint32 type; + ma_uint32 firstSampleByteOffset; + ma_uint32 lastSampleByteOffset; + ma_uint32 sampleFraction; + ma_uint32 playCount; +} ma_dr_wav_smpl_loop; typedef struct { - drwav_uint32 manufacturerId; - drwav_uint32 productId; - drwav_uint32 samplePeriodNanoseconds; - drwav_uint32 midiUnityNote; - drwav_uint32 midiPitchFraction; - drwav_uint32 smpteFormat; - drwav_uint32 smpteOffset; - drwav_uint32 sampleLoopCount; - drwav_uint32 samplerSpecificDataSizeInBytes; - drwav_smpl_loop* pLoops; - drwav_uint8* pSamplerSpecificData; -} drwav_smpl; + ma_uint32 manufacturerId; + ma_uint32 productId; + ma_uint32 samplePeriodNanoseconds; + ma_uint32 midiUnityNote; + ma_uint32 midiPitchFraction; + ma_uint32 smpteFormat; + ma_uint32 smpteOffset; + ma_uint32 sampleLoopCount; + ma_uint32 samplerSpecificDataSizeInBytes; + ma_dr_wav_smpl_loop* pLoops; + ma_uint8* pSamplerSpecificData; +} ma_dr_wav_smpl; typedef struct { - drwav_int8 midiUnityNote; - drwav_int8 fineTuneCents; - drwav_int8 gainDecibels; - drwav_int8 lowNote; - drwav_int8 highNote; - drwav_int8 lowVelocity; - drwav_int8 highVelocity; -} drwav_inst; + ma_int8 midiUnityNote; + ma_int8 fineTuneCents; + ma_int8 gainDecibels; + ma_int8 lowNote; + ma_int8 highNote; + ma_int8 lowVelocity; + ma_int8 highVelocity; +} ma_dr_wav_inst; typedef struct { - drwav_uint32 id; - drwav_uint32 playOrderPosition; - drwav_uint8 dataChunkId[4]; - drwav_uint32 chunkStart; - drwav_uint32 blockStart; - drwav_uint32 sampleByteOffset; -} drwav_cue_point; + ma_uint32 id; + ma_uint32 playOrderPosition; + ma_uint8 dataChunkId[4]; + ma_uint32 chunkStart; + ma_uint32 blockStart; + ma_uint32 sampleByteOffset; +} ma_dr_wav_cue_point; typedef struct { - drwav_uint32 cuePointCount; - drwav_cue_point *pCuePoints; -} drwav_cue; + ma_uint32 cuePointCount; + ma_dr_wav_cue_point *pCuePoints; +} ma_dr_wav_cue; typedef enum { - drwav_acid_flag_one_shot = 1, - drwav_acid_flag_root_note_set = 2, - drwav_acid_flag_stretch = 4, - drwav_acid_flag_disk_based = 8, - drwav_acid_flag_acidizer = 16 -} drwav_acid_flag; + ma_dr_wav_acid_flag_one_shot = 1, + ma_dr_wav_acid_flag_root_note_set = 2, + ma_dr_wav_acid_flag_stretch = 4, + ma_dr_wav_acid_flag_disk_based = 8, + ma_dr_wav_acid_flag_acidizer = 16 +} ma_dr_wav_acid_flag; typedef struct { - drwav_uint32 flags; - drwav_uint16 midiUnityNote; - drwav_uint16 reserved1; + ma_uint32 flags; + ma_uint16 midiUnityNote; + ma_uint16 reserved1; float reserved2; - drwav_uint32 numBeats; - drwav_uint16 meterDenominator; - drwav_uint16 meterNumerator; + ma_uint32 numBeats; + ma_uint16 meterDenominator; + ma_uint16 meterNumerator; float tempo; -} drwav_acid; +} ma_dr_wav_acid; typedef struct { - drwav_uint32 cuePointId; - drwav_uint32 stringLength; + ma_uint32 cuePointId; + ma_uint32 stringLength; char* pString; -} drwav_list_label_or_note; +} ma_dr_wav_list_label_or_note; typedef struct { char* pDescription; @@ -46309,206 +59968,210 @@ typedef struct char* pOriginatorReference; char pOriginationDate[10]; char pOriginationTime[8]; - drwav_uint64 timeReference; - drwav_uint16 version; + ma_uint64 timeReference; + ma_uint16 version; char* pCodingHistory; - drwav_uint32 codingHistorySize; - drwav_uint8* pUMID; - drwav_uint16 loudnessValue; - drwav_uint16 loudnessRange; - drwav_uint16 maxTruePeakLevel; - drwav_uint16 maxMomentaryLoudness; - drwav_uint16 maxShortTermLoudness; -} drwav_bext; + ma_uint32 codingHistorySize; + ma_uint8* pUMID; + ma_uint16 loudnessValue; + ma_uint16 loudnessRange; + ma_uint16 maxTruePeakLevel; + ma_uint16 maxMomentaryLoudness; + ma_uint16 maxShortTermLoudness; +} ma_dr_wav_bext; typedef struct { - drwav_uint32 stringLength; + ma_uint32 stringLength; char* pString; -} drwav_list_info_text; +} ma_dr_wav_list_info_text; typedef struct { - drwav_uint32 cuePointId; - drwav_uint32 sampleLength; - drwav_uint8 purposeId[4]; - drwav_uint16 country; - drwav_uint16 language; - drwav_uint16 dialect; - drwav_uint16 codePage; - drwav_uint32 stringLength; + ma_uint32 cuePointId; + ma_uint32 sampleLength; + ma_uint8 purposeId[4]; + ma_uint16 country; + ma_uint16 language; + ma_uint16 dialect; + ma_uint16 codePage; + ma_uint32 stringLength; char* pString; -} drwav_list_labelled_cue_region; +} ma_dr_wav_list_labelled_cue_region; typedef enum { - drwav_metadata_location_invalid, - drwav_metadata_location_top_level, - drwav_metadata_location_inside_info_list, - drwav_metadata_location_inside_adtl_list -} drwav_metadata_location; + ma_dr_wav_metadata_location_invalid, + ma_dr_wav_metadata_location_top_level, + ma_dr_wav_metadata_location_inside_info_list, + ma_dr_wav_metadata_location_inside_adtl_list +} ma_dr_wav_metadata_location; typedef struct { - drwav_uint8 id[4]; - drwav_metadata_location chunkLocation; - drwav_uint32 dataSizeInBytes; - drwav_uint8* pData; -} drwav_unknown_metadata; + ma_uint8 id[4]; + ma_dr_wav_metadata_location chunkLocation; + ma_uint32 dataSizeInBytes; + ma_uint8* pData; +} ma_dr_wav_unknown_metadata; typedef struct { - drwav_metadata_type type; + ma_dr_wav_metadata_type type; union { - drwav_cue cue; - drwav_smpl smpl; - drwav_acid acid; - drwav_inst inst; - drwav_bext bext; - drwav_list_label_or_note labelOrNote; - drwav_list_labelled_cue_region labelledCueRegion; - drwav_list_info_text infoText; - drwav_unknown_metadata unknown; + ma_dr_wav_cue cue; + ma_dr_wav_smpl smpl; + ma_dr_wav_acid acid; + ma_dr_wav_inst inst; + ma_dr_wav_bext bext; + ma_dr_wav_list_label_or_note labelOrNote; + ma_dr_wav_list_labelled_cue_region labelledCueRegion; + ma_dr_wav_list_info_text infoText; + ma_dr_wav_unknown_metadata unknown; } data; -} drwav_metadata; +} ma_dr_wav_metadata; typedef struct { - drwav_read_proc onRead; - drwav_write_proc onWrite; - drwav_seek_proc onSeek; + ma_dr_wav_read_proc onRead; + ma_dr_wav_write_proc onWrite; + ma_dr_wav_seek_proc onSeek; void* pUserData; - drwav_allocation_callbacks allocationCallbacks; - drwav_container container; - drwav_fmt fmt; - drwav_uint32 sampleRate; - drwav_uint16 channels; - drwav_uint16 bitsPerSample; - drwav_uint16 translatedFormatTag; - drwav_uint64 totalPCMFrameCount; - drwav_uint64 dataChunkDataSize; - drwav_uint64 dataChunkDataPos; - drwav_uint64 bytesRemaining; - drwav_uint64 readCursorInPCMFrames; - drwav_uint64 dataChunkDataSizeTargetWrite; - drwav_bool32 isSequentialWrite; - drwav_metadata_type allowedMetadataTypes; - drwav_metadata* pMetadata; - drwav_uint32 metadataCount; - drwav__memory_stream memoryStream; - drwav__memory_stream_write memoryStreamWrite; + ma_allocation_callbacks allocationCallbacks; + ma_dr_wav_container container; + ma_dr_wav_fmt fmt; + ma_uint32 sampleRate; + ma_uint16 channels; + ma_uint16 bitsPerSample; + ma_uint16 translatedFormatTag; + ma_uint64 totalPCMFrameCount; + ma_uint64 dataChunkDataSize; + ma_uint64 dataChunkDataPos; + ma_uint64 bytesRemaining; + ma_uint64 readCursorInPCMFrames; + ma_uint64 dataChunkDataSizeTargetWrite; + ma_bool32 isSequentialWrite; + ma_dr_wav_metadata* pMetadata; + ma_uint32 metadataCount; + ma_dr_wav__memory_stream memoryStream; + ma_dr_wav__memory_stream_write memoryStreamWrite; struct { - drwav_uint32 bytesRemainingInBlock; - drwav_uint16 predictor[2]; - drwav_int32 delta[2]; - drwav_int32 cachedFrames[4]; - drwav_uint32 cachedFrameCount; - drwav_int32 prevFrames[2][2]; + ma_uint32 bytesRemainingInBlock; + ma_uint16 predictor[2]; + ma_int32 delta[2]; + ma_int32 cachedFrames[4]; + ma_uint32 cachedFrameCount; + ma_int32 prevFrames[2][2]; } msadpcm; struct { - drwav_uint32 bytesRemainingInBlock; - drwav_int32 predictor[2]; - drwav_int32 stepIndex[2]; - drwav_int32 cachedFrames[16]; - drwav_uint32 cachedFrameCount; + ma_uint32 bytesRemainingInBlock; + ma_int32 predictor[2]; + ma_int32 stepIndex[2]; + ma_int32 cachedFrames[16]; + ma_uint32 cachedFrameCount; } ima; -} drwav; -DRWAV_API drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_ex(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, drwav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_with_metadata(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_write_sequential(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_write_sequential_pcm_frames(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_write_with_metadata(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks, drwav_metadata* pMetadata, drwav_uint32 metadataCount); -DRWAV_API drwav_uint64 drwav_target_write_size_bytes(const drwav_data_format* pFormat, drwav_uint64 totalFrameCount, drwav_metadata* pMetadata, drwav_uint32 metadataCount); -DRWAV_API drwav_metadata* drwav_take_ownership_of_metadata(drwav* pWav); -DRWAV_API drwav_result drwav_uninit(drwav* pWav); -DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); -DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetFrameIndex); -DRWAV_API drwav_result drwav_get_cursor_in_pcm_frames(drwav* pWav, drwav_uint64* pCursor); -DRWAV_API drwav_result drwav_get_length_in_pcm_frames(drwav* pWav, drwav_uint64* pLength); -DRWAV_API size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData); -DRWAV_API drwav_uint64 drwav_write_pcm_frames(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); -DRWAV_API drwav_uint64 drwav_write_pcm_frames_le(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); -DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); -#ifndef DR_WAV_NO_CONVERSION_API -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16le(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16be(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); -DRWAV_API void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount); -DRWAV_API void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount); -DRWAV_API void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount); -DRWAV_API void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32le(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32be(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); -DRWAV_API void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount); -DRWAV_API void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount); -DRWAV_API void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); -DRWAV_API void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32le(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32be(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); -DRWAV_API void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount); -DRWAV_API void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount); -DRWAV_API void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount); -DRWAV_API void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); -DRWAV_API void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + struct + { + ma_bool8 isLE; + ma_bool8 isUnsigned; + } aiff; +} ma_dr_wav; +MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); +MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); +MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav); +MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav); +MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex); +MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor); +MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength); +MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +#ifndef MA_DR_WAV_NO_CONVERSION_API +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); #endif -#ifndef DR_WAV_NO_STDIO -DRWAV_API drwav_bool32 drwav_init_file(drwav* pWav, const char* filename, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_ex(drwav* pWav, const char* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_w(drwav* pWav, const wchar_t* filename, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_ex_w(drwav* pWav, const wchar_t* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_t* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write_sequential(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRWAV_API drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_memory_ex(drwav* pWav, const void* data, size_t dataSize, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_memory_with_metadata(drwav* pWav, const void* data, size_t dataSize, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_memory_write_sequential(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_bool32 drwav_init_memory_write_sequential_pcm_frames(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); -#ifndef DR_WAV_NO_CONVERSION_API -DRWAV_API drwav_int16* drwav_open_and_read_pcm_frames_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API float* drwav_open_and_read_pcm_frames_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_int32* drwav_open_and_read_pcm_frames_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -#ifndef DR_WAV_NO_STDIO -DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_WAV_NO_CONVERSION_API +MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API float* drwav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_int32* drwav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRWAV_API void drwav_free(void* p, const drwav_allocation_callbacks* pAllocationCallbacks); -DRWAV_API drwav_uint16 drwav_bytes_to_u16(const drwav_uint8* data); -DRWAV_API drwav_int16 drwav_bytes_to_s16(const drwav_uint8* data); -DRWAV_API drwav_uint32 drwav_bytes_to_u32(const drwav_uint8* data); -DRWAV_API drwav_int32 drwav_bytes_to_s32(const drwav_uint8* data); -DRWAV_API drwav_uint64 drwav_bytes_to_u64(const drwav_uint8* data); -DRWAV_API drwav_int64 drwav_bytes_to_s64(const drwav_uint8* data); -DRWAV_API float drwav_bytes_to_f32(const drwav_uint8* data); -DRWAV_API drwav_bool32 drwav_guid_equal(const drwav_uint8 a[16], const drwav_uint8 b[16]); -DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); +MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data); +MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data); +MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data); +MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data); +MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data); +MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data); +MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data); +MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]); +MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b); #ifdef __cplusplus } #endif @@ -46518,358 +60181,284 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); #if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) /* dr_flac_h begin */ -#ifndef dr_flac_h -#define dr_flac_h +#ifndef ma_dr_flac_h +#define ma_dr_flac_h #ifdef __cplusplus extern "C" { #endif -#define DRFLAC_STRINGIFY(x) #x -#define DRFLAC_XSTRINGIFY(x) DRFLAC_STRINGIFY(x) -#define DRFLAC_VERSION_MAJOR 0 -#define DRFLAC_VERSION_MINOR 12 -#define DRFLAC_VERSION_REVISION 31 -#define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) +#define MA_DR_FLAC_STRINGIFY(x) #x +#define MA_DR_FLAC_XSTRINGIFY(x) MA_DR_FLAC_STRINGIFY(x) +#define MA_DR_FLAC_VERSION_MAJOR 0 +#define MA_DR_FLAC_VERSION_MINOR 12 +#define MA_DR_FLAC_VERSION_REVISION 42 +#define MA_DR_FLAC_VERSION_STRING MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MAJOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MINOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_REVISION) #include -typedef signed char drflac_int8; -typedef unsigned char drflac_uint8; -typedef signed short drflac_int16; -typedef unsigned short drflac_uint16; -typedef signed int drflac_int32; -typedef unsigned int drflac_uint32; -#if defined(_MSC_VER) - typedef signed __int64 drflac_int64; - typedef unsigned __int64 drflac_uint64; -#else - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wlong-long" - #if defined(__clang__) - #pragma GCC diagnostic ignored "-Wc++11-long-long" - #endif - #endif - typedef signed long long drflac_int64; - typedef unsigned long long drflac_uint64; - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic pop - #endif -#endif -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) - typedef drflac_uint64 drflac_uintptr; -#else - typedef drflac_uint32 drflac_uintptr; -#endif -typedef drflac_uint8 drflac_bool8; -typedef drflac_uint32 drflac_bool32; -#define DRFLAC_TRUE 1 -#define DRFLAC_FALSE 0 -#if !defined(DRFLAC_API) - #if defined(DRFLAC_DLL) - #if defined(_WIN32) - #define DRFLAC_DLL_IMPORT __declspec(dllimport) - #define DRFLAC_DLL_EXPORT __declspec(dllexport) - #define DRFLAC_DLL_PRIVATE static - #else - #if defined(__GNUC__) && __GNUC__ >= 4 - #define DRFLAC_DLL_IMPORT __attribute__((visibility("default"))) - #define DRFLAC_DLL_EXPORT __attribute__((visibility("default"))) - #define DRFLAC_DLL_PRIVATE __attribute__((visibility("hidden"))) - #else - #define DRFLAC_DLL_IMPORT - #define DRFLAC_DLL_EXPORT - #define DRFLAC_DLL_PRIVATE static - #endif - #endif - #if defined(DR_FLAC_IMPLEMENTATION) || defined(DRFLAC_IMPLEMENTATION) - #define DRFLAC_API DRFLAC_DLL_EXPORT - #else - #define DRFLAC_API DRFLAC_DLL_IMPORT - #endif - #define DRFLAC_PRIVATE DRFLAC_DLL_PRIVATE - #else - #define DRFLAC_API extern - #define DRFLAC_PRIVATE static - #endif -#endif #if defined(_MSC_VER) && _MSC_VER >= 1700 - #define DRFLAC_DEPRECATED __declspec(deprecated) + #define MA_DR_FLAC_DEPRECATED __declspec(deprecated) #elif (defined(__GNUC__) && __GNUC__ >= 4) - #define DRFLAC_DEPRECATED __attribute__((deprecated)) + #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) #elif defined(__has_feature) #if __has_feature(attribute_deprecated) - #define DRFLAC_DEPRECATED __attribute__((deprecated)) + #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) #else - #define DRFLAC_DEPRECATED + #define MA_DR_FLAC_DEPRECATED #endif #else - #define DRFLAC_DEPRECATED + #define MA_DR_FLAC_DEPRECATED #endif -DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision); -DRFLAC_API const char* drflac_version_string(void); -#ifndef DR_FLAC_BUFFER_SIZE -#define DR_FLAC_BUFFER_SIZE 4096 +MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_flac_version_string(void); +#ifndef MA_DR_FLAC_BUFFER_SIZE +#define MA_DR_FLAC_BUFFER_SIZE 4096 #endif -#if defined(_WIN64) || defined(_LP64) || defined(__LP64__) -#define DRFLAC_64BIT -#endif -#ifdef DRFLAC_64BIT -typedef drflac_uint64 drflac_cache_t; +#ifdef MA_64BIT +typedef ma_uint64 ma_dr_flac_cache_t; #else -typedef drflac_uint32 drflac_cache_t; +typedef ma_uint32 ma_dr_flac_cache_t; #endif -#define DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 -#define DRFLAC_METADATA_BLOCK_TYPE_PADDING 1 -#define DRFLAC_METADATA_BLOCK_TYPE_APPLICATION 2 -#define DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 -#define DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 -#define DRFLAC_METADATA_BLOCK_TYPE_CUESHEET 5 -#define DRFLAC_METADATA_BLOCK_TYPE_PICTURE 6 -#define DRFLAC_METADATA_BLOCK_TYPE_INVALID 127 -#define DRFLAC_PICTURE_TYPE_OTHER 0 -#define DRFLAC_PICTURE_TYPE_FILE_ICON 1 -#define DRFLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 -#define DRFLAC_PICTURE_TYPE_COVER_FRONT 3 -#define DRFLAC_PICTURE_TYPE_COVER_BACK 4 -#define DRFLAC_PICTURE_TYPE_LEAFLET_PAGE 5 -#define DRFLAC_PICTURE_TYPE_MEDIA 6 -#define DRFLAC_PICTURE_TYPE_LEAD_ARTIST 7 -#define DRFLAC_PICTURE_TYPE_ARTIST 8 -#define DRFLAC_PICTURE_TYPE_CONDUCTOR 9 -#define DRFLAC_PICTURE_TYPE_BAND 10 -#define DRFLAC_PICTURE_TYPE_COMPOSER 11 -#define DRFLAC_PICTURE_TYPE_LYRICIST 12 -#define DRFLAC_PICTURE_TYPE_RECORDING_LOCATION 13 -#define DRFLAC_PICTURE_TYPE_DURING_RECORDING 14 -#define DRFLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 -#define DRFLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 -#define DRFLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 -#define DRFLAC_PICTURE_TYPE_ILLUSTRATION 18 -#define DRFLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 -#define DRFLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING 1 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION 2 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET 5 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE 6 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID 127 +#define MA_DR_FLAC_PICTURE_TYPE_OTHER 0 +#define MA_DR_FLAC_PICTURE_TYPE_FILE_ICON 1 +#define MA_DR_FLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 +#define MA_DR_FLAC_PICTURE_TYPE_COVER_FRONT 3 +#define MA_DR_FLAC_PICTURE_TYPE_COVER_BACK 4 +#define MA_DR_FLAC_PICTURE_TYPE_LEAFLET_PAGE 5 +#define MA_DR_FLAC_PICTURE_TYPE_MEDIA 6 +#define MA_DR_FLAC_PICTURE_TYPE_LEAD_ARTIST 7 +#define MA_DR_FLAC_PICTURE_TYPE_ARTIST 8 +#define MA_DR_FLAC_PICTURE_TYPE_CONDUCTOR 9 +#define MA_DR_FLAC_PICTURE_TYPE_BAND 10 +#define MA_DR_FLAC_PICTURE_TYPE_COMPOSER 11 +#define MA_DR_FLAC_PICTURE_TYPE_LYRICIST 12 +#define MA_DR_FLAC_PICTURE_TYPE_RECORDING_LOCATION 13 +#define MA_DR_FLAC_PICTURE_TYPE_DURING_RECORDING 14 +#define MA_DR_FLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 +#define MA_DR_FLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 +#define MA_DR_FLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 +#define MA_DR_FLAC_PICTURE_TYPE_ILLUSTRATION 18 +#define MA_DR_FLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 +#define MA_DR_FLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 typedef enum { - drflac_container_native, - drflac_container_ogg, - drflac_container_unknown -} drflac_container; + ma_dr_flac_container_native, + ma_dr_flac_container_ogg, + ma_dr_flac_container_unknown +} ma_dr_flac_container; typedef enum { - drflac_seek_origin_start, - drflac_seek_origin_current -} drflac_seek_origin; -#pragma pack(2) + ma_dr_flac_seek_origin_start, + ma_dr_flac_seek_origin_current +} ma_dr_flac_seek_origin; typedef struct { - drflac_uint64 firstPCMFrame; - drflac_uint64 flacFrameOffset; - drflac_uint16 pcmFrameCount; -} drflac_seekpoint; -#pragma pack() + ma_uint64 firstPCMFrame; + ma_uint64 flacFrameOffset; + ma_uint16 pcmFrameCount; +} ma_dr_flac_seekpoint; typedef struct { - drflac_uint16 minBlockSizeInPCMFrames; - drflac_uint16 maxBlockSizeInPCMFrames; - drflac_uint32 minFrameSizeInPCMFrames; - drflac_uint32 maxFrameSizeInPCMFrames; - drflac_uint32 sampleRate; - drflac_uint8 channels; - drflac_uint8 bitsPerSample; - drflac_uint64 totalPCMFrameCount; - drflac_uint8 md5[16]; -} drflac_streaminfo; + ma_uint16 minBlockSizeInPCMFrames; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint32 minFrameSizeInPCMFrames; + ma_uint32 maxFrameSizeInPCMFrames; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint64 totalPCMFrameCount; + ma_uint8 md5[16]; +} ma_dr_flac_streaminfo; typedef struct { - drflac_uint32 type; + ma_uint32 type; const void* pRawData; - drflac_uint32 rawDataSize; + ma_uint32 rawDataSize; union { - drflac_streaminfo streaminfo; + ma_dr_flac_streaminfo streaminfo; struct { int unused; } padding; struct { - drflac_uint32 id; + ma_uint32 id; const void* pData; - drflac_uint32 dataSize; + ma_uint32 dataSize; } application; struct { - drflac_uint32 seekpointCount; - const drflac_seekpoint* pSeekpoints; + ma_uint32 seekpointCount; + const ma_dr_flac_seekpoint* pSeekpoints; } seektable; struct { - drflac_uint32 vendorLength; + ma_uint32 vendorLength; const char* vendor; - drflac_uint32 commentCount; + ma_uint32 commentCount; const void* pComments; } vorbis_comment; struct { char catalog[128]; - drflac_uint64 leadInSampleCount; - drflac_bool32 isCD; - drflac_uint8 trackCount; + ma_uint64 leadInSampleCount; + ma_bool32 isCD; + ma_uint8 trackCount; const void* pTrackData; } cuesheet; struct { - drflac_uint32 type; - drflac_uint32 mimeLength; + ma_uint32 type; + ma_uint32 mimeLength; const char* mime; - drflac_uint32 descriptionLength; + ma_uint32 descriptionLength; const char* description; - drflac_uint32 width; - drflac_uint32 height; - drflac_uint32 colorDepth; - drflac_uint32 indexColorCount; - drflac_uint32 pictureDataSize; - const drflac_uint8* pPictureData; + ma_uint32 width; + ma_uint32 height; + ma_uint32 colorDepth; + ma_uint32 indexColorCount; + ma_uint32 pictureDataSize; + const ma_uint8* pPictureData; } picture; } data; -} drflac_metadata; -typedef size_t (* drflac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); -typedef drflac_bool32 (* drflac_seek_proc)(void* pUserData, int offset, drflac_seek_origin origin); -typedef void (* drflac_meta_proc)(void* pUserData, drflac_metadata* pMetadata); +} ma_dr_flac_metadata; +typedef size_t (* ma_dr_flac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef ma_bool32 (* ma_dr_flac_seek_proc)(void* pUserData, int offset, ma_dr_flac_seek_origin origin); +typedef void (* ma_dr_flac_meta_proc)(void* pUserData, ma_dr_flac_metadata* pMetadata); typedef struct { - void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drflac_allocation_callbacks; -typedef struct -{ - const drflac_uint8* data; + const ma_uint8* data; size_t dataSize; size_t currentReadPos; -} drflac__memory_stream; +} ma_dr_flac__memory_stream; typedef struct { - drflac_read_proc onRead; - drflac_seek_proc onSeek; + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; void* pUserData; size_t unalignedByteCount; - drflac_cache_t unalignedCache; - drflac_uint32 nextL2Line; - drflac_uint32 consumedBits; - drflac_cache_t cacheL2[DR_FLAC_BUFFER_SIZE/sizeof(drflac_cache_t)]; - drflac_cache_t cache; - drflac_uint16 crc16; - drflac_cache_t crc16Cache; - drflac_uint32 crc16CacheIgnoredBytes; -} drflac_bs; + ma_dr_flac_cache_t unalignedCache; + ma_uint32 nextL2Line; + ma_uint32 consumedBits; + ma_dr_flac_cache_t cacheL2[MA_DR_FLAC_BUFFER_SIZE/sizeof(ma_dr_flac_cache_t)]; + ma_dr_flac_cache_t cache; + ma_uint16 crc16; + ma_dr_flac_cache_t crc16Cache; + ma_uint32 crc16CacheIgnoredBytes; +} ma_dr_flac_bs; typedef struct { - drflac_uint8 subframeType; - drflac_uint8 wastedBitsPerSample; - drflac_uint8 lpcOrder; - drflac_int32* pSamplesS32; -} drflac_subframe; + ma_uint8 subframeType; + ma_uint8 wastedBitsPerSample; + ma_uint8 lpcOrder; + ma_int32* pSamplesS32; +} ma_dr_flac_subframe; typedef struct { - drflac_uint64 pcmFrameNumber; - drflac_uint32 flacFrameNumber; - drflac_uint32 sampleRate; - drflac_uint16 blockSizeInPCMFrames; - drflac_uint8 channelAssignment; - drflac_uint8 bitsPerSample; - drflac_uint8 crc8; -} drflac_frame_header; + ma_uint64 pcmFrameNumber; + ma_uint32 flacFrameNumber; + ma_uint32 sampleRate; + ma_uint16 blockSizeInPCMFrames; + ma_uint8 channelAssignment; + ma_uint8 bitsPerSample; + ma_uint8 crc8; +} ma_dr_flac_frame_header; typedef struct { - drflac_frame_header header; - drflac_uint32 pcmFramesRemaining; - drflac_subframe subframes[8]; -} drflac_frame; + ma_dr_flac_frame_header header; + ma_uint32 pcmFramesRemaining; + ma_dr_flac_subframe subframes[8]; +} ma_dr_flac_frame; typedef struct { - drflac_meta_proc onMeta; + ma_dr_flac_meta_proc onMeta; void* pUserDataMD; - drflac_allocation_callbacks allocationCallbacks; - drflac_uint32 sampleRate; - drflac_uint8 channels; - drflac_uint8 bitsPerSample; - drflac_uint16 maxBlockSizeInPCMFrames; - drflac_uint64 totalPCMFrameCount; - drflac_container container; - drflac_uint32 seekpointCount; - drflac_frame currentFLACFrame; - drflac_uint64 currentPCMFrame; - drflac_uint64 firstFLACFramePosInBytes; - drflac__memory_stream memoryStream; - drflac_int32* pDecodedSamples; - drflac_seekpoint* pSeekpoints; + ma_allocation_callbacks allocationCallbacks; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint64 totalPCMFrameCount; + ma_dr_flac_container container; + ma_uint32 seekpointCount; + ma_dr_flac_frame currentFLACFrame; + ma_uint64 currentPCMFrame; + ma_uint64 firstFLACFramePosInBytes; + ma_dr_flac__memory_stream memoryStream; + ma_int32* pDecodedSamples; + ma_dr_flac_seekpoint* pSeekpoints; void* _oggbs; - drflac_bool32 _noSeekTableSeek : 1; - drflac_bool32 _noBinarySearchSeek : 1; - drflac_bool32 _noBruteForceSeek : 1; - drflac_bs bs; - drflac_uint8 pExtraData[1]; -} drflac; -DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API void drflac_close(drflac* pFlac); -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut); -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut); -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut); -DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex); -#ifndef DR_FLAC_NO_STDIO -DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + ma_bool32 _noSeekTableSeek : 1; + ma_bool32 _noBinarySearchSeek : 1; + ma_bool32 _noBruteForceSeek : 1; + ma_dr_flac_bs bs; + ma_uint8 pExtraData[1]; +} ma_dr_flac; +MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_flac_close(ma_dr_flac* pFlac); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex); +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -#ifndef DR_FLAC_NO_STDIO -DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); -DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { - drflac_uint32 countRemaining; + ma_uint32 countRemaining; const char* pRunningData; -} drflac_vorbis_comment_iterator; -DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments); -DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut); +} ma_dr_flac_vorbis_comment_iterator; +MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments); +MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut); typedef struct { - drflac_uint32 countRemaining; + ma_uint32 countRemaining; const char* pRunningData; -} drflac_cuesheet_track_iterator; -#pragma pack(4) +} ma_dr_flac_cuesheet_track_iterator; typedef struct { - drflac_uint64 offset; - drflac_uint8 index; - drflac_uint8 reserved[3]; -} drflac_cuesheet_track_index; -#pragma pack() + ma_uint64 offset; + ma_uint8 index; + ma_uint8 reserved[3]; +} ma_dr_flac_cuesheet_track_index; typedef struct { - drflac_uint64 offset; - drflac_uint8 trackNumber; + ma_uint64 offset; + ma_uint8 trackNumber; char ISRC[12]; - drflac_bool8 isAudio; - drflac_bool8 preEmphasis; - drflac_uint8 indexCount; - const drflac_cuesheet_track_index* pIndexPoints; -} drflac_cuesheet_track; -DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData); -DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack); + ma_bool8 isAudio; + ma_bool8 preEmphasis; + ma_uint8 indexCount; + const ma_dr_flac_cuesheet_track_index* pIndexPoints; +} ma_dr_flac_cuesheet_track; +MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData); +MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack); #ifdef __cplusplus } #endif @@ -46879,245 +60468,109 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat #if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) /* dr_mp3_h begin */ -#ifndef dr_mp3_h -#define dr_mp3_h +#ifndef ma_dr_mp3_h +#define ma_dr_mp3_h #ifdef __cplusplus extern "C" { #endif -#define DRMP3_STRINGIFY(x) #x -#define DRMP3_XSTRINGIFY(x) DRMP3_STRINGIFY(x) -#define DRMP3_VERSION_MAJOR 0 -#define DRMP3_VERSION_MINOR 6 -#define DRMP3_VERSION_REVISION 31 -#define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) +#define MA_DR_MP3_STRINGIFY(x) #x +#define MA_DR_MP3_XSTRINGIFY(x) MA_DR_MP3_STRINGIFY(x) +#define MA_DR_MP3_VERSION_MAJOR 0 +#define MA_DR_MP3_VERSION_MINOR 6 +#define MA_DR_MP3_VERSION_REVISION 38 +#define MA_DR_MP3_VERSION_STRING MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MAJOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MINOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_REVISION) #include -typedef signed char drmp3_int8; -typedef unsigned char drmp3_uint8; -typedef signed short drmp3_int16; -typedef unsigned short drmp3_uint16; -typedef signed int drmp3_int32; -typedef unsigned int drmp3_uint32; -#if defined(_MSC_VER) - typedef signed __int64 drmp3_int64; - typedef unsigned __int64 drmp3_uint64; -#else - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic push - #pragma GCC diagnostic ignored "-Wlong-long" - #if defined(__clang__) - #pragma GCC diagnostic ignored "-Wc++11-long-long" - #endif - #endif - typedef signed long long drmp3_int64; - typedef unsigned long long drmp3_uint64; - #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) - #pragma GCC diagnostic pop - #endif -#endif -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) - typedef drmp3_uint64 drmp3_uintptr; -#else - typedef drmp3_uint32 drmp3_uintptr; -#endif -typedef drmp3_uint8 drmp3_bool8; -typedef drmp3_uint32 drmp3_bool32; -#define DRMP3_TRUE 1 -#define DRMP3_FALSE 0 -#if !defined(DRMP3_API) - #if defined(DRMP3_DLL) - #if defined(_WIN32) - #define DRMP3_DLL_IMPORT __declspec(dllimport) - #define DRMP3_DLL_EXPORT __declspec(dllexport) - #define DRMP3_DLL_PRIVATE static - #else - #if defined(__GNUC__) && __GNUC__ >= 4 - #define DRMP3_DLL_IMPORT __attribute__((visibility("default"))) - #define DRMP3_DLL_EXPORT __attribute__((visibility("default"))) - #define DRMP3_DLL_PRIVATE __attribute__((visibility("hidden"))) - #else - #define DRMP3_DLL_IMPORT - #define DRMP3_DLL_EXPORT - #define DRMP3_DLL_PRIVATE static - #endif - #endif - #if defined(DR_MP3_IMPLEMENTATION) || defined(DRMP3_IMPLEMENTATION) - #define DRMP3_API DRMP3_DLL_EXPORT - #else - #define DRMP3_API DRMP3_DLL_IMPORT - #endif - #define DRMP3_PRIVATE DRMP3_DLL_PRIVATE - #else - #define DRMP3_API extern - #define DRMP3_PRIVATE static - #endif -#endif -typedef drmp3_int32 drmp3_result; -#define DRMP3_SUCCESS 0 -#define DRMP3_ERROR -1 -#define DRMP3_INVALID_ARGS -2 -#define DRMP3_INVALID_OPERATION -3 -#define DRMP3_OUT_OF_MEMORY -4 -#define DRMP3_OUT_OF_RANGE -5 -#define DRMP3_ACCESS_DENIED -6 -#define DRMP3_DOES_NOT_EXIST -7 -#define DRMP3_ALREADY_EXISTS -8 -#define DRMP3_TOO_MANY_OPEN_FILES -9 -#define DRMP3_INVALID_FILE -10 -#define DRMP3_TOO_BIG -11 -#define DRMP3_PATH_TOO_LONG -12 -#define DRMP3_NAME_TOO_LONG -13 -#define DRMP3_NOT_DIRECTORY -14 -#define DRMP3_IS_DIRECTORY -15 -#define DRMP3_DIRECTORY_NOT_EMPTY -16 -#define DRMP3_END_OF_FILE -17 -#define DRMP3_NO_SPACE -18 -#define DRMP3_BUSY -19 -#define DRMP3_IO_ERROR -20 -#define DRMP3_INTERRUPT -21 -#define DRMP3_UNAVAILABLE -22 -#define DRMP3_ALREADY_IN_USE -23 -#define DRMP3_BAD_ADDRESS -24 -#define DRMP3_BAD_SEEK -25 -#define DRMP3_BAD_PIPE -26 -#define DRMP3_DEADLOCK -27 -#define DRMP3_TOO_MANY_LINKS -28 -#define DRMP3_NOT_IMPLEMENTED -29 -#define DRMP3_NO_MESSAGE -30 -#define DRMP3_BAD_MESSAGE -31 -#define DRMP3_NO_DATA_AVAILABLE -32 -#define DRMP3_INVALID_DATA -33 -#define DRMP3_TIMEOUT -34 -#define DRMP3_NO_NETWORK -35 -#define DRMP3_NOT_UNIQUE -36 -#define DRMP3_NOT_SOCKET -37 -#define DRMP3_NO_ADDRESS -38 -#define DRMP3_BAD_PROTOCOL -39 -#define DRMP3_PROTOCOL_UNAVAILABLE -40 -#define DRMP3_PROTOCOL_NOT_SUPPORTED -41 -#define DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED -42 -#define DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED -43 -#define DRMP3_SOCKET_NOT_SUPPORTED -44 -#define DRMP3_CONNECTION_RESET -45 -#define DRMP3_ALREADY_CONNECTED -46 -#define DRMP3_NOT_CONNECTED -47 -#define DRMP3_CONNECTION_REFUSED -48 -#define DRMP3_NO_HOST -49 -#define DRMP3_IN_PROGRESS -50 -#define DRMP3_CANCELLED -51 -#define DRMP3_MEMORY_ALREADY_MAPPED -52 -#define DRMP3_AT_END -53 -#define DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 -#define DRMP3_MAX_SAMPLES_PER_FRAME (DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) -#ifdef _MSC_VER - #define DRMP3_INLINE __forceinline -#elif defined(__GNUC__) - #if defined(__STRICT_ANSI__) - #define DRMP3_INLINE __inline__ __attribute__((always_inline)) - #else - #define DRMP3_INLINE inline __attribute__((always_inline)) - #endif -#elif defined(__WATCOMC__) - #define DRMP3_INLINE __inline -#else - #define DRMP3_INLINE -#endif -DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision); -DRMP3_API const char* drmp3_version_string(void); +#define MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 +#define MA_DR_MP3_MAX_SAMPLES_PER_FRAME (MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) +MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_mp3_version_string(void); typedef struct { int frame_bytes, channels, hz, layer, bitrate_kbps; -} drmp3dec_frame_info; +} ma_dr_mp3dec_frame_info; typedef struct { float mdct_overlap[2][9*32], qmf_state[15*2*32]; int reserv, free_format_bytes; - drmp3_uint8 header[4], reserv_buf[511]; -} drmp3dec; -DRMP3_API void drmp3dec_init(drmp3dec *dec); -DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info); -DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples); + ma_uint8 header[4], reserv_buf[511]; +} ma_dr_mp3dec; +MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec); +MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info); +MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples); typedef enum { - drmp3_seek_origin_start, - drmp3_seek_origin_current -} drmp3_seek_origin; + ma_dr_mp3_seek_origin_start, + ma_dr_mp3_seek_origin_current +} ma_dr_mp3_seek_origin; typedef struct { - drmp3_uint64 seekPosInBytes; - drmp3_uint64 pcmFrameIndex; - drmp3_uint16 mp3FramesToDiscard; - drmp3_uint16 pcmFramesToDiscard; -} drmp3_seek_point; -typedef size_t (* drmp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); -typedef drmp3_bool32 (* drmp3_seek_proc)(void* pUserData, int offset, drmp3_seek_origin origin); + ma_uint64 seekPosInBytes; + ma_uint64 pcmFrameIndex; + ma_uint16 mp3FramesToDiscard; + ma_uint16 pcmFramesToDiscard; +} ma_dr_mp3_seek_point; +typedef size_t (* ma_dr_mp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef ma_bool32 (* ma_dr_mp3_seek_proc)(void* pUserData, int offset, ma_dr_mp3_seek_origin origin); typedef struct { + ma_uint32 channels; + ma_uint32 sampleRate; +} ma_dr_mp3_config; +typedef struct +{ + ma_dr_mp3dec decoder; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_dr_mp3_read_proc onRead; + ma_dr_mp3_seek_proc onSeek; void* pUserData; - void* (* onMalloc)(size_t sz, void* pUserData); - void* (* onRealloc)(void* p, size_t sz, void* pUserData); - void (* onFree)(void* p, void* pUserData); -} drmp3_allocation_callbacks; -typedef struct -{ - drmp3_uint32 channels; - drmp3_uint32 sampleRate; -} drmp3_config; -typedef struct -{ - drmp3dec decoder; - drmp3dec_frame_info frameInfo; - drmp3_uint32 channels; - drmp3_uint32 sampleRate; - drmp3_read_proc onRead; - drmp3_seek_proc onSeek; - void* pUserData; - drmp3_allocation_callbacks allocationCallbacks; - drmp3_uint32 mp3FrameChannels; - drmp3_uint32 mp3FrameSampleRate; - drmp3_uint32 pcmFramesConsumedInMP3Frame; - drmp3_uint32 pcmFramesRemainingInMP3Frame; - drmp3_uint8 pcmFrames[sizeof(float)*DRMP3_MAX_SAMPLES_PER_FRAME]; - drmp3_uint64 currentPCMFrame; - drmp3_uint64 streamCursor; - drmp3_seek_point* pSeekPoints; - drmp3_uint32 seekPointCount; + ma_allocation_callbacks allocationCallbacks; + ma_uint32 mp3FrameChannels; + ma_uint32 mp3FrameSampleRate; + ma_uint32 pcmFramesConsumedInMP3Frame; + ma_uint32 pcmFramesRemainingInMP3Frame; + ma_uint8 pcmFrames[sizeof(float)*MA_DR_MP3_MAX_SAMPLES_PER_FRAME]; + ma_uint64 currentPCMFrame; + ma_uint64 streamCursor; + ma_dr_mp3_seek_point* pSeekPoints; + ma_uint32 seekPointCount; size_t dataSize; size_t dataCapacity; size_t dataConsumed; - drmp3_uint8* pData; - drmp3_bool32 atEnd : 1; + ma_uint8* pData; + ma_bool32 atEnd : 1; struct { - const drmp3_uint8* pData; + const ma_uint8* pData; size_t dataSize; size_t currentReadPos; } memory; -} drmp3; -DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks); -#ifndef DR_MP3_NO_STDIO -DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); +} ma_dr_mp3; +MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_MP3_NO_STDIO +MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRMP3_API void drmp3_uninit(drmp3* pMP3); -DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut); -DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut); -DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex); -DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3); -DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3); -DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount); -DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints); -DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints); -DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); -#ifndef DR_MP3_NO_STDIO -DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3); +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex); +MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3); +MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3); +MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount); +MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints); +MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints); +MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_MP3_NO_STDIO +MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif -DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks); -DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks); +MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); #ifdef __cplusplus } #endif @@ -47135,43 +60588,22 @@ Decoding static ma_result ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { - size_t bytesRead; + MA_ASSERT(pDecoder != NULL); - MA_ASSERT(pDecoder != NULL); - MA_ASSERT(pBufferOut != NULL); - MA_ASSERT(bytesToRead > 0); /* It's an error to call this with a byte count of zero. */ - - bytesRead = pDecoder->onRead(pDecoder, pBufferOut, bytesToRead); - - if (pBytesRead != NULL) { - *pBytesRead = bytesRead; - } - - if (bytesRead == 0) { - return MA_AT_END; - } - - return MA_SUCCESS; + return pDecoder->onRead(pDecoder, pBufferOut, bytesToRead, pBytesRead); } static ma_result ma_decoder_seek_bytes(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) { - ma_bool32 wasSuccessful; - MA_ASSERT(pDecoder != NULL); - wasSuccessful = pDecoder->onSeek(pDecoder, byteOffset, origin); - if (wasSuccessful) { - return MA_SUCCESS; - } else { - return MA_ERROR; - } + return pDecoder->onSeek(pDecoder, byteOffset, origin); } static ma_result ma_decoder_tell_bytes(ma_decoder* pDecoder, ma_int64* pCursor) { MA_ASSERT(pDecoder != NULL); - + if (pDecoder->onTell == NULL) { return MA_NOT_IMPLEMENTED; } @@ -47180,12 +60612,13 @@ static ma_result ma_decoder_tell_bytes(ma_decoder* pDecoder, ma_int64* pCursor) } -MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat) +MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount) { ma_decoding_backend_config config; MA_ZERO_OBJECT(&config); config.preferredFormat = preferredFormat; + config.seekPointCount = seekPointCount; return config; } @@ -47195,12 +60628,10 @@ MA_API ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint3 { ma_decoder_config config; MA_ZERO_OBJECT(&config); - config.format = outputFormat; - config.channels = ma_min(outputChannels, ma_countof(config.channelMap)); - config.sampleRate = outputSampleRate; - config.resampling.algorithm = ma_resample_algorithm_linear; - config.resampling.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); - config.resampling.speex.quality = 3; + config.format = outputFormat; + config.channels = outputChannels; + config.sampleRate = outputSampleRate; + config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate doesn't matter here. */ config.encodingFormat = ma_encoding_format_unknown; /* Note that we are intentionally leaving the channel map empty here which will cause the default channel map to be used. */ @@ -47237,19 +60668,11 @@ static ma_result ma_decoder__init_data_converter(ma_decoder* pDecoder, const ma_ MA_ASSERT(pDecoder != NULL); MA_ASSERT(pConfig != NULL); - result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, &internalSampleRate); + result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, &internalSampleRate, internalChannelMap, ma_countof(internalChannelMap)); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal data format. */ } - /* Channel map needs to be retrieved separately. */ - if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onGetChannelMap != NULL) { - pDecoder->pBackendVTable->onGetChannelMap(pDecoder->pBackendUserData, pDecoder->pBackend, internalChannelMap, ma_countof(internalChannelMap)); - } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, ma_min(internalChannels, ma_countof(internalChannelMap)), internalChannelMap); - } - - /* Make sure we're not asking for too many channels. */ if (pConfig->channels > MA_MAX_CHANNELS) { @@ -47281,28 +60704,57 @@ static ma_result ma_decoder__init_data_converter(ma_decoder* pDecoder, const ma_ pDecoder->outputSampleRate = pConfig->sampleRate; } - if (ma_channel_map_blank(pDecoder->outputChannels, pConfig->channelMap)) { - ma_get_standard_channel_map(ma_standard_channel_map_default, pDecoder->outputChannels, pDecoder->outputChannelMap); - } else { - MA_COPY_MEMORY(pDecoder->outputChannelMap, pConfig->channelMap, sizeof(pConfig->channelMap)); - } - - converterConfig = ma_data_converter_config_init( internalFormat, pDecoder->outputFormat, internalChannels, pDecoder->outputChannels, internalSampleRate, pDecoder->outputSampleRate ); - ma_channel_map_copy(converterConfig.channelMapIn, internalChannelMap, internalChannels); - ma_channel_map_copy(converterConfig.channelMapOut, pDecoder->outputChannelMap, pDecoder->outputChannels); - converterConfig.channelMixMode = pConfig->channelMixMode; - converterConfig.ditherMode = pConfig->ditherMode; - converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; /* Never allow dynamic sample rate conversion. Setting this to true will disable passthrough optimizations. */ - converterConfig.resampling.algorithm = pConfig->resampling.algorithm; - converterConfig.resampling.linear.lpfOrder = pConfig->resampling.linear.lpfOrder; - converterConfig.resampling.speex.quality = pConfig->resampling.speex.quality; + converterConfig.pChannelMapIn = internalChannelMap; + converterConfig.pChannelMapOut = pConfig->pChannelMap; + converterConfig.channelMixMode = pConfig->channelMixMode; + converterConfig.ditherMode = pConfig->ditherMode; + converterConfig.allowDynamicSampleRate = MA_FALSE; /* Never allow dynamic sample rate conversion. Setting this to true will disable passthrough optimizations. */ + converterConfig.resampling = pConfig->resampling; - return ma_data_converter_init(&converterConfig, &pDecoder->converter); + result = ma_data_converter_init(&converterConfig, &pDecoder->allocationCallbacks, &pDecoder->converter); + if (result != MA_SUCCESS) { + return result; + } + + /* + Now that we have the decoder we need to determine whether or not we need a heap-allocated cache. We'll + need this if the data converter does not support calculation of the required input frame count. To + determine support for this we'll just run a test. + */ + { + ma_uint64 unused; + + result = ma_data_converter_get_required_input_frame_count(&pDecoder->converter, 1, &unused); + if (result != MA_SUCCESS) { + /* + We were unable to calculate the required input frame count which means we'll need to use + a heap-allocated cache. + */ + ma_uint64 inputCacheCapSizeInBytes; + + pDecoder->inputCacheCap = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(internalFormat, internalChannels); + + /* Not strictly necessary, but keeping here for safety in case we change the default value of pDecoder->inputCacheCap. */ + inputCacheCapSizeInBytes = pDecoder->inputCacheCap * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (inputCacheCapSizeInBytes > MA_SIZE_MAX) { + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + pDecoder->pInputCache = ma_malloc((size_t)inputCacheCapSizeInBytes, &pDecoder->allocationCallbacks); /* Safe cast to size_t. */ + if (pDecoder->pInputCache == NULL) { + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + } + } + + return MA_SUCCESS; } @@ -47332,7 +60784,7 @@ static ma_result ma_decoder_internal_on_tell__custom(void* pUserData, ma_int64* } -static ma_result ma_decoder_init_from_vtable(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init_from_vtable__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_decoding_backend_config backendConfig; @@ -47346,7 +60798,7 @@ static ma_result ma_decoder_init_from_vtable(const ma_decoding_backend_vtable* p return MA_NOT_IMPLEMENTED; } - backendConfig = ma_decoding_backend_config_init(pConfig->format); + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); result = pVTable->onInit(pVTableUserData, ma_decoder_internal_on_read__custom, ma_decoder_internal_on_seek__custom, ma_decoder_internal_on_tell__custom, pDecoder, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); if (result != MA_SUCCESS) { @@ -47361,6 +60813,93 @@ static ma_result ma_decoder_init_from_vtable(const ma_decoding_backend_vtable* p return MA_SUCCESS; } +static ma_result ma_decoder_init_from_file__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitFile == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitFile(pVTableUserData, pFilePath, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + +static ma_result ma_decoder_init_from_file_w__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitFileW == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitFileW(pVTableUserData, pFilePath, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + +static ma_result ma_decoder_init_from_memory__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitMemory == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitMemory(pVTableUserData, pData, dataSize, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -47378,8 +60917,8 @@ static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConf /* The order each backend is listed is what defines the priority. */ for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; - if (pVTable != NULL && pVTable->onInit != NULL) { - result = ma_decoder_init_from_vtable(pVTable, pConfig->pCustomBackendUserData, pConfig, pDecoder); + if (pVTable != NULL) { + result = ma_decoder_init_from_vtable__internal(pVTable, pConfig->pCustomBackendUserData, pConfig, pDecoder); if (result == MA_SUCCESS) { return MA_SUCCESS; } else { @@ -47398,9 +60937,96 @@ static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConf return MA_NO_BACKEND; } +static ma_result ma_decoder_init_custom_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_file__internal(pVTable, pConfig->pCustomBackendUserData, pFilePath, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + +static ma_result ma_decoder_init_custom_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_file_w__internal(pVTable, pConfig->pCustomBackendUserData, pFilePath, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + +static ma_result ma_decoder_init_custom_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_memory__internal(pVTable, pConfig->pCustomBackendUserData, pData, dataSize, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + /* WAV */ -#ifdef dr_wav_h +#ifdef ma_dr_wav_h #define MA_HAS_WAV typedef struct @@ -47412,7 +61038,7 @@ typedef struct void* pReadSeekTellUserData; ma_format format; /* Can be f32, s16 or s32. */ #if !defined(MA_NO_WAV) - drwav dr; + ma_dr_wav dr; #endif } ma_wav; @@ -47438,9 +61064,9 @@ static ma_result ma_wav_ds_seek(ma_data_source* pDataSource, ma_uint64 frameInde return ma_wav_seek_to_pcm_frame((ma_wav*)pDataSource, frameIndex); } -static ma_result ma_wav_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_wav_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { - return ma_wav_get_data_format((ma_wav*)pDataSource, pFormat, pChannels, pSampleRate, NULL, 0); + return ma_wav_get_data_format((ma_wav*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_wav_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) @@ -47457,34 +61083,15 @@ static ma_data_source_vtable g_ma_wav_ds_vtable = { ma_wav_ds_read, ma_wav_ds_seek, - NULL, /* onMap() */ - NULL, /* onUnmap() */ ma_wav_ds_get_data_format, ma_wav_ds_get_cursor, - ma_wav_ds_get_length + ma_wav_ds_get_length, + NULL, /* onSetLooping */ + 0 }; #if !defined(MA_NO_WAV) -static drwav_allocation_callbacks drwav_allocation_callbacks_from_miniaudio(const ma_allocation_callbacks* pAllocationCallbacks) -{ - drwav_allocation_callbacks callbacks; - - if (pAllocationCallbacks != NULL) { - callbacks.onMalloc = pAllocationCallbacks->onMalloc; - callbacks.onRealloc = pAllocationCallbacks->onRealloc; - callbacks.onFree = pAllocationCallbacks->onFree; - callbacks.pUserData = pAllocationCallbacks->pUserData; - } else { - callbacks.onMalloc = ma__malloc_default; - callbacks.onRealloc = ma__realloc_default; - callbacks.onFree = ma__free_default; - callbacks.pUserData = NULL; - } - - return callbacks; -} - static size_t ma_wav_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_wav* pWav = (ma_wav*)pUserData; @@ -47499,7 +61106,7 @@ static size_t ma_wav_dr_callback__read(void* pUserData, void* pBufferOut, size_t return bytesRead; } -static drwav_bool32 ma_wav_dr_callback__seek(void* pUserData, int offset, drwav_seek_origin origin) +static ma_bool32 ma_wav_dr_callback__seek(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_wav* pWav = (ma_wav*)pUserData; ma_result result; @@ -47508,7 +61115,7 @@ static drwav_bool32 ma_wav_dr_callback__seek(void* pUserData, int offset, drwav_ MA_ASSERT(pWav != NULL); maSeekOrigin = ma_seek_origin_start; - if (origin == drwav_seek_origin_current) { + if (origin == ma_dr_wav_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } @@ -47531,7 +61138,7 @@ static ma_result ma_wav_init_internal(const ma_decoding_backend_config* pConfig, } MA_ZERO_OBJECT(pWav); - pWav->format = ma_format_f32; /* f32 by default. */ + pWav->format = ma_format_unknown; /* Use closest match to source file by default. */ if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16 || pConfig->preferredFormat == ma_format_s32)) { pWav->format = pConfig->preferredFormat; @@ -47550,6 +61157,47 @@ static ma_result ma_wav_init_internal(const ma_decoding_backend_config* pConfig, return MA_SUCCESS; } +static ma_result ma_wav_post_init(ma_wav* pWav) +{ + /* + If an explicit format was not specified, try picking the closest match based on the internal + format. The format needs to be supported by miniaudio. + */ + if (pWav->format == ma_format_unknown) { + switch (pWav->dr.translatedFormatTag) + { + case MA_DR_WAVE_FORMAT_PCM: + { + if (pWav->dr.bitsPerSample == 8) { + pWav->format = ma_format_u8; + } else if (pWav->dr.bitsPerSample == 16) { + pWav->format = ma_format_s16; + } else if (pWav->dr.bitsPerSample == 24) { + pWav->format = ma_format_s24; + } else if (pWav->dr.bitsPerSample == 32) { + pWav->format = ma_format_s32; + } + } break; + + case MA_DR_WAVE_FORMAT_IEEE_FLOAT: + { + if (pWav->dr.bitsPerSample == 32) { + pWav->format = ma_format_f32; + } + } break; + + default: break; + } + + /* Fall back to f32 if we couldn't find anything. */ + if (pWav->format == ma_format_unknown) { + pWav->format = ma_format_f32; + } + } + + return MA_SUCCESS; +} + MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) { ma_result result; @@ -47570,14 +61218,15 @@ MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_p #if !defined(MA_NO_WAV) { - drwav_allocation_callbacks wavAllocationCallbacks = drwav_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drwav_bool32 wavResult; + ma_bool32 wavResult; - wavResult = drwav_init(&pWav->dr, ma_wav_dr_callback__read, ma_wav_dr_callback__seek, pWav, &wavAllocationCallbacks); + wavResult = ma_dr_wav_init(&pWav->dr, ma_wav_dr_callback__read, ma_wav_dr_callback__seek, pWav, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } + ma_wav_post_init(pWav); + return MA_SUCCESS; } #else @@ -47600,14 +61249,15 @@ MA_API ma_result ma_wav_init_file(const char* pFilePath, const ma_decoding_backe #if !defined(MA_NO_WAV) { - drwav_allocation_callbacks wavAllocationCallbacks = drwav_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drwav_bool32 wavResult; + ma_bool32 wavResult; - wavResult = drwav_init_file(&pWav->dr, pFilePath, &wavAllocationCallbacks); + wavResult = ma_dr_wav_init_file(&pWav->dr, pFilePath, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } + ma_wav_post_init(pWav); + return MA_SUCCESS; } #else @@ -47631,14 +61281,15 @@ MA_API ma_result ma_wav_init_file_w(const wchar_t* pFilePath, const ma_decoding_ #if !defined(MA_NO_WAV) { - drwav_allocation_callbacks wavAllocationCallbacks = drwav_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drwav_bool32 wavResult; + ma_bool32 wavResult; - wavResult = drwav_init_file_w(&pWav->dr, pFilePath, &wavAllocationCallbacks); + wavResult = ma_dr_wav_init_file_w(&pWav->dr, pFilePath, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } + ma_wav_post_init(pWav); + return MA_SUCCESS; } #else @@ -47662,14 +61313,15 @@ MA_API ma_result ma_wav_init_memory(const void* pData, size_t dataSize, const ma #if !defined(MA_NO_WAV) { - drwav_allocation_callbacks wavAllocationCallbacks = drwav_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drwav_bool32 wavResult; + ma_bool32 wavResult; - wavResult = drwav_init_memory(&pWav->dr, pData, dataSize, &wavAllocationCallbacks); + wavResult = ma_dr_wav_init_memory(&pWav->dr, pData, dataSize, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } + ma_wav_post_init(pWav); + return MA_SUCCESS; } #else @@ -47693,7 +61345,7 @@ MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocati #if !defined(MA_NO_WAV) { - drwav_uninit(&pWav->dr); + ma_dr_wav_uninit(&pWav->dr); } #else { @@ -47707,6 +61359,14 @@ MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocati MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pWav == NULL) { return MA_INVALID_ARGS; } @@ -47724,28 +61384,28 @@ MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint6 { case ma_format_f32: { - totalFramesRead = drwav_read_pcm_frames_f32(&pWav->dr, frameCount, (float*)pFramesOut); + totalFramesRead = ma_dr_wav_read_pcm_frames_f32(&pWav->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { - totalFramesRead = drwav_read_pcm_frames_s16(&pWav->dr, frameCount, (drwav_int16*)pFramesOut); + totalFramesRead = ma_dr_wav_read_pcm_frames_s16(&pWav->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_s32: { - totalFramesRead = drwav_read_pcm_frames_s32(&pWav->dr, frameCount, (drwav_int32*)pFramesOut); + totalFramesRead = ma_dr_wav_read_pcm_frames_s32(&pWav->dr, frameCount, (ma_int32*)pFramesOut); } break; /* Fallback to a raw read. */ - case ma_format_unknown: return MA_INVALID_OPERATION; /* <-- this should never be hit because initialization would just fall back to supported format. */ + case ma_format_unknown: return MA_INVALID_OPERATION; /* <-- this should never be hit because initialization would just fall back to a supported format. */ default: { - totalFramesRead = drwav_read_pcm_frames(&pWav->dr, frameCount, pFramesOut); + totalFramesRead = ma_dr_wav_read_pcm_frames(&pWav->dr, frameCount, pFramesOut); } break; } - /* In the future we'll update dr_wav to return MA_AT_END for us. */ + /* In the future we'll update ma_dr_wav to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } @@ -47754,6 +61414,10 @@ MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint6 *pFramesRead = totalFramesRead; } + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + return result; } #else @@ -47778,10 +61442,10 @@ MA_API ma_result ma_wav_seek_to_pcm_frame(ma_wav* pWav, ma_uint64 frameIndex) #if !defined(MA_NO_WAV) { - drwav_bool32 wavResult; - - wavResult = drwav_seek_to_pcm_frame(&pWav->dr, frameIndex); - if (wavResult != DRWAV_TRUE) { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_seek_to_pcm_frame(&pWav->dr, frameIndex); + if (wavResult != MA_TRUE) { return MA_ERROR; } @@ -47834,7 +61498,7 @@ MA_API ma_result ma_wav_get_data_format(ma_wav* pWav, ma_format* pFormat, ma_uin } if (pChannelMap != NULL) { - ma_get_standard_channel_map(ma_standard_channel_map_microsoft, (ma_uint32)ma_min(pWav->dr.channels, channelMapCap), pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pWav->dr.channels); } return MA_SUCCESS; @@ -47862,9 +61526,9 @@ MA_API ma_result ma_wav_get_cursor_in_pcm_frames(ma_wav* pWav, ma_uint64* pCurso #if !defined(MA_NO_WAV) { - drwav_result wavResult = drwav_get_cursor_in_pcm_frames(&pWav->dr, pCursor); - if (wavResult != DRWAV_SUCCESS) { - return (ma_result)wavResult; /* dr_wav result codes map to miniaudio's. */ + ma_result wavResult = ma_dr_wav_get_cursor_in_pcm_frames(&pWav->dr, pCursor); + if (wavResult != MA_SUCCESS) { + return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ } return MA_SUCCESS; @@ -47892,9 +61556,9 @@ MA_API ma_result ma_wav_get_length_in_pcm_frames(ma_wav* pWav, ma_uint64* pLengt #if !defined(MA_NO_WAV) { - drwav_result wavResult = drwav_get_length_in_pcm_frames(&pWav->dr, pLength); - if (wavResult != DRWAV_SUCCESS) { - return (ma_result)wavResult; /* dr_wav result codes map to miniaudio's. */ + ma_result wavResult = ma_dr_wav_get_length_in_pcm_frames(&pWav->dr, pLength); + if (wavResult != MA_SUCCESS) { + return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ } return MA_SUCCESS; @@ -48015,33 +61679,38 @@ static void ma_decoding_backend_uninit__wav(void* pUserData, ma_data_source* pBa ma_free(pWav, pAllocationCallbacks); } -static ma_result ma_decoding_backend_get_channel_map__wav(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) -{ - ma_wav* pWav = (ma_wav*)pBackend; - - (void)pUserData; - - return ma_wav_get_data_format(pWav, NULL, NULL, NULL, pChannelMap, channelMapCap); -} - static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_wav = { ma_decoding_backend_init__wav, ma_decoding_backend_init_file__wav, ma_decoding_backend_init_file_w__wav, ma_decoding_backend_init_memory__wav, - ma_decoding_backend_uninit__wav, - ma_decoding_backend_get_channel_map__wav + ma_decoding_backend_uninit__wav }; static ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_wav, NULL, pConfig, pDecoder); + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_wav, NULL, pConfig, pDecoder); } -#endif /* dr_wav_h */ + +static ma_result ma_decoder_init_wav_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_wav, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_wav_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_wav, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_wav_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_wav, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_wav_h */ /* FLAC */ -#ifdef dr_flac_h +#ifdef ma_dr_flac_h #define MA_HAS_FLAC typedef struct @@ -48053,7 +61722,7 @@ typedef struct void* pReadSeekTellUserData; ma_format format; /* Can be f32, s16 or s32. */ #if !defined(MA_NO_FLAC) - drflac* dr; + ma_dr_flac* dr; #endif } ma_flac; @@ -48079,9 +61748,9 @@ static ma_result ma_flac_ds_seek(ma_data_source* pDataSource, ma_uint64 frameInd return ma_flac_seek_to_pcm_frame((ma_flac*)pDataSource, frameIndex); } -static ma_result ma_flac_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_flac_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { - return ma_flac_get_data_format((ma_flac*)pDataSource, pFormat, pChannels, pSampleRate, NULL, 0); + return ma_flac_get_data_format((ma_flac*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_flac_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) @@ -48098,34 +61767,15 @@ static ma_data_source_vtable g_ma_flac_ds_vtable = { ma_flac_ds_read, ma_flac_ds_seek, - NULL, /* onMap() */ - NULL, /* onUnmap() */ ma_flac_ds_get_data_format, ma_flac_ds_get_cursor, - ma_flac_ds_get_length + ma_flac_ds_get_length, + NULL, /* onSetLooping */ + 0 }; #if !defined(MA_NO_FLAC) -static drflac_allocation_callbacks drflac_allocation_callbacks_from_miniaudio(const ma_allocation_callbacks* pAllocationCallbacks) -{ - drflac_allocation_callbacks callbacks; - - if (pAllocationCallbacks != NULL) { - callbacks.onMalloc = pAllocationCallbacks->onMalloc; - callbacks.onRealloc = pAllocationCallbacks->onRealloc; - callbacks.onFree = pAllocationCallbacks->onFree; - callbacks.pUserData = pAllocationCallbacks->pUserData; - } else { - callbacks.onMalloc = ma__malloc_default; - callbacks.onRealloc = ma__realloc_default; - callbacks.onFree = ma__free_default; - callbacks.pUserData = NULL; - } - - return callbacks; -} - static size_t ma_flac_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_flac* pFlac = (ma_flac*)pUserData; @@ -48140,7 +61790,7 @@ static size_t ma_flac_dr_callback__read(void* pUserData, void* pBufferOut, size_ return bytesRead; } -static drflac_bool32 ma_flac_dr_callback__seek(void* pUserData, int offset, drflac_seek_origin origin) +static ma_bool32 ma_flac_dr_callback__seek(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { ma_flac* pFlac = (ma_flac*)pUserData; ma_result result; @@ -48149,7 +61799,7 @@ static drflac_bool32 ma_flac_dr_callback__seek(void* pUserData, int offset, drfl MA_ASSERT(pFlac != NULL); maSeekOrigin = ma_seek_origin_start; - if (origin == drflac_seek_origin_current) { + if (origin == ma_dr_flac_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } @@ -48211,9 +61861,7 @@ MA_API ma_result ma_flac_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_ #if !defined(MA_NO_FLAC) { - drflac_allocation_callbacks flacAllocationCallbacks = drflac_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - - pFlac->dr = drflac_open(ma_flac_dr_callback__read, ma_flac_dr_callback__seek, pFlac, &flacAllocationCallbacks); + pFlac->dr = ma_dr_flac_open(ma_flac_dr_callback__read, ma_flac_dr_callback__seek, pFlac, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } @@ -48240,9 +61888,7 @@ MA_API ma_result ma_flac_init_file(const char* pFilePath, const ma_decoding_back #if !defined(MA_NO_FLAC) { - drflac_allocation_callbacks flacAllocationCallbacks = drflac_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - - pFlac->dr = drflac_open_file(pFilePath, &flacAllocationCallbacks); + pFlac->dr = ma_dr_flac_open_file(pFilePath, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } @@ -48270,9 +61916,7 @@ MA_API ma_result ma_flac_init_file_w(const wchar_t* pFilePath, const ma_decoding #if !defined(MA_NO_FLAC) { - drflac_allocation_callbacks flacAllocationCallbacks = drflac_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - - pFlac->dr = drflac_open_file_w(pFilePath, &flacAllocationCallbacks); + pFlac->dr = ma_dr_flac_open_file_w(pFilePath, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } @@ -48300,9 +61944,7 @@ MA_API ma_result ma_flac_init_memory(const void* pData, size_t dataSize, const m #if !defined(MA_NO_FLAC) { - drflac_allocation_callbacks flacAllocationCallbacks = drflac_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - - pFlac->dr = drflac_open_memory(pData, dataSize, &flacAllocationCallbacks); + pFlac->dr = ma_dr_flac_open_memory(pData, dataSize, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } @@ -48330,7 +61972,7 @@ MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAlloc #if !defined(MA_NO_FLAC) { - drflac_close(pFlac->dr); + ma_dr_flac_close(pFlac->dr); } #else { @@ -48344,6 +61986,14 @@ MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAlloc MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pFlac == NULL) { return MA_INVALID_ARGS; } @@ -48361,17 +62011,17 @@ MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_ui { case ma_format_f32: { - totalFramesRead = drflac_read_pcm_frames_f32(pFlac->dr, frameCount, (float*)pFramesOut); + totalFramesRead = ma_dr_flac_read_pcm_frames_f32(pFlac->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { - totalFramesRead = drflac_read_pcm_frames_s16(pFlac->dr, frameCount, (drflac_int16*)pFramesOut); + totalFramesRead = ma_dr_flac_read_pcm_frames_s16(pFlac->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_s32: { - totalFramesRead = drflac_read_pcm_frames_s32(pFlac->dr, frameCount, (drflac_int32*)pFramesOut); + totalFramesRead = ma_dr_flac_read_pcm_frames_s32(pFlac->dr, frameCount, (ma_int32*)pFramesOut); } break; case ma_format_u8: @@ -48383,7 +62033,7 @@ MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_ui }; } - /* In the future we'll update dr_flac to return MA_AT_END for us. */ + /* In the future we'll update ma_dr_flac to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } @@ -48392,6 +62042,10 @@ MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_ui *pFramesRead = totalFramesRead; } + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + return result; } #else @@ -48416,10 +62070,10 @@ MA_API ma_result ma_flac_seek_to_pcm_frame(ma_flac* pFlac, ma_uint64 frameIndex) #if !defined(MA_NO_FLAC) { - drflac_bool32 flacResult; - - flacResult = drflac_seek_to_pcm_frame(pFlac->dr, frameIndex); - if (flacResult != DRFLAC_TRUE) { + ma_bool32 flacResult; + + flacResult = ma_dr_flac_seek_to_pcm_frame(pFlac->dr, frameIndex); + if (flacResult != MA_TRUE) { return MA_ERROR; } @@ -48472,7 +62126,7 @@ MA_API ma_result ma_flac_get_data_format(ma_flac* pFlac, ma_format* pFormat, ma_ } if (pChannelMap != NULL) { - ma_get_standard_channel_map(ma_standard_channel_map_microsoft, (ma_uint32)ma_min(pFlac->dr->channels, channelMapCap), pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pFlac->dr->channels); } return MA_SUCCESS; @@ -48647,33 +62301,38 @@ static void ma_decoding_backend_uninit__flac(void* pUserData, ma_data_source* pB ma_free(pFlac, pAllocationCallbacks); } -static ma_result ma_decoding_backend_get_channel_map__flac(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) -{ - ma_flac* pFlac = (ma_flac*)pBackend; - - (void)pUserData; - - return ma_flac_get_data_format(pFlac, NULL, NULL, NULL, pChannelMap, channelMapCap); -} - static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_flac = { ma_decoding_backend_init__flac, ma_decoding_backend_init_file__flac, ma_decoding_backend_init_file_w__flac, ma_decoding_backend_init_memory__flac, - ma_decoding_backend_uninit__flac, - ma_decoding_backend_get_channel_map__flac + ma_decoding_backend_uninit__flac }; static ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_flac, NULL, pConfig, pDecoder); + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_flac, NULL, pConfig, pDecoder); } -#endif /* dr_flac_h */ + +static ma_result ma_decoder_init_flac_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_flac, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_flac_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_flac, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_flac_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_flac, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_flac_h */ /* MP3 */ -#ifdef dr_mp3_h +#ifdef ma_dr_mp3_h #define MA_HAS_MP3 typedef struct @@ -48685,7 +62344,9 @@ typedef struct void* pReadSeekTellUserData; ma_format format; /* Can be f32 or s16. */ #if !defined(MA_NO_MP3) - drmp3 dr; + ma_dr_mp3 dr; + ma_uint32 seekPointCount; + ma_dr_mp3_seek_point* pSeekPoints; /* Only used if seek table generation is used. */ #endif } ma_mp3; @@ -48711,9 +62372,9 @@ static ma_result ma_mp3_ds_seek(ma_data_source* pDataSource, ma_uint64 frameInde return ma_mp3_seek_to_pcm_frame((ma_mp3*)pDataSource, frameIndex); } -static ma_result ma_mp3_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_mp3_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { - return ma_mp3_get_data_format((ma_mp3*)pDataSource, pFormat, pChannels, pSampleRate, NULL, 0); + return ma_mp3_get_data_format((ma_mp3*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_mp3_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) @@ -48730,34 +62391,15 @@ static ma_data_source_vtable g_ma_mp3_ds_vtable = { ma_mp3_ds_read, ma_mp3_ds_seek, - NULL, /* onMap() */ - NULL, /* onUnmap() */ ma_mp3_ds_get_data_format, ma_mp3_ds_get_cursor, - ma_mp3_ds_get_length + ma_mp3_ds_get_length, + NULL, /* onSetLooping */ + 0 }; #if !defined(MA_NO_MP3) -static drmp3_allocation_callbacks drmp3_allocation_callbacks_from_miniaudio(const ma_allocation_callbacks* pAllocationCallbacks) -{ - drmp3_allocation_callbacks callbacks; - - if (pAllocationCallbacks != NULL) { - callbacks.onMalloc = pAllocationCallbacks->onMalloc; - callbacks.onRealloc = pAllocationCallbacks->onRealloc; - callbacks.onFree = pAllocationCallbacks->onFree; - callbacks.pUserData = pAllocationCallbacks->pUserData; - } else { - callbacks.onMalloc = ma__malloc_default; - callbacks.onRealloc = ma__realloc_default; - callbacks.onFree = ma__free_default; - callbacks.pUserData = NULL; - } - - return callbacks; -} - static size_t ma_mp3_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_mp3* pMP3 = (ma_mp3*)pUserData; @@ -48772,7 +62414,7 @@ static size_t ma_mp3_dr_callback__read(void* pUserData, void* pBufferOut, size_t return bytesRead; } -static drmp3_bool32 ma_mp3_dr_callback__seek(void* pUserData, int offset, drmp3_seek_origin origin) +static ma_bool32 ma_mp3_dr_callback__seek(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) { ma_mp3* pMP3 = (ma_mp3*)pUserData; ma_result result; @@ -48781,7 +62423,7 @@ static drmp3_bool32 ma_mp3_dr_callback__seek(void* pUserData, int offset, drmp3_ MA_ASSERT(pMP3 != NULL); maSeekOrigin = ma_seek_origin_start; - if (origin == drmp3_seek_origin_current) { + if (origin == ma_dr_mp3_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } @@ -48823,6 +62465,53 @@ static ma_result ma_mp3_init_internal(const ma_decoding_backend_config* pConfig, return MA_SUCCESS; } +static ma_result ma_mp3_generate_seek_table(ma_mp3* pMP3, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 mp3Result; + ma_uint32 seekPointCount = 0; + ma_dr_mp3_seek_point* pSeekPoints = NULL; + + MA_ASSERT(pMP3 != NULL); + MA_ASSERT(pConfig != NULL); + + seekPointCount = pConfig->seekPointCount; + if (seekPointCount > 0) { + pSeekPoints = (ma_dr_mp3_seek_point*)ma_malloc(sizeof(*pMP3->pSeekPoints) * seekPointCount, pAllocationCallbacks); + if (pSeekPoints == NULL) { + return MA_OUT_OF_MEMORY; + } + } + + mp3Result = ma_dr_mp3_calculate_seek_points(&pMP3->dr, &seekPointCount, pSeekPoints); + if (mp3Result != MA_TRUE) { + ma_free(pSeekPoints, pAllocationCallbacks); + return MA_ERROR; + } + + mp3Result = ma_dr_mp3_bind_seek_table(&pMP3->dr, seekPointCount, pSeekPoints); + if (mp3Result != MA_TRUE) { + ma_free(pSeekPoints, pAllocationCallbacks); + return MA_ERROR; + } + + pMP3->seekPointCount = seekPointCount; + pMP3->pSeekPoints = pSeekPoints; + + return MA_SUCCESS; +} + +static ma_result ma_mp3_post_init(ma_mp3* pMP3, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + + result = ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) { ma_result result; @@ -48843,14 +62532,15 @@ MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_p #if !defined(MA_NO_MP3) { - drmp3_allocation_callbacks mp3AllocationCallbacks = drmp3_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drmp3_bool32 mp3Result; + ma_bool32 mp3Result; - mp3Result = drmp3_init(&pMP3->dr, ma_mp3_dr_callback__read, ma_mp3_dr_callback__seek, pMP3, &mp3AllocationCallbacks); + mp3Result = ma_dr_mp3_init(&pMP3->dr, ma_mp3_dr_callback__read, ma_mp3_dr_callback__seek, pMP3, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + return MA_SUCCESS; } #else @@ -48873,14 +62563,15 @@ MA_API ma_result ma_mp3_init_file(const char* pFilePath, const ma_decoding_backe #if !defined(MA_NO_MP3) { - drmp3_allocation_callbacks mp3AllocationCallbacks = drmp3_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drmp3_bool32 mp3Result; + ma_bool32 mp3Result; - mp3Result = drmp3_init_file(&pMP3->dr, pFilePath, &mp3AllocationCallbacks); + mp3Result = ma_dr_mp3_init_file(&pMP3->dr, pFilePath, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + return MA_SUCCESS; } #else @@ -48904,14 +62595,15 @@ MA_API ma_result ma_mp3_init_file_w(const wchar_t* pFilePath, const ma_decoding_ #if !defined(MA_NO_MP3) { - drmp3_allocation_callbacks mp3AllocationCallbacks = drmp3_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drmp3_bool32 mp3Result; + ma_bool32 mp3Result; - mp3Result = drmp3_init_file_w(&pMP3->dr, pFilePath, &mp3AllocationCallbacks); + mp3Result = ma_dr_mp3_init_file_w(&pMP3->dr, pFilePath, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + return MA_SUCCESS; } #else @@ -48935,14 +62627,15 @@ MA_API ma_result ma_mp3_init_memory(const void* pData, size_t dataSize, const ma #if !defined(MA_NO_MP3) { - drmp3_allocation_callbacks mp3AllocationCallbacks = drmp3_allocation_callbacks_from_miniaudio(pAllocationCallbacks); - drmp3_bool32 mp3Result; + ma_bool32 mp3Result; - mp3Result = drmp3_init_memory(&pMP3->dr, pData, dataSize, &mp3AllocationCallbacks); + mp3Result = ma_dr_mp3_init_memory(&pMP3->dr, pData, dataSize, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + return MA_SUCCESS; } #else @@ -48962,11 +62655,9 @@ MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocati return; } - (void)pAllocationCallbacks; - #if !defined(MA_NO_MP3) { - drmp3_uninit(&pMP3->dr); + ma_dr_mp3_uninit(&pMP3->dr); } #else { @@ -48975,11 +62666,22 @@ MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocati } #endif + /* Seek points need to be freed after the MP3 decoder has been uninitialized to ensure they're no longer being referenced. */ + ma_free(pMP3->pSeekPoints, pAllocationCallbacks); + ma_data_source_uninit(&pMP3->ds); } MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pMP3 == NULL) { return MA_INVALID_ARGS; } @@ -48997,12 +62699,12 @@ MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint6 { case ma_format_f32: { - totalFramesRead = drmp3_read_pcm_frames_f32(&pMP3->dr, frameCount, (float*)pFramesOut); + totalFramesRead = ma_dr_mp3_read_pcm_frames_f32(&pMP3->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { - totalFramesRead = drmp3_read_pcm_frames_s16(&pMP3->dr, frameCount, (drmp3_int16*)pFramesOut); + totalFramesRead = ma_dr_mp3_read_pcm_frames_s16(&pMP3->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_u8: @@ -49015,7 +62717,7 @@ MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint6 }; } - /* In the future we'll update dr_mp3 to return MA_AT_END for us. */ + /* In the future we'll update ma_dr_mp3 to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } @@ -49048,10 +62750,10 @@ MA_API ma_result ma_mp3_seek_to_pcm_frame(ma_mp3* pMP3, ma_uint64 frameIndex) #if !defined(MA_NO_MP3) { - drmp3_bool32 mp3Result; - - mp3Result = drmp3_seek_to_pcm_frame(&pMP3->dr, frameIndex); - if (mp3Result != DRMP3_TRUE) { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_seek_to_pcm_frame(&pMP3->dr, frameIndex); + if (mp3Result != MA_TRUE) { return MA_ERROR; } @@ -49104,7 +62806,7 @@ MA_API ma_result ma_mp3_get_data_format(ma_mp3* pMP3, ma_format* pFormat, ma_uin } if (pChannelMap != NULL) { - ma_get_standard_channel_map(ma_standard_channel_map_default, (ma_uint32)ma_min(pMP3->dr.channels, channelMapCap), pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pMP3->dr.channels); } return MA_SUCCESS; @@ -49159,7 +62861,7 @@ MA_API ma_result ma_mp3_get_length_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pLengt #if !defined(MA_NO_MP3) { - *pLength = drmp3_get_pcm_frame_count(&pMP3->dr); + *pLength = ma_dr_mp3_get_pcm_frame_count(&pMP3->dr); return MA_SUCCESS; } @@ -49279,30 +62981,35 @@ static void ma_decoding_backend_uninit__mp3(void* pUserData, ma_data_source* pBa ma_free(pMP3, pAllocationCallbacks); } -static ma_result ma_decoding_backend_get_channel_map__mp3(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) -{ - ma_mp3* pMP3 = (ma_mp3*)pBackend; - - (void)pUserData; - - return ma_mp3_get_data_format(pMP3, NULL, NULL, NULL, pChannelMap, channelMapCap); -} - static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_mp3 = { ma_decoding_backend_init__mp3, ma_decoding_backend_init_file__mp3, ma_decoding_backend_init_file_w__mp3, ma_decoding_backend_init_memory__mp3, - ma_decoding_backend_uninit__mp3, - ma_decoding_backend_get_channel_map__mp3 + ma_decoding_backend_uninit__mp3 }; static ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_mp3, NULL, pConfig, pDecoder); + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pConfig, pDecoder); } -#endif /* dr_mp3_h */ + +static ma_result ma_decoder_init_mp3_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_mp3_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_mp3_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_mp3_h */ /* Vorbis */ #ifdef STB_VORBIS_INCLUDE_STB_VORBIS_H @@ -49331,6 +63038,7 @@ typedef struct ma_uint8* pData; size_t dataSize; size_t dataCapacity; + size_t audioStartOffsetInBytes; ma_uint32 framesConsumed; /* The number of frames consumed in ppPacketData. */ ma_uint32 framesRemaining; /* The number of frames remaining in ppPacketData. */ float** ppPacketData; @@ -49359,9 +63067,9 @@ static ma_result ma_stbvorbis_ds_seek(ma_data_source* pDataSource, ma_uint64 fra return ma_stbvorbis_seek_to_pcm_frame((ma_stbvorbis*)pDataSource, frameIndex); } -static ma_result ma_stbvorbis_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_stbvorbis_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { - return ma_stbvorbis_get_data_format((ma_stbvorbis*)pDataSource, pFormat, pChannels, pSampleRate, NULL, 0); + return ma_stbvorbis_get_data_format((ma_stbvorbis*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_stbvorbis_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) @@ -49378,11 +63086,11 @@ static ma_data_source_vtable g_ma_stbvorbis_ds_vtable = { ma_stbvorbis_ds_read, ma_stbvorbis_ds_seek, - NULL, /* onMap() */ - NULL, /* onUnmap() */ ma_stbvorbis_ds_get_data_format, ma_stbvorbis_ds_get_cursor, - ma_stbvorbis_ds_get_length + ma_stbvorbis_ds_get_length, + NULL, /* onSetLooping */ + 0 }; @@ -49425,6 +63133,81 @@ static ma_result ma_stbvorbis_post_init(ma_stbvorbis* pVorbis) return MA_SUCCESS; } + +static ma_result ma_stbvorbis_init_internal_decoder_push(ma_stbvorbis* pVorbis) +{ + ma_result result; + stb_vorbis* stb; + size_t dataSize = 0; + size_t dataCapacity = 0; + ma_uint8* pData = NULL; /* <-- Must be initialized to NULL. */ + + for (;;) { + int vorbisError; + int consumedDataSize; /* <-- Fill by stb_vorbis_open_pushdata(). */ + size_t bytesRead; + ma_uint8* pNewData; + + /* Allocate memory for the new chunk. */ + dataCapacity += MA_VORBIS_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_realloc(pData, dataCapacity, &pVorbis->allocationCallbacks); + if (pNewData == NULL) { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + pData = pNewData; + + /* Read in the next chunk. */ + result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pData, dataSize), (dataCapacity - dataSize), &bytesRead); + dataSize += bytesRead; + + if (result != MA_SUCCESS) { + ma_free(pData, &pVorbis->allocationCallbacks); + return result; + } + + /* We have a maximum of 31 bits with stb_vorbis. */ + if (dataSize > INT_MAX) { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_TOO_BIG; + } + + stb = stb_vorbis_open_pushdata(pData, (int)dataSize, &consumedDataSize, &vorbisError, NULL); + if (stb != NULL) { + /* + Successfully opened the Vorbis decoder. We might have some leftover unprocessed + data so we'll need to move that down to the front. + */ + dataSize -= (size_t)consumedDataSize; /* Consume the data. */ + MA_MOVE_MEMORY(pData, ma_offset_ptr(pData, consumedDataSize), dataSize); + + /* + We need to track the start point so we can seek back to the start of the audio + data when seeking. + */ + pVorbis->push.audioStartOffsetInBytes = consumedDataSize; + + break; + } else { + /* Failed to open the decoder. */ + if (vorbisError == VORBIS_need_more_data) { + continue; + } else { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_ERROR; /* Failed to open the stb_vorbis decoder. */ + } + } + } + + MA_ASSERT(stb != NULL); + pVorbis->stb = stb; + pVorbis->push.pData = pData; + pVorbis->push.dataSize = dataSize; + pVorbis->push.dataCapacity = dataCapacity; + + return MA_SUCCESS; +} #endif MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) @@ -49453,74 +63236,17 @@ MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_ pushing API. In order for us to be able to successfully initialize the decoder we need to supply it with enough data. We need to keep loading data until we have enough. */ - stb_vorbis* stb; - size_t dataSize = 0; - size_t dataCapacity = 0; - ma_uint8* pData = NULL; /* <-- Must be initialized to NULL. */ - - for (;;) { - int vorbisError; - int consumedDataSize; /* <-- Fill by stb_vorbis_open_pushdata(). */ - size_t bytesRead; - ma_uint8* pNewData; - - /* Allocate memory for the new chunk. */ - dataCapacity += MA_VORBIS_DATA_CHUNK_SIZE; - pNewData = (ma_uint8*)ma_realloc(pData, dataCapacity, pAllocationCallbacks); - if (pNewData == NULL) { - ma_free(pData, pAllocationCallbacks); - return MA_OUT_OF_MEMORY; - } - - pData = pNewData; - - /* Read in the next chunk. */ - result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pData, dataSize), (dataCapacity - dataSize), &bytesRead); - dataSize += bytesRead; - - if (result != MA_SUCCESS) { - ma_free(pData, pAllocationCallbacks); - return result; - } - - /* We have a maximum of 31 bits with stb_vorbis. */ - if (dataSize > INT_MAX) { - ma_free(pData, pAllocationCallbacks); - return MA_TOO_BIG; - } - - stb = stb_vorbis_open_pushdata(pData, (int)dataSize, &consumedDataSize, &vorbisError, NULL); - if (stb != NULL) { - /* - Successfully opened the Vorbis decoder. We might have some leftover unprocessed - data so we'll need to move that down to the front. - */ - dataSize -= (size_t)consumedDataSize; /* Consume the data. */ - MA_MOVE_MEMORY(pData, ma_offset_ptr(pData, consumedDataSize), dataSize); - break; - } else { - /* Failed to open the decoder. */ - if (vorbisError == VORBIS_need_more_data) { - continue; - } else { - ma_free(pData, pAllocationCallbacks); - return MA_ERROR; /* Failed to open the stb_vorbis decoder. */ - } - } + result = ma_stbvorbis_init_internal_decoder_push(pVorbis); + if (result != MA_SUCCESS) { + return result; } - MA_ASSERT(stb != NULL); - pVorbis->stb = stb; - pVorbis->push.pData = pData; - pVorbis->push.dataSize = dataSize; - pVorbis->push.dataCapacity = dataCapacity; - pVorbis->usingPushMode = MA_TRUE; result = ma_stbvorbis_post_init(pVorbis); if (result != MA_SUCCESS) { stb_vorbis_close(pVorbis->stb); - ma_free(pData, pAllocationCallbacks); + ma_free(pVorbis->push.pData, pAllocationCallbacks); return result; } @@ -49645,6 +63371,14 @@ MA_API void ma_stbvorbis_uninit(ma_stbvorbis* pVorbis, const ma_allocation_callb MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pVorbis == NULL) { return MA_INVALID_ARGS; } @@ -49753,7 +63487,7 @@ MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFram while (totalFramesRead < frameCount) { ma_uint64 framesRemaining = (frameCount - totalFramesRead); int framesRead; - + if (framesRemaining > INT_MAX) { framesRemaining = INT_MAX; } @@ -49761,7 +63495,7 @@ MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFram framesRead = stb_vorbis_get_samples_float_interleaved(pVorbis->stb, channels, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), (int)framesRemaining * channels); /* Safe cast. */ totalFramesRead += framesRead; - if (framesRead < framesRemaining) { + if (framesRead < (int)framesRemaining) { break; /* Nothing left to read. Get out. */ } } @@ -49780,6 +63514,10 @@ MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFram *pFramesRead = totalFramesRead; } + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + return result; } #else @@ -49810,27 +63548,39 @@ MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 ma_result result; float buffer[4096]; - /* - This is terribly inefficient because stb_vorbis does not have a good seeking solution with it's push API. Currently this just performs - a full decode right from the start of the stream. Later on I'll need to write a layer that goes through all of the Ogg pages until we - find the one containing the sample we need. Then we know exactly where to seek for stb_vorbis. + /* If we're seeking backwards, we need to seek back to the start and then brute-force forward. */ + if (frameIndex < pVorbis->cursor) { + if (frameIndex > 0x7FFFFFFF) { + return MA_INVALID_ARGS; /* Trying to seek beyond the 32-bit maximum of stb_vorbis. */ + } - TODO: Use seeking logic documented for stb_vorbis_flush_pushdata(). - */ + /* + This is wildly inefficient due to me having trouble getting sample exact seeking working + robustly with stb_vorbis_flush_pushdata(). The only way I can think to make this work + perfectly is to reinitialize the decoder. Note that we only enter this path when seeking + backwards. This will hopefully be removed once we get our own Vorbis decoder implemented. + */ + stb_vorbis_close(pVorbis->stb); + ma_free(pVorbis->push.pData, &pVorbis->allocationCallbacks); - /* Seek to the start of the file to begin with. */ - result = pVorbis->onSeek(pVorbis->pReadSeekTellUserData, 0, ma_seek_origin_start); - if (result != MA_SUCCESS) { - return result; + MA_ZERO_OBJECT(&pVorbis->push); + + /* Seek to the start of the file. */ + result = pVorbis->onSeek(pVorbis->pReadSeekTellUserData, 0, ma_seek_origin_start); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_stbvorbis_init_internal_decoder_push(pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + /* At this point we should be sitting on the first frame. */ + pVorbis->cursor = 0; } - stb_vorbis_flush_pushdata(pVorbis->stb); - pVorbis->push.framesRemaining = 0; - pVorbis->push.dataSize = 0; - - /* Move the cursor back to the start. We'll increment this in the loop below. */ - pVorbis->cursor = 0; - + /* We're just brute-forcing this for now. */ while (pVorbis->cursor < frameIndex) { ma_uint64 framesRead; ma_uint64 framesToRead = ma_countof(buffer)/pVorbis->channels; @@ -49839,8 +63589,6 @@ MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 } result = ma_stbvorbis_read_pcm_frames(pVorbis, buffer, framesToRead, &framesRead); - pVorbis->cursor += framesRead; - if (result != MA_SUCCESS) { return result; } @@ -49910,7 +63658,7 @@ MA_API ma_result ma_stbvorbis_get_data_format(ma_stbvorbis* pVorbis, ma_format* } if (pChannelMap != NULL) { - ma_get_standard_channel_map(ma_standard_channel_map_vorbis, (ma_uint32)ma_min(pVorbis->channels, channelMapCap), pChannelMap); + ma_channel_map_init_standard(ma_standard_channel_map_vorbis, pChannelMap, channelMapCap, pVorbis->channels); } return MA_SUCCESS; @@ -49970,7 +63718,7 @@ MA_API ma_result ma_stbvorbis_get_length_in_pcm_frames(ma_stbvorbis* pVorbis, ma } else { *pLength = stb_vorbis_stream_length_in_samples(pVorbis->stb); } - + return MA_SUCCESS; } #else @@ -50065,28 +63813,33 @@ static void ma_decoding_backend_uninit__stbvorbis(void* pUserData, ma_data_sourc ma_free(pVorbis, pAllocationCallbacks); } -static ma_result ma_decoding_backend_get_channel_map__stbvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) -{ - ma_stbvorbis* pVorbis = (ma_stbvorbis*)pBackend; - - (void)pUserData; - - return ma_stbvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap); -} - static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_stbvorbis = { ma_decoding_backend_init__stbvorbis, ma_decoding_backend_init_file__stbvorbis, NULL, /* onInitFileW() */ ma_decoding_backend_init_memory__stbvorbis, - ma_decoding_backend_uninit__stbvorbis, - ma_decoding_backend_get_channel_map__stbvorbis + ma_decoding_backend_uninit__stbvorbis }; static ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pConfig, pDecoder); + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pData, dataSize, pConfig, pDecoder); } #endif /* STB_VORBIS_INCLUDE_STB_VORBIS_H */ @@ -50106,17 +63859,7 @@ static ma_result ma_decoder__init_allocation_callbacks(const ma_decoder_config* static ma_result ma_decoder__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { - ma_uint64 framesRead = ma_decoder_read_pcm_frames((ma_decoder*)pDataSource, pFramesOut, frameCount); - - if (pFramesRead != NULL) { - *pFramesRead = framesRead; - } - - if (framesRead == 0) { - return MA_AT_END; - } - - return MA_SUCCESS; + return ma_decoder_read_pcm_frames((ma_decoder*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_decoder__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) @@ -50124,45 +63867,30 @@ static ma_result ma_decoder__data_source_on_seek(ma_data_source* pDataSource, ma return ma_decoder_seek_to_pcm_frame((ma_decoder*)pDataSource, frameIndex); } -static ma_result ma_decoder__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_decoder__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { - ma_decoder* pDecoder = (ma_decoder*)pDataSource; - - *pFormat = pDecoder->outputFormat; - *pChannels = pDecoder->outputChannels; - *pSampleRate = pDecoder->outputSampleRate; - - return MA_SUCCESS; + return ma_decoder_get_data_format((ma_decoder*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_decoder__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { - ma_decoder* pDecoder = (ma_decoder*)pDataSource; - - return ma_decoder_get_cursor_in_pcm_frames(pDecoder, pCursor); + return ma_decoder_get_cursor_in_pcm_frames((ma_decoder*)pDataSource, pCursor); } static ma_result ma_decoder__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { - ma_decoder* pDecoder = (ma_decoder*)pDataSource; - - *pLength = ma_decoder_get_length_in_pcm_frames(pDecoder); - if (*pLength == 0) { - return MA_NOT_IMPLEMENTED; - } - - return MA_SUCCESS; + return ma_decoder_get_length_in_pcm_frames((ma_decoder*)pDataSource, pLength); } static ma_data_source_vtable g_ma_decoder_data_source_vtable = { ma_decoder__data_source_on_read, ma_decoder__data_source_on_seek, - NULL, /* onMap */ - NULL, /* onUnmap */ ma_decoder__data_source_on_get_data_format, ma_decoder__data_source_on_get_cursor, - ma_decoder__data_source_on_get_length + ma_decoder__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 }; static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, ma_decoder_tell_proc onTell, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -50178,10 +63906,6 @@ static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_see MA_ZERO_OBJECT(pDecoder); - if (onRead == NULL || onSeek == NULL) { - return MA_INVALID_ARGS; - } - dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_decoder_data_source_vtable; @@ -50206,22 +63930,9 @@ static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_see static ma_result ma_decoder__postinit(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - ma_result result = MA_SUCCESS; + ma_result result; - /* Basic validation in case the internal decoder supports different limits to miniaudio. */ - { - /* TODO: Remove this block once we remove MA_MIN_CHANNELS and MA_MAX_CHANNELS. */ - ma_uint32 internalChannels; - ma_data_source_get_data_format(pDecoder->pBackend, NULL, &internalChannels, NULL); - - if (internalChannels < MA_MIN_CHANNELS || internalChannels > MA_MAX_CHANNELS) { - result = MA_INVALID_DATA; - } - } - - if (result == MA_SUCCESS) { - result = ma_decoder__init_data_converter(pDecoder, pConfig); - } + result = ma_decoder__init_data_converter(pDecoder, pConfig); /* If we failed post initialization we need to uninitialize the decoder before returning to prevent a memory leak. */ if (result != MA_SUCCESS) { @@ -50232,83 +63943,6 @@ static ma_result ma_decoder__postinit(const ma_decoder_config* pConfig, ma_decod return result; } -MA_API ma_result ma_decoder_init_wav(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_WAV - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_wav; - - return ma_decoder_init(onRead, onSeek, pUserData, &config, pDecoder); -#else - (void)onRead; - (void)onSeek; - (void)pUserData; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_flac(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_FLAC - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_flac; - - return ma_decoder_init(onRead, onSeek, pUserData, &config, pDecoder); -#else - (void)onRead; - (void)onSeek; - (void)pUserData; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_mp3(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_MP3 - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_mp3; - - return ma_decoder_init(onRead, onSeek, pUserData, &config, pDecoder); -#else - (void)onRead; - (void)onSeek; - (void)pUserData; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vorbis(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_VORBIS - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_vorbis; - - return ma_decoder_init(onRead, onSeek, pUserData, &config, pDecoder); -#else - (void)onRead; - (void)onSeek; - (void)pUserData; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - - static ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { @@ -50431,29 +64065,41 @@ MA_API ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_pr } -static size_t ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) +static ma_result ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { size_t bytesRemaining; MA_ASSERT(pDecoder->data.memory.dataSize >= pDecoder->data.memory.currentReadPos); + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + bytesRemaining = pDecoder->data.memory.dataSize - pDecoder->data.memory.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } + if (bytesRemaining == 0) { + return MA_AT_END; + } + if (bytesToRead > 0) { MA_COPY_MEMORY(pBufferOut, pDecoder->data.memory.pData + pDecoder->data.memory.currentReadPos, bytesToRead); pDecoder->data.memory.currentReadPos += bytesToRead; } - return bytesToRead; + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + + return MA_SUCCESS; } -static ma_bool32 ma_decoder__on_seek_memory(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) +static ma_result ma_decoder__on_seek_memory(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) { if (byteOffset > 0 && (ma_uint64)byteOffset > MA_SIZE_MAX) { - return MA_FALSE; /* Too far. */ + return MA_BAD_SEEK; } if (origin == ma_seek_origin_current) { @@ -50490,7 +64136,7 @@ static ma_bool32 ma_decoder__on_seek_memory(ma_decoder* pDecoder, ma_int64 byteO } } - return MA_TRUE; + return MA_SUCCESS; } static ma_result ma_decoder__on_tell_memory(ma_decoder* pDecoder, ma_int64* pCursor) @@ -50503,7 +64149,7 @@ static ma_result ma_decoder__on_tell_memory(ma_decoder* pDecoder, ma_int64* pCur return MA_SUCCESS; } -static ma_result ma_decoder__preinit_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder__preinit_memory_wrapper(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = ma_decoder__preinit(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, ma_decoder__on_tell_memory, NULL, pConfig, pDecoder); if (result != MA_SUCCESS) { @@ -50524,92 +64170,123 @@ static ma_result ma_decoder__preinit_memory(const void* pData, size_t dataSize, MA_API ma_result ma_decoder_init_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - ma_decoder_config config; ma_result result; + ma_decoder_config config; - config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ + config = ma_decoder_config_init_copy(pConfig); - result = ma_decoder__preinit_memory(pData, dataSize, &config, pDecoder); + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, &config, pDecoder); if (result != MA_SUCCESS) { return result; } - return ma_decoder_init__internal(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, NULL, &config, pDecoder); + if (pData == NULL || dataSize == 0) { + return MA_INVALID_ARGS; + } + + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_memory__internal(pData, dataSize, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* Use trial and error for stock decoders. */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a block of memory. Use miniaudio's abstraction instead. */ + result = ma_decoder__preinit_memory_wrapper(pData, dataSize, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_decoder_init__internal(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, NULL, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_memory_wav(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_WAV - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ - config.encodingFormat = ma_encoding_format_wav; - - return ma_decoder_init_memory(pData, dataSize, &config, pDecoder); -#else - (void)pData; - (void)dataSize; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_memory_flac(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_FLAC - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ - config.encodingFormat = ma_encoding_format_flac; - - return ma_decoder_init_memory(pData, dataSize, &config, pDecoder); -#else - (void)pData; - (void)dataSize; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_memory_mp3(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_MP3 - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ - config.encodingFormat = ma_encoding_format_mp3; - - return ma_decoder_init_memory(pData, dataSize, &config, pDecoder); -#else - (void)pData; - (void)dataSize; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_memory_vorbis(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_VORBIS - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ - config.encodingFormat = ma_encoding_format_vorbis; - - return ma_decoder_init_memory(pData, dataSize, &config, pDecoder); -#else - (void)pData; - (void)dataSize; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - - #if defined(MA_HAS_WAV) || \ defined(MA_HAS_MP3) || \ @@ -50790,30 +64467,19 @@ static ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* e -static size_t ma_decoder__on_read_vfs(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) +static ma_result ma_decoder__on_read_vfs(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { - size_t bytesRead; - MA_ASSERT(pDecoder != NULL); MA_ASSERT(pBufferOut != NULL); - ma_vfs_or_default_read(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pBufferOut, bytesToRead, &bytesRead); - - return bytesRead; + return ma_vfs_or_default_read(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pBufferOut, bytesToRead, pBytesRead); } -static ma_bool32 ma_decoder__on_seek_vfs(ma_decoder* pDecoder, ma_int64 offset, ma_seek_origin origin) +static ma_result ma_decoder__on_seek_vfs(ma_decoder* pDecoder, ma_int64 offset, ma_seek_origin origin) { - ma_result result; - MA_ASSERT(pDecoder != NULL); - result = ma_vfs_or_default_seek(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, offset, origin); - if (result != MA_SUCCESS) { - return MA_FALSE; - } - - return MA_TRUE; + return ma_vfs_or_default_seek(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, offset, origin); } static ma_result ma_decoder__on_tell_vfs(ma_decoder* pDecoder, ma_int64* pCursor) @@ -50955,79 +64621,6 @@ MA_API ma_result ma_decoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_vfs_wav(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_WAV - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_wav; - - return ma_decoder_init_vfs(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vfs_flac(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_FLAC - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_flac; - - return ma_decoder_init_vfs(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vfs_mp3(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_MP3 - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_mp3; - - return ma_decoder_init_vfs(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vfs_vorbis(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_VORBIS - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_vorbis; - - return ma_decoder_init_vfs(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - - static ma_result ma_decoder__preinit_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { @@ -51158,130 +64751,305 @@ MA_API ma_result ma_decoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, c return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_vfs_wav_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) + +static ma_result ma_decoder__preinit_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { -#ifdef MA_HAS_WAV - ma_decoder_config config; + ma_result result; - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_wav; + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } - return ma_decoder_init_vfs_w(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_vfs_flac_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_FLAC - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_flac; - - return ma_decoder_init_vfs_w(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vfs_mp3_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_MP3 - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_mp3; - - return ma_decoder_init_vfs_w(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - -MA_API ma_result ma_decoder_init_vfs_vorbis_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ -#ifdef MA_HAS_VORBIS - ma_decoder_config config; - - config = ma_decoder_config_init_copy(pConfig); - config.encodingFormat = ma_encoding_format_vorbis; - - return ma_decoder_init_vfs_w(pVFS, pFilePath, &config, pDecoder); -#else - (void)pVFS; - (void)pFilePath; - (void)pConfig; - (void)pDecoder; - return MA_NO_BACKEND; -#endif -} - - - MA_API ma_result ma_decoder_init_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_vfs(NULL, pFilePath, pConfig, pDecoder); + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_file(pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_file__internal(pFilePath, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* First try loading based on the file extension so we don't waste time opening and closing files. */ + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "wav")) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "flac")) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "mp3")) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "ogg")) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + + /* + If we still haven't got a result just use trial and error. Custom decoders have already been attempted, so here we + need only iterate over our stock decoders. + */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a file path. Use miniaudio's file IO instead. */ + result = ma_decoder_init_vfs(NULL, pFilePath, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_file_wav(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder__preinit_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_vfs_wav(NULL, pFilePath, pConfig, pDecoder); + ma_result result; + + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; } -MA_API ma_result ma_decoder_init_file_flac(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_flac(NULL, pFilePath, pConfig, pDecoder); -} - -MA_API ma_result ma_decoder_init_file_mp3(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_mp3(NULL, pFilePath, pConfig, pDecoder); -} - -MA_API ma_result ma_decoder_init_file_vorbis(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_vorbis(NULL, pFilePath, pConfig, pDecoder); -} - - - MA_API ma_result ma_decoder_init_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - return ma_decoder_init_vfs_w(NULL, pFilePath, pConfig, pDecoder); -} + ma_result result; + ma_decoder_config config; -MA_API ma_result ma_decoder_init_file_wav_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_wav_w(NULL, pFilePath, pConfig, pDecoder); -} + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_file_w(pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } -MA_API ma_result ma_decoder_init_file_flac_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_flac_w(NULL, pFilePath, pConfig, pDecoder); -} + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; -MA_API ma_result ma_decoder_init_file_mp3_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_mp3_w(NULL, pFilePath, pConfig, pDecoder); -} + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + } -MA_API ma_result ma_decoder_init_file_vorbis_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) -{ - return ma_decoder_init_vfs_vorbis_w(NULL, pFilePath, pConfig, pDecoder); + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_file_w__internal(pFilePath, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* First try loading based on the file extension so we don't waste time opening and closing files. */ + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"wav")) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"flac")) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"mp3")) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"ogg")) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + + /* + If we still haven't got a result just use trial and error. Custom decoders have already been attempted, so here we + need only iterate over our stock decoders. + */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a file path. Use miniaudio's file IO instead. */ + result = ma_decoder_init_vfs_w(NULL, pFilePath, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; } MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder) @@ -51296,15 +65064,244 @@ MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder) } } - /* Legacy. */ if (pDecoder->onRead == ma_decoder__on_read_vfs) { ma_vfs_or_default_close(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file); pDecoder->data.vfs.file = NULL; } - ma_data_converter_uninit(&pDecoder->converter); + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); ma_data_source_uninit(&pDecoder->ds); + if (pDecoder->pInputCache != NULL) { + ma_free(pDecoder->pInputCache, &pDecoder->allocationCallbacks); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesReadOut; + void* pRunningFramesOut; + + if (pFramesRead != NULL) { + *pFramesRead = 0; /* Safety. */ + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend == NULL) { + return MA_INVALID_OPERATION; + } + + /* Fast path. */ + if (pDecoder->converter.isPassthrough) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pFramesOut, frameCount, &totalFramesReadOut); + } else { + /* + Getting here means we need to do data conversion. If we're seeking forward and are _not_ doing resampling we can run this in a fast path. If we're doing resampling we + need to run through each sample because we need to ensure it's internal cache is updated. + */ + if (pFramesOut == NULL && pDecoder->converter.hasResampler == MA_FALSE) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, NULL, frameCount, &totalFramesReadOut); + } else { + /* Slow path. Need to run everything through the data converter. */ + ma_format internalFormat; + ma_uint32 internalChannels; + + totalFramesReadOut = 0; + pRunningFramesOut = pFramesOut; + + result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, NULL, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal format and channel count. */ + } + + /* + We run a different path depending on whether or not we are using a heap-allocated + intermediary buffer or not. If the data converter does not support the calculation of + the required number of input frames, we'll use the heap-allocated path. Otherwise we'll + use the stack-allocated path. + */ + if (pDecoder->pInputCache != NULL) { + /* We don't have a way of determining the required number of input frames, so need to persistently store input data in a cache. */ + while (totalFramesReadOut < frameCount) { + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + + /* If there's any data available in the cache, that needs to get processed first. */ + if (pDecoder->inputCacheRemaining > 0) { + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > pDecoder->inputCacheRemaining) { + framesToReadThisIterationIn = pDecoder->inputCacheRemaining; + } + + result = ma_data_converter_process_pcm_frames(&pDecoder->converter, ma_offset_pcm_frames_ptr(pDecoder->pInputCache, pDecoder->inputCacheConsumed, internalFormat, internalChannels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + pDecoder->inputCacheConsumed += framesToReadThisIterationIn; + pDecoder->inputCacheRemaining -= framesToReadThisIterationIn; + + totalFramesReadOut += framesToReadThisIterationOut; + + if (pRunningFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); + } + + if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + + /* Getting here means there's no data in the cache and we need to fill it up from the data source. */ + if (pDecoder->inputCacheRemaining == 0) { + pDecoder->inputCacheConsumed = 0; + + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pDecoder->pInputCache, pDecoder->inputCacheCap, &pDecoder->inputCacheRemaining); + if (result != MA_SUCCESS) { + break; + } + } + } + } else { + /* We have a way of determining the required number of input frames so just use the stack. */ + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In internal format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(internalFormat, internalChannels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; + + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } + + ma_data_converter_get_required_input_frame_count(&pDecoder->converter, framesToReadThisIterationOut, &requiredInputFrameCount); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } + + if (requiredInputFrameCount > 0) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pIntermediaryBuffer, framesToReadThisIterationIn, &framesReadThisIterationIn); + } else { + framesReadThisIterationIn = 0; + } + + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDecoder->converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + totalFramesReadOut += framesReadThisIterationOut; + + if (pRunningFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); + } + + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + } + } + } + + pDecoder->readPointerInPCMFrames += totalFramesReadOut; + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesReadOut; + } + + if (result == MA_SUCCESS && totalFramesReadOut == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex) +{ + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend != NULL) { + ma_result result; + ma_uint64 internalFrameIndex; + ma_uint32 internalSampleRate; + ma_uint64 currentFrameIndex; + + result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal sample rate. */ + } + + if (internalSampleRate == pDecoder->outputSampleRate) { + internalFrameIndex = frameIndex; + } else { + internalFrameIndex = ma_calculate_frame_count_after_resampling(internalSampleRate, pDecoder->outputSampleRate, frameIndex); + } + + /* Only seek if we're requesting a different frame to what we're currently sitting on. */ + ma_data_source_get_cursor_in_pcm_frames(pDecoder->pBackend, ¤tFrameIndex); + if (currentFrameIndex != internalFrameIndex) { + result = ma_data_source_seek_to_pcm_frame(pDecoder->pBackend, internalFrameIndex); + if (result == MA_SUCCESS) { + pDecoder->readPointerInPCMFrames = frameIndex; + } + + /* Reset the data converter so that any cached data in the resampler is cleared. */ + ma_data_converter_reset(&pDecoder->converter); + } + + return result; + } + + /* Should never get here, but if we do it means onSeekToPCMFrame was not set by the backend. */ + return MA_INVALID_ARGS; +} + +MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pFormat != NULL) { + *pFormat = pDecoder->outputFormat; + } + + if (pChannels != NULL) { + *pChannels = pDecoder->outputChannels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pDecoder->outputSampleRate; + } + + if (pChannelMap != NULL) { + ma_data_converter_get_output_channel_map(&pDecoder->converter, pChannelMap, channelMapCap); + } + return MA_SUCCESS; } @@ -51325,164 +65322,48 @@ MA_API ma_result ma_decoder_get_cursor_in_pcm_frames(ma_decoder* pDecoder, ma_ui return MA_SUCCESS; } -MA_API ma_uint64 ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder) +MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength) { - if (pDecoder == NULL) { - return 0; + if (pLength == NULL) { + return MA_INVALID_ARGS; } - if (pDecoder->pBackend != NULL) { - ma_result result; - ma_uint64 nativeLengthInPCMFrames; - ma_uint32 internalSampleRate; + *pLength = 0; - ma_data_source_get_length_in_pcm_frames(pDecoder->pBackend, &nativeLengthInPCMFrames); - - result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate); - if (result != MA_SUCCESS) { - return 0; /* Failed to retrieve the internal sample rate. */ - } - - if (internalSampleRate == pDecoder->outputSampleRate) { - return nativeLengthInPCMFrames; - } else { - return ma_calculate_frame_count_after_resampling(pDecoder->outputSampleRate, internalSampleRate, nativeLengthInPCMFrames); - } - } - - return 0; -} - -MA_API ma_uint64 ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) -{ - ma_result result; - ma_uint64 totalFramesReadOut; - ma_uint64 totalFramesReadIn; - void* pRunningFramesOut; - - if (pDecoder == NULL) { - return 0; - } - - if (pDecoder->pBackend == NULL) { - return 0; - } - - /* Fast path. */ - if (pDecoder->converter.isPassthrough) { - result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pFramesOut, frameCount, &totalFramesReadOut, MA_FALSE); - } else { - /* - Getting here means we need to do data conversion. If we're seeking forward and are _not_ doing resampling we can run this in a fast path. If we're doing resampling we - need to run through each sample because we need to ensure it's internal cache is updated. - */ - if (pFramesOut == NULL && pDecoder->converter.hasResampler == MA_FALSE) { - result = ma_data_source_read_pcm_frames(pDecoder->pBackend, NULL, frameCount, &totalFramesReadOut, MA_FALSE); - } else { - /* Slow path. Need to run everything through the data converter. */ - ma_format internalFormat; - ma_uint32 internalChannels; - - totalFramesReadOut = 0; - totalFramesReadIn = 0; - pRunningFramesOut = pFramesOut; - - result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, NULL); - if (result != MA_SUCCESS) { - return 0; /* Failed to retrieve the internal format and channel count. */ - } - - while (totalFramesReadOut < frameCount) { - ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In internal format. */ - ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(internalFormat, internalChannels); - ma_uint64 framesToReadThisIterationIn; - ma_uint64 framesReadThisIterationIn; - ma_uint64 framesToReadThisIterationOut; - ma_uint64 framesReadThisIterationOut; - ma_uint64 requiredInputFrameCount; - - framesToReadThisIterationOut = (frameCount - totalFramesReadOut); - framesToReadThisIterationIn = framesToReadThisIterationOut; - if (framesToReadThisIterationIn > intermediaryBufferCap) { - framesToReadThisIterationIn = intermediaryBufferCap; - } - - requiredInputFrameCount = ma_data_converter_get_required_input_frame_count(&pDecoder->converter, framesToReadThisIterationOut); - if (framesToReadThisIterationIn > requiredInputFrameCount) { - framesToReadThisIterationIn = requiredInputFrameCount; - } - - if (requiredInputFrameCount > 0) { - result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pIntermediaryBuffer, framesToReadThisIterationIn, &framesReadThisIterationIn, MA_FALSE); - totalFramesReadIn += framesReadThisIterationIn; - } else { - framesReadThisIterationIn = 0; - } - - /* - At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any - input frames, we still want to try processing frames because there may some output frames generated from cached input data. - */ - framesReadThisIterationOut = framesToReadThisIterationOut; - result = ma_data_converter_process_pcm_frames(&pDecoder->converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); - if (result != MA_SUCCESS) { - break; - } - - totalFramesReadOut += framesReadThisIterationOut; - - if (pRunningFramesOut != NULL) { - pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); - } - - if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { - break; /* We're done. */ - } - } - } - } - - pDecoder->readPointerInPCMFrames += totalFramesReadOut; - - return totalFramesReadOut; -} - -MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex) -{ if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pDecoder->pBackend != NULL) { ma_result result; - ma_uint64 internalFrameIndex; + ma_uint64 internalLengthInPCMFrames; ma_uint32 internalSampleRate; - result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate); + result = ma_data_source_get_length_in_pcm_frames(pDecoder->pBackend, &internalLengthInPCMFrames); if (result != MA_SUCCESS) { - return result; /* Failed to retrieve the internal sample rate. */ + return result; /* Failed to retrieve the internal length. */ + } + + result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal sample rate. */ } if (internalSampleRate == pDecoder->outputSampleRate) { - internalFrameIndex = frameIndex; + *pLength = internalLengthInPCMFrames; } else { - internalFrameIndex = ma_calculate_frame_count_after_resampling(internalSampleRate, pDecoder->outputSampleRate, frameIndex); + *pLength = ma_calculate_frame_count_after_resampling(pDecoder->outputSampleRate, internalSampleRate, internalLengthInPCMFrames); } - result = ma_data_source_seek_to_pcm_frame(pDecoder->pBackend, internalFrameIndex); - if (result == MA_SUCCESS) { - pDecoder->readPointerInPCMFrames = frameIndex; - } - - return result; + return MA_SUCCESS; + } else { + return MA_NO_BACKEND; } - - /* Should never get here, but if we do it means onSeekToPCMFrame was not set by the backend. */ - return MA_INVALID_ARGS; } MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64* pAvailableFrames) { + ma_result result; ma_uint64 totalFrameCount; if (pAvailableFrames == NULL) { @@ -51495,9 +65376,9 @@ MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64 return MA_INVALID_ARGS; } - totalFrameCount = ma_decoder_get_length_in_pcm_frames(pDecoder); - if (totalFrameCount == 0) { - return MA_NOT_IMPLEMENTED; + result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); + if (result != MA_SUCCESS) { + return result; } if (totalFrameCount <= pDecoder->readPointerInPCMFrames) { @@ -51506,12 +65387,13 @@ MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64 *pAvailableFrames = totalFrameCount - pDecoder->readPointerInPCMFrames; } - return MA_SUCCESS; /* No frames available. */ + return MA_SUCCESS; } static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_config* pConfigOut, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { + ma_result result; ma_uint64 totalFrameCount; ma_uint64 bpf; ma_uint64 dataCapInFrames; @@ -51532,21 +65414,19 @@ static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_dec /* Make room if there's not enough. */ if (totalFrameCount == dataCapInFrames) { void* pNewPCMFramesOut; - ma_uint64 oldDataCapInFrames = dataCapInFrames; ma_uint64 newDataCapInFrames = dataCapInFrames*2; if (newDataCapInFrames == 0) { newDataCapInFrames = 4096; } if ((newDataCapInFrames * bpf) > MA_SIZE_MAX) { - ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_TOO_BIG; } - - pNewPCMFramesOut = (void*)ma__realloc_from_callbacks(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf), (size_t)(oldDataCapInFrames * bpf), &pDecoder->allocationCallbacks); + pNewPCMFramesOut = (void*)ma_realloc(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf), &pDecoder->allocationCallbacks); if (pNewPCMFramesOut == NULL) { - ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } @@ -51557,9 +65437,13 @@ static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_dec frameCountToTryReading = dataCapInFrames - totalFrameCount; MA_ASSERT(frameCountToTryReading > 0); - framesJustRead = ma_decoder_read_pcm_frames(pDecoder, (ma_uint8*)pPCMFramesOut + (totalFrameCount * bpf), frameCountToTryReading); + result = ma_decoder_read_pcm_frames(pDecoder, (ma_uint8*)pPCMFramesOut + (totalFrameCount * bpf), frameCountToTryReading, &framesJustRead); totalFrameCount += framesJustRead; + if (result != MA_SUCCESS) { + break; + } + if (framesJustRead < frameCountToTryReading) { break; } @@ -51567,16 +65451,15 @@ static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_dec if (pConfigOut != NULL) { - pConfigOut->format = pDecoder->outputFormat; - pConfigOut->channels = pDecoder->outputChannels; + pConfigOut->format = pDecoder->outputFormat; + pConfigOut->channels = pDecoder->outputChannels; pConfigOut->sampleRate = pDecoder->outputSampleRate; - ma_channel_map_copy(pConfigOut->channelMap, pDecoder->outputChannelMap, pDecoder->outputChannels); } if (ppPCMFramesOut != NULL) { *ppPCMFramesOut = pPCMFramesOut; } else { - ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); } if (pFrameCountOut != NULL) { @@ -51652,40 +65535,50 @@ MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder static size_t ma_encoder__internal_on_write_wav(void* pUserData, const void* pData, size_t bytesToWrite) { ma_encoder* pEncoder = (ma_encoder*)pUserData; + size_t bytesWritten = 0; + MA_ASSERT(pEncoder != NULL); - return pEncoder->onWrite(pEncoder, pData, bytesToWrite); + pEncoder->onWrite(pEncoder, pData, bytesToWrite, &bytesWritten); + return bytesWritten; } -static drwav_bool32 ma_encoder__internal_on_seek_wav(void* pUserData, int offset, drwav_seek_origin origin) +static ma_bool32 ma_encoder__internal_on_seek_wav(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_encoder* pEncoder = (ma_encoder*)pUserData; + ma_result result; + MA_ASSERT(pEncoder != NULL); - return pEncoder->onSeek(pEncoder, offset, (origin == drwav_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); + result = pEncoder->onSeek(pEncoder, offset, (origin == ma_dr_wav_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); + if (result != MA_SUCCESS) { + return MA_FALSE; + } else { + return MA_TRUE; + } } static ma_result ma_encoder__on_init_wav(ma_encoder* pEncoder) { - drwav_data_format wavFormat; - drwav_allocation_callbacks allocationCallbacks; - drwav* pWav; + ma_dr_wav_data_format wavFormat; + ma_allocation_callbacks allocationCallbacks; + ma_dr_wav* pWav; MA_ASSERT(pEncoder != NULL); - pWav = (drwav*)ma__malloc_from_callbacks(sizeof(*pWav), &pEncoder->config.allocationCallbacks); + pWav = (ma_dr_wav*)ma_malloc(sizeof(*pWav), &pEncoder->config.allocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } - wavFormat.container = drwav_container_riff; + wavFormat.container = ma_dr_wav_container_riff; wavFormat.channels = pEncoder->config.channels; wavFormat.sampleRate = pEncoder->config.sampleRate; wavFormat.bitsPerSample = ma_get_bytes_per_sample(pEncoder->config.format) * 8; if (pEncoder->config.format == ma_format_f32) { - wavFormat.format = DR_WAVE_FORMAT_IEEE_FLOAT; + wavFormat.format = MA_DR_WAVE_FORMAT_IEEE_FLOAT; } else { - wavFormat.format = DR_WAVE_FORMAT_PCM; + wavFormat.format = MA_DR_WAVE_FORMAT_PCM; } allocationCallbacks.pUserData = pEncoder->config.allocationCallbacks.pUserData; @@ -51693,7 +65586,7 @@ static ma_result ma_encoder__on_init_wav(ma_encoder* pEncoder) allocationCallbacks.onRealloc = pEncoder->config.allocationCallbacks.onRealloc; allocationCallbacks.onFree = pEncoder->config.allocationCallbacks.onFree; - if (!drwav_init_write(pWav, &wavFormat, ma_encoder__internal_on_write_wav, ma_encoder__internal_on_seek_wav, pEncoder, &allocationCallbacks)) { + if (!ma_dr_wav_init_write(pWav, &wavFormat, ma_encoder__internal_on_write_wav, ma_encoder__internal_on_seek_wav, pEncoder, &allocationCallbacks)) { return MA_ERROR; } @@ -51704,36 +65597,43 @@ static ma_result ma_encoder__on_init_wav(ma_encoder* pEncoder) static void ma_encoder__on_uninit_wav(ma_encoder* pEncoder) { - drwav* pWav; + ma_dr_wav* pWav; MA_ASSERT(pEncoder != NULL); - pWav = (drwav*)pEncoder->pInternalEncoder; + pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; MA_ASSERT(pWav != NULL); - drwav_uninit(pWav); - ma__free_from_callbacks(pWav, &pEncoder->config.allocationCallbacks); + ma_dr_wav_uninit(pWav); + ma_free(pWav, &pEncoder->config.allocationCallbacks); } -static ma_uint64 ma_encoder__on_write_pcm_frames_wav(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount) +static ma_result ma_encoder__on_write_pcm_frames_wav(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) { - drwav* pWav; + ma_dr_wav* pWav; + ma_uint64 framesWritten; MA_ASSERT(pEncoder != NULL); - pWav = (drwav*)pEncoder->pInternalEncoder; + pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; MA_ASSERT(pWav != NULL); - return drwav_write_pcm_frames(pWav, frameCount, pFramesIn); + framesWritten = ma_dr_wav_write_pcm_frames(pWav, frameCount, pFramesIn); + + if (pFramesWritten != NULL) { + *pFramesWritten = framesWritten; + } + + return MA_SUCCESS; } #endif -MA_API ma_encoder_config ma_encoder_config_init(ma_resource_format resourceFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { ma_encoder_config config; MA_ZERO_OBJECT(&config); - config.resourceFormat = resourceFormat; + config.encodingFormat = encodingFormat; config.format = format; config.channels = channels; config.sampleRate = sampleRate; @@ -51784,9 +65684,9 @@ MA_API ma_result ma_encoder_init__internal(ma_encoder_write_proc onWrite, ma_enc pEncoder->onSeek = onSeek; pEncoder->pUserData = pUserData; - switch (pEncoder->config.resourceFormat) + switch (pEncoder->config.encodingFormat) { - case ma_resource_format_wav: + case ma_encoding_format_wav: { #if defined(MA_HAS_WAV) pEncoder->onInit = ma_encoder__on_init_wav; @@ -51806,64 +65706,85 @@ MA_API ma_result ma_encoder_init__internal(ma_encoder_write_proc onWrite, ma_enc /* Getting here means we should have our backend callbacks set up. */ if (result == MA_SUCCESS) { result = pEncoder->onInit(pEncoder); - if (result != MA_SUCCESS) { - return result; - } + } + + return result; +} + +static ma_result ma_encoder__on_write_vfs(ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten) +{ + return ma_vfs_or_default_write(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, pBufferIn, bytesToWrite, pBytesWritten); +} + +static ma_result ma_encoder__on_seek_vfs(ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin) +{ + return ma_vfs_or_default_seek(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, offset, origin); +} + +MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + ma_result result; + ma_vfs_file file; + + result = ma_encoder_preinit(pConfig, pEncoder); + if (result != MA_SUCCESS) { + return result; + } + + /* Now open the file. If this fails we don't need to uninitialize the encoder. */ + result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); + if (result != MA_SUCCESS) { + return result; + } + + pEncoder->data.vfs.pVFS = pVFS; + pEncoder->data.vfs.file = file; + + result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; } return MA_SUCCESS; } -MA_API size_t ma_encoder__on_write_stdio(ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite) +MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { - return fwrite(pBufferIn, 1, bytesToWrite, (FILE*)pEncoder->pFile); -} + ma_result result; + ma_vfs_file file; -MA_API ma_bool32 ma_encoder__on_seek_stdio(ma_encoder* pEncoder, int byteOffset, ma_seek_origin origin) -{ - return fseek((FILE*)pEncoder->pFile, byteOffset, (origin == ma_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; + result = ma_encoder_preinit(pConfig, pEncoder); + if (result != MA_SUCCESS) { + return result; + } + + /* Now open the file. If this fails we don't need to uninitialize the encoder. */ + result = ma_vfs_or_default_open_w(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); + if (result != MA_SUCCESS) { + return result; + } + + pEncoder->data.vfs.pVFS = pVFS; + pEncoder->data.vfs.file = file; + + result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + return MA_SUCCESS; } MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { - ma_result result; - FILE* pFile; - - result = ma_encoder_preinit(pConfig, pEncoder); - if (result != MA_SUCCESS) { - return result; - } - - /* Now open the file. If this fails we don't need to uninitialize the encoder. */ - result = ma_fopen(&pFile, pFilePath, "wb"); - if (pFile == NULL) { - return result; - } - - pEncoder->pFile = pFile; - - return ma_encoder_init__internal(ma_encoder__on_write_stdio, ma_encoder__on_seek_stdio, NULL, pEncoder); + return ma_encoder_init_vfs(NULL, pFilePath, pConfig, pEncoder); } MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { - ma_result result; - FILE* pFile; - - result = ma_encoder_preinit(pConfig, pEncoder); - if (result != MA_SUCCESS) { - return result; - } - - /* Now open the file. If this fails we don't need to uninitialize the encoder. */ - result = ma_wfopen(&pFile, pFilePath, L"wb", &pEncoder->config.allocationCallbacks); - if (pFile == NULL) { - return result; - } - - pEncoder->pFile = pFile; - - return ma_encoder_init__internal(ma_encoder__on_write_stdio, ma_encoder__on_seek_stdio, NULL, pEncoder); + return ma_encoder_init_vfs_w(NULL, pFilePath, pConfig, pEncoder); } MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder) @@ -51890,19 +65811,24 @@ MA_API void ma_encoder_uninit(ma_encoder* pEncoder) } /* If we have a file handle, close it. */ - if (pEncoder->onWrite == ma_encoder__on_write_stdio) { - fclose((FILE*)pEncoder->pFile); + if (pEncoder->onWrite == ma_encoder__on_write_vfs) { + ma_vfs_or_default_close(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file); + pEncoder->data.vfs.file = NULL; } } -MA_API ma_uint64 ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount) +MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) { - if (pEncoder == NULL || pFramesIn == NULL) { - return 0; + if (pFramesWritten != NULL) { + *pFramesWritten = 0; } - return pEncoder->onWritePCMFrames(pEncoder, pFramesIn, frameCount); + if (pEncoder == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + return pEncoder->onWritePCMFrames(pEncoder, pFramesIn, frameCount, pFramesWritten); } #endif /* MA_NO_ENCODING */ @@ -51931,17 +65857,7 @@ MA_API ma_waveform_config ma_waveform_config_init(ma_format format, ma_uint32 ch static ma_result ma_waveform__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { - ma_uint64 framesRead = ma_waveform_read_pcm_frames((ma_waveform*)pDataSource, pFramesOut, frameCount); - - if (pFramesRead != NULL) { - *pFramesRead = framesRead; - } - - if (framesRead == 0) { - return MA_AT_END; - } - - return MA_SUCCESS; + return ma_waveform_read_pcm_frames((ma_waveform*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_waveform__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) @@ -51949,13 +65865,14 @@ static ma_result ma_waveform__data_source_on_seek(ma_data_source* pDataSource, m return ma_waveform_seek_to_pcm_frame((ma_waveform*)pDataSource, frameIndex); } -static ma_result ma_waveform__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_waveform__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_waveform* pWaveform = (ma_waveform*)pDataSource; *pFormat = pWaveform->config.format; *pChannels = pWaveform->config.channels; *pSampleRate = pWaveform->config.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pWaveform->config.channels); return MA_SUCCESS; } @@ -51983,11 +65900,11 @@ static ma_data_source_vtable g_ma_waveform_data_source_vtable = { ma_waveform__data_source_on_read, ma_waveform__data_source_on_seek, - NULL, /* onMap */ - NULL, /* onUnmap */ ma_waveform__data_source_on_get_data_format, ma_waveform__data_source_on_get_cursor, - NULL /* onGetLength. There's no notion of a length in waveforms. */ + NULL, /* onGetLength. There's no notion of a length in waveforms. */ + NULL, /* onSetLooping */ + 0 }; MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform) @@ -52079,12 +65996,12 @@ static ma_int16 ma_waveform_sine_s16(double time, double amplitude) return ma_pcm_sample_f32_to_s16(ma_waveform_sine_f32(time, amplitude)); } -static float ma_waveform_square_f32(double time, double amplitude) +static float ma_waveform_square_f32(double time, double dutyCycle, double amplitude) { double f = time - (ma_int64)time; double r; - if (f < 0.5) { + if (f < dutyCycle) { r = amplitude; } else { r = -amplitude; @@ -52093,9 +66010,9 @@ static float ma_waveform_square_f32(double time, double amplitude) return (float)r; } -static ma_int16 ma_waveform_square_s16(double time, double amplitude) +static ma_int16 ma_waveform_square_s16(double time, double dutyCycle, double amplitude) { - return ma_pcm_sample_f32_to_s16(ma_waveform_square_f32(time, amplitude)); + return ma_pcm_sample_f32_to_s16(ma_waveform_square_f32(time, dutyCycle, amplitude)); } static float ma_waveform_triangle_f32(double time, double amplitude) @@ -52170,7 +66087,7 @@ static void ma_waveform_read_pcm_frames__sine(ma_waveform* pWaveform, void* pFra } } -static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) +static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, double dutyCycle, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint64 iChannel; @@ -52183,7 +66100,7 @@ static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, void* pF if (pWaveform->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - float s = ma_waveform_square_f32(pWaveform->time, pWaveform->config.amplitude); + float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { @@ -52193,7 +66110,7 @@ static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, void* pF } else if (pWaveform->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - ma_int16 s = ma_waveform_square_s16(pWaveform->time, pWaveform->config.amplitude); + ma_int16 s = ma_waveform_square_s16(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { @@ -52202,7 +66119,7 @@ static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, void* pF } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - float s = ma_waveform_square_f32(pWaveform->time, pWaveform->config.amplitude); + float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { @@ -52296,10 +66213,18 @@ static void ma_waveform_read_pcm_frames__sawtooth(ma_waveform* pWaveform, void* } } -MA_API ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) +MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pWaveform == NULL) { - return 0; + return MA_INVALID_ARGS; } if (pFramesOut != NULL) { @@ -52312,7 +66237,7 @@ MA_API ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFram case ma_waveform_type_square: { - ma_waveform_read_pcm_frames__square(pWaveform, pFramesOut, frameCount); + ma_waveform_read_pcm_frames__square(pWaveform, 0.5, pFramesOut, frameCount); } break; case ma_waveform_type_triangle: @@ -52325,13 +66250,17 @@ MA_API ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFram ma_waveform_read_pcm_frames__sawtooth(pWaveform, pFramesOut, frameCount); } break; - default: return 0; + default: return MA_INVALID_OPERATION; /* Unknown waveform type. */ } } else { pWaveform->time += pWaveform->advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ } - return frameCount; + if (pFramesRead != NULL) { + *pFramesRead = frameCount; + } + + return MA_SUCCESS; } MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex) @@ -52345,6 +66274,142 @@ MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 return MA_SUCCESS; } +MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency) +{ + ma_pulsewave_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.dutyCycle = dutyCycle; + config.amplitude = amplitude; + config.frequency = frequency; + + return config; +} + +MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform) +{ + ma_result result; + ma_waveform_config config; + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pWaveform); + + config = ma_waveform_config_init( + pConfig->format, + pConfig->channels, + pConfig->sampleRate, + ma_waveform_type_square, + pConfig->amplitude, + pConfig->frequency + ); + + result = ma_waveform_init(&config, &pWaveform->waveform); + ma_pulsewave_set_duty_cycle(pWaveform, pConfig->dutyCycle); + + return result; +} + +MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform) +{ + if (pWaveform == NULL) { + return; + } + + ma_waveform_uninit(&pWaveform->waveform); +} + +MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut != NULL) { + ma_waveform_read_pcm_frames__square(&pWaveform->waveform, pWaveform->config.dutyCycle, pFramesOut, frameCount); + } else { + pWaveform->waveform.time += pWaveform->waveform.advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ + } + + if (pFramesRead != NULL) { + *pFramesRead = frameCount; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + ma_waveform_seek_to_pcm_frame(&pWaveform->waveform, frameIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.amplitude = amplitude; + ma_waveform_set_amplitude(&pWaveform->waveform, amplitude); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.frequency = frequency; + ma_waveform_set_frequency(&pWaveform->waveform, frequency); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.sampleRate = sampleRate; + ma_waveform_set_sample_rate(&pWaveform->waveform, sampleRate); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.dutyCycle = dutyCycle; + + return MA_SUCCESS; +} + + MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels, ma_noise_type type, ma_int32 seed, double amplitude) { @@ -52367,17 +66432,7 @@ MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels static ma_result ma_noise__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { - ma_uint64 framesRead = ma_noise_read_pcm_frames((ma_noise*)pDataSource, pFramesOut, frameCount); - - if (pFramesRead != NULL) { - *pFramesRead = framesRead; - } - - if (framesRead == 0) { - return MA_AT_END; - } - - return MA_SUCCESS; + return ma_noise_read_pcm_frames((ma_noise*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_noise__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) @@ -52388,13 +66443,14 @@ static ma_result ma_noise__data_source_on_seek(ma_data_source* pDataSource, ma_u return MA_SUCCESS; } -static ma_result ma_noise__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +static ma_result ma_noise__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_noise* pNoise = (ma_noise*)pDataSource; *pFormat = pNoise->config.format; *pChannels = pNoise->config.channels; *pSampleRate = 0; /* There is no notion of sample rate with noise generation. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pNoise->config.channels); return MA_SUCCESS; } @@ -52403,17 +66459,105 @@ static ma_data_source_vtable g_ma_noise_data_source_vtable = { ma_noise__data_source_on_read, ma_noise__data_source_on_seek, /* No-op for noise. */ - NULL, /* onMap */ - NULL, /* onUnmap */ ma_noise__data_source_on_get_data_format, NULL, /* onGetCursor. No notion of a cursor for noise. */ - NULL /* onGetLength. No notion of a length for noise. */ + NULL, /* onGetLength. No notion of a length for noise. */ + NULL, /* onSetLooping */ + 0 }; -MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, ma_noise* pNoise) + +#ifndef MA_PINK_NOISE_BIN_SIZE +#define MA_PINK_NOISE_BIN_SIZE 16 +#endif + +typedef struct +{ + size_t sizeInBytes; + struct + { + size_t binOffset; + size_t accumulationOffset; + size_t counterOffset; + } pink; + struct + { + size_t accumulationOffset; + } brownian; +} ma_noise_heap_layout; + +static ma_result ma_noise_get_heap_layout(const ma_noise_config* pConfig, ma_noise_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Pink. */ + if (pConfig->type == ma_noise_type_pink) { + /* bin */ + pHeapLayout->pink.binOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double*) * pConfig->channels; + pHeapLayout->sizeInBytes += sizeof(double ) * pConfig->channels * MA_PINK_NOISE_BIN_SIZE; + + /* accumulation */ + pHeapLayout->pink.accumulationOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; + + /* counter */ + pHeapLayout->pink.counterOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_uint32) * pConfig->channels; + } + + /* Brownian. */ + if (pConfig->type == ma_noise_type_brownian) { + /* accumulation */ + pHeapLayout->brownian.accumulationOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; + ma_noise_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_noise_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise) +{ + ma_result result; + ma_noise_heap_layout heapLayout; ma_data_source_config dataSourceConfig; + ma_uint32 iChannel; if (pNoise == NULL) { return MA_INVALID_ARGS; @@ -52421,13 +66565,13 @@ MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, ma_noise* pNoise) MA_ZERO_OBJECT(pNoise); - if (pConfig == NULL) { - return MA_INVALID_ARGS; + result = ma_noise_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; } - if (pConfig->channels < MA_MIN_CHANNELS || pConfig->channels > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } + pNoise->_pHeap = pHeap; + MA_ZERO_MEMORY(pNoise->_pHeap, heapLayout.sizeInBytes); dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_noise_data_source_vtable; @@ -52441,15 +66585,20 @@ MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, ma_noise* pNoise) ma_lcg_seed(&pNoise->lcg, pConfig->seed); if (pNoise->config.type == ma_noise_type_pink) { - ma_uint32 iChannel; + pNoise->state.pink.bin = (double** )ma_offset_ptr(pHeap, heapLayout.pink.binOffset); + pNoise->state.pink.accumulation = (double* )ma_offset_ptr(pHeap, heapLayout.pink.accumulationOffset); + pNoise->state.pink.counter = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.pink.counterOffset); + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { + pNoise->state.pink.bin[iChannel] = (double*)ma_offset_ptr(pHeap, heapLayout.pink.binOffset + (sizeof(double*) * pConfig->channels) + (sizeof(double) * MA_PINK_NOISE_BIN_SIZE * iChannel)); pNoise->state.pink.accumulation[iChannel] = 0; pNoise->state.pink.counter[iChannel] = 1; } } if (pNoise->config.type == ma_noise_type_brownian) { - ma_uint32 iChannel; + pNoise->state.brownian.accumulation = (double*)ma_offset_ptr(pHeap, heapLayout.brownian.accumulationOffset); + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { pNoise->state.brownian.accumulation[iChannel] = 0; } @@ -52458,13 +66607,47 @@ MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, ma_noise* pNoise) return MA_SUCCESS; } -MA_API void ma_noise_uninit(ma_noise* pNoise) +MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_noise_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_noise_init_preallocated(pConfig, pHeap, pNoise); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pNoise->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks) { if (pNoise == NULL) { return; } ma_data_source_uninit(&pNoise->ds); + + if (pNoise->_ownsHeap) { + ma_free(pNoise->_pHeap, pAllocationCallbacks); + } } MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude) @@ -52494,8 +66677,15 @@ MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type) return MA_INVALID_ARGS; } - pNoise->config.type = type; - return MA_SUCCESS; + /* + This function should never have been implemented in the first place. Changing the type dynamically is not + supported. Instead you need to uninitialize and reinitiailize a fresh `ma_noise` object. This function + will be removed in version 0.12. + */ + MA_ASSERT(MA_FALSE); + (void)type; + + return MA_INVALID_OPERATION; } static MA_INLINE float ma_noise_f32_white(ma_noise* pNoise) @@ -52513,7 +66703,7 @@ static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__white(ma_noise* pNoise, voi ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; @@ -52607,7 +66797,7 @@ static MA_INLINE float ma_noise_f32_pink(ma_noise* pNoise, ma_uint32 iChannel) double binNext; unsigned int ibin; - ibin = ma_tzcnt32(pNoise->state.pink.counter[iChannel]) & (ma_countof(pNoise->state.pink.bin[0]) - 1); + ibin = ma_tzcnt32(pNoise->state.pink.counter[iChannel]) & (MA_PINK_NOISE_BIN_SIZE - 1); binPrev = pNoise->state.pink.bin[iChannel][ibin]; binNext = ma_lcg_rand_f64(&pNoise->lcg); @@ -52632,7 +66822,7 @@ static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__pink(ma_noise* pNoise, void ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; @@ -52714,7 +66904,7 @@ static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__brownian(ma_noise* pNoise, ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; - MA_ASSUME(channels >= MA_MIN_CHANNELS && channels <= MA_MAX_CHANNELS); + MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; @@ -52772,192 +66962,10412 @@ static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__brownian(ma_noise* pNoise, return frameCount; } -MA_API ma_uint64 ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) +MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { + ma_uint64 framesRead = 0; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + if (pNoise == NULL) { - return 0; + return MA_INVALID_ARGS; } /* The output buffer is allowed to be NULL. Since we aren't tracking cursors or anything we can just do nothing and pretend to be successful. */ if (pFramesOut == NULL) { - return frameCount; + framesRead = frameCount; + } else { + switch (pNoise->config.type) { + case ma_noise_type_white: framesRead = ma_noise_read_pcm_frames__white (pNoise, pFramesOut, frameCount); break; + case ma_noise_type_pink: framesRead = ma_noise_read_pcm_frames__pink (pNoise, pFramesOut, frameCount); break; + case ma_noise_type_brownian: framesRead = ma_noise_read_pcm_frames__brownian(pNoise, pFramesOut, frameCount); break; + default: return MA_INVALID_OPERATION; /* Unknown noise type. */ + } } - if (pNoise->config.type == ma_noise_type_white) { - return ma_noise_read_pcm_frames__white(pNoise, pFramesOut, frameCount); + if (pFramesRead != NULL) { + *pFramesRead = framesRead; } - if (pNoise->config.type == ma_noise_type_pink) { - return ma_noise_read_pcm_frames__pink(pNoise, pFramesOut, frameCount); - } - - if (pNoise->config.type == ma_noise_type_brownian) { - return ma_noise_read_pcm_frames__brownian(pNoise, pFramesOut, frameCount); - } - - /* Should never get here. */ - MA_ASSERT(MA_FALSE); - return 0; + return MA_SUCCESS; } #endif /* MA_NO_GENERATION */ +#ifndef MA_NO_RESOURCE_MANAGER +#ifndef MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS +#define MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS 1000 +#endif + +#ifndef MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY +#define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY 1024 +#endif + +MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void) +{ + ma_resource_manager_pipeline_notifications notifications; + + MA_ZERO_OBJECT(¬ifications); + + return notifications; +} + +static void ma_resource_manager_pipeline_notifications_signal_all_notifications(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pNotification) { ma_async_notification_signal(pPipelineNotifications->init.pNotification); } + if (pPipelineNotifications->done.pNotification) { ma_async_notification_signal(pPipelineNotifications->done.pNotification); } +} + +static void ma_resource_manager_pipeline_notifications_acquire_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->init.pFence); } + if (pPipelineNotifications->done.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->done.pFence); } +} + +static void ma_resource_manager_pipeline_notifications_release_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pFence != NULL) { ma_fence_release(pPipelineNotifications->init.pFence); } + if (pPipelineNotifications->done.pFence != NULL) { ma_fence_release(pPipelineNotifications->done.pFence); } +} + + + +#ifndef MA_DEFAULT_HASH_SEED +#define MA_DEFAULT_HASH_SEED 42 +#endif + +/* MurmurHash3. Based on code from https://github.com/PeterScott/murmur3/blob/master/murmur3.c (public domain). */ +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #if __GNUC__ >= 7 + #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" + #endif +#endif + +static MA_INLINE ma_uint32 ma_rotl32(ma_uint32 x, ma_int8 r) +{ + return (x << r) | (x >> (32 - r)); +} + +static MA_INLINE ma_uint32 ma_hash_getblock(const ma_uint32* blocks, int i) +{ + ma_uint32 block; + + /* Try silencing a sanitization warning about unaligned access by doing a memcpy() instead of assignment. */ + MA_COPY_MEMORY(&block, ma_offset_ptr(blocks, i * sizeof(block)), sizeof(block)); + + if (ma_is_little_endian()) { + return block; + } else { + return ma_swap_endian_uint32(block); + } +} + +static MA_INLINE ma_uint32 ma_hash_fmix32(ma_uint32 h) +{ + h ^= h >> 16; + h *= 0x85ebca6b; + h ^= h >> 13; + h *= 0xc2b2ae35; + h ^= h >> 16; + + return h; +} + +static ma_uint32 ma_hash_32(const void* key, int len, ma_uint32 seed) +{ + const ma_uint8* data = (const ma_uint8*)key; + const ma_uint32* blocks; + const ma_uint8* tail; + const int nblocks = len / 4; + ma_uint32 h1 = seed; + ma_uint32 c1 = 0xcc9e2d51; + ma_uint32 c2 = 0x1b873593; + ma_uint32 k1; + int i; + + blocks = (const ma_uint32 *)(data + nblocks*4); + + for(i = -nblocks; i; i++) { + k1 = ma_hash_getblock(blocks,i); + + k1 *= c1; + k1 = ma_rotl32(k1, 15); + k1 *= c2; + + h1 ^= k1; + h1 = ma_rotl32(h1, 13); + h1 = h1*5 + 0xe6546b64; + } + + + tail = (const ma_uint8*)(data + nblocks*4); + + k1 = 0; + switch(len & 3) { + case 3: k1 ^= tail[2] << 16; + case 2: k1 ^= tail[1] << 8; + case 1: k1 ^= tail[0]; + k1 *= c1; k1 = ma_rotl32(k1, 15); k1 *= c2; h1 ^= k1; + }; + + + h1 ^= len; + h1 = ma_hash_fmix32(h1); + + return h1; +} + +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push +#endif +/* End MurmurHash3 */ + +static ma_uint32 ma_hash_string_32(const char* str) +{ + return ma_hash_32(str, (int)strlen(str), MA_DEFAULT_HASH_SEED); +} + +static ma_uint32 ma_hash_string_w_32(const wchar_t* str) +{ + return ma_hash_32(str, (int)wcslen(str) * sizeof(*str), MA_DEFAULT_HASH_SEED); +} + + + + +/* +Basic BST Functions +*/ +static ma_result ma_resource_manager_data_buffer_node_search(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(ppDataBufferNode != NULL); + + pCurrentNode = pResourceManager->pRootDataBufferNode; + while (pCurrentNode != NULL) { + if (hashedName32 == pCurrentNode->hashedName32) { + break; /* Found. */ + } else if (hashedName32 < pCurrentNode->hashedName32) { + pCurrentNode = pCurrentNode->pChildLo; + } else { + pCurrentNode = pCurrentNode->pChildHi; + } + } + + *ppDataBufferNode = pCurrentNode; + + if (pCurrentNode == NULL) { + return MA_DOES_NOT_EXIST; + } else { + return MA_SUCCESS; + } +} + +static ma_result ma_resource_manager_data_buffer_node_insert_point(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppInsertPoint) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(ppInsertPoint != NULL); + + *ppInsertPoint = NULL; + + if (pResourceManager->pRootDataBufferNode == NULL) { + return MA_SUCCESS; /* No items. */ + } + + /* We need to find the node that will become the parent of the new node. If a node is found that already has the same hashed name we need to return MA_ALREADY_EXISTS. */ + pCurrentNode = pResourceManager->pRootDataBufferNode; + while (pCurrentNode != NULL) { + if (hashedName32 == pCurrentNode->hashedName32) { + result = MA_ALREADY_EXISTS; + break; + } else { + if (hashedName32 < pCurrentNode->hashedName32) { + if (pCurrentNode->pChildLo == NULL) { + result = MA_SUCCESS; + break; + } else { + pCurrentNode = pCurrentNode->pChildLo; + } + } else { + if (pCurrentNode->pChildHi == NULL) { + result = MA_SUCCESS; + break; + } else { + pCurrentNode = pCurrentNode->pChildHi; + } + } + } + } + + *ppInsertPoint = pCurrentNode; + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_insert_at(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_buffer_node* pInsertPoint) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + /* The key must have been set before calling this function. */ + MA_ASSERT(pDataBufferNode->hashedName32 != 0); + + if (pInsertPoint == NULL) { + /* It's the first node. */ + pResourceManager->pRootDataBufferNode = pDataBufferNode; + } else { + /* It's not the first node. It needs to be inserted. */ + if (pDataBufferNode->hashedName32 < pInsertPoint->hashedName32) { + MA_ASSERT(pInsertPoint->pChildLo == NULL); + pInsertPoint->pChildLo = pDataBufferNode; + } else { + MA_ASSERT(pInsertPoint->pChildHi == NULL); + pInsertPoint->pChildHi = pDataBufferNode; + } + } + + pDataBufferNode->pParent = pInsertPoint; + + return MA_SUCCESS; +} + +#if 0 /* Unused for now. */ +static ma_result ma_resource_manager_data_buffer_node_insert(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_result result; + ma_resource_manager_data_buffer_node* pInsertPoint; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, pDataBufferNode->hashedName32, &pInsertPoint); + if (result != MA_SUCCESS) { + return MA_INVALID_ARGS; + } + + return ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); +} +#endif + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_min(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pDataBufferNode != NULL); + + pCurrentNode = pDataBufferNode; + while (pCurrentNode->pChildLo != NULL) { + pCurrentNode = pCurrentNode->pChildLo; + } + + return pCurrentNode; +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_max(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pDataBufferNode != NULL); + + pCurrentNode = pDataBufferNode; + while (pCurrentNode->pChildHi != NULL) { + pCurrentNode = pCurrentNode->pChildHi; + } + + return pCurrentNode; +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_successor(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->pChildHi != NULL); + + return ma_resource_manager_data_buffer_node_find_min(pDataBufferNode->pChildHi); +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_predecessor(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->pChildLo != NULL); + + return ma_resource_manager_data_buffer_node_find_max(pDataBufferNode->pChildLo); +} + +static ma_result ma_resource_manager_data_buffer_node_remove(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + if (pDataBufferNode->pChildLo == NULL) { + if (pDataBufferNode->pChildHi == NULL) { + /* Simple case - deleting a buffer with no children. */ + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); /* There is only a single buffer in the tree which should be equal to the root node. */ + pResourceManager->pRootDataBufferNode = NULL; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = NULL; + } else { + pDataBufferNode->pParent->pChildHi = NULL; + } + } + } else { + /* Node has one child - pChildHi != NULL. */ + pDataBufferNode->pChildHi->pParent = pDataBufferNode->pParent; + + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); + pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildHi; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildHi; + } else { + pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildHi; + } + } + } + } else { + if (pDataBufferNode->pChildHi == NULL) { + /* Node has one child - pChildLo != NULL. */ + pDataBufferNode->pChildLo->pParent = pDataBufferNode->pParent; + + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); + pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildLo; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildLo; + } else { + pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildLo; + } + } + } else { + /* Complex case - deleting a node with two children. */ + ma_resource_manager_data_buffer_node* pReplacementDataBufferNode; + + /* For now we are just going to use the in-order successor as the replacement, but we may want to try to keep this balanced by switching between the two. */ + pReplacementDataBufferNode = ma_resource_manager_data_buffer_node_find_inorder_successor(pDataBufferNode); + MA_ASSERT(pReplacementDataBufferNode != NULL); + + /* + Now that we have our replacement node we can make the change. The simple way to do this would be to just exchange the values, and then remove the replacement + node, however we track specific nodes via pointers which means we can't just swap out the values. We need to instead just change the pointers around. The + replacement node should have at most 1 child. Therefore, we can detach it in terms of our simpler cases above. What we're essentially doing is detaching the + replacement node and reinserting it into the same position as the deleted node. + */ + MA_ASSERT(pReplacementDataBufferNode->pParent != NULL); /* The replacement node should never be the root which means it should always have a parent. */ + MA_ASSERT(pReplacementDataBufferNode->pChildLo == NULL); /* Because we used in-order successor. This would be pChildHi == NULL if we used in-order predecessor. */ + + if (pReplacementDataBufferNode->pChildHi == NULL) { + if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { + pReplacementDataBufferNode->pParent->pChildLo = NULL; + } else { + pReplacementDataBufferNode->pParent->pChildHi = NULL; + } + } else { + pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode->pParent; + if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { + pReplacementDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode->pChildHi; + } else { + pReplacementDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode->pChildHi; + } + } + + + /* The replacement node has essentially been detached from the binary tree, so now we need to replace the old data buffer with it. The first thing to update is the parent */ + if (pDataBufferNode->pParent != NULL) { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode; + } else { + pDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode; + } + } + + /* Now need to update the replacement node's pointers. */ + pReplacementDataBufferNode->pParent = pDataBufferNode->pParent; + pReplacementDataBufferNode->pChildLo = pDataBufferNode->pChildLo; + pReplacementDataBufferNode->pChildHi = pDataBufferNode->pChildHi; + + /* Now the children of the replacement node need to have their parent pointers updated. */ + if (pReplacementDataBufferNode->pChildLo != NULL) { + pReplacementDataBufferNode->pChildLo->pParent = pReplacementDataBufferNode; + } + if (pReplacementDataBufferNode->pChildHi != NULL) { + pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode; + } + + /* Now the root node needs to be updated. */ + if (pResourceManager->pRootDataBufferNode == pDataBufferNode) { + pResourceManager->pRootDataBufferNode = pReplacementDataBufferNode; + } + } + } + + return MA_SUCCESS; +} + +#if 0 /* Unused for now. */ +static ma_result ma_resource_manager_data_buffer_node_remove_by_key(ma_resource_manager* pResourceManager, ma_uint32 hashedName32) +{ + ma_result result; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + result = ma_resource_manager_data_buffer_search(pResourceManager, hashedName32, &pDataBufferNode); + if (result != MA_SUCCESS) { + return result; /* Could not find the data buffer. */ + } + + return ma_resource_manager_data_buffer_remove(pResourceManager, pDataBufferNode); +} +#endif + +static ma_resource_manager_data_supply_type ma_resource_manager_data_buffer_node_get_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + return (ma_resource_manager_data_supply_type)ma_atomic_load_i32(&pDataBufferNode->data.type); +} + +static void ma_resource_manager_data_buffer_node_set_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_supply_type supplyType) +{ + ma_atomic_exchange_i32(&pDataBufferNode->data.type, supplyType); +} + +static ma_result ma_resource_manager_data_buffer_node_increment_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) +{ + ma_uint32 refCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + (void)pResourceManager; + + refCount = ma_atomic_fetch_add_32(&pDataBufferNode->refCount, 1) + 1; + + if (pNewRefCount != NULL) { + *pNewRefCount = refCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_decrement_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) +{ + ma_uint32 refCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + (void)pResourceManager; + + refCount = ma_atomic_fetch_sub_32(&pDataBufferNode->refCount, 1) - 1; + + if (pNewRefCount != NULL) { + *pNewRefCount = refCount; + } + + return MA_SUCCESS; +} + +static void ma_resource_manager_data_buffer_node_free(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + if (pDataBufferNode->isDataOwnedByResourceManager) { + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_encoded) { + ma_free((void*)pDataBufferNode->data.backend.encoded.pData, &pResourceManager->config.allocationCallbacks); + pDataBufferNode->data.backend.encoded.pData = NULL; + pDataBufferNode->data.backend.encoded.sizeInBytes = 0; + } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded) { + ma_free((void*)pDataBufferNode->data.backend.decoded.pData, &pResourceManager->config.allocationCallbacks); + pDataBufferNode->data.backend.decoded.pData = NULL; + pDataBufferNode->data.backend.decoded.totalFrameCount = 0; + } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded_paged) { + ma_paged_audio_buffer_data_uninit(&pDataBufferNode->data.backend.decodedPaged.data, &pResourceManager->config.allocationCallbacks); + } else { + /* Should never hit this if the node was successfully initialized. */ + MA_ASSERT(pDataBufferNode->result != MA_SUCCESS); + } + } + + /* The data buffer itself needs to be freed. */ + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); +} + +static ma_result ma_resource_manager_data_buffer_node_result(const ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + + return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBufferNode->result); /* Need a naughty const-cast here. */ +} + + +static ma_bool32 ma_resource_manager_is_threading_enabled(const ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + return (pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) == 0; +} + + +typedef struct +{ + union + { + ma_async_notification_event e; + ma_async_notification_poll p; + } backend; /* Must be the first member. */ + ma_resource_manager* pResourceManager; +} ma_resource_manager_inline_notification; + +static ma_result ma_resource_manager_inline_notification_init(ma_resource_manager* pResourceManager, ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pNotification != NULL); + + pNotification->pResourceManager = pResourceManager; + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + return ma_async_notification_event_init(&pNotification->backend.e); + } else { + return ma_async_notification_poll_init(&pNotification->backend.p); + } +} + +static void ma_resource_manager_inline_notification_uninit(ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pNotification != NULL); + + if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { + ma_async_notification_event_uninit(&pNotification->backend.e); + } else { + /* No need to uninitialize a polling notification. */ + } +} + +static void ma_resource_manager_inline_notification_wait(ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pNotification != NULL); + + if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { + ma_async_notification_event_wait(&pNotification->backend.e); + } else { + while (ma_async_notification_poll_is_signalled(&pNotification->backend.p) == MA_FALSE) { + ma_result result = ma_resource_manager_process_next_job(pNotification->pResourceManager); + if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { + break; + } + } + } +} + +static void ma_resource_manager_inline_notification_wait_and_uninit(ma_resource_manager_inline_notification* pNotification) +{ + ma_resource_manager_inline_notification_wait(pNotification); + ma_resource_manager_inline_notification_uninit(pNotification); +} + + +static void ma_resource_manager_data_buffer_bst_lock(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_lock(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } else { + /* Threading not enabled. Do nothing. */ + } +} + +static void ma_resource_manager_data_buffer_bst_unlock(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_unlock(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } else { + /* Threading not enabled. Do nothing. */ + } +} + +#ifndef MA_NO_THREADING +static ma_thread_result MA_THREADCALL ma_resource_manager_job_thread(void* pUserData) +{ + ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData; + MA_ASSERT(pResourceManager != NULL); + + for (;;) { + ma_result result; + ma_job job; + + result = ma_resource_manager_next_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + break; + } + + /* Terminate if we got a quit message. */ + if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { + break; + } + + ma_job_process(&job); + } + + return (ma_thread_result)0; +} +#endif + +MA_API ma_resource_manager_config ma_resource_manager_config_init(void) +{ + ma_resource_manager_config config; + + MA_ZERO_OBJECT(&config); + config.decodedFormat = ma_format_unknown; + config.decodedChannels = 0; + config.decodedSampleRate = 0; + config.jobThreadCount = 1; /* A single miniaudio-managed job thread by default. */ + config.jobQueueCapacity = MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY; + + /* Flags. */ + config.flags = 0; + #ifdef MA_NO_THREADING + { + /* Threading is disabled at compile time so disable threading at runtime as well by default. */ + config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + config.jobThreadCount = 0; + } + #endif + + return config; +} + + +MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager) +{ + ma_result result; + ma_job_queue_config jobQueueConfig; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pResourceManager); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + if (pConfig->jobThreadCount > ma_countof(pResourceManager->jobThreads)) { + return MA_INVALID_ARGS; /* Requesting too many job threads. */ + } + } + #endif + + pResourceManager->config = *pConfig; + ma_allocation_callbacks_init_copy(&pResourceManager->config.allocationCallbacks, &pConfig->allocationCallbacks); + + /* Get the log set up early so we can start using it as soon as possible. */ + if (pResourceManager->config.pLog == NULL) { + result = ma_log_init(&pResourceManager->config.allocationCallbacks, &pResourceManager->log); + if (result == MA_SUCCESS) { + pResourceManager->config.pLog = &pResourceManager->log; + } else { + pResourceManager->config.pLog = NULL; /* Logging is unavailable. */ + } + } + + if (pResourceManager->config.pVFS == NULL) { + result = ma_default_vfs_init(&pResourceManager->defaultVFS, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the default file system. */ + } + + pResourceManager->config.pVFS = &pResourceManager->defaultVFS; + } + + /* If threading has been disabled at compile time, enfore it at run time as well. */ + #ifdef MA_NO_THREADING + { + pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + } + #endif + + /* We need to force MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING if MA_RESOURCE_MANAGER_FLAG_NO_THREADING is set. */ + if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { + pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; + + /* We cannot allow job threads when MA_RESOURCE_MANAGER_FLAG_NO_THREADING has been set. This is an invalid use case. */ + if (pResourceManager->config.jobThreadCount > 0) { + return MA_INVALID_ARGS; + } + } + + /* Job queue. */ + jobQueueConfig.capacity = pResourceManager->config.jobQueueCapacity; + jobQueueConfig.flags = 0; + if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING) != 0) { + if (pResourceManager->config.jobThreadCount > 0) { + return MA_INVALID_ARGS; /* Non-blocking mode is only valid for self-managed job threads. */ + } + + jobQueueConfig.flags |= MA_JOB_QUEUE_FLAG_NON_BLOCKING; + } + + result = ma_job_queue_init(&jobQueueConfig, &pResourceManager->config.allocationCallbacks, &pResourceManager->jobQueue); + if (result != MA_SUCCESS) { + return result; + } + + + /* Custom decoding backends. */ + if (pConfig->ppCustomDecodingBackendVTables != NULL && pConfig->customDecodingBackendCount > 0) { + size_t sizeInBytes = sizeof(*pResourceManager->config.ppCustomDecodingBackendVTables) * pConfig->customDecodingBackendCount; + + pResourceManager->config.ppCustomDecodingBackendVTables = (ma_decoding_backend_vtable**)ma_malloc(sizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pResourceManager->config.ppCustomDecodingBackendVTables == NULL) { + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + MA_COPY_MEMORY(pResourceManager->config.ppCustomDecodingBackendVTables, pConfig->ppCustomDecodingBackendVTables, sizeInBytes); + + pResourceManager->config.customDecodingBackendCount = pConfig->customDecodingBackendCount; + pResourceManager->config.pCustomDecodingBackendUserData = pConfig->pCustomDecodingBackendUserData; + } + + + + /* Here is where we initialize our threading stuff. We don't do this if we don't support threading. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_uint32 iJobThread; + + /* Data buffer lock. */ + result = ma_mutex_init(&pResourceManager->dataBufferBSTLock); + if (result != MA_SUCCESS) { + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* Create the job threads last to ensure the threads has access to valid data. */ + for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { + result = ma_thread_create(&pResourceManager->jobThreads[iJobThread], ma_thread_priority_normal, pResourceManager->config.jobThreadStackSize, ma_resource_manager_job_thread, pResourceManager, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return result; + } + } + } + #else + { + /* Threading is disabled at compile time. We should never get here because validation checks should have already been performed. */ + MA_ASSERT(MA_FALSE); + } + #endif + } + + return MA_SUCCESS; +} + + +static void ma_resource_manager_delete_all_data_buffer_nodes(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager); + + /* If everything was done properly, there shouldn't be any active data buffers. */ + while (pResourceManager->pRootDataBufferNode != NULL) { + ma_resource_manager_data_buffer_node* pDataBufferNode = pResourceManager->pRootDataBufferNode; + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + + /* The data buffer has been removed from the BST, so now we need to free it's data. */ + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + } +} + +MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager) +{ + if (pResourceManager == NULL) { + return; + } + + /* + Job threads need to be killed first. To do this we need to post a quit message to the message queue and then wait for the thread. The quit message will never be removed from the + queue which means it will never not be returned after being encounted for the first time which means all threads will eventually receive it. + */ + ma_resource_manager_post_job_quit(pResourceManager); + + /* Wait for every job to finish before continuing to ensure nothing is sill trying to access any of our objects below. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_uint32 iJobThread; + + for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { + ma_thread_wait(&pResourceManager->jobThreads[iJobThread]); + } + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } + + /* At this point the thread should have returned and no other thread should be accessing our data. We can now delete all data buffers. */ + ma_resource_manager_delete_all_data_buffer_nodes(pResourceManager); + + /* The job queue is no longer needed. */ + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + + /* We're no longer doing anything with data buffers so the lock can now be uninitialized. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } + + ma_free(pResourceManager->config.ppCustomDecodingBackendVTables, &pResourceManager->config.allocationCallbacks); + + if (pResourceManager->config.pLog == &pResourceManager->log) { + ma_log_uninit(&pResourceManager->log); + } +} + +MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager) +{ + if (pResourceManager == NULL) { + return NULL; + } + + return pResourceManager->config.pLog; +} + + + +MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void) +{ + ma_resource_manager_data_source_config config; + + MA_ZERO_OBJECT(&config); + config.rangeBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; + config.rangeEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; + config.loopPointBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; + config.loopPointEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; + config.isLooping = MA_FALSE; + + return config; +} + + +static ma_decoder_config ma_resource_manager__init_decoder_config(ma_resource_manager* pResourceManager) +{ + ma_decoder_config config; + + config = ma_decoder_config_init(pResourceManager->config.decodedFormat, pResourceManager->config.decodedChannels, pResourceManager->config.decodedSampleRate); + config.allocationCallbacks = pResourceManager->config.allocationCallbacks; + config.ppCustomBackendVTables = pResourceManager->config.ppCustomDecodingBackendVTables; + config.customBackendCount = pResourceManager->config.customDecodingBackendCount; + config.pCustomBackendUserData = pResourceManager->config.pCustomDecodingBackendUserData; + + return config; +} + +static ma_result ma_resource_manager__init_decoder(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + MA_ASSERT(pDecoder != NULL); + + config = ma_resource_manager__init_decoder_config(pResourceManager); + + if (pFilePath != NULL) { + result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); + return result; + } + } else { + result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pFilePathW, &config, pDecoder); + if (result != MA_SUCCESS) { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); + #endif + return result; + } + } + + return MA_SUCCESS; +} + +static ma_bool32 ma_resource_manager_data_buffer_has_connector(ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_atomic_bool32_get(&pDataBuffer->isConnectorInitialized); +} + +static ma_data_source* ma_resource_manager_data_buffer_get_connector(ma_resource_manager_data_buffer* pDataBuffer) +{ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + return NULL; /* Connector not yet initialized. */ + } + + switch (pDataBuffer->pNode->data.type) + { + case ma_resource_manager_data_supply_type_encoded: return &pDataBuffer->connector.decoder; + case ma_resource_manager_data_supply_type_decoded: return &pDataBuffer->connector.buffer; + case ma_resource_manager_data_supply_type_decoded_paged: return &pDataBuffer->connector.pagedBuffer; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + ma_log_postf(ma_resource_manager_get_log(pDataBuffer->pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to retrieve data buffer connector. Unknown data supply type.\n"); + return NULL; + }; + }; +} + +static ma_result ma_resource_manager_data_buffer_init_connector(ma_resource_manager_data_buffer* pDataBuffer, const ma_resource_manager_data_source_config* pConfig, ma_async_notification* pInitNotification, ma_fence* pInitFence) +{ + ma_result result; + + MA_ASSERT(pDataBuffer != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE); + + /* The underlying data buffer must be initialized before we'll be able to know how to initialize the backend. */ + result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); + if (result != MA_SUCCESS && result != MA_BUSY) { + return result; /* The data buffer is in an erroneous state. */ + } + + /* + We need to initialize either a ma_decoder or an ma_audio_buffer depending on whether or not the backing data is encoded or decoded. These act as the + "instance" to the data and are used to form the connection between underlying data buffer and the data source. If the data buffer is decoded, we can use + an ma_audio_buffer. This enables us to use memory mapping when mixing which saves us a bit of data movement overhead. + */ + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ + { + ma_decoder_config config; + config = ma_resource_manager__init_decoder_config(pDataBuffer->pResourceManager); + result = ma_decoder_init_memory(pDataBuffer->pNode->data.backend.encoded.pData, pDataBuffer->pNode->data.backend.encoded.sizeInBytes, &config, &pDataBuffer->connector.decoder); + } break; + + case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ + { + ma_audio_buffer_config config; + config = ma_audio_buffer_config_init(pDataBuffer->pNode->data.backend.decoded.format, pDataBuffer->pNode->data.backend.decoded.channels, pDataBuffer->pNode->data.backend.decoded.totalFrameCount, pDataBuffer->pNode->data.backend.decoded.pData, NULL); + result = ma_audio_buffer_init(&config, &pDataBuffer->connector.buffer); + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ + { + ma_paged_audio_buffer_config config; + config = ma_paged_audio_buffer_config_init(&pDataBuffer->pNode->data.backend.decodedPaged.data); + result = ma_paged_audio_buffer_init(&config, &pDataBuffer->connector.pagedBuffer); + } break; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown data supply type. Should never happen. Need to post an error here. */ + return MA_INVALID_ARGS; + }; + } + + /* + Initialization of the connector is when we can fire the init notification. This will give the application access to + the format/channels/rate of the data source. + */ + if (result == MA_SUCCESS) { + /* + The resource manager supports the ability to set the range and loop settings via a config at + initialization time. This results in an case where the ranges could be set explicitly via + ma_data_source_set_*() before we get to this point here. If this happens, we'll end up + hitting a case where we just override those settings which results in what feels like a bug. + + To address this we only change the relevant properties if they're not equal to defaults. If + they're equal to defaults there's no need to change them anyway. If they're *not* set to the + default values, we can assume the user has set the range and loop settings via the config. If + they're doing their own calls to ma_data_source_set_*() in addition to setting them via the + config, that's entirely on the caller and any synchronization issue becomes their problem. + */ + if (pConfig->rangeBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_BEG || pConfig->rangeEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_END) { + ma_data_source_set_range_in_pcm_frames(pDataBuffer, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + } + + if (pConfig->loopPointBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG || pConfig->loopPointEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END) { + ma_data_source_set_loop_point_in_pcm_frames(pDataBuffer, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + } + + if (pConfig->isLooping != MA_FALSE) { + ma_data_source_set_looping(pDataBuffer, pConfig->isLooping); + } + + ma_atomic_bool32_set(&pDataBuffer->isConnectorInitialized, MA_TRUE); + + if (pInitNotification != NULL) { + ma_async_notification_signal(pInitNotification); + } + + if (pInitFence != NULL) { + ma_fence_release(pInitFence); + } + } + + /* At this point the backend should be initialized. We do *not* want to set pDataSource->result here - that needs to be done at a higher level to ensure it's done as the last step. */ + return result; +} + +static ma_result ma_resource_manager_data_buffer_uninit_connector(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBuffer != NULL); + + (void)pResourceManager; + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ + { + ma_decoder_uninit(&pDataBuffer->connector.decoder); + } break; + + case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ + { + ma_audio_buffer_uninit(&pDataBuffer->connector.buffer); + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ + { + ma_paged_audio_buffer_uninit(&pDataBuffer->connector.pagedBuffer); + } break; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown data supply type. Should never happen. Need to post an error here. */ + return MA_INVALID_ARGS; + }; + } + + return MA_SUCCESS; +} + +static ma_uint32 ma_resource_manager_data_buffer_node_next_execution_order(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + return ma_atomic_fetch_add_32(&pDataBufferNode->executionCounter, 1); +} + +static ma_result ma_resource_manager_data_buffer_node_init_supply_encoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW) +{ + ma_result result; + size_t dataSizeInBytes; + void* pData; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + + result = ma_vfs_open_and_read_file_ex(pResourceManager->config.pVFS, pFilePath, pFilePathW, &pData, &dataSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + if (pFilePath != NULL) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); + } else { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); + #endif + } + + return result; + } + + pDataBufferNode->data.backend.encoded.pData = pData; + pDataBufferNode->data.backend.encoded.sizeInBytes = dataSizeInBytes; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_encoded); /* <-- Must be set last. */ + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_init_supply_decoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 flags, ma_decoder** ppDecoder) +{ + ma_result result = MA_SUCCESS; + ma_decoder* pDecoder; + ma_uint64 totalFrameCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(ppDecoder != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + + *ppDecoder = NULL; /* For safety. */ + + pDecoder = (ma_decoder*)ma_malloc(sizeof(*pDecoder), &pResourceManager->config.allocationCallbacks); + if (pDecoder == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_resource_manager__init_decoder(pResourceManager, pFilePath, pFilePathW, pDecoder); + if (result != MA_SUCCESS) { + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* + At this point we have the decoder and we now need to initialize the data supply. This will + be either a decoded buffer, or a decoded paged buffer. A regular buffer is just one big heap + allocated buffer, whereas a paged buffer is a linked list of paged-sized buffers. The latter + is used when the length of a sound is unknown until a full decode has been performed. + */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { + result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); + if (result != MA_SUCCESS) { + return result; + } + } else { + totalFrameCount = 0; + } + + if (totalFrameCount > 0) { + /* It's a known length. The data supply is a regular decoded buffer. */ + ma_uint64 dataSizeInBytes; + void* pData; + + dataSizeInBytes = totalFrameCount * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); + if (dataSizeInBytes > MA_SIZE_MAX) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return MA_TOO_BIG; + } + + pData = ma_malloc((size_t)dataSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pData == NULL) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + /* The buffer needs to be initialized to silence in case the caller reads from it. */ + ma_silence_pcm_frames(pData, totalFrameCount, pDecoder->outputFormat, pDecoder->outputChannels); + + /* Data has been allocated and the data supply can now be initialized. */ + pDataBufferNode->data.backend.decoded.pData = pData; + pDataBufferNode->data.backend.decoded.totalFrameCount = totalFrameCount; + pDataBufferNode->data.backend.decoded.format = pDecoder->outputFormat; + pDataBufferNode->data.backend.decoded.channels = pDecoder->outputChannels; + pDataBufferNode->data.backend.decoded.sampleRate = pDecoder->outputSampleRate; + pDataBufferNode->data.backend.decoded.decodedFrameCount = 0; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded); /* <-- Must be set last. */ + } else { + /* + It's an unknown length. The data supply is a paged decoded buffer. Setting this up is + actually easier than the non-paged decoded buffer because we just need to initialize + a ma_paged_audio_buffer object. + */ + result = ma_paged_audio_buffer_data_init(pDecoder->outputFormat, pDecoder->outputChannels, &pDataBufferNode->data.backend.decodedPaged.data); + if (result != MA_SUCCESS) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return result; + } + + pDataBufferNode->data.backend.decodedPaged.sampleRate = pDecoder->outputSampleRate; + pDataBufferNode->data.backend.decodedPaged.decodedFrameCount = 0; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded_paged); /* <-- Must be set last. */ + } + + *ppDecoder = pDecoder; + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_decode_next_page(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_decoder* pDecoder) +{ + ma_result result = MA_SUCCESS; + ma_uint64 pageSizeInFrames; + ma_uint64 framesToTryReading; + ma_uint64 framesRead; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDecoder != NULL); + + /* We need to know the size of a page in frames to know how many frames to decode. */ + pageSizeInFrames = MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDecoder->outputSampleRate/1000); + framesToTryReading = pageSizeInFrames; + + /* + Here is where we do the decoding of the next page. We'll run a slightly different path depending + on whether or not we're using a flat or paged buffer because the allocation of the page differs + between the two. For a flat buffer it's an offset to an already-allocated buffer. For a paged + buffer, we need to allocate a new page and attach it to the linked list. + */ + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)) + { + case ma_resource_manager_data_supply_type_decoded: + { + /* The destination buffer is an offset to the existing buffer. Don't read more than we originally retrieved when we first initialized the decoder. */ + void* pDst; + ma_uint64 framesRemaining = pDataBufferNode->data.backend.decoded.totalFrameCount - pDataBufferNode->data.backend.decoded.decodedFrameCount; + if (framesToTryReading > framesRemaining) { + framesToTryReading = framesRemaining; + } + + if (framesToTryReading > 0) { + pDst = ma_offset_ptr( + pDataBufferNode->data.backend.decoded.pData, + pDataBufferNode->data.backend.decoded.decodedFrameCount * ma_get_bytes_per_frame(pDataBufferNode->data.backend.decoded.format, pDataBufferNode->data.backend.decoded.channels) + ); + MA_ASSERT(pDst != NULL); + + result = ma_decoder_read_pcm_frames(pDecoder, pDst, framesToTryReading, &framesRead); + if (framesRead > 0) { + pDataBufferNode->data.backend.decoded.decodedFrameCount += framesRead; + } + } else { + framesRead = 0; + } + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + /* The destination buffer is a freshly allocated page. */ + ma_paged_audio_buffer_page* pPage; + + result = ma_paged_audio_buffer_data_allocate_page(&pDataBufferNode->data.backend.decodedPaged.data, framesToTryReading, NULL, &pResourceManager->config.allocationCallbacks, &pPage); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_decoder_read_pcm_frames(pDecoder, pPage->pAudioData, framesToTryReading, &framesRead); + if (framesRead > 0) { + pPage->sizeInFrames = framesRead; + + result = ma_paged_audio_buffer_data_append_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage); + if (result == MA_SUCCESS) { + pDataBufferNode->data.backend.decodedPaged.decodedFrameCount += framesRead; + } else { + /* Failed to append the page. Just abort and set the status to MA_AT_END. */ + ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); + result = MA_AT_END; + } + } else { + /* No frames were read. Free the page and just set the status to MA_AT_END. */ + ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); + result = MA_AT_END; + } + } break; + + case ma_resource_manager_data_supply_type_encoded: + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unexpected data supply type. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Unexpected data supply type (%d) when decoding page.", ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)); + return MA_ERROR; + }; + } + + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_acquire_critical_section(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_inline_notification* pInitNotification, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; + ma_resource_manager_data_buffer_node* pInsertPoint; + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = NULL; + } + + result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, hashedName32, &pInsertPoint); + if (result == MA_ALREADY_EXISTS) { + /* The node already exists. We just need to increment the reference count. */ + pDataBufferNode = pInsertPoint; + + result = ma_resource_manager_data_buffer_node_increment_ref(pResourceManager, pDataBufferNode, NULL); + if (result != MA_SUCCESS) { + return result; /* Should never happen. Failed to increment the reference count. */ + } + + result = MA_ALREADY_EXISTS; + goto done; + } else { + /* + The node does not already exist. We need to post a LOAD_DATA_BUFFER_NODE job here. This + needs to be done inside the critical section to ensure an uninitialization of the node + does not occur before initialization on another thread. + */ + pDataBufferNode = (ma_resource_manager_data_buffer_node*)ma_malloc(sizeof(*pDataBufferNode), &pResourceManager->config.allocationCallbacks); + if (pDataBufferNode == NULL) { + return MA_OUT_OF_MEMORY; + } + + MA_ZERO_OBJECT(pDataBufferNode); + pDataBufferNode->hashedName32 = hashedName32; + pDataBufferNode->refCount = 1; /* Always set to 1 by default (this is our first reference). */ + + if (pExistingData == NULL) { + pDataBufferNode->data.type = ma_resource_manager_data_supply_type_unknown; /* <-- We won't know this until we start decoding. */ + pDataBufferNode->result = MA_BUSY; /* Must be set to MA_BUSY before we leave the critical section, so might as well do it now. */ + pDataBufferNode->isDataOwnedByResourceManager = MA_TRUE; + } else { + pDataBufferNode->data = *pExistingData; + pDataBufferNode->result = MA_SUCCESS; /* Not loading asynchronously, so just set the status */ + pDataBufferNode->isDataOwnedByResourceManager = MA_FALSE; + } + + result = ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); + if (result != MA_SUCCESS) { + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + return result; /* Should never happen. Failed to insert the data buffer into the BST. */ + } + + /* + Here is where we'll post the job, but only if we're loading asynchronously. If we're + loading synchronously we'll defer loading to a later stage, outside of the critical + section. + */ + if (pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { + /* Loading asynchronously. Post the job. */ + ma_job job; + char* pFilePathCopy = NULL; + wchar_t* pFilePathWCopy = NULL; + + /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ + if (pFilePath != NULL) { + pFilePathCopy = ma_copy_string(pFilePath, &pResourceManager->config.allocationCallbacks); + } else { + pFilePathWCopy = ma_copy_string_w(pFilePathW, &pResourceManager->config.allocationCallbacks); + } + + if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_init(pResourceManager, pInitNotification); + } + + /* Acquire init and done fences before posting the job. These will be unacquired by the job thread. */ + if (pInitFence != NULL) { ma_fence_acquire(pInitFence); } + if (pDoneFence != NULL) { ma_fence_acquire(pDoneFence); } + + /* We now have everything we need to post the job to the job thread. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE); + job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + job.data.resourceManager.loadDataBufferNode.pResourceManager = pResourceManager; + job.data.resourceManager.loadDataBufferNode.pDataBufferNode = pDataBufferNode; + job.data.resourceManager.loadDataBufferNode.pFilePath = pFilePathCopy; + job.data.resourceManager.loadDataBufferNode.pFilePathW = pFilePathWCopy; + job.data.resourceManager.loadDataBufferNode.flags = flags; + job.data.resourceManager.loadDataBufferNode.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? pInitNotification : NULL; + job.data.resourceManager.loadDataBufferNode.pDoneNotification = NULL; + job.data.resourceManager.loadDataBufferNode.pInitFence = pInitFence; + job.data.resourceManager.loadDataBufferNode.pDoneFence = pDoneFence; + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + result = ma_job_process(&job); + } else { + result = ma_resource_manager_post_job(pResourceManager, &job); + } + + if (result != MA_SUCCESS) { + /* Failed to post job. Probably ran out of memory. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); + + /* + Fences were acquired before posting the job, but since the job was not able to + be posted, we need to make sure we release them so nothing gets stuck waiting. + */ + if (pInitFence != NULL) { ma_fence_release(pInitFence); } + if (pDoneFence != NULL) { ma_fence_release(pDoneFence); } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(pInitNotification); + } else { + /* These will have been freed by the job thread, but with WAIT_INIT they will already have happend sinced the job has already been handled. */ + ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); + ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); + } + + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + + return result; + } + } + } + +done: + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = pDataBufferNode; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_acquire(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_result result = MA_SUCCESS; + ma_bool32 nodeAlreadyExists = MA_FALSE; + ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; + ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = NULL; /* Safety. */ + } + + if (pResourceManager == NULL || (pFilePath == NULL && pFilePathW == NULL && hashedName32 == 0)) { + return MA_INVALID_ARGS; + } + + /* If we're specifying existing data, it must be valid. */ + if (pExistingData != NULL && pExistingData->type == ma_resource_manager_data_supply_type_unknown) { + return MA_INVALID_ARGS; + } + + /* If we don't support threading, remove the ASYNC flag to make the rest of this a bit simpler. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; + } + + if (hashedName32 == 0) { + if (pFilePath != NULL) { + hashedName32 = ma_hash_string_32(pFilePath); + } else { + hashedName32 = ma_hash_string_w_32(pFilePathW); + } + } + + /* + Here is where we either increment the node's reference count or allocate a new one and add it + to the BST. When allocating a new node, we need to make sure the LOAD_DATA_BUFFER_NODE job is + posted inside the critical section just in case the caller immediately uninitializes the node + as this will ensure the FREE_DATA_BUFFER_NODE job is given an execution order such that the + node is not uninitialized before initialization. + */ + ma_resource_manager_data_buffer_bst_lock(pResourceManager); + { + result = ma_resource_manager_data_buffer_node_acquire_critical_section(pResourceManager, pFilePath, pFilePathW, hashedName32, flags, pExistingData, pInitFence, pDoneFence, &initNotification, &pDataBufferNode); + } + ma_resource_manager_data_buffer_bst_unlock(pResourceManager); + + if (result == MA_ALREADY_EXISTS) { + nodeAlreadyExists = MA_TRUE; + result = MA_SUCCESS; + } else { + if (result != MA_SUCCESS) { + return result; + } + } + + /* + If we're loading synchronously, we'll need to load everything now. When loading asynchronously, + a job will have been posted inside the BST critical section so that an uninitialization can be + allocated an appropriate execution order thereby preventing it from being uninitialized before + the node is initialized by the decoding thread(s). + */ + if (nodeAlreadyExists == MA_FALSE) { /* Don't need to try loading anything if the node already exists. */ + if (pFilePath == NULL && pFilePathW == NULL) { + /* + If this path is hit, it means a buffer is being copied (i.e. initialized from only the + hashed name), but that node has been freed in the meantime, probably from some other + thread. This is an invalid operation. + */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Cloning data buffer node failed because the source node was released. The source node must remain valid until the cloning has completed.\n"); + result = MA_INVALID_OPERATION; + goto done; + } + + if (pDataBufferNode->isDataOwnedByResourceManager) { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0) { + /* Loading synchronously. Load the sound in it's entirety here. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) == 0) { + /* No decoding. This is the simple case - just store the file contents in memory. */ + result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW); + if (result != MA_SUCCESS) { + goto done; + } + } else { + /* Decoding. We do this the same way as we do when loading asynchronously. */ + ma_decoder* pDecoder; + result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW, flags, &pDecoder); + if (result != MA_SUCCESS) { + goto done; + } + + /* We have the decoder, now decode page by page just like we do when loading asynchronously. */ + for (;;) { + /* Decode next page. */ + result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, pDecoder); + if (result != MA_SUCCESS) { + break; /* Will return MA_AT_END when the last page has been decoded. */ + } + } + + /* Reaching the end needs to be considered successful. */ + if (result == MA_AT_END) { + result = MA_SUCCESS; + } + + /* + At this point the data buffer is either fully decoded or some error occurred. Either + way, the decoder is no longer necessary. + */ + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + } + + /* Getting here means we were successful. Make sure the status of the node is updated accordingly. */ + ma_atomic_exchange_i32(&pDataBufferNode->result, result); + } else { + /* Loading asynchronously. We may need to wait for initialization. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_wait(&initNotification); + } + } + } else { + /* The data is not managed by the resource manager so there's nothing else to do. */ + MA_ASSERT(pExistingData != NULL); + } + } + +done: + /* If we failed to initialize the data buffer we need to free it. */ + if (result != MA_SUCCESS) { + if (nodeAlreadyExists == MA_FALSE) { + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + } + } + + /* + The init notification needs to be uninitialized. This will be used if the node does not already + exist, and we've specified ASYNC | WAIT_INIT. + */ + if (nodeAlreadyExists == MA_FALSE && pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(&initNotification); + } + } + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = pDataBufferNode; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_unacquire(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pName, const wchar_t* pNameW) +{ + ma_result result = MA_SUCCESS; + ma_uint32 refCount = 0xFFFFFFFF; /* The new reference count of the node after decrementing. Initialize to non-0 to be safe we don't fall into the freeing path. */ + ma_uint32 hashedName32 = 0; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + if (pDataBufferNode == NULL) { + if (pName == NULL && pNameW == NULL) { + return MA_INVALID_ARGS; + } + + if (pName != NULL) { + hashedName32 = ma_hash_string_32(pName); + } else { + hashedName32 = ma_hash_string_w_32(pNameW); + } + } + + /* + The first thing to do is decrement the reference counter of the node. Then, if the reference + count is zero, we need to free the node. If the node is still in the process of loading, we'll + need to post a job to the job queue to free the node. Otherwise we'll just do it here. + */ + ma_resource_manager_data_buffer_bst_lock(pResourceManager); + { + /* Might need to find the node. Must be done inside the critical section. */ + if (pDataBufferNode == NULL) { + result = ma_resource_manager_data_buffer_node_search(pResourceManager, hashedName32, &pDataBufferNode); + if (result != MA_SUCCESS) { + goto stage2; /* Couldn't find the node. */ + } + } + + result = ma_resource_manager_data_buffer_node_decrement_ref(pResourceManager, pDataBufferNode, &refCount); + if (result != MA_SUCCESS) { + goto stage2; /* Should never happen. */ + } + + if (refCount == 0) { + result = ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + if (result != MA_SUCCESS) { + goto stage2; /* An error occurred when trying to remove the data buffer. This should never happen. */ + } + } + } + ma_resource_manager_data_buffer_bst_unlock(pResourceManager); + +stage2: + if (result != MA_SUCCESS) { + return result; + } + + /* + Here is where we need to free the node. We don't want to do this inside the critical section + above because we want to keep that as small as possible for multi-threaded efficiency. + */ + if (refCount == 0) { + if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { + /* The sound is still loading. We need to delay the freeing of the node to a safe time. */ + ma_job job; + + /* We need to mark the node as unavailable for the sake of the resource manager worker threads. */ + ma_atomic_exchange_i32(&pDataBufferNode->result, MA_UNAVAILABLE); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE); + job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + job.data.resourceManager.freeDataBufferNode.pResourceManager = pResourceManager; + job.data.resourceManager.freeDataBufferNode.pDataBufferNode = pDataBufferNode; + + result = ma_resource_manager_post_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); + return result; + } + + /* If we don't support threading, process the job queue here. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + while (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { + result = ma_resource_manager_process_next_job(pResourceManager); + if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { + result = MA_SUCCESS; + break; + } + } + } else { + /* Threading is enabled. The job queue will deal with the rest of the cleanup from here. */ + } + } else { + /* The sound isn't loading so we can just free the node here. */ + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + } + } + + return result; +} + + + +static ma_uint32 ma_resource_manager_data_buffer_next_execution_order(ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pDataBuffer != NULL); + return ma_atomic_fetch_add_32(&pDataBuffer->executionCounter, 1); +} + +static ma_result ma_resource_manager_data_buffer_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_resource_manager_data_buffer_read_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_resource_manager_data_buffer_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_resource_manager_data_buffer_seek_to_pcm_frame((ma_resource_manager_data_buffer*)pDataSource, frameIndex); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_resource_manager_data_buffer_get_data_format((ma_resource_manager_data_buffer*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pCursor); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_resource_manager_data_buffer_get_length_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pLength); +} + +static ma_result ma_resource_manager_data_buffer_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_resource_manager_data_buffer* pDataBuffer = (ma_resource_manager_data_buffer*)pDataSource; + MA_ASSERT(pDataBuffer != NULL); + + ma_atomic_exchange_32(&pDataBuffer->isLooping, isLooping); + + /* The looping state needs to be set on the connector as well or else looping won't work when we read audio data. */ + ma_data_source_set_looping(ma_resource_manager_data_buffer_get_connector(pDataBuffer), isLooping); + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_resource_manager_data_buffer_vtable = +{ + ma_resource_manager_data_buffer_cb__read_pcm_frames, + ma_resource_manager_data_buffer_cb__seek_to_pcm_frame, + ma_resource_manager_data_buffer_cb__get_data_format, + ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames, + ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames, + ma_resource_manager_data_buffer_cb__set_looping, + 0 +}; + +static ma_result ma_resource_manager_data_buffer_init_ex_internal(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_uint32 hashedName32, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pDataBufferNode; + ma_data_source_config dataSourceConfig; + ma_bool32 async; + ma_uint32 flags; + ma_resource_manager_pipeline_notifications notifications; + + if (pDataBuffer == NULL) { + if (pConfig != NULL && pConfig->pNotifications != NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); + } + + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataBuffer); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pNotifications != NULL) { + notifications = *pConfig->pNotifications; /* From here on out we should be referencing `notifications` instead of `pNotifications`. Set this to NULL to catch errors at testing time. */ + } else { + MA_ZERO_OBJECT(¬ifications); + } + + /* For safety, always remove the ASYNC flag if threading is disabled on the resource manager. */ + flags = pConfig->flags; + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; + } + + async = (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0; + + /* + Fences need to be acquired before doing anything. These must be acquired and released outside of + the node to ensure there's no holes where ma_fence_wait() could prematurely return before the + data buffer has completed initialization. + + When loading asynchronously, the node acquisition routine below will acquire the fences on this + thread and then release them on the async thread when the operation is complete. + + These fences are always released at the "done" tag at the end of this function. They'll be + acquired a second if loading asynchronously. This double acquisition system is just done to + simplify code maintanence. + */ + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + { + /* We first need to acquire a node. If ASYNC is not set, this will not return until the entire sound has been loaded. */ + result = ma_resource_manager_data_buffer_node_acquire(pResourceManager, pConfig->pFilePath, pConfig->pFilePathW, hashedName32, flags, NULL, notifications.init.pFence, notifications.done.pFence, &pDataBufferNode); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_resource_manager_data_buffer_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pDataBuffer->ds); + if (result != MA_SUCCESS) { + ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } + + pDataBuffer->pResourceManager = pResourceManager; + pDataBuffer->pNode = pDataBufferNode; + pDataBuffer->flags = flags; + pDataBuffer->result = MA_BUSY; /* Always default to MA_BUSY for safety. It'll be overwritten when loading completes or an error occurs. */ + + /* If we're loading asynchronously we need to post a job to the job queue to initialize the connector. */ + if (async == MA_FALSE || ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_SUCCESS) { + /* Loading synchronously or the data has already been fully loaded. We can just initialize the connector from here without a job. */ + result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, pConfig, NULL, NULL); + ma_atomic_exchange_i32(&pDataBuffer->result, result); + + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } else { + /* The node's data supply isn't initialized yet. The caller has requested that we load asynchronously so we need to post a job to do this. */ + ma_job job; + ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_init(pResourceManager, &initNotification); + } + + /* + The status of the data buffer needs to be set to MA_BUSY before posting the job so that the + worker thread is aware of it's busy state. If the LOAD_DATA_BUFFER job sees a status other + than MA_BUSY, it'll assume an error and fall through to an early exit. + */ + ma_atomic_exchange_i32(&pDataBuffer->result, MA_BUSY); + + /* Acquire fences a second time. These will be released by the async thread. */ + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER); + job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); + job.data.resourceManager.loadDataBuffer.pDataBuffer = pDataBuffer; + job.data.resourceManager.loadDataBuffer.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? &initNotification : notifications.init.pNotification; + job.data.resourceManager.loadDataBuffer.pDoneNotification = notifications.done.pNotification; + job.data.resourceManager.loadDataBuffer.pInitFence = notifications.init.pFence; + job.data.resourceManager.loadDataBuffer.pDoneFence = notifications.done.pFence; + job.data.resourceManager.loadDataBuffer.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; + job.data.resourceManager.loadDataBuffer.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; + job.data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; + job.data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; + job.data.resourceManager.loadDataBuffer.isLooping = pConfig->isLooping; + + /* If we need to wait for initialization to complete we can just process the job in place. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + result = ma_job_process(&job); + } else { + result = ma_resource_manager_post_job(pResourceManager, &job); + } + + if (result != MA_SUCCESS) { + /* We failed to post the job. Most likely there isn't enough room in the queue's buffer. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER job. %s.\n", ma_result_description(result)); + ma_atomic_exchange_i32(&pDataBuffer->result, result); + + /* Release the fences after the result has been set on the data buffer. */ + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + } else { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_wait(&initNotification); + + if (notifications.init.pNotification != NULL) { + ma_async_notification_signal(notifications.init.pNotification); + } + + /* NOTE: Do not release the init fence here. It will have been done by the job. */ + + /* Make sure we return an error if initialization failed on the async thread. */ + result = ma_resource_manager_data_buffer_result(pDataBuffer); + if (result == MA_BUSY) { + result = MA_SUCCESS; + } + } + } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(&initNotification); + } + } + + if (result != MA_SUCCESS) { + ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); + goto done; + } + } +done: + if (result == MA_SUCCESS) { + if (pConfig->initialSeekPointInPCMFrames > 0) { + ma_resource_manager_data_buffer_seek_to_pcm_frame(pDataBuffer, pConfig->initialSeekPointInPCMFrames); + } + } + + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, pConfig, 0, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + if (pExistingDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ASSERT(pExistingDataBuffer->pNode != NULL); /* <-- If you've triggered this, you've passed in an invalid existing data buffer. */ + + config = ma_resource_manager_data_source_config_init(); + config.flags = pExistingDataBuffer->flags; + + return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, &config, pExistingDataBuffer->pNode->hashedName32, pDataBuffer); +} + +static ma_result ma_resource_manager_data_buffer_uninit_internal(ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pDataBuffer != NULL); + + /* The connector should be uninitialized first. */ + ma_resource_manager_data_buffer_uninit_connector(pDataBuffer->pResourceManager, pDataBuffer); + + /* With the connector uninitialized we can unacquire the node. */ + ma_resource_manager_data_buffer_node_unacquire(pDataBuffer->pResourceManager, pDataBuffer->pNode, NULL, NULL); + + /* The base data source needs to be uninitialized as well. */ + ma_data_source_uninit(&pDataBuffer->ds); + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_result result; + + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_result(pDataBuffer) == MA_SUCCESS) { + /* The data buffer can be deleted synchronously. */ + return ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); + } else { + /* + The data buffer needs to be deleted asynchronously because it's still loading. With the status set to MA_UNAVAILABLE, no more pages will + be loaded and the uninitialization should happen fairly quickly. Since the caller owns the data buffer, we need to wait for this event + to get processed before returning. + */ + ma_resource_manager_inline_notification notification; + ma_job job; + + /* + We need to mark the node as unavailable so we don't try reading from it anymore, but also to + let the loading thread know that it needs to abort it's loading procedure. + */ + ma_atomic_exchange_i32(&pDataBuffer->result, MA_UNAVAILABLE); + + result = ma_resource_manager_inline_notification_init(pDataBuffer->pResourceManager, ¬ification); + if (result != MA_SUCCESS) { + return result; /* Failed to create the notification. This should rarely, if ever, happen. */ + } + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER); + job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); + job.data.resourceManager.freeDataBuffer.pDataBuffer = pDataBuffer; + job.data.resourceManager.freeDataBuffer.pDoneNotification = ¬ification; + job.data.resourceManager.freeDataBuffer.pDoneFence = NULL; + + result = ma_resource_manager_post_job(pDataBuffer->pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_resource_manager_inline_notification_uninit(¬ification); + return result; + } + + ma_resource_manager_inline_notification_wait_and_uninit(¬ification); + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 framesRead = 0; + ma_bool32 isDecodedBufferBusy = MA_FALSE; + + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + /* + We cannot be using the data buffer after it's been uninitialized. If you trigger this assert it means you're trying to read from the data buffer after + it's been uninitialized or is in the process of uninitializing. + */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + /* If the node is not initialized we need to abort with a busy code. */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + return MA_BUSY; /* Still loading. */ + } + + /* + If we've got a seek scheduled we'll want to do that before reading. However, for paged buffers, there's + a chance that the sound hasn't yet been decoded up to the seek point will result in the seek failing. If + this happens, we need to keep the seek scheduled and return MA_BUSY. + */ + if (pDataBuffer->seekToCursorOnNextRead) { + pDataBuffer->seekToCursorOnNextRead = MA_FALSE; + + result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pDataBuffer->seekTargetInPCMFrames); + if (result != MA_SUCCESS) { + if (result == MA_BAD_SEEK && ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded_paged) { + pDataBuffer->seekToCursorOnNextRead = MA_TRUE; /* Keep the seek scheduled. We just haven't loaded enough data yet to do the seek properly. */ + return MA_BUSY; + } + + return result; + } + } + + /* + For decoded buffers (not paged) we need to check beforehand how many frames we have available. We cannot + exceed this amount. We'll read as much as we can, and then return MA_BUSY. + */ + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded) { + ma_uint64 availableFrames; + + isDecodedBufferBusy = (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY); + + if (ma_resource_manager_data_buffer_get_available_frames(pDataBuffer, &availableFrames) == MA_SUCCESS) { + /* Don't try reading more than the available frame count. */ + if (frameCount > availableFrames) { + frameCount = availableFrames; + + /* + If there's no frames available we want to set the status to MA_AT_END. The logic below + will check if the node is busy, and if so, change it to MA_BUSY. The reason we do this + is because we don't want to call `ma_data_source_read_pcm_frames()` if the frame count + is 0 because that'll result in a situation where it's possible MA_AT_END won't get + returned. + */ + if (frameCount == 0) { + result = MA_AT_END; + } + } else { + isDecodedBufferBusy = MA_FALSE; /* We have enough frames available in the buffer to avoid a MA_BUSY status. */ + } + } + } + + /* Don't attempt to read anything if we've got no frames available. */ + if (frameCount > 0) { + result = ma_data_source_read_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pFramesOut, frameCount, &framesRead); + } + + /* + If we returned MA_AT_END, but the node is still loading, we don't want to return that code or else the caller will interpret the sound + as at the end and terminate decoding. + */ + if (result == MA_AT_END) { + if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { + result = MA_BUSY; + } + } + + if (isDecodedBufferBusy) { + result = MA_BUSY; + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex) +{ + ma_result result; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + /* If we haven't yet got a connector we need to abort. */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + pDataBuffer->seekTargetInPCMFrames = frameIndex; + pDataBuffer->seekToCursorOnNextRead = MA_TRUE; + return MA_BUSY; /* Still loading. */ + } + + result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), frameIndex); + if (result != MA_SUCCESS) { + return result; + } + + pDataBuffer->seekTargetInPCMFrames = ~(ma_uint64)0; /* <-- For identification purposes. */ + pDataBuffer->seekToCursorOnNextRead = MA_FALSE; + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_data_source_get_data_format(&pDataBuffer->connector.decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + *pFormat = pDataBuffer->pNode->data.backend.decoded.format; + *pChannels = pDataBuffer->pNode->data.backend.decoded.channels; + *pSampleRate = pDataBuffer->pNode->data.backend.decoded.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + *pFormat = pDataBuffer->pNode->data.backend.decodedPaged.data.format; + *pChannels = pDataBuffer->pNode->data.backend.decodedPaged.data.channels; + *pSampleRate = pDataBuffer->pNode->data.backend.decodedPaged.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_unknown: + { + return MA_BUSY; /* Still loading. */ + }; + + default: + { + /* Unknown supply type. Should never hit this. */ + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + if (pDataBuffer == NULL || pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_decoder_get_cursor_in_pcm_frames(&pDataBuffer->connector.decoder, pCursor); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + return ma_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.buffer, pCursor); + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + return ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, pCursor); + }; + + case ma_resource_manager_data_supply_type_unknown: + { + return MA_BUSY; + }; + + default: + { + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + if (pDataBuffer == NULL || pLength == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { + return MA_BUSY; /* Still loading. */ + } + + return ma_data_source_get_length_in_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pLength); +} + +MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer) +{ + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBuffer->result); /* Need a naughty const-cast here. */ +} + +MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping) +{ + return ma_data_source_set_looping(pDataBuffer, isLooping); +} + +MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_data_source_is_looping(pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { + if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { + return MA_BUSY; + } else { + return MA_INVALID_OPERATION; /* No connector. */ + } + } + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_decoder_get_available_frames(&pDataBuffer->connector.decoder, pAvailableFrames); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + return ma_audio_buffer_get_available_frames(&pDataBuffer->connector.buffer, pAvailableFrames); + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + ma_uint64 cursor; + ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, &cursor); + + if (pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount > cursor) { + *pAvailableFrames = pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount - cursor; + } else { + *pAvailableFrames = 0; + } + + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown supply type. Should never hit this. */ + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pFilePath, NULL, 0, flags, NULL, NULL, NULL, NULL); +} + +MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, NULL, pFilePath, 0, flags, NULL, NULL, NULL, NULL); +} + + +static ma_result ma_resource_manager_register_data(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, ma_resource_manager_data_supply* pExistingData) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pName, pNameW, 0, 0, pExistingData, NULL, NULL, NULL); +} + +static ma_result ma_resource_manager_register_decoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + ma_resource_manager_data_supply data; + data.type = ma_resource_manager_data_supply_type_decoded; + data.backend.decoded.pData = pData; + data.backend.decoded.totalFrameCount = frameCount; + data.backend.decoded.format = format; + data.backend.decoded.channels = channels; + data.backend.decoded.sampleRate = sampleRate; + + return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); +} + +MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + return ma_resource_manager_register_decoded_data_internal(pResourceManager, pName, NULL, pData, frameCount, format, channels, sampleRate); +} + +MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + return ma_resource_manager_register_decoded_data_internal(pResourceManager, NULL, pName, pData, frameCount, format, channels, sampleRate); +} + + +static ma_result ma_resource_manager_register_encoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, size_t sizeInBytes) +{ + ma_resource_manager_data_supply data; + data.type = ma_resource_manager_data_supply_type_encoded; + data.backend.encoded.pData = pData; + data.backend.encoded.sizeInBytes = sizeInBytes; + + return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); +} + +MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes) +{ + return ma_resource_manager_register_encoded_data_internal(pResourceManager, pName, NULL, pData, sizeInBytes); +} + +MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes) +{ + return ma_resource_manager_register_encoded_data_internal(pResourceManager, NULL, pName, pData, sizeInBytes); +} + + +MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath) +{ + return ma_resource_manager_unregister_data(pResourceManager, pFilePath); +} + +MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath) +{ + return ma_resource_manager_unregister_data_w(pResourceManager, pFilePath); +} + +MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName) +{ + return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, pName, NULL); +} + +MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName) +{ + return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, NULL, pName); +} + + +static ma_uint32 ma_resource_manager_data_stream_next_execution_order(ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_fetch_add_32(&pDataStream->executionCounter, 1); +} + +static ma_bool32 ma_resource_manager_data_stream_is_decoder_at_end(const ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_load_32((ma_bool32*)&pDataStream->isDecoderAtEnd); +} + +static ma_uint32 ma_resource_manager_data_stream_seek_counter(const ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_load_32((ma_uint32*)&pDataStream->seekCounter); +} + + +static ma_result ma_resource_manager_data_stream_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_resource_manager_data_stream_read_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_resource_manager_data_stream_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_resource_manager_data_stream_seek_to_pcm_frame((ma_resource_manager_data_stream*)pDataSource, frameIndex); +} + +static ma_result ma_resource_manager_data_stream_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_resource_manager_data_stream_get_data_format((ma_resource_manager_data_stream*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_resource_manager_data_stream_get_cursor_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pCursor); +} + +static ma_result ma_resource_manager_data_stream_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_resource_manager_data_stream_get_length_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pLength); +} + +static ma_result ma_resource_manager_data_stream_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_resource_manager_data_stream* pDataStream = (ma_resource_manager_data_stream*)pDataSource; + MA_ASSERT(pDataStream != NULL); + + ma_atomic_exchange_32(&pDataStream->isLooping, isLooping); + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_resource_manager_data_stream_vtable = +{ + ma_resource_manager_data_stream_cb__read_pcm_frames, + ma_resource_manager_data_stream_cb__seek_to_pcm_frame, + ma_resource_manager_data_stream_cb__get_data_format, + ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames, + ma_resource_manager_data_stream_cb__get_length_in_pcm_frames, + ma_resource_manager_data_stream_cb__set_looping, + 0 /*MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT*/ +}; + +static void ma_resource_manager_data_stream_set_absolute_cursor(ma_resource_manager_data_stream* pDataStream, ma_uint64 absoluteCursor) +{ + /* Loop if possible. */ + if (absoluteCursor > pDataStream->totalLengthInPCMFrames && pDataStream->totalLengthInPCMFrames > 0) { + absoluteCursor = absoluteCursor % pDataStream->totalLengthInPCMFrames; + } + + ma_atomic_exchange_64(&pDataStream->absoluteCursor, absoluteCursor); +} + +MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + char* pFilePathCopy = NULL; + wchar_t* pFilePathWCopy = NULL; + ma_job job; + ma_bool32 waitBeforeReturning = MA_FALSE; + ma_resource_manager_inline_notification waitNotification; + ma_resource_manager_pipeline_notifications notifications; + + if (pDataStream == NULL) { + if (pConfig != NULL && pConfig->pNotifications != NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); + } + + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataStream); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pNotifications != NULL) { + notifications = *pConfig->pNotifications; /* From here on out, `notifications` should be used instead of `pNotifications`. Setting this to NULL to catch any errors at testing time. */ + } else { + MA_ZERO_OBJECT(¬ifications); + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_resource_manager_data_stream_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pDataStream->ds); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return result; + } + + pDataStream->pResourceManager = pResourceManager; + pDataStream->flags = pConfig->flags; + pDataStream->result = MA_BUSY; + + ma_data_source_set_range_in_pcm_frames(pDataStream, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + ma_data_source_set_loop_point_in_pcm_frames(pDataStream, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + ma_data_source_set_looping(pDataStream, pConfig->isLooping); + + if (pResourceManager == NULL || (pConfig->pFilePath == NULL && pConfig->pFilePathW == NULL)) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return MA_INVALID_ARGS; + } + + /* We want all access to the VFS and the internal decoder to happen on the job thread just to keep things easier to manage for the VFS. */ + + /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ + if (pConfig->pFilePath != NULL) { + pFilePathCopy = ma_copy_string(pConfig->pFilePath, &pResourceManager->config.allocationCallbacks); + } else { + pFilePathWCopy = ma_copy_string_w(pConfig->pFilePathW, &pResourceManager->config.allocationCallbacks); + } + + if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return MA_OUT_OF_MEMORY; + } + + /* + We need to check for the presence of MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC. If it's not set, we need to wait before returning. Otherwise we + can return immediately. Likewise, we'll also check for MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT and do the same. + */ + if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0 || (pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + waitBeforeReturning = MA_TRUE; + ma_resource_manager_inline_notification_init(pResourceManager, &waitNotification); + } + + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + + /* Set the absolute cursor to our initial seek position so retrieval of the cursor returns a good value. */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, pConfig->initialSeekPointInPCMFrames); + + /* We now have everything we need to post the job. This is the last thing we need to do from here. The rest will be done by the job thread. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.loadDataStream.pDataStream = pDataStream; + job.data.resourceManager.loadDataStream.pFilePath = pFilePathCopy; + job.data.resourceManager.loadDataStream.pFilePathW = pFilePathWCopy; + job.data.resourceManager.loadDataStream.initialSeekPoint = pConfig->initialSeekPointInPCMFrames; + job.data.resourceManager.loadDataStream.pInitNotification = (waitBeforeReturning == MA_TRUE) ? &waitNotification : notifications.init.pNotification; + job.data.resourceManager.loadDataStream.pInitFence = notifications.init.pFence; + result = ma_resource_manager_post_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + + if (waitBeforeReturning) { + ma_resource_manager_inline_notification_uninit(&waitNotification); + } + + ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); + ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* Wait if needed. */ + if (waitBeforeReturning) { + ma_resource_manager_inline_notification_wait_and_uninit(&waitNotification); + + if (notifications.init.pNotification != NULL) { + ma_async_notification_signal(notifications.init.pNotification); + } + + /* + If there was an error during initialization make sure we return that result here. We don't want to do this + if we're not waiting because it will most likely be in a busy state. + */ + if (pDataStream->result != MA_SUCCESS) { + return pDataStream->result; + } + + /* NOTE: Do not release pInitFence here. That will be done by the job. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); +} + +MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); +} + +MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_inline_notification freeEvent; + ma_job job; + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + /* The first thing to do is set the result to unavailable. This will prevent future page decoding. */ + ma_atomic_exchange_i32(&pDataStream->result, MA_UNAVAILABLE); + + /* + We need to post a job to ensure we're not in the middle or decoding or anything. Because the object is owned by the caller, we'll need + to wait for it to complete before returning which means we need an event. + */ + ma_resource_manager_inline_notification_init(pDataStream->pResourceManager, &freeEvent); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.freeDataStream.pDataStream = pDataStream; + job.data.resourceManager.freeDataStream.pDoneNotification = &freeEvent; + job.data.resourceManager.freeDataStream.pDoneFence = NULL; + ma_resource_manager_post_job(pDataStream->pResourceManager, &job); + + /* We need to wait for the job to finish processing before we return. */ + ma_resource_manager_inline_notification_wait_and_uninit(&freeEvent); + + return MA_SUCCESS; +} + + +static ma_uint32 ma_resource_manager_data_stream_get_page_size_in_frames(ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); + + return MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDataStream->decoder.outputSampleRate/1000); +} + +static void* ma_resource_manager_data_stream_get_page_data_pointer(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex, ma_uint32 relativeCursor) +{ + MA_ASSERT(pDataStream != NULL); + MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); + MA_ASSERT(pageIndex == 0 || pageIndex == 1); + + return ma_offset_ptr(pDataStream->pPageData, ((ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * pageIndex) + relativeCursor) * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels)); +} + +static void ma_resource_manager_data_stream_fill_page(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex) +{ + ma_result result = MA_SUCCESS; + ma_uint64 pageSizeInFrames; + ma_uint64 totalFramesReadForThisPage = 0; + void* pPageData = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pageIndex, 0); + + pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); + + /* The decoder needs to inherit the stream's looping and range state. */ + { + ma_uint64 rangeBeg; + ma_uint64 rangeEnd; + ma_uint64 loopPointBeg; + ma_uint64 loopPointEnd; + + ma_data_source_set_looping(&pDataStream->decoder, ma_resource_manager_data_stream_is_looping(pDataStream)); + + ma_data_source_get_range_in_pcm_frames(pDataStream, &rangeBeg, &rangeEnd); + ma_data_source_set_range_in_pcm_frames(&pDataStream->decoder, rangeBeg, rangeEnd); + + ma_data_source_get_loop_point_in_pcm_frames(pDataStream, &loopPointBeg, &loopPointEnd); + ma_data_source_set_loop_point_in_pcm_frames(&pDataStream->decoder, loopPointBeg, loopPointEnd); + } + + /* Just read straight from the decoder. It will deal with ranges and looping for us. */ + result = ma_data_source_read_pcm_frames(&pDataStream->decoder, pPageData, pageSizeInFrames, &totalFramesReadForThisPage); + if (result == MA_AT_END || totalFramesReadForThisPage < pageSizeInFrames) { + ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_TRUE); + } + + ma_atomic_exchange_32(&pDataStream->pageFrameCount[pageIndex], (ma_uint32)totalFramesReadForThisPage); + ma_atomic_exchange_32(&pDataStream->isPageValid[pageIndex], MA_TRUE); +} + +static void ma_resource_manager_data_stream_fill_pages(ma_resource_manager_data_stream* pDataStream) +{ + ma_uint32 iPage; + + MA_ASSERT(pDataStream != NULL); + + for (iPage = 0; iPage < 2; iPage += 1) { + ma_resource_manager_data_stream_fill_page(pDataStream, iPage); + } +} + + +static ma_result ma_resource_manager_data_stream_map(ma_resource_manager_data_stream* pDataStream, void** ppFramesOut, ma_uint64* pFrameCount) +{ + ma_uint64 framesAvailable; + ma_uint64 frameCount = 0; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pFrameCount != NULL) { + frameCount = *pFrameCount; + *pFrameCount = 0; + } + if (ppFramesOut != NULL) { + *ppFramesOut = NULL; + } + + if (pDataStream == NULL || ppFramesOut == NULL || pFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ + if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { + return MA_BUSY; + } + + /* If the page we're on is invalid it means we've caught up to the job thread. */ + if (ma_atomic_load_32(&pDataStream->isPageValid[pDataStream->currentPageIndex]) == MA_FALSE) { + framesAvailable = 0; + } else { + /* + The page we're on is valid so we must have some frames available. We need to make sure that we don't overflow into the next page, even if it's valid. The reason is + that the unmap process will only post an update for one page at a time. Keeping mapping tied to page boundaries makes this simpler. + */ + ma_uint32 currentPageFrameCount = ma_atomic_load_32(&pDataStream->pageFrameCount[pDataStream->currentPageIndex]); + MA_ASSERT(currentPageFrameCount >= pDataStream->relativeCursor); + + framesAvailable = currentPageFrameCount - pDataStream->relativeCursor; + } + + /* If there's no frames available and the result is set to MA_AT_END we need to return MA_AT_END. */ + if (framesAvailable == 0) { + if (ma_resource_manager_data_stream_is_decoder_at_end(pDataStream)) { + return MA_AT_END; + } else { + return MA_BUSY; /* There are no frames available, but we're not marked as EOF so we might have caught up to the job thread. Need to return MA_BUSY and wait for more data. */ + } + } + + MA_ASSERT(framesAvailable > 0); + + if (frameCount > framesAvailable) { + frameCount = framesAvailable; + } + + *ppFramesOut = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pDataStream->currentPageIndex, pDataStream->relativeCursor); + *pFrameCount = frameCount; + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_stream_unmap(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameCount) +{ + ma_uint32 newRelativeCursor; + ma_uint32 pageSizeInFrames; + ma_job job; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* The frame count should always fit inside a 32-bit integer. */ + if (frameCount > 0xFFFFFFFF) { + return MA_INVALID_ARGS; + } + + pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); + + /* The absolute cursor needs to be updated for ma_resource_manager_data_stream_get_cursor_in_pcm_frames(). */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, ma_atomic_load_64(&pDataStream->absoluteCursor) + frameCount); + + /* Here is where we need to check if we need to load a new page, and if so, post a job to load it. */ + newRelativeCursor = pDataStream->relativeCursor + (ma_uint32)frameCount; + + /* If the new cursor has flowed over to the next page we need to mark the old one as invalid and post an event for it. */ + if (newRelativeCursor >= pageSizeInFrames) { + newRelativeCursor -= pageSizeInFrames; + + /* Here is where we post the job start decoding. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.pageDataStream.pDataStream = pDataStream; + job.data.resourceManager.pageDataStream.pageIndex = pDataStream->currentPageIndex; + + /* The page needs to be marked as invalid so that the public API doesn't try reading from it. */ + ma_atomic_exchange_32(&pDataStream->isPageValid[pDataStream->currentPageIndex], MA_FALSE); + + /* Before posting the job we need to make sure we set some state. */ + pDataStream->relativeCursor = newRelativeCursor; + pDataStream->currentPageIndex = (pDataStream->currentPageIndex + 1) & 0x01; + return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); + } else { + /* We haven't moved into a new page so we can just move the cursor forward. */ + pDataStream->relativeCursor = newRelativeCursor; + return MA_SUCCESS; + } +} + + +MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesProcessed; + ma_format format; + ma_uint32 channels; + + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ + if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { + return MA_BUSY; + } + + ma_resource_manager_data_stream_get_data_format(pDataStream, &format, &channels, NULL, NULL, 0); + + /* Reading is implemented in terms of map/unmap. We need to run this in a loop because mapping is clamped against page boundaries. */ + totalFramesProcessed = 0; + while (totalFramesProcessed < frameCount) { + void* pMappedFrames; + ma_uint64 mappedFrameCount; + + mappedFrameCount = frameCount - totalFramesProcessed; + result = ma_resource_manager_data_stream_map(pDataStream, &pMappedFrames, &mappedFrameCount); + if (result != MA_SUCCESS) { + break; + } + + /* Copy the mapped data to the output buffer if we have one. It's allowed for pFramesOut to be NULL in which case a relative forward seek is performed. */ + if (pFramesOut != NULL) { + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, format, channels), pMappedFrames, mappedFrameCount, format, channels); + } + + totalFramesProcessed += mappedFrameCount; + + result = ma_resource_manager_data_stream_unmap(pDataStream, mappedFrameCount); + if (result != MA_SUCCESS) { + break; /* This is really bad - will only get an error here if we failed to post a job to the queue for loading the next page. */ + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesProcessed; + } + + if (result == MA_SUCCESS && totalFramesProcessed == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex) +{ + ma_job job; + ma_result streamResult; + + streamResult = ma_resource_manager_data_stream_result(pDataStream); + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(streamResult != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (streamResult != MA_SUCCESS && streamResult != MA_BUSY) { + return MA_INVALID_OPERATION; + } + + /* If we're not already seeking and we're sitting on the same frame, just make this a no-op. */ + if (ma_atomic_load_32(&pDataStream->seekCounter) == 0) { + if (ma_atomic_load_64(&pDataStream->absoluteCursor) == frameIndex) { + return MA_SUCCESS; + } + } + + + /* Increment the seek counter first to indicate to read_paged_pcm_frames() and map_paged_pcm_frames() that we are in the middle of a seek and MA_BUSY should be returned. */ + ma_atomic_fetch_add_32(&pDataStream->seekCounter, 1); + + /* Update the absolute cursor so that ma_resource_manager_data_stream_get_cursor_in_pcm_frames() returns the new position. */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, frameIndex); + + /* + We need to clear our currently loaded pages so that the stream starts playback from the new seek point as soon as possible. These are for the purpose of the public + API and will be ignored by the seek job. The seek job will operate on the assumption that both pages have been marked as invalid and the cursor is at the start of + the first page. + */ + pDataStream->relativeCursor = 0; + pDataStream->currentPageIndex = 0; + ma_atomic_exchange_32(&pDataStream->isPageValid[0], MA_FALSE); + ma_atomic_exchange_32(&pDataStream->isPageValid[1], MA_FALSE); + + /* Make sure the data stream is not marked as at the end or else if we seek in response to hitting the end, we won't be able to read any more data. */ + ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_FALSE); + + /* + The public API is not allowed to touch the internal decoder so we need to use a job to perform the seek. When seeking, the job thread will assume both pages + are invalid and any content contained within them will be discarded and replaced with newly decoded data. + */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.seekDataStream.pDataStream = pDataStream; + job.data.resourceManager.seekDataStream.frameIndex = frameIndex; + return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); +} + +MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + + if (pChannels != NULL) { + *pChannels = 0; + } + + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* + We're being a little bit naughty here and accessing the internal decoder from the public API. The output data format is constant, and we've defined this function + such that the application is responsible for ensuring it's not called while uninitializing so it should be safe. + */ + return ma_data_source_get_data_format(&pDataStream->decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor) +{ + ma_result result; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + /* + If the stream is in an erroneous state we need to return an invalid operation. We can allow + this to be called when the data stream is in a busy state because the caller may have asked + for an initial seek position and it's convenient to return that as the cursor position. + */ + result = ma_resource_manager_data_stream_result(pDataStream); + if (result != MA_SUCCESS && result != MA_BUSY) { + return MA_INVALID_OPERATION; + } + + *pCursor = ma_atomic_load_64(&pDataStream->absoluteCursor); + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength) +{ + ma_result streamResult; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + streamResult = ma_resource_manager_data_stream_result(pDataStream); + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(streamResult != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (streamResult != MA_SUCCESS) { + return streamResult; + } + + /* + We most definitely do not want to be calling ma_decoder_get_length_in_pcm_frames() directly. Instead we want to use a cached value that we + calculated when we initialized it on the job thread. + */ + *pLength = pDataStream->totalLengthInPCMFrames; + if (*pLength == 0) { + return MA_NOT_IMPLEMENTED; /* Some decoders may not have a known length. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream) +{ + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + return (ma_result)ma_atomic_load_i32(&pDataStream->result); +} + +MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping) +{ + return ma_data_source_set_looping(pDataStream, isLooping); +} + +MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream) +{ + if (pDataStream == NULL) { + return MA_FALSE; + } + + return ma_atomic_load_32((ma_bool32*)&pDataStream->isLooping); /* Naughty const-cast. Value won't change from here in practice (maybe from another thread). */ +} + +MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames) +{ + ma_uint32 pageIndex0; + ma_uint32 pageIndex1; + ma_uint32 relativeCursor; + ma_uint64 availableFrames; + + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + pageIndex0 = pDataStream->currentPageIndex; + pageIndex1 = (pDataStream->currentPageIndex + 1) & 0x01; + relativeCursor = pDataStream->relativeCursor; + + availableFrames = 0; + if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex0])) { + availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex0]) - relativeCursor; + if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex1])) { + availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex1]); + } + } + + *pAvailableFrames = availableFrames; + return MA_SUCCESS; +} + + +static ma_result ma_resource_manager_data_source_preinit(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataSource); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + pDataSource->flags = pConfig->flags; + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) +{ + ma_result result; + + result = ma_resource_manager_data_source_preinit(pResourceManager, pConfig, pDataSource); + if (result != MA_SUCCESS) { + return result; + } + + /* The data source itself is just a data stream or a data buffer. */ + if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_init_ex(pResourceManager, pConfig, &pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_init_ex(pResourceManager, pConfig, &pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pName; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); +} + +MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pName; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); +} + +MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource) +{ + ma_result result; + ma_resource_manager_data_source_config config; + + if (pExistingDataSource == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_resource_manager_data_source_config_init(); + config.flags = pExistingDataSource->flags; + + result = ma_resource_manager_data_source_preinit(pResourceManager, &config, pDataSource); + if (result != MA_SUCCESS) { + return result; + } + + /* Copying can only be done from data buffers. Streams cannot be copied. */ + if ((pExistingDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return MA_INVALID_OPERATION; + } + + return ma_resource_manager_data_buffer_init_copy(pResourceManager, &pExistingDataSource->backend.buffer, &pDataSource->backend.buffer); +} + +MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + /* All we need to is uninitialize the underlying data buffer or data stream. */ + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_uninit(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_uninit(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_read_pcm_frames(&pDataSource->backend.stream, pFramesOut, frameCount, pFramesRead); + } else { + return ma_resource_manager_data_buffer_read_pcm_frames(&pDataSource->backend.buffer, pFramesOut, frameCount, pFramesRead); + } +} + +MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_seek_to_pcm_frame(&pDataSource->backend.stream, frameIndex); + } else { + return ma_resource_manager_data_buffer_seek_to_pcm_frame(&pDataSource->backend.buffer, frameIndex); + } +} + +MA_API ma_result ma_resource_manager_data_source_map(ma_resource_manager_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_map(&pDataSource->backend.stream, ppFramesOut, pFrameCount); + } else { + return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ + } +} + +MA_API ma_result ma_resource_manager_data_source_unmap(ma_resource_manager_data_source* pDataSource, ma_uint64 frameCount) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_unmap(&pDataSource->backend.stream, frameCount); + } else { + return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ + } +} + +MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_data_format(&pDataSource->backend.stream, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } else { + return ma_resource_manager_data_buffer_get_data_format(&pDataSource->backend.buffer, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_cursor_in_pcm_frames(&pDataSource->backend.stream, pCursor); + } else { + return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(&pDataSource->backend.buffer, pCursor); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_length_in_pcm_frames(&pDataSource->backend.stream, pLength); + } else { + return ma_resource_manager_data_buffer_get_length_in_pcm_frames(&pDataSource->backend.buffer, pLength); + } +} + +MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_result(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_result(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_set_looping(&pDataSource->backend.stream, isLooping); + } else { + return ma_resource_manager_data_buffer_set_looping(&pDataSource->backend.buffer, isLooping); + } +} + +MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_FALSE; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_is_looping(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_is_looping(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_available_frames(&pDataSource->backend.stream, pAvailableFrames); + } else { + return ma_resource_manager_data_buffer_get_available_frames(&pDataSource->backend.buffer, pAvailableFrames); + } +} + + +MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob) +{ + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_post(&pResourceManager->jobQueue, pJob); +} + +MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager) +{ + ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); + return ma_resource_manager_post_job(pResourceManager, &job); +} + +MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob) +{ + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_next(&pResourceManager->jobQueue, pJob); +} + + +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.loadDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.loadDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->isDataOwnedByResourceManager == MA_TRUE); /* The data should always be owned by the resource manager. */ + + /* The data buffer is not getting deleted, but we may be getting executed out of order. If so, we need to push the job back onto the queue and return. */ + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ + } + + /* First thing we need to do is check whether or not the data buffer is getting deleted. If so we just abort. */ + if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) != MA_BUSY) { + result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); /* The data buffer may be getting deleted before it's even been loaded. */ + goto done; + } + + /* + We're ready to start loading. Essentially what we're doing here is initializing the data supply + of the node. Once this is complete, data buffers can have their connectors initialized which + will allow then to have audio data read from them. + + Note that when the data supply type has been moved away from "unknown", that is when other threads + will determine that the node is available for data delivery and the data buffer connectors can be + initialized. Therefore, it's important that it is set after the data supply has been initialized. + */ + if ((pJob->data.resourceManager.loadDataBufferNode.flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) != 0) { + /* + Decoding. This is the complex case because we're not going to be doing the entire decoding + process here. Instead it's going to be split of multiple jobs and loaded in pages. The + reason for this is to evenly distribute decoding time across multiple sounds, rather than + having one huge sound hog all the available processing resources. + + The first thing we do is initialize a decoder. This is allocated on the heap and is passed + around to the paging jobs. When the last paging job has completed it's processing, it'll + free the decoder for us. + + This job does not do any actual decoding. It instead just posts a PAGE_DATA_BUFFER_NODE job + which is where the actual decoding work will be done. However, once this job is complete, + the node will be in a state where data buffer connectors can be initialized. + */ + ma_decoder* pDecoder; /* <-- Free'd on the last page decode. */ + ma_job pageDataBufferNodeJob; + + /* Allocate the decoder by initializing a decoded data supply. */ + result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW, pJob->data.resourceManager.loadDataBufferNode.flags, &pDecoder); + + /* + Don't ever propagate an MA_BUSY result code or else the resource manager will think the + node is just busy decoding rather than in an error state. This should never happen, but + including this logic for safety just in case. + */ + if (result == MA_BUSY) { + result = MA_ERROR; + } + + if (result != MA_SUCCESS) { + if (pJob->data.resourceManager.loadDataBufferNode.pFilePath != NULL) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%s\". %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePath, ma_result_description(result)); + } else { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%ls\", %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePathW, ma_result_description(result)); + #endif + } + + goto done; + } + + /* + At this point the node's data supply is initialized and other threads can start initializing + their data buffer connectors. However, no data will actually be available until we start to + actually decode it. To do this, we need to post a paging job which is where the decoding + work is done. + + Note that if an error occurred at an earlier point, this section will have been skipped. + */ + pageDataBufferNodeJob = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE); + pageDataBufferNodeJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pResourceManager = pResourceManager; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDataBufferNode = pDataBufferNode; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDecoder = pDecoder; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneNotification = pJob->data.resourceManager.loadDataBufferNode.pDoneNotification; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneFence = pJob->data.resourceManager.loadDataBufferNode.pDoneFence; + + /* The job has been set up so it can now be posted. */ + result = ma_resource_manager_post_job(pResourceManager, &pageDataBufferNodeJob); + + /* + When we get here, we want to make sure the result code is set to MA_BUSY. The reason for + this is that the result will be copied over to the node's internal result variable. In + this case, since the decoding is still in-progress, we need to make sure the result code + is set to MA_BUSY. + */ + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE job. %s\n", ma_result_description(result)); + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + } else { + result = MA_BUSY; + } + } else { + /* No decoding. This is the simple case. We need only read the file content into memory and we're done. */ + result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW); + } + + +done: + /* File paths are no longer needed. */ + ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePath, &pResourceManager->config.allocationCallbacks); + ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePathW, &pResourceManager->config.allocationCallbacks); + + /* + We need to set the result to at the very end to ensure no other threads try reading the data before we've fully initialized the object. Other threads + are going to be inspecting this variable to determine whether or not they're ready to read data. We can only change the result if it's set to MA_BUSY + because otherwise we may be changing away from an error code which would be bad. An example is if the application creates a data buffer, but then + immediately deletes it before we've got to this point. In this case, pDataBuffer->result will be MA_UNAVAILABLE, and setting it to MA_SUCCESS or any + other error code would cause the buffer to look like it's in a state that it's not. + */ + ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); + + /* At this point initialization is complete and we can signal the notification if any. */ + if (pJob->data.resourceManager.loadDataBufferNode.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pInitNotification); + } + if (pJob->data.resourceManager.loadDataBufferNode.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pInitFence); + } + + /* If we have a success result it means we've fully loaded the buffer. This will happen in the non-decoding case. */ + if (result != MA_BUSY) { + if (pJob->data.resourceManager.loadDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pDoneNotification); + } + if (pJob->data.resourceManager.loadDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pDoneFence); + } + } + + /* Increment the node's execution pointer so that the next jobs can be processed. This is how we keep decoding of pages in-order. */ + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + + /* A busy result should be considered successful from the point of view of the job system. */ + if (result == MA_BUSY) { + result = MA_SUCCESS; + } + + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.freeDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.freeDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataBufferNode.pDoneNotification); + } + + if (pJob->data.resourceManager.freeDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataBufferNode.pDoneFence); + } + + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.pageDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.pageDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* Don't do any more decoding if the data buffer has started the uninitialization process. */ + result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); + if (result != MA_BUSY) { + goto done; + } + + /* We're ready to decode the next page. */ + result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, (ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); + + /* + If we have a success code by this point, we want to post another job. We're going to set the + result back to MA_BUSY to make it clear that there's still more to load. + */ + if (result == MA_SUCCESS) { + ma_job newJob; + newJob = *pJob; /* Everything is the same as the input job, except the execution order. */ + newJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); /* We need a fresh execution order. */ + + result = ma_resource_manager_post_job(pResourceManager, &newJob); + + /* Since the sound isn't yet fully decoded we want the status to be set to busy. */ + if (result == MA_SUCCESS) { + result = MA_BUSY; + } + } + +done: + /* If there's still more to decode the result will be set to MA_BUSY. Otherwise we can free the decoder. */ + if (result != MA_BUSY) { + ma_decoder_uninit((ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); + ma_free(pJob->data.resourceManager.pageDataBufferNode.pDecoder, &pResourceManager->config.allocationCallbacks); + } + + /* If we reached the end we need to treat it as successful. */ + if (result == MA_AT_END) { + result = MA_SUCCESS; + } + + /* Make sure we set the result of node in case some error occurred. */ + ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); + + /* Signal the notification after setting the result in case the notification callback wants to inspect the result code. */ + if (result != MA_BUSY) { + if (pJob->data.resourceManager.pageDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.pageDataBufferNode.pDoneNotification); + } + + if (pJob->data.resourceManager.pageDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.pageDataBufferNode.pDoneFence); + } + } + + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + return result; +} + + +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer* pDataBuffer; + ma_resource_manager_data_supply_type dataSupplyType = ma_resource_manager_data_supply_type_unknown; + ma_bool32 isConnectorInitialized = MA_FALSE; + + /* + All we're doing here is checking if the node has finished loading. If not, we just re-post the job + and keep waiting. Otherwise we increment the execution counter and set the buffer's result code. + */ + MA_ASSERT(pJob != NULL); + + pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.loadDataBuffer.pDataBuffer; + MA_ASSERT(pDataBuffer != NULL); + + pResourceManager = pDataBuffer->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ + } + + /* + First thing we need to do is check whether or not the data buffer is getting deleted. If so we + just abort, but making sure we increment the execution pointer. + */ + result = ma_resource_manager_data_buffer_result(pDataBuffer); + if (result != MA_BUSY) { + goto done; /* <-- This will ensure the exucution pointer is incremented. */ + } else { + result = MA_SUCCESS; /* <-- Make sure this is reset. */ + } + + /* Try initializing the connector if we haven't already. */ + isConnectorInitialized = ma_resource_manager_data_buffer_has_connector(pDataBuffer); + if (isConnectorInitialized == MA_FALSE) { + dataSupplyType = ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode); + + if (dataSupplyType != ma_resource_manager_data_supply_type_unknown) { + /* We can now initialize the connector. If this fails, we need to abort. It's very rare for this to fail. */ + ma_resource_manager_data_source_config dataSourceConfig; /* For setting initial looping state and range. */ + dataSourceConfig = ma_resource_manager_data_source_config_init(); + dataSourceConfig.rangeBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeBegInPCMFrames; + dataSourceConfig.rangeEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeEndInPCMFrames; + dataSourceConfig.loopPointBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames; + dataSourceConfig.loopPointEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames; + dataSourceConfig.isLooping = pJob->data.resourceManager.loadDataBuffer.isLooping; + + result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, &dataSourceConfig, pJob->data.resourceManager.loadDataBuffer.pInitNotification, pJob->data.resourceManager.loadDataBuffer.pInitFence); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to initialize connector for data buffer. %s.\n", ma_result_description(result)); + goto done; + } + } else { + /* Don't have a known data supply type. Most likely the data buffer node is still loading, but it could be that an error occurred. */ + } + } else { + /* The connector is already initialized. Nothing to do here. */ + } + + /* + If the data node is still loading, we need to repost the job and *not* increment the execution + pointer (i.e. we need to not fall through to the "done" label). + + There is a hole between here and the where the data connector is initialized where the data + buffer node may have finished initializing. We need to check for this by checking the result of + the data buffer node and whether or not we had an unknown data supply type at the time of + trying to initialize the data connector. + */ + result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); + if (result == MA_BUSY || (result == MA_SUCCESS && isConnectorInitialized == MA_FALSE && dataSupplyType == ma_resource_manager_data_supply_type_unknown)) { + return ma_resource_manager_post_job(pResourceManager, pJob); + } + +done: + /* Only move away from a busy code so that we don't trash any existing error codes. */ + ma_atomic_compare_and_swap_i32(&pDataBuffer->result, MA_BUSY, result); + + /* Only signal the other threads after the result has been set just for cleanliness sake. */ + if (pJob->data.resourceManager.loadDataBuffer.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pDoneNotification); + } + if (pJob->data.resourceManager.loadDataBuffer.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pDoneFence); + } + + /* + If at this point the data buffer has not had it's connector initialized, it means the + notification event was never signalled which means we need to signal it here. + */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE && result != MA_SUCCESS) { + if (pJob->data.resourceManager.loadDataBuffer.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pInitNotification); + } + if (pJob->data.resourceManager.loadDataBuffer.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pInitFence); + } + } + + ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer* pDataBuffer; + + MA_ASSERT(pJob != NULL); + + pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.freeDataBuffer.pDataBuffer; + MA_ASSERT(pDataBuffer != NULL); + + pResourceManager = pDataBuffer->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataBuffer.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataBuffer.pDoneNotification); + } + + if (pJob->data.resourceManager.freeDataBuffer.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataBuffer.pDoneFence); + } + + ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_decoder_config decoderConfig; + ma_uint32 pageBufferSizeInBytes; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.loadDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_BUSY) { + result = MA_INVALID_OPERATION; /* Most likely the data stream is being uninitialized. */ + goto done; + } + + /* We need to initialize the decoder first so we can determine the size of the pages. */ + decoderConfig = ma_resource_manager__init_decoder_config(pResourceManager); + + if (pJob->data.resourceManager.loadDataStream.pFilePath != NULL) { + result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePath, &decoderConfig, &pDataStream->decoder); + } else { + result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePathW, &decoderConfig, &pDataStream->decoder); + } + if (result != MA_SUCCESS) { + goto done; + } + + /* Retrieve the total length of the file before marking the decoder as loaded. */ + if ((pDataStream->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { + result = ma_decoder_get_length_in_pcm_frames(&pDataStream->decoder, &pDataStream->totalLengthInPCMFrames); + if (result != MA_SUCCESS) { + goto done; /* Failed to retrieve the length. */ + } + } else { + pDataStream->totalLengthInPCMFrames = 0; + } + + /* + Only mark the decoder as initialized when the length of the decoder has been retrieved because that can possibly require a scan over the whole file + and we don't want to have another thread trying to access the decoder while it's scanning. + */ + pDataStream->isDecoderInitialized = MA_TRUE; + + /* We have the decoder so we can now initialize our page buffer. */ + pageBufferSizeInBytes = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * 2 * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels); + + pDataStream->pPageData = ma_malloc(pageBufferSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pDataStream->pPageData == NULL) { + ma_decoder_uninit(&pDataStream->decoder); + result = MA_OUT_OF_MEMORY; + goto done; + } + + /* Seek to our initial seek point before filling the initial pages. */ + ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.loadDataStream.initialSeekPoint); + + /* We have our decoder and our page buffer, so now we need to fill our pages. */ + ma_resource_manager_data_stream_fill_pages(pDataStream); + + /* And now we're done. We want to make sure the result is MA_SUCCESS. */ + result = MA_SUCCESS; + +done: + ma_free(pJob->data.resourceManager.loadDataStream.pFilePath, &pResourceManager->config.allocationCallbacks); + ma_free(pJob->data.resourceManager.loadDataStream.pFilePathW, &pResourceManager->config.allocationCallbacks); + + /* We can only change the status away from MA_BUSY. If it's set to anything else it means an error has occurred somewhere or the uninitialization process has started (most likely). */ + ma_atomic_compare_and_swap_i32(&pDataStream->result, MA_BUSY, result); + + /* Only signal the other threads after the result has been set just for cleanliness sake. */ + if (pJob->data.resourceManager.loadDataStream.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataStream.pInitNotification); + } + if (pJob->data.resourceManager.loadDataStream.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataStream.pInitFence); + } + + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.freeDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* If our status is not MA_UNAVAILABLE we have a bug somewhere. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) == MA_UNAVAILABLE); + + if (pDataStream->isDecoderInitialized) { + ma_decoder_uninit(&pDataStream->decoder); + } + + if (pDataStream->pPageData != NULL) { + ma_free(pDataStream->pPageData, &pResourceManager->config.allocationCallbacks); + pDataStream->pPageData = NULL; /* Just in case... */ + } + + ma_data_source_uninit(&pDataStream->ds); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataStream.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataStream.pDoneNotification); + } + if (pJob->data.resourceManager.freeDataStream.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataStream.pDoneFence); + } + + /*ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1);*/ + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.pageDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* For streams, the status should be MA_SUCCESS. */ + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + result = MA_INVALID_OPERATION; + goto done; + } + + ma_resource_manager_data_stream_fill_page(pDataStream, pJob->data.resourceManager.pageDataStream.pageIndex); + +done: + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.seekDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* For streams the status should be MA_SUCCESS for this to do anything. */ + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS || pDataStream->isDecoderInitialized == MA_FALSE) { + result = MA_INVALID_OPERATION; + goto done; + } + + /* + With seeking we just assume both pages are invalid and the relative frame cursor at position 0. This is basically exactly the same as loading, except + instead of initializing the decoder, we seek to a frame. + */ + ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.seekDataStream.frameIndex); + + /* After seeking we'll need to reload the pages. */ + ma_resource_manager_data_stream_fill_pages(pDataStream); + + /* We need to let the public API know that we're done seeking. */ + ma_atomic_fetch_sub_32(&pDataStream->seekCounter, 1); + +done: + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob) +{ + if (pResourceManager == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_process(pJob); +} + +MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager) +{ + ma_result result; + ma_job job; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + /* This will return MA_CANCELLED if the next job is a quit job. */ + result = ma_resource_manager_next_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + return result; + } + + return ma_job_process(&job); +} +#else +/* We'll get here if the resource manager is being excluded from the build. We need to define the job processing callbacks as no-ops. */ +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +#endif /* MA_NO_RESOURCE_MANAGER */ + + +#ifndef MA_NO_NODE_GRAPH +/* 10ms @ 48K = 480. Must never exceed 65535. */ +#ifndef MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS +#define MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS 480 +#endif + + +static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime); + +MA_API void ma_debug_fill_pcm_frames_with_sine_wave(float* pFramesOut, ma_uint32 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + #ifndef MA_NO_GENERATION + { + ma_waveform_config waveformConfig; + ma_waveform waveform; + + waveformConfig = ma_waveform_config_init(format, channels, sampleRate, ma_waveform_type_sine, 1.0, 400); + ma_waveform_init(&waveformConfig, &waveform); + ma_waveform_read_pcm_frames(&waveform, pFramesOut, frameCount, NULL); + } + #else + { + (void)pFramesOut; + (void)frameCount; + (void)format; + (void)channels; + (void)sampleRate; + #if defined(MA_DEBUG_OUTPUT) + { + #if _MSC_VER + #pragma message ("ma_debug_fill_pcm_frames_with_sine_wave() will do nothing because MA_NO_GENERATION is enabled.") + #endif + } + #endif + } + #endif +} + + + +MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels) +{ + ma_node_graph_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; + + return config; +} + + +static void ma_node_graph_set_is_reading(ma_node_graph* pNodeGraph, ma_bool32 isReading) +{ + MA_ASSERT(pNodeGraph != NULL); + ma_atomic_exchange_32(&pNodeGraph->isReading, isReading); +} + +#if 0 +static ma_bool32 ma_node_graph_is_reading(ma_node_graph* pNodeGraph) +{ + MA_ASSERT(pNodeGraph != NULL); + return ma_atomic_load_32(&pNodeGraph->isReading); +} +#endif + + +static void ma_node_graph_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_graph* pNodeGraph = (ma_node_graph*)pNode; + ma_uint64 framesRead; + + ma_node_graph_read_pcm_frames(pNodeGraph, ppFramesOut[0], *pFrameCountOut, &framesRead); + + *pFrameCountOut = (ma_uint32)framesRead; /* Safe cast. */ + + (void)ppFramesIn; + (void)pFrameCountIn; +} + +static ma_node_vtable g_node_graph_node_vtable = +{ + ma_node_graph_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* 0 input buses. */ + 1, /* 1 output bus. */ + 0 /* Flags. */ +}; + +static void ma_node_graph_endpoint_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + MA_ASSERT(pNode != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pNode) == 1); + MA_ASSERT(ma_node_get_output_bus_count(pNode) == 1); + + /* Input channel count needs to be the same as the output channel count. */ + MA_ASSERT(ma_node_get_input_channels(pNode, 0) == ma_node_get_output_channels(pNode, 0)); + + /* We don't need to do anything here because it's a passthrough. */ + (void)pNode; + (void)ppFramesIn; + (void)pFrameCountIn; + (void)ppFramesOut; + (void)pFrameCountOut; + +#if 0 + /* The data has already been mixed. We just need to move it to the output buffer. */ + if (ppFramesIn != NULL) { + ma_copy_pcm_frames(ppFramesOut[0], ppFramesIn[0], *pFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNode, 0)); + } +#endif +} + +static ma_node_vtable g_node_graph_endpoint_vtable = +{ + ma_node_graph_endpoint_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* 1 input bus. */ + 1, /* 1 output bus. */ + MA_NODE_FLAG_PASSTHROUGH /* Flags. The endpoint is a passthrough. */ +}; + +MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph) +{ + ma_result result; + ma_node_config baseConfig; + ma_node_config endpointConfig; + + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNodeGraph); + pNodeGraph->nodeCacheCapInFrames = pConfig->nodeCacheCapInFrames; + if (pNodeGraph->nodeCacheCapInFrames == 0) { + pNodeGraph->nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; + } + + + /* Base node so we can use the node graph as a node into another graph. */ + baseConfig = ma_node_config_init(); + baseConfig.vtable = &g_node_graph_node_vtable; + baseConfig.pOutputChannels = &pConfig->channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pNodeGraph->base); + if (result != MA_SUCCESS) { + return result; + } + + + /* Endpoint. */ + endpointConfig = ma_node_config_init(); + endpointConfig.vtable = &g_node_graph_endpoint_vtable; + endpointConfig.pInputChannels = &pConfig->channels; + endpointConfig.pOutputChannels = &pConfig->channels; + + result = ma_node_init(pNodeGraph, &endpointConfig, pAllocationCallbacks, &pNodeGraph->endpoint); + if (result != MA_SUCCESS) { + ma_node_uninit(&pNodeGraph->base, pAllocationCallbacks); + return result; + } + + return MA_SUCCESS; +} + +MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pNodeGraph == NULL) { + return; + } + + ma_node_uninit(&pNodeGraph->endpoint, pAllocationCallbacks); +} + +MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return NULL; + } + + return &pNodeGraph->endpoint; +} + +MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesRead; + ma_uint32 channels; + + if (pFramesRead != NULL) { + *pFramesRead = 0; /* Safety. */ + } + + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + channels = ma_node_get_output_channels(&pNodeGraph->endpoint, 0); + + + /* We'll be nice and try to do a full read of all frameCount frames. */ + totalFramesRead = 0; + while (totalFramesRead < frameCount) { + ma_uint32 framesJustRead; + ma_uint64 framesToRead = frameCount - totalFramesRead; + + if (framesToRead > 0xFFFFFFFF) { + framesToRead = 0xFFFFFFFF; + } + + ma_node_graph_set_is_reading(pNodeGraph, MA_TRUE); + { + result = ma_node_read_pcm_frames(&pNodeGraph->endpoint, 0, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (ma_uint32)framesToRead, &framesJustRead, ma_node_get_time(&pNodeGraph->endpoint)); + } + ma_node_graph_set_is_reading(pNodeGraph, MA_FALSE); + + totalFramesRead += framesJustRead; + + if (result != MA_SUCCESS) { + break; + } + + /* Abort if we weren't able to read any frames or else we risk getting stuck in a loop. */ + if (framesJustRead == 0) { + break; + } + } + + /* Let's go ahead and silence any leftover frames just for some added safety to ensure the caller doesn't try emitting garbage out of the speakers. */ + if (totalFramesRead < frameCount) { + ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (frameCount - totalFramesRead), ma_format_f32, channels); + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; +} + +MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return 0; + } + + return ma_node_get_output_channels(&pNodeGraph->endpoint, 0); +} + +MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return 0; + } + + return ma_node_get_time(&pNodeGraph->endpoint); /* Global time is just the local time of the endpoint. */ +} + +MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime) +{ + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + return ma_node_set_time(&pNodeGraph->endpoint, globalTime); /* Global time is just the local time of the endpoint. */ +} + + +#define MA_NODE_OUTPUT_BUS_FLAG_HAS_READ 0x01 /* Whether or not this bus ready to read more data. Only used on nodes with multiple output buses. */ + +static ma_result ma_node_output_bus_init(ma_node* pNode, ma_uint32 outputBusIndex, ma_uint32 channels, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pOutputBus != NULL); + MA_ASSERT(outputBusIndex < MA_MAX_NODE_BUS_COUNT); + MA_ASSERT(outputBusIndex < ma_node_get_output_bus_count(pNode)); + MA_ASSERT(channels < 256); + + MA_ZERO_OBJECT(pOutputBus); + + if (channels == 0) { + return MA_INVALID_ARGS; + } + + pOutputBus->pNode = pNode; + pOutputBus->outputBusIndex = (ma_uint8)outputBusIndex; + pOutputBus->channels = (ma_uint8)channels; + pOutputBus->flags = MA_NODE_OUTPUT_BUS_FLAG_HAS_READ; /* <-- Important that this flag is set by default. */ + pOutputBus->volume = 1; + + return MA_SUCCESS; +} + +static void ma_node_output_bus_lock(ma_node_output_bus* pOutputBus) +{ + ma_spinlock_lock(&pOutputBus->lock); +} + +static void ma_node_output_bus_unlock(ma_node_output_bus* pOutputBus) +{ + ma_spinlock_unlock(&pOutputBus->lock); +} + + +static ma_uint32 ma_node_output_bus_get_channels(const ma_node_output_bus* pOutputBus) +{ + return pOutputBus->channels; +} + + +static void ma_node_output_bus_set_has_read(ma_node_output_bus* pOutputBus, ma_bool32 hasRead) +{ + if (hasRead) { + ma_atomic_fetch_or_32(&pOutputBus->flags, MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); + } else { + ma_atomic_fetch_and_32(&pOutputBus->flags, (ma_uint32)~MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); + } +} + +static ma_bool32 ma_node_output_bus_has_read(ma_node_output_bus* pOutputBus) +{ + return (ma_atomic_load_32(&pOutputBus->flags) & MA_NODE_OUTPUT_BUS_FLAG_HAS_READ) != 0; +} + + +static void ma_node_output_bus_set_is_attached(ma_node_output_bus* pOutputBus, ma_bool32 isAttached) +{ + ma_atomic_exchange_32(&pOutputBus->isAttached, isAttached); +} + +static ma_bool32 ma_node_output_bus_is_attached(ma_node_output_bus* pOutputBus) +{ + return ma_atomic_load_32(&pOutputBus->isAttached); +} + + +static ma_result ma_node_output_bus_set_volume(ma_node_output_bus* pOutputBus, float volume) +{ + MA_ASSERT(pOutputBus != NULL); + + if (volume < 0.0f) { + volume = 0.0f; + } + + ma_atomic_exchange_f32(&pOutputBus->volume, volume); + + return MA_SUCCESS; +} + +static float ma_node_output_bus_get_volume(const ma_node_output_bus* pOutputBus) +{ + return ma_atomic_load_f32((float*)&pOutputBus->volume); +} + + +static ma_result ma_node_input_bus_init(ma_uint32 channels, ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(channels < 256); + + MA_ZERO_OBJECT(pInputBus); + + if (channels == 0) { + return MA_INVALID_ARGS; + } + + pInputBus->channels = (ma_uint8)channels; + + return MA_SUCCESS; +} + +static void ma_node_input_bus_lock(ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + + ma_spinlock_lock(&pInputBus->lock); +} + +static void ma_node_input_bus_unlock(ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + + ma_spinlock_unlock(&pInputBus->lock); +} + + +static void ma_node_input_bus_next_begin(ma_node_input_bus* pInputBus) +{ + ma_atomic_fetch_add_32(&pInputBus->nextCounter, 1); +} + +static void ma_node_input_bus_next_end(ma_node_input_bus* pInputBus) +{ + ma_atomic_fetch_sub_32(&pInputBus->nextCounter, 1); +} + +static ma_uint32 ma_node_input_bus_get_next_counter(ma_node_input_bus* pInputBus) +{ + return ma_atomic_load_32(&pInputBus->nextCounter); +} + + +static ma_uint32 ma_node_input_bus_get_channels(const ma_node_input_bus* pInputBus) +{ + return pInputBus->channels; +} + + +static void ma_node_input_bus_detach__no_output_bus_lock(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + /* + Mark the output bus as detached first. This will prevent future iterations on the audio thread + from iterating this output bus. + */ + ma_node_output_bus_set_is_attached(pOutputBus, MA_FALSE); + + /* + We cannot use the output bus lock here since it'll be getting used at a higher level, but we do + still need to use the input bus lock since we'll be updating pointers on two different output + buses. The same rules apply here as the attaching case. Although we're using a lock here, we're + *not* using a lock when iterating over the list in the audio thread. We therefore need to craft + this in a way such that the iteration on the audio thread doesn't break. + + The the first thing to do is swap out the "next" pointer of the previous output bus with the + new "next" output bus. This is the operation that matters for iteration on the audio thread. + After that, the previous pointer on the new "next" pointer needs to be updated, after which + point the linked list will be in a good state. + */ + ma_node_input_bus_lock(pInputBus); + { + ma_node_output_bus* pOldPrev = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pPrev); + ma_node_output_bus* pOldNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext); + + if (pOldPrev != NULL) { + ma_atomic_exchange_ptr(&pOldPrev->pNext, pOldNext); /* <-- This is where the output bus is detached from the list. */ + } + if (pOldNext != NULL) { + ma_atomic_exchange_ptr(&pOldNext->pPrev, pOldPrev); /* <-- This is required for detachment. */ + } + } + ma_node_input_bus_unlock(pInputBus); + + /* At this point the output bus is detached and the linked list is completely unaware of it. Reset some data for safety. */ + ma_atomic_exchange_ptr(&pOutputBus->pNext, NULL); /* Using atomic exchanges here, mainly for the benefit of analysis tools which don't always recognize spinlocks. */ + ma_atomic_exchange_ptr(&pOutputBus->pPrev, NULL); /* As above. */ + pOutputBus->pInputNode = NULL; + pOutputBus->inputNodeInputBusIndex = 0; + + + /* + For thread-safety reasons, we don't want to be returning from this straight away. We need to + wait for the audio thread to finish with the output bus. There's two things we need to wait + for. The first is the part that selects the next output bus in the list, and the other is the + part that reads from the output bus. Basically all we're doing is waiting for the input bus + to stop referencing the output bus. + + We're doing this part last because we want the section above to run while the audio thread + is finishing up with the output bus, just for efficiency reasons. We marked the output bus as + detached right at the top of this function which is going to prevent the audio thread from + iterating the output bus again. + */ + + /* Part 1: Wait for the current iteration to complete. */ + while (ma_node_input_bus_get_next_counter(pInputBus) > 0) { + ma_yield(); + } + + /* Part 2: Wait for any reads to complete. */ + while (ma_atomic_load_32(&pOutputBus->refCount) > 0) { + ma_yield(); + } + + /* + At this point we're done detaching and we can be guaranteed that the audio thread is not going + to attempt to reference this output bus again (until attached again). + */ +} + +#if 0 /* Not used at the moment, but leaving here in case I need it later. */ +static void ma_node_input_bus_detach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + ma_node_output_bus_lock(pOutputBus); + { + ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); + } + ma_node_output_bus_unlock(pOutputBus); +} +#endif + +static void ma_node_input_bus_attach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus, ma_node* pNewInputNode, ma_uint32 inputNodeInputBusIndex) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + ma_node_output_bus_lock(pOutputBus); + { + ma_node_output_bus* pOldInputNode = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pInputNode); + + /* Detach from any existing attachment first if necessary. */ + if (pOldInputNode != NULL) { + ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); + } + + /* + At this point we can be sure the output bus is not attached to anything. The linked list in the + old input bus has been updated so that pOutputBus will not get iterated again. + */ + pOutputBus->pInputNode = pNewInputNode; /* No need for an atomic assignment here because modification of this variable always happens within a lock. */ + pOutputBus->inputNodeInputBusIndex = (ma_uint8)inputNodeInputBusIndex; + + /* + Now we need to attach the output bus to the linked list. This involves updating two pointers on + two different output buses so I'm going to go ahead and keep this simple and just use a lock. + There are ways to do this without a lock, but it's just too hard to maintain for it's value. + + Although we're locking here, it's important to remember that we're *not* locking when iterating + and reading audio data since that'll be running on the audio thread. As a result we need to be + careful how we craft this so that we don't break iteration. What we're going to do is always + attach the new item so that it becomes the first item in the list. That way, as we're iterating + we won't break any links in the list and iteration will continue safely. The detaching case will + also be crafted in a way as to not break list iteration. It's important to remember to use + atomic exchanges here since no locking is happening on the audio thread during iteration. + */ + ma_node_input_bus_lock(pInputBus); + { + ma_node_output_bus* pNewPrev = &pInputBus->head; + ma_node_output_bus* pNewNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); + + /* Update the local output bus. */ + ma_atomic_exchange_ptr(&pOutputBus->pPrev, pNewPrev); + ma_atomic_exchange_ptr(&pOutputBus->pNext, pNewNext); + + /* Update the other output buses to point back to the local output bus. */ + ma_atomic_exchange_ptr(&pInputBus->head.pNext, pOutputBus); /* <-- This is where the output bus is actually attached to the input bus. */ + + /* Do the previous pointer last. This is only used for detachment. */ + if (pNewNext != NULL) { + ma_atomic_exchange_ptr(&pNewNext->pPrev, pOutputBus); + } + } + ma_node_input_bus_unlock(pInputBus); + + /* + Mark the node as attached last. This is used to controlling whether or the output bus will be + iterated on the audio thread. Mainly required for detachment purposes. + */ + ma_node_output_bus_set_is_attached(pOutputBus, MA_TRUE); + } + ma_node_output_bus_unlock(pOutputBus); +} + +static ma_node_output_bus* ma_node_input_bus_next(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + ma_node_output_bus* pNext; + + MA_ASSERT(pInputBus != NULL); + + if (pOutputBus == NULL) { + return NULL; + } + + ma_node_input_bus_next_begin(pInputBus); + { + pNext = pOutputBus; + for (;;) { + pNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pNext->pNext); + if (pNext == NULL) { + break; /* Reached the end. */ + } + + if (ma_node_output_bus_is_attached(pNext) == MA_FALSE) { + continue; /* The node is not attached. Keep checking. */ + } + + /* The next node has been selected. */ + break; + } + + /* We need to increment the reference count of the selected node. */ + if (pNext != NULL) { + ma_atomic_fetch_add_32(&pNext->refCount, 1); + } + + /* The previous node is no longer being referenced. */ + ma_atomic_fetch_sub_32(&pOutputBus->refCount, 1); + } + ma_node_input_bus_next_end(pInputBus); + + return pNext; +} + +static ma_node_output_bus* ma_node_input_bus_first(ma_node_input_bus* pInputBus) +{ + return ma_node_input_bus_next(pInputBus, &pInputBus->head); +} + + + +static ma_result ma_node_input_bus_read_pcm_frames(ma_node* pInputNode, ma_node_input_bus* pInputBus, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) +{ + ma_result result = MA_SUCCESS; + ma_node_output_bus* pOutputBus; + ma_node_output_bus* pFirst; + ma_uint32 inputChannels; + ma_bool32 doesOutputBufferHaveContent = MA_FALSE; + + (void)pInputNode; /* Not currently used. */ + + /* + This will be called from the audio thread which means we can't be doing any locking. Basically, + this function will not perfom any locking, whereas attaching and detaching will, but crafted in + such a way that we don't need to perform any locking here. The important thing to remember is + to always iterate in a forward direction. + + In order to process any data we need to first read from all input buses. That's where this + function comes in. This iterates over each of the attachments and accumulates/mixes them. We + also convert the channels to the nodes output channel count before mixing. We want to do this + channel conversion so that the caller of this function can invoke the processing callback + without having to do it themselves. + + When we iterate over each of the attachments on the input bus, we need to read as much data as + we can from each of them so that we don't end up with holes between each of the attachments. To + do this, we need to read from each attachment in a loop and read as many frames as we can, up + to `frameCount`. + */ + MA_ASSERT(pInputNode != NULL); + MA_ASSERT(pFramesRead != NULL); /* pFramesRead is critical and must always be specified. On input it's undefined and on output it'll be set to the number of frames actually read. */ + + *pFramesRead = 0; /* Safety. */ + + inputChannels = ma_node_input_bus_get_channels(pInputBus); + + /* + We need to be careful with how we call ma_node_input_bus_first() and ma_node_input_bus_next(). They + are both critical to our lock-free thread-safety system. We can only call ma_node_input_bus_first() + once per iteration, however we have an optimization to checks whether or not it's the first item in + the list. We therefore need to store a pointer to the first item rather than repeatedly calling + ma_node_input_bus_first(). It's safe to keep hold of this pointer, so long as we don't dereference it + after calling ma_node_input_bus_next(), which we won't be. + */ + pFirst = ma_node_input_bus_first(pInputBus); + if (pFirst == NULL) { + return MA_SUCCESS; /* No attachments. Read nothing. */ + } + + for (pOutputBus = pFirst; pOutputBus != NULL; pOutputBus = ma_node_input_bus_next(pInputBus, pOutputBus)) { + ma_uint32 framesProcessed = 0; + ma_bool32 isSilentOutput = MA_FALSE; + + MA_ASSERT(pOutputBus->pNode != NULL); + MA_ASSERT(((ma_node_base*)pOutputBus->pNode)->vtable != NULL); + + isSilentOutput = (((ma_node_base*)pOutputBus->pNode)->vtable->flags & MA_NODE_FLAG_SILENT_OUTPUT) != 0; + + if (pFramesOut != NULL) { + /* Read. */ + float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; + ma_uint32 tempCapInFrames = ma_countof(temp) / inputChannels; + + while (framesProcessed < frameCount) { + float* pRunningFramesOut; + ma_uint32 framesToRead; + ma_uint32 framesJustRead; + + framesToRead = frameCount - framesProcessed; + if (framesToRead > tempCapInFrames) { + framesToRead = tempCapInFrames; + } + + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(pFramesOut, framesProcessed, inputChannels); + + if (doesOutputBufferHaveContent == MA_FALSE) { + /* Fast path. First attachment. We just read straight into the output buffer (no mixing required). */ + result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, pRunningFramesOut, framesToRead, &framesJustRead, globalTime + framesProcessed); + } else { + /* Slow path. Not the first attachment. Mixing required. */ + result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, temp, framesToRead, &framesJustRead, globalTime + framesProcessed); + if (result == MA_SUCCESS || result == MA_AT_END) { + if (isSilentOutput == MA_FALSE) { /* Don't mix if the node outputs silence. */ + ma_mix_pcm_frames_f32(pRunningFramesOut, temp, framesJustRead, inputChannels, /*volume*/1); + } + } + } + + framesProcessed += framesJustRead; + + /* If we reached the end or otherwise failed to read any data we need to finish up with this output node. */ + if (result != MA_SUCCESS) { + break; + } + + /* If we didn't read anything, abort so we don't get stuck in a loop. */ + if (framesJustRead == 0) { + break; + } + } + + /* If it's the first attachment we didn't do any mixing. Any leftover samples need to be silenced. */ + if (pOutputBus == pFirst && framesProcessed < frameCount) { + ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, framesProcessed, ma_format_f32, inputChannels), (frameCount - framesProcessed), ma_format_f32, inputChannels); + } + + if (isSilentOutput == MA_FALSE) { + doesOutputBufferHaveContent = MA_TRUE; + } + } else { + /* Seek. */ + ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, NULL, frameCount, &framesProcessed, globalTime); + } + } + + /* If we didn't output anything, output silence. */ + if (doesOutputBufferHaveContent == MA_FALSE && pFramesOut != NULL) { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, inputChannels); + } + + /* In this path we always "process" the entire amount. */ + *pFramesRead = frameCount; + + return result; +} + + +MA_API ma_node_config ma_node_config_init(void) +{ + ma_node_config config; + + MA_ZERO_OBJECT(&config); + config.initialState = ma_node_state_started; /* Nodes are started by default. */ + config.inputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; + config.outputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; + + return config; +} + + + +static ma_result ma_node_detach_full(ma_node* pNode); + +static float* ma_node_get_cached_input_ptr(ma_node* pNode, ma_uint32 inputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + float* pBasePtr; + + MA_ASSERT(pNodeBase != NULL); + + /* Input data is stored at the front of the buffer. */ + pBasePtr = pNodeBase->pCachedData; + for (iInputBus = 0; iInputBus < inputBusIndex; iInputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); + } + + return pBasePtr; +} + +static float* ma_node_get_cached_output_ptr(ma_node* pNode, ma_uint32 outputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + float* pBasePtr; + + MA_ASSERT(pNodeBase != NULL); + + /* Cached output data starts after the input data. */ + pBasePtr = pNodeBase->pCachedData; + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); + } + + for (iOutputBus = 0; iOutputBus < outputBusIndex; iOutputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iOutputBus]); + } + + return pBasePtr; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t inputBusOffset; + size_t outputBusOffset; + size_t cachedDataOffset; + ma_uint32 inputBusCount; /* So it doesn't have to be calculated twice. */ + ma_uint32 outputBusCount; /* So it doesn't have to be calculated twice. */ +} ma_node_heap_layout; + +static ma_result ma_node_translate_bus_counts(const ma_node_config* pConfig, ma_uint32* pInputBusCount, ma_uint32* pOutputBusCount) +{ + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pInputBusCount != NULL); + MA_ASSERT(pOutputBusCount != NULL); + + /* Bus counts are determined by the vtable, unless they're set to `MA_NODE_BUS_COUNT_UNKNWON`, in which case they're taken from the config. */ + if (pConfig->vtable->inputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { + inputBusCount = pConfig->inputBusCount; + } else { + inputBusCount = pConfig->vtable->inputBusCount; + + if (pConfig->inputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->inputBusCount != pConfig->vtable->inputBusCount) { + return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ + } + } + + if (pConfig->vtable->outputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { + outputBusCount = pConfig->outputBusCount; + } else { + outputBusCount = pConfig->vtable->outputBusCount; + + if (pConfig->outputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->outputBusCount != pConfig->vtable->outputBusCount) { + return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ + } + } + + /* Bus counts must be within limits. */ + if (inputBusCount > MA_MAX_NODE_BUS_COUNT || outputBusCount > MA_MAX_NODE_BUS_COUNT) { + return MA_INVALID_ARGS; + } + + + /* We must have channel counts for each bus. */ + if ((inputBusCount > 0 && pConfig->pInputChannels == NULL) || (outputBusCount > 0 && pConfig->pOutputChannels == NULL)) { + return MA_INVALID_ARGS; /* You must specify channel counts for each input and output bus. */ + } + + + /* Some special rules for passthrough nodes. */ + if ((pConfig->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + if ((pConfig->vtable->inputBusCount != 0 && pConfig->vtable->inputBusCount != 1) || pConfig->vtable->outputBusCount != 1) { + return MA_INVALID_ARGS; /* Passthrough nodes must have exactly 1 output bus and either 0 or 1 input bus. */ + } + + if (pConfig->pInputChannels[0] != pConfig->pOutputChannels[0]) { + return MA_INVALID_ARGS; /* Passthrough nodes must have the same number of channels between input and output nodes. */ + } + } + + + *pInputBusCount = inputBusCount; + *pOutputBusCount = outputBusCount; + + return MA_SUCCESS; +} + +static ma_result ma_node_get_heap_layout(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, ma_node_heap_layout* pHeapLayout) +{ + ma_result result; + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL || pConfig->vtable == NULL || pConfig->vtable->onProcess == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_node_translate_bus_counts(pConfig, &inputBusCount, &outputBusCount); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes = 0; + + /* Input buses. */ + if (inputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { + pHeapLayout->inputBusOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_input_bus) * inputBusCount); + } else { + pHeapLayout->inputBusOffset = MA_SIZE_MAX; /* MA_SIZE_MAX indicates that no heap allocation is required for the input bus. */ + } + + /* Output buses. */ + if (outputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { + pHeapLayout->outputBusOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_output_bus) * outputBusCount); + } else { + pHeapLayout->outputBusOffset = MA_SIZE_MAX; + } + + /* + Cached audio data. + + We need to allocate memory for a caching both input and output data. We have an optimization + where no caching is necessary for specific conditions: + + - The node has 0 inputs and 1 output. + + When a node meets the above conditions, no cache is allocated. + + The size choice for this buffer is a little bit finicky. We don't want to be too wasteful by + allocating too much, but at the same time we want it be large enough so that enough frames can + be processed for each call to ma_node_read_pcm_frames() so that it keeps things efficient. For + now I'm going with 10ms @ 48K which is 480 frames per bus. This is configurable at compile + time. It might also be worth investigating whether or not this can be configured at run time. + */ + if (inputBusCount == 0 && outputBusCount == 1) { + /* Fast path. No cache needed. */ + pHeapLayout->cachedDataOffset = MA_SIZE_MAX; + } else { + /* Slow path. Cache needed. */ + size_t cachedDataSizeInBytes = 0; + ma_uint32 iBus; + + for (iBus = 0; iBus < inputBusCount; iBus += 1) { + cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pInputChannels[iBus]); + } + + for (iBus = 0; iBus < outputBusCount; iBus += 1) { + cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pOutputChannels[iBus]); + } + + pHeapLayout->cachedDataOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(cachedDataSizeInBytes); + } + + + /* + Not technically part of the heap, but we can output the input and output bus counts so we can + avoid a redundant call to ma_node_translate_bus_counts(). + */ + pHeapLayout->inputBusCount = inputBusCount; + pHeapLayout->outputBusCount = outputBusCount; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_node_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_result result; + ma_node_heap_layout heapLayout; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNodeBase); + + result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pNodeBase->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pNodeBase->pNodeGraph = pNodeGraph; + pNodeBase->vtable = pConfig->vtable; + pNodeBase->state = pConfig->initialState; + pNodeBase->stateTimes[ma_node_state_started] = 0; + pNodeBase->stateTimes[ma_node_state_stopped] = (ma_uint64)(ma_int64)-1; /* Weird casting for VC6 compatibility. */ + pNodeBase->inputBusCount = heapLayout.inputBusCount; + pNodeBase->outputBusCount = heapLayout.outputBusCount; + + if (heapLayout.inputBusOffset != MA_SIZE_MAX) { + pNodeBase->pInputBuses = (ma_node_input_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset); + } else { + pNodeBase->pInputBuses = pNodeBase->_inputBuses; + } + + if (heapLayout.outputBusOffset != MA_SIZE_MAX) { + pNodeBase->pOutputBuses = (ma_node_output_bus*)ma_offset_ptr(pHeap, heapLayout.outputBusOffset); + } else { + pNodeBase->pOutputBuses = pNodeBase->_outputBuses; + } + + if (heapLayout.cachedDataOffset != MA_SIZE_MAX) { + pNodeBase->pCachedData = (float*)ma_offset_ptr(pHeap, heapLayout.cachedDataOffset); + pNodeBase->cachedDataCapInFramesPerBus = pNodeGraph->nodeCacheCapInFrames; + } else { + pNodeBase->pCachedData = NULL; + } + + + + /* We need to run an initialization step for each input and output bus. */ + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { + result = ma_node_input_bus_init(pConfig->pInputChannels[iInputBus], &pNodeBase->pInputBuses[iInputBus]); + if (result != MA_SUCCESS) { + return result; + } + } + + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { + result = ma_node_output_bus_init(pNodeBase, iOutputBus, pConfig->pOutputChannels[iOutputBus], &pNodeBase->pOutputBuses[iOutputBus]); + if (result != MA_SUCCESS) { + return result; + } + } + + + /* The cached data needs to be initialized to silence (or a sine wave tone if we're debugging). */ + if (pNodeBase->pCachedData != NULL) { + ma_uint32 iBus; + + #if 1 /* Toggle this between 0 and 1 to turn debugging on or off. 1 = fill with a sine wave for debugging; 0 = fill with silence. */ + /* For safety we'll go ahead and default the buffer to silence. */ + for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { + ma_silence_pcm_frames(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus])); + } + for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { + ma_silence_pcm_frames(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus])); + } + #else + /* For debugging. Default to a sine wave. */ + for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { + ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus]), 48000); + } + for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { + ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus]), 48000); + } + #endif + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_node_get_heap_size(pNodeGraph, pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_node_init_preallocated(pNodeGraph, pConfig, pHeap, pNode); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + ((ma_node_base*)pNode)->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return; + } + + /* + The first thing we need to do is fully detach the node. This will detach all inputs and + outputs. We need to do this first because it will sever the connection with the node graph and + allow us to complete uninitialization without needing to worry about thread-safety with the + audio thread. The detachment process will wait for any local processing of the node to finish. + */ + ma_node_detach_full(pNode); + + /* + At this point the node should be completely unreferenced by the node graph and we can finish up + the uninitialization process without needing to worry about thread-safety. + */ + if (pNodeBase->_ownsHeap) { + ma_free(pNodeBase->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode) +{ + if (pNode == NULL) { + return NULL; + } + + return ((const ma_node_base*)pNode)->pNodeGraph; +} + +MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ((ma_node_base*)pNode)->inputBusCount; +} + +MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ((ma_node_base*)pNode)->outputBusCount; +} + + +MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNode == NULL) { + return 0; + } + + if (inputBusIndex >= ma_node_get_input_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[inputBusIndex]); +} + +MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNode == NULL) { + return 0; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[outputBusIndex]); +} + + +static ma_result ma_node_detach_full(ma_node* pNode) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + /* + Make sure the node is completely detached first. This will not return until the output bus is + guaranteed to no longer be referenced by the audio thread. + */ + ma_node_detach_all_output_buses(pNode); + + /* + At this point all output buses will have been detached from the graph and we can be guaranteed + that none of it's input nodes will be getting processed by the graph. We can detach these + without needing to worry about the audio thread touching them. + */ + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNode); iInputBus += 1) { + ma_node_input_bus* pInputBus; + ma_node_output_bus* pOutputBus; + + pInputBus = &pNodeBase->pInputBuses[iInputBus]; + + /* + This is important. We cannot be using ma_node_input_bus_first() or ma_node_input_bus_next(). Those + functions are specifically for the audio thread. We'll instead just manually iterate using standard + linked list logic. We don't need to worry about the audio thread referencing these because the step + above severed the connection to the graph. + */ + for (pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); pOutputBus != NULL; pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext)) { + ma_node_detach_output_bus(pOutputBus->pNode, pOutputBus->outputBusIndex); /* This won't do any waiting in practice and should be efficient. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex) +{ + ma_result result = MA_SUCCESS; + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_node_base* pInputNodeBase; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return MA_INVALID_ARGS; /* Invalid output bus index. */ + } + + /* We need to lock the output bus because we need to inspect the input node and grab it's input bus. */ + ma_node_output_bus_lock(&pNodeBase->pOutputBuses[outputBusIndex]); + { + pInputNodeBase = (ma_node_base*)pNodeBase->pOutputBuses[outputBusIndex].pInputNode; + if (pInputNodeBase != NULL) { + ma_node_input_bus_detach__no_output_bus_lock(&pInputNodeBase->pInputBuses[pNodeBase->pOutputBuses[outputBusIndex].inputNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex]); + } + } + ma_node_output_bus_unlock(&pNodeBase->pOutputBuses[outputBusIndex]); + + return result; +} + +MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode) +{ + ma_uint32 iOutputBus; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNode); iOutputBus += 1) { + ma_node_detach_output_bus(pNode, iOutputBus); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_node_base* pOtherNodeBase = (ma_node_base*)pOtherNode; + + if (pNodeBase == NULL || pOtherNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (pNodeBase == pOtherNodeBase) { + return MA_INVALID_OPERATION; /* Cannot attach a node to itself. */ + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode) || otherNodeInputBusIndex >= ma_node_get_input_bus_count(pOtherNode)) { + return MA_INVALID_OPERATION; /* Invalid bus index. */ + } + + /* The output channel count of the output node must be the same as the input channel count of the input node. */ + if (ma_node_get_output_channels(pNode, outputBusIndex) != ma_node_get_input_channels(pOtherNode, otherNodeInputBusIndex)) { + return MA_INVALID_OPERATION; /* Channel count is incompatible. */ + } + + /* This will deal with detaching if the output bus is already attached to something. */ + ma_node_input_bus_attach(&pOtherNodeBase->pInputBuses[otherNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex], pOtherNode, otherNodeInputBusIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return MA_INVALID_ARGS; /* Invalid bus index. */ + } + + return ma_node_output_bus_set_volume(&pNodeBase->pOutputBuses[outputBusIndex], volume); +} + +MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return 0; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex]); +} + +MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_i32(&pNodeBase->state, state); + + return MA_SUCCESS; +} + +MA_API ma_node_state ma_node_get_state(const ma_node* pNode) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return ma_node_state_stopped; + } + + return (ma_node_state)ma_atomic_load_i32(&pNodeBase->state); +} + +MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime) +{ + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ + if (state != ma_node_state_started && state != ma_node_state_stopped) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_64(&((ma_node_base*)pNode)->stateTimes[state], globalTime); + + return MA_SUCCESS; +} + +MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state) +{ + if (pNode == NULL) { + return 0; + } + + /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ + if (state != ma_node_state_started && state != ma_node_state_stopped) { + return 0; + } + + return ma_atomic_load_64(&((ma_node_base*)pNode)->stateTimes[state]); +} + +MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime) +{ + if (pNode == NULL) { + return ma_node_state_stopped; + } + + return ma_node_get_state_by_time_range(pNode, globalTime, globalTime); +} + +MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd) +{ + ma_node_state state; + + if (pNode == NULL) { + return ma_node_state_stopped; + } + + state = ma_node_get_state(pNode); + + /* An explicitly stopped node is always stopped. */ + if (state == ma_node_state_stopped) { + return ma_node_state_stopped; + } + + /* + Getting here means the node is marked as started, but it may still not be truly started due to + it's start time not having been reached yet. Also, the stop time may have also been reached in + which case it'll be considered stopped. + */ + if (ma_node_get_state_time(pNode, ma_node_state_started) > globalTimeBeg) { + return ma_node_state_stopped; /* Start time has not yet been reached. */ + } + + if (ma_node_get_state_time(pNode, ma_node_state_stopped) <= globalTimeEnd) { + return ma_node_state_stopped; /* Stop time has been reached. */ + } + + /* Getting here means the node is marked as started and is within it's start/stop times. */ + return ma_node_state_started; +} + +MA_API ma_uint64 ma_node_get_time(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ma_atomic_load_64(&((ma_node_base*)pNode)->localTime); +} + +MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime) +{ + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_64(&((ma_node_base*)pNode)->localTime, localTime); + + return MA_SUCCESS; +} + + + +static void ma_node_process_pcm_frames_internal(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + MA_ASSERT(pNode != NULL); + + if (pNodeBase->vtable->onProcess) { + pNodeBase->vtable->onProcess(pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); + } +} + +static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_result result = MA_SUCCESS; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + ma_uint32 totalFramesRead = 0; + float* ppFramesIn[MA_MAX_NODE_BUS_COUNT]; + float* ppFramesOut[MA_MAX_NODE_BUS_COUNT]; + ma_uint64 globalTimeBeg; + ma_uint64 globalTimeEnd; + ma_uint64 startTime; + ma_uint64 stopTime; + ma_uint32 timeOffsetBeg; + ma_uint32 timeOffsetEnd; + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + + /* + pFramesRead is mandatory. It must be used to determine how many frames were read. It's normal and + expected that the number of frames read may be different to that requested. Therefore, the caller + must look at this value to correctly determine how many frames were read. + */ + MA_ASSERT(pFramesRead != NULL); /* <-- If you've triggered this assert, you're using this function wrong. You *must* use this variable and inspect it after the call returns. */ + if (pFramesRead == NULL) { + return MA_INVALID_ARGS; + } + + *pFramesRead = 0; /* Safety. */ + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNodeBase)) { + return MA_INVALID_ARGS; /* Invalid output bus index. */ + } + + /* Don't do anything if we're in a stopped state. */ + if (ma_node_get_state_by_time_range(pNode, globalTime, globalTime + frameCount) != ma_node_state_started) { + return MA_SUCCESS; /* We're in a stopped state. This is not an error - we just need to not read anything. */ + } + + + globalTimeBeg = globalTime; + globalTimeEnd = globalTime + frameCount; + startTime = ma_node_get_state_time(pNode, ma_node_state_started); + stopTime = ma_node_get_state_time(pNode, ma_node_state_stopped); + + /* + At this point we know that we are inside our start/stop times. However, we may need to adjust + our frame count and output pointer to accommodate since we could be straddling the time period + that this function is getting called for. + + It's possible (and likely) that the start time does not line up with the output buffer. We + therefore need to offset it by a number of frames to accommodate. The same thing applies for + the stop time. + */ + timeOffsetBeg = (globalTimeBeg < startTime) ? (ma_uint32)(globalTimeEnd - startTime) : 0; + timeOffsetEnd = (globalTimeEnd > stopTime) ? (ma_uint32)(globalTimeEnd - stopTime) : 0; + + /* Trim based on the start offset. We need to silence the start of the buffer. */ + if (timeOffsetBeg > 0) { + ma_silence_pcm_frames(pFramesOut, timeOffsetBeg, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); + pFramesOut += timeOffsetBeg * ma_node_get_output_channels(pNode, outputBusIndex); + frameCount -= timeOffsetBeg; + } + + /* Trim based on the end offset. We don't need to silence the tail section because we'll just have a reduced value written to pFramesRead. */ + if (timeOffsetEnd > 0) { + frameCount -= timeOffsetEnd; + } + + + /* We run on different paths depending on the bus counts. */ + inputBusCount = ma_node_get_input_bus_count(pNode); + outputBusCount = ma_node_get_output_bus_count(pNode); + + /* + Run a simplified path when there are no inputs and one output. In this case there's nothing to + actually read and we can go straight to output. This is a very common scenario because the vast + majority of data source nodes will use this setup so this optimization I think is worthwhile. + */ + if (inputBusCount == 0 && outputBusCount == 1) { + /* Fast path. No need to read from input and no need for any caching. */ + frameCountIn = 0; + frameCountOut = frameCount; /* Just read as much as we can. The callback will return what was actually read. */ + + ppFramesOut[0] = pFramesOut; + + /* + If it's a passthrough we won't be expecting the callback to output anything, so we'll + need to pre-silence the output buffer. + */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); + } + + ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); + totalFramesRead = frameCountOut; + } else { + /* Slow path. Need to read input data. */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + /* + Fast path. We're running a passthrough. We need to read directly into the output buffer, but + still fire the callback so that event handling and trigger nodes can do their thing. Since + it's a passthrough there's no need for any kind of caching logic. + */ + MA_ASSERT(outputBusCount == inputBusCount); + MA_ASSERT(outputBusCount == 1); + MA_ASSERT(outputBusIndex == 0); + + /* We just read directly from input bus to output buffer, and then afterwards fire the callback. */ + ppFramesOut[0] = pFramesOut; + ppFramesIn[0] = ppFramesOut[0]; + + result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[0], ppFramesIn[0], frameCount, &totalFramesRead, globalTime); + if (result == MA_SUCCESS) { + /* Even though it's a passthrough, we still need to fire the callback. */ + frameCountIn = totalFramesRead; + frameCountOut = totalFramesRead; + + if (totalFramesRead > 0) { + ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ + } + + /* + A passthrough should never have modified the input and output frame counts. If you're + triggering these assers you need to fix your processing callback. + */ + MA_ASSERT(frameCountIn == totalFramesRead); + MA_ASSERT(frameCountOut == totalFramesRead); + } + } else { + /* Slow path. Need to do caching. */ + ma_uint32 framesToProcessIn; + ma_uint32 framesToProcessOut; + ma_bool32 consumeNullInput = MA_FALSE; + + /* + We use frameCount as a basis for the number of frames to read since that's what's being + requested, however we still need to clamp it to whatever can fit in the cache. + + This will also be used as the basis for determining how many input frames to read. This is + not ideal because it can result in too many input frames being read which introduces latency. + To solve this, nodes can implement an optional callback called onGetRequiredInputFrameCount + which is used as hint to miniaudio as to how many input frames it needs to read at a time. This + callback is completely optional, and if it's not set, miniaudio will assume `frameCount`. + + This function will be called multiple times for each period of time, once for each output node. + We cannot read from each input node each time this function is called. Instead we need to check + whether or not this is first output bus to be read from for this time period, and if so, read + from our input data. + + To determine whether or not we're ready to read data, we check a flag. There will be one flag + for each output. When the flag is set, it means data has been read previously and that we're + ready to advance time forward for our input nodes by reading fresh data. + */ + framesToProcessOut = frameCount; + if (framesToProcessOut > pNodeBase->cachedDataCapInFramesPerBus) { + framesToProcessOut = pNodeBase->cachedDataCapInFramesPerBus; + } + + framesToProcessIn = frameCount; + if (pNodeBase->vtable->onGetRequiredInputFrameCount) { + pNodeBase->vtable->onGetRequiredInputFrameCount(pNode, framesToProcessOut, &framesToProcessIn); /* <-- It does not matter if this fails. */ + } + if (framesToProcessIn > pNodeBase->cachedDataCapInFramesPerBus) { + framesToProcessIn = pNodeBase->cachedDataCapInFramesPerBus; + } + + + MA_ASSERT(framesToProcessIn <= 0xFFFF); + MA_ASSERT(framesToProcessOut <= 0xFFFF); + + if (ma_node_output_bus_has_read(&pNodeBase->pOutputBuses[outputBusIndex])) { + /* Getting here means we need to do another round of processing. */ + pNodeBase->cachedFrameCountOut = 0; + + for (;;) { + frameCountOut = 0; + + /* + We need to prepare our output frame pointers for processing. In the same iteration we need + to mark every output bus as unread so that future calls to this function for different buses + for the current time period don't pull in data when they should instead be reading from cache. + */ + for (iOutputBus = 0; iOutputBus < outputBusCount; iOutputBus += 1) { + ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[iOutputBus], MA_FALSE); /* <-- This is what tells the next calls to this function for other output buses for this time period to read from cache instead of pulling in more data. */ + ppFramesOut[iOutputBus] = ma_node_get_cached_output_ptr(pNode, iOutputBus); + } + + /* We only need to read from input buses if there isn't already some data in the cache. */ + if (pNodeBase->cachedFrameCountIn == 0) { + ma_uint32 maxFramesReadIn = 0; + + /* Here is where we pull in data from the input buses. This is what will trigger an advance in time. */ + for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { + ma_uint32 framesRead; + + /* The first thing to do is get the offset within our bulk allocation to store this input data. */ + ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus); + + /* Once we've determined our destination pointer we can read. Note that we must inspect the number of frames read and fill any leftovers with silence for safety. */ + result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[iInputBus], ppFramesIn[iInputBus], framesToProcessIn, &framesRead, globalTime); + if (result != MA_SUCCESS) { + /* It doesn't really matter if we fail because we'll just fill with silence. */ + framesRead = 0; /* Just for safety, but I don't think it's really needed. */ + } + + /* TODO: Minor optimization opportunity here. If no frames were read and the buffer is already filled with silence, no need to re-silence it. */ + /* Any leftover frames need to silenced for safety. */ + if (framesRead < framesToProcessIn) { + ma_silence_pcm_frames(ppFramesIn[iInputBus] + (framesRead * ma_node_get_input_channels(pNodeBase, iInputBus)), (framesToProcessIn - framesRead), ma_format_f32, ma_node_get_input_channels(pNodeBase, iInputBus)); + } + + maxFramesReadIn = ma_max(maxFramesReadIn, framesRead); + } + + /* This was a fresh load of input data so reset our consumption counter. */ + pNodeBase->consumedFrameCountIn = 0; + + /* + We don't want to keep processing if there's nothing to process, so set the number of cached + input frames to the maximum number we read from each attachment (the lesser will be padded + with silence). If we didn't read anything, this will be set to 0 and the entire buffer will + have been assigned to silence. This being equal to 0 is an important property for us because + it allows us to detect when NULL can be passed into the processing callback for the input + buffer for the purpose of continuous processing. + */ + pNodeBase->cachedFrameCountIn = (ma_uint16)maxFramesReadIn; + } else { + /* We don't need to read anything, but we do need to prepare our input frame pointers. */ + for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { + ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus) + (pNodeBase->consumedFrameCountIn * ma_node_get_input_channels(pNodeBase, iInputBus)); + } + } + + /* + At this point we have our input data so now we need to do some processing. Sneaky little + optimization here - we can set the pointer to the output buffer for this output bus so + that the final copy into the output buffer is done directly by onProcess(). + */ + if (pFramesOut != NULL) { + ppFramesOut[outputBusIndex] = ma_offset_pcm_frames_ptr_f32(pFramesOut, pNodeBase->cachedFrameCountOut, ma_node_get_output_channels(pNode, outputBusIndex)); + } + + + /* Give the processing function the entire capacity of the output buffer. */ + frameCountOut = (framesToProcessOut - pNodeBase->cachedFrameCountOut); + + /* + We need to treat nodes with continuous processing a little differently. For these ones, + we always want to fire the callback with the requested number of frames, regardless of + pNodeBase->cachedFrameCountIn, which could be 0. Also, we want to check if we can pass + in NULL for the input buffer to the callback. + */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_CONTINUOUS_PROCESSING) != 0) { + /* We're using continuous processing. Make sure we specify the whole frame count at all times. */ + frameCountIn = framesToProcessIn; /* Give the processing function as much input data as we've got in the buffer, including any silenced padding from short reads. */ + + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_ALLOW_NULL_INPUT) != 0 && pNodeBase->consumedFrameCountIn == 0 && pNodeBase->cachedFrameCountIn == 0) { + consumeNullInput = MA_TRUE; + } else { + consumeNullInput = MA_FALSE; + } + + /* + Since we're using continuous processing we're always passing in a full frame count + regardless of how much input data was read. If this is greater than what we read as + input, we'll end up with an underflow. We instead need to make sure our cached frame + count is set to the number of frames we'll be passing to the data callback. Not + doing this will result in an underflow when we "consume" the cached data later on. + + Note that this check needs to be done after the "consumeNullInput" check above because + we use the property of cachedFrameCountIn being 0 to determine whether or not we + should be passing in a null pointer to the processing callback for when the node is + configured with MA_NODE_FLAG_ALLOW_NULL_INPUT. + */ + if (pNodeBase->cachedFrameCountIn < (ma_uint16)frameCountIn) { + pNodeBase->cachedFrameCountIn = (ma_uint16)frameCountIn; + } + } else { + frameCountIn = pNodeBase->cachedFrameCountIn; /* Give the processing function as much valid input data as we've got. */ + consumeNullInput = MA_FALSE; + } + + /* + Process data slightly differently depending on whether or not we're consuming NULL + input (checked just above). + */ + if (consumeNullInput) { + ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); + } else { + /* + We want to skip processing if there's no input data, but we can only do that safely if + we know that there is no chance of any output frames being produced. If continuous + processing is being used, this won't be a problem because the input frame count will + always be non-0. However, if continuous processing is *not* enabled and input and output + data is processed at different rates, we still need to process that last input frame + because there could be a few excess output frames needing to be produced from cached + data. The `MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES` flag is used as the indicator for + determining whether or not we need to process the node even when there are no input + frames available right now. + */ + if (frameCountIn > 0 || (pNodeBase->vtable->flags & MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES) != 0) { + ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ + } else { + frameCountOut = 0; /* No data was processed. */ + } + } + + /* + Thanks to our sneaky optimization above we don't need to do any data copying directly into + the output buffer - the onProcess() callback just did that for us. We do, however, need to + apply the number of input and output frames that were processed. Note that due to continuous + processing above, we need to do explicit checks here. If we just consumed a NULL input + buffer it means that no actual input data was processed from the internal buffers and we + don't want to be modifying any counters. + */ + if (consumeNullInput == MA_FALSE) { + pNodeBase->consumedFrameCountIn += (ma_uint16)frameCountIn; + pNodeBase->cachedFrameCountIn -= (ma_uint16)frameCountIn; + } + + /* The cached output frame count is always equal to what we just read. */ + pNodeBase->cachedFrameCountOut += (ma_uint16)frameCountOut; + + /* If we couldn't process any data, we're done. The loop needs to be terminated here or else we'll get stuck in a loop. */ + if (pNodeBase->cachedFrameCountOut == framesToProcessOut || (frameCountOut == 0 && frameCountIn == 0)) { + break; + } + } + } else { + /* + We're not needing to read anything from the input buffer so just read directly from our + already-processed data. + */ + if (pFramesOut != NULL) { + ma_copy_pcm_frames(pFramesOut, ma_node_get_cached_output_ptr(pNodeBase, outputBusIndex), pNodeBase->cachedFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNodeBase, outputBusIndex)); + } + } + + /* The number of frames read is always equal to the number of cached output frames. */ + totalFramesRead = pNodeBase->cachedFrameCountOut; + + /* Now that we've read the data, make sure our read flag is set. */ + ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[outputBusIndex], MA_TRUE); + } + } + + /* Apply volume, if necessary. */ + ma_apply_volume_factor_f32(pFramesOut, totalFramesRead * ma_node_get_output_channels(pNodeBase, outputBusIndex), ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex])); + + /* Advance our local time forward. */ + ma_atomic_fetch_add_64(&pNodeBase->localTime, (ma_uint64)totalFramesRead); + + *pFramesRead = totalFramesRead + timeOffsetBeg; /* Must include the silenced section at the start of the buffer. */ + return result; +} + + + + +/* Data source node. */ +MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource) +{ + ma_data_source_node_config config; + + MA_ZERO_OBJECT(&config); + config.nodeConfig = ma_node_config_init(); + config.pDataSource = pDataSource; + + return config; +} + + +static void ma_data_source_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_data_source_node* pDataSourceNode = (ma_data_source_node*)pNode; + ma_format format; + ma_uint32 channels; + ma_uint32 frameCount; + ma_uint64 framesRead = 0; + + MA_ASSERT(pDataSourceNode != NULL); + MA_ASSERT(pDataSourceNode->pDataSource != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pDataSourceNode) == 0); + MA_ASSERT(ma_node_get_output_bus_count(pDataSourceNode) == 1); + + /* We don't want to read from ppFramesIn at all. Instead we read from the data source. */ + (void)ppFramesIn; + (void)pFrameCountIn; + + frameCount = *pFrameCountOut; + + /* miniaudio should never be calling this with a frame count of zero. */ + MA_ASSERT(frameCount > 0); + + if (ma_data_source_get_data_format(pDataSourceNode->pDataSource, &format, &channels, NULL, NULL, 0) == MA_SUCCESS) { /* <-- Don't care about sample rate here. */ + /* The node graph system requires samples be in floating point format. This is checked in ma_data_source_node_init(). */ + MA_ASSERT(format == ma_format_f32); + (void)format; /* Just to silence some static analysis tools. */ + + ma_data_source_read_pcm_frames(pDataSourceNode->pDataSource, ppFramesOut[0], frameCount, &framesRead); + } + + *pFrameCountOut = (ma_uint32)framesRead; +} + +static ma_node_vtable g_ma_data_source_node_vtable = +{ + ma_data_source_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* 0 input buses. */ + 1, /* 1 output bus. */ + 0 +}; + +MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode) +{ + ma_result result; + ma_format format; /* For validating the format, which must be ma_format_f32. */ + ma_uint32 channels; /* For specifying the channel count of the output bus. */ + ma_node_config baseConfig; + + if (pDataSourceNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataSourceNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_data_source_get_data_format(pConfig->pDataSource, &format, &channels, NULL, NULL, 0); /* Don't care about sample rate. This will check pDataSource for NULL. */ + if (result != MA_SUCCESS) { + return result; + } + + MA_ASSERT(format == ma_format_f32); /* <-- If you've triggered this it means your data source is not outputting floating-point samples. You must configure your data source to use ma_format_f32. */ + if (format != ma_format_f32) { + return MA_INVALID_ARGS; /* Invalid format. */ + } + + /* The channel count is defined by the data source. If the caller has manually changed the channels we just ignore it. */ + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_data_source_node_vtable; /* Explicitly set the vtable here to prevent callers from setting it incorrectly. */ + + /* + The channel count is defined by the data source. It is invalid for the caller to manually set + the channel counts in the config. `ma_data_source_node_config_init()` will have defaulted the + channel count pointer to NULL which is how it must remain. If you trigger any of these asserts + it means you're explicitly setting the channel count. Instead, configure the output channel + count of your data source to be the necessary channel count. + */ + if (baseConfig.pOutputChannels != NULL) { + return MA_INVALID_ARGS; + } + + baseConfig.pOutputChannels = &channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDataSourceNode->base); + if (result != MA_SUCCESS) { + return result; + } + + pDataSourceNode->pDataSource = pConfig->pDataSource; + + return MA_SUCCESS; +} + +MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_uninit(&pDataSourceNode->base, pAllocationCallbacks); +} + +MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping) +{ + if (pDataSourceNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_data_source_set_looping(pDataSourceNode->pDataSource, isLooping); +} + +MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode) +{ + if (pDataSourceNode == NULL) { + return MA_FALSE; + } + + return ma_data_source_is_looping(pDataSourceNode->pDataSource); +} + + + +/* Splitter Node. */ +MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels) +{ + ma_splitter_node_config config; + + MA_ZERO_OBJECT(&config); + config.nodeConfig = ma_node_config_init(); + config.channels = channels; + config.outputBusCount = 2; + + return config; +} + + +static void ma_splitter_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iOutputBus; + ma_uint32 channels; + + MA_ASSERT(pNodeBase != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pNodeBase) == 1); + + /* We don't need to consider the input frame count - it'll be the same as the output frame count and we process everything. */ + (void)pFrameCountIn; + + /* NOTE: This assumes the same number of channels for all inputs and outputs. This was checked in ma_splitter_node_init(). */ + channels = ma_node_get_input_channels(pNodeBase, 0); + + /* Splitting is just copying the first input bus and copying it over to each output bus. */ + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { + ma_copy_pcm_frames(ppFramesOut[iOutputBus], ppFramesIn[0], *pFrameCountOut, ma_format_f32, channels); + } +} + +static ma_node_vtable g_ma_splitter_node_vtable = +{ + ma_splitter_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* 1 input bus. */ + MA_NODE_BUS_COUNT_UNKNOWN, /* The output bus count is specified on a per-node basis. */ + 0 +}; + +MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode) +{ + ma_result result; + ma_node_config baseConfig; + ma_uint32 pInputChannels[1]; + ma_uint32 pOutputChannels[MA_MAX_NODE_BUS_COUNT]; + ma_uint32 iOutputBus; + + if (pSplitterNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSplitterNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->outputBusCount > MA_MAX_NODE_BUS_COUNT) { + return MA_INVALID_ARGS; /* Too many output buses. */ + } + + /* Splitters require the same number of channels between inputs and outputs. */ + pInputChannels[0] = pConfig->channels; + for (iOutputBus = 0; iOutputBus < pConfig->outputBusCount; iOutputBus += 1) { + pOutputChannels[iOutputBus] = pConfig->channels; + } + + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_splitter_node_vtable; + baseConfig.pInputChannels = pInputChannels; + baseConfig.pOutputChannels = pOutputChannels; + baseConfig.outputBusCount = pConfig->outputBusCount; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pSplitterNode->base); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base node. */ + } + + return MA_SUCCESS; +} + +MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_uninit(pSplitterNode, pAllocationCallbacks); +} + + +/* +Biquad Node +*/ +MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2) +{ + ma_biquad_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.biquad = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); + + return config; +} + +static void ma_biquad_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_biquad_process_pcm_frames(&pLPFNode->biquad, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_biquad_node_vtable = +{ + ma_biquad_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->biquad.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_biquad_init(&pConfig->biquad, pAllocationCallbacks, &pNode->biquad); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_biquad_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->biquad.channels; + baseNodeConfig.pOutputChannels = &pConfig->biquad.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + MA_ASSERT(pNode != NULL); + + return ma_biquad_reinit(pConfig, &pLPFNode->biquad); +} + +MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_biquad_uninit(&pLPFNode->biquad, pAllocationCallbacks); +} + + + +/* +Low Pass Filter Node +*/ +MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_lpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.lpf = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_lpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_lpf_process_pcm_frames(&pLPFNode->lpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_lpf_node_vtable = +{ + ma_lpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->lpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_lpf_init(&pConfig->lpf, pAllocationCallbacks, &pNode->lpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_lpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->lpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->lpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_lpf_reinit(pConfig, &pLPFNode->lpf); +} + +MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_lpf_uninit(&pLPFNode->lpf, pAllocationCallbacks); +} + + + +/* +High Pass Filter Node +*/ +MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_hpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.hpf = ma_hpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_hpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_hpf_process_pcm_frames(&pHPFNode->hpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_hpf_node_vtable = +{ + ma_hpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->hpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_hpf_init(&pConfig->hpf, pAllocationCallbacks, &pNode->hpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_hpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->hpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->hpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_hpf_reinit(pConfig, &pHPFNode->hpf); +} + +MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_hpf_uninit(&pHPFNode->hpf, pAllocationCallbacks); +} + + + + +/* +Band Pass Filter Node +*/ +MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_bpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.bpf = ma_bpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_bpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_bpf_process_pcm_frames(&pBPFNode->bpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_bpf_node_vtable = +{ + ma_bpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->bpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_bpf_init(&pConfig->bpf, pAllocationCallbacks, &pNode->bpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_bpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->bpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->bpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_bpf_reinit(pConfig, &pBPFNode->bpf); +} + +MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_bpf_uninit(&pBPFNode->bpf, pAllocationCallbacks); +} + + + +/* +Notching Filter Node +*/ +MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency) +{ + ma_notch_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.notch = ma_notch2_config_init(ma_format_f32, channels, sampleRate, q, frequency); + + return config; +} + +static void ma_notch_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_notch_node* pBPFNode = (ma_notch_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_notch2_process_pcm_frames(&pBPFNode->notch, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_notch_node_vtable = +{ + ma_notch_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->notch.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_notch2_init(&pConfig->notch, pAllocationCallbacks, &pNode->notch); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_notch_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->notch.channels; + baseNodeConfig.pOutputChannels = &pConfig->notch.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode) +{ + ma_notch_node* pNotchNode = (ma_notch_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_notch2_reinit(pConfig, &pNotchNode->notch); +} + +MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_notch_node* pNotchNode = (ma_notch_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_notch2_uninit(&pNotchNode->notch, pAllocationCallbacks); +} + + + +/* +Peaking Filter Node +*/ +MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_peak_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.peak = ma_peak2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_peak_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_peak_node* pBPFNode = (ma_peak_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_peak2_process_pcm_frames(&pBPFNode->peak, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_peak_node_vtable = +{ + ma_peak_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->peak.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_peak2_init(&pConfig->peak, pAllocationCallbacks, &pNode->peak); + if (result != MA_SUCCESS) { + ma_node_uninit(pNode, pAllocationCallbacks); + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_peak_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->peak.channels; + baseNodeConfig.pOutputChannels = &pConfig->peak.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode) +{ + ma_peak_node* pPeakNode = (ma_peak_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_peak2_reinit(pConfig, &pPeakNode->peak); +} + +MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_peak_node* pPeakNode = (ma_peak_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_peak2_uninit(&pPeakNode->peak, pAllocationCallbacks); +} + + + +/* +Low Shelf Filter Node +*/ +MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_loshelf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.loshelf = ma_loshelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_loshelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_loshelf_node* pBPFNode = (ma_loshelf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_loshelf2_process_pcm_frames(&pBPFNode->loshelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_loshelf_node_vtable = +{ + ma_loshelf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->loshelf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_loshelf2_init(&pConfig->loshelf, pAllocationCallbacks, &pNode->loshelf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_loshelf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->loshelf.channels; + baseNodeConfig.pOutputChannels = &pConfig->loshelf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode) +{ + ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_loshelf2_reinit(pConfig, &pLoshelfNode->loshelf); +} + +MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_loshelf2_uninit(&pLoshelfNode->loshelf, pAllocationCallbacks); +} + + + +/* +High Shelf Filter Node +*/ +MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_hishelf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.hishelf = ma_hishelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_hishelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_hishelf_node* pBPFNode = (ma_hishelf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_hishelf2_process_pcm_frames(&pBPFNode->hishelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_hishelf_node_vtable = +{ + ma_hishelf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->hishelf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_hishelf2_init(&pConfig->hishelf, pAllocationCallbacks, &pNode->hishelf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_hishelf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->hishelf.channels; + baseNodeConfig.pOutputChannels = &pConfig->hishelf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode) +{ + ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_hishelf2_reinit(pConfig, &pHishelfNode->hishelf); +} + +MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_hishelf2_uninit(&pHishelfNode->hishelf, pAllocationCallbacks); +} + + + + +MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) +{ + ma_delay_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.delay = ma_delay_config_init(channels, sampleRate, delayInFrames, decay); + + return config; +} + + +static void ma_delay_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_delay_node* pDelayNode = (ma_delay_node*)pNode; + + (void)pFrameCountIn; + + ma_delay_process_pcm_frames(&pDelayNode->delay, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_delay_node_vtable = +{ + ma_delay_node_process_pcm_frames, + NULL, + 1, /* 1 input channels. */ + 1, /* 1 output channel. */ + MA_NODE_FLAG_CONTINUOUS_PROCESSING /* Delay requires continuous processing to ensure the tail get's processed. */ +}; + +MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode) +{ + ma_result result; + ma_node_config baseConfig; + + if (pDelayNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDelayNode); + + result = ma_delay_init(&pConfig->delay, pAllocationCallbacks, &pDelayNode->delay); + if (result != MA_SUCCESS) { + return result; + } + + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_delay_node_vtable; + baseConfig.pInputChannels = &pConfig->delay.channels; + baseConfig.pOutputChannels = &pConfig->delay.channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDelayNode->baseNode); + if (result != MA_SUCCESS) { + ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); + return result; + } + + return result; +} + +MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pDelayNode == NULL) { + return; + } + + /* The base node is always uninitialized first. */ + ma_node_uninit(pDelayNode, pAllocationCallbacks); + ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); +} + +MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_wet(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_wet(&pDelayNode->delay); +} + +MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_dry(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_dry(&pDelayNode->delay); +} + +MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_decay(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_decay(&pDelayNode->delay); +} +#endif /* MA_NO_NODE_GRAPH */ + + +/* SECTION: miniaudio_engine.c */ +#if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) +/************************************************************************************************************************************************************** + +Engine + +**************************************************************************************************************************************************************/ +#define MA_SEEK_TARGET_NONE (~(ma_uint64)0) + + +static void ma_sound_set_at_end(ma_sound* pSound, ma_bool32 atEnd) +{ + MA_ASSERT(pSound != NULL); + ma_atomic_exchange_32(&pSound->atEnd, atEnd); + + /* Fire any callbacks or events. */ + if (atEnd) { + if (pSound->endCallback != NULL) { + pSound->endCallback(pSound->pEndCallbackUserData, pSound); + } + } +} + +static ma_bool32 ma_sound_get_at_end(const ma_sound* pSound) +{ + MA_ASSERT(pSound != NULL); + return ma_atomic_load_32(&pSound->atEnd); +} + + +MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags) +{ + ma_engine_node_config config; + + MA_ZERO_OBJECT(&config); + config.pEngine = pEngine; + config.type = type; + config.isPitchDisabled = (flags & MA_SOUND_FLAG_NO_PITCH) != 0; + config.isSpatializationDisabled = (flags & MA_SOUND_FLAG_NO_SPATIALIZATION) != 0; + config.monoExpansionMode = pEngine->monoExpansionMode; + + return config; +} + + +static void ma_engine_node_update_pitch_if_required(ma_engine_node* pEngineNode) +{ + ma_bool32 isUpdateRequired = MA_FALSE; + float newPitch; + + MA_ASSERT(pEngineNode != NULL); + + newPitch = ma_atomic_load_explicit_f32(&pEngineNode->pitch, ma_atomic_memory_order_acquire); + + if (pEngineNode->oldPitch != newPitch) { + pEngineNode->oldPitch = newPitch; + isUpdateRequired = MA_TRUE; + } + + if (pEngineNode->oldDopplerPitch != pEngineNode->spatializer.dopplerPitch) { + pEngineNode->oldDopplerPitch = pEngineNode->spatializer.dopplerPitch; + isUpdateRequired = MA_TRUE; + } + + if (isUpdateRequired) { + float basePitch = (float)pEngineNode->sampleRate / ma_engine_get_sample_rate(pEngineNode->pEngine); + ma_linear_resampler_set_rate_ratio(&pEngineNode->resampler, basePitch * pEngineNode->oldPitch * pEngineNode->oldDopplerPitch); + } +} + +static ma_bool32 ma_engine_node_is_pitching_enabled(const ma_engine_node* pEngineNode) +{ + MA_ASSERT(pEngineNode != NULL); + + /* Don't try to be clever by skiping resampling in the pitch=1 case or else you'll glitch when moving away from 1. */ + return !ma_atomic_load_explicit_32(&pEngineNode->isPitchDisabled, ma_atomic_memory_order_acquire); +} + +static ma_bool32 ma_engine_node_is_spatialization_enabled(const ma_engine_node* pEngineNode) +{ + MA_ASSERT(pEngineNode != NULL); + + return !ma_atomic_load_explicit_32(&pEngineNode->isSpatializationDisabled, ma_atomic_memory_order_acquire); +} + +static ma_uint64 ma_engine_node_get_required_input_frame_count(const ma_engine_node* pEngineNode, ma_uint64 outputFrameCount) +{ + ma_uint64 inputFrameCount = 0; + + if (ma_engine_node_is_pitching_enabled(pEngineNode)) { + ma_result result = ma_linear_resampler_get_required_input_frame_count(&pEngineNode->resampler, outputFrameCount, &inputFrameCount); + if (result != MA_SUCCESS) { + inputFrameCount = 0; + } + } else { + inputFrameCount = outputFrameCount; /* No resampling, so 1:1. */ + } + + return inputFrameCount; +} + +static ma_result ma_engine_node_set_volume(ma_engine_node* pEngineNode, float volume) +{ + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_float_set(&pEngineNode->volume, volume); + + /* If we're not smoothing we should bypass the volume gainer entirely. */ + if (pEngineNode->volumeSmoothTimeInPCMFrames == 0) { + /* We should always have an active spatializer because it can be enabled and disabled dynamically. We can just use that for hodling our volume. */ + ma_spatializer_set_master_volume(&pEngineNode->spatializer, volume); + } else { + /* We're using volume smoothing, so apply the master volume to the gainer. */ + ma_gainer_set_gain(&pEngineNode->volumeGainer, volume); + } + + return MA_SUCCESS; +} + +static ma_result ma_engine_node_get_volume(const ma_engine_node* pEngineNode, float* pVolume) +{ + if (pVolume == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = 0.0f; + + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = ma_atomic_float_get((ma_atomic_float*)&pEngineNode->volume); + + return MA_SUCCESS; +} + + +static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + ma_uint32 totalFramesProcessedIn; + ma_uint32 totalFramesProcessedOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_bool32 isPitchingEnabled; + ma_bool32 isFadingEnabled; + ma_bool32 isSpatializationEnabled; + ma_bool32 isPanningEnabled; + ma_bool32 isVolumeSmoothingEnabled; + + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + + channelsIn = ma_spatializer_get_input_channels(&pEngineNode->spatializer); + channelsOut = ma_spatializer_get_output_channels(&pEngineNode->spatializer); + + totalFramesProcessedIn = 0; + totalFramesProcessedOut = 0; + + /* Update the fader if applicable. */ + { + ma_uint64 fadeLengthInFrames = ma_atomic_uint64_get(&pEngineNode->fadeSettings.fadeLengthInFrames); + if (fadeLengthInFrames != ~(ma_uint64)0) { + float fadeVolumeBeg = ma_atomic_float_get(&pEngineNode->fadeSettings.volumeBeg); + float fadeVolumeEnd = ma_atomic_float_get(&pEngineNode->fadeSettings.volumeEnd); + ma_int64 fadeStartOffsetInFrames = (ma_int64)ma_atomic_uint64_get(&pEngineNode->fadeSettings.absoluteGlobalTimeInFrames); + if (fadeStartOffsetInFrames == (ma_int64)(~(ma_uint64)0)) { + fadeStartOffsetInFrames = 0; + } else { + fadeStartOffsetInFrames -= ma_engine_get_time_in_pcm_frames(pEngineNode->pEngine); + } + + ma_fader_set_fade_ex(&pEngineNode->fader, fadeVolumeBeg, fadeVolumeEnd, fadeLengthInFrames, fadeStartOffsetInFrames); + + /* Reset the fade length so we don't erroneously apply it again. */ + ma_atomic_uint64_set(&pEngineNode->fadeSettings.fadeLengthInFrames, ~(ma_uint64)0); + } + } + + isPitchingEnabled = ma_engine_node_is_pitching_enabled(pEngineNode); + isFadingEnabled = pEngineNode->fader.volumeBeg != 1 || pEngineNode->fader.volumeEnd != 1; + isSpatializationEnabled = ma_engine_node_is_spatialization_enabled(pEngineNode); + isPanningEnabled = pEngineNode->panner.pan != 0 && channelsOut != 1; + isVolumeSmoothingEnabled = pEngineNode->volumeSmoothTimeInPCMFrames > 0; + + /* Keep going while we've still got data available for processing. */ + while (totalFramesProcessedOut < frameCountOut) { + /* + We need to process in a specific order. We always do resampling first because it's likely + we're going to be increasing the channel count after spatialization. Also, I want to do + fading based on the output sample rate. + + We'll first read into a buffer from the resampler. Then we'll do all processing that + operates on the on the input channel count. We'll then get the spatializer to output to + the output buffer and then do all effects from that point directly in the output buffer + in-place. + + Note that we're always running the resampler if pitching is enabled, even when the pitch + is 1. If we try to be clever and skip resampling when the pitch is 1, we'll get a glitch + when we move away from 1, back to 1, and then away from 1 again. We'll want to implement + any pitch=1 optimizations in the resampler itself. + + There's a small optimization here that we'll utilize since it might be a fairly common + case. When the input and output channel counts are the same, we'll read straight into the + output buffer from the resampler and do everything in-place. + */ + const float* pRunningFramesIn; + float* pRunningFramesOut; + float* pWorkingBuffer; /* This is the buffer that we'll be processing frames in. This is in input channels. */ + float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; + ma_uint32 tempCapInFrames = ma_countof(temp) / channelsIn; + ma_uint32 framesAvailableIn; + ma_uint32 framesAvailableOut; + ma_uint32 framesJustProcessedIn; + ma_uint32 framesJustProcessedOut; + ma_bool32 isWorkingBufferValid = MA_FALSE; + + framesAvailableIn = frameCountIn - totalFramesProcessedIn; + framesAvailableOut = frameCountOut - totalFramesProcessedOut; + + pRunningFramesIn = ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessedIn, channelsIn); + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesProcessedOut, channelsOut); + + if (channelsIn == channelsOut) { + /* Fast path. Channel counts are the same. No need for an intermediary input buffer. */ + pWorkingBuffer = pRunningFramesOut; + } else { + /* Slow path. Channel counts are different. Need to use an intermediary input buffer. */ + pWorkingBuffer = temp; + if (framesAvailableOut > tempCapInFrames) { + framesAvailableOut = tempCapInFrames; + } + } + + /* First is resampler. */ + if (isPitchingEnabled) { + ma_uint64 resampleFrameCountIn = framesAvailableIn; + ma_uint64 resampleFrameCountOut = framesAvailableOut; + + ma_linear_resampler_process_pcm_frames(&pEngineNode->resampler, pRunningFramesIn, &resampleFrameCountIn, pWorkingBuffer, &resampleFrameCountOut); + isWorkingBufferValid = MA_TRUE; + + framesJustProcessedIn = (ma_uint32)resampleFrameCountIn; + framesJustProcessedOut = (ma_uint32)resampleFrameCountOut; + } else { + framesJustProcessedIn = ma_min(framesAvailableIn, framesAvailableOut); + framesJustProcessedOut = framesJustProcessedIn; /* When no resampling is being performed, the number of output frames is the same as input frames. */ + } + + /* Fading. */ + if (isFadingEnabled) { + if (isWorkingBufferValid) { + ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); /* In-place processing. */ + } else { + ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); + isWorkingBufferValid = MA_TRUE; + } + } + + /* + If we're using smoothing, we won't be applying volume via the spatializer, but instead from a ma_gainer. In this case + we'll want to apply our volume now. + */ + if (isVolumeSmoothingEnabled) { + if (isWorkingBufferValid) { + ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); + } else { + ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); + isWorkingBufferValid = MA_TRUE; + } + } + + /* + If at this point we still haven't actually done anything with the working buffer we need + to just read straight from the input buffer. + */ + if (isWorkingBufferValid == MA_FALSE) { + pWorkingBuffer = (float*)pRunningFramesIn; /* Naughty const cast, but it's safe at this point because we won't ever be writing to it from this point out. */ + } + + /* Spatialization. */ + if (isSpatializationEnabled) { + ma_uint32 iListener; + + /* + When determining the listener to use, we first check to see if the sound is pinned to a + specific listener. If so, we use that. Otherwise we just use the closest listener. + */ + if (pEngineNode->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) { + iListener = pEngineNode->pinnedListenerIndex; + } else { + ma_vec3f spatializerPosition = ma_spatializer_get_position(&pEngineNode->spatializer); + iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, spatializerPosition.x, spatializerPosition.y, spatializerPosition.z); + } + + ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listeners[iListener], pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut); + } else { + /* No spatialization, but we still need to do channel conversion and master volume. */ + float volume; + ma_engine_node_get_volume(pEngineNode, &volume); /* Should never fail. */ + + if (channelsIn == channelsOut) { + /* No channel conversion required. Just copy straight to the output buffer. */ + if (isVolumeSmoothingEnabled) { + /* Volume has already been applied. Just copy straight to the output buffer. */ + ma_copy_pcm_frames(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, ma_format_f32, channelsOut); + } else { + /* Volume has not been applied yet. Copy and apply volume in the same pass. */ + ma_copy_and_apply_volume_factor_f32(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, volume); + } + } else { + /* Channel conversion required. TODO: Add support for channel maps here. */ + ma_channel_map_apply_f32(pRunningFramesOut, NULL, channelsOut, pWorkingBuffer, NULL, channelsIn, framesJustProcessedOut, ma_channel_mix_mode_simple, pEngineNode->monoExpansionMode); + + /* If we're using smoothing, the volume will have already been applied. */ + if (!isVolumeSmoothingEnabled) { + ma_apply_volume_factor_f32(pRunningFramesOut, framesJustProcessedOut * channelsOut, volume); + } + } + } + + /* At this point we can guarantee that the output buffer contains valid data. We can process everything in place now. */ + + /* Panning. */ + if (isPanningEnabled) { + ma_panner_process_pcm_frames(&pEngineNode->panner, pRunningFramesOut, pRunningFramesOut, framesJustProcessedOut); /* In-place processing. */ + } + + /* We're done for this chunk. */ + totalFramesProcessedIn += framesJustProcessedIn; + totalFramesProcessedOut += framesJustProcessedOut; + + /* If we didn't process any output frames this iteration it means we've either run out of input data, or run out of room in the output buffer. */ + if (framesJustProcessedOut == 0) { + break; + } + } + + /* At this point we're done processing. */ + *pFrameCountIn = totalFramesProcessedIn; + *pFrameCountOut = totalFramesProcessedOut; +} + +static void ma_engine_node_process_pcm_frames__sound(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + /* For sounds, we need to first read from the data source. Then we need to apply the engine effects (pan, pitch, fades, etc.). */ + ma_result result = MA_SUCCESS; + ma_sound* pSound = (ma_sound*)pNode; + ma_uint32 frameCount = *pFrameCountOut; + ma_uint32 totalFramesRead = 0; + ma_format dataSourceFormat; + ma_uint32 dataSourceChannels; + ma_uint8 temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 tempCapInFrames; + ma_uint64 seekTarget; + + /* This is a data source node which means no input buses. */ + (void)ppFramesIn; + (void)pFrameCountIn; + + /* If we're marked at the end we need to stop the sound and do nothing. */ + if (ma_sound_at_end(pSound)) { + ma_sound_stop(pSound); + *pFrameCountOut = 0; + return; + } + + /* If we're seeking, do so now before reading. */ + seekTarget = ma_atomic_load_64(&pSound->seekTarget); + if (seekTarget != MA_SEEK_TARGET_NONE) { + ma_data_source_seek_to_pcm_frame(pSound->pDataSource, seekTarget); + + /* Any time-dependant effects need to have their times updated. */ + ma_node_set_time(pSound, seekTarget); + + ma_atomic_exchange_64(&pSound->seekTarget, MA_SEEK_TARGET_NONE); + } + + /* + We want to update the pitch once. For sounds, this can be either at the start or at the end. If + we don't force this to only ever be updating once, we could end up in a situation where + retrieving the required input frame count ends up being different to what we actually retrieve. + What could happen is that the required input frame count is calculated, the pitch is update, + and then this processing function is called resulting in a different number of input frames + being processed. Do not call this in ma_engine_node_process_pcm_frames__general() or else + you'll hit the aforementioned bug. + */ + ma_engine_node_update_pitch_if_required(&pSound->engineNode); + + /* + For the convenience of the caller, we're doing to allow data sources to use non-floating-point formats and channel counts that differ + from the main engine. + */ + result = ma_data_source_get_data_format(pSound->pDataSource, &dataSourceFormat, &dataSourceChannels, NULL, NULL, 0); + if (result == MA_SUCCESS) { + tempCapInFrames = sizeof(temp) / ma_get_bytes_per_frame(dataSourceFormat, dataSourceChannels); + + /* Keep reading until we've read as much as was requested or we reach the end of the data source. */ + while (totalFramesRead < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesRead; + ma_uint32 framesToRead; + ma_uint64 framesJustRead; + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + const float* pRunningFramesIn; + float* pRunningFramesOut; + + /* + The first thing we need to do is read into the temporary buffer. We can calculate exactly + how many input frames we'll need after resampling. + */ + framesToRead = (ma_uint32)ma_engine_node_get_required_input_frame_count(&pSound->engineNode, framesRemaining); + if (framesToRead > tempCapInFrames) { + framesToRead = tempCapInFrames; + } + + result = ma_data_source_read_pcm_frames(pSound->pDataSource, temp, framesToRead, &framesJustRead); + + /* If we reached the end of the sound we'll want to mark it as at the end and stop it. This should never be returned for looping sounds. */ + if (result == MA_AT_END) { + ma_sound_set_at_end(pSound, MA_TRUE); /* This will be set to false in ma_sound_start(). */ + } + + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesRead, ma_engine_get_channels(ma_sound_get_engine(pSound))); + + frameCountIn = (ma_uint32)framesJustRead; + frameCountOut = framesRemaining; + + /* Convert if necessary. */ + if (dataSourceFormat == ma_format_f32) { + /* Fast path. No data conversion necessary. */ + pRunningFramesIn = (float*)temp; + ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); + } else { + /* Slow path. Need to do sample format conversion to f32. If we give the f32 buffer the same count as the first temp buffer, we're guaranteed it'll be large enough. */ + float tempf32[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* Do not do `MA_DATA_CONVERTER_STACK_BUFFER_SIZE/sizeof(float)` here like we've done in other places. */ + ma_convert_pcm_frames_format(tempf32, ma_format_f32, temp, dataSourceFormat, framesJustRead, dataSourceChannels, ma_dither_mode_none); + + /* Now that we have our samples in f32 format we can process like normal. */ + pRunningFramesIn = tempf32; + ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); + } + + /* We should have processed all of our input frames since we calculated the required number of input frames at the top. */ + MA_ASSERT(frameCountIn == framesJustRead); + totalFramesRead += (ma_uint32)frameCountOut; /* Safe cast. */ + + if (result != MA_SUCCESS || ma_sound_at_end(pSound)) { + break; /* Might have reached the end. */ + } + } + } + + *pFrameCountOut = totalFramesRead; +} + +static void ma_engine_node_process_pcm_frames__group(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + /* + Make sure the pitch is updated before trying to read anything. It's important that this is done + only once and not in ma_engine_node_process_pcm_frames__general(). The reason for this is that + ma_engine_node_process_pcm_frames__general() will call ma_engine_node_get_required_input_frame_count(), + and if another thread modifies the pitch just after that call it can result in a glitch due to + the input rate changing. + */ + ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); + + /* For groups, the input data has already been read and we just need to apply the effect. */ + ma_engine_node_process_pcm_frames__general((ma_engine_node*)pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); +} + +static ma_result ma_engine_node_get_required_input_frame_count__group(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount) +{ + ma_uint64 inputFrameCount; + + MA_ASSERT(pInputFrameCount != NULL); + + /* Our pitch will affect this calculation. We need to update it. */ + ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); + + inputFrameCount = ma_engine_node_get_required_input_frame_count((ma_engine_node*)pNode, outputFrameCount); + if (inputFrameCount > 0xFFFFFFFF) { + inputFrameCount = 0xFFFFFFFF; /* Will never happen because miniaudio will only ever process in relatively small chunks. */ + } + + *pInputFrameCount = (ma_uint32)inputFrameCount; + + return MA_SUCCESS; +} + + +static ma_node_vtable g_ma_engine_node_vtable__sound = +{ + ma_engine_node_process_pcm_frames__sound, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* Sounds are data source nodes which means they have zero inputs (their input is drawn from the data source itself). */ + 1, /* Sounds have one output bus. */ + 0 /* Default flags. */ +}; + +static ma_node_vtable g_ma_engine_node_vtable__group = +{ + ma_engine_node_process_pcm_frames__group, + ma_engine_node_get_required_input_frame_count__group, + 1, /* Groups have one input bus. */ + 1, /* Groups have one output bus. */ + MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES /* The engine node does resampling so should let miniaudio know about it. */ +}; + + + +static ma_node_config ma_engine_node_base_node_config_init(const ma_engine_node_config* pConfig) +{ + ma_node_config baseNodeConfig; + + if (pConfig->type == ma_engine_node_type_sound) { + /* Sound. */ + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_engine_node_vtable__sound; + baseNodeConfig.initialState = ma_node_state_stopped; /* Sounds are stopped by default. */ + } else { + /* Group. */ + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_engine_node_vtable__group; + baseNodeConfig.initialState = ma_node_state_started; /* Groups are started by default. */ + } + + return baseNodeConfig; +} + +static ma_spatializer_config ma_engine_node_spatializer_config_init(const ma_node_config* pBaseNodeConfig) +{ + return ma_spatializer_config_init(pBaseNodeConfig->pInputChannels[0], pBaseNodeConfig->pOutputChannels[0]); +} + +typedef struct +{ + size_t sizeInBytes; + size_t baseNodeOffset; + size_t resamplerOffset; + size_t spatializerOffset; + size_t gainerOffset; +} ma_engine_node_heap_layout; + +static ma_result ma_engine_node_get_heap_layout(const ma_engine_node_config* pConfig, ma_engine_node_heap_layout* pHeapLayout) +{ + ma_result result; + size_t tempHeapSize; + ma_node_config baseNodeConfig; + ma_linear_resampler_config resamplerConfig; + ma_spatializer_config spatializerConfig; + ma_gainer_config gainerConfig; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ + + MA_ASSERT(pHeapLayout); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pEngine == NULL) { + return MA_INVALID_ARGS; /* An engine must be specified. */ + } + + pHeapLayout->sizeInBytes = 0; + + channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); + channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); + + + /* Base node. */ + baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); + baseNodeConfig.pInputChannels = &channelsIn; + baseNodeConfig.pOutputChannels = &channelsOut; + + result = ma_node_get_heap_size(ma_engine_get_node_graph(pConfig->pEngine), &baseNodeConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the base node. */ + } + + pHeapLayout->baseNodeOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Resmapler. */ + resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, channelsIn, 1, 1); /* Input and output sample rates don't affect the calculation of the heap size. */ + resamplerConfig.lpfOrder = 0; + + result = ma_linear_resampler_get_heap_size(&resamplerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the resampler. */ + } + + pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Spatializer. */ + spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); + + if (spatializerConfig.channelsIn == 2) { + spatializerConfig.pChannelMapIn = defaultStereoChannelMap; + } + + result = ma_spatializer_get_heap_size(&spatializerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the spatializer. */ + } + + pHeapLayout->spatializerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Gainer. Will not be used if we are not using smoothing. */ + if (pConfig->volumeSmoothTimeInPCMFrames > 0) { + gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); + + result = ma_gainer_get_heap_size(&gainerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + } + + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_engine_node_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode) +{ + ma_result result; + ma_engine_node_heap_layout heapLayout; + ma_node_config baseNodeConfig; + ma_linear_resampler_config resamplerConfig; + ma_fader_config faderConfig; + ma_spatializer_config spatializerConfig; + ma_panner_config pannerConfig; + ma_gainer_config gainerConfig; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ + + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pEngineNode); + + result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + if (pConfig->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) { + return MA_INVALID_ARGS; /* Invalid listener. */ + } + + pEngineNode->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pEngineNode->pEngine = pConfig->pEngine; + pEngineNode->sampleRate = (pConfig->sampleRate > 0) ? pConfig->sampleRate : ma_engine_get_sample_rate(pEngineNode->pEngine); + pEngineNode->volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; + pEngineNode->monoExpansionMode = pConfig->monoExpansionMode; + ma_atomic_float_set(&pEngineNode->volume, 1); + pEngineNode->pitch = 1; + pEngineNode->oldPitch = 1; + pEngineNode->oldDopplerPitch = 1; + pEngineNode->isPitchDisabled = pConfig->isPitchDisabled; + pEngineNode->isSpatializationDisabled = pConfig->isSpatializationDisabled; + pEngineNode->pinnedListenerIndex = pConfig->pinnedListenerIndex; + ma_atomic_float_set(&pEngineNode->fadeSettings.volumeBeg, 1); + ma_atomic_float_set(&pEngineNode->fadeSettings.volumeEnd, 1); + ma_atomic_uint64_set(&pEngineNode->fadeSettings.fadeLengthInFrames, (~(ma_uint64)0)); + ma_atomic_uint64_set(&pEngineNode->fadeSettings.absoluteGlobalTimeInFrames, (~(ma_uint64)0)); /* <-- Indicates that the fade should start immediately. */ + + channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); + channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); + + /* + If the sample rate of the sound is different to the engine, make sure pitching is enabled so that the resampler + is activated. Not doing this will result in the sound not being resampled if MA_SOUND_FLAG_NO_PITCH is used. + */ + if (pEngineNode->sampleRate != ma_engine_get_sample_rate(pEngineNode->pEngine)) { + pEngineNode->isPitchDisabled = MA_FALSE; + } + + + /* Base node. */ + baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); + baseNodeConfig.pInputChannels = &channelsIn; + baseNodeConfig.pOutputChannels = &channelsOut; + + result = ma_node_init_preallocated(&pConfig->pEngine->nodeGraph, &baseNodeConfig, ma_offset_ptr(pHeap, heapLayout.baseNodeOffset), &pEngineNode->baseNode); + if (result != MA_SUCCESS) { + goto error0; + } + + + /* + We can now initialize the effects we need in order to implement the engine node. There's a + defined order of operations here, mainly centered around when we convert our channels from the + data source's native channel count to the engine's channel count. As a rule, we want to do as + much computation as possible before spatialization because there's a chance that will increase + the channel count, thereby increasing the amount of work needing to be done to process. + */ + + /* We'll always do resampling first. */ + resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], pEngineNode->sampleRate, ma_engine_get_sample_rate(pEngineNode->pEngine)); + resamplerConfig.lpfOrder = 0; /* <-- Need to disable low-pass filtering for pitch shifting for now because there's cases where the biquads are becoming unstable. Need to figure out a better fix for this. */ + + result = ma_linear_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pEngineNode->resampler); + if (result != MA_SUCCESS) { + goto error1; + } + + + /* After resampling will come the fader. */ + faderConfig = ma_fader_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], ma_engine_get_sample_rate(pEngineNode->pEngine)); + + result = ma_fader_init(&faderConfig, &pEngineNode->fader); + if (result != MA_SUCCESS) { + goto error2; + } + + + /* + Spatialization comes next. We spatialize based ont he node's output channel count. It's up the caller to + ensure channels counts link up correctly in the node graph. + */ + spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); + spatializerConfig.gainSmoothTimeInFrames = pEngineNode->pEngine->gainSmoothTimeInFrames; + + if (spatializerConfig.channelsIn == 2) { + spatializerConfig.pChannelMapIn = defaultStereoChannelMap; + } + + result = ma_spatializer_init_preallocated(&spatializerConfig, ma_offset_ptr(pHeap, heapLayout.spatializerOffset), &pEngineNode->spatializer); + if (result != MA_SUCCESS) { + goto error2; + } + + + /* + After spatialization comes panning. We need to do this after spatialization because otherwise we wouldn't + be able to pan mono sounds. + */ + pannerConfig = ma_panner_config_init(ma_format_f32, baseNodeConfig.pOutputChannels[0]); + + result = ma_panner_init(&pannerConfig, &pEngineNode->panner); + if (result != MA_SUCCESS) { + goto error3; + } + + + /* We'll need a gainer for smoothing out volume changes if we have a non-zero smooth time. We apply this before converting to the output channel count. */ + if (pConfig->volumeSmoothTimeInPCMFrames > 0) { + gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); + + result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pEngineNode->volumeGainer); + if (result != MA_SUCCESS) { + goto error3; + } + } + + + return MA_SUCCESS; + + /* No need for allocation callbacks here because we use a preallocated heap. */ +error3: ma_spatializer_uninit(&pEngineNode->spatializer, NULL); +error2: ma_linear_resampler_uninit(&pEngineNode->resampler, NULL); +error1: ma_node_uninit(&pEngineNode->baseNode, NULL); +error0: return result; +} + +MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_engine_node_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_engine_node_init_preallocated(pConfig, pHeap, pEngineNode); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pEngineNode->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + /* + The base node always needs to be uninitialized first to ensure it's detached from the graph completely before we + destroy anything that might be in the middle of being used by the processing function. + */ + ma_node_uninit(&pEngineNode->baseNode, pAllocationCallbacks); + + /* Now that the node has been uninitialized we can safely uninitialize the rest. */ + if (pEngineNode->volumeSmoothTimeInPCMFrames > 0) { + ma_gainer_uninit(&pEngineNode->volumeGainer, pAllocationCallbacks); + } + + ma_spatializer_uninit(&pEngineNode->spatializer, pAllocationCallbacks); + ma_linear_resampler_uninit(&pEngineNode->resampler, pAllocationCallbacks); + + /* Free the heap last. */ + if (pEngineNode->_ownsHeap) { + ma_free(pEngineNode->_pHeap, pAllocationCallbacks); + } +} + + +MA_API ma_sound_config ma_sound_config_init(void) +{ + return ma_sound_config_init_2(NULL); +} + +MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine) +{ + ma_sound_config config; + + MA_ZERO_OBJECT(&config); + + if (pEngine != NULL) { + config.monoExpansionMode = pEngine->monoExpansionMode; + } else { + config.monoExpansionMode = ma_mono_expansion_mode_default; + } + + config.rangeEndInPCMFrames = ~((ma_uint64)0); + config.loopPointEndInPCMFrames = ~((ma_uint64)0); + + return config; +} + +MA_API ma_sound_group_config ma_sound_group_config_init(void) +{ + return ma_sound_group_config_init_2(NULL); +} + +MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine) +{ + ma_sound_group_config config; + + MA_ZERO_OBJECT(&config); + + if (pEngine != NULL) { + config.monoExpansionMode = pEngine->monoExpansionMode; + } else { + config.monoExpansionMode = ma_mono_expansion_mode_default; + } + + return config; +} + + +MA_API ma_engine_config ma_engine_config_init(void) +{ + ma_engine_config config; + + MA_ZERO_OBJECT(&config); + config.listenerCount = 1; /* Always want at least one listener. */ + config.monoExpansionMode = ma_mono_expansion_mode_default; + + return config; +} + + +#if !defined(MA_NO_DEVICE_IO) +static void ma_engine_data_callback_internal(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + ma_engine* pEngine = (ma_engine*)pDevice->pUserData; + + (void)pFramesIn; + + /* + Experiment: Try processing a resource manager job if we're on the Emscripten build. + + This serves two purposes: + + 1) It ensures jobs are actually processed at some point since we cannot guarantee that the + caller is doing the right thing and calling ma_resource_manager_process_next_job(); and + + 2) It's an attempt at working around an issue where processing jobs on the Emscripten main + loop doesn't work as well as it should. When trying to load sounds without the `DECODE` + flag or with the `ASYNC` flag, the sound data is just not able to be loaded in time + before the callback is processed. I think it's got something to do with the single- + threaded nature of Web, but I'm not entirely sure. + */ + #if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_EMSCRIPTEN) + { + if (pEngine->pResourceManager != NULL) { + if ((pEngine->pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { + ma_resource_manager_process_next_job(pEngine->pResourceManager); + } + } + } + #endif + + ma_engine_read_pcm_frames(pEngine, pFramesOut, frameCount, NULL); +} +#endif + +MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine) +{ + ma_result result; + ma_node_graph_config nodeGraphConfig; + ma_engine_config engineConfig; + ma_spatializer_listener_config listenerConfig; + ma_uint32 iListener; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pEngine); + + /* The config is allowed to be NULL in which case we use defaults for everything. */ + if (pConfig != NULL) { + engineConfig = *pConfig; + } else { + engineConfig = ma_engine_config_init(); + } + + pEngine->monoExpansionMode = engineConfig.monoExpansionMode; + pEngine->defaultVolumeSmoothTimeInPCMFrames = engineConfig.defaultVolumeSmoothTimeInPCMFrames; + pEngine->onProcess = engineConfig.onProcess; + pEngine->pProcessUserData = engineConfig.pProcessUserData; + ma_allocation_callbacks_init_copy(&pEngine->allocationCallbacks, &engineConfig.allocationCallbacks); + + #if !defined(MA_NO_RESOURCE_MANAGER) + { + pEngine->pResourceManager = engineConfig.pResourceManager; + } + #endif + + #if !defined(MA_NO_DEVICE_IO) + { + pEngine->pDevice = engineConfig.pDevice; + + /* If we don't have a device, we need one. */ + if (pEngine->pDevice == NULL && engineConfig.noDevice == MA_FALSE) { + ma_device_config deviceConfig; + + pEngine->pDevice = (ma_device*)ma_malloc(sizeof(*pEngine->pDevice), &pEngine->allocationCallbacks); + if (pEngine->pDevice == NULL) { + return MA_OUT_OF_MEMORY; + } + + deviceConfig = ma_device_config_init(ma_device_type_playback); + deviceConfig.playback.pDeviceID = engineConfig.pPlaybackDeviceID; + deviceConfig.playback.format = ma_format_f32; + deviceConfig.playback.channels = engineConfig.channels; + deviceConfig.sampleRate = engineConfig.sampleRate; + deviceConfig.dataCallback = (engineConfig.dataCallback != NULL) ? engineConfig.dataCallback : ma_engine_data_callback_internal; + deviceConfig.pUserData = pEngine; + deviceConfig.notificationCallback = engineConfig.notificationCallback; + deviceConfig.periodSizeInFrames = engineConfig.periodSizeInFrames; + deviceConfig.periodSizeInMilliseconds = engineConfig.periodSizeInMilliseconds; + deviceConfig.noPreSilencedOutputBuffer = MA_TRUE; /* We'll always be outputting to every frame in the callback so there's no need for a pre-silenced buffer. */ + deviceConfig.noClip = MA_TRUE; /* The engine will do clipping itself. */ + + if (engineConfig.pContext == NULL) { + ma_context_config contextConfig = ma_context_config_init(); + contextConfig.allocationCallbacks = pEngine->allocationCallbacks; + contextConfig.pLog = engineConfig.pLog; + + /* If the engine config does not specify a log, use the resource manager's if we have one. */ + #ifndef MA_NO_RESOURCE_MANAGER + { + if (contextConfig.pLog == NULL && engineConfig.pResourceManager != NULL) { + contextConfig.pLog = ma_resource_manager_get_log(engineConfig.pResourceManager); + } + } + #endif + + result = ma_device_init_ex(NULL, 0, &contextConfig, &deviceConfig, pEngine->pDevice); + } else { + result = ma_device_init(engineConfig.pContext, &deviceConfig, pEngine->pDevice); + } + + if (result != MA_SUCCESS) { + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + pEngine->pDevice = NULL; + return result; + } + + pEngine->ownsDevice = MA_TRUE; + } + + /* Update the channel count and sample rate of the engine config so we can reference it below. */ + if (pEngine->pDevice != NULL) { + engineConfig.channels = pEngine->pDevice->playback.channels; + engineConfig.sampleRate = pEngine->pDevice->sampleRate; + } + } + #endif + + if (engineConfig.channels == 0 || engineConfig.sampleRate == 0) { + return MA_INVALID_ARGS; + } + + pEngine->sampleRate = engineConfig.sampleRate; + + /* The engine always uses either the log that was passed into the config, or the context's log is available. */ + if (engineConfig.pLog != NULL) { + pEngine->pLog = engineConfig.pLog; + } else { + #if !defined(MA_NO_DEVICE_IO) + { + pEngine->pLog = ma_device_get_log(pEngine->pDevice); + } + #else + { + pEngine->pLog = NULL; + } + #endif + } + + + /* The engine is a node graph. This needs to be initialized after we have the device so we can can determine the channel count. */ + nodeGraphConfig = ma_node_graph_config_init(engineConfig.channels); + nodeGraphConfig.nodeCacheCapInFrames = (engineConfig.periodSizeInFrames > 0xFFFF) ? 0xFFFF : (ma_uint16)engineConfig.periodSizeInFrames; + + result = ma_node_graph_init(&nodeGraphConfig, &pEngine->allocationCallbacks, &pEngine->nodeGraph); + if (result != MA_SUCCESS) { + goto on_error_1; + } + + + /* We need at least one listener. */ + if (engineConfig.listenerCount == 0) { + engineConfig.listenerCount = 1; + } + + if (engineConfig.listenerCount > MA_ENGINE_MAX_LISTENERS) { + result = MA_INVALID_ARGS; /* Too many listeners. */ + goto on_error_1; + } + + for (iListener = 0; iListener < engineConfig.listenerCount; iListener += 1) { + listenerConfig = ma_spatializer_listener_config_init(ma_node_graph_get_channels(&pEngine->nodeGraph)); + + /* + If we're using a device, use the device's channel map for the listener. Otherwise just use + miniaudio's default channel map. + */ + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + /* + Temporarily disabled. There is a subtle bug here where front-left and front-right + will be used by the device's channel map, but this is not what we want to use for + spatialization. Instead we want to use side-left and side-right. I need to figure + out a better solution for this. For now, disabling the use of device channel maps. + */ + /*listenerConfig.pChannelMapOut = pEngine->pDevice->playback.channelMap;*/ + } + } + #endif + + result = ma_spatializer_listener_init(&listenerConfig, &pEngine->allocationCallbacks, &pEngine->listeners[iListener]); /* TODO: Change this to a pre-allocated heap. */ + if (result != MA_SUCCESS) { + goto on_error_2; + } + + pEngine->listenerCount += 1; + } + + + /* Gain smoothing for spatialized sounds. */ + pEngine->gainSmoothTimeInFrames = engineConfig.gainSmoothTimeInFrames; + if (pEngine->gainSmoothTimeInFrames == 0) { + ma_uint32 gainSmoothTimeInMilliseconds = engineConfig.gainSmoothTimeInMilliseconds; + if (gainSmoothTimeInMilliseconds == 0) { + gainSmoothTimeInMilliseconds = 8; + } + + pEngine->gainSmoothTimeInFrames = (gainSmoothTimeInMilliseconds * ma_engine_get_sample_rate(pEngine)) / 1000; /* 8ms by default. */ + } + + + /* We need a resource manager. */ + #ifndef MA_NO_RESOURCE_MANAGER + { + if (pEngine->pResourceManager == NULL) { + ma_resource_manager_config resourceManagerConfig; + + pEngine->pResourceManager = (ma_resource_manager*)ma_malloc(sizeof(*pEngine->pResourceManager), &pEngine->allocationCallbacks); + if (pEngine->pResourceManager == NULL) { + result = MA_OUT_OF_MEMORY; + goto on_error_2; + } + + resourceManagerConfig = ma_resource_manager_config_init(); + resourceManagerConfig.pLog = pEngine->pLog; /* Always use the engine's log for internally-managed resource managers. */ + resourceManagerConfig.decodedFormat = ma_format_f32; + resourceManagerConfig.decodedChannels = 0; /* Leave the decoded channel count as 0 so we can get good spatialization. */ + resourceManagerConfig.decodedSampleRate = ma_engine_get_sample_rate(pEngine); + ma_allocation_callbacks_init_copy(&resourceManagerConfig.allocationCallbacks, &pEngine->allocationCallbacks); + resourceManagerConfig.pVFS = engineConfig.pResourceManagerVFS; + + /* The Emscripten build cannot use threads. */ + #if defined(MA_EMSCRIPTEN) + { + resourceManagerConfig.jobThreadCount = 0; + resourceManagerConfig.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + } + #endif + + result = ma_resource_manager_init(&resourceManagerConfig, pEngine->pResourceManager); + if (result != MA_SUCCESS) { + goto on_error_3; + } + + pEngine->ownsResourceManager = MA_TRUE; + } + } + #endif + + /* Setup some stuff for inlined sounds. That is sounds played with ma_engine_play_sound(). */ + pEngine->inlinedSoundLock = 0; + pEngine->pInlinedSoundHead = NULL; + + /* Start the engine if required. This should always be the last step. */ + #if !defined(MA_NO_DEVICE_IO) + { + if (engineConfig.noAutoStart == MA_FALSE && pEngine->pDevice != NULL) { + result = ma_engine_start(pEngine); + if (result != MA_SUCCESS) { + goto on_error_4; /* Failed to start the engine. */ + } + } + } + #endif + + return MA_SUCCESS; + +#if !defined(MA_NO_DEVICE_IO) +on_error_4: +#endif +#if !defined(MA_NO_RESOURCE_MANAGER) +on_error_3: + if (pEngine->ownsResourceManager) { + ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); + } +#endif /* MA_NO_RESOURCE_MANAGER */ +on_error_2: + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); + } + + ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); +on_error_1: + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->ownsDevice) { + ma_device_uninit(pEngine->pDevice); + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + } + } + #endif + + return result; +} + +MA_API void ma_engine_uninit(ma_engine* pEngine) +{ + ma_uint32 iListener; + + if (pEngine == NULL) { + return; + } + + /* The device must be uninitialized before the node graph to ensure the audio thread doesn't try accessing it. */ + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->ownsDevice) { + ma_device_uninit(pEngine->pDevice); + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + } else { + if (pEngine->pDevice != NULL) { + ma_device_stop(pEngine->pDevice); + } + } + } + #endif + + /* + All inlined sounds need to be deleted. I'm going to use a lock here just to future proof in case + I want to do some kind of garbage collection later on. + */ + ma_spinlock_lock(&pEngine->inlinedSoundLock); + { + for (;;) { + ma_sound_inlined* pSoundToDelete = pEngine->pInlinedSoundHead; + if (pSoundToDelete == NULL) { + break; /* Done. */ + } + + pEngine->pInlinedSoundHead = pSoundToDelete->pNext; + + ma_sound_uninit(&pSoundToDelete->sound); + ma_free(pSoundToDelete, &pEngine->allocationCallbacks); + } + } + ma_spinlock_unlock(&pEngine->inlinedSoundLock); + + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); + } + + /* Make sure the node graph is uninitialized after the audio thread has been shutdown to prevent accessing of the node graph after being uninitialized. */ + ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); + + /* Uninitialize the resource manager last to ensure we don't have a thread still trying to access it. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pEngine->ownsResourceManager) { + ma_resource_manager_uninit(pEngine->pResourceManager); + ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); + } +#endif +} + +MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result; + ma_uint64 framesRead = 0; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + result = ma_node_graph_read_pcm_frames(&pEngine->nodeGraph, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + if (pEngine->onProcess) { + pEngine->onProcess(pEngine->pProcessUserData, (float*)pFramesOut, framesRead); /* Safe cast to float* because the engine always works on floating point samples. */ + } + + return MA_SUCCESS; +} + +MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + return &pEngine->nodeGraph; +} + +#if !defined(MA_NO_RESOURCE_MANAGER) +MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + #if !defined(MA_NO_RESOURCE_MANAGER) + { + return pEngine->pResourceManager; + } + #else + { + return NULL; + } + #endif +} +#endif + +MA_API ma_device* ma_engine_get_device(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + #if !defined(MA_NO_DEVICE_IO) + { + return pEngine->pDevice; + } + #else + { + return NULL; + } + #endif +} + +MA_API ma_log* ma_engine_get_log(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + if (pEngine->pLog != NULL) { + return pEngine->pLog; + } else { + #if !defined(MA_NO_DEVICE_IO) + { + return ma_device_get_log(ma_engine_get_device(pEngine)); + } + #else + { + return NULL; + } + #endif + } +} + +MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine) +{ + return ma_node_graph_get_endpoint(&pEngine->nodeGraph); +} + +MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine) +{ + return ma_node_graph_get_time(&pEngine->nodeGraph); +} + +MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine) +{ + return ma_engine_get_time_in_pcm_frames(pEngine) * 1000 / ma_engine_get_sample_rate(pEngine); +} + +MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_node_graph_set_time(&pEngine->nodeGraph, globalTime); +} + +MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_engine_set_time_in_pcm_frames(pEngine, globalTime * ma_engine_get_sample_rate(pEngine) / 1000); +} + +MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine) +{ + return ma_engine_get_time_in_pcm_frames(pEngine); +} + +MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_engine_set_time_in_pcm_frames(pEngine, globalTime); +} + +MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine) +{ + return ma_node_graph_get_channels(&pEngine->nodeGraph); +} + +MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return pEngine->sampleRate; +} + + +MA_API ma_result ma_engine_start(ma_engine* pEngine) +{ + ma_result result; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + result = ma_device_start(pEngine->pDevice); + } else { + result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "starting" the engine. */ + } + } + #else + { + result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "starting" the engine. */ + } + #endif + + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_stop(ma_engine* pEngine) +{ + ma_result result; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + result = ma_device_stop(pEngine->pDevice); + } else { + result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "stopping" the engine. */ + } + } + #else + { + result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "stopping" the engine. */ + } + #endif + + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume) +{ + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + return ma_node_set_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0, volume); +} + +MA_API float ma_engine_get_volume(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return ma_node_get_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0); +} + +MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB) +{ + return ma_engine_set_volume(pEngine, ma_volume_db_to_linear(gainDB)); +} + +MA_API float ma_engine_get_gain_db(ma_engine* pEngine) +{ + return ma_volume_linear_to_db(ma_engine_get_volume(pEngine)); +} + + +MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return pEngine->listenerCount; +} + +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ) +{ + ma_uint32 iListener; + ma_uint32 iListenerClosest; + float closestLen2 = MA_FLT_MAX; + + if (pEngine == NULL || pEngine->listenerCount == 1) { + return 0; + } + + iListenerClosest = 0; + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + if (ma_engine_listener_is_enabled(pEngine, iListener)) { + float len2 = ma_vec3f_len2(ma_vec3f_sub(ma_spatializer_listener_get_position(&pEngine->listeners[iListener]), ma_vec3f_init_3f(absolutePosX, absolutePosY, absolutePosZ))); + if (closestLen2 > len2) { + closestLen2 = len2; + iListenerClosest = iListener; + } + } + } + + MA_ASSERT(iListenerClosest < 255); + return iListenerClosest; +} + +MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_position(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_listener_get_position(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_direction(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_spatializer_listener_get_direction(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_velocity(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_listener_get_velocity(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_cone(&pEngine->listeners[listenerIndex], innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = 0; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = 0; + } + + if (pOuterGain != NULL) { + *pOuterGain = 0; + } + + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_get_cone(&pEngine->listeners[listenerIndex], pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_world_up(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 1, 0); + } + + return ma_spatializer_listener_get_world_up(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_enabled(&pEngine->listeners[listenerIndex], isEnabled); +} + +MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return MA_FALSE; + } + + return ma_spatializer_listener_is_enabled(&pEngine->listeners[listenerIndex]); +} + + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex) +{ + ma_result result = MA_SUCCESS; + ma_sound_inlined* pSound = NULL; + ma_sound_inlined* pNextSound = NULL; + + if (pEngine == NULL || pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + /* Attach to the endpoint node if nothing is specicied. */ + if (pNode == NULL) { + pNode = ma_node_graph_get_endpoint(&pEngine->nodeGraph); + nodeInputBusIndex = 0; + } + + /* + We want to check if we can recycle an already-allocated inlined sound. Since this is just a + helper I'm not *too* concerned about performance here and I'm happy to use a lock to keep + the implementation simple. Maybe this can be optimized later if there's enough demand, but + if this function is being used it probably means the caller doesn't really care too much. + + What we do is check the atEnd flag. When this is true, we can recycle the sound. Otherwise + we just keep iterating. If we reach the end without finding a sound to recycle we just + allocate a new one. This doesn't scale well for a massive number of sounds being played + simultaneously as we don't ever actually free the sound objects. Some kind of garbage + collection routine might be valuable for this which I'll think about. + */ + ma_spinlock_lock(&pEngine->inlinedSoundLock); + { + ma_uint32 soundFlags = 0; + + for (pNextSound = pEngine->pInlinedSoundHead; pNextSound != NULL; pNextSound = pNextSound->pNext) { + if (ma_sound_at_end(&pNextSound->sound)) { + /* + The sound is at the end which means it's available for recycling. All we need to do + is uninitialize it and reinitialize it. All we're doing is recycling memory. + */ + pSound = pNextSound; + ma_atomic_fetch_sub_32(&pEngine->inlinedSoundCount, 1); + break; + } + } + + if (pSound != NULL) { + /* + We actually want to detach the sound from the list here. The reason is because we want the sound + to be in a consistent state at the non-recycled case to simplify the logic below. + */ + if (pEngine->pInlinedSoundHead == pSound) { + pEngine->pInlinedSoundHead = pSound->pNext; + } + + if (pSound->pPrev != NULL) { + pSound->pPrev->pNext = pSound->pNext; + } + if (pSound->pNext != NULL) { + pSound->pNext->pPrev = pSound->pPrev; + } + + /* Now the previous sound needs to be uninitialized. */ + ma_sound_uninit(&pNextSound->sound); + } else { + /* No sound available for recycling. Allocate one now. */ + pSound = (ma_sound_inlined*)ma_malloc(sizeof(*pSound), &pEngine->allocationCallbacks); + } + + if (pSound != NULL) { /* Safety check for the allocation above. */ + /* + At this point we should have memory allocated for the inlined sound. We just need + to initialize it like a normal sound now. + */ + soundFlags |= MA_SOUND_FLAG_ASYNC; /* For inlined sounds we don't want to be sitting around waiting for stuff to load so force an async load. */ + soundFlags |= MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT; /* We want specific control over where the sound is attached in the graph. We'll attach it manually just before playing the sound. */ + soundFlags |= MA_SOUND_FLAG_NO_PITCH; /* Pitching isn't usable with inlined sounds, so disable it to save on speed. */ + soundFlags |= MA_SOUND_FLAG_NO_SPATIALIZATION; /* Not currently doing spatialization with inlined sounds, but this might actually change later. For now disable spatialization. Will be removed if we ever add support for spatialization here. */ + + result = ma_sound_init_from_file(pEngine, pFilePath, soundFlags, NULL, NULL, &pSound->sound); + if (result == MA_SUCCESS) { + /* Now attach the sound to the graph. */ + result = ma_node_attach_output_bus(pSound, 0, pNode, nodeInputBusIndex); + if (result == MA_SUCCESS) { + /* At this point the sound should be loaded and we can go ahead and add it to the list. The new item becomes the new head. */ + pSound->pNext = pEngine->pInlinedSoundHead; + pSound->pPrev = NULL; + + pEngine->pInlinedSoundHead = pSound; /* <-- This is what attaches the sound to the list. */ + if (pSound->pNext != NULL) { + pSound->pNext->pPrev = pSound; + } + } else { + ma_free(pSound, &pEngine->allocationCallbacks); + } + } else { + ma_free(pSound, &pEngine->allocationCallbacks); + } + } else { + result = MA_OUT_OF_MEMORY; + } + } + ma_spinlock_unlock(&pEngine->inlinedSoundLock); + + if (result != MA_SUCCESS) { + return result; + } + + /* Finally we can start playing the sound. */ + result = ma_sound_start(&pSound->sound); + if (result != MA_SUCCESS) { + /* Failed to start the sound. We need to mark it for recycling and return an error. */ + ma_atomic_exchange_32(&pSound->sound.atEnd, MA_TRUE); + return result; + } + + ma_atomic_fetch_add_32(&pEngine->inlinedSoundCount, 1); + return result; +} + +MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup) +{ + return ma_engine_play_sound_ex(pEngine, pFilePath, pGroup, 0); +} +#endif + + +static ma_result ma_sound_preinit(ma_engine* pEngine, ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSound); + pSound->seekTarget = MA_SEEK_TARGET_NONE; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +static ma_result ma_sound_init_from_data_source_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result; + ma_engine_node_config engineNodeConfig; + ma_engine_node_type type; /* Will be set to ma_engine_node_type_group if no data source is specified. */ + + /* Do not clear pSound to zero here - that's done at a higher level with ma_sound_preinit(). */ + MA_ASSERT(pEngine != NULL); + MA_ASSERT(pSound != NULL); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pSound->pDataSource = pConfig->pDataSource; + + if (pConfig->pDataSource != NULL) { + type = ma_engine_node_type_sound; + } else { + type = ma_engine_node_type_group; + } + + /* + Sounds are engine nodes. Before we can initialize this we need to determine the channel count. + If we can't do this we need to abort. It's up to the caller to ensure they're using a data + source that provides this information upfront. + */ + engineNodeConfig = ma_engine_node_config_init(pEngine, type, pConfig->flags); + engineNodeConfig.channelsIn = pConfig->channelsIn; + engineNodeConfig.channelsOut = pConfig->channelsOut; + engineNodeConfig.volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; + engineNodeConfig.monoExpansionMode = pConfig->monoExpansionMode; + + if (engineNodeConfig.volumeSmoothTimeInPCMFrames == 0) { + engineNodeConfig.volumeSmoothTimeInPCMFrames = pEngine->defaultVolumeSmoothTimeInPCMFrames; + } + + /* If we're loading from a data source the input channel count needs to be the data source's native channel count. */ + if (pConfig->pDataSource != NULL) { + result = ma_data_source_get_data_format(pConfig->pDataSource, NULL, &engineNodeConfig.channelsIn, &engineNodeConfig.sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the channel count. */ + } + + if (engineNodeConfig.channelsIn == 0) { + return MA_INVALID_OPERATION; /* Invalid channel count. */ + } + + if (engineNodeConfig.channelsOut == MA_SOUND_SOURCE_CHANNEL_COUNT) { + engineNodeConfig.channelsOut = engineNodeConfig.channelsIn; + } + } + + + /* Getting here means we should have a valid channel count and we can initialize the engine node. */ + result = ma_engine_node_init(&engineNodeConfig, &pEngine->allocationCallbacks, &pSound->engineNode); + if (result != MA_SUCCESS) { + return result; + } + + /* If no attachment is specified, attach the sound straight to the endpoint. */ + if (pConfig->pInitialAttachment == NULL) { + /* No group. Attach straight to the endpoint by default, unless the caller has requested that it not. */ + if ((pConfig->flags & MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT) == 0) { + result = ma_node_attach_output_bus(pSound, 0, ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0); + } + } else { + /* An attachment is specified. Attach to it by default. The sound has only a single output bus, and the config will specify which input bus to attach to. */ + result = ma_node_attach_output_bus(pSound, 0, pConfig->pInitialAttachment, pConfig->initialAttachmentInputBusIndex); + } + + if (result != MA_SUCCESS) { + ma_engine_node_uninit(&pSound->engineNode, &pEngine->allocationCallbacks); + return result; + } + + + /* Apply initial range and looping state to the data source if applicable. */ + if (pConfig->rangeBegInPCMFrames != 0 || pConfig->rangeEndInPCMFrames != ~((ma_uint64)0)) { + ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + } + + if (pConfig->loopPointBegInPCMFrames != 0 || pConfig->loopPointEndInPCMFrames != ~((ma_uint64)0)) { + ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + } + + ma_sound_set_looping(pSound, pConfig->isLooping); + + return MA_SUCCESS; +} + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_sound_init_from_file_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result = MA_SUCCESS; + ma_uint32 flags; + ma_sound_config config; + ma_resource_manager_pipeline_notifications notifications; + + /* + The engine requires knowledge of the channel count of the underlying data source before it can + initialize the sound. Therefore, we need to make the resource manager wait until initialization + of the underlying data source to be initialized so we can get access to the channel count. To + do this, the MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT is forced. + + Because we're initializing the data source before the sound, there's a chance the notification + will get triggered before this function returns. This is OK, so long as the caller is aware of + it and can avoid accessing the sound from within the notification. + */ + flags = pConfig->flags | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT; + + pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); + if (pSound->pResourceManagerDataSource == NULL) { + return MA_OUT_OF_MEMORY; + } + + /* Removed in 0.12. Set pDoneFence on the notifications. */ + notifications = pConfig->initNotifications; + if (pConfig->pDoneFence != NULL && notifications.done.pFence == NULL) { + notifications.done.pFence = pConfig->pDoneFence; + } + + /* + We must wrap everything around the fence if one was specified. This ensures ma_fence_wait() does + not return prematurely before the sound has finished initializing. + */ + if (notifications.done.pFence) { ma_fence_acquire(notifications.done.pFence); } + { + ma_resource_manager_data_source_config resourceManagerDataSourceConfig = ma_resource_manager_data_source_config_init(); + resourceManagerDataSourceConfig.pFilePath = pConfig->pFilePath; + resourceManagerDataSourceConfig.pFilePathW = pConfig->pFilePathW; + resourceManagerDataSourceConfig.flags = flags; + resourceManagerDataSourceConfig.pNotifications = ¬ifications; + resourceManagerDataSourceConfig.initialSeekPointInPCMFrames = pConfig->initialSeekPointInPCMFrames; + resourceManagerDataSourceConfig.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; + resourceManagerDataSourceConfig.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; + resourceManagerDataSourceConfig.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; + resourceManagerDataSourceConfig.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; + resourceManagerDataSourceConfig.isLooping = pConfig->isLooping; + + result = ma_resource_manager_data_source_init_ex(pEngine->pResourceManager, &resourceManagerDataSourceConfig, pSound->pResourceManagerDataSource); + if (result != MA_SUCCESS) { + goto done; + } + + pSound->ownsDataSource = MA_TRUE; /* <-- Important. Not setting this will result in the resource manager data source never getting uninitialized. */ + + /* We need to use a slightly customized version of the config so we'll need to make a copy. */ + config = *pConfig; + config.pFilePath = NULL; + config.pFilePathW = NULL; + config.pDataSource = pSound->pResourceManagerDataSource; + + result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); + if (result != MA_SUCCESS) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + MA_ZERO_OBJECT(pSound); + goto done; + } + } +done: + if (notifications.done.pFence) { ma_fence_release(notifications.done.pFence); } + return result; +} + +MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) +{ + ma_sound_config config; + + if (pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_sound_config_init_2(pEngine); + config.pFilePath = pFilePath; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.pDoneFence = pDoneFence; + + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) +{ + ma_sound_config config; + + if (pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_sound_config_init_2(pEngine); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.pDoneFence = pDoneFence; + + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) +{ + ma_result result; + ma_sound_config config; + + result = ma_sound_preinit(pEngine, pSound); + if (result != MA_SUCCESS) { + return result; + } + + if (pExistingSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Cloning only works for data buffers (not streams) that are loaded from the resource manager. */ + if (pExistingSound->pResourceManagerDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + /* + We need to make a clone of the data source. If the data source is not a data buffer (i.e. a stream) + this will fail. + */ + pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); + if (pSound->pResourceManagerDataSource == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_resource_manager_data_source_init_copy(pEngine->pResourceManager, pExistingSound->pResourceManagerDataSource, pSound->pResourceManagerDataSource); + if (result != MA_SUCCESS) { + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + return result; + } + + config = ma_sound_config_init_2(pEngine); + config.pDataSource = pSound->pResourceManagerDataSource; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.monoExpansionMode = pExistingSound->engineNode.monoExpansionMode; + config.volumeSmoothTimeInPCMFrames = pExistingSound->engineNode.volumeSmoothTimeInPCMFrames; + + result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); + if (result != MA_SUCCESS) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + MA_ZERO_OBJECT(pSound); + return result; + } + + /* Make sure the sound is marked as the owner of the data source or else it will never get uninitialized. */ + pSound->ownsDataSource = MA_TRUE; + + return MA_SUCCESS; +} +#endif + +MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) +{ + ma_sound_config config = ma_sound_config_init_2(pEngine); + config.pDataSource = pDataSource; + config.flags = flags; + config.pInitialAttachment = pGroup; + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result; + + result = ma_sound_preinit(pEngine, pSound); + if (result != MA_SUCCESS) { + return result; + } + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pSound->endCallback = pConfig->endCallback; + pSound->pEndCallbackUserData = pConfig->pEndCallbackUserData; + + /* We need to load the sound differently depending on whether or not we're loading from a file. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pConfig->pFilePath != NULL || pConfig->pFilePathW != NULL) { + return ma_sound_init_from_file_internal(pEngine, pConfig, pSound); + } else +#endif + { + /* + Getting here means we're not loading from a file. We may be loading from an already-initialized + data source, or none at all. If we aren't specifying any data source, we'll be initializing the + the equivalent to a group. ma_data_source_init_from_data_source_internal() will deal with this + for us, so no special treatment required here. + */ + return ma_sound_init_from_data_source_internal(pEngine, pConfig, pSound); + } +} + +MA_API void ma_sound_uninit(ma_sound* pSound) +{ + if (pSound == NULL) { + return; + } + + /* + Always uninitialize the node first. This ensures it's detached from the graph and does not return until it has done + so which makes thread safety beyond this point trivial. + */ + ma_engine_node_uninit(&pSound->engineNode, &pSound->engineNode.pEngine->allocationCallbacks); + + /* Once the sound is detached from the group we can guarantee that it won't be referenced by the mixer thread which means it's safe for us to destroy the data source. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pSound->ownsDataSource) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pSound->engineNode.pEngine->allocationCallbacks); + pSound->pDataSource = NULL; + } +#else + MA_ASSERT(pSound->ownsDataSource == MA_FALSE); +#endif +} + +MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound) +{ + if (pSound == NULL) { + return NULL; + } + + return pSound->engineNode.pEngine; +} + +MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound) +{ + if (pSound == NULL) { + return NULL; + } + + return pSound->pDataSource; +} + +MA_API ma_result ma_sound_start(ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* If the sound is already playing, do nothing. */ + if (ma_sound_is_playing(pSound)) { + return MA_SUCCESS; + } + + /* If the sound is at the end it means we want to start from the start again. */ + if (ma_sound_at_end(pSound)) { + ma_result result = ma_data_source_seek_to_pcm_frame(pSound->pDataSource, 0); + if (result != MA_SUCCESS && result != MA_NOT_IMPLEMENTED) { + return result; /* Failed to seek back to the start. */ + } + + /* Make sure we clear the end indicator. */ + ma_atomic_exchange_32(&pSound->atEnd, MA_FALSE); + } + + /* Make sure the sound is started. If there's a start delay, the sound won't actually start until the start time is reached. */ + ma_node_set_state(pSound, ma_node_state_started); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop(ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* This will stop the sound immediately. Use ma_sound_set_stop_time() to stop the sound at a specific time. */ + ma_node_set_state(pSound, ma_node_state_stopped); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Stopping with a fade out requires us to schedule the stop into the future by the fade length. */ + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, ma_engine_get_time_in_pcm_frames(ma_sound_get_engine(pSound)) + fadeLengthInFrames, fadeLengthInFrames); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 fadeLengthInMilliseconds) +{ + ma_uint64 sampleRate; + + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + return ma_sound_stop_with_fade_in_pcm_frames(pSound, (fadeLengthInMilliseconds * sampleRate) / 1000); +} + +MA_API void ma_sound_set_volume(ma_sound* pSound, float volume) +{ + if (pSound == NULL) { + return; + } + + ma_engine_node_set_volume(&pSound->engineNode, volume); +} + +MA_API float ma_sound_get_volume(const ma_sound* pSound) +{ + float volume = 0; + + if (pSound == NULL) { + return 0; + } + + ma_engine_node_get_volume(&pSound->engineNode, &volume); + + return volume; +} + +MA_API void ma_sound_set_pan(ma_sound* pSound, float pan) +{ + if (pSound == NULL) { + return; + } + + ma_panner_set_pan(&pSound->engineNode.panner, pan); +} + +MA_API float ma_sound_get_pan(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_panner_get_pan(&pSound->engineNode.panner); +} + +MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode) +{ + if (pSound == NULL) { + return; + } + + ma_panner_set_mode(&pSound->engineNode.panner, panMode); +} + +MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_pan_mode_balance; + } + + return ma_panner_get_mode(&pSound->engineNode.panner); +} + +MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch) +{ + if (pSound == NULL) { + return; + } + + if (pitch <= 0) { + return; + } + + ma_atomic_exchange_explicit_f32(&pSound->engineNode.pitch, pitch, ma_atomic_memory_order_release); +} + +MA_API float ma_sound_get_pitch(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSound->engineNode.pitch); /* Naughty const-cast for this. */ +} + +MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled) +{ + if (pSound == NULL) { + return; + } + + ma_atomic_exchange_explicit_32(&pSound->engineNode.isSpatializationDisabled, !enabled, ma_atomic_memory_order_release); +} + +MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + return ma_engine_node_is_spatialization_enabled(&pSound->engineNode); +} + +MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex) +{ + if (pSound == NULL || listenerIndex >= ma_engine_get_listener_count(ma_sound_get_engine(pSound))) { + return; + } + + ma_atomic_exchange_explicit_32(&pSound->engineNode.pinnedListenerIndex, listenerIndex, ma_atomic_memory_order_release); +} + +MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_LISTENER_INDEX_CLOSEST; + } + + return ma_atomic_load_explicit_32(&pSound->engineNode.pinnedListenerIndex, ma_atomic_memory_order_acquire); +} + +MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound) +{ + ma_uint32 listenerIndex; + + if (pSound == NULL) { + return 0; + } + + listenerIndex = ma_sound_get_pinned_listener_index(pSound); + if (listenerIndex == MA_LISTENER_INDEX_CLOSEST) { + ma_vec3f position = ma_sound_get_position(pSound); + return ma_engine_find_closest_listener(ma_sound_get_engine(pSound), position.x, position.y, position.z); + } + + return listenerIndex; +} + +MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound) +{ + ma_vec3f relativePos; + ma_engine* pEngine; + + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + pEngine = ma_sound_get_engine(pSound); + if (pEngine == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + ma_spatializer_get_relative_position_and_direction(&pSound->engineNode.spatializer, &pEngine->listeners[ma_sound_get_listener_index(pSound)], &relativePos, NULL); + + return ma_vec3f_normalize(ma_vec3f_neg(relativePos)); +} + +MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_position(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_position(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_direction(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_direction(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_velocity(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_velocity(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_attenuation_model(&pSound->engineNode.spatializer, attenuationModel); +} + +MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_attenuation_model_none; + } + + return ma_spatializer_get_attenuation_model(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_positioning(&pSound->engineNode.spatializer, positioning); +} + +MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_positioning_absolute; + } + + return ma_spatializer_get_positioning(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_rolloff(&pSound->engineNode.spatializer, rolloff); +} + +MA_API float ma_sound_get_rolloff(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_rolloff(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_min_gain(&pSound->engineNode.spatializer, minGain); +} + +MA_API float ma_sound_get_min_gain(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_min_gain(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_max_gain(&pSound->engineNode.spatializer, maxGain); +} + +MA_API float ma_sound_get_max_gain(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_max_gain(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_min_distance(&pSound->engineNode.spatializer, minDistance); +} + +MA_API float ma_sound_get_min_distance(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_min_distance(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_max_distance(&pSound->engineNode.spatializer, maxDistance); +} + +MA_API float ma_sound_get_max_distance(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_max_distance(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_cone(&pSound->engineNode.spatializer, innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = 0; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = 0; + } + + if (pOuterGain != NULL) { + *pOuterGain = 0; + } + + if (pSound == NULL) { + return; + } + + ma_spatializer_get_cone(&pSound->engineNode.spatializer, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_doppler_factor(&pSound->engineNode.spatializer, dopplerFactor); +} + +MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_doppler_factor(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_directional_attenuation_factor(&pSound->engineNode.spatializer, directionalAttenuationFactor); +} + +MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 1; + } + + return ma_spatializer_get_directional_attenuation_factor(&pSound->engineNode.spatializer); +} + + +MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_fade_start_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames, (~(ma_uint64)0)); +} + +MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, (fadeLengthInMilliseconds * pSound->engineNode.fader.config.sampleRate) / 1000); +} + +MA_API void ma_sound_set_fade_start_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + /* + We don't want to update the fader at this point because we need to use the engine's current time + to derive the fader's start offset. The timer is being updated on the audio thread so in order to + do this as accurately as possible we'll need to defer this to the audio thread. + */ + ma_atomic_float_set(&pSound->engineNode.fadeSettings.volumeBeg, volumeBeg); + ma_atomic_float_set(&pSound->engineNode.fadeSettings.volumeEnd, volumeEnd); + ma_atomic_uint64_set(&pSound->engineNode.fadeSettings.fadeLengthInFrames, fadeLengthInFrames); + ma_atomic_uint64_set(&pSound->engineNode.fadeSettings.absoluteGlobalTimeInFrames, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_fade_start_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_uint32 sampleRate; + + if (pSound == NULL) { + return; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + ma_sound_set_fade_start_in_pcm_frames(pSound, volumeBeg, volumeEnd, (fadeLengthInMilliseconds * sampleRate) / 1000, (absoluteGlobalTimeInMilliseconds * sampleRate) / 1000); +} + +MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + return ma_fader_get_current_volume(&pSound->engineNode.fader); +} + +MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_node_set_state_time(pSound, ma_node_state_started, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); +} + +MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, absoluteGlobalTimeInFrames, 0); +} + +MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); +} + +MA_API void ma_sound_set_stop_time_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInFrames, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return; + } + + if (fadeLengthInFrames > 0) { + if (fadeLengthInFrames > stopAbsoluteGlobalTimeInFrames) { + fadeLengthInFrames = stopAbsoluteGlobalTimeInFrames; + } + + ma_sound_set_fade_start_in_pcm_frames(pSound, -1, 0, fadeLengthInFrames, stopAbsoluteGlobalTimeInFrames - fadeLengthInFrames); + } + + ma_node_set_state_time(pSound, ma_node_state_stopped, stopAbsoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_stop_time_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInMilliseconds, ma_uint64 fadeLengthInMilliseconds) +{ + ma_uint32 sampleRate; + + if (pSound == NULL) { + return; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, (stopAbsoluteGlobalTimeInMilliseconds * sampleRate) / 1000, (fadeLengthInMilliseconds * sampleRate) / 1000); +} + +MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + return ma_node_get_state_by_time(pSound, ma_engine_get_time_in_pcm_frames(ma_sound_get_engine(pSound))) == ma_node_state_started; +} + +MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_node_get_time(pSound); +} + +MA_API ma_uint64 ma_sound_get_time_in_milliseconds(const ma_sound* pSound) +{ + return ma_sound_get_time_in_pcm_frames(pSound) * 1000 / ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); +} + +MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping) +{ + if (pSound == NULL) { + return; + } + + /* Looping is only a valid concept if the sound is backed by a data source. */ + if (pSound->pDataSource == NULL) { + return; + } + + /* The looping state needs to be applied to the data source in order for any looping to actually happen. */ + ma_data_source_set_looping(pSound->pDataSource, isLooping); +} + +MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + /* There is no notion of looping for sounds that are not backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_FALSE; + } + + return ma_data_source_is_looping(pSound->pDataSource); +} + +MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + /* There is no notion of an end of a sound if it's not backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_FALSE; + } + + return ma_sound_get_at_end(pSound); +} + +MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Seeking is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + /* We can't be seeking while reading at the same time. We just set the seek target and get the mixing thread to do the actual seek. */ + ma_atomic_exchange_64(&pSound->seekTarget, frameIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The data format is retrieved directly from the data source if the sound is backed by one. Otherwise we pull it from the node. */ + if (pSound->pDataSource == NULL) { + ma_uint32 channels; + + if (pFormat != NULL) { + *pFormat = ma_format_f32; + } + + channels = ma_node_get_input_channels(&pSound->engineNode, 0); + if (pChannels != NULL) { + *pChannels = channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pSound->engineNode.resampler.config.sampleRateIn; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channels); + } + + return MA_SUCCESS; + } else { + return ma_data_source_get_data_format(pSound->pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } +} + +MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor) +{ + ma_uint64 seekTarget; + + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a cursor is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + seekTarget = ma_atomic_load_64(&pSound->seekTarget); + if (seekTarget != MA_SEEK_TARGET_NONE) { + *pCursor = seekTarget; + return MA_SUCCESS; + } else { + return ma_data_source_get_cursor_in_pcm_frames(pSound->pDataSource, pCursor); + } +} + +MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a sound length is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_length_in_pcm_frames(pSound->pDataSource, pLength); +} + +MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor) +{ + ma_result result; + ma_uint64 cursorInPCMFrames; + ma_uint32 sampleRate; + + if (pCursor != NULL) { + *pCursor = 0; + } + + result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursorInPCMFrames); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_sound_get_data_format(pSound, NULL, NULL, &sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; + } + + /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ + *pCursor = (ma_int64)cursorInPCMFrames / (float)sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a sound length is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_length_in_seconds(pSound->pDataSource, pLength); +} + +MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of an end is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + pSound->endCallback = callback; + pSound->pEndCallbackUserData = pUserData; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup) +{ + ma_sound_group_config config = ma_sound_group_config_init_2(pEngine); + config.flags = flags; + config.pInitialAttachment = pParentGroup; + return ma_sound_group_init_ex(pEngine, &config, pGroup); +} + +MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup) +{ + ma_sound_config soundConfig; + + if (pGroup == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pGroup); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* A sound group is just a sound without a data source. */ + soundConfig = *pConfig; + soundConfig.pFilePath = NULL; + soundConfig.pFilePathW = NULL; + soundConfig.pDataSource = NULL; + + /* + Groups need to have spatialization disabled by default because I think it'll be pretty rare + that programs will want to spatialize groups (but not unheard of). Certainly it feels like + disabling this by default feels like the right option. Spatialization can be enabled with a + call to ma_sound_group_set_spatialization_enabled(). + */ + soundConfig.flags |= MA_SOUND_FLAG_NO_SPATIALIZATION; + + return ma_sound_init_ex(pEngine, &soundConfig, pGroup); +} + +MA_API void ma_sound_group_uninit(ma_sound_group* pGroup) +{ + ma_sound_uninit(pGroup); +} + +MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup) +{ + return ma_sound_get_engine(pGroup); +} + +MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup) +{ + return ma_sound_start(pGroup); +} + +MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup) +{ + return ma_sound_stop(pGroup); +} + +MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume) +{ + ma_sound_set_volume(pGroup, volume); +} + +MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup) +{ + return ma_sound_get_volume(pGroup); +} + +MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan) +{ + ma_sound_set_pan(pGroup, pan); +} + +MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup) +{ + return ma_sound_get_pan(pGroup); +} + +MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode) +{ + ma_sound_set_pan_mode(pGroup, panMode); +} + +MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup) +{ + return ma_sound_get_pan_mode(pGroup); +} + +MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch) +{ + ma_sound_set_pitch(pGroup, pitch); +} + +MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup) +{ + return ma_sound_get_pitch(pGroup); +} + +MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled) +{ + ma_sound_set_spatialization_enabled(pGroup, enabled); +} + +MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup) +{ + return ma_sound_is_spatialization_enabled(pGroup); +} + +MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex) +{ + ma_sound_set_pinned_listener_index(pGroup, listenerIndex); +} + +MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup) +{ + return ma_sound_get_pinned_listener_index(pGroup); +} + +MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup) +{ + return ma_sound_get_listener_index(pGroup); +} + +MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup) +{ + return ma_sound_get_direction_to_listener(pGroup); +} + +MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_position(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup) +{ + return ma_sound_get_position(pGroup); +} + +MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_direction(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup) +{ + return ma_sound_get_direction(pGroup); +} + +MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_velocity(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup) +{ + return ma_sound_get_velocity(pGroup); +} + +MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel) +{ + ma_sound_set_attenuation_model(pGroup, attenuationModel); +} + +MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup) +{ + return ma_sound_get_attenuation_model(pGroup); +} + +MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning) +{ + ma_sound_set_positioning(pGroup, positioning); +} + +MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup) +{ + return ma_sound_get_positioning(pGroup); +} + +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff) +{ + ma_sound_set_rolloff(pGroup, rolloff); +} + +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup) +{ + return ma_sound_get_rolloff(pGroup); +} + +MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain) +{ + ma_sound_set_min_gain(pGroup, minGain); +} + +MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup) +{ + return ma_sound_get_min_gain(pGroup); +} + +MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain) +{ + ma_sound_set_max_gain(pGroup, maxGain); +} + +MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup) +{ + return ma_sound_get_max_gain(pGroup); +} + +MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance) +{ + ma_sound_set_min_distance(pGroup, minDistance); +} + +MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup) +{ + return ma_sound_get_min_distance(pGroup); +} + +MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance) +{ + ma_sound_set_max_distance(pGroup, maxDistance); +} + +MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup) +{ + return ma_sound_get_max_distance(pGroup); +} + +MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + ma_sound_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + ma_sound_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor) +{ + ma_sound_set_doppler_factor(pGroup, dopplerFactor); +} + +MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup) +{ + return ma_sound_get_doppler_factor(pGroup); +} + +MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor) +{ + ma_sound_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); +} + +MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup) +{ + return ma_sound_get_directional_attenuation_factor(pGroup); +} + +MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) +{ + ma_sound_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); +} + +MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) +{ + ma_sound_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); +} + +MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup) +{ + return ma_sound_get_current_fade_volume(pGroup); +} + +MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) +{ + ma_sound_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_sound_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); +} + +MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) +{ + ma_sound_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_sound_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); +} + +MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup) +{ + return ma_sound_is_playing(pGroup); +} + +MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup) +{ + return ma_sound_get_time_in_pcm_frames(pGroup); +} +#endif /* MA_NO_ENGINE */ +/* END SECTION: miniaudio_engine.c */ + + + /************************************************************************************************************************************************************** *************************************************************************************************************************************************************** Auto Generated ============== -All code below is auto-generated from a tool. This mostly consists of decoding backend implementations such as dr_wav, dr_flac, etc. If you find a bug in the +All code below is auto-generated from a tool. This mostly consists of decoding backend implementations such as ma_dr_wav, ma_dr_flac, etc. If you find a bug in the code below please report the bug to the respective repository for the relevant project (probably dr_libs). *************************************************************************************************************************************************************** **************************************************************************************************************************************************************/ #if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) -#if !defined(DR_WAV_IMPLEMENTATION) && !defined(DRWAV_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +#if !defined(MA_DR_WAV_IMPLEMENTATION) && !defined(MA_DR_WAV_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_wav_c begin */ -#ifndef dr_wav_c -#define dr_wav_c +#ifndef ma_dr_wav_c +#define ma_dr_wav_c +#ifdef __MRC__ +#pragma options opt off +#endif #include #include #include -#ifndef DR_WAV_NO_STDIO +#ifndef MA_DR_WAV_NO_STDIO #include +#ifndef MA_DR_WAV_NO_WCHAR #include #endif -#ifndef DRWAV_ASSERT +#endif +#ifndef MA_DR_WAV_ASSERT #include -#define DRWAV_ASSERT(expression) assert(expression) +#define MA_DR_WAV_ASSERT(expression) assert(expression) #endif -#ifndef DRWAV_MALLOC -#define DRWAV_MALLOC(sz) malloc((sz)) +#ifndef MA_DR_WAV_MALLOC +#define MA_DR_WAV_MALLOC(sz) malloc((sz)) #endif -#ifndef DRWAV_REALLOC -#define DRWAV_REALLOC(p, sz) realloc((p), (sz)) +#ifndef MA_DR_WAV_REALLOC +#define MA_DR_WAV_REALLOC(p, sz) realloc((p), (sz)) #endif -#ifndef DRWAV_FREE -#define DRWAV_FREE(p) free((p)) +#ifndef MA_DR_WAV_FREE +#define MA_DR_WAV_FREE(p) free((p)) #endif -#ifndef DRWAV_COPY_MEMORY -#define DRWAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#ifndef MA_DR_WAV_COPY_MEMORY +#define MA_DR_WAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif -#ifndef DRWAV_ZERO_MEMORY -#define DRWAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#ifndef MA_DR_WAV_ZERO_MEMORY +#define MA_DR_WAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif -#ifndef DRWAV_ZERO_OBJECT -#define DRWAV_ZERO_OBJECT(p) DRWAV_ZERO_MEMORY((p), sizeof(*p)) -#endif -#define drwav_countof(x) (sizeof(x) / sizeof(x[0])) -#define drwav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) -#define drwav_min(a, b) (((a) < (b)) ? (a) : (b)) -#define drwav_max(a, b) (((a) > (b)) ? (a) : (b)) -#define drwav_clamp(x, lo, hi) (drwav_max((lo), drwav_min((hi), (x)))) -#define DRWAV_MAX_SIMD_VECTOR_SIZE 64 -#if defined(__x86_64__) || defined(_M_X64) - #define DRWAV_X64 -#elif defined(__i386) || defined(_M_IX86) - #define DRWAV_X86 -#elif defined(__arm__) || defined(_M_ARM) - #define DRWAV_ARM -#endif -#ifdef _MSC_VER - #define DRWAV_INLINE __forceinline -#elif defined(__GNUC__) - #if defined(__STRICT_ANSI__) - #define DRWAV_INLINE __inline__ __attribute__((always_inline)) - #else - #define DRWAV_INLINE inline __attribute__((always_inline)) - #endif -#elif defined(__WATCOMC__) - #define DRWAV_INLINE __inline -#else - #define DRWAV_INLINE -#endif -#if defined(SIZE_MAX) - #define DRWAV_SIZE_MAX SIZE_MAX -#else - #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) - #define DRWAV_SIZE_MAX ((drwav_uint64)0xFFFFFFFFFFFFFFFF) - #else - #define DRWAV_SIZE_MAX 0xFFFFFFFF - #endif +#ifndef MA_DR_WAV_ZERO_OBJECT +#define MA_DR_WAV_ZERO_OBJECT(p) MA_DR_WAV_ZERO_MEMORY((p), sizeof(*p)) #endif +#define ma_dr_wav_countof(x) (sizeof(x) / sizeof(x[0])) +#define ma_dr_wav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +#define ma_dr_wav_min(a, b) (((a) < (b)) ? (a) : (b)) +#define ma_dr_wav_max(a, b) (((a) > (b)) ? (a) : (b)) +#define ma_dr_wav_clamp(x, lo, hi) (ma_dr_wav_max((lo), ma_dr_wav_min((hi), (x)))) +#define ma_dr_wav_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) +#define MA_DR_WAV_MAX_SIMD_VECTOR_SIZE 32 +#define MA_DR_WAV_INT64_MIN ((ma_int64) ((ma_uint64)0x80000000 << 32)) +#define MA_DR_WAV_INT64_MAX ((ma_int64)(((ma_uint64)0x7FFFFFFF << 32) | 0xFFFFFFFF)) #if defined(_MSC_VER) && _MSC_VER >= 1400 - #define DRWAV_HAS_BYTESWAP16_INTRINSIC - #define DRWAV_HAS_BYTESWAP32_INTRINSIC - #define DRWAV_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_bswap16) - #define DRWAV_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #endif #if __has_builtin(__builtin_bswap32) - #define DRWAV_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #endif #if __has_builtin(__builtin_bswap64) - #define DRWAV_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #endif #endif #elif defined(__GNUC__) #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) - #define DRWAV_HAS_BYTESWAP32_INTRINSIC - #define DRWAV_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #endif #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) - #define DRWAV_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #endif #endif -DRWAV_API void drwav_version(drwav_uint32* pMajor, drwav_uint32* pMinor, drwav_uint32* pRevision) +MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { - *pMajor = DRWAV_VERSION_MAJOR; + *pMajor = MA_DR_WAV_VERSION_MAJOR; } if (pMinor) { - *pMinor = DRWAV_VERSION_MINOR; + *pMinor = MA_DR_WAV_VERSION_MINOR; } if (pRevision) { - *pRevision = DRWAV_VERSION_REVISION; + *pRevision = MA_DR_WAV_VERSION_REVISION; } } -DRWAV_API const char* drwav_version_string(void) +MA_API const char* ma_dr_wav_version_string(void) { - return DRWAV_VERSION_STRING; + return MA_DR_WAV_VERSION_STRING; } -#ifndef DRWAV_MAX_SAMPLE_RATE -#define DRWAV_MAX_SAMPLE_RATE 384000 +#ifndef MA_DR_WAV_MAX_SAMPLE_RATE +#define MA_DR_WAV_MAX_SAMPLE_RATE 384000 #endif -#ifndef DRWAV_MAX_CHANNELS -#define DRWAV_MAX_CHANNELS 256 +#ifndef MA_DR_WAV_MAX_CHANNELS +#define MA_DR_WAV_MAX_CHANNELS 256 #endif -#ifndef DRWAV_MAX_BITS_PER_SAMPLE -#define DRWAV_MAX_BITS_PER_SAMPLE 64 +#ifndef MA_DR_WAV_MAX_BITS_PER_SAMPLE +#define MA_DR_WAV_MAX_BITS_PER_SAMPLE 64 #endif -static const drwav_uint8 drwavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; -static const drwav_uint8 drwavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; -static const drwav_uint8 drwavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; -static const drwav_uint8 drwavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; -static const drwav_uint8 drwavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; -static DRWAV_INLINE int drwav__is_little_endian(void) +static const ma_uint8 ma_dr_wavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; +static const ma_uint8 ma_dr_wavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static MA_INLINE int ma_dr_wav__is_little_endian(void) { -#if defined(DRWAV_X86) || defined(DRWAV_X64) - return DRWAV_TRUE; +#if defined(MA_X86) || defined(MA_X64) + return MA_TRUE; #elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN - return DRWAV_TRUE; + return MA_TRUE; #else int n = 1; return (*(char*)&n) == 1; #endif } -static DRWAV_INLINE void drwav_bytes_to_guid(const drwav_uint8* data, drwav_uint8* guid) +static MA_INLINE void ma_dr_wav_bytes_to_guid(const ma_uint8* data, ma_uint8* guid) { int i; for (i = 0; i < 16; ++i) { guid[i] = data[i]; } } -static DRWAV_INLINE drwav_uint16 drwav__bswap16(drwav_uint16 n) +static MA_INLINE ma_uint16 ma_dr_wav__bswap16(ma_uint16 n) { -#ifdef DRWAV_HAS_BYTESWAP16_INTRINSIC +#ifdef MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #if defined(_MSC_VER) return _byteswap_ushort(n); #elif defined(__GNUC__) || defined(__clang__) @@ -52970,16 +77380,16 @@ static DRWAV_INLINE drwav_uint16 drwav__bswap16(drwav_uint16 n) ((n & 0x00FF) << 8); #endif } -static DRWAV_INLINE drwav_uint32 drwav__bswap32(drwav_uint32 n) +static MA_INLINE ma_uint32 ma_dr_wav__bswap32(ma_uint32 n) { -#ifdef DRWAV_HAS_BYTESWAP32_INTRINSIC +#ifdef MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #if defined(_MSC_VER) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) - #if defined(DRWAV_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(DRWAV_64BIT) - drwav_uint32 r; + #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) + ma_uint32 r; __asm__ __volatile__ ( - #if defined(DRWAV_64BIT) + #if defined(MA_64BIT) "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) #else "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) @@ -52999,9 +77409,9 @@ static DRWAV_INLINE drwav_uint32 drwav__bswap32(drwav_uint32 n) ((n & 0x000000FF) << 24); #endif } -static DRWAV_INLINE drwav_uint64 drwav__bswap64(drwav_uint64 n) +static MA_INLINE ma_uint64 ma_dr_wav__bswap64(ma_uint64 n) { -#ifdef DRWAV_HAS_BYTESWAP64_INTRINSIC +#ifdef MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #if defined(_MSC_VER) return _byteswap_uint64(n); #elif defined(__GNUC__) || defined(__clang__) @@ -53010,174 +77420,192 @@ static DRWAV_INLINE drwav_uint64 drwav__bswap64(drwav_uint64 n) #error "This compiler does not support the byte swap intrinsic." #endif #else - return ((n & ((drwav_uint64)0xFF000000 << 32)) >> 56) | - ((n & ((drwav_uint64)0x00FF0000 << 32)) >> 40) | - ((n & ((drwav_uint64)0x0000FF00 << 32)) >> 24) | - ((n & ((drwav_uint64)0x000000FF << 32)) >> 8) | - ((n & ((drwav_uint64)0xFF000000 )) << 8) | - ((n & ((drwav_uint64)0x00FF0000 )) << 24) | - ((n & ((drwav_uint64)0x0000FF00 )) << 40) | - ((n & ((drwav_uint64)0x000000FF )) << 56); + return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | + ((n & ((ma_uint64)0xFF000000 )) << 8) | + ((n & ((ma_uint64)0x00FF0000 )) << 24) | + ((n & ((ma_uint64)0x0000FF00 )) << 40) | + ((n & ((ma_uint64)0x000000FF )) << 56); #endif } -static DRWAV_INLINE drwav_int16 drwav__bswap_s16(drwav_int16 n) +static MA_INLINE ma_int16 ma_dr_wav__bswap_s16(ma_int16 n) { - return (drwav_int16)drwav__bswap16((drwav_uint16)n); + return (ma_int16)ma_dr_wav__bswap16((ma_uint16)n); } -static DRWAV_INLINE void drwav__bswap_samples_s16(drwav_int16* pSamples, drwav_uint64 sampleCount) +static MA_INLINE void ma_dr_wav__bswap_samples_s16(ma_int16* pSamples, ma_uint64 sampleCount) { - drwav_uint64 iSample; + ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamples[iSample] = drwav__bswap_s16(pSamples[iSample]); + pSamples[iSample] = ma_dr_wav__bswap_s16(pSamples[iSample]); } } -static DRWAV_INLINE void drwav__bswap_s24(drwav_uint8* p) +static MA_INLINE void ma_dr_wav__bswap_s24(ma_uint8* p) { - drwav_uint8 t; + ma_uint8 t; t = p[0]; p[0] = p[2]; p[2] = t; } -static DRWAV_INLINE void drwav__bswap_samples_s24(drwav_uint8* pSamples, drwav_uint64 sampleCount) +static MA_INLINE void ma_dr_wav__bswap_samples_s24(ma_uint8* pSamples, ma_uint64 sampleCount) { - drwav_uint64 iSample; + ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { - drwav_uint8* pSample = pSamples + (iSample*3); - drwav__bswap_s24(pSample); + ma_uint8* pSample = pSamples + (iSample*3); + ma_dr_wav__bswap_s24(pSample); } } -static DRWAV_INLINE drwav_int32 drwav__bswap_s32(drwav_int32 n) +static MA_INLINE ma_int32 ma_dr_wav__bswap_s32(ma_int32 n) { - return (drwav_int32)drwav__bswap32((drwav_uint32)n); + return (ma_int32)ma_dr_wav__bswap32((ma_uint32)n); } -static DRWAV_INLINE void drwav__bswap_samples_s32(drwav_int32* pSamples, drwav_uint64 sampleCount) +static MA_INLINE void ma_dr_wav__bswap_samples_s32(ma_int32* pSamples, ma_uint64 sampleCount) { - drwav_uint64 iSample; + ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamples[iSample] = drwav__bswap_s32(pSamples[iSample]); + pSamples[iSample] = ma_dr_wav__bswap_s32(pSamples[iSample]); } } -static DRWAV_INLINE float drwav__bswap_f32(float n) +static MA_INLINE ma_int64 ma_dr_wav__bswap_s64(ma_int64 n) +{ + return (ma_int64)ma_dr_wav__bswap64((ma_uint64)n); +} +static MA_INLINE void ma_dr_wav__bswap_samples_s64(ma_int64* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = ma_dr_wav__bswap_s64(pSamples[iSample]); + } +} +static MA_INLINE float ma_dr_wav__bswap_f32(float n) { union { - drwav_uint32 i; + ma_uint32 i; float f; } x; x.f = n; - x.i = drwav__bswap32(x.i); + x.i = ma_dr_wav__bswap32(x.i); return x.f; } -static DRWAV_INLINE void drwav__bswap_samples_f32(float* pSamples, drwav_uint64 sampleCount) +static MA_INLINE void ma_dr_wav__bswap_samples_f32(float* pSamples, ma_uint64 sampleCount) { - drwav_uint64 iSample; + ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamples[iSample] = drwav__bswap_f32(pSamples[iSample]); + pSamples[iSample] = ma_dr_wav__bswap_f32(pSamples[iSample]); } } -static DRWAV_INLINE double drwav__bswap_f64(double n) -{ - union { - drwav_uint64 i; - double f; - } x; - x.f = n; - x.i = drwav__bswap64(x.i); - return x.f; -} -static DRWAV_INLINE void drwav__bswap_samples_f64(double* pSamples, drwav_uint64 sampleCount) -{ - drwav_uint64 iSample; - for (iSample = 0; iSample < sampleCount; iSample += 1) { - pSamples[iSample] = drwav__bswap_f64(pSamples[iSample]); - } -} -static DRWAV_INLINE void drwav__bswap_samples_pcm(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) +static MA_INLINE void ma_dr_wav__bswap_samples(void* pSamples, ma_uint64 sampleCount, ma_uint32 bytesPerSample) { switch (bytesPerSample) { + case 1: + { + } break; case 2: { - drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); + ma_dr_wav__bswap_samples_s16((ma_int16*)pSamples, sampleCount); } break; case 3: { - drwav__bswap_samples_s24((drwav_uint8*)pSamples, sampleCount); + ma_dr_wav__bswap_samples_s24((ma_uint8*)pSamples, sampleCount); } break; case 4: { - drwav__bswap_samples_s32((drwav_int32*)pSamples, sampleCount); - } break; - default: - { - DRWAV_ASSERT(DRWAV_FALSE); - } break; - } -} -static DRWAV_INLINE void drwav__bswap_samples_ieee(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) -{ - switch (bytesPerSample) - { - #if 0 - case 2: - { - drwav__bswap_samples_f16((drwav_float16*)pSamples, sampleCount); - } break; - #endif - case 4: - { - drwav__bswap_samples_f32((float*)pSamples, sampleCount); + ma_dr_wav__bswap_samples_s32((ma_int32*)pSamples, sampleCount); } break; case 8: { - drwav__bswap_samples_f64((double*)pSamples, sampleCount); + ma_dr_wav__bswap_samples_s64((ma_int64*)pSamples, sampleCount); } break; default: { - DRWAV_ASSERT(DRWAV_FALSE); + MA_DR_WAV_ASSERT(MA_FALSE); } break; } } -static DRWAV_INLINE void drwav__bswap_samples(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample, drwav_uint16 format) +MA_PRIVATE MA_INLINE ma_bool32 ma_dr_wav_is_container_be(ma_dr_wav_container container) { - switch (format) - { - case DR_WAVE_FORMAT_PCM: - { - drwav__bswap_samples_pcm(pSamples, sampleCount, bytesPerSample); - } break; - case DR_WAVE_FORMAT_IEEE_FLOAT: - { - drwav__bswap_samples_ieee(pSamples, sampleCount, bytesPerSample); - } break; - case DR_WAVE_FORMAT_ALAW: - case DR_WAVE_FORMAT_MULAW: - { - drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); - } break; - case DR_WAVE_FORMAT_ADPCM: - case DR_WAVE_FORMAT_DVI_ADPCM: - default: - { - DRWAV_ASSERT(DRWAV_FALSE); - } break; + if (container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_aiff) { + return MA_TRUE; + } else { + return MA_FALSE; } } -DRWAV_PRIVATE void* drwav__malloc_default(size_t sz, void* pUserData) +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_le(const ma_uint8* data) +{ + return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); +} +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_be(const ma_uint8* data) +{ + return ((ma_uint16)data[1] << 0) | ((ma_uint16)data[0] << 8); +} +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_ex(const ma_uint8* data, ma_dr_wav_container container) +{ + if (ma_dr_wav_is_container_be(container)) { + return ma_dr_wav_bytes_to_u16_be(data); + } else { + return ma_dr_wav_bytes_to_u16_le(data); + } +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_le(const ma_uint8* data) +{ + return ((ma_uint32)data[0] << 0) | ((ma_uint32)data[1] << 8) | ((ma_uint32)data[2] << 16) | ((ma_uint32)data[3] << 24); +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_be(const ma_uint8* data) +{ + return ((ma_uint32)data[3] << 0) | ((ma_uint32)data[2] << 8) | ((ma_uint32)data[1] << 16) | ((ma_uint32)data[0] << 24); +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_ex(const ma_uint8* data, ma_dr_wav_container container) +{ + if (ma_dr_wav_is_container_be(container)) { + return ma_dr_wav_bytes_to_u32_be(data); + } else { + return ma_dr_wav_bytes_to_u32_le(data); + } +} +MA_PRIVATE ma_int64 ma_dr_wav_aiff_extented_to_s64(const ma_uint8* data) +{ + ma_uint32 exponent = ((ma_uint32)data[0] << 8) | data[1]; + ma_uint64 hi = ((ma_uint64)data[2] << 24) | ((ma_uint64)data[3] << 16) | ((ma_uint64)data[4] << 8) | ((ma_uint64)data[5] << 0); + ma_uint64 lo = ((ma_uint64)data[6] << 24) | ((ma_uint64)data[7] << 16) | ((ma_uint64)data[8] << 8) | ((ma_uint64)data[9] << 0); + ma_uint64 significand = (hi << 32) | lo; + int sign = exponent >> 15; + exponent &= 0x7FFF; + if (exponent == 0 && significand == 0) { + return 0; + } else if (exponent == 0x7FFF) { + return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; + } + exponent -= 16383; + if (exponent > 63) { + return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; + } else if (exponent < 1) { + return 0; + } + significand >>= (63 - exponent); + if (sign) { + return -(ma_int64)significand; + } else { + return (ma_int64)significand; + } +} +MA_PRIVATE void* ma_dr_wav__malloc_default(size_t sz, void* pUserData) { (void)pUserData; - return DRWAV_MALLOC(sz); + return MA_DR_WAV_MALLOC(sz); } -DRWAV_PRIVATE void* drwav__realloc_default(void* p, size_t sz, void* pUserData) +MA_PRIVATE void* ma_dr_wav__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; - return DRWAV_REALLOC(p, sz); + return MA_DR_WAV_REALLOC(p, sz); } -DRWAV_PRIVATE void drwav__free_default(void* p, void* pUserData) +MA_PRIVATE void ma_dr_wav__free_default(void* p, void* pUserData) { (void)pUserData; - DRWAV_FREE(p); + MA_DR_WAV_FREE(p); } -DRWAV_PRIVATE void* drwav__malloc_from_callbacks(size_t sz, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE void* ma_dr_wav__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -53190,7 +77618,7 @@ DRWAV_PRIVATE void* drwav__malloc_from_callbacks(size_t sz, const drwav_allocati } return NULL; } -DRWAV_PRIVATE void* drwav__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE void* ma_dr_wav__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -53205,14 +77633,14 @@ DRWAV_PRIVATE void* drwav__realloc_from_callbacks(void* p, size_t szNew, size_t return NULL; } if (p != NULL) { - DRWAV_COPY_MEMORY(p2, p, szOld); + MA_DR_WAV_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } -DRWAV_PRIVATE void drwav__free_from_callbacks(void* p, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE void ma_dr_wav__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; @@ -53221,401 +77649,349 @@ DRWAV_PRIVATE void drwav__free_from_callbacks(void* p, const drwav_allocation_ca pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } -DRWAV_PRIVATE drwav_allocation_callbacks drwav_copy_allocation_callbacks_or_defaults(const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_allocation_callbacks ma_dr_wav_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { return *pAllocationCallbacks; } else { - drwav_allocation_callbacks allocationCallbacks; + ma_allocation_callbacks allocationCallbacks; allocationCallbacks.pUserData = NULL; - allocationCallbacks.onMalloc = drwav__malloc_default; - allocationCallbacks.onRealloc = drwav__realloc_default; - allocationCallbacks.onFree = drwav__free_default; + allocationCallbacks.onMalloc = ma_dr_wav__malloc_default; + allocationCallbacks.onRealloc = ma_dr_wav__realloc_default; + allocationCallbacks.onFree = ma_dr_wav__free_default; return allocationCallbacks; } } -static DRWAV_INLINE drwav_bool32 drwav__is_compressed_format_tag(drwav_uint16 formatTag) +static MA_INLINE ma_bool32 ma_dr_wav__is_compressed_format_tag(ma_uint16 formatTag) { return - formatTag == DR_WAVE_FORMAT_ADPCM || - formatTag == DR_WAVE_FORMAT_DVI_ADPCM; + formatTag == MA_DR_WAVE_FORMAT_ADPCM || + formatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM; } -DRWAV_PRIVATE unsigned int drwav__chunk_padding_size_riff(drwav_uint64 chunkSize) +MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_riff(ma_uint64 chunkSize) { return (unsigned int)(chunkSize % 2); } -DRWAV_PRIVATE unsigned int drwav__chunk_padding_size_w64(drwav_uint64 chunkSize) +MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_w64(ma_uint64 chunkSize) { return (unsigned int)(chunkSize % 8); } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut); -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut); -DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount); -DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_chunk_header* pHeaderOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); +MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount); +MA_PRIVATE ma_result ma_dr_wav__read_chunk_header(ma_dr_wav_read_proc onRead, void* pUserData, ma_dr_wav_container container, ma_uint64* pRunningBytesReadOut, ma_dr_wav_chunk_header* pHeaderOut) { - if (container == drwav_container_riff || container == drwav_container_rf64) { - drwav_uint8 sizeInBytes[4]; + if (container == ma_dr_wav_container_riff || container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_rf64 || container == ma_dr_wav_container_aiff) { + ma_uint8 sizeInBytes[4]; if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { - return DRWAV_AT_END; + return MA_AT_END; } if (onRead(pUserData, sizeInBytes, 4) != 4) { - return DRWAV_INVALID_FILE; + return MA_INVALID_FILE; } - pHeaderOut->sizeInBytes = drwav_bytes_to_u32(sizeInBytes); - pHeaderOut->paddingSize = drwav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); + pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u32_ex(sizeInBytes, container); + pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); *pRunningBytesReadOut += 8; - } else { - drwav_uint8 sizeInBytes[8]; + } else if (container == ma_dr_wav_container_w64) { + ma_uint8 sizeInBytes[8]; if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { - return DRWAV_AT_END; + return MA_AT_END; } if (onRead(pUserData, sizeInBytes, 8) != 8) { - return DRWAV_INVALID_FILE; + return MA_INVALID_FILE; } - pHeaderOut->sizeInBytes = drwav_bytes_to_u64(sizeInBytes) - 24; - pHeaderOut->paddingSize = drwav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); + pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u64(sizeInBytes) - 24; + pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); *pRunningBytesReadOut += 24; + } else { + return MA_INVALID_FILE; } - return DRWAV_SUCCESS; + return MA_SUCCESS; } -DRWAV_PRIVATE drwav_bool32 drwav__seek_forward(drwav_seek_proc onSeek, drwav_uint64 offset, void* pUserData) +MA_PRIVATE ma_bool32 ma_dr_wav__seek_forward(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) { - drwav_uint64 bytesRemainingToSeek = offset; + ma_uint64 bytesRemainingToSeek = offset; while (bytesRemainingToSeek > 0) { if (bytesRemainingToSeek > 0x7FFFFFFF) { - if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_current)) { - return DRWAV_FALSE; + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; } bytesRemainingToSeek -= 0x7FFFFFFF; } else { - if (!onSeek(pUserData, (int)bytesRemainingToSeek, drwav_seek_origin_current)) { - return DRWAV_FALSE; + if (!onSeek(pUserData, (int)bytesRemainingToSeek, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; } bytesRemainingToSeek = 0; } } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_PRIVATE drwav_bool32 drwav__seek_from_start(drwav_seek_proc onSeek, drwav_uint64 offset, void* pUserData) +MA_PRIVATE ma_bool32 ma_dr_wav__seek_from_start(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) { if (offset <= 0x7FFFFFFF) { - return onSeek(pUserData, (int)offset, drwav_seek_origin_start); + return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_start); } - if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_start)) { - return DRWAV_FALSE; + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_start)) { + return MA_FALSE; } offset -= 0x7FFFFFFF; for (;;) { if (offset <= 0x7FFFFFFF) { - return onSeek(pUserData, (int)offset, drwav_seek_origin_current); + return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_current); } - if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_current)) { - return DRWAV_FALSE; + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; } offset -= 0x7FFFFFFF; } } -DRWAV_PRIVATE drwav_bool32 drwav__read_fmt(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_fmt* fmtOut) -{ - drwav_chunk_header header; - drwav_uint8 fmt[16]; - if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - while (((container == drwav_container_riff || container == drwav_container_rf64) && !drwav_fourcc_equal(header.id.fourcc, "fmt ")) || (container == drwav_container_w64 && !drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT))) { - if (!drwav__seek_forward(onSeek, header.sizeInBytes + header.paddingSize, pUserData)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += header.sizeInBytes + header.paddingSize; - if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - } - if (container == drwav_container_riff || container == drwav_container_rf64) { - if (!drwav_fourcc_equal(header.id.fourcc, "fmt ")) { - return DRWAV_FALSE; - } - } else { - if (!drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT)) { - return DRWAV_FALSE; - } - } - if (onRead(pUserData, fmt, sizeof(fmt)) != sizeof(fmt)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += sizeof(fmt); - fmtOut->formatTag = drwav_bytes_to_u16(fmt + 0); - fmtOut->channels = drwav_bytes_to_u16(fmt + 2); - fmtOut->sampleRate = drwav_bytes_to_u32(fmt + 4); - fmtOut->avgBytesPerSec = drwav_bytes_to_u32(fmt + 8); - fmtOut->blockAlign = drwav_bytes_to_u16(fmt + 12); - fmtOut->bitsPerSample = drwav_bytes_to_u16(fmt + 14); - fmtOut->extendedSize = 0; - fmtOut->validBitsPerSample = 0; - fmtOut->channelMask = 0; - memset(fmtOut->subFormat, 0, sizeof(fmtOut->subFormat)); - if (header.sizeInBytes > 16) { - drwav_uint8 fmt_cbSize[2]; - int bytesReadSoFar = 0; - if (onRead(pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += sizeof(fmt_cbSize); - bytesReadSoFar = 18; - fmtOut->extendedSize = drwav_bytes_to_u16(fmt_cbSize); - if (fmtOut->extendedSize > 0) { - if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - if (fmtOut->extendedSize != 22) { - return DRWAV_FALSE; - } - } - if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - drwav_uint8 fmtext[22]; - if (onRead(pUserData, fmtext, fmtOut->extendedSize) != fmtOut->extendedSize) { - return DRWAV_FALSE; - } - fmtOut->validBitsPerSample = drwav_bytes_to_u16(fmtext + 0); - fmtOut->channelMask = drwav_bytes_to_u32(fmtext + 2); - drwav_bytes_to_guid(fmtext + 6, fmtOut->subFormat); - } else { - if (!onSeek(pUserData, fmtOut->extendedSize, drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - } - *pRunningBytesReadOut += fmtOut->extendedSize; - bytesReadSoFar += fmtOut->extendedSize; - } - if (!onSeek(pUserData, (int)(header.sizeInBytes - bytesReadSoFar), drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += (header.sizeInBytes - bytesReadSoFar); - } - if (header.paddingSize > 0) { - if (!onSeek(pUserData, header.paddingSize, drwav_seek_origin_current)) { - return DRWAV_FALSE; - } - *pRunningBytesReadOut += header.paddingSize; - } - return DRWAV_TRUE; -} -DRWAV_PRIVATE size_t drwav__on_read(drwav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, drwav_uint64* pCursor) +MA_PRIVATE size_t ma_dr_wav__on_read(ma_dr_wav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) { size_t bytesRead; - DRWAV_ASSERT(onRead != NULL); - DRWAV_ASSERT(pCursor != NULL); + MA_DR_WAV_ASSERT(onRead != NULL); + MA_DR_WAV_ASSERT(pCursor != NULL); bytesRead = onRead(pUserData, pBufferOut, bytesToRead); *pCursor += bytesRead; return bytesRead; } #if 0 -DRWAV_PRIVATE drwav_bool32 drwav__on_seek(drwav_seek_proc onSeek, void* pUserData, int offset, drwav_seek_origin origin, drwav_uint64* pCursor) +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek(ma_dr_wav_seek_proc onSeek, void* pUserData, int offset, ma_dr_wav_seek_origin origin, ma_uint64* pCursor) { - DRWAV_ASSERT(onSeek != NULL); - DRWAV_ASSERT(pCursor != NULL); + MA_DR_WAV_ASSERT(onSeek != NULL); + MA_DR_WAV_ASSERT(pCursor != NULL); if (!onSeek(pUserData, offset, origin)) { - return DRWAV_FALSE; + return MA_FALSE; } - if (origin == drwav_seek_origin_start) { + if (origin == ma_dr_wav_seek_origin_start) { *pCursor = offset; } else { *pCursor += offset; } - return DRWAV_TRUE; + return MA_TRUE; } #endif -#define DRWAV_SMPL_BYTES 36 -#define DRWAV_SMPL_LOOP_BYTES 24 -#define DRWAV_INST_BYTES 7 -#define DRWAV_ACID_BYTES 24 -#define DRWAV_CUE_BYTES 4 -#define DRWAV_BEXT_BYTES 602 -#define DRWAV_BEXT_DESCRIPTION_BYTES 256 -#define DRWAV_BEXT_ORIGINATOR_NAME_BYTES 32 -#define DRWAV_BEXT_ORIGINATOR_REF_BYTES 32 -#define DRWAV_BEXT_RESERVED_BYTES 180 -#define DRWAV_BEXT_UMID_BYTES 64 -#define DRWAV_CUE_POINT_BYTES 24 -#define DRWAV_LIST_LABEL_OR_NOTE_BYTES 4 -#define DRWAV_LIST_LABELLED_TEXT_BYTES 20 -#define DRWAV_METADATA_ALIGNMENT 8 +#define MA_DR_WAV_SMPL_BYTES 36 +#define MA_DR_WAV_SMPL_LOOP_BYTES 24 +#define MA_DR_WAV_INST_BYTES 7 +#define MA_DR_WAV_ACID_BYTES 24 +#define MA_DR_WAV_CUE_BYTES 4 +#define MA_DR_WAV_BEXT_BYTES 602 +#define MA_DR_WAV_BEXT_DESCRIPTION_BYTES 256 +#define MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES 32 +#define MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES 32 +#define MA_DR_WAV_BEXT_RESERVED_BYTES 180 +#define MA_DR_WAV_BEXT_UMID_BYTES 64 +#define MA_DR_WAV_CUE_POINT_BYTES 24 +#define MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES 4 +#define MA_DR_WAV_LIST_LABELLED_TEXT_BYTES 20 +#define MA_DR_WAV_METADATA_ALIGNMENT 8 typedef enum { - drwav__metadata_parser_stage_count, - drwav__metadata_parser_stage_read -} drwav__metadata_parser_stage; + ma_dr_wav__metadata_parser_stage_count, + ma_dr_wav__metadata_parser_stage_read +} ma_dr_wav__metadata_parser_stage; typedef struct { - drwav_read_proc onRead; - drwav_seek_proc onSeek; + ma_dr_wav_read_proc onRead; + ma_dr_wav_seek_proc onSeek; void *pReadSeekUserData; - drwav__metadata_parser_stage stage; - drwav_metadata *pMetadata; - drwav_uint32 metadataCount; - drwav_uint8 *pData; - drwav_uint8 *pDataCursor; - drwav_uint64 metadataCursor; - drwav_uint64 extraCapacity; -} drwav__metadata_parser; -DRWAV_PRIVATE size_t drwav__metadata_memory_capacity(drwav__metadata_parser* pParser) + ma_dr_wav__metadata_parser_stage stage; + ma_dr_wav_metadata *pMetadata; + ma_uint32 metadataCount; + ma_uint8 *pData; + ma_uint8 *pDataCursor; + ma_uint64 metadataCursor; + ma_uint64 extraCapacity; +} ma_dr_wav__metadata_parser; +MA_PRIVATE size_t ma_dr_wav__metadata_memory_capacity(ma_dr_wav__metadata_parser* pParser) { - drwav_uint64 cap = sizeof(drwav_metadata) * (drwav_uint64)pParser->metadataCount + pParser->extraCapacity; - if (cap > DRWAV_SIZE_MAX) { + ma_uint64 cap = sizeof(ma_dr_wav_metadata) * (ma_uint64)pParser->metadataCount + pParser->extraCapacity; + if (cap > MA_SIZE_MAX) { return 0; } return (size_t)cap; } -DRWAV_PRIVATE drwav_uint8* drwav__metadata_get_memory(drwav__metadata_parser* pParser, size_t size, size_t align) +MA_PRIVATE ma_uint8* ma_dr_wav__metadata_get_memory(ma_dr_wav__metadata_parser* pParser, size_t size, size_t align) { - drwav_uint8* pResult; + ma_uint8* pResult; if (align) { - drwav_uintptr modulo = (drwav_uintptr)pParser->pDataCursor % align; + ma_uintptr modulo = (ma_uintptr)pParser->pDataCursor % align; if (modulo != 0) { pParser->pDataCursor += align - modulo; } } pResult = pParser->pDataCursor; - DRWAV_ASSERT((pResult + size) <= (pParser->pData + drwav__metadata_memory_capacity(pParser))); + MA_DR_WAV_ASSERT((pResult + size) <= (pParser->pData + ma_dr_wav__metadata_memory_capacity(pParser))); pParser->pDataCursor += size; return pResult; } -DRWAV_PRIVATE void drwav__metadata_request_extra_memory_for_stage_2(drwav__metadata_parser* pParser, size_t bytes, size_t align) +MA_PRIVATE void ma_dr_wav__metadata_request_extra_memory_for_stage_2(ma_dr_wav__metadata_parser* pParser, size_t bytes, size_t align) { size_t extra = bytes + (align ? (align - 1) : 0); pParser->extraCapacity += extra; } -DRWAV_PRIVATE drwav_result drwav__metadata_alloc(drwav__metadata_parser* pParser, drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_result ma_dr_wav__metadata_alloc(ma_dr_wav__metadata_parser* pParser, ma_allocation_callbacks* pAllocationCallbacks) { if (pParser->extraCapacity != 0 || pParser->metadataCount != 0) { - free(pParser->pData); - pParser->pData = (drwav_uint8*)pAllocationCallbacks->onMalloc(drwav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); + pAllocationCallbacks->onFree(pParser->pData, pAllocationCallbacks->pUserData); + pParser->pData = (ma_uint8*)pAllocationCallbacks->onMalloc(ma_dr_wav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); pParser->pDataCursor = pParser->pData; if (pParser->pData == NULL) { - return DRWAV_OUT_OF_MEMORY; + return MA_OUT_OF_MEMORY; } - pParser->pMetadata = (drwav_metadata*)drwav__metadata_get_memory(pParser, sizeof(drwav_metadata) * pParser->metadataCount, 1); + pParser->pMetadata = (ma_dr_wav_metadata*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_metadata) * pParser->metadataCount, 1); pParser->metadataCursor = 0; } - return DRWAV_SUCCESS; + return MA_SUCCESS; } -DRWAV_PRIVATE size_t drwav__metadata_parser_read(drwav__metadata_parser* pParser, void* pBufferOut, size_t bytesToRead, drwav_uint64* pCursor) +MA_PRIVATE size_t ma_dr_wav__metadata_parser_read(ma_dr_wav__metadata_parser* pParser, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) { if (pCursor != NULL) { - return drwav__on_read(pParser->onRead, pParser->pReadSeekUserData, pBufferOut, bytesToRead, pCursor); + return ma_dr_wav__on_read(pParser->onRead, pParser->pReadSeekUserData, pBufferOut, bytesToRead, pCursor); } else { return pParser->onRead(pParser->pReadSeekUserData, pBufferOut, bytesToRead); } } -DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +MA_PRIVATE ma_uint64 ma_dr_wav__read_smpl_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) { - drwav_uint8 smplHeaderData[DRWAV_SMPL_BYTES]; - drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); - if (bytesJustRead == sizeof(smplHeaderData)) { - drwav_uint32 iSampleLoop; - pMetadata->type = drwav_metadata_type_smpl; - pMetadata->data.smpl.manufacturerId = drwav_bytes_to_u32(smplHeaderData + 0); - pMetadata->data.smpl.productId = drwav_bytes_to_u32(smplHeaderData + 4); - pMetadata->data.smpl.samplePeriodNanoseconds = drwav_bytes_to_u32(smplHeaderData + 8); - pMetadata->data.smpl.midiUnityNote = drwav_bytes_to_u32(smplHeaderData + 12); - pMetadata->data.smpl.midiPitchFraction = drwav_bytes_to_u32(smplHeaderData + 16); - pMetadata->data.smpl.smpteFormat = drwav_bytes_to_u32(smplHeaderData + 20); - pMetadata->data.smpl.smpteOffset = drwav_bytes_to_u32(smplHeaderData + 24); - pMetadata->data.smpl.sampleLoopCount = drwav_bytes_to_u32(smplHeaderData + 28); - pMetadata->data.smpl.samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(smplHeaderData + 32); - pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT); - for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { - drwav_uint8 smplLoopData[DRWAV_SMPL_LOOP_BYTES]; - bytesJustRead = drwav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); - if (bytesJustRead == sizeof(smplLoopData)) { - pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = drwav_bytes_to_u32(smplLoopData + 0); - pMetadata->data.smpl.pLoops[iSampleLoop].type = drwav_bytes_to_u32(smplLoopData + 4); - pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 8); - pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 12); - pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = drwav_bytes_to_u32(smplLoopData + 16); - pMetadata->data.smpl.pLoops[iSampleLoop].playCount = drwav_bytes_to_u32(smplLoopData + 20); - } else { - break; + ma_uint8 smplHeaderData[MA_DR_WAV_SMPL_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead; + if (pMetadata == NULL) { + return 0; + } + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + MA_DR_WAV_ASSERT(pChunkHeader != NULL); + if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) { + ma_uint32 iSampleLoop; + pMetadata->type = ma_dr_wav_metadata_type_smpl; + pMetadata->data.smpl.manufacturerId = ma_dr_wav_bytes_to_u32(smplHeaderData + 0); + pMetadata->data.smpl.productId = ma_dr_wav_bytes_to_u32(smplHeaderData + 4); + pMetadata->data.smpl.samplePeriodNanoseconds = ma_dr_wav_bytes_to_u32(smplHeaderData + 8); + pMetadata->data.smpl.midiUnityNote = ma_dr_wav_bytes_to_u32(smplHeaderData + 12); + pMetadata->data.smpl.midiPitchFraction = ma_dr_wav_bytes_to_u32(smplHeaderData + 16); + pMetadata->data.smpl.smpteFormat = ma_dr_wav_bytes_to_u32(smplHeaderData + 20); + pMetadata->data.smpl.smpteOffset = ma_dr_wav_bytes_to_u32(smplHeaderData + 24); + pMetadata->data.smpl.sampleLoopCount = ma_dr_wav_bytes_to_u32(smplHeaderData + 28); + pMetadata->data.smpl.samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(smplHeaderData + 32); + if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES) { + pMetadata->data.smpl.pLoops = (ma_dr_wav_smpl_loop*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, MA_DR_WAV_METADATA_ALIGNMENT); + for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { + ma_uint8 smplLoopData[MA_DR_WAV_SMPL_LOOP_BYTES]; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); + if (bytesJustRead == sizeof(smplLoopData)) { + pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = ma_dr_wav_bytes_to_u32(smplLoopData + 0); + pMetadata->data.smpl.pLoops[iSampleLoop].type = ma_dr_wav_bytes_to_u32(smplLoopData + 4); + pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 8); + pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 12); + pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = ma_dr_wav_bytes_to_u32(smplLoopData + 16); + pMetadata->data.smpl.pLoops[iSampleLoop].playCount = ma_dr_wav_bytes_to_u32(smplLoopData + 20); + } else { + break; + } + } + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + pMetadata->data.smpl.pSamplerSpecificData = ma_dr_wav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); + MA_DR_WAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); } - } - if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { - pMetadata->data.smpl.pSamplerSpecificData = drwav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); - DRWAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); - bytesJustRead = drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); } } return totalBytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_cue_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +MA_PRIVATE ma_uint64 ma_dr_wav__read_cue_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) { - drwav_uint8 cueHeaderSectionData[DRWAV_CUE_BYTES]; - drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + ma_uint8 cueHeaderSectionData[MA_DR_WAV_CUE_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead; + if (pMetadata == NULL) { + return 0; + } + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(cueHeaderSectionData)) { - pMetadata->type = drwav_metadata_type_cue; - pMetadata->data.cue.cuePointCount = drwav_bytes_to_u32(cueHeaderSectionData); - pMetadata->data.cue.pCuePoints = (drwav_cue_point*)drwav__metadata_get_memory(pParser, sizeof(drwav_cue_point) * pMetadata->data.cue.cuePointCount, DRWAV_METADATA_ALIGNMENT); - DRWAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); - if (pMetadata->data.cue.cuePointCount > 0) { - drwav_uint32 iCuePoint; - for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { - drwav_uint8 cuePointData[DRWAV_CUE_POINT_BYTES]; - bytesJustRead = drwav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); - if (bytesJustRead == sizeof(cuePointData)) { - pMetadata->data.cue.pCuePoints[iCuePoint].id = drwav_bytes_to_u32(cuePointData + 0); - pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = drwav_bytes_to_u32(cuePointData + 4); - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; - pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; - pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = drwav_bytes_to_u32(cuePointData + 12); - pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = drwav_bytes_to_u32(cuePointData + 16); - pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = drwav_bytes_to_u32(cuePointData + 20); - } else { - break; + pMetadata->type = ma_dr_wav_metadata_type_cue; + pMetadata->data.cue.cuePointCount = ma_dr_wav_bytes_to_u32(cueHeaderSectionData); + if (pMetadata->data.cue.cuePointCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES) { + pMetadata->data.cue.pCuePoints = (ma_dr_wav_cue_point*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_cue_point) * pMetadata->data.cue.cuePointCount, MA_DR_WAV_METADATA_ALIGNMENT); + MA_DR_WAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); + if (pMetadata->data.cue.cuePointCount > 0) { + ma_uint32 iCuePoint; + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + ma_uint8 cuePointData[MA_DR_WAV_CUE_POINT_BYTES]; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); + if (bytesJustRead == sizeof(cuePointData)) { + pMetadata->data.cue.pCuePoints[iCuePoint].id = ma_dr_wav_bytes_to_u32(cuePointData + 0); + pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = ma_dr_wav_bytes_to_u32(cuePointData + 4); + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; + pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = ma_dr_wav_bytes_to_u32(cuePointData + 12); + pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = ma_dr_wav_bytes_to_u32(cuePointData + 16); + pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = ma_dr_wav_bytes_to_u32(cuePointData + 20); + } else { + break; + } } } } } return totalBytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_inst_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +MA_PRIVATE ma_uint64 ma_dr_wav__read_inst_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) { - drwav_uint8 instData[DRWAV_INST_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + ma_uint8 instData[MA_DR_WAV_INST_BYTES]; + ma_uint64 bytesRead; + if (pMetadata == NULL) { + return 0; + } + bytesRead = ma_dr_wav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(instData)) { - pMetadata->type = drwav_metadata_type_inst; - pMetadata->data.inst.midiUnityNote = (drwav_int8)instData[0]; - pMetadata->data.inst.fineTuneCents = (drwav_int8)instData[1]; - pMetadata->data.inst.gainDecibels = (drwav_int8)instData[2]; - pMetadata->data.inst.lowNote = (drwav_int8)instData[3]; - pMetadata->data.inst.highNote = (drwav_int8)instData[4]; - pMetadata->data.inst.lowVelocity = (drwav_int8)instData[5]; - pMetadata->data.inst.highVelocity = (drwav_int8)instData[6]; + pMetadata->type = ma_dr_wav_metadata_type_inst; + pMetadata->data.inst.midiUnityNote = (ma_int8)instData[0]; + pMetadata->data.inst.fineTuneCents = (ma_int8)instData[1]; + pMetadata->data.inst.gainDecibels = (ma_int8)instData[2]; + pMetadata->data.inst.lowNote = (ma_int8)instData[3]; + pMetadata->data.inst.highNote = (ma_int8)instData[4]; + pMetadata->data.inst.lowVelocity = (ma_int8)instData[5]; + pMetadata->data.inst.highVelocity = (ma_int8)instData[6]; } return bytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_acid_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +MA_PRIVATE ma_uint64 ma_dr_wav__read_acid_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) { - drwav_uint8 acidData[DRWAV_ACID_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + ma_uint8 acidData[MA_DR_WAV_ACID_BYTES]; + ma_uint64 bytesRead; + if (pMetadata == NULL) { + return 0; + } + bytesRead = ma_dr_wav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(acidData)) { - pMetadata->type = drwav_metadata_type_acid; - pMetadata->data.acid.flags = drwav_bytes_to_u32(acidData + 0); - pMetadata->data.acid.midiUnityNote = drwav_bytes_to_u16(acidData + 4); - pMetadata->data.acid.reserved1 = drwav_bytes_to_u16(acidData + 6); - pMetadata->data.acid.reserved2 = drwav_bytes_to_f32(acidData + 8); - pMetadata->data.acid.numBeats = drwav_bytes_to_u32(acidData + 12); - pMetadata->data.acid.meterDenominator = drwav_bytes_to_u16(acidData + 16); - pMetadata->data.acid.meterNumerator = drwav_bytes_to_u16(acidData + 18); - pMetadata->data.acid.tempo = drwav_bytes_to_f32(acidData + 20); + pMetadata->type = ma_dr_wav_metadata_type_acid; + pMetadata->data.acid.flags = ma_dr_wav_bytes_to_u32(acidData + 0); + pMetadata->data.acid.midiUnityNote = ma_dr_wav_bytes_to_u16(acidData + 4); + pMetadata->data.acid.reserved1 = ma_dr_wav_bytes_to_u16(acidData + 6); + pMetadata->data.acid.reserved2 = ma_dr_wav_bytes_to_f32(acidData + 8); + pMetadata->data.acid.numBeats = ma_dr_wav_bytes_to_u32(acidData + 12); + pMetadata->data.acid.meterDenominator = ma_dr_wav_bytes_to_u16(acidData + 16); + pMetadata->data.acid.meterNumerator = ma_dr_wav_bytes_to_u16(acidData + 18); + pMetadata->data.acid.tempo = ma_dr_wav_bytes_to_f32(acidData + 20); } return bytesRead; } -DRWAV_PRIVATE size_t drwav__strlen_clamped(char* str, size_t maxToRead) +MA_PRIVATE size_t ma_dr_wav__strlen(const char* str) +{ + size_t result = 0; + while (*str++) { + result += 1; + } + return result; +} +MA_PRIVATE size_t ma_dr_wav__strlen_clamped(const char* str, size_t maxToRead) { size_t result = 0; while (*str++ && result < maxToRead) { @@ -53623,91 +77999,167 @@ DRWAV_PRIVATE size_t drwav__strlen_clamped(char* str, size_t maxToRead) } return result; } -DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, char* str, size_t maxToRead) +MA_PRIVATE char* ma_dr_wav__metadata_copy_string(ma_dr_wav__metadata_parser* pParser, const char* str, size_t maxToRead) { - size_t len = drwav__strlen_clamped(str, maxToRead); + size_t len = ma_dr_wav__strlen_clamped(str, maxToRead); if (len) { - char* result = (char*)drwav__metadata_get_memory(pParser, len + 1, 1); - DRWAV_ASSERT(result != NULL); - memcpy(result, str, len); + char* result = (char*)ma_dr_wav__metadata_get_memory(pParser, len + 1, 1); + MA_DR_WAV_ASSERT(result != NULL); + MA_DR_WAV_COPY_MEMORY(result, str, len); result[len] = '\0'; return result; } else { return NULL; } } -DRWAV_PRIVATE drwav_uint64 drwav__read_bext_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize) +typedef struct { - drwav_uint8 bextData[DRWAV_BEXT_BYTES]; - drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + const void* pBuffer; + size_t sizeInBytes; + size_t cursor; +} ma_dr_wav_buffer_reader; +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_init(const void* pBuffer, size_t sizeInBytes, ma_dr_wav_buffer_reader* pReader) +{ + MA_DR_WAV_ASSERT(pBuffer != NULL); + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ZERO_OBJECT(pReader); + pReader->pBuffer = pBuffer; + pReader->sizeInBytes = sizeInBytes; + pReader->cursor = 0; + return MA_SUCCESS; +} +MA_PRIVATE const void* ma_dr_wav_buffer_reader_ptr(const ma_dr_wav_buffer_reader* pReader) +{ + MA_DR_WAV_ASSERT(pReader != NULL); + return ma_dr_wav_offset_ptr(pReader->pBuffer, pReader->cursor); +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_seek(ma_dr_wav_buffer_reader* pReader, size_t bytesToSeek) +{ + MA_DR_WAV_ASSERT(pReader != NULL); + if (pReader->cursor + bytesToSeek > pReader->sizeInBytes) { + return MA_BAD_SEEK; + } + pReader->cursor += bytesToSeek; + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read(ma_dr_wav_buffer_reader* pReader, void* pDst, size_t bytesToRead, size_t* pBytesRead) +{ + ma_result result = MA_SUCCESS; + size_t bytesRemaining; + MA_DR_WAV_ASSERT(pReader != NULL); + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + bytesRemaining = (pReader->sizeInBytes - pReader->cursor); + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + if (pDst == NULL) { + result = ma_dr_wav_buffer_reader_seek(pReader, bytesToRead); + } else { + MA_DR_WAV_COPY_MEMORY(pDst, ma_dr_wav_buffer_reader_ptr(pReader), bytesToRead); + pReader->cursor += bytesToRead; + } + MA_DR_WAV_ASSERT(pReader->cursor <= pReader->sizeInBytes); + if (result == MA_SUCCESS) { + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + } + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u16(ma_dr_wav_buffer_reader* pReader, ma_uint16* pDst) +{ + ma_result result; + size_t bytesRead; + ma_uint8 data[2]; + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ASSERT(pDst != NULL); + *pDst = 0; + result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + *pDst = ma_dr_wav_bytes_to_u16(data); + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u32(ma_dr_wav_buffer_reader* pReader, ma_uint32* pDst) +{ + ma_result result; + size_t bytesRead; + ma_uint8 data[4]; + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ASSERT(pDst != NULL); + *pDst = 0; + result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + *pDst = ma_dr_wav_bytes_to_u32(data); + return MA_SUCCESS; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_bext_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) +{ + ma_uint8 bextData[MA_DR_WAV_BEXT_BYTES]; + size_t bytesRead = ma_dr_wav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(bextData)) { - drwav_uint8* pReadPointer; - drwav_uint32 timeReferenceLow; - drwav_uint32 timeReferenceHigh; + ma_dr_wav_buffer_reader reader; + ma_uint32 timeReferenceLow; + ma_uint32 timeReferenceHigh; size_t extraBytes; - pMetadata->type = drwav_metadata_type_bext; - pReadPointer = bextData; - pMetadata->data.bext.pDescription = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_DESCRIPTION_BYTES); - pReadPointer += DRWAV_BEXT_DESCRIPTION_BYTES; - pMetadata->data.bext.pOriginatorName = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_ORIGINATOR_NAME_BYTES); - pReadPointer += DRWAV_BEXT_ORIGINATOR_NAME_BYTES; - pMetadata->data.bext.pOriginatorReference = drwav__metadata_copy_string(pParser, (char*)(pReadPointer), DRWAV_BEXT_ORIGINATOR_REF_BYTES); - pReadPointer += DRWAV_BEXT_ORIGINATOR_REF_BYTES; - memcpy(pReadPointer, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); - pReadPointer += sizeof(pMetadata->data.bext.pOriginationDate); - memcpy(pReadPointer, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); - pReadPointer += sizeof(pMetadata->data.bext.pOriginationTime); - timeReferenceLow = drwav_bytes_to_u32(pReadPointer); - pReadPointer += sizeof(drwav_uint32); - timeReferenceHigh = drwav_bytes_to_u32(pReadPointer); - pReadPointer += sizeof(drwav_uint32); - pMetadata->data.bext.timeReference = ((drwav_uint64)timeReferenceHigh << 32) + timeReferenceLow; - pMetadata->data.bext.version = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - pMetadata->data.bext.pUMID = drwav__metadata_get_memory(pParser, DRWAV_BEXT_UMID_BYTES, 1); - memcpy(pMetadata->data.bext.pUMID, pReadPointer, DRWAV_BEXT_UMID_BYTES); - pReadPointer += DRWAV_BEXT_UMID_BYTES; - pMetadata->data.bext.loudnessValue = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - pMetadata->data.bext.loudnessRange = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - pMetadata->data.bext.maxTruePeakLevel = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - pMetadata->data.bext.maxMomentaryLoudness = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - pMetadata->data.bext.maxShortTermLoudness = drwav_bytes_to_u16(pReadPointer); - pReadPointer += sizeof(drwav_uint16); - DRWAV_ASSERT((pReadPointer + DRWAV_BEXT_RESERVED_BYTES) == (bextData + DRWAV_BEXT_BYTES)); - extraBytes = (size_t)(chunkSize - DRWAV_BEXT_BYTES); - if (extraBytes > 0) { - pMetadata->data.bext.pCodingHistory = (char*)drwav__metadata_get_memory(pParser, extraBytes + 1, 1); - DRWAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); - bytesRead += drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); - pMetadata->data.bext.codingHistorySize = (drwav_uint32)strlen(pMetadata->data.bext.pCodingHistory); - } else { - pMetadata->data.bext.pCodingHistory = NULL; - pMetadata->data.bext.codingHistorySize = 0; + pMetadata->type = ma_dr_wav_metadata_type_bext; + if (ma_dr_wav_buffer_reader_init(bextData, bytesRead, &reader) == MA_SUCCESS) { + pMetadata->data.bext.pDescription = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + pMetadata->data.bext.pOriginatorName = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + pMetadata->data.bext.pOriginatorReference = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate), NULL); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime), NULL); + ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceLow); + ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceHigh); + pMetadata->data.bext.timeReference = ((ma_uint64)timeReferenceHigh << 32) + timeReferenceLow; + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.version); + pMetadata->data.bext.pUMID = ma_dr_wav__metadata_get_memory(pParser, MA_DR_WAV_BEXT_UMID_BYTES, 1); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES, NULL); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessValue); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessRange); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxTruePeakLevel); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxMomentaryLoudness); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxShortTermLoudness); + MA_DR_WAV_ASSERT((ma_dr_wav_offset_ptr(ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_RESERVED_BYTES)) == (bextData + MA_DR_WAV_BEXT_BYTES)); + extraBytes = (size_t)(chunkSize - MA_DR_WAV_BEXT_BYTES); + if (extraBytes > 0) { + pMetadata->data.bext.pCodingHistory = (char*)ma_dr_wav__metadata_get_memory(pParser, extraBytes + 1, 1); + MA_DR_WAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); + bytesRead += ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); + pMetadata->data.bext.codingHistorySize = (ma_uint32)ma_dr_wav__strlen(pMetadata->data.bext.pCodingHistory); + } else { + pMetadata->data.bext.pCodingHistory = NULL; + pMetadata->data.bext.codingHistorySize = 0; + } } } return bytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_list_label_or_note_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize, drwav_metadata_type type) +MA_PRIVATE ma_uint64 ma_dr_wav__read_list_label_or_note_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) { - drwav_uint8 cueIDBuffer[DRWAV_LIST_LABEL_OR_NOTE_BYTES]; - drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, cueIDBuffer, sizeof(cueIDBuffer), &totalBytesRead); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + ma_uint8 cueIDBuffer[MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueIDBuffer, sizeof(cueIDBuffer), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(cueIDBuffer)) { - drwav_uint32 sizeIncludingNullTerminator; + ma_uint32 sizeIncludingNullTerminator; pMetadata->type = type; - pMetadata->data.labelOrNote.cuePointId = drwav_bytes_to_u32(cueIDBuffer); - sizeIncludingNullTerminator = (drwav_uint32)chunkSize - DRWAV_LIST_LABEL_OR_NOTE_BYTES; + pMetadata->data.labelOrNote.cuePointId = ma_dr_wav_bytes_to_u32(cueIDBuffer); + sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; if (sizeIncludingNullTerminator > 0) { pMetadata->data.labelOrNote.stringLength = sizeIncludingNullTerminator - 1; - pMetadata->data.labelOrNote.pString = (char*)drwav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); - DRWAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); - bytesJustRead = drwav__metadata_parser_read(pParser, pMetadata->data.labelOrNote.pString, sizeIncludingNullTerminator, &totalBytesRead); + pMetadata->data.labelOrNote.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelOrNote.pString, sizeIncludingNullTerminator, &totalBytesRead); } else { pMetadata->data.labelOrNote.stringLength = 0; pMetadata->data.labelOrNote.pString = NULL; @@ -53715,31 +78167,31 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_list_label_or_note_to_metadata_obj(drwav_ } return totalBytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__read_list_labelled_cue_region_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize) +MA_PRIVATE ma_uint64 ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) { - drwav_uint8 buffer[DRWAV_LIST_LABELLED_TEXT_BYTES]; - drwav_uint64 totalBytesRead = 0; - size_t bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &totalBytesRead); - DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + ma_uint8 buffer[MA_DR_WAV_LIST_LABELLED_TEXT_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(buffer)) { - drwav_uint32 sizeIncludingNullTerminator; - pMetadata->type = drwav_metadata_type_list_labelled_cue_region; - pMetadata->data.labelledCueRegion.cuePointId = drwav_bytes_to_u32(buffer + 0); - pMetadata->data.labelledCueRegion.sampleLength = drwav_bytes_to_u32(buffer + 4); + ma_uint32 sizeIncludingNullTerminator; + pMetadata->type = ma_dr_wav_metadata_type_list_labelled_cue_region; + pMetadata->data.labelledCueRegion.cuePointId = ma_dr_wav_bytes_to_u32(buffer + 0); + pMetadata->data.labelledCueRegion.sampleLength = ma_dr_wav_bytes_to_u32(buffer + 4); pMetadata->data.labelledCueRegion.purposeId[0] = buffer[8]; pMetadata->data.labelledCueRegion.purposeId[1] = buffer[9]; pMetadata->data.labelledCueRegion.purposeId[2] = buffer[10]; pMetadata->data.labelledCueRegion.purposeId[3] = buffer[11]; - pMetadata->data.labelledCueRegion.country = drwav_bytes_to_u16(buffer + 12); - pMetadata->data.labelledCueRegion.language = drwav_bytes_to_u16(buffer + 14); - pMetadata->data.labelledCueRegion.dialect = drwav_bytes_to_u16(buffer + 16); - pMetadata->data.labelledCueRegion.codePage = drwav_bytes_to_u16(buffer + 18); - sizeIncludingNullTerminator = (drwav_uint32)chunkSize - DRWAV_LIST_LABELLED_TEXT_BYTES; + pMetadata->data.labelledCueRegion.country = ma_dr_wav_bytes_to_u16(buffer + 12); + pMetadata->data.labelledCueRegion.language = ma_dr_wav_bytes_to_u16(buffer + 14); + pMetadata->data.labelledCueRegion.dialect = ma_dr_wav_bytes_to_u16(buffer + 16); + pMetadata->data.labelledCueRegion.codePage = ma_dr_wav_bytes_to_u16(buffer + 18); + sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; if (sizeIncludingNullTerminator > 0) { pMetadata->data.labelledCueRegion.stringLength = sizeIncludingNullTerminator - 1; - pMetadata->data.labelledCueRegion.pString = (char*)drwav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); - DRWAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); - bytesJustRead = drwav__metadata_parser_read(pParser, pMetadata->data.labelledCueRegion.pString, sizeIncludingNullTerminator, &totalBytesRead); + pMetadata->data.labelledCueRegion.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelledCueRegion.pString, sizeIncludingNullTerminator, &totalBytesRead); } else { pMetadata->data.labelledCueRegion.stringLength = 0; pMetadata->data.labelledCueRegion.pString = NULL; @@ -53747,21 +78199,21 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_list_labelled_cue_region_to_metadata_obj( } return totalBytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_info_text_chunk(drwav__metadata_parser* pParser, drwav_uint64 chunkSize, drwav_metadata_type type) +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_info_text_chunk(ma_dr_wav__metadata_parser* pParser, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) { - drwav_uint64 bytesRead = 0; - drwav_uint32 stringSizeWithNullTerminator = (drwav_uint32)chunkSize; - if (pParser->stage == drwav__metadata_parser_stage_count) { + ma_uint64 bytesRead = 0; + ma_uint32 stringSizeWithNullTerminator = (ma_uint32)chunkSize; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, stringSizeWithNullTerminator, 1); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, stringSizeWithNullTerminator, 1); } else { - drwav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; pMetadata->type = type; if (stringSizeWithNullTerminator > 0) { pMetadata->data.infoText.stringLength = stringSizeWithNullTerminator - 1; - pMetadata->data.infoText.pString = (char*)drwav__metadata_get_memory(pParser, stringSizeWithNullTerminator, 1); - DRWAV_ASSERT(pMetadata->data.infoText.pString != NULL); - bytesRead = drwav__metadata_parser_read(pParser, pMetadata->data.infoText.pString, (size_t)stringSizeWithNullTerminator, NULL); + pMetadata->data.infoText.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, stringSizeWithNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.infoText.pString != NULL); + bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.infoText.pString, (size_t)stringSizeWithNullTerminator, NULL); if (bytesRead == chunkSize) { pParser->metadataCursor += 1; } else { @@ -53774,30 +78226,30 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_info_text_chunk(drwav__metada } return bytesRead; } -DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_unknown_chunk(drwav__metadata_parser* pParser, const drwav_uint8* pChunkId, drwav_uint64 chunkSize, drwav_metadata_location location) +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_unknown_chunk(ma_dr_wav__metadata_parser* pParser, const ma_uint8* pChunkId, ma_uint64 chunkSize, ma_dr_wav_metadata_location location) { - drwav_uint64 bytesRead = 0; - if (location == drwav_metadata_location_invalid) { + ma_uint64 bytesRead = 0; + if (location == ma_dr_wav_metadata_location_invalid) { return 0; } - if (drwav_fourcc_equal(pChunkId, "data") || drwav_fourcc_equal(pChunkId, "fmt") || drwav_fourcc_equal(pChunkId, "fact")) { + if (ma_dr_wav_fourcc_equal(pChunkId, "data") || ma_dr_wav_fourcc_equal(pChunkId, "fmt ") || ma_dr_wav_fourcc_equal(pChunkId, "fact")) { return 0; } - if (pParser->stage == drwav__metadata_parser_stage_count) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)chunkSize, 1); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)chunkSize, 1); } else { - drwav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; - pMetadata->type = drwav_metadata_type_unknown; + ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + pMetadata->type = ma_dr_wav_metadata_type_unknown; pMetadata->data.unknown.chunkLocation = location; pMetadata->data.unknown.id[0] = pChunkId[0]; pMetadata->data.unknown.id[1] = pChunkId[1]; pMetadata->data.unknown.id[2] = pChunkId[2]; pMetadata->data.unknown.id[3] = pChunkId[3]; - pMetadata->data.unknown.dataSizeInBytes = (drwav_uint32)chunkSize; - pMetadata->data.unknown.pData = (drwav_uint8 *)drwav__metadata_get_memory(pParser, (size_t)chunkSize, 1); - DRWAV_ASSERT(pMetadata->data.unknown.pData != NULL); - bytesRead = drwav__metadata_parser_read(pParser, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes, NULL); + pMetadata->data.unknown.dataSizeInBytes = (ma_uint32)chunkSize; + pMetadata->data.unknown.pData = (ma_uint8 *)ma_dr_wav__metadata_get_memory(pParser, (size_t)chunkSize, 1); + MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); + bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes, NULL); if (bytesRead == pMetadata->data.unknown.dataSizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53805,36 +78257,41 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_unknown_chunk(drwav__metadata } return bytesRead; } -DRWAV_PRIVATE drwav_bool32 drwav__chunk_matches(drwav_uint64 allowedMetadataTypes, const drwav_uint8* pChunkID, drwav_metadata_type type, const char* pID) +MA_PRIVATE ma_bool32 ma_dr_wav__chunk_matches(ma_dr_wav_metadata_type allowedMetadataTypes, const ma_uint8* pChunkID, ma_dr_wav_metadata_type type, const char* pID) { - return (allowedMetadataTypes & type) && drwav_fourcc_equal(pChunkID, pID); + return (allowedMetadataTypes & type) && ma_dr_wav_fourcc_equal(pChunkID, pID); } -DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_uint64 allowedMetadataTypes) +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_chunk(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata_type allowedMetadataTypes) { - const drwav_uint8 *pChunkID = pChunkHeader->id.fourcc; - drwav_uint64 bytesRead = 0; - if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_smpl, "smpl")) { - if (pChunkHeader->sizeInBytes >= DRWAV_SMPL_BYTES) { - if (pParser->stage == drwav__metadata_parser_stage_count) { - drwav_uint8 buffer[4]; + const ma_uint8 *pChunkID = pChunkHeader->id.fourcc; + ma_uint64 bytesRead = 0; + if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_smpl, "smpl")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_SMPL_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + ma_uint8 buffer[4]; size_t bytesJustRead; - if (!pParser->onSeek(pParser->pReadSeekUserData, 28, drwav_seek_origin_current)) { + if (!pParser->onSeek(pParser->pReadSeekUserData, 28, ma_dr_wav_seek_origin_current)) { return bytesRead; } bytesRead += 28; - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); if (bytesJustRead == sizeof(buffer)) { - drwav_uint32 loopCount = drwav_bytes_to_u32(buffer); - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); - if (bytesJustRead == sizeof(buffer)) { - drwav_uint32 samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(buffer); - pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_smpl_loop) * loopCount, DRWAV_METADATA_ALIGNMENT); - drwav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); + ma_uint32 loopCount = ma_dr_wav_bytes_to_u32(buffer); + ma_uint64 calculatedLoopCount; + calculatedLoopCount = (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES; + if (calculatedLoopCount == loopCount) { + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + ma_uint32 samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(buffer); + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_smpl_loop) * loopCount, MA_DR_WAV_METADATA_ALIGNMENT); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); + } + } else { } } } else { - bytesRead = drwav__read_smpl_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = ma_dr_wav__read_smpl_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53842,12 +78299,12 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_inst, "inst")) { - if (pChunkHeader->sizeInBytes == DRWAV_INST_BYTES) { - if (pParser->stage == drwav__metadata_parser_stage_count) { + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_inst, "inst")) { + if (pChunkHeader->sizeInBytes == MA_DR_WAV_INST_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; } else { - bytesRead = drwav__read_inst_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = ma_dr_wav__read_inst_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53855,12 +78312,12 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_acid, "acid")) { - if (pChunkHeader->sizeInBytes == DRWAV_ACID_BYTES) { - if (pParser->stage == drwav__metadata_parser_stage_count) { + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_acid, "acid")) { + if (pChunkHeader->sizeInBytes == MA_DR_WAV_ACID_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; } else { - bytesRead = drwav__read_acid_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = ma_dr_wav__read_acid_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53868,15 +78325,15 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_cue, "cue ")) { - if (pChunkHeader->sizeInBytes >= DRWAV_CUE_BYTES) { - if (pParser->stage == drwav__metadata_parser_stage_count) { + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_cue, "cue ")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_CUE_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { size_t cueCount; pParser->metadataCount += 1; - cueCount = (size_t)(pChunkHeader->sizeInBytes - DRWAV_CUE_BYTES) / DRWAV_CUE_POINT_BYTES; - drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_cue_point) * cueCount, DRWAV_METADATA_ALIGNMENT); + cueCount = (size_t)(pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_cue_point) * cueCount, MA_DR_WAV_METADATA_ALIGNMENT); } else { - bytesRead = drwav__read_cue_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + bytesRead = ma_dr_wav__read_cue_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53884,35 +78341,35 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_bext, "bext")) { - if (pChunkHeader->sizeInBytes >= DRWAV_BEXT_BYTES) { - if (pParser->stage == drwav__metadata_parser_stage_count) { - char buffer[DRWAV_BEXT_DESCRIPTION_BYTES + 1]; - size_t allocSizeNeeded = DRWAV_BEXT_UMID_BYTES; + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_bext, "bext")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_BEXT_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + char buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES + 1]; + size_t allocSizeNeeded = MA_DR_WAV_BEXT_UMID_BYTES; size_t bytesJustRead; - buffer[DRWAV_BEXT_DESCRIPTION_BYTES] = '\0'; - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_DESCRIPTION_BYTES, &bytesRead); - if (bytesJustRead != DRWAV_BEXT_DESCRIPTION_BYTES) { + buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_DESCRIPTION_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_DESCRIPTION_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; - buffer[DRWAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); - if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_NAME_BYTES) { + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + buffer[MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; - buffer[DRWAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; - bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); - if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_REF_BYTES) { + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + buffer[MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES) { return bytesRead; } - allocSizeNeeded += strlen(buffer) + 1; - allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - DRWAV_BEXT_BYTES; - drwav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - MA_DR_WAV_BEXT_BYTES; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); pParser->metadataCount += 1; } else { - bytesRead = drwav__read_bext_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], pChunkHeader->sizeInBytes); + bytesRead = ma_dr_wav__read_bext_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], pChunkHeader->sizeInBytes); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { @@ -53920,37 +78377,37 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav_fourcc_equal(pChunkID, "LIST") || drwav_fourcc_equal(pChunkID, "list")) { - drwav_metadata_location listType = drwav_metadata_location_invalid; + } else if (ma_dr_wav_fourcc_equal(pChunkID, "LIST") || ma_dr_wav_fourcc_equal(pChunkID, "list")) { + ma_dr_wav_metadata_location listType = ma_dr_wav_metadata_location_invalid; while (bytesRead < pChunkHeader->sizeInBytes) { - drwav_uint8 subchunkId[4]; - drwav_uint8 subchunkSizeBuffer[4]; - drwav_uint64 subchunkDataSize; - drwav_uint64 subchunkBytesRead = 0; - drwav_uint64 bytesJustRead = drwav__metadata_parser_read(pParser, subchunkId, sizeof(subchunkId), &bytesRead); + ma_uint8 subchunkId[4]; + ma_uint8 subchunkSizeBuffer[4]; + ma_uint64 subchunkDataSize; + ma_uint64 subchunkBytesRead = 0; + ma_uint64 bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkId, sizeof(subchunkId), &bytesRead); if (bytesJustRead != sizeof(subchunkId)) { break; } - if (drwav_fourcc_equal(subchunkId, "adtl")) { - listType = drwav_metadata_location_inside_adtl_list; + if (ma_dr_wav_fourcc_equal(subchunkId, "adtl")) { + listType = ma_dr_wav_metadata_location_inside_adtl_list; continue; - } else if (drwav_fourcc_equal(subchunkId, "INFO")) { - listType = drwav_metadata_location_inside_info_list; + } else if (ma_dr_wav_fourcc_equal(subchunkId, "INFO")) { + listType = ma_dr_wav_metadata_location_inside_info_list; continue; } - bytesJustRead = drwav__metadata_parser_read(pParser, subchunkSizeBuffer, sizeof(subchunkSizeBuffer), &bytesRead); + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkSizeBuffer, sizeof(subchunkSizeBuffer), &bytesRead); if (bytesJustRead != sizeof(subchunkSizeBuffer)) { break; } - subchunkDataSize = drwav_bytes_to_u32(subchunkSizeBuffer); - if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_label, "labl") || drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_note, "note")) { - if (subchunkDataSize >= DRWAV_LIST_LABEL_OR_NOTE_BYTES) { - drwav_uint64 stringSizeWithNullTerm = subchunkDataSize - DRWAV_LIST_LABEL_OR_NOTE_BYTES; - if (pParser->stage == drwav__metadata_parser_stage_count) { + subchunkDataSize = ma_dr_wav_bytes_to_u32(subchunkSizeBuffer); + if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_label, "labl") || ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_note, "note")) { + if (subchunkDataSize >= MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES) { + ma_uint64 stringSizeWithNullTerm = subchunkDataSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerm, 1); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerm, 1); } else { - subchunkBytesRead = drwav__read_list_label_or_note_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize, drwav_fourcc_equal(subchunkId, "labl") ? drwav_metadata_type_list_label : drwav_metadata_type_list_note); + subchunkBytesRead = ma_dr_wav__read_list_label_or_note_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize, ma_dr_wav_fourcc_equal(subchunkId, "labl") ? ma_dr_wav_metadata_type_list_label : ma_dr_wav_metadata_type_list_note); if (subchunkBytesRead == subchunkDataSize) { pParser->metadataCursor += 1; } else { @@ -53958,14 +78415,14 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_labelled_cue_region, "ltxt")) { - if (subchunkDataSize >= DRWAV_LIST_LABELLED_TEXT_BYTES) { - drwav_uint64 stringSizeWithNullTerminator = subchunkDataSize - DRWAV_LIST_LABELLED_TEXT_BYTES; - if (pParser->stage == drwav__metadata_parser_stage_count) { + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_labelled_cue_region, "ltxt")) { + if (subchunkDataSize >= MA_DR_WAV_LIST_LABELLED_TEXT_BYTES) { + ma_uint64 stringSizeWithNullTerminator = subchunkDataSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; - drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerminator, 1); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerminator, 1); } else { - subchunkBytesRead = drwav__read_list_labelled_cue_region_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize); + subchunkBytesRead = ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize); if (subchunkBytesRead == subchunkDataSize) { pParser->metadataCursor += 1; } else { @@ -53973,325 +78430,542 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* } } else { } - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_software, "ISFT")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_software); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_copyright, "ICOP")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_copyright); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_title, "INAM")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_title); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_artist, "IART")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_artist); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_comment, "ICMT")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_comment); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_date, "ICRD")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_date); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_genre, "IGNR")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_genre); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_album, "IPRD")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_album); - } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_tracknumber, "ITRK")) { - subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_tracknumber); - } else if (allowedMetadataTypes & drwav_metadata_type_unknown) { - subchunkBytesRead = drwav__metadata_process_unknown_chunk(pParser, subchunkId, subchunkDataSize, listType); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_software, "ISFT")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_software); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_copyright, "ICOP")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_copyright); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_title, "INAM")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_title); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_artist, "IART")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_artist); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_comment, "ICMT")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_comment); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_date, "ICRD")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_date); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_genre, "IGNR")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_genre); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_album, "IPRD")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_album); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_tracknumber, "ITRK")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_tracknumber); + } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { + subchunkBytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, subchunkId, subchunkDataSize, listType); } bytesRead += subchunkBytesRead; - DRWAV_ASSERT(subchunkBytesRead <= subchunkDataSize); + MA_DR_WAV_ASSERT(subchunkBytesRead <= subchunkDataSize); if (subchunkBytesRead < subchunkDataSize) { - drwav_uint64 bytesToSeek = subchunkDataSize - subchunkBytesRead; - if (!pParser->onSeek(pParser->pReadSeekUserData, (int)bytesToSeek, drwav_seek_origin_current)) { + ma_uint64 bytesToSeek = subchunkDataSize - subchunkBytesRead; + if (!pParser->onSeek(pParser->pReadSeekUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current)) { break; } bytesRead += bytesToSeek; } if ((subchunkDataSize % 2) == 1) { - if (!pParser->onSeek(pParser->pReadSeekUserData, 1, drwav_seek_origin_current)) { + if (!pParser->onSeek(pParser->pReadSeekUserData, 1, ma_dr_wav_seek_origin_current)) { break; } bytesRead += 1; } } - } else if (allowedMetadataTypes & drwav_metadata_type_unknown) { - bytesRead = drwav__metadata_process_unknown_chunk(pParser, pChunkID, pChunkHeader->sizeInBytes, drwav_metadata_location_top_level); + } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { + bytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, pChunkID, pChunkHeader->sizeInBytes, ma_dr_wav_metadata_location_top_level); } return bytesRead; } -DRWAV_PRIVATE drwav_uint32 drwav_get_bytes_per_pcm_frame(drwav* pWav) +MA_PRIVATE ma_uint32 ma_dr_wav_get_bytes_per_pcm_frame(ma_dr_wav* pWav) { + ma_uint32 bytesPerFrame; if ((pWav->bitsPerSample & 0x7) == 0) { - return (pWav->bitsPerSample * pWav->fmt.channels) >> 3; + bytesPerFrame = (pWav->bitsPerSample * pWav->fmt.channels) >> 3; } else { - return pWav->fmt.blockAlign; + bytesPerFrame = pWav->fmt.blockAlign; } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + if (bytesPerFrame != pWav->fmt.channels) { + return 0; + } + } + return bytesPerFrame; } -DRWAV_API drwav_uint16 drwav_fmt_get_format(const drwav_fmt* pFMT) +MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT) { if (pFMT == NULL) { return 0; } - if (pFMT->formatTag != DR_WAVE_FORMAT_EXTENSIBLE) { + if (pFMT->formatTag != MA_DR_WAVE_FORMAT_EXTENSIBLE) { return pFMT->formatTag; } else { - return drwav_bytes_to_u16(pFMT->subFormat); + return ma_dr_wav_bytes_to_u16(pFMT->subFormat); } } -DRWAV_PRIVATE drwav_bool32 drwav_preinit(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pReadSeekUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_bool32 ma_dr_wav_preinit(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pWav == NULL || onRead == NULL || onSeek == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } - DRWAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); pWav->onRead = onRead; pWav->onSeek = onSeek; pWav->pUserData = pReadSeekUserData; - pWav->allocationCallbacks = drwav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { - return DRWAV_FALSE; + return MA_FALSE; } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags) +MA_PRIVATE ma_bool32 ma_dr_wav_init__internal(ma_dr_wav* pWav, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags) { - drwav_uint64 cursor; - drwav_bool32 sequential; - drwav_uint8 riff[4]; - drwav_fmt fmt; + ma_result result; + ma_uint64 cursor; + ma_bool32 sequential; + ma_uint8 riff[4]; + ma_dr_wav_fmt fmt; unsigned short translatedFormatTag; - drwav_bool32 foundDataChunk; - drwav_uint64 dataChunkSize = 0; - drwav_uint64 sampleCountFromFactChunk = 0; - drwav_uint64 chunkSize; - drwav__metadata_parser metadataParser; + ma_uint64 dataChunkSize = 0; + ma_uint64 sampleCountFromFactChunk = 0; + ma_uint64 metadataStartPos; + ma_dr_wav__metadata_parser metadataParser; + ma_bool8 isProcessingMetadata = MA_FALSE; + ma_bool8 foundChunk_fmt = MA_FALSE; + ma_bool8 foundChunk_data = MA_FALSE; + ma_bool8 isAIFCFormType = MA_FALSE; + ma_uint64 aiffFrameCount = 0; cursor = 0; - sequential = (flags & DRWAV_SEQUENTIAL) != 0; - if (drwav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { - return DRWAV_FALSE; + sequential = (flags & MA_DR_WAV_SEQUENTIAL) != 0; + MA_DR_WAV_ZERO_OBJECT(&fmt); + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { + return MA_FALSE; } - if (drwav_fourcc_equal(riff, "RIFF")) { - pWav->container = drwav_container_riff; - } else if (drwav_fourcc_equal(riff, "riff")) { + if (ma_dr_wav_fourcc_equal(riff, "RIFF")) { + pWav->container = ma_dr_wav_container_riff; + } else if (ma_dr_wav_fourcc_equal(riff, "RIFX")) { + pWav->container = ma_dr_wav_container_rifx; + } else if (ma_dr_wav_fourcc_equal(riff, "riff")) { int i; - drwav_uint8 riff2[12]; - pWav->container = drwav_container_w64; - if (drwav__on_read(pWav->onRead, pWav->pUserData, riff2, sizeof(riff2), &cursor) != sizeof(riff2)) { - return DRWAV_FALSE; + ma_uint8 riff2[12]; + pWav->container = ma_dr_wav_container_w64; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff2, sizeof(riff2), &cursor) != sizeof(riff2)) { + return MA_FALSE; } for (i = 0; i < 12; ++i) { - if (riff2[i] != drwavGUID_W64_RIFF[i+4]) { - return DRWAV_FALSE; + if (riff2[i] != ma_dr_wavGUID_W64_RIFF[i+4]) { + return MA_FALSE; } } - } else if (drwav_fourcc_equal(riff, "RF64")) { - pWav->container = drwav_container_rf64; + } else if (ma_dr_wav_fourcc_equal(riff, "RF64")) { + pWav->container = ma_dr_wav_container_rf64; + } else if (ma_dr_wav_fourcc_equal(riff, "FORM")) { + pWav->container = ma_dr_wav_container_aiff; } else { - return DRWAV_FALSE; + return MA_FALSE; } - if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { - drwav_uint8 chunkSizeBytes[4]; - drwav_uint8 wave[4]; - if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { - return DRWAV_FALSE; + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) { + ma_uint8 chunkSizeBytes[4]; + ma_uint8 wave[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; } - if (pWav->container == drwav_container_riff) { - if (drwav_bytes_to_u32(chunkSizeBytes) < 36) { - return DRWAV_FALSE; + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { + if (ma_dr_wav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_rf64) { + if (ma_dr_wav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) { + return MA_FALSE; } } else { - if (drwav_bytes_to_u32(chunkSizeBytes) != 0xFFFFFFFF) { - return DRWAV_FALSE; - } + return MA_FALSE; } - if (drwav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { - return DRWAV_FALSE; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return MA_FALSE; } - if (!drwav_fourcc_equal(wave, "WAVE")) { - return DRWAV_FALSE; + if (!ma_dr_wav_fourcc_equal(wave, "WAVE")) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_w64) { + ma_uint8 chunkSizeBytes[8]; + ma_uint8 wave[16]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; + } + if (ma_dr_wav_bytes_to_u64(chunkSizeBytes) < 80) { + return MA_FALSE; + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return MA_FALSE; + } + if (!ma_dr_wav_guid_equal(wave, ma_dr_wavGUID_W64_WAVE)) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint8 chunkSizeBytes[4]; + ma_uint8 aiff[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; + } + if (ma_dr_wav_bytes_to_u32_be(chunkSizeBytes) < 18) { + return MA_FALSE; + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, aiff, sizeof(aiff), &cursor) != sizeof(aiff)) { + return MA_FALSE; + } + if (ma_dr_wav_fourcc_equal(aiff, "AIFF")) { + isAIFCFormType = MA_FALSE; + } else if (ma_dr_wav_fourcc_equal(aiff, "AIFC")) { + isAIFCFormType = MA_TRUE; + } else { + return MA_FALSE; } } else { - drwav_uint8 chunkSizeBytes[8]; - drwav_uint8 wave[16]; - if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { - return DRWAV_FALSE; - } - if (drwav_bytes_to_u64(chunkSizeBytes) < 80) { - return DRWAV_FALSE; - } - if (drwav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { - return DRWAV_FALSE; - } - if (!drwav_guid_equal(wave, drwavGUID_W64_WAVE)) { - return DRWAV_FALSE; - } + return MA_FALSE; } - if (pWav->container == drwav_container_rf64) { - drwav_uint8 sizeBytes[8]; - drwav_uint64 bytesRemainingInChunk; - drwav_chunk_header header; - drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); - if (result != DRWAV_SUCCESS) { - return DRWAV_FALSE; + if (pWav->container == ma_dr_wav_container_rf64) { + ma_uint8 sizeBytes[8]; + ma_uint64 bytesRemainingInChunk; + ma_dr_wav_chunk_header header; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { + return MA_FALSE; } - if (!drwav_fourcc_equal(header.id.fourcc, "ds64")) { - return DRWAV_FALSE; + if (!ma_dr_wav_fourcc_equal(header.id.fourcc, "ds64")) { + return MA_FALSE; } bytesRemainingInChunk = header.sizeInBytes + header.paddingSize; - if (!drwav__seek_forward(pWav->onSeek, 8, pWav->pUserData)) { - return DRWAV_FALSE; + if (!ma_dr_wav__seek_forward(pWav->onSeek, 8, pWav->pUserData)) { + return MA_FALSE; } bytesRemainingInChunk -= 8; cursor += 8; - if (drwav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { - return DRWAV_FALSE; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return MA_FALSE; } bytesRemainingInChunk -= 8; - dataChunkSize = drwav_bytes_to_u64(sizeBytes); - if (drwav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { - return DRWAV_FALSE; + dataChunkSize = ma_dr_wav_bytes_to_u64(sizeBytes); + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return MA_FALSE; } bytesRemainingInChunk -= 8; - sampleCountFromFactChunk = drwav_bytes_to_u64(sizeBytes); - if (!drwav__seek_forward(pWav->onSeek, bytesRemainingInChunk, pWav->pUserData)) { - return DRWAV_FALSE; + sampleCountFromFactChunk = ma_dr_wav_bytes_to_u64(sizeBytes); + if (!ma_dr_wav__seek_forward(pWav->onSeek, bytesRemainingInChunk, pWav->pUserData)) { + return MA_FALSE; } cursor += bytesRemainingInChunk; } - if (!drwav__read_fmt(pWav->onRead, pWav->onSeek, pWav->pUserData, pWav->container, &cursor, &fmt)) { - return DRWAV_FALSE; + metadataStartPos = cursor; + isProcessingMetadata = !sequential && ((flags & MA_DR_WAV_WITH_METADATA) != 0); + if (pWav->container != ma_dr_wav_container_riff && pWav->container != ma_dr_wav_container_rf64) { + isProcessingMetadata = MA_FALSE; } - if ((fmt.sampleRate == 0 || fmt.sampleRate > DRWAV_MAX_SAMPLE_RATE) || - (fmt.channels == 0 || fmt.channels > DRWAV_MAX_CHANNELS) || - (fmt.bitsPerSample == 0 || fmt.bitsPerSample > DRWAV_MAX_BITS_PER_SAMPLE) || - fmt.blockAlign == 0) { - return DRWAV_FALSE; - } - translatedFormatTag = fmt.formatTag; - if (translatedFormatTag == DR_WAVE_FORMAT_EXTENSIBLE) { - translatedFormatTag = drwav_bytes_to_u16(fmt.subFormat + 0); - } - memset(&metadataParser, 0, sizeof(metadataParser)); - if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { - drwav_uint64 cursorForMetadata = cursor; + MA_DR_WAV_ZERO_MEMORY(&metadataParser, sizeof(metadataParser)); + if (isProcessingMetadata) { metadataParser.onRead = pWav->onRead; metadataParser.onSeek = pWav->onSeek; metadataParser.pReadSeekUserData = pWav->pUserData; - metadataParser.stage = drwav__metadata_parser_stage_count; - for (;;) { - drwav_result result; - drwav_uint64 bytesRead; - drwav_uint64 remainingBytes; - drwav_chunk_header header; - result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursorForMetadata, &header); - if (result != DRWAV_SUCCESS) { - break; - } - bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); - DRWAV_ASSERT(bytesRead <= header.sizeInBytes); - remainingBytes = header.sizeInBytes - bytesRead + header.paddingSize; - if (!drwav__seek_forward(pWav->onSeek, remainingBytes, pWav->pUserData)) { - break; - } - cursorForMetadata += remainingBytes; - } - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { - return DRWAV_FALSE; - } - drwav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); - metadataParser.stage = drwav__metadata_parser_stage_read; + metadataParser.stage = ma_dr_wav__metadata_parser_stage_count; } - foundDataChunk = DRWAV_FALSE; for (;;) { - drwav_chunk_header header; - drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); - if (result != DRWAV_SUCCESS) { - if (!foundDataChunk) { - return DRWAV_FALSE; - } else { - break; - } - } - if (!sequential && onChunk != NULL) { - drwav_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); - if (callbackBytesRead > 0) { - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { - return DRWAV_FALSE; - } - } - } - if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { - drwav_uint64 bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); - if (bytesRead > 0) { - if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { - return DRWAV_FALSE; - } - } - } - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } - chunkSize = header.sizeInBytes; - if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { - if (drwav_fourcc_equal(header.id.fourcc, "data")) { - foundDataChunk = DRWAV_TRUE; - if (pWav->container != drwav_container_rf64) { - dataChunkSize = chunkSize; - } - } - } else { - if (drwav_guid_equal(header.id.guid, drwavGUID_W64_DATA)) { - foundDataChunk = DRWAV_TRUE; - dataChunkSize = chunkSize; - } - } - if (foundDataChunk && sequential) { + ma_dr_wav_chunk_header header; + ma_uint64 chunkSize; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { break; } - if (pWav->container == drwav_container_riff) { - if (drwav_fourcc_equal(header.id.fourcc, "fact")) { - drwav_uint32 sampleCount; - if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { - return DRWAV_FALSE; + chunkSize = header.sizeInBytes; + if (!sequential && onChunk != NULL) { + ma_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); + if (callbackBytesRead > 0) { + if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + } + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fmt ")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FMT))) { + ma_uint8 fmtData[16]; + foundChunk_fmt = MA_TRUE; + if (pWav->onRead(pWav->pUserData, fmtData, sizeof(fmtData)) != sizeof(fmtData)) { + return MA_FALSE; + } + cursor += sizeof(fmtData); + fmt.formatTag = ma_dr_wav_bytes_to_u16_ex(fmtData + 0, pWav->container); + fmt.channels = ma_dr_wav_bytes_to_u16_ex(fmtData + 2, pWav->container); + fmt.sampleRate = ma_dr_wav_bytes_to_u32_ex(fmtData + 4, pWav->container); + fmt.avgBytesPerSec = ma_dr_wav_bytes_to_u32_ex(fmtData + 8, pWav->container); + fmt.blockAlign = ma_dr_wav_bytes_to_u16_ex(fmtData + 12, pWav->container); + fmt.bitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtData + 14, pWav->container); + fmt.extendedSize = 0; + fmt.validBitsPerSample = 0; + fmt.channelMask = 0; + MA_DR_WAV_ZERO_MEMORY(fmt.subFormat, sizeof(fmt.subFormat)); + if (header.sizeInBytes > 16) { + ma_uint8 fmt_cbSize[2]; + int bytesReadSoFar = 0; + if (pWav->onRead(pWav->pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { + return MA_FALSE; + } + cursor += sizeof(fmt_cbSize); + bytesReadSoFar = 18; + fmt.extendedSize = ma_dr_wav_bytes_to_u16_ex(fmt_cbSize, pWav->container); + if (fmt.extendedSize > 0) { + if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + if (fmt.extendedSize != 22) { + return MA_FALSE; + } + } + if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + ma_uint8 fmtext[22]; + if (pWav->onRead(pWav->pUserData, fmtext, fmt.extendedSize) != fmt.extendedSize) { + return MA_FALSE; + } + fmt.validBitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtext + 0, pWav->container); + fmt.channelMask = ma_dr_wav_bytes_to_u32_ex(fmtext + 2, pWav->container); + ma_dr_wav_bytes_to_guid(fmtext + 6, fmt.subFormat); + } else { + if (pWav->onSeek(pWav->pUserData, fmt.extendedSize, ma_dr_wav_seek_origin_current) == MA_FALSE) { + return MA_FALSE; + } + } + cursor += fmt.extendedSize; + bytesReadSoFar += fmt.extendedSize; + } + if (pWav->onSeek(pWav->pUserData, (int)(header.sizeInBytes - bytesReadSoFar), ma_dr_wav_seek_origin_current) == MA_FALSE) { + return MA_FALSE; + } + cursor += (header.sizeInBytes - bytesReadSoFar); + } + if (header.paddingSize > 0) { + if (ma_dr_wav__seek_forward(pWav->onSeek, header.paddingSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += header.paddingSize; + } + continue; + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "data")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_DATA))) { + foundChunk_data = MA_TRUE; + pWav->dataChunkDataPos = cursor; + if (pWav->container != ma_dr_wav_container_rf64) { + dataChunkSize = chunkSize; + } + if (sequential || !isProcessingMetadata) { + break; + } else { + chunkSize += header.paddingSize; + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fact")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FACT))) { + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { + ma_uint8 sampleCount[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { + return MA_FALSE; } chunkSize -= 4; - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - sampleCountFromFactChunk = sampleCount; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + sampleCountFromFactChunk = ma_dr_wav_bytes_to_u32_ex(sampleCount, pWav->container); } else { sampleCountFromFactChunk = 0; } - } - } else if (pWav->container == drwav_container_w64) { - if (drwav_guid_equal(header.id.guid, drwavGUID_W64_FACT)) { - if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { - return DRWAV_FALSE; + } else if (pWav->container == ma_dr_wav_container_w64) { + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { + return MA_FALSE; } chunkSize -= 8; - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; + } else if (pWav->container == ma_dr_wav_container_rf64) { + } + chunkSize += header.paddingSize; + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "COMM")) { + ma_uint8 commData[24]; + ma_uint32 commDataBytesToRead; + ma_uint16 channels; + ma_uint32 frameCount; + ma_uint16 sampleSizeInBits; + ma_int64 sampleRate; + ma_uint16 compressionFormat; + foundChunk_fmt = MA_TRUE; + if (isAIFCFormType) { + commDataBytesToRead = 24; + if (header.sizeInBytes < commDataBytesToRead) { + return MA_FALSE; + } + } else { + commDataBytesToRead = 18; + if (header.sizeInBytes != commDataBytesToRead) { + return MA_FALSE; } } - } else if (pWav->container == drwav_container_rf64) { + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, commData, commDataBytesToRead, &cursor) != commDataBytesToRead) { + return MA_FALSE; + } + channels = ma_dr_wav_bytes_to_u16_ex (commData + 0, pWav->container); + frameCount = ma_dr_wav_bytes_to_u32_ex (commData + 2, pWav->container); + sampleSizeInBits = ma_dr_wav_bytes_to_u16_ex (commData + 6, pWav->container); + sampleRate = ma_dr_wav_aiff_extented_to_s64(commData + 8); + if (sampleRate < 0 || sampleRate > 0xFFFFFFFF) { + return MA_FALSE; + } + if (isAIFCFormType) { + const ma_uint8* type = commData + 18; + if (ma_dr_wav_fourcc_equal(type, "NONE")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + } else if (ma_dr_wav_fourcc_equal(type, "raw ")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + if (sampleSizeInBits == 8) { + pWav->aiff.isUnsigned = MA_TRUE; + } + } else if (ma_dr_wav_fourcc_equal(type, "sowt")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + pWav->aiff.isLE = MA_TRUE; + } else if (ma_dr_wav_fourcc_equal(type, "fl32") || ma_dr_wav_fourcc_equal(type, "fl64") || ma_dr_wav_fourcc_equal(type, "FL32") || ma_dr_wav_fourcc_equal(type, "FL64")) { + compressionFormat = MA_DR_WAVE_FORMAT_IEEE_FLOAT; + } else if (ma_dr_wav_fourcc_equal(type, "alaw") || ma_dr_wav_fourcc_equal(type, "ALAW")) { + compressionFormat = MA_DR_WAVE_FORMAT_ALAW; + } else if (ma_dr_wav_fourcc_equal(type, "ulaw") || ma_dr_wav_fourcc_equal(type, "ULAW")) { + compressionFormat = MA_DR_WAVE_FORMAT_MULAW; + } else if (ma_dr_wav_fourcc_equal(type, "ima4")) { + compressionFormat = MA_DR_WAVE_FORMAT_DVI_ADPCM; + sampleSizeInBits = 4; + return MA_FALSE; + } else { + return MA_FALSE; + } + } else { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + } + aiffFrameCount = frameCount; + fmt.formatTag = compressionFormat; + fmt.channels = channels; + fmt.sampleRate = (ma_uint32)sampleRate; + fmt.bitsPerSample = sampleSizeInBits; + fmt.blockAlign = (ma_uint16)(fmt.channels * fmt.bitsPerSample / 8); + fmt.avgBytesPerSec = fmt.blockAlign * fmt.sampleRate; + if (fmt.blockAlign == 0 && compressionFormat == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + fmt.blockAlign = 34 * fmt.channels; + } + if (compressionFormat == MA_DR_WAVE_FORMAT_ALAW || compressionFormat == MA_DR_WAVE_FORMAT_MULAW) { + if (fmt.bitsPerSample > 8) { + fmt.bitsPerSample = 8; + fmt.blockAlign = fmt.channels; + } + } + fmt.bitsPerSample += (fmt.bitsPerSample & 7); + if (isAIFCFormType) { + if (ma_dr_wav__seek_forward(pWav->onSeek, (chunkSize - commDataBytesToRead), pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + cursor += (chunkSize - commDataBytesToRead); + } + continue; + } + if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "SSND")) { + ma_uint8 offsetAndBlockSizeData[8]; + ma_uint32 offset; + foundChunk_data = MA_TRUE; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, offsetAndBlockSizeData, sizeof(offsetAndBlockSizeData), &cursor) != sizeof(offsetAndBlockSizeData)) { + return MA_FALSE; + } + offset = ma_dr_wav_bytes_to_u32_ex(offsetAndBlockSizeData + 0, pWav->container); + if (ma_dr_wav__seek_forward(pWav->onSeek, offset, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + cursor += offset; + pWav->dataChunkDataPos = cursor; + dataChunkSize = chunkSize; + if (sequential || !isProcessingMetadata) { + break; + } else { + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + } + if (isProcessingMetadata) { + ma_uint64 metadataBytesRead; + metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); + MA_DR_WAV_ASSERT(metadataBytesRead <= header.sizeInBytes); + if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { + break; + } } chunkSize += header.paddingSize; - if (!drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData)) { + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { break; } cursor += chunkSize; - if (!foundDataChunk) { - pWav->dataChunkDataPos = cursor; - } } - pWav->pMetadata = metadataParser.pMetadata; - pWav->metadataCount = metadataParser.metadataCount; - if (!foundDataChunk) { - return DRWAV_FALSE; + if (!foundChunk_fmt || !foundChunk_data) { + return MA_FALSE; + } + if ((fmt.sampleRate == 0 || fmt.sampleRate > MA_DR_WAV_MAX_SAMPLE_RATE ) || + (fmt.channels == 0 || fmt.channels > MA_DR_WAV_MAX_CHANNELS ) || + (fmt.bitsPerSample == 0 || fmt.bitsPerSample > MA_DR_WAV_MAX_BITS_PER_SAMPLE) || + fmt.blockAlign == 0) { + return MA_FALSE; + } + translatedFormatTag = fmt.formatTag; + if (translatedFormatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + translatedFormatTag = ma_dr_wav_bytes_to_u16_ex(fmt.subFormat + 0, pWav->container); } if (!sequential) { - if (!drwav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { - return DRWAV_FALSE; + if (!ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { + return MA_FALSE; } cursor = pWav->dataChunkDataPos; } + if (isProcessingMetadata && metadataParser.metadataCount > 0) { + if (ma_dr_wav__seek_from_start(pWav->onSeek, metadataStartPos, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + result = ma_dr_wav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + metadataParser.stage = ma_dr_wav__metadata_parser_stage_read; + for (;;) { + ma_dr_wav_chunk_header header; + ma_uint64 metadataBytesRead; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { + break; + } + metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); + if (ma_dr_wav__seek_forward(pWav->onSeek, (header.sizeInBytes + header.paddingSize) - metadataBytesRead, pWav->pUserData) == MA_FALSE) { + ma_dr_wav_free(metadataParser.pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + } + pWav->pMetadata = metadataParser.pMetadata; + pWav->metadataCount = metadataParser.metadataCount; + } + if (dataChunkSize == 0xFFFFFFFF && (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) && pWav->isSequentialWrite == MA_FALSE) { + dataChunkSize = 0; + for (;;) { + ma_uint8 temp[4096]; + size_t bytesRead = pWav->onRead(pWav->pUserData, temp, sizeof(temp)); + dataChunkSize += bytesRead; + if (bytesRead < sizeof(temp)) { + break; + } + } + } + if (ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData) == MA_FALSE) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } pWav->fmt = fmt; pWav->sampleRate = fmt.sampleRate; pWav->channels = fmt.channels; @@ -54301,20 +78975,27 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on pWav->dataChunkDataSize = dataChunkSize; if (sampleCountFromFactChunk != 0) { pWav->totalPCMFrameCount = sampleCountFromFactChunk; + } else if (aiffFrameCount != 0) { + pWav->totalPCMFrameCount = aiffFrameCount; } else { - pWav->totalPCMFrameCount = dataChunkSize / drwav_get_bytes_per_pcm_frame(pWav); - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - drwav_uint64 totalBlockHeaderSizeInBytes; - drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + pWav->totalPCMFrameCount = dataChunkSize / bytesPerFrame; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + ma_uint64 totalBlockHeaderSizeInBytes; + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; if ((blockCount * fmt.blockAlign) < dataChunkSize) { blockCount += 1; } totalBlockHeaderSizeInBytes = blockCount * (6*fmt.channels); pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - drwav_uint64 totalBlockHeaderSizeInBytes; - drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + ma_uint64 totalBlockHeaderSizeInBytes; + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; if ((blockCount * fmt.blockAlign) < dataChunkSize) { blockCount += 1; } @@ -54323,304 +79004,308 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on pWav->totalPCMFrameCount += blockCount; } } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { if (pWav->channels > 2) { - return DRWAV_FALSE; + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; } } -#ifdef DR_WAV_LIBSNDFILE_COMPAT - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + if (ma_dr_wav_get_bytes_per_pcm_frame(pWav) == 0) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } +#ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2)) / fmt.channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels)) / fmt.channels; } #endif - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0, pAllocationCallbacks); + return ma_dr_wav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_ex(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, drwav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { - if (!drwav_preinit(pWav, onRead, onSeek, pReadSeekUserData, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pReadSeekUserData, pAllocationCallbacks)) { + return MA_FALSE; } - return drwav_init__internal(pWav, onChunk, pChunkUserData, flags); + return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); } -DRWAV_API drwav_bool32 drwav_init_with_metadata(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { - if (!drwav_preinit(pWav, onRead, onSeek, pUserData, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; } - pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; - return drwav_init__internal(pWav, NULL, NULL, flags); + return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); } -DRWAV_API drwav_metadata* drwav_take_ownership_of_metadata(drwav* pWav) +MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav) { - drwav_metadata *result = pWav->pMetadata; + ma_dr_wav_metadata *result = pWav->pMetadata; pWav->pMetadata = NULL; pWav->metadataCount = 0; return result; } -DRWAV_PRIVATE size_t drwav__write(drwav* pWav, const void* pData, size_t dataSize) +MA_PRIVATE size_t ma_dr_wav__write(ma_dr_wav* pWav, const void* pData, size_t dataSize) { - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); return pWav->onWrite(pWav->pUserData, pData, dataSize); } -DRWAV_PRIVATE size_t drwav__write_byte(drwav* pWav, drwav_uint8 byte) +MA_PRIVATE size_t ma_dr_wav__write_byte(ma_dr_wav* pWav, ma_uint8 byte) { - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); return pWav->onWrite(pWav->pUserData, &byte, 1); } -DRWAV_PRIVATE size_t drwav__write_u16ne_to_le(drwav* pWav, drwav_uint16 value) +MA_PRIVATE size_t ma_dr_wav__write_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) { - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); - if (!drwav__is_little_endian()) { - value = drwav__bswap16(value); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap16(value); } - return drwav__write(pWav, &value, 2); + return ma_dr_wav__write(pWav, &value, 2); } -DRWAV_PRIVATE size_t drwav__write_u32ne_to_le(drwav* pWav, drwav_uint32 value) +MA_PRIVATE size_t ma_dr_wav__write_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) { - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); - if (!drwav__is_little_endian()) { - value = drwav__bswap32(value); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap32(value); } - return drwav__write(pWav, &value, 4); + return ma_dr_wav__write(pWav, &value, 4); } -DRWAV_PRIVATE size_t drwav__write_u64ne_to_le(drwav* pWav, drwav_uint64 value) +MA_PRIVATE size_t ma_dr_wav__write_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) { - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); - if (!drwav__is_little_endian()) { - value = drwav__bswap64(value); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap64(value); } - return drwav__write(pWav, &value, 8); + return ma_dr_wav__write(pWav, &value, 8); } -DRWAV_PRIVATE size_t drwav__write_f32ne_to_le(drwav* pWav, float value) +MA_PRIVATE size_t ma_dr_wav__write_f32ne_to_le(ma_dr_wav* pWav, float value) { union { - drwav_uint32 u32; + ma_uint32 u32; float f32; } u; - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->onWrite != NULL); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); u.f32 = value; - if (!drwav__is_little_endian()) { - u.u32 = drwav__bswap32(u.u32); + if (!ma_dr_wav__is_little_endian()) { + u.u32 = ma_dr_wav__bswap32(u.u32); } - return drwav__write(pWav, &u.u32, 4); + return ma_dr_wav__write(pWav, &u.u32, 4); } -DRWAV_PRIVATE size_t drwav__write_or_count(drwav* pWav, const void* pData, size_t dataSize) +MA_PRIVATE size_t ma_dr_wav__write_or_count(ma_dr_wav* pWav, const void* pData, size_t dataSize) { if (pWav == NULL) { return dataSize; } - return drwav__write(pWav, pData, dataSize); + return ma_dr_wav__write(pWav, pData, dataSize); } -DRWAV_PRIVATE size_t drwav__write_or_count_byte(drwav* pWav, drwav_uint8 byte) +MA_PRIVATE size_t ma_dr_wav__write_or_count_byte(ma_dr_wav* pWav, ma_uint8 byte) { if (pWav == NULL) { return 1; } - return drwav__write_byte(pWav, byte); + return ma_dr_wav__write_byte(pWav, byte); } -DRWAV_PRIVATE size_t drwav__write_or_count_u16ne_to_le(drwav* pWav, drwav_uint16 value) +MA_PRIVATE size_t ma_dr_wav__write_or_count_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) { if (pWav == NULL) { return 2; } - return drwav__write_u16ne_to_le(pWav, value); + return ma_dr_wav__write_u16ne_to_le(pWav, value); } -DRWAV_PRIVATE size_t drwav__write_or_count_u32ne_to_le(drwav* pWav, drwav_uint32 value) +MA_PRIVATE size_t ma_dr_wav__write_or_count_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) { if (pWav == NULL) { return 4; } - return drwav__write_u32ne_to_le(pWav, value); + return ma_dr_wav__write_u32ne_to_le(pWav, value); } #if 0 -DRWAV_PRIVATE size_t drwav__write_or_count_u64ne_to_le(drwav* pWav, drwav_uint64 value) +MA_PRIVATE size_t ma_dr_wav__write_or_count_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) { if (pWav == NULL) { return 8; } - return drwav__write_u64ne_to_le(pWav, value); + return ma_dr_wav__write_u64ne_to_le(pWav, value); } #endif -DRWAV_PRIVATE size_t drwav__write_or_count_f32ne_to_le(drwav* pWav, float value) +MA_PRIVATE size_t ma_dr_wav__write_or_count_f32ne_to_le(ma_dr_wav* pWav, float value) { if (pWav == NULL) { return 4; } - return drwav__write_f32ne_to_le(pWav, value); + return ma_dr_wav__write_f32ne_to_le(pWav, value); } -DRWAV_PRIVATE size_t drwav__write_or_count_string_to_fixed_size_buf(drwav* pWav, char* str, size_t bufFixedSize) +MA_PRIVATE size_t ma_dr_wav__write_or_count_string_to_fixed_size_buf(ma_dr_wav* pWav, char* str, size_t bufFixedSize) { size_t len; if (pWav == NULL) { return bufFixedSize; } - len = drwav__strlen_clamped(str, bufFixedSize); - drwav__write_or_count(pWav, str, len); + len = ma_dr_wav__strlen_clamped(str, bufFixedSize); + ma_dr_wav__write_or_count(pWav, str, len); if (len < bufFixedSize) { size_t i; for (i = 0; i < bufFixedSize - len; ++i) { - drwav__write_byte(pWav, 0); + ma_dr_wav__write_byte(pWav, 0); } } return bufFixedSize; } -DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* pMetadatas, drwav_uint32 metadataCount) +MA_PRIVATE size_t ma_dr_wav__write_or_count_metadata(ma_dr_wav* pWav, ma_dr_wav_metadata* pMetadatas, ma_uint32 metadataCount) { size_t bytesWritten = 0; - drwav_bool32 hasListAdtl = DRWAV_FALSE; - drwav_bool32 hasListInfo = DRWAV_FALSE; - drwav_uint32 iMetadata; + ma_bool32 hasListAdtl = MA_FALSE; + ma_bool32 hasListInfo = MA_FALSE; + ma_uint32 iMetadata; if (pMetadatas == NULL || metadataCount == 0) { return 0; } for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { - drwav_metadata* pMetadata = &pMetadatas[iMetadata]; - drwav_uint32 chunkSize = 0; - if ((pMetadata->type & drwav_metadata_type_list_all_info_strings) || (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list)) { - hasListInfo = DRWAV_TRUE; + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 chunkSize = 0; + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list)) { + hasListInfo = MA_TRUE; } - if ((pMetadata->type & drwav_metadata_type_list_all_adtl) || (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list)) { - hasListAdtl = DRWAV_TRUE; + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_adtl) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list)) { + hasListAdtl = MA_TRUE; } switch (pMetadata->type) { - case drwav_metadata_type_smpl: + case ma_dr_wav_metadata_type_smpl: { - drwav_uint32 iLoop; - chunkSize = DRWAV_SMPL_BYTES + DRWAV_SMPL_LOOP_BYTES * pMetadata->data.smpl.sampleLoopCount + pMetadata->data.smpl.samplerSpecificDataSizeInBytes; - bytesWritten += drwav__write_or_count(pWav, "smpl", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.manufacturerId); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.productId); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplePeriodNanoseconds); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiUnityNote); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiPitchFraction); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteFormat); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteOffset); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.sampleLoopCount); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + ma_uint32 iLoop; + chunkSize = MA_DR_WAV_SMPL_BYTES + MA_DR_WAV_SMPL_LOOP_BYTES * pMetadata->data.smpl.sampleLoopCount + pMetadata->data.smpl.samplerSpecificDataSizeInBytes; + bytesWritten += ma_dr_wav__write_or_count(pWav, "smpl", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.manufacturerId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.productId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplePeriodNanoseconds); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiUnityNote); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiPitchFraction); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteFormat); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.sampleLoopCount); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); for (iLoop = 0; iLoop < pMetadata->data.smpl.sampleLoopCount; ++iLoop) { - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].cuePointId); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].type); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].firstSampleByteOffset); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].lastSampleByteOffset); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].sampleFraction); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].playCount); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].cuePointId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].type); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].firstSampleByteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].lastSampleByteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].sampleFraction); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].playCount); } if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { - bytesWritten += drwav__write(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); } } break; - case drwav_metadata_type_inst: + case ma_dr_wav_metadata_type_inst: { - chunkSize = DRWAV_INST_BYTES; - bytesWritten += drwav__write_or_count(pWav, "inst", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.midiUnityNote, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.fineTuneCents, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.gainDecibels, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.lowNote, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.highNote, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.lowVelocity, 1); - bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.highVelocity, 1); + chunkSize = MA_DR_WAV_INST_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "inst", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.midiUnityNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.fineTuneCents, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.gainDecibels, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowVelocity, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highVelocity, 1); } break; - case drwav_metadata_type_cue: + case ma_dr_wav_metadata_type_cue: { - drwav_uint32 iCuePoint; - chunkSize = DRWAV_CUE_BYTES + DRWAV_CUE_POINT_BYTES * pMetadata->data.cue.cuePointCount; - bytesWritten += drwav__write_or_count(pWav, "cue ", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.cuePointCount); + ma_uint32 iCuePoint; + chunkSize = MA_DR_WAV_CUE_BYTES + MA_DR_WAV_CUE_POINT_BYTES * pMetadata->data.cue.cuePointCount; + bytesWritten += ma_dr_wav__write_or_count(pWav, "cue ", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.cuePointCount); for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].id); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId, 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].blockStart); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].id); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].blockStart); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset); } } break; - case drwav_metadata_type_acid: + case ma_dr_wav_metadata_type_acid: { - chunkSize = DRWAV_ACID_BYTES; - bytesWritten += drwav__write_or_count(pWav, "acid", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.flags); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.midiUnityNote); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.reserved1); - bytesWritten += drwav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.reserved2); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.numBeats); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterDenominator); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterNumerator); - bytesWritten += drwav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.tempo); + chunkSize = MA_DR_WAV_ACID_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "acid", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.flags); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.midiUnityNote); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.reserved1); + bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.reserved2); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.numBeats); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterDenominator); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterNumerator); + bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.tempo); } break; - case drwav_metadata_type_bext: + case ma_dr_wav_metadata_type_bext: { - char reservedBuf[DRWAV_BEXT_RESERVED_BYTES]; - drwav_uint32 timeReferenceLow; - drwav_uint32 timeReferenceHigh; - chunkSize = DRWAV_BEXT_BYTES + pMetadata->data.bext.codingHistorySize; - bytesWritten += drwav__write_or_count(pWav, "bext", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pDescription, DRWAV_BEXT_DESCRIPTION_BYTES); - bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorName, DRWAV_BEXT_ORIGINATOR_NAME_BYTES); - bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorReference, DRWAV_BEXT_ORIGINATOR_REF_BYTES); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); - timeReferenceLow = (drwav_uint32)(pMetadata->data.bext.timeReference & 0xFFFFFFFF); - timeReferenceHigh = (drwav_uint32)(pMetadata->data.bext.timeReference >> 32); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, timeReferenceLow); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, timeReferenceHigh); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.version); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pUMID, DRWAV_BEXT_UMID_BYTES); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessValue); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessRange); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxTruePeakLevel); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); - memset(reservedBuf, 0, sizeof(reservedBuf)); - bytesWritten += drwav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); + char reservedBuf[MA_DR_WAV_BEXT_RESERVED_BYTES]; + ma_uint32 timeReferenceLow; + ma_uint32 timeReferenceHigh; + chunkSize = MA_DR_WAV_BEXT_BYTES + pMetadata->data.bext.codingHistorySize; + bytesWritten += ma_dr_wav__write_or_count(pWav, "bext", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pDescription, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorName, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorReference, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); + timeReferenceLow = (ma_uint32)(pMetadata->data.bext.timeReference & 0xFFFFFFFF); + timeReferenceHigh = (ma_uint32)(pMetadata->data.bext.timeReference >> 32); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceLow); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceHigh); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.version); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessValue); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessRange); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxTruePeakLevel); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); + MA_DR_WAV_ZERO_MEMORY(reservedBuf, sizeof(reservedBuf)); + bytesWritten += ma_dr_wav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); if (pMetadata->data.bext.codingHistorySize > 0) { - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pCodingHistory, pMetadata->data.bext.codingHistorySize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pCodingHistory, pMetadata->data.bext.codingHistorySize); } } break; - case drwav_metadata_type_unknown: + case ma_dr_wav_metadata_type_unknown: { - if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_top_level) { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_top_level) { chunkSize = pMetadata->data.unknown.dataSizeInBytes; - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes); } } break; default: break; } if ((chunkSize % 2) != 0) { - bytesWritten += drwav__write_or_count_byte(pWav, 0); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } if (hasListInfo) { - drwav_uint32 chunkSize = 4; + ma_uint32 chunkSize = 4; for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { - drwav_metadata* pMetadata = &pMetadatas[iMetadata]; - if ((pMetadata->type & drwav_metadata_type_list_all_info_strings)) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings)) { chunkSize += 8; chunkSize += pMetadata->data.infoText.stringLength + 1; - } else if (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list) { + } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { chunkSize += 8; chunkSize += pMetadata->data.unknown.dataSizeInBytes; } @@ -54628,73 +79313,73 @@ DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* chunkSize += 1; } } - bytesWritten += drwav__write_or_count(pWav, "LIST", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count(pWav, "INFO", 4); + bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, "INFO", 4); for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { - drwav_metadata* pMetadata = &pMetadatas[iMetadata]; - drwav_uint32 subchunkSize = 0; - if (pMetadata->type & drwav_metadata_type_list_all_info_strings) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 subchunkSize = 0; + if (pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) { const char* pID = NULL; switch (pMetadata->type) { - case drwav_metadata_type_list_info_software: pID = "ISFT"; break; - case drwav_metadata_type_list_info_copyright: pID = "ICOP"; break; - case drwav_metadata_type_list_info_title: pID = "INAM"; break; - case drwav_metadata_type_list_info_artist: pID = "IART"; break; - case drwav_metadata_type_list_info_comment: pID = "ICMT"; break; - case drwav_metadata_type_list_info_date: pID = "ICRD"; break; - case drwav_metadata_type_list_info_genre: pID = "IGNR"; break; - case drwav_metadata_type_list_info_album: pID = "IPRD"; break; - case drwav_metadata_type_list_info_tracknumber: pID = "ITRK"; break; + case ma_dr_wav_metadata_type_list_info_software: pID = "ISFT"; break; + case ma_dr_wav_metadata_type_list_info_copyright: pID = "ICOP"; break; + case ma_dr_wav_metadata_type_list_info_title: pID = "INAM"; break; + case ma_dr_wav_metadata_type_list_info_artist: pID = "IART"; break; + case ma_dr_wav_metadata_type_list_info_comment: pID = "ICMT"; break; + case ma_dr_wav_metadata_type_list_info_date: pID = "ICRD"; break; + case ma_dr_wav_metadata_type_list_info_genre: pID = "IGNR"; break; + case ma_dr_wav_metadata_type_list_info_album: pID = "IPRD"; break; + case ma_dr_wav_metadata_type_list_info_tracknumber: pID = "ITRK"; break; default: break; } - DRWAV_ASSERT(pID != NULL); + MA_DR_WAV_ASSERT(pID != NULL); if (pMetadata->data.infoText.stringLength) { subchunkSize = pMetadata->data.infoText.stringLength + 1; - bytesWritten += drwav__write_or_count(pWav, pID, 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.infoText.pString, pMetadata->data.infoText.stringLength); - bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.infoText.pString, pMetadata->data.infoText.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } - } else if (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list) { + } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { if (pMetadata->data.unknown.dataSizeInBytes) { subchunkSize = pMetadata->data.unknown.dataSizeInBytes; - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.unknown.dataSizeInBytes); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.unknown.dataSizeInBytes); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); } } if ((subchunkSize % 2) != 0) { - bytesWritten += drwav__write_or_count_byte(pWav, 0); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } } if (hasListAdtl) { - drwav_uint32 chunkSize = 4; + ma_uint32 chunkSize = 4; for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { - drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; switch (pMetadata->type) { - case drwav_metadata_type_list_label: - case drwav_metadata_type_list_note: + case ma_dr_wav_metadata_type_list_label: + case ma_dr_wav_metadata_type_list_note: { chunkSize += 8; - chunkSize += DRWAV_LIST_LABEL_OR_NOTE_BYTES; + chunkSize += MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; if (pMetadata->data.labelOrNote.stringLength > 0) { chunkSize += pMetadata->data.labelOrNote.stringLength + 1; } } break; - case drwav_metadata_type_list_labelled_cue_region: + case ma_dr_wav_metadata_type_list_labelled_cue_region: { chunkSize += 8; - chunkSize += DRWAV_LIST_LABELLED_TEXT_BYTES; + chunkSize += MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; if (pMetadata->data.labelledCueRegion.stringLength > 0) { chunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; } } break; - case drwav_metadata_type_unknown: + case ma_dr_wav_metadata_type_unknown: { - if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list) { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { chunkSize += 8; chunkSize += pMetadata->data.unknown.dataSizeInBytes; } @@ -54705,953 +79390,457 @@ DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* chunkSize += 1; } } - bytesWritten += drwav__write_or_count(pWav, "LIST", 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); - bytesWritten += drwav__write_or_count(pWav, "adtl", 4); + bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, "adtl", 4); for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { - drwav_metadata* pMetadata = &pMetadatas[iMetadata]; - drwav_uint32 subchunkSize = 0; + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 subchunkSize = 0; switch (pMetadata->type) { - case drwav_metadata_type_list_label: - case drwav_metadata_type_list_note: + case ma_dr_wav_metadata_type_list_label: + case ma_dr_wav_metadata_type_list_note: { if (pMetadata->data.labelOrNote.stringLength > 0) { const char *pID = NULL; - if (pMetadata->type == drwav_metadata_type_list_label) { + if (pMetadata->type == ma_dr_wav_metadata_type_list_label) { pID = "labl"; } - else if (pMetadata->type == drwav_metadata_type_list_note) { + else if (pMetadata->type == ma_dr_wav_metadata_type_list_note) { pID = "note"; } - DRWAV_ASSERT(pID != NULL); - DRWAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); - subchunkSize = DRWAV_LIST_LABEL_OR_NOTE_BYTES; - bytesWritten += drwav__write_or_count(pWav, pID, 4); + MA_DR_WAV_ASSERT(pID != NULL); + MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + subchunkSize = MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); subchunkSize += pMetadata->data.labelOrNote.stringLength + 1; - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelOrNote.cuePointId); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelOrNote.pString, pMetadata->data.labelOrNote.stringLength); - bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelOrNote.cuePointId); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelOrNote.pString, pMetadata->data.labelOrNote.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } } break; - case drwav_metadata_type_list_labelled_cue_region: + case ma_dr_wav_metadata_type_list_labelled_cue_region: { - subchunkSize = DRWAV_LIST_LABELLED_TEXT_BYTES; - bytesWritten += drwav__write_or_count(pWav, "ltxt", 4); + subchunkSize = MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "ltxt", 4); if (pMetadata->data.labelledCueRegion.stringLength > 0) { subchunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; } - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.cuePointId); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.sampleLength); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelledCueRegion.purposeId, 4); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.country); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.language); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.dialect); - bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.codePage); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.cuePointId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.sampleLength); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.purposeId, 4); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.country); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.language); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.dialect); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.codePage); if (pMetadata->data.labelledCueRegion.stringLength > 0) { - DRWAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelledCueRegion.pString, pMetadata->data.labelledCueRegion.stringLength); - bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.pString, pMetadata->data.labelledCueRegion.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } } break; - case drwav_metadata_type_unknown: + case ma_dr_wav_metadata_type_unknown: { - if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list) { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { subchunkSize = pMetadata->data.unknown.dataSizeInBytes; - DRWAV_ASSERT(pMetadata->data.unknown.pData != NULL); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); - bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); - bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); } } break; default: break; } if ((subchunkSize % 2) != 0) { - bytesWritten += drwav__write_or_count_byte(pWav, 0); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } } - DRWAV_ASSERT((bytesWritten % 2) == 0); + MA_DR_WAV_ASSERT((bytesWritten % 2) == 0); return bytesWritten; } -DRWAV_PRIVATE drwav_uint32 drwav__riff_chunk_size_riff(drwav_uint64 dataChunkSize, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +MA_PRIVATE ma_uint32 ma_dr_wav__riff_chunk_size_riff(ma_uint64 dataChunkSize, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { - drwav_uint64 chunkSize = 4 + 24 + (drwav_uint64)drwav__write_or_count_metadata(NULL, pMetadata, metadataCount) + 8 + dataChunkSize + drwav__chunk_padding_size_riff(dataChunkSize); + ma_uint64 chunkSize = 4 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, pMetadata, metadataCount) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); if (chunkSize > 0xFFFFFFFFUL) { chunkSize = 0xFFFFFFFFUL; } - return (drwav_uint32)chunkSize; + return (ma_uint32)chunkSize; } -DRWAV_PRIVATE drwav_uint32 drwav__data_chunk_size_riff(drwav_uint64 dataChunkSize) +MA_PRIVATE ma_uint32 ma_dr_wav__data_chunk_size_riff(ma_uint64 dataChunkSize) { if (dataChunkSize <= 0xFFFFFFFFUL) { - return (drwav_uint32)dataChunkSize; + return (ma_uint32)dataChunkSize; } else { return 0xFFFFFFFFUL; } } -DRWAV_PRIVATE drwav_uint64 drwav__riff_chunk_size_w64(drwav_uint64 dataChunkSize) +MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_w64(ma_uint64 dataChunkSize) { - drwav_uint64 dataSubchunkPaddingSize = drwav__chunk_padding_size_w64(dataChunkSize); + ma_uint64 dataSubchunkPaddingSize = ma_dr_wav__chunk_padding_size_w64(dataChunkSize); return 80 + 24 + dataChunkSize + dataSubchunkPaddingSize; } -DRWAV_PRIVATE drwav_uint64 drwav__data_chunk_size_w64(drwav_uint64 dataChunkSize) +MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_w64(ma_uint64 dataChunkSize) { return 24 + dataChunkSize; } -DRWAV_PRIVATE drwav_uint64 drwav__riff_chunk_size_rf64(drwav_uint64 dataChunkSize, drwav_metadata *metadata, drwav_uint32 numMetadata) +MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_rf64(ma_uint64 dataChunkSize, ma_dr_wav_metadata *metadata, ma_uint32 numMetadata) { - drwav_uint64 chunkSize = 4 + 36 + 24 + (drwav_uint64)drwav__write_or_count_metadata(NULL, metadata, numMetadata) + 8 + dataChunkSize + drwav__chunk_padding_size_riff(dataChunkSize); + ma_uint64 chunkSize = 4 + 36 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, metadata, numMetadata) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); if (chunkSize > 0xFFFFFFFFUL) { chunkSize = 0xFFFFFFFFUL; } return chunkSize; } -DRWAV_PRIVATE drwav_uint64 drwav__data_chunk_size_rf64(drwav_uint64 dataChunkSize) +MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_rf64(ma_uint64 dataChunkSize) { return dataChunkSize; } -DRWAV_PRIVATE drwav_bool32 drwav_preinit_write(drwav* pWav, const drwav_data_format* pFormat, drwav_bool32 isSequential, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_bool32 ma_dr_wav_preinit_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_bool32 isSequential, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pWav == NULL || onWrite == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } if (!isSequential && onSeek == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } - if (pFormat->format == DR_WAVE_FORMAT_EXTENSIBLE) { - return DRWAV_FALSE; + if (pFormat->format == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + return MA_FALSE; } - if (pFormat->format == DR_WAVE_FORMAT_ADPCM || pFormat->format == DR_WAVE_FORMAT_DVI_ADPCM) { - return DRWAV_FALSE; + if (pFormat->format == MA_DR_WAVE_FORMAT_ADPCM || pFormat->format == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return MA_FALSE; } - DRWAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); pWav->onWrite = onWrite; pWav->onSeek = onSeek; pWav->pUserData = pUserData; - pWav->allocationCallbacks = drwav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { - return DRWAV_FALSE; + return MA_FALSE; } - pWav->fmt.formatTag = (drwav_uint16)pFormat->format; - pWav->fmt.channels = (drwav_uint16)pFormat->channels; + pWav->fmt.formatTag = (ma_uint16)pFormat->format; + pWav->fmt.channels = (ma_uint16)pFormat->channels; pWav->fmt.sampleRate = pFormat->sampleRate; - pWav->fmt.avgBytesPerSec = (drwav_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) / 8); - pWav->fmt.blockAlign = (drwav_uint16)((pFormat->channels * pFormat->bitsPerSample) / 8); - pWav->fmt.bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; + pWav->fmt.avgBytesPerSec = (ma_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) / 8); + pWav->fmt.blockAlign = (ma_uint16)((pFormat->channels * pFormat->bitsPerSample) / 8); + pWav->fmt.bitsPerSample = (ma_uint16)pFormat->bitsPerSample; pWav->fmt.extendedSize = 0; pWav->isSequentialWrite = isSequential; - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount) +MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount) { size_t runningPos = 0; - drwav_uint64 initialDataChunkSize = 0; - drwav_uint64 chunkSizeFMT; + ma_uint64 initialDataChunkSize = 0; + ma_uint64 chunkSizeFMT; if (pWav->isSequentialWrite) { initialDataChunkSize = (totalSampleCount * pWav->fmt.bitsPerSample) / 8; - if (pFormat->container == drwav_container_riff) { + if (pFormat->container == ma_dr_wav_container_riff) { if (initialDataChunkSize > (0xFFFFFFFFUL - 36)) { - return DRWAV_FALSE; + return MA_FALSE; } } } pWav->dataChunkDataSizeTargetWrite = initialDataChunkSize; - if (pFormat->container == drwav_container_riff) { - drwav_uint32 chunkSizeRIFF = 28 + (drwav_uint32)initialDataChunkSize; - runningPos += drwav__write(pWav, "RIFF", 4); - runningPos += drwav__write_u32ne_to_le(pWav, chunkSizeRIFF); - runningPos += drwav__write(pWav, "WAVE", 4); - } else if (pFormat->container == drwav_container_w64) { - drwav_uint64 chunkSizeRIFF = 80 + 24 + initialDataChunkSize; - runningPos += drwav__write(pWav, drwavGUID_W64_RIFF, 16); - runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeRIFF); - runningPos += drwav__write(pWav, drwavGUID_W64_WAVE, 16); - } else if (pFormat->container == drwav_container_rf64) { - runningPos += drwav__write(pWav, "RF64", 4); - runningPos += drwav__write_u32ne_to_le(pWav, 0xFFFFFFFF); - runningPos += drwav__write(pWav, "WAVE", 4); + if (pFormat->container == ma_dr_wav_container_riff) { + ma_uint32 chunkSizeRIFF = 28 + (ma_uint32)initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "RIFF", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeRIFF); + runningPos += ma_dr_wav__write(pWav, "WAVE", 4); + } else if (pFormat->container == ma_dr_wav_container_w64) { + ma_uint64 chunkSizeRIFF = 80 + 24 + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_RIFF, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeRIFF); + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_WAVE, 16); + } else if (pFormat->container == ma_dr_wav_container_rf64) { + runningPos += ma_dr_wav__write(pWav, "RF64", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); + runningPos += ma_dr_wav__write(pWav, "WAVE", 4); + } else { + return MA_FALSE; } - if (pFormat->container == drwav_container_rf64) { - drwav_uint32 initialds64ChunkSize = 28; - drwav_uint64 initialRiffChunkSize = 8 + initialds64ChunkSize + initialDataChunkSize; - runningPos += drwav__write(pWav, "ds64", 4); - runningPos += drwav__write_u32ne_to_le(pWav, initialds64ChunkSize); - runningPos += drwav__write_u64ne_to_le(pWav, initialRiffChunkSize); - runningPos += drwav__write_u64ne_to_le(pWav, initialDataChunkSize); - runningPos += drwav__write_u64ne_to_le(pWav, totalSampleCount); - runningPos += drwav__write_u32ne_to_le(pWav, 0); + if (pFormat->container == ma_dr_wav_container_rf64) { + ma_uint32 initialds64ChunkSize = 28; + ma_uint64 initialRiffChunkSize = 8 + initialds64ChunkSize + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "ds64", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, initialds64ChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialRiffChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialDataChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, totalSampleCount); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0); } - if (pFormat->container == drwav_container_riff || pFormat->container == drwav_container_rf64) { + if (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64) { chunkSizeFMT = 16; - runningPos += drwav__write(pWav, "fmt ", 4); - runningPos += drwav__write_u32ne_to_le(pWav, (drwav_uint32)chunkSizeFMT); - } else if (pFormat->container == drwav_container_w64) { + runningPos += ma_dr_wav__write(pWav, "fmt ", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, (ma_uint32)chunkSizeFMT); + } else if (pFormat->container == ma_dr_wav_container_w64) { chunkSizeFMT = 40; - runningPos += drwav__write(pWav, drwavGUID_W64_FMT, 16); - runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeFMT); + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_FMT, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeFMT); } - runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.formatTag); - runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.channels); - runningPos += drwav__write_u32ne_to_le(pWav, pWav->fmt.sampleRate); - runningPos += drwav__write_u32ne_to_le(pWav, pWav->fmt.avgBytesPerSec); - runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.blockAlign); - runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.bitsPerSample); - if (!pWav->isSequentialWrite && pWav->pMetadata != NULL && pWav->metadataCount > 0 && (pFormat->container == drwav_container_riff || pFormat->container == drwav_container_rf64)) { - runningPos += drwav__write_or_count_metadata(pWav, pWav->pMetadata, pWav->metadataCount); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.formatTag); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.channels); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.sampleRate); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.avgBytesPerSec); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.blockAlign); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.bitsPerSample); + if (!pWav->isSequentialWrite && pWav->pMetadata != NULL && pWav->metadataCount > 0 && (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64)) { + runningPos += ma_dr_wav__write_or_count_metadata(pWav, pWav->pMetadata, pWav->metadataCount); } pWav->dataChunkDataPos = runningPos; - if (pFormat->container == drwav_container_riff) { - drwav_uint32 chunkSizeDATA = (drwav_uint32)initialDataChunkSize; - runningPos += drwav__write(pWav, "data", 4); - runningPos += drwav__write_u32ne_to_le(pWav, chunkSizeDATA); - } else if (pFormat->container == drwav_container_w64) { - drwav_uint64 chunkSizeDATA = 24 + initialDataChunkSize; - runningPos += drwav__write(pWav, drwavGUID_W64_DATA, 16); - runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeDATA); - } else if (pFormat->container == drwav_container_rf64) { - runningPos += drwav__write(pWav, "data", 4); - runningPos += drwav__write_u32ne_to_le(pWav, 0xFFFFFFFF); + if (pFormat->container == ma_dr_wav_container_riff) { + ma_uint32 chunkSizeDATA = (ma_uint32)initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "data", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == ma_dr_wav_container_w64) { + ma_uint64 chunkSizeDATA = 24 + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_DATA, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == ma_dr_wav_container_rf64) { + runningPos += ma_dr_wav__write(pWav, "data", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); } pWav->container = pFormat->container; - pWav->channels = (drwav_uint16)pFormat->channels; + pWav->channels = (ma_uint16)pFormat->channels; pWav->sampleRate = pFormat->sampleRate; - pWav->bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; - pWav->translatedFormatTag = (drwav_uint16)pFormat->format; + pWav->bitsPerSample = (ma_uint16)pFormat->bitsPerSample; + pWav->translatedFormatTag = (ma_uint16)pFormat->format; pWav->dataChunkDataPos = runningPos; - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - if (!drwav_preinit_write(pWav, pFormat, DRWAV_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; } - return drwav_init_write__internal(pWav, pFormat, 0); + return ma_dr_wav_init_write__internal(pWav, pFormat, 0); } -DRWAV_API drwav_bool32 drwav_init_write_sequential(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - if (!drwav_preinit_write(pWav, pFormat, DRWAV_TRUE, onWrite, NULL, pUserData, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_TRUE, onWrite, NULL, pUserData, pAllocationCallbacks)) { + return MA_FALSE; } - return drwav_init_write__internal(pWav, pFormat, totalSampleCount); + return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); } -DRWAV_API drwav_bool32 drwav_init_write_sequential_pcm_frames(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } - return drwav_init_write_sequential(pWav, pFormat, totalPCMFrameCount*pFormat->channels, onWrite, pUserData, pAllocationCallbacks); + return ma_dr_wav_init_write_sequential(pWav, pFormat, totalPCMFrameCount*pFormat->channels, onWrite, pUserData, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_write_with_metadata(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { - if (!drwav_preinit_write(pWav, pFormat, DRWAV_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; } pWav->pMetadata = pMetadata; pWav->metadataCount = metadataCount; - return drwav_init_write__internal(pWav, pFormat, 0); + return ma_dr_wav_init_write__internal(pWav, pFormat, 0); } -DRWAV_API drwav_uint64 drwav_target_write_size_bytes(const drwav_data_format* pFormat, drwav_uint64 totalFrameCount, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { - drwav_uint64 targetDataSizeBytes = (drwav_uint64)((drwav_int64)totalFrameCount * pFormat->channels * pFormat->bitsPerSample/8.0); - drwav_uint64 riffChunkSizeBytes; - drwav_uint64 fileSizeBytes = 0; - if (pFormat->container == drwav_container_riff) { - riffChunkSizeBytes = drwav__riff_chunk_size_riff(targetDataSizeBytes, pMetadata, metadataCount); + ma_uint64 targetDataSizeBytes = (ma_uint64)((ma_int64)totalFrameCount * pFormat->channels * pFormat->bitsPerSample/8.0); + ma_uint64 riffChunkSizeBytes; + ma_uint64 fileSizeBytes = 0; + if (pFormat->container == ma_dr_wav_container_riff) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_riff(targetDataSizeBytes, pMetadata, metadataCount); fileSizeBytes = (8 + riffChunkSizeBytes); - } else if (pFormat->container == drwav_container_w64) { - riffChunkSizeBytes = drwav__riff_chunk_size_w64(targetDataSizeBytes); + } else if (pFormat->container == ma_dr_wav_container_w64) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_w64(targetDataSizeBytes); fileSizeBytes = riffChunkSizeBytes; - } else if (pFormat->container == drwav_container_rf64) { - riffChunkSizeBytes = drwav__riff_chunk_size_rf64(targetDataSizeBytes, pMetadata, metadataCount); + } else if (pFormat->container == ma_dr_wav_container_rf64) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_rf64(targetDataSizeBytes, pMetadata, metadataCount); fileSizeBytes = (8 + riffChunkSizeBytes); } return fileSizeBytes; } -#ifndef DR_WAV_NO_STDIO -#include -DRWAV_PRIVATE drwav_result drwav_result_from_errno(int e) -{ - switch (e) - { - case 0: return DRWAV_SUCCESS; - #ifdef EPERM - case EPERM: return DRWAV_INVALID_OPERATION; - #endif - #ifdef ENOENT - case ENOENT: return DRWAV_DOES_NOT_EXIST; - #endif - #ifdef ESRCH - case ESRCH: return DRWAV_DOES_NOT_EXIST; - #endif - #ifdef EINTR - case EINTR: return DRWAV_INTERRUPT; - #endif - #ifdef EIO - case EIO: return DRWAV_IO_ERROR; - #endif - #ifdef ENXIO - case ENXIO: return DRWAV_DOES_NOT_EXIST; - #endif - #ifdef E2BIG - case E2BIG: return DRWAV_INVALID_ARGS; - #endif - #ifdef ENOEXEC - case ENOEXEC: return DRWAV_INVALID_FILE; - #endif - #ifdef EBADF - case EBADF: return DRWAV_INVALID_FILE; - #endif - #ifdef ECHILD - case ECHILD: return DRWAV_ERROR; - #endif - #ifdef EAGAIN - case EAGAIN: return DRWAV_UNAVAILABLE; - #endif - #ifdef ENOMEM - case ENOMEM: return DRWAV_OUT_OF_MEMORY; - #endif - #ifdef EACCES - case EACCES: return DRWAV_ACCESS_DENIED; - #endif - #ifdef EFAULT - case EFAULT: return DRWAV_BAD_ADDRESS; - #endif - #ifdef ENOTBLK - case ENOTBLK: return DRWAV_ERROR; - #endif - #ifdef EBUSY - case EBUSY: return DRWAV_BUSY; - #endif - #ifdef EEXIST - case EEXIST: return DRWAV_ALREADY_EXISTS; - #endif - #ifdef EXDEV - case EXDEV: return DRWAV_ERROR; - #endif - #ifdef ENODEV - case ENODEV: return DRWAV_DOES_NOT_EXIST; - #endif - #ifdef ENOTDIR - case ENOTDIR: return DRWAV_NOT_DIRECTORY; - #endif - #ifdef EISDIR - case EISDIR: return DRWAV_IS_DIRECTORY; - #endif - #ifdef EINVAL - case EINVAL: return DRWAV_INVALID_ARGS; - #endif - #ifdef ENFILE - case ENFILE: return DRWAV_TOO_MANY_OPEN_FILES; - #endif - #ifdef EMFILE - case EMFILE: return DRWAV_TOO_MANY_OPEN_FILES; - #endif - #ifdef ENOTTY - case ENOTTY: return DRWAV_INVALID_OPERATION; - #endif - #ifdef ETXTBSY - case ETXTBSY: return DRWAV_BUSY; - #endif - #ifdef EFBIG - case EFBIG: return DRWAV_TOO_BIG; - #endif - #ifdef ENOSPC - case ENOSPC: return DRWAV_NO_SPACE; - #endif - #ifdef ESPIPE - case ESPIPE: return DRWAV_BAD_SEEK; - #endif - #ifdef EROFS - case EROFS: return DRWAV_ACCESS_DENIED; - #endif - #ifdef EMLINK - case EMLINK: return DRWAV_TOO_MANY_LINKS; - #endif - #ifdef EPIPE - case EPIPE: return DRWAV_BAD_PIPE; - #endif - #ifdef EDOM - case EDOM: return DRWAV_OUT_OF_RANGE; - #endif - #ifdef ERANGE - case ERANGE: return DRWAV_OUT_OF_RANGE; - #endif - #ifdef EDEADLK - case EDEADLK: return DRWAV_DEADLOCK; - #endif - #ifdef ENAMETOOLONG - case ENAMETOOLONG: return DRWAV_PATH_TOO_LONG; - #endif - #ifdef ENOLCK - case ENOLCK: return DRWAV_ERROR; - #endif - #ifdef ENOSYS - case ENOSYS: return DRWAV_NOT_IMPLEMENTED; - #endif - #ifdef ENOTEMPTY - case ENOTEMPTY: return DRWAV_DIRECTORY_NOT_EMPTY; - #endif - #ifdef ELOOP - case ELOOP: return DRWAV_TOO_MANY_LINKS; - #endif - #ifdef ENOMSG - case ENOMSG: return DRWAV_NO_MESSAGE; - #endif - #ifdef EIDRM - case EIDRM: return DRWAV_ERROR; - #endif - #ifdef ECHRNG - case ECHRNG: return DRWAV_ERROR; - #endif - #ifdef EL2NSYNC - case EL2NSYNC: return DRWAV_ERROR; - #endif - #ifdef EL3HLT - case EL3HLT: return DRWAV_ERROR; - #endif - #ifdef EL3RST - case EL3RST: return DRWAV_ERROR; - #endif - #ifdef ELNRNG - case ELNRNG: return DRWAV_OUT_OF_RANGE; - #endif - #ifdef EUNATCH - case EUNATCH: return DRWAV_ERROR; - #endif - #ifdef ENOCSI - case ENOCSI: return DRWAV_ERROR; - #endif - #ifdef EL2HLT - case EL2HLT: return DRWAV_ERROR; - #endif - #ifdef EBADE - case EBADE: return DRWAV_ERROR; - #endif - #ifdef EBADR - case EBADR: return DRWAV_ERROR; - #endif - #ifdef EXFULL - case EXFULL: return DRWAV_ERROR; - #endif - #ifdef ENOANO - case ENOANO: return DRWAV_ERROR; - #endif - #ifdef EBADRQC - case EBADRQC: return DRWAV_ERROR; - #endif - #ifdef EBADSLT - case EBADSLT: return DRWAV_ERROR; - #endif - #ifdef EBFONT - case EBFONT: return DRWAV_INVALID_FILE; - #endif - #ifdef ENOSTR - case ENOSTR: return DRWAV_ERROR; - #endif - #ifdef ENODATA - case ENODATA: return DRWAV_NO_DATA_AVAILABLE; - #endif - #ifdef ETIME - case ETIME: return DRWAV_TIMEOUT; - #endif - #ifdef ENOSR - case ENOSR: return DRWAV_NO_DATA_AVAILABLE; - #endif - #ifdef ENONET - case ENONET: return DRWAV_NO_NETWORK; - #endif - #ifdef ENOPKG - case ENOPKG: return DRWAV_ERROR; - #endif - #ifdef EREMOTE - case EREMOTE: return DRWAV_ERROR; - #endif - #ifdef ENOLINK - case ENOLINK: return DRWAV_ERROR; - #endif - #ifdef EADV - case EADV: return DRWAV_ERROR; - #endif - #ifdef ESRMNT - case ESRMNT: return DRWAV_ERROR; - #endif - #ifdef ECOMM - case ECOMM: return DRWAV_ERROR; - #endif - #ifdef EPROTO - case EPROTO: return DRWAV_ERROR; - #endif - #ifdef EMULTIHOP - case EMULTIHOP: return DRWAV_ERROR; - #endif - #ifdef EDOTDOT - case EDOTDOT: return DRWAV_ERROR; - #endif - #ifdef EBADMSG - case EBADMSG: return DRWAV_BAD_MESSAGE; - #endif - #ifdef EOVERFLOW - case EOVERFLOW: return DRWAV_TOO_BIG; - #endif - #ifdef ENOTUNIQ - case ENOTUNIQ: return DRWAV_NOT_UNIQUE; - #endif - #ifdef EBADFD - case EBADFD: return DRWAV_ERROR; - #endif - #ifdef EREMCHG - case EREMCHG: return DRWAV_ERROR; - #endif - #ifdef ELIBACC - case ELIBACC: return DRWAV_ACCESS_DENIED; - #endif - #ifdef ELIBBAD - case ELIBBAD: return DRWAV_INVALID_FILE; - #endif - #ifdef ELIBSCN - case ELIBSCN: return DRWAV_INVALID_FILE; - #endif - #ifdef ELIBMAX - case ELIBMAX: return DRWAV_ERROR; - #endif - #ifdef ELIBEXEC - case ELIBEXEC: return DRWAV_ERROR; - #endif - #ifdef EILSEQ - case EILSEQ: return DRWAV_INVALID_DATA; - #endif - #ifdef ERESTART - case ERESTART: return DRWAV_ERROR; - #endif - #ifdef ESTRPIPE - case ESTRPIPE: return DRWAV_ERROR; - #endif - #ifdef EUSERS - case EUSERS: return DRWAV_ERROR; - #endif - #ifdef ENOTSOCK - case ENOTSOCK: return DRWAV_NOT_SOCKET; - #endif - #ifdef EDESTADDRREQ - case EDESTADDRREQ: return DRWAV_NO_ADDRESS; - #endif - #ifdef EMSGSIZE - case EMSGSIZE: return DRWAV_TOO_BIG; - #endif - #ifdef EPROTOTYPE - case EPROTOTYPE: return DRWAV_BAD_PROTOCOL; - #endif - #ifdef ENOPROTOOPT - case ENOPROTOOPT: return DRWAV_PROTOCOL_UNAVAILABLE; - #endif - #ifdef EPROTONOSUPPORT - case EPROTONOSUPPORT: return DRWAV_PROTOCOL_NOT_SUPPORTED; - #endif - #ifdef ESOCKTNOSUPPORT - case ESOCKTNOSUPPORT: return DRWAV_SOCKET_NOT_SUPPORTED; - #endif - #ifdef EOPNOTSUPP - case EOPNOTSUPP: return DRWAV_INVALID_OPERATION; - #endif - #ifdef EPFNOSUPPORT - case EPFNOSUPPORT: return DRWAV_PROTOCOL_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EAFNOSUPPORT - case EAFNOSUPPORT: return DRWAV_ADDRESS_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EADDRINUSE - case EADDRINUSE: return DRWAV_ALREADY_IN_USE; - #endif - #ifdef EADDRNOTAVAIL - case EADDRNOTAVAIL: return DRWAV_ERROR; - #endif - #ifdef ENETDOWN - case ENETDOWN: return DRWAV_NO_NETWORK; - #endif - #ifdef ENETUNREACH - case ENETUNREACH: return DRWAV_NO_NETWORK; - #endif - #ifdef ENETRESET - case ENETRESET: return DRWAV_NO_NETWORK; - #endif - #ifdef ECONNABORTED - case ECONNABORTED: return DRWAV_NO_NETWORK; - #endif - #ifdef ECONNRESET - case ECONNRESET: return DRWAV_CONNECTION_RESET; - #endif - #ifdef ENOBUFS - case ENOBUFS: return DRWAV_NO_SPACE; - #endif - #ifdef EISCONN - case EISCONN: return DRWAV_ALREADY_CONNECTED; - #endif - #ifdef ENOTCONN - case ENOTCONN: return DRWAV_NOT_CONNECTED; - #endif - #ifdef ESHUTDOWN - case ESHUTDOWN: return DRWAV_ERROR; - #endif - #ifdef ETOOMANYREFS - case ETOOMANYREFS: return DRWAV_ERROR; - #endif - #ifdef ETIMEDOUT - case ETIMEDOUT: return DRWAV_TIMEOUT; - #endif - #ifdef ECONNREFUSED - case ECONNREFUSED: return DRWAV_CONNECTION_REFUSED; - #endif - #ifdef EHOSTDOWN - case EHOSTDOWN: return DRWAV_NO_HOST; - #endif - #ifdef EHOSTUNREACH - case EHOSTUNREACH: return DRWAV_NO_HOST; - #endif - #ifdef EALREADY - case EALREADY: return DRWAV_IN_PROGRESS; - #endif - #ifdef EINPROGRESS - case EINPROGRESS: return DRWAV_IN_PROGRESS; - #endif - #ifdef ESTALE - case ESTALE: return DRWAV_INVALID_FILE; - #endif - #ifdef EUCLEAN - case EUCLEAN: return DRWAV_ERROR; - #endif - #ifdef ENOTNAM - case ENOTNAM: return DRWAV_ERROR; - #endif - #ifdef ENAVAIL - case ENAVAIL: return DRWAV_ERROR; - #endif - #ifdef EISNAM - case EISNAM: return DRWAV_ERROR; - #endif - #ifdef EREMOTEIO - case EREMOTEIO: return DRWAV_IO_ERROR; - #endif - #ifdef EDQUOT - case EDQUOT: return DRWAV_NO_SPACE; - #endif - #ifdef ENOMEDIUM - case ENOMEDIUM: return DRWAV_DOES_NOT_EXIST; - #endif - #ifdef EMEDIUMTYPE - case EMEDIUMTYPE: return DRWAV_ERROR; - #endif - #ifdef ECANCELED - case ECANCELED: return DRWAV_CANCELLED; - #endif - #ifdef ENOKEY - case ENOKEY: return DRWAV_ERROR; - #endif - #ifdef EKEYEXPIRED - case EKEYEXPIRED: return DRWAV_ERROR; - #endif - #ifdef EKEYREVOKED - case EKEYREVOKED: return DRWAV_ERROR; - #endif - #ifdef EKEYREJECTED - case EKEYREJECTED: return DRWAV_ERROR; - #endif - #ifdef EOWNERDEAD - case EOWNERDEAD: return DRWAV_ERROR; - #endif - #ifdef ENOTRECOVERABLE - case ENOTRECOVERABLE: return DRWAV_ERROR; - #endif - #ifdef ERFKILL - case ERFKILL: return DRWAV_ERROR; - #endif - #ifdef EHWPOISON - case EHWPOISON: return DRWAV_ERROR; - #endif - default: return DRWAV_ERROR; - } -} -DRWAV_PRIVATE drwav_result drwav_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) -{ -#if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err; -#endif - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRWAV_INVALID_ARGS; - } -#if defined(_MSC_VER) && _MSC_VER >= 1400 - err = fopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drwav_result_from_errno(err); - } -#else -#if defined(_WIN32) || defined(__APPLE__) - *ppFile = fopen(pFilePath, pOpenMode); -#else - #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) - *ppFile = fopen64(pFilePath, pOpenMode); - #else - *ppFile = fopen(pFilePath, pOpenMode); - #endif -#endif - if (*ppFile == NULL) { - drwav_result result = drwav_result_from_errno(errno); - if (result == DRWAV_SUCCESS) { - result = DRWAV_ERROR; - } - return result; - } -#endif - return DRWAV_SUCCESS; -} -#if defined(_WIN32) - #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) - #define DRWAV_HAS_WFOPEN - #endif -#endif -DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRWAV_INVALID_ARGS; - } -#if defined(DRWAV_HAS_WFOPEN) - { - #if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drwav_result_from_errno(err); - } - #else - *ppFile = _wfopen(pFilePath, pOpenMode); - if (*ppFile == NULL) { - return drwav_result_from_errno(errno); - } - #endif - (void)pAllocationCallbacks; - } -#else - { - mbstate_t mbs; - size_t lenMB; - const wchar_t* pFilePathTemp = pFilePath; - char* pFilePathMB = NULL; - char pOpenModeMB[32] = {0}; - DRWAV_ZERO_OBJECT(&mbs); - lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); - if (lenMB == (size_t)-1) { - return drwav_result_from_errno(errno); - } - pFilePathMB = (char*)drwav__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); - if (pFilePathMB == NULL) { - return DRWAV_OUT_OF_MEMORY; - } - pFilePathTemp = pFilePath; - DRWAV_ZERO_OBJECT(&mbs); - wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); - { - size_t i = 0; - for (;;) { - if (pOpenMode[i] == 0) { - pOpenModeMB[i] = '\0'; - break; - } - pOpenModeMB[i] = (char)pOpenMode[i]; - i += 1; - } - } - *ppFile = fopen(pFilePathMB, pOpenModeMB); - drwav__free_from_callbacks(pFilePathMB, pAllocationCallbacks); - } - if (*ppFile == NULL) { - return DRWAV_ERROR; - } -#endif - return DRWAV_SUCCESS; -} -DRWAV_PRIVATE size_t drwav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +#ifndef MA_DR_WAV_NO_STDIO +MA_PRIVATE size_t ma_dr_wav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) { return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); } -DRWAV_PRIVATE size_t drwav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) +MA_PRIVATE size_t ma_dr_wav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) { return fwrite(pData, 1, bytesToWrite, (FILE*)pUserData); } -DRWAV_PRIVATE drwav_bool32 drwav__on_seek_stdio(void* pUserData, int offset, drwav_seek_origin origin) +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_stdio(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { - return fseek((FILE*)pUserData, offset, (origin == drwav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; + return fseek((FILE*)pUserData, offset, (origin == ma_dr_wav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } -DRWAV_API drwav_bool32 drwav_init_file(drwav* pWav, const char* filename, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_file_ex(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); + return ma_dr_wav_init_file_ex(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); } -DRWAV_PRIVATE drwav_bool32 drwav_init_file__internal_FILE(drwav* pWav, FILE* pFile, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, drwav_metadata_type allowedMetadataTypes, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_bool32 ma_dr_wav_init_file__internal_FILE(ma_dr_wav* pWav, FILE* pFile, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav_bool32 result; - result = drwav_preinit(pWav, drwav__on_read_stdio, drwav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); - if (result != DRWAV_TRUE) { + ma_bool32 result; + result = ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { fclose(pFile); return result; } - pWav->allowedMetadataTypes = allowedMetadataTypes; - result = drwav_init__internal(pWav, onChunk, pChunkUserData, flags); - if (result != DRWAV_TRUE) { + result = ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); + if (result != MA_TRUE) { fclose(pFile); return result; } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_init_file_ex(drwav* pWav, const char* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; - if (drwav_fopen(&pFile, filename, "rb") != DRWAV_SUCCESS) { - return DRWAV_FALSE; + if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { + return MA_FALSE; } - return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_file_w(drwav* pWav, const wchar_t* filename, const drwav_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); + return ma_dr_wav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_file_ex_w(drwav* pWav, const wchar_t* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; - if (drwav_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != DRWAV_SUCCESS) { - return DRWAV_FALSE; + if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; } - return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - FILE* pFile; - if (drwav_fopen(&pFile, filename, "rb") != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_t* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - FILE* pFile; - if (drwav_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); -} -DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal_FILE(drwav* pWav, FILE* pFile, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - drwav_bool32 result; - result = drwav_preinit_write(pWav, pFormat, isSequential, drwav__on_write_stdio, drwav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); - if (result != DRWAV_TRUE) { - fclose(pFile); - return result; - } - result = drwav_init_write__internal(pWav, pFormat, totalSampleCount); - if (result != DRWAV_TRUE) { - fclose(pFile); - return result; - } - return DRWAV_TRUE; -} -DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - FILE* pFile; - if (drwav_fopen(&pFile, filename, "wb") != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); -} -DRWAV_PRIVATE drwav_bool32 drwav_init_file_write_w__internal(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - FILE* pFile; - if (drwav_wfopen(&pFile, filename, L"wb", pAllocationCallbacks) != DRWAV_SUCCESS) { - return DRWAV_FALSE; - } - return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - return drwav_init_file_write__internal(pWav, filename, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write_sequential(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - return drwav_init_file_write__internal(pWav, filename, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - if (pFormat == NULL) { - return DRWAV_FALSE; - } - return drwav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - return drwav_init_file_write_w__internal(pWav, filename, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - return drwav_init_file_write_w__internal(pWav, filename, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); -} -DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) -{ - if (pFormat == NULL) { - return DRWAV_FALSE; - } - return drwav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } #endif -DRWAV_PRIVATE size_t drwav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav* pWav = (drwav*)pUserData; + FILE* pFile; + if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); +} +#endif +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal_FILE(ma_dr_wav* pWav, FILE* pFile, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 result; + result = ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + result = ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + return MA_TRUE; +} +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_fopen(&pFile, filename, "wb") != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write_w__internal(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_wfopen(&pFile, filename, L"wb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} +#endif +MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +#endif +#endif +MA_PRIVATE size_t ma_dr_wav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; size_t bytesRemaining; - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->memoryStream.dataSize >= pWav->memoryStream.currentReadPos); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->memoryStream.dataSize >= pWav->memoryStream.currentReadPos); bytesRemaining = pWav->memoryStream.dataSize - pWav->memoryStream.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { - DRWAV_COPY_MEMORY(pBufferOut, pWav->memoryStream.data + pWav->memoryStream.currentReadPos, bytesToRead); + MA_DR_WAV_COPY_MEMORY(pBufferOut, pWav->memoryStream.data + pWav->memoryStream.currentReadPos, bytesToRead); pWav->memoryStream.currentReadPos += bytesToRead; } return bytesToRead; } -DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory(void* pUserData, int offset, drwav_seek_origin origin) +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { - drwav* pWav = (drwav*)pUserData; - DRWAV_ASSERT(pWav != NULL); - if (origin == drwav_seek_origin_current) { + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + MA_DR_WAV_ASSERT(pWav != NULL); + if (origin == ma_dr_wav_seek_origin_current) { if (offset > 0) { if (pWav->memoryStream.currentReadPos + offset > pWav->memoryStream.dataSize) { - return DRWAV_FALSE; + return MA_FALSE; } } else { if (pWav->memoryStream.currentReadPos < (size_t)-offset) { - return DRWAV_FALSE; + return MA_FALSE; } } pWav->memoryStream.currentReadPos += offset; } else { - if ((drwav_uint32)offset <= pWav->memoryStream.dataSize) { + if ((ma_uint32)offset <= pWav->memoryStream.dataSize) { pWav->memoryStream.currentReadPos = offset; } else { - return DRWAV_FALSE; + return MA_FALSE; } } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_PRIVATE size_t drwav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) +MA_PRIVATE size_t ma_dr_wav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) { - drwav* pWav = (drwav*)pUserData; + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; size_t bytesRemaining; - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(pWav->memoryStreamWrite.dataCapacity >= pWav->memoryStreamWrite.currentWritePos); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->memoryStreamWrite.dataCapacity >= pWav->memoryStreamWrite.currentWritePos); bytesRemaining = pWav->memoryStreamWrite.dataCapacity - pWav->memoryStreamWrite.currentWritePos; if (bytesRemaining < bytesToWrite) { void* pNewData; @@ -55659,14 +79848,14 @@ DRWAV_PRIVATE size_t drwav__on_write_memory(void* pUserData, const void* pDataIn if ((newDataCapacity - pWav->memoryStreamWrite.currentWritePos) < bytesToWrite) { newDataCapacity = pWav->memoryStreamWrite.currentWritePos + bytesToWrite; } - pNewData = drwav__realloc_from_callbacks(*pWav->memoryStreamWrite.ppData, newDataCapacity, pWav->memoryStreamWrite.dataCapacity, &pWav->allocationCallbacks); + pNewData = ma_dr_wav__realloc_from_callbacks(*pWav->memoryStreamWrite.ppData, newDataCapacity, pWav->memoryStreamWrite.dataCapacity, &pWav->allocationCallbacks); if (pNewData == NULL) { return 0; } *pWav->memoryStreamWrite.ppData = pNewData; pWav->memoryStreamWrite.dataCapacity = newDataCapacity; } - DRWAV_COPY_MEMORY(((drwav_uint8*)(*pWav->memoryStreamWrite.ppData)) + pWav->memoryStreamWrite.currentWritePos, pDataIn, bytesToWrite); + MA_DR_WAV_COPY_MEMORY(((ma_uint8*)(*pWav->memoryStreamWrite.ppData)) + pWav->memoryStreamWrite.currentWritePos, pDataIn, bytesToWrite); pWav->memoryStreamWrite.currentWritePos += bytesToWrite; if (pWav->memoryStreamWrite.dataSize < pWav->memoryStreamWrite.currentWritePos) { pWav->memoryStreamWrite.dataSize = pWav->memoryStreamWrite.currentWritePos; @@ -55674,11 +79863,11 @@ DRWAV_PRIVATE size_t drwav__on_write_memory(void* pUserData, const void* pDataIn *pWav->memoryStreamWrite.pDataSize = pWav->memoryStreamWrite.dataSize; return bytesToWrite; } -DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offset, drwav_seek_origin origin) +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory_write(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { - drwav* pWav = (drwav*)pUserData; - DRWAV_ASSERT(pWav != NULL); - if (origin == drwav_seek_origin_current) { + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + MA_DR_WAV_ASSERT(pWav != NULL); + if (origin == ma_dr_wav_seek_origin_current) { if (offset > 0) { if (pWav->memoryStreamWrite.currentWritePos + offset > pWav->memoryStreamWrite.dataSize) { offset = (int)(pWav->memoryStreamWrite.dataSize - pWav->memoryStreamWrite.currentWritePos); @@ -55690,145 +79879,143 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offs } pWav->memoryStreamWrite.currentWritePos += offset; } else { - if ((drwav_uint32)offset <= pWav->memoryStreamWrite.dataSize) { + if ((ma_uint32)offset <= pWav->memoryStreamWrite.dataSize) { pWav->memoryStreamWrite.currentWritePos = offset; } else { pWav->memoryStreamWrite.currentWritePos = pWav->memoryStreamWrite.dataSize; } } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_memory_ex(pWav, data, dataSize, NULL, NULL, 0, pAllocationCallbacks); + return ma_dr_wav_init_memory_ex(pWav, data, dataSize, NULL, NULL, 0, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_memory_ex(drwav* pWav, const void* data, size_t dataSize, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (data == NULL || dataSize == 0) { - return DRWAV_FALSE; + return MA_FALSE; } - if (!drwav_preinit(pWav, drwav__on_read_memory, drwav__on_seek_memory, pWav, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { + return MA_FALSE; } - pWav->memoryStream.data = (const drwav_uint8*)data; + pWav->memoryStream.data = (const ma_uint8*)data; pWav->memoryStream.dataSize = dataSize; pWav->memoryStream.currentReadPos = 0; - return drwav_init__internal(pWav, onChunk, pChunkUserData, flags); + return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); } -DRWAV_API drwav_bool32 drwav_init_memory_with_metadata(drwav* pWav, const void* data, size_t dataSize, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (data == NULL || dataSize == 0) { - return DRWAV_FALSE; + return MA_FALSE; } - if (!drwav_preinit(pWav, drwav__on_read_memory, drwav__on_seek_memory, pWav, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { + return MA_FALSE; } - pWav->memoryStream.data = (const drwav_uint8*)data; + pWav->memoryStream.data = (const ma_uint8*)data; pWav->memoryStream.dataSize = dataSize; pWav->memoryStream.currentReadPos = 0; - pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; - return drwav_init__internal(pWav, NULL, NULL, flags); + return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); } -DRWAV_PRIVATE drwav_bool32 drwav_init_memory_write__internal(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_PRIVATE ma_bool32 ma_dr_wav_init_memory_write__internal(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) { if (ppData == NULL || pDataSize == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } *ppData = NULL; *pDataSize = 0; - if (!drwav_preinit_write(pWav, pFormat, isSequential, drwav__on_write_memory, drwav__on_seek_memory_write, pWav, pAllocationCallbacks)) { - return DRWAV_FALSE; + if (!ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_memory, ma_dr_wav__on_seek_memory_write, pWav, pAllocationCallbacks)) { + return MA_FALSE; } pWav->memoryStreamWrite.ppData = ppData; pWav->memoryStreamWrite.pDataSize = pDataSize; pWav->memoryStreamWrite.dataSize = 0; pWav->memoryStreamWrite.dataCapacity = 0; pWav->memoryStreamWrite.currentWritePos = 0; - return drwav_init_write__internal(pWav, pFormat, totalSampleCount); + return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); } -DRWAV_API drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); + return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, 0, MA_FALSE, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_memory_write_sequential(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) { - return drwav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); + return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); } -DRWAV_API drwav_bool32 drwav_init_memory_write_sequential_pcm_frames(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } - return drwav_init_memory_write_sequential(pWav, ppData, pDataSize, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); + return ma_dr_wav_init_memory_write_sequential(pWav, ppData, pDataSize, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } -DRWAV_API drwav_result drwav_uninit(drwav* pWav) +MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav) { - drwav_result result = DRWAV_SUCCESS; + ma_result result = MA_SUCCESS; if (pWav == NULL) { - return DRWAV_INVALID_ARGS; + return MA_INVALID_ARGS; } if (pWav->onWrite != NULL) { - drwav_uint32 paddingSize = 0; - if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { - paddingSize = drwav__chunk_padding_size_riff(pWav->dataChunkDataSize); + ma_uint32 paddingSize = 0; + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rf64) { + paddingSize = ma_dr_wav__chunk_padding_size_riff(pWav->dataChunkDataSize); } else { - paddingSize = drwav__chunk_padding_size_w64(pWav->dataChunkDataSize); + paddingSize = ma_dr_wav__chunk_padding_size_w64(pWav->dataChunkDataSize); } if (paddingSize > 0) { - drwav_uint64 paddingData = 0; - drwav__write(pWav, &paddingData, paddingSize); + ma_uint64 paddingData = 0; + ma_dr_wav__write(pWav, &paddingData, paddingSize); } if (pWav->onSeek && !pWav->isSequentialWrite) { - if (pWav->container == drwav_container_riff) { - if (pWav->onSeek(pWav->pUserData, 4, drwav_seek_origin_start)) { - drwav_uint32 riffChunkSize = drwav__riff_chunk_size_riff(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); - drwav__write_u32ne_to_le(pWav, riffChunkSize); + if (pWav->container == ma_dr_wav_container_riff) { + if (pWav->onSeek(pWav->pUserData, 4, ma_dr_wav_seek_origin_start)) { + ma_uint32 riffChunkSize = ma_dr_wav__riff_chunk_size_riff(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + ma_dr_wav__write_u32ne_to_le(pWav, riffChunkSize); } - if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 4, drwav_seek_origin_start)) { - drwav_uint32 dataChunkSize = drwav__data_chunk_size_riff(pWav->dataChunkDataSize); - drwav__write_u32ne_to_le(pWav, dataChunkSize); + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 4, ma_dr_wav_seek_origin_start)) { + ma_uint32 dataChunkSize = ma_dr_wav__data_chunk_size_riff(pWav->dataChunkDataSize); + ma_dr_wav__write_u32ne_to_le(pWav, dataChunkSize); } - } else if (pWav->container == drwav_container_w64) { - if (pWav->onSeek(pWav->pUserData, 16, drwav_seek_origin_start)) { - drwav_uint64 riffChunkSize = drwav__riff_chunk_size_w64(pWav->dataChunkDataSize); - drwav__write_u64ne_to_le(pWav, riffChunkSize); + } else if (pWav->container == ma_dr_wav_container_w64) { + if (pWav->onSeek(pWav->pUserData, 16, ma_dr_wav_seek_origin_start)) { + ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_w64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); } - if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 8, drwav_seek_origin_start)) { - drwav_uint64 dataChunkSize = drwav__data_chunk_size_w64(pWav->dataChunkDataSize); - drwav__write_u64ne_to_le(pWav, dataChunkSize); + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 8, ma_dr_wav_seek_origin_start)) { + ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_w64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); } - } else if (pWav->container == drwav_container_rf64) { + } else if (pWav->container == ma_dr_wav_container_rf64) { int ds64BodyPos = 12 + 8; - if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 0, drwav_seek_origin_start)) { - drwav_uint64 riffChunkSize = drwav__riff_chunk_size_rf64(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); - drwav__write_u64ne_to_le(pWav, riffChunkSize); + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 0, ma_dr_wav_seek_origin_start)) { + ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_rf64(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); } - if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 8, drwav_seek_origin_start)) { - drwav_uint64 dataChunkSize = drwav__data_chunk_size_rf64(pWav->dataChunkDataSize); - drwav__write_u64ne_to_le(pWav, dataChunkSize); + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 8, ma_dr_wav_seek_origin_start)) { + ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_rf64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); } } } if (pWav->isSequentialWrite) { if (pWav->dataChunkDataSize != pWav->dataChunkDataSizeTargetWrite) { - result = DRWAV_INVALID_FILE; + result = MA_INVALID_FILE; } } } else { - if (pWav->pMetadata != NULL) { - pWav->allocationCallbacks.onFree(pWav->pMetadata, pWav->allocationCallbacks.pUserData); - } + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); } -#ifndef DR_WAV_NO_STDIO - if (pWav->onRead == drwav__on_read_stdio || pWav->onWrite == drwav__on_write_stdio) { +#ifndef MA_DR_WAV_NO_STDIO + if (pWav->onRead == ma_dr_wav__on_read_stdio || pWav->onWrite == ma_dr_wav__on_write_stdio) { fclose((FILE*)pWav->pUserData); } #endif return result; } -DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut) +MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut) { size_t bytesRead; + ma_uint32 bytesPerFrame; if (pWav == NULL || bytesToRead == 0) { return 0; } @@ -55838,6 +80025,10 @@ DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOu if (bytesToRead == 0) { return 0; } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } if (pBufferOut != NULL) { bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); } else { @@ -55847,13 +80038,13 @@ DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOu if (bytesToSeek > 0x7FFFFFFF) { bytesToSeek = 0x7FFFFFFF; } - if (pWav->onSeek(pWav->pUserData, (int)bytesToSeek, drwav_seek_origin_current) == DRWAV_FALSE) { + if (pWav->onSeek(pWav->pUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current) == MA_FALSE) { break; } bytesRead += bytesToSeek; } while (bytesRead < bytesToRead) { - drwav_uint8 buffer[4096]; + ma_uint8 buffer[4096]; size_t bytesSeeked; size_t bytesToSeek = (bytesToRead - bytesRead); if (bytesToSeek > sizeof(buffer)) { @@ -55866,166 +80057,202 @@ DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOu } } } - pWav->readCursorInPCMFrames += bytesRead / drwav_get_bytes_per_pcm_frame(pWav); + pWav->readCursorInPCMFrames += bytesRead / bytesPerFrame; pWav->bytesRemaining -= bytesRead; return bytesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { - drwav_uint32 bytesPerFrame; - drwav_uint64 bytesToRead; + ma_uint32 bytesPerFrame; + ma_uint64 bytesToRead; + ma_uint64 framesRemainingInFile; if (pWav == NULL || framesToRead == 0) { return 0; } - if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { return 0; } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + framesRemainingInFile = pWav->totalPCMFrameCount - pWav->readCursorInPCMFrames; + if (framesToRead > framesRemainingInFile) { + framesToRead = framesRemainingInFile; + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesToRead = framesToRead * bytesPerFrame; - if (bytesToRead > DRWAV_SIZE_MAX) { - bytesToRead = (DRWAV_SIZE_MAX / bytesPerFrame) * bytesPerFrame; + if (bytesToRead > MA_SIZE_MAX) { + bytesToRead = (MA_SIZE_MAX / bytesPerFrame) * bytesPerFrame; } if (bytesToRead == 0) { return 0; } - return drwav_read_raw(pWav, (size_t)bytesToRead, pBufferOut) / bytesPerFrame; + return ma_dr_wav_read_raw(pWav, (size_t)bytesToRead, pBufferOut) / bytesPerFrame; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL) { - drwav__bswap_samples(pBufferOut, framesRead*pWav->channels, drwav_get_bytes_per_pcm_frame(pWav)/pWav->channels, pWav->translatedFormatTag); + ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + ma_dr_wav__bswap_samples(pBufferOut, framesRead*pWav->channels, bytesPerFrame/pWav->channels); } return framesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { - if (drwav__is_little_endian()) { - return drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); - } else { - return drwav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + ma_uint64 framesRead = 0; + if (ma_dr_wav_is_container_be(pWav->container)) { + if (pWav->container != ma_dr_wav_container_aiff || pWav->aiff.isLE == MA_FALSE) { + if (ma_dr_wav__is_little_endian()) { + framesRead = ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } else { + framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } + goto post_process; + } } + if (ma_dr_wav__is_little_endian()) { + framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } else { + framesRead = ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } + post_process: + { + if (pWav->container == ma_dr_wav_container_aiff && pWav->bitsPerSample == 8 && pWav->aiff.isUnsigned == MA_FALSE) { + if (pBufferOut != NULL) { + ma_uint64 iSample; + for (iSample = 0; iSample < framesRead * pWav->channels; iSample += 1) { + ((ma_uint8*)pBufferOut)[iSample] += 128; + } + } + } + } + return framesRead; } -DRWAV_PRIVATE drwav_bool32 drwav_seek_to_first_pcm_frame(drwav* pWav) +MA_PRIVATE ma_bool32 ma_dr_wav_seek_to_first_pcm_frame(ma_dr_wav* pWav) { if (pWav->onWrite != NULL) { - return DRWAV_FALSE; + return MA_FALSE; } - if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, drwav_seek_origin_start)) { - return DRWAV_FALSE; + if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, ma_dr_wav_seek_origin_start)) { + return MA_FALSE; } - if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - DRWAV_ZERO_OBJECT(&pWav->msadpcm); - } else if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - DRWAV_ZERO_OBJECT(&pWav->ima); + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + MA_DR_WAV_ZERO_OBJECT(&pWav->msadpcm); + } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + MA_DR_WAV_ZERO_OBJECT(&pWav->ima); } else { - DRWAV_ASSERT(DRWAV_FALSE); + MA_DR_WAV_ASSERT(MA_FALSE); } } pWav->readCursorInPCMFrames = 0; pWav->bytesRemaining = pWav->dataChunkDataSize; - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetFrameIndex) +MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex) { if (pWav == NULL || pWav->onSeek == NULL) { - return DRWAV_FALSE; + return MA_FALSE; } if (pWav->onWrite != NULL) { - return DRWAV_FALSE; + return MA_FALSE; } if (pWav->totalPCMFrameCount == 0) { - return DRWAV_TRUE; + return MA_TRUE; } - if (targetFrameIndex >= pWav->totalPCMFrameCount) { - targetFrameIndex = pWav->totalPCMFrameCount - 1; + if (targetFrameIndex > pWav->totalPCMFrameCount) { + targetFrameIndex = pWav->totalPCMFrameCount; } - if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { if (targetFrameIndex < pWav->readCursorInPCMFrames) { - if (!drwav_seek_to_first_pcm_frame(pWav)) { - return DRWAV_FALSE; + if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { + return MA_FALSE; } } if (targetFrameIndex > pWav->readCursorInPCMFrames) { - drwav_uint64 offsetInFrames = targetFrameIndex - pWav->readCursorInPCMFrames; - drwav_int16 devnull[2048]; + ma_uint64 offsetInFrames = targetFrameIndex - pWav->readCursorInPCMFrames; + ma_int16 devnull[2048]; while (offsetInFrames > 0) { - drwav_uint64 framesRead = 0; - drwav_uint64 framesToRead = offsetInFrames; - if (framesToRead > drwav_countof(devnull)/pWav->channels) { - framesToRead = drwav_countof(devnull)/pWav->channels; + ma_uint64 framesRead = 0; + ma_uint64 framesToRead = offsetInFrames; + if (framesToRead > ma_dr_wav_countof(devnull)/pWav->channels) { + framesToRead = ma_dr_wav_countof(devnull)/pWav->channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - framesRead = drwav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, devnull); - } else if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - framesRead = drwav_read_pcm_frames_s16__ima(pWav, framesToRead, devnull); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + framesRead = ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, devnull); + } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + framesRead = ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, devnull); } else { - DRWAV_ASSERT(DRWAV_FALSE); + MA_DR_WAV_ASSERT(MA_FALSE); } if (framesRead != framesToRead) { - return DRWAV_FALSE; + return MA_FALSE; } offsetInFrames -= framesRead; } } } else { - drwav_uint64 totalSizeInBytes; - drwav_uint64 currentBytePos; - drwav_uint64 targetBytePos; - drwav_uint64 offset; - totalSizeInBytes = pWav->totalPCMFrameCount * drwav_get_bytes_per_pcm_frame(pWav); - DRWAV_ASSERT(totalSizeInBytes >= pWav->bytesRemaining); + ma_uint64 totalSizeInBytes; + ma_uint64 currentBytePos; + ma_uint64 targetBytePos; + ma_uint64 offset; + ma_uint32 bytesPerFrame; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return MA_FALSE; + } + totalSizeInBytes = pWav->totalPCMFrameCount * bytesPerFrame; currentBytePos = totalSizeInBytes - pWav->bytesRemaining; - targetBytePos = targetFrameIndex * drwav_get_bytes_per_pcm_frame(pWav); + targetBytePos = targetFrameIndex * bytesPerFrame; if (currentBytePos < targetBytePos) { offset = (targetBytePos - currentBytePos); } else { - if (!drwav_seek_to_first_pcm_frame(pWav)) { - return DRWAV_FALSE; + if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { + return MA_FALSE; } offset = targetBytePos; } while (offset > 0) { int offset32 = ((offset > INT_MAX) ? INT_MAX : (int)offset); - if (!pWav->onSeek(pWav->pUserData, offset32, drwav_seek_origin_current)) { - return DRWAV_FALSE; + if (!pWav->onSeek(pWav->pUserData, offset32, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; } - pWav->readCursorInPCMFrames += offset32 / drwav_get_bytes_per_pcm_frame(pWav); + pWav->readCursorInPCMFrames += offset32 / bytesPerFrame; pWav->bytesRemaining -= offset32; offset -= offset32; } } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_result drwav_get_cursor_in_pcm_frames(drwav* pWav, drwav_uint64* pCursor) +MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor) { if (pCursor == NULL) { - return DRWAV_INVALID_ARGS; + return MA_INVALID_ARGS; } *pCursor = 0; if (pWav == NULL) { - return DRWAV_INVALID_ARGS; + return MA_INVALID_ARGS; } *pCursor = pWav->readCursorInPCMFrames; - return DRWAV_SUCCESS; + return MA_SUCCESS; } -DRWAV_API drwav_result drwav_get_length_in_pcm_frames(drwav* pWav, drwav_uint64* pLength) +MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength) { if (pLength == NULL) { - return DRWAV_INVALID_ARGS; + return MA_INVALID_ARGS; } *pLength = 0; if (pWav == NULL) { - return DRWAV_INVALID_ARGS; + return MA_INVALID_ARGS; } *pLength = pWav->totalPCMFrameCount; - return DRWAV_SUCCESS; + return MA_SUCCESS; } -DRWAV_API size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData) +MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData) { size_t bytesWritten; if (pWav == NULL || bytesToWrite == 0 || pData == NULL) { @@ -56035,26 +80262,26 @@ DRWAV_API size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* p pWav->dataChunkDataSize += bytesWritten; return bytesWritten; } -DRWAV_API drwav_uint64 drwav_write_pcm_frames_le(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { - drwav_uint64 bytesToWrite; - drwav_uint64 bytesWritten; - const drwav_uint8* pRunningData; + ma_uint64 bytesToWrite; + ma_uint64 bytesWritten; + const ma_uint8* pRunningData; if (pWav == NULL || framesToWrite == 0 || pData == NULL) { return 0; } bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); - if (bytesToWrite > DRWAV_SIZE_MAX) { + if (bytesToWrite > MA_SIZE_MAX) { return 0; } bytesWritten = 0; - pRunningData = (const drwav_uint8*)pData; + pRunningData = (const ma_uint8*)pData; while (bytesToWrite > 0) { size_t bytesJustWritten; - drwav_uint64 bytesToWriteThisIteration; + ma_uint64 bytesToWriteThisIteration; bytesToWriteThisIteration = bytesToWrite; - DRWAV_ASSERT(bytesToWriteThisIteration <= DRWAV_SIZE_MAX); - bytesJustWritten = drwav_write_raw(pWav, (size_t)bytesToWriteThisIteration, pRunningData); + MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); + bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, pRunningData); if (bytesJustWritten == 0) { break; } @@ -56064,36 +80291,39 @@ DRWAV_API drwav_uint64 drwav_write_pcm_frames_le(drwav* pWav, drwav_uint64 frame } return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; } -DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { - drwav_uint64 bytesToWrite; - drwav_uint64 bytesWritten; - drwav_uint32 bytesPerSample; - const drwav_uint8* pRunningData; + ma_uint64 bytesToWrite; + ma_uint64 bytesWritten; + ma_uint32 bytesPerSample; + const ma_uint8* pRunningData; if (pWav == NULL || framesToWrite == 0 || pData == NULL) { return 0; } bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); - if (bytesToWrite > DRWAV_SIZE_MAX) { + if (bytesToWrite > MA_SIZE_MAX) { return 0; } bytesWritten = 0; - pRunningData = (const drwav_uint8*)pData; - bytesPerSample = drwav_get_bytes_per_pcm_frame(pWav) / pWav->channels; + pRunningData = (const ma_uint8*)pData; + bytesPerSample = ma_dr_wav_get_bytes_per_pcm_frame(pWav) / pWav->channels; + if (bytesPerSample == 0) { + return 0; + } while (bytesToWrite > 0) { - drwav_uint8 temp[4096]; - drwav_uint32 sampleCount; + ma_uint8 temp[4096]; + ma_uint32 sampleCount; size_t bytesJustWritten; - drwav_uint64 bytesToWriteThisIteration; + ma_uint64 bytesToWriteThisIteration; bytesToWriteThisIteration = bytesToWrite; - DRWAV_ASSERT(bytesToWriteThisIteration <= DRWAV_SIZE_MAX); + MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); sampleCount = sizeof(temp)/bytesPerSample; - if (bytesToWriteThisIteration > ((drwav_uint64)sampleCount)*bytesPerSample) { - bytesToWriteThisIteration = ((drwav_uint64)sampleCount)*bytesPerSample; + if (bytesToWriteThisIteration > ((ma_uint64)sampleCount)*bytesPerSample) { + bytesToWriteThisIteration = ((ma_uint64)sampleCount)*bytesPerSample; } - DRWAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); - drwav__bswap_samples(temp, sampleCount, bytesPerSample, pWav->translatedFormatTag); - bytesJustWritten = drwav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); + MA_DR_WAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); + ma_dr_wav__bswap_samples(temp, sampleCount, bytesPerSample); + bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); if (bytesJustWritten == 0) { break; } @@ -56103,49 +80333,49 @@ DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 frame } return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; } -DRWAV_API drwav_uint64 drwav_write_pcm_frames(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { - if (drwav__is_little_endian()) { - return drwav_write_pcm_frames_le(pWav, framesToWrite, pData); + if (ma_dr_wav__is_little_endian()) { + return ma_dr_wav_write_pcm_frames_le(pWav, framesToWrite, pData); } else { - return drwav_write_pcm_frames_be(pWav, framesToWrite, pData); + return ma_dr_wav_write_pcm_frames_be(pWav, framesToWrite, pData); } } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(framesToRead > 0); + ma_uint64 totalFramesRead = 0; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(framesToRead > 0); while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { - DRWAV_ASSERT(framesToRead > 0); + MA_DR_WAV_ASSERT(framesToRead > 0); if (pWav->msadpcm.cachedFrameCount == 0 && pWav->msadpcm.bytesRemainingInBlock == 0) { if (pWav->channels == 1) { - drwav_uint8 header[7]; + ma_uint8 header[7]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); pWav->msadpcm.predictor[0] = header[0]; - pWav->msadpcm.delta[0] = drwav_bytes_to_s16(header + 1); - pWav->msadpcm.prevFrames[0][1] = (drwav_int32)drwav_bytes_to_s16(header + 3); - pWav->msadpcm.prevFrames[0][0] = (drwav_int32)drwav_bytes_to_s16(header + 5); + pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 1); + pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 3); + pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 5); pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][0]; pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.cachedFrameCount = 2; } else { - drwav_uint8 header[14]; + ma_uint8 header[14]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); pWav->msadpcm.predictor[0] = header[0]; pWav->msadpcm.predictor[1] = header[1]; - pWav->msadpcm.delta[0] = drwav_bytes_to_s16(header + 2); - pWav->msadpcm.delta[1] = drwav_bytes_to_s16(header + 4); - pWav->msadpcm.prevFrames[0][1] = (drwav_int32)drwav_bytes_to_s16(header + 6); - pWav->msadpcm.prevFrames[1][1] = (drwav_int32)drwav_bytes_to_s16(header + 8); - pWav->msadpcm.prevFrames[0][0] = (drwav_int32)drwav_bytes_to_s16(header + 10); - pWav->msadpcm.prevFrames[1][0] = (drwav_int32)drwav_bytes_to_s16(header + 12); + pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 2); + pWav->msadpcm.delta[1] = ma_dr_wav_bytes_to_s16(header + 4); + pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 6); + pWav->msadpcm.prevFrames[1][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 8); + pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 10); + pWav->msadpcm.prevFrames[1][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 12); pWav->msadpcm.cachedFrames[0] = pWav->msadpcm.prevFrames[0][0]; pWav->msadpcm.cachedFrames[1] = pWav->msadpcm.prevFrames[1][0]; pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][1]; @@ -56155,9 +80385,9 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav } while (framesToRead > 0 && pWav->msadpcm.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { if (pBufferOut != NULL) { - drwav_uint32 iSample = 0; + ma_uint32 iSample = 0; for (iSample = 0; iSample < pWav->channels; iSample += 1) { - pBufferOut[iSample] = (drwav_int16)pWav->msadpcm.cachedFrames[(drwav_countof(pWav->msadpcm.cachedFrames) - (pWav->msadpcm.cachedFrameCount*pWav->channels)) + iSample]; + pBufferOut[iSample] = (ma_int16)pWav->msadpcm.cachedFrames[(ma_dr_wav_countof(pWav->msadpcm.cachedFrames) - (pWav->msadpcm.cachedFrameCount*pWav->channels)) + iSample]; } pBufferOut += pWav->channels; } @@ -56173,15 +80403,15 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav if (pWav->msadpcm.bytesRemainingInBlock == 0) { continue; } else { - static drwav_int32 adaptationTable[] = { + static ma_int32 adaptationTable[] = { 230, 230, 230, 230, 307, 409, 512, 614, 768, 614, 512, 409, 307, 230, 230, 230 }; - static drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; - static drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; - drwav_uint8 nibbles; - drwav_int32 nibble0; - drwav_int32 nibble1; + static ma_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; + static ma_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; + ma_uint8 nibbles; + ma_int32 nibble0; + ma_int32 nibble1; if (pWav->onRead(pWav->pUserData, &nibbles, 1) != 1) { return totalFramesRead; } @@ -56189,11 +80419,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav nibble0 = ((nibbles & 0xF0) >> 4); if ((nibbles & 0x80)) { nibble0 |= 0xFFFFFFF0UL; } nibble1 = ((nibbles & 0x0F) >> 0); if ((nibbles & 0x08)) { nibble1 |= 0xFFFFFFF0UL; } if (pWav->channels == 1) { - drwav_int32 newSample0; - drwav_int32 newSample1; + ma_int32 newSample0; + ma_int32 newSample1; newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; - newSample0 = drwav_clamp(newSample0, -32768, 32767); + newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; @@ -56202,7 +80432,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav pWav->msadpcm.prevFrames[0][1] = newSample0; newSample1 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample1 += nibble1 * pWav->msadpcm.delta[0]; - newSample1 = drwav_clamp(newSample1, -32768, 32767); + newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; @@ -56213,11 +80443,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav pWav->msadpcm.cachedFrames[3] = newSample1; pWav->msadpcm.cachedFrameCount = 2; } else { - drwav_int32 newSample0; - drwav_int32 newSample1; + ma_int32 newSample0; + ma_int32 newSample1; newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; - newSample0 = drwav_clamp(newSample0, -32768, 32767); + newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; @@ -56226,7 +80456,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav pWav->msadpcm.prevFrames[0][1] = newSample0; newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; newSample1 += nibble1 * pWav->msadpcm.delta[1]; - newSample1 = drwav_clamp(newSample1, -32768, 32767); + newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; if (pWav->msadpcm.delta[1] < 16) { pWav->msadpcm.delta[1] = 16; @@ -56242,15 +80472,15 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - drwav_uint32 iChannel; - static drwav_int32 indexTable[16] = { + ma_uint64 totalFramesRead = 0; + ma_uint32 iChannel; + static ma_int32 indexTable[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; - static drwav_int32 stepTable[89] = { + static ma_int32 stepTable[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, @@ -56261,51 +80491,51 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 }; - DRWAV_ASSERT(pWav != NULL); - DRWAV_ASSERT(framesToRead > 0); + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(framesToRead > 0); while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { - DRWAV_ASSERT(framesToRead > 0); + MA_DR_WAV_ASSERT(framesToRead > 0); if (pWav->ima.cachedFrameCount == 0 && pWav->ima.bytesRemainingInBlock == 0) { if (pWav->channels == 1) { - drwav_uint8 header[4]; + ma_uint8 header[4]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); - if (header[2] >= drwav_countof(stepTable)) { - pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, drwav_seek_origin_current); + if (header[2] >= ma_dr_wav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); pWav->ima.bytesRemainingInBlock = 0; return totalFramesRead; } - pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); - pWav->ima.stepIndex[0] = header[2]; - pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; + pWav->ima.predictor[0] = (ma_int16)ma_dr_wav_bytes_to_u16(header + 0); + pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; pWav->ima.cachedFrameCount = 1; } else { - drwav_uint8 header[8]; + ma_uint8 header[8]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); - if (header[2] >= drwav_countof(stepTable) || header[6] >= drwav_countof(stepTable)) { - pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, drwav_seek_origin_current); + if (header[2] >= ma_dr_wav_countof(stepTable) || header[6] >= ma_dr_wav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); pWav->ima.bytesRemainingInBlock = 0; return totalFramesRead; } - pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); - pWav->ima.stepIndex[0] = header[2]; - pWav->ima.predictor[1] = drwav_bytes_to_s16(header + 4); - pWav->ima.stepIndex[1] = header[6]; - pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; - pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; + pWav->ima.predictor[0] = ma_dr_wav_bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.predictor[1] = ma_dr_wav_bytes_to_s16(header + 4); + pWav->ima.stepIndex[1] = ma_dr_wav_clamp(header[6], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; pWav->ima.cachedFrameCount = 1; } } while (framesToRead > 0 && pWav->ima.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { if (pBufferOut != NULL) { - drwav_uint32 iSample; + ma_uint32 iSample; for (iSample = 0; iSample < pWav->channels; iSample += 1) { - pBufferOut[iSample] = (drwav_int16)pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + iSample]; + pBufferOut[iSample] = (ma_int16)pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + iSample]; } pBufferOut += pWav->channels; } @@ -56323,27 +80553,27 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin } else { pWav->ima.cachedFrameCount = 8; for (iChannel = 0; iChannel < pWav->channels; ++iChannel) { - drwav_uint32 iByte; - drwav_uint8 nibbles[4]; + ma_uint32 iByte; + ma_uint8 nibbles[4]; if (pWav->onRead(pWav->pUserData, &nibbles, 4) != 4) { pWav->ima.cachedFrameCount = 0; return totalFramesRead; } pWav->ima.bytesRemainingInBlock -= 4; for (iByte = 0; iByte < 4; ++iByte) { - drwav_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); - drwav_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); - drwav_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; - drwav_int32 predictor = pWav->ima.predictor[iChannel]; - drwav_int32 diff = step >> 3; + ma_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); + ma_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); + ma_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; + ma_int32 predictor = pWav->ima.predictor[iChannel]; + ma_int32 diff = step >> 3; if (nibble0 & 1) diff += step >> 2; if (nibble0 & 2) diff += step >> 1; if (nibble0 & 4) diff += step; if (nibble0 & 8) diff = -diff; - predictor = drwav_clamp(predictor + diff, -32768, 32767); + predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); pWav->ima.predictor[iChannel] = predictor; - pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (drwav_int32)drwav_countof(stepTable)-1); - pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+0)*pWav->channels + iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+0)*pWav->channels + iChannel] = predictor; step = stepTable[pWav->ima.stepIndex[iChannel]]; predictor = pWav->ima.predictor[iChannel]; diff = step >> 3; @@ -56351,10 +80581,10 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin if (nibble1 & 2) diff += step >> 1; if (nibble1 & 4) diff += step; if (nibble1 & 8) diff = -diff; - predictor = drwav_clamp(predictor + diff, -32768, 32767); + predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); pWav->ima.predictor[iChannel] = predictor; - pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (drwav_int32)drwav_countof(stepTable)-1); - pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+1)*pWav->channels + iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+1)*pWav->channels + iChannel] = predictor; } } } @@ -56362,8 +80592,8 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin } return totalFramesRead; } -#ifndef DR_WAV_NO_CONVERSION_API -static unsigned short g_drwavAlawTable[256] = { +#ifndef MA_DR_WAV_NO_CONVERSION_API +static unsigned short g_ma_dr_wavAlawTable[256] = { 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, @@ -56381,7 +80611,7 @@ static unsigned short g_drwavAlawTable[256] = { 0x0560, 0x0520, 0x05E0, 0x05A0, 0x0460, 0x0420, 0x04E0, 0x04A0, 0x0760, 0x0720, 0x07E0, 0x07A0, 0x0660, 0x0620, 0x06E0, 0x06A0, 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 }; -static unsigned short g_drwavMulawTable[256] = { +static unsigned short g_ma_dr_wavMulawTable[256] = { 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, @@ -56399,213 +80629,285 @@ static unsigned short g_drwavMulawTable[256] = { 0x0174, 0x0164, 0x0154, 0x0144, 0x0134, 0x0124, 0x0114, 0x0104, 0x00F4, 0x00E4, 0x00D4, 0x00C4, 0x00B4, 0x00A4, 0x0094, 0x0084, 0x0078, 0x0070, 0x0068, 0x0060, 0x0058, 0x0050, 0x0048, 0x0040, 0x0038, 0x0030, 0x0028, 0x0020, 0x0018, 0x0010, 0x0008, 0x0000 }; -static DRWAV_INLINE drwav_int16 drwav__alaw_to_s16(drwav_uint8 sampleIn) +static MA_INLINE ma_int16 ma_dr_wav__alaw_to_s16(ma_uint8 sampleIn) { - return (short)g_drwavAlawTable[sampleIn]; + return (short)g_ma_dr_wavAlawTable[sampleIn]; } -static DRWAV_INLINE drwav_int16 drwav__mulaw_to_s16(drwav_uint8 sampleIn) +static MA_INLINE ma_int16 ma_dr_wav__mulaw_to_s16(ma_uint8 sampleIn) { - return (short)g_drwavMulawTable[sampleIn]; + return (short)g_ma_dr_wavMulawTable[sampleIn]; } -DRWAV_PRIVATE void drwav__pcm_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__pcm_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { - unsigned int i; + size_t i; if (bytesPerSample == 1) { - drwav_u8_to_s16(pOut, pIn, totalSampleCount); + ma_dr_wav_u8_to_s16(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 2) { for (i = 0; i < totalSampleCount; ++i) { - *pOut++ = ((const drwav_int16*)pIn)[i]; + *pOut++ = ((const ma_int16*)pIn)[i]; } return; } if (bytesPerSample == 3) { - drwav_s24_to_s16(pOut, pIn, totalSampleCount); + ma_dr_wav_s24_to_s16(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 4) { - drwav_s32_to_s16(pOut, (const drwav_int32*)pIn, totalSampleCount); + ma_dr_wav_s32_to_s16(pOut, (const ma_int32*)pIn, totalSampleCount); return; } if (bytesPerSample > 8) { - DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } for (i = 0; i < totalSampleCount; ++i) { - drwav_uint64 sample = 0; + ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { - DRWAV_ASSERT(j < 8); - sample |= (drwav_uint64)(pIn[j]) << shift; + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; - *pOut++ = (drwav_int16)((drwav_int64)sample >> 48); + *pOut++ = (ma_int16)((ma_int64)sample >> 48); } } -DRWAV_PRIVATE void drwav__ieee_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__ieee_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { - drwav_f32_to_s16(pOut, (const float*)pIn, totalSampleCount); + ma_dr_wav_f32_to_s16(pOut, (const float*)pIn, totalSampleCount); return; } else if (bytesPerSample == 8) { - drwav_f64_to_s16(pOut, (const double*)pIn, totalSampleCount); + ma_dr_wav_f64_to_s16(pOut, (const double*)pIn, totalSampleCount); return; } else { - DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; - if ((pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if ((pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__pcm_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__ieee_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_alaw_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_mulaw_to_s16(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - if (framesToRead * pWav->channels * sizeof(drwav_int16) > DRWAV_SIZE_MAX) { - framesToRead = DRWAV_SIZE_MAX / sizeof(drwav_int16) / pWav->channels; + if (framesToRead * pWav->channels * sizeof(ma_int16) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(ma_int16) / pWav->channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { - return drwav_read_pcm_frames_s16__pcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_s16__pcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { - return drwav_read_pcm_frames_s16__ieee(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_s16__ieee(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { - return drwav_read_pcm_frames_s16__alaw(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_s16__alaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { - return drwav_read_pcm_frames_s16__mulaw(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_s16__mulaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - return drwav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + return ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - return drwav_read_pcm_frames_s16__ima(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, pBufferOut); } return 0; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16le(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { - drwav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16be(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { - drwav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { int r; size_t i; @@ -56616,17 +80918,17 @@ DRWAV_API void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t pOut[i] = (short)r; } } -DRWAV_API void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { - int x = ((int)(((unsigned int)(((const drwav_uint8*)pIn)[i*3+0]) << 8) | ((unsigned int)(((const drwav_uint8*)pIn)[i*3+1]) << 16) | ((unsigned int)(((const drwav_uint8*)pIn)[i*3+2])) << 24)) >> 8; + int x = ((int)(((unsigned int)(((const ma_uint8*)pIn)[i*3+0]) << 8) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+1]) << 16) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+2])) << 24)) >> 8; r = x >> 8; pOut[i] = (short)r; } } -DRWAV_API void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount) { int r; size_t i; @@ -56636,7 +80938,7 @@ DRWAV_API void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_ pOut[i] = (short)r; } } -DRWAV_API void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount) +MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount) { int r; size_t i; @@ -56650,7 +80952,7 @@ DRWAV_API void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t samp pOut[i] = (short)r; } } -DRWAV_API void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount) +MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount) { int r; size_t i; @@ -56664,57 +80966,57 @@ DRWAV_API void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sam pOut[i] = (short)r; } } -DRWAV_API void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; for (i = 0; i < sampleCount; ++i) { - pOut[i] = drwav__alaw_to_s16(pIn[i]); + pOut[i] = ma_dr_wav__alaw_to_s16(pIn[i]); } } -DRWAV_API void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; for (i = 0; i < sampleCount; ++i) { - pOut[i] = drwav__mulaw_to_s16(pIn[i]); + pOut[i] = ma_dr_wav__mulaw_to_s16(pIn[i]); } } -DRWAV_PRIVATE void drwav__pcm_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__pcm_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) { unsigned int i; if (bytesPerSample == 1) { - drwav_u8_to_f32(pOut, pIn, sampleCount); + ma_dr_wav_u8_to_f32(pOut, pIn, sampleCount); return; } if (bytesPerSample == 2) { - drwav_s16_to_f32(pOut, (const drwav_int16*)pIn, sampleCount); + ma_dr_wav_s16_to_f32(pOut, (const ma_int16*)pIn, sampleCount); return; } if (bytesPerSample == 3) { - drwav_s24_to_f32(pOut, pIn, sampleCount); + ma_dr_wav_s24_to_f32(pOut, pIn, sampleCount); return; } if (bytesPerSample == 4) { - drwav_s32_to_f32(pOut, (const drwav_int32*)pIn, sampleCount); + ma_dr_wav_s32_to_f32(pOut, (const ma_int32*)pIn, sampleCount); return; } if (bytesPerSample > 8) { - DRWAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); return; } for (i = 0; i < sampleCount; ++i) { - drwav_uint64 sample = 0; + ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { - DRWAV_ASSERT(j < 8); - sample |= (drwav_uint64)(pIn[j]) << shift; + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; - *pOut++ = (float)((drwav_int64)sample / 9223372036854775807.0); + *pOut++ = (float)((ma_int64)sample / 9223372036854775807.0); } } -DRWAV_PRIVATE void drwav__ieee_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__ieee_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { unsigned int i; @@ -56723,187 +81025,246 @@ DRWAV_PRIVATE void drwav__ieee_to_f32(float* pOut, const drwav_uint8* pIn, size_ } return; } else if (bytesPerSample == 8) { - drwav_f64_to_f32(pOut, (const double*)pIn, sampleCount); + ma_dr_wav_f64_to_f32(pOut, (const double*)pIn, sampleCount); return; } else { - DRWAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); return; } } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__pcm(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__pcm_to_f32(pBufferOut, sampleData, (size_t)framesRead*pWav->channels, bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__msadpcm(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - drwav_int16 samples16[2048]; + ma_uint64 totalFramesRead; + ma_int16 samples16[2048]; + totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels), samples16); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); if (framesRead == 0) { break; } - drwav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + ma_dr_wav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); pBufferOut += framesRead*pWav->channels; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ima(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - drwav_int16 samples16[2048]; - while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels), samples16); - if (framesRead == 0) { - break; - } - drwav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; - framesToRead -= framesRead; - totalFramesRead += framesRead; + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } - return totalFramesRead; -} -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) -{ - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { - return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); - } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__ieee_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__alaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_alaw_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__mulaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_mulaw_to_f32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - if (framesToRead * pWav->channels * sizeof(float) > DRWAV_SIZE_MAX) { - framesToRead = DRWAV_SIZE_MAX / sizeof(float) / pWav->channels; + if (framesToRead * pWav->channels * sizeof(float) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(float) / pWav->channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { - return drwav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - return drwav_read_pcm_frames_f32__msadpcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { - return drwav_read_pcm_frames_f32__ieee(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_f32__ieee(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { - return drwav_read_pcm_frames_f32__alaw(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_f32__alaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { - return drwav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); - } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - return drwav_read_pcm_frames_f32__ima(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); } return 0; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32le(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { - drwav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32be(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { - drwav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } -#ifdef DR_WAV_LIBSNDFILE_COMPAT +#ifdef MA_DR_WAV_LIBSNDFILE_COMPAT for (i = 0; i < sampleCount; ++i) { *pOut++ = (pIn[i] / 256.0f) * 2 - 1; } @@ -56916,7 +81277,7 @@ DRWAV_API void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampl } #endif } -DRWAV_API void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -56926,7 +81287,7 @@ DRWAV_API void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t samp *pOut++ = pIn[i] * 0.000030517578125f; } } -DRWAV_API void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -56934,14 +81295,14 @@ DRWAV_API void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t samp } for (i = 0; i < sampleCount; ++i) { double x; - drwav_uint32 a = ((drwav_uint32)(pIn[i*3+0]) << 8); - drwav_uint32 b = ((drwav_uint32)(pIn[i*3+1]) << 16); - drwav_uint32 c = ((drwav_uint32)(pIn[i*3+2]) << 24); - x = (double)((drwav_int32)(a | b | c) >> 8); + ma_uint32 a = ((ma_uint32)(pIn[i*3+0]) << 8); + ma_uint32 b = ((ma_uint32)(pIn[i*3+1]) << 16); + ma_uint32 c = ((ma_uint32)(pIn[i*3+2]) << 24); + x = (double)((ma_int32)(a | b | c) >> 8); *pOut++ = (float)(x * 0.00000011920928955078125); } } -DRWAV_API void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -56951,7 +81312,7 @@ DRWAV_API void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t samp *pOut++ = (float)(pIn[i] / 2147483648.0); } } -DRWAV_API void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) +MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -56961,245 +81322,303 @@ DRWAV_API void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCou *pOut++ = (float)pIn[i]; } } -DRWAV_API void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { - *pOut++ = drwav__alaw_to_s16(pIn[i]) / 32768.0f; + *pOut++ = ma_dr_wav__alaw_to_s16(pIn[i]) / 32768.0f; } } -DRWAV_API void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { - *pOut++ = drwav__mulaw_to_s16(pIn[i]) / 32768.0f; + *pOut++ = ma_dr_wav__mulaw_to_s16(pIn[i]) / 32768.0f; } } -DRWAV_PRIVATE void drwav__pcm_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__pcm_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { unsigned int i; if (bytesPerSample == 1) { - drwav_u8_to_s32(pOut, pIn, totalSampleCount); + ma_dr_wav_u8_to_s32(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 2) { - drwav_s16_to_s32(pOut, (const drwav_int16*)pIn, totalSampleCount); + ma_dr_wav_s16_to_s32(pOut, (const ma_int16*)pIn, totalSampleCount); return; } if (bytesPerSample == 3) { - drwav_s24_to_s32(pOut, pIn, totalSampleCount); + ma_dr_wav_s24_to_s32(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 4) { for (i = 0; i < totalSampleCount; ++i) { - *pOut++ = ((const drwav_int32*)pIn)[i]; + *pOut++ = ((const ma_int32*)pIn)[i]; } return; } if (bytesPerSample > 8) { - DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } for (i = 0; i < totalSampleCount; ++i) { - drwav_uint64 sample = 0; + ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { - DRWAV_ASSERT(j < 8); - sample |= (drwav_uint64)(pIn[j]) << shift; + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; - *pOut++ = (drwav_int32)((drwav_int64)sample >> 32); + *pOut++ = (ma_int32)((ma_int64)sample >> 32); } } -DRWAV_PRIVATE void drwav__ieee_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +MA_PRIVATE void ma_dr_wav__ieee_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { - drwav_f32_to_s32(pOut, (const float*)pIn, totalSampleCount); + ma_dr_wav_f32_to_s32(pOut, (const float*)pIn, totalSampleCount); return; } else if (bytesPerSample == 8) { - drwav_f64_to_s32(pOut, (const double*)pIn, totalSampleCount); + ma_dr_wav_f64_to_s32(pOut, (const double*)pIn, totalSampleCount); return; } else { - DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame; - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { - return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } - bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__pcm_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__msadpcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - drwav_int16 samples16[2048]; + ma_uint64 totalFramesRead = 0; + ma_int16 samples16[2048]; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels), samples16); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); if (framesRead == 0) { break; } - drwav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + ma_dr_wav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); pBufferOut += framesRead*pWav->channels; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 totalFramesRead = 0; - drwav_int16 samples16[2048]; - while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels), samples16); - if (framesRead == 0) { - break; - } - drwav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; - framesToRead -= framesRead; - totalFramesRead += framesRead; - } - return totalFramesRead; -} -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) -{ - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav__ieee_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels), bytesPerFrame/pWav->channels); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_alaw_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 totalFramesRead; - drwav_uint8 sampleData[4096]; - drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } totalFramesRead = 0; while (framesToRead > 0) { - drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame), sampleData); + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } - drwav_mulaw_to_s32(pBufferOut, sampleData, (size_t)(framesRead*pWav->channels)); - pBufferOut += framesRead*pWav->channels; + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drwav_read_pcm_frames(pWav, framesToRead, NULL); + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } - if (framesToRead * pWav->channels * sizeof(drwav_int32) > DRWAV_SIZE_MAX) { - framesToRead = DRWAV_SIZE_MAX / sizeof(drwav_int32) / pWav->channels; + if (framesToRead * pWav->channels * sizeof(ma_int32) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(ma_int32) / pWav->channels; } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { - return drwav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { - return drwav_read_pcm_frames_s32__msadpcm(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { - return drwav_read_pcm_frames_s32__ieee(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_s32__ieee(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { - return drwav_read_pcm_frames_s32__alaw(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_s32__alaw(pWav, framesToRead, pBufferOut); } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { - return drwav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); - } - if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { - return drwav_read_pcm_frames_s32__ima(pWav, framesToRead, pBufferOut); + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); } return 0; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32le(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { - drwav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32be(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drwav_uint64 framesRead = drwav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); - if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { - drwav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); } return framesRead; } -DRWAV_API void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -57209,7 +81628,7 @@ DRWAV_API void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t *pOut++ = ((int)pIn[i] - 128) << 24; } } -DRWAV_API void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -57219,7 +81638,7 @@ DRWAV_API void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_ *pOut++ = pIn[i] << 16; } } -DRWAV_API void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { @@ -57229,73 +81648,73 @@ DRWAV_API void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_ unsigned int s0 = pIn[i*3 + 0]; unsigned int s1 = pIn[i*3 + 1]; unsigned int s2 = pIn[i*3 + 2]; - drwav_int32 sample32 = (drwav_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); + ma_int32 sample32 = (ma_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); *pOut++ = sample32; } } -DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount) +MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { - *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); } } -DRWAV_API void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount) +MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { - *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); } } -DRWAV_API void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { - *pOut++ = ((drwav_int32)drwav__alaw_to_s16(pIn[i])) << 16; + *pOut++ = ((ma_int32)ma_dr_wav__alaw_to_s16(pIn[i])) << 16; } } -DRWAV_API void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i= 0; i < sampleCount; ++i) { - *pOut++ = ((drwav_int32)drwav__mulaw_to_s16(pIn[i])) << 16; + *pOut++ = ((ma_int32)ma_dr_wav__mulaw_to_s16(pIn[i])) << 16; } } -DRWAV_PRIVATE drwav_int16* drwav__read_pcm_frames_and_close_s16(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +MA_PRIVATE ma_int16* ma_dr_wav__read_pcm_frames_and_close_s16(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { - drwav_uint64 sampleDataSize; - drwav_int16* pSampleData; - drwav_uint64 framesRead; - DRWAV_ASSERT(pWav != NULL); - sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int16); - if (sampleDataSize > DRWAV_SIZE_MAX) { - drwav_uninit(pWav); + ma_uint64 sampleDataSize; + ma_int16* pSampleData; + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int16); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); return NULL; } - pSampleData = (drwav_int16*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + pSampleData = (ma_int16*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); return NULL; } - framesRead = drwav_read_pcm_frames_s16(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { - drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); - drwav_uninit(pWav); + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); return NULL; } - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } @@ -57307,29 +81726,29 @@ DRWAV_PRIVATE drwav_int16* drwav__read_pcm_frames_and_close_s16(drwav* pWav, uns } return pSampleData; } -DRWAV_PRIVATE float* drwav__read_pcm_frames_and_close_f32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +MA_PRIVATE float* ma_dr_wav__read_pcm_frames_and_close_f32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { - drwav_uint64 sampleDataSize; + ma_uint64 sampleDataSize; float* pSampleData; - drwav_uint64 framesRead; - DRWAV_ASSERT(pWav != NULL); + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float); - if (sampleDataSize > DRWAV_SIZE_MAX) { - drwav_uninit(pWav); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); return NULL; } - pSampleData = (float*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + pSampleData = (float*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); return NULL; } - framesRead = drwav_read_pcm_frames_f32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { - drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); - drwav_uninit(pWav); + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); return NULL; } - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } @@ -57341,29 +81760,29 @@ DRWAV_PRIVATE float* drwav__read_pcm_frames_and_close_f32(drwav* pWav, unsigned } return pSampleData; } -DRWAV_PRIVATE drwav_int32* drwav__read_pcm_frames_and_close_s32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +MA_PRIVATE ma_int32* ma_dr_wav__read_pcm_frames_and_close_s32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { - drwav_uint64 sampleDataSize; - drwav_int32* pSampleData; - drwav_uint64 framesRead; - DRWAV_ASSERT(pWav != NULL); - sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int32); - if (sampleDataSize > DRWAV_SIZE_MAX) { - drwav_uninit(pWav); + ma_uint64 sampleDataSize; + ma_int32* pSampleData; + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int32); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); return NULL; } - pSampleData = (drwav_int32*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + pSampleData = (ma_int32*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); return NULL; } - framesRead = drwav_read_pcm_frames_s32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { - drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); - drwav_uninit(pWav); + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); return NULL; } - drwav_uninit(pWav); + ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } @@ -57375,9 +81794,9 @@ DRWAV_PRIVATE drwav_int32* drwav__read_pcm_frames_and_close_s32(drwav* pWav, uns } return pSampleData; } -DRWAV_API drwav_int16* drwav_open_and_read_pcm_frames_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57387,14 +81806,14 @@ DRWAV_API drwav_int16* drwav_open_and_read_pcm_frames_s16(drwav_read_proc onRead if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API float* drwav_open_and_read_pcm_frames_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57404,14 +81823,14 @@ DRWAV_API float* drwav_open_and_read_pcm_frames_f32(drwav_read_proc onRead, drwa if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API drwav_int32* drwav_open_and_read_pcm_frames_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57421,15 +81840,15 @@ DRWAV_API drwav_int32* drwav_open_and_read_pcm_frames_s32(drwav_read_proc onRead if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -#ifndef DR_WAV_NO_STDIO -DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57439,14 +81858,14 @@ DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16(const char* filen if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57456,14 +81875,14 @@ DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32(const char* filename, u if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57473,14 +81892,15 @@ DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filen if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } @@ -57490,14 +81910,14 @@ DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } @@ -57507,14 +81927,14 @@ DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filena if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } @@ -57524,15 +81944,16 @@ DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #endif -DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +#endif +MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57542,14 +81963,14 @@ DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* dat if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API float* drwav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57559,14 +81980,14 @@ DRWAV_API float* drwav_open_memory_and_read_pcm_frames_f32(const void* data, siz if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } -DRWAV_API drwav_int32* drwav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drwav wav; + ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } @@ -57576,66 +81997,66 @@ DRWAV_API drwav_int32* drwav_open_memory_and_read_pcm_frames_s32(const void* dat if (totalFrameCountOut) { *totalFrameCountOut = 0; } - if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } - return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #endif -DRWAV_API void drwav_free(void* p, const drwav_allocation_callbacks* pAllocationCallbacks) +MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { - drwav__free_from_callbacks(p, pAllocationCallbacks); + ma_dr_wav__free_from_callbacks(p, pAllocationCallbacks); } else { - drwav__free_default(p, NULL); + ma_dr_wav__free_default(p, NULL); } } -DRWAV_API drwav_uint16 drwav_bytes_to_u16(const drwav_uint8* data) +MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data) { - return ((drwav_uint16)data[0] << 0) | ((drwav_uint16)data[1] << 8); + return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); } -DRWAV_API drwav_int16 drwav_bytes_to_s16(const drwav_uint8* data) +MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data) { - return (drwav_int16)drwav_bytes_to_u16(data); + return (ma_int16)ma_dr_wav_bytes_to_u16(data); } -DRWAV_API drwav_uint32 drwav_bytes_to_u32(const drwav_uint8* data) +MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data) { - return ((drwav_uint32)data[0] << 0) | ((drwav_uint32)data[1] << 8) | ((drwav_uint32)data[2] << 16) | ((drwav_uint32)data[3] << 24); + return ma_dr_wav_bytes_to_u32_le(data); } -DRWAV_API float drwav_bytes_to_f32(const drwav_uint8* data) +MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data) { union { - drwav_uint32 u32; + ma_uint32 u32; float f32; } value; - value.u32 = drwav_bytes_to_u32(data); + value.u32 = ma_dr_wav_bytes_to_u32(data); return value.f32; } -DRWAV_API drwav_int32 drwav_bytes_to_s32(const drwav_uint8* data) +MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data) { - return (drwav_int32)drwav_bytes_to_u32(data); + return (ma_int32)ma_dr_wav_bytes_to_u32(data); } -DRWAV_API drwav_uint64 drwav_bytes_to_u64(const drwav_uint8* data) +MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data) { return - ((drwav_uint64)data[0] << 0) | ((drwav_uint64)data[1] << 8) | ((drwav_uint64)data[2] << 16) | ((drwav_uint64)data[3] << 24) | - ((drwav_uint64)data[4] << 32) | ((drwav_uint64)data[5] << 40) | ((drwav_uint64)data[6] << 48) | ((drwav_uint64)data[7] << 56); + ((ma_uint64)data[0] << 0) | ((ma_uint64)data[1] << 8) | ((ma_uint64)data[2] << 16) | ((ma_uint64)data[3] << 24) | + ((ma_uint64)data[4] << 32) | ((ma_uint64)data[5] << 40) | ((ma_uint64)data[6] << 48) | ((ma_uint64)data[7] << 56); } -DRWAV_API drwav_int64 drwav_bytes_to_s64(const drwav_uint8* data) +MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data) { - return (drwav_int64)drwav_bytes_to_u64(data); + return (ma_int64)ma_dr_wav_bytes_to_u64(data); } -DRWAV_API drwav_bool32 drwav_guid_equal(const drwav_uint8 a[16], const drwav_uint8 b[16]) +MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]) { int i; for (i = 0; i < 16; i += 1) { if (a[i] != b[i]) { - return DRWAV_FALSE; + return MA_FALSE; } } - return DRWAV_TRUE; + return MA_TRUE; } -DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) +MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b) { return a[0] == b[0] && @@ -57643,16 +82064,19 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) a[2] == b[2] && a[3] == b[3]; } +#ifdef __MRC__ +#pragma options opt reset +#endif #endif /* dr_wav_c end */ -#endif /* DRWAV_IMPLEMENTATION */ +#endif /* MA_DR_WAV_IMPLEMENTATION */ #endif /* MA_NO_WAV */ #if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) -#if !defined(DR_FLAC_IMPLEMENTATION) && !defined(DRFLAC_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +#if !defined(MA_DR_FLAC_IMPLEMENTATION) && !defined(MA_DR_FLAC_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_flac_c begin */ -#ifndef dr_flac_c -#define dr_flac_c +#ifndef ma_dr_flac_c +#define ma_dr_flac_c #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #if __GNUC__ >= 7 @@ -57673,87 +82097,60 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) #endif #include #include -#ifdef _MSC_VER - #define DRFLAC_INLINE __forceinline -#elif defined(__GNUC__) - #if defined(__STRICT_ANSI__) - #define DRFLAC_INLINE __inline__ __attribute__((always_inline)) - #else - #define DRFLAC_INLINE inline __attribute__((always_inline)) - #endif -#elif defined(__WATCOMC__) - #define DRFLAC_INLINE __inline -#else - #define DRFLAC_INLINE -#endif -#if defined(__x86_64__) || defined(_M_X64) - #define DRFLAC_X64 -#elif defined(__i386) || defined(_M_IX86) - #define DRFLAC_X86 -#elif defined(__arm__) || defined(_M_ARM) || defined(_M_ARM64) - #define DRFLAC_ARM -#endif -#if !defined(DR_FLAC_NO_SIMD) - #if defined(DRFLAC_X64) || defined(DRFLAC_X86) +#if !defined(MA_DR_FLAC_NO_SIMD) + #if defined(MA_X64) || defined(MA_X86) #if defined(_MSC_VER) && !defined(__clang__) - #if _MSC_VER >= 1400 && !defined(DRFLAC_NO_SSE2) - #define DRFLAC_SUPPORT_SSE2 + #if _MSC_VER >= 1400 && !defined(MA_DR_FLAC_NO_SSE2) + #define MA_DR_FLAC_SUPPORT_SSE2 #endif - #if _MSC_VER >= 1600 && !defined(DRFLAC_NO_SSE41) - #define DRFLAC_SUPPORT_SSE41 + #if _MSC_VER >= 1600 && !defined(MA_DR_FLAC_NO_SSE41) + #define MA_DR_FLAC_SUPPORT_SSE41 #endif #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) - #if defined(__SSE2__) && !defined(DRFLAC_NO_SSE2) - #define DRFLAC_SUPPORT_SSE2 + #if defined(__SSE2__) && !defined(MA_DR_FLAC_NO_SSE2) + #define MA_DR_FLAC_SUPPORT_SSE2 #endif - #if defined(__SSE4_1__) && !defined(DRFLAC_NO_SSE41) - #define DRFLAC_SUPPORT_SSE41 + #if defined(__SSE4_1__) && !defined(MA_DR_FLAC_NO_SSE41) + #define MA_DR_FLAC_SUPPORT_SSE41 #endif #endif #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) - #if !defined(DRFLAC_SUPPORT_SSE2) && !defined(DRFLAC_NO_SSE2) && __has_include() - #define DRFLAC_SUPPORT_SSE2 + #if !defined(MA_DR_FLAC_SUPPORT_SSE2) && !defined(MA_DR_FLAC_NO_SSE2) && __has_include() + #define MA_DR_FLAC_SUPPORT_SSE2 #endif - #if !defined(DRFLAC_SUPPORT_SSE41) && !defined(DRFLAC_NO_SSE41) && __has_include() - #define DRFLAC_SUPPORT_SSE41 + #if !defined(MA_DR_FLAC_SUPPORT_SSE41) && !defined(MA_DR_FLAC_NO_SSE41) && __has_include() + #define MA_DR_FLAC_SUPPORT_SSE41 #endif #endif - #if defined(DRFLAC_SUPPORT_SSE41) + #if defined(MA_DR_FLAC_SUPPORT_SSE41) #include - #elif defined(DRFLAC_SUPPORT_SSE2) + #elif defined(MA_DR_FLAC_SUPPORT_SSE2) #include #endif #endif - #if defined(DRFLAC_ARM) - #if !defined(DRFLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) - #define DRFLAC_SUPPORT_NEON - #endif - #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) - #if !defined(DRFLAC_SUPPORT_NEON) && !defined(DRFLAC_NO_NEON) && __has_include() - #define DRFLAC_SUPPORT_NEON - #endif - #endif - #if defined(DRFLAC_SUPPORT_NEON) + #if defined(MA_ARM) + #if !defined(MA_DR_FLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + #define MA_DR_FLAC_SUPPORT_NEON #include #endif #endif #endif -#if !defined(DR_FLAC_NO_SIMD) && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) +#if !defined(MA_DR_FLAC_NO_SIMD) && (defined(MA_X86) || defined(MA_X64)) #if defined(_MSC_VER) && !defined(__clang__) #if _MSC_VER >= 1400 #include - static void drflac__cpuid(int info[4], int fid) + static void ma_dr_flac__cpuid(int info[4], int fid) { __cpuid(info, fid); } #else - #define DRFLAC_NO_CPUID + #define MA_DR_FLAC_NO_CPUID #endif #else #if defined(__GNUC__) || defined(__clang__) - static void drflac__cpuid(int info[4], int fid) + static void ma_dr_flac__cpuid(int info[4], int fid) { - #if defined(DRFLAC_X86) && defined(__PIC__) + #if defined(MA_X86) && defined(__PIC__) __asm__ __volatile__ ( "xchg{l} {%%}ebx, %k1;" "cpuid;" @@ -57767,293 +82164,241 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) #endif } #else - #define DRFLAC_NO_CPUID + #define MA_DR_FLAC_NO_CPUID #endif #endif #else - #define DRFLAC_NO_CPUID + #define MA_DR_FLAC_NO_CPUID #endif -static DRFLAC_INLINE drflac_bool32 drflac_has_sse2(void) +static MA_INLINE ma_bool32 ma_dr_flac_has_sse2(void) { -#if defined(DRFLAC_SUPPORT_SSE2) - #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE2) - #if defined(DRFLAC_X64) - return DRFLAC_TRUE; +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE2) + #if defined(MA_X64) + return MA_TRUE; #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) - return DRFLAC_TRUE; + return MA_TRUE; #else - #if defined(DRFLAC_NO_CPUID) - return DRFLAC_FALSE; + #if defined(MA_DR_FLAC_NO_CPUID) + return MA_FALSE; #else int info[4]; - drflac__cpuid(info, 1); + ma_dr_flac__cpuid(info, 1); return (info[3] & (1 << 26)) != 0; #endif #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif } -static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) +static MA_INLINE ma_bool32 ma_dr_flac_has_sse41(void) { -#if defined(DRFLAC_SUPPORT_SSE41) - #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE41) - #if defined(DRFLAC_X64) - return DRFLAC_TRUE; - #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE4_1__) - return DRFLAC_TRUE; +#if defined(MA_DR_FLAC_SUPPORT_SSE41) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE41) + #if defined(__SSE4_1__) || defined(__AVX__) + return MA_TRUE; #else - #if defined(DRFLAC_NO_CPUID) - return DRFLAC_FALSE; + #if defined(MA_DR_FLAC_NO_CPUID) + return MA_FALSE; #else int info[4]; - drflac__cpuid(info, 1); + ma_dr_flac__cpuid(info, 1); return (info[2] & (1 << 19)) != 0; #endif #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif } -#if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) && !defined(__clang__) - #define DRFLAC_HAS_LZCNT_INTRINSIC +#if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(MA_X86) || defined(MA_X64)) && !defined(__clang__) + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #elif (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) - #define DRFLAC_HAS_LZCNT_INTRINSIC + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_clzll) || __has_builtin(__builtin_clzl) - #define DRFLAC_HAS_LZCNT_INTRINSIC + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #endif #endif #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 && !defined(__clang__) - #define DRFLAC_HAS_BYTESWAP16_INTRINSIC - #define DRFLAC_HAS_BYTESWAP32_INTRINSIC - #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_bswap16) - #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #endif #if __has_builtin(__builtin_bswap32) - #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #endif #if __has_builtin(__builtin_bswap64) - #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #endif #endif #elif defined(__GNUC__) #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) - #define DRFLAC_HAS_BYTESWAP32_INTRINSIC - #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #endif #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) - #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #endif #elif defined(__WATCOMC__) && defined(__386__) - #define DRFLAC_HAS_BYTESWAP16_INTRINSIC - #define DRFLAC_HAS_BYTESWAP32_INTRINSIC - #define DRFLAC_HAS_BYTESWAP64_INTRINSIC - extern __inline drflac_uint16 _watcom_bswap16(drflac_uint16); - extern __inline drflac_uint32 _watcom_bswap32(drflac_uint32); - extern __inline drflac_uint64 _watcom_bswap64(drflac_uint64); + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC + extern __inline ma_uint16 _watcom_bswap16(ma_uint16); + extern __inline ma_uint32 _watcom_bswap32(ma_uint32); + extern __inline ma_uint64 _watcom_bswap64(ma_uint64); #pragma aux _watcom_bswap16 = \ "xchg al, ah" \ - parm [ax] \ - modify [ax]; + parm [ax] \ + value [ax] \ + modify nomemory; #pragma aux _watcom_bswap32 = \ - "bswap eax" \ - parm [eax] \ - modify [eax]; + "bswap eax" \ + parm [eax] \ + value [eax] \ + modify nomemory; #pragma aux _watcom_bswap64 = \ "bswap eax" \ "bswap edx" \ "xchg eax,edx" \ parm [eax edx] \ - modify [eax edx]; + value [eax edx] \ + modify nomemory; #endif -#ifndef DRFLAC_ASSERT +#ifndef MA_DR_FLAC_ASSERT #include -#define DRFLAC_ASSERT(expression) assert(expression) +#define MA_DR_FLAC_ASSERT(expression) assert(expression) #endif -#ifndef DRFLAC_MALLOC -#define DRFLAC_MALLOC(sz) malloc((sz)) +#ifndef MA_DR_FLAC_MALLOC +#define MA_DR_FLAC_MALLOC(sz) malloc((sz)) #endif -#ifndef DRFLAC_REALLOC -#define DRFLAC_REALLOC(p, sz) realloc((p), (sz)) +#ifndef MA_DR_FLAC_REALLOC +#define MA_DR_FLAC_REALLOC(p, sz) realloc((p), (sz)) #endif -#ifndef DRFLAC_FREE -#define DRFLAC_FREE(p) free((p)) +#ifndef MA_DR_FLAC_FREE +#define MA_DR_FLAC_FREE(p) free((p)) #endif -#ifndef DRFLAC_COPY_MEMORY -#define DRFLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#ifndef MA_DR_FLAC_COPY_MEMORY +#define MA_DR_FLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif -#ifndef DRFLAC_ZERO_MEMORY -#define DRFLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#ifndef MA_DR_FLAC_ZERO_MEMORY +#define MA_DR_FLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif -#ifndef DRFLAC_ZERO_OBJECT -#define DRFLAC_ZERO_OBJECT(p) DRFLAC_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef MA_DR_FLAC_ZERO_OBJECT +#define MA_DR_FLAC_ZERO_OBJECT(p) MA_DR_FLAC_ZERO_MEMORY((p), sizeof(*(p))) #endif -#define DRFLAC_MAX_SIMD_VECTOR_SIZE 64 -typedef drflac_int32 drflac_result; -#define DRFLAC_SUCCESS 0 -#define DRFLAC_ERROR -1 -#define DRFLAC_INVALID_ARGS -2 -#define DRFLAC_INVALID_OPERATION -3 -#define DRFLAC_OUT_OF_MEMORY -4 -#define DRFLAC_OUT_OF_RANGE -5 -#define DRFLAC_ACCESS_DENIED -6 -#define DRFLAC_DOES_NOT_EXIST -7 -#define DRFLAC_ALREADY_EXISTS -8 -#define DRFLAC_TOO_MANY_OPEN_FILES -9 -#define DRFLAC_INVALID_FILE -10 -#define DRFLAC_TOO_BIG -11 -#define DRFLAC_PATH_TOO_LONG -12 -#define DRFLAC_NAME_TOO_LONG -13 -#define DRFLAC_NOT_DIRECTORY -14 -#define DRFLAC_IS_DIRECTORY -15 -#define DRFLAC_DIRECTORY_NOT_EMPTY -16 -#define DRFLAC_END_OF_FILE -17 -#define DRFLAC_NO_SPACE -18 -#define DRFLAC_BUSY -19 -#define DRFLAC_IO_ERROR -20 -#define DRFLAC_INTERRUPT -21 -#define DRFLAC_UNAVAILABLE -22 -#define DRFLAC_ALREADY_IN_USE -23 -#define DRFLAC_BAD_ADDRESS -24 -#define DRFLAC_BAD_SEEK -25 -#define DRFLAC_BAD_PIPE -26 -#define DRFLAC_DEADLOCK -27 -#define DRFLAC_TOO_MANY_LINKS -28 -#define DRFLAC_NOT_IMPLEMENTED -29 -#define DRFLAC_NO_MESSAGE -30 -#define DRFLAC_BAD_MESSAGE -31 -#define DRFLAC_NO_DATA_AVAILABLE -32 -#define DRFLAC_INVALID_DATA -33 -#define DRFLAC_TIMEOUT -34 -#define DRFLAC_NO_NETWORK -35 -#define DRFLAC_NOT_UNIQUE -36 -#define DRFLAC_NOT_SOCKET -37 -#define DRFLAC_NO_ADDRESS -38 -#define DRFLAC_BAD_PROTOCOL -39 -#define DRFLAC_PROTOCOL_UNAVAILABLE -40 -#define DRFLAC_PROTOCOL_NOT_SUPPORTED -41 -#define DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED -42 -#define DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED -43 -#define DRFLAC_SOCKET_NOT_SUPPORTED -44 -#define DRFLAC_CONNECTION_RESET -45 -#define DRFLAC_ALREADY_CONNECTED -46 -#define DRFLAC_NOT_CONNECTED -47 -#define DRFLAC_CONNECTION_REFUSED -48 -#define DRFLAC_NO_HOST -49 -#define DRFLAC_IN_PROGRESS -50 -#define DRFLAC_CANCELLED -51 -#define DRFLAC_MEMORY_ALREADY_MAPPED -52 -#define DRFLAC_AT_END -53 -#define DRFLAC_CRC_MISMATCH -128 -#define DRFLAC_SUBFRAME_CONSTANT 0 -#define DRFLAC_SUBFRAME_VERBATIM 1 -#define DRFLAC_SUBFRAME_FIXED 8 -#define DRFLAC_SUBFRAME_LPC 32 -#define DRFLAC_SUBFRAME_RESERVED 255 -#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 -#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 -#define DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 -#define DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 -#define DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 -#define DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 -#define drflac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) -DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision) +#define MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE 64 +#define MA_DR_FLAC_SUBFRAME_CONSTANT 0 +#define MA_DR_FLAC_SUBFRAME_VERBATIM 1 +#define MA_DR_FLAC_SUBFRAME_FIXED 8 +#define MA_DR_FLAC_SUBFRAME_LPC 32 +#define MA_DR_FLAC_SUBFRAME_RESERVED 255 +#define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 +#define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 +#define MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES 18 +#define MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 +#define MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 +#define ma_dr_flac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { - *pMajor = DRFLAC_VERSION_MAJOR; + *pMajor = MA_DR_FLAC_VERSION_MAJOR; } if (pMinor) { - *pMinor = DRFLAC_VERSION_MINOR; + *pMinor = MA_DR_FLAC_VERSION_MINOR; } if (pRevision) { - *pRevision = DRFLAC_VERSION_REVISION; + *pRevision = MA_DR_FLAC_VERSION_REVISION; } } -DRFLAC_API const char* drflac_version_string(void) +MA_API const char* ma_dr_flac_version_string(void) { - return DRFLAC_VERSION_STRING; + return MA_DR_FLAC_VERSION_STRING; } #if defined(__has_feature) #if __has_feature(thread_sanitizer) - #define DRFLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) + #define MA_DR_FLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) #else - #define DRFLAC_NO_THREAD_SANITIZE + #define MA_DR_FLAC_NO_THREAD_SANITIZE #endif #else - #define DRFLAC_NO_THREAD_SANITIZE + #define MA_DR_FLAC_NO_THREAD_SANITIZE #endif -#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) -static drflac_bool32 drflac__gIsLZCNTSupported = DRFLAC_FALSE; +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) +static ma_bool32 ma_dr_flac__gIsLZCNTSupported = MA_FALSE; #endif -#ifndef DRFLAC_NO_CPUID -static drflac_bool32 drflac__gIsSSE2Supported = DRFLAC_FALSE; -static drflac_bool32 drflac__gIsSSE41Supported = DRFLAC_FALSE; -DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +#ifndef MA_DR_FLAC_NO_CPUID +static ma_bool32 ma_dr_flac__gIsSSE2Supported = MA_FALSE; +static ma_bool32 ma_dr_flac__gIsSSE41Supported = MA_FALSE; +MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) { - static drflac_bool32 isCPUCapsInitialized = DRFLAC_FALSE; + static ma_bool32 isCPUCapsInitialized = MA_FALSE; if (!isCPUCapsInitialized) { -#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) int info[4] = {0}; - drflac__cpuid(info, 0x80000001); - drflac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; + ma_dr_flac__cpuid(info, 0x80000001); + ma_dr_flac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; #endif - drflac__gIsSSE2Supported = drflac_has_sse2(); - drflac__gIsSSE41Supported = drflac_has_sse41(); - isCPUCapsInitialized = DRFLAC_TRUE; + ma_dr_flac__gIsSSE2Supported = ma_dr_flac_has_sse2(); + ma_dr_flac__gIsSSE41Supported = ma_dr_flac_has_sse41(); + isCPUCapsInitialized = MA_TRUE; } } #else -static drflac_bool32 drflac__gIsNEONSupported = DRFLAC_FALSE; -static DRFLAC_INLINE drflac_bool32 drflac__has_neon(void) +static ma_bool32 ma_dr_flac__gIsNEONSupported = MA_FALSE; +static MA_INLINE ma_bool32 ma_dr_flac__has_neon(void) { -#if defined(DRFLAC_SUPPORT_NEON) - #if defined(DRFLAC_ARM) && !defined(DRFLAC_NO_NEON) +#if defined(MA_DR_FLAC_SUPPORT_NEON) + #if defined(MA_ARM) && !defined(MA_DR_FLAC_NO_NEON) #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) - return DRFLAC_TRUE; + return MA_TRUE; #else - return DRFLAC_FALSE; + return MA_FALSE; #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif #else - return DRFLAC_FALSE; + return MA_FALSE; #endif } -DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) { - drflac__gIsNEONSupported = drflac__has_neon(); -#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) - drflac__gIsLZCNTSupported = DRFLAC_TRUE; + ma_dr_flac__gIsNEONSupported = ma_dr_flac__has_neon(); +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + ma_dr_flac__gIsLZCNTSupported = MA_TRUE; #endif } #endif -static DRFLAC_INLINE drflac_bool32 drflac__is_little_endian(void) +static MA_INLINE ma_bool32 ma_dr_flac__is_little_endian(void) { -#if defined(DRFLAC_X86) || defined(DRFLAC_X64) - return DRFLAC_TRUE; +#if defined(MA_X86) || defined(MA_X64) + return MA_TRUE; #elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN - return DRFLAC_TRUE; + return MA_TRUE; #else int n = 1; return (*(char*)&n) == 1; #endif } -static DRFLAC_INLINE drflac_uint16 drflac__swap_endian_uint16(drflac_uint16 n) +static MA_INLINE ma_uint16 ma_dr_flac__swap_endian_uint16(ma_uint16 n) { -#ifdef DRFLAC_HAS_BYTESWAP16_INTRINSIC +#ifdef MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_ushort(n); #elif defined(__GNUC__) || defined(__clang__) @@ -58068,16 +82413,16 @@ static DRFLAC_INLINE drflac_uint16 drflac__swap_endian_uint16(drflac_uint16 n) ((n & 0x00FF) << 8); #endif } -static DRFLAC_INLINE drflac_uint32 drflac__swap_endian_uint32(drflac_uint32 n) +static MA_INLINE ma_uint32 ma_dr_flac__swap_endian_uint32(ma_uint32 n) { -#ifdef DRFLAC_HAS_BYTESWAP32_INTRINSIC +#ifdef MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) - #if defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(DRFLAC_64BIT) - drflac_uint32 r; + #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(__ARM_ARCH_6M__) && !defined(MA_64BIT) + ma_uint32 r; __asm__ __volatile__ ( - #if defined(DRFLAC_64BIT) + #if defined(MA_64BIT) "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) #else "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) @@ -58099,9 +82444,9 @@ static DRFLAC_INLINE drflac_uint32 drflac__swap_endian_uint32(drflac_uint32 n) ((n & 0x000000FF) << 24); #endif } -static DRFLAC_INLINE drflac_uint64 drflac__swap_endian_uint64(drflac_uint64 n) +static MA_INLINE ma_uint64 ma_dr_flac__swap_endian_uint64(ma_uint64 n) { -#ifdef DRFLAC_HAS_BYTESWAP64_INTRINSIC +#ifdef MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_uint64(n); #elif defined(__GNUC__) || defined(__clang__) @@ -58112,54 +82457,64 @@ static DRFLAC_INLINE drflac_uint64 drflac__swap_endian_uint64(drflac_uint64 n) #error "This compiler does not support the byte swap intrinsic." #endif #else - return ((n & ((drflac_uint64)0xFF000000 << 32)) >> 56) | - ((n & ((drflac_uint64)0x00FF0000 << 32)) >> 40) | - ((n & ((drflac_uint64)0x0000FF00 << 32)) >> 24) | - ((n & ((drflac_uint64)0x000000FF << 32)) >> 8) | - ((n & ((drflac_uint64)0xFF000000 )) << 8) | - ((n & ((drflac_uint64)0x00FF0000 )) << 24) | - ((n & ((drflac_uint64)0x0000FF00 )) << 40) | - ((n & ((drflac_uint64)0x000000FF )) << 56); + return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | + ((n & ((ma_uint64)0xFF000000 )) << 8) | + ((n & ((ma_uint64)0x00FF0000 )) << 24) | + ((n & ((ma_uint64)0x0000FF00 )) << 40) | + ((n & ((ma_uint64)0x000000FF )) << 56); #endif } -static DRFLAC_INLINE drflac_uint16 drflac__be2host_16(drflac_uint16 n) +static MA_INLINE ma_uint16 ma_dr_flac__be2host_16(ma_uint16 n) { - if (drflac__is_little_endian()) { - return drflac__swap_endian_uint16(n); + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint16(n); } return n; } -static DRFLAC_INLINE drflac_uint32 drflac__be2host_32(drflac_uint32 n) +static MA_INLINE ma_uint32 ma_dr_flac__be2host_32(ma_uint32 n) { - if (drflac__is_little_endian()) { - return drflac__swap_endian_uint32(n); + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint32(n); } return n; } -static DRFLAC_INLINE drflac_uint64 drflac__be2host_64(drflac_uint64 n) +static MA_INLINE ma_uint32 ma_dr_flac__be2host_32_ptr_unaligned(const void* pData) { - if (drflac__is_little_endian()) { - return drflac__swap_endian_uint64(n); + const ma_uint8* pNum = (ma_uint8*)pData; + return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); +} +static MA_INLINE ma_uint64 ma_dr_flac__be2host_64(ma_uint64 n) +{ + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint64(n); } return n; } -static DRFLAC_INLINE drflac_uint32 drflac__le2host_32(drflac_uint32 n) +static MA_INLINE ma_uint32 ma_dr_flac__le2host_32(ma_uint32 n) { - if (!drflac__is_little_endian()) { - return drflac__swap_endian_uint32(n); + if (!ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint32(n); } return n; } -static DRFLAC_INLINE drflac_uint32 drflac__unsynchsafe_32(drflac_uint32 n) +static MA_INLINE ma_uint32 ma_dr_flac__le2host_32_ptr_unaligned(const void* pData) { - drflac_uint32 result = 0; + const ma_uint8* pNum = (ma_uint8*)pData; + return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; +} +static MA_INLINE ma_uint32 ma_dr_flac__unsynchsafe_32(ma_uint32 n) +{ + ma_uint32 result = 0; result |= (n & 0x7F000000) >> 3; result |= (n & 0x007F0000) >> 2; result |= (n & 0x00007F00) >> 1; result |= (n & 0x0000007F) >> 0; return result; } -static drflac_uint8 drflac__crc8_table[] = { +static ma_uint8 ma_dr_flac__crc8_table[] = { 0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, 0x70, 0x77, 0x7E, 0x79, 0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53, 0x5A, 0x5D, 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5, 0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, @@ -58177,7 +82532,7 @@ static drflac_uint8 drflac__crc8_table[] = { 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5, 0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83, 0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1, 0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 }; -static drflac_uint16 drflac__crc16_table[] = { +static ma_uint16 ma_dr_flac__crc16_table[] = { 0x0000, 0x8005, 0x800F, 0x000A, 0x801B, 0x001E, 0x0014, 0x8011, 0x8033, 0x0036, 0x003C, 0x8039, 0x0028, 0x802D, 0x8027, 0x0022, 0x8063, 0x0066, 0x006C, 0x8069, 0x0078, 0x807D, 0x8077, 0x0072, @@ -58211,22 +82566,22 @@ static drflac_uint16 drflac__crc16_table[] = { 0x0220, 0x8225, 0x822F, 0x022A, 0x823B, 0x023E, 0x0234, 0x8231, 0x8213, 0x0216, 0x021C, 0x8219, 0x0208, 0x820D, 0x8207, 0x0202 }; -static DRFLAC_INLINE drflac_uint8 drflac_crc8_byte(drflac_uint8 crc, drflac_uint8 data) +static MA_INLINE ma_uint8 ma_dr_flac_crc8_byte(ma_uint8 crc, ma_uint8 data) { - return drflac__crc8_table[crc ^ data]; + return ma_dr_flac__crc8_table[crc ^ data]; } -static DRFLAC_INLINE drflac_uint8 drflac_crc8(drflac_uint8 crc, drflac_uint32 data, drflac_uint32 count) +static MA_INLINE ma_uint8 ma_dr_flac_crc8(ma_uint8 crc, ma_uint32 data, ma_uint32 count) { -#ifdef DR_FLAC_NO_CRC +#ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else #if 0 - drflac_uint8 p = 0x07; + ma_uint8 p = 0x07; for (int i = count-1; i >= 0; --i) { - drflac_uint8 bit = (data & (1 << i)) >> i; + ma_uint8 bit = (data & (1 << i)) >> i; if (crc & 0x80) { crc = ((crc << 1) | bit) ^ p; } else { @@ -58235,75 +82590,75 @@ static DRFLAC_INLINE drflac_uint8 drflac_crc8(drflac_uint8 crc, drflac_uint32 da } return crc; #else - drflac_uint32 wholeBytes; - drflac_uint32 leftoverBits; - drflac_uint64 leftoverDataMask; - static drflac_uint64 leftoverDataMaskTable[8] = { + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; - DRFLAC_ASSERT(count <= 32); + MA_DR_FLAC_ASSERT(count <= 32); wholeBytes = count >> 3; leftoverBits = count - (wholeBytes*8); leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { - case 4: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); - case 3: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); - case 2: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); - case 1: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); - case 0: if (leftoverBits > 0) crc = (drflac_uint8)((crc << leftoverBits) ^ drflac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); + case 4: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (ma_uint8)((crc << leftoverBits) ^ ma_dr_flac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); } return crc; #endif #endif } -static DRFLAC_INLINE drflac_uint16 drflac_crc16_byte(drflac_uint16 crc, drflac_uint8 data) +static MA_INLINE ma_uint16 ma_dr_flac_crc16_byte(ma_uint16 crc, ma_uint8 data) { - return (crc << 8) ^ drflac__crc16_table[(drflac_uint8)(crc >> 8) ^ data]; + return (crc << 8) ^ ma_dr_flac__crc16_table[(ma_uint8)(crc >> 8) ^ data]; } -static DRFLAC_INLINE drflac_uint16 drflac_crc16_cache(drflac_uint16 crc, drflac_cache_t data) +static MA_INLINE ma_uint16 ma_dr_flac_crc16_cache(ma_uint16 crc, ma_dr_flac_cache_t data) { -#ifdef DRFLAC_64BIT - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#ifdef MA_64BIT + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); #endif - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); - crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); return crc; } -static DRFLAC_INLINE drflac_uint16 drflac_crc16_bytes(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 byteCount) +static MA_INLINE ma_uint16 ma_dr_flac_crc16_bytes(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 byteCount) { switch (byteCount) { -#ifdef DRFLAC_64BIT - case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); - case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); - case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); - case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#ifdef MA_64BIT + case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); + case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); + case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); + case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); #endif - case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); - case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); - case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); - case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); } return crc; } #if 0 -static DRFLAC_INLINE drflac_uint16 drflac_crc16__32bit(drflac_uint16 crc, drflac_uint32 data, drflac_uint32 count) +static MA_INLINE ma_uint16 ma_dr_flac_crc16__32bit(ma_uint16 crc, ma_uint32 data, ma_uint32 count) { -#ifdef DR_FLAC_NO_CRC +#ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else #if 0 - drflac_uint16 p = 0x8005; + ma_uint16 p = 0x8005; for (int i = count-1; i >= 0; --i) { - drflac_uint16 bit = (data & (1ULL << i)) >> i; + ma_uint16 bit = (data & (1ULL << i)) >> i; if (r & 0x8000) { r = ((r << 1) | bit) ^ p; } else { @@ -58312,426 +82667,433 @@ static DRFLAC_INLINE drflac_uint16 drflac_crc16__32bit(drflac_uint16 crc, drflac } return crc; #else - drflac_uint32 wholeBytes; - drflac_uint32 leftoverBits; - drflac_uint64 leftoverDataMask; - static drflac_uint64 leftoverDataMaskTable[8] = { + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; - DRFLAC_ASSERT(count <= 64); + MA_DR_FLAC_ASSERT(count <= 64); wholeBytes = count >> 3; leftoverBits = count & 7; leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { default: - case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); - case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); - case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); - case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); - case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; } return crc; #endif #endif } -static DRFLAC_INLINE drflac_uint16 drflac_crc16__64bit(drflac_uint16 crc, drflac_uint64 data, drflac_uint32 count) +static MA_INLINE ma_uint16 ma_dr_flac_crc16__64bit(ma_uint16 crc, ma_uint64 data, ma_uint32 count) { -#ifdef DR_FLAC_NO_CRC +#ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else - drflac_uint32 wholeBytes; - drflac_uint32 leftoverBits; - drflac_uint64 leftoverDataMask; - static drflac_uint64 leftoverDataMaskTable[8] = { + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; - DRFLAC_ASSERT(count <= 64); + MA_DR_FLAC_ASSERT(count <= 64); wholeBytes = count >> 3; leftoverBits = count & 7; leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { default: - case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); - case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); - case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); - case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); - case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); - case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); - case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); - case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); - case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); + case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); + case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); + case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; } return crc; #endif } -static DRFLAC_INLINE drflac_uint16 drflac_crc16(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 count) +static MA_INLINE ma_uint16 ma_dr_flac_crc16(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 count) { -#ifdef DRFLAC_64BIT - return drflac_crc16__64bit(crc, data, count); +#ifdef MA_64BIT + return ma_dr_flac_crc16__64bit(crc, data, count); #else - return drflac_crc16__32bit(crc, data, count); + return ma_dr_flac_crc16__32bit(crc, data, count); #endif } #endif -#ifdef DRFLAC_64BIT -#define drflac__be2host__cache_line drflac__be2host_64 +#ifdef MA_64BIT +#define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_64 #else -#define drflac__be2host__cache_line drflac__be2host_32 +#define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_32 #endif -#define DRFLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) -#define DRFLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) -#define DRFLAC_CACHE_L1_BITS_REMAINING(bs) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) -#define DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(drflac_cache_t)0) >> (_bitCount))) -#define DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) -#define DRFLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount)) -#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) -#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1))) -#define DRFLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) -#define DRFLAC_CACHE_L2_LINE_COUNT(bs) (DRFLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) -#define DRFLAC_CACHE_L2_LINES_REMAINING(bs) (DRFLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) -#ifndef DR_FLAC_NO_CRC -static DRFLAC_INLINE void drflac__reset_crc16(drflac_bs* bs) +#define MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) +#define MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) +#define MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) +#define MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(ma_dr_flac_cache_t)0) >> (_bitCount))) +#define MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) +#define MA_DR_FLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount)) +#define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) +#define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1))) +#define MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) +#define MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) (MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) +#define MA_DR_FLAC_CACHE_L2_LINES_REMAINING(bs) (MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) +#ifndef MA_DR_FLAC_NO_CRC +static MA_INLINE void ma_dr_flac__reset_crc16(ma_dr_flac_bs* bs) { bs->crc16 = 0; bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; } -static DRFLAC_INLINE void drflac__update_crc16(drflac_bs* bs) +static MA_INLINE void ma_dr_flac__update_crc16(ma_dr_flac_bs* bs) { if (bs->crc16CacheIgnoredBytes == 0) { - bs->crc16 = drflac_crc16_cache(bs->crc16, bs->crc16Cache); + bs->crc16 = ma_dr_flac_crc16_cache(bs->crc16, bs->crc16Cache); } else { - bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache, DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); + bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache, MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); bs->crc16CacheIgnoredBytes = 0; } } -static DRFLAC_INLINE drflac_uint16 drflac__flush_crc16(drflac_bs* bs) +static MA_INLINE ma_uint16 ma_dr_flac__flush_crc16(ma_dr_flac_bs* bs) { - DRFLAC_ASSERT((DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); - if (DRFLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { - drflac__update_crc16(bs); + MA_DR_FLAC_ASSERT((MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); + if (MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { + ma_dr_flac__update_crc16(bs); } else { - bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache >> DRFLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); + bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache >> MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; } return bs->crc16; } #endif -static DRFLAC_INLINE drflac_bool32 drflac__reload_l1_cache_from_l2(drflac_bs* bs) +static MA_INLINE ma_bool32 ma_dr_flac__reload_l1_cache_from_l2(ma_dr_flac_bs* bs) { size_t bytesRead; size_t alignedL1LineCount; - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { bs->cache = bs->cacheL2[bs->nextL2Line++]; - return DRFLAC_TRUE; + return MA_TRUE; } if (bs->unalignedByteCount > 0) { - return DRFLAC_FALSE; + return MA_FALSE; } - bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, DRFLAC_CACHE_L2_SIZE_BYTES(bs)); + bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)); bs->nextL2Line = 0; - if (bytesRead == DRFLAC_CACHE_L2_SIZE_BYTES(bs)) { + if (bytesRead == MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)) { bs->cache = bs->cacheL2[bs->nextL2Line++]; - return DRFLAC_TRUE; + return MA_TRUE; } - alignedL1LineCount = bytesRead / DRFLAC_CACHE_L1_SIZE_BYTES(bs); - bs->unalignedByteCount = bytesRead - (alignedL1LineCount * DRFLAC_CACHE_L1_SIZE_BYTES(bs)); + alignedL1LineCount = bytesRead / MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs); + bs->unalignedByteCount = bytesRead - (alignedL1LineCount * MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); if (bs->unalignedByteCount > 0) { bs->unalignedCache = bs->cacheL2[alignedL1LineCount]; } if (alignedL1LineCount > 0) { - size_t offset = DRFLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; + size_t offset = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; size_t i; for (i = alignedL1LineCount; i > 0; --i) { bs->cacheL2[i-1 + offset] = bs->cacheL2[i-1]; } - bs->nextL2Line = (drflac_uint32)offset; + bs->nextL2Line = (ma_uint32)offset; bs->cache = bs->cacheL2[bs->nextL2Line++]; - return DRFLAC_TRUE; + return MA_TRUE; } else { - bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); - return DRFLAC_FALSE; + bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); + return MA_FALSE; } } -static drflac_bool32 drflac__reload_cache(drflac_bs* bs) +static ma_bool32 ma_dr_flac__reload_cache(ma_dr_flac_bs* bs) { size_t bytesRead; -#ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - if (drflac__reload_l1_cache_from_l2(bs)) { - bs->cache = drflac__be2host__cache_line(bs->cache); + if (ma_dr_flac__reload_l1_cache_from_l2(bs)) { + bs->cache = ma_dr_flac__be2host__cache_line(bs->cache); bs->consumedBits = 0; -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache; #endif - return DRFLAC_TRUE; + return MA_TRUE; } bytesRead = bs->unalignedByteCount; if (bytesRead == 0) { - bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); - return DRFLAC_FALSE; + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + return MA_FALSE; } - DRFLAC_ASSERT(bytesRead < DRFLAC_CACHE_L1_SIZE_BYTES(bs)); - bs->consumedBits = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; - bs->cache = drflac__be2host__cache_line(bs->unalignedCache); - bs->cache &= DRFLAC_CACHE_L1_SELECTION_MASK(DRFLAC_CACHE_L1_BITS_REMAINING(bs)); + MA_DR_FLAC_ASSERT(bytesRead < MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); + bs->consumedBits = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; + bs->cache = ma_dr_flac__be2host__cache_line(bs->unalignedCache); + bs->cache &= MA_DR_FLAC_CACHE_L1_SELECTION_MASK(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)); bs->unalignedByteCount = 0; -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache >> bs->consumedBits; bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; #endif - return DRFLAC_TRUE; + return MA_TRUE; } -static void drflac__reset_cache(drflac_bs* bs) +static void ma_dr_flac__reset_cache(ma_dr_flac_bs* bs) { - bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); - bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); + bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); bs->cache = 0; bs->unalignedByteCount = 0; bs->unalignedCache = 0; -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = 0; bs->crc16CacheIgnoredBytes = 0; #endif } -static DRFLAC_INLINE drflac_bool32 drflac__read_uint32(drflac_bs* bs, unsigned int bitCount, drflac_uint32* pResultOut) +static MA_INLINE ma_bool32 ma_dr_flac__read_uint32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint32* pResultOut) { - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResultOut != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 32); - if (bs->consumedBits == DRFLAC_CACHE_L1_SIZE_BITS(bs)) { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResultOut != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 32); + if (bs->consumedBits == MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } } - if (bitCount <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { -#ifdef DRFLAC_64BIT - *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + if (bitCount <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { +#ifdef MA_64BIT + *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); bs->consumedBits += bitCount; bs->cache <<= bitCount; #else - if (bitCount < DRFLAC_CACHE_L1_SIZE_BITS(bs)) { - *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + if (bitCount < MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); bs->consumedBits += bitCount; bs->cache <<= bitCount; } else { - *pResultOut = (drflac_uint32)bs->cache; - bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); + *pResultOut = (ma_uint32)bs->cache; + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); bs->cache = 0; } #endif - return DRFLAC_TRUE; + return MA_TRUE; } else { - drflac_uint32 bitCountHi = DRFLAC_CACHE_L1_BITS_REMAINING(bs); - drflac_uint32 bitCountLo = bitCount - bitCountHi; - drflac_uint32 resultHi; - DRFLAC_ASSERT(bitCountHi > 0); - DRFLAC_ASSERT(bitCountHi < 32); - resultHi = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + ma_uint32 bitCountHi = MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + ma_uint32 bitCountLo = bitCount - bitCountHi; + ma_uint32 resultHi; + MA_DR_FLAC_ASSERT(bitCountHi > 0); + MA_DR_FLAC_ASSERT(bitCountHi < 32); + resultHi = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } - *pResultOut = (resultHi << bitCountLo) | (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); + if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + *pResultOut = (resultHi << bitCountLo) | (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); bs->consumedBits += bitCountLo; bs->cache <<= bitCountLo; - return DRFLAC_TRUE; + return MA_TRUE; } } -static drflac_bool32 drflac__read_int32(drflac_bs* bs, unsigned int bitCount, drflac_int32* pResult) +static ma_bool32 ma_dr_flac__read_int32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int32* pResult) { - drflac_uint32 result; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResult != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 32); - if (!drflac__read_uint32(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 32); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; } if (bitCount < 32) { - drflac_uint32 signbit; + ma_uint32 signbit; signbit = ((result >> (bitCount-1)) & 0x01); result |= (~signbit + 1) << bitCount; } - *pResult = (drflac_int32)result; - return DRFLAC_TRUE; + *pResult = (ma_int32)result; + return MA_TRUE; } -#ifdef DRFLAC_64BIT -static drflac_bool32 drflac__read_uint64(drflac_bs* bs, unsigned int bitCount, drflac_uint64* pResultOut) +#ifdef MA_64BIT +static ma_bool32 ma_dr_flac__read_uint64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint64* pResultOut) { - drflac_uint32 resultHi; - drflac_uint32 resultLo; - DRFLAC_ASSERT(bitCount <= 64); - DRFLAC_ASSERT(bitCount > 32); - if (!drflac__read_uint32(bs, bitCount - 32, &resultHi)) { - return DRFLAC_FALSE; + ma_uint32 resultHi; + ma_uint32 resultLo; + MA_DR_FLAC_ASSERT(bitCount <= 64); + MA_DR_FLAC_ASSERT(bitCount > 32); + if (!ma_dr_flac__read_uint32(bs, bitCount - 32, &resultHi)) { + return MA_FALSE; } - if (!drflac__read_uint32(bs, 32, &resultLo)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, 32, &resultLo)) { + return MA_FALSE; } - *pResultOut = (((drflac_uint64)resultHi) << 32) | ((drflac_uint64)resultLo); - return DRFLAC_TRUE; + *pResultOut = (((ma_uint64)resultHi) << 32) | ((ma_uint64)resultLo); + return MA_TRUE; } #endif #if 0 -static drflac_bool32 drflac__read_int64(drflac_bs* bs, unsigned int bitCount, drflac_int64* pResultOut) +static ma_bool32 ma_dr_flac__read_int64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int64* pResultOut) { - drflac_uint64 result; - drflac_uint64 signbit; - DRFLAC_ASSERT(bitCount <= 64); - if (!drflac__read_uint64(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_uint64 result; + ma_uint64 signbit; + MA_DR_FLAC_ASSERT(bitCount <= 64); + if (!ma_dr_flac__read_uint64(bs, bitCount, &result)) { + return MA_FALSE; } signbit = ((result >> (bitCount-1)) & 0x01); result |= (~signbit + 1) << bitCount; - *pResultOut = (drflac_int64)result; - return DRFLAC_TRUE; + *pResultOut = (ma_int64)result; + return MA_TRUE; } #endif -static drflac_bool32 drflac__read_uint16(drflac_bs* bs, unsigned int bitCount, drflac_uint16* pResult) +static ma_bool32 ma_dr_flac__read_uint16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint16* pResult) { - drflac_uint32 result; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResult != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 16); - if (!drflac__read_uint32(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 16); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; } - *pResult = (drflac_uint16)result; - return DRFLAC_TRUE; + *pResult = (ma_uint16)result; + return MA_TRUE; } #if 0 -static drflac_bool32 drflac__read_int16(drflac_bs* bs, unsigned int bitCount, drflac_int16* pResult) +static ma_bool32 ma_dr_flac__read_int16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int16* pResult) { - drflac_int32 result; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResult != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 16); - if (!drflac__read_int32(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_int32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 16); + if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { + return MA_FALSE; } - *pResult = (drflac_int16)result; - return DRFLAC_TRUE; + *pResult = (ma_int16)result; + return MA_TRUE; } #endif -static drflac_bool32 drflac__read_uint8(drflac_bs* bs, unsigned int bitCount, drflac_uint8* pResult) +static ma_bool32 ma_dr_flac__read_uint8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint8* pResult) { - drflac_uint32 result; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResult != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 8); - if (!drflac__read_uint32(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 8); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; } - *pResult = (drflac_uint8)result; - return DRFLAC_TRUE; + *pResult = (ma_uint8)result; + return MA_TRUE; } -static drflac_bool32 drflac__read_int8(drflac_bs* bs, unsigned int bitCount, drflac_int8* pResult) +static ma_bool32 ma_dr_flac__read_int8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int8* pResult) { - drflac_int32 result; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pResult != NULL); - DRFLAC_ASSERT(bitCount > 0); - DRFLAC_ASSERT(bitCount <= 8); - if (!drflac__read_int32(bs, bitCount, &result)) { - return DRFLAC_FALSE; + ma_int32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 8); + if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { + return MA_FALSE; } - *pResult = (drflac_int8)result; - return DRFLAC_TRUE; + *pResult = (ma_int8)result; + return MA_TRUE; } -static drflac_bool32 drflac__seek_bits(drflac_bs* bs, size_t bitsToSeek) +static ma_bool32 ma_dr_flac__seek_bits(ma_dr_flac_bs* bs, size_t bitsToSeek) { - if (bitsToSeek <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { - bs->consumedBits += (drflac_uint32)bitsToSeek; + if (bitsToSeek <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + bs->consumedBits += (ma_uint32)bitsToSeek; bs->cache <<= bitsToSeek; - return DRFLAC_TRUE; + return MA_TRUE; } else { - bitsToSeek -= DRFLAC_CACHE_L1_BITS_REMAINING(bs); - bs->consumedBits += DRFLAC_CACHE_L1_BITS_REMAINING(bs); + bitsToSeek -= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + bs->consumedBits += MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); bs->cache = 0; -#ifdef DRFLAC_64BIT - while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { - drflac_uint64 bin; - if (!drflac__read_uint64(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { - return DRFLAC_FALSE; +#ifdef MA_64BIT + while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + ma_uint64 bin; + if (!ma_dr_flac__read_uint64(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return MA_FALSE; } - bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); } #else - while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { - drflac_uint32 bin; - if (!drflac__read_uint32(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { - return DRFLAC_FALSE; + while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + ma_uint32 bin; + if (!ma_dr_flac__read_uint32(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return MA_FALSE; } - bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); } #endif while (bitsToSeek >= 8) { - drflac_uint8 bin; - if (!drflac__read_uint8(bs, 8, &bin)) { - return DRFLAC_FALSE; + ma_uint8 bin; + if (!ma_dr_flac__read_uint8(bs, 8, &bin)) { + return MA_FALSE; } bitsToSeek -= 8; } if (bitsToSeek > 0) { - drflac_uint8 bin; - if (!drflac__read_uint8(bs, (drflac_uint32)bitsToSeek, &bin)) { - return DRFLAC_FALSE; + ma_uint8 bin; + if (!ma_dr_flac__read_uint8(bs, (ma_uint32)bitsToSeek, &bin)) { + return MA_FALSE; } bitsToSeek = 0; } - DRFLAC_ASSERT(bitsToSeek == 0); - return DRFLAC_TRUE; + MA_DR_FLAC_ASSERT(bitsToSeek == 0); + return MA_TRUE; } } -static drflac_bool32 drflac__find_and_seek_to_next_sync_code(drflac_bs* bs) +static ma_bool32 ma_dr_flac__find_and_seek_to_next_sync_code(ma_dr_flac_bs* bs) { - DRFLAC_ASSERT(bs != NULL); - if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { - return DRFLAC_FALSE; + MA_DR_FLAC_ASSERT(bs != NULL); + if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return MA_FALSE; } for (;;) { - drflac_uint8 hi; -#ifndef DR_FLAC_NO_CRC - drflac__reset_crc16(bs); + ma_uint8 hi; +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__reset_crc16(bs); #endif - if (!drflac__read_uint8(bs, 8, &hi)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 8, &hi)) { + return MA_FALSE; } if (hi == 0xFF) { - drflac_uint8 lo; - if (!drflac__read_uint8(bs, 6, &lo)) { - return DRFLAC_FALSE; + ma_uint8 lo; + if (!ma_dr_flac__read_uint8(bs, 6, &lo)) { + return MA_FALSE; } if (lo == 0x3E) { - return DRFLAC_TRUE; + return MA_TRUE; } else { - if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return MA_FALSE; } } } } } -#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) -#define DRFLAC_IMPLEMENT_CLZ_LZCNT +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) +#define MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT #endif -#if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(__clang__) -#define DRFLAC_IMPLEMENT_CLZ_MSVC +#if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(MA_X64) || defined(MA_X86)) && !defined(__clang__) +#define MA_DR_FLAC_IMPLEMENT_CLZ_MSVC #endif #if defined(__WATCOMC__) && defined(__386__) -#define DRFLAC_IMPLEMENT_CLZ_WATCOM +#define MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM #endif -static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) +#ifdef __MRC__ +#include +#define MA_DR_FLAC_IMPLEMENT_CLZ_MRC +#endif +static MA_INLINE ma_uint32 ma_dr_flac__clz_software(ma_dr_flac_cache_t x) { - drflac_uint32 n; - static drflac_uint32 clz_table_4[] = { + ma_uint32 n; + static ma_uint32 clz_table_4[] = { 0, 4, 3, 3, @@ -58743,11 +83105,11 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) } n = clz_table_4[x >> (sizeof(x)*8 - 4)]; if (n == 0) { -#ifdef DRFLAC_64BIT - if ((x & ((drflac_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } - if ((x & ((drflac_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } - if ((x & ((drflac_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } - if ((x & ((drflac_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } +#ifdef MA_64BIT + if ((x & ((ma_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } + if ((x & ((ma_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } + if ((x & ((ma_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } + if ((x & ((ma_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } #else if ((x & 0xFFFF0000) == 0) { n = 16; x <<= 16; } if ((x & 0xFF000000) == 0) { n += 8; x <<= 8; } @@ -58757,50 +83119,52 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) } return n - 1; } -#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT -static DRFLAC_INLINE drflac_bool32 drflac__is_lzcnt_supported(void) +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT +static MA_INLINE ma_bool32 ma_dr_flac__is_lzcnt_supported(void) { -#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) - return DRFLAC_TRUE; +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + return MA_TRUE; +#elif defined(__MRC__) + return MA_TRUE; #else - #ifdef DRFLAC_HAS_LZCNT_INTRINSIC - return drflac__gIsLZCNTSupported; + #ifdef MA_DR_FLAC_HAS_LZCNT_INTRINSIC + return ma_dr_flac__gIsLZCNTSupported; #else - return DRFLAC_FALSE; + return MA_FALSE; #endif #endif } -static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) +static MA_INLINE ma_uint32 ma_dr_flac__clz_lzcnt(ma_dr_flac_cache_t x) { #if defined(_MSC_VER) - #ifdef DRFLAC_64BIT - return (drflac_uint32)__lzcnt64(x); + #ifdef MA_64BIT + return (ma_uint32)__lzcnt64(x); #else - return (drflac_uint32)__lzcnt(x); + return (ma_uint32)__lzcnt(x); #endif #else #if defined(__GNUC__) || defined(__clang__) - #if defined(DRFLAC_X64) + #if defined(MA_X64) { - drflac_uint64 r; + ma_uint64 r; __asm__ __volatile__ ( "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" ); - return (drflac_uint32)r; + return (ma_uint32)r; } - #elif defined(DRFLAC_X86) + #elif defined(MA_X86) { - drflac_uint32 r; + ma_uint32 r; __asm__ __volatile__ ( "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" ); return r; } - #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(DRFLAC_64BIT) + #elif defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(MA_64BIT) { unsigned int r; __asm__ __volatile__ ( - #if defined(DRFLAC_64BIT) + #if defined(MA_64BIT) "clz %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(x) #else "clz %[out], %[in]" : [out]"=r"(r) : [in]"r"(x) @@ -58812,10 +83176,10 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) if (x == 0) { return sizeof(x)*8; } - #ifdef DRFLAC_64BIT - return (drflac_uint32)__builtin_clzll((drflac_uint64)x); + #ifdef MA_64BIT + return (ma_uint32)__builtin_clzll((ma_uint64)x); #else - return (drflac_uint32)__builtin_clzl((drflac_uint32)x); + return (ma_uint32)__builtin_clzl((ma_uint32)x); #endif #endif #else @@ -58824,15 +83188,15 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) #endif } #endif -#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC #include -static DRFLAC_INLINE drflac_uint32 drflac__clz_msvc(drflac_cache_t x) +static MA_INLINE ma_uint32 ma_dr_flac__clz_msvc(ma_dr_flac_cache_t x) { - drflac_uint32 n; + ma_uint32 n; if (x == 0) { return sizeof(x)*8; } -#ifdef DRFLAC_64BIT +#ifdef MA_64BIT _BitScanReverse64((unsigned long*)&n, x); #else _BitScanReverse((unsigned long*)&n, x); @@ -58840,98 +83204,120 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_msvc(drflac_cache_t x) return sizeof(x)*8 - n - 1; } #endif -#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM -static __inline drflac_uint32 drflac__clz_watcom (drflac_uint32); -#pragma aux drflac__clz_watcom = \ +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM +static __inline ma_uint32 ma_dr_flac__clz_watcom (ma_uint32); +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT +#pragma aux ma_dr_flac__clz_watcom_lzcnt = \ + "db 0F3h, 0Fh, 0BDh, 0C0h" \ + parm [eax] \ + value [eax] \ + modify nomemory; +#else +#pragma aux ma_dr_flac__clz_watcom = \ "bsr eax, eax" \ "xor eax, 31" \ parm [eax] nomemory \ value [eax] \ modify exact [eax] nomemory; #endif -static DRFLAC_INLINE drflac_uint32 drflac__clz(drflac_cache_t x) +#endif +static MA_INLINE ma_uint32 ma_dr_flac__clz(ma_dr_flac_cache_t x) { -#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT - if (drflac__is_lzcnt_supported()) { - return drflac__clz_lzcnt(x); +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT + if (ma_dr_flac__is_lzcnt_supported()) { + return ma_dr_flac__clz_lzcnt(x); } else #endif { -#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC - return drflac__clz_msvc(x); -#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM) - return (x == 0) ? sizeof(x)*8 : drflac__clz_watcom(x); +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC + return ma_dr_flac__clz_msvc(x); +#elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) + return ma_dr_flac__clz_watcom_lzcnt(x); +#elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM) + return (x == 0) ? sizeof(x)*8 : ma_dr_flac__clz_watcom(x); +#elif defined(__MRC__) + return __cntlzw(x); #else - return drflac__clz_software(x); + return ma_dr_flac__clz_software(x); #endif } } -static DRFLAC_INLINE drflac_bool32 drflac__seek_past_next_set_bit(drflac_bs* bs, unsigned int* pOffsetOut) +static MA_INLINE ma_bool32 ma_dr_flac__seek_past_next_set_bit(ma_dr_flac_bs* bs, unsigned int* pOffsetOut) { - drflac_uint32 zeroCounter = 0; - drflac_uint32 setBitOffsetPlus1; + ma_uint32 zeroCounter = 0; + ma_uint32 setBitOffsetPlus1; while (bs->cache == 0) { - zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } } - setBitOffsetPlus1 = drflac__clz(bs->cache); + if (bs->cache == 1) { + *pOffsetOut = zeroCounter + (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) - 1; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + return MA_TRUE; + } + setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); setBitOffsetPlus1 += 1; + if (setBitOffsetPlus1 > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } bs->consumedBits += setBitOffsetPlus1; bs->cache <<= setBitOffsetPlus1; *pOffsetOut = zeroCounter + setBitOffsetPlus1 - 1; - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__seek_to_byte(drflac_bs* bs, drflac_uint64 offsetFromStart) +static ma_bool32 ma_dr_flac__seek_to_byte(ma_dr_flac_bs* bs, ma_uint64 offsetFromStart) { - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(offsetFromStart > 0); + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(offsetFromStart > 0); if (offsetFromStart > 0x7FFFFFFF) { - drflac_uint64 bytesRemaining = offsetFromStart; - if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + ma_uint64 bytesRemaining = offsetFromStart; + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } bytesRemaining -= 0x7FFFFFFF; while (bytesRemaining > 0x7FFFFFFF) { - if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } bytesRemaining -= 0x7FFFFFFF; } if (bytesRemaining > 0) { - if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } } } else { - if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } } - drflac__reset_cache(bs); - return DRFLAC_TRUE; + ma_dr_flac__reset_cache(bs); + return MA_TRUE; } -static drflac_result drflac__read_utf8_coded_number(drflac_bs* bs, drflac_uint64* pNumberOut, drflac_uint8* pCRCOut) +static ma_result ma_dr_flac__read_utf8_coded_number(ma_dr_flac_bs* bs, ma_uint64* pNumberOut, ma_uint8* pCRCOut) { - drflac_uint8 crc; - drflac_uint64 result; - drflac_uint8 utf8[7] = {0}; + ma_uint8 crc; + ma_uint64 result; + ma_uint8 utf8[7] = {0}; int byteCount; int i; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pNumberOut != NULL); - DRFLAC_ASSERT(pCRCOut != NULL); + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pNumberOut != NULL); + MA_DR_FLAC_ASSERT(pCRCOut != NULL); crc = *pCRCOut; - if (!drflac__read_uint8(bs, 8, utf8)) { + if (!ma_dr_flac__read_uint8(bs, 8, utf8)) { *pNumberOut = 0; - return DRFLAC_AT_END; + return MA_AT_END; } - crc = drflac_crc8(crc, utf8[0], 8); + crc = ma_dr_flac_crc8(crc, utf8[0], 8); if ((utf8[0] & 0x80) == 0) { *pNumberOut = utf8[0]; *pCRCOut = crc; - return DRFLAC_SUCCESS; + return MA_SUCCESS; } if ((utf8[0] & 0xE0) == 0xC0) { byteCount = 2; @@ -58947,26 +83333,44 @@ static drflac_result drflac__read_utf8_coded_number(drflac_bs* bs, drflac_uint64 byteCount = 7; } else { *pNumberOut = 0; - return DRFLAC_CRC_MISMATCH; + return MA_CRC_MISMATCH; } - DRFLAC_ASSERT(byteCount > 1); - result = (drflac_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); + MA_DR_FLAC_ASSERT(byteCount > 1); + result = (ma_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); for (i = 1; i < byteCount; ++i) { - if (!drflac__read_uint8(bs, 8, utf8 + i)) { + if (!ma_dr_flac__read_uint8(bs, 8, utf8 + i)) { *pNumberOut = 0; - return DRFLAC_AT_END; + return MA_AT_END; } - crc = drflac_crc8(crc, utf8[i], 8); + crc = ma_dr_flac_crc8(crc, utf8[i], 8); result = (result << 6) | (utf8[i] & 0x3F); } *pNumberOut = result; *pCRCOut = crc; - return DRFLAC_SUCCESS; + return MA_SUCCESS; } -static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_32(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +static MA_INLINE ma_uint32 ma_dr_flac__ilog2_u32(ma_uint32 x) { - drflac_int32 prediction = 0; - DRFLAC_ASSERT(order <= 32); +#if 1 + ma_uint32 result = 0; + while (x > 0) { + result += 1; + x >>= 1; + } + return result; +#endif +} +static MA_INLINE ma_bool32 ma_dr_flac__use_64_bit_prediction(ma_uint32 bitsPerSample, ma_uint32 order, ma_uint32 precision) +{ + return bitsPerSample + precision + ma_dr_flac__ilog2_u32(order) > 32; +} +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_32(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) +{ + ma_int32 prediction = 0; + MA_DR_FLAC_ASSERT(order <= 32); switch (order) { case 32: prediction += coefficients[31] * pDecodedSamples[-32]; @@ -59002,188 +83406,188 @@ static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_32(drflac_uint32 case 2: prediction += coefficients[ 1] * pDecodedSamples[- 2]; case 1: prediction += coefficients[ 0] * pDecodedSamples[- 1]; } - return (drflac_int32)(prediction >> shift); + return (ma_int32)(prediction >> shift); } -static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_64(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_64(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) { - drflac_int64 prediction; - DRFLAC_ASSERT(order <= 32); -#ifndef DRFLAC_64BIT + ma_int64 prediction; + MA_DR_FLAC_ASSERT(order <= 32); +#ifndef MA_64BIT if (order == 8) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; - prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; } else if (order == 7) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; } else if (order == 3) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; } else if (order == 6) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; } else if (order == 5) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; } else if (order == 4) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; } else if (order == 12) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; - prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; - prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; - prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; - prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; - prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; + prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; } else if (order == 2) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; } else if (order == 1) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; } else if (order == 10) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; - prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; - prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; - prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; } else if (order == 9) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; - prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; - prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; } else if (order == 11) { - prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; - prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; - prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; - prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; - prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; - prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; - prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; - prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; - prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; - prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; - prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; } else { int j; prediction = 0; for (j = 0; j < (int)order; ++j) { - prediction += coefficients[j] * (drflac_int64)pDecodedSamples[-j-1]; + prediction += coefficients[j] * (ma_int64)pDecodedSamples[-j-1]; } } #endif -#ifdef DRFLAC_64BIT +#ifdef MA_64BIT prediction = 0; switch (order) { - case 32: prediction += coefficients[31] * (drflac_int64)pDecodedSamples[-32]; - case 31: prediction += coefficients[30] * (drflac_int64)pDecodedSamples[-31]; - case 30: prediction += coefficients[29] * (drflac_int64)pDecodedSamples[-30]; - case 29: prediction += coefficients[28] * (drflac_int64)pDecodedSamples[-29]; - case 28: prediction += coefficients[27] * (drflac_int64)pDecodedSamples[-28]; - case 27: prediction += coefficients[26] * (drflac_int64)pDecodedSamples[-27]; - case 26: prediction += coefficients[25] * (drflac_int64)pDecodedSamples[-26]; - case 25: prediction += coefficients[24] * (drflac_int64)pDecodedSamples[-25]; - case 24: prediction += coefficients[23] * (drflac_int64)pDecodedSamples[-24]; - case 23: prediction += coefficients[22] * (drflac_int64)pDecodedSamples[-23]; - case 22: prediction += coefficients[21] * (drflac_int64)pDecodedSamples[-22]; - case 21: prediction += coefficients[20] * (drflac_int64)pDecodedSamples[-21]; - case 20: prediction += coefficients[19] * (drflac_int64)pDecodedSamples[-20]; - case 19: prediction += coefficients[18] * (drflac_int64)pDecodedSamples[-19]; - case 18: prediction += coefficients[17] * (drflac_int64)pDecodedSamples[-18]; - case 17: prediction += coefficients[16] * (drflac_int64)pDecodedSamples[-17]; - case 16: prediction += coefficients[15] * (drflac_int64)pDecodedSamples[-16]; - case 15: prediction += coefficients[14] * (drflac_int64)pDecodedSamples[-15]; - case 14: prediction += coefficients[13] * (drflac_int64)pDecodedSamples[-14]; - case 13: prediction += coefficients[12] * (drflac_int64)pDecodedSamples[-13]; - case 12: prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; - case 11: prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; - case 10: prediction += coefficients[ 9] * (drflac_int64)pDecodedSamples[-10]; - case 9: prediction += coefficients[ 8] * (drflac_int64)pDecodedSamples[- 9]; - case 8: prediction += coefficients[ 7] * (drflac_int64)pDecodedSamples[- 8]; - case 7: prediction += coefficients[ 6] * (drflac_int64)pDecodedSamples[- 7]; - case 6: prediction += coefficients[ 5] * (drflac_int64)pDecodedSamples[- 6]; - case 5: prediction += coefficients[ 4] * (drflac_int64)pDecodedSamples[- 5]; - case 4: prediction += coefficients[ 3] * (drflac_int64)pDecodedSamples[- 4]; - case 3: prediction += coefficients[ 2] * (drflac_int64)pDecodedSamples[- 3]; - case 2: prediction += coefficients[ 1] * (drflac_int64)pDecodedSamples[- 2]; - case 1: prediction += coefficients[ 0] * (drflac_int64)pDecodedSamples[- 1]; + case 32: prediction += coefficients[31] * (ma_int64)pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * (ma_int64)pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * (ma_int64)pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * (ma_int64)pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * (ma_int64)pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * (ma_int64)pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * (ma_int64)pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * (ma_int64)pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * (ma_int64)pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * (ma_int64)pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * (ma_int64)pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * (ma_int64)pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * (ma_int64)pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * (ma_int64)pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * (ma_int64)pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * (ma_int64)pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * (ma_int64)pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * (ma_int64)pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * (ma_int64)pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * (ma_int64)pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * (ma_int64)pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * (ma_int64)pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * (ma_int64)pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * (ma_int64)pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * (ma_int64)pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * (ma_int64)pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * (ma_int64)pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * (ma_int64)pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * (ma_int64)pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * (ma_int64)pDecodedSamples[- 1]; } #endif - return (drflac_int32)(prediction >> shift); + return (ma_int32)(prediction >> shift); } #if 0 -static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__reference(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { - drflac_uint32 i; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pSamplesOut != NULL); + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); for (i = 0; i < count; ++i) { - drflac_uint32 zeroCounter = 0; + ma_uint32 zeroCounter = 0; for (;;) { - drflac_uint8 bit; - if (!drflac__read_uint8(bs, 1, &bit)) { - return DRFLAC_FALSE; + ma_uint8 bit; + if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { + return MA_FALSE; } if (bit == 0) { zeroCounter += 1; @@ -59191,10 +83595,10 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drfla break; } } - drflac_uint32 decodedRice; + ma_uint32 decodedRice; if (riceParam > 0) { - if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { + return MA_FALSE; } } else { decodedRice = 0; @@ -59205,24 +83609,24 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drfla } else { decodedRice = (decodedRice >> 1); } - if (bitsPerSample+shift >= 32) { - pSamplesOut[i] = decodedRice + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + i); + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { - pSamplesOut[i] = decodedRice + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + i); + pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } - return DRFLAC_TRUE; + return MA_TRUE; } #endif #if 0 -static drflac_bool32 drflac__read_rice_parts__reference(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +static ma_bool32 ma_dr_flac__read_rice_parts__reference(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { - drflac_uint32 zeroCounter = 0; - drflac_uint32 decodedRice; + ma_uint32 zeroCounter = 0; + ma_uint32 decodedRice; for (;;) { - drflac_uint8 bit; - if (!drflac__read_uint8(bs, 1, &bit)) { - return DRFLAC_FALSE; + ma_uint8 bit; + if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { + return MA_FALSE; } if (bit == 0) { zeroCounter += 1; @@ -59231,136 +83635,142 @@ static drflac_bool32 drflac__read_rice_parts__reference(drflac_bs* bs, drflac_ui } } if (riceParam > 0) { - if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { + return MA_FALSE; } } else { decodedRice = 0; } *pZeroCounterOut = zeroCounter; *pRiceParamPartOut = decodedRice; - return DRFLAC_TRUE; + return MA_TRUE; } #endif #if 0 -static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { - drflac_cache_t riceParamMask; - drflac_uint32 zeroCounter; - drflac_uint32 setBitOffsetPlus1; - drflac_uint32 riceParamPart; - drflac_uint32 riceLength; - DRFLAC_ASSERT(riceParam > 0); - riceParamMask = DRFLAC_CACHE_L1_SELECTION_MASK(riceParam); + ma_dr_flac_cache_t riceParamMask; + ma_uint32 zeroCounter; + ma_uint32 setBitOffsetPlus1; + ma_uint32 riceParamPart; + ma_uint32 riceLength; + MA_DR_FLAC_ASSERT(riceParam > 0); + riceParamMask = MA_DR_FLAC_CACHE_L1_SELECTION_MASK(riceParam); zeroCounter = 0; while (bs->cache == 0) { - zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } } - setBitOffsetPlus1 = drflac__clz(bs->cache); + setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); zeroCounter += setBitOffsetPlus1; setBitOffsetPlus1 += 1; riceLength = setBitOffsetPlus1 + riceParam; - if (riceLength < DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { - riceParamPart = (drflac_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); + if (riceLength < MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + riceParamPart = (ma_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); bs->consumedBits += riceLength; bs->cache <<= riceLength; } else { - drflac_uint32 bitCountLo; - drflac_cache_t resultHi; + ma_uint32 bitCountLo; + ma_dr_flac_cache_t resultHi; bs->consumedBits += riceLength; - bs->cache <<= setBitOffsetPlus1 & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1); - bitCountLo = bs->consumedBits - DRFLAC_CACHE_L1_SIZE_BITS(bs); - resultHi = DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { -#ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); + bs->cache <<= setBitOffsetPlus1 & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1); + bitCountLo = bs->consumedBits - MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + resultHi = MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - bs->cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs->cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs->consumedBits = 0; -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache; #endif } else { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; } } - riceParamPart = (drflac_uint32)(resultHi | DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); + riceParamPart = (ma_uint32)(resultHi | MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); bs->consumedBits += bitCountLo; bs->cache <<= bitCountLo; } pZeroCounterOut[0] = zeroCounter; pRiceParamPartOut[0] = riceParamPart; - return DRFLAC_TRUE; + return MA_TRUE; } #endif -static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts_x1(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts_x1(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { - drflac_uint32 riceParamPlus1 = riceParam + 1; - drflac_uint32 riceParamPlus1Shift = DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); - drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; - drflac_cache_t bs_cache = bs->cache; - drflac_uint32 bs_consumedBits = bs->consumedBits; - drflac_uint32 lzcount = drflac__clz(bs_cache); + ma_uint32 riceParamPlus1 = riceParam + 1; + ma_uint32 riceParamPlus1Shift = MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); + ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + ma_dr_flac_cache_t bs_cache = bs->cache; + ma_uint32 bs_consumedBits = bs->consumedBits; + ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { pZeroCounterOut[0] = lzcount; extract_rice_param_part: bs_cache <<= lzcount; bs_consumedBits += lzcount; if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { - pRiceParamPartOut[0] = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + pRiceParamPartOut[0] = (ma_uint32)(bs_cache >> riceParamPlus1Shift); bs_cache <<= riceParamPlus1; bs_consumedBits += riceParamPlus1; } else { - drflac_uint32 riceParamPartHi; - drflac_uint32 riceParamPartLo; - drflac_uint32 riceParamPartLoBitCount; - riceParamPartHi = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + ma_uint32 riceParamPartHi; + ma_uint32 riceParamPartLo; + ma_uint32 riceParamPartLoBitCount; + riceParamPartHi = (ma_uint32)(bs_cache >> riceParamPlus1Shift); riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; - DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { - #ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); + MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = riceParamPartLoBitCount; - #ifndef DR_FLAC_NO_CRC + #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; } - riceParamPartLo = (drflac_uint32)(bs_cache >> (DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); + riceParamPartLo = (ma_uint32)(bs_cache >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); pRiceParamPartOut[0] = riceParamPartHi | riceParamPartLo; bs_cache <<= riceParamPartLoBitCount; } } else { - drflac_uint32 zeroCounter = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); + ma_uint32 zeroCounter = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); for (;;) { - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { - #ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = 0; - #ifndef DR_FLAC_NO_CRC + #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits; } - lzcount = drflac__clz(bs_cache); + lzcount = ma_dr_flac__clz(bs_cache); zeroCounter += lzcount; if (lzcount < sizeof(bs_cache)*8) { break; @@ -59371,15 +83781,15 @@ static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts_x1(drflac_bs* bs, drf } bs->cache = bs_cache; bs->consumedBits = bs_consumedBits; - return DRFLAC_TRUE; + return MA_TRUE; } -static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac_uint8 riceParam) +static MA_INLINE ma_bool32 ma_dr_flac__seek_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam) { - drflac_uint32 riceParamPlus1 = riceParam + 1; - drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; - drflac_cache_t bs_cache = bs->cache; - drflac_uint32 bs_consumedBits = bs->consumedBits; - drflac_uint32 lzcount = drflac__clz(bs_cache); + ma_uint32 riceParamPlus1 = riceParam + 1; + ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + ma_dr_flac_cache_t bs_cache = bs->cache; + ma_uint32 bs_consumedBits = bs->consumedBits; + ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { extract_rice_param_part: bs_cache <<= lzcount; @@ -59388,20 +83798,23 @@ static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac bs_cache <<= riceParamPlus1; bs_consumedBits += riceParamPlus1; } else { - drflac_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; - DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { - #ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); + ma_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = riceParamPartLoBitCount; - #ifndef DR_FLAC_NO_CRC + #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; @@ -59410,23 +83823,23 @@ static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac } } else { for (;;) { - if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { - #ifndef DR_FLAC_NO_CRC - drflac__update_crc16(bs); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); #endif - bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = 0; - #ifndef DR_FLAC_NO_CRC + #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { - if (!drflac__reload_cache(bs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits; } - lzcount = drflac__clz(bs_cache); + lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { break; } @@ -59435,26 +83848,26 @@ static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac } bs->cache = bs_cache; bs->consumedBits = bs_consumedBits; - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar_zeroorder(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { - drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - drflac_uint32 zeroCountPart0; - drflac_uint32 riceParamPart0; - drflac_uint32 riceParamMask; - drflac_uint32 i; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pSamplesOut != NULL); + ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + ma_uint32 zeroCountPart0; + ma_uint32 riceParamPart0; + ma_uint32 riceParamMask; + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); (void)bitsPerSample; (void)order; (void)shift; (void)coefficients; - riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask = (ma_uint32)~((~0UL) << riceParam); i = 0; while (i < count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); @@ -59462,36 +83875,36 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar_zeroorde pSamplesOut[i] = riceParamPart0; i += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { - drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - drflac_uint32 zeroCountPart0 = 0; - drflac_uint32 zeroCountPart1 = 0; - drflac_uint32 zeroCountPart2 = 0; - drflac_uint32 zeroCountPart3 = 0; - drflac_uint32 riceParamPart0 = 0; - drflac_uint32 riceParamPart1 = 0; - drflac_uint32 riceParamPart2 = 0; - drflac_uint32 riceParamPart3 = 0; - drflac_uint32 riceParamMask; - const drflac_int32* pSamplesOutEnd; - drflac_uint32 i; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pSamplesOut != NULL); - if (order == 0) { - return drflac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + ma_uint32 zeroCountPart0 = 0; + ma_uint32 zeroCountPart1 = 0; + ma_uint32 zeroCountPart2 = 0; + ma_uint32 zeroCountPart3 = 0; + ma_uint32 riceParamPart0 = 0; + ma_uint32 riceParamPart1 = 0; + ma_uint32 riceParamPart2 = 0; + ma_uint32 riceParamPart3 = 0; + ma_uint32 riceParamMask; + const ma_int32* pSamplesOutEnd; + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder == 0) { + return ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } - riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask = (ma_uint32)~((~0UL) << riceParam); pSamplesOutEnd = pSamplesOut + (count & ~3); - if (bitsPerSample+shift > 32) { + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { while (pSamplesOut < pSamplesOutEnd) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart1 &= riceParamMask; @@ -59505,19 +83918,19 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 0); - pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 1); - pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 2); - pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 3); + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } } else { while (pSamplesOut < pSamplesOutEnd) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart1 &= riceParamMask; @@ -59531,33 +83944,33 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_b riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 0); - pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 1); - pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 2); - pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 3); + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } } i = (count & ~3); while (i < count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; - if (bitsPerSample+shift > 32) { - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + 0); + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } else { - pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + 0); + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } i += 1; pSamplesOut += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE __m128i drflac__mm_packs_interleaved_epi32(__m128i a, __m128i b) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE __m128i ma_dr_flac__mm_packs_interleaved_epi32(__m128i a, __m128i b) { __m128i r; r = _mm_packs_epi32(a, b); @@ -59567,42 +83980,42 @@ static DRFLAC_INLINE __m128i drflac__mm_packs_interleaved_epi32(__m128i a, __m12 return r; } #endif -#if defined(DRFLAC_SUPPORT_SSE41) -static DRFLAC_INLINE __m128i drflac__mm_not_si128(__m128i a) +#if defined(MA_DR_FLAC_SUPPORT_SSE41) +static MA_INLINE __m128i ma_dr_flac__mm_not_si128(__m128i a) { return _mm_xor_si128(a, _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())); } -static DRFLAC_INLINE __m128i drflac__mm_hadd_epi32(__m128i x) +static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi32(__m128i x) { __m128i x64 = _mm_add_epi32(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); __m128i x32 = _mm_shufflelo_epi16(x64, _MM_SHUFFLE(1, 0, 3, 2)); return _mm_add_epi32(x64, x32); } -static DRFLAC_INLINE __m128i drflac__mm_hadd_epi64(__m128i x) +static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi64(__m128i x) { return _mm_add_epi64(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); } -static DRFLAC_INLINE __m128i drflac__mm_srai_epi64(__m128i x, int count) +static MA_INLINE __m128i ma_dr_flac__mm_srai_epi64(__m128i x, int count) { __m128i lo = _mm_srli_epi64(x, count); __m128i hi = _mm_srai_epi32(x, count); hi = _mm_and_si128(hi, _mm_set_epi32(0xFFFFFFFF, 0, 0xFFFFFFFF, 0)); return _mm_or_si128(lo, hi); } -static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; - drflac_uint32 riceParamMask; - drflac_int32* pDecodedSamples = pSamplesOut; - drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); - drflac_uint32 zeroCountParts0 = 0; - drflac_uint32 zeroCountParts1 = 0; - drflac_uint32 zeroCountParts2 = 0; - drflac_uint32 zeroCountParts3 = 0; - drflac_uint32 riceParamParts0 = 0; - drflac_uint32 riceParamParts1 = 0; - drflac_uint32 riceParamParts2 = 0; - drflac_uint32 riceParamParts3 = 0; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts0 = 0; + ma_uint32 zeroCountParts1 = 0; + ma_uint32 zeroCountParts2 = 0; + ma_uint32 zeroCountParts3 = 0; + ma_uint32 riceParamParts0 = 0; + ma_uint32 riceParamParts1 = 0; + ma_uint32 riceParamParts2 = 0; + ma_uint32 riceParamParts3 = 0; __m128i coefficients128_0; __m128i coefficients128_4; __m128i coefficients128_8; @@ -59610,8 +84023,8 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac __m128i samples128_4; __m128i samples128_8; __m128i riceParamMask128; - const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = _mm_set1_epi32(riceParamMask); coefficients128_0 = _mm_setzero_si128(); coefficients128_4 = _mm_setzero_si128(); @@ -59665,39 +84078,39 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac #else switch (order) { - case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; - case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; - case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; - case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; - case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; - case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; - case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; - case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; - case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; - case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; - case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; - case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; } #endif while (pDecodedSamples < pDecodedSamplesEnd) { __m128i prediction128; __m128i zeroCountPart128; __m128i riceParamPart128; - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return MA_FALSE; } zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); - riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); if (order <= 4) { for (i = 0; i < 4; i += 1) { prediction128 = _mm_mullo_epi32(coefficients128_0, samples128_0); - prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); @@ -59707,7 +84120,7 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac for (i = 0; i < 4; i += 1) { prediction128 = _mm_mullo_epi32(coefficients128_4, samples128_4); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); - prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); @@ -59719,7 +84132,7 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac prediction128 = _mm_mullo_epi32(coefficients128_8, samples128_8); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_4, samples128_4)); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); - prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); @@ -59733,32 +84146,32 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac } i = (count & ~3); while (i < (int)count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return MA_FALSE; } riceParamParts0 &= riceParamMask; riceParamParts0 |= (zeroCountParts0 << riceParam); riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; - pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; - drflac_uint32 riceParamMask; - drflac_int32* pDecodedSamples = pSamplesOut; - drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); - drflac_uint32 zeroCountParts0 = 0; - drflac_uint32 zeroCountParts1 = 0; - drflac_uint32 zeroCountParts2 = 0; - drflac_uint32 zeroCountParts3 = 0; - drflac_uint32 riceParamParts0 = 0; - drflac_uint32 riceParamParts1 = 0; - drflac_uint32 riceParamParts2 = 0; - drflac_uint32 riceParamParts3 = 0; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts0 = 0; + ma_uint32 zeroCountParts1 = 0; + ma_uint32 zeroCountParts2 = 0; + ma_uint32 zeroCountParts3 = 0; + ma_uint32 riceParamParts0 = 0; + ma_uint32 riceParamParts1 = 0; + ma_uint32 riceParamParts2 = 0; + ma_uint32 riceParamParts3 = 0; __m128i coefficients128_0; __m128i coefficients128_4; __m128i coefficients128_8; @@ -59767,9 +84180,9 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac __m128i samples128_8; __m128i prediction128; __m128i riceParamMask128; - const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - DRFLAC_ASSERT(order <= 12); - riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + MA_DR_FLAC_ASSERT(order <= 12); + riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = _mm_set1_epi32(riceParamMask); prediction128 = _mm_setzero_si128(); coefficients128_0 = _mm_setzero_si128(); @@ -59824,34 +84237,34 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac #else switch (order) { - case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; - case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; - case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; - case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; - case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; - case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; - case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; - case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; - case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; - case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; - case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; - case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; } #endif while (pDecodedSamples < pDecodedSamplesEnd) { __m128i zeroCountPart128; __m128i riceParamPart128; - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return MA_FALSE; } zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); - riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); for (i = 0; i < 4; i += 1) { prediction128 = _mm_xor_si128(prediction128, prediction128); switch (order) @@ -59869,8 +84282,8 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac case 2: case 1: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(3, 3, 2, 2)))); } - prediction128 = drflac__mm_hadd_epi64(prediction128); - prediction128 = drflac__mm_srai_epi64(prediction128, shift); + prediction128 = ma_dr_flac__mm_hadd_epi64(prediction128); + prediction128 = ma_dr_flac__mm_srai_epi64(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); @@ -59882,103 +84295,103 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac } i = (count & ~3); while (i < (int)count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return MA_FALSE; } riceParamParts0 &= riceParamMask; riceParamParts0 |= (zeroCountParts0 << riceParam); riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; - pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pSamplesOut != NULL); - if (order > 0 && order <= 12) { - if (bitsPerSample+shift > 32) { - return drflac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return ma_dr_flac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { - return drflac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac__vst2q_s32(drflac_int32* p, int32x4x2_t x) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac__vst2q_s32(ma_int32* p, int32x4x2_t x) { vst1q_s32(p+0, x.val[0]); vst1q_s32(p+4, x.val[1]); } -static DRFLAC_INLINE void drflac__vst2q_u32(drflac_uint32* p, uint32x4x2_t x) +static MA_INLINE void ma_dr_flac__vst2q_u32(ma_uint32* p, uint32x4x2_t x) { vst1q_u32(p+0, x.val[0]); vst1q_u32(p+4, x.val[1]); } -static DRFLAC_INLINE void drflac__vst2q_f32(float* p, float32x4x2_t x) +static MA_INLINE void ma_dr_flac__vst2q_f32(float* p, float32x4x2_t x) { vst1q_f32(p+0, x.val[0]); vst1q_f32(p+4, x.val[1]); } -static DRFLAC_INLINE void drflac__vst2q_s16(drflac_int16* p, int16x4x2_t x) +static MA_INLINE void ma_dr_flac__vst2q_s16(ma_int16* p, int16x4x2_t x) { vst1q_s16(p, vcombine_s16(x.val[0], x.val[1])); } -static DRFLAC_INLINE void drflac__vst2q_u16(drflac_uint16* p, uint16x4x2_t x) +static MA_INLINE void ma_dr_flac__vst2q_u16(ma_uint16* p, uint16x4x2_t x) { vst1q_u16(p, vcombine_u16(x.val[0], x.val[1])); } -static DRFLAC_INLINE int32x4_t drflac__vdupq_n_s32x4(drflac_int32 x3, drflac_int32 x2, drflac_int32 x1, drflac_int32 x0) +static MA_INLINE int32x4_t ma_dr_flac__vdupq_n_s32x4(ma_int32 x3, ma_int32 x2, ma_int32 x1, ma_int32 x0) { - drflac_int32 x[4]; + ma_int32 x[4]; x[3] = x3; x[2] = x2; x[1] = x1; x[0] = x0; return vld1q_s32(x); } -static DRFLAC_INLINE int32x4_t drflac__valignrq_s32_1(int32x4_t a, int32x4_t b) +static MA_INLINE int32x4_t ma_dr_flac__valignrq_s32_1(int32x4_t a, int32x4_t b) { return vextq_s32(b, a, 1); } -static DRFLAC_INLINE uint32x4_t drflac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) +static MA_INLINE uint32x4_t ma_dr_flac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) { return vextq_u32(b, a, 1); } -static DRFLAC_INLINE int32x2_t drflac__vhaddq_s32(int32x4_t x) +static MA_INLINE int32x2_t ma_dr_flac__vhaddq_s32(int32x4_t x) { int32x2_t r = vadd_s32(vget_high_s32(x), vget_low_s32(x)); return vpadd_s32(r, r); } -static DRFLAC_INLINE int64x1_t drflac__vhaddq_s64(int64x2_t x) +static MA_INLINE int64x1_t ma_dr_flac__vhaddq_s64(int64x2_t x) { return vadd_s64(vget_high_s64(x), vget_low_s64(x)); } -static DRFLAC_INLINE int32x4_t drflac__vrevq_s32(int32x4_t x) +static MA_INLINE int32x4_t ma_dr_flac__vrevq_s32(int32x4_t x) { return vrev64q_s32(vcombine_s32(vget_high_s32(x), vget_low_s32(x))); } -static DRFLAC_INLINE int32x4_t drflac__vnotq_s32(int32x4_t x) +static MA_INLINE int32x4_t ma_dr_flac__vnotq_s32(int32x4_t x) { return veorq_s32(x, vdupq_n_s32(0xFFFFFFFF)); } -static DRFLAC_INLINE uint32x4_t drflac__vnotq_u32(uint32x4_t x) +static MA_INLINE uint32x4_t ma_dr_flac__vnotq_u32(uint32x4_t x) { return veorq_u32(x, vdupq_n_u32(0xFFFFFFFF)); } -static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; - drflac_uint32 riceParamMask; - drflac_int32* pDecodedSamples = pSamplesOut; - drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); - drflac_uint32 zeroCountParts[4]; - drflac_uint32 riceParamParts[4]; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts[4]; + ma_uint32 riceParamParts[4]; int32x4_t coefficients128_0; int32x4_t coefficients128_4; int32x4_t coefficients128_8; @@ -59989,16 +84402,16 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_ int32x4_t riceParam128; int32x2_t shift64; uint32x4_t one128; - const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - riceParamMask = ~((~0UL) << riceParam); + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); shift64 = vdup_n_s32(-shift); one128 = vdupq_n_u32(1); { int runningOrder = order; - drflac_int32 tempC[4] = {0, 0, 0, 0}; - drflac_int32 tempS[4] = {0, 0, 0, 0}; + ma_int32 tempC[4] = {0, 0, 0, 0}; + ma_int32 tempS[4] = {0, 0, 0, 0}; if (runningOrder >= 4) { coefficients128_0 = vld1q_s32(coefficients + 0); samples128_0 = vld1q_s32(pSamplesOut - 4); @@ -60041,58 +84454,58 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_ samples128_8 = vld1q_s32(tempS); runningOrder = 0; } - coefficients128_0 = drflac__vrevq_s32(coefficients128_0); - coefficients128_4 = drflac__vrevq_s32(coefficients128_4); - coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); + coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); + coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); } while (pDecodedSamples < pDecodedSamplesEnd) { int32x4_t prediction128; int32x2_t prediction64; uint32x4_t zeroCountPart128; uint32x4_t riceParamPart128; - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return MA_FALSE; } zeroCountPart128 = vld1q_u32(zeroCountParts); riceParamPart128 = vld1q_u32(riceParamParts); riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); - riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); if (order <= 4) { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_0, samples128_0); - prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); - samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); - riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } else if (order <= 8) { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_4, samples128_4); prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); - prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); - samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); - samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); - riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } else { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_8, samples128_8); prediction128 = vmlaq_s32(prediction128, coefficients128_4, samples128_4); prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); - prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); - samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); - samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); - samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); - riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } vst1q_s32(pDecodedSamples, samples128_0); @@ -60100,26 +84513,26 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_ } i = (count & ~3); while (i < (int)count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return MA_FALSE; } riceParamParts[0] &= riceParamMask; riceParamParts[0] |= (zeroCountParts[0] << riceParam); riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; - pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; - drflac_uint32 riceParamMask; - drflac_int32* pDecodedSamples = pSamplesOut; - drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); - drflac_uint32 zeroCountParts[4]; - drflac_uint32 riceParamParts[4]; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts[4]; + ma_uint32 riceParamParts[4]; int32x4_t coefficients128_0; int32x4_t coefficients128_4; int32x4_t coefficients128_8; @@ -60130,16 +84543,19 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ int32x4_t riceParam128; int64x1_t shift64; uint32x4_t one128; - const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; - riceParamMask = ~((~0UL) << riceParam); + int64x2_t prediction128 = { 0 }; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); shift64 = vdup_n_s64(-shift); one128 = vdupq_n_u32(1); { int runningOrder = order; - drflac_int32 tempC[4] = {0, 0, 0, 0}; - drflac_int32 tempS[4] = {0, 0, 0, 0}; + ma_int32 tempC[4] = {0, 0, 0, 0}; + ma_int32 tempS[4] = {0, 0, 0, 0}; if (runningOrder >= 4) { coefficients128_0 = vld1q_s32(coefficients + 0); samples128_0 = vld1q_s32(pSamplesOut - 4); @@ -60182,25 +84598,22 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ samples128_8 = vld1q_s32(tempS); runningOrder = 0; } - coefficients128_0 = drflac__vrevq_s32(coefficients128_0); - coefficients128_4 = drflac__vrevq_s32(coefficients128_4); - coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); + coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); + coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); } while (pDecodedSamples < pDecodedSamplesEnd) { - int64x2_t prediction128; - uint32x4_t zeroCountPart128; - uint32x4_t riceParamPart128; - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || - !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return MA_FALSE; } zeroCountPart128 = vld1q_u32(zeroCountParts); riceParamPart128 = vld1q_u32(riceParamParts); riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); - riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); for (i = 0; i < 4; i += 1) { int64x1_t prediction64; prediction128 = veorq_s64(prediction128, prediction128); @@ -60219,153 +84632,156 @@ static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_ case 2: case 1: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_0), vget_high_s32(samples128_0))); } - prediction64 = drflac__vhaddq_s64(prediction128); + prediction64 = ma_dr_flac__vhaddq_s64(prediction128); prediction64 = vshl_s64(prediction64, shift64); prediction64 = vadd_s64(prediction64, vdup_n_s64(vgetq_lane_u32(riceParamPart128, 0))); - samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); - samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); - samples128_0 = drflac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); - riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } vst1q_s32(pDecodedSamples, samples128_0); pDecodedSamples += 4; } i = (count & ~3); while (i < (int)count) { - if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return MA_FALSE; } riceParamParts[0] &= riceParamMask; riceParamParts[0] |= (zeroCountParts[0] << riceParam); riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; - pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__rice__neon(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(pSamplesOut != NULL); - if (order > 0 && order <= 12) { - if (bitsPerSample+shift > 32) { - return drflac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return ma_dr_flac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { - return drflac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif -static drflac_bool32 drflac__decode_samples_with_residual__rice(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { -#if defined(DRFLAC_SUPPORT_SSE41) - if (drflac__gIsSSE41Supported) { - return drflac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); +#if defined(MA_DR_FLAC_SUPPORT_SSE41) + if (ma_dr_flac__gIsSSE41Supported) { + return ma_dr_flac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported) { - return drflac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported) { + return ma_dr_flac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else #endif { #if 0 - return drflac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #else - return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, order, shift, coefficients, pSamplesOut); + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #endif } } -static drflac_bool32 drflac__read_and_seek_residual__rice(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam) +static ma_bool32 ma_dr_flac__read_and_seek_residual__rice(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam) { - drflac_uint32 i; - DRFLAC_ASSERT(bs != NULL); + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); for (i = 0; i < count; ++i) { - if (!drflac__seek_rice_parts(bs, riceParam)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_rice_parts(bs, riceParam)) { + return MA_FALSE; } } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 unencodedBitsPerSample, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static ma_bool32 ma_dr_flac__decode_samples_with_residual__unencoded(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 unencodedBitsPerSample, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { - drflac_uint32 i; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(unencodedBitsPerSample <= 31); - DRFLAC_ASSERT(pSamplesOut != NULL); + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(unencodedBitsPerSample <= 31); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); for (i = 0; i < count; ++i) { if (unencodedBitsPerSample > 0) { - if (!drflac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { + return MA_FALSE; } } else { pSamplesOut[i] = 0; } - if (bitsPerSample >= 24) { - pSamplesOut[i] += drflac__calculate_prediction_64(order, shift, coefficients, pSamplesOut + i); + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] += ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { - pSamplesOut[i] += drflac__calculate_prediction_32(order, shift, coefficients, pSamplesOut + i); + pSamplesOut[i] += ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 blockSize, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +static ma_bool32 ma_dr_flac__decode_samples_with_residual(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 blockSize, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pDecodedSamples) { - drflac_uint8 residualMethod; - drflac_uint8 partitionOrder; - drflac_uint32 samplesInPartition; - drflac_uint32 partitionsRemaining; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(blockSize != 0); - DRFLAC_ASSERT(pDecodedSamples != NULL); - if (!drflac__read_uint8(bs, 2, &residualMethod)) { - return DRFLAC_FALSE; + ma_uint8 residualMethod; + ma_uint8 partitionOrder; + ma_uint32 samplesInPartition; + ma_uint32 partitionsRemaining; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(blockSize != 0); + MA_DR_FLAC_ASSERT(pDecodedSamples != NULL); + if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { + return MA_FALSE; } - if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { - return DRFLAC_FALSE; + if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return MA_FALSE; } - pDecodedSamples += order; - if (!drflac__read_uint8(bs, 4, &partitionOrder)) { - return DRFLAC_FALSE; + pDecodedSamples += lpcOrder; + if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { + return MA_FALSE; } if (partitionOrder > 8) { - return DRFLAC_FALSE; + return MA_FALSE; } - if ((blockSize / (1 << partitionOrder)) < order) { - return DRFLAC_FALSE; + if ((blockSize / (1 << partitionOrder)) < lpcOrder) { + return MA_FALSE; } - samplesInPartition = (blockSize / (1 << partitionOrder)) - order; + samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; partitionsRemaining = (1 << partitionOrder); for (;;) { - drflac_uint8 riceParam = 0; - if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { - if (!drflac__read_uint8(bs, 4, &riceParam)) { - return DRFLAC_FALSE; + ma_uint8 riceParam = 0; + if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { + return MA_FALSE; } if (riceParam == 15) { riceParam = 0xFF; } - } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { - if (!drflac__read_uint8(bs, 5, &riceParam)) { - return DRFLAC_FALSE; + } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { + return MA_FALSE; } if (riceParam == 31) { riceParam = 0xFF; } } if (riceParam != 0xFF) { - if (!drflac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, order, shift, coefficients, pDecodedSamples)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; } } else { - drflac_uint8 unencodedBitsPerSample = 0; - if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { - return DRFLAC_FALSE; + ma_uint8 unencodedBitsPerSample = 0; + if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return MA_FALSE; } - if (!drflac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, order, shift, coefficients, pDecodedSamples)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; } } pDecodedSamples += samplesInPartition; @@ -60377,62 +84793,62 @@ static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_ samplesInPartition = blockSize / (1 << partitionOrder); } } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__read_and_seek_residual(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 order) +static ma_bool32 ma_dr_flac__read_and_seek_residual(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 order) { - drflac_uint8 residualMethod; - drflac_uint8 partitionOrder; - drflac_uint32 samplesInPartition; - drflac_uint32 partitionsRemaining; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(blockSize != 0); - if (!drflac__read_uint8(bs, 2, &residualMethod)) { - return DRFLAC_FALSE; + ma_uint8 residualMethod; + ma_uint8 partitionOrder; + ma_uint32 samplesInPartition; + ma_uint32 partitionsRemaining; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(blockSize != 0); + if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { + return MA_FALSE; } - if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { - return DRFLAC_FALSE; + if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return MA_FALSE; } - if (!drflac__read_uint8(bs, 4, &partitionOrder)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { + return MA_FALSE; } if (partitionOrder > 8) { - return DRFLAC_FALSE; + return MA_FALSE; } if ((blockSize / (1 << partitionOrder)) <= order) { - return DRFLAC_FALSE; + return MA_FALSE; } samplesInPartition = (blockSize / (1 << partitionOrder)) - order; partitionsRemaining = (1 << partitionOrder); for (;;) { - drflac_uint8 riceParam = 0; - if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { - if (!drflac__read_uint8(bs, 4, &riceParam)) { - return DRFLAC_FALSE; + ma_uint8 riceParam = 0; + if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { + return MA_FALSE; } if (riceParam == 15) { riceParam = 0xFF; } - } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { - if (!drflac__read_uint8(bs, 5, &riceParam)) { - return DRFLAC_FALSE; + } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { + return MA_FALSE; } if (riceParam == 31) { riceParam = 0xFF; } } if (riceParam != 0xFF) { - if (!drflac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { + return MA_FALSE; } } else { - drflac_uint8 unencodedBitsPerSample = 0; - if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { - return DRFLAC_FALSE; + ma_uint8 unencodedBitsPerSample = 0; + if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return MA_FALSE; } - if (!drflac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { + return MA_FALSE; } } if (partitionsRemaining == 1) { @@ -60441,36 +84857,36 @@ static drflac_bool32 drflac__read_and_seek_residual(drflac_bs* bs, drflac_uint32 partitionsRemaining -= 1; samplesInPartition = blockSize / (1 << partitionOrder); } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples__constant(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +static ma_bool32 ma_dr_flac__decode_samples__constant(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) { - drflac_uint32 i; - drflac_int32 sample; - if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { - return DRFLAC_FALSE; + ma_uint32 i; + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; } for (i = 0; i < blockSize; ++i) { pDecodedSamples[i] = sample; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples__verbatim(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +static ma_bool32 ma_dr_flac__decode_samples__verbatim(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) { - drflac_uint32 i; + ma_uint32 i; for (i = 0; i < blockSize; ++i) { - drflac_int32 sample; - if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { - return DRFLAC_FALSE; + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; } pDecodedSamples[i] = sample; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples__fixed(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +static ma_bool32 ma_dr_flac__decode_samples__fixed(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) { - drflac_uint32 i; - static drflac_int32 lpcCoefficientsTable[5][4] = { + ma_uint32 i; + static ma_int32 lpcCoefficientsTable[5][4] = { {0, 0, 0, 0}, {1, 0, 0, 0}, {2, -1, 0, 0}, @@ -60478,122 +84894,122 @@ static drflac_bool32 drflac__decode_samples__fixed(drflac_bs* bs, drflac_uint32 {4, -6, 4, -1} }; for (i = 0; i < lpcOrder; ++i) { - drflac_int32 sample; - if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { - return DRFLAC_FALSE; + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; } pDecodedSamples[i] = sample; } - if (!drflac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { + return MA_FALSE; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_samples__lpc(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 bitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +static ma_bool32 ma_dr_flac__decode_samples__lpc(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 bitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) { - drflac_uint8 i; - drflac_uint8 lpcPrecision; - drflac_int8 lpcShift; - drflac_int32 coefficients[32]; + ma_uint8 i; + ma_uint8 lpcPrecision; + ma_int8 lpcShift; + ma_int32 coefficients[32]; for (i = 0; i < lpcOrder; ++i) { - drflac_int32 sample; - if (!drflac__read_int32(bs, bitsPerSample, &sample)) { - return DRFLAC_FALSE; + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, bitsPerSample, &sample)) { + return MA_FALSE; } pDecodedSamples[i] = sample; } - if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { + return MA_FALSE; } if (lpcPrecision == 15) { - return DRFLAC_FALSE; + return MA_FALSE; } lpcPrecision += 1; - if (!drflac__read_int8(bs, 5, &lpcShift)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_int8(bs, 5, &lpcShift)) { + return MA_FALSE; } if (lpcShift < 0) { - return DRFLAC_FALSE; + return MA_FALSE; } - DRFLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); + MA_DR_FLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); for (i = 0; i < lpcOrder; ++i) { - if (!drflac__read_int32(bs, lpcPrecision, coefficients + i)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_int32(bs, lpcPrecision, coefficients + i)) { + return MA_FALSE; } } - if (!drflac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, coefficients, pDecodedSamples)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_uint8 streaminfoBitsPerSample, drflac_frame_header* header) +static ma_bool32 ma_dr_flac__read_next_flac_frame_header(ma_dr_flac_bs* bs, ma_uint8 streaminfoBitsPerSample, ma_dr_flac_frame_header* header) { - const drflac_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; - const drflac_uint8 bitsPerSampleTable[8] = {0, 8, 12, (drflac_uint8)-1, 16, 20, 24, (drflac_uint8)-1}; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(header != NULL); + const ma_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; + const ma_uint8 bitsPerSampleTable[8] = {0, 8, 12, (ma_uint8)-1, 16, 20, 24, (ma_uint8)-1}; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(header != NULL); for (;;) { - drflac_uint8 crc8 = 0xCE; - drflac_uint8 reserved = 0; - drflac_uint8 blockingStrategy = 0; - drflac_uint8 blockSize = 0; - drflac_uint8 sampleRate = 0; - drflac_uint8 channelAssignment = 0; - drflac_uint8 bitsPerSample = 0; - drflac_bool32 isVariableBlockSize; - if (!drflac__find_and_seek_to_next_sync_code(bs)) { - return DRFLAC_FALSE; + ma_uint8 crc8 = 0xCE; + ma_uint8 reserved = 0; + ma_uint8 blockingStrategy = 0; + ma_uint8 blockSize = 0; + ma_uint8 sampleRate = 0; + ma_uint8 channelAssignment = 0; + ma_uint8 bitsPerSample = 0; + ma_bool32 isVariableBlockSize; + if (!ma_dr_flac__find_and_seek_to_next_sync_code(bs)) { + return MA_FALSE; } - if (!drflac__read_uint8(bs, 1, &reserved)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { + return MA_FALSE; } if (reserved == 1) { continue; } - crc8 = drflac_crc8(crc8, reserved, 1); - if (!drflac__read_uint8(bs, 1, &blockingStrategy)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, reserved, 1); + if (!ma_dr_flac__read_uint8(bs, 1, &blockingStrategy)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, blockingStrategy, 1); - if (!drflac__read_uint8(bs, 4, &blockSize)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, blockingStrategy, 1); + if (!ma_dr_flac__read_uint8(bs, 4, &blockSize)) { + return MA_FALSE; } if (blockSize == 0) { continue; } - crc8 = drflac_crc8(crc8, blockSize, 4); - if (!drflac__read_uint8(bs, 4, &sampleRate)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, blockSize, 4); + if (!ma_dr_flac__read_uint8(bs, 4, &sampleRate)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, sampleRate, 4); - if (!drflac__read_uint8(bs, 4, &channelAssignment)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, sampleRate, 4); + if (!ma_dr_flac__read_uint8(bs, 4, &channelAssignment)) { + return MA_FALSE; } if (channelAssignment > 10) { continue; } - crc8 = drflac_crc8(crc8, channelAssignment, 4); - if (!drflac__read_uint8(bs, 3, &bitsPerSample)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, channelAssignment, 4); + if (!ma_dr_flac__read_uint8(bs, 3, &bitsPerSample)) { + return MA_FALSE; } if (bitsPerSample == 3 || bitsPerSample == 7) { continue; } - crc8 = drflac_crc8(crc8, bitsPerSample, 3); - if (!drflac__read_uint8(bs, 1, &reserved)) { - return DRFLAC_FALSE; + crc8 = ma_dr_flac_crc8(crc8, bitsPerSample, 3); + if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { + return MA_FALSE; } if (reserved == 1) { continue; } - crc8 = drflac_crc8(crc8, reserved, 1); + crc8 = ma_dr_flac_crc8(crc8, reserved, 1); isVariableBlockSize = blockingStrategy == 1; if (isVariableBlockSize) { - drflac_uint64 pcmFrameNumber; - drflac_result result = drflac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); - if (result != DRFLAC_SUCCESS) { - if (result == DRFLAC_AT_END) { - return DRFLAC_FALSE; + ma_uint64 pcmFrameNumber; + ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); + if (result != MA_SUCCESS) { + if (result == MA_AT_END) { + return MA_FALSE; } else { continue; } @@ -60601,58 +85017,61 @@ static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_u header->flacFrameNumber = 0; header->pcmFrameNumber = pcmFrameNumber; } else { - drflac_uint64 flacFrameNumber = 0; - drflac_result result = drflac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); - if (result != DRFLAC_SUCCESS) { - if (result == DRFLAC_AT_END) { - return DRFLAC_FALSE; + ma_uint64 flacFrameNumber = 0; + ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); + if (result != MA_SUCCESS) { + if (result == MA_AT_END) { + return MA_FALSE; } else { continue; } } - header->flacFrameNumber = (drflac_uint32)flacFrameNumber; + header->flacFrameNumber = (ma_uint32)flacFrameNumber; header->pcmFrameNumber = 0; } - DRFLAC_ASSERT(blockSize > 0); + MA_DR_FLAC_ASSERT(blockSize > 0); if (blockSize == 1) { header->blockSizeInPCMFrames = 192; } else if (blockSize <= 5) { - DRFLAC_ASSERT(blockSize >= 2); + MA_DR_FLAC_ASSERT(blockSize >= 2); header->blockSizeInPCMFrames = 576 * (1 << (blockSize - 2)); } else if (blockSize == 6) { - if (!drflac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 8); + crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 8); header->blockSizeInPCMFrames += 1; } else if (blockSize == 7) { - if (!drflac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 16); + if (header->blockSizeInPCMFrames == 0xFFFF) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 16); header->blockSizeInPCMFrames += 1; } else { - DRFLAC_ASSERT(blockSize >= 8); + MA_DR_FLAC_ASSERT(blockSize >= 8); header->blockSizeInPCMFrames = 256 * (1 << (blockSize - 8)); } if (sampleRate <= 11) { header->sampleRate = sampleRateTable[sampleRate]; } else if (sampleRate == 12) { - if (!drflac__read_uint32(bs, 8, &header->sampleRate)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, 8, &header->sampleRate)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, header->sampleRate, 8); + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 8); header->sampleRate *= 1000; } else if (sampleRate == 13) { - if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, header->sampleRate, 16); + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); } else if (sampleRate == 14) { - if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { + return MA_FALSE; } - crc8 = drflac_crc8(crc8, header->sampleRate, 16); + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); header->sampleRate *= 10; } else { continue; @@ -60662,281 +85081,287 @@ static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_u if (header->bitsPerSample == 0) { header->bitsPerSample = streaminfoBitsPerSample; } - if (!drflac__read_uint8(bs, 8, &header->crc8)) { - return DRFLAC_FALSE; + if (header->bitsPerSample != streaminfoBitsPerSample) { + return MA_FALSE; } -#ifndef DR_FLAC_NO_CRC + if (!ma_dr_flac__read_uint8(bs, 8, &header->crc8)) { + return MA_FALSE; + } +#ifndef MA_DR_FLAC_NO_CRC if (header->crc8 != crc8) { continue; } #endif - return DRFLAC_TRUE; + return MA_TRUE; } } -static drflac_bool32 drflac__read_subframe_header(drflac_bs* bs, drflac_subframe* pSubframe) +static ma_bool32 ma_dr_flac__read_subframe_header(ma_dr_flac_bs* bs, ma_dr_flac_subframe* pSubframe) { - drflac_uint8 header; + ma_uint8 header; int type; - if (!drflac__read_uint8(bs, 8, &header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 8, &header)) { + return MA_FALSE; } if ((header & 0x80) != 0) { - return DRFLAC_FALSE; + return MA_FALSE; } type = (header & 0x7E) >> 1; if (type == 0) { - pSubframe->subframeType = DRFLAC_SUBFRAME_CONSTANT; + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_CONSTANT; } else if (type == 1) { - pSubframe->subframeType = DRFLAC_SUBFRAME_VERBATIM; + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_VERBATIM; } else { if ((type & 0x20) != 0) { - pSubframe->subframeType = DRFLAC_SUBFRAME_LPC; - pSubframe->lpcOrder = (drflac_uint8)(type & 0x1F) + 1; + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_LPC; + pSubframe->lpcOrder = (ma_uint8)(type & 0x1F) + 1; } else if ((type & 0x08) != 0) { - pSubframe->subframeType = DRFLAC_SUBFRAME_FIXED; - pSubframe->lpcOrder = (drflac_uint8)(type & 0x07); + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_FIXED; + pSubframe->lpcOrder = (ma_uint8)(type & 0x07); if (pSubframe->lpcOrder > 4) { - pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; pSubframe->lpcOrder = 0; } } else { - pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; } } - if (pSubframe->subframeType == DRFLAC_SUBFRAME_RESERVED) { - return DRFLAC_FALSE; + if (pSubframe->subframeType == MA_DR_FLAC_SUBFRAME_RESERVED) { + return MA_FALSE; } pSubframe->wastedBitsPerSample = 0; if ((header & 0x01) == 1) { unsigned int wastedBitsPerSample; - if (!drflac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { + return MA_FALSE; } - pSubframe->wastedBitsPerSample = (drflac_uint8)wastedBitsPerSample + 1; + pSubframe->wastedBitsPerSample = (ma_uint8)wastedBitsPerSample + 1; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex, drflac_int32* pDecodedSamplesOut) +static ma_bool32 ma_dr_flac__decode_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex, ma_int32* pDecodedSamplesOut) { - drflac_subframe* pSubframe; - drflac_uint32 subframeBitsPerSample; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(frame != NULL); + ma_dr_flac_subframe* pSubframe; + ma_uint32 subframeBitsPerSample; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(frame != NULL); pSubframe = frame->subframes + subframeIndex; - if (!drflac__read_subframe_header(bs, pSubframe)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { + return MA_FALSE; } subframeBitsPerSample = frame->header.bitsPerSample; - if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { subframeBitsPerSample += 1; - } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { subframeBitsPerSample += 1; } + if (subframeBitsPerSample > 32) { + return MA_FALSE; + } if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { - return DRFLAC_FALSE; + return MA_FALSE; } subframeBitsPerSample -= pSubframe->wastedBitsPerSample; pSubframe->pSamplesS32 = pDecodedSamplesOut; switch (pSubframe->subframeType) { - case DRFLAC_SUBFRAME_CONSTANT: + case MA_DR_FLAC_SUBFRAME_CONSTANT: { - drflac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + ma_dr_flac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); } break; - case DRFLAC_SUBFRAME_VERBATIM: + case MA_DR_FLAC_SUBFRAME_VERBATIM: { - drflac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + ma_dr_flac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); } break; - case DRFLAC_SUBFRAME_FIXED: + case MA_DR_FLAC_SUBFRAME_FIXED: { - drflac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + ma_dr_flac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); } break; - case DRFLAC_SUBFRAME_LPC: + case MA_DR_FLAC_SUBFRAME_LPC: { - drflac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + ma_dr_flac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); } break; - default: return DRFLAC_FALSE; + default: return MA_FALSE; } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__seek_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex) +static ma_bool32 ma_dr_flac__seek_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex) { - drflac_subframe* pSubframe; - drflac_uint32 subframeBitsPerSample; - DRFLAC_ASSERT(bs != NULL); - DRFLAC_ASSERT(frame != NULL); + ma_dr_flac_subframe* pSubframe; + ma_uint32 subframeBitsPerSample; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(frame != NULL); pSubframe = frame->subframes + subframeIndex; - if (!drflac__read_subframe_header(bs, pSubframe)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { + return MA_FALSE; } subframeBitsPerSample = frame->header.bitsPerSample; - if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { subframeBitsPerSample += 1; - } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { subframeBitsPerSample += 1; } if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { - return DRFLAC_FALSE; + return MA_FALSE; } subframeBitsPerSample -= pSubframe->wastedBitsPerSample; pSubframe->pSamplesS32 = NULL; switch (pSubframe->subframeType) { - case DRFLAC_SUBFRAME_CONSTANT: + case MA_DR_FLAC_SUBFRAME_CONSTANT: { - if (!drflac__seek_bits(bs, subframeBitsPerSample)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, subframeBitsPerSample)) { + return MA_FALSE; } } break; - case DRFLAC_SUBFRAME_VERBATIM: + case MA_DR_FLAC_SUBFRAME_VERBATIM: { unsigned int bitsToSeek = frame->header.blockSizeInPCMFrames * subframeBitsPerSample; - if (!drflac__seek_bits(bs, bitsToSeek)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; } } break; - case DRFLAC_SUBFRAME_FIXED: + case MA_DR_FLAC_SUBFRAME_FIXED: { unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; - if (!drflac__seek_bits(bs, bitsToSeek)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; } - if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return MA_FALSE; } } break; - case DRFLAC_SUBFRAME_LPC: + case MA_DR_FLAC_SUBFRAME_LPC: { - drflac_uint8 lpcPrecision; + ma_uint8 lpcPrecision; unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; - if (!drflac__seek_bits(bs, bitsToSeek)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; } - if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { + return MA_FALSE; } if (lpcPrecision == 15) { - return DRFLAC_FALSE; + return MA_FALSE; } lpcPrecision += 1; bitsToSeek = (pSubframe->lpcOrder * lpcPrecision) + 5; - if (!drflac__seek_bits(bs, bitsToSeek)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; } - if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return MA_FALSE; } } break; - default: return DRFLAC_FALSE; + default: return MA_FALSE; } - return DRFLAC_TRUE; + return MA_TRUE; } -static DRFLAC_INLINE drflac_uint8 drflac__get_channel_count_from_channel_assignment(drflac_int8 channelAssignment) +static MA_INLINE ma_uint8 ma_dr_flac__get_channel_count_from_channel_assignment(ma_int8 channelAssignment) { - drflac_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; - DRFLAC_ASSERT(channelAssignment <= 10); + ma_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; + MA_DR_FLAC_ASSERT(channelAssignment <= 10); return lookup[channelAssignment]; } -static drflac_result drflac__decode_flac_frame(drflac* pFlac) +static ma_result ma_dr_flac__decode_flac_frame(ma_dr_flac* pFlac) { int channelCount; int i; - drflac_uint8 paddingSizeInBits; - drflac_uint16 desiredCRC16; -#ifndef DR_FLAC_NO_CRC - drflac_uint16 actualCRC16; + ma_uint8 paddingSizeInBits; + ma_uint16 desiredCRC16; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint16 actualCRC16; #endif - DRFLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); + MA_DR_FLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); if (pFlac->currentFLACFrame.header.blockSizeInPCMFrames > pFlac->maxBlockSizeInPCMFrames) { - return DRFLAC_ERROR; + return MA_ERROR; } - channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); if (channelCount != (int)pFlac->channels) { - return DRFLAC_ERROR; + return MA_ERROR; } for (i = 0; i < channelCount; ++i) { - if (!drflac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { - return DRFLAC_ERROR; + if (!ma_dr_flac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { + return MA_ERROR; } } - paddingSizeInBits = (drflac_uint8)(DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); + paddingSizeInBits = (ma_uint8)(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); if (paddingSizeInBits > 0) { - drflac_uint8 padding = 0; - if (!drflac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { - return DRFLAC_AT_END; + ma_uint8 padding = 0; + if (!ma_dr_flac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { + return MA_AT_END; } } -#ifndef DR_FLAC_NO_CRC - actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#ifndef MA_DR_FLAC_NO_CRC + actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); #endif - if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { - return DRFLAC_AT_END; + if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return MA_AT_END; } -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC if (actualCRC16 != desiredCRC16) { - return DRFLAC_CRC_MISMATCH; + return MA_CRC_MISMATCH; } #endif pFlac->currentFLACFrame.pcmFramesRemaining = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; - return DRFLAC_SUCCESS; + return MA_SUCCESS; } -static drflac_result drflac__seek_flac_frame(drflac* pFlac) +static ma_result ma_dr_flac__seek_flac_frame(ma_dr_flac* pFlac) { int channelCount; int i; - drflac_uint16 desiredCRC16; -#ifndef DR_FLAC_NO_CRC - drflac_uint16 actualCRC16; + ma_uint16 desiredCRC16; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint16 actualCRC16; #endif - channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); for (i = 0; i < channelCount; ++i) { - if (!drflac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { - return DRFLAC_ERROR; + if (!ma_dr_flac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { + return MA_ERROR; } } - if (!drflac__seek_bits(&pFlac->bs, DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { - return DRFLAC_ERROR; + if (!ma_dr_flac__seek_bits(&pFlac->bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { + return MA_ERROR; } -#ifndef DR_FLAC_NO_CRC - actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#ifndef MA_DR_FLAC_NO_CRC + actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); #endif - if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { - return DRFLAC_AT_END; + if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return MA_AT_END; } -#ifndef DR_FLAC_NO_CRC +#ifndef MA_DR_FLAC_NO_CRC if (actualCRC16 != desiredCRC16) { - return DRFLAC_CRC_MISMATCH; + return MA_CRC_MISMATCH; } #endif - return DRFLAC_SUCCESS; + return MA_SUCCESS; } -static drflac_bool32 drflac__read_and_decode_next_flac_frame(drflac* pFlac) +static ma_bool32 ma_dr_flac__read_and_decode_next_flac_frame(ma_dr_flac* pFlac) { - DRFLAC_ASSERT(pFlac != NULL); + MA_DR_FLAC_ASSERT(pFlac != NULL); for (;;) { - drflac_result result; - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + ma_result result; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } - result = drflac__decode_flac_frame(pFlac); - if (result != DRFLAC_SUCCESS) { - if (result == DRFLAC_CRC_MISMATCH) { + result = ma_dr_flac__decode_flac_frame(pFlac); + if (result != MA_SUCCESS) { + if (result == MA_CRC_MISMATCH) { continue; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } - return DRFLAC_TRUE; + return MA_TRUE; } } -static void drflac__get_pcm_frame_range_of_current_flac_frame(drflac* pFlac, drflac_uint64* pFirstPCMFrame, drflac_uint64* pLastPCMFrame) +static void ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(ma_dr_flac* pFlac, ma_uint64* pFirstPCMFrame, ma_uint64* pLastPCMFrame) { - drflac_uint64 firstPCMFrame; - drflac_uint64 lastPCMFrame; - DRFLAC_ASSERT(pFlac != NULL); + ma_uint64 firstPCMFrame; + ma_uint64 lastPCMFrame; + MA_DR_FLAC_ASSERT(pFlac != NULL); firstPCMFrame = pFlac->currentFLACFrame.header.pcmFrameNumber; if (firstPCMFrame == 0) { - firstPCMFrame = ((drflac_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; + firstPCMFrame = ((ma_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; } lastPCMFrame = firstPCMFrame + pFlac->currentFLACFrame.header.blockSizeInPCMFrames; if (lastPCMFrame > 0) { @@ -60949,32 +85374,32 @@ static void drflac__get_pcm_frame_range_of_current_flac_frame(drflac* pFlac, drf *pLastPCMFrame = lastPCMFrame; } } -static drflac_bool32 drflac__seek_to_first_frame(drflac* pFlac) +static ma_bool32 ma_dr_flac__seek_to_first_frame(ma_dr_flac* pFlac) { - drflac_bool32 result; - DRFLAC_ASSERT(pFlac != NULL); - result = drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); - DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + ma_bool32 result; + MA_DR_FLAC_ASSERT(pFlac != NULL); + result = ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); + MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); pFlac->currentPCMFrame = 0; return result; } -static DRFLAC_INLINE drflac_result drflac__seek_to_next_flac_frame(drflac* pFlac) +static MA_INLINE ma_result ma_dr_flac__seek_to_next_flac_frame(ma_dr_flac* pFlac) { - DRFLAC_ASSERT(pFlac != NULL); - return drflac__seek_flac_frame(pFlac); + MA_DR_FLAC_ASSERT(pFlac != NULL); + return ma_dr_flac__seek_flac_frame(pFlac); } -static drflac_uint64 drflac__seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 pcmFramesToSeek) +static ma_uint64 ma_dr_flac__seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 pcmFramesToSeek) { - drflac_uint64 pcmFramesRead = 0; + ma_uint64 pcmFramesRead = 0; while (pcmFramesToSeek > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { if (pFlac->currentFLACFrame.pcmFramesRemaining > pcmFramesToSeek) { pcmFramesRead += pcmFramesToSeek; - pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)pcmFramesToSeek; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)pcmFramesToSeek; pcmFramesToSeek = 0; } else { pcmFramesRead += pFlac->currentFLACFrame.pcmFramesRemaining; @@ -60986,107 +85411,107 @@ static drflac_uint64 drflac__seek_forward_by_pcm_frames(drflac* pFlac, drflac_ui pFlac->currentPCMFrame += pcmFramesRead; return pcmFramesRead; } -static drflac_bool32 drflac__seek_to_pcm_frame__brute_force(drflac* pFlac, drflac_uint64 pcmFrameIndex) +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__brute_force(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { - drflac_bool32 isMidFrame = DRFLAC_FALSE; - drflac_uint64 runningPCMFrameCount; - DRFLAC_ASSERT(pFlac != NULL); + ma_bool32 isMidFrame = MA_FALSE; + ma_uint64 runningPCMFrameCount; + MA_DR_FLAC_ASSERT(pFlac != NULL); if (pcmFrameIndex >= pFlac->currentPCMFrame) { runningPCMFrameCount = pFlac->currentPCMFrame; if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } else { - isMidFrame = DRFLAC_TRUE; + isMidFrame = MA_TRUE; } } else { runningPCMFrameCount = 0; - if (!drflac__seek_to_first_frame(pFlac)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_to_first_frame(pFlac)) { + return MA_FALSE; } - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } for (;;) { - drflac_uint64 pcmFrameCountInThisFLACFrame; - drflac_uint64 firstPCMFrameInFLACFrame = 0; - drflac_uint64 lastPCMFrameInFLACFrame = 0; - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + ma_uint64 pcmFrameCountInThisFLACFrame; + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { - drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; if (!isMidFrame) { - drflac_result result = drflac__decode_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } else { - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } } else { if (!isMidFrame) { - drflac_result result = drflac__seek_to_next_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFLACFrame; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } else { runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; pFlac->currentFLACFrame.pcmFramesRemaining = 0; - isMidFrame = DRFLAC_FALSE; + isMidFrame = MA_FALSE; } if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { - return DRFLAC_TRUE; + return MA_TRUE; } } next_iteration: - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } } -#if !defined(DR_FLAC_NO_CRC) -#define DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f -static drflac_bool32 drflac__seek_to_approximate_flac_frame_to_byte(drflac* pFlac, drflac_uint64 targetByte, drflac_uint64 rangeLo, drflac_uint64 rangeHi, drflac_uint64* pLastSuccessfulSeekOffset) +#if !defined(MA_DR_FLAC_NO_CRC) +#define MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f +static ma_bool32 ma_dr_flac__seek_to_approximate_flac_frame_to_byte(ma_dr_flac* pFlac, ma_uint64 targetByte, ma_uint64 rangeLo, ma_uint64 rangeHi, ma_uint64* pLastSuccessfulSeekOffset) { - DRFLAC_ASSERT(pFlac != NULL); - DRFLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); - DRFLAC_ASSERT(targetByte >= rangeLo); - DRFLAC_ASSERT(targetByte <= rangeHi); + MA_DR_FLAC_ASSERT(pFlac != NULL); + MA_DR_FLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); + MA_DR_FLAC_ASSERT(targetByte >= rangeLo); + MA_DR_FLAC_ASSERT(targetByte <= rangeHi); *pLastSuccessfulSeekOffset = pFlac->firstFLACFramePosInBytes; for (;;) { - drflac_uint64 lastTargetByte = targetByte; - if (!drflac__seek_to_byte(&pFlac->bs, targetByte)) { + ma_uint64 lastTargetByte = targetByte; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, targetByte)) { if (targetByte == 0) { - drflac__seek_to_first_frame(pFlac); - return DRFLAC_FALSE; + ma_dr_flac__seek_to_first_frame(pFlac); + return MA_FALSE; } targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { - DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); #if 1 - if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { break; } #else - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { @@ -61095,48 +85520,48 @@ static drflac_bool32 drflac__seek_to_approximate_flac_frame_to_byte(drflac* pFla #endif } if(targetByte == lastTargetByte) { - return DRFLAC_FALSE; + return MA_FALSE; } } - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); - DRFLAC_ASSERT(targetByte <= rangeHi); + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + MA_DR_FLAC_ASSERT(targetByte <= rangeHi); *pLastSuccessfulSeekOffset = targetByte; - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 offset) +static ma_bool32 ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 offset) { #if 0 - if (drflac__decode_flac_frame(pFlac) != DRFLAC_SUCCESS) { - if (drflac__read_and_decode_next_flac_frame(pFlac) == DRFLAC_FALSE) { - return DRFLAC_FALSE; + if (ma_dr_flac__decode_flac_frame(pFlac) != MA_SUCCESS) { + if (ma_dr_flac__read_and_decode_next_flac_frame(pFlac) == MA_FALSE) { + return MA_FALSE; } } #endif - return drflac__seek_forward_by_pcm_frames(pFlac, offset) == offset; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, offset) == offset; } -static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* pFlac, drflac_uint64 pcmFrameIndex, drflac_uint64 byteRangeLo, drflac_uint64 byteRangeHi) +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search_internal(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex, ma_uint64 byteRangeLo, ma_uint64 byteRangeHi) { - drflac_uint64 targetByte; - drflac_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; - drflac_uint64 pcmRangeHi = 0; - drflac_uint64 lastSuccessfulSeekOffset = (drflac_uint64)-1; - drflac_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; - drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; - targetByte = byteRangeLo + (drflac_uint64)(((drflac_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); + ma_uint64 targetByte; + ma_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; + ma_uint64 pcmRangeHi = 0; + ma_uint64 lastSuccessfulSeekOffset = (ma_uint64)-1; + ma_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; + ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + targetByte = byteRangeLo + (ma_uint64)(((ma_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); if (targetByte > byteRangeHi) { targetByte = byteRangeHi; } for (;;) { - if (drflac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { - drflac_uint64 newPCMRangeLo; - drflac_uint64 newPCMRangeHi; - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); + if (ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { + ma_uint64 newPCMRangeLo; + ma_uint64 newPCMRangeHi; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); if (pcmRangeLo == newPCMRangeLo) { - if (!drflac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { + if (!ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { break; } - if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { - return DRFLAC_TRUE; + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return MA_TRUE; } else { break; } @@ -61144,13 +85569,13 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p pcmRangeLo = newPCMRangeLo; pcmRangeHi = newPCMRangeHi; if (pcmRangeLo <= pcmFrameIndex && pcmRangeHi >= pcmFrameIndex) { - if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { - return DRFLAC_TRUE; + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { + return MA_TRUE; } else { break; } } else { - const float approxCompressionRatio = (drflac_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((drflac_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); + const float approxCompressionRatio = (ma_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((ma_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); if (pcmRangeLo > pcmFrameIndex) { byteRangeHi = lastSuccessfulSeekOffset; if (byteRangeLo > byteRangeHi) { @@ -61162,8 +85587,8 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p } } else { if ((pcmFrameIndex - pcmRangeLo) < seekForwardThreshold) { - if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { - return DRFLAC_TRUE; + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return MA_TRUE; } else { break; } @@ -61172,7 +85597,7 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p if (byteRangeHi < byteRangeLo) { byteRangeHi = byteRangeLo; } - targetByte = lastSuccessfulSeekOffset + (drflac_uint64)(((drflac_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); + targetByte = lastSuccessfulSeekOffset + (ma_uint64)(((ma_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); if (targetByte > byteRangeHi) { targetByte = byteRangeHi; } @@ -61186,34 +85611,37 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p break; } } - drflac__seek_to_first_frame(pFlac); - return DRFLAC_FALSE; + ma_dr_flac__seek_to_first_frame(pFlac); + return MA_FALSE; } -static drflac_bool32 drflac__seek_to_pcm_frame__binary_search(drflac* pFlac, drflac_uint64 pcmFrameIndex) +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { - drflac_uint64 byteRangeLo; - drflac_uint64 byteRangeHi; - drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; - if (drflac__seek_to_first_frame(pFlac) == DRFLAC_FALSE) { - return DRFLAC_FALSE; + ma_uint64 byteRangeLo; + ma_uint64 byteRangeHi; + ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + if (ma_dr_flac__seek_to_first_frame(pFlac) == MA_FALSE) { + return MA_FALSE; } if (pcmFrameIndex < seekForwardThreshold) { - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; } byteRangeLo = pFlac->firstFLACFramePosInBytes; - byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); - return drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); + byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + return ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); } #endif -static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac_uint64 pcmFrameIndex) +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__seek_table(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { - drflac_uint32 iClosestSeekpoint = 0; - drflac_bool32 isMidFrame = DRFLAC_FALSE; - drflac_uint64 runningPCMFrameCount; - drflac_uint32 iSeekpoint; - DRFLAC_ASSERT(pFlac != NULL); + ma_uint32 iClosestSeekpoint = 0; + ma_bool32 isMidFrame = MA_FALSE; + ma_uint64 runningPCMFrameCount; + ma_uint32 iSeekpoint; + MA_DR_FLAC_ASSERT(pFlac != NULL); if (pFlac->pSeekpoints == NULL || pFlac->seekpointCount == 0) { - return DRFLAC_FALSE; + return MA_FALSE; + } + if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { + return MA_FALSE; } for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { @@ -61222,31 +85650,31 @@ static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac iClosestSeekpoint = iSeekpoint; } if (pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount == 0 || pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount > pFlac->maxBlockSizeInPCMFrames) { - return DRFLAC_FALSE; + return MA_FALSE; } if (pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame > pFlac->totalPCMFrameCount && pFlac->totalPCMFrameCount > 0) { - return DRFLAC_FALSE; + return MA_FALSE; } -#if !defined(DR_FLAC_NO_CRC) +#if !defined(MA_DR_FLAC_NO_CRC) if (pFlac->totalPCMFrameCount > 0) { - drflac_uint64 byteRangeLo; - drflac_uint64 byteRangeHi; - byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + ma_uint64 byteRangeLo; + ma_uint64 byteRangeHi; + byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); byteRangeLo = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset; if (iClosestSeekpoint < pFlac->seekpointCount-1) { - drflac_uint32 iNextSeekpoint = iClosestSeekpoint + 1; + ma_uint32 iNextSeekpoint = iClosestSeekpoint + 1; if (pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset >= pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset || pFlac->pSeekpoints[iNextSeekpoint].pcmFrameCount == 0) { - return DRFLAC_FALSE; + return MA_FALSE; } - if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((drflac_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { + if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((ma_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { byteRangeHi = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset - 1; } } - if (drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { - if (drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); - if (drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { - return DRFLAC_TRUE; + if (ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + if (ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + if (ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { + return MA_TRUE; } } } @@ -61255,173 +85683,173 @@ static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac if (pcmFrameIndex >= pFlac->currentPCMFrame && pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame <= pFlac->currentPCMFrame) { runningPCMFrameCount = pFlac->currentPCMFrame; if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } else { - isMidFrame = DRFLAC_TRUE; + isMidFrame = MA_TRUE; } } else { runningPCMFrameCount = pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame; - if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + return MA_FALSE; } - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } for (;;) { - drflac_uint64 pcmFrameCountInThisFLACFrame; - drflac_uint64 firstPCMFrameInFLACFrame = 0; - drflac_uint64 lastPCMFrameInFLACFrame = 0; - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + ma_uint64 pcmFrameCountInThisFLACFrame; + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { - drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; if (!isMidFrame) { - drflac_result result = drflac__decode_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } else { - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } } else { if (!isMidFrame) { - drflac_result result = drflac__seek_to_next_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFLACFrame; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } else { runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; pFlac->currentFLACFrame.pcmFramesRemaining = 0; - isMidFrame = DRFLAC_FALSE; + isMidFrame = MA_FALSE; } if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { - return DRFLAC_TRUE; + return MA_TRUE; } } next_iteration: - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } } } -#ifndef DR_FLAC_NO_OGG +#ifndef MA_DR_FLAC_NO_OGG typedef struct { - drflac_uint8 capturePattern[4]; - drflac_uint8 structureVersion; - drflac_uint8 headerType; - drflac_uint64 granulePosition; - drflac_uint32 serialNumber; - drflac_uint32 sequenceNumber; - drflac_uint32 checksum; - drflac_uint8 segmentCount; - drflac_uint8 segmentTable[255]; -} drflac_ogg_page_header; + ma_uint8 capturePattern[4]; + ma_uint8 structureVersion; + ma_uint8 headerType; + ma_uint64 granulePosition; + ma_uint32 serialNumber; + ma_uint32 sequenceNumber; + ma_uint32 checksum; + ma_uint8 segmentCount; + ma_uint8 segmentTable[255]; +} ma_dr_flac_ogg_page_header; #endif typedef struct { - drflac_read_proc onRead; - drflac_seek_proc onSeek; - drflac_meta_proc onMeta; - drflac_container container; + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; + ma_dr_flac_meta_proc onMeta; + ma_dr_flac_container container; void* pUserData; void* pUserDataMD; - drflac_uint32 sampleRate; - drflac_uint8 channels; - drflac_uint8 bitsPerSample; - drflac_uint64 totalPCMFrameCount; - drflac_uint16 maxBlockSizeInPCMFrames; - drflac_uint64 runningFilePos; - drflac_bool32 hasStreamInfoBlock; - drflac_bool32 hasMetadataBlocks; - drflac_bs bs; - drflac_frame_header firstFrameHeader; -#ifndef DR_FLAC_NO_OGG - drflac_uint32 oggSerial; - drflac_uint64 oggFirstBytePos; - drflac_ogg_page_header oggBosHeader; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint64 totalPCMFrameCount; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint64 runningFilePos; + ma_bool32 hasStreamInfoBlock; + ma_bool32 hasMetadataBlocks; + ma_dr_flac_bs bs; + ma_dr_flac_frame_header firstFrameHeader; +#ifndef MA_DR_FLAC_NO_OGG + ma_uint32 oggSerial; + ma_uint64 oggFirstBytePos; + ma_dr_flac_ogg_page_header oggBosHeader; #endif -} drflac_init_info; -static DRFLAC_INLINE void drflac__decode_block_header(drflac_uint32 blockHeader, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +} ma_dr_flac_init_info; +static MA_INLINE void ma_dr_flac__decode_block_header(ma_uint32 blockHeader, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) { - blockHeader = drflac__be2host_32(blockHeader); - *isLastBlock = (drflac_uint8)((blockHeader & 0x80000000UL) >> 31); - *blockType = (drflac_uint8)((blockHeader & 0x7F000000UL) >> 24); + blockHeader = ma_dr_flac__be2host_32(blockHeader); + *isLastBlock = (ma_uint8)((blockHeader & 0x80000000UL) >> 31); + *blockType = (ma_uint8)((blockHeader & 0x7F000000UL) >> 24); *blockSize = (blockHeader & 0x00FFFFFFUL); } -static DRFLAC_INLINE drflac_bool32 drflac__read_and_decode_block_header(drflac_read_proc onRead, void* pUserData, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +static MA_INLINE ma_bool32 ma_dr_flac__read_and_decode_block_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) { - drflac_uint32 blockHeader; + ma_uint32 blockHeader; *blockSize = 0; if (onRead(pUserData, &blockHeader, 4) != 4) { - return DRFLAC_FALSE; + return MA_FALSE; } - drflac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); - return DRFLAC_TRUE; + ma_dr_flac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); + return MA_TRUE; } -static drflac_bool32 drflac__read_streaminfo(drflac_read_proc onRead, void* pUserData, drflac_streaminfo* pStreamInfo) +static ma_bool32 ma_dr_flac__read_streaminfo(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_streaminfo* pStreamInfo) { - drflac_uint32 blockSizes; - drflac_uint64 frameSizes = 0; - drflac_uint64 importantProps; - drflac_uint8 md5[16]; + ma_uint32 blockSizes; + ma_uint64 frameSizes = 0; + ma_uint64 importantProps; + ma_uint8 md5[16]; if (onRead(pUserData, &blockSizes, 4) != 4) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, &frameSizes, 6) != 6) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, &importantProps, 8) != 8) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, md5, sizeof(md5)) != sizeof(md5)) { - return DRFLAC_FALSE; + return MA_FALSE; } - blockSizes = drflac__be2host_32(blockSizes); - frameSizes = drflac__be2host_64(frameSizes); - importantProps = drflac__be2host_64(importantProps); - pStreamInfo->minBlockSizeInPCMFrames = (drflac_uint16)((blockSizes & 0xFFFF0000) >> 16); - pStreamInfo->maxBlockSizeInPCMFrames = (drflac_uint16) (blockSizes & 0x0000FFFF); - pStreamInfo->minFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 24)) >> 40); - pStreamInfo->maxFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 0)) >> 16); - pStreamInfo->sampleRate = (drflac_uint32)((importantProps & (((drflac_uint64)0x000FFFFF << 16) << 28)) >> 44); - pStreamInfo->channels = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000000E << 16) << 24)) >> 41) + 1; - pStreamInfo->bitsPerSample = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000001F << 16) << 20)) >> 36) + 1; - pStreamInfo->totalPCMFrameCount = ((importantProps & ((((drflac_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); - DRFLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); - return DRFLAC_TRUE; + blockSizes = ma_dr_flac__be2host_32(blockSizes); + frameSizes = ma_dr_flac__be2host_64(frameSizes); + importantProps = ma_dr_flac__be2host_64(importantProps); + pStreamInfo->minBlockSizeInPCMFrames = (ma_uint16)((blockSizes & 0xFFFF0000) >> 16); + pStreamInfo->maxBlockSizeInPCMFrames = (ma_uint16) (blockSizes & 0x0000FFFF); + pStreamInfo->minFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 24)) >> 40); + pStreamInfo->maxFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 0)) >> 16); + pStreamInfo->sampleRate = (ma_uint32)((importantProps & (((ma_uint64)0x000FFFFF << 16) << 28)) >> 44); + pStreamInfo->channels = (ma_uint8 )((importantProps & (((ma_uint64)0x0000000E << 16) << 24)) >> 41) + 1; + pStreamInfo->bitsPerSample = (ma_uint8 )((importantProps & (((ma_uint64)0x0000001F << 16) << 20)) >> 36) + 1; + pStreamInfo->totalPCMFrameCount = ((importantProps & ((((ma_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); + MA_DR_FLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); + return MA_TRUE; } -static void* drflac__malloc_default(size_t sz, void* pUserData) +static void* ma_dr_flac__malloc_default(size_t sz, void* pUserData) { (void)pUserData; - return DRFLAC_MALLOC(sz); + return MA_DR_FLAC_MALLOC(sz); } -static void* drflac__realloc_default(void* p, size_t sz, void* pUserData) +static void* ma_dr_flac__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; - return DRFLAC_REALLOC(p, sz); + return MA_DR_FLAC_REALLOC(p, sz); } -static void drflac__free_default(void* p, void* pUserData) +static void ma_dr_flac__free_default(void* p, void* pUserData) { (void)pUserData; - DRFLAC_FREE(p); + MA_DR_FLAC_FREE(p); } -static void* drflac__malloc_from_callbacks(size_t sz, const drflac_allocation_callbacks* pAllocationCallbacks) +static void* ma_dr_flac__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -61434,7 +85862,7 @@ static void* drflac__malloc_from_callbacks(size_t sz, const drflac_allocation_ca } return NULL; } -static void* drflac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drflac_allocation_callbacks* pAllocationCallbacks) +static void* ma_dr_flac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -61449,14 +85877,14 @@ static void* drflac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, return NULL; } if (p != NULL) { - DRFLAC_COPY_MEMORY(p2, p, szOld); + MA_DR_FLAC_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } -static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +static void ma_dr_flac__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; @@ -61465,18 +85893,18 @@ static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbac pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } -static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeektableSize, drflac_allocation_callbacks* pAllocationCallbacks) +static ma_bool32 ma_dr_flac__read_and_decode_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_uint64* pFirstFramePos, ma_uint64* pSeektablePos, ma_uint32* pSeekpointCount, ma_allocation_callbacks* pAllocationCallbacks) { - drflac_uint64 runningFilePos = 42; - drflac_uint64 seektablePos = 0; - drflac_uint32 seektableSize = 0; + ma_uint64 runningFilePos = 42; + ma_uint64 seektablePos = 0; + ma_uint32 seektableSize = 0; for (;;) { - drflac_metadata metadata; - drflac_uint8 isLastBlock = 0; - drflac_uint8 blockType; - drflac_uint32 blockSize; - if (drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == DRFLAC_FALSE) { - return DRFLAC_FALSE; + ma_dr_flac_metadata metadata; + ma_uint8 isLastBlock = 0; + ma_uint8 blockType = 0; + ma_uint32 blockSize; + if (ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == MA_FALSE) { + return MA_FALSE; } runningFilePos += 4; metadata.type = blockType; @@ -61484,249 +85912,285 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d metadata.rawDataSize = 0; switch (blockType) { - case DRFLAC_METADATA_BLOCK_TYPE_APPLICATION: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION: { if (blockSize < 4) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onMeta) { - void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; - metadata.data.application.id = drflac__be2host_32(*(drflac_uint32*)pRawData); - metadata.data.application.pData = (const void*)((drflac_uint8*)pRawData + sizeof(drflac_uint32)); - metadata.data.application.dataSize = blockSize - sizeof(drflac_uint32); + metadata.data.application.id = ma_dr_flac__be2host_32(*(ma_uint32*)pRawData); + metadata.data.application.pData = (const void*)((ma_uint8*)pRawData + sizeof(ma_uint32)); + metadata.data.application.dataSize = blockSize - sizeof(ma_uint32); onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; - case DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE: { seektablePos = runningFilePos; seektableSize = blockSize; if (onMeta) { - drflac_uint32 iSeekpoint; + ma_uint32 seekpointCount; + ma_uint32 iSeekpoint; void* pRawData; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + seekpointCount = blockSize/MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; + pRawData = ma_dr_flac__malloc_from_callbacks(seekpointCount * sizeof(ma_dr_flac_seekpoint), pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { + ma_dr_flac_seekpoint* pSeekpoint = (ma_dr_flac_seekpoint*)pRawData + iSeekpoint; + if (onRead(pUserData, pSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) != MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pSeekpoint->firstPCMFrame = ma_dr_flac__be2host_64(pSeekpoint->firstPCMFrame); + pSeekpoint->flacFrameOffset = ma_dr_flac__be2host_64(pSeekpoint->flacFrameOffset); + pSeekpoint->pcmFrameCount = ma_dr_flac__be2host_16(pSeekpoint->pcmFrameCount); } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; - metadata.data.seektable.seekpointCount = blockSize/sizeof(drflac_seekpoint); - metadata.data.seektable.pSeekpoints = (const drflac_seekpoint*)pRawData; - for (iSeekpoint = 0; iSeekpoint < metadata.data.seektable.seekpointCount; ++iSeekpoint) { - drflac_seekpoint* pSeekpoint = (drflac_seekpoint*)pRawData + iSeekpoint; - pSeekpoint->firstPCMFrame = drflac__be2host_64(pSeekpoint->firstPCMFrame); - pSeekpoint->flacFrameOffset = drflac__be2host_64(pSeekpoint->flacFrameOffset); - pSeekpoint->pcmFrameCount = drflac__be2host_16(pSeekpoint->pcmFrameCount); - } + metadata.data.seektable.seekpointCount = seekpointCount; + metadata.data.seektable.pSeekpoints = (const ma_dr_flac_seekpoint*)pRawData; onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; - case DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: { if (blockSize < 8) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; - drflac_uint32 i; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + ma_uint32 i; + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; - metadata.data.vorbis_comment.vendorLength = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - if ((pRunningDataEnd - pRunningData) - 4 < (drflac_int64)metadata.data.vorbis_comment.vendorLength) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + metadata.data.vorbis_comment.vendorLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 4 < (ma_int64)metadata.data.vorbis_comment.vendorLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; - metadata.data.vorbis_comment.commentCount = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - if ((pRunningDataEnd - pRunningData) / sizeof(drflac_uint32) < metadata.data.vorbis_comment.commentCount) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + metadata.data.vorbis_comment.commentCount = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) / sizeof(ma_uint32) < metadata.data.vorbis_comment.commentCount) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.data.vorbis_comment.pComments = pRunningData; for (i = 0; i < metadata.data.vorbis_comment.commentCount; ++i) { - drflac_uint32 commentLength; + ma_uint32 commentLength; if (pRunningDataEnd - pRunningData < 4) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } - commentLength = drflac__le2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - if (pRunningDataEnd - pRunningData < (drflac_int64)commentLength) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + commentLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if (pRunningDataEnd - pRunningData < (ma_int64)commentLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } pRunningData += commentLength; } onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; - case DRFLAC_METADATA_BLOCK_TYPE_CUESHEET: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET: { if (blockSize < 396) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; - drflac_uint8 iTrack; - drflac_uint8 iIndex; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + size_t bufferSize; + ma_uint8 iTrack; + ma_uint8 iIndex; + void* pTrackData; + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; - DRFLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; - metadata.data.cuesheet.leadInSampleCount = drflac__be2host_64(*(const drflac_uint64*)pRunningData); pRunningData += 8; + MA_DR_FLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; + metadata.data.cuesheet.leadInSampleCount = ma_dr_flac__be2host_64(*(const ma_uint64*)pRunningData); pRunningData += 8; metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; - metadata.data.cuesheet.pTrackData = pRunningData; - for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { - drflac_uint8 indexCount; - drflac_uint32 indexPointSize; - if (pRunningDataEnd - pRunningData < 36) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; - } - pRunningData += 35; - indexCount = pRunningData[0]; pRunningData += 1; - indexPointSize = indexCount * sizeof(drflac_cuesheet_track_index); - if (pRunningDataEnd - pRunningData < (drflac_int64)indexPointSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; - } - for (iIndex = 0; iIndex < indexCount; ++iIndex) { - drflac_cuesheet_track_index* pTrack = (drflac_cuesheet_track_index*)pRunningData; - pRunningData += sizeof(drflac_cuesheet_track_index); - pTrack->offset = drflac__be2host_64(pTrack->offset); + metadata.data.cuesheet.pTrackData = NULL; + { + const char* pRunningDataSaved = pRunningData; + bufferSize = metadata.data.cuesheet.trackCount * MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES; + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + ma_uint8 indexCount; + ma_uint32 indexPointSize; + if (pRunningDataEnd - pRunningData < MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningData += 35; + indexCount = pRunningData[0]; + pRunningData += 1; + bufferSize += indexCount * sizeof(ma_dr_flac_cuesheet_track_index); + indexPointSize = indexCount * MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + if (pRunningDataEnd - pRunningData < (ma_int64)indexPointSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningData += indexPointSize; } + pRunningData = pRunningDataSaved; } + { + char* pRunningTrackData; + pTrackData = ma_dr_flac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); + if (pTrackData == NULL) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningTrackData = (char*)pTrackData; + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + ma_uint8 indexCount; + MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES); + pRunningData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + pRunningTrackData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + indexCount = pRunningData[0]; + pRunningData += 1; + pRunningTrackData += 1; + for (iIndex = 0; iIndex < indexCount; ++iIndex) { + ma_dr_flac_cuesheet_track_index* pTrackIndex = (ma_dr_flac_cuesheet_track_index*)pRunningTrackData; + MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); + pRunningData += MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + pRunningTrackData += sizeof(ma_dr_flac_cuesheet_track_index); + pTrackIndex->offset = ma_dr_flac__be2host_64(pTrackIndex->offset); + } + } + metadata.data.cuesheet.pTrackData = pTrackData; + } + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + pRawData = NULL; onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pTrackData, pAllocationCallbacks); + pTrackData = NULL; } } break; - case DRFLAC_METADATA_BLOCK_TYPE_PICTURE: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE: { if (blockSize < 32) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; - metadata.data.picture.type = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.mimeLength = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + metadata.data.picture.type = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.mimeLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 24 < (ma_int64)metadata.data.picture.mimeLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } - metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; - metadata.data.picture.descriptionLength = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; + metadata.data.picture.descriptionLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 20 < (ma_int64)metadata.data.picture.descriptionLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } - metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; - metadata.data.picture.width = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.height = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.colorDepth = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.indexColorCount = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.pictureDataSize = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; - if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; + metadata.data.picture.width = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.height = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.colorDepth = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.indexColorCount = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pictureDataSize = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pPictureData = (const ma_uint8*)pRunningData; + if (pRunningDataEnd - pRunningData < (ma_int64)metadata.data.picture.pictureDataSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; - case DRFLAC_METADATA_BLOCK_TYPE_PADDING: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING: { if (onMeta) { metadata.data.padding.unused = 0; - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { - isLastBlock = DRFLAC_TRUE; + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; } else { onMeta(pUserDataMD, &metadata); } } } break; - case DRFLAC_METADATA_BLOCK_TYPE_INVALID: + case MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID: { if (onMeta) { - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { - isLastBlock = DRFLAC_TRUE; + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; } } } break; default: { if (onMeta) { - void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; onMeta(pUserDataMD, &metadata); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; } if (onMeta == NULL && blockSize > 0) { - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { - isLastBlock = DRFLAC_TRUE; + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; } } runningFilePos += blockSize; @@ -61734,45 +86198,45 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d break; } } - *pSeektablePos = seektablePos; - *pSeektableSize = seektableSize; - *pFirstFramePos = runningFilePos; - return DRFLAC_TRUE; + *pSeektablePos = seektablePos; + *pSeekpointCount = seektableSize / MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; + *pFirstFramePos = runningFilePos; + return MA_TRUE; } -static drflac_bool32 drflac__init_private__native(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +static ma_bool32 ma_dr_flac__init_private__native(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) { - drflac_uint8 isLastBlock; - drflac_uint8 blockType; - drflac_uint32 blockSize; + ma_uint8 isLastBlock; + ma_uint8 blockType; + ma_uint32 blockSize; (void)onSeek; - pInit->container = drflac_container_native; - if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { - return DRFLAC_FALSE; + pInit->container = ma_dr_flac_container_native; + if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return MA_FALSE; } - if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { if (!relaxed) { - return DRFLAC_FALSE; + return MA_FALSE; } else { - pInit->hasStreamInfoBlock = DRFLAC_FALSE; - pInit->hasMetadataBlocks = DRFLAC_FALSE; - if (!drflac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { - return DRFLAC_FALSE; + pInit->hasStreamInfoBlock = MA_FALSE; + pInit->hasMetadataBlocks = MA_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { + return MA_FALSE; } if (pInit->firstFrameHeader.bitsPerSample == 0) { - return DRFLAC_FALSE; + return MA_FALSE; } pInit->sampleRate = pInit->firstFrameHeader.sampleRate; - pInit->channels = drflac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); + pInit->channels = ma_dr_flac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); pInit->bitsPerSample = pInit->firstFrameHeader.bitsPerSample; pInit->maxBlockSizeInPCMFrames = 65535; - return DRFLAC_TRUE; + return MA_TRUE; } } else { - drflac_streaminfo streaminfo; - if (!drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { - return DRFLAC_FALSE; + ma_dr_flac_streaminfo streaminfo; + if (!ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { + return MA_FALSE; } - pInit->hasStreamInfoBlock = DRFLAC_TRUE; + pInit->hasStreamInfoBlock = MA_TRUE; pInit->sampleRate = streaminfo.sampleRate; pInit->channels = streaminfo.channels; pInit->bitsPerSample = streaminfo.bitsPerSample; @@ -61780,26 +86244,26 @@ static drflac_bool32 drflac__init_private__native(drflac_init_info* pInit, drfla pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; pInit->hasMetadataBlocks = !isLastBlock; if (onMeta) { - drflac_metadata metadata; - metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + ma_dr_flac_metadata metadata; + metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; metadata.pRawData = NULL; metadata.rawDataSize = 0; metadata.data.streaminfo = streaminfo; onMeta(pUserDataMD, &metadata); } - return DRFLAC_TRUE; + return MA_TRUE; } } -#ifndef DR_FLAC_NO_OGG -#define DRFLAC_OGG_MAX_PAGE_SIZE 65307 -#define DRFLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 +#ifndef MA_DR_FLAC_NO_OGG +#define MA_DR_FLAC_OGG_MAX_PAGE_SIZE 65307 +#define MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 typedef enum { - drflac_ogg_recover_on_crc_mismatch, - drflac_ogg_fail_on_crc_mismatch -} drflac_ogg_crc_mismatch_recovery; -#ifndef DR_FLAC_NO_CRC -static drflac_uint32 drflac__crc32_table[] = { + ma_dr_flac_ogg_recover_on_crc_mismatch, + ma_dr_flac_ogg_fail_on_crc_mismatch +} ma_dr_flac_ogg_crc_mismatch_recovery; +#ifndef MA_DR_FLAC_NO_CRC +static ma_uint32 ma_dr_flac__crc32_table[] = { 0x00000000L, 0x04C11DB7L, 0x09823B6EL, 0x0D4326D9L, 0x130476DCL, 0x17C56B6BL, 0x1A864DB2L, 0x1E475005L, 0x2608EDB8L, 0x22C9F00FL, 0x2F8AD6D6L, 0x2B4BCB61L, @@ -61866,63 +86330,63 @@ static drflac_uint32 drflac__crc32_table[] = { 0xBCB4666DL, 0xB8757BDAL, 0xB5365D03L, 0xB1F740B4L }; #endif -static DRFLAC_INLINE drflac_uint32 drflac_crc32_byte(drflac_uint32 crc32, drflac_uint8 data) +static MA_INLINE ma_uint32 ma_dr_flac_crc32_byte(ma_uint32 crc32, ma_uint8 data) { -#ifndef DR_FLAC_NO_CRC - return (crc32 << 8) ^ drflac__crc32_table[(drflac_uint8)((crc32 >> 24) & 0xFF) ^ data]; +#ifndef MA_DR_FLAC_NO_CRC + return (crc32 << 8) ^ ma_dr_flac__crc32_table[(ma_uint8)((crc32 >> 24) & 0xFF) ^ data]; #else (void)data; return crc32; #endif } #if 0 -static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint32(drflac_uint32 crc32, drflac_uint32 data) +static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint32(ma_uint32 crc32, ma_uint32 data) { - crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 24) & 0xFF)); - crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 16) & 0xFF)); - crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 8) & 0xFF)); - crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 0) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 24) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 16) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 8) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 0) & 0xFF)); return crc32; } -static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint64(drflac_uint32 crc32, drflac_uint64 data) +static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint64(ma_uint32 crc32, ma_uint64 data) { - crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 32) & 0xFFFFFFFF)); - crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 0) & 0xFFFFFFFF)); + crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 32) & 0xFFFFFFFF)); + crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 0) & 0xFFFFFFFF)); return crc32; } #endif -static DRFLAC_INLINE drflac_uint32 drflac_crc32_buffer(drflac_uint32 crc32, drflac_uint8* pData, drflac_uint32 dataSize) +static MA_INLINE ma_uint32 ma_dr_flac_crc32_buffer(ma_uint32 crc32, ma_uint8* pData, ma_uint32 dataSize) { - drflac_uint32 i; + ma_uint32 i; for (i = 0; i < dataSize; ++i) { - crc32 = drflac_crc32_byte(crc32, pData[i]); + crc32 = ma_dr_flac_crc32_byte(crc32, pData[i]); } return crc32; } -static DRFLAC_INLINE drflac_bool32 drflac_ogg__is_capture_pattern(drflac_uint8 pattern[4]) +static MA_INLINE ma_bool32 ma_dr_flac_ogg__is_capture_pattern(ma_uint8 pattern[4]) { return pattern[0] == 'O' && pattern[1] == 'g' && pattern[2] == 'g' && pattern[3] == 'S'; } -static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_header_size(drflac_ogg_page_header* pHeader) +static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_header_size(ma_dr_flac_ogg_page_header* pHeader) { return 27 + pHeader->segmentCount; } -static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_body_size(drflac_ogg_page_header* pHeader) +static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_body_size(ma_dr_flac_ogg_page_header* pHeader) { - drflac_uint32 pageBodySize = 0; + ma_uint32 pageBodySize = 0; int i; for (i = 0; i < pHeader->segmentCount; ++i) { pageBodySize += pHeader->segmentTable[i]; } return pageBodySize; } -static drflac_result drflac_ogg__read_page_header_after_capture_pattern(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +static ma_result ma_dr_flac_ogg__read_page_header_after_capture_pattern(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) { - drflac_uint8 data[23]; - drflac_uint32 i; - DRFLAC_ASSERT(*pCRC32 == DRFLAC_OGG_CAPTURE_PATTERN_CRC32); + ma_uint8 data[23]; + ma_uint32 i; + MA_DR_FLAC_ASSERT(*pCRC32 == MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32); if (onRead(pUserData, data, 23) != 23) { - return DRFLAC_AT_END; + return MA_AT_END; } *pBytesRead += 23; pHeader->capturePattern[0] = 'O'; @@ -61931,44 +86395,44 @@ static drflac_result drflac_ogg__read_page_header_after_capture_pattern(drflac_r pHeader->capturePattern[3] = 'S'; pHeader->structureVersion = data[0]; pHeader->headerType = data[1]; - DRFLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); - DRFLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); - DRFLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); - DRFLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); + MA_DR_FLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); + MA_DR_FLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); + MA_DR_FLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); + MA_DR_FLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); pHeader->segmentCount = data[22]; data[18] = 0; data[19] = 0; data[20] = 0; data[21] = 0; for (i = 0; i < 23; ++i) { - *pCRC32 = drflac_crc32_byte(*pCRC32, data[i]); + *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, data[i]); } if (onRead(pUserData, pHeader->segmentTable, pHeader->segmentCount) != pHeader->segmentCount) { - return DRFLAC_AT_END; + return MA_AT_END; } *pBytesRead += pHeader->segmentCount; for (i = 0; i < pHeader->segmentCount; ++i) { - *pCRC32 = drflac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); + *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); } - return DRFLAC_SUCCESS; + return MA_SUCCESS; } -static drflac_result drflac_ogg__read_page_header(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +static ma_result ma_dr_flac_ogg__read_page_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) { - drflac_uint8 id[4]; + ma_uint8 id[4]; *pBytesRead = 0; if (onRead(pUserData, id, 4) != 4) { - return DRFLAC_AT_END; + return MA_AT_END; } *pBytesRead += 4; for (;;) { - if (drflac_ogg__is_capture_pattern(id)) { - drflac_result result; - *pCRC32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; - result = drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); - if (result == DRFLAC_SUCCESS) { - return DRFLAC_SUCCESS; + if (ma_dr_flac_ogg__is_capture_pattern(id)) { + ma_result result; + *pCRC32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; + result = ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); + if (result == MA_SUCCESS) { + return MA_SUCCESS; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { continue; } else { return result; @@ -61979,7 +86443,7 @@ static drflac_result drflac_ogg__read_page_header(drflac_read_proc onRead, void* id[1] = id[2]; id[2] = id[3]; if (onRead(pUserData, &id[3], 1) != 1) { - return DRFLAC_AT_END; + return MA_AT_END; } *pBytesRead += 1; } @@ -61987,91 +86451,91 @@ static drflac_result drflac_ogg__read_page_header(drflac_read_proc onRead, void* } typedef struct { - drflac_read_proc onRead; - drflac_seek_proc onSeek; + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; void* pUserData; - drflac_uint64 currentBytePos; - drflac_uint64 firstBytePos; - drflac_uint32 serialNumber; - drflac_ogg_page_header bosPageHeader; - drflac_ogg_page_header currentPageHeader; - drflac_uint32 bytesRemainingInPage; - drflac_uint32 pageDataSize; - drflac_uint8 pageData[DRFLAC_OGG_MAX_PAGE_SIZE]; -} drflac_oggbs; -static size_t drflac_oggbs__read_physical(drflac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) + ma_uint64 currentBytePos; + ma_uint64 firstBytePos; + ma_uint32 serialNumber; + ma_dr_flac_ogg_page_header bosPageHeader; + ma_dr_flac_ogg_page_header currentPageHeader; + ma_uint32 bytesRemainingInPage; + ma_uint32 pageDataSize; + ma_uint8 pageData[MA_DR_FLAC_OGG_MAX_PAGE_SIZE]; +} ma_dr_flac_oggbs; +static size_t ma_dr_flac_oggbs__read_physical(ma_dr_flac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) { size_t bytesActuallyRead = oggbs->onRead(oggbs->pUserData, bufferOut, bytesToRead); oggbs->currentBytePos += bytesActuallyRead; return bytesActuallyRead; } -static drflac_bool32 drflac_oggbs__seek_physical(drflac_oggbs* oggbs, drflac_uint64 offset, drflac_seek_origin origin) +static ma_bool32 ma_dr_flac_oggbs__seek_physical(ma_dr_flac_oggbs* oggbs, ma_uint64 offset, ma_dr_flac_seek_origin origin) { - if (origin == drflac_seek_origin_start) { + if (origin == ma_dr_flac_seek_origin_start) { if (offset <= 0x7FFFFFFF) { - if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } oggbs->currentBytePos = offset; - return DRFLAC_TRUE; + return MA_TRUE; } else { - if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } oggbs->currentBytePos = offset; - return drflac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, drflac_seek_origin_current); + return ma_dr_flac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, ma_dr_flac_seek_origin_current); } } else { while (offset > 0x7FFFFFFF) { - if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } oggbs->currentBytePos += 0x7FFFFFFF; offset -= 0x7FFFFFFF; } - if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } oggbs->currentBytePos += offset; - return DRFLAC_TRUE; + return MA_TRUE; } } -static drflac_bool32 drflac_oggbs__goto_next_page(drflac_oggbs* oggbs, drflac_ogg_crc_mismatch_recovery recoveryMethod) +static ma_bool32 ma_dr_flac_oggbs__goto_next_page(ma_dr_flac_oggbs* oggbs, ma_dr_flac_ogg_crc_mismatch_recovery recoveryMethod) { - drflac_ogg_page_header header; + ma_dr_flac_ogg_page_header header; for (;;) { - drflac_uint32 crc32 = 0; - drflac_uint32 bytesRead; - drflac_uint32 pageBodySize; -#ifndef DR_FLAC_NO_CRC - drflac_uint32 actualCRC32; + ma_uint32 crc32 = 0; + ma_uint32 bytesRead; + ma_uint32 pageBodySize; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint32 actualCRC32; #endif - if (drflac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { - return DRFLAC_FALSE; + if (ma_dr_flac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; } oggbs->currentBytePos += bytesRead; - pageBodySize = drflac_ogg__get_page_body_size(&header); - if (pageBodySize > DRFLAC_OGG_MAX_PAGE_SIZE) { + pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); + if (pageBodySize > MA_DR_FLAC_OGG_MAX_PAGE_SIZE) { continue; } if (header.serialNumber != oggbs->serialNumber) { - if (pageBodySize > 0 && !drflac_oggbs__seek_physical(oggbs, pageBodySize, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (pageBodySize > 0 && !ma_dr_flac_oggbs__seek_physical(oggbs, pageBodySize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } continue; } - if (drflac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { - return DRFLAC_FALSE; + if (ma_dr_flac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { + return MA_FALSE; } oggbs->pageDataSize = pageBodySize; -#ifndef DR_FLAC_NO_CRC - actualCRC32 = drflac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); +#ifndef MA_DR_FLAC_NO_CRC + actualCRC32 = ma_dr_flac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); if (actualCRC32 != header.checksum) { - if (recoveryMethod == drflac_ogg_recover_on_crc_mismatch) { + if (recoveryMethod == ma_dr_flac_ogg_recover_on_crc_mismatch) { continue; } else { - drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch); - return DRFLAC_FALSE; + ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch); + return MA_FALSE; } } #else @@ -62079,17 +86543,17 @@ static drflac_bool32 drflac_oggbs__goto_next_page(drflac_oggbs* oggbs, drflac_og #endif oggbs->currentPageHeader = header; oggbs->bytesRemainingInPage = pageBodySize; - return DRFLAC_TRUE; + return MA_TRUE; } } #if 0 -static drflac_uint8 drflac_oggbs__get_current_segment_index(drflac_oggbs* oggbs, drflac_uint8* pBytesRemainingInSeg) +static ma_uint8 ma_dr_flac_oggbs__get_current_segment_index(ma_dr_flac_oggbs* oggbs, ma_uint8* pBytesRemainingInSeg) { - drflac_uint32 bytesConsumedInPage = drflac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; - drflac_uint8 iSeg = 0; - drflac_uint32 iByte = 0; + ma_uint32 bytesConsumedInPage = ma_dr_flac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; + ma_uint8 iSeg = 0; + ma_uint32 iByte = 0; while (iByte < bytesConsumedInPage) { - drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; if (iByte + segmentSize > bytesConsumedInPage) { break; } else { @@ -62097,92 +86561,92 @@ static drflac_uint8 drflac_oggbs__get_current_segment_index(drflac_oggbs* oggbs, iByte += segmentSize; } } - *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (drflac_uint8)(bytesConsumedInPage - iByte); + *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (ma_uint8)(bytesConsumedInPage - iByte); return iSeg; } -static drflac_bool32 drflac_oggbs__seek_to_next_packet(drflac_oggbs* oggbs) +static ma_bool32 ma_dr_flac_oggbs__seek_to_next_packet(ma_dr_flac_oggbs* oggbs) { for (;;) { - drflac_bool32 atEndOfPage = DRFLAC_FALSE; - drflac_uint8 bytesRemainingInSeg; - drflac_uint8 iFirstSeg = drflac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); - drflac_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; - for (drflac_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { - drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + ma_bool32 atEndOfPage = MA_FALSE; + ma_uint8 bytesRemainingInSeg; + ma_uint8 iFirstSeg = ma_dr_flac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); + ma_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; + for (ma_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { + ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; if (segmentSize < 255) { if (iSeg == oggbs->currentPageHeader.segmentCount-1) { - atEndOfPage = DRFLAC_TRUE; + atEndOfPage = MA_TRUE; } break; } bytesToEndOfPacketOrPage += segmentSize; } - drflac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, drflac_seek_origin_current); + ma_dr_flac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, ma_dr_flac_seek_origin_current); oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; if (atEndOfPage) { - if (!drflac_oggbs__goto_next_page(oggbs)) { - return DRFLAC_FALSE; + if (!ma_dr_flac_oggbs__goto_next_page(oggbs)) { + return MA_FALSE; } if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { - return DRFLAC_TRUE; + return MA_TRUE; } } else { - return DRFLAC_TRUE; + return MA_TRUE; } } } -static drflac_bool32 drflac_oggbs__seek_to_next_frame(drflac_oggbs* oggbs) +static ma_bool32 ma_dr_flac_oggbs__seek_to_next_frame(ma_dr_flac_oggbs* oggbs) { - return drflac_oggbs__seek_to_next_packet(oggbs); + return ma_dr_flac_oggbs__seek_to_next_packet(oggbs); } #endif -static size_t drflac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) +static size_t ma_dr_flac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) { - drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; - drflac_uint8* pRunningBufferOut = (drflac_uint8*)bufferOut; + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; + ma_uint8* pRunningBufferOut = (ma_uint8*)bufferOut; size_t bytesRead = 0; - DRFLAC_ASSERT(oggbs != NULL); - DRFLAC_ASSERT(pRunningBufferOut != NULL); + MA_DR_FLAC_ASSERT(oggbs != NULL); + MA_DR_FLAC_ASSERT(pRunningBufferOut != NULL); while (bytesRead < bytesToRead) { size_t bytesRemainingToRead = bytesToRead - bytesRead; if (oggbs->bytesRemainingInPage >= bytesRemainingToRead) { - DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); + MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); bytesRead += bytesRemainingToRead; - oggbs->bytesRemainingInPage -= (drflac_uint32)bytesRemainingToRead; + oggbs->bytesRemainingInPage -= (ma_uint32)bytesRemainingToRead; break; } if (oggbs->bytesRemainingInPage > 0) { - DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); + MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); bytesRead += oggbs->bytesRemainingInPage; pRunningBufferOut += oggbs->bytesRemainingInPage; oggbs->bytesRemainingInPage = 0; } - DRFLAC_ASSERT(bytesRemainingToRead > 0); - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + MA_DR_FLAC_ASSERT(bytesRemainingToRead > 0); + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { break; } } return bytesRead; } -static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_seek_origin origin) +static ma_bool32 ma_dr_flac__on_seek_ogg(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { - drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; int bytesSeeked = 0; - DRFLAC_ASSERT(oggbs != NULL); - DRFLAC_ASSERT(offset >= 0); - if (origin == drflac_seek_origin_start) { - if (!drflac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + MA_DR_FLAC_ASSERT(oggbs != NULL); + MA_DR_FLAC_ASSERT(offset >= 0); + if (origin == ma_dr_flac_seek_origin_start) { + if (!ma_dr_flac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { - return DRFLAC_FALSE; + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { + return MA_FALSE; } - return drflac__on_seek_ogg(pUserData, offset, drflac_seek_origin_current); + return ma_dr_flac__on_seek_ogg(pUserData, offset, ma_dr_flac_seek_origin_current); } - DRFLAC_ASSERT(origin == drflac_seek_origin_current); + MA_DR_FLAC_ASSERT(origin == ma_dr_flac_seek_origin_current); while (bytesSeeked < offset) { int bytesRemainingToSeek = offset - bytesSeeked; - DRFLAC_ASSERT(bytesRemainingToSeek >= 0); + MA_DR_FLAC_ASSERT(bytesRemainingToSeek >= 0); if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { bytesSeeked += bytesRemainingToSeek; (void)bytesSeeked; @@ -62193,39 +86657,39 @@ static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_see bytesSeeked += (int)oggbs->bytesRemainingInPage; oggbs->bytesRemainingInPage = 0; } - DRFLAC_ASSERT(bytesRemainingToSeek > 0); - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { - return DRFLAC_FALSE; + MA_DR_FLAC_ASSERT(bytesRemainingToSeek > 0); + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { + return MA_FALSE; } } - return DRFLAC_TRUE; + return MA_TRUE; } -static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +static ma_bool32 ma_dr_flac_ogg__seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { - drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; - drflac_uint64 originalBytePos; - drflac_uint64 runningGranulePosition; - drflac_uint64 runningFrameBytePos; - drflac_uint64 runningPCMFrameCount; - DRFLAC_ASSERT(oggbs != NULL); + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + ma_uint64 originalBytePos; + ma_uint64 runningGranulePosition; + ma_uint64 runningFrameBytePos; + ma_uint64 runningPCMFrameCount; + MA_DR_FLAC_ASSERT(oggbs != NULL); originalBytePos = oggbs->currentBytePos; - if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { - return DRFLAC_FALSE; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { + return MA_FALSE; } oggbs->bytesRemainingInPage = 0; runningGranulePosition = 0; for (;;) { - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { - drflac_oggbs__seek_physical(oggbs, originalBytePos, drflac_seek_origin_start); - return DRFLAC_FALSE; + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { + ma_dr_flac_oggbs__seek_physical(oggbs, originalBytePos, ma_dr_flac_seek_origin_start); + return MA_FALSE; } - runningFrameBytePos = oggbs->currentBytePos - drflac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; + runningFrameBytePos = oggbs->currentBytePos - ma_dr_flac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; if (oggbs->currentPageHeader.granulePosition >= pcmFrameIndex) { break; } if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { if (oggbs->currentPageHeader.segmentTable[0] >= 2) { - drflac_uint8 firstBytesInPage[2]; + ma_uint8 firstBytesInPage[2]; firstBytesInPage[0] = oggbs->pageData[0]; firstBytesInPage[1] = oggbs->pageData[1]; if ((firstBytesInPage[0] == 0xFF) && (firstBytesInPage[1] & 0xFC) == 0xF8) { @@ -62235,120 +86699,120 @@ static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 } } } - if (!drflac_oggbs__seek_physical(oggbs, runningFrameBytePos, drflac_seek_origin_start)) { - return DRFLAC_FALSE; + if (!ma_dr_flac_oggbs__seek_physical(oggbs, runningFrameBytePos, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; } - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { - return DRFLAC_FALSE; + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { + return MA_FALSE; } runningPCMFrameCount = runningGranulePosition; for (;;) { - drflac_uint64 firstPCMFrameInFLACFrame = 0; - drflac_uint64 lastPCMFrameInFLACFrame = 0; - drflac_uint64 pcmFrameCountInThisFrame; - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - return DRFLAC_FALSE; + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_uint64 pcmFrameCountInThisFrame; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; } - drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex == pFlac->totalPCMFrameCount && (runningPCMFrameCount + pcmFrameCountInThisFrame) == pFlac->totalPCMFrameCount) { - drflac_result result = drflac__decode_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { pFlac->currentPCMFrame = pcmFrameIndex; pFlac->currentFLACFrame.pcmFramesRemaining = 0; - return DRFLAC_TRUE; + return MA_TRUE; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFrame)) { - drflac_result result = drflac__decode_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { - drflac_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + ma_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); if (pcmFramesToDecode == 0) { - return DRFLAC_TRUE; + return MA_TRUE; } pFlac->currentPCMFrame = runningPCMFrameCount; - return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { continue; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } else { - drflac_result result = drflac__seek_to_next_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFrame; } else { - if (result == DRFLAC_CRC_MISMATCH) { + if (result == MA_CRC_MISMATCH) { continue; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } } } } -static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +static ma_bool32 ma_dr_flac__init_private__ogg(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) { - drflac_ogg_page_header header; - drflac_uint32 crc32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; - drflac_uint32 bytesRead = 0; + ma_dr_flac_ogg_page_header header; + ma_uint32 crc32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; + ma_uint32 bytesRead = 0; (void)relaxed; - pInit->container = drflac_container_ogg; + pInit->container = ma_dr_flac_container_ogg; pInit->oggFirstBytePos = 0; - if (drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { - return DRFLAC_FALSE; + if (ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; } pInit->runningFilePos += bytesRead; for (;;) { int pageBodySize; if ((header.headerType & 0x02) == 0) { - return DRFLAC_FALSE; + return MA_FALSE; } - pageBodySize = drflac_ogg__get_page_body_size(&header); + pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); if (pageBodySize == 51) { - drflac_uint32 bytesRemainingInPage = pageBodySize; - drflac_uint8 packetType; + ma_uint32 bytesRemainingInPage = pageBodySize; + ma_uint8 packetType; if (onRead(pUserData, &packetType, 1) != 1) { - return DRFLAC_FALSE; + return MA_FALSE; } bytesRemainingInPage -= 1; if (packetType == 0x7F) { - drflac_uint8 sig[4]; + ma_uint8 sig[4]; if (onRead(pUserData, sig, 4) != 4) { - return DRFLAC_FALSE; + return MA_FALSE; } bytesRemainingInPage -= 4; if (sig[0] == 'F' && sig[1] == 'L' && sig[2] == 'A' && sig[3] == 'C') { - drflac_uint8 mappingVersion[2]; + ma_uint8 mappingVersion[2]; if (onRead(pUserData, mappingVersion, 2) != 2) { - return DRFLAC_FALSE; + return MA_FALSE; } if (mappingVersion[0] != 1) { - return DRFLAC_FALSE; + return MA_FALSE; } - if (!onSeek(pUserData, 2, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!onSeek(pUserData, 2, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } if (onRead(pUserData, sig, 4) != 4) { - return DRFLAC_FALSE; + return MA_FALSE; } if (sig[0] == 'f' && sig[1] == 'L' && sig[2] == 'a' && sig[3] == 'C') { - drflac_streaminfo streaminfo; - drflac_uint8 isLastBlock; - drflac_uint8 blockType; - drflac_uint32 blockSize; - if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { - return DRFLAC_FALSE; + ma_dr_flac_streaminfo streaminfo; + ma_uint8 isLastBlock; + ma_uint8 blockType; + ma_uint32 blockSize; + if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return MA_FALSE; } - if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { - return DRFLAC_FALSE; + if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + return MA_FALSE; } - if (drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { - pInit->hasStreamInfoBlock = DRFLAC_TRUE; + if (ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { + pInit->hasStreamInfoBlock = MA_TRUE; pInit->sampleRate = streaminfo.sampleRate; pInit->channels = streaminfo.channels; pInit->bitsPerSample = streaminfo.bitsPerSample; @@ -62356,8 +86820,8 @@ static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_r pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; pInit->hasMetadataBlocks = !isLastBlock; if (onMeta) { - drflac_metadata metadata; - metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + ma_dr_flac_metadata metadata; + metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; metadata.pRawData = NULL; metadata.rawDataSize = 0; metadata.data.streaminfo = streaminfo; @@ -62369,44 +86833,44 @@ static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_r pInit->oggBosHeader = header; break; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } else { - return DRFLAC_FALSE; + return MA_FALSE; } } else { - if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } } } else { - if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } } } else { - if (!onSeek(pUserData, pageBodySize, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!onSeek(pUserData, pageBodySize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } } pInit->runningFilePos += pageBodySize; - if (drflac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { - return DRFLAC_FALSE; + if (ma_dr_flac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; } pInit->runningFilePos += bytesRead; } - pInit->hasMetadataBlocks = DRFLAC_TRUE; - return DRFLAC_TRUE; + pInit->hasMetadataBlocks = MA_TRUE; + return MA_TRUE; } #endif -static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD) +static ma_bool32 ma_dr_flac__init_private(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD) { - drflac_bool32 relaxed; - drflac_uint8 id[4]; + ma_bool32 relaxed; + ma_uint8 id[4]; if (pInit == NULL || onRead == NULL || onSeek == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } - DRFLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); + MA_DR_FLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); pInit->onRead = onRead; pInit->onSeek = onSeek; pInit->onMeta = onMeta; @@ -62416,29 +86880,29 @@ static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_p pInit->bs.onRead = onRead; pInit->bs.onSeek = onSeek; pInit->bs.pUserData = pUserData; - drflac__reset_cache(&pInit->bs); - relaxed = container != drflac_container_unknown; + ma_dr_flac__reset_cache(&pInit->bs); + relaxed = container != ma_dr_flac_container_unknown; for (;;) { if (onRead(pUserData, id, 4) != 4) { - return DRFLAC_FALSE; + return MA_FALSE; } pInit->runningFilePos += 4; if (id[0] == 'I' && id[1] == 'D' && id[2] == '3') { - drflac_uint8 header[6]; - drflac_uint8 flags; - drflac_uint32 headerSize; + ma_uint8 header[6]; + ma_uint8 flags; + ma_uint32 headerSize; if (onRead(pUserData, header, 6) != 6) { - return DRFLAC_FALSE; + return MA_FALSE; } pInit->runningFilePos += 6; flags = header[1]; - DRFLAC_COPY_MEMORY(&headerSize, header+2, 4); - headerSize = drflac__unsynchsafe_32(drflac__be2host_32(headerSize)); + MA_DR_FLAC_COPY_MEMORY(&headerSize, header+2, 4); + headerSize = ma_dr_flac__unsynchsafe_32(ma_dr_flac__be2host_32(headerSize)); if (flags & 0x10) { headerSize += 10; } - if (!onSeek(pUserData, headerSize, drflac_seek_origin_current)) { - return DRFLAC_FALSE; + if (!onSeek(pUserData, headerSize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; } pInit->runningFilePos += headerSize; } else { @@ -62446,56 +86910,56 @@ static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_p } } if (id[0] == 'f' && id[1] == 'L' && id[2] == 'a' && id[3] == 'C') { - return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } -#ifndef DR_FLAC_NO_OGG +#ifndef MA_DR_FLAC_NO_OGG if (id[0] == 'O' && id[1] == 'g' && id[2] == 'g' && id[3] == 'S') { - return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #endif if (relaxed) { - if (container == drflac_container_native) { - return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + if (container == ma_dr_flac_container_native) { + return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } -#ifndef DR_FLAC_NO_OGG - if (container == drflac_container_ogg) { - return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); +#ifndef MA_DR_FLAC_NO_OGG + if (container == ma_dr_flac_container_ogg) { + return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #endif } - return DRFLAC_FALSE; + return MA_FALSE; } -static void drflac__init_from_info(drflac* pFlac, const drflac_init_info* pInit) +static void ma_dr_flac__init_from_info(ma_dr_flac* pFlac, const ma_dr_flac_init_info* pInit) { - DRFLAC_ASSERT(pFlac != NULL); - DRFLAC_ASSERT(pInit != NULL); - DRFLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); + MA_DR_FLAC_ASSERT(pFlac != NULL); + MA_DR_FLAC_ASSERT(pInit != NULL); + MA_DR_FLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); pFlac->bs = pInit->bs; pFlac->onMeta = pInit->onMeta; pFlac->pUserDataMD = pInit->pUserDataMD; pFlac->maxBlockSizeInPCMFrames = pInit->maxBlockSizeInPCMFrames; pFlac->sampleRate = pInit->sampleRate; - pFlac->channels = (drflac_uint8)pInit->channels; - pFlac->bitsPerSample = (drflac_uint8)pInit->bitsPerSample; + pFlac->channels = (ma_uint8)pInit->channels; + pFlac->bitsPerSample = (ma_uint8)pInit->bitsPerSample; pFlac->totalPCMFrameCount = pInit->totalPCMFrameCount; pFlac->container = pInit->container; } -static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD, const drflac_allocation_callbacks* pAllocationCallbacks) +static ma_dr_flac* ma_dr_flac_open_with_metadata_private(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac_init_info init; - drflac_uint32 allocationSize; - drflac_uint32 wholeSIMDVectorCountPerChannel; - drflac_uint32 decodedSamplesAllocationSize; -#ifndef DR_FLAC_NO_OGG - drflac_oggbs oggbs; + ma_dr_flac_init_info init; + ma_uint32 allocationSize; + ma_uint32 wholeSIMDVectorCountPerChannel; + ma_uint32 decodedSamplesAllocationSize; +#ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac_oggbs* pOggbs = NULL; #endif - drflac_uint64 firstFramePos; - drflac_uint64 seektablePos; - drflac_uint32 seektableSize; - drflac_allocation_callbacks allocationCallbacks; - drflac* pFlac; - drflac__init_cpu_caps(); - if (!drflac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { + ma_uint64 firstFramePos; + ma_uint64 seektablePos; + ma_uint32 seekpointCount; + ma_allocation_callbacks allocationCallbacks; + ma_dr_flac* pFlac; + ma_dr_flac__init_cpu_caps(); + if (!ma_dr_flac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { return NULL; } if (pAllocationCallbacks != NULL) { @@ -62505,74 +86969,84 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac } } else { allocationCallbacks.pUserData = NULL; - allocationCallbacks.onMalloc = drflac__malloc_default; - allocationCallbacks.onRealloc = drflac__realloc_default; - allocationCallbacks.onFree = drflac__free_default; + allocationCallbacks.onMalloc = ma_dr_flac__malloc_default; + allocationCallbacks.onRealloc = ma_dr_flac__realloc_default; + allocationCallbacks.onFree = ma_dr_flac__free_default; } - allocationSize = sizeof(drflac); - if ((init.maxBlockSizeInPCMFrames % (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) == 0) { - wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))); + allocationSize = sizeof(ma_dr_flac); + if ((init.maxBlockSizeInPCMFrames % (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) == 0) { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))); } else { - wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) + 1; + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) + 1; } - decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * DRFLAC_MAX_SIMD_VECTOR_SIZE * init.channels; + decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE * init.channels; allocationSize += decodedSamplesAllocationSize; - allocationSize += DRFLAC_MAX_SIMD_VECTOR_SIZE; -#ifndef DR_FLAC_NO_OGG - if (init.container == drflac_container_ogg) { - allocationSize += sizeof(drflac_oggbs); - } - DRFLAC_ZERO_MEMORY(&oggbs, sizeof(oggbs)); - if (init.container == drflac_container_ogg) { - oggbs.onRead = onRead; - oggbs.onSeek = onSeek; - oggbs.pUserData = pUserData; - oggbs.currentBytePos = init.oggFirstBytePos; - oggbs.firstBytePos = init.oggFirstBytePos; - oggbs.serialNumber = init.oggSerial; - oggbs.bosPageHeader = init.oggBosHeader; - oggbs.bytesRemainingInPage = 0; - } -#endif - firstFramePos = 42; - seektablePos = 0; - seektableSize = 0; - if (init.hasMetadataBlocks) { - drflac_read_proc onReadOverride = onRead; - drflac_seek_proc onSeekOverride = onSeek; - void* pUserDataOverride = pUserData; -#ifndef DR_FLAC_NO_OGG - if (init.container == drflac_container_ogg) { - onReadOverride = drflac__on_read_ogg; - onSeekOverride = drflac__on_seek_ogg; - pUserDataOverride = (void*)&oggbs; - } -#endif - if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seektableSize, &allocationCallbacks)) { + allocationSize += MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE; +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + allocationSize += sizeof(ma_dr_flac_oggbs); + pOggbs = (ma_dr_flac_oggbs*)ma_dr_flac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); + if (pOggbs == NULL) { return NULL; } - allocationSize += seektableSize; + MA_DR_FLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); + pOggbs->onRead = onRead; + pOggbs->onSeek = onSeek; + pOggbs->pUserData = pUserData; + pOggbs->currentBytePos = init.oggFirstBytePos; + pOggbs->firstBytePos = init.oggFirstBytePos; + pOggbs->serialNumber = init.oggSerial; + pOggbs->bosPageHeader = init.oggBosHeader; + pOggbs->bytesRemainingInPage = 0; } - pFlac = (drflac*)drflac__malloc_from_callbacks(allocationSize, &allocationCallbacks); +#endif + firstFramePos = 42; + seektablePos = 0; + seekpointCount = 0; + if (init.hasMetadataBlocks) { + ma_dr_flac_read_proc onReadOverride = onRead; + ma_dr_flac_seek_proc onSeekOverride = onSeek; + void* pUserDataOverride = pUserData; +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + onReadOverride = ma_dr_flac__on_read_ogg; + onSeekOverride = ma_dr_flac__on_seek_ogg; + pUserDataOverride = (void*)pOggbs; + } +#endif + if (!ma_dr_flac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + #ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + allocationSize += seekpointCount * sizeof(ma_dr_flac_seekpoint); + } + pFlac = (ma_dr_flac*)ma_dr_flac__malloc_from_callbacks(allocationSize, &allocationCallbacks); if (pFlac == NULL) { + #ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif return NULL; } - drflac__init_from_info(pFlac, &init); + ma_dr_flac__init_from_info(pFlac, &init); pFlac->allocationCallbacks = allocationCallbacks; - pFlac->pDecodedSamples = (drflac_int32*)drflac_align((size_t)pFlac->pExtraData, DRFLAC_MAX_SIMD_VECTOR_SIZE); -#ifndef DR_FLAC_NO_OGG - if (init.container == drflac_container_ogg) { - drflac_oggbs* pInternalOggbs = (drflac_oggbs*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + seektableSize); - *pInternalOggbs = oggbs; - pFlac->bs.onRead = drflac__on_read_ogg; - pFlac->bs.onSeek = drflac__on_seek_ogg; + pFlac->pDecodedSamples = (ma_int32*)ma_dr_flac_align((size_t)pFlac->pExtraData, MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE); +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + ma_dr_flac_oggbs* pInternalOggbs = (ma_dr_flac_oggbs*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(ma_dr_flac_seekpoint))); + MA_DR_FLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + pOggbs = NULL; + pFlac->bs.onRead = ma_dr_flac__on_read_ogg; + pFlac->bs.onSeek = ma_dr_flac__on_seek_ogg; pFlac->bs.pUserData = (void*)pInternalOggbs; pFlac->_oggbs = (void*)pInternalOggbs; } #endif pFlac->firstFLACFramePosInBytes = firstFramePos; -#ifndef DR_FLAC_NO_OGG - if (init.container == drflac_container_ogg) +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { pFlac->pSeekpoints = NULL; pFlac->seekpointCount = 0; @@ -62581,24 +87055,25 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac #endif { if (seektablePos != 0) { - pFlac->seekpointCount = seektableSize / sizeof(*pFlac->pSeekpoints); - pFlac->pSeekpoints = (drflac_seekpoint*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); - DRFLAC_ASSERT(pFlac->bs.onSeek != NULL); - DRFLAC_ASSERT(pFlac->bs.onRead != NULL); - if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, drflac_seek_origin_start)) { - if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints, seektableSize) == seektableSize) { - drflac_uint32 iSeekpoint; - for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { - pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); - pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); - pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = drflac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + pFlac->seekpointCount = seekpointCount; + pFlac->pSeekpoints = (ma_dr_flac_seekpoint*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); + MA_DR_FLAC_ASSERT(pFlac->bs.onSeek != NULL); + MA_DR_FLAC_ASSERT(pFlac->bs.onRead != NULL); + if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, ma_dr_flac_seek_origin_start)) { + ma_uint32 iSeekpoint; + for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { + if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) == MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { + pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); + pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); + pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = ma_dr_flac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + } else { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + break; } - } else { - pFlac->pSeekpoints = NULL; - pFlac->seekpointCount = 0; } - if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, drflac_seek_origin_start)) { - drflac__free_from_callbacks(pFlac, &allocationCallbacks); + if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, ma_dr_flac_seek_origin_start)) { + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } } else { @@ -62610,18 +87085,18 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac if (!init.hasStreamInfoBlock) { pFlac->currentFLACFrame.header = init.firstFrameHeader; for (;;) { - drflac_result result = drflac__decode_flac_frame(pFlac); - if (result == DRFLAC_SUCCESS) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { break; } else { - if (result == DRFLAC_CRC_MISMATCH) { - if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { - drflac__free_from_callbacks(pFlac, &allocationCallbacks); + if (result == MA_CRC_MISMATCH) { + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } continue; } else { - drflac__free_from_callbacks(pFlac, &allocationCallbacks); + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } } @@ -62629,573 +87104,73 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac } return pFlac; } -#ifndef DR_FLAC_NO_STDIO +#ifndef MA_DR_FLAC_NO_STDIO #include +#ifndef MA_DR_FLAC_NO_WCHAR #include -#include -static drflac_result drflac_result_from_errno(int e) -{ - switch (e) - { - case 0: return DRFLAC_SUCCESS; - #ifdef EPERM - case EPERM: return DRFLAC_INVALID_OPERATION; - #endif - #ifdef ENOENT - case ENOENT: return DRFLAC_DOES_NOT_EXIST; - #endif - #ifdef ESRCH - case ESRCH: return DRFLAC_DOES_NOT_EXIST; - #endif - #ifdef EINTR - case EINTR: return DRFLAC_INTERRUPT; - #endif - #ifdef EIO - case EIO: return DRFLAC_IO_ERROR; - #endif - #ifdef ENXIO - case ENXIO: return DRFLAC_DOES_NOT_EXIST; - #endif - #ifdef E2BIG - case E2BIG: return DRFLAC_INVALID_ARGS; - #endif - #ifdef ENOEXEC - case ENOEXEC: return DRFLAC_INVALID_FILE; - #endif - #ifdef EBADF - case EBADF: return DRFLAC_INVALID_FILE; - #endif - #ifdef ECHILD - case ECHILD: return DRFLAC_ERROR; - #endif - #ifdef EAGAIN - case EAGAIN: return DRFLAC_UNAVAILABLE; - #endif - #ifdef ENOMEM - case ENOMEM: return DRFLAC_OUT_OF_MEMORY; - #endif - #ifdef EACCES - case EACCES: return DRFLAC_ACCESS_DENIED; - #endif - #ifdef EFAULT - case EFAULT: return DRFLAC_BAD_ADDRESS; - #endif - #ifdef ENOTBLK - case ENOTBLK: return DRFLAC_ERROR; - #endif - #ifdef EBUSY - case EBUSY: return DRFLAC_BUSY; - #endif - #ifdef EEXIST - case EEXIST: return DRFLAC_ALREADY_EXISTS; - #endif - #ifdef EXDEV - case EXDEV: return DRFLAC_ERROR; - #endif - #ifdef ENODEV - case ENODEV: return DRFLAC_DOES_NOT_EXIST; - #endif - #ifdef ENOTDIR - case ENOTDIR: return DRFLAC_NOT_DIRECTORY; - #endif - #ifdef EISDIR - case EISDIR: return DRFLAC_IS_DIRECTORY; - #endif - #ifdef EINVAL - case EINVAL: return DRFLAC_INVALID_ARGS; - #endif - #ifdef ENFILE - case ENFILE: return DRFLAC_TOO_MANY_OPEN_FILES; - #endif - #ifdef EMFILE - case EMFILE: return DRFLAC_TOO_MANY_OPEN_FILES; - #endif - #ifdef ENOTTY - case ENOTTY: return DRFLAC_INVALID_OPERATION; - #endif - #ifdef ETXTBSY - case ETXTBSY: return DRFLAC_BUSY; - #endif - #ifdef EFBIG - case EFBIG: return DRFLAC_TOO_BIG; - #endif - #ifdef ENOSPC - case ENOSPC: return DRFLAC_NO_SPACE; - #endif - #ifdef ESPIPE - case ESPIPE: return DRFLAC_BAD_SEEK; - #endif - #ifdef EROFS - case EROFS: return DRFLAC_ACCESS_DENIED; - #endif - #ifdef EMLINK - case EMLINK: return DRFLAC_TOO_MANY_LINKS; - #endif - #ifdef EPIPE - case EPIPE: return DRFLAC_BAD_PIPE; - #endif - #ifdef EDOM - case EDOM: return DRFLAC_OUT_OF_RANGE; - #endif - #ifdef ERANGE - case ERANGE: return DRFLAC_OUT_OF_RANGE; - #endif - #ifdef EDEADLK - case EDEADLK: return DRFLAC_DEADLOCK; - #endif - #ifdef ENAMETOOLONG - case ENAMETOOLONG: return DRFLAC_PATH_TOO_LONG; - #endif - #ifdef ENOLCK - case ENOLCK: return DRFLAC_ERROR; - #endif - #ifdef ENOSYS - case ENOSYS: return DRFLAC_NOT_IMPLEMENTED; - #endif - #ifdef ENOTEMPTY - case ENOTEMPTY: return DRFLAC_DIRECTORY_NOT_EMPTY; - #endif - #ifdef ELOOP - case ELOOP: return DRFLAC_TOO_MANY_LINKS; - #endif - #ifdef ENOMSG - case ENOMSG: return DRFLAC_NO_MESSAGE; - #endif - #ifdef EIDRM - case EIDRM: return DRFLAC_ERROR; - #endif - #ifdef ECHRNG - case ECHRNG: return DRFLAC_ERROR; - #endif - #ifdef EL2NSYNC - case EL2NSYNC: return DRFLAC_ERROR; - #endif - #ifdef EL3HLT - case EL3HLT: return DRFLAC_ERROR; - #endif - #ifdef EL3RST - case EL3RST: return DRFLAC_ERROR; - #endif - #ifdef ELNRNG - case ELNRNG: return DRFLAC_OUT_OF_RANGE; - #endif - #ifdef EUNATCH - case EUNATCH: return DRFLAC_ERROR; - #endif - #ifdef ENOCSI - case ENOCSI: return DRFLAC_ERROR; - #endif - #ifdef EL2HLT - case EL2HLT: return DRFLAC_ERROR; - #endif - #ifdef EBADE - case EBADE: return DRFLAC_ERROR; - #endif - #ifdef EBADR - case EBADR: return DRFLAC_ERROR; - #endif - #ifdef EXFULL - case EXFULL: return DRFLAC_ERROR; - #endif - #ifdef ENOANO - case ENOANO: return DRFLAC_ERROR; - #endif - #ifdef EBADRQC - case EBADRQC: return DRFLAC_ERROR; - #endif - #ifdef EBADSLT - case EBADSLT: return DRFLAC_ERROR; - #endif - #ifdef EBFONT - case EBFONT: return DRFLAC_INVALID_FILE; - #endif - #ifdef ENOSTR - case ENOSTR: return DRFLAC_ERROR; - #endif - #ifdef ENODATA - case ENODATA: return DRFLAC_NO_DATA_AVAILABLE; - #endif - #ifdef ETIME - case ETIME: return DRFLAC_TIMEOUT; - #endif - #ifdef ENOSR - case ENOSR: return DRFLAC_NO_DATA_AVAILABLE; - #endif - #ifdef ENONET - case ENONET: return DRFLAC_NO_NETWORK; - #endif - #ifdef ENOPKG - case ENOPKG: return DRFLAC_ERROR; - #endif - #ifdef EREMOTE - case EREMOTE: return DRFLAC_ERROR; - #endif - #ifdef ENOLINK - case ENOLINK: return DRFLAC_ERROR; - #endif - #ifdef EADV - case EADV: return DRFLAC_ERROR; - #endif - #ifdef ESRMNT - case ESRMNT: return DRFLAC_ERROR; - #endif - #ifdef ECOMM - case ECOMM: return DRFLAC_ERROR; - #endif - #ifdef EPROTO - case EPROTO: return DRFLAC_ERROR; - #endif - #ifdef EMULTIHOP - case EMULTIHOP: return DRFLAC_ERROR; - #endif - #ifdef EDOTDOT - case EDOTDOT: return DRFLAC_ERROR; - #endif - #ifdef EBADMSG - case EBADMSG: return DRFLAC_BAD_MESSAGE; - #endif - #ifdef EOVERFLOW - case EOVERFLOW: return DRFLAC_TOO_BIG; - #endif - #ifdef ENOTUNIQ - case ENOTUNIQ: return DRFLAC_NOT_UNIQUE; - #endif - #ifdef EBADFD - case EBADFD: return DRFLAC_ERROR; - #endif - #ifdef EREMCHG - case EREMCHG: return DRFLAC_ERROR; - #endif - #ifdef ELIBACC - case ELIBACC: return DRFLAC_ACCESS_DENIED; - #endif - #ifdef ELIBBAD - case ELIBBAD: return DRFLAC_INVALID_FILE; - #endif - #ifdef ELIBSCN - case ELIBSCN: return DRFLAC_INVALID_FILE; - #endif - #ifdef ELIBMAX - case ELIBMAX: return DRFLAC_ERROR; - #endif - #ifdef ELIBEXEC - case ELIBEXEC: return DRFLAC_ERROR; - #endif - #ifdef EILSEQ - case EILSEQ: return DRFLAC_INVALID_DATA; - #endif - #ifdef ERESTART - case ERESTART: return DRFLAC_ERROR; - #endif - #ifdef ESTRPIPE - case ESTRPIPE: return DRFLAC_ERROR; - #endif - #ifdef EUSERS - case EUSERS: return DRFLAC_ERROR; - #endif - #ifdef ENOTSOCK - case ENOTSOCK: return DRFLAC_NOT_SOCKET; - #endif - #ifdef EDESTADDRREQ - case EDESTADDRREQ: return DRFLAC_NO_ADDRESS; - #endif - #ifdef EMSGSIZE - case EMSGSIZE: return DRFLAC_TOO_BIG; - #endif - #ifdef EPROTOTYPE - case EPROTOTYPE: return DRFLAC_BAD_PROTOCOL; - #endif - #ifdef ENOPROTOOPT - case ENOPROTOOPT: return DRFLAC_PROTOCOL_UNAVAILABLE; - #endif - #ifdef EPROTONOSUPPORT - case EPROTONOSUPPORT: return DRFLAC_PROTOCOL_NOT_SUPPORTED; - #endif - #ifdef ESOCKTNOSUPPORT - case ESOCKTNOSUPPORT: return DRFLAC_SOCKET_NOT_SUPPORTED; - #endif - #ifdef EOPNOTSUPP - case EOPNOTSUPP: return DRFLAC_INVALID_OPERATION; - #endif - #ifdef EPFNOSUPPORT - case EPFNOSUPPORT: return DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EAFNOSUPPORT - case EAFNOSUPPORT: return DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EADDRINUSE - case EADDRINUSE: return DRFLAC_ALREADY_IN_USE; - #endif - #ifdef EADDRNOTAVAIL - case EADDRNOTAVAIL: return DRFLAC_ERROR; - #endif - #ifdef ENETDOWN - case ENETDOWN: return DRFLAC_NO_NETWORK; - #endif - #ifdef ENETUNREACH - case ENETUNREACH: return DRFLAC_NO_NETWORK; - #endif - #ifdef ENETRESET - case ENETRESET: return DRFLAC_NO_NETWORK; - #endif - #ifdef ECONNABORTED - case ECONNABORTED: return DRFLAC_NO_NETWORK; - #endif - #ifdef ECONNRESET - case ECONNRESET: return DRFLAC_CONNECTION_RESET; - #endif - #ifdef ENOBUFS - case ENOBUFS: return DRFLAC_NO_SPACE; - #endif - #ifdef EISCONN - case EISCONN: return DRFLAC_ALREADY_CONNECTED; - #endif - #ifdef ENOTCONN - case ENOTCONN: return DRFLAC_NOT_CONNECTED; - #endif - #ifdef ESHUTDOWN - case ESHUTDOWN: return DRFLAC_ERROR; - #endif - #ifdef ETOOMANYREFS - case ETOOMANYREFS: return DRFLAC_ERROR; - #endif - #ifdef ETIMEDOUT - case ETIMEDOUT: return DRFLAC_TIMEOUT; - #endif - #ifdef ECONNREFUSED - case ECONNREFUSED: return DRFLAC_CONNECTION_REFUSED; - #endif - #ifdef EHOSTDOWN - case EHOSTDOWN: return DRFLAC_NO_HOST; - #endif - #ifdef EHOSTUNREACH - case EHOSTUNREACH: return DRFLAC_NO_HOST; - #endif - #ifdef EALREADY - case EALREADY: return DRFLAC_IN_PROGRESS; - #endif - #ifdef EINPROGRESS - case EINPROGRESS: return DRFLAC_IN_PROGRESS; - #endif - #ifdef ESTALE - case ESTALE: return DRFLAC_INVALID_FILE; - #endif - #ifdef EUCLEAN - case EUCLEAN: return DRFLAC_ERROR; - #endif - #ifdef ENOTNAM - case ENOTNAM: return DRFLAC_ERROR; - #endif - #ifdef ENAVAIL - case ENAVAIL: return DRFLAC_ERROR; - #endif - #ifdef EISNAM - case EISNAM: return DRFLAC_ERROR; - #endif - #ifdef EREMOTEIO - case EREMOTEIO: return DRFLAC_IO_ERROR; - #endif - #ifdef EDQUOT - case EDQUOT: return DRFLAC_NO_SPACE; - #endif - #ifdef ENOMEDIUM - case ENOMEDIUM: return DRFLAC_DOES_NOT_EXIST; - #endif - #ifdef EMEDIUMTYPE - case EMEDIUMTYPE: return DRFLAC_ERROR; - #endif - #ifdef ECANCELED - case ECANCELED: return DRFLAC_CANCELLED; - #endif - #ifdef ENOKEY - case ENOKEY: return DRFLAC_ERROR; - #endif - #ifdef EKEYEXPIRED - case EKEYEXPIRED: return DRFLAC_ERROR; - #endif - #ifdef EKEYREVOKED - case EKEYREVOKED: return DRFLAC_ERROR; - #endif - #ifdef EKEYREJECTED - case EKEYREJECTED: return DRFLAC_ERROR; - #endif - #ifdef EOWNERDEAD - case EOWNERDEAD: return DRFLAC_ERROR; - #endif - #ifdef ENOTRECOVERABLE - case ENOTRECOVERABLE: return DRFLAC_ERROR; - #endif - #ifdef ERFKILL - case ERFKILL: return DRFLAC_ERROR; - #endif - #ifdef EHWPOISON - case EHWPOISON: return DRFLAC_ERROR; - #endif - default: return DRFLAC_ERROR; - } -} -static drflac_result drflac_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) -{ -#if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err; #endif - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRFLAC_INVALID_ARGS; - } -#if defined(_MSC_VER) && _MSC_VER >= 1400 - err = fopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drflac_result_from_errno(err); - } -#else -#if defined(_WIN32) || defined(__APPLE__) - *ppFile = fopen(pFilePath, pOpenMode); -#else - #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) - *ppFile = fopen64(pFilePath, pOpenMode); - #else - *ppFile = fopen(pFilePath, pOpenMode); - #endif -#endif - if (*ppFile == NULL) { - drflac_result result = drflac_result_from_errno(errno); - if (result == DRFLAC_SUCCESS) { - result = DRFLAC_ERROR; - } - return result; - } -#endif - return DRFLAC_SUCCESS; -} -#if defined(_WIN32) - #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) - #define DRFLAC_HAS_WFOPEN - #endif -#endif -static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drflac_allocation_callbacks* pAllocationCallbacks) -{ - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRFLAC_INVALID_ARGS; - } -#if defined(DRFLAC_HAS_WFOPEN) - { - #if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drflac_result_from_errno(err); - } - #else - *ppFile = _wfopen(pFilePath, pOpenMode); - if (*ppFile == NULL) { - return drflac_result_from_errno(errno); - } - #endif - (void)pAllocationCallbacks; - } -#else - { - mbstate_t mbs; - size_t lenMB; - const wchar_t* pFilePathTemp = pFilePath; - char* pFilePathMB = NULL; - char pOpenModeMB[32] = {0}; - DRFLAC_ZERO_OBJECT(&mbs); - lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); - if (lenMB == (size_t)-1) { - return drflac_result_from_errno(errno); - } - pFilePathMB = (char*)drflac__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); - if (pFilePathMB == NULL) { - return DRFLAC_OUT_OF_MEMORY; - } - pFilePathTemp = pFilePath; - DRFLAC_ZERO_OBJECT(&mbs); - wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); - { - size_t i = 0; - for (;;) { - if (pOpenMode[i] == 0) { - pOpenModeMB[i] = '\0'; - break; - } - pOpenModeMB[i] = (char)pOpenMode[i]; - i += 1; - } - } - *ppFile = fopen(pFilePathMB, pOpenModeMB); - drflac__free_from_callbacks(pFilePathMB, pAllocationCallbacks); - } - if (*ppFile == NULL) { - return DRFLAC_ERROR; - } -#endif - return DRFLAC_SUCCESS; -} -static size_t drflac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) +static size_t ma_dr_flac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) { return fread(bufferOut, 1, bytesToRead, (FILE*)pUserData); } -static drflac_bool32 drflac__on_seek_stdio(void* pUserData, int offset, drflac_seek_origin origin) +static ma_bool32 ma_dr_flac__on_seek_stdio(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { - DRFLAC_ASSERT(offset >= 0); - return fseek((FILE*)pUserData, offset, (origin == drflac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; + MA_DR_FLAC_ASSERT(offset >= 0); + return fseek((FILE*)pUserData, offset, (origin == ma_dr_flac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } -DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; FILE* pFile; - if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { return NULL; } - pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; } return pFlac; } -DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_FLAC_NO_WCHAR +MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; FILE* pFile; - if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return NULL; } - pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; } return pFlac; } -DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +#endif +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; FILE* pFile; - if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { return NULL; } - pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; } return pFlac; } -DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_FLAC_NO_WCHAR +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; FILE* pFile; - if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return NULL; } - pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; @@ -63203,61 +87178,62 @@ DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, dr return pFlac; } #endif -static size_t drflac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) +#endif +static size_t ma_dr_flac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) { - drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; size_t bytesRemaining; - DRFLAC_ASSERT(memoryStream != NULL); - DRFLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); + MA_DR_FLAC_ASSERT(memoryStream != NULL); + MA_DR_FLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); bytesRemaining = memoryStream->dataSize - memoryStream->currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { - DRFLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); + MA_DR_FLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); memoryStream->currentReadPos += bytesToRead; } return bytesToRead; } -static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_seek_origin origin) +static ma_bool32 ma_dr_flac__on_seek_memory(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { - drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; - DRFLAC_ASSERT(memoryStream != NULL); - DRFLAC_ASSERT(offset >= 0); - if (offset > (drflac_int64)memoryStream->dataSize) { - return DRFLAC_FALSE; + ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; + MA_DR_FLAC_ASSERT(memoryStream != NULL); + MA_DR_FLAC_ASSERT(offset >= 0); + if (offset > (ma_int64)memoryStream->dataSize) { + return MA_FALSE; } - if (origin == drflac_seek_origin_current) { + if (origin == ma_dr_flac_seek_origin_current) { if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { memoryStream->currentReadPos += offset; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } else { - if ((drflac_uint32)offset <= memoryStream->dataSize) { + if ((ma_uint32)offset <= memoryStream->dataSize) { memoryStream->currentReadPos = offset; } else { - return DRFLAC_FALSE; + return MA_FALSE; } } - return DRFLAC_TRUE; + return MA_TRUE; } -DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac__memory_stream memoryStream; - drflac* pFlac; - memoryStream.data = (const drflac_uint8*)pData; + ma_dr_flac__memory_stream memoryStream; + ma_dr_flac* pFlac; + memoryStream.data = (const ma_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; - pFlac = drflac_open(drflac__on_read_memory, drflac__on_seek_memory, &memoryStream, pAllocationCallbacks); + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, &memoryStream, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } pFlac->memoryStream = memoryStream; -#ifndef DR_FLAC_NO_OGG - if (pFlac->container == drflac_container_ogg) +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) { - drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; oggbs->pUserData = &pFlac->memoryStream; } else @@ -63267,22 +87243,22 @@ DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const } return pFlac; } -DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac__memory_stream memoryStream; - drflac* pFlac; - memoryStream.data = (const drflac_uint8*)pData; + ma_dr_flac__memory_stream memoryStream; + ma_dr_flac* pFlac; + memoryStream.data = (const ma_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; - pFlac = drflac_open_with_metadata_private(drflac__on_read_memory, drflac__on_seek_memory, onMeta, drflac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, onMeta, ma_dr_flac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } pFlac->memoryStream = memoryStream; -#ifndef DR_FLAC_NO_OGG - if (pFlac->container == drflac_container_ogg) +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) { - drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; oggbs->pUserData = &pFlac->memoryStream; } else @@ -63292,104 +87268,104 @@ DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t da } return pFlac; } -DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, NULL, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, onMeta, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API void drflac_close(drflac* pFlac) +MA_API void ma_dr_flac_close(ma_dr_flac* pFlac) { if (pFlac == NULL) { return; } -#ifndef DR_FLAC_NO_STDIO - if (pFlac->bs.onRead == drflac__on_read_stdio) { +#ifndef MA_DR_FLAC_NO_STDIO + if (pFlac->bs.onRead == ma_dr_flac__on_read_stdio) { fclose((FILE*)pFlac->bs.pUserData); } -#ifndef DR_FLAC_NO_OGG - if (pFlac->container == drflac_container_ogg) { - drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; - DRFLAC_ASSERT(pFlac->bs.onRead == drflac__on_read_ogg); - if (oggbs->onRead == drflac__on_read_stdio) { +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) { + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + MA_DR_FLAC_ASSERT(pFlac->bs.onRead == ma_dr_flac__on_read_ogg); + if (oggbs->onRead == ma_dr_flac__on_read_stdio) { fclose((FILE*)oggbs->pUserData); } } #endif #endif - drflac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); + ma_dr_flac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 right0 = left0 - side0; - drflac_uint32 right1 = left1 - side1; - drflac_uint32 right2 = left2 - side2; - drflac_uint32 right3 = left3 - side3; - pOutputSamples[i*8+0] = (drflac_int32)left0; - pOutputSamples[i*8+1] = (drflac_int32)right0; - pOutputSamples[i*8+2] = (drflac_int32)left1; - pOutputSamples[i*8+3] = (drflac_int32)right1; - pOutputSamples[i*8+4] = (drflac_int32)left2; - pOutputSamples[i*8+5] = (drflac_int32)right2; - pOutputSamples[i*8+6] = (drflac_int32)left3; - pOutputSamples[i*8+7] = (drflac_int32)right3; + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; + pOutputSamples[i*8+0] = (ma_int32)left0; + pOutputSamples[i*8+1] = (ma_int32)right0; + pOutputSamples[i*8+2] = (ma_int32)left1; + pOutputSamples[i*8+3] = (ma_int32)right1; + pOutputSamples[i*8+4] = (ma_int32)left2; + pOutputSamples[i*8+5] = (ma_int32)right2; + pOutputSamples[i*8+6] = (ma_int32)left3; + pOutputSamples[i*8+7] = (ma_int32)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); @@ -63398,26 +87374,26 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__sse2(drf _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -63427,97 +87403,97 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__neon(drf left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); right = vsubq_u32(left, side); - drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 left0 = right0 + side0; - drflac_uint32 left1 = right1 + side1; - drflac_uint32 left2 = right2 + side2; - drflac_uint32 left3 = right3 + side3; - pOutputSamples[i*8+0] = (drflac_int32)left0; - pOutputSamples[i*8+1] = (drflac_int32)right0; - pOutputSamples[i*8+2] = (drflac_int32)left1; - pOutputSamples[i*8+3] = (drflac_int32)right1; - pOutputSamples[i*8+4] = (drflac_int32)left2; - pOutputSamples[i*8+5] = (drflac_int32)right2; - pOutputSamples[i*8+6] = (drflac_int32)left3; - pOutputSamples[i*8+7] = (drflac_int32)right3; + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; + pOutputSamples[i*8+0] = (ma_int32)left0; + pOutputSamples[i*8+1] = (ma_int32)right0; + pOutputSamples[i*8+2] = (ma_int32)left1; + pOutputSamples[i*8+3] = (ma_int32)right1; + pOutputSamples[i*8+4] = (ma_int32)left2; + pOutputSamples[i*8+5] = (ma_int32)right2; + pOutputSamples[i*8+6] = (ma_int32)left3; + pOutputSamples[i*8+7] = (ma_int32)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); @@ -63526,26 +87502,26 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__sse2(dr _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -63555,74 +87531,74 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__neon(dr side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); left = vaddq_u32(right, side); - drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left; - pOutputSamples[i*2+1] = (drflac_int32)right; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); - pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_int32 shift = unusedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); @@ -63635,72 +87611,72 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__scalar(dr temp1R = (mid1 - side1) << shift; temp2R = (mid2 - side2) << shift; temp3R = (mid3 - side3) << shift; - pOutputSamples[i*8+0] = (drflac_int32)temp0L; - pOutputSamples[i*8+1] = (drflac_int32)temp0R; - pOutputSamples[i*8+2] = (drflac_int32)temp1L; - pOutputSamples[i*8+3] = (drflac_int32)temp1R; - pOutputSamples[i*8+4] = (drflac_int32)temp2L; - pOutputSamples[i*8+5] = (drflac_int32)temp2R; - pOutputSamples[i*8+6] = (drflac_int32)temp3L; - pOutputSamples[i*8+7] = (drflac_int32)temp3R; + pOutputSamples[i*8+0] = (ma_int32)temp0L; + pOutputSamples[i*8+1] = (ma_int32)temp0R; + pOutputSamples[i*8+2] = (ma_int32)temp1L; + pOutputSamples[i*8+3] = (ma_int32)temp1R; + pOutputSamples[i*8+4] = (ma_int32)temp2L; + pOutputSamples[i*8+5] = (ma_int32)temp2R; + pOutputSamples[i*8+6] = (ma_int32)temp3L; + pOutputSamples[i*8+7] = (ma_int32)temp3R; } } else { for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); - temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); - temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); - temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); - temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); - temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); - temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); - temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); - temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); - pOutputSamples[i*8+0] = (drflac_int32)temp0L; - pOutputSamples[i*8+1] = (drflac_int32)temp0R; - pOutputSamples[i*8+2] = (drflac_int32)temp1L; - pOutputSamples[i*8+3] = (drflac_int32)temp1R; - pOutputSamples[i*8+4] = (drflac_int32)temp2L; - pOutputSamples[i*8+5] = (drflac_int32)temp2R; - pOutputSamples[i*8+6] = (drflac_int32)temp3L; - pOutputSamples[i*8+7] = (drflac_int32)temp3R; + temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); + temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); + temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); + temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); + temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); + temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); + temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); + temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); + pOutputSamples[i*8+0] = (ma_int32)temp0L; + pOutputSamples[i*8+1] = (ma_int32)temp0R; + pOutputSamples[i*8+2] = (ma_int32)temp1L; + pOutputSamples[i*8+3] = (ma_int32)temp1R; + pOutputSamples[i*8+4] = (ma_int32)temp2L; + pOutputSamples[i*8+5] = (ma_int32)temp2R; + pOutputSamples[i*8+6] = (ma_int32)temp3L; + pOutputSamples[i*8+7] = (ma_int32)temp3R; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); - pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_int32 shift = unusedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { __m128i mid; @@ -63716,11 +87692,11 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__sse2(drfl _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; - pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; } } else { shift -= 1; @@ -63738,27 +87714,27 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__sse2(drfl _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); - pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); } } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_int32 shift = unusedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; int32x4_t wbpsShift0_4; int32x4_t wbpsShift1_4; uint32x4_t one4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); one4 = vdupq_n_u32(1); @@ -63773,14 +87749,14 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__neon(drfl mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); - drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; - pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; } } else { int32x4_t shift4; @@ -63796,86 +87772,86 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__neon(drfl mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); - drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); - pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); } } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); - pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; - pOutputSamples[i*8+0] = (drflac_int32)tempL0; - pOutputSamples[i*8+1] = (drflac_int32)tempR0; - pOutputSamples[i*8+2] = (drflac_int32)tempL1; - pOutputSamples[i*8+3] = (drflac_int32)tempR1; - pOutputSamples[i*8+4] = (drflac_int32)tempL2; - pOutputSamples[i*8+5] = (drflac_int32)tempR2; - pOutputSamples[i*8+6] = (drflac_int32)tempL3; - pOutputSamples[i*8+7] = (drflac_int32)tempR3; + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + pOutputSamples[i*8+0] = (ma_int32)tempL0; + pOutputSamples[i*8+1] = (ma_int32)tempR0; + pOutputSamples[i*8+2] = (ma_int32)tempL1; + pOutputSamples[i*8+3] = (ma_int32)tempR1; + pOutputSamples[i*8+4] = (ma_int32)tempL2; + pOutputSamples[i*8+5] = (ma_int32)tempR2; + pOutputSamples[i*8+6] = (ma_int32)tempL3; + pOutputSamples[i*8+7] = (ma_int32)tempR3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); @@ -63883,20 +87859,20 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo_ _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift4_0 = vdupq_n_s32(shift0); int32x4_t shift4_1 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -63904,87 +87880,87 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo_ int32x4_t right; left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift4_0)); right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift4_1)); - drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut) +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut) { - drflac_uint64 framesRead; - drflac_uint32 unusedBitsPerSample; + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } - DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { - unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); - drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; - drflac_uint64 frameCountThisIteration = framesToRead; + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { - const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; - const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { - case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { - drflac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { - drflac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { - drflac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { - drflac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { - pBufferOut[(i*channelCount)+j] = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); } } } @@ -63992,47 +87968,47 @@ DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 pBufferOut += frameCountThisIteration * channelCount; framesToRead -= frameCountThisIteration; pFlac->currentPCMFrame += frameCountThisIteration; - pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; } } return framesRead; } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 right = left - side; + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 right0 = left0 - side0; - drflac_uint32 right1 = left1 - side1; - drflac_uint32 right2 = left2 - side2; - drflac_uint32 right3 = left3 - side3; + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; left0 >>= 16; left1 >>= 16; left2 >>= 16; @@ -64041,66 +88017,66 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__scalar(d right1 >>= 16; right2 >>= 16; right3 >>= 16; - pOutputSamples[i*8+0] = (drflac_int16)left0; - pOutputSamples[i*8+1] = (drflac_int16)right0; - pOutputSamples[i*8+2] = (drflac_int16)left1; - pOutputSamples[i*8+3] = (drflac_int16)right1; - pOutputSamples[i*8+4] = (drflac_int16)left2; - pOutputSamples[i*8+5] = (drflac_int16)right2; - pOutputSamples[i*8+6] = (drflac_int16)left3; - pOutputSamples[i*8+7] = (drflac_int16)right3; + pOutputSamples[i*8+0] = (ma_int16)left0; + pOutputSamples[i*8+1] = (ma_int16)right0; + pOutputSamples[i*8+2] = (ma_int16)left1; + pOutputSamples[i*8+3] = (ma_int16)right1; + pOutputSamples[i*8+4] = (ma_int16)left2; + pOutputSamples[i*8+5] = (ma_int16)right2; + pOutputSamples[i*8+6] = (ma_int16)left3; + pOutputSamples[i*8+7] = (ma_int16)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i right = _mm_sub_epi32(left, side); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); - _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -64112,74 +88088,74 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__neon(drf right = vsubq_u32(left, side); left = vshrq_n_u32(left, 16); right = vshrq_n_u32(right, 16); - drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 left = right + side; + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 left0 = right0 + side0; - drflac_uint32 left1 = right1 + side1; - drflac_uint32 left2 = right2 + side2; - drflac_uint32 left3 = right3 + side3; + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; left0 >>= 16; left1 >>= 16; left2 >>= 16; @@ -64188,66 +88164,66 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__scalar( right1 >>= 16; right2 >>= 16; right3 >>= 16; - pOutputSamples[i*8+0] = (drflac_int16)left0; - pOutputSamples[i*8+1] = (drflac_int16)right0; - pOutputSamples[i*8+2] = (drflac_int16)left1; - pOutputSamples[i*8+3] = (drflac_int16)right1; - pOutputSamples[i*8+4] = (drflac_int16)left2; - pOutputSamples[i*8+5] = (drflac_int16)right2; - pOutputSamples[i*8+6] = (drflac_int16)left3; - pOutputSamples[i*8+7] = (drflac_int16)right3; + pOutputSamples[i*8+0] = (ma_int16)left0; + pOutputSamples[i*8+1] = (ma_int16)right0; + pOutputSamples[i*8+2] = (ma_int16)left1; + pOutputSamples[i*8+3] = (ma_int16)right1; + pOutputSamples[i*8+4] = (ma_int16)left2; + pOutputSamples[i*8+5] = (ma_int16)right2; + pOutputSamples[i*8+6] = (ma_int16)left3; + pOutputSamples[i*8+7] = (ma_int16)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i left = _mm_add_epi32(right, side); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); - _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -64259,76 +88235,76 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__neon(dr left = vaddq_u32(right, side); left = vshrq_n_u32(left, 16); right = vshrq_n_u32(right, 16); - drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; left >>= 16; right >>= 16; - pOutputSamples[i*2+0] = (drflac_int16)left; - pOutputSamples[i*2+1] = (drflac_int16)right; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); @@ -64349,45 +88325,45 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__scalar(dr temp1R >>= 16; temp2R >>= 16; temp3R >>= 16; - pOutputSamples[i*8+0] = (drflac_int16)temp0L; - pOutputSamples[i*8+1] = (drflac_int16)temp0R; - pOutputSamples[i*8+2] = (drflac_int16)temp1L; - pOutputSamples[i*8+3] = (drflac_int16)temp1R; - pOutputSamples[i*8+4] = (drflac_int16)temp2L; - pOutputSamples[i*8+5] = (drflac_int16)temp2R; - pOutputSamples[i*8+6] = (drflac_int16)temp3L; - pOutputSamples[i*8+7] = (drflac_int16)temp3R; + pOutputSamples[i*8+0] = (ma_int16)temp0L; + pOutputSamples[i*8+1] = (ma_int16)temp0R; + pOutputSamples[i*8+2] = (ma_int16)temp1L; + pOutputSamples[i*8+3] = (ma_int16)temp1R; + pOutputSamples[i*8+4] = (ma_int16)temp2L; + pOutputSamples[i*8+5] = (ma_int16)temp2R; + pOutputSamples[i*8+6] = (ma_int16)temp3L; + pOutputSamples[i*8+7] = (ma_int16)temp3R; } } else { for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); - temp0L = ((drflac_int32)(mid0 + side0) >> 1); - temp1L = ((drflac_int32)(mid1 + side1) >> 1); - temp2L = ((drflac_int32)(mid2 + side2) >> 1); - temp3L = ((drflac_int32)(mid3 + side3) >> 1); - temp0R = ((drflac_int32)(mid0 - side0) >> 1); - temp1R = ((drflac_int32)(mid1 - side1) >> 1); - temp2R = ((drflac_int32)(mid2 - side2) >> 1); - temp3R = ((drflac_int32)(mid3 - side3) >> 1); + temp0L = ((ma_int32)(mid0 + side0) >> 1); + temp1L = ((ma_int32)(mid1 + side1) >> 1); + temp2L = ((ma_int32)(mid2 + side2) >> 1); + temp3L = ((ma_int32)(mid3 + side3) >> 1); + temp0R = ((ma_int32)(mid0 - side0) >> 1); + temp1R = ((ma_int32)(mid1 - side1) >> 1); + temp2R = ((ma_int32)(mid2 - side2) >> 1); + temp3R = ((ma_int32)(mid3 - side3) >> 1); temp0L >>= 16; temp1L >>= 16; temp2L >>= 16; @@ -64396,33 +88372,33 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__scalar(dr temp1R >>= 16; temp2R >>= 16; temp3R >>= 16; - pOutputSamples[i*8+0] = (drflac_int16)temp0L; - pOutputSamples[i*8+1] = (drflac_int16)temp0R; - pOutputSamples[i*8+2] = (drflac_int16)temp1L; - pOutputSamples[i*8+3] = (drflac_int16)temp1R; - pOutputSamples[i*8+4] = (drflac_int16)temp2L; - pOutputSamples[i*8+5] = (drflac_int16)temp2R; - pOutputSamples[i*8+6] = (drflac_int16)temp3L; - pOutputSamples[i*8+7] = (drflac_int16)temp3R; + pOutputSamples[i*8+0] = (ma_int16)temp0L; + pOutputSamples[i*8+1] = (ma_int16)temp0R; + pOutputSamples[i*8+2] = (ma_int16)temp1L; + pOutputSamples[i*8+3] = (ma_int16)temp1R; + pOutputSamples[i*8+4] = (ma_int16)temp2L; + pOutputSamples[i*8+5] = (ma_int16)temp2R; + pOutputSamples[i*8+6] = (ma_int16)temp3L; + pOutputSamples[i*8+7] = (ma_int16)temp3R; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { __m128i mid; @@ -64436,14 +88412,14 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__sse2(drfl right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); - _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); } } else { shift -= 1; @@ -64459,29 +88435,29 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__sse2(drfl right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); - _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); } } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; int32x4_t wbpsShift0_4; int32x4_t wbpsShift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); if (shift == 0) { @@ -64497,14 +88473,14 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__neon(drfl right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); - drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); } } else { int32x4_t shift4; @@ -64522,63 +88498,63 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__neon(drfl right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); - drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); } } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; tempL0 >>= 16; tempL1 >>= 16; tempL2 >>= 16; @@ -64587,51 +88563,51 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo_ tempR1 >>= 16; tempR2 >>= 16; tempR3 >>= 16; - pOutputSamples[i*8+0] = (drflac_int16)tempL0; - pOutputSamples[i*8+1] = (drflac_int16)tempR0; - pOutputSamples[i*8+2] = (drflac_int16)tempL1; - pOutputSamples[i*8+3] = (drflac_int16)tempR1; - pOutputSamples[i*8+4] = (drflac_int16)tempL2; - pOutputSamples[i*8+5] = (drflac_int16)tempR2; - pOutputSamples[i*8+6] = (drflac_int16)tempL3; - pOutputSamples[i*8+7] = (drflac_int16)tempR3; + pOutputSamples[i*8+0] = (ma_int16)tempL0; + pOutputSamples[i*8+1] = (ma_int16)tempR0; + pOutputSamples[i*8+2] = (ma_int16)tempL1; + pOutputSamples[i*8+3] = (ma_int16)tempR1; + pOutputSamples[i*8+4] = (ma_int16)tempL2; + pOutputSamples[i*8+5] = (ma_int16)tempR2; + pOutputSamples[i*8+6] = (ma_int16)tempL3; + pOutputSamples[i*8+7] = (ma_int16)tempR3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); - _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4 = vdupq_n_s32(shift0); int32x4_t shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { @@ -64641,88 +88617,88 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo_ right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); - drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); - pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut) +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut) { - drflac_uint64 framesRead; - drflac_uint32 unusedBitsPerSample; + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } - DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { - unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); - drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; - drflac_uint64 frameCountThisIteration = framesToRead; + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { - const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; - const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { - case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { - drflac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { - drflac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { - drflac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { - drflac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { - drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); - pBufferOut[(i*channelCount)+j] = (drflac_int16)(sampleS32 >> 16); + ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (ma_int16)(sampleS32 >> 16); } } } @@ -64730,74 +88706,74 @@ DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 pBufferOut += frameCountThisIteration * channelCount; framesToRead -= frameCountThisIteration; pFlac->currentPCMFrame += frameCountThisIteration; - pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; } } return framesRead; } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); - pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 right0 = left0 - side0; - drflac_uint32 right1 = left1 - side1; - drflac_uint32 right2 = left2 - side2; - drflac_uint32 right3 = left3 - side3; - pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; - pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; - pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; - pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; - pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; - pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; - pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; - pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; + pOutputSamples[i*8+0] = (ma_int32)left0 * factor; + pOutputSamples[i*8+1] = (ma_int32)right0 * factor; + pOutputSamples[i*8+2] = (ma_int32)left1 * factor; + pOutputSamples[i*8+3] = (ma_int32)right1 * factor; + pOutputSamples[i*8+4] = (ma_int32)left2 * factor; + pOutputSamples[i*8+5] = (ma_int32)right2 * factor; + pOutputSamples[i*8+6] = (ma_int32)left3 * factor; + pOutputSamples[i*8+7] = (ma_int32)right3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left * factor; - pOutputSamples[i*2+1] = (drflac_int32)right * factor; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left * factor; + pOutputSamples[i*2+1] = (ma_int32)right * factor; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; __m128 factor; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = _mm_set1_ps(1.0f / 8388608.0f); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); @@ -64809,27 +88785,27 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__sse2(drf _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; - pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float32x4_t factor4; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor4 = vdupq_n_f32(1.0f / 8388608.0f); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); @@ -64844,99 +88820,99 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__neon(drf right = vsubq_u32(left, side); leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); - drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 left = pInputSamples0U32[i] << shift0; - drflac_uint32 side = pInputSamples1U32[i] << shift1; - drflac_uint32 right = left - side; - pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; - pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCount; ++i) { - drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); - drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); - pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; - drflac_uint32 left0 = right0 + side0; - drflac_uint32 left1 = right1 + side1; - drflac_uint32 left2 = right2 + side2; - drflac_uint32 left3 = right3 + side3; - pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; - pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; - pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; - pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; - pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; - pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; - pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; - pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; + pOutputSamples[i*8+0] = (ma_int32)left0 * factor; + pOutputSamples[i*8+1] = (ma_int32)right0 * factor; + pOutputSamples[i*8+2] = (ma_int32)left1 * factor; + pOutputSamples[i*8+3] = (ma_int32)right1 * factor; + pOutputSamples[i*8+4] = (ma_int32)left2 * factor; + pOutputSamples[i*8+5] = (ma_int32)right2 * factor; + pOutputSamples[i*8+6] = (ma_int32)left3 * factor; + pOutputSamples[i*8+7] = (ma_int32)right3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left * factor; - pOutputSamples[i*2+1] = (drflac_int32)right * factor; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left * factor; + pOutputSamples[i*2+1] = (ma_int32)right * factor; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; __m128 factor; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = _mm_set1_ps(1.0f / 8388608.0f); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); @@ -64948,27 +88924,27 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__sse2(dr _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; - pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float32x4_t factor4; int32x4_t shift0_4; int32x4_t shift1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor4 = vdupq_n_f32(1.0f / 8388608.0f); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); @@ -64983,75 +88959,75 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__neon(dr left = vaddq_u32(right, side); leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); - drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 side = pInputSamples0U32[i] << shift0; - drflac_uint32 right = pInputSamples1U32[i] << shift1; - drflac_uint32 left = right + side; - pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; - pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (float)((((drflac_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); - pOutputSamples[i*2+1] = (float)((((drflac_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+0] = (float)((((ma_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((((ma_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; float factor = 1 / 2147483648.0; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); @@ -65064,74 +89040,74 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__scalar(dr temp1R = (mid1 - side1) << shift; temp2R = (mid2 - side2) << shift; temp3R = (mid3 - side3) << shift; - pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; - pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; - pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; - pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; - pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; - pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; - pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; - pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; + pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; + pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; + pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; + pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; + pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; + pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; + pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; } } else { for (i = 0; i < frameCount4; ++i) { - drflac_uint32 temp0L; - drflac_uint32 temp1L; - drflac_uint32 temp2L; - drflac_uint32 temp3L; - drflac_uint32 temp0R; - drflac_uint32 temp1R; - drflac_uint32 temp2R; - drflac_uint32 temp3R; - drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; - drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); - temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); - temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); - temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); - temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); - temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); - temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); - temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); - temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); - pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; - pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; - pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; - pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; - pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; - pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; - pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; - pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); + temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); + temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); + temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); + temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); + temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); + temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); + temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); + pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; + pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; + pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; + pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; + pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; + pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; + pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; + pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; - pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample - 8; float factor; __m128 factor128; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = 1.0f / 8388608.0f; factor128 = _mm_set1_ps(factor); if (shift == 0) { @@ -65153,11 +89129,11 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__sse2(drfl _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; - pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; } } else { shift -= 1; @@ -65179,29 +89155,29 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__sse2(drfl _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; - pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; } } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift = unusedBitsPerSample - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample - 8; float factor; float32x4_t factor4; int32x4_t shift4; int32x4_t wbps0_4; int32x4_t wbps1_4; - DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = 1.0f / 8388608.0f; factor4 = vdupq_n_f32(factor); wbps0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); @@ -65219,14 +89195,14 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__neon(drfl righti = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); - drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; - pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; } } else { shift -= 1; @@ -65245,87 +89221,87 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__neon(drfl righti = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); - drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); - pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; - pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; } } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - for (drflac_uint64 i = 0; i < frameCount; ++i) { - pOutputSamples[i*2+0] = (float)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); - pOutputSamples[i*2+1] = (float)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (float)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; - drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { - drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; - drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; - drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; - drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; - drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; - drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; - drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; - drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; - pOutputSamples[i*8+0] = (drflac_int32)tempL0 * factor; - pOutputSamples[i*8+1] = (drflac_int32)tempR0 * factor; - pOutputSamples[i*8+2] = (drflac_int32)tempL1 * factor; - pOutputSamples[i*8+3] = (drflac_int32)tempR1 * factor; - pOutputSamples[i*8+4] = (drflac_int32)tempL2 * factor; - pOutputSamples[i*8+5] = (drflac_int32)tempR2 * factor; - pOutputSamples[i*8+6] = (drflac_int32)tempL3 * factor; - pOutputSamples[i*8+7] = (drflac_int32)tempR3 * factor; + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + pOutputSamples[i*8+0] = (ma_int32)tempL0 * factor; + pOutputSamples[i*8+1] = (ma_int32)tempR0 * factor; + pOutputSamples[i*8+2] = (ma_int32)tempL1 * factor; + pOutputSamples[i*8+3] = (ma_int32)tempR1 * factor; + pOutputSamples[i*8+4] = (ma_int32)tempL2 * factor; + pOutputSamples[i*8+5] = (ma_int32)tempR2 * factor; + pOutputSamples[i*8+6] = (ma_int32)tempL3 * factor; + pOutputSamples[i*8+7] = (ma_int32)tempR3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } -#if defined(DRFLAC_SUPPORT_SSE2) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float factor = 1.0f / 8388608.0f; __m128 factor128 = _mm_set1_ps(factor); for (i = 0; i < frameCount4; ++i) { @@ -65341,20 +89317,20 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo_ _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } #endif -#if defined(DRFLAC_SUPPORT_NEON) -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { - drflac_uint64 i; - drflac_uint64 frameCount4 = frameCount >> 2; - const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; - const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; - drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; - drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float factor = 1.0f / 8388608.0f; float32x4_t factor4 = vdupq_n_f32(factor); int32x4_t shift0_4 = vdupq_n_s32(shift0); @@ -65368,87 +89344,87 @@ static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo_ righti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); - drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { - pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; - pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } #endif -static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { -#if defined(DRFLAC_SUPPORT_SSE2) - if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else -#elif defined(DRFLAC_SUPPORT_NEON) - if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { - drflac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 - drflac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else - drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } -DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut) +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut) { - drflac_uint64 framesRead; - drflac_uint32 unusedBitsPerSample; + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { - return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } - DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { - if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { - unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); - drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; - drflac_uint64 frameCountThisIteration = framesToRead; + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { - const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; - const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { - case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { - drflac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { - drflac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { - drflac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; - case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { - drflac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { - drflac_uint64 i; + ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { - drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); pBufferOut[(i*channelCount)+j] = (float)(sampleS32 / 2147483648.0); } } @@ -65462,111 +89438,102 @@ DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 } return framesRead; } -DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { if (pFlac == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } if (pFlac->currentPCMFrame == pcmFrameIndex) { - return DRFLAC_TRUE; + return MA_TRUE; } if (pFlac->firstFLACFramePosInBytes == 0) { - return DRFLAC_FALSE; + return MA_FALSE; } if (pcmFrameIndex == 0) { pFlac->currentPCMFrame = 0; - return drflac__seek_to_first_frame(pFlac); + return ma_dr_flac__seek_to_first_frame(pFlac); } else { - drflac_bool32 wasSuccessful = DRFLAC_FALSE; - drflac_uint64 originalPCMFrame = pFlac->currentPCMFrame; + ma_bool32 wasSuccessful = MA_FALSE; + ma_uint64 originalPCMFrame = pFlac->currentPCMFrame; if (pcmFrameIndex > pFlac->totalPCMFrameCount) { pcmFrameIndex = pFlac->totalPCMFrameCount; } if (pcmFrameIndex > pFlac->currentPCMFrame) { - drflac_uint32 offset = (drflac_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); + ma_uint32 offset = (ma_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); if (pFlac->currentFLACFrame.pcmFramesRemaining > offset) { pFlac->currentFLACFrame.pcmFramesRemaining -= offset; pFlac->currentPCMFrame = pcmFrameIndex; - return DRFLAC_TRUE; + return MA_TRUE; } } else { - drflac_uint32 offsetAbs = (drflac_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); - drflac_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; - drflac_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint32 offsetAbs = (ma_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); + ma_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + ma_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; if (currentFLACFramePCMFramesConsumed > offsetAbs) { pFlac->currentFLACFrame.pcmFramesRemaining += offsetAbs; pFlac->currentPCMFrame = pcmFrameIndex; - return DRFLAC_TRUE; + return MA_TRUE; } } -#ifndef DR_FLAC_NO_OGG - if (pFlac->container == drflac_container_ogg) +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) { - wasSuccessful = drflac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); + wasSuccessful = ma_dr_flac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); } else #endif { if (!pFlac->_noSeekTableSeek) { - wasSuccessful = drflac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); } -#if !defined(DR_FLAC_NO_CRC) +#if !defined(MA_DR_FLAC_NO_CRC) if (!wasSuccessful && !pFlac->_noBinarySearchSeek && pFlac->totalPCMFrameCount > 0) { - wasSuccessful = drflac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); } #endif if (!wasSuccessful && !pFlac->_noBruteForceSeek) { - wasSuccessful = drflac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); } } if (wasSuccessful) { pFlac->currentPCMFrame = pcmFrameIndex; } else { - if (drflac_seek_to_pcm_frame(pFlac, originalPCMFrame) == DRFLAC_FALSE) { - drflac_seek_to_pcm_frame(pFlac, 0); + if (ma_dr_flac_seek_to_pcm_frame(pFlac, originalPCMFrame) == MA_FALSE) { + ma_dr_flac_seek_to_pcm_frame(pFlac, 0); } } return wasSuccessful; } } -#if defined(SIZE_MAX) - #define DRFLAC_SIZE_MAX SIZE_MAX -#else - #if defined(DRFLAC_64BIT) - #define DRFLAC_SIZE_MAX ((drflac_uint64)0xFFFFFFFFFFFFFFFF) - #else - #define DRFLAC_SIZE_MAX 0xFFFFFFFF - #endif -#endif -#define DRFLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ -static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut)\ +#define MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ +static type* ma_dr_flac__full_read_and_close_ ## extension (ma_dr_flac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut)\ { \ type* pSampleData = NULL; \ - drflac_uint64 totalPCMFrameCount; \ + ma_uint64 totalPCMFrameCount; \ \ - DRFLAC_ASSERT(pFlac != NULL); \ + MA_DR_FLAC_ASSERT(pFlac != NULL); \ \ totalPCMFrameCount = pFlac->totalPCMFrameCount; \ \ if (totalPCMFrameCount == 0) { \ type buffer[4096]; \ - drflac_uint64 pcmFramesRead; \ + ma_uint64 pcmFramesRead; \ size_t sampleDataBufferSize = sizeof(buffer); \ \ - pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + pSampleData = (type*)ma_dr_flac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ if (pSampleData == NULL) { \ goto on_error; \ } \ \ - while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + while ((pcmFramesRead = (ma_uint64)ma_dr_flac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ type* pNewSampleData; \ size_t newSampleDataBufferSize; \ \ newSampleDataBufferSize = sampleDataBufferSize * 2; \ - pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + pNewSampleData = (type*)ma_dr_flac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ if (pNewSampleData == NULL) { \ - drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + ma_dr_flac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ goto on_error; \ } \ \ @@ -65574,43 +89541,43 @@ static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned pSampleData = pNewSampleData; \ } \ \ - DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + MA_DR_FLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ totalPCMFrameCount += pcmFramesRead; \ } \ \ \ - DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + MA_DR_FLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ } else { \ - drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ - if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \ + ma_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ + if (dataSize > (ma_uint64)MA_SIZE_MAX) { \ goto on_error; \ } \ \ - pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); \ + pSampleData = (type*)ma_dr_flac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); \ if (pSampleData == NULL) { \ goto on_error; \ } \ \ - totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + totalPCMFrameCount = ma_dr_flac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ } \ \ if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ if (channelsOut) *channelsOut = pFlac->channels; \ if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ \ - drflac_close(pFlac); \ + ma_dr_flac_close(pFlac); \ return pSampleData; \ \ on_error: \ - drflac_close(pFlac); \ + ma_dr_flac_close(pFlac); \ return NULL; \ } -DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s32, drflac_int32) -DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s16, drflac_int16) -DRFLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) -DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s32, ma_int32) +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s16, ma_int16) +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) +MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } @@ -65620,15 +89587,15 @@ DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc on if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); + return ma_dr_flac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } -DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } @@ -65638,15 +89605,15 @@ DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc on if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); + return ma_dr_flac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } -DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } @@ -65656,16 +89623,16 @@ DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, d if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); + return ma_dr_flac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } -#ifndef DR_FLAC_NO_STDIO -DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65675,15 +89642,15 @@ DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* fi if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_file(filename, pAllocationCallbacks); + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); } -DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65693,15 +89660,15 @@ DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* fi if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_file(filename, pAllocationCallbacks); + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); } -DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65711,16 +89678,16 @@ DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_file(filename, pAllocationCallbacks); + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); } #endif -DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65730,15 +89697,15 @@ DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); } -DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65748,15 +89715,15 @@ DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); } -DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drflac* pFlac; + ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } @@ -65766,21 +89733,21 @@ DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, s if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } - pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } - return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); + return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); } -DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { - drflac__free_from_callbacks(p, pAllocationCallbacks); + ma_dr_flac__free_from_callbacks(p, pAllocationCallbacks); } else { - drflac__free_default(p, NULL); + ma_dr_flac__free_default(p, NULL); } } -DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments) +MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments) { if (pIter == NULL) { return; @@ -65788,9 +89755,9 @@ DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterat pIter->countRemaining = commentCount; pIter->pRunningData = (const char*)pComments; } -DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut) +MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut) { - drflac_int32 length; + ma_int32 length; const char* pComment; if (pCommentLengthOut) { *pCommentLengthOut = 0; @@ -65798,7 +89765,7 @@ DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { return NULL; } - length = drflac__le2host_32(*(const drflac_uint32*)pIter->pRunningData); + length = ma_dr_flac__le2host_32_ptr_unaligned(pIter->pRunningData); pIter->pRunningData += 4; pComment = pIter->pRunningData; pIter->pRunningData += length; @@ -65808,7 +89775,7 @@ DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator } return pComment; } -DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData) +MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData) { if (pIter == NULL) { return; @@ -65816,127 +89783,127 @@ DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterat pIter->countRemaining = trackCount; pIter->pRunningData = (const char*)pTrackData; } -DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack) +MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack) { - drflac_cuesheet_track cuesheetTrack; + ma_dr_flac_cuesheet_track cuesheetTrack; const char* pRunningData; - drflac_uint64 offsetHi; - drflac_uint64 offsetLo; + ma_uint64 offsetHi; + ma_uint64 offsetLo; if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { - return DRFLAC_FALSE; + return MA_FALSE; } pRunningData = pIter->pRunningData; - offsetHi = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; - offsetLo = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + offsetHi = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; + offsetLo = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; cuesheetTrack.offset = offsetLo | (offsetHi << 32); cuesheetTrack.trackNumber = pRunningData[0]; pRunningData += 1; - DRFLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; + MA_DR_FLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; cuesheetTrack.isAudio = (pRunningData[0] & 0x80) != 0; cuesheetTrack.preEmphasis = (pRunningData[0] & 0x40) != 0; pRunningData += 14; cuesheetTrack.indexCount = pRunningData[0]; pRunningData += 1; - cuesheetTrack.pIndexPoints = (const drflac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(drflac_cuesheet_track_index); + cuesheetTrack.pIndexPoints = (const ma_dr_flac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(ma_dr_flac_cuesheet_track_index); pIter->pRunningData = pRunningData; pIter->countRemaining -= 1; if (pCuesheetTrack) { *pCuesheetTrack = cuesheetTrack; } - return DRFLAC_TRUE; + return MA_TRUE; } #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic pop #endif #endif /* dr_flac_c end */ -#endif /* DRFLAC_IMPLEMENTATION */ +#endif /* MA_DR_FLAC_IMPLEMENTATION */ #endif /* MA_NO_FLAC */ #if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) -#if !defined(DR_MP3_IMPLEMENTATION) && !defined(DRMP3_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +#if !defined(MA_DR_MP3_IMPLEMENTATION) && !defined(MA_DR_MP3_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_mp3_c begin */ -#ifndef dr_mp3_c -#define dr_mp3_c +#ifndef ma_dr_mp3_c +#define ma_dr_mp3_c #include #include #include -DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision) +MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { - *pMajor = DRMP3_VERSION_MAJOR; + *pMajor = MA_DR_MP3_VERSION_MAJOR; } if (pMinor) { - *pMinor = DRMP3_VERSION_MINOR; + *pMinor = MA_DR_MP3_VERSION_MINOR; } if (pRevision) { - *pRevision = DRMP3_VERSION_REVISION; + *pRevision = MA_DR_MP3_VERSION_REVISION; } } -DRMP3_API const char* drmp3_version_string(void) +MA_API const char* ma_dr_mp3_version_string(void) { - return DRMP3_VERSION_STRING; + return MA_DR_MP3_VERSION_STRING; } #if defined(__TINYC__) -#define DR_MP3_NO_SIMD +#define MA_DR_MP3_NO_SIMD #endif -#define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset))) -#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 -#ifndef DRMP3_MAX_FRAME_SYNC_MATCHES -#define DRMP3_MAX_FRAME_SYNC_MATCHES 10 +#define MA_DR_MP3_OFFSET_PTR(p, offset) ((void*)((ma_uint8*)(p) + (offset))) +#define MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 +#ifndef MA_DR_MP3_MAX_FRAME_SYNC_MATCHES +#define MA_DR_MP3_MAX_FRAME_SYNC_MATCHES 10 #endif -#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE -#define DRMP3_MAX_BITRESERVOIR_BYTES 511 -#define DRMP3_SHORT_BLOCK_TYPE 2 -#define DRMP3_STOP_BLOCK_TYPE 3 -#define DRMP3_MODE_MONO 3 -#define DRMP3_MODE_JOINT_STEREO 1 -#define DRMP3_HDR_SIZE 4 -#define DRMP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) -#define DRMP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) -#define DRMP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) -#define DRMP3_HDR_IS_CRC(h) (!((h[1]) & 1)) -#define DRMP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) -#define DRMP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) -#define DRMP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) -#define DRMP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) -#define DRMP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) -#define DRMP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) -#define DRMP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) -#define DRMP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) -#define DRMP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) -#define DRMP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) -#define DRMP3_HDR_GET_MY_SAMPLE_RATE(h) (DRMP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) -#define DRMP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) -#define DRMP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) -#define DRMP3_BITS_DEQUANTIZER_OUT -1 -#define DRMP3_MAX_SCF (255 + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210) -#define DRMP3_MAX_SCFI ((DRMP3_MAX_SCF + 3) & ~3) -#define DRMP3_MIN(a, b) ((a) > (b) ? (b) : (a)) -#define DRMP3_MAX(a, b) ((a) < (b) ? (b) : (a)) -#if !defined(DR_MP3_NO_SIMD) -#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) -#define DR_MP3_ONLY_SIMD +#define MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE +#define MA_DR_MP3_MAX_BITRESERVOIR_BYTES 511 +#define MA_DR_MP3_SHORT_BLOCK_TYPE 2 +#define MA_DR_MP3_STOP_BLOCK_TYPE 3 +#define MA_DR_MP3_MODE_MONO 3 +#define MA_DR_MP3_MODE_JOINT_STEREO 1 +#define MA_DR_MP3_HDR_SIZE 4 +#define MA_DR_MP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define MA_DR_MP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define MA_DR_MP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define MA_DR_MP3_HDR_IS_CRC(h) (!((h[1]) & 1)) +#define MA_DR_MP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define MA_DR_MP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define MA_DR_MP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define MA_DR_MP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define MA_DR_MP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define MA_DR_MP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define MA_DR_MP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define MA_DR_MP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h) (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define MA_DR_MP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define MA_DR_MP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) +#define MA_DR_MP3_BITS_DEQUANTIZER_OUT -1 +#define MA_DR_MP3_MAX_SCF (255 + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210) +#define MA_DR_MP3_MAX_SCFI ((MA_DR_MP3_MAX_SCF + 3) & ~3) +#define MA_DR_MP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define MA_DR_MP3_MAX(a, b) ((a) < (b) ? (b) : (a)) +#if !defined(MA_DR_MP3_NO_SIMD) +#if !defined(MA_DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) +#define MA_DR_MP3_ONLY_SIMD #endif -#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && (defined(_M_IX86) || defined(_M_X64))) || ((defined(__i386__) || defined(__x86_64__)) && defined(__SSE2__)) +#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) #if defined(_MSC_VER) #include #endif #include -#define DRMP3_HAVE_SSE 1 -#define DRMP3_HAVE_SIMD 1 -#define DRMP3_VSTORE _mm_storeu_ps -#define DRMP3_VLD _mm_loadu_ps -#define DRMP3_VSET _mm_set1_ps -#define DRMP3_VADD _mm_add_ps -#define DRMP3_VSUB _mm_sub_ps -#define DRMP3_VMUL _mm_mul_ps -#define DRMP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) -#define DRMP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) -#define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) -#define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) -typedef __m128 drmp3_f4; -#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) -#define drmp3_cpuid __cpuid +#define MA_DR_MP3_HAVE_SSE 1 +#define MA_DR_MP3_HAVE_SIMD 1 +#define MA_DR_MP3_VSTORE _mm_storeu_ps +#define MA_DR_MP3_VLD _mm_loadu_ps +#define MA_DR_MP3_VSET _mm_set1_ps +#define MA_DR_MP3_VADD _mm_add_ps +#define MA_DR_MP3_VSUB _mm_sub_ps +#define MA_DR_MP3_VMUL _mm_mul_ps +#define MA_DR_MP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define MA_DR_MP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define MA_DR_MP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define MA_DR_MP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 ma_dr_mp3_f4; +#if defined(_MSC_VER) || defined(MA_DR_MP3_ONLY_SIMD) +#define ma_dr_mp3_cpuid __cpuid #else -static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) +static __inline__ __attribute__((always_inline)) void ma_dr_mp3_cpuid(int CPUInfo[], const int InfoType) { #if defined(__PIC__) __asm__ __volatile__( @@ -65960,9 +89927,9 @@ static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], #endif } #endif -static int drmp3_have_simd(void) +static int ma_dr_mp3_have_simd(void) { -#ifdef DR_MP3_ONLY_SIMD +#ifdef MA_DR_MP3_ONLY_SIMD return 1; #else static int g_have_simd; @@ -65974,10 +89941,10 @@ static int drmp3_have_simd(void) #endif if (g_have_simd) goto end; - drmp3_cpuid(CPUInfo, 0); + ma_dr_mp3_cpuid(CPUInfo, 0); if (CPUInfo[0] > 0) { - drmp3_cpuid(CPUInfo, 1); + ma_dr_mp3_cpuid(CPUInfo, 1); g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; return g_have_simd - 1; } @@ -65987,108 +89954,108 @@ end: } #elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) #include -#define DRMP3_HAVE_SSE 0 -#define DRMP3_HAVE_SIMD 1 -#define DRMP3_VSTORE vst1q_f32 -#define DRMP3_VLD vld1q_f32 -#define DRMP3_VSET vmovq_n_f32 -#define DRMP3_VADD vaddq_f32 -#define DRMP3_VSUB vsubq_f32 -#define DRMP3_VMUL vmulq_f32 -#define DRMP3_VMAC(a, x, y) vmlaq_f32(a, x, y) -#define DRMP3_VMSB(a, x, y) vmlsq_f32(a, x, y) -#define DRMP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) -#define DRMP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) -typedef float32x4_t drmp3_f4; -static int drmp3_have_simd(void) +#define MA_DR_MP3_HAVE_SSE 0 +#define MA_DR_MP3_HAVE_SIMD 1 +#define MA_DR_MP3_VSTORE vst1q_f32 +#define MA_DR_MP3_VLD vld1q_f32 +#define MA_DR_MP3_VSET vmovq_n_f32 +#define MA_DR_MP3_VADD vaddq_f32 +#define MA_DR_MP3_VSUB vsubq_f32 +#define MA_DR_MP3_VMUL vmulq_f32 +#define MA_DR_MP3_VMAC(a, x, y) vmlaq_f32(a, x, y) +#define MA_DR_MP3_VMSB(a, x, y) vmlsq_f32(a, x, y) +#define MA_DR_MP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define MA_DR_MP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t ma_dr_mp3_f4; +static int ma_dr_mp3_have_simd(void) { return 1; } #else -#define DRMP3_HAVE_SSE 0 -#define DRMP3_HAVE_SIMD 0 -#ifdef DR_MP3_ONLY_SIMD -#error DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled +#define MA_DR_MP3_HAVE_SSE 0 +#define MA_DR_MP3_HAVE_SIMD 0 +#ifdef MA_DR_MP3_ONLY_SIMD +#error MA_DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled #endif #endif #else -#define DRMP3_HAVE_SIMD 0 +#define MA_DR_MP3_HAVE_SIMD 0 #endif -#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) -#define DRMP3_HAVE_ARMV6 1 -static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_arm(drmp3_int32 a) +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) && !defined(__ARM_ARCH_6M__) +#define MA_DR_MP3_HAVE_ARMV6 1 +static __inline__ __attribute__((always_inline)) ma_int32 ma_dr_mp3_clip_int16_arm(ma_int32 a) { - drmp3_int32 x = 0; + ma_int32 x = 0; __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); return x; } #else -#define DRMP3_HAVE_ARMV6 0 +#define MA_DR_MP3_HAVE_ARMV6 0 #endif -#ifndef DRMP3_ASSERT +#ifndef MA_DR_MP3_ASSERT #include -#define DRMP3_ASSERT(expression) assert(expression) +#define MA_DR_MP3_ASSERT(expression) assert(expression) #endif -#ifndef DRMP3_COPY_MEMORY -#define DRMP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#ifndef MA_DR_MP3_COPY_MEMORY +#define MA_DR_MP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif -#ifndef DRMP3_MOVE_MEMORY -#define DRMP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) +#ifndef MA_DR_MP3_MOVE_MEMORY +#define MA_DR_MP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) #endif -#ifndef DRMP3_ZERO_MEMORY -#define DRMP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#ifndef MA_DR_MP3_ZERO_MEMORY +#define MA_DR_MP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif -#define DRMP3_ZERO_OBJECT(p) DRMP3_ZERO_MEMORY((p), sizeof(*(p))) -#ifndef DRMP3_MALLOC -#define DRMP3_MALLOC(sz) malloc((sz)) +#define MA_DR_MP3_ZERO_OBJECT(p) MA_DR_MP3_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef MA_DR_MP3_MALLOC +#define MA_DR_MP3_MALLOC(sz) malloc((sz)) #endif -#ifndef DRMP3_REALLOC -#define DRMP3_REALLOC(p, sz) realloc((p), (sz)) +#ifndef MA_DR_MP3_REALLOC +#define MA_DR_MP3_REALLOC(p, sz) realloc((p), (sz)) #endif -#ifndef DRMP3_FREE -#define DRMP3_FREE(p) free((p)) +#ifndef MA_DR_MP3_FREE +#define MA_DR_MP3_FREE(p) free((p)) #endif typedef struct { - const drmp3_uint8 *buf; + const ma_uint8 *buf; int pos, limit; -} drmp3_bs; +} ma_dr_mp3_bs; typedef struct { float scf[3*64]; - drmp3_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; -} drmp3_L12_scale_info; + ma_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; +} ma_dr_mp3_L12_scale_info; typedef struct { - drmp3_uint8 tab_offset, code_tab_width, band_count; -} drmp3_L12_subband_alloc; + ma_uint8 tab_offset, code_tab_width, band_count; +} ma_dr_mp3_L12_subband_alloc; typedef struct { - const drmp3_uint8 *sfbtab; - drmp3_uint16 part_23_length, big_values, scalefac_compress; - drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; - drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; - drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; -} drmp3_L3_gr_info; + const ma_uint8 *sfbtab; + ma_uint16 part_23_length, big_values, scalefac_compress; + ma_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + ma_uint8 table_select[3], region_count[3], subblock_gain[3]; + ma_uint8 preflag, scalefac_scale, count1_table, scfsi; +} ma_dr_mp3_L3_gr_info; typedef struct { - drmp3_bs bs; - drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; - drmp3_L3_gr_info gr_info[4]; + ma_dr_mp3_bs bs; + ma_uint8 maindata[MA_DR_MP3_MAX_BITRESERVOIR_BYTES + MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + ma_dr_mp3_L3_gr_info gr_info[4]; float grbuf[2][576], scf[40], syn[18 + 15][2*32]; - drmp3_uint8 ist_pos[2][39]; -} drmp3dec_scratch; -static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) + ma_uint8 ist_pos[2][39]; +} ma_dr_mp3dec_scratch; +static void ma_dr_mp3_bs_init(ma_dr_mp3_bs *bs, const ma_uint8 *data, int bytes) { bs->buf = data; bs->pos = 0; bs->limit = bytes*8; } -static drmp3_uint32 drmp3_bs_get_bits(drmp3_bs *bs, int n) +static ma_uint32 ma_dr_mp3_bs_get_bits(ma_dr_mp3_bs *bs, int n) { - drmp3_uint32 next, cache = 0, s = bs->pos & 7; + ma_uint32 next, cache = 0, s = bs->pos & 7; int shl = n + s; - const drmp3_uint8 *p = bs->buf + (bs->pos >> 3); + const ma_uint8 *p = bs->buf + (bs->pos >> 3); if ((bs->pos += n) > bs->limit) return 0; next = *p++ & (255 >> s); @@ -66099,72 +90066,72 @@ static drmp3_uint32 drmp3_bs_get_bits(drmp3_bs *bs, int n) } return cache | (next >> -shl); } -static int drmp3_hdr_valid(const drmp3_uint8 *h) +static int ma_dr_mp3_hdr_valid(const ma_uint8 *h) { return h[0] == 0xff && ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && - (DRMP3_HDR_GET_LAYER(h) != 0) && - (DRMP3_HDR_GET_BITRATE(h) != 15) && - (DRMP3_HDR_GET_SAMPLE_RATE(h) != 3); + (MA_DR_MP3_HDR_GET_LAYER(h) != 0) && + (MA_DR_MP3_HDR_GET_BITRATE(h) != 15) && + (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) != 3); } -static int drmp3_hdr_compare(const drmp3_uint8 *h1, const drmp3_uint8 *h2) +static int ma_dr_mp3_hdr_compare(const ma_uint8 *h1, const ma_uint8 *h2) { - return drmp3_hdr_valid(h2) && + return ma_dr_mp3_hdr_valid(h2) && ((h1[1] ^ h2[1]) & 0xFE) == 0 && ((h1[2] ^ h2[2]) & 0x0C) == 0 && - !(DRMP3_HDR_IS_FREE_FORMAT(h1) ^ DRMP3_HDR_IS_FREE_FORMAT(h2)); + !(MA_DR_MP3_HDR_IS_FREE_FORMAT(h1) ^ MA_DR_MP3_HDR_IS_FREE_FORMAT(h2)); } -static unsigned drmp3_hdr_bitrate_kbps(const drmp3_uint8 *h) +static unsigned ma_dr_mp3_hdr_bitrate_kbps(const ma_uint8 *h) { - static const drmp3_uint8 halfrate[2][3][15] = { + static const ma_uint8 halfrate[2][3][15] = { { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, }; - return 2*halfrate[!!DRMP3_HDR_TEST_MPEG1(h)][DRMP3_HDR_GET_LAYER(h) - 1][DRMP3_HDR_GET_BITRATE(h)]; + return 2*halfrate[!!MA_DR_MP3_HDR_TEST_MPEG1(h)][MA_DR_MP3_HDR_GET_LAYER(h) - 1][MA_DR_MP3_HDR_GET_BITRATE(h)]; } -static unsigned drmp3_hdr_sample_rate_hz(const drmp3_uint8 *h) +static unsigned ma_dr_mp3_hdr_sample_rate_hz(const ma_uint8 *h) { static const unsigned g_hz[3] = { 44100, 48000, 32000 }; - return g_hz[DRMP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!DRMP3_HDR_TEST_MPEG1(h) >> (int)!DRMP3_HDR_TEST_NOT_MPEG25(h); + return g_hz[MA_DR_MP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!MA_DR_MP3_HDR_TEST_MPEG1(h) >> (int)!MA_DR_MP3_HDR_TEST_NOT_MPEG25(h); } -static unsigned drmp3_hdr_frame_samples(const drmp3_uint8 *h) +static unsigned ma_dr_mp3_hdr_frame_samples(const ma_uint8 *h) { - return DRMP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)DRMP3_HDR_IS_FRAME_576(h)); + return MA_DR_MP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)MA_DR_MP3_HDR_IS_FRAME_576(h)); } -static int drmp3_hdr_frame_bytes(const drmp3_uint8 *h, int free_format_size) +static int ma_dr_mp3_hdr_frame_bytes(const ma_uint8 *h, int free_format_size) { - int frame_bytes = drmp3_hdr_frame_samples(h)*drmp3_hdr_bitrate_kbps(h)*125/drmp3_hdr_sample_rate_hz(h); - if (DRMP3_HDR_IS_LAYER_1(h)) + int frame_bytes = ma_dr_mp3_hdr_frame_samples(h)*ma_dr_mp3_hdr_bitrate_kbps(h)*125/ma_dr_mp3_hdr_sample_rate_hz(h); + if (MA_DR_MP3_HDR_IS_LAYER_1(h)) { frame_bytes &= ~3; } return frame_bytes ? frame_bytes : free_format_size; } -static int drmp3_hdr_padding(const drmp3_uint8 *h) +static int ma_dr_mp3_hdr_padding(const ma_uint8 *h) { - return DRMP3_HDR_TEST_PADDING(h) ? (DRMP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; + return MA_DR_MP3_HDR_TEST_PADDING(h) ? (MA_DR_MP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; } -#ifndef DR_MP3_ONLY_MP3 -static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_uint8 *hdr, drmp3_L12_scale_info *sci) +#ifndef MA_DR_MP3_ONLY_MP3 +static const ma_dr_mp3_L12_subband_alloc *ma_dr_mp3_L12_subband_alloc_table(const ma_uint8 *hdr, ma_dr_mp3_L12_scale_info *sci) { - const drmp3_L12_subband_alloc *alloc; - int mode = DRMP3_HDR_GET_STEREO_MODE(hdr); - int nbands, stereo_bands = (mode == DRMP3_MODE_MONO) ? 0 : (mode == DRMP3_MODE_JOINT_STEREO) ? (DRMP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; - if (DRMP3_HDR_IS_LAYER_1(hdr)) + const ma_dr_mp3_L12_subband_alloc *alloc; + int mode = MA_DR_MP3_HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == MA_DR_MP3_MODE_MONO) ? 0 : (mode == MA_DR_MP3_MODE_JOINT_STEREO) ? (MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + if (MA_DR_MP3_HDR_IS_LAYER_1(hdr)) { - static const drmp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; + static const ma_dr_mp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; alloc = g_alloc_L1; nbands = 32; - } else if (!DRMP3_HDR_TEST_MPEG1(hdr)) + } else if (!MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { - static const drmp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; alloc = g_alloc_L2M2; nbands = 30; } else { - static const drmp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; - int sample_rate_idx = DRMP3_HDR_GET_SAMPLE_RATE(hdr); - unsigned kbps = drmp3_hdr_bitrate_kbps(hdr) >> (int)(mode != DRMP3_MODE_MONO); + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = MA_DR_MP3_HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr) >> (int)(mode != MA_DR_MP3_MODE_MONO); if (!kbps) { kbps = 192; @@ -66173,7 +90140,7 @@ static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_ nbands = 27; if (kbps < 56) { - static const drmp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; alloc = g_alloc_L2M1_lowrate; nbands = sample_rate_idx == 2 ? 12 : 8; } else if (kbps >= 96 && sample_rate_idx != 1) @@ -66181,15 +90148,15 @@ static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_ nbands = 30; } } - sci->total_bands = (drmp3_uint8)nbands; - sci->stereo_bands = (drmp3_uint8)DRMP3_MIN(stereo_bands, nbands); + sci->total_bands = (ma_uint8)nbands; + sci->stereo_bands = (ma_uint8)MA_DR_MP3_MIN(stereo_bands, nbands); return alloc; } -static void drmp3_L12_read_scalefactors(drmp3_bs *bs, drmp3_uint8 *pba, drmp3_uint8 *scfcod, int bands, float *scf) +static void ma_dr_mp3_L12_read_scalefactors(ma_dr_mp3_bs *bs, ma_uint8 *pba, ma_uint8 *scfcod, int bands, float *scf) { static const float g_deq_L12[18*3] = { -#define DRMP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x - DRMP3_DQ(3),DRMP3_DQ(7),DRMP3_DQ(15),DRMP3_DQ(31),DRMP3_DQ(63),DRMP3_DQ(127),DRMP3_DQ(255),DRMP3_DQ(511),DRMP3_DQ(1023),DRMP3_DQ(2047),DRMP3_DQ(4095),DRMP3_DQ(8191),DRMP3_DQ(16383),DRMP3_DQ(32767),DRMP3_DQ(65535),DRMP3_DQ(3),DRMP3_DQ(5),DRMP3_DQ(9) +#define MA_DR_MP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(7),MA_DR_MP3_DQ(15),MA_DR_MP3_DQ(31),MA_DR_MP3_DQ(63),MA_DR_MP3_DQ(127),MA_DR_MP3_DQ(255),MA_DR_MP3_DQ(511),MA_DR_MP3_DQ(1023),MA_DR_MP3_DQ(2047),MA_DR_MP3_DQ(4095),MA_DR_MP3_DQ(8191),MA_DR_MP3_DQ(16383),MA_DR_MP3_DQ(32767),MA_DR_MP3_DQ(65535),MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(5),MA_DR_MP3_DQ(9) }; int i, m; for (i = 0; i < bands; i++) @@ -66201,16 +90168,16 @@ static void drmp3_L12_read_scalefactors(drmp3_bs *bs, drmp3_uint8 *pba, drmp3_ui { if (mask & m) { - int b = drmp3_bs_get_bits(bs, 6); + int b = ma_dr_mp3_bs_get_bits(bs, 6); s = g_deq_L12[ba*3 - 6 + b % 3]*(int)(1 << 21 >> b/3); } *scf++ = s; } } } -static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp3_L12_scale_info *sci) +static void ma_dr_mp3_L12_read_scale_info(const ma_uint8 *hdr, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci) { - static const drmp3_uint8 g_bitalloc_code_tab[] = { + static const ma_uint8 g_bitalloc_code_tab[] = { 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, 0,17,18, 3,19,4,5,16, @@ -66219,12 +90186,12 @@ static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 }; - const drmp3_L12_subband_alloc *subband_alloc = drmp3_L12_subband_alloc_table(hdr, sci); + const ma_dr_mp3_L12_subband_alloc *subband_alloc = ma_dr_mp3_L12_subband_alloc_table(hdr, sci); int i, k = 0, ba_bits = 0; - const drmp3_uint8 *ba_code_tab = g_bitalloc_code_tab; + const ma_uint8 *ba_code_tab = g_bitalloc_code_tab; for (i = 0; i < sci->total_bands; i++) { - drmp3_uint8 ba; + ma_uint8 ba; if (i == k) { k += subband_alloc->band_count; @@ -66232,25 +90199,25 @@ static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; subband_alloc++; } - ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; sci->bitalloc[2*i] = ba; if (i < sci->stereo_bands) { - ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; } sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; } for (i = 0; i < 2*sci->total_bands; i++) { - sci->scfcod[i] = (drmp3_uint8)(sci->bitalloc[i] ? DRMP3_HDR_IS_LAYER_1(hdr) ? 2 : drmp3_bs_get_bits(bs, 2) : 6); + sci->scfcod[i] = (ma_uint8)(sci->bitalloc[i] ? MA_DR_MP3_HDR_IS_LAYER_1(hdr) ? 2 : ma_dr_mp3_bs_get_bits(bs, 2) : 6); } - drmp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + ma_dr_mp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); for (i = sci->stereo_bands; i < sci->total_bands; i++) { sci->bitalloc[2*i + 1] = 0; } } -static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_scale_info *sci, int group_size) +static int ma_dr_mp3_L12_dequantize_granule(float *grbuf, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci, int group_size) { int i, j, k, choff = 576; for (j = 0; j < 4; j++) @@ -66266,12 +90233,12 @@ static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_sc int half = (1 << (ba - 1)) - 1; for (k = 0; k < group_size; k++) { - dst[k] = (float)((int)drmp3_bs_get_bits(bs, ba) - half); + dst[k] = (float)((int)ma_dr_mp3_bs_get_bits(bs, ba) - half); } } else { unsigned mod = (2 << (ba - 17)) + 1; - unsigned code = drmp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); + unsigned code = ma_dr_mp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); for (k = 0; k < group_size; k++, code /= mod) { dst[k] = (float)((int)(code % mod - mod/2)); @@ -66284,10 +90251,10 @@ static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_sc } return group_size*4; } -static void drmp3_L12_apply_scf_384(drmp3_L12_scale_info *sci, const float *scf, float *dst) +static void ma_dr_mp3_L12_apply_scf_384(ma_dr_mp3_L12_scale_info *sci, const float *scf, float *dst) { int i, k; - DRMP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + MA_DR_MP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) { for (k = 0; k < 12; k++) @@ -66298,9 +90265,9 @@ static void drmp3_L12_apply_scf_384(drmp3_L12_scale_info *sci, const float *scf, } } #endif -static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +static int ma_dr_mp3_L3_read_side_info(ma_dr_mp3_bs *bs, ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) { - static const drmp3_uint8 g_scf_long[8][23] = { + static const ma_uint8 g_scf_long[8][23] = { { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, @@ -66310,7 +90277,7 @@ static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drm { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } }; - static const drmp3_uint8 g_scf_short[8][40] = { + static const ma_uint8 g_scf_short[8][40] = { { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, @@ -66320,7 +90287,7 @@ static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drm { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } }; - static const drmp3_uint8 g_scf_mixed[8][40] = { + static const ma_uint8 g_scf_mixed[8][40] = { { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, @@ -66332,46 +90299,46 @@ static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drm }; unsigned tables, scfsi = 0; int main_data_begin, part_23_sum = 0; - int gr_count = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; - int sr_idx = DRMP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); - if (DRMP3_HDR_TEST_MPEG1(hdr)) + int gr_count = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; + int sr_idx = MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { gr_count *= 2; - main_data_begin = drmp3_bs_get_bits(bs, 9); - scfsi = drmp3_bs_get_bits(bs, 7 + gr_count); + main_data_begin = ma_dr_mp3_bs_get_bits(bs, 9); + scfsi = ma_dr_mp3_bs_get_bits(bs, 7 + gr_count); } else { - main_data_begin = drmp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; + main_data_begin = ma_dr_mp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; } do { - if (DRMP3_HDR_IS_MONO(hdr)) + if (MA_DR_MP3_HDR_IS_MONO(hdr)) { scfsi <<= 4; } - gr->part_23_length = (drmp3_uint16)drmp3_bs_get_bits(bs, 12); + gr->part_23_length = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 12); part_23_sum += gr->part_23_length; - gr->big_values = (drmp3_uint16)drmp3_bs_get_bits(bs, 9); + gr->big_values = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 9); if (gr->big_values > 288) { return -1; } - gr->global_gain = (drmp3_uint8)drmp3_bs_get_bits(bs, 8); - gr->scalefac_compress = (drmp3_uint16)drmp3_bs_get_bits(bs, DRMP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->global_gain = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 8); + gr->scalefac_compress = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); gr->sfbtab = g_scf_long[sr_idx]; gr->n_long_sfb = 22; gr->n_short_sfb = 0; - if (drmp3_bs_get_bits(bs, 1)) + if (ma_dr_mp3_bs_get_bits(bs, 1)) { - gr->block_type = (drmp3_uint8)drmp3_bs_get_bits(bs, 2); + gr->block_type = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 2); if (!gr->block_type) { return -1; } - gr->mixed_block_flag = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->mixed_block_flag = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); gr->region_count[0] = 7; gr->region_count[1] = 255; - if (gr->block_type == DRMP3_SHORT_BLOCK_TYPE) + if (gr->block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) { scfsi &= 0x0F0F; if (!gr->mixed_block_flag) @@ -66383,31 +90350,31 @@ static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drm } else { gr->sfbtab = g_scf_mixed[sr_idx]; - gr->n_long_sfb = DRMP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_long_sfb = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; gr->n_short_sfb = 30; } } - tables = drmp3_bs_get_bits(bs, 10); + tables = ma_dr_mp3_bs_get_bits(bs, 10); tables <<= 5; - gr->subblock_gain[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); - gr->subblock_gain[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); - gr->subblock_gain[2] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + gr->subblock_gain[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + gr->subblock_gain[2] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); } else { gr->block_type = 0; gr->mixed_block_flag = 0; - tables = drmp3_bs_get_bits(bs, 15); - gr->region_count[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 4); - gr->region_count[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + tables = ma_dr_mp3_bs_get_bits(bs, 15); + gr->region_count[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 4); + gr->region_count[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); gr->region_count[2] = 255; } - gr->table_select[0] = (drmp3_uint8)(tables >> 10); - gr->table_select[1] = (drmp3_uint8)((tables >> 5) & 31); - gr->table_select[2] = (drmp3_uint8)((tables) & 31); - gr->preflag = (drmp3_uint8)(DRMP3_HDR_TEST_MPEG1(hdr) ? drmp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); - gr->scalefac_scale = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); - gr->count1_table = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); - gr->scfsi = (drmp3_uint8)((scfsi >> 12) & 15); + gr->table_select[0] = (ma_uint8)(tables >> 10); + gr->table_select[1] = (ma_uint8)((tables >> 5) & 31); + gr->table_select[2] = (ma_uint8)((tables) & 31); + gr->preflag = (ma_uint8)(MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? ma_dr_mp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); + gr->scalefac_scale = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); + gr->count1_table = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); + gr->scfsi = (ma_uint8)((scfsi >> 12) & 15); scfsi <<= 4; gr++; } while(--gr_count); @@ -66417,7 +90384,7 @@ static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drm } return main_data_begin; } -static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, const drmp3_uint8 *scf_size, const drmp3_uint8 *scf_count, drmp3_bs *bitbuf, int scfsi) +static void ma_dr_mp3_L3_read_scalefactors(ma_uint8 *scf, ma_uint8 *ist_pos, const ma_uint8 *scf_size, const ma_uint8 *scf_count, ma_dr_mp3_bs *bitbuf, int scfsi) { int i, k; for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) @@ -66425,22 +90392,22 @@ static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, c int cnt = scf_count[i]; if (scfsi & 8) { - DRMP3_COPY_MEMORY(scf, ist_pos, cnt); + MA_DR_MP3_COPY_MEMORY(scf, ist_pos, cnt); } else { int bits = scf_size[i]; if (!bits) { - DRMP3_ZERO_MEMORY(scf, cnt); - DRMP3_ZERO_MEMORY(ist_pos, cnt); + MA_DR_MP3_ZERO_MEMORY(scf, cnt); + MA_DR_MP3_ZERO_MEMORY(ist_pos, cnt); } else { int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; for (k = 0; k < cnt; k++) { - int s = drmp3_bs_get_bits(bitbuf, bits); - ist_pos[k] = (drmp3_uint8)(s == max_scf ? -1 : s); - scf[k] = (drmp3_uint8)s; + int s = ma_dr_mp3_bs_get_bits(bitbuf, bits); + ist_pos[k] = (ma_uint8)(s == max_scf ? -1 : s); + scf[k] = (ma_uint8)s; } } } @@ -66449,86 +90416,86 @@ static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, c } scf[0] = scf[1] = scf[2] = 0; } -static float drmp3_L3_ldexp_q2(float y, int exp_q2) +static float ma_dr_mp3_L3_ldexp_q2(float y, int exp_q2) { static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; int e; do { - e = DRMP3_MIN(30*4, exp_q2); + e = MA_DR_MP3_MIN(30*4, exp_q2); y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); } while ((exp_q2 -= e) > 0); return y; } -static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) +static void ma_dr_mp3_L3_decode_scalefactors(const ma_uint8 *hdr, ma_uint8 *ist_pos, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr, float *scf, int ch) { - static const drmp3_uint8 g_scf_partitions[3][28] = { + static const ma_uint8 g_scf_partitions[3][28] = { { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } }; - const drmp3_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; - drmp3_uint8 scf_size[4], iscf[40]; + const ma_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + ma_uint8 scf_size[4], iscf[40]; int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; float gain; - if (DRMP3_HDR_TEST_MPEG1(hdr)) + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { - static const drmp3_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + static const ma_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; int part = g_scfc_decode[gr->scalefac_compress]; - scf_size[1] = scf_size[0] = (drmp3_uint8)(part >> 2); - scf_size[3] = scf_size[2] = (drmp3_uint8)(part & 3); + scf_size[1] = scf_size[0] = (ma_uint8)(part >> 2); + scf_size[3] = scf_size[2] = (ma_uint8)(part & 3); } else { - static const drmp3_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; - int k, modprod, sfc, ist = DRMP3_HDR_TEST_I_STEREO(hdr) && ch; + static const ma_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = MA_DR_MP3_HDR_TEST_I_STEREO(hdr) && ch; sfc = gr->scalefac_compress >> ist; for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) { for (modprod = 1, i = 3; i >= 0; i--) { - scf_size[i] = (drmp3_uint8)(sfc / modprod % g_mod[k + i]); + scf_size[i] = (ma_uint8)(sfc / modprod % g_mod[k + i]); modprod *= g_mod[k + i]; } } scf_partition += k; scfsi = -16; } - drmp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + ma_dr_mp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); if (gr->n_short_sfb) { int sh = 3 - scf_shift; for (i = 0; i < gr->n_short_sfb; i += 3) { - iscf[gr->n_long_sfb + i + 0] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); - iscf[gr->n_long_sfb + i + 1] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); - iscf[gr->n_long_sfb + i + 2] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); + iscf[gr->n_long_sfb + i + 0] = (ma_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); + iscf[gr->n_long_sfb + i + 1] = (ma_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); + iscf[gr->n_long_sfb + i + 2] = (ma_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); } } else if (gr->preflag) { - static const drmp3_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + static const ma_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; for (i = 0; i < 10; i++) { - iscf[11 + i] = (drmp3_uint8)(iscf[11 + i] + g_preamp[i]); + iscf[11 + i] = (ma_uint8)(iscf[11 + i] + g_preamp[i]); } } - gain_exp = gr->global_gain + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210 - (DRMP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); - gain = drmp3_L3_ldexp_q2(1 << (DRMP3_MAX_SCFI/4), DRMP3_MAX_SCFI - gain_exp); + gain_exp = gr->global_gain + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210 - (MA_DR_MP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = ma_dr_mp3_L3_ldexp_q2(1 << (MA_DR_MP3_MAX_SCFI/4), MA_DR_MP3_MAX_SCFI - gain_exp); for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) { - scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); + scf[i] = ma_dr_mp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); } } -static const float g_drmp3_pow43[129 + 16] = { +static const float g_ma_dr_mp3_pow43[129 + 16] = { 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f }; -static float drmp3_L3_pow_43(int x) +static float ma_dr_mp3_L3_pow_43(int x) { float frac; int sign, mult = 256; if (x < 129) { - return g_drmp3_pow43[16 + x]; + return g_ma_dr_mp3_pow43[16 + x]; } if (x < 1024) { @@ -66537,11 +90504,11 @@ static float drmp3_L3_pow_43(int x) } sign = 2*x & 64; frac = (float)((x & 63) - sign) / ((x & ~63) + sign); - return g_drmp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; + return g_ma_dr_mp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; } -static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) +static void ma_dr_mp3_L3_huffman(float *dst, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) { - static const drmp3_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + static const ma_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288, @@ -66557,61 +90524,61 @@ static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *g 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}; - static const drmp3_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; - static const drmp3_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; - static const drmp3_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; - static const drmp3_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; -#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - n)) -#define DRMP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } -#define DRMP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (drmp3_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } -#define DRMP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + static const ma_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; + static const ma_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const ma_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; + static const ma_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; +#define MA_DR_MP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) +#define MA_DR_MP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define MA_DR_MP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (ma_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define MA_DR_MP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) float one = 0.0f; int ireg = 0, big_val_cnt = gr_info->big_values; - const drmp3_uint8 *sfb = gr_info->sfbtab; - const drmp3_uint8 *bs_next_ptr = bs->buf + bs->pos/8; - drmp3_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + const ma_uint8 *sfb = gr_info->sfbtab; + const ma_uint8 *bs_next_ptr = bs->buf + bs->pos/8; + ma_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; bs_next_ptr += 4; while (big_val_cnt > 0) { int tab_num = gr_info->table_select[ireg]; int sfb_cnt = gr_info->region_count[ireg++]; - const drmp3_int16 *codebook = tabs + tabindex[tab_num]; + const ma_int16 *codebook = tabs + tabindex[tab_num]; int linbits = g_linbits[tab_num]; if (linbits) { do { np = *sfb++ / 2; - pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); one = *scf++; do { int j, w = 5; - int leaf = codebook[DRMP3_PEEK_BITS(w)]; + int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; while (leaf < 0) { - DRMP3_FLUSH_BITS(w); + MA_DR_MP3_FLUSH_BITS(w); w = leaf & 7; - leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; } - DRMP3_FLUSH_BITS(leaf >> 8); + MA_DR_MP3_FLUSH_BITS(leaf >> 8); for (j = 0; j < 2; j++, dst++, leaf >>= 4) { int lsb = leaf & 0x0F; if (lsb == 15) { - lsb += DRMP3_PEEK_BITS(linbits); - DRMP3_FLUSH_BITS(linbits); - DRMP3_CHECK_BITS; - *dst = one*drmp3_L3_pow_43(lsb)*((drmp3_int32)bs_cache < 0 ? -1: 1); + lsb += MA_DR_MP3_PEEK_BITS(linbits); + MA_DR_MP3_FLUSH_BITS(linbits); + MA_DR_MP3_CHECK_BITS; + *dst = one*ma_dr_mp3_L3_pow_43(lsb)*((ma_int32)bs_cache < 0 ? -1: 1); } else { - *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; } - DRMP3_FLUSH_BITS(lsb ? 1 : 0); + MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); } - DRMP3_CHECK_BITS; + MA_DR_MP3_CHECK_BITS; } while (--pairs_to_decode); } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); } else @@ -66619,68 +90586,68 @@ static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *g do { np = *sfb++ / 2; - pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); one = *scf++; do { int j, w = 5; - int leaf = codebook[DRMP3_PEEK_BITS(w)]; + int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; while (leaf < 0) { - DRMP3_FLUSH_BITS(w); + MA_DR_MP3_FLUSH_BITS(w); w = leaf & 7; - leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; } - DRMP3_FLUSH_BITS(leaf >> 8); + MA_DR_MP3_FLUSH_BITS(leaf >> 8); for (j = 0; j < 2; j++, dst++, leaf >>= 4) { int lsb = leaf & 0x0F; - *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; - DRMP3_FLUSH_BITS(lsb ? 1 : 0); + *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); } - DRMP3_CHECK_BITS; + MA_DR_MP3_CHECK_BITS; } while (--pairs_to_decode); } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); } } for (np = 1 - big_val_cnt;; dst += 4) { - const drmp3_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; - int leaf = codebook_count1[DRMP3_PEEK_BITS(4)]; + const ma_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[MA_DR_MP3_PEEK_BITS(4)]; if (!(leaf & 8)) { leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; } - DRMP3_FLUSH_BITS(leaf & 7); - if (DRMP3_BSPOS > layer3gr_limit) + MA_DR_MP3_FLUSH_BITS(leaf & 7); + if (MA_DR_MP3_BSPOS > layer3gr_limit) { break; } -#define DRMP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } -#define DRMP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((drmp3_int32)bs_cache < 0) ? -one : one; DRMP3_FLUSH_BITS(1) } - DRMP3_RELOAD_SCALEFACTOR; - DRMP3_DEQ_COUNT1(0); - DRMP3_DEQ_COUNT1(1); - DRMP3_RELOAD_SCALEFACTOR; - DRMP3_DEQ_COUNT1(2); - DRMP3_DEQ_COUNT1(3); - DRMP3_CHECK_BITS; +#define MA_DR_MP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define MA_DR_MP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((ma_int32)bs_cache < 0) ? -one : one; MA_DR_MP3_FLUSH_BITS(1) } + MA_DR_MP3_RELOAD_SCALEFACTOR; + MA_DR_MP3_DEQ_COUNT1(0); + MA_DR_MP3_DEQ_COUNT1(1); + MA_DR_MP3_RELOAD_SCALEFACTOR; + MA_DR_MP3_DEQ_COUNT1(2); + MA_DR_MP3_DEQ_COUNT1(3); + MA_DR_MP3_CHECK_BITS; } bs->pos = layer3gr_limit; } -static void drmp3_L3_midside_stereo(float *left, int n) +static void ma_dr_mp3_L3_midside_stereo(float *left, int n) { int i = 0; float *right = left + 576; -#if DRMP3_HAVE_SIMD - if (drmp3_have_simd()) +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) { for (; i < n - 3; i += 4) { - drmp3_f4 vl = DRMP3_VLD(left + i); - drmp3_f4 vr = DRMP3_VLD(right + i); - DRMP3_VSTORE(left + i, DRMP3_VADD(vl, vr)); - DRMP3_VSTORE(right + i, DRMP3_VSUB(vl, vr)); + ma_dr_mp3_f4 vl = MA_DR_MP3_VLD(left + i); + ma_dr_mp3_f4 vr = MA_DR_MP3_VLD(right + i); + MA_DR_MP3_VSTORE(left + i, MA_DR_MP3_VADD(vl, vr)); + MA_DR_MP3_VSTORE(right + i, MA_DR_MP3_VSUB(vl, vr)); } #ifdef __GNUC__ if (__builtin_constant_p(n % 4 == 0) && n % 4 == 0) @@ -66696,7 +90663,7 @@ static void drmp3_L3_midside_stereo(float *left, int n) right[i] = a - b; } } -static void drmp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) +static void ma_dr_mp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) { int i; for (i = 0; i < n; i++) @@ -66705,7 +90672,7 @@ static void drmp3_L3_intensity_stereo_band(float *left, int n, float kl, float k left[i] = left[i]*kl; } } -static void drmp3_L3_stereo_top_band(const float *right, const drmp3_uint8 *sfb, int nbands, int max_band[3]) +static void ma_dr_mp3_L3_stereo_top_band(const float *right, const ma_uint8 *sfb, int nbands, int max_band[3]) { int i, k; max_band[0] = max_band[1] = max_band[2] = -1; @@ -66722,57 +90689,57 @@ static void drmp3_L3_stereo_top_band(const float *right, const drmp3_uint8 *sfb, right += sfb[i]; } } -static void drmp3_L3_stereo_process(float *left, const drmp3_uint8 *ist_pos, const drmp3_uint8 *sfb, const drmp3_uint8 *hdr, int max_band[3], int mpeg2_sh) +static void ma_dr_mp3_L3_stereo_process(float *left, const ma_uint8 *ist_pos, const ma_uint8 *sfb, const ma_uint8 *hdr, int max_band[3], int mpeg2_sh) { static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; - unsigned i, max_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; + unsigned i, max_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; for (i = 0; sfb[i]; i++) { unsigned ipos = ist_pos[i]; if ((int)i > max_band[i % 3] && ipos < max_pos) { - float kl, kr, s = DRMP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; - if (DRMP3_HDR_TEST_MPEG1(hdr)) + float kl, kr, s = MA_DR_MP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { kl = g_pan[2*ipos]; kr = g_pan[2*ipos + 1]; } else { kl = 1; - kr = drmp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + kr = ma_dr_mp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); if (ipos & 1) { kl = kr; kr = 1; } } - drmp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); - } else if (DRMP3_HDR_TEST_MS_STEREO(hdr)) + ma_dr_mp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (MA_DR_MP3_HDR_TEST_MS_STEREO(hdr)) { - drmp3_L3_midside_stereo(left, sfb[i]); + ma_dr_mp3_L3_midside_stereo(left, sfb[i]); } left += sfb[i]; } } -static void drmp3_L3_intensity_stereo(float *left, drmp3_uint8 *ist_pos, const drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +static void ma_dr_mp3_L3_intensity_stereo(float *left, ma_uint8 *ist_pos, const ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) { int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; int i, max_blocks = gr->n_short_sfb ? 3 : 1; - drmp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + ma_dr_mp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); if (gr->n_long_sfb) { - max_band[0] = max_band[1] = max_band[2] = DRMP3_MAX(DRMP3_MAX(max_band[0], max_band[1]), max_band[2]); + max_band[0] = max_band[1] = max_band[2] = MA_DR_MP3_MAX(MA_DR_MP3_MAX(max_band[0], max_band[1]), max_band[2]); } for (i = 0; i < max_blocks; i++) { - int default_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; + int default_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; int itop = n_sfb - max_blocks + i; int prev = itop - max_blocks; - ist_pos[itop] = (drmp3_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); + ist_pos[itop] = (ma_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); } - drmp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); + ma_dr_mp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); } -static void drmp3_L3_reorder(float *grbuf, float *scratch, const drmp3_uint8 *sfb) +static void ma_dr_mp3_L3_reorder(float *grbuf, float *scratch, const ma_uint8 *sfb) { int i, len; float *src = grbuf, *dst = scratch; @@ -66785,9 +90752,9 @@ static void drmp3_L3_reorder(float *grbuf, float *scratch, const drmp3_uint8 *sf *dst++ = src[2*len]; } } - DRMP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); + MA_DR_MP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); } -static void drmp3_L3_antialias(float *grbuf, int nbands) +static void ma_dr_mp3_L3_antialias(float *grbuf, int nbands) { static const float g_aa[2][8] = { {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, @@ -66796,20 +90763,20 @@ static void drmp3_L3_antialias(float *grbuf, int nbands) for (; nbands > 0; nbands--, grbuf += 18) { int i = 0; -#if DRMP3_HAVE_SIMD - if (drmp3_have_simd()) for (; i < 8; i += 4) +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) { - drmp3_f4 vu = DRMP3_VLD(grbuf + 18 + i); - drmp3_f4 vd = DRMP3_VLD(grbuf + 14 - i); - drmp3_f4 vc0 = DRMP3_VLD(g_aa[0] + i); - drmp3_f4 vc1 = DRMP3_VLD(g_aa[1] + i); - vd = DRMP3_VREV(vd); - DRMP3_VSTORE(grbuf + 18 + i, DRMP3_VSUB(DRMP3_VMUL(vu, vc0), DRMP3_VMUL(vd, vc1))); - vd = DRMP3_VADD(DRMP3_VMUL(vu, vc1), DRMP3_VMUL(vd, vc0)); - DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vd)); + ma_dr_mp3_f4 vu = MA_DR_MP3_VLD(grbuf + 18 + i); + ma_dr_mp3_f4 vd = MA_DR_MP3_VLD(grbuf + 14 - i); + ma_dr_mp3_f4 vc0 = MA_DR_MP3_VLD(g_aa[0] + i); + ma_dr_mp3_f4 vc1 = MA_DR_MP3_VLD(g_aa[1] + i); + vd = MA_DR_MP3_VREV(vd); + MA_DR_MP3_VSTORE(grbuf + 18 + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vu, vc0), MA_DR_MP3_VMUL(vd, vc1))); + vd = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vu, vc1), MA_DR_MP3_VMUL(vd, vc0)); + MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vd)); } #endif -#ifndef DR_MP3_ONLY_SIMD +#ifndef MA_DR_MP3_ONLY_SIMD for(; i < 8; i++) { float u = grbuf[18 + i]; @@ -66820,7 +90787,7 @@ static void drmp3_L3_antialias(float *grbuf, int nbands) #endif } } -static void drmp3_L3_dct3_9(float *y) +static void ma_dr_mp3_L3_dct3_9(float *y) { float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; @@ -66853,7 +90820,7 @@ static void drmp3_L3_dct3_9(float *y) y[7] = s2 - s1; y[8] = s4 + s7; } -static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +static void ma_dr_mp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) { int i, j; static const float g_twid9[18] = { @@ -66871,28 +90838,28 @@ static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); } - drmp3_L3_dct3_9(co); - drmp3_L3_dct3_9(si); + ma_dr_mp3_L3_dct3_9(co); + ma_dr_mp3_L3_dct3_9(si); si[1] = -si[1]; si[3] = -si[3]; si[5] = -si[5]; si[7] = -si[7]; i = 0; -#if DRMP3_HAVE_SIMD - if (drmp3_have_simd()) for (; i < 8; i += 4) +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) { - drmp3_f4 vovl = DRMP3_VLD(overlap + i); - drmp3_f4 vc = DRMP3_VLD(co + i); - drmp3_f4 vs = DRMP3_VLD(si + i); - drmp3_f4 vr0 = DRMP3_VLD(g_twid9 + i); - drmp3_f4 vr1 = DRMP3_VLD(g_twid9 + 9 + i); - drmp3_f4 vw0 = DRMP3_VLD(window + i); - drmp3_f4 vw1 = DRMP3_VLD(window + 9 + i); - drmp3_f4 vsum = DRMP3_VADD(DRMP3_VMUL(vc, vr1), DRMP3_VMUL(vs, vr0)); - DRMP3_VSTORE(overlap + i, DRMP3_VSUB(DRMP3_VMUL(vc, vr0), DRMP3_VMUL(vs, vr1))); - DRMP3_VSTORE(grbuf + i, DRMP3_VSUB(DRMP3_VMUL(vovl, vw0), DRMP3_VMUL(vsum, vw1))); - vsum = DRMP3_VADD(DRMP3_VMUL(vovl, vw1), DRMP3_VMUL(vsum, vw0)); - DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vsum)); + ma_dr_mp3_f4 vovl = MA_DR_MP3_VLD(overlap + i); + ma_dr_mp3_f4 vc = MA_DR_MP3_VLD(co + i); + ma_dr_mp3_f4 vs = MA_DR_MP3_VLD(si + i); + ma_dr_mp3_f4 vr0 = MA_DR_MP3_VLD(g_twid9 + i); + ma_dr_mp3_f4 vr1 = MA_DR_MP3_VLD(g_twid9 + 9 + i); + ma_dr_mp3_f4 vw0 = MA_DR_MP3_VLD(window + i); + ma_dr_mp3_f4 vw1 = MA_DR_MP3_VLD(window + 9 + i); + ma_dr_mp3_f4 vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vc, vr1), MA_DR_MP3_VMUL(vs, vr0)); + MA_DR_MP3_VSTORE(overlap + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vc, vr0), MA_DR_MP3_VMUL(vs, vr1))); + MA_DR_MP3_VSTORE(grbuf + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vovl, vw0), MA_DR_MP3_VMUL(vsum, vw1))); + vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vovl, vw1), MA_DR_MP3_VMUL(vsum, vw0)); + MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vsum)); } #endif for (; i < 9; i++) @@ -66905,7 +90872,7 @@ static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, } } } -static void drmp3_L3_idct3(float x0, float x1, float x2, float *dst) +static void ma_dr_mp3_L3_idct3(float x0, float x1, float x2, float *dst) { float m1 = x1*0.86602540f; float a1 = x0 - x2*0.5f; @@ -66913,13 +90880,13 @@ static void drmp3_L3_idct3(float x0, float x1, float x2, float *dst) dst[0] = a1 + m1; dst[2] = a1 - m1; } -static void drmp3_L3_imdct12(float *x, float *dst, float *overlap) +static void ma_dr_mp3_L3_imdct12(float *x, float *dst, float *overlap) { static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; float co[3], si[3]; int i; - drmp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); - drmp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + ma_dr_mp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + ma_dr_mp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); si[1] = -si[1]; for (i = 0; i < 3; i++) { @@ -66930,26 +90897,26 @@ static void drmp3_L3_imdct12(float *x, float *dst, float *overlap) dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; } } -static void drmp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) +static void ma_dr_mp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) { for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) { float tmp[18]; - DRMP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); - DRMP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); - drmp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); - drmp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); - drmp3_L3_imdct12(tmp + 2, overlap, overlap + 6); + MA_DR_MP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); + MA_DR_MP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); + ma_dr_mp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); + ma_dr_mp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + ma_dr_mp3_L3_imdct12(tmp + 2, overlap, overlap + 6); } } -static void drmp3_L3_change_sign(float *grbuf) +static void ma_dr_mp3_L3_change_sign(float *grbuf) { int b, i; for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) for (i = 1; i < 18; i += 2) grbuf[i] = -grbuf[i]; } -static void drmp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +static void ma_dr_mp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) { static const float g_mdct_window[2][18] = { { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, @@ -66957,159 +90924,159 @@ static void drmp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, }; if (n_long_bands) { - drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); grbuf += 18*n_long_bands; overlap += 9*n_long_bands; } - if (block_type == DRMP3_SHORT_BLOCK_TYPE) - drmp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + if (block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) + ma_dr_mp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); else - drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == DRMP3_STOP_BLOCK_TYPE], 32 - n_long_bands); + ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == MA_DR_MP3_STOP_BLOCK_TYPE], 32 - n_long_bands); } -static void drmp3_L3_save_reservoir(drmp3dec *h, drmp3dec_scratch *s) +static void ma_dr_mp3_L3_save_reservoir(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s) { int pos = (s->bs.pos + 7)/8u; int remains = s->bs.limit/8u - pos; - if (remains > DRMP3_MAX_BITRESERVOIR_BYTES) + if (remains > MA_DR_MP3_MAX_BITRESERVOIR_BYTES) { - pos += remains - DRMP3_MAX_BITRESERVOIR_BYTES; - remains = DRMP3_MAX_BITRESERVOIR_BYTES; + pos += remains - MA_DR_MP3_MAX_BITRESERVOIR_BYTES; + remains = MA_DR_MP3_MAX_BITRESERVOIR_BYTES; } if (remains > 0) { - DRMP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); + MA_DR_MP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); } h->reserv = remains; } -static int drmp3_L3_restore_reservoir(drmp3dec *h, drmp3_bs *bs, drmp3dec_scratch *s, int main_data_begin) +static int ma_dr_mp3_L3_restore_reservoir(ma_dr_mp3dec *h, ma_dr_mp3_bs *bs, ma_dr_mp3dec_scratch *s, int main_data_begin) { int frame_bytes = (bs->limit - bs->pos)/8; - int bytes_have = DRMP3_MIN(h->reserv, main_data_begin); - DRMP3_COPY_MEMORY(s->maindata, h->reserv_buf + DRMP3_MAX(0, h->reserv - main_data_begin), DRMP3_MIN(h->reserv, main_data_begin)); - DRMP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); - drmp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + int bytes_have = MA_DR_MP3_MIN(h->reserv, main_data_begin); + MA_DR_MP3_COPY_MEMORY(s->maindata, h->reserv_buf + MA_DR_MP3_MAX(0, h->reserv - main_data_begin), MA_DR_MP3_MIN(h->reserv, main_data_begin)); + MA_DR_MP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + ma_dr_mp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); return h->reserv >= main_data_begin; } -static void drmp3_L3_decode(drmp3dec *h, drmp3dec_scratch *s, drmp3_L3_gr_info *gr_info, int nch) +static void ma_dr_mp3_L3_decode(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s, ma_dr_mp3_L3_gr_info *gr_info, int nch) { int ch; for (ch = 0; ch < nch; ch++) { int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; - drmp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); - drmp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + ma_dr_mp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + ma_dr_mp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); } - if (DRMP3_HDR_TEST_I_STEREO(h->header)) + if (MA_DR_MP3_HDR_TEST_I_STEREO(h->header)) { - drmp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); - } else if (DRMP3_HDR_IS_MS_STEREO(h->header)) + ma_dr_mp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (MA_DR_MP3_HDR_IS_MS_STEREO(h->header)) { - drmp3_L3_midside_stereo(s->grbuf[0], 576); + ma_dr_mp3_L3_midside_stereo(s->grbuf[0], 576); } for (ch = 0; ch < nch; ch++, gr_info++) { int aa_bands = 31; - int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(DRMP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); if (gr_info->n_short_sfb) { aa_bands = n_long_bands - 1; - drmp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + ma_dr_mp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); } - drmp3_L3_antialias(s->grbuf[ch], aa_bands); - drmp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); - drmp3_L3_change_sign(s->grbuf[ch]); + ma_dr_mp3_L3_antialias(s->grbuf[ch], aa_bands); + ma_dr_mp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + ma_dr_mp3_L3_change_sign(s->grbuf[ch]); } } -static void drmp3d_DCT_II(float *grbuf, int n) +static void ma_dr_mp3d_DCT_II(float *grbuf, int n) { static const float g_sec[24] = { 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f }; int i, k = 0; -#if DRMP3_HAVE_SIMD - if (drmp3_have_simd()) for (; k < n; k += 4) +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; k < n; k += 4) { - drmp3_f4 t[4][8], *x; + ma_dr_mp3_f4 t[4][8], *x; float *y = grbuf + k; for (x = t[0], i = 0; i < 8; i++, x++) { - drmp3_f4 x0 = DRMP3_VLD(&y[i*18]); - drmp3_f4 x1 = DRMP3_VLD(&y[(15 - i)*18]); - drmp3_f4 x2 = DRMP3_VLD(&y[(16 + i)*18]); - drmp3_f4 x3 = DRMP3_VLD(&y[(31 - i)*18]); - drmp3_f4 t0 = DRMP3_VADD(x0, x3); - drmp3_f4 t1 = DRMP3_VADD(x1, x2); - drmp3_f4 t2 = DRMP3_VMUL_S(DRMP3_VSUB(x1, x2), g_sec[3*i + 0]); - drmp3_f4 t3 = DRMP3_VMUL_S(DRMP3_VSUB(x0, x3), g_sec[3*i + 1]); - x[0] = DRMP3_VADD(t0, t1); - x[8] = DRMP3_VMUL_S(DRMP3_VSUB(t0, t1), g_sec[3*i + 2]); - x[16] = DRMP3_VADD(t3, t2); - x[24] = DRMP3_VMUL_S(DRMP3_VSUB(t3, t2), g_sec[3*i + 2]); + ma_dr_mp3_f4 x0 = MA_DR_MP3_VLD(&y[i*18]); + ma_dr_mp3_f4 x1 = MA_DR_MP3_VLD(&y[(15 - i)*18]); + ma_dr_mp3_f4 x2 = MA_DR_MP3_VLD(&y[(16 + i)*18]); + ma_dr_mp3_f4 x3 = MA_DR_MP3_VLD(&y[(31 - i)*18]); + ma_dr_mp3_f4 t0 = MA_DR_MP3_VADD(x0, x3); + ma_dr_mp3_f4 t1 = MA_DR_MP3_VADD(x1, x2); + ma_dr_mp3_f4 t2 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x1, x2), g_sec[3*i + 0]); + ma_dr_mp3_f4 t3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = MA_DR_MP3_VADD(t0, t1); + x[8] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = MA_DR_MP3_VADD(t3, t2); + x[24] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t3, t2), g_sec[3*i + 2]); } for (x = t[0], i = 0; i < 4; i++, x += 8) { - drmp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; - xt = DRMP3_VSUB(x0, x7); x0 = DRMP3_VADD(x0, x7); - x7 = DRMP3_VSUB(x1, x6); x1 = DRMP3_VADD(x1, x6); - x6 = DRMP3_VSUB(x2, x5); x2 = DRMP3_VADD(x2, x5); - x5 = DRMP3_VSUB(x3, x4); x3 = DRMP3_VADD(x3, x4); - x4 = DRMP3_VSUB(x0, x3); x0 = DRMP3_VADD(x0, x3); - x3 = DRMP3_VSUB(x1, x2); x1 = DRMP3_VADD(x1, x2); - x[0] = DRMP3_VADD(x0, x1); - x[4] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x1), 0.70710677f); - x5 = DRMP3_VADD(x5, x6); - x6 = DRMP3_VMUL_S(DRMP3_VADD(x6, x7), 0.70710677f); - x7 = DRMP3_VADD(x7, xt); - x3 = DRMP3_VMUL_S(DRMP3_VADD(x3, x4), 0.70710677f); - x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); - x7 = DRMP3_VADD(x7, DRMP3_VMUL_S(x5, 0.382683432f)); - x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); - x0 = DRMP3_VSUB(xt, x6); xt = DRMP3_VADD(xt, x6); - x[1] = DRMP3_VMUL_S(DRMP3_VADD(xt, x7), 0.50979561f); - x[2] = DRMP3_VMUL_S(DRMP3_VADD(x4, x3), 0.54119611f); - x[3] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x5), 0.60134488f); - x[5] = DRMP3_VMUL_S(DRMP3_VADD(x0, x5), 0.89997619f); - x[6] = DRMP3_VMUL_S(DRMP3_VSUB(x4, x3), 1.30656302f); - x[7] = DRMP3_VMUL_S(DRMP3_VSUB(xt, x7), 2.56291556f); + ma_dr_mp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = MA_DR_MP3_VSUB(x0, x7); x0 = MA_DR_MP3_VADD(x0, x7); + x7 = MA_DR_MP3_VSUB(x1, x6); x1 = MA_DR_MP3_VADD(x1, x6); + x6 = MA_DR_MP3_VSUB(x2, x5); x2 = MA_DR_MP3_VADD(x2, x5); + x5 = MA_DR_MP3_VSUB(x3, x4); x3 = MA_DR_MP3_VADD(x3, x4); + x4 = MA_DR_MP3_VSUB(x0, x3); x0 = MA_DR_MP3_VADD(x0, x3); + x3 = MA_DR_MP3_VSUB(x1, x2); x1 = MA_DR_MP3_VADD(x1, x2); + x[0] = MA_DR_MP3_VADD(x0, x1); + x[4] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x1), 0.70710677f); + x5 = MA_DR_MP3_VADD(x5, x6); + x6 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x6, x7), 0.70710677f); + x7 = MA_DR_MP3_VADD(x7, xt); + x3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x3, x4), 0.70710677f); + x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); + x7 = MA_DR_MP3_VADD(x7, MA_DR_MP3_VMUL_S(x5, 0.382683432f)); + x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); + x0 = MA_DR_MP3_VSUB(xt, x6); xt = MA_DR_MP3_VADD(xt, x6); + x[1] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(xt, x7), 0.50979561f); + x[2] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x4, x3), 0.54119611f); + x[3] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x5), 0.60134488f); + x[5] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x0, x5), 0.89997619f); + x[6] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x4, x3), 1.30656302f); + x[7] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(xt, x7), 2.56291556f); } if (k > n - 3) { -#if DRMP3_HAVE_SSE -#define DRMP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#if MA_DR_MP3_HAVE_SSE +#define MA_DR_MP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) #else -#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[i*18], vget_low_f32(v)) +#define MA_DR_MP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) #endif for (i = 0; i < 7; i++, y += 4*18) { - drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); - DRMP3_VSAVE2(0, t[0][i]); - DRMP3_VSAVE2(1, DRMP3_VADD(t[2][i], s)); - DRMP3_VSAVE2(2, DRMP3_VADD(t[1][i], t[1][i + 1])); - DRMP3_VSAVE2(3, DRMP3_VADD(t[2][1 + i], s)); + ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); + MA_DR_MP3_VSAVE2(0, t[0][i]); + MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][i], s)); + MA_DR_MP3_VSAVE2(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); + MA_DR_MP3_VSAVE2(3, MA_DR_MP3_VADD(t[2][1 + i], s)); } - DRMP3_VSAVE2(0, t[0][7]); - DRMP3_VSAVE2(1, DRMP3_VADD(t[2][7], t[3][7])); - DRMP3_VSAVE2(2, t[1][7]); - DRMP3_VSAVE2(3, t[3][7]); + MA_DR_MP3_VSAVE2(0, t[0][7]); + MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); + MA_DR_MP3_VSAVE2(2, t[1][7]); + MA_DR_MP3_VSAVE2(3, t[3][7]); } else { -#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[i*18], v) +#define MA_DR_MP3_VSAVE4(i, v) MA_DR_MP3_VSTORE(&y[(i)*18], v) for (i = 0; i < 7; i++, y += 4*18) { - drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); - DRMP3_VSAVE4(0, t[0][i]); - DRMP3_VSAVE4(1, DRMP3_VADD(t[2][i], s)); - DRMP3_VSAVE4(2, DRMP3_VADD(t[1][i], t[1][i + 1])); - DRMP3_VSAVE4(3, DRMP3_VADD(t[2][1 + i], s)); + ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); + MA_DR_MP3_VSAVE4(0, t[0][i]); + MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][i], s)); + MA_DR_MP3_VSAVE4(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); + MA_DR_MP3_VSAVE4(3, MA_DR_MP3_VADD(t[2][1 + i], s)); } - DRMP3_VSAVE4(0, t[0][7]); - DRMP3_VSAVE4(1, DRMP3_VADD(t[2][7], t[3][7])); - DRMP3_VSAVE4(2, t[1][7]); - DRMP3_VSAVE4(3, t[3][7]); + MA_DR_MP3_VSAVE4(0, t[0][7]); + MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); + MA_DR_MP3_VSAVE4(2, t[1][7]); + MA_DR_MP3_VSAVE4(3, t[3][7]); } } else #endif -#ifdef DR_MP3_ONLY_SIMD +#ifdef MA_DR_MP3_ONLY_SIMD {} #else for (; k < n; k++) @@ -67170,31 +91137,31 @@ static void drmp3d_DCT_II(float *grbuf, int n) } #endif } -#ifndef DR_MP3_FLOAT_OUTPUT -typedef drmp3_int16 drmp3d_sample_t; -static drmp3_int16 drmp3d_scale_pcm(float sample) +#ifndef MA_DR_MP3_FLOAT_OUTPUT +typedef ma_int16 ma_dr_mp3d_sample_t; +static ma_int16 ma_dr_mp3d_scale_pcm(float sample) { - drmp3_int16 s; -#if DRMP3_HAVE_ARMV6 - drmp3_int32 s32 = (drmp3_int32)(sample + .5f); + ma_int16 s; +#if MA_DR_MP3_HAVE_ARMV6 + ma_int32 s32 = (ma_int32)(sample + .5f); s32 -= (s32 < 0); - s = (drmp3_int16)drmp3_clip_int16_arm(s32); + s = (ma_int16)ma_dr_mp3_clip_int16_arm(s32); #else - if (sample >= 32766.5) return (drmp3_int16) 32767; - if (sample <= -32767.5) return (drmp3_int16)-32768; - s = (drmp3_int16)(sample + .5f); + if (sample >= 32766.5) return (ma_int16) 32767; + if (sample <= -32767.5) return (ma_int16)-32768; + s = (ma_int16)(sample + .5f); s -= (s < 0); #endif return s; } #else -typedef float drmp3d_sample_t; -static float drmp3d_scale_pcm(float sample) +typedef float ma_dr_mp3d_sample_t; +static float ma_dr_mp3d_scale_pcm(float sample) { return sample*(1.f/32768.f); } #endif -static void drmp3d_synth_pair(drmp3d_sample_t *pcm, int nch, const float *z) +static void ma_dr_mp3d_synth_pair(ma_dr_mp3d_sample_t *pcm, int nch, const float *z) { float a; a = (z[14*64] - z[ 0]) * 29; @@ -67205,7 +91172,7 @@ static void drmp3d_synth_pair(drmp3d_sample_t *pcm, int nch, const float *z) a += (z[ 5*64] + z[ 9*64]) * 6574; a += (z[ 8*64] - z[ 6*64]) * 37489; a += z[ 7*64] * 75038; - pcm[0] = drmp3d_scale_pcm(a); + pcm[0] = ma_dr_mp3d_scale_pcm(a); z += 2; a = z[14*64] * 104; a += z[12*64] * 1567; @@ -67215,13 +91182,13 @@ static void drmp3d_synth_pair(drmp3d_sample_t *pcm, int nch, const float *z) a += z[ 4*64] * -45; a += z[ 2*64] * 146; a += z[ 0*64] * -5; - pcm[16*nch] = drmp3d_scale_pcm(a); + pcm[16*nch] = ma_dr_mp3d_scale_pcm(a); } -static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) +static void ma_dr_mp3d_synth(float *xl, ma_dr_mp3d_sample_t *dstl, int nch, float *lins) { int i; float *xr = xl + 576*(nch - 1); - drmp3d_sample_t *dstr = dstl + (nch - 1); + ma_dr_mp3d_sample_t *dstr = dstl + (nch - 1); static const float g_win[] = { -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, @@ -67249,18 +91216,18 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) zlin[4*31 + 1] = xr[1 + 18*16]; zlin[4*31 + 2] = xl[1]; zlin[4*31 + 3] = xr[1]; - drmp3d_synth_pair(dstr, nch, lins + 4*15 + 1); - drmp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); - drmp3d_synth_pair(dstl, nch, lins + 4*15); - drmp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); -#if DRMP3_HAVE_SIMD - if (drmp3_have_simd()) for (i = 14; i >= 0; i--) + ma_dr_mp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + ma_dr_mp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + ma_dr_mp3d_synth_pair(dstl, nch, lins + 4*15); + ma_dr_mp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (i = 14; i >= 0; i--) { -#define DRMP3_VLOAD(k) drmp3_f4 w0 = DRMP3_VSET(*w++); drmp3_f4 w1 = DRMP3_VSET(*w++); drmp3_f4 vz = DRMP3_VLD(&zlin[4*i - 64*k]); drmp3_f4 vy = DRMP3_VLD(&zlin[4*i - 64*(15 - k)]); -#define DRMP3_V0(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0)) ; a = DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1)); } -#define DRMP3_V1(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1))); } -#define DRMP3_V2(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vy, w1), DRMP3_VMUL(vz, w0))); } - drmp3_f4 a, b; +#define MA_DR_MP3_VLOAD(k) ma_dr_mp3_f4 w0 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 w1 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 vz = MA_DR_MP3_VLD(&zlin[4*i - 64*k]); ma_dr_mp3_f4 vy = MA_DR_MP3_VLD(&zlin[4*i - 64*(15 - k)]); +#define MA_DR_MP3_V0(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0)) ; a = MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1)); } +#define MA_DR_MP3_V1(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1))); } +#define MA_DR_MP3_V2(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vy, w1), MA_DR_MP3_VMUL(vz, w0))); } + ma_dr_mp3_f4 a, b; zlin[4*i] = xl[18*(31 - i)]; zlin[4*i + 1] = xr[18*(31 - i)]; zlin[4*i + 2] = xl[1 + 18*(31 - i)]; @@ -67269,28 +91236,28 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; zlin[4*i - 64 + 2] = xl[18*(1 + i)]; zlin[4*i - 64 + 3] = xr[18*(1 + i)]; - DRMP3_V0(0) DRMP3_V2(1) DRMP3_V1(2) DRMP3_V2(3) DRMP3_V1(4) DRMP3_V2(5) DRMP3_V1(6) DRMP3_V2(7) + MA_DR_MP3_V0(0) MA_DR_MP3_V2(1) MA_DR_MP3_V1(2) MA_DR_MP3_V2(3) MA_DR_MP3_V1(4) MA_DR_MP3_V2(5) MA_DR_MP3_V1(6) MA_DR_MP3_V2(7) { -#ifndef DR_MP3_FLOAT_OUTPUT -#if DRMP3_HAVE_SSE - static const drmp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; - static const drmp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; +#ifndef MA_DR_MP3_FLOAT_OUTPUT +#if MA_DR_MP3_HAVE_SSE + static const ma_dr_mp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const ma_dr_mp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); - dstr[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); - dstr[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); - dstl[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); - dstl[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); - dstr[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); - dstr[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); - dstl[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); - dstl[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); + dstr[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 6); #else int16x4_t pcma, pcmb; - a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); - b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); - pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); - pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); + b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); @@ -67301,10 +91268,14 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); #endif #else - static const drmp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; - a = DRMP3_VMUL(a, g_scale); - b = DRMP3_VMUL(b, g_scale); -#if DRMP3_HAVE_SSE + #if MA_DR_MP3_HAVE_SSE + static const ma_dr_mp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + #else + const ma_dr_mp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); + #endif + a = MA_DR_MP3_VMUL(a, g_scale); + b = MA_DR_MP3_VMUL(b, g_scale); +#if MA_DR_MP3_HAVE_SSE _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); @@ -67327,15 +91298,15 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) } } else #endif -#ifdef DR_MP3_ONLY_SIMD +#ifdef MA_DR_MP3_ONLY_SIMD {} #else for (i = 14; i >= 0; i--) { -#define DRMP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; -#define DRMP3_S0(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } -#define DRMP3_S1(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } -#define DRMP3_S2(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } +#define MA_DR_MP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define MA_DR_MP3_S0(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define MA_DR_MP3_S1(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define MA_DR_MP3_S2(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } float a[4], b[4]; zlin[4*i] = xl[18*(31 - i)]; zlin[4*i + 1] = xr[18*(31 - i)]; @@ -67345,31 +91316,31 @@ static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; - DRMP3_S0(0) DRMP3_S2(1) DRMP3_S1(2) DRMP3_S2(3) DRMP3_S1(4) DRMP3_S2(5) DRMP3_S1(6) DRMP3_S2(7) - dstr[(15 - i)*nch] = drmp3d_scale_pcm(a[1]); - dstr[(17 + i)*nch] = drmp3d_scale_pcm(b[1]); - dstl[(15 - i)*nch] = drmp3d_scale_pcm(a[0]); - dstl[(17 + i)*nch] = drmp3d_scale_pcm(b[0]); - dstr[(47 - i)*nch] = drmp3d_scale_pcm(a[3]); - dstr[(49 + i)*nch] = drmp3d_scale_pcm(b[3]); - dstl[(47 - i)*nch] = drmp3d_scale_pcm(a[2]); - dstl[(49 + i)*nch] = drmp3d_scale_pcm(b[2]); + MA_DR_MP3_S0(0) MA_DR_MP3_S2(1) MA_DR_MP3_S1(2) MA_DR_MP3_S2(3) MA_DR_MP3_S1(4) MA_DR_MP3_S2(5) MA_DR_MP3_S1(6) MA_DR_MP3_S2(7) + dstr[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[2]); } #endif } -static void drmp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, drmp3d_sample_t *pcm, float *lins) +static void ma_dr_mp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, ma_dr_mp3d_sample_t *pcm, float *lins) { int i; for (i = 0; i < nch; i++) { - drmp3d_DCT_II(grbuf + 576*i, nbands); + ma_dr_mp3d_DCT_II(grbuf + 576*i, nbands); } - DRMP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); + MA_DR_MP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); for (i = 0; i < nbands; i += 2) { - drmp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + ma_dr_mp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); } -#ifndef DR_MP3_NONSTANDARD_BUT_LOGICAL +#ifndef MA_DR_MP3_NONSTANDARD_BUT_LOGICAL if (nch == 1) { for (i = 0; i < 15*64; i += 2) @@ -67379,38 +91350,38 @@ static void drmp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int } else #endif { - DRMP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); + MA_DR_MP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); } } -static int drmp3d_match_frame(const drmp3_uint8 *hdr, int mp3_bytes, int frame_bytes) +static int ma_dr_mp3d_match_frame(const ma_uint8 *hdr, int mp3_bytes, int frame_bytes) { int i, nmatch; - for (i = 0, nmatch = 0; nmatch < DRMP3_MAX_FRAME_SYNC_MATCHES; nmatch++) + for (i = 0, nmatch = 0; nmatch < MA_DR_MP3_MAX_FRAME_SYNC_MATCHES; nmatch++) { - i += drmp3_hdr_frame_bytes(hdr + i, frame_bytes) + drmp3_hdr_padding(hdr + i); - if (i + DRMP3_HDR_SIZE > mp3_bytes) + i += ma_dr_mp3_hdr_frame_bytes(hdr + i, frame_bytes) + ma_dr_mp3_hdr_padding(hdr + i); + if (i + MA_DR_MP3_HDR_SIZE > mp3_bytes) return nmatch > 0; - if (!drmp3_hdr_compare(hdr, hdr + i)) + if (!ma_dr_mp3_hdr_compare(hdr, hdr + i)) return 0; } return 1; } -static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +static int ma_dr_mp3d_find_frame(const ma_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) { int i, k; - for (i = 0; i < mp3_bytes - DRMP3_HDR_SIZE; i++, mp3++) + for (i = 0; i < mp3_bytes - MA_DR_MP3_HDR_SIZE; i++, mp3++) { - if (drmp3_hdr_valid(mp3)) + if (ma_dr_mp3_hdr_valid(mp3)) { - int frame_bytes = drmp3_hdr_frame_bytes(mp3, *free_format_bytes); - int frame_and_padding = frame_bytes + drmp3_hdr_padding(mp3); - for (k = DRMP3_HDR_SIZE; !frame_bytes && k < DRMP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - DRMP3_HDR_SIZE; k++) + int frame_bytes = ma_dr_mp3_hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + ma_dr_mp3_hdr_padding(mp3); + for (k = MA_DR_MP3_HDR_SIZE; !frame_bytes && k < MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - MA_DR_MP3_HDR_SIZE; k++) { - if (drmp3_hdr_compare(mp3, mp3 + k)) + if (ma_dr_mp3_hdr_compare(mp3, mp3 + k)) { - int fb = k - drmp3_hdr_padding(mp3); - int nextfb = fb + drmp3_hdr_padding(mp3 + k); - if (i + k + nextfb + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + k + nextfb)) + int fb = k - ma_dr_mp3_hdr_padding(mp3); + int nextfb = fb + ma_dr_mp3_hdr_padding(mp3 + k); + if (i + k + nextfb + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + k + nextfb)) continue; frame_and_padding = k; frame_bytes = fb; @@ -67418,7 +91389,7 @@ static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_fo } } if ((frame_bytes && i + frame_and_padding <= mp3_bytes && - drmp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + ma_dr_mp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || (!i && frame_and_padding == mp3_bytes)) { *ptr_frame_bytes = frame_and_padding; @@ -67430,28 +91401,28 @@ static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_fo *ptr_frame_bytes = 0; return mp3_bytes; } -DRMP3_API void drmp3dec_init(drmp3dec *dec) +MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec) { dec->header[0] = 0; } -DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info) +MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info) { int i = 0, igr, frame_size = 0, success = 1; - const drmp3_uint8 *hdr; - drmp3_bs bs_frame[1]; - drmp3dec_scratch scratch; - if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) + const ma_uint8 *hdr; + ma_dr_mp3_bs bs_frame[1]; + ma_dr_mp3dec_scratch scratch; + if (mp3_bytes > 4 && dec->header[0] == 0xff && ma_dr_mp3_hdr_compare(dec->header, mp3)) { - frame_size = drmp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + drmp3_hdr_padding(mp3); - if (frame_size != mp3_bytes && (frame_size + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + frame_size))) + frame_size = ma_dr_mp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + ma_dr_mp3_hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + frame_size))) { frame_size = 0; } } if (!frame_size) { - DRMP3_ZERO_MEMORY(dec, sizeof(drmp3dec)); - i = drmp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + MA_DR_MP3_ZERO_MEMORY(dec, sizeof(ma_dr_mp3dec)); + i = ma_dr_mp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); if (!frame_size || i + frame_size > mp3_bytes) { info->frame_bytes = i; @@ -67459,96 +91430,96 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m } } hdr = mp3 + i; - DRMP3_COPY_MEMORY(dec->header, hdr, DRMP3_HDR_SIZE); + MA_DR_MP3_COPY_MEMORY(dec->header, hdr, MA_DR_MP3_HDR_SIZE); info->frame_bytes = i + frame_size; - info->channels = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; - info->hz = drmp3_hdr_sample_rate_hz(hdr); - info->layer = 4 - DRMP3_HDR_GET_LAYER(hdr); - info->bitrate_kbps = drmp3_hdr_bitrate_kbps(hdr); - drmp3_bs_init(bs_frame, hdr + DRMP3_HDR_SIZE, frame_size - DRMP3_HDR_SIZE); - if (DRMP3_HDR_IS_CRC(hdr)) + info->channels = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = ma_dr_mp3_hdr_sample_rate_hz(hdr); + info->layer = 4 - MA_DR_MP3_HDR_GET_LAYER(hdr); + info->bitrate_kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr); + ma_dr_mp3_bs_init(bs_frame, hdr + MA_DR_MP3_HDR_SIZE, frame_size - MA_DR_MP3_HDR_SIZE); + if (MA_DR_MP3_HDR_IS_CRC(hdr)) { - drmp3_bs_get_bits(bs_frame, 16); + ma_dr_mp3_bs_get_bits(bs_frame, 16); } if (info->layer == 3) { - int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + int main_data_begin = ma_dr_mp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) { - drmp3dec_init(dec); + ma_dr_mp3dec_init(dec); return 0; } - success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + success = ma_dr_mp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); if (success && pcm != NULL) { - for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels)) + for (igr = 0; igr < (MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*576*info->channels)) { - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); - drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + ma_dr_mp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); } } - drmp3_L3_save_reservoir(dec, &scratch); + ma_dr_mp3_L3_save_reservoir(dec, &scratch); } else { -#ifdef DR_MP3_ONLY_MP3 +#ifdef MA_DR_MP3_ONLY_MP3 return 0; #else - drmp3_L12_scale_info sci[1]; + ma_dr_mp3_L12_scale_info sci[1]; if (pcm == NULL) { - return drmp3_hdr_frame_samples(hdr); + return ma_dr_mp3_hdr_frame_samples(hdr); } - drmp3_L12_read_scale_info(hdr, bs_frame, sci); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + ma_dr_mp3_L12_read_scale_info(hdr, bs_frame, sci); + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); for (i = 0, igr = 0; igr < 3; igr++) { - if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + if (12 == (i += ma_dr_mp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) { i = 0; - drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); - pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels); + ma_dr_mp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*384*info->channels); } if (bs_frame->pos > bs_frame->limit) { - drmp3dec_init(dec); + ma_dr_mp3dec_init(dec); return 0; } } #endif } - return success*drmp3_hdr_frame_samples(dec->header); + return success*ma_dr_mp3_hdr_frame_samples(dec->header); } -DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples) +MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples) { size_t i = 0; -#if DRMP3_HAVE_SIMD +#if MA_DR_MP3_HAVE_SIMD size_t aligned_count = num_samples & ~7; for(; i < aligned_count; i+=8) { - drmp3_f4 scale = DRMP3_VSET(32768.0f); - drmp3_f4 a = DRMP3_VMUL(DRMP3_VLD(&in[i ]), scale); - drmp3_f4 b = DRMP3_VMUL(DRMP3_VLD(&in[i+4]), scale); -#if DRMP3_HAVE_SSE - drmp3_f4 s16max = DRMP3_VSET( 32767.0f); - drmp3_f4 s16min = DRMP3_VSET(-32768.0f); + ma_dr_mp3_f4 scale = MA_DR_MP3_VSET(32768.0f); + ma_dr_mp3_f4 a = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i ]), scale); + ma_dr_mp3_f4 b = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i+4]), scale); +#if MA_DR_MP3_HAVE_SSE + ma_dr_mp3_f4 s16max = MA_DR_MP3_VSET( 32767.0f); + ma_dr_mp3_f4 s16min = MA_DR_MP3_VSET(-32768.0f); __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, s16max), s16min)), _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, s16max), s16min))); - out[i ] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); - out[i+1] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); - out[i+2] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); - out[i+3] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); - out[i+4] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); - out[i+5] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); - out[i+6] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); - out[i+7] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); + out[i ] = (ma_int16)_mm_extract_epi16(pcm8, 0); + out[i+1] = (ma_int16)_mm_extract_epi16(pcm8, 1); + out[i+2] = (ma_int16)_mm_extract_epi16(pcm8, 2); + out[i+3] = (ma_int16)_mm_extract_epi16(pcm8, 3); + out[i+4] = (ma_int16)_mm_extract_epi16(pcm8, 4); + out[i+5] = (ma_int16)_mm_extract_epi16(pcm8, 5); + out[i+6] = (ma_int16)_mm_extract_epi16(pcm8, 6); + out[i+7] = (ma_int16)_mm_extract_epi16(pcm8, 7); #else int16x4_t pcma, pcmb; - a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); - b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); - pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); - pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); + b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); vst1_lane_s16(out+i , pcma, 0); vst1_lane_s16(out+i+1, pcma, 1); vst1_lane_s16(out+i+2, pcma, 2); @@ -67564,91 +91535,69 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num { float sample = in[i] * 32768.0f; if (sample >= 32766.5) - out[i] = (drmp3_int16) 32767; + out[i] = (ma_int16) 32767; else if (sample <= -32767.5) - out[i] = (drmp3_int16)-32768; + out[i] = (ma_int16)-32768; else { - short s = (drmp3_int16)(sample + .5f); + short s = (ma_int16)(sample + .5f); s -= (s < 0); out[i] = s; } } } -#include -#if defined(SIZE_MAX) - #define DRMP3_SIZE_MAX SIZE_MAX -#else - #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) - #define DRMP3_SIZE_MAX ((drmp3_uint64)0xFFFFFFFFFFFFFFFF) - #else - #define DRMP3_SIZE_MAX 0xFFFFFFFF - #endif +#ifndef MA_DR_MP3_SEEK_LEADING_MP3_FRAMES +#define MA_DR_MP3_SEEK_LEADING_MP3_FRAMES 2 #endif -#ifndef DRMP3_SEEK_LEADING_MP3_FRAMES -#define DRMP3_SEEK_LEADING_MP3_FRAMES 2 +#define MA_DR_MP3_MIN_DATA_CHUNK_SIZE 16384 +#ifndef MA_DR_MP3_DATA_CHUNK_SIZE +#define MA_DR_MP3_DATA_CHUNK_SIZE (MA_DR_MP3_MIN_DATA_CHUNK_SIZE*4) #endif -#define DRMP3_MIN_DATA_CHUNK_SIZE 16384 -#ifndef DRMP3_DATA_CHUNK_SIZE -#define DRMP3_DATA_CHUNK_SIZE DRMP3_MIN_DATA_CHUNK_SIZE*4 +#define MA_DR_MP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) +#define MA_DR_MP3_CLAMP(x, lo, hi) (MA_DR_MP3_MAX(lo, MA_DR_MP3_MIN(x, hi))) +#ifndef MA_DR_MP3_PI_D +#define MA_DR_MP3_PI_D 3.14159265358979323846264 #endif -#define DRMP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) -#define DRMP3_CLAMP(x, lo, hi) (DRMP3_MAX(lo, DRMP3_MIN(x, hi))) -#ifndef DRMP3_PI_D -#define DRMP3_PI_D 3.14159265358979323846264 -#endif -#define DRMP3_DEFAULT_RESAMPLER_LPF_ORDER 2 -static DRMP3_INLINE float drmp3_mix_f32(float x, float y, float a) +#define MA_DR_MP3_DEFAULT_RESAMPLER_LPF_ORDER 2 +static MA_INLINE float ma_dr_mp3_mix_f32(float x, float y, float a) { return x*(1-a) + y*a; } -static DRMP3_INLINE float drmp3_mix_f32_fast(float x, float y, float a) +static MA_INLINE float ma_dr_mp3_mix_f32_fast(float x, float y, float a) { float r0 = (y - x); float r1 = r0*a; return x + r1; } -static DRMP3_INLINE drmp3_uint32 drmp3_gcf_u32(drmp3_uint32 a, drmp3_uint32 b) +static MA_INLINE ma_uint32 ma_dr_mp3_gcf_u32(ma_uint32 a, ma_uint32 b) { for (;;) { if (b == 0) { break; } else { - drmp3_uint32 t = a; + ma_uint32 t = a; a = b; b = t % a; } } return a; } -static DRMP3_INLINE double drmp3_sin(double x) -{ - return sin(x); -} -static DRMP3_INLINE double drmp3_exp(double x) -{ - return exp(x); -} -static DRMP3_INLINE double drmp3_cos(double x) -{ - return drmp3_sin((DRMP3_PI_D*0.5) - x); -} -static void* drmp3__malloc_default(size_t sz, void* pUserData) +static void* ma_dr_mp3__malloc_default(size_t sz, void* pUserData) { (void)pUserData; - return DRMP3_MALLOC(sz); + return MA_DR_MP3_MALLOC(sz); } -static void* drmp3__realloc_default(void* p, size_t sz, void* pUserData) +static void* ma_dr_mp3__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; - return DRMP3_REALLOC(p, sz); + return MA_DR_MP3_REALLOC(p, sz); } -static void drmp3__free_default(void* p, void* pUserData) +static void ma_dr_mp3__free_default(void* p, void* pUserData) { (void)pUserData; - DRMP3_FREE(p); + MA_DR_MP3_FREE(p); } -static void* drmp3__malloc_from_callbacks(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +static void* ma_dr_mp3__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -67661,7 +91610,7 @@ static void* drmp3__malloc_from_callbacks(size_t sz, const drmp3_allocation_call } return NULL; } -static void* drmp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drmp3_allocation_callbacks* pAllocationCallbacks) +static void* ma_dr_mp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; @@ -67676,14 +91625,14 @@ static void* drmp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, return NULL; } if (p != NULL) { - DRMP3_COPY_MEMORY(p2, p, szOld); + MA_DR_MP3_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } -static void drmp3__free_from_callbacks(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +static void ma_dr_mp3__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; @@ -67692,111 +91641,114 @@ static void drmp3__free_from_callbacks(void* p, const drmp3_allocation_callbacks pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } -static drmp3_allocation_callbacks drmp3_copy_allocation_callbacks_or_defaults(const drmp3_allocation_callbacks* pAllocationCallbacks) +static ma_allocation_callbacks ma_dr_mp3_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { return *pAllocationCallbacks; } else { - drmp3_allocation_callbacks allocationCallbacks; + ma_allocation_callbacks allocationCallbacks; allocationCallbacks.pUserData = NULL; - allocationCallbacks.onMalloc = drmp3__malloc_default; - allocationCallbacks.onRealloc = drmp3__realloc_default; - allocationCallbacks.onFree = drmp3__free_default; + allocationCallbacks.onMalloc = ma_dr_mp3__malloc_default; + allocationCallbacks.onRealloc = ma_dr_mp3__realloc_default; + allocationCallbacks.onFree = ma_dr_mp3__free_default; return allocationCallbacks; } } -static size_t drmp3__on_read(drmp3* pMP3, void* pBufferOut, size_t bytesToRead) +static size_t ma_dr_mp3__on_read(ma_dr_mp3* pMP3, void* pBufferOut, size_t bytesToRead) { size_t bytesRead = pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead); pMP3->streamCursor += bytesRead; return bytesRead; } -static drmp3_bool32 drmp3__on_seek(drmp3* pMP3, int offset, drmp3_seek_origin origin) +static ma_bool32 ma_dr_mp3__on_seek(ma_dr_mp3* pMP3, int offset, ma_dr_mp3_seek_origin origin) { - DRMP3_ASSERT(offset >= 0); + MA_DR_MP3_ASSERT(offset >= 0); if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { - return DRMP3_FALSE; + return MA_FALSE; } - if (origin == drmp3_seek_origin_start) { - pMP3->streamCursor = (drmp3_uint64)offset; + if (origin == ma_dr_mp3_seek_origin_start) { + pMP3->streamCursor = (ma_uint64)offset; } else { pMP3->streamCursor += offset; } - return DRMP3_TRUE; + return MA_TRUE; } -static drmp3_bool32 drmp3__on_seek_64(drmp3* pMP3, drmp3_uint64 offset, drmp3_seek_origin origin) +static ma_bool32 ma_dr_mp3__on_seek_64(ma_dr_mp3* pMP3, ma_uint64 offset, ma_dr_mp3_seek_origin origin) { if (offset <= 0x7FFFFFFF) { - return drmp3__on_seek(pMP3, (int)offset, origin); + return ma_dr_mp3__on_seek(pMP3, (int)offset, origin); } - if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_start)) { - return DRMP3_FALSE; + if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; } offset -= 0x7FFFFFFF; while (offset > 0) { if (offset <= 0x7FFFFFFF) { - if (!drmp3__on_seek(pMP3, (int)offset, drmp3_seek_origin_current)) { - return DRMP3_FALSE; + if (!ma_dr_mp3__on_seek(pMP3, (int)offset, ma_dr_mp3_seek_origin_current)) { + return MA_FALSE; } offset = 0; } else { - if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_current)) { - return DRMP3_FALSE; + if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_current)) { + return MA_FALSE; } offset -= 0x7FFFFFFF; } } - return DRMP3_TRUE; + return MA_TRUE; } -static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +static ma_uint32 ma_dr_mp3_decode_next_frame_ex__callbacks(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { - drmp3_uint32 pcmFramesRead = 0; - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->onRead != NULL); + ma_uint32 pcmFramesRead = 0; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onRead != NULL); if (pMP3->atEnd) { return 0; } for (;;) { - drmp3dec_frame_info info; - if (pMP3->dataSize < DRMP3_MIN_DATA_CHUNK_SIZE) { + ma_dr_mp3dec_frame_info info; + if (pMP3->dataSize < MA_DR_MP3_MIN_DATA_CHUNK_SIZE) { size_t bytesRead; if (pMP3->pData != NULL) { - DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); } pMP3->dataConsumed = 0; - if (pMP3->dataCapacity < DRMP3_DATA_CHUNK_SIZE) { - drmp3_uint8* pNewData; + if (pMP3->dataCapacity < MA_DR_MP3_DATA_CHUNK_SIZE) { + ma_uint8* pNewData; size_t newDataCap; - newDataCap = DRMP3_DATA_CHUNK_SIZE; - pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + newDataCap = MA_DR_MP3_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); if (pNewData == NULL) { return 0; } pMP3->pData = pNewData; pMP3->dataCapacity = newDataCap; } - bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); if (bytesRead == 0) { if (pMP3->dataSize == 0) { - pMP3->atEnd = DRMP3_TRUE; + pMP3->atEnd = MA_TRUE; return 0; } } pMP3->dataSize += bytesRead; } if (pMP3->dataSize > INT_MAX) { - pMP3->atEnd = DRMP3_TRUE; + pMP3->atEnd = MA_TRUE; return 0; } - DRMP3_ASSERT(pMP3->pData != NULL); - DRMP3_ASSERT(pMP3->dataCapacity > 0); - pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); + MA_DR_MP3_ASSERT(pMP3->pData != NULL); + MA_DR_MP3_ASSERT(pMP3->dataCapacity > 0); + if (pMP3->pData == NULL) { + return 0; + } + pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); if (info.frame_bytes > 0) { pMP3->dataConsumed += (size_t)info.frame_bytes; pMP3->dataSize -= (size_t)info.frame_bytes; } if (pcmFramesRead > 0) { - pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; pMP3->mp3FrameChannels = info.channels; @@ -67804,22 +91756,22 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sa break; } else if (info.frame_bytes == 0) { size_t bytesRead; - DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); pMP3->dataConsumed = 0; if (pMP3->dataCapacity == pMP3->dataSize) { - drmp3_uint8* pNewData; + ma_uint8* pNewData; size_t newDataCap; - newDataCap = pMP3->dataCapacity + DRMP3_DATA_CHUNK_SIZE; - pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + newDataCap = pMP3->dataCapacity + MA_DR_MP3_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); if (pNewData == NULL) { return 0; } pMP3->pData = pNewData; pMP3->dataCapacity = newDataCap; } - bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); if (bytesRead == 0) { - pMP3->atEnd = DRMP3_TRUE; + pMP3->atEnd = MA_TRUE; return 0; } pMP3->dataSize += bytesRead; @@ -67827,19 +91779,19 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sa }; return pcmFramesRead; } -static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +static ma_uint32 ma_dr_mp3_decode_next_frame_ex__memory(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { - drmp3_uint32 pcmFramesRead = 0; - drmp3dec_frame_info info; - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->memory.pData != NULL); + ma_uint32 pcmFramesRead = 0; + ma_dr_mp3dec_frame_info info; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->memory.pData != NULL); if (pMP3->atEnd) { return 0; } for (;;) { - pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); + pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); if (pcmFramesRead > 0) { - pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; pMP3->mp3FrameChannels = info.channels; @@ -67854,25 +91806,25 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sampl pMP3->memory.currentReadPos += (size_t)info.frame_bytes; return pcmFramesRead; } -static drmp3_uint32 drmp3_decode_next_frame_ex(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +static ma_uint32 ma_dr_mp3_decode_next_frame_ex(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { if (pMP3->memory.pData != NULL && pMP3->memory.dataSize > 0) { - return drmp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); + return ma_dr_mp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); } else { - return drmp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); + return ma_dr_mp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); } } -static drmp3_uint32 drmp3_decode_next_frame(drmp3* pMP3) +static ma_uint32 ma_dr_mp3_decode_next_frame(ma_dr_mp3* pMP3) { - DRMP3_ASSERT(pMP3 != NULL); - return drmp3_decode_next_frame_ex(pMP3, (drmp3d_sample_t*)pMP3->pcmFrames); + MA_DR_MP3_ASSERT(pMP3 != NULL); + return ma_dr_mp3_decode_next_frame_ex(pMP3, (ma_dr_mp3d_sample_t*)pMP3->pcmFrames); } #if 0 -static drmp3_uint32 drmp3_seek_next_frame(drmp3* pMP3) +static ma_uint32 ma_dr_mp3_seek_next_frame(ma_dr_mp3* pMP3) { - drmp3_uint32 pcmFrameCount; - DRMP3_ASSERT(pMP3 != NULL); - pcmFrameCount = drmp3_decode_next_frame_ex(pMP3, NULL); + ma_uint32 pcmFrameCount; + MA_DR_MP3_ASSERT(pMP3 != NULL); + pcmFrameCount = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFrameCount == 0) { return 0; } @@ -67882,55 +91834,55 @@ static drmp3_uint32 drmp3_seek_next_frame(drmp3* pMP3) return pcmFrameCount; } #endif -static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +static ma_bool32 ma_dr_mp3_init_internal(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(onRead != NULL); - drmp3dec_init(&pMP3->decoder); + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(onRead != NULL); + ma_dr_mp3dec_init(&pMP3->decoder); pMP3->onRead = onRead; pMP3->onSeek = onSeek; pMP3->pUserData = pUserData; - pMP3->allocationCallbacks = drmp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + pMP3->allocationCallbacks = ma_dr_mp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pMP3->allocationCallbacks.onFree == NULL || (pMP3->allocationCallbacks.onMalloc == NULL && pMP3->allocationCallbacks.onRealloc == NULL)) { - return DRMP3_FALSE; + return MA_FALSE; } - if (drmp3_decode_next_frame(pMP3) == 0) { - drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); - return DRMP3_FALSE; + if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { + ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); + return MA_FALSE; } pMP3->channels = pMP3->mp3FrameChannels; pMP3->sampleRate = pMP3->mp3FrameSampleRate; - return DRMP3_TRUE; + return MA_TRUE; } -DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pMP3 == NULL || onRead == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } - DRMP3_ZERO_OBJECT(pMP3); - return drmp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); + MA_DR_MP3_ZERO_OBJECT(pMP3); + return ma_dr_mp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); } -static size_t drmp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +static size_t ma_dr_mp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) { - drmp3* pMP3 = (drmp3*)pUserData; + ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; size_t bytesRemaining; - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { - DRMP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); + MA_DR_MP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); pMP3->memory.currentReadPos += bytesToRead; } return bytesToRead; } -static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3_seek_origin origin) +static ma_bool32 ma_dr_mp3__on_seek_memory(void* pUserData, int byteOffset, ma_dr_mp3_seek_origin origin) { - drmp3* pMP3 = (drmp3*)pUserData; - DRMP3_ASSERT(pMP3 != NULL); - if (origin == drmp3_seek_origin_current) { + ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; + MA_DR_MP3_ASSERT(pMP3 != NULL); + if (origin == ma_dr_mp3_seek_origin_current) { if (byteOffset > 0) { if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); @@ -67942,580 +91894,75 @@ static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3 } pMP3->memory.currentReadPos += byteOffset; } else { - if ((drmp3_uint32)byteOffset <= pMP3->memory.dataSize) { + if ((ma_uint32)byteOffset <= pMP3->memory.dataSize) { pMP3->memory.currentReadPos = byteOffset; } else { pMP3->memory.currentReadPos = pMP3->memory.dataSize; } } - return DRMP3_TRUE; + return MA_TRUE; } -DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { if (pMP3 == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } - DRMP3_ZERO_OBJECT(pMP3); + MA_DR_MP3_ZERO_OBJECT(pMP3); if (pData == NULL || dataSize == 0) { - return DRMP3_FALSE; + return MA_FALSE; } - pMP3->memory.pData = (const drmp3_uint8*)pData; + pMP3->memory.pData = (const ma_uint8*)pData; pMP3->memory.dataSize = dataSize; pMP3->memory.currentReadPos = 0; - return drmp3_init_internal(pMP3, drmp3__on_read_memory, drmp3__on_seek_memory, pMP3, pAllocationCallbacks); + return ma_dr_mp3_init_internal(pMP3, ma_dr_mp3__on_read_memory, ma_dr_mp3__on_seek_memory, pMP3, pAllocationCallbacks); } -#ifndef DR_MP3_NO_STDIO +#ifndef MA_DR_MP3_NO_STDIO #include #include -#include -static drmp3_result drmp3_result_from_errno(int e) -{ - switch (e) - { - case 0: return DRMP3_SUCCESS; - #ifdef EPERM - case EPERM: return DRMP3_INVALID_OPERATION; - #endif - #ifdef ENOENT - case ENOENT: return DRMP3_DOES_NOT_EXIST; - #endif - #ifdef ESRCH - case ESRCH: return DRMP3_DOES_NOT_EXIST; - #endif - #ifdef EINTR - case EINTR: return DRMP3_INTERRUPT; - #endif - #ifdef EIO - case EIO: return DRMP3_IO_ERROR; - #endif - #ifdef ENXIO - case ENXIO: return DRMP3_DOES_NOT_EXIST; - #endif - #ifdef E2BIG - case E2BIG: return DRMP3_INVALID_ARGS; - #endif - #ifdef ENOEXEC - case ENOEXEC: return DRMP3_INVALID_FILE; - #endif - #ifdef EBADF - case EBADF: return DRMP3_INVALID_FILE; - #endif - #ifdef ECHILD - case ECHILD: return DRMP3_ERROR; - #endif - #ifdef EAGAIN - case EAGAIN: return DRMP3_UNAVAILABLE; - #endif - #ifdef ENOMEM - case ENOMEM: return DRMP3_OUT_OF_MEMORY; - #endif - #ifdef EACCES - case EACCES: return DRMP3_ACCESS_DENIED; - #endif - #ifdef EFAULT - case EFAULT: return DRMP3_BAD_ADDRESS; - #endif - #ifdef ENOTBLK - case ENOTBLK: return DRMP3_ERROR; - #endif - #ifdef EBUSY - case EBUSY: return DRMP3_BUSY; - #endif - #ifdef EEXIST - case EEXIST: return DRMP3_ALREADY_EXISTS; - #endif - #ifdef EXDEV - case EXDEV: return DRMP3_ERROR; - #endif - #ifdef ENODEV - case ENODEV: return DRMP3_DOES_NOT_EXIST; - #endif - #ifdef ENOTDIR - case ENOTDIR: return DRMP3_NOT_DIRECTORY; - #endif - #ifdef EISDIR - case EISDIR: return DRMP3_IS_DIRECTORY; - #endif - #ifdef EINVAL - case EINVAL: return DRMP3_INVALID_ARGS; - #endif - #ifdef ENFILE - case ENFILE: return DRMP3_TOO_MANY_OPEN_FILES; - #endif - #ifdef EMFILE - case EMFILE: return DRMP3_TOO_MANY_OPEN_FILES; - #endif - #ifdef ENOTTY - case ENOTTY: return DRMP3_INVALID_OPERATION; - #endif - #ifdef ETXTBSY - case ETXTBSY: return DRMP3_BUSY; - #endif - #ifdef EFBIG - case EFBIG: return DRMP3_TOO_BIG; - #endif - #ifdef ENOSPC - case ENOSPC: return DRMP3_NO_SPACE; - #endif - #ifdef ESPIPE - case ESPIPE: return DRMP3_BAD_SEEK; - #endif - #ifdef EROFS - case EROFS: return DRMP3_ACCESS_DENIED; - #endif - #ifdef EMLINK - case EMLINK: return DRMP3_TOO_MANY_LINKS; - #endif - #ifdef EPIPE - case EPIPE: return DRMP3_BAD_PIPE; - #endif - #ifdef EDOM - case EDOM: return DRMP3_OUT_OF_RANGE; - #endif - #ifdef ERANGE - case ERANGE: return DRMP3_OUT_OF_RANGE; - #endif - #ifdef EDEADLK - case EDEADLK: return DRMP3_DEADLOCK; - #endif - #ifdef ENAMETOOLONG - case ENAMETOOLONG: return DRMP3_PATH_TOO_LONG; - #endif - #ifdef ENOLCK - case ENOLCK: return DRMP3_ERROR; - #endif - #ifdef ENOSYS - case ENOSYS: return DRMP3_NOT_IMPLEMENTED; - #endif - #ifdef ENOTEMPTY - case ENOTEMPTY: return DRMP3_DIRECTORY_NOT_EMPTY; - #endif - #ifdef ELOOP - case ELOOP: return DRMP3_TOO_MANY_LINKS; - #endif - #ifdef ENOMSG - case ENOMSG: return DRMP3_NO_MESSAGE; - #endif - #ifdef EIDRM - case EIDRM: return DRMP3_ERROR; - #endif - #ifdef ECHRNG - case ECHRNG: return DRMP3_ERROR; - #endif - #ifdef EL2NSYNC - case EL2NSYNC: return DRMP3_ERROR; - #endif - #ifdef EL3HLT - case EL3HLT: return DRMP3_ERROR; - #endif - #ifdef EL3RST - case EL3RST: return DRMP3_ERROR; - #endif - #ifdef ELNRNG - case ELNRNG: return DRMP3_OUT_OF_RANGE; - #endif - #ifdef EUNATCH - case EUNATCH: return DRMP3_ERROR; - #endif - #ifdef ENOCSI - case ENOCSI: return DRMP3_ERROR; - #endif - #ifdef EL2HLT - case EL2HLT: return DRMP3_ERROR; - #endif - #ifdef EBADE - case EBADE: return DRMP3_ERROR; - #endif - #ifdef EBADR - case EBADR: return DRMP3_ERROR; - #endif - #ifdef EXFULL - case EXFULL: return DRMP3_ERROR; - #endif - #ifdef ENOANO - case ENOANO: return DRMP3_ERROR; - #endif - #ifdef EBADRQC - case EBADRQC: return DRMP3_ERROR; - #endif - #ifdef EBADSLT - case EBADSLT: return DRMP3_ERROR; - #endif - #ifdef EBFONT - case EBFONT: return DRMP3_INVALID_FILE; - #endif - #ifdef ENOSTR - case ENOSTR: return DRMP3_ERROR; - #endif - #ifdef ENODATA - case ENODATA: return DRMP3_NO_DATA_AVAILABLE; - #endif - #ifdef ETIME - case ETIME: return DRMP3_TIMEOUT; - #endif - #ifdef ENOSR - case ENOSR: return DRMP3_NO_DATA_AVAILABLE; - #endif - #ifdef ENONET - case ENONET: return DRMP3_NO_NETWORK; - #endif - #ifdef ENOPKG - case ENOPKG: return DRMP3_ERROR; - #endif - #ifdef EREMOTE - case EREMOTE: return DRMP3_ERROR; - #endif - #ifdef ENOLINK - case ENOLINK: return DRMP3_ERROR; - #endif - #ifdef EADV - case EADV: return DRMP3_ERROR; - #endif - #ifdef ESRMNT - case ESRMNT: return DRMP3_ERROR; - #endif - #ifdef ECOMM - case ECOMM: return DRMP3_ERROR; - #endif - #ifdef EPROTO - case EPROTO: return DRMP3_ERROR; - #endif - #ifdef EMULTIHOP - case EMULTIHOP: return DRMP3_ERROR; - #endif - #ifdef EDOTDOT - case EDOTDOT: return DRMP3_ERROR; - #endif - #ifdef EBADMSG - case EBADMSG: return DRMP3_BAD_MESSAGE; - #endif - #ifdef EOVERFLOW - case EOVERFLOW: return DRMP3_TOO_BIG; - #endif - #ifdef ENOTUNIQ - case ENOTUNIQ: return DRMP3_NOT_UNIQUE; - #endif - #ifdef EBADFD - case EBADFD: return DRMP3_ERROR; - #endif - #ifdef EREMCHG - case EREMCHG: return DRMP3_ERROR; - #endif - #ifdef ELIBACC - case ELIBACC: return DRMP3_ACCESS_DENIED; - #endif - #ifdef ELIBBAD - case ELIBBAD: return DRMP3_INVALID_FILE; - #endif - #ifdef ELIBSCN - case ELIBSCN: return DRMP3_INVALID_FILE; - #endif - #ifdef ELIBMAX - case ELIBMAX: return DRMP3_ERROR; - #endif - #ifdef ELIBEXEC - case ELIBEXEC: return DRMP3_ERROR; - #endif - #ifdef EILSEQ - case EILSEQ: return DRMP3_INVALID_DATA; - #endif - #ifdef ERESTART - case ERESTART: return DRMP3_ERROR; - #endif - #ifdef ESTRPIPE - case ESTRPIPE: return DRMP3_ERROR; - #endif - #ifdef EUSERS - case EUSERS: return DRMP3_ERROR; - #endif - #ifdef ENOTSOCK - case ENOTSOCK: return DRMP3_NOT_SOCKET; - #endif - #ifdef EDESTADDRREQ - case EDESTADDRREQ: return DRMP3_NO_ADDRESS; - #endif - #ifdef EMSGSIZE - case EMSGSIZE: return DRMP3_TOO_BIG; - #endif - #ifdef EPROTOTYPE - case EPROTOTYPE: return DRMP3_BAD_PROTOCOL; - #endif - #ifdef ENOPROTOOPT - case ENOPROTOOPT: return DRMP3_PROTOCOL_UNAVAILABLE; - #endif - #ifdef EPROTONOSUPPORT - case EPROTONOSUPPORT: return DRMP3_PROTOCOL_NOT_SUPPORTED; - #endif - #ifdef ESOCKTNOSUPPORT - case ESOCKTNOSUPPORT: return DRMP3_SOCKET_NOT_SUPPORTED; - #endif - #ifdef EOPNOTSUPP - case EOPNOTSUPP: return DRMP3_INVALID_OPERATION; - #endif - #ifdef EPFNOSUPPORT - case EPFNOSUPPORT: return DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EAFNOSUPPORT - case EAFNOSUPPORT: return DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED; - #endif - #ifdef EADDRINUSE - case EADDRINUSE: return DRMP3_ALREADY_IN_USE; - #endif - #ifdef EADDRNOTAVAIL - case EADDRNOTAVAIL: return DRMP3_ERROR; - #endif - #ifdef ENETDOWN - case ENETDOWN: return DRMP3_NO_NETWORK; - #endif - #ifdef ENETUNREACH - case ENETUNREACH: return DRMP3_NO_NETWORK; - #endif - #ifdef ENETRESET - case ENETRESET: return DRMP3_NO_NETWORK; - #endif - #ifdef ECONNABORTED - case ECONNABORTED: return DRMP3_NO_NETWORK; - #endif - #ifdef ECONNRESET - case ECONNRESET: return DRMP3_CONNECTION_RESET; - #endif - #ifdef ENOBUFS - case ENOBUFS: return DRMP3_NO_SPACE; - #endif - #ifdef EISCONN - case EISCONN: return DRMP3_ALREADY_CONNECTED; - #endif - #ifdef ENOTCONN - case ENOTCONN: return DRMP3_NOT_CONNECTED; - #endif - #ifdef ESHUTDOWN - case ESHUTDOWN: return DRMP3_ERROR; - #endif - #ifdef ETOOMANYREFS - case ETOOMANYREFS: return DRMP3_ERROR; - #endif - #ifdef ETIMEDOUT - case ETIMEDOUT: return DRMP3_TIMEOUT; - #endif - #ifdef ECONNREFUSED - case ECONNREFUSED: return DRMP3_CONNECTION_REFUSED; - #endif - #ifdef EHOSTDOWN - case EHOSTDOWN: return DRMP3_NO_HOST; - #endif - #ifdef EHOSTUNREACH - case EHOSTUNREACH: return DRMP3_NO_HOST; - #endif - #ifdef EALREADY - case EALREADY: return DRMP3_IN_PROGRESS; - #endif - #ifdef EINPROGRESS - case EINPROGRESS: return DRMP3_IN_PROGRESS; - #endif - #ifdef ESTALE - case ESTALE: return DRMP3_INVALID_FILE; - #endif - #ifdef EUCLEAN - case EUCLEAN: return DRMP3_ERROR; - #endif - #ifdef ENOTNAM - case ENOTNAM: return DRMP3_ERROR; - #endif - #ifdef ENAVAIL - case ENAVAIL: return DRMP3_ERROR; - #endif - #ifdef EISNAM - case EISNAM: return DRMP3_ERROR; - #endif - #ifdef EREMOTEIO - case EREMOTEIO: return DRMP3_IO_ERROR; - #endif - #ifdef EDQUOT - case EDQUOT: return DRMP3_NO_SPACE; - #endif - #ifdef ENOMEDIUM - case ENOMEDIUM: return DRMP3_DOES_NOT_EXIST; - #endif - #ifdef EMEDIUMTYPE - case EMEDIUMTYPE: return DRMP3_ERROR; - #endif - #ifdef ECANCELED - case ECANCELED: return DRMP3_CANCELLED; - #endif - #ifdef ENOKEY - case ENOKEY: return DRMP3_ERROR; - #endif - #ifdef EKEYEXPIRED - case EKEYEXPIRED: return DRMP3_ERROR; - #endif - #ifdef EKEYREVOKED - case EKEYREVOKED: return DRMP3_ERROR; - #endif - #ifdef EKEYREJECTED - case EKEYREJECTED: return DRMP3_ERROR; - #endif - #ifdef EOWNERDEAD - case EOWNERDEAD: return DRMP3_ERROR; - #endif - #ifdef ENOTRECOVERABLE - case ENOTRECOVERABLE: return DRMP3_ERROR; - #endif - #ifdef ERFKILL - case ERFKILL: return DRMP3_ERROR; - #endif - #ifdef EHWPOISON - case EHWPOISON: return DRMP3_ERROR; - #endif - default: return DRMP3_ERROR; - } -} -static drmp3_result drmp3_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) -{ -#if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err; -#endif - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRMP3_INVALID_ARGS; - } -#if defined(_MSC_VER) && _MSC_VER >= 1400 - err = fopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drmp3_result_from_errno(err); - } -#else -#if defined(_WIN32) || defined(__APPLE__) - *ppFile = fopen(pFilePath, pOpenMode); -#else - #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) - *ppFile = fopen64(pFilePath, pOpenMode); - #else - *ppFile = fopen(pFilePath, pOpenMode); - #endif -#endif - if (*ppFile == NULL) { - drmp3_result result = drmp3_result_from_errno(errno); - if (result == DRMP3_SUCCESS) { - result = DRMP3_ERROR; - } - return result; - } -#endif - return DRMP3_SUCCESS; -} -#if defined(_WIN32) - #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) - #define DRMP3_HAS_WFOPEN - #endif -#endif -static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drmp3_allocation_callbacks* pAllocationCallbacks) -{ - if (ppFile != NULL) { - *ppFile = NULL; - } - if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { - return DRMP3_INVALID_ARGS; - } -#if defined(DRMP3_HAS_WFOPEN) - { - #if defined(_MSC_VER) && _MSC_VER >= 1400 - errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); - if (err != 0) { - return drmp3_result_from_errno(err); - } - #else - *ppFile = _wfopen(pFilePath, pOpenMode); - if (*ppFile == NULL) { - return drmp3_result_from_errno(errno); - } - #endif - (void)pAllocationCallbacks; - } -#else - { - mbstate_t mbs; - size_t lenMB; - const wchar_t* pFilePathTemp = pFilePath; - char* pFilePathMB = NULL; - char pOpenModeMB[32] = {0}; - DRMP3_ZERO_OBJECT(&mbs); - lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); - if (lenMB == (size_t)-1) { - return drmp3_result_from_errno(errno); - } - pFilePathMB = (char*)drmp3__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); - if (pFilePathMB == NULL) { - return DRMP3_OUT_OF_MEMORY; - } - pFilePathTemp = pFilePath; - DRMP3_ZERO_OBJECT(&mbs); - wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); - { - size_t i = 0; - for (;;) { - if (pOpenMode[i] == 0) { - pOpenModeMB[i] = '\0'; - break; - } - pOpenModeMB[i] = (char)pOpenMode[i]; - i += 1; - } - } - *ppFile = fopen(pFilePathMB, pOpenModeMB); - drmp3__free_from_callbacks(pFilePathMB, pAllocationCallbacks); - } - if (*ppFile == NULL) { - return DRMP3_ERROR; - } -#endif - return DRMP3_SUCCESS; -} -static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +static size_t ma_dr_mp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) { return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); } -static drmp3_bool32 drmp3__on_seek_stdio(void* pUserData, int offset, drmp3_seek_origin origin) +static ma_bool32 ma_dr_mp3__on_seek_stdio(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) { - return fseek((FILE*)pUserData, offset, (origin == drmp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; + return fseek((FILE*)pUserData, offset, (origin == ma_dr_mp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } -DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3_bool32 result; + ma_bool32 result; FILE* pFile; - if (drmp3_fopen(&pFile, pFilePath, "rb") != DRMP3_SUCCESS) { - return DRMP3_FALSE; + if (ma_fopen(&pFile, pFilePath, "rb") != MA_SUCCESS) { + return MA_FALSE; } - result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); - if (result != DRMP3_TRUE) { + result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { fclose(pFile); return result; } - return DRMP3_TRUE; + return MA_TRUE; } -DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3_bool32 result; + ma_bool32 result; FILE* pFile; - if (drmp3_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != DRMP3_SUCCESS) { - return DRMP3_FALSE; + if (ma_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; } - result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); - if (result != DRMP3_TRUE) { + result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { fclose(pFile); return result; } - return DRMP3_TRUE; + return MA_TRUE; } #endif -DRMP3_API void drmp3_uninit(drmp3* pMP3) +MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3) { if (pMP3 == NULL) { return; } -#ifndef DR_MP3_NO_STDIO - if (pMP3->onRead == drmp3__on_read_stdio) { +#ifndef MA_DR_MP3_NO_STDIO + if (pMP3->onRead == ma_dr_mp3__on_read_stdio) { FILE* pFile = (FILE*)pMP3->pUserData; if (pFile != NULL) { fclose(pFile); @@ -68523,14 +91970,14 @@ DRMP3_API void drmp3_uninit(drmp3* pMP3) } } #endif - drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); + ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); } -#if defined(DR_MP3_FLOAT_OUTPUT) -static void drmp3_f32_to_s16(drmp3_int16* dst, const float* src, drmp3_uint64 sampleCount) +#if defined(MA_DR_MP3_FLOAT_OUTPUT) +static void ma_dr_mp3_f32_to_s16(ma_int16* dst, const float* src, ma_uint64 sampleCount) { - drmp3_uint64 i; - drmp3_uint64 i4; - drmp3_uint64 sampleCount4; + ma_uint64 i; + ma_uint64 i4; + ma_uint64 sampleCount4; i = 0; sampleCount4 = sampleCount >> 2; for (i4 = 0; i4 < sampleCount4; i4 += 1) { @@ -68546,24 +91993,24 @@ static void drmp3_f32_to_s16(drmp3_int16* dst, const float* src, drmp3_uint64 sa x1 = x1 * 32767.0f; x2 = x2 * 32767.0f; x3 = x3 * 32767.0f; - dst[i+0] = (drmp3_int16)x0; - dst[i+1] = (drmp3_int16)x1; - dst[i+2] = (drmp3_int16)x2; - dst[i+3] = (drmp3_int16)x3; + dst[i+0] = (ma_int16)x0; + dst[i+1] = (ma_int16)x1; + dst[i+2] = (ma_int16)x2; + dst[i+3] = (ma_int16)x3; i += 4; } for (; i < sampleCount; i += 1) { float x = src[i]; x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); x = x * 32767.0f; - dst[i] = (drmp3_int16)x; + dst[i] = (ma_int16)x; } } #endif -#if !defined(DR_MP3_FLOAT_OUTPUT) -static void drmp3_s16_to_f32(float* dst, const drmp3_int16* src, drmp3_uint64 sampleCount) +#if !defined(MA_DR_MP3_FLOAT_OUTPUT) +static void ma_dr_mp3_s16_to_f32(float* dst, const ma_int16* src, ma_uint64 sampleCount) { - drmp3_uint64 i; + ma_uint64 i; for (i = 0; i < sampleCount; i += 1) { float x = (float)src[i]; x = x * 0.000030517578125f; @@ -68571,22 +92018,22 @@ static void drmp3_s16_to_f32(float* dst, const drmp3_int16* src, drmp3_uint64 sa } } #endif -static drmp3_uint64 drmp3_read_pcm_frames_raw(drmp3* pMP3, drmp3_uint64 framesToRead, void* pBufferOut) +static ma_uint64 ma_dr_mp3_read_pcm_frames_raw(ma_dr_mp3* pMP3, ma_uint64 framesToRead, void* pBufferOut) { - drmp3_uint64 totalFramesRead = 0; - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->onRead != NULL); + ma_uint64 totalFramesRead = 0; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onRead != NULL); while (framesToRead > 0) { - drmp3_uint32 framesToConsume = (drmp3_uint32)DRMP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); + ma_uint32 framesToConsume = (ma_uint32)MA_DR_MP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); if (pBufferOut != NULL) { - #if defined(DR_MP3_FLOAT_OUTPUT) - float* pFramesOutF32 = (float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); - float* pFramesInF32 = (float*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); - DRMP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); + #if defined(MA_DR_MP3_FLOAT_OUTPUT) + float* pFramesOutF32 = (float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); + float* pFramesInF32 = (float*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + MA_DR_MP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); #else - drmp3_int16* pFramesOutS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalFramesRead * pMP3->channels); - drmp3_int16* pFramesInS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(drmp3_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); - DRMP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(drmp3_int16) * framesToConsume * pMP3->channels); + ma_int16* pFramesOutS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalFramesRead * pMP3->channels); + ma_int16* pFramesInS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(ma_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + MA_DR_MP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(ma_int16) * framesToConsume * pMP3->channels); #endif } pMP3->currentPCMFrame += framesToConsume; @@ -68597,125 +92044,125 @@ static drmp3_uint64 drmp3_read_pcm_frames_raw(drmp3* pMP3, drmp3_uint64 framesTo if (framesToRead == 0) { break; } - DRMP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); - if (drmp3_decode_next_frame(pMP3) == 0) { + MA_DR_MP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); + if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { break; } } return totalFramesRead; } -DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut) +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut) { if (pMP3 == NULL || pMP3->onRead == NULL) { return 0; } -#if defined(DR_MP3_FLOAT_OUTPUT) - return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#if defined(MA_DR_MP3_FLOAT_OUTPUT) + return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); #else { - drmp3_int16 pTempS16[8192]; - drmp3_uint64 totalPCMFramesRead = 0; + ma_int16 pTempS16[8192]; + ma_uint64 totalPCMFramesRead = 0; while (totalPCMFramesRead < framesToRead) { - drmp3_uint64 framesJustRead; - drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; - drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempS16) / pMP3->channels; + ma_uint64 framesJustRead; + ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempS16) / pMP3->channels; if (framesToReadNow > framesRemaining) { framesToReadNow = framesRemaining; } - framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); + framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); if (framesJustRead == 0) { break; } - drmp3_s16_to_f32((float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); + ma_dr_mp3_s16_to_f32((float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); totalPCMFramesRead += framesJustRead; } return totalPCMFramesRead; } #endif } -DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut) +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut) { if (pMP3 == NULL || pMP3->onRead == NULL) { return 0; } -#if !defined(DR_MP3_FLOAT_OUTPUT) - return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#if !defined(MA_DR_MP3_FLOAT_OUTPUT) + return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); #else { float pTempF32[4096]; - drmp3_uint64 totalPCMFramesRead = 0; + ma_uint64 totalPCMFramesRead = 0; while (totalPCMFramesRead < framesToRead) { - drmp3_uint64 framesJustRead; - drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; - drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempF32) / pMP3->channels; + ma_uint64 framesJustRead; + ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempF32) / pMP3->channels; if (framesToReadNow > framesRemaining) { framesToReadNow = framesRemaining; } - framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); + framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); if (framesJustRead == 0) { break; } - drmp3_f32_to_s16((drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); + ma_dr_mp3_f32_to_s16((ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); totalPCMFramesRead += framesJustRead; } return totalPCMFramesRead; } #endif } -static void drmp3_reset(drmp3* pMP3) +static void ma_dr_mp3_reset(ma_dr_mp3* pMP3) { - DRMP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3 != NULL); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = 0; pMP3->currentPCMFrame = 0; pMP3->dataSize = 0; - pMP3->atEnd = DRMP3_FALSE; - drmp3dec_init(&pMP3->decoder); + pMP3->atEnd = MA_FALSE; + ma_dr_mp3dec_init(&pMP3->decoder); } -static drmp3_bool32 drmp3_seek_to_start_of_stream(drmp3* pMP3) +static ma_bool32 ma_dr_mp3_seek_to_start_of_stream(ma_dr_mp3* pMP3) { - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->onSeek != NULL); - if (!drmp3__on_seek(pMP3, 0, drmp3_seek_origin_start)) { - return DRMP3_FALSE; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onSeek != NULL); + if (!ma_dr_mp3__on_seek(pMP3, 0, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; } - drmp3_reset(pMP3); - return DRMP3_TRUE; + ma_dr_mp3_reset(pMP3); + return MA_TRUE; } -static drmp3_bool32 drmp3_seek_forward_by_pcm_frames__brute_force(drmp3* pMP3, drmp3_uint64 frameOffset) +static ma_bool32 ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameOffset) { - drmp3_uint64 framesRead; -#if defined(DR_MP3_FLOAT_OUTPUT) - framesRead = drmp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); + ma_uint64 framesRead; +#if defined(MA_DR_MP3_FLOAT_OUTPUT) + framesRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); #else - framesRead = drmp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); + framesRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); #endif if (framesRead != frameOffset) { - return DRMP3_FALSE; + return MA_FALSE; } - return DRMP3_TRUE; + return MA_TRUE; } -static drmp3_bool32 drmp3_seek_to_pcm_frame__brute_force(drmp3* pMP3, drmp3_uint64 frameIndex) +static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { - DRMP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3 != NULL); if (frameIndex == pMP3->currentPCMFrame) { - return DRMP3_TRUE; + return MA_TRUE; } if (frameIndex < pMP3->currentPCMFrame) { - if (!drmp3_seek_to_start_of_stream(pMP3)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; } } - DRMP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); - return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); + MA_DR_MP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); + return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); } -static drmp3_bool32 drmp3_find_closest_seek_point(drmp3* pMP3, drmp3_uint64 frameIndex, drmp3_uint32* pSeekPointIndex) +static ma_bool32 ma_dr_mp3_find_closest_seek_point(ma_dr_mp3* pMP3, ma_uint64 frameIndex, ma_uint32* pSeekPointIndex) { - drmp3_uint32 iSeekPoint; - DRMP3_ASSERT(pSeekPointIndex != NULL); + ma_uint32 iSeekPoint; + MA_DR_MP3_ASSERT(pSeekPointIndex != NULL); *pSeekPointIndex = 0; if (frameIndex < pMP3->pSeekPoints[0].pcmFrameIndex) { - return DRMP3_FALSE; + return MA_FALSE; } for (iSeekPoint = 0; iSeekPoint < pMP3->seekPointCount; ++iSeekPoint) { if (pMP3->pSeekPoints[iSeekPoint].pcmFrameIndex > frameIndex) { @@ -68723,18 +92170,18 @@ static drmp3_bool32 drmp3_find_closest_seek_point(drmp3* pMP3, drmp3_uint64 fram } *pSeekPointIndex = iSeekPoint; } - return DRMP3_TRUE; + return MA_TRUE; } -static drmp3_bool32 drmp3_seek_to_pcm_frame__seek_table(drmp3* pMP3, drmp3_uint64 frameIndex) +static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__seek_table(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { - drmp3_seek_point seekPoint; - drmp3_uint32 priorSeekPointIndex; - drmp3_uint16 iMP3Frame; - drmp3_uint64 leftoverFrames; - DRMP3_ASSERT(pMP3 != NULL); - DRMP3_ASSERT(pMP3->pSeekPoints != NULL); - DRMP3_ASSERT(pMP3->seekPointCount > 0); - if (drmp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { + ma_dr_mp3_seek_point seekPoint; + ma_uint32 priorSeekPointIndex; + ma_uint16 iMP3Frame; + ma_uint64 leftoverFrames; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->pSeekPoints != NULL); + MA_DR_MP3_ASSERT(pMP3->seekPointCount > 0); + if (ma_dr_mp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { seekPoint = pMP3->pSeekPoints[priorSeekPointIndex]; } else { seekPoint.seekPosInBytes = 0; @@ -68742,71 +92189,71 @@ static drmp3_bool32 drmp3_seek_to_pcm_frame__seek_table(drmp3* pMP3, drmp3_uint6 seekPoint.mp3FramesToDiscard = 0; seekPoint.pcmFramesToDiscard = 0; } - if (!drmp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, drmp3_seek_origin_start)) { - return DRMP3_FALSE; + if (!ma_dr_mp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; } - drmp3_reset(pMP3); + ma_dr_mp3_reset(pMP3); for (iMP3Frame = 0; iMP3Frame < seekPoint.mp3FramesToDiscard; ++iMP3Frame) { - drmp3_uint32 pcmFramesRead; - drmp3d_sample_t* pPCMFrames; + ma_uint32 pcmFramesRead; + ma_dr_mp3d_sample_t* pPCMFrames; pPCMFrames = NULL; if (iMP3Frame == seekPoint.mp3FramesToDiscard-1) { - pPCMFrames = (drmp3d_sample_t*)pMP3->pcmFrames; + pPCMFrames = (ma_dr_mp3d_sample_t*)pMP3->pcmFrames; } - pcmFramesRead = drmp3_decode_next_frame_ex(pMP3, pPCMFrames); + pcmFramesRead = ma_dr_mp3_decode_next_frame_ex(pMP3, pPCMFrames); if (pcmFramesRead == 0) { - return DRMP3_FALSE; + return MA_FALSE; } } pMP3->currentPCMFrame = seekPoint.pcmFrameIndex - seekPoint.pcmFramesToDiscard; leftoverFrames = frameIndex - pMP3->currentPCMFrame; - return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); + return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); } -DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex) +MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { if (pMP3 == NULL || pMP3->onSeek == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } if (frameIndex == 0) { - return drmp3_seek_to_start_of_stream(pMP3); + return ma_dr_mp3_seek_to_start_of_stream(pMP3); } if (pMP3->pSeekPoints != NULL && pMP3->seekPointCount > 0) { - return drmp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); + return ma_dr_mp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); } else { - return drmp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); + return ma_dr_mp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); } } -DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount) +MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount) { - drmp3_uint64 currentPCMFrame; - drmp3_uint64 totalPCMFrameCount; - drmp3_uint64 totalMP3FrameCount; + ma_uint64 currentPCMFrame; + ma_uint64 totalPCMFrameCount; + ma_uint64 totalMP3FrameCount; if (pMP3 == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } if (pMP3->onSeek == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } currentPCMFrame = pMP3->currentPCMFrame; - if (!drmp3_seek_to_start_of_stream(pMP3)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; } totalPCMFrameCount = 0; totalMP3FrameCount = 0; for (;;) { - drmp3_uint32 pcmFramesInCurrentMP3Frame; - pcmFramesInCurrentMP3Frame = drmp3_decode_next_frame_ex(pMP3, NULL); + ma_uint32 pcmFramesInCurrentMP3Frame; + pcmFramesInCurrentMP3Frame = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3Frame == 0) { break; } totalPCMFrameCount += pcmFramesInCurrentMP3Frame; totalMP3FrameCount += 1; } - if (!drmp3_seek_to_start_of_stream(pMP3)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; } - if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return MA_FALSE; } if (pMP3FrameCount != NULL) { *pMP3FrameCount = totalMP3FrameCount; @@ -68814,89 +92261,89 @@ DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint if (pPCMFrameCount != NULL) { *pPCMFrameCount = totalPCMFrameCount; } - return DRMP3_TRUE; + return MA_TRUE; } -DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3) +MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3) { - drmp3_uint64 totalPCMFrameCount; - if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { + ma_uint64 totalPCMFrameCount; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { return 0; } return totalPCMFrameCount; } -DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3) +MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3) { - drmp3_uint64 totalMP3FrameCount; - if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { + ma_uint64 totalMP3FrameCount; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { return 0; } return totalMP3FrameCount; } -static void drmp3__accumulate_running_pcm_frame_count(drmp3* pMP3, drmp3_uint32 pcmFrameCountIn, drmp3_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) +static void ma_dr_mp3__accumulate_running_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint32 pcmFrameCountIn, ma_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) { float srcRatio; float pcmFrameCountOutF; - drmp3_uint32 pcmFrameCountOut; + ma_uint32 pcmFrameCountOut; srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate; - DRMP3_ASSERT(srcRatio > 0); + MA_DR_MP3_ASSERT(srcRatio > 0); pcmFrameCountOutF = *pRunningPCMFrameCountFractionalPart + (pcmFrameCountIn / srcRatio); - pcmFrameCountOut = (drmp3_uint32)pcmFrameCountOutF; + pcmFrameCountOut = (ma_uint32)pcmFrameCountOutF; *pRunningPCMFrameCountFractionalPart = pcmFrameCountOutF - pcmFrameCountOut; *pRunningPCMFrameCount += pcmFrameCountOut; } typedef struct { - drmp3_uint64 bytePos; - drmp3_uint64 pcmFrameIndex; -} drmp3__seeking_mp3_frame_info; -DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints) + ma_uint64 bytePos; + ma_uint64 pcmFrameIndex; +} ma_dr_mp3__seeking_mp3_frame_info; +MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints) { - drmp3_uint32 seekPointCount; - drmp3_uint64 currentPCMFrame; - drmp3_uint64 totalMP3FrameCount; - drmp3_uint64 totalPCMFrameCount; + ma_uint32 seekPointCount; + ma_uint64 currentPCMFrame; + ma_uint64 totalMP3FrameCount; + ma_uint64 totalPCMFrameCount; if (pMP3 == NULL || pSeekPointCount == NULL || pSeekPoints == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } seekPointCount = *pSeekPointCount; if (seekPointCount == 0) { - return DRMP3_FALSE; + return MA_FALSE; } currentPCMFrame = pMP3->currentPCMFrame; - if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { + return MA_FALSE; } - if (totalMP3FrameCount < DRMP3_SEEK_LEADING_MP3_FRAMES+1) { + if (totalMP3FrameCount < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1) { seekPointCount = 1; pSeekPoints[0].seekPosInBytes = 0; pSeekPoints[0].pcmFrameIndex = 0; pSeekPoints[0].mp3FramesToDiscard = 0; pSeekPoints[0].pcmFramesToDiscard = 0; } else { - drmp3_uint64 pcmFramesBetweenSeekPoints; - drmp3__seeking_mp3_frame_info mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES+1]; - drmp3_uint64 runningPCMFrameCount = 0; + ma_uint64 pcmFramesBetweenSeekPoints; + ma_dr_mp3__seeking_mp3_frame_info mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1]; + ma_uint64 runningPCMFrameCount = 0; float runningPCMFrameCountFractionalPart = 0; - drmp3_uint64 nextTargetPCMFrame; - drmp3_uint32 iMP3Frame; - drmp3_uint32 iSeekPoint; + ma_uint64 nextTargetPCMFrame; + ma_uint32 iMP3Frame; + ma_uint32 iSeekPoint; if (seekPointCount > totalMP3FrameCount-1) { - seekPointCount = (drmp3_uint32)totalMP3FrameCount-1; + seekPointCount = (ma_uint32)totalMP3FrameCount-1; } pcmFramesBetweenSeekPoints = totalPCMFrameCount / (seekPointCount+1); - if (!drmp3_seek_to_start_of_stream(pMP3)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; } - for (iMP3Frame = 0; iMP3Frame < DRMP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { - drmp3_uint32 pcmFramesInCurrentMP3FrameIn; - DRMP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); + for (iMP3Frame = 0; iMP3Frame < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { + ma_uint32 pcmFramesInCurrentMP3FrameIn; + MA_DR_MP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); mp3FrameInfo[iMP3Frame].bytePos = pMP3->streamCursor - pMP3->dataSize; mp3FrameInfo[iMP3Frame].pcmFrameIndex = runningPCMFrameCount; - pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3FrameIn == 0) { - return DRMP3_FALSE; + return MA_FALSE; } - drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); } nextTargetPCMFrame = 0; for (iSeekPoint = 0; iSeekPoint < seekPointCount; ++iSeekPoint) { @@ -68905,43 +92352,43 @@ DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pS if (nextTargetPCMFrame < runningPCMFrameCount) { pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; - pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; - pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); break; } else { size_t i; - drmp3_uint32 pcmFramesInCurrentMP3FrameIn; - for (i = 0; i < DRMP3_COUNTOF(mp3FrameInfo)-1; ++i) { + ma_uint32 pcmFramesInCurrentMP3FrameIn; + for (i = 0; i < MA_DR_MP3_COUNTOF(mp3FrameInfo)-1; ++i) { mp3FrameInfo[i] = mp3FrameInfo[i+1]; } - mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; - mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; - pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; + pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3FrameIn == 0) { pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; - pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; - pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); break; } - drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); } } } - if (!drmp3_seek_to_start_of_stream(pMP3)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; } - if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { - return DRMP3_FALSE; + if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return MA_FALSE; } } *pSeekPointCount = seekPointCount; - return DRMP3_TRUE; + return MA_TRUE; } -DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints) +MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints) { if (pMP3 == NULL) { - return DRMP3_FALSE; + return MA_FALSE; } if (seekPointCount == 0 || pSeekPoints == NULL) { pMP3->seekPointCount = 0; @@ -68950,25 +92397,25 @@ DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPoint pMP3->seekPointCount = seekPointCount; pMP3->pSeekPoints = pSeekPoints; } - return DRMP3_TRUE; + return MA_TRUE; } -static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +static float* ma_dr_mp3__full_read_and_close_f32(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) { - drmp3_uint64 totalFramesRead = 0; - drmp3_uint64 framesCapacity = 0; + ma_uint64 totalFramesRead = 0; + ma_uint64 framesCapacity = 0; float* pFrames = NULL; float temp[4096]; - DRMP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3 != NULL); for (;;) { - drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; - drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); + ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; + ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); if (framesJustRead == 0) { break; } if (framesCapacity < totalFramesRead + framesJustRead) { - drmp3_uint64 oldFramesBufferSize; - drmp3_uint64 newFramesBufferSize; - drmp3_uint64 newFramesCap; + ma_uint64 oldFramesBufferSize; + ma_uint64 newFramesBufferSize; + ma_uint64 newFramesCap; float* pNewFrames; newFramesCap = framesCapacity * 2; if (newFramesCap < totalFramesRead + framesJustRead) { @@ -68976,18 +92423,18 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, } oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(float); newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(float); - if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { break; } - pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + pNewFrames = (float*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { - drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); break; } pFrames = pNewFrames; framesCapacity = newFramesCap; } - DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); + MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); totalFramesRead += framesJustRead; if (framesJustRead != framesToReadRightNow) { break; @@ -68997,48 +92444,48 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, pConfig->channels = pMP3->channels; pConfig->sampleRate = pMP3->sampleRate; } - drmp3_uninit(pMP3); + ma_dr_mp3_uninit(pMP3); if (pTotalFrameCount) { *pTotalFrameCount = totalFramesRead; } return pFrames; } -static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +static ma_int16* ma_dr_mp3__full_read_and_close_s16(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) { - drmp3_uint64 totalFramesRead = 0; - drmp3_uint64 framesCapacity = 0; - drmp3_int16* pFrames = NULL; - drmp3_int16 temp[4096]; - DRMP3_ASSERT(pMP3 != NULL); + ma_uint64 totalFramesRead = 0; + ma_uint64 framesCapacity = 0; + ma_int16* pFrames = NULL; + ma_int16 temp[4096]; + MA_DR_MP3_ASSERT(pMP3 != NULL); for (;;) { - drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; - drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); + ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; + ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); if (framesJustRead == 0) { break; } if (framesCapacity < totalFramesRead + framesJustRead) { - drmp3_uint64 newFramesBufferSize; - drmp3_uint64 oldFramesBufferSize; - drmp3_uint64 newFramesCap; - drmp3_int16* pNewFrames; + ma_uint64 newFramesBufferSize; + ma_uint64 oldFramesBufferSize; + ma_uint64 newFramesCap; + ma_int16* pNewFrames; newFramesCap = framesCapacity * 2; if (newFramesCap < totalFramesRead + framesJustRead) { newFramesCap = totalFramesRead + framesJustRead; } - oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(drmp3_int16); - newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(drmp3_int16); - if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(ma_int16); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(ma_int16); + if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { break; } - pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + pNewFrames = (ma_int16*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { - drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); break; } pFrames = pNewFrames; framesCapacity = newFramesCap; } - DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(drmp3_int16))); + MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(ma_int16))); totalFramesRead += framesJustRead; if (framesJustRead != framesToReadRightNow) { break; @@ -69048,81 +92495,81 @@ static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pC pConfig->channels = pMP3->channels; pConfig->sampleRate = pMP3->sampleRate; } - drmp3_uninit(pMP3); + ma_dr_mp3_uninit(pMP3); if (pTotalFrameCount) { *pTotalFrameCount = totalFramesRead; } return pFrames; } -DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } -DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } -DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } -DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } -#ifndef DR_MP3_NO_STDIO -DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +#ifndef MA_DR_MP3_NO_STDIO +MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } -DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { - drmp3 mp3; - if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { return NULL; } - return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } #endif -DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { - return drmp3__malloc_from_callbacks(sz, pAllocationCallbacks); + return ma_dr_mp3__malloc_from_callbacks(sz, pAllocationCallbacks); } else { - return drmp3__malloc_default(sz, NULL); + return ma_dr_mp3__malloc_default(sz, NULL); } } -DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { - drmp3__free_from_callbacks(p, pAllocationCallbacks); + ma_dr_mp3__free_from_callbacks(p, pAllocationCallbacks); } else { - drmp3__free_default(p, NULL); + ma_dr_mp3__free_default(p, NULL); } } #endif /* dr_mp3_c end */ -#endif /* DRMP3_IMPLEMENTATION */ +#endif /* MA_DR_MP3_IMPLEMENTATION */ #endif /* MA_NO_MP3 */ @@ -69134,1093 +92581,6 @@ DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocation #endif /* miniaudio_c */ #endif /* MINIAUDIO_IMPLEMENTATION */ -/* -RELEASE NOTES - VERSION 0.10.x -============================== -Version 0.10 includes major API changes and refactoring, mostly concerned with the data conversion system. Data conversion is performed internally to convert -audio data between the format requested when initializing the `ma_device` object and the format of the internal device used by the backend. The same applies -to the `ma_decoder` object. The previous design has several design flaws and missing features which necessitated a complete redesign. - - -Changes to Data Conversion --------------------------- -The previous data conversion system used callbacks to deliver input data for conversion. This design works well in some specific situations, but in other -situations it has some major readability and maintenance issues. The decision was made to replace this with a more iterative approach where you just pass in a -pointer to the input data directly rather than dealing with a callback. - -The following are the data conversion APIs that have been removed and their replacements: - - - ma_format_converter -> ma_convert_pcm_frames_format() - - ma_channel_router -> ma_channel_converter - - ma_src -> ma_resampler - - ma_pcm_converter -> ma_data_converter - -The previous conversion APIs accepted a callback in their configs. There are no longer any callbacks to deal with. Instead you just pass the data into the -`*_process_pcm_frames()` function as a pointer to a buffer. - -The simplest aspect of data conversion is sample format conversion. To convert between two formats, just call `ma_convert_pcm_frames_format()`. Channel -conversion is also simple which you can do with `ma_channel_converter` via `ma_channel_converter_process_pcm_frames()`. - -Resampling is more complicated because the number of output frames that are processed is different to the number of input frames that are consumed. When you -call `ma_resampler_process_pcm_frames()` you need to pass in the number of input frames available for processing and the number of output frames you want to -output. Upon returning they will receive the number of input frames that were consumed and the number of output frames that were generated. - -The `ma_data_converter` API is a wrapper around format, channel and sample rate conversion and handles all of the data conversion you'll need which probably -makes it the best option if you need to do data conversion. - -In addition to changes to the API design, a few other changes have been made to the data conversion pipeline: - - - The sinc resampler has been removed. This was completely broken and never actually worked properly. - - The linear resampler now uses low-pass filtering to remove aliasing. The quality of the low-pass filter can be controlled via the resampler config with the - `lpfOrder` option, which has a maximum value of MA_MAX_FILTER_ORDER. - - Data conversion now supports s16 natively which runs through a fixed point pipeline. Previously everything needed to be converted to floating point before - processing, whereas now both s16 and f32 are natively supported. Other formats still require conversion to either s16 or f32 prior to processing, however - `ma_data_converter` will handle this for you. - - -Custom Memory Allocators ------------------------- -miniaudio has always supported macro level customization for memory allocation via MA_MALLOC, MA_REALLOC and MA_FREE, however some scenarios require more -flexibility by allowing a user data pointer to be passed to the custom allocation routines. Support for this has been added to version 0.10 via the -`ma_allocation_callbacks` structure. Anything making use of heap allocations has been updated to accept this new structure. - -The `ma_context_config` structure has been updated with a new member called `allocationCallbacks`. Leaving this set to it's defaults returned by -`ma_context_config_init()` will cause it to use MA_MALLOC, MA_REALLOC and MA_FREE. Likewise, The `ma_decoder_config` structure has been updated in the same -way, and leaving everything as-is after `ma_decoder_config_init()` will cause it to use the same defaults. - -The following APIs have been updated to take a pointer to a `ma_allocation_callbacks` object. Setting this parameter to NULL will cause it to use defaults. -Otherwise they will use the relevant callback in the structure. - - - ma_malloc() - - ma_realloc() - - ma_free() - - ma_aligned_malloc() - - ma_aligned_free() - - ma_rb_init() / ma_rb_init_ex() - - ma_pcm_rb_init() / ma_pcm_rb_init_ex() - -Note that you can continue to use MA_MALLOC, MA_REALLOC and MA_FREE as per normal. These will continue to be used by default if you do not specify custom -allocation callbacks. - - -Buffer and Period Configuration Changes ---------------------------------------- -The way in which the size of the internal buffer and periods are specified in the device configuration have changed. In previous versions, the config variables -`bufferSizeInFrames` and `bufferSizeInMilliseconds` defined the size of the entire buffer, with the size of a period being the size of this variable divided by -the period count. This became confusing because people would expect the value of `bufferSizeInFrames` or `bufferSizeInMilliseconds` to independantly determine -latency, when in fact it was that value divided by the period count that determined it. These variables have been removed and replaced with new ones called -`periodSizeInFrames` and `periodSizeInMilliseconds`. - -These new configuration variables work in the same way as their predecessors in that if one is set to 0, the other will be used, but the main difference is -that you now set these to you desired latency rather than the size of the entire buffer. The benefit of this is that it's much easier and less confusing to -configure latency. - -The following unused APIs have been removed: - - ma_get_default_buffer_size_in_milliseconds() - ma_get_default_buffer_size_in_frames() - -The following macros have been removed: - - MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY - MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE - - -Other API Changes ------------------ -Other less major API changes have also been made in version 0.10. - -`ma_device_set_stop_callback()` has been removed. If you require a stop callback, you must now set it via the device config just like the data callback. - -The `ma_sine_wave` API has been replaced with a more general API called `ma_waveform`. This supports generation of different types of waveforms, including -sine, square, triangle and sawtooth. Use `ma_waveform_init()` in place of `ma_sine_wave_init()` to initialize the waveform object. This takes a configuration -object called `ma_waveform_config` which defines the properties of the waveform. Use `ma_waveform_config_init()` to initialize a `ma_waveform_config` object. -Use `ma_waveform_read_pcm_frames()` in place of `ma_sine_wave_read_f32()` and `ma_sine_wave_read_f32_ex()`. - -`ma_convert_frames()` and `ma_convert_frames_ex()` have been changed. Both of these functions now take a new parameter called `frameCountOut` which specifies -the size of the output buffer in PCM frames. This has been added for safety. In addition to this, the parameters for `ma_convert_frames_ex()` have changed to -take a pointer to a `ma_data_converter_config` object to specify the input and output formats to convert between. This was done to make it more flexible, to -prevent the parameter list getting too long, and to prevent API breakage whenever a new conversion property is added. - -`ma_calculate_frame_count_after_src()` has been renamed to `ma_calculate_frame_count_after_resampling()` for consistency with the new `ma_resampler` API. - - -Filters -------- -The following filters have been added: - - |-------------|-------------------------------------------------------------------| - | API | Description | - |-------------|-------------------------------------------------------------------| - | ma_biquad | Biquad filter (transposed direct form 2) | - | ma_lpf1 | First order low-pass filter | - | ma_lpf2 | Second order low-pass filter | - | ma_lpf | High order low-pass filter (Butterworth) | - | ma_hpf1 | First order high-pass filter | - | ma_hpf2 | Second order high-pass filter | - | ma_hpf | High order high-pass filter (Butterworth) | - | ma_bpf2 | Second order band-pass filter | - | ma_bpf | High order band-pass filter | - | ma_peak2 | Second order peaking filter | - | ma_notch2 | Second order notching filter | - | ma_loshelf2 | Second order low shelf filter | - | ma_hishelf2 | Second order high shelf filter | - |-------------|-------------------------------------------------------------------| - -These filters all support 32-bit floating point and 16-bit signed integer formats natively. Other formats need to be converted beforehand. - - -Sine, Square, Triangle and Sawtooth Waveforms ---------------------------------------------- -Previously miniaudio supported only sine wave generation. This has now been generalized to support sine, square, triangle and sawtooth waveforms. The old -`ma_sine_wave` API has been removed and replaced with the `ma_waveform` API. Use `ma_waveform_config_init()` to initialize a config object, and then pass it -into `ma_waveform_init()`. Then use `ma_waveform_read_pcm_frames()` to read PCM data. - - -Noise Generation ----------------- -A noise generation API has been added. This is used via the `ma_noise` API. Currently white, pink and Brownian noise is supported. The `ma_noise` API is -similar to the waveform API. Use `ma_noise_config_init()` to initialize a config object, and then pass it into `ma_noise_init()` to initialize a `ma_noise` -object. Then use `ma_noise_read_pcm_frames()` to read PCM data. - - -Miscellaneous Changes ---------------------- -The MA_NO_STDIO option has been removed. This would disable file I/O APIs, however this has proven to be too hard to maintain for it's perceived value and was -therefore removed. - -Internal functions have all been made static where possible. If you get warnings about unused functions, please submit a bug report. - -The `ma_device` structure is no longer defined as being aligned to MA_SIMD_ALIGNMENT. This resulted in a possible crash when allocating a `ma_device` object on -the heap, but not aligning it to MA_SIMD_ALIGNMENT. This crash would happen due to the compiler seeing the alignment specified on the structure and assuming it -was always aligned as such and thinking it was safe to emit alignment-dependant SIMD instructions. Since miniaudio's philosophy is for things to just work, -this has been removed from all structures. - -Results codes have been overhauled. Unnecessary result codes have been removed, and some have been renumbered for organisation purposes. If you are are binding -maintainer you will need to update your result codes. Support has also been added for retrieving a human readable description of a given result code via the -`ma_result_description()` API. - -ALSA: The automatic format conversion, channel conversion and resampling performed by ALSA is now disabled by default as they were causing some compatibility -issues with certain devices and configurations. These can be individually enabled via the device config: - - ```c - deviceConfig.alsa.noAutoFormat = MA_TRUE; - deviceConfig.alsa.noAutoChannels = MA_TRUE; - deviceConfig.alsa.noAutoResample = MA_TRUE; - ``` -*/ - -/* -RELEASE NOTES - VERSION 0.9.x -============================= -Version 0.9 includes major API changes, centered mostly around full-duplex and the rebrand to "miniaudio". Before I go into detail about the major changes I -would like to apologize. I know it's annoying dealing with breaking API changes, but I think it's best to get these changes out of the way now while the -library is still relatively young and unknown. - -There's been a lot of refactoring with this release so there's a good chance a few bugs have been introduced. I apologize in advance for this. You may want to -hold off on upgrading for the short term if you're worried. If mini_al v0.8.14 works for you, and you don't need full-duplex support, you can avoid upgrading -(though you won't be getting future bug fixes). - - -Rebranding to "miniaudio" -------------------------- -The decision was made to rename mini_al to miniaudio. Don't worry, it's the same project. The reason for this is simple: - -1) Having the word "audio" in the title makes it immediately clear that the library is related to audio; and -2) I don't like the look of the underscore. - -This rebrand has necessitated a change in namespace from "mal" to "ma". I know this is annoying, and I apologize, but it's better to get this out of the road -now rather than later. Also, since there are necessary API changes for full-duplex support I think it's better to just get the namespace change over and done -with at the same time as the full-duplex changes. I'm hoping this will be the last of the major API changes. Fingers crossed! - -The implementation define is now "#define MINIAUDIO_IMPLEMENTATION". You can also use "#define MA_IMPLEMENTATION" if that's your preference. - - -Full-Duplex Support -------------------- -The major feature added to version 0.9 is full-duplex. This has necessitated a few API changes. - -1) The data callback has now changed. Previously there was one type of callback for playback and another for capture. I wanted to avoid a third callback just - for full-duplex so the decision was made to break this API and unify the callbacks. Now, there is just one callback which is the same for all three modes - (playback, capture, duplex). The new callback looks like the following: - - void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); - - This callback allows you to move data straight out of the input buffer and into the output buffer in full-duplex mode. In playback-only mode, pInput will be - null. Likewise, pOutput will be null in capture-only mode. The sample count is no longer returned from the callback since it's not necessary for miniaudio - anymore. - -2) The device config needed to change in order to support full-duplex. Full-duplex requires the ability to allow the client to choose a different PCM format - for the playback and capture sides. The old ma_device_config object simply did not allow this and needed to change. With these changes you now specify the - device ID, format, channels, channel map and share mode on a per-playback and per-capture basis (see example below). The sample rate must be the same for - playback and capture. - - Since the device config API has changed I have also decided to take the opportunity to simplify device initialization. Now, the device ID, device type and - callback user data are set in the config. ma_device_init() is now simplified down to taking just the context, device config and a pointer to the device - object being initialized. The rationale for this change is that it just makes more sense to me that these are set as part of the config like everything - else. - - Example device initialization: - - ma_device_config config = ma_device_config_init(ma_device_type_duplex); // Or ma_device_type_playback or ma_device_type_capture. - config.playback.pDeviceID = &myPlaybackDeviceID; // Or NULL for the default playback device. - config.playback.format = ma_format_f32; - config.playback.channels = 2; - config.capture.pDeviceID = &myCaptureDeviceID; // Or NULL for the default capture device. - config.capture.format = ma_format_s16; - config.capture.channels = 1; - config.sampleRate = 44100; - config.dataCallback = data_callback; - config.pUserData = &myUserData; - - result = ma_device_init(&myContext, &config, &device); - if (result != MA_SUCCESS) { - ... handle error ... - } - - Note that the "onDataCallback" member of ma_device_config has been renamed to "dataCallback". Also, "onStopCallback" has been renamed to "stopCallback". - -This is the first pass for full-duplex and there is a known bug. You will hear crackling on the following backends when sample rate conversion is required for -the playback device: - - Core Audio - - JACK - - AAudio - - OpenSL - - WebAudio - -In addition to the above, not all platforms have been absolutely thoroughly tested simply because I lack the hardware for such thorough testing. If you -experience a bug, an issue report on GitHub or an email would be greatly appreciated (and a sample program that reproduces the issue if possible). - - -Other API Changes ------------------ -In addition to the above, the following API changes have been made: - -- The log callback is no longer passed to ma_context_config_init(). Instead you need to set it manually after initialization. -- The onLogCallback member of ma_context_config has been renamed to "logCallback". -- The log callback now takes a logLevel parameter. The new callback looks like: void log_callback(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) - - You can use ma_log_level_to_string() to convert the logLevel to human readable text if you want to log it. -- Some APIs have been renamed: - - mal_decoder_read() -> ma_decoder_read_pcm_frames() - - mal_decoder_seek_to_frame() -> ma_decoder_seek_to_pcm_frame() - - mal_sine_wave_read() -> ma_sine_wave_read_f32() - - mal_sine_wave_read_ex() -> ma_sine_wave_read_f32_ex() -- Some APIs have been removed: - - mal_device_get_buffer_size_in_bytes() - - mal_device_set_recv_callback() - - mal_device_set_send_callback() - - mal_src_set_input_sample_rate() - - mal_src_set_output_sample_rate() -- Error codes have been rearranged. If you're a binding maintainer you will need to update. -- The ma_backend enums have been rearranged to priority order. The rationale for this is to simplify automatic backend selection and to make it easier to see - the priority. If you're a binding maintainer you will need to update. -- ma_dsp has been renamed to ma_pcm_converter. The rationale for this change is that I'm expecting "ma_dsp" to conflict with some future planned high-level - APIs. -- For functions that take a pointer/count combo, such as ma_decoder_read_pcm_frames(), the parameter order has changed so that the pointer comes before the - count. The rationale for this is to keep it consistent with things like memcpy(). - - -Miscellaneous Changes ---------------------- -The following miscellaneous changes have also been made. - -- The AAudio backend has been added for Android 8 and above. This is Android's new "High-Performance Audio" API. (For the record, this is one of the nicest - audio APIs out there, just behind the BSD audio APIs). -- The WebAudio backend has been added. This is based on ScriptProcessorNode. This removes the need for SDL. -- The SDL and OpenAL backends have been removed. These were originally implemented to add support for platforms for which miniaudio was not explicitly - supported. These are no longer needed and have therefore been removed. -- Device initialization now fails if the requested share mode is not supported. If you ask for exclusive mode, you either get an exclusive mode device, or an - error. The rationale for this change is to give the client more control over how to handle cases when the desired shared mode is unavailable. -- A lock-free ring buffer API has been added. There are two varients of this. "ma_rb" operates on bytes, whereas "ma_pcm_rb" operates on PCM frames. -- The library is now licensed as a choice of Public Domain (Unlicense) _or_ MIT-0 (No Attribution) which is the same as MIT, but removes the attribution - requirement. The rationale for this is to support countries that don't recognize public domain. -*/ - -/* -REVISION HISTORY -================ -v0.10.42 - 2021-08-22 - - Fix a possible deadlock when stopping devices. - -v0.10.41 - 2021-08-15 - - Core Audio: Fix some deadlock errors. - -v0.10.40 - 2021-07-23 - - Fix a bug when converting from stereo to mono. - - PulseAudio: Fix a glitch when pausing and resuming a device. - -v0.10.39 - 2021-07-20 - - Core Audio: Fix a deadlock when the default device is changed. - - Core Audio: Fix compilation errors on macOS and iOS. - - PulseAudio: Fix a bug where the stop callback is not fired when a device is unplugged. - - PulseAudio: Fix a null pointer dereference. - -v0.10.38 - 2021-07-14 - - Fix a linking error when MA_DEBUG_OUTPUT is not enabled. - - Fix an error where ma_log_postv() does not return a value. - - OpenSL: Fix a bug with setting of stream types and recording presets. - -0.10.37 - 2021-07-06 - - Fix a bug with log message formatting. - - Fix build when compiling with MA_NO_THREADING. - - Minor updates to channel mapping. - -0.10.36 - 2021-07-03 - - Add support for custom decoding backends. - - Fix some bugs with the Vorbis decoder. - - PulseAudio: Fix a bug with channel mapping. - - PulseAudio: Fix a bug where miniaudio does not fall back to a supported format when PulseAudio - defaults to a format not known to miniaudio. - - OpenSL: Fix a crash when initializing a capture device when a recording preset other than the - default is specified. - - Silence some warnings when compiling with MA_DEBUG_OUTPUT - - Improvements to logging. See the `ma_log` API for details. The logCallback variable used by - ma_context has been deprecated and will be replaced with the new system in version 0.11. - - Initialize an `ma_log` object with `ma_log_init()`. - - Register a callback with `ma_log_register_callback()`. - - In the context config, set `pLog` to your `ma_log` object and stop using `logCallback`. - - Prep work for some upcoming changes to data sources. These changes are still compatible with - existing code, however code will need to be updated in preparation for version 0.11 which will - be breaking. You should make these changes now for any custom data sources: - - Change your base data source object from `ma_data_source_callbacks` to `ma_data_source_base`. - - Call `ma_data_source_init()` for your base object in your custom data source's initialization - routine. This takes a config object which includes a pointer to a vtable which is now where - your custom callbacks are defined. - - Call `ma_data_source_uninit()` in your custom data source's uninitialization routine. This - doesn't currently do anything, but it placeholder in case some future uninitialization code - is required to be added at a later date. - -v0.10.35 - 2021-04-27 - - Fix the C++ build. - -v0.10.34 - 2021-04-26 - - WASAPI: Fix a bug where a result code is not getting checked at initialization time. - - WASAPI: Bug fixes for loopback mode. - - ALSA: Fix a possible deadlock when stopping devices. - - Mark devices as default on the null backend. - -v0.10.33 - 2021-04-04 - - Core Audio: Fix a memory leak. - - Core Audio: Fix a bug where the performance profile is not being used by playback devices. - - JACK: Fix loading of 64-bit JACK on Windows. - - Fix a calculation error and add a safety check to the following APIs to prevent a division by zero: - - ma_calculate_buffer_size_in_milliseconds_from_frames() - - ma_calculate_buffer_size_in_frames_from_milliseconds() - - Fix compilation errors relating to c89atomic. - - Update FLAC decoder. - -v0.10.32 - 2021-02-23 - - WASAPI: Fix a deadlock in exclusive mode. - - WASAPI: No longer return an error from ma_context_get_device_info() when an exclusive mode format - cannot be retrieved. - - WASAPI: Attempt to fix some bugs with device uninitialization. - - PulseAudio: Yet another refactor, this time to remove the dependency on `pa_threaded_mainloop`. - - Web Audio: Fix a bug on Chrome and any other browser using the same engine. - - Web Audio: Automatically start the device on some user input if the device has been started. This - is to work around Google's policy of not starting audio if no user input has yet been performed. - - Fix a bug where thread handles are not being freed. - - Fix some static analysis warnings in FLAC, WAV and MP3 decoders. - - Fix a warning due to referencing _MSC_VER when it is undefined. - - Update to latest version of c89atomic. - - Internal refactoring to migrate over to the new backend callback system for the following backends: - - PulseAudio - - ALSA - - Core Audio - - AAudio - - OpenSL|ES - - OSS - - audio(4) - - sndio - -v0.10.31 - 2021-01-17 - - Make some functions const correct. - - Update ma_data_source_read_pcm_frames() to initialize pFramesRead to 0 for safety. - - Add the MA_ATOMIC annotation for use with variables that should be used atomically and remove unnecessary volatile qualifiers. - - Add support for enabling only specific backends at compile time. This is the reverse of the pre-existing system. With the new - system, all backends are first disabled with `MA_ENABLE_ONLY_SPECIFIC_BACKENDS`, which is then followed with `MA_ENABLE_*`. The - old system where you disable backends with `MA_NO_*` still exists and is still the default. - -v0.10.30 - 2021-01-10 - - Fix a crash in ma_audio_buffer_read_pcm_frames(). - - Update spinlock APIs to take a volatile parameter as input. - - Silence some unused parameter warnings. - - Fix a warning on GCC when compiling as C++. - -v0.10.29 - 2020-12-26 - - Fix some subtle multi-threading bugs on non-x86 platforms. - - Fix a bug resulting in superfluous memory allocations when enumerating devices. - - Core Audio: Fix a compilation error when compiling for iOS. - -v0.10.28 - 2020-12-16 - - Fix a crash when initializing a POSIX thread. - - OpenSL|ES: Respect the MA_NO_RUNTIME_LINKING option. - -v0.10.27 - 2020-12-04 - - Add support for dynamically configuring some properties of `ma_noise` objects post-initialization. - - Add support for configuring the channel mixing mode in the device config. - - Fix a bug with simple channel mixing mode (drop or silence excess channels). - - Fix some bugs with trying to access uninitialized variables. - - Fix some errors with stopping devices for synchronous backends where the backend's stop callback would get fired twice. - - Fix a bug in the decoder due to using an uninitialized variable. - - Fix some data race errors. - -v0.10.26 - 2020-11-24 - - WASAPI: Fix a bug where the exclusive mode format may not be retrieved correctly due to accessing freed memory. - - Fix a bug with ma_waveform where glitching occurs after changing frequency. - - Fix compilation with OpenWatcom. - - Fix compilation with TCC. - - Fix compilation with Digital Mars. - - Fix compilation warnings. - - Remove bitfields from public structures to aid in binding maintenance. - -v0.10.25 - 2020-11-15 - - PulseAudio: Fix a bug where the stop callback isn't fired. - - WebAudio: Fix an error that occurs when Emscripten increases the size of it's heap. - - Custom Backends: Change the onContextInit and onDeviceInit callbacks to take a parameter which is a pointer to the config that was - passed into ma_context_init() and ma_device_init(). This replaces the deviceType parameter of onDeviceInit. - - Fix compilation warnings on older versions of GCC. - -v0.10.24 - 2020-11-10 - - Fix a bug where initialization of a backend can fail due to some bad state being set from a prior failed attempt at initializing a - lower priority backend. - -v0.10.23 - 2020-11-09 - - AAudio: Add support for configuring a playback stream's usage. - - Fix a compilation error when all built-in asynchronous backends are disabled at compile time. - - Fix compilation errors when compiling as C++. - -v0.10.22 - 2020-11-08 - - Add support for custom backends. - - Add support for detecting default devices during device enumeration and with `ma_context_get_device_info()`. - - Refactor to the PulseAudio backend. This simplifies the implementation and fixes a capture bug. - - ALSA: Fix a bug in `ma_context_get_device_info()` where the PCM handle is left open in the event of an error. - - Core Audio: Further improvements to sample rate selection. - - Core Audio: Fix some bugs with capture mode. - - OpenSL: Add support for configuring stream types and recording presets. - - AAudio: Add support for configuring content types and input presets. - - Fix bugs in `ma_decoder_init_file*()` where the file handle is not closed after a decoding error. - - Fix some compilation warnings on GCC and Clang relating to the Speex resampler. - - Fix a compilation error for the Linux build when the ALSA and JACK backends are both disabled. - - Fix a compilation error for the BSD build. - - Fix some compilation errors on older versions of GCC. - - Add documentation for `MA_NO_RUNTIME_LINKING`. - -v0.10.21 - 2020-10-30 - - Add ma_is_backend_enabled() and ma_get_enabled_backends() for retrieving enabled backends at run-time. - - WASAPI: Fix a copy and paste bug relating to loopback mode. - - Core Audio: Fix a bug when using multiple contexts. - - Core Audio: Fix a compilation warning. - - Core Audio: Improvements to sample rate selection. - - Core Audio: Improvements to format/channels/rate selection when requesting defaults. - - Core Audio: Add notes regarding the Apple notarization process. - - Fix some bugs due to null pointer dereferences. - -v0.10.20 - 2020-10-06 - - Fix build errors with UWP. - - Minor documentation updates. - -v0.10.19 - 2020-09-22 - - WASAPI: Return an error when exclusive mode is requested, but the native format is not supported by miniaudio. - - Fix a bug where ma_decoder_seek_to_pcm_frames() never returns MA_SUCCESS even though it was successful. - - Store the sample rate in the `ma_lpf` and `ma_hpf` structures. - -v0.10.18 - 2020-08-30 - - Fix build errors with VC6. - - Fix a bug in channel converter for s32 format. - - Change channel converter configs to use the default channel map instead of a blank channel map when no channel map is specified when initializing the - config. This fixes an issue where the optimized mono expansion path would never get used. - - Use a more appropriate default format for FLAC decoders. This will now use ma_format_s16 when the FLAC is encoded as 16-bit. - - Update FLAC decoder. - - Update links to point to the new repository location (https://github.com/mackron/miniaudio). - -v0.10.17 - 2020-08-28 - - Fix an error where the WAV codec is incorrectly excluded from the build depending on which compile time options are set. - - Fix a bug in ma_audio_buffer_read_pcm_frames() where it isn't returning the correct number of frames processed. - - Fix compilation error on Android. - - Core Audio: Fix a bug with full-duplex mode. - - Add ma_decoder_get_cursor_in_pcm_frames(). - - Update WAV codec. - -v0.10.16 - 2020-08-14 - - WASAPI: Fix a potential crash due to using an uninitialized variable. - - OpenSL: Enable runtime linking. - - OpenSL: Fix a multithreading bug when initializing and uninitializing multiple contexts at the same time. - - iOS: Improvements to device enumeration. - - Fix a crash in ma_data_source_read_pcm_frames() when the output frame count parameter is NULL. - - Fix a bug in ma_data_source_read_pcm_frames() where looping doesn't work. - - Fix some compilation warnings on Windows when both DirectSound and WinMM are disabled. - - Fix some compilation warnings when no decoders are enabled. - - Add ma_audio_buffer_get_available_frames(). - - Add ma_decoder_get_available_frames(). - - Add sample rate to ma_data_source_get_data_format(). - - Change volume APIs to take 64-bit frame counts. - - Updates to documentation. - -v0.10.15 - 2020-07-15 - - Fix a bug when converting bit-masked channel maps to miniaudio channel maps. This affects the WASAPI and OpenSL backends. - -v0.10.14 - 2020-07-14 - - Fix compilation errors on Android. - - Fix compilation errors with -march=armv6. - - Updates to the documentation. - -v0.10.13 - 2020-07-11 - - Fix some potential buffer overflow errors with channel maps when channel counts are greater than MA_MAX_CHANNELS. - - Fix compilation error on Emscripten. - - Silence some unused function warnings. - - Increase the default buffer size on the Web Audio backend. This fixes glitching issues on some browsers. - - Bring FLAC decoder up-to-date with dr_flac. - - Bring MP3 decoder up-to-date with dr_mp3. - -v0.10.12 - 2020-07-04 - - Fix compilation errors on the iOS build. - -v0.10.11 - 2020-06-28 - - Fix some bugs with device tracking on Core Audio. - - Updates to documentation. - -v0.10.10 - 2020-06-26 - - Add include guard for the implementation section. - - Mark ma_device_sink_info_callback() as static. - - Fix compilation errors with MA_NO_DECODING and MA_NO_ENCODING. - - Fix compilation errors with MA_NO_DEVICE_IO - -v0.10.9 - 2020-06-24 - - Amalgamation of dr_wav, dr_flac and dr_mp3. With this change, including the header section of these libraries before the implementation of miniaudio is no - longer required. Decoding of WAV, FLAC and MP3 should be supported seamlessly without any additional libraries. Decoders can be excluded from the build - with the following options: - - MA_NO_WAV - - MA_NO_FLAC - - MA_NO_MP3 - If you get errors about multiple definitions you need to either enable the options above, move the implementation of dr_wav, dr_flac and/or dr_mp3 to before - the implementation of miniaudio, or update dr_wav, dr_flac and/or dr_mp3. - - Changes to the internal atomics library. This has been replaced with c89atomic.h which is embedded within this file. - - Fix a bug when a decoding backend reports configurations outside the limits of miniaudio's decoder abstraction. - - Fix the UWP build. - - Fix the Core Audio build. - - Fix the -std=c89 build on GCC. - -v0.10.8 - 2020-06-22 - - Remove dependency on ma_context from mutexes. - - Change ma_data_source_read_pcm_frames() to return a result code and output the frames read as an output parameter. - - Change ma_data_source_seek_pcm_frames() to return a result code and output the frames seeked as an output parameter. - - Change ma_audio_buffer_unmap() to return MA_AT_END when the end has been reached. This should be considered successful. - - Change playback.pDeviceID and capture.pDeviceID to constant pointers in ma_device_config. - - Add support for initializing decoders from a virtual file system object. This is achieved via the ma_vfs API and allows the application to customize file - IO for the loading and reading of raw audio data. Passing in NULL for the VFS will use defaults. New APIs: - - ma_decoder_init_vfs() - - ma_decoder_init_vfs_wav() - - ma_decoder_init_vfs_flac() - - ma_decoder_init_vfs_mp3() - - ma_decoder_init_vfs_vorbis() - - ma_decoder_init_vfs_w() - - ma_decoder_init_vfs_wav_w() - - ma_decoder_init_vfs_flac_w() - - ma_decoder_init_vfs_mp3_w() - - ma_decoder_init_vfs_vorbis_w() - - Add support for memory mapping to ma_data_source. - - ma_data_source_map() - - ma_data_source_unmap() - - Add ma_offset_pcm_frames_ptr() and ma_offset_pcm_frames_const_ptr() which can be used for offsetting a pointer by a specified number of PCM frames. - - Add initial implementation of ma_yield() which is useful for spin locks which will be used in some upcoming work. - - Add documentation for log levels. - - The ma_event API has been made public in preparation for some uncoming work. - - Fix a bug in ma_decoder_seek_to_pcm_frame() where the internal sample rate is not being taken into account for determining the seek location. - - Fix some bugs with the linear resampler when dynamically changing the sample rate. - - Fix compilation errors with MA_NO_DEVICE_IO. - - Fix some warnings with GCC and -std=c89. - - Fix some formatting warnings with GCC and -Wall and -Wpedantic. - - Fix some warnings with VC6. - - Minor optimization to ma_copy_pcm_frames(). This is now a no-op when the input and output buffers are the same. - -v0.10.7 - 2020-05-25 - - Fix a compilation error in the C++ build. - - Silence a warning. - -v0.10.6 - 2020-05-24 - - Change ma_clip_samples_f32() and ma_clip_pcm_frames_f32() to take a 64-bit sample/frame count. - - Change ma_zero_pcm_frames() to clear to 128 for ma_format_u8. - - Add ma_silence_pcm_frames() which replaces ma_zero_pcm_frames(). ma_zero_pcm_frames() will be removed in version 0.11. - - Add support for u8, s24 and s32 formats to ma_channel_converter. - - Add compile-time and run-time version querying. - - MA_VERSION_MINOR - - MA_VERSION_MAJOR - - MA_VERSION_REVISION - - MA_VERSION_STRING - - ma_version() - - ma_version_string() - - Add ma_audio_buffer for reading raw audio data directly from memory. - - Fix a bug in shuffle mode in ma_channel_converter. - - Fix compilation errors in certain configurations for ALSA and PulseAudio. - - The data callback now initializes the output buffer to 128 when the playback sample format is ma_format_u8. - -v0.10.5 - 2020-05-05 - - Change ma_zero_pcm_frames() to take a 64-bit frame count. - - Add ma_copy_pcm_frames(). - - Add MA_NO_GENERATION build option to exclude the `ma_waveform` and `ma_noise` APIs from the build. - - Add support for formatted logging to the VC6 build. - - Fix a crash in the linear resampler when LPF order is 0. - - Fix compilation errors and warnings with older versions of Visual Studio. - - Minor documentation updates. - -v0.10.4 - 2020-04-12 - - Fix a data conversion bug when converting from the client format to the native device format. - -v0.10.3 - 2020-04-07 - - Bring up to date with breaking changes to dr_mp3. - - Remove MA_NO_STDIO. This was causing compilation errors and the maintenance cost versus practical benefit is no longer worthwhile. - - Fix a bug with data conversion where it was unnecessarily converting to s16 or f32 and then straight back to the original format. - - Fix compilation errors and warnings with Visual Studio 2005. - - ALSA: Disable ALSA's automatic data conversion by default and add configuration options to the device config: - - alsa.noAutoFormat - - alsa.noAutoChannels - - alsa.noAutoResample - - WASAPI: Add some overrun recovery for ma_device_type_capture devices. - -v0.10.2 - 2020-03-22 - - Decorate some APIs with MA_API which were missed in the previous version. - - Fix a bug in ma_linear_resampler_set_rate() and ma_linear_resampler_set_rate_ratio(). - -v0.10.1 - 2020-03-17 - - Add MA_API decoration. This can be customized by defining it before including miniaudio.h. - - Fix a bug where opening a file would return a success code when in fact it failed. - - Fix compilation errors with Visual Studio 6 and 2003. - - Fix warnings on macOS. - -v0.10.0 - 2020-03-07 - - API CHANGE: Refactor data conversion APIs - - ma_format_converter has been removed. Use ma_convert_pcm_frames_format() instead. - - ma_channel_router has been replaced with ma_channel_converter. - - ma_src has been replaced with ma_resampler - - ma_pcm_converter has been replaced with ma_data_converter - - API CHANGE: Add support for custom memory allocation callbacks. The following APIs have been updated to take an extra parameter for the allocation - callbacks: - - ma_malloc() - - ma_realloc() - - ma_free() - - ma_aligned_malloc() - - ma_aligned_free() - - ma_rb_init() / ma_rb_init_ex() - - ma_pcm_rb_init() / ma_pcm_rb_init_ex() - - API CHANGE: Simplify latency specification in device configurations. The bufferSizeInFrames and bufferSizeInMilliseconds parameters have been replaced with - periodSizeInFrames and periodSizeInMilliseconds respectively. The previous variables defined the size of the entire buffer, whereas the new ones define the - size of a period. The following APIs have been removed since they are no longer relevant: - - ma_get_default_buffer_size_in_milliseconds() - - ma_get_default_buffer_size_in_frames() - - API CHANGE: ma_device_set_stop_callback() has been removed. If you require a stop callback, you must now set it via the device config just like the data - callback. - - API CHANGE: The ma_sine_wave API has been replaced with ma_waveform. The following APIs have been removed: - - ma_sine_wave_init() - - ma_sine_wave_read_f32() - - ma_sine_wave_read_f32_ex() - - API CHANGE: ma_convert_frames() has been updated to take an extra parameter which is the size of the output buffer in PCM frames. Parameters have also been - reordered. - - API CHANGE: ma_convert_frames_ex() has been changed to take a pointer to a ma_data_converter_config object to specify the input and output formats to - convert between. - - API CHANGE: ma_calculate_frame_count_after_src() has been renamed to ma_calculate_frame_count_after_resampling(). - - Add support for the following filters: - - Biquad (ma_biquad) - - First order low-pass (ma_lpf1) - - Second order low-pass (ma_lpf2) - - Low-pass with configurable order (ma_lpf) - - First order high-pass (ma_hpf1) - - Second order high-pass (ma_hpf2) - - High-pass with configurable order (ma_hpf) - - Second order band-pass (ma_bpf2) - - Band-pass with configurable order (ma_bpf) - - Second order peaking EQ (ma_peak2) - - Second order notching (ma_notch2) - - Second order low shelf (ma_loshelf2) - - Second order high shelf (ma_hishelf2) - - Add waveform generation API (ma_waveform) with support for the following: - - Sine - - Square - - Triangle - - Sawtooth - - Add noise generation API (ma_noise) with support for the following: - - White - - Pink - - Brownian - - Add encoding API (ma_encoder). This only supports outputting to WAV files via dr_wav. - - Add ma_result_description() which is used to retrieve a human readable description of a given result code. - - Result codes have been changed. Binding maintainers will need to update their result code constants. - - More meaningful result codes are now returned when a file fails to open. - - Internal functions have all been made static where possible. - - Fix potential crash when ma_device object's are not aligned to MA_SIMD_ALIGNMENT. - - Fix a bug in ma_decoder_get_length_in_pcm_frames() where it was returning the length based on the internal sample rate rather than the output sample rate. - - Fix bugs in some backends where the device is not drained properly in ma_device_stop(). - - Improvements to documentation. - -v0.9.10 - 2020-01-15 - - Fix compilation errors due to #if/#endif mismatches. - - WASAPI: Fix a bug where automatic stream routing is being performed for devices that are initialized with an explicit device ID. - - iOS: Fix a crash on device uninitialization. - -v0.9.9 - 2020-01-09 - - Fix compilation errors with MinGW. - - Fix compilation errors when compiling on Apple platforms. - - WASAPI: Add support for disabling hardware offloading. - - WASAPI: Add support for disabling automatic stream routing. - - Core Audio: Fix bugs in the case where the internal device uses deinterleaved buffers. - - Core Audio: Add support for controlling the session category (AVAudioSessionCategory) and options (AVAudioSessionCategoryOptions). - - JACK: Fix bug where incorrect ports are connected. - -v0.9.8 - 2019-10-07 - - WASAPI: Fix a potential deadlock when starting a full-duplex device. - - WASAPI: Enable automatic resampling by default. Disable with config.wasapi.noAutoConvertSRC. - - Core Audio: Fix bugs with automatic stream routing. - - Add support for controlling whether or not the content of the output buffer passed in to the data callback is pre-initialized - to zero. By default it will be initialized to zero, but this can be changed by setting noPreZeroedOutputBuffer in the device - config. Setting noPreZeroedOutputBuffer to true will leave the contents undefined. - - Add support for clipping samples after the data callback has returned. This only applies when the playback sample format is - configured as ma_format_f32. If you are doing clipping yourself, you can disable this overhead by setting noClip to true in - the device config. - - Add support for master volume control for devices. - - Use ma_device_set_master_volume() to set the volume to a factor between 0 and 1, where 0 is silence and 1 is full volume. - - Use ma_device_set_master_gain_db() to set the volume in decibels where 0 is full volume and < 0 reduces the volume. - - Fix warnings emitted by GCC when `__inline__` is undefined or defined as nothing. - -v0.9.7 - 2019-08-28 - - Add support for loopback mode (WASAPI only). - - To use this, set the device type to ma_device_type_loopback, and then fill out the capture section of the device config. - - If you need to capture from a specific output device, set the capture device ID to that of a playback device. - - Fix a crash when an error is posted in ma_device_init(). - - Fix a compilation error when compiling for ARM architectures. - - Fix a bug with the audio(4) backend where the device is incorrectly being opened in non-blocking mode. - - Fix memory leaks in the Core Audio backend. - - Minor refactoring to the WinMM, ALSA, PulseAudio, OSS, audio(4), sndio and null backends. - -v0.9.6 - 2019-08-04 - - Add support for loading decoders using a wchar_t string for file paths. - - Don't trigger an assert when ma_device_start() is called on a device that is already started. This will now log a warning - and return MA_INVALID_OPERATION. The same applies for ma_device_stop(). - - Try fixing an issue with PulseAudio taking a long time to start playback. - - Fix a bug in ma_convert_frames() and ma_convert_frames_ex(). - - Fix memory leaks in the WASAPI backend. - - Fix a compilation error with Visual Studio 2010. - -v0.9.5 - 2019-05-21 - - Add logging to ma_dlopen() and ma_dlsym(). - - Add ma_decoder_get_length_in_pcm_frames(). - - Fix a bug with capture on the OpenSL|ES backend. - - Fix a bug with the ALSA backend where a device would not restart after being stopped. - -v0.9.4 - 2019-05-06 - - Add support for C89. With this change, miniaudio should compile clean with GCC/Clang with "-std=c89 -ansi -pedantic" and - Microsoft compilers back to VC6. Other compilers should also work, but have not been tested. - -v0.9.3 - 2019-04-19 - - Fix compiler errors on GCC when compiling with -std=c99. - -v0.9.2 - 2019-04-08 - - Add support for per-context user data. - - Fix a potential bug with context configs. - - Fix some bugs with PulseAudio. - -v0.9.1 - 2019-03-17 - - Fix a bug where the output buffer is not getting zeroed out before calling the data callback. This happens when - the device is running in passthrough mode (not doing any data conversion). - - Fix an issue where the data callback is getting called too frequently on the WASAPI and DirectSound backends. - - Fix error on the UWP build. - - Fix a build error on Apple platforms. - -v0.9 - 2019-03-06 - - Rebranded to "miniaudio". All namespaces have been renamed from "mal" to "ma". - - API CHANGE: ma_device_init() and ma_device_config_init() have changed significantly: - - The device type, device ID and user data pointer have moved from ma_device_init() to the config. - - All variations of ma_device_config_init_*() have been removed in favor of just ma_device_config_init(). - - ma_device_config_init() now takes only one parameter which is the device type. All other properties need - to be set on the returned object directly. - - The onDataCallback and onStopCallback members of ma_device_config have been renamed to "dataCallback" - and "stopCallback". - - The ID of the physical device is now split into two: one for the playback device and the other for the - capture device. This is required for full-duplex. These are named "pPlaybackDeviceID" and "pCaptureDeviceID". - - API CHANGE: The data callback has changed. It now uses a unified callback for all device types rather than - being separate for each. It now takes two pointers - one containing input data and the other output data. This - design in required for full-duplex. The return value is now void instead of the number of frames written. The - new callback looks like the following: - void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); - - API CHANGE: Remove the log callback parameter from ma_context_config_init(). With this change, - ma_context_config_init() now takes no parameters and the log callback is set via the structure directly. The - new policy for config initialization is that only mandatory settings are passed in to *_config_init(). The - "onLog" member of ma_context_config has been renamed to "logCallback". - - API CHANGE: Remove ma_device_get_buffer_size_in_bytes(). - - API CHANGE: Rename decoding APIs to "pcm_frames" convention. - - mal_decoder_read() -> ma_decoder_read_pcm_frames() - - mal_decoder_seek_to_frame() -> ma_decoder_seek_to_pcm_frame() - - API CHANGE: Rename sine wave reading APIs to f32 convention. - - mal_sine_wave_read() -> ma_sine_wave_read_f32() - - mal_sine_wave_read_ex() -> ma_sine_wave_read_f32_ex() - - API CHANGE: Remove some deprecated APIs - - mal_device_set_recv_callback() - - mal_device_set_send_callback() - - mal_src_set_input_sample_rate() - - mal_src_set_output_sample_rate() - - API CHANGE: Add log level to the log callback. New signature: - - void on_log(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) - - API CHANGE: Changes to result codes. Constants have changed and unused codes have been removed. If you're - a binding mainainer you will need to update your result code constants. - - API CHANGE: Change the order of the ma_backend enums to priority order. If you are a binding maintainer, you - will need to update. - - API CHANGE: Rename mal_dsp to ma_pcm_converter. All functions have been renamed from mal_dsp_*() to - ma_pcm_converter_*(). All structures have been renamed from mal_dsp* to ma_pcm_converter*. - - API CHANGE: Reorder parameters of ma_decoder_read_pcm_frames() to be consistent with the new parameter order scheme. - - The resampling algorithm has been changed from sinc to linear. The rationale for this is that the sinc implementation - is too inefficient right now. This will hopefully be improved at a later date. - - Device initialization will no longer fall back to shared mode if exclusive mode is requested but is unusable. - With this change, if you request an device in exclusive mode, but exclusive mode is not supported, it will not - automatically fall back to shared mode. The client will need to reinitialize the device in shared mode if that's - what they want. - - Add ring buffer API. This is ma_rb and ma_pcm_rb, the difference being that ma_rb operates on bytes and - ma_pcm_rb operates on PCM frames. - - Add Web Audio backend. This is used when compiling with Emscripten. The SDL backend, which was previously - used for web support, will be removed in a future version. - - Add AAudio backend (Android Audio). This is the new priority backend for Android. Support for AAudio starts - with Android 8. OpenSL|ES is used as a fallback for older versions of Android. - - Remove OpenAL and SDL backends. - - Fix a possible deadlock when rapidly stopping the device after it has started. - - Update documentation. - - Change licensing to a choice of public domain _or_ MIT-0 (No Attribution). - -v0.8.14 - 2018-12-16 - - Core Audio: Fix a bug where the device state is not set correctly after stopping. - - Add support for custom weights to the channel router. - - Update decoders to use updated APIs in dr_flac, dr_mp3 and dr_wav. - -v0.8.13 - 2018-12-04 - - Core Audio: Fix a bug with channel mapping. - - Fix a bug with channel routing where the back/left and back/right channels have the wrong weight. - -v0.8.12 - 2018-11-27 - - Drop support for SDL 1.2. The Emscripten build now requires "-s USE_SDL=2". - - Fix a linking error with ALSA. - - Fix a bug on iOS where the device name is not set correctly. - -v0.8.11 - 2018-11-21 - - iOS bug fixes. - - Minor tweaks to PulseAudio. - -v0.8.10 - 2018-10-21 - - Core Audio: Fix a hang when uninitializing a device. - - Fix a bug where an incorrect value is returned from mal_device_stop(). - -v0.8.9 - 2018-09-28 - - Fix a bug with the SDL backend where device initialization fails. - -v0.8.8 - 2018-09-14 - - Fix Linux build with the ALSA backend. - - Minor documentation fix. - -v0.8.7 - 2018-09-12 - - Fix a bug with UWP detection. - -v0.8.6 - 2018-08-26 - - Automatically switch the internal device when the default device is unplugged. Note that this is still in the - early stages and not all backends handle this the same way. As of this version, this will not detect a default - device switch when changed from the operating system's audio preferences (unless the backend itself handles - this automatically). This is not supported in exclusive mode. - - WASAPI and Core Audio: Add support for stream routing. When the application is using a default device and the - user switches the default device via the operating system's audio preferences, miniaudio will automatically switch - the internal device to the new default. This is not supported in exclusive mode. - - WASAPI: Add support for hardware offloading via IAudioClient2. Only supported on Windows 8 and newer. - - WASAPI: Add support for low-latency shared mode via IAudioClient3. Only supported on Windows 10 and newer. - - Add support for compiling the UWP build as C. - - mal_device_set_recv_callback() and mal_device_set_send_callback() have been deprecated. You must now set this - when the device is initialized with mal_device_init*(). These will be removed in version 0.9.0. - -v0.8.5 - 2018-08-12 - - Add support for specifying the size of a device's buffer in milliseconds. You can still set the buffer size in - frames if that suits you. When bufferSizeInFrames is 0, bufferSizeInMilliseconds will be used. If both are non-0 - then bufferSizeInFrames will take priority. If both are set to 0 the default buffer size is used. - - Add support for the audio(4) backend to OpenBSD. - - Fix a bug with the ALSA backend that was causing problems on Raspberry Pi. This significantly improves the - Raspberry Pi experience. - - Fix a bug where an incorrect number of samples is returned from sinc resampling. - - Add support for setting the value to be passed to internal calls to CoInitializeEx(). - - WASAPI and WinMM: Stop the device when it is unplugged. - -v0.8.4 - 2018-08-06 - - Add sndio backend for OpenBSD. - - Add audio(4) backend for NetBSD. - - Drop support for the OSS backend on everything except FreeBSD and DragonFly BSD. - - Formats are now native-endian (were previously little-endian). - - Mark some APIs as deprecated: - - mal_src_set_input_sample_rate() and mal_src_set_output_sample_rate() are replaced with mal_src_set_sample_rate(). - - mal_dsp_set_input_sample_rate() and mal_dsp_set_output_sample_rate() are replaced with mal_dsp_set_sample_rate(). - - Fix a bug when capturing using the WASAPI backend. - - Fix some aliasing issues with resampling, specifically when increasing the sample rate. - - Fix warnings. - -v0.8.3 - 2018-07-15 - - Fix a crackling bug when resampling in capture mode. - - Core Audio: Fix a bug where capture does not work. - - ALSA: Fix a bug where the worker thread can get stuck in an infinite loop. - - PulseAudio: Fix a bug where mal_context_init() succeeds when PulseAudio is unusable. - - JACK: Fix a bug where mal_context_init() succeeds when JACK is unusable. - -v0.8.2 - 2018-07-07 - - Fix a bug on macOS with Core Audio where the internal callback is not called. - -v0.8.1 - 2018-07-06 - - Fix compilation errors and warnings. - -v0.8 - 2018-07-05 - - Changed MAL_IMPLEMENTATION to MINI_AL_IMPLEMENTATION for consistency with other libraries. The old - way is still supported for now, but you should update as it may be removed in the future. - - API CHANGE: Replace device enumeration APIs. mal_enumerate_devices() has been replaced with - mal_context_get_devices(). An additional low-level device enumration API has been introduced called - mal_context_enumerate_devices() which uses a callback to report devices. - - API CHANGE: Rename mal_get_sample_size_in_bytes() to mal_get_bytes_per_sample() and add - mal_get_bytes_per_frame(). - - API CHANGE: Replace mal_device_config.preferExclusiveMode with mal_device_config.shareMode. - - This new config can be set to mal_share_mode_shared (default) or mal_share_mode_exclusive. - - API CHANGE: Remove excludeNullDevice from mal_context_config.alsa. - - API CHANGE: Rename MAL_MAX_SAMPLE_SIZE_IN_BYTES to MAL_MAX_PCM_SAMPLE_SIZE_IN_BYTES. - - API CHANGE: Change the default channel mapping to the standard Microsoft mapping. - - API CHANGE: Remove backend-specific result codes. - - API CHANGE: Changes to the format conversion APIs (mal_pcm_f32_to_s16(), etc.) - - Add support for Core Audio (Apple). - - Add support for PulseAudio. - - This is the highest priority backend on Linux (higher priority than ALSA) since it is commonly - installed by default on many of the popular distros and offer's more seamless integration on - platforms where PulseAudio is used. In addition, if PulseAudio is installed and running (which - is extremely common), it's better to just use PulseAudio directly rather than going through the - "pulse" ALSA plugin (which is what the "default" ALSA device is likely set to). - - Add support for JACK. - - Remove dependency on asound.h for the ALSA backend. This means the ALSA development packages are no - longer required to build miniaudio. - - Remove dependency on dsound.h for the DirectSound backend. This fixes build issues with some - distributions of MinGW. - - Remove dependency on audioclient.h for the WASAPI backend. This fixes build issues with some - distributions of MinGW. - - Add support for dithering to format conversion. - - Add support for configuring the priority of the worker thread. - - Add a sine wave generator. - - Improve efficiency of sample rate conversion. - - Introduce the notion of standard channel maps. Use mal_get_standard_channel_map(). - - Introduce the notion of default device configurations. A default config uses the same configuration - as the backend's internal device, and as such results in a pass-through data transmission pipeline. - - Add support for passing in NULL for the device config in mal_device_init(), which uses a default - config. This requires manually calling mal_device_set_send/recv_callback(). - - Add support for decoding from raw PCM data (mal_decoder_init_raw(), etc.) - - Make mal_device_init_ex() more robust. - - Make some APIs more const-correct. - - Fix errors with SDL detection on Apple platforms. - - Fix errors with OpenAL detection. - - Fix some memory leaks. - - Fix a bug with opening decoders from memory. - - Early work on SSE2, AVX2 and NEON optimizations. - - Miscellaneous bug fixes. - - Documentation updates. - -v0.7 - 2018-02-25 - - API CHANGE: Change mal_src_read_frames() and mal_dsp_read_frames() to use 64-bit sample counts. - - Add decoder APIs for loading WAV, FLAC, Vorbis and MP3 files. - - Allow opening of devices without a context. - - In this case the context is created and managed internally by the device. - - Change the default channel mapping to the same as that used by FLAC. - - Fix build errors with macOS. - -v0.6c - 2018-02-12 - - Fix build errors with BSD/OSS. - -v0.6b - 2018-02-03 - - Fix some warnings when compiling with Visual C++. - -v0.6a - 2018-01-26 - - Fix errors with channel mixing when increasing the channel count. - - Improvements to the build system for the OpenAL backend. - - Documentation fixes. - -v0.6 - 2017-12-08 - - API CHANGE: Expose and improve mutex APIs. If you were using the mutex APIs before this version you'll - need to update. - - API CHANGE: SRC and DSP callbacks now take a pointer to a mal_src and mal_dsp object respectively. - - API CHANGE: Improvements to event and thread APIs. These changes make these APIs more consistent. - - Add support for SDL and Emscripten. - - Simplify the build system further for when development packages for various backends are not installed. - With this change, when the compiler supports __has_include, backends without the relevant development - packages installed will be ignored. This fixes the build for old versions of MinGW. - - Fixes to the Android build. - - Add mal_convert_frames(). This is a high-level helper API for performing a one-time, bulk conversion of - audio data to a different format. - - Improvements to f32 -> u8/s16/s24/s32 conversion routines. - - Fix a bug where the wrong value is returned from mal_device_start() for the OpenSL backend. - - Fixes and improvements for Raspberry Pi. - - Warning fixes. - -v0.5 - 2017-11-11 - - API CHANGE: The mal_context_init() function now takes a pointer to a mal_context_config object for - configuring the context. The works in the same kind of way as the device config. The rationale for this - change is to give applications better control over context-level properties, add support for backend- - specific configurations, and support extensibility without breaking the API. - - API CHANGE: The alsa.preferPlugHW device config variable has been removed since it's not really useful for - anything anymore. - - ALSA: By default, device enumeration will now only enumerate over unique card/device pairs. Applications - can enable verbose device enumeration by setting the alsa.useVerboseDeviceEnumeration context config - variable. - - ALSA: When opening a device in shared mode (the default), the dmix/dsnoop plugin will be prioritized. If - this fails it will fall back to the hw plugin. With this change the preferExclusiveMode config is now - honored. Note that this does not happen when alsa.useVerboseDeviceEnumeration is set to true (see above) - which is by design. - - ALSA: Add support for excluding the "null" device using the alsa.excludeNullDevice context config variable. - - ALSA: Fix a bug with channel mapping which causes an assertion to fail. - - Fix errors with enumeration when pInfo is set to NULL. - - OSS: Fix a bug when starting a device when the client sends 0 samples for the initial buffer fill. - -v0.4 - 2017-11-05 - - API CHANGE: The log callback is now per-context rather than per-device and as is thus now passed to - mal_context_init(). The rationale for this change is that it allows applications to capture diagnostic - messages at the context level. Previously this was only available at the device level. - - API CHANGE: The device config passed to mal_device_init() is now const. - - Added support for OSS which enables support on BSD platforms. - - Added support for WinMM (waveOut/waveIn). - - Added support for UWP (Universal Windows Platform) applications. Currently C++ only. - - Added support for exclusive mode for selected backends. Currently supported on WASAPI. - - POSIX builds no longer require explicit linking to libpthread (-lpthread). - - ALSA: Explicit linking to libasound (-lasound) is no longer required. - - ALSA: Latency improvements. - - ALSA: Use MMAP mode where available. This can be disabled with the alsa.noMMap config. - - ALSA: Use "hw" devices instead of "plughw" devices by default. This can be disabled with the - alsa.preferPlugHW config. - - WASAPI is now the highest priority backend on Windows platforms. - - Fixed an error with sample rate conversion which was causing crackling when capturing. - - Improved error handling. - - Improved compiler support. - - Miscellaneous bug fixes. - -v0.3 - 2017-06-19 - - API CHANGE: Introduced the notion of a context. The context is the highest level object and is required for - enumerating and creating devices. Now, applications must first create a context, and then use that to - enumerate and create devices. The reason for this change is to ensure device enumeration and creation is - tied to the same backend. In addition, some backends are better suited to this design. - - API CHANGE: Removed the rewinding APIs because they're too inconsistent across the different backends, hard - to test and maintain, and just generally unreliable. - - Added helper APIs for initializing mal_device_config objects. - - Null Backend: Fixed a crash when recording. - - Fixed build for UWP. - - Added support for f32 formats to the OpenSL|ES backend. - - Added initial implementation of the WASAPI backend. - - Added initial implementation of the OpenAL backend. - - Added support for low quality linear sample rate conversion. - - Added early support for basic channel mapping. - -v0.2 - 2016-10-28 - - API CHANGE: Add user data pointer as the last parameter to mal_device_init(). The rationale for this - change is to ensure the logging callback has access to the user data during initialization. - - API CHANGE: Have device configuration properties be passed to mal_device_init() via a structure. Rationale: - 1) The number of parameters is just getting too much. - 2) It makes it a bit easier to add new configuration properties in the future. In particular, there's a - chance there will be support added for backend-specific properties. - - Dropped support for f64, A-law and Mu-law formats since they just aren't common enough to justify the - added maintenance cost. - - DirectSound: Increased the default buffer size for capture devices. - - Added initial implementation of the OpenSL|ES backend. - -v0.1 - 2016-10-21 - - Initial versioned release. -*/ - /* This software is available as a choice of the following licenses. Choose @@ -70254,7 +92614,7 @@ For more information, please refer to =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== -Copyright 2020 David Reid +Copyright 2023 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in diff --git a/src/external/msf_gif.h b/src/external/msf_gif.h index 9374c8b84..bc2c6edef 100644 --- a/src/external/msf_gif.h +++ b/src/external/msf_gif.h @@ -256,16 +256,16 @@ static void msf_cook_frame(MsfCookedFrame * frame, uint8_t * raw, uint8_t * used int width, int height, int pitch, int depth) { MsfTimeFunc //bit depth for each channel - const static int rdepthsArray[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - const static int gdepthsArray[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; - const static int bdepthsArray[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; + static const int rdepthsArray[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; + static const int gdepthsArray[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; + static const int bdepthsArray[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; //this extra level of indirection looks unnecessary but we need to explicitly decay the arrays to pointers //in order to be able to swap them because of C's annoying not-quite-pointers, not-quite-value-types stack arrays. const int * rdepths = msf_gif_bgra_flag? bdepthsArray : rdepthsArray; const int * gdepths = gdepthsArray; const int * bdepths = msf_gif_bgra_flag? rdepthsArray : bdepthsArray; - const static int ditherKernel[16] = { + static const int ditherKernel[16] = { 0 << 12, 8 << 12, 2 << 12, 10 << 12, 12 << 12, 4 << 12, 14 << 12, 6 << 12, 3 << 12, 11 << 12, 1 << 12, 9 << 12, @@ -404,7 +404,7 @@ static MsfGifBuffer * msf_compress_frame(void * allocContext, int width, int hei MsfGifBuffer * buffer = (MsfGifBuffer *) MSF_GIF_MALLOC(allocContext, maxBufSize); if (!buffer) { return NULL; } uint8_t * writeHead = buffer->data; - MsfStridedList lzw = { lzwMem }; + MsfStridedList lzw = { lzwMem, 0, 0 }; //allocate tlb int totalBits = frame.rbits + frame.gbits + frame.bbits; diff --git a/src/external/par_shapes.h b/src/external/par_shapes.h index 994a605a9..d5309137b 100644 --- a/src/external/par_shapes.h +++ b/src/external/par_shapes.h @@ -1130,7 +1130,7 @@ static par_shapes__rule* par_shapes__pick_rule(const char* name, total += rule->weight; } } - float r = (float) rand() / RAND_MAX; + float r = (float) rand() / (float) RAND_MAX; float t = 0; for (int i = 0; i < nrules; i++) { rule = rules + i; diff --git a/src/external/qoa.h b/src/external/qoa.h new file mode 100644 index 000000000..f0f44214d --- /dev/null +++ b/src/external/qoa.h @@ -0,0 +1,742 @@ +/* + +Copyright (c) 2023, Dominic Szablewski - https://phoboslab.org +SPDX-License-Identifier: MIT + +QOA - The "Quite OK Audio" format for fast, lossy audio compression + + +-- Data Format + +QOA encodes pulse-code modulated (PCM) audio data with up to 255 channels, +sample rates from 1 up to 16777215 hertz and a bit depth of 16 bits. + +The compression method employed in QOA is lossy; it discards some information +from the uncompressed PCM data. For many types of audio signals this compression +is "transparent", i.e. the difference from the original file is often not +audible. + +QOA encodes 20 samples of 16 bit PCM data into slices of 64 bits. A single +sample therefore requires 3.2 bits of storage space, resulting in a 5x +compression (16 / 3.2). + +A QOA file consists of an 8 byte file header, followed by a number of frames. +Each frame contains an 8 byte frame header, the current 16 byte en-/decoder +state per channel and 256 slices per channel. Each slice is 8 bytes wide and +encodes 20 samples of audio data. + +All values, including the slices, are big endian. The file layout is as follows: + +struct { + struct { + char magic[4]; // magic bytes "qoaf" + uint32_t samples; // samples per channel in this file + } file_header; + + struct { + struct { + uint8_t num_channels; // no. of channels + uint24_t samplerate; // samplerate in hz + uint16_t fsamples; // samples per channel in this frame + uint16_t fsize; // frame size (includes this header) + } frame_header; + + struct { + int16_t history[4]; // most recent last + int16_t weights[4]; // most recent last + } lms_state[num_channels]; + + qoa_slice_t slices[256][num_channels]; + + } frames[ceil(samples / (256 * 20))]; +} qoa_file_t; + +Each `qoa_slice_t` contains a quantized scalefactor `sf_quant` and 20 quantized +residuals `qrNN`: + +.- QOA_SLICE -- 64 bits, 20 samples --------------------------/ /------------. +| Byte[0] | Byte[1] | Byte[2] \ \ Byte[7] | +| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 / / 2 1 0 | +|------------+--------+--------+--------+---------+---------+-\ \--+---------| +| sf_quant | qr00 | qr01 | qr02 | qr03 | qr04 | / / | qr19 | +`-------------------------------------------------------------\ \------------` + +Each frame except the last must contain exactly 256 slices per channel. The last +frame may contain between 1 .. 256 (inclusive) slices per channel. The last +slice (for each channel) in the last frame may contain less than 20 samples; the +slice still must be 8 bytes wide, with the unused samples zeroed out. + +Channels are interleaved per slice. E.g. for 2 channel stereo: +slice[0] = L, slice[1] = R, slice[2] = L, slice[3] = R ... + +A valid QOA file or stream must have at least one frame. Each frame must contain +at least one channel and one sample with a samplerate between 1 .. 16777215 +(inclusive). + +If the total number of samples is not known by the encoder, the samples in the +file header may be set to 0x00000000 to indicate that the encoder is +"streaming". In a streaming context, the samplerate and number of channels may +differ from frame to frame. For static files (those with samples set to a +non-zero value), each frame must have the same number of channels and same +samplerate. + +Note that this implementation of QOA only handles files with a known total +number of samples. + +A decoder should support at least 8 channels. The channel layout for channel +counts 1 .. 8 is: + + 1. Mono + 2. L, R + 3. L, R, C + 4. FL, FR, B/SL, B/SR + 5. FL, FR, C, B/SL, B/SR + 6. FL, FR, C, LFE, B/SL, B/SR + 7. FL, FR, C, LFE, B, SL, SR + 8. FL, FR, C, LFE, BL, BR, SL, SR + +QOA predicts each audio sample based on the previously decoded ones using a +"Sign-Sign Least Mean Squares Filter" (LMS). This prediction plus the +dequantized residual forms the final output sample. + +*/ + + + +/* ----------------------------------------------------------------------------- + Header - Public functions */ + +#ifndef QOA_H +#define QOA_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define QOA_MIN_FILESIZE 16 +#define QOA_MAX_CHANNELS 8 + +#define QOA_SLICE_LEN 20 +#define QOA_SLICES_PER_FRAME 256 +#define QOA_FRAME_LEN (QOA_SLICES_PER_FRAME * QOA_SLICE_LEN) +#define QOA_LMS_LEN 4 +#define QOA_MAGIC 0x716f6166 /* 'qoaf' */ + +#define QOA_FRAME_SIZE(channels, slices) \ + (8 + QOA_LMS_LEN * 4 * channels + 8 * slices * channels) + +typedef struct { + int history[QOA_LMS_LEN]; + int weights[QOA_LMS_LEN]; +} qoa_lms_t; + +typedef struct { + unsigned int channels; + unsigned int samplerate; + unsigned int samples; + qoa_lms_t lms[QOA_MAX_CHANNELS]; + #ifdef QOA_RECORD_TOTAL_ERROR + double error; + #endif +} qoa_desc; + +unsigned int qoa_encode_header(qoa_desc *qoa, unsigned char *bytes); +unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned int frame_len, unsigned char *bytes); +void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len); + +unsigned int qoa_max_frame_size(qoa_desc *qoa); +unsigned int qoa_decode_header(const unsigned char *bytes, int size, qoa_desc *qoa); +unsigned int qoa_decode_frame(const unsigned char *bytes, unsigned int size, qoa_desc *qoa, short *sample_data, unsigned int *frame_len); +short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *file); + +#ifndef QOA_NO_STDIO + +int qoa_write(const char *filename, const short *sample_data, qoa_desc *qoa); +void *qoa_read(const char *filename, qoa_desc *qoa); + +#endif /* QOA_NO_STDIO */ + + +#ifdef __cplusplus +} +#endif +#endif /* QOA_H */ + + +/* ----------------------------------------------------------------------------- + Implementation */ + +#ifdef QOA_IMPLEMENTATION +#include + +#ifndef QOA_MALLOC + #define QOA_MALLOC(sz) malloc(sz) + #define QOA_FREE(p) free(p) +#endif + +typedef unsigned long long qoa_uint64_t; + + +/* The quant_tab provides an index into the dequant_tab for residuals in the +range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at +the higher end. Note that the residual zero is identical to the lowest positive +value. This is mostly fine, since the qoa_div() function always rounds away +from zero. */ + +static const int qoa_quant_tab[17] = { + 7, 7, 7, 5, 5, 3, 3, 1, /* -8..-1 */ + 0, /* 0 */ + 0, 2, 2, 4, 4, 6, 6, 6 /* 1.. 8 */ +}; + + +/* We have 16 different scalefactors. Like the quantized residuals these become +less accurate at the higher end. In theory, the highest scalefactor that we +would need to encode the highest 16bit residual is (2**16)/8 = 8192. However we +rely on the LMS filter to predict samples accurately enough that a maximum +residual of one quarter of the 16 bit range is sufficient. I.e. with the +scalefactor 2048 times the quant range of 8 we can encode residuals up to 2**14. + +The scalefactor values are computed as: +scalefactor_tab[s] <- round(pow(s + 1, 2.75)) */ + +static const int qoa_scalefactor_tab[16] = { + 1, 7, 21, 45, 84, 138, 211, 304, 421, 562, 731, 928, 1157, 1419, 1715, 2048 +}; + + +/* The reciprocal_tab maps each of the 16 scalefactors to their rounded +reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in +the encoder with just one multiplication instead of an expensive division. We +do this in .16 fixed point with integers, instead of floats. + +The reciprocal_tab is computed as: +reciprocal_tab[s] <- ((1<<16) + scalefactor_tab[s] - 1) / scalefactor_tab[s] */ + +static const int qoa_reciprocal_tab[16] = { + 65536, 9363, 3121, 1457, 781, 475, 311, 216, 156, 117, 90, 71, 57, 47, 39, 32 +}; + + +/* The dequant_tab maps each of the scalefactors and quantized residuals to +their unscaled & dequantized version. + +Since qoa_div rounds away from the zero, the smallest entries are mapped to 3/4 +instead of 1. The dequant_tab assumes the following dequantized values for each +of the quant_tab indices and is computed as: +float dqt[8] = {0.75, -0.75, 2.5, -2.5, 4.5, -4.5, 7, -7}; +dequant_tab[s][q] <- round_ties_away_from_zero(scalefactor_tab[s] * dqt[q]) + +The rounding employed here is "to nearest, ties away from zero", i.e. positive +and negative values are treated symmetrically. +*/ + +static const int qoa_dequant_tab[16][8] = { + { 1, -1, 3, -3, 5, -5, 7, -7}, + { 5, -5, 18, -18, 32, -32, 49, -49}, + { 16, -16, 53, -53, 95, -95, 147, -147}, + { 34, -34, 113, -113, 203, -203, 315, -315}, + { 63, -63, 210, -210, 378, -378, 588, -588}, + { 104, -104, 345, -345, 621, -621, 966, -966}, + { 158, -158, 528, -528, 950, -950, 1477, -1477}, + { 228, -228, 760, -760, 1368, -1368, 2128, -2128}, + { 316, -316, 1053, -1053, 1895, -1895, 2947, -2947}, + { 422, -422, 1405, -1405, 2529, -2529, 3934, -3934}, + { 548, -548, 1828, -1828, 3290, -3290, 5117, -5117}, + { 696, -696, 2320, -2320, 4176, -4176, 6496, -6496}, + { 868, -868, 2893, -2893, 5207, -5207, 8099, -8099}, + {1064, -1064, 3548, -3548, 6386, -6386, 9933, -9933}, + {1286, -1286, 4288, -4288, 7718, -7718, 12005, -12005}, + {1536, -1536, 5120, -5120, 9216, -9216, 14336, -14336}, +}; + + +/* The Least Mean Squares Filter is the heart of QOA. It predicts the next +sample based on the previous 4 reconstructed samples. It does so by continuously +adjusting 4 weights based on the residual of the previous prediction. + +The next sample is predicted as the sum of (weight[i] * history[i]). + +The adjustment of the weights is done with a "Sign-Sign-LMS" that adds or +subtracts the residual to each weight, based on the corresponding sample from +the history. This, surprisingly, is sufficient to get worthwhile predictions. + +This is all done with fixed point integers. Hence the right-shifts when updating +the weights and calculating the prediction. */ + +static int qoa_lms_predict(qoa_lms_t *lms) { + int prediction = 0; + for (int i = 0; i < QOA_LMS_LEN; i++) { + prediction += lms->weights[i] * lms->history[i]; + } + return prediction >> 13; +} + +static void qoa_lms_update(qoa_lms_t *lms, int sample, int residual) { + int delta = residual >> 4; + for (int i = 0; i < QOA_LMS_LEN; i++) { + lms->weights[i] += lms->history[i] < 0 ? -delta : delta; + } + + for (int i = 0; i < QOA_LMS_LEN-1; i++) { + lms->history[i] = lms->history[i+1]; + } + lms->history[QOA_LMS_LEN-1] = sample; +} + + +/* qoa_div() implements a rounding division, but avoids rounding to zero for +small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still +returns as 0, which is handled in the qoa_quant_tab[]. +qoa_div() takes an index into the .16 fixed point qoa_reciprocal_tab as an +argument, so it can do the division with a cheaper integer multiplication. */ + +static inline int qoa_div(int v, int scalefactor) { + int reciprocal = qoa_reciprocal_tab[scalefactor]; + int n = (v * reciprocal + (1 << 15)) >> 16; + n = n + ((v > 0) - (v < 0)) - ((n > 0) - (n < 0)); /* round away from 0 */ + return n; +} + +static inline int qoa_clamp(int v, int min, int max) { + if (v < min) { return min; } + if (v > max) { return max; } + return v; +} + +/* This specialized clamp function for the signed 16 bit range improves decode +performance quite a bit. The extra if() statement works nicely with the CPUs +branch prediction as this branch is rarely taken. */ + +static inline int qoa_clamp_s16(int v) { + if ((unsigned int)(v + 32768) > 65535) { + if (v < -32768) { return -32768; } + if (v > 32767) { return 32767; } + } + return v; +} + +static inline qoa_uint64_t qoa_read_u64(const unsigned char *bytes, unsigned int *p) { + bytes += *p; + *p += 8; + return + ((qoa_uint64_t)(bytes[0]) << 56) | ((qoa_uint64_t)(bytes[1]) << 48) | + ((qoa_uint64_t)(bytes[2]) << 40) | ((qoa_uint64_t)(bytes[3]) << 32) | + ((qoa_uint64_t)(bytes[4]) << 24) | ((qoa_uint64_t)(bytes[5]) << 16) | + ((qoa_uint64_t)(bytes[6]) << 8) | ((qoa_uint64_t)(bytes[7]) << 0); +} + +static inline void qoa_write_u64(qoa_uint64_t v, unsigned char *bytes, unsigned int *p) { + bytes += *p; + *p += 8; + bytes[0] = (v >> 56) & 0xff; + bytes[1] = (v >> 48) & 0xff; + bytes[2] = (v >> 40) & 0xff; + bytes[3] = (v >> 32) & 0xff; + bytes[4] = (v >> 24) & 0xff; + bytes[5] = (v >> 16) & 0xff; + bytes[6] = (v >> 8) & 0xff; + bytes[7] = (v >> 0) & 0xff; +} + + +/* ----------------------------------------------------------------------------- + Encoder */ + +unsigned int qoa_encode_header(qoa_desc *qoa, unsigned char *bytes) { + unsigned int p = 0; + qoa_write_u64(((qoa_uint64_t)QOA_MAGIC << 32) | qoa->samples, bytes, &p); + return p; +} + +unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned int frame_len, unsigned char *bytes) { + unsigned int channels = qoa->channels; + + unsigned int p = 0; + unsigned int slices = (frame_len + QOA_SLICE_LEN - 1) / QOA_SLICE_LEN; + unsigned int frame_size = QOA_FRAME_SIZE(channels, slices); + int prev_scalefactor[QOA_MAX_CHANNELS] = {0}; + + /* Write the frame header */ + qoa_write_u64(( + (qoa_uint64_t)qoa->channels << 56 | + (qoa_uint64_t)qoa->samplerate << 32 | + (qoa_uint64_t)frame_len << 16 | + (qoa_uint64_t)frame_size + ), bytes, &p); + + + for (unsigned int c = 0; c < channels; c++) { + /* Write the current LMS state */ + qoa_uint64_t weights = 0; + qoa_uint64_t history = 0; + for (int i = 0; i < QOA_LMS_LEN; i++) { + history = (history << 16) | (qoa->lms[c].history[i] & 0xffff); + weights = (weights << 16) | (qoa->lms[c].weights[i] & 0xffff); + } + qoa_write_u64(history, bytes, &p); + qoa_write_u64(weights, bytes, &p); + } + + /* We encode all samples with the channels interleaved on a slice level. + E.g. for stereo: (ch-0, slice 0), (ch 1, slice 0), (ch 0, slice 1), ...*/ + for (unsigned int sample_index = 0; sample_index < frame_len; sample_index += QOA_SLICE_LEN) { + + for (unsigned int c = 0; c < channels; c++) { + int slice_len = qoa_clamp(QOA_SLICE_LEN, 0, frame_len - sample_index); + int slice_start = sample_index * channels + c; + int slice_end = (sample_index + slice_len) * channels + c; + + /* Brute for search for the best scalefactor. Just go through all + 16 scalefactors, encode all samples for the current slice and + meassure the total squared error. */ + qoa_uint64_t best_rank = -1; + #ifdef QOA_RECORD_TOTAL_ERROR + qoa_uint64_t best_error = -1; + #endif + qoa_uint64_t best_slice = 0; + qoa_lms_t best_lms; + int best_scalefactor = 0; + + for (int sfi = 0; sfi < 16; sfi++) { + /* There is a strong correlation between the scalefactors of + neighboring slices. As an optimization, start testing + the best scalefactor of the previous slice first. */ + int scalefactor = (sfi + prev_scalefactor[c]) % 16; + + /* We have to reset the LMS state to the last known good one + before trying each scalefactor, as each pass updates the LMS + state when encoding. */ + qoa_lms_t lms = qoa->lms[c]; + qoa_uint64_t slice = scalefactor; + qoa_uint64_t current_rank = 0; + #ifdef QOA_RECORD_TOTAL_ERROR + qoa_uint64_t current_error = 0; + #endif + + for (int si = slice_start; si < slice_end; si += channels) { + int sample = sample_data[si]; + int predicted = qoa_lms_predict(&lms); + + int residual = sample - predicted; + int scaled = qoa_div(residual, scalefactor); + int clamped = qoa_clamp(scaled, -8, 8); + int quantized = qoa_quant_tab[clamped + 8]; + int dequantized = qoa_dequant_tab[scalefactor][quantized]; + int reconstructed = qoa_clamp_s16(predicted + dequantized); + + + /* If the weights have grown too large, we introduce a penalty + here. This prevents pops/clicks in certain problem cases */ + int weights_penalty = (( + lms.weights[0] * lms.weights[0] + + lms.weights[1] * lms.weights[1] + + lms.weights[2] * lms.weights[2] + + lms.weights[3] * lms.weights[3] + ) >> 18) - 0x8ff; + if (weights_penalty < 0) { + weights_penalty = 0; + } + + long long error = (sample - reconstructed); + qoa_uint64_t error_sq = error * error; + + current_rank += error_sq + weights_penalty * weights_penalty; + #ifdef QOA_RECORD_TOTAL_ERROR + current_error += error_sq; + #endif + if (current_rank > best_rank) { + break; + } + + qoa_lms_update(&lms, reconstructed, dequantized); + slice = (slice << 3) | quantized; + } + + if (current_rank < best_rank) { + best_rank = current_rank; + #ifdef QOA_RECORD_TOTAL_ERROR + best_error = current_error; + #endif + best_slice = slice; + best_lms = lms; + best_scalefactor = scalefactor; + } + } + + prev_scalefactor[c] = best_scalefactor; + + qoa->lms[c] = best_lms; + #ifdef QOA_RECORD_TOTAL_ERROR + qoa->error += best_error; + #endif + + /* If this slice was shorter than QOA_SLICE_LEN, we have to left- + shift all encoded data, to ensure the rightmost bits are the empty + ones. This should only happen in the last frame of a file as all + slices are completely filled otherwise. */ + best_slice <<= (QOA_SLICE_LEN - slice_len) * 3; + qoa_write_u64(best_slice, bytes, &p); + } + } + + return p; +} + +void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len) { + if ( + qoa->samples == 0 || + qoa->samplerate == 0 || qoa->samplerate > 0xffffff || + qoa->channels == 0 || qoa->channels > QOA_MAX_CHANNELS + ) { + return NULL; + } + + /* Calculate the encoded size and allocate */ + unsigned int num_frames = (qoa->samples + QOA_FRAME_LEN-1) / QOA_FRAME_LEN; + unsigned int num_slices = (qoa->samples + QOA_SLICE_LEN-1) / QOA_SLICE_LEN; + unsigned int encoded_size = 8 + /* 8 byte file header */ + num_frames * 8 + /* 8 byte frame headers */ + num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */ + num_slices * 8 * qoa->channels; /* 8 byte slices */ + + unsigned char *bytes = QOA_MALLOC(encoded_size); + + for (unsigned int c = 0; c < qoa->channels; c++) { + /* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the + prediction of the first few ms of a file. */ + qoa->lms[c].weights[0] = 0; + qoa->lms[c].weights[1] = 0; + qoa->lms[c].weights[2] = -(1<<13); + qoa->lms[c].weights[3] = (1<<14); + + /* Explicitly set the history samples to 0, as we might have some + garbage in there. */ + for (int i = 0; i < QOA_LMS_LEN; i++) { + qoa->lms[c].history[i] = 0; + } + } + + + /* Encode the header and go through all frames */ + unsigned int p = qoa_encode_header(qoa, bytes); + #ifdef QOA_RECORD_TOTAL_ERROR + qoa->error = 0; + #endif + + int frame_len = QOA_FRAME_LEN; + for (unsigned int sample_index = 0; sample_index < qoa->samples; sample_index += frame_len) { + frame_len = qoa_clamp(QOA_FRAME_LEN, 0, qoa->samples - sample_index); + const short *frame_samples = sample_data + sample_index * qoa->channels; + unsigned int frame_size = qoa_encode_frame(frame_samples, qoa, frame_len, bytes + p); + p += frame_size; + } + + *out_len = p; + return bytes; +} + + + +/* ----------------------------------------------------------------------------- + Decoder */ + +unsigned int qoa_max_frame_size(qoa_desc *qoa) { + return QOA_FRAME_SIZE(qoa->channels, QOA_SLICES_PER_FRAME); +} + +unsigned int qoa_decode_header(const unsigned char *bytes, int size, qoa_desc *qoa) { + unsigned int p = 0; + if (size < QOA_MIN_FILESIZE) { + return 0; + } + + + /* Read the file header, verify the magic number ('qoaf') and read the + total number of samples. */ + qoa_uint64_t file_header = qoa_read_u64(bytes, &p); + + if ((file_header >> 32) != QOA_MAGIC) { + return 0; + } + + qoa->samples = file_header & 0xffffffff; + if (!qoa->samples) { + return 0; + } + + /* Peek into the first frame header to get the number of channels and + the samplerate. */ + qoa_uint64_t frame_header = qoa_read_u64(bytes, &p); + qoa->channels = (frame_header >> 56) & 0x0000ff; + qoa->samplerate = (frame_header >> 32) & 0xffffff; + + if (qoa->channels == 0 || qoa->samples == 0 || qoa->samplerate == 0) { + return 0; + } + + return 8; +} + +unsigned int qoa_decode_frame(const unsigned char *bytes, unsigned int size, qoa_desc *qoa, short *sample_data, unsigned int *frame_len) { + unsigned int p = 0; + *frame_len = 0; + + if (size < 8 + QOA_LMS_LEN * 4 * qoa->channels) { + return 0; + } + + /* Read and verify the frame header */ + qoa_uint64_t frame_header = qoa_read_u64(bytes, &p); + unsigned int channels = (frame_header >> 56) & 0x0000ff; + unsigned int samplerate = (frame_header >> 32) & 0xffffff; + unsigned int samples = (frame_header >> 16) & 0x00ffff; + unsigned int frame_size = (frame_header ) & 0x00ffff; + + unsigned int data_size = frame_size - 8 - QOA_LMS_LEN * 4 * channels; + unsigned int num_slices = data_size / 8; + unsigned int max_total_samples = num_slices * QOA_SLICE_LEN; + + if ( + channels != qoa->channels || + samplerate != qoa->samplerate || + frame_size > size || + samples * channels > max_total_samples + ) { + return 0; + } + + + /* Read the LMS state: 4 x 2 bytes history, 4 x 2 bytes weights per channel */ + for (unsigned int c = 0; c < channels; c++) { + qoa_uint64_t history = qoa_read_u64(bytes, &p); + qoa_uint64_t weights = qoa_read_u64(bytes, &p); + for (int i = 0; i < QOA_LMS_LEN; i++) { + qoa->lms[c].history[i] = ((signed short)(history >> 48)); + history <<= 16; + qoa->lms[c].weights[i] = ((signed short)(weights >> 48)); + weights <<= 16; + } + } + + + /* Decode all slices for all channels in this frame */ + for (unsigned int sample_index = 0; sample_index < samples; sample_index += QOA_SLICE_LEN) { + for (unsigned int c = 0; c < channels; c++) { + qoa_uint64_t slice = qoa_read_u64(bytes, &p); + + int scalefactor = (slice >> 60) & 0xf; + slice <<= 4; + + int slice_start = sample_index * channels + c; + int slice_end = qoa_clamp(sample_index + QOA_SLICE_LEN, 0, samples) * channels + c; + + for (int si = slice_start; si < slice_end; si += channels) { + int predicted = qoa_lms_predict(&qoa->lms[c]); + int quantized = (slice >> 61) & 0x7; + int dequantized = qoa_dequant_tab[scalefactor][quantized]; + int reconstructed = qoa_clamp_s16(predicted + dequantized); + + sample_data[si] = reconstructed; + slice <<= 3; + + qoa_lms_update(&qoa->lms[c], reconstructed, dequantized); + } + } + } + + *frame_len = samples; + return p; +} + +short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *qoa) { + unsigned int p = qoa_decode_header(bytes, size, qoa); + if (!p) { + return NULL; + } + + /* Calculate the required size of the sample buffer and allocate */ + int total_samples = qoa->samples * qoa->channels; + short *sample_data = QOA_MALLOC(total_samples * sizeof(short)); + + unsigned int sample_index = 0; + unsigned int frame_len; + unsigned int frame_size; + + /* Decode all frames */ + do { + short *sample_ptr = sample_data + sample_index * qoa->channels; + frame_size = qoa_decode_frame(bytes + p, size - p, qoa, sample_ptr, &frame_len); + + p += frame_size; + sample_index += frame_len; + } while (frame_size && sample_index < qoa->samples); + + qoa->samples = sample_index; + return sample_data; +} + + + +/* ----------------------------------------------------------------------------- + File read/write convenience functions */ + +#ifndef QOA_NO_STDIO +#include + +int qoa_write(const char *filename, const short *sample_data, qoa_desc *qoa) { + FILE *f = fopen(filename, "wb"); + unsigned int size; + void *encoded; + + if (!f) { + return 0; + } + + encoded = qoa_encode(sample_data, qoa, &size); + if (!encoded) { + fclose(f); + return 0; + } + + fwrite(encoded, 1, size, f); + fclose(f); + + QOA_FREE(encoded); + return size; +} + +void *qoa_read(const char *filename, qoa_desc *qoa) { + FILE *f = fopen(filename, "rb"); + int size, bytes_read; + void *data; + short *sample_data; + + if (!f) { + return NULL; + } + + fseek(f, 0, SEEK_END); + size = ftell(f); + if (size <= 0) { + fclose(f); + return NULL; + } + fseek(f, 0, SEEK_SET); + + data = QOA_MALLOC(size); + if (!data) { + fclose(f); + return NULL; + } + + bytes_read = fread(data, 1, size, f); + fclose(f); + + sample_data = qoa_decode(data, bytes_read, qoa); + QOA_FREE(data); + return sample_data; +} + +#endif /* QOA_NO_STDIO */ +#endif /* QOA_IMPLEMENTATION */ diff --git a/src/external/qoaplay.c b/src/external/qoaplay.c new file mode 100644 index 000000000..039e27974 --- /dev/null +++ b/src/external/qoaplay.c @@ -0,0 +1,278 @@ +/******************************************************************************************* +* +* qoaplay - QOA stream playing helper functions +* +* qoaplay is a tiny abstraction to read and decode a QOA file "on the fly". +* It reads and decodes one frame at a time with minimal memory requirements. +* qoaplay also provides some functions to seek to a specific frame. +* +* LICENSE: MIT License +* +* Copyright (c) 2023 Dominic Szablewski (@phoboslab), reviewed by Ramon Santamaria (@raysan5) +* +* Permission is hereby granted, free of charge, to any person obtaining a copy +* of this software and associated documentation files (the "Software"), to deal +* in the Software without restriction, including without limitation the rights +* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +* copies of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included in all +* copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +**********************************************************************************************/ + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// QOA streaming data descriptor +typedef struct { + qoa_desc info; // QOA descriptor data + + FILE *file; // QOA file to read, if NULL, using memory buffer -> file_data + unsigned char *file_data; // QOA file data on memory + unsigned int file_data_size; // QOA file data on memory size + unsigned int file_data_offset; // QOA file data on memory offset for next read + + unsigned int first_frame_pos; // First frame position (after QOA header, required for offset) + unsigned int sample_position; // Current streaming sample position + + unsigned char *buffer; // Buffer used to read samples from file/memory (used on decoding) + unsigned int buffer_len; // Buffer length to read samples for streaming + + short *sample_data; // Sample data decoded + unsigned int sample_data_len; // Sample data decoded length + unsigned int sample_data_pos; // Sample data decoded position + +} qoaplay_desc; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +qoaplay_desc *qoaplay_open(const char *path); +qoaplay_desc *qoaplay_open_memory(const unsigned char *data, int data_size); +void qoaplay_close(qoaplay_desc *qoa_ctx); + +void qoaplay_rewind(qoaplay_desc *qoa_ctx); +void qoaplay_seek_frame(qoaplay_desc *qoa_ctx, int frame); +unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_samples); +unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx); +double qoaplay_get_duration(qoaplay_desc *qoa_ctx); +double qoaplay_get_time(qoaplay_desc *qoa_ctx); +int qoaplay_get_frame(qoaplay_desc *qoa_ctx); + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Open QOA file, keep FILE pointer to keep reading from file +qoaplay_desc *qoaplay_open(const char *path) +{ + FILE *file = fopen(path, "rb"); + if (!file) return NULL; + + // Read and decode the file header + unsigned char header[QOA_MIN_FILESIZE]; + int read = fread(header, QOA_MIN_FILESIZE, 1, file); + if (!read) return NULL; + + qoa_desc qoa; + unsigned int first_frame_pos = qoa_decode_header(header, QOA_MIN_FILESIZE, &qoa); + if (!first_frame_pos) return NULL; + + // Rewind the file back to beginning of the first frame + fseek(file, first_frame_pos, SEEK_SET); + + // Allocate one chunk of memory for the qoaplay_desc struct + // + the sample data for one frame + // + a buffer to hold one frame of encoded data + unsigned int buffer_size = qoa_max_frame_size(&qoa); + unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; + qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size); + memset(qoa_ctx, 0, sizeof(qoaplay_desc)); + + qoa_ctx->file = file; + qoa_ctx->file_data = NULL; + qoa_ctx->file_data_size = 0; + qoa_ctx->file_data_offset = 0; + qoa_ctx->first_frame_pos = first_frame_pos; + + // Setup data pointers to previously allocated data + qoa_ctx->buffer = ((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc); + qoa_ctx->sample_data = (short *)(((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc) + buffer_size); + + qoa_ctx->info.channels = qoa.channels; + qoa_ctx->info.samplerate = qoa.samplerate; + qoa_ctx->info.samples = qoa.samples; + + return qoa_ctx; +} + +// Open QOA file from memory, no FILE pointer required +qoaplay_desc *qoaplay_open_memory(const unsigned char *data, int data_size) +{ + // Read and decode the file header + unsigned char header[QOA_MIN_FILESIZE]; + memcpy(header, data, QOA_MIN_FILESIZE); + + qoa_desc qoa; + unsigned int first_frame_pos = qoa_decode_header(header, QOA_MIN_FILESIZE, &qoa); + if (!first_frame_pos) return NULL; + + // Allocate one chunk of memory for the qoaplay_desc struct + // + the sample data for one frame + // + a buffer to hold one frame of encoded data + unsigned int buffer_size = qoa_max_frame_size(&qoa); + unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; + qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size); + memset(qoa_ctx, 0, sizeof(qoaplay_desc)); + + qoa_ctx->file = NULL; + + // Keep a copy of file data provided to be managed internally + qoa_ctx->file_data = (unsigned char *)QOA_MALLOC(data_size); + memcpy(qoa_ctx->file_data, data, data_size); + qoa_ctx->file_data_size = data_size; + qoa_ctx->file_data_offset = 0; + qoa_ctx->first_frame_pos = first_frame_pos; + + // Setup data pointers to previously allocated data + qoa_ctx->buffer = ((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc); + qoa_ctx->sample_data = (short *)(((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc) + buffer_size); + + qoa_ctx->info.channels = qoa.channels; + qoa_ctx->info.samplerate = qoa.samplerate; + qoa_ctx->info.samples = qoa.samples; + + return qoa_ctx; +} + +// Close QOA file (if open) and free internal memory +void qoaplay_close(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) fclose(qoa_ctx->file); + + if ((qoa_ctx->file_data) && (qoa_ctx->file_data_size > 0)) + { + QOA_FREE(qoa_ctx->file_data); + qoa_ctx->file_data_size = 0; + } + + QOA_FREE(qoa_ctx); +} + +// Decode one frame from QOA data +unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) qoa_ctx->buffer_len = fread(qoa_ctx->buffer, 1, qoa_max_frame_size(&qoa_ctx->info), qoa_ctx->file); + else + { + qoa_ctx->buffer_len = qoa_max_frame_size(&qoa_ctx->info); + memcpy(qoa_ctx->buffer, qoa_ctx->file_data + qoa_ctx->file_data_offset, qoa_ctx->buffer_len); + qoa_ctx->file_data_offset += qoa_ctx->buffer_len; + } + + unsigned int frame_len; + qoa_decode_frame(qoa_ctx->buffer, qoa_ctx->buffer_len, &qoa_ctx->info, qoa_ctx->sample_data, &frame_len); + qoa_ctx->sample_data_pos = 0; + qoa_ctx->sample_data_len = frame_len; + + return frame_len; +} + +// Rewind QOA file or memory pointer to beginning +void qoaplay_rewind(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) fseek(qoa_ctx->file, qoa_ctx->first_frame_pos, SEEK_SET); + else qoa_ctx->file_data_offset = 0; + + qoa_ctx->sample_position = 0; + qoa_ctx->sample_data_len = 0; + qoa_ctx->sample_data_pos = 0; +} + +// Decode required QOA frames +unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_samples) +{ + int src_index = qoa_ctx->sample_data_pos*qoa_ctx->info.channels; + int dst_index = 0; + + for (int i = 0; i < num_samples; i++) + { + // Do we have to decode more samples? + if (qoa_ctx->sample_data_len - qoa_ctx->sample_data_pos == 0) + { + if (!qoaplay_decode_frame(qoa_ctx)) + { + // Loop to the beginning + qoaplay_rewind(qoa_ctx); + qoaplay_decode_frame(qoa_ctx); + } + + src_index = 0; + } + + // Normalize to -1..1 floats and write to dest + for (int c = 0; c < qoa_ctx->info.channels; c++) + { + sample_data[dst_index++] = qoa_ctx->sample_data[src_index++]/32768.0; + } + + qoa_ctx->sample_data_pos++; + qoa_ctx->sample_position++; + } + + return num_samples; +} + +// Get QOA total time duration in seconds +double qoaplay_get_duration(qoaplay_desc *qoa_ctx) +{ + return (double)qoa_ctx->info.samples/(double)qoa_ctx->info.samplerate; +} + +// Get QOA current time position in seconds +double qoaplay_get_time(qoaplay_desc *qoa_ctx) +{ + return (double)qoa_ctx->sample_position/(double)qoa_ctx->info.samplerate; +} + +// Get QOA current audio frame +int qoaplay_get_frame(qoaplay_desc *qoa_ctx) +{ + return qoa_ctx->sample_position/QOA_FRAME_LEN; +} + +// Seek QOA audio frame +void qoaplay_seek_frame(qoaplay_desc *qoa_ctx, int frame) +{ + if (frame < 0) frame = 0; + + if (frame > qoa_ctx->info.samples/QOA_FRAME_LEN) frame = qoa_ctx->info.samples/QOA_FRAME_LEN; + + qoa_ctx->sample_position = frame*QOA_FRAME_LEN; + qoa_ctx->sample_data_len = 0; + qoa_ctx->sample_data_pos = 0; + + unsigned int offset = qoa_ctx->first_frame_pos + frame*qoa_max_frame_size(&qoa_ctx->info); + + if (qoa_ctx->file) fseek(qoa_ctx->file, offset, SEEK_SET); + else qoa_ctx->file_data_offset = offset; +} diff --git a/src/external/qoi.h b/src/external/qoi.h new file mode 100644 index 000000000..f2800b0cc --- /dev/null +++ b/src/external/qoi.h @@ -0,0 +1,649 @@ +/* + +Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org +SPDX-License-Identifier: MIT + + +QOI - The "Quite OK Image" format for fast, lossless image compression + +-- About + +QOI encodes and decodes images in a lossless format. Compared to stb_image and +stb_image_write QOI offers 20x-50x faster encoding, 3x-4x faster decoding and +20% better compression. + + +-- Synopsis + +// Define `QOI_IMPLEMENTATION` in *one* C/C++ file before including this +// library to create the implementation. + +#define QOI_IMPLEMENTATION +#include "qoi.h" + +// Encode and store an RGBA buffer to the file system. The qoi_desc describes +// the input pixel data. +qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){ + .width = 1920, + .height = 1080, + .channels = 4, + .colorspace = QOI_SRGB +}); + +// Load and decode a QOI image from the file system into a 32bbp RGBA buffer. +// The qoi_desc struct will be filled with the width, height, number of channels +// and colorspace read from the file header. +qoi_desc desc; +void *rgba_pixels = qoi_read("image.qoi", &desc, 4); + + + +-- Documentation + +This library provides the following functions; +- qoi_read -- read and decode a QOI file +- qoi_decode -- decode the raw bytes of a QOI image from memory +- qoi_write -- encode and write a QOI file +- qoi_encode -- encode an rgba buffer into a QOI image in memory + +See the function declaration below for the signature and more information. + +If you don't want/need the qoi_read and qoi_write functions, you can define +QOI_NO_STDIO before including this library. + +This library uses malloc() and free(). To supply your own malloc implementation +you can define QOI_MALLOC and QOI_FREE before including this library. + +This library uses memset() to zero-initialize the index. To supply your own +implementation you can define QOI_ZEROARR before including this library. + + +-- Data Format + +A QOI file has a 14 byte header, followed by any number of data "chunks" and an +8-byte end marker. + +struct qoi_header_t { + char magic[4]; // magic bytes "qoif" + uint32_t width; // image width in pixels (BE) + uint32_t height; // image height in pixels (BE) + uint8_t channels; // 3 = RGB, 4 = RGBA + uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear +}; + +Images are encoded row by row, left to right, top to bottom. The decoder and +encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An +image is complete when all pixels specified by width * height have been covered. + +Pixels are encoded as + - a run of the previous pixel + - an index into an array of previously seen pixels + - a difference to the previous pixel value in r,g,b + - full r,g,b or r,g,b,a values + +The color channels are assumed to not be premultiplied with the alpha channel +("un-premultiplied alpha"). + +A running array[64] (zero-initialized) of previously seen pixel values is +maintained by the encoder and decoder. Each pixel that is seen by the encoder +and decoder is put into this array at the position formed by a hash function of +the color value. In the encoder, if the pixel value at the index matches the +current pixel, this index position is written to the stream as QOI_OP_INDEX. +The hash function for the index is: + + index_position = (r * 3 + g * 5 + b * 7 + a * 11) % 64 + +Each chunk starts with a 2- or 8-bit tag, followed by a number of data bits. The +bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned. All +values encoded in these data bits have the most significant bit on the left. + +The 8-bit tags have precedence over the 2-bit tags. A decoder must check for the +presence of an 8-bit tag first. + +The byte stream's end is marked with 7 0x00 bytes followed a single 0x01 byte. + + +The possible chunks are: + + +.- QOI_OP_INDEX ----------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----------------| +| 0 0 | index | +`-------------------------` +2-bit tag b00 +6-bit index into the color index array: 0..63 + +A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the +same index. QOI_OP_RUN should be used instead. + + +.- QOI_OP_DIFF -----------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----+-----+-----| +| 0 1 | dr | dg | db | +`-------------------------` +2-bit tag b01 +2-bit red channel difference from the previous pixel between -2..1 +2-bit green channel difference from the previous pixel between -2..1 +2-bit blue channel difference from the previous pixel between -2..1 + +The difference to the current channel values are using a wraparound operation, +so "1 - 2" will result in 255, while "255 + 1" will result in 0. + +Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as +0 (b00). 1 is stored as 3 (b11). + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_LUMA -------------------------------------. +| Byte[0] | Byte[1] | +| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | +|-------+-----------------+-------------+-----------| +| 1 0 | green diff | dr - dg | db - dg | +`---------------------------------------------------` +2-bit tag b10 +6-bit green channel difference from the previous pixel -32..31 +4-bit red channel difference minus green channel difference -8..7 +4-bit blue channel difference minus green channel difference -8..7 + +The green channel is used to indicate the general direction of change and is +encoded in 6 bits. The red and blue channels (dr and db) base their diffs off +of the green channel difference and are encoded in 4 bits. I.e.: + dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g) + db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g) + +The difference to the current channel values are using a wraparound operation, +so "10 - 13" will result in 253, while "250 + 7" will result in 1. + +Values are stored as unsigned integers with a bias of 32 for the green channel +and a bias of 8 for the red and blue channel. + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_RUN ------------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----------------| +| 1 1 | run | +`-------------------------` +2-bit tag b11 +6-bit run-length repeating the previous pixel: 1..62 + +The run-length is stored with a bias of -1. Note that the run-lengths 63 and 64 +(b111110 and b111111) are illegal as they are occupied by the QOI_OP_RGB and +QOI_OP_RGBA tags. + + +.- QOI_OP_RGB ------------------------------------------. +| Byte[0] | Byte[1] | Byte[2] | Byte[3] | +| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | +|-------------------------+---------+---------+---------| +| 1 1 1 1 1 1 1 0 | red | green | blue | +`-------------------------------------------------------` +8-bit tag b11111110 +8-bit red channel value +8-bit green channel value +8-bit blue channel value + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_RGBA ---------------------------------------------------. +| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] | +| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | +|-------------------------+---------+---------+---------+---------| +| 1 1 1 1 1 1 1 1 | red | green | blue | alpha | +`-----------------------------------------------------------------` +8-bit tag b11111111 +8-bit red channel value +8-bit green channel value +8-bit blue channel value +8-bit alpha channel value + +*/ + + +/* ----------------------------------------------------------------------------- +Header - Public functions */ + +#ifndef QOI_H +#define QOI_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* A pointer to a qoi_desc struct has to be supplied to all of qoi's functions. +It describes either the input format (for qoi_write and qoi_encode), or is +filled with the description read from the file header (for qoi_read and +qoi_decode). + +The colorspace in this qoi_desc is an enum where + 0 = sRGB, i.e. gamma scaled RGB channels and a linear alpha channel + 1 = all channels are linear +You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely +informative. It will be saved to the file header, but does not affect +how chunks are en-/decoded. */ + +#define QOI_SRGB 0 +#define QOI_LINEAR 1 + +typedef struct { + unsigned int width; + unsigned int height; + unsigned char channels; + unsigned char colorspace; +} qoi_desc; + +#ifndef QOI_NO_STDIO + +/* Encode raw RGB or RGBA pixels into a QOI image and write it to the file +system. The qoi_desc struct must be filled with the image width, height, +number of channels (3 = RGB, 4 = RGBA) and the colorspace. + +The function returns 0 on failure (invalid parameters, or fopen or malloc +failed) or the number of bytes written on success. */ + +int qoi_write(const char *filename, const void *data, const qoi_desc *desc); + + +/* Read and decode a QOI image from the file system. If channels is 0, the +number of channels from the file header is used. If channels is 3 or 4 the +output format will be forced into this number of channels. + +The function either returns NULL on failure (invalid data, or malloc or fopen +failed) or a pointer to the decoded pixels. On success, the qoi_desc struct +will be filled with the description from the file header. + +The returned pixel data should be free()d after use. */ + +void *qoi_read(const char *filename, qoi_desc *desc, int channels); + +#endif /* QOI_NO_STDIO */ + + +/* Encode raw RGB or RGBA pixels into a QOI image in memory. + +The function either returns NULL on failure (invalid parameters or malloc +failed) or a pointer to the encoded data on success. On success the out_len +is set to the size in bytes of the encoded data. + +The returned qoi data should be free()d after use. */ + +void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len); + + +/* Decode a QOI image from memory. + +The function either returns NULL on failure (invalid parameters or malloc +failed) or a pointer to the decoded pixels. On success, the qoi_desc struct +is filled with the description from the file header. + +The returned pixel data should be free()d after use. */ + +void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels); + + +#ifdef __cplusplus +} +#endif +#endif /* QOI_H */ + + +/* ----------------------------------------------------------------------------- +Implementation */ + +#ifdef QOI_IMPLEMENTATION +#include +#include + +#ifndef QOI_MALLOC + #define QOI_MALLOC(sz) malloc(sz) + #define QOI_FREE(p) free(p) +#endif +#ifndef QOI_ZEROARR + #define QOI_ZEROARR(a) memset((a),0,sizeof(a)) +#endif + +#define QOI_OP_INDEX 0x00 /* 00xxxxxx */ +#define QOI_OP_DIFF 0x40 /* 01xxxxxx */ +#define QOI_OP_LUMA 0x80 /* 10xxxxxx */ +#define QOI_OP_RUN 0xc0 /* 11xxxxxx */ +#define QOI_OP_RGB 0xfe /* 11111110 */ +#define QOI_OP_RGBA 0xff /* 11111111 */ + +#define QOI_MASK_2 0xc0 /* 11000000 */ + +#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11) +#define QOI_MAGIC \ + (((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \ + ((unsigned int)'i') << 8 | ((unsigned int)'f')) +#define QOI_HEADER_SIZE 14 + +/* 2GB is the max file size that this implementation can safely handle. We guard +against anything larger than that, assuming the worst case with 5 bytes per +pixel, rounded down to a nice clean value. 400 million pixels ought to be +enough for anybody. */ +#define QOI_PIXELS_MAX ((unsigned int)400000000) + +typedef union { + struct { unsigned char r, g, b, a; } rgba; + unsigned int v; +} qoi_rgba_t; + +static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1}; + +static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) { + bytes[(*p)++] = (0xff000000 & v) >> 24; + bytes[(*p)++] = (0x00ff0000 & v) >> 16; + bytes[(*p)++] = (0x0000ff00 & v) >> 8; + bytes[(*p)++] = (0x000000ff & v); +} + +static unsigned int qoi_read_32(const unsigned char *bytes, int *p) { + unsigned int a = bytes[(*p)++]; + unsigned int b = bytes[(*p)++]; + unsigned int c = bytes[(*p)++]; + unsigned int d = bytes[(*p)++]; + return a << 24 | b << 16 | c << 8 | d; +} + +void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) { + int i, max_size, p, run; + int px_len, px_end, px_pos, channels; + unsigned char *bytes; + const unsigned char *pixels; + qoi_rgba_t index[64]; + qoi_rgba_t px, px_prev; + + if ( + data == NULL || out_len == NULL || desc == NULL || + desc->width == 0 || desc->height == 0 || + desc->channels < 3 || desc->channels > 4 || + desc->colorspace > 1 || + desc->height >= QOI_PIXELS_MAX / desc->width + ) { + return NULL; + } + + max_size = + desc->width * desc->height * (desc->channels + 1) + + QOI_HEADER_SIZE + sizeof(qoi_padding); + + p = 0; + bytes = (unsigned char *) QOI_MALLOC(max_size); + if (!bytes) { + return NULL; + } + + qoi_write_32(bytes, &p, QOI_MAGIC); + qoi_write_32(bytes, &p, desc->width); + qoi_write_32(bytes, &p, desc->height); + bytes[p++] = desc->channels; + bytes[p++] = desc->colorspace; + + + pixels = (const unsigned char *)data; + + QOI_ZEROARR(index); + + run = 0; + px_prev.rgba.r = 0; + px_prev.rgba.g = 0; + px_prev.rgba.b = 0; + px_prev.rgba.a = 255; + px = px_prev; + + px_len = desc->width * desc->height * desc->channels; + px_end = px_len - desc->channels; + channels = desc->channels; + + for (px_pos = 0; px_pos < px_len; px_pos += channels) { + px.rgba.r = pixels[px_pos + 0]; + px.rgba.g = pixels[px_pos + 1]; + px.rgba.b = pixels[px_pos + 2]; + + if (channels == 4) { + px.rgba.a = pixels[px_pos + 3]; + } + + if (px.v == px_prev.v) { + run++; + if (run == 62 || px_pos == px_end) { + bytes[p++] = QOI_OP_RUN | (run - 1); + run = 0; + } + } + else { + int index_pos; + + if (run > 0) { + bytes[p++] = QOI_OP_RUN | (run - 1); + run = 0; + } + + index_pos = QOI_COLOR_HASH(px) % 64; + + if (index[index_pos].v == px.v) { + bytes[p++] = QOI_OP_INDEX | index_pos; + } + else { + index[index_pos] = px; + + if (px.rgba.a == px_prev.rgba.a) { + signed char vr = px.rgba.r - px_prev.rgba.r; + signed char vg = px.rgba.g - px_prev.rgba.g; + signed char vb = px.rgba.b - px_prev.rgba.b; + + signed char vg_r = vr - vg; + signed char vg_b = vb - vg; + + if ( + vr > -3 && vr < 2 && + vg > -3 && vg < 2 && + vb > -3 && vb < 2 + ) { + bytes[p++] = QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2); + } + else if ( + vg_r > -9 && vg_r < 8 && + vg > -33 && vg < 32 && + vg_b > -9 && vg_b < 8 + ) { + bytes[p++] = QOI_OP_LUMA | (vg + 32); + bytes[p++] = (vg_r + 8) << 4 | (vg_b + 8); + } + else { + bytes[p++] = QOI_OP_RGB; + bytes[p++] = px.rgba.r; + bytes[p++] = px.rgba.g; + bytes[p++] = px.rgba.b; + } + } + else { + bytes[p++] = QOI_OP_RGBA; + bytes[p++] = px.rgba.r; + bytes[p++] = px.rgba.g; + bytes[p++] = px.rgba.b; + bytes[p++] = px.rgba.a; + } + } + } + px_prev = px; + } + + for (i = 0; i < (int)sizeof(qoi_padding); i++) { + bytes[p++] = qoi_padding[i]; + } + + *out_len = p; + return bytes; +} + +void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) { + const unsigned char *bytes; + unsigned int header_magic; + unsigned char *pixels; + qoi_rgba_t index[64]; + qoi_rgba_t px; + int px_len, chunks_len, px_pos; + int p = 0, run = 0; + + if ( + data == NULL || desc == NULL || + (channels != 0 && channels != 3 && channels != 4) || + size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding) + ) { + return NULL; + } + + bytes = (const unsigned char *)data; + + header_magic = qoi_read_32(bytes, &p); + desc->width = qoi_read_32(bytes, &p); + desc->height = qoi_read_32(bytes, &p); + desc->channels = bytes[p++]; + desc->colorspace = bytes[p++]; + + if ( + desc->width == 0 || desc->height == 0 || + desc->channels < 3 || desc->channels > 4 || + desc->colorspace > 1 || + header_magic != QOI_MAGIC || + desc->height >= QOI_PIXELS_MAX / desc->width + ) { + return NULL; + } + + if (channels == 0) { + channels = desc->channels; + } + + px_len = desc->width * desc->height * channels; + pixels = (unsigned char *) QOI_MALLOC(px_len); + if (!pixels) { + return NULL; + } + + QOI_ZEROARR(index); + px.rgba.r = 0; + px.rgba.g = 0; + px.rgba.b = 0; + px.rgba.a = 255; + + chunks_len = size - (int)sizeof(qoi_padding); + for (px_pos = 0; px_pos < px_len; px_pos += channels) { + if (run > 0) { + run--; + } + else if (p < chunks_len) { + int b1 = bytes[p++]; + + if (b1 == QOI_OP_RGB) { + px.rgba.r = bytes[p++]; + px.rgba.g = bytes[p++]; + px.rgba.b = bytes[p++]; + } + else if (b1 == QOI_OP_RGBA) { + px.rgba.r = bytes[p++]; + px.rgba.g = bytes[p++]; + px.rgba.b = bytes[p++]; + px.rgba.a = bytes[p++]; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) { + px = index[b1]; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) { + px.rgba.r += ((b1 >> 4) & 0x03) - 2; + px.rgba.g += ((b1 >> 2) & 0x03) - 2; + px.rgba.b += ( b1 & 0x03) - 2; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) { + int b2 = bytes[p++]; + int vg = (b1 & 0x3f) - 32; + px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f); + px.rgba.g += vg; + px.rgba.b += vg - 8 + (b2 & 0x0f); + } + else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) { + run = (b1 & 0x3f); + } + + index[QOI_COLOR_HASH(px) % 64] = px; + } + + pixels[px_pos + 0] = px.rgba.r; + pixels[px_pos + 1] = px.rgba.g; + pixels[px_pos + 2] = px.rgba.b; + + if (channels == 4) { + pixels[px_pos + 3] = px.rgba.a; + } + } + + return pixels; +} + +#ifndef QOI_NO_STDIO +#include + +int qoi_write(const char *filename, const void *data, const qoi_desc *desc) { + FILE *f = fopen(filename, "wb"); + int size, err; + void *encoded; + + if (!f) { + return 0; + } + + encoded = qoi_encode(data, desc, &size); + if (!encoded) { + fclose(f); + return 0; + } + + fwrite(encoded, 1, size, f); + fflush(f); + err = ferror(f); + fclose(f); + + QOI_FREE(encoded); + return err ? 0 : size; +} + +void *qoi_read(const char *filename, qoi_desc *desc, int channels) { + FILE *f = fopen(filename, "rb"); + int size, bytes_read; + void *pixels, *data; + + if (!f) { + return NULL; + } + + fseek(f, 0, SEEK_END); + size = ftell(f); + if (size <= 0 || fseek(f, 0, SEEK_SET) != 0) { + fclose(f); + return NULL; + } + + data = QOI_MALLOC(size); + if (!data) { + fclose(f); + return NULL; + } + + bytes_read = fread(data, 1, size, f); + fclose(f); + pixels = (bytes_read != size) ? NULL : qoi_decode(data, bytes_read, desc, channels); + QOI_FREE(data); + return pixels; +} + +#endif /* QOI_NO_STDIO */ +#endif /* QOI_IMPLEMENTATION */ diff --git a/src/external/rl_gputex.h b/src/external/rl_gputex.h new file mode 100644 index 000000000..4043a9239 --- /dev/null +++ b/src/external/rl_gputex.h @@ -0,0 +1,826 @@ +/********************************************************************************************** +* +* rl_gputex v1.0 - GPU compressed textures loading and saving +* +* DESCRIPTION: +* +* Load GPU compressed image data from image files provided as memory data arrays, +* data is loaded compressed, ready to be loaded into GPU. +* +* Note that some file formats (DDS, PVR, KTX) also support uncompressed data storage. +* In those cases data is loaded uncompressed and format is returned. +* +* TODO: +* - Implement raylib function: rlGetGlTextureFormats(), required by rl_save_ktx_to_memory() +* - Review rl_load_ktx_from_memory() to support KTX v2.2 specs +* +* CONFIGURATION: +* +* #define RL_GPUTEX_SUPPORT_DDS +* #define RL_GPUTEX_SUPPORT_PKM +* #define RL_GPUTEX_SUPPORT_KTX +* #define RL_GPUTEX_SUPPORT_PVR +* #define RL_GPUTEX_SUPPORT_ASTC +* Define desired file formats to be supported +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RL_GPUTEX_H +#define RL_GPUTEX_H + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Load image data from memory data files +RLAPI void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); + +RLAPI int rl_save_ktx_to_memory(const char *fileName, void *data, int width, int height, int format, int mipmaps); // Save image data as KTX file + +#if defined(__cplusplus) +} +#endif + +#endif // RL_GPUTEX_H + + +/*********************************************************************************** +* +* RL_GPUTEX IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RL_GPUTEX_IMPLEMENTATION) + +// Simple log system to avoid RPNG_LOG() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RL_GPUTEX_SHOW_LOG_INFO +#if defined(RL_GPUTEX_SHOW_LOG_INFO) && !defined(LOG) +#define LOG(...) printf(__VA_ARGS__) +#else +#define LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +// Get pixel data size in bytes for certain pixel format +static int get_pixel_data_size(int width, int height, int format); + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +#if defined(RL_GPUTEX_SUPPORT_DDS) +// Loading DDS from memory image data (compressed or uncompressed) +void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + int image_pixel_size = 0; // Image pixel size + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extension: + // GL_EXT_texture_compression_s3tc + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 + // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + + #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII + #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII + #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII + + // DDS Pixel Format + typedef struct { + unsigned int size; + unsigned int flags; + unsigned int fourcc; + unsigned int rgb_bit_count; + unsigned int r_bit_mask; + unsigned int g_bit_mask; + unsigned int b_bit_mask; + unsigned int a_bit_mask; + } dds_pixel_format; + + // DDS Header (124 bytes) + typedef struct { + unsigned int size; + unsigned int flags; + unsigned int height; + unsigned int width; + unsigned int pitch_or_linear_size; + unsigned int depth; + unsigned int mipmap_count; + unsigned int reserved1[11]; + dds_pixel_format ddspf; + unsigned int caps; + unsigned int caps2; + unsigned int caps3; + unsigned int caps4; + unsigned int reserved2; + } dds_header; + + if (file_data_ptr != NULL) + { + // Verify the type of file + unsigned char *dds_header_id = file_data_ptr; + file_data_ptr += 4; + + if ((dds_header_id[0] != 'D') || (dds_header_id[1] != 'D') || (dds_header_id[2] != 'S') || (dds_header_id[3] != ' ')) + { + LOG("WARNING: IMAGE: DDS file data not valid"); + } + else + { + dds_header *header = (dds_header *)file_data_ptr; + + file_data_ptr += sizeof(dds_header); // Skip header + + *width = header->width; + *height = header->height; + + if (*width % 4 != 0) LOG("WARNING: IMAGE: DDS file width must be multiple of 4. Image will not display correctly"); + if (*height % 4 != 0) LOG("WARNING: IMAGE: DDS file height must be multiple of 4. Image will not display correctly"); + + image_pixel_size = header->width*header->height; + + if (header->mipmap_count == 0) *mips = 1; // Parameter not used + else *mips = header->mipmap_count; + + if (header->ddspf.rgb_bit_count == 16) // 16bit mode, no compressed + { + if (header->ddspf.flags == 0x40) // No alpha channel + { + int data_size = image_pixel_size*sizeof(unsigned short); + if (header->mipmap_count > 1) data_size = data_size + data_size / 3; + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + *format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + } + else if (header->ddspf.flags == 0x41) // With alpha channel + { + if (header->ddspf.a_bit_mask == 0x8000) // 1bit alpha + { + int data_size = image_pixel_size*sizeof(unsigned short); + if (header->mipmap_count > 1) data_size = data_size + data_size / 3; + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char alpha = 0; + + // NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1 + for (int i = 0; i < image_pixel_size; i++) + { + alpha = ((unsigned short *)image_data)[i] >> 15; + ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 1; + ((unsigned short *)image_data)[i] += alpha; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + } + else if (header->ddspf.a_bit_mask == 0xf000) // 4bit alpha + { + int data_size = image_pixel_size*sizeof(unsigned short); + if (header->mipmap_count > 1) data_size = data_size + data_size / 3; + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char alpha = 0; + + // NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4 + for (int i = 0; i < image_pixel_size; i++) + { + alpha = ((unsigned short *)image_data)[i] >> 12; + ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 4; + ((unsigned short *)image_data)[i] += alpha; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + } + } + } + else if ((header->ddspf.flags == 0x40) && (header->ddspf.rgb_bit_count == 24)) // DDS_RGB, no compressed + { + int data_size = image_pixel_size*3*sizeof(unsigned char); + if (header->mipmap_count > 1) data_size = data_size + data_size / 3; + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + } + else if ((header->ddspf.flags == 0x41) && (header->ddspf.rgb_bit_count == 32)) // DDS_RGBA, no compressed + { + int data_size = image_pixel_size*4*sizeof(unsigned char); + if (header->mipmap_count > 1) data_size = data_size + data_size / 3; + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char blue = 0; + + // NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment) + // DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA + // So, we must realign B8G8R8A8 to R8G8B8A8 + for (int i = 0; i < image_pixel_size*4; i += 4) + { + blue = ((unsigned char *)image_data)[i]; + ((unsigned char *)image_data)[i] = ((unsigned char *)image_data)[i + 2]; + ((unsigned char *)image_data)[i + 2] = blue; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + else if (((header->ddspf.flags == 0x04) || (header->ddspf.flags == 0x05)) && (header->ddspf.fourcc > 0)) // Compressed + { + int data_size = 0; + + // Calculate data size, including all mipmaps + if (header->mipmap_count > 1) data_size = header->pitch_or_linear_size + header->pitch_or_linear_size / 3; + else data_size = header->pitch_or_linear_size; + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + switch (header->ddspf.fourcc) + { + case FOURCC_DXT1: + { + if (header->ddspf.flags == 0x04) *format = PIXELFORMAT_COMPRESSED_DXT1_RGB; + else *format = PIXELFORMAT_COMPRESSED_DXT1_RGBA; + } break; + case FOURCC_DXT3: *format = PIXELFORMAT_COMPRESSED_DXT3_RGBA; break; + case FOURCC_DXT5: *format = PIXELFORMAT_COMPRESSED_DXT5_RGBA; break; + default: break; + } + } + } + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_PKM) +// Loading PKM image data (ETC1/ETC2 compression) +// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps) +// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps) +void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_OES_compressed_ETC1_RGB8_texture (ETC1) (OpenGL ES 2.0) + // GL_ARB_ES3_compatibility (ETC2/EAC) (OpenGL ES 3.0) + + // Supported tokens (defined by extensions) + // GL_ETC1_RGB8_OES 0x8D64 + // GL_COMPRESSED_RGB8_ETC2 0x9274 + // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + + // PKM file (ETC1) Header (16 bytes) + typedef struct { + char id[4]; // "PKM " + char version[2]; // "10" or "20" + unsigned short format; // Data format (big-endian) (Check list below) + unsigned short width; // Texture width (big-endian) (orig_width rounded to multiple of 4) + unsigned short height; // Texture height (big-endian) (orig_height rounded to multiple of 4) + unsigned short orig_width; // Original width (big-endian) + unsigned short orig_height; // Original height (big-endian) + } pkm_header; + + // Formats list + // version 10: format: 0=ETC1_RGB, [1=ETC1_RGBA, 2=ETC1_RGB_MIP, 3=ETC1_RGBA_MIP] (not used) + // version 20: format: 0=ETC1_RGB, 1=ETC2_RGB, 2=ETC2_RGBA_OLD, 3=ETC2_RGBA, 4=ETC2_RGBA1, 5=ETC2_R, 6=ETC2_RG, 7=ETC2_SIGNED_R, 8=ETC2_SIGNED_R + + // NOTE: The extended width and height are the widths rounded up to a multiple of 4. + // NOTE: ETC is always 4bit per pixel (64 bit for each 4x4 block of pixels) + + if (file_data_ptr != NULL) + { + pkm_header *header = (pkm_header *)file_data_ptr; + + if ((header->id[0] != 'P') || (header->id[1] != 'K') || (header->id[2] != 'M') || (header->id[3] != ' ')) + { + LOG("WARNING: IMAGE: PKM file data not valid"); + } + else + { + file_data_ptr += sizeof(pkm_header); // Skip header + + // NOTE: format, width and height come as big-endian, data must be swapped to little-endian + header->format = ((header->format & 0x00FF) << 8) | ((header->format & 0xFF00) >> 8); + header->width = ((header->width & 0x00FF) << 8) | ((header->width & 0xFF00) >> 8); + header->height = ((header->height & 0x00FF) << 8) | ((header->height & 0xFF00) >> 8); + + *width = header->width; + *height = header->height; + *mips = 1; + + int bpp = 4; + if (header->format == 3) bpp = 8; + + int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (header->format == 0) *format = PIXELFORMAT_COMPRESSED_ETC1_RGB; + else if (header->format == 1) *format = PIXELFORMAT_COMPRESSED_ETC2_RGB; + else if (header->format == 3) *format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; + } + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_KTX) +// Load KTX compressed image data (ETC1/ETC2 compression) +// TODO: Review KTX loading, many things changed! +void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_OES_compressed_ETC1_RGB8_texture (ETC1) + // GL_ARB_ES3_compatibility (ETC2/EAC) + + // Supported tokens (defined by extensions) + // GL_ETC1_RGB8_OES 0x8D64 + // GL_COMPRESSED_RGB8_ETC2 0x9274 + // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + + // KTX file Header (64 bytes) + // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ + // v2.0 - http://github.khronos.org/KTX-Specification/ + + // KTX 1.1 Header + // TODO: Support KTX 2.2 specs! + typedef struct { + char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" + unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 + unsigned int gl_type; // For compressed textures, glType must equal 0 + unsigned int gl_type_size; // For compressed texture data, usually 1 + unsigned int gl_format; // For compressed textures is 0 + unsigned int gl_internal_format; // Compressed internal format + unsigned int gl_base_internal_format; // Same as glFormat (RGB, RGBA, ALPHA...) + unsigned int width; // Texture image width in pixels + unsigned int height; // Texture image height in pixels + unsigned int depth; // For 2D textures is 0 + unsigned int elements; // Number of array elements, usually 0 + unsigned int faces; // Cubemap faces, for no-cubemap = 1 + unsigned int mipmap_levels; // Non-mipmapped textures = 1 + unsigned int key_value_data_size; // Used to encode any arbitrary data... + } ktx_header; + + // NOTE: Before start of every mipmap data block, we have: unsigned int data_size + + if (file_data_ptr != NULL) + { + ktx_header *header = (ktx_header *)file_data_ptr; + + if ((header->id[1] != 'K') || (header->id[2] != 'T') || (header->id[3] != 'X') || + (header->id[4] != ' ') || (header->id[5] != '1') || (header->id[6] != '1')) + { + LOG("WARNING: IMAGE: KTX file data not valid"); + } + else + { + file_data_ptr += sizeof(ktx_header); // Move file data pointer + + *width = header->width; + *height = header->height; + *mips = header->mipmap_levels; + + file_data_ptr += header->key_value_data_size; // Skip value data size + + int data_size = ((int *)file_data_ptr)[0]; + file_data_ptr += sizeof(int); + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (header->gl_internal_format == 0x8D64) *format = PIXELFORMAT_COMPRESSED_ETC1_RGB; + else if (header->gl_internal_format == 0x9274) *format = PIXELFORMAT_COMPRESSED_ETC2_RGB; + else if (header->gl_internal_format == 0x9278) *format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; + + // TODO: Support uncompressed data formats? Right now it returns format = 0! + } + } + + return image_data; +} + +// Save image data as KTX file +// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018) +// TODO: Review KTX saving, many things changed! +int rl_save_ktx(const char *file_name, void *data, int width, int height, int format, int mipmaps) +{ + // KTX file Header (64 bytes) + // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ + // v2.0 - http://github.khronos.org/KTX-Specification/ - Final specs by 2021-04-18 + typedef struct { + char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n" + unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 + unsigned int gl_type; // For compressed textures, glType must equal 0 + unsigned int gl_type_size; // For compressed texture data, usually 1 + unsigned int gl_format; // For compressed textures is 0 + unsigned int gl_internal_format; // Compressed internal format + unsigned int gl_base_internal_format; // Same as glFormat (RGB, RGBA, ALPHA...) // KTX 2.0: UInt32 vkFormat + unsigned int width; // Texture image width in pixels + unsigned int height; // Texture image height in pixels + unsigned int depth; // For 2D textures is 0 + unsigned int elements; // Number of array elements, usually 0 + unsigned int faces; // Cubemap faces, for no-cubemap = 1 + unsigned int mipmap_levels; // Non-mipmapped textures = 1 + unsigned int key_value_data_size; // Used to encode any arbitrary data... // KTX 2.0: UInt32 levelOrder - ordering of the mipmap levels, usually 0 + // KTX 2.0: UInt32 supercompressionScheme - 0 (None), 1 (Crunch CRN), 2 (Zlib DEFLATE)... + // KTX 2.0 defines additional header elements... + } ktx_header; + + // Calculate file data_size required + int data_size = sizeof(ktx_header); + + for (int i = 0, w = width, h = height; i < mipmaps; i++) + { + data_size += get_pixel_data_size(w, h, format); + w /= 2; h /= 2; + } + + unsigned char *file_data = RL_CALLOC(data_size, 1); + unsigned char *file_data_ptr = file_data; + + ktx_header header = { 0 }; + + // KTX identifier (v1.1) + //unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' }; + //unsigned char id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A }; + + const char ktx_identifier[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; + + // Get the image header + memcpy(header.id, ktx_identifier, 12); // KTX 1.1 signature + header.endianness = 0; + header.gl_type = 0; // Obtained from format + header.gl_type_size = 1; + header.gl_format = 0; // Obtained from format + header.gl_internal_format = 0; // Obtained from format + header.gl_base_internal_format = 0; + header.width = width; + header.height = height; + header.depth = 0; + header.elements = 0; + header.faces = 1; + header.mipmap_levels = mipmaps; // If it was 0, it means mipmaps should be generated on loading (not for compressed formats) + header.key_value_data_size = 0; // No extra data after the header + + rlGetGlTextureFormats(format, &header.gl_internal_format, &header.gl_format, &header.gl_type); // rlgl module function + header.gl_base_internal_format = header.gl_format; // KTX 1.1 only + + // NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC + + if (header.gl_format == -1) LOG("WARNING: IMAGE: GL format not supported for KTX export (%i)", header.gl_format); + else + { + memcpy(file_data_ptr, &header, sizeof(ktx_header)); + file_data_ptr += sizeof(ktx_header); + + int temp_width = width; + int temp_height = height; + int data_offset = 0; + + // Save all mipmaps data + for (int i = 0; i < mipmaps; i++) + { + unsigned int data_size = get_pixel_data_size(temp_width, temp_height, format); + + memcpy(file_data_ptr, &data_size, sizeof(unsigned int)); + memcpy(file_data_ptr + 4, (unsigned char *)data + data_offset, data_size); + + temp_width /= 2; + temp_height /= 2; + data_offset += data_size; + file_data_ptr += (4 + data_size); + } + } + + // Save file data to file + int success = false; + FILE *file = fopen(file_name, "wb"); + + if (file != NULL) + { + unsigned int count = (unsigned int)fwrite(file_data, sizeof(unsigned char), data_size, file); + + if (count == 0) LOG("WARNING: FILEIO: [%s] Failed to write file", file_name); + else if (count != data_size) LOG("WARNING: FILEIO: [%s] File partially written", file_name); + else LOG("INFO: FILEIO: [%s] File saved successfully", file_name); + + int result = fclose(file); + if (result == 0) success = true; + } + else LOG("WARNING: FILEIO: [%s] Failed to open file", file_name); + + RL_FREE(file_data); // Free file data buffer + + // If all data has been written correctly to file, success = 1 + return success; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_PVR) +// Loading PVR image data (uncompressed or PVRT compression) +// NOTE: PVR v2 not supported, use PVR v3 instead +void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extension: + // GL_IMG_texture_compression_pvrtc + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 + // GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 + +#if 0 // Not used... + // PVR file v2 Header (52 bytes) + typedef struct { + unsigned int headerLength; + unsigned int height; + unsigned int width; + unsigned int numMipmaps; + unsigned int flags; + unsigned int dataLength; + unsigned int bpp; + unsigned int bitmaskRed; + unsigned int bitmaskGreen; + unsigned int bitmaskBlue; + unsigned int bitmaskAlpha; + unsigned int pvrTag; + unsigned int numSurfs; + } PVRHeaderV2; +#endif + + // PVR file v3 Header (52 bytes) + // NOTE: After it could be metadata (15 bytes?) + typedef struct { + char id[4]; + unsigned int flags; + unsigned char channels[4]; // pixelFormat high part + unsigned char channel_depth[4]; // pixelFormat low part + unsigned int color_space; + unsigned int channel_type; + unsigned int height; + unsigned int width; + unsigned int depth; + unsigned int num_surfaces; + unsigned int num_faces; + unsigned int num_mipmaps; + unsigned int metadata_size; + } pvr_header; + +#if 0 // Not used... + // Metadata (usually 15 bytes) + typedef struct { + unsigned int devFOURCC; + unsigned int key; + unsigned int data_size; // Not used? + unsigned char *data; // Not used? + } PVRMetadata; +#endif + + if (file_data_ptr != NULL) + { + // Check PVR image version + unsigned char pvr_version = file_data_ptr[0]; + + // Load different PVR data formats + if (pvr_version == 0x50) + { + pvr_header *header = (pvr_header *)file_data_ptr; + + if ((header->id[0] != 'P') || (header->id[1] != 'V') || (header->id[2] != 'R') || (header->id[3] != 3)) + { + LOG("WARNING: IMAGE: PVR file data not valid"); + } + else + { + file_data_ptr += sizeof(pvr_header); // Skip header + + *width = header->width; + *height = header->height; + *mips = header->num_mipmaps; + + // Check data format + if (((header->channels[0] == 'l') && (header->channels[1] == 0)) && (header->channel_depth[0] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + else if (((header->channels[0] == 'l') && (header->channels[1] == 'a')) && ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8))) *format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + else if ((header->channels[0] == 'r') && (header->channels[1] == 'g') && (header->channels[2] == 'b')) + { + if (header->channels[3] == 'a') + { + if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 5) && (header->channel_depth[2] == 5) && (header->channel_depth[3] == 1)) *format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + else if ((header->channel_depth[0] == 4) && (header->channel_depth[1] == 4) && (header->channel_depth[2] == 4) && (header->channel_depth[3] == 4)) *format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8) && (header->channel_depth[3] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + else if (header->channels[3] == 0) + { + if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 6) && (header->channel_depth[2] == 5)) *format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + } + } + else if (header->channels[0] == 2) *format = PIXELFORMAT_COMPRESSED_PVRT_RGB; + else if (header->channels[0] == 3) *format = PIXELFORMAT_COMPRESSED_PVRT_RGBA; + + file_data_ptr += header->metadata_size; // Skip meta data header + + // Calculate data size (depends on format) + int bpp = 0; + switch (*format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + default: break; + } + + int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + } + } + else if (pvr_version == 52) LOG("INFO: IMAGE: PVRv2 format not supported, update your files to PVRv3"); + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_ASTC) +// Load ASTC compressed image data (ASTC compression) +void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_KHR_texture_compression_astc_hdr + // GL_KHR_texture_compression_astc_ldr + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 + // GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 + + // ASTC file Header (16 bytes) + typedef struct { + unsigned char id[4]; // Signature: 0x13 0xAB 0xA1 0x5C + unsigned char blockX; // Block X dimensions + unsigned char blockY; // Block Y dimensions + unsigned char blockZ; // Block Z dimensions (1 for 2D images) + unsigned char width[3]; // void *width in pixels (24bit value) + unsigned char height[3]; // void *height in pixels (24bit value) + unsigned char length[3]; // void *Z-size (1 for 2D images) + } astc_header; + + if (file_data_ptr != NULL) + { + astc_header *header = (astc_header *)file_data_ptr; + + if ((header->id[3] != 0x5c) || (header->id[2] != 0xa1) || (header->id[1] != 0xab) || (header->id[0] != 0x13)) + { + LOG("WARNING: IMAGE: ASTC file data not valid"); + } + else + { + file_data_ptr += sizeof(astc_header); // Skip header + + // NOTE: Assuming Little Endian (could it be wrong?) + *width = 0x00000000 | ((int)header->width[2] << 16) | ((int)header->width[1] << 8) | ((int)header->width[0]); + *height = 0x00000000 | ((int)header->height[2] << 16) | ((int)header->height[1] << 8) | ((int)header->height[0]); + *mips = 1; // NOTE: ASTC format only contains one mipmap level + + // NOTE: Each block is always stored in 128bit so we can calculate the bpp + int bpp = 128/(header->blockX*header->blockY); + + // NOTE: Currently we only support 2 blocks configurations: 4x4 and 8x8 + if ((bpp == 8) || (bpp == 2)) + { + int data_size = (*width)*(*height)*bpp/8; // Data size in bytes + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (bpp == 8) *format = PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA; + else if (bpp == 2) *format = PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA; + } + else LOG("WARNING: IMAGE: ASTC block size configuration not supported"); + } + } + + return image_data; +} +#endif + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +// Get pixel data size in bytes for certain pixel format +static int get_pixel_data_size(int width, int height, int format) +{ + int data_size = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case PIXELFORMAT_COMPRESSED_DXT1_RGB: + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case PIXELFORMAT_COMPRESSED_ETC1_RGB: + case PIXELFORMAT_COMPRESSED_ETC2_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + data_size = width*height*bpp/8; // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) data_size = 8; + else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) data_size = 16; + } + + return data_size; +} +#endif // RL_GPUTEX_IMPLEMENTATION diff --git a/src/external/rprand.h b/src/external/rprand.h new file mode 100644 index 000000000..ded6708e5 --- /dev/null +++ b/src/external/rprand.h @@ -0,0 +1,311 @@ +/********************************************************************************************** +* +* rprand v1.0 - A simple and easy-to-use pseudo-random numbers generator (PRNG) +* +* FEATURES: +* - Pseudo-random values generation, 32 bits: [0..4294967295] +* - Sequence generation avoiding duplicate values +* - Using standard and proven prng algorithm (Xoshiro128**) +* - State initialized with a separate generator (SplitMix64) +* +* LIMITATIONS: +* - No negative numbers, up to the user to manage them +* +* POSSIBLE IMPROVEMENTS: +* - Support 64 bits generation +* +* ADDITIONAL NOTES: +* This library implements two pseudo-random number generation algorithms: +* +* - Xoshiro128** : https://prng.di.unimi.it/xoshiro128starstar.c +* - SplitMix64 : https://prng.di.unimi.it/splitmix64.c +* +* SplitMix64 is used to initialize the Xoshiro128** state, from a provided seed +* +* It's suggested to use SplitMix64 to initialize the state of the generators starting from +* a 64-bit seed, as research has shown that initialization must be performed with a generator +* radically different in nature from the one initialized to avoid correlation on similar seeds. +* +* CONFIGURATION: +* #define RPRAND_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* DEPENDENCIES: none +* +* VERSIONS HISTORY: +* 1.0 (01-Jun-2023) First version +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RPRAND_H +#define RPRAND_H + +#define RPRAND_VERSION "1.0" + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RPRAND __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RPRAND __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RPRANDAPI + #define RPRANDAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RPRAND_CALLOC + #define RPRAND_CALLOC(ptr,sz) calloc(ptr,sz) +#endif +#ifndef RPRAND_FREE + #define RPRAND_FREE(ptr) free(ptr) +#endif + +// Simple log system to avoid RPNG_LOG() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RPRAND_SHOW_LOG_INFO +#if defined(RPNG_SHOW_LOG_INFO) + #define RPRAND_LOG(...) printf(__VA_ARGS__) +#else + #define RPRAND_LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +//... + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +RPRANDAPI void rprand_set_seed(unsigned long long seed); // Set rprand_state for Xoshiro128**, seed is 64bit +RPRANDAPI int rprand_get_value(int min, int max); // Get random value within a range, min and max included + +RPRANDAPI int *rprand_load_sequence(unsigned int count, int min, int max); // Load pseudo-random numbers sequence with no duplicates +RPRANDAPI void rprand_unload_sequence(int *sequence); // Unload pseudo-random numbers sequence + +#ifdef __cplusplus +} +#endif + +#endif // RPRAND_H + +/*********************************************************************************** +* +* RPRAND IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RPRAND_IMPLEMENTATION) + +#include // Required for: calloc(), free(), abs() +#include // Required for data types: uint32_t, uint64_t + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static uint64_t rprand_seed = 0xAABBCCDD; // SplitMix64 default seed (aligned to rprand_state) +static uint32_t rprand_state[4] = { // Xoshiro128** state, initialized by SplitMix64 + 0x96ea83c1, + 0x218b21e5, + 0xaa91febd, + 0x976414d4 +}; + +//---------------------------------------------------------------------------------- +// Module internal functions declaration +//---------------------------------------------------------------------------------- +static uint32_t rprand_xoshiro(void); // Xoshiro128** generator (uses global rprand_state) +static uint64_t rprand_splitmix64(void); // SplitMix64 generator (uses seed to generate rprand_state) + +//---------------------------------------------------------------------------------- +// Module functions definition +//---------------------------------------------------------------------------------- +// Set rprand_state for Xoshiro128** +// NOTE: We use a custom generation algorithm using SplitMix64 +void rprand_set_seed(unsigned long long seed) +{ + rprand_seed = (uint64_t)seed; // Set SplitMix64 seed for further use + + // To generate the Xoshiro128** state, we use SplitMix64 generator first + // We generate 4 pseudo-random 64bit numbers that we combine using their LSB|MSB + rprand_state[0] = (uint32_t)(rprand_splitmix64() & 0xffffffff); + rprand_state[1] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32); + rprand_state[2] = (uint32_t)(rprand_splitmix64() & 0xffffffff); + rprand_state[3] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32); +} + +// Get random value within a range, min and max included +int rprand_get_value(int min, int max) +{ + int value = rprand_xoshiro()%(abs(max - min) + 1) + min; + + return value; +} + +// Load pseudo-random numbers sequence with no duplicates, min and max included +int *rprand_load_sequence(unsigned int count, int min, int max) +{ + int *sequence = NULL; + + if (count > (unsigned int)(abs(max - min) + 1)) + { + RPRAND_LOG("WARNING: Sequence count required is greater than range provided\n"); + //count = (max - min); + return sequence; + } + + sequence = (int *)RPRAND_CALLOC(count, sizeof(int)); + + int value = 0; + bool value_is_dup = false; + + for (unsigned int i = 0; i < count;) + { + value = ((unsigned int)rprand_xoshiro()%(abs(max - min) + 1)) + min; + + for (unsigned int j = 0; j < i; j++) + { + if (sequence[j] == value) + { + value_is_dup = true; + break; + } + } + + if (!value_is_dup) + { + sequence[i] = value; + i++; + } + + value_is_dup = false; + } + + return sequence; +} + +// Unload pseudo-random numbers sequence +void rprand_unload_sequence(int *sequence) +{ + RPRAND_FREE(sequence); + sequence = NULL; +} + +//---------------------------------------------------------------------------------- +// Module internal functions definition +//---------------------------------------------------------------------------------- +static inline uint32_t rprand_rotate_left(const uint32_t x, int k) +{ + return (x << k) | (x >> (32 - k)); +} + +// Xoshiro128** generator info: +// +// Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org) +// +// To the extent possible under law, the author has dedicated all copyright +// and related and neighboring rights to this software to the public domain +// worldwide. This software is distributed without any warranty. +// +// See . +// +// This is xoshiro128** 1.1, one of our 32-bit all-purpose, rock-solid +// generators. It has excellent speed, a state size (128 bits) that is +// large enough for mild parallelism, and it passes all tests we are aware +// of. +// +// Note that version 1.0 had mistakenly s[0] instead of s[1] as state +// word passed to the scrambler. +// +// For generating just single-precision (i.e., 32-bit) floating-point +// numbers, xoshiro128+ is even faster. +// +// The state must be seeded so that it is not everywhere zero. +// +uint32_t rprand_xoshiro(void) +{ + const uint32_t result = rprand_rotate_left(rprand_state[1]*5, 7)*9; + const uint32_t t = rprand_state[1] << 9; + + rprand_state[2] ^= rprand_state[0]; + rprand_state[3] ^= rprand_state[1]; + rprand_state[1] ^= rprand_state[2]; + rprand_state[0] ^= rprand_state[3]; + + rprand_state[2] ^= t; + + rprand_state[3] = rprand_rotate_left(rprand_state[3], 11); + + return result; +} + +// SplitMix64 generator info: +// +// Written in 2015 by Sebastiano Vigna (vigna@acm.org) +// +// To the extent possible under law, the author has dedicated all copyright +// and related and neighboring rights to this software to the public domain +// worldwide. This software is distributed without any warranty. +// +// See . +// +// +// This is a fixed-increment version of Java 8's SplittableRandom generator +// See http://dx.doi.org/10.1145/2714064.2660195 and +// http://docs.oracle.com/javase/8/docs/api/java/util/SplittableRandom.html +// +// It is a very fast generator passing BigCrush, and it can be useful if +// for some reason you absolutely want 64 bits of state. +uint64_t rprand_splitmix64() +{ + uint64_t z = (rprand_seed += 0x9e3779b97f4a7c15); + z = (z ^ (z >> 30))*0xbf58476d1ce4e5b9; + z = (z ^ (z >> 27))*0x94d049bb133111eb; + return z ^ (z >> 31); +} + +#endif // RPRAND_IMPLEMENTATION \ No newline at end of file diff --git a/src/external/sdefl.h b/src/external/sdefl.h index 5db76763a..36015b95b 100644 --- a/src/external/sdefl.h +++ b/src/external/sdefl.h @@ -38,10 +38,10 @@ this file implementation in *one* C or C++ file to prevent collisions. | zlib 1.2.11 -1 | 72 MB/s | 307 MB/s | 42298774 | 42.30 | | zlib 1.2.11 -6 | 24 MB/s | 313 MB/s | 36548921 | 36.55 | | zlib 1.2.11 -9 | 20 MB/s | 314 MB/s | 36475792 | 36.48 | -| sdefl 1.0 -0 | 127 MB/s | 371 MB/s | 40004116 | 39.88 | -| sdefl 1.0 -1 | 111 MB/s | 398 MB/s | 38940674 | 38.82 | -| sdefl 1.0 -5 | 45 MB/s | 420 MB/s | 36577183 | 36.46 | -| sdefl 1.0 -7 | 38 MB/s | 423 MB/s | 36523781 | 36.41 | +| sdefl 1.0 -0 | 127 MB/s | 355 MB/s | 40004116 | 39.88 | +| sdefl 1.0 -1 | 111 MB/s | 413 MB/s | 38940674 | 38.82 | +| sdefl 1.0 -5 | 45 MB/s | 436 MB/s | 36577183 | 36.46 | +| sdefl 1.0 -7 | 38 MB/s | 432 MB/s | 36523781 | 36.41 | | libdeflate 1.3 -1 | 147 MB/s | 667 MB/s | 39597378 | 39.60 | | libdeflate 1.3 -6 | 69 MB/s | 689 MB/s | 36648318 | 36.65 | | libdeflate 1.3 -9 | 13 MB/s | 672 MB/s | 35197141 | 35.20 | @@ -50,20 +50,20 @@ this file implementation in *one* C or C++ file to prevent collisions. ### Compression Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index.php?page=silesia): -| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | -| :------ | ---------: | -----------------: | ---------: | ----------: | -| dickens | 10.192.446 | 4,260,187| 3,845,261| 3,833,657 | -| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | -| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | -| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | -| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | -| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | -| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | -| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | -| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | -| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | -| xml | 5.345.280 | 886,620| 674,009 | 662,141 | -| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | +| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | +| --------| -----------| -------------| ---------- | ------------| +| dickens | 10.192.446 | 4,260,187 | 3,845,261 | 3,833,657 | +| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | +| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | +| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | +| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | +| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | +| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | +| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | +| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | +| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | +| xml | 5.345.280 | 886,620 | 674,009 | 662,141 | +| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | ## License ``` @@ -71,7 +71,7 @@ Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License -Copyright (c) 2020 Micha Mettke +Copyright (c) 2020-2023 Micha Mettke Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to @@ -125,7 +125,7 @@ extern "C" { #define SDEFL_MIN_MATCH 4 #define SDEFL_BLK_MAX (256*1024) -#define SDEFL_SEQ_SIZ ((SDEFL_BLK_MAX + SDEFL_MIN_MATCH)/SDEFL_MIN_MATCH) +#define SDEFL_SEQ_SIZ ((SDEFL_BLK_MAX+2)/3) #define SDEFL_SYM_MAX (288) #define SDEFL_OFF_MAX (32) @@ -185,6 +185,7 @@ extern int zsdeflate(struct sdefl *s, void *o, const void *i, int n, int lvl); #define SDEFL_MAX_CODE_LEN (15) #define SDEFL_SYM_BITS (10u) #define SDEFL_SYM_MSK ((1u << SDEFL_SYM_BITS)-1u) +#define SDEFL_RAW_BLK_SIZE (65535) #define SDEFL_LIT_LEN_CODES (14) #define SDEFL_OFF_CODES (15) #define SDEFL_PRE_CODES (7) @@ -192,6 +193,7 @@ extern int zsdeflate(struct sdefl *s, void *o, const void *i, int n, int lvl); #define SDEFL_EOB (256) #define sdefl_npow2(n) (1 << (sdefl_ilog2((n)-1) + 1)) +#define sdefl_div_round_up(n,d) (((n)+((d)-1))/(d)) static int sdefl_ilog2(int n) { @@ -438,12 +440,12 @@ sdefl_precode(struct sdefl_symcnt *cnt, unsigned *freqs, unsigned *items, } while (run_start != total); cnt->items = (int)(at - items); } -struct sdefl_match_codes { +struct sdefl_match_codest { int ls, lc; int dc, dx; }; static void -sdefl_match_codes(struct sdefl_match_codes *cod, int dist, int len) { +sdefl_match_codes(struct sdefl_match_codest *cod, int dist, int len) { static const short dxmax[] = {0,6,12,24,48,96,192,384,768,1536,3072,6144,12288,24576}; static const unsigned char lslot[258+1] = { 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, @@ -462,11 +464,53 @@ sdefl_match_codes(struct sdefl_match_codes *cod, int dist, int len) { 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28 }; + assert(len <= 258); + assert(dist <= 32768); cod->ls = lslot[len]; cod->lc = 257 + cod->ls; + assert(cod->lc <= 285); + cod->dx = sdefl_ilog2(sdefl_npow2(dist) >> 2); cod->dc = cod->dx ? ((cod->dx + 1) << 1) + (dist > dxmax[cod->dx]) : dist-1; } +enum sdefl_blk_type { + SDEFL_BLK_UCOMPR, + SDEFL_BLK_DYN +}; +static enum sdefl_blk_type +sdefl_blk_type(const struct sdefl *s, int blk_len, int pre_item_len, + const unsigned *pre_freq, const unsigned char *pre_len) { + static const unsigned char x_pre_bits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7}; + static const unsigned char x_len_bits[] = {0,0,0,0,0,0,0,0, 1,1,1,1,2,2,2,2, + 3,3,3,3,4,4,4,4, 5,5,5,5,0}; + static const unsigned char x_off_bits[] = {0,0,0,0,1,1,2,2, 3,3,4,4,5,5,6,6, + 7,7,8,8,9,9,10,10, 11,11,12,12,13,13}; + + int dyn_cost = 0; + int fix_cost = 0; + int sym = 0; + + dyn_cost += 5 + 5 + 4 + (3 * pre_item_len); + for (sym = 0; sym < SDEFL_PRE_MAX; sym++) + dyn_cost += pre_freq[sym] * (x_pre_bits[sym] + pre_len[sym]); + for (sym = 0; sym < 256; sym++) + dyn_cost += s->freq.lit[sym] * s->cod.len.lit[sym]; + dyn_cost += s->cod.len.lit[SDEFL_EOB]; + for (sym = 257; sym < 286; sym++) + dyn_cost += s->freq.lit[sym] * (x_len_bits[sym - 257] + s->cod.len.lit[sym]); + for (sym = 0; sym < 30; sym++) + dyn_cost += s->freq.off[sym] * (x_off_bits[sym] + s->cod.len.off[sym]); + + fix_cost += 8*(5 * sdefl_div_round_up(blk_len, SDEFL_RAW_BLK_SIZE) + blk_len + 1 + 2); + return (dyn_cost < fix_cost) ? SDEFL_BLK_DYN : SDEFL_BLK_UCOMPR; +} +static void +sdefl_put16(unsigned char **dst, unsigned short x) { + unsigned char *val = *dst; + val[0] = (unsigned char)(x & 0xff); + val[1] = (unsigned char)(x >> 8); + *dst = val + 2; +} static void sdefl_match(unsigned char **dst, struct sdefl *s, int dist, int len) { static const char lxn[] = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0}; @@ -475,7 +519,7 @@ sdefl_match(unsigned char **dst, struct sdefl *s, int dist, int len) { static const short dmin[] = {1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257, 385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577}; - struct sdefl_match_codes cod; + struct sdefl_match_codest cod; sdefl_match_codes(&cod, dist, len); sdefl_put(dst, s, (int)s->cod.word.lit[cod.lc], s->cod.len.lit[cod.lc]); sdefl_put(dst, s, len - lmin[cod.ls], lxn[cod.ls]); @@ -484,7 +528,8 @@ sdefl_match(unsigned char **dst, struct sdefl *s, int dist, int len) { } static void sdefl_flush(unsigned char **dst, struct sdefl *s, int is_last, - const unsigned char *in) { + const unsigned char *in, int blk_begin, int blk_end) { + int blk_len = blk_end - blk_begin; int j, i = 0, item_cnt = 0; struct sdefl_symcnt symcnt = {0}; unsigned codes[SDEFL_PRE_MAX]; @@ -494,41 +539,69 @@ sdefl_flush(unsigned char **dst, struct sdefl *s, int is_last, static const unsigned char perm[SDEFL_PRE_MAX] = {16,17,18,0,8,7,9,6,10,5,11, 4,12,3,13,2,14,1,15}; - /* huffman codes */ + /* calculate huffman codes */ s->freq.lit[SDEFL_EOB]++; sdefl_huff(s->cod.len.lit, s->cod.word.lit, s->freq.lit, SDEFL_SYM_MAX, SDEFL_LIT_LEN_CODES); sdefl_huff(s->cod.len.off, s->cod.word.off, s->freq.off, SDEFL_OFF_MAX, SDEFL_OFF_CODES); sdefl_precode(&symcnt, freqs, items, s->cod.len.lit, s->cod.len.off); sdefl_huff(lens, codes, freqs, SDEFL_PRE_MAX, SDEFL_PRE_CODES); for (item_cnt = SDEFL_PRE_MAX; item_cnt > 4; item_cnt--) { - if (lens[perm[item_cnt - 1]]) break; + if (lens[perm[item_cnt - 1]]){ + break; + } } - /* block header */ - sdefl_put(dst, s, is_last ? 0x01 : 0x00, 1); /* block */ - sdefl_put(dst, s, 0x02, 2); /* dynamic huffman */ - sdefl_put(dst, s, symcnt.lit - 257, 5); - sdefl_put(dst, s, symcnt.off - 1, 5); - sdefl_put(dst, s, item_cnt - 4, 4); - for (i = 0; i < item_cnt; ++i) - sdefl_put(dst, s, lens[perm[i]], 3); - for (i = 0; i < symcnt.items; ++i) { - unsigned sym = items[i] & 0x1F; - sdefl_put(dst, s, (int)codes[sym], lens[sym]); - if (sym < 16) continue; - if (sym == 16) sdefl_put(dst, s, items[i] >> 5, 2); - else if(sym == 17) sdefl_put(dst, s, items[i] >> 5, 3); - else sdefl_put(dst, s, items[i] >> 5, 7); - } - /* block sequences */ - for (i = 0; i < s->seq_cnt; ++i) { - if (s->seq[i].off >= 0) - for (j = 0; j < s->seq[i].len; ++j) { - int c = in[s->seq[i].off + j]; - sdefl_put(dst, s, (int)s->cod.word.lit[c], s->cod.len.lit[c]); + /* write block */ + switch (sdefl_blk_type(s, blk_len, item_cnt, freqs, lens)) { + case SDEFL_BLK_UCOMPR: { + /* uncompressed blocks */ + int n = sdefl_div_round_up(blk_len, SDEFL_RAW_BLK_SIZE); + for (i = 0; i < n; ++i) { + int fin = is_last && (i + 1 == n); + int amount = blk_len < SDEFL_RAW_BLK_SIZE ? blk_len : SDEFL_RAW_BLK_SIZE; + sdefl_put(dst, s, !!fin, 1); /* block */ + sdefl_put(dst, s, 0x00, 2); /* stored block */ + if (s->bitcnt) { + sdefl_put(dst, s, 0x00, 8 - s->bitcnt); } - else sdefl_match(dst, s, -s->seq[i].off, s->seq[i].len); - } - sdefl_put(dst, s, (int)(s)->cod.word.lit[SDEFL_EOB], (s)->cod.len.lit[SDEFL_EOB]); + assert(s->bitcnt == 0); + sdefl_put16(dst, (unsigned short)amount); + sdefl_put16(dst, ~(unsigned short)amount); + memcpy(*dst, in + blk_begin + i * SDEFL_RAW_BLK_SIZE, amount); + *dst = *dst + amount; + blk_len -= amount; + } + } break; + case SDEFL_BLK_DYN: { + /* dynamic huffman block */ + sdefl_put(dst, s, !!is_last, 1); /* block */ + sdefl_put(dst, s, 0x02, 2); /* dynamic huffman */ + sdefl_put(dst, s, symcnt.lit - 257, 5); + sdefl_put(dst, s, symcnt.off - 1, 5); + sdefl_put(dst, s, item_cnt - 4, 4); + for (i = 0; i < item_cnt; ++i) { + sdefl_put(dst, s, lens[perm[i]], 3); + } + for (i = 0; i < symcnt.items; ++i) { + unsigned sym = items[i] & 0x1F; + sdefl_put(dst, s, (int)codes[sym], lens[sym]); + if (sym < 16) continue; + if (sym == 16) sdefl_put(dst, s, items[i] >> 5, 2); + else if(sym == 17) sdefl_put(dst, s, items[i] >> 5, 3); + else sdefl_put(dst, s, items[i] >> 5, 7); + } + /* block sequences */ + for (i = 0; i < s->seq_cnt; ++i) { + if (s->seq[i].off >= 0) { + for (j = 0; j < s->seq[i].len; ++j) { + int c = in[s->seq[i].off + j]; + sdefl_put(dst, s, (int)s->cod.word.lit[c], s->cod.len.lit[c]); + } + } else { + sdefl_match(dst, s, -s->seq[i].off, s->seq[i].len); + } + } + sdefl_put(dst, s, (int)(s)->cod.word.lit[SDEFL_EOB], (s)->cod.len.lit[SDEFL_EOB]); + } break;} memset(&s->freq, 0, sizeof(s->freq)); s->seq_cnt = 0; } @@ -541,8 +614,12 @@ sdefl_seq(struct sdefl *s, int off, int len) { } static void sdefl_reg_match(struct sdefl *s, int off, int len) { - struct sdefl_match_codes cod; + struct sdefl_match_codest cod; sdefl_match_codes(&cod, off, len); + + assert(cod.lc < SDEFL_SYM_MAX); + assert(cod.dc < SDEFL_OFF_MAX); + s->freq.lit[cod.lc]++; s->freq.off[cod.dc]++; } @@ -551,22 +628,35 @@ struct sdefl_match { int len; }; static void -sdefl_fnd(struct sdefl_match *m, const struct sdefl *s, - int chain_len, int max_match, const unsigned char *in, int p) { - int i = s->tbl[sdefl_hash32(&in[p])]; - int limit = ((p-SDEFL_WIN_SIZ)tbl[sdefl_hash32(in + p)]; + int limit = ((p - SDEFL_WIN_SIZ) < SDEFL_NIL) ? SDEFL_NIL : (p-SDEFL_WIN_SIZ); + + assert(p < e); + assert(p + max_match <= e); while (i > limit) { - if (in[i+m->len] == in[p+m->len] && - (sdefl_uload32(&in[i]) == sdefl_uload32(&in[p]))){ + assert(i + m->len < e); + assert(p + m->len < e); + assert(i + SDEFL_MIN_MATCH < e); + assert(p + SDEFL_MIN_MATCH < e); + + if (in[i + m->len] == in[p + m->len] && + (sdefl_uload32(&in[i]) == sdefl_uload32(&in[p]))) { int n = SDEFL_MIN_MATCH; - while (n < max_match && in[i+n] == in[p+n]) n++; + while (n < max_match && in[i + n] == in[p + n]) { + assert(i + n < e); + assert(p + n < e); + n++; + } if (n > m->len) { m->len = n, m->off = p - i; - if (n == max_match) break; + if (n == max_match) + break; } } if (!(--chain_len)) break; - i = s->prv[i&SDEFL_WIN_MSK]; + i = s->prv[i & SDEFL_WIN_MSK]; } } static int @@ -579,18 +669,20 @@ sdefl_compr(struct sdefl *s, unsigned char *out, const unsigned char *in, for (n = 0; n < SDEFL_HASH_SIZ; ++n) { s->tbl[n] = SDEFL_NIL; } - do {int blk_end = i + SDEFL_BLK_MAX < in_len ? i + SDEFL_BLK_MAX : in_len; + do {int blk_begin = i; + int blk_end = ((i + SDEFL_BLK_MAX) < in_len) ? (i + SDEFL_BLK_MAX) : in_len; while (i < blk_end) { struct sdefl_match m = {0}; - int max_match = ((in_len-i)>SDEFL_MAX_MATCH) ? SDEFL_MAX_MATCH:(in_len-i); + int left = blk_end - i; + int max_match = (left > SDEFL_MAX_MATCH) ? SDEFL_MAX_MATCH : left; int nice_match = pref[lvl] < max_match ? pref[lvl] : max_match; - int run = 1, inc = 1, run_inc; + int run = 1, inc = 1, run_inc = 0; if (max_match > SDEFL_MIN_MATCH) { - sdefl_fnd(&m, s, max_chain, max_match, in, i); + sdefl_fnd(&m, s, max_chain, max_match, in, i, in_len); } - if (lvl >= 5 && m.len >= SDEFL_MIN_MATCH && m.len < nice_match){ + if (lvl >= 5 && m.len >= SDEFL_MIN_MATCH && m.len + 1 < nice_match){ struct sdefl_match m2 = {0}; - sdefl_fnd(&m2, s, max_chain, m.len+1, in, i+1); + sdefl_fnd(&m2, s, max_chain, m.len + 1, in, i + 1, in_len); m.len = (m2.len > m.len) ? 0 : m.len; } if (m.len >= SDEFL_MIN_MATCH) { @@ -615,20 +707,23 @@ sdefl_compr(struct sdefl *s, unsigned char *out, const unsigned char *in, unsigned h = sdefl_hash32(&in[i]); s->prv[i&SDEFL_WIN_MSK] = s->tbl[h]; s->tbl[h] = i, i += inc; + assert(i <= blk_end); } } else { i += run_inc; + assert(i <= blk_end); } } if (litlen) { sdefl_seq(s, i - litlen, litlen); litlen = 0; } - sdefl_flush(&q, s, blk_end == in_len, in); + sdefl_flush(&q, s, blk_end == in_len, in, blk_begin, blk_end); } while (i < in_len); - - if (s->bitcnt) + if (s->bitcnt) { sdefl_put(&q, s, 0x00, 8 - s->bitcnt); + } + assert(s->bitcnt == 0); return (int)(q - out); } extern int @@ -688,9 +783,8 @@ zsdeflate(struct sdefl *s, void *out, const void *in, int n, int lvl) { } extern int sdefl_bound(int len) { - int a = 128 + (len * 110) / 100; - int b = 128 + len + ((len / (31 * 1024)) + 1) * 5; - return (a > b) ? a : b; + int max_blocks = 1 + sdefl_div_round_up(len, SDEFL_RAW_BLK_SIZE); + int bound = 5 * max_blocks + len + 1 + 4 + 8; + return bound; } #endif /* SDEFL_IMPLEMENTATION */ - diff --git a/src/external/sinfl.h b/src/external/sinfl.h index 09f50d2bc..3c7173777 100644 --- a/src/external/sinfl.h +++ b/src/external/sinfl.h @@ -10,7 +10,7 @@ as needed to keep the implementation as concise as possible. - Dual license with either MIT or public domain - Small implementation - Deflate: 525 LoC - - Inflate: 320 LoC + - Inflate: 500 LoC - Webassembly: - Deflate ~3.7 KB (~2.2KB compressed) - Inflate ~3.6 KB (~2.2KB compressed) @@ -39,10 +39,10 @@ this file implementation in *one* C or C++ file to prevent collisions. | zlib 1.2.11 -1 | 72 MB/s | 307 MB/s | 42298774 | 42.30 | | zlib 1.2.11 -6 | 24 MB/s | 313 MB/s | 36548921 | 36.55 | | zlib 1.2.11 -9 | 20 MB/s | 314 MB/s | 36475792 | 36.48 | -| sdefl 1.0 -0 | 127 MB/s | 371 MB/s | 40004116 | 39.88 | -| sdefl 1.0 -1 | 111 MB/s | 398 MB/s | 38940674 | 38.82 | -| sdefl 1.0 -5 | 45 MB/s | 420 MB/s | 36577183 | 36.46 | -| sdefl 1.0 -7 | 38 MB/s | 423 MB/s | 36523781 | 36.41 | +| sdefl 1.0 -0 | 127 MB/s | 355 MB/s | 40004116 | 39.88 | +| sdefl 1.0 -1 | 111 MB/s | 413 MB/s | 38940674 | 38.82 | +| sdefl 1.0 -5 | 45 MB/s | 436 MB/s | 36577183 | 36.46 | +| sdefl 1.0 -7 | 38 MB/s | 432 MB/s | 36523781 | 36.41 | | libdeflate 1.3 -1 | 147 MB/s | 667 MB/s | 39597378 | 39.60 | | libdeflate 1.3 -6 | 69 MB/s | 689 MB/s | 36648318 | 36.65 | | libdeflate 1.3 -9 | 13 MB/s | 672 MB/s | 35197141 | 35.20 | @@ -51,20 +51,20 @@ this file implementation in *one* C or C++ file to prevent collisions. ### Compression Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index.php?page=silesia): -| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | -| :------ | ---------: | -----------------: | ---------: | ----------: | -| dickens | 10.192.446 | 4,260,187| 3,845,261| 3,833,657 | -| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | -| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | -| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | -| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | -| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | -| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | -| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | -| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | -| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | -| xml | 5.345.280 | 886,620| 674,009 | 662,141 | -| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | +| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | +| --------| -----------| -------------| ---------- | ------------| +| dickens | 10.192.446 | 4,260,187 | 3,845,261 | 3,833,657 | +| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | +| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | +| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | +| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | +| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | +| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | +| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | +| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | +| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | +| xml | 5.345.280 | 886,620 | 674,009 | 662,141 | +| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | ## License ``` @@ -72,7 +72,7 @@ Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License -Copyright (c) 2020 Micha Mettke +Copyright (c) 2020-2023 Micha Mettke Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to @@ -122,6 +122,7 @@ extern "C" { struct sinfl { const unsigned char *bitptr; + const unsigned char *bitend; // @raysan5: added unsigned long long bitbuf; int bitcnt; @@ -151,7 +152,7 @@ extern int zsinflate(void *out, int cap, const void *in, int size); #endif #ifndef SINFL_NO_SIMD -#if __x86_64__ || defined(_WIN32) || defined(_WIN64) +#if defined(__x86_64__) || defined(_WIN32) || defined(_WIN64) #include #define sinfl_char16 __m128i #define sinfl_char16_ld(p) _mm_loadu_si128((const __m128i *)(void*)(p)) @@ -170,7 +171,7 @@ extern int zsinflate(void *out, int cap, const void *in, int size); static int sinfl_bsr(unsigned n) { -#ifdef _MSC_VER +#if defined(_MSC_VER) && !defined(__clang__) _BitScanReverse(&n, n); return n; #elif defined(__GNUC__) || defined(__clang__) @@ -183,6 +184,19 @@ sinfl_read64(const void *p) { memcpy(&n, p, 8); return n; } +static void +sinfl_copy64(unsigned char **dst, unsigned char **src) { + //unsigned long long n; + //memcpy(&n, *src, 8); + //memcpy(*dst, &n, 8); + memcpy(*dst, *src, 8); // @raysan5 + *dst += 8, *src += 8; +} +static unsigned char* +sinfl_write64(unsigned char *dst, unsigned long long w) { + memcpy(dst, &w, 8); + return dst + 8; +} #ifndef SINFL_NO_SIMD static unsigned char* sinfl_write128(unsigned char *dst, sinfl_char16 w) { @@ -195,42 +209,42 @@ sinfl_copy128(unsigned char **dst, unsigned char **src) { sinfl_char16_str(*dst, n); *dst += 16, *src += 16; } -#else -static unsigned char* -sinfl_write64(unsigned char *dst, unsigned long long w) { - memcpy(dst, &w, 8); - return dst + 8; -} -static void -sinfl_copy64(unsigned char **dst, unsigned char **src) { - unsigned long long n; - memcpy(&n, *src, 8); - memcpy(*dst, &n, 8); - *dst += 8, *src += 8; -} #endif static void sinfl_refill(struct sinfl *s) { - s->bitbuf |= sinfl_read64(s->bitptr) << s->bitcnt; - s->bitptr += (63 - s->bitcnt) >> 3; - s->bitcnt |= 56; /* bitcount is in range [56,63] */ + if (s->bitend - s->bitptr >= 8) { + // @raysan5: original code, only those 3 lines + s->bitbuf |= sinfl_read64(s->bitptr) << s->bitcnt; + s->bitptr += (63 - s->bitcnt) >> 3; + s->bitcnt |= 56; /* bitcount in range [56,63] */ + } else { + // @raysan5: added this case when bits remaining < 8 + int bitswant = 63 - s->bitcnt; + int byteswant = bitswant >> 3; + int bytesuse = s->bitend - s->bitptr <= byteswant ? (int)(s->bitend - s->bitptr) : byteswant; + unsigned long long n = 0; + memcpy(&n, s->bitptr, bytesuse); + s->bitbuf |= n << s->bitcnt; + s->bitptr += bytesuse; + s->bitcnt += bytesuse << 3; + } } static int sinfl_peek(struct sinfl *s, int cnt) { - assert(cnt >= 0 && cnt <= 56); - assert(cnt <= s->bitcnt); + //assert(cnt >= 0 && cnt <= 56); // @raysan5: commented to avoid crash on decompression + //assert(cnt <= s->bitcnt); return s->bitbuf & ((1ull << cnt) - 1); } static void -sinfl_consume(struct sinfl *s, int cnt) { - assert(cnt <= s->bitcnt); +sinfl_eat(struct sinfl *s, int cnt) { + //assert(cnt <= s->bitcnt); // @raysan5: commented s->bitbuf >>= cnt; s->bitcnt -= cnt; } static int sinfl__get(struct sinfl *s, int cnt) { int res = sinfl_peek(s, cnt); - sinfl_consume(s, cnt); + sinfl_eat(s, cnt); return res; } static int @@ -285,7 +299,7 @@ sinfl_build_subtbl(struct sinfl_gen *gen, unsigned *tbl, int tbl_bits, while (1) { unsigned entry; int bit, stride, i; - /* start new subtable */ + /* start new sub-table */ if ((gen->word & ((1 << tbl_bits)-1)) != sub_prefix) { int used = 0; sub_prefix = gen->word & ((1 << tbl_bits)-1); @@ -299,7 +313,7 @@ sinfl_build_subtbl(struct sinfl_gen *gen, unsigned *tbl, int tbl_bits, tbl_end = sub_start + (1 << sub_bits); tbl[sub_prefix] = (sub_start << 16) | 0x10 | (sub_bits & 0xf); } - /* fill subtable */ + /* fill sub-table */ entry = (*gen->sorted << 16) | ((gen->len - tbl_bits) & 0xf); gen->sorted++; i = sub_start + (gen->word >> tbl_bits); @@ -353,18 +367,17 @@ sinfl_build(unsigned *tbl, unsigned char *lens, int tbl_bits, int maxlen, } static int sinfl_decode(struct sinfl *s, const unsigned *tbl, int bit_len) { - sinfl_refill(s); - {int idx = sinfl_peek(s, bit_len); + int idx = sinfl_peek(s, bit_len); unsigned key = tbl[idx]; if (key & 0x10) { /* sub-table lookup */ int len = key & 0x0f; - sinfl_consume(s, bit_len); + sinfl_eat(s, bit_len); idx = sinfl_peek(s, len); key = tbl[((key >> 16) & 0xffff) + (unsigned)idx]; } - sinfl_consume(s, key & 0x0f); - return (key >> 16) & 0x0fff;} + sinfl_eat(s, key & 0x0f); + return (key >> 16) & 0x0fff; } static int sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) { @@ -386,6 +399,7 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) int last = 0; s.bitptr = in; + s.bitend = e; // @raysan5: added while (1) { switch (state) { case hdr: { @@ -402,17 +416,21 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) } break; case stored: { /* uncompressed block */ - int len; - sinfl_refill(&s); + unsigned len, nlen; sinfl__get(&s,s.bitcnt & 7); - len = sinfl__get(&s,16); - //int nlen = sinfl__get(&s,16); // @raysan5: Unused variable? - in -= 2; s.bitcnt = 0; + len = (unsigned short)sinfl__get(&s,16); + nlen = (unsigned short)sinfl__get(&s,16); + s.bitptr -= s.bitcnt / 8; + s.bitbuf = s.bitcnt = 0; - if (len > (e-in) || !len) + if ((unsigned short)len != (unsigned short)~nlen) return (int)(out-o); - memcpy(out, in, (size_t)len); - in += len, out += len; + if (len > (e - s.bitptr) || !len) + return (int)(out-o); + + memcpy(out, s.bitptr, (size_t)len); + s.bitptr += len, out += len; + if (last) return (int)(out-o); state = hdr; } break; case fixed: { @@ -430,40 +448,64 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) state = blk; } break; case dyn: { - /* dynamic huffman codes */ - int n, i; - unsigned hlens[SINFL_PRE_TBL_SIZE]; - unsigned char nlens[19] = {0}, lens[288+32]; + /* dynamic huffman codes */ + int n, i; + unsigned hlens[SINFL_PRE_TBL_SIZE]; + unsigned char nlens[19] = {0}, lens[288+32]; + sinfl_refill(&s); + {int nlit = 257 + sinfl__get(&s,5); + int ndist = 1 + sinfl__get(&s,5); + int nlen = 4 + sinfl__get(&s,4); + for (n = 0; n < nlen; n++) + nlens[order[n]] = (unsigned char)sinfl_get(&s,3); + sinfl_build(hlens, nlens, 7, 7, 19); + + /* decode code lengths */ + for (n = 0; n < nlit + ndist;) { + int sym = 0; sinfl_refill(&s); - {int nlit = 257 + sinfl__get(&s,5); - int ndist = 1 + sinfl__get(&s,5); - int nlen = 4 + sinfl__get(&s,4); - for (n = 0; n < nlen; n++) - nlens[order[n]] = (unsigned char)sinfl_get(&s,3); - sinfl_build(hlens, nlens, 7, 7, 19); - - /* decode code lengths */ - for (n = 0; n < nlit + ndist;) { - int sym = sinfl_decode(&s, hlens, 7); - switch (sym) {default: lens[n++] = (unsigned char)sym; break; - case 16: for (i=3+sinfl_get(&s,2);i;i--,n++) lens[n]=lens[n-1]; break; - case 17: for (i=3+sinfl_get(&s,3);i;i--,n++) lens[n]=0; break; - case 18: for (i=11+sinfl_get(&s,7);i;i--,n++) lens[n]=0; break;} - } - /* build lit/dist tables */ - sinfl_build(s.lits, lens, 10, 15, nlit); - sinfl_build(s.dsts, lens + nlit, 8, 15, ndist); - state = blk;} + sym = sinfl_decode(&s, hlens, 7); + switch (sym) {default: lens[n++] = (unsigned char)sym; break; + case 16: for (i=3+sinfl_get(&s,2);i;i--,n++) lens[n]=lens[n-1]; break; + case 17: for (i=3+sinfl_get(&s,3);i;i--,n++) lens[n]=0; break; + case 18: for (i=11+sinfl_get(&s,7);i;i--,n++) lens[n]=0; break;} + } + /* build lit/dist tables */ + sinfl_build(s.lits, lens, 10, 15, nlit); + sinfl_build(s.dsts, lens + nlit, 8, 15, ndist); + state = blk;} } break; case blk: { /* decompress block */ - int sym = sinfl_decode(&s, s.lits, 10); - if (sym < 256) { - /* literal */ - *out++ = (unsigned char)sym; - } else if (sym > 256) {sym -= 257; /* match symbol */ + while (1) { + int sym; sinfl_refill(&s); + sym = sinfl_decode(&s, s.lits, 10); + if (sym < 256) { + /* literal */ + if (sinfl_unlikely(out >= oe)) { + return (int)(out-o); + } + *out++ = (unsigned char)sym; + sym = sinfl_decode(&s, s.lits, 10); + if (sym < 256) { + *out++ = (unsigned char)sym; + continue; + } + } + if (sinfl_unlikely(sym == 256)) { + /* end of block */ + if (last) return (int)(out-o); + state = hdr; + break; + } + /* match */ + if (sym >= 286) { + /* length codes 286 and 287 must not appear in compressed data */ + return (int)(out-o); + } + sym -= 257; {int len = sinfl__get(&s, lbits[sym]) + lbase[sym]; int dsym = sinfl_decode(&s, s.dsts, 8); int offs = sinfl__get(&s, dbits[dsym]) + dbase[dsym]; @@ -476,11 +518,17 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) #ifndef SINFL_NO_SIMD if (sinfl_likely(oe - out >= 16 * 3)) { if (offs >= 16) { - /* copy match */ + /* simd copy match */ sinfl_copy128(&dst, &src); sinfl_copy128(&dst, &src); do sinfl_copy128(&dst, &src); while (dst < out); + } else if (offs >= 8) { + /* word copy match */ + sinfl_copy64(&dst, &src); + sinfl_copy64(&dst, &src); + do sinfl_copy64(&dst, &src); + while (dst < out); } else if (offs == 1) { /* rle match copying */ sinfl_char16 w = sinfl_char16_char(src[0]); @@ -489,6 +537,7 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) do dst = sinfl_write128(dst, w); while (dst < out); } else { + /* byte copy match */ *dst++ = *src++; *dst++ = *src++; do *dst++ = *src++; @@ -498,7 +547,7 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) #else if (sinfl_likely(oe - out >= 3 * 8 - 3)) { if (offs >= 8) { - /* copy match */ + /* word copy match */ sinfl_copy64(&dst, &src); sinfl_copy64(&dst, &src); do sinfl_copy64(&dst, &src); @@ -513,6 +562,7 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) do dst = sinfl_write64(dst, w); while (dst < out); } else { + /* byte copy match */ *dst++ = *src++; *dst++ = *src++; do *dst++ = *src++; @@ -524,13 +574,8 @@ sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) *dst++ = *src++; *dst++ = *src++; do *dst++ = *src++; - while (dst < out);} - } - } else { - /* end of block */ - if (last) return (int)(out-o); - state = hdr; - break; + while (dst < out); + }} } } break;} } diff --git a/src/external/stb_image.h b/src/external/stb_image.h index d60371b95..9eedabedc 100644 --- a/src/external/stb_image.h +++ b/src/external/stb_image.h @@ -1,4 +1,4 @@ -/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb +/* stb_image - v2.30 - public domain image loader - http://nothings.org/stb no warranty implied; use at your own risk Do this: @@ -48,6 +48,9 @@ LICENSE RECENT REVISION HISTORY: + 2.30 (2024-05-31) avoid erroneous gcc warning + 2.29 (2023-05-xx) optimizations + 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes 2.26 (2020-07-13) many minor fixes 2.25 (2020-02-02) fix warnings @@ -108,7 +111,7 @@ RECENT REVISION HISTORY: Cass Everitt Ryamond Barbiero github:grim210 Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus - Josh Tobin Matthew Gregan github:poppolopoppo + Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo Julian Raschke Gregory Mullen Christian Floisand github:darealshinji Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 Brad Weinberger Matvey Cherevko github:mosra @@ -140,7 +143,7 @@ RECENT REVISION HISTORY: // // ... x = width, y = height, n = # 8-bit components per pixel ... // // ... replace '0' with '1'..'4' to force that many components per pixel // // ... but 'n' will always be the number that it would have been if you said 0 -// stbi_image_free(data) +// stbi_image_free(data); // // Standard parameters: // int *x -- outputs image width in pixels @@ -635,7 +638,7 @@ STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const ch #endif #endif -#ifdef _MSC_VER +#if defined(_MSC_VER) || defined(__SYMBIAN32__) typedef unsigned short stbi__uint16; typedef signed short stbi__int16; typedef unsigned int stbi__uint32; @@ -1063,6 +1066,23 @@ static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) } #endif +// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow. +static int stbi__addints_valid(int a, int b) +{ + if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow + if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0. + return a <= INT_MAX - b; +} + +// returns 1 if the product of two ints fits in a signed short, 0 on overflow. +static int stbi__mul2shorts_valid(int a, int b) +{ + if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow + if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid + if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN + return a >= SHRT_MIN / b; +} + // stbi__err - error // stbi__errpf - error returning pointer to float // stbi__errpuc - error returning pointer to unsigned char @@ -1985,9 +2005,12 @@ static int stbi__build_huffman(stbi__huffman *h, int *count) int i,j,k=0; unsigned int code; // build size list for each symbol (from JPEG spec) - for (i=0; i < 16; ++i) - for (j=0; j < count[i]; ++j) + for (i=0; i < 16; ++i) { + for (j=0; j < count[i]; ++j) { h->size[k++] = (stbi_uc) (i+1); + if(k >= 257) return stbi__err("bad size list","Corrupt JPEG"); + } + } h->size[k] = 0; // compute actual symbols (from jpeg spec) @@ -2112,6 +2135,8 @@ stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) // convert the huffman code to the symbol id c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + if(c < 0 || c >= 256) // symbol id out of bounds! + return -1; STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); // convert the id to a symbol @@ -2130,6 +2155,7 @@ stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n) unsigned int k; int sgn; if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative) k = stbi_lrot(j->code_buffer, n); @@ -2144,6 +2170,7 @@ stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) { unsigned int k; if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing k = stbi_lrot(j->code_buffer, n); j->code_buffer = k & ~stbi__bmask[n]; k &= stbi__bmask[n]; @@ -2155,6 +2182,7 @@ stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) { unsigned int k; if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing k = j->code_buffer; j->code_buffer <<= 1; --j->code_bits; @@ -2192,8 +2220,10 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman memset(data,0,64*sizeof(data[0])); diff = t ? stbi__extend_receive(j, t) : 0; + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG"); dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); data[0] = (short) (dc * dequant[0]); // decode AC components, see JPEG spec @@ -2207,6 +2237,7 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); j->code_buffer <<= s; j->code_bits -= s; // decode into unzigzag'd location @@ -2246,8 +2277,10 @@ static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__ if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); diff = t ? stbi__extend_receive(j, t) : 0; + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG"); dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); data[0] = (short) (dc * (1 << j->succ_low)); } else { // refinement scan for DC coefficient @@ -2282,6 +2315,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__ if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); j->code_buffer <<= s; j->code_bits -= s; zig = stbi__jpeg_dezigzag[k++]; @@ -3102,6 +3136,7 @@ static int stbi__process_marker(stbi__jpeg *z, int m) sizes[i] = stbi__get8(z->s); n += sizes[i]; } + if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values! L -= 17; if (tc == 0) { if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; @@ -3351,6 +3386,28 @@ static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) return 1; } +static stbi_uc stbi__skip_jpeg_junk_at_end(stbi__jpeg *j) +{ + // some JPEGs have junk at end, skip over it but if we find what looks + // like a valid marker, resume there + while (!stbi__at_eof(j->s)) { + stbi_uc x = stbi__get8(j->s); + while (x == 0xff) { // might be a marker + if (stbi__at_eof(j->s)) return STBI__MARKER_none; + x = stbi__get8(j->s); + if (x != 0x00 && x != 0xff) { + // not a stuffed zero or lead-in to another marker, looks + // like an actual marker, return it + return x; + } + // stuffed zero has x=0 now which ends the loop, meaning we go + // back to regular scan loop. + // repeated 0xff keeps trying to read the next byte of the marker. + } + } + return STBI__MARKER_none; +} + // decode image to YCbCr format static int stbi__decode_jpeg_image(stbi__jpeg *j) { @@ -3367,25 +3424,22 @@ static int stbi__decode_jpeg_image(stbi__jpeg *j) if (!stbi__process_scan_header(j)) return 0; if (!stbi__parse_entropy_coded_data(j)) return 0; if (j->marker == STBI__MARKER_none ) { - // handle 0s at the end of image data from IP Kamera 9060 - while (!stbi__at_eof(j->s)) { - int x = stbi__get8(j->s); - if (x == 255) { - j->marker = stbi__get8(j->s); - break; - } - } + j->marker = stbi__skip_jpeg_junk_at_end(j); // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 } + m = stbi__get_marker(j); + if (STBI__RESTART(m)) + m = stbi__get_marker(j); } else if (stbi__DNL(m)) { int Ld = stbi__get16be(j->s); stbi__uint32 NL = stbi__get16be(j->s); if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + m = stbi__get_marker(j); } else { - if (!stbi__process_marker(j, m)) return 0; + if (!stbi__process_marker(j, m)) return 1; + m = stbi__get_marker(j); } - m = stbi__get_marker(j); } if (j->progressive) stbi__jpeg_finish(j); @@ -3976,6 +4030,7 @@ static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int re unsigned char* result; stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); if (!j) return stbi__errpuc("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); STBI_NOTUSED(ri); j->s = s; stbi__setup_jpeg(j); @@ -3989,6 +4044,7 @@ static int stbi__jpeg_test(stbi__context *s) int r; stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); j->s = s; stbi__setup_jpeg(j); r = stbi__decode_jpeg_header(j, STBI__SCAN_type); @@ -4014,6 +4070,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) int result; stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); j->s = s; result = stbi__jpeg_info_raw(j, x, y, comp); STBI_FREE(j); @@ -4121,6 +4178,7 @@ typedef struct { stbi_uc *zbuffer, *zbuffer_end; int num_bits; + int hit_zeof_once; stbi__uint32 code_buffer; char *zout; @@ -4187,9 +4245,20 @@ stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) int b,s; if (a->num_bits < 16) { if (stbi__zeof(a)) { - return -1; /* report error for unexpected end of data. */ + if (!a->hit_zeof_once) { + // This is the first time we hit eof, insert 16 extra padding btis + // to allow us to keep going; if we actually consume any of them + // though, that is invalid data. This is caught later. + a->hit_zeof_once = 1; + a->num_bits += 16; // add 16 implicit zero bits + } else { + // We already inserted our extra 16 padding bits and are again + // out, this stream is actually prematurely terminated. + return -1; + } + } else { + stbi__fill_bits(a); } - stbi__fill_bits(a); } b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; if (b) { @@ -4254,17 +4323,25 @@ static int stbi__parse_huffman_block(stbi__zbuf *a) int len,dist; if (z == 256) { a->zout = zout; + if (a->hit_zeof_once && a->num_bits < 16) { + // The first time we hit zeof, we inserted 16 extra zero bits into our bit + // buffer so the decoder can just do its speculative decoding. But if we + // actually consumed any of those bits (which is the case when num_bits < 16), + // the stream actually read past the end so it is malformed. + return stbi__err("unexpected end","Corrupt PNG"); + } return 1; } + if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data z -= 257; len = stbi__zlength_base[z]; if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); z = stbi__zhuffman_decode(a, &a->z_distance); - if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data dist = stbi__zdist_base[z]; if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); - if (zout + len > a->zout_end) { + if (len > a->zout_end - zout) { if (!stbi__zexpand(a, zout, len)) return 0; zout = a->zout; } @@ -4408,6 +4485,7 @@ static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) if (!stbi__parse_zlib_header(a)) return 0; a->num_bits = 0; a->code_buffer = 0; + a->hit_zeof_once = 0; do { final = stbi__zreceive(a,1); type = stbi__zreceive(a,2); @@ -4563,9 +4641,8 @@ enum { STBI__F_up=2, STBI__F_avg=3, STBI__F_paeth=4, - // synthetic filters used for first scanline to avoid needing a dummy row of 0s - STBI__F_avg_first, - STBI__F_paeth_first + // synthetic filter used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first }; static stbi_uc first_row_filter[5] = @@ -4574,29 +4651,56 @@ static stbi_uc first_row_filter[5] = STBI__F_sub, STBI__F_none, STBI__F_avg_first, - STBI__F_paeth_first + STBI__F_sub // Paeth with b=c=0 turns out to be equivalent to sub }; static int stbi__paeth(int a, int b, int c) { - int p = a + b - c; - int pa = abs(p-a); - int pb = abs(p-b); - int pc = abs(p-c); - if (pa <= pb && pa <= pc) return a; - if (pb <= pc) return b; - return c; + // This formulation looks very different from the reference in the PNG spec, but is + // actually equivalent and has favorable data dependencies and admits straightforward + // generation of branch-free code, which helps performance significantly. + int thresh = c*3 - (a + b); + int lo = a < b ? a : b; + int hi = a < b ? b : a; + int t0 = (hi <= thresh) ? lo : c; + int t1 = (thresh <= lo) ? hi : t0; + return t1; } static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; +// adds an extra all-255 alpha channel +// dest == src is legal +// img_n must be 1 or 3 +static void stbi__create_png_alpha_expand8(stbi_uc *dest, stbi_uc *src, stbi__uint32 x, int img_n) +{ + int i; + // must process data backwards since we allow dest==src + if (img_n == 1) { + for (i=x-1; i >= 0; --i) { + dest[i*2+1] = 255; + dest[i*2+0] = src[i]; + } + } else { + STBI_ASSERT(img_n == 3); + for (i=x-1; i >= 0; --i) { + dest[i*4+3] = 255; + dest[i*4+2] = src[i*3+2]; + dest[i*4+1] = src[i*3+1]; + dest[i*4+0] = src[i*3+0]; + } + } +} + // create the png data from post-deflated data static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) { - int bytes = (depth == 16? 2 : 1); + int bytes = (depth == 16 ? 2 : 1); stbi__context *s = a->s; stbi__uint32 i,j,stride = x*out_n*bytes; stbi__uint32 img_len, img_width_bytes; + stbi_uc *filter_buf; + int all_ok = 1; int k; int img_n = s->img_n; // copy it into a local for later @@ -4608,8 +4712,11 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into if (!a->out) return stbi__err("outofmem", "Out of memory"); + // note: error exits here don't need to clean up a->out individually, + // stbi__do_png always does on error. if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); img_width_bytes = (((img_n * x * depth) + 7) >> 3); + if (!stbi__mad2sizes_valid(img_width_bytes, y, img_width_bytes)) return stbi__err("too large", "Corrupt PNG"); img_len = (img_width_bytes + 1) * y; // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, @@ -4617,189 +4724,137 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r // so just check for raw_len < img_len always. if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + // Allocate two scan lines worth of filter workspace buffer. + filter_buf = (stbi_uc *) stbi__malloc_mad2(img_width_bytes, 2, 0); + if (!filter_buf) return stbi__err("outofmem", "Out of memory"); + + // Filtering for low-bit-depth images + if (depth < 8) { + filter_bytes = 1; + width = img_width_bytes; + } + for (j=0; j < y; ++j) { - stbi_uc *cur = a->out + stride*j; - stbi_uc *prior; + // cur/prior filter buffers alternate + stbi_uc *cur = filter_buf + (j & 1)*img_width_bytes; + stbi_uc *prior = filter_buf + (~j & 1)*img_width_bytes; + stbi_uc *dest = a->out + stride*j; + int nk = width * filter_bytes; int filter = *raw++; - if (filter > 4) - return stbi__err("invalid filter","Corrupt PNG"); - - if (depth < 8) { - if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG"); - cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place - filter_bytes = 1; - width = img_width_bytes; + // check filter type + if (filter > 4) { + all_ok = stbi__err("invalid filter","Corrupt PNG"); + break; } - prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above // if first row, use special filter that doesn't sample previous row if (j == 0) filter = first_row_filter[filter]; - // handle first byte explicitly - for (k=0; k < filter_bytes; ++k) { - switch (filter) { - case STBI__F_none : cur[k] = raw[k]; break; - case STBI__F_sub : cur[k] = raw[k]; break; - case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; - case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; - case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; - case STBI__F_avg_first : cur[k] = raw[k]; break; - case STBI__F_paeth_first: cur[k] = raw[k]; break; - } + // perform actual filtering + switch (filter) { + case STBI__F_none: + memcpy(cur, raw, nk); + break; + case STBI__F_sub: + memcpy(cur, raw, filter_bytes); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); + break; + case STBI__F_up: + for (k = 0; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + prior[k]); + break; + case STBI__F_avg: + for (k = 0; k < filter_bytes; ++k) + cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); + break; + case STBI__F_paeth: + for (k = 0; k < filter_bytes; ++k) + cur[k] = STBI__BYTECAST(raw[k] + prior[k]); // prior[k] == stbi__paeth(0,prior[k],0) + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes], prior[k], prior[k-filter_bytes])); + break; + case STBI__F_avg_first: + memcpy(cur, raw, filter_bytes); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); + break; } - if (depth == 8) { - if (img_n != out_n) - cur[img_n] = 255; // first pixel - raw += img_n; - cur += out_n; - prior += out_n; - } else if (depth == 16) { - if (img_n != out_n) { - cur[filter_bytes] = 255; // first pixel top byte - cur[filter_bytes+1] = 255; // first pixel bottom byte - } - raw += filter_bytes; - cur += output_bytes; - prior += output_bytes; - } else { - raw += 1; - cur += 1; - prior += 1; - } + raw += nk; - // this is a little gross, so that we don't switch per-pixel or per-component - if (depth < 8 || img_n == out_n) { - int nk = (width - 1)*filter_bytes; - #define STBI__CASE(f) \ - case f: \ - for (k=0; k < nk; ++k) - switch (filter) { - // "none" filter turns into a memcpy here; make that explicit. - case STBI__F_none: memcpy(cur, raw, nk); break; - STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; - STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; - STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; - STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; - STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; - STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; - } - #undef STBI__CASE - raw += nk; - } else { - STBI_ASSERT(img_n+1 == out_n); - #define STBI__CASE(f) \ - case f: \ - for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ - for (k=0; k < filter_bytes; ++k) - switch (filter) { - STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; - STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; - STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; - STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; - STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; - STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; - STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; - } - #undef STBI__CASE - - // the loop above sets the high byte of the pixels' alpha, but for - // 16 bit png files we also need the low byte set. we'll do that here. - if (depth == 16) { - cur = a->out + stride*j; // start at the beginning of the row again - for (i=0; i < x; ++i,cur+=output_bytes) { - cur[filter_bytes+1] = 255; - } - } - } - } - - // we make a separate pass to expand bits to pixels; for performance, - // this could run two scanlines behind the above code, so it won't - // intefere with filtering but will still be in the cache. - if (depth < 8) { - for (j=0; j < y; ++j) { - stbi_uc *cur = a->out + stride*j; - stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; - // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit - // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + // expand decoded bits in cur to dest, also adding an extra alpha channel if desired + if (depth < 8) { stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + stbi_uc *in = cur; + stbi_uc *out = dest; + stbi_uc inb = 0; + stbi__uint32 nsmp = x*img_n; - // note that the final byte might overshoot and write more data than desired. - // we can allocate enough data that this never writes out of memory, but it - // could also overwrite the next scanline. can it overwrite non-empty data - // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. - // so we need to explicitly clamp the final ones - + // expand bits to bytes first if (depth == 4) { - for (k=x*img_n; k >= 2; k-=2, ++in) { - *cur++ = scale * ((*in >> 4) ); - *cur++ = scale * ((*in ) & 0x0f); + for (i=0; i < nsmp; ++i) { + if ((i & 1) == 0) inb = *in++; + *out++ = scale * (inb >> 4); + inb <<= 4; } - if (k > 0) *cur++ = scale * ((*in >> 4) ); } else if (depth == 2) { - for (k=x*img_n; k >= 4; k-=4, ++in) { - *cur++ = scale * ((*in >> 6) ); - *cur++ = scale * ((*in >> 4) & 0x03); - *cur++ = scale * ((*in >> 2) & 0x03); - *cur++ = scale * ((*in ) & 0x03); + for (i=0; i < nsmp; ++i) { + if ((i & 3) == 0) inb = *in++; + *out++ = scale * (inb >> 6); + inb <<= 2; } - if (k > 0) *cur++ = scale * ((*in >> 6) ); - if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); - if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); - } else if (depth == 1) { - for (k=x*img_n; k >= 8; k-=8, ++in) { - *cur++ = scale * ((*in >> 7) ); - *cur++ = scale * ((*in >> 6) & 0x01); - *cur++ = scale * ((*in >> 5) & 0x01); - *cur++ = scale * ((*in >> 4) & 0x01); - *cur++ = scale * ((*in >> 3) & 0x01); - *cur++ = scale * ((*in >> 2) & 0x01); - *cur++ = scale * ((*in >> 1) & 0x01); - *cur++ = scale * ((*in ) & 0x01); + } else { + STBI_ASSERT(depth == 1); + for (i=0; i < nsmp; ++i) { + if ((i & 7) == 0) inb = *in++; + *out++ = scale * (inb >> 7); + inb <<= 1; } - if (k > 0) *cur++ = scale * ((*in >> 7) ); - if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); - if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); - if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); - if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); - if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); - if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); } - if (img_n != out_n) { - int q; - // insert alpha = 255 - cur = a->out + stride*j; + + // insert alpha=255 values if desired + if (img_n != out_n) + stbi__create_png_alpha_expand8(dest, dest, x, img_n); + } else if (depth == 8) { + if (img_n == out_n) + memcpy(dest, cur, x*img_n); + else + stbi__create_png_alpha_expand8(dest, cur, x, img_n); + } else if (depth == 16) { + // convert the image data from big-endian to platform-native + stbi__uint16 *dest16 = (stbi__uint16*)dest; + stbi__uint32 nsmp = x*img_n; + + if (img_n == out_n) { + for (i = 0; i < nsmp; ++i, ++dest16, cur += 2) + *dest16 = (cur[0] << 8) | cur[1]; + } else { + STBI_ASSERT(img_n+1 == out_n); if (img_n == 1) { - for (q=x-1; q >= 0; --q) { - cur[q*2+1] = 255; - cur[q*2+0] = cur[q]; + for (i = 0; i < x; ++i, dest16 += 2, cur += 2) { + dest16[0] = (cur[0] << 8) | cur[1]; + dest16[1] = 0xffff; } } else { STBI_ASSERT(img_n == 3); - for (q=x-1; q >= 0; --q) { - cur[q*4+3] = 255; - cur[q*4+2] = cur[q*3+2]; - cur[q*4+1] = cur[q*3+1]; - cur[q*4+0] = cur[q*3+0]; + for (i = 0; i < x; ++i, dest16 += 4, cur += 6) { + dest16[0] = (cur[0] << 8) | cur[1]; + dest16[1] = (cur[2] << 8) | cur[3]; + dest16[2] = (cur[4] << 8) | cur[5]; + dest16[3] = 0xffff; } } } } - } else if (depth == 16) { - // force the image data from big-endian to platform-native. - // this is done in a separate pass due to the decoding relying - // on the data being untouched, but could probably be done - // per-line during decode if care is taken. - stbi_uc *cur = a->out; - stbi__uint16 *cur16 = (stbi__uint16*)cur; - - for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { - *cur16 = (cur[0] << 8) | cur[1]; - } } + STBI_FREE(filter_buf); + if (!all_ok) return 0; + return 1; } @@ -4955,7 +5010,7 @@ STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set; static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set; -STBIDEF void stbi__unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply) +STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply) { stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply; stbi__unpremultiply_on_load_set = 1; @@ -5064,14 +5119,13 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (!pal_img_n) { s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); - if (scan == STBI__SCAN_header) return 1; } else { // if paletted, then pal_n is our final components, and // img_n is # components to decompress/filter. s->img_n = 1; if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); - // if SCAN_header, have to scan to see if we have a tRNS } + // even with SCAN_header, have to scan to see if we have a tRNS break; } @@ -5103,10 +5157,14 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); has_trans = 1; + // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now. + if (scan == STBI__SCAN_header) { ++s->img_n; return 1; } if (z->depth == 16) { - for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + for (k = 0; k < s->img_n && k < 3; ++k) // extra loop test to suppress false GCC warning + tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is } else { - for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + for (k = 0; k < s->img_n && k < 3; ++k) + tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger } } break; @@ -5115,7 +5173,13 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) case STBI__PNG_TYPE('I','D','A','T'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); - if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if (scan == STBI__SCAN_header) { + // header scan definitely stops at first IDAT + if (pal_img_n) + s->img_n = pal_img_n; + return 1; + } + if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes"); if ((int)(ioff + c.length) < (int)ioff) return 0; if (ioff + c.length > idata_limit) { stbi__uint32 idata_limit_old = idata_limit; @@ -5498,8 +5562,22 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req psize = (info.offset - info.extra_read - info.hsz) >> 2; } if (psize == 0) { - if (info.offset != s->callback_already_read + (s->img_buffer - s->img_buffer_original)) { - return stbi__errpuc("bad offset", "Corrupt BMP"); + // accept some number of extra bytes after the header, but if the offset points either to before + // the header ends or implies a large amount of extra data, reject the file as malformed + int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original); + int header_limit = 1024; // max we actually read is below 256 bytes currently. + int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size. + if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) { + return stbi__errpuc("bad header", "Corrupt BMP"); + } + // we established that bytes_read_so_far is positive and sensible. + // the first half of this test rejects offsets that are either too small positives, or + // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn + // ensures the number computed in the second half of the test can't overflow. + if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) { + return stbi__errpuc("bad offset", "Corrupt BMP"); + } else { + stbi__skip(s, info.offset - bytes_read_so_far); } } @@ -7187,12 +7265,12 @@ static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int re // Run value = stbi__get8(s); count -= 128; - if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = value; } else { // Dump - if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = stbi__get8(s); } @@ -7446,10 +7524,17 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0); if (!out) return stbi__errpuc("outofmem", "Out of memory"); - stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8)); + if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) { + STBI_FREE(out); + return stbi__errpuc("bad PNM", "PNM file truncated"); + } if (req_comp && req_comp != s->img_n) { - out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (ri->bits_per_channel == 16) { + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y); + } else { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + } if (out == NULL) return out; // stbi__convert_format frees input on failure } return out; @@ -7486,6 +7571,8 @@ static int stbi__pnm_getinteger(stbi__context *s, char *c) while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { value = value*10 + (*c - '0'); *c = (char) stbi__get8(s); + if((value > 214748364) || (value == 214748364 && *c > '7')) + return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int"); } return value; @@ -7516,9 +7603,13 @@ static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) stbi__pnm_skip_whitespace(s, &c); *x = stbi__pnm_getinteger(s, &c); // read width + if(*x == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); stbi__pnm_skip_whitespace(s, &c); *y = stbi__pnm_getinteger(s, &c); // read height + if (*y == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); stbi__pnm_skip_whitespace(s, &c); maxv = stbi__pnm_getinteger(s, &c); // read max value diff --git a/src/external/stb_image_resize.h b/src/external/stb_image_resize.h deleted file mode 100644 index ef9e6fe87..000000000 --- a/src/external/stb_image_resize.h +++ /dev/null @@ -1,2634 +0,0 @@ -/* stb_image_resize - v0.97 - public domain image resizing - by Jorge L Rodriguez (@VinoBS) - 2014 - http://github.com/nothings/stb - - Written with emphasis on usability, portability, and efficiency. (No - SIMD or threads, so it be easily outperformed by libs that use those.) - Only scaling and translation is supported, no rotations or shears. - Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation. - - COMPILING & LINKING - In one C/C++ file that #includes this file, do this: - #define STB_IMAGE_RESIZE_IMPLEMENTATION - before the #include. That will create the implementation in that file. - - QUICKSTART - stbir_resize_uint8( input_pixels , in_w , in_h , 0, - output_pixels, out_w, out_h, 0, num_channels) - stbir_resize_float(...) - stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0, - output_pixels, out_w, out_h, 0, - num_channels , alpha_chan , 0) - stbir_resize_uint8_srgb_edgemode( - input_pixels , in_w , in_h , 0, - output_pixels, out_w, out_h, 0, - num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP) - // WRAP/REFLECT/ZERO - - FULL API - See the "header file" section of the source for API documentation. - - ADDITIONAL DOCUMENTATION - - SRGB & FLOATING POINT REPRESENTATION - The sRGB functions presume IEEE floating point. If you do not have - IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use - a slower implementation. - - MEMORY ALLOCATION - The resize functions here perform a single memory allocation using - malloc. To control the memory allocation, before the #include that - triggers the implementation, do: - - #define STBIR_MALLOC(size,context) ... - #define STBIR_FREE(ptr,context) ... - - Each resize function makes exactly one call to malloc/free, so to use - temp memory, store the temp memory in the context and return that. - - ASSERT - Define STBIR_ASSERT(boolval) to override assert() and not use assert.h - - OPTIMIZATION - Define STBIR_SATURATE_INT to compute clamp values in-range using - integer operations instead of float operations. This may be faster - on some platforms. - - DEFAULT FILTERS - For functions which don't provide explicit control over what filters - to use, you can change the compile-time defaults with - - #define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something - #define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something - - See stbir_filter in the header-file section for the list of filters. - - NEW FILTERS - A number of 1D filter kernels are used. For a list of - supported filters see the stbir_filter enum. To add a new filter, - write a filter function and add it to stbir__filter_info_table. - - PROGRESS - For interactive use with slow resize operations, you can install - a progress-report callback: - - #define STBIR_PROGRESS_REPORT(val) some_func(val) - - The parameter val is a float which goes from 0 to 1 as progress is made. - - For example: - - static void my_progress_report(float progress); - #define STBIR_PROGRESS_REPORT(val) my_progress_report(val) - - #define STB_IMAGE_RESIZE_IMPLEMENTATION - #include "stb_image_resize.h" - - static void my_progress_report(float progress) - { - printf("Progress: %f%%\n", progress*100); - } - - MAX CHANNELS - If your image has more than 64 channels, define STBIR_MAX_CHANNELS - to the max you'll have. - - ALPHA CHANNEL - Most of the resizing functions provide the ability to control how - the alpha channel of an image is processed. The important things - to know about this: - - 1. The best mathematically-behaved version of alpha to use is - called "premultiplied alpha", in which the other color channels - have had the alpha value multiplied in. If you use premultiplied - alpha, linear filtering (such as image resampling done by this - library, or performed in texture units on GPUs) does the "right - thing". While premultiplied alpha is standard in the movie CGI - industry, it is still uncommon in the videogame/real-time world. - - If you linearly filter non-premultiplied alpha, strange effects - occur. (For example, the 50/50 average of 99% transparent bright green - and 1% transparent black produces 50% transparent dark green when - non-premultiplied, whereas premultiplied it produces 50% - transparent near-black. The former introduces green energy - that doesn't exist in the source image.) - - 2. Artists should not edit premultiplied-alpha images; artists - want non-premultiplied alpha images. Thus, art tools generally output - non-premultiplied alpha images. - - 3. You will get best results in most cases by converting images - to premultiplied alpha before processing them mathematically. - - 4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the - resizer does not do anything special for the alpha channel; - it is resampled identically to other channels. This produces - the correct results for premultiplied-alpha images, but produces - less-than-ideal results for non-premultiplied-alpha images. - - 5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, - then the resizer weights the contribution of input pixels - based on their alpha values, or, equivalently, it multiplies - the alpha value into the color channels, resamples, then divides - by the resultant alpha value. Input pixels which have alpha=0 do - not contribute at all to output pixels unless _all_ of the input - pixels affecting that output pixel have alpha=0, in which case - the result for that pixel is the same as it would be without - STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for - input images in integer formats. For input images in float format, - input pixels with alpha=0 have no effect, and output pixels - which have alpha=0 will be 0 in all channels. (For float images, - you can manually achieve the same result by adding a tiny epsilon - value to the alpha channel of every image, and then subtracting - or clamping it at the end.) - - 6. You can suppress the behavior described in #5 and make - all-0-alpha pixels have 0 in all channels by #defining - STBIR_NO_ALPHA_EPSILON. - - 7. You can separately control whether the alpha channel is - interpreted as linear or affected by the colorspace. By default - it is linear; you almost never want to apply the colorspace. - (For example, graphics hardware does not apply sRGB conversion - to the alpha channel.) - - CONTRIBUTORS - Jorge L Rodriguez: Implementation - Sean Barrett: API design, optimizations - Aras Pranckevicius: bugfix - Nathan Reed: warning fixes - - REVISIONS - 0.97 (2020-02-02) fixed warning - 0.96 (2019-03-04) fixed warnings - 0.95 (2017-07-23) fixed warnings - 0.94 (2017-03-18) fixed warnings - 0.93 (2017-03-03) fixed bug with certain combinations of heights - 0.92 (2017-01-02) fix integer overflow on large (>2GB) images - 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions - 0.90 (2014-09-17) first released version - - LICENSE - See end of file for license information. - - TODO - Don't decode all of the image data when only processing a partial tile - Don't use full-width decode buffers when only processing a partial tile - When processing wide images, break processing into tiles so data fits in L1 cache - Installable filters? - Resize that respects alpha test coverage - (Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage: - https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp ) -*/ - -#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H -#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H - -#ifdef _MSC_VER -typedef unsigned char stbir_uint8; -typedef unsigned short stbir_uint16; -typedef unsigned int stbir_uint32; -#else -#include -typedef uint8_t stbir_uint8; -typedef uint16_t stbir_uint16; -typedef uint32_t stbir_uint32; -#endif - -#ifndef STBIRDEF -#ifdef STB_IMAGE_RESIZE_STATIC -#define STBIRDEF static -#else -#ifdef __cplusplus -#define STBIRDEF extern "C" -#else -#define STBIRDEF extern -#endif -#endif -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// Easy-to-use API: -// -// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4) -// * input_w is input image width (x-axis), input_h is input image height (y-axis) -// * stride is the offset between successive rows of image data in memory, in bytes. you can -// specify 0 to mean packed continuously in memory -// * alpha channel is treated identically to other channels. -// * colorspace is linear or sRGB as specified by function name -// * returned result is 1 for success or 0 in case of an error. -// #define STBIR_ASSERT() to trigger an assert on parameter validation errors. -// * Memory required grows approximately linearly with input and output size, but with -// discontinuities at input_w == output_w and input_h == output_h. -// * These functions use a "default" resampling filter defined at compile time. To change the filter, -// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE -// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API. - -STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels); - -STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels); - - -// The following functions interpret image data as gamma-corrected sRGB. -// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel, -// or otherwise provide the index of the alpha channel. Flags value -// of 0 will probably do the right thing if you're not sure what -// the flags mean. - -#define STBIR_ALPHA_CHANNEL_NONE -1 - -// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will -// use alpha-weighted resampling (effectively premultiplying, resampling, -// then unpremultiplying). -#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0) -// The specified alpha channel should be handled as gamma-corrected value even -// when doing sRGB operations. -#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1) - -STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags); - - -typedef enum -{ - STBIR_EDGE_CLAMP = 1, - STBIR_EDGE_REFLECT = 2, - STBIR_EDGE_WRAP = 3, - STBIR_EDGE_ZERO = 4, -} stbir_edge; - -// This function adds the ability to specify how requests to sample off the edge of the image are handled. -STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode); - -////////////////////////////////////////////////////////////////////////////// -// -// Medium-complexity API -// -// This extends the easy-to-use API as follows: -// -// * Alpha-channel can be processed separately -// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE -// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT) -// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED) -// * Filter can be selected explicitly -// * uint16 image type -// * sRGB colorspace available for all types -// * context parameter for passing to STBIR_MALLOC - -typedef enum -{ - STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses - STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios - STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering - STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque - STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline - STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3 -} stbir_filter; - -typedef enum -{ - STBIR_COLORSPACE_LINEAR, - STBIR_COLORSPACE_SRGB, - - STBIR_MAX_COLORSPACES, -} stbir_colorspace; - -// The following functions are all identical except for the type of the image data - -STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context); - -STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context); - -STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context); - - - -////////////////////////////////////////////////////////////////////////////// -// -// Full-complexity API -// -// This extends the medium API as follows: -// -// * uint32 image type -// * not typesafe -// * separate filter types for each axis -// * separate edge modes for each axis -// * can specify scale explicitly for subpixel correctness -// * can specify image source tile using texture coordinates - -typedef enum -{ - STBIR_TYPE_UINT8 , - STBIR_TYPE_UINT16, - STBIR_TYPE_UINT32, - STBIR_TYPE_FLOAT , - - STBIR_MAX_TYPES -} stbir_datatype; - -STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context); - -STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context, - float x_scale, float y_scale, - float x_offset, float y_offset); - -STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context, - float s0, float t0, float s1, float t1); -// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use. - -// -// -//// end header file ///////////////////////////////////////////////////// -#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H - - - - - -#ifdef STB_IMAGE_RESIZE_IMPLEMENTATION - -#ifndef STBIR_ASSERT -#include -#define STBIR_ASSERT(x) assert(x) -#endif - -// For memset -#include - -#include - -#ifndef STBIR_MALLOC -#include -// use comma operator to evaluate c, to avoid "unused parameter" warnings -#define STBIR_MALLOC(size,c) ((void)(c), malloc(size)) -#define STBIR_FREE(ptr,c) ((void)(c), free(ptr)) -#endif - -#ifndef _MSC_VER -#ifdef __cplusplus -#define stbir__inline inline -#else -#define stbir__inline -#endif -#else -#define stbir__inline __forceinline -#endif - - -// should produce compiler error if size is wrong -typedef unsigned char stbir__validate_uint32[sizeof(stbir_uint32) == 4 ? 1 : -1]; - -#ifdef _MSC_VER -#define STBIR__NOTUSED(v) (void)(v) -#else -#define STBIR__NOTUSED(v) (void)sizeof(v) -#endif - -#define STBIR__ARRAY_SIZE(a) (sizeof((a))/sizeof((a)[0])) - -#ifndef STBIR_DEFAULT_FILTER_UPSAMPLE -#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM -#endif - -#ifndef STBIR_DEFAULT_FILTER_DOWNSAMPLE -#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL -#endif - -#ifndef STBIR_PROGRESS_REPORT -#define STBIR_PROGRESS_REPORT(float_0_to_1) -#endif - -#ifndef STBIR_MAX_CHANNELS -#define STBIR_MAX_CHANNELS 64 -#endif - -#if STBIR_MAX_CHANNELS > 65536 -#error "Too many channels; STBIR_MAX_CHANNELS must be no more than 65536." -// because we store the indices in 16-bit variables -#endif - -// This value is added to alpha just before premultiplication to avoid -// zeroing out color values. It is equivalent to 2^-80. If you don't want -// that behavior (it may interfere if you have floating point images with -// very small alpha values) then you can define STBIR_NO_ALPHA_EPSILON to -// disable it. -#ifndef STBIR_ALPHA_EPSILON -#define STBIR_ALPHA_EPSILON ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20)) -#endif - - - -#ifdef _MSC_VER -#define STBIR__UNUSED_PARAM(v) (void)(v) -#else -#define STBIR__UNUSED_PARAM(v) (void)sizeof(v) -#endif - -// must match stbir_datatype -static unsigned char stbir__type_size[] = { - 1, // STBIR_TYPE_UINT8 - 2, // STBIR_TYPE_UINT16 - 4, // STBIR_TYPE_UINT32 - 4, // STBIR_TYPE_FLOAT -}; - -// Kernel function centered at 0 -typedef float (stbir__kernel_fn)(float x, float scale); -typedef float (stbir__support_fn)(float scale); - -typedef struct -{ - stbir__kernel_fn* kernel; - stbir__support_fn* support; -} stbir__filter_info; - -// When upsampling, the contributors are which source pixels contribute. -// When downsampling, the contributors are which destination pixels are contributed to. -typedef struct -{ - int n0; // First contributing pixel - int n1; // Last contributing pixel -} stbir__contributors; - -typedef struct -{ - const void* input_data; - int input_w; - int input_h; - int input_stride_bytes; - - void* output_data; - int output_w; - int output_h; - int output_stride_bytes; - - float s0, t0, s1, t1; - - float horizontal_shift; // Units: output pixels - float vertical_shift; // Units: output pixels - float horizontal_scale; - float vertical_scale; - - int channels; - int alpha_channel; - stbir_uint32 flags; - stbir_datatype type; - stbir_filter horizontal_filter; - stbir_filter vertical_filter; - stbir_edge edge_horizontal; - stbir_edge edge_vertical; - stbir_colorspace colorspace; - - stbir__contributors* horizontal_contributors; - float* horizontal_coefficients; - - stbir__contributors* vertical_contributors; - float* vertical_coefficients; - - int decode_buffer_pixels; - float* decode_buffer; - - float* horizontal_buffer; - - // cache these because ceil/floor are inexplicably showing up in profile - int horizontal_coefficient_width; - int vertical_coefficient_width; - int horizontal_filter_pixel_width; - int vertical_filter_pixel_width; - int horizontal_filter_pixel_margin; - int vertical_filter_pixel_margin; - int horizontal_num_contributors; - int vertical_num_contributors; - - int ring_buffer_length_bytes; // The length of an individual entry in the ring buffer. The total number of ring buffers is stbir__get_filter_pixel_width(filter) - int ring_buffer_num_entries; // Total number of entries in the ring buffer. - int ring_buffer_first_scanline; - int ring_buffer_last_scanline; - int ring_buffer_begin_index; // first_scanline is at this index in the ring buffer - float* ring_buffer; - - float* encode_buffer; // A temporary buffer to store floats so we don't lose precision while we do multiply-adds. - - int horizontal_contributors_size; - int horizontal_coefficients_size; - int vertical_contributors_size; - int vertical_coefficients_size; - int decode_buffer_size; - int horizontal_buffer_size; - int ring_buffer_size; - int encode_buffer_size; -} stbir__info; - - -static const float stbir__max_uint8_as_float = 255.0f; -static const float stbir__max_uint16_as_float = 65535.0f; -static const double stbir__max_uint32_as_float = 4294967295.0; - - -static stbir__inline int stbir__min(int a, int b) -{ - return a < b ? a : b; -} - -static stbir__inline float stbir__saturate(float x) -{ - if (x < 0) - return 0; - - if (x > 1) - return 1; - - return x; -} - -#ifdef STBIR_SATURATE_INT -static stbir__inline stbir_uint8 stbir__saturate8(int x) -{ - if ((unsigned int) x <= 255) - return x; - - if (x < 0) - return 0; - - return 255; -} - -static stbir__inline stbir_uint16 stbir__saturate16(int x) -{ - if ((unsigned int) x <= 65535) - return x; - - if (x < 0) - return 0; - - return 65535; -} -#endif - -static float stbir__srgb_uchar_to_linear_float[256] = { - 0.000000f, 0.000304f, 0.000607f, 0.000911f, 0.001214f, 0.001518f, 0.001821f, 0.002125f, 0.002428f, 0.002732f, 0.003035f, - 0.003347f, 0.003677f, 0.004025f, 0.004391f, 0.004777f, 0.005182f, 0.005605f, 0.006049f, 0.006512f, 0.006995f, 0.007499f, - 0.008023f, 0.008568f, 0.009134f, 0.009721f, 0.010330f, 0.010960f, 0.011612f, 0.012286f, 0.012983f, 0.013702f, 0.014444f, - 0.015209f, 0.015996f, 0.016807f, 0.017642f, 0.018500f, 0.019382f, 0.020289f, 0.021219f, 0.022174f, 0.023153f, 0.024158f, - 0.025187f, 0.026241f, 0.027321f, 0.028426f, 0.029557f, 0.030713f, 0.031896f, 0.033105f, 0.034340f, 0.035601f, 0.036889f, - 0.038204f, 0.039546f, 0.040915f, 0.042311f, 0.043735f, 0.045186f, 0.046665f, 0.048172f, 0.049707f, 0.051269f, 0.052861f, - 0.054480f, 0.056128f, 0.057805f, 0.059511f, 0.061246f, 0.063010f, 0.064803f, 0.066626f, 0.068478f, 0.070360f, 0.072272f, - 0.074214f, 0.076185f, 0.078187f, 0.080220f, 0.082283f, 0.084376f, 0.086500f, 0.088656f, 0.090842f, 0.093059f, 0.095307f, - 0.097587f, 0.099899f, 0.102242f, 0.104616f, 0.107023f, 0.109462f, 0.111932f, 0.114435f, 0.116971f, 0.119538f, 0.122139f, - 0.124772f, 0.127438f, 0.130136f, 0.132868f, 0.135633f, 0.138432f, 0.141263f, 0.144128f, 0.147027f, 0.149960f, 0.152926f, - 0.155926f, 0.158961f, 0.162029f, 0.165132f, 0.168269f, 0.171441f, 0.174647f, 0.177888f, 0.181164f, 0.184475f, 0.187821f, - 0.191202f, 0.194618f, 0.198069f, 0.201556f, 0.205079f, 0.208637f, 0.212231f, 0.215861f, 0.219526f, 0.223228f, 0.226966f, - 0.230740f, 0.234551f, 0.238398f, 0.242281f, 0.246201f, 0.250158f, 0.254152f, 0.258183f, 0.262251f, 0.266356f, 0.270498f, - 0.274677f, 0.278894f, 0.283149f, 0.287441f, 0.291771f, 0.296138f, 0.300544f, 0.304987f, 0.309469f, 0.313989f, 0.318547f, - 0.323143f, 0.327778f, 0.332452f, 0.337164f, 0.341914f, 0.346704f, 0.351533f, 0.356400f, 0.361307f, 0.366253f, 0.371238f, - 0.376262f, 0.381326f, 0.386430f, 0.391573f, 0.396755f, 0.401978f, 0.407240f, 0.412543f, 0.417885f, 0.423268f, 0.428691f, - 0.434154f, 0.439657f, 0.445201f, 0.450786f, 0.456411f, 0.462077f, 0.467784f, 0.473532f, 0.479320f, 0.485150f, 0.491021f, - 0.496933f, 0.502887f, 0.508881f, 0.514918f, 0.520996f, 0.527115f, 0.533276f, 0.539480f, 0.545725f, 0.552011f, 0.558340f, - 0.564712f, 0.571125f, 0.577581f, 0.584078f, 0.590619f, 0.597202f, 0.603827f, 0.610496f, 0.617207f, 0.623960f, 0.630757f, - 0.637597f, 0.644480f, 0.651406f, 0.658375f, 0.665387f, 0.672443f, 0.679543f, 0.686685f, 0.693872f, 0.701102f, 0.708376f, - 0.715694f, 0.723055f, 0.730461f, 0.737911f, 0.745404f, 0.752942f, 0.760525f, 0.768151f, 0.775822f, 0.783538f, 0.791298f, - 0.799103f, 0.806952f, 0.814847f, 0.822786f, 0.830770f, 0.838799f, 0.846873f, 0.854993f, 0.863157f, 0.871367f, 0.879622f, - 0.887923f, 0.896269f, 0.904661f, 0.913099f, 0.921582f, 0.930111f, 0.938686f, 0.947307f, 0.955974f, 0.964686f, 0.973445f, - 0.982251f, 0.991102f, 1.0f -}; - -static float stbir__srgb_to_linear(float f) -{ - if (f <= 0.04045f) - return f / 12.92f; - else - return (float)pow((f + 0.055f) / 1.055f, 2.4f); -} - -static float stbir__linear_to_srgb(float f) -{ - if (f <= 0.0031308f) - return f * 12.92f; - else - return 1.055f * (float)pow(f, 1 / 2.4f) - 0.055f; -} - -#ifndef STBIR_NON_IEEE_FLOAT -// From https://gist.github.com/rygorous/2203834 - -typedef union -{ - stbir_uint32 u; - float f; -} stbir__FP32; - -static const stbir_uint32 fp32_to_srgb8_tab4[104] = { - 0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d, - 0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a, - 0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033, - 0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067, - 0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5, - 0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2, - 0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143, - 0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af, - 0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240, - 0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300, - 0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401, - 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559, - 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723, -}; - -static stbir_uint8 stbir__linear_to_srgb_uchar(float in) -{ - static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps - static const stbir__FP32 minval = { (127-13) << 23 }; - stbir_uint32 tab,bias,scale,t; - stbir__FP32 f; - - // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. - // The tests are carefully written so that NaNs map to 0, same as in the reference - // implementation. - if (!(in > minval.f)) // written this way to catch NaNs - in = minval.f; - if (in > almostone.f) - in = almostone.f; - - // Do the table lookup and unpack bias, scale - f.f = in; - tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20]; - bias = (tab >> 16) << 9; - scale = tab & 0xffff; - - // Grab next-highest mantissa bits and perform linear interpolation - t = (f.u >> 12) & 0xff; - return (unsigned char) ((bias + scale*t) >> 16); -} - -#else -// sRGB transition values, scaled by 1<<28 -static int stbir__srgb_offset_to_linear_scaled[256] = -{ - 0, 40738, 122216, 203693, 285170, 366648, 448125, 529603, - 611080, 692557, 774035, 855852, 942009, 1033024, 1128971, 1229926, - 1335959, 1447142, 1563542, 1685229, 1812268, 1944725, 2082664, 2226148, - 2375238, 2529996, 2690481, 2856753, 3028870, 3206888, 3390865, 3580856, - 3776916, 3979100, 4187460, 4402049, 4622919, 4850123, 5083710, 5323731, - 5570236, 5823273, 6082892, 6349140, 6622065, 6901714, 7188133, 7481369, - 7781466, 8088471, 8402427, 8723380, 9051372, 9386448, 9728650, 10078021, - 10434603, 10798439, 11169569, 11548036, 11933879, 12327139, 12727857, 13136073, - 13551826, 13975156, 14406100, 14844697, 15290987, 15745007, 16206795, 16676389, - 17153826, 17639142, 18132374, 18633560, 19142734, 19659934, 20185196, 20718552, - 21260042, 21809696, 22367554, 22933648, 23508010, 24090680, 24681686, 25281066, - 25888850, 26505076, 27129772, 27762974, 28404716, 29055026, 29713942, 30381490, - 31057708, 31742624, 32436272, 33138682, 33849884, 34569912, 35298800, 36036568, - 36783260, 37538896, 38303512, 39077136, 39859796, 40651528, 41452360, 42262316, - 43081432, 43909732, 44747252, 45594016, 46450052, 47315392, 48190064, 49074096, - 49967516, 50870356, 51782636, 52704392, 53635648, 54576432, 55526772, 56486700, - 57456236, 58435408, 59424248, 60422780, 61431036, 62449032, 63476804, 64514376, - 65561776, 66619028, 67686160, 68763192, 69850160, 70947088, 72053992, 73170912, - 74297864, 75434880, 76581976, 77739184, 78906536, 80084040, 81271736, 82469648, - 83677792, 84896192, 86124888, 87363888, 88613232, 89872928, 91143016, 92423512, - 93714432, 95015816, 96327688, 97650056, 98982952, 100326408, 101680440, 103045072, - 104420320, 105806224, 107202800, 108610064, 110028048, 111456776, 112896264, 114346544, - 115807632, 117279552, 118762328, 120255976, 121760536, 123276016, 124802440, 126339832, - 127888216, 129447616, 131018048, 132599544, 134192112, 135795792, 137410592, 139036528, - 140673648, 142321952, 143981456, 145652208, 147334208, 149027488, 150732064, 152447968, - 154175200, 155913792, 157663776, 159425168, 161197984, 162982240, 164777968, 166585184, - 168403904, 170234160, 172075968, 173929344, 175794320, 177670896, 179559120, 181458992, - 183370528, 185293776, 187228736, 189175424, 191133888, 193104112, 195086128, 197079968, - 199085648, 201103184, 203132592, 205173888, 207227120, 209292272, 211369392, 213458480, - 215559568, 217672656, 219797792, 221934976, 224084240, 226245600, 228419056, 230604656, - 232802400, 235012320, 237234432, 239468736, 241715280, 243974080, 246245120, 248528464, - 250824112, 253132064, 255452368, 257785040, 260130080, 262487520, 264857376, 267239664, -}; - -static stbir_uint8 stbir__linear_to_srgb_uchar(float f) -{ - int x = (int) (f * (1 << 28)); // has headroom so you don't need to clamp - int v = 0; - int i; - - // Refine the guess with a short binary search. - i = v + 128; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 64; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 32; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 16; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 8; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 4; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 2; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - i = v + 1; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; - - return (stbir_uint8) v; -} -#endif - -static float stbir__filter_trapezoid(float x, float scale) -{ - float halfscale = scale / 2; - float t = 0.5f + halfscale; - STBIR_ASSERT(scale <= 1); - - x = (float)fabs(x); - - if (x >= t) - return 0; - else - { - float r = 0.5f - halfscale; - if (x <= r) - return 1; - else - return (t - x) / scale; - } -} - -static float stbir__support_trapezoid(float scale) -{ - STBIR_ASSERT(scale <= 1); - return 0.5f + scale / 2; -} - -static float stbir__filter_triangle(float x, float s) -{ - STBIR__UNUSED_PARAM(s); - - x = (float)fabs(x); - - if (x <= 1.0f) - return 1 - x; - else - return 0; -} - -static float stbir__filter_cubic(float x, float s) -{ - STBIR__UNUSED_PARAM(s); - - x = (float)fabs(x); - - if (x < 1.0f) - return (4 + x*x*(3*x - 6))/6; - else if (x < 2.0f) - return (8 + x*(-12 + x*(6 - x)))/6; - - return (0.0f); -} - -static float stbir__filter_catmullrom(float x, float s) -{ - STBIR__UNUSED_PARAM(s); - - x = (float)fabs(x); - - if (x < 1.0f) - return 1 - x*x*(2.5f - 1.5f*x); - else if (x < 2.0f) - return 2 - x*(4 + x*(0.5f*x - 2.5f)); - - return (0.0f); -} - -static float stbir__filter_mitchell(float x, float s) -{ - STBIR__UNUSED_PARAM(s); - - x = (float)fabs(x); - - if (x < 1.0f) - return (16 + x*x*(21 * x - 36))/18; - else if (x < 2.0f) - return (32 + x*(-60 + x*(36 - 7*x)))/18; - - return (0.0f); -} - -static float stbir__support_zero(float s) -{ - STBIR__UNUSED_PARAM(s); - return 0; -} - -static float stbir__support_one(float s) -{ - STBIR__UNUSED_PARAM(s); - return 1; -} - -static float stbir__support_two(float s) -{ - STBIR__UNUSED_PARAM(s); - return 2; -} - -static stbir__filter_info stbir__filter_info_table[] = { - { NULL, stbir__support_zero }, - { stbir__filter_trapezoid, stbir__support_trapezoid }, - { stbir__filter_triangle, stbir__support_one }, - { stbir__filter_cubic, stbir__support_two }, - { stbir__filter_catmullrom, stbir__support_two }, - { stbir__filter_mitchell, stbir__support_two }, -}; - -stbir__inline static int stbir__use_upsampling(float ratio) -{ - return ratio > 1; -} - -stbir__inline static int stbir__use_width_upsampling(stbir__info* stbir_info) -{ - return stbir__use_upsampling(stbir_info->horizontal_scale); -} - -stbir__inline static int stbir__use_height_upsampling(stbir__info* stbir_info) -{ - return stbir__use_upsampling(stbir_info->vertical_scale); -} - -// This is the maximum number of input samples that can affect an output sample -// with the given filter -static int stbir__get_filter_pixel_width(stbir_filter filter, float scale) -{ - STBIR_ASSERT(filter != 0); - STBIR_ASSERT(filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); - - if (stbir__use_upsampling(scale)) - return (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2); - else - return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2 / scale); -} - -// This is how much to expand buffers to account for filters seeking outside -// the image boundaries. -static int stbir__get_filter_pixel_margin(stbir_filter filter, float scale) -{ - return stbir__get_filter_pixel_width(filter, scale) / 2; -} - -static int stbir__get_coefficient_width(stbir_filter filter, float scale) -{ - if (stbir__use_upsampling(scale)) - return (int)ceil(stbir__filter_info_table[filter].support(1 / scale) * 2); - else - return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2); -} - -static int stbir__get_contributors(float scale, stbir_filter filter, int input_size, int output_size) -{ - if (stbir__use_upsampling(scale)) - return output_size; - else - return (input_size + stbir__get_filter_pixel_margin(filter, scale) * 2); -} - -static int stbir__get_total_horizontal_coefficients(stbir__info* info) -{ - return info->horizontal_num_contributors - * stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); -} - -static int stbir__get_total_vertical_coefficients(stbir__info* info) -{ - return info->vertical_num_contributors - * stbir__get_coefficient_width (info->vertical_filter, info->vertical_scale); -} - -static stbir__contributors* stbir__get_contributor(stbir__contributors* contributors, int n) -{ - return &contributors[n]; -} - -// For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample, -// if you change it here change it there too. -static float* stbir__get_coefficient(float* coefficients, stbir_filter filter, float scale, int n, int c) -{ - int width = stbir__get_coefficient_width(filter, scale); - return &coefficients[width*n + c]; -} - -static int stbir__edge_wrap_slow(stbir_edge edge, int n, int max) -{ - switch (edge) - { - case STBIR_EDGE_ZERO: - return 0; // we'll decode the wrong pixel here, and then overwrite with 0s later - - case STBIR_EDGE_CLAMP: - if (n < 0) - return 0; - - if (n >= max) - return max - 1; - - return n; // NOTREACHED - - case STBIR_EDGE_REFLECT: - { - if (n < 0) - { - if (n < max) - return -n; - else - return max - 1; - } - - if (n >= max) - { - int max2 = max * 2; - if (n >= max2) - return 0; - else - return max2 - n - 1; - } - - return n; // NOTREACHED - } - - case STBIR_EDGE_WRAP: - if (n >= 0) - return (n % max); - else - { - int m = (-n) % max; - - if (m != 0) - m = max - m; - - return (m); - } - // NOTREACHED - - default: - STBIR_ASSERT(!"Unimplemented edge type"); - return 0; - } -} - -stbir__inline static int stbir__edge_wrap(stbir_edge edge, int n, int max) -{ - // avoid per-pixel switch - if (n >= 0 && n < max) - return n; - return stbir__edge_wrap_slow(edge, n, max); -} - -// What input pixels contribute to this output pixel? -static void stbir__calculate_sample_range_upsample(int n, float out_filter_radius, float scale_ratio, float out_shift, int* in_first_pixel, int* in_last_pixel, float* in_center_of_out) -{ - float out_pixel_center = (float)n + 0.5f; - float out_pixel_influence_lowerbound = out_pixel_center - out_filter_radius; - float out_pixel_influence_upperbound = out_pixel_center + out_filter_radius; - - float in_pixel_influence_lowerbound = (out_pixel_influence_lowerbound + out_shift) / scale_ratio; - float in_pixel_influence_upperbound = (out_pixel_influence_upperbound + out_shift) / scale_ratio; - - *in_center_of_out = (out_pixel_center + out_shift) / scale_ratio; - *in_first_pixel = (int)(floor(in_pixel_influence_lowerbound + 0.5)); - *in_last_pixel = (int)(floor(in_pixel_influence_upperbound - 0.5)); -} - -// What output pixels does this input pixel contribute to? -static void stbir__calculate_sample_range_downsample(int n, float in_pixels_radius, float scale_ratio, float out_shift, int* out_first_pixel, int* out_last_pixel, float* out_center_of_in) -{ - float in_pixel_center = (float)n + 0.5f; - float in_pixel_influence_lowerbound = in_pixel_center - in_pixels_radius; - float in_pixel_influence_upperbound = in_pixel_center + in_pixels_radius; - - float out_pixel_influence_lowerbound = in_pixel_influence_lowerbound * scale_ratio - out_shift; - float out_pixel_influence_upperbound = in_pixel_influence_upperbound * scale_ratio - out_shift; - - *out_center_of_in = in_pixel_center * scale_ratio - out_shift; - *out_first_pixel = (int)(floor(out_pixel_influence_lowerbound + 0.5)); - *out_last_pixel = (int)(floor(out_pixel_influence_upperbound - 0.5)); -} - -static void stbir__calculate_coefficients_upsample(stbir_filter filter, float scale, int in_first_pixel, int in_last_pixel, float in_center_of_out, stbir__contributors* contributor, float* coefficient_group) -{ - int i; - float total_filter = 0; - float filter_scale; - - STBIR_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. - - contributor->n0 = in_first_pixel; - contributor->n1 = in_last_pixel; - - STBIR_ASSERT(contributor->n1 >= contributor->n0); - - for (i = 0; i <= in_last_pixel - in_first_pixel; i++) - { - float in_pixel_center = (float)(i + in_first_pixel) + 0.5f; - coefficient_group[i] = stbir__filter_info_table[filter].kernel(in_center_of_out - in_pixel_center, 1 / scale); - - // If the coefficient is zero, skip it. (Don't do the <0 check here, we want the influence of those outside pixels.) - if (i == 0 && !coefficient_group[i]) - { - contributor->n0 = ++in_first_pixel; - i--; - continue; - } - - total_filter += coefficient_group[i]; - } - - // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be. - // It would be true in exact math but is at best approximately true in floating-point math, - // and it would not make sense to try and put actual bounds on this here because it depends - // on the image aspect ratio which can get pretty extreme. - //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0); - - STBIR_ASSERT(total_filter > 0.9); - STBIR_ASSERT(total_filter < 1.1f); // Make sure it's not way off. - - // Make sure the sum of all coefficients is 1. - filter_scale = 1 / total_filter; - - for (i = 0; i <= in_last_pixel - in_first_pixel; i++) - coefficient_group[i] *= filter_scale; - - for (i = in_last_pixel - in_first_pixel; i >= 0; i--) - { - if (coefficient_group[i]) - break; - - // This line has no weight. We can skip it. - contributor->n1 = contributor->n0 + i - 1; - } -} - -static void stbir__calculate_coefficients_downsample(stbir_filter filter, float scale_ratio, int out_first_pixel, int out_last_pixel, float out_center_of_in, stbir__contributors* contributor, float* coefficient_group) -{ - int i; - - STBIR_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. - - contributor->n0 = out_first_pixel; - contributor->n1 = out_last_pixel; - - STBIR_ASSERT(contributor->n1 >= contributor->n0); - - for (i = 0; i <= out_last_pixel - out_first_pixel; i++) - { - float out_pixel_center = (float)(i + out_first_pixel) + 0.5f; - float x = out_pixel_center - out_center_of_in; - coefficient_group[i] = stbir__filter_info_table[filter].kernel(x, scale_ratio) * scale_ratio; - } - - // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be. - // It would be true in exact math but is at best approximately true in floating-point math, - // and it would not make sense to try and put actual bounds on this here because it depends - // on the image aspect ratio which can get pretty extreme. - //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0); - - for (i = out_last_pixel - out_first_pixel; i >= 0; i--) - { - if (coefficient_group[i]) - break; - - // This line has no weight. We can skip it. - contributor->n1 = contributor->n0 + i - 1; - } -} - -static void stbir__normalize_downsample_coefficients(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, int input_size, int output_size) -{ - int num_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); - int num_coefficients = stbir__get_coefficient_width(filter, scale_ratio); - int i, j; - int skip; - - for (i = 0; i < output_size; i++) - { - float scale; - float total = 0; - - for (j = 0; j < num_contributors; j++) - { - if (i >= contributors[j].n0 && i <= contributors[j].n1) - { - float coefficient = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0); - total += coefficient; - } - else if (i < contributors[j].n0) - break; - } - - STBIR_ASSERT(total > 0.9f); - STBIR_ASSERT(total < 1.1f); - - scale = 1 / total; - - for (j = 0; j < num_contributors; j++) - { - if (i >= contributors[j].n0 && i <= contributors[j].n1) - *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0) *= scale; - else if (i < contributors[j].n0) - break; - } - } - - // Optimize: Skip zero coefficients and contributions outside of image bounds. - // Do this after normalizing because normalization depends on the n0/n1 values. - for (j = 0; j < num_contributors; j++) - { - int range, max, width; - - skip = 0; - while (*stbir__get_coefficient(coefficients, filter, scale_ratio, j, skip) == 0) - skip++; - - contributors[j].n0 += skip; - - while (contributors[j].n0 < 0) - { - contributors[j].n0++; - skip++; - } - - range = contributors[j].n1 - contributors[j].n0 + 1; - max = stbir__min(num_coefficients, range); - - width = stbir__get_coefficient_width(filter, scale_ratio); - for (i = 0; i < max; i++) - { - if (i + skip >= width) - break; - - *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i) = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i + skip); - } - - continue; - } - - // Using min to avoid writing into invalid pixels. - for (i = 0; i < num_contributors; i++) - contributors[i].n1 = stbir__min(contributors[i].n1, output_size - 1); -} - -// Each scan line uses the same kernel values so we should calculate the kernel -// values once and then we can use them for every scan line. -static void stbir__calculate_filters(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, float shift, int input_size, int output_size) -{ - int n; - int total_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); - - if (stbir__use_upsampling(scale_ratio)) - { - float out_pixels_radius = stbir__filter_info_table[filter].support(1 / scale_ratio) * scale_ratio; - - // Looping through out pixels - for (n = 0; n < total_contributors; n++) - { - float in_center_of_out; // Center of the current out pixel in the in pixel space - int in_first_pixel, in_last_pixel; - - stbir__calculate_sample_range_upsample(n, out_pixels_radius, scale_ratio, shift, &in_first_pixel, &in_last_pixel, &in_center_of_out); - - stbir__calculate_coefficients_upsample(filter, scale_ratio, in_first_pixel, in_last_pixel, in_center_of_out, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); - } - } - else - { - float in_pixels_radius = stbir__filter_info_table[filter].support(scale_ratio) / scale_ratio; - - // Looping through in pixels - for (n = 0; n < total_contributors; n++) - { - float out_center_of_in; // Center of the current out pixel in the in pixel space - int out_first_pixel, out_last_pixel; - int n_adjusted = n - stbir__get_filter_pixel_margin(filter, scale_ratio); - - stbir__calculate_sample_range_downsample(n_adjusted, in_pixels_radius, scale_ratio, shift, &out_first_pixel, &out_last_pixel, &out_center_of_in); - - stbir__calculate_coefficients_downsample(filter, scale_ratio, out_first_pixel, out_last_pixel, out_center_of_in, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); - } - - stbir__normalize_downsample_coefficients(contributors, coefficients, filter, scale_ratio, input_size, output_size); - } -} - -static float* stbir__get_decode_buffer(stbir__info* stbir_info) -{ - // The 0 index of the decode buffer starts after the margin. This makes - // it okay to use negative indexes on the decode buffer. - return &stbir_info->decode_buffer[stbir_info->horizontal_filter_pixel_margin * stbir_info->channels]; -} - -#define STBIR__DECODE(type, colorspace) ((int)(type) * (STBIR_MAX_COLORSPACES) + (int)(colorspace)) - -static void stbir__decode_scanline(stbir__info* stbir_info, int n) -{ - int c; - int channels = stbir_info->channels; - int alpha_channel = stbir_info->alpha_channel; - int type = stbir_info->type; - int colorspace = stbir_info->colorspace; - int input_w = stbir_info->input_w; - size_t input_stride_bytes = stbir_info->input_stride_bytes; - float* decode_buffer = stbir__get_decode_buffer(stbir_info); - stbir_edge edge_horizontal = stbir_info->edge_horizontal; - stbir_edge edge_vertical = stbir_info->edge_vertical; - size_t in_buffer_row_offset = stbir__edge_wrap(edge_vertical, n, stbir_info->input_h) * input_stride_bytes; - const void* input_data = (char *) stbir_info->input_data + in_buffer_row_offset; - int max_x = input_w + stbir_info->horizontal_filter_pixel_margin; - int decode = STBIR__DECODE(type, colorspace); - - int x = -stbir_info->horizontal_filter_pixel_margin; - - // special handling for STBIR_EDGE_ZERO because it needs to return an item that doesn't appear in the input, - // and we want to avoid paying overhead on every pixel if not STBIR_EDGE_ZERO - if (edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->input_h)) - { - for (; x < max_x; x++) - for (c = 0; c < channels; c++) - decode_buffer[x*channels + c] = 0; - return; - } - - switch (decode) - { - case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = ((float)((const unsigned char*)input_data)[input_pixel_index + c]) / stbir__max_uint8_as_float; - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = stbir__srgb_uchar_to_linear_float[((const unsigned char*)input_data)[input_pixel_index + c]]; - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned char*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint8_as_float; - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = ((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float; - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float); - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned short*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint16_as_float; - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float); - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear((float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float)); - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - decode_buffer[decode_pixel_index + alpha_channel] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint32_as_float); - } - break; - - case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = ((const float*)input_data)[input_pixel_index + c]; - } - break; - - case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): - for (; x < max_x; x++) - { - int decode_pixel_index = x * channels; - int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; - for (c = 0; c < channels; c++) - decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((const float*)input_data)[input_pixel_index + c]); - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - decode_buffer[decode_pixel_index + alpha_channel] = ((const float*)input_data)[input_pixel_index + alpha_channel]; - } - - break; - - default: - STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); - break; - } - - if (!(stbir_info->flags & STBIR_FLAG_ALPHA_PREMULTIPLIED)) - { - for (x = -stbir_info->horizontal_filter_pixel_margin; x < max_x; x++) - { - int decode_pixel_index = x * channels; - - // If the alpha value is 0 it will clobber the color values. Make sure it's not. - float alpha = decode_buffer[decode_pixel_index + alpha_channel]; -#ifndef STBIR_NO_ALPHA_EPSILON - if (stbir_info->type != STBIR_TYPE_FLOAT) { - alpha += STBIR_ALPHA_EPSILON; - decode_buffer[decode_pixel_index + alpha_channel] = alpha; - } -#endif - for (c = 0; c < channels; c++) - { - if (c == alpha_channel) - continue; - - decode_buffer[decode_pixel_index + c] *= alpha; - } - } - } - - if (edge_horizontal == STBIR_EDGE_ZERO) - { - for (x = -stbir_info->horizontal_filter_pixel_margin; x < 0; x++) - { - for (c = 0; c < channels; c++) - decode_buffer[x*channels + c] = 0; - } - for (x = input_w; x < max_x; x++) - { - for (c = 0; c < channels; c++) - decode_buffer[x*channels + c] = 0; - } - } -} - -static float* stbir__get_ring_buffer_entry(float* ring_buffer, int index, int ring_buffer_length) -{ - return &ring_buffer[index * ring_buffer_length]; -} - -static float* stbir__add_empty_ring_buffer_entry(stbir__info* stbir_info, int n) -{ - int ring_buffer_index; - float* ring_buffer; - - stbir_info->ring_buffer_last_scanline = n; - - if (stbir_info->ring_buffer_begin_index < 0) - { - ring_buffer_index = stbir_info->ring_buffer_begin_index = 0; - stbir_info->ring_buffer_first_scanline = n; - } - else - { - ring_buffer_index = (stbir_info->ring_buffer_begin_index + (stbir_info->ring_buffer_last_scanline - stbir_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries; - STBIR_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index); - } - - ring_buffer = stbir__get_ring_buffer_entry(stbir_info->ring_buffer, ring_buffer_index, stbir_info->ring_buffer_length_bytes / sizeof(float)); - memset(ring_buffer, 0, stbir_info->ring_buffer_length_bytes); - - return ring_buffer; -} - - -static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, float* output_buffer) -{ - int x, k; - int output_w = stbir_info->output_w; - int channels = stbir_info->channels; - float* decode_buffer = stbir__get_decode_buffer(stbir_info); - stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; - float* horizontal_coefficients = stbir_info->horizontal_coefficients; - int coefficient_width = stbir_info->horizontal_coefficient_width; - - for (x = 0; x < output_w; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int out_pixel_index = x * channels; - int coefficient_group = coefficient_width * x; - int coefficient_counter = 0; - - STBIR_ASSERT(n1 >= n0); - STBIR_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin); - STBIR_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin); - STBIR_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); - STBIR_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); - - switch (channels) { - case 1: - for (k = n0; k <= n1; k++) - { - int in_pixel_index = k * 1; - float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR_ASSERT(coefficient != 0); - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - } - break; - case 2: - for (k = n0; k <= n1; k++) - { - int in_pixel_index = k * 2; - float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR_ASSERT(coefficient != 0); - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - } - break; - case 3: - for (k = n0; k <= n1; k++) - { - int in_pixel_index = k * 3; - float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR_ASSERT(coefficient != 0); - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; - } - break; - case 4: - for (k = n0; k <= n1; k++) - { - int in_pixel_index = k * 4; - float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR_ASSERT(coefficient != 0); - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; - output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; - } - break; - default: - for (k = n0; k <= n1; k++) - { - int in_pixel_index = k * channels; - float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - int c; - STBIR_ASSERT(coefficient != 0); - for (c = 0; c < channels; c++) - output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; - } - break; - } - } -} - -static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, float* output_buffer) -{ - int x, k; - int input_w = stbir_info->input_w; - int channels = stbir_info->channels; - float* decode_buffer = stbir__get_decode_buffer(stbir_info); - stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; - float* horizontal_coefficients = stbir_info->horizontal_coefficients; - int coefficient_width = stbir_info->horizontal_coefficient_width; - int filter_pixel_margin = stbir_info->horizontal_filter_pixel_margin; - int max_x = input_w + filter_pixel_margin * 2; - - STBIR_ASSERT(!stbir__use_width_upsampling(stbir_info)); - - switch (channels) { - case 1: - for (x = 0; x < max_x; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int in_x = x - filter_pixel_margin; - int in_pixel_index = in_x * 1; - int max_n = n1; - int coefficient_group = coefficient_width * x; - - for (k = n0; k <= max_n; k++) - { - int out_pixel_index = k * 1; - float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - } - } - break; - - case 2: - for (x = 0; x < max_x; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int in_x = x - filter_pixel_margin; - int in_pixel_index = in_x * 2; - int max_n = n1; - int coefficient_group = coefficient_width * x; - - for (k = n0; k <= max_n; k++) - { - int out_pixel_index = k * 2; - float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - } - } - break; - - case 3: - for (x = 0; x < max_x; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int in_x = x - filter_pixel_margin; - int in_pixel_index = in_x * 3; - int max_n = n1; - int coefficient_group = coefficient_width * x; - - for (k = n0; k <= max_n; k++) - { - int out_pixel_index = k * 3; - float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; - } - } - break; - - case 4: - for (x = 0; x < max_x; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int in_x = x - filter_pixel_margin; - int in_pixel_index = in_x * 4; - int max_n = n1; - int coefficient_group = coefficient_width * x; - - for (k = n0; k <= max_n; k++) - { - int out_pixel_index = k * 4; - float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; - output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; - output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; - output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; - } - } - break; - - default: - for (x = 0; x < max_x; x++) - { - int n0 = horizontal_contributors[x].n0; - int n1 = horizontal_contributors[x].n1; - - int in_x = x - filter_pixel_margin; - int in_pixel_index = in_x * channels; - int max_n = n1; - int coefficient_group = coefficient_width * x; - - for (k = n0; k <= max_n; k++) - { - int c; - int out_pixel_index = k * channels; - float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - for (c = 0; c < channels; c++) - output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; - } - } - break; - } -} - -static void stbir__decode_and_resample_upsample(stbir__info* stbir_info, int n) -{ - // Decode the nth scanline from the source image into the decode buffer. - stbir__decode_scanline(stbir_info, n); - - // Now resample it into the ring buffer. - if (stbir__use_width_upsampling(stbir_info)) - stbir__resample_horizontal_upsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); - else - stbir__resample_horizontal_downsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); - - // Now it's sitting in the ring buffer ready to be used as source for the vertical sampling. -} - -static void stbir__decode_and_resample_downsample(stbir__info* stbir_info, int n) -{ - // Decode the nth scanline from the source image into the decode buffer. - stbir__decode_scanline(stbir_info, n); - - memset(stbir_info->horizontal_buffer, 0, stbir_info->output_w * stbir_info->channels * sizeof(float)); - - // Now resample it into the horizontal buffer. - if (stbir__use_width_upsampling(stbir_info)) - stbir__resample_horizontal_upsample(stbir_info, stbir_info->horizontal_buffer); - else - stbir__resample_horizontal_downsample(stbir_info, stbir_info->horizontal_buffer); - - // Now it's sitting in the horizontal buffer ready to be distributed into the ring buffers. -} - -// Get the specified scan line from the ring buffer. -static float* stbir__get_ring_buffer_scanline(int get_scanline, float* ring_buffer, int begin_index, int first_scanline, int ring_buffer_num_entries, int ring_buffer_length) -{ - int ring_buffer_index = (begin_index + (get_scanline - first_scanline)) % ring_buffer_num_entries; - return stbir__get_ring_buffer_entry(ring_buffer, ring_buffer_index, ring_buffer_length); -} - - -static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void *output_buffer, float *encode_buffer, int channels, int alpha_channel, int decode) -{ - int x; - int n; - int num_nonalpha; - stbir_uint16 nonalpha[STBIR_MAX_CHANNELS]; - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) - { - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - float alpha = encode_buffer[pixel_index + alpha_channel]; - float reciprocal_alpha = alpha ? 1.0f / alpha : 0; - - // unrolling this produced a 1% slowdown upscaling a large RGBA linear-space image on my machine - stb - for (n = 0; n < channels; n++) - if (n != alpha_channel) - encode_buffer[pixel_index + n] *= reciprocal_alpha; - - // We added in a small epsilon to prevent the color channel from being deleted with zero alpha. - // Because we only add it for integer types, it will automatically be discarded on integer - // conversion, so we don't need to subtract it back out (which would be problematic for - // numeric precision reasons). - } - } - - // build a table of all channels that need colorspace correction, so - // we don't perform colorspace correction on channels that don't need it. - for (x = 0, num_nonalpha = 0; x < channels; ++x) - { - if (x != alpha_channel || (stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) - { - nonalpha[num_nonalpha++] = (stbir_uint16)x; - } - } - - #define STBIR__ROUND_INT(f) ((int) ((f)+0.5)) - #define STBIR__ROUND_UINT(f) ((stbir_uint32) ((f)+0.5)) - - #ifdef STBIR__SATURATE_INT - #define STBIR__ENCODE_LINEAR8(f) stbir__saturate8 (STBIR__ROUND_INT((f) * stbir__max_uint8_as_float )) - #define STBIR__ENCODE_LINEAR16(f) stbir__saturate16(STBIR__ROUND_INT((f) * stbir__max_uint16_as_float)) - #else - #define STBIR__ENCODE_LINEAR8(f) (unsigned char ) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint8_as_float ) - #define STBIR__ENCODE_LINEAR16(f) (unsigned short) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint16_as_float) - #endif - - switch (decode) - { - case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < channels; n++) - { - int index = pixel_index + n; - ((unsigned char*)output_buffer)[index] = STBIR__ENCODE_LINEAR8(encode_buffer[index]); - } - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < num_nonalpha; n++) - { - int index = pixel_index + nonalpha[n]; - ((unsigned char*)output_buffer)[index] = stbir__linear_to_srgb_uchar(encode_buffer[index]); - } - - if (!(stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) - ((unsigned char *)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR8(encode_buffer[pixel_index+alpha_channel]); - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < channels; n++) - { - int index = pixel_index + n; - ((unsigned short*)output_buffer)[index] = STBIR__ENCODE_LINEAR16(encode_buffer[index]); - } - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < num_nonalpha; n++) - { - int index = pixel_index + nonalpha[n]; - ((unsigned short*)output_buffer)[index] = (unsigned short)STBIR__ROUND_INT(stbir__linear_to_srgb(stbir__saturate(encode_buffer[index])) * stbir__max_uint16_as_float); - } - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - ((unsigned short*)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR16(encode_buffer[pixel_index + alpha_channel]); - } - - break; - - case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < channels; n++) - { - int index = pixel_index + n; - ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__saturate(encode_buffer[index])) * stbir__max_uint32_as_float); - } - } - break; - - case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < num_nonalpha; n++) - { - int index = pixel_index + nonalpha[n]; - ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__linear_to_srgb(stbir__saturate(encode_buffer[index]))) * stbir__max_uint32_as_float); - } - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - ((unsigned int*)output_buffer)[pixel_index + alpha_channel] = (unsigned int)STBIR__ROUND_INT(((double)stbir__saturate(encode_buffer[pixel_index + alpha_channel])) * stbir__max_uint32_as_float); - } - break; - - case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < channels; n++) - { - int index = pixel_index + n; - ((float*)output_buffer)[index] = encode_buffer[index]; - } - } - break; - - case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): - for (x=0; x < num_pixels; ++x) - { - int pixel_index = x*channels; - - for (n = 0; n < num_nonalpha; n++) - { - int index = pixel_index + nonalpha[n]; - ((float*)output_buffer)[index] = stbir__linear_to_srgb(encode_buffer[index]); - } - - if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) - ((float*)output_buffer)[pixel_index + alpha_channel] = encode_buffer[pixel_index + alpha_channel]; - } - break; - - default: - STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); - break; - } -} - -static void stbir__resample_vertical_upsample(stbir__info* stbir_info, int n) -{ - int x, k; - int output_w = stbir_info->output_w; - stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; - float* vertical_coefficients = stbir_info->vertical_coefficients; - int channels = stbir_info->channels; - int alpha_channel = stbir_info->alpha_channel; - int type = stbir_info->type; - int colorspace = stbir_info->colorspace; - int ring_buffer_entries = stbir_info->ring_buffer_num_entries; - void* output_data = stbir_info->output_data; - float* encode_buffer = stbir_info->encode_buffer; - int decode = STBIR__DECODE(type, colorspace); - int coefficient_width = stbir_info->vertical_coefficient_width; - int coefficient_counter; - int contributor = n; - - float* ring_buffer = stbir_info->ring_buffer; - int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; - int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; - int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); - - int n0,n1, output_row_start; - int coefficient_group = coefficient_width * contributor; - - n0 = vertical_contributors[contributor].n0; - n1 = vertical_contributors[contributor].n1; - - output_row_start = n * stbir_info->output_stride_bytes; - - STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); - - memset(encode_buffer, 0, output_w * sizeof(float) * channels); - - // I tried reblocking this for better cache usage of encode_buffer - // (using x_outer, k, x_inner), but it lost speed. -- stb - - coefficient_counter = 0; - switch (channels) { - case 1: - for (k = n0; k <= n1; k++) - { - int coefficient_index = coefficient_counter++; - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - for (x = 0; x < output_w; ++x) - { - int in_pixel_index = x * 1; - encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; - } - } - break; - case 2: - for (k = n0; k <= n1; k++) - { - int coefficient_index = coefficient_counter++; - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - for (x = 0; x < output_w; ++x) - { - int in_pixel_index = x * 2; - encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; - encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; - } - } - break; - case 3: - for (k = n0; k <= n1; k++) - { - int coefficient_index = coefficient_counter++; - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - for (x = 0; x < output_w; ++x) - { - int in_pixel_index = x * 3; - encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; - encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; - encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; - } - } - break; - case 4: - for (k = n0; k <= n1; k++) - { - int coefficient_index = coefficient_counter++; - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - for (x = 0; x < output_w; ++x) - { - int in_pixel_index = x * 4; - encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; - encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; - encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; - encode_buffer[in_pixel_index + 3] += ring_buffer_entry[in_pixel_index + 3] * coefficient; - } - } - break; - default: - for (k = n0; k <= n1; k++) - { - int coefficient_index = coefficient_counter++; - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - for (x = 0; x < output_w; ++x) - { - int in_pixel_index = x * channels; - int c; - for (c = 0; c < channels; c++) - encode_buffer[in_pixel_index + c] += ring_buffer_entry[in_pixel_index + c] * coefficient; - } - } - break; - } - stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, encode_buffer, channels, alpha_channel, decode); -} - -static void stbir__resample_vertical_downsample(stbir__info* stbir_info, int n) -{ - int x, k; - int output_w = stbir_info->output_w; - stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; - float* vertical_coefficients = stbir_info->vertical_coefficients; - int channels = stbir_info->channels; - int ring_buffer_entries = stbir_info->ring_buffer_num_entries; - float* horizontal_buffer = stbir_info->horizontal_buffer; - int coefficient_width = stbir_info->vertical_coefficient_width; - int contributor = n + stbir_info->vertical_filter_pixel_margin; - - float* ring_buffer = stbir_info->ring_buffer; - int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; - int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; - int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); - int n0,n1; - - n0 = vertical_contributors[contributor].n0; - n1 = vertical_contributors[contributor].n1; - - STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); - - for (k = n0; k <= n1; k++) - { - int coefficient_index = k - n0; - int coefficient_group = coefficient_width * contributor; - float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; - - float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); - - switch (channels) { - case 1: - for (x = 0; x < output_w; x++) - { - int in_pixel_index = x * 1; - ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; - } - break; - case 2: - for (x = 0; x < output_w; x++) - { - int in_pixel_index = x * 2; - ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; - ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; - } - break; - case 3: - for (x = 0; x < output_w; x++) - { - int in_pixel_index = x * 3; - ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; - ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; - ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; - } - break; - case 4: - for (x = 0; x < output_w; x++) - { - int in_pixel_index = x * 4; - ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; - ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; - ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; - ring_buffer_entry[in_pixel_index + 3] += horizontal_buffer[in_pixel_index + 3] * coefficient; - } - break; - default: - for (x = 0; x < output_w; x++) - { - int in_pixel_index = x * channels; - - int c; - for (c = 0; c < channels; c++) - ring_buffer_entry[in_pixel_index + c] += horizontal_buffer[in_pixel_index + c] * coefficient; - } - break; - } - } -} - -static void stbir__buffer_loop_upsample(stbir__info* stbir_info) -{ - int y; - float scale_ratio = stbir_info->vertical_scale; - float out_scanlines_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(1/scale_ratio) * scale_ratio; - - STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); - - for (y = 0; y < stbir_info->output_h; y++) - { - float in_center_of_out = 0; // Center of the current out scanline in the in scanline space - int in_first_scanline = 0, in_last_scanline = 0; - - stbir__calculate_sample_range_upsample(y, out_scanlines_radius, scale_ratio, stbir_info->vertical_shift, &in_first_scanline, &in_last_scanline, &in_center_of_out); - - STBIR_ASSERT(in_last_scanline - in_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); - - if (stbir_info->ring_buffer_begin_index >= 0) - { - // Get rid of whatever we don't need anymore. - while (in_first_scanline > stbir_info->ring_buffer_first_scanline) - { - if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) - { - // We just popped the last scanline off the ring buffer. - // Reset it to the empty state. - stbir_info->ring_buffer_begin_index = -1; - stbir_info->ring_buffer_first_scanline = 0; - stbir_info->ring_buffer_last_scanline = 0; - break; - } - else - { - stbir_info->ring_buffer_first_scanline++; - stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; - } - } - } - - // Load in new ones. - if (stbir_info->ring_buffer_begin_index < 0) - stbir__decode_and_resample_upsample(stbir_info, in_first_scanline); - - while (in_last_scanline > stbir_info->ring_buffer_last_scanline) - stbir__decode_and_resample_upsample(stbir_info, stbir_info->ring_buffer_last_scanline + 1); - - // Now all buffers should be ready to write a row of vertical sampling. - stbir__resample_vertical_upsample(stbir_info, y); - - STBIR_PROGRESS_REPORT((float)y / stbir_info->output_h); - } -} - -static void stbir__empty_ring_buffer(stbir__info* stbir_info, int first_necessary_scanline) -{ - int output_stride_bytes = stbir_info->output_stride_bytes; - int channels = stbir_info->channels; - int alpha_channel = stbir_info->alpha_channel; - int type = stbir_info->type; - int colorspace = stbir_info->colorspace; - int output_w = stbir_info->output_w; - void* output_data = stbir_info->output_data; - int decode = STBIR__DECODE(type, colorspace); - - float* ring_buffer = stbir_info->ring_buffer; - int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); - - if (stbir_info->ring_buffer_begin_index >= 0) - { - // Get rid of whatever we don't need anymore. - while (first_necessary_scanline > stbir_info->ring_buffer_first_scanline) - { - if (stbir_info->ring_buffer_first_scanline >= 0 && stbir_info->ring_buffer_first_scanline < stbir_info->output_h) - { - int output_row_start = stbir_info->ring_buffer_first_scanline * output_stride_bytes; - float* ring_buffer_entry = stbir__get_ring_buffer_entry(ring_buffer, stbir_info->ring_buffer_begin_index, ring_buffer_length); - stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, ring_buffer_entry, channels, alpha_channel, decode); - STBIR_PROGRESS_REPORT((float)stbir_info->ring_buffer_first_scanline / stbir_info->output_h); - } - - if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) - { - // We just popped the last scanline off the ring buffer. - // Reset it to the empty state. - stbir_info->ring_buffer_begin_index = -1; - stbir_info->ring_buffer_first_scanline = 0; - stbir_info->ring_buffer_last_scanline = 0; - break; - } - else - { - stbir_info->ring_buffer_first_scanline++; - stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; - } - } - } -} - -static void stbir__buffer_loop_downsample(stbir__info* stbir_info) -{ - int y; - float scale_ratio = stbir_info->vertical_scale; - int output_h = stbir_info->output_h; - float in_pixels_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(scale_ratio) / scale_ratio; - int pixel_margin = stbir_info->vertical_filter_pixel_margin; - int max_y = stbir_info->input_h + pixel_margin; - - STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); - - for (y = -pixel_margin; y < max_y; y++) - { - float out_center_of_in; // Center of the current out scanline in the in scanline space - int out_first_scanline, out_last_scanline; - - stbir__calculate_sample_range_downsample(y, in_pixels_radius, scale_ratio, stbir_info->vertical_shift, &out_first_scanline, &out_last_scanline, &out_center_of_in); - - STBIR_ASSERT(out_last_scanline - out_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); - - if (out_last_scanline < 0 || out_first_scanline >= output_h) - continue; - - stbir__empty_ring_buffer(stbir_info, out_first_scanline); - - stbir__decode_and_resample_downsample(stbir_info, y); - - // Load in new ones. - if (stbir_info->ring_buffer_begin_index < 0) - stbir__add_empty_ring_buffer_entry(stbir_info, out_first_scanline); - - while (out_last_scanline > stbir_info->ring_buffer_last_scanline) - stbir__add_empty_ring_buffer_entry(stbir_info, stbir_info->ring_buffer_last_scanline + 1); - - // Now the horizontal buffer is ready to write to all ring buffer rows. - stbir__resample_vertical_downsample(stbir_info, y); - } - - stbir__empty_ring_buffer(stbir_info, stbir_info->output_h); -} - -static void stbir__setup(stbir__info *info, int input_w, int input_h, int output_w, int output_h, int channels) -{ - info->input_w = input_w; - info->input_h = input_h; - info->output_w = output_w; - info->output_h = output_h; - info->channels = channels; -} - -static void stbir__calculate_transform(stbir__info *info, float s0, float t0, float s1, float t1, float *transform) -{ - info->s0 = s0; - info->t0 = t0; - info->s1 = s1; - info->t1 = t1; - - if (transform) - { - info->horizontal_scale = transform[0]; - info->vertical_scale = transform[1]; - info->horizontal_shift = transform[2]; - info->vertical_shift = transform[3]; - } - else - { - info->horizontal_scale = ((float)info->output_w / info->input_w) / (s1 - s0); - info->vertical_scale = ((float)info->output_h / info->input_h) / (t1 - t0); - - info->horizontal_shift = s0 * info->output_w / (s1 - s0); - info->vertical_shift = t0 * info->output_h / (t1 - t0); - } -} - -static void stbir__choose_filter(stbir__info *info, stbir_filter h_filter, stbir_filter v_filter) -{ - if (h_filter == 0) - h_filter = stbir__use_upsampling(info->horizontal_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; - if (v_filter == 0) - v_filter = stbir__use_upsampling(info->vertical_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; - info->horizontal_filter = h_filter; - info->vertical_filter = v_filter; -} - -static stbir_uint32 stbir__calculate_memory(stbir__info *info) -{ - int pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); - int filter_height = stbir__get_filter_pixel_width(info->vertical_filter, info->vertical_scale); - - info->horizontal_num_contributors = stbir__get_contributors(info->horizontal_scale, info->horizontal_filter, info->input_w, info->output_w); - info->vertical_num_contributors = stbir__get_contributors(info->vertical_scale , info->vertical_filter , info->input_h, info->output_h); - - // One extra entry because floating point precision problems sometimes cause an extra to be necessary. - info->ring_buffer_num_entries = filter_height + 1; - - info->horizontal_contributors_size = info->horizontal_num_contributors * sizeof(stbir__contributors); - info->horizontal_coefficients_size = stbir__get_total_horizontal_coefficients(info) * sizeof(float); - info->vertical_contributors_size = info->vertical_num_contributors * sizeof(stbir__contributors); - info->vertical_coefficients_size = stbir__get_total_vertical_coefficients(info) * sizeof(float); - info->decode_buffer_size = (info->input_w + pixel_margin * 2) * info->channels * sizeof(float); - info->horizontal_buffer_size = info->output_w * info->channels * sizeof(float); - info->ring_buffer_size = info->output_w * info->channels * info->ring_buffer_num_entries * sizeof(float); - info->encode_buffer_size = info->output_w * info->channels * sizeof(float); - - STBIR_ASSERT(info->horizontal_filter != 0); - STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late - STBIR_ASSERT(info->vertical_filter != 0); - STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late - - if (stbir__use_height_upsampling(info)) - // The horizontal buffer is for when we're downsampling the height and we - // can't output the result of sampling the decode buffer directly into the - // ring buffers. - info->horizontal_buffer_size = 0; - else - // The encode buffer is to retain precision in the height upsampling method - // and isn't used when height downsampling. - info->encode_buffer_size = 0; - - return info->horizontal_contributors_size + info->horizontal_coefficients_size - + info->vertical_contributors_size + info->vertical_coefficients_size - + info->decode_buffer_size + info->horizontal_buffer_size - + info->ring_buffer_size + info->encode_buffer_size; -} - -static int stbir__resize_allocated(stbir__info *info, - const void* input_data, int input_stride_in_bytes, - void* output_data, int output_stride_in_bytes, - int alpha_channel, stbir_uint32 flags, stbir_datatype type, - stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace, - void* tempmem, size_t tempmem_size_in_bytes) -{ - size_t memory_required = stbir__calculate_memory(info); - - int width_stride_input = input_stride_in_bytes ? input_stride_in_bytes : info->channels * info->input_w * stbir__type_size[type]; - int width_stride_output = output_stride_in_bytes ? output_stride_in_bytes : info->channels * info->output_w * stbir__type_size[type]; - -#ifdef STBIR_DEBUG_OVERWRITE_TEST -#define OVERWRITE_ARRAY_SIZE 8 - unsigned char overwrite_output_before_pre[OVERWRITE_ARRAY_SIZE]; - unsigned char overwrite_tempmem_before_pre[OVERWRITE_ARRAY_SIZE]; - unsigned char overwrite_output_after_pre[OVERWRITE_ARRAY_SIZE]; - unsigned char overwrite_tempmem_after_pre[OVERWRITE_ARRAY_SIZE]; - - size_t begin_forbidden = width_stride_output * (info->output_h - 1) + info->output_w * info->channels * stbir__type_size[type]; - memcpy(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); - memcpy(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE); - memcpy(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); - memcpy(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE); -#endif - - STBIR_ASSERT(info->channels >= 0); - STBIR_ASSERT(info->channels <= STBIR_MAX_CHANNELS); - - if (info->channels < 0 || info->channels > STBIR_MAX_CHANNELS) - return 0; - - STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); - STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); - - if (info->horizontal_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) - return 0; - if (info->vertical_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) - return 0; - - if (alpha_channel < 0) - flags |= STBIR_FLAG_ALPHA_USES_COLORSPACE | STBIR_FLAG_ALPHA_PREMULTIPLIED; - - if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) { - STBIR_ASSERT(alpha_channel >= 0 && alpha_channel < info->channels); - } - - if (alpha_channel >= info->channels) - return 0; - - STBIR_ASSERT(tempmem); - - if (!tempmem) - return 0; - - STBIR_ASSERT(tempmem_size_in_bytes >= memory_required); - - if (tempmem_size_in_bytes < memory_required) - return 0; - - memset(tempmem, 0, tempmem_size_in_bytes); - - info->input_data = input_data; - info->input_stride_bytes = width_stride_input; - - info->output_data = output_data; - info->output_stride_bytes = width_stride_output; - - info->alpha_channel = alpha_channel; - info->flags = flags; - info->type = type; - info->edge_horizontal = edge_horizontal; - info->edge_vertical = edge_vertical; - info->colorspace = colorspace; - - info->horizontal_coefficient_width = stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); - info->vertical_coefficient_width = stbir__get_coefficient_width (info->vertical_filter , info->vertical_scale ); - info->horizontal_filter_pixel_width = stbir__get_filter_pixel_width (info->horizontal_filter, info->horizontal_scale); - info->vertical_filter_pixel_width = stbir__get_filter_pixel_width (info->vertical_filter , info->vertical_scale ); - info->horizontal_filter_pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); - info->vertical_filter_pixel_margin = stbir__get_filter_pixel_margin(info->vertical_filter , info->vertical_scale ); - - info->ring_buffer_length_bytes = info->output_w * info->channels * sizeof(float); - info->decode_buffer_pixels = info->input_w + info->horizontal_filter_pixel_margin * 2; - -#define STBIR__NEXT_MEMPTR(current, newtype) (newtype*)(((unsigned char*)current) + current##_size) - - info->horizontal_contributors = (stbir__contributors *) tempmem; - info->horizontal_coefficients = STBIR__NEXT_MEMPTR(info->horizontal_contributors, float); - info->vertical_contributors = STBIR__NEXT_MEMPTR(info->horizontal_coefficients, stbir__contributors); - info->vertical_coefficients = STBIR__NEXT_MEMPTR(info->vertical_contributors, float); - info->decode_buffer = STBIR__NEXT_MEMPTR(info->vertical_coefficients, float); - - if (stbir__use_height_upsampling(info)) - { - info->horizontal_buffer = NULL; - info->ring_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); - info->encode_buffer = STBIR__NEXT_MEMPTR(info->ring_buffer, float); - - STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); - } - else - { - info->horizontal_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); - info->ring_buffer = STBIR__NEXT_MEMPTR(info->horizontal_buffer, float); - info->encode_buffer = NULL; - - STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); - } - -#undef STBIR__NEXT_MEMPTR - - // This signals that the ring buffer is empty - info->ring_buffer_begin_index = -1; - - stbir__calculate_filters(info->horizontal_contributors, info->horizontal_coefficients, info->horizontal_filter, info->horizontal_scale, info->horizontal_shift, info->input_w, info->output_w); - stbir__calculate_filters(info->vertical_contributors, info->vertical_coefficients, info->vertical_filter, info->vertical_scale, info->vertical_shift, info->input_h, info->output_h); - - STBIR_PROGRESS_REPORT(0); - - if (stbir__use_height_upsampling(info)) - stbir__buffer_loop_upsample(info); - else - stbir__buffer_loop_downsample(info); - - STBIR_PROGRESS_REPORT(1); - -#ifdef STBIR_DEBUG_OVERWRITE_TEST - STBIR_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); - STBIR_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0); - STBIR_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); - STBIR_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0); -#endif - - return 1; -} - - -static int stbir__resize_arbitrary( - void *alloc_context, - const void* input_data, int input_w, int input_h, int input_stride_in_bytes, - void* output_data, int output_w, int output_h, int output_stride_in_bytes, - float s0, float t0, float s1, float t1, float *transform, - int channels, int alpha_channel, stbir_uint32 flags, stbir_datatype type, - stbir_filter h_filter, stbir_filter v_filter, - stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace) -{ - stbir__info info; - int result; - size_t memory_required; - void* extra_memory; - - stbir__setup(&info, input_w, input_h, output_w, output_h, channels); - stbir__calculate_transform(&info, s0,t0,s1,t1,transform); - stbir__choose_filter(&info, h_filter, v_filter); - memory_required = stbir__calculate_memory(&info); - extra_memory = STBIR_MALLOC(memory_required, alloc_context); - - if (!extra_memory) - return 0; - - result = stbir__resize_allocated(&info, input_data, input_stride_in_bytes, - output_data, output_stride_in_bytes, - alpha_channel, flags, type, - edge_horizontal, edge_vertical, - colorspace, extra_memory, memory_required); - - STBIR_FREE(extra_memory, alloc_context); - - return result; -} - -STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels) -{ - return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, - STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); -} - -STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels) -{ - return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_FLOAT, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, - STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); -} - -STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags) -{ - return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, - STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB); -} - -STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode) -{ - return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, - edge_wrap_mode, edge_wrap_mode, STBIR_COLORSPACE_SRGB); -} - -STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context) -{ - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, filter, filter, - edge_wrap_mode, edge_wrap_mode, space); -} - -STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context) -{ - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT16, filter, filter, - edge_wrap_mode, edge_wrap_mode, space); -} - - -STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, - void *alloc_context) -{ - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_FLOAT, filter, filter, - edge_wrap_mode, edge_wrap_mode, space); -} - - -STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context) -{ - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, - edge_mode_horizontal, edge_mode_vertical, space); -} - - -STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context, - float x_scale, float y_scale, - float x_offset, float y_offset) -{ - float transform[4]; - transform[0] = x_scale; - transform[1] = y_scale; - transform[2] = x_offset; - transform[3] = y_offset; - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - 0,0,1,1,transform,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, - edge_mode_horizontal, edge_mode_vertical, space); -} - -STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, - void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, - stbir_datatype datatype, - int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, - stbir_filter filter_horizontal, stbir_filter filter_vertical, - stbir_colorspace space, void *alloc_context, - float s0, float t0, float s1, float t1) -{ - return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, - output_pixels, output_w, output_h, output_stride_in_bytes, - s0,t0,s1,t1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, - edge_mode_horizontal, edge_mode_vertical, space); -} - -#endif // STB_IMAGE_RESIZE_IMPLEMENTATION - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/src/external/stb_image_resize2.h b/src/external/stb_image_resize2.h new file mode 100644 index 000000000..2f2627463 --- /dev/null +++ b/src/external/stb_image_resize2.h @@ -0,0 +1,10601 @@ +/* stb_image_resize2 - v2.12 - public domain image resizing + + by Jeff Roberts (v2) and Jorge L Rodriguez + http://github.com/nothings/stb + + Can be threaded with the extended API. SSE2, AVX, Neon and WASM SIMD support. Only + scaling and translation is supported, no rotations or shears. + + COMPILING & LINKING + In one C/C++ file that #includes this file, do this: + #define STB_IMAGE_RESIZE_IMPLEMENTATION + before the #include. That will create the implementation in that file. + + EASY API CALLS: + Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation, clamps to edge. + + stbir_resize_uint8_srgb( input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout_enum ) + + stbir_resize_uint8_linear( input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout_enum ) + + stbir_resize_float_linear( input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout_enum ) + + If you pass NULL or zero for the output_pixels, we will allocate the output buffer + for you and return it from the function (free with free() or STBIR_FREE). + As a special case, XX_stride_in_bytes of 0 means packed continuously in memory. + + API LEVELS + There are three levels of API - easy-to-use, medium-complexity and extended-complexity. + + See the "header file" section of the source for API documentation. + + ADDITIONAL DOCUMENTATION + + MEMORY ALLOCATION + By default, we use malloc and free for memory allocation. To override the + memory allocation, before the implementation #include, add a: + + #define STBIR_MALLOC(size,user_data) ... + #define STBIR_FREE(ptr,user_data) ... + + Each resize makes exactly one call to malloc/free (unless you use the + extended API where you can do one allocation for many resizes). Under + address sanitizer, we do separate allocations to find overread/writes. + + PERFORMANCE + This library was written with an emphasis on performance. When testing + stb_image_resize with RGBA, the fastest mode is STBIR_4CHANNEL with + STBIR_TYPE_UINT8 pixels and CLAMPed edges (which is what many other resize + libs do by default). Also, make sure SIMD is turned on of course (default + for 64-bit targets). Avoid WRAP edge mode if you want the fastest speed. + + This library also comes with profiling built-in. If you define STBIR_PROFILE, + you can use the advanced API and get low-level profiling information by + calling stbir_resize_extended_profile_info() or stbir_resize_split_profile_info() + after a resize. + + SIMD + Most of the routines have optimized SSE2, AVX, NEON and WASM versions. + + On Microsoft compilers, we automatically turn on SIMD for 64-bit x64 and + ARM; for 32-bit x86 and ARM, you select SIMD mode by defining STBIR_SSE2 or + STBIR_NEON. For AVX and AVX2, we auto-select it by detecting the /arch:AVX + or /arch:AVX2 switches. You can also always manually turn SSE2, AVX or AVX2 + support on by defining STBIR_SSE2, STBIR_AVX or STBIR_AVX2. + + On Linux, SSE2 and Neon is on by default for 64-bit x64 or ARM64. For 32-bit, + we select x86 SIMD mode by whether you have -msse2, -mavx or -mavx2 enabled + on the command line. For 32-bit ARM, you must pass -mfpu=neon-vfpv4 for both + clang and GCC, but GCC also requires an additional -mfp16-format=ieee to + automatically enable NEON. + + On x86 platforms, you can also define STBIR_FP16C to turn on FP16C instructions + for converting back and forth to half-floats. This is autoselected when we + are using AVX2. Clang and GCC also require the -mf16c switch. ARM always uses + the built-in half float hardware NEON instructions. + + You can also tell us to use multiply-add instructions with STBIR_USE_FMA. + Because x86 doesn't always have fma, we turn it off by default to maintain + determinism across all platforms. If you don't care about non-FMA determinism + and are willing to restrict yourself to more recent x86 CPUs (around the AVX + timeframe), then fma will give you around a 15% speedup. + + You can force off SIMD in all cases by defining STBIR_NO_SIMD. You can turn + off AVX or AVX2 specifically with STBIR_NO_AVX or STBIR_NO_AVX2. AVX is 10% + to 40% faster, and AVX2 is generally another 12%. + + ALPHA CHANNEL + Most of the resizing functions provide the ability to control how the alpha + channel of an image is processed. + + When alpha represents transparency, it is important that when combining + colors with filtering, the pixels should not be treated equally; they + should use a weighted average based on their alpha values. For example, + if a pixel is 1% opaque bright green and another pixel is 99% opaque + black and you average them, the average will be 50% opaque, but the + unweighted average and will be a middling green color, while the weighted + average will be nearly black. This means the unweighted version introduced + green energy that didn't exist in the source image. + + (If you want to know why this makes sense, you can work out the math for + the following: consider what happens if you alpha composite a source image + over a fixed color and then average the output, vs. if you average the + source image pixels and then composite that over the same fixed color. + Only the weighted average produces the same result as the ground truth + composite-then-average result.) + + Therefore, it is in general best to "alpha weight" the pixels when applying + filters to them. This essentially means multiplying the colors by the alpha + values before combining them, and then dividing by the alpha value at the + end. + + The computer graphics industry introduced a technique called "premultiplied + alpha" or "associated alpha" in which image colors are stored in image files + already multiplied by their alpha. This saves some math when compositing, + and also avoids the need to divide by the alpha at the end (which is quite + inefficient). However, while premultiplied alpha is common in the movie CGI + industry, it is not commonplace in other industries like videogames, and most + consumer file formats are generally expected to contain not-premultiplied + colors. For example, Photoshop saves PNG files "unpremultiplied", and web + browsers like Chrome and Firefox expect PNG images to be unpremultiplied. + + Note that there are three possibilities that might describe your image + and resize expectation: + + 1. images are not premultiplied, alpha weighting is desired + 2. images are not premultiplied, alpha weighting is not desired + 3. images are premultiplied + + Both case #2 and case #3 require the exact same math: no alpha weighting + should be applied or removed. Only case 1 requires extra math operations; + the other two cases can be handled identically. + + stb_image_resize expects case #1 by default, applying alpha weighting to + images, expecting the input images to be unpremultiplied. This is what the + COLOR+ALPHA buffer types tell the resizer to do. + + When you use the pixel layouts STBIR_RGBA, STBIR_BGRA, STBIR_ARGB, + STBIR_ABGR, STBIR_RX, or STBIR_XR you are telling us that the pixels are + non-premultiplied. In these cases, the resizer will alpha weight the colors + (effectively creating the premultiplied image), do the filtering, and then + convert back to non-premult on exit. + + When you use the pixel layouts STBIR_RGBA_PM, STBIR_RGBA_PM, STBIR_RGBA_PM, + STBIR_RGBA_PM, STBIR_RX_PM or STBIR_XR_PM, you are telling that the pixels + ARE premultiplied. In this case, the resizer doesn't have to do the + premultipling - it can filter directly on the input. This about twice as + fast as the non-premultiplied case, so it's the right option if your data is + already setup correctly. + + When you use the pixel layout STBIR_4CHANNEL or STBIR_2CHANNEL, you are + telling us that there is no channel that represents transparency; it may be + RGB and some unrelated fourth channel that has been stored in the alpha + channel, but it is actually not alpha. No special processing will be + performed. + + The difference between the generic 4 or 2 channel layouts, and the + specialized _PM versions is with the _PM versions you are telling us that + the data *is* alpha, just don't premultiply it. That's important when + using SRGB pixel formats, we need to know where the alpha is, because + it is converted linearly (rather than with the SRGB converters). + + Because alpha weighting produces the same effect as premultiplying, you + even have the option with non-premultiplied inputs to let the resizer + produce a premultiplied output. Because the intially computed alpha-weighted + output image is effectively premultiplied, this is actually more performant + than the normal path which un-premultiplies the output image as a final step. + + Finally, when converting both in and out of non-premulitplied space (for + example, when using STBIR_RGBA), we go to somewhat heroic measures to + ensure that areas with zero alpha value pixels get something reasonable + in the RGB values. If you don't care about the RGB values of zero alpha + pixels, you can call the stbir_set_non_pm_alpha_speed_over_quality() + function - this runs a premultiplied resize about 25% faster. That said, + when you really care about speed, using premultiplied pixels for both in + and out (STBIR_RGBA_PM, etc) much faster than both of these premultiplied + options. + + PIXEL LAYOUT CONVERSION + The resizer can convert from some pixel layouts to others. When using the + stbir_set_pixel_layouts(), you can, for example, specify STBIR_RGBA + on input, and STBIR_ARGB on output, and it will re-organize the channels + during the resize. Currently, you can only convert between two pixel + layouts with the same number of channels. + + DETERMINISM + We commit to being deterministic (from x64 to ARM to scalar to SIMD, etc). + This requires compiling with fast-math off (using at least /fp:precise). + Also, you must turn off fp-contracting (which turns mult+adds into fmas)! + We attempt to do this with pragmas, but with Clang, you usually want to add + -ffp-contract=off to the command line as well. + + For 32-bit x86, you must use SSE and SSE2 codegen for determinism. That is, + if the scalar x87 unit gets used at all, we immediately lose determinism. + On Microsoft Visual Studio 2008 and earlier, from what we can tell there is + no way to be deterministic in 32-bit x86 (some x87 always leaks in, even + with fp:strict). On 32-bit x86 GCC, determinism requires both -msse2 and + -fpmath=sse. + + Note that we will not be deterministic with float data containing NaNs - + the NaNs will propagate differently on different SIMD and platforms. + + If you turn on STBIR_USE_FMA, then we will be deterministic with other + fma targets, but we will differ from non-fma targets (this is unavoidable, + because a fma isn't simply an add with a mult - it also introduces a + rounding difference compared to non-fma instruction sequences. + + FLOAT PIXEL FORMAT RANGE + Any range of values can be used for the non-alpha float data that you pass + in (0 to 1, -1 to 1, whatever). However, if you are inputting float values + but *outputting* bytes or shorts, you must use a range of 0 to 1 so that we + scale back properly. The alpha channel must also be 0 to 1 for any format + that does premultiplication prior to resizing. + + Note also that with float output, using filters with negative lobes, the + output filtered values might go slightly out of range. You can define + STBIR_FLOAT_LOW_CLAMP and/or STBIR_FLOAT_HIGH_CLAMP to specify the range + to clamp to on output, if that's important. + + MAX/MIN SCALE FACTORS + The input pixel resolutions are in integers, and we do the internal pointer + resolution in size_t sized integers. However, the scale ratio from input + resolution to output resolution is calculated in float form. This means + the effective possible scale ratio is limited to 24 bits (or 16 million + to 1). As you get close to the size of the float resolution (again, 16 + million pixels wide or high), you might start seeing float inaccuracy + issues in general in the pipeline. If you have to do extreme resizes, + you can usually do this is multiple stages (using float intermediate + buffers). + + FLIPPED IMAGES + Stride is just the delta from one scanline to the next. This means you can + use a negative stride to handle inverted images (point to the final + scanline and use a negative stride). You can invert the input or output, + using negative strides. + + DEFAULT FILTERS + For functions which don't provide explicit control over what filters to + use, you can change the compile-time defaults with: + + #define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something + #define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something + + See stbir_filter in the header-file section for the list of filters. + + NEW FILTERS + A number of 1D filter kernels are supplied. For a list of supported + filters, see the stbir_filter enum. You can install your own filters by + using the stbir_set_filter_callbacks function. + + PROGRESS + For interactive use with slow resize operations, you can use the the + scanline callbacks in the extended API. It would have to be a *very* large + image resample to need progress though - we're very fast. + + CEIL and FLOOR + In scalar mode, the only functions we use from math.h are ceilf and floorf, + but if you have your own versions, you can define the STBIR_CEILF(v) and + STBIR_FLOORF(v) macros and we'll use them instead. In SIMD, we just use + our own versions. + + ASSERT + Define STBIR_ASSERT(boolval) to override assert() and not use assert.h + + PORTING FROM VERSION 1 + The API has changed. You can continue to use the old version of stb_image_resize.h, + which is available in the "deprecated/" directory. + + If you're using the old simple-to-use API, porting is straightforward. + (For more advanced APIs, read the documentation.) + + stbir_resize_uint8(): + - call `stbir_resize_uint8_linear`, cast channel count to `stbir_pixel_layout` + + stbir_resize_float(): + - call `stbir_resize_float_linear`, cast channel count to `stbir_pixel_layout` + + stbir_resize_uint8_srgb(): + - function name is unchanged + - cast channel count to `stbir_pixel_layout` + - above is sufficient unless your image has alpha and it's not RGBA/BGRA + - in that case, follow the below instructions for stbir_resize_uint8_srgb_edgemode + + stbir_resize_uint8_srgb_edgemode() + - switch to the "medium complexity" API + - stbir_resize(), very similar API but a few more parameters: + - pixel_layout: cast channel count to `stbir_pixel_layout` + - data_type: STBIR_TYPE_UINT8_SRGB + - edge: unchanged (STBIR_EDGE_WRAP, etc.) + - filter: STBIR_FILTER_DEFAULT + - which channel is alpha is specified in stbir_pixel_layout, see enum for details + + FUTURE TODOS + * For polyphase integral filters, we just memcpy the coeffs to dupe + them, but we should indirect and use the same coeff memory. + * Add pixel layout conversions for sensible different channel counts + (maybe, 1->3/4, 3->4, 4->1, 3->1). + * For SIMD encode and decode scanline routines, do any pre-aligning + for bad input/output buffer alignments and pitch? + * For very wide scanlines, we should we do vertical strips to stay within + L2 cache. Maybe do chunks of 1K pixels at a time. There would be + some pixel reconversion, but probably dwarfed by things falling out + of cache. Probably also something possible with alternating between + scattering and gathering at high resize scales? + * Rewrite the coefficient generator to do many at once. + * AVX-512 vertical kernels - worried about downclocking here. + * Convert the reincludes to macros when we know they aren't changing. + * Experiment with pivoting the horizontal and always using the + vertical filters (which are faster, but perhaps not enough to overcome + the pivot cost and the extra memory touches). Need to buffer the whole + image so have to balance memory use. + * Most of our code is internally function pointers, should we compile + all the SIMD stuff always and dynamically dispatch? + + CONTRIBUTORS + Jeff Roberts: 2.0 implementation, optimizations, SIMD + Martins Mozeiko: NEON simd, WASM simd, clang and GCC whisperer + Fabian Giesen: half float and srgb converters + Sean Barrett: API design, optimizations + Jorge L Rodriguez: Original 1.0 implementation + Aras Pranckevicius: bugfixes + Nathan Reed: warning fixes for 1.0 + + REVISIONS + 2.12 (2024-10-18) fix incorrect use of user_data with STBIR_FREE + 2.11 (2024-09-08) fix harmless asan warnings in 2-channel and 3-channel mode + with AVX-2, fix some weird scaling edge conditions with + point sample mode. + 2.10 (2024-07-27) fix the defines GCC and mingw for loop unroll control, + fix MSVC 32-bit arm half float routines. + 2.09 (2024-06-19) fix the defines for 32-bit ARM GCC builds (was selecting + hardware half floats). + 2.08 (2024-06-10) fix for RGB->BGR three channel flips and add SIMD (thanks + to Ryan Salsbury), fix for sub-rect resizes, use the + pragmas to control unrolling when they are available. + 2.07 (2024-05-24) fix for slow final split during threaded conversions of very + wide scanlines when downsampling (caused by extra input + converting), fix for wide scanline resamples with many + splits (int overflow), fix GCC warning. + 2.06 (2024-02-10) fix for identical width/height 3x or more down-scaling + undersampling a single row on rare resize ratios (about 1%). + 2.05 (2024-02-07) fix for 2 pixel to 1 pixel resizes with wrap (thanks Aras), + fix for output callback (thanks Julien Koenen). + 2.04 (2023-11-17) fix for rare AVX bug, shadowed symbol (thanks Nikola Smiljanic). + 2.03 (2023-11-01) ASAN and TSAN warnings fixed, minor tweaks. + 2.00 (2023-10-10) mostly new source: new api, optimizations, simd, vertical-first, etc + 2x-5x faster without simd, 4x-12x faster with simd, + in some cases, 20x to 40x faster esp resizing large to very small. + 0.96 (2019-03-04) fixed warnings + 0.95 (2017-07-23) fixed warnings + 0.94 (2017-03-18) fixed warnings + 0.93 (2017-03-03) fixed bug with certain combinations of heights + 0.92 (2017-01-02) fix integer overflow on large (>2GB) images + 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions + 0.90 (2014-09-17) first released version + + LICENSE + See end of file for license information. +*/ + +#if !defined(STB_IMAGE_RESIZE_DO_HORIZONTALS) && !defined(STB_IMAGE_RESIZE_DO_VERTICALS) && !defined(STB_IMAGE_RESIZE_DO_CODERS) // for internal re-includes + +#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE2_H +#define STBIR_INCLUDE_STB_IMAGE_RESIZE2_H + +#include +#ifdef _MSC_VER +typedef unsigned char stbir_uint8; +typedef unsigned short stbir_uint16; +typedef unsigned int stbir_uint32; +typedef unsigned __int64 stbir_uint64; +#else +#include +typedef uint8_t stbir_uint8; +typedef uint16_t stbir_uint16; +typedef uint32_t stbir_uint32; +typedef uint64_t stbir_uint64; +#endif + +#ifdef _M_IX86_FP +#if ( _M_IX86_FP >= 1 ) +#ifndef STBIR_SSE +#define STBIR_SSE +#endif +#endif +#endif + +#if defined(_x86_64) || defined( __x86_64__ ) || defined( _M_X64 ) || defined(__x86_64) || defined(_M_AMD64) || defined(__SSE2__) || defined(STBIR_SSE) || defined(STBIR_SSE2) + #ifndef STBIR_SSE2 + #define STBIR_SSE2 + #endif + #if defined(__AVX__) || defined(STBIR_AVX2) + #ifndef STBIR_AVX + #ifndef STBIR_NO_AVX + #define STBIR_AVX + #endif + #endif + #endif + #if defined(__AVX2__) || defined(STBIR_AVX2) + #ifndef STBIR_NO_AVX2 + #ifndef STBIR_AVX2 + #define STBIR_AVX2 + #endif + #if defined( _MSC_VER ) && !defined(__clang__) + #ifndef STBIR_FP16C // FP16C instructions are on all AVX2 cpus, so we can autoselect it here on microsoft - clang needs -m16c + #define STBIR_FP16C + #endif + #endif + #endif + #endif + #ifdef __F16C__ + #ifndef STBIR_FP16C // turn on FP16C instructions if the define is set (for clang and gcc) + #define STBIR_FP16C + #endif + #endif +#endif + +#if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) || ((__ARM_NEON_FP & 4) != 0) || defined(__ARM_NEON__) +#ifndef STBIR_NEON +#define STBIR_NEON +#endif +#endif + +#if defined(_M_ARM) || defined(__arm__) +#ifdef STBIR_USE_FMA +#undef STBIR_USE_FMA // no FMA for 32-bit arm on MSVC +#endif +#endif + +#if defined(__wasm__) && defined(__wasm_simd128__) +#ifndef STBIR_WASM +#define STBIR_WASM +#endif +#endif + +#ifndef STBIRDEF +#ifdef STB_IMAGE_RESIZE_STATIC +#define STBIRDEF static +#else +#ifdef __cplusplus +#define STBIRDEF extern "C" +#else +#define STBIRDEF extern +#endif +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +//// start "header file" /////////////////////////////////////////////////// +// +// Easy-to-use API: +// +// * stride is the offset between successive rows of image data +// in memory, in bytes. specify 0 for packed continuously in memory +// * colorspace is linear or sRGB as specified by function name +// * Uses the default filters +// * Uses edge mode clamped +// * returned result is 1 for success or 0 in case of an error. + + +// stbir_pixel_layout specifies: +// number of channels +// order of channels +// whether color is premultiplied by alpha +// for back compatibility, you can cast the old channel count to an stbir_pixel_layout +typedef enum +{ + STBIR_1CHANNEL = 1, + STBIR_2CHANNEL = 2, + STBIR_RGB = 3, // 3-chan, with order specified (for channel flipping) + STBIR_BGR = 0, // 3-chan, with order specified (for channel flipping) + STBIR_4CHANNEL = 5, + + STBIR_RGBA = 4, // alpha formats, where alpha is NOT premultiplied into color channels + STBIR_BGRA = 6, + STBIR_ARGB = 7, + STBIR_ABGR = 8, + STBIR_RA = 9, + STBIR_AR = 10, + + STBIR_RGBA_PM = 11, // alpha formats, where alpha is premultiplied into color channels + STBIR_BGRA_PM = 12, + STBIR_ARGB_PM = 13, + STBIR_ABGR_PM = 14, + STBIR_RA_PM = 15, + STBIR_AR_PM = 16, + + STBIR_RGBA_NO_AW = 11, // alpha formats, where NO alpha weighting is applied at all! + STBIR_BGRA_NO_AW = 12, // these are just synonyms for the _PM flags (which also do + STBIR_ARGB_NO_AW = 13, // no alpha weighting). These names just make it more clear + STBIR_ABGR_NO_AW = 14, // for some folks). + STBIR_RA_NO_AW = 15, + STBIR_AR_NO_AW = 16, + +} stbir_pixel_layout; + +//=============================================================== +// Simple-complexity API +// +// If output_pixels is NULL (0), then we will allocate the buffer and return it to you. +//-------------------------------- + +STBIRDEF unsigned char * stbir_resize_uint8_srgb( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_type ); + +STBIRDEF unsigned char * stbir_resize_uint8_linear( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_type ); + +STBIRDEF float * stbir_resize_float_linear( const float *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_type ); +//=============================================================== + +//=============================================================== +// Medium-complexity API +// +// This extends the easy-to-use API as follows: +// +// * Can specify the datatype - U8, U8_SRGB, U16, FLOAT, HALF_FLOAT +// * Edge wrap can selected explicitly +// * Filter can be selected explicitly +//-------------------------------- + +typedef enum +{ + STBIR_EDGE_CLAMP = 0, + STBIR_EDGE_REFLECT = 1, + STBIR_EDGE_WRAP = 2, // this edge mode is slower and uses more memory + STBIR_EDGE_ZERO = 3, +} stbir_edge; + +typedef enum +{ + STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses + STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios + STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering + STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque + STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline + STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3 + STBIR_FILTER_POINT_SAMPLE = 6, // Simple point sampling + STBIR_FILTER_OTHER = 7, // User callback specified +} stbir_filter; + +typedef enum +{ + STBIR_TYPE_UINT8 = 0, + STBIR_TYPE_UINT8_SRGB = 1, + STBIR_TYPE_UINT8_SRGB_ALPHA = 2, // alpha channel, when present, should also be SRGB (this is very unusual) + STBIR_TYPE_UINT16 = 3, + STBIR_TYPE_FLOAT = 4, + STBIR_TYPE_HALF_FLOAT = 5 +} stbir_datatype; + +// medium api +STBIRDEF void * stbir_resize( const void *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout, stbir_datatype data_type, + stbir_edge edge, stbir_filter filter ); +//=============================================================== + + + +//=============================================================== +// Extended-complexity API +// +// This API exposes all resize functionality. +// +// * Separate filter types for each axis +// * Separate edge modes for each axis +// * Separate input and output data types +// * Can specify regions with subpixel correctness +// * Can specify alpha flags +// * Can specify a memory callback +// * Can specify a callback data type for pixel input and output +// * Can be threaded for a single resize +// * Can be used to resize many frames without recalculating the sampler info +// +// Use this API as follows: +// 1) Call the stbir_resize_init function on a local STBIR_RESIZE structure +// 2) Call any of the stbir_set functions +// 3) Optionally call stbir_build_samplers() if you are going to resample multiple times +// with the same input and output dimensions (like resizing video frames) +// 4) Resample by calling stbir_resize_extended(). +// 5) Call stbir_free_samplers() if you called stbir_build_samplers() +//-------------------------------- + + +// Types: + +// INPUT CALLBACK: this callback is used for input scanlines +typedef void const * stbir_input_callback( void * optional_output, void const * input_ptr, int num_pixels, int x, int y, void * context ); + +// OUTPUT CALLBACK: this callback is used for output scanlines +typedef void stbir_output_callback( void const * output_ptr, int num_pixels, int y, void * context ); + +// callbacks for user installed filters +typedef float stbir__kernel_callback( float x, float scale, void * user_data ); // centered at zero +typedef float stbir__support_callback( float scale, void * user_data ); + +// internal structure with precomputed scaling +typedef struct stbir__info stbir__info; + +typedef struct STBIR_RESIZE // use the stbir_resize_init and stbir_override functions to set these values for future compatibility +{ + void * user_data; + void const * input_pixels; + int input_w, input_h; + double input_s0, input_t0, input_s1, input_t1; + stbir_input_callback * input_cb; + void * output_pixels; + int output_w, output_h; + int output_subx, output_suby, output_subw, output_subh; + stbir_output_callback * output_cb; + int input_stride_in_bytes; + int output_stride_in_bytes; + int splits; + int fast_alpha; + int needs_rebuild; + int called_alloc; + stbir_pixel_layout input_pixel_layout_public; + stbir_pixel_layout output_pixel_layout_public; + stbir_datatype input_data_type; + stbir_datatype output_data_type; + stbir_filter horizontal_filter, vertical_filter; + stbir_edge horizontal_edge, vertical_edge; + stbir__kernel_callback * horizontal_filter_kernel; stbir__support_callback * horizontal_filter_support; + stbir__kernel_callback * vertical_filter_kernel; stbir__support_callback * vertical_filter_support; + stbir__info * samplers; +} STBIR_RESIZE; + +// extended complexity api + + +// First off, you must ALWAYS call stbir_resize_init on your resize structure before any of the other calls! +STBIRDEF void stbir_resize_init( STBIR_RESIZE * resize, + const void *input_pixels, int input_w, int input_h, int input_stride_in_bytes, // stride can be zero + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, // stride can be zero + stbir_pixel_layout pixel_layout, stbir_datatype data_type ); + +//=============================================================== +// You can update these parameters any time after resize_init and there is no cost +//-------------------------------- + +STBIRDEF void stbir_set_datatypes( STBIR_RESIZE * resize, stbir_datatype input_type, stbir_datatype output_type ); +STBIRDEF void stbir_set_pixel_callbacks( STBIR_RESIZE * resize, stbir_input_callback * input_cb, stbir_output_callback * output_cb ); // no callbacks by default +STBIRDEF void stbir_set_user_data( STBIR_RESIZE * resize, void * user_data ); // pass back STBIR_RESIZE* by default +STBIRDEF void stbir_set_buffer_ptrs( STBIR_RESIZE * resize, const void * input_pixels, int input_stride_in_bytes, void * output_pixels, int output_stride_in_bytes ); + +//=============================================================== + + +//=============================================================== +// If you call any of these functions, you will trigger a sampler rebuild! +//-------------------------------- + +STBIRDEF int stbir_set_pixel_layouts( STBIR_RESIZE * resize, stbir_pixel_layout input_pixel_layout, stbir_pixel_layout output_pixel_layout ); // sets new buffer layouts +STBIRDEF int stbir_set_edgemodes( STBIR_RESIZE * resize, stbir_edge horizontal_edge, stbir_edge vertical_edge ); // CLAMP by default + +STBIRDEF int stbir_set_filters( STBIR_RESIZE * resize, stbir_filter horizontal_filter, stbir_filter vertical_filter ); // STBIR_DEFAULT_FILTER_UPSAMPLE/DOWNSAMPLE by default +STBIRDEF int stbir_set_filter_callbacks( STBIR_RESIZE * resize, stbir__kernel_callback * horizontal_filter, stbir__support_callback * horizontal_support, stbir__kernel_callback * vertical_filter, stbir__support_callback * vertical_support ); + +STBIRDEF int stbir_set_pixel_subrect( STBIR_RESIZE * resize, int subx, int suby, int subw, int subh ); // sets both sub-regions (full regions by default) +STBIRDEF int stbir_set_input_subrect( STBIR_RESIZE * resize, double s0, double t0, double s1, double t1 ); // sets input sub-region (full region by default) +STBIRDEF int stbir_set_output_pixel_subrect( STBIR_RESIZE * resize, int subx, int suby, int subw, int subh ); // sets output sub-region (full region by default) + +// when inputting AND outputting non-premultiplied alpha pixels, we use a slower but higher quality technique +// that fills the zero alpha pixel's RGB values with something plausible. If you don't care about areas of +// zero alpha, you can call this function to get about a 25% speed improvement for STBIR_RGBA to STBIR_RGBA +// types of resizes. +STBIRDEF int stbir_set_non_pm_alpha_speed_over_quality( STBIR_RESIZE * resize, int non_pma_alpha_speed_over_quality ); +//=============================================================== + + +//=============================================================== +// You can call build_samplers to prebuild all the internal data we need to resample. +// Then, if you call resize_extended many times with the same resize, you only pay the +// cost once. +// If you do call build_samplers, you MUST call free_samplers eventually. +//-------------------------------- + +// This builds the samplers and does one allocation +STBIRDEF int stbir_build_samplers( STBIR_RESIZE * resize ); + +// You MUST call this, if you call stbir_build_samplers or stbir_build_samplers_with_splits +STBIRDEF void stbir_free_samplers( STBIR_RESIZE * resize ); +//=============================================================== + + +// And this is the main function to perform the resize synchronously on one thread. +STBIRDEF int stbir_resize_extended( STBIR_RESIZE * resize ); + + +//=============================================================== +// Use these functions for multithreading. +// 1) You call stbir_build_samplers_with_splits first on the main thread +// 2) Then stbir_resize_with_split on each thread +// 3) stbir_free_samplers when done on the main thread +//-------------------------------- + +// This will build samplers for threading. +// You can pass in the number of threads you'd like to use (try_splits). +// It returns the number of splits (threads) that you can call it with. +/// It might be less if the image resize can't be split up that many ways. + +STBIRDEF int stbir_build_samplers_with_splits( STBIR_RESIZE * resize, int try_splits ); + +// This function does a split of the resizing (you call this fuction for each +// split, on multiple threads). A split is a piece of the output resize pixel space. + +// Note that you MUST call stbir_build_samplers_with_splits before stbir_resize_extended_split! + +// Usually, you will always call stbir_resize_split with split_start as the thread_index +// and "1" for the split_count. +// But, if you have a weird situation where you MIGHT want 8 threads, but sometimes +// only 4 threads, you can use 0,2,4,6 for the split_start's and use "2" for the +// split_count each time to turn in into a 4 thread resize. (This is unusual). + +STBIRDEF int stbir_resize_extended_split( STBIR_RESIZE * resize, int split_start, int split_count ); +//=============================================================== + + +//=============================================================== +// Pixel Callbacks info: +//-------------------------------- + +// The input callback is super flexible - it calls you with the input address +// (based on the stride and base pointer), it gives you an optional_output +// pointer that you can fill, or you can just return your own pointer into +// your own data. +// +// You can also do conversion from non-supported data types if necessary - in +// this case, you ignore the input_ptr and just use the x and y parameters to +// calculate your own input_ptr based on the size of each non-supported pixel. +// (Something like the third example below.) +// +// You can also install just an input or just an output callback by setting the +// callback that you don't want to zero. +// +// First example, progress: (getting a callback that you can monitor the progress): +// void const * my_callback( void * optional_output, void const * input_ptr, int num_pixels, int x, int y, void * context ) +// { +// percentage_done = y / input_height; +// return input_ptr; // use buffer from call +// } +// +// Next example, copying: (copy from some other buffer or stream): +// void const * my_callback( void * optional_output, void const * input_ptr, int num_pixels, int x, int y, void * context ) +// { +// CopyOrStreamData( optional_output, other_data_src, num_pixels * pixel_width_in_bytes ); +// return optional_output; // return the optional buffer that we filled +// } +// +// Third example, input another buffer without copying: (zero-copy from other buffer): +// void const * my_callback( void * optional_output, void const * input_ptr, int num_pixels, int x, int y, void * context ) +// { +// void * pixels = ( (char*) other_image_base ) + ( y * other_image_stride ) + ( x * other_pixel_width_in_bytes ); +// return pixels; // return pointer to your data without copying +// } +// +// +// The output callback is considerably simpler - it just calls you so that you can dump +// out each scanline. You could even directly copy out to disk if you have a simple format +// like TGA or BMP. You can also convert to other output types here if you want. +// +// Simple example: +// void const * my_output( void * output_ptr, int num_pixels, int y, void * context ) +// { +// percentage_done = y / output_height; +// fwrite( output_ptr, pixel_width_in_bytes, num_pixels, output_file ); +// } +//=============================================================== + + + + +//=============================================================== +// optional built-in profiling API +//-------------------------------- + +#ifdef STBIR_PROFILE + +typedef struct STBIR_PROFILE_INFO +{ + stbir_uint64 total_clocks; + + // how many clocks spent (of total_clocks) in the various resize routines, along with a string description + // there are "resize_count" number of zones + stbir_uint64 clocks[ 8 ]; + char const ** descriptions; + + // count of clocks and descriptions + stbir_uint32 count; +} STBIR_PROFILE_INFO; + +// use after calling stbir_resize_extended (or stbir_build_samplers or stbir_build_samplers_with_splits) +STBIRDEF void stbir_resize_build_profile_info( STBIR_PROFILE_INFO * out_info, STBIR_RESIZE const * resize ); + +// use after calling stbir_resize_extended +STBIRDEF void stbir_resize_extended_profile_info( STBIR_PROFILE_INFO * out_info, STBIR_RESIZE const * resize ); + +// use after calling stbir_resize_extended_split +STBIRDEF void stbir_resize_split_profile_info( STBIR_PROFILE_INFO * out_info, STBIR_RESIZE const * resize, int split_start, int split_num ); + +//=============================================================== + +#endif + + +//// end header file ///////////////////////////////////////////////////// +#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE2_H + +#if defined(STB_IMAGE_RESIZE_IMPLEMENTATION) || defined(STB_IMAGE_RESIZE2_IMPLEMENTATION) + +#ifndef STBIR_ASSERT +#include +#define STBIR_ASSERT(x) assert(x) +#endif + +#ifndef STBIR_MALLOC +#include +#define STBIR_MALLOC(size,user_data) ((void)(user_data), malloc(size)) +#define STBIR_FREE(ptr,user_data) ((void)(user_data), free(ptr)) +// (we used the comma operator to evaluate user_data, to avoid "unused parameter" warnings) +#endif + +#ifdef _MSC_VER + +#define stbir__inline __forceinline + +#else + +#define stbir__inline __inline__ + +// Clang address sanitizer +#if defined(__has_feature) + #if __has_feature(address_sanitizer) || __has_feature(memory_sanitizer) + #ifndef STBIR__SEPARATE_ALLOCATIONS + #define STBIR__SEPARATE_ALLOCATIONS + #endif + #endif +#endif + +#endif + +// GCC and MSVC +#if defined(__SANITIZE_ADDRESS__) + #ifndef STBIR__SEPARATE_ALLOCATIONS + #define STBIR__SEPARATE_ALLOCATIONS + #endif +#endif + +// Always turn off automatic FMA use - use STBIR_USE_FMA if you want. +// Otherwise, this is a determinism disaster. +#ifndef STBIR_DONT_CHANGE_FP_CONTRACT // override in case you don't want this behavior +#if defined(_MSC_VER) && !defined(__clang__) +#if _MSC_VER > 1200 +#pragma fp_contract(off) +#endif +#elif defined(__GNUC__) && !defined(__clang__) +#pragma GCC optimize("fp-contract=off") +#else +#pragma STDC FP_CONTRACT OFF +#endif +#endif + +#ifdef _MSC_VER +#define STBIR__UNUSED(v) (void)(v) +#else +#define STBIR__UNUSED(v) (void)sizeof(v) +#endif + +#define STBIR__ARRAY_SIZE(a) (sizeof((a))/sizeof((a)[0])) + + +#ifndef STBIR_DEFAULT_FILTER_UPSAMPLE +#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +#endif + +#ifndef STBIR_DEFAULT_FILTER_DOWNSAMPLE +#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL +#endif + + +#ifndef STBIR__HEADER_FILENAME +#define STBIR__HEADER_FILENAME "stb_image_resize2.h" +#endif + +// the internal pixel layout enums are in a different order, so we can easily do range comparisons of types +// the public pixel layout is ordered in a way that if you cast num_channels (1-4) to the enum, you get something sensible +typedef enum +{ + STBIRI_1CHANNEL = 0, + STBIRI_2CHANNEL = 1, + STBIRI_RGB = 2, + STBIRI_BGR = 3, + STBIRI_4CHANNEL = 4, + + STBIRI_RGBA = 5, + STBIRI_BGRA = 6, + STBIRI_ARGB = 7, + STBIRI_ABGR = 8, + STBIRI_RA = 9, + STBIRI_AR = 10, + + STBIRI_RGBA_PM = 11, + STBIRI_BGRA_PM = 12, + STBIRI_ARGB_PM = 13, + STBIRI_ABGR_PM = 14, + STBIRI_RA_PM = 15, + STBIRI_AR_PM = 16, +} stbir_internal_pixel_layout; + +// define the public pixel layouts to not compile inside the implementation (to avoid accidental use) +#define STBIR_BGR bad_dont_use_in_implementation +#define STBIR_1CHANNEL STBIR_BGR +#define STBIR_2CHANNEL STBIR_BGR +#define STBIR_RGB STBIR_BGR +#define STBIR_RGBA STBIR_BGR +#define STBIR_4CHANNEL STBIR_BGR +#define STBIR_BGRA STBIR_BGR +#define STBIR_ARGB STBIR_BGR +#define STBIR_ABGR STBIR_BGR +#define STBIR_RA STBIR_BGR +#define STBIR_AR STBIR_BGR +#define STBIR_RGBA_PM STBIR_BGR +#define STBIR_BGRA_PM STBIR_BGR +#define STBIR_ARGB_PM STBIR_BGR +#define STBIR_ABGR_PM STBIR_BGR +#define STBIR_RA_PM STBIR_BGR +#define STBIR_AR_PM STBIR_BGR + +// must match stbir_datatype +static unsigned char stbir__type_size[] = { + 1,1,1,2,4,2 // STBIR_TYPE_UINT8,STBIR_TYPE_UINT8_SRGB,STBIR_TYPE_UINT8_SRGB_ALPHA,STBIR_TYPE_UINT16,STBIR_TYPE_FLOAT,STBIR_TYPE_HALF_FLOAT +}; + +// When gathering, the contributors are which source pixels contribute. +// When scattering, the contributors are which destination pixels are contributed to. +typedef struct +{ + int n0; // First contributing pixel + int n1; // Last contributing pixel +} stbir__contributors; + +typedef struct +{ + int lowest; // First sample index for whole filter + int highest; // Last sample index for whole filter + int widest; // widest single set of samples for an output +} stbir__filter_extent_info; + +typedef struct +{ + int n0; // First pixel of decode buffer to write to + int n1; // Last pixel of decode that will be written to + int pixel_offset_for_input; // Pixel offset into input_scanline +} stbir__span; + +typedef struct stbir__scale_info +{ + int input_full_size; + int output_sub_size; + float scale; + float inv_scale; + float pixel_shift; // starting shift in output pixel space (in pixels) + int scale_is_rational; + stbir_uint32 scale_numerator, scale_denominator; +} stbir__scale_info; + +typedef struct +{ + stbir__contributors * contributors; + float* coefficients; + stbir__contributors * gather_prescatter_contributors; + float * gather_prescatter_coefficients; + stbir__scale_info scale_info; + float support; + stbir_filter filter_enum; + stbir__kernel_callback * filter_kernel; + stbir__support_callback * filter_support; + stbir_edge edge; + int coefficient_width; + int filter_pixel_width; + int filter_pixel_margin; + int num_contributors; + int contributors_size; + int coefficients_size; + stbir__filter_extent_info extent_info; + int is_gather; // 0 = scatter, 1 = gather with scale >= 1, 2 = gather with scale < 1 + int gather_prescatter_num_contributors; + int gather_prescatter_coefficient_width; + int gather_prescatter_contributors_size; + int gather_prescatter_coefficients_size; +} stbir__sampler; + +typedef struct +{ + stbir__contributors conservative; + int edge_sizes[2]; // this can be less than filter_pixel_margin, if the filter and scaling falls off + stbir__span spans[2]; // can be two spans, if doing input subrect with clamp mode WRAP +} stbir__extents; + +typedef struct +{ +#ifdef STBIR_PROFILE + union + { + struct { stbir_uint64 total, looping, vertical, horizontal, decode, encode, alpha, unalpha; } named; + stbir_uint64 array[8]; + } profile; + stbir_uint64 * current_zone_excluded_ptr; +#endif + float* decode_buffer; + + int ring_buffer_first_scanline; + int ring_buffer_last_scanline; + int ring_buffer_begin_index; // first_scanline is at this index in the ring buffer + int start_output_y, end_output_y; + int start_input_y, end_input_y; // used in scatter only + + #ifdef STBIR__SEPARATE_ALLOCATIONS + float** ring_buffers; // one pointer for each ring buffer + #else + float* ring_buffer; // one big buffer that we index into + #endif + + float* vertical_buffer; + + char no_cache_straddle[64]; +} stbir__per_split_info; + +typedef void stbir__decode_pixels_func( float * decode, int width_times_channels, void const * input ); +typedef void stbir__alpha_weight_func( float * decode_buffer, int width_times_channels ); +typedef void stbir__horizontal_gather_channels_func( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, + stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ); +typedef void stbir__alpha_unweight_func(float * encode_buffer, int width_times_channels ); +typedef void stbir__encode_pixels_func( void * output, int width_times_channels, float const * encode ); + +struct stbir__info +{ +#ifdef STBIR_PROFILE + union + { + struct { stbir_uint64 total, build, alloc, horizontal, vertical, cleanup, pivot; } named; + stbir_uint64 array[7]; + } profile; + stbir_uint64 * current_zone_excluded_ptr; +#endif + stbir__sampler horizontal; + stbir__sampler vertical; + + void const * input_data; + void * output_data; + + int input_stride_bytes; + int output_stride_bytes; + int ring_buffer_length_bytes; // The length of an individual entry in the ring buffer. The total number of ring buffers is stbir__get_filter_pixel_width(filter) + int ring_buffer_num_entries; // Total number of entries in the ring buffer. + + stbir_datatype input_type; + stbir_datatype output_type; + + stbir_input_callback * in_pixels_cb; + void * user_data; + stbir_output_callback * out_pixels_cb; + + stbir__extents scanline_extents; + + void * alloced_mem; + stbir__per_split_info * split_info; // by default 1, but there will be N of these allocated based on the thread init you did + + stbir__decode_pixels_func * decode_pixels; + stbir__alpha_weight_func * alpha_weight; + stbir__horizontal_gather_channels_func * horizontal_gather_channels; + stbir__alpha_unweight_func * alpha_unweight; + stbir__encode_pixels_func * encode_pixels; + + int alloc_ring_buffer_num_entries; // Number of entries in the ring buffer that will be allocated + int splits; // count of splits + + stbir_internal_pixel_layout input_pixel_layout_internal; + stbir_internal_pixel_layout output_pixel_layout_internal; + + int input_color_and_type; + int offset_x, offset_y; // offset within output_data + int vertical_first; + int channels; + int effective_channels; // same as channels, except on RGBA/ARGB (7), or XA/AX (3) + size_t alloced_total; +}; + + +#define stbir__max_uint8_as_float 255.0f +#define stbir__max_uint16_as_float 65535.0f +#define stbir__max_uint8_as_float_inverted (1.0f/255.0f) +#define stbir__max_uint16_as_float_inverted (1.0f/65535.0f) +#define stbir__small_float ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20)) + +// min/max friendly +#define STBIR_CLAMP(x, xmin, xmax) for(;;) { \ + if ( (x) < (xmin) ) (x) = (xmin); \ + if ( (x) > (xmax) ) (x) = (xmax); \ + break; \ +} + +static stbir__inline int stbir__min(int a, int b) +{ + return a < b ? a : b; +} + +static stbir__inline int stbir__max(int a, int b) +{ + return a > b ? a : b; +} + +static float stbir__srgb_uchar_to_linear_float[256] = { + 0.000000f, 0.000304f, 0.000607f, 0.000911f, 0.001214f, 0.001518f, 0.001821f, 0.002125f, 0.002428f, 0.002732f, 0.003035f, + 0.003347f, 0.003677f, 0.004025f, 0.004391f, 0.004777f, 0.005182f, 0.005605f, 0.006049f, 0.006512f, 0.006995f, 0.007499f, + 0.008023f, 0.008568f, 0.009134f, 0.009721f, 0.010330f, 0.010960f, 0.011612f, 0.012286f, 0.012983f, 0.013702f, 0.014444f, + 0.015209f, 0.015996f, 0.016807f, 0.017642f, 0.018500f, 0.019382f, 0.020289f, 0.021219f, 0.022174f, 0.023153f, 0.024158f, + 0.025187f, 0.026241f, 0.027321f, 0.028426f, 0.029557f, 0.030713f, 0.031896f, 0.033105f, 0.034340f, 0.035601f, 0.036889f, + 0.038204f, 0.039546f, 0.040915f, 0.042311f, 0.043735f, 0.045186f, 0.046665f, 0.048172f, 0.049707f, 0.051269f, 0.052861f, + 0.054480f, 0.056128f, 0.057805f, 0.059511f, 0.061246f, 0.063010f, 0.064803f, 0.066626f, 0.068478f, 0.070360f, 0.072272f, + 0.074214f, 0.076185f, 0.078187f, 0.080220f, 0.082283f, 0.084376f, 0.086500f, 0.088656f, 0.090842f, 0.093059f, 0.095307f, + 0.097587f, 0.099899f, 0.102242f, 0.104616f, 0.107023f, 0.109462f, 0.111932f, 0.114435f, 0.116971f, 0.119538f, 0.122139f, + 0.124772f, 0.127438f, 0.130136f, 0.132868f, 0.135633f, 0.138432f, 0.141263f, 0.144128f, 0.147027f, 0.149960f, 0.152926f, + 0.155926f, 0.158961f, 0.162029f, 0.165132f, 0.168269f, 0.171441f, 0.174647f, 0.177888f, 0.181164f, 0.184475f, 0.187821f, + 0.191202f, 0.194618f, 0.198069f, 0.201556f, 0.205079f, 0.208637f, 0.212231f, 0.215861f, 0.219526f, 0.223228f, 0.226966f, + 0.230740f, 0.234551f, 0.238398f, 0.242281f, 0.246201f, 0.250158f, 0.254152f, 0.258183f, 0.262251f, 0.266356f, 0.270498f, + 0.274677f, 0.278894f, 0.283149f, 0.287441f, 0.291771f, 0.296138f, 0.300544f, 0.304987f, 0.309469f, 0.313989f, 0.318547f, + 0.323143f, 0.327778f, 0.332452f, 0.337164f, 0.341914f, 0.346704f, 0.351533f, 0.356400f, 0.361307f, 0.366253f, 0.371238f, + 0.376262f, 0.381326f, 0.386430f, 0.391573f, 0.396755f, 0.401978f, 0.407240f, 0.412543f, 0.417885f, 0.423268f, 0.428691f, + 0.434154f, 0.439657f, 0.445201f, 0.450786f, 0.456411f, 0.462077f, 0.467784f, 0.473532f, 0.479320f, 0.485150f, 0.491021f, + 0.496933f, 0.502887f, 0.508881f, 0.514918f, 0.520996f, 0.527115f, 0.533276f, 0.539480f, 0.545725f, 0.552011f, 0.558340f, + 0.564712f, 0.571125f, 0.577581f, 0.584078f, 0.590619f, 0.597202f, 0.603827f, 0.610496f, 0.617207f, 0.623960f, 0.630757f, + 0.637597f, 0.644480f, 0.651406f, 0.658375f, 0.665387f, 0.672443f, 0.679543f, 0.686685f, 0.693872f, 0.701102f, 0.708376f, + 0.715694f, 0.723055f, 0.730461f, 0.737911f, 0.745404f, 0.752942f, 0.760525f, 0.768151f, 0.775822f, 0.783538f, 0.791298f, + 0.799103f, 0.806952f, 0.814847f, 0.822786f, 0.830770f, 0.838799f, 0.846873f, 0.854993f, 0.863157f, 0.871367f, 0.879622f, + 0.887923f, 0.896269f, 0.904661f, 0.913099f, 0.921582f, 0.930111f, 0.938686f, 0.947307f, 0.955974f, 0.964686f, 0.973445f, + 0.982251f, 0.991102f, 1.0f +}; + +typedef union +{ + unsigned int u; + float f; +} stbir__FP32; + +// From https://gist.github.com/rygorous/2203834 + +static const stbir_uint32 fp32_to_srgb8_tab4[104] = { + 0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d, + 0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a, + 0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033, + 0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067, + 0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5, + 0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2, + 0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143, + 0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af, + 0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240, + 0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300, + 0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401, + 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559, + 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723, +}; + +static stbir__inline stbir_uint8 stbir__linear_to_srgb_uchar(float in) +{ + static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps + static const stbir__FP32 minval = { (127-13) << 23 }; + stbir_uint32 tab,bias,scale,t; + stbir__FP32 f; + + // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. + // The tests are carefully written so that NaNs map to 0, same as in the reference + // implementation. + if (!(in > minval.f)) // written this way to catch NaNs + return 0; + if (in > almostone.f) + return 255; + + // Do the table lookup and unpack bias, scale + f.f = in; + tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20]; + bias = (tab >> 16) << 9; + scale = tab & 0xffff; + + // Grab next-highest mantissa bits and perform linear interpolation + t = (f.u >> 12) & 0xff; + return (unsigned char) ((bias + scale*t) >> 16); +} + +#ifndef STBIR_FORCE_GATHER_FILTER_SCANLINES_AMOUNT +#define STBIR_FORCE_GATHER_FILTER_SCANLINES_AMOUNT 32 // when downsampling and <= 32 scanlines of buffering, use gather. gather used down to 1/8th scaling for 25% win. +#endif + +#ifndef STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS +#define STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS 4 // when threading, what is the minimum number of scanlines for a split? +#endif + +// restrict pointers for the output pointers, other loop and unroll control +#if defined( _MSC_VER ) && !defined(__clang__) + #define STBIR_STREAMOUT_PTR( star ) star __restrict + #define STBIR_NO_UNROLL( ptr ) __assume(ptr) // this oddly keeps msvc from unrolling a loop + #if _MSC_VER >= 1900 + #define STBIR_NO_UNROLL_LOOP_START __pragma(loop( no_vector )) + #else + #define STBIR_NO_UNROLL_LOOP_START + #endif +#elif defined( __clang__ ) + #define STBIR_STREAMOUT_PTR( star ) star __restrict__ + #define STBIR_NO_UNROLL( ptr ) __asm__ (""::"r"(ptr)) + #if ( __clang_major__ >= 4 ) || ( ( __clang_major__ >= 3 ) && ( __clang_minor__ >= 5 ) ) + #define STBIR_NO_UNROLL_LOOP_START _Pragma("clang loop unroll(disable)") _Pragma("clang loop vectorize(disable)") + #else + #define STBIR_NO_UNROLL_LOOP_START + #endif +#elif defined( __GNUC__ ) + #define STBIR_STREAMOUT_PTR( star ) star __restrict__ + #define STBIR_NO_UNROLL( ptr ) __asm__ (""::"r"(ptr)) + #if __GNUC__ >= 14 + #define STBIR_NO_UNROLL_LOOP_START _Pragma("GCC unroll 0") _Pragma("GCC novector") + #else + #define STBIR_NO_UNROLL_LOOP_START + #endif + #define STBIR_NO_UNROLL_LOOP_START_INF_FOR +#else + #define STBIR_STREAMOUT_PTR( star ) star + #define STBIR_NO_UNROLL( ptr ) + #define STBIR_NO_UNROLL_LOOP_START +#endif + +#ifndef STBIR_NO_UNROLL_LOOP_START_INF_FOR +#define STBIR_NO_UNROLL_LOOP_START_INF_FOR STBIR_NO_UNROLL_LOOP_START +#endif + +#ifdef STBIR_NO_SIMD // force simd off for whatever reason + +// force simd off overrides everything else, so clear it all + +#ifdef STBIR_SSE2 +#undef STBIR_SSE2 +#endif + +#ifdef STBIR_AVX +#undef STBIR_AVX +#endif + +#ifdef STBIR_NEON +#undef STBIR_NEON +#endif + +#ifdef STBIR_AVX2 +#undef STBIR_AVX2 +#endif + +#ifdef STBIR_FP16C +#undef STBIR_FP16C +#endif + +#ifdef STBIR_WASM +#undef STBIR_WASM +#endif + +#ifdef STBIR_SIMD +#undef STBIR_SIMD +#endif + +#else // STBIR_SIMD + +#ifdef STBIR_SSE2 + #include + + #define stbir__simdf __m128 + #define stbir__simdi __m128i + + #define stbir_simdi_castf( reg ) _mm_castps_si128(reg) + #define stbir_simdf_casti( reg ) _mm_castsi128_ps(reg) + + #define stbir__simdf_load( reg, ptr ) (reg) = _mm_loadu_ps( (float const*)(ptr) ) + #define stbir__simdi_load( reg, ptr ) (reg) = _mm_loadu_si128 ( (stbir__simdi const*)(ptr) ) + #define stbir__simdf_load1( out, ptr ) (out) = _mm_load_ss( (float const*)(ptr) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdi_load1( out, ptr ) (out) = _mm_castps_si128( _mm_load_ss( (float const*)(ptr) )) + #define stbir__simdf_load1z( out, ptr ) (out) = _mm_load_ss( (float const*)(ptr) ) // top values must be zero + #define stbir__simdf_frep4( fvar ) _mm_set_ps1( fvar ) + #define stbir__simdf_load1frep4( out, fvar ) (out) = _mm_set_ps1( fvar ) + #define stbir__simdf_load2( out, ptr ) (out) = _mm_castsi128_ps( _mm_loadl_epi64( (__m128i*)(ptr)) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdf_load2z( out, ptr ) (out) = _mm_castsi128_ps( _mm_loadl_epi64( (__m128i*)(ptr)) ) // top values must be zero + #define stbir__simdf_load2hmerge( out, reg, ptr ) (out) = _mm_castpd_ps(_mm_loadh_pd( _mm_castps_pd(reg), (double*)(ptr) )) + + #define stbir__simdf_zeroP() _mm_setzero_ps() + #define stbir__simdf_zero( reg ) (reg) = _mm_setzero_ps() + + #define stbir__simdf_store( ptr, reg ) _mm_storeu_ps( (float*)(ptr), reg ) + #define stbir__simdf_store1( ptr, reg ) _mm_store_ss( (float*)(ptr), reg ) + #define stbir__simdf_store2( ptr, reg ) _mm_storel_epi64( (__m128i*)(ptr), _mm_castps_si128(reg) ) + #define stbir__simdf_store2h( ptr, reg ) _mm_storeh_pd( (double*)(ptr), _mm_castps_pd(reg) ) + + #define stbir__simdi_store( ptr, reg ) _mm_storeu_si128( (__m128i*)(ptr), reg ) + #define stbir__simdi_store1( ptr, reg ) _mm_store_ss( (float*)(ptr), _mm_castsi128_ps(reg) ) + #define stbir__simdi_store2( ptr, reg ) _mm_storel_epi64( (__m128i*)(ptr), (reg) ) + + #define stbir__prefetch( ptr ) _mm_prefetch((char*)(ptr), _MM_HINT_T0 ) + + #define stbir__simdi_expand_u8_to_u32(out0,out1,out2,out3,ireg) \ + { \ + stbir__simdi zero = _mm_setzero_si128(); \ + out2 = _mm_unpacklo_epi8( ireg, zero ); \ + out3 = _mm_unpackhi_epi8( ireg, zero ); \ + out0 = _mm_unpacklo_epi16( out2, zero ); \ + out1 = _mm_unpackhi_epi16( out2, zero ); \ + out2 = _mm_unpacklo_epi16( out3, zero ); \ + out3 = _mm_unpackhi_epi16( out3, zero ); \ + } + +#define stbir__simdi_expand_u8_to_1u32(out,ireg) \ + { \ + stbir__simdi zero = _mm_setzero_si128(); \ + out = _mm_unpacklo_epi8( ireg, zero ); \ + out = _mm_unpacklo_epi16( out, zero ); \ + } + + #define stbir__simdi_expand_u16_to_u32(out0,out1,ireg) \ + { \ + stbir__simdi zero = _mm_setzero_si128(); \ + out0 = _mm_unpacklo_epi16( ireg, zero ); \ + out1 = _mm_unpackhi_epi16( ireg, zero ); \ + } + + #define stbir__simdf_convert_float_to_i32( i, f ) (i) = _mm_cvttps_epi32(f) + #define stbir__simdf_convert_float_to_int( f ) _mm_cvtt_ss2si(f) + #define stbir__simdf_convert_float_to_uint8( f ) ((unsigned char)_mm_cvtsi128_si32(_mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(f,STBIR__CONSTF(STBIR_max_uint8_as_float)),_mm_setzero_ps())))) + #define stbir__simdf_convert_float_to_short( f ) ((unsigned short)_mm_cvtsi128_si32(_mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(f,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps())))) + + #define stbir__simdi_to_int( i ) _mm_cvtsi128_si32(i) + #define stbir__simdi_convert_i32_to_float(out, ireg) (out) = _mm_cvtepi32_ps( ireg ) + #define stbir__simdf_add( out, reg0, reg1 ) (out) = _mm_add_ps( reg0, reg1 ) + #define stbir__simdf_mult( out, reg0, reg1 ) (out) = _mm_mul_ps( reg0, reg1 ) + #define stbir__simdf_mult_mem( out, reg, ptr ) (out) = _mm_mul_ps( reg, _mm_loadu_ps( (float const*)(ptr) ) ) + #define stbir__simdf_mult1_mem( out, reg, ptr ) (out) = _mm_mul_ss( reg, _mm_load_ss( (float const*)(ptr) ) ) + #define stbir__simdf_add_mem( out, reg, ptr ) (out) = _mm_add_ps( reg, _mm_loadu_ps( (float const*)(ptr) ) ) + #define stbir__simdf_add1_mem( out, reg, ptr ) (out) = _mm_add_ss( reg, _mm_load_ss( (float const*)(ptr) ) ) + + #ifdef STBIR_USE_FMA // not on by default to maintain bit identical simd to non-simd + #include + #define stbir__simdf_madd( out, add, mul1, mul2 ) (out) = _mm_fmadd_ps( mul1, mul2, add ) + #define stbir__simdf_madd1( out, add, mul1, mul2 ) (out) = _mm_fmadd_ss( mul1, mul2, add ) + #define stbir__simdf_madd_mem( out, add, mul, ptr ) (out) = _mm_fmadd_ps( mul, _mm_loadu_ps( (float const*)(ptr) ), add ) + #define stbir__simdf_madd1_mem( out, add, mul, ptr ) (out) = _mm_fmadd_ss( mul, _mm_load_ss( (float const*)(ptr) ), add ) + #else + #define stbir__simdf_madd( out, add, mul1, mul2 ) (out) = _mm_add_ps( add, _mm_mul_ps( mul1, mul2 ) ) + #define stbir__simdf_madd1( out, add, mul1, mul2 ) (out) = _mm_add_ss( add, _mm_mul_ss( mul1, mul2 ) ) + #define stbir__simdf_madd_mem( out, add, mul, ptr ) (out) = _mm_add_ps( add, _mm_mul_ps( mul, _mm_loadu_ps( (float const*)(ptr) ) ) ) + #define stbir__simdf_madd1_mem( out, add, mul, ptr ) (out) = _mm_add_ss( add, _mm_mul_ss( mul, _mm_load_ss( (float const*)(ptr) ) ) ) + #endif + + #define stbir__simdf_add1( out, reg0, reg1 ) (out) = _mm_add_ss( reg0, reg1 ) + #define stbir__simdf_mult1( out, reg0, reg1 ) (out) = _mm_mul_ss( reg0, reg1 ) + + #define stbir__simdf_and( out, reg0, reg1 ) (out) = _mm_and_ps( reg0, reg1 ) + #define stbir__simdf_or( out, reg0, reg1 ) (out) = _mm_or_ps( reg0, reg1 ) + + #define stbir__simdf_min( out, reg0, reg1 ) (out) = _mm_min_ps( reg0, reg1 ) + #define stbir__simdf_max( out, reg0, reg1 ) (out) = _mm_max_ps( reg0, reg1 ) + #define stbir__simdf_min1( out, reg0, reg1 ) (out) = _mm_min_ss( reg0, reg1 ) + #define stbir__simdf_max1( out, reg0, reg1 ) (out) = _mm_max_ss( reg0, reg1 ) + + #define stbir__simdf_0123ABCDto3ABx( out, reg0, reg1 ) (out)=_mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( _mm_shuffle_ps( reg1,reg0, (0<<0) + (1<<2) + (2<<4) + (3<<6) )), (3<<0) + (0<<2) + (1<<4) + (2<<6) ) ) + #define stbir__simdf_0123ABCDto23Ax( out, reg0, reg1 ) (out)=_mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( _mm_shuffle_ps( reg1,reg0, (0<<0) + (1<<2) + (2<<4) + (3<<6) )), (2<<0) + (3<<2) + (0<<4) + (1<<6) ) ) + + static const stbir__simdf STBIR_zeroones = { 0.0f,1.0f,0.0f,1.0f }; + static const stbir__simdf STBIR_onezeros = { 1.0f,0.0f,1.0f,0.0f }; + #define stbir__simdf_aaa1( out, alp, ones ) (out)=_mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( _mm_movehl_ps( ones, alp ) ), (1<<0) + (1<<2) + (1<<4) + (2<<6) ) ) + #define stbir__simdf_1aaa( out, alp, ones ) (out)=_mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( _mm_movelh_ps( ones, alp ) ), (0<<0) + (2<<2) + (2<<4) + (2<<6) ) ) + #define stbir__simdf_a1a1( out, alp, ones) (out) = _mm_or_ps( _mm_castsi128_ps( _mm_srli_epi64( _mm_castps_si128(alp), 32 ) ), STBIR_zeroones ) + #define stbir__simdf_1a1a( out, alp, ones) (out) = _mm_or_ps( _mm_castsi128_ps( _mm_slli_epi64( _mm_castps_si128(alp), 32 ) ), STBIR_onezeros ) + + #define stbir__simdf_swiz( reg, one, two, three, four ) _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( reg ), (one<<0) + (two<<2) + (three<<4) + (four<<6) ) ) + + #define stbir__simdi_and( out, reg0, reg1 ) (out) = _mm_and_si128( reg0, reg1 ) + #define stbir__simdi_or( out, reg0, reg1 ) (out) = _mm_or_si128( reg0, reg1 ) + #define stbir__simdi_16madd( out, reg0, reg1 ) (out) = _mm_madd_epi16( reg0, reg1 ) + + #define stbir__simdf_pack_to_8bytes(out,aa,bb) \ + { \ + stbir__simdf af,bf; \ + stbir__simdi a,b; \ + af = _mm_min_ps( aa, STBIR_max_uint8_as_float ); \ + bf = _mm_min_ps( bb, STBIR_max_uint8_as_float ); \ + af = _mm_max_ps( af, _mm_setzero_ps() ); \ + bf = _mm_max_ps( bf, _mm_setzero_ps() ); \ + a = _mm_cvttps_epi32( af ); \ + b = _mm_cvttps_epi32( bf ); \ + a = _mm_packs_epi32( a, b ); \ + out = _mm_packus_epi16( a, a ); \ + } + + #define stbir__simdf_load4_transposed( o0, o1, o2, o3, ptr ) \ + stbir__simdf_load( o0, (ptr) ); \ + stbir__simdf_load( o1, (ptr)+4 ); \ + stbir__simdf_load( o2, (ptr)+8 ); \ + stbir__simdf_load( o3, (ptr)+12 ); \ + { \ + __m128 tmp0, tmp1, tmp2, tmp3; \ + tmp0 = _mm_unpacklo_ps(o0, o1); \ + tmp2 = _mm_unpacklo_ps(o2, o3); \ + tmp1 = _mm_unpackhi_ps(o0, o1); \ + tmp3 = _mm_unpackhi_ps(o2, o3); \ + o0 = _mm_movelh_ps(tmp0, tmp2); \ + o1 = _mm_movehl_ps(tmp2, tmp0); \ + o2 = _mm_movelh_ps(tmp1, tmp3); \ + o3 = _mm_movehl_ps(tmp3, tmp1); \ + } + + #define stbir__interleave_pack_and_store_16_u8( ptr, r0, r1, r2, r3 ) \ + r0 = _mm_packs_epi32( r0, r1 ); \ + r2 = _mm_packs_epi32( r2, r3 ); \ + r1 = _mm_unpacklo_epi16( r0, r2 ); \ + r3 = _mm_unpackhi_epi16( r0, r2 ); \ + r0 = _mm_unpacklo_epi16( r1, r3 ); \ + r2 = _mm_unpackhi_epi16( r1, r3 ); \ + r0 = _mm_packus_epi16( r0, r2 ); \ + stbir__simdi_store( ptr, r0 ); \ + + #define stbir__simdi_32shr( out, reg, imm ) out = _mm_srli_epi32( reg, imm ) + + #if defined(_MSC_VER) && !defined(__clang__) + // msvc inits with 8 bytes + #define STBIR__CONST_32_TO_8( v ) (char)(unsigned char)((v)&255),(char)(unsigned char)(((v)>>8)&255),(char)(unsigned char)(((v)>>16)&255),(char)(unsigned char)(((v)>>24)&255) + #define STBIR__CONST_4_32i( v ) STBIR__CONST_32_TO_8( v ), STBIR__CONST_32_TO_8( v ), STBIR__CONST_32_TO_8( v ), STBIR__CONST_32_TO_8( v ) + #define STBIR__CONST_4d_32i( v0, v1, v2, v3 ) STBIR__CONST_32_TO_8( v0 ), STBIR__CONST_32_TO_8( v1 ), STBIR__CONST_32_TO_8( v2 ), STBIR__CONST_32_TO_8( v3 ) + #else + // everything else inits with long long's + #define STBIR__CONST_4_32i( v ) (long long)((((stbir_uint64)(stbir_uint32)(v))<<32)|((stbir_uint64)(stbir_uint32)(v))),(long long)((((stbir_uint64)(stbir_uint32)(v))<<32)|((stbir_uint64)(stbir_uint32)(v))) + #define STBIR__CONST_4d_32i( v0, v1, v2, v3 ) (long long)((((stbir_uint64)(stbir_uint32)(v1))<<32)|((stbir_uint64)(stbir_uint32)(v0))),(long long)((((stbir_uint64)(stbir_uint32)(v3))<<32)|((stbir_uint64)(stbir_uint32)(v2))) + #endif + + #define STBIR__SIMDF_CONST(var, x) stbir__simdf var = { x, x, x, x } + #define STBIR__SIMDI_CONST(var, x) stbir__simdi var = { STBIR__CONST_4_32i(x) } + #define STBIR__CONSTF(var) (var) + #define STBIR__CONSTI(var) (var) + + #if defined(STBIR_AVX) || defined(__SSE4_1__) + #include + #define stbir__simdf_pack_to_8words(out,reg0,reg1) out = _mm_packus_epi32(_mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg0,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps())), _mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg1,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps()))) + #else + STBIR__SIMDI_CONST(stbir__s32_32768, 32768); + STBIR__SIMDI_CONST(stbir__s16_32768, ((32768<<16)|32768)); + + #define stbir__simdf_pack_to_8words(out,reg0,reg1) \ + { \ + stbir__simdi tmp0,tmp1; \ + tmp0 = _mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg0,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps())); \ + tmp1 = _mm_cvttps_epi32(_mm_max_ps(_mm_min_ps(reg1,STBIR__CONSTF(STBIR_max_uint16_as_float)),_mm_setzero_ps())); \ + tmp0 = _mm_sub_epi32( tmp0, stbir__s32_32768 ); \ + tmp1 = _mm_sub_epi32( tmp1, stbir__s32_32768 ); \ + out = _mm_packs_epi32( tmp0, tmp1 ); \ + out = _mm_sub_epi16( out, stbir__s16_32768 ); \ + } + + #endif + + #define STBIR_SIMD + + // if we detect AVX, set the simd8 defines + #ifdef STBIR_AVX + #include + #define STBIR_SIMD8 + #define stbir__simdf8 __m256 + #define stbir__simdi8 __m256i + #define stbir__simdf8_load( out, ptr ) (out) = _mm256_loadu_ps( (float const *)(ptr) ) + #define stbir__simdi8_load( out, ptr ) (out) = _mm256_loadu_si256( (__m256i const *)(ptr) ) + #define stbir__simdf8_mult( out, a, b ) (out) = _mm256_mul_ps( (a), (b) ) + #define stbir__simdf8_store( ptr, out ) _mm256_storeu_ps( (float*)(ptr), out ) + #define stbir__simdi8_store( ptr, reg ) _mm256_storeu_si256( (__m256i*)(ptr), reg ) + #define stbir__simdf8_frep8( fval ) _mm256_set1_ps( fval ) + + #define stbir__simdf8_min( out, reg0, reg1 ) (out) = _mm256_min_ps( reg0, reg1 ) + #define stbir__simdf8_max( out, reg0, reg1 ) (out) = _mm256_max_ps( reg0, reg1 ) + + #define stbir__simdf8_add4halves( out, bot4, top8 ) (out) = _mm_add_ps( bot4, _mm256_extractf128_ps( top8, 1 ) ) + #define stbir__simdf8_mult_mem( out, reg, ptr ) (out) = _mm256_mul_ps( reg, _mm256_loadu_ps( (float const*)(ptr) ) ) + #define stbir__simdf8_add_mem( out, reg, ptr ) (out) = _mm256_add_ps( reg, _mm256_loadu_ps( (float const*)(ptr) ) ) + #define stbir__simdf8_add( out, a, b ) (out) = _mm256_add_ps( a, b ) + #define stbir__simdf8_load1b( out, ptr ) (out) = _mm256_broadcast_ss( ptr ) + #define stbir__simdf_load1rep4( out, ptr ) (out) = _mm_broadcast_ss( ptr ) // avx load instruction + + #define stbir__simdi8_convert_i32_to_float(out, ireg) (out) = _mm256_cvtepi32_ps( ireg ) + #define stbir__simdf8_convert_float_to_i32( i, f ) (i) = _mm256_cvttps_epi32(f) + + #define stbir__simdf8_bot4s( out, a, b ) (out) = _mm256_permute2f128_ps(a,b, (0<<0)+(2<<4) ) + #define stbir__simdf8_top4s( out, a, b ) (out) = _mm256_permute2f128_ps(a,b, (1<<0)+(3<<4) ) + + #define stbir__simdf8_gettop4( reg ) _mm256_extractf128_ps(reg,1) + + #ifdef STBIR_AVX2 + + #define stbir__simdi8_expand_u8_to_u32(out0,out1,ireg) \ + { \ + stbir__simdi8 a, zero =_mm256_setzero_si256();\ + a = _mm256_permute4x64_epi64( _mm256_unpacklo_epi8( _mm256_permute4x64_epi64(_mm256_castsi128_si256(ireg),(0<<0)+(2<<2)+(1<<4)+(3<<6)), zero ),(0<<0)+(2<<2)+(1<<4)+(3<<6)); \ + out0 = _mm256_unpacklo_epi16( a, zero ); \ + out1 = _mm256_unpackhi_epi16( a, zero ); \ + } + + #define stbir__simdf8_pack_to_16bytes(out,aa,bb) \ + { \ + stbir__simdi8 t; \ + stbir__simdf8 af,bf; \ + stbir__simdi8 a,b; \ + af = _mm256_min_ps( aa, STBIR_max_uint8_as_floatX ); \ + bf = _mm256_min_ps( bb, STBIR_max_uint8_as_floatX ); \ + af = _mm256_max_ps( af, _mm256_setzero_ps() ); \ + bf = _mm256_max_ps( bf, _mm256_setzero_ps() ); \ + a = _mm256_cvttps_epi32( af ); \ + b = _mm256_cvttps_epi32( bf ); \ + t = _mm256_permute4x64_epi64( _mm256_packs_epi32( a, b ), (0<<0)+(2<<2)+(1<<4)+(3<<6) ); \ + out = _mm256_castsi256_si128( _mm256_permute4x64_epi64( _mm256_packus_epi16( t, t ), (0<<0)+(2<<2)+(1<<4)+(3<<6) ) ); \ + } + + #define stbir__simdi8_expand_u16_to_u32(out,ireg) out = _mm256_unpacklo_epi16( _mm256_permute4x64_epi64(_mm256_castsi128_si256(ireg),(0<<0)+(2<<2)+(1<<4)+(3<<6)), _mm256_setzero_si256() ); + + #define stbir__simdf8_pack_to_16words(out,aa,bb) \ + { \ + stbir__simdf8 af,bf; \ + stbir__simdi8 a,b; \ + af = _mm256_min_ps( aa, STBIR_max_uint16_as_floatX ); \ + bf = _mm256_min_ps( bb, STBIR_max_uint16_as_floatX ); \ + af = _mm256_max_ps( af, _mm256_setzero_ps() ); \ + bf = _mm256_max_ps( bf, _mm256_setzero_ps() ); \ + a = _mm256_cvttps_epi32( af ); \ + b = _mm256_cvttps_epi32( bf ); \ + (out) = _mm256_permute4x64_epi64( _mm256_packus_epi32(a, b), (0<<0)+(2<<2)+(1<<4)+(3<<6) ); \ + } + + #else + + #define stbir__simdi8_expand_u8_to_u32(out0,out1,ireg) \ + { \ + stbir__simdi a,zero = _mm_setzero_si128(); \ + a = _mm_unpacklo_epi8( ireg, zero ); \ + out0 = _mm256_setr_m128i( _mm_unpacklo_epi16( a, zero ), _mm_unpackhi_epi16( a, zero ) ); \ + a = _mm_unpackhi_epi8( ireg, zero ); \ + out1 = _mm256_setr_m128i( _mm_unpacklo_epi16( a, zero ), _mm_unpackhi_epi16( a, zero ) ); \ + } + + #define stbir__simdf8_pack_to_16bytes(out,aa,bb) \ + { \ + stbir__simdi t; \ + stbir__simdf8 af,bf; \ + stbir__simdi8 a,b; \ + af = _mm256_min_ps( aa, STBIR_max_uint8_as_floatX ); \ + bf = _mm256_min_ps( bb, STBIR_max_uint8_as_floatX ); \ + af = _mm256_max_ps( af, _mm256_setzero_ps() ); \ + bf = _mm256_max_ps( bf, _mm256_setzero_ps() ); \ + a = _mm256_cvttps_epi32( af ); \ + b = _mm256_cvttps_epi32( bf ); \ + out = _mm_packs_epi32( _mm256_castsi256_si128(a), _mm256_extractf128_si256( a, 1 ) ); \ + out = _mm_packus_epi16( out, out ); \ + t = _mm_packs_epi32( _mm256_castsi256_si128(b), _mm256_extractf128_si256( b, 1 ) ); \ + t = _mm_packus_epi16( t, t ); \ + out = _mm_castps_si128( _mm_shuffle_ps( _mm_castsi128_ps(out), _mm_castsi128_ps(t), (0<<0)+(1<<2)+(0<<4)+(1<<6) ) ); \ + } + + #define stbir__simdi8_expand_u16_to_u32(out,ireg) \ + { \ + stbir__simdi a,b,zero = _mm_setzero_si128(); \ + a = _mm_unpacklo_epi16( ireg, zero ); \ + b = _mm_unpackhi_epi16( ireg, zero ); \ + out = _mm256_insertf128_si256( _mm256_castsi128_si256( a ), b, 1 ); \ + } + + #define stbir__simdf8_pack_to_16words(out,aa,bb) \ + { \ + stbir__simdi t0,t1; \ + stbir__simdf8 af,bf; \ + stbir__simdi8 a,b; \ + af = _mm256_min_ps( aa, STBIR_max_uint16_as_floatX ); \ + bf = _mm256_min_ps( bb, STBIR_max_uint16_as_floatX ); \ + af = _mm256_max_ps( af, _mm256_setzero_ps() ); \ + bf = _mm256_max_ps( bf, _mm256_setzero_ps() ); \ + a = _mm256_cvttps_epi32( af ); \ + b = _mm256_cvttps_epi32( bf ); \ + t0 = _mm_packus_epi32( _mm256_castsi256_si128(a), _mm256_extractf128_si256( a, 1 ) ); \ + t1 = _mm_packus_epi32( _mm256_castsi256_si128(b), _mm256_extractf128_si256( b, 1 ) ); \ + out = _mm256_setr_m128i( t0, t1 ); \ + } + + #endif + + static __m256i stbir_00001111 = { STBIR__CONST_4d_32i( 0, 0, 0, 0 ), STBIR__CONST_4d_32i( 1, 1, 1, 1 ) }; + #define stbir__simdf8_0123to00001111( out, in ) (out) = _mm256_permutevar_ps ( in, stbir_00001111 ) + + static __m256i stbir_22223333 = { STBIR__CONST_4d_32i( 2, 2, 2, 2 ), STBIR__CONST_4d_32i( 3, 3, 3, 3 ) }; + #define stbir__simdf8_0123to22223333( out, in ) (out) = _mm256_permutevar_ps ( in, stbir_22223333 ) + + #define stbir__simdf8_0123to2222( out, in ) (out) = stbir__simdf_swiz(_mm256_castps256_ps128(in), 2,2,2,2 ) + + #define stbir__simdf8_load4b( out, ptr ) (out) = _mm256_broadcast_ps( (__m128 const *)(ptr) ) + + static __m256i stbir_00112233 = { STBIR__CONST_4d_32i( 0, 0, 1, 1 ), STBIR__CONST_4d_32i( 2, 2, 3, 3 ) }; + #define stbir__simdf8_0123to00112233( out, in ) (out) = _mm256_permutevar_ps ( in, stbir_00112233 ) + #define stbir__simdf8_add4( out, a8, b ) (out) = _mm256_add_ps( a8, _mm256_castps128_ps256( b ) ) + + static __m256i stbir_load6 = { STBIR__CONST_4_32i( 0x80000000 ), STBIR__CONST_4d_32i( 0x80000000, 0x80000000, 0, 0 ) }; + #define stbir__simdf8_load6z( out, ptr ) (out) = _mm256_maskload_ps( ptr, stbir_load6 ) + + #define stbir__simdf8_0123to00000000( out, in ) (out) = _mm256_shuffle_ps ( in, in, (0<<0)+(0<<2)+(0<<4)+(0<<6) ) + #define stbir__simdf8_0123to11111111( out, in ) (out) = _mm256_shuffle_ps ( in, in, (1<<0)+(1<<2)+(1<<4)+(1<<6) ) + #define stbir__simdf8_0123to22222222( out, in ) (out) = _mm256_shuffle_ps ( in, in, (2<<0)+(2<<2)+(2<<4)+(2<<6) ) + #define stbir__simdf8_0123to33333333( out, in ) (out) = _mm256_shuffle_ps ( in, in, (3<<0)+(3<<2)+(3<<4)+(3<<6) ) + #define stbir__simdf8_0123to21032103( out, in ) (out) = _mm256_shuffle_ps ( in, in, (2<<0)+(1<<2)+(0<<4)+(3<<6) ) + #define stbir__simdf8_0123to32103210( out, in ) (out) = _mm256_shuffle_ps ( in, in, (3<<0)+(2<<2)+(1<<4)+(0<<6) ) + #define stbir__simdf8_0123to12301230( out, in ) (out) = _mm256_shuffle_ps ( in, in, (1<<0)+(2<<2)+(3<<4)+(0<<6) ) + #define stbir__simdf8_0123to10321032( out, in ) (out) = _mm256_shuffle_ps ( in, in, (1<<0)+(0<<2)+(3<<4)+(2<<6) ) + #define stbir__simdf8_0123to30123012( out, in ) (out) = _mm256_shuffle_ps ( in, in, (3<<0)+(0<<2)+(1<<4)+(2<<6) ) + + #define stbir__simdf8_0123to11331133( out, in ) (out) = _mm256_shuffle_ps ( in, in, (1<<0)+(1<<2)+(3<<4)+(3<<6) ) + #define stbir__simdf8_0123to00220022( out, in ) (out) = _mm256_shuffle_ps ( in, in, (0<<0)+(0<<2)+(2<<4)+(2<<6) ) + + #define stbir__simdf8_aaa1( out, alp, ones ) (out) = _mm256_blend_ps( alp, ones, (1<<0)+(1<<1)+(1<<2)+(0<<3)+(1<<4)+(1<<5)+(1<<6)+(0<<7)); (out)=_mm256_shuffle_ps( out,out, (3<<0) + (3<<2) + (3<<4) + (0<<6) ) + #define stbir__simdf8_1aaa( out, alp, ones ) (out) = _mm256_blend_ps( alp, ones, (0<<0)+(1<<1)+(1<<2)+(1<<3)+(0<<4)+(1<<5)+(1<<6)+(1<<7)); (out)=_mm256_shuffle_ps( out,out, (1<<0) + (0<<2) + (0<<4) + (0<<6) ) + #define stbir__simdf8_a1a1( out, alp, ones) (out) = _mm256_blend_ps( alp, ones, (1<<0)+(0<<1)+(1<<2)+(0<<3)+(1<<4)+(0<<5)+(1<<6)+(0<<7)); (out)=_mm256_shuffle_ps( out,out, (1<<0) + (0<<2) + (3<<4) + (2<<6) ) + #define stbir__simdf8_1a1a( out, alp, ones) (out) = _mm256_blend_ps( alp, ones, (0<<0)+(1<<1)+(0<<2)+(1<<3)+(0<<4)+(1<<5)+(0<<6)+(1<<7)); (out)=_mm256_shuffle_ps( out,out, (1<<0) + (0<<2) + (3<<4) + (2<<6) ) + + #define stbir__simdf8_zero( reg ) (reg) = _mm256_setzero_ps() + + #ifdef STBIR_USE_FMA // not on by default to maintain bit identical simd to non-simd + #define stbir__simdf8_madd( out, add, mul1, mul2 ) (out) = _mm256_fmadd_ps( mul1, mul2, add ) + #define stbir__simdf8_madd_mem( out, add, mul, ptr ) (out) = _mm256_fmadd_ps( mul, _mm256_loadu_ps( (float const*)(ptr) ), add ) + #define stbir__simdf8_madd_mem4( out, add, mul, ptr )(out) = _mm256_fmadd_ps( _mm256_setr_m128( mul, _mm_setzero_ps() ), _mm256_setr_m128( _mm_loadu_ps( (float const*)(ptr) ), _mm_setzero_ps() ), add ) + #else + #define stbir__simdf8_madd( out, add, mul1, mul2 ) (out) = _mm256_add_ps( add, _mm256_mul_ps( mul1, mul2 ) ) + #define stbir__simdf8_madd_mem( out, add, mul, ptr ) (out) = _mm256_add_ps( add, _mm256_mul_ps( mul, _mm256_loadu_ps( (float const*)(ptr) ) ) ) + #define stbir__simdf8_madd_mem4( out, add, mul, ptr ) (out) = _mm256_add_ps( add, _mm256_setr_m128( _mm_mul_ps( mul, _mm_loadu_ps( (float const*)(ptr) ) ), _mm_setzero_ps() ) ) + #endif + #define stbir__if_simdf8_cast_to_simdf4( val ) _mm256_castps256_ps128( val ) + + #endif + + #ifdef STBIR_FLOORF + #undef STBIR_FLOORF + #endif + #define STBIR_FLOORF stbir_simd_floorf + static stbir__inline float stbir_simd_floorf(float x) // martins floorf + { + #if defined(STBIR_AVX) || defined(__SSE4_1__) || defined(STBIR_SSE41) + __m128 t = _mm_set_ss(x); + return _mm_cvtss_f32( _mm_floor_ss(t, t) ); + #else + __m128 f = _mm_set_ss(x); + __m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(f)); + __m128 r = _mm_add_ss(t, _mm_and_ps(_mm_cmplt_ss(f, t), _mm_set_ss(-1.0f))); + return _mm_cvtss_f32(r); + #endif + } + + #ifdef STBIR_CEILF + #undef STBIR_CEILF + #endif + #define STBIR_CEILF stbir_simd_ceilf + static stbir__inline float stbir_simd_ceilf(float x) // martins ceilf + { + #if defined(STBIR_AVX) || defined(__SSE4_1__) || defined(STBIR_SSE41) + __m128 t = _mm_set_ss(x); + return _mm_cvtss_f32( _mm_ceil_ss(t, t) ); + #else + __m128 f = _mm_set_ss(x); + __m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(f)); + __m128 r = _mm_add_ss(t, _mm_and_ps(_mm_cmplt_ss(t, f), _mm_set_ss(1.0f))); + return _mm_cvtss_f32(r); + #endif + } + +#elif defined(STBIR_NEON) + + #include + + #define stbir__simdf float32x4_t + #define stbir__simdi uint32x4_t + + #define stbir_simdi_castf( reg ) vreinterpretq_u32_f32(reg) + #define stbir_simdf_casti( reg ) vreinterpretq_f32_u32(reg) + + #define stbir__simdf_load( reg, ptr ) (reg) = vld1q_f32( (float const*)(ptr) ) + #define stbir__simdi_load( reg, ptr ) (reg) = vld1q_u32( (uint32_t const*)(ptr) ) + #define stbir__simdf_load1( out, ptr ) (out) = vld1q_dup_f32( (float const*)(ptr) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdi_load1( out, ptr ) (out) = vld1q_dup_u32( (uint32_t const*)(ptr) ) + #define stbir__simdf_load1z( out, ptr ) (out) = vld1q_lane_f32( (float const*)(ptr), vdupq_n_f32(0), 0 ) // top values must be zero + #define stbir__simdf_frep4( fvar ) vdupq_n_f32( fvar ) + #define stbir__simdf_load1frep4( out, fvar ) (out) = vdupq_n_f32( fvar ) + #define stbir__simdf_load2( out, ptr ) (out) = vcombine_f32( vld1_f32( (float const*)(ptr) ), vcreate_f32(0) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdf_load2z( out, ptr ) (out) = vcombine_f32( vld1_f32( (float const*)(ptr) ), vcreate_f32(0) ) // top values must be zero + #define stbir__simdf_load2hmerge( out, reg, ptr ) (out) = vcombine_f32( vget_low_f32(reg), vld1_f32( (float const*)(ptr) ) ) + + #define stbir__simdf_zeroP() vdupq_n_f32(0) + #define stbir__simdf_zero( reg ) (reg) = vdupq_n_f32(0) + + #define stbir__simdf_store( ptr, reg ) vst1q_f32( (float*)(ptr), reg ) + #define stbir__simdf_store1( ptr, reg ) vst1q_lane_f32( (float*)(ptr), reg, 0) + #define stbir__simdf_store2( ptr, reg ) vst1_f32( (float*)(ptr), vget_low_f32(reg) ) + #define stbir__simdf_store2h( ptr, reg ) vst1_f32( (float*)(ptr), vget_high_f32(reg) ) + + #define stbir__simdi_store( ptr, reg ) vst1q_u32( (uint32_t*)(ptr), reg ) + #define stbir__simdi_store1( ptr, reg ) vst1q_lane_u32( (uint32_t*)(ptr), reg, 0 ) + #define stbir__simdi_store2( ptr, reg ) vst1_u32( (uint32_t*)(ptr), vget_low_u32(reg) ) + + #define stbir__prefetch( ptr ) + + #define stbir__simdi_expand_u8_to_u32(out0,out1,out2,out3,ireg) \ + { \ + uint16x8_t l = vmovl_u8( vget_low_u8 ( vreinterpretq_u8_u32(ireg) ) ); \ + uint16x8_t h = vmovl_u8( vget_high_u8( vreinterpretq_u8_u32(ireg) ) ); \ + out0 = vmovl_u16( vget_low_u16 ( l ) ); \ + out1 = vmovl_u16( vget_high_u16( l ) ); \ + out2 = vmovl_u16( vget_low_u16 ( h ) ); \ + out3 = vmovl_u16( vget_high_u16( h ) ); \ + } + + #define stbir__simdi_expand_u8_to_1u32(out,ireg) \ + { \ + uint16x8_t tmp = vmovl_u8( vget_low_u8( vreinterpretq_u8_u32(ireg) ) ); \ + out = vmovl_u16( vget_low_u16( tmp ) ); \ + } + + #define stbir__simdi_expand_u16_to_u32(out0,out1,ireg) \ + { \ + uint16x8_t tmp = vreinterpretq_u16_u32(ireg); \ + out0 = vmovl_u16( vget_low_u16 ( tmp ) ); \ + out1 = vmovl_u16( vget_high_u16( tmp ) ); \ + } + + #define stbir__simdf_convert_float_to_i32( i, f ) (i) = vreinterpretq_u32_s32( vcvtq_s32_f32(f) ) + #define stbir__simdf_convert_float_to_int( f ) vgetq_lane_s32(vcvtq_s32_f32(f), 0) + #define stbir__simdi_to_int( i ) (int)vgetq_lane_u32(i, 0) + #define stbir__simdf_convert_float_to_uint8( f ) ((unsigned char)vgetq_lane_s32(vcvtq_s32_f32(vmaxq_f32(vminq_f32(f,STBIR__CONSTF(STBIR_max_uint8_as_float)),vdupq_n_f32(0))), 0)) + #define stbir__simdf_convert_float_to_short( f ) ((unsigned short)vgetq_lane_s32(vcvtq_s32_f32(vmaxq_f32(vminq_f32(f,STBIR__CONSTF(STBIR_max_uint16_as_float)),vdupq_n_f32(0))), 0)) + #define stbir__simdi_convert_i32_to_float(out, ireg) (out) = vcvtq_f32_s32( vreinterpretq_s32_u32(ireg) ) + #define stbir__simdf_add( out, reg0, reg1 ) (out) = vaddq_f32( reg0, reg1 ) + #define stbir__simdf_mult( out, reg0, reg1 ) (out) = vmulq_f32( reg0, reg1 ) + #define stbir__simdf_mult_mem( out, reg, ptr ) (out) = vmulq_f32( reg, vld1q_f32( (float const*)(ptr) ) ) + #define stbir__simdf_mult1_mem( out, reg, ptr ) (out) = vmulq_f32( reg, vld1q_dup_f32( (float const*)(ptr) ) ) + #define stbir__simdf_add_mem( out, reg, ptr ) (out) = vaddq_f32( reg, vld1q_f32( (float const*)(ptr) ) ) + #define stbir__simdf_add1_mem( out, reg, ptr ) (out) = vaddq_f32( reg, vld1q_dup_f32( (float const*)(ptr) ) ) + + #ifdef STBIR_USE_FMA // not on by default to maintain bit identical simd to non-simd (and also x64 no madd to arm madd) + #define stbir__simdf_madd( out, add, mul1, mul2 ) (out) = vfmaq_f32( add, mul1, mul2 ) + #define stbir__simdf_madd1( out, add, mul1, mul2 ) (out) = vfmaq_f32( add, mul1, mul2 ) + #define stbir__simdf_madd_mem( out, add, mul, ptr ) (out) = vfmaq_f32( add, mul, vld1q_f32( (float const*)(ptr) ) ) + #define stbir__simdf_madd1_mem( out, add, mul, ptr ) (out) = vfmaq_f32( add, mul, vld1q_dup_f32( (float const*)(ptr) ) ) + #else + #define stbir__simdf_madd( out, add, mul1, mul2 ) (out) = vaddq_f32( add, vmulq_f32( mul1, mul2 ) ) + #define stbir__simdf_madd1( out, add, mul1, mul2 ) (out) = vaddq_f32( add, vmulq_f32( mul1, mul2 ) ) + #define stbir__simdf_madd_mem( out, add, mul, ptr ) (out) = vaddq_f32( add, vmulq_f32( mul, vld1q_f32( (float const*)(ptr) ) ) ) + #define stbir__simdf_madd1_mem( out, add, mul, ptr ) (out) = vaddq_f32( add, vmulq_f32( mul, vld1q_dup_f32( (float const*)(ptr) ) ) ) + #endif + + #define stbir__simdf_add1( out, reg0, reg1 ) (out) = vaddq_f32( reg0, reg1 ) + #define stbir__simdf_mult1( out, reg0, reg1 ) (out) = vmulq_f32( reg0, reg1 ) + + #define stbir__simdf_and( out, reg0, reg1 ) (out) = vreinterpretq_f32_u32( vandq_u32( vreinterpretq_u32_f32(reg0), vreinterpretq_u32_f32(reg1) ) ) + #define stbir__simdf_or( out, reg0, reg1 ) (out) = vreinterpretq_f32_u32( vorrq_u32( vreinterpretq_u32_f32(reg0), vreinterpretq_u32_f32(reg1) ) ) + + #define stbir__simdf_min( out, reg0, reg1 ) (out) = vminq_f32( reg0, reg1 ) + #define stbir__simdf_max( out, reg0, reg1 ) (out) = vmaxq_f32( reg0, reg1 ) + #define stbir__simdf_min1( out, reg0, reg1 ) (out) = vminq_f32( reg0, reg1 ) + #define stbir__simdf_max1( out, reg0, reg1 ) (out) = vmaxq_f32( reg0, reg1 ) + + #define stbir__simdf_0123ABCDto3ABx( out, reg0, reg1 ) (out) = vextq_f32( reg0, reg1, 3 ) + #define stbir__simdf_0123ABCDto23Ax( out, reg0, reg1 ) (out) = vextq_f32( reg0, reg1, 2 ) + + #define stbir__simdf_a1a1( out, alp, ones ) (out) = vzipq_f32(vuzpq_f32(alp, alp).val[1], ones).val[0] + #define stbir__simdf_1a1a( out, alp, ones ) (out) = vzipq_f32(ones, vuzpq_f32(alp, alp).val[0]).val[0] + + #if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) + + #define stbir__simdf_aaa1( out, alp, ones ) (out) = vcopyq_laneq_f32(vdupq_n_f32(vgetq_lane_f32(alp, 3)), 3, ones, 3) + #define stbir__simdf_1aaa( out, alp, ones ) (out) = vcopyq_laneq_f32(vdupq_n_f32(vgetq_lane_f32(alp, 0)), 0, ones, 0) + + #if defined( _MSC_VER ) && !defined(__clang__) + #define stbir_make16(a,b,c,d) vcombine_u8( \ + vcreate_u8( (4*a+0) | ((4*a+1)<<8) | ((4*a+2)<<16) | ((4*a+3)<<24) | \ + ((stbir_uint64)(4*b+0)<<32) | ((stbir_uint64)(4*b+1)<<40) | ((stbir_uint64)(4*b+2)<<48) | ((stbir_uint64)(4*b+3)<<56)), \ + vcreate_u8( (4*c+0) | ((4*c+1)<<8) | ((4*c+2)<<16) | ((4*c+3)<<24) | \ + ((stbir_uint64)(4*d+0)<<32) | ((stbir_uint64)(4*d+1)<<40) | ((stbir_uint64)(4*d+2)<<48) | ((stbir_uint64)(4*d+3)<<56) ) ) + + static stbir__inline uint8x16x2_t stbir_make16x2(float32x4_t rega,float32x4_t regb) + { + uint8x16x2_t r = { vreinterpretq_u8_f32(rega), vreinterpretq_u8_f32(regb) }; + return r; + } + #else + #define stbir_make16(a,b,c,d) (uint8x16_t){4*a+0,4*a+1,4*a+2,4*a+3,4*b+0,4*b+1,4*b+2,4*b+3,4*c+0,4*c+1,4*c+2,4*c+3,4*d+0,4*d+1,4*d+2,4*d+3} + #define stbir_make16x2(a,b) (uint8x16x2_t){{vreinterpretq_u8_f32(a),vreinterpretq_u8_f32(b)}} + #endif + + #define stbir__simdf_swiz( reg, one, two, three, four ) vreinterpretq_f32_u8( vqtbl1q_u8( vreinterpretq_u8_f32(reg), stbir_make16(one, two, three, four) ) ) + #define stbir__simdf_swiz2( rega, regb, one, two, three, four ) vreinterpretq_f32_u8( vqtbl2q_u8( stbir_make16x2(rega,regb), stbir_make16(one, two, three, four) ) ) + + #define stbir__simdi_16madd( out, reg0, reg1 ) \ + { \ + int16x8_t r0 = vreinterpretq_s16_u32(reg0); \ + int16x8_t r1 = vreinterpretq_s16_u32(reg1); \ + int32x4_t tmp0 = vmull_s16( vget_low_s16(r0), vget_low_s16(r1) ); \ + int32x4_t tmp1 = vmull_s16( vget_high_s16(r0), vget_high_s16(r1) ); \ + (out) = vreinterpretq_u32_s32( vpaddq_s32(tmp0, tmp1) ); \ + } + + #else + + #define stbir__simdf_aaa1( out, alp, ones ) (out) = vsetq_lane_f32(1.0f, vdupq_n_f32(vgetq_lane_f32(alp, 3)), 3) + #define stbir__simdf_1aaa( out, alp, ones ) (out) = vsetq_lane_f32(1.0f, vdupq_n_f32(vgetq_lane_f32(alp, 0)), 0) + + #if defined( _MSC_VER ) && !defined(__clang__) + static stbir__inline uint8x8x2_t stbir_make8x2(float32x4_t reg) + { + uint8x8x2_t r = { { vget_low_u8(vreinterpretq_u8_f32(reg)), vget_high_u8(vreinterpretq_u8_f32(reg)) } }; + return r; + } + #define stbir_make8(a,b) vcreate_u8( \ + (4*a+0) | ((4*a+1)<<8) | ((4*a+2)<<16) | ((4*a+3)<<24) | \ + ((stbir_uint64)(4*b+0)<<32) | ((stbir_uint64)(4*b+1)<<40) | ((stbir_uint64)(4*b+2)<<48) | ((stbir_uint64)(4*b+3)<<56) ) + #else + #define stbir_make8x2(reg) (uint8x8x2_t){ { vget_low_u8(vreinterpretq_u8_f32(reg)), vget_high_u8(vreinterpretq_u8_f32(reg)) } } + #define stbir_make8(a,b) (uint8x8_t){4*a+0,4*a+1,4*a+2,4*a+3,4*b+0,4*b+1,4*b+2,4*b+3} + #endif + + #define stbir__simdf_swiz( reg, one, two, three, four ) vreinterpretq_f32_u8( vcombine_u8( \ + vtbl2_u8( stbir_make8x2( reg ), stbir_make8( one, two ) ), \ + vtbl2_u8( stbir_make8x2( reg ), stbir_make8( three, four ) ) ) ) + + #define stbir__simdi_16madd( out, reg0, reg1 ) \ + { \ + int16x8_t r0 = vreinterpretq_s16_u32(reg0); \ + int16x8_t r1 = vreinterpretq_s16_u32(reg1); \ + int32x4_t tmp0 = vmull_s16( vget_low_s16(r0), vget_low_s16(r1) ); \ + int32x4_t tmp1 = vmull_s16( vget_high_s16(r0), vget_high_s16(r1) ); \ + int32x2_t out0 = vpadd_s32( vget_low_s32(tmp0), vget_high_s32(tmp0) ); \ + int32x2_t out1 = vpadd_s32( vget_low_s32(tmp1), vget_high_s32(tmp1) ); \ + (out) = vreinterpretq_u32_s32( vcombine_s32(out0, out1) ); \ + } + + #endif + + #define stbir__simdi_and( out, reg0, reg1 ) (out) = vandq_u32( reg0, reg1 ) + #define stbir__simdi_or( out, reg0, reg1 ) (out) = vorrq_u32( reg0, reg1 ) + + #define stbir__simdf_pack_to_8bytes(out,aa,bb) \ + { \ + float32x4_t af = vmaxq_f32( vminq_f32(aa,STBIR__CONSTF(STBIR_max_uint8_as_float) ), vdupq_n_f32(0) ); \ + float32x4_t bf = vmaxq_f32( vminq_f32(bb,STBIR__CONSTF(STBIR_max_uint8_as_float) ), vdupq_n_f32(0) ); \ + int16x4_t ai = vqmovn_s32( vcvtq_s32_f32( af ) ); \ + int16x4_t bi = vqmovn_s32( vcvtq_s32_f32( bf ) ); \ + uint8x8_t out8 = vqmovun_s16( vcombine_s16(ai, bi) ); \ + out = vreinterpretq_u32_u8( vcombine_u8(out8, out8) ); \ + } + + #define stbir__simdf_pack_to_8words(out,aa,bb) \ + { \ + float32x4_t af = vmaxq_f32( vminq_f32(aa,STBIR__CONSTF(STBIR_max_uint16_as_float) ), vdupq_n_f32(0) ); \ + float32x4_t bf = vmaxq_f32( vminq_f32(bb,STBIR__CONSTF(STBIR_max_uint16_as_float) ), vdupq_n_f32(0) ); \ + int32x4_t ai = vcvtq_s32_f32( af ); \ + int32x4_t bi = vcvtq_s32_f32( bf ); \ + out = vreinterpretq_u32_u16( vcombine_u16(vqmovun_s32(ai), vqmovun_s32(bi)) ); \ + } + + #define stbir__interleave_pack_and_store_16_u8( ptr, r0, r1, r2, r3 ) \ + { \ + int16x4x2_t tmp0 = vzip_s16( vqmovn_s32(vreinterpretq_s32_u32(r0)), vqmovn_s32(vreinterpretq_s32_u32(r2)) ); \ + int16x4x2_t tmp1 = vzip_s16( vqmovn_s32(vreinterpretq_s32_u32(r1)), vqmovn_s32(vreinterpretq_s32_u32(r3)) ); \ + uint8x8x2_t out = \ + { { \ + vqmovun_s16( vcombine_s16(tmp0.val[0], tmp0.val[1]) ), \ + vqmovun_s16( vcombine_s16(tmp1.val[0], tmp1.val[1]) ), \ + } }; \ + vst2_u8(ptr, out); \ + } + + #define stbir__simdf_load4_transposed( o0, o1, o2, o3, ptr ) \ + { \ + float32x4x4_t tmp = vld4q_f32(ptr); \ + o0 = tmp.val[0]; \ + o1 = tmp.val[1]; \ + o2 = tmp.val[2]; \ + o3 = tmp.val[3]; \ + } + + #define stbir__simdi_32shr( out, reg, imm ) out = vshrq_n_u32( reg, imm ) + + #if defined( _MSC_VER ) && !defined(__clang__) + #define STBIR__SIMDF_CONST(var, x) __declspec(align(8)) float var[] = { x, x, x, x } + #define STBIR__SIMDI_CONST(var, x) __declspec(align(8)) uint32_t var[] = { x, x, x, x } + #define STBIR__CONSTF(var) (*(const float32x4_t*)var) + #define STBIR__CONSTI(var) (*(const uint32x4_t*)var) + #else + #define STBIR__SIMDF_CONST(var, x) stbir__simdf var = { x, x, x, x } + #define STBIR__SIMDI_CONST(var, x) stbir__simdi var = { x, x, x, x } + #define STBIR__CONSTF(var) (var) + #define STBIR__CONSTI(var) (var) + #endif + + #ifdef STBIR_FLOORF + #undef STBIR_FLOORF + #endif + #define STBIR_FLOORF stbir_simd_floorf + static stbir__inline float stbir_simd_floorf(float x) + { + #if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) + return vget_lane_f32( vrndm_f32( vdup_n_f32(x) ), 0); + #else + float32x2_t f = vdup_n_f32(x); + float32x2_t t = vcvt_f32_s32(vcvt_s32_f32(f)); + uint32x2_t a = vclt_f32(f, t); + uint32x2_t b = vreinterpret_u32_f32(vdup_n_f32(-1.0f)); + float32x2_t r = vadd_f32(t, vreinterpret_f32_u32(vand_u32(a, b))); + return vget_lane_f32(r, 0); + #endif + } + + #ifdef STBIR_CEILF + #undef STBIR_CEILF + #endif + #define STBIR_CEILF stbir_simd_ceilf + static stbir__inline float stbir_simd_ceilf(float x) + { + #if defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) + return vget_lane_f32( vrndp_f32( vdup_n_f32(x) ), 0); + #else + float32x2_t f = vdup_n_f32(x); + float32x2_t t = vcvt_f32_s32(vcvt_s32_f32(f)); + uint32x2_t a = vclt_f32(t, f); + uint32x2_t b = vreinterpret_u32_f32(vdup_n_f32(1.0f)); + float32x2_t r = vadd_f32(t, vreinterpret_f32_u32(vand_u32(a, b))); + return vget_lane_f32(r, 0); + #endif + } + + #define STBIR_SIMD + +#elif defined(STBIR_WASM) + + #include + + #define stbir__simdf v128_t + #define stbir__simdi v128_t + + #define stbir_simdi_castf( reg ) (reg) + #define stbir_simdf_casti( reg ) (reg) + + #define stbir__simdf_load( reg, ptr ) (reg) = wasm_v128_load( (void const*)(ptr) ) + #define stbir__simdi_load( reg, ptr ) (reg) = wasm_v128_load( (void const*)(ptr) ) + #define stbir__simdf_load1( out, ptr ) (out) = wasm_v128_load32_splat( (void const*)(ptr) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdi_load1( out, ptr ) (out) = wasm_v128_load32_splat( (void const*)(ptr) ) + #define stbir__simdf_load1z( out, ptr ) (out) = wasm_v128_load32_zero( (void const*)(ptr) ) // top values must be zero + #define stbir__simdf_frep4( fvar ) wasm_f32x4_splat( fvar ) + #define stbir__simdf_load1frep4( out, fvar ) (out) = wasm_f32x4_splat( fvar ) + #define stbir__simdf_load2( out, ptr ) (out) = wasm_v128_load64_splat( (void const*)(ptr) ) // top values can be random (not denormal or nan for perf) + #define stbir__simdf_load2z( out, ptr ) (out) = wasm_v128_load64_zero( (void const*)(ptr) ) // top values must be zero + #define stbir__simdf_load2hmerge( out, reg, ptr ) (out) = wasm_v128_load64_lane( (void const*)(ptr), reg, 1 ) + + #define stbir__simdf_zeroP() wasm_f32x4_const_splat(0) + #define stbir__simdf_zero( reg ) (reg) = wasm_f32x4_const_splat(0) + + #define stbir__simdf_store( ptr, reg ) wasm_v128_store( (void*)(ptr), reg ) + #define stbir__simdf_store1( ptr, reg ) wasm_v128_store32_lane( (void*)(ptr), reg, 0 ) + #define stbir__simdf_store2( ptr, reg ) wasm_v128_store64_lane( (void*)(ptr), reg, 0 ) + #define stbir__simdf_store2h( ptr, reg ) wasm_v128_store64_lane( (void*)(ptr), reg, 1 ) + + #define stbir__simdi_store( ptr, reg ) wasm_v128_store( (void*)(ptr), reg ) + #define stbir__simdi_store1( ptr, reg ) wasm_v128_store32_lane( (void*)(ptr), reg, 0 ) + #define stbir__simdi_store2( ptr, reg ) wasm_v128_store64_lane( (void*)(ptr), reg, 0 ) + + #define stbir__prefetch( ptr ) + + #define stbir__simdi_expand_u8_to_u32(out0,out1,out2,out3,ireg) \ + { \ + v128_t l = wasm_u16x8_extend_low_u8x16 ( ireg ); \ + v128_t h = wasm_u16x8_extend_high_u8x16( ireg ); \ + out0 = wasm_u32x4_extend_low_u16x8 ( l ); \ + out1 = wasm_u32x4_extend_high_u16x8( l ); \ + out2 = wasm_u32x4_extend_low_u16x8 ( h ); \ + out3 = wasm_u32x4_extend_high_u16x8( h ); \ + } + + #define stbir__simdi_expand_u8_to_1u32(out,ireg) \ + { \ + v128_t tmp = wasm_u16x8_extend_low_u8x16(ireg); \ + out = wasm_u32x4_extend_low_u16x8(tmp); \ + } + + #define stbir__simdi_expand_u16_to_u32(out0,out1,ireg) \ + { \ + out0 = wasm_u32x4_extend_low_u16x8 ( ireg ); \ + out1 = wasm_u32x4_extend_high_u16x8( ireg ); \ + } + + #define stbir__simdf_convert_float_to_i32( i, f ) (i) = wasm_i32x4_trunc_sat_f32x4(f) + #define stbir__simdf_convert_float_to_int( f ) wasm_i32x4_extract_lane(wasm_i32x4_trunc_sat_f32x4(f), 0) + #define stbir__simdi_to_int( i ) wasm_i32x4_extract_lane(i, 0) + #define stbir__simdf_convert_float_to_uint8( f ) ((unsigned char)wasm_i32x4_extract_lane(wasm_i32x4_trunc_sat_f32x4(wasm_f32x4_max(wasm_f32x4_min(f,STBIR_max_uint8_as_float),wasm_f32x4_const_splat(0))), 0)) + #define stbir__simdf_convert_float_to_short( f ) ((unsigned short)wasm_i32x4_extract_lane(wasm_i32x4_trunc_sat_f32x4(wasm_f32x4_max(wasm_f32x4_min(f,STBIR_max_uint16_as_float),wasm_f32x4_const_splat(0))), 0)) + #define stbir__simdi_convert_i32_to_float(out, ireg) (out) = wasm_f32x4_convert_i32x4(ireg) + #define stbir__simdf_add( out, reg0, reg1 ) (out) = wasm_f32x4_add( reg0, reg1 ) + #define stbir__simdf_mult( out, reg0, reg1 ) (out) = wasm_f32x4_mul( reg0, reg1 ) + #define stbir__simdf_mult_mem( out, reg, ptr ) (out) = wasm_f32x4_mul( reg, wasm_v128_load( (void const*)(ptr) ) ) + #define stbir__simdf_mult1_mem( out, reg, ptr ) (out) = wasm_f32x4_mul( reg, wasm_v128_load32_splat( (void const*)(ptr) ) ) + #define stbir__simdf_add_mem( out, reg, ptr ) (out) = wasm_f32x4_add( reg, wasm_v128_load( (void const*)(ptr) ) ) + #define stbir__simdf_add1_mem( out, reg, ptr ) (out) = wasm_f32x4_add( reg, wasm_v128_load32_splat( (void const*)(ptr) ) ) + + #define stbir__simdf_madd( out, add, mul1, mul2 ) (out) = wasm_f32x4_add( add, wasm_f32x4_mul( mul1, mul2 ) ) + #define stbir__simdf_madd1( out, add, mul1, mul2 ) (out) = wasm_f32x4_add( add, wasm_f32x4_mul( mul1, mul2 ) ) + #define stbir__simdf_madd_mem( out, add, mul, ptr ) (out) = wasm_f32x4_add( add, wasm_f32x4_mul( mul, wasm_v128_load( (void const*)(ptr) ) ) ) + #define stbir__simdf_madd1_mem( out, add, mul, ptr ) (out) = wasm_f32x4_add( add, wasm_f32x4_mul( mul, wasm_v128_load32_splat( (void const*)(ptr) ) ) ) + + #define stbir__simdf_add1( out, reg0, reg1 ) (out) = wasm_f32x4_add( reg0, reg1 ) + #define stbir__simdf_mult1( out, reg0, reg1 ) (out) = wasm_f32x4_mul( reg0, reg1 ) + + #define stbir__simdf_and( out, reg0, reg1 ) (out) = wasm_v128_and( reg0, reg1 ) + #define stbir__simdf_or( out, reg0, reg1 ) (out) = wasm_v128_or( reg0, reg1 ) + + #define stbir__simdf_min( out, reg0, reg1 ) (out) = wasm_f32x4_min( reg0, reg1 ) + #define stbir__simdf_max( out, reg0, reg1 ) (out) = wasm_f32x4_max( reg0, reg1 ) + #define stbir__simdf_min1( out, reg0, reg1 ) (out) = wasm_f32x4_min( reg0, reg1 ) + #define stbir__simdf_max1( out, reg0, reg1 ) (out) = wasm_f32x4_max( reg0, reg1 ) + + #define stbir__simdf_0123ABCDto3ABx( out, reg0, reg1 ) (out) = wasm_i32x4_shuffle( reg0, reg1, 3, 4, 5, -1 ) + #define stbir__simdf_0123ABCDto23Ax( out, reg0, reg1 ) (out) = wasm_i32x4_shuffle( reg0, reg1, 2, 3, 4, -1 ) + + #define stbir__simdf_aaa1(out,alp,ones) (out) = wasm_i32x4_shuffle(alp, ones, 3, 3, 3, 4) + #define stbir__simdf_1aaa(out,alp,ones) (out) = wasm_i32x4_shuffle(alp, ones, 4, 0, 0, 0) + #define stbir__simdf_a1a1(out,alp,ones) (out) = wasm_i32x4_shuffle(alp, ones, 1, 4, 3, 4) + #define stbir__simdf_1a1a(out,alp,ones) (out) = wasm_i32x4_shuffle(alp, ones, 4, 0, 4, 2) + + #define stbir__simdf_swiz( reg, one, two, three, four ) wasm_i32x4_shuffle(reg, reg, one, two, three, four) + + #define stbir__simdi_and( out, reg0, reg1 ) (out) = wasm_v128_and( reg0, reg1 ) + #define stbir__simdi_or( out, reg0, reg1 ) (out) = wasm_v128_or( reg0, reg1 ) + #define stbir__simdi_16madd( out, reg0, reg1 ) (out) = wasm_i32x4_dot_i16x8( reg0, reg1 ) + + #define stbir__simdf_pack_to_8bytes(out,aa,bb) \ + { \ + v128_t af = wasm_f32x4_max( wasm_f32x4_min(aa, STBIR_max_uint8_as_float), wasm_f32x4_const_splat(0) ); \ + v128_t bf = wasm_f32x4_max( wasm_f32x4_min(bb, STBIR_max_uint8_as_float), wasm_f32x4_const_splat(0) ); \ + v128_t ai = wasm_i32x4_trunc_sat_f32x4( af ); \ + v128_t bi = wasm_i32x4_trunc_sat_f32x4( bf ); \ + v128_t out16 = wasm_i16x8_narrow_i32x4( ai, bi ); \ + out = wasm_u8x16_narrow_i16x8( out16, out16 ); \ + } + + #define stbir__simdf_pack_to_8words(out,aa,bb) \ + { \ + v128_t af = wasm_f32x4_max( wasm_f32x4_min(aa, STBIR_max_uint16_as_float), wasm_f32x4_const_splat(0)); \ + v128_t bf = wasm_f32x4_max( wasm_f32x4_min(bb, STBIR_max_uint16_as_float), wasm_f32x4_const_splat(0)); \ + v128_t ai = wasm_i32x4_trunc_sat_f32x4( af ); \ + v128_t bi = wasm_i32x4_trunc_sat_f32x4( bf ); \ + out = wasm_u16x8_narrow_i32x4( ai, bi ); \ + } + + #define stbir__interleave_pack_and_store_16_u8( ptr, r0, r1, r2, r3 ) \ + { \ + v128_t tmp0 = wasm_i16x8_narrow_i32x4(r0, r1); \ + v128_t tmp1 = wasm_i16x8_narrow_i32x4(r2, r3); \ + v128_t tmp = wasm_u8x16_narrow_i16x8(tmp0, tmp1); \ + tmp = wasm_i8x16_shuffle(tmp, tmp, 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15); \ + wasm_v128_store( (void*)(ptr), tmp); \ + } + + #define stbir__simdf_load4_transposed( o0, o1, o2, o3, ptr ) \ + { \ + v128_t t0 = wasm_v128_load( ptr ); \ + v128_t t1 = wasm_v128_load( ptr+4 ); \ + v128_t t2 = wasm_v128_load( ptr+8 ); \ + v128_t t3 = wasm_v128_load( ptr+12 ); \ + v128_t s0 = wasm_i32x4_shuffle(t0, t1, 0, 4, 2, 6); \ + v128_t s1 = wasm_i32x4_shuffle(t0, t1, 1, 5, 3, 7); \ + v128_t s2 = wasm_i32x4_shuffle(t2, t3, 0, 4, 2, 6); \ + v128_t s3 = wasm_i32x4_shuffle(t2, t3, 1, 5, 3, 7); \ + o0 = wasm_i32x4_shuffle(s0, s2, 0, 1, 4, 5); \ + o1 = wasm_i32x4_shuffle(s1, s3, 0, 1, 4, 5); \ + o2 = wasm_i32x4_shuffle(s0, s2, 2, 3, 6, 7); \ + o3 = wasm_i32x4_shuffle(s1, s3, 2, 3, 6, 7); \ + } + + #define stbir__simdi_32shr( out, reg, imm ) out = wasm_u32x4_shr( reg, imm ) + + typedef float stbir__f32x4 __attribute__((__vector_size__(16), __aligned__(16))); + #define STBIR__SIMDF_CONST(var, x) stbir__simdf var = (v128_t)(stbir__f32x4){ x, x, x, x } + #define STBIR__SIMDI_CONST(var, x) stbir__simdi var = { x, x, x, x } + #define STBIR__CONSTF(var) (var) + #define STBIR__CONSTI(var) (var) + + #ifdef STBIR_FLOORF + #undef STBIR_FLOORF + #endif + #define STBIR_FLOORF stbir_simd_floorf + static stbir__inline float stbir_simd_floorf(float x) + { + return wasm_f32x4_extract_lane( wasm_f32x4_floor( wasm_f32x4_splat(x) ), 0); + } + + #ifdef STBIR_CEILF + #undef STBIR_CEILF + #endif + #define STBIR_CEILF stbir_simd_ceilf + static stbir__inline float stbir_simd_ceilf(float x) + { + return wasm_f32x4_extract_lane( wasm_f32x4_ceil( wasm_f32x4_splat(x) ), 0); + } + + #define STBIR_SIMD + +#endif // SSE2/NEON/WASM + +#endif // NO SIMD + +#ifdef STBIR_SIMD8 + #define stbir__simdfX stbir__simdf8 + #define stbir__simdiX stbir__simdi8 + #define stbir__simdfX_load stbir__simdf8_load + #define stbir__simdiX_load stbir__simdi8_load + #define stbir__simdfX_mult stbir__simdf8_mult + #define stbir__simdfX_add_mem stbir__simdf8_add_mem + #define stbir__simdfX_madd_mem stbir__simdf8_madd_mem + #define stbir__simdfX_store stbir__simdf8_store + #define stbir__simdiX_store stbir__simdi8_store + #define stbir__simdf_frepX stbir__simdf8_frep8 + #define stbir__simdfX_madd stbir__simdf8_madd + #define stbir__simdfX_min stbir__simdf8_min + #define stbir__simdfX_max stbir__simdf8_max + #define stbir__simdfX_aaa1 stbir__simdf8_aaa1 + #define stbir__simdfX_1aaa stbir__simdf8_1aaa + #define stbir__simdfX_a1a1 stbir__simdf8_a1a1 + #define stbir__simdfX_1a1a stbir__simdf8_1a1a + #define stbir__simdfX_convert_float_to_i32 stbir__simdf8_convert_float_to_i32 + #define stbir__simdfX_pack_to_words stbir__simdf8_pack_to_16words + #define stbir__simdfX_zero stbir__simdf8_zero + #define STBIR_onesX STBIR_ones8 + #define STBIR_max_uint8_as_floatX STBIR_max_uint8_as_float8 + #define STBIR_max_uint16_as_floatX STBIR_max_uint16_as_float8 + #define STBIR_simd_point5X STBIR_simd_point58 + #define stbir__simdfX_float_count 8 + #define stbir__simdfX_0123to1230 stbir__simdf8_0123to12301230 + #define stbir__simdfX_0123to2103 stbir__simdf8_0123to21032103 + static const stbir__simdf8 STBIR_max_uint16_as_float_inverted8 = { stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted,stbir__max_uint16_as_float_inverted }; + static const stbir__simdf8 STBIR_max_uint8_as_float_inverted8 = { stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted,stbir__max_uint8_as_float_inverted }; + static const stbir__simdf8 STBIR_ones8 = { 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 }; + static const stbir__simdf8 STBIR_simd_point58 = { 0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5 }; + static const stbir__simdf8 STBIR_max_uint8_as_float8 = { stbir__max_uint8_as_float,stbir__max_uint8_as_float,stbir__max_uint8_as_float,stbir__max_uint8_as_float, stbir__max_uint8_as_float,stbir__max_uint8_as_float,stbir__max_uint8_as_float,stbir__max_uint8_as_float }; + static const stbir__simdf8 STBIR_max_uint16_as_float8 = { stbir__max_uint16_as_float,stbir__max_uint16_as_float,stbir__max_uint16_as_float,stbir__max_uint16_as_float, stbir__max_uint16_as_float,stbir__max_uint16_as_float,stbir__max_uint16_as_float,stbir__max_uint16_as_float }; +#else + #define stbir__simdfX stbir__simdf + #define stbir__simdiX stbir__simdi + #define stbir__simdfX_load stbir__simdf_load + #define stbir__simdiX_load stbir__simdi_load + #define stbir__simdfX_mult stbir__simdf_mult + #define stbir__simdfX_add_mem stbir__simdf_add_mem + #define stbir__simdfX_madd_mem stbir__simdf_madd_mem + #define stbir__simdfX_store stbir__simdf_store + #define stbir__simdiX_store stbir__simdi_store + #define stbir__simdf_frepX stbir__simdf_frep4 + #define stbir__simdfX_madd stbir__simdf_madd + #define stbir__simdfX_min stbir__simdf_min + #define stbir__simdfX_max stbir__simdf_max + #define stbir__simdfX_aaa1 stbir__simdf_aaa1 + #define stbir__simdfX_1aaa stbir__simdf_1aaa + #define stbir__simdfX_a1a1 stbir__simdf_a1a1 + #define stbir__simdfX_1a1a stbir__simdf_1a1a + #define stbir__simdfX_convert_float_to_i32 stbir__simdf_convert_float_to_i32 + #define stbir__simdfX_pack_to_words stbir__simdf_pack_to_8words + #define stbir__simdfX_zero stbir__simdf_zero + #define STBIR_onesX STBIR__CONSTF(STBIR_ones) + #define STBIR_simd_point5X STBIR__CONSTF(STBIR_simd_point5) + #define STBIR_max_uint8_as_floatX STBIR__CONSTF(STBIR_max_uint8_as_float) + #define STBIR_max_uint16_as_floatX STBIR__CONSTF(STBIR_max_uint16_as_float) + #define stbir__simdfX_float_count 4 + #define stbir__if_simdf8_cast_to_simdf4( val ) ( val ) + #define stbir__simdfX_0123to1230 stbir__simdf_0123to1230 + #define stbir__simdfX_0123to2103 stbir__simdf_0123to2103 +#endif + + +#if defined(STBIR_NEON) && !defined(_M_ARM) && !defined(__arm__) + + #if defined( _MSC_VER ) && !defined(__clang__) + typedef __int16 stbir__FP16; + #else + typedef float16_t stbir__FP16; + #endif + +#else // no NEON, or 32-bit ARM for MSVC + + typedef union stbir__FP16 + { + unsigned short u; + } stbir__FP16; + +#endif + +#if (!defined(STBIR_NEON) && !defined(STBIR_FP16C)) || (defined(STBIR_NEON) && defined(_M_ARM)) || (defined(STBIR_NEON) && defined(__arm__)) + + // Fabian's half float routines, see: https://gist.github.com/rygorous/2156668 + + static stbir__inline float stbir__half_to_float( stbir__FP16 h ) + { + static const stbir__FP32 magic = { (254 - 15) << 23 }; + static const stbir__FP32 was_infnan = { (127 + 16) << 23 }; + stbir__FP32 o; + + o.u = (h.u & 0x7fff) << 13; // exponent/mantissa bits + o.f *= magic.f; // exponent adjust + if (o.f >= was_infnan.f) // make sure Inf/NaN survive + o.u |= 255 << 23; + o.u |= (h.u & 0x8000) << 16; // sign bit + return o.f; + } + + static stbir__inline stbir__FP16 stbir__float_to_half(float val) + { + stbir__FP32 f32infty = { 255 << 23 }; + stbir__FP32 f16max = { (127 + 16) << 23 }; + stbir__FP32 denorm_magic = { ((127 - 15) + (23 - 10) + 1) << 23 }; + unsigned int sign_mask = 0x80000000u; + stbir__FP16 o = { 0 }; + stbir__FP32 f; + unsigned int sign; + + f.f = val; + sign = f.u & sign_mask; + f.u ^= sign; + + if (f.u >= f16max.u) // result is Inf or NaN (all exponent bits set) + o.u = (f.u > f32infty.u) ? 0x7e00 : 0x7c00; // NaN->qNaN and Inf->Inf + else // (De)normalized number or zero + { + if (f.u < (113 << 23)) // resulting FP16 is subnormal or zero + { + // use a magic value to align our 10 mantissa bits at the bottom of + // the float. as long as FP addition is round-to-nearest-even this + // just works. + f.f += denorm_magic.f; + // and one integer subtract of the bias later, we have our final float! + o.u = (unsigned short) ( f.u - denorm_magic.u ); + } + else + { + unsigned int mant_odd = (f.u >> 13) & 1; // resulting mantissa is odd + // update exponent, rounding bias part 1 + f.u = f.u + ((15u - 127) << 23) + 0xfff; + // rounding bias part 2 + f.u += mant_odd; + // take the bits! + o.u = (unsigned short) ( f.u >> 13 ); + } + } + + o.u |= sign >> 16; + return o; + } + +#endif + + +#if defined(STBIR_FP16C) + + #include + + static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input) + { + _mm256_storeu_ps( (float*)output, _mm256_cvtph_ps( _mm_loadu_si128( (__m128i const* )input ) ) ); + } + + static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input) + { + _mm_storeu_si128( (__m128i*)output, _mm256_cvtps_ph( _mm256_loadu_ps( input ), 0 ) ); + } + + static stbir__inline float stbir__half_to_float( stbir__FP16 h ) + { + return _mm_cvtss_f32( _mm_cvtph_ps( _mm_cvtsi32_si128( (int)h.u ) ) ); + } + + static stbir__inline stbir__FP16 stbir__float_to_half( float f ) + { + stbir__FP16 h; + h.u = (unsigned short) _mm_cvtsi128_si32( _mm_cvtps_ph( _mm_set_ss( f ), 0 ) ); + return h; + } + +#elif defined(STBIR_SSE2) + + // Fabian's half float routines, see: https://gist.github.com/rygorous/2156668 + stbir__inline static void stbir__half_to_float_SIMD(float * output, void const * input) + { + static const STBIR__SIMDI_CONST(mask_nosign, 0x7fff); + static const STBIR__SIMDI_CONST(smallest_normal, 0x0400); + static const STBIR__SIMDI_CONST(infinity, 0x7c00); + static const STBIR__SIMDI_CONST(expadjust_normal, (127 - 15) << 23); + static const STBIR__SIMDI_CONST(magic_denorm, 113 << 23); + + __m128i i = _mm_loadu_si128 ( (__m128i const*)(input) ); + __m128i h = _mm_unpacklo_epi16 ( i, _mm_setzero_si128() ); + __m128i mnosign = STBIR__CONSTI(mask_nosign); + __m128i eadjust = STBIR__CONSTI(expadjust_normal); + __m128i smallest = STBIR__CONSTI(smallest_normal); + __m128i infty = STBIR__CONSTI(infinity); + __m128i expmant = _mm_and_si128(mnosign, h); + __m128i justsign = _mm_xor_si128(h, expmant); + __m128i b_notinfnan = _mm_cmpgt_epi32(infty, expmant); + __m128i b_isdenorm = _mm_cmpgt_epi32(smallest, expmant); + __m128i shifted = _mm_slli_epi32(expmant, 13); + __m128i adj_infnan = _mm_andnot_si128(b_notinfnan, eadjust); + __m128i adjusted = _mm_add_epi32(eadjust, shifted); + __m128i den1 = _mm_add_epi32(shifted, STBIR__CONSTI(magic_denorm)); + __m128i adjusted2 = _mm_add_epi32(adjusted, adj_infnan); + __m128 den2 = _mm_sub_ps(_mm_castsi128_ps(den1), *(const __m128 *)&magic_denorm); + __m128 adjusted3 = _mm_and_ps(den2, _mm_castsi128_ps(b_isdenorm)); + __m128 adjusted4 = _mm_andnot_ps(_mm_castsi128_ps(b_isdenorm), _mm_castsi128_ps(adjusted2)); + __m128 adjusted5 = _mm_or_ps(adjusted3, adjusted4); + __m128i sign = _mm_slli_epi32(justsign, 16); + __m128 final = _mm_or_ps(adjusted5, _mm_castsi128_ps(sign)); + stbir__simdf_store( output + 0, final ); + + h = _mm_unpackhi_epi16 ( i, _mm_setzero_si128() ); + expmant = _mm_and_si128(mnosign, h); + justsign = _mm_xor_si128(h, expmant); + b_notinfnan = _mm_cmpgt_epi32(infty, expmant); + b_isdenorm = _mm_cmpgt_epi32(smallest, expmant); + shifted = _mm_slli_epi32(expmant, 13); + adj_infnan = _mm_andnot_si128(b_notinfnan, eadjust); + adjusted = _mm_add_epi32(eadjust, shifted); + den1 = _mm_add_epi32(shifted, STBIR__CONSTI(magic_denorm)); + adjusted2 = _mm_add_epi32(adjusted, adj_infnan); + den2 = _mm_sub_ps(_mm_castsi128_ps(den1), *(const __m128 *)&magic_denorm); + adjusted3 = _mm_and_ps(den2, _mm_castsi128_ps(b_isdenorm)); + adjusted4 = _mm_andnot_ps(_mm_castsi128_ps(b_isdenorm), _mm_castsi128_ps(adjusted2)); + adjusted5 = _mm_or_ps(adjusted3, adjusted4); + sign = _mm_slli_epi32(justsign, 16); + final = _mm_or_ps(adjusted5, _mm_castsi128_ps(sign)); + stbir__simdf_store( output + 4, final ); + + // ~38 SSE2 ops for 8 values + } + + // Fabian's round-to-nearest-even float to half + // ~48 SSE2 ops for 8 output + stbir__inline static void stbir__float_to_half_SIMD(void * output, float const * input) + { + static const STBIR__SIMDI_CONST(mask_sign, 0x80000000u); + static const STBIR__SIMDI_CONST(c_f16max, (127 + 16) << 23); // all FP32 values >=this round to +inf + static const STBIR__SIMDI_CONST(c_nanbit, 0x200); + static const STBIR__SIMDI_CONST(c_infty_as_fp16, 0x7c00); + static const STBIR__SIMDI_CONST(c_min_normal, (127 - 14) << 23); // smallest FP32 that yields a normalized FP16 + static const STBIR__SIMDI_CONST(c_subnorm_magic, ((127 - 15) + (23 - 10) + 1) << 23); + static const STBIR__SIMDI_CONST(c_normal_bias, 0xfff - ((127 - 15) << 23)); // adjust exponent and add mantissa rounding + + __m128 f = _mm_loadu_ps(input); + __m128 msign = _mm_castsi128_ps(STBIR__CONSTI(mask_sign)); + __m128 justsign = _mm_and_ps(msign, f); + __m128 absf = _mm_xor_ps(f, justsign); + __m128i absf_int = _mm_castps_si128(absf); // the cast is "free" (extra bypass latency, but no thruput hit) + __m128i f16max = STBIR__CONSTI(c_f16max); + __m128 b_isnan = _mm_cmpunord_ps(absf, absf); // is this a NaN? + __m128i b_isregular = _mm_cmpgt_epi32(f16max, absf_int); // (sub)normalized or special? + __m128i nanbit = _mm_and_si128(_mm_castps_si128(b_isnan), STBIR__CONSTI(c_nanbit)); + __m128i inf_or_nan = _mm_or_si128(nanbit, STBIR__CONSTI(c_infty_as_fp16)); // output for specials + + __m128i min_normal = STBIR__CONSTI(c_min_normal); + __m128i b_issub = _mm_cmpgt_epi32(min_normal, absf_int); + + // "result is subnormal" path + __m128 subnorm1 = _mm_add_ps(absf, _mm_castsi128_ps(STBIR__CONSTI(c_subnorm_magic))); // magic value to round output mantissa + __m128i subnorm2 = _mm_sub_epi32(_mm_castps_si128(subnorm1), STBIR__CONSTI(c_subnorm_magic)); // subtract out bias + + // "result is normal" path + __m128i mantoddbit = _mm_slli_epi32(absf_int, 31 - 13); // shift bit 13 (mantissa LSB) to sign + __m128i mantodd = _mm_srai_epi32(mantoddbit, 31); // -1 if FP16 mantissa odd, else 0 + + __m128i round1 = _mm_add_epi32(absf_int, STBIR__CONSTI(c_normal_bias)); + __m128i round2 = _mm_sub_epi32(round1, mantodd); // if mantissa LSB odd, bias towards rounding up (RTNE) + __m128i normal = _mm_srli_epi32(round2, 13); // rounded result + + // combine the two non-specials + __m128i nonspecial = _mm_or_si128(_mm_and_si128(subnorm2, b_issub), _mm_andnot_si128(b_issub, normal)); + + // merge in specials as well + __m128i joined = _mm_or_si128(_mm_and_si128(nonspecial, b_isregular), _mm_andnot_si128(b_isregular, inf_or_nan)); + + __m128i sign_shift = _mm_srai_epi32(_mm_castps_si128(justsign), 16); + __m128i final2, final= _mm_or_si128(joined, sign_shift); + + f = _mm_loadu_ps(input+4); + justsign = _mm_and_ps(msign, f); + absf = _mm_xor_ps(f, justsign); + absf_int = _mm_castps_si128(absf); // the cast is "free" (extra bypass latency, but no thruput hit) + b_isnan = _mm_cmpunord_ps(absf, absf); // is this a NaN? + b_isregular = _mm_cmpgt_epi32(f16max, absf_int); // (sub)normalized or special? + nanbit = _mm_and_si128(_mm_castps_si128(b_isnan), c_nanbit); + inf_or_nan = _mm_or_si128(nanbit, STBIR__CONSTI(c_infty_as_fp16)); // output for specials + + b_issub = _mm_cmpgt_epi32(min_normal, absf_int); + + // "result is subnormal" path + subnorm1 = _mm_add_ps(absf, _mm_castsi128_ps(STBIR__CONSTI(c_subnorm_magic))); // magic value to round output mantissa + subnorm2 = _mm_sub_epi32(_mm_castps_si128(subnorm1), STBIR__CONSTI(c_subnorm_magic)); // subtract out bias + + // "result is normal" path + mantoddbit = _mm_slli_epi32(absf_int, 31 - 13); // shift bit 13 (mantissa LSB) to sign + mantodd = _mm_srai_epi32(mantoddbit, 31); // -1 if FP16 mantissa odd, else 0 + + round1 = _mm_add_epi32(absf_int, STBIR__CONSTI(c_normal_bias)); + round2 = _mm_sub_epi32(round1, mantodd); // if mantissa LSB odd, bias towards rounding up (RTNE) + normal = _mm_srli_epi32(round2, 13); // rounded result + + // combine the two non-specials + nonspecial = _mm_or_si128(_mm_and_si128(subnorm2, b_issub), _mm_andnot_si128(b_issub, normal)); + + // merge in specials as well + joined = _mm_or_si128(_mm_and_si128(nonspecial, b_isregular), _mm_andnot_si128(b_isregular, inf_or_nan)); + + sign_shift = _mm_srai_epi32(_mm_castps_si128(justsign), 16); + final2 = _mm_or_si128(joined, sign_shift); + final = _mm_packs_epi32(final, final2); + stbir__simdi_store( output,final ); + } + +#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang) + + static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input) + { + float16x4_t in0 = vld1_f16(input + 0); + float16x4_t in1 = vld1_f16(input + 4); + vst1q_f32(output + 0, vcvt_f32_f16(in0)); + vst1q_f32(output + 4, vcvt_f32_f16(in1)); + } + + static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input) + { + float16x4_t out0 = vcvt_f16_f32(vld1q_f32(input + 0)); + float16x4_t out1 = vcvt_f16_f32(vld1q_f32(input + 4)); + vst1_f16(output+0, out0); + vst1_f16(output+4, out1); + } + + static stbir__inline float stbir__half_to_float( stbir__FP16 h ) + { + return vgetq_lane_f32(vcvt_f32_f16(vld1_dup_f16(&h)), 0); + } + + static stbir__inline stbir__FP16 stbir__float_to_half( float f ) + { + return vget_lane_f16(vcvt_f16_f32(vdupq_n_f32(f)), 0).n16_u16[0]; + } + +#elif defined(STBIR_NEON) && ( defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) ) // 64-bit ARM + + static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input) + { + float16x8_t in = vld1q_f16(input); + vst1q_f32(output + 0, vcvt_f32_f16(vget_low_f16(in))); + vst1q_f32(output + 4, vcvt_f32_f16(vget_high_f16(in))); + } + + static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input) + { + float16x4_t out0 = vcvt_f16_f32(vld1q_f32(input + 0)); + float16x4_t out1 = vcvt_f16_f32(vld1q_f32(input + 4)); + vst1q_f16(output, vcombine_f16(out0, out1)); + } + + static stbir__inline float stbir__half_to_float( stbir__FP16 h ) + { + return vgetq_lane_f32(vcvt_f32_f16(vdup_n_f16(h)), 0); + } + + static stbir__inline stbir__FP16 stbir__float_to_half( float f ) + { + return vget_lane_f16(vcvt_f16_f32(vdupq_n_f32(f)), 0); + } + +#elif defined(STBIR_WASM) || (defined(STBIR_NEON) && (defined(_MSC_VER) || defined(_M_ARM) || defined(__arm__))) // WASM or 32-bit ARM on MSVC/clang + + static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input) + { + for (int i=0; i<8; i++) + { + output[i] = stbir__half_to_float(input[i]); + } + } + static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input) + { + for (int i=0; i<8; i++) + { + output[i] = stbir__float_to_half(input[i]); + } + } + +#endif + + +#ifdef STBIR_SIMD + +#define stbir__simdf_0123to3333( out, reg ) (out) = stbir__simdf_swiz( reg, 3,3,3,3 ) +#define stbir__simdf_0123to2222( out, reg ) (out) = stbir__simdf_swiz( reg, 2,2,2,2 ) +#define stbir__simdf_0123to1111( out, reg ) (out) = stbir__simdf_swiz( reg, 1,1,1,1 ) +#define stbir__simdf_0123to0000( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,0,0 ) +#define stbir__simdf_0123to0003( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,0,3 ) +#define stbir__simdf_0123to0001( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,0,1 ) +#define stbir__simdf_0123to1122( out, reg ) (out) = stbir__simdf_swiz( reg, 1,1,2,2 ) +#define stbir__simdf_0123to2333( out, reg ) (out) = stbir__simdf_swiz( reg, 2,3,3,3 ) +#define stbir__simdf_0123to0023( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,2,3 ) +#define stbir__simdf_0123to1230( out, reg ) (out) = stbir__simdf_swiz( reg, 1,2,3,0 ) +#define stbir__simdf_0123to2103( out, reg ) (out) = stbir__simdf_swiz( reg, 2,1,0,3 ) +#define stbir__simdf_0123to3210( out, reg ) (out) = stbir__simdf_swiz( reg, 3,2,1,0 ) +#define stbir__simdf_0123to2301( out, reg ) (out) = stbir__simdf_swiz( reg, 2,3,0,1 ) +#define stbir__simdf_0123to3012( out, reg ) (out) = stbir__simdf_swiz( reg, 3,0,1,2 ) +#define stbir__simdf_0123to0011( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,1,1 ) +#define stbir__simdf_0123to1100( out, reg ) (out) = stbir__simdf_swiz( reg, 1,1,0,0 ) +#define stbir__simdf_0123to2233( out, reg ) (out) = stbir__simdf_swiz( reg, 2,2,3,3 ) +#define stbir__simdf_0123to1133( out, reg ) (out) = stbir__simdf_swiz( reg, 1,1,3,3 ) +#define stbir__simdf_0123to0022( out, reg ) (out) = stbir__simdf_swiz( reg, 0,0,2,2 ) +#define stbir__simdf_0123to1032( out, reg ) (out) = stbir__simdf_swiz( reg, 1,0,3,2 ) + +typedef union stbir__simdi_u32 +{ + stbir_uint32 m128i_u32[4]; + int m128i_i32[4]; + stbir__simdi m128i_i128; +} stbir__simdi_u32; + +static const int STBIR_mask[9] = { 0,0,0,-1,-1,-1,0,0,0 }; + +static const STBIR__SIMDF_CONST(STBIR_max_uint8_as_float, stbir__max_uint8_as_float); +static const STBIR__SIMDF_CONST(STBIR_max_uint16_as_float, stbir__max_uint16_as_float); +static const STBIR__SIMDF_CONST(STBIR_max_uint8_as_float_inverted, stbir__max_uint8_as_float_inverted); +static const STBIR__SIMDF_CONST(STBIR_max_uint16_as_float_inverted, stbir__max_uint16_as_float_inverted); + +static const STBIR__SIMDF_CONST(STBIR_simd_point5, 0.5f); +static const STBIR__SIMDF_CONST(STBIR_ones, 1.0f); +static const STBIR__SIMDI_CONST(STBIR_almost_zero, (127 - 13) << 23); +static const STBIR__SIMDI_CONST(STBIR_almost_one, 0x3f7fffff); +static const STBIR__SIMDI_CONST(STBIR_mastissa_mask, 0xff); +static const STBIR__SIMDI_CONST(STBIR_topscale, 0x02000000); + +// Basically, in simd mode, we unroll the proper amount, and we don't want +// the non-simd remnant loops to be unroll because they only run a few times +// Adding this switch saves about 5K on clang which is Captain Unroll the 3rd. +#define STBIR_SIMD_STREAMOUT_PTR( star ) STBIR_STREAMOUT_PTR( star ) +#define STBIR_SIMD_NO_UNROLL(ptr) STBIR_NO_UNROLL(ptr) +#define STBIR_SIMD_NO_UNROLL_LOOP_START STBIR_NO_UNROLL_LOOP_START +#define STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR STBIR_NO_UNROLL_LOOP_START_INF_FOR + +#ifdef STBIR_MEMCPY +#undef STBIR_MEMCPY +#endif +#define STBIR_MEMCPY stbir_simd_memcpy + +// override normal use of memcpy with much simpler copy (faster and smaller with our sized copies) +static void stbir_simd_memcpy( void * dest, void const * src, size_t bytes ) +{ + char STBIR_SIMD_STREAMOUT_PTR (*) d = (char*) dest; + char STBIR_SIMD_STREAMOUT_PTR( * ) d_end = ((char*) dest) + bytes; + ptrdiff_t ofs_to_src = (char*)src - (char*)dest; + + // check overlaps + STBIR_ASSERT( ( ( d >= ( (char*)src) + bytes ) ) || ( ( d + bytes ) <= (char*)src ) ); + + if ( bytes < (16*stbir__simdfX_float_count) ) + { + if ( bytes < 16 ) + { + if ( bytes ) + { + STBIR_SIMD_NO_UNROLL_LOOP_START + do + { + STBIR_SIMD_NO_UNROLL(d); + d[ 0 ] = d[ ofs_to_src ]; + ++d; + } while ( d < d_end ); + } + } + else + { + stbir__simdf x; + // do one unaligned to get us aligned for the stream out below + stbir__simdf_load( x, ( d + ofs_to_src ) ); + stbir__simdf_store( d, x ); + d = (char*)( ( ( (size_t)d ) + 16 ) & ~15 ); + + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + STBIR_SIMD_NO_UNROLL(d); + + if ( d > ( d_end - 16 ) ) + { + if ( d == d_end ) + return; + d = d_end - 16; + } + + stbir__simdf_load( x, ( d + ofs_to_src ) ); + stbir__simdf_store( d, x ); + d += 16; + } + } + } + else + { + stbir__simdfX x0,x1,x2,x3; + + // do one unaligned to get us aligned for the stream out below + stbir__simdfX_load( x0, ( d + ofs_to_src ) + 0*stbir__simdfX_float_count ); + stbir__simdfX_load( x1, ( d + ofs_to_src ) + 4*stbir__simdfX_float_count ); + stbir__simdfX_load( x2, ( d + ofs_to_src ) + 8*stbir__simdfX_float_count ); + stbir__simdfX_load( x3, ( d + ofs_to_src ) + 12*stbir__simdfX_float_count ); + stbir__simdfX_store( d + 0*stbir__simdfX_float_count, x0 ); + stbir__simdfX_store( d + 4*stbir__simdfX_float_count, x1 ); + stbir__simdfX_store( d + 8*stbir__simdfX_float_count, x2 ); + stbir__simdfX_store( d + 12*stbir__simdfX_float_count, x3 ); + d = (char*)( ( ( (size_t)d ) + (16*stbir__simdfX_float_count) ) & ~((16*stbir__simdfX_float_count)-1) ); + + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + STBIR_SIMD_NO_UNROLL(d); + + if ( d > ( d_end - (16*stbir__simdfX_float_count) ) ) + { + if ( d == d_end ) + return; + d = d_end - (16*stbir__simdfX_float_count); + } + + stbir__simdfX_load( x0, ( d + ofs_to_src ) + 0*stbir__simdfX_float_count ); + stbir__simdfX_load( x1, ( d + ofs_to_src ) + 4*stbir__simdfX_float_count ); + stbir__simdfX_load( x2, ( d + ofs_to_src ) + 8*stbir__simdfX_float_count ); + stbir__simdfX_load( x3, ( d + ofs_to_src ) + 12*stbir__simdfX_float_count ); + stbir__simdfX_store( d + 0*stbir__simdfX_float_count, x0 ); + stbir__simdfX_store( d + 4*stbir__simdfX_float_count, x1 ); + stbir__simdfX_store( d + 8*stbir__simdfX_float_count, x2 ); + stbir__simdfX_store( d + 12*stbir__simdfX_float_count, x3 ); + d += (16*stbir__simdfX_float_count); + } + } +} + +// memcpy that is specically intentionally overlapping (src is smaller then dest, so can be +// a normal forward copy, bytes is divisible by 4 and bytes is greater than or equal to +// the diff between dest and src) +static void stbir_overlapping_memcpy( void * dest, void const * src, size_t bytes ) +{ + char STBIR_SIMD_STREAMOUT_PTR (*) sd = (char*) src; + char STBIR_SIMD_STREAMOUT_PTR( * ) s_end = ((char*) src) + bytes; + ptrdiff_t ofs_to_dest = (char*)dest - (char*)src; + + if ( ofs_to_dest >= 16 ) // is the overlap more than 16 away? + { + char STBIR_SIMD_STREAMOUT_PTR( * ) s_end16 = ((char*) src) + (bytes&~15); + STBIR_SIMD_NO_UNROLL_LOOP_START + do + { + stbir__simdf x; + STBIR_SIMD_NO_UNROLL(sd); + stbir__simdf_load( x, sd ); + stbir__simdf_store( ( sd + ofs_to_dest ), x ); + sd += 16; + } while ( sd < s_end16 ); + + if ( sd == s_end ) + return; + } + + do + { + STBIR_SIMD_NO_UNROLL(sd); + *(int*)( sd + ofs_to_dest ) = *(int*) sd; + sd += 4; + } while ( sd < s_end ); +} + +#else // no SSE2 + +// when in scalar mode, we let unrolling happen, so this macro just does the __restrict +#define STBIR_SIMD_STREAMOUT_PTR( star ) STBIR_STREAMOUT_PTR( star ) +#define STBIR_SIMD_NO_UNROLL(ptr) +#define STBIR_SIMD_NO_UNROLL_LOOP_START +#define STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + +#endif // SSE2 + + +#ifdef STBIR_PROFILE + +#ifndef STBIR_PROFILE_FUNC + +#if defined(_x86_64) || defined( __x86_64__ ) || defined( _M_X64 ) || defined(__x86_64) || defined(__SSE2__) || defined(STBIR_SSE) || defined( _M_IX86_FP ) || defined(__i386) || defined( __i386__ ) || defined( _M_IX86 ) || defined( _X86_ ) + +#ifdef _MSC_VER + + STBIRDEF stbir_uint64 __rdtsc(); + #define STBIR_PROFILE_FUNC() __rdtsc() + +#else // non msvc + + static stbir__inline stbir_uint64 STBIR_PROFILE_FUNC() + { + stbir_uint32 lo, hi; + asm volatile ("rdtsc" : "=a" (lo), "=d" (hi) ); + return ( ( (stbir_uint64) hi ) << 32 ) | ( (stbir_uint64) lo ); + } + +#endif // msvc + +#elif defined( _M_ARM64 ) || defined( __aarch64__ ) || defined( __arm64__ ) || defined(__ARM_NEON__) + +#if defined( _MSC_VER ) && !defined(__clang__) + + #define STBIR_PROFILE_FUNC() _ReadStatusReg(ARM64_CNTVCT) + +#else + + static stbir__inline stbir_uint64 STBIR_PROFILE_FUNC() + { + stbir_uint64 tsc; + asm volatile("mrs %0, cntvct_el0" : "=r" (tsc)); + return tsc; + } + +#endif + +#else // x64, arm + +#error Unknown platform for profiling. + +#endif // x64, arm + +#endif // STBIR_PROFILE_FUNC + +#define STBIR_ONLY_PROFILE_GET_SPLIT_INFO ,stbir__per_split_info * split_info +#define STBIR_ONLY_PROFILE_SET_SPLIT_INFO ,split_info + +#define STBIR_ONLY_PROFILE_BUILD_GET_INFO ,stbir__info * profile_info +#define STBIR_ONLY_PROFILE_BUILD_SET_INFO ,profile_info + +// super light-weight micro profiler +#define STBIR_PROFILE_START_ll( info, wh ) { stbir_uint64 wh##thiszonetime = STBIR_PROFILE_FUNC(); stbir_uint64 * wh##save_parent_excluded_ptr = info->current_zone_excluded_ptr; stbir_uint64 wh##current_zone_excluded = 0; info->current_zone_excluded_ptr = &wh##current_zone_excluded; +#define STBIR_PROFILE_END_ll( info, wh ) wh##thiszonetime = STBIR_PROFILE_FUNC() - wh##thiszonetime; info->profile.named.wh += wh##thiszonetime - wh##current_zone_excluded; *wh##save_parent_excluded_ptr += wh##thiszonetime; info->current_zone_excluded_ptr = wh##save_parent_excluded_ptr; } +#define STBIR_PROFILE_FIRST_START_ll( info, wh ) { int i; info->current_zone_excluded_ptr = &info->profile.named.total; for(i=0;iprofile.array);i++) info->profile.array[i]=0; } STBIR_PROFILE_START_ll( info, wh ); +#define STBIR_PROFILE_CLEAR_EXTRAS_ll( info, num ) { int extra; for(extra=1;extra<(num);extra++) { int i; for(i=0;iprofile.array);i++) (info)[extra].profile.array[i]=0; } } + +// for thread data +#define STBIR_PROFILE_START( wh ) STBIR_PROFILE_START_ll( split_info, wh ) +#define STBIR_PROFILE_END( wh ) STBIR_PROFILE_END_ll( split_info, wh ) +#define STBIR_PROFILE_FIRST_START( wh ) STBIR_PROFILE_FIRST_START_ll( split_info, wh ) +#define STBIR_PROFILE_CLEAR_EXTRAS() STBIR_PROFILE_CLEAR_EXTRAS_ll( split_info, split_count ) + +// for build data +#define STBIR_PROFILE_BUILD_START( wh ) STBIR_PROFILE_START_ll( profile_info, wh ) +#define STBIR_PROFILE_BUILD_END( wh ) STBIR_PROFILE_END_ll( profile_info, wh ) +#define STBIR_PROFILE_BUILD_FIRST_START( wh ) STBIR_PROFILE_FIRST_START_ll( profile_info, wh ) +#define STBIR_PROFILE_BUILD_CLEAR( info ) { int i; for(i=0;iprofile.array);i++) info->profile.array[i]=0; } + +#else // no profile + +#define STBIR_ONLY_PROFILE_GET_SPLIT_INFO +#define STBIR_ONLY_PROFILE_SET_SPLIT_INFO + +#define STBIR_ONLY_PROFILE_BUILD_GET_INFO +#define STBIR_ONLY_PROFILE_BUILD_SET_INFO + +#define STBIR_PROFILE_START( wh ) +#define STBIR_PROFILE_END( wh ) +#define STBIR_PROFILE_FIRST_START( wh ) +#define STBIR_PROFILE_CLEAR_EXTRAS( ) + +#define STBIR_PROFILE_BUILD_START( wh ) +#define STBIR_PROFILE_BUILD_END( wh ) +#define STBIR_PROFILE_BUILD_FIRST_START( wh ) +#define STBIR_PROFILE_BUILD_CLEAR( info ) + +#endif // stbir_profile + +#ifndef STBIR_CEILF +#include +#if _MSC_VER <= 1200 // support VC6 for Sean +#define STBIR_CEILF(x) ((float)ceil((float)(x))) +#define STBIR_FLOORF(x) ((float)floor((float)(x))) +#else +#define STBIR_CEILF(x) ceilf(x) +#define STBIR_FLOORF(x) floorf(x) +#endif +#endif + +#ifndef STBIR_MEMCPY +// For memcpy +#include +#define STBIR_MEMCPY( dest, src, len ) memcpy( dest, src, len ) +#endif + +#ifndef STBIR_SIMD + +// memcpy that is specifically intentionally overlapping (src is smaller then dest, so can be +// a normal forward copy, bytes is divisible by 4 and bytes is greater than or equal to +// the diff between dest and src) +static void stbir_overlapping_memcpy( void * dest, void const * src, size_t bytes ) +{ + char STBIR_SIMD_STREAMOUT_PTR (*) sd = (char*) src; + char STBIR_SIMD_STREAMOUT_PTR( * ) s_end = ((char*) src) + bytes; + ptrdiff_t ofs_to_dest = (char*)dest - (char*)src; + + if ( ofs_to_dest >= 8 ) // is the overlap more than 8 away? + { + char STBIR_SIMD_STREAMOUT_PTR( * ) s_end8 = ((char*) src) + (bytes&~7); + STBIR_NO_UNROLL_LOOP_START + do + { + STBIR_NO_UNROLL(sd); + *(stbir_uint64*)( sd + ofs_to_dest ) = *(stbir_uint64*) sd; + sd += 8; + } while ( sd < s_end8 ); + + if ( sd == s_end ) + return; + } + + STBIR_NO_UNROLL_LOOP_START + do + { + STBIR_NO_UNROLL(sd); + *(int*)( sd + ofs_to_dest ) = *(int*) sd; + sd += 4; + } while ( sd < s_end ); +} + +#endif + +static float stbir__filter_trapezoid(float x, float scale, void * user_data) +{ + float halfscale = scale / 2; + float t = 0.5f + halfscale; + STBIR_ASSERT(scale <= 1); + STBIR__UNUSED(user_data); + + if ( x < 0.0f ) x = -x; + + if (x >= t) + return 0.0f; + else + { + float r = 0.5f - halfscale; + if (x <= r) + return 1.0f; + else + return (t - x) / scale; + } +} + +static float stbir__support_trapezoid(float scale, void * user_data) +{ + STBIR__UNUSED(user_data); + return 0.5f + scale / 2.0f; +} + +static float stbir__filter_triangle(float x, float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + + if ( x < 0.0f ) x = -x; + + if (x <= 1.0f) + return 1.0f - x; + else + return 0.0f; +} + +static float stbir__filter_point(float x, float s, void * user_data) +{ + STBIR__UNUSED(x); + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + + return 1.0f; +} + +static float stbir__filter_cubic(float x, float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + + if ( x < 0.0f ) x = -x; + + if (x < 1.0f) + return (4.0f + x*x*(3.0f*x - 6.0f))/6.0f; + else if (x < 2.0f) + return (8.0f + x*(-12.0f + x*(6.0f - x)))/6.0f; + + return (0.0f); +} + +static float stbir__filter_catmullrom(float x, float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + + if ( x < 0.0f ) x = -x; + + if (x < 1.0f) + return 1.0f - x*x*(2.5f - 1.5f*x); + else if (x < 2.0f) + return 2.0f - x*(4.0f + x*(0.5f*x - 2.5f)); + + return (0.0f); +} + +static float stbir__filter_mitchell(float x, float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + + if ( x < 0.0f ) x = -x; + + if (x < 1.0f) + return (16.0f + x*x*(21.0f * x - 36.0f))/18.0f; + else if (x < 2.0f) + return (32.0f + x*(-60.0f + x*(36.0f - 7.0f*x)))/18.0f; + + return (0.0f); +} + +static float stbir__support_zeropoint5(float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + return 0.5f; +} + +static float stbir__support_one(float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + return 1; +} + +static float stbir__support_two(float s, void * user_data) +{ + STBIR__UNUSED(s); + STBIR__UNUSED(user_data); + return 2; +} + +// This is the maximum number of input samples that can affect an output sample +// with the given filter from the output pixel's perspective +static int stbir__get_filter_pixel_width(stbir__support_callback * support, float scale, void * user_data) +{ + STBIR_ASSERT(support != 0); + + if ( scale >= ( 1.0f-stbir__small_float ) ) // upscale + return (int)STBIR_CEILF(support(1.0f/scale,user_data) * 2.0f); + else + return (int)STBIR_CEILF(support(scale,user_data) * 2.0f / scale); +} + +// this is how many coefficents per run of the filter (which is different +// from the filter_pixel_width depending on if we are scattering or gathering) +static int stbir__get_coefficient_width(stbir__sampler * samp, int is_gather, void * user_data) +{ + float scale = samp->scale_info.scale; + stbir__support_callback * support = samp->filter_support; + + switch( is_gather ) + { + case 1: + return (int)STBIR_CEILF(support(1.0f / scale, user_data) * 2.0f); + case 2: + return (int)STBIR_CEILF(support(scale, user_data) * 2.0f / scale); + case 0: + return (int)STBIR_CEILF(support(scale, user_data) * 2.0f); + default: + STBIR_ASSERT( (is_gather >= 0 ) && (is_gather <= 2 ) ); + return 0; + } +} + +static int stbir__get_contributors(stbir__sampler * samp, int is_gather) +{ + if (is_gather) + return samp->scale_info.output_sub_size; + else + return (samp->scale_info.input_full_size + samp->filter_pixel_margin * 2); +} + +static int stbir__edge_zero_full( int n, int max ) +{ + STBIR__UNUSED(n); + STBIR__UNUSED(max); + return 0; // NOTREACHED +} + +static int stbir__edge_clamp_full( int n, int max ) +{ + if (n < 0) + return 0; + + if (n >= max) + return max - 1; + + return n; // NOTREACHED +} + +static int stbir__edge_reflect_full( int n, int max ) +{ + if (n < 0) + { + if (n > -max) + return -n; + else + return max - 1; + } + + if (n >= max) + { + int max2 = max * 2; + if (n >= max2) + return 0; + else + return max2 - n - 1; + } + + return n; // NOTREACHED +} + +static int stbir__edge_wrap_full( int n, int max ) +{ + if (n >= 0) + return (n % max); + else + { + int m = (-n) % max; + + if (m != 0) + m = max - m; + + return (m); + } +} + +typedef int stbir__edge_wrap_func( int n, int max ); +static stbir__edge_wrap_func * stbir__edge_wrap_slow[] = +{ + stbir__edge_clamp_full, // STBIR_EDGE_CLAMP + stbir__edge_reflect_full, // STBIR_EDGE_REFLECT + stbir__edge_wrap_full, // STBIR_EDGE_WRAP + stbir__edge_zero_full, // STBIR_EDGE_ZERO +}; + +stbir__inline static int stbir__edge_wrap(stbir_edge edge, int n, int max) +{ + // avoid per-pixel switch + if (n >= 0 && n < max) + return n; + return stbir__edge_wrap_slow[edge]( n, max ); +} + +#define STBIR__MERGE_RUNS_PIXEL_THRESHOLD 16 + +// get information on the extents of a sampler +static void stbir__get_extents( stbir__sampler * samp, stbir__extents * scanline_extents ) +{ + int j, stop; + int left_margin, right_margin; + int min_n = 0x7fffffff, max_n = -0x7fffffff; + int min_left = 0x7fffffff, max_left = -0x7fffffff; + int min_right = 0x7fffffff, max_right = -0x7fffffff; + stbir_edge edge = samp->edge; + stbir__contributors* contributors = samp->contributors; + int output_sub_size = samp->scale_info.output_sub_size; + int input_full_size = samp->scale_info.input_full_size; + int filter_pixel_margin = samp->filter_pixel_margin; + + STBIR_ASSERT( samp->is_gather ); + + stop = output_sub_size; + for (j = 0; j < stop; j++ ) + { + STBIR_ASSERT( contributors[j].n1 >= contributors[j].n0 ); + if ( contributors[j].n0 < min_n ) + { + min_n = contributors[j].n0; + stop = j + filter_pixel_margin; // if we find a new min, only scan another filter width + if ( stop > output_sub_size ) stop = output_sub_size; + } + } + + stop = 0; + for (j = output_sub_size - 1; j >= stop; j-- ) + { + STBIR_ASSERT( contributors[j].n1 >= contributors[j].n0 ); + if ( contributors[j].n1 > max_n ) + { + max_n = contributors[j].n1; + stop = j - filter_pixel_margin; // if we find a new max, only scan another filter width + if (stop<0) stop = 0; + } + } + + STBIR_ASSERT( scanline_extents->conservative.n0 <= min_n ); + STBIR_ASSERT( scanline_extents->conservative.n1 >= max_n ); + + // now calculate how much into the margins we really read + left_margin = 0; + if ( min_n < 0 ) + { + left_margin = -min_n; + min_n = 0; + } + + right_margin = 0; + if ( max_n >= input_full_size ) + { + right_margin = max_n - input_full_size + 1; + max_n = input_full_size - 1; + } + + // index 1 is margin pixel extents (how many pixels we hang over the edge) + scanline_extents->edge_sizes[0] = left_margin; + scanline_extents->edge_sizes[1] = right_margin; + + // index 2 is pixels read from the input + scanline_extents->spans[0].n0 = min_n; + scanline_extents->spans[0].n1 = max_n; + scanline_extents->spans[0].pixel_offset_for_input = min_n; + + // default to no other input range + scanline_extents->spans[1].n0 = 0; + scanline_extents->spans[1].n1 = -1; + scanline_extents->spans[1].pixel_offset_for_input = 0; + + // don't have to do edge calc for zero clamp + if ( edge == STBIR_EDGE_ZERO ) + return; + + // convert margin pixels to the pixels within the input (min and max) + for( j = -left_margin ; j < 0 ; j++ ) + { + int p = stbir__edge_wrap( edge, j, input_full_size ); + if ( p < min_left ) + min_left = p; + if ( p > max_left ) + max_left = p; + } + + for( j = input_full_size ; j < (input_full_size + right_margin) ; j++ ) + { + int p = stbir__edge_wrap( edge, j, input_full_size ); + if ( p < min_right ) + min_right = p; + if ( p > max_right ) + max_right = p; + } + + // merge the left margin pixel region if it connects within 4 pixels of main pixel region + if ( min_left != 0x7fffffff ) + { + if ( ( ( min_left <= min_n ) && ( ( max_left + STBIR__MERGE_RUNS_PIXEL_THRESHOLD ) >= min_n ) ) || + ( ( min_n <= min_left ) && ( ( max_n + STBIR__MERGE_RUNS_PIXEL_THRESHOLD ) >= max_left ) ) ) + { + scanline_extents->spans[0].n0 = min_n = stbir__min( min_n, min_left ); + scanline_extents->spans[0].n1 = max_n = stbir__max( max_n, max_left ); + scanline_extents->spans[0].pixel_offset_for_input = min_n; + left_margin = 0; + } + } + + // merge the right margin pixel region if it connects within 4 pixels of main pixel region + if ( min_right != 0x7fffffff ) + { + if ( ( ( min_right <= min_n ) && ( ( max_right + STBIR__MERGE_RUNS_PIXEL_THRESHOLD ) >= min_n ) ) || + ( ( min_n <= min_right ) && ( ( max_n + STBIR__MERGE_RUNS_PIXEL_THRESHOLD ) >= max_right ) ) ) + { + scanline_extents->spans[0].n0 = min_n = stbir__min( min_n, min_right ); + scanline_extents->spans[0].n1 = max_n = stbir__max( max_n, max_right ); + scanline_extents->spans[0].pixel_offset_for_input = min_n; + right_margin = 0; + } + } + + STBIR_ASSERT( scanline_extents->conservative.n0 <= min_n ); + STBIR_ASSERT( scanline_extents->conservative.n1 >= max_n ); + + // you get two ranges when you have the WRAP edge mode and you are doing just the a piece of the resize + // so you need to get a second run of pixels from the opposite side of the scanline (which you + // wouldn't need except for WRAP) + + + // if we can't merge the min_left range, add it as a second range + if ( ( left_margin ) && ( min_left != 0x7fffffff ) ) + { + stbir__span * newspan = scanline_extents->spans + 1; + STBIR_ASSERT( right_margin == 0 ); + if ( min_left < scanline_extents->spans[0].n0 ) + { + scanline_extents->spans[1].pixel_offset_for_input = scanline_extents->spans[0].n0; + scanline_extents->spans[1].n0 = scanline_extents->spans[0].n0; + scanline_extents->spans[1].n1 = scanline_extents->spans[0].n1; + --newspan; + } + newspan->pixel_offset_for_input = min_left; + newspan->n0 = -left_margin; + newspan->n1 = ( max_left - min_left ) - left_margin; + scanline_extents->edge_sizes[0] = 0; // don't need to copy the left margin, since we are directly decoding into the margin + return; + } + + // if we can't merge the min_left range, add it as a second range + if ( ( right_margin ) && ( min_right != 0x7fffffff ) ) + { + stbir__span * newspan = scanline_extents->spans + 1; + if ( min_right < scanline_extents->spans[0].n0 ) + { + scanline_extents->spans[1].pixel_offset_for_input = scanline_extents->spans[0].n0; + scanline_extents->spans[1].n0 = scanline_extents->spans[0].n0; + scanline_extents->spans[1].n1 = scanline_extents->spans[0].n1; + --newspan; + } + newspan->pixel_offset_for_input = min_right; + newspan->n0 = scanline_extents->spans[1].n1 + 1; + newspan->n1 = scanline_extents->spans[1].n1 + 1 + ( max_right - min_right ); + scanline_extents->edge_sizes[1] = 0; // don't need to copy the right margin, since we are directly decoding into the margin + return; + } +} + +static void stbir__calculate_in_pixel_range( int * first_pixel, int * last_pixel, float out_pixel_center, float out_filter_radius, float inv_scale, float out_shift, int input_size, stbir_edge edge ) +{ + int first, last; + float out_pixel_influence_lowerbound = out_pixel_center - out_filter_radius; + float out_pixel_influence_upperbound = out_pixel_center + out_filter_radius; + + float in_pixel_influence_lowerbound = (out_pixel_influence_lowerbound + out_shift) * inv_scale; + float in_pixel_influence_upperbound = (out_pixel_influence_upperbound + out_shift) * inv_scale; + + first = (int)(STBIR_FLOORF(in_pixel_influence_lowerbound + 0.5f)); + last = (int)(STBIR_FLOORF(in_pixel_influence_upperbound - 0.5f)); + if ( last < first ) last = first; // point sample mode can span a value *right* at 0.5, and cause these to cross + + if ( edge == STBIR_EDGE_WRAP ) + { + if ( first < -input_size ) + first = -input_size; + if ( last >= (input_size*2)) + last = (input_size*2) - 1; + } + + *first_pixel = first; + *last_pixel = last; +} + +static void stbir__calculate_coefficients_for_gather_upsample( float out_filter_radius, stbir__kernel_callback * kernel, stbir__scale_info * scale_info, int num_contributors, stbir__contributors* contributors, float* coefficient_group, int coefficient_width, stbir_edge edge, void * user_data ) +{ + int n, end; + float inv_scale = scale_info->inv_scale; + float out_shift = scale_info->pixel_shift; + int input_size = scale_info->input_full_size; + int numerator = scale_info->scale_numerator; + int polyphase = ( ( scale_info->scale_is_rational ) && ( numerator < num_contributors ) ); + + // Looping through out pixels + end = num_contributors; if ( polyphase ) end = numerator; + for (n = 0; n < end; n++) + { + int i; + int last_non_zero; + float out_pixel_center = (float)n + 0.5f; + float in_center_of_out = (out_pixel_center + out_shift) * inv_scale; + + int in_first_pixel, in_last_pixel; + + stbir__calculate_in_pixel_range( &in_first_pixel, &in_last_pixel, out_pixel_center, out_filter_radius, inv_scale, out_shift, input_size, edge ); + + // make sure we never generate a range larger than our precalculated coeff width + // this only happens in point sample mode, but it's a good safe thing to do anyway + if ( ( in_last_pixel - in_first_pixel + 1 ) > coefficient_width ) + in_last_pixel = in_first_pixel + coefficient_width - 1; + + last_non_zero = -1; + for (i = 0; i <= in_last_pixel - in_first_pixel; i++) + { + float in_pixel_center = (float)(i + in_first_pixel) + 0.5f; + float coeff = kernel(in_center_of_out - in_pixel_center, inv_scale, user_data); + + // kill denormals + if ( ( ( coeff < stbir__small_float ) && ( coeff > -stbir__small_float ) ) ) + { + if ( i == 0 ) // if we're at the front, just eat zero contributors + { + STBIR_ASSERT ( ( in_last_pixel - in_first_pixel ) != 0 ); // there should be at least one contrib + ++in_first_pixel; + i--; + continue; + } + coeff = 0; // make sure is fully zero (should keep denormals away) + } + else + last_non_zero = i; + + coefficient_group[i] = coeff; + } + + in_last_pixel = last_non_zero+in_first_pixel; // kills trailing zeros + contributors->n0 = in_first_pixel; + contributors->n1 = in_last_pixel; + + STBIR_ASSERT(contributors->n1 >= contributors->n0); + + ++contributors; + coefficient_group += coefficient_width; + } +} + +static void stbir__insert_coeff( stbir__contributors * contribs, float * coeffs, int new_pixel, float new_coeff, int max_width ) +{ + if ( new_pixel <= contribs->n1 ) // before the end + { + if ( new_pixel < contribs->n0 ) // before the front? + { + if ( ( contribs->n1 - new_pixel + 1 ) <= max_width ) + { + int j, o = contribs->n0 - new_pixel; + for ( j = contribs->n1 - contribs->n0 ; j <= 0 ; j-- ) + coeffs[ j + o ] = coeffs[ j ]; + for ( j = 1 ; j < o ; j-- ) + coeffs[ j ] = coeffs[ 0 ]; + coeffs[ 0 ] = new_coeff; + contribs->n0 = new_pixel; + } + } + else + { + coeffs[ new_pixel - contribs->n0 ] += new_coeff; + } + } + else + { + if ( ( new_pixel - contribs->n0 + 1 ) <= max_width ) + { + int j, e = new_pixel - contribs->n0; + for( j = ( contribs->n1 - contribs->n0 ) + 1 ; j < e ; j++ ) // clear in-betweens coeffs if there are any + coeffs[j] = 0; + + coeffs[ e ] = new_coeff; + contribs->n1 = new_pixel; + } + } +} + +static void stbir__calculate_out_pixel_range( int * first_pixel, int * last_pixel, float in_pixel_center, float in_pixels_radius, float scale, float out_shift, int out_size ) +{ + float in_pixel_influence_lowerbound = in_pixel_center - in_pixels_radius; + float in_pixel_influence_upperbound = in_pixel_center + in_pixels_radius; + float out_pixel_influence_lowerbound = in_pixel_influence_lowerbound * scale - out_shift; + float out_pixel_influence_upperbound = in_pixel_influence_upperbound * scale - out_shift; + int out_first_pixel = (int)(STBIR_FLOORF(out_pixel_influence_lowerbound + 0.5f)); + int out_last_pixel = (int)(STBIR_FLOORF(out_pixel_influence_upperbound - 0.5f)); + + if ( out_first_pixel < 0 ) + out_first_pixel = 0; + if ( out_last_pixel >= out_size ) + out_last_pixel = out_size - 1; + *first_pixel = out_first_pixel; + *last_pixel = out_last_pixel; +} + +static void stbir__calculate_coefficients_for_gather_downsample( int start, int end, float in_pixels_radius, stbir__kernel_callback * kernel, stbir__scale_info * scale_info, int coefficient_width, int num_contributors, stbir__contributors * contributors, float * coefficient_group, void * user_data ) +{ + int in_pixel; + int i; + int first_out_inited = -1; + float scale = scale_info->scale; + float out_shift = scale_info->pixel_shift; + int out_size = scale_info->output_sub_size; + int numerator = scale_info->scale_numerator; + int polyphase = ( ( scale_info->scale_is_rational ) && ( numerator < out_size ) ); + + STBIR__UNUSED(num_contributors); + + // Loop through the input pixels + for (in_pixel = start; in_pixel < end; in_pixel++) + { + float in_pixel_center = (float)in_pixel + 0.5f; + float out_center_of_in = in_pixel_center * scale - out_shift; + int out_first_pixel, out_last_pixel; + + stbir__calculate_out_pixel_range( &out_first_pixel, &out_last_pixel, in_pixel_center, in_pixels_radius, scale, out_shift, out_size ); + + if ( out_first_pixel > out_last_pixel ) + continue; + + // clamp or exit if we are using polyphase filtering, and the limit is up + if ( polyphase ) + { + // when polyphase, you only have to do coeffs up to the numerator count + if ( out_first_pixel == numerator ) + break; + + // don't do any extra work, clamp last pixel at numerator too + if ( out_last_pixel >= numerator ) + out_last_pixel = numerator - 1; + } + + for (i = 0; i <= out_last_pixel - out_first_pixel; i++) + { + float out_pixel_center = (float)(i + out_first_pixel) + 0.5f; + float x = out_pixel_center - out_center_of_in; + float coeff = kernel(x, scale, user_data) * scale; + + // kill the coeff if it's too small (avoid denormals) + if ( ( ( coeff < stbir__small_float ) && ( coeff > -stbir__small_float ) ) ) + coeff = 0.0f; + + { + int out = i + out_first_pixel; + float * coeffs = coefficient_group + out * coefficient_width; + stbir__contributors * contribs = contributors + out; + + // is this the first time this output pixel has been seen? Init it. + if ( out > first_out_inited ) + { + STBIR_ASSERT( out == ( first_out_inited + 1 ) ); // ensure we have only advanced one at time + first_out_inited = out; + contribs->n0 = in_pixel; + contribs->n1 = in_pixel; + coeffs[0] = coeff; + } + else + { + // insert on end (always in order) + if ( coeffs[0] == 0.0f ) // if the first coefficent is zero, then zap it for this coeffs + { + STBIR_ASSERT( ( in_pixel - contribs->n0 ) == 1 ); // ensure that when we zap, we're at the 2nd pos + contribs->n0 = in_pixel; + } + contribs->n1 = in_pixel; + STBIR_ASSERT( ( in_pixel - contribs->n0 ) < coefficient_width ); + coeffs[in_pixel - contribs->n0] = coeff; + } + } + } + } +} + +#ifdef STBIR_RENORMALIZE_IN_FLOAT +#define STBIR_RENORM_TYPE float +#else +#define STBIR_RENORM_TYPE double +#endif + +static void stbir__cleanup_gathered_coefficients( stbir_edge edge, stbir__filter_extent_info* filter_info, stbir__scale_info * scale_info, int num_contributors, stbir__contributors* contributors, float * coefficient_group, int coefficient_width ) +{ + int input_size = scale_info->input_full_size; + int input_last_n1 = input_size - 1; + int n, end; + int lowest = 0x7fffffff; + int highest = -0x7fffffff; + int widest = -1; + int numerator = scale_info->scale_numerator; + int denominator = scale_info->scale_denominator; + int polyphase = ( ( scale_info->scale_is_rational ) && ( numerator < num_contributors ) ); + float * coeffs; + stbir__contributors * contribs; + + // weight all the coeffs for each sample + coeffs = coefficient_group; + contribs = contributors; + end = num_contributors; if ( polyphase ) end = numerator; + for (n = 0; n < end; n++) + { + int i; + STBIR_RENORM_TYPE filter_scale, total_filter = 0; + int e; + + // add all contribs + e = contribs->n1 - contribs->n0; + for( i = 0 ; i <= e ; i++ ) + { + total_filter += (STBIR_RENORM_TYPE) coeffs[i]; + STBIR_ASSERT( ( coeffs[i] >= -2.0f ) && ( coeffs[i] <= 2.0f ) ); // check for wonky weights + } + + // rescale + if ( ( total_filter < stbir__small_float ) && ( total_filter > -stbir__small_float ) ) + { + // all coeffs are extremely small, just zero it + contribs->n1 = contribs->n0; + coeffs[0] = 0.0f; + } + else + { + // if the total isn't 1.0, rescale everything + if ( ( total_filter < (1.0f-stbir__small_float) ) || ( total_filter > (1.0f+stbir__small_float) ) ) + { + filter_scale = ((STBIR_RENORM_TYPE)1.0) / total_filter; + + // scale them all + for (i = 0; i <= e; i++) + coeffs[i] = (float) ( coeffs[i] * filter_scale ); + } + } + ++contribs; + coeffs += coefficient_width; + } + + // if we have a rational for the scale, we can exploit the polyphaseness to not calculate + // most of the coefficients, so we copy them here + if ( polyphase ) + { + stbir__contributors * prev_contribs = contributors; + stbir__contributors * cur_contribs = contributors + numerator; + + for( n = numerator ; n < num_contributors ; n++ ) + { + cur_contribs->n0 = prev_contribs->n0 + denominator; + cur_contribs->n1 = prev_contribs->n1 + denominator; + ++cur_contribs; + ++prev_contribs; + } + stbir_overlapping_memcpy( coefficient_group + numerator * coefficient_width, coefficient_group, ( num_contributors - numerator ) * coefficient_width * sizeof( coeffs[ 0 ] ) ); + } + + coeffs = coefficient_group; + contribs = contributors; + + for (n = 0; n < num_contributors; n++) + { + int i; + + // in zero edge mode, just remove out of bounds contribs completely (since their weights are accounted for now) + if ( edge == STBIR_EDGE_ZERO ) + { + // shrink the right side if necessary + if ( contribs->n1 > input_last_n1 ) + contribs->n1 = input_last_n1; + + // shrink the left side + if ( contribs->n0 < 0 ) + { + int j, left, skips = 0; + + skips = -contribs->n0; + contribs->n0 = 0; + + // now move down the weights + left = contribs->n1 - contribs->n0 + 1; + if ( left > 0 ) + { + for( j = 0 ; j < left ; j++ ) + coeffs[ j ] = coeffs[ j + skips ]; + } + } + } + else if ( ( edge == STBIR_EDGE_CLAMP ) || ( edge == STBIR_EDGE_REFLECT ) ) + { + // for clamp and reflect, calculate the true inbounds position (based on edge type) and just add that to the existing weight + + // right hand side first + if ( contribs->n1 > input_last_n1 ) + { + int start = contribs->n0; + int endi = contribs->n1; + contribs->n1 = input_last_n1; + for( i = input_size; i <= endi; i++ ) + stbir__insert_coeff( contribs, coeffs, stbir__edge_wrap_slow[edge]( i, input_size ), coeffs[i-start], coefficient_width ); + } + + // now check left hand edge + if ( contribs->n0 < 0 ) + { + int save_n0; + float save_n0_coeff; + float * c = coeffs - ( contribs->n0 + 1 ); + + // reinsert the coeffs with it reflected or clamped (insert accumulates, if the coeffs exist) + for( i = -1 ; i > contribs->n0 ; i-- ) + stbir__insert_coeff( contribs, coeffs, stbir__edge_wrap_slow[edge]( i, input_size ), *c--, coefficient_width ); + save_n0 = contribs->n0; + save_n0_coeff = c[0]; // save it, since we didn't do the final one (i==n0), because there might be too many coeffs to hold (before we resize)! + + // now slide all the coeffs down (since we have accumulated them in the positive contribs) and reset the first contrib + contribs->n0 = 0; + for(i = 0 ; i <= contribs->n1 ; i++ ) + coeffs[i] = coeffs[i-save_n0]; + + // now that we have shrunk down the contribs, we insert the first one safely + stbir__insert_coeff( contribs, coeffs, stbir__edge_wrap_slow[edge]( save_n0, input_size ), save_n0_coeff, coefficient_width ); + } + } + + if ( contribs->n0 <= contribs->n1 ) + { + int diff = contribs->n1 - contribs->n0 + 1; + while ( diff && ( coeffs[ diff-1 ] == 0.0f ) ) + --diff; + + contribs->n1 = contribs->n0 + diff - 1; + + if ( contribs->n0 <= contribs->n1 ) + { + if ( contribs->n0 < lowest ) + lowest = contribs->n0; + if ( contribs->n1 > highest ) + highest = contribs->n1; + if ( diff > widest ) + widest = diff; + } + + // re-zero out unused coefficients (if any) + for( i = diff ; i < coefficient_width ; i++ ) + coeffs[i] = 0.0f; + } + + ++contribs; + coeffs += coefficient_width; + } + filter_info->lowest = lowest; + filter_info->highest = highest; + filter_info->widest = widest; +} + +#undef STBIR_RENORM_TYPE + +static int stbir__pack_coefficients( int num_contributors, stbir__contributors* contributors, float * coefficents, int coefficient_width, int widest, int row0, int row1 ) +{ + #define STBIR_MOVE_1( dest, src ) { STBIR_NO_UNROLL(dest); ((stbir_uint32*)(dest))[0] = ((stbir_uint32*)(src))[0]; } + #define STBIR_MOVE_2( dest, src ) { STBIR_NO_UNROLL(dest); ((stbir_uint64*)(dest))[0] = ((stbir_uint64*)(src))[0]; } + #ifdef STBIR_SIMD + #define STBIR_MOVE_4( dest, src ) { stbir__simdf t; STBIR_NO_UNROLL(dest); stbir__simdf_load( t, src ); stbir__simdf_store( dest, t ); } + #else + #define STBIR_MOVE_4( dest, src ) { STBIR_NO_UNROLL(dest); ((stbir_uint64*)(dest))[0] = ((stbir_uint64*)(src))[0]; ((stbir_uint64*)(dest))[1] = ((stbir_uint64*)(src))[1]; } + #endif + + int row_end = row1 + 1; + STBIR__UNUSED( row0 ); // only used in an assert + + if ( coefficient_width != widest ) + { + float * pc = coefficents; + float * coeffs = coefficents; + float * pc_end = coefficents + num_contributors * widest; + switch( widest ) + { + case 1: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_1( pc, coeffs ); + ++pc; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 2: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_2( pc, coeffs ); + pc += 2; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 3: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_2( pc, coeffs ); + STBIR_MOVE_1( pc+2, coeffs+2 ); + pc += 3; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 4: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + pc += 4; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 5: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_1( pc+4, coeffs+4 ); + pc += 5; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 6: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_2( pc+4, coeffs+4 ); + pc += 6; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 7: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_2( pc+4, coeffs+4 ); + STBIR_MOVE_1( pc+6, coeffs+6 ); + pc += 7; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 8: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_4( pc+4, coeffs+4 ); + pc += 8; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 9: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_4( pc+4, coeffs+4 ); + STBIR_MOVE_1( pc+8, coeffs+8 ); + pc += 9; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 10: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_4( pc+4, coeffs+4 ); + STBIR_MOVE_2( pc+8, coeffs+8 ); + pc += 10; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 11: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_4( pc+4, coeffs+4 ); + STBIR_MOVE_2( pc+8, coeffs+8 ); + STBIR_MOVE_1( pc+10, coeffs+10 ); + pc += 11; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + case 12: + STBIR_NO_UNROLL_LOOP_START + do { + STBIR_MOVE_4( pc, coeffs ); + STBIR_MOVE_4( pc+4, coeffs+4 ); + STBIR_MOVE_4( pc+8, coeffs+8 ); + pc += 12; + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + default: + STBIR_NO_UNROLL_LOOP_START + do { + float * copy_end = pc + widest - 4; + float * c = coeffs; + do { + STBIR_NO_UNROLL( pc ); + STBIR_MOVE_4( pc, c ); + pc += 4; + c += 4; + } while ( pc <= copy_end ); + copy_end += 4; + STBIR_NO_UNROLL_LOOP_START + while ( pc < copy_end ) + { + STBIR_MOVE_1( pc, c ); + ++pc; ++c; + } + coeffs += coefficient_width; + } while ( pc < pc_end ); + break; + } + } + + // some horizontal routines read one float off the end (which is then masked off), so put in a sentinal so we don't read an snan or denormal + coefficents[ widest * num_contributors ] = 8888.0f; + + // the minimum we might read for unrolled filters widths is 12. So, we need to + // make sure we never read outside the decode buffer, by possibly moving + // the sample area back into the scanline, and putting zeros weights first. + // we start on the right edge and check until we're well past the possible + // clip area (2*widest). + { + stbir__contributors * contribs = contributors + num_contributors - 1; + float * coeffs = coefficents + widest * ( num_contributors - 1 ); + + // go until no chance of clipping (this is usually less than 8 lops) + while ( ( contribs >= contributors ) && ( ( contribs->n0 + widest*2 ) >= row_end ) ) + { + // might we clip?? + if ( ( contribs->n0 + widest ) > row_end ) + { + int stop_range = widest; + + // if range is larger than 12, it will be handled by generic loops that can terminate on the exact length + // of this contrib n1, instead of a fixed widest amount - so calculate this + if ( widest > 12 ) + { + int mod; + + // how far will be read in the n_coeff loop (which depends on the widest count mod4); + mod = widest & 3; + stop_range = ( ( ( contribs->n1 - contribs->n0 + 1 ) - mod + 3 ) & ~3 ) + mod; + + // the n_coeff loops do a minimum amount of coeffs, so factor that in! + if ( stop_range < ( 8 + mod ) ) stop_range = 8 + mod; + } + + // now see if we still clip with the refined range + if ( ( contribs->n0 + stop_range ) > row_end ) + { + int new_n0 = row_end - stop_range; + int num = contribs->n1 - contribs->n0 + 1; + int backup = contribs->n0 - new_n0; + float * from_co = coeffs + num - 1; + float * to_co = from_co + backup; + + STBIR_ASSERT( ( new_n0 >= row0 ) && ( new_n0 < contribs->n0 ) ); + + // move the coeffs over + while( num ) + { + *to_co-- = *from_co--; + --num; + } + // zero new positions + while ( to_co >= coeffs ) + *to_co-- = 0; + // set new start point + contribs->n0 = new_n0; + if ( widest > 12 ) + { + int mod; + + // how far will be read in the n_coeff loop (which depends on the widest count mod4); + mod = widest & 3; + stop_range = ( ( ( contribs->n1 - contribs->n0 + 1 ) - mod + 3 ) & ~3 ) + mod; + + // the n_coeff loops do a minimum amount of coeffs, so factor that in! + if ( stop_range < ( 8 + mod ) ) stop_range = 8 + mod; + } + } + } + --contribs; + coeffs -= widest; + } + } + + return widest; + #undef STBIR_MOVE_1 + #undef STBIR_MOVE_2 + #undef STBIR_MOVE_4 +} + +static void stbir__calculate_filters( stbir__sampler * samp, stbir__sampler * other_axis_for_pivot, void * user_data STBIR_ONLY_PROFILE_BUILD_GET_INFO ) +{ + int n; + float scale = samp->scale_info.scale; + stbir__kernel_callback * kernel = samp->filter_kernel; + stbir__support_callback * support = samp->filter_support; + float inv_scale = samp->scale_info.inv_scale; + int input_full_size = samp->scale_info.input_full_size; + int gather_num_contributors = samp->num_contributors; + stbir__contributors* gather_contributors = samp->contributors; + float * gather_coeffs = samp->coefficients; + int gather_coefficient_width = samp->coefficient_width; + + switch ( samp->is_gather ) + { + case 1: // gather upsample + { + float out_pixels_radius = support(inv_scale,user_data) * scale; + + stbir__calculate_coefficients_for_gather_upsample( out_pixels_radius, kernel, &samp->scale_info, gather_num_contributors, gather_contributors, gather_coeffs, gather_coefficient_width, samp->edge, user_data ); + + STBIR_PROFILE_BUILD_START( cleanup ); + stbir__cleanup_gathered_coefficients( samp->edge, &samp->extent_info, &samp->scale_info, gather_num_contributors, gather_contributors, gather_coeffs, gather_coefficient_width ); + STBIR_PROFILE_BUILD_END( cleanup ); + } + break; + + case 0: // scatter downsample (only on vertical) + case 2: // gather downsample + { + float in_pixels_radius = support(scale,user_data) * inv_scale; + int filter_pixel_margin = samp->filter_pixel_margin; + int input_end = input_full_size + filter_pixel_margin; + + // if this is a scatter, we do a downsample gather to get the coeffs, and then pivot after + if ( !samp->is_gather ) + { + // check if we are using the same gather downsample on the horizontal as this vertical, + // if so, then we don't have to generate them, we can just pivot from the horizontal. + if ( other_axis_for_pivot ) + { + gather_contributors = other_axis_for_pivot->contributors; + gather_coeffs = other_axis_for_pivot->coefficients; + gather_coefficient_width = other_axis_for_pivot->coefficient_width; + gather_num_contributors = other_axis_for_pivot->num_contributors; + samp->extent_info.lowest = other_axis_for_pivot->extent_info.lowest; + samp->extent_info.highest = other_axis_for_pivot->extent_info.highest; + samp->extent_info.widest = other_axis_for_pivot->extent_info.widest; + goto jump_right_to_pivot; + } + + gather_contributors = samp->gather_prescatter_contributors; + gather_coeffs = samp->gather_prescatter_coefficients; + gather_coefficient_width = samp->gather_prescatter_coefficient_width; + gather_num_contributors = samp->gather_prescatter_num_contributors; + } + + stbir__calculate_coefficients_for_gather_downsample( -filter_pixel_margin, input_end, in_pixels_radius, kernel, &samp->scale_info, gather_coefficient_width, gather_num_contributors, gather_contributors, gather_coeffs, user_data ); + + STBIR_PROFILE_BUILD_START( cleanup ); + stbir__cleanup_gathered_coefficients( samp->edge, &samp->extent_info, &samp->scale_info, gather_num_contributors, gather_contributors, gather_coeffs, gather_coefficient_width ); + STBIR_PROFILE_BUILD_END( cleanup ); + + if ( !samp->is_gather ) + { + // if this is a scatter (vertical only), then we need to pivot the coeffs + stbir__contributors * scatter_contributors; + int highest_set; + + jump_right_to_pivot: + + STBIR_PROFILE_BUILD_START( pivot ); + + highest_set = (-filter_pixel_margin) - 1; + for (n = 0; n < gather_num_contributors; n++) + { + int k; + int gn0 = gather_contributors->n0, gn1 = gather_contributors->n1; + int scatter_coefficient_width = samp->coefficient_width; + float * scatter_coeffs = samp->coefficients + ( gn0 + filter_pixel_margin ) * scatter_coefficient_width; + float * g_coeffs = gather_coeffs; + scatter_contributors = samp->contributors + ( gn0 + filter_pixel_margin ); + + for (k = gn0 ; k <= gn1 ; k++ ) + { + float gc = *g_coeffs++; + + // skip zero and denormals - must skip zeros to avoid adding coeffs beyond scatter_coefficient_width + // (which happens when pivoting from horizontal, which might have dummy zeros) + if ( ( ( gc >= stbir__small_float ) || ( gc <= -stbir__small_float ) ) ) + { + if ( ( k > highest_set ) || ( scatter_contributors->n0 > scatter_contributors->n1 ) ) + { + { + // if we are skipping over several contributors, we need to clear the skipped ones + stbir__contributors * clear_contributors = samp->contributors + ( highest_set + filter_pixel_margin + 1); + while ( clear_contributors < scatter_contributors ) + { + clear_contributors->n0 = 0; + clear_contributors->n1 = -1; + ++clear_contributors; + } + } + scatter_contributors->n0 = n; + scatter_contributors->n1 = n; + scatter_coeffs[0] = gc; + highest_set = k; + } + else + { + stbir__insert_coeff( scatter_contributors, scatter_coeffs, n, gc, scatter_coefficient_width ); + } + STBIR_ASSERT( ( scatter_contributors->n1 - scatter_contributors->n0 + 1 ) <= scatter_coefficient_width ); + } + ++scatter_contributors; + scatter_coeffs += scatter_coefficient_width; + } + + ++gather_contributors; + gather_coeffs += gather_coefficient_width; + } + + // now clear any unset contribs + { + stbir__contributors * clear_contributors = samp->contributors + ( highest_set + filter_pixel_margin + 1); + stbir__contributors * end_contributors = samp->contributors + samp->num_contributors; + while ( clear_contributors < end_contributors ) + { + clear_contributors->n0 = 0; + clear_contributors->n1 = -1; + ++clear_contributors; + } + } + + STBIR_PROFILE_BUILD_END( pivot ); + } + } + break; + } +} + + +//======================================================================================================== +// scanline decoders and encoders + +#define stbir__coder_min_num 1 +#define STB_IMAGE_RESIZE_DO_CODERS +#include STBIR__HEADER_FILENAME + +#define stbir__decode_suffix BGRA +#define stbir__decode_swizzle +#define stbir__decode_order0 2 +#define stbir__decode_order1 1 +#define stbir__decode_order2 0 +#define stbir__decode_order3 3 +#define stbir__encode_order0 2 +#define stbir__encode_order1 1 +#define stbir__encode_order2 0 +#define stbir__encode_order3 3 +#define stbir__coder_min_num 4 +#define STB_IMAGE_RESIZE_DO_CODERS +#include STBIR__HEADER_FILENAME + +#define stbir__decode_suffix ARGB +#define stbir__decode_swizzle +#define stbir__decode_order0 1 +#define stbir__decode_order1 2 +#define stbir__decode_order2 3 +#define stbir__decode_order3 0 +#define stbir__encode_order0 3 +#define stbir__encode_order1 0 +#define stbir__encode_order2 1 +#define stbir__encode_order3 2 +#define stbir__coder_min_num 4 +#define STB_IMAGE_RESIZE_DO_CODERS +#include STBIR__HEADER_FILENAME + +#define stbir__decode_suffix ABGR +#define stbir__decode_swizzle +#define stbir__decode_order0 3 +#define stbir__decode_order1 2 +#define stbir__decode_order2 1 +#define stbir__decode_order3 0 +#define stbir__encode_order0 3 +#define stbir__encode_order1 2 +#define stbir__encode_order2 1 +#define stbir__encode_order3 0 +#define stbir__coder_min_num 4 +#define STB_IMAGE_RESIZE_DO_CODERS +#include STBIR__HEADER_FILENAME + +#define stbir__decode_suffix AR +#define stbir__decode_swizzle +#define stbir__decode_order0 1 +#define stbir__decode_order1 0 +#define stbir__decode_order2 3 +#define stbir__decode_order3 2 +#define stbir__encode_order0 1 +#define stbir__encode_order1 0 +#define stbir__encode_order2 3 +#define stbir__encode_order3 2 +#define stbir__coder_min_num 2 +#define STB_IMAGE_RESIZE_DO_CODERS +#include STBIR__HEADER_FILENAME + + +// fancy alpha means we expand to keep both premultipied and non-premultiplied color channels +static void stbir__fancy_alpha_weight_4ch( float * out_buffer, int width_times_channels ) +{ + float STBIR_STREAMOUT_PTR(*) out = out_buffer; + float const * end_decode = out_buffer + ( width_times_channels / 4 ) * 7; // decode buffer aligned to end of out_buffer + float STBIR_STREAMOUT_PTR(*) decode = (float*)end_decode - width_times_channels; + + // fancy alpha is stored internally as R G B A Rpm Gpm Bpm + + #ifdef STBIR_SIMD + + #ifdef STBIR_SIMD8 + decode += 16; + STBIR_NO_UNROLL_LOOP_START + while ( decode <= end_decode ) + { + stbir__simdf8 d0,d1,a0,a1,p0,p1; + STBIR_NO_UNROLL(decode); + stbir__simdf8_load( d0, decode-16 ); + stbir__simdf8_load( d1, decode-16+8 ); + stbir__simdf8_0123to33333333( a0, d0 ); + stbir__simdf8_0123to33333333( a1, d1 ); + stbir__simdf8_mult( p0, a0, d0 ); + stbir__simdf8_mult( p1, a1, d1 ); + stbir__simdf8_bot4s( a0, d0, p0 ); + stbir__simdf8_bot4s( a1, d1, p1 ); + stbir__simdf8_top4s( d0, d0, p0 ); + stbir__simdf8_top4s( d1, d1, p1 ); + stbir__simdf8_store ( out, a0 ); + stbir__simdf8_store ( out+7, d0 ); + stbir__simdf8_store ( out+14, a1 ); + stbir__simdf8_store ( out+21, d1 ); + decode += 16; + out += 28; + } + decode -= 16; + #else + decode += 8; + STBIR_NO_UNROLL_LOOP_START + while ( decode <= end_decode ) + { + stbir__simdf d0,a0,d1,a1,p0,p1; + STBIR_NO_UNROLL(decode); + stbir__simdf_load( d0, decode-8 ); + stbir__simdf_load( d1, decode-8+4 ); + stbir__simdf_0123to3333( a0, d0 ); + stbir__simdf_0123to3333( a1, d1 ); + stbir__simdf_mult( p0, a0, d0 ); + stbir__simdf_mult( p1, a1, d1 ); + stbir__simdf_store ( out, d0 ); + stbir__simdf_store ( out+4, p0 ); + stbir__simdf_store ( out+7, d1 ); + stbir__simdf_store ( out+7+4, p1 ); + decode += 8; + out += 14; + } + decode -= 8; + #endif + + // might be one last odd pixel + #ifdef STBIR_SIMD8 + STBIR_NO_UNROLL_LOOP_START + while ( decode < end_decode ) + #else + if ( decode < end_decode ) + #endif + { + stbir__simdf d,a,p; + STBIR_NO_UNROLL(decode); + stbir__simdf_load( d, decode ); + stbir__simdf_0123to3333( a, d ); + stbir__simdf_mult( p, a, d ); + stbir__simdf_store ( out, d ); + stbir__simdf_store ( out+4, p ); + decode += 4; + out += 7; + } + + #else + + while( decode < end_decode ) + { + float r = decode[0], g = decode[1], b = decode[2], alpha = decode[3]; + out[0] = r; + out[1] = g; + out[2] = b; + out[3] = alpha; + out[4] = r * alpha; + out[5] = g * alpha; + out[6] = b * alpha; + out += 7; + decode += 4; + } + + #endif +} + +static void stbir__fancy_alpha_weight_2ch( float * out_buffer, int width_times_channels ) +{ + float STBIR_STREAMOUT_PTR(*) out = out_buffer; + float const * end_decode = out_buffer + ( width_times_channels / 2 ) * 3; + float STBIR_STREAMOUT_PTR(*) decode = (float*)end_decode - width_times_channels; + + // for fancy alpha, turns into: [X A Xpm][X A Xpm],etc + + #ifdef STBIR_SIMD + + decode += 8; + if ( decode <= end_decode ) + { + STBIR_NO_UNROLL_LOOP_START + do { + #ifdef STBIR_SIMD8 + stbir__simdf8 d0,a0,p0; + STBIR_NO_UNROLL(decode); + stbir__simdf8_load( d0, decode-8 ); + stbir__simdf8_0123to11331133( p0, d0 ); + stbir__simdf8_0123to00220022( a0, d0 ); + stbir__simdf8_mult( p0, p0, a0 ); + + stbir__simdf_store2( out, stbir__if_simdf8_cast_to_simdf4( d0 ) ); + stbir__simdf_store( out+2, stbir__if_simdf8_cast_to_simdf4( p0 ) ); + stbir__simdf_store2h( out+3, stbir__if_simdf8_cast_to_simdf4( d0 ) ); + + stbir__simdf_store2( out+6, stbir__simdf8_gettop4( d0 ) ); + stbir__simdf_store( out+8, stbir__simdf8_gettop4( p0 ) ); + stbir__simdf_store2h( out+9, stbir__simdf8_gettop4( d0 ) ); + #else + stbir__simdf d0,a0,d1,a1,p0,p1; + STBIR_NO_UNROLL(decode); + stbir__simdf_load( d0, decode-8 ); + stbir__simdf_load( d1, decode-8+4 ); + stbir__simdf_0123to1133( p0, d0 ); + stbir__simdf_0123to1133( p1, d1 ); + stbir__simdf_0123to0022( a0, d0 ); + stbir__simdf_0123to0022( a1, d1 ); + stbir__simdf_mult( p0, p0, a0 ); + stbir__simdf_mult( p1, p1, a1 ); + + stbir__simdf_store2( out, d0 ); + stbir__simdf_store( out+2, p0 ); + stbir__simdf_store2h( out+3, d0 ); + + stbir__simdf_store2( out+6, d1 ); + stbir__simdf_store( out+8, p1 ); + stbir__simdf_store2h( out+9, d1 ); + #endif + decode += 8; + out += 12; + } while ( decode <= end_decode ); + } + decode -= 8; + #endif + + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode < end_decode ) + { + float x = decode[0], y = decode[1]; + STBIR_SIMD_NO_UNROLL(decode); + out[0] = x; + out[1] = y; + out[2] = x * y; + out += 3; + decode += 2; + } +} + +static void stbir__fancy_alpha_unweight_4ch( float * encode_buffer, int width_times_channels ) +{ + float STBIR_SIMD_STREAMOUT_PTR(*) encode = encode_buffer; + float STBIR_SIMD_STREAMOUT_PTR(*) input = encode_buffer; + float const * end_output = encode_buffer + width_times_channels; + + // fancy RGBA is stored internally as R G B A Rpm Gpm Bpm + + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float alpha = input[3]; +#ifdef STBIR_SIMD + stbir__simdf i,ia; + STBIR_SIMD_NO_UNROLL(encode); + if ( alpha < stbir__small_float ) + { + stbir__simdf_load( i, input ); + stbir__simdf_store( encode, i ); + } + else + { + stbir__simdf_load1frep4( ia, 1.0f / alpha ); + stbir__simdf_load( i, input+4 ); + stbir__simdf_mult( i, i, ia ); + stbir__simdf_store( encode, i ); + encode[3] = alpha; + } +#else + if ( alpha < stbir__small_float ) + { + encode[0] = input[0]; + encode[1] = input[1]; + encode[2] = input[2]; + } + else + { + float ialpha = 1.0f / alpha; + encode[0] = input[4] * ialpha; + encode[1] = input[5] * ialpha; + encode[2] = input[6] * ialpha; + } + encode[3] = alpha; +#endif + + input += 7; + encode += 4; + } while ( encode < end_output ); +} + +// format: [X A Xpm][X A Xpm] etc +static void stbir__fancy_alpha_unweight_2ch( float * encode_buffer, int width_times_channels ) +{ + float STBIR_SIMD_STREAMOUT_PTR(*) encode = encode_buffer; + float STBIR_SIMD_STREAMOUT_PTR(*) input = encode_buffer; + float const * end_output = encode_buffer + width_times_channels; + + do { + float alpha = input[1]; + encode[0] = input[0]; + if ( alpha >= stbir__small_float ) + encode[0] = input[2] / alpha; + encode[1] = alpha; + + input += 3; + encode += 2; + } while ( encode < end_output ); +} + +static void stbir__simple_alpha_weight_4ch( float * decode_buffer, int width_times_channels ) +{ + float STBIR_STREAMOUT_PTR(*) decode = decode_buffer; + float const * end_decode = decode_buffer + width_times_channels; + + #ifdef STBIR_SIMD + { + decode += 2 * stbir__simdfX_float_count; + STBIR_NO_UNROLL_LOOP_START + while ( decode <= end_decode ) + { + stbir__simdfX d0,a0,d1,a1; + STBIR_NO_UNROLL(decode); + stbir__simdfX_load( d0, decode-2*stbir__simdfX_float_count ); + stbir__simdfX_load( d1, decode-2*stbir__simdfX_float_count+stbir__simdfX_float_count ); + stbir__simdfX_aaa1( a0, d0, STBIR_onesX ); + stbir__simdfX_aaa1( a1, d1, STBIR_onesX ); + stbir__simdfX_mult( d0, d0, a0 ); + stbir__simdfX_mult( d1, d1, a1 ); + stbir__simdfX_store ( decode-2*stbir__simdfX_float_count, d0 ); + stbir__simdfX_store ( decode-2*stbir__simdfX_float_count+stbir__simdfX_float_count, d1 ); + decode += 2 * stbir__simdfX_float_count; + } + decode -= 2 * stbir__simdfX_float_count; + + // few last pixels remnants + #ifdef STBIR_SIMD8 + STBIR_NO_UNROLL_LOOP_START + while ( decode < end_decode ) + #else + if ( decode < end_decode ) + #endif + { + stbir__simdf d,a; + stbir__simdf_load( d, decode ); + stbir__simdf_aaa1( a, d, STBIR__CONSTF(STBIR_ones) ); + stbir__simdf_mult( d, d, a ); + stbir__simdf_store ( decode, d ); + decode += 4; + } + } + + #else + + while( decode < end_decode ) + { + float alpha = decode[3]; + decode[0] *= alpha; + decode[1] *= alpha; + decode[2] *= alpha; + decode += 4; + } + + #endif +} + +static void stbir__simple_alpha_weight_2ch( float * decode_buffer, int width_times_channels ) +{ + float STBIR_STREAMOUT_PTR(*) decode = decode_buffer; + float const * end_decode = decode_buffer + width_times_channels; + + #ifdef STBIR_SIMD + decode += 2 * stbir__simdfX_float_count; + STBIR_NO_UNROLL_LOOP_START + while ( decode <= end_decode ) + { + stbir__simdfX d0,a0,d1,a1; + STBIR_NO_UNROLL(decode); + stbir__simdfX_load( d0, decode-2*stbir__simdfX_float_count ); + stbir__simdfX_load( d1, decode-2*stbir__simdfX_float_count+stbir__simdfX_float_count ); + stbir__simdfX_a1a1( a0, d0, STBIR_onesX ); + stbir__simdfX_a1a1( a1, d1, STBIR_onesX ); + stbir__simdfX_mult( d0, d0, a0 ); + stbir__simdfX_mult( d1, d1, a1 ); + stbir__simdfX_store ( decode-2*stbir__simdfX_float_count, d0 ); + stbir__simdfX_store ( decode-2*stbir__simdfX_float_count+stbir__simdfX_float_count, d1 ); + decode += 2 * stbir__simdfX_float_count; + } + decode -= 2 * stbir__simdfX_float_count; + #endif + + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode < end_decode ) + { + float alpha = decode[1]; + STBIR_SIMD_NO_UNROLL(decode); + decode[0] *= alpha; + decode += 2; + } +} + +static void stbir__simple_alpha_unweight_4ch( float * encode_buffer, int width_times_channels ) +{ + float STBIR_SIMD_STREAMOUT_PTR(*) encode = encode_buffer; + float const * end_output = encode_buffer + width_times_channels; + + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float alpha = encode[3]; + +#ifdef STBIR_SIMD + stbir__simdf i,ia; + STBIR_SIMD_NO_UNROLL(encode); + if ( alpha >= stbir__small_float ) + { + stbir__simdf_load1frep4( ia, 1.0f / alpha ); + stbir__simdf_load( i, encode ); + stbir__simdf_mult( i, i, ia ); + stbir__simdf_store( encode, i ); + encode[3] = alpha; + } +#else + if ( alpha >= stbir__small_float ) + { + float ialpha = 1.0f / alpha; + encode[0] *= ialpha; + encode[1] *= ialpha; + encode[2] *= ialpha; + } +#endif + encode += 4; + } while ( encode < end_output ); +} + +static void stbir__simple_alpha_unweight_2ch( float * encode_buffer, int width_times_channels ) +{ + float STBIR_SIMD_STREAMOUT_PTR(*) encode = encode_buffer; + float const * end_output = encode_buffer + width_times_channels; + + do { + float alpha = encode[1]; + if ( alpha >= stbir__small_float ) + encode[0] /= alpha; + encode += 2; + } while ( encode < end_output ); +} + + +// only used in RGB->BGR or BGR->RGB +static void stbir__simple_flip_3ch( float * decode_buffer, int width_times_channels ) +{ + float STBIR_STREAMOUT_PTR(*) decode = decode_buffer; + float const * end_decode = decode_buffer + width_times_channels; + +#ifdef STBIR_SIMD + #ifdef stbir__simdf_swiz2 // do we have two argument swizzles? + end_decode -= 12; + STBIR_NO_UNROLL_LOOP_START + while( decode <= end_decode ) + { + // on arm64 8 instructions, no overlapping stores + stbir__simdf a,b,c,na,nb; + STBIR_SIMD_NO_UNROLL(decode); + stbir__simdf_load( a, decode ); + stbir__simdf_load( b, decode+4 ); + stbir__simdf_load( c, decode+8 ); + + na = stbir__simdf_swiz2( a, b, 2, 1, 0, 5 ); + b = stbir__simdf_swiz2( a, b, 4, 3, 6, 7 ); + nb = stbir__simdf_swiz2( b, c, 0, 1, 4, 3 ); + c = stbir__simdf_swiz2( b, c, 2, 7, 6, 5 ); + + stbir__simdf_store( decode, na ); + stbir__simdf_store( decode+4, nb ); + stbir__simdf_store( decode+8, c ); + decode += 12; + } + end_decode += 12; + #else + end_decode -= 24; + STBIR_NO_UNROLL_LOOP_START + while( decode <= end_decode ) + { + // 26 instructions on x64 + stbir__simdf a,b,c,d,e,f,g; + float i21, i23; + STBIR_SIMD_NO_UNROLL(decode); + stbir__simdf_load( a, decode ); + stbir__simdf_load( b, decode+3 ); + stbir__simdf_load( c, decode+6 ); + stbir__simdf_load( d, decode+9 ); + stbir__simdf_load( e, decode+12 ); + stbir__simdf_load( f, decode+15 ); + stbir__simdf_load( g, decode+18 ); + + a = stbir__simdf_swiz( a, 2, 1, 0, 3 ); + b = stbir__simdf_swiz( b, 2, 1, 0, 3 ); + c = stbir__simdf_swiz( c, 2, 1, 0, 3 ); + d = stbir__simdf_swiz( d, 2, 1, 0, 3 ); + e = stbir__simdf_swiz( e, 2, 1, 0, 3 ); + f = stbir__simdf_swiz( f, 2, 1, 0, 3 ); + g = stbir__simdf_swiz( g, 2, 1, 0, 3 ); + + // stores overlap, need to be in order, + stbir__simdf_store( decode, a ); + i21 = decode[21]; + stbir__simdf_store( decode+3, b ); + i23 = decode[23]; + stbir__simdf_store( decode+6, c ); + stbir__simdf_store( decode+9, d ); + stbir__simdf_store( decode+12, e ); + stbir__simdf_store( decode+15, f ); + stbir__simdf_store( decode+18, g ); + decode[21] = i23; + decode[23] = i21; + decode += 24; + } + end_decode += 24; + #endif +#else + end_decode -= 12; + STBIR_NO_UNROLL_LOOP_START + while( decode <= end_decode ) + { + // 16 instructions + float t0,t1,t2,t3; + STBIR_NO_UNROLL(decode); + t0 = decode[0]; t1 = decode[3]; t2 = decode[6]; t3 = decode[9]; + decode[0] = decode[2]; decode[3] = decode[5]; decode[6] = decode[8]; decode[9] = decode[11]; + decode[2] = t0; decode[5] = t1; decode[8] = t2; decode[11] = t3; + decode += 12; + } + end_decode += 12; +#endif + + STBIR_NO_UNROLL_LOOP_START + while( decode < end_decode ) + { + float t = decode[0]; + STBIR_NO_UNROLL(decode); + decode[0] = decode[2]; + decode[2] = t; + decode += 3; + } +} + + + +static void stbir__decode_scanline(stbir__info const * stbir_info, int n, float * output_buffer STBIR_ONLY_PROFILE_GET_SPLIT_INFO ) +{ + int channels = stbir_info->channels; + int effective_channels = stbir_info->effective_channels; + int input_sample_in_bytes = stbir__type_size[stbir_info->input_type] * channels; + stbir_edge edge_horizontal = stbir_info->horizontal.edge; + stbir_edge edge_vertical = stbir_info->vertical.edge; + int row = stbir__edge_wrap(edge_vertical, n, stbir_info->vertical.scale_info.input_full_size); + const void* input_plane_data = ( (char *) stbir_info->input_data ) + (size_t)row * (size_t) stbir_info->input_stride_bytes; + stbir__span const * spans = stbir_info->scanline_extents.spans; + float* full_decode_buffer = output_buffer - stbir_info->scanline_extents.conservative.n0 * effective_channels; + + // if we are on edge_zero, and we get in here with an out of bounds n, then the calculate filters has failed + STBIR_ASSERT( !(edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->vertical.scale_info.input_full_size)) ); + + do + { + float * decode_buffer; + void const * input_data; + float * end_decode; + int width_times_channels; + int width; + + if ( spans->n1 < spans->n0 ) + break; + + width = spans->n1 + 1 - spans->n0; + decode_buffer = full_decode_buffer + spans->n0 * effective_channels; + end_decode = full_decode_buffer + ( spans->n1 + 1 ) * effective_channels; + width_times_channels = width * channels; + + // read directly out of input plane by default + input_data = ( (char*)input_plane_data ) + spans->pixel_offset_for_input * input_sample_in_bytes; + + // if we have an input callback, call it to get the input data + if ( stbir_info->in_pixels_cb ) + { + // call the callback with a temp buffer (that they can choose to use or not). the temp is just right aligned memory in the decode_buffer itself + input_data = stbir_info->in_pixels_cb( ( (char*) end_decode ) - ( width * input_sample_in_bytes ), input_plane_data, width, spans->pixel_offset_for_input, row, stbir_info->user_data ); + } + + STBIR_PROFILE_START( decode ); + // convert the pixels info the float decode_buffer, (we index from end_decode, so that when channelsdecode_pixels( (float*)end_decode - width_times_channels, width_times_channels, input_data ); + STBIR_PROFILE_END( decode ); + + if (stbir_info->alpha_weight) + { + STBIR_PROFILE_START( alpha ); + stbir_info->alpha_weight( decode_buffer, width_times_channels ); + STBIR_PROFILE_END( alpha ); + } + + ++spans; + } while ( spans <= ( &stbir_info->scanline_extents.spans[1] ) ); + + // handle the edge_wrap filter (all other types are handled back out at the calculate_filter stage) + // basically the idea here is that if we have the whole scanline in memory, we don't redecode the + // wrapped edge pixels, and instead just memcpy them from the scanline into the edge positions + if ( ( edge_horizontal == STBIR_EDGE_WRAP ) && ( stbir_info->scanline_extents.edge_sizes[0] | stbir_info->scanline_extents.edge_sizes[1] ) ) + { + // this code only runs if we're in edge_wrap, and we're doing the entire scanline + int e, start_x[2]; + int input_full_size = stbir_info->horizontal.scale_info.input_full_size; + + start_x[0] = -stbir_info->scanline_extents.edge_sizes[0]; // left edge start x + start_x[1] = input_full_size; // right edge + + for( e = 0; e < 2 ; e++ ) + { + // do each margin + int margin = stbir_info->scanline_extents.edge_sizes[e]; + if ( margin ) + { + int x = start_x[e]; + float * marg = full_decode_buffer + x * effective_channels; + float const * src = full_decode_buffer + stbir__edge_wrap(edge_horizontal, x, input_full_size) * effective_channels; + STBIR_MEMCPY( marg, src, margin * effective_channels * sizeof(float) ); + } + } + } +} + + +//================= +// Do 1 channel horizontal routines + +#ifdef STBIR_SIMD + +#define stbir__1_coeff_only() \ + stbir__simdf tot,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1( c, hc ); \ + stbir__simdf_mult1_mem( tot, c, decode ); + +#define stbir__2_coeff_only() \ + stbir__simdf tot,c,d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2z( c, hc ); \ + stbir__simdf_load2( d, decode ); \ + stbir__simdf_mult( tot, c, d ); \ + stbir__simdf_0123to1230( c, tot ); \ + stbir__simdf_add1( tot, tot, c ); + +#define stbir__3_coeff_only() \ + stbir__simdf tot,c,t; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( c, hc ); \ + stbir__simdf_mult_mem( tot, c, decode ); \ + stbir__simdf_0123to1230( c, tot ); \ + stbir__simdf_0123to2301( t, tot ); \ + stbir__simdf_add1( tot, tot, c ); \ + stbir__simdf_add1( tot, tot, t ); + +#define stbir__store_output_tiny() \ + stbir__simdf_store1( output, tot ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 1; + +#define stbir__4_coeff_start() \ + stbir__simdf tot,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( c, hc ); \ + stbir__simdf_mult_mem( tot, c, decode ); \ + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( c, hc + (ofs) ); \ + stbir__simdf_madd_mem( tot, tot, c, decode+(ofs) ); + +#define stbir__1_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + stbir__simdf_load1z( c, hc + (ofs) ); \ + stbir__simdf_load1( d, decode + (ofs) ); \ + stbir__simdf_madd( tot, tot, d, c ); } + +#define stbir__2_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + stbir__simdf_load2z( c, hc+(ofs) ); \ + stbir__simdf_load2( d, decode+(ofs) ); \ + stbir__simdf_madd( tot, tot, d, c ); } + +#define stbir__3_coeff_setup() \ + stbir__simdf mask; \ + stbir__simdf_load( mask, STBIR_mask + 3 ); + +#define stbir__3_coeff_remnant( ofs ) \ + stbir__simdf_load( c, hc+(ofs) ); \ + stbir__simdf_and( c, c, mask ); \ + stbir__simdf_madd_mem( tot, tot, c, decode+(ofs) ); + +#define stbir__store_output() \ + stbir__simdf_0123to2301( c, tot ); \ + stbir__simdf_add( tot, tot, c ); \ + stbir__simdf_0123to1230( c, tot ); \ + stbir__simdf_add1( tot, tot, c ); \ + stbir__simdf_store1( output, tot ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 1; + +#else + +#define stbir__1_coeff_only() \ + float tot; \ + tot = decode[0]*hc[0]; + +#define stbir__2_coeff_only() \ + float tot; \ + tot = decode[0] * hc[0]; \ + tot += decode[1] * hc[1]; + +#define stbir__3_coeff_only() \ + float tot; \ + tot = decode[0] * hc[0]; \ + tot += decode[1] * hc[1]; \ + tot += decode[2] * hc[2]; + +#define stbir__store_output_tiny() \ + output[0] = tot; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 1; + +#define stbir__4_coeff_start() \ + float tot0,tot1,tot2,tot3; \ + tot0 = decode[0] * hc[0]; \ + tot1 = decode[1] * hc[1]; \ + tot2 = decode[2] * hc[2]; \ + tot3 = decode[3] * hc[3]; + +#define stbir__4_coeff_continue_from_4( ofs ) \ + tot0 += decode[0+(ofs)] * hc[0+(ofs)]; \ + tot1 += decode[1+(ofs)] * hc[1+(ofs)]; \ + tot2 += decode[2+(ofs)] * hc[2+(ofs)]; \ + tot3 += decode[3+(ofs)] * hc[3+(ofs)]; + +#define stbir__1_coeff_remnant( ofs ) \ + tot0 += decode[0+(ofs)] * hc[0+(ofs)]; + +#define stbir__2_coeff_remnant( ofs ) \ + tot0 += decode[0+(ofs)] * hc[0+(ofs)]; \ + tot1 += decode[1+(ofs)] * hc[1+(ofs)]; \ + +#define stbir__3_coeff_remnant( ofs ) \ + tot0 += decode[0+(ofs)] * hc[0+(ofs)]; \ + tot1 += decode[1+(ofs)] * hc[1+(ofs)]; \ + tot2 += decode[2+(ofs)] * hc[2+(ofs)]; + +#define stbir__store_output() \ + output[0] = (tot0+tot2)+(tot1+tot3); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 1; + +#endif + +#define STBIR__horizontal_channels 1 +#define STB_IMAGE_RESIZE_DO_HORIZONTALS +#include STBIR__HEADER_FILENAME + + +//================= +// Do 2 channel horizontal routines + +#ifdef STBIR_SIMD + +#define stbir__1_coeff_only() \ + stbir__simdf tot,c,d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1z( c, hc ); \ + stbir__simdf_0123to0011( c, c ); \ + stbir__simdf_load2( d, decode ); \ + stbir__simdf_mult( tot, d, c ); + +#define stbir__2_coeff_only() \ + stbir__simdf tot,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( c, hc ); \ + stbir__simdf_0123to0011( c, c ); \ + stbir__simdf_mult_mem( tot, c, decode ); + +#define stbir__3_coeff_only() \ + stbir__simdf tot,c,cs,d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_mult_mem( tot, c, decode ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_load2z( d, decode+4 ); \ + stbir__simdf_madd( tot, tot, d, c ); + +#define stbir__store_output_tiny() \ + stbir__simdf_0123to2301( c, tot ); \ + stbir__simdf_add( tot, tot, c ); \ + stbir__simdf_store2( output, tot ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 2; + +#ifdef STBIR_SIMD8 + +#define stbir__4_coeff_start() \ + stbir__simdf8 tot0,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc ); \ + stbir__simdf8_0123to00112233( c, cs ); \ + stbir__simdf8_mult_mem( tot0, c, decode ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00112233( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*2 ); + +#define stbir__1_coeff_remnant( ofs ) \ + { stbir__simdf t,d; \ + stbir__simdf_load1z( t, hc + (ofs) ); \ + stbir__simdf_load2( d, decode + (ofs) * 2 ); \ + stbir__simdf_0123to0011( t, t ); \ + stbir__simdf_mult( t, t, d ); \ + stbir__simdf8_add4( tot0, tot0, t ); } + +#define stbir__2_coeff_remnant( ofs ) \ + { stbir__simdf t; \ + stbir__simdf_load2( t, hc + (ofs) ); \ + stbir__simdf_0123to0011( t, t ); \ + stbir__simdf_mult_mem( t, t, decode+(ofs)*2 ); \ + stbir__simdf8_add4( tot0, tot0, t ); } + +#define stbir__3_coeff_remnant( ofs ) \ + { stbir__simdf8 d; \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00112233( c, cs ); \ + stbir__simdf8_load6z( d, decode+(ofs)*2 ); \ + stbir__simdf8_madd( tot0, tot0, c, d ); } + +#define stbir__store_output() \ + { stbir__simdf t,d; \ + stbir__simdf8_add4halves( t, stbir__if_simdf8_cast_to_simdf4(tot0), tot0 ); \ + stbir__simdf_0123to2301( d, t ); \ + stbir__simdf_add( t, t, d ); \ + stbir__simdf_store2( output, t ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 2; } + +#else + +#define stbir__4_coeff_start() \ + stbir__simdf tot0,tot1,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_0123to2233( c, cs ); \ + stbir__simdf_mult_mem( tot1, c, decode+4 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*2 ); \ + stbir__simdf_0123to2233( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*2+4 ); + +#define stbir__1_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + stbir__simdf_load1z( cs, hc + (ofs) ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_load2( d, decode + (ofs) * 2 ); \ + stbir__simdf_madd( tot0, tot0, d, c ); } + +#define stbir__2_coeff_remnant( ofs ) \ + stbir__simdf_load2( cs, hc + (ofs) ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*2 ); + +#define stbir__3_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0011( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*2 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_load2z( d, decode + (ofs) * 2 + 4 ); \ + stbir__simdf_madd( tot1, tot1, d, c ); } + +#define stbir__store_output() \ + stbir__simdf_add( tot0, tot0, tot1 ); \ + stbir__simdf_0123to2301( c, tot0 ); \ + stbir__simdf_add( tot0, tot0, c ); \ + stbir__simdf_store2( output, tot0 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 2; + +#endif + +#else + +#define stbir__1_coeff_only() \ + float tota,totb,c; \ + c = hc[0]; \ + tota = decode[0]*c; \ + totb = decode[1]*c; + +#define stbir__2_coeff_only() \ + float tota,totb,c; \ + c = hc[0]; \ + tota = decode[0]*c; \ + totb = decode[1]*c; \ + c = hc[1]; \ + tota += decode[2]*c; \ + totb += decode[3]*c; + +// this weird order of add matches the simd +#define stbir__3_coeff_only() \ + float tota,totb,c; \ + c = hc[0]; \ + tota = decode[0]*c; \ + totb = decode[1]*c; \ + c = hc[2]; \ + tota += decode[4]*c; \ + totb += decode[5]*c; \ + c = hc[1]; \ + tota += decode[2]*c; \ + totb += decode[3]*c; + +#define stbir__store_output_tiny() \ + output[0] = tota; \ + output[1] = totb; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 2; + +#define stbir__4_coeff_start() \ + float tota0,tota1,tota2,tota3,totb0,totb1,totb2,totb3,c; \ + c = hc[0]; \ + tota0 = decode[0]*c; \ + totb0 = decode[1]*c; \ + c = hc[1]; \ + tota1 = decode[2]*c; \ + totb1 = decode[3]*c; \ + c = hc[2]; \ + tota2 = decode[4]*c; \ + totb2 = decode[5]*c; \ + c = hc[3]; \ + tota3 = decode[6]*c; \ + totb3 = decode[7]*c; + +#define stbir__4_coeff_continue_from_4( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*2]*c; \ + totb0 += decode[1+(ofs)*2]*c; \ + c = hc[1+(ofs)]; \ + tota1 += decode[2+(ofs)*2]*c; \ + totb1 += decode[3+(ofs)*2]*c; \ + c = hc[2+(ofs)]; \ + tota2 += decode[4+(ofs)*2]*c; \ + totb2 += decode[5+(ofs)*2]*c; \ + c = hc[3+(ofs)]; \ + tota3 += decode[6+(ofs)*2]*c; \ + totb3 += decode[7+(ofs)*2]*c; + +#define stbir__1_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*2] * c; \ + totb0 += decode[1+(ofs)*2] * c; + +#define stbir__2_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*2] * c; \ + totb0 += decode[1+(ofs)*2] * c; \ + c = hc[1+(ofs)]; \ + tota1 += decode[2+(ofs)*2] * c; \ + totb1 += decode[3+(ofs)*2] * c; + +#define stbir__3_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*2] * c; \ + totb0 += decode[1+(ofs)*2] * c; \ + c = hc[1+(ofs)]; \ + tota1 += decode[2+(ofs)*2] * c; \ + totb1 += decode[3+(ofs)*2] * c; \ + c = hc[2+(ofs)]; \ + tota2 += decode[4+(ofs)*2] * c; \ + totb2 += decode[5+(ofs)*2] * c; + +#define stbir__store_output() \ + output[0] = (tota0+tota2)+(tota1+tota3); \ + output[1] = (totb0+totb2)+(totb1+totb3); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 2; + +#endif + +#define STBIR__horizontal_channels 2 +#define STB_IMAGE_RESIZE_DO_HORIZONTALS +#include STBIR__HEADER_FILENAME + + +//================= +// Do 3 channel horizontal routines + +#ifdef STBIR_SIMD + +#define stbir__1_coeff_only() \ + stbir__simdf tot,c,d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1z( c, hc ); \ + stbir__simdf_0123to0001( c, c ); \ + stbir__simdf_load( d, decode ); \ + stbir__simdf_mult( tot, d, c ); + +#define stbir__2_coeff_only() \ + stbir__simdf tot,c,cs,d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_load( d, decode ); \ + stbir__simdf_mult( tot, d, c ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_load( d, decode+3 ); \ + stbir__simdf_madd( tot, tot, d, c ); + +#define stbir__3_coeff_only() \ + stbir__simdf tot,c,d,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_load( d, decode ); \ + stbir__simdf_mult( tot, d, c ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_load( d, decode+3 ); \ + stbir__simdf_madd( tot, tot, d, c ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_load( d, decode+6 ); \ + stbir__simdf_madd( tot, tot, d, c ); + +#define stbir__store_output_tiny() \ + stbir__simdf_store2( output, tot ); \ + stbir__simdf_0123to2301( tot, tot ); \ + stbir__simdf_store1( output+2, tot ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 3; + +#ifdef STBIR_SIMD8 + +// we're loading from the XXXYYY decode by -1 to get the XXXYYY into different halves of the AVX reg fyi +#define stbir__4_coeff_start() \ + stbir__simdf8 tot0,tot1,c,cs; stbir__simdf t; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_mult_mem( tot0, c, decode - 1 ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_mult_mem( tot1, c, decode+6 - 1 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*3 - 1 ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+(ofs)*3 + 6 - 1 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1rep4( t, hc + (ofs) ); \ + stbir__simdf8_madd_mem4( tot0, tot0, t, decode+(ofs)*3 - 1 ); + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) - 2 ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*3 - 1 ); + + #define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*3 - 1 ); \ + stbir__simdf8_0123to2222( t, cs ); \ + stbir__simdf8_madd_mem4( tot1, tot1, t, decode+(ofs)*3 + 6 - 1 ); + +#define stbir__store_output() \ + stbir__simdf8_add( tot0, tot0, tot1 ); \ + stbir__simdf_0123to1230( t, stbir__if_simdf8_cast_to_simdf4( tot0 ) ); \ + stbir__simdf8_add4halves( t, t, tot0 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 3; \ + if ( output < output_end ) \ + { \ + stbir__simdf_store( output-3, t ); \ + continue; \ + } \ + { stbir__simdf tt; stbir__simdf_0123to2301( tt, t ); \ + stbir__simdf_store2( output-3, t ); \ + stbir__simdf_store1( output+2-3, tt ); } \ + break; + + +#else + +#define stbir__4_coeff_start() \ + stbir__simdf tot0,tot1,tot2,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0001( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_0123to1122( c, cs ); \ + stbir__simdf_mult_mem( tot1, c, decode+4 ); \ + stbir__simdf_0123to2333( c, cs ); \ + stbir__simdf_mult_mem( tot2, c, decode+8 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0001( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*3 ); \ + stbir__simdf_0123to1122( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*3+4 ); \ + stbir__simdf_0123to2333( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+(ofs)*3+8 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1z( c, hc + (ofs) ); \ + stbir__simdf_0123to0001( c, c ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*3 ); + +#define stbir__2_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2z( cs, hc + (ofs) ); \ + stbir__simdf_0123to0001( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*3 ); \ + stbir__simdf_0123to1122( c, cs ); \ + stbir__simdf_load2z( d, decode+(ofs)*3+4 ); \ + stbir__simdf_madd( tot1, tot1, c, d ); } + +#define stbir__3_coeff_remnant( ofs ) \ + { stbir__simdf d; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0001( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*3 ); \ + stbir__simdf_0123to1122( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*3+4 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_load1z( d, decode+(ofs)*3+8 ); \ + stbir__simdf_madd( tot2, tot2, c, d ); } + +#define stbir__store_output() \ + stbir__simdf_0123ABCDto3ABx( c, tot0, tot1 ); \ + stbir__simdf_0123ABCDto23Ax( cs, tot1, tot2 ); \ + stbir__simdf_0123to1230( tot2, tot2 ); \ + stbir__simdf_add( tot0, tot0, cs ); \ + stbir__simdf_add( c, c, tot2 ); \ + stbir__simdf_add( tot0, tot0, c ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 3; \ + if ( output < output_end ) \ + { \ + stbir__simdf_store( output-3, tot0 ); \ + continue; \ + } \ + stbir__simdf_0123to2301( tot1, tot0 ); \ + stbir__simdf_store2( output-3, tot0 ); \ + stbir__simdf_store1( output+2-3, tot1 ); \ + break; + +#endif + +#else + +#define stbir__1_coeff_only() \ + float tot0, tot1, tot2, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; + +#define stbir__2_coeff_only() \ + float tot0, tot1, tot2, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; \ + c = hc[1]; \ + tot0 += decode[3]*c; \ + tot1 += decode[4]*c; \ + tot2 += decode[5]*c; + +#define stbir__3_coeff_only() \ + float tot0, tot1, tot2, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; \ + c = hc[1]; \ + tot0 += decode[3]*c; \ + tot1 += decode[4]*c; \ + tot2 += decode[5]*c; \ + c = hc[2]; \ + tot0 += decode[6]*c; \ + tot1 += decode[7]*c; \ + tot2 += decode[8]*c; + +#define stbir__store_output_tiny() \ + output[0] = tot0; \ + output[1] = tot1; \ + output[2] = tot2; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 3; + +#define stbir__4_coeff_start() \ + float tota0,tota1,tota2,totb0,totb1,totb2,totc0,totc1,totc2,totd0,totd1,totd2,c; \ + c = hc[0]; \ + tota0 = decode[0]*c; \ + tota1 = decode[1]*c; \ + tota2 = decode[2]*c; \ + c = hc[1]; \ + totb0 = decode[3]*c; \ + totb1 = decode[4]*c; \ + totb2 = decode[5]*c; \ + c = hc[2]; \ + totc0 = decode[6]*c; \ + totc1 = decode[7]*c; \ + totc2 = decode[8]*c; \ + c = hc[3]; \ + totd0 = decode[9]*c; \ + totd1 = decode[10]*c; \ + totd2 = decode[11]*c; + +#define stbir__4_coeff_continue_from_4( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*3]*c; \ + tota1 += decode[1+(ofs)*3]*c; \ + tota2 += decode[2+(ofs)*3]*c; \ + c = hc[1+(ofs)]; \ + totb0 += decode[3+(ofs)*3]*c; \ + totb1 += decode[4+(ofs)*3]*c; \ + totb2 += decode[5+(ofs)*3]*c; \ + c = hc[2+(ofs)]; \ + totc0 += decode[6+(ofs)*3]*c; \ + totc1 += decode[7+(ofs)*3]*c; \ + totc2 += decode[8+(ofs)*3]*c; \ + c = hc[3+(ofs)]; \ + totd0 += decode[9+(ofs)*3]*c; \ + totd1 += decode[10+(ofs)*3]*c; \ + totd2 += decode[11+(ofs)*3]*c; + +#define stbir__1_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*3]*c; \ + tota1 += decode[1+(ofs)*3]*c; \ + tota2 += decode[2+(ofs)*3]*c; + +#define stbir__2_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*3]*c; \ + tota1 += decode[1+(ofs)*3]*c; \ + tota2 += decode[2+(ofs)*3]*c; \ + c = hc[1+(ofs)]; \ + totb0 += decode[3+(ofs)*3]*c; \ + totb1 += decode[4+(ofs)*3]*c; \ + totb2 += decode[5+(ofs)*3]*c; \ + +#define stbir__3_coeff_remnant( ofs ) \ + c = hc[0+(ofs)]; \ + tota0 += decode[0+(ofs)*3]*c; \ + tota1 += decode[1+(ofs)*3]*c; \ + tota2 += decode[2+(ofs)*3]*c; \ + c = hc[1+(ofs)]; \ + totb0 += decode[3+(ofs)*3]*c; \ + totb1 += decode[4+(ofs)*3]*c; \ + totb2 += decode[5+(ofs)*3]*c; \ + c = hc[2+(ofs)]; \ + totc0 += decode[6+(ofs)*3]*c; \ + totc1 += decode[7+(ofs)*3]*c; \ + totc2 += decode[8+(ofs)*3]*c; + +#define stbir__store_output() \ + output[0] = (tota0+totc0)+(totb0+totd0); \ + output[1] = (tota1+totc1)+(totb1+totd1); \ + output[2] = (tota2+totc2)+(totb2+totd2); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 3; + +#endif + +#define STBIR__horizontal_channels 3 +#define STB_IMAGE_RESIZE_DO_HORIZONTALS +#include STBIR__HEADER_FILENAME + +//================= +// Do 4 channel horizontal routines + +#ifdef STBIR_SIMD + +#define stbir__1_coeff_only() \ + stbir__simdf tot,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1( c, hc ); \ + stbir__simdf_0123to0000( c, c ); \ + stbir__simdf_mult_mem( tot, c, decode ); + +#define stbir__2_coeff_only() \ + stbir__simdf tot,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot, c, decode ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot, tot, c, decode+4 ); + +#define stbir__3_coeff_only() \ + stbir__simdf tot,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot, c, decode ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot, tot, c, decode+4 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot, tot, c, decode+8 ); + +#define stbir__store_output_tiny() \ + stbir__simdf_store( output, tot ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 4; + +#ifdef STBIR_SIMD8 + +#define stbir__4_coeff_start() \ + stbir__simdf8 tot0,c,cs; stbir__simdf t; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_mult_mem( tot0, c, decode ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+8 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*4+8 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1rep4( t, hc + (ofs) ); \ + stbir__simdf8_madd_mem4( tot0, tot0, t, decode+(ofs)*4 ); + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) - 2 ); \ + stbir__simdf8_0123to22223333( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); + + #define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00001111( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); \ + stbir__simdf8_0123to2222( t, cs ); \ + stbir__simdf8_madd_mem4( tot0, tot0, t, decode+(ofs)*4+8 ); + +#define stbir__store_output() \ + stbir__simdf8_add4halves( t, stbir__if_simdf8_cast_to_simdf4(tot0), tot0 ); \ + stbir__simdf_store( output, t ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 4; + +#else + +#define stbir__4_coeff_start() \ + stbir__simdf tot0,tot1,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_mult_mem( tot1, c, decode+4 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+8 ); \ + stbir__simdf_0123to3333( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+12 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*4+4 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4+8 ); \ + stbir__simdf_0123to3333( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*4+12 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1( c, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, c ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*4+4 ); + +#define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*4+4 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*4+8 ); + +#define stbir__store_output() \ + stbir__simdf_add( tot0, tot0, tot1 ); \ + stbir__simdf_store( output, tot0 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 4; + +#endif + +#else + +#define stbir__1_coeff_only() \ + float p0,p1,p2,p3,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0]; \ + p0 = decode[0] * c; \ + p1 = decode[1] * c; \ + p2 = decode[2] * c; \ + p3 = decode[3] * c; + +#define stbir__2_coeff_only() \ + float p0,p1,p2,p3,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0]; \ + p0 = decode[0] * c; \ + p1 = decode[1] * c; \ + p2 = decode[2] * c; \ + p3 = decode[3] * c; \ + c = hc[1]; \ + p0 += decode[4] * c; \ + p1 += decode[5] * c; \ + p2 += decode[6] * c; \ + p3 += decode[7] * c; + +#define stbir__3_coeff_only() \ + float p0,p1,p2,p3,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0]; \ + p0 = decode[0] * c; \ + p1 = decode[1] * c; \ + p2 = decode[2] * c; \ + p3 = decode[3] * c; \ + c = hc[1]; \ + p0 += decode[4] * c; \ + p1 += decode[5] * c; \ + p2 += decode[6] * c; \ + p3 += decode[7] * c; \ + c = hc[2]; \ + p0 += decode[8] * c; \ + p1 += decode[9] * c; \ + p2 += decode[10] * c; \ + p3 += decode[11] * c; + +#define stbir__store_output_tiny() \ + output[0] = p0; \ + output[1] = p1; \ + output[2] = p2; \ + output[3] = p3; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 4; + +#define stbir__4_coeff_start() \ + float x0,x1,x2,x3,y0,y1,y2,y3,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0]; \ + x0 = decode[0] * c; \ + x1 = decode[1] * c; \ + x2 = decode[2] * c; \ + x3 = decode[3] * c; \ + c = hc[1]; \ + y0 = decode[4] * c; \ + y1 = decode[5] * c; \ + y2 = decode[6] * c; \ + y3 = decode[7] * c; \ + c = hc[2]; \ + x0 += decode[8] * c; \ + x1 += decode[9] * c; \ + x2 += decode[10] * c; \ + x3 += decode[11] * c; \ + c = hc[3]; \ + y0 += decode[12] * c; \ + y1 += decode[13] * c; \ + y2 += decode[14] * c; \ + y3 += decode[15] * c; + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*4] * c; \ + x1 += decode[1+(ofs)*4] * c; \ + x2 += decode[2+(ofs)*4] * c; \ + x3 += decode[3+(ofs)*4] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[4+(ofs)*4] * c; \ + y1 += decode[5+(ofs)*4] * c; \ + y2 += decode[6+(ofs)*4] * c; \ + y3 += decode[7+(ofs)*4] * c; \ + c = hc[2+(ofs)]; \ + x0 += decode[8+(ofs)*4] * c; \ + x1 += decode[9+(ofs)*4] * c; \ + x2 += decode[10+(ofs)*4] * c; \ + x3 += decode[11+(ofs)*4] * c; \ + c = hc[3+(ofs)]; \ + y0 += decode[12+(ofs)*4] * c; \ + y1 += decode[13+(ofs)*4] * c; \ + y2 += decode[14+(ofs)*4] * c; \ + y3 += decode[15+(ofs)*4] * c; + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*4] * c; \ + x1 += decode[1+(ofs)*4] * c; \ + x2 += decode[2+(ofs)*4] * c; \ + x3 += decode[3+(ofs)*4] * c; + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*4] * c; \ + x1 += decode[1+(ofs)*4] * c; \ + x2 += decode[2+(ofs)*4] * c; \ + x3 += decode[3+(ofs)*4] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[4+(ofs)*4] * c; \ + y1 += decode[5+(ofs)*4] * c; \ + y2 += decode[6+(ofs)*4] * c; \ + y3 += decode[7+(ofs)*4] * c; + +#define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*4] * c; \ + x1 += decode[1+(ofs)*4] * c; \ + x2 += decode[2+(ofs)*4] * c; \ + x3 += decode[3+(ofs)*4] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[4+(ofs)*4] * c; \ + y1 += decode[5+(ofs)*4] * c; \ + y2 += decode[6+(ofs)*4] * c; \ + y3 += decode[7+(ofs)*4] * c; \ + c = hc[2+(ofs)]; \ + x0 += decode[8+(ofs)*4] * c; \ + x1 += decode[9+(ofs)*4] * c; \ + x2 += decode[10+(ofs)*4] * c; \ + x3 += decode[11+(ofs)*4] * c; + +#define stbir__store_output() \ + output[0] = x0 + y0; \ + output[1] = x1 + y1; \ + output[2] = x2 + y2; \ + output[3] = x3 + y3; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 4; + +#endif + +#define STBIR__horizontal_channels 4 +#define STB_IMAGE_RESIZE_DO_HORIZONTALS +#include STBIR__HEADER_FILENAME + + + +//================= +// Do 7 channel horizontal routines + +#ifdef STBIR_SIMD + +#define stbir__1_coeff_only() \ + stbir__simdf tot0,tot1,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1( c, hc ); \ + stbir__simdf_0123to0000( c, c ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_mult_mem( tot1, c, decode+3 ); + +#define stbir__2_coeff_only() \ + stbir__simdf tot0,tot1,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_mult_mem( tot1, c, decode+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c,decode+10 ); + +#define stbir__3_coeff_only() \ + stbir__simdf tot0,tot1,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_mult_mem( tot1, c, decode+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+10 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+14 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+17 ); + +#define stbir__store_output_tiny() \ + stbir__simdf_store( output+3, tot1 ); \ + stbir__simdf_store( output, tot0 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 7; + +#ifdef STBIR_SIMD8 + +#define stbir__4_coeff_start() \ + stbir__simdf8 tot0,tot1,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc ); \ + stbir__simdf8_0123to00000000( c, cs ); \ + stbir__simdf8_mult_mem( tot0, c, decode ); \ + stbir__simdf8_0123to11111111( c, cs ); \ + stbir__simdf8_mult_mem( tot1, c, decode+7 ); \ + stbir__simdf8_0123to22222222( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+14 ); \ + stbir__simdf8_0123to33333333( c, cs ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+21 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00000000( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf8_0123to11111111( c, cs ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+(ofs)*7+7 ); \ + stbir__simdf8_0123to22222222( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7+14 ); \ + stbir__simdf8_0123to33333333( c, cs ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+(ofs)*7+21 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load1b( c, hc + (ofs) ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load1b( c, hc + (ofs) ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf8_load1b( c, hc + (ofs)+1 ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+(ofs)*7+7 ); + +#define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf8_load4b( cs, hc + (ofs) ); \ + stbir__simdf8_0123to00000000( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf8_0123to11111111( c, cs ); \ + stbir__simdf8_madd_mem( tot1, tot1, c, decode+(ofs)*7+7 ); \ + stbir__simdf8_0123to22222222( c, cs ); \ + stbir__simdf8_madd_mem( tot0, tot0, c, decode+(ofs)*7+14 ); + +#define stbir__store_output() \ + stbir__simdf8_add( tot0, tot0, tot1 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 7; \ + if ( output < output_end ) \ + { \ + stbir__simdf8_store( output-7, tot0 ); \ + continue; \ + } \ + stbir__simdf_store( output-7+3, stbir__simdf_swiz(stbir__simdf8_gettop4(tot0),0,0,1,2) ); \ + stbir__simdf_store( output-7, stbir__if_simdf8_cast_to_simdf4(tot0) ); \ + break; + +#else + +#define stbir__4_coeff_start() \ + stbir__simdf tot0,tot1,tot2,tot3,c,cs; \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_mult_mem( tot0, c, decode ); \ + stbir__simdf_mult_mem( tot1, c, decode+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_mult_mem( tot2, c, decode+7 ); \ + stbir__simdf_mult_mem( tot3, c, decode+10 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+14 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+17 ); \ + stbir__simdf_0123to3333( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+21 ); \ + stbir__simdf_madd_mem( tot3, tot3, c, decode+24 ); + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+(ofs)*7+7 ); \ + stbir__simdf_madd_mem( tot3, tot3, c, decode+(ofs)*7+10 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7+14 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+17 ); \ + stbir__simdf_0123to3333( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+(ofs)*7+21 ); \ + stbir__simdf_madd_mem( tot3, tot3, c, decode+(ofs)*7+24 ); + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load1( c, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, c ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+3 ); \ + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load2( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+(ofs)*7+7 ); \ + stbir__simdf_madd_mem( tot3, tot3, c, decode+(ofs)*7+10 ); + +#define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + stbir__simdf_load( cs, hc + (ofs) ); \ + stbir__simdf_0123to0000( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+3 ); \ + stbir__simdf_0123to1111( c, cs ); \ + stbir__simdf_madd_mem( tot2, tot2, c, decode+(ofs)*7+7 ); \ + stbir__simdf_madd_mem( tot3, tot3, c, decode+(ofs)*7+10 ); \ + stbir__simdf_0123to2222( c, cs ); \ + stbir__simdf_madd_mem( tot0, tot0, c, decode+(ofs)*7+14 ); \ + stbir__simdf_madd_mem( tot1, tot1, c, decode+(ofs)*7+17 ); + +#define stbir__store_output() \ + stbir__simdf_add( tot0, tot0, tot2 ); \ + stbir__simdf_add( tot1, tot1, tot3 ); \ + stbir__simdf_store( output+3, tot1 ); \ + stbir__simdf_store( output, tot0 ); \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 7; + +#endif + +#else + +#define stbir__1_coeff_only() \ + float tot0, tot1, tot2, tot3, tot4, tot5, tot6, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; \ + tot3 = decode[3]*c; \ + tot4 = decode[4]*c; \ + tot5 = decode[5]*c; \ + tot6 = decode[6]*c; + +#define stbir__2_coeff_only() \ + float tot0, tot1, tot2, tot3, tot4, tot5, tot6, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; \ + tot3 = decode[3]*c; \ + tot4 = decode[4]*c; \ + tot5 = decode[5]*c; \ + tot6 = decode[6]*c; \ + c = hc[1]; \ + tot0 += decode[7]*c; \ + tot1 += decode[8]*c; \ + tot2 += decode[9]*c; \ + tot3 += decode[10]*c; \ + tot4 += decode[11]*c; \ + tot5 += decode[12]*c; \ + tot6 += decode[13]*c; \ + +#define stbir__3_coeff_only() \ + float tot0, tot1, tot2, tot3, tot4, tot5, tot6, c; \ + c = hc[0]; \ + tot0 = decode[0]*c; \ + tot1 = decode[1]*c; \ + tot2 = decode[2]*c; \ + tot3 = decode[3]*c; \ + tot4 = decode[4]*c; \ + tot5 = decode[5]*c; \ + tot6 = decode[6]*c; \ + c = hc[1]; \ + tot0 += decode[7]*c; \ + tot1 += decode[8]*c; \ + tot2 += decode[9]*c; \ + tot3 += decode[10]*c; \ + tot4 += decode[11]*c; \ + tot5 += decode[12]*c; \ + tot6 += decode[13]*c; \ + c = hc[2]; \ + tot0 += decode[14]*c; \ + tot1 += decode[15]*c; \ + tot2 += decode[16]*c; \ + tot3 += decode[17]*c; \ + tot4 += decode[18]*c; \ + tot5 += decode[19]*c; \ + tot6 += decode[20]*c; \ + +#define stbir__store_output_tiny() \ + output[0] = tot0; \ + output[1] = tot1; \ + output[2] = tot2; \ + output[3] = tot3; \ + output[4] = tot4; \ + output[5] = tot5; \ + output[6] = tot6; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 7; + +#define stbir__4_coeff_start() \ + float x0,x1,x2,x3,x4,x5,x6,y0,y1,y2,y3,y4,y5,y6,c; \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0]; \ + x0 = decode[0] * c; \ + x1 = decode[1] * c; \ + x2 = decode[2] * c; \ + x3 = decode[3] * c; \ + x4 = decode[4] * c; \ + x5 = decode[5] * c; \ + x6 = decode[6] * c; \ + c = hc[1]; \ + y0 = decode[7] * c; \ + y1 = decode[8] * c; \ + y2 = decode[9] * c; \ + y3 = decode[10] * c; \ + y4 = decode[11] * c; \ + y5 = decode[12] * c; \ + y6 = decode[13] * c; \ + c = hc[2]; \ + x0 += decode[14] * c; \ + x1 += decode[15] * c; \ + x2 += decode[16] * c; \ + x3 += decode[17] * c; \ + x4 += decode[18] * c; \ + x5 += decode[19] * c; \ + x6 += decode[20] * c; \ + c = hc[3]; \ + y0 += decode[21] * c; \ + y1 += decode[22] * c; \ + y2 += decode[23] * c; \ + y3 += decode[24] * c; \ + y4 += decode[25] * c; \ + y5 += decode[26] * c; \ + y6 += decode[27] * c; + +#define stbir__4_coeff_continue_from_4( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*7] * c; \ + x1 += decode[1+(ofs)*7] * c; \ + x2 += decode[2+(ofs)*7] * c; \ + x3 += decode[3+(ofs)*7] * c; \ + x4 += decode[4+(ofs)*7] * c; \ + x5 += decode[5+(ofs)*7] * c; \ + x6 += decode[6+(ofs)*7] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[7+(ofs)*7] * c; \ + y1 += decode[8+(ofs)*7] * c; \ + y2 += decode[9+(ofs)*7] * c; \ + y3 += decode[10+(ofs)*7] * c; \ + y4 += decode[11+(ofs)*7] * c; \ + y5 += decode[12+(ofs)*7] * c; \ + y6 += decode[13+(ofs)*7] * c; \ + c = hc[2+(ofs)]; \ + x0 += decode[14+(ofs)*7] * c; \ + x1 += decode[15+(ofs)*7] * c; \ + x2 += decode[16+(ofs)*7] * c; \ + x3 += decode[17+(ofs)*7] * c; \ + x4 += decode[18+(ofs)*7] * c; \ + x5 += decode[19+(ofs)*7] * c; \ + x6 += decode[20+(ofs)*7] * c; \ + c = hc[3+(ofs)]; \ + y0 += decode[21+(ofs)*7] * c; \ + y1 += decode[22+(ofs)*7] * c; \ + y2 += decode[23+(ofs)*7] * c; \ + y3 += decode[24+(ofs)*7] * c; \ + y4 += decode[25+(ofs)*7] * c; \ + y5 += decode[26+(ofs)*7] * c; \ + y6 += decode[27+(ofs)*7] * c; + +#define stbir__1_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*7] * c; \ + x1 += decode[1+(ofs)*7] * c; \ + x2 += decode[2+(ofs)*7] * c; \ + x3 += decode[3+(ofs)*7] * c; \ + x4 += decode[4+(ofs)*7] * c; \ + x5 += decode[5+(ofs)*7] * c; \ + x6 += decode[6+(ofs)*7] * c; \ + +#define stbir__2_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*7] * c; \ + x1 += decode[1+(ofs)*7] * c; \ + x2 += decode[2+(ofs)*7] * c; \ + x3 += decode[3+(ofs)*7] * c; \ + x4 += decode[4+(ofs)*7] * c; \ + x5 += decode[5+(ofs)*7] * c; \ + x6 += decode[6+(ofs)*7] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[7+(ofs)*7] * c; \ + y1 += decode[8+(ofs)*7] * c; \ + y2 += decode[9+(ofs)*7] * c; \ + y3 += decode[10+(ofs)*7] * c; \ + y4 += decode[11+(ofs)*7] * c; \ + y5 += decode[12+(ofs)*7] * c; \ + y6 += decode[13+(ofs)*7] * c; \ + +#define stbir__3_coeff_remnant( ofs ) \ + STBIR_SIMD_NO_UNROLL(decode); \ + c = hc[0+(ofs)]; \ + x0 += decode[0+(ofs)*7] * c; \ + x1 += decode[1+(ofs)*7] * c; \ + x2 += decode[2+(ofs)*7] * c; \ + x3 += decode[3+(ofs)*7] * c; \ + x4 += decode[4+(ofs)*7] * c; \ + x5 += decode[5+(ofs)*7] * c; \ + x6 += decode[6+(ofs)*7] * c; \ + c = hc[1+(ofs)]; \ + y0 += decode[7+(ofs)*7] * c; \ + y1 += decode[8+(ofs)*7] * c; \ + y2 += decode[9+(ofs)*7] * c; \ + y3 += decode[10+(ofs)*7] * c; \ + y4 += decode[11+(ofs)*7] * c; \ + y5 += decode[12+(ofs)*7] * c; \ + y6 += decode[13+(ofs)*7] * c; \ + c = hc[2+(ofs)]; \ + x0 += decode[14+(ofs)*7] * c; \ + x1 += decode[15+(ofs)*7] * c; \ + x2 += decode[16+(ofs)*7] * c; \ + x3 += decode[17+(ofs)*7] * c; \ + x4 += decode[18+(ofs)*7] * c; \ + x5 += decode[19+(ofs)*7] * c; \ + x6 += decode[20+(ofs)*7] * c; \ + +#define stbir__store_output() \ + output[0] = x0 + y0; \ + output[1] = x1 + y1; \ + output[2] = x2 + y2; \ + output[3] = x3 + y3; \ + output[4] = x4 + y4; \ + output[5] = x5 + y5; \ + output[6] = x6 + y6; \ + horizontal_coefficients += coefficient_width; \ + ++horizontal_contributors; \ + output += 7; + +#endif + +#define STBIR__horizontal_channels 7 +#define STB_IMAGE_RESIZE_DO_HORIZONTALS +#include STBIR__HEADER_FILENAME + + +// include all of the vertical resamplers (both scatter and gather versions) + +#define STBIR__vertical_channels 1 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 1 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 2 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 2 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 3 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 3 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 4 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 4 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 5 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 5 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 6 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 6 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 7 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 7 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 8 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#include STBIR__HEADER_FILENAME + +#define STBIR__vertical_channels 8 +#define STB_IMAGE_RESIZE_DO_VERTICALS +#define STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#include STBIR__HEADER_FILENAME + +typedef void STBIR_VERTICAL_GATHERFUNC( float * output, float const * coeffs, float const ** inputs, float const * input0_end ); + +static STBIR_VERTICAL_GATHERFUNC * stbir__vertical_gathers[ 8 ] = +{ + stbir__vertical_gather_with_1_coeffs,stbir__vertical_gather_with_2_coeffs,stbir__vertical_gather_with_3_coeffs,stbir__vertical_gather_with_4_coeffs,stbir__vertical_gather_with_5_coeffs,stbir__vertical_gather_with_6_coeffs,stbir__vertical_gather_with_7_coeffs,stbir__vertical_gather_with_8_coeffs +}; + +static STBIR_VERTICAL_GATHERFUNC * stbir__vertical_gathers_continues[ 8 ] = +{ + stbir__vertical_gather_with_1_coeffs_cont,stbir__vertical_gather_with_2_coeffs_cont,stbir__vertical_gather_with_3_coeffs_cont,stbir__vertical_gather_with_4_coeffs_cont,stbir__vertical_gather_with_5_coeffs_cont,stbir__vertical_gather_with_6_coeffs_cont,stbir__vertical_gather_with_7_coeffs_cont,stbir__vertical_gather_with_8_coeffs_cont +}; + +typedef void STBIR_VERTICAL_SCATTERFUNC( float ** outputs, float const * coeffs, float const * input, float const * input_end ); + +static STBIR_VERTICAL_SCATTERFUNC * stbir__vertical_scatter_sets[ 8 ] = +{ + stbir__vertical_scatter_with_1_coeffs,stbir__vertical_scatter_with_2_coeffs,stbir__vertical_scatter_with_3_coeffs,stbir__vertical_scatter_with_4_coeffs,stbir__vertical_scatter_with_5_coeffs,stbir__vertical_scatter_with_6_coeffs,stbir__vertical_scatter_with_7_coeffs,stbir__vertical_scatter_with_8_coeffs +}; + +static STBIR_VERTICAL_SCATTERFUNC * stbir__vertical_scatter_blends[ 8 ] = +{ + stbir__vertical_scatter_with_1_coeffs_cont,stbir__vertical_scatter_with_2_coeffs_cont,stbir__vertical_scatter_with_3_coeffs_cont,stbir__vertical_scatter_with_4_coeffs_cont,stbir__vertical_scatter_with_5_coeffs_cont,stbir__vertical_scatter_with_6_coeffs_cont,stbir__vertical_scatter_with_7_coeffs_cont,stbir__vertical_scatter_with_8_coeffs_cont +}; + + +static void stbir__encode_scanline( stbir__info const * stbir_info, void *output_buffer_data, float * encode_buffer, int row STBIR_ONLY_PROFILE_GET_SPLIT_INFO ) +{ + int num_pixels = stbir_info->horizontal.scale_info.output_sub_size; + int channels = stbir_info->channels; + int width_times_channels = num_pixels * channels; + void * output_buffer; + + // un-alpha weight if we need to + if ( stbir_info->alpha_unweight ) + { + STBIR_PROFILE_START( unalpha ); + stbir_info->alpha_unweight( encode_buffer, width_times_channels ); + STBIR_PROFILE_END( unalpha ); + } + + // write directly into output by default + output_buffer = output_buffer_data; + + // if we have an output callback, we first convert the decode buffer in place (and then hand that to the callback) + if ( stbir_info->out_pixels_cb ) + output_buffer = encode_buffer; + + STBIR_PROFILE_START( encode ); + // convert into the output buffer + stbir_info->encode_pixels( output_buffer, width_times_channels, encode_buffer ); + STBIR_PROFILE_END( encode ); + + // if we have an output callback, call it to send the data + if ( stbir_info->out_pixels_cb ) + stbir_info->out_pixels_cb( output_buffer, num_pixels, row, stbir_info->user_data ); +} + + +// Get the ring buffer pointer for an index +static float* stbir__get_ring_buffer_entry(stbir__info const * stbir_info, stbir__per_split_info const * split_info, int index ) +{ + STBIR_ASSERT( index < stbir_info->ring_buffer_num_entries ); + + #ifdef STBIR__SEPARATE_ALLOCATIONS + return split_info->ring_buffers[ index ]; + #else + return (float*) ( ( (char*) split_info->ring_buffer ) + ( index * stbir_info->ring_buffer_length_bytes ) ); + #endif +} + +// Get the specified scan line from the ring buffer +static float* stbir__get_ring_buffer_scanline(stbir__info const * stbir_info, stbir__per_split_info const * split_info, int get_scanline) +{ + int ring_buffer_index = (split_info->ring_buffer_begin_index + (get_scanline - split_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries; + return stbir__get_ring_buffer_entry( stbir_info, split_info, ring_buffer_index ); +} + +static void stbir__resample_horizontal_gather(stbir__info const * stbir_info, float* output_buffer, float const * input_buffer STBIR_ONLY_PROFILE_GET_SPLIT_INFO ) +{ + float const * decode_buffer = input_buffer - ( stbir_info->scanline_extents.conservative.n0 * stbir_info->effective_channels ); + + STBIR_PROFILE_START( horizontal ); + if ( ( stbir_info->horizontal.filter_enum == STBIR_FILTER_POINT_SAMPLE ) && ( stbir_info->horizontal.scale_info.scale == 1.0f ) ) + STBIR_MEMCPY( output_buffer, input_buffer, stbir_info->horizontal.scale_info.output_sub_size * sizeof( float ) * stbir_info->effective_channels ); + else + stbir_info->horizontal_gather_channels( output_buffer, stbir_info->horizontal.scale_info.output_sub_size, decode_buffer, stbir_info->horizontal.contributors, stbir_info->horizontal.coefficients, stbir_info->horizontal.coefficient_width ); + STBIR_PROFILE_END( horizontal ); +} + +static void stbir__resample_vertical_gather(stbir__info const * stbir_info, stbir__per_split_info* split_info, int n, int contrib_n0, int contrib_n1, float const * vertical_coefficients ) +{ + float* encode_buffer = split_info->vertical_buffer; + float* decode_buffer = split_info->decode_buffer; + int vertical_first = stbir_info->vertical_first; + int width = (vertical_first) ? ( stbir_info->scanline_extents.conservative.n1-stbir_info->scanline_extents.conservative.n0+1 ) : stbir_info->horizontal.scale_info.output_sub_size; + int width_times_channels = stbir_info->effective_channels * width; + + STBIR_ASSERT( stbir_info->vertical.is_gather ); + + // loop over the contributing scanlines and scale into the buffer + STBIR_PROFILE_START( vertical ); + { + int k = 0, total = contrib_n1 - contrib_n0 + 1; + STBIR_ASSERT( total > 0 ); + do { + float const * inputs[8]; + int i, cnt = total; if ( cnt > 8 ) cnt = 8; + for( i = 0 ; i < cnt ; i++ ) + inputs[ i ] = stbir__get_ring_buffer_scanline(stbir_info, split_info, k+i+contrib_n0 ); + + // call the N scanlines at a time function (up to 8 scanlines of blending at once) + ((k==0)?stbir__vertical_gathers:stbir__vertical_gathers_continues)[cnt-1]( (vertical_first) ? decode_buffer : encode_buffer, vertical_coefficients + k, inputs, inputs[0] + width_times_channels ); + k += cnt; + total -= cnt; + } while ( total ); + } + STBIR_PROFILE_END( vertical ); + + if ( vertical_first ) + { + // Now resample the gathered vertical data in the horizontal axis into the encode buffer + stbir__resample_horizontal_gather(stbir_info, encode_buffer, decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + } + + stbir__encode_scanline( stbir_info, ( (char *) stbir_info->output_data ) + ((size_t)n * (size_t)stbir_info->output_stride_bytes), + encode_buffer, n STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); +} + +static void stbir__decode_and_resample_for_vertical_gather_loop(stbir__info const * stbir_info, stbir__per_split_info* split_info, int n) +{ + int ring_buffer_index; + float* ring_buffer; + + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline( stbir_info, n, split_info->decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // update new end scanline + split_info->ring_buffer_last_scanline = n; + + // get ring buffer + ring_buffer_index = (split_info->ring_buffer_begin_index + (split_info->ring_buffer_last_scanline - split_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries; + ring_buffer = stbir__get_ring_buffer_entry(stbir_info, split_info, ring_buffer_index); + + // Now resample it into the ring buffer. + stbir__resample_horizontal_gather( stbir_info, ring_buffer, split_info->decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // Now it's sitting in the ring buffer ready to be used as source for the vertical sampling. +} + +static void stbir__vertical_gather_loop( stbir__info const * stbir_info, stbir__per_split_info* split_info, int split_count ) +{ + int y, start_output_y, end_output_y; + stbir__contributors* vertical_contributors = stbir_info->vertical.contributors; + float const * vertical_coefficients = stbir_info->vertical.coefficients; + + STBIR_ASSERT( stbir_info->vertical.is_gather ); + + start_output_y = split_info->start_output_y; + end_output_y = split_info[split_count-1].end_output_y; + + vertical_contributors += start_output_y; + vertical_coefficients += start_output_y * stbir_info->vertical.coefficient_width; + + // initialize the ring buffer for gathering + split_info->ring_buffer_begin_index = 0; + split_info->ring_buffer_first_scanline = vertical_contributors->n0; + split_info->ring_buffer_last_scanline = split_info->ring_buffer_first_scanline - 1; // means "empty" + + for (y = start_output_y; y < end_output_y; y++) + { + int in_first_scanline, in_last_scanline; + + in_first_scanline = vertical_contributors->n0; + in_last_scanline = vertical_contributors->n1; + + // make sure the indexing hasn't broken + STBIR_ASSERT( in_first_scanline >= split_info->ring_buffer_first_scanline ); + + // Load in new scanlines + while (in_last_scanline > split_info->ring_buffer_last_scanline) + { + STBIR_ASSERT( ( split_info->ring_buffer_last_scanline - split_info->ring_buffer_first_scanline + 1 ) <= stbir_info->ring_buffer_num_entries ); + + // make sure there was room in the ring buffer when we add new scanlines + if ( ( split_info->ring_buffer_last_scanline - split_info->ring_buffer_first_scanline + 1 ) == stbir_info->ring_buffer_num_entries ) + { + split_info->ring_buffer_first_scanline++; + split_info->ring_buffer_begin_index++; + } + + if ( stbir_info->vertical_first ) + { + float * ring_buffer = stbir__get_ring_buffer_scanline( stbir_info, split_info, ++split_info->ring_buffer_last_scanline ); + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline( stbir_info, split_info->ring_buffer_last_scanline, ring_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + } + else + { + stbir__decode_and_resample_for_vertical_gather_loop(stbir_info, split_info, split_info->ring_buffer_last_scanline + 1); + } + } + + // Now all buffers should be ready to write a row of vertical sampling, so do it. + stbir__resample_vertical_gather(stbir_info, split_info, y, in_first_scanline, in_last_scanline, vertical_coefficients ); + + ++vertical_contributors; + vertical_coefficients += stbir_info->vertical.coefficient_width; + } +} + +#define STBIR__FLOAT_EMPTY_MARKER 3.0e+38F +#define STBIR__FLOAT_BUFFER_IS_EMPTY(ptr) ((ptr)[0]==STBIR__FLOAT_EMPTY_MARKER) + +static void stbir__encode_first_scanline_from_scatter(stbir__info const * stbir_info, stbir__per_split_info* split_info) +{ + // evict a scanline out into the output buffer + float* ring_buffer_entry = stbir__get_ring_buffer_entry(stbir_info, split_info, split_info->ring_buffer_begin_index ); + + // dump the scanline out + stbir__encode_scanline( stbir_info, ( (char *)stbir_info->output_data ) + ( (size_t)split_info->ring_buffer_first_scanline * (size_t)stbir_info->output_stride_bytes ), ring_buffer_entry, split_info->ring_buffer_first_scanline STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // mark it as empty + ring_buffer_entry[ 0 ] = STBIR__FLOAT_EMPTY_MARKER; + + // advance the first scanline + split_info->ring_buffer_first_scanline++; + if ( ++split_info->ring_buffer_begin_index == stbir_info->ring_buffer_num_entries ) + split_info->ring_buffer_begin_index = 0; +} + +static void stbir__horizontal_resample_and_encode_first_scanline_from_scatter(stbir__info const * stbir_info, stbir__per_split_info* split_info) +{ + // evict a scanline out into the output buffer + + float* ring_buffer_entry = stbir__get_ring_buffer_entry(stbir_info, split_info, split_info->ring_buffer_begin_index ); + + // Now resample it into the buffer. + stbir__resample_horizontal_gather( stbir_info, split_info->vertical_buffer, ring_buffer_entry STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // dump the scanline out + stbir__encode_scanline( stbir_info, ( (char *)stbir_info->output_data ) + ( (size_t)split_info->ring_buffer_first_scanline * (size_t)stbir_info->output_stride_bytes ), split_info->vertical_buffer, split_info->ring_buffer_first_scanline STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // mark it as empty + ring_buffer_entry[ 0 ] = STBIR__FLOAT_EMPTY_MARKER; + + // advance the first scanline + split_info->ring_buffer_first_scanline++; + if ( ++split_info->ring_buffer_begin_index == stbir_info->ring_buffer_num_entries ) + split_info->ring_buffer_begin_index = 0; +} + +static void stbir__resample_vertical_scatter(stbir__info const * stbir_info, stbir__per_split_info* split_info, int n0, int n1, float const * vertical_coefficients, float const * vertical_buffer, float const * vertical_buffer_end ) +{ + STBIR_ASSERT( !stbir_info->vertical.is_gather ); + + STBIR_PROFILE_START( vertical ); + { + int k = 0, total = n1 - n0 + 1; + STBIR_ASSERT( total > 0 ); + do { + float * outputs[8]; + int i, n = total; if ( n > 8 ) n = 8; + for( i = 0 ; i < n ; i++ ) + { + outputs[ i ] = stbir__get_ring_buffer_scanline(stbir_info, split_info, k+i+n0 ); + if ( ( i ) && ( STBIR__FLOAT_BUFFER_IS_EMPTY( outputs[i] ) != STBIR__FLOAT_BUFFER_IS_EMPTY( outputs[0] ) ) ) // make sure runs are of the same type + { + n = i; + break; + } + } + // call the scatter to N scanlines at a time function (up to 8 scanlines of scattering at once) + ((STBIR__FLOAT_BUFFER_IS_EMPTY( outputs[0] ))?stbir__vertical_scatter_sets:stbir__vertical_scatter_blends)[n-1]( outputs, vertical_coefficients + k, vertical_buffer, vertical_buffer_end ); + k += n; + total -= n; + } while ( total ); + } + + STBIR_PROFILE_END( vertical ); +} + +typedef void stbir__handle_scanline_for_scatter_func(stbir__info const * stbir_info, stbir__per_split_info* split_info); + +static void stbir__vertical_scatter_loop( stbir__info const * stbir_info, stbir__per_split_info* split_info, int split_count ) +{ + int y, start_output_y, end_output_y, start_input_y, end_input_y; + stbir__contributors* vertical_contributors = stbir_info->vertical.contributors; + float const * vertical_coefficients = stbir_info->vertical.coefficients; + stbir__handle_scanline_for_scatter_func * handle_scanline_for_scatter; + void * scanline_scatter_buffer; + void * scanline_scatter_buffer_end; + int on_first_input_y, last_input_y; + + STBIR_ASSERT( !stbir_info->vertical.is_gather ); + + start_output_y = split_info->start_output_y; + end_output_y = split_info[split_count-1].end_output_y; // may do multiple split counts + + start_input_y = split_info->start_input_y; + end_input_y = split_info[split_count-1].end_input_y; + + // adjust for starting offset start_input_y + y = start_input_y + stbir_info->vertical.filter_pixel_margin; + vertical_contributors += y ; + vertical_coefficients += stbir_info->vertical.coefficient_width * y; + + if ( stbir_info->vertical_first ) + { + handle_scanline_for_scatter = stbir__horizontal_resample_and_encode_first_scanline_from_scatter; + scanline_scatter_buffer = split_info->decode_buffer; + scanline_scatter_buffer_end = ( (char*) scanline_scatter_buffer ) + sizeof( float ) * stbir_info->effective_channels * (stbir_info->scanline_extents.conservative.n1-stbir_info->scanline_extents.conservative.n0+1); + } + else + { + handle_scanline_for_scatter = stbir__encode_first_scanline_from_scatter; + scanline_scatter_buffer = split_info->vertical_buffer; + scanline_scatter_buffer_end = ( (char*) scanline_scatter_buffer ) + sizeof( float ) * stbir_info->effective_channels * stbir_info->horizontal.scale_info.output_sub_size; + } + + // initialize the ring buffer for scattering + split_info->ring_buffer_first_scanline = start_output_y; + split_info->ring_buffer_last_scanline = -1; + split_info->ring_buffer_begin_index = -1; + + // mark all the buffers as empty to start + for( y = 0 ; y < stbir_info->ring_buffer_num_entries ; y++ ) + stbir__get_ring_buffer_entry( stbir_info, split_info, y )[0] = STBIR__FLOAT_EMPTY_MARKER; // only used on scatter + + // do the loop in input space + on_first_input_y = 1; last_input_y = start_input_y; + for (y = start_input_y ; y < end_input_y; y++) + { + int out_first_scanline, out_last_scanline; + + out_first_scanline = vertical_contributors->n0; + out_last_scanline = vertical_contributors->n1; + + STBIR_ASSERT(out_last_scanline - out_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); + + if ( ( out_last_scanline >= out_first_scanline ) && ( ( ( out_first_scanline >= start_output_y ) && ( out_first_scanline < end_output_y ) ) || ( ( out_last_scanline >= start_output_y ) && ( out_last_scanline < end_output_y ) ) ) ) + { + float const * vc = vertical_coefficients; + + // keep track of the range actually seen for the next resize + last_input_y = y; + if ( ( on_first_input_y ) && ( y > start_input_y ) ) + split_info->start_input_y = y; + on_first_input_y = 0; + + // clip the region + if ( out_first_scanline < start_output_y ) + { + vc += start_output_y - out_first_scanline; + out_first_scanline = start_output_y; + } + + if ( out_last_scanline >= end_output_y ) + out_last_scanline = end_output_y - 1; + + // if very first scanline, init the index + if (split_info->ring_buffer_begin_index < 0) + split_info->ring_buffer_begin_index = out_first_scanline - start_output_y; + + STBIR_ASSERT( split_info->ring_buffer_begin_index <= out_first_scanline ); + + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline( stbir_info, y, split_info->decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // When horizontal first, we resample horizontally into the vertical buffer before we scatter it out + if ( !stbir_info->vertical_first ) + stbir__resample_horizontal_gather( stbir_info, split_info->vertical_buffer, split_info->decode_buffer STBIR_ONLY_PROFILE_SET_SPLIT_INFO ); + + // Now it's sitting in the buffer ready to be distributed into the ring buffers. + + // evict from the ringbuffer, if we need are full + if ( ( ( split_info->ring_buffer_last_scanline - split_info->ring_buffer_first_scanline + 1 ) == stbir_info->ring_buffer_num_entries ) && + ( out_last_scanline > split_info->ring_buffer_last_scanline ) ) + handle_scanline_for_scatter( stbir_info, split_info ); + + // Now the horizontal buffer is ready to write to all ring buffer rows, so do it. + stbir__resample_vertical_scatter(stbir_info, split_info, out_first_scanline, out_last_scanline, vc, (float*)scanline_scatter_buffer, (float*)scanline_scatter_buffer_end ); + + // update the end of the buffer + if ( out_last_scanline > split_info->ring_buffer_last_scanline ) + split_info->ring_buffer_last_scanline = out_last_scanline; + } + ++vertical_contributors; + vertical_coefficients += stbir_info->vertical.coefficient_width; + } + + // now evict the scanlines that are left over in the ring buffer + while ( split_info->ring_buffer_first_scanline < end_output_y ) + handle_scanline_for_scatter(stbir_info, split_info); + + // update the end_input_y if we do multiple resizes with the same data + ++last_input_y; + for( y = 0 ; y < split_count; y++ ) + if ( split_info[y].end_input_y > last_input_y ) + split_info[y].end_input_y = last_input_y; +} + + +static stbir__kernel_callback * stbir__builtin_kernels[] = { 0, stbir__filter_trapezoid, stbir__filter_triangle, stbir__filter_cubic, stbir__filter_catmullrom, stbir__filter_mitchell, stbir__filter_point }; +static stbir__support_callback * stbir__builtin_supports[] = { 0, stbir__support_trapezoid, stbir__support_one, stbir__support_two, stbir__support_two, stbir__support_two, stbir__support_zeropoint5 }; + +static void stbir__set_sampler(stbir__sampler * samp, stbir_filter filter, stbir__kernel_callback * kernel, stbir__support_callback * support, stbir_edge edge, stbir__scale_info * scale_info, int always_gather, void * user_data ) +{ + // set filter + if (filter == 0) + { + filter = STBIR_DEFAULT_FILTER_DOWNSAMPLE; // default to downsample + if (scale_info->scale >= ( 1.0f - stbir__small_float ) ) + { + if ( (scale_info->scale <= ( 1.0f + stbir__small_float ) ) && ( STBIR_CEILF(scale_info->pixel_shift) == scale_info->pixel_shift ) ) + filter = STBIR_FILTER_POINT_SAMPLE; + else + filter = STBIR_DEFAULT_FILTER_UPSAMPLE; + } + } + samp->filter_enum = filter; + + STBIR_ASSERT(samp->filter_enum != 0); + STBIR_ASSERT((unsigned)samp->filter_enum < STBIR_FILTER_OTHER); + samp->filter_kernel = stbir__builtin_kernels[ filter ]; + samp->filter_support = stbir__builtin_supports[ filter ]; + + if ( kernel && support ) + { + samp->filter_kernel = kernel; + samp->filter_support = support; + samp->filter_enum = STBIR_FILTER_OTHER; + } + + samp->edge = edge; + samp->filter_pixel_width = stbir__get_filter_pixel_width (samp->filter_support, scale_info->scale, user_data ); + // Gather is always better, but in extreme downsamples, you have to most or all of the data in memory + // For horizontal, we always have all the pixels, so we always use gather here (always_gather==1). + // For vertical, we use gather if scaling up (which means we will have samp->filter_pixel_width + // scanlines in memory at once). + samp->is_gather = 0; + if ( scale_info->scale >= ( 1.0f - stbir__small_float ) ) + samp->is_gather = 1; + else if ( ( always_gather ) || ( samp->filter_pixel_width <= STBIR_FORCE_GATHER_FILTER_SCANLINES_AMOUNT ) ) + samp->is_gather = 2; + + // pre calculate stuff based on the above + samp->coefficient_width = stbir__get_coefficient_width(samp, samp->is_gather, user_data); + + // filter_pixel_width is the conservative size in pixels of input that affect an output pixel. + // In rare cases (only with 2 pix to 1 pix with the default filters), it's possible that the + // filter will extend before or after the scanline beyond just one extra entire copy of the + // scanline (we would hit the edge twice). We don't let you do that, so we clamp the total + // width to 3x the total of input pixel (once for the scanline, once for the left side + // overhang, and once for the right side). We only do this for edge mode, since the other + // modes can just re-edge clamp back in again. + if ( edge == STBIR_EDGE_WRAP ) + if ( samp->filter_pixel_width > ( scale_info->input_full_size * 3 ) ) + samp->filter_pixel_width = scale_info->input_full_size * 3; + + // This is how much to expand buffers to account for filters seeking outside + // the image boundaries. + samp->filter_pixel_margin = samp->filter_pixel_width / 2; + + // filter_pixel_margin is the amount that this filter can overhang on just one side of either + // end of the scanline (left or the right). Since we only allow you to overhang 1 scanline's + // worth of pixels, we clamp this one side of overhang to the input scanline size. Again, + // this clamping only happens in rare cases with the default filters (2 pix to 1 pix). + if ( edge == STBIR_EDGE_WRAP ) + if ( samp->filter_pixel_margin > scale_info->input_full_size ) + samp->filter_pixel_margin = scale_info->input_full_size; + + samp->num_contributors = stbir__get_contributors(samp, samp->is_gather); + + samp->contributors_size = samp->num_contributors * sizeof(stbir__contributors); + samp->coefficients_size = samp->num_contributors * samp->coefficient_width * sizeof(float) + sizeof(float); // extra sizeof(float) is padding + + samp->gather_prescatter_contributors = 0; + samp->gather_prescatter_coefficients = 0; + if ( samp->is_gather == 0 ) + { + samp->gather_prescatter_coefficient_width = samp->filter_pixel_width; + samp->gather_prescatter_num_contributors = stbir__get_contributors(samp, 2); + samp->gather_prescatter_contributors_size = samp->gather_prescatter_num_contributors * sizeof(stbir__contributors); + samp->gather_prescatter_coefficients_size = samp->gather_prescatter_num_contributors * samp->gather_prescatter_coefficient_width * sizeof(float); + } +} + +static void stbir__get_conservative_extents( stbir__sampler * samp, stbir__contributors * range, void * user_data ) +{ + float scale = samp->scale_info.scale; + float out_shift = samp->scale_info.pixel_shift; + stbir__support_callback * support = samp->filter_support; + int input_full_size = samp->scale_info.input_full_size; + stbir_edge edge = samp->edge; + float inv_scale = samp->scale_info.inv_scale; + + STBIR_ASSERT( samp->is_gather != 0 ); + + if ( samp->is_gather == 1 ) + { + int in_first_pixel, in_last_pixel; + float out_filter_radius = support(inv_scale, user_data) * scale; + + stbir__calculate_in_pixel_range( &in_first_pixel, &in_last_pixel, 0.5, out_filter_radius, inv_scale, out_shift, input_full_size, edge ); + range->n0 = in_first_pixel; + stbir__calculate_in_pixel_range( &in_first_pixel, &in_last_pixel, ( (float)(samp->scale_info.output_sub_size-1) ) + 0.5f, out_filter_radius, inv_scale, out_shift, input_full_size, edge ); + range->n1 = in_last_pixel; + } + else if ( samp->is_gather == 2 ) // downsample gather, refine + { + float in_pixels_radius = support(scale, user_data) * inv_scale; + int filter_pixel_margin = samp->filter_pixel_margin; + int output_sub_size = samp->scale_info.output_sub_size; + int input_end; + int n; + int in_first_pixel, in_last_pixel; + + // get a conservative area of the input range + stbir__calculate_in_pixel_range( &in_first_pixel, &in_last_pixel, 0, 0, inv_scale, out_shift, input_full_size, edge ); + range->n0 = in_first_pixel; + stbir__calculate_in_pixel_range( &in_first_pixel, &in_last_pixel, (float)output_sub_size, 0, inv_scale, out_shift, input_full_size, edge ); + range->n1 = in_last_pixel; + + // now go through the margin to the start of area to find bottom + n = range->n0 + 1; + input_end = -filter_pixel_margin; + while( n >= input_end ) + { + int out_first_pixel, out_last_pixel; + stbir__calculate_out_pixel_range( &out_first_pixel, &out_last_pixel, ((float)n)+0.5f, in_pixels_radius, scale, out_shift, output_sub_size ); + if ( out_first_pixel > out_last_pixel ) + break; + + if ( ( out_first_pixel < output_sub_size ) || ( out_last_pixel >= 0 ) ) + range->n0 = n; + --n; + } + + // now go through the end of the area through the margin to find top + n = range->n1 - 1; + input_end = n + 1 + filter_pixel_margin; + while( n <= input_end ) + { + int out_first_pixel, out_last_pixel; + stbir__calculate_out_pixel_range( &out_first_pixel, &out_last_pixel, ((float)n)+0.5f, in_pixels_radius, scale, out_shift, output_sub_size ); + if ( out_first_pixel > out_last_pixel ) + break; + if ( ( out_first_pixel < output_sub_size ) || ( out_last_pixel >= 0 ) ) + range->n1 = n; + ++n; + } + } + + if ( samp->edge == STBIR_EDGE_WRAP ) + { + // if we are wrapping, and we are very close to the image size (so the edges might merge), just use the scanline up to the edge + if ( ( range->n0 > 0 ) && ( range->n1 >= input_full_size ) ) + { + int marg = range->n1 - input_full_size + 1; + if ( ( marg + STBIR__MERGE_RUNS_PIXEL_THRESHOLD ) >= range->n0 ) + range->n0 = 0; + } + if ( ( range->n0 < 0 ) && ( range->n1 < (input_full_size-1) ) ) + { + int marg = -range->n0; + if ( ( input_full_size - marg - STBIR__MERGE_RUNS_PIXEL_THRESHOLD - 1 ) <= range->n1 ) + range->n1 = input_full_size - 1; + } + } + else + { + // for non-edge-wrap modes, we never read over the edge, so clamp + if ( range->n0 < 0 ) + range->n0 = 0; + if ( range->n1 >= input_full_size ) + range->n1 = input_full_size - 1; + } +} + +static void stbir__get_split_info( stbir__per_split_info* split_info, int splits, int output_height, int vertical_pixel_margin, int input_full_height ) +{ + int i, cur; + int left = output_height; + + cur = 0; + for( i = 0 ; i < splits ; i++ ) + { + int each; + split_info[i].start_output_y = cur; + each = left / ( splits - i ); + split_info[i].end_output_y = cur + each; + cur += each; + left -= each; + + // scatter range (updated to minimum as you run it) + split_info[i].start_input_y = -vertical_pixel_margin; + split_info[i].end_input_y = input_full_height + vertical_pixel_margin; + } +} + +static void stbir__free_internal_mem( stbir__info *info ) +{ + #define STBIR__FREE_AND_CLEAR( ptr ) { if ( ptr ) { void * p = (ptr); (ptr) = 0; STBIR_FREE( p, info->user_data); } } + + if ( info ) + { + #ifndef STBIR__SEPARATE_ALLOCATIONS + STBIR__FREE_AND_CLEAR( info->alloced_mem ); + #else + int i,j; + + if ( ( info->vertical.gather_prescatter_contributors ) && ( (void*)info->vertical.gather_prescatter_contributors != (void*)info->split_info[0].decode_buffer ) ) + { + STBIR__FREE_AND_CLEAR( info->vertical.gather_prescatter_coefficients ); + STBIR__FREE_AND_CLEAR( info->vertical.gather_prescatter_contributors ); + } + for( i = 0 ; i < info->splits ; i++ ) + { + for( j = 0 ; j < info->alloc_ring_buffer_num_entries ; j++ ) + { + #ifdef STBIR_SIMD8 + if ( info->effective_channels == 3 ) + --info->split_info[i].ring_buffers[j]; // avx in 3 channel mode needs one float at the start of the buffer + #endif + STBIR__FREE_AND_CLEAR( info->split_info[i].ring_buffers[j] ); + } + + #ifdef STBIR_SIMD8 + if ( info->effective_channels == 3 ) + --info->split_info[i].decode_buffer; // avx in 3 channel mode needs one float at the start of the buffer + #endif + STBIR__FREE_AND_CLEAR( info->split_info[i].decode_buffer ); + STBIR__FREE_AND_CLEAR( info->split_info[i].ring_buffers ); + STBIR__FREE_AND_CLEAR( info->split_info[i].vertical_buffer ); + } + STBIR__FREE_AND_CLEAR( info->split_info ); + if ( info->vertical.coefficients != info->horizontal.coefficients ) + { + STBIR__FREE_AND_CLEAR( info->vertical.coefficients ); + STBIR__FREE_AND_CLEAR( info->vertical.contributors ); + } + STBIR__FREE_AND_CLEAR( info->horizontal.coefficients ); + STBIR__FREE_AND_CLEAR( info->horizontal.contributors ); + STBIR__FREE_AND_CLEAR( info->alloced_mem ); + STBIR_FREE( info, info->user_data ); + #endif + } + + #undef STBIR__FREE_AND_CLEAR +} + +static int stbir__get_max_split( int splits, int height ) +{ + int i; + int max = 0; + + for( i = 0 ; i < splits ; i++ ) + { + int each = height / ( splits - i ); + if ( each > max ) + max = each; + height -= each; + } + return max; +} + +static stbir__horizontal_gather_channels_func ** stbir__horizontal_gather_n_coeffs_funcs[8] = +{ + 0, stbir__horizontal_gather_1_channels_with_n_coeffs_funcs, stbir__horizontal_gather_2_channels_with_n_coeffs_funcs, stbir__horizontal_gather_3_channels_with_n_coeffs_funcs, stbir__horizontal_gather_4_channels_with_n_coeffs_funcs, 0,0, stbir__horizontal_gather_7_channels_with_n_coeffs_funcs +}; + +static stbir__horizontal_gather_channels_func ** stbir__horizontal_gather_channels_funcs[8] = +{ + 0, stbir__horizontal_gather_1_channels_funcs, stbir__horizontal_gather_2_channels_funcs, stbir__horizontal_gather_3_channels_funcs, stbir__horizontal_gather_4_channels_funcs, 0,0, stbir__horizontal_gather_7_channels_funcs +}; + +// there are six resize classifications: 0 == vertical scatter, 1 == vertical gather < 1x scale, 2 == vertical gather 1x-2x scale, 4 == vertical gather < 3x scale, 4 == vertical gather > 3x scale, 5 == <=4 pixel height, 6 == <=4 pixel wide column +#define STBIR_RESIZE_CLASSIFICATIONS 8 + +static float stbir__compute_weights[5][STBIR_RESIZE_CLASSIFICATIONS][4]= // 5 = 0=1chan, 1=2chan, 2=3chan, 3=4chan, 4=7chan +{ + { + { 1.00000f, 1.00000f, 0.31250f, 1.00000f }, + { 0.56250f, 0.59375f, 0.00000f, 0.96875f }, + { 1.00000f, 0.06250f, 0.00000f, 1.00000f }, + { 0.00000f, 0.09375f, 1.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, + { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 0.00000f, 1.00000f, 0.00000f, 0.03125f }, + }, { + { 0.00000f, 0.84375f, 0.00000f, 0.03125f }, + { 0.09375f, 0.93750f, 0.00000f, 0.78125f }, + { 0.87500f, 0.21875f, 0.00000f, 0.96875f }, + { 0.09375f, 0.09375f, 1.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, + { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 0.00000f, 1.00000f, 0.00000f, 0.53125f }, + }, { + { 0.00000f, 0.53125f, 0.00000f, 0.03125f }, + { 0.06250f, 0.96875f, 0.00000f, 0.53125f }, + { 0.87500f, 0.18750f, 0.00000f, 0.93750f }, + { 0.00000f, 0.09375f, 1.00000f, 1.00000f }, + { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.03125f, 0.12500f, 1.00000f, 1.00000f }, + { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 0.00000f, 1.00000f, 0.00000f, 0.56250f }, + }, { + { 0.00000f, 0.50000f, 0.00000f, 0.71875f }, + { 0.06250f, 0.84375f, 0.00000f, 0.87500f }, + { 1.00000f, 0.50000f, 0.50000f, 0.96875f }, + { 1.00000f, 0.09375f, 0.31250f, 0.50000f }, + { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 1.00000f, 0.03125f, 0.03125f, 0.53125f }, + { 0.18750f, 0.12500f, 0.00000f, 1.00000f }, + { 0.00000f, 1.00000f, 0.03125f, 0.18750f }, + }, { + { 0.00000f, 0.59375f, 0.00000f, 0.96875f }, + { 0.06250f, 0.81250f, 0.06250f, 0.59375f }, + { 0.75000f, 0.43750f, 0.12500f, 0.96875f }, + { 0.87500f, 0.06250f, 0.18750f, 0.43750f }, + { 1.00000f, 1.00000f, 1.00000f, 1.00000f }, + { 0.15625f, 0.12500f, 1.00000f, 1.00000f }, + { 0.06250f, 0.12500f, 0.00000f, 1.00000f }, + { 0.00000f, 1.00000f, 0.03125f, 0.34375f }, + } +}; + +// structure that allow us to query and override info for training the costs +typedef struct STBIR__V_FIRST_INFO +{ + double v_cost, h_cost; + int control_v_first; // 0 = no control, 1 = force hori, 2 = force vert + int v_first; + int v_resize_classification; + int is_gather; +} STBIR__V_FIRST_INFO; + +#ifdef STBIR__V_FIRST_INFO_BUFFER +static STBIR__V_FIRST_INFO STBIR__V_FIRST_INFO_BUFFER = {0}; +#define STBIR__V_FIRST_INFO_POINTER &STBIR__V_FIRST_INFO_BUFFER +#else +#define STBIR__V_FIRST_INFO_POINTER 0 +#endif + +// Figure out whether to scale along the horizontal or vertical first. +// This only *super* important when you are scaling by a massively +// different amount in the vertical vs the horizontal (for example, if +// you are scaling by 2x in the width, and 0.5x in the height, then you +// want to do the vertical scale first, because it's around 3x faster +// in that order. +// +// In more normal circumstances, this makes a 20-40% differences, so +// it's good to get right, but not critical. The normal way that you +// decide which direction goes first is just figuring out which +// direction does more multiplies. But with modern CPUs with their +// fancy caches and SIMD and high IPC abilities, so there's just a lot +// more that goes into it. +// +// My handwavy sort of solution is to have an app that does a whole +// bunch of timing for both vertical and horizontal first modes, +// and then another app that can read lots of these timing files +// and try to search for the best weights to use. Dotimings.c +// is the app that does a bunch of timings, and vf_train.c is the +// app that solves for the best weights (and shows how well it +// does currently). + +static int stbir__should_do_vertical_first( float weights_table[STBIR_RESIZE_CLASSIFICATIONS][4], int horizontal_filter_pixel_width, float horizontal_scale, int horizontal_output_size, int vertical_filter_pixel_width, float vertical_scale, int vertical_output_size, int is_gather, STBIR__V_FIRST_INFO * info ) +{ + double v_cost, h_cost; + float * weights; + int vertical_first; + int v_classification; + + // categorize the resize into buckets + if ( ( vertical_output_size <= 4 ) || ( horizontal_output_size <= 4 ) ) + v_classification = ( vertical_output_size < horizontal_output_size ) ? 6 : 7; + else if ( vertical_scale <= 1.0f ) + v_classification = ( is_gather ) ? 1 : 0; + else if ( vertical_scale <= 2.0f) + v_classification = 2; + else if ( vertical_scale <= 3.0f) + v_classification = 3; + else if ( vertical_scale <= 4.0f) + v_classification = 5; + else + v_classification = 6; + + // use the right weights + weights = weights_table[ v_classification ]; + + // this is the costs when you don't take into account modern CPUs with high ipc and simd and caches - wish we had a better estimate + h_cost = (float)horizontal_filter_pixel_width * weights[0] + horizontal_scale * (float)vertical_filter_pixel_width * weights[1]; + v_cost = (float)vertical_filter_pixel_width * weights[2] + vertical_scale * (float)horizontal_filter_pixel_width * weights[3]; + + // use computation estimate to decide vertical first or not + vertical_first = ( v_cost <= h_cost ) ? 1 : 0; + + // save these, if requested + if ( info ) + { + info->h_cost = h_cost; + info->v_cost = v_cost; + info->v_resize_classification = v_classification; + info->v_first = vertical_first; + info->is_gather = is_gather; + } + + // and this allows us to override everything for testing (see dotiming.c) + if ( ( info ) && ( info->control_v_first ) ) + vertical_first = ( info->control_v_first == 2 ) ? 1 : 0; + + return vertical_first; +} + +// layout lookups - must match stbir_internal_pixel_layout +static unsigned char stbir__pixel_channels[] = { + 1,2,3,3,4, // 1ch, 2ch, rgb, bgr, 4ch + 4,4,4,4,2,2, // RGBA,BGRA,ARGB,ABGR,RA,AR + 4,4,4,4,2,2, // RGBA_PM,BGRA_PM,ARGB_PM,ABGR_PM,RA_PM,AR_PM +}; + +// the internal pixel layout enums are in a different order, so we can easily do range comparisons of types +// the public pixel layout is ordered in a way that if you cast num_channels (1-4) to the enum, you get something sensible +static stbir_internal_pixel_layout stbir__pixel_layout_convert_public_to_internal[] = { + STBIRI_BGR, STBIRI_1CHANNEL, STBIRI_2CHANNEL, STBIRI_RGB, STBIRI_RGBA, + STBIRI_4CHANNEL, STBIRI_BGRA, STBIRI_ARGB, STBIRI_ABGR, STBIRI_RA, STBIRI_AR, + STBIRI_RGBA_PM, STBIRI_BGRA_PM, STBIRI_ARGB_PM, STBIRI_ABGR_PM, STBIRI_RA_PM, STBIRI_AR_PM, +}; + +static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sampler * horizontal, stbir__sampler * vertical, stbir__contributors * conservative, stbir_pixel_layout input_pixel_layout_public, stbir_pixel_layout output_pixel_layout_public, int splits, int new_x, int new_y, int fast_alpha, void * user_data STBIR_ONLY_PROFILE_BUILD_GET_INFO ) +{ + static char stbir_channel_count_index[8]={ 9,0,1,2, 3,9,9,4 }; + + stbir__info * info = 0; + void * alloced = 0; + size_t alloced_total = 0; + int vertical_first; + int decode_buffer_size, ring_buffer_length_bytes, ring_buffer_size, vertical_buffer_size, alloc_ring_buffer_num_entries; + + int alpha_weighting_type = 0; // 0=none, 1=simple, 2=fancy + int conservative_split_output_size = stbir__get_max_split( splits, vertical->scale_info.output_sub_size ); + stbir_internal_pixel_layout input_pixel_layout = stbir__pixel_layout_convert_public_to_internal[ input_pixel_layout_public ]; + stbir_internal_pixel_layout output_pixel_layout = stbir__pixel_layout_convert_public_to_internal[ output_pixel_layout_public ]; + int channels = stbir__pixel_channels[ input_pixel_layout ]; + int effective_channels = channels; + + // first figure out what type of alpha weighting to use (if any) + if ( ( horizontal->filter_enum != STBIR_FILTER_POINT_SAMPLE ) || ( vertical->filter_enum != STBIR_FILTER_POINT_SAMPLE ) ) // no alpha weighting on point sampling + { + if ( ( input_pixel_layout >= STBIRI_RGBA ) && ( input_pixel_layout <= STBIRI_AR ) && ( output_pixel_layout >= STBIRI_RGBA ) && ( output_pixel_layout <= STBIRI_AR ) ) + { + if ( fast_alpha ) + { + alpha_weighting_type = 4; + } + else + { + static int fancy_alpha_effective_cnts[6] = { 7, 7, 7, 7, 3, 3 }; + alpha_weighting_type = 2; + effective_channels = fancy_alpha_effective_cnts[ input_pixel_layout - STBIRI_RGBA ]; + } + } + else if ( ( input_pixel_layout >= STBIRI_RGBA_PM ) && ( input_pixel_layout <= STBIRI_AR_PM ) && ( output_pixel_layout >= STBIRI_RGBA ) && ( output_pixel_layout <= STBIRI_AR ) ) + { + // input premult, output non-premult + alpha_weighting_type = 3; + } + else if ( ( input_pixel_layout >= STBIRI_RGBA ) && ( input_pixel_layout <= STBIRI_AR ) && ( output_pixel_layout >= STBIRI_RGBA_PM ) && ( output_pixel_layout <= STBIRI_AR_PM ) ) + { + // input non-premult, output premult + alpha_weighting_type = 1; + } + } + + // channel in and out count must match currently + if ( channels != stbir__pixel_channels[ output_pixel_layout ] ) + return 0; + + // get vertical first + vertical_first = stbir__should_do_vertical_first( stbir__compute_weights[ (int)stbir_channel_count_index[ effective_channels ] ], horizontal->filter_pixel_width, horizontal->scale_info.scale, horizontal->scale_info.output_sub_size, vertical->filter_pixel_width, vertical->scale_info.scale, vertical->scale_info.output_sub_size, vertical->is_gather, STBIR__V_FIRST_INFO_POINTER ); + + // sometimes read one float off in some of the unrolled loops (with a weight of zero coeff, so it doesn't have an effect) + decode_buffer_size = ( conservative->n1 - conservative->n0 + 1 ) * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + +#if defined( STBIR__SEPARATE_ALLOCATIONS ) && defined(STBIR_SIMD8) + if ( effective_channels == 3 ) + decode_buffer_size += sizeof(float); // avx in 3 channel mode needs one float at the start of the buffer (only with separate allocations) +#endif + + ring_buffer_length_bytes = horizontal->scale_info.output_sub_size * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + + // if we do vertical first, the ring buffer holds a whole decoded line + if ( vertical_first ) + ring_buffer_length_bytes = ( decode_buffer_size + 15 ) & ~15; + + if ( ( ring_buffer_length_bytes & 4095 ) == 0 ) ring_buffer_length_bytes += 64*3; // avoid 4k alias + + // One extra entry because floating point precision problems sometimes cause an extra to be necessary. + alloc_ring_buffer_num_entries = vertical->filter_pixel_width + 1; + + // we never need more ring buffer entries than the scanlines we're outputting when in scatter mode + if ( ( !vertical->is_gather ) && ( alloc_ring_buffer_num_entries > conservative_split_output_size ) ) + alloc_ring_buffer_num_entries = conservative_split_output_size; + + ring_buffer_size = alloc_ring_buffer_num_entries * ring_buffer_length_bytes; + + // The vertical buffer is used differently, depending on whether we are scattering + // the vertical scanlines, or gathering them. + // If scattering, it's used at the temp buffer to accumulate each output. + // If gathering, it's just the output buffer. + vertical_buffer_size = horizontal->scale_info.output_sub_size * effective_channels * sizeof(float) + sizeof(float); // extra float for padding + + // we make two passes through this loop, 1st to add everything up, 2nd to allocate and init + for(;;) + { + int i; + void * advance_mem = alloced; + int copy_horizontal = 0; + stbir__sampler * possibly_use_horizontal_for_pivot = 0; + +#ifdef STBIR__SEPARATE_ALLOCATIONS + #define STBIR__NEXT_PTR( ptr, size, ntype ) if ( alloced ) { void * p = STBIR_MALLOC( size, user_data); if ( p == 0 ) { stbir__free_internal_mem( info ); return 0; } (ptr) = (ntype*)p; } +#else + #define STBIR__NEXT_PTR( ptr, size, ntype ) advance_mem = (void*) ( ( ((size_t)advance_mem) + 15 ) & ~15 ); if ( alloced ) ptr = (ntype*)advance_mem; advance_mem = ((char*)advance_mem) + (size); +#endif + + STBIR__NEXT_PTR( info, sizeof( stbir__info ), stbir__info ); + + STBIR__NEXT_PTR( info->split_info, sizeof( stbir__per_split_info ) * splits, stbir__per_split_info ); + + if ( info ) + { + static stbir__alpha_weight_func * fancy_alpha_weights[6] = { stbir__fancy_alpha_weight_4ch, stbir__fancy_alpha_weight_4ch, stbir__fancy_alpha_weight_4ch, stbir__fancy_alpha_weight_4ch, stbir__fancy_alpha_weight_2ch, stbir__fancy_alpha_weight_2ch }; + static stbir__alpha_unweight_func * fancy_alpha_unweights[6] = { stbir__fancy_alpha_unweight_4ch, stbir__fancy_alpha_unweight_4ch, stbir__fancy_alpha_unweight_4ch, stbir__fancy_alpha_unweight_4ch, stbir__fancy_alpha_unweight_2ch, stbir__fancy_alpha_unweight_2ch }; + static stbir__alpha_weight_func * simple_alpha_weights[6] = { stbir__simple_alpha_weight_4ch, stbir__simple_alpha_weight_4ch, stbir__simple_alpha_weight_4ch, stbir__simple_alpha_weight_4ch, stbir__simple_alpha_weight_2ch, stbir__simple_alpha_weight_2ch }; + static stbir__alpha_unweight_func * simple_alpha_unweights[6] = { stbir__simple_alpha_unweight_4ch, stbir__simple_alpha_unweight_4ch, stbir__simple_alpha_unweight_4ch, stbir__simple_alpha_unweight_4ch, stbir__simple_alpha_unweight_2ch, stbir__simple_alpha_unweight_2ch }; + + // initialize info fields + info->alloced_mem = alloced; + info->alloced_total = alloced_total; + + info->channels = channels; + info->effective_channels = effective_channels; + + info->offset_x = new_x; + info->offset_y = new_y; + info->alloc_ring_buffer_num_entries = alloc_ring_buffer_num_entries; + info->ring_buffer_num_entries = 0; + info->ring_buffer_length_bytes = ring_buffer_length_bytes; + info->splits = splits; + info->vertical_first = vertical_first; + + info->input_pixel_layout_internal = input_pixel_layout; + info->output_pixel_layout_internal = output_pixel_layout; + + // setup alpha weight functions + info->alpha_weight = 0; + info->alpha_unweight = 0; + + // handle alpha weighting functions and overrides + if ( alpha_weighting_type == 2 ) + { + // high quality alpha multiplying on the way in, dividing on the way out + info->alpha_weight = fancy_alpha_weights[ input_pixel_layout - STBIRI_RGBA ]; + info->alpha_unweight = fancy_alpha_unweights[ output_pixel_layout - STBIRI_RGBA ]; + } + else if ( alpha_weighting_type == 4 ) + { + // fast alpha multiplying on the way in, dividing on the way out + info->alpha_weight = simple_alpha_weights[ input_pixel_layout - STBIRI_RGBA ]; + info->alpha_unweight = simple_alpha_unweights[ output_pixel_layout - STBIRI_RGBA ]; + } + else if ( alpha_weighting_type == 1 ) + { + // fast alpha on the way in, leave in premultiplied form on way out + info->alpha_weight = simple_alpha_weights[ input_pixel_layout - STBIRI_RGBA ]; + } + else if ( alpha_weighting_type == 3 ) + { + // incoming is premultiplied, fast alpha dividing on the way out - non-premultiplied output + info->alpha_unweight = simple_alpha_unweights[ output_pixel_layout - STBIRI_RGBA ]; + } + + // handle 3-chan color flipping, using the alpha weight path + if ( ( ( input_pixel_layout == STBIRI_RGB ) && ( output_pixel_layout == STBIRI_BGR ) ) || + ( ( input_pixel_layout == STBIRI_BGR ) && ( output_pixel_layout == STBIRI_RGB ) ) ) + { + // do the flipping on the smaller of the two ends + if ( horizontal->scale_info.scale < 1.0f ) + info->alpha_unweight = stbir__simple_flip_3ch; + else + info->alpha_weight = stbir__simple_flip_3ch; + } + + } + + // get all the per-split buffers + for( i = 0 ; i < splits ; i++ ) + { + STBIR__NEXT_PTR( info->split_info[i].decode_buffer, decode_buffer_size, float ); + +#ifdef STBIR__SEPARATE_ALLOCATIONS + + #ifdef STBIR_SIMD8 + if ( ( info ) && ( effective_channels == 3 ) ) + ++info->split_info[i].decode_buffer; // avx in 3 channel mode needs one float at the start of the buffer + #endif + + STBIR__NEXT_PTR( info->split_info[i].ring_buffers, alloc_ring_buffer_num_entries * sizeof(float*), float* ); + { + int j; + for( j = 0 ; j < alloc_ring_buffer_num_entries ; j++ ) + { + STBIR__NEXT_PTR( info->split_info[i].ring_buffers[j], ring_buffer_length_bytes, float ); + #ifdef STBIR_SIMD8 + if ( ( info ) && ( effective_channels == 3 ) ) + ++info->split_info[i].ring_buffers[j]; // avx in 3 channel mode needs one float at the start of the buffer + #endif + } + } +#else + STBIR__NEXT_PTR( info->split_info[i].ring_buffer, ring_buffer_size, float ); +#endif + STBIR__NEXT_PTR( info->split_info[i].vertical_buffer, vertical_buffer_size, float ); + } + + // alloc memory for to-be-pivoted coeffs (if necessary) + if ( vertical->is_gather == 0 ) + { + int both; + int temp_mem_amt; + + // when in vertical scatter mode, we first build the coefficients in gather mode, and then pivot after, + // that means we need two buffers, so we try to use the decode buffer and ring buffer for this. if that + // is too small, we just allocate extra memory to use as this temp. + + both = vertical->gather_prescatter_contributors_size + vertical->gather_prescatter_coefficients_size; + +#ifdef STBIR__SEPARATE_ALLOCATIONS + temp_mem_amt = decode_buffer_size; + + #ifdef STBIR_SIMD8 + if ( effective_channels == 3 ) + --temp_mem_amt; // avx in 3 channel mode needs one float at the start of the buffer + #endif +#else + temp_mem_amt = ( decode_buffer_size + ring_buffer_size + vertical_buffer_size ) * splits; +#endif + if ( temp_mem_amt >= both ) + { + if ( info ) + { + vertical->gather_prescatter_contributors = (stbir__contributors*)info->split_info[0].decode_buffer; + vertical->gather_prescatter_coefficients = (float*) ( ( (char*)info->split_info[0].decode_buffer ) + vertical->gather_prescatter_contributors_size ); + } + } + else + { + // ring+decode memory is too small, so allocate temp memory + STBIR__NEXT_PTR( vertical->gather_prescatter_contributors, vertical->gather_prescatter_contributors_size, stbir__contributors ); + STBIR__NEXT_PTR( vertical->gather_prescatter_coefficients, vertical->gather_prescatter_coefficients_size, float ); + } + } + + STBIR__NEXT_PTR( horizontal->contributors, horizontal->contributors_size, stbir__contributors ); + STBIR__NEXT_PTR( horizontal->coefficients, horizontal->coefficients_size, float ); + + // are the two filters identical?? (happens a lot with mipmap generation) + if ( ( horizontal->filter_kernel == vertical->filter_kernel ) && ( horizontal->filter_support == vertical->filter_support ) && ( horizontal->edge == vertical->edge ) && ( horizontal->scale_info.output_sub_size == vertical->scale_info.output_sub_size ) ) + { + float diff_scale = horizontal->scale_info.scale - vertical->scale_info.scale; + float diff_shift = horizontal->scale_info.pixel_shift - vertical->scale_info.pixel_shift; + if ( diff_scale < 0.0f ) diff_scale = -diff_scale; + if ( diff_shift < 0.0f ) diff_shift = -diff_shift; + if ( ( diff_scale <= stbir__small_float ) && ( diff_shift <= stbir__small_float ) ) + { + if ( horizontal->is_gather == vertical->is_gather ) + { + copy_horizontal = 1; + goto no_vert_alloc; + } + // everything matches, but vertical is scatter, horizontal is gather, use horizontal coeffs for vertical pivot coeffs + possibly_use_horizontal_for_pivot = horizontal; + } + } + + STBIR__NEXT_PTR( vertical->contributors, vertical->contributors_size, stbir__contributors ); + STBIR__NEXT_PTR( vertical->coefficients, vertical->coefficients_size, float ); + + no_vert_alloc: + + if ( info ) + { + STBIR_PROFILE_BUILD_START( horizontal ); + + stbir__calculate_filters( horizontal, 0, user_data STBIR_ONLY_PROFILE_BUILD_SET_INFO ); + + // setup the horizontal gather functions + // start with defaulting to the n_coeffs functions (specialized on channels and remnant leftover) + info->horizontal_gather_channels = stbir__horizontal_gather_n_coeffs_funcs[ effective_channels ][ horizontal->extent_info.widest & 3 ]; + // but if the number of coeffs <= 12, use another set of special cases. <=12 coeffs is any enlarging resize, or shrinking resize down to about 1/3 size + if ( horizontal->extent_info.widest <= 12 ) + info->horizontal_gather_channels = stbir__horizontal_gather_channels_funcs[ effective_channels ][ horizontal->extent_info.widest - 1 ]; + + info->scanline_extents.conservative.n0 = conservative->n0; + info->scanline_extents.conservative.n1 = conservative->n1; + + // get exact extents + stbir__get_extents( horizontal, &info->scanline_extents ); + + // pack the horizontal coeffs + horizontal->coefficient_width = stbir__pack_coefficients(horizontal->num_contributors, horizontal->contributors, horizontal->coefficients, horizontal->coefficient_width, horizontal->extent_info.widest, info->scanline_extents.conservative.n0, info->scanline_extents.conservative.n1 ); + + STBIR_MEMCPY( &info->horizontal, horizontal, sizeof( stbir__sampler ) ); + + STBIR_PROFILE_BUILD_END( horizontal ); + + if ( copy_horizontal ) + { + STBIR_MEMCPY( &info->vertical, horizontal, sizeof( stbir__sampler ) ); + } + else + { + STBIR_PROFILE_BUILD_START( vertical ); + + stbir__calculate_filters( vertical, possibly_use_horizontal_for_pivot, user_data STBIR_ONLY_PROFILE_BUILD_SET_INFO ); + STBIR_MEMCPY( &info->vertical, vertical, sizeof( stbir__sampler ) ); + + STBIR_PROFILE_BUILD_END( vertical ); + } + + // setup the vertical split ranges + stbir__get_split_info( info->split_info, info->splits, info->vertical.scale_info.output_sub_size, info->vertical.filter_pixel_margin, info->vertical.scale_info.input_full_size ); + + // now we know precisely how many entries we need + info->ring_buffer_num_entries = info->vertical.extent_info.widest; + + // we never need more ring buffer entries than the scanlines we're outputting + if ( ( !info->vertical.is_gather ) && ( info->ring_buffer_num_entries > conservative_split_output_size ) ) + info->ring_buffer_num_entries = conservative_split_output_size; + STBIR_ASSERT( info->ring_buffer_num_entries <= info->alloc_ring_buffer_num_entries ); + + // a few of the horizontal gather functions read past the end of the decode (but mask it out), + // so put in normal values so no snans or denormals accidentally sneak in (also, in the ring + // buffer for vertical first) + for( i = 0 ; i < splits ; i++ ) + { + int t, ofs, start; + + ofs = decode_buffer_size / 4; + + #if defined( STBIR__SEPARATE_ALLOCATIONS ) && defined(STBIR_SIMD8) + if ( effective_channels == 3 ) + --ofs; // avx in 3 channel mode needs one float at the start of the buffer, so we snap back for clearing + #endif + + start = ofs - 4; + if ( start < 0 ) start = 0; + + for( t = start ; t < ofs; t++ ) + info->split_info[i].decode_buffer[ t ] = 9999.0f; + + if ( vertical_first ) + { + int j; + for( j = 0; j < info->ring_buffer_num_entries ; j++ ) + { + for( t = start ; t < ofs; t++ ) + stbir__get_ring_buffer_entry( info, info->split_info + i, j )[ t ] = 9999.0f; + } + } + } + } + + #undef STBIR__NEXT_PTR + + + // is this the first time through loop? + if ( info == 0 ) + { + alloced_total = ( 15 + (size_t)advance_mem ); + alloced = STBIR_MALLOC( alloced_total, user_data ); + if ( alloced == 0 ) + return 0; + } + else + return info; // success + } +} + +static int stbir__perform_resize( stbir__info const * info, int split_start, int split_count ) +{ + stbir__per_split_info * split_info = info->split_info + split_start; + + STBIR_PROFILE_CLEAR_EXTRAS(); + + STBIR_PROFILE_FIRST_START( looping ); + if (info->vertical.is_gather) + stbir__vertical_gather_loop( info, split_info, split_count ); + else + stbir__vertical_scatter_loop( info, split_info, split_count ); + STBIR_PROFILE_END( looping ); + + return 1; +} + +static void stbir__update_info_from_resize( stbir__info * info, STBIR_RESIZE * resize ) +{ + static stbir__decode_pixels_func * decode_simple[STBIR_TYPE_HALF_FLOAT-STBIR_TYPE_UINT8_SRGB+1]= + { + /* 1ch-4ch */ stbir__decode_uint8_srgb, stbir__decode_uint8_srgb, 0, stbir__decode_float_linear, stbir__decode_half_float_linear, + }; + + static stbir__decode_pixels_func * decode_alphas[STBIRI_AR-STBIRI_RGBA+1][STBIR_TYPE_HALF_FLOAT-STBIR_TYPE_UINT8_SRGB+1]= + { + { /* RGBA */ stbir__decode_uint8_srgb4_linearalpha, stbir__decode_uint8_srgb, 0, stbir__decode_float_linear, stbir__decode_half_float_linear }, + { /* BGRA */ stbir__decode_uint8_srgb4_linearalpha_BGRA, stbir__decode_uint8_srgb_BGRA, 0, stbir__decode_float_linear_BGRA, stbir__decode_half_float_linear_BGRA }, + { /* ARGB */ stbir__decode_uint8_srgb4_linearalpha_ARGB, stbir__decode_uint8_srgb_ARGB, 0, stbir__decode_float_linear_ARGB, stbir__decode_half_float_linear_ARGB }, + { /* ABGR */ stbir__decode_uint8_srgb4_linearalpha_ABGR, stbir__decode_uint8_srgb_ABGR, 0, stbir__decode_float_linear_ABGR, stbir__decode_half_float_linear_ABGR }, + { /* RA */ stbir__decode_uint8_srgb2_linearalpha, stbir__decode_uint8_srgb, 0, stbir__decode_float_linear, stbir__decode_half_float_linear }, + { /* AR */ stbir__decode_uint8_srgb2_linearalpha_AR, stbir__decode_uint8_srgb_AR, 0, stbir__decode_float_linear_AR, stbir__decode_half_float_linear_AR }, + }; + + static stbir__decode_pixels_func * decode_simple_scaled_or_not[2][2]= + { + { stbir__decode_uint8_linear_scaled, stbir__decode_uint8_linear }, { stbir__decode_uint16_linear_scaled, stbir__decode_uint16_linear }, + }; + + static stbir__decode_pixels_func * decode_alphas_scaled_or_not[STBIRI_AR-STBIRI_RGBA+1][2][2]= + { + { /* RGBA */ { stbir__decode_uint8_linear_scaled, stbir__decode_uint8_linear }, { stbir__decode_uint16_linear_scaled, stbir__decode_uint16_linear } }, + { /* BGRA */ { stbir__decode_uint8_linear_scaled_BGRA, stbir__decode_uint8_linear_BGRA }, { stbir__decode_uint16_linear_scaled_BGRA, stbir__decode_uint16_linear_BGRA } }, + { /* ARGB */ { stbir__decode_uint8_linear_scaled_ARGB, stbir__decode_uint8_linear_ARGB }, { stbir__decode_uint16_linear_scaled_ARGB, stbir__decode_uint16_linear_ARGB } }, + { /* ABGR */ { stbir__decode_uint8_linear_scaled_ABGR, stbir__decode_uint8_linear_ABGR }, { stbir__decode_uint16_linear_scaled_ABGR, stbir__decode_uint16_linear_ABGR } }, + { /* RA */ { stbir__decode_uint8_linear_scaled, stbir__decode_uint8_linear }, { stbir__decode_uint16_linear_scaled, stbir__decode_uint16_linear } }, + { /* AR */ { stbir__decode_uint8_linear_scaled_AR, stbir__decode_uint8_linear_AR }, { stbir__decode_uint16_linear_scaled_AR, stbir__decode_uint16_linear_AR } } + }; + + static stbir__encode_pixels_func * encode_simple[STBIR_TYPE_HALF_FLOAT-STBIR_TYPE_UINT8_SRGB+1]= + { + /* 1ch-4ch */ stbir__encode_uint8_srgb, stbir__encode_uint8_srgb, 0, stbir__encode_float_linear, stbir__encode_half_float_linear, + }; + + static stbir__encode_pixels_func * encode_alphas[STBIRI_AR-STBIRI_RGBA+1][STBIR_TYPE_HALF_FLOAT-STBIR_TYPE_UINT8_SRGB+1]= + { + { /* RGBA */ stbir__encode_uint8_srgb4_linearalpha, stbir__encode_uint8_srgb, 0, stbir__encode_float_linear, stbir__encode_half_float_linear }, + { /* BGRA */ stbir__encode_uint8_srgb4_linearalpha_BGRA, stbir__encode_uint8_srgb_BGRA, 0, stbir__encode_float_linear_BGRA, stbir__encode_half_float_linear_BGRA }, + { /* ARGB */ stbir__encode_uint8_srgb4_linearalpha_ARGB, stbir__encode_uint8_srgb_ARGB, 0, stbir__encode_float_linear_ARGB, stbir__encode_half_float_linear_ARGB }, + { /* ABGR */ stbir__encode_uint8_srgb4_linearalpha_ABGR, stbir__encode_uint8_srgb_ABGR, 0, stbir__encode_float_linear_ABGR, stbir__encode_half_float_linear_ABGR }, + { /* RA */ stbir__encode_uint8_srgb2_linearalpha, stbir__encode_uint8_srgb, 0, stbir__encode_float_linear, stbir__encode_half_float_linear }, + { /* AR */ stbir__encode_uint8_srgb2_linearalpha_AR, stbir__encode_uint8_srgb_AR, 0, stbir__encode_float_linear_AR, stbir__encode_half_float_linear_AR } + }; + + static stbir__encode_pixels_func * encode_simple_scaled_or_not[2][2]= + { + { stbir__encode_uint8_linear_scaled, stbir__encode_uint8_linear }, { stbir__encode_uint16_linear_scaled, stbir__encode_uint16_linear }, + }; + + static stbir__encode_pixels_func * encode_alphas_scaled_or_not[STBIRI_AR-STBIRI_RGBA+1][2][2]= + { + { /* RGBA */ { stbir__encode_uint8_linear_scaled, stbir__encode_uint8_linear }, { stbir__encode_uint16_linear_scaled, stbir__encode_uint16_linear } }, + { /* BGRA */ { stbir__encode_uint8_linear_scaled_BGRA, stbir__encode_uint8_linear_BGRA }, { stbir__encode_uint16_linear_scaled_BGRA, stbir__encode_uint16_linear_BGRA } }, + { /* ARGB */ { stbir__encode_uint8_linear_scaled_ARGB, stbir__encode_uint8_linear_ARGB }, { stbir__encode_uint16_linear_scaled_ARGB, stbir__encode_uint16_linear_ARGB } }, + { /* ABGR */ { stbir__encode_uint8_linear_scaled_ABGR, stbir__encode_uint8_linear_ABGR }, { stbir__encode_uint16_linear_scaled_ABGR, stbir__encode_uint16_linear_ABGR } }, + { /* RA */ { stbir__encode_uint8_linear_scaled, stbir__encode_uint8_linear }, { stbir__encode_uint16_linear_scaled, stbir__encode_uint16_linear } }, + { /* AR */ { stbir__encode_uint8_linear_scaled_AR, stbir__encode_uint8_linear_AR }, { stbir__encode_uint16_linear_scaled_AR, stbir__encode_uint16_linear_AR } } + }; + + stbir__decode_pixels_func * decode_pixels = 0; + stbir__encode_pixels_func * encode_pixels = 0; + stbir_datatype input_type, output_type; + + input_type = resize->input_data_type; + output_type = resize->output_data_type; + info->input_data = resize->input_pixels; + info->input_stride_bytes = resize->input_stride_in_bytes; + info->output_stride_bytes = resize->output_stride_in_bytes; + + // if we're completely point sampling, then we can turn off SRGB + if ( ( info->horizontal.filter_enum == STBIR_FILTER_POINT_SAMPLE ) && ( info->vertical.filter_enum == STBIR_FILTER_POINT_SAMPLE ) ) + { + if ( ( ( input_type == STBIR_TYPE_UINT8_SRGB ) || ( input_type == STBIR_TYPE_UINT8_SRGB_ALPHA ) ) && + ( ( output_type == STBIR_TYPE_UINT8_SRGB ) || ( output_type == STBIR_TYPE_UINT8_SRGB_ALPHA ) ) ) + { + input_type = STBIR_TYPE_UINT8; + output_type = STBIR_TYPE_UINT8; + } + } + + // recalc the output and input strides + if ( info->input_stride_bytes == 0 ) + info->input_stride_bytes = info->channels * info->horizontal.scale_info.input_full_size * stbir__type_size[input_type]; + + if ( info->output_stride_bytes == 0 ) + info->output_stride_bytes = info->channels * info->horizontal.scale_info.output_sub_size * stbir__type_size[output_type]; + + // calc offset + info->output_data = ( (char*) resize->output_pixels ) + ( (size_t) info->offset_y * (size_t) resize->output_stride_in_bytes ) + ( info->offset_x * info->channels * stbir__type_size[output_type] ); + + info->in_pixels_cb = resize->input_cb; + info->user_data = resize->user_data; + info->out_pixels_cb = resize->output_cb; + + // setup the input format converters + if ( ( input_type == STBIR_TYPE_UINT8 ) || ( input_type == STBIR_TYPE_UINT16 ) ) + { + int non_scaled = 0; + + // check if we can run unscaled - 0-255.0/0-65535.0 instead of 0-1.0 (which is a tiny bit faster when doing linear 8->8 or 16->16) + if ( ( !info->alpha_weight ) && ( !info->alpha_unweight ) ) // don't short circuit when alpha weighting (get everything to 0-1.0 as usual) + if ( ( ( input_type == STBIR_TYPE_UINT8 ) && ( output_type == STBIR_TYPE_UINT8 ) ) || ( ( input_type == STBIR_TYPE_UINT16 ) && ( output_type == STBIR_TYPE_UINT16 ) ) ) + non_scaled = 1; + + if ( info->input_pixel_layout_internal <= STBIRI_4CHANNEL ) + decode_pixels = decode_simple_scaled_or_not[ input_type == STBIR_TYPE_UINT16 ][ non_scaled ]; + else + decode_pixels = decode_alphas_scaled_or_not[ ( info->input_pixel_layout_internal - STBIRI_RGBA ) % ( STBIRI_AR-STBIRI_RGBA+1 ) ][ input_type == STBIR_TYPE_UINT16 ][ non_scaled ]; + } + else + { + if ( info->input_pixel_layout_internal <= STBIRI_4CHANNEL ) + decode_pixels = decode_simple[ input_type - STBIR_TYPE_UINT8_SRGB ]; + else + decode_pixels = decode_alphas[ ( info->input_pixel_layout_internal - STBIRI_RGBA ) % ( STBIRI_AR-STBIRI_RGBA+1 ) ][ input_type - STBIR_TYPE_UINT8_SRGB ]; + } + + // setup the output format converters + if ( ( output_type == STBIR_TYPE_UINT8 ) || ( output_type == STBIR_TYPE_UINT16 ) ) + { + int non_scaled = 0; + + // check if we can run unscaled - 0-255.0/0-65535.0 instead of 0-1.0 (which is a tiny bit faster when doing linear 8->8 or 16->16) + if ( ( !info->alpha_weight ) && ( !info->alpha_unweight ) ) // don't short circuit when alpha weighting (get everything to 0-1.0 as usual) + if ( ( ( input_type == STBIR_TYPE_UINT8 ) && ( output_type == STBIR_TYPE_UINT8 ) ) || ( ( input_type == STBIR_TYPE_UINT16 ) && ( output_type == STBIR_TYPE_UINT16 ) ) ) + non_scaled = 1; + + if ( info->output_pixel_layout_internal <= STBIRI_4CHANNEL ) + encode_pixels = encode_simple_scaled_or_not[ output_type == STBIR_TYPE_UINT16 ][ non_scaled ]; + else + encode_pixels = encode_alphas_scaled_or_not[ ( info->output_pixel_layout_internal - STBIRI_RGBA ) % ( STBIRI_AR-STBIRI_RGBA+1 ) ][ output_type == STBIR_TYPE_UINT16 ][ non_scaled ]; + } + else + { + if ( info->output_pixel_layout_internal <= STBIRI_4CHANNEL ) + encode_pixels = encode_simple[ output_type - STBIR_TYPE_UINT8_SRGB ]; + else + encode_pixels = encode_alphas[ ( info->output_pixel_layout_internal - STBIRI_RGBA ) % ( STBIRI_AR-STBIRI_RGBA+1 ) ][ output_type - STBIR_TYPE_UINT8_SRGB ]; + } + + info->input_type = input_type; + info->output_type = output_type; + info->decode_pixels = decode_pixels; + info->encode_pixels = encode_pixels; +} + +static void stbir__clip( int * outx, int * outsubw, int outw, double * u0, double * u1 ) +{ + double per, adj; + int over; + + // do left/top edge + if ( *outx < 0 ) + { + per = ( (double)*outx ) / ( (double)*outsubw ); // is negative + adj = per * ( *u1 - *u0 ); + *u0 -= adj; // increases u0 + *outx = 0; + } + + // do right/bot edge + over = outw - ( *outx + *outsubw ); + if ( over < 0 ) + { + per = ( (double)over ) / ( (double)*outsubw ); // is negative + adj = per * ( *u1 - *u0 ); + *u1 += adj; // decrease u1 + *outsubw = outw - *outx; + } +} + +// converts a double to a rational that has less than one float bit of error (returns 0 if unable to do so) +static int stbir__double_to_rational(double f, stbir_uint32 limit, stbir_uint32 *numer, stbir_uint32 *denom, int limit_denom ) // limit_denom (1) or limit numer (0) +{ + double err; + stbir_uint64 top, bot; + stbir_uint64 numer_last = 0; + stbir_uint64 denom_last = 1; + stbir_uint64 numer_estimate = 1; + stbir_uint64 denom_estimate = 0; + + // scale to past float error range + top = (stbir_uint64)( f * (double)(1 << 25) ); + bot = 1 << 25; + + // keep refining, but usually stops in a few loops - usually 5 for bad cases + for(;;) + { + stbir_uint64 est, temp; + + // hit limit, break out and do best full range estimate + if ( ( ( limit_denom ) ? denom_estimate : numer_estimate ) >= limit ) + break; + + // is the current error less than 1 bit of a float? if so, we're done + if ( denom_estimate ) + { + err = ( (double)numer_estimate / (double)denom_estimate ) - f; + if ( err < 0.0 ) err = -err; + if ( err < ( 1.0 / (double)(1<<24) ) ) + { + // yup, found it + *numer = (stbir_uint32) numer_estimate; + *denom = (stbir_uint32) denom_estimate; + return 1; + } + } + + // no more refinement bits left? break out and do full range estimate + if ( bot == 0 ) + break; + + // gcd the estimate bits + est = top / bot; + temp = top % bot; + top = bot; + bot = temp; + + // move remainders + temp = est * denom_estimate + denom_last; + denom_last = denom_estimate; + denom_estimate = temp; + + // move remainders + temp = est * numer_estimate + numer_last; + numer_last = numer_estimate; + numer_estimate = temp; + } + + // we didn't fine anything good enough for float, use a full range estimate + if ( limit_denom ) + { + numer_estimate= (stbir_uint64)( f * (double)limit + 0.5 ); + denom_estimate = limit; + } + else + { + numer_estimate = limit; + denom_estimate = (stbir_uint64)( ( (double)limit / f ) + 0.5 ); + } + + *numer = (stbir_uint32) numer_estimate; + *denom = (stbir_uint32) denom_estimate; + + err = ( denom_estimate ) ? ( ( (double)(stbir_uint32)numer_estimate / (double)(stbir_uint32)denom_estimate ) - f ) : 1.0; + if ( err < 0.0 ) err = -err; + return ( err < ( 1.0 / (double)(1<<24) ) ) ? 1 : 0; +} + +static int stbir__calculate_region_transform( stbir__scale_info * scale_info, int output_full_range, int * output_offset, int output_sub_range, int input_full_range, double input_s0, double input_s1 ) +{ + double output_range, input_range, output_s, input_s, ratio, scale; + + input_s = input_s1 - input_s0; + + // null area + if ( ( output_full_range == 0 ) || ( input_full_range == 0 ) || + ( output_sub_range == 0 ) || ( input_s <= stbir__small_float ) ) + return 0; + + // are either of the ranges completely out of bounds? + if ( ( *output_offset >= output_full_range ) || ( ( *output_offset + output_sub_range ) <= 0 ) || ( input_s0 >= (1.0f-stbir__small_float) ) || ( input_s1 <= stbir__small_float ) ) + return 0; + + output_range = (double)output_full_range; + input_range = (double)input_full_range; + + output_s = ( (double)output_sub_range) / output_range; + + // figure out the scaling to use + ratio = output_s / input_s; + + // save scale before clipping + scale = ( output_range / input_range ) * ratio; + scale_info->scale = (float)scale; + scale_info->inv_scale = (float)( 1.0 / scale ); + + // clip output area to left/right output edges (and adjust input area) + stbir__clip( output_offset, &output_sub_range, output_full_range, &input_s0, &input_s1 ); + + // recalc input area + input_s = input_s1 - input_s0; + + // after clipping do we have zero input area? + if ( input_s <= stbir__small_float ) + return 0; + + // calculate and store the starting source offsets in output pixel space + scale_info->pixel_shift = (float) ( input_s0 * ratio * output_range ); + + scale_info->scale_is_rational = stbir__double_to_rational( scale, ( scale <= 1.0 ) ? output_full_range : input_full_range, &scale_info->scale_numerator, &scale_info->scale_denominator, ( scale >= 1.0 ) ); + + scale_info->input_full_size = input_full_range; + scale_info->output_sub_size = output_sub_range; + + return 1; +} + + +static void stbir__init_and_set_layout( STBIR_RESIZE * resize, stbir_pixel_layout pixel_layout, stbir_datatype data_type ) +{ + resize->input_cb = 0; + resize->output_cb = 0; + resize->user_data = resize; + resize->samplers = 0; + resize->called_alloc = 0; + resize->horizontal_filter = STBIR_FILTER_DEFAULT; + resize->horizontal_filter_kernel = 0; resize->horizontal_filter_support = 0; + resize->vertical_filter = STBIR_FILTER_DEFAULT; + resize->vertical_filter_kernel = 0; resize->vertical_filter_support = 0; + resize->horizontal_edge = STBIR_EDGE_CLAMP; + resize->vertical_edge = STBIR_EDGE_CLAMP; + resize->input_s0 = 0; resize->input_t0 = 0; resize->input_s1 = 1; resize->input_t1 = 1; + resize->output_subx = 0; resize->output_suby = 0; resize->output_subw = resize->output_w; resize->output_subh = resize->output_h; + resize->input_data_type = data_type; + resize->output_data_type = data_type; + resize->input_pixel_layout_public = pixel_layout; + resize->output_pixel_layout_public = pixel_layout; + resize->needs_rebuild = 1; +} + +STBIRDEF void stbir_resize_init( STBIR_RESIZE * resize, + const void *input_pixels, int input_w, int input_h, int input_stride_in_bytes, // stride can be zero + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, // stride can be zero + stbir_pixel_layout pixel_layout, stbir_datatype data_type ) +{ + resize->input_pixels = input_pixels; + resize->input_w = input_w; + resize->input_h = input_h; + resize->input_stride_in_bytes = input_stride_in_bytes; + resize->output_pixels = output_pixels; + resize->output_w = output_w; + resize->output_h = output_h; + resize->output_stride_in_bytes = output_stride_in_bytes; + resize->fast_alpha = 0; + + stbir__init_and_set_layout( resize, pixel_layout, data_type ); +} + +// You can update parameters any time after resize_init +STBIRDEF void stbir_set_datatypes( STBIR_RESIZE * resize, stbir_datatype input_type, stbir_datatype output_type ) // by default, datatype from resize_init +{ + resize->input_data_type = input_type; + resize->output_data_type = output_type; + if ( ( resize->samplers ) && ( !resize->needs_rebuild ) ) + stbir__update_info_from_resize( resize->samplers, resize ); +} + +STBIRDEF void stbir_set_pixel_callbacks( STBIR_RESIZE * resize, stbir_input_callback * input_cb, stbir_output_callback * output_cb ) // no callbacks by default +{ + resize->input_cb = input_cb; + resize->output_cb = output_cb; + + if ( ( resize->samplers ) && ( !resize->needs_rebuild ) ) + { + resize->samplers->in_pixels_cb = input_cb; + resize->samplers->out_pixels_cb = output_cb; + } +} + +STBIRDEF void stbir_set_user_data( STBIR_RESIZE * resize, void * user_data ) // pass back STBIR_RESIZE* by default +{ + resize->user_data = user_data; + if ( ( resize->samplers ) && ( !resize->needs_rebuild ) ) + resize->samplers->user_data = user_data; +} + +STBIRDEF void stbir_set_buffer_ptrs( STBIR_RESIZE * resize, const void * input_pixels, int input_stride_in_bytes, void * output_pixels, int output_stride_in_bytes ) +{ + resize->input_pixels = input_pixels; + resize->input_stride_in_bytes = input_stride_in_bytes; + resize->output_pixels = output_pixels; + resize->output_stride_in_bytes = output_stride_in_bytes; + if ( ( resize->samplers ) && ( !resize->needs_rebuild ) ) + stbir__update_info_from_resize( resize->samplers, resize ); +} + + +STBIRDEF int stbir_set_edgemodes( STBIR_RESIZE * resize, stbir_edge horizontal_edge, stbir_edge vertical_edge ) // CLAMP by default +{ + resize->horizontal_edge = horizontal_edge; + resize->vertical_edge = vertical_edge; + resize->needs_rebuild = 1; + return 1; +} + +STBIRDEF int stbir_set_filters( STBIR_RESIZE * resize, stbir_filter horizontal_filter, stbir_filter vertical_filter ) // STBIR_DEFAULT_FILTER_UPSAMPLE/DOWNSAMPLE by default +{ + resize->horizontal_filter = horizontal_filter; + resize->vertical_filter = vertical_filter; + resize->needs_rebuild = 1; + return 1; +} + +STBIRDEF int stbir_set_filter_callbacks( STBIR_RESIZE * resize, stbir__kernel_callback * horizontal_filter, stbir__support_callback * horizontal_support, stbir__kernel_callback * vertical_filter, stbir__support_callback * vertical_support ) +{ + resize->horizontal_filter_kernel = horizontal_filter; resize->horizontal_filter_support = horizontal_support; + resize->vertical_filter_kernel = vertical_filter; resize->vertical_filter_support = vertical_support; + resize->needs_rebuild = 1; + return 1; +} + +STBIRDEF int stbir_set_pixel_layouts( STBIR_RESIZE * resize, stbir_pixel_layout input_pixel_layout, stbir_pixel_layout output_pixel_layout ) // sets new pixel layouts +{ + resize->input_pixel_layout_public = input_pixel_layout; + resize->output_pixel_layout_public = output_pixel_layout; + resize->needs_rebuild = 1; + return 1; +} + + +STBIRDEF int stbir_set_non_pm_alpha_speed_over_quality( STBIR_RESIZE * resize, int non_pma_alpha_speed_over_quality ) // sets alpha speed +{ + resize->fast_alpha = non_pma_alpha_speed_over_quality; + resize->needs_rebuild = 1; + return 1; +} + +STBIRDEF int stbir_set_input_subrect( STBIR_RESIZE * resize, double s0, double t0, double s1, double t1 ) // sets input region (full region by default) +{ + resize->input_s0 = s0; + resize->input_t0 = t0; + resize->input_s1 = s1; + resize->input_t1 = t1; + resize->needs_rebuild = 1; + + // are we inbounds? + if ( ( s1 < stbir__small_float ) || ( (s1-s0) < stbir__small_float ) || + ( t1 < stbir__small_float ) || ( (t1-t0) < stbir__small_float ) || + ( s0 > (1.0f-stbir__small_float) ) || + ( t0 > (1.0f-stbir__small_float) ) ) + return 0; + + return 1; +} + +STBIRDEF int stbir_set_output_pixel_subrect( STBIR_RESIZE * resize, int subx, int suby, int subw, int subh ) // sets input region (full region by default) +{ + resize->output_subx = subx; + resize->output_suby = suby; + resize->output_subw = subw; + resize->output_subh = subh; + resize->needs_rebuild = 1; + + // are we inbounds? + if ( ( subx >= resize->output_w ) || ( ( subx + subw ) <= 0 ) || ( suby >= resize->output_h ) || ( ( suby + subh ) <= 0 ) || ( subw == 0 ) || ( subh == 0 ) ) + return 0; + + return 1; +} + +STBIRDEF int stbir_set_pixel_subrect( STBIR_RESIZE * resize, int subx, int suby, int subw, int subh ) // sets both regions (full regions by default) +{ + double s0, t0, s1, t1; + + s0 = ( (double)subx ) / ( (double)resize->output_w ); + t0 = ( (double)suby ) / ( (double)resize->output_h ); + s1 = ( (double)(subx+subw) ) / ( (double)resize->output_w ); + t1 = ( (double)(suby+subh) ) / ( (double)resize->output_h ); + + resize->input_s0 = s0; + resize->input_t0 = t0; + resize->input_s1 = s1; + resize->input_t1 = t1; + resize->output_subx = subx; + resize->output_suby = suby; + resize->output_subw = subw; + resize->output_subh = subh; + resize->needs_rebuild = 1; + + // are we inbounds? + if ( ( subx >= resize->output_w ) || ( ( subx + subw ) <= 0 ) || ( suby >= resize->output_h ) || ( ( suby + subh ) <= 0 ) || ( subw == 0 ) || ( subh == 0 ) ) + return 0; + + return 1; +} + +static int stbir__perform_build( STBIR_RESIZE * resize, int splits ) +{ + stbir__contributors conservative = { 0, 0 }; + stbir__sampler horizontal, vertical; + int new_output_subx, new_output_suby; + stbir__info * out_info; + #ifdef STBIR_PROFILE + stbir__info profile_infod; // used to contain building profile info before everything is allocated + stbir__info * profile_info = &profile_infod; + #endif + + // have we already built the samplers? + if ( resize->samplers ) + return 0; + + #define STBIR_RETURN_ERROR_AND_ASSERT( exp ) STBIR_ASSERT( !(exp) ); if (exp) return 0; + STBIR_RETURN_ERROR_AND_ASSERT( (unsigned)resize->horizontal_filter >= STBIR_FILTER_OTHER) + STBIR_RETURN_ERROR_AND_ASSERT( (unsigned)resize->vertical_filter >= STBIR_FILTER_OTHER) + #undef STBIR_RETURN_ERROR_AND_ASSERT + + if ( splits <= 0 ) + return 0; + + STBIR_PROFILE_BUILD_FIRST_START( build ); + + new_output_subx = resize->output_subx; + new_output_suby = resize->output_suby; + + // do horizontal clip and scale calcs + if ( !stbir__calculate_region_transform( &horizontal.scale_info, resize->output_w, &new_output_subx, resize->output_subw, resize->input_w, resize->input_s0, resize->input_s1 ) ) + return 0; + + // do vertical clip and scale calcs + if ( !stbir__calculate_region_transform( &vertical.scale_info, resize->output_h, &new_output_suby, resize->output_subh, resize->input_h, resize->input_t0, resize->input_t1 ) ) + return 0; + + // if nothing to do, just return + if ( ( horizontal.scale_info.output_sub_size == 0 ) || ( vertical.scale_info.output_sub_size == 0 ) ) + return 0; + + stbir__set_sampler(&horizontal, resize->horizontal_filter, resize->horizontal_filter_kernel, resize->horizontal_filter_support, resize->horizontal_edge, &horizontal.scale_info, 1, resize->user_data ); + stbir__get_conservative_extents( &horizontal, &conservative, resize->user_data ); + stbir__set_sampler(&vertical, resize->vertical_filter, resize->horizontal_filter_kernel, resize->vertical_filter_support, resize->vertical_edge, &vertical.scale_info, 0, resize->user_data ); + + if ( ( vertical.scale_info.output_sub_size / splits ) < STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS ) // each split should be a minimum of 4 scanlines (handwavey choice) + { + splits = vertical.scale_info.output_sub_size / STBIR_FORCE_MINIMUM_SCANLINES_FOR_SPLITS; + if ( splits == 0 ) splits = 1; + } + + STBIR_PROFILE_BUILD_START( alloc ); + out_info = stbir__alloc_internal_mem_and_build_samplers( &horizontal, &vertical, &conservative, resize->input_pixel_layout_public, resize->output_pixel_layout_public, splits, new_output_subx, new_output_suby, resize->fast_alpha, resize->user_data STBIR_ONLY_PROFILE_BUILD_SET_INFO ); + STBIR_PROFILE_BUILD_END( alloc ); + STBIR_PROFILE_BUILD_END( build ); + + if ( out_info ) + { + resize->splits = splits; + resize->samplers = out_info; + resize->needs_rebuild = 0; + #ifdef STBIR_PROFILE + STBIR_MEMCPY( &out_info->profile, &profile_infod.profile, sizeof( out_info->profile ) ); + #endif + + // update anything that can be changed without recalcing samplers + stbir__update_info_from_resize( out_info, resize ); + + return splits; + } + + return 0; +} + +void stbir_free_samplers( STBIR_RESIZE * resize ) +{ + if ( resize->samplers ) + { + stbir__free_internal_mem( resize->samplers ); + resize->samplers = 0; + resize->called_alloc = 0; + } +} + +STBIRDEF int stbir_build_samplers_with_splits( STBIR_RESIZE * resize, int splits ) +{ + if ( ( resize->samplers == 0 ) || ( resize->needs_rebuild ) ) + { + if ( resize->samplers ) + stbir_free_samplers( resize ); + + resize->called_alloc = 1; + return stbir__perform_build( resize, splits ); + } + + STBIR_PROFILE_BUILD_CLEAR( resize->samplers ); + + return 1; +} + +STBIRDEF int stbir_build_samplers( STBIR_RESIZE * resize ) +{ + return stbir_build_samplers_with_splits( resize, 1 ); +} + +STBIRDEF int stbir_resize_extended( STBIR_RESIZE * resize ) +{ + int result; + + if ( ( resize->samplers == 0 ) || ( resize->needs_rebuild ) ) + { + int alloc_state = resize->called_alloc; // remember allocated state + + if ( resize->samplers ) + { + stbir__free_internal_mem( resize->samplers ); + resize->samplers = 0; + } + + if ( !stbir_build_samplers( resize ) ) + return 0; + + resize->called_alloc = alloc_state; + + // if build_samplers succeeded (above), but there are no samplers set, then + // the area to stretch into was zero pixels, so don't do anything and return + // success + if ( resize->samplers == 0 ) + return 1; + } + else + { + // didn't build anything - clear it + STBIR_PROFILE_BUILD_CLEAR( resize->samplers ); + } + + // do resize + result = stbir__perform_resize( resize->samplers, 0, resize->splits ); + + // if we alloced, then free + if ( !resize->called_alloc ) + { + stbir_free_samplers( resize ); + resize->samplers = 0; + } + + return result; +} + +STBIRDEF int stbir_resize_extended_split( STBIR_RESIZE * resize, int split_start, int split_count ) +{ + STBIR_ASSERT( resize->samplers ); + + // if we're just doing the whole thing, call full + if ( ( split_start == -1 ) || ( ( split_start == 0 ) && ( split_count == resize->splits ) ) ) + return stbir_resize_extended( resize ); + + // you **must** build samplers first when using split resize + if ( ( resize->samplers == 0 ) || ( resize->needs_rebuild ) ) + return 0; + + if ( ( split_start >= resize->splits ) || ( split_start < 0 ) || ( ( split_start + split_count ) > resize->splits ) || ( split_count <= 0 ) ) + return 0; + + // do resize + return stbir__perform_resize( resize->samplers, split_start, split_count ); +} + +static int stbir__check_output_stuff( void ** ret_ptr, int * ret_pitch, void * output_pixels, int type_size, int output_w, int output_h, int output_stride_in_bytes, stbir_internal_pixel_layout pixel_layout ) +{ + size_t size; + int pitch; + void * ptr; + + pitch = output_w * type_size * stbir__pixel_channels[ pixel_layout ]; + if ( pitch == 0 ) + return 0; + + if ( output_stride_in_bytes == 0 ) + output_stride_in_bytes = pitch; + + if ( output_stride_in_bytes < pitch ) + return 0; + + size = (size_t)output_stride_in_bytes * (size_t)output_h; + if ( size == 0 ) + return 0; + + *ret_ptr = 0; + *ret_pitch = output_stride_in_bytes; + + if ( output_pixels == 0 ) + { + ptr = STBIR_MALLOC( size, 0 ); + if ( ptr == 0 ) + return 0; + + *ret_ptr = ptr; + *ret_pitch = pitch; + } + + return 1; +} + + +STBIRDEF unsigned char * stbir_resize_uint8_linear( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + STBIR_RESIZE resize; + unsigned char * optr; + int opitch; + + if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( unsigned char ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) + return 0; + + stbir_resize_init( &resize, + input_pixels, input_w, input_h, input_stride_in_bytes, + (optr) ? optr : output_pixels, output_w, output_h, opitch, + pixel_layout, STBIR_TYPE_UINT8 ); + + if ( !stbir_resize_extended( &resize ) ) + { + if ( optr ) + STBIR_FREE( optr, 0 ); + return 0; + } + + return (optr) ? optr : output_pixels; +} + +STBIRDEF unsigned char * stbir_resize_uint8_srgb( const unsigned char *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + STBIR_RESIZE resize; + unsigned char * optr; + int opitch; + + if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( unsigned char ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) + return 0; + + stbir_resize_init( &resize, + input_pixels, input_w, input_h, input_stride_in_bytes, + (optr) ? optr : output_pixels, output_w, output_h, opitch, + pixel_layout, STBIR_TYPE_UINT8_SRGB ); + + if ( !stbir_resize_extended( &resize ) ) + { + if ( optr ) + STBIR_FREE( optr, 0 ); + return 0; + } + + return (optr) ? optr : output_pixels; +} + + +STBIRDEF float * stbir_resize_float_linear( const float *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout ) +{ + STBIR_RESIZE resize; + float * optr; + int opitch; + + if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, sizeof( float ), output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) + return 0; + + stbir_resize_init( &resize, + input_pixels, input_w, input_h, input_stride_in_bytes, + (optr) ? optr : output_pixels, output_w, output_h, opitch, + pixel_layout, STBIR_TYPE_FLOAT ); + + if ( !stbir_resize_extended( &resize ) ) + { + if ( optr ) + STBIR_FREE( optr, 0 ); + return 0; + } + + return (optr) ? optr : output_pixels; +} + + +STBIRDEF void * stbir_resize( const void *input_pixels , int input_w , int input_h, int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_pixel_layout pixel_layout, stbir_datatype data_type, + stbir_edge edge, stbir_filter filter ) +{ + STBIR_RESIZE resize; + float * optr; + int opitch; + + if ( !stbir__check_output_stuff( (void**)&optr, &opitch, output_pixels, stbir__type_size[data_type], output_w, output_h, output_stride_in_bytes, stbir__pixel_layout_convert_public_to_internal[ pixel_layout ] ) ) + return 0; + + stbir_resize_init( &resize, + input_pixels, input_w, input_h, input_stride_in_bytes, + (optr) ? optr : output_pixels, output_w, output_h, output_stride_in_bytes, + pixel_layout, data_type ); + + resize.horizontal_edge = edge; + resize.vertical_edge = edge; + resize.horizontal_filter = filter; + resize.vertical_filter = filter; + + if ( !stbir_resize_extended( &resize ) ) + { + if ( optr ) + STBIR_FREE( optr, 0 ); + return 0; + } + + return (optr) ? optr : output_pixels; +} + +#ifdef STBIR_PROFILE + +STBIRDEF void stbir_resize_build_profile_info( STBIR_PROFILE_INFO * info, STBIR_RESIZE const * resize ) +{ + static char const * bdescriptions[6] = { "Building", "Allocating", "Horizontal sampler", "Vertical sampler", "Coefficient cleanup", "Coefficient piovot" } ; + stbir__info* samp = resize->samplers; + int i; + + typedef int testa[ (STBIR__ARRAY_SIZE( bdescriptions ) == (STBIR__ARRAY_SIZE( samp->profile.array )-1) )?1:-1]; + typedef int testb[ (sizeof( samp->profile.array ) == (sizeof(samp->profile.named)) )?1:-1]; + typedef int testc[ (sizeof( info->clocks ) >= (sizeof(samp->profile.named)) )?1:-1]; + + for( i = 0 ; i < STBIR__ARRAY_SIZE( bdescriptions ) ; i++) + info->clocks[i] = samp->profile.array[i+1]; + + info->total_clocks = samp->profile.named.total; + info->descriptions = bdescriptions; + info->count = STBIR__ARRAY_SIZE( bdescriptions ); +} + +STBIRDEF void stbir_resize_split_profile_info( STBIR_PROFILE_INFO * info, STBIR_RESIZE const * resize, int split_start, int split_count ) +{ + static char const * descriptions[7] = { "Looping", "Vertical sampling", "Horizontal sampling", "Scanline input", "Scanline output", "Alpha weighting", "Alpha unweighting" }; + stbir__per_split_info * split_info; + int s, i; + + typedef int testa[ (STBIR__ARRAY_SIZE( descriptions ) == (STBIR__ARRAY_SIZE( split_info->profile.array )-1) )?1:-1]; + typedef int testb[ (sizeof( split_info->profile.array ) == (sizeof(split_info->profile.named)) )?1:-1]; + typedef int testc[ (sizeof( info->clocks ) >= (sizeof(split_info->profile.named)) )?1:-1]; + + if ( split_start == -1 ) + { + split_start = 0; + split_count = resize->samplers->splits; + } + + if ( ( split_start >= resize->splits ) || ( split_start < 0 ) || ( ( split_start + split_count ) > resize->splits ) || ( split_count <= 0 ) ) + { + info->total_clocks = 0; + info->descriptions = 0; + info->count = 0; + return; + } + + split_info = resize->samplers->split_info + split_start; + + // sum up the profile from all the splits + for( i = 0 ; i < STBIR__ARRAY_SIZE( descriptions ) ; i++ ) + { + stbir_uint64 sum = 0; + for( s = 0 ; s < split_count ; s++ ) + sum += split_info[s].profile.array[i+1]; + info->clocks[i] = sum; + } + + info->total_clocks = split_info->profile.named.total; + info->descriptions = descriptions; + info->count = STBIR__ARRAY_SIZE( descriptions ); +} + +STBIRDEF void stbir_resize_extended_profile_info( STBIR_PROFILE_INFO * info, STBIR_RESIZE const * resize ) +{ + stbir_resize_split_profile_info( info, resize, -1, 0 ); +} + +#endif // STBIR_PROFILE + +#undef STBIR_BGR +#undef STBIR_1CHANNEL +#undef STBIR_2CHANNEL +#undef STBIR_RGB +#undef STBIR_RGBA +#undef STBIR_4CHANNEL +#undef STBIR_BGRA +#undef STBIR_ARGB +#undef STBIR_ABGR +#undef STBIR_RA +#undef STBIR_AR +#undef STBIR_RGBA_PM +#undef STBIR_BGRA_PM +#undef STBIR_ARGB_PM +#undef STBIR_ABGR_PM +#undef STBIR_RA_PM +#undef STBIR_AR_PM + +#endif // STB_IMAGE_RESIZE_IMPLEMENTATION + +#else // STB_IMAGE_RESIZE_HORIZONTALS&STB_IMAGE_RESIZE_DO_VERTICALS + +// we reinclude the header file to define all the horizontal functions +// specializing each function for the number of coeffs is 20-40% faster *OVERALL* + +// by including the header file again this way, we can still debug the functions + +#define STBIR_strs_join2( start, mid, end ) start##mid##end +#define STBIR_strs_join1( start, mid, end ) STBIR_strs_join2( start, mid, end ) + +#define STBIR_strs_join24( start, mid1, mid2, end ) start##mid1##mid2##end +#define STBIR_strs_join14( start, mid1, mid2, end ) STBIR_strs_join24( start, mid1, mid2, end ) + +#ifdef STB_IMAGE_RESIZE_DO_CODERS + +#ifdef stbir__decode_suffix +#define STBIR__CODER_NAME( name ) STBIR_strs_join1( name, _, stbir__decode_suffix ) +#else +#define STBIR__CODER_NAME( name ) name +#endif + +#ifdef stbir__decode_swizzle +#define stbir__decode_simdf8_flip(reg) STBIR_strs_join1( STBIR_strs_join1( STBIR_strs_join1( STBIR_strs_join1( stbir__simdf8_0123to,stbir__decode_order0,stbir__decode_order1),stbir__decode_order2,stbir__decode_order3),stbir__decode_order0,stbir__decode_order1),stbir__decode_order2,stbir__decode_order3)(reg, reg) +#define stbir__decode_simdf4_flip(reg) STBIR_strs_join1( STBIR_strs_join1( stbir__simdf_0123to,stbir__decode_order0,stbir__decode_order1),stbir__decode_order2,stbir__decode_order3)(reg, reg) +#define stbir__encode_simdf8_unflip(reg) STBIR_strs_join1( STBIR_strs_join1( STBIR_strs_join1( STBIR_strs_join1( stbir__simdf8_0123to,stbir__encode_order0,stbir__encode_order1),stbir__encode_order2,stbir__encode_order3),stbir__encode_order0,stbir__encode_order1),stbir__encode_order2,stbir__encode_order3)(reg, reg) +#define stbir__encode_simdf4_unflip(reg) STBIR_strs_join1( STBIR_strs_join1( stbir__simdf_0123to,stbir__encode_order0,stbir__encode_order1),stbir__encode_order2,stbir__encode_order3)(reg, reg) +#else +#define stbir__decode_order0 0 +#define stbir__decode_order1 1 +#define stbir__decode_order2 2 +#define stbir__decode_order3 3 +#define stbir__encode_order0 0 +#define stbir__encode_order1 1 +#define stbir__encode_order2 2 +#define stbir__encode_order3 3 +#define stbir__decode_simdf8_flip(reg) +#define stbir__decode_simdf4_flip(reg) +#define stbir__encode_simdf8_unflip(reg) +#define stbir__encode_simdf4_unflip(reg) +#endif + +#ifdef STBIR_SIMD8 +#define stbir__encode_simdfX_unflip stbir__encode_simdf8_unflip +#else +#define stbir__encode_simdfX_unflip stbir__encode_simdf4_unflip +#endif + +static void STBIR__CODER_NAME( stbir__decode_uint8_linear_scaled )( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + unsigned char const * input = (unsigned char const*)inputp; + + #ifdef STBIR_SIMD + unsigned char const * end_input_m16 = input + width_times_channels - 16; + if ( width_times_channels >= 16 ) + { + decode_end -= 16; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + #ifdef STBIR_SIMD8 + stbir__simdi i; stbir__simdi8 o0,o1; + stbir__simdf8 of0, of1; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi8_expand_u8_to_u32( o0, o1, i ); + stbir__simdi8_convert_i32_to_float( of0, o0 ); + stbir__simdi8_convert_i32_to_float( of1, o1 ); + stbir__simdf8_mult( of0, of0, STBIR_max_uint8_as_float_inverted8); + stbir__simdf8_mult( of1, of1, STBIR_max_uint8_as_float_inverted8); + stbir__decode_simdf8_flip( of0 ); + stbir__decode_simdf8_flip( of1 ); + stbir__simdf8_store( decode + 0, of0 ); + stbir__simdf8_store( decode + 8, of1 ); + #else + stbir__simdi i, o0, o1, o2, o3; + stbir__simdf of0, of1, of2, of3; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi_expand_u8_to_u32( o0,o1,o2,o3,i); + stbir__simdi_convert_i32_to_float( of0, o0 ); + stbir__simdi_convert_i32_to_float( of1, o1 ); + stbir__simdi_convert_i32_to_float( of2, o2 ); + stbir__simdi_convert_i32_to_float( of3, o3 ); + stbir__simdf_mult( of0, of0, STBIR__CONSTF(STBIR_max_uint8_as_float_inverted) ); + stbir__simdf_mult( of1, of1, STBIR__CONSTF(STBIR_max_uint8_as_float_inverted) ); + stbir__simdf_mult( of2, of2, STBIR__CONSTF(STBIR_max_uint8_as_float_inverted) ); + stbir__simdf_mult( of3, of3, STBIR__CONSTF(STBIR_max_uint8_as_float_inverted) ); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__decode_simdf4_flip( of2 ); + stbir__decode_simdf4_flip( of3 ); + stbir__simdf_store( decode + 0, of0 ); + stbir__simdf_store( decode + 4, of1 ); + stbir__simdf_store( decode + 8, of2 ); + stbir__simdf_store( decode + 12, of3 ); + #endif + decode += 16; + input += 16; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 16 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m16; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = ((float)(input[stbir__decode_order0])) * stbir__max_uint8_as_float_inverted; + decode[1-4] = ((float)(input[stbir__decode_order1])) * stbir__max_uint8_as_float_inverted; + decode[2-4] = ((float)(input[stbir__decode_order2])) * stbir__max_uint8_as_float_inverted; + decode[3-4] = ((float)(input[stbir__decode_order3])) * stbir__max_uint8_as_float_inverted; + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = ((float)(input[stbir__decode_order0])) * stbir__max_uint8_as_float_inverted; + #if stbir__coder_min_num >= 2 + decode[1] = ((float)(input[stbir__decode_order1])) * stbir__max_uint8_as_float_inverted; + #endif + #if stbir__coder_min_num >= 3 + decode[2] = ((float)(input[stbir__decode_order2])) * stbir__max_uint8_as_float_inverted; + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME( stbir__encode_uint8_linear_scaled )( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned char STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned char *) outputp; + unsigned char * end_output = ( (unsigned char *) output ) + width_times_channels; + + #ifdef STBIR_SIMD + if ( width_times_channels >= stbir__simdfX_float_count*2 ) + { + float const * end_encode_m8 = encode + width_times_channels - stbir__simdfX_float_count*2; + end_output -= stbir__simdfX_float_count*2; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdfX e0, e1; + stbir__simdi i; + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdfX_madd_mem( e0, STBIR_simd_point5X, STBIR_max_uint8_as_floatX, encode ); + stbir__simdfX_madd_mem( e1, STBIR_simd_point5X, STBIR_max_uint8_as_floatX, encode+stbir__simdfX_float_count ); + stbir__encode_simdfX_unflip( e0 ); + stbir__encode_simdfX_unflip( e1 ); + #ifdef STBIR_SIMD8 + stbir__simdf8_pack_to_16bytes( i, e0, e1 ); + stbir__simdi_store( output, i ); + #else + stbir__simdf_pack_to_8bytes( i, e0, e1 ); + stbir__simdi_store2( output, i ); + #endif + encode += stbir__simdfX_float_count*2; + output += stbir__simdfX_float_count*2; + if ( output <= end_output ) + continue; + if ( output == ( end_output + stbir__simdfX_float_count*2 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + stbir__simdf e0; + stbir__simdi i0; + STBIR_NO_UNROLL(encode); + stbir__simdf_load( e0, encode ); + stbir__simdf_madd( e0, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint8_as_float), e0 ); + stbir__encode_simdf4_unflip( e0 ); + stbir__simdf_pack_to_8bytes( i0, e0, e0 ); // only use first 4 + *(int*)(output-4) = stbir__simdi_to_int( i0 ); + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + stbir__simdf e0; + STBIR_NO_UNROLL(encode); + stbir__simdf_madd1_mem( e0, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint8_as_float), encode+stbir__encode_order0 ); output[0] = stbir__simdf_convert_float_to_uint8( e0 ); + #if stbir__coder_min_num >= 2 + stbir__simdf_madd1_mem( e0, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint8_as_float), encode+stbir__encode_order1 ); output[1] = stbir__simdf_convert_float_to_uint8( e0 ); + #endif + #if stbir__coder_min_num >= 3 + stbir__simdf_madd1_mem( e0, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint8_as_float), encode+stbir__encode_order2 ); output[2] = stbir__simdf_convert_float_to_uint8( e0 ); + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif + + #else + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + while( output <= end_output ) + { + float f; + f = encode[stbir__encode_order0] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[0-4] = (unsigned char)f; + f = encode[stbir__encode_order1] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[1-4] = (unsigned char)f; + f = encode[stbir__encode_order2] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[2-4] = (unsigned char)f; + f = encode[stbir__encode_order3] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[3-4] = (unsigned char)f; + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + float f; + STBIR_NO_UNROLL(encode); + f = encode[stbir__encode_order0] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[0] = (unsigned char)f; + #if stbir__coder_min_num >= 2 + f = encode[stbir__encode_order1] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[1] = (unsigned char)f; + #endif + #if stbir__coder_min_num >= 3 + f = encode[stbir__encode_order2] * stbir__max_uint8_as_float + 0.5f; STBIR_CLAMP(f, 0, 255); output[2] = (unsigned char)f; + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif + #endif +} + +static void STBIR__CODER_NAME(stbir__decode_uint8_linear)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + unsigned char const * input = (unsigned char const*)inputp; + + #ifdef STBIR_SIMD + unsigned char const * end_input_m16 = input + width_times_channels - 16; + if ( width_times_channels >= 16 ) + { + decode_end -= 16; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + #ifdef STBIR_SIMD8 + stbir__simdi i; stbir__simdi8 o0,o1; + stbir__simdf8 of0, of1; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi8_expand_u8_to_u32( o0, o1, i ); + stbir__simdi8_convert_i32_to_float( of0, o0 ); + stbir__simdi8_convert_i32_to_float( of1, o1 ); + stbir__decode_simdf8_flip( of0 ); + stbir__decode_simdf8_flip( of1 ); + stbir__simdf8_store( decode + 0, of0 ); + stbir__simdf8_store( decode + 8, of1 ); + #else + stbir__simdi i, o0, o1, o2, o3; + stbir__simdf of0, of1, of2, of3; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi_expand_u8_to_u32( o0,o1,o2,o3,i); + stbir__simdi_convert_i32_to_float( of0, o0 ); + stbir__simdi_convert_i32_to_float( of1, o1 ); + stbir__simdi_convert_i32_to_float( of2, o2 ); + stbir__simdi_convert_i32_to_float( of3, o3 ); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__decode_simdf4_flip( of2 ); + stbir__decode_simdf4_flip( of3 ); + stbir__simdf_store( decode + 0, of0 ); + stbir__simdf_store( decode + 4, of1 ); + stbir__simdf_store( decode + 8, of2 ); + stbir__simdf_store( decode + 12, of3 ); +#endif + decode += 16; + input += 16; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 16 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m16; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = ((float)(input[stbir__decode_order0])); + decode[1-4] = ((float)(input[stbir__decode_order1])); + decode[2-4] = ((float)(input[stbir__decode_order2])); + decode[3-4] = ((float)(input[stbir__decode_order3])); + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = ((float)(input[stbir__decode_order0])); + #if stbir__coder_min_num >= 2 + decode[1] = ((float)(input[stbir__decode_order1])); + #endif + #if stbir__coder_min_num >= 3 + decode[2] = ((float)(input[stbir__decode_order2])); + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME( stbir__encode_uint8_linear )( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned char STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned char *) outputp; + unsigned char * end_output = ( (unsigned char *) output ) + width_times_channels; + + #ifdef STBIR_SIMD + if ( width_times_channels >= stbir__simdfX_float_count*2 ) + { + float const * end_encode_m8 = encode + width_times_channels - stbir__simdfX_float_count*2; + end_output -= stbir__simdfX_float_count*2; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdfX e0, e1; + stbir__simdi i; + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdfX_add_mem( e0, STBIR_simd_point5X, encode ); + stbir__simdfX_add_mem( e1, STBIR_simd_point5X, encode+stbir__simdfX_float_count ); + stbir__encode_simdfX_unflip( e0 ); + stbir__encode_simdfX_unflip( e1 ); + #ifdef STBIR_SIMD8 + stbir__simdf8_pack_to_16bytes( i, e0, e1 ); + stbir__simdi_store( output, i ); + #else + stbir__simdf_pack_to_8bytes( i, e0, e1 ); + stbir__simdi_store2( output, i ); + #endif + encode += stbir__simdfX_float_count*2; + output += stbir__simdfX_float_count*2; + if ( output <= end_output ) + continue; + if ( output == ( end_output + stbir__simdfX_float_count*2 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + stbir__simdf e0; + stbir__simdi i0; + STBIR_NO_UNROLL(encode); + stbir__simdf_load( e0, encode ); + stbir__simdf_add( e0, STBIR__CONSTF(STBIR_simd_point5), e0 ); + stbir__encode_simdf4_unflip( e0 ); + stbir__simdf_pack_to_8bytes( i0, e0, e0 ); // only use first 4 + *(int*)(output-4) = stbir__simdi_to_int( i0 ); + output += 4; + encode += 4; + } + output -= 4; + #endif + + #else + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + while( output <= end_output ) + { + float f; + f = encode[stbir__encode_order0] + 0.5f; STBIR_CLAMP(f, 0, 255); output[0-4] = (unsigned char)f; + f = encode[stbir__encode_order1] + 0.5f; STBIR_CLAMP(f, 0, 255); output[1-4] = (unsigned char)f; + f = encode[stbir__encode_order2] + 0.5f; STBIR_CLAMP(f, 0, 255); output[2-4] = (unsigned char)f; + f = encode[stbir__encode_order3] + 0.5f; STBIR_CLAMP(f, 0, 255); output[3-4] = (unsigned char)f; + output += 4; + encode += 4; + } + output -= 4; + #endif + + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + float f; + STBIR_NO_UNROLL(encode); + f = encode[stbir__encode_order0] + 0.5f; STBIR_CLAMP(f, 0, 255); output[0] = (unsigned char)f; + #if stbir__coder_min_num >= 2 + f = encode[stbir__encode_order1] + 0.5f; STBIR_CLAMP(f, 0, 255); output[1] = (unsigned char)f; + #endif + #if stbir__coder_min_num >= 3 + f = encode[stbir__encode_order2] + 0.5f; STBIR_CLAMP(f, 0, 255); output[2] = (unsigned char)f; + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME(stbir__decode_uint8_srgb)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float const * decode_end = (float*) decode + width_times_channels; + unsigned char const * input = (unsigned char const *)inputp; + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + while( decode <= decode_end ) + { + decode[0-4] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order0 ] ]; + decode[1-4] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order1 ] ]; + decode[2-4] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order2 ] ]; + decode[3-4] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order3 ] ]; + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order0 ] ]; + #if stbir__coder_min_num >= 2 + decode[1] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order1 ] ]; + #endif + #if stbir__coder_min_num >= 3 + decode[2] = stbir__srgb_uchar_to_linear_float[ input[ stbir__decode_order2 ] ]; + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + +#define stbir__min_max_shift20( i, f ) \ + stbir__simdf_max( f, f, stbir_simdf_casti(STBIR__CONSTI( STBIR_almost_zero )) ); \ + stbir__simdf_min( f, f, stbir_simdf_casti(STBIR__CONSTI( STBIR_almost_one )) ); \ + stbir__simdi_32shr( i, stbir_simdi_castf( f ), 20 ); + +#define stbir__scale_and_convert( i, f ) \ + stbir__simdf_madd( f, STBIR__CONSTF( STBIR_simd_point5 ), STBIR__CONSTF( STBIR_max_uint8_as_float ), f ); \ + stbir__simdf_max( f, f, stbir__simdf_zeroP() ); \ + stbir__simdf_min( f, f, STBIR__CONSTF( STBIR_max_uint8_as_float ) ); \ + stbir__simdf_convert_float_to_i32( i, f ); + +#define stbir__linear_to_srgb_finish( i, f ) \ +{ \ + stbir__simdi temp; \ + stbir__simdi_32shr( temp, stbir_simdi_castf( f ), 12 ) ; \ + stbir__simdi_and( temp, temp, STBIR__CONSTI(STBIR_mastissa_mask) ); \ + stbir__simdi_or( temp, temp, STBIR__CONSTI(STBIR_topscale) ); \ + stbir__simdi_16madd( i, i, temp ); \ + stbir__simdi_32shr( i, i, 16 ); \ +} + +#define stbir__simdi_table_lookup2( v0,v1, table ) \ +{ \ + stbir__simdi_u32 temp0,temp1; \ + temp0.m128i_i128 = v0; \ + temp1.m128i_i128 = v1; \ + temp0.m128i_u32[0] = table[temp0.m128i_i32[0]]; temp0.m128i_u32[1] = table[temp0.m128i_i32[1]]; temp0.m128i_u32[2] = table[temp0.m128i_i32[2]]; temp0.m128i_u32[3] = table[temp0.m128i_i32[3]]; \ + temp1.m128i_u32[0] = table[temp1.m128i_i32[0]]; temp1.m128i_u32[1] = table[temp1.m128i_i32[1]]; temp1.m128i_u32[2] = table[temp1.m128i_i32[2]]; temp1.m128i_u32[3] = table[temp1.m128i_i32[3]]; \ + v0 = temp0.m128i_i128; \ + v1 = temp1.m128i_i128; \ +} + +#define stbir__simdi_table_lookup3( v0,v1,v2, table ) \ +{ \ + stbir__simdi_u32 temp0,temp1,temp2; \ + temp0.m128i_i128 = v0; \ + temp1.m128i_i128 = v1; \ + temp2.m128i_i128 = v2; \ + temp0.m128i_u32[0] = table[temp0.m128i_i32[0]]; temp0.m128i_u32[1] = table[temp0.m128i_i32[1]]; temp0.m128i_u32[2] = table[temp0.m128i_i32[2]]; temp0.m128i_u32[3] = table[temp0.m128i_i32[3]]; \ + temp1.m128i_u32[0] = table[temp1.m128i_i32[0]]; temp1.m128i_u32[1] = table[temp1.m128i_i32[1]]; temp1.m128i_u32[2] = table[temp1.m128i_i32[2]]; temp1.m128i_u32[3] = table[temp1.m128i_i32[3]]; \ + temp2.m128i_u32[0] = table[temp2.m128i_i32[0]]; temp2.m128i_u32[1] = table[temp2.m128i_i32[1]]; temp2.m128i_u32[2] = table[temp2.m128i_i32[2]]; temp2.m128i_u32[3] = table[temp2.m128i_i32[3]]; \ + v0 = temp0.m128i_i128; \ + v1 = temp1.m128i_i128; \ + v2 = temp2.m128i_i128; \ +} + +#define stbir__simdi_table_lookup4( v0,v1,v2,v3, table ) \ +{ \ + stbir__simdi_u32 temp0,temp1,temp2,temp3; \ + temp0.m128i_i128 = v0; \ + temp1.m128i_i128 = v1; \ + temp2.m128i_i128 = v2; \ + temp3.m128i_i128 = v3; \ + temp0.m128i_u32[0] = table[temp0.m128i_i32[0]]; temp0.m128i_u32[1] = table[temp0.m128i_i32[1]]; temp0.m128i_u32[2] = table[temp0.m128i_i32[2]]; temp0.m128i_u32[3] = table[temp0.m128i_i32[3]]; \ + temp1.m128i_u32[0] = table[temp1.m128i_i32[0]]; temp1.m128i_u32[1] = table[temp1.m128i_i32[1]]; temp1.m128i_u32[2] = table[temp1.m128i_i32[2]]; temp1.m128i_u32[3] = table[temp1.m128i_i32[3]]; \ + temp2.m128i_u32[0] = table[temp2.m128i_i32[0]]; temp2.m128i_u32[1] = table[temp2.m128i_i32[1]]; temp2.m128i_u32[2] = table[temp2.m128i_i32[2]]; temp2.m128i_u32[3] = table[temp2.m128i_i32[3]]; \ + temp3.m128i_u32[0] = table[temp3.m128i_i32[0]]; temp3.m128i_u32[1] = table[temp3.m128i_i32[1]]; temp3.m128i_u32[2] = table[temp3.m128i_i32[2]]; temp3.m128i_u32[3] = table[temp3.m128i_i32[3]]; \ + v0 = temp0.m128i_i128; \ + v1 = temp1.m128i_i128; \ + v2 = temp2.m128i_i128; \ + v3 = temp3.m128i_i128; \ +} + +static void STBIR__CODER_NAME( stbir__encode_uint8_srgb )( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned char STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned char*) outputp; + unsigned char * end_output = ( (unsigned char*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + + if ( width_times_channels >= 16 ) + { + float const * end_encode_m16 = encode + width_times_channels - 16; + end_output -= 16; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdf f0, f1, f2, f3; + stbir__simdi i0, i1, i2, i3; + STBIR_SIMD_NO_UNROLL(encode); + + stbir__simdf_load4_transposed( f0, f1, f2, f3, encode ); + + stbir__min_max_shift20( i0, f0 ); + stbir__min_max_shift20( i1, f1 ); + stbir__min_max_shift20( i2, f2 ); + stbir__min_max_shift20( i3, f3 ); + + stbir__simdi_table_lookup4( i0, i1, i2, i3, ( fp32_to_srgb8_tab4 - (127-13)*8 ) ); + + stbir__linear_to_srgb_finish( i0, f0 ); + stbir__linear_to_srgb_finish( i1, f1 ); + stbir__linear_to_srgb_finish( i2, f2 ); + stbir__linear_to_srgb_finish( i3, f3 ); + + stbir__interleave_pack_and_store_16_u8( output, STBIR_strs_join1(i, ,stbir__encode_order0), STBIR_strs_join1(i, ,stbir__encode_order1), STBIR_strs_join1(i, ,stbir__encode_order2), STBIR_strs_join1(i, ,stbir__encode_order3) ); + + encode += 16; + output += 16; + if ( output <= end_output ) + continue; + if ( output == ( end_output + 16 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m16; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while ( output <= end_output ) + { + STBIR_SIMD_NO_UNROLL(encode); + + output[0-4] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order0] ); + output[1-4] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order1] ); + output[2-4] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order2] ); + output[3-4] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order3] ); + + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + STBIR_NO_UNROLL(encode); + output[0] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order0] ); + #if stbir__coder_min_num >= 2 + output[1] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order1] ); + #endif + #if stbir__coder_min_num >= 3 + output[2] = stbir__linear_to_srgb_uchar( encode[stbir__encode_order2] ); + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif +} + +#if ( stbir__coder_min_num == 4 ) || ( ( stbir__coder_min_num == 1 ) && ( !defined(stbir__decode_swizzle) ) ) + +static void STBIR__CODER_NAME(stbir__decode_uint8_srgb4_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float const * decode_end = (float*) decode + width_times_channels; + unsigned char const * input = (unsigned char const *)inputp; + do { + decode[0] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order0] ]; + decode[1] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order1] ]; + decode[2] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order2] ]; + decode[3] = ( (float) input[stbir__decode_order3] ) * stbir__max_uint8_as_float_inverted; + input += 4; + decode += 4; + } while( decode < decode_end ); +} + + +static void STBIR__CODER_NAME( stbir__encode_uint8_srgb4_linearalpha )( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned char STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned char*) outputp; + unsigned char * end_output = ( (unsigned char*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + + if ( width_times_channels >= 16 ) + { + float const * end_encode_m16 = encode + width_times_channels - 16; + end_output -= 16; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdf f0, f1, f2, f3; + stbir__simdi i0, i1, i2, i3; + + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdf_load4_transposed( f0, f1, f2, f3, encode ); + + stbir__min_max_shift20( i0, f0 ); + stbir__min_max_shift20( i1, f1 ); + stbir__min_max_shift20( i2, f2 ); + stbir__scale_and_convert( i3, f3 ); + + stbir__simdi_table_lookup3( i0, i1, i2, ( fp32_to_srgb8_tab4 - (127-13)*8 ) ); + + stbir__linear_to_srgb_finish( i0, f0 ); + stbir__linear_to_srgb_finish( i1, f1 ); + stbir__linear_to_srgb_finish( i2, f2 ); + + stbir__interleave_pack_and_store_16_u8( output, STBIR_strs_join1(i, ,stbir__encode_order0), STBIR_strs_join1(i, ,stbir__encode_order1), STBIR_strs_join1(i, ,stbir__encode_order2), STBIR_strs_join1(i, ,stbir__encode_order3) ); + + output += 16; + encode += 16; + + if ( output <= end_output ) + continue; + if ( output == ( end_output + 16 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m16; + } + return; + } + #endif + + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float f; + STBIR_SIMD_NO_UNROLL(encode); + + output[stbir__decode_order0] = stbir__linear_to_srgb_uchar( encode[0] ); + output[stbir__decode_order1] = stbir__linear_to_srgb_uchar( encode[1] ); + output[stbir__decode_order2] = stbir__linear_to_srgb_uchar( encode[2] ); + + f = encode[3] * stbir__max_uint8_as_float + 0.5f; + STBIR_CLAMP(f, 0, 255); + output[stbir__decode_order3] = (unsigned char) f; + + output += 4; + encode += 4; + } while( output < end_output ); +} + +#endif + +#if ( stbir__coder_min_num == 2 ) || ( ( stbir__coder_min_num == 1 ) && ( !defined(stbir__decode_swizzle) ) ) + +static void STBIR__CODER_NAME(stbir__decode_uint8_srgb2_linearalpha)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float const * decode_end = (float*) decode + width_times_channels; + unsigned char const * input = (unsigned char const *)inputp; + decode += 4; + while( decode <= decode_end ) + { + decode[0-4] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order0] ]; + decode[1-4] = ( (float) input[stbir__decode_order1] ) * stbir__max_uint8_as_float_inverted; + decode[2-4] = stbir__srgb_uchar_to_linear_float[ input[stbir__decode_order0+2] ]; + decode[3-4] = ( (float) input[stbir__decode_order1+2] ) * stbir__max_uint8_as_float_inverted; + input += 4; + decode += 4; + } + decode -= 4; + if( decode < decode_end ) + { + decode[0] = stbir__srgb_uchar_to_linear_float[ stbir__decode_order0 ]; + decode[1] = ( (float) input[stbir__decode_order1] ) * stbir__max_uint8_as_float_inverted; + } +} + +static void STBIR__CODER_NAME( stbir__encode_uint8_srgb2_linearalpha )( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned char STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned char*) outputp; + unsigned char * end_output = ( (unsigned char*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + + if ( width_times_channels >= 16 ) + { + float const * end_encode_m16 = encode + width_times_channels - 16; + end_output -= 16; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdf f0, f1, f2, f3; + stbir__simdi i0, i1, i2, i3; + + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdf_load4_transposed( f0, f1, f2, f3, encode ); + + stbir__min_max_shift20( i0, f0 ); + stbir__scale_and_convert( i1, f1 ); + stbir__min_max_shift20( i2, f2 ); + stbir__scale_and_convert( i3, f3 ); + + stbir__simdi_table_lookup2( i0, i2, ( fp32_to_srgb8_tab4 - (127-13)*8 ) ); + + stbir__linear_to_srgb_finish( i0, f0 ); + stbir__linear_to_srgb_finish( i2, f2 ); + + stbir__interleave_pack_and_store_16_u8( output, STBIR_strs_join1(i, ,stbir__encode_order0), STBIR_strs_join1(i, ,stbir__encode_order1), STBIR_strs_join1(i, ,stbir__encode_order2), STBIR_strs_join1(i, ,stbir__encode_order3) ); + + output += 16; + encode += 16; + if ( output <= end_output ) + continue; + if ( output == ( end_output + 16 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m16; + } + return; + } + #endif + + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float f; + STBIR_SIMD_NO_UNROLL(encode); + + output[stbir__decode_order0] = stbir__linear_to_srgb_uchar( encode[0] ); + + f = encode[1] * stbir__max_uint8_as_float + 0.5f; + STBIR_CLAMP(f, 0, 255); + output[stbir__decode_order1] = (unsigned char) f; + + output += 2; + encode += 2; + } while( output < end_output ); +} + +#endif + +static void STBIR__CODER_NAME(stbir__decode_uint16_linear_scaled)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + unsigned short const * input = (unsigned short const *)inputp; + + #ifdef STBIR_SIMD + unsigned short const * end_input_m8 = input + width_times_channels - 8; + if ( width_times_channels >= 8 ) + { + decode_end -= 8; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + #ifdef STBIR_SIMD8 + stbir__simdi i; stbir__simdi8 o; + stbir__simdf8 of; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi8_expand_u16_to_u32( o, i ); + stbir__simdi8_convert_i32_to_float( of, o ); + stbir__simdf8_mult( of, of, STBIR_max_uint16_as_float_inverted8); + stbir__decode_simdf8_flip( of ); + stbir__simdf8_store( decode + 0, of ); + #else + stbir__simdi i, o0, o1; + stbir__simdf of0, of1; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi_expand_u16_to_u32( o0,o1,i ); + stbir__simdi_convert_i32_to_float( of0, o0 ); + stbir__simdi_convert_i32_to_float( of1, o1 ); + stbir__simdf_mult( of0, of0, STBIR__CONSTF(STBIR_max_uint16_as_float_inverted) ); + stbir__simdf_mult( of1, of1, STBIR__CONSTF(STBIR_max_uint16_as_float_inverted)); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__simdf_store( decode + 0, of0 ); + stbir__simdf_store( decode + 4, of1 ); + #endif + decode += 8; + input += 8; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 8 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m8; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = ((float)(input[stbir__decode_order0])) * stbir__max_uint16_as_float_inverted; + decode[1-4] = ((float)(input[stbir__decode_order1])) * stbir__max_uint16_as_float_inverted; + decode[2-4] = ((float)(input[stbir__decode_order2])) * stbir__max_uint16_as_float_inverted; + decode[3-4] = ((float)(input[stbir__decode_order3])) * stbir__max_uint16_as_float_inverted; + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = ((float)(input[stbir__decode_order0])) * stbir__max_uint16_as_float_inverted; + #if stbir__coder_min_num >= 2 + decode[1] = ((float)(input[stbir__decode_order1])) * stbir__max_uint16_as_float_inverted; + #endif + #if stbir__coder_min_num >= 3 + decode[2] = ((float)(input[stbir__decode_order2])) * stbir__max_uint16_as_float_inverted; + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + + +static void STBIR__CODER_NAME(stbir__encode_uint16_linear_scaled)( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned short STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned short*) outputp; + unsigned short * end_output = ( (unsigned short*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + { + if ( width_times_channels >= stbir__simdfX_float_count*2 ) + { + float const * end_encode_m8 = encode + width_times_channels - stbir__simdfX_float_count*2; + end_output -= stbir__simdfX_float_count*2; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdfX e0, e1; + stbir__simdiX i; + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdfX_madd_mem( e0, STBIR_simd_point5X, STBIR_max_uint16_as_floatX, encode ); + stbir__simdfX_madd_mem( e1, STBIR_simd_point5X, STBIR_max_uint16_as_floatX, encode+stbir__simdfX_float_count ); + stbir__encode_simdfX_unflip( e0 ); + stbir__encode_simdfX_unflip( e1 ); + stbir__simdfX_pack_to_words( i, e0, e1 ); + stbir__simdiX_store( output, i ); + encode += stbir__simdfX_float_count*2; + output += stbir__simdfX_float_count*2; + if ( output <= end_output ) + continue; + if ( output == ( end_output + stbir__simdfX_float_count*2 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + } + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + stbir__simdf e; + stbir__simdi i; + STBIR_NO_UNROLL(encode); + stbir__simdf_load( e, encode ); + stbir__simdf_madd( e, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint16_as_float), e ); + stbir__encode_simdf4_unflip( e ); + stbir__simdf_pack_to_8words( i, e, e ); // only use first 4 + stbir__simdi_store2( output-4, i ); + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + stbir__simdf e; + STBIR_NO_UNROLL(encode); + stbir__simdf_madd1_mem( e, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint16_as_float), encode+stbir__encode_order0 ); output[0] = stbir__simdf_convert_float_to_short( e ); + #if stbir__coder_min_num >= 2 + stbir__simdf_madd1_mem( e, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint16_as_float), encode+stbir__encode_order1 ); output[1] = stbir__simdf_convert_float_to_short( e ); + #endif + #if stbir__coder_min_num >= 3 + stbir__simdf_madd1_mem( e, STBIR__CONSTF(STBIR_simd_point5), STBIR__CONSTF(STBIR_max_uint16_as_float), encode+stbir__encode_order2 ); output[2] = stbir__simdf_convert_float_to_short( e ); + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif + + #else + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + float f; + STBIR_SIMD_NO_UNROLL(encode); + f = encode[stbir__encode_order0] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[0-4] = (unsigned short)f; + f = encode[stbir__encode_order1] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[1-4] = (unsigned short)f; + f = encode[stbir__encode_order2] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[2-4] = (unsigned short)f; + f = encode[stbir__encode_order3] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[3-4] = (unsigned short)f; + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + float f; + STBIR_NO_UNROLL(encode); + f = encode[stbir__encode_order0] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[0] = (unsigned short)f; + #if stbir__coder_min_num >= 2 + f = encode[stbir__encode_order1] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[1] = (unsigned short)f; + #endif + #if stbir__coder_min_num >= 3 + f = encode[stbir__encode_order2] * stbir__max_uint16_as_float + 0.5f; STBIR_CLAMP(f, 0, 65535); output[2] = (unsigned short)f; + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif + #endif +} + +static void STBIR__CODER_NAME(stbir__decode_uint16_linear)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + unsigned short const * input = (unsigned short const *)inputp; + + #ifdef STBIR_SIMD + unsigned short const * end_input_m8 = input + width_times_channels - 8; + if ( width_times_channels >= 8 ) + { + decode_end -= 8; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + #ifdef STBIR_SIMD8 + stbir__simdi i; stbir__simdi8 o; + stbir__simdf8 of; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi8_expand_u16_to_u32( o, i ); + stbir__simdi8_convert_i32_to_float( of, o ); + stbir__decode_simdf8_flip( of ); + stbir__simdf8_store( decode + 0, of ); + #else + stbir__simdi i, o0, o1; + stbir__simdf of0, of1; + STBIR_NO_UNROLL(decode); + stbir__simdi_load( i, input ); + stbir__simdi_expand_u16_to_u32( o0, o1, i ); + stbir__simdi_convert_i32_to_float( of0, o0 ); + stbir__simdi_convert_i32_to_float( of1, o1 ); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__simdf_store( decode + 0, of0 ); + stbir__simdf_store( decode + 4, of1 ); + #endif + decode += 8; + input += 8; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 8 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m8; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = ((float)(input[stbir__decode_order0])); + decode[1-4] = ((float)(input[stbir__decode_order1])); + decode[2-4] = ((float)(input[stbir__decode_order2])); + decode[3-4] = ((float)(input[stbir__decode_order3])); + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = ((float)(input[stbir__decode_order0])); + #if stbir__coder_min_num >= 2 + decode[1] = ((float)(input[stbir__decode_order1])); + #endif + #if stbir__coder_min_num >= 3 + decode[2] = ((float)(input[stbir__decode_order2])); + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME(stbir__encode_uint16_linear)( void * outputp, int width_times_channels, float const * encode ) +{ + unsigned short STBIR_SIMD_STREAMOUT_PTR( * ) output = (unsigned short*) outputp; + unsigned short * end_output = ( (unsigned short*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + { + if ( width_times_channels >= stbir__simdfX_float_count*2 ) + { + float const * end_encode_m8 = encode + width_times_channels - stbir__simdfX_float_count*2; + end_output -= stbir__simdfX_float_count*2; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdfX e0, e1; + stbir__simdiX i; + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdfX_add_mem( e0, STBIR_simd_point5X, encode ); + stbir__simdfX_add_mem( e1, STBIR_simd_point5X, encode+stbir__simdfX_float_count ); + stbir__encode_simdfX_unflip( e0 ); + stbir__encode_simdfX_unflip( e1 ); + stbir__simdfX_pack_to_words( i, e0, e1 ); + stbir__simdiX_store( output, i ); + encode += stbir__simdfX_float_count*2; + output += stbir__simdfX_float_count*2; + if ( output <= end_output ) + continue; + if ( output == ( end_output + stbir__simdfX_float_count*2 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + } + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + stbir__simdf e; + stbir__simdi i; + STBIR_NO_UNROLL(encode); + stbir__simdf_load( e, encode ); + stbir__simdf_add( e, STBIR__CONSTF(STBIR_simd_point5), e ); + stbir__encode_simdf4_unflip( e ); + stbir__simdf_pack_to_8words( i, e, e ); // only use first 4 + stbir__simdi_store2( output-4, i ); + output += 4; + encode += 4; + } + output -= 4; + #endif + + #else + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + float f; + STBIR_SIMD_NO_UNROLL(encode); + f = encode[stbir__encode_order0] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[0-4] = (unsigned short)f; + f = encode[stbir__encode_order1] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[1-4] = (unsigned short)f; + f = encode[stbir__encode_order2] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[2-4] = (unsigned short)f; + f = encode[stbir__encode_order3] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[3-4] = (unsigned short)f; + output += 4; + encode += 4; + } + output -= 4; + #endif + + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + float f; + STBIR_NO_UNROLL(encode); + f = encode[stbir__encode_order0] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[0] = (unsigned short)f; + #if stbir__coder_min_num >= 2 + f = encode[stbir__encode_order1] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[1] = (unsigned short)f; + #endif + #if stbir__coder_min_num >= 3 + f = encode[stbir__encode_order2] + 0.5f; STBIR_CLAMP(f, 0, 65535); output[2] = (unsigned short)f; + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME(stbir__decode_half_float_linear)( float * decodep, int width_times_channels, void const * inputp ) +{ + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + stbir__FP16 const * input = (stbir__FP16 const *)inputp; + + #ifdef STBIR_SIMD + if ( width_times_channels >= 8 ) + { + stbir__FP16 const * end_input_m8 = input + width_times_channels - 8; + decode_end -= 8; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + STBIR_NO_UNROLL(decode); + + stbir__half_to_float_SIMD( decode, input ); + #ifdef stbir__decode_swizzle + #ifdef STBIR_SIMD8 + { + stbir__simdf8 of; + stbir__simdf8_load( of, decode ); + stbir__decode_simdf8_flip( of ); + stbir__simdf8_store( decode, of ); + } + #else + { + stbir__simdf of0,of1; + stbir__simdf_load( of0, decode ); + stbir__simdf_load( of1, decode+4 ); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__simdf_store( decode, of0 ); + stbir__simdf_store( decode+4, of1 ); + } + #endif + #endif + decode += 8; + input += 8; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 8 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m8; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = stbir__half_to_float(input[stbir__decode_order0]); + decode[1-4] = stbir__half_to_float(input[stbir__decode_order1]); + decode[2-4] = stbir__half_to_float(input[stbir__decode_order2]); + decode[3-4] = stbir__half_to_float(input[stbir__decode_order3]); + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = stbir__half_to_float(input[stbir__decode_order0]); + #if stbir__coder_min_num >= 2 + decode[1] = stbir__half_to_float(input[stbir__decode_order1]); + #endif + #if stbir__coder_min_num >= 3 + decode[2] = stbir__half_to_float(input[stbir__decode_order2]); + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME( stbir__encode_half_float_linear )( void * outputp, int width_times_channels, float const * encode ) +{ + stbir__FP16 STBIR_SIMD_STREAMOUT_PTR( * ) output = (stbir__FP16*) outputp; + stbir__FP16 * end_output = ( (stbir__FP16*) output ) + width_times_channels; + + #ifdef STBIR_SIMD + if ( width_times_channels >= 8 ) + { + float const * end_encode_m8 = encode + width_times_channels - 8; + end_output -= 8; + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + STBIR_SIMD_NO_UNROLL(encode); + #ifdef stbir__decode_swizzle + #ifdef STBIR_SIMD8 + { + stbir__simdf8 of; + stbir__simdf8_load( of, encode ); + stbir__encode_simdf8_unflip( of ); + stbir__float_to_half_SIMD( output, (float*)&of ); + } + #else + { + stbir__simdf of[2]; + stbir__simdf_load( of[0], encode ); + stbir__simdf_load( of[1], encode+4 ); + stbir__encode_simdf4_unflip( of[0] ); + stbir__encode_simdf4_unflip( of[1] ); + stbir__float_to_half_SIMD( output, (float*)of ); + } + #endif + #else + stbir__float_to_half_SIMD( output, encode ); + #endif + encode += 8; + output += 8; + if ( output <= end_output ) + continue; + if ( output == ( end_output + 8 ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + STBIR_SIMD_NO_UNROLL(output); + output[0-4] = stbir__float_to_half(encode[stbir__encode_order0]); + output[1-4] = stbir__float_to_half(encode[stbir__encode_order1]); + output[2-4] = stbir__float_to_half(encode[stbir__encode_order2]); + output[3-4] = stbir__float_to_half(encode[stbir__encode_order3]); + output += 4; + encode += 4; + } + output -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + STBIR_NO_UNROLL(output); + output[0] = stbir__float_to_half(encode[stbir__encode_order0]); + #if stbir__coder_min_num >= 2 + output[1] = stbir__float_to_half(encode[stbir__encode_order1]); + #endif + #if stbir__coder_min_num >= 3 + output[2] = stbir__float_to_half(encode[stbir__encode_order2]); + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif +} + +static void STBIR__CODER_NAME(stbir__decode_float_linear)( float * decodep, int width_times_channels, void const * inputp ) +{ + #ifdef stbir__decode_swizzle + float STBIR_STREAMOUT_PTR( * ) decode = decodep; + float * decode_end = (float*) decode + width_times_channels; + float const * input = (float const *)inputp; + + #ifdef STBIR_SIMD + if ( width_times_channels >= 16 ) + { + float const * end_input_m16 = input + width_times_channels - 16; + decode_end -= 16; + STBIR_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + STBIR_NO_UNROLL(decode); + #ifdef stbir__decode_swizzle + #ifdef STBIR_SIMD8 + { + stbir__simdf8 of0,of1; + stbir__simdf8_load( of0, input ); + stbir__simdf8_load( of1, input+8 ); + stbir__decode_simdf8_flip( of0 ); + stbir__decode_simdf8_flip( of1 ); + stbir__simdf8_store( decode, of0 ); + stbir__simdf8_store( decode+8, of1 ); + } + #else + { + stbir__simdf of0,of1,of2,of3; + stbir__simdf_load( of0, input ); + stbir__simdf_load( of1, input+4 ); + stbir__simdf_load( of2, input+8 ); + stbir__simdf_load( of3, input+12 ); + stbir__decode_simdf4_flip( of0 ); + stbir__decode_simdf4_flip( of1 ); + stbir__decode_simdf4_flip( of2 ); + stbir__decode_simdf4_flip( of3 ); + stbir__simdf_store( decode, of0 ); + stbir__simdf_store( decode+4, of1 ); + stbir__simdf_store( decode+8, of2 ); + stbir__simdf_store( decode+12, of3 ); + } + #endif + #endif + decode += 16; + input += 16; + if ( decode <= decode_end ) + continue; + if ( decode == ( decode_end + 16 ) ) + break; + decode = decode_end; // backup and do last couple + input = end_input_m16; + } + return; + } + #endif + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + decode += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( decode <= decode_end ) + { + STBIR_SIMD_NO_UNROLL(decode); + decode[0-4] = input[stbir__decode_order0]; + decode[1-4] = input[stbir__decode_order1]; + decode[2-4] = input[stbir__decode_order2]; + decode[3-4] = input[stbir__decode_order3]; + decode += 4; + input += 4; + } + decode -= 4; + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( decode < decode_end ) + { + STBIR_NO_UNROLL(decode); + decode[0] = input[stbir__decode_order0]; + #if stbir__coder_min_num >= 2 + decode[1] = input[stbir__decode_order1]; + #endif + #if stbir__coder_min_num >= 3 + decode[2] = input[stbir__decode_order2]; + #endif + decode += stbir__coder_min_num; + input += stbir__coder_min_num; + } + #endif + + #else + + if ( (void*)decodep != inputp ) + STBIR_MEMCPY( decodep, inputp, width_times_channels * sizeof( float ) ); + + #endif +} + +static void STBIR__CODER_NAME( stbir__encode_float_linear )( void * outputp, int width_times_channels, float const * encode ) +{ + #if !defined( STBIR_FLOAT_HIGH_CLAMP ) && !defined(STBIR_FLOAT_LO_CLAMP) && !defined(stbir__decode_swizzle) + + if ( (void*)outputp != (void*) encode ) + STBIR_MEMCPY( outputp, encode, width_times_channels * sizeof( float ) ); + + #else + + float STBIR_SIMD_STREAMOUT_PTR( * ) output = (float*) outputp; + float * end_output = ( (float*) output ) + width_times_channels; + + #ifdef STBIR_FLOAT_HIGH_CLAMP + #define stbir_scalar_hi_clamp( v ) if ( v > STBIR_FLOAT_HIGH_CLAMP ) v = STBIR_FLOAT_HIGH_CLAMP; + #else + #define stbir_scalar_hi_clamp( v ) + #endif + #ifdef STBIR_FLOAT_LOW_CLAMP + #define stbir_scalar_lo_clamp( v ) if ( v < STBIR_FLOAT_LOW_CLAMP ) v = STBIR_FLOAT_LOW_CLAMP; + #else + #define stbir_scalar_lo_clamp( v ) + #endif + + #ifdef STBIR_SIMD + + #ifdef STBIR_FLOAT_HIGH_CLAMP + const stbir__simdfX high_clamp = stbir__simdf_frepX(STBIR_FLOAT_HIGH_CLAMP); + #endif + #ifdef STBIR_FLOAT_LOW_CLAMP + const stbir__simdfX low_clamp = stbir__simdf_frepX(STBIR_FLOAT_LOW_CLAMP); + #endif + + if ( width_times_channels >= ( stbir__simdfX_float_count * 2 ) ) + { + float const * end_encode_m8 = encode + width_times_channels - ( stbir__simdfX_float_count * 2 ); + end_output -= ( stbir__simdfX_float_count * 2 ); + STBIR_SIMD_NO_UNROLL_LOOP_START_INF_FOR + for(;;) + { + stbir__simdfX e0, e1; + STBIR_SIMD_NO_UNROLL(encode); + stbir__simdfX_load( e0, encode ); + stbir__simdfX_load( e1, encode+stbir__simdfX_float_count ); +#ifdef STBIR_FLOAT_HIGH_CLAMP + stbir__simdfX_min( e0, e0, high_clamp ); + stbir__simdfX_min( e1, e1, high_clamp ); +#endif +#ifdef STBIR_FLOAT_LOW_CLAMP + stbir__simdfX_max( e0, e0, low_clamp ); + stbir__simdfX_max( e1, e1, low_clamp ); +#endif + stbir__encode_simdfX_unflip( e0 ); + stbir__encode_simdfX_unflip( e1 ); + stbir__simdfX_store( output, e0 ); + stbir__simdfX_store( output+stbir__simdfX_float_count, e1 ); + encode += stbir__simdfX_float_count * 2; + output += stbir__simdfX_float_count * 2; + if ( output < end_output ) + continue; + if ( output == ( end_output + ( stbir__simdfX_float_count * 2 ) ) ) + break; + output = end_output; // backup and do last couple + encode = end_encode_m8; + } + return; + } + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + stbir__simdf e0; + STBIR_NO_UNROLL(encode); + stbir__simdf_load( e0, encode ); +#ifdef STBIR_FLOAT_HIGH_CLAMP + stbir__simdf_min( e0, e0, high_clamp ); +#endif +#ifdef STBIR_FLOAT_LOW_CLAMP + stbir__simdf_max( e0, e0, low_clamp ); +#endif + stbir__encode_simdf4_unflip( e0 ); + stbir__simdf_store( output-4, e0 ); + output += 4; + encode += 4; + } + output -= 4; + #endif + + #else + + // try to do blocks of 4 when you can + #if stbir__coder_min_num != 3 // doesn't divide cleanly by four + output += 4; + STBIR_SIMD_NO_UNROLL_LOOP_START + while( output <= end_output ) + { + float e; + STBIR_SIMD_NO_UNROLL(encode); + e = encode[ stbir__encode_order0 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[0-4] = e; + e = encode[ stbir__encode_order1 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[1-4] = e; + e = encode[ stbir__encode_order2 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[2-4] = e; + e = encode[ stbir__encode_order3 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[3-4] = e; + output += 4; + encode += 4; + } + output -= 4; + + #endif + + #endif + + // do the remnants + #if stbir__coder_min_num < 4 + STBIR_NO_UNROLL_LOOP_START + while( output < end_output ) + { + float e; + STBIR_NO_UNROLL(encode); + e = encode[ stbir__encode_order0 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[0] = e; + #if stbir__coder_min_num >= 2 + e = encode[ stbir__encode_order1 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[1] = e; + #endif + #if stbir__coder_min_num >= 3 + e = encode[ stbir__encode_order2 ]; stbir_scalar_hi_clamp( e ); stbir_scalar_lo_clamp( e ); output[2] = e; + #endif + output += stbir__coder_min_num; + encode += stbir__coder_min_num; + } + #endif + + #endif +} + +#undef stbir__decode_suffix +#undef stbir__decode_simdf8_flip +#undef stbir__decode_simdf4_flip +#undef stbir__decode_order0 +#undef stbir__decode_order1 +#undef stbir__decode_order2 +#undef stbir__decode_order3 +#undef stbir__encode_order0 +#undef stbir__encode_order1 +#undef stbir__encode_order2 +#undef stbir__encode_order3 +#undef stbir__encode_simdf8_unflip +#undef stbir__encode_simdf4_unflip +#undef stbir__encode_simdfX_unflip +#undef STBIR__CODER_NAME +#undef stbir__coder_min_num +#undef stbir__decode_swizzle +#undef stbir_scalar_hi_clamp +#undef stbir_scalar_lo_clamp +#undef STB_IMAGE_RESIZE_DO_CODERS + +#elif defined( STB_IMAGE_RESIZE_DO_VERTICALS) + +#ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#define STBIR_chans( start, end ) STBIR_strs_join14(start,STBIR__vertical_channels,end,_cont) +#else +#define STBIR_chans( start, end ) STBIR_strs_join1(start,STBIR__vertical_channels,end) +#endif + +#if STBIR__vertical_channels >= 1 +#define stbIF0( code ) code +#else +#define stbIF0( code ) +#endif +#if STBIR__vertical_channels >= 2 +#define stbIF1( code ) code +#else +#define stbIF1( code ) +#endif +#if STBIR__vertical_channels >= 3 +#define stbIF2( code ) code +#else +#define stbIF2( code ) +#endif +#if STBIR__vertical_channels >= 4 +#define stbIF3( code ) code +#else +#define stbIF3( code ) +#endif +#if STBIR__vertical_channels >= 5 +#define stbIF4( code ) code +#else +#define stbIF4( code ) +#endif +#if STBIR__vertical_channels >= 6 +#define stbIF5( code ) code +#else +#define stbIF5( code ) +#endif +#if STBIR__vertical_channels >= 7 +#define stbIF6( code ) code +#else +#define stbIF6( code ) +#endif +#if STBIR__vertical_channels >= 8 +#define stbIF7( code ) code +#else +#define stbIF7( code ) +#endif + +static void STBIR_chans( stbir__vertical_scatter_with_,_coeffs)( float ** outputs, float const * vertical_coefficients, float const * input, float const * input_end ) +{ + stbIF0( float STBIR_SIMD_STREAMOUT_PTR( * ) output0 = outputs[0]; float c0s = vertical_coefficients[0]; ) + stbIF1( float STBIR_SIMD_STREAMOUT_PTR( * ) output1 = outputs[1]; float c1s = vertical_coefficients[1]; ) + stbIF2( float STBIR_SIMD_STREAMOUT_PTR( * ) output2 = outputs[2]; float c2s = vertical_coefficients[2]; ) + stbIF3( float STBIR_SIMD_STREAMOUT_PTR( * ) output3 = outputs[3]; float c3s = vertical_coefficients[3]; ) + stbIF4( float STBIR_SIMD_STREAMOUT_PTR( * ) output4 = outputs[4]; float c4s = vertical_coefficients[4]; ) + stbIF5( float STBIR_SIMD_STREAMOUT_PTR( * ) output5 = outputs[5]; float c5s = vertical_coefficients[5]; ) + stbIF6( float STBIR_SIMD_STREAMOUT_PTR( * ) output6 = outputs[6]; float c6s = vertical_coefficients[6]; ) + stbIF7( float STBIR_SIMD_STREAMOUT_PTR( * ) output7 = outputs[7]; float c7s = vertical_coefficients[7]; ) + + #ifdef STBIR_SIMD + { + stbIF0(stbir__simdfX c0 = stbir__simdf_frepX( c0s ); ) + stbIF1(stbir__simdfX c1 = stbir__simdf_frepX( c1s ); ) + stbIF2(stbir__simdfX c2 = stbir__simdf_frepX( c2s ); ) + stbIF3(stbir__simdfX c3 = stbir__simdf_frepX( c3s ); ) + stbIF4(stbir__simdfX c4 = stbir__simdf_frepX( c4s ); ) + stbIF5(stbir__simdfX c5 = stbir__simdf_frepX( c5s ); ) + stbIF6(stbir__simdfX c6 = stbir__simdf_frepX( c6s ); ) + stbIF7(stbir__simdfX c7 = stbir__simdf_frepX( c7s ); ) + STBIR_SIMD_NO_UNROLL_LOOP_START + while ( ( (char*)input_end - (char*) input ) >= (16*stbir__simdfX_float_count) ) + { + stbir__simdfX o0, o1, o2, o3, r0, r1, r2, r3; + STBIR_SIMD_NO_UNROLL(output0); + + stbir__simdfX_load( r0, input ); stbir__simdfX_load( r1, input+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input+(3*stbir__simdfX_float_count) ); + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( stbir__simdfX_load( o0, output0 ); stbir__simdfX_load( o1, output0+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output0+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output0+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c0 ); stbir__simdfX_madd( o1, o1, r1, c0 ); stbir__simdfX_madd( o2, o2, r2, c0 ); stbir__simdfX_madd( o3, o3, r3, c0 ); + stbir__simdfX_store( output0, o0 ); stbir__simdfX_store( output0+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output0+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output0+(3*stbir__simdfX_float_count), o3 ); ) + stbIF1( stbir__simdfX_load( o0, output1 ); stbir__simdfX_load( o1, output1+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output1+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output1+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c1 ); stbir__simdfX_madd( o1, o1, r1, c1 ); stbir__simdfX_madd( o2, o2, r2, c1 ); stbir__simdfX_madd( o3, o3, r3, c1 ); + stbir__simdfX_store( output1, o0 ); stbir__simdfX_store( output1+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output1+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output1+(3*stbir__simdfX_float_count), o3 ); ) + stbIF2( stbir__simdfX_load( o0, output2 ); stbir__simdfX_load( o1, output2+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output2+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output2+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c2 ); stbir__simdfX_madd( o1, o1, r1, c2 ); stbir__simdfX_madd( o2, o2, r2, c2 ); stbir__simdfX_madd( o3, o3, r3, c2 ); + stbir__simdfX_store( output2, o0 ); stbir__simdfX_store( output2+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output2+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output2+(3*stbir__simdfX_float_count), o3 ); ) + stbIF3( stbir__simdfX_load( o0, output3 ); stbir__simdfX_load( o1, output3+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output3+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output3+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c3 ); stbir__simdfX_madd( o1, o1, r1, c3 ); stbir__simdfX_madd( o2, o2, r2, c3 ); stbir__simdfX_madd( o3, o3, r3, c3 ); + stbir__simdfX_store( output3, o0 ); stbir__simdfX_store( output3+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output3+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output3+(3*stbir__simdfX_float_count), o3 ); ) + stbIF4( stbir__simdfX_load( o0, output4 ); stbir__simdfX_load( o1, output4+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output4+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output4+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c4 ); stbir__simdfX_madd( o1, o1, r1, c4 ); stbir__simdfX_madd( o2, o2, r2, c4 ); stbir__simdfX_madd( o3, o3, r3, c4 ); + stbir__simdfX_store( output4, o0 ); stbir__simdfX_store( output4+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output4+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output4+(3*stbir__simdfX_float_count), o3 ); ) + stbIF5( stbir__simdfX_load( o0, output5 ); stbir__simdfX_load( o1, output5+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output5+(2*stbir__simdfX_float_count)); stbir__simdfX_load( o3, output5+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c5 ); stbir__simdfX_madd( o1, o1, r1, c5 ); stbir__simdfX_madd( o2, o2, r2, c5 ); stbir__simdfX_madd( o3, o3, r3, c5 ); + stbir__simdfX_store( output5, o0 ); stbir__simdfX_store( output5+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output5+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output5+(3*stbir__simdfX_float_count), o3 ); ) + stbIF6( stbir__simdfX_load( o0, output6 ); stbir__simdfX_load( o1, output6+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output6+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output6+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c6 ); stbir__simdfX_madd( o1, o1, r1, c6 ); stbir__simdfX_madd( o2, o2, r2, c6 ); stbir__simdfX_madd( o3, o3, r3, c6 ); + stbir__simdfX_store( output6, o0 ); stbir__simdfX_store( output6+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output6+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output6+(3*stbir__simdfX_float_count), o3 ); ) + stbIF7( stbir__simdfX_load( o0, output7 ); stbir__simdfX_load( o1, output7+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output7+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output7+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c7 ); stbir__simdfX_madd( o1, o1, r1, c7 ); stbir__simdfX_madd( o2, o2, r2, c7 ); stbir__simdfX_madd( o3, o3, r3, c7 ); + stbir__simdfX_store( output7, o0 ); stbir__simdfX_store( output7+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output7+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output7+(3*stbir__simdfX_float_count), o3 ); ) + #else + stbIF0( stbir__simdfX_mult( o0, r0, c0 ); stbir__simdfX_mult( o1, r1, c0 ); stbir__simdfX_mult( o2, r2, c0 ); stbir__simdfX_mult( o3, r3, c0 ); + stbir__simdfX_store( output0, o0 ); stbir__simdfX_store( output0+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output0+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output0+(3*stbir__simdfX_float_count), o3 ); ) + stbIF1( stbir__simdfX_mult( o0, r0, c1 ); stbir__simdfX_mult( o1, r1, c1 ); stbir__simdfX_mult( o2, r2, c1 ); stbir__simdfX_mult( o3, r3, c1 ); + stbir__simdfX_store( output1, o0 ); stbir__simdfX_store( output1+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output1+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output1+(3*stbir__simdfX_float_count), o3 ); ) + stbIF2( stbir__simdfX_mult( o0, r0, c2 ); stbir__simdfX_mult( o1, r1, c2 ); stbir__simdfX_mult( o2, r2, c2 ); stbir__simdfX_mult( o3, r3, c2 ); + stbir__simdfX_store( output2, o0 ); stbir__simdfX_store( output2+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output2+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output2+(3*stbir__simdfX_float_count), o3 ); ) + stbIF3( stbir__simdfX_mult( o0, r0, c3 ); stbir__simdfX_mult( o1, r1, c3 ); stbir__simdfX_mult( o2, r2, c3 ); stbir__simdfX_mult( o3, r3, c3 ); + stbir__simdfX_store( output3, o0 ); stbir__simdfX_store( output3+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output3+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output3+(3*stbir__simdfX_float_count), o3 ); ) + stbIF4( stbir__simdfX_mult( o0, r0, c4 ); stbir__simdfX_mult( o1, r1, c4 ); stbir__simdfX_mult( o2, r2, c4 ); stbir__simdfX_mult( o3, r3, c4 ); + stbir__simdfX_store( output4, o0 ); stbir__simdfX_store( output4+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output4+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output4+(3*stbir__simdfX_float_count), o3 ); ) + stbIF5( stbir__simdfX_mult( o0, r0, c5 ); stbir__simdfX_mult( o1, r1, c5 ); stbir__simdfX_mult( o2, r2, c5 ); stbir__simdfX_mult( o3, r3, c5 ); + stbir__simdfX_store( output5, o0 ); stbir__simdfX_store( output5+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output5+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output5+(3*stbir__simdfX_float_count), o3 ); ) + stbIF6( stbir__simdfX_mult( o0, r0, c6 ); stbir__simdfX_mult( o1, r1, c6 ); stbir__simdfX_mult( o2, r2, c6 ); stbir__simdfX_mult( o3, r3, c6 ); + stbir__simdfX_store( output6, o0 ); stbir__simdfX_store( output6+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output6+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output6+(3*stbir__simdfX_float_count), o3 ); ) + stbIF7( stbir__simdfX_mult( o0, r0, c7 ); stbir__simdfX_mult( o1, r1, c7 ); stbir__simdfX_mult( o2, r2, c7 ); stbir__simdfX_mult( o3, r3, c7 ); + stbir__simdfX_store( output7, o0 ); stbir__simdfX_store( output7+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output7+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output7+(3*stbir__simdfX_float_count), o3 ); ) + #endif + + input += (4*stbir__simdfX_float_count); + stbIF0( output0 += (4*stbir__simdfX_float_count); ) stbIF1( output1 += (4*stbir__simdfX_float_count); ) stbIF2( output2 += (4*stbir__simdfX_float_count); ) stbIF3( output3 += (4*stbir__simdfX_float_count); ) stbIF4( output4 += (4*stbir__simdfX_float_count); ) stbIF5( output5 += (4*stbir__simdfX_float_count); ) stbIF6( output6 += (4*stbir__simdfX_float_count); ) stbIF7( output7 += (4*stbir__simdfX_float_count); ) + } + STBIR_SIMD_NO_UNROLL_LOOP_START + while ( ( (char*)input_end - (char*) input ) >= 16 ) + { + stbir__simdf o0, r0; + STBIR_SIMD_NO_UNROLL(output0); + + stbir__simdf_load( r0, input ); + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( stbir__simdf_load( o0, output0 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c0 ) ); stbir__simdf_store( output0, o0 ); ) + stbIF1( stbir__simdf_load( o0, output1 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c1 ) ); stbir__simdf_store( output1, o0 ); ) + stbIF2( stbir__simdf_load( o0, output2 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c2 ) ); stbir__simdf_store( output2, o0 ); ) + stbIF3( stbir__simdf_load( o0, output3 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c3 ) ); stbir__simdf_store( output3, o0 ); ) + stbIF4( stbir__simdf_load( o0, output4 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c4 ) ); stbir__simdf_store( output4, o0 ); ) + stbIF5( stbir__simdf_load( o0, output5 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c5 ) ); stbir__simdf_store( output5, o0 ); ) + stbIF6( stbir__simdf_load( o0, output6 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c6 ) ); stbir__simdf_store( output6, o0 ); ) + stbIF7( stbir__simdf_load( o0, output7 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c7 ) ); stbir__simdf_store( output7, o0 ); ) + #else + stbIF0( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c0 ) ); stbir__simdf_store( output0, o0 ); ) + stbIF1( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c1 ) ); stbir__simdf_store( output1, o0 ); ) + stbIF2( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c2 ) ); stbir__simdf_store( output2, o0 ); ) + stbIF3( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c3 ) ); stbir__simdf_store( output3, o0 ); ) + stbIF4( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c4 ) ); stbir__simdf_store( output4, o0 ); ) + stbIF5( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c5 ) ); stbir__simdf_store( output5, o0 ); ) + stbIF6( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c6 ) ); stbir__simdf_store( output6, o0 ); ) + stbIF7( stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c7 ) ); stbir__simdf_store( output7, o0 ); ) + #endif + + input += 4; + stbIF0( output0 += 4; ) stbIF1( output1 += 4; ) stbIF2( output2 += 4; ) stbIF3( output3 += 4; ) stbIF4( output4 += 4; ) stbIF5( output5 += 4; ) stbIF6( output6 += 4; ) stbIF7( output7 += 4; ) + } + } + #else + STBIR_NO_UNROLL_LOOP_START + while ( ( (char*)input_end - (char*) input ) >= 16 ) + { + float r0, r1, r2, r3; + STBIR_NO_UNROLL(input); + + r0 = input[0], r1 = input[1], r2 = input[2], r3 = input[3]; + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( output0[0] += ( r0 * c0s ); output0[1] += ( r1 * c0s ); output0[2] += ( r2 * c0s ); output0[3] += ( r3 * c0s ); ) + stbIF1( output1[0] += ( r0 * c1s ); output1[1] += ( r1 * c1s ); output1[2] += ( r2 * c1s ); output1[3] += ( r3 * c1s ); ) + stbIF2( output2[0] += ( r0 * c2s ); output2[1] += ( r1 * c2s ); output2[2] += ( r2 * c2s ); output2[3] += ( r3 * c2s ); ) + stbIF3( output3[0] += ( r0 * c3s ); output3[1] += ( r1 * c3s ); output3[2] += ( r2 * c3s ); output3[3] += ( r3 * c3s ); ) + stbIF4( output4[0] += ( r0 * c4s ); output4[1] += ( r1 * c4s ); output4[2] += ( r2 * c4s ); output4[3] += ( r3 * c4s ); ) + stbIF5( output5[0] += ( r0 * c5s ); output5[1] += ( r1 * c5s ); output5[2] += ( r2 * c5s ); output5[3] += ( r3 * c5s ); ) + stbIF6( output6[0] += ( r0 * c6s ); output6[1] += ( r1 * c6s ); output6[2] += ( r2 * c6s ); output6[3] += ( r3 * c6s ); ) + stbIF7( output7[0] += ( r0 * c7s ); output7[1] += ( r1 * c7s ); output7[2] += ( r2 * c7s ); output7[3] += ( r3 * c7s ); ) + #else + stbIF0( output0[0] = ( r0 * c0s ); output0[1] = ( r1 * c0s ); output0[2] = ( r2 * c0s ); output0[3] = ( r3 * c0s ); ) + stbIF1( output1[0] = ( r0 * c1s ); output1[1] = ( r1 * c1s ); output1[2] = ( r2 * c1s ); output1[3] = ( r3 * c1s ); ) + stbIF2( output2[0] = ( r0 * c2s ); output2[1] = ( r1 * c2s ); output2[2] = ( r2 * c2s ); output2[3] = ( r3 * c2s ); ) + stbIF3( output3[0] = ( r0 * c3s ); output3[1] = ( r1 * c3s ); output3[2] = ( r2 * c3s ); output3[3] = ( r3 * c3s ); ) + stbIF4( output4[0] = ( r0 * c4s ); output4[1] = ( r1 * c4s ); output4[2] = ( r2 * c4s ); output4[3] = ( r3 * c4s ); ) + stbIF5( output5[0] = ( r0 * c5s ); output5[1] = ( r1 * c5s ); output5[2] = ( r2 * c5s ); output5[3] = ( r3 * c5s ); ) + stbIF6( output6[0] = ( r0 * c6s ); output6[1] = ( r1 * c6s ); output6[2] = ( r2 * c6s ); output6[3] = ( r3 * c6s ); ) + stbIF7( output7[0] = ( r0 * c7s ); output7[1] = ( r1 * c7s ); output7[2] = ( r2 * c7s ); output7[3] = ( r3 * c7s ); ) + #endif + + input += 4; + stbIF0( output0 += 4; ) stbIF1( output1 += 4; ) stbIF2( output2 += 4; ) stbIF3( output3 += 4; ) stbIF4( output4 += 4; ) stbIF5( output5 += 4; ) stbIF6( output6 += 4; ) stbIF7( output7 += 4; ) + } + #endif + STBIR_NO_UNROLL_LOOP_START + while ( input < input_end ) + { + float r = input[0]; + STBIR_NO_UNROLL(output0); + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( output0[0] += ( r * c0s ); ) + stbIF1( output1[0] += ( r * c1s ); ) + stbIF2( output2[0] += ( r * c2s ); ) + stbIF3( output3[0] += ( r * c3s ); ) + stbIF4( output4[0] += ( r * c4s ); ) + stbIF5( output5[0] += ( r * c5s ); ) + stbIF6( output6[0] += ( r * c6s ); ) + stbIF7( output7[0] += ( r * c7s ); ) + #else + stbIF0( output0[0] = ( r * c0s ); ) + stbIF1( output1[0] = ( r * c1s ); ) + stbIF2( output2[0] = ( r * c2s ); ) + stbIF3( output3[0] = ( r * c3s ); ) + stbIF4( output4[0] = ( r * c4s ); ) + stbIF5( output5[0] = ( r * c5s ); ) + stbIF6( output6[0] = ( r * c6s ); ) + stbIF7( output7[0] = ( r * c7s ); ) + #endif + + ++input; + stbIF0( ++output0; ) stbIF1( ++output1; ) stbIF2( ++output2; ) stbIF3( ++output3; ) stbIF4( ++output4; ) stbIF5( ++output5; ) stbIF6( ++output6; ) stbIF7( ++output7; ) + } +} + +static void STBIR_chans( stbir__vertical_gather_with_,_coeffs)( float * outputp, float const * vertical_coefficients, float const ** inputs, float const * input0_end ) +{ + float STBIR_SIMD_STREAMOUT_PTR( * ) output = outputp; + + stbIF0( float const * input0 = inputs[0]; float c0s = vertical_coefficients[0]; ) + stbIF1( float const * input1 = inputs[1]; float c1s = vertical_coefficients[1]; ) + stbIF2( float const * input2 = inputs[2]; float c2s = vertical_coefficients[2]; ) + stbIF3( float const * input3 = inputs[3]; float c3s = vertical_coefficients[3]; ) + stbIF4( float const * input4 = inputs[4]; float c4s = vertical_coefficients[4]; ) + stbIF5( float const * input5 = inputs[5]; float c5s = vertical_coefficients[5]; ) + stbIF6( float const * input6 = inputs[6]; float c6s = vertical_coefficients[6]; ) + stbIF7( float const * input7 = inputs[7]; float c7s = vertical_coefficients[7]; ) + +#if ( STBIR__vertical_channels == 1 ) && !defined(STB_IMAGE_RESIZE_VERTICAL_CONTINUE) + // check single channel one weight + if ( ( c0s >= (1.0f-0.000001f) ) && ( c0s <= (1.0f+0.000001f) ) ) + { + STBIR_MEMCPY( output, input0, (char*)input0_end - (char*)input0 ); + return; + } +#endif + + #ifdef STBIR_SIMD + { + stbIF0(stbir__simdfX c0 = stbir__simdf_frepX( c0s ); ) + stbIF1(stbir__simdfX c1 = stbir__simdf_frepX( c1s ); ) + stbIF2(stbir__simdfX c2 = stbir__simdf_frepX( c2s ); ) + stbIF3(stbir__simdfX c3 = stbir__simdf_frepX( c3s ); ) + stbIF4(stbir__simdfX c4 = stbir__simdf_frepX( c4s ); ) + stbIF5(stbir__simdfX c5 = stbir__simdf_frepX( c5s ); ) + stbIF6(stbir__simdfX c6 = stbir__simdf_frepX( c6s ); ) + stbIF7(stbir__simdfX c7 = stbir__simdf_frepX( c7s ); ) + + STBIR_SIMD_NO_UNROLL_LOOP_START + while ( ( (char*)input0_end - (char*) input0 ) >= (16*stbir__simdfX_float_count) ) + { + stbir__simdfX o0, o1, o2, o3, r0, r1, r2, r3; + STBIR_SIMD_NO_UNROLL(output); + + // prefetch four loop iterations ahead (doesn't affect much for small resizes, but helps with big ones) + stbIF0( stbir__prefetch( input0 + (16*stbir__simdfX_float_count) ); ) + stbIF1( stbir__prefetch( input1 + (16*stbir__simdfX_float_count) ); ) + stbIF2( stbir__prefetch( input2 + (16*stbir__simdfX_float_count) ); ) + stbIF3( stbir__prefetch( input3 + (16*stbir__simdfX_float_count) ); ) + stbIF4( stbir__prefetch( input4 + (16*stbir__simdfX_float_count) ); ) + stbIF5( stbir__prefetch( input5 + (16*stbir__simdfX_float_count) ); ) + stbIF6( stbir__prefetch( input6 + (16*stbir__simdfX_float_count) ); ) + stbIF7( stbir__prefetch( input7 + (16*stbir__simdfX_float_count) ); ) + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( stbir__simdfX_load( o0, output ); stbir__simdfX_load( o1, output+stbir__simdfX_float_count ); stbir__simdfX_load( o2, output+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( o3, output+(3*stbir__simdfX_float_count) ); + stbir__simdfX_load( r0, input0 ); stbir__simdfX_load( r1, input0+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input0+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input0+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c0 ); stbir__simdfX_madd( o1, o1, r1, c0 ); stbir__simdfX_madd( o2, o2, r2, c0 ); stbir__simdfX_madd( o3, o3, r3, c0 ); ) + #else + stbIF0( stbir__simdfX_load( r0, input0 ); stbir__simdfX_load( r1, input0+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input0+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input0+(3*stbir__simdfX_float_count) ); + stbir__simdfX_mult( o0, r0, c0 ); stbir__simdfX_mult( o1, r1, c0 ); stbir__simdfX_mult( o2, r2, c0 ); stbir__simdfX_mult( o3, r3, c0 ); ) + #endif + + stbIF1( stbir__simdfX_load( r0, input1 ); stbir__simdfX_load( r1, input1+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input1+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input1+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c1 ); stbir__simdfX_madd( o1, o1, r1, c1 ); stbir__simdfX_madd( o2, o2, r2, c1 ); stbir__simdfX_madd( o3, o3, r3, c1 ); ) + stbIF2( stbir__simdfX_load( r0, input2 ); stbir__simdfX_load( r1, input2+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input2+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input2+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c2 ); stbir__simdfX_madd( o1, o1, r1, c2 ); stbir__simdfX_madd( o2, o2, r2, c2 ); stbir__simdfX_madd( o3, o3, r3, c2 ); ) + stbIF3( stbir__simdfX_load( r0, input3 ); stbir__simdfX_load( r1, input3+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input3+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input3+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c3 ); stbir__simdfX_madd( o1, o1, r1, c3 ); stbir__simdfX_madd( o2, o2, r2, c3 ); stbir__simdfX_madd( o3, o3, r3, c3 ); ) + stbIF4( stbir__simdfX_load( r0, input4 ); stbir__simdfX_load( r1, input4+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input4+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input4+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c4 ); stbir__simdfX_madd( o1, o1, r1, c4 ); stbir__simdfX_madd( o2, o2, r2, c4 ); stbir__simdfX_madd( o3, o3, r3, c4 ); ) + stbIF5( stbir__simdfX_load( r0, input5 ); stbir__simdfX_load( r1, input5+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input5+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input5+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c5 ); stbir__simdfX_madd( o1, o1, r1, c5 ); stbir__simdfX_madd( o2, o2, r2, c5 ); stbir__simdfX_madd( o3, o3, r3, c5 ); ) + stbIF6( stbir__simdfX_load( r0, input6 ); stbir__simdfX_load( r1, input6+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input6+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input6+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c6 ); stbir__simdfX_madd( o1, o1, r1, c6 ); stbir__simdfX_madd( o2, o2, r2, c6 ); stbir__simdfX_madd( o3, o3, r3, c6 ); ) + stbIF7( stbir__simdfX_load( r0, input7 ); stbir__simdfX_load( r1, input7+stbir__simdfX_float_count ); stbir__simdfX_load( r2, input7+(2*stbir__simdfX_float_count) ); stbir__simdfX_load( r3, input7+(3*stbir__simdfX_float_count) ); + stbir__simdfX_madd( o0, o0, r0, c7 ); stbir__simdfX_madd( o1, o1, r1, c7 ); stbir__simdfX_madd( o2, o2, r2, c7 ); stbir__simdfX_madd( o3, o3, r3, c7 ); ) + + stbir__simdfX_store( output, o0 ); stbir__simdfX_store( output+stbir__simdfX_float_count, o1 ); stbir__simdfX_store( output+(2*stbir__simdfX_float_count), o2 ); stbir__simdfX_store( output+(3*stbir__simdfX_float_count), o3 ); + output += (4*stbir__simdfX_float_count); + stbIF0( input0 += (4*stbir__simdfX_float_count); ) stbIF1( input1 += (4*stbir__simdfX_float_count); ) stbIF2( input2 += (4*stbir__simdfX_float_count); ) stbIF3( input3 += (4*stbir__simdfX_float_count); ) stbIF4( input4 += (4*stbir__simdfX_float_count); ) stbIF5( input5 += (4*stbir__simdfX_float_count); ) stbIF6( input6 += (4*stbir__simdfX_float_count); ) stbIF7( input7 += (4*stbir__simdfX_float_count); ) + } + + STBIR_SIMD_NO_UNROLL_LOOP_START + while ( ( (char*)input0_end - (char*) input0 ) >= 16 ) + { + stbir__simdf o0, r0; + STBIR_SIMD_NO_UNROLL(output); + + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( stbir__simdf_load( o0, output ); stbir__simdf_load( r0, input0 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c0 ) ); ) + #else + stbIF0( stbir__simdf_load( r0, input0 ); stbir__simdf_mult( o0, r0, stbir__if_simdf8_cast_to_simdf4( c0 ) ); ) + #endif + stbIF1( stbir__simdf_load( r0, input1 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c1 ) ); ) + stbIF2( stbir__simdf_load( r0, input2 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c2 ) ); ) + stbIF3( stbir__simdf_load( r0, input3 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c3 ) ); ) + stbIF4( stbir__simdf_load( r0, input4 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c4 ) ); ) + stbIF5( stbir__simdf_load( r0, input5 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c5 ) ); ) + stbIF6( stbir__simdf_load( r0, input6 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c6 ) ); ) + stbIF7( stbir__simdf_load( r0, input7 ); stbir__simdf_madd( o0, o0, r0, stbir__if_simdf8_cast_to_simdf4( c7 ) ); ) + + stbir__simdf_store( output, o0 ); + output += 4; + stbIF0( input0 += 4; ) stbIF1( input1 += 4; ) stbIF2( input2 += 4; ) stbIF3( input3 += 4; ) stbIF4( input4 += 4; ) stbIF5( input5 += 4; ) stbIF6( input6 += 4; ) stbIF7( input7 += 4; ) + } + } + #else + STBIR_NO_UNROLL_LOOP_START + while ( ( (char*)input0_end - (char*) input0 ) >= 16 ) + { + float o0, o1, o2, o3; + STBIR_NO_UNROLL(output); + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( o0 = output[0] + input0[0] * c0s; o1 = output[1] + input0[1] * c0s; o2 = output[2] + input0[2] * c0s; o3 = output[3] + input0[3] * c0s; ) + #else + stbIF0( o0 = input0[0] * c0s; o1 = input0[1] * c0s; o2 = input0[2] * c0s; o3 = input0[3] * c0s; ) + #endif + stbIF1( o0 += input1[0] * c1s; o1 += input1[1] * c1s; o2 += input1[2] * c1s; o3 += input1[3] * c1s; ) + stbIF2( o0 += input2[0] * c2s; o1 += input2[1] * c2s; o2 += input2[2] * c2s; o3 += input2[3] * c2s; ) + stbIF3( o0 += input3[0] * c3s; o1 += input3[1] * c3s; o2 += input3[2] * c3s; o3 += input3[3] * c3s; ) + stbIF4( o0 += input4[0] * c4s; o1 += input4[1] * c4s; o2 += input4[2] * c4s; o3 += input4[3] * c4s; ) + stbIF5( o0 += input5[0] * c5s; o1 += input5[1] * c5s; o2 += input5[2] * c5s; o3 += input5[3] * c5s; ) + stbIF6( o0 += input6[0] * c6s; o1 += input6[1] * c6s; o2 += input6[2] * c6s; o3 += input6[3] * c6s; ) + stbIF7( o0 += input7[0] * c7s; o1 += input7[1] * c7s; o2 += input7[2] * c7s; o3 += input7[3] * c7s; ) + output[0] = o0; output[1] = o1; output[2] = o2; output[3] = o3; + output += 4; + stbIF0( input0 += 4; ) stbIF1( input1 += 4; ) stbIF2( input2 += 4; ) stbIF3( input3 += 4; ) stbIF4( input4 += 4; ) stbIF5( input5 += 4; ) stbIF6( input6 += 4; ) stbIF7( input7 += 4; ) + } + #endif + STBIR_NO_UNROLL_LOOP_START + while ( input0 < input0_end ) + { + float o0; + STBIR_NO_UNROLL(output); + #ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE + stbIF0( o0 = output[0] + input0[0] * c0s; ) + #else + stbIF0( o0 = input0[0] * c0s; ) + #endif + stbIF1( o0 += input1[0] * c1s; ) + stbIF2( o0 += input2[0] * c2s; ) + stbIF3( o0 += input3[0] * c3s; ) + stbIF4( o0 += input4[0] * c4s; ) + stbIF5( o0 += input5[0] * c5s; ) + stbIF6( o0 += input6[0] * c6s; ) + stbIF7( o0 += input7[0] * c7s; ) + output[0] = o0; + ++output; + stbIF0( ++input0; ) stbIF1( ++input1; ) stbIF2( ++input2; ) stbIF3( ++input3; ) stbIF4( ++input4; ) stbIF5( ++input5; ) stbIF6( ++input6; ) stbIF7( ++input7; ) + } +} + +#undef stbIF0 +#undef stbIF1 +#undef stbIF2 +#undef stbIF3 +#undef stbIF4 +#undef stbIF5 +#undef stbIF6 +#undef stbIF7 +#undef STB_IMAGE_RESIZE_DO_VERTICALS +#undef STBIR__vertical_channels +#undef STB_IMAGE_RESIZE_DO_HORIZONTALS +#undef STBIR_strs_join24 +#undef STBIR_strs_join14 +#undef STBIR_chans +#ifdef STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#undef STB_IMAGE_RESIZE_VERTICAL_CONTINUE +#endif + +#else // !STB_IMAGE_RESIZE_DO_VERTICALS + +#define STBIR_chans( start, end ) STBIR_strs_join1(start,STBIR__horizontal_channels,end) + +#ifndef stbir__2_coeff_only +#define stbir__2_coeff_only() \ + stbir__1_coeff_only(); \ + stbir__1_coeff_remnant(1); +#endif + +#ifndef stbir__2_coeff_remnant +#define stbir__2_coeff_remnant( ofs ) \ + stbir__1_coeff_remnant(ofs); \ + stbir__1_coeff_remnant((ofs)+1); +#endif + +#ifndef stbir__3_coeff_only +#define stbir__3_coeff_only() \ + stbir__2_coeff_only(); \ + stbir__1_coeff_remnant(2); +#endif + +#ifndef stbir__3_coeff_remnant +#define stbir__3_coeff_remnant( ofs ) \ + stbir__2_coeff_remnant(ofs); \ + stbir__1_coeff_remnant((ofs)+2); +#endif + +#ifndef stbir__3_coeff_setup +#define stbir__3_coeff_setup() +#endif + +#ifndef stbir__4_coeff_start +#define stbir__4_coeff_start() \ + stbir__2_coeff_only(); \ + stbir__2_coeff_remnant(2); +#endif + +#ifndef stbir__4_coeff_continue_from_4 +#define stbir__4_coeff_continue_from_4( ofs ) \ + stbir__2_coeff_remnant(ofs); \ + stbir__2_coeff_remnant((ofs)+2); +#endif + +#ifndef stbir__store_output_tiny +#define stbir__store_output_tiny stbir__store_output +#endif + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_1_coeff)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__1_coeff_only(); + stbir__store_output_tiny(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_2_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__2_coeff_only(); + stbir__store_output_tiny(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_3_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__3_coeff_only(); + stbir__store_output_tiny(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_4_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_5_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__1_coeff_remnant(4); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_6_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__2_coeff_remnant(4); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_7_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + stbir__3_coeff_setup(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + + stbir__4_coeff_start(); + stbir__3_coeff_remnant(4); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_8_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__4_coeff_continue_from_4(4); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_9_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__4_coeff_continue_from_4(4); + stbir__1_coeff_remnant(8); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_10_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__4_coeff_continue_from_4(4); + stbir__2_coeff_remnant(8); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_11_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + stbir__3_coeff_setup(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__4_coeff_continue_from_4(4); + stbir__3_coeff_remnant(8); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_12_coeffs)( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + float const * hc = horizontal_coefficients; + stbir__4_coeff_start(); + stbir__4_coeff_continue_from_4(4); + stbir__4_coeff_continue_from_4(8); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_n_coeffs_mod0 )( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + int n = ( ( horizontal_contributors->n1 - horizontal_contributors->n0 + 1 ) - 4 + 3 ) >> 2; + float const * hc = horizontal_coefficients; + + stbir__4_coeff_start(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + hc += 4; + decode += STBIR__horizontal_channels * 4; + stbir__4_coeff_continue_from_4( 0 ); + --n; + } while ( n > 0 ); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_n_coeffs_mod1 )( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + int n = ( ( horizontal_contributors->n1 - horizontal_contributors->n0 + 1 ) - 5 + 3 ) >> 2; + float const * hc = horizontal_coefficients; + + stbir__4_coeff_start(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + hc += 4; + decode += STBIR__horizontal_channels * 4; + stbir__4_coeff_continue_from_4( 0 ); + --n; + } while ( n > 0 ); + stbir__1_coeff_remnant( 4 ); + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_n_coeffs_mod2 )( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + int n = ( ( horizontal_contributors->n1 - horizontal_contributors->n0 + 1 ) - 6 + 3 ) >> 2; + float const * hc = horizontal_coefficients; + + stbir__4_coeff_start(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + hc += 4; + decode += STBIR__horizontal_channels * 4; + stbir__4_coeff_continue_from_4( 0 ); + --n; + } while ( n > 0 ); + stbir__2_coeff_remnant( 4 ); + + stbir__store_output(); + } while ( output < output_end ); +} + +static void STBIR_chans( stbir__horizontal_gather_,_channels_with_n_coeffs_mod3 )( float * output_buffer, unsigned int output_sub_size, float const * decode_buffer, stbir__contributors const * horizontal_contributors, float const * horizontal_coefficients, int coefficient_width ) +{ + float const * output_end = output_buffer + output_sub_size * STBIR__horizontal_channels; + float STBIR_SIMD_STREAMOUT_PTR( * ) output = output_buffer; + stbir__3_coeff_setup(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + float const * decode = decode_buffer + horizontal_contributors->n0 * STBIR__horizontal_channels; + int n = ( ( horizontal_contributors->n1 - horizontal_contributors->n0 + 1 ) - 7 + 3 ) >> 2; + float const * hc = horizontal_coefficients; + + stbir__4_coeff_start(); + STBIR_SIMD_NO_UNROLL_LOOP_START + do { + hc += 4; + decode += STBIR__horizontal_channels * 4; + stbir__4_coeff_continue_from_4( 0 ); + --n; + } while ( n > 0 ); + stbir__3_coeff_remnant( 4 ); + + stbir__store_output(); + } while ( output < output_end ); +} + +static stbir__horizontal_gather_channels_func * STBIR_chans(stbir__horizontal_gather_,_channels_with_n_coeffs_funcs)[4]= +{ + STBIR_chans(stbir__horizontal_gather_,_channels_with_n_coeffs_mod0), + STBIR_chans(stbir__horizontal_gather_,_channels_with_n_coeffs_mod1), + STBIR_chans(stbir__horizontal_gather_,_channels_with_n_coeffs_mod2), + STBIR_chans(stbir__horizontal_gather_,_channels_with_n_coeffs_mod3), +}; + +static stbir__horizontal_gather_channels_func * STBIR_chans(stbir__horizontal_gather_,_channels_funcs)[12]= +{ + STBIR_chans(stbir__horizontal_gather_,_channels_with_1_coeff), + STBIR_chans(stbir__horizontal_gather_,_channels_with_2_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_3_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_4_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_5_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_6_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_7_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_8_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_9_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_10_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_11_coeffs), + STBIR_chans(stbir__horizontal_gather_,_channels_with_12_coeffs), +}; + +#undef STBIR__horizontal_channels +#undef STB_IMAGE_RESIZE_DO_HORIZONTALS +#undef stbir__1_coeff_only +#undef stbir__1_coeff_remnant +#undef stbir__2_coeff_only +#undef stbir__2_coeff_remnant +#undef stbir__3_coeff_only +#undef stbir__3_coeff_remnant +#undef stbir__3_coeff_setup +#undef stbir__4_coeff_start +#undef stbir__4_coeff_continue_from_4 +#undef stbir__store_output +#undef stbir__store_output_tiny +#undef STBIR_chans + +#endif // HORIZONALS + +#undef STBIR_strs_join2 +#undef STBIR_strs_join1 + +#endif // STB_IMAGE_RESIZE_DO_HORIZONTALS/VERTICALS/CODERS + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/src/external/stb_perlin.h b/src/external/stb_perlin.h new file mode 100644 index 000000000..47cb9a437 --- /dev/null +++ b/src/external/stb_perlin.h @@ -0,0 +1,428 @@ +// stb_perlin.h - v0.5 - perlin noise +// public domain single-file C implementation by Sean Barrett +// +// LICENSE +// +// See end of file. +// +// +// to create the implementation, +// #define STB_PERLIN_IMPLEMENTATION +// in *one* C/CPP file that includes this file. +// +// +// Documentation: +// +// float stb_perlin_noise3( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0) +// +// This function computes a random value at the coordinate (x,y,z). +// Adjacent random values are continuous but the noise fluctuates +// its randomness with period 1, i.e. takes on wholly unrelated values +// at integer points. Specifically, this implements Ken Perlin's +// revised noise function from 2002. +// +// The "wrap" parameters can be used to create wraparound noise that +// wraps at powers of two. The numbers MUST be powers of two. Specify +// 0 to mean "don't care". (The noise always wraps every 256 due +// details of the implementation, even if you ask for larger or no +// wrapping.) +// +// float stb_perlin_noise3_seed( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0, +// int seed) +// +// As above, but 'seed' selects from multiple different variations of the +// noise function. The current implementation only uses the bottom 8 bits +// of 'seed', but possibly in the future more bits will be used. +// +// +// Fractal Noise: +// +// Three common fractal noise functions are included, which produce +// a wide variety of nice effects depending on the parameters +// provided. Note that each function will call stb_perlin_noise3 +// 'octaves' times, so this parameter will affect runtime. +// +// float stb_perlin_ridge_noise3(float x, float y, float z, +// float lacunarity, float gain, float offset, int octaves) +// +// float stb_perlin_fbm_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// float stb_perlin_turbulence_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// Typical values to start playing with: +// octaves = 6 -- number of "octaves" of noise3() to sum +// lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) +// gain = 0.5 -- relative weighting applied to each successive octave +// offset = 1.0? -- used to invert the ridges, may need to be larger, not sure +// +// +// Contributors: +// Jack Mott - additional noise functions +// Jordan Peck - seeded noise +// + + +#ifdef __cplusplus +extern "C" { +#endif +extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); +extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); +extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); +extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); +#ifdef __cplusplus +} +#endif + +#ifdef STB_PERLIN_IMPLEMENTATION + +#include // fabs() + +// not same permutation table as Perlin's reference to avoid copyright issues; +// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ +static unsigned char stb__perlin_randtab[512] = +{ + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, + + // and a second copy so we don't need an extra mask or static initializer + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, +}; + + +// perlin's gradient has 12 cases so some get used 1/16th of the time +// and some 2/16ths. We reduce bias by changing those fractions +// to 5/64ths and 6/64ths + +// this array is designed to match the previous implementation +// of gradient hash: indices[stb__perlin_randtab[i]&63] +static unsigned char stb__perlin_randtab_grad_idx[512] = +{ + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, + + // and a second copy so we don't need an extra mask or static initializer + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, +}; + +static float stb__perlin_lerp(float a, float b, float t) +{ + return a + (b-a) * t; +} + +static int stb__perlin_fastfloor(float a) +{ + int ai = (int) a; + return (a < ai) ? ai-1 : ai; +} + +// different grad function from Perlin's, but easy to modify to match reference +static float stb__perlin_grad(int grad_idx, float x, float y, float z) +{ + static float basis[12][4] = + { + { 1, 1, 0 }, + { -1, 1, 0 }, + { 1,-1, 0 }, + { -1,-1, 0 }, + { 1, 0, 1 }, + { -1, 0, 1 }, + { 1, 0,-1 }, + { -1, 0,-1 }, + { 0, 1, 1 }, + { 0,-1, 1 }, + { 0, 1,-1 }, + { 0,-1,-1 }, + }; + + float *grad = basis[grad_idx]; + return grad[0]*x + grad[1]*y + grad[2]*z; +} + +float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + unsigned int x_mask = (x_wrap-1) & 255; + unsigned int y_mask = (y_wrap-1) & 255; + unsigned int z_mask = (z_wrap-1) & 255; + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x0 = px & x_mask, x1 = (px+1) & x_mask; + int y0 = py & y_mask, y1 = (py+1) & y_mask; + int z0 = pz & z_mask, z1 = (pz+1) & z_mask; + int r0,r1, r00,r01,r10,r11; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0+seed]; + r1 = stb__perlin_randtab[x1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} + +float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); +} + +float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); +} + +float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) +{ + int i; + float frequency = 1.0f; + float prev = 1.0f; + float amplitude = 0.5f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); + r = offset - (float) fabs(r); + r = r*r; + sum += r*amplitude*prev; + prev = r; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + sum += (float) fabs(r); + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x_wrap2 = (x_wrap ? x_wrap : 256); + int y_wrap2 = (y_wrap ? y_wrap : 256); + int z_wrap2 = (z_wrap ? z_wrap : 256); + int x0 = px % x_wrap2, x1; + int y0 = py % y_wrap2, y1; + int z0 = pz % z_wrap2, z1; + int r0,r1, r00,r01,r10,r11; + + if (x0 < 0) x0 += x_wrap2; + if (y0 < 0) y0 += y_wrap2; + if (z0 < 0) z0 += z_wrap2; + x1 = (x0+1) % x_wrap2; + y1 = (y0+1) % y_wrap2; + z1 = (z0+1) % z_wrap2; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0]; + r0 = stb__perlin_randtab[r0+seed]; + r1 = stb__perlin_randtab[x1]; + r1 = stb__perlin_randtab[r1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} +#endif // STB_PERLIN_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/src/external/stb_truetype.h b/src/external/stb_truetype.h index bbf2284b1..90a5c2e2b 100644 --- a/src/external/stb_truetype.h +++ b/src/external/stb_truetype.h @@ -54,7 +54,7 @@ // Hou Qiming Derek Vinyard // Rob Loach Cort Stratton // Kenney Phillis Jr. Brian Costabile -// Ken Voskuil (kaesve) +// Ken Voskuil (kaesve) Yakov Galka // // VERSION HISTORY // @@ -4604,6 +4604,8 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc scale_y = -scale_y; { + // distance from singular values (in the same units as the pixel grid) + const float eps = 1./1024, eps2 = eps*eps; int x,y,i,j; float *precompute; stbtt_vertex *verts; @@ -4616,15 +4618,15 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); - precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; + precompute[i] = (dist < eps) ? 0.0f : 1.0f / dist; } else if (verts[i].type == STBTT_vcurve) { float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; float len2 = bx*bx + by*by; - if (len2 != 0.0f) - precompute[i] = 1.0f / (bx*bx + by*by); + if (len2 >= eps2) + precompute[i] = 1.0f / len2; else precompute[i] = 0.0f; } else @@ -4689,8 +4691,8 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc float a = 3*(ax*bx + ay*by); float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); float c = mx*ax+my*ay; - if (a == 0.0) { // if a is 0, it's linear - if (b != 0.0) { + if (STBTT_fabs(a) < eps2) { // if a is 0, it's linear + if (STBTT_fabs(b) >= eps2) { res[num++] = -c/b; } } else { diff --git a/src/external/stb_vorbis.h b/src/external/stb_vorbis.c similarity index 68% rename from src/external/stb_vorbis.h rename to src/external/stb_vorbis.c index c9ee5cccc..3e5c2504c 100644 --- a/src/external/stb_vorbis.h +++ b/src/external/stb_vorbis.c @@ -1,4 +1,4 @@ -// Ogg Vorbis audio decoder - v1.14 - public domain +// Ogg Vorbis audio decoder - v1.22 - public domain // http://nothings.org/stb_vorbis/ // // Original version written by Sean Barrett in 2007. @@ -26,18 +26,29 @@ // Terje Mathisen Niklas Frykholm Andy Hill // Casey Muratori John Bolton Gargaj // Laurent Gomila Marc LeBlanc Ronny Chevalier -// Bernhard Wodo Evan Balster alxprd@github +// Bernhard Wodo Evan Balster github:alxprd // Tom Beaumont Ingo Leitgeb Nicolas Guillemot // Phillip Bennefall Rohit Thiago Goulart -// manxorist@github saga musix github:infatum -// Timur Gagiev BareRose +// github:manxorist Saga Musix github:infatum +// Timur Gagiev Maxwell Koo Peter Waller +// github:audinowho Dougall Johnson David Reid +// github:Clownacy Pedro J. Estebanez Remi Verschelde +// AnthoFoxo github:morlat Gabriel Ravier // // Partial history: +// 1.22 - 2021-07-11 - various small fixes +// 1.21 - 2021-07-02 - fix bug for files with no comments +// 1.20 - 2020-07-11 - several small fixes +// 1.19 - 2020-02-05 - warnings +// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc. +// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure) +// 1.16 - 2019-03-04 - fix warnings +// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found // 1.14 - 2018-02-11 - delete bogus dealloca usage // 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) // 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files -// 1.11 - 2017-07-23 - fix MinGW compilation -// 1.10 - 2017-03-03 - more robust seeking; fix negative stbv_ilog(); clear error in open_memory +// 1.11 - 2017-07-23 - fix MinGW compilation +// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory // 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version // 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame // 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const @@ -64,28 +75,17 @@ #define STB_VORBIS_INCLUDE_STB_VORBIS_H #if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) -#define STB_VORBIS_NO_STDIO +#define STB_VORBIS_NO_STDIO 1 #endif #ifndef STB_VORBIS_NO_STDIO #include #endif -// NOTE: Added to work with raylib on Android -#if defined(PLATFORM_ANDROID) - #include "utils.h" // Android fopen function map -#endif - #ifdef __cplusplus extern "C" { #endif -#ifdef STB_VORBIS_STATIC -#define STBVDEF static -#else -#define STBVDEF extern -#endif - /////////// THREAD SAFETY // Individual stb_vorbis* handles are not thread-safe; you cannot decode from @@ -101,8 +101,8 @@ extern "C" { // data in the file and how you set the compile flags for speed // vs. size. In my test files the maximal-size usage is ~150KB.) // -// You can modify the wrapper functions in the source (stbv_setup_malloc, -// stbv_setup_temp_malloc, temp_malloc) to change this behavior, or you +// You can modify the wrapper functions in the source (setup_malloc, +// setup_temp_malloc, temp_malloc) to change this behavior, or you // can use a simpler allocation model: you pass in a buffer from // which stb_vorbis will allocate _all_ its memory (including the // temp memory). "open" may fail with a VORBIS_outofmem if you @@ -138,25 +138,36 @@ typedef struct int max_frame_size; } stb_vorbis_info; +typedef struct +{ + char *vendor; + + int comment_list_length; + char **comment_list; +} stb_vorbis_comment; + // get general information about the file -STBVDEF stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); +extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); + +// get ogg comments +extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f); // get the last error detected (clears it, too) -STBVDEF int stb_vorbis_get_error(stb_vorbis *f); +extern int stb_vorbis_get_error(stb_vorbis *f); // close an ogg vorbis file and free all memory in use -STBVDEF void stb_vorbis_close(stb_vorbis *f); +extern void stb_vorbis_close(stb_vorbis *f); // this function returns the offset (in samples) from the beginning of the // file that will be returned by the next decode, if it is known, or -1 // otherwise. after a flush_pushdata() call, this may take a while before // it becomes valid again. // NOT WORKING YET after a seek with PULLDATA API -STBVDEF int stb_vorbis_get_sample_offset(stb_vorbis *f); +extern int stb_vorbis_get_sample_offset(stb_vorbis *f); // returns the current seek point within the file, or offset from the beginning // of the memory buffer. In pushdata mode it returns 0. -STBVDEF unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); +extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); /////////// PUSHDATA API @@ -169,7 +180,7 @@ STBVDEF unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); // need to give it the same data again PLUS more. Note that the Vorbis // specification does not bound the size of an individual frame. -STBVDEF stb_vorbis *stb_vorbis_open_pushdata( +extern stb_vorbis *stb_vorbis_open_pushdata( const unsigned char * datablock, int datablock_length_in_bytes, int *datablock_memory_consumed_in_bytes, int *error, @@ -183,7 +194,7 @@ STBVDEF stb_vorbis *stb_vorbis_open_pushdata( // if returns NULL and *error is VORBIS_need_more_data, then the input block was // incomplete and you need to pass in a larger block from the start of the file -STBVDEF int stb_vorbis_decode_frame_pushdata( +extern int stb_vorbis_decode_frame_pushdata( stb_vorbis *f, const unsigned char *datablock, int datablock_length_in_bytes, int *channels, // place to write number of float * buffers @@ -212,8 +223,14 @@ STBVDEF int stb_vorbis_decode_frame_pushdata( // channel. In other words, (*output)[0][0] contains the first sample from // the first channel, and (*output)[1][0] contains the first sample from // the second channel. +// +// *output points into stb_vorbis's internal output buffer storage; these +// buffers are owned by stb_vorbis and application code should not free +// them or modify their contents. They are transient and will be overwritten +// once you ask for more data to get decoded, so be sure to grab any data +// you need before then. -STBVDEF void stb_vorbis_flush_pushdata(stb_vorbis *f); +extern void stb_vorbis_flush_pushdata(stb_vorbis *f); // inform stb_vorbis that your next datablock will not be contiguous with // previous ones (e.g. you've seeked in the data); future attempts to decode // frames will cause stb_vorbis to resynchronize (as noted above), and @@ -238,38 +255,38 @@ STBVDEF void stb_vorbis_flush_pushdata(stb_vorbis *f); // just want to go ahead and use pushdata.) #if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) -STBVDEF int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); +extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); #endif -#ifndef STB_VORBIS_NO_INTEGER_CONVERSION -STBVDEF int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); #endif // decode an entire file and output the data interleaved into a malloc()ed // buffer stored in *output. The return value is the number of samples // decoded, or -1 if the file could not be opened or was not an ogg vorbis file. // When you're done with it, just free() the pointer returned in *output. -STBVDEF stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, +extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from an ogg vorbis stream in memory (note // this must be the entire stream!). on failure, returns NULL and sets *error #ifndef STB_VORBIS_NO_STDIO -STBVDEF stb_vorbis * stb_vorbis_open_filename(const char *filename, +extern stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from a filename via fopen(). on failure, // returns NULL and sets *error (possibly to VORBIS_file_open_failure). -STBVDEF stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, +extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, int *error, const stb_vorbis_alloc *alloc_buffer); // create an ogg vorbis decoder from an open FILE *, looking for a stream at // the _current_ seek point (ftell). on failure, returns NULL and sets *error. // note that stb_vorbis must "own" this stream; if you seek it in between -// calls to stb_vorbis, it will become confused. Morever, if you attempt to +// calls to stb_vorbis, it will become confused. Moreover, if you attempt to // perform stb_vorbis_seek_*() operations on this file, it will assume it // owns the _entire_ rest of the file after the start point. Use the next // function, stb_vorbis_open_file_section(), to limit it. -STBVDEF stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, +extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); // create an ogg vorbis decoder from an open FILE *, looking for a stream at // the _current_ seek point (ftell); the stream will be of length 'len' bytes. @@ -278,8 +295,8 @@ STBVDEF stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_c // confused. #endif -STBVDEF int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); -STBVDEF int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); // these functions seek in the Vorbis file to (approximately) 'sample_number'. // after calling seek_frame(), the next call to get_frame_*() will include // the specified sample. after calling stb_vorbis_seek(), the next call to @@ -287,14 +304,14 @@ STBVDEF int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); // do not need to seek to EXACTLY the target sample when using get_samples_*, // you can also use seek_frame(). -STBVDEF int stb_vorbis_seek_start(stb_vorbis *f); +extern int stb_vorbis_seek_start(stb_vorbis *f); // this function is equivalent to stb_vorbis_seek(f,0) -STBVDEF unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); -STBVDEF float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); +extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); +extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); // these functions return the total length of the vorbis stream -STBVDEF int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); +extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); // decode the next frame and return the number of samples. the number of // channels returned are stored in *channels (which can be NULL--it is always // the same as the number of channels reported by get_info). *output will @@ -305,8 +322,8 @@ STBVDEF int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***ou // and stb_vorbis_get_samples_*(), since the latter calls the former. #ifndef STB_VORBIS_NO_INTEGER_CONVERSION -STBVDEF int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); -STBVDEF int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); +extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); +extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); #endif // decode the next frame and return the number of *samples* per channel. // Note that for interleaved data, you pass in the number of shorts (the @@ -333,16 +350,16 @@ STBVDEF int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, sho // Note that this is not _good_ surround etc. mixing at all! It's just so // you get something useful. -STBVDEF int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); -STBVDEF int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); +extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); +extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); // gets num_samples samples, not necessarily on a frame boundary--this requires // buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. // Returns the number of samples stored per channel; it may be less than requested // at the end of the file. If there are no more samples in the file, returns 0. #ifndef STB_VORBIS_NO_INTEGER_CONVERSION -STBVDEF int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); -STBVDEF int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); +extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); +extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); #endif // gets num_samples samples, not necessarily on a frame boundary--this requires // buffering so you have to supply the buffers. Applies the coercion rules above @@ -385,7 +402,8 @@ enum STBVorbisError VORBIS_invalid_first_page, VORBIS_bad_packet_type, VORBIS_cant_find_last_page, - VORBIS_seek_failed + VORBIS_seek_failed, + VORBIS_ogg_skeleton_not_supported }; @@ -399,7 +417,7 @@ enum STBVorbisError // ////////////////////////////////////////////////////////////////////////////// -#ifdef STB_VORBIS_IMPLEMENTATION +#ifndef STB_VORBIS_HEADER_ONLY // global configuration settings (e.g. set these in the project/makefile), // or just set them in this file at the top (although ideally the first few @@ -428,7 +446,7 @@ enum STBVorbisError // STB_VORBIS_NO_FAST_SCALED_FLOAT // does not use a fast float-to-int trick to accelerate float-to-int on // most platforms which requires endianness be defined correctly. -// #define STB_VORBIS_NO_FAST_SCALED_FLOAT +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT // STB_VORBIS_MAX_CHANNELS [number] @@ -570,7 +588,7 @@ enum STBVorbisError #if defined(_MSC_VER) || defined(__MINGW32__) #include #endif - #if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) || defined(__APPLE__) + #if defined(__linux__) || defined(__linux) || defined(__sun__) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__) #include #endif #else // STB_VORBIS_NO_CRT @@ -593,7 +611,7 @@ enum STBVorbisError #endif #define __forceinline #ifndef alloca - #define alloca(s) __builtin_alloca(s) + #define alloca __builtin_alloca #endif #elif !defined(_MSC_VER) #if __GNUC__ @@ -614,28 +632,34 @@ enum STBVorbisError #if 0 #include -#define STBV_CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) #else -#define STBV_CHECK(f) ((void) 0) +#define CHECK(f) ((void) 0) #endif -#define STBV_MAX_BLOCKSIZE_LOG 13 // from specification -#define STBV_MAX_BLOCKSIZE (1 << STBV_MAX_BLOCKSIZE_LOG) +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) -typedef unsigned char stbv_uint8; -typedef signed char stbv_int8; -typedef unsigned short stbv_uint16; -typedef signed short stbv_int16; -typedef unsigned int stbv_uint32; -typedef signed int stbv_int32; +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif -typedef float stbv_codetype; +typedef float codetype; + +#ifdef _MSC_VER +#define STBV_NOTUSED(v) (void)(v) +#else +#define STBV_NOTUSED(v) (void)sizeof(v) +#endif // @NOTE // @@ -650,113 +674,113 @@ typedef float stbv_codetype; // the sizes larger--nothing relies on silently truncating etc., nor the // order of variables. -#define STBV_FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) -#define STBV_FAST_HUFFMAN_TABLE_MASK (STBV_FAST_HUFFMAN_TABLE_SIZE - 1) +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) typedef struct { int dimensions, entries; - stbv_uint8 *codeword_lengths; + uint8 *codeword_lengths; float minimum_value; float delta_value; - stbv_uint8 value_bits; - stbv_uint8 lookup_type; - stbv_uint8 sequence_p; - stbv_uint8 sparse; - stbv_uint32 lookup_values; - stbv_codetype *multiplicands; - stbv_uint32 *codewords; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype *multiplicands; + uint32 *codewords; #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT - stbv_int16 fast_huffman[STBV_FAST_HUFFMAN_TABLE_SIZE]; + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; #else - stbv_int32 fast_huffman[STBV_FAST_HUFFMAN_TABLE_SIZE]; + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; #endif - stbv_uint32 *sorted_codewords; + uint32 *sorted_codewords; int *sorted_values; int sorted_entries; -} StbvCodebook; +} Codebook; typedef struct { - stbv_uint8 order; - stbv_uint16 rate; - stbv_uint16 bark_map_size; - stbv_uint8 amplitude_bits; - stbv_uint8 amplitude_offset; - stbv_uint8 number_of_books; - stbv_uint8 book_list[16]; // varies -} StbvFloor0; + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; typedef struct { - stbv_uint8 partitions; - stbv_uint8 partition_class_list[32]; // varies - stbv_uint8 class_dimensions[16]; // varies - stbv_uint8 class_subclasses[16]; // varies - stbv_uint8 class_masterbooks[16]; // varies - stbv_int16 subclass_books[16][8]; // varies - stbv_uint16 Xlist[31*8+2]; // varies - stbv_uint8 sorted_order[31*8+2]; - stbv_uint8 stbv_neighbors[31*8+2][2]; - stbv_uint8 floor1_multiplier; - stbv_uint8 rangebits; + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31*8+2]; // varies + uint8 sorted_order[31*8+2]; + uint8 neighbors[31*8+2][2]; + uint8 floor1_multiplier; + uint8 rangebits; int values; -} StbvFloor1; +} Floor1; typedef union { - StbvFloor0 floor0; - StbvFloor1 floor1; -} StbvFloor; + Floor0 floor0; + Floor1 floor1; +} Floor; typedef struct { - stbv_uint32 begin, end; - stbv_uint32 part_size; - stbv_uint8 classifications; - stbv_uint8 classbook; - stbv_uint8 **classdata; - stbv_int16 (*residue_books)[8]; -} StbvResidue; + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8 **classdata; + int16 (*residue_books)[8]; +} Residue; typedef struct { - stbv_uint8 magnitude; - stbv_uint8 angle; - stbv_uint8 mux; -} StbvMappingChannel; + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; typedef struct { - stbv_uint16 coupling_steps; - StbvMappingChannel *chan; - stbv_uint8 submaps; - stbv_uint8 submap_floor[15]; // varies - stbv_uint8 submap_residue[15]; // varies -} StbvMapping; + uint16 coupling_steps; + MappingChannel *chan; + uint8 submaps; + uint8 submap_floor[15]; // varies + uint8 submap_residue[15]; // varies +} Mapping; typedef struct { - stbv_uint8 blockflag; - stbv_uint8 mapping; - stbv_uint16 windowtype; - stbv_uint16 transformtype; -} StbvMode; + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; typedef struct { - stbv_uint32 goal_crc; // expected crc if match + uint32 goal_crc; // expected crc if match int bytes_left; // bytes left in packet - stbv_uint32 crc_so_far; // running crc + uint32 crc_so_far; // running crc int bytes_done; // bytes processed in _current_ chunk - stbv_uint32 sample_loc; // granule pos encoded in page -} StbvCRCscan; + uint32 sample_loc; // granule pos encoded in page +} CRCscan; typedef struct { - stbv_uint32 page_start, page_end; - stbv_uint32 last_decoded_sample; -} StbvProbedPage; + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; struct stb_vorbis { @@ -768,24 +792,31 @@ struct stb_vorbis unsigned int temp_memory_required; unsigned int setup_temp_memory_required; + char *vendor; + int comment_list_length; + char **comment_list; + // input config #ifndef STB_VORBIS_NO_STDIO FILE *f; - stbv_uint32 f_start; + uint32 f_start; int close_on_free; #endif - stbv_uint8 *stream; - stbv_uint8 *stream_start; - stbv_uint8 *stream_end; + uint8 *stream; + uint8 *stream_start; + uint8 *stream_end; - stbv_uint32 stream_len; + uint32 stream_len; - stbv_uint8 push_mode; + uint8 push_mode; - stbv_uint32 first_audio_page_offset; + // the page to seek to when seeking to start, may be zero + uint32 first_audio_page_offset; - StbvProbedPage p_first, p_last; + // p_first is the page on which the first audio packet ends + // (but not necessarily the page on which it starts) + ProbedPage p_first, p_last; // memory management stb_vorbis_alloc alloc; @@ -802,19 +833,19 @@ struct stb_vorbis int blocksize[2]; int blocksize_0, blocksize_1; int codebook_count; - StbvCodebook *codebooks; + Codebook *codebooks; int floor_count; - stbv_uint16 floor_types[64]; // varies - StbvFloor *floor_config; + uint16 floor_types[64]; // varies + Floor *floor_config; int residue_count; - stbv_uint16 residue_types[64]; // varies - StbvResidue *residue_config; + uint16 residue_types[64]; // varies + Residue *residue_config; int mapping_count; - StbvMapping *mapping; + Mapping *mapping; int mode_count; - StbvMode mode_config[64]; // varies + Mode mode_config[64]; // varies - stbv_uint32 total_samples; + uint32 total_samples; // decode buffer float *channel_buffers[STB_VORBIS_MAX_CHANNELS]; @@ -824,44 +855,44 @@ struct stb_vorbis int previous_length; #ifndef STB_VORBIS_NO_DEFER_FLOOR - stbv_int16 *finalY[STB_VORBIS_MAX_CHANNELS]; + int16 *finalY[STB_VORBIS_MAX_CHANNELS]; #else float *floor_buffers[STB_VORBIS_MAX_CHANNELS]; #endif - stbv_uint32 current_loc; // sample location of next frame to decode + uint32 current_loc; // sample location of next frame to decode int current_loc_valid; // per-blocksize precomputed data - + // twiddle factors float *A[2],*B[2],*C[2]; float *window[2]; - stbv_uint16 *stbv_bit_reverse[2]; + uint16 *bit_reverse[2]; // current page/packet/segment streaming info - stbv_uint32 serial; // stream serial number for verification + uint32 serial; // stream serial number for verification int last_page; int segment_count; - stbv_uint8 segments[255]; - stbv_uint8 page_flag; - stbv_uint8 bytes_in_seg; - stbv_uint8 first_decode; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; int next_seg; int last_seg; // flag that we're on the last segment int last_seg_which; // what was the segment number of the last seg? - stbv_uint32 acc; + uint32 acc; int valid_bits; int packet_bytes; int end_seg_with_known_loc; - stbv_uint32 known_loc_for_packet; + uint32 known_loc_for_packet; int discard_samples_deferred; - stbv_uint32 samples_output; + uint32 samples_output; // push mode scanning int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching #ifndef STB_VORBIS_NO_PUSHDATA_API - StbvCRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; #endif // sample-access @@ -870,16 +901,16 @@ struct stb_vorbis }; #if defined(STB_VORBIS_NO_PUSHDATA_API) - #define STBV_IS_PUSH_MODE(f) FALSE + #define IS_PUSH_MODE(f) FALSE #elif defined(STB_VORBIS_NO_PULLDATA_API) - #define STBV_IS_PUSH_MODE(f) TRUE + #define IS_PUSH_MODE(f) TRUE #else - #define STBV_IS_PUSH_MODE(f) ((f)->push_mode) + #define IS_PUSH_MODE(f) ((f)->push_mode) #endif -typedef struct stb_vorbis stbv_vorb; +typedef struct stb_vorbis vorb; -static int stbv_error(stbv_vorb *f, enum STBVorbisError e) +static int error(vorb *f, enum STBVorbisError e) { f->error = e; if (!f->eof && e != VORBIS_need_more_data) { @@ -894,17 +925,17 @@ static int stbv_error(stbv_vorb *f, enum STBVorbisError e) // alloca(); otherwise, provide a temp buffer and it will // allocate out of those. -#define stbv_array_size_required(count,size) (count*(sizeof(void *)+(size))) +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) -#define stbv_temp_alloc(f,size) (f->alloc.alloc_buffer ? stbv_setup_temp_malloc(f,size) : alloca(size)) -#define stbv_temp_free(f,p) 0 -#define stbv_temp_alloc_save(f) ((f)->temp_offset) -#define stbv_temp_alloc_restore(f,p) ((f)->temp_offset = (p)) +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size)) +#define temp_free(f,p) (void)0 +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) -#define stbv_temp_block_array(f,count,size) stbv_make_block_array(stbv_temp_alloc(f,stbv_array_size_required(count,size)), count, size) +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) // given a sufficiently large block of memory, make an array of pointers to subblocks of it -static void *stbv_make_block_array(void *mem, int count, int size) +static void *make_block_array(void *mem, int count, int size) { int i; void ** p = (void **) mem; @@ -916,9 +947,9 @@ static void *stbv_make_block_array(void *mem, int count, int size) return p; } -static void *stbv_setup_malloc(stbv_vorb *f, int sz) +static void *setup_malloc(vorb *f, int sz) { - sz = (sz+3) & ~3; + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. f->setup_memory_required += sz; if (f->alloc.alloc_buffer) { void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; @@ -929,15 +960,15 @@ static void *stbv_setup_malloc(stbv_vorb *f, int sz) return sz ? malloc(sz) : NULL; } -static void stbv_setup_free(stbv_vorb *f, void *p) +static void setup_free(vorb *f, void *p) { if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack free(p); } -static void *stbv_setup_temp_malloc(stbv_vorb *f, int sz) +static void *setup_temp_malloc(vorb *f, int sz) { - sz = (sz+3) & ~3; + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. if (f->alloc.alloc_buffer) { if (f->temp_offset - sz < f->setup_offset) return NULL; f->temp_offset -= sz; @@ -946,37 +977,37 @@ static void *stbv_setup_temp_malloc(stbv_vorb *f, int sz) return malloc(sz); } -static void stbv_setup_temp_free(stbv_vorb *f, void *p, int sz) +static void setup_temp_free(vorb *f, void *p, int sz) { if (f->alloc.alloc_buffer) { - f->temp_offset += (sz+3)&~3; + f->temp_offset += (sz+7)&~7; return; } free(p); } -#define STBV_CRC32_POLY 0x04c11db7 // from spec +#define CRC32_POLY 0x04c11db7 // from spec -static stbv_uint32 stbv_crc_table[256]; -static void stbv_crc32_init(void) +static uint32 crc_table[256]; +static void crc32_init(void) { int i,j; - stbv_uint32 s; + uint32 s; for(i=0; i < 256; i++) { - for (s=(stbv_uint32) i << 24, j=0; j < 8; ++j) - s = (s << 1) ^ (s >= (1U<<31) ? STBV_CRC32_POLY : 0); - stbv_crc_table[i] = s; + for (s=(uint32) i << 24, j=0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0); + crc_table[i] = s; } } -static __forceinline stbv_uint32 stbv_crc32_update(stbv_uint32 crc, stbv_uint8 byte) +static __forceinline uint32 crc32_update(uint32 crc, uint8 byte) { - return (crc << 8) ^ stbv_crc_table[byte ^ (crc >> 24)]; + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; } // used in setup, and for huffman that doesn't go fast path -static unsigned int stbv_bit_reverse(unsigned int n) +static unsigned int bit_reverse(unsigned int n) { n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); @@ -985,7 +1016,7 @@ static unsigned int stbv_bit_reverse(unsigned int n) return (n >> 16) | (n << 16); } -static float stbv_square(float x) +static float square(float x) { return x*x; } @@ -993,7 +1024,7 @@ static float stbv_square(float x) // this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 // as required by the specification. fast(?) implementation from stb.h // @OPTIMIZE: called multiple times per-packet with "constants"; move to setup -static int stbv_ilog(stbv_int32 n) +static int ilog(int32 n) { static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; @@ -1023,14 +1054,14 @@ static int stbv_ilog(stbv_int32 n) // these functions are only called at setup, and only a few times // per file -static float stbv_float32_unpack(stbv_uint32 x) +static float float32_unpack(uint32 x) { // from the specification - stbv_uint32 mantissa = x & 0x1fffff; - stbv_uint32 sign = x & 0x80000000; - stbv_uint32 exp = (x & 0x7fe00000) >> 21; + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; double res = sign ? -(double)mantissa : (double)mantissa; - return (float) ldexp((float)res, exp-788); + return (float) ldexp((float)res, (int)exp-788); } @@ -1041,7 +1072,7 @@ static float stbv_float32_unpack(stbv_uint32 x) // vorbis allows a huffman table with non-sorted lengths. This // requires a more sophisticated construction, since symbols in // order do not map to huffman codes "in order". -static void stbv_add_entry(StbvCodebook *c, stbv_uint32 huff_code, int symbol, int count, int len, stbv_uint32 *values) +static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values) { if (!c->sparse) { c->codewords [symbol] = huff_code; @@ -1052,17 +1083,18 @@ static void stbv_add_entry(StbvCodebook *c, stbv_uint32 huff_code, int symbol, i } } -static int stbv_compute_codewords(StbvCodebook *c, stbv_uint8 *len, int n, stbv_uint32 *values) +static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values) { int i,k,m=0; - stbv_uint32 available[32]; + uint32 available[32]; memset(available, 0, sizeof(available)); // find the first entry for (k=0; k < n; ++k) if (len[k] < NO_CODE) break; if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + assert(len[k] < 32); // no error return required, code reading lens checks this // add to the list - stbv_add_entry(c, 0, k, m++, len[k], values); + add_entry(c, 0, k, m++, len[k], values); // add all available leaves for (i=1; i <= len[k]; ++i) available[i] = 1U << (32-i); @@ -1071,9 +1103,10 @@ static int stbv_compute_codewords(StbvCodebook *c, stbv_uint8 *len, int n, stbv_ // could probably be combined (except the initial code is 0, // and I use 0 in available[] to mean 'empty') for (i=k+1; i < n; ++i) { - stbv_uint32 res; + uint32 res; int z = len[i], y; if (z == NO_CODE) continue; + assert(z < 32); // no error return required, code reading lens checks this // find lowest available leaf (should always be earliest, // which is what the specification calls for) // note that this property, and the fact we can never have @@ -1083,12 +1116,10 @@ static int stbv_compute_codewords(StbvCodebook *c, stbv_uint8 *len, int n, stbv_ while (z > 0 && !available[z]) --z; if (z == 0) { return FALSE; } res = available[z]; - assert(z >= 0 && z < 32); available[z] = 0; - stbv_add_entry(c, stbv_bit_reverse(res), i, m++, len[i], values); - // propogate availability up the tree + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propagate availability up the tree if (z != len[i]) { - assert(len[i] >= 0 && len[i] < 32); for (y=len[i]; y > z; --y) { assert(available[y] == 0); available[y] = res + (1 << (32-y)); @@ -1100,10 +1131,10 @@ static int stbv_compute_codewords(StbvCodebook *c, stbv_uint8 *len, int n, stbv_ // accelerated huffman table allows fast O(1) match of all symbols // of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH -static void stbv_compute_accelerated_huffman(StbvCodebook *c) +static void compute_accelerated_huffman(Codebook *c) { int i, len; - for (i=0; i < STBV_FAST_HUFFMAN_TABLE_SIZE; ++i) + for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) c->fast_huffman[i] = -1; len = c->sparse ? c->sorted_entries : c->entries; @@ -1112,9 +1143,9 @@ static void stbv_compute_accelerated_huffman(StbvCodebook *c) #endif for (i=0; i < len; ++i) { if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { - stbv_uint32 z = c->sparse ? stbv_bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; // set table entries for all bit combinations in the higher bits - while (z < STBV_FAST_HUFFMAN_TABLE_SIZE) { + while (z < FAST_HUFFMAN_TABLE_SIZE) { c->fast_huffman[z] = i; z += 1 << c->codeword_lengths[i]; } @@ -1128,14 +1159,14 @@ static void stbv_compute_accelerated_huffman(StbvCodebook *c) #define STBV_CDECL #endif -static int STBV_CDECL stbv_uint32_compare(const void *p, const void *q) +static int STBV_CDECL uint32_compare(const void *p, const void *q) { - stbv_uint32 x = * (stbv_uint32 *) p; - stbv_uint32 y = * (stbv_uint32 *) q; + uint32 x = * (uint32 *) p; + uint32 y = * (uint32 *) q; return x < y ? -1 : x > y; } -static int stbv_include_in_sort(StbvCodebook *c, stbv_uint8 len) +static int include_in_sort(Codebook *c, uint8 len) { if (c->sparse) { assert(len != NO_CODE); return TRUE; } if (len == NO_CODE) return FALSE; @@ -1145,7 +1176,7 @@ static int stbv_include_in_sort(StbvCodebook *c, stbv_uint8 len) // if the fast table above doesn't work, we want to binary // search them... need to reverse the bits -static void stbv_compute_sorted_huffman(StbvCodebook *c, stbv_uint8 *lengths, stbv_uint32 *values) +static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values) { int i, len; // build a list of all the entries @@ -1155,15 +1186,15 @@ static void stbv_compute_sorted_huffman(StbvCodebook *c, stbv_uint8 *lengths, st if (!c->sparse) { int k = 0; for (i=0; i < c->entries; ++i) - if (stbv_include_in_sort(c, lengths[i])) - c->sorted_codewords[k++] = stbv_bit_reverse(c->codewords[i]); + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); assert(k == c->sorted_entries); } else { for (i=0; i < c->sorted_entries; ++i) - c->sorted_codewords[i] = stbv_bit_reverse(c->codewords[i]); + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); } - qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), stbv_uint32_compare); + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); c->sorted_codewords[c->sorted_entries] = 0xffffffff; len = c->sparse ? c->sorted_entries : c->entries; @@ -1174,8 +1205,8 @@ static void stbv_compute_sorted_huffman(StbvCodebook *c, stbv_uint8 *lengths, st // #1 requires extra storage, #2 is slow, #3 can use binary search! for (i=0; i < len; ++i) { int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; - if (stbv_include_in_sort(c,huff_len)) { - stbv_uint32 code = stbv_bit_reverse(c->codewords[i]); + if (include_in_sort(c,huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); int x=0, n=c->sorted_entries; while (n > 1) { // invariant: sc[x] <= code < sc[x+n] @@ -1199,26 +1230,28 @@ static void stbv_compute_sorted_huffman(StbvCodebook *c, stbv_uint8 *lengths, st } // only run while parsing the header (3 times) -static int stbv_vorbis_validate(stbv_uint8 *data) +static int vorbis_validate(uint8 *data) { - static stbv_uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; return memcmp(data, vorbis, 6) == 0; } // called from setup only, once per code book // (formula implied by specification) -static int stbv_lookup1_values(int entries, int dim) +static int lookup1_values(int entries, int dim) { int r = (int) floor(exp((float) log((float) entries) / dim)); if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning; ++r; // floor() to avoid _ftol() when non-CRT - assert(pow((float) r+1, dim) > entries); - assert((int) floor(pow((float) r, dim)) <= entries); // (int),floor() as above + if (pow((float) r+1, dim) <= entries) + return -1; + if ((int) floor(pow((float) r, dim)) > entries) + return -1; return r; } // called twice per file -static void stbv_compute_twiddle_factors(int n, float *A, float *B, float *C) +static void compute_twiddle_factors(int n, float *A, float *B, float *C) { int n4 = n >> 2, n8 = n >> 3; int k,k2; @@ -1235,39 +1268,39 @@ static void stbv_compute_twiddle_factors(int n, float *A, float *B, float *C) } } -static void stbv_compute_window(int n, float *window) +static void compute_window(int n, float *window) { int n2 = n >> 1, i; for (i=0; i < n2; ++i) - window[i] = (float) sin(0.5 * M_PI * stbv_square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); + window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); } -static void stbv_compute_bitreverse(int n, stbv_uint16 *rev) +static void compute_bitreverse(int n, uint16 *rev) { - int ld = stbv_ilog(n) - 1; // stbv_ilog is off-by-one from normal definitions + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions int i, n8 = n >> 3; for (i=0; i < n8; ++i) - rev[i] = (stbv_bit_reverse(i) >> (32-ld+3)) << 2; + rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2; } -static int stbv_init_blocksize(stbv_vorb *f, int b, int n) +static int init_blocksize(vorb *f, int b, int n) { int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; - f->A[b] = (float *) stbv_setup_malloc(f, sizeof(float) * n2); - f->B[b] = (float *) stbv_setup_malloc(f, sizeof(float) * n2); - f->C[b] = (float *) stbv_setup_malloc(f, sizeof(float) * n4); - if (!f->A[b] || !f->B[b] || !f->C[b]) return stbv_error(f, VORBIS_outofmem); - stbv_compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); - f->window[b] = (float *) stbv_setup_malloc(f, sizeof(float) * n2); - if (!f->window[b]) return stbv_error(f, VORBIS_outofmem); - stbv_compute_window(n, f->window[b]); - f->stbv_bit_reverse[b] = (stbv_uint16 *) stbv_setup_malloc(f, sizeof(stbv_uint16) * n8); - if (!f->stbv_bit_reverse[b]) return stbv_error(f, VORBIS_outofmem); - stbv_compute_bitreverse(n, f->stbv_bit_reverse[b]); + f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); return TRUE; } -static void stbv_neighbors(stbv_uint16 *x, int n, int *plow, int *phigh) +static void neighbors(uint16 *x, int n, int *plow, int *phigh) { int low = -1; int high = 65536; @@ -1281,13 +1314,13 @@ static void stbv_neighbors(stbv_uint16 *x, int n, int *plow, int *phigh) // this has been repurposed so y is now the original index instead of y typedef struct { - stbv_uint16 x,id; -} stbv_floor_ordering; + uint16 x,id; +} stbv__floor_ordering; -static int STBV_CDECL stbv_point_compare(const void *p, const void *q) +static int STBV_CDECL point_compare(const void *p, const void *q) { - stbv_floor_ordering *a = (stbv_floor_ordering *) p; - stbv_floor_ordering *b = (stbv_floor_ordering *) q; + stbv__floor_ordering *a = (stbv__floor_ordering *) p; + stbv__floor_ordering *b = (stbv__floor_ordering *) q; return a->x < b->x ? -1 : a->x > b->x; } @@ -1296,14 +1329,14 @@ static int STBV_CDECL stbv_point_compare(const void *p, const void *q) #if defined(STB_VORBIS_NO_STDIO) - #define STBV_USE_MEMORY(z) TRUE + #define USE_MEMORY(z) TRUE #else - #define STBV_USE_MEMORY(z) ((z)->stream) + #define USE_MEMORY(z) ((z)->stream) #endif -static stbv_uint8 stbv_get8(stbv_vorb *z) +static uint8 get8(vorb *z) { - if (STBV_USE_MEMORY(z)) { + if (USE_MEMORY(z)) { if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } return *z->stream++; } @@ -1317,26 +1350,26 @@ static stbv_uint8 stbv_get8(stbv_vorb *z) #endif } -static stbv_uint32 stbv_get32(stbv_vorb *f) +static uint32 get32(vorb *f) { - stbv_uint32 x; - x = stbv_get8(f); - x += stbv_get8(f) << 8; - x += stbv_get8(f) << 16; - x += (stbv_uint32) stbv_get8(f) << 24; + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32) get8(f) << 24; return x; } -static int stbv_getn(stbv_vorb *z, stbv_uint8 *data, int n) +static int getn(vorb *z, uint8 *data, int n) { - if (STBV_USE_MEMORY(z)) { + if (USE_MEMORY(z)) { if (z->stream+n > z->stream_end) { z->eof = 1; return 0; } memcpy(data, z->stream, n); z->stream += n; return 1; } - #ifndef STB_VORBIS_NO_STDIO + #ifndef STB_VORBIS_NO_STDIO if (fread(data, n, 1, z->f) == 1) return 1; else { @@ -1346,9 +1379,9 @@ static int stbv_getn(stbv_vorb *z, stbv_uint8 *data, int n) #endif } -static void stbv_skip(stbv_vorb *z, int n) +static void skip(vorb *z, int n) { - if (STBV_USE_MEMORY(z)) { + if (USE_MEMORY(z)) { z->stream += n; if (z->stream >= z->stream_end) z->eof = 1; return; @@ -1361,13 +1394,13 @@ static void stbv_skip(stbv_vorb *z, int n) #endif } -static int stbv_set_file_offset(stb_vorbis *f, unsigned int loc) +static int set_file_offset(stb_vorbis *f, unsigned int loc) { #ifndef STB_VORBIS_NO_PUSHDATA_API if (f->push_mode) return 0; #endif f->eof = 0; - if (STBV_USE_MEMORY(f)) { + if (USE_MEMORY(f)) { if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { f->stream = f->stream_end; f->eof = 1; @@ -1393,44 +1426,47 @@ static int stbv_set_file_offset(stb_vorbis *f, unsigned int loc) } -static stbv_uint8 stbv_ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; -static int stbv_capture_pattern(stbv_vorb *f) +static int capture_pattern(vorb *f) { - if (0x4f != stbv_get8(f)) return FALSE; - if (0x67 != stbv_get8(f)) return FALSE; - if (0x67 != stbv_get8(f)) return FALSE; - if (0x53 != stbv_get8(f)) return FALSE; + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; return TRUE; } -#define STBV_PAGEFLAG_continued_packet 1 -#define STBV_PAGEFLAG_first_page 2 -#define STBV_PAGEFLAG_last_page 4 +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 -static int stbv_start_page_no_capturepattern(stbv_vorb *f) +static int start_page_no_capturepattern(vorb *f) { - stbv_uint32 loc0,loc1,n; + uint32 loc0,loc1,n; + if (f->first_decode && !IS_PUSH_MODE(f)) { + f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4; + } // stream structure version - if (0 != stbv_get8(f)) return stbv_error(f, VORBIS_invalid_stream_structure_version); + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); // header flag - f->page_flag = stbv_get8(f); + f->page_flag = get8(f); // absolute granule position - loc0 = stbv_get32(f); - loc1 = stbv_get32(f); + loc0 = get32(f); + loc1 = get32(f); // @TODO: validate loc0,loc1 as valid positions? // stream serial number -- vorbis doesn't interleave, so discard - stbv_get32(f); - //if (f->serial != stbv_get32(f)) return stbv_error(f, VORBIS_incorrect_stream_serial_number); + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); // page sequence number - n = stbv_get32(f); + n = get32(f); f->last_page = n; // CRC32 - stbv_get32(f); + get32(f); // page_segments - f->segment_count = stbv_get8(f); - if (!stbv_getn(f, f->segments, f->segment_count)) - return stbv_error(f, VORBIS_unexpected_eof); + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); // assume we _don't_ know any the sample position of any segments f->end_seg_with_known_loc = -2; if (loc0 != ~0U || loc1 != ~0U) { @@ -1447,32 +1483,29 @@ static int stbv_start_page_no_capturepattern(stbv_vorb *f) } if (f->first_decode) { int i,len; - StbvProbedPage p; len = 0; for (i=0; i < f->segment_count; ++i) len += f->segments[i]; len += 27 + f->segment_count; - p.page_start = f->first_audio_page_offset; - p.page_end = p.page_start + len; - p.last_decoded_sample = loc0; - f->p_first = p; + f->p_first.page_end = f->p_first.page_start + len; + f->p_first.last_decoded_sample = loc0; } f->next_seg = 0; return TRUE; } -static int stbv_start_page(stbv_vorb *f) +static int start_page(vorb *f) { - if (!stbv_capture_pattern(f)) return stbv_error(f, VORBIS_missing_capture_pattern); - return stbv_start_page_no_capturepattern(f); + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); } -static int stbv_start_packet(stbv_vorb *f) +static int start_packet(vorb *f) { while (f->next_seg == -1) { - if (!stbv_start_page(f)) return FALSE; - if (f->page_flag & STBV_PAGEFLAG_continued_packet) - return stbv_error(f, VORBIS_continued_packet_flag_invalid); + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); } f->last_seg = FALSE; f->valid_bits = 0; @@ -1482,35 +1515,35 @@ static int stbv_start_packet(stbv_vorb *f) return TRUE; } -static int stbv_maybe_start_packet(stbv_vorb *f) +static int maybe_start_packet(vorb *f) { if (f->next_seg == -1) { - int x = stbv_get8(f); + int x = get8(f); if (f->eof) return FALSE; // EOF at page boundary is not an error! - if (0x4f != x ) return stbv_error(f, VORBIS_missing_capture_pattern); - if (0x67 != stbv_get8(f)) return stbv_error(f, VORBIS_missing_capture_pattern); - if (0x67 != stbv_get8(f)) return stbv_error(f, VORBIS_missing_capture_pattern); - if (0x53 != stbv_get8(f)) return stbv_error(f, VORBIS_missing_capture_pattern); - if (!stbv_start_page_no_capturepattern(f)) return FALSE; - if (f->page_flag & STBV_PAGEFLAG_continued_packet) { + if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { // set up enough state that we can read this packet if we want, // e.g. during recovery f->last_seg = FALSE; f->bytes_in_seg = 0; - return stbv_error(f, VORBIS_continued_packet_flag_invalid); + return error(f, VORBIS_continued_packet_flag_invalid); } } - return stbv_start_packet(f); + return start_packet(f); } -static int stbv_next_segment(stbv_vorb *f) +static int next_segment(vorb *f) { int len; if (f->last_seg) return 0; if (f->next_seg == -1) { - f->last_seg_which = f->segment_count-1; // in case stbv_start_page fails - if (!stbv_start_page(f)) { f->last_seg = 1; return 0; } - if (!(f->page_flag & STBV_PAGEFLAG_continued_packet)) return stbv_error(f, VORBIS_continued_packet_flag_invalid); + f->last_seg_which = f->segment_count-1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); } len = f->segments[f->next_seg++]; if (len < 255) { @@ -1524,59 +1557,70 @@ static int stbv_next_segment(stbv_vorb *f) return len; } -#define STBV_EOP (-1) -#define STBV_INVALID_BITS (-1) +#define EOP (-1) +#define INVALID_BITS (-1) -static int stbv_get8_packet_raw(stbv_vorb *f) +static int get8_packet_raw(vorb *f) { if (!f->bytes_in_seg) { // CLANG! - if (f->last_seg) return STBV_EOP; - else if (!stbv_next_segment(f)) return STBV_EOP; + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; } assert(f->bytes_in_seg > 0); --f->bytes_in_seg; ++f->packet_bytes; - return stbv_get8(f); + return get8(f); } -static int stbv_get8_packet(stbv_vorb *f) +static int get8_packet(vorb *f) { - int x = stbv_get8_packet_raw(f); + int x = get8_packet_raw(f); f->valid_bits = 0; return x; } -static void stbv_flush_packet(stbv_vorb *f) +static int get32_packet(vorb *f) { - while (stbv_get8_packet_raw(f) != STBV_EOP); + uint32 x; + x = get8_packet(f); + x += get8_packet(f) << 8; + x += get8_packet(f) << 16; + x += (uint32) get8_packet(f) << 24; + return x; +} + +static void flush_packet(vorb *f) +{ + while (get8_packet_raw(f) != EOP); } // @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important // as the huffman decoder? -static stbv_uint32 stbv_get_bits(stbv_vorb *f, int n) +static uint32 get_bits(vorb *f, int n) { - stbv_uint32 z; + uint32 z; if (f->valid_bits < 0) return 0; if (f->valid_bits < n) { if (n > 24) { // the accumulator technique below would not work correctly in this case - z = stbv_get_bits(f, 24); - z += stbv_get_bits(f, n-24) << 24; + z = get_bits(f, 24); + z += get_bits(f, n-24) << 24; return z; } if (f->valid_bits == 0) f->acc = 0; while (f->valid_bits < n) { - int z = stbv_get8_packet_raw(f); - if (z == STBV_EOP) { - f->valid_bits = STBV_INVALID_BITS; + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; return 0; } f->acc += z << f->valid_bits; f->valid_bits += 8; } } - if (f->valid_bits < 0) return 0; + + assert(f->valid_bits >= n); z = f->acc & ((1 << n)-1); f->acc >>= n; f->valid_bits -= n; @@ -1587,15 +1631,15 @@ static stbv_uint32 stbv_get_bits(stbv_vorb *f, int n) // expand the buffer to as many bits as possible without reading off end of packet // it might be nice to allow f->valid_bits and f->acc to be stored in registers, // e.g. cache them locally and decode locally -static __forceinline void stbv_prep_huffman(stbv_vorb *f) +static __forceinline void prep_huffman(vorb *f) { if (f->valid_bits <= 24) { if (f->valid_bits == 0) f->acc = 0; do { int z; if (f->last_seg && !f->bytes_in_seg) return; - z = stbv_get8_packet_raw(f); - if (z == STBV_EOP) return; + z = get8_packet_raw(f); + if (z == EOP) return; f->acc += (unsigned) z << f->valid_bits; f->valid_bits += 8; } while (f->valid_bits <= 24); @@ -1604,15 +1648,15 @@ static __forceinline void stbv_prep_huffman(stbv_vorb *f) enum { - STBV_VORBIS_packet_id = 1, - STBV_VORBIS_packet_comment = 3, - STBV_VORBIS_packet_setup = 5 + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 }; -static int stbv_codebook_decode_scalar_raw(stbv_vorb *f, StbvCodebook *c) +static int codebook_decode_scalar_raw(vorb *f, Codebook *c) { int i; - stbv_prep_huffman(f); + prep_huffman(f); if (c->codewords == NULL && c->sorted_codewords == NULL) return -1; @@ -1621,7 +1665,7 @@ static int stbv_codebook_decode_scalar_raw(stbv_vorb *f, StbvCodebook *c) // sorted_codewords && c->entries > 8 if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { // binary search - stbv_uint32 code = stbv_bit_reverse(f->acc); + uint32 code = bit_reverse(f->acc); int x=0, n=c->sorted_entries, len; while (n > 1) { @@ -1663,17 +1707,17 @@ static int stbv_codebook_decode_scalar_raw(stbv_vorb *f, StbvCodebook *c) } } - stbv_error(f, VORBIS_invalid_stream); + error(f, VORBIS_invalid_stream); f->valid_bits = 0; return -1; } #ifndef STB_VORBIS_NO_INLINE_DECODE -#define STBV_DECODE_RAW(var, f,c) \ +#define DECODE_RAW(var, f,c) \ if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ - stbv_prep_huffman(f); \ - var = f->acc & STBV_FAST_HUFFMAN_TABLE_MASK; \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ var = c->fast_huffman[var]; \ if (var >= 0) { \ int n = c->codeword_lengths[var]; \ @@ -1681,18 +1725,18 @@ static int stbv_codebook_decode_scalar_raw(stbv_vorb *f, StbvCodebook *c) f->valid_bits -= n; \ if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ } else { \ - var = stbv_codebook_decode_scalar_raw(f,c); \ + var = codebook_decode_scalar_raw(f,c); \ } #else -static int stbv_codebook_decode_scalar(stbv_vorb *f, StbvCodebook *c) +static int codebook_decode_scalar(vorb *f, Codebook *c) { int i; if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) - stbv_prep_huffman(f); + prep_huffman(f); // fast huffman table lookup - i = f->acc & STBV_FAST_HUFFMAN_TABLE_MASK; + i = f->acc & FAST_HUFFMAN_TABLE_MASK; i = c->fast_huffman[i]; if (i >= 0) { f->acc >>= c->codeword_lengths[i]; @@ -1700,21 +1744,21 @@ static int stbv_codebook_decode_scalar(stbv_vorb *f, StbvCodebook *c) if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } return i; } - return stbv_codebook_decode_scalar_raw(f,c); + return codebook_decode_scalar_raw(f,c); } -#define STBV_DECODE_RAW(var,f,c) var = stbv_codebook_decode_scalar(f,c); +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); #endif -#define STBV_DECODE(var,f,c) \ - STBV_DECODE_RAW(var,f,c) \ +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ if (c->sparse) var = c->sorted_values[var]; #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK - #define DECODE_VQ(var,f,c) STBV_DECODE_RAW(var,f,c) + #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) #else - #define DECODE_VQ(var,f,c) STBV_DECODE(var,f,c) + #define DECODE_VQ(var,f,c) DECODE(var,f,c) #endif @@ -1722,45 +1766,45 @@ static int stbv_codebook_decode_scalar(stbv_vorb *f, StbvCodebook *c) -// STBV_CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case // where we avoid one addition -#define STBV_CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) -#define STBV_CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) -#define STBV_CODEBOOK_ELEMENT_BASE(c) (0) +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) -static int stbv_codebook_decode_start(stbv_vorb *f, StbvCodebook *c) +static int codebook_decode_start(vorb *f, Codebook *c) { int z = -1; // type 0 is only legal in a scalar context if (c->lookup_type == 0) - stbv_error(f, VORBIS_invalid_stream); + error(f, VORBIS_invalid_stream); else { DECODE_VQ(z,f,c); if (c->sparse) assert(z < c->sorted_entries); - if (z < 0) { // check for STBV_EOP + if (z < 0) { // check for EOP if (!f->bytes_in_seg) if (f->last_seg) return z; - stbv_error(f, VORBIS_invalid_stream); + error(f, VORBIS_invalid_stream); } } return z; } -static int stbv_codebook_decode(stbv_vorb *f, StbvCodebook *c, float *output, int len) +static int codebook_decode(vorb *f, Codebook *c, float *output, int len) { - int i,z = stbv_codebook_decode_start(f,c); + int i,z = codebook_decode_start(f,c); if (z < 0) return FALSE; if (len > c->dimensions) len = c->dimensions; #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK if (c->lookup_type == 1) { - float last = STBV_CODEBOOK_ELEMENT_BASE(c); + float last = CODEBOOK_ELEMENT_BASE(c); int div = 1; for (i=0; i < len; ++i) { int off = (z / div) % c->lookup_values; - float val = STBV_CODEBOOK_ELEMENT_FAST(c,off) + last; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; output[i] += val; if (c->sequence_p) last = val + c->minimum_value; div *= c->lookup_values; @@ -1771,26 +1815,26 @@ static int stbv_codebook_decode(stbv_vorb *f, StbvCodebook *c, float *output, in z *= c->dimensions; if (c->sequence_p) { - float last = STBV_CODEBOOK_ELEMENT_BASE(c); + float last = CODEBOOK_ELEMENT_BASE(c); for (i=0; i < len; ++i) { - float val = STBV_CODEBOOK_ELEMENT_FAST(c,z+i) + last; + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; output[i] += val; last = val + c->minimum_value; } } else { - float last = STBV_CODEBOOK_ELEMENT_BASE(c); + float last = CODEBOOK_ELEMENT_BASE(c); for (i=0; i < len; ++i) { - output[i] += STBV_CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last; } } return TRUE; } -static int stbv_codebook_decode_step(stbv_vorb *f, StbvCodebook *c, float *output, int len, int step) +static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step) { - int i,z = stbv_codebook_decode_start(f,c); - float last = STBV_CODEBOOK_ELEMENT_BASE(c); + int i,z = codebook_decode_start(f,c); + float last = CODEBOOK_ELEMENT_BASE(c); if (z < 0) return FALSE; if (len > c->dimensions) len = c->dimensions; @@ -1799,7 +1843,7 @@ static int stbv_codebook_decode_step(stbv_vorb *f, StbvCodebook *c, float *outpu int div = 1; for (i=0; i < len; ++i) { int off = (z / div) % c->lookup_values; - float val = STBV_CODEBOOK_ELEMENT_FAST(c,off) + last; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; output[i*step] += val; if (c->sequence_p) last = val; div *= c->lookup_values; @@ -1810,7 +1854,7 @@ static int stbv_codebook_decode_step(stbv_vorb *f, StbvCodebook *c, float *outpu z *= c->dimensions; for (i=0; i < len; ++i) { - float val = STBV_CODEBOOK_ELEMENT_FAST(c,z+i) + last; + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; output[i*step] += val; if (c->sequence_p) last = val; } @@ -1818,17 +1862,17 @@ static int stbv_codebook_decode_step(stbv_vorb *f, StbvCodebook *c, float *outpu return TRUE; } -static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) +static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) { int c_inter = *c_inter_p; int p_inter = *p_inter_p; int i,z, effective = c->dimensions; // type 0 is only legal in a scalar context - if (c->lookup_type == 0) return stbv_error(f, VORBIS_invalid_stream); + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); while (total_decode > 0) { - float last = STBV_CODEBOOK_ELEMENT_BASE(c); + float last = CODEBOOK_ELEMENT_BASE(c); DECODE_VQ(z,f,c); #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK assert(!c->sparse || z < c->sorted_entries); @@ -1836,7 +1880,7 @@ static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook * if (z < 0) { if (!f->bytes_in_seg) if (f->last_seg) return FALSE; - return stbv_error(f, VORBIS_invalid_stream); + return error(f, VORBIS_invalid_stream); } // if this will take us off the end of the buffers, stop short! @@ -1852,7 +1896,7 @@ static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook * int div = 1; for (i=0; i < effective; ++i) { int off = (z / div) % c->lookup_values; - float val = STBV_CODEBOOK_ELEMENT_FAST(c,off) + last; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; if (outputs[c_inter]) outputs[c_inter][p_inter] += val; if (++c_inter == ch) { c_inter = 0; ++p_inter; } @@ -1865,7 +1909,7 @@ static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook * z *= c->dimensions; if (c->sequence_p) { for (i=0; i < effective; ++i) { - float val = STBV_CODEBOOK_ELEMENT_FAST(c,z+i) + last; + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; if (outputs[c_inter]) outputs[c_inter][p_inter] += val; if (++c_inter == ch) { c_inter = 0; ++p_inter; } @@ -1873,7 +1917,7 @@ static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook * } } else { for (i=0; i < effective; ++i) { - float val = STBV_CODEBOOK_ELEMENT_FAST(c,z+i) + last; + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; if (outputs[c_inter]) outputs[c_inter][p_inter] += val; if (++c_inter == ch) { c_inter = 0; ++p_inter; } @@ -1888,7 +1932,7 @@ static int stbv_codebook_decode_deinterleave_repeat(stbv_vorb *f, StbvCodebook * return TRUE; } -static int stbv_predict_point(int x, int x0, int x1, int y0, int y1) +static int predict_point(int x, int x0, int x1, int y0, int y1) { int dy = y1 - y0; int adx = x1 - x0; @@ -1899,71 +1943,71 @@ static int stbv_predict_point(int x, int x0, int x1, int y0, int y1) } // the following table is block-copied from the specification -static float stbv_inverse_db_table[256] = +static float inverse_db_table[256] = { - 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, - 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, - 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, - 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, - 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, - 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, - 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, - 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, - 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, - 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, - 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, - 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, - 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, - 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, - 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, - 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, - 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, - 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, - 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, - 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, - 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, - 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, - 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, - 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, - 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, - 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, - 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, - 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, - 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, - 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, - 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, - 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, - 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, - 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, - 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, - 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, - 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, - 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, - 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, - 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, - 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, - 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, - 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, - 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, - 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, - 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, - 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, - 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, - 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, - 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, - 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, - 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, - 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, - 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, - 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, - 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, - 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, - 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, - 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, - 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, - 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, - 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, - 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, 0.82788260f, 0.88168307f, 0.9389798f, 1.0f }; @@ -1976,18 +2020,18 @@ static float stbv_inverse_db_table[256] = // ... also, isn't the whole point of Bresenham's algorithm to NOT // have to divide in the setup? sigh. #ifndef STB_VORBIS_NO_DEFER_FLOOR -#define STBV_LINE_OP(a,b) a *= b +#define LINE_OP(a,b) a *= b #else -#define STBV_LINE_OP(a,b) a = b +#define LINE_OP(a,b) a = b #endif #ifdef STB_VORBIS_DIVIDE_TABLE -#define STBV_DIVTAB_NUMER 32 -#define STBV_DIVTAB_DENOM 64 -stbv_int8 stbv_integer_divide_table[STBV_DIVTAB_NUMER][STBV_DIVTAB_DENOM]; // 2KB +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB #endif -static __forceinline void stbv_draw_line(float *output, int x0, int y0, int x1, int y1, int n) +static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n) { int dy = y1 - y0; int adx = x1 - x0; @@ -1998,12 +2042,12 @@ static __forceinline void stbv_draw_line(float *output, int x0, int y0, int x1, int sy; #ifdef STB_VORBIS_DIVIDE_TABLE - if (adx < STBV_DIVTAB_DENOM && ady < STBV_DIVTAB_NUMER) { + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { if (dy < 0) { - base = -stbv_integer_divide_table[ady][adx]; + base = -integer_divide_table[ady][adx]; sy = base-1; } else { - base = stbv_integer_divide_table[ady][adx]; + base = integer_divide_table[ady][adx]; sy = base+1; } } else { @@ -2023,7 +2067,7 @@ static __forceinline void stbv_draw_line(float *output, int x0, int y0, int x1, ady -= abs(base) * adx; if (x1 > n) x1 = n; if (x < x1) { - STBV_LINE_OP(output[x], stbv_inverse_db_table[y]); + LINE_OP(output[x], inverse_db_table[y&255]); for (++x; x < x1; ++x) { err += ady; if (err >= adx) { @@ -2031,22 +2075,22 @@ static __forceinline void stbv_draw_line(float *output, int x0, int y0, int x1, y += sy; } else y += base; - STBV_LINE_OP(output[x], stbv_inverse_db_table[y]); + LINE_OP(output[x], inverse_db_table[y&255]); } } } -static int stbv_residue_decode(stbv_vorb *f, StbvCodebook *book, float *target, int offset, int n, int rtype) +static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype) { int k; if (rtype == 0) { int step = n / book->dimensions; for (k=0; k < step; ++k) - if (!stbv_codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) + if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) return FALSE; } else { for (k=0; k < n; ) { - if (!stbv_codebook_decode(f, book, target+offset, n-k)) + if (!codebook_decode(f, book, target+offset, n-k)) return FALSE; k += book->dimensions; offset += book->dimensions; @@ -2057,10 +2101,10 @@ static int stbv_residue_decode(stbv_vorb *f, StbvCodebook *book, float *target, // n is 1/2 of the blocksize -- // specification: "Correct per-vector decode length is [n]/2" -static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, int n, int rn, stbv_uint8 *do_not_decode) +static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode) { int i,j,pass; - StbvResidue *r = f->residue_config + rn; + Residue *r = f->residue_config + rn; int rtype = f->residue_types[rn]; int c = r->classbook; int classwords = f->codebooks[c].dimensions; @@ -2069,14 +2113,14 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size); int n_read = limit_r_end - limit_r_begin; int part_read = n_read / r->part_size; - int temp_alloc_point = stbv_temp_alloc_save(f); + int temp_alloc_point = temp_alloc_save(f); #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - stbv_uint8 ***part_classdata = (stbv_uint8 ***) stbv_temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); + uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); #else - int **classifications = (int **) stbv_temp_block_array(f,f->channels, part_read * sizeof(**classifications)); + int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications)); #endif - STBV_CHECK(f); + CHECK(f); for (i=0; i < ch; ++i) if (!do_not_decode[i]) @@ -2096,10 +2140,10 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, int z = r->begin + pcount*r->part_size; int c_inter = (z & 1), p_inter = z>>1; if (pass == 0) { - StbvCodebook *c = f->codebooks+r->classbook; + Codebook *c = f->codebooks+r->classbook; int q; - STBV_DECODE(q,f,c); - if (q == STBV_EOP) goto done; + DECODE(q,f,c); + if (q == EOP) goto done; #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE part_classdata[0][class_set] = r->classdata[q]; #else @@ -2118,13 +2162,13 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, #endif int b = r->residue_books[c][pass]; if (b >= 0) { - StbvCodebook *book = f->codebooks + b; + Codebook *book = f->codebooks + b; #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK - if (!stbv_codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) goto done; #else // saves 1% - if (!stbv_codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) goto done; #endif } else { @@ -2137,55 +2181,15 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, ++class_set; #endif } - } else if (ch == 1) { - while (pcount < part_read) { - int z = r->begin + pcount*r->part_size; - int c_inter = 0, p_inter = z; - if (pass == 0) { - StbvCodebook *c = f->codebooks+r->classbook; - int q; - STBV_DECODE(q,f,c); - if (q == STBV_EOP) goto done; - #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - part_classdata[0][class_set] = r->classdata[q]; - #else - for (i=classwords-1; i >= 0; --i) { - classifications[0][i+pcount] = q % r->classifications; - q /= r->classifications; - } - #endif - } - for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { - int z = r->begin + pcount*r->part_size; - #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - int c = part_classdata[0][class_set][i]; - #else - int c = classifications[0][pcount]; - #endif - int b = r->residue_books[c][pass]; - if (b >= 0) { - StbvCodebook *book = f->codebooks + b; - if (!stbv_codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) - goto done; - } else { - z += r->part_size; - c_inter = 0; - p_inter = z; - } - } - #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - ++class_set; - #endif - } - } else { + } else if (ch > 2) { while (pcount < part_read) { int z = r->begin + pcount*r->part_size; int c_inter = z % ch, p_inter = z/ch; if (pass == 0) { - StbvCodebook *c = f->codebooks+r->classbook; + Codebook *c = f->codebooks+r->classbook; int q; - STBV_DECODE(q,f,c); - if (q == STBV_EOP) goto done; + DECODE(q,f,c); + if (q == EOP) goto done; #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE part_classdata[0][class_set] = r->classdata[q]; #else @@ -2204,8 +2208,8 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, #endif int b = r->residue_books[c][pass]; if (b >= 0) { - StbvCodebook *book = f->codebooks + b; - if (!stbv_codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) goto done; } else { z += r->part_size; @@ -2221,7 +2225,7 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, } goto done; } - STBV_CHECK(f); + CHECK(f); for (pass=0; pass < 8; ++pass) { int pcount = 0, class_set=0; @@ -2229,10 +2233,10 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, if (pass == 0) { for (j=0; j < ch; ++j) { if (!do_not_decode[j]) { - StbvCodebook *c = f->codebooks+r->classbook; + Codebook *c = f->codebooks+r->classbook; int temp; - STBV_DECODE(temp,f,c); - if (temp == STBV_EOP) goto done; + DECODE(temp,f,c); + if (temp == EOP) goto done; #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE part_classdata[j][class_set] = r->classdata[temp]; #else @@ -2257,8 +2261,8 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, float *target = residue_buffers[j]; int offset = r->begin + pcount * r->part_size; int n = r->part_size; - StbvCodebook *book = f->codebooks + b; - if (!stbv_residue_decode(f, book, target, offset, n, rtype)) + Codebook *book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) goto done; } } @@ -2270,13 +2274,13 @@ static void stbv_decode_residue(stbv_vorb *f, float *residue_buffers[], int ch, } } done: - STBV_CHECK(f); + CHECK(f); #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - stbv_temp_free(f,part_classdata); + temp_free(f,part_classdata); #else - stbv_temp_free(f,classifications); + temp_free(f,classifications); #endif - stbv_temp_alloc_restore(f,temp_alloc_point); + temp_alloc_restore(f,temp_alloc_point); } @@ -2305,7 +2309,7 @@ void inverse_mdct_slow(float *buffer, int n) } #elif 0 // same as above, but just barely able to run in real time on modern machines -void inverse_mdct_slow(float *buffer, int n, stbv_vorb *f, int blocktype) +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) { float mcos[16384]; int i,j; @@ -2343,7 +2347,7 @@ void dct_iv_slow(float *buffer, int n) } } -void inverse_mdct_slow(float *buffer, int n, stbv_vorb *f, int blocktype) +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) { int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; float temp[4096]; @@ -2364,11 +2368,11 @@ void inverse_mdct_slow(float *buffer, int n, stbv_vorb *f, int blocktype) #if LIBVORBIS_MDCT // directly call the vorbis MDCT using an interface documented // by Jeff Roberts... useful for performance comparison -typedef struct +typedef struct { int n; int log2n; - + float *trig; int *bitrev; @@ -2381,13 +2385,13 @@ extern void mdct_backward(mdct_lookup *init, float *in, float *out); mdct_lookup M1,M2; -void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) +void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) { mdct_lookup *M; if (M1.n == n) M = &M1; else if (M2.n == n) M = &M2; else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } - else { + else { if (M2.n) __asm int 3; mdct_init(&M2, n); M = &M2; @@ -2401,7 +2405,7 @@ void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) // the following were split out into separate functions while optimizing; // they could be pushed back up but eh. __forceinline showed no change; // they're probably already being inlined. -static void stbv_imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) +static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) { float *ee0 = e + i_off; float *ee2 = ee0 + k_off; @@ -2446,7 +2450,7 @@ static void stbv_imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, f } } -static void stbv_imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) +static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) { int i; float k00_20, k01_21; @@ -2496,7 +2500,7 @@ static void stbv_imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, } } -static void stbv_imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) +static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) { int i; float A0 = A[0]; @@ -2547,7 +2551,7 @@ static void stbv_imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, } } -static __forceinline void stbv_iter_54(float *z) +static __forceinline void iter_54(float *z) { float k00,k11,k22,k33; float y0,y1,y2,y3; @@ -2579,7 +2583,7 @@ static __forceinline void stbv_iter_54(float *z) z[-7] = k11 + k22; // z1 - z5 - z2 + z6 } -static void stbv_imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) +static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) { int a_off = base_n >> 3; float A2 = A[0+a_off]; @@ -2588,48 +2592,47 @@ static void stbv_imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, floa while (z > base) { float k00,k11; + float l00,l11; - k00 = z[-0] - z[-8]; - k11 = z[-1] - z[-9]; - z[-0] = z[-0] + z[-8]; - z[-1] = z[-1] + z[-9]; - z[-8] = k00; - z[-9] = k11 ; + k00 = z[-0] - z[ -8]; + k11 = z[-1] - z[ -9]; + l00 = z[-2] - z[-10]; + l11 = z[-3] - z[-11]; + z[ -0] = z[-0] + z[ -8]; + z[ -1] = z[-1] + z[ -9]; + z[ -2] = z[-2] + z[-10]; + z[ -3] = z[-3] + z[-11]; + z[ -8] = k00; + z[ -9] = k11; + z[-10] = (l00+l11) * A2; + z[-11] = (l11-l00) * A2; - k00 = z[ -2] - z[-10]; - k11 = z[ -3] - z[-11]; - z[ -2] = z[ -2] + z[-10]; - z[ -3] = z[ -3] + z[-11]; - z[-10] = (k00+k11) * A2; - z[-11] = (k11-k00) * A2; - - k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation + k00 = z[ -4] - z[-12]; k11 = z[ -5] - z[-13]; + l00 = z[ -6] - z[-14]; + l11 = z[ -7] - z[-15]; z[ -4] = z[ -4] + z[-12]; z[ -5] = z[ -5] + z[-13]; - z[-12] = k11; - z[-13] = k00; - - k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation - k11 = z[ -7] - z[-15]; z[ -6] = z[ -6] + z[-14]; z[ -7] = z[ -7] + z[-15]; - z[-14] = (k00+k11) * A2; - z[-15] = (k00-k11) * A2; + z[-12] = k11; + z[-13] = -k00; + z[-14] = (l11-l00) * A2; + z[-15] = (l00+l11) * -A2; - stbv_iter_54(z); - stbv_iter_54(z-8); + iter_54(z); + iter_54(z-8); z -= 16; } } -static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) +static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) { int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; int ld; // @OPTIMIZE: reduce register pressure by using fewer variables? - int save_point = stbv_temp_alloc_save(f); - float *buf2 = (float *) stbv_temp_alloc(f, n2 * sizeof(*buf2)); + int save_point = temp_alloc_save(f); + float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); float *u=NULL,*v=NULL; // twiddle factors float *A = f->A[blocktype]; @@ -2650,7 +2653,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) // once I combined the passes. // so there's a missing 'times 2' here (for adding X to itself). - // this propogates through linearly to the end, where the numbers + // this propagates through linearly to the end, where the numbers // are 1/2 too small, and need to be compensated for. { @@ -2724,7 +2727,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) } // step 3 - ld = stbv_ilog(n) - 1; // stbv_ilog is off-by-one from normal definitions + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions // optimized step 3: @@ -2734,14 +2737,14 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) // switch between them halfway. // this is iteration 0 of step 3 - stbv_imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); - stbv_imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); // this is iteration 1 of step 3 - stbv_imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); - stbv_imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); - stbv_imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); - stbv_imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); l=2; for (; l < (ld-3)>>1; ++l) { @@ -2749,7 +2752,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) int lim = 1 << (l+1); int i; for (i=0; i < lim; ++i) - stbv_imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); + imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); } for (; l < ld-6; ++l) { @@ -2760,7 +2763,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) float *A0 = A; i_off = n2-1; for (r=rlim; r > 0; --r) { - stbv_imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); A0 += k1*4; i_off -= 8; } @@ -2771,14 +2774,14 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) // the big win comes from getting rid of needless flops // due to the constants on pass 5 & 4 being all 1 and 0; // combining them to be simultaneous to improve cache made little difference - stbv_imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); // output is u // step 4, 5, and 6 // cannot be in-place because of step 5 { - stbv_uint16 *bitrev = f->stbv_bit_reverse[blocktype]; + uint16 *bitrev = f->bit_reverse[blocktype]; // weirdly, I'd have thought reading sequentially and writing // erratically would have been better than vice-versa, but in // fact that's not what my testing showed. (That is, with @@ -2800,7 +2803,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) d1[0] = u[k4+1]; d0[1] = u[k4+2]; d0[0] = u[k4+3]; - + d0 -= 4; d1 -= 4; bitrev += 2; @@ -2881,7 +2884,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) float p0,p1,p2,p3; p3 = e[6]*B[7] - e[7]*B[6]; - p2 = -e[6]*B[6] - e[7]*B[7]; + p2 = -e[6]*B[6] - e[7]*B[7]; d0[0] = p3; d1[3] = - p3; @@ -2889,7 +2892,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) d3[3] = p2; p1 = e[4]*B[5] - e[5]*B[4]; - p0 = -e[4]*B[4] - e[5]*B[5]; + p0 = -e[4]*B[4] - e[5]*B[5]; d0[1] = p1; d1[2] = - p1; @@ -2897,7 +2900,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) d3[2] = p0; p3 = e[2]*B[3] - e[3]*B[2]; - p2 = -e[2]*B[2] - e[3]*B[3]; + p2 = -e[2]*B[2] - e[3]*B[3]; d0[2] = p3; d1[1] = - p3; @@ -2905,7 +2908,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) d3[1] = p2; p1 = e[0]*B[1] - e[1]*B[0]; - p0 = -e[0]*B[0] - e[1]*B[1]; + p0 = -e[0]*B[0] - e[1]*B[1]; d0[3] = p1; d1[0] = - p1; @@ -2921,8 +2924,8 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype) } } - stbv_temp_free(f,buf2); - stbv_temp_alloc_restore(f,save_point); + temp_free(f,buf2); + temp_alloc_restore(f,save_point); } #if 0 @@ -2973,7 +2976,7 @@ void inverse_mdct_naive(float *buffer, int n) w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4]; } // step 3 - ld = stbv_ilog(n) - 1; // stbv_ilog is off-by-one from normal definitions + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions for (l=0; l < ld-3; ++l) { int k0 = n >> (l+2), k1 = 1 << (l+3); int rlim = n >> (l+4), r4, r; @@ -2996,7 +2999,7 @@ void inverse_mdct_naive(float *buffer, int n) // step 4 for (i=0; i < n8; ++i) { - int j = stbv_bit_reverse(i) >> (32-ld+3); + int j = bit_reverse(i) >> (32-ld+3); assert(j < n8); if (i == j) { // paper bug: original code probably swapped in place; if copying, @@ -3053,34 +3056,34 @@ void inverse_mdct_naive(float *buffer, int n) } #endif -static float *stbv_get_window(stbv_vorb *f, int len) +static float *get_window(vorb *f, int len) { len <<= 1; if (len == f->blocksize_0) return f->window[0]; if (len == f->blocksize_1) return f->window[1]; - assert(0); return NULL; } #ifndef STB_VORBIS_NO_DEFER_FLOOR -typedef stbv_int16 STBV_YTYPE; +typedef int16 YTYPE; #else -typedef int STBV_YTYPE; +typedef int YTYPE; #endif -static int stbv_do_floor(stbv_vorb *f, StbvMapping *map, int i, int n, float *target, STBV_YTYPE *finalY, stbv_uint8 *step2_flag) +static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag) { int n2 = n >> 1; int s = map->chan[i].mux, floor; floor = map->submap_floor[s]; if (f->floor_types[floor] == 0) { - return stbv_error(f, VORBIS_invalid_stream); + return error(f, VORBIS_invalid_stream); } else { - StbvFloor1 *g = &f->floor_config[floor].floor1; + Floor1 *g = &f->floor_config[floor].floor1; int j,q; int lx = 0, ly = finalY[0] * g->floor1_multiplier; for (q=1; q < g->values; ++q) { j = g->sorted_order[q]; #ifndef STB_VORBIS_NO_DEFER_FLOOR + STBV_NOTUSED(step2_flag); if (finalY[j] >= 0) #else if (step2_flag[j]) @@ -3089,16 +3092,16 @@ static int stbv_do_floor(stbv_vorb *f, StbvMapping *map, int i, int n, float *ta int hy = finalY[j] * g->floor1_multiplier; int hx = g->Xlist[j]; if (lx != hx) - stbv_draw_line(target, lx,ly, hx,hy, n2); - STBV_CHECK(f); + draw_line(target, lx,ly, hx,hy, n2); + CHECK(f); lx = hx, ly = hy; } } if (lx < n2) { - // optimization of: stbv_draw_line(target, lx,ly, n,ly, n2); + // optimization of: draw_line(target, lx,ly, n,ly, n2); for (j=lx; j < n2; ++j) - STBV_LINE_OP(target[j], stbv_inverse_db_table[ly]); - STBV_CHECK(f); + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); } } return TRUE; @@ -3118,36 +3121,36 @@ static int stbv_do_floor(stbv_vorb *f, StbvMapping *map, int i, int n, float *ta // has to be the same as frame N+1's left_end-left_start (which they are by // construction) -static int stbv_vorbis_decode_initial(stbv_vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) { - StbvMode *m; + Mode *m; int i, n, prev, next, window_center; f->channel_buffer_start = f->channel_buffer_end = 0; retry: if (f->eof) return FALSE; - if (!stbv_maybe_start_packet(f)) + if (!maybe_start_packet(f)) return FALSE; // check packet type - if (stbv_get_bits(f,1) != 0) { - if (STBV_IS_PUSH_MODE(f)) - return stbv_error(f,VORBIS_bad_packet_type); - while (STBV_EOP != stbv_get8_packet(f)); + if (get_bits(f,1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f,VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); goto retry; } if (f->alloc.alloc_buffer) assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); - i = stbv_get_bits(f, stbv_ilog(f->mode_count-1)); - if (i == STBV_EOP) return FALSE; + i = get_bits(f, ilog(f->mode_count-1)); + if (i == EOP) return FALSE; if (i >= f->mode_count) return FALSE; *mode = i; m = f->mode_config + i; if (m->blockflag) { n = f->blocksize_1; - prev = stbv_get_bits(f,1); - next = stbv_get_bits(f,1); + prev = get_bits(f,1); + next = get_bits(f,1); } else { prev = next = 0; n = f->blocksize_0; @@ -3174,40 +3177,41 @@ static int stbv_vorbis_decode_initial(stbv_vorb *f, int *p_left_start, int *p_le return TRUE; } -static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) +static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) { - StbvMapping *map; + Mapping *map; int i,j,k,n,n2; int zero_channel[256]; int really_zero_channel[256]; // WINDOWING + STBV_NOTUSED(left_end); n = f->blocksize[m->blockflag]; map = &f->mapping[m->mapping]; // FLOORS n2 = n >> 1; - STBV_CHECK(f); + CHECK(f); for (i=0; i < f->channels; ++i) { int s = map->chan[i].mux, floor; zero_channel[i] = FALSE; floor = map->submap_floor[s]; if (f->floor_types[floor] == 0) { - return stbv_error(f, VORBIS_invalid_stream); + return error(f, VORBIS_invalid_stream); } else { - StbvFloor1 *g = &f->floor_config[floor].floor1; - if (stbv_get_bits(f, 1)) { + Floor1 *g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { short *finalY; - stbv_uint8 step2_flag[256]; + uint8 step2_flag[256]; static int range_list[4] = { 256, 128, 86, 64 }; int range = range_list[g->floor1_multiplier-1]; int offset = 2; finalY = f->finalY[i]; - finalY[0] = stbv_get_bits(f, stbv_ilog(range)-1); - finalY[1] = stbv_get_bits(f, stbv_ilog(range)-1); + finalY[0] = get_bits(f, ilog(range)-1); + finalY[1] = get_bits(f, ilog(range)-1); for (j=0; j < g->partitions; ++j) { int pclass = g->partition_class_list[j]; int cdim = g->class_dimensions[pclass]; @@ -3215,29 +3219,29 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i int csub = (1 << cbits)-1; int cval = 0; if (cbits) { - StbvCodebook *c = f->codebooks + g->class_masterbooks[pclass]; - STBV_DECODE(cval,f,c); + Codebook *c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval,f,c); } for (k=0; k < cdim; ++k) { int book = g->subclass_books[pclass][cval & csub]; cval = cval >> cbits; if (book >= 0) { int temp; - StbvCodebook *c = f->codebooks + book; - STBV_DECODE(temp,f,c); + Codebook *c = f->codebooks + book; + DECODE(temp,f,c); finalY[offset++] = temp; } else finalY[offset++] = 0; } } - if (f->valid_bits == STBV_INVALID_BITS) goto error; // behavior according to spec + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec step2_flag[0] = step2_flag[1] = 1; for (j=2; j < g->values; ++j) { int low, high, pred, highroom, lowroom, room, val; - low = g->stbv_neighbors[j][0]; - high = g->stbv_neighbors[j][1]; - //stbv_neighbors(g->Xlist, j, &low, &high); - pred = stbv_predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); val = finalY[j]; highroom = range - pred; lowroom = pred; @@ -3265,7 +3269,7 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i } #ifdef STB_VORBIS_NO_DEFER_FLOOR - stbv_do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); #else // defer final floor computation until _after_ residue for (j=0; j < g->values; ++j) { @@ -3282,7 +3286,7 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i // at this point we've decoded the floor into buffer } } - STBV_CHECK(f); + CHECK(f); // at this point we've decoded all floors if (f->alloc.alloc_buffer) @@ -3295,12 +3299,12 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; } - STBV_CHECK(f); -// RESIDUE STBV_DECODE + CHECK(f); +// RESIDUE DECODE for (i=0; i < map->submaps; ++i) { float *residue_buffers[STB_VORBIS_MAX_CHANNELS]; int r; - stbv_uint8 do_not_decode[256]; + uint8 do_not_decode[256]; int ch = 0; for (j=0; j < f->channels; ++j) { if (map->chan[j].mux == i) { @@ -3315,12 +3319,12 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i } } r = map->submap_residue[i]; - stbv_decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); } if (f->alloc.alloc_buffer) assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); - STBV_CHECK(f); + CHECK(f); // INVERSE COUPLING for (i = map->coupling_steps-1; i >= 0; --i) { @@ -3343,7 +3347,7 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i a[j] = a2; } } - STBV_CHECK(f); + CHECK(f); // finish decoding the floors #ifndef STB_VORBIS_NO_DEFER_FLOOR @@ -3351,7 +3355,7 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i if (really_zero_channel[i]) { memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); } else { - stbv_do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); } } #else @@ -3366,21 +3370,21 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i #endif // INVERSE MDCT - STBV_CHECK(f); + CHECK(f); for (i=0; i < f->channels; ++i) - stbv_inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); - STBV_CHECK(f); + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); // this shouldn't be necessary, unless we exited on an error // and want to flush to get to the next packet - stbv_flush_packet(f); + flush_packet(f); if (f->first_decode) { // assume we start so first non-discarded sample is sample 0 // this isn't to spec, but spec would require us to read ahead // and decode the size of all current frames--could be done, // but presumably it's not a commonly used feature - f->current_loc = -n2; // start of first frame is positioned for discard + f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around) // we might have to discard samples "from" the next frame too, // if we're lapping a large block then a small at the start? f->discard_samples_deferred = n - right_end; @@ -3408,8 +3412,8 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i // check if we have ogg information about the sample # for this packet if (f->last_seg_which == f->end_seg_with_known_loc) { // if we have a valid current loc, and this is final: - if (f->current_loc_valid && (f->page_flag & STBV_PAGEFLAG_last_page)) { - stbv_uint32 current_end = f->known_loc_for_packet; + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet; // then let's infer the size of the (probably) short final frame if (current_end < f->current_loc + (right_end-left_start)) { if (current_end < f->current_loc) { @@ -3437,19 +3441,19 @@ static int stbv_vorbis_decode_packet_rest(stbv_vorb *f, int *len, StbvMode *m, i if (f->alloc.alloc_buffer) assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); *len = right_end; // ignore samples after the window goes to 0 - STBV_CHECK(f); + CHECK(f); return TRUE; } -static int stbv_vorbis_decode_packet(stbv_vorb *f, int *len, int *p_left, int *p_right) +static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right) { int mode, left_end, right_end; - if (!stbv_vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; - return stbv_vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); } -static int stbv_vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) +static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) { int prev,i,j; // we use right&left (the start of the right- and left-window sin()-regions) @@ -3463,7 +3467,8 @@ static int stbv_vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) // mixin from previous window if (f->previous_length) { int i,j, n = f->previous_length; - float *w = stbv_get_window(f, n); + float *w = get_window(f, n); + if (w == NULL) return 0; for (i=0; i < f->channels; ++i) { for (j=0; j < n; ++j) f->channel_buffers[i][left+j] = @@ -3501,28 +3506,28 @@ static int stbv_vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) return right - left; } -static int stbv_vorbis_pump_first_frame(stb_vorbis *f) +static int vorbis_pump_first_frame(stb_vorbis *f) { int len, right, left, res; - res = stbv_vorbis_decode_packet(f, &len, &left, &right); + res = vorbis_decode_packet(f, &len, &left, &right); if (res) - stbv_vorbis_finish_frame(f, len, left, right); + vorbis_finish_frame(f, len, left, right); return res; } #ifndef STB_VORBIS_NO_PUSHDATA_API -static int stbv_is_whole_packet_present(stb_vorbis *f, int end_page) +static int is_whole_packet_present(stb_vorbis *f) { // make sure that we have the packet available before continuing... // this requires a full ogg parse, but we know we can fetch from f->stream // instead of coding this out explicitly, we could save the current read state, - // read the next packet with stbv_get8() until end-of-packet, check f->eof, then + // read the next packet with get8() until end-of-packet, check f->eof, then // reset the state? but that would be slower, esp. since we'd have over 256 bytes // of state to restore (primarily the page segment table) int s = f->next_seg, first = TRUE; - stbv_uint8 *p = f->stream; + uint8 *p = f->stream; if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag for (; s < f->segment_count; ++s) { @@ -3531,112 +3536,166 @@ static int stbv_is_whole_packet_present(stb_vorbis *f, int end_page) break; } // either this continues, or it ends it... - if (end_page) - if (s < f->segment_count-1) return stbv_error(f, VORBIS_invalid_stream); if (s == f->segment_count) s = -1; // set 'crosses page' flag - if (p > f->stream_end) return stbv_error(f, VORBIS_need_more_data); + if (p > f->stream_end) return error(f, VORBIS_need_more_data); first = FALSE; } for (; s == -1;) { - stbv_uint8 *q; + uint8 *q; int n; // check that we have the page header ready - if (p + 26 >= f->stream_end) return stbv_error(f, VORBIS_need_more_data); + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); // validate the page - if (memcmp(p, stbv_ogg_page_header, 4)) return stbv_error(f, VORBIS_invalid_stream); - if (p[4] != 0) return stbv_error(f, VORBIS_invalid_stream); + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); if (first) { // the first segment must NOT have 'continued_packet', later ones MUST if (f->previous_length) - if ((p[5] & STBV_PAGEFLAG_continued_packet)) return stbv_error(f, VORBIS_invalid_stream); + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); // if no previous length, we're resynching, so we can come in on a continued-packet, // which we'll just drop } else { - if (!(p[5] & STBV_PAGEFLAG_continued_packet)) return stbv_error(f, VORBIS_invalid_stream); + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); } n = p[26]; // segment counts q = p+27; // q points to segment table p = q + n; // advance past header // make sure we've read the segment table - if (p > f->stream_end) return stbv_error(f, VORBIS_need_more_data); + if (p > f->stream_end) return error(f, VORBIS_need_more_data); for (s=0; s < n; ++s) { p += q[s]; if (q[s] < 255) break; } - if (end_page) - if (s < n-1) return stbv_error(f, VORBIS_invalid_stream); if (s == n) s = -1; // set 'crosses page' flag - if (p > f->stream_end) return stbv_error(f, VORBIS_need_more_data); + if (p > f->stream_end) return error(f, VORBIS_need_more_data); first = FALSE; } return TRUE; } #endif // !STB_VORBIS_NO_PUSHDATA_API -static int stbv_start_decoder(stbv_vorb *f) +static int start_decoder(vorb *f) { - stbv_uint8 header[6], x,y; + uint8 header[6], x,y; int len,i,j,k, max_submaps = 0; int longest_floorlist=0; // first page, first packet + f->first_decode = TRUE; - if (!stbv_start_page(f)) return FALSE; + if (!start_page(f)) return FALSE; // validate page flag - if (!(f->page_flag & STBV_PAGEFLAG_first_page)) return stbv_error(f, VORBIS_invalid_first_page); - if (f->page_flag & STBV_PAGEFLAG_last_page) return stbv_error(f, VORBIS_invalid_first_page); - if (f->page_flag & STBV_PAGEFLAG_continued_packet) return stbv_error(f, VORBIS_invalid_first_page); + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); // check for expected packet length - if (f->segment_count != 1) return stbv_error(f, VORBIS_invalid_first_page); - if (f->segments[0] != 30) return stbv_error(f, VORBIS_invalid_first_page); + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) { + // check for the Ogg skeleton fishead identifying header to refine our error + if (f->segments[0] == 64 && + getn(f, header, 6) && + header[0] == 'f' && + header[1] == 'i' && + header[2] == 's' && + header[3] == 'h' && + header[4] == 'e' && + header[5] == 'a' && + get8(f) == 'd' && + get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported); + else + return error(f, VORBIS_invalid_first_page); + } + // read packet // check packet header - if (stbv_get8(f) != STBV_VORBIS_packet_id) return stbv_error(f, VORBIS_invalid_first_page); - if (!stbv_getn(f, header, 6)) return stbv_error(f, VORBIS_unexpected_eof); - if (!stbv_vorbis_validate(header)) return stbv_error(f, VORBIS_invalid_first_page); + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); // vorbis_version - if (stbv_get32(f) != 0) return stbv_error(f, VORBIS_invalid_first_page); - f->channels = stbv_get8(f); if (!f->channels) return stbv_error(f, VORBIS_invalid_first_page); - if (f->channels > STB_VORBIS_MAX_CHANNELS) return stbv_error(f, VORBIS_too_many_channels); - f->sample_rate = stbv_get32(f); if (!f->sample_rate) return stbv_error(f, VORBIS_invalid_first_page); - stbv_get32(f); // bitrate_maximum - stbv_get32(f); // bitrate_nominal - stbv_get32(f); // bitrate_minimum - x = stbv_get8(f); + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); { int log0,log1; log0 = x & 15; log1 = x >> 4; f->blocksize_0 = 1 << log0; f->blocksize_1 = 1 << log1; - if (log0 < 6 || log0 > 13) return stbv_error(f, VORBIS_invalid_setup); - if (log1 < 6 || log1 > 13) return stbv_error(f, VORBIS_invalid_setup); - if (log0 > log1) return stbv_error(f, VORBIS_invalid_setup); + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); } // framing_flag - x = stbv_get8(f); - if (!(x & 1)) return stbv_error(f, VORBIS_invalid_first_page); + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); // second packet! - if (!stbv_start_page(f)) return FALSE; + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + + if (!next_segment(f)) return FALSE; + + if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + //file vendor + len = get32_packet(f); + f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->vendor == NULL) return error(f, VORBIS_outofmem); + for(i=0; i < len; ++i) { + f->vendor[i] = get8_packet(f); + } + f->vendor[len] = (char)'\0'; + //user comments + f->comment_list_length = get32_packet(f); + f->comment_list = NULL; + if (f->comment_list_length > 0) + { + f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length)); + if (f->comment_list == NULL) return error(f, VORBIS_outofmem); + } + + for(i=0; i < f->comment_list_length; ++i) { + len = get32_packet(f); + f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem); + + for(j=0; j < len; ++j) { + f->comment_list[i][j] = get8_packet(f); + } + f->comment_list[i][len] = (char)'\0'; + } + + // framing_flag + x = get8_packet(f); + if (!(x & 1)) return error(f, VORBIS_invalid_setup); + + + skip(f, f->bytes_in_seg); + f->bytes_in_seg = 0; - if (!stbv_start_packet(f)) return FALSE; do { - len = stbv_next_segment(f); - stbv_skip(f, len); + len = next_segment(f); + skip(f, len); f->bytes_in_seg = 0; } while (len); // third packet! - if (!stbv_start_packet(f)) return FALSE; + if (!start_packet(f)) return FALSE; #ifndef STB_VORBIS_NO_PUSHDATA_API - if (STBV_IS_PUSH_MODE(f)) { - if (!stbv_is_whole_packet_present(f, TRUE)) { + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f)) { // convert error in ogg header to write type if (f->error == VORBIS_invalid_stream) f->error = VORBIS_invalid_setup; @@ -3645,64 +3704,65 @@ static int stbv_start_decoder(stbv_vorb *f) } #endif - stbv_crc32_init(); // always init it, to avoid multithread race conditions + crc32_init(); // always init it, to avoid multithread race conditions - if (stbv_get8_packet(f) != STBV_VORBIS_packet_setup) return stbv_error(f, VORBIS_invalid_setup); - for (i=0; i < 6; ++i) header[i] = stbv_get8_packet(f); - if (!stbv_vorbis_validate(header)) return stbv_error(f, VORBIS_invalid_setup); + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); // codebooks - f->codebook_count = stbv_get_bits(f,8) + 1; - f->codebooks = (StbvCodebook *) stbv_setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); - if (f->codebooks == NULL) return stbv_error(f, VORBIS_outofmem); + f->codebook_count = get_bits(f,8) + 1; + f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); for (i=0; i < f->codebook_count; ++i) { - stbv_uint32 *values; + uint32 *values; int ordered, sorted_count; int total=0; - stbv_uint8 *lengths; - StbvCodebook *c = f->codebooks+i; - STBV_CHECK(f); - x = stbv_get_bits(f, 8); if (x != 0x42) return stbv_error(f, VORBIS_invalid_setup); - x = stbv_get_bits(f, 8); if (x != 0x43) return stbv_error(f, VORBIS_invalid_setup); - x = stbv_get_bits(f, 8); if (x != 0x56) return stbv_error(f, VORBIS_invalid_setup); - x = stbv_get_bits(f, 8); - c->dimensions = (stbv_get_bits(f, 8)<<8) + x; - x = stbv_get_bits(f, 8); - y = stbv_get_bits(f, 8); - c->entries = (stbv_get_bits(f, 8)<<16) + (y<<8) + x; - ordered = stbv_get_bits(f,1); - c->sparse = ordered ? 0 : stbv_get_bits(f,1); + uint8 *lengths; + Codebook *c = f->codebooks+i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8)<<8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8)<<16) + (y<<8) + x; + ordered = get_bits(f,1); + c->sparse = ordered ? 0 : get_bits(f,1); - if (c->dimensions == 0 && c->entries != 0) return stbv_error(f, VORBIS_invalid_setup); + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); if (c->sparse) - lengths = (stbv_uint8 *) stbv_setup_temp_malloc(f, c->entries); + lengths = (uint8 *) setup_temp_malloc(f, c->entries); else - lengths = c->codeword_lengths = (stbv_uint8 *) stbv_setup_malloc(f, c->entries); + lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); - if (!lengths) return stbv_error(f, VORBIS_outofmem); + if (!lengths) return error(f, VORBIS_outofmem); if (ordered) { int current_entry = 0; - int current_length = stbv_get_bits(f,5) + 1; + int current_length = get_bits(f,5) + 1; while (current_entry < c->entries) { int limit = c->entries - current_entry; - int n = stbv_get_bits(f, stbv_ilog(limit)); - if (current_entry + n > (int) c->entries) { return stbv_error(f, VORBIS_invalid_setup); } + int n = get_bits(f, ilog(limit)); + if (current_length >= 32) return error(f, VORBIS_invalid_setup); + if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); } memset(lengths + current_entry, current_length, n); current_entry += n; ++current_length; } } else { for (j=0; j < c->entries; ++j) { - int present = c->sparse ? stbv_get_bits(f,1) : 1; + int present = c->sparse ? get_bits(f,1) : 1; if (present) { - lengths[j] = stbv_get_bits(f, 5) + 1; + lengths[j] = get_bits(f, 5) + 1; ++total; if (lengths[j] == 32) - return stbv_error(f, VORBIS_invalid_setup); + return error(f, VORBIS_invalid_setup); } else { lengths[j] = NO_CODE; } @@ -3714,10 +3774,10 @@ static int stbv_start_decoder(stbv_vorb *f) if (c->entries > (int) f->setup_temp_memory_required) f->setup_temp_memory_required = c->entries; - c->codeword_lengths = (stbv_uint8 *) stbv_setup_malloc(f, c->entries); - if (c->codeword_lengths == NULL) return stbv_error(f, VORBIS_outofmem); + c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); memcpy(c->codeword_lengths, lengths, c->entries); - stbv_setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! lengths = c->codeword_lengths; c->sparse = 0; } @@ -3737,72 +3797,74 @@ static int stbv_start_decoder(stbv_vorb *f) c->sorted_entries = sorted_count; values = NULL; - STBV_CHECK(f); + CHECK(f); if (!c->sparse) { - c->codewords = (stbv_uint32 *) stbv_setup_malloc(f, sizeof(c->codewords[0]) * c->entries); - if (!c->codewords) return stbv_error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); } else { unsigned int size; if (c->sorted_entries) { - c->codeword_lengths = (stbv_uint8 *) stbv_setup_malloc(f, c->sorted_entries); - if (!c->codeword_lengths) return stbv_error(f, VORBIS_outofmem); - c->codewords = (stbv_uint32 *) stbv_setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); - if (!c->codewords) return stbv_error(f, VORBIS_outofmem); - values = (stbv_uint32 *) stbv_setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); - if (!values) return stbv_error(f, VORBIS_outofmem); + c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + if (!values) return error(f, VORBIS_outofmem); } size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; if (size > f->setup_temp_memory_required) f->setup_temp_memory_required = size; } - if (!stbv_compute_codewords(c, lengths, c->entries, values)) { - if (c->sparse) stbv_setup_temp_free(f, values, 0); - return stbv_error(f, VORBIS_invalid_setup); + if (!compute_codewords(c, lengths, c->entries, values)) { + if (c->sparse) setup_temp_free(f, values, 0); + return error(f, VORBIS_invalid_setup); } if (c->sorted_entries) { // allocate an extra slot for sentinels - c->sorted_codewords = (stbv_uint32 *) stbv_setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); - if (c->sorted_codewords == NULL) return stbv_error(f, VORBIS_outofmem); + c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); // allocate an extra slot at the front so that c->sorted_values[-1] is defined // so that we can catch that case without an extra if - c->sorted_values = ( int *) stbv_setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); - if (c->sorted_values == NULL) return stbv_error(f, VORBIS_outofmem); + c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); ++c->sorted_values; c->sorted_values[-1] = -1; - stbv_compute_sorted_huffman(c, lengths, values); + compute_sorted_huffman(c, lengths, values); } if (c->sparse) { - stbv_setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); - stbv_setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); - stbv_setup_temp_free(f, lengths, c->entries); + setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); + setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); + setup_temp_free(f, lengths, c->entries); c->codewords = NULL; } - stbv_compute_accelerated_huffman(c); + compute_accelerated_huffman(c); - STBV_CHECK(f); - c->lookup_type = stbv_get_bits(f, 4); - if (c->lookup_type > 2) return stbv_error(f, VORBIS_invalid_setup); + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); if (c->lookup_type > 0) { - stbv_uint16 *mults; - c->minimum_value = stbv_float32_unpack(stbv_get_bits(f, 32)); - c->delta_value = stbv_float32_unpack(stbv_get_bits(f, 32)); - c->value_bits = stbv_get_bits(f, 4)+1; - c->sequence_p = stbv_get_bits(f,1); + uint16 *mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4)+1; + c->sequence_p = get_bits(f,1); if (c->lookup_type == 1) { - c->lookup_values = stbv_lookup1_values(c->entries, c->dimensions); + int values = lookup1_values(c->entries, c->dimensions); + if (values < 0) return error(f, VORBIS_invalid_setup); + c->lookup_values = (uint32) values; } else { c->lookup_values = c->entries * c->dimensions; } - if (c->lookup_values == 0) return stbv_error(f, VORBIS_invalid_setup); - mults = (stbv_uint16 *) stbv_setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); - if (mults == NULL) return stbv_error(f, VORBIS_outofmem); + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + if (mults == NULL) return error(f, VORBIS_outofmem); for (j=0; j < (int) c->lookup_values; ++j) { - int q = stbv_get_bits(f, c->value_bits); - if (q == STBV_EOP) { stbv_setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return stbv_error(f, VORBIS_invalid_setup); } + int q = get_bits(f, c->value_bits); + if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); } mults[j] = q; } @@ -3812,26 +3874,25 @@ static int stbv_start_decoder(stbv_vorb *f) float last=0; // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop if (sparse) { - if (c->sorted_entries == 0) goto stbv_skip; - c->multiplicands = (stbv_codetype *) stbv_setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); } else - c->multiplicands = (stbv_codetype *) stbv_setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); - if (c->multiplicands == NULL) { stbv_setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return stbv_error(f, VORBIS_outofmem); } + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } len = sparse ? c->sorted_entries : c->entries; for (j=0; j < len; ++j) { unsigned int z = sparse ? c->sorted_values[j] : j; unsigned int div=1; for (k=0; k < c->dimensions; ++k) { int off = (z / div) % c->lookup_values; - float val = mults[off]; - val = mults[off]*c->delta_value + c->minimum_value + last; + float val = mults[off]*c->delta_value + c->minimum_value + last; c->multiplicands[j*c->dimensions + k] = val; if (c->sequence_p) last = val; if (k+1 < c->dimensions) { if (div > UINT_MAX / (unsigned int) c->lookup_values) { - stbv_setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); - return stbv_error(f, VORBIS_invalid_setup); + setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); + return error(f, VORBIS_invalid_setup); } div *= c->lookup_values; } @@ -3843,9 +3904,9 @@ static int stbv_start_decoder(stbv_vorb *f) #endif { float last=0; - STBV_CHECK(f); - c->multiplicands = (stbv_codetype *) stbv_setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); - if (c->multiplicands == NULL) { stbv_setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return stbv_error(f, VORBIS_outofmem); } + CHECK(f); + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } for (j=0; j < (int) c->lookup_values; ++j) { float val = mults[j] * c->delta_value + c->minimum_value + last; c->multiplicands[j] = val; @@ -3854,72 +3915,72 @@ static int stbv_start_decoder(stbv_vorb *f) } } #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK - stbv_skip:; + skip:; #endif - stbv_setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); + setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); - STBV_CHECK(f); + CHECK(f); } - STBV_CHECK(f); + CHECK(f); } // time domain transfers (notused) - x = stbv_get_bits(f, 6) + 1; + x = get_bits(f, 6) + 1; for (i=0; i < x; ++i) { - stbv_uint32 z = stbv_get_bits(f, 16); - if (z != 0) return stbv_error(f, VORBIS_invalid_setup); + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); } // Floors - f->floor_count = stbv_get_bits(f, 6)+1; - f->floor_config = (StbvFloor *) stbv_setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); - if (f->floor_config == NULL) return stbv_error(f, VORBIS_outofmem); + f->floor_count = get_bits(f, 6)+1; + f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); for (i=0; i < f->floor_count; ++i) { - f->floor_types[i] = stbv_get_bits(f, 16); - if (f->floor_types[i] > 1) return stbv_error(f, VORBIS_invalid_setup); + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); if (f->floor_types[i] == 0) { - StbvFloor0 *g = &f->floor_config[i].floor0; - g->order = stbv_get_bits(f,8); - g->rate = stbv_get_bits(f,16); - g->bark_map_size = stbv_get_bits(f,16); - g->amplitude_bits = stbv_get_bits(f,6); - g->amplitude_offset = stbv_get_bits(f,8); - g->number_of_books = stbv_get_bits(f,4) + 1; + Floor0 *g = &f->floor_config[i].floor0; + g->order = get_bits(f,8); + g->rate = get_bits(f,16); + g->bark_map_size = get_bits(f,16); + g->amplitude_bits = get_bits(f,6); + g->amplitude_offset = get_bits(f,8); + g->number_of_books = get_bits(f,4) + 1; for (j=0; j < g->number_of_books; ++j) - g->book_list[j] = stbv_get_bits(f,8); - return stbv_error(f, VORBIS_feature_not_supported); + g->book_list[j] = get_bits(f,8); + return error(f, VORBIS_feature_not_supported); } else { - stbv_floor_ordering p[31*8+2]; - StbvFloor1 *g = &f->floor_config[i].floor1; - int max_class = -1; - g->partitions = stbv_get_bits(f, 5); + stbv__floor_ordering p[31*8+2]; + Floor1 *g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); for (j=0; j < g->partitions; ++j) { - g->partition_class_list[j] = stbv_get_bits(f, 4); + g->partition_class_list[j] = get_bits(f, 4); if (g->partition_class_list[j] > max_class) max_class = g->partition_class_list[j]; } for (j=0; j <= max_class; ++j) { - g->class_dimensions[j] = stbv_get_bits(f, 3)+1; - g->class_subclasses[j] = stbv_get_bits(f, 2); + g->class_dimensions[j] = get_bits(f, 3)+1; + g->class_subclasses[j] = get_bits(f, 2); if (g->class_subclasses[j]) { - g->class_masterbooks[j] = stbv_get_bits(f, 8); - if (g->class_masterbooks[j] >= f->codebook_count) return stbv_error(f, VORBIS_invalid_setup); + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); } for (k=0; k < 1 << g->class_subclasses[j]; ++k) { - g->subclass_books[j][k] = stbv_get_bits(f,8)-1; - if (g->subclass_books[j][k] >= f->codebook_count) return stbv_error(f, VORBIS_invalid_setup); + g->subclass_books[j][k] = (int16)get_bits(f,8)-1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); } } - g->floor1_multiplier = stbv_get_bits(f,2)+1; - g->rangebits = stbv_get_bits(f,4); + g->floor1_multiplier = get_bits(f,2)+1; + g->rangebits = get_bits(f,4); g->Xlist[0] = 0; g->Xlist[1] = 1 << g->rangebits; g->values = 2; for (j=0; j < g->partitions; ++j) { int c = g->partition_class_list[j]; for (k=0; k < g->class_dimensions[c]; ++k) { - g->Xlist[g->values] = stbv_get_bits(f, g->rangebits); + g->Xlist[g->values] = get_bits(f, g->rangebits); ++g->values; } } @@ -3928,15 +3989,18 @@ static int stbv_start_decoder(stbv_vorb *f) p[j].x = g->Xlist[j]; p[j].id = j; } - qsort(p, g->values, sizeof(p[0]), stbv_point_compare); + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j=0; j < g->values-1; ++j) + if (p[j].x == p[j+1].x) + return error(f, VORBIS_invalid_setup); for (j=0; j < g->values; ++j) - g->sorted_order[j] = (stbv_uint8) p[j].id; - // precompute the stbv_neighbors + g->sorted_order[j] = (uint8) p[j].id; + // precompute the neighbors for (j=2; j < g->values; ++j) { - int low,hi; - stbv_neighbors(g->Xlist, j, &low,&hi); - g->stbv_neighbors[j][0] = low; - g->stbv_neighbors[j][1] = hi; + int low = 0,hi = 0; + neighbors(g->Xlist, j, &low,&hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; } if (g->values > longest_floorlist) @@ -3944,37 +4008,37 @@ static int stbv_start_decoder(stbv_vorb *f) } } - // StbvResidue - f->residue_count = stbv_get_bits(f, 6)+1; - f->residue_config = (StbvResidue *) stbv_setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); - if (f->residue_config == NULL) return stbv_error(f, VORBIS_outofmem); + // Residue + f->residue_count = get_bits(f, 6)+1; + f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); for (i=0; i < f->residue_count; ++i) { - stbv_uint8 residue_cascade[64]; - StbvResidue *r = f->residue_config+i; - f->residue_types[i] = stbv_get_bits(f, 16); - if (f->residue_types[i] > 2) return stbv_error(f, VORBIS_invalid_setup); - r->begin = stbv_get_bits(f, 24); - r->end = stbv_get_bits(f, 24); - if (r->end < r->begin) return stbv_error(f, VORBIS_invalid_setup); - r->part_size = stbv_get_bits(f,24)+1; - r->classifications = stbv_get_bits(f,6)+1; - r->classbook = stbv_get_bits(f,8); - if (r->classbook >= f->codebook_count) return stbv_error(f, VORBIS_invalid_setup); + uint8 residue_cascade[64]; + Residue *r = f->residue_config+i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f,24)+1; + r->classifications = get_bits(f,6)+1; + r->classbook = get_bits(f,8); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); for (j=0; j < r->classifications; ++j) { - stbv_uint8 high_bits=0; - stbv_uint8 low_bits=stbv_get_bits(f,3); - if (stbv_get_bits(f,1)) - high_bits = stbv_get_bits(f,5); + uint8 high_bits=0; + uint8 low_bits=get_bits(f,3); + if (get_bits(f,1)) + high_bits = get_bits(f,5); residue_cascade[j] = high_bits*8 + low_bits; } - r->residue_books = (short (*)[8]) stbv_setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); - if (r->residue_books == NULL) return stbv_error(f, VORBIS_outofmem); + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); for (j=0; j < r->classifications; ++j) { for (k=0; k < 8; ++k) { if (residue_cascade[j] & (1 << k)) { - r->residue_books[j][k] = stbv_get_bits(f, 8); - if (r->residue_books[j][k] >= f->codebook_count) return stbv_error(f, VORBIS_invalid_setup); + r->residue_books[j][k] = get_bits(f, 8); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); } else { r->residue_books[j][k] = -1; } @@ -3982,14 +4046,14 @@ static int stbv_start_decoder(stbv_vorb *f) } // precompute the classifications[] array to avoid inner-loop mod/divide // call it 'classdata' since we already have r->classifications - r->classdata = (stbv_uint8 **) stbv_setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); - if (!r->classdata) return stbv_error(f, VORBIS_outofmem); + r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); for (j=0; j < f->codebooks[r->classbook].entries; ++j) { int classwords = f->codebooks[r->classbook].dimensions; int temp = j; - r->classdata[j] = (stbv_uint8 *) stbv_setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); - if (r->classdata[j] == NULL) return stbv_error(f, VORBIS_outofmem); + r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); for (k=classwords-1; k >= 0; --k) { r->classdata[j][k] = temp % r->classifications; temp /= r->classifications; @@ -3997,40 +4061,41 @@ static int stbv_start_decoder(stbv_vorb *f) } } - f->mapping_count = stbv_get_bits(f,6)+1; - f->mapping = (StbvMapping *) stbv_setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); - if (f->mapping == NULL) return stbv_error(f, VORBIS_outofmem); + f->mapping_count = get_bits(f,6)+1; + f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); for (i=0; i < f->mapping_count; ++i) { - StbvMapping *m = f->mapping + i; - int mapping_type = stbv_get_bits(f,16); - if (mapping_type != 0) return stbv_error(f, VORBIS_invalid_setup); - m->chan = (StbvMappingChannel *) stbv_setup_malloc(f, f->channels * sizeof(*m->chan)); - if (m->chan == NULL) return stbv_error(f, VORBIS_outofmem); - if (stbv_get_bits(f,1)) - m->submaps = stbv_get_bits(f,4)+1; + Mapping *m = f->mapping + i; + int mapping_type = get_bits(f,16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == NULL) return error(f, VORBIS_outofmem); + if (get_bits(f,1)) + m->submaps = get_bits(f,4)+1; else m->submaps = 1; if (m->submaps > max_submaps) max_submaps = m->submaps; - if (stbv_get_bits(f,1)) { - m->coupling_steps = stbv_get_bits(f,8)+1; + if (get_bits(f,1)) { + m->coupling_steps = get_bits(f,8)+1; + if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup); for (k=0; k < m->coupling_steps; ++k) { - m->chan[k].magnitude = stbv_get_bits(f, stbv_ilog(f->channels-1)); - m->chan[k].angle = stbv_get_bits(f, stbv_ilog(f->channels-1)); - if (m->chan[k].magnitude >= f->channels) return stbv_error(f, VORBIS_invalid_setup); - if (m->chan[k].angle >= f->channels) return stbv_error(f, VORBIS_invalid_setup); - if (m->chan[k].magnitude == m->chan[k].angle) return stbv_error(f, VORBIS_invalid_setup); + m->chan[k].magnitude = get_bits(f, ilog(f->channels-1)); + m->chan[k].angle = get_bits(f, ilog(f->channels-1)); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); } } else m->coupling_steps = 0; // reserved field - if (stbv_get_bits(f,2)) return stbv_error(f, VORBIS_invalid_setup); + if (get_bits(f,2)) return error(f, VORBIS_invalid_setup); if (m->submaps > 1) { for (j=0; j < f->channels; ++j) { - m->chan[j].mux = stbv_get_bits(f, 4); - if (m->chan[j].mux >= m->submaps) return stbv_error(f, VORBIS_invalid_setup); + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); } } else // @SPECIFICATION: this case is missing from the spec @@ -4038,64 +4103,64 @@ static int stbv_start_decoder(stbv_vorb *f) m->chan[j].mux = 0; for (j=0; j < m->submaps; ++j) { - stbv_get_bits(f,8); // discard - m->submap_floor[j] = stbv_get_bits(f,8); - m->submap_residue[j] = stbv_get_bits(f,8); - if (m->submap_floor[j] >= f->floor_count) return stbv_error(f, VORBIS_invalid_setup); - if (m->submap_residue[j] >= f->residue_count) return stbv_error(f, VORBIS_invalid_setup); + get_bits(f,8); // discard + m->submap_floor[j] = get_bits(f,8); + m->submap_residue[j] = get_bits(f,8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); } } // Modes - f->mode_count = stbv_get_bits(f, 6)+1; + f->mode_count = get_bits(f, 6)+1; for (i=0; i < f->mode_count; ++i) { - StbvMode *m = f->mode_config+i; - m->blockflag = stbv_get_bits(f,1); - m->windowtype = stbv_get_bits(f,16); - m->transformtype = stbv_get_bits(f,16); - m->mapping = stbv_get_bits(f,8); - if (m->windowtype != 0) return stbv_error(f, VORBIS_invalid_setup); - if (m->transformtype != 0) return stbv_error(f, VORBIS_invalid_setup); - if (m->mapping >= f->mapping_count) return stbv_error(f, VORBIS_invalid_setup); + Mode *m = f->mode_config+i; + m->blockflag = get_bits(f,1); + m->windowtype = get_bits(f,16); + m->transformtype = get_bits(f,16); + m->mapping = get_bits(f,8); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); } - stbv_flush_packet(f); + flush_packet(f); f->previous_length = 0; for (i=0; i < f->channels; ++i) { - f->channel_buffers[i] = (float *) stbv_setup_malloc(f, sizeof(float) * f->blocksize_1); - f->previous_window[i] = (float *) stbv_setup_malloc(f, sizeof(float) * f->blocksize_1/2); - f->finalY[i] = (stbv_int16 *) stbv_setup_malloc(f, sizeof(stbv_int16) * longest_floorlist); - if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return stbv_error(f, VORBIS_outofmem); + f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); #ifdef STB_VORBIS_NO_DEFER_FLOOR - f->floor_buffers[i] = (float *) stbv_setup_malloc(f, sizeof(float) * f->blocksize_1/2); - if (f->floor_buffers[i] == NULL) return stbv_error(f, VORBIS_outofmem); + f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); #endif } - if (!stbv_init_blocksize(f, 0, f->blocksize_0)) return FALSE; - if (!stbv_init_blocksize(f, 1, f->blocksize_1)) return FALSE; + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; f->blocksize[0] = f->blocksize_0; f->blocksize[1] = f->blocksize_1; #ifdef STB_VORBIS_DIVIDE_TABLE - if (stbv_integer_divide_table[1][1]==0) - for (i=0; i < STBV_DIVTAB_NUMER; ++i) - for (j=1; j < STBV_DIVTAB_DENOM; ++j) - stbv_integer_divide_table[i][j] = i / j; + if (integer_divide_table[1][1]==0) + for (i=0; i < DIVTAB_NUMER; ++i) + for (j=1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; #endif // compute how much temporary memory is needed // 1. { - stbv_uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); - stbv_uint32 classify_mem; + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; int i,max_part_read=0; for (i=0; i < f->residue_count; ++i) { - StbvResidue *r = f->residue_config + i; + Residue *r = f->residue_config + i; unsigned int actual_size = f->blocksize_1 / 2; unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size; unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size; @@ -4105,7 +4170,7 @@ static int stbv_start_decoder(stbv_vorb *f) max_part_read = part_read; } #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE - classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(stbv_uint8 *)); + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *)); #else classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *)); #endif @@ -4117,89 +4182,105 @@ static int stbv_start_decoder(stbv_vorb *f) f->temp_memory_required = imdct_mem; } - f->first_decode = TRUE; if (f->alloc.alloc_buffer) { assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); // check if there's enough temp memory so we don't error later if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset) - return stbv_error(f, VORBIS_outofmem); + return error(f, VORBIS_outofmem); } - f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page + // without PAGEFLAG_continued_packet, so this either points to the first page, or + // the page after the end of the headers. It might be cleaner to point to a page + // in the middle of the headers, when that's the page where the first audio packet + // starts, but we'd have to also correctly skip the end of any continued packet in + // stb_vorbis_seek_start. + if (f->next_seg == -1) { + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + } else { + f->first_audio_page_offset = 0; + } return TRUE; } -static void stbv_vorbis_deinit(stb_vorbis *p) +static void vorbis_deinit(stb_vorbis *p) { int i,j; + + setup_free(p, p->vendor); + for (i=0; i < p->comment_list_length; ++i) { + setup_free(p, p->comment_list[i]); + } + setup_free(p, p->comment_list); + if (p->residue_config) { for (i=0; i < p->residue_count; ++i) { - StbvResidue *r = p->residue_config+i; + Residue *r = p->residue_config+i; if (r->classdata) { for (j=0; j < p->codebooks[r->classbook].entries; ++j) - stbv_setup_free(p, r->classdata[j]); - stbv_setup_free(p, r->classdata); + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); } - stbv_setup_free(p, r->residue_books); + setup_free(p, r->residue_books); } } if (p->codebooks) { - STBV_CHECK(p); + CHECK(p); for (i=0; i < p->codebook_count; ++i) { - StbvCodebook *c = p->codebooks + i; - stbv_setup_free(p, c->codeword_lengths); - stbv_setup_free(p, c->multiplicands); - stbv_setup_free(p, c->codewords); - stbv_setup_free(p, c->sorted_codewords); + Codebook *c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); // c->sorted_values[-1] is the first entry in the array - stbv_setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); } - stbv_setup_free(p, p->codebooks); + setup_free(p, p->codebooks); } - stbv_setup_free(p, p->floor_config); - stbv_setup_free(p, p->residue_config); + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); if (p->mapping) { for (i=0; i < p->mapping_count; ++i) - stbv_setup_free(p, p->mapping[i].chan); - stbv_setup_free(p, p->mapping); + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); } - STBV_CHECK(p); + CHECK(p); for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { - stbv_setup_free(p, p->channel_buffers[i]); - stbv_setup_free(p, p->previous_window[i]); + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); #ifdef STB_VORBIS_NO_DEFER_FLOOR - stbv_setup_free(p, p->floor_buffers[i]); + setup_free(p, p->floor_buffers[i]); #endif - stbv_setup_free(p, p->finalY[i]); + setup_free(p, p->finalY[i]); } for (i=0; i < 2; ++i) { - stbv_setup_free(p, p->A[i]); - stbv_setup_free(p, p->B[i]); - stbv_setup_free(p, p->C[i]); - stbv_setup_free(p, p->window[i]); - stbv_setup_free(p, p->stbv_bit_reverse[i]); + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); } #ifndef STB_VORBIS_NO_STDIO if (p->close_on_free) fclose(p->f); #endif } -STBVDEF void stb_vorbis_close(stb_vorbis *p) +void stb_vorbis_close(stb_vorbis *p) { if (p == NULL) return; - stbv_vorbis_deinit(p); - stbv_setup_free(p,p); + vorbis_deinit(p); + setup_free(p,p); } -static void stbv_vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) +static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) { memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start if (z) { p->alloc = *z; - p->alloc.alloc_buffer_length_in_bytes = (p->alloc.alloc_buffer_length_in_bytes+3) & ~3; + p->alloc.alloc_buffer_length_in_bytes &= ~7; p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; } p->eof = 0; @@ -4213,7 +4294,7 @@ static void stbv_vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) #endif } -STBVDEF int stb_vorbis_get_sample_offset(stb_vorbis *f) +int stb_vorbis_get_sample_offset(stb_vorbis *f) { if (f->current_loc_valid) return f->current_loc; @@ -4221,7 +4302,7 @@ STBVDEF int stb_vorbis_get_sample_offset(stb_vorbis *f) return -1; } -STBVDEF stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) +stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) { stb_vorbis_info d; d.channels = f->channels; @@ -4233,22 +4314,31 @@ STBVDEF stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) return d; } -STBVDEF int stb_vorbis_get_error(stb_vorbis *f) +stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f) +{ + stb_vorbis_comment d; + d.vendor = f->vendor; + d.comment_list_length = f->comment_list_length; + d.comment_list = f->comment_list; + return d; +} + +int stb_vorbis_get_error(stb_vorbis *f) { int e = f->error; f->error = VORBIS__no_error; return e; } -static stb_vorbis * stbv_vorbis_alloc(stb_vorbis *f) +static stb_vorbis * vorbis_alloc(stb_vorbis *f) { - stb_vorbis *p = (stb_vorbis *) stbv_setup_malloc(f, sizeof(*p)); + stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p)); return p; } #ifndef STB_VORBIS_NO_PUSHDATA_API -STBVDEF void stb_vorbis_flush_pushdata(stb_vorbis *f) +void stb_vorbis_flush_pushdata(stb_vorbis *f) { f->previous_length = 0; f->page_crc_tests = 0; @@ -4260,7 +4350,7 @@ STBVDEF void stb_vorbis_flush_pushdata(stb_vorbis *f) f->channel_buffer_end = 0; } -static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, int data_len) +static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len) { int i,n; for (i=0; i < f->page_crc_tests; ++i) @@ -4274,9 +4364,9 @@ static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, // one that straddles a boundary for (i=0; i < data_len; ++i) { if (data[i] == 0x4f) { - if (0==memcmp(data+i, stbv_ogg_page_header, 4)) { + if (0==memcmp(data+i, ogg_page_header, 4)) { int j,len; - stbv_uint32 crc; + uint32 crc; // make sure we have the whole page header if (i+26 >= data_len || i+27+data[i+26] >= data_len) { // only read up to this page start, so hopefully we'll @@ -4291,10 +4381,10 @@ static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, // scan everything up to the embedded crc (which we must 0) crc = 0; for (j=0; j < 22; ++j) - crc = stbv_crc32_update(crc, data[i+j]); + crc = crc32_update(crc, data[i+j]); // now process 4 0-bytes for ( ; j < 26; ++j) - crc = stbv_crc32_update(crc, 0); + crc = crc32_update(crc, 0); // len is the total number of bytes we need to scan n = f->page_crc_tests++; f->scan[n].bytes_left = len-j; @@ -4316,7 +4406,7 @@ static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, } for (i=0; i < f->page_crc_tests;) { - stbv_uint32 crc; + uint32 crc; int j; int n = f->scan[i].bytes_done; int m = f->scan[i].bytes_left; @@ -4324,7 +4414,7 @@ static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, // m is the bytes to scan in the current chunk crc = f->scan[i].crc_so_far; for (j=0; j < m; ++j) - crc = stbv_crc32_update(crc, data[n+j]); + crc = crc32_update(crc, data[n+j]); f->scan[i].bytes_left -= m; f->scan[i].crc_so_far = crc; if (f->scan[i].bytes_left == 0) { @@ -4351,9 +4441,9 @@ static int stbv_vorbis_search_for_page_pushdata(stbv_vorb *f, stbv_uint8 *data, } // return value: number of bytes we used -STBVDEF int stb_vorbis_decode_frame_pushdata( +int stb_vorbis_decode_frame_pushdata( stb_vorbis *f, // the file we're decoding - const stbv_uint8 *data, int data_len, // the memory available for decoding + const uint8 *data, int data_len, // the memory available for decoding int *channels, // place to write number of float * buffers float ***output, // place to write float ** array of float * buffers int *samples // place to write number of output samples @@ -4362,30 +4452,30 @@ STBVDEF int stb_vorbis_decode_frame_pushdata( int i; int len,right,left; - if (!STBV_IS_PUSH_MODE(f)) return stbv_error(f, VORBIS_invalid_api_mixing); + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); if (f->page_crc_tests >= 0) { *samples = 0; - return stbv_vorbis_search_for_page_pushdata(f, (stbv_uint8 *) data, data_len); + return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len); } - f->stream = (stbv_uint8 *) data; - f->stream_end = (stbv_uint8 *) data + data_len; + f->stream = (uint8 *) data; + f->stream_end = (uint8 *) data + data_len; f->error = VORBIS__no_error; // check that we have the entire packet in memory - if (!stbv_is_whole_packet_present(f, FALSE)) { + if (!is_whole_packet_present(f)) { *samples = 0; return 0; } - if (!stbv_vorbis_decode_packet(f, &len, &left, &right)) { + if (!vorbis_decode_packet(f, &len, &left, &right)) { // save the actual error we encountered enum STBVorbisError error = f->error; if (error == VORBIS_bad_packet_type) { // flush and resynch f->error = VORBIS__no_error; - while (stbv_get8_packet(f) != STBV_EOP) + while (get8_packet(f) != EOP) if (f->eof) break; *samples = 0; return (int) (f->stream - data); @@ -4395,7 +4485,7 @@ STBVDEF int stb_vorbis_decode_frame_pushdata( // we may be resynching, in which case it's ok to hit one // of these; just discard the packet f->error = VORBIS__no_error; - while (stbv_get8_packet(f) != STBV_EOP) + while (get8_packet(f) != EOP) if (f->eof) break; *samples = 0; return (int) (f->stream - data); @@ -4411,7 +4501,7 @@ STBVDEF int stb_vorbis_decode_frame_pushdata( } // success! - len = stbv_vorbis_finish_frame(f, len, left, right); + len = vorbis_finish_frame(f, len, left, right); for (i=0; i < f->channels; ++i) f->outputs[i] = f->channel_buffers[i] + left; @@ -4421,42 +4511,43 @@ STBVDEF int stb_vorbis_decode_frame_pushdata( return (int) (f->stream - data); } -STBVDEF stb_vorbis *stb_vorbis_open_pushdata( +stb_vorbis *stb_vorbis_open_pushdata( const unsigned char *data, int data_len, // the memory available for decoding int *data_used, // only defined if result is not NULL int *error, const stb_vorbis_alloc *alloc) { stb_vorbis *f, p; - stbv_vorbis_init(&p, alloc); - p.stream = (stbv_uint8 *) data; - p.stream_end = (stbv_uint8 *) data + data_len; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + data_len; p.push_mode = TRUE; - if (!stbv_start_decoder(&p)) { + if (!start_decoder(&p)) { if (p.eof) *error = VORBIS_need_more_data; else *error = p.error; + vorbis_deinit(&p); return NULL; } - f = stbv_vorbis_alloc(&p); + f = vorbis_alloc(&p); if (f) { *f = p; *data_used = (int) (f->stream - data); *error = 0; return f; } else { - stbv_vorbis_deinit(&p); + vorbis_deinit(&p); return NULL; } } #endif // STB_VORBIS_NO_PUSHDATA_API -STBVDEF unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) +unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) { #ifndef STB_VORBIS_NO_PUSHDATA_API if (f->push_mode) return 0; #endif - if (STBV_USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); #ifndef STB_VORBIS_NO_STDIO return (unsigned int) (ftell(f->f) - f->f_start); #endif @@ -4467,12 +4558,12 @@ STBVDEF unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) // DATA-PULLING API // -static stbv_uint32 stbv_vorbis_find_page(stb_vorbis *f, stbv_uint32 *end, stbv_uint32 *last) +static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last) { for(;;) { int n; if (f->eof) return 0; - n = stbv_get8(f); + n = get8(f); if (n == 0x4f) { // page header candidate unsigned int retry_loc = stb_vorbis_get_file_offset(f); int i; @@ -4481,33 +4572,33 @@ static stbv_uint32 stbv_vorbis_find_page(stb_vorbis *f, stbv_uint32 *end, stbv_u return 0; // check the rest of the header for (i=1; i < 4; ++i) - if (stbv_get8(f) != stbv_ogg_page_header[i]) + if (get8(f) != ogg_page_header[i]) break; if (f->eof) return 0; if (i == 4) { - stbv_uint8 header[27]; - stbv_uint32 i, crc, goal, len; + uint8 header[27]; + uint32 i, crc, goal, len; for (i=0; i < 4; ++i) - header[i] = stbv_ogg_page_header[i]; + header[i] = ogg_page_header[i]; for (; i < 27; ++i) - header[i] = stbv_get8(f); + header[i] = get8(f); if (f->eof) return 0; if (header[4] != 0) goto invalid; - goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24); + goal = header[22] + (header[23] << 8) + (header[24]<<16) + ((uint32)header[25]<<24); for (i=22; i < 26; ++i) header[i] = 0; crc = 0; for (i=0; i < 27; ++i) - crc = stbv_crc32_update(crc, header[i]); + crc = crc32_update(crc, header[i]); len = 0; for (i=0; i < header[26]; ++i) { - int s = stbv_get8(f); - crc = stbv_crc32_update(crc, s); + int s = get8(f); + crc = crc32_update(crc, s); len += s; } if (len && f->eof) return 0; for (i=0; i < len; ++i) - crc = stbv_crc32_update(crc, stbv_get8(f)); + crc = crc32_update(crc, get8(f)); // finished parsing probable page if (crc == goal) { // we could now check that it's either got the last @@ -4526,19 +4617,19 @@ static stbv_uint32 stbv_vorbis_find_page(stb_vorbis *f, stbv_uint32 *end, stbv_u else *last = 0; } - stbv_set_file_offset(f, retry_loc-1); + set_file_offset(f, retry_loc-1); return 1; } } invalid: // not a valid page, so rewind and look for next one - stbv_set_file_offset(f, retry_loc); + set_file_offset(f, retry_loc); } } } -#define STBV_SAMPLE_unknown 0xffffffff +#define SAMPLE_unknown 0xffffffff // seeking is implemented with a binary search, which narrows down the range to // 64K, before using a linear search (because finding the synchronization @@ -4549,19 +4640,19 @@ static stbv_uint32 stbv_vorbis_find_page(stb_vorbis *f, stbv_uint32 *end, stbv_u // to try to bound either side of the binary search sensibly, while still // working in O(log n) time if they fail. -static int stbv_get_seek_page_info(stb_vorbis *f, StbvProbedPage *z) +static int get_seek_page_info(stb_vorbis *f, ProbedPage *z) { - stbv_uint8 header[27], lacing[255]; + uint8 header[27], lacing[255]; int i,len; // record where the page starts z->page_start = stb_vorbis_get_file_offset(f); // parse the header - stbv_getn(f, header, 27); + getn(f, header, 27); if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') return 0; - stbv_getn(f, lacing, header[26]); + getn(f, lacing, header[26]); // determine the length of the payload len = 0; @@ -4575,13 +4666,13 @@ static int stbv_get_seek_page_info(stb_vorbis *f, StbvProbedPage *z) z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); // restore file state to where we were - stbv_set_file_offset(f, z->page_start); + set_file_offset(f, z->page_start); return 1; } -// rarely used function to seek back to the preceeding page while finding the +// rarely used function to seek back to the preceding page while finding the // start of a packet -static int stbv_go_to_page_before(stb_vorbis *f, unsigned int limit_offset) +static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) { unsigned int previous_safe, end; @@ -4591,12 +4682,12 @@ static int stbv_go_to_page_before(stb_vorbis *f, unsigned int limit_offset) else previous_safe = f->first_audio_page_offset; - stbv_set_file_offset(f, previous_safe); + set_file_offset(f, previous_safe); - while (stbv_vorbis_find_page(f, &end, NULL)) { + while (vorbis_find_page(f, &end, NULL)) { if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) return 1; - stbv_set_file_offset(f, end); + set_file_offset(f, end); } return 0; @@ -4606,42 +4697,45 @@ static int stbv_go_to_page_before(stb_vorbis *f, unsigned int limit_offset) // the function succeeds, current_loc_valid will be true and current_loc will // be less than or equal to the provided sample number (the closer the // better). -static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number) +static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) { - StbvProbedPage left, right, mid; + ProbedPage left, right, mid; int i, start_seg_with_known_loc, end_pos, page_start; - stbv_uint32 delta, stream_length, padding; - double offset, bytes_per_sample; + uint32 delta, stream_length, padding, last_sample_limit; + double offset = 0.0, bytes_per_sample = 0.0; int probe = 0; // find the last page and validate the target sample stream_length = stb_vorbis_stream_length_in_samples(f); - if (stream_length == 0) return stbv_error(f, VORBIS_seek_without_length); - if (sample_number > stream_length) return stbv_error(f, VORBIS_seek_invalid); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); // this is the maximum difference between the window-center (which is the // actual granule position value), and the right-start (which the spec // indicates should be the granule position (give or take one)). padding = ((f->blocksize_1 - f->blocksize_0) >> 2); if (sample_number < padding) - sample_number = 0; + last_sample_limit = 0; else - sample_number -= padding; + last_sample_limit = sample_number - padding; left = f->p_first; while (left.last_decoded_sample == ~0U) { // (untested) the first page does not have a 'last_decoded_sample' - stbv_set_file_offset(f, left.page_end); - if (!stbv_get_seek_page_info(f, &left)) goto error; + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; } right = f->p_last; assert(right.last_decoded_sample != ~0U); // starting from the start is handled differently - if (sample_number <= left.last_decoded_sample) { - if (stb_vorbis_seek_start(f)) + if (last_sample_limit <= left.last_decoded_sample) { + if (stb_vorbis_seek_start(f)) { + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); return 1; + } return 0; } @@ -4651,17 +4745,17 @@ static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number) delta = right.page_start - left.page_end; if (delta <= 65536) { // there's only 64K left to search - handle it linearly - stbv_set_file_offset(f, left.page_end); + set_file_offset(f, left.page_end); } else { if (probe < 2) { if (probe == 0) { // first probe (interpolate) double data_bytes = right.page_end - left.page_start; bytes_per_sample = data_bytes / right.last_decoded_sample; - offset = left.page_start + bytes_per_sample * (sample_number - left.last_decoded_sample); + offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample); } else { // second probe (try to bound the other side) - double error = ((double) sample_number - mid.last_decoded_sample) * bytes_per_sample; + double error = ((double) last_sample_limit - mid.last_decoded_sample) * bytes_per_sample; if (error >= 0 && error < 8000) error = 8000; if (error < 0 && error > -8000) error = -8000; offset += error * 2; @@ -4673,41 +4767,43 @@ static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number) if (offset > right.page_start - 65536) offset = right.page_start - 65536; - stbv_set_file_offset(f, (unsigned int) offset); + set_file_offset(f, (unsigned int) offset); } else { // binary search for large ranges (offset by 32K to ensure // we don't hit the right page) - stbv_set_file_offset(f, left.page_end + (delta / 2) - 32768); + set_file_offset(f, left.page_end + (delta / 2) - 32768); } - if (!stbv_vorbis_find_page(f, NULL, NULL)) goto error; + if (!vorbis_find_page(f, NULL, NULL)) goto error; } for (;;) { - if (!stbv_get_seek_page_info(f, &mid)) goto error; + if (!get_seek_page_info(f, &mid)) goto error; if (mid.last_decoded_sample != ~0U) break; // (untested) no frames end on this page - stbv_set_file_offset(f, mid.page_end); + set_file_offset(f, mid.page_end); assert(mid.page_start < right.page_start); } // if we've just found the last page again then we're in a tricky file, - // and we're close enough. - if (mid.page_start == right.page_start) - break; - - if (sample_number < mid.last_decoded_sample) - right = mid; - else - left = mid; + // and we're close enough (if it wasn't an interpolation probe). + if (mid.page_start == right.page_start) { + if (probe >= 2 || delta <= 65536) + break; + } else { + if (last_sample_limit < mid.last_decoded_sample) + right = mid; + else + left = mid; + } ++probe; } // seek back to start of the last packet page_start = left.page_start; - stbv_set_file_offset(f, page_start); - if (!stbv_start_page(f)) return stbv_error(f, VORBIS_seek_failed); + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); end_pos = f->end_seg_with_known_loc; assert(end_pos >= 0); @@ -4718,15 +4814,15 @@ static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number) start_seg_with_known_loc = i; - if (start_seg_with_known_loc > 0 || !(f->page_flag & STBV_PAGEFLAG_continued_packet)) + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) break; // (untested) the final packet begins on an earlier page - if (!stbv_go_to_page_before(f, page_start)) + if (!go_to_page_before(f, page_start)) goto error; page_start = stb_vorbis_get_file_offset(f); - if (!stbv_start_page(f)) goto error; + if (!start_page(f)) goto error; end_pos = f->segment_count - 1; } @@ -4740,38 +4836,38 @@ static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number) f->next_seg = start_seg_with_known_loc; for (i = 0; i < start_seg_with_known_loc; i++) - stbv_skip(f, f->segments[i]); + skip(f, f->segments[i]); // start decoding (optimizable - this frame is generally discarded) - if (!stbv_vorbis_pump_first_frame(f)) + if (!vorbis_pump_first_frame(f)) return 0; if (f->current_loc > sample_number) - return stbv_error(f, VORBIS_seek_failed); + return error(f, VORBIS_seek_failed); return 1; error: // try to restore the file to a valid state stb_vorbis_seek_start(f); - return stbv_error(f, VORBIS_seek_failed); + return error(f, VORBIS_seek_failed); } -// the same as stbv_vorbis_decode_initial, but without advancing -static int stbv_peek_decode_initial(stbv_vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) { int bits_read, bytes_read; - if (!stbv_vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) return 0; // either 1 or 2 bytes were read, figure out which so we can rewind - bits_read = 1 + stbv_ilog(f->mode_count-1); + bits_read = 1 + ilog(f->mode_count-1); if (f->mode_config[*mode].blockflag) bits_read += 2; bytes_read = (bits_read + 7) / 8; f->bytes_in_seg += bytes_read; f->packet_bytes -= bytes_read; - stbv_skip(f, -bytes_read); + skip(f, -bytes_read); if (f->next_seg == -1) f->next_seg = f->segment_count - 1; else @@ -4781,14 +4877,14 @@ static int stbv_peek_decode_initial(stbv_vorb *f, int *p_left_start, int *p_left return 1; } -STBVDEF int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) +int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) { - stbv_uint32 max_frame_samples; + uint32 max_frame_samples; - if (STBV_IS_PUSH_MODE(f)) return stbv_error(f, VORBIS_invalid_api_mixing); + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); // fast page-level search - if (!stbv_seek_to_sample_coarse(f, sample_number)) + if (!seek_to_sample_coarse(f, sample_number)) return 0; assert(f->current_loc_valid); @@ -4798,36 +4894,36 @@ STBVDEF int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2; while (f->current_loc < sample_number) { int left_start, left_end, right_start, right_end, mode, frame_samples; - if (!stbv_peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) - return stbv_error(f, VORBIS_seek_failed); + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); // calculate the number of samples returned by the next frame frame_samples = right_start - left_start; if (f->current_loc + frame_samples > sample_number) { return 1; // the next frame will contain the sample } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { // there's a chance the frame after this could contain the sample - stbv_vorbis_pump_first_frame(f); + vorbis_pump_first_frame(f); } else { // this frame is too early to be relevant f->current_loc += frame_samples; f->previous_length = 0; - stbv_maybe_start_packet(f); - stbv_flush_packet(f); + maybe_start_packet(f); + flush_packet(f); } } - // the next frame will start with the sample - assert(f->current_loc == sample_number); + // the next frame should start with the sample + if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed); return 1; } -STBVDEF int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) +int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) { if (!stb_vorbis_seek_frame(f, sample_number)) return 0; if (sample_number != f->current_loc) { int n; - stbv_uint32 frame_start = f->current_loc; + uint32 frame_start = f->current_loc; stb_vorbis_get_frame_float(f, &n, NULL); assert(sample_number > frame_start); assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); @@ -4837,25 +4933,25 @@ STBVDEF int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) return 1; } -STBVDEF int stb_vorbis_seek_start(stb_vorbis *f) +int stb_vorbis_seek_start(stb_vorbis *f) { - if (STBV_IS_PUSH_MODE(f)) { return stbv_error(f, VORBIS_invalid_api_mixing); } - stbv_set_file_offset(f, f->first_audio_page_offset); + if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); } + set_file_offset(f, f->first_audio_page_offset); f->previous_length = 0; f->first_decode = TRUE; f->next_seg = -1; - return stbv_vorbis_pump_first_frame(f); + return vorbis_pump_first_frame(f); } -STBVDEF unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) { unsigned int restore_offset, previous_safe; unsigned int end, last_page_loc; - if (STBV_IS_PUSH_MODE(f)) return stbv_error(f, VORBIS_invalid_api_mixing); + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); if (!f->total_samples) { unsigned int last; - stbv_uint32 lo,hi; + uint32 lo,hi; char header[6]; // first, store the current decode position so we can restore it @@ -4868,11 +4964,11 @@ STBVDEF unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) else previous_safe = f->first_audio_page_offset; - stbv_set_file_offset(f, previous_safe); + set_file_offset(f, previous_safe); // previous_safe is now our candidate 'earliest known place that seeking // to will lead to the final page' - if (!stbv_vorbis_find_page(f, &end, &last)) { + if (!vorbis_find_page(f, &end, &last)) { // if we can't find a page, we're hosed! f->error = VORBIS_cant_find_last_page; f->total_samples = 0xffffffff; @@ -4886,26 +4982,26 @@ STBVDEF unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) // this allows us to stop short of a 'file_section' end without // explicitly checking the length of the section while (!last) { - stbv_set_file_offset(f, end); - if (!stbv_vorbis_find_page(f, &end, &last)) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { // the last page we found didn't have the 'last page' flag // set. whoops! break; } - previous_safe = last_page_loc+1; + //previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging last_page_loc = stb_vorbis_get_file_offset(f); } - stbv_set_file_offset(f, last_page_loc); + set_file_offset(f, last_page_loc); // parse the header - stbv_getn(f, (unsigned char *)header, 6); + getn(f, (unsigned char *)header, 6); // extract the absolute granule position - lo = stbv_get32(f); - hi = stbv_get32(f); + lo = get32(f); + hi = get32(f); if (lo == 0xffffffff && hi == 0xffffffff) { f->error = VORBIS_cant_find_last_page; - f->total_samples = STBV_SAMPLE_unknown; + f->total_samples = SAMPLE_unknown; goto done; } if (hi) @@ -4917,29 +5013,29 @@ STBVDEF unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) f->p_last.last_decoded_sample = lo; done: - stbv_set_file_offset(f, restore_offset); + set_file_offset(f, restore_offset); } - return f->total_samples == STBV_SAMPLE_unknown ? 0 : f->total_samples; + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; } -STBVDEF float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) +float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) { return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate; } -STBVDEF int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) +int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) { int len, right,left,i; - if (STBV_IS_PUSH_MODE(f)) return stbv_error(f, VORBIS_invalid_api_mixing); + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); - if (!stbv_vorbis_decode_packet(f, &len, &left, &right)) { + if (!vorbis_decode_packet(f, &len, &left, &right)) { f->channel_buffer_start = f->channel_buffer_end = 0; return 0; } - len = stbv_vorbis_finish_frame(f, len, left, right); + len = vorbis_finish_frame(f, len, left, right); for (i=0; i < f->channels; ++i) f->outputs[i] = f->channel_buffers[i] + left; @@ -4953,28 +5049,28 @@ STBVDEF int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***ou #ifndef STB_VORBIS_NO_STDIO -STBVDEF stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) { stb_vorbis *f, p; - stbv_vorbis_init(&p, alloc); + vorbis_init(&p, alloc); p.f = file; - p.f_start = (stbv_uint32) ftell(file); + p.f_start = (uint32) ftell(file); p.stream_len = length; p.close_on_free = close_on_free; - if (stbv_start_decoder(&p)) { - f = stbv_vorbis_alloc(&p); + if (start_decoder(&p)) { + f = vorbis_alloc(&p); if (f) { *f = p; - stbv_vorbis_pump_first_frame(f); + vorbis_pump_first_frame(f); return f; } } if (error) *error = p.error; - stbv_vorbis_deinit(&p); + vorbis_deinit(&p); return NULL; } -STBVDEF stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) { unsigned int len, start; start = (unsigned int) ftell(file); @@ -4984,58 +5080,67 @@ STBVDEF stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *er return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); } -STBVDEF stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) +stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) { - FILE *f = fopen(filename, "rb"); - if (f) + FILE *f; +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + if (0 != fopen_s(&f, filename, "rb")) + f = NULL; +#else + f = fopen(filename, "rb"); +#endif + if (f) return stb_vorbis_open_file(f, TRUE, error, alloc); if (error) *error = VORBIS_file_open_failure; return NULL; } #endif // STB_VORBIS_NO_STDIO -STBVDEF stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) +stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) { stb_vorbis *f, p; - if (data == NULL) return NULL; - stbv_vorbis_init(&p, alloc); - p.stream = (stbv_uint8 *) data; - p.stream_end = (stbv_uint8 *) data + len; - p.stream_start = (stbv_uint8 *) p.stream; + if (!data) { + if (error) *error = VORBIS_unexpected_eof; + return NULL; + } + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + len; + p.stream_start = (uint8 *) p.stream; p.stream_len = len; p.push_mode = FALSE; - if (stbv_start_decoder(&p)) { - f = stbv_vorbis_alloc(&p); + if (start_decoder(&p)) { + f = vorbis_alloc(&p); if (f) { *f = p; - stbv_vorbis_pump_first_frame(f); + vorbis_pump_first_frame(f); if (error) *error = VORBIS__no_error; return f; } } if (error) *error = p.error; - stbv_vorbis_deinit(&p); + vorbis_deinit(&p); return NULL; } #ifndef STB_VORBIS_NO_INTEGER_CONVERSION -#define STBV_PLAYBACK_MONO 1 -#define STBV_PLAYBACK_LEFT 2 -#define STBV_PLAYBACK_RIGHT 4 +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 -#define STBV_L (STBV_PLAYBACK_LEFT | STBV_PLAYBACK_MONO) -#define STBV_C (STBV_PLAYBACK_LEFT | STBV_PLAYBACK_RIGHT | STBV_PLAYBACK_MONO) -#define STBV_R (STBV_PLAYBACK_RIGHT | STBV_PLAYBACK_MONO) +#define L (PLAYBACK_LEFT | PLAYBACK_MONO) +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) -static stbv_int8 stbv_channel_position[7][6] = +static int8 channel_position[7][6] = { { 0 }, - { STBV_C }, - { STBV_L, STBV_R }, - { STBV_L, STBV_C, STBV_R }, - { STBV_L, STBV_R, STBV_L, STBV_R }, - { STBV_L, STBV_C, STBV_R, STBV_L, STBV_R }, - { STBV_L, STBV_C, STBV_R, STBV_L, STBV_R, STBV_C }, + { C }, + { L, R }, + { L, C, R }, + { L, R, L, R }, + { L, C, R, L, R }, + { L, C, R, L, R, C }, }; @@ -5043,139 +5148,141 @@ static stbv_int8 stbv_channel_position[7][6] = typedef union { float f; int i; - } stbv_float_conv; + } float_conv; typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4]; - #define STBV_FASTDEF(x) stbv_float_conv x + #define FASTDEF(x) float_conv x // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round - #define STBV_MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) - #define STBV_ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) - #define STBV_FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + STBV_MAGIC(s), temp.i - STBV_ADDEND(s)) - #define stbv_check_endianness() + #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) + #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) + #define check_endianness() #else - #define STBV_FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) - #define stbv_check_endianness() - #define STBV_FASTDEF(x) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) + #define check_endianness() + #define FASTDEF(x) #endif -static void stbv_copy_samples(short *dest, float *src, int len) +static void copy_samples(short *dest, float *src, int len) { int i; - stbv_check_endianness(); + check_endianness(); for (i=0; i < len; ++i) { - STBV_FASTDEF(temp); - int v = STBV_FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); if ((unsigned int) (v + 32768) > 65535) v = v < 0 ? -32768 : 32767; dest[i] = v; } } -static void stbv_compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) +static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) { - #define BUFFER_SIZE 32 - float buffer[BUFFER_SIZE]; - int i,j,o,n = BUFFER_SIZE; - stbv_check_endianness(); - for (o = 0; o < len; o += BUFFER_SIZE) { + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE) { memset(buffer, 0, sizeof(buffer)); if (o + n > len) n = len - o; for (j=0; j < num_c; ++j) { - if (stbv_channel_position[num_c][j] & mask) { + if (channel_position[num_c][j] & mask) { for (i=0; i < n; ++i) buffer[i] += data[j][d_offset+o+i]; } } for (i=0; i < n; ++i) { - STBV_FASTDEF(temp); - int v = STBV_FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); if ((unsigned int) (v + 32768) > 65535) v = v < 0 ? -32768 : 32767; output[o+i] = v; } } + #undef STB_BUFFER_SIZE } -static void stbv_compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) +static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) { - #define BUFFER_SIZE 32 - float buffer[BUFFER_SIZE]; - int i,j,o,n = BUFFER_SIZE >> 1; + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE >> 1; // o is the offset in the source data - stbv_check_endianness(); - for (o = 0; o < len; o += BUFFER_SIZE >> 1) { + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) { // o2 is the offset in the output data int o2 = o << 1; memset(buffer, 0, sizeof(buffer)); if (o + n > len) n = len - o; for (j=0; j < num_c; ++j) { - int m = stbv_channel_position[num_c][j] & (STBV_PLAYBACK_LEFT | STBV_PLAYBACK_RIGHT); - if (m == (STBV_PLAYBACK_LEFT | STBV_PLAYBACK_RIGHT)) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { for (i=0; i < n; ++i) { buffer[i*2+0] += data[j][d_offset+o+i]; buffer[i*2+1] += data[j][d_offset+o+i]; } - } else if (m == STBV_PLAYBACK_LEFT) { + } else if (m == PLAYBACK_LEFT) { for (i=0; i < n; ++i) { buffer[i*2+0] += data[j][d_offset+o+i]; } - } else if (m == STBV_PLAYBACK_RIGHT) { + } else if (m == PLAYBACK_RIGHT) { for (i=0; i < n; ++i) { buffer[i*2+1] += data[j][d_offset+o+i]; } } } for (i=0; i < (n<<1); ++i) { - STBV_FASTDEF(temp); - int v = STBV_FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); if ((unsigned int) (v + 32768) > 65535) v = v < 0 ? -32768 : 32767; output[o2+i] = v; } } + #undef STB_BUFFER_SIZE } -static void stbv_convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) +static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) { int i; if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { - static int channel_selector[3][2] = { {0}, {STBV_PLAYBACK_MONO}, {STBV_PLAYBACK_LEFT, STBV_PLAYBACK_RIGHT} }; + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; for (i=0; i < buf_c; ++i) - stbv_compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); + compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); } else { int limit = buf_c < data_c ? buf_c : data_c; for (i=0; i < limit; ++i) - stbv_copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); + copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); for ( ; i < buf_c; ++i) memset(buffer[i]+b_offset, 0, sizeof(short) * samples); } } -STBVDEF int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) +int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) { - float **output; + float **output = NULL; int len = stb_vorbis_get_frame_float(f, NULL, &output); if (len > num_samples) len = num_samples; if (len) - stbv_convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); return len; } -static void stbv_convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) +static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) { int i; - stbv_check_endianness(); + check_endianness(); if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { assert(buf_c == 2); for (i=0; i < buf_c; ++i) - stbv_compute_stereo_samples(buffer, data_c, data, d_offset, len); + compute_stereo_samples(buffer, data_c, data, d_offset, len); } else { int limit = buf_c < data_c ? buf_c : data_c; int j; for (j=0; j < len; ++j) { for (i=0; i < limit; ++i) { - STBV_FASTDEF(temp); + FASTDEF(temp); float f = data[i][d_offset+j]; - int v = STBV_FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); + int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); if ((unsigned int) (v + 32768) > 65535) v = v < 0 ? -32768 : 32767; *buffer++ = v; @@ -5186,7 +5293,7 @@ static void stbv_convert_channels_short_interleaved(int buf_c, short *buffer, in } } -STBVDEF int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) +int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) { float **output; int len; @@ -5194,23 +5301,21 @@ STBVDEF int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, sho len = stb_vorbis_get_frame_float(f, NULL, &output); if (len) { if (len*num_c > num_shorts) len = num_shorts / num_c; - stbv_convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); } return len; } -STBVDEF int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) +int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) { float **outputs; int len = num_shorts / channels; int n=0; - int z = f->channels; - if (z > channels) z = channels; while (n < len) { int k = f->channel_buffer_end - f->channel_buffer_start; if (n+k >= len) k = len - n; if (k) - stbv_convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); buffer += k*channels; n += k; f->channel_buffer_start += k; @@ -5220,17 +5325,15 @@ STBVDEF int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels return n; } -STBVDEF int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) +int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) { float **outputs; int n=0; - int z = f->channels; - if (z > channels) z = channels; while (n < len) { int k = f->channel_buffer_end - f->channel_buffer_start; if (n+k >= len) k = len - n; if (k) - stbv_convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); n += k; f->channel_buffer_start += k; if (n == len) break; @@ -5240,7 +5343,7 @@ STBVDEF int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **bu } #ifndef STB_VORBIS_NO_STDIO -STBVDEF int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) +int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) { int data_len, offset, total, limit, error; short *data; @@ -5280,7 +5383,7 @@ STBVDEF int stb_vorbis_decode_filename(const char *filename, int *channels, int } #endif // NO_STDIO -STBVDEF int stb_vorbis_decode_memory(const stbv_uint8 *mem, int len, int *channels, int *sample_rate, short **output) +int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output) { int data_len, offset, total, limit, error; short *data; @@ -5320,7 +5423,7 @@ STBVDEF int stb_vorbis_decode_memory(const stbv_uint8 *mem, int len, int *channe } #endif // STB_VORBIS_NO_INTEGER_CONVERSION -STBVDEF int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) +int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) { float **outputs; int len = num_floats / channels; @@ -5347,7 +5450,7 @@ STBVDEF int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels return n; } -STBVDEF int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) +int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) { float **outputs; int n=0; @@ -5375,14 +5478,20 @@ STBVDEF int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **bu #endif // STB_VORBIS_NO_PULLDATA_API /* Version history + 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223 + found with Mayhem by ForAllSecure + 1.16 - 2019-03-04 - fix warnings + 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found + 1.14 - 2018-02-11 - delete bogus dealloca usage + 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files - 1.11 - 2017-07-23 - fix MinGW compilation - 1.10 - 2017-03-03 - more robust seeking; fix negative stbv_ilog(); clear error in open_memory + 1.11 - 2017-07-23 - fix MinGW compilation + 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks; avoid discarding last frame of audio data 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API - some more crash fixes when out of memory or with corrupt files + some more crash fixes when out of memory or with corrupt files 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) some crash fixes when out of memory or with corrupt files 1.05 - 2015-04-19 - don't define __forceinline if it's redundant @@ -5429,7 +5538,7 @@ STBVDEF int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **bu 0.90 - first public release */ -#endif // STB_VORBIS_IMPLEMENTATION +#endif // STB_VORBIS_HEADER_ONLY /* @@ -5438,38 +5547,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/src/external/tinyobj_loader_c.h b/src/external/tinyobj_loader_c.h index 6d34d25f7..55d595a69 100644 --- a/src/external/tinyobj_loader_c.h +++ b/src/external/tinyobj_loader_c.h @@ -746,7 +746,7 @@ static int tinyobj_parse_and_index_mtl_file(tinyobj_material_t **materials_out, (*materials_out) = NULL; (*num_materials_out) = 0; - fp = fopen(filename, "r"); + fp = fopen(filename, "rt"); if (!fp) { fprintf(stderr, "TINYOBJ: Error reading file '%s': %s (%d)\n", filename, strerror(errno), errno); return TINYOBJ_ERROR_FILE_OPERATION; @@ -1269,6 +1269,11 @@ int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, if (is_line_ending(buf, i, end_idx)) { line_infos[line_no].pos = prev_pos; line_infos[line_no].len = i - prev_pos; + +// ---- QUICK BUG FIX : https://github.com/raysan5/raylib/issues/3473 + if ( i > 0 && buf[i-1] == '\r' ) line_infos[line_no].len--; +// -------- + prev_pos = i + 1; line_no++; } diff --git a/src/external/vox_loader.h b/src/external/vox_loader.h index 0eb5cafb4..0d328c078 100644 --- a/src/external/vox_loader.h +++ b/src/external/vox_loader.h @@ -67,7 +67,7 @@ revision history: #define VOX_SUCCESS (0) #define VOX_ERROR_FILE_NOT_FOUND (-1) #define VOX_ERROR_INVALID_FORMAT (-2) -#define VOX_ERROR_FILE_VERSION_TOO_OLD (-3) +#define VOX_ERROR_FILE_VERSION_NOT_MATCH (-3) // VoxColor, 4 components, R8G8B8A8 (32bit) typedef struct { @@ -123,6 +123,7 @@ typedef struct { // Arrays for mesh build ArrayVector3 vertices; + ArrayVector3 normals; ArrayUShort indices; ArrayColor colors; @@ -292,6 +293,16 @@ const VoxVector3 SolidVertex[] = { {1, 1, 1} //7 }; +const VoxVector3 FacesPerSideNormal[] = { + { -1, 0, 0 }, //-X + {1, 0, 0 }, //+X + {0,-1, 0}, //-Y + {0, 1, 0}, //+Y + {0, 0, -1}, //-Z + {0, 0, 1}, //+Z +}; + + // Allocated VoxArray3D size static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz) { @@ -508,6 +519,11 @@ static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matI insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]); insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + VoxColor col = pvoxArray->palette[matID]; insertArrayColor(&pvoxArray->colors, col); @@ -531,33 +547,33 @@ static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matI int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray) { ////////////////////////////////////////////////// - //Read VOX file - //4 bytes: magic number ('V' 'O' 'X' 'space' ) - //4 bytes: version number (current version is 150 ) + // Read VOX file + // 4 bytes: magic number ('V' 'O' 'X' 'space') + // 4 bytes: version number (current version is 150) - unsigned long signature; + // @raysan5: Reviewed (unsigned long) -> (unsigned int), possible issue with Ubuntu 18.04 64bit + + // @raysan5: reviewed signature loading unsigned char* fileData = pvoxData; - unsigned char* fileDataPtr = fileData; unsigned char* endfileDataPtr = fileData + voxDataSize; - signature = *((unsigned long *)fileDataPtr); - fileDataPtr += sizeof(unsigned long); - - if (signature != 0x20584F56) //56 4F 58 20 + if (strncmp((char*)fileDataPtr, "VOX ", 4) != 0) { return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format" } - unsigned long version; + fileDataPtr += 4; - version = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + // @raysan5: reviewed version loading + unsigned int version = 0; + version = ((unsigned int*)fileDataPtr)[0]; + fileDataPtr += 4; - if (version < 150) + if (version != 150 && version != 200) { - return VOX_ERROR_FILE_VERSION_TOO_OLD; //"MagicaVoxel version too old" + return VOX_ERROR_FILE_VERSION_NOT_MATCH; //"MagicaVoxel version doesn't match" } @@ -572,9 +588,9 @@ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArr //// children chunks : m bytes //{ child chunk 0 } //{ child chunk 1 } - unsigned long sizeX, sizeY, sizeZ; + unsigned int sizeX, sizeY, sizeZ; sizeX = sizeY = sizeZ = 0; - unsigned long numVoxels = 0; + unsigned int numVoxels = 0; while (fileDataPtr < endfileDataPtr) { @@ -583,23 +599,23 @@ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArr szChunkName[4] = 0; fileDataPtr += 4; - unsigned long chunkSize = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + unsigned int chunkSize = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); //unsigned long chunkTotalChildSize = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + fileDataPtr += sizeof(unsigned int); if (strcmp(szChunkName, "SIZE") == 0) { //(4 bytes x 3 : x, y, z ) - sizeX = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + sizeX = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); - sizeY = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + sizeY = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); - sizeZ = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + sizeZ = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); //Alloc vox array Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system @@ -610,8 +626,8 @@ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArr //(numVoxels : 4 bytes ) //(each voxel: 1 byte x 4 : x, y, z, colorIndex ) x numVoxels - numVoxels = *((unsigned long*)fileDataPtr); - fileDataPtr += sizeof(unsigned long); + numVoxels = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); while (numVoxels > 0) { @@ -653,6 +669,7 @@ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArr // Init Arrays initArrayVector3(&pvoxarray->vertices, 3 * 1024); + initArrayVector3(&pvoxarray->normals, 3 * 1024); initArrayUShort(&pvoxarray->indices, 3 * 1024); initArrayColor(&pvoxarray->colors, 3 * 1024); diff --git a/src/external/win32_clipboard.h b/src/external/win32_clipboard.h new file mode 100644 index 000000000..832856432 --- /dev/null +++ b/src/external/win32_clipboard.h @@ -0,0 +1,374 @@ +#if !defined(_WIN32) +# error "This module is only made for Windows OS" +#endif + +#ifndef WIN32_CLIPBOARD_ +#define WIN32_CLIPBOARD_ +unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize); +#endif // WIN32_CLIPBOARD_ + +#ifdef WIN32_CLIPBOARD_IMPLEMENTATION +#include +#include +#include +#include + +// NOTE: These search for architecture is taken from "Windows.h", and it's necessary if we really don't wanna import windows.h +// and still make it compile on msvc, because import indirectly importing "winnt.h" (e.g. ) can cause problems is these are not defined. +#if !defined(_X86_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IX86) +#define _X86_ +#if !defined(_CHPE_X86_ARM64_) && defined(_M_HYBRID) +#define _CHPE_X86_ARM64_ +#endif +#endif + +#if !defined(_AMD64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && (defined(_M_AMD64) || defined(_M_ARM64EC)) +#define _AMD64_ +#endif + +#if !defined(_ARM_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM) +#define _ARM_ +#endif + +#if !defined(_ARM64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64EC_) && defined(_M_ARM64) +#define _ARM64_ +#endif + +#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM64EC) +#define _ARM64EC_ +#endif + +#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_M68K) +#define _68K_ +#endif + +#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_MPPC) +#define _MPPC_ +#endif + +#if !defined(_IA64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_M_IX86) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IA64) +#define _IA64_ +#endif + + +#define WIN32_LEAN_AND_MEAN +// #include +// #include +// #include +#include +// #include + +#ifndef WINAPI +#if defined(_ARM_) +#define WINAPI +#else +#define WINAPI __stdcall +#endif +#endif + +#ifndef WINAPI +#if defined(_ARM_) +#define WINAPI +#else +#define WINAPI __stdcall +#endif +#endif + +#ifndef WINBASEAPI +#ifndef _KERNEL32_ +#define WINBASEAPI DECLSPEC_IMPORT +#else +#define WINBASEAPI +#endif +#endif + +#ifndef WINUSERAPI +#ifndef _USER32_ +#define WINUSERAPI __declspec (dllimport) +#else +#define WINUSERAPI +#endif +#endif + +typedef int WINBOOL; + + + +// typedef HANDLE HGLOBAL; + +#ifndef HWND +#define HWND void* +#endif + + +#if !defined(_WINUSER_) || !defined(WINUSER_ALREADY_INCLUDED) +WINUSERAPI WINBOOL WINAPI OpenClipboard(HWND hWndNewOwner); +WINUSERAPI WINBOOL WINAPI CloseClipboard(VOID); +WINUSERAPI DWORD WINAPI GetClipboardSequenceNumber(VOID); +WINUSERAPI HWND WINAPI GetClipboardOwner(VOID); +WINUSERAPI HWND WINAPI SetClipboardViewer(HWND hWndNewViewer); +WINUSERAPI HWND WINAPI GetClipboardViewer(VOID); +WINUSERAPI WINBOOL WINAPI ChangeClipboardChain(HWND hWndRemove, HWND hWndNewNext); +WINUSERAPI HANDLE WINAPI SetClipboardData(UINT uFormat, HANDLE hMem); +WINUSERAPI HANDLE WINAPI GetClipboardData(UINT uFormat); +WINUSERAPI UINT WINAPI RegisterClipboardFormatA(LPCSTR lpszFormat); +WINUSERAPI UINT WINAPI RegisterClipboardFormatW(LPCWSTR lpszFormat); +WINUSERAPI int WINAPI CountClipboardFormats(VOID); +WINUSERAPI UINT WINAPI EnumClipboardFormats(UINT format); +WINUSERAPI int WINAPI GetClipboardFormatNameA(UINT format, LPSTR lpszFormatName, int cchMaxCount); +WINUSERAPI int WINAPI GetClipboardFormatNameW(UINT format, LPWSTR lpszFormatName, int cchMaxCount); +WINUSERAPI WINBOOL WINAPI EmptyClipboard(VOID); +WINUSERAPI WINBOOL WINAPI IsClipboardFormatAvailable(UINT format); +WINUSERAPI int WINAPI GetPriorityClipboardFormat(UINT *paFormatPriorityList, int cFormats); +WINUSERAPI HWND WINAPI GetOpenClipboardWindow(VOID); +#endif + +#ifndef HGLOBAL +#define HGLOBAL void* +#endif + +#if !defined(_WINBASE_) || !defined(WINBASE_ALREADY_INCLUDED) +WINBASEAPI SIZE_T WINAPI GlobalSize (HGLOBAL hMem); +WINBASEAPI LPVOID WINAPI GlobalLock (HGLOBAL hMem); +WINBASEAPI WINBOOL WINAPI GlobalUnlock (HGLOBAL hMem); +#endif + + +#if !defined(_WINGDI_) || !defined(WINGDI_ALREADY_INCLUDED) +#ifndef BITMAPINFOHEADER_ALREADY_DEFINED +#define BITMAPINFOHEADER_ALREADY_DEFINED +// Does this header need to be packed ? by the windowps header it doesnt seem to be +#pragma pack(push, 1) +typedef struct tagBITMAPINFOHEADER { + DWORD biSize; + LONG biWidth; + LONG biHeight; + WORD biPlanes; + WORD biBitCount; + DWORD biCompression; + DWORD biSizeImage; + LONG biXPelsPerMeter; + LONG biYPelsPerMeter; + DWORD biClrUsed; + DWORD biClrImportant; +} BITMAPINFOHEADER,*LPBITMAPINFOHEADER,*PBITMAPINFOHEADER; +#pragma pack(pop) +#endif + +#ifndef BITMAPFILEHEADER_ALREADY_DEFINED +#define BITMAPFILEHEADER_ALREADY_DEFINED +#pragma pack(push, 1) +typedef struct tagBITMAPFILEHEADER { + WORD bfType; + DWORD bfSize; + WORD bfReserved1; + WORD bfReserved2; + DWORD bfOffBits; +} BITMAPFILEHEADER,*LPBITMAPFILEHEADER,*PBITMAPFILEHEADER; +#pragma pack(pop) +#endif + +#ifndef RGBQUAD_ALREADY_DEFINED +#define RGBQUAD_ALREADY_DEFINED +typedef struct tagRGBQUAD { + BYTE rgbBlue; + BYTE rgbGreen; + BYTE rgbRed; + BYTE rgbReserved; +} RGBQUAD, *LPRGBQUAD; +#endif + + +// https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57 +#define BI_RGB 0x0000 +#define BI_RLE8 0x0001 +#define BI_RLE4 0x0002 +#define BI_BITFIELDS 0x0003 +#define BI_JPEG 0x0004 +#define BI_PNG 0x0005 +#define BI_CMYK 0x000B +#define BI_CMYKRLE8 0x000C +#define BI_CMYKRLE4 0x000D + +#endif + +// https://learn.microsoft.com/en-us/windows/win32/dataxchg/standard-clipboard-formats +#define CF_DIB 8 + +// https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor +// #define OCR_NORMAL 32512 // Normal select +// #define OCR_IBEAM 32513 // Text select +// #define OCR_WAIT 32514 // Busy +// #define OCR_CROSS 32515 // Precision select +// #define OCR_UP 32516 // Alternate select +// #define OCR_SIZENWSE 32642 // Diagonal resize 1 +// #define OCR_SIZENESW 32643 // Diagonal resize 2 +// #define OCR_SIZEWE 32644 // Horizontal resize +// #define OCR_SIZENS 32645 // Vertical resize +// #define OCR_SIZEALL 32646 // Move +// #define OCR_NO 32648 // Unavailable +// #define OCR_HAND 32649 // Link select +// #define OCR_APPSTARTING 32650 // + + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- + + +static BOOL OpenClipboardRetrying(HWND handle); // Open clipboard with a number of retries +static int GetPixelDataOffset(BITMAPINFOHEADER bih); + +unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize) +{ + HWND win = NULL; // Get from somewhere but is doesnt seem to matter + const char* msgString = ""; + int severity = LOG_INFO; + BYTE* bmpData = NULL; + if (!OpenClipboardRetrying(win)) { + severity = LOG_ERROR; + msgString = "Couldn't open clipboard"; + goto end; + } + + HGLOBAL clipHandle = (HGLOBAL)GetClipboardData(CF_DIB); + if (!clipHandle) { + severity = LOG_ERROR; + msgString = "Clipboard data is not an Image"; + goto close; + } + + BITMAPINFOHEADER *bmpInfoHeader = (BITMAPINFOHEADER *)GlobalLock(clipHandle); + if (!bmpInfoHeader) { + // Mapping from HGLOBAL to our local *address space* failed + severity = LOG_ERROR; + msgString = "Clipboard data failed to be locked"; + goto unlock; + } + + *width = bmpInfoHeader->biWidth; + *height = bmpInfoHeader->biHeight; + + SIZE_T clipDataSize = GlobalSize(clipHandle); + if (clipDataSize < sizeof(BITMAPINFOHEADER)) { + // Format CF_DIB needs space for BITMAPINFOHEADER struct. + msgString = "Clipboard has Malformed data"; + severity = LOG_ERROR; + goto unlock; + } + + // Denotes where the pixel data starts from the bmpInfoHeader pointer + int pixelOffset = GetPixelDataOffset(*bmpInfoHeader); + + //--------------------------------------------------------------------------------// + // + // The rest of the section is about create the bytes for a correct BMP file + // Then we copy the data and to a pointer + // + //--------------------------------------------------------------------------------// + + BITMAPFILEHEADER bmpFileHeader = {0}; + SIZE_T bmpFileSize = sizeof(bmpFileHeader) + clipDataSize; + *dataSize = bmpFileSize; + + bmpFileHeader.bfType = 0x4D42; //https://stackoverflow.com/questions/601430/multibyte-character-constants-and-bitmap-file-header-type-constants#601536 + + bmpFileHeader.bfSize = (DWORD)bmpFileSize; // Up to 4GB works fine + bmpFileHeader.bfOffBits = sizeof(bmpFileHeader) + pixelOffset; + + // + // Each process has a default heap provided by the system + // Memory objects allocated by GlobalAlloc and LocalAlloc are in private, + // committed pages with read/write access that cannot be accessed by other processes. + // + // This may be wrong since we might be allocating in a DLL and freeing from another module, the main application + // that may cause heap corruption. We could create a FreeImage function + // + bmpData = malloc(sizeof(bmpFileHeader) + clipDataSize); + // First we add the header for a bmp file + memcpy(bmpData, &bmpFileHeader, sizeof(bmpFileHeader)); + // Then we add the header for the bmp itself + the pixel data + memcpy(bmpData + sizeof(bmpFileHeader), bmpInfoHeader, clipDataSize); + msgString = "Clipboad image acquired successfully"; + + +unlock: + GlobalUnlock(clipHandle); +close: + CloseClipboard(); +end: + + TRACELOG(severity, msgString); + return bmpData; +} + +static BOOL OpenClipboardRetrying(HWND hWnd) +{ + static const int maxTries = 20; + static const int sleepTimeMS = 60; + for (int _ = 0; _ < maxTries; ++_) + { + // Might be being hold by another process + // Or yourself forgot to CloseClipboard + if (OpenClipboard(hWnd)) { + return true; + } + Sleep(sleepTimeMS); + } + return false; +} + +// Based off of researching microsoft docs and reponses from this question https://stackoverflow.com/questions/30552255/how-to-read-a-bitmap-from-the-windows-clipboard#30552856 +// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfoheader +// Get the byte offset where does the pixels data start (from a packed DIB) +static int GetPixelDataOffset(BITMAPINFOHEADER bih) +{ + int offset = 0; + const unsigned int rgbaSize = sizeof(RGBQUAD); + + // biSize Specifies the number of bytes required by the structure + // We expect to always be 40 because it should be packed + if (40 == bih.biSize && 40 == sizeof(BITMAPINFOHEADER)) + { + // + // biBitCount Specifies the number of bits per pixel. + // Might exist some bit masks *after* the header and *before* the pixel offset + // we're looking, but only if we have more than + // 8 bits per pixel, so we need to ajust for that + // + if (bih.biBitCount > 8) + { + // if bih.biCompression is RBG we should NOT offset more + + if (bih.biCompression == BI_BITFIELDS) + { + offset += 3 * rgbaSize; + } else if (bih.biCompression == 6 /* BI_ALPHABITFIELDS */) + { + // Not widely supported, but valid. + offset += 4 * rgbaSize; + } + } + } + + // + // biClrUsed Specifies the number of color indices in the color table that are actually used by the bitmap. + // If this value is zero, the bitmap uses the maximum number of colors + // corresponding to the value of the biBitCount member for the compression mode specified by biCompression. + // If biClrUsed is nonzero and the biBitCount member is less than 16 + // the biClrUsed member specifies the actual number of colors + // + if (bih.biClrUsed > 0) { + offset += bih.biClrUsed * rgbaSize; + } else { + if (bih.biBitCount < 16) + { + offset = offset + (rgbaSize << bih.biBitCount); + } + } + + return bih.biSize + offset; +} +#endif // WIN32_CLIPBOARD_IMPLEMENTATION +// EOF + diff --git a/src/extras/physac.h b/src/extras/physac.h deleted file mode 100644 index 642c25a72..000000000 --- a/src/extras/physac.h +++ /dev/null @@ -1,1977 +0,0 @@ -/********************************************************************************************** -* -* Physac v1.1 - 2D Physics library for videogames -* -* DESCRIPTION: -* -* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, -* apply dynamics, collision solving and position correction. It uses a very simple struct for physic -* bodies with a position vector to be used in any 3D rendering API. -* -* CONFIGURATION: -* -* #define PHYSAC_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define PHYSAC_DEBUG -* Show debug traces log messages about physic bodies creation/destruction, physic system errors, -* some calculations results and NULL reference exceptions. -* -* #define PHYSAC_AVOID_TIMMING_SYSTEM -* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps, -* it allows just running UpdatePhysics() automatically on a separate thread at a desired time step. -* In case physics steps update needs to be controlled by user with a custom timming mechanism, -* just define this flag and the internal timming mechanism will be avoided, in that case, -* timming libraries are neither required by the module. -* -* #define PHYSAC_MALLOC() -* #define PHYSAC_CALLOC() -* #define PHYSAC_FREE() -* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions. -* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function. -* -* COMPILATION: -* -* Use the following code to compile with GCC: -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -* -* VERSIONS HISTORY: -* 1.1 (20-Jan-2021) @raysan5: Library general revision -* Removed threading system (up to the user) -* Support MSVC C++ compilation using CLITERAL() -* Review DEBUG mechanism for TRACELOG() and all TRACELOG() messages -* Review internal variables/functions naming for consistency -* Allow option to avoid internal timming system, to allow app manage the steps -* 1.0 (12-Jun-2017) First release of the library -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#if !defined(PHYSAC_H) -#define PHYSAC_H - -#ifndef PHYSACDEF - #define PHYSACDEF // We are building or using physac as a static library -#endif - -// Allow custom memory allocators -#ifndef PHYSAC_MALLOC - #define PHYSAC_MALLOC(size) malloc(size) -#endif -#ifndef PHYSAC_CALLOC - #define PHYSAC_CALLOC(size, n) calloc(size, n) -#endif -#ifndef PHYSAC_FREE - #define PHYSAC_FREE(ptr) free(ptr) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define PHYSAC_MAX_BODIES 64 // Maximum number of physic bodies supported -#define PHYSAC_MAX_MANIFOLDS 4096 // Maximum number of physic bodies interactions (64x64) -#define PHYSAC_MAX_VERTICES 24 // Maximum number of vertex for polygons shapes -#define PHYSAC_DEFAULT_CIRCLE_VERTICES 24 // Default number of vertices for circle shapes - -#define PHYSAC_COLLISION_ITERATIONS 100 -#define PHYSAC_PENETRATION_ALLOWANCE 0.05f -#define PHYSAC_PENETRATION_CORRECTION 0.4f - -#define PHYSAC_PI 3.14159265358979323846f -#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f) - -//---------------------------------------------------------------------------------- -// Data Types Structure Definition -//---------------------------------------------------------------------------------- -#if defined(__STDC__) && __STDC_VERSION__ >= 199901L - #include -#endif - -typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsShapeType; - -// Previously defined to be used in PhysicsShape struct as circular dependencies -typedef struct PhysicsBodyData *PhysicsBody; - -#if !defined(RL_VECTOR2_TYPE) -// Vector2 type -typedef struct Vector2 { - float x; - float y; -} Vector2; -#endif - -// Matrix2x2 type (used for polygon shape rotation matrix) -typedef struct Matrix2x2 { - float m00; - float m01; - float m10; - float m11; -} Matrix2x2; - -typedef struct PhysicsVertexData { - unsigned int vertexCount; // Vertex count (positions and normals) - Vector2 positions[PHYSAC_MAX_VERTICES]; // Vertex positions vectors - Vector2 normals[PHYSAC_MAX_VERTICES]; // Vertex normals vectors -} PhysicsVertexData; - -typedef struct PhysicsShape { - PhysicsShapeType type; // Shape type (circle or polygon) - PhysicsBody body; // Shape physics body data pointer - PhysicsVertexData vertexData; // Shape vertices data (used for polygon shapes) - float radius; // Shape radius (used for circle shapes) - Matrix2x2 transform; // Vertices transform matrix 2x2 -} PhysicsShape; - -typedef struct PhysicsBodyData { - unsigned int id; // Unique identifier - bool enabled; // Enabled dynamics state (collisions are calculated anyway) - Vector2 position; // Physics body shape pivot - Vector2 velocity; // Current linear velocity applied to position - Vector2 force; // Current linear force (reset to 0 every step) - float angularVelocity; // Current angular velocity applied to orient - float torque; // Current angular force (reset to 0 every step) - float orient; // Rotation in radians - float inertia; // Moment of inertia - float inverseInertia; // Inverse value of inertia - float mass; // Physics body mass - float inverseMass; // Inverse value of mass - float staticFriction; // Friction when the body has not movement (0 to 1) - float dynamicFriction; // Friction when the body has movement (0 to 1) - float restitution; // Restitution coefficient of the body (0 to 1) - bool useGravity; // Apply gravity force to dynamics - bool isGrounded; // Physics grounded on other body state - bool freezeOrient; // Physics rotation constraint - PhysicsShape shape; // Physics body shape information (type, radius, vertices, transform) -} PhysicsBodyData; - -typedef struct PhysicsManifoldData { - unsigned int id; // Unique identifier - PhysicsBody bodyA; // Manifold first physics body reference - PhysicsBody bodyB; // Manifold second physics body reference - float penetration; // Depth of penetration from collision - Vector2 normal; // Normal direction vector from 'a' to 'b' - Vector2 contacts[2]; // Points of contact during collision - unsigned int contactsCount; // Current collision number of contacts - float restitution; // Mixed restitution during collision - float dynamicFriction; // Mixed dynamic friction during collision - float staticFriction; // Mixed static friction during collision -} PhysicsManifoldData, *PhysicsManifold; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif -// Physics system management -PHYSACDEF void InitPhysics(void); // Initializes physics system -PHYSACDEF void UpdatePhysics(void); // Update physics system -PHYSACDEF void ResetPhysics(void); // Reset physics system (global variables) -PHYSACDEF void ClosePhysics(void); // Close physics system and unload used memory -PHYSACDEF void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default -PHYSACDEF void SetPhysicsGravity(float x, float y); // Sets physics global gravity force - -// Physic body creation/destroy -PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters -PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters -PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters -PHYSACDEF void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body - -// Physic body forces -PHYSACDEF void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body -PHYSACDEF void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body -PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force -PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter - -// Query physics info -PHYSACDEF PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index -PHYSACDEF int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies -PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) -PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape -PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position) -#if defined(__cplusplus) -} -#endif - -#endif // PHYSAC_H - -/*********************************************************************************** -* -* PHYSAC IMPLEMENTATION -* -************************************************************************************/ - -#if defined(PHYSAC_IMPLEMENTATION) - -// Support TRACELOG macros -#if defined(PHYSAC_DEBUG) - #include // Required for: printf() - #define TRACELOG(...) printf(__VA_ARGS__) -#else - #define TRACELOG(...) (void)0; -#endif - -#include // Required for: malloc(), calloc(), free() -#include // Required for: cosf(), sinf(), fabs(), sqrtf() - -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) - // Time management functionality - #include // Required for: time(), clock_gettime() - #if defined(_WIN32) - #if defined(__cplusplus) - extern "C" { // Prevents name mangling of functions - #endif - // Functions required to query time on Windows - int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); - int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); - #if defined(__cplusplus) - } - #endif - #endif - #if defined(__linux__) || defined(__FreeBSD__) - #if _POSIX_C_SOURCE < 199309L - #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. - #endif - #include // Required for: timespec - #endif - #if defined(__APPLE__) // macOS also defines __MACH__ - #include // Required for: mach_absolute_time() - #endif -#endif - -// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) -// Plain structures in C++ (without constructors) can be initialized from { } initializers. -#if defined(__cplusplus) - #define CLITERAL(type) type -#else - #define CLITERAL(type) (type) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define PHYSAC_MIN(a,b) (((a)<(b))?(a):(b)) -#define PHYSAC_MAX(a,b) (((a)>(b))?(a):(b)) -#define PHYSAC_FLT_MAX 3.402823466e+38f -#define PHYSAC_EPSILON 0.000001f -#define PHYSAC_K 1.0f/3.0f -#define PHYSAC_VECTOR_ZERO CLITERAL(Vector2){ 0.0f, 0.0f } - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static double deltaTime = 1.0/60.0/10.0 * 1000; // Delta time in milliseconds used for physics steps - -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) -// Time measure variables -static double baseClockTicks = 0.0; // Offset clock ticks for MONOTONIC clock -static unsigned long long int frequency = 0; // Hi-res clock frequency -static double startTime = 0.0; // Start time in milliseconds -static double currentTime = 0.0; // Current time in milliseconds -#endif - -// Physics system configuration -static PhysicsBody bodies[PHYSAC_MAX_BODIES]; // Physics bodies pointers array -static unsigned int physicsBodiesCount = 0; // Physics world current bodies counter -static PhysicsManifold contacts[PHYSAC_MAX_MANIFOLDS]; // Physics bodies pointers array -static unsigned int physicsManifoldsCount = 0; // Physics world current manifolds counter - -static Vector2 gravityForce = { 0.0f, 9.81f }; // Physics world gravity force - -// Utilities variables -static unsigned int usedMemory = 0; // Total allocated dynamic memory - -//---------------------------------------------------------------------------------- -// Module Internal Functions Declaration -//---------------------------------------------------------------------------------- -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) -// Timming measure functions -static void InitTimerHiRes(void); // Initializes hi-resolution MONOTONIC timer -static unsigned long long int GetClockTicks(void); // Get hi-res MONOTONIC time measure in mseconds -static double GetCurrentTime(void); // Get current time measure in milliseconds -#endif - -static void UpdatePhysicsStep(void); // Update physics step (dynamics, collisions and position corrections) - -static int FindAvailableBodyIndex(); // Finds a valid index for a new physics body initialization -static int FindAvailableManifoldIndex(); // Finds a valid index for a new manifold initialization -static PhysicsVertexData CreateDefaultPolygon(float radius, int sides); // Creates a random polygon shape with max vertex distance from polygon pivot -static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size); // Creates a rectangle polygon shape based on a min and max positions - -static void InitializePhysicsManifolds(PhysicsManifold manifold); // Initializes physics manifolds to solve collisions -static PhysicsManifold CreatePhysicsManifold(PhysicsBody a, PhysicsBody b); // Creates a new physics manifold to solve collision -static void DestroyPhysicsManifold(PhysicsManifold manifold); // Unitializes and destroys a physics manifold - -static void SolvePhysicsManifold(PhysicsManifold manifold); // Solves a created physics manifold between two physics bodies -static void SolveCircleToCircle(PhysicsManifold manifold); // Solves collision between two circle shape physics bodies -static void SolveCircleToPolygon(PhysicsManifold manifold); // Solves collision between a circle to a polygon shape physics bodies -static void SolvePolygonToCircle(PhysicsManifold manifold); // Solves collision between a polygon to a circle shape physics bodies -static void SolvePolygonToPolygon(PhysicsManifold manifold); // Solves collision between two polygons shape physics bodies -static void IntegratePhysicsForces(PhysicsBody body); // Integrates physics forces into velocity -static void IntegratePhysicsVelocity(PhysicsBody body); // Integrates physics velocity into position and forces -static void IntegratePhysicsImpulses(PhysicsManifold manifold); // Integrates physics collisions impulses to solve collisions -static void CorrectPhysicsPositions(PhysicsManifold manifold); // Corrects physics bodies positions based on manifolds collision information -static void FindIncidentFace(Vector2 *v0, Vector2 *v1, PhysicsShape ref, PhysicsShape inc, int index); // Finds two polygon shapes incident face -static float FindAxisLeastPenetration(int *faceIndex, PhysicsShape shapeA, PhysicsShape shapeB); // Finds polygon shapes axis least penetration - -// Math required functions -static Vector2 MathVector2Product(Vector2 vector, float value); // Returns the product of a vector and a value -static float MathVector2CrossProduct(Vector2 v1, Vector2 v2); // Returns the cross product of two vectors -static float MathVector2SqrLen(Vector2 vector); // Returns the len square root of a vector -static float MathVector2DotProduct(Vector2 v1, Vector2 v2); // Returns the dot product of two vectors -static inline float MathVector2SqrDistance(Vector2 v1, Vector2 v2); // Returns the square root of distance between two vectors -static void MathVector2Normalize(Vector2 *vector); // Returns the normalized values of a vector -static Vector2 MathVector2Add(Vector2 v1, Vector2 v2); // Returns the sum of two given vectors -static Vector2 MathVector2Subtract(Vector2 v1, Vector2 v2); // Returns the subtract of two given vectors -static Matrix2x2 MathMatFromRadians(float radians); // Returns a matrix 2x2 from a given radians value -static inline Matrix2x2 MathMatTranspose(Matrix2x2 matrix); // Returns the transpose of a given matrix 2x2 -static inline Vector2 MathMatVector2Product(Matrix2x2 matrix, Vector2 vector); // Returns product between matrix 2x2 and vector -static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip); // Returns clipping value based on a normal and two faces -static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- - -// Initializes physics values, pointers and creates physics loop thread -void InitPhysics(void) -{ -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) - // Initialize high resolution timer - InitTimerHiRes(); -#endif - - TRACELOG("[PHYSAC] Physics module initialized successfully\n"); -} - -// Sets physics global gravity force -void SetPhysicsGravity(float x, float y) -{ - gravityForce.x = x; - gravityForce.y = y; -} - -// Creates a new circle physics body with generic parameters -PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density) -{ - PhysicsBody body = CreatePhysicsBodyPolygon(pos, radius, PHYSAC_DEFAULT_CIRCLE_VERTICES, density); - return body; -} - -// Creates a new rectangle physics body with generic parameters -PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density) -{ - // NOTE: Make sure body data is initialized to 0 - PhysicsBody body = (PhysicsBody)PHYSAC_CALLOC(sizeof(PhysicsBodyData), 1); - usedMemory += sizeof(PhysicsBodyData); - - int id = FindAvailableBodyIndex(); - if (id != -1) - { - // Initialize new body with generic values - body->id = id; - body->enabled = true; - body->position = pos; - body->shape.type = PHYSICS_POLYGON; - body->shape.body = body; - body->shape.transform = MathMatFromRadians(0.0f); - body->shape.vertexData = CreateRectanglePolygon(pos, CLITERAL(Vector2){ width, height }); - - // Calculate centroid and moment of inertia - Vector2 center = { 0.0f, 0.0f }; - float area = 0.0f; - float inertia = 0.0f; - - for (unsigned int i = 0; i < body->shape.vertexData.vertexCount; i++) - { - // Triangle vertices, third vertex implied as (0, 0) - Vector2 p1 = body->shape.vertexData.positions[i]; - unsigned int nextIndex = (((i + 1) < body->shape.vertexData.vertexCount) ? (i + 1) : 0); - Vector2 p2 = body->shape.vertexData.positions[nextIndex]; - - float D = MathVector2CrossProduct(p1, p2); - float triangleArea = D/2; - - area += triangleArea; - - // Use area to weight the centroid average, not just vertex position - center.x += triangleArea*PHYSAC_K*(p1.x + p2.x); - center.y += triangleArea*PHYSAC_K*(p1.y + p2.y); - - float intx2 = p1.x*p1.x + p2.x*p1.x + p2.x*p2.x; - float inty2 = p1.y*p1.y + p2.y*p1.y + p2.y*p2.y; - inertia += (0.25f*PHYSAC_K*D)*(intx2 + inty2); - } - - center.x *= 1.0f/area; - center.y *= 1.0f/area; - - // Translate vertices to centroid (make the centroid (0, 0) for the polygon in model space) - // Note: this is not really necessary - for (unsigned int i = 0; i < body->shape.vertexData.vertexCount; i++) - { - body->shape.vertexData.positions[i].x -= center.x; - body->shape.vertexData.positions[i].y -= center.y; - } - - body->mass = density*area; - body->inverseMass = ((body->mass != 0.0f) ? 1.0f/body->mass : 0.0f); - body->inertia = density*inertia; - body->inverseInertia = ((body->inertia != 0.0f) ? 1.0f/body->inertia : 0.0f); - body->staticFriction = 0.4f; - body->dynamicFriction = 0.2f; - body->restitution = 0.0f; - body->useGravity = true; - body->isGrounded = false; - body->freezeOrient = false; - - // Add new body to bodies pointers array and update bodies count - bodies[physicsBodiesCount] = body; - physicsBodiesCount++; - - TRACELOG("[PHYSAC] Physic body created successfully (id: %i)\n", body->id); - } - else TRACELOG("[PHYSAC] Physic body could not be created, PHYSAC_MAX_BODIES reached\n"); - - return body; -} - -// Creates a new polygon physics body with generic parameters -PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density) -{ - PhysicsBody body = (PhysicsBody)PHYSAC_MALLOC(sizeof(PhysicsBodyData)); - usedMemory += sizeof(PhysicsBodyData); - - int id = FindAvailableBodyIndex(); - if (id != -1) - { - // Initialize new body with generic values - body->id = id; - body->enabled = true; - body->position = pos; - body->velocity = PHYSAC_VECTOR_ZERO; - body->force = PHYSAC_VECTOR_ZERO; - body->angularVelocity = 0.0f; - body->torque = 0.0f; - body->orient = 0.0f; - body->shape.type = PHYSICS_POLYGON; - body->shape.body = body; - body->shape.transform = MathMatFromRadians(0.0f); - body->shape.vertexData = CreateDefaultPolygon(radius, sides); - - // Calculate centroid and moment of inertia - Vector2 center = { 0.0f, 0.0f }; - float area = 0.0f; - float inertia = 0.0f; - - for (unsigned int i = 0; i < body->shape.vertexData.vertexCount; i++) - { - // Triangle vertices, third vertex implied as (0, 0) - Vector2 position1 = body->shape.vertexData.positions[i]; - unsigned int nextIndex = (((i + 1) < body->shape.vertexData.vertexCount) ? (i + 1) : 0); - Vector2 position2 = body->shape.vertexData.positions[nextIndex]; - - float cross = MathVector2CrossProduct(position1, position2); - float triangleArea = cross/2; - - area += triangleArea; - - // Use area to weight the centroid average, not just vertex position - center.x += triangleArea*PHYSAC_K*(position1.x + position2.x); - center.y += triangleArea*PHYSAC_K*(position1.y + position2.y); - - float intx2 = position1.x*position1.x + position2.x*position1.x + position2.x*position2.x; - float inty2 = position1.y*position1.y + position2.y*position1.y + position2.y*position2.y; - inertia += (0.25f*PHYSAC_K*cross)*(intx2 + inty2); - } - - center.x *= 1.0f/area; - center.y *= 1.0f/area; - - // Translate vertices to centroid (make the centroid (0, 0) for the polygon in model space) - // Note: this is not really necessary - for (unsigned int i = 0; i < body->shape.vertexData.vertexCount; i++) - { - body->shape.vertexData.positions[i].x -= center.x; - body->shape.vertexData.positions[i].y -= center.y; - } - - body->mass = density*area; - body->inverseMass = ((body->mass != 0.0f) ? 1.0f/body->mass : 0.0f); - body->inertia = density*inertia; - body->inverseInertia = ((body->inertia != 0.0f) ? 1.0f/body->inertia : 0.0f); - body->staticFriction = 0.4f; - body->dynamicFriction = 0.2f; - body->restitution = 0.0f; - body->useGravity = true; - body->isGrounded = false; - body->freezeOrient = false; - - // Add new body to bodies pointers array and update bodies count - bodies[physicsBodiesCount] = body; - physicsBodiesCount++; - - TRACELOG("[PHYSAC] Physic body created successfully (id: %i)\n", body->id); - } - else TRACELOG("[PHYSAC] Physics body could not be created, PHYSAC_MAX_BODIES reached\n"); - - return body; -} - -// Adds a force to a physics body -void PhysicsAddForce(PhysicsBody body, Vector2 force) -{ - if (body != NULL) body->force = MathVector2Add(body->force, force); -} - -// Adds an angular force to a physics body -void PhysicsAddTorque(PhysicsBody body, float amount) -{ - if (body != NULL) body->torque += amount; -} - -// Shatters a polygon shape physics body to little physics bodies with explosion force -void PhysicsShatter(PhysicsBody body, Vector2 position, float force) -{ - if (body != NULL) - { - if (body->shape.type == PHYSICS_POLYGON) - { - PhysicsVertexData vertexData = body->shape.vertexData; - bool collision = false; - - for (unsigned int i = 0; i < vertexData.vertexCount; i++) - { - Vector2 positionA = body->position; - Vector2 positionB = MathMatVector2Product(body->shape.transform, MathVector2Add(body->position, vertexData.positions[i])); - unsigned int nextIndex = (((i + 1) < vertexData.vertexCount) ? (i + 1) : 0); - Vector2 positionC = MathMatVector2Product(body->shape.transform, MathVector2Add(body->position, vertexData.positions[nextIndex])); - - // Check collision between each triangle - float alpha = ((positionB.y - positionC.y)*(position.x - positionC.x) + (positionC.x - positionB.x)*(position.y - positionC.y))/ - ((positionB.y - positionC.y)*(positionA.x - positionC.x) + (positionC.x - positionB.x)*(positionA.y - positionC.y)); - - float beta = ((positionC.y - positionA.y)*(position.x - positionC.x) + (positionA.x - positionC.x)*(position.y - positionC.y))/ - ((positionB.y - positionC.y)*(positionA.x - positionC.x) + (positionC.x - positionB.x)*(positionA.y - positionC.y)); - - float gamma = 1.0f - alpha - beta; - - if ((alpha > 0.0f) && (beta > 0.0f) & (gamma > 0.0f)) - { - collision = true; - break; - } - } - - if (collision) - { - int count = vertexData.vertexCount; - Vector2 bodyPos = body->position; - Vector2 *vertices = (Vector2 *)PHYSAC_MALLOC(sizeof(Vector2)*count); - Matrix2x2 trans = body->shape.transform; - for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; - - // Destroy shattered physics body - DestroyPhysicsBody(body); - - for (int i = 0; i < count; i++) - { - int nextIndex = (((i + 1) < count) ? (i + 1) : 0); - Vector2 center = MathTriangleBarycenter(vertices[i], vertices[nextIndex], PHYSAC_VECTOR_ZERO); - center = MathVector2Add(bodyPos, center); - Vector2 offset = MathVector2Subtract(center, bodyPos); - - PhysicsBody body = CreatePhysicsBodyPolygon(center, 10, 3, 10); // Create polygon physics body with relevant values - - PhysicsVertexData vertexData = { 0 }; - vertexData.vertexCount = 3; - - vertexData.positions[0] = MathVector2Subtract(vertices[i], offset); - vertexData.positions[1] = MathVector2Subtract(vertices[nextIndex], offset); - vertexData.positions[2] = MathVector2Subtract(position, center); - - // Separate vertices to avoid unnecessary physics collisions - vertexData.positions[0].x *= 0.95f; - vertexData.positions[0].y *= 0.95f; - vertexData.positions[1].x *= 0.95f; - vertexData.positions[1].y *= 0.95f; - vertexData.positions[2].x *= 0.95f; - vertexData.positions[2].y *= 0.95f; - - // Calculate polygon faces normals - for (unsigned int j = 0; j < vertexData.vertexCount; j++) - { - unsigned int nextVertex = (((j + 1) < vertexData.vertexCount) ? (j + 1) : 0); - Vector2 face = MathVector2Subtract(vertexData.positions[nextVertex], vertexData.positions[j]); - - vertexData.normals[j] = CLITERAL(Vector2){ face.y, -face.x }; - MathVector2Normalize(&vertexData.normals[j]); - } - - // Apply computed vertex data to new physics body shape - body->shape.vertexData = vertexData; - body->shape.transform = trans; - - // Calculate centroid and moment of inertia - center = PHYSAC_VECTOR_ZERO; - float area = 0.0f; - float inertia = 0.0f; - - for (unsigned int j = 0; j < body->shape.vertexData.vertexCount; j++) - { - // Triangle vertices, third vertex implied as (0, 0) - Vector2 p1 = body->shape.vertexData.positions[j]; - unsigned int nextVertex = (((j + 1) < body->shape.vertexData.vertexCount) ? (j + 1) : 0); - Vector2 p2 = body->shape.vertexData.positions[nextVertex]; - - float D = MathVector2CrossProduct(p1, p2); - float triangleArea = D/2; - - area += triangleArea; - - // Use area to weight the centroid average, not just vertex position - center.x += triangleArea*PHYSAC_K*(p1.x + p2.x); - center.y += triangleArea*PHYSAC_K*(p1.y + p2.y); - - float intx2 = p1.x*p1.x + p2.x*p1.x + p2.x*p2.x; - float inty2 = p1.y*p1.y + p2.y*p1.y + p2.y*p2.y; - inertia += (0.25f*PHYSAC_K*D)*(intx2 + inty2); - } - - center.x *= 1.0f/area; - center.y *= 1.0f/area; - - body->mass = area; - body->inverseMass = ((body->mass != 0.0f) ? 1.0f/body->mass : 0.0f); - body->inertia = inertia; - body->inverseInertia = ((body->inertia != 0.0f) ? 1.0f/body->inertia : 0.0f); - - // Calculate explosion force direction - Vector2 pointA = body->position; - Vector2 pointB = MathVector2Subtract(vertexData.positions[1], vertexData.positions[0]); - pointB.x /= 2.0f; - pointB.y /= 2.0f; - Vector2 forceDirection = MathVector2Subtract(MathVector2Add(pointA, MathVector2Add(vertexData.positions[0], pointB)), body->position); - MathVector2Normalize(&forceDirection); - forceDirection.x *= force; - forceDirection.y *= force; - - // Apply force to new physics body - PhysicsAddForce(body, forceDirection); - } - - PHYSAC_FREE(vertices); - } - } - } - else TRACELOG("[PHYSAC] WARNING: PhysicsShatter: NULL physic body\n"); -} - -// Returns the current amount of created physics bodies -int GetPhysicsBodiesCount(void) -{ - return physicsBodiesCount; -} - -// Returns a physics body of the bodies pool at a specific index -PhysicsBody GetPhysicsBody(int index) -{ - PhysicsBody body = NULL; - - if (index < (int)physicsBodiesCount) - { - body = bodies[index]; - - if (body == NULL) TRACELOG("[PHYSAC] WARNING: GetPhysicsBody: NULL physic body\n"); - } - else TRACELOG("[PHYSAC] WARNING: Physic body index is out of bounds\n"); - - return body; -} - -// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) -int GetPhysicsShapeType(int index) -{ - int result = -1; - - if (index < (int)physicsBodiesCount) - { - PhysicsBody body = bodies[index]; - - if (body != NULL) result = body->shape.type; - else TRACELOG("[PHYSAC] WARNING: GetPhysicsShapeType: NULL physic body\n"); - } - else TRACELOG("[PHYSAC] WARNING: Physic body index is out of bounds\n"); - - return result; -} - -// Returns the amount of vertices of a physics body shape -int GetPhysicsShapeVerticesCount(int index) -{ - int result = 0; - - if (index < (int)physicsBodiesCount) - { - PhysicsBody body = bodies[index]; - - if (body != NULL) - { - switch (body->shape.type) - { - case PHYSICS_CIRCLE: result = PHYSAC_DEFAULT_CIRCLE_VERTICES; break; - case PHYSICS_POLYGON: result = body->shape.vertexData.vertexCount; break; - default: break; - } - } - else TRACELOG("[PHYSAC] WARNING: GetPhysicsShapeVerticesCount: NULL physic body\n"); - } - else TRACELOG("[PHYSAC] WARNING: Physic body index is out of bounds\n"); - - return result; -} - -// Returns transformed position of a body shape (body position + vertex transformed position) -Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex) -{ - Vector2 position = { 0.0f, 0.0f }; - - if (body != NULL) - { - switch (body->shape.type) - { - case PHYSICS_CIRCLE: - { - position.x = body->position.x + cosf(360.0f/PHYSAC_DEFAULT_CIRCLE_VERTICES*vertex*PHYSAC_DEG2RAD)*body->shape.radius; - position.y = body->position.y + sinf(360.0f/PHYSAC_DEFAULT_CIRCLE_VERTICES*vertex*PHYSAC_DEG2RAD)*body->shape.radius; - } break; - case PHYSICS_POLYGON: - { - PhysicsVertexData vertexData = body->shape.vertexData; - position = MathVector2Add(body->position, MathMatVector2Product(body->shape.transform, vertexData.positions[vertex])); - } break; - default: break; - } - } - else TRACELOG("[PHYSAC] WARNING: GetPhysicsShapeVertex: NULL physic body\n"); - - return position; -} - -// Sets physics body shape transform based on radians parameter -void SetPhysicsBodyRotation(PhysicsBody body, float radians) -{ - if (body != NULL) - { - body->orient = radians; - - if (body->shape.type == PHYSICS_POLYGON) body->shape.transform = MathMatFromRadians(radians); - } -} - -// Unitializes and destroys a physics body -void DestroyPhysicsBody(PhysicsBody body) -{ - if (body != NULL) - { - int id = body->id; - int index = -1; - - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - if (bodies[i]->id == id) - { - index = i; - break; - } - } - - if (index == -1) - { - TRACELOG("[PHYSAC] WARNING: Requested body (id: %i) can not be found\n", id); - return; // Prevent access to index -1 - } - - // Free body allocated memory - PHYSAC_FREE(body); - usedMemory -= sizeof(PhysicsBodyData); - bodies[index] = NULL; - - // Reorder physics bodies pointers array and its catched index - for (unsigned int i = index; i < physicsBodiesCount; i++) - { - if ((i + 1) < physicsBodiesCount) bodies[i] = bodies[i + 1]; - } - - // Update physics bodies count - physicsBodiesCount--; - - TRACELOG("[PHYSAC] Physic body destroyed successfully (id: %i)\n", id); - } - else TRACELOG("[PHYSAC] WARNING: DestroyPhysicsBody: NULL physic body\n"); -} - -// Destroys created physics bodies and manifolds and resets global values -void ResetPhysics(void) -{ - if (physicsBodiesCount > 0) - { - // Unitialize physics bodies dynamic memory allocations - for (int i = physicsBodiesCount - 1; i >= 0; i--) - { - PhysicsBody body = bodies[i]; - - if (body != NULL) - { - PHYSAC_FREE(body); - bodies[i] = NULL; - usedMemory -= sizeof(PhysicsBodyData); - } - } - - physicsBodiesCount = 0; - } - - if (physicsManifoldsCount > 0) - { - // Unitialize physics manifolds dynamic memory allocations - for (int i = physicsManifoldsCount - 1; i >= 0; i--) - { - PhysicsManifold manifold = contacts[i]; - - if (manifold != NULL) - { - PHYSAC_FREE(manifold); - contacts[i] = NULL; - usedMemory -= sizeof(PhysicsManifoldData); - } - } - - physicsManifoldsCount = 0; - } - - TRACELOG("[PHYSAC] Physics module reseted successfully\n"); -} - -// Unitializes physics pointers and exits physics loop thread -void ClosePhysics(void) -{ - // Unitialize physics manifolds dynamic memory allocations - if (physicsManifoldsCount > 0) - { - for (int i = physicsManifoldsCount - 1; i >= 0; i--) DestroyPhysicsManifold(contacts[i]); - } - - // Unitialize physics bodies dynamic memory allocations - if (physicsBodiesCount > 0) - { - for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]); - } - - // Trace log info - if ((physicsBodiesCount > 0) || (usedMemory != 0)) - { - TRACELOG("[PHYSAC] WARNING: Physics module closed with unallocated bodies (BODIES: %i, MEMORY: %i bytes)\n", physicsBodiesCount, usedMemory); - } - else if ((physicsManifoldsCount > 0) || (usedMemory != 0)) - { - TRACELOG("[PHYSAC] WARNING: Pysics module closed with unallocated manifolds (MANIFOLDS: %i, MEMORY: %i bytes)\n", physicsManifoldsCount, usedMemory); - } - else TRACELOG("[PHYSAC] Physics module closed successfully\n"); -} - -// Update physics system -// Physics steps are launched at a fixed time step if enabled -void UpdatePhysics(void) -{ -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) - static double deltaTimeAccumulator = 0.0; - - // Calculate current time (ms) - currentTime = GetCurrentTime(); - - // Calculate current delta time (ms) - const double delta = currentTime - startTime; - - // Store the time elapsed since the last frame began - deltaTimeAccumulator += delta; - - // Fixed time stepping loop - while (deltaTimeAccumulator >= deltaTime) - { - UpdatePhysicsStep(); - deltaTimeAccumulator -= deltaTime; - } - - // Record the starting of this frame - startTime = currentTime; -#else - UpdatePhysicsStep(); -#endif -} - -void SetPhysicsTimeStep(double delta) -{ - deltaTime = delta; -} - -//---------------------------------------------------------------------------------- -// Module Internal Functions Definition -//---------------------------------------------------------------------------------- -#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) -// Initializes hi-resolution MONOTONIC timer -static void InitTimerHiRes(void) -{ -#if defined(_WIN32) - QueryPerformanceFrequency((unsigned long long int *) &frequency); -#endif - -#if defined(__EMSCRIPTEN__) || defined(__linux__) - struct timespec now; - if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000; -#endif - -#if defined(__APPLE__) - mach_timebase_info_data_t timebase; - mach_timebase_info(&timebase); - frequency = (timebase.denom*1e9)/timebase.numer; -#endif - - baseClockTicks = (double)GetClockTicks(); // Get MONOTONIC clock time offset - startTime = GetCurrentTime(); // Get current time in milliseconds -} - -// Get hi-res MONOTONIC time measure in clock ticks -static unsigned long long int GetClockTicks(void) -{ - unsigned long long int value = 0; - -#if defined(_WIN32) - QueryPerformanceCounter((unsigned long long int *) &value); -#endif - -#if defined(__linux__) - struct timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); - value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec; -#endif - -#if defined(__APPLE__) - value = mach_absolute_time(); -#endif - - return value; -} - -// Get current time in milliseconds -static double GetCurrentTime(void) -{ - return (double)(GetClockTicks() - baseClockTicks)/frequency*1000; -} -#endif // !PHYSAC_AVOID_TIMMING_SYSTEM - -// Update physics step (dynamics, collisions and position corrections) -static void UpdatePhysicsStep(void) -{ - // Clear previous generated collisions information - for (int i = (int)physicsManifoldsCount - 1; i >= 0; i--) - { - PhysicsManifold manifold = contacts[i]; - if (manifold != NULL) DestroyPhysicsManifold(manifold); - } - - // Reset physics bodies grounded state - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - PhysicsBody body = bodies[i]; - body->isGrounded = false; - } - - // Generate new collision information - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - PhysicsBody bodyA = bodies[i]; - - if (bodyA != NULL) - { - for (unsigned int j = i + 1; j < physicsBodiesCount; j++) - { - PhysicsBody bodyB = bodies[j]; - - if (bodyB != NULL) - { - if ((bodyA->inverseMass == 0) && (bodyB->inverseMass == 0)) continue; - - PhysicsManifold manifold = CreatePhysicsManifold(bodyA, bodyB); - SolvePhysicsManifold(manifold); - - if (manifold->contactsCount > 0) - { - // Create a new manifold with same information as previously solved manifold and add it to the manifolds pool last slot - PhysicsManifold manifold = CreatePhysicsManifold(bodyA, bodyB); - manifold->penetration = manifold->penetration; - manifold->normal = manifold->normal; - manifold->contacts[0] = manifold->contacts[0]; - manifold->contacts[1] = manifold->contacts[1]; - manifold->contactsCount = manifold->contactsCount; - manifold->restitution = manifold->restitution; - manifold->dynamicFriction = manifold->dynamicFriction; - manifold->staticFriction = manifold->staticFriction; - } - } - } - } - } - - // Integrate forces to physics bodies - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - PhysicsBody body = bodies[i]; - if (body != NULL) IntegratePhysicsForces(body); - } - - // Initialize physics manifolds to solve collisions - for (unsigned int i = 0; i < physicsManifoldsCount; i++) - { - PhysicsManifold manifold = contacts[i]; - if (manifold != NULL) InitializePhysicsManifolds(manifold); - } - - // Integrate physics collisions impulses to solve collisions - for (unsigned int i = 0; i < PHYSAC_COLLISION_ITERATIONS; i++) - { - for (unsigned int j = 0; j < physicsManifoldsCount; j++) - { - PhysicsManifold manifold = contacts[i]; - if (manifold != NULL) IntegratePhysicsImpulses(manifold); - } - } - - // Integrate velocity to physics bodies - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - PhysicsBody body = bodies[i]; - if (body != NULL) IntegratePhysicsVelocity(body); - } - - // Correct physics bodies positions based on manifolds collision information - for (unsigned int i = 0; i < physicsManifoldsCount; i++) - { - PhysicsManifold manifold = contacts[i]; - if (manifold != NULL) CorrectPhysicsPositions(manifold); - } - - // Clear physics bodies forces - for (unsigned int i = 0; i < physicsBodiesCount; i++) - { - PhysicsBody body = bodies[i]; - if (body != NULL) - { - body->force = PHYSAC_VECTOR_ZERO; - body->torque = 0.0f; - } - } -} - -// Finds a valid index for a new physics body initialization -static int FindAvailableBodyIndex() -{ - int index = -1; - for (int i = 0; i < PHYSAC_MAX_BODIES; i++) - { - int currentId = i; - - // Check if current id already exist in other physics body - for (unsigned int k = 0; k < physicsBodiesCount; k++) - { - if (bodies[k]->id == currentId) - { - currentId++; - break; - } - } - - // If it is not used, use it as new physics body id - if (currentId == (int)i) - { - index = (int)i; - break; - } - } - - return index; -} - -// Creates a default polygon shape with max vertex distance from polygon pivot -static PhysicsVertexData CreateDefaultPolygon(float radius, int sides) -{ - PhysicsVertexData data = { 0 }; - data.vertexCount = sides; - - // Calculate polygon vertices positions - for (unsigned int i = 0; i < data.vertexCount; i++) - { - data.positions[i].x = (float)cosf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius; - data.positions[i].y = (float)sinf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius; - } - - // Calculate polygon faces normals - for (int i = 0; i < (int)data.vertexCount; i++) - { - int nextIndex = (((i + 1) < sides) ? (i + 1) : 0); - Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]); - - data.normals[i] = CLITERAL(Vector2){ face.y, -face.x }; - MathVector2Normalize(&data.normals[i]); - } - - return data; -} - -// Creates a rectangle polygon shape based on a min and max positions -static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size) -{ - PhysicsVertexData data = { 0 }; - data.vertexCount = 4; - - // Calculate polygon vertices positions - data.positions[0] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y - size.y/2 }; - data.positions[1] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y + size.y/2 }; - data.positions[2] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y + size.y/2 }; - data.positions[3] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y - size.y/2 }; - - // Calculate polygon faces normals - for (unsigned int i = 0; i < data.vertexCount; i++) - { - int nextIndex = (((i + 1) < data.vertexCount) ? (i + 1) : 0); - Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]); - - data.normals[i] = CLITERAL(Vector2){ face.y, -face.x }; - MathVector2Normalize(&data.normals[i]); - } - - return data; -} - -// Finds a valid index for a new manifold initialization -static int FindAvailableManifoldIndex() -{ - int index = -1; - for (int i = 0; i < PHYSAC_MAX_MANIFOLDS; i++) - { - int currentId = i; - - // Check if current id already exist in other physics body - for (unsigned int k = 0; k < physicsManifoldsCount; k++) - { - if (contacts[k]->id == currentId) - { - currentId++; - break; - } - } - - // If it is not used, use it as new physics body id - if (currentId == i) - { - index = i; - break; - } - } - - return index; -} - -// Creates a new physics manifold to solve collision -static PhysicsManifold CreatePhysicsManifold(PhysicsBody a, PhysicsBody b) -{ - PhysicsManifold manifold = (PhysicsManifold)PHYSAC_MALLOC(sizeof(PhysicsManifoldData)); - usedMemory += sizeof(PhysicsManifoldData); - - int id = FindAvailableManifoldIndex(); - if (id != -1) - { - // Initialize new manifold with generic values - manifold->id = id; - manifold->bodyA = a; - manifold->bodyB = b; - manifold->penetration = 0; - manifold->normal = PHYSAC_VECTOR_ZERO; - manifold->contacts[0] = PHYSAC_VECTOR_ZERO; - manifold->contacts[1] = PHYSAC_VECTOR_ZERO; - manifold->contactsCount = 0; - manifold->restitution = 0.0f; - manifold->dynamicFriction = 0.0f; - manifold->staticFriction = 0.0f; - - // Add new body to bodies pointers array and update bodies count - contacts[physicsManifoldsCount] = manifold; - physicsManifoldsCount++; - } - else TRACELOG("[PHYSAC] Physic manifold could not be created, PHYSAC_MAX_MANIFOLDS reached\n"); - - return manifold; -} - -// Unitializes and destroys a physics manifold -static void DestroyPhysicsManifold(PhysicsManifold manifold) -{ - if (manifold != NULL) - { - int id = manifold->id; - int index = -1; - - for (unsigned int i = 0; i < physicsManifoldsCount; i++) - { - if (contacts[i]->id == id) - { - index = i; - break; - } - } - - if (index == -1) return; // Prevent access to index -1 - - // Free manifold allocated memory - PHYSAC_FREE(manifold); - usedMemory -= sizeof(PhysicsManifoldData); - contacts[index] = NULL; - - // Reorder physics manifolds pointers array and its catched index - for (unsigned int i = index; i < physicsManifoldsCount; i++) - { - if ((i + 1) < physicsManifoldsCount) contacts[i] = contacts[i + 1]; - } - - // Update physics manifolds count - physicsManifoldsCount--; - } - else TRACELOG("[PHYSAC] WARNING: DestroyPhysicsManifold: NULL physic manifold\n"); -} - -// Solves a created physics manifold between two physics bodies -static void SolvePhysicsManifold(PhysicsManifold manifold) -{ - switch (manifold->bodyA->shape.type) - { - case PHYSICS_CIRCLE: - { - switch (manifold->bodyB->shape.type) - { - case PHYSICS_CIRCLE: SolveCircleToCircle(manifold); break; - case PHYSICS_POLYGON: SolveCircleToPolygon(manifold); break; - default: break; - } - } break; - case PHYSICS_POLYGON: - { - switch (manifold->bodyB->shape.type) - { - case PHYSICS_CIRCLE: SolvePolygonToCircle(manifold); break; - case PHYSICS_POLYGON: SolvePolygonToPolygon(manifold); break; - default: break; - } - } break; - default: break; - } - - // Update physics body grounded state if normal direction is down and grounded state is not set yet in previous manifolds - if (!manifold->bodyB->isGrounded) manifold->bodyB->isGrounded = (manifold->normal.y < 0); -} - -// Solves collision between two circle shape physics bodies -static void SolveCircleToCircle(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - // Calculate translational vector, which is normal - Vector2 normal = MathVector2Subtract(bodyB->position, bodyA->position); - - float distSqr = MathVector2SqrLen(normal); - float radius = bodyA->shape.radius + bodyB->shape.radius; - - // Check if circles are not in contact - if (distSqr >= radius*radius) - { - manifold->contactsCount = 0; - return; - } - - float distance = sqrtf(distSqr); - manifold->contactsCount = 1; - - if (distance == 0.0f) - { - manifold->penetration = bodyA->shape.radius; - manifold->normal = CLITERAL(Vector2){ 1.0f, 0.0f }; - manifold->contacts[0] = bodyA->position; - } - else - { - manifold->penetration = radius - distance; - manifold->normal = CLITERAL(Vector2){ normal.x/distance, normal.y/distance }; // Faster than using MathVector2Normalize() due to sqrt is already performed - manifold->contacts[0] = CLITERAL(Vector2){ manifold->normal.x*bodyA->shape.radius + bodyA->position.x, manifold->normal.y*bodyA->shape.radius + bodyA->position.y }; - } - - // Update physics body grounded state if normal direction is down - if (!bodyA->isGrounded) bodyA->isGrounded = (manifold->normal.y < 0); -} - -// Solves collision between a circle to a polygon shape physics bodies -static void SolveCircleToPolygon(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - manifold->contactsCount = 0; - - // Transform circle center to polygon transform space - Vector2 center = bodyA->position; - center = MathMatVector2Product(MathMatTranspose(bodyB->shape.transform), MathVector2Subtract(center, bodyB->position)); - - // Find edge with minimum penetration - // It is the same concept as using support points in SolvePolygonToPolygon - float separation = -PHYSAC_FLT_MAX; - int faceNormal = 0; - PhysicsVertexData vertexData = bodyB->shape.vertexData; - - for (unsigned int i = 0; i < vertexData.vertexCount; i++) - { - float currentSeparation = MathVector2DotProduct(vertexData.normals[i], MathVector2Subtract(center, vertexData.positions[i])); - - if (currentSeparation > bodyA->shape.radius) return; - - if (currentSeparation > separation) - { - separation = currentSeparation; - faceNormal = i; - } - } - - // Grab face's vertices - Vector2 v1 = vertexData.positions[faceNormal]; - int nextIndex = (((faceNormal + 1) < (int)vertexData.vertexCount) ? (faceNormal + 1) : 0); - Vector2 v2 = vertexData.positions[nextIndex]; - - // Check to see if center is within polygon - if (separation < PHYSAC_EPSILON) - { - manifold->contactsCount = 1; - Vector2 normal = MathMatVector2Product(bodyB->shape.transform, vertexData.normals[faceNormal]); - manifold->normal = CLITERAL(Vector2){ -normal.x, -normal.y }; - manifold->contacts[0] = CLITERAL(Vector2){ manifold->normal.x*bodyA->shape.radius + bodyA->position.x, manifold->normal.y*bodyA->shape.radius + bodyA->position.y }; - manifold->penetration = bodyA->shape.radius; - return; - } - - // Determine which voronoi region of the edge center of circle lies within - float dot1 = MathVector2DotProduct(MathVector2Subtract(center, v1), MathVector2Subtract(v2, v1)); - float dot2 = MathVector2DotProduct(MathVector2Subtract(center, v2), MathVector2Subtract(v1, v2)); - manifold->penetration = bodyA->shape.radius - separation; - - if (dot1 <= 0.0f) // Closest to v1 - { - if (MathVector2SqrDistance(center, v1) > bodyA->shape.radius*bodyA->shape.radius) return; - - manifold->contactsCount = 1; - Vector2 normal = MathVector2Subtract(v1, center); - normal = MathMatVector2Product(bodyB->shape.transform, normal); - MathVector2Normalize(&normal); - manifold->normal = normal; - v1 = MathMatVector2Product(bodyB->shape.transform, v1); - v1 = MathVector2Add(v1, bodyB->position); - manifold->contacts[0] = v1; - } - else if (dot2 <= 0.0f) // Closest to v2 - { - if (MathVector2SqrDistance(center, v2) > bodyA->shape.radius*bodyA->shape.radius) return; - - manifold->contactsCount = 1; - Vector2 normal = MathVector2Subtract(v2, center); - v2 = MathMatVector2Product(bodyB->shape.transform, v2); - v2 = MathVector2Add(v2, bodyB->position); - manifold->contacts[0] = v2; - normal = MathMatVector2Product(bodyB->shape.transform, normal); - MathVector2Normalize(&normal); - manifold->normal = normal; - } - else // Closest to face - { - Vector2 normal = vertexData.normals[faceNormal]; - - if (MathVector2DotProduct(MathVector2Subtract(center, v1), normal) > bodyA->shape.radius) return; - - normal = MathMatVector2Product(bodyB->shape.transform, normal); - manifold->normal = CLITERAL(Vector2){ -normal.x, -normal.y }; - manifold->contacts[0] = CLITERAL(Vector2){ manifold->normal.x*bodyA->shape.radius + bodyA->position.x, manifold->normal.y*bodyA->shape.radius + bodyA->position.y }; - manifold->contactsCount = 1; - } -} - -// Solves collision between a polygon to a circle shape physics bodies -static void SolvePolygonToCircle(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - manifold->bodyA = bodyB; - manifold->bodyB = bodyA; - SolveCircleToPolygon(manifold); - - manifold->normal.x *= -1.0f; - manifold->normal.y *= -1.0f; -} - -// Solves collision between two polygons shape physics bodies -static void SolvePolygonToPolygon(PhysicsManifold manifold) -{ - if ((manifold->bodyA == NULL) || (manifold->bodyB == NULL)) return; - - PhysicsShape bodyA = manifold->bodyA->shape; - PhysicsShape bodyB = manifold->bodyB->shape; - manifold->contactsCount = 0; - - // Check for separating axis with A shape's face planes - int faceA = 0; - float penetrationA = FindAxisLeastPenetration(&faceA, bodyA, bodyB); - if (penetrationA >= 0.0f) return; - - // Check for separating axis with B shape's face planes - int faceB = 0; - float penetrationB = FindAxisLeastPenetration(&faceB, bodyB, bodyA); - if (penetrationB >= 0.0f) return; - - int referenceIndex = 0; - bool flip = false; // Always point from A shape to B shape - - PhysicsShape refPoly; // Reference - PhysicsShape incPoly; // Incident - - // Determine which shape contains reference face - // Checking bias range for penetration - if (penetrationA >= (penetrationB*0.95f + penetrationA*0.01f)) - { - refPoly = bodyA; - incPoly = bodyB; - referenceIndex = faceA; - } - else - { - refPoly = bodyB; - incPoly = bodyA; - referenceIndex = faceB; - flip = true; - } - - // World space incident face - Vector2 incidentFace[2]; - FindIncidentFace(&incidentFace[0], &incidentFace[1], refPoly, incPoly, referenceIndex); - - // Setup reference face vertices - PhysicsVertexData refData = refPoly.vertexData; - Vector2 v1 = refData.positions[referenceIndex]; - referenceIndex = (((referenceIndex + 1) < (int)refData.vertexCount) ? (referenceIndex + 1) : 0); - Vector2 v2 = refData.positions[referenceIndex]; - - // Transform vertices to world space - v1 = MathMatVector2Product(refPoly.transform, v1); - v1 = MathVector2Add(v1, refPoly.body->position); - v2 = MathMatVector2Product(refPoly.transform, v2); - v2 = MathVector2Add(v2, refPoly.body->position); - - // Calculate reference face side normal in world space - Vector2 sidePlaneNormal = MathVector2Subtract(v2, v1); - MathVector2Normalize(&sidePlaneNormal); - - // Orthogonalize - Vector2 refFaceNormal = { sidePlaneNormal.y, -sidePlaneNormal.x }; - float refC = MathVector2DotProduct(refFaceNormal, v1); - float negSide = MathVector2DotProduct(sidePlaneNormal, v1)*-1; - float posSide = MathVector2DotProduct(sidePlaneNormal, v2); - - // MathVector2Clip incident face to reference face side planes (due to floating point error, possible to not have required points - if (MathVector2Clip(CLITERAL(Vector2){ -sidePlaneNormal.x, -sidePlaneNormal.y }, &incidentFace[0], &incidentFace[1], negSide) < 2) return; - if (MathVector2Clip(sidePlaneNormal, &incidentFace[0], &incidentFace[1], posSide) < 2) return; - - // Flip normal if required - manifold->normal = (flip ? CLITERAL(Vector2){ -refFaceNormal.x, -refFaceNormal.y } : refFaceNormal); - - // Keep points behind reference face - int currentPoint = 0; // MathVector2Clipped points behind reference face - float separation = MathVector2DotProduct(refFaceNormal, incidentFace[0]) - refC; - if (separation <= 0.0f) - { - manifold->contacts[currentPoint] = incidentFace[0]; - manifold->penetration = -separation; - currentPoint++; - } - else manifold->penetration = 0.0f; - - separation = MathVector2DotProduct(refFaceNormal, incidentFace[1]) - refC; - - if (separation <= 0.0f) - { - manifold->contacts[currentPoint] = incidentFace[1]; - manifold->penetration += -separation; - currentPoint++; - - // Calculate total penetration average - manifold->penetration /= currentPoint; - } - - manifold->contactsCount = currentPoint; -} - -// Integrates physics forces into velocity -static void IntegratePhysicsForces(PhysicsBody body) -{ - if ((body == NULL) || (body->inverseMass == 0.0f) || !body->enabled) return; - - body->velocity.x += (float)((body->force.x*body->inverseMass)*(deltaTime/2.0)); - body->velocity.y += (float)((body->force.y*body->inverseMass)*(deltaTime/2.0)); - - if (body->useGravity) - { - body->velocity.x += (float)(gravityForce.x*(deltaTime/1000/2.0)); - body->velocity.y += (float)(gravityForce.y*(deltaTime/1000/2.0)); - } - - if (!body->freezeOrient) body->angularVelocity += (float)(body->torque*body->inverseInertia*(deltaTime/2.0)); -} - -// Initializes physics manifolds to solve collisions -static void InitializePhysicsManifolds(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - // Calculate average restitution, static and dynamic friction - manifold->restitution = sqrtf(bodyA->restitution*bodyB->restitution); - manifold->staticFriction = sqrtf(bodyA->staticFriction*bodyB->staticFriction); - manifold->dynamicFriction = sqrtf(bodyA->dynamicFriction*bodyB->dynamicFriction); - - for (unsigned int i = 0; i < manifold->contactsCount; i++) - { - // Caculate radius from center of mass to contact - Vector2 radiusA = MathVector2Subtract(manifold->contacts[i], bodyA->position); - Vector2 radiusB = MathVector2Subtract(manifold->contacts[i], bodyB->position); - - Vector2 crossA = MathVector2Product(radiusA, bodyA->angularVelocity); - Vector2 crossB = MathVector2Product(radiusB, bodyB->angularVelocity); - - Vector2 radiusV = { 0.0f, 0.0f }; - radiusV.x = bodyB->velocity.x + crossB.x - bodyA->velocity.x - crossA.x; - radiusV.y = bodyB->velocity.y + crossB.y - bodyA->velocity.y - crossA.y; - - // Determine if we should perform a resting collision or not; - // The idea is if the only thing moving this object is gravity, then the collision should be performed without any restitution - if (MathVector2SqrLen(radiusV) < (MathVector2SqrLen(CLITERAL(Vector2){ (float)(gravityForce.x*deltaTime/1000), (float)(gravityForce.y*deltaTime/1000) }) + PHYSAC_EPSILON)) manifold->restitution = 0; - } -} - -// Integrates physics collisions impulses to solve collisions -static void IntegratePhysicsImpulses(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - // Early out and positional correct if both objects have infinite mass - if (fabs(bodyA->inverseMass + bodyB->inverseMass) <= PHYSAC_EPSILON) - { - bodyA->velocity = PHYSAC_VECTOR_ZERO; - bodyB->velocity = PHYSAC_VECTOR_ZERO; - return; - } - - for (unsigned int i = 0; i < manifold->contactsCount; i++) - { - // Calculate radius from center of mass to contact - Vector2 radiusA = MathVector2Subtract(manifold->contacts[i], bodyA->position); - Vector2 radiusB = MathVector2Subtract(manifold->contacts[i], bodyB->position); - - // Calculate relative velocity - Vector2 radiusV = { 0.0f, 0.0f }; - radiusV.x = bodyB->velocity.x + MathVector2Product(radiusB, bodyB->angularVelocity).x - bodyA->velocity.x - MathVector2Product(radiusA, bodyA->angularVelocity).x; - radiusV.y = bodyB->velocity.y + MathVector2Product(radiusB, bodyB->angularVelocity).y - bodyA->velocity.y - MathVector2Product(radiusA, bodyA->angularVelocity).y; - - // Relative velocity along the normal - float contactVelocity = MathVector2DotProduct(radiusV, manifold->normal); - - // Do not resolve if velocities are separating - if (contactVelocity > 0.0f) return; - - float raCrossN = MathVector2CrossProduct(radiusA, manifold->normal); - float rbCrossN = MathVector2CrossProduct(radiusB, manifold->normal); - - float inverseMassSum = bodyA->inverseMass + bodyB->inverseMass + (raCrossN*raCrossN)*bodyA->inverseInertia + (rbCrossN*rbCrossN)*bodyB->inverseInertia; - - // Calculate impulse scalar value - float impulse = -(1.0f + manifold->restitution)*contactVelocity; - impulse /= inverseMassSum; - impulse /= (float)manifold->contactsCount; - - // Apply impulse to each physics body - Vector2 impulseV = { manifold->normal.x*impulse, manifold->normal.y*impulse }; - - if (bodyA->enabled) - { - bodyA->velocity.x += bodyA->inverseMass*(-impulseV.x); - bodyA->velocity.y += bodyA->inverseMass*(-impulseV.y); - if (!bodyA->freezeOrient) bodyA->angularVelocity += bodyA->inverseInertia*MathVector2CrossProduct(radiusA, CLITERAL(Vector2){ -impulseV.x, -impulseV.y }); - } - - if (bodyB->enabled) - { - bodyB->velocity.x += bodyB->inverseMass*(impulseV.x); - bodyB->velocity.y += bodyB->inverseMass*(impulseV.y); - if (!bodyB->freezeOrient) bodyB->angularVelocity += bodyB->inverseInertia*MathVector2CrossProduct(radiusB, impulseV); - } - - // Apply friction impulse to each physics body - radiusV.x = bodyB->velocity.x + MathVector2Product(radiusB, bodyB->angularVelocity).x - bodyA->velocity.x - MathVector2Product(radiusA, bodyA->angularVelocity).x; - radiusV.y = bodyB->velocity.y + MathVector2Product(radiusB, bodyB->angularVelocity).y - bodyA->velocity.y - MathVector2Product(radiusA, bodyA->angularVelocity).y; - - Vector2 tangent = { radiusV.x - (manifold->normal.x*MathVector2DotProduct(radiusV, manifold->normal)), radiusV.y - (manifold->normal.y*MathVector2DotProduct(radiusV, manifold->normal)) }; - MathVector2Normalize(&tangent); - - // Calculate impulse tangent magnitude - float impulseTangent = -MathVector2DotProduct(radiusV, tangent); - impulseTangent /= inverseMassSum; - impulseTangent /= (float)manifold->contactsCount; - - float absImpulseTangent = (float)fabs(impulseTangent); - - // Don't apply tiny friction impulses - if (absImpulseTangent <= PHYSAC_EPSILON) return; - - // Apply coulumb's law - Vector2 tangentImpulse = { 0.0f, 0.0f }; - if (absImpulseTangent < impulse*manifold->staticFriction) tangentImpulse = CLITERAL(Vector2){ tangent.x*impulseTangent, tangent.y*impulseTangent }; - else tangentImpulse = CLITERAL(Vector2){ tangent.x*-impulse*manifold->dynamicFriction, tangent.y*-impulse*manifold->dynamicFriction }; - - // Apply friction impulse - if (bodyA->enabled) - { - bodyA->velocity.x += bodyA->inverseMass*(-tangentImpulse.x); - bodyA->velocity.y += bodyA->inverseMass*(-tangentImpulse.y); - - if (!bodyA->freezeOrient) bodyA->angularVelocity += bodyA->inverseInertia*MathVector2CrossProduct(radiusA, CLITERAL(Vector2){ -tangentImpulse.x, -tangentImpulse.y }); - } - - if (bodyB->enabled) - { - bodyB->velocity.x += bodyB->inverseMass*(tangentImpulse.x); - bodyB->velocity.y += bodyB->inverseMass*(tangentImpulse.y); - - if (!bodyB->freezeOrient) bodyB->angularVelocity += bodyB->inverseInertia*MathVector2CrossProduct(radiusB, tangentImpulse); - } - } -} - -// Integrates physics velocity into position and forces -static void IntegratePhysicsVelocity(PhysicsBody body) -{ - if ((body == NULL) ||!body->enabled) return; - - body->position.x += (float)(body->velocity.x*deltaTime); - body->position.y += (float)(body->velocity.y*deltaTime); - - if (!body->freezeOrient) body->orient += (float)(body->angularVelocity*deltaTime); - body->shape.transform = MathMatFromRadians(body->orient); - - IntegratePhysicsForces(body); -} - -// Corrects physics bodies positions based on manifolds collision information -static void CorrectPhysicsPositions(PhysicsManifold manifold) -{ - PhysicsBody bodyA = manifold->bodyA; - PhysicsBody bodyB = manifold->bodyB; - - if ((bodyA == NULL) || (bodyB == NULL)) return; - - Vector2 correction = { 0.0f, 0.0f }; - correction.x = (PHYSAC_MAX(manifold->penetration - PHYSAC_PENETRATION_ALLOWANCE, 0.0f)/(bodyA->inverseMass + bodyB->inverseMass))*manifold->normal.x*PHYSAC_PENETRATION_CORRECTION; - correction.y = (PHYSAC_MAX(manifold->penetration - PHYSAC_PENETRATION_ALLOWANCE, 0.0f)/(bodyA->inverseMass + bodyB->inverseMass))*manifold->normal.y*PHYSAC_PENETRATION_CORRECTION; - - if (bodyA->enabled) - { - bodyA->position.x -= correction.x*bodyA->inverseMass; - bodyA->position.y -= correction.y*bodyA->inverseMass; - } - - if (bodyB->enabled) - { - bodyB->position.x += correction.x*bodyB->inverseMass; - bodyB->position.y += correction.y*bodyB->inverseMass; - } -} - -// Returns the extreme point along a direction within a polygon -static Vector2 GetSupport(PhysicsShape shape, Vector2 dir) -{ - float bestProjection = -PHYSAC_FLT_MAX; - Vector2 bestVertex = { 0.0f, 0.0f }; - PhysicsVertexData data = shape.vertexData; - - for (unsigned int i = 0; i < data.vertexCount; i++) - { - Vector2 vertex = data.positions[i]; - float projection = MathVector2DotProduct(vertex, dir); - - if (projection > bestProjection) - { - bestVertex = vertex; - bestProjection = projection; - } - } - - return bestVertex; -} - -// Finds polygon shapes axis least penetration -static float FindAxisLeastPenetration(int *faceIndex, PhysicsShape shapeA, PhysicsShape shapeB) -{ - float bestDistance = -PHYSAC_FLT_MAX; - int bestIndex = 0; - - PhysicsVertexData dataA = shapeA.vertexData; - //PhysicsVertexData dataB = shapeB.vertexData; - - for (unsigned int i = 0; i < dataA.vertexCount; i++) - { - // Retrieve a face normal from A shape - Vector2 normal = dataA.normals[i]; - Vector2 transNormal = MathMatVector2Product(shapeA.transform, normal); - - // Transform face normal into B shape's model space - Matrix2x2 buT = MathMatTranspose(shapeB.transform); - normal = MathMatVector2Product(buT, transNormal); - - // Retrieve support point from B shape along -n - Vector2 support = GetSupport(shapeB, CLITERAL(Vector2){ -normal.x, -normal.y }); - - // Retrieve vertex on face from A shape, transform into B shape's model space - Vector2 vertex = dataA.positions[i]; - vertex = MathMatVector2Product(shapeA.transform, vertex); - vertex = MathVector2Add(vertex, shapeA.body->position); - vertex = MathVector2Subtract(vertex, shapeB.body->position); - vertex = MathMatVector2Product(buT, vertex); - - // Compute penetration distance in B shape's model space - float distance = MathVector2DotProduct(normal, MathVector2Subtract(support, vertex)); - - // Store greatest distance - if (distance > bestDistance) - { - bestDistance = distance; - bestIndex = i; - } - } - - *faceIndex = bestIndex; - return bestDistance; -} - -// Finds two polygon shapes incident face -static void FindIncidentFace(Vector2 *v0, Vector2 *v1, PhysicsShape ref, PhysicsShape inc, int index) -{ - PhysicsVertexData refData = ref.vertexData; - PhysicsVertexData incData = inc.vertexData; - - Vector2 referenceNormal = refData.normals[index]; - - // Calculate normal in incident's frame of reference - referenceNormal = MathMatVector2Product(ref.transform, referenceNormal); // To world space - referenceNormal = MathMatVector2Product(MathMatTranspose(inc.transform), referenceNormal); // To incident's model space - - // Find most anti-normal face on polygon - int incidentFace = 0; - float minDot = PHYSAC_FLT_MAX; - - for (unsigned int i = 0; i < incData.vertexCount; i++) - { - float dot = MathVector2DotProduct(referenceNormal, incData.normals[i]); - - if (dot < minDot) - { - minDot = dot; - incidentFace = i; - } - } - - // Assign face vertices for incident face - *v0 = MathMatVector2Product(inc.transform, incData.positions[incidentFace]); - *v0 = MathVector2Add(*v0, inc.body->position); - incidentFace = (((incidentFace + 1) < (int)incData.vertexCount) ? (incidentFace + 1) : 0); - *v1 = MathMatVector2Product(inc.transform, incData.positions[incidentFace]); - *v1 = MathVector2Add(*v1, inc.body->position); -} - -// Returns clipping value based on a normal and two faces -static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip) -{ - int sp = 0; - Vector2 out[2] = { *faceA, *faceB }; - - // Retrieve distances from each endpoint to the line - float distanceA = MathVector2DotProduct(normal, *faceA) - clip; - float distanceB = MathVector2DotProduct(normal, *faceB) - clip; - - // If negative (behind plane) - if (distanceA <= 0.0f) out[sp++] = *faceA; - if (distanceB <= 0.0f) out[sp++] = *faceB; - - // If the points are on different sides of the plane - if ((distanceA*distanceB) < 0.0f) - { - // Push intersection point - float alpha = distanceA/(distanceA - distanceB); - out[sp] = *faceA; - Vector2 delta = MathVector2Subtract(*faceB, *faceA); - delta.x *= alpha; - delta.y *= alpha; - out[sp] = MathVector2Add(out[sp], delta); - sp++; - } - - // Assign the new converted values - *faceA = out[0]; - *faceB = out[1]; - - return sp; -} - -// Returns the barycenter of a triangle given by 3 points -static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3) -{ - Vector2 result = { 0.0f, 0.0f }; - - result.x = (v1.x + v2.x + v3.x)/3; - result.y = (v1.y + v2.y + v3.y)/3; - - return result; -} - -// Returns the cross product of a vector and a value -static inline Vector2 MathVector2Product(Vector2 vector, float value) -{ - Vector2 result = { -value*vector.y, value*vector.x }; - return result; -} - -// Returns the cross product of two vectors -static inline float MathVector2CrossProduct(Vector2 v1, Vector2 v2) -{ - return (v1.x*v2.y - v1.y*v2.x); -} - -// Returns the len square root of a vector -static inline float MathVector2SqrLen(Vector2 vector) -{ - return (vector.x*vector.x + vector.y*vector.y); -} - -// Returns the dot product of two vectors -static inline float MathVector2DotProduct(Vector2 v1, Vector2 v2) -{ - return (v1.x*v2.x + v1.y*v2.y); -} - -// Returns the square root of distance between two vectors -static inline float MathVector2SqrDistance(Vector2 v1, Vector2 v2) -{ - Vector2 dir = MathVector2Subtract(v1, v2); - return MathVector2DotProduct(dir, dir); -} - -// Returns the normalized values of a vector -static void MathVector2Normalize(Vector2 *vector) -{ - float length, ilength; - - Vector2 aux = *vector; - length = sqrtf(aux.x*aux.x + aux.y*aux.y); - - if (length == 0) length = 1.0f; - - ilength = 1.0f/length; - - vector->x *= ilength; - vector->y *= ilength; -} - -// Returns the sum of two given vectors -static inline Vector2 MathVector2Add(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x + v2.x, v1.y + v2.y }; - return result; -} - -// Returns the subtract of two given vectors -static inline Vector2 MathVector2Subtract(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x - v2.x, v1.y - v2.y }; - return result; -} - -// Creates a matrix 2x2 from a given radians value -static Matrix2x2 MathMatFromRadians(float radians) -{ - float cos = cosf(radians); - float sin = sinf(radians); - - Matrix2x2 result = { cos, -sin, sin, cos }; - return result; -} - -// Returns the transpose of a given matrix 2x2 -static inline Matrix2x2 MathMatTranspose(Matrix2x2 matrix) -{ - Matrix2x2 result = { matrix.m00, matrix.m10, matrix.m01, matrix.m11 }; - return result; -} - -// Multiplies a vector by a matrix 2x2 -static inline Vector2 MathMatVector2Product(Matrix2x2 matrix, Vector2 vector) -{ - Vector2 result = { matrix.m00*vector.x + matrix.m01*vector.y, matrix.m10*vector.x + matrix.m11*vector.y }; - return result; -} - -#endif // PHYSAC_IMPLEMENTATION diff --git a/src/extras/raygui.h b/src/extras/raygui.h deleted file mode 100644 index dfb7792c4..000000000 --- a/src/extras/raygui.h +++ /dev/null @@ -1,4342 +0,0 @@ -/******************************************************************************************* -* -* raygui v3.0 - A simple and easy-to-use immediate-mode gui library -* -* DESCRIPTION: -* -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. -* -* Controls provided: -* -* # Container/separators Controls -* - WindowBox -* - GroupBox -* - Line -* - Panel -* -* # Basic Controls -* - Label -* - Button -* - LabelButton --> Label -* - Toggle -* - ToggleGroup --> Toggle -* - CheckBox -* - ComboBox -* - DropdownBox -* - TextBox -* - TextBoxMulti -* - ValueBox --> TextBox -* - Spinner --> Button, ValueBox -* - Slider -* - SliderBar --> Slider -* - ProgressBar -* - StatusBar -* - ScrollBar -* - ScrollPanel -* - DummyRec -* - Grid -* -* # Advance Controls -* - ListView -* - ColorPicker --> ColorPanel, ColorBarHue -* - MessageBox --> Window, Label, Button -* - TextInputBox --> Window, Label, TextBox, Button -* -* It also provides a set of functions for styling the controls based on its properties (size, color). -* -* -* GUI STYLE (guiStyle): -* -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one -* -* The global style array size is fixed and depends on the number of controls and properties: -* -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; -* -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -* -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. -* -* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those -* properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR -* -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style. -* -* -* GUI ICONS (guiIcons): -* -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RICON_SIZE and no more than RICON_MAX_ICONS will be loaded -* -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. -* -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. -* -* The global icons array size is fixed and depends on the number of icons and size: -* -* static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS]; -* -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -* -* TOOL: rGuiIcons is a visual tool to customize raygui icons. -* -* -* CONFIGURATION: -* -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). -* -* #define RAYGUI_NO_RICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) -* -* #define RAYGUI_CUSTOM_RICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool -* -* -* VERSIONS HISTORY: -* -* 3.0 (xx-Sep-2021) Integrated ricons data to avoid external file -* REDESIGNED: GuiTextBoxMulti() -* REMOVED: GuiImageButton*() -* Multiple minor tweaks and bugs corrected -* 2.9 (17-Mar-2021) REMOVED: Tooltip API -* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() -* 2.7 (20-Feb-2020) ADDED: Possible tooltips API -* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() -* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() -* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() -* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties -* ADDED: 8 new custom styles ready to use -* Multiple minor tweaks and bugs corrected -* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() -* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed -* Refactor all controls drawing mechanism to use control state -* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls -* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string -* REDESIGNED: Style system (breaking change) -* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts -* REVIEWED: GuiComboBox(), GuiListView()... -* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... -* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout -* 1.5 (21-Jun-2017) Working in an improved styles system -* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) -* 1.3 (12-Jun-2017) Complete redesign of style system -* 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. -* -* -* CONTRIBUTORS: -* -* Ramon Santamaria: Supervision, review, redesign, update and maintenance -* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) -* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and Implementation of additional controls (2018) -* Jordi Jorba: Testing and Implementation of additional controls (2018) -* Albert Martos: Review and testing of the library (2015) -* Ian Eito: Review and testing of the library (2015) -* Kevin Gato: Initial implementation of basic components (2014) -* Daniel Nicolas: Initial implementation of basic components (2014) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYGUI_H -#define RAYGUI_H - -#define RAYGUI_VERSION "3.0" - -#if !defined(RAYGUI_STANDALONE) - #include "raylib.h" -#endif - -// Function specifiers in case library is build/used as a shared library (Windows) -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif -#endif - -// Function specifiers definition -#ifndef RAYGUIAPI - #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- - -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - -// TODO: Implement custom TraceLog() -#define TRACELOG(level, ...) (void)0 - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Some types are required for RAYGUI_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - #ifndef __cplusplus - // Boolean type - #ifndef true - typedef enum { false, true } bool; - #endif - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() - typedef struct Vector3 { - float x; - float y; - float z; - } Vector3; - - // Color type, RGBA (32bit) - typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; - } Color; - - // Rectangle type - typedef struct Rectangle { - float x; - float y; - float width; - float height; - } Rectangle; - - // TODO: Texture2D type is very coupled to raylib, required by Font type - // It should be redesigned to be provided by user - typedef struct Texture2D { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Texture2D; - - // GlyphInfo, font characters glyphs info - typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data - } GlyphInfo; - - // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() - // It should be redesigned to be provided by user - typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of characters - Texture2D texture; // Characters texture atlas - Rectangle *recs; // Characters rectangles in texture - GlyphInfo *chars; // Characters info data - } Font; -#endif - -// Style property -typedef struct GuiStyleProp { - unsigned short controlId; - unsigned short propertyId; - int propertyValue; -} GuiStyleProp; - -// Gui control state -typedef enum { - GUI_STATE_NORMAL = 0, - GUI_STATE_FOCUSED, - GUI_STATE_PRESSED, - GUI_STATE_DISABLED, -} GuiControlState; - -// Gui control text alignment -typedef enum { - GUI_TEXT_ALIGN_LEFT = 0, - GUI_TEXT_ALIGN_CENTER, - GUI_TEXT_ALIGN_RIGHT, -} GuiTextAlignment; - -// Gui controls -typedef enum { - DEFAULT = 0, // Generic control -> populates to all controls when set - LABEL, // Used also for: LABELBUTTON - BUTTON, - TOGGLE, // Used also for: TOGGLEGROUP - SLIDER, // Used also for: SLIDERBAR - PROGRESSBAR, - CHECKBOX, - COMBOBOX, - DROPDOWNBOX, - TEXTBOX, // Used also for: TEXTBOXMULTI - VALUEBOX, - SPINNER, - LISTVIEW, - COLORPICKER, - SCROLLBAR, - STATUSBAR -} GuiControl; - -// Gui base properties for every control -// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) -typedef enum { - BORDER_COLOR_NORMAL = 0, - BASE_COLOR_NORMAL, - TEXT_COLOR_NORMAL, - BORDER_COLOR_FOCUSED, - BASE_COLOR_FOCUSED, - TEXT_COLOR_FOCUSED, - BORDER_COLOR_PRESSED, - BASE_COLOR_PRESSED, - TEXT_COLOR_PRESSED, - BORDER_COLOR_DISABLED, - BASE_COLOR_DISABLED, - TEXT_COLOR_DISABLED, - BORDER_WIDTH, - TEXT_PADDING, - TEXT_ALIGNMENT, - RESERVED -} GuiControlProperty; - -// Gui extended properties depend on control -// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties) - -// DEFAULT extended properties -// NOTE: Those properties are actually common to all controls -typedef enum { - TEXT_SIZE = 16, - TEXT_SPACING, - LINE_COLOR, - BACKGROUND_COLOR, -} GuiDefaultProperty; - -// Label -//typedef enum { } GuiLabelProperty; - -// Button -//typedef enum { } GuiButtonProperty; - -// Toggle/ToggleGroup -typedef enum { - GROUP_PADDING = 16, -} GuiToggleProperty; - -// Slider/SliderBar -typedef enum { - SLIDER_WIDTH = 16, - SLIDER_PADDING -} GuiSliderProperty; - -// ProgressBar -typedef enum { - PROGRESS_PADDING = 16, -} GuiProgressBarProperty; - -// CheckBox -typedef enum { - CHECK_PADDING = 16 -} GuiCheckBoxProperty; - -// ComboBox -typedef enum { - COMBO_BUTTON_WIDTH = 16, - COMBO_BUTTON_PADDING -} GuiComboBoxProperty; - -// DropdownBox -typedef enum { - ARROW_PADDING = 16, - DROPDOWN_ITEMS_PADDING -} GuiDropdownBoxProperty; - -// TextBox/TextBoxMulti/ValueBox/Spinner -typedef enum { - TEXT_INNER_PADDING = 16, - TEXT_LINES_PADDING, - COLOR_SELECTED_FG, - COLOR_SELECTED_BG -} GuiTextBoxProperty; - -// Spinner -typedef enum { - SPIN_BUTTON_WIDTH = 16, - SPIN_BUTTON_PADDING, -} GuiSpinnerProperty; - -// ScrollBar -typedef enum { - ARROWS_SIZE = 16, - ARROWS_VISIBLE, - SCROLL_SLIDER_PADDING, - SCROLL_SLIDER_SIZE, - SCROLL_PADDING, - SCROLL_SPEED, -} GuiScrollBarProperty; - -// ScrollBar side -typedef enum { - SCROLLBAR_LEFT_SIDE = 0, - SCROLLBAR_RIGHT_SIDE -} GuiScrollBarSide; - -// ListView -typedef enum { - LIST_ITEMS_HEIGHT = 16, - LIST_ITEMS_PADDING, - SCROLLBAR_WIDTH, - SCROLLBAR_SIDE, -} GuiListViewProperty; - -// ColorPicker -typedef enum { - COLOR_SELECTOR_SIZE = 16, - HUEBAR_WIDTH, // Right hue bar width - HUEBAR_PADDING, // Right hue bar separation from panel - HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height - HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow -} GuiColorPickerProperty; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) - -// Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) - -// Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Container/separator controls, useful for controls organization -RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI void GuiPanel(Rectangle bounds); // Panel control, useful to group controls -RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control - -// Basic controls set -RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text -RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked -RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index -RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index -RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item -RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value -RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text -RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines -RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value -RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value -RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value -RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control -RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control - - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index -RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text -RAYGUIAPI Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls) -RAYGUIAPI Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control -RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control -RAYGUIAPI float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control - -// Styles loading functions -RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) -RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style - -/* -typedef GuiStyle (unsigned int *) -RAYGUIAPI GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs) -RAYGUIAPI void UnloadGuiStyle(GuiStyle style); // Unload style -*/ - -RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) - -#if !defined(RAYGUI_NO_RICONS) -// Gui icons functionality -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); - -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get full icons data pointer -RAYGUIAPI unsigned int *GuiGetIconData(int iconId); // Get icon bit data -RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data - -RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value -RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value -RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value -#endif - -#if defined(__cplusplus) -} // Prevents name mangling of functions -#endif - -#endif // RAYGUI_H - -/*********************************************************************************** -* -* RAYGUI IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RAYGUI_IMPLEMENTATION) - -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy() -#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] -#include // Required for: roundf() [GuiColorPicker()] - -#ifdef __cplusplus - #define RAYGUI_CLITERAL(name) name -#else - #define RAYGUI_CLITERAL(name) (name) -#endif - -#if !defined(RAYGUI_NO_RICONS) - -#if defined(RAYGUI_CUSTOM_RICONS) - -#define RICONS_IMPLEMENTATION -#include "ricons.h" // External icons data provided, it can be generated with rGuiIcons tool - -#else // Embedded raygui icons, no external file provided - -#define RICON_SIZE 16 // Size of icons (squared) -#define RICON_MAX_ICONS 256 // Maximum number of icons -#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id - -// Icons data is defined by bit array (every bit represents one pixel) -// Those arrays are stored as unsigned int data arrays, so every array -// element defines 32 pixels (bits) of information -// Number of elemens depend on RICON_SIZE (by default 16x16 pixels) -#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32) - -//---------------------------------------------------------------------------------- -// Icons enumeration -//---------------------------------------------------------------------------------- -typedef enum { - RICON_NONE = 0, - RICON_FOLDER_FILE_OPEN = 1, - RICON_FILE_SAVE_CLASSIC = 2, - RICON_FOLDER_OPEN = 3, - RICON_FOLDER_SAVE = 4, - RICON_FILE_OPEN = 5, - RICON_FILE_SAVE = 6, - RICON_FILE_EXPORT = 7, - RICON_FILE_NEW = 8, - RICON_FILE_DELETE = 9, - RICON_FILETYPE_TEXT = 10, - RICON_FILETYPE_AUDIO = 11, - RICON_FILETYPE_IMAGE = 12, - RICON_FILETYPE_PLAY = 13, - RICON_FILETYPE_VIDEO = 14, - RICON_FILETYPE_INFO = 15, - RICON_FILE_COPY = 16, - RICON_FILE_CUT = 17, - RICON_FILE_PASTE = 18, - RICON_CURSOR_HAND = 19, - RICON_CURSOR_POINTER = 20, - RICON_CURSOR_CLASSIC = 21, - RICON_PENCIL = 22, - RICON_PENCIL_BIG = 23, - RICON_BRUSH_CLASSIC = 24, - RICON_BRUSH_PAINTER = 25, - RICON_WATER_DROP = 26, - RICON_COLOR_PICKER = 27, - RICON_RUBBER = 28, - RICON_COLOR_BUCKET = 29, - RICON_TEXT_T = 30, - RICON_TEXT_A = 31, - RICON_SCALE = 32, - RICON_RESIZE = 33, - RICON_FILTER_POINT = 34, - RICON_FILTER_BILINEAR = 35, - RICON_CROP = 36, - RICON_CROP_ALPHA = 37, - RICON_SQUARE_TOGGLE = 38, - RICON_SYMMETRY = 39, - RICON_SYMMETRY_HORIZONTAL = 40, - RICON_SYMMETRY_VERTICAL = 41, - RICON_LENS = 42, - RICON_LENS_BIG = 43, - RICON_EYE_ON = 44, - RICON_EYE_OFF = 45, - RICON_FILTER_TOP = 46, - RICON_FILTER = 47, - RICON_TARGET_POINT = 48, - RICON_TARGET_SMALL = 49, - RICON_TARGET_BIG = 50, - RICON_TARGET_MOVE = 51, - RICON_CURSOR_MOVE = 52, - RICON_CURSOR_SCALE = 53, - RICON_CURSOR_SCALE_RIGHT = 54, - RICON_CURSOR_SCALE_LEFT = 55, - RICON_UNDO = 56, - RICON_REDO = 57, - RICON_REREDO = 58, - RICON_MUTATE = 59, - RICON_ROTATE = 60, - RICON_REPEAT = 61, - RICON_SHUFFLE = 62, - RICON_EMPTYBOX = 63, - RICON_TARGET = 64, - RICON_TARGET_SMALL_FILL = 65, - RICON_TARGET_BIG_FILL = 66, - RICON_TARGET_MOVE_FILL = 67, - RICON_CURSOR_MOVE_FILL = 68, - RICON_CURSOR_SCALE_FILL = 69, - RICON_CURSOR_SCALE_RIGHT_FILL = 70, - RICON_CURSOR_SCALE_LEFT_FILL = 71, - RICON_UNDO_FILL = 72, - RICON_REDO_FILL = 73, - RICON_REREDO_FILL = 74, - RICON_MUTATE_FILL = 75, - RICON_ROTATE_FILL = 76, - RICON_REPEAT_FILL = 77, - RICON_SHUFFLE_FILL = 78, - RICON_EMPTYBOX_SMALL = 79, - RICON_BOX = 80, - RICON_BOX_TOP = 81, - RICON_BOX_TOP_RIGHT = 82, - RICON_BOX_RIGHT = 83, - RICON_BOX_BOTTOM_RIGHT = 84, - RICON_BOX_BOTTOM = 85, - RICON_BOX_BOTTOM_LEFT = 86, - RICON_BOX_LEFT = 87, - RICON_BOX_TOP_LEFT = 88, - RICON_BOX_CENTER = 89, - RICON_BOX_CIRCLE_MASK = 90, - RICON_POT = 91, - RICON_ALPHA_MULTIPLY = 92, - RICON_ALPHA_CLEAR = 93, - RICON_DITHERING = 94, - RICON_MIPMAPS = 95, - RICON_BOX_GRID = 96, - RICON_GRID = 97, - RICON_BOX_CORNERS_SMALL = 98, - RICON_BOX_CORNERS_BIG = 99, - RICON_FOUR_BOXES = 100, - RICON_GRID_FILL = 101, - RICON_BOX_MULTISIZE = 102, - RICON_ZOOM_SMALL = 103, - RICON_ZOOM_MEDIUM = 104, - RICON_ZOOM_BIG = 105, - RICON_ZOOM_ALL = 106, - RICON_ZOOM_CENTER = 107, - RICON_BOX_DOTS_SMALL = 108, - RICON_BOX_DOTS_BIG = 109, - RICON_BOX_CONCENTRIC = 110, - RICON_BOX_GRID_BIG = 111, - RICON_OK_TICK = 112, - RICON_CROSS = 113, - RICON_ARROW_LEFT = 114, - RICON_ARROW_RIGHT = 115, - RICON_ARROW_DOWN = 116, - RICON_ARROW_UP = 117, - RICON_ARROW_LEFT_FILL = 118, - RICON_ARROW_RIGHT_FILL = 119, - RICON_ARROW_DOWN_FILL = 120, - RICON_ARROW_UP_FILL = 121, - RICON_AUDIO = 122, - RICON_FX = 123, - RICON_WAVE = 124, - RICON_WAVE_SINUS = 125, - RICON_WAVE_SQUARE = 126, - RICON_WAVE_TRIANGULAR = 127, - RICON_CROSS_SMALL = 128, - RICON_PLAYER_PREVIOUS = 129, - RICON_PLAYER_PLAY_BACK = 130, - RICON_PLAYER_PLAY = 131, - RICON_PLAYER_PAUSE = 132, - RICON_PLAYER_STOP = 133, - RICON_PLAYER_NEXT = 134, - RICON_PLAYER_RECORD = 135, - RICON_MAGNET = 136, - RICON_LOCK_CLOSE = 137, - RICON_LOCK_OPEN = 138, - RICON_CLOCK = 139, - RICON_TOOLS = 140, - RICON_GEAR = 141, - RICON_GEAR_BIG = 142, - RICON_BIN = 143, - RICON_HAND_POINTER = 144, - RICON_LASER = 145, - RICON_COIN = 146, - RICON_EXPLOSION = 147, - RICON_1UP = 148, - RICON_PLAYER = 149, - RICON_PLAYER_JUMP = 150, - RICON_KEY = 151, - RICON_DEMON = 152, - RICON_TEXT_POPUP = 153, - RICON_GEAR_EX = 154, - RICON_CRACK = 155, - RICON_CRACK_POINTS = 156, - RICON_STAR = 157, - RICON_DOOR = 158, - RICON_EXIT = 159, - RICON_MODE_2D = 160, - RICON_MODE_3D = 161, - RICON_CUBE = 162, - RICON_CUBE_FACE_TOP = 163, - RICON_CUBE_FACE_LEFT = 164, - RICON_CUBE_FACE_FRONT = 165, - RICON_CUBE_FACE_BOTTOM = 166, - RICON_CUBE_FACE_RIGHT = 167, - RICON_CUBE_FACE_BACK = 168, - RICON_CAMERA = 169, - RICON_SPECIAL = 170, - RICON_LINK_NET = 171, - RICON_LINK_BOXES = 172, - RICON_LINK_MULTI = 173, - RICON_LINK = 174, - RICON_LINK_BROKE = 175, - RICON_TEXT_NOTES = 176, - RICON_NOTEBOOK = 177, - RICON_SUITCASE = 178, - RICON_SUITCASE_ZIP = 179, - RICON_MAILBOX = 180, - RICON_MONITOR = 181, - RICON_PRINTER = 182, - RICON_PHOTO_CAMERA = 183, - RICON_PHOTO_CAMERA_FLASH = 184, - RICON_HOUSE = 185, - RICON_HEART = 186, - RICON_CORNER = 187, - RICON_VERTICAL_BARS = 188, - RICON_VERTICAL_BARS_FILL = 189, - RICON_LIFE_BARS = 190, - RICON_INFO = 191, - RICON_CROSSLINE = 192, - RICON_HELP = 193, - RICON_FILETYPE_ALPHA = 194, - RICON_FILETYPE_HOME = 195, - RICON_LAYERS_VISIBLE = 196, - RICON_LAYERS = 197, - RICON_WINDOW = 198, - RICON_HIDPI = 199, - RICON_200 = 200, - RICON_201 = 201, - RICON_202 = 202, - RICON_203 = 203, - RICON_204 = 204, - RICON_205 = 205, - RICON_206 = 206, - RICON_207 = 207, - RICON_208 = 208, - RICON_209 = 209, - RICON_210 = 210, - RICON_211 = 211, - RICON_212 = 212, - RICON_213 = 213, - RICON_214 = 214, - RICON_215 = 215, - RICON_216 = 216, - RICON_217 = 217, - RICON_218 = 218, - RICON_219 = 219, - RICON_220 = 220, - RICON_221 = 221, - RICON_222 = 222, - RICON_223 = 223, - RICON_224 = 224, - RICON_225 = 225, - RICON_226 = 226, - RICON_227 = 227, - RICON_228 = 228, - RICON_229 = 229, - RICON_230 = 230, - RICON_231 = 231, - RICON_232 = 232, - RICON_233 = 233, - RICON_234 = 234, - RICON_235 = 235, - RICON_236 = 236, - RICON_237 = 237, - RICON_238 = 238, - RICON_239 = 239, - RICON_240 = 240, - RICON_241 = 241, - RICON_242 = 242, - RICON_243 = 243, - RICON_244 = 244, - RICON_245 = 245, - RICON_246 = 246, - RICON_247 = 247, - RICON_248 = 248, - RICON_249 = 249, - RICON_250 = 250, - RICON_251 = 251, - RICON_252 = 252, - RICON_253 = 253, - RICON_254 = 254, - RICON_255 = 255, -} guiIconName; - -//---------------------------------------------------------------------------------- -// Icons data for all gui possible icons (allocated on data segment by default) -// -// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, -// every 16x16 icon requires 8 integers (16*16/32) to be stored -// -// NOTE 2: A new icon set could be loaded over this array using GuiLoadIcons(), -// but loaded icons set must be same RICON_SIZE and no more than RICON_MAX_ICONS -// -// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -//---------------------------------------------------------------------------------- -static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255 -}; - -#endif // RAYGUI_CUSTOM_RICONS - -#endif // !RAYGUI_NO_RICONS - -#ifndef RICON_SIZE - #define RICON_SIZE 0 -#endif - -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of standard properties -#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// Gui control property style color element -typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GuiControlState guiState = GUI_STATE_NORMAL; - -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui element transpacency on drawing - -//---------------------------------------------------------------------------------- -// Style data array for all gui style properties (allocated on data segment by default) -// -// NOTE 1: First set of BASE properties are generic to all controls but could be individually -// overwritten per control, first set of EXTENDED properties are generic to all controls and -// can not be overwritten individually but custom EXTENDED properties can be used by control -// -// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), -// but default gui style could always be recovered with GuiLoadStyleDefault() -// -// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -//---------------------------------------------------------------------------------- -static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; - -static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization - -//---------------------------------------------------------------------------------- -// Standalone Mode Functions Declaration -// -// NOTE: raygui depend on some raylib input and drawing functions -// To use raygui as standalone library, below functions must be defined by the user -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_BACKSPACE 259 -#define KEY_ENTER 257 - -#define MOUSE_LEFT_BUTTON 0 - -// Input required functions -//------------------------------------------------------------------------------- -static Vector2 GetMousePosition(void); -static float GetMouseWheelMove(void); -static bool IsMouseButtonDown(int button); -static bool IsMouseButtonPressed(int button); -static bool IsMouseButtonReleased(int button); - -static bool IsKeyDown(int key); -static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox() -//------------------------------------------------------------------------------- - -// Drawing required functions -//------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon() - -static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -//------------------------------------------------------------------------------- - -// Text required functions -//------------------------------------------------------------------------------- -static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle() -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle() -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle() -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle() -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle() - -static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti() -static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText() -//------------------------------------------------------------------------------- - -// raylib functions already implemented in raygui -//------------------------------------------------------------------------------- -static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' -static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -static int TextToInteger(const char *text); // Get integer value from text -static int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text -static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) - -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient -//------------------------------------------------------------------------------- - -#endif // RAYGUI_STANDALONE - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static int GetTextWidth(const char *text); // Gui get text width using default font -static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds -static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor - -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style - -static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings -static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB -static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV - -//---------------------------------------------------------------------------------- -// Gui Setup Functions Definition -//---------------------------------------------------------------------------------- -// Enable gui global state -void GuiEnable(void) { guiState = GUI_STATE_NORMAL; } - -// Disable gui global state -void GuiDisable(void) { guiState = GUI_STATE_DISABLED; } - -// Lock gui global state -void GuiLock(void) { guiLocked = true; } - -// Unlock gui global state -void GuiUnlock(void) { guiLocked = false; } - -// Check if gui is locked (global state) -bool GuiIsLocked(void) { return guiLocked; } - -// Set gui controls alpha global state -void GuiFade(float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - guiAlpha = alpha; -} - -// Set gui state (global state) -void GuiSetState(int state) { guiState = (GuiControlState)state; } - -// Get gui state (global state) -int GuiGetState(void) { return guiState; } - -// Set custom gui font -// NOTE: Font loading/unloading is external to raygui -void GuiSetFont(Font font) -{ - if (font.texture.id > 0) - { - // NOTE: If we try to setup a font but default style has not been - // lazily loaded before, it will be overwritten, so we need to force - // default style loading first - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - guiFont = font; - GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize); - } -} - -// Get custom gui font -Font GuiGetFont(void) -{ - return guiFont; -} - -// Set control style property value -void GuiSetStyle(int control, int property, int value) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - - // Default properties are propagated to all controls - if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) - { - for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - } -} - -// Get control style property value -int GuiGetStyle(int control, int property) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; -} - -//---------------------------------------------------------------------------------- -// Gui Controls Functions Definition -//---------------------------------------------------------------------------------- - -// Window Box control -bool GuiWindowBox(Rectangle bounds, const char *title) -{ - // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() - #define WINDOW_STATUSBAR_HEIGHT 22 - - //GuiControlState state = guiState; - bool clicked = false; - - int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH); - statusBarHeight += (statusBarHeight%2); - - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; - if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; - - Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; - - // Update control - //-------------------------------------------------------------------- - // NOTE: Logic is directly managed by button - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiStatusBar(statusBar, title); // Draw window header as status bar - GuiPanel(windowPanel); // Draw window base - - // Draw window close button - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_RICONS) - clicked = GuiButton(closeButtonRec, "x"); -#else - clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL)); -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - //-------------------------------------------------------------------- - - return clicked; -} - -// Group Box control with text name -void GuiGroupBox(Rectangle bounds, const char *text) -{ - #define GROUPBOX_LINE_THICK 1 - #define GROUPBOX_TEXT_PADDING 10 - - GuiControlState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - - GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text); - //-------------------------------------------------------------------- -} - -// Line control -void GuiLine(Rectangle bounds, const char *text) -{ - #define LINE_TEXT_PADDING 10 - - GuiControlState state = guiState; - - Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha); - - // Draw control - //-------------------------------------------------------------------- - if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); - else - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + LINE_TEXT_PADDING; - textBounds.y = bounds.y - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - // Draw line with embedded text label: "--- text --------------" - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color); - GuiLabel(textBounds, text); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color); - } - //-------------------------------------------------------------------- -} - -// Panel control -void GuiPanel(Rectangle bounds) -{ - #define PANEL_BORDER_WIDTH 1 - - GuiControlState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha), - Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Scroll Panel control -Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll) -{ - GuiControlState state = guiState; - - Vector2 scrollPos = { 0.0f, 0.0f }; - if (scroll != NULL) scrollPos = *scroll; - - bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - - // Recheck to account for the other scrollbar being visible - if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - - const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth }; - const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; - - // Calculate view area (area without the scrollbars) - Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? - RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : - RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; - - // Clip view area to the actual content size - if (view.width > content.width) view.width = content.width; - if (view.height > content.height) view.height = content.height; - - const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - const float verticalMin = hasVerticalScrollBar? (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - - if (hasHorizontalScrollBar) - { - if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - if (hasVerticalScrollBar) - { - if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - float wheelMove = GetMouseWheelMove(); - - // Horizontal scroll (Shift + Mouse wheel) - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20; - else scrollPos.y += wheelMove*20; // Vertical scroll - } - } - - // Normalize scroll values - if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; - if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; - if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; - if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Save size of the scrollbar slider - const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Draw horizontal scrollbar if visible - if (hasHorizontalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content width and the widget width - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); - scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); - } - - // Draw vertical scrollbar if visible - if (hasVerticalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content height and the widget height - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); - scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); - } - - // Draw detail corner rectangle if both scroll bars are visible - if (hasHorizontalScrollBar && hasVerticalScrollBar) - { - Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha)); - } - - // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK); - - // Set scrollbar slider size back to the way it was before - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); - //-------------------------------------------------------------------- - - if (scroll != NULL) *scroll = scrollPos; - - return view; -} - -// Label control -void GuiLabel(Rectangle bounds, const char *text) -{ - GuiControlState state = guiState; - - // Update control - //-------------------------------------------------------------------- - // ... - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Button control, returns true when clicked -bool GuiButton(Rectangle bounds, const char *text) -{ - GuiControlState state = guiState; - bool pressed = false; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha)); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); - //------------------------------------------------------------------ - - return pressed; -} - -// Label button control -bool GuiLabelButton(Rectangle bounds, const char *text) -{ - GuiControlState state = guiState; - bool pressed = false; - - // NOTE: We force bounds.width to be all text - float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x; - if (bounds.width < textWidth) bounds.width = textWidth; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Toggle Button control, returns true when active -bool GuiToggle(Rectangle bounds, const char *text, bool active) -{ - GuiControlState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check toggle button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = GUI_STATE_NORMAL; - active = !active; - } - else state = GUI_STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == GUI_STATE_NORMAL) - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha)); - } - else - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha)); - } - //-------------------------------------------------------------------- - - return active; -} - -// Toggle Group control, returns toggled button index -int GuiToggleGroup(Rectangle bounds, const char *text, int active) -{ - #if !defined(TOGGLEGROUP_MAX_ELEMENTS) - #define TOGGLEGROUP_MAX_ELEMENTS 32 - #endif - - float initBoundsX = bounds.x; - - // Get substrings items from text (items pointers) - int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 }; - int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, rows); - - int prevRow = rows[0]; - - for (int i = 0; i < itemCount; i++) - { - if (prevRow != rows[i]) - { - bounds.x = initBoundsX; - bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); - prevRow = rows[i]; - } - - if (i == active) GuiToggle(bounds, items[i], true); - else if (GuiToggle(bounds, items[i], false) == true) active = i; - - bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); - } - - return active; -} - -// Check Box control, returns true when active -bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) -{ - GuiControlState state = guiState; - - Rectangle textBounds = { 0 }; - - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - Rectangle totalBounds = { - (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, - bounds.y, - bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), - bounds.height, - }; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, totalBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK); - - if (checked) - { - Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), - bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha)); - } - - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return checked; -} - -// Combo Box control, returns selected item index -int GuiComboBox(Rectangle bounds, const char *text, int active) -{ - GuiControlState state = guiState; - - bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING)); - - Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING), - (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, NULL); - - if (active < 0) active = 0; - else if (active > itemCount - 1) active = itemCount - 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1)) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - active += 1; - if (active >= itemCount) active = 0; - } - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha)); - GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha)); - - // Draw selector using a custom button - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - - GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount)); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - //-------------------------------------------------------------------- - - return active; -} - -// Dropdown Box control -// NOTE: Returns mouse click -bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) -{ - GuiControlState state = guiState; - int itemSelected = *active; - int itemFocused = -1; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, NULL); - - Rectangle boundsOpen = bounds; - boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); - - Rectangle itemBounds = bounds; - - bool pressed = false; // Check mouse button pressed - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1)) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = GUI_STATE_PRESSED; - - // Check if mouse has been pressed or released outside limits - if (!CheckCollisionPointRec(mousePoint, boundsOpen)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - - // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - - // Check focused and selected item - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); - - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = i; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - itemSelected = i; - pressed = true; // Item selected, change to editMode = false - } - break; - } - } - - itemBounds = bounds; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - pressed = true; - state = GUI_STATE_PRESSED; - } - else state = GUI_STATE_FOCUSED; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (editMode) GuiPanel(boundsOpen); - - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha)); - GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha)); - - if (editMode) - { - // Draw visible items - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); - - if (i == itemSelected) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha)); - } - else if (i == itemFocused) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha)); - } - else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha)); - } - } - - // Draw arrows (using icon if available) -#if defined(RAYGUI_NO_RICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); -#else - GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // RICON_ARROW_DOWN_FILL -#endif - //-------------------------------------------------------------------- - - *active = itemSelected; - return pressed; -} - -// Text Box control, updates input text -// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation) -bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) -{ - GuiControlState state = guiState; - bool pressed = false; - - Rectangle cursor = { - bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2, - bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 4, - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 - }; - - if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = GUI_STATE_PRESSED; - - int key = GetCharPressed(); // Returns codepoint as Unicode - int keyCount = (int)strlen(text); - - // Only allow keys in range [32..125] - if (keyCount < (textSize - 1)) - { - float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2)); - - if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32)) - { - int byteSize = 0; - const char *textUTF8 = CodepointToUTF8(key, &byteSize); - - for (int i = 0; i < byteSize; i++) - { - text[keyCount] = textUTF8[i]; - keyCount++; - } - - text[keyCount] = '\0'; - } - } - - // Delete text - if (keyCount > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - text[keyCount] = '\0'; - if (keyCount < 0) keyCount = 0; - } - } - - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; - - // Check text alignment to position cursor properly - int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); - if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1; - else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING); - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = GUI_STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == GUI_STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); - } - else if (state == GUI_STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); - } - else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); - - GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); - - // Draw cursor - if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Spinner control, returns selected value -bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - GuiControlState state = guiState; - - bool pressed = false; - int tempValue = *value; - - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check spinner state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - } - } - - if (!editMode) - { - if (tempValue < minValue) tempValue = minValue; - if (tempValue > maxValue) tempValue = maxValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // TODO: Set Spinner properties for ValueBox - pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); - - // Draw value selector custom buttons - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - -#if defined(RAYGUI_NO_RICONS) - if (GuiButton(leftButtonBound, "<")) tempValue--; - if (GuiButton(rightButtonBound, ">")) tempValue++; -#else - if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--; - if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++; -#endif - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - *value = tempValue; - return pressed; -} - -// Value Box control, updates input text with numbers -// NOTE: Requires static variables: frameCounter -bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - #if !defined(VALUEBOX_MAX_CHARS) - #define VALUEBOX_MAX_CHARS 32 - #endif - - GuiControlState state = guiState; - bool pressed = false; - - char textValue[VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - bool valueHasChanged = false; - - if (editMode) - { - state = GUI_STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Only allow keys in range [48..57] - if (keyCount < VALUEBOX_MAX_CHARS) - { - if (GetTextWidth(textValue) < bounds.width) - { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) - { - textValue[keyCount] = (char)key; - keyCount++; - valueHasChanged = true; - } - } - } - - // Delete text - if (keyCount > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - if (keyCount < 0) keyCount = 0; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToInteger(textValue); - - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; - } - else - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = GUI_STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - // WARNING: BLANK color does not work properly with Fade() - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha)); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; - GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Text Box control with multiple lines -bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) -{ - GuiControlState state = guiState; - bool pressed = false; - - Rectangle textAreaBounds = { - bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), - bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), - bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)), - bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) - }; - - // Cursor position, [x, y] values should be updated - Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 }; - - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = GUI_STATE_PRESSED; - - // We get an Unicode codepoint - int codepoint = GetCharPressed(); - int textLength = (int)strlen(text); // Length in bytes (UTF-8 string) - - // Introduce characters - if (textLength < (textSize - 1)) - { - if (IsKeyPressed(KEY_ENTER)) - { - text[textLength] = '\n'; - textLength++; - } - else if (codepoint >= 32) - { - // Supports Unicode inputs -> Encoded to UTF-8 - int charUTF8Length = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length); - memcpy(text + textLength, charEncoded, charUTF8Length); - textLength += charUTF8Length; - } - } - - // Delete characters - if (textLength > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - if ((unsigned char)text[textLength - 1] < 127) - { - // Remove ASCII equivalent character (1 byte) - textLength--; - text[textLength] = '\0'; - } - else - { - // Remove latest UTF-8 unicode character introduced (n bytes) - int charUTF8Length = 0; - while (((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++; - - textLength -= (charUTF8Length + 1); - text[textLength] = '\0'; - } - } - } - - // Exit edit mode - if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = GUI_STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == GUI_STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); - } - else if (state == GUI_STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); - } - else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); - - int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap - Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y }; - - //int lastSpacePos = 0; - //int lastSpaceWidth = 0; - //int lastSpaceCursorPos = 0; - - for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength) - { - int codepoint = GetCodepoint(text + i, &codepointLength); - int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f) - Rectangle atlasRec = guiFont.recs[index]; - GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures - - if ((codepointLength == 1) && (codepoint == '\n')) - { - cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - else - { - if (wrapMode == 1) - { - int glyphWidth = 0; - if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX; - else glyphWidth += (atlasRec.width + glyphInfo.offsetX); - - // Jump line if the end of the text box area has been reached - if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width)) - { - cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - } - else if (wrapMode == 2) - { - /* - if ((codepointLength == 1) && (codepoint == ' ')) - { - lastSpacePos = i; - lastSpaceWidth = 0; - lastSpaceCursorPos = cursorPos.x; - } - - // Jump line if last word reaches end of text box area - if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width)) - { - cursorPos.y += 12; // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - */ - } - - // Draw current character glyph - DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); - - int glyphWidth = 0; - if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX; - else glyphWidth += (atlasRec.width + glyphInfo.offsetX); - - cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - cursor.x = cursorPos.x; - cursor.y = cursorPos.y; - - // Draw cursor position considering text glyphs - if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Slider control with pro parameters -// NOTE: Other GuiSlider*() controls use this one -float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth) -{ - GuiControlState state = guiState; - - int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); - - Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - if (sliderWidth > 0) // Slider - { - slider.x += (sliderValue - sliderWidth/2); - slider.width = (float)sliderWidth; - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = (float)sliderValue; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = GUI_STATE_PRESSED; - - // Get equivalent value and slider position from mousePoint.x - value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - - if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider - else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar - } - else state = GUI_STATE_FOCUSED; - } - - if (value > maxValue) value = maxValue; - else if (value < minValue) value = minValue; - } - - // Bar limits check - if (sliderWidth > 0) // Slider - { - if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); - else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); - } - else if (sliderWidth == 0) // SliderBar - { - if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - - // Draw slider internal bar (depends on state) - if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha)); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return value; -} - -// Slider control extended, returns selected value and has text -float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - -// Slider Bar control extended, returns selected value -float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); -} - -// Progress Bar control extended, shows current progress value -float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - GuiControlState state = guiState; - - Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), - bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if (state != GUI_STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH))); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); - - // Draw slider internal progress bar (depends on state) - if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha)); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return value; -} - -// Status Bar control -void GuiStatusBar(Rectangle bounds, const char *text) -{ - GuiControlState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha), - Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Dummy rectangle control, intended for placeholding -void GuiDummyRec(Rectangle bounds, const char *text) -{ - GuiControlState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; - else state = GUI_STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); - //------------------------------------------------------------------ -} - -// Scroll Bar control -int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) -{ - GuiControlState state = guiState; - - // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height)? false : true; - - // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; - - // Arrow buttons [<] [>] [∧] [∨] - Rectangle arrowUpLeft = { 0 }; - Rectangle arrowDownRight = { 0 }; - - // Actual area of the scrollbar excluding the arrow buttons - Rectangle scrollbar = { 0 }; - - // Slider bar that moves --[///]----- - Rectangle slider = { 0 }; - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - - const int range = maxValue - minValue; - int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - - if (isVertical) - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize}; - scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar - slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize }; - } - else - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize}; - scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))}; - sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar - slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = GUI_STATE_FOCUSED; - - // Handle mouse wheel - int wheel = (int)GetMouseWheelMove(); - if (wheel != 0) value += wheel; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - - state = GUI_STATE_PRESSED; - } - else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (!isVertical) - { - Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)}; - if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue); - } - else - { - Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height}; - if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue); - } - } - } - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background - - GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar - - // Draw arrows (using icon if available) - if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) - { -#if defined(RAYGUI_NO_RICONS) - GuiDrawText(isVertical? "^" : "<", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); - GuiDrawText(isVertical? "v" : ">", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); -#else - GuiDrawText(isVertical? "#121#" : "#118#", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_UP_FILL / RICON_ARROW_LEFT_FILL - GuiDrawText(isVertical? "#120#" : "#119#", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_DOWN_FILL / RICON_ARROW_RIGHT_FILL -#endif - } - //-------------------------------------------------------------------- - - return value; -} - -// List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active) -{ - int itemCount = 0; - const char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL); - - return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active); -} - -// List View control with extended parameters -int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active) -{ - GuiControlState state = guiState; - int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = active; - - // Check if we need a scroll bar - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = { 0 }; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - if (visibleItems > count) visibleItems = count; - - int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = GUI_STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) - { - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = startIndex + i; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (itemSelected == (startIndex + i)) itemSelected = -1; - else itemSelected = startIndex + i; - } - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - } - - if (useScrollBar) - { - int wheelMove = (int)GetMouseWheelMove(); - startIndex -= wheelMove; - - if (startIndex < 0) startIndex = 0; - else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) endIndex = count; - } - } - else itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Draw visible items - for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) - { - if (state == GUI_STATE_DISABLED) - { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha)); - - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); - } - else - { - if ((startIndex + i) == itemSelected) - { - // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha)); - } - else if ((startIndex + i) == itemFocused) - { - // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha)); - } - else - { - // Draw item normal - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); - } - - if (useScrollBar) - { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Calculate percentage of visible items and apply same percentage to scrollbar - float percentVisible = (float)(endIndex - startIndex)/count; - float sliderSize = bounds.height*percentVisible; - - int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size - int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed - - startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (focus != NULL) *focus = itemFocused; - if (scrollIndex != NULL) *scrollIndex = startIndex; - - return itemSelected; -} - -// Color Panel control -Color GuiColorPanel(Rectangle bounds, Color color) -{ - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - GuiControlState state = guiState; - Vector2 pickerSelector = { 0 }; - - Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; - Vector3 hsv = ConvertRGBtoHSV(vcolor); - - pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value - - float hue = -1.0f; - Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = GUI_STATE_PRESSED; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - hsv.y = colorPick.x; - hsv.z = 1.0f - colorPick.y; - - Vector3 rgb = ConvertHSVtoRGB(hsv); - - // NOTE: Vector3ToColor() only available on raylib 1.8.1 - color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), - (unsigned char)(255.0f*rgb.y), - (unsigned char)(255.0f*rgb.z), - (unsigned char)(255.0f*(float)color.a/255.0f) }; - - } - else state = GUI_STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != GUI_STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - //-------------------------------------------------------------------- - - return color; -} - -// Color Bar Alpha control -// NOTE: Returns alpha value normalized [0..1] -float GuiColorBarAlpha(Rectangle bounds, float alpha) -{ - #define COLORBARALPHA_CHECKED_SIZE 10 - - GuiControlState state = guiState; - Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = GUI_STATE_PRESSED; - - alpha = (mousePoint.x - bounds.x)/bounds.width; - if (alpha <= 0.0f) alpha = 0.0f; - if (alpha >= 1.0f) alpha = 1.0f; - //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; - } - else state = GUI_STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - - // Draw alpha bar: checked background - if (state != GUI_STATE_DISABLED) - { - int checksX = (int)bounds.width/COLORBARALPHA_CHECKED_SIZE; - int checksY = (int)bounds.height/COLORBARALPHA_CHECKED_SIZE; - - for (int x = 0; x < checksX; x++) - { - for (int y = 0; y < checksY; y++) - { - Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha)); - } - } - - DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - - // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); - //-------------------------------------------------------------------- - - return alpha; -} - -// Color Bar Hue control -// Returns hue value normalized [0..1] -// NOTE: Other similar bars (for reference): -// Color GuiColorBarSat() [WHITE->color] -// Color GuiColorBarValue() [BLACK->color], HSV/HSL -// float GuiColorBarLuminance() [BLACK->WHITE] -float GuiColorBarHue(Rectangle bounds, float hue) -{ - GuiControlState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = GUI_STATE_PRESSED; - - hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (hue <= 0.0f) hue = 0.0f; - if (hue >= 359.0f) hue = 359.0f; - - } - else state = GUI_STATE_FOCUSED; - - /*if (IsKeyDown(KEY_UP)) - { - hue -= 2.0f; - if (hue <= 0.0f) hue = 0.0f; - } - else if (IsKeyDown(KEY_DOWN)) - { - hue += 2.0f; - if (hue >= 360.0f) hue = 360.0f; - }*/ - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != GUI_STATE_DISABLED) - { - // Draw hue bar:color bars - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - - // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); - //-------------------------------------------------------------------- - - return hue; -} - -// Color Picker control -// NOTE: It's divided in multiple controls: -// Color GuiColorPanel(Rectangle bounds, Color color) -// float GuiColorBarAlpha(Rectangle bounds, float alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanel() size -Color GuiColorPicker(Rectangle bounds, Color color) -{ - color = GuiColorPanel(bounds, color); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f }); - hsv.x = GuiColorBarHue(boundsHue, hsv.x); - //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); - Vector3 rgb = ConvertHSVtoRGB(hsv); - - color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a }; - - return color; -} - -// Message Box control -int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) -{ - #define MESSAGEBOX_BUTTON_HEIGHT 24 - #define MESSAGEBOX_BUTTON_PADDING 10 - - int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT; - - Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); - - Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; - textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2; - textBounds.width = textSize.x; - textBounds.height = textSize.y; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) clicked = 0; - - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - - prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1; - buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); - //-------------------------------------------------------------------- - - return clicked; -} - -// Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text) -{ - #define TEXTINPUTBOX_BUTTON_HEIGHT 24 - #define TEXTINPUTBOX_BUTTON_PADDING 10 - #define TEXTINPUTBOX_HEIGHT 30 - - #define TEXTINPUTBOX_MAX_TEXT_LENGTH 256 - - // Used to enable text edit mode - // WARNING: No more than one GuiTextInputBox() should be open at the same time - static bool textEditMode = false; - - int btnIndex = -1; - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT; - - int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING; - - Rectangle textBounds = { 0 }; - if (message != NULL) - { - Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); - - textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; - textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2; - textBounds.width = textSize.x; - textBounds.height = textSize.y; - } - - Rectangle textBoxBounds = { 0 }; - textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING; - textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2; - if (message == NULL) textBoxBounds.y += messageInputHeight/2; - else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); - textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2; - textBoxBounds.height = TEXTINPUTBOX_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) btnIndex = 0; - - // Draw message if available - if (message != NULL) - { - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - } - - if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode; - - int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1; - buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); - //-------------------------------------------------------------------- - - return btnIndex; -} - -// Grid control -// NOTE: Returns grid mouse-hover selected cell -// About drawing lines at subpixel spacing, simple put, not easy solution: -// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs) -{ - #if !defined(GRID_COLOR_ALPHA) - #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount - #endif - - GuiControlState state = guiState; - Vector2 mousePoint = GetMousePosition(); - Vector2 currentCell = { -1, -1 }; - - int linesV = ((int)(bounds.width/spacing))*subdivs + 1; - int linesH = ((int)(bounds.height/spacing))*subdivs + 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != GUI_STATE_DISABLED) && !guiLocked) - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - currentCell.x = (mousePoint.x - bounds.x)/spacing; - currentCell.y = (mousePoint.y - bounds.y)/spacing; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (state) - { - case GUI_STATE_NORMAL: - { - if (subdivs > 0) - { - // Draw vertical grid lines - for (int i = 0; i < linesV; i++) - { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA)); - } - - // Draw horizontal grid lines - for (int i = 0; i < linesH; i++) - { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA)); - } - } - } break; - default: break; - } - - return currentCell; -} - -//---------------------------------------------------------------------------------- -// Styles loading functions -//---------------------------------------------------------------------------------- - -// Load raygui style file (.rgs) -void GuiLoadStyle(const char *fileName) -{ - bool tryBinary = false; - - // Try reading the files as text file first - FILE *rgsFile = fopen(fileName, "rt"); - - if (rgsFile != NULL) - { - char buffer[256] = { 0 }; - fgets(buffer, 256, rgsFile); - - if (buffer[0] == '#') - { - int controlId = 0; - int propertyId = 0; - unsigned int propertyValue = 0; - - while (!feof(rgsFile)) - { - switch (buffer[0]) - { - case 'p': - { - // Style property: p - - sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); - - GuiSetStyle(controlId, propertyId, (int)propertyValue); - - } break; - case 'f': - { - // Style font: f - - int fontSize = 0; - char charmapFileName[256] = { 0 }; - char fontFileName[256] = { 0 }; - sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); - - Font font = { 0 }; - - if (charmapFileName[0] != '0') - { - // Load characters from charmap file, - // expected '\n' separated list of integer values - char *charValues = LoadFileText(charmapFileName); - if (charValues != NULL) - { - int glyphCount = 0; - const char **chars = TextSplit(charValues, '\n', &glyphCount); - - int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int)); - for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]); - - font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount); - - RAYGUI_FREE(values); - } - } - else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); - - if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); - - } break; - default: break; - } - - fgets(buffer, 256, rgsFile); - } - } - else tryBinary = true; - - fclose(rgsFile); - } - - if (tryBinary) - { - rgsFile = fopen(fileName, "rb"); - - if (rgsFile == NULL) return; - - char signature[5] = ""; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - fread(signature, 1, 4, rgsFile); - fread(&version, 1, sizeof(short), rgsFile); - fread(&reserved, 1, sizeof(short), rgsFile); - fread(&propertyCount, 1, sizeof(int), rgsFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) - { - short controlId = 0; - short propertyId = 0; - int propertyValue = 0; - - for (int i = 0; i < propertyCount; i++) - { - fread(&controlId, 1, sizeof(short), rgsFile); - fread(&propertyId, 1, sizeof(short), rgsFile); - fread(&propertyValue, 1, sizeof(int), rgsFile); - - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); - - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); - } - - // Font loading is highly dependant on raylib API to load font data and image -#if !defined(RAYGUI_STANDALONE) - // Load custom font if available - int fontDataSize = 0; - fread(&fontDataSize, 1, sizeof(int), rgsFile); - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - Rectangle whiteRec = { 0 }; - - fread(&font.baseSize, 1, sizeof(int), rgsFile); - fread(&font.glyphCount, 1, sizeof(int), rgsFile); - fread(&fontType, 1, sizeof(int), rgsFile); - - // Load font white rectangle - fread(&whiteRec, 1, sizeof(Rectangle), rgsFile); - - // Load font image parameters - int fontImageSize = 0; - fread(&fontImageSize, 1, sizeof(int), rgsFile); - - if (fontImageSize > 0) - { - Image imFont = { 0 }; - imFont.mipmaps = 1; - fread(&imFont.width, 1, sizeof(int), rgsFile); - fread(&imFont.height, 1, sizeof(int), rgsFile); - fread(&imFont.format, 1, sizeof(int), rgsFile); - - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize); - fread(imFont.data, 1, fontImageSize, rgsFile); - - font.texture = LoadTextureFromImage(imFont); - - RAYGUI_FREE(imFont.data); - } - - // Load font recs data - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile); - - // Load font chars info data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - for (int i = 0; i < font.glyphCount; i++) - { - fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile); - } - - GuiSetFont(font); - - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: This way, all gui can be draw using a single draw call - if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec); - } -#endif - } - - fclose(rgsFile); - } -} - -// Load style default over global style -void GuiLoadStyleDefault(void) -{ - // We set this variable first to avoid cyclic function calls - // when calling GuiSetStyle() and GuiGetStyle() - guiStyleLoaded = true; - - // Initialize default LIGHT style property values - GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); - GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); - GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); - GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); - GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); - GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); - GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); - GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); - GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); - GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values - - // Initialize control-specific property values - // NOTE: Those properties are in default list but require specific values by control type - GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 2); - GuiSetStyle(SLIDER, TEXT_PADDING, 5); - GuiSetStyle(CHECKBOX, TEXT_PADDING, 5); - GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT); - GuiSetStyle(TEXTBOX, TEXT_PADDING, 5); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 4); - GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 4); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); - GuiSetStyle(STATUSBAR, TEXT_PADDING, 6); - GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); - - // Initialize extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property - GuiSetStyle(TOGGLE, GROUP_PADDING, 2); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 15); - GuiSetStyle(SLIDER, SLIDER_PADDING, 1); - GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); - GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2); - GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); - GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2); - GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5); - GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4); - GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff); - GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20); - GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2); - GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); - GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); - GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); - GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e); - GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2); - GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10); - GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); - GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6); - GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14); - GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - - guiFont = GetFontDefault(); // Initialize default font -} - -// Get text with icon id prepended -// NOTE: Useful to add icons by name id (enum) instead of -// a number that can change between ricon versions -const char *GuiIconText(int iconId, const char *text) -{ -#if defined(RAYGUI_NO_RICONS) - return NULL; -#else - static char buffer[1024] = { 0 }; - memset(buffer, 0, 1024); - - sprintf(buffer, "#%03i#", iconId); - - if (text != NULL) - { - for (int i = 5; i < 1024; i++) - { - buffer[i] = text[i - 5]; - if (text[i - 5] == '\0') break; - } - } - - return buffer; -#endif -} - -#if !defined(RAYGUI_NO_RICONS) - -// Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIcons; } - -// Load raygui icons file (.rgi) -// NOTE: In case nameIds are required, they can be requested with loadIconsName, -// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH], -// WARNING: guiIconsName[]][] memory should be manually freed! -char **GuiLoadIcons(const char *fileName, bool loadIconsName) -{ - // Style File Structure (.rgi) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGI " - // 4 | 2 | short | Version: 100 - // 6 | 2 | short | reserved - - // 8 | 2 | short | Num icons (N) - // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) - - // Icons name id (32 bytes per name id) - // foreach (icon) - // { - // 12+32*i | 32 | char | Icon NameId - // } - - // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) - // S*S pixels/32bit per unsigned int = K unsigned int per icon - // foreach (icon) - // { - // ... | K | unsigned int | Icon Data - // } - - FILE *rgiFile = fopen(fileName, "rb"); - - char **guiIconsName = NULL; - - if (rgiFile != NULL) - { - char signature[5] = ""; - short version = 0; - short reserved = 0; - short iconCount = 0; - short iconSize = 0; - - fread(signature, 1, 4, rgiFile); - fread(&version, 1, sizeof(short), rgiFile); - fread(&reserved, 1, sizeof(short), rgiFile); - fread(&iconCount, 1, sizeof(short), rgiFile); - fread(&iconSize, 1, sizeof(short), rgiFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'I') && - (signature[3] == ' ')) - { - if (loadIconsName) - { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); - for (int i = 0; i < iconCount; i++) - { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH); - fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile); - } - } - else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR); - - // Read icons data directly over guiIcons data array - fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile); - } - - fclose(rgiFile); - } - - return guiIconsName; -} - -// Draw selected icon using rectangles pixel-by-pixel -void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) -{ - #define BIT_CHECK(a,b) ((a) & (1<<(b))) - - for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++) - { - for (int k = 0; k < 32; k++) - { - if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k)) - { - #if !defined(RAYGUI_STANDALONE) - DrawRectangle(posX + (k%RICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color); - #endif - } - - if ((k == 15) || (k == 31)) y++; - } - } -} - -// Get icon bit data -// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements) -unsigned int *GuiGetIconData(int iconId) -{ - static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 }; - memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int)); - - if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int)); - - return iconData; -} - -// Set icon bit data -// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements) -void GuiSetIconData(int iconId, unsigned int *data) -{ - if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int)); -} - -// Set icon pixel value -void GuiSetIconPixel(int iconId, int x, int y) -{ - #define BIT_SET(a,b) ((a) |= (1<<(b))) - - // This logic works for any RICON_SIZE pixels icons, - // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element - BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE)); -} - -// Clear icon pixel value -void GuiClearIconPixel(int iconId, int x, int y) -{ - #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b))) - - // This logic works for any RICON_SIZE pixels icons, - // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element - BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE)); -} - -// Check icon pixel value -bool GuiCheckIconPixel(int iconId, int x, int y) -{ - #define BIT_CHECK(a,b) ((a) & (1<<(b))) - - return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16))); -} -#endif // !RAYGUI_NO_RICONS - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- -// Gui get text width using default font -// NOTE: Icon is not considered here -static int GetTextWidth(const char *text) -{ - Vector2 size = { 0 }; - - if ((text != NULL) && (text[0] != '\0')) - { - size = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - - return (int)size.x; -} - -// Get text bounds considering control bounds -static Rectangle GetTextBounds(int control, Rectangle bounds) -{ - Rectangle textBounds = bounds; - - textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH); - - // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT - switch (control) - { - case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break; - case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label - default: - { - if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); - else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - } break; - } - - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) - // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER - - return textBounds; -} - -// Get text icon if provided and move text cursor -// NOTE: We support up to 999 values for iconId -static const char *GetTextIcon(const char *text, int *iconId) -{ -#if !defined(RAYGUI_NO_RICONS) - *iconId = -1; - if (text[0] == '#') // Maybe we have an icon! - { - char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' - - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) - { - iconValue[pos - 1] = text[pos]; - pos++; - } - - if (text[pos] == '#') - { - *iconId = TextToInteger(iconValue); - - // Move text pointer after icon - // WARNING: If only icon provided, it could point to EOL character: '\0' - if (*iconId >= 0) text += (pos + 1); - } - } -#endif - - return text; -} - -// Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint) -{ - #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect - - if ((text != NULL) && (text[0] != '\0')) - { - int iconId = 0; - text = GetTextIcon(text, &iconId); // Check text for icon and move cursor - - // Get text position depending on alignment and iconId - //--------------------------------------------------------------------------------- - #define RICON_TEXT_PADDING 4 - - Vector2 position = { bounds.x, bounds.y }; - - // NOTE: We get text size after icon has been processed - int textWidth = GetTextWidth(text); - int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE); - - // If text requires an icon, add size to measure - if (iconId >= 0) - { - textWidth += RICON_SIZE; - - // WARNING: If only icon provided, text could be pointing to EOF character: '\0' - if ((text != NULL) && (text[0] != '\0')) textWidth += RICON_TEXT_PADDING; - } - - // Check guiTextAlign global variables - switch (alignment) - { - case GUI_TEXT_ALIGN_LEFT: - { - position.x = bounds.x; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; - case GUI_TEXT_ALIGN_CENTER: - { - position.x = bounds.x + bounds.width/2 - textWidth/2; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; - case GUI_TEXT_ALIGN_RIGHT: - { - position.x = bounds.x + bounds.width - textWidth; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; - default: break; - } - - // NOTE: Make sure we get pixel-perfect coordinates, - // In case of decimals we got weird text positioning - position.x = (float)((int)position.x); - position.y = (float)((int)position.y); - //--------------------------------------------------------------------------------- - - // Draw text (with icon if available) - //--------------------------------------------------------------------------------- -#if !defined(RAYGUI_NO_RICONS) - if (iconId >= 0) - { - // NOTE: We consider icon height, probably different than text size - GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), 1, tint); - position.x += (RICON_SIZE + RICON_TEXT_PADDING); - } -#endif - DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint); - //--------------------------------------------------------------------------------- - } -} - -// Gui draw rectangle using default raygui plain style with borders -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) -{ - if (color.a > 0) - { - // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color); - } - - if (borderWidth > 0) - { - // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor); - } -} - -// Split controls text into multiple strings -// Also check for multiple columns (required by GuiToggleGroup()) -static const char **GuiTextSplit(const char *text, int *count, int *textRow) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS - // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH - // NOTE: Those definitions could be externally provided if required - - #if !defined(TEXTSPLIT_MAX_TEXT_LENGTH) - #define TEXTSPLIT_MAX_TEXT_LENGTH 1024 - #endif - - #if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS) - #define TEXTSPLIT_MAX_TEXT_ELEMENTS 128 - #endif - - static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL }; - static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 }; - memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH); - - result[0] = buffer; - int counter = 1; - - if (textRow != NULL) textRow[0] = 0; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if ((buffer[i] == ';') || (buffer[i] == '\n')) - { - result[counter] = buffer + i + 1; - - if (textRow != NULL) - { - if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; - else textRow[counter] = textRow[counter - 1]; - } - - buffer[i] = '\0'; // Set an end of string at this point - - counter++; - if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break; - } - } - - *count = counter; - - return result; -} - -// Convert color data from RGB to HSV -// NOTE: Color data should be passed normalized -static Vector3 ConvertRGBtoHSV(Vector3 rgb) -{ - Vector3 hsv = { 0 }; - float min = 0.0f; - float max = 0.0f; - float delta = 0.0f; - - min = (rgb.x < rgb.y)? rgb.x : rgb.y; - min = (min < rgb.z)? min : rgb.z; - - max = (rgb.x > rgb.y)? rgb.x : rgb.y; - max = (max > rgb.z)? max : rgb.z; - - hsv.z = max; // Value - delta = max - min; - - if (delta < 0.00001f) - { - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - if (max > 0.0f) - { - // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation - } - else - { - // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta - else - { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan - } - - hsv.x *= 60.0f; // Convert to degrees - - if (hsv.x < 0.0f) hsv.x += 360.0f; - - return hsv; -} - -// Convert color data from HSV to RGB -// NOTE: Color data should be passed normalized -static Vector3 ConvertHSVtoRGB(Vector3 hsv) -{ - Vector3 rgb = { 0 }; - float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; - long i = 0; - - // NOTE: Comparing float values could not work properly - if (hsv.y <= 0.0f) - { - rgb.x = hsv.z; - rgb.y = hsv.z; - rgb.z = hsv.z; - return rgb; - } - - hh = hsv.x; - if (hh >= 360.0f) hh = 0.0f; - hh /= 60.0f; - - i = (long)hh; - ff = hh - i; - p = hsv.z*(1.0f - hsv.y); - q = hsv.z*(1.0f - (hsv.y*ff)); - t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); - - switch (i) - { - case 0: - { - rgb.x = hsv.z; - rgb.y = t; - rgb.z = p; - } break; - case 1: - { - rgb.x = q; - rgb.y = hsv.z; - rgb.z = p; - } break; - case 2: - { - rgb.x = p; - rgb.y = hsv.z; - rgb.z = t; - } break; - case 3: - { - rgb.x = p; - rgb.y = q; - rgb.z = hsv.z; - } break; - case 4: - { - rgb.x = t; - rgb.y = p; - rgb.z = hsv.z; - } break; - case 5: - default: - { - rgb.x = hsv.z; - rgb.y = p; - rgb.z = q; - } break; - } - - return rgb; -} - -#if defined(RAYGUI_STANDALONE) -// Returns a Color struct from hexadecimal value -static Color GetColor(int hexValue) -{ - Color color; - - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; - - return color; -} - -// Returns hexadecimal value for a Color -static int ColorToInt(Color color) -{ - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); -} - -// Check if point is inside rectangle -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) -{ - bool collision = false; - - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && - (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; - - return collision; -} - -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -static Color Fade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; - - return result; -} - -// Formatting of text with variables to 'embed' -static const char *TextFormat(const char *text, ...) -{ - #define MAX_FORMATTEXT_LENGTH 64 - - static char buffer[MAX_FORMATTEXT_LENGTH]; - - va_list args; - va_start(args, text); - vsprintf(buffer, text, args); - va_end(args); - - return buffer; -} - -// Draw rectangle with vertical gradient fill color -// NOTE: This function is only used by GuiColorPicker() -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) -{ - Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; - DrawRectangleGradientEx(bounds, color1, color2, color2, color1); -} - -#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit() -#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit() - -// Split string into multiple strings -const char **TextSplit(const char *text, char delimiter, int *count) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT - // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH - - static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL }; - static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 }; - memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH); - - result[0] = buffer; - int counter = 0; - - if (text != NULL) - { - counter = 1; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if (buffer[i] == delimiter) - { - buffer[i] = '\0'; // Set an end of string at this point - result[counter] = buffer + i + 1; - counter++; - - if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break; - } - } - } - - *count = counter; - return result; -} - -// Get integer value from text -// NOTE: This function replaces atoi() [stdlib.h] -static int TextToInteger(const char *text) -{ - int value = 0; - int sign = 1; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1; - text++; - } - - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); - - return value*sign; -} - -// Encode codepoint into UTF-8 text (char array size returned as parameter) -static const char *CodepointToUTF8(int codepoint, int *byteSize) -{ - static char utf8[6] = { 0 }; - int size = 0; - - if (codepoint <= 0x7f) - { - utf8[0] = (char)codepoint; - size = 1; - } - else if (codepoint <= 0x7ff) - { - utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); - utf8[1] = (char)((codepoint & 0x3f) | 0x80); - size = 2; - } - else if (codepoint <= 0xffff) - { - utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); - utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[2] = (char)((codepoint & 0x3f) | 0x80); - size = 3; - } - else if (codepoint <= 0x10ffff) - { - utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); - utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); - utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[3] = (char)((codepoint & 0x3f) | 0x80); - size = 4; - } - - *byteSize = size; - - return utf8; -} - -// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned -// Total number of bytes processed are returned as a parameter -// NOTE: the standard says U+FFFD should be returned in case of errors -// but that character is not supported by the default font in raylib -static int GetCodepoint(const char *text, int *bytesProcessed) -{ -/* - UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt - - Char. number range | UTF-8 octet sequence - (hexadecimal) | (binary) - --------------------+--------------------------------------------- - 0000 0000-0000 007F | 0xxxxxxx - 0000 0080-0000 07FF | 110xxxxx 10xxxxxx - 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx - 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx -*/ - // NOTE: on decode errors we return as soon as possible - - int code = 0x3f; // Codepoint (defaults to '?') - int octet = (unsigned char)(text[0]); // The first UTF8 octet - *bytesProcessed = 1; - - if (octet <= 0x7f) - { - // Only one octet (ASCII range x00-7F) - code = text[0]; - } - else if ((octet & 0xe0) == 0xc0) - { - // Two octets - - // [0]xC2-DF [1]UTF8-tail(x80-BF) - unsigned char octet1 = text[1]; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - if ((octet >= 0xc2) && (octet <= 0xdf)) - { - code = ((octet & 0x1f) << 6) | (octet1 & 0x3f); - *bytesProcessed = 2; - } - } - else if ((octet & 0xf0) == 0xe0) - { - // Three octets - unsigned char octet1 = text[1]; - unsigned char octet2 = '\0'; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - octet2 = text[2]; - - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence - - // [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF) - // [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF) - // [0]xED [1]x80-9F [2]UTF8-tail(x80-BF) - // [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF) - - if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) || - ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; } - - if ((octet >= 0xe0) && (0 <= 0xef)) - { - code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f); - *bytesProcessed = 3; - } - } - else if ((octet & 0xf8) == 0xf0) - { - // Four octets - if (octet > 0xf4) return code; - - unsigned char octet1 = text[1]; - unsigned char octet2 = '\0'; - unsigned char octet3 = '\0'; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - octet2 = text[2]; - - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence - - octet3 = text[3]; - - if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence - - // [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail - // [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail - // [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail - - if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) || - ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence - - if (octet >= 0xf0) - { - code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f); - *bytesProcessed = 4; - } - } - - if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid - - return code; -} -#endif // RAYGUI_STANDALONE - -#endif // RAYGUI_IMPLEMENTATION diff --git a/src/extras/rmem.h b/src/extras/rmem.h deleted file mode 100644 index 43005cfec..000000000 --- a/src/extras/rmem.h +++ /dev/null @@ -1,751 +0,0 @@ -/********************************************************************************************** -* -* rmem - raylib memory pool and objects pool -* -* A quick, efficient, and minimal free list and arena-based allocator -* -* PURPOSE: -* - A quicker, efficient memory allocator alternative to 'malloc' and friends. -* - Reduce the possibilities of memory leaks for beginner developers using Raylib. -* - Being able to flexibly range check memory if necessary. -* -* CONFIGURATION: -* -* #define RMEM_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2019 Kevin 'Assyrianic' Yonan (@assyrianic) and reviewed by Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RMEM_H -#define RMEM_H - -#include -#include - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) - #define RMEMAPI __declspec(dllexport) // We are building library as a Win32 shared library (.dll) -#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) - #define RMEMAPI __declspec(dllimport) // We are using library as a Win32 shared library (.dll) -#else - #define RMEMAPI // We are building or using library as a static library (or Linux shared library) -#endif - -#define RMEM_VERSION "v1.3" // changelog at bottom of header. - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -// Memory Pool -typedef struct MemNode MemNode; -struct MemNode { - size_t size; - MemNode *next, *prev; -}; - -// Freelist implementation -typedef struct AllocList { - MemNode *head, *tail; - size_t len; -} AllocList; - -// Arena allocator. -typedef struct Arena { - uintptr_t mem, offs; - size_t size; -} Arena; - - -enum { - MEMPOOL_BUCKET_SIZE = 8, - MEMPOOL_BUCKET_BITS = (sizeof(uintptr_t) >> 1) + 1, - MEM_SPLIT_THRESHOLD = sizeof(uintptr_t) * 4 -}; - -typedef struct MemPool { - AllocList large, buckets[MEMPOOL_BUCKET_SIZE]; - Arena arena; -} MemPool; - - -// Object Pool -typedef struct ObjPool { - uintptr_t mem, offs; - size_t objSize, freeBlocks, memSize; -} ObjPool; - - -// Double-Ended Stack aka Deque -typedef struct BiStack { - uintptr_t mem, front, back; - size_t size; -} BiStack; - - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -//------------------------------------------------------------------------------------ -// Functions Declaration - Memory Pool -//------------------------------------------------------------------------------------ -RMEMAPI MemPool CreateMemPool(size_t bytes); -RMEMAPI MemPool CreateMemPoolFromBuffer(void *buf, size_t bytes); -RMEMAPI void DestroyMemPool(MemPool *mempool); - -RMEMAPI void *MemPoolAlloc(MemPool *mempool, size_t bytes); -RMEMAPI void *MemPoolRealloc(MemPool *mempool, void *ptr, size_t bytes); -RMEMAPI void MemPoolFree(MemPool *mempool, void *ptr); -RMEMAPI void MemPoolCleanUp(MemPool *mempool, void **ptrref); -RMEMAPI void MemPoolReset(MemPool *mempool); -RMEMAPI size_t GetMemPoolFreeMemory(const MemPool mempool); - -//------------------------------------------------------------------------------------ -// Functions Declaration - Object Pool -//------------------------------------------------------------------------------------ -RMEMAPI ObjPool CreateObjPool(size_t objsize, size_t len); -RMEMAPI ObjPool CreateObjPoolFromBuffer(void *buf, size_t objsize, size_t len); -RMEMAPI void DestroyObjPool(ObjPool *objpool); - -RMEMAPI void *ObjPoolAlloc(ObjPool *objpool); -RMEMAPI void ObjPoolFree(ObjPool *objpool, void *ptr); -RMEMAPI void ObjPoolCleanUp(ObjPool *objpool, void **ptrref); - -//------------------------------------------------------------------------------------ -// Functions Declaration - Double-Ended Stack -//------------------------------------------------------------------------------------ -RMEMAPI BiStack CreateBiStack(size_t len); -RMEMAPI BiStack CreateBiStackFromBuffer(void *buf, size_t len); -RMEMAPI void DestroyBiStack(BiStack *destack); - -RMEMAPI void *BiStackAllocFront(BiStack *destack, size_t len); -RMEMAPI void *BiStackAllocBack(BiStack *destack, size_t len); - -RMEMAPI void BiStackResetFront(BiStack *destack); -RMEMAPI void BiStackResetBack(BiStack *destack); -RMEMAPI void BiStackResetAll(BiStack *destack); - -RMEMAPI intptr_t BiStackMargins(BiStack destack); - -#ifdef __cplusplus -} -#endif - -#endif // RMEM_H - -/*********************************************************************************** -* -* RMEM IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RMEM_IMPLEMENTATION) - -#include // Required for: -#include // Required for: -#include // Required for: - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- - -// Make sure restrict type qualifier for pointers is defined -// NOTE: Not supported by C++, it is a C only keyword -#if defined(_WIN32) || defined(_WIN64) || defined(__CYGWIN__) || defined(_MSC_VER) - #ifndef restrict - #define restrict __restrict - #endif -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static inline size_t __AlignSize(const size_t size, const size_t align) -{ - return (size + (align - 1)) & -align; -} - -static MemNode *__SplitMemNode(MemNode *const node, const size_t bytes) -{ - uintptr_t n = ( uintptr_t )node; - MemNode *const r = ( MemNode* )(n + (node->size - bytes)); - node->size -= bytes; - r->size = bytes; - return r; -} - -static void __InsertMemNodeBefore(AllocList *const list, MemNode *const insert, MemNode *const curr) -{ - insert->next = curr; - if (curr->prev==NULL) list->head = insert; - else - { - insert->prev = curr->prev; - curr->prev->next = insert; - } - curr->prev = insert; -} - -static void __ReplaceMemNode(MemNode *const old, MemNode *const replace) -{ - replace->prev = old->prev; - replace->next = old->next; - if( old->prev != NULL ) - old->prev->next = replace; - if( old->next != NULL ) - old->next->prev = replace; -} - - -static MemNode *__RemoveMemNode(AllocList *const list, MemNode *const node) -{ - if (node->prev != NULL) node->prev->next = node->next; - else - { - list->head = node->next; - if (list->head != NULL) list->head->prev = NULL; - else list->tail = NULL; - } - - if (node->next != NULL) node->next->prev = node->prev; - else - { - list->tail = node->prev; - if (list->tail != NULL) list->tail->next = NULL; - else list->head = NULL; - } - list->len--; - return node; -} - -static MemNode *__FindMemNode(AllocList *const list, const size_t bytes) -{ - for (MemNode *node = list->head; node != NULL; node = node->next) - { - if (node->size < bytes) continue; - // close in size - reduce fragmentation by not splitting. - else if (node->size <= bytes + MEM_SPLIT_THRESHOLD) return __RemoveMemNode(list, node); - else return __SplitMemNode(node, bytes); - } - return NULL; -} - -static void __InsertMemNode(MemPool *const mempool, AllocList *const list, MemNode *const node, const bool is_bucket) -{ - if (list->head == NULL) - { - list->head = node; - list->len++; - } - else - { - for (MemNode *iter = list->head; iter != NULL; iter = iter->next) - { - if (( uintptr_t )iter == mempool->arena.offs) - { - mempool->arena.offs += iter->size; - __RemoveMemNode(list, iter); - iter = list->head; - if (iter == NULL) { - list->head = node; - return; - } - } - const uintptr_t inode = ( uintptr_t )node; - const uintptr_t iiter = ( uintptr_t )iter; - const uintptr_t iter_end = iiter + iter->size; - const uintptr_t node_end = inode + node->size; - if (iter==node) return; - else if (iter < node) - { - // node was coalesced prior. - if (iter_end > inode) return; - else if (iter_end==inode && !is_bucket) - { - // if we can coalesce, do so. - iter->size += node->size; - return; - } - else if (iter->next == NULL) - { - // we reached the end of the free list -> append the node - iter->next = node; - node->prev = iter; - list->len++; - return; - } - } - else if (iter > node) - { - // Address sort, lowest to highest aka ascending order. - if (iiter < node_end) return; - else if (iter==list->head && !is_bucket) - { - if (iter_end==inode) iter->size += node->size; - else if (node_end==iiter) - { - node->size += list->head->size; - node->next = list->head->next; - node->prev = NULL; - list->head = node; - } - else - { - node->next = iter; - node->prev = NULL; - iter->prev = node; - list->head = node; - list->len++; - } - return; - } - else if (iter_end==inode && !is_bucket) - { - // if we can coalesce, do so. - iter->size += node->size; - return; - } - else - { - __InsertMemNodeBefore(list, node, iter); - list->len++; - return; - } - } - } - } -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Memory Pool -//---------------------------------------------------------------------------------- - -MemPool CreateMemPool(const size_t size) -{ - MemPool mempool = { 0 }; - - if (size == 0) return mempool; - else - { - // Align the mempool size to at least the size of an alloc node. - uint8_t *const restrict buf = malloc(size*sizeof *buf); - if (buf==NULL) return mempool; - else - { - mempool.arena.size = size; - mempool.arena.mem = ( uintptr_t )buf; - mempool.arena.offs = mempool.arena.mem + mempool.arena.size; - return mempool; - } - } -} - -MemPool CreateMemPoolFromBuffer(void *const restrict buf, const size_t size) -{ - MemPool mempool = { 0 }; - if ((size == 0) || (buf == NULL) || (size <= sizeof(MemNode))) return mempool; - else - { - mempool.arena.size = size; - mempool.arena.mem = ( uintptr_t )buf; - mempool.arena.offs = mempool.arena.mem + mempool.arena.size; - return mempool; - } -} - -void DestroyMemPool(MemPool *const restrict mempool) -{ - if (mempool->arena.mem == 0) return; - else - { - void *const restrict ptr = ( void* )mempool->arena.mem; - free(ptr); - *mempool = (MemPool){ 0 }; - } -} - -void *MemPoolAlloc(MemPool *const mempool, const size_t size) -{ - if ((size == 0) || (size > mempool->arena.size)) return NULL; - else - { - MemNode *new_mem = NULL; - const size_t ALLOC_SIZE = __AlignSize(size + sizeof *new_mem, sizeof(intptr_t)); - const size_t BUCKET_SLOT = (ALLOC_SIZE >> MEMPOOL_BUCKET_BITS) - 1; - - // If the size is small enough, let's check if our buckets has a fitting memory block. - if (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE) - { - new_mem = __FindMemNode(&mempool->buckets[BUCKET_SLOT], ALLOC_SIZE); - } - else if (mempool->large.head != NULL) - { - new_mem = __FindMemNode(&mempool->large, ALLOC_SIZE); - } - - if (new_mem == NULL) - { - // not enough memory to support the size! - if ((mempool->arena.offs - ALLOC_SIZE) < mempool->arena.mem) return NULL; - else - { - // Couldn't allocate from a freelist, allocate from available mempool. - // Subtract allocation size from the mempool. - mempool->arena.offs -= ALLOC_SIZE; - - // Use the available mempool space as the new node. - new_mem = ( MemNode* )mempool->arena.offs; - new_mem->size = ALLOC_SIZE; - } - } - - // Visual of the allocation block. - // -------------- - // | mem size | lowest addr of block - // | next node | 12 byte (32-bit) header - // | prev node | 24 byte (64-bit) header - // |------------| - // | alloc'd | - // | memory | - // | space | highest addr of block - // -------------- - new_mem->next = new_mem->prev = NULL; - uint8_t *const restrict final_mem = ( uint8_t* )new_mem + sizeof *new_mem; - return memset(final_mem, 0, new_mem->size - sizeof *new_mem); - } -} - -void *MemPoolRealloc(MemPool *const restrict mempool, void *const ptr, const size_t size) -{ - if (size > mempool->arena.size) return NULL; - // NULL ptr should make this work like regular Allocation. - else if (ptr == NULL) return MemPoolAlloc(mempool, size); - else if ((uintptr_t)ptr - sizeof(MemNode) < mempool->arena.mem) return NULL; - else - { - MemNode *const node = ( MemNode* )(( uint8_t* )ptr - sizeof *node); - const size_t NODE_SIZE = sizeof *node; - uint8_t *const resized_block = MemPoolAlloc(mempool, size); - if (resized_block == NULL) return NULL; - else - { - MemNode *const resized = ( MemNode* )(resized_block - sizeof *resized); - memmove(resized_block, ptr, (node->size > resized->size)? (resized->size - NODE_SIZE) : (node->size - NODE_SIZE)); - MemPoolFree(mempool, ptr); - return resized_block; - } - } -} - -void MemPoolFree(MemPool *const restrict mempool, void *const ptr) -{ - const uintptr_t p = ( uintptr_t )ptr; - if ((ptr == NULL) || (p - sizeof(MemNode) < mempool->arena.mem)) return; - else - { - // Behind the actual pointer data is the allocation info. - const uintptr_t block = p - sizeof(MemNode); - MemNode *const mem_node = ( MemNode* )block; - const size_t BUCKET_SLOT = (mem_node->size >> MEMPOOL_BUCKET_BITS) - 1; - - // Make sure the pointer data is valid. - if ((block < mempool->arena.offs) || - ((block - mempool->arena.mem) > mempool->arena.size) || - (mem_node->size == 0) || - (mem_node->size > mempool->arena.size)) return; - // If the mem_node is right at the arena offs, then merge it back to the arena. - else if (block == mempool->arena.offs) - { - mempool->arena.offs += mem_node->size; - } - else - { - // try to place it into bucket or large freelist. - struct AllocList *const l = (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE) ? &mempool->buckets[BUCKET_SLOT] : &mempool->large; - __InsertMemNode(mempool, l, mem_node, (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE)); - } - } -} - -void MemPoolCleanUp(MemPool *const restrict mempool, void **const ptrref) -{ - if ((ptrref == NULL) || (*ptrref == NULL)) return; - else - { - MemPoolFree(mempool, *ptrref); - *ptrref = NULL; - } -} - -size_t GetMemPoolFreeMemory(const MemPool mempool) -{ - size_t total_remaining = mempool.arena.offs - mempool.arena.mem; - - for (MemNode *n=mempool.large.head; n != NULL; n = n->next) total_remaining += n->size; - - for (size_t i=0; inext) total_remaining += n->size; - - return total_remaining; -} - -void MemPoolReset(MemPool *const mempool) -{ - mempool->large.head = mempool->large.tail = NULL; - mempool->large.len = 0; - for (size_t i = 0; i < MEMPOOL_BUCKET_SIZE; i++) - { - mempool->buckets[i].head = mempool->buckets[i].tail = NULL; - mempool->buckets[i].len = 0; - } - mempool->arena.offs = mempool->arena.mem + mempool->arena.size; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Object Pool -//---------------------------------------------------------------------------------- - -ObjPool CreateObjPool(const size_t objsize, const size_t len) -{ - ObjPool objpool = { 0 }; - if ((len == 0) || (objsize == 0)) return objpool; - else - { - const size_t aligned_size = __AlignSize(objsize, sizeof(size_t)); - uint8_t *const restrict buf = calloc(len, aligned_size); - if (buf == NULL) return objpool; - objpool.objSize = aligned_size; - objpool.memSize = objpool.freeBlocks = len; - objpool.mem = ( uintptr_t )buf; - - for (size_t i=0; imem == 0) return; - else - { - void *const restrict ptr = ( void* )objpool->mem; - free(ptr); - *objpool = (ObjPool){0}; - } -} - -void *ObjPoolAlloc(ObjPool *const objpool) -{ - if (objpool->freeBlocks > 0) - { - // For first allocation, head points to the very first index. - // Head = &pool[0]; - // ret = Head == ret = &pool[0]; - size_t *const restrict block = ( size_t* )objpool->offs; - objpool->freeBlocks--; - - // after allocating, we set head to the address of the index that *Head holds. - // Head = &pool[*Head * pool.objsize]; - objpool->offs = (objpool->freeBlocks != 0)? objpool->mem + (*block*objpool->objSize) : 0; - return memset(block, 0, objpool->objSize); - } - else return NULL; -} - -void ObjPoolFree(ObjPool *const restrict objpool, void *const ptr) -{ - uintptr_t block = (uintptr_t)ptr; - if ((ptr == NULL) || (block < objpool->mem) || (block > objpool->mem + objpool->memSize*objpool->objSize)) return; - else - { - // When we free our pointer, we recycle the pointer space to store the previous index and then we push it as our new head. - // *p = index of Head in relation to the buffer; - // Head = p; - size_t *const restrict index = ( size_t* )block; - *index = (objpool->offs != 0)? (objpool->offs - objpool->mem)/objpool->objSize : objpool->memSize; - objpool->offs = block; - objpool->freeBlocks++; - } -} - -void ObjPoolCleanUp(ObjPool *const restrict objpool, void **const restrict ptrref) -{ - if (ptrref == NULL) return; - else - { - ObjPoolFree(objpool, *ptrref); - *ptrref = NULL; - } -} - - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Double-Ended Stack -//---------------------------------------------------------------------------------- -BiStack CreateBiStack(const size_t len) -{ - BiStack destack = { 0 }; - if (len == 0) return destack; - - uint8_t *const buf = malloc(len*sizeof *buf); - if (buf==NULL) return destack; - destack.size = len; - destack.mem = ( uintptr_t )buf; - destack.front = destack.mem; - destack.back = destack.mem + len; - return destack; -} - -BiStack CreateBiStackFromBuffer(void *const buf, const size_t len) -{ - BiStack destack = { 0 }; - if (len == 0 || buf == NULL) return destack; - else - { - destack.size = len; - destack.mem = destack.front = ( uintptr_t )buf; - destack.back = destack.mem + len; - return destack; - } -} - -void DestroyBiStack(BiStack *const restrict destack) -{ - if (destack->mem == 0) return; - else - { - uint8_t *const restrict buf = ( uint8_t* )destack->mem; - free(buf); - *destack = (BiStack){0}; - } -} - -void *BiStackAllocFront(BiStack *const restrict destack, const size_t len) -{ - if (destack->mem == 0) return NULL; - else - { - const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); - // front end arena is too high! - if (destack->front + ALIGNED_LEN >= destack->back) return NULL; - else - { - uint8_t *const restrict ptr = ( uint8_t* )destack->front; - destack->front += ALIGNED_LEN; - return ptr; - } - } -} - -void *BiStackAllocBack(BiStack *const restrict destack, const size_t len) -{ - if (destack->mem == 0) return NULL; - else - { - const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); - // back end arena is too low - if (destack->back - ALIGNED_LEN <= destack->front) return NULL; - else - { - destack->back -= ALIGNED_LEN; - uint8_t *const restrict ptr = ( uint8_t* )destack->back; - return ptr; - } - } -} - -void BiStackResetFront(BiStack *const destack) -{ - if (destack->mem == 0) return; - else destack->front = destack->mem; -} - -void BiStackResetBack(BiStack *const destack) -{ - if (destack->mem == 0) return; - else destack->back = destack->mem + destack->size; -} - -void BiStackResetAll(BiStack *const destack) -{ - BiStackResetBack(destack); - BiStackResetFront(destack); -} - -inline intptr_t BiStackMargins(const BiStack destack) -{ - return destack.back - destack.front; -} - -#endif // RMEM_IMPLEMENTATION - -/******* - * Changelog - * v1.0: First Creation. - * v1.1: bug patches for the mempool and addition of object pool. - * v1.2: addition of bidirectional arena. - * v1.3: - * optimizations of allocators. - * renamed 'Stack' to 'Arena'. - * replaced certain define constants with an anonymous enum. - * refactored MemPool to no longer require active or deferred defragging. - ********/ diff --git a/src/minshell.html b/src/minshell.html new file mode 100644 index 000000000..4068ca36c --- /dev/null +++ b/src/minshell.html @@ -0,0 +1,89 @@ + + + + + + + raylib web game + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + {{{ SCRIPT }}} + + diff --git a/src/platforms/drm-lease-v1.c b/src/platforms/drm-lease-v1.c new file mode 100644 index 000000000..5f75126c9 --- /dev/null +++ b/src/platforms/drm-lease-v1.c @@ -0,0 +1,116 @@ +/* Generated by wayland-scanner 1.23.1 */ + +/* + * Copyright © 2018 NXP + * Copyright © 2019 Status Research & Development GmbH. + * Copyright © 2021 Xaver Hugl + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include "wayland-util.h" + +#ifndef __has_attribute +# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */ +#endif + +#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4) +#define WL_PRIVATE __attribute__ ((visibility("hidden"))) +#else +#define WL_PRIVATE +#endif + +extern const struct wl_interface wp_drm_lease_connector_v1_interface; +extern const struct wl_interface wp_drm_lease_request_v1_interface; +extern const struct wl_interface wp_drm_lease_v1_interface; + +static const struct wl_interface *drm_lease_v1_types[] = { + NULL, + &wp_drm_lease_request_v1_interface, + &wp_drm_lease_connector_v1_interface, + &wp_drm_lease_connector_v1_interface, + &wp_drm_lease_v1_interface, +}; + +static const struct wl_message wp_drm_lease_device_v1_requests[] = { + { "create_lease_request", "n", drm_lease_v1_types + 1 }, + { "release", "", drm_lease_v1_types + 0 }, +}; + +static const struct wl_message wp_drm_lease_device_v1_events[] = { + { "drm_fd", "h", drm_lease_v1_types + 0 }, + { "connector", "n", drm_lease_v1_types + 2 }, + { "done", "", drm_lease_v1_types + 0 }, + { "released", "", drm_lease_v1_types + 0 }, +}; + +WL_PRIVATE const struct wl_interface wp_drm_lease_device_v1_interface = { + "wp_drm_lease_device_v1", 1, + 2, wp_drm_lease_device_v1_requests, + 4, wp_drm_lease_device_v1_events, +}; + +static const struct wl_message wp_drm_lease_connector_v1_requests[] = { + { "destroy", "", drm_lease_v1_types + 0 }, +}; + +static const struct wl_message wp_drm_lease_connector_v1_events[] = { + { "name", "s", drm_lease_v1_types + 0 }, + { "description", "s", drm_lease_v1_types + 0 }, + { "connector_id", "u", drm_lease_v1_types + 0 }, + { "done", "", drm_lease_v1_types + 0 }, + { "withdrawn", "", drm_lease_v1_types + 0 }, +}; + +WL_PRIVATE const struct wl_interface wp_drm_lease_connector_v1_interface = { + "wp_drm_lease_connector_v1", 1, + 1, wp_drm_lease_connector_v1_requests, + 5, wp_drm_lease_connector_v1_events, +}; + +static const struct wl_message wp_drm_lease_request_v1_requests[] = { + { "request_connector", "o", drm_lease_v1_types + 3 }, + { "submit", "n", drm_lease_v1_types + 4 }, +}; + +WL_PRIVATE const struct wl_interface wp_drm_lease_request_v1_interface = { + "wp_drm_lease_request_v1", 1, + 2, wp_drm_lease_request_v1_requests, + 0, NULL, +}; + +static const struct wl_message wp_drm_lease_v1_requests[] = { + { "destroy", "", drm_lease_v1_types + 0 }, +}; + +static const struct wl_message wp_drm_lease_v1_events[] = { + { "lease_fd", "h", drm_lease_v1_types + 0 }, + { "finished", "", drm_lease_v1_types + 0 }, +}; + +WL_PRIVATE const struct wl_interface wp_drm_lease_v1_interface = { + "wp_drm_lease_v1", 1, + 1, wp_drm_lease_v1_requests, + 2, wp_drm_lease_v1_events, +}; + diff --git a/src/platforms/drm-lease-v1.h b/src/platforms/drm-lease-v1.h new file mode 100644 index 000000000..ef249347b --- /dev/null +++ b/src/platforms/drm-lease-v1.h @@ -0,0 +1,743 @@ +/* Generated by wayland-scanner 1.23.1 */ + +#ifndef DRM_LEASE_V1_CLIENT_PROTOCOL_H +#define DRM_LEASE_V1_CLIENT_PROTOCOL_H + +#include +#include +#include "wayland-client.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @page page_drm_lease_v1 The drm_lease_v1 protocol + * @section page_ifaces_drm_lease_v1 Interfaces + * - @subpage page_iface_wp_drm_lease_device_v1 - lease device + * - @subpage page_iface_wp_drm_lease_connector_v1 - a leasable DRM connector + * - @subpage page_iface_wp_drm_lease_request_v1 - DRM lease request + * - @subpage page_iface_wp_drm_lease_v1 - a DRM lease + * @section page_copyright_drm_lease_v1 Copyright + *

+ *
+ * Copyright © 2018 NXP
+ * Copyright © 2019 Status Research & Development GmbH.
+ * Copyright © 2021 Xaver Hugl
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ * 
+ */ +struct wp_drm_lease_connector_v1; +struct wp_drm_lease_device_v1; +struct wp_drm_lease_request_v1; +struct wp_drm_lease_v1; + +#ifndef WP_DRM_LEASE_DEVICE_V1_INTERFACE +#define WP_DRM_LEASE_DEVICE_V1_INTERFACE +/** + * @page page_iface_wp_drm_lease_device_v1 wp_drm_lease_device_v1 + * @section page_iface_wp_drm_lease_device_v1_desc Description + * + * This protocol is used by Wayland compositors which act as Direct + * Rendering Manager (DRM) masters to lease DRM resources to Wayland + * clients. + * + * The compositor will advertise one wp_drm_lease_device_v1 global for each + * DRM node. Some time after a client binds to the wp_drm_lease_device_v1 + * global, the compositor will send a drm_fd event followed by zero, one or + * more connector events. After all currently available connectors have been + * sent, the compositor will send a wp_drm_lease_device_v1.done event. + * + * When the list of connectors available for lease changes the compositor + * will send wp_drm_lease_device_v1.connector events for added connectors and + * wp_drm_lease_connector_v1.withdrawn events for removed connectors, + * followed by a wp_drm_lease_device_v1.done event. + * + * The compositor will indicate when a device is gone by removing the global + * via a wl_registry.global_remove event. Upon receiving this event, the + * client should destroy any matching wp_drm_lease_device_v1 object. + * + * To destroy a wp_drm_lease_device_v1 object, the client must first issue + * a release request. Upon receiving this request, the compositor will + * immediately send a released event and destroy the object. The client must + * continue to process and discard drm_fd and connector events until it + * receives the released event. Upon receiving the released event, the + * client can safely cleanup any client-side resources. + * + * Warning! The protocol described in this file is currently in the testing + * phase. Backward compatible changes may be added together with the + * corresponding interface version bump. Backward incompatible changes can + * only be done by creating a new major version of the extension. + * @section page_iface_wp_drm_lease_device_v1_api API + * See @ref iface_wp_drm_lease_device_v1. + */ +/** + * @defgroup iface_wp_drm_lease_device_v1 The wp_drm_lease_device_v1 interface + * + * This protocol is used by Wayland compositors which act as Direct + * Rendering Manager (DRM) masters to lease DRM resources to Wayland + * clients. + * + * The compositor will advertise one wp_drm_lease_device_v1 global for each + * DRM node. Some time after a client binds to the wp_drm_lease_device_v1 + * global, the compositor will send a drm_fd event followed by zero, one or + * more connector events. After all currently available connectors have been + * sent, the compositor will send a wp_drm_lease_device_v1.done event. + * + * When the list of connectors available for lease changes the compositor + * will send wp_drm_lease_device_v1.connector events for added connectors and + * wp_drm_lease_connector_v1.withdrawn events for removed connectors, + * followed by a wp_drm_lease_device_v1.done event. + * + * The compositor will indicate when a device is gone by removing the global + * via a wl_registry.global_remove event. Upon receiving this event, the + * client should destroy any matching wp_drm_lease_device_v1 object. + * + * To destroy a wp_drm_lease_device_v1 object, the client must first issue + * a release request. Upon receiving this request, the compositor will + * immediately send a released event and destroy the object. The client must + * continue to process and discard drm_fd and connector events until it + * receives the released event. Upon receiving the released event, the + * client can safely cleanup any client-side resources. + * + * Warning! The protocol described in this file is currently in the testing + * phase. Backward compatible changes may be added together with the + * corresponding interface version bump. Backward incompatible changes can + * only be done by creating a new major version of the extension. + */ +extern const struct wl_interface wp_drm_lease_device_v1_interface; +#endif +#ifndef WP_DRM_LEASE_CONNECTOR_V1_INTERFACE +#define WP_DRM_LEASE_CONNECTOR_V1_INTERFACE +/** + * @page page_iface_wp_drm_lease_connector_v1 wp_drm_lease_connector_v1 + * @section page_iface_wp_drm_lease_connector_v1_desc Description + * + * Represents a DRM connector which is available for lease. These objects are + * created via wp_drm_lease_device_v1.connector events, and should be passed + * to lease requests via wp_drm_lease_request_v1.request_connector. + * Immediately after the wp_drm_lease_connector_v1 object is created the + * compositor will send a name, a description, a connector_id and a done + * event. When the description is updated the compositor will send a + * description event followed by a done event. + * @section page_iface_wp_drm_lease_connector_v1_api API + * See @ref iface_wp_drm_lease_connector_v1. + */ +/** + * @defgroup iface_wp_drm_lease_connector_v1 The wp_drm_lease_connector_v1 interface + * + * Represents a DRM connector which is available for lease. These objects are + * created via wp_drm_lease_device_v1.connector events, and should be passed + * to lease requests via wp_drm_lease_request_v1.request_connector. + * Immediately after the wp_drm_lease_connector_v1 object is created the + * compositor will send a name, a description, a connector_id and a done + * event. When the description is updated the compositor will send a + * description event followed by a done event. + */ +extern const struct wl_interface wp_drm_lease_connector_v1_interface; +#endif +#ifndef WP_DRM_LEASE_REQUEST_V1_INTERFACE +#define WP_DRM_LEASE_REQUEST_V1_INTERFACE +/** + * @page page_iface_wp_drm_lease_request_v1 wp_drm_lease_request_v1 + * @section page_iface_wp_drm_lease_request_v1_desc Description + * + * A client that wishes to lease DRM resources will attach the list of + * connectors advertised with wp_drm_lease_device_v1.connector that they + * wish to lease, then use wp_drm_lease_request_v1.submit to submit the + * request. + * @section page_iface_wp_drm_lease_request_v1_api API + * See @ref iface_wp_drm_lease_request_v1. + */ +/** + * @defgroup iface_wp_drm_lease_request_v1 The wp_drm_lease_request_v1 interface + * + * A client that wishes to lease DRM resources will attach the list of + * connectors advertised with wp_drm_lease_device_v1.connector that they + * wish to lease, then use wp_drm_lease_request_v1.submit to submit the + * request. + */ +extern const struct wl_interface wp_drm_lease_request_v1_interface; +#endif +#ifndef WP_DRM_LEASE_V1_INTERFACE +#define WP_DRM_LEASE_V1_INTERFACE +/** + * @page page_iface_wp_drm_lease_v1 wp_drm_lease_v1 + * @section page_iface_wp_drm_lease_v1_desc Description + * + * A DRM lease object is used to transfer the DRM file descriptor to the + * client and manage the lifetime of the lease. + * + * Some time after the wp_drm_lease_v1 object is created, the compositor + * will reply with the lease request's result. If the lease request is + * granted, the compositor will send a lease_fd event. If the lease request + * is denied, the compositor will send a finished event without a lease_fd + * event. + * @section page_iface_wp_drm_lease_v1_api API + * See @ref iface_wp_drm_lease_v1. + */ +/** + * @defgroup iface_wp_drm_lease_v1 The wp_drm_lease_v1 interface + * + * A DRM lease object is used to transfer the DRM file descriptor to the + * client and manage the lifetime of the lease. + * + * Some time after the wp_drm_lease_v1 object is created, the compositor + * will reply with the lease request's result. If the lease request is + * granted, the compositor will send a lease_fd event. If the lease request + * is denied, the compositor will send a finished event without a lease_fd + * event. + */ +extern const struct wl_interface wp_drm_lease_v1_interface; +#endif + +/** + * @ingroup iface_wp_drm_lease_device_v1 + * @struct wp_drm_lease_device_v1_listener + */ +struct wp_drm_lease_device_v1_listener { + /** + * open a non-master fd for this DRM node + * + * The compositor will send this event when the + * wp_drm_lease_device_v1 global is bound, although there are no + * guarantees as to how long this takes - the compositor might need + * to wait until regaining DRM master. The included fd is a + * non-master DRM file descriptor opened for this device and the + * compositor must not authenticate it. The purpose of this event + * is to give the client the ability to query DRM and discover + * information which may help them pick the appropriate DRM device + * or select the appropriate connectors therein. + * @param fd DRM file descriptor + */ + void (*drm_fd)(void *data, + struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1, + int32_t fd); + /** + * advertise connectors available for leases + * + * The compositor will use this event to advertise connectors + * available for lease by clients. This object may be passed into a + * lease request to indicate the client would like to lease that + * connector, see wp_drm_lease_request_v1.request_connector for + * details. While the compositor will make a best effort to not + * send disconnected connectors, no guarantees can be made. + * + * The compositor must send the drm_fd event before sending + * connectors. After the drm_fd event it will send all available + * connectors but may send additional connectors at any time. + */ + void (*connector)(void *data, + struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1, + struct wp_drm_lease_connector_v1 *id); + /** + * signals grouping of connectors + * + * The compositor will send this event to indicate that it has + * sent all currently available connectors after the client binds + * to the global or when it updates the connector list, for example + * on hotplug, drm master change or when a leased connector becomes + * available again. It will similarly send this event to group + * wp_drm_lease_connector_v1.withdrawn events of connectors of this + * device. + */ + void (*done)(void *data, + struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1); + /** + * the compositor has finished using the device + * + * This event is sent in response to the release request and + * indicates that the compositor is done sending connector events. + * The compositor will destroy this object immediately after + * sending the event and it will become invalid. The client should + * release any resources associated with this device after + * receiving this event. + */ + void (*released)(void *data, + struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1); +}; + +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +static inline int +wp_drm_lease_device_v1_add_listener(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1, + const struct wp_drm_lease_device_v1_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) wp_drm_lease_device_v1, + (void (**)(void)) listener, data); +} + +#define WP_DRM_LEASE_DEVICE_V1_CREATE_LEASE_REQUEST 0 +#define WP_DRM_LEASE_DEVICE_V1_RELEASE 1 + +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_DRM_FD_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_CONNECTOR_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_DONE_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_RELEASED_SINCE_VERSION 1 + +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_CREATE_LEASE_REQUEST_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_device_v1 + */ +#define WP_DRM_LEASE_DEVICE_V1_RELEASE_SINCE_VERSION 1 + +/** @ingroup iface_wp_drm_lease_device_v1 */ +static inline void +wp_drm_lease_device_v1_set_user_data(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) wp_drm_lease_device_v1, user_data); +} + +/** @ingroup iface_wp_drm_lease_device_v1 */ +static inline void * +wp_drm_lease_device_v1_get_user_data(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) wp_drm_lease_device_v1); +} + +static inline uint32_t +wp_drm_lease_device_v1_get_version(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_device_v1); +} + +/** @ingroup iface_wp_drm_lease_device_v1 */ +static inline void +wp_drm_lease_device_v1_destroy(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1) +{ + wl_proxy_destroy((struct wl_proxy *) wp_drm_lease_device_v1); +} + +/** + * @ingroup iface_wp_drm_lease_device_v1 + * + * Creates a lease request object. + * + * See the documentation for wp_drm_lease_request_v1 for details. + */ +static inline struct wp_drm_lease_request_v1 * +wp_drm_lease_device_v1_create_lease_request(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1) +{ + struct wl_proxy *id; + + id = wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_device_v1, + WP_DRM_LEASE_DEVICE_V1_CREATE_LEASE_REQUEST, &wp_drm_lease_request_v1_interface, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_device_v1), 0, NULL); + + return (struct wp_drm_lease_request_v1 *) id; +} + +/** + * @ingroup iface_wp_drm_lease_device_v1 + * + * Indicates the client no longer wishes to use this object. In response + * the compositor will immediately send the released event and destroy + * this object. It can however not guarantee that the client won't receive + * connector events before the released event. The client must not send any + * requests after this one, doing so will raise a wl_display error. + * Existing connectors, lease request and leases will not be affected. + */ +static inline void +wp_drm_lease_device_v1_release(struct wp_drm_lease_device_v1 *wp_drm_lease_device_v1) +{ + wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_device_v1, + WP_DRM_LEASE_DEVICE_V1_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_device_v1), 0); +} + +/** + * @ingroup iface_wp_drm_lease_connector_v1 + * @struct wp_drm_lease_connector_v1_listener + */ +struct wp_drm_lease_connector_v1_listener { + /** + * name + * + * The compositor sends this event once the connector is created + * to indicate the name of this connector. This will not change for + * the duration of the Wayland session, but is not guaranteed to be + * consistent between sessions. + * + * If the compositor supports wl_output version 4 and this + * connector corresponds to a wl_output, the compositor should use + * the same name as for the wl_output. + * @param name connector name + */ + void (*name)(void *data, + struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1, + const char *name); + /** + * description + * + * The compositor sends this event once the connector is created + * to provide a human-readable description for this connector, + * which may be presented to the user. The compositor may send this + * event multiple times over the lifetime of this object to reflect + * changes in the description. + * @param description connector description + */ + void (*description)(void *data, + struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1, + const char *description); + /** + * connector_id + * + * The compositor sends this event once the connector is created + * to indicate the DRM object ID which represents the underlying + * connector that is being offered. Note that the final lease may + * include additional object IDs, such as CRTCs and planes. + * @param connector_id DRM connector ID + */ + void (*connector_id)(void *data, + struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1, + uint32_t connector_id); + /** + * all properties have been sent + * + * This event is sent after all properties of a connector have + * been sent. This allows changes to the properties to be seen as + * atomic even if they happen via multiple events. + */ + void (*done)(void *data, + struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1); + /** + * lease offer withdrawn + * + * Sent to indicate that the compositor will no longer honor + * requests for DRM leases which include this connector. The client + * may still issue a lease request including this connector, but + * the compositor will send wp_drm_lease_v1.finished without + * issuing a lease fd. Compositors are encouraged to send this + * event when they lose access to connector, for example when the + * connector is hot-unplugged, when the connector gets leased to a + * client or when the compositor loses DRM master. + * + * If a client holds a lease for the connector, the status of the + * lease remains the same. The client should destroy the object + * after receiving this event. + */ + void (*withdrawn)(void *data, + struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1); +}; + +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +static inline int +wp_drm_lease_connector_v1_add_listener(struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1, + const struct wp_drm_lease_connector_v1_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) wp_drm_lease_connector_v1, + (void (**)(void)) listener, data); +} + +#define WP_DRM_LEASE_CONNECTOR_V1_DESTROY 0 + +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_NAME_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_DESCRIPTION_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_CONNECTOR_ID_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_DONE_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_WITHDRAWN_SINCE_VERSION 1 + +/** + * @ingroup iface_wp_drm_lease_connector_v1 + */ +#define WP_DRM_LEASE_CONNECTOR_V1_DESTROY_SINCE_VERSION 1 + +/** @ingroup iface_wp_drm_lease_connector_v1 */ +static inline void +wp_drm_lease_connector_v1_set_user_data(struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) wp_drm_lease_connector_v1, user_data); +} + +/** @ingroup iface_wp_drm_lease_connector_v1 */ +static inline void * +wp_drm_lease_connector_v1_get_user_data(struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) wp_drm_lease_connector_v1); +} + +static inline uint32_t +wp_drm_lease_connector_v1_get_version(struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_connector_v1); +} + +/** + * @ingroup iface_wp_drm_lease_connector_v1 + * + * The client may send this request to indicate that it will not use this + * connector. Clients are encouraged to send this after receiving the + * "withdrawn" event so that the server can release the resources + * associated with this connector offer. Neither existing lease requests + * nor leases will be affected. + */ +static inline void +wp_drm_lease_connector_v1_destroy(struct wp_drm_lease_connector_v1 *wp_drm_lease_connector_v1) +{ + wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_connector_v1, + WP_DRM_LEASE_CONNECTOR_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_connector_v1), WL_MARSHAL_FLAG_DESTROY); +} + +#ifndef WP_DRM_LEASE_REQUEST_V1_ERROR_ENUM +#define WP_DRM_LEASE_REQUEST_V1_ERROR_ENUM +enum wp_drm_lease_request_v1_error { + /** + * requested a connector from a different lease device + */ + WP_DRM_LEASE_REQUEST_V1_ERROR_WRONG_DEVICE = 0, + /** + * requested a connector twice + */ + WP_DRM_LEASE_REQUEST_V1_ERROR_DUPLICATE_CONNECTOR = 1, + /** + * requested a lease without requesting a connector + */ + WP_DRM_LEASE_REQUEST_V1_ERROR_EMPTY_LEASE = 2, +}; +#endif /* WP_DRM_LEASE_REQUEST_V1_ERROR_ENUM */ + +#define WP_DRM_LEASE_REQUEST_V1_REQUEST_CONNECTOR 0 +#define WP_DRM_LEASE_REQUEST_V1_SUBMIT 1 + + +/** + * @ingroup iface_wp_drm_lease_request_v1 + */ +#define WP_DRM_LEASE_REQUEST_V1_REQUEST_CONNECTOR_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_request_v1 + */ +#define WP_DRM_LEASE_REQUEST_V1_SUBMIT_SINCE_VERSION 1 + +/** @ingroup iface_wp_drm_lease_request_v1 */ +static inline void +wp_drm_lease_request_v1_set_user_data(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) wp_drm_lease_request_v1, user_data); +} + +/** @ingroup iface_wp_drm_lease_request_v1 */ +static inline void * +wp_drm_lease_request_v1_get_user_data(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) wp_drm_lease_request_v1); +} + +static inline uint32_t +wp_drm_lease_request_v1_get_version(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_request_v1); +} + +/** @ingroup iface_wp_drm_lease_request_v1 */ +static inline void +wp_drm_lease_request_v1_destroy(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1) +{ + wl_proxy_destroy((struct wl_proxy *) wp_drm_lease_request_v1); +} + +/** + * @ingroup iface_wp_drm_lease_request_v1 + * + * Indicates that the client would like to lease the given connector. + * This is only used as a suggestion, the compositor may choose to + * include any resources in the lease it issues, or change the set of + * leased resources at any time. Compositors are however encouraged to + * include the requested connector and other resources necessary + * to drive the connected output in the lease. + * + * Requesting a connector that was created from a different lease device + * than this lease request raises the wrong_device error. Requesting a + * connector twice will raise the duplicate_connector error. + */ +static inline void +wp_drm_lease_request_v1_request_connector(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1, struct wp_drm_lease_connector_v1 *connector) +{ + wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_request_v1, + WP_DRM_LEASE_REQUEST_V1_REQUEST_CONNECTOR, NULL, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_request_v1), 0, connector); +} + +/** + * @ingroup iface_wp_drm_lease_request_v1 + * + * Submits the lease request and creates a new wp_drm_lease_v1 object. + * After calling submit the compositor will immediately destroy this + * object, issuing any more requests will cause a wl_display error. + * The compositor doesn't make any guarantees about the events of the + * lease object, clients cannot expect an immediate response. + * Not requesting any connectors before submitting the lease request + * will raise the empty_lease error. + */ +static inline struct wp_drm_lease_v1 * +wp_drm_lease_request_v1_submit(struct wp_drm_lease_request_v1 *wp_drm_lease_request_v1) +{ + struct wl_proxy *id; + + id = wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_request_v1, + WP_DRM_LEASE_REQUEST_V1_SUBMIT, &wp_drm_lease_v1_interface, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_request_v1), WL_MARSHAL_FLAG_DESTROY, NULL); + + return (struct wp_drm_lease_v1 *) id; +} + +/** + * @ingroup iface_wp_drm_lease_v1 + * @struct wp_drm_lease_v1_listener + */ +struct wp_drm_lease_v1_listener { + /** + * shares the DRM file descriptor + * + * This event returns a file descriptor suitable for use with + * DRM-related ioctls. The client should use drmModeGetLease to + * enumerate the DRM objects which have been leased to them. The + * compositor guarantees it will not use the leased DRM objects + * itself until it sends the finished event. If the compositor + * cannot or will not grant a lease for the requested connectors, + * it will not send this event, instead sending the finished event. + * + * The compositor will send this event at most once during this + * objects lifetime. + * @param leased_fd leased DRM file descriptor + */ + void (*lease_fd)(void *data, + struct wp_drm_lease_v1 *wp_drm_lease_v1, + int32_t leased_fd); + /** + * sent when the lease has been revoked + * + * The compositor uses this event to either reject a lease + * request, or if it previously sent a lease_fd, to notify the + * client that the lease has been revoked. If the client requires a + * new lease, they should destroy this object and submit a new + * lease request. The compositor will send no further events for + * this object after sending the finish event. Compositors should + * revoke the lease when any of the leased resources become + * unavailable, namely when a hot-unplug occurs or when the + * compositor loses DRM master. Compositors may advertise the + * connector for leasing again, if the resource is available, by + * sending the connector event through the wp_drm_lease_device_v1 + * interface. + */ + void (*finished)(void *data, + struct wp_drm_lease_v1 *wp_drm_lease_v1); +}; + +/** + * @ingroup iface_wp_drm_lease_v1 + */ +static inline int +wp_drm_lease_v1_add_listener(struct wp_drm_lease_v1 *wp_drm_lease_v1, + const struct wp_drm_lease_v1_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) wp_drm_lease_v1, + (void (**)(void)) listener, data); +} + +#define WP_DRM_LEASE_V1_DESTROY 0 + +/** + * @ingroup iface_wp_drm_lease_v1 + */ +#define WP_DRM_LEASE_V1_LEASE_FD_SINCE_VERSION 1 +/** + * @ingroup iface_wp_drm_lease_v1 + */ +#define WP_DRM_LEASE_V1_FINISHED_SINCE_VERSION 1 + +/** + * @ingroup iface_wp_drm_lease_v1 + */ +#define WP_DRM_LEASE_V1_DESTROY_SINCE_VERSION 1 + +/** @ingroup iface_wp_drm_lease_v1 */ +static inline void +wp_drm_lease_v1_set_user_data(struct wp_drm_lease_v1 *wp_drm_lease_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) wp_drm_lease_v1, user_data); +} + +/** @ingroup iface_wp_drm_lease_v1 */ +static inline void * +wp_drm_lease_v1_get_user_data(struct wp_drm_lease_v1 *wp_drm_lease_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) wp_drm_lease_v1); +} + +static inline uint32_t +wp_drm_lease_v1_get_version(struct wp_drm_lease_v1 *wp_drm_lease_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_v1); +} + +/** + * @ingroup iface_wp_drm_lease_v1 + * + * The client should send this to indicate that it no longer wishes to use + * this lease. The compositor should use drmModeRevokeLease on the + * appropriate file descriptor, if necessary. + * + * Upon destruction, the compositor should advertise the connector for + * leasing again by sending the connector event through the + * wp_drm_lease_device_v1 interface. + */ +static inline void +wp_drm_lease_v1_destroy(struct wp_drm_lease_v1 *wp_drm_lease_v1) +{ + wl_proxy_marshal_flags((struct wl_proxy *) wp_drm_lease_v1, + WP_DRM_LEASE_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_drm_lease_v1), WL_MARSHAL_FLAG_DESTROY); +} + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/platforms/drm-lease-v1.xml b/src/platforms/drm-lease-v1.xml new file mode 100644 index 000000000..1fca53828 --- /dev/null +++ b/src/platforms/drm-lease-v1.xml @@ -0,0 +1,317 @@ + + + + Copyright © 2018 NXP + Copyright © 2019 Status Research & Development GmbH. + Copyright © 2021 Xaver Hugl + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This protocol is used by Wayland compositors which act as Direct + Rendering Manager (DRM) masters to lease DRM resources to Wayland + clients. + + The compositor will advertise one wp_drm_lease_device_v1 global for each + DRM node. Some time after a client binds to the wp_drm_lease_device_v1 + global, the compositor will send a drm_fd event followed by zero, one or + more connector events. After all currently available connectors have been + sent, the compositor will send a wp_drm_lease_device_v1.done event. + + When the list of connectors available for lease changes the compositor + will send wp_drm_lease_device_v1.connector events for added connectors and + wp_drm_lease_connector_v1.withdrawn events for removed connectors, + followed by a wp_drm_lease_device_v1.done event. + + The compositor will indicate when a device is gone by removing the global + via a wl_registry.global_remove event. Upon receiving this event, the + client should destroy any matching wp_drm_lease_device_v1 object. + + To destroy a wp_drm_lease_device_v1 object, the client must first issue + a release request. Upon receiving this request, the compositor will + immediately send a released event and destroy the object. The client must + continue to process and discard drm_fd and connector events until it + receives the released event. Upon receiving the released event, the + client can safely cleanup any client-side resources. + + Warning! The protocol described in this file is currently in the testing + phase. Backward compatible changes may be added together with the + corresponding interface version bump. Backward incompatible changes can + only be done by creating a new major version of the extension. + + + + + Creates a lease request object. + + See the documentation for wp_drm_lease_request_v1 for details. + + + + + + + Indicates the client no longer wishes to use this object. In response + the compositor will immediately send the released event and destroy + this object. It can however not guarantee that the client won't receive + connector events before the released event. The client must not send any + requests after this one, doing so will raise a wl_display error. + Existing connectors, lease request and leases will not be affected. + + + + + + The compositor will send this event when the wp_drm_lease_device_v1 + global is bound, although there are no guarantees as to how long this + takes - the compositor might need to wait until regaining DRM master. + The included fd is a non-master DRM file descriptor opened for this + device and the compositor must not authenticate it. + The purpose of this event is to give the client the ability to + query DRM and discover information which may help them pick the + appropriate DRM device or select the appropriate connectors therein. + + + + + + + The compositor will use this event to advertise connectors available for + lease by clients. This object may be passed into a lease request to + indicate the client would like to lease that connector, see + wp_drm_lease_request_v1.request_connector for details. While the + compositor will make a best effort to not send disconnected connectors, + no guarantees can be made. + + The compositor must send the drm_fd event before sending connectors. + After the drm_fd event it will send all available connectors but may + send additional connectors at any time. + + + + + + + The compositor will send this event to indicate that it has sent all + currently available connectors after the client binds to the global or + when it updates the connector list, for example on hotplug, drm master + change or when a leased connector becomes available again. It will + similarly send this event to group wp_drm_lease_connector_v1.withdrawn + events of connectors of this device. + + + + + + This event is sent in response to the release request and indicates + that the compositor is done sending connector events. + The compositor will destroy this object immediately after sending the + event and it will become invalid. The client should release any + resources associated with this device after receiving this event. + + + + + + + Represents a DRM connector which is available for lease. These objects are + created via wp_drm_lease_device_v1.connector events, and should be passed + to lease requests via wp_drm_lease_request_v1.request_connector. + Immediately after the wp_drm_lease_connector_v1 object is created the + compositor will send a name, a description, a connector_id and a done + event. When the description is updated the compositor will send a + description event followed by a done event. + + + + + The compositor sends this event once the connector is created to + indicate the name of this connector. This will not change for the + duration of the Wayland session, but is not guaranteed to be consistent + between sessions. + + If the compositor supports wl_output version 4 and this connector + corresponds to a wl_output, the compositor should use the same name as + for the wl_output. + + + + + + + The compositor sends this event once the connector is created to provide + a human-readable description for this connector, which may be presented + to the user. The compositor may send this event multiple times over the + lifetime of this object to reflect changes in the description. + + + + + + + The compositor sends this event once the connector is created to + indicate the DRM object ID which represents the underlying connector + that is being offered. Note that the final lease may include additional + object IDs, such as CRTCs and planes. + + + + + + + This event is sent after all properties of a connector have been sent. + This allows changes to the properties to be seen as atomic even if they + happen via multiple events. + + + + + + Sent to indicate that the compositor will no longer honor requests for + DRM leases which include this connector. The client may still issue a + lease request including this connector, but the compositor will send + wp_drm_lease_v1.finished without issuing a lease fd. Compositors are + encouraged to send this event when they lose access to connector, for + example when the connector is hot-unplugged, when the connector gets + leased to a client or when the compositor loses DRM master. + + If a client holds a lease for the connector, the status of the lease + remains the same. The client should destroy the object after receiving + this event. + + + + + + The client may send this request to indicate that it will not use this + connector. Clients are encouraged to send this after receiving the + "withdrawn" event so that the server can release the resources + associated with this connector offer. Neither existing lease requests + nor leases will be affected. + + + + + + + A client that wishes to lease DRM resources will attach the list of + connectors advertised with wp_drm_lease_device_v1.connector that they + wish to lease, then use wp_drm_lease_request_v1.submit to submit the + request. + + + + + + + + + + + Indicates that the client would like to lease the given connector. + This is only used as a suggestion, the compositor may choose to + include any resources in the lease it issues, or change the set of + leased resources at any time. Compositors are however encouraged to + include the requested connector and other resources necessary + to drive the connected output in the lease. + + Requesting a connector that was created from a different lease device + than this lease request raises the wrong_device error. Requesting a + connector twice will raise the duplicate_connector error. + + + + + + + Submits the lease request and creates a new wp_drm_lease_v1 object. + After calling submit the compositor will immediately destroy this + object, issuing any more requests will cause a wl_display error. + The compositor doesn't make any guarantees about the events of the + lease object, clients cannot expect an immediate response. + Not requesting any connectors before submitting the lease request + will raise the empty_lease error. + + + + + + + + A DRM lease object is used to transfer the DRM file descriptor to the + client and manage the lifetime of the lease. + + Some time after the wp_drm_lease_v1 object is created, the compositor + will reply with the lease request's result. If the lease request is + granted, the compositor will send a lease_fd event. If the lease request + is denied, the compositor will send a finished event without a lease_fd + event. + + + + + This event returns a file descriptor suitable for use with DRM-related + ioctls. The client should use drmModeGetLease to enumerate the DRM + objects which have been leased to them. The compositor guarantees it + will not use the leased DRM objects itself until it sends the finished + event. If the compositor cannot or will not grant a lease for the + requested connectors, it will not send this event, instead sending the + finished event. + + The compositor will send this event at most once during this objects + lifetime. + + + + + + + The compositor uses this event to either reject a lease request, or if + it previously sent a lease_fd, to notify the client that the lease has + been revoked. If the client requires a new lease, they should destroy + this object and submit a new lease request. The compositor will send + no further events for this object after sending the finish event. + Compositors should revoke the lease when any of the leased resources + become unavailable, namely when a hot-unplug occurs or when the + compositor loses DRM master. Compositors may advertise the connector + for leasing again, if the resource is available, by sending the + connector event through the wp_drm_lease_device_v1 interface. + + + + + + The client should send this to indicate that it no longer wishes to use + this lease. The compositor should use drmModeRevokeLease on the + appropriate file descriptor, if necessary. + + Upon destruction, the compositor should advertise the connector for + leasing again by sending the connector event through the + wp_drm_lease_device_v1 interface. + + + + diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c new file mode 100644 index 000000000..85ce82a3a --- /dev/null +++ b/src/platforms/rcore_android.c @@ -0,0 +1,1339 @@ +/********************************************************************************************** +* +* rcore_android - Functions to manage window, graphics device and inputs +* +* PLATFORM: ANDROID +* - Android (ARM, ARM64) +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - Android NDK: Provides C API to access Android functionality +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include // Required for: android_app struct and activity management +#include // Required for: AWINDOW_FLAG_FULLSCREEN definition and others +//#include // Required for: Android sensors functions (accelerometer, gyroscope, light...) +#include // Required for: JNIEnv and JavaVM [Used in OpenURL()] + +#include // Native platform windowing system interface + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + // Application data + struct android_app *app; // Android activity + struct android_poll_source *source; // Android events polling source + bool appEnabled; // Flag to detect if app is active ** = true + bool contextRebindRequired; // Used to know context rebind required + + // Display data + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context +extern bool isGpuReady; // Flag to note GPU has been initialized successfully +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Local Variables Definition +//---------------------------------------------------------------------------------- +#define KEYCODE_MAP_SIZE 162 +static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = { + KEY_NULL, // AKEYCODE_UNKNOWN + 0, // AKEYCODE_SOFT_LEFT + 0, // AKEYCODE_SOFT_RIGHT + 0, // AKEYCODE_HOME + KEY_BACK, // AKEYCODE_BACK + 0, // AKEYCODE_CALL + 0, // AKEYCODE_ENDCALL + KEY_ZERO, // AKEYCODE_0 + KEY_ONE, // AKEYCODE_1 + KEY_TWO, // AKEYCODE_2 + KEY_THREE, // AKEYCODE_3 + KEY_FOUR, // AKEYCODE_4 + KEY_FIVE, // AKEYCODE_5 + KEY_SIX, // AKEYCODE_6 + KEY_SEVEN, // AKEYCODE_7 + KEY_EIGHT, // AKEYCODE_8 + KEY_NINE, // AKEYCODE_9 + 0, // AKEYCODE_STAR + 0, // AKEYCODE_POUND + KEY_UP, // AKEYCODE_DPAD_UP + KEY_DOWN, // AKEYCODE_DPAD_DOWN + KEY_LEFT, // AKEYCODE_DPAD_LEFT + KEY_RIGHT, // AKEYCODE_DPAD_RIGHT + 0, // AKEYCODE_DPAD_CENTER + KEY_VOLUME_UP, // AKEYCODE_VOLUME_UP + KEY_VOLUME_DOWN, // AKEYCODE_VOLUME_DOWN + 0, // AKEYCODE_POWER + 0, // AKEYCODE_CAMERA + 0, // AKEYCODE_CLEAR + KEY_A, // AKEYCODE_A + KEY_B, // AKEYCODE_B + KEY_C, // AKEYCODE_C + KEY_D, // AKEYCODE_D + KEY_E, // AKEYCODE_E + KEY_F, // AKEYCODE_F + KEY_G, // AKEYCODE_G + KEY_H, // AKEYCODE_H + KEY_I, // AKEYCODE_I + KEY_J, // AKEYCODE_J + KEY_K, // AKEYCODE_K + KEY_L, // AKEYCODE_L + KEY_M, // AKEYCODE_M + KEY_N, // AKEYCODE_N + KEY_O, // AKEYCODE_O + KEY_P, // AKEYCODE_P + KEY_Q, // AKEYCODE_Q + KEY_R, // AKEYCODE_R + KEY_S, // AKEYCODE_S + KEY_T, // AKEYCODE_T + KEY_U, // AKEYCODE_U + KEY_V, // AKEYCODE_V + KEY_W, // AKEYCODE_W + KEY_X, // AKEYCODE_X + KEY_Y, // AKEYCODE_Y + KEY_Z, // AKEYCODE_Z + KEY_COMMA, // AKEYCODE_COMMA + KEY_PERIOD, // AKEYCODE_PERIOD + KEY_LEFT_ALT, // AKEYCODE_ALT_LEFT + KEY_RIGHT_ALT, // AKEYCODE_ALT_RIGHT + KEY_LEFT_SHIFT, // AKEYCODE_SHIFT_LEFT + KEY_RIGHT_SHIFT, // AKEYCODE_SHIFT_RIGHT + KEY_TAB, // AKEYCODE_TAB + KEY_SPACE, // AKEYCODE_SPACE + 0, // AKEYCODE_SYM + 0, // AKEYCODE_EXPLORER + 0, // AKEYCODE_ENVELOPE + KEY_ENTER, // AKEYCODE_ENTER + KEY_BACKSPACE, // AKEYCODE_DEL + KEY_GRAVE, // AKEYCODE_GRAVE + KEY_MINUS, // AKEYCODE_MINUS + KEY_EQUAL, // AKEYCODE_EQUALS + KEY_LEFT_BRACKET, // AKEYCODE_LEFT_BRACKET + KEY_RIGHT_BRACKET, // AKEYCODE_RIGHT_BRACKET + KEY_BACKSLASH, // AKEYCODE_BACKSLASH + KEY_SEMICOLON, // AKEYCODE_SEMICOLON + KEY_APOSTROPHE, // AKEYCODE_APOSTROPHE + KEY_SLASH, // AKEYCODE_SLASH + 0, // AKEYCODE_AT + 0, // AKEYCODE_NUM + 0, // AKEYCODE_HEADSETHOOK + 0, // AKEYCODE_FOCUS + 0, // AKEYCODE_PLUS + KEY_MENU, // AKEYCODE_MENU + 0, // AKEYCODE_NOTIFICATION + 0, // AKEYCODE_SEARCH + 0, // AKEYCODE_MEDIA_PLAY_PAUSE + 0, // AKEYCODE_MEDIA_STOP + 0, // AKEYCODE_MEDIA_NEXT + 0, // AKEYCODE_MEDIA_PREVIOUS + 0, // AKEYCODE_MEDIA_REWIND + 0, // AKEYCODE_MEDIA_FAST_FORWARD + 0, // AKEYCODE_MUTE + KEY_PAGE_UP, // AKEYCODE_PAGE_UP + KEY_PAGE_DOWN, // AKEYCODE_PAGE_DOWN + 0, // AKEYCODE_PICTSYMBOLS + 0, // AKEYCODE_SWITCH_CHARSET + 0, // AKEYCODE_BUTTON_A + 0, // AKEYCODE_BUTTON_B + 0, // AKEYCODE_BUTTON_C + 0, // AKEYCODE_BUTTON_X + 0, // AKEYCODE_BUTTON_Y + 0, // AKEYCODE_BUTTON_Z + 0, // AKEYCODE_BUTTON_L1 + 0, // AKEYCODE_BUTTON_R1 + 0, // AKEYCODE_BUTTON_L2 + 0, // AKEYCODE_BUTTON_R2 + 0, // AKEYCODE_BUTTON_THUMBL + 0, // AKEYCODE_BUTTON_THUMBR + 0, // AKEYCODE_BUTTON_START + 0, // AKEYCODE_BUTTON_SELECT + 0, // AKEYCODE_BUTTON_MODE + KEY_ESCAPE, // AKEYCODE_ESCAPE + KEY_DELETE, // AKEYCODE_FORWARD_DELL + KEY_LEFT_CONTROL, // AKEYCODE_CTRL_LEFT + KEY_RIGHT_CONTROL, // AKEYCODE_CTRL_RIGHT + KEY_CAPS_LOCK, // AKEYCODE_CAPS_LOCK + KEY_SCROLL_LOCK, // AKEYCODE_SCROLL_LOCK + KEY_LEFT_SUPER, // AKEYCODE_META_LEFT + KEY_RIGHT_SUPER, // AKEYCODE_META_RIGHT + 0, // AKEYCODE_FUNCTION + KEY_PRINT_SCREEN, // AKEYCODE_SYSRQ + KEY_PAUSE, // AKEYCODE_BREAK + KEY_HOME, // AKEYCODE_MOVE_HOME + KEY_END, // AKEYCODE_MOVE_END + KEY_INSERT, // AKEYCODE_INSERT + 0, // AKEYCODE_FORWARD + 0, // AKEYCODE_MEDIA_PLAY + 0, // AKEYCODE_MEDIA_PAUSE + 0, // AKEYCODE_MEDIA_CLOSE + 0, // AKEYCODE_MEDIA_EJECT + 0, // AKEYCODE_MEDIA_RECORD + KEY_F1, // AKEYCODE_F1 + KEY_F2, // AKEYCODE_F2 + KEY_F3, // AKEYCODE_F3 + KEY_F4, // AKEYCODE_F4 + KEY_F5, // AKEYCODE_F5 + KEY_F6, // AKEYCODE_F6 + KEY_F7, // AKEYCODE_F7 + KEY_F8, // AKEYCODE_F8 + KEY_F9, // AKEYCODE_F9 + KEY_F10, // AKEYCODE_F10 + KEY_F11, // AKEYCODE_F11 + KEY_F12, // AKEYCODE_F12 + KEY_NUM_LOCK, // AKEYCODE_NUM_LOCK + KEY_KP_0, // AKEYCODE_NUMPAD_0 + KEY_KP_1, // AKEYCODE_NUMPAD_1 + KEY_KP_2, // AKEYCODE_NUMPAD_2 + KEY_KP_3, // AKEYCODE_NUMPAD_3 + KEY_KP_4, // AKEYCODE_NUMPAD_4 + KEY_KP_5, // AKEYCODE_NUMPAD_5 + KEY_KP_6, // AKEYCODE_NUMPAD_6 + KEY_KP_7, // AKEYCODE_NUMPAD_7 + KEY_KP_8, // AKEYCODE_NUMPAD_8 + KEY_KP_9, // AKEYCODE_NUMPAD_9 + KEY_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE + KEY_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY + KEY_KP_SUBTRACT, // AKEYCODE_NUMPAD_SUBTRACT + KEY_KP_ADD, // AKEYCODE_NUMPAD_ADD + KEY_KP_DECIMAL, // AKEYCODE_NUMPAD_DOT + 0, // AKEYCODE_NUMPAD_COMMA + KEY_KP_ENTER, // AKEYCODE_NUMPAD_ENTER + KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS +}; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands +static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs +static GamepadButton AndroidTranslateGamepadButton(int button); // Map Android gamepad button to raylib gamepad button + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Application +//---------------------------------------------------------------------------------- + +// To allow easier porting to android, we allow the user to define a +// main function which we call from android_main, defined by ourselves +extern int main(int argc, char *argv[]); + +// Android main function +void android_main(struct android_app *app) +{ + char arg0[] = "raylib"; // NOTE: argv[] are mutable + platform.app = app; + + // NOTE: Return from main is ignored + (void)main(1, (char *[]) { arg0, NULL }); + + // Request to end the native activity + ANativeActivity_finish(app->activity); + + // Android ALooper_pollOnce() variables + int pollResult = 0; + int pollEvents = 0; + + // Waiting for application events before complete finishing + while (!app->destroyRequested) + { + // Poll all events until we reach return value TIMEOUT, meaning no events left to process + while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, (void **)&platform.source)) > ALOOPER_POLL_TIMEOUT) + { + if (platform.source != NULL) platform.source->process(app, platform.source); + } + } +} + +// NOTE: Add this to header (if apps really need it) +struct android_app *GetAndroidApp(void) +{ + return platform.app; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); + return NULL; +} + +// Show mouse cursor +void ShowCursor(void) +{ + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + eglSwapBuffers(platform.device, platform.surface); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + JNIEnv *env = NULL; + JavaVM *vm = platform.app->activity->vm; + (*vm)->AttachCurrentThread(vm, &env, NULL); + + jstring urlString = (*env)->NewStringUTF(env, url); + jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); + jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); + jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); + + jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); + jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); + jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); + jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "", "(Ljava/lang/String;Landroid/net/Uri;)V"); + jobject intent = (*env)->AllocObject(env, intentClass); + + (*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); + jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); + jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); + (*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent); + + (*vm)->DetachCurrentThread(vm); + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + // Reset key repeats + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < 260; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Android ALooper_pollOnce() variables + int pollResult = 0; + int pollEvents = 0; + + // Poll Events (registered events) until we reach TIMEOUT which indicates there are no events left to poll + // NOTE: Activity is paused if not enabled (platform.appEnabled) + while ((pollResult = ALooper_pollOnce(platform.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&platform.source)) > ALOOPER_POLL_TIMEOUT) + { + // Process this event + if (platform.source != NULL) platform.source->process(platform.app, platform.source); + + // NOTE: Allow closing the window in case a configuration change happened. + // The android_main function should be allowed to return to its caller in order for the + // Android OS to relaunch the activity. + if (platform.app->destroyRequested != 0) + { + CORE.Window.shouldClose = true; + } + } +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // Initialize display basic configuration + //---------------------------------------------------------------------------- + CORE.Window.currentFbo.width = CORE.Window.screen.width; + CORE.Window.currentFbo.height = CORE.Window.screen.height; + + // Set desired windows flags before initializing anything + ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER + + int orientation = AConfiguration_getOrientation(platform.app->config); + + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); + + // TODO: Automatic orientation doesn't seem to work + if (CORE.Window.screen.width <= CORE.Window.screen.height) + { + AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_PORT); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); + } + else + { + AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_LAND); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); + } + + //AConfiguration_getDensity(platform.app->config); + //AConfiguration_getKeyboard(platform.app->config); + //AConfiguration_getScreenSize(platform.app->config); + //AConfiguration_getScreenLong(platform.app->config); + + // Set some default window flags + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false + //---------------------------------------------------------------------------- + + // Initialize App command system + // NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()... + //---------------------------------------------------------------------------- + platform.app->onAppCmd = AndroidCommandCallback; + //---------------------------------------------------------------------------- + + // Initialize input events system + //---------------------------------------------------------------------------- + platform.app->onInputEvent = AndroidInputCallback; + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath); // Initialize assets manager + + CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Initialized successfully"); + + // Android ALooper_pollOnce() variables + int pollResult = 0; + int pollEvents = 0; + + // Wait for window to be initialized (display and context) + while (!CORE.Window.ready) + { + // Process events until we reach TIMEOUT, which indicates no more events queued. + while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, (void**)&platform.source)) > ALOOPER_POLL_TIMEOUT) + { + // Process this event + if (platform.source != NULL) platform.source->process(platform.app, platform.source); + + // NOTE: It's highly likely destroyRequested will never be non-zero at the start of the activity lifecycle. + //if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true; + } + } + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + // Close surface, context and display + if (platform.device != EGL_NO_DISPLAY) + { + eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (platform.surface != EGL_NO_SURFACE) + { + eglDestroySurface(platform.device, platform.surface); + platform.surface = EGL_NO_SURFACE; + } + + if (platform.context != EGL_NO_CONTEXT) + { + eglDestroyContext(platform.device, platform.context); + platform.context = EGL_NO_CONTEXT; + } + + eglTerminate(platform.device); + platform.device = EGL_NO_DISPLAY; + } + + // NOTE: Reset global state in case the activity is being relaunched. + if (platform.app->destroyRequested != 0) { + CORE = (CoreData){0}; + platform = (PlatformData){0}; + } +} + +// Initialize display device and framebuffer +// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size +// If width or height are 0, default display size will be used for framebuffer size +// NOTE: returns false in case graphic device could not be created +static int InitGraphicsDevice(void) +{ + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + EGLint samples = 0; + EGLint sampleBuffer = 0; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + samples = 4; + sampleBuffer = 1; + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + } + + const EGLint framebufferAttribs[] = + { + EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support + EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) + EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) + EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) + //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) + EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) + //EGL_STENCIL_SIZE, 8, // Stencil buffer size + EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA + EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) + EGL_NONE + }; + + const EGLint contextAttribs[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + EGLint numConfigs = 0; + + // Get an EGL device connection + platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (platform.device == EGL_NO_DISPLAY) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return -1; + } + + // Initialize the EGL device connection + if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) + { + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return -1; + } + + // Get an appropriate EGL framebuffer configuration + eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); + + // Set rendering API + eglBindAPI(EGL_OPENGL_ES_API); + + // Create an EGL rendering context + platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); + if (platform.context == EGL_NO_CONTEXT) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); + return -1; + } + + // Create an EGL window surface + //--------------------------------------------------------------------------------- + EGLint displayFormat = 0; + + // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() + // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID + eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // At this point we need to manage render size vs screen size + // NOTE: This function use and modify global module variables: + // -> CORE.Window.screen.width/CORE.Window.screen.height + // -> CORE.Window.render.width/CORE.Window.render.height + // -> CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); + //ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size + + platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); + + // There must be at least one frame displayed before the buffers are swapped + //eglSwapInterval(platform.device, 1); + + if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); + return -1; + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(eglGetProcAddress); + + CORE.Window.ready = true; + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + + return 0; +} + +// ANDROID: Process activity lifecycle commands +static void AndroidCommandCallback(struct android_app *app, int32_t cmd) +{ + switch (cmd) + { + case APP_CMD_START: + { + //rendering = true; + } break; + case APP_CMD_RESUME: break; + case APP_CMD_INIT_WINDOW: + { + if (app->window != NULL) + { + if (platform.contextRebindRequired) + { + // Reset screen scaling to full display size + EGLint displayFormat = 0; + eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // Adding renderOffset here feels rather hackish, but the viewport scaling is wrong after the + // context rebinding if the screen is scaled unless offsets are added. There's probably a more + // appropriate way to fix this + ANativeWindow_setBuffersGeometry(app->window, + CORE.Window.render.width + CORE.Window.renderOffset.x, + CORE.Window.render.height + CORE.Window.renderOffset.y, + displayFormat); + + // Recreate display surface and re-attach OpenGL context + platform.surface = eglCreateWindowSurface(platform.device, platform.config, app->window, NULL); + eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); + + platform.contextRebindRequired = false; + } + else + { + CORE.Window.display.width = ANativeWindow_getWidth(platform.app->window); + CORE.Window.display.height = ANativeWindow_getHeight(platform.app->window); + + // Initialize graphics device (display device and OpenGL context) + InitGraphicsDevice(); + + // Initialize OpenGL context (states and resources) + // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl + rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + isGpuReady = true; + + // Setup default viewport + // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height + SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + + // Initialize hi-res timer + InitTimer(); + + #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Load default font + // WARNING: External function: Module required: rtext + LoadFontDefault(); + #if defined(SUPPORT_MODULE_RSHAPES) + // Set font white rectangle for shapes drawing, so shapes and text can be batched together + // WARNING: rshapes module is required, if not available, default internal white rectangle is used + Rectangle rec = GetFontDefault().recs[95]; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); + } + else + { + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); + } + #endif + #else + #if defined(SUPPORT_MODULE_RSHAPES) + // Set default texture and rectangle to be used for shapes drawing + // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 + Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes + #endif + #endif + + // Initialize random seed + SetRandomSeed((unsigned int)time(NULL)); + + // TODO: GPU assets reload in case of lost focus (lost context) + // NOTE: This problem has been solved just unbinding and rebinding context from display + /* + if (assetsReloadRequired) + { + for (int i = 0; i < assetCount; i++) + { + // TODO: Unload old asset if required + + // Load texture again to pointed texture + (*textureAsset + i) = LoadTexture(assetPath[i]); + } + } + */ + } + } + } break; + case APP_CMD_GAINED_FOCUS: + { + platform.appEnabled = true; + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + //ResumeMusicStream(); + } break; + case APP_CMD_PAUSE: break; + case APP_CMD_LOST_FOCUS: + { + platform.appEnabled = false; + CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + //PauseMusicStream(); + } break; + case APP_CMD_TERM_WINDOW: + { + // Detach OpenGL context and destroy display surface + // NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming. + // NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) + // NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :( + if (platform.device != EGL_NO_DISPLAY) + { + eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (platform.surface != EGL_NO_SURFACE) + { + eglDestroySurface(platform.device, platform.surface); + platform.surface = EGL_NO_SURFACE; + } + + platform.contextRebindRequired = true; + } + // If 'platform.device' is already set to 'EGL_NO_DISPLAY' + // this means that the user has already called 'CloseWindow()' + + } break; + case APP_CMD_SAVE_STATE: break; + case APP_CMD_STOP: break; + case APP_CMD_DESTROY: break; + case APP_CMD_CONFIG_CHANGED: + { + //AConfiguration_fromAssetManager(platform.app->config, platform.app->activity->assetManager); + //print_cur_config(platform.app); + + // Check screen orientation here! + } break; + default: break; + } +} + +// ANDROID: Map Android gamepad button to raylib gamepad button +static GamepadButton AndroidTranslateGamepadButton(int button) +{ + switch (button) + { + case AKEYCODE_BUTTON_A: return GAMEPAD_BUTTON_RIGHT_FACE_DOWN; + case AKEYCODE_BUTTON_B: return GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; + case AKEYCODE_BUTTON_X: return GAMEPAD_BUTTON_RIGHT_FACE_LEFT; + case AKEYCODE_BUTTON_Y: return GAMEPAD_BUTTON_RIGHT_FACE_UP; + case AKEYCODE_BUTTON_L1: return GAMEPAD_BUTTON_LEFT_TRIGGER_1; + case AKEYCODE_BUTTON_R1: return GAMEPAD_BUTTON_RIGHT_TRIGGER_1; + case AKEYCODE_BUTTON_L2: return GAMEPAD_BUTTON_LEFT_TRIGGER_2; + case AKEYCODE_BUTTON_R2: return GAMEPAD_BUTTON_RIGHT_TRIGGER_2; + case AKEYCODE_BUTTON_THUMBL: return GAMEPAD_BUTTON_LEFT_THUMB; + case AKEYCODE_BUTTON_THUMBR: return GAMEPAD_BUTTON_RIGHT_THUMB; + case AKEYCODE_BUTTON_START: return GAMEPAD_BUTTON_MIDDLE_RIGHT; + case AKEYCODE_BUTTON_SELECT: return GAMEPAD_BUTTON_MIDDLE_LEFT; + case AKEYCODE_BUTTON_MODE: return GAMEPAD_BUTTON_MIDDLE; + // On some (most?) gamepads dpad events are reported as axis motion instead + case AKEYCODE_DPAD_DOWN: return GAMEPAD_BUTTON_LEFT_FACE_DOWN; + case AKEYCODE_DPAD_RIGHT: return GAMEPAD_BUTTON_LEFT_FACE_RIGHT; + case AKEYCODE_DPAD_LEFT: return GAMEPAD_BUTTON_LEFT_FACE_LEFT; + case AKEYCODE_DPAD_UP: return GAMEPAD_BUTTON_LEFT_FACE_UP; + default: return GAMEPAD_BUTTON_UNKNOWN; + } +} + +// ANDROID: Get input events +static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) +{ + // If additional inputs are required check: + // https://developer.android.com/ndk/reference/group/input + // https://developer.android.com/training/game-controllers/controller-input + + int type = AInputEvent_getType(event); + int source = AInputEvent_getSource(event); + + if (type == AINPUT_EVENT_TYPE_MOTION) + { + if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || + ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + { + // For now we'll assume a single gamepad which we "detect" on its input event + CORE.Input.Gamepad.ready[0] = true; + + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_X] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_X, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_Y] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_Y, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_X] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_Z, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_Y] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_RZ, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_TRIGGER] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_BRAKE, 0)*2.0f - 1.0f; + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_TRIGGER] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_GAS, 0)*2.0f - 1.0f; + + // dpad is reported as an axis on android + float dpadX = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0); + float dpadY = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_Y, 0); + + if (dpadX == 1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 1; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; + } + else if (dpadX == -1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 1; + } + else + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; + } + + if (dpadY == 1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 1; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; + } + else if (dpadY == -1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 1; + } + else + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; + } + + return 1; // Handled gamepad axis motion + } + } + else if (type == AINPUT_EVENT_TYPE_KEY) + { + int32_t keycode = AKeyEvent_getKeyCode(event); + //int32_t AKeyEvent_getMetaState(event); + + // Handle gamepad button presses and releases + if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || + ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + { + // For now we'll assume a single gamepad which we "detect" on its input event + CORE.Input.Gamepad.ready[0] = true; + + GamepadButton button = AndroidTranslateGamepadButton(keycode); + + if (button == GAMEPAD_BUTTON_UNKNOWN) return 1; + + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) + { + CORE.Input.Gamepad.currentButtonState[0][button] = 1; + } + else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up + + return 1; // Handled gamepad button + } + + KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE)? mapKeycode[keycode] : KEY_NULL; + if (key != KEY_NULL) + { + // Save current key and its state + // NOTE: Android key action is 0 for down and 1 for up + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) + { + CORE.Input.Keyboard.currentKeyState[key] = 1; // Key down + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; + else CORE.Input.Keyboard.currentKeyState[key] = 0; // Key up + } + + if (keycode == AKEYCODE_POWER) + { + // Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS + // Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS + // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected. + // NOTE: AndroidManifest.xml must have + // Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour + return 0; + } + else if ((keycode == AKEYCODE_BACK) || (keycode == AKEYCODE_MENU)) + { + // Eat BACK_BUTTON and AKEYCODE_MENU, just do nothing... and don't let to be handled by OS! + return 1; + } + else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN)) + { + // Set default OS behaviour + return 0; + } + + return 0; + } + + // Register touch points count + CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event); + + for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + // Register touch points id + CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i); + + // Register touch points position + CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) }; + + // Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height + float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width; + float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height; + CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2; + CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2; + } + + int32_t action = AMotionEvent_getAction(event); + unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; + +#if defined(SUPPORT_GESTURES_SYSTEM) + GestureEvent gestureEvent = { 0 }; + + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + // Register touch actions + if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP; + else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; + else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; + + for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + gestureEvent.position[i].x /= (float)GetScreenWidth(); + gestureEvent.position[i].y /= (float)GetScreenHeight(); + } + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif + + int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + + if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP) + { + // One of the touchpoints is released, remove it from touch point arrays + for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount - 1) && (i < MAX_TOUCH_POINTS); i++) + { + CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1]; + CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1]; + } + + CORE.Input.Touch.pointCount--; + } + + // When all touchpoints are tapped and released really quickly, this event is generated + if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0; + + if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; + else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; + + // Stores the previous position of touch[0] only while it's active to calculate the delta. + if (flags == AMOTION_EVENT_ACTION_MOVE) + { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + } + else + { + CORE.Input.Mouse.previousPosition = CORE.Input.Touch.position[0]; + } + + // Map touch[0] as mouse input for convenience + CORE.Input.Mouse.currentPosition = CORE.Input.Touch.position[0]; + CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; + + return 0; +} + +// EOF diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c new file mode 100644 index 000000000..baf2967fe --- /dev/null +++ b/src/platforms/rcore_desktop_glfw.c @@ -0,0 +1,1933 @@ +/********************************************************************************************** +* +* rcore_desktop - Functions to manage window, graphics device and inputs +* +* PLATFORM: DESKTOP: GLFW +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +* - OSX/macOS (x64, arm64) +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - rglfw: Manage graphic device, OpenGL context and inputs (Windows, Linux, OSX, FreeBSD...) +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 + // NOTE: Already provided by rlgl implementation (on glad.h) +#include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management + // NOTE: GLFW3 already includes gl.h (OpenGL) headers + +// Support retrieving native window handlers +#if defined(_WIN32) + typedef void *PVOID; + typedef PVOID HANDLE; + #include "../external/win32_clipboard.h" + typedef HANDLE HWND; + #define GLFW_EXPOSE_NATIVE_WIN32 + #define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h + #include "GLFW/glfw3native.h" + + #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + // NOTE: Those functions require linking with winmm library + //#pragma warning(disable: 4273) + __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); + //#pragma warning(default: 4273) + #endif +#endif +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) + #include // Required for: timespec, nanosleep(), select() - POSIX + + //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type + //#define GLFW_EXPOSE_NATIVE_WAYLAND + #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() +#endif +#if defined(__APPLE__) + #include // Required for: usleep() + + //#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition + void *glfwGetCocoaWindow(GLFWwindow* handle); + #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + GLFWwindow *handle; // GLFW window handle (graphic device) +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +// Error callback event +static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error + +// Window callbacks events +static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized +static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved +static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized +static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale + +// Input callbacks events +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed +static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value) +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel +static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area +static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +// NOTE: By default, if KEY_ESCAPE pressed or window close icon clicked +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + if (!CORE.Window.fullscreen) + { + // Store previous window position (in case we exit fullscreen) + CORE.Window.previousPosition = CORE.Window.position; + + int monitorCount = 0; + int monitorIndex = GetCurrentMonitor(); + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + // Use current monitor, so we correctly get the display the window is on + GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL; + + if (monitor == NULL) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); + + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + else + { + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + + } + else + { + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + + // we update the window position right away + CORE.Window.position.x = CORE.Window.previousPosition.x; + CORE.Window.position.y = CORE.Window.previousPosition.y; + } + + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration + if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + // Leave fullscreen before attempting to set borderless windowed mode + bool wasOnFullscreen = false; + if (CORE.Window.fullscreen) + { + // fullscreen already saves the previous position so it does not need to be set here again + ToggleFullscreen(); + wasOnFullscreen = true; + } + + const int monitor = GetCurrentMonitor(); + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + + if (mode) + { + if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) + { + // Store screen position and size + // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here + if (!wasOnFullscreen) CORE.Window.previousPosition = CORE.Window.position; + CORE.Window.previousScreen = CORE.Window.screen; + + // Set undecorated and topmost modes and flags + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + + // Get monitor position and size + int monitorPosX = 0; + int monitorPosY = 0; + glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY); + const int monitorWidth = mode->width; + const int monitorHeight = mode->height; + + // Set screen position and size + glfwSetWindowPos(platform.handle, monitorPosX, monitorPosY); + glfwSetWindowSize(platform.handle, monitorWidth, monitorHeight); + + // Refocus window + glfwFocusWindow(platform.handle); + + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } + else + { + // Remove topmost and undecorated modes and flags + glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + + // Return previous screen size and position + // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly + glfwSetWindowSize(platform.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); + glfwSetWindowPos(platform.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); + + // Refocus window + glfwFocusWindow(platform.handle); + + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + + CORE.Window.position.x = CORE.Window.previousPosition.x; + CORE.Window.position.y = CORE.Window.previousPosition.y; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + glfwMaximizeWindow(platform.handle); + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + } +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + // NOTE: Following function launches callback that sets appropriate flag! + glfwIconifyWindow(platform.handle); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + // Restores the specified window if it was previously iconified (minimized) or maximized + glfwRestoreWindow(platform.handle); + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + } +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(1); + CORE.Window.flags |= FLAG_VSYNC_HINT; + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_FULLSCREEN_MODE + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_UNDECORATED + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) + { + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + } + + // State change: FLAG_WINDOW_HIDDEN + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwHideWindow(platform.handle); + CORE.Window.flags |= FLAG_WINDOW_HIDDEN; + } + + // State change: FLAG_WINDOW_MINIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + //GLFW_ICONIFIED + MinimizeWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + //GLFW_MAXIMIZED + MaximizeWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + } + + // State change: FLAG_WINDOW_TOPMOST + if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + } + + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH; + } + + // State change: FLAG_MSAA_4X_HINT + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); + } + + // State change: FLAG_INTERLACED_HINT + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(0); + CORE.Window.flags &= ~FLAG_VSYNC_HINT; + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_FULLSCREEN_MODE + if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_HIDDEN + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwShowWindow(platform.handle); + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; + } + + // State change: FLAG_WINDOW_MINIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_UNDECORATED + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + } + + // State change: FLAG_WINDOW_TOPMOST + if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; + } + + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH; + } + + // State change: FLAG_MSAA_4X_HINT + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); + } + + // State change: FLAG_INTERLACED_HINT + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); + } +} + +// Set icon for window +// NOTE 1: Image must be in RGBA format, 8bit per channel +// NOTE 2: Image is scaled by the OS for all required sizes +void SetWindowIcon(Image image) +{ + if (image.data == NULL) + { + // Revert to the default window icon, pass in an empty image array + glfwSetWindowIcon(platform.handle, 0, NULL); + } + else + { + if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + GLFWimage icon[1] = { 0 }; + + icon[0].width = image.width; + icon[0].height = image.height; + icon[0].pixels = (unsigned char *)image.data; + + // NOTE 1: We only support one image icon + // NOTE 2: The specified image data is copied before this function returns + glfwSetWindowIcon(platform.handle, 1, icon); + } + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); + } +} + +// Set icon for window, multiple images +// NOTE 1: Images must be in RGBA format, 8bit per channel +// NOTE 2: The multiple images are used depending on provided sizes +// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16 +void SetWindowIcons(Image *images, int count) +{ + if ((images == NULL) || (count <= 0)) + { + // Revert to the default window icon, pass in an empty image array + glfwSetWindowIcon(platform.handle, 0, NULL); + } + else + { + int valid = 0; + GLFWimage *icons = RL_CALLOC(count, sizeof(GLFWimage)); + + for (int i = 0; i < count; i++) + { + if (images[i].format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + icons[valid].width = images[i].width; + icons[valid].height = images[i].height; + icons[valid].pixels = (unsigned char *)images[i].data; + + valid++; + } + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); + } + // NOTE: Images data is copied internally before this function returns + glfwSetWindowIcon(platform.handle, valid, icons); + + RL_FREE(icons); + } +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; + glfwSetWindowTitle(platform.handle, title); +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + // Update CORE.Window.position as well + CORE.Window.position.x = x; + CORE.Window.position.y = y; + glfwSetWindowPos(platform.handle, x, y); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + if (CORE.Window.fullscreen) + { + TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + glfwSetWindowMonitor(platform.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); + } + else + { + TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + + // Here the render width has to be used again in case high dpi flag is enabled + const int screenWidth = CORE.Window.render.width; + const int screenHeight = CORE.Window.render.height; + int monitorWorkareaX = 0; + int monitorWorkareaY = 0; + int monitorWorkareaWidth = 0; + int monitorWorkareaHeight = 0; + glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight); + + // If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it + if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(platform.handle, monitorWorkareaX, monitorWorkareaY); + else + { + const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2); + const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2); + glfwSetWindowPos(platform.handle, x, y); + } + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; + + int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width; + int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height; + int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width; + int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height; + + glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight); +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; + + int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width; + int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height; + int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width; + int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height; + + glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight); +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + glfwSetWindowSize(platform.handle, width, height); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + if (opacity >= 1.0f) opacity = 1.0f; + else if (opacity <= 0.0f) opacity = 0.0f; + glfwSetWindowOpacity(platform.handle, opacity); +} + +// Set window focused +void SetWindowFocused(void) +{ + glfwFocusWindow(platform.handle); +} + +// Get native window handle +void *GetWindowHandle(void) +{ +#if defined(_WIN32) + // NOTE: Returned handle is: void *HWND (windows.h) + return glfwGetWin32Window(platform.handle); +#endif +#if defined(__linux__) + // NOTE: Returned handle is: unsigned long Window (X.h) + // typedef unsigned long XID; + // typedef XID Window; + //unsigned long id = (unsigned long)glfwGetX11Window(platform.handle); + //return NULL; // TODO: Find a way to return value... cast to void *? + return (void *)platform.handle; +#endif +#if defined(__APPLE__) + // NOTE: Returned handle is: (objc_object *) + return (void *)glfwGetCocoaWindow(platform.handle); +#endif + + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + int monitorCount = 0; + + glfwGetMonitors(&monitorCount); + + return monitorCount; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + int index = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + GLFWmonitor *monitor = NULL; + + if (monitorCount >= 1) + { + if (IsWindowFullscreen()) + { + // Get the handle of the monitor that the specified window is in full screen on + monitor = glfwGetWindowMonitor(platform.handle); + + for (int i = 0; i < monitorCount; i++) + { + if (monitors[i] == monitor) + { + index = i; + break; + } + } + } + else + { + // In case the window is between two monitors, we use below logic + // to try to detect the "current monitor" for that window, note that + // this is probably an overengineered solution for a very side case + // trying to match SDL behaviour + + int closestDist = 0x7FFFFFFF; + + // Window center position + int wcx = 0; + int wcy = 0; + + glfwGetWindowPos(platform.handle, &wcx, &wcy); + wcx += (int)CORE.Window.screen.width/2; + wcy += (int)CORE.Window.screen.height/2; + + for (int i = 0; i < monitorCount; i++) + { + // Monitor top-left position + int mx = 0; + int my = 0; + + monitor = monitors[i]; + glfwGetMonitorPos(monitor, &mx, &my); + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + + if (mode) + { + const int right = mx + mode->width - 1; + const int bottom = my + mode->height - 1; + + if ((wcx >= mx) && + (wcx <= right) && + (wcy >= my) && + (wcy <= bottom)) + { + index = i; + break; + } + + int xclosest = wcx; + if (wcx < mx) xclosest = mx; + else if (wcx > right) xclosest = right; + + int yclosest = wcy; + if (wcy < my) yclosest = my; + else if (wcy > bottom) yclosest = bottom; + + int dx = wcx - xclosest; + int dy = wcy - yclosest; + int dist = (dx*dx) + (dy*dy); + if (dist < closestDist) + { + index = i; + closestDist = dist; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + } + } + + return index; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + int x, y; + glfwGetMonitorPos(monitors[monitor], &x, &y); + + return (Vector2){ (float)x, (float)y }; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + int width = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + + if (mode) width = mode->width; + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + + return width; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + int height = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + + if (mode) height = mode->height; + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + + return height; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + int width = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) glfwGetMonitorPhysicalSize(monitors[monitor], &width, NULL); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + + return width; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + int height = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &height); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + + return height; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + int refresh = 0; + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *vidmode = glfwGetVideoMode(monitors[monitor]); + refresh = vidmode->refreshRate; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + + return refresh; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + return glfwGetMonitorName(monitors[monitor]); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + int x = 0; + int y = 0; + + glfwGetWindowPos(platform.handle, &x, &y); + + return (Vector2){ (float)x, (float)y }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + Vector2 scale = {0}; + glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y); + return scale; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + glfwSetClipboardString(platform.handle, text); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + return glfwGetClipboardString(platform.handle); +} + +#if defined(SUPPORT_CLIPBOARD_IMAGE) +// Get clipboard image +Image GetClipboardImage(void) +{ + Image image = {0}; + unsigned long long int dataSize = 0; + void* fileData = NULL; + +#ifdef _WIN32 + int width, height; + fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); +#else + TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS"); +#endif + + if (fileData == NULL) + { + TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); + } + else + { + image = LoadImageFromMemory(".bmp", fileData, (int)dataSize); + } + return image; +} +#endif // SUPPORT_CLIPBOARD_IMAGE + +// Show mouse cursor +void ShowCursor(void) +{ + glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + glfwSwapBuffers(platform.handle); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = glfwGetTime(); // Elapsed time since glfwInit() + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); +#if defined(_WIN32) + sprintf(cmd, "explorer \"%s\"", url); +#endif +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) + sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser +#endif +#if defined(__APPLE__) + sprintf(cmd, "open '%s'", url); +#endif + int result = system(cmd); + if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); + RL_FREE(cmd); + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + return glfwUpdateGamepadMappings(mappings); +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform"); +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // NOTE: emscripten not implemented + glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + CORE.Input.Mouse.cursor = cursor; + if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(platform.handle, NULL); + else + { + // NOTE: We are relating internal GLFW enum values to our MouseCursor enum values + glfwSetCursor(platform.handle, glfwCreateStandardCursor(0x00036000 + cursor)); + } +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + return glfwGetKeyName(key, glfwGetKeyScancode(key)); +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) + + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Register previous mouse wheel state + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; + + // Register previous mouse position + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Map touch position to mouse position for convenience + // WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed! + // TODO: GLFW does not support multi-touch input just yet + // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + + // Check if gamepads are ready + // NOTE: We do it here in case of disconnection + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true; + else CORE.Input.Gamepad.ready[i] = false; + } + + // Register gamepads buttons events + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + // Get current gamepad state + // NOTE: There is no callback available, so we get it manually + GLFWgamepadstate state = { 0 }; + glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller + + const unsigned char *buttons = state.buttons; + + for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++) + { + int button = -1; // GamepadButton enum values assigned + + switch (k) + { + case GLFW_GAMEPAD_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case GLFW_GAMEPAD_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case GLFW_GAMEPAD_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case GLFW_GAMEPAD_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case GLFW_GAMEPAD_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case GLFW_GAMEPAD_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; + case GLFW_GAMEPAD_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case GLFW_GAMEPAD_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + default: break; + } + + if (button != -1) // Check for valid button + { + if (buttons[k] == GLFW_PRESS) + { + CORE.Input.Gamepad.currentButtonState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + else CORE.Input.Gamepad.currentButtonState[i][button] = 0; + } + } + + // Get current axis state + const float *axes = state.axes; + + for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++) + { + CORE.Input.Gamepad.axisState[i][k] = axes[k]; + } + + // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) + CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f); + CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f); + + CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1; + } + } + + CORE.Window.resizedLastFrame = false; + + if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state + + // While window minimized, stop loop execution + while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); + + CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle); + + // Reset close status for next frame + glfwSetWindowShouldClose(platform.handle, GLFW_FALSE); +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +static void SetDimensionsFromMonitor(GLFWmonitor *monitor) +{ + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + + // Default display resolution to that of the current mode + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; + + // Set screen width/height to the display width/height if they are 0 + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; +} + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + glfwSetErrorCallback(ErrorCallback); +/* + // TODO: Setup GLFW custom allocators to match raylib ones + const GLFWallocator allocator = { + .allocate = MemAlloc, + .deallocate = MemFree, + .reallocate = MemRealloc, + .user = NULL + }; + + glfwInitAllocator(&allocator); +*/ + +#if defined(__APPLE__) + glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE); +#endif + // Initialize GLFW internal global state + int result = glfwInit(); + if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } + + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + glfwDefaultWindowHints(); // Set default windows hints + //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits + //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits + //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits + //glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits + //glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits + //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window + //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API + //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + + // Disable GlFW auto iconify behaviour + // Auto Iconify automatically minimizes (iconifies) the window if the window loses focus + // additionally auto iconify restores the hardware resolution of the monitor if the window that loses focus is a fullscreen window + glfwWindowHint(GLFW_AUTO_ICONIFY, 0); + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; + + if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden + + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window + + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable + + // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + + // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + + if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); + else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); + + if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); + + // NOTE: Some GLFW flags are not supported on HTML5 + if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer + else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // Resize window content area based on the monitor content scale. + // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. + // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on +#if defined(__APPLE__) + glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); +#endif + } + else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); + + // Mouse passthrough + if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); + else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 + } + + // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version + // with backward compatibility to older OpenGL versions. + // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) + } + else if (rlGetVersion() == RL_OPENGL_33) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! + // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE +#if defined(__APPLE__) + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility +#else + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! +#endif + //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context + } + else if (rlGetVersion() == RL_OPENGL_43) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context +#endif + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); + } + + // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions. + // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn. + // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. + // REF: https://github.com/raysan5/raylib/issues/1554 + glfwSetJoystickCallback(NULL); + + GLFWmonitor *monitor = NULL; + if (CORE.Window.fullscreen) + { + // According to glfwCreateWindow(), if the user does not have a choice, fullscreen applications + // should default to the primary monitor. + + monitor = glfwGetPrimaryMonitor(); + if (!monitor) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); + return -1; + } + + SetDimensionsFromMonitor(monitor); + + // Remember center for switching from fullscreen to window + if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + { + // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. + // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. + CORE.Window.position.x = CORE.Window.display.width/4; + CORE.Window.position.y = CORE.Window.display.height/4; + } + else + { + CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; + CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; + } + + if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; + if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; + + // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor + int count = 0; + const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count); + + // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height + for (int i = 0; i < count; i++) + { + if ((unsigned int)modes[i].width >= CORE.Window.screen.width) + { + if ((unsigned int)modes[i].height >= CORE.Window.screen.height) + { + CORE.Window.display.width = modes[i].width; + CORE.Window.display.height = modes[i].height; + break; + } + } + } + + TRACELOG(LOG_INFO, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + + // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, + // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), + // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched + // by the sides to fit all monitor space... + + // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight + // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) + // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale + // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... + // HighDPI monitors are properly considered in a following similar function: SetupViewport() + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL); + + // NOTE: Full-screen change, not working properly... + //glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + else + { + // No-fullscreen window creation + bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); + + // Default to at least one pixel in size, as creation with a zero dimension is not allowed. + int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; + int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1; + + platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + + // After the window was created, determine the monitor that the window manager assigned. + // Derive display sizes, and, if possible, window size in case it was zero at beginning. + + int monitorCount = 0; + int monitorIndex = GetCurrentMonitor(); + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if (monitorIndex < monitorCount) + { + monitor = monitors[monitorIndex]; + SetDimensionsFromMonitor(monitor); + + if (requestWindowedFullscreen) glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height); + } + else + { + // The monitor for the window-manager-created window can not be determined, so it can not be centered. + glfwTerminate(); + TRACELOG(LOG_WARNING, "GLFW: Failed to determine Monitor to center Window"); + return -1; + } + + if (platform.handle) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + } + } + + if (!platform.handle) + { + glfwTerminate(); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); + return -1; + } + + glfwMakeContextCurrent(platform.handle); + result = glfwGetError(NULL); + + // Check context activation + if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR)) + { + CORE.Window.ready = true; + + glfwSwapInterval(0); // No V-Sync by default + + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need + // to be activated on web platforms since VSync is enforced there. + if (CORE.Window.flags & FLAG_VSYNC_HINT) + { + // WARNING: It seems to hit a critical render path in Intel HD Graphics + glfwSwapInterval(1); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); + } + + int fbWidth = CORE.Window.screen.width; + int fbHeight = CORE.Window.screen.height; + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling. + // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); + #if !defined(__APPLE__) + glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight); + + // Screen scaling matrix is required in case desired screen area is different from display area + CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); + + // Mouse input scaling for the new screen size + SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); + #endif + } + + CORE.Window.render.width = fbWidth; + CORE.Window.render.height = fbHeight; + CORE.Window.currentFbo.width = fbWidth; + CORE.Window.currentFbo.height = fbHeight; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + + // If graphic device is no properly initialized, we end program + if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } + else + { + // Try to center window on screen but avoiding window-bar outside of screen + int monitorX = 0; + int monitorY = 0; + int monitorWidth = 0; + int monitorHeight = 0; + glfwGetMonitorWorkarea(monitor, &monitorX, &monitorY, &monitorWidth, &monitorHeight); + + // Here CORE.Window.render.width/height should be used instead of CORE.Window.screen.width/height to center the window correctly when the high dpi flag is enabled. + int posX = monitorX + (monitorWidth - (int)CORE.Window.render.width)/2; + int posY = monitorY + (monitorHeight - (int)CORE.Window.render.height)/2; + if (posX < monitorX) posX = monitorX; + if (posY < monitorY) posY = monitorY; + SetWindowPosition(posX, posY); + + // Update CORE.Window.position here so it is correct from the start + CORE.Window.position.x = posX; + CORE.Window.position.y = posY; + } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(glfwGetProcAddress); + //---------------------------------------------------------------------------- + + // Initialize input events callbacks + //---------------------------------------------------------------------------- + // Set window callback events + glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! + glfwSetWindowPosCallback(platform.handle, WindowPosCallback); + glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); + glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); + glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); + glfwSetDropCallback(platform.handle, WindowDropCallback); + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); + } + + // Set input callback events + glfwSetKeyCallback(platform.handle, KeyCallback); + glfwSetCharCallback(platform.handle, CharCallback); + glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); + glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetScrollCallback(platform.handle, MouseScrollCallback); + glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); + glfwSetJoystickCallback(JoystickCallback); + + glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) + + // Retrieve gamepad names + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i)); + } + //---------------------------------------------------------------------------- + + // Initialize timming system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + +#if defined(__NetBSD__) + // Workaround for NetBSD + char *glfwPlatform = "X11"; +#else + char *glfwPlatform = ""; + switch (glfwGetPlatform()) + { + case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break; + case GLFW_PLATFORM_COCOA: glfwPlatform = "Cocoa"; break; + case GLFW_PLATFORM_WAYLAND: glfwPlatform = "Wayland"; break; + case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break; + case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break; + default: break; + } +#endif + + TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW - %s): Initialized successfully", glfwPlatform); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + glfwDestroyWindow(platform.handle); + glfwTerminate(); + +#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + timeEndPeriod(1); // Restore time period +#endif +} + +// GLFW3 Error Callback, runs on GLFW3 error +static void ErrorCallback(int error, const char *description) +{ + TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); +} + +// GLFW3 WindowSize Callback, runs when window is resizedLastFrame +// NOTE: Window resizing not allowed by default +static void WindowSizeCallback(GLFWwindow *window, int width, int height) +{ + // Reset viewport and projection matrix for new size + SetupViewport(width, height); + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return; + + // Set current screen size + + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + // NOTE: Postprocessing texture is not scaled to new size +} +static void WindowPosCallback(GLFWwindow* window, int x, int y) +{ + // Set current window position + CORE.Window.position.x = x; + CORE.Window.position.y = y; +} +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) +{ + CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); +} + +// GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowIconifyCallback(GLFWwindow *window, int iconified) +{ + if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified + else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored +} + +// GLFW3 WindowMaximize Callback, runs when window is maximized/restored +static void WindowMaximizeCallback(GLFWwindow *window, int maximized) +{ + if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized + else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored +} + +// GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowFocusCallback(GLFWwindow *window, int focused) +{ + if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused + else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus +} + +// GLFW3 Window Drop Callback, runs when drop files into window +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) +{ + if (count > 0) + { + // In case previous dropped filepaths have not been freed, we free them + if (CORE.Window.dropFileCount > 0) + { + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); + + RL_FREE(CORE.Window.dropFilepaths); + + CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; + } + + // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy + CORE.Window.dropFileCount = count; + CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); + + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) + { + CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[i], paths[i]); + } + } +} + +// GLFW3 Keyboard Callback, runs on key pressed +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) +{ + if (key < 0) return; // Security check, macOS fn key generates -1 + + // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 + // to work properly with our implementation (IsKeyDown/IsKeyUp checks) + if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; + else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; + else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; + + // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys + if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || + ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1; + + // Check if there is space available in the key queue + if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) + { + // Add character to the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + // Check the exit key to set close window + if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); +} + +// GLFW3 Char Callback, get unicode codepoint value +static void CharCallback(GLFWwindow *window, unsigned int codepoint) +{ + //TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint); + + // NOTE: Registers any key down considering OS keyboard layout but + // does not detect action events, those should be managed by user... + // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint; + CORE.Input.Keyboard.charPressedQueueCount++; + } +} + +// GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) +{ + // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, + // but future releases may add more actions (i.e. GLFW_REPEAT) + CORE.Input.Mouse.currentButtonState[button] = action; + CORE.Input.Touch.currentTouchState[button] = action; + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; + + // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); +#endif +} + +// GLFW3 Cursor Position Callback, runs on mouse move +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) +{ + CORE.Input.Mouse.currentPosition.x = (float)x; + CORE.Input.Mouse.currentPosition.y = (float)y; + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = TOUCH_ACTION_MOVE; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = CORE.Input.Touch.position[0]; + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); +#endif +} + +// GLFW3 Scrolling Callback, runs on mouse wheel +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) +{ + CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; +} + +// GLFW3 CursorEnter Callback, when cursor enters the window +static void CursorEnterCallback(GLFWwindow *window, int enter) +{ + if (enter) CORE.Input.Mouse.cursorOnScreen = true; + else CORE.Input.Mouse.cursorOnScreen = false; +} + +// GLFW3 Joystick Connected/Disconnected Callback +static void JoystickCallback(int jid, int event) +{ + if (event == GLFW_CONNECTED) + { + strcpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid)); + } + else if (event == GLFW_DISCONNECTED) + { + memset(CORE.Input.Gamepad.name[jid], 0, 64); + } +} + +#ifdef _WIN32 +# define WIN32_CLIPBOARD_IMPLEMENTATION +# include "../external/win32_clipboard.h" +#endif +// EOF diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c new file mode 100644 index 000000000..f3f26e3e8 --- /dev/null +++ b/src/platforms/rcore_desktop_rgfw.c @@ -0,0 +1,1387 @@ +/********************************************************************************************** +* +* rcore_desktop_rgfw - Functions to manage window, graphics device and inputs +* +* PLATFORM: RGFW +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - MacOS (Cocoa) +* +* LIMITATIONS: +* - TODO +* +* POSSIBLE IMPROVEMENTS: +* - TODO +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_RGFW +* Custom flag for rcore on target platform RGFW +* +* DEPENDENCIES: +* - RGFW.h (main library): Windowing and inputs management +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5), Colleague Riley and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#if defined(GRAPHICS_API_OPENGL_ES2) + #define RGFW_OPENGL_ES2 +#endif + +void ShowCursor(void); +void CloseWindow(void); + +#if defined(__linux__) + #define _INPUT_EVENT_CODES_H +#endif + +#if defined(__unix__) || defined(__linux__) + #define _XTYPEDEF_FONT +#endif + +#define RGFW_IMPLEMENTATION + +#if defined(_WIN32) || defined(_WIN64) + #define WIN32_LEAN_AND_MEAN + #define Rectangle rectangle_win32 + #define CloseWindow CloseWindow_win32 + #define ShowCursor __imp_ShowCursor + #define _APISETSTRING_ + + #undef MAX_PATH + + __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar); +#endif + +#if defined(__APPLE__) + #define Point NSPOINT + #define Size NSSIZE +#endif + +#include "../external/RGFW.h" + +#if defined(_WIN32) || defined(_WIN64) + #undef DrawText + #undef ShowCursor + #undef CloseWindow + #undef Rectangle + + #undef MAX_PATH + #define MAX_PATH 1025 +#endif + +#if defined(__APPLE__) + #undef Point + #undef Size +#endif + +#include +#include // Required for: strcmp() + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + RGFW_window *window; // Native display device (physical screen connection) +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { NULL }; // Platform specific + +static bool RGFW_disableCursor = false; + +static const unsigned short keyMappingRGFW[] = { + [RGFW_KEY_NULL] = KEY_NULL, + [RGFW_Quote] = KEY_APOSTROPHE, + [RGFW_Comma] = KEY_COMMA, + [RGFW_Minus] = KEY_MINUS, + [RGFW_Period] = KEY_PERIOD, + [RGFW_Slash] = KEY_SLASH, + [RGFW_Escape] = KEY_ESCAPE, + [RGFW_F1] = KEY_F1, + [RGFW_F2] = KEY_F2, + [RGFW_F3] = KEY_F3, + [RGFW_F4] = KEY_F4, + [RGFW_F5] = KEY_F5, + [RGFW_F6] = KEY_F6, + [RGFW_F7] = KEY_F7, + [RGFW_F8] = KEY_F8, + [RGFW_F9] = KEY_F9, + [RGFW_F10] = KEY_F10, + [RGFW_F11] = KEY_F11, + [RGFW_F12] = KEY_F12, + [RGFW_Backtick] = KEY_GRAVE, + [RGFW_0] = KEY_ZERO, + [RGFW_1] = KEY_ONE, + [RGFW_2] = KEY_TWO, + [RGFW_3] = KEY_THREE, + [RGFW_4] = KEY_FOUR, + [RGFW_5] = KEY_FIVE, + [RGFW_6] = KEY_SIX, + [RGFW_7] = KEY_SEVEN, + [RGFW_8] = KEY_EIGHT, + [RGFW_9] = KEY_NINE, + [RGFW_Equals] = KEY_EQUAL, + [RGFW_BackSpace] = KEY_BACKSPACE, + [RGFW_Tab] = KEY_TAB, + [RGFW_CapsLock] = KEY_CAPS_LOCK, + [RGFW_ShiftL] = KEY_LEFT_SHIFT, + [RGFW_ControlL] = KEY_LEFT_CONTROL, + [RGFW_AltL] = KEY_LEFT_ALT, + [RGFW_SuperL] = KEY_LEFT_SUPER, + #ifndef RGFW_MACOS + [RGFW_ShiftR] = KEY_RIGHT_SHIFT, + + [RGFW_AltR] = KEY_RIGHT_ALT, + #endif + [RGFW_Space] = KEY_SPACE, + + [RGFW_a] = KEY_A, + [RGFW_b] = KEY_B, + [RGFW_c] = KEY_C, + [RGFW_d] = KEY_D, + [RGFW_e] = KEY_E, + [RGFW_f] = KEY_F, + [RGFW_g] = KEY_G, + [RGFW_h] = KEY_H, + [RGFW_i] = KEY_I, + [RGFW_j] = KEY_J, + [RGFW_k] = KEY_K, + [RGFW_l] = KEY_L, + [RGFW_m] = KEY_M, + [RGFW_n] = KEY_N, + [RGFW_o] = KEY_O, + [RGFW_p] = KEY_P, + [RGFW_q] = KEY_Q, + [RGFW_r] = KEY_R, + [RGFW_s] = KEY_S, + [RGFW_t] = KEY_T, + [RGFW_u] = KEY_U, + [RGFW_v] = KEY_V, + [RGFW_w] = KEY_W, + [RGFW_x] = KEY_X, + [RGFW_y] = KEY_Y, + [RGFW_z] = KEY_Z, + [RGFW_Bracket] = KEY_LEFT_BRACKET, + [RGFW_BackSlash] = KEY_BACKSLASH, + [RGFW_CloseBracket] = KEY_RIGHT_BRACKET, + [RGFW_Semicolon] = KEY_SEMICOLON, + [RGFW_Insert] = KEY_INSERT, + [RGFW_Home] = KEY_HOME, + [RGFW_PageUp] = KEY_PAGE_UP, + [RGFW_Delete] = KEY_DELETE, + [RGFW_End] = KEY_END, + [RGFW_PageDown] = KEY_PAGE_DOWN, + [RGFW_Right] = KEY_RIGHT, + [RGFW_Left] = KEY_LEFT, + [RGFW_Down] = KEY_DOWN, + [RGFW_Up] = KEY_UP, + [RGFW_Numlock] = KEY_NUM_LOCK, + [RGFW_KP_Slash] = KEY_KP_DIVIDE, + [RGFW_Multiply] = KEY_KP_MULTIPLY, + [RGFW_KP_Minus] = KEY_KP_SUBTRACT, + [RGFW_KP_Return] = KEY_KP_ENTER, + [RGFW_KP_1] = KEY_KP_1, + [RGFW_KP_2] = KEY_KP_2, + [RGFW_KP_3] = KEY_KP_3, + [RGFW_KP_4] = KEY_KP_4, + [RGFW_KP_5] = KEY_KP_5, + [RGFW_KP_6] = KEY_KP_6, + [RGFW_KP_7] = KEY_KP_7, + [RGFW_KP_8] = KEY_KP_8, + [RGFW_KP_9] = KEY_KP_9, + [RGFW_KP_0] = KEY_KP_0, + [RGFW_KP_Period] = KEY_KP_DECIMAL +}; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +bool InitGraphicsDevice(void); // Initialize graphics device + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.shouldClose == false) + CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window); + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + RGFW_window_maximize(platform.window); + ToggleBorderlessWindowed(); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + if (platform.window != NULL) + { + RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED); + } +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + RGFW_window_maximize(platform.window); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + RGFW_window_minimize(platform.window); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + RGFW_window_restore(platform.window); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + CORE.Window.flags |= flags; + + if (flags & FLAG_VSYNC_HINT) + { + RGFW_window_swapInterval(platform.window, 1); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + RGFW_window_maximize(platform.window); + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + RGFW_window_hide(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + RGFW_window_minimize(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + RGFW_window_maximize(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT post window creation post window creation is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(4); + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + CORE.Window.flags &= ~flags; + + if (flags & FLAG_VSYNC_HINT) + { + RGFW_window_swapInterval(platform.window, 0); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + ToggleBorderlessWindowed(); + RGFW_window_restore(platform.window); + CORE.Window.fullscreen = false; + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0)); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + RGFW_window_show(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + RGFW_window_restore(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + RGFW_window_restore(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH); + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + ToggleFullscreen(); + } + if (flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(0); + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + } +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + i32 channels = 4; + + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) + case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) + { + channels = 1; + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels) + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha) + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha) + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp + { + channels = 2; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float) + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float) + case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha) + case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp + case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp + case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp + { + channels = 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float) + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float) + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha) + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp + { + channels = 4; + } break; + default: break; + } + + RGFW_window_setIcon(platform.window, image.data, RGFW_AREA(image.width, image.height), channels); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + RGFW_window_setName(platform.window, (char*)title); + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + RGFW_window_move(platform.window, RGFW_POINT(x, y)); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors()[monitor]); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + RGFW_window_setMinSize(platform.window, RGFW_AREA(width, height)); + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + RGFW_window_setMaxSize(platform.window, RGFW_AREA(width, height)); + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + RGFW_window_resize(platform.window, RGFW_AREA(width, height)); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + RGFW_window_show(platform.window); +} + +// Get native window handle +void *GetWindowHandle(void) +{ +#ifdef RGFW_WEBASM + return (void*)platform.window->src.ctx; +#else + return (void*)platform.window->src.window; +#endif +} + +// Get number of monitors +int GetMonitorCount(void) +{ + #define MAX_MONITORS_SUPPORTED 6 + + int count = MAX_MONITORS_SUPPORTED; + RGFW_monitor *mons = RGFW_getMonitors(); + + for (int i = 0; i < 6; i++) + { + if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h) + { + count = i; + break; + } + } + + return count; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + RGFW_monitor mon = RGFW_window_getMonitor(platform.window); + + for (int i = 0; i < 6; i++) + { + if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i; + } + + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + + return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y}; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + + return mons[monitor].rect.w; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + + return mons[monitor].rect.h; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].physW; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + + return mons[monitor].physH; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + RGFW_monitor *mons = RGFW_getMonitors(); + + return mons[monitor].name; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + return (Vector2){ platform.window->r.x, platform.window->r.y }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); + + return (Vector2){monitor.scaleX, monitor.scaleX}; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + RGFW_writeClipboard(text, strlen(text)); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + return RGFW_readClipboard(NULL); +} + + +#if defined(SUPPORT_CLIPBOARD_IMAGE) + +#ifdef _WIN32 +# define WIN32_CLIPBOARD_IMPLEMENTATION +# define WINUSER_ALREADY_INCLUDED +# define WINBASE_ALREADY_INCLUDED +# define WINGDI_ALREADY_INCLUDED +# include "../external/win32_clipboard.h" +#endif + +// Get clipboard image +Image GetClipboardImage(void) +{ + Image image = {0}; + unsigned long long int dataSize = 0; + void* fileData = NULL; + +#ifdef _WIN32 + int width, height; + fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); +#else + TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS"); +#endif + + if (fileData == NULL) + { + TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); + } + else + { + image = LoadImageFromMemory(".bmp", fileData, dataSize); + } + return image; +} +#endif // SUPPORT_CLIPBOARD_IMAGE + +// Show mouse cursor +void ShowCursor(void) +{ + RGFW_window_showMouse(platform.window, true); + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + RGFW_window_showMouse(platform.window, false); + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + RGFW_disableCursor = false; + RGFW_window_mouseUnhold(platform.window); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + RGFW_window_showMouse(platform.window, true); + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + RGFW_disableCursor = true; + + RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0)); + + HideCursor(); +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + RGFW_window_swapBuffers(platform.window); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + unsigned long long int nanoSeconds = RGFW_getTimeNS(); + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + // TODO: Open URL implementation + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + RGFW_window_moveMouse(platform.window, RGFW_POINT(x, y)); + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + RGFW_window_setMouseStandard(platform.window, cursor); +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +static KeyboardKey ConvertScancodeToKey(u32 keycode); + +// TODO: Review function to avoid duplicate with RSGL +char RSGL_keystrToChar(const char *str) +{ + if (str[1] == 0) return str[0]; + + static const char *map[] = { + "asciitilde", "`", + "grave", "~", + "exclam", "!", + "at", "@", + "numbersign", "#", + "dollar", "$", + "percent", "%%", + "asciicircum", "^", + "ampersand", "&", + "asterisk", "*", + "parenleft", "(", + "parenright", ")", + "underscore", "_", + "minus", "-", + "plus", "+", + "equal", "=", + "braceleft", "{", + "bracketleft", "[", + "bracketright", "]", + "braceright", "}", + "colon", ":", + "semicolon", ";", + "quotedbl", "\"", + "apostrophe", "'", + "bar", "|", + "backslash", "\'", + "less", "<", + "comma", ",", + "greater", ">", + "period", ".", + "question", "?", + "slash", "/", + "space", " ", + "Return", "\n", + "Enter", "\n", + "enter", "\n", + }; + + for (unsigned char i = 0; i < (sizeof(map)/sizeof(char *)); i += 2) + { + if (strcmp(map[i], str) == 0) return *map[i + 1]; + } + + return '\0'; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset mouse wheel + CORE.Input.Mouse.currentWheelMove.x = 0; + CORE.Input.Mouse.currentWheelMove.y = 0; + + // Register previous mouse position + + // Reset last gamepad button/axis registered state + + for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) + { + // Check if gamepad is available + if (CORE.Input.Gamepad.ready[i]) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + { + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + } + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Map touch position to mouse position for convenience + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Poll input events for current platform + //----------------------------------------------------------------------------- + CORE.Window.resizedLastFrame = false; + + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + #define RGFW_HOLD_MOUSE (1L<<2) + if (platform.window->_winArgs & RGFW_HOLD_MOUSE) + { + CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; + CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + } + else + { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + } + + while (RGFW_window_checkEvent(platform.window)) + { + if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove)) + { + if (!CORE.Input.Gamepad.ready[platform.window->event.joystick]) + { + CORE.Input.Gamepad.ready[platform.window->event.joystick] = true; + CORE.Input.Gamepad.axisCount[platform.window->event.joystick] = platform.window->event.axisesCount; + CORE.Input.Gamepad.name[platform.window->event.joystick][0] = '\0'; + CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + } + } + + RGFW_Event *event = &platform.window->event; + + // All input events can be processed after polling + switch (event->type) + { + case RGFW_quit: CORE.Window.shouldClose = true; break; + case RGFW_dnd: // Dropped file + { + for (int i = 0; i < event->droppedFilesCount; i++) + { + if (CORE.Window.dropFileCount == 0) + { + // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files + // at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed + // TODO: Pointers should probably be reallocated for any new file added... + CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *)); + + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); + + CORE.Window.dropFileCount++; + } + else if (CORE.Window.dropFileCount < 1024) + { + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); + + CORE.Window.dropFileCount++; + } + else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!"); + } + } break; + + // Window events are also polled (Minimized, maximized, close...) + case RGFW_windowResized: + { + SetupViewport(platform.window->r.w, platform.window->r.h); + CORE.Window.screen.width = platform.window->r.w; + CORE.Window.screen.height = platform.window->r.h; + CORE.Window.currentFbo.width = platform.window->r.w; + CORE.Window.currentFbo.height = platform.window->r.h; + CORE.Window.resizedLastFrame = true; + } break; + case RGFW_windowMoved: + { + CORE.Window.position.x = platform.window->r.x; + CORE.Window.position.y = platform.window->r.x; + } break; + + // Keyboard events + case RGFW_keyPressed: + { + KeyboardKey key = ConvertScancodeToKey(event->keyCode); + + if (key != KEY_NULL) + { + // If key was up, add it to the key pressed queue + if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + CORE.Input.Keyboard.currentKeyState[key] = 1; + } + + // TODO: Put exitKey verification outside the switch? + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) + { + CORE.Window.shouldClose = true; + } + + // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int) + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character (codepoint) to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RSGL_keystrToChar(event->keyName); + CORE.Input.Keyboard.charPressedQueueCount++; + } + } break; + case RGFW_keyReleased: + { + KeyboardKey key = ConvertScancodeToKey(event->keyCode); + if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0; + } break; + + // Check mouse events + case RGFW_mouseButtonPressed: + { + if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) + { + CORE.Input.Mouse.currentWheelMove.y = event->scroll; + break; + } + + int btn = event->button; + if (btn == RGFW_mouseLeft) btn = 1; + else if (btn == RGFW_mouseRight) btn = 2; + else if (btn == RGFW_mouseMiddle) btn = 3; + + CORE.Input.Mouse.currentButtonState[btn - 1] = 1; + CORE.Input.Touch.currentTouchState[btn - 1] = 1; + + touchAction = 1; + } break; + case RGFW_mouseButtonReleased: + { + + if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) + { + CORE.Input.Mouse.currentWheelMove.y = event->scroll; + break; + } + + int btn = event->button; + if (btn == RGFW_mouseLeft) btn = 1; + else if (btn == RGFW_mouseRight) btn = 2; + else if (btn == RGFW_mouseMiddle) btn = 3; + + CORE.Input.Mouse.currentButtonState[btn - 1] = 0; + CORE.Input.Touch.currentTouchState[btn - 1] = 0; + + touchAction = 0; + } break; + case RGFW_mousePosChanged: + { + if (platform.window->_winArgs & RGFW_HOLD_MOUSE) + { + CORE.Input.Mouse.currentPosition.x += (float)event->point.x; + CORE.Input.Mouse.currentPosition.y += (float)event->point.y; + } + else + { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + CORE.Input.Mouse.currentPosition.x = (float)event->point.x; + CORE.Input.Mouse.currentPosition.y = (float)event->point.y; + } + + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + touchAction = 2; + } break; + case RGFW_jsButtonPressed: + { + int button = -1; + + switch (event->button) + { + case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + + case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break; + case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + } break; + case RGFW_jsButtonReleased: + { + int button = -1; + switch (event->button) + { + case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + + case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break; + case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 0; + if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } break; + case RGFW_jsAxisMove: + { + int axis = -1; + for (int i = 0; i < event->axisesCount; i++) + { + switch(i) + { + case 0: + { + if (abs(event->axis[i].x) > abs(event->axis[i].y)) + { + axis = GAMEPAD_AXIS_LEFT_X; + break; + } + + axis = GAMEPAD_AXIS_LEFT_Y; + } break; + case 1: + { + if (abs(event->axis[i].x) > abs(event->axis[i].y)) + { + axis = GAMEPAD_AXIS_RIGHT_X; + break; + } + + axis = GAMEPAD_AXIS_RIGHT_Y; + } break; + case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; + case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; + default: break; + } + + #ifdef __linux__ + float value = (event->axis[i].x + event->axis[i].y)/(float)32767; + #else + float value = (event->axis[i].x + -event->axis[i].y)/(float)32767; + #endif + CORE.Input.Gamepad.axisState[event->joystick][axis] = value; + + // Register button state for triggers in addition to their axes + if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER)) + { + int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; + int pressed = (value > 0.1f); + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed; + + if (pressed) CORE.Input.Gamepad.lastButtonPressed = button; + else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } + } break; + default: break; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + if (touchAction > -1) + { + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + gestureEvent.touchAction = touchAction; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0]; + else gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); + + touchAction = -1; + } +#endif + } + //----------------------------------------------------------------------------- +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // Initialize RGFW internal global state, only required systems + unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND; + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + { + CORE.Window.fullscreen = true; + flags |= RGFW_FULLSCREEN; + } + + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER; + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE; + + if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW; + + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN; + + // NOTE: Some OpenGL context attributes must be set before window creation + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + RGFW_setGLVersion(RGFW_GL_CORE, 2, 1); + } + else if (rlGetVersion() == RL_OPENGL_33) + { + RGFW_setGLVersion(RGFW_GL_CORE, 3, 3); + } + else if (rlGetVersion() == RL_OPENGL_43) + { + RGFW_setGLVersion(RGFW_GL_CORE, 4, 1); + } + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(4); + } + + platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); + + RGFW_area screenSize = RGFW_getScreenSize(); + CORE.Window.display.width = screenSize.w; + CORE.Window.display.height = screenSize.h; + /* + I think this is needed by Raylib now ? + If so, rcore_destkop_sdl should be updated too + */ + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); + + RGFW_window_makeCurrent(platform.window); + + // Check surface and context activation + if (platform.window != NULL) + { + CORE.Window.ready = true; + + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + //---------------------------------------------------------------------------- + + // If everything work as expected, we can continue + CORE.Window.position.x = platform.window->r.x; + CORE.Window.position.y = platform.window->r.y; + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + //---------------------------------------------------------------------------- + rlLoadExtensions((void*)RGFW_getProcAddress); + //---------------------------------------------------------------------------- + + // TODO: Initialize input events system + // It could imply keyboard, mouse, gamepad, touch... + // Depending on the platform libraries/SDK it could use a callback mechanism + // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() + //---------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------- + + // Initialize timing system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + +#ifdef RGFW_X11 + for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) + { + RGFW_registerJoystick(platform.window, i); + } +#endif + + TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + RGFW_window_close(platform.window); +} + +// Keycode mapping +static KeyboardKey ConvertScancodeToKey(u32 keycode) +{ + if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0; + + return keyMappingRGFW[keycode]; +} diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c new file mode 100644 index 000000000..a201f2cde --- /dev/null +++ b/src/platforms/rcore_desktop_sdl.c @@ -0,0 +1,1978 @@ +/********************************************************************************************** +* +* rcore_desktop_sdl - Functions to manage window, graphics device and inputs +* +* PLATFORM: DESKTOP: SDL +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - Others (not tested) +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - SDL 2 or SLD 3 (main library): Windowing and inputs management +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + + +#ifndef SDL_ENABLE_OLD_NAMES + #define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily +#endif +#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality) + +#if defined(GRAPHICS_API_OPENGL_ES2) + // It seems it does not need to be included to work + //#include "SDL_opengles2.h" +#else + #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_CLIPBOARD_BUFFER_LENGTH + #define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText() +#endif + +#if ((defined(SDL_MAJOR_VERSION) && SDL_MAJOR_VERSION == 3) && (defined(SDL_MINOR_VERSION) && SDL_MINOR_VERSION >= 1)) + #ifndef PLATFORM_DESKTOP_SDL3 + #define PLATFORM_DESKTOP_SDL3 + #endif +#endif + + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + SDL_Window *window; + SDL_GLContext glContext; + + SDL_GameController *gamepad[MAX_GAMEPADS]; + SDL_Cursor *cursor; + bool cursorRelative; +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Local Variables Definition +//---------------------------------------------------------------------------------- +#define SCANCODE_MAPPED_NUM 232 +static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = { + KEY_NULL, // SDL_SCANCODE_UNKNOWN + 0, + 0, + 0, + KEY_A, // SDL_SCANCODE_A + KEY_B, // SDL_SCANCODE_B + KEY_C, // SDL_SCANCODE_C + KEY_D, // SDL_SCANCODE_D + KEY_E, // SDL_SCANCODE_E + KEY_F, // SDL_SCANCODE_F + KEY_G, // SDL_SCANCODE_G + KEY_H, // SDL_SCANCODE_H + KEY_I, // SDL_SCANCODE_I + KEY_J, // SDL_SCANCODE_J + KEY_K, // SDL_SCANCODE_K + KEY_L, // SDL_SCANCODE_L + KEY_M, // SDL_SCANCODE_M + KEY_N, // SDL_SCANCODE_N + KEY_O, // SDL_SCANCODE_O + KEY_P, // SDL_SCANCODE_P + KEY_Q, // SDL_SCANCODE_Q + KEY_R, // SDL_SCANCODE_R + KEY_S, // SDL_SCANCODE_S + KEY_T, // SDL_SCANCODE_T + KEY_U, // SDL_SCANCODE_U + KEY_V, // SDL_SCANCODE_V + KEY_W, // SDL_SCANCODE_W + KEY_X, // SDL_SCANCODE_X + KEY_Y, // SDL_SCANCODE_Y + KEY_Z, // SDL_SCANCODE_Z + KEY_ONE, // SDL_SCANCODE_1 + KEY_TWO, // SDL_SCANCODE_2 + KEY_THREE, // SDL_SCANCODE_3 + KEY_FOUR, // SDL_SCANCODE_4 + KEY_FIVE, // SDL_SCANCODE_5 + KEY_SIX, // SDL_SCANCODE_6 + KEY_SEVEN, // SDL_SCANCODE_7 + KEY_EIGHT, // SDL_SCANCODE_8 + KEY_NINE, // SDL_SCANCODE_9 + KEY_ZERO, // SDL_SCANCODE_0 + KEY_ENTER, // SDL_SCANCODE_RETURN + KEY_ESCAPE, // SDL_SCANCODE_ESCAPE + KEY_BACKSPACE, // SDL_SCANCODE_BACKSPACE + KEY_TAB, // SDL_SCANCODE_TAB + KEY_SPACE, // SDL_SCANCODE_SPACE + KEY_MINUS, // SDL_SCANCODE_MINUS + KEY_EQUAL, // SDL_SCANCODE_EQUALS + KEY_LEFT_BRACKET, // SDL_SCANCODE_LEFTBRACKET + KEY_RIGHT_BRACKET, // SDL_SCANCODE_RIGHTBRACKET + KEY_BACKSLASH, // SDL_SCANCODE_BACKSLASH + 0, // SDL_SCANCODE_NONUSHASH + KEY_SEMICOLON, // SDL_SCANCODE_SEMICOLON + KEY_APOSTROPHE, // SDL_SCANCODE_APOSTROPHE + KEY_GRAVE, // SDL_SCANCODE_GRAVE + KEY_COMMA, // SDL_SCANCODE_COMMA + KEY_PERIOD, // SDL_SCANCODE_PERIOD + KEY_SLASH, // SDL_SCANCODE_SLASH + KEY_CAPS_LOCK, // SDL_SCANCODE_CAPSLOCK + KEY_F1, // SDL_SCANCODE_F1 + KEY_F2, // SDL_SCANCODE_F2 + KEY_F3, // SDL_SCANCODE_F3 + KEY_F4, // SDL_SCANCODE_F4 + KEY_F5, // SDL_SCANCODE_F5 + KEY_F6, // SDL_SCANCODE_F6 + KEY_F7, // SDL_SCANCODE_F7 + KEY_F8, // SDL_SCANCODE_F8 + KEY_F9, // SDL_SCANCODE_F9 + KEY_F10, // SDL_SCANCODE_F10 + KEY_F11, // SDL_SCANCODE_F11 + KEY_F12, // SDL_SCANCODE_F12 + KEY_PRINT_SCREEN, // SDL_SCANCODE_PRINTSCREEN + KEY_SCROLL_LOCK, // SDL_SCANCODE_SCROLLLOCK + KEY_PAUSE, // SDL_SCANCODE_PAUSE + KEY_INSERT, // SDL_SCANCODE_INSERT + KEY_HOME, // SDL_SCANCODE_HOME + KEY_PAGE_UP, // SDL_SCANCODE_PAGEUP + KEY_DELETE, // SDL_SCANCODE_DELETE + KEY_END, // SDL_SCANCODE_END + KEY_PAGE_DOWN, // SDL_SCANCODE_PAGEDOWN + KEY_RIGHT, // SDL_SCANCODE_RIGHT + KEY_LEFT, // SDL_SCANCODE_LEFT + KEY_DOWN, // SDL_SCANCODE_DOWN + KEY_UP, // SDL_SCANCODE_UP + KEY_NUM_LOCK, // SDL_SCANCODE_NUMLOCKCLEAR + KEY_KP_DIVIDE, // SDL_SCANCODE_KP_DIVIDE + KEY_KP_MULTIPLY, // SDL_SCANCODE_KP_MULTIPLY + KEY_KP_SUBTRACT, // SDL_SCANCODE_KP_MINUS + KEY_KP_ADD, // SDL_SCANCODE_KP_PLUS + KEY_KP_ENTER, // SDL_SCANCODE_KP_ENTER + KEY_KP_1, // SDL_SCANCODE_KP_1 + KEY_KP_2, // SDL_SCANCODE_KP_2 + KEY_KP_3, // SDL_SCANCODE_KP_3 + KEY_KP_4, // SDL_SCANCODE_KP_4 + KEY_KP_5, // SDL_SCANCODE_KP_5 + KEY_KP_6, // SDL_SCANCODE_KP_6 + KEY_KP_7, // SDL_SCANCODE_KP_7 + KEY_KP_8, // SDL_SCANCODE_KP_8 + KEY_KP_9, // SDL_SCANCODE_KP_9 + KEY_KP_0, // SDL_SCANCODE_KP_0 + KEY_KP_DECIMAL, // SDL_SCANCODE_KP_PERIOD + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, + KEY_LEFT_CONTROL, //SDL_SCANCODE_LCTRL + KEY_LEFT_SHIFT, //SDL_SCANCODE_LSHIFT + KEY_LEFT_ALT, //SDL_SCANCODE_LALT + KEY_LEFT_SUPER, //SDL_SCANCODE_LGUI + KEY_RIGHT_CONTROL, //SDL_SCANCODE_RCTRL + KEY_RIGHT_SHIFT, //SDL_SCANCODE_RSHIFT + KEY_RIGHT_ALT, //SDL_SCANCODE_RALT + KEY_RIGHT_SUPER //SDL_SCANCODE_RGUI +}; + +static const int CursorsLUT[] = { + SDL_SYSTEM_CURSOR_ARROW, // 0 MOUSE_CURSOR_DEFAULT + SDL_SYSTEM_CURSOR_ARROW, // 1 MOUSE_CURSOR_ARROW + SDL_SYSTEM_CURSOR_IBEAM, // 2 MOUSE_CURSOR_IBEAM + SDL_SYSTEM_CURSOR_CROSSHAIR, // 3 MOUSE_CURSOR_CROSSHAIR + SDL_SYSTEM_CURSOR_HAND, // 4 MOUSE_CURSOR_POINTING_HAND + SDL_SYSTEM_CURSOR_SIZEWE, // 5 MOUSE_CURSOR_RESIZE_EW + SDL_SYSTEM_CURSOR_SIZENS, // 6 MOUSE_CURSOR_RESIZE_NS + SDL_SYSTEM_CURSOR_SIZENWSE, // 7 MOUSE_CURSOR_RESIZE_NWSE + SDL_SYSTEM_CURSOR_SIZENESW, // 8 MOUSE_CURSOR_RESIZE_NESW + SDL_SYSTEM_CURSOR_SIZEALL, // 9 MOUSE_CURSOR_RESIZE_ALL + SDL_SYSTEM_CURSOR_NO // 10 MOUSE_CURSOR_NOT_ALLOWED + //SDL_SYSTEM_CURSOR_WAIT, // No equivalent implemented on MouseCursor enum on raylib.h + //SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h +}; + + +// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can. +#ifdef PLATFORM_DESKTOP_SDL3 + +// SDL3 Migration: +// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed, +// and you can call SDL_GetWindowFullscreenMode() +// to see whether an exclusive fullscreen mode will be used +// or the borderless fullscreen desktop mode will be used +#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN + + +#define SDL_IGNORE false +#define SDL_DISABLE false +#define SDL_ENABLE true + +// SDL3 Migration: SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer() +#define SDL_INIT_TIMER 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|) + +// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag. +#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|) + +// +// SDL3 Migration: Renamed +// IMPORTANT: +// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852 +// +#define SDL_DROPFILE SDL_EVENT_DROP_FILE + + +const char* SDL_GameControllerNameForIndex(int joystickIndex) +{ + // NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index + const char* name = NULL; + int numJoysticks = 0; + SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); + if (joysticks) { + if (joystickIndex < numJoysticks) { + SDL_JoystickID instance_id = joysticks[joystickIndex]; + name = SDL_GetGamepadNameForID(instance_id); + } + SDL_free(joysticks); + } + return name; +} + +int SDL_GetNumVideoDisplays(void) +{ + int monitorCount = 0; + SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount); + // Safe because If `mem` is NULL, SDL_free does nothing. + SDL_free(displays); + + return monitorCount; +} + + +// SLD3 Migration: +// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE` +// representing the *processing state* of the event before this function makes any changes to it. +Uint8 SDL_EventState(Uint32 type, int state) { + + Uint8 stateBefore = SDL_EventEnabled(type); + switch (state) + { + case SDL_DISABLE: SDL_SetEventEnabled(type, false); break; + case SDL_ENABLE: SDL_SetEventEnabled(type, true); break; + default: TRACELOG(LOG_WARNING, "Event sate: unknow type"); + } + return stateBefore; +} + +void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode) +{ + const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID); + if (currMode == NULL) + { + TRACELOG(LOG_WARNING, "No current display mode"); + } + else + { + *mode = *currMode; + } +} + +// SDL3 Migration: Renamed +#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter + + +SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask)); +} + +// SDL3 Migration: +// SDL_GetDisplayDPI() - +// not reliable across platforms, approximately replaced by multiplying +// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms. +// returns 0 on success or a negative error code on failure +int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) { + float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0; + if (ddpi != NULL) *ddpi = dpi; + if (hdpi != NULL) *hdpi = dpi; + if (vdpi != NULL) *vdpi = dpi; + return 0; +} + +SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format) +{ + return SDL_CreateSurface(width, height, format); +} + +SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + return SDL_CreateSurfaceFrom(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch); +} + +SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format) +{ + return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch); +} + +int SDL_NumJoysticks(void) +{ + int numJoysticks; + SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); + SDL_free(joysticks); + return numJoysticks; +} + + +// SDL_SetRelativeMouseMode +// returns 0 on success or a negative error code on failure +// If relative mode is not supported, this returns -1. +int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled) +{ + + // + // SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled) + // \returns true on success or false on failure; call SDL_GetError() for more + // + if (SDL_SetWindowRelativeMouseMode(platform.window, enabled)) + { + return 0; // success + } + else + { + return -1; // failure + } +} + +#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_Adapter + +bool SDL_GetRelativeMouseMode_Adapter(void) +{ + return SDL_GetWindowRelativeMouseMode(platform.window); +} + +#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter + + +int SDL_GetNumTouchFingers(SDL_TouchID touchID) +{ + // SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count) + int count = 0; + SDL_Finger **fingers = SDL_GetTouchFingers(touchID, &count); + SDL_free(fingers); + return count; +} + +#else // We're on SDL2 + +// Since SDL2 doesn't have this function we leave a stub +// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3) +void* SDL_GetClipboardData(const char *mime_type, size_t *size) { + TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3"); + // We could possibly implement it ourselves in this case for some easier platforms + return NULL; +} + +#endif // PLATFORM_DESKTOP_SDL3 + + + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + const int monitor = SDL_GetWindowDisplayIndex(platform.window); + const int monitorCount = SDL_GetNumVideoDisplays(); + +#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else + if ((monitor >= 0) && (monitor < monitorCount)) +#endif + { + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + { + SDL_SetWindowFullscreen(platform.window, 0); + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + CORE.Window.fullscreen = false; + } + else + { + SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + CORE.Window.fullscreen = true; + } + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + const int monitor = SDL_GetWindowDisplayIndex(platform.window); + const int monitorCount = SDL_GetNumVideoDisplays(); +#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else + if ((monitor >= 0) && (monitor < monitorCount)) +#endif + { + if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + { + SDL_SetWindowFullscreen(platform.window, 0); + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + else + { + SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP); + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + SDL_MaximizeWindow(platform.window); + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + SDL_MinimizeWindow(platform.window); + CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + SDL_ShowWindow(platform.window); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + CORE.Window.flags |= flags; + + if (flags & FLAG_VSYNC_HINT) + { + SDL_GL_SetSwapInterval(1); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + const int monitor = SDL_GetWindowDisplayIndex(platform.window); + const int monitorCount = SDL_GetNumVideoDisplays(); + #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) + #else + if ((monitor >= 0) && (monitor < monitorCount)) + #endif + { + SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); + CORE.Window.fullscreen = true; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + SDL_SetWindowResizable(platform.window, SDL_TRUE); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + SDL_SetWindowBordered(platform.window, SDL_FALSE); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + SDL_HideWindow(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + SDL_MinimizeWindow(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + SDL_MaximizeWindow(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + // NOTE: To be able to implement this part it seems that we should + // do it ourselves, via `Windows.h`, `X11/Xlib.h` or even `Cocoa.h` + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + // NOTE: Such a function does not seem to exist + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + //SDL_SetWindowGrab(platform.window, SDL_FALSE); + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + const int monitor = SDL_GetWindowDisplayIndex(platform.window); + const int monitorCount = SDL_GetNumVideoDisplays(); + #ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) + #else + if ((monitor >= 0) && (monitor < monitorCount)) + #endif + { + SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP); + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + } + if (flags & FLAG_MSAA_4X_HINT) + { + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); // Enable multisampling buffers + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); // Enable multisampling + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + CORE.Window.flags &= ~flags; + + if (flags & FLAG_VSYNC_HINT) + { + SDL_GL_SetSwapInterval(0); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + SDL_SetWindowFullscreen(platform.window, 0); + CORE.Window.fullscreen = false; + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + SDL_SetWindowResizable(platform.window, SDL_FALSE); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + SDL_SetWindowBordered(platform.window, SDL_TRUE); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + SDL_ShowWindow(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + SDL_RestoreWindow(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + SDL_RestoreWindow(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + //SDL_RaiseWindow(platform.window); + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + //SDL_SetWindowGrab(platform.window, SDL_TRUE); + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + SDL_SetWindowFullscreen(platform.window, 0); + } + if (flags & FLAG_MSAA_4X_HINT) + { + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); // Disable multisampling buffers + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); // Disable multisampling + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_SDL"); + } +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + SDL_Surface *iconSurface = NULL; + + unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0; + int depth = 0; // Depth in bits + int pitch = 0; // Pixel spacing (pitch) in bytes + + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + rmask = 0xFF, gmask = 0; + bmask = 0, amask = 0; + depth = 8, pitch = image.width; + break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + rmask = 0xFF, gmask = 0xFF00; + bmask = 0, amask = 0; + depth = 16, pitch = image.width*2; + break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + rmask = 0xF800, gmask = 0x07E0; + bmask = 0x001F, amask = 0; + depth = 16, pitch = image.width*2; + break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // Uses BGR for 24-bit + rmask = 0x0000FF, gmask = 0x00FF00; + bmask = 0xFF0000, amask = 0; + depth = 24, pitch = image.width*3; + break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + rmask = 0xF800, gmask = 0x07C0; + bmask = 0x003E, amask = 0x0001; + depth = 16, pitch = image.width*2; + break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + rmask = 0xF000, gmask = 0x0F00; + bmask = 0x00F0, amask = 0x000F; + depth = 16, pitch = image.width*2; + break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + rmask = 0xFF000000, gmask = 0x00FF0000; + bmask = 0x0000FF00, amask = 0x000000FF; + depth = 32, pitch = image.width*4; + break; + case PIXELFORMAT_UNCOMPRESSED_R32: + rmask = 0xFFFFFFFF, gmask = 0; + bmask = 0, amask = 0; + depth = 32, pitch = image.width*4; + break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF; + bmask = 0xFFFFFFFF, amask = 0; + depth = 96, pitch = image.width*12; + break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF; + bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF; + depth = 128, pitch = image.width*16; + break; + case PIXELFORMAT_UNCOMPRESSED_R16: + rmask = 0xFFFF, gmask = 0; + bmask = 0, amask = 0; + depth = 16, pitch = image.width*2; + break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + rmask = 0xFFFF, gmask = 0xFFFF; + bmask = 0xFFFF, amask = 0; + depth = 48, pitch = image.width*6; + break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + rmask = 0xFFFF, gmask = 0xFFFF; + bmask = 0xFFFF, amask = 0xFFFF; + depth = 64, pitch = image.width*8; + break; + default: return; // Compressed formats are not supported + } + + iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask ); + + if (iconSurface) + { + SDL_SetWindowIcon(platform.window, iconSurface); + SDL_FreeSurface(iconSurface); + } +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + SDL_SetWindowTitle(platform.window, title); + + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + SDL_SetWindowPosition(platform.window, x, y); + + CORE.Window.position.x = x; + CORE.Window.position.y = y; +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + // NOTE: + // 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3, + // see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba + // 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again. + const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false; + + const int screenWidth = CORE.Window.screen.width; + const int screenHeight = CORE.Window.screen.height; + SDL_Rect usableBounds; + #ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking + if (SDL_GetDisplayUsableBounds(monitor, &usableBounds)) + #else + if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0) + #endif + { + if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen. + + // If the screen size is larger than the monitor usable area, anchor it on the top left corner, otherwise, center it + if ((screenWidth >= usableBounds.w) || (screenHeight >= usableBounds.h)) + { + // NOTE: + // 1. There's a known issue where if the window larger than the target display bounds, + // when moving the windows to that display, the window could be clipped back + // ending up positioned partly outside the target display. + // 2. The workaround for that is, previously to moving the window, + // setting the window size to the target display size, so they match. + // 3. It wasn't done here because we can't assume changing the window size automatically + // is acceptable behavior by the user. + SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y); + CORE.Window.position.x = usableBounds.x; + CORE.Window.position.y = usableBounds.y; + } + else + { + const int x = usableBounds.x + (usableBounds.w/2) - (screenWidth/2); + const int y = usableBounds.y + (usableBounds.h/2) - (screenHeight/2); + SDL_SetWindowPosition(platform.window, x, y); + CORE.Window.position.x = x; + CORE.Window.position.y = y; + } + + if (wasFullscreen == 1) ToggleFullscreen(); // Re-enter fullscreen + } + else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds"); + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + SDL_SetWindowMinimumSize(platform.window, width, height); + + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + SDL_SetWindowMaximumSize(platform.window, width, height); + + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + SDL_SetWindowSize(platform.window, width, height); + + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + if (opacity >= 1.0f) opacity = 1.0f; + else if (opacity <= 0.0f) opacity = 0.0f; + + SDL_SetWindowOpacity(platform.window, opacity); +} + +// Set window focused +void SetWindowFocused(void) +{ + SDL_RaiseWindow(platform.window); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + return (void *)platform.window; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + int monitorCount = 0; + + monitorCount = SDL_GetNumVideoDisplays(); + + return monitorCount; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + int currentMonitor = 0; + + // Be aware that this returns an ID in SDL3 and a Index in SDL2 + currentMonitor = SDL_GetWindowDisplayIndex(platform.window); + + return currentMonitor; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + SDL_Rect displayBounds; + #ifdef PLATFORM_DESKTOP_SDL3 + if (SDL_GetDisplayUsableBounds(monitor, &displayBounds)) + #else + if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0) + #endif + { + return (Vector2){ (float)displayBounds.x, (float)displayBounds.y }; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds"); + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + return (Vector2){ 0.0f, 0.0f }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + int width = 0; + + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + width = mode.w; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return width; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + int height = 0; + + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + height = mode.h; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return height; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + int width = 0; + + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + float ddpi = 0.0f; + SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + // Calculate size on inches, then convert to millimeter + if (ddpi > 0.0f) width = (mode.w/ddpi)*25.4f; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return width; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + int height = 0; + + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + float ddpi = 0.0f; + SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + // Calculate size on inches, then convert to millimeter + if (ddpi > 0.0f) height = (mode.h/ddpi)*25.4f; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return height; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + int refresh = 0; + + const int monitorCount = SDL_GetNumVideoDisplays(); + if ((monitor >= 0) && (monitor < monitorCount)) + { + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + refresh = mode.refresh_rate; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return refresh; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + const int monitorCount = SDL_GetNumVideoDisplays(); + + if ((monitor >= 0) && (monitor < monitorCount)) return SDL_GetDisplayName(monitor); + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + int x = 0; + int y = 0; + + SDL_GetWindowPosition(platform.window, &x, &y); + + return (Vector2){ (float)x, (float)y }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + Vector2 scale = { 1.0f, 1.0f }; + +#ifndef PLATFORM_DESKTOP_SDL3 + // NOTE: SDL_GetWindowDisplayScale was only added on SDL3 + // see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale + // TODO: Implement the window scale factor calculation manually. + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); +#else + scale.x = SDL_GetWindowDisplayScale(platform.window); + scale.y = scale.x; + TRACELOG(LOG_INFO, "WindowScaleDPI is %f", scale.x); +#endif + + return scale; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + SDL_SetClipboardText(text); +} + +// Get clipboard text content +const char *GetClipboardText(void) +{ + static char buffer[MAX_CLIPBOARD_BUFFER_LENGTH] = { 0 }; + + char *clipboard = SDL_GetClipboardText(); + + int clipboardSize = snprintf(buffer, sizeof(buffer), "%s", clipboard); + if (clipboardSize >= MAX_CLIPBOARD_BUFFER_LENGTH) + { + char *truncate = buffer + MAX_CLIPBOARD_BUFFER_LENGTH - 4; + sprintf(truncate, "..."); + } + + SDL_free(clipboard); + + return buffer; +} + + +#if defined(SUPPORT_CLIPBOARD_IMAGE) +// Get clipboard image +Image GetClipboardImage(void) +{ + // Let's hope compiler put these arrays in static memory + const char *image_formats[] = { + "image/bmp", + "image/png", + "image/jpg", + "image/tiff", + }; + const char *image_extensions[] = { + ".bmp", + ".png", + ".jpg", + ".tiff", + }; + + + Image image = {0}; + size_t dataSize = 0; + void *fileData = NULL; + for (int i = 0; i < SDL_arraysize(image_formats); ++i) + { + // NOTE: This pointer should be free with SDL_free() at some point. + fileData = SDL_GetClipboardData(image_formats[i], &dataSize); + if (fileData) { + image = LoadImageFromMemory(image_extensions[i], fileData, dataSize); + if (IsImageValid(image)) + { + TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]); + return image; + } + } + } + + TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError()); + return image; +} +#endif + + +// Show mouse cursor +void ShowCursor(void) +{ +#ifdef PLATFORM_DESKTOP_SDL3 + SDL_ShowCursor(); +#else + SDL_ShowCursor(SDL_ENABLE); +#endif + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ +#ifdef PLATFORM_DESKTOP_SDL3 + SDL_HideCursor(); +#else + SDL_ShowCursor(SDL_DISABLE); +#endif + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + SDL_SetRelativeMouseMode(SDL_FALSE); + +#ifdef PLATFORM_DESKTOP_SDL3 + // SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() + SDL_ShowCursor(); +#else + SDL_ShowCursor(SDL_ENABLE); +#endif + + platform.cursorRelative = false; + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + SDL_SetRelativeMouseMode(SDL_TRUE); + + platform.cursorRelative = true; + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + SDL_GL_SwapWindow(platform.window); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds +double GetTime(void) +{ + unsigned int ms = SDL_GetTicks(); // Elapsed time in milliseconds since SDL_Init() + double time = (double)ms/1000; + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else SDL_OpenURL(url); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + return SDL_GameControllerAddMapping(mappings); +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) + { + if (leftMotor < 0.0f) leftMotor = 0.0f; + if (leftMotor > 1.0f) leftMotor = 1.0f; + if (rightMotor < 0.0f) rightMotor = 0.0f; + if (rightMotor > 1.0f) rightMotor = 1.0f; + if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; + + SDL_GameControllerRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(duration*1000.0f)); + } +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + SDL_WarpMouseInWindow(platform.window, x, y); + + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + platform.cursor = SDL_CreateSystemCursor(CursorsLUT[cursor]); + SDL_SetCursor(platform.cursor); + + CORE.Input.Mouse.cursor = cursor; +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + return SDL_GetKeyName(key); +} + +static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event) +{ +#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 + int count = 0; + SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count); + CORE.Input.Touch.pointCount = count; + + for (int i = 0; i < CORE.Input.Touch.pointCount; i++) + { + SDL_Finger *finger = fingers[i]; + CORE.Input.Touch.pointId[i] = finger->id; + CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; + CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; + CORE.Input.Touch.currentTouchState[i] = 1; + } + SDL_free(fingers); +#else // SDL2 + + CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId); + + for (int i = 0; i < CORE.Input.Touch.pointCount; i++) + { + SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i); + CORE.Input.Touch.pointId[i] = finger->id; + CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; + CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; + CORE.Input.Touch.currentTouchState[i] = 1; + } +#endif + + for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset mouse wheel + CORE.Input.Mouse.currentWheelMove.x = 0; + CORE.Input.Mouse.currentWheelMove.y = 0; + + // Register previous mouse position + if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // Reset last gamepad button/axis registered state + for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) + { + // Check if gamepad is available + if (CORE.Input.Gamepad.ready[i]) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + { + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + } + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Map touch position to mouse position for convenience + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Poll input events for current platform + //----------------------------------------------------------------------------- + /* + // WARNING: Indexes into this array are obtained by using SDL_Scancode values, not SDL_Keycode values + const Uint8 *keys = SDL_GetKeyboardState(NULL); + for (int i = 0; i < 256; ++i) + { + CORE.Input.Keyboard.currentKeyState[i] = keys[i]; + //if (keys[i]) TRACELOG(LOG_WARNING, "Pressed key: %i", i); + } + */ + + CORE.Window.resizedLastFrame = false; + + SDL_Event event = { 0 }; + while (SDL_PollEvent(&event) != 0) + { + // All input events can be processed after polling + switch (event.type) + { + case SDL_QUIT: CORE.Window.shouldClose = true; break; + + case SDL_DROPFILE: // Dropped file + { + if (CORE.Window.dropFileCount == 0) + { + // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files + // at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed + // TODO: Pointers should probably be reallocated for any new file added... + CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *)); + + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + #ifdef PLATFORM_DESKTOP_SDL3 + // const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ + // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed. + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); + #else + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); + SDL_free(event.drop.file); + #endif + + CORE.Window.dropFileCount++; + } + else if (CORE.Window.dropFileCount < 1024) + { + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + #ifdef PLATFORM_DESKTOP_SDL3 + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); + #else + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); + SDL_free(event.drop.file); + #endif + + CORE.Window.dropFileCount++; + } + else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!"); + + } break; + + // Window events are also polled (Minimized, maximized, close...) + + #ifndef PLATFORM_DESKTOP_SDL3 + // SDL3 states: + // The SDL_WINDOWEVENT_* events have been moved to top level events, + // and SDL_WINDOWEVENT has been removed. + // In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT + // and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event. + case SDL_WINDOWEVENT: + { + switch (event.window.event) + { + #endif + case SDL_WINDOWEVENT_RESIZED: + case SDL_WINDOWEVENT_SIZE_CHANGED: + { + const int width = event.window.data1; + const int height = event.window.data2; + SetupViewport(width, height); + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + } break; + case SDL_WINDOWEVENT_ENTER: + { + CORE.Input.Mouse.cursorOnScreen = true; + } break; + case SDL_WINDOWEVENT_LEAVE: + { + CORE.Input.Mouse.cursorOnScreen = false; + } break; + case SDL_WINDOWEVENT_HIDDEN: + case SDL_WINDOWEVENT_MINIMIZED: + case SDL_WINDOWEVENT_FOCUS_LOST: + case SDL_WINDOWEVENT_SHOWN: + case SDL_WINDOWEVENT_FOCUS_GAINED: + case SDL_WINDOWEVENT_MAXIMIZED: + case SDL_WINDOWEVENT_RESTORED: + #ifdef PLATFORM_DESKTOP_SDL3 + break; + #else + default: break; + } + } break; + #endif + + // Keyboard events + case SDL_KEYDOWN: + { + #ifdef PLATFORM_DESKTOP_SDL3 + // SDL3 Migration: The following structures have been removed: * SDL_Keysym + KeyboardKey key = ConvertScancodeToKey(event.key.scancode); + #else + KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); + #endif + + if (key != KEY_NULL) + { + // If key was up, add it to the key pressed queue + if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + CORE.Input.Keyboard.currentKeyState[key] = 1; + } + + if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; + + // TODO: Put exitKey verification outside the switch? + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) + { + CORE.Window.shouldClose = true; + } + } break; + + case SDL_KEYUP: + { + + #ifdef PLATFORM_DESKTOP_SDL3 + KeyboardKey key = ConvertScancodeToKey(event.key.scancode); + #else + KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); + #endif + if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0; + } break; + + case SDL_TEXTINPUT: + { + // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int) + + int codepointSize = 0; + + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character (codepoint) to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = GetCodepointNext(event.text.text, &codepointSize); + CORE.Input.Keyboard.charPressedQueueCount++; + } + } break; + + // Check mouse events + case SDL_MOUSEBUTTONDOWN: + { + // NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW + // The following conditions align SDL with raylib.h MouseButton enum order + int btn = event.button.button - 1; + if (btn == 2) btn = 1; + else if (btn == 1) btn = 2; + + CORE.Input.Mouse.currentButtonState[btn] = 1; + CORE.Input.Touch.currentTouchState[btn] = 1; + + touchAction = 1; + } break; + case SDL_MOUSEBUTTONUP: + { + // NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW + // The following conditions align SDL with raylib.h MouseButton enum order + int btn = event.button.button - 1; + if (btn == 2) btn = 1; + else if (btn == 1) btn = 2; + + CORE.Input.Mouse.currentButtonState[btn] = 0; + CORE.Input.Touch.currentTouchState[btn] = 0; + + touchAction = 0; + } break; + case SDL_MOUSEWHEEL: + { + CORE.Input.Mouse.currentWheelMove.x = (float)event.wheel.x; + CORE.Input.Mouse.currentWheelMove.y = (float)event.wheel.y; + } break; + case SDL_MOUSEMOTION: + { + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.x = (float)event.motion.xrel; + CORE.Input.Mouse.currentPosition.y = (float)event.motion.yrel; + CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; + } + else + { + CORE.Input.Mouse.currentPosition.x = (float)event.motion.x; + CORE.Input.Mouse.currentPosition.y = (float)event.motion.y; + } + + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + touchAction = 2; + } break; + + case SDL_FINGERDOWN: + { + UpdateTouchPointsSDL(event.tfinger); + touchAction = 1; + realTouch = true; + } break; + case SDL_FINGERUP: + { + UpdateTouchPointsSDL(event.tfinger); + touchAction = 0; + realTouch = true; + } break; + case SDL_FINGERMOTION: + { + UpdateTouchPointsSDL(event.tfinger); + touchAction = 2; + realTouch = true; + } break; + + // Check gamepad events + case SDL_JOYDEVICEADDED: + { + int jid = event.jdevice.which; + + if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) + { + platform.gamepad[jid] = SDL_GameControllerOpen(jid); + + if (platform.gamepad[jid]) + { + CORE.Input.Gamepad.ready[jid] = true; + CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid])); + CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), 63); + CORE.Input.Gamepad.name[jid][63] = '\0'; + } + else + { + TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); + } + } + } break; + case SDL_JOYDEVICEREMOVED: + { + int jid = event.jdevice.which; + + if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]))) + { + SDL_GameControllerClose(platform.gamepad[jid]); + platform.gamepad[jid] = SDL_GameControllerOpen(0); + CORE.Input.Gamepad.ready[jid] = false; + memset(CORE.Input.Gamepad.name[jid], 0, 64); + } + } break; + case SDL_CONTROLLERBUTTONDOWN: + { + int button = -1; + + switch (event.jbutton.button) + { + case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case SDL_CONTROLLER_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case SDL_CONTROLLER_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case SDL_CONTROLLER_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case SDL_CONTROLLER_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; + case SDL_CONTROLLER_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case SDL_CONTROLLER_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + case SDL_CONTROLLER_BUTTON_LEFTSTICK: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + } break; + case SDL_CONTROLLERBUTTONUP: + { + int button = -1; + + switch (event.jbutton.button) + { + case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case SDL_CONTROLLER_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case SDL_CONTROLLER_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case SDL_CONTROLLER_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case SDL_CONTROLLER_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; + case SDL_CONTROLLER_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case SDL_CONTROLLER_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + case SDL_CONTROLLER_BUTTON_LEFTSTICK: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 0; + if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } break; + case SDL_CONTROLLERAXISMOTION: + { + int axis = -1; + + switch (event.jaxis.axis) + { + case SDL_CONTROLLER_AXIS_LEFTX: axis = GAMEPAD_AXIS_LEFT_X; break; + case SDL_CONTROLLER_AXIS_LEFTY: axis = GAMEPAD_AXIS_LEFT_Y; break; + case SDL_CONTROLLER_AXIS_RIGHTX: axis = GAMEPAD_AXIS_RIGHT_X; break; + case SDL_CONTROLLER_AXIS_RIGHTY: axis = GAMEPAD_AXIS_RIGHT_Y; break; + case SDL_CONTROLLER_AXIS_TRIGGERLEFT: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; + case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; + default: break; + } + + if (axis >= 0) + { + // SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range + float value = event.jaxis.value/(float)32767; + CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value; + + // Register button state for triggers in addition to their axes + if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER)) + { + int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; + int pressed = (value > 0.1f); + CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed; + if (pressed) CORE.Input.Gamepad.lastButtonPressed = button; + else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } + } break; + default: break; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + if (touchAction > -1) + { + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + gestureEvent.touchAction = touchAction; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0]; + else gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); + + touchAction = -1; + } +#endif + } + //----------------------------------------------------------------------------- +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // Initialize SDL internal global state, only required systems + // NOTE: Not all systems need to be initialized, SDL_INIT_AUDIO is not required, managed by miniaudio + int result = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER); + if (result < 0) { TRACELOG(LOG_WARNING, "SDL: Failed to initialize SDL"); return -1; } + + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + unsigned int flags = 0; + flags |= SDL_WINDOW_SHOWN; + flags |= SDL_WINDOW_OPENGL; + flags |= SDL_WINDOW_INPUT_FOCUS; + flags |= SDL_WINDOW_MOUSE_FOCUS; + flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + { + CORE.Window.fullscreen = true; + flags |= SDL_WINDOW_FULLSCREEN; + } + + //if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) == 0) flags |= SDL_WINDOW_HIDDEN; + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= SDL_WINDOW_BORDERLESS; + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) flags |= SDL_WINDOW_RESIZABLE; + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) flags |= SDL_WINDOW_MINIMIZED; + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= SDL_WINDOW_MAXIMIZED; + + if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) + { + flags &= ~SDL_WINDOW_INPUT_FOCUS; + flags &= ~SDL_WINDOW_MOUSE_FOCUS; + } + + if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) flags |= SDL_WINDOW_ALWAYS_ON_TOP; + if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) flags &= ~SDL_WINDOW_MOUSE_CAPTURE; + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) flags |= SDL_WINDOW_ALLOW_HIGHDPI; + + //if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= SDL_WINDOW_TRANSPARENT; // Alternative: SDL_GL_ALPHA_SIZE = 8 + + //if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + + // NOTE: Some OpenGL context attributes must be set before window creation + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + } + else if (rlGetVersion() == RL_OPENGL_33) + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + } + else if (rlGetVersion() == RL_OPENGL_43) + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context +#endif + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context + { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); + } + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); + } + + // Init window +#ifdef PLATFORM_DESKTOP_SDL3 + platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); +#else + platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); +#endif + + // Init OpenGL context + platform.glContext = SDL_GL_CreateContext(platform.window); + + // Check window and glContext have been initialized successfully + if ((platform.window != NULL) && (platform.glContext != NULL)) + { + CORE.Window.ready = true; + + SDL_DisplayMode displayMode = { 0 }; + SDL_GetCurrentDisplayMode(GetCurrentMonitor(), &displayMode); + + CORE.Window.display.width = displayMode.w; + CORE.Window.display.height = displayMode.h; + + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + + if (CORE.Window.flags & FLAG_VSYNC_HINT) SDL_GL_SetSwapInterval(1); + else SDL_GL_SetSwapInterval(0); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(SDL_GL_GetProcAddress); + //---------------------------------------------------------------------------- + + // Initialize input events system + //---------------------------------------------------------------------------- + // Initialize gamepads + for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) + { + platform.gamepad[i] = SDL_GameControllerOpen(i); + + if (platform.gamepad[i]) + { + CORE.Input.Gamepad.ready[i] = true; + CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i])); + CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), 63); + CORE.Input.Gamepad.name[i][63] = '\0'; + } + else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError()); + } + + // Disable mouse events being interpreted as touch events + // NOTE: This is wanted because there are SDL_FINGER* events available which provide unique data + // Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES + SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); + + SDL_EventState(SDL_DROPFILE, SDL_ENABLE); + //---------------------------------------------------------------------------- + + // Initialize timing system + //---------------------------------------------------------------------------- + // NOTE: No need to call InitTimer(), let SDL manage it internally + CORE.Time.previous = GetTime(); // Get time as double + + #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1"); // SDL equivalent of timeBeginPeriod() and timeEndPeriod() + #endif + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + // Define base path for storage + CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + +#ifdef PLATFORM_DESKTOP_SDL3 + TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully"); +#else + TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully"); +#endif + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + SDL_FreeCursor(platform.cursor); // Free cursor + SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context + SDL_DestroyWindow(platform.window); + SDL_Quit(); // Deinitialize SDL internal global state +} + +// Scancode to keycode mapping +static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode) +{ + if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM) + { + return mapScancodeToKey[sdlScancode]; + } + + return KEY_NULL; // No equivalent key in Raylib +} +// EOF diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c new file mode 100644 index 000000000..c556290d0 --- /dev/null +++ b/src/platforms/rcore_drm.c @@ -0,0 +1,2258 @@ +/********************************************************************************************** +* +* rcore_drm - Functions to manage window, graphics device and inputs +* +* PLATFORM: DRM +* - Raspberry Pi 0-5 (DRM/KMS) +* - Linux DRM subsystem (KMS mode) +* +* LIMITATIONS: +* - Most of the window/monitor functions are not implemented (not required) +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only) +* Reconfigure standard input to receive key inputs, works with SSH connection. +* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other +* running processes orblocking the device if not restored properly. Use with care. +* #define ENABLE_WAYLAND_DRM_LEASING +* Instead of acquiring DRM exclusively, this leases a DRM instance from the currently running +* Wayland compositor. This requires the screen to have the non-desktop property, which is set +* through EDIDs. X11 is not supported, but it may be in the future. +* See: +* https://learn.microsoft.com/en-us/windows-hardware/drivers/display/specialized-monitors-edid-extension +* +* DEPENDENCIES: +* - DRM and GLM: System libraries for display initialization and configuration +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* - wayland-client: Needed for DRM leasing. Only used if ENABLE_WAYLAND_DRM_LEASING is set. +* - drm-lease-v1: Generated Wayland code for the DRM leasing extension. Only used if +* ENABLE_WAYLAND_DRM_LEASING is set. +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include // POSIX file control definitions - open(), creat(), fcntl() +#include // POSIX standard function definitions - read(), close(), STDIN_FILENO +#include // POSIX terminal control definitions - tcgetattr(), tcsetattr() +#include // POSIX threads management (inputs reading) +#include // POSIX directory browsing + +#include // Required for: ioctl() - UNIX System call for device-specific input/output operations +#include // Linux: KDSKBMODE, K_MEDIUMRAM constants definition +#include // Linux: Keycodes constants definition (KEY_A, ...) +#include // Linux: Joystick support library + +// WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12 +// To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12, +// so the enum KEY_F12 from raylib is used +#undef KEY_F12 + +#include // Generic Buffer Management (native platform for EGL on DRM) +#include // Direct Rendering Manager user-level library interface +#include // Direct Rendering Manager mode setting (KMS) interface + +#include "EGL/egl.h" // Native platform windowing system interface +#include "EGL/eglext.h" // EGL extensions + +#if defined(ENABLE_WAYLAND_DRM_LEASING) + #include "wayland-client.h" // Wayland client. Used to do DRM leasing. + // DRM leasing protocol that's used + #if defined(ENABLE_WAYLAND_DRM_LEASING) + #include "drm-lease-v1.c" + #include "drm-lease-v1.h" + #endif +#endif + +#ifndef EGL_OPENGL_ES3_BIT + #define EGL_OPENGL_ES3_BIT 0x40 +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number + +#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events + +// So actually the biggest key is KEY_CNT but we only really map the keys up to +// KEY_ALS_TOGGLE +#define KEYMAP_SIZE KEY_ALS_TOGGLE + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +typedef struct { + // Display data + int fd; // File descriptor for /dev/dri/... + drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector + drmModeCrtc *crtc; // CRT Controller + int modeIndex; // Index of the used mode of connector->modes + struct gbm_device *gbmDevice; // GBM device + struct gbm_surface *gbmSurface; // GBM surface + struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) + uint32_t prevFB; // Previous GBM framebufer (during frame swapping) + + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config + + // Keyboard data + int defaultKeyboardMode; // Default keyboard mode + bool eventKeyboardMode; // Keyboard in event mode + int defaultFileFlags; // Default IO file flags + struct termios defaultSettings; // Default keyboard settings + int keyboardFd; // File descriptor for the evdev keyboard + + // Mouse data + Vector2 eventWheelMove; // Registers the event mouse wheel variation + // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update + char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab + bool cursorRelative; // Relative cursor mode + int mouseFd; // File descriptor for the evdev mouse/touch/gestures + Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) + int touchSlot; // Hold the touch slot number of the currently being sent multitouch block + + // Gamepad data + int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor + int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; // [0] = min, [1] = range value of the axis + int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one + int gamepadCount; // The number of gamepads registered + + #if defined(ENABLE_WAYLAND_DRM_LEASING) + bool usingDRMLeasing; // True if we are using DRM leasing + #endif +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Local Variables Definition +//---------------------------------------------------------------------------------- + +// NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h +// TODO: Complete the LUT with all unicode decimal values +// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: +// Currently non US keyboards will have the wrong mapping for some keys +// NOTE: Replacing this with the keymap from X11 would probably be useless, as people use the drm +// backend to *avoid* X11 +static const int evkeyToUnicodeLUT[] = { + 0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114, + 116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59, + 39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32 + // LUT currently incomplete, just mapped the most essential keys +}; + +// This is the map used to map any keycode returned from linux to a raylib code from 'raylib.h' +// NOTE: Use short here to save a little memory +static const short linuxToRaylibMap[KEYMAP_SIZE] = { + // We don't map those with designated initialization, because we would getting + // into loads of naming conflicts + 0, 256, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 48, 45, 61, 259, 258, + 81, 87, 69, 82, 84, 89, 85, 73, + 79, 80, 91, 93, 257, 341, 65, 83, + 68, 70, 71, 72, 74, 75, 76, 59, + 39, 96, 340, 92, 90, 88, 67, 86, + 66, 78, 77, 44, 46, 47, 344, 332, + 342, 32, 280, 290, 291, 292, 293, 294, + 295, 296, 297, 298, 299, 282, 281, 327, + 328, 329, 333, 324, 325, 326, 334, 321, + 322, 323, 320, 330, 0, 85, 86, 300, + 301, 89, 90, 91, 92, 93, 94, 95, + 335, 345, 331, 283, 346, 101, 268, 265, + 266, 263, 262, 269, 264, 267, 260, 261, + 112, 113, 114, 115, 116, 117, 118, 119, + 120, 121, 122, 123, 124, 125, 347, 127, + 128, 129, 130, 131, 132, 133, 134, 135, + 136, 137, 138, 139, 140, 141, 142, 143, + 144, 145, 146, 147, 148, 149, 150, 151, + 152, 153, 154, 155, 156, 157, 158, 159, + 160, 161, 162, 163, 164, 165, 166, 167, + 168, 169, 170, 171, 172, 173, 174, 175, + 176, 177, 178, 179, 180, 181, 182, 183, + 184, 185, 186, 187, 188, 189, 190, 191, + 192, 193, 194, 0, 0, 0, 0, 0, + 200, 201, 202, 203, 204, 205, 206, 207, + 208, 209, 210, 211, 212, 213, 214, 215, + 216, 217, 218, 219, 220, 221, 222, 223, + 224, 225, 226, 227, 228, 229, 230, 231, + 232, 233, 234, 235, 236, 237, 238, 239, + 240, 241, 242, 243, 244, 245, 246, 247, + 248, 0, 0, 0, 0, 0, 0, 0, + + // Gamepads are mapped according to: + // https://www.kernel.org/doc/html/next/input/gamepad.html + // Those mappings are standardized, but that doesn't mean people follow + // the standards, so this is more of an approximation + [BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP, + [BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT, + [BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN, + [BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT, + [BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP, + [BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, + [BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN, + [BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT, + [BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1, + [BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2, + [BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1, + [BTN_TR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2, + [BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT, + [BTN_MODE] = GAMEPAD_BUTTON_MIDDLE, + [BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT, + [BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB, + [BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB, +}; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) +static void InitKeyboard(void); // Initialize raw keyboard system +static void RestoreKeyboard(void); // Restore keyboard system +static void ProcessKeyboard(void); // Process keyboard events +#endif + +static void InitEvdevInput(void); // Initialize evdev inputs +static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate +static void PollKeyboardEvents(void); // Process evdev keyboard events +static void PollGamepadEvents(void); // Process evdev gamepad events +static void PollMouseEvents(void); // Process evdev mouse events + +static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list +static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list +static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +// NOTE: By default, if KEY_ESCAPE pressed +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + int width = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorWidth() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + width = platform.connector->modes[platform.modeIndex].hdisplay; + } + + return width; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + int height = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorHeight() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + height = platform.connector->modes[platform.modeIndex].vdisplay; + } + + return height; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + int physicalWidth = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + physicalWidth = platform.connector->mmWidth; + } + + return physicalWidth; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + int physicalHeight = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + physicalHeight = platform.connector->mmHeight; + } + + return physicalHeight; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + int refresh = 0; + + if ((platform.connector) && (platform.modeIndex >= 0)) + { + refresh = platform.connector->modes[platform.modeIndex].vrefresh; + } + + return refresh; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + const char *name = ""; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorName() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + name = platform.connector->modes[platform.modeIndex].name; + } + + return name; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + return (Vector2){ 0, 0 }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); + return NULL; +} + +#if defined(SUPPORT_CLIPBOARD_IMAGE) +// Get clipboard image +Image GetClipboardImage(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); + return (Image){NULL,0,0,0,PIXELFORMAT_UNCOMPRESSED_GRAYSCALE}; +} +#endif // SUPPORT_CLIPBOARD_IMAGE + +// Show mouse cursor +void ShowCursor(void) +{ + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + platform.cursorRelative = false; + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(0, 0); + + platform.cursorRelative = true; + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + eglSwapBuffers(platform.device, platform.surface); + + if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); + + struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface); + if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer"); + + uint32_t fb = 0; + int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result); + + result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result); + + if (platform.prevFB) + { + result = drmModeRmFB(platform.fd, platform.prevFB); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result); + } + + platform.prevFB = fb; + + if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); + + platform.prevBO = bo; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + PollKeyboardEvents(); + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. + // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console + if (!platform.eventKeyboardMode) ProcessKeyboard(); +#endif + + // Check exit key + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; + + // Register previous mouse position + if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // Register previous mouse states + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; + platform.eventWheelMove = (Vector2){ 0.0f, 0.0f }; + + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) + { + CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i]; + CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i]; + } + + // Register gamepads buttons events + PollGamepadEvents(); + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Map touch position to mouse position for convenience + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + + // Handle the mouse/touch/gestures events: + PollMouseEvents(); +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +#if defined(ENABLE_WAYLAND_DRM_LEASING) + // Wayland state for DRM leasing + struct wayland_state { + struct wp_drm_lease_device_v1 *lease_device; + struct wp_drm_lease_connector_v1 *lease_connector; + }; + + // Called when we get a potential DRM lease + void lease_handler(void *data, struct wp_drm_lease_v1 *wp_drm_lease_v1, int32_t leased_fd) + { + int *fd = data; + *fd = leased_fd; + } + + void lease_remove_handler(void *data, struct wp_drm_lease_v1 *wp_drm_lease_v1) + { + // Do nothing + } + + static const struct wp_drm_lease_v1_listener lease_listener = { + .lease_fd = lease_handler, + .finished = lease_remove_handler, + }; + + // Called when we get a potential DRM lease + static void lease_device_fd_handler(void *data, struct wp_drm_lease_device_v1 *lease_device, int fd) + { + close(fd); + } + + // Called when we get a lease connector + static void lease_device_connector_handler(void *data, struct wp_drm_lease_device_v1 *lease_device, struct wp_drm_lease_connector_v1 *conn) + { + struct wayland_state *state = data; + + if (!state->lease_connector) { + state->lease_connector = conn; + } + } + + static void lease_device_on_done(void *data, struct wp_drm_lease_device_v1 *lease_device) + { + // Do nothing + } + + static void lease_device_on_release(void *data, struct wp_drm_lease_device_v1 *lease_device) + { + // Do nothing + } + + static const struct wp_drm_lease_device_v1_listener lease_manager_listener = { + .drm_fd = lease_device_fd_handler, + .connector = lease_device_connector_handler, + .done = lease_device_on_done, + .released = lease_device_on_release, + }; + + // Listen for protocol list/dump + static void registry_handler(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) + { + struct wayland_state *state = data; + + if (strcmp(interface, "wp_drm_lease_device_v1") == 0) { + state->lease_device = wl_registry_bind(registry, name, &wp_drm_lease_device_v1_interface, version); + wp_drm_lease_device_v1_add_listener(state->lease_device, &lease_manager_listener, state); + } + } + + // Listen for remove event + static void registry_remove_handler(void *data, struct wl_registry *registry, uint32_t name) + { + // Do nothing + } + + static const struct wl_registry_listener registry_listener = { + .global = registry_handler, + .global_remove = registry_remove_handler, + }; + + // Get the DRM device's file descriptor via DRM leasing. Seperate function due to readability concerns + int GetDRMFDViaWaylandLeasing(void) + { + int fd = -1; + + // Connect to the potentially running Wayland instance + struct wayland_state state = { 0 }; + struct wl_display *display = wl_display_connect(NULL); + + if (!display) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to connect to Wayland server for DRM leasing! Is Wayland running? Cannot do DRM leasing"); + return -1; + } + + // Check the Wayland registry to determine if the DRM leasing protocol (wp_drm_lease_device_v1) is supported. If so, get the lease device and connector. + struct wl_registry *registry = wl_display_get_registry(display); + wl_registry_add_listener(registry, ®istry_listener, &state); + wl_display_dispatch(display); + wl_display_roundtrip(display); + + if (!state.lease_device) { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to acquire leasing device"); + return -1; + } + + if (!state.lease_connector) { + TRACELOG(LOG_WARNING, "DISPLAY: No connectors offered for lease"); + return -1; + } + + struct wp_drm_lease_request_v1 *req = wp_drm_lease_device_v1_create_lease_request(state.lease_device); + wp_drm_lease_request_v1_request_connector(req, state.lease_connector); + + struct wp_drm_lease_v1 *lease = wp_drm_lease_request_v1_submit(req); + wp_drm_lease_v1_add_listener(lease, &lease_listener, &fd); + wl_display_dispatch(display); + wl_display_roundtrip(display); + + if (fd < 0) { + TRACELOG(LOG_WARNING, "DISPLAY: DRM file descriptor is not set. Cannot use DRM leased value"); + return -1; + } + + return fd; + } +#endif + +// Get the DRM device's file descriptor +int GetDRMFD(void) +{ + int fd; + + #if defined(ENABLE_WAYLAND_DRM_LEASING) + TRACELOG(LOG_INFO, "DISPLAY: Attempting Wayland DRM leasing"); + fd = GetDRMFDViaWaylandLeasing(); + + if (fd != -1) + { + TRACELOG(LOG_INFO, "DISPLAY: Leased DRM device opened successfully"); + platform.usingDRMLeasing = true; + return fd; + } + #endif + + #if defined(DEFAULT_GRAPHIC_DEVICE_DRM) + fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); + + if (fd != -1) + { + TRACELOG(LOG_INFO, "DISPLAY: Default graphic device DRM opened successfully"); + return fd; + } + #else + TRACELOG(LOG_WARNING, "DISPLAY: No graphic card set, trying platform-gpu-card"); + fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4) + + if (fd != -1) + { + TRACELOG(LOG_INFO, "DISPLAY: platform-gpu-card opened successfully"); + return fd; + } + + if (drmModeGetResources(fd) == NULL) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to open platform-gpu-card, trying card1"); + fd = open("/dev/dri/card1", O_RDWR); // Other Embedded + + if (fd != -1) + { + TRACELOG(LOG_INFO, "DISPLAY: card1 opened successfully"); + return fd; + } + } + + if (drmModeGetResources(fd) == NULL) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card1, trying card0"); + fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) + + if (fd != -1) + { + TRACELOG(LOG_INFO, "DISPLAY: card0 opened successfully"); + return fd; + } + } + #endif + + return fd; +} + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + platform.fd = GetDRMFD(); + platform.connector = NULL; + platform.modeIndex = -1; + platform.crtc = NULL; + platform.gbmDevice = NULL; + platform.gbmSurface = NULL; + platform.prevBO = NULL; + platform.prevFB = 0; + + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + if (platform.fd == -1) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); + return -1; + } + + drmModeRes *res = drmModeGetResources(platform.fd); + if (!res) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); + return -1; + } + + TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); + + for (size_t i = 0; i < res->count_connectors; i++) + { + TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); + + drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]); + TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); + + // In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected. + // This might be a hardware or software limitation like on Raspberry Pi Zero with composite output. + #if defined(ENABLE_WAYLAND_DRM_LEASING) + if (platform.usingDRMLeasing) + { + if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION))) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); + platform.connector = con; + break; + } + else + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); + drmModeFreeConnector(con); + } + } + else + { + if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); + platform.connector = con; + break; + } + else + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); + drmModeFreeConnector(con); + } + } + #else + if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); + platform.connector = con; + break; + } + else + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); + drmModeFreeConnector(con); + } + #endif + } + + if (!platform.connector) + { + TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); + drmModeFreeResources(res); + return -1; + } + + #if defined(ENABLE_WAYLAND_DRM_LEASING) + drmModeEncoder *enc = NULL; + + if (platform.usingDRMLeasing) + { + drmModeResPtr drm_resources = drmModeGetResources(platform.fd); + + if (!drm_resources) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM resources"); + drmModeFreeResources(res); + return -1; + } + + if (res->count_crtcs == 0) + { + TRACELOG(LOG_WARNING, "DISPLAY: No CRTCs found for display"); + } + + for (size_t i = 0; i < res->count_crtcs; ++i) + { + platform.crtc = drmModeGetCrtc(platform.fd, res->crtcs[i]); + + if (!platform.crtc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); + drmModeFreeResources(drm_resources); + drmModeFreeResources(res); + return -1; + } + } + + if (!platform.crtc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); + drmModeFreeResources(drm_resources); + drmModeFreeResources(res); + return -1; + } + } + else + { + enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); + if (!enc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); + drmModeFreeResources(res); + return -1; + } + + platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id); + if (!platform.crtc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); + drmModeFreeEncoder(enc); + drmModeFreeResources(res); + return -1; + } + } + #else + drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); + if (!enc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); + drmModeFreeResources(res); + return -1; + } + + platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id); + if (!platform.crtc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); + drmModeFreeEncoder(enc); + drmModeFreeResources(res); + return -1; + } + #endif + + // If InitWindow should use the current mode find it in the connector's mode list + if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0)) + { + TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode..."); + + platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode); + + if (platform.modeIndex < 0) + { + TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); + #if defined(ENABLE_WAYLAND_DRM_LEASING) + if (!platform.usingDRMLeasing) drmModeFreeEncoder(enc); + #else + drmModeFreeEncoder(enc); + #endif + drmModeFreeResources(res); + return -1; + } + + CORE.Window.screen.width = CORE.Window.display.width; + CORE.Window.screen.height = CORE.Window.display.height; + } + + const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; + const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60; + + // Try to find an exact matching mode + platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); + + // If nothing found, try to find a nearly matching mode + if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); + + // If nothing found, try to find an exactly matching mode including interlaced + if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); + + // If nothing found, try to find a nearly matching mode including interlaced + if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); + + // If nothing found, there is no suitable mode + if (platform.modeIndex < 0) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); + #if defined(ENABLE_WAYLAND_DRM_LEASING) + if (!platform.usingDRMLeasing) drmModeFreeEncoder(enc); + #else + drmModeFreeEncoder(enc); + #endif + drmModeFreeResources(res); + return -1; + } + + CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay; + CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay; + + TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name, + platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, + (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', + platform.connector->modes[platform.modeIndex].vrefresh); + + // Use the width and height of the surface for render + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + + #if defined(ENABLE_WAYLAND_DRM_LEASING) + if (!platform.usingDRMLeasing) + { + drmModeFreeEncoder(enc); + enc = NULL; + } + #else + drmModeFreeEncoder(enc); + enc = NULL; + #endif + + drmModeFreeResources(res); + res = NULL; + + platform.gbmDevice = gbm_create_device(platform.fd); + if (!platform.gbmDevice) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); + return -1; + } + + platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay, + platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); + if (!platform.gbmSurface) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); + return -1; + } + + EGLint samples = 0; + EGLint sampleBuffer = 0; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + samples = 4; + sampleBuffer = 1; + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + } + + const EGLint framebufferAttribs[] = + { + EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android! + EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) + EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) + EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) + EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) + //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) + EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) + //EGL_STENCIL_SIZE, 8, // Stencil buffer size + EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA + EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) + EGL_NONE + }; + + const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + EGLint numConfigs = 0; + + // Get an EGL device connection + platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice); + if (platform.device == EGL_NO_DISPLAY) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return -1; + } + + // Initialize the EGL device connection + if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) + { + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return -1; + } + + if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); + return -1; + } + + TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); + + EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs)); + if (!configs) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); + return -1; + } + + EGLint matchingNumConfigs = 0; + if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); + free(configs); + return -1; + } + + TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); + + // find the EGL config that matches the previously setup GBM format + int found = 0; + for (EGLint i = 0; i < matchingNumConfigs; ++i) + { + EGLint id = 0; + if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError()); + continue; + } + + if (GBM_FORMAT_ARGB8888 == id) + { + TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i); + platform.config = configs[i]; + found = 1; + break; + } + } + + RL_FREE(configs); + + if (!found) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); + return -1; + } + + // Set rendering API + eglBindAPI(EGL_OPENGL_ES_API); + + // Create an EGL rendering context + platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); + if (platform.context == EGL_NO_CONTEXT) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); + return -1; + } + + // Create an EGL window surface + platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL); + if (EGL_NO_SURFACE == platform.surface) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); + return -1; + } + + // At this point we need to manage render size vs screen size + // NOTE: This function use and modify global module variables: + // -> CORE.Window.screen.width/CORE.Window.screen.height + // -> CORE.Window.render.width/CORE.Window.render.height + // -> CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + // There must be at least one frame displayed before the buffers are swapped + //eglSwapInterval(platform.device, 1); + + EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); + + // Check surface and context activation + if (result != EGL_FALSE) + { + CORE.Window.ready = true; + + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + + // If graphic device is no properly initialized, we end program + if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } + else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); + + // Set some default window flags + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(eglGetProcAddress); + //---------------------------------------------------------------------------- + + // Initialize timming system + //---------------------------------------------------------------------------- + // NOTE: timming system must be initialized before the input events system + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize input events system + //---------------------------------------------------------------------------- + InitEvdevInput(); // Evdev inputs initialization + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + InitKeyboard(); // Keyboard init (stdin) +#endif + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + if (platform.prevFB) + { + drmModeRmFB(platform.fd, platform.prevFB); + platform.prevFB = 0; + } + + if (platform.prevBO) + { + gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); + platform.prevBO = NULL; + } + + if (platform.gbmSurface) + { + gbm_surface_destroy(platform.gbmSurface); + platform.gbmSurface = NULL; + } + + if (platform.gbmDevice) + { + gbm_device_destroy(platform.gbmDevice); + platform.gbmDevice = NULL; + } + + if (platform.crtc) + { + if (platform.connector) + { + drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id, + platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode); + drmModeFreeConnector(platform.connector); + platform.connector = NULL; + } + + drmModeFreeCrtc(platform.crtc); + platform.crtc = NULL; + } + + if (platform.fd != -1) + { + close(platform.fd); + platform.fd = -1; + } + + // Close surface, context and display + if (platform.device != EGL_NO_DISPLAY) + { + if (platform.surface != EGL_NO_SURFACE) + { + eglDestroySurface(platform.device, platform.surface); + platform.surface = EGL_NO_SURFACE; + } + + if (platform.context != EGL_NO_CONTEXT) + { + eglDestroyContext(platform.device, platform.context); + platform.context = EGL_NO_CONTEXT; + } + + eglTerminate(platform.device); + platform.device = EGL_NO_DISPLAY; + } + + CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called + + // Close the evdev devices + + if (platform.mouseFd != -1) + { + close(platform.mouseFd); + platform.mouseFd = -1; + } + + for (int i = 0; i < platform.gamepadCount; i++) + { + close(platform.gamepadStreamFd[i]); + platform.gamepadStreamFd[i] = -1; + } + + if (platform.keyboardFd != -1) + { + close(platform.keyboardFd); + platform.keyboardFd = -1; + } +} + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) +// Initialize Keyboard system (using standard input) +static void InitKeyboard(void) +{ + // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor, + // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE + + // Save terminal keyboard settings + tcgetattr(STDIN_FILENO, &platform.defaultSettings); + + // Reconfigure terminal with new settings + struct termios keyboardNewSettings = { 0 }; + keyboardNewSettings = platform.defaultSettings; + + // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing + // NOTE: ISIG controls if ^C and ^Z generate break signals or not + keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); + //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); + keyboardNewSettings.c_cc[VMIN] = 1; + keyboardNewSettings.c_cc[VTIME] = 0; + + // Set new keyboard settings (change occurs immediately) + tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); + + // Save old keyboard mode to restore it at the end + platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags + fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified + + // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno) + int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode); + + // In case of failure, it could mean a remote keyboard is used (SSH) + if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used"); + else + { + // Reconfigure keyboard mode to get: + // - scancodes (K_RAW) + // - keycodes (K_MEDIUMRAW) + // - ASCII chars (K_XLATE) + // - UNICODE chars (K_UNICODE) + ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars + } + + // Register keyboard restore when program finishes + atexit(RestoreKeyboard); +} + +// Restore default keyboard input +static void RestoreKeyboard(void) +{ + // Reset to default keyboard settings + tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings); + + // Reconfigure keyboard to default mode + fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags); + ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode); +} + +// Process keyboard inputs +static void ProcessKeyboard(void) +{ + #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read + + // Keyboard input polling (fill keys[256] array with status) + int bufferByteCount = 0; // Bytes available on the buffer + char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time + + // Read availables keycodes from stdin + bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call + + // Reset pressed keys array (it will be filled below) + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.currentKeyState[i] = 0; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Fill all read bytes (looking for keys) + for (int i = 0; i < bufferByteCount; i++) + { + // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! + // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 + if (keysBuffer[i] == 0x1b) + { + // Check if ESCAPE key has been pressed to stop program + if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; + else + { + if (keysBuffer[i + 1] == 0x5b) // Special function key + { + if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) + { + // Process special function keys (F1 - F12) + switch (keysBuffer[i + 3]) + { + case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 + case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 + case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 + case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 + case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 + case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 + case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 + case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 + case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 + case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 + case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 + case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 + default: break; + } + + if (keysBuffer[i + 2] == 0x5b) i += 4; + else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5; + } + else + { + switch (keysBuffer[i + 2]) + { + case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP + case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN + case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT + case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT + default: break; + } + + i += 3; // Jump to next key + } + + // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT) + } + } + } + else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with KEY_*) + { + CORE.Input.Keyboard.currentKeyState[257] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE + { + CORE.Input.Keyboard.currentKeyState[259] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else + { + // Translate lowercase a-z letters to A-Z + if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) + { + CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; + } + else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + } +} +#endif // SUPPORT_SSH_KEYBOARD_RPI + +// Initialise user input from evdev(/dev/input/event) +// this means mouse, keyboard or gamepad devices +static void InitEvdevInput(void) +{ + #if !defined(DISABLE_EVDEV_INPUT) + char path[MAX_FILEPATH_LENGTH] = { 0 }; + DIR *directory = NULL; + struct dirent *entity = NULL; + + // Initialise keyboard file descriptor + platform.keyboardFd = -1; + platform.mouseFd = -1; + + // Reset variables + for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + { + CORE.Input.Touch.position[i].x = -1; + CORE.Input.Touch.position[i].y = -1; + } + + // Reset keyboard key state + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.currentKeyState[i] = 0; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Open the linux directory of "/dev/input" + directory = opendir(DEFAULT_EVDEV_PATH); + + if (directory) + { + while ((entity = readdir(directory)) != NULL) + { + if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*" + (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*" + { + sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); + ConfigureEvdevDevice(path); // Configure the device if appropriate + } + } + + closedir(directory); + } + else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); + #else + TRACELOG(LOG_INFO, "INPUT: Not doing evdev input configuration as it's disabled"); + platform.keyboardFd = -1; + platform.mouseFd = -1; + #endif +} + +// Identifies a input device and configures it for use if appropriate +static void ConfigureEvdevDevice(char *device) +{ + #define BITS_PER_LONG (8*sizeof(long)) + #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) + #define OFF(x) ((x)%BITS_PER_LONG) + #define BIT(x) (1UL<> OFF(bit)) & 1) + + unsigned long evBits[NBITS(EV_MAX)] = { 0 }; + unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; + unsigned long relBits[NBITS(REL_MAX)] = { 0 }; + unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; + + // Open the device + int fd = open(device, O_RDONLY | O_NONBLOCK); + if (fd < 0) + { + TRACELOG(LOG_WARNING, "DRM: Failed to open input device: %s", device); + return; + } + + // At this point we have a connection to the device, but we don't yet know what the device is. + // It could be many things, even as simple as a power button... + //------------------------------------------------------------------------------------------------------- + + // Identify the device + //------------------------------------------------------------------------------------------------------- + struct { + bool exist; + struct input_absinfo info; + } absinfo[ABS_CNT] = { 0 }; + + // These flags aren't really a one of + // Some devices could have properties we assosciate with keyboards as well as properties + // we assosciate with mice + bool isKeyboard = false; + bool isMouse = false; + bool isTouch = false; + bool isGamepad = false; + + int absAxisCount = 0; + + ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); + ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); + + if (TEST_BIT(evBits, EV_ABS)) + { + ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); + + // If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad + bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y); + + if (hasAbsXY) + { + absAxisCount += 2; + + absinfo[ABS_X].exist = true; + absinfo[ABS_Y].exist = true; + + ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info); + ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info); + } + + // If it has any of these buttons it's a touch device + if (hasAbsXY && + (TEST_BIT(keyBits, BTN_STYLUS) || + TEST_BIT(keyBits, BTN_TOOL_PEN) || + TEST_BIT(keyBits, BTN_TOOL_FINGER) || + TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true; + + // Absolute mice should really only exist with VMWare, but it shouldn't + // matter if we support them + else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; + + // If any of the common joystick axis is present, we assume it's a gamepad + else + { + for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++) + { + if (TEST_BIT(absBits, axis)) + { + absinfo[axis].exist = true; + isGamepad = true; + absAxisCount++; + + ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info); + } + } + } + + // If the device has multitouch axes, it's a touch device + if (TEST_BIT(absBits, ABS_MT_POSITION_X) && + TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true; + } + + if (TEST_BIT(evBits, EV_REL)) + { + ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); + + // If it has any of the gamepad or touch features we tested so far, it's not a mouse + if (!isTouch && + !isGamepad && + TEST_BIT(relBits, REL_X) && + TEST_BIT(relBits, REL_Y) && + TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; + } + + if (TEST_BIT(evBits, EV_KEY)) + { + // The first 32 keys as defined in input-event-codes.h are pretty much + // exclusive to keyboards, so we can test them using a mask + // Leave out the first bit to not test KEY_RESERVED + const unsigned long mask = 0xFFFFFFFE; + if ((keyBits[0] & mask) == mask) isKeyboard = true; + + // If we find any of the common gamepad buttons we assume it's a gamepad + else + { + for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button) + { + if (TEST_BIT(keyBits, button)) isGamepad = true; + } + + for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++) + { + if (TEST_BIT(keyBits, button)) isGamepad = true; + } + } + } + + const char *deviceKindStr = "unknown"; + if (isMouse || isTouch) + { + deviceKindStr = "mouse"; + if (platform.mouseFd != -1) close(platform.mouseFd); + platform.mouseFd = fd; + + if (absAxisCount > 0) + { + platform.absRange.x = absinfo[ABS_X].info.minimum; + platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum; + + platform.absRange.y = absinfo[ABS_Y].info.minimum; + platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum; + } + } + else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS) + { + deviceKindStr = "gamepad"; + int index = platform.gamepadCount++; + + platform.gamepadStreamFd[index] = fd; + CORE.Input.Gamepad.ready[index] = true; + + ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]); + CORE.Input.Gamepad.axisCount[index] = absAxisCount; + + if (absAxisCount > 0) + { + // TODO / NOTE + // So gamepad axis (as in the actual linux joydev.c) are just simply enumerated + // and (at least for some input drivers like xpat) it's convention to use + // ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the + // shoulder buttons + // If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ... + // That means they don't match the GamepadAxis enum + // This could be fixed + int axisIndex = 0; + for (int axis = ABS_X; axis < ABS_PRESSURE; axis++) + { + if (absinfo[axis].exist) + { + platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum; + platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum; + + platform.gamepadAbsAxisMap[index][axis] = axisIndex; + axisIndex++; + } + } + } + } + else if (isKeyboard && (platform.keyboardFd == -1)) + { + deviceKindStr = "keyboard"; + platform.keyboardFd = fd; + } + else + { + close(fd); + return; + } + + TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr); +} + +// Poll and process evdev keyboard events +static void PollKeyboardEvents(void) +{ + int fd = platform.keyboardFd; + if (fd == -1) return; + + struct input_event event = { 0 }; + int keycode = -1; + + // Try to read data from the keyboard and only continue if successful + while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) + { + // Check if the event is a key event + if (event.type != EV_KEY) continue; + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + // If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard + platform.eventKeyboardMode = true; +#endif + + // Keyboard keys appear for codes 1 to 255, ignore everthing else + if ((event.code >= 1) && (event.code <= 255)) + { + + // Lookup the scancode in the keymap to get a keycode + keycode = linuxToRaylibMap[event.code]; + + // Make sure we got a valid keycode + if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS)) + { + + // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt + // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, + // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat + CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1); + CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2); + + // If the key is pressed add it to the queues + if (event.value == 1) + { + if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code]; + CORE.Input.Keyboard.charPressedQueueCount++; + } + } + + TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode); + } + } + } +} + +// Poll gamepad input events +static void PollGamepadEvents(void) +{ + // Read gamepad event + struct input_event event = { 0 }; + + for (int i = 0; i < platform.gamepadCount; i++) + { + if (!CORE.Input.Gamepad.ready[i]) continue; + + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event)) + { + if (event.type == EV_KEY) + { + if (event.code < KEYMAP_SIZE) + { + short keycodeRaylib = linuxToRaylibMap[event.code]; + + TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib); + + if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS)) + { + // 1 - button pressed, 0 - button released + CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value; + + CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN; + } + } + } + else if (event.type == EV_ABS) + { + if (event.code < ABS_CNT) + { + int axisRaylib = platform.gamepadAbsAxisMap[i][event.code]; + + TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value); + + if (axisRaylib < MAX_GAMEPAD_AXIS) + { + int min = platform.gamepadAbsAxisRange[i][event.code][0]; + int range = platform.gamepadAbsAxisRange[i][event.code][1]; + + // NOTE: Scaling of event.value to get values between -1..1 + CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1; + } + } + } + } + } +} + +// Poll mouse input events +static void PollMouseEvents(void) +{ + int fd = platform.mouseFd; + if (fd == -1) return; + + struct input_event event = { 0 }; + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + + // Try to read data from the mouse/touch/gesture and only continue if successful + while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) + { + // Relative movement parsing + if (event.type == EV_REL) + { + if (event.code == REL_X) + { + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.x = event.value; + CORE.Input.Mouse.previousPosition.x = 0.0f; + } + else CORE.Input.Mouse.currentPosition.x += event.value; + + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == REL_Y) + { + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.y = event.value; + CORE.Input.Mouse.previousPosition.y = 0.0f; + } + else CORE.Input.Mouse.currentPosition.y += event.value; + + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; + } + + // Absolute movement parsing + if (event.type == EV_ABS) + { + // Basic movement + if (event.code == ABS_X) + { + CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == ABS_Y) + { + CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + } + + // Multitouch movement + if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events + + if (event.code == ABS_MT_POSITION_X) + { + if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + } + + if (event.code == ABS_MT_POSITION_Y) + { + if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + } + + if (event.code == ABS_MT_TRACKING_ID) + { + if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS)) + { + // Touch has ended for this point + CORE.Input.Touch.position[platform.touchSlot].x = -1; + CORE.Input.Touch.position[platform.touchSlot].y = -1; + } + } + + // Touchscreen tap + if (event.code == ABS_PRESSURE) + { + int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; + + if (!event.value && previousMouseLeftButtonState) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; + touchAction = 0; // TOUCH_ACTION_UP + } + + if (event.value && !previousMouseLeftButtonState) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; + touchAction = 1; // TOUCH_ACTION_DOWN + } + } + + } + + // Button parsing + if (event.type == EV_KEY) + { + // Mouse button parsing + if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; + + if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN + else touchAction = 0; // TOUCH_ACTION_UP + } + + if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; + if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; + if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; + if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; + if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; + if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; + } + + // Screen confinement + if (!CORE.Input.Mouse.cursorHidden) + { + if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; + if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; + + if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; + if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; + } + + // Update touch point count + CORE.Input.Touch.pointCount = 0; + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + if (touchAction > -1) + { + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = touchAction; + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + gestureEvent.pointId[i] = i; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + } + + ProcessGestureEvent(gestureEvent); + + touchAction = -1; + } +#endif + } +} + +// Search matching DRM mode in connector's mode list +static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) +{ + if (NULL == connector) return -1; + if (NULL == mode) return -1; + + // safe bitwise comparison of two modes + #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b)) + + for (size_t i = 0; i < connector->count_modes; i++) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, + connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + + if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i; + } + + return -1; + + #undef BINCMP +} + +// Search exactly matching DRM connector mode in connector's list +static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) +{ + TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); + + if (NULL == connector) return -1; + + for (int i = 0; i < platform.connector->count_modes; i++) + { + const drmModeModeInfo *const mode = &platform.connector->modes[i]; + + TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + + if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue; + + if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; + } + + TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found"); + return -1; +} + +// Search the nearest matching DRM connector mode in connector's list +static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) +{ + TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); + + if (NULL == connector) return -1; + + int nearestIndex = -1; + for (int i = 0; i < platform.connector->count_modes; i++) + { + const drmModeModeInfo *const mode = &platform.connector->modes[i]; + + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, + (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); + + if ((mode->hdisplay < width) || (mode->vdisplay < height)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small"); + continue; + } + + if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); + continue; + } + + if (nearestIndex < 0) + { + nearestIndex = i; + continue; + } + + const int widthDiff = abs(mode->hdisplay - width); + const int heightDiff = abs(mode->vdisplay - height); + const int fpsDiff = abs(mode->vrefresh - fps); + + const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width); + const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height); + const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps); + + if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i; + } + + return nearestIndex; +} + +// EOF diff --git a/src/platforms/rcore_template.c b/src/platforms/rcore_template.c new file mode 100644 index 000000000..6bc3432eb --- /dev/null +++ b/src/platforms/rcore_template.c @@ -0,0 +1,597 @@ +/********************************************************************************************** +* +* rcore_ template - Functions to manage window, graphics device and inputs +* +* PLATFORM: +* - TODO: Define the target platform for the core +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +// TODO: Include the platform specific libraries + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + // TODO: Define the platform specific variables required + + // Display data + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +bool InitGraphicsDevice(void); // Initialize graphics device + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); + return NULL; +} + +// Show mouse cursor +void ShowCursor(void) +{ + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + eglSwapBuffers(platform.device, platform.surface); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + // TODO: + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset key repeats + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on target platform the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < 260; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // TODO: Poll input events for current platform +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // TODO: Initialize graphic device: display/window + // It usually requires setting up the platform display system configuration + // and connexion with the GPU through some system graphic API + // raylib uses OpenGL so, platform should create that kind of connection + // Below example illustrates that process using EGL library + //---------------------------------------------------------------------------- + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + EGLint samples = 0; + EGLint sampleBuffer = 0; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + samples = 4; + sampleBuffer = 1; + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + } + + const EGLint framebufferAttribs[] = + { + EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support + EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) + EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) + EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) + //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) + EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) + //EGL_STENCIL_SIZE, 8, // Stencil buffer size + EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA + EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) + EGL_NONE + }; + + const EGLint contextAttribs[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + EGLint numConfigs = 0; + + // Get an EGL device connection + platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (platform.device == EGL_NO_DISPLAY) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + + // Initialize the EGL device connection + if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) + { + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + + // Get an appropriate EGL framebuffer configuration + eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); + + // Set rendering API + eglBindAPI(EGL_OPENGL_ES_API); + + // Create an EGL rendering context + platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); + if (platform.context == EGL_NO_CONTEXT) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); + return -1; + } + + // Create an EGL window surface + EGLint displayFormat = 0; + + // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() + // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID + eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // Android specific call + ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size + + platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); + + // There must be at least one frame displayed before the buffers are swapped + eglSwapInterval(platform.device, 1); + + EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); + + // Check surface and context activation + if (result != EGL_FALSE) + { + CORE.Window.ready = true; + + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + //---------------------------------------------------------------------------- + + // If everything work as expected, we can continue + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + + // TODO: Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + //---------------------------------------------------------------------------- + rlLoadExtensions(eglGetProcAddress); + //---------------------------------------------------------------------------- + + // TODO: Initialize input events system + // It could imply keyboard, mouse, gamepad, touch... + // Depending on the platform libraries/SDK it could use a callback mechanism + // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() + //---------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------- + + // TODO: Initialize timing system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // TODO: Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + // TODO: De-initialize graphics, inputs and more +} + +// EOF diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c new file mode 100644 index 000000000..f9d93e5a3 --- /dev/null +++ b/src/platforms/rcore_web.c @@ -0,0 +1,1792 @@ +/********************************************************************************************** +* +* rcore_web - Functions to manage window, graphics device and inputs +* +* PLATFORM: WEB +* - HTML5 (WebAssembly) +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Replace glfw3 dependency by direct browser API calls (same as library_glfw3.js) +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - emscripten: Allow interaction between browser API and C +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 + // NOTE: Already provided by rlgl implementation (on glad.h) +#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management + +#include // Emscripten functionality for C +#include // Emscripten HTML5 library + +#include // Required for: timespec, nanosleep(), select() - POSIX + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// TODO: HACK: Added flag if not provided by GLFW when using external library +// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev +#if !defined(GLFW_MOUSE_PASSTHROUGH) + #define GLFW_MOUSE_PASSTHROUGH 0x0002000D +#endif + +#if (_POSIX_C_SOURCE < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + GLFWwindow *handle; // GLFW window handle (graphic device) + bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen + int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width + int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Local Variables Definition +//---------------------------------------------------------------------------------- +static const char cursorLUT[11][12] = { + "default", // 0 MOUSE_CURSOR_DEFAULT + "default", // 1 MOUSE_CURSOR_ARROW + "text", // 2 MOUSE_CURSOR_IBEAM + "crosshair", // 3 MOUSE_CURSOR_CROSSHAIR + "pointer", // 4 MOUSE_CURSOR_POINTING_HAND + "ew-resize", // 5 MOUSE_CURSOR_RESIZE_EW + "ns-resize", // 6 MOUSE_CURSOR_RESIZE_NS + "nwse-resize", // 7 MOUSE_CURSOR_RESIZE_NWSE + "nesw-resize", // 8 MOUSE_CURSOR_RESIZE_NESW + "move", // 9 MOUSE_CURSOR_RESIZE_ALL + "not-allowed" // 10 MOUSE_CURSOR_NOT_ALLOWED +}; + +Vector2 lockedMousePos = { 0 }; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +void ClosePlatform(void); // Close platform + +// Error callback event +static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error + +// Window callbacks events +static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized +static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored +//static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized +static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale + +// Input callbacks events +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed +static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value) +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel +static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area + +// Emscripten window callback events +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); +// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); + +// Emscripten input callback events +static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData); +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + // Emterpreter-Async required to run sync code + // https://github.com/emscripten-core/emscripten/wiki/Emterpreter#emterpreter-async-run-synchronous-code + // By default, this function is never called on a web-ready raylib example because we encapsulate + // frame code in a UpdateDrawFrame() function, to allow browser manage execution asynchronously + // but now emscripten allows sync code to be executed in an interpreted way, using emterpreter! + emscripten_sleep(16); + return false; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + platform.ourFullscreen = true; + bool enterFullscreen = false; + + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterFullscreen = false; + else if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterFullscreen = true; + else + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); + if (canvasStyleWidth > canvasWidth) enterFullscreen = false; + else enterFullscreen = true; + } + + EM_ASM(document.exitFullscreen();); + + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + else enterFullscreen = true; + + if (enterFullscreen) + { + // NOTE: The setTimeouts handle the browser mode change delay + EM_ASM + ( + setTimeout(function() + { + Module.requestFullscreen(false, false); + }, 100); + ); + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + } + + // NOTE: Old notes below: + /* + EM_ASM + ( + // This strategy works well while using raylib minimal web shell for emscripten, + // it re-scales the canvas to fullscreen using monitor resolution, for tools this + // is a good strategy but maybe games prefer to keep current canvas resolution and + // display it in fullscreen, adjusting monitor resolution if possible + if (document.fullscreenElement) document.exitFullscreen(); + else Module.requestFullscreen(true, true); //false, true); + ); + */ + // EM_ASM(Module.requestFullscreen(false, false);); + /* + if (!CORE.Window.fullscreen) + { + // Option 1: Request fullscreen for the canvas element + // This option does not seem to work at all: + // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security, + // the user must click once on the canvas to hide the pointer or transition to full screen + //emscripten_request_fullscreen("#canvas", false); + + // Option 2: Request fullscreen for the canvas element with strategy + // This option does not seem to work at all + // Ref: https://github.com/emscripten-core/emscripten/issues/5124 + // EmscriptenFullscreenStrategy strategy = { + // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + // .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + // .canvasResizedCallback = EmscriptenWindowResizedCallback, + // .canvasResizedCallbackUserData = NULL + // }; + //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); + + // Option 3: Request fullscreen for the canvas element with strategy + // It works as expected but only inside the browser (client area) + EmscriptenFullscreenStrategy strategy = { + .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + .canvasResizedCallback = EmscriptenWindowResizedCallback, + .canvasResizedCallbackUserData = NULL + }; + emscripten_enter_soft_fullscreen("#canvas", &strategy); + + int width, height; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); + + CORE.Window.fullscreen = true; // Toggle fullscreen flag + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + } + else + { + //emscripten_exit_fullscreen(); + //emscripten_exit_soft_fullscreen(); + + int width, height; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); + + CORE.Window.fullscreen = false; // Toggle fullscreen flag + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + } + */ +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + platform.ourFullscreen = true; + bool enterBorderless = false; + + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) enterBorderless = false; + else if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) enterBorderless = true; + else + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if (screenWidth == canvasWidth) enterBorderless = false; + else enterBorderless = true; + } + + EM_ASM(document.exitFullscreen();); + + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + else enterBorderless = true; + + if (enterBorderless) + { + // NOTE: 1. The setTimeouts handle the browser mode change delay + // 2. The style unset handles the possibility of a width="value%" like on the default shell.html file + EM_ASM + ( + setTimeout(function() + { + Module.requestFullscreen(false, true); + setTimeout(function() + { + canvas.style.width="unset"; + }, 100); + }, 100); + ); + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE && !(CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) + { + platform.unmaximizedWidth = CORE.Window.screen.width; + platform.unmaximizedHeight = CORE.Window.screen.height; + + const int tabWidth = EM_ASM_INT( return window.innerWidth; ); + const int tabHeight = EM_ASM_INT( return window.innerHeight; ); + + if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); + + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + } +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE && (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) + { + if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); + + CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + } +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if ((flags & FLAG_VSYNC_HINT) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_VSYNC_HINT) not available on target platform"); + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + { + // NOTE: Window state flag updated inside ToggleBorderlessWindowed() function + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed(); + } + else ToggleBorderlessWindowed(); + } + + // State change: FLAG_FULLSCREEN_MODE + if ((flags & FLAG_FULLSCREEN_MODE) > 0) + { + // NOTE: Window state flag updated inside ToggleFullscreen() function + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || screenWidth == canvasWidth ) ToggleFullscreen(); + } + else ToggleFullscreen(); + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_UNDECORATED + if ((flags & FLAG_WINDOW_UNDECORATED) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIDDEN + if ((flags & FLAG_WINDOW_HIDDEN) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); + } + + // State change: FLAG_WINDOW_MINIMIZED + if ((flags & FLAG_WINDOW_MINIMIZED) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + platform.unmaximizedWidth = CORE.Window.screen.width; + platform.unmaximizedHeight = CORE.Window.screen.height; + + const int tabWidth = EM_ASM_INT( return window.innerWidth; ); + const int tabHeight = EM_ASM_INT( return window.innerHeight; ); + + if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); + + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + } + } + + // State change: FLAG_WINDOW_UNFOCUSED + if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); + } + + // State change: FLAG_WINDOW_TOPMOST + if ((flags & FLAG_WINDOW_TOPMOST) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); + } + + // The following states can not be changed after window creation + // NOTE: Review for PLATFORM_WEB + + // State change: FLAG_WINDOW_TRANSPARENT + if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if ((flags & FLAG_WINDOW_HIGHDPI) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); + } + + // State change: FLAG_MSAA_4X_HINT + if ((flags & FLAG_MSAA_4X_HINT) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); + } + + // State change: FLAG_INTERLACED_HINT + if ((flags & FLAG_INTERLACED_HINT) > 0) + { + TRACELOG(LOG_WARNING, "SetWindowState(FLAG_INTERLACED_HINT) not available on target platform"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if ((flags & FLAG_VSYNC_HINT) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_VSYNC_HINT) not available on target platform"); + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + if ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + { + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int screenWidth = EM_ASM_INT( { return screen.width; }, 0); + if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen();); + } + + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + + // State change: FLAG_FULLSCREEN_MODE + if ((flags & FLAG_FULLSCREEN_MODE) > 0) + { + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (wasFullscreen) + { + const int canvasWidth = EM_ASM_INT( { return document.getElementById('canvas').width; }, 0); + const int canvasStyleWidth = EM_ASM_INT( { return parseInt(document.getElementById('canvas').style.width); }, 0); + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen();); + } + + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(platform.handle, GLFW_RESIZABLE, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_HIDDEN + if ((flags & FLAG_WINDOW_HIDDEN) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIDDEN) not available on target platform"); + } + + // State change: FLAG_WINDOW_MINIMIZED + if ((flags & FLAG_WINDOW_MINIMIZED) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform"); + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); + + CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + } + } + + // State change: FLAG_WINDOW_UNDECORATED + if ((flags & FLAG_WINDOW_UNDECORATED) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform"); + } + + // State change: FLAG_WINDOW_UNFOCUSED + if ((flags & FLAG_WINDOW_UNFOCUSED) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform"); + } + + // State change: FLAG_WINDOW_TOPMOST + if ((flags & FLAG_WINDOW_TOPMOST) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TOPMOST) not available on target platform"); + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform"); + } + + // The following states can not be changed after window creation + // NOTE: Review for PLATFORM_WEB + + // State change: FLAG_WINDOW_TRANSPARENT + if ((flags & FLAG_WINDOW_TRANSPARENT) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if ((flags & FLAG_WINDOW_HIGHDPI) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform"); + } + + // State change: FLAG_MSAA_4X_HINT + if ((flags & FLAG_MSAA_4X_HINT) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_MSAA_4X_HINT) not available on target platform"); + } + + // State change: FLAG_INTERLACED_HINT + if ((flags & FLAG_INTERLACED_HINT) > 0) + { + TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_INTERLACED_HINT) not available on target platform"); + } +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window, multiple images +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; + emscripten_set_window_title(title); +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; + + // Trigger the resize event once to update the window minimum width and height + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; + + // Trigger the resize event once to update the window maximum width and height + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + glfwSetWindowSize(platform.handle, width, height); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + if (opacity >= 1.0f) opacity = 1.0f; + else if (opacity <= 0.0f) opacity = 0.0f; + EM_ASM({ document.getElementById('canvas').style.opacity = $0; }, opacity); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + // NOTE: Returned value is limited to the current monitor where the browser window is located + int width = 0; + width = EM_ASM_INT( { return screen.width; }, 0); + return width; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + // NOTE: Returned value is limited to the current monitor where the browser window is located + int height = 0; + height = EM_ASM_INT( { return screen.height; }, 0); + return height; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + // NOTE: Returned position is relative to the current monitor where the browser window is located + Vector2 position = { 0, 0 }; + position.x = (float)EM_ASM_INT( { return window.screenX; }, 0); + position.y = (float)EM_ASM_INT( { return window.screenY; }, 0); + return position; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + // Security check to (partially) avoid malicious code + if (strchr(text, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided Clipboard could be potentially malicious, avoid [\'] character"); + else EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ +/* + // Accessing clipboard data from browser is tricky due to security reasons + // The method to use is navigator.clipboard.readText() but this is an asynchronous method + // that will return at some moment after the function is called with the required data + emscripten_run_script_string("navigator.clipboard.readText() \ + .then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \ + .catch(err => { console.error('Failed to read clipboard contents: ', err); });" + ); + + // The main issue is getting that data, one approach could be using ASYNCIFY and wait + // for the data but it requires adding Asyncify emscripten library on compilation + + // Another approach could be just copy the data in a HTML text field and try to retrieve it + // later on if available... and clean it for future accesses +*/ + return NULL; +} + +// Show mouse cursor +void ShowCursor(void) +{ + if (CORE.Input.Mouse.cursorHidden) + { + EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, cursorLUT[CORE.Input.Mouse.cursor]); + + CORE.Input.Mouse.cursorHidden = false; + } +} + +// Hides mouse cursor +void HideCursor(void) +{ + if (!CORE.Input.Mouse.cursorHidden) + { + EM_ASM(document.getElementById('canvas').style.cursor = 'none';); + + CORE.Input.Mouse.cursorHidden = true; + } +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + emscripten_exit_pointerlock(); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // TODO: figure out how not to hard code the canvas ID here. + emscripten_request_pointerlock("#canvas", 1); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + glfwSwapBuffers(platform.handle); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = glfwGetTime(); // Elapsed time since glfwInit() + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_web.c"); + + return 0; +} + +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) +{ + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) + { + if (leftMotor < 0.0f) leftMotor = 0.0f; + if (leftMotor > 1.0f) leftMotor = 1.0f; + if (rightMotor < 0.0f) rightMotor = 0.0f; + if (rightMotor > 1.0f) rightMotor = 1.0f; + if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; + duration *= 1000.0f; // Convert duration to ms + + // Note: At the moment (2024.10.21) Chrome, Edge, Opera, Safari, Android Chrome, Android Webview only support the vibrationActuator API, + // and Firefox only supports the hapticActuators API + EM_ASM({ + try + { + navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); + } + catch (e) + { + try + { + navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); + } + catch (e) { } + } + }, gamepad, leftMotor, rightMotor, duration); + } +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition; + + // NOTE: emscripten not implemented + glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + if (CORE.Input.Mouse.cursor != cursor) + { + if (!CORE.Input.Mouse.cursorHidden) EM_ASM( { document.getElementById('canvas').style.cursor = UTF8ToString($0); }, cursorLUT[cursor]); + + CORE.Input.Mouse.cursor = cursor; + } +} + +// Get physical key name. +const char *GetKeyName(int key) +{ + TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + return ""; +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) + + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Register previous mouse wheel state + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; + + // Register previous mouse position + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on target platform the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Gamepad support using emscripten API + // NOTE: GLFW3 joystick functionality not available in web + + // Get number of gamepads connected + int numGamepads = 0; + if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads(); + + for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + EmscriptenGamepadEvent gamepadState; + + int result = emscripten_get_gamepad_status(i, &gamepadState); + + if (result == EMSCRIPTEN_RESULT_SUCCESS) + { + // Register buttons data for every connected gamepad + for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) + { + GamepadButton button = -1; + + // Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface + switch (j) + { + case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + default: break; + } + + if (button + 1 != 0) // Check for valid button + { + if (gamepadState.digitalButton[j] == 1) + { + CORE.Input.Gamepad.currentButtonState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + else CORE.Input.Gamepad.currentButtonState[i][button] = 0; + } + + //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + } + + // Register axis data for every connected gamepad + for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) + { + CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; + } + + CORE.Input.Gamepad.axisCount[i] = gamepadState.numAxes; + } + } + + CORE.Window.resizedLastFrame = false; + + // TODO: This code does not seem to do anything?? + //if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + //else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) --> WARNING: Where is key input reset? +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + glfwSetErrorCallback(ErrorCallback); + + // Initialize GLFW internal global state + int result = glfwInit(); + if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; } + + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + glfwDefaultWindowHints(); // Set default windows hints + // glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits + // glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits + // glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits + // glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits + // glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits + // glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window + // glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API + // glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; + + if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden + + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window + + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable + + // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + + // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + + if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); + else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); + + if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); + + // NOTE: Some GLFW flags are not supported on HTML5 + // e.g.: GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_MOUSE_PASSTHROUGH + + // Scale content area based on the monitor content scale where window is placed on + // NOTE: This feature requires emscripten 3.1.51 + //if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); + //else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 + } + + // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version + // with backward compatibility to older OpenGL versions. + // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) + } + else if (rlGetVersion() == RL_OPENGL_33) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! + // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! + // glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context + } + else if (rlGetVersion() == RL_OPENGL_43) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context +#endif + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context + { + // TODO: It seems WebGL 2.0 context is not set despite being requested + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); + } + + // NOTE: Getting video modes is not implemented in emscripten GLFW3 version + CORE.Window.display.width = CORE.Window.screen.width; + CORE.Window.display.height = CORE.Window.screen.height; + + // Init fullscreen toggle required var: + platform.ourFullscreen = false; + + if (CORE.Window.fullscreen) + { + // remember center for switchinging from fullscreen to window + if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + { + // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. + // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. + CORE.Window.position.x = CORE.Window.display.width/4; + CORE.Window.position.y = CORE.Window.display.height/4; + } + else + { + CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; + CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; + } + + if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; + if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; + + // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor + int count = 0; + const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); + + // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height + for (int i = 0; i < count; i++) + { + if ((unsigned int)modes[i].width >= CORE.Window.screen.width) + { + if ((unsigned int)modes[i].height >= CORE.Window.screen.height) + { + CORE.Window.display.width = modes[i].width; + CORE.Window.display.height = modes[i].height; + break; + } + } + } + + TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + + // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, + // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), + // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched + // by the sides to fit all monitor space... + + // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight + // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) + // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale + // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... + // HighDPI monitors are properly considered in a following similar function: SetupViewport() + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); + + // NOTE: Full-screen change, not working properly... + // glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + else + { + // No-fullscreen window creation + platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + + if (platform.handle) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + } + } + + if (!platform.handle) + { + glfwTerminate(); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); + return -1; + } + + // WARNING: glfwCreateWindow() title doesn't work with emscripten + emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " "); + + // Set window callback events + glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! + glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); + glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); + glfwSetDropCallback(platform.handle, WindowDropCallback); + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback); + } + + // Set input callback events + glfwSetKeyCallback(platform.handle, KeyCallback); + glfwSetCharCallback(platform.handle, CharCallback); + glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); + glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetScrollCallback(platform.handle, MouseScrollCallback); + glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); + + glfwMakeContextCurrent(platform.handle); + result = true; // TODO: WARNING: glfwGetError(NULL); symbol can not be found in Web + + // Check context activation + if (result == true) //(result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR)) + { + CORE.Window.ready = true; + + int fbWidth = CORE.Window.screen.width; + int fbHeight = CORE.Window.screen.height; + + CORE.Window.render.width = fbWidth; + CORE.Window.render.height = fbHeight; + CORE.Window.currentFbo.width = fbWidth; + CORE.Window.currentFbo.height = fbHeight; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + + // If graphic device is no properly initialized, we end program + if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(glfwGetProcAddress); + //---------------------------------------------------------------------------- + + // Initialize input events callbacks + //---------------------------------------------------------------------------- + // Setup callback functions for the DOM events + emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback); + + // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review + // Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas) + // emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); + // Check Resize event (note this is done on the window since most browsers don't support this on #canvas) + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); + + // Trigger this once to get initial window sizing + EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); + + // Support keyboard events -> Not used, GLFW.JS takes care of that + // emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); + // emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); + + // Support mouse events + emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback); + emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback); + + // Following the mouse delta when the mouse is locked + emscripten_set_mousemove_callback("#canvas", NULL, 1, EmscriptenMouseMoveCallback); + + // Support touch events + emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + + // Support gamepad events (not provided by GLFW3 on emscripten) + emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); + emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); + //---------------------------------------------------------------------------- + + // Initialize timing system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + TRACELOG(LOG_INFO, "PLATFORM: WEB: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + glfwDestroyWindow(platform.handle); + glfwTerminate(); +} + +// GLFW3 Error Callback, runs on GLFW3 error +static void ErrorCallback(int error, const char *description) +{ + TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); +} + +// GLFW3 WindowSize Callback, runs when window is resizedLastFrame +// NOTE: Window resizing not allowed by default +static void WindowSizeCallback(GLFWwindow *window, int width, int height) +{ + // Reset viewport and projection matrix for new size + SetupViewport(width, height); + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return; + + // Set current screen size + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + Vector2 windowScaleDPI = GetWindowScaleDPI(); + + CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x); + CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y); + } + else + { + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + } + + // NOTE: Postprocessing texture is not scaled to new size +} + +static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley) +{ + CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f); +} + +// GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowIconifyCallback(GLFWwindow *window, int iconified) +{ + if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified + else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored +} + +/* +// GLFW3 Window Maximize Callback, runs when window is maximized +static void WindowMaximizeCallback(GLFWwindow *window, int maximized) +{ + // TODO. +} +*/ + +// GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowFocusCallback(GLFWwindow *window, int focused) +{ + if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused + else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus +} + +// GLFW3 Window Drop Callback, runs when drop files into window +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) +{ + if (count > 0) + { + // In case previous dropped filepaths have not been freed, we free them + if (CORE.Window.dropFileCount > 0) + { + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); + + RL_FREE(CORE.Window.dropFilepaths); + + CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; + } + + // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy + CORE.Window.dropFileCount = count; + CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); + + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) + { + CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[i], paths[i]); + } + } +} + +// GLFW3 Keyboard Callback, runs on key pressed +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) +{ + if (key < 0) return; // Security check, macOS fn key generates -1 + + // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 + // to work properly with our implementation (IsKeyDown/IsKeyUp checks) + if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; + else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; + else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; + + // Check if there is space available in the key queue + if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) + { + // Add character to the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + // Check the exit key to set close window + if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE); +} + +// GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value) +static void CharCallback(GLFWwindow *window, unsigned int key) +{ + //TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key); + + // NOTE: Registers any key down considering OS keyboard layout but + // does not detect action events, those should be managed by user... + // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; + CORE.Input.Keyboard.charPressedQueueCount++; + } +} + +// GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) +{ + // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, + // but future releases may add more actions (i.e. GLFW_REPEAT) + CORE.Input.Mouse.currentButtonState[button] = action; + CORE.Input.Touch.currentTouchState[button] = action; + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; + + // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + // Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself + if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent); + +#endif +} + +// GLFW3 Cursor Position Callback, runs on mouse move +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) +{ + // If the pointer is not locked, follow the position + if (!CORE.Input.Mouse.cursorHidden) + { + CORE.Input.Mouse.currentPosition.x = (float)x; + CORE.Input.Mouse.currentPosition.y = (float)y; + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = TOUCH_ACTION_MOVE; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = CORE.Input.Touch.position[0]; + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); +#endif +} + +static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + // To emulate the GLFW_RAW_MOUSE_MOTION property. + if (CORE.Input.Mouse.cursorHidden) + { + CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX; + CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY; + } + + return 1; // The event was consumed by the callback handler +} + +// GLFW3 Scrolling Callback, runs on mouse wheel +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) +{ + CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; +} + +// GLFW3 CursorEnter Callback, when cursor enters the window +static void CursorEnterCallback(GLFWwindow *window, int enter) +{ + if (enter) CORE.Input.Mouse.cursorOnScreen = true; + else CORE.Input.Mouse.cursorOnScreen = false; +} + +// Register fullscreen change events +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) +{ + // NOTE: 1. Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key + // 2. Which is a necessary safeguard because that case will bypass the toggles CORE.Window.flags resets + if (platform.ourFullscreen) platform.ourFullscreen = false; + else + { + const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0); + if (!wasFullscreen) + { + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + } + + return 1; // The event was consumed by the callback handler +} + +// Register window resize event +// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +// { +// // TODO: Implement EmscriptenWindowResizedCallback()? + +// return 1; // The event was consumed by the callback handler +// } + +// Register DOM element resize event +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +{ + // Don't resize non-resizeable windows + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; + + // This event is called whenever the window changes sizes, + // so the size of the canvas object is explicitly retrieved below + int width = EM_ASM_INT( return window.innerWidth; ); + int height = EM_ASM_INT( return window.innerHeight; ); + + if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; + else if (width > (int)CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; + + if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; + else if (height > (int)CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; + + emscripten_set_canvas_element_size("#canvas", width, height); + + SetupViewport(width, height); // Reset viewport and projection matrix for new size + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return 1; + + // Set current screen size + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + // NOTE: Postprocessing texture is not scaled to new size + + return 0; +} + +// Register mouse input events +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + // This is only for registering mouse click events with emscripten and doesn't need to do anything + + return 1; // The event was consumed by the callback handler +} + +// Register pointer lock events +static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData) +{ + CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); + + if (CORE.Input.Mouse.cursorHidden) + { + lockedMousePos = CORE.Input.Mouse.currentPosition; + CORE.Input.Mouse.previousPosition = lockedMousePos; + } + + return 1; // The event was consumed by the callback handler +} + +// Register connected/disconnected gamepads events +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) +{ + /* + TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", + eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", + gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); + + for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + */ + + if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) + { + CORE.Input.Gamepad.ready[gamepadEvent->index] = true; + sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id); + } + else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; + + return 1; // The event was consumed by the callback handler +} + +// Register touch input events +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) +{ + // Register touch points count + CORE.Input.Touch.pointCount = touchEvent->numTouches; + + double canvasWidth = 0.0; + double canvasHeight = 0.0; + // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but + // we are looking for actual CSS size: canvas.style.width and canvas.style.height + // EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); + emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); + + for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + // Register touch points id + CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; + + // Register touch points position + CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY}; + + // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height + CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth); + CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight); + + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; + } + + // Update mouse position if we detect a single touch. + if (CORE.Input.Touch.pointCount == 1) + { + CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x; + CORE.Input.Mouse.currentPosition.y = CORE.Input.Touch.position[0].y; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + GestureEvent gestureEvent = {0}; + + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + // Register touch actions + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; + + for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + + // Normalize gestureEvent.position[i] + gestureEvent.position[i].x /= (float)GetScreenWidth(); + gestureEvent.position[i].y /= (float)GetScreenHeight(); + } + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif + + if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) + { + CORE.Input.Touch.pointCount--; + if (CORE.Input.Touch.pointCount < 0) CORE.Input.Touch.pointCount = 0; + } + + return 1; // The event was consumed by the callback handler +} + +// EOF diff --git a/src/raudio.c b/src/raudio.c index 223310f32..15859a661 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio +* raudio v1.1 - A simple and easy-to-use audio library based on miniaudio * * FEATURES: * - Manage audio device (init/close) @@ -11,19 +11,22 @@ * - Play/Stop/Pause/Resume loaded audio * * CONFIGURATION: +* #define SUPPORT_MODULE_RAUDIO +* raudio module is included in the build * -* #define RAUDIO_STANDALONE -* Define to use the module as standalone library (independently of raylib). -* Required types and functions are defined in the same module. +* #define RAUDIO_STANDALONE +* Define to use the module as standalone library (independently of raylib). +* Required types and functions are defined in the same module. * -* #define SUPPORT_FILEFORMAT_WAV -* #define SUPPORT_FILEFORMAT_OGG -* #define SUPPORT_FILEFORMAT_XM -* #define SUPPORT_FILEFORMAT_MOD -* #define SUPPORT_FILEFORMAT_FLAC -* #define SUPPORT_FILEFORMAT_MP3 -* Selected desired fileformats to be supported for loading. Some of those formats are -* supported by default, to remove support, just comment unrequired #define in this module +* #define SUPPORT_FILEFORMAT_WAV +* #define SUPPORT_FILEFORMAT_OGG +* #define SUPPORT_FILEFORMAT_MP3 +* #define SUPPORT_FILEFORMAT_QOA +* #define SUPPORT_FILEFORMAT_FLAC +* #define SUPPORT_FILEFORMAT_XM +* #define SUPPORT_FILEFORMAT_MOD +* Selected desired fileformats to be supported for loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module * * DEPENDENCIES: * miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio) @@ -38,7 +41,7 @@ * David Reid (github: @mackron) (Nov. 2017): * - Complete port to miniaudio library * -* Joshua Reisenauer (github: @kd7tck) (2015) +* Joshua Reisenauer (github: @kd7tck) (2015): * - XM audio module support (jar_xm) * - MOD audio module support (jar_mod) * - Mixing channels support @@ -47,7 +50,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -68,9 +71,9 @@ #if defined(RAUDIO_STANDALONE) #include "raudio.h" - #include // Required for: va_list, va_start(), vfprintf(), va_end() #else #include "raylib.h" // Declares module functions + // Check if config flags have been externally provided on compilation line #if !defined(EXTERNAL_CONFIG_FLAGS) #include "config.h" // Defines module configuration flags @@ -78,6 +81,8 @@ #include "utils.h" // Required for: fopen() Android mapping #endif +#if defined(SUPPORT_MODULE_RAUDIO) + #if defined(_WIN32) // To avoid conflicting windows.h symbols with raylib, some flags are defined // WARNING: Those flags avoid inclusion of some Win32 headers that could be required @@ -162,6 +167,14 @@ typedef struct tagBITMAPINFOHEADER { #define MA_NO_WAV #define MA_NO_FLAC #define MA_NO_MP3 +#define MA_NO_RESOURCE_MANAGER +#define MA_NO_NODE_GRAPH +#define MA_NO_ENGINE +#define MA_NO_GENERATION + +// Threading model: Default: [0] COINIT_MULTITHREADED: COM calls objects on any thread (free threading) +#define MA_COINIT_VALUE 2 // [2] COINIT_APARTMENTTHREADED: Each object has its own thread (apartment model) + #define MINIAUDIO_IMPLEMENTATION //#define MA_DEBUG_OUTPUT #include "external/miniaudio.h" // Audio device initialization and management @@ -169,52 +182,28 @@ typedef struct tagBITMAPINFOHEADER { #include // Required for: malloc(), free() #include // Required for: FILE, fopen(), fclose(), fread() +#include // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()] #if defined(RAUDIO_STANDALONE) - #include // Required for: strcmp() [Used in IsFileExtension()] - #ifndef TRACELOG - #define TRACELOG(level, ...) (void)0 + #define TRACELOG(level, ...) printf(__VA_ARGS__) #endif // Allow custom memory allocators #ifndef RL_MALLOC - #define RL_MALLOC(sz) malloc(sz) + #define RL_MALLOC(sz) malloc(sz) #endif #ifndef RL_CALLOC - #define RL_CALLOC(n,sz) calloc(n,sz) + #define RL_CALLOC(n,sz) calloc(n,sz) #endif #ifndef RL_REALLOC - #define RL_REALLOC(ptr,sz) realloc(ptr,sz) + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) #endif #ifndef RL_FREE - #define RL_FREE(ptr) free(ptr) + #define RL_FREE(ptr) free(ptr) #endif #endif -#if defined(SUPPORT_FILEFORMAT_OGG) - // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE - - #define STB_VORBIS_IMPLEMENTATION - #include "external/stb_vorbis.h" // OGG loading functions -#endif - -#if defined(SUPPORT_FILEFORMAT_XM) - #define JARXM_MALLOC RL_MALLOC - #define JARXM_FREE RL_FREE - - #define JAR_XM_IMPLEMENTATION - #include "external/jar_xm.h" // XM loading functions -#endif - -#if defined(SUPPORT_FILEFORMAT_MOD) - #define JARMOD_MALLOC RL_MALLOC - #define JARMOD_FREE RL_FREE - - #define JAR_MOD_IMPLEMENTATION - #include "external/jar_mod.h" // MOD loading functions -#endif - #if defined(SUPPORT_FILEFORMAT_WAV) #define DRWAV_MALLOC RL_MALLOC #define DRWAV_REALLOC RL_REALLOC @@ -224,6 +213,11 @@ typedef struct tagBITMAPINFOHEADER { #include "external/dr_wav.h" // WAV loading functions #endif +#if defined(SUPPORT_FILEFORMAT_OGG) + // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE + #include "external/stb_vorbis.c" // OGG loading functions +#endif + #if defined(SUPPORT_FILEFORMAT_MP3) #define DRMP3_MALLOC RL_MALLOC #define DRMP3_REALLOC RL_REALLOC @@ -233,6 +227,26 @@ typedef struct tagBITMAPINFOHEADER { #include "external/dr_mp3.h" // MP3 loading functions #endif +#if defined(SUPPORT_FILEFORMAT_QOA) + #define QOA_MALLOC RL_MALLOC + #define QOA_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4018) + #pragma warning(disable : 4267) + #pragma warning(disable : 4244) + #endif + + #define QOA_IMPLEMENTATION + #include "external/qoa.h" // QOA loading and saving functions + #include "external/qoaplay.c" // QOA stream playing helper functions + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif +#endif + #if defined(SUPPORT_FILEFORMAT_FLAC) #define DRFLAC_MALLOC RL_MALLOC #define DRFLAC_REALLOC RL_REALLOC @@ -243,8 +257,29 @@ typedef struct tagBITMAPINFOHEADER { #include "external/dr_flac.h" // FLAC loading functions #endif -#if defined(_MSC_VER) - #undef bool +#if defined(SUPPORT_FILEFORMAT_XM) + #define JARXM_MALLOC RL_MALLOC + #define JARXM_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4244) + #endif + + #define JAR_XM_IMPLEMENTATION + #include "external/jar_xm.h" // XM loading functions + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_MOD) + #define JARMOD_MALLOC RL_MALLOC + #define JARMOD_FREE RL_FREE + + #define JAR_MOD_IMPLEMENTATION + #include "external/jar_mod.h" // MOD loading functions #endif //---------------------------------------------------------------------------------- @@ -263,28 +298,10 @@ typedef struct tagBITMAPINFOHEADER { #ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels #endif -#ifndef DEFAULT_AUDIO_BUFFER_SIZE - #define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size -#endif - //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- - -// Music context type -// NOTE: Depends on data structure provided by the library -// in charge of reading the different file types -typedef enum { - MUSIC_AUDIO_NONE = 0, // No audio context loaded - MUSIC_AUDIO_WAV, // WAV audio context - MUSIC_AUDIO_OGG, // OGG audio context - MUSIC_AUDIO_FLAC, // FLAC audio context - MUSIC_AUDIO_MP3, // MP3 audio context - MUSIC_MODULE_XM, // XM module audio context - MUSIC_MODULE_MOD // MOD module audio context -} MusicContextType; - #if defined(RAUDIO_STANDALONE) // Trace log level // NOTE: Organized by priority level @@ -300,23 +317,41 @@ typedef enum { } TraceLogLevel; #endif +// Music context type +// NOTE: Depends on data structure provided by the library +// in charge of reading the different file types +typedef enum { + MUSIC_AUDIO_NONE = 0, // No audio context loaded + MUSIC_AUDIO_WAV, // WAV audio context + MUSIC_AUDIO_OGG, // OGG audio context + MUSIC_AUDIO_FLAC, // FLAC audio context + MUSIC_AUDIO_MP3, // MP3 audio context + MUSIC_AUDIO_QOA, // QOA audio context + MUSIC_MODULE_XM, // XM module audio context + MUSIC_MODULE_MOD // MOD module audio context +} MusicContextType; + // NOTE: Different logic is used when feeding data to the playback device -// depending on whether or not data is streamed (Music vs Sound) +// depending on whether data is streamed (Music vs Sound) typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioBufferUsage; -// Audio buffer structure +// Audio buffer struct struct rAudioBuffer { ma_data_converter converter; // Audio data converter + AudioCallback callback; // Audio buffer callback for buffer filling on audio threads + rAudioProcessor *processor; // Audio processor + float volume; // Audio buffer volume float pitch; // Audio buffer pitch + float pan; // Audio buffer pan (0.0f to 1.0f) bool playing; // Audio buffer state: AUDIO_PLAYING bool paused; // Audio buffer state: AUDIO_PAUSED - bool looping; // Audio buffer looping, always true for AudioStreams + bool looping; // Audio buffer looping, default to true for AudioStreams int usage; // Audio buffer usage mode: STATIC or STREAM bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer) @@ -330,6 +365,14 @@ struct rAudioBuffer { rAudioBuffer *prev; // Previous audio buffer on the list }; +// Audio processor struct +// NOTE: Useful to apply effects to an AudioBuffer +struct rAudioProcessor { + AudioCallback process; // Processor callback function + rAudioProcessor *next; // Next audio processor on the list + rAudioProcessor *prev; // Previous audio processor on the list +}; + #define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision // Audio data context @@ -339,17 +382,15 @@ typedef struct AudioData { ma_device device; // miniaudio device ma_mutex lock; // miniaudio mutex lock bool isReady; // Check if audio device is ready + size_t pcmBufferSize; // Pre-allocated buffer size + void *pcmBuffer; // Pre-allocated buffer to read audio data from file/memory } System; struct { AudioBuffer *first; // Pointer to first AudioBuffer in the list AudioBuffer *last; // Pointer to last AudioBuffer in the list int defaultSize; // Default audio buffer size for audio streams } Buffer; - struct { - unsigned int poolCounter; // AudioBuffer pointers pool counter - AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool - unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels - } MultiChannel; + rAudioProcessor *mixedProcessor; } AudioData; //---------------------------------------------------------------------------------- @@ -361,24 +402,34 @@ static AudioData AUDIO = { // Global AUDIO context // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough // In case of music-stalls, just increase this number - .Buffer.defaultSize = 0 + .Buffer.defaultSize = 0, + .mixedProcessor = NULL }; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); +static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage); + +// Reads audio data from an AudioBuffer object in internal/device formats +static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount); +static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount); + static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume); +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); + +static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer); +static void StopAudioBufferInLockedState(AudioBuffer *buffer); +static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount); #if defined(RAUDIO_STANDALONE) static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png) -static bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal -static const char *TextToLower(const char *text); // Get lower case version of provided string +static const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +static const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) -static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) -static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write) +static unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +static bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write) static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated #endif @@ -396,9 +447,11 @@ void PauseAudioBuffer(AudioBuffer *buffer); void ResumeAudioBuffer(AudioBuffer *buffer); void SetAudioBufferVolume(AudioBuffer *buffer, float volume); void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); +void SetAudioBufferPan(AudioBuffer *buffer, float pan); void TrackAudioBuffer(AudioBuffer *buffer); void UntrackAudioBuffer(AudioBuffer *buffer); + //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- @@ -407,7 +460,7 @@ void InitAudioDevice(void) { // Init audio context ma_context_config ctxConfig = ma_context_config_init(); - ctxConfig.logCallback = OnLog; + ma_log_callback_init(OnLog, NULL); ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context); if (result != MA_SUCCESS) @@ -417,12 +470,12 @@ void InitAudioDevice(void) } // Init audio device - // NOTE: Using the default device. Format is floating point because it simplifies mixing. + // NOTE: Using the default device. Format is floating point because it simplifies mixing ma_device_config config = ma_device_config_init(ma_device_type_playback); - config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device. + config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device config.playback.format = AUDIO_DEVICE_FORMAT; config.playback.channels = AUDIO_DEVICE_CHANNELS; - config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device. + config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device config.capture.format = ma_format_s16; config.capture.channels = 1; config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; @@ -437,8 +490,18 @@ void InitAudioDevice(void) return; } + // Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may + // want to look at something a bit smarter later on to keep everything real-time, if that's necessary + if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + return; + } + // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running - // while there's at least one sound being played. + // while there's at least one sound being played result = ma_device_start(&AUDIO.System.device); if (result != MA_SUCCESS) { @@ -448,26 +511,8 @@ void InitAudioDevice(void) return; } - // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may - // want to look at something a bit smarter later on to keep everything real-time, if that's necessary. - if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS) - { - TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing"); - ma_device_uninit(&AUDIO.System.device); - ma_context_uninit(&AUDIO.System.context); - return; - } - - // Init dummy audio buffers pool for multichannel sound playing - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - // WARNING: An empty audio buffer is created (data = 0) - // AudioBuffer data just points to loaded sound data - AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); - } - TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully"); - TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend)); + TRACELOG(LOG_INFO, " > Backend: miniaudio | %s", ma_get_backend_name(AUDIO.System.context.backend)); TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat)); TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels); TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate); @@ -481,25 +526,14 @@ void CloseAudioDevice(void) { if (AUDIO.System.isReady) { - // Unload dummy audio buffers pool - // WARNING: They can be pointing to already unloaded data - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - //UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]); - if (AUDIO.MultiChannel.pool[i] != NULL) - { - ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter); - UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]); - //RL_FREE(buffer->data); // Already unloaded by UnloadSound() - RL_FREE(AUDIO.MultiChannel.pool[i]); - } - } - ma_mutex_uninit(&AUDIO.System.lock); ma_device_uninit(&AUDIO.System.device); ma_context_uninit(&AUDIO.System.context); AUDIO.System.isReady = false; + RL_FREE(AUDIO.System.pcmBuffer); + AUDIO.System.pcmBuffer = NULL; + AUDIO.System.pcmBufferSize = 0; TRACELOG(LOG_INFO, "AUDIO: Device closed successfully"); } @@ -518,6 +552,14 @@ void SetMasterVolume(float volume) ma_device_set_master_volume(&AUDIO.System.device, volume); } +// Get master volume (listener) +float GetMasterVolume(void) +{ + float volume = 0.0f; + ma_device_get_master_volume(&AUDIO.System.device, &volume); + return volume; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Buffer management //---------------------------------------------------------------------------------- @@ -537,9 +579,9 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam // Audio data runs through a format converter ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate); - converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting + converterConfig.allowDynamicSampleRate = true; - ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter); + ma_result result = ma_data_converter_init(&converterConfig, NULL, &audioBuffer->converter); if (result != MA_SUCCESS) { @@ -551,9 +593,15 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam // Init audio buffer values audioBuffer->volume = 1.0f; audioBuffer->pitch = 1.0f; + audioBuffer->pan = 0.5f; + + audioBuffer->callback = NULL; + audioBuffer->processor = NULL; + audioBuffer->playing = false; audioBuffer->paused = false; audioBuffer->looping = false; + audioBuffer->usage = usage; audioBuffer->frameCursorPos = 0; audioBuffer->sizeInFrames = sizeInFrames; @@ -574,69 +622,77 @@ void UnloadAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) { - ma_data_converter_uninit(&buffer->converter); UntrackAudioBuffer(buffer); + ma_data_converter_uninit(&buffer->converter, NULL); RL_FREE(buffer->data); RL_FREE(buffer); } } -// Check if an audio buffer is playing +// Check if an audio buffer is playing from a program state without lock bool IsAudioBufferPlaying(AudioBuffer *buffer) { bool result = false; - - if (buffer != NULL) result = (buffer->playing && !buffer->paused); - + ma_mutex_lock(&AUDIO.System.lock); + result = IsAudioBufferPlayingInLockedState(buffer); + ma_mutex_unlock(&AUDIO.System.lock); return result; } // Play an audio buffer -// NOTE: Buffer is restarted to the start. -// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained. +// NOTE: Buffer is restarted to the start +// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained void PlayAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) { + ma_mutex_lock(&AUDIO.System.lock); buffer->playing = true; buffer->paused = false; buffer->frameCursorPos = 0; + ma_mutex_unlock(&AUDIO.System.lock); } } -// Stop an audio buffer +// Stop an audio buffer from a program state without lock void StopAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) - { - if (IsAudioBufferPlaying(buffer)) - { - buffer->playing = false; - buffer->paused = false; - buffer->frameCursorPos = 0; - buffer->framesProcessed = 0; - buffer->isSubBufferProcessed[0] = true; - buffer->isSubBufferProcessed[1] = true; - } - } + ma_mutex_lock(&AUDIO.System.lock); + StopAudioBufferInLockedState(buffer); + ma_mutex_unlock(&AUDIO.System.lock); } // Pause an audio buffer void PauseAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) buffer->paused = true; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->paused = true; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Resume an audio buffer void ResumeAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) buffer->paused = false; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->paused = false; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Set volume for an audio buffer void SetAudioBufferVolume(AudioBuffer *buffer, float volume) { - if (buffer != NULL) buffer->volume = volume; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->volume = volume; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Set pitch for an audio buffer @@ -644,14 +700,30 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) { if ((buffer != NULL) && (pitch > 0.0f)) { - // Pitching is just an adjustment of the sample rate. + ma_mutex_lock(&AUDIO.System.lock); + // Pitching is just an adjustment of the sample rate // Note that this changes the duration of the sound: // - higher pitches will make the sound faster // - lower pitches make it slower - ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch); - ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate); + ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch); + ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate); buffer->pitch = pitch; + ma_mutex_unlock(&AUDIO.System.lock); + } +} + +// Set pan for an audio buffer +void SetAudioBufferPan(AudioBuffer *buffer, float pan) +{ + if (pan < 0.0f) pan = 0.0f; + else if (pan > 1.0f) pan = 1.0f; + + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->pan = pan; + ma_mutex_unlock(&AUDIO.System.lock); } } @@ -699,28 +771,26 @@ Wave LoadWave(const char *fileName) Wave wave = { 0 }; // Loading file to memory - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); // Loading wave from memory data - if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, fileSize); + if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, dataSize); - RL_FREE(fileData); + UnloadFileData(fileData); return wave; } // Load wave from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) { Wave wave = { 0 }; - char fileExtLower[16] = { 0 }; - strcpy(fileExtLower, TextToLower(fileType)); - if (false) { } #if defined(SUPPORT_FILEFORMAT_WAV) - else if (TextIsEqual(fileExtLower, ".wav")) + else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0)) { drwav wav = { 0 }; bool success = drwav_init_memory(&wav, fileData, dataSize, NULL); @@ -742,7 +812,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int } #endif #if defined(SUPPORT_FILEFORMAT_OGG) - else if (TextIsEqual(fileExtLower, ".ogg")) + else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0)) { stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL); @@ -763,21 +833,8 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data"); } #endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - else if (TextIsEqual(fileExtLower, ".flac")) - { - unsigned long long int totalFrameCount = 0; - - // NOTE: We are forcing conversion to 16bit sample size on reading - wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL); - wave.sampleSize = 16; - - if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount; - else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data"); - } -#endif #if defined(SUPPORT_FILEFORMAT_MP3) - else if (TextIsEqual(fileExtLower, ".mp3")) + else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0)) { drmp3_config config = { 0 }; unsigned long long int totalFrameCount = 0; @@ -795,6 +852,38 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data"); } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0)) + { + qoa_desc qoa = { 0 }; + + // NOTE: Returned sample data is always 16 bit? + wave.data = qoa_decode(fileData, dataSize, &qoa); + wave.sampleSize = 16; + + if (wave.data != NULL) + { + wave.channels = qoa.channels; + wave.sampleRate = qoa.samplerate; + wave.frameCount = qoa.samples; + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load QOA data"); + + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) + { + unsigned long long int totalFrameCount = 0; + + // NOTE: We are forcing conversion to 16bit sample size on reading + wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL); + wave.sampleSize = 16; + + if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount; + else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data"); + } #endif else TRACELOG(LOG_WARNING, "WAVE: Data format not supported"); @@ -803,6 +892,20 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int return wave; } +// Checks if wave data is valid (data loaded and parameters) +bool IsWaveValid(Wave wave) +{ + bool result = false; + + if ((wave.data != NULL) && // Validate wave data available + (wave.frameCount > 0) && // Validate frame count + (wave.sampleRate > 0) && // Validate sample rate is supported + (wave.sampleSize > 0) && // Validate sample size is supported + (wave.channels > 0)) result = true; // Validate number of channels supported + + return result; +} + // Load sound from file // NOTE: The entire file is loaded to memory to be played (no-streaming) Sound LoadSound(const char *fileName) @@ -824,15 +927,15 @@ Sound LoadSoundFromWave(Wave wave) if (wave.data != NULL) { - // When using miniaudio we need to do our own mixing. + // When using miniaudio we need to do our own mixing // To simplify this we need convert the format of each sound to be consistent with // the format used to open the playback AUDIO.System.device. We can do this two ways: // - // 1) Convert the whole sound in one go at load time (here). - // 2) Convert the audio data in chunks at mixing time. + // 1) Convert the whole sound in one go at load time (here) + // 2) Convert the audio data in chunks at mixing time // - // First option has been selected, format conversion is done on the loading stage. - // The downside is that it uses more memory if the original sound is u8 or s16. + // First option has been selected, format conversion is done on the loading stage + // The downside is that it uses more memory if the original sound is u8 or s16 ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave.frameCount; @@ -859,31 +962,84 @@ Sound LoadSoundFromWave(Wave wave) return sound; } +// Clone sound from existing sound data, clone does not own wave data +// NOTE: Wave data must be unallocated manually and will be shared across all clones +Sound LoadSoundAlias(Sound source) +{ + Sound sound = { 0 }; + + if (source.stream.buffer->data != NULL) + { + AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); + + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); + return sound; // Early return to avoid dereferencing the audioBuffer null pointer + } + + audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames; + audioBuffer->volume = source.stream.buffer->volume; + audioBuffer->data = source.stream.buffer->data; + + sound.frameCount = source.frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; + } + + return sound; +} + + +// Checks if a sound is valid (data loaded and buffers initialized) +bool IsSoundValid(Sound sound) +{ + bool result = false; + + if ((sound.frameCount > 0) && // Validate frame count + (sound.stream.buffer != NULL) && // Validate stream buffer + (sound.stream.sampleRate > 0) && // Validate sample rate is supported + (sound.stream.sampleSize > 0) && // Validate sample size is supported + (sound.stream.channels > 0)) result = true; // Validate number of channels supported + + return result; +} + // Unload wave data void UnloadWave(Wave wave) { - if (wave.data != NULL) RL_FREE(wave.data); - - TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM"); + RL_FREE(wave.data); + //TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM"); } // Unload sound void UnloadSound(Sound sound) { UnloadAudioBuffer(sound.stream.buffer); + //TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM"); +} - TRACELOG(LOG_INFO, "WAVE: Unloaded sound data from RAM"); +void UnloadSoundAlias(Sound alias) +{ + // Untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias + if (alias.stream.buffer != NULL) + { + UntrackAudioBuffer(alias.stream.buffer); + ma_data_converter_uninit(&alias.stream.buffer->converter, NULL); + RL_FREE(alias.stream.buffer); + } } // Update sound buffer with new data -void UpdateSound(Sound sound, const void *data, int sampleCount) +void UpdateSound(Sound sound, const void *data, int frameCount) { if (sound.stream.buffer != NULL) { StopAudioBuffer(sound.stream.buffer); - // TODO: May want to lock/unlock this since this data buffer is read at mixing time - memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn)); + memcpy(sound.stream.buffer->data, data, frameCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn)); } } @@ -899,7 +1055,8 @@ bool ExportWave(Wave wave, const char *fileName) drwav wav = { 0 }; drwav_data_format format = { 0 }; format.container = drwav_container_riff; - format.format = DR_WAVE_FORMAT_PCM; + if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT; + else format.format = DR_WAVE_FORMAT_PCM; format.channels = wave.channels; format.sampleRate = wave.sampleRate; format.bitsPerSample = wave.sampleSize; @@ -914,6 +1071,22 @@ bool ExportWave(Wave wave, const char *fileName) drwav_free(fileData, NULL); } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (IsFileExtension(fileName, ".qoa")) + { + if (wave.sampleSize == 16) + { + qoa_desc qoa = { 0 }; + qoa.channels = wave.channels; + qoa.samplerate = wave.sampleRate; + qoa.samples = wave.frameCount; + + int bytesWritten = qoa_write(fileName, wave.data, &qoa); + if (bytesWritten > 0) success = true; + } + else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export"); + } #endif else if (IsFileExtension(fileName, ".raw")) { @@ -940,48 +1113,58 @@ bool ExportWaveAsCode(Wave wave, const char *fileName) int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8; // NOTE: Text data buffer size is estimated considering wave data size in bytes - // and requiring 6 char bytes for every byte: "0x00, " - char *txtData = (char *)RL_CALLOC(waveDataSize*6 + 2000, sizeof(char)); + // and requiring 12 char bytes for every byte; the actual size varies, but + // the longest possible char being appended is "%.4ff,\n ", which is 12 bytes. + char *txtData = (char *)RL_CALLOC(waveDataSize*12 + 2000, sizeof(char)); int byteCount = 0; byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); - byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.0 - Wave data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); - byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2021 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) //\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n"); - char varFileName[256] = { 0 }; -#if !defined(RAUDIO_STANDALONE) // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; strcpy(varFileName, GetFileNameWithoutExt(fileName)); for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; } -#else - strcpy(varFileName, fileName); -#endif + // Add wave information byteCount += sprintf(txtData + byteCount, "// Wave data information\n"); byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount); - byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount); byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate); byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize); byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels); - // Write byte data as hexadecimal text - // NOTE: Frame data exported is interlaced: Frame01[Sample-Channel01, Sample-Channel02, ...], Frame02[], Frame03[] - byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, waveDataSize); - for (int i = 0; i < waveDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)wave.data)[i]); - byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]); + // Write wave data as an array of values + // Wave data is exported as byte array for 8/16bit and float array for 32bit float data + // NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[] + if (wave.sampleSize == 32) + { + byteCount += sprintf(txtData + byteCount, "static float %s_DATA[%i] = {\n", varFileName, waveDataSize/4); + for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]); + } + else + { + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, waveDataSize); + for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]); + } // NOTE: Text data length exported is determined by '\0' (NULL) character success = SaveFileText(fileName, txtData); RL_FREE(txtData); + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName); + return success; } @@ -991,85 +1174,6 @@ void PlaySound(Sound sound) PlayAudioBuffer(sound.stream.buffer); } -// Play a sound in the multichannel buffer pool -void PlaySoundMulti(Sound sound) -{ - int index = -1; - unsigned int oldAge = 0; - int oldIndex = -1; - - // find the first non playing pool entry - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - if (AUDIO.MultiChannel.channels[i] > oldAge) - { - oldAge = AUDIO.MultiChannel.channels[i]; - oldIndex = i; - } - - if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) - { - index = i; - break; - } - } - - // If no none playing pool members can be index choose the oldest - if (index == -1) - { - TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter); - - if (oldIndex == -1) - { - // Shouldn't be able to get here... but just in case something odd happens! - TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine oldest buffer not playing sound"); - return; - } - - index = oldIndex; - - // Just in case... - StopAudioBuffer(AUDIO.MultiChannel.pool[index]); - } - - // Experimentally mutex lock doesn't seem to be needed this makes sense - // as pool[index] isn't playing and the only stuff we're copying - // shouldn't be changing... - - AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter; - AUDIO.MultiChannel.poolCounter++; - - AUDIO.MultiChannel.pool[index]->volume = sound.stream.buffer->volume; - AUDIO.MultiChannel.pool[index]->pitch = sound.stream.buffer->pitch; - AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping; - AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage; - AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false; - AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false; - AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames; - AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data; - - PlayAudioBuffer(AUDIO.MultiChannel.pool[index]); -} - -// Stop any sound played with PlaySoundMulti() -void StopSoundMulti(void) -{ - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]); -} - -// Get number of sounds playing in the multichannel buffer pool -int GetSoundsPlaying(void) -{ - int counter = 0; - - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++; - } - - return counter; -} - // Pause a sound void PauseSound(Sound sound) { @@ -1091,7 +1195,11 @@ void StopSound(Sound sound) // Check if a sound is playing bool IsSoundPlaying(Sound sound) { - return IsAudioBufferPlaying(sound.stream.buffer); + bool result = false; + + if (IsAudioBufferPlaying(sound.stream.buffer)) result = true; + + return result; } // Set volume for a sound @@ -1106,6 +1214,12 @@ void SetSoundPitch(Sound sound, float pitch) SetAudioBufferPitch(sound.stream.buffer, pitch); } +// Set pan for a sound +void SetSoundPan(Sound sound, float pan) +{ + SetAudioBufferPan(sound.stream.buffer, pan); +} + // Convert wave data to desired format void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) { @@ -1113,8 +1227,8 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave->frameCount; - ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate); + if (frameCount == 0) { TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion"); @@ -1134,6 +1248,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) wave->sampleSize = sampleSize; wave->sampleRate = sampleRate; wave->channels = channels; + RL_FREE(wave->data); wave->data = data; } @@ -1159,21 +1274,21 @@ Wave WaveCopy(Wave wave) return newWave; } -// Crop a wave to defined samples range +// Crop a wave to defined frames range // NOTE: Security check in case of out-of-range -void WaveCrop(Wave *wave, int initSample, int finalSample) +void WaveCrop(Wave *wave, int initFrame, int finalFrame) { - if ((initSample >= 0) && (initSample < finalSample) && - (finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels))) + if ((initFrame >= 0) && (initFrame < finalFrame) && ((unsigned int)finalFrame <= wave->frameCount)) { - int sampleCount = finalSample - initSample; + int frameCount = finalFrame - initFrame; - void *data = RL_MALLOC(sampleCount*wave->sampleSize/8); + void *data = RL_MALLOC(frameCount*wave->channels*wave->sampleSize/8); - memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8); + memcpy(data, (unsigned char *)wave->data + (initFrame*wave->channels*wave->sampleSize/8), frameCount*wave->channels*wave->sampleSize/8); RL_FREE(wave->data); wave->data = data; + wave->frameCount = (unsigned int)frameCount; } else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds"); } @@ -1189,8 +1304,8 @@ float *LoadWaveSamples(Wave wave) for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++) { - if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f; - else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f; + if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 128)/128.0f; + else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32768.0f; else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i]; } @@ -1204,7 +1319,7 @@ void UnloadWaveSamples(float *samples) } //---------------------------------------------------------------------------------- -// Module Functions Definition - Music loading and stream playing (.OGG) +// Module Functions Definition - Music loading and stream playing //---------------------------------------------------------------------------------- // Load music stream from file @@ -1220,11 +1335,10 @@ Music LoadMusicStream(const char *fileName) drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); bool success = drwav_init_file(ctxWav, fileName, NULL); - music.ctxType = MUSIC_AUDIO_WAV; - music.ctxData = ctxWav; - if (success) { + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; int sampleSize = ctxWav->bitsPerSample; if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() @@ -1233,17 +1347,22 @@ Music LoadMusicStream(const char *fileName) music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + RL_FREE(ctxWav); + } } #endif #if defined(SUPPORT_FILEFORMAT_OGG) else if (IsFileExtension(fileName, ".ogg")) { // Open ogg audio stream - music.ctxType = MUSIC_AUDIO_OGG; - music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + stb_vorbis *ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL); - if (music.ctxData != NULL) + if (ctxOgg != NULL) { + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = ctxOgg; stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info // OGG bit rate defaults to 16 bit, it's enough for compressed format @@ -1254,22 +1373,9 @@ Music LoadMusicStream(const char *fileName) music.looping = true; // Looping enabled by default musicLoaded = true; } - } -#endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - else if (IsFileExtension(fileName, ".flac")) - { - music.ctxType = MUSIC_AUDIO_FLAC; - music.ctxData = drflac_open_file(fileName, NULL); - - if (music.ctxData != NULL) + else { - drflac *ctxFlac = (drflac *)music.ctxData; - - music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); - music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; - music.looping = true; // Looping enabled by default - musicLoaded = true; + stb_vorbis_close(ctxOgg); } } #endif @@ -1279,16 +1385,60 @@ Music LoadMusicStream(const char *fileName) drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); int result = drmp3_init_file(ctxMp3, fileName, NULL); - music.ctxType = MUSIC_AUDIO_MP3; - music.ctxData = ctxMp3; - if (result > 0) { + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + RL_FREE(ctxMp3); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (IsFileExtension(fileName, ".qoa")) + { + qoaplay_desc *ctxQoa = qoaplay_open(fileName); + + if (ctxQoa != NULL) + { + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; + // NOTE: We are loading samples are 32bit float normalized data, so, + // we configure the output audio stream to also use float 32bit + music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); + music.frameCount = ctxQoa->info.samples; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + else{} //No uninit required + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (IsFileExtension(fileName, ".flac")) + { + drflac *ctxFlac = drflac_open_file(fileName, NULL); + + if (ctxFlac != NULL) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = ctxFlac; + int sampleSize = ctxFlac->bitsPerSample; + if (ctxFlac->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + music.stream = LoadAudioStream(ctxFlac->sampleRate, sampleSize, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + else + { + drflac_free(ctxFlac, NULL); + } } #endif #if defined(SUPPORT_FILEFORMAT_XM) @@ -1297,11 +1447,10 @@ Music LoadMusicStream(const char *fileName) jar_xm_context_t *ctxXm = NULL; int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName); - music.ctxType = MUSIC_MODULE_XM; - music.ctxData = ctxXm; - if (result == 0) // XM AUDIO.System.context created successfully { + music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops unsigned int bits = 32; @@ -1312,9 +1461,13 @@ Music LoadMusicStream(const char *fileName) music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS); music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default - jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song musicLoaded = true; } + else + { + jar_xm_free_context(ctxXm); + } } #endif #if defined(SUPPORT_FILEFORMAT_MOD) @@ -1324,44 +1477,27 @@ Music LoadMusicStream(const char *fileName) jar_mod_init(ctxMod); int result = jar_mod_load_file(ctxMod, fileName); - music.ctxType = MUSIC_MODULE_MOD; - music.ctxData = ctxMod; - if (result > 0) { + music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; // NOTE: Only stereo is supported for MOD music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS); music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + jar_mod_unload(ctxMod); + RL_FREE(ctxMod); + } } #endif else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName); if (!musicLoaded) { - if (false) { } - #if defined(SUPPORT_FILEFORMAT_WAV) - else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_OGG) - else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_FLAC) - else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); - #endif - #if defined(SUPPORT_FILEFORMAT_MP3) - else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } - #endif - #if defined(SUPPORT_FILEFORMAT_XM) - else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_MOD) - else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } - #endif - - music.ctxData = NULL; TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName); } else @@ -1377,28 +1513,25 @@ Music LoadMusicStream(const char *fileName) return music; } -// extension including period ".mod" -Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize) +// Load music stream from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case +Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize) { Music music = { 0 }; bool musicLoaded = false; - char fileExtLower[16] = { 0 }; - strcpy(fileExtLower, TextToLower(fileType)); - if (false) { } #if defined(SUPPORT_FILEFORMAT_WAV) - else if (TextIsEqual(fileExtLower, ".wav")) + else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0)) { drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL); - music.ctxType = MUSIC_AUDIO_WAV; - music.ctxData = ctxWav; - if (success) { + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; int sampleSize = ctxWav->bitsPerSample; if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() @@ -1407,53 +1540,22 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d music.looping = true; // Looping enabled by default musicLoaded = true; } - } -#endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - else if (TextIsEqual(fileExtLower, ".flac")) - { - music.ctxType = MUSIC_AUDIO_FLAC; - music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL); - - if (music.ctxData != NULL) - { - drflac *ctxFlac = (drflac *)music.ctxData; - - music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); - music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; - music.looping = true; // Looping enabled by default - musicLoaded = true; - } - } -#endif -#if defined(SUPPORT_FILEFORMAT_MP3) - else if (TextIsEqual(fileExtLower, ".mp3")) - { - drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); - int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); - - music.ctxType = MUSIC_AUDIO_MP3; - music.ctxData = ctxMp3; - - if (success) - { - music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); - music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); - music.looping = true; // Looping enabled by default - musicLoaded = true; + else { + drwav_uninit(ctxWav); + RL_FREE(ctxWav); } } #endif #if defined(SUPPORT_FILEFORMAT_OGG) - else if (TextIsEqual(fileExtLower, ".ogg")) + else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0)) { // Open ogg audio stream - music.ctxType = MUSIC_AUDIO_OGG; - //music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); - music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL); + stb_vorbis* ctxOgg = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL); - if (music.ctxData != NULL) + if (ctxOgg != NULL) { + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = ctxOgg; stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info // OGG bit rate defaults to 16 bit, it's enough for compressed format @@ -1464,37 +1566,110 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + stb_vorbis_close(ctxOgg); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0)) + { + drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); + int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); + + if (success) + { + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; + music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); + music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + else + { + drmp3_uninit(ctxMp3); + RL_FREE(ctxMp3); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0)) + { + qoaplay_desc *ctxQoa = NULL; + if ((data != NULL) && (dataSize > 0)) + { + ctxQoa = qoaplay_open_memory(data, dataSize); + } + + if (ctxQoa != NULL) + { + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; + // NOTE: We are loading samples are 32bit float normalized data, so, + // we configure the output audio stream to also use float 32bit + music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); + music.frameCount = ctxQoa->info.samples; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + else{} //No uninit required + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) + { + drflac *ctxFlac = drflac_open_memory((const void*)data, dataSize, NULL); + + if (ctxFlac != NULL) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = ctxFlac; + int sampleSize = ctxFlac->bitsPerSample; + if (ctxFlac->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + music.stream = LoadAudioStream(ctxFlac->sampleRate, sampleSize, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + else + { + drflac_free(ctxFlac, NULL); + } } #endif #if defined(SUPPORT_FILEFORMAT_XM) - else if (TextIsEqual(fileExtLower, ".xm")) + else if ((strcmp(fileType, ".xm") == 0) || (strcmp(fileType, ".XM") == 0)) { jar_xm_context_t *ctxXm = NULL; int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate); if (result == 0) // XM AUDIO.System.context created successfully { music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops unsigned int bits = 32; - if (AUDIO_DEVICE_FORMAT == ma_format_s16) - bits = 16; - else if (AUDIO_DEVICE_FORMAT == ma_format_u8) - bits = 8; + if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16; + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8; // NOTE: Only stereo is supported for XM music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2); music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default - jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song - music.ctxData = ctxXm; musicLoaded = true; } + else + { + jar_xm_free_context(ctxXm); + } } #endif #if defined(SUPPORT_FILEFORMAT_MOD) - else if (TextIsEqual(fileExtLower, ".mod")) + else if ((strcmp(fileType, ".mod") == 0) || (strcmp(fileType, ".MOD") == 0)) { jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t)); int result = 0; @@ -1507,7 +1682,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d for (int i = 0; i < it; i++) newData[i] = data[i]; // Memory loaded version for jar_mod_load_file() - if (dataSize && dataSize < 32*1024*1024) + if (dataSize && (dataSize < 32*1024*1024)) { ctxMod->modfilesize = dataSize; ctxMod->modfile = newData; @@ -1517,15 +1692,18 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d if (result > 0) { music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; // NOTE: Only stereo is supported for MOD music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2); music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default musicLoaded = true; - - music.ctxData = ctxMod; - musicLoaded = true; + } + else + { + jar_mod_unload(ctxMod); + RL_FREE(ctxMod); } } #endif @@ -1533,27 +1711,6 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d if (!musicLoaded) { - if (false) { } - #if defined(SUPPORT_FILEFORMAT_WAV) - else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_FLAC) - else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); - #endif - #if defined(SUPPORT_FILEFORMAT_MP3) - else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } - #endif - #if defined(SUPPORT_FILEFORMAT_OGG) - else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_XM) - else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_MOD) - else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } - #endif - - music.ctxData = NULL; TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded"); } else @@ -1569,6 +1726,16 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d return music; } +// Checks if a music stream is valid (context and buffers initialized) +bool IsMusicValid(Music music) +{ + return ((music.ctxData != NULL) && // Validate context loaded + (music.frameCount > 0) && // Validate audio frame count + (music.stream.sampleRate > 0) && // Validate sample rate is supported + (music.stream.sampleSize > 0) && // Validate sample size is supported + (music.stream.channels > 0)); // Validate number of channels supported +} + // Unload music stream void UnloadMusicStream(Music music) { @@ -1583,12 +1750,15 @@ void UnloadMusicStream(Music music) #if defined(SUPPORT_FILEFORMAT_OGG) else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); #endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); +#endif #if defined(SUPPORT_FILEFORMAT_FLAC) else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); #endif -#if defined(SUPPORT_FILEFORMAT_MP3) - else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } -#endif #if defined(SUPPORT_FILEFORMAT_XM) else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); #endif @@ -1598,19 +1768,10 @@ void UnloadMusicStream(Music music) } } -// Start music playing (open stream) +// Start music playing (open stream) from beginning void PlayMusicStream(Music music) { - if (music.stream.buffer != NULL) - { - // For music streams, we need to make sure we maintain the frame cursor position - // This is a hack for this section of code in UpdateMusicStream() - // NOTE: In case window is minimized, music stream is stopped, just make sure to - // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music); - ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos; - PlayAudioStream(music.stream); // WARNING: This resets the cursor position. - music.stream.buffer->frameCursorPos = frameCursorPos; - } + PlayAudioStream(music.stream); } // Pause music playing @@ -1633,16 +1794,19 @@ void StopMusicStream(Music music) switch (music.ctxType) { #if defined(SUPPORT_FILEFORMAT_WAV) - case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, 0); break; + case MUSIC_AUDIO_WAV: drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); break; #endif #if defined(SUPPORT_FILEFORMAT_OGG) case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break; #endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, 0); break; -#endif #if defined(SUPPORT_FILEFORMAT_MP3) - case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, 0); break; + case MUSIC_AUDIO_MP3: drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: qoaplay_rewind((qoaplay_desc *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac__seek_to_first_frame((drflac *)music.ctxData); break; #endif #if defined(SUPPORT_FILEFORMAT_XM) case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break; @@ -1670,16 +1834,28 @@ void SeekMusicStream(Music music, float position) #if defined(SUPPORT_FILEFORMAT_OGG) case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break; #endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break; -#endif #if defined(SUPPORT_FILEFORMAT_MP3) case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: + { + int qoaFrame = positionInFrames/QOA_FRAME_LEN; + qoaplay_seek_frame((qoaplay_desc *)music.ctxData, qoaFrame); // Seeks to QOA frame, not PCM frame + + // We need to compute QOA frame number and update positionInFrames + positionInFrames = ((qoaplay_desc *)music.ctxData)->sample_position; + } break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break; #endif default: break; } + ma_mutex_lock(&AUDIO.System.lock); music.stream.buffer->framesProcessed = positionInFrames; + ma_mutex_unlock(&AUDIO.System.lock); } // Update (re-fill) music buffers if data already processed @@ -1687,64 +1863,128 @@ void UpdateMusicStream(Music music) { if (music.stream.buffer == NULL) return; - bool streamEnding = false; + ma_mutex_lock(&AUDIO.System.lock); + unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; - // NOTE: Using dynamic allocation because it could require more than 16KB - void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1); + // On first call of this function we lazily pre-allocated a temp buffer to read audio files/memory data in + int frameSize = music.stream.channels*music.stream.sampleSize/8; + unsigned int pcmSize = subBufferSizeInFrames*frameSize; - int frameCountToStream = 0; // Total size of data in frames to be streamed - - // TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly... - //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; - unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; - - while (IsAudioStreamProcessed(music.stream)) + if (AUDIO.System.pcmBufferSize < pcmSize) { - if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames; - else frameCountToStream = framesLeft; + RL_FREE(AUDIO.System.pcmBuffer); + AUDIO.System.pcmBuffer = RL_CALLOC(1, pcmSize); + AUDIO.System.pcmBufferSize = pcmSize; + } + + // Check both sub-buffers to check if they require refilling + for (int i = 0; i < 2; i++) + { + if (!music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer + + unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed + unsigned int framesToStream = 0; // Total frames to be streamed + + if ((framesLeft >= subBufferSizeInFrames) || music.looping) framesToStream = subBufferSizeInFrames; + else framesToStream = framesLeft; + + int frameCountStillNeeded = framesToStream; + int frameCountReadTotal = 0; switch (music.ctxType) { #if defined(SUPPORT_FILEFORMAT_WAV) case MUSIC_AUDIO_WAV: { - // NOTE: Returns the number of samples to process (not required) - if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm); - else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm); - + if (music.stream.sampleSize == 16) + { + while (true) + { + int frameCountRead = (int)drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); + } + } + else if (music.stream.sampleSize == 32) + { + while (true) + { + int frameCountRead = (int)drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); + } + } } break; #endif #if defined(SUPPORT_FILEFORMAT_OGG) case MUSIC_AUDIO_OGG: { - // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!) - stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels); - - } break; - #endif - #if defined(SUPPORT_FILEFORMAT_FLAC) - case MUSIC_AUDIO_FLAC: - { - // NOTE: Returns the number of samples to process (not required) - drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm); - + while (true) + { + int frameCountRead = stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded*music.stream.channels); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else stb_vorbis_seek_start((stb_vorbis *)music.ctxData); + } } break; #endif #if defined(SUPPORT_FILEFORMAT_MP3) case MUSIC_AUDIO_MP3: { - drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm); - + while (true) + { + int frameCountRead = (int)drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData); + } + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: + { + unsigned int frameCountRead = qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream); + frameCountReadTotal += frameCountRead; + /* + while (true) + { + int frameCountRead = (int)qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else qoaplay_rewind((qoaplay_desc *)music.ctxData); + } + */ + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: + { + while (true) + { + int frameCountRead = (int)drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drflac__seek_to_first_frame((drflac *)music.ctxData); + } } break; #endif #if defined(SUPPORT_FILEFORMAT_XM) case MUSIC_MODULE_XM: { // NOTE: Internally we consider 2 channels generation, so sampleCount/2 - if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream); - else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream); - else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream); + if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)AUDIO.System.pcmBuffer, framesToStream); + //jar_xm_reset((jar_xm_context_t *)music.ctxData); } break; #endif @@ -1752,38 +1992,31 @@ void UpdateMusicStream(Music music) case MUSIC_MODULE_MOD: { // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2 - jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0); + jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream, 0); + //jar_mod_seek_start((jar_mod_context_t *)music.ctxData); + } break; #endif default: break; } - UpdateAudioStream(music.stream, pcm, frameCountToStream); + UpdateAudioStreamInLockedState(music.stream, AUDIO.System.pcmBuffer, framesToStream); - framesLeft -= frameCountToStream; + music.stream.buffer->framesProcessed = music.stream.buffer->framesProcessed%music.frameCount; - if (framesLeft <= 0) + if (framesLeft <= subBufferSizeInFrames) { - streamEnding = true; - break; + if (!music.looping) + { + ma_mutex_unlock(&AUDIO.System.lock); + // Streaming is ending, we filled latest frames from input + StopMusicStream(music); + return; + } } } - // Free allocated pcm data - RL_FREE(pcm); - - // Reset audio stream for looping - if (streamEnding) - { - StopMusicStream(music); // Stop music (and reset) - if (music.looping) PlayMusicStream(music); // Play again - } - else - { - // NOTE: In case window is minimized, music stream is stopped, - // just make sure to play again on window restore - if (IsMusicStreamPlaying(music)) PlayMusicStream(music); - } + ma_mutex_unlock(&AUDIO.System.lock); } // Check if any music is playing @@ -1804,6 +2037,12 @@ void SetMusicPitch(Music music, float pitch) SetAudioBufferPitch(music.stream.buffer, pitch); } +// Set pan for a music +void SetMusicPan(Music music, float pan) +{ + SetAudioBufferPan(music.stream.buffer, pan); +} + // Get music time length (in seconds) float GetMusicTimeLength(Music music) { @@ -1820,7 +2059,7 @@ float GetMusicTimePlayed(Music music) float secondsPlayed = 0.0f; if (music.stream.buffer != NULL) { - #if defined(SUPPORT_FILEFORMAT_XM) +#if defined(SUPPORT_FILEFORMAT_XM) if (music.ctxType == MUSIC_MODULE_XM) { uint64_t framesPlayed = 0; @@ -1829,11 +2068,19 @@ float GetMusicTimePlayed(Music music) secondsPlayed = (float)framesPlayed/music.stream.sampleRate; } else - #endif +#endif { + ma_mutex_lock(&AUDIO.System.lock); //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; - unsigned int framesPlayed = music.stream.buffer->framesProcessed; + int framesProcessed = (int)music.stream.buffer->framesProcessed; + int subBufferSize = (int)music.stream.buffer->sizeInFrames/2; + int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize; + int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize; + int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize; + int framesPlayed = (framesProcessed - framesInFirstBuffer - framesInSecondBuffer + framesSentToMix)%(int)music.frameCount; + if (framesPlayed < 0) framesPlayed += music.frameCount; secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + ma_mutex_unlock(&AUDIO.System.lock); } } @@ -1872,6 +2119,15 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un return stream; } +// Checks if an audio stream is valid (buffers initialized) +bool IsAudioStreamValid(AudioStream stream) +{ + return ((stream.buffer != NULL) && // Validate stream buffer + (stream.sampleRate > 0) && // Validate sample rate is supported + (stream.sampleSize > 0) && // Validate sample size is supported + (stream.channels > 0)); // Validate number of channels supported +} + // Unload audio stream and free memory void UnloadAudioStream(AudioStream stream) { @@ -1881,57 +2137,13 @@ void UnloadAudioStream(AudioStream stream) } // Update audio stream buffers with data -// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue -// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed() +// NOTE 1: Only updates one buffer of the stream source: dequeue -> update -> queue +// NOTE 2: To dequeue a buffer it needs to be processed: IsAudioStreamProcessed() void UpdateAudioStream(AudioStream stream, const void *data, int frameCount) { - if (stream.buffer != NULL) - { - if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) - { - ma_uint32 subBufferToUpdate = 0; - - if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) - { - // Both buffers are available for updating. - // Update the first one and make sure the cursor is moved back to the front. - subBufferToUpdate = 0; - stream.buffer->frameCursorPos = 0; - } - else - { - // Just update whichever sub-buffer is processed. - subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; - } - - ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; - unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); - - // TODO: Get total frames processed on this buffer... DOES NOT WORK. - stream.buffer->framesProcessed += subBufferSizeInFrames; - - // Does this API expect a whole buffer to be updated in one go? - // Assuming so, but if not will need to change this logic. - if (subBufferSizeInFrames >= (ma_uint32)frameCount) - { - ma_uint32 framesToWrite = subBufferSizeInFrames; - - if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount; - - ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); - memcpy(subBuffer, data, bytesToWrite); - - // Any leftover frames should be filled with zeros. - ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; - - if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); - - stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; - } - else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); - } - else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); - } + ma_mutex_lock(&AUDIO.System.lock); + UpdateAudioStreamInLockedState(stream, data, frameCount); + ma_mutex_unlock(&AUDIO.System.lock); } // Check if any audio stream buffers requires refill @@ -1939,7 +2151,11 @@ bool IsAudioStreamProcessed(AudioStream stream) { if (stream.buffer == NULL) return false; - return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]); + bool result = false; + ma_mutex_lock(&AUDIO.System.lock); + result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]; + ma_mutex_unlock(&AUDIO.System.lock); + return result; } // Play audio stream @@ -1960,7 +2176,7 @@ void ResumeAudioStream(AudioStream stream) ResumeAudioBuffer(stream.buffer); } -// Check if audio stream is playing. +// Check if audio stream is playing bool IsAudioStreamPlaying(AudioStream stream) { return IsAudioBufferPlaying(stream.buffer); @@ -1984,40 +2200,170 @@ void SetAudioStreamPitch(AudioStream stream, float pitch) SetAudioBufferPitch(stream.buffer, pitch); } +// Set pan for audio stream +void SetAudioStreamPan(AudioStream stream, float pan) +{ + SetAudioBufferPan(stream.buffer, pan); +} + // Default size for new audio streams void SetAudioStreamBufferSizeDefault(int size) { AUDIO.Buffer.defaultSize = size; } +// Audio thread callback to request new data +void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) +{ + if (stream.buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + stream.buffer->callback = callback; + ma_mutex_unlock(&AUDIO.System.lock); + } +} + +// Add processor to audio stream. Contrary to buffers, the order of processors is important +// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to +// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element +void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = stream.buffer->processor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else stream.buffer->processor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Remove processor from audio stream +void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = stream.buffer->processor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (stream.buffer->processor == processor) stream.buffer->processor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Add processor to audio pipeline. Order of processors is important +// Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except +// these two work on the already mixed output just before sending it to the sound hardware +void AttachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = AUDIO.mixedProcessor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else AUDIO.mixedProcessor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Remove processor from audio pipeline +void DetachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = AUDIO.mixedProcessor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + + //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- // Log callback function -static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message) +static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage) { - (void)pContext; - (void)pDevice; - - TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors + TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors } -// Reads audio data from an AudioBuffer object in internal format. +// Reads audio data from an AudioBuffer object in internal format static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount) { + // Using audio buffer callback + if (audioBuffer->callback) + { + audioBuffer->callback(framesOut, frameCount); + audioBuffer->framesProcessed += frameCount; + + return frameCount; + } + ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames; ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames; if (currentSubBufferIndex > 1) return 0; - // Another thread can update the processed state of buffers so + // Another thread can update the processed state of buffers, so // we just take a copy here to try and avoid potential synchronization problems - bool isSubBufferProcessed[2]; + bool isSubBufferProcessed[2] = { 0 }; isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; - ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 ma_uint32 framesRead = 0; @@ -2025,7 +2371,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, { // We break from this loop differently depending on the buffer's usage // - For static buffers, we simply fill as much data as we can - // - For streaming buffers we only fill the halves of the buffer that are processed + // - For streaming buffers we only fill half of the buffer that are processed // Unprocessed halves must keep their audio data in-tact if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) { @@ -2068,7 +2414,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, // We need to break from this loop if we're not looping if (!audioBuffer->looping) { - StopAudioBuffer(audioBuffer); + StopAudioBufferInLockedState(audioBuffer); break; } } @@ -2082,35 +2428,36 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, // For static buffers we can fill the remaining frames with silence for safety, but we don't want // to report those frames as "read". The reason for this is that the caller uses the return value - // to know whether or not a non-looping sound has finished playback. + // to know whether a non-looping sound has finished playback if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; } return framesRead; } -// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing. +// Reads audio data from an AudioBuffer object in device format, returned data will be in a format appropriate for mixing static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount) { // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output - // frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). - ma_uint8 inputBuffer[4096]; - ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + // frames. This can be achieved with ma_data_converter_get_required_input_frame_count() + ma_uint8 inputBuffer[4096] = { 0 }; + ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); ma_uint32 totalOutputFramesProcessed = 0; while (totalOutputFramesProcessed < frameCount) { ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed; + ma_uint64 inputFramesToProcessThisIteration = 0; - ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration); + (void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration); if (inputFramesToProcessThisIteration > inputBufferFrameCap) { inputFramesToProcessThisIteration = inputBufferFrameCap; } - float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut); + float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut); /* At this point we can convert the data to our mixing format. */ ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */ @@ -2134,7 +2481,6 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f return totalOutputFramesProcessed; } - // Sending audio data to device callback function // This function will be called when miniaudio needs more data // NOTE: All the mixing takes place here @@ -2165,7 +2511,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const while (framesToRead > 0) { - float tempBuffer[1024]; // 512 frames for stereo + float tempBuffer[1024] = { 0 }; // Frames for stereo ma_uint32 framesToReadRightNow = framesToRead; if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS) @@ -2179,7 +2525,15 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); float *framesIn = tempBuffer; - MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); + // Apply processors chain if defined + rAudioProcessor *processor = audioBuffer->processor; + while (processor) + { + processor->process(framesIn, framesJustRead); + processor = processor->next; + } + + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); framesToRead -= framesJustRead; framesRead += framesJustRead; @@ -2196,7 +2550,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const { if (!audioBuffer->looping) { - StopAudioBuffer(audioBuffer); + StopAudioBufferInLockedState(audioBuffer); break; } else @@ -2216,23 +2570,134 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const } } + rAudioProcessor *processor = AUDIO.mixedProcessor; + while (processor) + { + processor->process(pFramesOut, frameCount); + processor = processor->next; + } + ma_mutex_unlock(&AUDIO.System.lock); } -// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation. -// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function. -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume) +// Main mixing function, pretty simple in this project, just an accumulation +// NOTE: framesOut is both an input and an output, it is initially filled with zeros outside of this function +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer) { - for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) - { - for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel) - { - float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels); - const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); + const float localVolume = buffer->volume; + const ma_uint32 channels = AUDIO.System.device.playback.channels; - frameOut[iChannel] += (frameIn[iChannel]*localVolume); + if (channels == 2) // We consider panning + { + const float left = buffer->pan; + const float right = 1.0f - left; + + // Fast sine approximation in [0..1] for pan law: y = 0.5f*x*(3 - x*x); + const float levels[2] = { localVolume*0.5f*left*(3.0f - left*left), localVolume*0.5f*right*(3.0f - right*right) }; + + float *frameOut = framesOut; + const float *frameIn = framesIn; + + for (ma_uint32 frame = 0; frame < frameCount; frame++) + { + frameOut[0] += (frameIn[0]*levels[0]); + frameOut[1] += (frameIn[1]*levels[1]); + + frameOut += 2; + frameIn += 2; } } + else // We do not consider panning + { + for (ma_uint32 frame = 0; frame < frameCount; frame++) + { + for (ma_uint32 c = 0; c < channels; c++) + { + float *frameOut = framesOut + (frame*channels); + const float *frameIn = framesIn + (frame*channels); + + // Output accumulates input multiplied by volume to provided output (usually 0) + frameOut[c] += (frameIn[c]*localVolume); + } + } + } +} + +// Check if an audio buffer is playing, assuming the audio system mutex has been locked +static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer) +{ + bool result = false; + + if (buffer != NULL) result = (buffer->playing && !buffer->paused); + + return result; +} + +// Stop an audio buffer, assuming the audio system mutex has been locked +static void StopAudioBufferInLockedState(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + if (IsAudioBufferPlayingInLockedState(buffer)) + { + buffer->playing = false; + buffer->paused = false; + buffer->frameCursorPos = 0; + buffer->framesProcessed = 0; + buffer->isSubBufferProcessed[0] = true; + buffer->isSubBufferProcessed[1] = true; + } + } +} + +// Update audio stream, assuming the audio system mutex has been locked +static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount) +{ + if (stream.buffer != NULL) + { + if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) + { + ma_uint32 subBufferToUpdate = 0; + + if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) + { + // Both buffers are available for updating + // Update the first one and make sure the cursor is moved back to the front + subBufferToUpdate = 0; + stream.buffer->frameCursorPos = 0; + } + else + { + // Just update whichever sub-buffer is processed + subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; + } + + ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; + unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); + + // Total frames processed in buffer is always the complete size, filled with 0 if required + stream.buffer->framesProcessed += subBufferSizeInFrames; + + // Does this API expect a whole buffer to be updated in one go? + // Assuming so, but if not will need to change this logic + if (subBufferSizeInFrames >= (ma_uint32)frameCount) + { + ma_uint32 framesToWrite = (ma_uint32)frameCount; + + ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); + memcpy(subBuffer, data, bytesToWrite); + + // Any leftover frames should be filled with zeros + ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; + + if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); + + stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; + } + else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); + } + else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); + } } // Some required functions for audio standalone module version @@ -2261,43 +2726,55 @@ static const char *GetFileExtension(const char *fileName) return dot; } -// Check if two text string are equal -// REQUIRES: strcmp() -static bool TextIsEqual(const char *text1, const char *text2) +// String pointer reverse break: returns right-most occurrence of charset in s +static const char *strprbrk(const char *s, const char *charset) { - bool result = false; - - if (strcmp(text1, text2) == 0) result = true; - - return result; + const char *latestMatch = NULL; + for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + return latestMatch; } -// Get lower case version of provided string -// REQUIRES: tolower() -static const char *TextToLower(const char *text) +// Get pointer to filename for a path string +static const char *GetFileName(const char *filePath) { - #define MAX_TEXT_BUFFER_LENGTH 1024 + const char *fileName = NULL; + if (filePath != NULL) fileName = strprbrk(filePath, "\\/"); - static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + if (!fileName) return filePath; - for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) + return fileName + 1; +} + +// Get filename string without extension (uses static string) +static const char *GetFileNameWithoutExt(const char *filePath) +{ + #define MAX_FILENAMEWITHOUTEXT_LENGTH 256 + + static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 }; + memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH); + + if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension + + int size = (int)strlen(fileName); // Get size in bytes + + for (int i = 0; (i < size) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++) { - if (text[i] != '\0') + if (fileName[i] == '.') { - buffer[i] = (char)tolower(text[i]); - //if ((text[i] >= 'A') && (text[i] <= 'Z')) buffer[i] = text[i] + 32; + // NOTE: We break on first '.' found + fileName[i] = '\0'; + break; } - else { buffer[i] = '\0'; break; } } - return buffer; + return fileName; } // Load data from file into a buffer -static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead) +static unsigned char *LoadFileData(const char *fileName, int *dataSize) { unsigned char *data = NULL; - *bytesRead = 0; + *dataSize = 0; if (fileName != NULL) { @@ -2317,7 +2794,7 @@ static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file); - *bytesRead = count; + *dataSize = count; if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName); else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); @@ -2334,7 +2811,7 @@ static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead } // Save data to file from buffer -static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite) +static bool SaveFileData(const char *fileName, void *data, int dataSize) { if (fileName != NULL) { @@ -2342,17 +2819,27 @@ static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToW if (file != NULL) { - unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file); + unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), dataSize, file); if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); - else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); fclose(file); } - else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + else + { + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + return false; + } } - else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + else + { + TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + return false; + } + + return true; } // Save text data to file (write), string must be '\0' terminated @@ -2371,10 +2858,22 @@ static bool SaveFileText(const char *fileName, char *text) fclose(file); } - else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + else + { + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + return false; + } } - else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + else + { + TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + return false; + } + + return true; } #endif #undef AudioBuffer + +#endif // SUPPORT_MODULE_RAUDIO diff --git a/src/raudio.h b/src/raudio.h deleted file mode 100644 index 7e3c42f4e..000000000 --- a/src/raudio.h +++ /dev/null @@ -1,198 +0,0 @@ -/********************************************************************************************** -* -* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio -* -* FEATURES: -* - Manage audio device (init/close) -* - Load and unload audio files -* - Format wave data (sample rate, size, channels) -* - Play/Stop/Pause/Resume loaded audio -* - Manage mixing channels -* - Manage raw audio context -* -* DEPENDENCIES: -* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio) -* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) -* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) -* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) -* jar_xm.h - XM module file loading -* jar_mod.h - MOD audio file loading -* -* CONTRIBUTORS: -* David Reid (github: @mackron) (Nov. 2017): -* - Complete port to miniaudio library -* -* Joshua Reisenauer (github: @kd7tck) (2015) -* - XM audio module support (jar_xm) -* - MOD audio module support (jar_mod) -* - Mixing channels support -* - Raw audio context support -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAUDIO_H -#define RAUDIO_H - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RL_MALLOC - #define RL_MALLOC(sz) malloc(sz) -#endif -#ifndef RL_CALLOC - #define RL_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RL_FREE - #define RL_FREE(p) free(p) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#ifndef __cplusplus -// Boolean type - #if !defined(_STDBOOL_H) - typedef enum { false, true } bool; - #define _STDBOOL_H - #endif -#endif - -// Wave, audio wave data -typedef struct Wave { - unsigned int frameCount; // Total number of frames (considering channels) - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) - void *data; // Buffer data pointer -} Wave; - -typedef struct rAudioBuffer rAudioBuffer; - -// AudioStream, custom audio stream -typedef struct AudioStream { - rAudioBuffer *buffer; // Pointer to internal data used by the audio system - - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) -} AudioStream; - -// Sound -typedef struct Sound { - AudioStream stream; // Audio stream - unsigned int frameCount; // Total number of frames (considering channels) -} Sound; - -// Music, audio stream, anything longer than ~10 seconds should be streamed -typedef struct Music { - AudioStream stream; // Audio stream - unsigned int frameCount; // Total number of frames (considering channels) - bool looping; // Music looping enable - - int ctxType; // Type of music context (audio filetype) - void *ctxData; // Audio context data, depends on type -} Music; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -// Audio device management functions -void InitAudioDevice(void); // Initialize audio device and context -void CloseAudioDevice(void); // Close the audio device and context -bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully -void SetMasterVolume(float volume); // Set master volume (listener) - -// Wave/Sound loading/unloading functions -Wave LoadWave(const char *fileName); // Load wave data from file -Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav" -Sound LoadSound(const char *fileName); // Load sound from file -Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data -void UnloadWave(Wave wave); // Unload wave data -void UnloadSound(Sound sound); // Unload sound -bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success -bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success - -// Wave/Sound management functions -void PlaySound(Sound sound); // Play a sound -void StopSound(Sound sound); // Stop playing a sound -void PauseSound(Sound sound); // Pause a sound -void ResumeSound(Sound sound); // Resume a paused sound -void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) -void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) -int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel -bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing -void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format -Wave WaveCopy(Wave wave); // Copy a wave to a new wave -void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range -float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array -void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() - -// Music management functions -Music LoadMusicStream(const char *fileName); // Load music stream from file -Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data -void UnloadMusicStream(Music music); // Unload music stream -void PlayMusicStream(Music music); // Start music playing -bool IsMusicStreamPlaying(Music music); // Check if music is playing -void UpdateMusicStream(Music music); // Updates buffers for music streaming -void StopMusicStream(Music music); // Stop music playing -void PauseMusicStream(Music music); // Pause music playing -void ResumeMusicStream(Music music); // Resume playing paused music -void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) -void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) -void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) -float GetMusicTimeLength(Music music); // Get music time length (in seconds) -float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) - -// AudioStream management functions -AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) -void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data -void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory -bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill -void PlayAudioStream(AudioStream stream); // Play audio stream -void PauseAudioStream(AudioStream stream); // Pause audio stream -void ResumeAudioStream(AudioStream stream); // Resume audio stream -bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing -void StopAudioStream(AudioStream stream); // Stop audio stream -void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) -void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) -void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams - -#ifdef __cplusplus -} -#endif - -#endif // RAUDIO_H diff --git a/src/raylib.dll.rc b/src/raylib.dll.rc index 600debcba..2f02b495c 100644 --- a/src/raylib.dll.rc +++ b/src/raylib.dll.rc @@ -1,27 +1,27 @@ GLFW_ICON ICON "raylib.ico" 1 VERSIONINFO -FILEVERSION 4,0,0,0 -PRODUCTVERSION 4,0,0,0 +FILEVERSION 5,5,0,0 +PRODUCTVERSION 5,5,0,0 BEGIN BLOCK "StringFileInfo" BEGIN - //BLOCK "080904E4" // English UK - BLOCK "040904E4" // English US + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US BEGIN - //VALUE "CompanyName", "raylib technologies" + VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib dynamic library (www.raylib.com)" - VALUE "FileVersion", "4.0.0" + VALUE "FileVersion", "5.5.0" VALUE "InternalName", "raylib.dll" - VALUE "LegalCopyright", "(c) 2021 Ramon Santamaria (@raysan5)" + VALUE "LegalCopyright", "(c) 2024 Ramon Santamaria (@raysan5)" VALUE "OriginalFilename", "raylib.dll" VALUE "ProductName", "raylib" - VALUE "ProductVersion", "4.0.0" + VALUE "ProductVersion", "5.5.0" END END BLOCK "VarFileInfo" BEGIN - //VALUE "Translation", 0x809, 1252 // English UK - VALUE "Translation", 0x409, 1252 // English US + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US END END diff --git a/src/raylib.dll.rc.data b/src/raylib.dll.rc.data index 2032f4023..64d2a1cd5 100644 Binary files a/src/raylib.dll.rc.data and b/src/raylib.dll.rc.data differ diff --git a/src/raylib.h b/src/raylib.h index e5453de7e..a26b8ce6b 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,22 +1,22 @@ /********************************************************************************************** * -* raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) * * FEATURES: * - NO external dependencies, all required libraries included with raylib * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. * - Written in plain C code (C99) in PascalCase/camelCase notation -* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) +* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) +* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Flexible Materials system, supporting classic maps and PBR maps -* - Animated 3D models supported (skeletal bones animation) (IQM) +* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) * - Shaders support, including Model shaders and Postprocessing shaders * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] -* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) * - VR stereo rendering with configurable HMD device parameters * - Bindings to multiple programming languages available! * @@ -27,28 +27,35 @@ * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) * * DEPENDENCIES (included): -* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) -* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) +* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input +* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input +* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management * * OPTIONAL DEPENDENCIES (included): * [rcore] msf_gif (Miles Fogle) for GIF recording -* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm -* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation +* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) -* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms +* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms +* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation * [rtext] stb_truetype (Sean Barret) for ttf fonts loading * [rtext] stb_rect_pack (Sean Barret) for rectangles packing * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) * [raudio] dr_wav (David Reid) for WAV audio file loading * [raudio] dr_flac (David Reid) for FLAC audio file loading * [raudio] dr_mp3 (David Reid) for MP3 audio file loading * [raudio] stb_vorbis (Sean Barret) for OGG audio loading * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage * * * LICENSE: zlib/libpng @@ -56,7 +63,7 @@ * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -80,16 +87,27 @@ #include // Required for: va_list - Only used by TraceLogCallback -#define RAYLIB_VERSION "4.0" +#define RAYLIB_VERSION_MAJOR 5 +#define RAYLIB_VERSION_MINOR 5 +#define RAYLIB_VERSION_PATCH 0 +#define RAYLIB_VERSION "5.5" -// Function specifiers in case library is build/used as a shared library (Windows) +// Function specifiers in case library is build/used as a shared library // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden #if defined(_WIN32) + #if defined(__TINYC__) + #define __declspec(x) __attribute__((x)) + #endif #if defined(BUILD_LIBTYPE_SHARED) #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) #elif defined(USE_LIBTYPE_SHARED) #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) #endif +#else + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) + #endif #endif #ifndef RLAPI @@ -110,6 +128,7 @@ #endif // Allow custom memory allocators +// NOTE: Require recompiling raylib sources #ifndef RL_MALLOC #define RL_MALLOC(sz) malloc(sz) #endif @@ -125,12 +144,20 @@ // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) // Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) #if defined(__cplusplus) #define CLITERAL(type) type #else #define CLITERAL(type) (type) #endif +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) + #error "C++11 or later is required. Add -std=c++11" +#endif + // NOTE: We set some defines with some data types declared by raylib // Other modules (raymath, rlgl) also require some of those types, so, // to be able to use those other modules as standalone (not depending on raylib) @@ -177,10 +204,10 @@ // Structures Definition //---------------------------------------------------------------------------------- // Boolean type -#if defined(__STDC__) && __STDC_VERSION__ >= 199901L +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) #include #elif !defined(__cplusplus) && !defined(bool) - typedef enum bool { false, true } bool; + typedef enum bool { false = 0, true = !false } bool; #define RL_BOOL_TYPE #endif @@ -208,7 +235,7 @@ typedef struct Vector4 { // Quaternion, 4 components (Vector4 alias) typedef Vector4 Quaternion; -// Matrix, 4x4 components, column major, OpenGL style, right handed +// Matrix, 4x4 components, column major, OpenGL style, right-handed typedef struct Matrix { float m0, m4, m8, m12; // Matrix first row (4 components) float m1, m5, m9, m13; // Matrix second row (4 components) @@ -300,7 +327,7 @@ typedef struct Camera3D { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) - float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera3D; @@ -322,7 +349,7 @@ typedef struct Mesh { // Vertex attributes data float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) @@ -331,8 +358,10 @@ typedef struct Mesh { // Animation vertex data float *animVertices; // Animated vertex positions (after bones transformations) float *animNormals; // Animated normals (after bones transformations) - unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) - float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Matrix *boneMatrices; // Bones animated transformation matrices + int boneCount; // Number of bones // OpenGL identifiers unsigned int vaoId; // OpenGL Vertex Array Object id @@ -359,7 +388,7 @@ typedef struct Material { float params[4]; // Material generic parameters (if required) } Material; -// Transform, vectex transformation data +// Transform, vertex transformation data typedef struct Transform { Vector3 translation; // Translation Quaternion rotation; // Rotation @@ -394,19 +423,20 @@ typedef struct ModelAnimation { int frameCount; // Number of animation frames BoneInfo *bones; // Bones information (skeleton) Transform **framePoses; // Poses array by frame + char name[32]; // Animation name } ModelAnimation; // Ray, ray for raycasting typedef struct Ray { Vector3 position; // Ray position (origin) - Vector3 direction; // Ray direction + Vector3 direction; // Ray direction (normalized) } Ray; // RayCollision, ray hit information typedef struct RayCollision { bool hit; // Did the ray hit something? - float distance; // Distance to nearest hit - Vector3 point; // Point of nearest hit + float distance; // Distance to the nearest hit + Vector3 point; // Point of the nearest hit Vector3 normal; // Surface normal of hit } RayCollision; @@ -425,11 +455,15 @@ typedef struct Wave { void *data; // Buffer data pointer } Wave; +// Opaque structs declaration +// NOTE: Actual structs are defined internally in raudio module typedef struct rAudioBuffer rAudioBuffer; +typedef struct rAudioProcessor rAudioProcessor; // AudioStream, custom audio stream typedef struct AudioStream { rAudioBuffer *buffer; // Pointer to internal data used by the audio system + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) @@ -458,7 +492,6 @@ typedef struct VrDeviceInfo { int vResolution; // Vertical resolution in pixels float hScreenSize; // Horizontal size in meters float vScreenSize; // Vertical size in meters - float vScreenCenter; // Screen center in meters float eyeToScreenDistance; // Distance between eye and display in meters float lensSeparationDistance; // Lens separation distance in meters float interpupillaryDistance; // IPD (distance between pupils) in meters @@ -478,6 +511,27 @@ typedef struct VrStereoConfig { float scaleIn[2]; // VR distortion scale in } VrStereoConfig; +// File path list +typedef struct FilePathList { + unsigned int capacity; // Filepaths max entries + unsigned int count; // Filepaths entries count + char **paths; // Filepaths entries +} FilePathList; + +// Automation event +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; + +// Automation event list +typedef struct AutomationEventList { + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) + unsigned int count; // Events entries count + AutomationEvent *events; // Events entries +} AutomationEventList; + //---------------------------------------------------------------------------------- // Enumerators Definition //---------------------------------------------------------------------------------- @@ -497,6 +551,8 @@ typedef enum { FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) } ConfigFlags; @@ -629,7 +685,7 @@ typedef enum { KEY_KP_EQUAL = 336, // Key: Keypad = // Android key buttons KEY_BACK = 4, // Key: Android back button - KEY_MENU = 82, // Key: Android menu button + KEY_MENU = 5, // Key: Android menu button KEY_VOLUME_UP = 24, // Key: Android volume up button KEY_VOLUME_DOWN = 25 // Key: Android volume down button } KeyboardKey; @@ -646,7 +702,7 @@ typedef enum { MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) - MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) } MouseButton; @@ -661,7 +717,7 @@ typedef enum { MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape - MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape } MouseCursor; @@ -673,12 +729,12 @@ typedef enum { GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) - GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) - GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button - GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) @@ -699,7 +755,7 @@ typedef enum { // Material map index typedef enum { - MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) MATERIAL_MAP_NORMAL, // Normal material MATERIAL_MAP_ROUGHNESS, // Roughness material @@ -742,7 +798,10 @@ typedef enum { SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter - SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf + SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf + SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds + SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights + SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices } ShaderLocationIndex; #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO @@ -782,6 +841,9 @@ typedef enum { PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp @@ -799,7 +861,7 @@ typedef enum { // NOTE 1: Filtering considers mipmaps if available in the texture // NOTE 2: Filter is accordingly set for minification and magnification typedef enum { - TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation TEXTURE_FILTER_BILINEAR, // Linear filtering TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x @@ -819,10 +881,9 @@ typedef enum { typedef enum { CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces - CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces - CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces - CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map) + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces } CubemapLayout; // Font type, defines generation method @@ -839,11 +900,13 @@ typedef enum { BLEND_MULTIPLIED, // Blend textures multiplying colors BLEND_ADD_COLORS, // Blend textures adding colors (alternative) BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode()) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) } BlendMode; // Gesture -// NOTE: It could be used as flags to enable only some gestures +// NOTE: Provided as bit-wise flags to enable only desired gestures typedef enum { GESTURE_NONE = 0, // No gesture GESTURE_TAP = 1, // Tap gesture @@ -860,11 +923,11 @@ typedef enum { // Camera system modes typedef enum { - CAMERA_CUSTOM = 0, // Custom camera - CAMERA_FREE, // Free camera - CAMERA_ORBITAL, // Orbital camera - CAMERA_FIRST_PERSON, // First person camera - CAMERA_THIRD_PERSON // Third person camera + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person } CameraMode; // Camera projection @@ -881,12 +944,12 @@ typedef enum { } NPatchLayout; // Callbacks to hook some internal functions -// WARNING: This callbacks are intended for advance users +// WARNING: These callbacks are intended for advanced users typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages -typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data -typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data -typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data -typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data //------------------------------------------------------------------------------------ // Global Variables Definition @@ -903,52 +966,54 @@ extern "C" { // Prevents name mangling of functions // Window-related functions RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context -RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen -RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized +RLAPI bool IsWindowFocused(void); // Check if window is currently focused RLAPI bool IsWindowResized(void); // Check if window has been resized last frame RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags -RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) -RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) -RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) -RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) -RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) -RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) -RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) -RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) +RLAPI void SetWindowTitle(const char *title); // Set title for window +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] +RLAPI void SetWindowFocused(void); // Set window focused RLAPI void *GetWindowHandle(void); // Get native window handle RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) RLAPI int GetMonitorCount(void); // Get number of connected monitors -RLAPI int GetCurrentMonitor(void); // Get current connected monitor +RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position -RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor) -RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor) +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor -RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor RLAPI void SetClipboardText(const char *text); // Set clipboard text content RLAPI const char *GetClipboardText(void); // Get clipboard text content - -// Custom frame control functions -// NOTE: Those functions are intended for advance users that want full control over the frame processing -// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() -// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) -RLAPI void PollInputEvents(void); // Register all input events -RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution) +RLAPI Image GetClipboardImage(void); // Get clipboard image content +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling // Cursor-related functions RLAPI void ShowCursor(void); // Shows cursor @@ -985,6 +1050,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s // NOTE: Shader functionality is not available on OpenGL 1.1 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value @@ -994,34 +1060,51 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) -RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position -RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position -RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix // Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI int GetFPS(void); // Get current FPS RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +RLAPI int GetFPS(void); // Get current FPS + +// Custom frame control functions +// NOTE: Those functions are intended for advanced users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Random values generation functions +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence // Misc. functions -RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) -RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level -RLAPI void *MemAlloc(int size); // Internal memory allocator -RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator RLAPI void MemFree(void *ptr); // Internal memory free // Set custom callbacks -// WARNING: Callbacks setup is intended for advance users +// WARNING: Callbacks setup is intended for advanced users RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver @@ -1029,40 +1112,58 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver // Files management functions -RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() -RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +//------------------------------------------------------------------ + +// File system functions RLAPI bool FileExists(const char *fileName); // Check if file exists RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists -RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav) +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) -RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed) -RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window -RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed) -RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory) +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) // Compression/Encoding functionality -RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm) -RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm) -RLAPI char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength); // Encode data to Base64 string -RLAPI unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength); // Decode Base64 string data +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code +RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) +RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) -// Persistent storage management -RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success -RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position) -RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) @@ -1070,24 +1171,26 @@ RLAPI void OpenURL(const char *url); // Open URL wi // Input-related functions: keyboard RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again RLAPI bool IsKeyDown(int key); // Check if a key is being pressed RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed -RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) // Input-related functions: mouse RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once @@ -1101,7 +1204,8 @@ RLAPI Vector2 GetMouseDelta(void); // Get mouse delta RLAPI void SetMousePosition(int x, int y); // Set mouse position XY RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling -RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement Y +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y RLAPI void SetMouseCursor(int cursor); // Set mouse cursor // Input-related functions: touch @@ -1115,9 +1219,9 @@ RLAPI int GetTouchPointCount(void); // Get number of t // Gestures and Touch Handling Functions (Module: rgestures) //------------------------------------------------------------------------------------ RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags -RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected RLAPI int GetGestureDetected(void); // Get latest detected gesture -RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector RLAPI float GetGestureDragAngle(void); // Get gesture drag angle RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta @@ -1126,13 +1230,8 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pinch ang //------------------------------------------------------------------------------------ // Camera System Functions (Module: rcamera) //------------------------------------------------------------------------------------ -RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) -RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode - -RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera) -RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera) -RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) -RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation //------------------------------------------------------------------------------------ // Basic Shapes Drawing Functions (Module: shapes) @@ -1141,23 +1240,24 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke // NOTE: It can be useful when using basic shapes and one single font, // defining a font char white rectangle would allow drawing everything in a single draw call RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing +RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing // Basic shapes drawing functions -RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel -RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) -RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness -RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out -RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point -RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points -RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline -RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring @@ -1166,30 +1266,52 @@ RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color) RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters -RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle -RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle -RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges -RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) -RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) -RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters +// Splines drawing functions +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + // Basic shapes collision detection functions RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle -RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision //------------------------------------------------------------------------------------ @@ -1197,29 +1319,35 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); //------------------------------------------------------------------------------------ // Image loading functions -// NOTE: This functions do not require GPU access +// NOTE: These functions do not require GPU access RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success // Image generation functions RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient -RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data // Image manipulation functions RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format @@ -1229,13 +1357,16 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold); RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) -RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) RLAPI void ImageFlipVertical(Image *image); // Flip image vertically RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -1258,12 +1389,20 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) -RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image -RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) +RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image +RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image +RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image +RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) +RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) @@ -1274,7 +1413,9 @@ RLAPI Texture2D LoadTexture(const char *fileName); RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data @@ -1289,21 +1430,23 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters -RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. -RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely -RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely // Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer @@ -1316,22 +1459,26 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G // Font loading/unloading functions RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) -RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' -RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info -RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM) -RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success // Text drawing functions RLAPI void DrawFPS(int posX, int posY); // Draw current FPS RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) -RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) // Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found @@ -1339,12 +1486,15 @@ RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found // Text codepoints management functions (unicode characters) -RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter -RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory -RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string -RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) -RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) // Text strings management functions (no UTF-8 strings, only byte chars) // NOTE: Some strings allocate memory internally for returned strings, just be careful! @@ -1353,7 +1503,7 @@ RLAPI bool TextIsEqual(const char *text1, const char *text2); RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string -RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings @@ -1362,7 +1512,11 @@ RLAPI int TextFindIndex(const char *text, const char *find); RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string +RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string + RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) @@ -1373,13 +1527,11 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) -RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured -RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires @@ -1387,6 +1539,8 @@ RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, f RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) @@ -1398,30 +1552,32 @@ RLAPI void DrawGrid(int slices, float spacing); // Model management functions RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) -RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) // Model drawing functions -RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) -RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture +RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points +RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation // Mesh management functions RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids -RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform -RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms -RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents -RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes // Mesh generation functions RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh @@ -1439,46 +1595,53 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Material loading/unloading functions RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh // Model animations loading/unloading functions -RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file -RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) +RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions -RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres -RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes -RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere -RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere -RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box -RLAPI RayCollision GetRayCollisionModel(Ray ray, Model model); // Get collision info between ray and model -RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh -RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle -RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); // Audio device management functions RLAPI void InitAudioDevice(void); // Initialize audio device and context RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) // Wave/Sound loading/unloading functions RLAPI Wave LoadWave(const char *fileName); // Load wave data from file RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) RLAPI Sound LoadSound(const char *fileName); // Load sound from file RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success @@ -1487,21 +1650,20 @@ RLAPI void PlaySound(Sound sound); // Play a RLAPI void StopSound(Sound sound); // Stop playing a sound RLAPI void PauseSound(Sound sound); // Pause a sound RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) -RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) -RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave -RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range -RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array +RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() // Music management functions RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file -RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) RLAPI void UnloadMusicStream(Music music); // Unload music stream RLAPI void PlayMusicStream(Music music); // Start music playing RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing @@ -1512,12 +1674,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) -RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream @@ -1527,7 +1691,15 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline #if defined(__cplusplus) } diff --git a/src/raylib.ico b/src/raylib.ico index 0cedcc55c..8dd7bb7ad 100644 Binary files a/src/raylib.ico and b/src/raylib.ico differ diff --git a/src/raylib.rc b/src/raylib.rc index 71e1d350a..327b2c4de 100644 --- a/src/raylib.rc +++ b/src/raylib.rc @@ -1,27 +1,27 @@ GLFW_ICON ICON "raylib.ico" 1 VERSIONINFO -FILEVERSION 4,0,0,0 -PRODUCTVERSION 4,0,0,0 +FILEVERSION 5,5,0,0 +PRODUCTVERSION 5,5,0,0 BEGIN BLOCK "StringFileInfo" BEGIN - //BLOCK "080904E4" // English UK - BLOCK "040904E4" // English US + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US BEGIN - //VALUE "CompanyName", "raylib technologies" + VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib application (www.raylib.com)" - VALUE "FileVersion", "4.0.0" - VALUE "InternalName", "raylib app" - VALUE "LegalCopyright", "(c) 2021 Ramon Santamaria (@raysan5)" - //VALUE "OriginalFilename", "raylib_app.exe" + VALUE "FileVersion", "5.5.0" + VALUE "InternalName", "raylib" + VALUE "LegalCopyright", "(c) 2024 Ramon Santamaria (@raysan5)" + VALUE "OriginalFilename", "raylib" VALUE "ProductName", "raylib app" - VALUE "ProductVersion", "4.0.0" + VALUE "ProductVersion", "5.5.0" END END BLOCK "VarFileInfo" BEGIN - //VALUE "Translation", 0x809, 1252 // English UK - VALUE "Translation", 0x409, 1252 // English US + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US END END diff --git a/src/raylib.rc.data b/src/raylib.rc.data index 690b42983..ceeafa682 100644 Binary files a/src/raylib.rc.data and b/src/raylib.rc.data differ diff --git a/src/raymath.h b/src/raymath.h index 48846a7ad..e522113b1 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1,31 +1,38 @@ /********************************************************************************************** * -* raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions -* -* CONFIGURATION: -* -* #define RAYMATH_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYMATH_STATIC_INLINE -* Define static inline functions code, so #include header suffices for use. -* This may use up lots of memory. +* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions * * CONVENTIONS: -* +* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all +* math operations performed by the library consider the structure as it was column-major +* It is like transposed versions of the matrices are used for all the maths +* It benefits some functions making them cache-friendly and also avoids matrix +* transpositions sometimes required by OpenGL +* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3] * - Functions are always self-contained, no function use another raymath function inside, * required code is directly re-implemented inside * - Functions input parameters are always received by value (2 unavoidable exceptions) -* - Functions use always a "result" anmed variable for return +* - Functions use always a "result" variable for return (except C++ operators) * - Functions are always defined inline * - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience) +* - No compound literals used to make sure libray is compatible with C++ * +* CONFIGURATION: +* #define RAYMATH_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYMATH_STATIC_INLINE +* Define static inline functions code, so #include header suffices for use. +* This may use up lots of memory. +* +* #define RAYMATH_DISABLE_CPP_OPERATORS +* Disables C++ operator overloads for raymath types. * * LICENSE: zlib/libpng * -* Copyright (c) 2015-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -54,7 +61,9 @@ // Function specifiers definition #if defined(RAYMATH_IMPLEMENTATION) #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) - #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll). + #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll) + #elif defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __attribute__((visibility("default"))) // We are building raylib as a Unix shared library (.so/.dylib) #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) #define RMAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) #else @@ -70,6 +79,7 @@ #endif #endif + //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- @@ -77,6 +87,10 @@ #define PI 3.14159265358979323846f #endif +#ifndef EPSILON + #define EPSILON 0.000001f +#endif + #ifndef DEG2RAD #define DEG2RAD (PI/180.0f) #endif @@ -154,7 +168,7 @@ typedef struct float16 { float v[16]; } float16; -#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs() +#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf() //---------------------------------------------------------------------------------- // Module Functions Definition - Utils math @@ -189,7 +203,27 @@ RMAPI float Normalize(float value, float start, float end) // Remap input value within input range to output range RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd) { - float result =(value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; + float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; + + return result; +} + +// Wrap input value from min to max +RMAPI float Wrap(float value, float min, float max) +{ + float result = value - (max - min)*floorf((value - min)/(max - min)); + + return result; +} + +// Check whether two given floats are almost equal +RMAPI int FloatEquals(float x, float y) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); return result; } @@ -278,12 +312,37 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) return result; } -// Calculate angle from two vectors in X-axis +// Calculate square distance between two vectors +RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) +{ + float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate angle between two vectors +// NOTE: Angle is calculated from origin point (0, 0) RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) { - float result = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); + float result = 0.0f; - if (result < 0) result += 360.0f; + float dot = v1.x*v2.x + v1.y*v2.y; + float det = v1.x*v2.y - v1.y*v2.x; + + result = atan2f(det, dot); + + return result; +} + +// Calculate angle defined by a two vectors line +// NOTE: Parameters need to be normalized +// Current implementation should be aligned with glm::angle +RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) +{ + float result = 0.0f; + + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior + result = -atan2f(end.y - start.y, end.x - start.x); return result; } @@ -328,13 +387,29 @@ RMAPI Vector2 Vector2Normalize(Vector2 v) if (length > 0) { - result.x = v.x*1.0f/length; - result.y = v.y*1.0f/length; + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; } return result; } +// Transforms a Vector2 by a given Matrix +RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat) +{ + Vector2 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = 0; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + + return result; +} + // Calculate linear interpolation between two vectors RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) { @@ -359,13 +434,38 @@ RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) return result; } +// Get min value for each pair of components +RMAPI Vector2 Vector2Min(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector2 Vector2Max(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + + return result; +} + // Rotate vector by angle RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) { Vector2 result = { 0 }; - result.x = v.x*cosf(angle) - v.y*sinf(angle); - result.y = v.x*sinf(angle) + v.y*cosf(angle); + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.x = v.x*cosres - v.y*sinres; + result.y = v.x*sinres + v.y*cosres; return result; } @@ -389,6 +489,91 @@ RMAPI Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) return result; } +// Invert the given vector +RMAPI Vector2 Vector2Invert(Vector2 v) +{ + Vector2 result = { 1.0f/v.x, 1.0f/v.y }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) +{ + Vector2 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + + return result; +} + +// Clamp the magnitude of the vector between two min and max values +RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) +{ + Vector2 result = v; + + float length = (v.x*v.x) + (v.y*v.y); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector2Equals(Vector2 p, Vector2 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector2 Vector2Refract(Vector2 v, Vector2 n, float r) +{ + Vector2 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + + result = v; + } + + return result; +} + + //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math //---------------------------------------------------------------------------------- @@ -470,17 +655,17 @@ RMAPI Vector3 Vector3Perpendicular(Vector3 v) { Vector3 result = { 0 }; - float min = (float) fabs(v.x); + float min = fabsf(v.x); Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; - if (fabs(v.y) < min) + if (fabsf(v.y) < min) { - min = (float) fabs(v.y); + min = fabsf(v.y); Vector3 tmp = {0.0f, 1.0f, 0.0f}; cardinalAxis = tmp; } - if (fabs(v.z) < min) + if (fabsf(v.z) < min) { Vector3 tmp = {0.0f, 0.0f, 1.0f}; cardinalAxis = tmp; @@ -531,17 +716,28 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) return result; } -// Calculate angle between two vectors in XY and XZ -RMAPI Vector2 Vector3Angle(Vector3 v1, Vector3 v2) +// Calculate square distance between two vectors +RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) { - Vector2 result = { 0 }; + float result = 0.0f; float dx = v2.x - v1.x; float dy = v2.y - v1.y; float dz = v2.z - v1.z; + result = dx*dx + dy*dy + dz*dz; - result.x = atan2f(dx, dz); // Angle in XZ - result.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Angle in XY + return result; +} + +// Calculate angle between two vectors +RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); + float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + result = atan2f(len, dot); return result; } @@ -568,12 +764,48 @@ RMAPI Vector3 Vector3Normalize(Vector3 v) Vector3 result = v; float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; + if (length != 0.0f) + { + float ilength = 1.0f/length; - result.x *= ilength; - result.y *= ilength; - result.z *= ilength; + result.x *= ilength; + result.y *= ilength; + result.z *= ilength; + } + + return result; +} + +//Calculate the projection of the vector v1 on to v2 +RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v2.x*mag; + result.y = v2.y*mag; + result.z = v2.z*mag; + + return result; +} + +//Calculate the rejection of the vector v1 on to v2 +RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v1.x - (v2.x*mag); + result.y = v1.y - (v2.y*mag); + result.z = v1.z - (v2.z*mag); return result; } @@ -641,6 +873,79 @@ RMAPI Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) return result; } +// Rotates a vector around an axis +RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) +{ + // Using Euler-Rodrigues Formula + // Ref.: https://en.wikipedia.org/w/index.php?title=Euler%E2%80%93Rodrigues_formula + + Vector3 result = v; + + // Vector3Normalize(axis); + float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + angle /= 2.0f; + float a = sinf(angle); + float b = axis.x*a; + float c = axis.y*a; + float d = axis.z*a; + a = cosf(angle); + Vector3 w = { b, c, d }; + + // Vector3CrossProduct(w, v) + Vector3 wv = { w.y*v.z - w.z*v.y, w.z*v.x - w.x*v.z, w.x*v.y - w.y*v.x }; + + // Vector3CrossProduct(w, wv) + Vector3 wwv = { w.y*wv.z - w.z*wv.y, w.z*wv.x - w.x*wv.z, w.x*wv.y - w.y*wv.x }; + + // Vector3Scale(wv, 2*a) + a *= 2; + wv.x *= a; + wv.y *= a; + wv.z *= a; + + // Vector3Scale(wwv, 2) + wwv.x *= 2; + wwv.y *= 2; + wwv.z *= 2; + + result.x += wv.x; + result.y += wv.y; + result.z += wv.z; + + result.x += wwv.x; + result.y += wwv.y; + result.z += wwv.z; + + return result; +} + +// Move Vector towards target +RMAPI Vector3 Vector3MoveTowards(Vector3 v, Vector3 target, float maxDistance) +{ + Vector3 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float value = (dx*dx) + (dy*dy) + (dz*dz); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + + return result; +} + // Calculate linear interpolation between two vectors RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) { @@ -653,6 +958,22 @@ RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) return result; } +// Calculate cubic hermite interpolation between two vectors and their tangents +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, float amount) +{ + Vector3 result = { 0 }; + + float amountPow2 = amount*amount; + float amountPow3 = amount*amount*amount; + + result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x; + result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y; + result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z; + + return result; +} + // Calculate reflected vector to normal RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) { @@ -725,7 +1046,7 @@ RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) { Vector3 result = { 0 }; - // Calculate unproject matrix (multiply view patrix by projection matrix) and invert it + // Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it Matrix matViewProj = { // MatrixMultiply(view, projection); view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12, view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13, @@ -788,7 +1109,7 @@ RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) // Create quaternion from source point Quaternion quat = { source.x, source.y, source.z, 1.0f }; - // Multiply quat point by unproject matrix + // Multiply quat point by unprojecte matrix Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv) matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w, matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w, @@ -815,6 +1136,321 @@ RMAPI float3 Vector3ToFloatV(Vector3 v) return buffer; } +// Invert the given vector +RMAPI Vector3 Vector3Invert(Vector3 v) +{ + Vector3 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) +{ + Vector3 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + result.z = fminf(max.z, fmaxf(min.z, v.z)); + + return result; +} + +// Clamp the magnitude of the vector between two values +RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) +{ + Vector3 result = v; + + float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + result.z = v.z*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector3Equals(Vector3 p, Vector3 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) +{ + Vector3 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y + v.z*n.z; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + v.z = r*v.z - (r*dot + d)*n.z; + + result = v; + } + + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector4 math +//---------------------------------------------------------------------------------- + +RMAPI Vector4 Vector4Zero(void) +{ + Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f }; + return result; +} + +RMAPI Vector4 Vector4One(void) +{ + Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f }; + return result; +} + +RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z, + v1.w + v2.w + }; + return result; +} + +RMAPI Vector4 Vector4AddValue(Vector4 v, float add) +{ + Vector4 result = { + v.x + add, + v.y + add, + v.z + add, + v.w + add + }; + return result; +} + +RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z, + v1.w - v2.w + }; + return result; +} + +RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add) +{ + Vector4 result = { + v.x - add, + v.y - add, + v.z - add, + v.w - add + }; + return result; +} + +RMAPI float Vector4Length(Vector4 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + return result; +} + +RMAPI float Vector4LengthSqr(Vector4 v) +{ + float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w); + return result; +} + +RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w); + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector4Distance(Vector4 v1, Vector4 v2) +{ + float result = sqrtf( + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w)); + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2) +{ + float result = + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w); + + return result; +} + +RMAPI Vector4 Vector4Scale(Vector4 v, float scale) +{ + Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale }; + return result; +} + +// Multiply vector by vector +RMAPI Vector4 Vector4Multiply(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z, v1.w*v2.w }; + return result; +} + +// Negate vector +RMAPI Vector4 Vector4Negate(Vector4 v) +{ + Vector4 result = { -v.x, -v.y, -v.z, -v.w }; + return result; +} + +// Divide vector by vector +RMAPI Vector4 Vector4Divide(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z, v1.w/v2.w }; + return result; +} + +// Normalize provided vector +RMAPI Vector4 Vector4Normalize(Vector4 v) +{ + Vector4 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + result.z = v.z*ilength; + result.w = v.w*ilength; + } + + return result; +} + +// Get min value for each pair of components +RMAPI Vector4 Vector4Min(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + result.w = fminf(v1.w, v2.w); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector4 Vector4Max(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + result.w = fmaxf(v1.w, v2.w); + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector4 Vector4Lerp(Vector4 v1, Vector4 v2, float amount) +{ + Vector4 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + result.w = v1.w + amount*(v2.w - v1.w); + + return result; +} + +// Move Vector towards target +RMAPI Vector4 Vector4MoveTowards(Vector4 v, Vector4 target, float maxDistance) +{ + Vector4 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float dw = target.w - v.w; + float value = (dx*dx) + (dy*dy) + (dz*dz) + (dw*dw); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + result.w = v.w + dw/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector4 Vector4Invert(Vector4 v) +{ + Vector4 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z, 1.0f/v.w }; + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector4Equals(Vector4 p, Vector4 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); + return result; +} + + //---------------------------------------------------------------------------------- // Module Functions Definition - Matrix math //---------------------------------------------------------------------------------- @@ -920,45 +1556,6 @@ RMAPI Matrix MatrixInvert(Matrix mat) return result; } -// Normalize provided matrix -RMAPI Matrix MatrixNormalize(Matrix mat) -{ - Matrix result = { 0 }; - - // Cache the matrix values (speed optimization) - float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; - float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; - float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; - float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; - - // MatrixDeterminant(mat) - float det = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + - a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + - a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + - a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + - a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + - a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; - - result.m0 = mat.m0/det; - result.m1 = mat.m1/det; - result.m2 = mat.m2/det; - result.m3 = mat.m3/det; - result.m4 = mat.m4/det; - result.m5 = mat.m5/det; - result.m6 = mat.m6/det; - result.m7 = mat.m7/det; - result.m8 = mat.m8/det; - result.m9 = mat.m9/det; - result.m10 = mat.m10/det; - result.m11 = mat.m11/det; - result.m12 = mat.m12/det; - result.m13 = mat.m13/det; - result.m14 = mat.m14/det; - result.m15 = mat.m15/det; - - return result; -} - // Get identity matrix RMAPI Matrix MatrixIdentity(void) { @@ -1102,7 +1699,8 @@ RMAPI Matrix MatrixRotate(Vector3 axis, float angle) return result; } -// Get x-rotation matrix (angle in radians) +// Get x-rotation matrix +// NOTE: Angle must be provided in radians RMAPI Matrix MatrixRotateX(float angle) { Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, @@ -1114,14 +1712,15 @@ RMAPI Matrix MatrixRotateX(float angle) float sinres = sinf(angle); result.m5 = cosres; - result.m6 = -sinres; - result.m9 = sinres; + result.m6 = sinres; + result.m9 = -sinres; result.m10 = cosres; return result; } -// Get y-rotation matrix (angle in radians) +// Get y-rotation matrix +// NOTE: Angle must be provided in radians RMAPI Matrix MatrixRotateY(float angle) { Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, @@ -1133,14 +1732,15 @@ RMAPI Matrix MatrixRotateY(float angle) float sinres = sinf(angle); result.m0 = cosres; - result.m2 = sinres; - result.m8 = -sinres; + result.m2 = -sinres; + result.m8 = sinres; result.m10 = cosres; return result; } -// Get z-rotation matrix (angle in radians) +// Get z-rotation matrix +// NOTE: Angle must be provided in radians RMAPI Matrix MatrixRotateZ(float angle) { Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, @@ -1152,74 +1752,76 @@ RMAPI Matrix MatrixRotateZ(float angle) float sinres = sinf(angle); result.m0 = cosres; - result.m1 = -sinres; - result.m4 = sinres; + result.m1 = sinres; + result.m4 = -sinres; result.m5 = cosres; return result; } -// Get xyz-rotation matrix (angles in radians) -RMAPI Matrix MatrixRotateXYZ(Vector3 ang) +// Get xyz-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateXYZ(Vector3 angle) { Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - float cosz = cosf(-ang.z); - float sinz = sinf(-ang.z); - float cosy = cosf(-ang.y); - float siny = sinf(-ang.y); - float cosx = cosf(-ang.x); - float sinx = sinf(-ang.x); + float cosz = cosf(-angle.z); + float sinz = sinf(-angle.z); + float cosy = cosf(-angle.y); + float siny = sinf(-angle.y); + float cosx = cosf(-angle.x); + float sinx = sinf(-angle.x); result.m0 = cosz*cosy; - result.m4 = (cosz*siny*sinx) - (sinz*cosx); - result.m8 = (cosz*siny*cosx) + (sinz*sinx); + result.m1 = (cosz*siny*sinx) - (sinz*cosx); + result.m2 = (cosz*siny*cosx) + (sinz*sinx); - result.m1 = sinz*cosy; + result.m4 = sinz*cosy; result.m5 = (sinz*siny*sinx) + (cosz*cosx); - result.m9 = (sinz*siny*cosx) - (cosz*sinx); + result.m6 = (sinz*siny*cosx) - (cosz*sinx); - result.m2 = -siny; - result.m6 = cosy*sinx; + result.m8 = -siny; + result.m9 = cosy*sinx; result.m10= cosy*cosx; return result; } -// Get zyx-rotation matrix (angles in radians) -RMAPI Matrix MatrixRotateZYX(Vector3 ang) +// Get zyx-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZYX(Vector3 angle) { Matrix result = { 0 }; - float cz = cosf(ang.z); - float sz = sinf(ang.z); - float cy = cosf(ang.y); - float sy = sinf(ang.y); - float cx = cosf(ang.x); - float sx = sinf(ang.x); + float cz = cosf(angle.z); + float sz = sinf(angle.z); + float cy = cosf(angle.y); + float sy = sinf(angle.y); + float cx = cosf(angle.x); + float sx = sinf(angle.x); result.m0 = cz*cy; - result.m1 = cz*sy*sx - cx*sz; - result.m2 = sz*sx + cz*cx*sy; - result.m3 = 0; - - result.m4 = cy*sz; - result.m5 = cz*cx + sz*sy*sx; - result.m6 = cx*sz*sy - cz*sx; - result.m7 = 0; - - result.m8 = -sy; - result.m9 = cy*sx; - result.m10 = cy*cx; - result.m11 = 0; - + result.m4 = cz*sy*sx - cx*sz; + result.m8 = sz*sx + cz*cx*sy; result.m12 = 0; + + result.m1 = cy*sz; + result.m5 = cz*cx + sz*sy*sx; + result.m9 = cx*sz*sy - cz*sx; result.m13 = 0; + + result.m2 = -sy; + result.m6 = cy*sx; + result.m10 = cy*cx; result.m14 = 0; + + result.m3 = 0; + result.m7 = 0; + result.m11 = 0; result.m15 = 1; return result; @@ -1237,44 +1839,44 @@ RMAPI Matrix MatrixScale(float x, float y, float z) } // Get perspective projection matrix -RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far) +RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) { Matrix result = { 0 }; float rl = (float)(right - left); float tb = (float)(top - bottom); - float fn = (float)(far - near); + float fn = (float)(farPlane - nearPlane); - result.m0 = ((float)near*2.0f)/rl; + result.m0 = ((float)nearPlane*2.0f)/rl; result.m1 = 0.0f; result.m2 = 0.0f; result.m3 = 0.0f; result.m4 = 0.0f; - result.m5 = ((float)near*2.0f)/tb; + result.m5 = ((float)nearPlane*2.0f)/tb; result.m6 = 0.0f; result.m7 = 0.0f; result.m8 = ((float)right + (float)left)/rl; result.m9 = ((float)top + (float)bottom)/tb; - result.m10 = -((float)far + (float)near)/fn; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; result.m11 = -1.0f; result.m12 = 0.0f; result.m13 = 0.0f; - result.m14 = -((float)far*(float)near*2.0f)/fn; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; result.m15 = 0.0f; return result; } // Get perspective projection matrix -// NOTE: Angle should be provided in radians -RMAPI Matrix MatrixPerspective(double fovy, double aspect, double near, double far) +// NOTE: Fovy angle must be provided in radians +RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) { Matrix result = { 0 }; - double top = near*tan(fovy*0.5); + double top = nearPlane*tan(fovY*0.5); double bottom = -top; double right = top*aspect; double left = -right; @@ -1282,27 +1884,27 @@ RMAPI Matrix MatrixPerspective(double fovy, double aspect, double near, double f // MatrixFrustum(-right, right, -top, top, near, far); float rl = (float)(right - left); float tb = (float)(top - bottom); - float fn = (float)(far - near); + float fn = (float)(farPlane - nearPlane); - result.m0 = ((float)near*2.0f)/rl; - result.m5 = ((float)near*2.0f)/tb; + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m5 = ((float)nearPlane*2.0f)/tb; result.m8 = ((float)right + (float)left)/rl; result.m9 = ((float)top + (float)bottom)/tb; - result.m10 = -((float)far + (float)near)/fn; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; result.m11 = -1.0f; - result.m14 = -((float)far*(float)near*2.0f)/fn; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; return result; } // Get orthographic projection matrix -RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far) +RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) { Matrix result = { 0 }; float rl = (float)(right - left); float tb = (float)(top - bottom); - float fn = (float)(far - near); + float fn = (float)(farPlane - nearPlane); result.m0 = 2.0f/rl; result.m1 = 0.0f; @@ -1318,7 +1920,7 @@ RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, d result.m11 = 0.0f; result.m12 = -((float)left + (float)right)/rl; result.m13 = -((float)top + (float)bottom)/tb; - result.m14 = -((float)far + (float)near)/fn; + result.m14 = -((float)farPlane + (float)nearPlane)/fn; result.m15 = 1.0f; return result; @@ -1478,10 +2080,9 @@ RMAPI Quaternion QuaternionInvert(Quaternion q) { Quaternion result = q; - float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - float lengthSq = length*length; + float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w; - if (lengthSq != 0.0) + if (lengthSq != 0.0f) { float invLength = 1.0f/lengthSq; @@ -1515,12 +2116,10 @@ RMAPI Quaternion QuaternionScale(Quaternion q, float mul) { Quaternion result = { 0 }; - float qax = q.x, qay = q.y, qaz = q.z, qaw = q.w; - - result.x = qax*mul + qaw*mul + qay*mul - qaz*mul; - result.y = qay*mul + qaw*mul + qaz*mul - qax*mul; - result.z = qaz*mul + qaw*mul + qax*mul - qay*mul; - result.w = qaw*mul - qax*mul - qay*mul - qaz*mul; + result.x = q.x*mul; + result.y = q.y*mul; + result.z = q.z*mul; + result.w = q.w*mul; return result; } @@ -1576,6 +2175,10 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) { Quaternion result = { 0 }; +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; if (cosHalfTheta < 0) @@ -1584,14 +2187,14 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) cosHalfTheta = -cosHalfTheta; } - if (fabs(cosHalfTheta) >= 1.0f) result = q1; + if (fabsf(cosHalfTheta) >= 1.0f) result = q1; else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); else { float halfTheta = acosf(cosHalfTheta); float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); - if (fabs(sinHalfTheta) < 0.001f) + if (fabsf(sinHalfTheta) < EPSILON) { result.x = (q1.x*0.5f + q2.x*0.5f); result.y = (q1.y*0.5f + q2.y*0.5f); @@ -1613,6 +2216,32 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) return result; } +// Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t) +{ + float t2 = t*t; + float t3 = t2*t; + float h00 = 2*t3 - 3*t2 + 1; + float h10 = t3 - 2*t2 + t; + float h01 = -2*t3 + 3*t2; + float h11 = t3 - t2; + + Quaternion p0 = QuaternionScale(q1, h00); + Quaternion m0 = QuaternionScale(outTangent1, h10); + Quaternion p1 = QuaternionScale(q2, h01); + Quaternion m1 = QuaternionScale(inTangent2, h11); + + Quaternion result = { 0 }; + + result = QuaternionAdd(p0, m0); + result = QuaternionAdd(result, p1); + result = QuaternionAdd(result, m1); + result = QuaternionNormalize(result); + + return result; +} + // Calculate quaternion based on the rotation from one vector to another RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) { @@ -1646,30 +2275,60 @@ RMAPI Quaternion QuaternionFromMatrix(Matrix mat) { Quaternion result = { 0 }; - if ((mat.m0 > mat.m5) && (mat.m0 > mat.m10)) - { - float s = sqrtf(1.0f + mat.m0 - mat.m5 - mat.m10)*2; + float fourWSquaredMinus1 = mat.m0 + mat.m5 + mat.m10; + float fourXSquaredMinus1 = mat.m0 - mat.m5 - mat.m10; + float fourYSquaredMinus1 = mat.m5 - mat.m0 - mat.m10; + float fourZSquaredMinus1 = mat.m10 - mat.m0 - mat.m5; - result.x = 0.25f*s; - result.y = (mat.m4 + mat.m1)/s; - result.z = (mat.m2 + mat.m8)/s; - result.w = (mat.m9 - mat.m6)/s; - } - else if (mat.m5 > mat.m10) + int biggestIndex = 0; + float fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) { - float s = sqrtf(1.0f + mat.m5 - mat.m0 - mat.m10)*2; - result.x = (mat.m4 + mat.m1)/s; - result.y = 0.25f*s; - result.z = (mat.m9 + mat.m6)/s; - result.w = (mat.m2 - mat.m8)/s; + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; } - else + + if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) { - float s = sqrtf(1.0f + mat.m10 - mat.m0 - mat.m5)*2; - result.x = (mat.m2 + mat.m8)/s; - result.y = (mat.m9 + mat.m6)/s; - result.z = 0.25f*s; - result.w = (mat.m4 - mat.m1)/s; + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + + if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f; + float mult = 0.25f/biggestVal; + + switch (biggestIndex) + { + case 0: + result.w = biggestVal; + result.x = (mat.m6 - mat.m9)*mult; + result.y = (mat.m8 - mat.m2)*mult; + result.z = (mat.m1 - mat.m4)*mult; + break; + case 1: + result.x = biggestVal; + result.w = (mat.m6 - mat.m9)*mult; + result.y = (mat.m1 + mat.m4)*mult; + result.z = (mat.m8 + mat.m2)*mult; + break; + case 2: + result.y = biggestVal; + result.w = (mat.m8 - mat.m2)*mult; + result.x = (mat.m1 + mat.m4)*mult; + result.z = (mat.m6 + mat.m9)*mult; + break; + case 3: + result.z = biggestVal; + result.w = (mat.m1 - mat.m4)*mult; + result.x = (mat.m8 + mat.m2)*mult; + result.y = (mat.m6 + mat.m9)*mult; + break; } return result; @@ -1709,7 +2368,7 @@ RMAPI Matrix QuaternionToMatrix(Quaternion q) } // Get rotation quaternion for an angle and axis -// NOTE: angle must be provided in radians +// NOTE: Angle must be provided in radians RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) { Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; @@ -1724,8 +2383,7 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) float ilength = 0.0f; // Vector3Normalize(axis) - Vector3 v = axis; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + length = axisLength; if (length == 0.0f) length = 1.0f; ilength = 1.0f/length; axis.x *= ilength; @@ -1757,7 +2415,7 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) // Get the rotation angle and axis for a given quaternion RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) { - if (fabs(q.w) > 1.0f) + if (fabsf(q.w) > 1.0f) { // QuaternionNormalize(q); float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); @@ -1774,7 +2432,7 @@ RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle float resAngle = 2.0f*acosf(q.w); float den = sqrtf(1.0f - q.w*q.w); - if (den > 0.0001f) + if (den > EPSILON) { resAxis.x = q.x/den; resAxis.y = q.y/den; @@ -1850,4 +2508,434 @@ RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) return result; } +// Check whether two given quaternions are almost equal +RMAPI int QuaternionEquals(Quaternion p, Quaternion q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))) || + (((fabsf(p.x + q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y + q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z + q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w + q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))); + + return result; +} + +// Decompose a transformation matrix into its rotational, translational and scaling components +RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale) +{ + // Extract translation. + translation->x = mat.m12; + translation->y = mat.m13; + translation->z = mat.m14; + + // Extract upper-left for determinant computation + const float a = mat.m0; + const float b = mat.m4; + const float c = mat.m8; + const float d = mat.m1; + const float e = mat.m5; + const float f = mat.m9; + const float g = mat.m2; + const float h = mat.m6; + const float i = mat.m10; + const float A = e*i - f*h; + const float B = f*g - d*i; + const float C = d*h - e*g; + + // Extract scale + const float det = a*A + b*B + c*C; + Vector3 abc = { a, b, c }; + Vector3 def = { d, e, f }; + Vector3 ghi = { g, h, i }; + + float scalex = Vector3Length(abc); + float scaley = Vector3Length(def); + float scalez = Vector3Length(ghi); + Vector3 s = { scalex, scaley, scalez }; + + if (det < 0) s = Vector3Negate(s); + + *scale = s; + + // Remove scale from the matrix if it is not close to zero + Matrix clone = mat; + if (!FloatEquals(det, 0)) + { + clone.m0 /= s.x; + clone.m4 /= s.x; + clone.m8 /= s.x; + clone.m1 /= s.y; + clone.m5 /= s.y; + clone.m9 /= s.y; + clone.m2 /= s.z; + clone.m6 /= s.z; + clone.m10 /= s.z; + + // Extract rotation + *rotation = QuaternionFromMatrix(clone); + } + else + { + // Set to identity if close to zero + *rotation = QuaternionIdentity(); + } +} + +#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_CPP_OPERATORS) + +// Optional C++ math operators +//------------------------------------------------------------------------------- + +// Vector2 operators +static constexpr Vector2 Vector2Zeros = { 0, 0 }; +static constexpr Vector2 Vector2Ones = { 1, 1 }; +static constexpr Vector2 Vector2UnitX = { 1, 0 }; +static constexpr Vector2 Vector2UnitY = { 0, 1 }; + +inline Vector2 operator + (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Add(lhs, rhs); +} + +inline const Vector2& operator += (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Add(lhs, rhs); + return lhs; +} + +inline Vector2 operator - (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Subtract(lhs, rhs); +} + +inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Subtract(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Multiply(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Multiply(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs) +{ + return Vector2Transform(lhs, rhs); +} + +inline const Vector2& operator -= (Vector2& lhs, const Matrix& rhs) +{ + lhs = Vector2Transform(lhs, rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, 1.0f / rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Divide(lhs, rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector2& lhs, const Vector2& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y); +} + +inline bool operator != (const Vector2& lhs, const Vector2& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y); +} + +// Vector3 operators +static constexpr Vector3 Vector3Zeros = { 0, 0, 0 }; +static constexpr Vector3 Vector3Ones = { 1, 1, 1 }; +static constexpr Vector3 Vector3UnitX = { 1, 0, 0 }; +static constexpr Vector3 Vector3UnitY = { 0, 1, 0 }; +static constexpr Vector3 Vector3UnitZ = { 0, 0, 1 }; + +inline Vector3 operator + (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Add(lhs, rhs); +} + +inline const Vector3& operator += (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Add(lhs, rhs); + return lhs; +} + +inline Vector3 operator - (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Subtract(lhs, rhs); +} + +inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Subtract(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Multiply(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Multiply(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs) +{ + return Vector3Transform(lhs, rhs); +} + +inline const Vector3& operator -= (Vector3& lhs, const Matrix& rhs) +{ + lhs = Vector3Transform(lhs, rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, 1.0f / rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Divide(lhs, rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector3& lhs, const Vector3& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z); +} + +inline bool operator != (const Vector3& lhs, const Vector3& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z); +} + +// Vector4 operators +static constexpr Vector4 Vector4Zeros = { 0, 0, 0, 0 }; +static constexpr Vector4 Vector4Ones = { 1, 1, 1, 1 }; +static constexpr Vector4 Vector4UnitX = { 1, 0, 0, 0 }; +static constexpr Vector4 Vector4UnitY = { 0, 1, 0, 0 }; +static constexpr Vector4 Vector4UnitZ = { 0, 0, 1, 0 }; +static constexpr Vector4 Vector4UnitW = { 0, 0, 0, 1 }; + +inline Vector4 operator + (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Add(lhs, rhs); +} + +inline const Vector4& operator += (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Add(lhs, rhs); + return lhs; +} + +inline Vector4 operator - (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Subtract(lhs, rhs); +} + +inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Subtract(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Multiply(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Multiply(lhs, rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, 1.0f / rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Divide(lhs, rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector4& lhs, const Vector4& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z) && FloatEquals(lhs.w, rhs.w); +} + +inline bool operator != (const Vector4& lhs, const Vector4& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z) || !FloatEquals(lhs.w, rhs.w); +} + +// Quaternion operators +static constexpr Quaternion QuaternionZeros = { 0, 0, 0, 0 }; +static constexpr Quaternion QuaternionOnes = { 1, 1, 1, 1 }; +static constexpr Quaternion QuaternionUnitX = { 0, 0, 0, 1 }; + +inline Quaternion operator + (const Quaternion& lhs, const float& rhs) +{ + return QuaternionAddValue(lhs, rhs); +} + +inline const Quaternion& operator += (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionAddValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator - (const Quaternion& lhs, const float& rhs) +{ + return QuaternionSubtractValue(lhs, rhs); +} + +inline const Quaternion& operator -= (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionSubtractValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator * (const Quaternion& lhs, const Matrix& rhs) +{ + return QuaternionTransform(lhs, rhs); +} + +inline const Quaternion& operator *= (Quaternion& lhs, const Matrix& rhs) +{ + lhs = QuaternionTransform(lhs, rhs); + return lhs; +} + +// Matrix operators +inline Matrix operator + (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixAdd(lhs, rhs); +} + +inline const Matrix& operator += (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixAdd(lhs, rhs); + return lhs; +} + +inline Matrix operator - (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixSubtract(lhs, rhs); +} + +inline const Matrix& operator -= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixSubtract(lhs, rhs); + return lhs; +} + +inline Matrix operator * (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixMultiply(lhs, rhs); +} + +inline const Matrix& operator *= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixMultiply(lhs, rhs); + return lhs; +} +//------------------------------------------------------------------------------- +#endif // C++ operators + #endif // RAYMATH_H diff --git a/src/rcamera.h b/src/rcamera.h index 2a86e3626..bd2b36e03 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -1,28 +1,26 @@ /******************************************************************************************* * -* rcamera - Basic camera system for multiple camera modes -* -* NOTE: Memory footprint of this library is aproximately 52 bytes (global variables) +* rcamera - Basic camera system with support for multiple camera modes * * CONFIGURATION: +* #define RCAMERA_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. * -* #define CAMERA_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define CAMERA_STANDALONE -* If defined, the library can be used as standalone as a camera system but some -* functions must be redefined to manage inputs accordingly. +* #define RCAMERA_STANDALONE +* If defined, the library can be used as standalone as a camera system but some +* functions must be redefined to manage inputs accordingly. * * CONTRIBUTORS: * Ramon Santamaria: Supervision, review, update and maintenance +* Christoph Wagner: Complete redesign, using raymath (2022) * Marc Palau: Initial implementation (2014) * * * LICENSE: zlib/libpng * -* Copyright (c) 2015-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2022-2024 Christoph Wagner (@Crydsch) & Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -47,51 +45,84 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -//... +// Function specifiers definition + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) +#if defined(BUILD_LIBTYPE_SHARED) +#if defined(__TINYC__) +#define __declspec(x) __attribute__((x)) +#endif +#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(USE_LIBTYPE_SHARED) +#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) +#endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +#if defined(RCAMERA_STANDALONE) + #define CAMERA_CULL_DISTANCE_NEAR 0.01 + #define CAMERA_CULL_DISTANCE_FAR 1000.0 +#else + #define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR + #define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR +#endif //---------------------------------------------------------------------------------- // Types and Structures Definition -// NOTE: Below types are required for CAMERA_STANDALONE usage +// NOTE: Below types are required for standalone usage //---------------------------------------------------------------------------------- -#if defined(CAMERA_STANDALONE) - // Vector2 type +#if defined(RCAMERA_STANDALONE) + // Vector2, 2 components typedef struct Vector2 { - float x; - float y; + float x; // Vector x component + float y; // Vector y component } Vector2; - // Vector3 type + // Vector3, 3 components typedef struct Vector3 { - float x; - float y; - float z; + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component } Vector3; + // Matrix, 4x4 components, column major, OpenGL style, right-handed + typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) + } Matrix; + // Camera type, defines a camera position/orientation in 3d space typedef struct Camera3D { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic - int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC + int projection; // Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera3D; typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + // Camera projection + typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection + } CameraProjection; + // Camera system modes typedef enum { - CAMERA_CUSTOM = 0, - CAMERA_FREE, - CAMERA_ORBITAL, - CAMERA_FIRST_PERSON, - CAMERA_THIRD_PERSON + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person } CameraMode; - - // Camera projection modes - typedef enum { - CAMERA_PERSPECTIVE = 0, - CAMERA_ORTHOGRAPHIC - } CameraProjection; #endif //---------------------------------------------------------------------------------- @@ -103,28 +134,33 @@ // Module Functions Declaration //---------------------------------------------------------------------------------- -#ifdef __cplusplus +#if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif -#if defined(CAMERA_STANDALONE) -void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) -void UpdateCamera(Camera *camera); // Update camera position for selected mode +RLAPI Vector3 GetCameraForward(Camera *camera); +RLAPI Vector3 GetCameraUp(Camera *camera); +RLAPI Vector3 GetCameraRight(Camera *camera); -void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera) -void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera) -void SetCameraSmoothZoomControl(int szoomKey); // Set camera smooth zoom key to combine with mouse (free camera) -void SetCameraMoveControls(int keyFront, int keyBack, - int keyRight, int keyLeft, - int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) -#endif +// Camera movement +RLAPI void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane); +RLAPI void CameraMoveUp(Camera *camera, float distance); +RLAPI void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane); +RLAPI void CameraMoveToTarget(Camera *camera, float delta); -#ifdef __cplusplus +// Camera rotation +RLAPI void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget); +RLAPI void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp); +RLAPI void CameraRoll(Camera *camera, float angle); + +RLAPI Matrix GetCameraViewMatrix(Camera *camera); +RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); + +#if defined(__cplusplus) } #endif -#endif // CAMERA_H - +#endif // RCAMERA_H /*********************************************************************************** * @@ -132,436 +168,388 @@ void SetCameraMoveControls(int keyFront, int keyBack, * ************************************************************************************/ -#if defined(CAMERA_IMPLEMENTATION) +#if defined(RCAMERA_IMPLEMENTATION) -#include // Required for: sinf(), cosf(), sqrtf() +#include "raymath.h" // Required for vector maths: + // Vector3Add() + // Vector3Subtract() + // Vector3Scale() + // Vector3Normalize() + // Vector3Distance() + // Vector3CrossProduct() + // Vector3RotateByAxisAngle() + // Vector3Angle() + // Vector3Negate() + // MatrixLookAt() + // MatrixPerspective() + // MatrixOrtho() + // MatrixIdentity() + +// raylib required functionality: + // GetMouseDelta() + // GetMouseWheelMove() + // IsKeyDown() + // IsKeyPressed() + // GetFrameTime() //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#ifndef PI - #define PI 3.14159265358979323846 -#endif -#ifndef DEG2RAD - #define DEG2RAD (PI/180.0f) -#endif -#ifndef RAD2DEG - #define RAD2DEG (180.0f/PI) -#endif +#define CAMERA_MOVE_SPEED 5.4f // Units per second +#define CAMERA_ROTATION_SPEED 0.03f +#define CAMERA_PAN_SPEED 0.2f // Camera mouse movement sensitivity #define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f -#define CAMERA_MOUSE_SCROLL_SENSITIVITY 1.5f -// FREE_CAMERA -#define CAMERA_FREE_MOUSE_SENSITIVITY 0.01f -#define CAMERA_FREE_DISTANCE_MIN_CLAMP 0.3f -#define CAMERA_FREE_DISTANCE_MAX_CLAMP 120.0f -#define CAMERA_FREE_MIN_CLAMP 85.0f -#define CAMERA_FREE_MAX_CLAMP -85.0f -#define CAMERA_FREE_SMOOTH_ZOOM_SENSITIVITY 0.05f -#define CAMERA_FREE_PANNING_DIVIDER 5.1f - -// ORBITAL_CAMERA -#define CAMERA_ORBITAL_SPEED 0.01f // Radians per frame - -// FIRST_PERSON -//#define CAMERA_FIRST_PERSON_MOUSE_SENSITIVITY 0.003f -#define CAMERA_FIRST_PERSON_FOCUS_DISTANCE 25.0f -#define CAMERA_FIRST_PERSON_MIN_CLAMP 89.0f -#define CAMERA_FIRST_PERSON_MAX_CLAMP -89.0f - -#define CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER 8.0f -#define CAMERA_FIRST_PERSON_STEP_DIVIDER 30.0f -#define CAMERA_FIRST_PERSON_WAVING_DIVIDER 200.0f - -// THIRD_PERSON -//#define CAMERA_THIRD_PERSON_MOUSE_SENSITIVITY 0.003f -#define CAMERA_THIRD_PERSON_DISTANCE_CLAMP 1.2f -#define CAMERA_THIRD_PERSON_MIN_CLAMP 5.0f -#define CAMERA_THIRD_PERSON_MAX_CLAMP -85.0f -#define CAMERA_THIRD_PERSON_OFFSET (Vector3){ 0.4f, 0.0f, 0.0f } - -// PLAYER (used by camera) -#define PLAYER_MOVEMENT_SENSITIVITY 20.0f +// Camera orbital speed in CAMERA_ORBITAL mode +#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// Camera move modes (first person and third person cameras) -typedef enum { - MOVE_FRONT = 0, - MOVE_BACK, - MOVE_RIGHT, - MOVE_LEFT, - MOVE_UP, - MOVE_DOWN -} CameraMove; - -// Camera global state context data [56 bytes] -typedef struct { - unsigned int mode; // Current camera mode - float targetDistance; // Camera distance from position to target - float playerEyesPosition; // Player eyes position from ground (in meters) - Vector2 angle; // Camera angle in plane XZ - Vector2 previousMousePosition; // Previous mouse position - - // Camera movement control keys - int moveControl[6]; // Move controls (CAMERA_FIRST_PERSON) - int smoothZoomControl; // Smooth zoom control key - int altControl; // Alternative control key - int panControl; // Pan view control key -} CameraData; +//... //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static CameraData CAMERA = { // Global CAMERA state context - .mode = 0, - .targetDistance = 0, - .playerEyesPosition = 1.85f, - .angle = { 0 }, - .previousMousePosition = { 0 }, - .moveControl = { 'W', 'S', 'D', 'A', 'E', 'Q' }, - .smoothZoomControl = 341, // raylib: KEY_LEFT_CONTROL - .altControl = 342, // raylib: KEY_LEFT_ALT - .panControl = 2 // raylib: MOUSE_BUTTON_MIDDLE -}; +//... //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -#if defined(CAMERA_STANDALONE) -// NOTE: Camera controls depend on some raylib input functions -static void EnableCursor() {} // Unlock cursor -static void DisableCursor() {} // Lock cursor - -static int IsKeyDown(int key) { return 0; } - -static int IsMouseButtonDown(int button) { return 0;} -static float GetMouseWheelMove() { return 0.0f; } -static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; } -#endif +//... //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- - -// Select camera mode (multiple camera modes available) -void SetCameraMode(Camera camera, int mode) +// Returns the cameras forward vector (normalized) +Vector3 GetCameraForward(Camera *camera) { - Vector3 v1 = camera.position; - Vector3 v2 = camera.target; - - float dx = v2.x - v1.x; - float dy = v2.y - v1.y; - float dz = v2.z - v1.z; - - CAMERA.targetDistance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance to target - - // Camera angle calculation - CAMERA.angle.x = atan2f(dx, dz); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) - CAMERA.angle.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Camera angle in plane XY (0 aligned with X, move positive CW) - - CAMERA.playerEyesPosition = camera.position.y; // Init player eyes position to camera Y position - - CAMERA.previousMousePosition = GetMousePosition(); // Init mouse position - - // Lock cursor for first person and third person cameras - if ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)) DisableCursor(); - else EnableCursor(); - - CAMERA.mode = mode; + return Vector3Normalize(Vector3Subtract(camera->target, camera->position)); } -// Update camera depending on selected mode -// NOTE: Camera controls depend on some raylib functions: -// System: EnableCursor(), DisableCursor() -// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove() -// Keys: IsKeyDown() -void UpdateCamera(Camera *camera) +// Returns the cameras up vector (normalized) +// Note: The up vector might not be perpendicular to the forward vector +Vector3 GetCameraUp(Camera *camera) { - static int swingCounter = 0; // Used for 1st person swinging movement + return Vector3Normalize(camera->up); +} - // TODO: Compute CAMERA.targetDistance and CAMERA.angle here (?) +// Returns the cameras right vector (normalized) +Vector3 GetCameraRight(Camera *camera) +{ + Vector3 forward = GetCameraForward(camera); + Vector3 up = GetCameraUp(camera); - // Mouse movement detection - Vector2 mousePositionDelta = { 0.0f, 0.0f }; - Vector2 mousePosition = GetMousePosition(); - float mouseWheelMove = GetMouseWheelMove(); + return Vector3Normalize(Vector3CrossProduct(forward, up)); +} - // Keys input detection - // TODO: Input detection is raylib-dependant, it could be moved outside the module - bool keyPan = IsMouseButtonDown(CAMERA.panControl); - bool keyAlt = IsKeyDown(CAMERA.altControl); - bool szoomKey = IsKeyDown(CAMERA.smoothZoomControl); - bool direction[6] = { IsKeyDown(CAMERA.moveControl[MOVE_FRONT]), - IsKeyDown(CAMERA.moveControl[MOVE_BACK]), - IsKeyDown(CAMERA.moveControl[MOVE_RIGHT]), - IsKeyDown(CAMERA.moveControl[MOVE_LEFT]), - IsKeyDown(CAMERA.moveControl[MOVE_UP]), - IsKeyDown(CAMERA.moveControl[MOVE_DOWN]) }; +// Moves the camera in its forward direction +void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane) +{ + Vector3 forward = GetCameraForward(camera); - if (CAMERA.mode != CAMERA_CUSTOM) + if (moveInWorldPlane) { - mousePositionDelta.x = mousePosition.x - CAMERA.previousMousePosition.x; - mousePositionDelta.y = mousePosition.y - CAMERA.previousMousePosition.y; - - CAMERA.previousMousePosition = mousePosition; + // Project vector onto world plane + forward.y = 0; + forward = Vector3Normalize(forward); } - // Support for multiple automatic camera modes - // NOTE: In case of CAMERA_CUSTOM nothing happens here, user must update it manually - switch (CAMERA.mode) + // Scale by distance + forward = Vector3Scale(forward, distance); + + // Move position and target + camera->position = Vector3Add(camera->position, forward); + camera->target = Vector3Add(camera->target, forward); +} + +// Moves the camera in its up direction +void CameraMoveUp(Camera *camera, float distance) +{ + Vector3 up = GetCameraUp(camera); + + // Scale by distance + up = Vector3Scale(up, distance); + + // Move position and target + camera->position = Vector3Add(camera->position, up); + camera->target = Vector3Add(camera->target, up); +} + +// Moves the camera target in its current right direction +void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane) +{ + Vector3 right = GetCameraRight(camera); + + if (moveInWorldPlane) { - case CAMERA_FREE: // Camera free controls, using standard 3d-content-creation scheme - { - // Camera zoom - if ((CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) - { - CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - if (CAMERA.targetDistance > CAMERA_FREE_DISTANCE_MAX_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MAX_CLAMP; - } + // Project vector onto world plane + right.y = 0; + right = Vector3Normalize(right); + } - // Camera looking down - else if ((camera->position.y > camera->target.y) && (CAMERA.targetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) - { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - } - else if ((camera->position.y > camera->target.y) && (camera->target.y >= 0)) - { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + // Scale by distance + right = Vector3Scale(right, distance); - // if (camera->target.y < 0) camera->target.y = -0.001; - } - else if ((camera->position.y > camera->target.y) && (camera->target.y < 0) && (mouseWheelMove > 0)) - { - CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - if (CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; - } - // Camera looking up - else if ((camera->position.y < camera->target.y) && (CAMERA.targetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) - { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - } - else if ((camera->position.y < camera->target.y) && (camera->target.y <= 0)) - { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + // Move position and target + camera->position = Vector3Add(camera->position, right); + camera->target = Vector3Add(camera->target, right); +} - // if (camera->target.y > 0) camera->target.y = 0.001; - } - else if ((camera->position.y < camera->target.y) && (camera->target.y > 0) && (mouseWheelMove > 0)) - { - CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - if (CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; - } +// Moves the camera position closer/farther to/from the camera target +void CameraMoveToTarget(Camera *camera, float delta) +{ + float distance = Vector3Distance(camera->position, camera->target); - // Input keys checks - if (keyPan) - { - if (keyAlt) // Alternative key behaviour - { - if (szoomKey) - { - // Camera smooth zoom - CAMERA.targetDistance += (mousePositionDelta.y*CAMERA_FREE_SMOOTH_ZOOM_SENSITIVITY); - } - else - { - // Camera rotation - CAMERA.angle.x += mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY; - CAMERA.angle.y += mousePositionDelta.y*-CAMERA_FREE_MOUSE_SENSITIVITY; + // Apply delta + distance += delta; - // Angle clamp - if (CAMERA.angle.y > CAMERA_FREE_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FREE_MIN_CLAMP*DEG2RAD; - else if (CAMERA.angle.y < CAMERA_FREE_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FREE_MAX_CLAMP*DEG2RAD; - } - } - else - { - // Camera panning - camera->target.x += ((mousePositionDelta.x*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(CAMERA.angle.x)*sinf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); - camera->target.y += ((mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); - camera->target.z += ((mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(CAMERA.angle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.x)*sinf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); - } - } + // Distance must be greater than 0 + if (distance <= 0) distance = 0.001f; - // Update camera position with changes - camera->position.x = -sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; - camera->position.y = -sinf(CAMERA.angle.y)*CAMERA.targetDistance + camera->target.y; - camera->position.z = -cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; + // Set new distance by moving the position along the forward vector + Vector3 forward = GetCameraForward(camera); + camera->position = Vector3Add(camera->target, Vector3Scale(forward, -distance)); +} - } break; - case CAMERA_ORBITAL: // Camera just orbits around target, only zoom allowed - { - CAMERA.angle.x += CAMERA_ORBITAL_SPEED; // Camera orbit angle - CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); // Camera zoom +// Rotates the camera around its up vector +// Yaw is "looking left and right" +// If rotateAroundTarget is false, the camera rotates around its position +// Note: angle must be provided in radians +void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget) +{ + // Rotation axis + Vector3 up = GetCameraUp(camera); - // Camera distance clamp - if (CAMERA.targetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) CAMERA.targetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; + // View vector + Vector3 targetPosition = Vector3Subtract(camera->target, camera->position); - // Update camera position with changes - camera->position.x = sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; - camera->position.y = ((CAMERA.angle.y <= 0.0f)? 1 : -1)*sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; - camera->position.z = cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; + // Rotate view vector around up axis + targetPosition = Vector3RotateByAxisAngle(targetPosition, up, angle); - } break; - case CAMERA_FIRST_PERSON: // Camera moves as in a first-person game, controls are configurable - { - camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - - sinf(CAMERA.angle.x)*direction[MOVE_FRONT] - - cosf(CAMERA.angle.x)*direction[MOVE_LEFT] + - cosf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - - camera->position.y += (sinf(CAMERA.angle.y)*direction[MOVE_FRONT] - - sinf(CAMERA.angle.y)*direction[MOVE_BACK] + - 1.0f*direction[MOVE_UP] - 1.0f*direction[MOVE_DOWN])/PLAYER_MOVEMENT_SENSITIVITY; - - camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - - cosf(CAMERA.angle.x)*direction[MOVE_FRONT] + - sinf(CAMERA.angle.x)*direction[MOVE_LEFT] - - sinf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - - // Camera orientation calculation - CAMERA.angle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); - CAMERA.angle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); - - // Angle clamp - if (CAMERA.angle.y > CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD; - else if (CAMERA.angle.y < CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD; - - // Calculate translation matrix - Matrix matTranslation = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, (CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER), - 0.0f, 0.0f, 0.0f, 1.0f }; - - // Calculate rotation matrix - Matrix matRotation = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; - - float cosz = cosf(0.0f); - float sinz = sinf(0.0f); - float cosy = cosf(-(PI*2 - CAMERA.angle.x)); - float siny = sinf(-(PI*2 - CAMERA.angle.x)); - float cosx = cosf(-(PI*2 - CAMERA.angle.y)); - float sinx = sinf(-(PI*2 - CAMERA.angle.y)); - - matRotation.m0 = cosz*cosy; - matRotation.m4 = (cosz*siny*sinx) - (sinz*cosx); - matRotation.m8 = (cosz*siny*cosx) + (sinz*sinx); - matRotation.m1 = sinz*cosy; - matRotation.m5 = (sinz*siny*sinx) + (cosz*cosx); - matRotation.m9 = (sinz*siny*cosx) - (cosz*sinx); - matRotation.m2 = -siny; - matRotation.m6 = cosy*sinx; - matRotation.m10= cosy*cosx; - - // Multiply translation and rotation matrices - Matrix matTransform = { 0 }; - matTransform.m0 = matTranslation.m0*matRotation.m0 + matTranslation.m1*matRotation.m4 + matTranslation.m2*matRotation.m8 + matTranslation.m3*matRotation.m12; - matTransform.m1 = matTranslation.m0*matRotation.m1 + matTranslation.m1*matRotation.m5 + matTranslation.m2*matRotation.m9 + matTranslation.m3*matRotation.m13; - matTransform.m2 = matTranslation.m0*matRotation.m2 + matTranslation.m1*matRotation.m6 + matTranslation.m2*matRotation.m10 + matTranslation.m3*matRotation.m14; - matTransform.m3 = matTranslation.m0*matRotation.m3 + matTranslation.m1*matRotation.m7 + matTranslation.m2*matRotation.m11 + matTranslation.m3*matRotation.m15; - matTransform.m4 = matTranslation.m4*matRotation.m0 + matTranslation.m5*matRotation.m4 + matTranslation.m6*matRotation.m8 + matTranslation.m7*matRotation.m12; - matTransform.m5 = matTranslation.m4*matRotation.m1 + matTranslation.m5*matRotation.m5 + matTranslation.m6*matRotation.m9 + matTranslation.m7*matRotation.m13; - matTransform.m6 = matTranslation.m4*matRotation.m2 + matTranslation.m5*matRotation.m6 + matTranslation.m6*matRotation.m10 + matTranslation.m7*matRotation.m14; - matTransform.m7 = matTranslation.m4*matRotation.m3 + matTranslation.m5*matRotation.m7 + matTranslation.m6*matRotation.m11 + matTranslation.m7*matRotation.m15; - matTransform.m8 = matTranslation.m8*matRotation.m0 + matTranslation.m9*matRotation.m4 + matTranslation.m10*matRotation.m8 + matTranslation.m11*matRotation.m12; - matTransform.m9 = matTranslation.m8*matRotation.m1 + matTranslation.m9*matRotation.m5 + matTranslation.m10*matRotation.m9 + matTranslation.m11*matRotation.m13; - matTransform.m10 = matTranslation.m8*matRotation.m2 + matTranslation.m9*matRotation.m6 + matTranslation.m10*matRotation.m10 + matTranslation.m11*matRotation.m14; - matTransform.m11 = matTranslation.m8*matRotation.m3 + matTranslation.m9*matRotation.m7 + matTranslation.m10*matRotation.m11 + matTranslation.m11*matRotation.m15; - matTransform.m12 = matTranslation.m12*matRotation.m0 + matTranslation.m13*matRotation.m4 + matTranslation.m14*matRotation.m8 + matTranslation.m15*matRotation.m12; - matTransform.m13 = matTranslation.m12*matRotation.m1 + matTranslation.m13*matRotation.m5 + matTranslation.m14*matRotation.m9 + matTranslation.m15*matRotation.m13; - matTransform.m14 = matTranslation.m12*matRotation.m2 + matTranslation.m13*matRotation.m6 + matTranslation.m14*matRotation.m10 + matTranslation.m15*matRotation.m14; - matTransform.m15 = matTranslation.m12*matRotation.m3 + matTranslation.m13*matRotation.m7 + matTranslation.m14*matRotation.m11 + matTranslation.m15*matRotation.m15; - - camera->target.x = camera->position.x - matTransform.m12; - camera->target.y = camera->position.y - matTransform.m13; - camera->target.z = camera->position.z - matTransform.m14; - - // If movement detected (some key pressed), increase swinging - for (int i = 0; i < 6; i++) if (direction[i]) { swingCounter++; break; } - - // Camera position update - // NOTE: On CAMERA_FIRST_PERSON player Y-movement is limited to player 'eyes position' - camera->position.y = CAMERA.playerEyesPosition - sinf(swingCounter/CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER)/CAMERA_FIRST_PERSON_STEP_DIVIDER; - - camera->up.x = sinf(swingCounter/(CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER*2))/CAMERA_FIRST_PERSON_WAVING_DIVIDER; - camera->up.z = -sinf(swingCounter/(CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER*2))/CAMERA_FIRST_PERSON_WAVING_DIVIDER; - - } break; - case CAMERA_THIRD_PERSON: // Camera moves as in a third-person game, following target at a distance, controls are configurable - { - camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - - sinf(CAMERA.angle.x)*direction[MOVE_FRONT] - - cosf(CAMERA.angle.x)*direction[MOVE_LEFT] + - cosf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - - camera->position.y += (sinf(CAMERA.angle.y)*direction[MOVE_FRONT] - - sinf(CAMERA.angle.y)*direction[MOVE_BACK] + - 1.0f*direction[MOVE_UP] - 1.0f*direction[MOVE_DOWN])/PLAYER_MOVEMENT_SENSITIVITY; - - camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - - cosf(CAMERA.angle.x)*direction[MOVE_FRONT] + - sinf(CAMERA.angle.x)*direction[MOVE_LEFT] - - sinf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - - // Camera orientation calculation - CAMERA.angle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); - CAMERA.angle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); - - // Angle clamp - if (CAMERA.angle.y > CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD; - else if (CAMERA.angle.y < CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD; - - // Camera zoom - CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - - // Camera distance clamp - if (CAMERA.targetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) CAMERA.targetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; - - camera->position.x = sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; - - if (CAMERA.angle.y <= 0.0f) camera->position.y = sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; - else camera->position.y = -sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; - - camera->position.z = cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; - - } break; - case CAMERA_CUSTOM: break; - default: break; + if (rotateAroundTarget) + { + // Move position relative to target + camera->position = Vector3Subtract(camera->target, targetPosition); + } + else // rotate around camera.position + { + // Move target relative to position + camera->target = Vector3Add(camera->position, targetPosition); } } -// Set camera pan key to combine with mouse movement (free camera) -void SetCameraPanControl(int keyPan) { CAMERA.panControl = keyPan; } - -// Set camera alt key to combine with mouse movement (free camera) -void SetCameraAltControl(int keyAlt) { CAMERA.altControl = keyAlt; } - -// Set camera smooth zoom key to combine with mouse (free camera) -void SetCameraSmoothZoomControl(int szoomKey) { CAMERA.smoothZoomControl = szoomKey; } - -// Set camera move controls (1st person and 3rd person cameras) -void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown) +// Rotates the camera around its right vector, pitch is "looking up and down" +// - lockView prevents camera overrotation (aka "somersaults") +// - rotateAroundTarget defines if rotation is around target or around its position +// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +// NOTE: angle must be provided in radians +void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp) { - CAMERA.moveControl[MOVE_FRONT] = keyFront; - CAMERA.moveControl[MOVE_BACK] = keyBack; - CAMERA.moveControl[MOVE_RIGHT] = keyRight; - CAMERA.moveControl[MOVE_LEFT] = keyLeft; - CAMERA.moveControl[MOVE_UP] = keyUp; - CAMERA.moveControl[MOVE_DOWN] = keyDown; + // Up direction + Vector3 up = GetCameraUp(camera); + + // View vector + Vector3 targetPosition = Vector3Subtract(camera->target, camera->position); + + if (lockView) + { + // In these camera modes we clamp the Pitch angle + // to allow only viewing straight up or down. + + // Clamp view up + float maxAngleUp = Vector3Angle(up, targetPosition); + maxAngleUp -= 0.001f; // avoid numerical errors + if (angle > maxAngleUp) angle = maxAngleUp; + + // Clamp view down + float maxAngleDown = Vector3Angle(Vector3Negate(up), targetPosition); + maxAngleDown *= -1.0f; // downwards angle is negative + maxAngleDown += 0.001f; // avoid numerical errors + if (angle < maxAngleDown) angle = maxAngleDown; + } + + // Rotation axis + Vector3 right = GetCameraRight(camera); + + // Rotate view vector around right axis + targetPosition = Vector3RotateByAxisAngle(targetPosition, right, angle); + + if (rotateAroundTarget) + { + // Move position relative to target + camera->position = Vector3Subtract(camera->target, targetPosition); + } + else // rotate around camera.position + { + // Move target relative to position + camera->target = Vector3Add(camera->position, targetPosition); + } + + if (rotateUp) + { + // Rotate up direction around right axis + camera->up = Vector3RotateByAxisAngle(camera->up, right, angle); + } } -#endif // CAMERA_IMPLEMENTATION +// Rotates the camera around its forward vector +// Roll is "turning your head sideways to the left or right" +// Note: angle must be provided in radians +void CameraRoll(Camera *camera, float angle) +{ + // Rotation axis + Vector3 forward = GetCameraForward(camera); + + // Rotate up direction around forward axis + camera->up = Vector3RotateByAxisAngle(camera->up, forward, angle); +} + +// Returns the camera view matrix +Matrix GetCameraViewMatrix(Camera *camera) +{ + return MatrixLookAt(camera->position, camera->target, camera->up); +} + +// Returns the camera projection matrix +Matrix GetCameraProjectionMatrix(Camera *camera, float aspect) +{ + if (camera->projection == CAMERA_PERSPECTIVE) + { + return MatrixPerspective(camera->fovy*DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); + } + else if (camera->projection == CAMERA_ORTHOGRAPHIC) + { + double top = camera->fovy/2.0; + double right = top*aspect; + + return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); + } + + return MatrixIdentity(); +} + +#if !defined(RCAMERA_STANDALONE) +// Update camera position for selected mode +// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM +void UpdateCamera(Camera *camera, int mode) +{ + Vector2 mousePositionDelta = GetMouseDelta(); + + bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)); + bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); + bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); + bool rotateUp = false; + + // Camera speeds based on frame time + float cameraMoveSpeed = CAMERA_MOVE_SPEED*GetFrameTime(); + float cameraRotationSpeed = CAMERA_ROTATION_SPEED*GetFrameTime(); + float cameraPanSpeed = CAMERA_PAN_SPEED*GetFrameTime(); + float cameraOrbitalSpeed = CAMERA_ORBITAL_SPEED*GetFrameTime(); + + if (mode == CAMERA_CUSTOM) {} + else if (mode == CAMERA_ORBITAL) + { + // Orbital can just orbit + Matrix rotation = MatrixRotate(GetCameraUp(camera), cameraOrbitalSpeed); + Vector3 view = Vector3Subtract(camera->position, camera->target); + view = Vector3Transform(view, rotation); + camera->position = Vector3Add(camera->target, view); + } + else + { + // Camera rotation + if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp); + if (IsKeyDown(KEY_UP)) CameraPitch(camera, cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp); + if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -cameraRotationSpeed, rotateAroundTarget); + if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, cameraRotationSpeed, rotateAroundTarget); + if (IsKeyDown(KEY_Q)) CameraRoll(camera, -cameraRotationSpeed); + if (IsKeyDown(KEY_E)) CameraRoll(camera, cameraRotationSpeed); + + // Camera movement + // Camera pan (for CAMERA_FREE) + if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE))) + { + const Vector2 mouseDelta = GetMouseDelta(); + if (mouseDelta.x > 0.0f) CameraMoveRight(camera, cameraPanSpeed, moveInWorldPlane); + if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -cameraPanSpeed, moveInWorldPlane); + if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -cameraPanSpeed); + if (mouseDelta.y < 0.0f) CameraMoveUp(camera, cameraPanSpeed); + } + else + { + // Mouse support + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + } + + // Keyboard support + if (IsKeyDown(KEY_W)) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_D)) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane); + + // Gamepad movement + if (IsGamepadAvailable(0)) + { + // Gamepad controller support + CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane); + } + + if (mode == CAMERA_FREE) + { + if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, cameraMoveSpeed); + if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -cameraMoveSpeed); + } + } + + if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL) || (mode == CAMERA_FREE)) + { + // Zoom target distance + CameraMoveToTarget(camera, -GetMouseWheelMove()); + if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f); + if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f); + } +} +#endif // !RCAMERA_STANDALONE + +// Update camera movement, movement/rotation values should be provided by user +void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom) +{ + // Required values + // movement.x - Move forward/backward + // movement.y - Move right/left + // movement.z - Move up/down + // rotation.x - yaw + // rotation.y - pitch + // rotation.z - roll + // zoom - Move towards target + + bool lockView = true; + bool rotateAroundTarget = false; + bool rotateUp = false; + bool moveInWorldPlane = true; + + // Camera rotation + CameraPitch(camera, -rotation.y*DEG2RAD, lockView, rotateAroundTarget, rotateUp); + CameraYaw(camera, -rotation.x*DEG2RAD, rotateAroundTarget); + CameraRoll(camera, rotation.z*DEG2RAD); + + // Camera movement + CameraMoveForward(camera, movement.x, moveInWorldPlane); + CameraMoveRight(camera, movement.y, moveInWorldPlane); + CameraMoveUp(camera, movement.z); + + // Zoom target distance + CameraMoveToTarget(camera, zoom); +} + +#endif // RCAMERA_IMPLEMENTATION diff --git a/src/rcore.c b/src/rcore.c index 3b4515520..ba23df776 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1,91 +1,61 @@ /********************************************************************************************** * -* rcore - Basic functions to manage windows, OpenGL context and input on multiple platforms +* rcore - Window/display management, Graphic device/context management and input management * * PLATFORMS SUPPORTED: -* - PLATFORM_DESKTOP: Windows (Win32, Win64) -* - PLATFORM_DESKTOP: Linux (X11 desktop mode) -* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) -* - PLATFORM_DESKTOP: OSX/macOS -* - PLATFORM_ANDROID: Android (ARM, ARM64) -* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian, native mode) -* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver -* - PLATFORM_WEB: HTML5 with WebAssembly +* > PLATFORM_DESKTOP_GLFW (GLFW backend): +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - macOS/OSX (x64, arm64) +* - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +* > PLATFORM_DESKTOP_SDL (SDL backend): +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - Others (not tested) +* > PLATFORM_WEB: +* - HTML5 (WebAssembly) +* > PLATFORM_DRM: +* - Raspberry Pi 0-5 (DRM/KMS) +* - Linux DRM subsystem (KMS mode) +* > PLATFORM_ANDROID: +* - Android (ARM, ARM64) * * CONFIGURATION: +* #define SUPPORT_DEFAULT_FONT (default) +* Default font is loaded on window initialization to be available for the user to render simple text. +* NOTE: If enabled, uses external module functions to load default raylib font (module: text) * -* #define PLATFORM_DESKTOP -* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly -* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it +* #define SUPPORT_CAMERA_SYSTEM +* Camera module is included (rcamera.h) and multiple predefined cameras are available: +* free, 1st/3rd person, orbital, custom * -* #define PLATFORM_ANDROID -* Windowing and input system configured for Android device, app activity managed internally in this module. -* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL +* #define SUPPORT_GESTURES_SYSTEM +* Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag * -* #define PLATFORM_RPI -* Windowing and input system configured for Raspberry Pi in native mode (no XWindow required), -* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/ +* #define SUPPORT_MOUSE_GESTURES +* Mouse gestures are directly mapped like touches and processed by gestures system. * -* #define PLATFORM_DRM -* Windowing and input system configured for DRM native mode (RPI4 and other devices) -* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/ +* #define SUPPORT_BUSY_WAIT_LOOP +* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used * -* #define PLATFORM_WEB -* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js -* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code. +* #define SUPPORT_PARTIALBUSY_WAIT_LOOP +* Use a partial-busy wait loop, in this case frame sleeps for most of the time and runs a busy-wait-loop at the end * -* #define SUPPORT_DEFAULT_FONT (default) -* Default font is loaded on window initialization to be available for the user to render simple text. -* NOTE: If enabled, uses external module functions to load default raylib font (module: text) +* #define SUPPORT_SCREEN_CAPTURE +* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() * -* #define SUPPORT_CAMERA_SYSTEM -* Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital +* #define SUPPORT_GIF_RECORDING +* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() * -* #define SUPPORT_GESTURES_SYSTEM -* Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag +* #define SUPPORT_COMPRESSION_API +* Support CompressData() and DecompressData() functions, those functions use zlib implementation +* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module +* for linkage * -* #define SUPPORT_MOUSE_GESTURES -* Mouse gestures are directly mapped like touches and processed by gestures system. -* -* #define SUPPORT_TOUCH_AS_MOUSE -* Touch input and mouse input are shared. Mouse functions also return touch information. -* -* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only) -* Reconfigure standard input to receive key inputs, works with SSH connection. -* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or -* blocking the device if not restored properly. Use with care. -* -* #define SUPPORT_MOUSE_CURSOR_POINT -* Draw a mouse pointer on screen -* -* #define SUPPORT_BUSY_WAIT_LOOP -* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used -* -* #define SUPPORT_PARTIALBUSY_WAIT_LOOP -* Use a partial-busy wait loop, in this case frame sleeps for most of the time and runs a busy-wait-loop at the end -* -* #define SUPPORT_EVENTS_WAITING -* Wait for events passively (sleeping while no events) instead of polling them actively every frame -* -* #define SUPPORT_SCREEN_CAPTURE -* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() -* -* #define SUPPORT_GIF_RECORDING -* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() -* -* #define SUPPORT_COMPRESSION_API -* Support CompressData() and DecompressData() functions, those functions use zlib implementation -* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module -* for linkage -* -* #define SUPPORT_DATA_STORAGE -* Support saving binary data automatically to a generated storage.data file. This file is managed internally -* -* #define SUPPORT_EVENTS_AUTOMATION -* Support automatic generated events, loading and recording of those events when required +* #define SUPPORT_AUTOMATION_EVENTS +* Support automatic events recording and playing, useful for automated testing systems or AI based game playing * * DEPENDENCIES: -* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly) * raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion) * camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person) * gestures - Gestures system for touch-ready devices (or simulated from mouse inputs) @@ -93,7 +63,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -112,6 +82,19 @@ * **********************************************************************************************/ +//---------------------------------------------------------------------------------- +// Feature Test Macros required for this module +//---------------------------------------------------------------------------------- +#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_XOPEN_SOURCE < 500) + #undef _XOPEN_SOURCE + #define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext. +#endif + +#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif + #include "raylib.h" // Declares module functions // Check if config flags have been externally provided on compilation line @@ -121,20 +104,26 @@ #include "utils.h" // Required for: TRACELOG() macros +#include // Required for: srand(), rand(), atexit() +#include // Required for: sprintf() [Used in OpenURL()] +#include // Required for: strrchr(), strcmp(), strlen(), memset() +#include // Required for: time() [Used in InitTimer()] +#include // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] + #define RLGL_IMPLEMENTATION #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 -#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation -#include "raymath.h" // Vector3, Quaternion and Matrix functionality +#define RAYMATH_IMPLEMENTATION +#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality #if defined(SUPPORT_GESTURES_SYSTEM) - #define GESTURES_IMPLEMENTATION - #include "rgestures.h" // Gestures detection functionality + #define RGESTURES_IMPLEMENTATION + #include "rgestures.h" // Gestures detection functionality #endif #if defined(SUPPORT_CAMERA_SYSTEM) - #define CAMERA_IMPLEMENTATION - #include "rcamera.h" // Camera system functionality + #define RCAMERA_IMPLEMENTATION + #include "rcamera.h" // Camera system functionality #endif #if defined(SUPPORT_GIF_RECORDING) @@ -155,131 +144,76 @@ #include "external/sdefl.h" // Deflate (RFC 1951) compressor #endif -#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L - #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#if defined(SUPPORT_RPRAND_GENERATOR) + #define RPRAND_IMPLEMENTATION + #include "external/rprand.h" #endif -#include // Required for: srand(), rand(), atexit() -#include // Required for: sprintf() [Used in OpenURL()] -#include // Required for: strrchr(), strcmp(), strlen() -#include // Required for: time() [Used in InitTimer()] -#include // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] +#if defined(__linux__) && !defined(_GNU_SOURCE) + #define _GNU_SOURCE +#endif -#include // Required for: stat() [Used in GetFileModTime()] +// Platform specific defines to handle GetApplicationDirectory() +#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW)) + #ifndef MAX_PATH + #define MAX_PATH 1025 + #endif +__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize); +__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize); +__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default); +__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); +__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); +#elif defined(__linux__) + #include +#elif defined(__FreeBSD__) + #include + #include + #include +#elif defined(__APPLE__) + #include + #include +#endif // OSs -#if defined(PLATFORM_DESKTOP) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__)) +#define _CRT_INTERNAL_NONSTDC_NAMES 1 +#include // Required for: stat(), S_ISREG [Used in GetFileModTime(), IsFilePath()] + +#if !defined(S_ISREG) && defined(S_IFMT) && defined(S_IFREG) + #define S_ISREG(m) (((m) & S_IFMT) == S_IFREG) +#endif + +#if defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__)) #define DIRENT_MALLOC RL_MALLOC #define DIRENT_FREE RL_FREE - #include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()] + #include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()] #else - #include // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()] + #include // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()] #endif #if defined(_WIN32) - #include // Required for: _getch(), _chdir() + #include // Required for: _access() [Used in FileExists()] + #include // Required for: _getch(), _chdir(), _mkdir() #define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir() #define CHDIR _chdir - #include // Required for: _access() [Used in FileExists()] + #define MKDIR(dir) _mkdir(dir) #else - #include // Required for: getch(), chdir() (POSIX), access() + #include // Required for: getch(), chdir(), mkdir(), access() #define GETCWD getcwd #define CHDIR chdir -#endif - -#if defined(PLATFORM_DESKTOP) - #define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 - // NOTE: Already provided by rlgl implementation (on glad.h) - #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management - // NOTE: GLFW3 already includes gl.h (OpenGL) headers - - // Support retrieving native window handlers - #if defined(_WIN32) - #define GLFW_EXPOSE_NATIVE_WIN32 - #include "GLFW/glfw3native.h" // WARNING: It requires customization to avoid windows.h inclusion! - - #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) - // NOTE: Those functions require linking with winmm library - unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); - unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); - #endif - #endif - #if defined(__linux__) || defined(__FreeBSD__) - #include // Required for: timespec, nanosleep(), select() - POSIX - - //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type - //#define GLFW_EXPOSE_NATIVE_WAYLAND - //#define GLFW_EXPOSE_NATIVE_MIR - #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() - #endif - #if defined(__APPLE__) - #include // Required for: usleep() - - //#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition - #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() - #endif -#endif - -#if defined(PLATFORM_ANDROID) - //#include // Required for: Android sensors functions (accelerometer, gyroscope, light...) - #include // Required for: AWINDOW_FLAG_FULLSCREEN definition and others - #include // Required for: android_app struct and activity management - - #include // Native platform windowing system interface - //#include // OpenGL ES 2.0 library (not required in this module, only in rlgl) -#endif - -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - #include // POSIX file control definitions - open(), creat(), fcntl() - #include // POSIX standard function definitions - read(), close(), STDIN_FILENO - #include // POSIX terminal control definitions - tcgetattr(), tcsetattr() - #include // POSIX threads management (inputs reading) - #include // POSIX directory browsing - - #include // Required for: ioctl() - UNIX System call for device-specific input/output operations - #include // Linux: KDSKBMODE, K_MEDIUMRAM constants definition - #include // Linux: Keycodes constants definition (KEY_A, ...) - #include // Linux: Joystick support library - -#if defined(PLATFORM_RPI) - #include "bcm_host.h" // Raspberry Pi VideoCore IV access functions -#endif -#if defined(PLATFORM_DRM) - #include // Generic Buffer Management (native platform for EGL on DRM) - #include // Direct Rendering Manager user-level library interface - #include // Direct Rendering Manager mode setting (KMS) interface -#endif - - #include "EGL/egl.h" // Native platform windowing system interface - #include "EGL/eglext.h" // EGL extensions - //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl) -#endif - -#if defined(PLATFORM_WEB) - #define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) - #include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management - #include // Required for: timespec, nanosleep(), select() - POSIX - - #include // Emscripten functionality for C - #include // Emscripten HTML5 library + #define MKDIR(dir) mkdir(dir, 0777) #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - #define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number - - #define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) - #define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events +#ifndef MAX_FILEPATH_CAPACITY + #define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath #endif - #ifndef MAX_FILEPATH_LENGTH - #if defined(__linux__) - #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) + #if defined(_WIN32) + #define MAX_FILEPATH_LENGTH 256 // On Win32, MAX_PATH = 260 (limits.h) but Windows 10, Version 1607 enables long paths... #else - #define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths + #define MAX_FILEPATH_LENGTH 4096 // On Linux, PATH_MAX = 4096 by default (limits.h) #endif #endif @@ -298,6 +232,9 @@ #ifndef MAX_GAMEPAD_BUTTONS #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) #endif +#ifndef MAX_GAMEPAD_VIBRATION_TIME + #define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds +#endif #ifndef MAX_TOUCH_POINTS #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported #endif @@ -308,16 +245,18 @@ #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue #endif -#if defined(SUPPORT_DATA_STORAGE) - #ifndef STORAGE_DATA_FILE - #define STORAGE_DATA_FILE "storage.data" // Automatic storage filename - #endif -#endif - #ifndef MAX_DECOMPRESSION_SIZE #define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB #endif +#ifndef MAX_AUTOMATION_EVENTS + #define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record +#endif + +#ifndef DIRECTORY_FILTER_TAG + #define DIRECTORY_FILTER_TAG "DIR" // Name tag used to request directory inclusion on directory scan +#endif // NOTE: Used in ScanDirectoryFiles(), ScanDirectoryFilesRecursively() and LoadDirectoryFilesEx() + // Flags operation macros #define FLAG_SET(n, f) ((n) |= (f)) #define FLAG_CLEAR(n, f) ((n) &= ~(f)) @@ -327,103 +266,56 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) -typedef struct { - pthread_t threadId; // Event reading thread id - int fd; // File descriptor to the device it is assigned to - int eventNum; // Number of 'event' device - Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) - int touchSlot; // Hold the touch slot number of the currently being sent multitouch block - bool isMouse; // True if device supports relative X Y movements - bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH - bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH - bool isKeyboard; // True if device has letter keycodes - bool isGamepad; // True if device has gamepad buttons -} InputEventWorker; -#endif - typedef struct { int x; int y; } Point; typedef struct { unsigned int width; unsigned int height; } Size; // Core global state context data typedef struct CoreData { struct { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - GLFWwindow *handle; // GLFW window handle (graphic device) -#endif -#if defined(PLATFORM_RPI) - EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device) -#endif -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) -#if defined(PLATFORM_DRM) - int fd; // File descriptor for /dev/dri/... - drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector - drmModeCrtc *crtc; // CRT Controller - int modeIndex; // Index of the used mode of connector->modes - struct gbm_device *gbmDevice; // GBM device - struct gbm_surface *gbmSurface; // GBM surface - struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) - uint32_t prevFB; // Previous GBM framebufer (during frame swapping) -#endif // PLATFORM_DRM - EGLDisplay device; // Native display device (physical screen connection) - EGLSurface surface; // Surface to draw on, framebuffers (connected to context) - EGLContext context; // Graphic context, mode in which drawing can be done - EGLConfig config; // Graphic config -#endif const char *title; // Window text title const pointer unsigned int flags; // Configuration flags (bit based), keeps window state bool ready; // Check if window has been initialized successfully bool fullscreen; // Check if fullscreen mode is enabled bool shouldClose; // Check if window set for closing bool resizedLastFrame; // Check if window has been resized last frame + bool eventWaiting; // Wait for events before ending frame + bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer - Point position; // Window position on screen (required on fullscreen toggle) + Point position; // Window position (required on fullscreen toggle) + Point previousPosition; // Window previous position (required on borderless windowed toggle) Size display; // Display width and height (monitor, device-screen, LCD, ...) Size screen; // Screen width and height (used render area) + Size previousScreen; // Screen previous width and height (required on borderless windowed toggle) Size currentFbo; // Current render width and height (depends on active fbo) Size render; // Framebuffer width and height (render area, including black bars if required) Point renderOffset; // Offset from render area (must be divided by 2) + Size screenMin; // Screen minimum width and height (for resizable window) + Size screenMax; // Screen maximum width and height (for resizable window) Matrix screenScale; // Matrix to scale screen (framebuffer rendering) - char **dropFilesPath; // Store dropped files paths as strings - int dropFileCount; // Count dropped files strings + char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) + unsigned int dropFileCount; // Count dropped files strings } Window; -#if defined(PLATFORM_ANDROID) - struct { - bool appEnabled; // Flag to detect if app is active ** = true - struct android_app *app; // Android activity - struct android_poll_source *source; // Android events polling source - bool contextRebindRequired; // Used to know context rebind required - } Android; -#endif struct { const char *basePath; // Base path for data storage + } Storage; struct { -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event" -#endif struct { int exitKey; // Default exit key char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state + // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially + char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame + int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue int keyPressedQueueCount; // Input keys queue count int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) int charPressedQueueCount; // Input characters queue count -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - int defaultMode; // Default keyboard mode -#if defined(SUPPORT_SSH_KEYBOARD_RPI) - bool evtMode; // Keyboard in event mode -#endif - int defaultFileFlags; // Default IO file flags - struct termios defaultSettings; // Default keyboard settings - int fd; // File descriptor for the evdev keyboard -#endif } Keyboard; struct { Vector2 offset; // Mouse offset @@ -437,12 +329,9 @@ typedef struct CoreData { char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state - float currentWheelMove; // Registers current mouse wheel variation - float previousWheelMove; // Registers previous mouse wheel variation -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update - char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab -#endif + Vector2 currentWheelMove; // Registers current mouse wheel variation + Vector2 previousWheelMove; // Registers previous mouse wheel variation + } Mouse; struct { int pointCount; // Number of touch points active @@ -450,19 +339,17 @@ typedef struct CoreData { Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state + } Touch; struct { int lastButtonPressed; // Register last gamepad button pressed - int axisCount; // Register number of available gamepad axis + int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready char name[MAX_GAMEPADS][64]; // Gamepad name holder char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - pthread_t threadId; // Gamepad reading thread id - int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor -#endif + } Gamepad; } Input; struct { @@ -472,34 +359,36 @@ typedef struct CoreData { double draw; // Time measure for frame draw double frame; // Time measure for one frame double target; // Desired time for one frame, if 0 not applied -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - unsigned long long base; // Base time measure for hi-res timer -#endif + unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM) unsigned int frameCounter; // Frame counter + } Time; } CoreData; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static CoreData CORE = { 0 }; // Global CORE state context +RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported symbol, required for some bindings -static char **dirFilesPath = NULL; // Store directory files paths as strings -static int dirFileCount = 0; // Count directory files strings +CoreData CORE = { 0 }; // Global CORE state context + +// Flag to note GPU acceleration is available, +// referenced from other modules to support GPU data loading +// NOTE: Useful to allow Texture, RenderTexture, Font.texture, Mesh.vaoId/vboId, Shader loading +bool isGpuReady = false; #if defined(SUPPORT_SCREEN_CAPTURE) static int screenshotCounter = 0; // Screenshots counter #endif #if defined(SUPPORT_GIF_RECORDING) -static int gifFrameCounter = 0; // GIF frames counter +static unsigned int gifFrameCounter = 0; // GIF frames counter static bool gifRecording = false; // GIF recording state static MsfGifState gifState = { 0 }; // MSGIF context state #endif -#if defined(SUPPORT_EVENTS_AUTOMATION) -#define MAX_CODE_AUTOMATION_EVENTS 16384 - +#if defined(SUPPORT_AUTOMATION_EVENTS) +// Automation events type typedef enum AutomationEventType { EVENT_NONE = 0, // Input events @@ -510,7 +399,7 @@ typedef enum AutomationEventType { INPUT_MOUSE_BUTTON_UP, // param[0]: button INPUT_MOUSE_BUTTON_DOWN, // param[0]: button INPUT_MOUSE_POSITION, // param[0]: x, param[1]: y - INPUT_MOUSE_WHEEL_MOTION, // param[0]: delta + INPUT_MOUSE_WHEEL_MOTION, // param[0]: x delta, param[1]: y delta INPUT_GAMEPAD_CONNECT, // param[0]: gamepad INPUT_GAMEPAD_DISCONNECT, // param[0]: gamepad INPUT_GAMEPAD_BUTTON_UP, // param[0]: button @@ -526,12 +415,12 @@ typedef enum AutomationEventType { WINDOW_MINIMIZE, // no params WINDOW_RESIZE, // param[0]: width, param[1]: height // Custom events - ACTION_TAKE_SCREENSHOT, - ACTION_SETTARGETFPS + ACTION_TAKE_SCREENSHOT, // no params + ACTION_SETTARGETFPS // param[0]: fps } AutomationEventType; -// Event type -// Used to enable events flags +// Event type to config events flags +// TODO: Not used at the moment typedef enum { EVENT_INPUT_KEYBOARD = 0, EVENT_INPUT_MOUSE = 1, @@ -542,6 +431,7 @@ typedef enum { EVENT_CUSTOM = 32 } EventType; +// Event type name strings, required for export static const char *autoEventTypeName[] = { "EVENT_NONE", "INPUT_KEY_UP", @@ -569,290 +459,263 @@ static const char *autoEventTypeName[] = { "ACTION_SETTARGETFPS" }; -// Automation Event (20 bytes) -typedef struct AutomationEvent { +/* +// Automation event (24 bytes) +// NOTE: Opaque struct, internal to raylib +struct AutomationEvent { unsigned int frame; // Event frame - unsigned int type; // Event type (AutoEventType) - int params[3]; // Event parameters (if required) -} AutomationEvent; + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +}; +*/ -static AutomationEvent *events = NULL; // Events array -static unsigned int eventCount = 0; // Events count -static bool eventsPlaying = false; // Play events -static bool eventsRecording = false; // Record events - -//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking +static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer +static bool automationEventRecording = false; // Recording automation events flag +//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing #endif //----------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- -// Other Modules Functions Declaration (required by core) +// Module Functions Declaration +// NOTE: Those functions are common for all platforms! //---------------------------------------------------------------------------------- -#if defined(SUPPORT_DEFAULT_FONT) -extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow() -extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory + +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) +extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow() +extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory #endif -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static void InitTimer(void); // Initialize timer (hi-resolution if available) -static bool InitGraphicsDevice(int width, int height); // Initialize graphics device -static void SetupFramebuffer(int width, int height); // Setup main framebuffer -static void SetupViewport(int width, int height); // Set viewport for a provided width and height +extern int InitPlatform(void); // Initialize platform (graphics, inputs and more) +extern void ClosePlatform(void); // Close platform -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) -static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error -// Window callbacks events -static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized -#if !defined(PLATFORM_WEB) -static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized -#endif -static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored -static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus -static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window -// Input callbacks events -static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed -static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value) -static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed -static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move -static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel -static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area +static void InitTimer(void); // Initialize timer, hi-resolution if available (required by InitPlatform()) +static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform()) +static void SetupViewport(int width, int height); // Set viewport for a provided width and height + +static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path +static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path + +#if defined(SUPPORT_AUTOMATION_EVENTS) +static void RecordAutomationEvent(void); // Record frame events (to internal events array) #endif -#if defined(PLATFORM_ANDROID) -static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands -static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs -#endif - -#if defined(PLATFORM_WEB) -static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); -static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); -static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); -static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData); - -#endif - -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) -static void InitKeyboard(void); // Initialize raw keyboard system -static void RestoreKeyboard(void); // Restore keyboard system -#if defined(SUPPORT_SSH_KEYBOARD_RPI) -static void ProcessKeyboard(void); // Process keyboard events -#endif - -static void InitEvdevInput(void); // Initialize evdev inputs -static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate -static void PollKeyboardEvents(void); // Process evdev keyboard events. -static void *EventThread(void *arg); // Input device events reading thread - -static void InitGamepad(void); // Initialize raw gamepad input -static void *GamepadThread(void *arg); // Mouse reading thread - -#if defined(PLATFORM_DRM) -static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list -static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list -static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list -#endif - -#endif // PLATFORM_RPI || PLATFORM_DRM - -#if defined(SUPPORT_EVENTS_AUTOMATION) -static void LoadAutomationEvents(const char *fileName); // Load automation events from file -static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file -static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array) -static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array) -#endif - -#if defined(_WIN32) +#if defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW) // NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required) void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime() #endif -//---------------------------------------------------------------------------------- -// Module Functions Definition - Window and OpenGL Context Functions -//---------------------------------------------------------------------------------- -#if defined(PLATFORM_ANDROID) -// To allow easier porting to android, we allow the user to define a -// main function which we call from android_main, defined by ourselves -extern int main(int argc, char *argv[]); +#if !defined(SUPPORT_MODULE_RTEXT) +const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +#endif // !SUPPORT_MODULE_RTEXT -void android_main(struct android_app *app) -{ - char arg0[] = "raylib"; // NOTE: argv[] are mutable - CORE.Android.app = app; - - // NOTE: Return codes != 0 are skipped - (void)main(1, (char *[]) { arg0, NULL }); -} - -// NOTE: Add this to header (if apps really need it) -struct android_app *GetAndroidApp(void) -{ - return CORE.Android.app; -} +#if defined(PLATFORM_DESKTOP) + #define PLATFORM_DESKTOP_GLFW #endif +// We're using `#pragma message` because `#warning` is not adopted by MSVC. +#if defined(SUPPORT_CLIPBOARD_IMAGE) + #if !defined(SUPPORT_MODULE_RTEXTURES) + #pragma message ("Warning: Enabling SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly") + #endif + + // It's nice to have support Bitmap on Linux as well, but not as necessary as Windows + #if !defined(SUPPORT_FILEFORMAT_BMP) && defined(_WIN32) + #pragma message ("Warning: Enabling SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_FILEFORMAT_BMP, specially on Windows") + #endif + + // From what I've tested applications on Wayland saves images on clipboard as PNG. + #if (!defined(SUPPORT_FILEFORMAT_PNG) || !defined(SUPPORT_FILEFORMAT_JPG)) && !defined(_WIN32) + #pragma message ("Warning: Getting image from the clipboard might not work without SUPPORT_FILEFORMAT_PNG or SUPPORT_FILEFORMAT_JPG") + #endif + + // Not needed because `rtexture.c` will automatically defined STBI_REQUIRED when any SUPPORT_FILEFORMAT_* is defined. + // #if !defined(STBI_REQUIRED) + // #pragma message ("Warning: "STBI_REQUIRED is not defined, that means we can't load images from clipbard" + // #endif + +#endif // SUPPORT_CLIPBOARD_IMAGE + +// Include platform-specific submodules +#if defined(PLATFORM_DESKTOP_GLFW) + #include "platforms/rcore_desktop_glfw.c" +#elif defined(PLATFORM_DESKTOP_SDL) + #include "platforms/rcore_desktop_sdl.c" +#elif defined(PLATFORM_DESKTOP_RGFW) + #include "platforms/rcore_desktop_rgfw.c" +#elif defined(PLATFORM_WEB) + #include "platforms/rcore_web.c" +#elif defined(PLATFORM_DRM) + #include "platforms/rcore_drm.c" +#elif defined(PLATFORM_ANDROID) + #include "platforms/rcore_android.c" +#else + // TODO: Include your custom platform backend! + // i.e software rendering backend or console backend! +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//bool WindowShouldClose(void) +//void ToggleFullscreen(void) +//void ToggleBorderlessWindowed(void) +//void MaximizeWindow(void) +//void MinimizeWindow(void) +//void RestoreWindow(void) + +//void SetWindowState(unsigned int flags) +//void ClearWindowState(unsigned int flags) + +//void SetWindowIcon(Image image) +//void SetWindowIcons(Image *images, int count) +//void SetWindowTitle(const char *title) +//void SetWindowPosition(int x, int y) +//void SetWindowMonitor(int monitor) +//void SetWindowMinSize(int width, int height) +//void SetWindowMaxSize(int width, int height) +//void SetWindowSize(int width, int height) +//void SetWindowOpacity(float opacity) +//void SetWindowFocused(void) +//void *GetWindowHandle(void) +//Vector2 GetWindowPosition(void) +//Vector2 GetWindowScaleDPI(void) + +//int GetMonitorCount(void) +//int GetCurrentMonitor(void) +//int GetMonitorWidth(int monitor) +//int GetMonitorHeight(int monitor) +//int GetMonitorPhysicalWidth(int monitor) +//int GetMonitorPhysicalHeight(int monitor) +//int GetMonitorRefreshRate(int monitor) +//Vector2 GetMonitorPosition(int monitor) +//const char *GetMonitorName(int monitor) + +//void SetClipboardText(const char *text) +//const char *GetClipboardText(void) + +//void ShowCursor(void) +//void HideCursor(void) +//void EnableCursor(void) +//void DisableCursor(void) + // Initialize window and OpenGL context -// NOTE: data parameter could be used to pass any kind of required data to the initialization void InitWindow(int width, int height, const char *title) { TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); +#if defined(PLATFORM_DESKTOP_GLFW) + TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)"); +#elif defined(PLATFORM_DESKTOP_SDL) + TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)"); +#elif defined(PLATFORM_DESKTOP_RGFW) + TRACELOG(LOG_INFO, "Platform backend: DESKTOP (RGFW)"); +#elif defined(PLATFORM_WEB) + TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)"); +#elif defined(PLATFORM_DRM) + TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM"); +#elif defined(PLATFORM_ANDROID) + TRACELOG(LOG_INFO, "Platform backend: ANDROID"); +#else + // TODO: Include your custom platform backend! + // i.e software rendering backend or console backend! + TRACELOG(LOG_INFO, "Platform backend: CUSTOM"); +#endif + + TRACELOG(LOG_INFO, "Supported raylib modules:"); + TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)"); + TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)"); +#if defined(SUPPORT_MODULE_RSHAPES) + TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXTURES) + TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXT) + TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RMODELS) + TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RAUDIO) + TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); +#endif + + // Initialize window data + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.eventWaiting = false; + CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; - // Initialize required global values different than 0 + // Initialize global input state + memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0 CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; - CORE.Input.Gamepad.lastButtonPressed = -1; + CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN; -#if defined(PLATFORM_ANDROID) - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; - CORE.Window.currentFbo.width = width; - CORE.Window.currentFbo.height = height; + // Initialize platform + //-------------------------------------------------------------- + InitPlatform(); + //-------------------------------------------------------------- - // Set desired windows flags before initializing anything - ANativeActivity_setWindowFlags(CORE.Android.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER + // Initialize rlgl default data (buffers and shaders) + // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl + rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + isGpuReady = true; // Flag to note GPU has been initialized successfully - int orientation = AConfiguration_getOrientation(CORE.Android.app->config); + // Setup default viewport + SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); - else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); - - // TODO: Automatic orientation doesn't seem to work - if (width <= height) - { - AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT); - TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); - } - else - { - AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND); - TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); - } - - //AConfiguration_getDensity(CORE.Android.app->config); - //AConfiguration_getKeyboard(CORE.Android.app->config); - //AConfiguration_getScreenSize(CORE.Android.app->config); - //AConfiguration_getScreenLong(CORE.Android.app->config); - - // Initialize App command system - // NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()... - CORE.Android.app->onAppCmd = AndroidCommandCallback; - - // Initialize input events system - CORE.Android.app->onInputEvent = AndroidInputCallback; - - // Initialize assets manager - InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath); - - // Initialize base path for storage - CORE.Storage.basePath = CORE.Android.app->activity->internalDataPath; - - TRACELOG(LOG_INFO, "ANDROID: App initialized successfully"); - - // Android ALooper_pollAll() variables - int pollResult = 0; - int pollEvents = 0; - - // Wait for window to be initialized (display and context) - while (!CORE.Window.ready) - { - // Process events loop - while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) +#if defined(SUPPORT_MODULE_RTEXT) + #if defined(SUPPORT_DEFAULT_FONT) + // Load default font + // WARNING: External function: Module required: rtext + LoadFontDefault(); + #if defined(SUPPORT_MODULE_RSHAPES) + // Set font white rectangle for shapes drawing, so shapes and text can be batched together + // WARNING: rshapes module is required, if not available, default internal white rectangle is used + Rectangle rec = GetFontDefault().recs[95]; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) { - // Process this event - if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); - - // NOTE: Never close window, native activity is controlled by the system! - //if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true; + // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); } - } -#endif -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - // Initialize graphics device (display device and OpenGL context) - // NOTE: returns true if window and graphic device has been initialized successfully - CORE.Window.ready = InitGraphicsDevice(width, height); - - // If graphic device is no properly initialized, we end program - if (!CORE.Window.ready) - { - TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device"); - return; - } - - // Initialize hi-res timer - InitTimer(); - - // Initialize random seed - srand((unsigned int)time(NULL)); - - // Initialize base path for storage - CORE.Storage.basePath = GetWorkingDirectory(); - -#if defined(SUPPORT_DEFAULT_FONT) - // Load default font - // NOTE: External functions (defined in module: text) - LoadFontDefault(); - Rectangle rec = GetFontDefault().recs[95]; - // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); + else + { + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); + } + #endif + #endif #else + #if defined(SUPPORT_MODULE_RSHAPES) // Set default texture and rectangle to be used for shapes drawing // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; - SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); -#endif -#if defined(PLATFORM_DESKTOP) - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - // Set default font texture filter for HighDPI (blurry) - SetTextureFilter(GetFontDefault().texture, TEXTURE_FILTER_BILINEAR); - } + SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes + #endif #endif -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - // Initialize raw input system - InitEvdevInput(); // Evdev inputs initialization - InitGamepad(); // Gamepad init - InitKeyboard(); // Keyboard init (stdin) -#endif - -#if defined(PLATFORM_WEB) - // Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas) - //emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); - // Check Resize event (note this is done on the window since most browsers don't support this on #canvas) - emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); - // Trigger this once to get initial window sizing - EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); - // Support keyboard events - //emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); - //emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); - - // Support mouse events - emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback); - - // Support touch events - emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback); - emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback); - - // Support gamepad events (not provided by GLFW3 on emscripten) - emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); - emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); -#endif - - CORE.Input.Mouse.currentPosition.x = (float)CORE.Window.screen.width/2.0f; - CORE.Input.Mouse.currentPosition.y = (float)CORE.Window.screen.height/2.0f; - -#if defined(SUPPORT_EVENTS_AUTOMATION) - events = (AutomationEvent *)malloc(MAX_CODE_AUTOMATION_EVENTS*sizeof(AutomationEvent)); CORE.Time.frameCounter = 0; -#endif + CORE.Window.shouldClose = false; -#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM + // Initialize random seed + SetRandomSeed((unsigned int)time(NULL)); + + TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", GetWorkingDirectory()); } // Close window and unload OpenGL context @@ -867,177 +730,21 @@ void CloseWindow(void) } #endif -#if defined(SUPPORT_DEFAULT_FONT) - UnloadFontDefault(); +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + UnloadFontDefault(); // WARNING: Module required: rtext #endif rlglClose(); // De-init rlgl -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwDestroyWindow(CORE.Window.handle); - glfwTerminate(); -#endif - -#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) - timeEndPeriod(1); // Restore time period -#endif - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - // Close surface, context and display - if (CORE.Window.device != EGL_NO_DISPLAY) - { - eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - - if (CORE.Window.surface != EGL_NO_SURFACE) - { - eglDestroySurface(CORE.Window.device, CORE.Window.surface); - CORE.Window.surface = EGL_NO_SURFACE; - } - - if (CORE.Window.context != EGL_NO_CONTEXT) - { - eglDestroyContext(CORE.Window.device, CORE.Window.context); - CORE.Window.context = EGL_NO_CONTEXT; - } - - eglTerminate(CORE.Window.device); - CORE.Window.device = EGL_NO_DISPLAY; - } -#endif - -#if defined(PLATFORM_DRM) - if (CORE.Window.prevFB) - { - drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB); - CORE.Window.prevFB = 0; - } - - if (CORE.Window.prevBO) - { - gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO); - CORE.Window.prevBO = NULL; - } - - if (CORE.Window.gbmSurface) - { - gbm_surface_destroy(CORE.Window.gbmSurface); - CORE.Window.gbmSurface = NULL; - } - - if (CORE.Window.gbmDevice) - { - gbm_device_destroy(CORE.Window.gbmDevice); - CORE.Window.gbmDevice = NULL; - } - - if (CORE.Window.crtc) - { - if (CORE.Window.connector) - { - drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id, - CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode); - drmModeFreeConnector(CORE.Window.connector); - CORE.Window.connector = NULL; - } - - drmModeFreeCrtc(CORE.Window.crtc); - CORE.Window.crtc = NULL; - } - - if (CORE.Window.fd != -1) - { - close(CORE.Window.fd); - CORE.Window.fd = -1; - } - - // Close surface, context and display - if (CORE.Window.device != EGL_NO_DISPLAY) - { - if (CORE.Window.surface != EGL_NO_SURFACE) - { - eglDestroySurface(CORE.Window.device, CORE.Window.surface); - CORE.Window.surface = EGL_NO_SURFACE; - } - - if (CORE.Window.context != EGL_NO_CONTEXT) - { - eglDestroyContext(CORE.Window.device, CORE.Window.context); - CORE.Window.context = EGL_NO_CONTEXT; - } - - eglTerminate(CORE.Window.device); - CORE.Window.device = EGL_NO_DISPLAY; - } -#endif - -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - // Wait for mouse and gamepad threads to finish before closing - // NOTE: Those threads should already have finished at this point - // because they are controlled by CORE.Window.shouldClose variable - - CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called - - // Close the evdev keyboard - if (CORE.Input.Keyboard.fd != -1) - { - close(CORE.Input.Keyboard.fd); - CORE.Input.Keyboard.fd = -1; - } - - for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (CORE.Input.eventWorker[i].threadId) - { - pthread_join(CORE.Input.eventWorker[i].threadId, NULL); - } - } - - if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL); -#endif - -#if defined(SUPPORT_EVENTS_AUTOMATION) - free(events); -#endif + // De-initialize platform + //-------------------------------------------------------------- + ClosePlatform(); + //-------------------------------------------------------------- CORE.Window.ready = false; TRACELOG(LOG_INFO, "Window closed successfully"); } -// Check if KEY_ESCAPE pressed or Close icon pressed -bool WindowShouldClose(void) -{ -#if defined(PLATFORM_WEB) - // Emterpreter-Async required to run sync code - // https://github.com/emscripten-core/emscripten/wiki/Emterpreter#emterpreter-async-run-synchronous-code - // By default, this function is never called on a web-ready raylib example because we encapsulate - // frame code in a UpdateDrawFrame() function, to allow browser manage execution asynchronously - // but now emscripten allows sync code to be executed in an interpreted way, using emterpreter! - emscripten_sleep(16); - return false; -#endif - -#if defined(PLATFORM_DESKTOP) - if (CORE.Window.ready) - { - // While window minimized, stop loop execution - while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); - - CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); - - // Reset close status for next frame - glfwSetWindowShouldClose(CORE.Window.handle, GLFW_FALSE); - - return CORE.Window.shouldClose; - } - else return true; -#endif - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - if (CORE.Window.ready) return CORE.Window.shouldClose; - else return true; -#endif -} - // Check if window has been initialized successfully bool IsWindowReady(void) { @@ -1053,50 +760,31 @@ bool IsWindowFullscreen(void) // Check if window is currently hidden bool IsWindowHidden(void) { -#if defined(PLATFORM_DESKTOP) return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0); -#endif - return false; } // Check if window has been minimized bool IsWindowMinimized(void) { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0); -#else - return false; -#endif } -// Check if window has been maximized (only PLATFORM_DESKTOP) +// Check if window has been maximized bool IsWindowMaximized(void) { -#if defined(PLATFORM_DESKTOP) return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0); -#else - return false; -#endif } // Check if window has the focus bool IsWindowFocused(void) { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); -#else - return true; -#endif } // Check if window has been resizedLastFrame bool IsWindowResized(void) { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) return CORE.Window.resizedLastFrame; -#else - return false; -#endif } // Check if one specific window flag is enabled @@ -1105,435 +793,6 @@ bool IsWindowState(unsigned int flag) return ((CORE.Window.flags & flag) > 0); } -// Toggle fullscreen mode (only PLATFORM_DESKTOP) -void ToggleFullscreen(void) -{ -#if defined(PLATFORM_DESKTOP) - // NOTE: glfwSetWindowMonitor() doesn't work properly (bugs) - if (!CORE.Window.fullscreen) - { - // Store previous window position (in case we exit fullscreen) - glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y); - - int monitorCount = 0; - GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); - - int monitorIndex = GetCurrentMonitor(); - - // Use current monitor, so we correctly get the display the window is on - GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL; - - if (!monitor) - { - TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); - - CORE.Window.fullscreen = false; // Toggle fullscreen flag - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - - glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); - return; - } - - CORE.Window.fullscreen = true; // Toggle fullscreen flag - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; - - glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); - } - else - { - CORE.Window.fullscreen = false; // Toggle fullscreen flag - CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; - - glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); - } - - // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) - // NOTE: V-Sync can be enabled by graphic driver configuration - if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); -#endif -#if defined(PLATFORM_WEB) - EM_ASM - ( - // This strategy works well while using raylib minimal web shell for emscripten, - // it re-scales the canvas to fullscreen using monitor resolution, for tools this - // is a good strategy but maybe games prefer to keep current canvas resolution and - // display it in fullscreen, adjusting monitor resolution if possible - if (document.fullscreenElement) document.exitFullscreen(); - else Module.requestFullscreen(false, true); - ); - -/* - if (!CORE.Window.fullscreen) - { - // Option 1: Request fullscreen for the canvas element - // This option does not seem to work at all - //emscripten_request_fullscreen("#canvas", false); - - // Option 2: Request fullscreen for the canvas element with strategy - // This option does not seem to work at all - // Ref: https://github.com/emscripten-core/emscripten/issues/5124 - // EmscriptenFullscreenStrategy strategy = { - // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, - // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, - // .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, - // .canvasResizedCallback = EmscriptenWindowResizedCallback, - // .canvasResizedCallbackUserData = NULL - // }; - //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); - - // Option 3: Request fullscreen for the canvas element with strategy - // It works as expected but only inside the browser (client area) - EmscriptenFullscreenStrategy strategy = { - .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, - .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, - .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, - .canvasResizedCallback = EmscriptenWindowResizedCallback, - .canvasResizedCallbackUserData = NULL - }; - emscripten_enter_soft_fullscreen("#canvas", &strategy); - - int width, height; - emscripten_get_canvas_element_size("#canvas", &width, &height); - TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); - } - else - { - //emscripten_exit_fullscreen(); - emscripten_exit_soft_fullscreen(); - - int width, height; - emscripten_get_canvas_element_size("#canvas", &width, &height); - TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); - } -*/ - - CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag - CORE.Window.flags ^= FLAG_FULLSCREEN_MODE; -#endif -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode"); -#endif -} - -// Set window state: maximized, if resizable (only PLATFORM_DESKTOP) -void MaximizeWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) - { - glfwMaximizeWindow(CORE.Window.handle); - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; - } -#endif -} - -// Set window state: minimized (only PLATFORM_DESKTOP) -void MinimizeWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - // NOTE: Following function launches callback that sets appropiate flag! - glfwIconifyWindow(CORE.Window.handle); -#endif -} - -// Set window state: not minimized/maximized (only PLATFORM_DESKTOP) -void RestoreWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) - { - // Restores the specified window if it was previously iconified (minimized) or maximized - glfwRestoreWindow(CORE.Window.handle); - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; - CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; - } -#endif -} - -// Set window configuration state using flags -void SetWindowState(unsigned int flags) -{ -#if defined(PLATFORM_DESKTOP) - // Check previous state and requested state to apply required changes - // NOTE: In most cases the functions already change the flags internally - - // State change: FLAG_VSYNC_HINT - if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) - { - glfwSwapInterval(1); - CORE.Window.flags |= FLAG_VSYNC_HINT; - } - - // State change: FLAG_FULLSCREEN_MODE - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) - { - ToggleFullscreen(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; - } - - // State change: FLAG_WINDOW_UNDECORATED - if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; - } - - // State change: FLAG_WINDOW_HIDDEN - if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) - { - glfwHideWindow(CORE.Window.handle); - CORE.Window.flags |= FLAG_WINDOW_HIDDEN; - } - - // State change: FLAG_WINDOW_MINIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) - { - //GLFW_ICONIFIED - MinimizeWindow(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) - { - //GLFW_MAXIMIZED - MaximizeWindow(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_UNFOCUSED - if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; - } - - // State change: FLAG_WINDOW_TOPMOST - if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); - CORE.Window.flags |= FLAG_WINDOW_TOPMOST; - } - - // State change: FLAG_WINDOW_ALWAYS_RUN - if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) - { - CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; - } - - // The following states can not be changed after window creation - - // State change: FLAG_WINDOW_TRANSPARENT - if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization"); - } - - // State change: FLAG_WINDOW_HIGHDPI - if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization"); - } - - // State change: FLAG_MSAA_4X_HINT - if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization"); - } - - // State change: FLAG_INTERLACED_HINT - if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) - { - TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization"); - } -#endif -} - -// Clear window configuration state flags -void ClearWindowState(unsigned int flags) -{ -#if defined(PLATFORM_DESKTOP) - // Check previous state and requested state to apply required changes - // NOTE: In most cases the functions already change the flags internally - - // State change: FLAG_VSYNC_HINT - if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) - { - glfwSwapInterval(0); - CORE.Window.flags &= ~FLAG_VSYNC_HINT; - } - - // State change: FLAG_FULLSCREEN_MODE - if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) - { - ToggleFullscreen(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_RESIZABLE - if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; - } - - // State change: FLAG_WINDOW_UNDECORATED - if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; - } - - // State change: FLAG_WINDOW_HIDDEN - if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) - { - glfwShowWindow(CORE.Window.handle); - CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; - } - - // State change: FLAG_WINDOW_MINIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) - { - RestoreWindow(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) - { - RestoreWindow(); // NOTE: Window state flag updated inside function - } - - // State change: FLAG_WINDOW_UNFOCUSED - if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; - } - - // State change: FLAG_WINDOW_TOPMOST - if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) - { - glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); - CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; - } - - // State change: FLAG_WINDOW_ALWAYS_RUN - if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) - { - CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; - } - - // The following states can not be changed after window creation - - // State change: FLAG_WINDOW_TRANSPARENT - if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization"); - } - - // State change: FLAG_WINDOW_HIGHDPI - if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization"); - } - - // State change: FLAG_MSAA_4X_HINT - if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) - { - TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization"); - } - - // State change: FLAG_INTERLACED_HINT - if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) - { - TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization"); - } -#endif -} - -// Set icon for window (only PLATFORM_DESKTOP) -// NOTE: Image must be in RGBA format, 8bit per channel -void SetWindowIcon(Image image) -{ -#if defined(PLATFORM_DESKTOP) - if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) - { - GLFWimage icon[1] = { 0 }; - - icon[0].width = image.width; - icon[0].height = image.height; - icon[0].pixels = (unsigned char *)image.data; - - // NOTE 1: We only support one image icon - // NOTE 2: The specified image data is copied before this function returns - glfwSetWindowIcon(CORE.Window.handle, 1, icon); - } - else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); -#endif -} - -// Set title for window (only PLATFORM_DESKTOP) -void SetWindowTitle(const char *title) -{ - CORE.Window.title = title; -#if defined(PLATFORM_DESKTOP) - glfwSetWindowTitle(CORE.Window.handle, title); -#endif -} - -// Set window position on screen (windowed mode) -void SetWindowPosition(int x, int y) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetWindowPos(CORE.Window.handle, x, y); -#endif -} - -// Set monitor for the current window (fullscreen mode) -void SetWindowMonitor(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount = 0; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); - - const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); - glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif -} - -// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) -void SetWindowMinSize(int width, int height) -{ -#if defined(PLATFORM_DESKTOP) - const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); - glfwSetWindowSizeLimits(CORE.Window.handle, width, height, mode->width, mode->height); -#endif -} - -// Set window dimensions -void SetWindowSize(int width, int height) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwSetWindowSize(CORE.Window.handle, width, height); -#endif -#if defined(PLATFORM_WEB) - //emscripten_set_canvas_size(width, height); // DEPRECATED! - - // TODO: Below functions should be used to replace previous one but they do not seem to work properly - //emscripten_set_canvas_element_size("canvas", width, height); - //emscripten_set_element_css_size("canvas", width, height); -#endif -} - // Get current screen width int GetScreenWidth(void) { @@ -1546,317 +805,42 @@ int GetScreenHeight(void) return CORE.Window.screen.height; } -// Get current render width which is equal to screen width * dpi scale +// Get current render width which is equal to screen width*dpi scale int GetRenderWidth(void) { - return CORE.Window.render.width; + int width = 0; +#if defined(__APPLE__) + Vector2 scale = GetWindowScaleDPI(); + width = (int)((float)CORE.Window.render.width*scale.x); +#else + width = CORE.Window.render.width; +#endif + return width; } -// Get current screen height which is equal to screen height * dpi scale +// Get current screen height which is equal to screen height*dpi scale int GetRenderHeight(void) { - return CORE.Window.render.height; -} - -// Get native window handle -void *GetWindowHandle(void) -{ -#if defined(PLATFORM_DESKTOP) && defined(_WIN32) - // NOTE: Returned handle is: void *HWND (windows.h) - return glfwGetWin32Window(CORE.Window.handle); -#endif -#if defined(__linux__) - // NOTE: Returned handle is: unsigned long Window (X.h) - // typedef unsigned long XID; - // typedef XID Window; - //unsigned long id = (unsigned long)glfwGetX11Window(window); - return NULL; // TODO: Find a way to return value... cast to void *? -#endif + int height = 0; #if defined(__APPLE__) - // NOTE: Returned handle is: (objc_object *) - return NULL; // TODO: return (void *)glfwGetCocoaWindow(window); -#endif - - return NULL; -} - -// Get number of monitors -int GetMonitorCount(void) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - glfwGetMonitors(&monitorCount); - return monitorCount; + Vector2 scale = GetWindowScaleDPI(); + height = (int)((float)CORE.Window.render.height*scale.y); #else - return 1; + height = CORE.Window.render.height; #endif + return height; } -// Get number of monitors -int GetCurrentMonitor(void) +// Enable waiting for events on EndDrawing(), no automatic event polling +void EnableEventWaiting(void) { -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); - GLFWmonitor* monitor = NULL; - - if (monitorCount == 1) // easy out - return 0; - - if (IsWindowFullscreen()) - { - monitor = glfwGetWindowMonitor(CORE.Window.handle); - for (int i = 0; i < monitorCount; i++) - { - if (monitors[i] == monitor) - return i; - } - return 0; - } - else - { - int x = 0; - int y = 0; - - glfwGetWindowPos(CORE.Window.handle, &x, &y); - - for (int i = 0; i < monitorCount; i++) - { - int mx = 0; - int my = 0; - - int width = 0; - int height = 0; - - monitor = monitors[i]; - glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height); - if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height)) - return i; - } - } - return 0; -#else - return 0; -#endif + CORE.Window.eventWaiting = true; } -// Get selected monitor width -Vector2 GetMonitorPosition(int monitor) +// Disable waiting for events on EndDrawing(), automatic events polling +void DisableEventWaiting(void) { -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - int x, y; - glfwGetMonitorPos(monitors[monitor], &x, &y); - - return (Vector2){ (float)x, (float)y }; - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return (Vector2){ 0, 0 }; -} - -// Get selected monitor width (max available by monitor) -int GetMonitorWidth(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - int count = 0; - const GLFWvidmode *modes = glfwGetVideoModes(monitors[monitor], &count); - - // We return the maximum resolution available, the last one in the modes array - if (count > 0) return modes[count - 1].width; - else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return 0; -} - -// Get selected monitor width (max available by monitor) -int GetMonitorHeight(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - int count = 0; - const GLFWvidmode *modes = glfwGetVideoModes(monitors[monitor], &count); - - // We return the maximum resolution available, the last one in the modes array - if (count > 0) return modes[count - 1].height; - else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return 0; -} - -// Get selected monitor physical width in millimetres -int GetMonitorPhysicalWidth(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - int physicalWidth; - glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL); - return physicalWidth; - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return 0; -} - -// Get primary monitor physical height in millimetres -int GetMonitorPhysicalHeight(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - int physicalHeight; - glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight); - return physicalHeight; - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return 0; -} - -int GetMonitorRefreshRate(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - const GLFWvidmode *vidmode = glfwGetVideoMode(monitors[monitor]); - return vidmode->refreshRate; - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif -#if defined(PLATFORM_DRM) - if ((CORE.Window.connector) && (CORE.Window.modeIndex >= 0)) - { - return CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh; - } -#endif - return 0; -} - -// Get window position XY on monitor -Vector2 GetWindowPosition(void) -{ - int x = 0; - int y = 0; -#if defined(PLATFORM_DESKTOP) - glfwGetWindowPos(CORE.Window.handle, &x, &y); -#endif - return (Vector2){ (float)x, (float)y }; -} - -// Get window scale DPI factor -Vector2 GetWindowScaleDPI(void) -{ - Vector2 scale = { 1.0f, 1.0f }; - -#if defined(PLATFORM_DESKTOP) - float xdpi = 1.0; - float ydpi = 1.0; - Vector2 windowPos = GetWindowPosition(); - - int monitorCount = 0; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - // Check window monitor - for (int i = 0; i < monitorCount; i++) - { - glfwGetMonitorContentScale(monitors[i], &xdpi, &ydpi); - - int xpos, ypos, width, height; - glfwGetMonitorWorkarea(monitors[i], &xpos, &ypos, &width, &height); - - if ((windowPos.x >= xpos) && (windowPos.x < xpos + width) && - (windowPos.y >= ypos) && (windowPos.y < ypos + height)) - { - scale.x = xdpi; - scale.y = ydpi; - break; - } - } -#endif - - return scale; -} - -// Get the human-readable, UTF-8 encoded name of the primary monitor -const char *GetMonitorName(int monitor) -{ -#if defined(PLATFORM_DESKTOP) - int monitorCount; - GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - - if ((monitor >= 0) && (monitor < monitorCount)) - { - return glfwGetMonitorName(monitors[monitor]); - } - else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); -#endif - return ""; -} - -// Get clipboard text content -// NOTE: returned string is allocated and freed by GLFW -const char *GetClipboardText(void) -{ -#if defined(PLATFORM_DESKTOP) - return glfwGetClipboardString(CORE.Window.handle); -#else - return NULL; -#endif -} - -// Set clipboard text content -void SetClipboardText(const char *text) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetClipboardString(CORE.Window.handle, text); -#endif -} - -// Show mouse cursor -void ShowCursor(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); -#endif - - CORE.Input.Mouse.cursorHidden = false; -} - -// Hides mouse cursor -void HideCursor(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); -#endif - - CORE.Input.Mouse.cursorHidden = true; + CORE.Window.eventWaiting = false; } // Check if cursor is not visible @@ -1865,38 +849,16 @@ bool IsCursorHidden(void) return CORE.Input.Mouse.cursorHidden; } -// Enables cursor (unlock cursor) -void EnableCursor(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); -#endif -#if defined(PLATFORM_WEB) - emscripten_exit_pointerlock(); -#endif - - CORE.Input.Mouse.cursorHidden = false; -} - -// Disables cursor (lock cursor) -void DisableCursor(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); -#endif -#if defined(PLATFORM_WEB) - emscripten_request_pointerlock("#canvas", 1); -#endif - - CORE.Input.Mouse.cursorHidden = true; -} - -// Check if cursor is on the current screen. +// Check if cursor is on the current screen bool IsCursorOnScreen(void) { return CORE.Input.Mouse.cursorOnScreen; } +//---------------------------------------------------------------------------------- +// Module Functions Definition: Screen Drawing +//---------------------------------------------------------------------------------- + // Set background color (framebuffer clear color) void ClearBackground(Color color) { @@ -1926,69 +888,49 @@ void EndDrawing(void) { rlDrawRenderBatchActive(); // Update and draw internal render batch -#if defined(SUPPORT_MOUSE_CURSOR_POINT) - // Draw a small rectangle on mouse position for user reference - if (!CORE.Input.Mouse.cursorHidden) - { - DrawRectangle(CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y, 3, 3, MAROON); - rlDrawRenderBatchActive(); // Update and draw internal render batch - } -#endif - #if defined(SUPPORT_GIF_RECORDING) // Draw record indicator if (gifRecording) { + #ifndef GIF_RECORD_FRAMERATE #define GIF_RECORD_FRAMERATE 10 - gifFrameCounter++; + #endif + gifFrameCounter += (unsigned int)(GetFrameTime()*1000); - // NOTE: We record one gif frame every 10 game frames - if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0) + // NOTE: We record one gif frame depending on the desired gif framerate + if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE) { // Get image data for the current frame (from backbuffer) // NOTE: This process is quite slow... :( - unsigned char *screenData = rlReadScreenPixels(CORE.Window.screen.width, CORE.Window.screen.height); - msf_gif_frame(&gifState, screenData, 10, 16, CORE.Window.screen.width*4); + Vector2 scale = GetWindowScaleDPI(); + unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + + #ifndef GIF_RECORD_BITRATE + #define GIF_RECORD_BITRATE 16 + #endif + + // Add the frame to the gif recording, given how many frames have passed in centiseconds + msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4); + gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE; RL_FREE(screenData); // Free image data } - if (((gifFrameCounter/15)%2) == 1) + #if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT) + // Display the recording indicator every half-second + if ((int)(GetTime()/0.5)%2 == 1) { - DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); - DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); + DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes + DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext } + #endif rlDrawRenderBatchActive(); // Update and draw internal render batch } #endif -#if defined(SUPPORT_EVENTS_AUTOMATION) - // Draw record/play indicator - if (eventsRecording) - { - gifFrameCounter++; - - if (((gifFrameCounter/15)%2) == 1) - { - DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); - DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); - } - - rlDrawRenderBatchActive(); // Update and draw internal render batch - } - else if (eventsPlaying) - { - gifFrameCounter++; - - if (((gifFrameCounter/15)%2) == 1) - { - DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME); - DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN); - } - - rlDrawRenderBatchActive(); // Update and draw internal render batch - } +#if defined(SUPPORT_AUTOMATION_EVENTS) + if (automationEventRecording) RecordAutomationEvent(); // Event recording #endif #if !defined(SUPPORT_CUSTOM_FRAME_CONTROL) @@ -2004,7 +946,7 @@ void EndDrawing(void) // Wait for some milliseconds... if (CORE.Time.frame < CORE.Time.target) { - WaitTime((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); + WaitTime(CORE.Time.target - CORE.Time.frame); CORE.Time.current = GetTime(); double waitTime = CORE.Time.current - CORE.Time.previous; @@ -2016,16 +958,43 @@ void EndDrawing(void) PollInputEvents(); // Poll user events (before next frame update) #endif -#if defined(SUPPORT_EVENTS_AUTOMATION) - // Events recording and playing logic - if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter); - else if (eventsPlaying) +#if defined(SUPPORT_SCREEN_CAPTURE) + if (IsKeyPressed(KEY_F12)) { - // TODO: When should we play? After/before/replace PollInputEvents()? - if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false; - PlayAutomationEvent(CORE.Time.frameCounter); +#if defined(SUPPORT_GIF_RECORDING) + if (IsKeyDown(KEY_LEFT_CONTROL)) + { + if (gifRecording) + { + gifRecording = false; + + MsfGifResult result = msf_gif_end(&gifState); + + SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize); + msf_gif_free(result); + + TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); + } + else + { + gifRecording = true; + gifFrameCounter = 0; + + Vector2 scale = GetWindowScaleDPI(); + msf_gif_begin(&gifState, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + screenshotCounter++; + + TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); + } + } + else +#endif // SUPPORT_GIF_RECORDING + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } } -#endif +#endif // SUPPORT_SCREEN_CAPTURE CORE.Time.frameCounter++; } @@ -2039,9 +1008,6 @@ void BeginMode2D(Camera2D camera) // Apply 2d camera transformation to modelview rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera))); - - // Apply screen scaling if required - rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); } // Ends 2D mode with custom camera @@ -2050,11 +1016,12 @@ void EndMode2D(void) rlDrawRenderBatchActive(); // Update and draw internal render batch rlLoadIdentity(); // Reset current matrix (modelview) - rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required + + if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required } // Initializes 3D mode with custom camera (3D) -void BeginMode3D(Camera3D camera) +void BeginMode3D(Camera camera) { rlDrawRenderBatchActive(); // Update and draw internal render batch @@ -2068,10 +1035,10 @@ void BeginMode3D(Camera3D camera) if (camera.projection == CAMERA_PERSPECTIVE) { // Setup perspective projection - double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); + double top = rlGetCullDistanceNear()*tan(camera.fovy*0.5*DEG2RAD); double right = top*aspect; - rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + rlFrustum(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { @@ -2079,7 +1046,7 @@ void BeginMode3D(Camera3D camera) double top = camera.fovy/2.0; double right = top*aspect; - rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + rlOrtho(-right, right, -top,top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix @@ -2103,7 +1070,7 @@ void EndMode3D(void) rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix rlLoadIdentity(); // Reset current matrix (modelview) - rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required + if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required rlDisableDepthTest(); // Disable DEPTH_TEST for 2D } @@ -2115,8 +1082,10 @@ void BeginTextureMode(RenderTexture2D target) rlEnableFramebuffer(target.id); // Enable render target - // Set viewport to framebuffer size + // Set viewport and RLGL internal framebuffer size rlViewport(0, 0, target.texture.width, target.texture.height); + rlSetFramebufferWidth(target.texture.width); + rlSetFramebufferHeight(target.texture.height); rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlLoadIdentity(); // Reset current matrix (projection) @@ -2134,6 +1103,7 @@ void BeginTextureMode(RenderTexture2D target) // calculation when using BeginMode3D() CORE.Window.currentFbo.width = target.texture.width; CORE.Window.currentFbo.height = target.texture.height; + CORE.Window.usingFbo = true; } // Ends drawing to render texture @@ -2146,9 +1116,15 @@ void EndTextureMode(void) // Set viewport to default framebuffer size SetupViewport(CORE.Window.render.width, CORE.Window.render.height); + // Go back to the modelview state from BeginDrawing since we are back to the default FBO + rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix + rlLoadIdentity(); // Reset current matrix (modelview) + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required + // Reset current fbo to screen size CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.height = CORE.Window.render.height; + CORE.Window.usingFbo = false; } // Begin custom shader mode @@ -2184,12 +1160,19 @@ void BeginScissorMode(int x, int y, int width, int height) rlEnableScissorTest(); - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) +#if defined(__APPLE__) + if (!CORE.Window.usingFbo) + { + Vector2 scale = GetWindowScaleDPI(); + rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y)); + } +#else + if (!CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)) { Vector2 scale = GetWindowScaleDPI(); - rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y)); } +#endif else { rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height); @@ -2203,6 +1186,10 @@ void EndScissorMode(void) rlDisableScissorTest(); } +//---------------------------------------------------------------------------------- +// Module Functions Definition: VR Stereo Rendering +//---------------------------------------------------------------------------------- + // Begin VR drawing configuration void BeginVrStereoMode(VrStereoConfig config) { @@ -2224,7 +1211,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) { VrStereoConfig config = { 0 }; - if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) + if (rlGetVersion() != RL_OPENGL_11) { // Compute aspect ratio float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution; @@ -2258,22 +1245,22 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) // Fovy is normally computed with: 2*atan2f(device.vScreenSize, 2*device.eyeToScreenDistance) // ...but with lens distortion it is increased (see Oculus SDK Documentation) - //float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale? - float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance); + float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale? + // float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance); // Compute camera projection matrices float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1] - Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + Matrix proj = MatrixPerspective(fovy, aspect, rlGetCullDistanceNear(), rlGetCullDistanceFar()); config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f)); config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f)); // Compute camera transformation matrices - // NOTE: Camera movement might seem more natural if we model the head. + // NOTE: Camera movement might seem more natural if we model the head // Our axis of rotation is the base of our head, so we might want to add - // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. - config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); - config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions + config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); // Compute eyes Viewports /* @@ -2296,9 +1283,13 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) // Unload VR stereo config properties void UnloadVrStereoConfig(VrStereoConfig config) { - //... + TRACELOG(LOG_INFO, "UnloadVrStereoConfig not implemented in rcore.c"); } +//---------------------------------------------------------------------------------- +// Module Functions Definition: Shaders Management +//---------------------------------------------------------------------------------- + // Load shader from files and bind default locations // NOTE: If shader string is NULL, using default vertex/fragment shaders Shader LoadShader(const char *vsFileName, const char *fsFileName) @@ -2320,13 +1311,9 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) } // Load shader from code strings and bind default locations -RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) +Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) { Shader shader = { 0 }; - shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); - - // NOTE: All locations must be reseted to -1 (no location) - for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; shader.id = rlLoadShaderCode(vsCode, fsCode); @@ -2340,16 +1327,25 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) // vertex color location = 3 // vertex tangent location = 4 // vertex texcoord2 location = 5 + // vertex boneIds location = 6 + // vertex boneWeights location = 7 // NOTE: If any location is not found, loc point becomes -1 - // Get handles to GLSL input attibute locations + shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // All locations reset to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; + + // Get handles to GLSL input attribute locations shader.locs[SHADER_LOC_VERTEX_POSITION] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); shader.locs[SHADER_LOC_VERTEX_NORMAL] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); shader.locs[SHADER_LOC_VERTEX_TANGENT] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + shader.locs[SHADER_LOC_VERTEX_BONEIDS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); + shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); // Get handles to GLSL uniform locations (vertex shader) shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); @@ -2357,6 +1353,7 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION); shader.locs[SHADER_LOC_MATRIX_MODEL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL); shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL); + shader.locs[SHADER_LOC_BONE_MATRICES] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES); // Get handles to GLSL uniform locations (fragment shader) shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); @@ -2368,12 +1365,46 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) return shader; } +// Check if a shader is valid (loaded on GPU) +bool IsShaderValid(Shader shader) +{ + return ((shader.id > 0) && // Validate shader id (GPU loaded successfully) + (shader.locs != NULL)); // Validate memory has been allocated for default shader locations + + // The following locations are tried to be set automatically (locs[i] >= 0), + // any of them can be checked for validation but the only mandatory one is, afaik, SHADER_LOC_VERTEX_POSITION + // NOTE: Users can also setup manually their own attributes/uniforms and do not used the default raylib ones + + // Vertex shader attribute locations (default) + // shader.locs[SHADER_LOC_VERTEX_POSITION] // Set by default internal shader + // shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] // Set by default internal shader + // shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] + // shader.locs[SHADER_LOC_VERTEX_NORMAL] + // shader.locs[SHADER_LOC_VERTEX_TANGENT] + // shader.locs[SHADER_LOC_VERTEX_COLOR] // Set by default internal shader + + // Vertex shader uniform locations (default) + // shader.locs[SHADER_LOC_MATRIX_MVP] // Set by default internal shader + // shader.locs[SHADER_LOC_MATRIX_VIEW] + // shader.locs[SHADER_LOC_MATRIX_PROJECTION] + // shader.locs[SHADER_LOC_MATRIX_MODEL] + // shader.locs[SHADER_LOC_MATRIX_NORMAL] + + // Fragment shader uniform locations (default) + // shader.locs[SHADER_LOC_COLOR_DIFFUSE] // Set by default internal shader + // shader.locs[SHADER_LOC_MAP_DIFFUSE] // Set by default internal shader + // shader.locs[SHADER_LOC_MAP_SPECULAR] + // shader.locs[SHADER_LOC_MAP_NORMAL] +} + // Unload shader from GPU memory (VRAM) void UnloadShader(Shader shader) { if (shader.id != rlGetShaderIdDefault()) { rlUnloadShaderProgram(shader.id); + + // NOTE: If shader loading failed, it should be 0 RL_FREE(shader.locs); } } @@ -2399,36 +1430,57 @@ void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformT // Set shader uniform value vector void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count) { - rlEnableShader(shader.id); - rlSetUniform(locIndex, value, uniformType, count); - //rlDisableShader(); // Avoid reseting current shader program, in case other uniforms are set + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniform(locIndex, value, uniformType, count); + //rlDisableShader(); // Avoid resetting current shader program, in case other uniforms are set + } } // Set shader uniform value (matrix 4x4) void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat) { - rlEnableShader(shader.id); - rlSetUniformMatrix(locIndex, mat); - //rlDisableShader(); + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniformMatrix(locIndex, mat); + //rlDisableShader(); + } } // Set shader uniform value for texture void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) { - rlEnableShader(shader.id); - rlSetUniformSampler(locIndex, texture.id); - //rlDisableShader(); + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniformSampler(locIndex, texture.id); + //rlDisableShader(); + } } -// Get a ray trace from mouse position -Ray GetMouseRay(Vector2 mouse, Camera camera) +//---------------------------------------------------------------------------------- +// Module Functions Definition: Screen-space Queries +//---------------------------------------------------------------------------------- + +// Get a ray trace from screen position (i.e mouse) +Ray GetScreenToWorldRay(Vector2 position, Camera camera) +{ + Ray ray = GetScreenToWorldRayEx(position, camera, GetScreenWidth(), GetScreenHeight()); + + return ray; +} + +// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen +Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height) { Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mouse.x)/(float)GetScreenWidth() - 1.0f; - float y = 1.0f - (2.0f*mouse.y)/(float)GetScreenHeight(); + float x = (2.0f*position.x)/(float)width - 1.0f; + float y = 1.0f - (2.0f*position.y)/(float)height; float z = 1.0f; // Store values in a vector @@ -2442,11 +1494,11 @@ Ray GetMouseRay(Vector2 mouse, Camera camera) if (camera.projection == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { - float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + double aspect = (double)width/(double)height; double top = camera.fovy/2.0; double right = top*aspect; @@ -2458,9 +1510,10 @@ Ray GetMouseRay(Vector2 mouse, Camera camera) Vector3 nearPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); Vector3 farPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); - // Unproject the mouse cursor in the near plane. - // We need this as the source position because orthographic projects, compared to perspect doesn't have a - // convergence point, meaning that the "eye" of the camera is more like a plane than a point. + // Unproject the mouse cursor in the near plane + // We need this as the source position because orthographic projects, + // compared to perspective doesn't have a convergence point, + // meaning that the "eye" of the camera is more like a plane than a point Vector3 cameraPlanePointerPos = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, -1.0f }, matProj, matView); // Calculate normalized direction vector @@ -2478,7 +1531,9 @@ Ray GetMouseRay(Vector2 mouse, Camera camera) // Get transform matrix for camera Matrix GetCameraMatrix(Camera camera) { - return MatrixLookAt(camera.position, camera.target, camera.up); + Matrix mat = MatrixLookAt(camera.position, camera.target, camera.up); + + return mat; } // Get camera 2d transform matrix @@ -2489,12 +1544,12 @@ Matrix GetCameraMatrix2D(Camera2D camera) // 1. Move it to target // 2. Rotate by -rotation and scale by (1/zoom) // When setting higher scale, it's more intuitive for the world to become bigger (= camera become smaller), - // not for the camera getting bigger, hence the invert. Same deal with rotation. + // not for the camera getting bigger, hence the invert. Same deal with rotation // 3. Move it by (-offset); // Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera) // we need to do it into opposite direction (inverse transform) - // Having camera transform in world-space, inverse of it gives the modelview transform. + // Having camera transform in world-space, inverse of it gives the modelview transform // Since (A*B*C)' = C'*B'*A', the modelview is // 1. Move to offset // 2. Rotate and Scale @@ -2526,16 +1581,16 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh if (camera.projection == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { - float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + double aspect = (double)width/(double)height; double top = camera.fovy/2.0; double right = top*aspect; // Calculate projection matrix from orthographic - matProj = MatrixOrtho(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixOrtho(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } // Calculate view matrix from camera look at (and transpose it) @@ -2579,13 +1634,20 @@ Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera) return (Vector2){ transform.x, transform.y }; } +//---------------------------------------------------------------------------------- +// Module Functions Definition: Timming +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//double GetTime(void) + // Set target FPS (maximum) void SetTargetFPS(int fps) { if (fps < 1) CORE.Time.target = 0.0; else CORE.Time.target = 1.0/(double)fps; - TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); + TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000.0f); } // Get current FPS @@ -2596,7 +1658,7 @@ int GetFPS(void) #if !defined(SUPPORT_CUSTOM_FRAME_CONTROL) #define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures - #define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 millisecondes + #define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 milliseconds #define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT) static int index = 0; @@ -2604,6 +1666,16 @@ int GetFPS(void) static float average = 0, last = 0; float fpsFrame = GetFrameTime(); + // if we reset the window, reset the FPS info + if (CORE.Time.frameCounter == 0) + { + average = 0; + last = 0; + index = 0; + + for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0; + } + if (fpsFrame == 0) return 0; if ((GetTime() - last) > FPS_STEP) @@ -2627,27 +1699,183 @@ float GetFrameTime(void) return (float)CORE.Time.frame; } -// Get elapsed time measure in seconds since InitTimer() -// NOTE: On PLATFORM_DESKTOP InitTimer() is called on InitWindow() -// NOTE: On PLATFORM_DESKTOP, timer is initialized on glfwInit() -double GetTime(void) +//---------------------------------------------------------------------------------- +// Module Functions Definition: Custom frame control +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//void SwapScreenBuffer(void); +//void PollInputEvents(void); + +// Wait for some time (stop program execution) +// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could +// take longer than expected... for that reason we use the busy wait loop +// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected +// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! +void WaitTime(double seconds) { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetTime(); // Elapsed time since glfwInit() + if (seconds < 0) return; // Security check + +#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + double destinationTime = GetTime() + seconds; #endif -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - struct timespec ts = { 0 }; - clock_gettime(CLOCK_MONOTONIC, &ts); - unsigned long long int time = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; +#if defined(SUPPORT_BUSY_WAIT_LOOP) + while (GetTime() < destinationTime) { } +#else + #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + double sleepSeconds = seconds - seconds*0.05; // NOTE: We reserve a percentage of the time for busy waiting + #else + double sleepSeconds = seconds; + #endif - return (double)(time - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + // System halt functions + #if defined(_WIN32) + Sleep((unsigned long)(sleepSeconds*1000.0)); + #endif + #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) + struct timespec req = { 0 }; + time_t sec = sleepSeconds; + long nsec = (sleepSeconds - sec)*1000000000L; + req.tv_sec = sec; + req.tv_nsec = nsec; + + // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated + while (nanosleep(&req, &req) == -1) continue; + #endif + #if defined(__APPLE__) + usleep(sleepSeconds*1000000.0); + #endif + + #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + while (GetTime() < destinationTime) { } + #endif +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//void OpenURL(const char *url) + +// Set the seed for the random number generator +void SetRandomSeed(unsigned int seed) +{ +#if defined(SUPPORT_RPRAND_GENERATOR) + rprand_set_seed(seed); +#else + srand(seed); +#endif +} + +// Get a random value between min and max included +int GetRandomValue(int min, int max) +{ + int value = 0; + + if (min > max) + { + int tmp = max; + max = min; + min = tmp; + } + +#if defined(SUPPORT_RPRAND_GENERATOR) + value = rprand_get_value(min, max); +#else + // WARNING: Ranges higher than RAND_MAX will return invalid results + // More specifically, if (max - min) > INT_MAX there will be an overflow, + // and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold + // NOTE: Depending on the library it can be as low as 32767 + if ((unsigned int)(max - min) > (unsigned int)RAND_MAX) + { + TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX); + } + + value = (rand()%(abs(max - min) + 1) + min); +#endif + return value; +} + +// Load random values sequence, no values repeated, min and max included +int *LoadRandomSequence(unsigned int count, int min, int max) +{ + int *values = NULL; + +#if defined(SUPPORT_RPRAND_GENERATOR) + values = rprand_load_sequence(count, min, max); +#else + if (count > ((unsigned int)abs(max - min) + 1)) return values; // Security check + + values = (int *)RL_CALLOC(count, sizeof(int)); + + int value = 0; + bool dupValue = false; + + for (int i = 0; i < (int)count;) + { + value = (rand()%(abs(max - min) + 1) + min); + dupValue = false; + + for (int j = 0; j < i; j++) + { + if (values[j] == value) + { + dupValue = true; + break; + } + } + + if (!dupValue) + { + values[i] = value; + i++; + } + } +#endif + return values; +} + +// Unload random values sequence +void UnloadRandomSequence(int *sequence) +{ +#if defined(SUPPORT_RPRAND_GENERATOR) + rprand_unload_sequence(sequence); +#else + RL_FREE(sequence); +#endif +} + +// Takes a screenshot of current screen +// NOTE: Provided fileName should not contain paths, saving to working directory +void TakeScreenshot(const char *fileName) +{ +#if defined(SUPPORT_MODULE_RTEXTURES) + // Security check to (partially) avoid malicious code + if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; } + + Vector2 scale = GetWindowScaleDPI(); + unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + + char path[512] = { 0 }; + strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, GetFileName(fileName))); + + ExportImage(image, path); // WARNING: Module required: rtextures + RL_FREE(imgData); + + if (FileExists(path)) TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); + else TRACELOG(LOG_WARNING, "SYSTEM: [%s] Screenshot could not be saved", path); +#else + TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures"); #endif } // Setup window configuration flags (view FLAGS) // NOTE: This function is expected to be called before window creation, -// because it setups some flags for the window creation process. +// because it sets up some flags for the window creation process // To configure window states after creation, just use SetWindowState() void SetConfigFlags(unsigned int flags) { @@ -2656,47 +1884,9 @@ void SetConfigFlags(unsigned int flags) CORE.Window.flags |= flags; } -// NOTE TRACELOG() function is located in [utils.h] - -// Takes a screenshot of current screen (saved a .png) -void TakeScreenshot(const char *fileName) -{ - unsigned char *imgData = rlReadScreenPixels(CORE.Window.render.width, CORE.Window.render.height); - Image image = { imgData, CORE.Window.render.width, CORE.Window.render.height, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; - - char path[512] = { 0 }; - strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName)); - - ExportImage(image, path); - RL_FREE(imgData); - -#if defined(PLATFORM_WEB) - // Download file from MEMFS (emscripten memory filesystem) - // saveFileFromMEMFSToDisk() function is defined in raylib/src/shell.html - emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path))); -#endif - - TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); -} - -// Get a random value between min and max (both included) -int GetRandomValue(int min, int max) -{ - if (min > max) - { - int tmp = max; - max = min; - min = tmp; - } - - return (rand()%(abs(max - min) + 1) + min); -} - -// Set the seed for the random number generator -void SetRandomSeed(unsigned int seed) -{ - srand(seed); -} +//---------------------------------------------------------------------------------- +// Module Functions Definition: File system +//---------------------------------------------------------------------------------- // Check if the file exists bool FileExists(const char *fileName) @@ -2709,6 +1899,11 @@ bool FileExists(const char *fileName) if (access(fileName, F_OK) != -1) result = true; #endif + // NOTE: Alternatively, stat() can be used instead of access() + //#include + //struct stat statbuf; + //if (stat(filename, &statbuf) == 0) result = true; + return result; } @@ -2716,21 +1911,23 @@ bool FileExists(const char *fileName) // NOTE: Extensions checking is not case-sensitive bool IsFileExtension(const char *fileName, const char *ext) { + #define MAX_FILE_EXTENSION_LENGTH 16 + bool result = false; const char *fileExt = GetFileExtension(fileName); if (fileExt != NULL) { -#if defined(SUPPORT_TEXT_MANIPULATION) +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_TEXT_MANIPULATION) int extCount = 0; - const char **checkExts = TextSplit(ext, ';', &extCount); + const char **checkExts = TextSplit(ext, ';', &extCount); // WARNING: Module required: rtext - char fileExtLower[16] = { 0 }; - strcpy(fileExtLower, TextToLower(fileExt)); + char fileExtLower[MAX_FILE_EXTENSION_LENGTH + 1] = { 0 }; + strncpy(fileExtLower, TextToLower(fileExt), MAX_FILE_EXTENSION_LENGTH); // WARNING: Module required: rtext for (int i = 0; i < extCount; i++) { - if (TextIsEqual(fileExtLower, TextToLower(checkExts[i]))) + if (strcmp(fileExtLower, TextToLower(checkExts[i])) == 0) { result = true; break; @@ -2759,6 +1956,35 @@ bool DirectoryExists(const char *dirPath) return result; } +// Get file length in bytes +// NOTE: GetFileSize() conflicts with windows.h +int GetFileLength(const char *fileName) +{ + int size = 0; + + // NOTE: On Unix-like systems, it can by used the POSIX system call: stat(), + // but depending on the platform that call could not be available + //struct stat result = { 0 }; + //stat(fileName, &result); + //return result.st_size; + + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + fseek(file, 0L, SEEK_END); + long int fileSize = ftell(file); + + // Check for size overflow (INT_MAX) + if (fileSize > 2147483647) TRACELOG(LOG_WARNING, "[%s] File size overflows expected limit, do not use GetFileLength()", fileName); + else size = (int)fileSize; + + fclose(file); + } + + return size; +} + // Get pointer to extension for a filename string (includes the dot: .png) const char *GetFileExtension(const char *fileName) { @@ -2773,7 +1999,9 @@ const char *GetFileExtension(const char *fileName) static const char *strprbrk(const char *s, const char *charset) { const char *latestMatch = NULL; + for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + return latestMatch; } @@ -2781,9 +2009,10 @@ static const char *strprbrk(const char *s, const char *charset) const char *GetFileName(const char *filePath) { const char *fileName = NULL; + if (filePath != NULL) fileName = strprbrk(filePath, "\\/"); - if (!fileName) return filePath; + if (fileName == NULL) return filePath; return fileName + 1; } @@ -2791,22 +2020,24 @@ const char *GetFileName(const char *filePath) // Get filename string without extension (uses static string) const char *GetFileNameWithoutExt(const char *filePath) { - #define MAX_FILENAMEWITHOUTEXT_LENGTH 128 + #define MAX_FILENAME_LENGTH 256 - static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 }; - memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH); + static char fileName[MAX_FILENAME_LENGTH] = { 0 }; + memset(fileName, 0, MAX_FILENAME_LENGTH); - if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension - - int size = (int)strlen(fileName); // Get size in bytes - - for (int i = 0; (i < size) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++) + if (filePath != NULL) { - if (fileName[i] == '.') + strcpy(fileName, GetFileName(filePath)); // Get filename.ext without path + int size = (int)strlen(fileName); // Get size in bytes + + for (int i = size; i > 0; i--) // Reverse search '.' { - // NOTE: We break on first '.' found - fileName[i] = '\0'; - break; + if (fileName[i] == '.') + { + // NOTE: We break on first '.' found + fileName[i] = '\0'; + break; + } } } @@ -2816,7 +2047,7 @@ const char *GetFileNameWithoutExt(const char *filePath) // Get directory for a given filePath const char *GetDirectoryPath(const char *filePath) { -/* + /* // NOTE: Directory separator is different in Windows and other platforms, // fortunately, Windows also support the '/' separator, that's the one should be used #if defined(_WIN32) @@ -2824,7 +2055,7 @@ const char *GetDirectoryPath(const char *filePath) #else char separator = '/'; #endif -*/ + */ const char *lastSlash = NULL; static char dirPath[MAX_FILEPATH_LENGTH] = { 0 }; memset(dirPath, 0, MAX_FILEPATH_LENGTH); @@ -2834,7 +2065,7 @@ const char *GetDirectoryPath(const char *filePath) if (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/') { // For security, we set starting path to current directory, - // obtained path will be concated to this + // obtained path will be concatenated to this dirPath[0] = '.'; dirPath[1] = '/'; } @@ -2851,8 +2082,10 @@ const char *GetDirectoryPath(const char *filePath) else { // NOTE: Be careful, strncpy() is not safe, it does not care about '\0' - memcpy(dirPath + (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/' ? 2 : 0), filePath, strlen(filePath) - (strlen(lastSlash) - 1)); - dirPath[strlen(filePath) - strlen(lastSlash) + (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/' ? 2 : 0)] = '\0'; // Add '\0' manually + char *dirPathPtr = dirPath; + if ((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/')) dirPathPtr += 2; // Skip drive letter, "C:" + memcpy(dirPathPtr, filePath, strlen(filePath) - (strlen(lastSlash) - 1)); + dirPath[strlen(filePath) - strlen(lastSlash) + (((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/'))? 2 : 0)] = '\0'; // Add '\0' manually } } @@ -2894,55 +2127,202 @@ const char *GetWorkingDirectory(void) return path; } -// Get filenames in a directory path (max 512 files) -// NOTE: Files count is returned by parameters pointer -char **GetDirectoryFiles(const char *dirPath, int *fileCount) +const char *GetApplicationDirectory(void) { - #define MAX_DIRECTORY_FILES 512 + static char appDir[MAX_FILEPATH_LENGTH] = { 0 }; + memset(appDir, 0, MAX_FILEPATH_LENGTH); - ClearDirectoryFiles(); +#if defined(_WIN32) + int len = 0; +#if defined(UNICODE) + unsigned short widePath[MAX_PATH]; + len = GetModuleFileNameW(NULL, widePath, MAX_PATH); + len = WideCharToMultiByte(0, 0, widePath, len, appDir, MAX_PATH, NULL, NULL); +#else + len = GetModuleFileNameA(NULL, appDir, MAX_PATH); +#endif + if (len > 0) + { + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '\\') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '\\'; + } - // Memory allocation for MAX_DIRECTORY_FILES - dirFilesPath = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); - for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesPath[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char)); +#elif defined(__linux__) + unsigned int size = sizeof(appDir); + ssize_t len = readlink("/proc/self/exe", appDir, size); + + if (len > 0) + { + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '/') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '/'; + } +#elif defined(__APPLE__) + uint32_t size = sizeof(appDir); + + if (_NSGetExecutablePath(appDir, &size) == 0) + { + int len = strlen(appDir); + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '/') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '/'; + } +#elif defined(__FreeBSD__) + size_t size = sizeof(appDir); + int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1}; + + if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0) + { + int len = strlen(appDir); + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '/') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '/'; + } + +#endif + + return appDir; +} + +// Load directory filepaths +// NOTE: Base path is prepended to the scanned filepaths +// WARNING: Directory is scanned twice, first time to get files count +// No recursive scanning is done! +FilePathList LoadDirectoryFiles(const char *dirPath) +{ + FilePathList files = { 0 }; + unsigned int fileCounter = 0; - int counter = 0; struct dirent *entity; DIR *dir = opendir(dirPath); - if (dir != NULL) // It's a directory + if (dir != NULL) // It's a directory { - // TODO: Reading could be done in two passes, - // first one to count files and second one to read names - // That way we can allocate required memory, instead of a limited pool - + // SCAN 1: Count files while ((entity = readdir(dir)) != NULL) { - strcpy(dirFilesPath[counter], entity->d_name); - counter++; + // NOTE: We skip '.' (current dir) and '..' (parent dir) filepaths + if ((strcmp(entity->d_name, ".") != 0) && (strcmp(entity->d_name, "..") != 0)) fileCounter++; } + // Memory allocation for dirFileCount + files.capacity = fileCounter; + files.paths = (char **)RL_MALLOC(files.capacity*sizeof(char *)); + for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char)); + closedir(dir); + + // SCAN 2: Read filepaths + // NOTE: Directory paths are also registered + ScanDirectoryFiles(dirPath, &files, NULL); + + // Security check: read files.count should match fileCounter + if (files.count != files.capacity) TRACELOG(LOG_WARNING, "FILEIO: Read files count do not match capacity allocated"); } else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file... - dirFileCount = counter; - *fileCount = dirFileCount; - - return dirFilesPath; + return files; } -// Clear directory files paths buffers -void ClearDirectoryFiles(void) +// Load directory filepaths with extension filtering and recursive directory scan +// NOTE: On recursive loading we do not pre-scan for file count, we use MAX_FILEPATH_CAPACITY +FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs) { - if (dirFileCount > 0) - { - for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesPath[i]); + FilePathList files = { 0 }; - RL_FREE(dirFilesPath); + files.capacity = MAX_FILEPATH_CAPACITY; + files.paths = (char **)RL_CALLOC(files.capacity, sizeof(char *)); + for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + + // WARNING: basePath is always prepended to scanned paths + if (scanSubdirs) ScanDirectoryFilesRecursively(basePath, &files, filter); + else ScanDirectoryFiles(basePath, &files, filter); + + return files; +} + +// Unload directory filepaths +// WARNING: files.count is not reseted to 0 after unloading +void UnloadDirectoryFiles(FilePathList files) +{ + for (unsigned int i = 0; i < files.capacity; i++) RL_FREE(files.paths[i]); + + RL_FREE(files.paths); +} + +// Create directories (including full path requested), returns 0 on success +int MakeDirectory(const char *dirPath) +{ + if ((dirPath == NULL) || (dirPath[0] == '\0')) return 1; // Path is not valid + if (DirectoryExists(dirPath)) return 0; // Path already exists (is valid) + + // Copy path string to avoid modifying original + int len = (int)strlen(dirPath) + 1; + char *pathcpy = (char *)RL_CALLOC(len, 1); + memcpy(pathcpy, dirPath, len); + + // Iterate over pathcpy, create each subdirectory as needed + for (int i = 0; (i < len) && (pathcpy[i] != '\0'); i++) + { + if (pathcpy[i] == ':') i++; + else + { + if ((pathcpy[i] == '\\') || (pathcpy[i] == '/')) + { + pathcpy[i] = '\0'; + if (!DirectoryExists(pathcpy)) MKDIR(pathcpy); + pathcpy[i] = '/'; + } + } } - dirFileCount = 0; + // Create final directory + if (!DirectoryExists(pathcpy)) MKDIR(pathcpy); + + RL_FREE(pathcpy); + + return 0; } // Change working directory, returns true on success @@ -2955,30 +2335,107 @@ bool ChangeDirectory(const char *dir) return (result == 0); } +// Check if a given path point to a file +bool IsPathFile(const char *path) +{ + struct stat result = { 0 }; + stat(path, &result); + + return S_ISREG(result.st_mode); +} + +// Check if fileName is valid for the platform/OS +bool IsFileNameValid(const char *fileName) +{ + bool valid = true; + + if ((fileName != NULL) && (fileName[0] != '\0')) + { + int length = (int)strlen(fileName); + bool allPeriods = true; + + for (int i = 0; i < length; i++) + { + // Check invalid characters + if ((fileName[i] == '<') || + (fileName[i] == '>') || + (fileName[i] == ':') || + (fileName[i] == '\"') || + (fileName[i] == '/') || + (fileName[i] == '\\') || + (fileName[i] == '|') || + (fileName[i] == '?') || + (fileName[i] == '*')) { valid = false; break; } + + // Check non-glyph characters + if ((unsigned char)fileName[i] < 32) { valid = false; break; } + + // TODO: Check trailing periods/spaces? + + // Check if filename is not all periods + if (fileName[i] != '.') allPeriods = false; + } + + if (allPeriods) valid = false; + +/* + if (valid) + { + // Check invalid DOS names + if (length >= 3) + { + if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'N')) || // CON + ((fileName[0] == 'P') && (fileName[1] == 'R') && (fileName[2] == 'N')) || // PRN + ((fileName[0] == 'A') && (fileName[1] == 'U') && (fileName[2] == 'X')) || // AUX + ((fileName[0] == 'N') && (fileName[1] == 'U') && (fileName[2] == 'L'))) valid = false; // NUL + } + + if (length >= 4) + { + if (((fileName[0] == 'C') && (fileName[1] == 'O') && (fileName[2] == 'M') && ((fileName[3] >= '0') && (fileName[3] <= '9'))) || // COM0-9 + ((fileName[0] == 'L') && (fileName[1] == 'P') && (fileName[2] == 'T') && ((fileName[3] >= '0') && (fileName[3] <= '9')))) valid = false; // LPT0-9 + } + } +*/ + } + + return valid; +} + // Check if a file has been dropped into window bool IsFileDropped(void) { - if (CORE.Window.dropFileCount > 0) return true; - else return false; + bool result = false; + + if (CORE.Window.dropFileCount > 0) result = true; + + return result; } -// Get dropped files names -char **GetDroppedFiles(int *count) +// Load dropped filepaths +FilePathList LoadDroppedFiles(void) { - *count = CORE.Window.dropFileCount; - return CORE.Window.dropFilesPath; + FilePathList files = { 0 }; + + files.count = CORE.Window.dropFileCount; + files.paths = CORE.Window.dropFilepaths; + + return files; } -// Clear dropped files paths buffer -void ClearDroppedFiles(void) +// Unload dropped filepaths +void UnloadDroppedFiles(FilePathList files) { - if (CORE.Window.dropFileCount > 0) + // WARNING: files pointers are the same as internal ones + + if (files.count > 0) { - for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]); + for (unsigned int i = 0; i < files.count; i++) RL_FREE(files.paths[i]); - RL_FREE(CORE.Window.dropFilesPath); + RL_FREE(files.paths); CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; } } @@ -2986,19 +2443,24 @@ void ClearDroppedFiles(void) long GetFileModTime(const char *fileName) { struct stat result = { 0 }; + long modTime = 0; if (stat(fileName, &result) == 0) { time_t mod = result.st_mtime; - return (long)mod; + modTime = (long)mod; } - return 0; + return modTime; } -// Compress data (DEFLATE algorythm) -unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength) +//---------------------------------------------------------------------------------- +// Module Functions Definition: Compression and Encoding +//---------------------------------------------------------------------------------- + +// Compress data (DEFLATE algorithm) +unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize) { #define COMPRESSION_QUALITY_DEFLATE 8 @@ -3006,41 +2468,46 @@ unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLe #if defined(SUPPORT_COMPRESSION_API) // Compress data and generate a valid DEFLATE stream - struct sdefl sdefl = { 0 }; - int bounds = sdefl_bound(dataLength); + struct sdefl *sdefl = RL_CALLOC(1, sizeof(struct sdefl)); // WARNING: Possible stack overflow, struct sdefl is almost 1MB + int bounds = sdefl_bound(dataSize); compData = (unsigned char *)RL_CALLOC(bounds, 1); - *compDataLength = sdeflate(&sdefl, compData, data, dataLength, COMPRESSION_QUALITY_DEFLATE); // Compression level 8, same as stbwi - TraceLog(LOG_INFO, "SYSTEM: Compress data: Original size: %i -> Comp. size: %i", dataLength, *compDataLength); + *compDataSize = sdeflate(sdefl, compData, data, dataSize, COMPRESSION_QUALITY_DEFLATE); // Compression level 8, same as stbiw + RL_FREE(sdefl); + + TRACELOG(LOG_INFO, "SYSTEM: Compress data: Original size: %i -> Comp. size: %i", dataSize, *compDataSize); #endif return compData; } -// Decompress data (DEFLATE algorythm) -unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength) +// Decompress data (DEFLATE algorithm) +unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize) { unsigned char *data = NULL; #if defined(SUPPORT_COMPRESSION_API) // Decompress data from a valid DEFLATE stream - data = RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1); - int length = sinflate(data, MAX_DECOMPRESSION_SIZE, compData, compDataLength); - unsigned char *temp = RL_REALLOC(data, length); + data = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1); + int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize); + + // WARNING: RL_REALLOC can make (and leave) data copies in memory, be careful with sensitive compressed data! + // TODO: Use a different approach, create another buffer, copy data manually to it and wipe original buffer memory + unsigned char *temp = (unsigned char *)RL_REALLOC(data, length); if (temp != NULL) data = temp; else TRACELOG(LOG_WARNING, "SYSTEM: Failed to re-allocate required decompression memory"); - *dataLength = length; + *dataSize = length; - TraceLog(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataLength, *dataLength); + TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, *dataSize); #endif return data; } // Encode data to Base64 string -char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength) +char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize) { static const unsigned char base64encodeTable[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', @@ -3050,17 +2517,17 @@ char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLen static const int modTable[] = { 0, 2, 1 }; - *outputLength = 4*((dataLength + 2)/3); + *outputSize = 4*((dataSize + 2)/3); - char *encodedData = RL_MALLOC(*outputLength); + char *encodedData = (char *)RL_MALLOC(*outputSize); - if (encodedData == NULL) return NULL; + if (encodedData == NULL) return NULL; // Security check - for (int i = 0, j = 0; i < dataLength;) + for (int i = 0, j = 0; i < dataSize;) { - unsigned int octetA = (i < dataLength)? (unsigned char)data[i++] : 0; - unsigned int octetB = (i < dataLength)? (unsigned char)data[i++] : 0; - unsigned int octetC = (i < dataLength)? (unsigned char)data[i++] : 0; + unsigned int octetA = (i < dataSize)? (unsigned char)data[i++] : 0; + unsigned int octetB = (i < dataSize)? (unsigned char)data[i++] : 0; + unsigned int octetC = (i < dataSize)? (unsigned char)data[i++] : 0; unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC; @@ -3070,13 +2537,13 @@ char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLen encodedData[j++] = base64encodeTable[(triple >> 0*6) & 0x3F]; } - for (int i = 0; i < modTable[dataLength%3]; i++) encodedData[*outputLength - 1 - i] = '='; + for (int i = 0; i < modTable[dataSize%3]; i++) encodedData[*outputSize - 1 - i] = '='; // Padding character return encodedData; } // Decode Base64 string data -unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength) +unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize) { static const unsigned char base64decodeTable[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -3086,21 +2553,21 @@ unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength) }; // Get output size of Base64 input data - int outLength = 0; + int outSize = 0; for (int i = 0; data[4*i] != 0; i++) { if (data[4*i + 3] == '=') { - if (data[4*i + 2] == '=') outLength += 1; - else outLength += 2; + if (data[4*i + 2] == '=') outSize += 1; + else outSize += 2; } - else outLength += 3; + else outSize += 3; } // Allocate memory to store decoded Base64 data - unsigned char *decodedData = (unsigned char *)RL_MALLOC(outLength); + unsigned char *decodedData = (unsigned char *)RL_MALLOC(outSize); - for (int i = 0; i < outLength/3; i++) + for (int i = 0; i < outSize/3; i++) { unsigned char a = base64decodeTable[(int)data[4*i]]; unsigned char b = base64decodeTable[(int)data[4*i + 1]]; @@ -3112,184 +2579,579 @@ unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength) decodedData[3*i + 2] = (c << 6) | d; } - if (outLength%3 == 1) + if (outSize%3 == 1) { - int n = outLength/3; + int n = outSize/3; unsigned char a = base64decodeTable[(int)data[4*n]]; unsigned char b = base64decodeTable[(int)data[4*n + 1]]; - decodedData[outLength - 1] = (a << 2) | (b >> 4); + decodedData[outSize - 1] = (a << 2) | (b >> 4); } - else if (outLength%3 == 2) + else if (outSize%3 == 2) { - int n = outLength/3; + int n = outSize/3; unsigned char a = base64decodeTable[(int)data[4*n]]; unsigned char b = base64decodeTable[(int)data[4*n + 1]]; unsigned char c = base64decodeTable[(int)data[4*n + 2]]; - decodedData[outLength - 2] = (a << 2) | (b >> 4); - decodedData[outLength - 1] = (b << 4) | (c >> 2); + decodedData[outSize - 2] = (a << 2) | (b >> 4); + decodedData[outSize - 1] = (b << 4) | (c >> 2); } - *outputLength = outLength; + *outputSize = outSize; return decodedData; } -// Save integer value to storage file (to defined position) -// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer) -bool SaveStorageValue(unsigned int position, int value) +// Compute CRC32 hash code +unsigned int ComputeCRC32(unsigned char *data, int dataSize) { - bool success = false; + static unsigned int crcTable[256] = { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + }; -#if defined(SUPPORT_DATA_STORAGE) - char path[512] = { 0 }; - strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE)); + unsigned int crc = ~0u; - unsigned int dataSize = 0; - unsigned int newDataSize = 0; - unsigned char *fileData = LoadFileData(path, &dataSize); - unsigned char *newFileData = NULL; + for (int i = 0; i < dataSize; i++) crc = (crc >> 8) ^ crcTable[data[i] ^ (crc & 0xff)]; - if (fileData != NULL) + return ~crc; +} + +// Compute MD5 hash code +// NOTE: Returns a static int[4] array (16 bytes) +unsigned int *ComputeMD5(unsigned char *data, int dataSize) +{ + #define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c)))) + + static unsigned int hash[4] = { 0 }; // Hash to be returned + + // WARNING: All variables are unsigned 32 bit and wrap modulo 2^32 when calculating + + // NOTE: r specifies the per-round shift amounts + unsigned int r[] = { + 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, + 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, + 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, + 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21 + }; + + // Using binary integer part of the sines of integers (in radians) as constants + unsigned int k[] = { + 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, + 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, + 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, + 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821, + 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, + 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, + 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, + 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a, + 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, + 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, + 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, + 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665, + 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, + 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, + 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, + 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391 + }; + + hash[0] = 0x67452301; + hash[1] = 0xefcdab89; + hash[2] = 0x98badcfe; + hash[3] = 0x10325476; + + // Pre-processing: adding a single 1 bit + // Append '1' bit to message + // NOTE: The input bytes are considered as bits strings, + // where the first bit is the most significant bit of the byte + + // Pre-processing: padding with zeros + // Append '0' bit until message length in bit 448 (mod 512) + // Append length mod (2 pow 64) to message + + int newDataSize = ((((dataSize + 8)/64) + 1)*64) - 8; + + unsigned char *msg = RL_CALLOC(newDataSize + 64, 1); // Initialize with '0' bits, allocating 64 extra bytes + memcpy(msg, data, dataSize); + msg[dataSize] = 128; // Write the '1' bit + + unsigned int bitsLen = 8*dataSize; + memcpy(msg + newDataSize, &bitsLen, 4); // Append the len in bits at the end of the buffer + + // Process the message in successive 512-bit chunks for each 512-bit chunk of message + for (int offset = 0; offset < newDataSize; offset += (512/8)) { - if (dataSize <= (position*sizeof(int))) - { - // Increase data size up to position and store value - newDataSize = (position + 1)*sizeof(int); - newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize); + // Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15 + unsigned int *w = (unsigned int *)(msg + offset); - if (newFileData != NULL) + // Initialize hash value for this chunk + unsigned int a = hash[0]; + unsigned int b = hash[1]; + unsigned int c = hash[2]; + unsigned int d = hash[3]; + + for (int i = 0; i < 64; i++) + { + unsigned int f = 0; + unsigned int g = 0; + + if (i < 16) { - // RL_REALLOC succeded - int *dataPtr = (int *)newFileData; - dataPtr[position] = value; + f = (b & c) | ((~b) & d); + g = i; + } + else if (i < 32) + { + f = (d & b) | ((~d) & c); + g = (5*i + 1)%16; + } + else if (i < 48) + { + f = b ^ c ^ d; + g = (3*i + 5)%16; } else { - // RL_REALLOC failed - TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", path, dataSize, position*sizeof(int)); - - // We store the old size of the file - newFileData = fileData; - newDataSize = dataSize; + f = c ^ (b | (~d)); + g = (7*i)%16; } - } - else - { - // Store the old size of the file - newFileData = fileData; - newDataSize = dataSize; - // Replace value on selected position - int *dataPtr = (int *)newFileData; - dataPtr[position] = value; + unsigned int temp = d; + d = c; + c = b; + b = b + ROTATE_LEFT((a + f + k[i] + w[g]), r[i]); + a = temp; } - success = SaveFileData(path, newFileData, newDataSize); - RL_FREE(newFileData); - - TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value); + // Add chunk's hash to result so far + hash[0] += a; + hash[1] += b; + hash[2] += c; + hash[3] += d; } + + RL_FREE(msg); + + return hash; +} + +// Compute SHA-1 hash code +// NOTE: Returns a static int[5] array (20 bytes) +unsigned int *ComputeSHA1(unsigned char *data, int dataSize) { + #define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c)))) + + static unsigned int hash[5] = { 0 }; // Hash to be returned + + // Initialize hash values + hash[0] = 0x67452301; + hash[1] = 0xEFCDAB89; + hash[2] = 0x98BADCFE; + hash[3] = 0x10325476; + hash[4] = 0xC3D2E1F0; + + // Pre-processing: adding a single 1 bit + // Append '1' bit to message + // NOTE: The input bytes are considered as bits strings, + // where the first bit is the most significant bit of the byte + + // Pre-processing: padding with zeros + // Append '0' bit until message length in bit 448 (mod 512) + // Append length mod (2 pow 64) to message + + int newDataSize = ((((dataSize + 8)/64) + 1)*64); + + unsigned char *msg = RL_CALLOC(newDataSize, 1); // Initialize with '0' bits + memcpy(msg, data, dataSize); + msg[dataSize] = 128; // Write the '1' bit + + unsigned int bitsLen = 8*dataSize; + msg[newDataSize-1] = bitsLen; + + // Process the message in successive 512-bit chunks + for (int offset = 0; offset < newDataSize; offset += (512/8)) + { + // Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15 + unsigned int w[80] = {0}; + for (int i = 0; i < 16; i++) { + w[i] = (msg[offset + (i * 4) + 0] << 24) | + (msg[offset + (i * 4) + 1] << 16) | + (msg[offset + (i * 4) + 2] << 8) | + (msg[offset + (i * 4) + 3]); + } + + // Message schedule: extend the sixteen 32-bit words into eighty 32-bit words: + for (int i = 16; i < 80; ++i) { + w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1); + } + + // Initialize hash value for this chunk + unsigned int a = hash[0]; + unsigned int b = hash[1]; + unsigned int c = hash[2]; + unsigned int d = hash[3]; + unsigned int e = hash[4]; + + for (int i = 0; i < 80; i++) + { + unsigned int f = 0; + unsigned int k = 0; + + if (i < 20) { + f = (b & c) | ((~b) & d); + k = 0x5A827999; + } else if (i < 40) { + f = b ^ c ^ d; + k = 0x6ED9EBA1; + } else if (i < 60) { + f = (b & c) | (b & d) | (c & d); + k = 0x8F1BBCDC; + } else { + f = b ^ c ^ d; + k = 0xCA62C1D6; + } + + unsigned int temp = ROTATE_LEFT(a, 5) + f + e + k + w[i]; + e = d; + d = c; + c = ROTATE_LEFT(b, 30); + b = a; + a = temp; + } + + // Add this chunk's hash to result so far + hash[0] += a; + hash[1] += b; + hash[2] += c; + hash[3] += d; + hash[4] += e; + } + + free(msg); + + return hash; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Automation Events Recording and Playing +//---------------------------------------------------------------------------------- + +// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +AutomationEventList LoadAutomationEventList(const char *fileName) +{ + AutomationEventList list = { 0 }; + + // Allocate and empty automation event list, ready to record new events + list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent)); + list.capacity = MAX_AUTOMATION_EVENTS; + +#if defined(SUPPORT_AUTOMATION_EVENTS) + if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully"); else { - TRACELOG(LOG_INFO, "FILEIO: [%s] File created successfully", path); + // Load automation events file (binary) + /* + //int dataSize = 0; + //unsigned char *data = LoadFileData(fileName, &dataSize); - dataSize = (position + 1)*sizeof(int); - fileData = (unsigned char *)RL_MALLOC(dataSize); - int *dataPtr = (int *)fileData; - dataPtr[position] = value; + FILE *raeFile = fopen(fileName, "rb"); + unsigned char fileId[4] = { 0 }; - success = SaveFileData(path, fileData, dataSize); - UnloadFileData(fileData); + fread(fileId, 1, 4, raeFile); - TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value); + if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' ')) + { + fread(&eventCount, sizeof(int), 1, raeFile); + TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount); + fread(events, sizeof(AutomationEvent), eventCount, raeFile); + } + + fclose(raeFile); + */ + + // Load events file (text) + //unsigned char *buffer = LoadFileText(fileName); + FILE *raeFile = fopen(fileName, "rt"); + + if (raeFile != NULL) + { + unsigned int counter = 0; + char buffer[256] = { 0 }; + char eventDesc[64] = { 0 }; + + fgets(buffer, 256, raeFile); + + while (!feof(raeFile)) + { + switch (buffer[0]) + { + case 'c': sscanf(buffer, "c %i", &list.count); break; + case 'e': + { + sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type, + &list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc); + + counter++; + } break; + default: break; + } + + fgets(buffer, 256, raeFile); + } + + if (counter != list.count) + { + TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count); + list.count = counter; + } + + fclose(raeFile); + + TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully"); + } + + TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count); } #endif + return list; +} + +// Unload automation events list from file +void UnloadAutomationEventList(AutomationEventList list) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + RL_FREE(list.events); +#endif +} + +// Export automation events list as text file +bool ExportAutomationEventList(AutomationEventList list, const char *fileName) +{ + bool success = false; + +#if defined(SUPPORT_AUTOMATION_EVENTS) + // Export events as binary file + // TODO: Save to memory buffer and SaveFileData() + /* + unsigned char fileId[4] = "rAE "; + FILE *raeFile = fopen(fileName, "wb"); + fwrite(fileId, sizeof(unsigned char), 4, raeFile); + fwrite(&eventCount, sizeof(int), 1, raeFile); + fwrite(events, sizeof(AutomationEvent), eventCount, raeFile); + fclose(raeFile); + */ + + // Export events as text + // TODO: Save to memory buffer and SaveFileText() + char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# c \n"); + byteCount += sprintf(txtData + byteCount, "# e // \n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n"); + byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2024 Ramon Santamaria (@raysan5)\n"); + byteCount += sprintf(txtData + byteCount, "#\n\n"); + + // Add events data + byteCount += sprintf(txtData + byteCount, "c %i\n", list.count); + for (unsigned int i = 0; i < list.count; i++) + { + byteCount += snprintf(txtData + byteCount, 256, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type, + list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]); + } + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); +#endif return success; } -// Load integer value from storage file (from defined position) -// NOTE: If requested position could not be found, value 0 is returned -int LoadStorageValue(unsigned int position) +// Setup automation event list to record to +void SetAutomationEventList(AutomationEventList *list) { - int value = 0; +#if defined(SUPPORT_AUTOMATION_EVENTS) + currentEventList = list; +#endif +} -#if defined(SUPPORT_DATA_STORAGE) - char path[512] = { 0 }; - strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE)); +// Set automation event internal base frame to start recording +void SetAutomationEventBaseFrame(int frame) +{ + CORE.Time.frameCounter = frame; +} - unsigned int dataSize = 0; - unsigned char *fileData = LoadFileData(path, &dataSize); +// Start recording automation events (AutomationEventList must be set) +void StartAutomationEventRecording(void) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + automationEventRecording = true; +#endif +} - if (fileData != NULL) +// Stop recording automation events +void StopAutomationEventRecording(void) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + automationEventRecording = false; +#endif +} + +// Play a recorded automation event +void PlayAutomationEvent(AutomationEvent event) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + // WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user! + + if (!automationEventRecording) // TODO: Allow recording events while playing? { - if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", path, position); - else + switch (event.type) { - int *dataPtr = (int *)fileData; - value = dataPtr[position]; + // Input event + case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key + case INPUT_KEY_DOWN: { // param[0]: key + CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; + + if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) + { + if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) + { + // Add character to the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0]; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + } + } break; + case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key + case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key + case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y + { + CORE.Input.Mouse.currentPosition.x = (float)event.params[0]; + CORE.Input.Mouse.currentPosition.y = (float)event.params[1]; + } break; + case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta + { + CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0]; + CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1]; + } break; + case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id + case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id + case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y + { + CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1]; + CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2]; + } break; + case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad + case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad + case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta + { + CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f); + } break; + #if defined(SUPPORT_GESTURES_SYSTEM) + case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current + #endif + // Window event + case WINDOW_CLOSE: CORE.Window.shouldClose = true; break; + case WINDOW_MAXIMIZE: MaximizeWindow(); break; + case WINDOW_MINIMIZE: MinimizeWindow(); break; + case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break; + + // Custom event + #if defined(SUPPORT_SCREEN_CAPTURE) + case ACTION_TAKE_SCREENSHOT: + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } break; + #endif + case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break; + default: break; } - UnloadFileData(fileData); - - TRACELOG(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", path, value); + TRACELOG(LOG_INFO, "AUTOMATION PLAY: Frame: %i | Event type: %i | Event parameters: %i, %i, %i", event.frame, event.type, event.params[0], event.params[1], event.params[2]); } #endif - return value; -} - -// Open URL with default system browser (if available) -// NOTE: This function is only safe to use if you control the URL given. -// A user could craft a malicious string performing another action. -// Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 -void OpenURL(const char *url) -{ - // Small security check trying to avoid (partially) malicious code... - // sorry for the inconvenience when you hit this point... - if (strchr(url, '\'') != NULL) - { - TRACELOG(LOG_WARNING, "SYSTEM: Provided URL is not valid"); - } - else - { -#if defined(PLATFORM_DESKTOP) - char *cmd = (char *)RL_CALLOC(strlen(url) + 10, sizeof(char)); - #if defined(_WIN32) - sprintf(cmd, "explorer %s", url); - #endif - #if defined(__linux__) || defined(__FreeBSD__) - sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser - #endif - #if defined(__APPLE__) - sprintf(cmd, "open '%s'", url); - #endif - system(cmd); - RL_FREE(cmd); -#endif -#if defined(PLATFORM_WEB) - emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); -#endif - } } //---------------------------------------------------------------------------------- -// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions +// Module Functions Definition: Input Handling: Keyboard //---------------------------------------------------------------------------------- + // Check if a key has been pressed once bool IsKeyPressed(int key) { + bool pressed = false; - if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; + } return pressed; } +// Check if a key has been pressed again +bool IsKeyPressedRepeat(int key) +{ + bool repeat = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) repeat = true; + } + + return repeat; +} + // Check if a key is being pressed (key held down) bool IsKeyDown(int key) { - if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; - else return false; + bool down = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.currentKeyState[key] == 1) down = true; + } + + return down; } // Check if a key has been released once @@ -3297,7 +3159,10 @@ bool IsKeyReleased(int key) { bool released = false; - if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; + } return released; } @@ -3305,8 +3170,14 @@ bool IsKeyReleased(int key) // Check if a key is NOT being pressed (key not held down) bool IsKeyUp(int key) { - if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; - else return false; + bool up = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.currentKeyState[key] == 0) up = true; + } + + return up; } // Get the last key pressed @@ -3319,12 +3190,12 @@ int GetKeyPressed(void) // Get character from the queue head value = CORE.Input.Keyboard.keyPressedQueue[0]; - // Shift elements 1 step toward the head. + // Shift elements 1 step toward the head for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++) CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1]; // Reset last character in the queue - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0; + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0; CORE.Input.Keyboard.keyPressedQueueCount--; } @@ -3341,12 +3212,12 @@ int GetCharPressed(void) // Get character from the queue head value = CORE.Input.Keyboard.charPressedQueue[0]; - // Shift elements 1 step toward the head. + // Shift elements 1 step toward the head for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++) CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1]; // Reset last character in the queue - CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = 0; + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0; CORE.Input.Keyboard.charPressedQueueCount--; } @@ -3354,15 +3225,18 @@ int GetCharPressed(void) } // Set a custom key to exit program -// NOTE: default exitKey is ESCAPE +// NOTE: default exitKey is set to ESCAPE void SetExitKey(int key) { -#if !defined(PLATFORM_ANDROID) CORE.Input.Keyboard.exitKey = key; -#endif } -// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB) +//---------------------------------------------------------------------------------- +// Module Functions Definition: Input Handling: Gamepad +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//int SetGamepadMappings(const char *mappings) // Check if a gamepad is available bool IsGamepadAvailable(int gamepad) @@ -3377,41 +3251,7 @@ bool IsGamepadAvailable(int gamepad) // Get gamepad internal name id const char *GetGamepadName(int gamepad) { -#if defined(PLATFORM_DESKTOP) - if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad); - else return NULL; -#endif -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]); return CORE.Input.Gamepad.name[gamepad]; -#endif -#if defined(PLATFORM_WEB) - return CORE.Input.Gamepad.name[gamepad]; -#endif - return NULL; -} - -// Get gamepad axis count -int GetGamepadAxisCount(int gamepad) -{ -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - int axisCount = 0; - if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount); - CORE.Input.Gamepad.axisCount = axisCount; -#endif - - return CORE.Input.Gamepad.axisCount; -} - -// Get axis movement vector for a gamepad -float GetGamepadAxisMovement(int gamepad, int axis) -{ - float value = 0; - - if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) && - (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA - - return value; } // Check if a gamepad button has been pressed once @@ -3428,12 +3268,12 @@ bool IsGamepadButtonPressed(int gamepad, int button) // Check if a gamepad button is being pressed bool IsGamepadButtonDown(int gamepad, int button) { - bool result = false; + bool down = false; if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) result = true; + (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) down = true; - return result; + return down; } // Check if a gamepad button has NOT been pressed once @@ -3450,12 +3290,12 @@ bool IsGamepadButtonReleased(int gamepad, int button) // Check if a gamepad button is NOT being pressed bool IsGamepadButtonUp(int gamepad, int button) { - bool result = false; + bool up = false; if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) result = true; + (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) up = true; - return result; + return up; } // Get the last gamepad button pressed @@ -3464,18 +3304,34 @@ int GetGamepadButtonPressed(void) return CORE.Input.Gamepad.lastButtonPressed; } -// Set internal gamepad mappings -int SetGamepadMappings(const char *mappings) +// Get gamepad axis count +int GetGamepadAxisCount(int gamepad) { - int result = 0; - -#if defined(PLATFORM_DESKTOP) - result = glfwUpdateGamepadMappings(mappings); -#endif - - return result; + return CORE.Input.Gamepad.axisCount[gamepad]; } +// Get axis movement vector for a gamepad +float GetGamepadAxisMovement(int gamepad, int axis) +{ + float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) { + float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]); + + if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis]; + } + + return value; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Input Handling: Mouse +//---------------------------------------------------------------------------------- + +// NOTE: Functions with a platform-specific implementation on rcore_.c +//void SetMousePosition(int x, int y) +//void SetMouseCursor(int cursor) + // Check if a mouse button has been pressed once bool IsMouseButtonPressed(int button) { @@ -3496,7 +3352,7 @@ bool IsMouseButtonDown(int button) if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; - // Map touches to mouse buttons checking + // NOTE: Touches are considered like mouse buttons if (CORE.Input.Touch.currentTouchState[button] == 1) down = true; return down; @@ -3518,27 +3374,28 @@ bool IsMouseButtonReleased(int button) // Check if a mouse button is NOT being pressed bool IsMouseButtonUp(int button) { - return !IsMouseButtonDown(button); + bool up = false; + + if (CORE.Input.Mouse.currentButtonState[button] == 0) up = true; + + // NOTE: Touches are considered like mouse buttons + if (CORE.Input.Touch.currentTouchState[button] == 0) up = true; + + return up; } // Get mouse position X int GetMouseX(void) { -#if defined(PLATFORM_ANDROID) - return (int)CORE.Input.Touch.position[0].x; -#else - return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); -#endif + int mouseX = (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); + return mouseX; } // Get mouse position Y int GetMouseY(void) { -#if defined(PLATFORM_ANDROID) - return (int)CORE.Input.Touch.position[0].y; -#else - return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); -#endif + int mouseY = (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); + return mouseY; } // Get mouse position XY @@ -3546,12 +3403,8 @@ Vector2 GetMousePosition(void) { Vector2 position = { 0 }; -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - position = GetTouchPosition(0); -#else position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x; position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y; -#endif return position; } @@ -3559,7 +3412,7 @@ Vector2 GetMousePosition(void) // Get mouse delta between frames Vector2 GetMouseDelta(void) { - Vector2 delta = {0}; + Vector2 delta = { 0 }; delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x; delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y; @@ -3567,16 +3420,6 @@ Vector2 GetMouseDelta(void) return delta; } -// Set mouse position XY -void SetMousePosition(int x, int y) -{ - CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - // NOTE: emscripten not implemented - glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); -#endif -} - // Set mouse offset // NOTE: Useful when rendering to different size targets void SetMouseOffset(int offsetX, int offsetY) @@ -3594,49 +3437,40 @@ void SetMouseScale(float scaleX, float scaleY) // Get mouse wheel movement Y float GetMouseWheelMove(void) { -#if defined(PLATFORM_ANDROID) - return 0.0f; -#endif -#if defined(PLATFORM_WEB) - return CORE.Input.Mouse.previousWheelMove/100.0f; -#endif + float result = 0.0f; - return CORE.Input.Mouse.previousWheelMove; + if (fabsf(CORE.Input.Mouse.currentWheelMove.x) > fabsf(CORE.Input.Mouse.currentWheelMove.y)) result = (float)CORE.Input.Mouse.currentWheelMove.x; + else result = (float)CORE.Input.Mouse.currentWheelMove.y; + + return result; } -// Set mouse cursor -// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP -void SetMouseCursor(int cursor) +// Get mouse wheel movement X/Y as a vector +Vector2 GetMouseWheelMoveV(void) { -#if defined(PLATFORM_DESKTOP) - CORE.Input.Mouse.cursor = cursor; - if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL); - else - { - // NOTE: We are relating internal GLFW enum values to our MouseCursor enum values - glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor)); - } -#endif + Vector2 result = { 0 }; + + result = CORE.Input.Mouse.currentWheelMove; + + return result; } +//---------------------------------------------------------------------------------- +// Module Functions Definition: Input Handling: Touch +//---------------------------------------------------------------------------------- + // Get touch position X for touch point 0 (relative to screen size) int GetTouchX(void) { -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - return (int)CORE.Input.Touch.position[0].x; -#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM - return GetMouseX(); -#endif + int touchX = (int)CORE.Input.Touch.position[0].x; + return touchX; } // Get touch position Y for touch point 0 (relative to screen size) int GetTouchY(void) { -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - return (int)CORE.Input.Touch.position[0].y; -#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM - return GetMouseY(); -#endif + int touchY = (int)CORE.Input.Touch.position[0].y; + return touchY; } // Get touch position XY for a touch point index (relative to screen size) @@ -3645,32 +3479,9 @@ Vector2 GetTouchPosition(int index) { Vector2 position = { -1.0f, -1.0f }; -#if defined(PLATFORM_DESKTOP) - // TODO: GLFW does not support multi-touch input just yet - // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch - // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages - if (index == 0) position = GetMousePosition(); -#endif -#if defined(PLATFORM_ANDROID) if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); - if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) - { - position.x = position.x*((float)CORE.Window.screen.width/(float)(CORE.Window.display.width - CORE.Window.renderOffset.x)) - CORE.Window.renderOffset.x/2; - position.y = position.y*((float)CORE.Window.screen.height/(float)(CORE.Window.display.height - CORE.Window.renderOffset.y)) - CORE.Window.renderOffset.y/2; - } - else - { - position.x = position.x*((float)CORE.Window.render.width/(float)CORE.Window.display.width) - CORE.Window.renderOffset.x/2; - position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2; - } -#endif -#if defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; - else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); -#endif - return position; } @@ -3691,768 +3502,39 @@ int GetTouchPointCount(void) } //---------------------------------------------------------------------------------- -// Module specific Functions Definition +// Module Internal Functions Definition //---------------------------------------------------------------------------------- -// Initialize display device and framebuffer -// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size -// If width or height are 0, default display size will be used for framebuffer size -// NOTE: returns false in case graphic device could not be created -static bool InitGraphicsDevice(int width, int height) +// NOTE: Functions with a platform-specific implementation on rcore_.c +//int InitPlatform(void) +//void ClosePlatform(void) + +// Initialize hi-resolution timer +void InitTimer(void) { - CORE.Window.screen.width = width; // User desired width - CORE.Window.screen.height = height; // User desired height - CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default - - // NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... - // ...in top-down or left-right to match display aspect ratio (no weird scalings) - -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwSetErrorCallback(ErrorCallback); -/* - // TODO: Setup GLFW custom allocators to match raylib ones - const GLFWallocator allocator = { - .allocate = MemAlloc, - .deallocate = MemFree, - .reallocate = MemRealloc, - .user = NULL - }; - - glfwInitAllocator(&allocator); -*/ -#if defined(__APPLE__) - glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE); + // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions + // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often + // High resolutions can also prevent the CPU power management system from entering power-saving modes + // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter +#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL) + timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) #endif - if (!glfwInit()) +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) + struct timespec now = { 0 }; + + if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success { - TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); - return false; + CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; } - - // NOTE: Getting video modes is not implemented in emscripten GLFW3 version -#if defined(PLATFORM_DESKTOP) - // Find monitor resolution - GLFWmonitor *monitor = glfwGetPrimaryMonitor(); - if (!monitor) - { - TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); - return false; - } - const GLFWvidmode *mode = glfwGetVideoMode(monitor); - - CORE.Window.display.width = mode->width; - CORE.Window.display.height = mode->height; - - // Set screen width/height to the display width/height if they are 0 - if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; - if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; -#endif // PLATFORM_DESKTOP - -#if defined(PLATFORM_WEB) - CORE.Window.display.width = CORE.Window.screen.width; - CORE.Window.display.height = CORE.Window.screen.height; -#endif // PLATFORM_WEB - - glfwDefaultWindowHints(); // Set default windows hints - //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits - //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits - //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits - //glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits - //glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits - //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window - //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API - //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers - - // Check window creation flags - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; - - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window - else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden - - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window - else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window - - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window - else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable - - // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; - - // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; - - if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); - else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); - - if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); - else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); - - // NOTE: Some GLFW flags are not supported on HTML5 -#if defined(PLATFORM_DESKTOP) - if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer - else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer - - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - // Resize window content area based on the monitor content scale. - // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. - // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. - glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on - #if defined(__APPLE__) - glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); - #endif - } - else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); + else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); #endif - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) - { - // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs - TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); - glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 - } - - // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version - // with forward compatibility to older OpenGL versions. - // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. - - // Check selection OpenGL version - if (rlGetVersion() == OPENGL_21) - { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) - } - else if (rlGetVersion() == OPENGL_33) - { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! - // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE -#if defined(__APPLE__) - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires fordward compatibility -#else - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! -#endif - //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context - } - else if (rlGetVersion() == OPENGL_43) - { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); -#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) - glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context -#endif - } - else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context - { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); -#if defined(PLATFORM_DESKTOP) - glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); -#else - glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); -#endif - } - -#if defined(PLATFORM_DESKTOP) - // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions. - // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn. - // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. - // REF: https://github.com/raysan5/raylib/issues/1554 - if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL); -#endif - - if (CORE.Window.fullscreen) - { - // remember center for switchinging from fullscreen to window - CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; - CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; - - if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; - if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; - - // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor - int count = 0; - const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); - - // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height - for (int i = 0; i < count; i++) - { - if ((unsigned int)modes[i].width >= CORE.Window.screen.width) - { - if ((unsigned int)modes[i].height >= CORE.Window.screen.height) - { - CORE.Window.display.width = modes[i].width; - CORE.Window.display.height = modes[i].height; - break; - } - } - } - -#if defined(PLATFORM_DESKTOP) - // If we are windowed fullscreen, ensures that window does not minimize when focus is lost - if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) - { - glfwWindowHint(GLFW_AUTO_ICONIFY, 0); - } -#endif - TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - - // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, - // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), - // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched - // by the sides to fit all monitor space... - - // Try to setup the most appropiate fullscreen framebuffer for the requested screenWidth/screenHeight - // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) - // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale - // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... - // HighDPI monitors are properly considered in a following similar function: SetupViewport() - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - - CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); - - // NOTE: Full-screen change, not working properly... - //glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); - } - else - { - // No-fullscreen window creation - CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); - - if (CORE.Window.handle) - { -#if defined(PLATFORM_DESKTOP) - // Center window on screen - int windowPosX = CORE.Window.display.width/2 - CORE.Window.screen.width/2; - int windowPosY = CORE.Window.display.height/2 - CORE.Window.screen.height/2; - - if (windowPosX < 0) windowPosX = 0; - if (windowPosY < 0) windowPosY = 0; - - glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY); -#endif - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = CORE.Window.screen.height; - } - } - - if (!CORE.Window.handle) - { - glfwTerminate(); - TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); - return false; - } - - // Set window callback events - glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! -#if !defined(PLATFORM_WEB) - glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback); -#endif - glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); - glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback); - glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); - // Set input callback events - glfwSetKeyCallback(CORE.Window.handle, KeyCallback); - glfwSetCharCallback(CORE.Window.handle, CharCallback); - glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback); - glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes - glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback); - glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback); - - glfwMakeContextCurrent(CORE.Window.handle); - -#if !defined(PLATFORM_WEB) - glfwSwapInterval(0); // No V-Sync by default -#endif - - // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) - // NOTE: V-Sync can be enabled by graphic driver configuration - if (CORE.Window.flags & FLAG_VSYNC_HINT) - { - // WARNING: It seems to hits a critical render path in Intel HD Graphics - glfwSwapInterval(1); - TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); - } - - int fbWidth = CORE.Window.screen.width; - int fbHeight = CORE.Window.screen.height; - -#if defined(PLATFORM_DESKTOP) - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling - // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); - #if !defined(__APPLE__) - glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); - - // Screen scaling matrix is required in case desired screen area is different than display area - CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); - - // Mouse input scaling for the new screen size - SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); - #endif - } -#endif - - CORE.Window.render.width = fbWidth; - CORE.Window.render.height = fbHeight; - CORE.Window.currentFbo.width = fbWidth; - CORE.Window.currentFbo.height = fbHeight; - - TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); - TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); - -#endif // PLATFORM_DESKTOP || PLATFORM_WEB - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; - -#if defined(PLATFORM_RPI) - bcm_host_init(); - - DISPMANX_ELEMENT_HANDLE_T dispmanElement = { 0 }; - DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = { 0 }; - DISPMANX_UPDATE_HANDLE_T dispmanUpdate = { 0 }; - - VC_RECT_T dstRect = { 0 }; - VC_RECT_T srcRect = { 0 }; -#endif - -#if defined(PLATFORM_DRM) - CORE.Window.fd = -1; - CORE.Window.connector = NULL; - CORE.Window.modeIndex = -1; - CORE.Window.crtc = NULL; - CORE.Window.gbmDevice = NULL; - CORE.Window.gbmSurface = NULL; - CORE.Window.prevBO = NULL; - CORE.Window.prevFB = 0; - -#if defined(DEFAULT_GRAPHIC_DEVICE_DRM) - CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); -#else - TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card"); - CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4) - if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL)) - { - TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1"); - CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded - } - if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL)) - { - TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0"); - CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) - } -#endif - if (-1 == CORE.Window.fd) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); - return false; - } - - drmModeRes *res = drmModeGetResources(CORE.Window.fd); - if (!res) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); - return false; - } - - TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); - for (size_t i = 0; i < res->count_connectors; i++) - { - TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); - drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]); - TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); - if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id)) - { - TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); - CORE.Window.connector = con; - break; - } - else - { - TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); - drmModeFreeConnector(con); - } - } - if (!CORE.Window.connector) - { - TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); - drmModeFreeResources(res); - return false; - } - - drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id); - if (!enc) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); - drmModeFreeResources(res); - return false; - } - - CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id); - if (!CORE.Window.crtc) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); - drmModeFreeEncoder(enc); - drmModeFreeResources(res); - return false; - } - - // If InitWindow should use the current mode find it in the connector's mode list - if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0)) - { - TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode..."); - - CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode); - - if (CORE.Window.modeIndex < 0) - { - TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); - drmModeFreeEncoder(enc); - drmModeFreeResources(res); - return false; - } - - CORE.Window.screen.width = CORE.Window.display.width; - CORE.Window.screen.height = CORE.Window.display.height; - } - - const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; - const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60; - // try to find an exact matching mode - CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); - // if nothing found, try to find a nearly matching mode - if (CORE.Window.modeIndex < 0) - CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); - // if nothing found, try to find an exactly matching mode including interlaced - if (CORE.Window.modeIndex < 0) - CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); - // if nothing found, try to find a nearly matching mode including interlaced - if (CORE.Window.modeIndex < 0) - CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); - // if nothing found, there is no suitable mode - if (CORE.Window.modeIndex < 0) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); - drmModeFreeEncoder(enc); - drmModeFreeResources(res); - return false; - } - - CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay; - CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay; - - TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name, - CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, - (CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p', - CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh); - - // Use the width and height of the surface for render - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = CORE.Window.screen.height; - - drmModeFreeEncoder(enc); - enc = NULL; - - drmModeFreeResources(res); - res = NULL; - - CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd); - if (!CORE.Window.gbmDevice) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); - return false; - } - - CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, - CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); - if (!CORE.Window.gbmSurface) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); - return false; - } -#endif - - EGLint samples = 0; - EGLint sampleBuffer = 0; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) - { - samples = 4; - sampleBuffer = 1; - TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); - } - - const EGLint framebufferAttribs[] = - { - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI? -#if defined(PLATFORM_DRM) - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android! -#endif - EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) - EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) - EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) -#if defined(PLATFORM_DRM) - EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) -#endif - //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) - EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) - //EGL_STENCIL_SIZE, 8, // Stencil buffer size - EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA - EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) - EGL_NONE - }; - - const EGLint contextAttribs[] = - { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - EGLint numConfigs = 0; - - // Get an EGL device connection -#if defined(PLATFORM_DRM) - CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice); -#else - CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); -#endif - if (CORE.Window.device == EGL_NO_DISPLAY) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - - // Initialize the EGL device connection - if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) - { - // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - -#if defined(PLATFORM_DRM) - if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs)) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); - return false; - } - - TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); - - EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs)); - if (!configs) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); - return false; - } - - EGLint matchingNumConfigs = 0; - if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs)) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); - free(configs); - return false; - } - - TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); - - // find the EGL config that matches the previously setup GBM format - int found = 0; - for (EGLint i = 0; i < matchingNumConfigs; ++i) - { - EGLint id = 0; - if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError()); - continue; - } - - if (GBM_FORMAT_ARGB8888 == id) - { - TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i); - CORE.Window.config = configs[i]; - found = 1; - break; - } - } - - RL_FREE(configs); - - if (!found) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); - return false; - } -#else - // Get an appropriate EGL framebuffer configuration - eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs); -#endif - - // Set rendering API - eglBindAPI(EGL_OPENGL_ES_API); - - // Create an EGL rendering context - CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); - if (CORE.Window.context == EGL_NO_CONTEXT) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); - return false; - } -#endif - - // Create an EGL window surface - //--------------------------------------------------------------------------------- -#if defined(PLATFORM_ANDROID) - EGLint displayFormat = 0; - - // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() - // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID - eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); - - // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: - // -> CORE.Window.screen.width/CORE.Window.screen.height - // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - - ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); - //ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size - - CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL); -#endif // PLATFORM_ANDROID - -#if defined(PLATFORM_RPI) - graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height); - - // Screen size security check - if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; - if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; - - // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: - // -> CORE.Window.screen.width/CORE.Window.screen.height - // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - - dstRect.x = 0; - dstRect.y = 0; - dstRect.width = CORE.Window.display.width; - dstRect.height = CORE.Window.display.height; - - srcRect.x = 0; - srcRect.y = 0; - srcRect.width = CORE.Window.render.width << 16; - srcRect.height = CORE.Window.render.height << 16; - - // NOTE: RPI dispmanx windowing system takes care of source rectangle scaling to destination rectangle by hardware (no cost) - // Take care that renderWidth/renderHeight fit on displayWidth/displayHeight aspect ratio - - VC_DISPMANX_ALPHA_T alpha = { 0 }; - alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; - //alpha.flags = DISPMANX_FLAGS_ALPHA_FROM_SOURCE; // TODO: Allow transparent framebuffer! -> FLAG_WINDOW_TRANSPARENT - alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE - alpha.mask = 0; - - dispmanDisplay = vc_dispmanx_display_open(0); // LCD - dispmanUpdate = vc_dispmanx_update_start(0); - - dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/, - &srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE); - - CORE.Window.handle.element = dispmanElement; - CORE.Window.handle.width = CORE.Window.render.width; - CORE.Window.handle.height = CORE.Window.render.height; - vc_dispmanx_update_submit_sync(dispmanUpdate); - - CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL); - - const unsigned char *const renderer = glGetString(GL_RENDERER); - if (renderer) TRACELOG(LOG_INFO, "DISPLAY: Renderer name is: %s", renderer); - else TRACELOG(LOG_WARNING, "DISPLAY: Failed to get renderer name"); - //--------------------------------------------------------------------------------- -#endif // PLATFORM_RPI - -#if defined(PLATFORM_DRM) - CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL); - if (EGL_NO_SURFACE == CORE.Window.surface) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); - return false; - } - - // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: - // -> CORE.Window.screen.width/CORE.Window.screen.height - // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); -#endif // PLATFORM_DRM - - // There must be at least one frame displayed before the buffers are swapped - //eglSwapInterval(CORE.Window.device, 1); - - if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); - return false; - } - else - { - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = CORE.Window.screen.height; - CORE.Window.currentFbo.width = CORE.Window.render.width; - CORE.Window.currentFbo.height = CORE.Window.render.height; - - TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); - TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); - } -#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM - - // Load OpenGL extensions - // NOTE: GL procedures address loader is required to load extensions -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - rlLoadExtensions(glfwGetProcAddress); -#else - rlLoadExtensions(eglGetProcAddress); -#endif - - // Initialize OpenGL context (states and resources) - // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl - rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - - // Setup default viewport - // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height - SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - - ClearBackground(RAYWHITE); // Default background color for raylib games :P - -#if defined(PLATFORM_ANDROID) - CORE.Window.ready = true; -#endif - - if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); - - return true; + CORE.Time.previous = GetTime(); // Get time as double } // Set viewport for a provided width and height -static void SetupViewport(int width, int height) +void SetupViewport(int width, int height) { CORE.Window.render.width = width; CORE.Window.render.height = height; @@ -4461,9 +3543,8 @@ static void SetupViewport(int width, int height) // NOTE: We consider render size (scaled) and offset in case black bars are required and // render area does not match full display area (this situation is only applicable on fullscreen mode) #if defined(__APPLE__) - float xScale = 1.0f, yScale = 1.0f; - glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); - rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width)*xScale, (CORE.Window.render.height)*yScale); + Vector2 scale = GetWindowScaleDPI(); + rlViewport(CORE.Window.renderOffset.x/2*scale.x, CORE.Window.renderOffset.y/2*scale.y, (CORE.Window.render.width)*scale.x, (CORE.Window.render.height)*scale.y); #else rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height); #endif @@ -4481,7 +3562,7 @@ static void SetupViewport(int width, int height) // Compute framebuffer size relative to screen size and display size // NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified -static void SetupFramebuffer(int width, int height) +void SetupFramebuffer(int width, int height) { // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) @@ -4557,2098 +3638,316 @@ static void SetupFramebuffer(int width, int height) } } -// Initialize hi-resolution timer -static void InitTimer(void) +// Scan all files and directories in a base path +// WARNING: files.paths[] must be previously allocated and +// contain enough space to store all required paths +static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const char *filter) { -// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. -// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. -// High resolutions can also prevent the CPU power management system from entering power-saving modes. -// Setting a higher resolution does not improve the accuracy of the high-resolution performance counter. -#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) - timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) -#endif + static char path[MAX_FILEPATH_LENGTH] = { 0 }; + memset(path, 0, MAX_FILEPATH_LENGTH); -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - struct timespec now = { 0 }; + struct dirent *dp = NULL; + DIR *dir = opendir(basePath); - if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success + if (dir != NULL) { - CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; - } - else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); -#endif - - CORE.Time.previous = GetTime(); // Get time as double -} - -// Wait for some milliseconds (stop program execution) -// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could -// take longer than expected... for that reason we use the busy wait loop -// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected -// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32! -void WaitTime(float ms) -{ -#if defined(SUPPORT_BUSY_WAIT_LOOP) - double previousTime = GetTime(); - double currentTime = 0.0; - - // Busy wait loop - while ((currentTime - previousTime) < ms/1000.0f) currentTime = GetTime(); -#else - #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) - double busyWait = ms*0.05; // NOTE: We are using a busy wait of 5% of the time - ms -= (float)busyWait; - #endif - - // System halt functions - #if defined(_WIN32) - Sleep((unsigned int)ms); - #endif - #if defined(__linux__) || defined(__FreeBSD__) || defined(__EMSCRIPTEN__) - struct timespec req = { 0 }; - time_t sec = (int)(ms/1000.0f); - ms -= (sec*1000); - req.tv_sec = sec; - req.tv_nsec = ms*1000000L; - - // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated. - while (nanosleep(&req, &req) == -1) continue; - #endif - #if defined(__APPLE__) - usleep(ms*1000.0f); - #endif - - #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) - double previousTime = GetTime(); - double currentTime = 0.0; - - // Partial busy wait loop (only a fraction of the total wait time) - while ((currentTime - previousTime) < busyWait/1000.0f) currentTime = GetTime(); - #endif -#endif -} - -// Swap back buffer with front buffer (screen drawing) -void SwapScreenBuffer(void) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwSwapBuffers(CORE.Window.handle); -#endif - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - eglSwapBuffers(CORE.Window.device, CORE.Window.surface); - -#if defined(PLATFORM_DRM) - if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc) - { - TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); - abort(); - } - - struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface); - if (!bo) - { - TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer"); - abort(); - } - - uint32_t fb = 0; - int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, - CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); - if (0 != result) - { - TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result); - abort(); - } - - result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0, - &CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]); - if (0 != result) - { - TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result); - abort(); - } - - if (CORE.Window.prevFB) - { - result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB); - if (0 != result) + while ((dp = readdir(dir)) != NULL) { - TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result); - abort(); - } - } - CORE.Window.prevFB = fb; - - if (CORE.Window.prevBO) - { - gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO); - } - - CORE.Window.prevBO = bo; -#endif // PLATFORM_DRM -#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM -} - -// Register all input events -void PollInputEvents(void) -{ -#if defined(SUPPORT_GESTURES_SYSTEM) - // NOTE: Gestures update must be called every frame to reset gestures correctly - // because ProcessGestureEvent() is just called on an event, not every frame - UpdateGestures(); -#endif - - // Reset keys/chars pressed registered - CORE.Input.Keyboard.keyPressedQueueCount = 0; - CORE.Input.Keyboard.charPressedQueueCount = 0; - -#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) - // Reset last gamepad button/axis registered state - CORE.Input.Gamepad.lastButtonPressed = -1; - CORE.Input.Gamepad.axisCount = 0; -#endif - -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) - // Register previous keys states - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; - - PollKeyboardEvents(); - - // Register previous mouse states - CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0.0f; - for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) - { - CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; - CORE.Input.Mouse.currentButtonState[i] = CORE.Input.Mouse.currentButtonStateEvdev[i]; - } - - // Register gamepads buttons events - for (int i = 0; i < MAX_GAMEPADS; i++) - { - if (CORE.Input.Gamepad.ready[i]) - { - // Register previous gamepad states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; - } - } -#endif - -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) - - // Register previous keys states - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; - - // Register previous mouse states - for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; - - // Register previous mouse wheel state - CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0.0f; - - // Register previous mouse position - CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; -#endif - - // Register previous touch states - for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; - - // Reset touch positions - // TODO: It resets on PLATFORM_WEB the mouse position and not filled again until a move-event, - // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! - //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; - -#if defined(PLATFORM_DESKTOP) - // Check if gamepads are ready - // NOTE: We do it here in case of disconnection - for (int i = 0; i < MAX_GAMEPADS; i++) - { - if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true; - else CORE.Input.Gamepad.ready[i] = false; - } - - // Register gamepads buttons events - for (int i = 0; i < MAX_GAMEPADS; i++) - { - if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available - { - // Register previous gamepad states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; - - // Get current gamepad state - // NOTE: There is no callback available, so we get it manually - // Get remapped buttons - GLFWgamepadstate state = { 0 }; - glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller - - const unsigned char *buttons = state.buttons; - - for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++) + if ((strcmp(dp->d_name, ".") != 0) && + (strcmp(dp->d_name, "..") != 0)) { - GamepadButton button = -1; - - switch (k) - { - case GLFW_GAMEPAD_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; - case GLFW_GAMEPAD_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; - case GLFW_GAMEPAD_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; - case GLFW_GAMEPAD_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; - - case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; - case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; - - case GLFW_GAMEPAD_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; - case GLFW_GAMEPAD_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; - case GLFW_GAMEPAD_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; - - case GLFW_GAMEPAD_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; - case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; - case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; - case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; - - case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: button = GAMEPAD_BUTTON_LEFT_THUMB; break; - case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; - default: break; - } - - if (button != -1) // Check for valid button - { - if (buttons[k] == GLFW_PRESS) - { - CORE.Input.Gamepad.currentButtonState[i][button] = 1; - CORE.Input.Gamepad.lastButtonPressed = button; - } - else CORE.Input.Gamepad.currentButtonState[i][button] = 0; - } - } - - // Get current axis state - const float *axes = state.axes; - - for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++) - { - CORE.Input.Gamepad.axisState[i][k] = axes[k]; - } - - // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) - CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); - CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); - - CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1; - } - } - - CORE.Window.resizedLastFrame = false; - -#if defined(SUPPORT_EVENTS_WAITING) - glfwWaitEvents(); -#else - glfwPollEvents(); // Register keyboard/mouse events (callbacks)... and window events! -#endif -#endif // PLATFORM_DESKTOP - -#if defined(PLATFORM_WEB) - CORE.Window.resizedLastFrame = false; -#endif // PLATFORM_WEB - -// Gamepad support using emscripten API -// NOTE: GLFW3 joystick functionality not available in web -#if defined(PLATFORM_WEB) - // Get number of gamepads connected - int numGamepads = 0; - if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads(); - - for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) - { - // Register previous gamepad button states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; - - EmscriptenGamepadEvent gamepadState; - - int result = emscripten_get_gamepad_status(i, &gamepadState); - - if (result == EMSCRIPTEN_RESULT_SUCCESS) - { - // Register buttons data for every connected gamepad - for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) - { - GamepadButton button = -1; - - // Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface - switch (j) - { - case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; - case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; - case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; - case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; - case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; - case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; - case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; - case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; - case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; - case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; - case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break; - case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; - case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; - case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; - case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; - case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; - default: break; - } - - if (button != -1) // Check for valid button - { - if (gamepadState.digitalButton[j] == 1) - { - CORE.Input.Gamepad.currentButtonState[i][button] = 1; - CORE.Input.Gamepad.lastButtonPressed = button; - } - else CORE.Input.Gamepad.currentButtonState[i][button] = 0; - } - - //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); - } - - // Register axis data for every connected gamepad - for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) - { - CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; - } - - CORE.Input.Gamepad.axisCount = gamepadState.numAxes; - } - } -#endif - -#if defined(PLATFORM_ANDROID) - // Register previous keys states - // NOTE: Android supports up to 260 keys - for (int i = 0; i < 260; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; - - // Android ALooper_pollAll() variables - int pollResult = 0; - int pollEvents = 0; - - // Poll Events (registered events) - // NOTE: Activity is paused if not enabled (CORE.Android.appEnabled) - while ((pollResult = ALooper_pollAll(CORE.Android.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) - { - // Process this event - if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); - - // NOTE: Never close window, native activity is controlled by the system! - if (CORE.Android.app->destroyRequested != 0) - { - //CORE.Window.shouldClose = true; - //ANativeActivity_finish(CORE.Android.app->activity); - } - } -#endif - -#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI) - // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. - // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console - - if (!CORE.Input.Keyboard.evtMode) ProcessKeyboard(); - - // NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread() - // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() -#endif -} - -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) -// GLFW3 Error Callback, runs on GLFW3 error -static void ErrorCallback(int error, const char *description) -{ - TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); -} - -#if defined(PLATFORM_WEB) -EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; }); -EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; }); - -static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData) -{ - // Don't resize non-resizeable windows - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; - - // This event is called whenever the window changes sizes, - // so the size of the canvas object is explicitly retrieved below - int width = GetCanvasWidth(); - int height = GetCanvasHeight(); - emscripten_set_canvas_element_size("#canvas",width,height); - - SetupViewport(width, height); // Reset viewport and projection matrix for new size - - CORE.Window.currentFbo.width = width; - CORE.Window.currentFbo.height = height; - CORE.Window.resizedLastFrame = true; - - if (IsWindowFullscreen()) return 1; - - // Set current screen size - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; - - // NOTE: Postprocessing texture is not scaled to new size - - return 0; -} -#endif - -// GLFW3 WindowSize Callback, runs when window is resizedLastFrame -// NOTE: Window resizing not allowed by default -static void WindowSizeCallback(GLFWwindow *window, int width, int height) -{ - // Reset viewport and projection matrix for new size - SetupViewport(width, height); - - CORE.Window.currentFbo.width = width; - CORE.Window.currentFbo.height = height; - CORE.Window.resizedLastFrame = true; - - if (IsWindowFullscreen()) return; - - // Set current screen size -#if defined(__APPLE__) - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; -#else - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - Vector2 windowScaleDPI = GetWindowScaleDPI(); - - CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x); - CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y); - } - else - { - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; - } -#endif - - // NOTE: Postprocessing texture is not scaled to new size -} - -// GLFW3 WindowIconify Callback, runs when window is minimized/restored -static void WindowIconifyCallback(GLFWwindow *window, int iconified) -{ - if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified - else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored -} - -#if !defined(PLATFORM_WEB) -// GLFW3 WindowMaximize Callback, runs when window is maximized/restored -static void WindowMaximizeCallback(GLFWwindow *window, int maximized) -{ - if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized - else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored -} -#endif - -// GLFW3 WindowFocus Callback, runs when window get/lose focus -static void WindowFocusCallback(GLFWwindow *window, int focused) -{ - if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused - else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus -} - -// GLFW3 Keyboard Callback, runs on key pressed -static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) -{ - // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 - // to work properly with our implementation (IsKeyDown/IsKeyUp checks) - if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; - else CORE.Input.Keyboard.currentKeyState[key] = 1; - - // Check if there is space available in the key queue - if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) - { - // Add character to the queue - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; - CORE.Input.Keyboard.keyPressedQueueCount++; - } - - // Check the exit key to set close window - if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(CORE.Window.handle, GLFW_TRUE); - -#if defined(SUPPORT_SCREEN_CAPTURE) - if ((key == GLFW_KEY_F12) && (action == GLFW_PRESS)) - { -#if defined(SUPPORT_GIF_RECORDING) - if (mods == GLFW_MOD_CONTROL) - { - if (gifRecording) - { - gifRecording = false; - - MsfGifResult result = msf_gif_end(&gifState); - - SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize); - msf_gif_free(result); - - #if defined(PLATFORM_WEB) - // Download file from MEMFS (emscripten memory filesystem) - // saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html - emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1))); + #if defined(_WIN32) + sprintf(path, "%s\\%s", basePath, dp->d_name); + #else + sprintf(path, "%s/%s", basePath, dp->d_name); #endif - TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); - } - else - { - gifRecording = true; - gifFrameCounter = 0; - - msf_gif_begin(&gifState, CORE.Window.screen.width, CORE.Window.screen.height); - screenshotCounter++; - - TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); - } - } - else -#endif // SUPPORT_GIF_RECORDING - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } - } -#endif // SUPPORT_SCREEN_CAPTURE - -#if defined(SUPPORT_EVENTS_AUTOMATION) - if ((key == GLFW_KEY_F11) && (action == GLFW_PRESS)) - { - eventsRecording = !eventsRecording; - - // On finish recording, we export events into a file - if (!eventsRecording) ExportAutomationEvents("eventsrec.rep"); - } - else if ((key == GLFW_KEY_F9) && (action == GLFW_PRESS)) - { - LoadAutomationEvents("eventsrec.rep"); - eventsPlaying = true; - - TRACELOG(LOG_WARNING, "eventsPlaying enabled!"); - } -#endif -} - -// GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value) -static void CharCallback(GLFWwindow *window, unsigned int key) -{ - //TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key); - - // NOTE: Registers any key down considering OS keyboard layout but - // do not detects action events, those should be managed by user... - // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 - // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char - - // Check if there is space available in the queue - if (CORE.Input.Keyboard.charPressedQueueCount < MAX_KEY_PRESSED_QUEUE) - { - // Add character to the queue - CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; - CORE.Input.Keyboard.charPressedQueueCount++; - } -} - -// GLFW3 Mouse Button Callback, runs on mouse button pressed -static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) -{ - // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, - // but future releases may add more actions (i.e. GLFW_REPEAT) - CORE.Input.Mouse.currentButtonState[button] = action; - -#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP - // Process mouse events as touches to be able to use mouse-gestures - GestureEvent gestureEvent = { 0 }; - - // Register touch actions - if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; - else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; - - // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() - - // Assign a pointer ID - gestureEvent.pointId[0] = 0; - - // Register touch points count - gestureEvent.pointCount = 1; - - // Register touch points position, only one point registered - gestureEvent.position[0] = GetMousePosition(); - - // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height - gestureEvent.position[0].x /= (float)GetScreenWidth(); - gestureEvent.position[0].y /= (float)GetScreenHeight(); - - // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); -#endif -} - -// GLFW3 Cursor Position Callback, runs on mouse move -static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) -{ - CORE.Input.Mouse.currentPosition.x = (float)x; - CORE.Input.Mouse.currentPosition.y = (float)y; - CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; - -#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP - // Process mouse events as touches to be able to use mouse-gestures - GestureEvent gestureEvent = { 0 }; - - gestureEvent.touchAction = TOUCH_ACTION_MOVE; - - // Assign a pointer ID - gestureEvent.pointId[0] = 0; - - // Register touch points count - gestureEvent.pointCount = 1; - - // Register touch points position, only one point registered - gestureEvent.position[0] = CORE.Input.Touch.position[0]; - - // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height - gestureEvent.position[0].x /= (float)GetScreenWidth(); - gestureEvent.position[0].y /= (float)GetScreenHeight(); - - // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); -#endif -} - -// GLFW3 Srolling Callback, runs on mouse wheel -static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) -{ - if (xoffset != 0.0) CORE.Input.Mouse.currentWheelMove = (float)xoffset; - else CORE.Input.Mouse.currentWheelMove = (float)yoffset; -} - -// GLFW3 CursorEnter Callback, when cursor enters the window -static void CursorEnterCallback(GLFWwindow *window, int enter) -{ - if (enter == true) CORE.Input.Mouse.cursorOnScreen = true; - else CORE.Input.Mouse.cursorOnScreen = false; -} - -// GLFW3 Window Drop Callback, runs when drop files into window -// NOTE: Paths are stored in dynamic memory for further retrieval -// Everytime new files are dropped, old ones are discarded -static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) -{ - ClearDroppedFiles(); - - CORE.Window.dropFilesPath = (char **)RL_MALLOC(count*sizeof(char *)); - - for (int i = 0; i < count; i++) - { - CORE.Window.dropFilesPath[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char)); - strcpy(CORE.Window.dropFilesPath[i], paths[i]); - } - - CORE.Window.dropFileCount = count; -} -#endif - -#if defined(PLATFORM_ANDROID) -// ANDROID: Process activity lifecycle commands -static void AndroidCommandCallback(struct android_app *app, int32_t cmd) -{ - switch (cmd) - { - case APP_CMD_START: - { - //rendering = true; - } break; - case APP_CMD_RESUME: break; - case APP_CMD_INIT_WINDOW: - { - if (app->window != NULL) - { - if (CORE.Android.contextRebindRequired) + if (filter != NULL) { - // Reset screen scaling to full display size - EGLint displayFormat = 0; - eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); - ANativeWindow_setBuffersGeometry(app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); - - // Recreate display surface and re-attach OpenGL context - CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, app->window, NULL); - eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context); - - CORE.Android.contextRebindRequired = false; - } - else - { - CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); - CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window); - - // Initialize graphics device (display device and OpenGL context) - InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height); - - // Initialize hi-res timer - InitTimer(); - - // Initialize random seed - srand((unsigned int)time(NULL)); - - #if defined(SUPPORT_DEFAULT_FONT) - // Load default font - // NOTE: External function (defined in module: text) - LoadFontDefault(); - Rectangle rec = GetFontDefault().recs[95]; - // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); - #endif - - // TODO: GPU assets reload in case of lost focus (lost context) - // NOTE: This problem has been solved just unbinding and rebinding context from display - /* - if (assetsReloadRequired) + if (IsPathFile(path)) { - for (int i = 0; i < assetCount; i++) + if (IsFileExtension(path, filter)) { - // TODO: Unload old asset if required - - // Load texture again to pointed texture - (*textureAsset + i) = LoadTexture(assetPath[i]); + strcpy(files->paths[files->count], path); + files->count++; } } - */ - } - } - } break; - case APP_CMD_GAINED_FOCUS: - { - CORE.Android.appEnabled = true; - //ResumeMusicStream(); - } break; - case APP_CMD_PAUSE: break; - case APP_CMD_LOST_FOCUS: - { - CORE.Android.appEnabled = false; - //PauseMusicStream(); - } break; - case APP_CMD_TERM_WINDOW: - { - // Dettach OpenGL context and destroy display surface - // NOTE 1: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) - // NOTE 2: In some cases (too many context loaded), OS could unload context automatically... :( - eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroySurface(CORE.Window.device, CORE.Window.surface); - - CORE.Android.contextRebindRequired = true; - } break; - case APP_CMD_SAVE_STATE: break; - case APP_CMD_STOP: break; - case APP_CMD_DESTROY: - { - // TODO: Finish activity? - //ANativeActivity_finish(CORE.Android.app->activity); - } break; - case APP_CMD_CONFIG_CHANGED: - { - //AConfiguration_fromAssetManager(CORE.Android.app->config, CORE.Android.app->activity->assetManager); - //print_cur_config(CORE.Android.app); - - // Check screen orientation here! - } break; - default: break; - } -} - -// ANDROID: Get input events -static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) -{ - // If additional inputs are required check: - // https://developer.android.com/ndk/reference/group/input - // https://developer.android.com/training/game-controllers/controller-input - - int type = AInputEvent_getType(event); - int source = AInputEvent_getSource(event); - - if (type == AINPUT_EVENT_TYPE_MOTION) - { - if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || - ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) - { - // Get first touch position - CORE.Input.Touch.position[0].x = AMotionEvent_getX(event, 0); - CORE.Input.Touch.position[0].y = AMotionEvent_getY(event, 0); - - // Get second touch position - CORE.Input.Touch.position[1].x = AMotionEvent_getX(event, 1); - CORE.Input.Touch.position[1].y = AMotionEvent_getY(event, 1); - - int32_t keycode = AKeyEvent_getKeyCode(event); - if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) - { - CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down - - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; - CORE.Input.Keyboard.keyPressedQueueCount++; - } - else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up - - // Stop processing gamepad buttons - return 1; - } - } - else if (type == AINPUT_EVENT_TYPE_KEY) - { - int32_t keycode = AKeyEvent_getKeyCode(event); - //int32_t AKeyEvent_getMetaState(event); - - // Save current button and its state - // NOTE: Android key action is 0 for down and 1 for up - if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) - { - CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down - - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; - CORE.Input.Keyboard.keyPressedQueueCount++; - } - else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up - - if (keycode == AKEYCODE_POWER) - { - // Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS - // Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS - // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected. - // NOTE: AndroidManifest.xml must have - // Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour - return 0; - } - else if ((keycode == AKEYCODE_BACK) || (keycode == AKEYCODE_MENU)) - { - // Eat BACK_BUTTON and AKEYCODE_MENU, just do nothing... and don't let to be handled by OS! - return 1; - } - else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN)) - { - // Set default OS behaviour - return 0; - } - - return 0; - } - - // Register touch points count - CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event); - - for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) - { - // Register touch points id - CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i); - - // Register touch points position - CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) }; - - // Normalize CORE.Input.Touch.position[x] for screenWidth and screenHeight - CORE.Input.Touch.position[i].x /= (float)GetScreenWidth(); - CORE.Input.Touch.position[i].y /= (float)GetScreenHeight(); - } - - int32_t action = AMotionEvent_getAction(event); - unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; - - if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; - else if (flags == AMOTION_EVENT_ACTION_UP) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; - -#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_ANDROID - GestureEvent gestureEvent = { 0 }; - - gestureEvent.pointCount = CORE.Input.Touch.pointCount; - - // Register touch actions - if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN; - else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP; - else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; - else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; - - for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) - { - gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; - gestureEvent.position[i] = CORE.Input.Touch.position[i]; - } - - // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); -#endif - - return 0; -} -#endif - -#if defined(PLATFORM_WEB) -// Register mouse input events -static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) -{ - // This is only for registering mouse click events with emscripten and doesn't need to do anything - return 0; -} - -// Register touch input events -static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) -{ - // Register touch points count - CORE.Input.Touch.pointCount = touchEvent->numTouches; - - double canvasWidth = 0.0; - double canvasHeight = 0.0; - // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but - // we are looking for actual CSS size: canvas.style.width and canvas.style.height - //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); - emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); - - for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) - { - // Register touch points id - CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; - - // Register touch points position - CORE.Input.Touch.position[i] = (Vector2){ touchEvent->touches[i].targetX, touchEvent->touches[i].targetY }; - - // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height - CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth); - CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight); - - if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; - } - -#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB - GestureEvent gestureEvent = { 0 }; - - gestureEvent.pointCount = CORE.Input.Touch.pointCount; - - // Register touch actions - if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; - - for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) - { - gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; - gestureEvent.position[i] = CORE.Input.Touch.position[i]; - } - - // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); -#endif - - return 1; -} - -// Register connected/disconnected gamepads events -static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) -{ - /* - TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", - eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", - gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); - - for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); - for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); - */ - - if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) - { - CORE.Input.Gamepad.ready[gamepadEvent->index] = true; - sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id); - } - else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; - - return 0; -} -#endif - -#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) -// Initialize Keyboard system (using standard input) -static void InitKeyboard(void) -{ - // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor, - // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE - - // Save terminal keyboard settings - tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); - - // Reconfigure terminal with new settings - struct termios keyboardNewSettings = { 0 }; - keyboardNewSettings = CORE.Input.Keyboard.defaultSettings; - - // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing - // NOTE: ISIG controls if ^C and ^Z generate break signals or not - keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); - //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); - keyboardNewSettings.c_cc[VMIN] = 1; - keyboardNewSettings.c_cc[VTIME] = 0; - - // Set new keyboard settings (change occurs immediately) - tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); - - // Save old keyboard mode to restore it at the end - CORE.Input.Keyboard.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags - fcntl(STDIN_FILENO, F_SETFL, CORE.Input.Keyboard.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified - - // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno) - int result = ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode); - - // In case of failure, it could mean a remote keyboard is used (SSH) - if (result < 0) TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode, an SSH keyboard is probably used"); - else - { - // Reconfigure keyboard mode to get: - // - scancodes (K_RAW) - // - keycodes (K_MEDIUMRAW) - // - ASCII chars (K_XLATE) - // - UNICODE chars (K_UNICODE) - ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars - } - - // Register keyboard restore when program finishes - atexit(RestoreKeyboard); -} - -// Restore default keyboard input -static void RestoreKeyboard(void) -{ - // Reset to default keyboard settings - tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); - - // Reconfigure keyboard to default mode - fcntl(STDIN_FILENO, F_SETFL, CORE.Input.Keyboard.defaultFileFlags); - ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode); -} - -#if defined(SUPPORT_SSH_KEYBOARD_RPI) -// Process keyboard inputs -static void ProcessKeyboard(void) -{ - #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read - - // Keyboard input polling (fill keys[256] array with status) - int bufferByteCount = 0; // Bytes available on the buffer - char keysBuffer[MAX_KEYBUFFER_SIZE]; // Max keys to be read at a time - - // Read availables keycodes from stdin - bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call - - // Reset pressed keys array (it will be filled below) - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; - - // Fill all read bytes (looking for keys) - for (int i = 0; i < bufferByteCount; i++) - { - // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! - // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 - if (keysBuffer[i] == 0x1b) - { - // Check if ESCAPE key has been pressed to stop program - if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; - else - { - if (keysBuffer[i + 1] == 0x5b) // Special function key - { - if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) - { - // Process special function keys (F1 - F12) - switch (keysBuffer[i + 3]) - { - case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 - case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 - case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 - case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 - case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 - case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 - case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 - case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 - case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 - case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 - case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 - case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 - default: break; - } - - if (keysBuffer[i + 2] == 0x5b) i += 4; - else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5; - } else { - switch (keysBuffer[i + 2]) + if (TextFindIndex(filter, DIRECTORY_FILTER_TAG) >= 0) { - case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP - case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN - case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT - case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT - default: break; + strcpy(files->paths[files->count], path); + files->count++; } - - i += 3; // Jump to next key } - - // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT) + } + else + { + strcpy(files->paths[files->count], path); + files->count++; } } } - else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with KEY_*) - { - CORE.Input.Keyboard.currentKeyState[257] = 1; - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue - CORE.Input.Keyboard.keyPressedQueueCount++; - } - else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE - { - CORE.Input.Keyboard.currentKeyState[259] = 1; - - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue - CORE.Input.Keyboard.keyPressedQueueCount++; - } - else - { - // Translate lowercase a-z letters to A-Z - if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) - { - CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; - } - else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; - - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue - CORE.Input.Keyboard.keyPressedQueueCount++; - } + closedir(dir); } - - // Check exit key (same functionality as GLFW3 KeyCallback()) - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - -#if defined(SUPPORT_SCREEN_CAPTURE) - // Check screen capture key (raylib key: KEY_F12) - if (CORE.Input.Keyboard.currentKeyState[301] == 1) - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } -#endif + else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath); } -#endif // SUPPORT_SSH_KEYBOARD_RPI -// Initialise user input from evdev(/dev/input/event) this means mouse, keyboard or gamepad devices -static void InitEvdevInput(void) +// Scan all files and directories recursively from a base path +static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter) { char path[MAX_FILEPATH_LENGTH] = { 0 }; - DIR *directory = NULL; - struct dirent *entity = NULL; + memset(path, 0, MAX_FILEPATH_LENGTH); - // Initialise keyboard file descriptor - CORE.Input.Keyboard.fd = -1; + struct dirent *dp = NULL; + DIR *dir = opendir(basePath); - // Reset variables - for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + if (dir != NULL) { - CORE.Input.Touch.position[i].x = -1; - CORE.Input.Touch.position[i].y = -1; - } - - // Reset keyboard key state - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; - - // Open the linux directory of "/dev/input" - directory = opendir(DEFAULT_EVDEV_PATH); - - if (directory) - { - while ((entity = readdir(directory)) != NULL) + while (((dp = readdir(dir)) != NULL) && (files->count < files->capacity)) { - if (strncmp("event", entity->d_name, strlen("event")) == 0) // Search for devices named "event*" + if ((strcmp(dp->d_name, ".") != 0) && (strcmp(dp->d_name, "..") != 0)) { - sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); - ConfigureEvdevDevice(path); // Configure the device if appropriate - } - } + // Construct new path from our base path + #if defined(_WIN32) + sprintf(path, "%s\\%s", basePath, dp->d_name); + #else + sprintf(path, "%s/%s", basePath, dp->d_name); + #endif - closedir(directory); - } - else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); -} - -// Identifies a input device and configures it for use if appropriate -static void ConfigureEvdevDevice(char *device) -{ - #define BITS_PER_LONG (8*sizeof(long)) - #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) - #define OFF(x) ((x)%BITS_PER_LONG) - #define BIT(x) (1UL<> OFF(bit)) & 1) - - struct input_absinfo absinfo = { 0 }; - unsigned long evBits[NBITS(EV_MAX)] = { 0 }; - unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; - unsigned long relBits[NBITS(REL_MAX)] = { 0 }; - unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; - bool hasAbs = false; - bool hasRel = false; - bool hasAbsMulti = false; - int freeWorkerId = -1; - int fd = -1; - - InputEventWorker *worker = NULL; - - // Open the device and allocate worker - //------------------------------------------------------------------------------------------------------- - // Find a free spot in the workers array - for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (CORE.Input.eventWorker[i].threadId == 0) - { - freeWorkerId = i; - break; - } - } - - // Select the free worker from array - if (freeWorkerId >= 0) - { - worker = &(CORE.Input.eventWorker[freeWorkerId]); // Grab a pointer to the worker - memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker - } - else - { - TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); - return; - } - - // Open the device - fd = open(device, O_RDONLY | O_NONBLOCK); - if (fd < 0) - { - TRACELOG(LOG_WARNING, "RPI: Failed to open input device %s", device); - return; - } - worker->fd = fd; - - // Grab number on the end of the devices name "event" - int devNum = 0; - char *ptrDevName = strrchr(device, 't'); - worker->eventNum = -1; - - if (ptrDevName != NULL) - { - if (sscanf(ptrDevName, "t%d", &devNum) == 1) worker->eventNum = devNum; - } - - // At this point we have a connection to the device, but we don't yet know what the device is. - // It could be many things, even as simple as a power button... - //------------------------------------------------------------------------------------------------------- - - // Identify the device - //------------------------------------------------------------------------------------------------------- - ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties - - // Check for absolute input devices - if (TEST_BIT(evBits, EV_ABS)) - { - ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); - - // Check for absolute movement support (usualy touchscreens, but also joysticks) - if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y)) - { - hasAbs = true; - - // Get the scaling values - ioctl(fd, EVIOCGABS(ABS_X), &absinfo); - worker->absRange.x = absinfo.minimum; - worker->absRange.width = absinfo.maximum - absinfo.minimum; - ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); - worker->absRange.y = absinfo.minimum; - worker->absRange.height = absinfo.maximum - absinfo.minimum; - } - - // Check for multiple absolute movement support (usualy multitouch touchscreens) - if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y)) - { - hasAbsMulti = true; - - // Get the scaling values - ioctl(fd, EVIOCGABS(ABS_X), &absinfo); - worker->absRange.x = absinfo.minimum; - worker->absRange.width = absinfo.maximum - absinfo.minimum; - ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); - worker->absRange.y = absinfo.minimum; - worker->absRange.height = absinfo.maximum - absinfo.minimum; - } - } - - // Check for relative movement support (usualy mouse) - if (TEST_BIT(evBits, EV_REL)) - { - ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); - - if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true; - } - - // Check for button support to determine the device type(usualy on all input devices) - if (TEST_BIT(evBits, EV_KEY)) - { - ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); - - if (hasAbs || hasAbsMulti) - { - if (TEST_BIT(keyBits, BTN_TOUCH)) worker->isTouch = true; // This is a touchscreen - if (TEST_BIT(keyBits, BTN_TOOL_FINGER)) worker->isTouch = true; // This is a drawing tablet - if (TEST_BIT(keyBits, BTN_TOOL_PEN)) worker->isTouch = true; // This is a drawing tablet - if (TEST_BIT(keyBits, BTN_STYLUS)) worker->isTouch = true; // This is a drawing tablet - if (worker->isTouch || hasAbsMulti) worker->isMultitouch = true; // This is a multitouch capable device - } - - if (hasRel) - { - if (TEST_BIT(keyBits, BTN_LEFT)) worker->isMouse = true; // This is a mouse - if (TEST_BIT(keyBits, BTN_RIGHT)) worker->isMouse = true; // This is a mouse - } - - if (TEST_BIT(keyBits, BTN_A)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TRIGGER)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_START)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad - - if (TEST_BIT(keyBits, KEY_SPACE)) worker->isKeyboard = true; // This is a keyboard - } - //------------------------------------------------------------------------------------------------------- - - // Decide what to do with the device - //------------------------------------------------------------------------------------------------------- - if (worker->isKeyboard && CORE.Input.Keyboard.fd == -1) - { - // Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a - // keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate - // threads so that they don't drop events when the frame rate is slow. - TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device); - CORE.Input.Keyboard.fd = worker->fd; - } - else if (worker->isTouch || worker->isMouse) - { - // Looks like an interesting device - TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device, - worker->isMouse? "mouse " : "", - worker->isMultitouch? "multitouch " : "", - worker->isTouch? "touchscreen " : "", - worker->isGamepad? "gamepad " : ""); - - // Create a thread for this device - int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); - if (error != 0) - { - TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); - worker->threadId = 0; - close(fd); - } - -#if defined(USE_LAST_TOUCH_DEVICE) - // Find touchscreen with the highest index - int maxTouchNumber = -1; - - for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum; - } - - // Find touchscreens with lower indexes - for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber)) - { - if (CORE.Input.eventWorker[i].threadId != 0) + if (IsPathFile(path)) { - TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); - pthread_cancel(CORE.Input.eventWorker[i].threadId); - close(CORE.Input.eventWorker[i].fd); - } - } - } -#endif - } - else close(fd); // We are not interested in this device - //------------------------------------------------------------------------------------------------------- -} - -static void PollKeyboardEvents(void) -{ - // Scancode to keycode mapping for US keyboards - // TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: - // Currently non US keyboards will have the wrong mapping for some keys - static const int keymapUS[] = { - 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84, - 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, - 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, - 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, - 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95, - 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261, - 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127, - 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, - 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, - 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, - 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, - 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, - 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, - 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, - 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0 - }; - - int fd = CORE.Input.Keyboard.fd; - if (fd == -1) return; - - struct input_event event = { 0 }; - int keycode = -1; - - // Try to read data from the keyboard and only continue if successful - while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) - { - // Button parsing - if (event.type == EV_KEY) - { -#if defined(SUPPORT_SSH_KEYBOARD_RPI) - // Change keyboard mode to events - CORE.Input.Keyboard.evtMode = true; -#endif - // Keyboard button parsing - if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 - { - keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode - - // Make sure we got a valid keycode - if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) - { - // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt - // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, - // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat - CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; - if (event.value >= 1) + if (filter != NULL) { - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed - CORE.Input.Keyboard.keyPressedQueueCount++; + if (IsFileExtension(path, filter)) + { + strcpy(files->paths[files->count], path); + files->count++; + } + } + else + { + strcpy(files->paths[files->count], path); + files->count++; } - #if defined(SUPPORT_SCREEN_CAPTURE) - // Check screen capture key (raylib key: KEY_F12) - if (CORE.Input.Keyboard.currentKeyState[301] == 1) + if (files->count >= files->capacity) { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } - #endif - - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - - TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); - } - } - } - } -} - -// Input device events reading thread -static void *EventThread(void *arg) -{ - struct input_event event = { 0 }; - InputEventWorker *worker = (InputEventWorker *)arg; - - int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE - bool gestureUpdate = false; // Flag to note gestures require to update - - while (!CORE.Window.shouldClose) - { - // Try to read data from the device and only continue if successful - while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) - { - // Relative movement parsing - if (event.type == EV_REL) - { - if (event.code == REL_X) - { - CORE.Input.Mouse.currentPosition.x += event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == REL_Y) - { - CORE.Input.Mouse.currentPosition.y += event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == REL_WHEEL) CORE.Input.Mouse.currentWheelMove += event.value; - } - - // Absolute movement parsing - if (event.type == EV_ABS) - { - // Basic movement - if (event.code == ABS_X) - { - CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange - CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == ABS_Y) - { - CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange - CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - // Multitouch movement - if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remember the slot number for the folowing events - - if (event.code == ABS_MT_POSITION_X) - { - if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange - } - - if (event.code == ABS_MT_POSITION_Y) - { - if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange - } - - if (event.code == ABS_MT_TRACKING_ID) - { - if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS)) - { - // Touch has ended for this point - CORE.Input.Touch.position[worker->touchSlot].x = -1; - CORE.Input.Touch.position[worker->touchSlot].y = -1; + TRACELOG(LOG_WARNING, "FILEIO: Maximum filepath scan capacity reached (%i files)", files->capacity); + break; } } - - // Touchscreen tap - if (event.code == ABS_PRESSURE) + else { - int previousMouseLeftButtonState = CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; - - if (!event.value && previousMouseLeftButtonState) + if ((filter != NULL) && (TextFindIndex(filter, DIRECTORY_FILTER_TAG) >= 0)) { - CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; - - touchAction = 0; // TOUCH_ACTION_UP - gestureUpdate = true; + strcpy(files->paths[files->count], path); + files->count++; } - if (event.value && !previousMouseLeftButtonState) + if (files->count >= files->capacity) { - CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; - - touchAction = 1; // TOUCH_ACTION_DOWN - gestureUpdate = true; + TRACELOG(LOG_WARNING, "FILEIO: Maximum filepath scan capacity reached (%i files)", files->capacity); + break; } - } - } - - // Button parsing - if (event.type == EV_KEY) - { - // Mouse button parsing - if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) - { - CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; - - if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN - else touchAction = 0; // TOUCH_ACTION_UP - gestureUpdate = true; - } - - if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; - if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; - if (event.code == BTN_SIDE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; - if (event.code == BTN_EXTRA) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; - if (event.code == BTN_FORWARD) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; - if (event.code == BTN_BACK) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; - } - - // Screen confinement - if (!CORE.Input.Mouse.cursorHidden) - { - if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; - if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; - - if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; - if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; - } - -#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_RPI, PLATFORM_DRM - if (gestureUpdate) - { - GestureEvent gestureEvent = { 0 }; - - gestureEvent.pointCount = 0; - gestureEvent.touchAction = touchAction; - - if (CORE.Input.Touch.position[0].x >= 0) gestureEvent.pointCount++; - if (CORE.Input.Touch.position[1].x >= 0) gestureEvent.pointCount++; - if (CORE.Input.Touch.position[2].x >= 0) gestureEvent.pointCount++; - if (CORE.Input.Touch.position[3].x >= 0) gestureEvent.pointCount++; - - gestureEvent.pointId[0] = 0; - gestureEvent.pointId[1] = 1; - gestureEvent.pointId[2] = 2; - gestureEvent.pointId[3] = 3; - - gestureEvent.position[0] = CORE.Input.Touch.position[0]; - gestureEvent.position[1] = CORE.Input.Touch.position[1]; - gestureEvent.position[2] = CORE.Input.Touch.position[2]; - gestureEvent.position[3] = CORE.Input.Touch.position[3]; - - ProcessGestureEvent(gestureEvent); - } -#endif - } - - WaitTime(5); // Sleep for 5ms to avoid hogging CPU time - } - - close(worker->fd); - - return NULL; -} - -// Initialize gamepad system -static void InitGamepad(void) -{ - char gamepadDev[128] = { 0 }; - - for (int i = 0; i < MAX_GAMEPADS; i++) - { - sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); - - if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) - { - // NOTE: Only show message for first gamepad - if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); - } - else - { - CORE.Input.Gamepad.ready[i] = true; - - // NOTE: Only create one thread - if (i == 0) - { - int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL); - - if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); - else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); - } - } - } -} - -// Process Gamepad (/dev/input/js0) -static void *GamepadThread(void *arg) -{ - #define JS_EVENT_BUTTON 0x01 // Button pressed/released - #define JS_EVENT_AXIS 0x02 // Joystick axis moved - #define JS_EVENT_INIT 0x80 // Initial state of device - - struct js_event { - unsigned int time; // event timestamp in milliseconds - short value; // event value - unsigned char type; // event type - unsigned char number; // event axis/button number - }; - - // Read gamepad event - struct js_event gamepadEvent = { 0 }; - - while (!CORE.Window.shouldClose) - { - for (int i = 0; i < MAX_GAMEPADS; i++) - { - if (read(CORE.Input.Gamepad.streamId[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) - { - gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events - - // Process gamepad events by type - if (gamepadEvent.type == JS_EVENT_BUTTON) - { - //TRACELOG(LOG_WARNING, "RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); - - if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) - { - // 1 - button pressed, 0 - button released - CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value; - - if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number; - else CORE.Input.Gamepad.lastButtonPressed = -1; - } - } - else if (gamepadEvent.type == JS_EVENT_AXIS) - { - //TRACELOG(LOG_WARNING, "RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); - - if (gamepadEvent.number < MAX_GAMEPAD_AXIS) - { - // NOTE: Scaling of gamepadEvent.value to get values between -1..1 - CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; - } + ScanDirectoryFilesRecursively(path, files, filter); } } - else WaitTime(1); // Sleep for 1 ms to avoid hogging CPU time - } - } - - return NULL; -} -#endif // PLATFORM_RPI || PLATFORM_DRM - -#if defined(PLATFORM_DRM) -// Search matching DRM mode in connector's mode list -static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) -{ - if (NULL == connector) return -1; - if (NULL == mode) return -1; - - // safe bitwise comparison of two modes - #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b)) - - for (size_t i = 0; i < connector->count_modes; i++) - { - TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, - connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); - - if (0 == BINCMP(&CORE.Window.crtc->mode, &CORE.Window.connector->modes[i])) return i; - } - - return -1; - - #undef BINCMP -} - -// Search exactly matching DRM connector mode in connector's list -static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) -{ - TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no"); - - if (NULL == connector) return -1; - - for (int i = 0; i < CORE.Window.connector->count_modes; i++) - { - const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i]; - - TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); - - if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue; - - if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; - } - - TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found"); - return -1; -} - -// Search the nearest matching DRM connector mode in connector's list -static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) -{ - TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no"); - - if (NULL == connector) return -1; - - int nearestIndex = -1; - for (int i = 0; i < CORE.Window.connector->count_modes; i++) - { - const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i]; - - TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, - (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); - - if ((mode->hdisplay < width) || (mode->vdisplay < height) | (mode->vrefresh < fps)) - { - TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small"); - continue; } - if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) - { - TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); - continue; - } - - if ((mode->hdisplay >= width) && (mode->vdisplay >= height) && (mode->vrefresh >= fps)) - { - const int widthDiff = mode->hdisplay - width; - const int heightDiff = mode->vdisplay - height; - const int fpsDiff = mode->vrefresh - fps; - - if (nearestIndex < 0) - { - nearestIndex = i; - continue; - } - - const int nearestWidthDiff = CORE.Window.connector->modes[nearestIndex].hdisplay - width; - const int nearestHeightDiff = CORE.Window.connector->modes[nearestIndex].vdisplay - height; - const int nearestFpsDiff = CORE.Window.connector->modes[nearestIndex].vrefresh - fps; - - if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i; - } + closedir(dir); } - - return nearestIndex; -} -#endif - -#if defined(SUPPORT_EVENTS_AUTOMATION) -// NOTE: Loading happens over AutomationEvent *events -static void LoadAutomationEvents(const char *fileName) -{ - //unsigned char fileId[4] = { 0 }; - - // Load binary - /* - FILE *repFile = fopen(fileName, "rb"); - fread(fileId, 4, 1, repFile); - - if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' ')) - { - fread(&eventCount, sizeof(int), 1, repFile); - TraceLog(LOG_WARNING, "Events loaded: %i\n", eventCount); - fread(events, sizeof(AutomationEvent), eventCount, repFile); - } - - fclose(repFile); - */ - - // Load events (text file) - FILE *repFile = fopen(fileName, "rt"); - - if (repFile != NULL) - { - unsigned int count = 0; - char buffer[256] = { 0 }; - - fgets(buffer, 256, repFile); - - while (!feof(repFile)) - { - if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount); - else if (buffer[0] == 'e') - { - sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type, - &events[count].params[0], &events[count].params[1], &events[count].params[2]); - - count++; - } - - fgets(buffer, 256, repFile); - } - - if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count"); - - fclose(repFile); - } - - TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount); + else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath); } -// Export recorded events into a file -static void ExportAutomationEvents(const char *fileName) +#if defined(SUPPORT_AUTOMATION_EVENTS) +// Automation event recording +// NOTE: Recording is by default done at EndDrawing(), before PollInputEvents() +static void RecordAutomationEvent(void) { - unsigned char fileId[4] = "rEP "; + // Checking events in current frame and save them into currentEventList + // TODO: How important is the current frame? Could it be modified? - // Save as binary - /* - FILE *repFile = fopen(fileName, "wb"); - fwrite(fileId, 4, 1, repFile); - fwrite(&eventCount, sizeof(int), 1, repFile); - fwrite(events, sizeof(AutomationEvent), eventCount, repFile); - fclose(repFile); - */ + if (currentEventList->count == currentEventList->capacity) return; // Security check - // Export events as text - FILE *repFile = fopen(fileName, "wt"); - - if (repFile != NULL) - { - fprintf(repFile, "# Automation events list\n"); - fprintf(repFile, "# c \n"); - fprintf(repFile, "# e // \n"); - - fprintf(repFile, "c %i\n", eventCount); - for (int i = 0; i < eventCount; i++) - { - fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type, - events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]); - } - - fclose(repFile); - } -} - -// EndDrawing() -> After PollInputEvents() -// Check event in current frame and save into the events[i] array -static void RecordAutomationEvent(unsigned int frame) -{ + // Keyboard input events recording + //------------------------------------------------------------------------------------- for (int key = 0; key < MAX_KEYBOARD_KEYS; key++) { - // INPUT_KEY_UP (only saved once) + // Event type: INPUT_KEY_UP (only saved once) if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_KEY_UP; - events[eventCount].params[0] = key; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_KEY_UP; + currentEventList->events[currentEventList->count].params[0] = key; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - // INPUT_KEY_DOWN + if (currentEventList->count == currentEventList->capacity) return; // Security check + + // Event type: INPUT_KEY_DOWN if (CORE.Input.Keyboard.currentKeyState[key]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_KEY_DOWN; - events[eventCount].params[0] = key; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN; + currentEventList->events[currentEventList->count].params[0] = key; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - } + if (currentEventList->count == currentEventList->capacity) return; // Security check + } + //------------------------------------------------------------------------------------- + + // Mouse input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int button = 0; button < MAX_MOUSE_BUTTONS; button++) { - // INPUT_MOUSE_BUTTON_UP + // Event type: INPUT_MOUSE_BUTTON_UP if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_BUTTON_UP; - events[eventCount].params[0] = button; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP; + currentEventList->events[currentEventList->count].params[0] = button; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - // INPUT_MOUSE_BUTTON_DOWN + if (currentEventList->count == currentEventList->capacity) return; // Security check + + // Event type: INPUT_MOUSE_BUTTON_DOWN if (CORE.Input.Mouse.currentButtonState[button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN; - events[eventCount].params[0] = button; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN; + currentEventList->events[currentEventList->count].params[0] = button; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } - // INPUT_MOUSE_POSITION (only saved if changed) + // Event type: INPUT_MOUSE_POSITION (only saved if changed) if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) || ((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_POSITION; - events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x; - events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION; + currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } - // INPUT_MOUSE_WHEEL_MOTION - if ((int)CORE.Input.Mouse.currentWheelMove != (int)CORE.Input.Mouse.previousWheelMove) + // Event type: INPUT_MOUSE_WHEEL_MOTION + if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) || + ((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION; - events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION; + currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } + //------------------------------------------------------------------------------------- + // Touch input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int id = 0; id < MAX_TOUCH_POINTS; id++) { - // INPUT_TOUCH_UP + // Event type: INPUT_TOUCH_UP if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_UP; - events[eventCount].params[0] = id; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - // INPUT_TOUCH_DOWN + if (currentEventList->count == currentEventList->capacity) return; // Security check + + // Event type: INPUT_TOUCH_DOWN if (CORE.Input.Touch.currentTouchState[id]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_DOWN; - events[eventCount].params[0] = id; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - // INPUT_TOUCH_POSITION + if (currentEventList->count == currentEventList->capacity) return; // Security check + + // Event type: INPUT_TOUCH_POSITION // TODO: It requires the id! /* if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) || ((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_POSITION; - events[eventCount].params[0] = id; - events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x; - events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x; + currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } */ - } + if (currentEventList->count == currentEventList->capacity) return; // Security check + } + //------------------------------------------------------------------------------------- + + // Gamepad input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++) { - // INPUT_GAMEPAD_CONNECT + // Event type: INPUT_GAMEPAD_CONNECT /* if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && - (CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready + (CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready { // TODO: Save gamepad connect event } */ - // INPUT_GAMEPAD_DISCONNECT + // Event type: INPUT_GAMEPAD_DISCONNECT /* if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && - (CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready + (!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready { // TODO: Save gamepad disconnect event } @@ -6656,117 +3955,116 @@ static void RecordAutomationEvent(unsigned int frame) for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++) { - // INPUT_GAMEPAD_BUTTON_UP + // Event type: INPUT_GAMEPAD_BUTTON_UP if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = button; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = button; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } - // INPUT_GAMEPAD_BUTTON_DOWN + if (currentEventList->count == currentEventList->capacity) return; // Security check + + // Event type: INPUT_GAMEPAD_BUTTON_DOWN if (CORE.Input.Gamepad.currentButtonState[gamepad][button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = button; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = button; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++) { - // INPUT_GAMEPAD_AXIS_MOTION - if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f) + // Event type: INPUT_GAMEPAD_AXIS_MOTION + float defaultMovement = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; + if (GetGamepadAxisMovement(gamepad, axis) != defaultMovement) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = axis; - events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f); + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = axis; + currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f); - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } } + //------------------------------------------------------------------------------------- - // INPUT_GESTURE +#if defined(SUPPORT_GESTURES_SYSTEM) + // Gestures input currentEventList->events recording + //------------------------------------------------------------------------------------- if (GESTURES.current != GESTURE_NONE) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GESTURE; - events[eventCount].params[0] = GESTURES.current; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + // Event type: INPUT_GESTURE + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GESTURE; + currentEventList->events[currentEventList->count].params[0] = GESTURES.current; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; - } -} - -// Play automation event -static void PlayAutomationEvent(unsigned int frame) -{ - for (unsigned int i = 0; i < eventCount; i++) - { - if (events[i].frame == frame) - { - switch (events[i].type) - { - // Input events - case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key - case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key - case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key - case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key - case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y - { - CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0]; - CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1]; - } break; - case INPUT_MOUSE_WHEEL_MOTION: CORE.Input.Mouse.currentWheelMove = (float)events[i].params[0]; break; // param[0]: delta - case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id - case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id - case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y - { - CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1]; - CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2]; - } break; - case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad - case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad - case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button - case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button - case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta - { - CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f); - } break; - case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current - - // Window events - case WINDOW_CLOSE: CORE.Window.shouldClose = true; break; - case WINDOW_MAXIMIZE: MaximizeWindow(); break; - case WINDOW_MINIMIZE: MinimizeWindow(); break; - case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break; - - // Custom events - case ACTION_TAKE_SCREENSHOT: - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } break; - case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break; - default: break; - } - } + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } + //------------------------------------------------------------------------------------- +#endif } #endif + +#if !defined(SUPPORT_MODULE_RTEXT) +// Formatting of text with variables to 'embed' +// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times +const char *TextFormat(const char *text, ...) +{ +#ifndef MAX_TEXTFORMAT_BUFFERS + #define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting +#endif +#ifndef MAX_TEXT_BUFFER_LENGTH + #define MAX_TEXT_BUFFER_LENGTH 1024 // Maximum size of static text buffer +#endif + + // We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations + static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 }; + static int index = 0; + + char *currentBuffer = buffers[index]; + memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using + + va_list args; + va_start(args, text); + int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + va_end(args); + + // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occured + if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + { + // Inserting "..." at the end of the string to mark as truncated + char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" + sprintf(truncBuffer, "..."); + } + + index += 1; // Move to next buffer for next function call + if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + + return currentBuffer; +} + +#endif // !SUPPORT_MODULE_RTEXT diff --git a/src/rgestures.h b/src/rgestures.h index bb9dd1689..b5624be56 100644 --- a/src/rgestures.h +++ b/src/rgestures.h @@ -2,18 +2,15 @@ * * rgestures - Gestures system, gestures processing based on input events (touch/mouse) * -* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables) -* * CONFIGURATION: +* #define RGESTURES_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. * -* #define GESTURES_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define GESTURES_STANDALONE -* If defined, the library can be used as standalone to process gesture events with -* no external dependencies. +* #define RGESTURES_STANDALONE +* If defined, the library can be used as standalone to process gesture events with +* no external dependencies. * * CONTRIBUTORS: * Marc Palau: Initial implementation (2014) @@ -24,7 +21,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -59,13 +56,13 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition -// NOTE: Below types are required for GESTURES_STANDALONE usage +// NOTE: Below types are required for standalone usage //---------------------------------------------------------------------------------- // Boolean type -#if defined(__STDC__) && __STDC_VERSION__ >= 199901L +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) #include #elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) - typedef enum bool { false, true } bool; + typedef enum bool { false = 0, true = !false } bool; #endif #if !defined(RL_VECTOR2_TYPE) @@ -76,7 +73,7 @@ typedef struct Vector2 { } Vector2; #endif -#if defined(GESTURES_STANDALONE) +#if defined(RGESTURES_STANDALONE) // Gestures type // NOTE: It could be used as flags to enable only some gestures typedef enum { @@ -118,39 +115,40 @@ typedef struct { // Module Functions Declaration //---------------------------------------------------------------------------------- -#ifdef __cplusplus +#if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures void UpdateGestures(void); // Update gestures detected (must be called every frame) -#if defined(GESTURES_STANDALONE) +#if defined(RGESTURES_STANDALONE) void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags bool IsGestureDetected(int gesture); // Check if a gesture have been detected int GetGestureDetected(void); // Get latest detected gesture -float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds +float GetGestureHoldDuration(void); // Get gesture hold time in seconds Vector2 GetGestureDragVector(void); // Get gesture drag vector float GetGestureDragAngle(void); // Get gesture drag angle Vector2 GetGesturePinchVector(void); // Get gesture pinch delta float GetGesturePinchAngle(void); // Get gesture pinch angle #endif -#ifdef __cplusplus +#if defined(__cplusplus) } #endif -#endif // GESTURES_H +#endif // RGESTURES_H /*********************************************************************************** * -* GESTURES IMPLEMENTATION +* RGESTURES IMPLEMENTATION * ************************************************************************************/ -#if defined(GESTURES_IMPLEMENTATION) +#if defined(RGESTURES_IMPLEMENTATION) +#if defined(RGESTURES_STANDALONE) #if defined(_WIN32) #if defined(__cplusplus) extern "C" { // Prevents name mangling of functions @@ -175,15 +173,17 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #include // Required for: clock_get_time() #include // Required for: mach_timespec_t #endif +#endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time +#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time #define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) +#define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds #define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) -#define TAP_TIMEOUT 300 // Tap minimum time, measured in milliseconds -#define PINCH_TIMEOUT 300 // Pinch minimum time, measured in milliseconds +#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds +#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds #define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f) //---------------------------------------------------------------------------------- @@ -204,11 +204,13 @@ typedef struct { Vector2 downDragPosition; // Touch drag position Vector2 moveDownPositionA; // First touch down position on move Vector2 moveDownPositionB; // Second touch down position on move + Vector2 previousPositionA; // Previous position A to compare for pinch gestures + Vector2 previousPositionB; // Previous position B to compare for pinch gestures int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions) } Touch; struct { bool resetRequired; // HOLD reset to get first touch point again - double timeDuration; // HOLD duration in milliseconds + double timeDuration; // HOLD duration in seconds } Hold; struct { Vector2 vector; // DRAG vector (between initial and current position) @@ -217,8 +219,7 @@ typedef struct { float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) } Drag; struct { - bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration - double timeDuration; // SWIPE time to calculate drag intensity + double startTime; // SWIPE start time to calculate drag intensity } Swipe; struct { Vector2 vector; // PINCH vector (between first and second touch points) @@ -247,14 +248,14 @@ static double rgGetCurrentTime(void); // Module Functions Definition //---------------------------------------------------------------------------------- -// Enable only desired getures to be detected +// Enable only desired gestures to be detected void SetGesturesEnabled(unsigned int flags) { GESTURES.enabledFlags = flags; } // Check if a gesture have been detected -bool IsGestureDetected(int gesture) +bool IsGestureDetected(unsigned int gesture) { if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true; else return false; @@ -290,30 +291,29 @@ void ProcessGestureEvent(GestureEvent event) GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; GESTURES.Touch.eventTime = rgGetCurrentTime(); - GESTURES.Touch.firstId = event.pointId[0]; + GESTURES.Swipe.startTime = rgGetCurrentTime(); GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; } else if (event.touchAction == TOUCH_ACTION_UP) { - if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; + // A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases + if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0]; - // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen + // NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration)); - - GESTURES.Swipe.start = false; + GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime)); // Detect GESTURE_SWIPE - if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0])) + if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG)) { // NOTE: Angle should be inverted in Y GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right - else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up - else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left - else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down + if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right + else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up + else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left + else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down else GESTURES.current = GESTURE_NONE; } else @@ -330,14 +330,6 @@ void ProcessGestureEvent(GestureEvent event) } else if (event.touchAction == TOUCH_ACTION_MOVE) { - if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime(); - - if (!GESTURES.Swipe.start) - { - GESTURES.Swipe.timeDuration = rgGetCurrentTime(); - GESTURES.Swipe.start = true; - } - GESTURES.Touch.moveDownPositionA = event.position[0]; if (GESTURES.current == GESTURE_HOLD) @@ -347,7 +339,7 @@ void ProcessGestureEvent(GestureEvent event) GESTURES.Hold.resetRequired = false; // Detect GESTURE_DRAG - if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) + if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) { GESTURES.Touch.eventTime = rgGetCurrentTime(); GESTURES.current = GESTURE_DRAG; @@ -365,6 +357,9 @@ void ProcessGestureEvent(GestureEvent event) GESTURES.Touch.downPositionA = event.position[0]; GESTURES.Touch.downPositionB = event.position[1]; + GESTURES.Touch.previousPositionA = GESTURES.Touch.downPositionA; + GESTURES.Touch.previousPositionB = GESTURES.Touch.downPositionB; + //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB); GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x; @@ -377,18 +372,15 @@ void ProcessGestureEvent(GestureEvent event) { GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); - GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA; - GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB; - GESTURES.Touch.moveDownPositionA = event.position[0]; GESTURES.Touch.moveDownPositionB = event.position[1]; GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x; GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y; - if ((rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) + if ((rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) { - if ((rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN; + if ( rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB) > rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) ) GESTURES.current = GESTURE_PINCH_IN; else GESTURES.current = GESTURE_PINCH_OUT; } else @@ -428,13 +420,6 @@ void UpdateGestures(void) GESTURES.Hold.timeDuration = rgGetCurrentTime(); } - if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2)) - { - GESTURES.current = GESTURE_HOLD; - GESTURES.Hold.timeDuration = rgGetCurrentTime(); - GESTURES.Hold.resetRequired = true; - } - // Detect GESTURE_NONE if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) { @@ -449,7 +434,7 @@ int GetGestureDetected(void) return (GESTURES.enabledFlags & GESTURES.current); } -// Hold time measured in ms +// Hold time measured in seconds float GetGestureHoldDuration(void) { // NOTE: time is calculated on current gesture HOLD @@ -470,7 +455,7 @@ Vector2 GetGestureDragVector(void) } // Get drag angle -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise +// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise float GetGestureDragAngle(void) { // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP @@ -486,8 +471,8 @@ Vector2 GetGesturePinchVector(void) return GESTURES.Pinch.vector; } -// Get angle beween two pinch points -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise +// Get angle between two pinch points +// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise float GetGesturePinchAngle(void) { // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE @@ -521,18 +506,21 @@ static float rgVector2Distance(Vector2 v1, Vector2 v2) return result; } -// Time measure returned are milliseconds +// Time measure returned are seconds static double rgGetCurrentTime(void) { double time = 0; +#if !defined(RGESTURES_STANDALONE) + time = GetTime(); +#else #if defined(_WIN32) unsigned long long int clockFrequency, currentTime; - QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! + QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! QueryPerformanceCounter(¤tTime); - time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds + time = (double)currentTime/clockFrequency; // Time in seconds #endif #if defined(__linux__) @@ -541,7 +529,7 @@ static double rgGetCurrentTime(void) clock_gettime(CLOCK_MONOTONIC, &now); unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds - time = ((double)nowTime/1000000.0); // Time in miliseconds + time = ((double)nowTime*1e-9); // Time in seconds #endif #if defined(__APPLE__) @@ -557,10 +545,11 @@ static double rgGetCurrentTime(void) mach_port_deallocate(mach_task_self(), cclock); unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds - time = ((double)nowTime/1000000.0); // Time in miliseconds + time = ((double)nowTime*1e-9); // Time in seconds +#endif #endif return time; } -#endif // GESTURES_IMPLEMENTATION +#endif // RGESTURES_IMPLEMENTATION diff --git a/src/rglfw.c b/src/rglfw.c index a49d2af10..2282955a1 100644 --- a/src/rglfw.c +++ b/src/rglfw.c @@ -7,7 +7,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -34,15 +34,27 @@ // _GLFW_X11 to use the X Window System // _GLFW_WAYLAND to use the Wayland API (experimental and incomplete) // _GLFW_COCOA to use the Cocoa frameworks -// _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) -// _GLFW_MIR experimental, not supported at this moment +// +// On Linux, _GLFW_X11 and _GLFW_WAYLAND can be combined -#if defined(_WIN32) +//---------------------------------------------------------------------------------- +// Feature Test Macros required for this module +//---------------------------------------------------------------------------------- +#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif +#if (defined(__linux__) || defined(PLATFORM_WEB)) && !defined(_GNU_SOURCE) + #undef _GNU_SOURCE + #define _GNU_SOURCE // Required for: ppoll if compiled with c99 without gnu ext. +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) #define _GLFW_WIN32 #endif #if defined(__linux__) - #if !defined(_GLFW_WAYLAND) // Required for Wayland windowing - #define _GLFW_X11 + #if !defined(_GLFW_WAYLAND) && !defined(_GLFW_X11) + #error "Cannot disable Wayland and X11 at the same time" #endif #endif #if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) @@ -58,69 +70,79 @@ #endif // Common modules to all platforms -#include "external/glfw/src/context.c" #include "external/glfw/src/init.c" -#include "external/glfw/src/input.c" +#include "external/glfw/src/platform.c" +#include "external/glfw/src/context.c" #include "external/glfw/src/monitor.c" -#include "external/glfw/src/vulkan.c" #include "external/glfw/src/window.c" +#include "external/glfw/src/input.c" +#include "external/glfw/src/vulkan.c" -#if defined(_WIN32) +#if defined(_WIN32) || defined(__CYGWIN__) #include "external/glfw/src/win32_init.c" - #include "external/glfw/src/win32_joystick.c" + #include "external/glfw/src/win32_module.c" #include "external/glfw/src/win32_monitor.c" + #include "external/glfw/src/win32_window.c" + #include "external/glfw/src/win32_joystick.c" #include "external/glfw/src/win32_time.c" #include "external/glfw/src/win32_thread.c" - #include "external/glfw/src/win32_window.c" #include "external/glfw/src/wgl_context.c" + #include "external/glfw/src/egl_context.c" #include "external/glfw/src/osmesa_context.c" #endif #if defined(__linux__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" + #include "external/glfw/src/posix_time.c" + #include "external/glfw/src/posix_poll.c" + #include "external/glfw/src/linux_joystick.c" + #include "external/glfw/src/xkb_unicode.c" + + #include "external/glfw/src/egl_context.c" + #include "external/glfw/src/osmesa_context.c" + #if defined(_GLFW_WAYLAND) #include "external/glfw/src/wl_init.c" #include "external/glfw/src/wl_monitor.c" #include "external/glfw/src/wl_window.c" - #include "external/glfw/src/wayland-pointer-constraints-unstable-v1-client-protocol.c" - #include "external/glfw/src/wayland-relative-pointer-unstable-v1-client-protocol.c" - #endif + #endif #if defined(_GLFW_X11) #include "external/glfw/src/x11_init.c" #include "external/glfw/src/x11_monitor.c" #include "external/glfw/src/x11_window.c" #include "external/glfw/src/glx_context.c" #endif - - #include "external/glfw/src/linux_joystick.c" - #include "external/glfw/src/posix_thread.c" - #include "external/glfw/src/posix_time.c" - #include "external/glfw/src/xkb_unicode.c" - #include "external/glfw/src/egl_context.c" - #include "external/glfw/src/osmesa_context.c" #endif #if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__) || defined(__DragonFly__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" + #include "external/glfw/src/posix_time.c" + #include "external/glfw/src/posix_poll.c" + #include "external/glfw/src/null_joystick.c" + #include "external/glfw/src/xkb_unicode.c" + #include "external/glfw/src/x11_init.c" #include "external/glfw/src/x11_monitor.c" #include "external/glfw/src/x11_window.c" - #include "external/glfw/src/xkb_unicode.c" - #include "external/glfw/src/null_joystick.c" - #include "external/glfw/src/posix_time.c" - #include "external/glfw/src/posix_thread.c" #include "external/glfw/src/glx_context.c" + #include "external/glfw/src/egl_context.c" #include "external/glfw/src/osmesa_context.c" #endif #if defined(__APPLE__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" #include "external/glfw/src/cocoa_init.m" #include "external/glfw/src/cocoa_joystick.m" #include "external/glfw/src/cocoa_monitor.m" #include "external/glfw/src/cocoa_window.m" #include "external/glfw/src/cocoa_time.c" - #include "external/glfw/src/posix_thread.c" #include "external/glfw/src/nsgl_context.m" + #include "external/glfw/src/egl_context.c" #include "external/glfw/src/osmesa_context.c" #endif diff --git a/src/rlgl.h b/src/rlgl.h index 4f9d8fa05..756656e58 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1,91 +1,94 @@ /********************************************************************************************** * -* rlgl v4.0 - A multi-OpenGL abstraction layer with an immediate-mode style API +* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API * -* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) -* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* DESCRIPTION: +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) * -* When chosing an OpenGL backend different than OpenGL 1.1, some internal buffer are -* initialized on rlglInit() to accumulate vertex data. +* ADDITIONAL NOTES: +* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are +* initialized on rlglInit() to accumulate vertex data * -* When an internal state change is required all the stored vertex data is renderer in batch, -* additioanlly, rlDrawRenderBatchActive() could be called to force flushing of the batch. +* When an internal state change is required all the stored vertex data is renderer in batch, +* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch * -* Some additional resources are also loaded for convenience, here the complete list: -* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data -* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 -* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) -* -* Internal buffer (and additional resources) must be manually unloaded calling rlglClose(). +* Some resources are also loaded for convenience, here the complete list: +* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data +* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 +* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) * +* Internal buffer (and resources) must be manually unloaded calling rlglClose() * * CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11 +* #define GRAPHICS_API_OPENGL_21 +* #define GRAPHICS_API_OPENGL_33 +* #define GRAPHICS_API_OPENGL_43 +* #define GRAPHICS_API_OPENGL_ES2 +* #define GRAPHICS_API_OPENGL_ES3 +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() to check it * -* #define GRAPHICS_API_OPENGL_11 -* #define GRAPHICS_API_OPENGL_21 -* #define GRAPHICS_API_OPENGL_33 -* #define GRAPHICS_API_OPENGL_43 -* #define GRAPHICS_API_OPENGL_ES2 -* Use selected OpenGL graphics backend, should be supported by platform -* Those preprocessor defines are only used on rlgl module, if OpenGL version is -* required by any other module, use rlGetVersion() to check it +* #define RLGL_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation * -* #define RLGL_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. +* #define RLGL_RENDER_TEXTURES_HINT +* Enable framebuffer objects (fbo) support (enabled by default) +* Some GPUs could not support them despite the OpenGL version * -* #define RLGL_RENDER_TEXTURES_HINT -* Enable framebuffer objects (fbo) support (enabled by default) -* Some GPUs could not support them despite the OpenGL version +* #define RLGL_SHOW_GL_DETAILS_INFO +* Show OpenGL extensions and capabilities detailed logs on init * -* #define RLGL_SHOW_GL_DETAILS_INFO -* Show OpenGL extensions and capabilities detailed logs on init +* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT +* Enable debug context (only available on OpenGL 4.3) * -* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT -* Enable debug context (only available on OpenGL 4.3) +* rlgl capabilities could be customized just defining some internal +* values before library inclusion (default values listed): * -* rlgl capabilities could be customized just defining some internal -* values before library inclusion (default values listed): +* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) * -* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits -* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) -* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) -* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance * -* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack -* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported -* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance -* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +* When loading a shader, the following vertex attributes and uniform +* location names are tried to be set automatically: * -* When loading a shader, the following vertex attribute and uniform -* location names are tried to be set automatically: -* -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5 -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) * * DEPENDENCIES: -* * - OpenGL libraries (depending on platform and OpenGL version selected) * - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) * * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -107,16 +110,17 @@ #ifndef RLGL_H #define RLGL_H -#define RLGL_VERSION "4.0" +#define RLGL_VERSION "5.0" -// Function specifiers in case library is build/used as a shared library (Windows) +// Function specifiers in case library is build/used as a shared library // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif +// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) +#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) #endif // Function specifiers definition @@ -149,7 +153,8 @@ !defined(GRAPHICS_API_OPENGL_21) && \ !defined(GRAPHICS_API_OPENGL_33) && \ !defined(GRAPHICS_API_OPENGL_43) && \ - !defined(GRAPHICS_API_OPENGL_ES2) + !defined(GRAPHICS_API_OPENGL_ES2) && \ + !defined(GRAPHICS_API_OPENGL_ES3) #define GRAPHICS_API_OPENGL_33 #endif @@ -180,6 +185,11 @@ #define GRAPHICS_API_OPENGL_33 #endif +// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) +#if defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_ES2 +#endif + // Support framebuffer objects by default // NOTE: Some driver implementation do not support it, despite they should #define RLGL_RENDER_TEXTURES_HINT @@ -243,6 +253,7 @@ #define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST #define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR #define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) +#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) #define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT #define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE @@ -263,7 +274,7 @@ #define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE #define RL_FLOAT 0x1406 // GL_FLOAT -// Buffer usage hint +// GL buffer usage hint #define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW #define RL_STREAM_READ 0x88E1 // GL_STREAM_READ #define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY @@ -279,40 +290,92 @@ #define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER #define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER +// GL blending factors +#define RL_ZERO 0 // GL_ZERO +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA + +// GL blending functions/equations +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_MIN 0x8007 // GL_MIN +#define RL_MAX 0x8008 // GL_MAX +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR + +#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER +#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER + +// Default shader vertex attribute locations +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#endif + #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#endif +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif +#endif + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -typedef enum { - OPENGL_11 = 1, - OPENGL_21, - OPENGL_33, - OPENGL_43, - OPENGL_ES_20 -} rlGlVersion; +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + // Boolean type +typedef enum bool { false = 0, true = !false } bool; +#endif -typedef enum { - RL_ATTACHMENT_COLOR_CHANNEL0 = 0, - RL_ATTACHMENT_COLOR_CHANNEL1, - RL_ATTACHMENT_COLOR_CHANNEL2, - RL_ATTACHMENT_COLOR_CHANNEL3, - RL_ATTACHMENT_COLOR_CHANNEL4, - RL_ATTACHMENT_COLOR_CHANNEL5, - RL_ATTACHMENT_COLOR_CHANNEL6, - RL_ATTACHMENT_COLOR_CHANNEL7, - RL_ATTACHMENT_DEPTH = 100, - RL_ATTACHMENT_STENCIL = 200, -} rlFramebufferAttachType; - -typedef enum { - RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, - RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, - RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, - RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, - RL_ATTACHMENT_TEXTURE2D = 100, - RL_ATTACHMENT_RENDERBUFFER = 200, -} rlFramebufferAttachTextureType; +#if !defined(RL_MATRIX_TYPE) +// Matrix, 4x4 components, column major, OpenGL style, right handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif // Dynamic vertex buffers (position + texcoords + colors + indices arrays) typedef struct rlVertexBuffer { @@ -320,6 +383,7 @@ typedef struct rlVertexBuffer { float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) @@ -328,7 +392,7 @@ typedef struct rlVertexBuffer { unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) #endif unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) + unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) } rlVertexBuffer; // Draw call type @@ -343,8 +407,8 @@ typedef struct rlDrawCall { //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes - //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default - //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default + //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default + //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default } rlDrawCall; // rlRenderBatch type @@ -358,38 +422,31 @@ typedef struct rlRenderBatch { float currentDepth; // Current depth value for next draw } rlRenderBatch; -#if defined(__STDC__) && __STDC_VERSION__ >= 199901L - #include -#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) - // Boolean type - typedef enum bool { false, true } bool; -#endif - -#if !defined(RL_MATRIX_TYPE) -// Matrix, 4x4 components, column major, OpenGL style, right handed -typedef struct Matrix { - float m0, m4, m8, m12; // Matrix first row (4 components) - float m1, m5, m9, m13; // Matrix second row (4 components) - float m2, m6, m10, m14; // Matrix third row (4 components) - float m3, m7, m11, m15; // Matrix fourth row (4 components) -} Matrix; -#define RL_MATRIX_TYPE -#endif +// OpenGL version +typedef enum { + RL_OPENGL_11 = 1, // OpenGL 1.1 + RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) + RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) + RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) + RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) + RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) +} rlGlVersion; // Trace log level // NOTE: Organized by priority level typedef enum { - RL_LOG_ALL = 0, // Display all logs - RL_LOG_TRACE, // Trace logging, intended for internal use only - RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds - RL_LOG_INFO, // Info logging, used for program execution info - RL_LOG_WARNING, // Warning logging, used on recoverable failures - RL_LOG_ERROR, // Error logging, used on unrecoverable failures - RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) - RL_LOG_NONE // Disable logging + RL_LOG_ALL = 0, // Display all logs + RL_LOG_TRACE, // Trace logging, intended for internal use only + RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + RL_LOG_INFO, // Info logging, used for program execution info + RL_LOG_WARNING, // Warning logging, used on recoverable failures + RL_LOG_ERROR, // Error logging, used on unrecoverable failures + RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + RL_LOG_NONE // Disable logging } rlTraceLogLevel; -// Texture formats (support depends on OpenGL version) +// Texture pixel formats +// NOTE: Support depends on OpenGL version typedef enum { RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) @@ -401,6 +458,9 @@ typedef enum { RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp @@ -418,78 +478,117 @@ typedef enum { // NOTE 1: Filtering considers mipmaps if available in the texture // NOTE 2: Filter is accordingly set for minification and magnification typedef enum { - RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation - RL_TEXTURE_FILTER_BILINEAR, // Linear filtering - RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) - RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x - RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x - RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x + RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + RL_TEXTURE_FILTER_BILINEAR, // Linear filtering + RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x } rlTextureFilter; // Color blending modes (pre-defined) typedef enum { - RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) - RL_BLEND_ADDITIVE, // Blend textures adding colors - RL_BLEND_MULTIPLIED, // Blend textures multiplying colors - RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) - RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - RL_BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom()) + RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) + RL_BLEND_ADDITIVE, // Blend textures adding colors + RL_BLEND_MULTIPLIED, // Blend textures multiplying colors + RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) } rlBlendMode; // Shader location point type typedef enum { - RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position - RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 - RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 - RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal - RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent - RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color - RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection - RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) - RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection - RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) - RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal - RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view - RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color - RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color - RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color - RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) - RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) - RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal - RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness - RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion - RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission - RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height - RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap - RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance - RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter - RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf + RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) + RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) + RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf } rlShaderLocationIndex; -#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO -#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS +#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO +#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS // Shader uniform data type typedef enum { - RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float - RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) - RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) - RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) - RL_SHADER_UNIFORM_INT, // Shader uniform type: int - RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) - RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) - RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) - RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d + RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + RL_SHADER_UNIFORM_INT, // Shader uniform type: int + RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) + RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d } rlShaderUniformDataType; // Shader attribute data types typedef enum { - RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float - RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) - RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) - RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) + RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) } rlShaderAttributeDataType; +// Framebuffer attachment type +// NOTE: By default up to 8 color channels defined, but it can be more +typedef enum { + RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 + RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 + RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 + RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 + RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 + RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 + RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 + RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 + RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth + RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil +} rlFramebufferAttachType; + +// Framebuffer texture attachment type +typedef enum { + RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side + RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d + RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer +} rlFramebufferAttachTextureType; + +// Face culling mode +typedef enum { + RL_CULL_FACE_FRONT = 0, + RL_CULL_FACE_BACK +} rlCullMode; + //------------------------------------------------------------------------------------ // Functions Declaration - Matrix operations //------------------------------------------------------------------------------------ @@ -498,30 +597,33 @@ typedef enum { extern "C" { // Prevents name mangling of functions #endif -RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed -RLAPI void rlPushMatrix(void); // Push the current matrix to stack -RLAPI void rlPopMatrix(void); // Pop lattest inserted matrix from stack -RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix -RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix -RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix -RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix -RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix +RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed +RLAPI void rlPushMatrix(void); // Push the current matrix to stack +RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack +RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix +RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix +RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area +RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances +RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near +RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far //------------------------------------------------------------------------------------ // Functions Declaration - Vertex level operations //------------------------------------------------------------------------------------ -RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) -RLAPI void rlEnd(void); // Finish vertex providing -RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int -RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float -RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float -RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float -RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float -RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte -RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +RLAPI void rlEnd(void); // Finish vertex providing +RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte +RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float //------------------------------------------------------------------------------------ @@ -535,13 +637,13 @@ RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array ( RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) -RLAPI void rlEnableVertexBufferElement(unsigned int id);// Enable vertex buffer element (VBO element) +RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index -RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index +RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index #if defined(GRAPHICS_API_OPENGL_11) -RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer -RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer +RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer +RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer #endif // Textures state @@ -551,6 +653,7 @@ RLAPI void rlDisableTexture(void); // Disable texture RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) +RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) // Shader state RLAPI void rlEnableShader(unsigned int id); // Enable shader program @@ -559,10 +662,13 @@ RLAPI void rlDisableShader(void); // Disable shader progra // Framebuffer state RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers +RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer +RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) // General render state -RLAPI void rlEnableColorBlend(void); // Enable color blending +RLAPI void rlEnableColorBlend(void); // Enable color blending RLAPI void rlDisableColorBlend(void); // Disable color blending RLAPI void rlEnableDepthTest(void); // Enable depth test RLAPI void rlDisableDepthTest(void); // Disable depth test @@ -570,11 +676,14 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write RLAPI void rlDisableDepthMask(void); // Disable depth write RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control +RLAPI void rlSetCullFace(int mode); // Set face culling mode RLAPI void rlEnableScissorTest(void); // Enable scissor test RLAPI void rlDisableScissorTest(void); // Disable scissor test RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test RLAPI void rlEnableWireMode(void); // Enable wire mode -RLAPI void rlDisableWireMode(void); // Disable wire mode +RLAPI void rlEnablePointMode(void); // Enable point mode +RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode RLAPI void rlSetLineWidth(float width); // Set the line drawing width RLAPI float rlGetLineWidth(void); // Get the line drawing width RLAPI void rlEnableSmoothLines(void); // Enable line aliasing @@ -588,65 +697,70 @@ RLAPI void rlClearScreenBuffers(void); // Clear used screen buf RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes RLAPI void rlSetBlendMode(int mode); // Set blending mode RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) +RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) //------------------------------------------------------------------------------------ // Functions Declaration - rlgl functionality //------------------------------------------------------------------------------------ // rlgl initialization functions -RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) -RLAPI void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures) -RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) -RLAPI int rlGetVersion(void); // Get current OpenGL version -RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width -RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height +RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) +RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) +RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) +RLAPI int rlGetVersion(void); // Get current OpenGL version +RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width +RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width +RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height +RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height -RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id -RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id -RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations +RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id +RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id +RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations // Render batch management // NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode // but this render batch API is exposed in case of custom batches are required -RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system -RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system -RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) -RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) -RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch -RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex -RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits +RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system +RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system +RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) +RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) +RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch +RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex + +RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits //------------------------------------------------------------------------------------------------------------------------ // Vertex buffers management -RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported -RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute -RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer -RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data -RLAPI void rlUnloadVertexArray(unsigned int vaoId); -RLAPI void rlUnloadVertexBuffer(unsigned int vboId); -RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer); -RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); -RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value -RLAPI void rlDrawVertexArray(int offset, int count); -RLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer); -RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); -RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances); +RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer +RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) +RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration +RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor +RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided +RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements +RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing // Textures management -RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU -RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) -RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap -RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data -RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data +RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture -RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data +RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) // Framebuffer management (fbo) -RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer -RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer +RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer +RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU @@ -657,26 +771,27 @@ RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fSha RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute -RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform +RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix +RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) // Compute shader management RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program -RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pilepine) +RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) // Shader buffer storage object management (ssbo) -RLAPI unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) +RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) -RLAPI void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset); // Update SSBO buffer data -RLAPI unsigned long long rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size -RLAPI void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset); // Bind SSBO buffer -RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Copy SSBO buffer data +RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data +RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer +RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) +RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers +RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size // Buffer management -RLAPI void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count); // Copy SSBO buffer data -RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly); // Bind image texture +RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture // Matrix state management RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix @@ -707,13 +822,19 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #if defined(RLGL_IMPLEMENTATION) +// Expose OpenGL functions from glad in raylib +#if defined(BUILD_LIBTYPE_SHARED) + #define GLAD_API_CALL_EXPORT + #define GLAD_API_CALL_EXPORT_BUILD +#endif + #if defined(GRAPHICS_API_OPENGL_11) #if defined(__APPLE__) #include // OpenGL 1.1 library for OSX #include // OpenGL extensions library #else // APIENTRY for OpenGL function pointer declarations is required - #ifndef APIENTRY + #if !defined(APIENTRY) #if defined(_WIN32) #define APIENTRY __stdcall #else @@ -730,27 +851,33 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #endif #if defined(GRAPHICS_API_OPENGL_33) - #if defined(__APPLE__) - #include // OpenGL 3 library for OSX - #include // OpenGL 3 extensions library for OSX - #else - #define GLAD_MALLOC RL_MALLOC - #define GLAD_FREE RL_FREE + #define GLAD_MALLOC RL_MALLOC + #define GLAD_FREE RL_FREE - #define GLAD_GL_IMPLEMENTATION - #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers - #endif + #define GLAD_GL_IMPLEMENTATION + #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers #endif -#if defined(GRAPHICS_API_OPENGL_ES2) +#if defined(GRAPHICS_API_OPENGL_ES3) + #include // OpenGL ES 3.0 library #define GL_GLEXT_PROTOTYPES - //#include // EGL library -> not required, platform layer - #include // OpenGL ES 2.0 library #include // OpenGL ES 2.0 extensions library +#elif defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + #define GLAD_GLES2_IMPLEMENTATION + #include "external/glad_gles2.h" + #else + #define GL_GLEXT_PROTOTYPES + //#include // EGL library -> not required, platform layer + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library + #endif // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi // provided headers (despite being defined in official Khronos GLES2 headers) - #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) + #if defined(PLATFORM_DRM) typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); @@ -819,6 +946,14 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif +#ifndef GL_PROGRAM_POINT_SIZE + #define GL_PROGRAM_POINT_SIZE 0x8642 +#endif + +#ifndef GL_LINE_WIDTH + #define GL_LINE_WIDTH 0x0B21 +#endif + #if defined(GRAPHICS_API_OPENGL_11) #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 @@ -832,28 +967,36 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #if defined(GRAPHICS_API_OPENGL_ES2) #define glClearDepth glClearDepthf - #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER - #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER + #if !defined(GRAPHICS_API_OPENGL_ES3) + #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER + #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER + #endif #endif // Default shader vertex attribute names to set location points #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION - #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL - #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR - #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS #endif #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP @@ -874,6 +1017,9 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) #endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES + #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +#endif #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) #endif @@ -920,21 +1066,31 @@ typedef struct rlglData { Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices + // Blending variables int currentBlendMode; // Blending mode active int glBlendSrcFactor; // Blending source factor int glBlendDstFactor; // Blending destination factor int glBlendEquation; // Blending equation + int glBlendSrcFactorRGB; // Blending source RGB factor + int glBlendDestFactorRGB; // Blending destination RGB factor + int glBlendSrcFactorAlpha; // Blending source alpha factor + int glBlendDestFactorAlpha; // Blending destination alpha factor + int glBlendEquationRGB; // Blending equation for RGB + int glBlendEquationAlpha; // Blending equation for alpha + bool glCustomBlendModeModified; // Custom blending factor and equation modification status - int framebufferWidth; // Default framebuffer width - int framebufferHeight; // Default framebuffer height + int framebufferWidth; // Current framebuffer width + int framebufferHeight; // Current framebuffer height } State; // Renderer state struct { bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) - bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_WEBGL_depth_texture, GL_OES_depth_texture) + bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) + bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) + bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) @@ -958,11 +1114,14 @@ typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- +static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; +static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; + #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) static rlglData RLGL = { 0 }; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 -#if defined(GRAPHICS_API_OPENGL_ES2) +#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) // NOTE: VAO functionality is exposed through extensions (OES) static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; @@ -981,17 +1140,22 @@ static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; static void rlLoadShaderDefault(void); // Load default shader static void rlUnloadShaderDefault(void); // Unload default shader #if defined(RLGL_SHOW_GL_DETAILS_INFO) -static char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name +static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name #endif // RLGL_SHOW_GL_DETAILS_INFO #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 -#if defined(GRAPHICS_API_OPENGL_11) -static int rlGenTextureMipmapsData(unsigned char *data, int baseWidth, int baseHeight); // Generate mipmaps data on CPU side -static unsigned char *rlGenNextMipmapData(unsigned char *srcData, int srcWidth, int srcHeight); // Generate next mipmap level on CPU side -#endif + static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + // Auxiliar matrix math functions -static Matrix rlMatrixIdentity(void); // Get identity matrix -static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices +typedef struct rl_float16 { + float v[16]; +} rl_float16; +static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data +#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix +static Matrix rlMatrixIdentity(void); // Get identity matrix +static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices +static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix +static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix //---------------------------------------------------------------------------------- // Module Functions Definition - Matrix operations @@ -1027,7 +1191,7 @@ void rlLoadIdentity(void) { glLoadIdentity(); } void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } void rlScalef(float x, float y, float z) { glScalef(x, y, z); } -void rlMultMatrixf(float *matf) { glMultMatrixf(matf); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } #endif #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Choose the current matrix to be transformed @@ -1152,7 +1316,7 @@ void rlScalef(float x, float y, float z) } // Multiply the current matrix by another matrix -void rlMultMatrixf(float *matf) +void rlMultMatrixf(const float *matf) { // Matrix creation from array Matrix mat = { matf[0], matf[4], matf[8], matf[12], @@ -1160,7 +1324,7 @@ void rlMultMatrixf(float *matf) matf[2], matf[6], matf[10], matf[14], matf[3], matf[7], matf[11], matf[15] }; - *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat); + *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); } // Multiply the current matrix by a perspective matrix generated by parameters @@ -1228,11 +1392,31 @@ void rlOrtho(double left, double right, double bottom, double top, double znear, #endif // Set the viewport area (transformation from normalized device coordinates to window coordinates) +// NOTE: We store current viewport dimensions void rlViewport(int x, int y, int width, int height) { glViewport(x, y, width, height); } +// Set clip planes distances +void rlSetClipPlanes(double nearPlane, double farPlane) +{ + rlCullDistanceNear = nearPlane; + rlCullDistanceFar = farPlane; +} + +// Get cull plane distance near +double rlGetCullDistanceNear(void) +{ + return rlCullDistanceNear; +} + +// Get cull plane distance far +double rlGetCullDistanceFar(void) +{ + return rlCullDistanceFar; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Vertex level operations //---------------------------------------------------------------------------------- @@ -1250,7 +1434,7 @@ void rlBegin(int mode) } } -void rlEnd() { glEnd(); } +void rlEnd(void) { glEnd(); } void rlVertex2i(int x, int y) { glVertex2i(x, y); } void rlVertex2f(float x, float y) { glVertex2f(x, y); } void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } @@ -1301,17 +1485,6 @@ void rlEnd(void) // as well as depth buffer bit-depth (16bit or 24bit or 32bit) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) RLGL.currentBatch->currentDepth += (1.0f/20000.0f); - - // Verify internal buffers limits - // NOTE: This check is combined with usage of rlCheckRenderBatchLimit() - if (RLGL.State.vertexCounter >= (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) - { - // WARNING: If we are between rlPushMatrix() and rlPopMatrix() and we need to force a rlDrawRenderBatch(), - // we need to call rlPopMatrix() before to recover *RLGL.State.currentMatrix (RLGL.State.modelview) for the next forced draw call! - // If we have multiple matrix pushed, it will require "RLGL.State.stackCounter" pops before launching the draw - for (int i = RLGL.State.stackCounter; i >= 0; i--) rlPopMatrix(); - rlDrawRenderBatch(RLGL.currentBatch); - } } // Define one vertex (position) @@ -1330,32 +1503,53 @@ void rlVertex3f(float x, float y, float z) tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; } - // Verify that current vertex buffer elements limit has not been reached - if (RLGL.State.vertexCounter < (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) + // WARNING: We can't break primitives when launching a new batch + // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices + // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 + if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) { - // Add vertices - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; - - // Add current texcoord - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; - - // TODO: Add current normal - // By default rlVertexBuffer type does not store normals - - // Add current color - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; - - RLGL.State.vertexCounter++; - - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; + if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) + { + // Reached the maximum number of vertices for RL_LINES drawing + // Launch a draw call but keep current state for next vertices comming + // NOTE: We add +1 vertex to the check for security + rlCheckRenderBatchLimit(2 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) + { + rlCheckRenderBatchLimit(3 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) + { + rlCheckRenderBatchLimit(4 + 1); + } } - else TRACELOG(RL_LOG_ERROR, "RLGL: Batch elements overflow"); + + // Add vertices + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; + + // Add current texcoord + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; + + // Add current normal + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; + + // Add current color + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; + + RLGL.State.vertexCounter++; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; } // Define one vertex (position) @@ -1382,9 +1576,26 @@ void rlTexCoord2f(float x, float y) // NOTE: Normals limited to TRIANGLES only? void rlNormal3f(float x, float y, float z) { - RLGL.State.normalx = x; - RLGL.State.normaly = y; - RLGL.State.normalz = z; + float normalx = x; + float normaly = y; + float normalz = z; + if (RLGL.State.transformRequired) + { + normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; + normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; + normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; + } + float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); + if (length != 0.0f) + { + float ilength = 1.0f/length; + normalx *= ilength; + normaly *= ilength; + normalz *= ilength; + } + RLGL.State.normalx = normalx; + RLGL.State.normaly = normaly; + RLGL.State.normalz = normalz; } // Define one vertex (color) @@ -1512,6 +1723,11 @@ void rlTextureParameters(unsigned int id, int param, int value) { glBindTexture(GL_TEXTURE_2D, id); +#if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); +#endif + switch (param) { case RL_TEXTURE_WRAP_S: @@ -1535,18 +1751,65 @@ void rlTextureParameters(unsigned int id, int param, int value) if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) { - TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropyLevel); + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); } else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); #endif } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif default: break; } glBindTexture(GL_TEXTURE_2D, 0); } +// Set cubemap parameters (wrap mode/filter mode) +void rlCubemapParameters(unsigned int id, int param, int value) +{ +#if !defined(GRAPHICS_API_OPENGL_11) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); + } + else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + // Enable shader program void rlEnableShader(unsigned int id) { @@ -1571,6 +1834,16 @@ void rlEnableFramebuffer(unsigned int id) #endif } +// return the active render texture (fbo) +unsigned int rlGetActiveFramebuffer(void) +{ + GLint fboId = 0; +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); +#endif + return fboId; +} + // Disable rendering to texture void rlDisableFramebuffer(void) { @@ -1579,11 +1852,27 @@ void rlDisableFramebuffer(void) #endif } +// Blit active framebuffer to main framebuffer +void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); +#endif +} + +// Bind framebuffer object (fbo) +void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(target, framebuffer); +#endif +} + // Activate multiple draw color buffers // NOTE: One color buffer is always active by default void rlActiveDrawBuffers(int count) { -#if (defined(GRAPHICS_API_OPENGL_33) && defined(RLGL_RENDER_TEXTURES_HINT)) +#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) // NOTE: Maximum number of draw buffers supported is implementation dependant, // it can be queried with glGet*() but it must be at least 8 //GLint maxDrawBuffers = 0; @@ -1595,6 +1884,16 @@ void rlActiveDrawBuffers(int count) else { unsigned int buffers[8] = { +#if defined(GRAPHICS_API_OPENGL_ES3) + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT, + GL_COLOR_ATTACHMENT4_EXT, + GL_COLOR_ATTACHMENT5_EXT, + GL_COLOR_ATTACHMENT6_EXT, + GL_COLOR_ATTACHMENT7_EXT, +#else GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, @@ -1603,9 +1902,14 @@ void rlActiveDrawBuffers(int count) GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, +#endif }; +#if defined(GRAPHICS_API_OPENGL_ES3) + glDrawBuffersEXT(count, buffers); +#else glDrawBuffers(count, buffers); +#endif } } else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); @@ -1640,6 +1944,20 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } // Disable backface culling void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } +// Set color mask active for screen read/draw +void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } + +// Set face culling mode +void rlSetCullFace(int mode) +{ + switch (mode) + { + case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; + case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; + default: break; + } +} + // Enable scissor test void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } @@ -1658,6 +1976,16 @@ void rlEnableWireMode(void) #endif } +// Enable point mode +void rlEnablePointMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + glEnable(GL_PROGRAM_POINT_SIZE); +#endif +} + // Disable wire mode void rlDisableWireMode(void) { @@ -1740,7 +2068,7 @@ void rlClearScreenBuffers(void) } // Check and log OpenGL error codes -void rlCheckErrors() +void rlCheckErrors(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) int check = 1; @@ -1767,7 +2095,7 @@ void rlCheckErrors() void rlSetBlendMode(int mode) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.State.currentBlendMode != mode) + if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) { rlDrawRenderBatch(RLGL.currentBatch); @@ -1778,11 +2106,25 @@ void rlSetBlendMode(int mode) case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; - case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_CUSTOM: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() + glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); + + } break; + case RL_BLEND_CUSTOM_SEPARATE: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() + glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); + glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); + + } break; default: break; } RLGL.State.currentBlendMode = mode; + RLGL.State.glCustomBlendModeModified = false; } #endif } @@ -1791,9 +2133,39 @@ void rlSetBlendMode(int mode) void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.glBlendSrcFactor = glSrcFactor; - RLGL.State.glBlendDstFactor = glDstFactor; - RLGL.State.glBlendEquation = glEquation; + if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || + (RLGL.State.glBlendDstFactor != glDstFactor) || + (RLGL.State.glBlendEquation != glEquation)) + { + RLGL.State.glBlendSrcFactor = glSrcFactor; + RLGL.State.glBlendDstFactor = glDstFactor; + RLGL.State.glBlendEquation = glEquation; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +// Set blending mode factor and equation separately for RGB and alpha +void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || + (RLGL.State.glBlendDestFactorRGB != glDstRGB) || + (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || + (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || + (RLGL.State.glBlendEquationRGB != glEqRGB) || + (RLGL.State.glBlendEquationAlpha != glEqAlpha)) + { + RLGL.State.glBlendSrcFactorRGB = glSrcRGB; + RLGL.State.glBlendDestFactorRGB = glDstRGB; + RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; + RLGL.State.glBlendDestFactorAlpha = glDstAlpha; + RLGL.State.glBlendEquationRGB = glEqRGB; + RLGL.State.glBlendEquationAlpha = glEqAlpha; + + RLGL.State.glCustomBlendModeModified = true; + } #endif } @@ -1869,7 +2241,7 @@ void rlglInit(int width, int height) if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) { glDebugMessageCallback(rlDebugMessageCallback, 0); - // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); // TODO: Filter message + // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); // Debug context options: // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints @@ -1894,7 +2266,10 @@ void rlglInit(int width, int height) RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; // Init default vertex arrays buffers + // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; RLGL.currentBatch = &RLGL.defaultBatch; // Init stack matrices (emulating OpenGL 1.1) @@ -1968,10 +2343,8 @@ void rlLoadExtensions(void *loader) { #if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) - #if !defined(__APPLE__) - if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); - else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); - #endif + if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); // Get number of supported extensions GLint numExt = 0; @@ -1985,28 +2358,74 @@ void rlLoadExtensions(void *loader) for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); #endif +#if defined(GRAPHICS_API_OPENGL_21) + // Register supported extensions flags + // Optional OpenGL 2.1 extensions + RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; + RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); + RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; + RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; + RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; +#else // Register supported extensions flags // OpenGL 3.3 extensions supported by default (core) RLGL.ExtSupported.vao = true; RLGL.ExtSupported.instancing = true; RLGL.ExtSupported.texNPOT = true; RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; RLGL.ExtSupported.texDepth = true; RLGL.ExtSupported.maxDepthBits = 32; RLGL.ExtSupported.texAnisoFilter = true; RLGL.ExtSupported.texMirrorClamp = true; +#endif + + // Optional OpenGL 3.3 extensions + RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC #if defined(GRAPHICS_API_OPENGL_43) - if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true; - if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true; - #endif - #if !defined(__APPLE__) - // NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT - if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; #endif + #endif // GRAPHICS_API_OPENGL_33 -#if defined(GRAPHICS_API_OPENGL_ES2) +#if defined(GRAPHICS_API_OPENGL_ES3) + // Register supported extensions flags + // OpenGL ES 3.0 extensions supported by default (or it should be) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.texDepthWebGL = true; + RLGL.ExtSupported.maxDepthBits = 24; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; + // TODO: Check for additional OpenGL ES 3.0 supported extensions: + //RLGL.ExtSupported.texCompDXT = true; + //RLGL.ExtSupported.texCompETC1 = true; + //RLGL.ExtSupported.texCompETC2 = true; + //RLGL.ExtSupported.texCompPVRT = true; + //RLGL.ExtSupported.texCompASTC = true; + //RLGL.ExtSupported.maxAnisotropyLevel = true; + //RLGL.ExtSupported.computeShader = true; + //RLGL.ExtSupported.ssbo = true; + +#elif defined(GRAPHICS_API_OPENGL_ES2) + + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + // TODO: Support GLAD loader for OpenGL ES 3.0 + if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); + #endif + // Get supported extensions list GLint numExt = 0; const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) @@ -2053,25 +2472,47 @@ void rlLoadExtensions(void *loader) } // Check instanced rendering support - if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // Web ANGLE + if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); - - if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; - } - else - { - if ((strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) && // Standard EXT - (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0)) + // Specific check + if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); + } + else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT { glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); - - if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; } + else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); + } + + // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) + { + // GL_ANGLE_draw_instanced doesn't exist + if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + } + else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + } + + // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; } // Check NPOT textures support @@ -2080,13 +2521,15 @@ void rlLoadExtensions(void *loader) // Check texture float support if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; // Check depth texture support - if ((strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0)) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; - if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; - if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL // Check texture compression support: DXT if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || @@ -2160,22 +2603,19 @@ void rlLoadExtensions(void *loader) for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); RL_FREE(compFormats); - /* - // Following capabilities are only supported by OpenGL 4.3 or greater +#if defined(GRAPHICS_API_OPENGL_43) glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); - */ +#endif // GRAPHICS_API_OPENGL_43 #else // RLGL_SHOW_GL_DETAILS_INFO // Show some basic info about GL supported features - #if defined(GRAPHICS_API_OPENGL_ES2) if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); - #endif if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); @@ -2193,26 +2633,40 @@ int rlGetVersion(void) { int glVersion = 0; #if defined(GRAPHICS_API_OPENGL_11) - glVersion = OPENGL_11; + glVersion = RL_OPENGL_11; #endif #if defined(GRAPHICS_API_OPENGL_21) - #if defined(__APPLE__) - glVersion = OPENGL_33; // NOTE: Force OpenGL 3.3 on OSX - #else - glVersion = OPENGL_21; - #endif + glVersion = RL_OPENGL_21; +#elif defined(GRAPHICS_API_OPENGL_43) + glVersion = RL_OPENGL_43; #elif defined(GRAPHICS_API_OPENGL_33) - glVersion = OPENGL_33; + glVersion = RL_OPENGL_33; #endif -#if defined(GRAPHICS_API_OPENGL_43) - glVersion = OPENGL_43; -#endif -#if defined(GRAPHICS_API_OPENGL_ES2) - glVersion = OPENGL_ES_20; +#if defined(GRAPHICS_API_OPENGL_ES3) + glVersion = RL_OPENGL_ES_30; +#elif defined(GRAPHICS_API_OPENGL_ES2) + glVersion = RL_OPENGL_ES_20; #endif + return glVersion; } +// Set current framebuffer width +void rlSetFramebufferWidth(int width) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferWidth = width; +#endif +} + +// Set current framebuffer height +void rlSetFramebufferHeight(int height) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferHeight = height; +#endif +} + // Get default framebuffer width int rlGetFramebufferWidth(void) { @@ -2282,6 +2736,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad #if defined(GRAPHICS_API_OPENGL_33) batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) @@ -2292,6 +2747,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; int k = 0; @@ -2341,16 +2797,23 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); - // Vertex color buffer (shader-location = 3) + // Vertex normal buffer (shader-location = 2) glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); // Fill index buffer - glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); + glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); #if defined(GRAPHICS_API_OPENGL_33) glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); #endif @@ -2405,10 +2868,10 @@ void rlUnloadRenderBatch(rlRenderBatch batch) if (RLGL.ExtSupported.vao) { glBindVertexArray(batch.vertexBuffer[i].vaoId); - glDisableVertexAttribArray(0); - glDisableVertexAttribArray(1); - glDisableVertexAttribArray(2); - glDisableVertexAttribArray(3); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); glBindVertexArray(0); } @@ -2417,6 +2880,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); // Delete VAOs from GPU (VRAM) if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); @@ -2424,6 +2888,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) // Free vertex arrays memory from CPU (RAM) RL_FREE(batch.vertexBuffer[i].vertices); RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].normals); RL_FREE(batch.vertexBuffer[i].colors); RL_FREE(batch.vertexBuffer[i].indices); } @@ -2442,7 +2907,7 @@ void rlDrawRenderBatch(rlRenderBatch *batch) // Update batch vertex buffers //------------------------------------------------------------------------------------------------------------ // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) - // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (change flag required) + // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) if (RLGL.State.vertexCounter > 0) { // Activate elements VAO @@ -2458,16 +2923,21 @@ void rlDrawRenderBatch(rlRenderBatch *batch) glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer - // Colors buffer + // Normals buffer glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer - // NOTE: glMapBuffer() causes sync issue. - // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job. - // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer(). + // NOTE: glMapBuffer() causes sync issue + // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job + // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new - // allocated pointer immediately even if GPU is still working with the previous data. + // allocated pointer immediately even if GPU is still working with the previous data // Another option: map the buffer object into client's memory // Probably this code could be moved somewhere else... @@ -2512,13 +2982,30 @@ void rlDrawRenderBatch(rlRenderBatch *batch) // Create modelview-projection matrix and upload to shader Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); - float matMVPfloat[16] = { - matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3, - matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7, - matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11, - matMVP.m12, matMVP.m13, matMVP.m14, matMVP.m15 - }; - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, matMVPfloat); + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); + } + + // WARNING: For the following setup of the view, model, and normal matrices, it is expected that + // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); + } if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); else @@ -2533,12 +3020,17 @@ void rlDrawRenderBatch(rlRenderBatch *batch) glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); - // Bind vertex attrib: color (shader-location = 3) + // Bind vertex attrib: normal (shader-location = 2) glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); } // Setup some default shader values @@ -2562,21 +3054,21 @@ void rlDrawRenderBatch(rlRenderBatch *batch) for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) { - // Bind current draw call texture, activated as GL_TEXTURE0 and binded to sampler2D texture0 by default + // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); else { -#if defined(GRAPHICS_API_OPENGL_33) + #if defined(GRAPHICS_API_OPENGL_33) // We need to define the number of indices to be processed: elementCount*6 // NOTE: The final parameter tells the GPU the offset in bytes from the // start of the index buffer to the location of the first index to process glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); -#endif -#if defined(GRAPHICS_API_OPENGL_ES2) + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); -#endif + #endif } vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); @@ -2595,6 +3087,9 @@ void rlDrawRenderBatch(rlRenderBatch *batch) glUseProgram(0); // Unbind shader program } + + // Restore viewport to default measures + if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); //------------------------------------------------------------------------------------------------------------ // Reset batch buffers @@ -2659,10 +3154,12 @@ bool rlCheckRenderBatchLimit(int vCount) if ((RLGL.State.vertexCounter + vCount) >= (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) { + overflow = true; + + // Store current primitive drawing mode and texture id int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; - overflow = true; rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside // Restore state of last batch so we can continue adding vertices @@ -2677,12 +3174,12 @@ bool rlCheckRenderBatchLimit(int vCount) // Textures data management //----------------------------------------------------------------------------------------- // Convert image data to OpenGL texture (returns OpenGL valid Id) -unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) { - glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding - unsigned int id = 0; + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + // Check texture format support by OpenGL 1.1 (compressed textures not supported) #if defined(GRAPHICS_API_OPENGL_11) if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) @@ -2732,23 +3229,27 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi int mipWidth = width; int mipHeight = height; - int mipOffset = 0; // Mipmap data offset + int mipOffset = 0; // Mipmap data offset, only used for tracelog + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; // Load the different mipmap levels for (int i = 0; i < mipmapCount; i++) { unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); - if (glInternalFormat != -1) + if (glInternalFormat != 0) { - if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, (unsigned char *)data + mipOffset); + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); #if !defined(GRAPHICS_API_OPENGL_11) - else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); + else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); #endif #if defined(GRAPHICS_API_OPENGL_33) @@ -2771,7 +3272,8 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi mipWidth /= 2; mipHeight /= 2; - mipOffset += mipSize; + mipOffset += mipSize; // Increment offset position to next mipmap + if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap // Security check for NPOT textures if (mipWidth < 1) mipWidth = 1; @@ -2825,7 +3327,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi } // Load depth texture/renderbuffer (to be attached to fbo) -// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture/WEBGL_depth_texture extensions +// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) { unsigned int id = 0; @@ -2838,10 +3340,15 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F unsigned int glInternalFormat = GL_DEPTH_COMPONENT; -#if defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; - else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; - else glInternalFormat = GL_DEPTH_COMPONENT16; +#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) + // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) + // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + { + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + else glInternalFormat = GL_DEPTH_COMPONENT16; + } #endif if (!useRenderBuffer && RLGL.ExtSupported.texDepth) @@ -2879,43 +3386,49 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) // Load texture cubemap // NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), // expected the following convention: +X, -X, +Y, -Y, +Z, -Z -unsigned int rlLoadTextureCubemap(void *data, int size, int format) +unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) { unsigned int id = 0; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int mipSize = size; + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + unsigned int dataSize = rlGetPixelDataSize(size, size, format); glGenTextures(1, &id); glBindTexture(GL_TEXTURE_CUBE_MAP, id); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - if (glInternalFormat != -1) + if (glInternalFormat != 0) { - // Load cubemap faces - for (unsigned int i = 0; i < 6; i++) + // Load cubemap faces/mipmaps + for (int i = 0; i < 6*mipmapCount; i++) { + int mipmapLevel = i/6; + int face = i%6; + if (data == NULL) { if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) { - if (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32) - { - // Instead of using a sized internal texture format (GL_RGB16F, GL_RGB32F), we let the driver to choose the better format for us (GL_RGB) - if (RLGL.ExtSupported.texFloat32) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); - else TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); - } - else if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); - else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL); + if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); + else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); } else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); } else { - if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); - else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); + else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); } #if defined(GRAPHICS_API_OPENGL_33) @@ -2934,11 +3447,23 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); } #endif + if (face == 5) + { + mipSize /= 2; + if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipSize < 1) mipSize = 1; + + dataSize = rlGetPixelDataSize(mipSize, mipSize, format); + } } } // Set cubemap texture sampling parameters - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); @@ -2961,22 +3486,22 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h { glBindTexture(GL_TEXTURE_2D, id); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) { - glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, (unsigned char *)data); + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); } else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); } // Get OpenGL internal formats and data type from raylib PixelFormat -void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType) +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) { - *glInternalFormat = -1; - *glFormat = -1; - *glType = -1; + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; switch (format) { @@ -2990,9 +3515,27 @@ void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; #if !defined(GRAPHICS_API_OPENGL_11) - case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_ES3) + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #else + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_21) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; + #else // defined(GRAPHICS_API_OPENGL_ES2) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + #endif + #endif #endif #elif defined(GRAPHICS_API_OPENGL_33) case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; @@ -3005,6 +3548,9 @@ void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; #endif #if !defined(GRAPHICS_API_OPENGL_11) case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; @@ -3030,8 +3576,10 @@ void rlUnloadTexture(unsigned int id) } // Generate mipmap data for selected texture +// NOTE: Only supports GPU mipmap generation void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glBindTexture(GL_TEXTURE_2D, id); // Check if texture is power-of-two (POT) @@ -3040,67 +3588,25 @@ void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; -#if defined(GRAPHICS_API_OPENGL_11) - if (texIsPOT) - { - // WARNING: Manual mipmap generation only works for RGBA 32bit textures! - if (format == RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) - { - // Retrieve texture data from VRAM - void *texData = rlReadTexturePixels(id, width, height, format); - - // NOTE: Texture data size is reallocated to fit mipmaps data - // NOTE: CPU mipmap generation only supports RGBA 32bit data - int mipmapCount = rlGenTextureMipmapsData(texData, width, height); - - int size = width*height*4; - int offset = size; - - int mipWidth = width/2; - int mipHeight = height/2; - - // Load the mipmaps - for (int level = 1; level < mipmapCount; level++) - { - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)texData + offset); - - size = mipWidth*mipHeight*4; - offset += size; - - mipWidth /= 2; - mipHeight /= 2; - } - - *mipmaps = mipmapCount + 1; - RL_FREE(texData); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data - - TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Mipmaps generated manually on CPU side, total: %i", id, *mipmaps); - } - else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps for provided texture format", id); - } -#endif -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) { - //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE + //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps - - #define MIN(a,b) (((a)<(b))?(a):(b)) - #define MAX(a,b) (((a)>(b))?(a):(b)) + #define MIN(a,b) (((a)<(b))? (a):(b)) + #define MAX(a,b) (((a)>(b))? (a):(b)) *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); } -#endif else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); glBindTexture(GL_TEXTURE_2D, 0); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); +#endif } - // Read texture pixel data void *rlReadTexturePixels(unsigned int id, int width, int height, int format) { @@ -3116,17 +3622,17 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); - // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding. - // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting. + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) glPixelStorei(GL_PACK_ALIGNMENT, 1); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); unsigned int size = rlGetPixelDataSize(width, height, format); - if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) { pixels = RL_MALLOC(size); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); @@ -3138,13 +3644,13 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) #if defined(GRAPHICS_API_OPENGL_ES2) // glGetTexImage() is not available on OpenGL ES 2.0 - // Texture width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. + // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id // Two possible Options: // 1 - Bind texture to color fbo attachment and glReadPixels() // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() // We are using Option 1, just need to care for texture format on retrieval // NOTE: This behaviour could be conditioned by graphic driver... - unsigned int fboId = rlLoadFramebuffer(width, height); + unsigned int fboId = rlLoadFramebuffer(); glBindFramebuffer(GL_FRAMEBUFFER, fboId); glBindTexture(GL_TEXTURE_2D, 0); @@ -3165,7 +3671,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) return pixels; } - // Read screen pixel data (color buffer) unsigned char *rlReadScreenPixels(int width, int height) { @@ -3199,7 +3704,7 @@ unsigned char *rlReadScreenPixels(int width, int height) //----------------------------------------------------------------------------------------- // Load a framebuffer to be used for rendering // NOTE: No textures attached -unsigned int rlLoadFramebuffer(int width, int height) +unsigned int rlLoadFramebuffer(void) { unsigned int fboId = 0; @@ -3290,19 +3795,22 @@ bool rlFramebufferComplete(unsigned int id) void rlUnloadFramebuffer(unsigned int id) { #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - // Query depth attachment to automatically delete texture/renderbuffer int depthType = 0, depthId = 0; glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); + + // TODO: Review warning retrieving object name in WebGL + // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name + // https://registry.khronos.org/webgl/specs/latest/1.0/ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); unsigned int depthIdU = (unsigned int)depthId; if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); - else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, - // the texture image is automatically detached from the currently bound framebuffer. + // the texture image is automatically detached from the currently bound framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &id); @@ -3314,7 +3822,7 @@ void rlUnloadFramebuffer(unsigned int id) // Vertex data management //----------------------------------------------------------------------------------------- // Load a new attributes buffer -unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic) +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) { unsigned int id = 0; @@ -3328,7 +3836,7 @@ unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic) } // Load a new attributes element buffer -unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic) +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) { unsigned int id = 0; @@ -3375,7 +3883,7 @@ void rlDisableVertexBufferElement(void) // Update vertex buffer with new data // NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset) +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glBindBuffer(GL_ARRAY_BUFFER, id); @@ -3385,7 +3893,7 @@ void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset) // Update vertex buffer elements with new data // NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBufferElements(unsigned int id, void *data, int dataSize, int offset) +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); @@ -3438,9 +3946,13 @@ void rlDrawVertexArray(int offset, int count) } // Draw vertex array elements -void rlDrawVertexArrayElements(int offset, int count, void *buffer) +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) { - glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset); + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); } // Draw vertex array instanced @@ -3452,10 +3964,14 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances) } // Draw vertex array elements instanced -void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances) +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances); + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); #endif } @@ -3496,10 +4012,16 @@ unsigned int rlLoadVertexArray(void) } // Set vertex attribute -void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer) +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); + // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT + // Additional types (depends on OpenGL version or extensions): + // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, + // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV + + size_t offsetNative = offset; + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); #endif } @@ -3542,56 +4064,71 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) unsigned int id = 0; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - unsigned int vertexShaderId = RLGL.State.defaultVShaderId; - unsigned int fragmentShaderId = RLGL.State.defaultFShaderId; + unsigned int vertexShaderId = 0; + unsigned int fragmentShaderId = 0; + // Compile vertex shader (if provided) + // NOTE: If not vertex shader is provided, use default one if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); - if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + else vertexShaderId = RLGL.State.defaultVShaderId; + // Compile fragment shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + else fragmentShaderId = RLGL.State.defaultFShaderId; + + // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; - else + else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) { + // One of or both shader are new, we need to compile a new shader program id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + // We can detach and delete vertex/fragment shaders (if not default ones) + // NOTE: We detach shader before deletion to make sure memory is freed if (vertexShaderId != RLGL.State.defaultVShaderId) { - // Detach shader before deletion to make sure memory is freed - glDetachShader(id, vertexShaderId); + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, vertexShaderId); glDeleteShader(vertexShaderId); } if (fragmentShaderId != RLGL.State.defaultFShaderId) { - // Detach shader before deletion to make sure memory is freed - glDetachShader(id, fragmentShaderId); + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, fragmentShaderId); glDeleteShader(fragmentShaderId); } + // In case shader program loading failed, we assign default shader if (id == 0) { - TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code"); + // In case shader loading fails, we return the default shader + TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); id = RLGL.State.defaultShaderId; } - } + /* + else + { + // Get available shader uniforms + // NOTE: This information is useful for debug... + int uniformCount = -1; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); - // Get available shader uniforms - // NOTE: This information is useful for debug... - int uniformCount = -1; + for (int i = 0; i < uniformCount; i++) + { + int namelen = -1; + int num = -1; + char name[256] = { 0 }; // Assume no variable names longer than 256 + GLenum type = GL_ZERO; - glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); + // Get the name of the uniforms + glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); - for (int i = 0; i < uniformCount; i++) - { - int namelen = -1; - int num = -1; - char name[256] = { 0 }; // Assume no variable names longer than 256 - GLenum type = GL_ZERO; - - // Get the name of the uniforms - glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); - - name[namelen] = 0; - - TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + name[namelen] = 0; + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + } + } + */ } #endif @@ -3620,6 +4157,8 @@ unsigned int rlCompileShader(const char *shaderCode, int type) //case GL_GEOMETRY_SHADER: #if defined(GRAPHICS_API_OPENGL_43) case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; #endif default: break; } @@ -3630,11 +4169,13 @@ unsigned int rlCompileShader(const char *shaderCode, int type) if (maxLength > 0) { int length = 0; - char *log = RL_CALLOC(maxLength, sizeof(char)); + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); glGetShaderInfoLog(shader, maxLength, &length, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); RL_FREE(log); } + + shader = 0; } else { @@ -3645,6 +4186,8 @@ unsigned int rlCompileShader(const char *shaderCode, int type) //case GL_GEOMETRY_SHADER: #if defined(GRAPHICS_API_OPENGL_43) case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; #endif default: break; } @@ -3666,13 +4209,18 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) glAttachShader(program, vShaderId); glAttachShader(program, fShaderId); - // NOTE: Default attribute shader locations must be binded before linking - glBindAttribLocation(program, 0, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); - glBindAttribLocation(program, 1, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); - glBindAttribLocation(program, 2, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); - glBindAttribLocation(program, 3, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); - glBindAttribLocation(program, 4, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); - glBindAttribLocation(program, 5, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + // NOTE: Default attribute shader locations must be Bound before linking + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); +#endif // NOTE: If some attrib name is no found on the shader, it locations becomes -1 @@ -3692,7 +4240,7 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) if (maxLength > 0) { int length = 0; - char *log = RL_CALLOC(maxLength, sizeof(char)); + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); glGetProgramInfoLog(program, maxLength, &length, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); RL_FREE(log); @@ -3705,7 +4253,7 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) else { // Get the size of compiled shader program (not available on OpenGL ES 2.0) - // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero //GLint binarySize = 0; //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); @@ -3732,8 +4280,8 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) location = glGetUniformLocation(shaderId, uniformName); - if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); - else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); #endif return location; } @@ -3745,8 +4293,8 @@ int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) location = glGetAttribLocation(shaderId, attribName); - if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); - else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); #endif return location; } @@ -3765,8 +4313,16 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count) case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; + #if !defined(GRAPHICS_API_OPENGL_ES2) + case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; + #endif case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); + + // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() } #endif } @@ -3800,12 +4356,31 @@ void rlSetUniformMatrix(int locIndex, Matrix mat) #endif } +// Set shader value uniform matrix +void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) + glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); +#elif defined(GRAPHICS_API_OPENGL_ES2) + // WARNING: WebGL does not support Matrix transpose ("true" parameter) + // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix + glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); +#endif +} + // Set shader value uniform sampler void rlSetUniformSampler(int locIndex, unsigned int textureId) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Check if texture is already active - for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) if (RLGL.State.activeTextureId[i] == textureId) return; + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == textureId) + { + glUniform1i(locIndex, 1 + i); + return; + } + } // Register a new active texture for the internal batch system // NOTE: Default texture is always activated as GL_TEXTURE0 @@ -3859,7 +4434,7 @@ unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) if (maxLength > 0) { int length = 0; - char *log = RL_CALLOC(maxLength, sizeof(char)); + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); glGetProgramInfoLog(program, maxLength, &length, log); TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); RL_FREE(log); @@ -3872,12 +4447,14 @@ unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) else { // Get the size of compiled shader program (not available on OpenGL ES 2.0) - // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero //GLint binarySize = 0; //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); } +#else + TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); #endif return program; @@ -3892,14 +4469,18 @@ void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned } // Load shader storage buffer object (SSBO) -unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint) +unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) { unsigned int ssbo = 0; - + #if defined(GRAPHICS_API_OPENGL_43) glGenBuffers(1, &ssbo); glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); + if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); #endif return ssbo; @@ -3910,11 +4491,14 @@ void rlUnloadShaderBuffer(unsigned int ssboId) { #if defined(GRAPHICS_API_OPENGL_43) glDeleteBuffers(1, &ssboId); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); #endif + } // Update SSBO buffer data -void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset) +void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) { #if defined(GRAPHICS_API_OPENGL_43) glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); @@ -3923,20 +4507,20 @@ void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned lo } // Get SSBO buffer size -unsigned long long rlGetShaderBufferSize(unsigned int id) +unsigned int rlGetShaderBufferSize(unsigned int id) { - long long size = 0; - #if defined(GRAPHICS_API_OPENGL_43) + GLint64 size = 0; glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); - glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size); + glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); + return (size > 0)? (unsigned int)size : 0; +#else + return 0; #endif - - return (size > 0)? size : 0; } -// Read SSBO buffer data -void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset) +// Read SSBO buffer data (GPU->CPU) +void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) { #if defined(GRAPHICS_API_OPENGL_43) glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); @@ -3953,7 +4537,7 @@ void rlBindShaderBuffer(unsigned int id, unsigned int index) } // Copy SSBO buffer data -void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count) +void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) { #if defined(GRAPHICS_API_OPENGL_43) glBindBuffer(GL_COPY_READ_BUFFER, srcId); @@ -3963,13 +4547,15 @@ void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned lon } // Bind image texture -void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly) +void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) { #if defined(GRAPHICS_API_OPENGL_43) - int glInternalFormat = 0, glFormat = 0, glType = 0; + unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - glBindImageTexture(index, id, 0, 0, 0, readonly ? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); + glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); #endif } @@ -4048,7 +4634,7 @@ Matrix rlGetMatrixTransform(void) } // Get internal projection matrix for stereo render (selected eye) -RLAPI Matrix rlGetMatrixProjectionStereo(int eye) +Matrix rlGetMatrixProjectionStereo(int eye) { Matrix mat = rlMatrixIdentity(); #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -4058,7 +4644,7 @@ RLAPI Matrix rlGetMatrixProjectionStereo(int eye) } // Get internal view offset matrix for stereo render (selected eye) -RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye) +Matrix rlGetMatrixViewOffsetStereo(int eye) { Matrix mat = rlMatrixIdentity(); #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -4126,10 +4712,10 @@ void rlLoadDrawQuad(void) glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); // Bind vertex attributes (position, texcoords) - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords // Draw quad glBindVertexArray(quadVAO); @@ -4200,12 +4786,12 @@ void rlLoadDrawCube(void) // Bind vertex attributes (position, normals, texcoords) glBindVertexArray(cubeVAO); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals - glEnableVertexAttribArray(2); - glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); @@ -4235,6 +4821,9 @@ const char *rlGetPixelFormatName(unsigned int format) case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp @@ -4281,14 +4870,25 @@ static void rlLoadShaderDefault(void) "out vec2 fragTexCoord; \n" "out vec4 fragColor; \n" #endif -#if defined(GRAPHICS_API_OPENGL_ES2) + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) "attribute vec3 vertexPosition; \n" "attribute vec2 vertexTexCoord; \n" "attribute vec4 vertexColor; \n" "varying vec2 fragTexCoord; \n" "varying vec4 fragColor; \n" #endif + "uniform mat4 mvp; \n" "void main() \n" "{ \n" @@ -4323,7 +4923,21 @@ static void rlLoadShaderDefault(void) " finalColor = texelColor*colDiffuse*fragColor; \n" "} \n"; #endif -#if defined(GRAPHICS_API_OPENGL_ES2) + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_ES2) "#version 100 \n" "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) "varying vec2 fragTexCoord; \n" @@ -4337,7 +4951,8 @@ static void rlLoadShaderDefault(void) "} \n"; #endif - // NOTE: Compiled vertex/fragment shaders are kept for re-use + // NOTE: Compiled vertex/fragment shaders are not deleted, + // they are kept for re-use as default shaders in case some shader loading fails RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader @@ -4348,14 +4963,14 @@ static void rlLoadShaderDefault(void) TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); // Set default shader locations: attributes locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexPosition"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexTexCoord"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexColor"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); // Set default shader locations: uniform locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, "mvp"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "colDiffuse"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "texture0"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); } else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); } @@ -4380,213 +4995,82 @@ static void rlUnloadShaderDefault(void) #if defined(RLGL_SHOW_GL_DETAILS_INFO) // Get compressed format official GL identifier name -static char *rlGetCompressedFormatName(int format) +static const char *rlGetCompressedFormatName(int format) { - static char compName[64] = { 0 }; - memset(compName, 0, 64); - switch (format) { // GL_EXT_texture_compression_s3tc - case 0x83F0: strcpy(compName, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"); break; - case 0x83F1: strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"); break; - case 0x83F2: strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"); break; - case 0x83F3: strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"); break; + case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; + case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; + case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; + case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; // GL_3DFX_texture_compression_FXT1 - case 0x86B0: strcpy(compName, "GL_COMPRESSED_RGB_FXT1_3DFX"); break; - case 0x86B1: strcpy(compName, "GL_COMPRESSED_RGBA_FXT1_3DFX"); break; + case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; + case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; // GL_IMG_texture_compression_pvrtc - case 0x8C00: strcpy(compName, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"); break; - case 0x8C01: strcpy(compName, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"); break; - case 0x8C02: strcpy(compName, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"); break; - case 0x8C03: strcpy(compName, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"); break; + case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; + case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; + case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; + case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; // GL_OES_compressed_ETC1_RGB8_texture - case 0x8D64: strcpy(compName, "GL_ETC1_RGB8_OES"); break; + case 0x8D64: return "GL_ETC1_RGB8_OES"; break; // GL_ARB_texture_compression_rgtc - case 0x8DBB: strcpy(compName, "GL_COMPRESSED_RED_RGTC1"); break; - case 0x8DBC: strcpy(compName, "GL_COMPRESSED_SIGNED_RED_RGTC1"); break; - case 0x8DBD: strcpy(compName, "GL_COMPRESSED_RG_RGTC2"); break; - case 0x8DBE: strcpy(compName, "GL_COMPRESSED_SIGNED_RG_RGTC2"); break; + case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; + case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; + case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; + case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; // GL_ARB_texture_compression_bptc - case 0x8E8C: strcpy(compName, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"); break; - case 0x8E8D: strcpy(compName, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"); break; - case 0x8E8E: strcpy(compName, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"); break; - case 0x8E8F: strcpy(compName, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"); break; + case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; + case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; + case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; + case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; // GL_ARB_ES3_compatibility - case 0x9274: strcpy(compName, "GL_COMPRESSED_RGB8_ETC2"); break; - case 0x9275: strcpy(compName, "GL_COMPRESSED_SRGB8_ETC2"); break; - case 0x9276: strcpy(compName, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"); break; - case 0x9277: strcpy(compName, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"); break; - case 0x9278: strcpy(compName, "GL_COMPRESSED_RGBA8_ETC2_EAC"); break; - case 0x9279: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"); break; - case 0x9270: strcpy(compName, "GL_COMPRESSED_R11_EAC"); break; - case 0x9271: strcpy(compName, "GL_COMPRESSED_SIGNED_R11_EAC"); break; - case 0x9272: strcpy(compName, "GL_COMPRESSED_RG11_EAC"); break; - case 0x9273: strcpy(compName, "GL_COMPRESSED_SIGNED_RG11_EAC"); break; + case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; + case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; + case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; + case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; + case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; + case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; + case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; + case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; // GL_KHR_texture_compression_astc_hdr - case 0x93B0: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break; - case 0x93B1: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break; - case 0x93B2: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break; - case 0x93B3: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break; - case 0x93B4: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break; - case 0x93B5: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break; - case 0x93B6: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break; - case 0x93B7: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break; - case 0x93B8: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"); break; - case 0x93B9: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"); break; - case 0x93BA: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"); break; - case 0x93BB: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"); break; - case 0x93BC: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"); break; - case 0x93BD: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"); break; - case 0x93D0: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break; - case 0x93D1: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break; - case 0x93D2: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break; - case 0x93D3: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break; - case 0x93D4: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break; - case 0x93D5: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break; - case 0x93D6: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break; - case 0x93D7: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break; - case 0x93D8: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break; - case 0x93D9: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break; - case 0x93DA: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break; - case 0x93DB: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break; - case 0x93DC: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break; - case 0x93DD: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break; - default: strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break; + case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; + case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; + case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; + case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; + case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; + case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; + case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; + case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; + case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; + case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; + case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; + case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; + case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; + case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; + case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; + case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; + case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; + case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; + case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; + case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; + case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; + case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; + case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; + case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; + case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; + case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; + case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; + case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; + default: return "GL_COMPRESSED_UNKNOWN"; break; } - - return compName; } #endif // RLGL_SHOW_GL_DETAILS_INFO #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 -#if defined(GRAPHICS_API_OPENGL_11) -// Mipmaps data is generated after image data -// NOTE: Only works with RGBA (4 bytes) data! -static int rlGenTextureMipmapsData(unsigned char *data, int baseWidth, int baseHeight) -{ - int mipmapCount = 1; // Required mipmap levels count (including base level) - int width = baseWidth; - int height = baseHeight; - int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...), RGBA only - - // Count mipmap levels required - while ((width != 1) && (height != 1)) - { - width /= 2; - height /= 2; - - TRACELOGD("TEXTURE: Next mipmap size: %i x %i", width, height); - - mipmapCount++; - - size += (width*height*4); // Add mipmap size (in bytes) - } - - TRACELOGD("TEXTURE: Total mipmaps required: %i", mipmapCount); - TRACELOGD("TEXTURE: Total size of data required: %i", size); - - unsigned char *temp = RL_REALLOC(data, size); - - if (temp != NULL) data = temp; - else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to re-allocate required mipmaps memory"); - - width = baseWidth; - height = baseHeight; - size = (width*height*4); // RGBA: 4 bytes - - // Generate mipmaps - // NOTE: Every mipmap data is stored after data (RGBA - 4 bytes) - unsigned char *image = (unsigned char *)RL_MALLOC(width*height*4); - unsigned char *mipmap = NULL; - int offset = 0; - - for (int i = 0; i < size; i += 4) - { - image[i] = data[i]; - image[i + 1] = data[i + 1]; - image[i + 2] = data[i + 2]; - image[i + 3] = data[i + 3]; - } - - TRACELOGD("TEXTURE: Mipmap base size (%ix%i)", width, height); - - for (int mip = 1; mip < mipmapCount; mip++) - { - mipmap = rlGenNextMipmapData(image, width, height); - - offset += (width*height*4); // Size of last mipmap - - width /= 2; - height /= 2; - size = (width*height*4); // Mipmap size to store after offset - - // Add mipmap to data - for (int i = 0; i < size; i += 4) - { - data[offset + i] = mipmap[i]; - data[offset + i + 1] = mipmap[i + 1]; - data[offset + i + 2] = mipmap[i + 2]; - data[offset + i + 3] = mipmap[i + 3]; - } - - RL_FREE(image); - - image = mipmap; - mipmap = NULL; - } - - RL_FREE(mipmap); // free mipmap data - - return mipmapCount; -} - -// Manual mipmap generation (basic scaling algorithm) -static unsigned char *rlGenNextMipmapData(unsigned char *srcData, int srcWidth, int srcHeight) -{ - int x2 = 0; - int y2 = 0; - unsigned char prow[4]; - unsigned char pcol[4]; - - int width = srcWidth/2; - int height = srcHeight/2; - - unsigned char *mipmap = (unsigned char *)RL_MALLOC(width*height*4); - - // Scaling algorithm works perfectly (box-filter) - for (int y = 0; y < height; y++) - { - y2 = 2*y; - - for (int x = 0; x < width; x++) - { - x2 = 2*x; - - prow[0] = (srcData[(y2*srcWidth + x2)*4 + 0] + srcData[(y2*srcWidth + x2 + 1)*4 + 0])/2; - prow[1] = (srcData[(y2*srcWidth + x2)*4 + 1] + srcData[(y2*srcWidth + x2 + 1)*4 + 1])/2; - prow[2] = (srcData[(y2*srcWidth + x2)*4 + 2] + srcData[(y2*srcWidth + x2 + 1)*4 + 2])/2; - prow[3] = (srcData[(y2*srcWidth + x2)*4 + 3] + srcData[(y2*srcWidth + x2 + 1)*4 + 3])/2; - - pcol[0] = (srcData[((y2 + 1)*srcWidth + x2)*4 + 0] + srcData[((y2 + 1)*srcWidth + x2 + 1)*4 + 0])/2; - pcol[1] = (srcData[((y2 + 1)*srcWidth + x2)*4 + 1] + srcData[((y2 + 1)*srcWidth + x2 + 1)*4 + 1])/2; - pcol[2] = (srcData[((y2 + 1)*srcWidth + x2)*4 + 2] + srcData[((y2 + 1)*srcWidth + x2 + 1)*4 + 2])/2; - pcol[3] = (srcData[((y2 + 1)*srcWidth + x2)*4 + 3] + srcData[((y2 + 1)*srcWidth + x2 + 1)*4 + 3])/2; - - mipmap[(y*width + x)*4 + 0] = (prow[0] + pcol[0])/2; - mipmap[(y*width + x)*4 + 1] = (prow[1] + pcol[1])/2; - mipmap[(y*width + x)*4 + 2] = (prow[2] + pcol[2])/2; - mipmap[(y*width + x)*4 + 3] = (prow[3] + pcol[3])/2; - } - } - - TRACELOGD("TEXTURE: Mipmap generated successfully (%ix%i)", width, height); - - return mipmap; -} -#endif // GRAPHICS_API_OPENGL_11 - // Get pixel data size in bytes (image or texture) // NOTE: Size depends on pixel format static int rlGetPixelDataSize(int width, int height, int format) @@ -4606,6 +5090,9 @@ static int rlGetPixelDataSize(int width, int height, int format) case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: @@ -4620,7 +5107,8 @@ static int rlGetPixelDataSize(int width, int height, int format) default: break; } - dataSize = width*height*bpp/8; // Total data size in bytes + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes // Most compressed formats works on 4x4 blocks, // if texture is smaller, minimum dataSize is 8 or 16 @@ -4635,6 +5123,31 @@ static int rlGetPixelDataSize(int width, int height, int format) // Auxiliar math functions +// Get float array of matrix data +static rl_float16 rlMatrixToFloatV(Matrix mat) +{ + rl_float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + // Get identity matrix static Matrix rlMatrixIdentity(void) { @@ -4674,4 +5187,76 @@ static Matrix rlMatrixMultiply(Matrix left, Matrix right) return result; } +// Transposes provided matrix +static Matrix rlMatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +static Matrix rlMatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + #endif // RLGL_IMPLEMENTATION diff --git a/src/rmodels.c b/src/rmodels.c index 8218a818d..b5830b2c0 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -3,23 +3,25 @@ * rmodels - Basic functions to draw 3d shapes and load and draw 3d models * * CONFIGURATION: +* #define SUPPORT_MODULE_RMODELS +* rmodels module is included in the build * -* #define SUPPORT_FILEFORMAT_OBJ -* #define SUPPORT_FILEFORMAT_MTL -* #define SUPPORT_FILEFORMAT_IQM -* #define SUPPORT_FILEFORMAT_GLTF -* #define SUPPORT_FILEFORMAT_VOX +* #define SUPPORT_FILEFORMAT_OBJ +* #define SUPPORT_FILEFORMAT_MTL +* #define SUPPORT_FILEFORMAT_IQM +* #define SUPPORT_FILEFORMAT_GLTF +* #define SUPPORT_FILEFORMAT_VOX +* #define SUPPORT_FILEFORMAT_M3D +* Selected desired fileformats to be supported for model data loading. * -* Selected desired fileformats to be supported for model data loading. -* -* #define SUPPORT_MESH_GENERATION -* Support procedural mesh generation functions, uses external par_shapes.h library -* NOTE: Some generated meshes DO NOT include generated texture coordinates +* #define SUPPORT_MESH_GENERATION +* Support procedural mesh generation functions, uses external par_shapes.h library +* NOTE: Some generated meshes DO NOT include generated texture coordinates * * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -45,13 +47,15 @@ #include "config.h" // Defines module configuration flags #endif +#if defined(SUPPORT_MODULE_RMODELS) + #include "utils.h" // Required for: TRACELOG(), LoadFileData(), LoadFileText(), SaveFileText() #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 #include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality #include // Required for: sprintf() -#include // Required for: malloc(), free() -#include // Required for: memcmp(), strlen() +#include // Required for: malloc(), calloc(), free() +#include // Required for: memcmp(), strlen(), strncpy() #include // Required for: sinf(), cosf(), sqrtf(), fabsf() #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) @@ -82,14 +86,33 @@ #include "external/vox_loader.h" // VOX file format loading (MagikaVoxel) #endif +#if defined(SUPPORT_FILEFORMAT_M3D) + #define M3D_MALLOC RL_MALLOC + #define M3D_REALLOC RL_REALLOC + #define M3D_FREE RL_FREE + + #define M3D_IMPLEMENTATION + #include "external/m3d.h" // Model3D file format loading +#endif + #if defined(SUPPORT_MESH_GENERATION) #define PAR_MALLOC(T, N) ((T*)RL_MALLOC(N*sizeof(T))) #define PAR_CALLOC(T, N) ((T*)RL_CALLOC(N*sizeof(T), 1)) #define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N))) #define PAR_FREE RL_FREE + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4244) + #pragma warning(disable : 4305) + #endif + #define PAR_SHAPES_IMPLEMENTATION #include "external/par_shapes.h" // Shapes 3d parametric generation + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif #endif #if defined(_WIN32) @@ -107,7 +130,7 @@ #define MAX_MATERIAL_MAPS 12 // Maximum number of maps supported #endif #ifndef MAX_MESH_VERTEX_BUFFERS - #define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh + #define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh #endif //---------------------------------------------------------------------------------- @@ -128,15 +151,22 @@ static Model LoadOBJ(const char *fileName); // Load OBJ mesh data #endif #if defined(SUPPORT_FILEFORMAT_IQM) static Model LoadIQM(const char *fileName); // Load IQM mesh data -static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount); // Load IQM animation data +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data #endif #if defined(SUPPORT_FILEFORMAT_GLTF) static Model LoadGLTF(const char *fileName); // Load GLTF mesh data -//static ModelAnimation *LoadModelAnimationGLTF(const char *fileName, unsigned int *animCount); // Load GLTF animation data +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data #endif #if defined(SUPPORT_FILEFORMAT_VOX) static Model LoadVOX(const char *filename); // Load VOX mesh data #endif +#if defined(SUPPORT_FILEFORMAT_M3D) +static Model LoadM3D(const char *filename); // Load M3D mesh data +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data +#endif +#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) +static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials +#endif //---------------------------------------------------------------------------------- // Module Functions Definition @@ -145,11 +175,6 @@ static Model LoadVOX(const char *filename); // Load VOX mesh data // Draw a line in 3D world space void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) { - // WARNING: Be careful with internal buffer vertex alignment - // when using RL_LINES or RL_TRIANGLES, data is aligned to fit - // lines-triangles-quads in the same indexed buffers!!! - rlCheckRenderBatchLimit(8); - rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex3f(startPos.x, startPos.y, startPos.z); @@ -160,8 +185,6 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) // Draw a point in 3D space, actually a small line void DrawPoint3D(Vector3 position, Color color) { - rlCheckRenderBatchLimit(8); - rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); rlBegin(RL_LINES); @@ -175,8 +198,6 @@ void DrawPoint3D(Vector3 position, Color color) // Draw a circle in 3D world space void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) { - rlCheckRenderBatchLimit(2*36); - rlPushMatrix(); rlTranslatef(center.x, center.y, center.z); rlRotatef(rotationAngle, rotationAxis.x, rotationAxis.y, rotationAxis.z); @@ -196,8 +217,6 @@ void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rota // Draw a color-filled triangle (vertex in counter-clockwise order!) void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) { - rlCheckRenderBatchLimit(3); - rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex3f(v1.x, v1.y, v1.z); @@ -207,32 +226,29 @@ void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) } // Draw a triangle strip defined by points -void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color) +void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color) { - if (pointCount >= 3) - { - rlCheckRenderBatchLimit(3*(pointCount - 2)); + if (pointCount < 3) return; // Security check - rlBegin(RL_TRIANGLES); - rlColor4ub(color.r, color.g, color.b, color.a); + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 2; i < pointCount; i++) + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) { - if ((i%2) == 0) - { - rlVertex3f(points[i].x, points[i].y, points[i].z); - rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); - rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); - } - else - { - rlVertex3f(points[i].x, points[i].y, points[i].z); - rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); - rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); - } + rlVertex3f(points[i].x, points[i].y, points[i].z); + rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); + rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); } - rlEnd(); - } + else + { + rlVertex3f(points[i].x, points[i].y, points[i].z); + rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); + rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); + } + } + rlEnd(); } // Draw cube @@ -243,8 +259,6 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c float y = 0.0f; float z = 0.0f; - rlCheckRenderBatchLimit(36); - rlPushMatrix(); // NOTE: Transformation is applied in inverse order (scale -> rotate -> translate) rlTranslatef(position.x, position.y, position.z); @@ -255,6 +269,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlColor4ub(color.r, color.g, color.b, color.a); // Front face + rlNormal3f(0.0f, 0.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left @@ -264,6 +279,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right // Back face + rlNormal3f(0.0f, 0.0f, -1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right @@ -273,6 +289,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left // Top face + rlNormal3f(0.0f, 1.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right @@ -282,6 +299,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right // Bottom face + rlNormal3f(0.0f, -1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left @@ -291,6 +309,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left // Right face + rlNormal3f(1.0f, 0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left @@ -300,6 +319,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left // Left face + rlNormal3f(-1.0f, 0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right @@ -324,65 +344,67 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co float y = 0.0f; float z = 0.0f; - rlCheckRenderBatchLimit(36); - rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - // Front face ----------------------------------------------------- + // Front face + //------------------------------------------------------------------ // Bottom line - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom left - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom right + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom left + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom right // Left line - rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom right - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top right + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom right + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right // Top line - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top right - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top left + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left // Right line - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top left - rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom left + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom left - // Back face ------------------------------------------------------ + // Back face + //------------------------------------------------------------------ // Bottom line - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom left - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom right + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom left + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom right // Left line - rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom right - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top right + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom right + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right // Top line - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top right - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top left + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left // Right line - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top left - rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom left + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom left - // Top face ------------------------------------------------------- + // Top face + //------------------------------------------------------------------ // Left line - rlVertex3f(x-width/2, y+height/2, z+length/2); // Top left front - rlVertex3f(x-width/2, y+height/2, z-length/2); // Top left back + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left front + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left back // Right line - rlVertex3f(x+width/2, y+height/2, z+length/2); // Top right front - rlVertex3f(x+width/2, y+height/2, z-length/2); // Top right back + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right front + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right back - // Bottom face --------------------------------------------------- + // Bottom face + //------------------------------------------------------------------ // Left line - rlVertex3f(x-width/2, y-height/2, z+length/2); // Top left front - rlVertex3f(x-width/2, y-height/2, z-length/2); // Top left back + rlVertex3f(x - width/2, y - height/2, z + length/2); // Top left front + rlVertex3f(x - width/2, y - height/2, z - length/2); // Top left back // Right line - rlVertex3f(x+width/2, y-height/2, z+length/2); // Top right front - rlVertex3f(x+width/2, y-height/2, z-length/2); // Top right back + rlVertex3f(x + width/2, y - height/2, z + length/2); // Top right front + rlVertex3f(x + width/2, y - height/2, z - length/2); // Top right back rlEnd(); rlPopMatrix(); } @@ -393,155 +415,6 @@ void DrawCubeWiresV(Vector3 position, Vector3 size, Color color) DrawCubeWires(position, size.x, size.y, size.z, color); } -// Draw cube -// NOTE: Cube position is the center position -void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) -{ - float x = position.x; - float y = position.y; - float z = position.z; - - rlCheckRenderBatchLimit(36); - - rlSetTexture(texture.id); - - //rlPushMatrix(); - // NOTE: Transformation is applied in inverse order (scale -> rotate -> translate) - //rlTranslatef(2.0f, 0.0f, 0.0f); - //rlRotatef(45, 0, 1, 0); - //rlScalef(2.0f, 2.0f, 2.0f); - - rlBegin(RL_QUADS); - rlColor4ub(color.r, color.g, color.b, color.a); - // Front Face - rlNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad - // Back Face - rlNormal3f(0.0f, 0.0f, - 1.0f); // Normal Pointing Away From Viewer - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad - // Top Face - rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left Of The Texture and Quad - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right Of The Texture and Quad - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad - // Bottom Face - rlNormal3f(0.0f, - 1.0f, 0.0f); // Normal Pointing Down - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Right Of The Texture and Quad - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Left Of The Texture and Quad - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad - // Right face - rlNormal3f(1.0f, 0.0f, 0.0f); // Normal Pointing Right - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad - // Left Face - rlNormal3f( - 1.0f, 0.0f, 0.0f); // Normal Pointing Left - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad - rlEnd(); - //rlPopMatrix(); - - rlSetTexture(0); -} - -// Draw cube with texture piece applied to all faces -void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color) -{ - float x = position.x; - float y = position.y; - float z = position.z; - float texWidth = (float)texture.width; - float texHeight = (float)texture.height; - - rlCheckRenderBatchLimit(36); - - rlSetTexture(texture.id); - - rlBegin(RL_QUADS); - rlColor4ub(color.r, color.g, color.b, color.a); - - // Front face - rlNormal3f(0.0f, 0.0f, 1.0f); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y - height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y - height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y + height/2, z + length/2); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y + height/2, z + length/2); - - // Back face - rlNormal3f(0.0f, 0.0f, - 1.0f); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y - height/2, z - length/2); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y + height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y + height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y - height/2, z - length/2); - - // Top face - rlNormal3f(0.0f, 1.0f, 0.0f); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y + height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y + height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y + height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y + height/2, z - length/2); - - // Bottom face - rlNormal3f(0.0f, - 1.0f, 0.0f); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y - height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y - height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y - height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y - height/2, z + length/2); - - // Right face - rlNormal3f(1.0f, 0.0f, 0.0f); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y - height/2, z - length/2); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y + height/2, z - length/2); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x + width/2, y + height/2, z + length/2); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x + width/2, y - height/2, z + length/2); - - // Left face - rlNormal3f( - 1.0f, 0.0f, 0.0f); - rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y - height/2, z - length/2); - rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight); - rlVertex3f(x - width/2, y - height/2, z + length/2); - rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y + height/2, z + length/2); - rlTexCoord2f(source.x/texWidth, source.y/texHeight); - rlVertex3f(x - width/2, y + height/2, z - length/2); - - rlEnd(); - - rlSetTexture(0); -} - // Draw sphere void DrawSphere(Vector3 centerPos, float radius, Color color) { @@ -551,8 +424,10 @@ void DrawSphere(Vector3 centerPos, float radius, Color color) // Draw sphere with extended parameters void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) { - int numVertex = (rings + 2)*slices*6; - rlCheckRenderBatchLimit(numVertex); +#if 0 + // Basic implementation, do not use it! + // For a sphere with 16 rings and 16 slices it requires 8640 cos()/sin() function calls! + // New optimized version below only requires 4 cos()/sin() calls rlPushMatrix(); // NOTE: Transformation is applied in inverse order (scale -> translate) @@ -589,14 +464,56 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color } rlEnd(); rlPopMatrix(); +#endif + + rlPushMatrix(); + // NOTE: Transformation is applied in inverse order (scale -> translate) + rlTranslatef(centerPos.x, centerPos.y, centerPos.z); + rlScalef(radius, radius, radius); + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + float ringangle = DEG2RAD*(180.0f/(rings + 1)); // Angle between latitudinal parallels + float sliceangle = DEG2RAD*(360.0f/slices); // Angle between longitudinal meridians + + float cosring = cosf(ringangle); + float sinring = sinf(ringangle); + float cosslice = cosf(sliceangle); + float sinslice = sinf(sliceangle); + + Vector3 vertices[4] = { 0 }; // Required to store face vertices + vertices[2] = (Vector3){ 0, 1, 0 }; + vertices[3] = (Vector3){ sinring, cosring, 0 }; + + for (int i = 0; i < rings + 1; i++) + { + for (int j = 0; j < slices; j++) + { + vertices[0] = vertices[2]; // Rotate around y axis to set up vertices for next face + vertices[1] = vertices[3]; + vertices[2] = (Vector3){ cosslice*vertices[2].x - sinslice*vertices[2].z, vertices[2].y, sinslice*vertices[2].x + cosslice*vertices[2].z }; // Rotation matrix around y axis + vertices[3] = (Vector3){ cosslice*vertices[3].x - sinslice*vertices[3].z, vertices[3].y, sinslice*vertices[3].x + cosslice*vertices[3].z }; + + rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); + rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); + rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z); + + rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); + rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z); + rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); + } + + vertices[2] = vertices[3]; // Rotate around z axis to set up starting vertices for next ring + vertices[3] = (Vector3){ cosring*vertices[3].x + sinring*vertices[3].y, -sinring*vertices[3].x + cosring*vertices[3].y, vertices[3].z }; // Rotation matrix around z axis + } + rlEnd(); + rlPopMatrix(); } // Draw sphere wires void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) { - int numVertex = (rings + 2)*slices*6; - rlCheckRenderBatchLimit(numVertex); - rlPushMatrix(); // NOTE: Transformation is applied in inverse order (scale -> translate) rlTranslatef(centerPos.x, centerPos.y, centerPos.z); @@ -641,8 +558,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h { if (sides < 3) sides = 3; - int numVertex = sides*6; - rlCheckRenderBatchLimit(numVertex); + const float angleStep = 360.0f/sides; rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); @@ -653,43 +569,44 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h if (radiusTop > 0) { // Draw Body ------------------------------------------------------------------------------------- - for (int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < sides; i++) { - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); //Bottom Right - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); //Bottom Right + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right - rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); //Top Left + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right } // Draw Cap -------------------------------------------------------------------------------------- - for (int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < sides; i++) { rlVertex3f(0, height, 0); - rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); } } else { // Draw Cone ------------------------------------------------------------------------------------- - for (int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < sides; i++) { rlVertex3f(0, height, 0); - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); } } // Draw Base ----------------------------------------------------------------------------------------- - for (int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < sides; i++) { rlVertex3f(0, 0, 0); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); } + rlEnd(); rlPopMatrix(); } @@ -700,11 +617,8 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e { if (sides < 3) sides = 3; - int numVertex = sides*6; - rlCheckRenderBatchLimit(numVertex); - Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; - if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; // Security check // Construct a basis of the base and the top face: Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); @@ -715,8 +629,9 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 0; i < sides; i++) { - // compute the four vertices + for (int i = 0; i < sides; i++) + { + // Compute the four vertices float s1 = sinf(baseAngle*(i + 0))*startRadius; float c1 = cosf(baseAngle*(i + 0))*startRadius; Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; @@ -730,11 +645,12 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e float c4 = cosf(baseAngle*(i + 1))*endRadius; Vector3 w4 = { endPos.x + s4*b1.x + c4*b2.x, endPos.y + s4*b1.y + c4*b2.y, endPos.z + s4*b1.z + c4*b2.z }; - if (startRadius > 0) { // + if (startRadius > 0) + { rlVertex3f(startPos.x, startPos.y, startPos.z); // | rlVertex3f(w2.x, w2.y, w2.z); // T0 rlVertex3f(w1.x, w1.y, w1.z); // | - } // + } // w2 x.-----------x startPos rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 / rlVertex3f(w2.x, w2.y, w2.z); // T1 | \ '. / @@ -744,7 +660,8 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e rlVertex3f(w4.x, w4.y, w4.z); // T2 '. \ |T3/ rlVertex3f(w3.x, w3.y, w3.z); // | '. \ | / // '.\|/ - if (endRadius > 0) { // 'x w3 + if (endRadius > 0) // 'x w3 + { rlVertex3f(endPos.x, endPos.y, endPos.z); // | rlVertex3f(w3.x, w3.y, w3.z); // T3 rlVertex3f(w4.x, w4.y, w4.z); // | @@ -759,8 +676,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl { if (sides < 3) sides = 3; - int numVertex = sides*8; - rlCheckRenderBatchLimit(numVertex); + const float angleStep = 360.0f/sides; rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); @@ -768,36 +684,32 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < sides; i++) { - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); - rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); - rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); - rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); - rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); + rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); } rlEnd(); rlPopMatrix(); } - // Draw a wired cylinder with base at startPos and top at endPos // NOTE: It could be also used for pyramid and cone void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) { if (sides < 3) sides = 3; - int numVertex = sides*6; - rlCheckRenderBatchLimit(numVertex); - Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; - if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0))return; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; // Security check // Construct a basis of the base and the top face: Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); @@ -808,8 +720,9 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 0; i < sides; i++) { - // compute the four vertices + for (int i = 0; i < sides; i++) + { + // Compute the four vertices float s1 = sinf(baseAngle*(i + 0))*startRadius; float c1 = cosf(baseAngle*(i + 0))*startRadius; Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; @@ -835,12 +748,287 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl rlEnd(); } +// Draw a capsule with the center of its sphere caps at startPos and endPos +void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) +{ + if (slices < 3) slices = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + + // draw a sphere if start and end points are the same + bool sphereCase = (direction.x == 0) && (direction.y == 0) && (direction.z == 0); + if (sphereCase) direction = (Vector3){0.0f, 1.0f, 0.0f}; + + // Construct a basis of the base and the caps: + Vector3 b0 = Vector3Normalize(direction); + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + Vector3 capCenter = endPos; + + float baseSliceAngle = (2.0f*PI)/slices; + float baseRingAngle = PI*0.5f/rings; + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // render both caps + for (int c = 0; c < 2; c++) + { + for (int i = 0; i < rings; i++) + { + for (int j = 0; j < slices; j++) + { + + // we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier + + // as we iterate through the rings they must be placed higher above the center, the height we need is sin(angle(i)) + // as we iterate through the rings they must get smaller by the cos(angle(i)) + + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + Vector3 w1 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z)*radius + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + Vector3 w2 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z)*radius + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + Vector3 w3 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z)*radius + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + Vector3 w4 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z)*radius + }; + + // Make sure cap triangle normals are facing outwards + if (c == 0) + { + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + rlVertex3f(w3.x, w3.y, w3.z); + } + else + { + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w2.x, w2.y, w2.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w4.x, w4.y, w4.z); + } + } + } + capCenter = startPos; + b0 = Vector3Scale(b0, -1.0f); + } + // render middle + if (!sphereCase) + { + for (int j = 0; j < slices; j++) + { + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w1 = { + startPos.x + ringSin1*b1.x + ringCos1*b2.x, + startPos.y + ringSin1*b1.y + ringCos1*b2.y, + startPos.z + ringSin1*b1.z + ringCos1*b2.z + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w2 = { + startPos.x + ringSin2*b1.x + ringCos2*b2.x, + startPos.y + ringSin2*b1.y + ringCos2*b2.y, + startPos.z + ringSin2*b1.z + ringCos2*b2.z + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w3 = { + endPos.x + ringSin3*b1.x + ringCos3*b2.x, + endPos.y + ringSin3*b1.y + ringCos3*b2.y, + endPos.z + ringSin3*b1.z + ringCos3*b2.z + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w4 = { + endPos.x + ringSin4*b1.x + ringCos4*b2.x, + endPos.y + ringSin4*b1.y + ringCos4*b2.y, + endPos.z + ringSin4*b1.z + ringCos4*b2.z + }; + // w2 x.-----------x startPos + rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 / + rlVertex3f(w2.x, w2.y, w2.z); // T1 | \ '. / + rlVertex3f(w3.x, w3.y, w3.z); // | |T \ '. / + // | 2 \ T 'x w1 + rlVertex3f(w2.x, w2.y, w2.z); // | w4 x.---\-1-|---x endPos + rlVertex3f(w4.x, w4.y, w4.z); // T2 '. \ |T3/ + rlVertex3f(w3.x, w3.y, w3.z); // | '. \ | / + // '.\|/ + // 'x w3 + } + } + rlEnd(); +} + +// Draw capsule wires with the center of its sphere caps at startPos and endPos +void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) +{ + if (slices < 3) slices = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + + // draw a sphere if start and end points are the same + bool sphereCase = (direction.x == 0) && (direction.y == 0) && (direction.z == 0); + if (sphereCase) direction = (Vector3){0.0f, 1.0f, 0.0f}; + + // Construct a basis of the base and the caps: + Vector3 b0 = Vector3Normalize(direction); + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + Vector3 capCenter = endPos; + + float baseSliceAngle = (2.0f*PI)/slices; + float baseRingAngle = PI*0.5f/rings; + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // render both caps + for (int c = 0; c < 2; c++) + { + for (int i = 0; i < rings; i++) + { + for (int j = 0; j < slices; j++) + { + + // we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier + + // as we iterate through the rings they must be placed higher above the center, the height we need is sin(angle(i)) + // as we iterate through the rings they must get smaller by the cos(angle(i)) + + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + Vector3 w1 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z)*radius + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + Vector3 w2 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z)*radius + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + Vector3 w3 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z)*radius + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + Vector3 w4 = (Vector3){ + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z)*radius + }; + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w2.x, w2.y, w2.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w4.x, w4.y, w4.z); + } + } + capCenter = startPos; + b0 = Vector3Scale(b0, -1.0f); + } + // render middle + if (!sphereCase) + { + for (int j = 0; j < slices; j++) + { + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w1 = { + startPos.x + ringSin1*b1.x + ringCos1*b2.x, + startPos.y + ringSin1*b1.y + ringCos1*b2.y, + startPos.z + ringSin1*b1.z + ringCos1*b2.z + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w2 = { + startPos.x + ringSin2*b1.x + ringCos2*b2.x, + startPos.y + ringSin2*b1.y + ringCos2*b2.y, + startPos.z + ringSin2*b1.z + ringCos2*b2.z + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w3 = { + endPos.x + ringSin3*b1.x + ringCos3*b2.x, + endPos.y + ringSin3*b1.y + ringCos3*b2.y, + endPos.z + ringSin3*b1.z + ringCos3*b2.z + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w4 = { + endPos.x + ringSin4*b1.x + ringCos4*b2.x, + endPos.y + ringSin4*b1.y + ringCos4*b2.y, + endPos.z + ringSin4*b1.z + ringCos4*b2.z + }; + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + } + } + rlEnd(); +} // Draw a plane void DrawPlane(Vector3 centerPos, Vector2 size, Color color) { - rlCheckRenderBatchLimit(4); - // NOTE: Plane is always created on XZ ground rlPushMatrix(); rlTranslatef(centerPos.x, centerPos.y, centerPos.z); @@ -877,24 +1065,16 @@ void DrawGrid(int slices, float spacing) { int halfSlices = slices/2; - rlCheckRenderBatchLimit((slices + 2)*4); - rlBegin(RL_LINES); for (int i = -halfSlices; i <= halfSlices; i++) { if (i == 0) { rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); - rlColor3f(0.5f, 0.5f, 0.5f); } else { rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); - rlColor3f(0.75f, 0.75f, 0.75f); } rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing); @@ -918,35 +1098,28 @@ Model LoadModel(const char *fileName) if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName); #endif #if defined(SUPPORT_FILEFORMAT_GLTF) - if (IsFileExtension(fileName, ".gltf;.glb")) model = LoadGLTF(fileName); + if (IsFileExtension(fileName, ".gltf") || IsFileExtension(fileName, ".glb")) model = LoadGLTF(fileName); #endif #if defined(SUPPORT_FILEFORMAT_VOX) if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName); #endif +#if defined(SUPPORT_FILEFORMAT_M3D) + if (IsFileExtension(fileName, ".m3d")) model = LoadM3D(fileName); +#endif // Make sure model transform is set to identity matrix! model.transform = MatrixIdentity(); - if (model.meshCount == 0) + if ((model.meshCount != 0) && (model.meshes != NULL)) { - model.meshCount = 1; - model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); -#if defined(SUPPORT_MESH_GENERATION) - TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data, default to cube mesh", fileName); - model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); -#else - TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data", fileName); -#endif - } - else - { - // Upload vertex data to GPU (static mesh) + // Upload vertex data to GPU (static meshes) for (int i = 0; i < model.meshCount; i++) UploadMesh(&model.meshes[i], false); } + else TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load model mesh(es) data", fileName); if (model.materialCount == 0) { - TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load material data, default to white material", fileName); + TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load model material data, default to white material", fileName); model.materialCount = 1; model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); @@ -982,6 +1155,38 @@ Model LoadModelFromMesh(Mesh mesh) return model; } +// Check if a model is valid (loaded in GPU, VAO/VBOs) +bool IsModelValid(Model model) +{ + bool result = false; + + if ((model.meshes != NULL) && // Validate model contains some mesh + (model.materials != NULL) && // Validate model contains some material (at least default one) + (model.meshMaterial != NULL) && // Validate mesh-material linkage + (model.meshCount > 0) && // Validate mesh count + (model.materialCount > 0)) result = true; // Validate material count + + // NOTE: Many elements could be validated from a model, including every model mesh VAO/VBOs + // but some VBOs could not be used, it depends on Mesh vertex data + for (int i = 0; i < model.meshCount; i++) + { + if ((model.meshes[i].vertices != NULL) && (model.meshes[i].vboId[0] == 0)) { result = false; break; } // Vertex position buffer not uploaded to GPU + if ((model.meshes[i].texcoords != NULL) && (model.meshes[i].vboId[1] == 0)) { result = false; break; } // Vertex textcoords buffer not uploaded to GPU + if ((model.meshes[i].normals != NULL) && (model.meshes[i].vboId[2] == 0)) { result = false; break; } // Vertex normals buffer not uploaded to GPU + if ((model.meshes[i].colors != NULL) && (model.meshes[i].vboId[3] == 0)) { result = false; break; } // Vertex colors buffer not uploaded to GPU + if ((model.meshes[i].tangents != NULL) && (model.meshes[i].vboId[4] == 0)) { result = false; break; } // Vertex tangents buffer not uploaded to GPU + if ((model.meshes[i].texcoords2 != NULL) && (model.meshes[i].vboId[5] == 0)) { result = false; break; } // Vertex texcoords2 buffer not uploaded to GPU + if ((model.meshes[i].indices != NULL) && (model.meshes[i].vboId[6] == 0)) { result = false; break; } // Vertex indices buffer not uploaded to GPU + if ((model.meshes[i].boneIds != NULL) && (model.meshes[i].vboId[7] == 0)) { result = false; break; } // Vertex boneIds buffer not uploaded to GPU + if ((model.meshes[i].boneWeights != NULL) && (model.meshes[i].vboId[8] == 0)) { result = false; break; } // Vertex boneWeights buffer not uploaded to GPU + + // NOTE: Some OpenGL versions do not support VAO, so we don't check it + //if (model.meshes[i].vaoId == 0) { result = false; break } + } + + return result; +} + // Unload model (meshes/materials) from memory (RAM and/or VRAM) // NOTE: This function takes care of all model elements, for a detailed control // over them, use UnloadMesh() and UnloadMaterial() @@ -992,7 +1197,7 @@ void UnloadModel(Model model) // Unload materials maps // NOTE: As the user could be sharing shaders and textures between models, - // we don't unload the material but just free it's maps, + // we don't unload the material but just free its maps, // the user is responsible for freeing models shaders and textures for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps); @@ -1008,27 +1213,6 @@ void UnloadModel(Model model) TRACELOG(LOG_INFO, "MODEL: Unloaded model (and meshes) from RAM and VRAM"); } -// Unload model (but not meshes) from memory (RAM and/or VRAM) -void UnloadModelKeepMeshes(Model model) -{ - // Unload materials maps - // NOTE: As the user could be sharing shaders and textures between models, - // we don't unload the material but just free it's maps, - // the user is responsible for freeing models shaders and textures - for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps); - - // Unload arrays - RL_FREE(model.meshes); - RL_FREE(model.materials); - RL_FREE(model.meshMaterial); - - // Unload animation data - RL_FREE(model.bones); - RL_FREE(model.bindPose); - - TRACELOG(LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM"); -} - // Compute model bounding box limits (considers all meshes) BoundingBox GetModelBoundingBox(Model model) { @@ -1055,6 +1239,12 @@ BoundingBox GetModelBoundingBox(Model model) } } + // Apply model.transform to bounding box + // WARNING: Current BoundingBox structure design does not support rotation transformations, + // in those cases is up to the user to calculate the proper box bounds (8 vertices transformed) + bounds.min = Vector3Transform(bounds.min, model.transform); + bounds.max = Vector3Transform(bounds.max, model.transform); + return bounds; } @@ -1071,95 +1261,141 @@ void UploadMesh(Mesh *mesh, bool dynamic) mesh->vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); mesh->vaoId = 0; // Vertex Array Object - mesh->vboId[0] = 0; // Vertex buffer: positions - mesh->vboId[1] = 0; // Vertex buffer: texcoords - mesh->vboId[2] = 0; // Vertex buffer: normals - mesh->vboId[3] = 0; // Vertex buffer: colors - mesh->vboId[4] = 0; // Vertex buffer: tangents - mesh->vboId[5] = 0; // Vertex buffer: texcoords2 - mesh->vboId[6] = 0; // Vertex buffer: indices + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION] = 0; // Vertex buffer: positions + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = 0; // Vertex buffer: texcoords + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL] = 0; // Vertex buffer: normals + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR] = 0; // Vertex buffer: colors + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT] = 0; // Vertex buffer: tangents + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2] = 0; // Vertex buffer: texcoords2 + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES] = 0; // Vertex buffer: indices + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = 0; // Vertex buffer: boneIds + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights +#endif #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) mesh->vaoId = rlLoadVertexArray(); rlEnableVertexArray(mesh->vaoId); - // NOTE: Attributes must be uploaded considering default locations points + // NOTE: Vertex attributes must be uploaded considering default locations points and available vertex data // Enable vertex attributes: position (shader-location = 0) - void *vertices = mesh->animVertices != NULL ? mesh->animVertices : mesh->vertices; - mesh->vboId[0] = rlLoadVertexBuffer(vertices, mesh->vertexCount*3*sizeof(float), dynamic); - rlSetVertexAttribute(0, 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(0); + void *vertices = (mesh->animVertices != NULL)? mesh->animVertices : mesh->vertices; + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION] = rlLoadVertexBuffer(vertices, mesh->vertexCount*3*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); // Enable vertex attributes: texcoords (shader-location = 1) - mesh->vboId[1] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic); - rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(1); + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + + // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute + // is part of current state, and it is maintained even if a different program object is used if (mesh->normals != NULL) { // Enable vertex attributes: normals (shader-location = 2) - void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->normals; - mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic); - rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(2); + void *normals = (mesh->animNormals != NULL)? mesh->animNormals : mesh->normals; + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); } else { - // Default color vertex attribute set to WHITE + // Default vertex attribute: normal + // WARNING: Default value provided to shader if location available float value[3] = { 1.0f, 1.0f, 1.0f }; - rlSetVertexAttributeDefault(2, value, SHADER_ATTRIB_VEC3, 3); - rlDisableVertexAttribute(2); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); } if (mesh->colors != NULL) { // Enable vertex attribute: color (shader-location = 3) - mesh->vboId[3] = rlLoadVertexBuffer(mesh->colors, mesh->vertexCount*4*sizeof(unsigned char), dynamic); - rlSetVertexAttribute(3, 4, RL_UNSIGNED_BYTE, 1, 0, 0); - rlEnableVertexAttribute(3); + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR] = rlLoadVertexBuffer(mesh->colors, mesh->vertexCount*4*sizeof(unsigned char), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, 4, RL_UNSIGNED_BYTE, 1, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); } else { - // Default color vertex attribute set to WHITE - float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; - rlSetVertexAttributeDefault(3, value, SHADER_ATTRIB_VEC4, 4); - rlDisableVertexAttribute(3); + // Default vertex attribute: color + // WARNING: Default value provided to shader if location available + float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // WHITE + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); } if (mesh->tangents != NULL) { // Enable vertex attribute: tangent (shader-location = 4) - mesh->vboId[4] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), dynamic); - rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(4); + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); } else { - // Default tangents vertex attribute + // Default vertex attribute: tangent + // WARNING: Default value provided to shader if location available float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - rlSetVertexAttributeDefault(4, value, SHADER_ATTRIB_VEC4, 4); - rlDisableVertexAttribute(4); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); } if (mesh->texcoords2 != NULL) { // Enable vertex attribute: texcoord2 (shader-location = 5) - mesh->vboId[5] = rlLoadVertexBuffer(mesh->texcoords2, mesh->vertexCount*2*sizeof(float), dynamic); - rlSetVertexAttribute(5, 2, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(5); + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2] = rlLoadVertexBuffer(mesh->texcoords2, mesh->vertexCount*2*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2); } else { - // Default texcoord2 vertex attribute + // Default vertex attribute: texcoord2 + // WARNING: Default value provided to shader if location available float value[2] = { 0.0f, 0.0f }; - rlSetVertexAttributeDefault(5, value, SHADER_ATTRIB_VEC2, 2); - rlDisableVertexAttribute(5); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, value, SHADER_ATTRIB_VEC2, 2); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2); } +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + if (mesh->boneIds != NULL) + { + // Enable vertex attribute: boneIds (shader-location = 7) + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = rlLoadVertexBuffer(mesh->boneIds, mesh->vertexCount*4*sizeof(unsigned char), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, 4, RL_UNSIGNED_BYTE, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS); + } + else + { + // Default vertex attribute: boneIds + // WARNING: Default value provided to shader if location available + float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS); + } + + if (mesh->boneWeights != NULL) + { + // Enable vertex attribute: boneWeights (shader-location = 8) + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = rlLoadVertexBuffer(mesh->boneWeights, mesh->vertexCount*4*sizeof(float), dynamic); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS); + } + else + { + // Default vertex attribute: boneWeights + // WARNING: Default value provided to shader if location available + float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, value, SHADER_ATTRIB_VEC4, 2); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS); + } +#endif + if (mesh->indices != NULL) { - mesh->vboId[6] = rlLoadVertexBufferElement(mesh->indices, mesh->triangleCount*3*sizeof(unsigned short), dynamic); + mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES] = rlLoadVertexBufferElement(mesh->indices, mesh->triangleCount*3*sizeof(unsigned short), dynamic); } if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "VAO: [ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); @@ -1170,7 +1406,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) } // Update mesh vertex data in GPU for a specific buffer index -void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset) +void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset) { rlUpdateVertexBuffer(mesh.vboId[index], data, dataSize, offset); } @@ -1233,17 +1469,17 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1) { float values[4] = { - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f + (float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f }; rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1); } // Get a copy of current matrices to work with, - // just in case stereo render is required and we need to modify them + // just in case stereo render is required, and we need to modify them // NOTE: At this point the modelview matrix just contains the view matrix (camera) // That's because BeginMode3D() sets it and there is no model-drawing function // that modifies it, all use rlPushMatrix() and rlPopMatrix() @@ -1256,19 +1492,27 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) if (material.shader.locs[SHADER_LOC_MATRIX_VIEW] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_VIEW], matView); if (material.shader.locs[SHADER_LOC_MATRIX_PROJECTION] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_PROJECTION], matProjection); - // Model transformation matrix is send to shader uniform location: SHADER_LOC_MATRIX_MODEL - if (material.shader.locs[SHADER_LOC_MATRIX_MODEL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MODEL], transform); - // Accumulate several model transformations: // transform: model transformation provided (includes DrawModel() params combined with model.transform) // rlGetMatrixTransform(): rlgl internal transform matrix due to push/pop matrix stack matModel = MatrixMultiply(transform, rlGetMatrixTransform()); + // Model transformation matrix is sent to shader uniform location: SHADER_LOC_MATRIX_MODEL + if (material.shader.locs[SHADER_LOC_MATRIX_MODEL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MODEL], matModel); + // Get model-view matrix matModelView = MatrixMultiply(matModel, matView); // Upload model normal matrix (if locations available) if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + // Upload Bone Transforms + if ((material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1) && mesh.boneMatrices) + { + rlSetUniformMatrices(material.shader.locs[SHADER_LOC_BONE_MATRICES], mesh.boneMatrices, mesh.boneCount); + } +#endif //----------------------------------------------------- // Bind active texture maps (if available) @@ -1289,24 +1533,26 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) } } - // Try binding vertex array objects (VAO) - // or use VBOs if not possible + // Try binding vertex array objects (VAO) or use VBOs if not possible + // WARNING: UploadMesh() enables all vertex attributes available in mesh and sets default attribute values + // for shader expected vertex attributes that are not provided by the mesh (i.e. colors) + // This could be a dangerous approach because different meshes with different shaders can enable/disable some attributes if (!rlEnableVertexArray(mesh.vaoId)) { // Bind mesh VBO data: vertex position (shader-location = 0) - rlEnableVertexBuffer(mesh.vboId[0]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); // Bind mesh VBO data: vertex texcoords (shader-location = 1) - rlEnableVertexBuffer(mesh.vboId[1]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); if (material.shader.locs[SHADER_LOC_VERTEX_NORMAL] != -1) { // Bind mesh VBO data: vertex normals (shader-location = 2) - rlEnableVertexBuffer(mesh.vboId[2]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL]); } @@ -1314,18 +1560,18 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) // Bind mesh VBO data: vertex colors (shader-location = 3, if available) if (material.shader.locs[SHADER_LOC_VERTEX_COLOR] != -1) { - if (mesh.vboId[3] != 0) + if (mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR] != 0) { - rlEnableVertexBuffer(mesh.vboId[3]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR], 4, RL_UNSIGNED_BYTE, 1, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); } else { - // Set default value for unused attribute - // NOTE: Required when using default shader and no VAO support + // Set default value for defined vertex attribute in shader but not provided by mesh + // WARNING: It could result in GPU undefined behaviour float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; - rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4); + rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); } } @@ -1333,7 +1579,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) if (material.shader.locs[SHADER_LOC_VERTEX_TANGENT] != -1) { - rlEnableVertexBuffer(mesh.vboId[4]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT], 4, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT]); } @@ -1341,12 +1587,30 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) if (material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] != -1) { - rlEnableVertexBuffer(mesh.vboId[5]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); } - if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + // Bind mesh VBO data: vertex bone ids (shader-location = 6, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1) + { + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEIDS], 4, RL_UNSIGNED_BYTE, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEIDS]); + } + + // Bind mesh VBO data: vertex bone weights (shader-location = 7, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS] != -1) + { + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS], 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS]); + } +#endif + + if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES]); } int eyeCount = 1; @@ -1372,17 +1636,20 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) else rlDrawVertexArray(0, mesh.vertexCount); } - // Unbind all binded texture maps + // Unbind all bound texture maps for (int i = 0; i < MAX_MATERIAL_MAPS; i++) { - // Select current shader texture slot - rlActiveTextureSlot(i); + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); - // Disable texture for active slot - if ((i == MATERIAL_MAP_IRRADIANCE) || - (i == MATERIAL_MAP_PREFILTER) || - (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); - else rlDisableTexture(); + // Disable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); + else rlDisableTexture(); + } } // Disable all possible vertex array objects (or VBOs) @@ -1400,7 +1667,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) } // Draw multiple mesh instances with material and different transforms -void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances) +void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Instancing required variables @@ -1439,7 +1706,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins } // Get a copy of current matrices to work with, - // just in case stereo render is required and we need to modify them + // just in case stereo render is required, and we need to modify them // NOTE: At this point the modelview matrix just contains the view matrix (camera) // That's because BeginMode3D() sets it and there is no model-drawing function // that modifies it, all use rlPushMatrix() and rlPopMatrix() @@ -1461,7 +1728,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Enable mesh VAO to attach new buffer rlEnableVertexArray(mesh.vaoId); - // This could alternatively use a static VBO and either glMapBuffer() or glBufferSubData(). + // This could alternatively use a static VBO and either glMapBuffer() or glBufferSubData() // It isn't clear which would be reliably faster in all cases and on all platforms, // anecdotally glMapBuffer() seems very slow (syncs) while glBufferSubData() seems // no faster, since we're transferring all the transform matrices anyway @@ -1471,7 +1738,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins for (unsigned int i = 0; i < 4; i++) { rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i); - rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), (void *)(i*sizeof(Vector4))); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4)); rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 1); } @@ -1484,6 +1751,15 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Upload model normal matrix (if locations available) if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + // Upload Bone Transforms + if ((material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1) && mesh.boneMatrices) + { + rlSetUniformMatrices(material.shader.locs[SHADER_LOC_BONE_MATRICES], mesh.boneMatrices, mesh.boneCount); + } +#endif + //----------------------------------------------------- // Bind active texture maps (if available) @@ -1509,19 +1785,19 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins if (!rlEnableVertexArray(mesh.vaoId)) { // Bind mesh VBO data: vertex position (shader-location = 0) - rlEnableVertexBuffer(mesh.vboId[0]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); // Bind mesh VBO data: vertex texcoords (shader-location = 1) - rlEnableVertexBuffer(mesh.vboId[1]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); if (material.shader.locs[SHADER_LOC_VERTEX_NORMAL] != -1) { // Bind mesh VBO data: vertex normals (shader-location = 2) - rlEnableVertexBuffer(mesh.vboId[2]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL]); } @@ -1529,9 +1805,9 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Bind mesh VBO data: vertex colors (shader-location = 3, if available) if (material.shader.locs[SHADER_LOC_VERTEX_COLOR] != -1) { - if (mesh.vboId[3] != 0) + if (mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR] != 0) { - rlEnableVertexBuffer(mesh.vboId[3]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR], 4, RL_UNSIGNED_BYTE, 1, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); } @@ -1540,7 +1816,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Set default value for unused attribute // NOTE: Required when using default shader and no VAO support float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; - rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4); + rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); } } @@ -1548,7 +1824,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) if (material.shader.locs[SHADER_LOC_VERTEX_TANGENT] != -1) { - rlEnableVertexBuffer(mesh.vboId[4]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT], 4, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT]); } @@ -1556,12 +1832,30 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) if (material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] != -1) { - rlEnableVertexBuffer(mesh.vboId[5]); + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); } - if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + // Bind mesh VBO data: vertex bone ids (shader-location = 6, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1) + { + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEIDS], 4, RL_UNSIGNED_BYTE, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEIDS]); + } + + // Bind mesh VBO data: vertex bone weights (shader-location = 7, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS] != -1) + { + rlEnableVertexBuffer(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS], 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS]); + } +#endif + + if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES]); } int eyeCount = 1; @@ -1587,17 +1881,20 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances); } - // Unbind all binded texture maps + // Unbind all bound texture maps for (int i = 0; i < MAX_MATERIAL_MAPS; i++) { - // Select current shader texture slot - rlActiveTextureSlot(i); + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); - // Disable texture for active slot - if ((i == MATERIAL_MAP_IRRADIANCE) || - (i == MATERIAL_MAP_PREFILTER) || - (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); - else rlDisableTexture(); + // Disable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); + else rlDisableTexture(); + } } // Disable all possible vertex array objects (or VBOs) @@ -1620,7 +1917,7 @@ void UnloadMesh(Mesh mesh) // Unload rlgl mesh vboId data rlUnloadVertexArray(mesh.vaoId); - for (int i = 0; i < MAX_MESH_VERTEX_BUFFERS; i++) rlUnloadVertexBuffer(mesh.vboId[i]); + if (mesh.vboId != NULL) for (int i = 0; i < MAX_MESH_VERTEX_BUFFERS; i++) rlUnloadVertexBuffer(mesh.vboId[i]); RL_FREE(mesh.vboId); RL_FREE(mesh.vertices); @@ -1635,6 +1932,7 @@ void UnloadMesh(Mesh mesh) RL_FREE(mesh.animNormals); RL_FREE(mesh.boneWeights); RL_FREE(mesh.boneIds); + RL_FREE(mesh.boneMatrices); } // Export mesh data to file @@ -1645,13 +1943,13 @@ bool ExportMesh(Mesh mesh, const char *fileName) if (IsFileExtension(fileName, ".obj")) { // Estimated data size, it should be enough... - int dataSize = mesh.vertexCount/3* (int)strlen("v 0000.00f 0000.00f 0000.00f") + - mesh.vertexCount/2* (int)strlen("vt 0.000f 0.00f") + - mesh.vertexCount/3* (int)strlen("vn 0.000f 0.00f 0.00f") + - mesh.triangleCount/3* (int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); + int dataSize = mesh.vertexCount*(int)strlen("v 0000.00f 0000.00f 0000.00f") + + mesh.vertexCount*(int)strlen("vt 0.000f 0.00f") + + mesh.vertexCount*(int)strlen("vn 0.000f 0.00f 0.00f") + + mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); // NOTE: Text data buffer size is estimated considering mesh data size - char *txtData = (char *)RL_CALLOC(dataSize + 2000, sizeof(char)); + char *txtData = (char *)RL_CALLOC(dataSize*2 + 2000, sizeof(char)); int byteCount = 0; byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n"); @@ -1661,7 +1959,7 @@ bool ExportMesh(Mesh mesh, const char *fileName) byteCount += sprintf(txtData + byteCount, "# // more info and bugs-report: github.com/raysan5/raylib //\n"); byteCount += sprintf(txtData + byteCount, "# // feedback and support: ray[at]raylib.com //\n"); byteCount += sprintf(txtData + byteCount, "# // //\n"); - byteCount += sprintf(txtData + byteCount, "# // Copyright (c) 2018 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "# // Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) //\n"); byteCount += sprintf(txtData + byteCount, "# // //\n"); byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n\n"); byteCount += sprintf(txtData + byteCount, "# Vertex Count: %i\n", mesh.vertexCount); @@ -1684,9 +1982,22 @@ bool ExportMesh(Mesh mesh, const char *fileName) byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]); } - for (int i = 0; i < mesh.triangleCount; i += 3) + if (mesh.indices != NULL) { - byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2); + for (int i = 0, v = 0; i < mesh.triangleCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", + mesh.indices[v] + 1, mesh.indices[v] + 1, mesh.indices[v] + 1, + mesh.indices[v + 1] + 1, mesh.indices[v + 1] + 1, mesh.indices[v + 1] + 1, + mesh.indices[v + 2] + 1, mesh.indices[v + 2] + 1, mesh.indices[v + 2] + 1); + } + } + else + { + for (int i = 0, v = 1; i < mesh.triangleCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", v, v, v, v + 1, v + 1, v + 1, v + 2, v + 2, v + 2); + } } byteCount += sprintf(txtData + byteCount, "\n"); @@ -1704,6 +2015,138 @@ bool ExportMesh(Mesh mesh, const char *fileName) return success; } +// Export mesh as code file (.h) defining multiple arrays of vertex attributes +bool ExportMeshAsCode(Mesh mesh, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + // NOTE: Text data buffer size is fixed to 64MB + char *txtData = (char *)RL_CALLOC(64*1024*1024, sizeof(char)); // 64 MB + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// MeshAsCode exporter v1.0 - Mesh vertex data exported as arrays //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + + // Add image information + byteCount += sprintf(txtData + byteCount, "// Mesh basic information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_VERTEX_COUNT %i\n", varFileName, mesh.vertexCount); + byteCount += sprintf(txtData + byteCount, "#define %s_TRIANGLE_COUNT %i\n\n", varFileName, mesh.triangleCount); + + // Define vertex attributes data as separate arrays + //----------------------------------------------------------------------------------------- + if (mesh.vertices != NULL) // Vertex position (XYZ - 3 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_VERTEX_DATA[%i] = { ", varFileName, mesh.vertexCount*3); + for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.vertices[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.vertices[mesh.vertexCount*3 - 1]); + } + + if (mesh.texcoords != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD_DATA[%i] = { ", varFileName, mesh.vertexCount*2); + for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords[mesh.vertexCount*2 - 1]); + } + + if (mesh.texcoords2 != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD2_DATA[%i] = { ", varFileName, mesh.vertexCount*2); + for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords2[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords2[mesh.vertexCount*2 - 1]); + } + + if (mesh.normals != NULL) // Vertex normals (XYZ - 3 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_NORMAL_DATA[%i] = { ", varFileName, mesh.vertexCount*3); + for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.normals[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.normals[mesh.vertexCount*3 - 1]); + } + + if (mesh.tangents != NULL) // Vertex tangents (XYZW - 4 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TANGENT_DATA[%i] = { ", varFileName, mesh.vertexCount*4); + for (int i = 0; i < mesh.vertexCount*4 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.tangents[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.tangents[mesh.vertexCount*4 - 1]); + } + + if (mesh.colors != NULL) // Vertex colors (RGBA - 4 components per vertex - unsigned char) + { + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_COLOR_DATA[%i] = { ", varFileName, mesh.vertexCount*4); + for (int i = 0; i < mesh.vertexCount*4 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), mesh.colors[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n\n", mesh.colors[mesh.vertexCount*4 - 1]); + } + + if (mesh.indices != NULL) // Vertex indices (3 index per triangle - unsigned short) + { + byteCount += sprintf(txtData + byteCount, "static unsigned short %s_INDEX_DATA[%i] = { ", varFileName, mesh.triangleCount*3); + for (int i = 0; i < mesh.triangleCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%i,\n" : "%i, "), mesh.indices[i]); + byteCount += sprintf(txtData + byteCount, "%i };\n", mesh.indices[mesh.triangleCount*3 - 1]); + } + //----------------------------------------------------------------------------------------- + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + //if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + //else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); + + return success; +} + +#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) +// Process obj materials +static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount) +{ + // Init model mats + for (int m = 0; m < materialCount; m++) + { + // Init material to default + // NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE + materials[m] = LoadMaterialDefault(); + + if (mats == NULL) continue; + + // Get default texture, in case no texture is defined + // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 + materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + + if (mats[m].diffuse_texname != NULL) materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(mats[m].diffuse_texname); //char *diffuse_texname; // map_Kd + else materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(mats[m].diffuse[0]*255.0f), (unsigned char)(mats[m].diffuse[1]*255.0f), (unsigned char)(mats[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; + materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; + + if (mats[m].specular_texname != NULL) materials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(mats[m].specular_texname); //char *specular_texname; // map_Ks + materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(mats[m].specular[0]*255.0f), (unsigned char)(mats[m].specular[1]*255.0f), (unsigned char)(mats[m].specular[2]*255.0f), 255 }; //float specular[3]; + materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; + + if (mats[m].bump_texname != NULL) materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(mats[m].bump_texname); //char *bump_texname; // map_bump, bump + materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; + materials[m].maps[MATERIAL_MAP_NORMAL].value = mats[m].shininess; + + materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(mats[m].emission[0]*255.0f), (unsigned char)(mats[m].emission[1]*255.0f), (unsigned char)(mats[m].emission[2]*255.0f), 255 }; //float emission[3]; + + if (mats[m].displacement_texname != NULL) materials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(mats[m].displacement_texname); //char *displacement_texname; // disp + } +} +#endif // Load materials from model file Material *LoadMaterials(const char *fileName, int *materialCount) @@ -1721,7 +2164,8 @@ Material *LoadMaterials(const char *fileName, int *materialCount) int result = tinyobj_parse_mtl_file(&mats, &count, fileName); if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName); - // TODO: Process materials to return + materials = RL_MALLOC(count*sizeof(Material)); + ProcessMaterialsOBJ(materials, mats, count); tinyobj_materials_free(mats, count); } @@ -1729,16 +2173,6 @@ Material *LoadMaterials(const char *fileName, int *materialCount) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load material file", fileName); #endif - // Set materials shader to default (DIFFUSE, SPECULAR, NORMAL) - if (materials != NULL) - { - for (unsigned int i = 0; i < count; i++) - { - materials[i].shader.id = rlGetShaderIdDefault(); - materials[i].shader.locs = rlGetShaderLocsDefault(); - } - } - *materialCount = count; return materials; } @@ -1764,6 +2198,19 @@ Material LoadMaterialDefault(void) return material; } +// Check if a material is valid (map textures loaded in GPU) +bool IsMaterialValid(Material material) +{ + bool result = false; + + if ((material.maps != NULL) && // Validate material contain some map + (material.shader.id > 0)) result = true; // Validate material shader is valid + + // TODO: Check if available maps contain loaded textures + + return result; +} + // Unload material from memory void UnloadMaterial(Material material) { @@ -1771,9 +2218,12 @@ void UnloadMaterial(Material material) if (material.shader.id != rlGetShaderIdDefault()) UnloadShader(material.shader); // Unload loaded texture maps (avoid unloading default texture, managed by raylib) - for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + if (material.maps != NULL) { - if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id); + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id); + } } RL_FREE(material.maps); @@ -1795,125 +2245,134 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId) } // Load model animations from file -ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount) +ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount) { ModelAnimation *animations = NULL; #if defined(SUPPORT_FILEFORMAT_IQM) if (IsFileExtension(fileName, ".iqm")) animations = LoadModelAnimationsIQM(fileName, animCount); #endif +#if defined(SUPPORT_FILEFORMAT_M3D) + if (IsFileExtension(fileName, ".m3d")) animations = LoadModelAnimationsM3D(fileName, animCount); +#endif #if defined(SUPPORT_FILEFORMAT_GLTF) - //if (IsFileExtension(fileName, ".gltf;.glb")) animations = LoadModelAnimationGLTF(fileName, animCount); + if (IsFileExtension(fileName, ".gltf;.glb")) animations = LoadModelAnimationsGLTF(fileName, animCount); #endif return animations; } -// Update model animated vertex data (positions and normals) for a given frame -// NOTE: Updated data is uploaded to GPU -void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) +// Update model animated bones transform matrices for a given frame +// NOTE: Updated data is not uploaded to GPU but kept at model.meshes[i].boneMatrices[boneId], +// to be uploaded to shader at drawing, in case GPU skinning is enabled +void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame) { if ((anim.frameCount > 0) && (anim.bones != NULL) && (anim.framePoses != NULL)) { if (frame >= anim.frameCount) frame = frame%anim.frameCount; - for (int m = 0; m < model.meshCount; m++) + for (int i = 0; i < model.meshCount; i++) { - Mesh mesh = model.meshes[m]; - if (mesh.boneIds == NULL || mesh.boneWeights == NULL) + if (model.meshes[i].boneMatrices) { - TRACELOG(LOG_WARNING, "MODEL: UpdateModelAnimation Mesh %i has no connection to bones",m); - continue; - } + assert(model.meshes[i].boneCount == anim.boneCount); - bool updated = false; // set to true when anim vertex information is updated - Vector3 animVertex = { 0 }; - Vector3 animNormal = { 0 }; - - Vector3 inTranslation = { 0 }; - Quaternion inRotation = { 0 }; - // Vector3 inScale = { 0 }; - - Vector3 outTranslation = { 0 }; - Quaternion outRotation = { 0 }; - Vector3 outScale = { 0 }; - - int boneId = 0; - int boneCounter = 0; - float boneWeight = 0.0; - - const int vValues = mesh.vertexCount*3; - for (int vCounter = 0; vCounter < vValues; vCounter+=3) - { - mesh.animVertices[vCounter] = 0; - mesh.animVertices[vCounter + 1] = 0; - mesh.animVertices[vCounter + 2] = 0; - - if (mesh.animNormals!=NULL) + for (int boneId = 0; boneId < model.meshes[i].boneCount; boneId++) { - mesh.animNormals[vCounter] = 0; - mesh.animNormals[vCounter + 1] = 0; - mesh.animNormals[vCounter + 2] = 0; + Vector3 inTranslation = model.bindPose[boneId].translation; + Quaternion inRotation = model.bindPose[boneId].rotation; + Vector3 inScale = model.bindPose[boneId].scale; + + Vector3 outTranslation = anim.framePoses[frame][boneId].translation; + Quaternion outRotation = anim.framePoses[frame][boneId].rotation; + Vector3 outScale = anim.framePoses[frame][boneId].scale; + + Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), QuaternionInvert(inRotation)); + Quaternion invRotation = QuaternionInvert(inRotation); + Vector3 invScale = Vector3Divide((Vector3){ 1.0f, 1.0f, 1.0f }, inScale); + + Vector3 boneTranslation = Vector3Add( + Vector3RotateByQuaternion(Vector3Multiply(outScale, invTranslation), + outRotation), outTranslation); + Quaternion boneRotation = QuaternionMultiply(outRotation, invRotation); + Vector3 boneScale = Vector3Multiply(outScale, invScale); + + Matrix boneMatrix = MatrixMultiply(MatrixMultiply( + QuaternionToMatrix(boneRotation), + MatrixTranslate(boneTranslation.x, boneTranslation.y, boneTranslation.z)), + MatrixScale(boneScale.x, boneScale.y, boneScale.z)); + + model.meshes[i].boneMatrices[boneId] = boneMatrix; } - - // Iterates over 4 bones per vertex - for (int j = 0; j < 4; j++, boneCounter++) - { - boneWeight = mesh.boneWeights[boneCounter]; - // early stop when no transformation will be applied - if (boneWeight == 0.0f) - { - continue; - } - boneId = mesh.boneIds[boneCounter]; - //int boneIdParent = model.bones[boneId].parent; - inTranslation = model.bindPose[boneId].translation; - inRotation = model.bindPose[boneId].rotation; - // inScale = model.bindPose[boneId].scale; - outTranslation = anim.framePoses[frame][boneId].translation; - outRotation = anim.framePoses[frame][boneId].rotation; - outScale = anim.framePoses[frame][boneId].scale; - - // Vertices processing - // NOTE: We use meshes.vertices (default vertex position) to calculate meshes.animVertices (animated vertex position) - animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; - animVertex = Vector3Multiply(animVertex, outScale); - animVertex = Vector3Subtract(animVertex, inTranslation); - animVertex = Vector3RotateByQuaternion(animVertex, QuaternionMultiply(outRotation, QuaternionInvert(inRotation))); - animVertex = Vector3Add(animVertex, outTranslation); -// animVertex = Vector3Transform(animVertex, model.transform); - mesh.animVertices[vCounter] += animVertex.x*boneWeight; - mesh.animVertices[vCounter + 1] += animVertex.y*boneWeight; - mesh.animVertices[vCounter + 2] += animVertex.z*boneWeight; - updated = true; - - // Normals processing - // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) - if (mesh.normals != NULL) - { - animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; - animNormal = Vector3RotateByQuaternion(animNormal, QuaternionMultiply(outRotation, QuaternionInvert(inRotation))); - mesh.animNormals[vCounter] += animNormal.x*boneWeight; - mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; - mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; - } - } - } - - // Upload new vertex data to GPU for model drawing - // Only update data when values changed. - if (updated){ - rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position - rlUpdateVertexBuffer(mesh.vboId[2], mesh.animNormals, mesh.vertexCount*3*sizeof(float), 0); // Update vertex normals } } } } -// Unload animation array data -void UnloadModelAnimations(ModelAnimation* animations, unsigned int count) +// at least 2x speed up vs the old method +// Update model animated vertex data (positions and normals) for a given frame +// NOTE: Updated data is uploaded to GPU +void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) { - for (unsigned int i = 0; i < count; i++) UnloadModelAnimation(animations[i]); + UpdateModelAnimationBones(model,anim,frame); + for (int m = 0; m < model.meshCount; m++) + { + Mesh mesh = model.meshes[m]; + Vector3 animVertex = { 0 }; + Vector3 animNormal = { 0 }; + int boneId = 0; + int boneCounter = 0; + float boneWeight = 0.0; + bool updated = false; // Flag to check when anim vertex information is updated + const int vValues = mesh.vertexCount*3; + for (int vCounter = 0; vCounter < vValues; vCounter += 3) + { + mesh.animVertices[vCounter] = 0; + mesh.animVertices[vCounter + 1] = 0; + mesh.animVertices[vCounter + 2] = 0; + if (mesh.animNormals != NULL) + { + mesh.animNormals[vCounter] = 0; + mesh.animNormals[vCounter + 1] = 0; + mesh.animNormals[vCounter + 2] = 0; + } + // Iterates over 4 bones per vertex + for (int j = 0; j < 4; j++, boneCounter++) + { + boneWeight = mesh.boneWeights[boneCounter]; + boneId = mesh.boneIds[boneCounter]; + // Early stop when no transformation will be applied + if (boneWeight == 0.0f) continue; + animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; + animVertex = Vector3Transform(animVertex,model.meshes[m].boneMatrices[boneId]); + mesh.animVertices[vCounter] += animVertex.x * boneWeight; + mesh.animVertices[vCounter+1] += animVertex.y * boneWeight; + mesh.animVertices[vCounter+2] += animVertex.z * boneWeight; + updated = true; + // Normals processing + // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) + if (mesh.normals != NULL) + { + animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; + animNormal = Vector3Transform(animNormal,model.meshes[m].boneMatrices[boneId]); + mesh.animNormals[vCounter] += animNormal.x*boneWeight; + mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; + mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; + } + } + } + if (updated) + { + rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position + rlUpdateVertexBuffer(mesh.vboId[2], mesh.animNormals, mesh.vertexCount*3*sizeof(float), 0); // Update vertex normals + } + } +} + +// Unload animation array data +void UnloadModelAnimations(ModelAnimation *animations, int animCount) +{ + for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]); RL_FREE(animations); } @@ -1950,7 +2409,7 @@ Mesh GenMeshPoly(int sides, float radius) { Mesh mesh = { 0 }; - if (sides < 3) return mesh; + if (sides < 3) return mesh; // Security check int vertexCount = sides*3; @@ -1958,11 +2417,11 @@ Mesh GenMeshPoly(int sides, float radius) Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); float d = 0.0f, dStep = 360.0f/sides; - for (int v = 0; v < vertexCount; v += 3) + for (int v = 0; v < vertexCount - 2; v += 3) { vertices[v] = (Vector3){ 0.0f, 0.0f, 0.0f }; vertices[v + 1] = (Vector3){ sinf(DEG2RAD*d)*radius, 0.0f, cosf(DEG2RAD*d)*radius }; - vertices[v + 2] = (Vector3){sinf(DEG2RAD*(d+dStep))*radius, 0.0f, cosf(DEG2RAD*(d+dStep))*radius }; + vertices[v + 2] = (Vector3){ sinf(DEG2RAD*(d+dStep))*radius, 0.0f, cosf(DEG2RAD*(d+dStep))*radius }; d += dStep; } @@ -2061,7 +2520,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ) for (int face = 0; face < numFaces; face++) { // Retrieve lower left corner from face ind - int i = face % (resX - 1) + (face/(resZ - 1)*resX); + int i = face + face/(resX - 1); triangles[t++] = i + resX; triangles[t++] = i + 1; @@ -2249,14 +2708,14 @@ Mesh GenMeshCube(float width, float height, float length) int k = 0; // Indices can be initialized right now - for (int i = 0; i < 36; i+=6) + for (int i = 0; i < 36; i += 6) { mesh.indices[i] = 4*k; - mesh.indices[i+1] = 4*k+1; - mesh.indices[i+2] = 4*k+2; - mesh.indices[i+3] = 4*k; - mesh.indices[i+4] = 4*k+2; - mesh.indices[i+5] = 4*k+3; + mesh.indices[i + 1] = 4*k + 1; + mesh.indices[i + 2] = 4*k + 2; + mesh.indices[i + 3] = 4*k; + mesh.indices[i + 4] = 4*k + 2; + mesh.indices[i + 5] = 4*k + 3; k++; } @@ -2269,7 +2728,7 @@ Mesh GenMeshCube(float width, float height, float length) // Platonic solids: par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid) par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube) -par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (dyamond) +par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond) par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron */ @@ -2319,6 +2778,7 @@ Mesh GenMeshSphere(float radius, int rings, int slices) if ((rings >= 3) && (slices >= 3)) { + par_shapes_set_epsilon_degenerate_sphere(0.0); par_shapes_mesh *sphere = par_shapes_create_parametric_sphere(slices, rings); par_shapes_scale(sphere, radius, radius, radius); // NOTE: Soft normals are computed internally @@ -2354,7 +2814,7 @@ Mesh GenMeshSphere(float radius, int rings, int slices) return mesh; } -// Generate hemi-sphere mesh (half sphere, no bottom cap) +// Generate hemisphere mesh (half sphere, no bottom cap) Mesh GenMeshHemiSphere(float radius, int rings, int slices) { Mesh mesh = { 0 }; @@ -2407,18 +2867,18 @@ Mesh GenMeshCylinder(float radius, float height, int slices) { // Instance a cylinder that sits on the Z=0 plane using the given tessellation // levels across the UV domain. Think of "slices" like a number of pizza - // slices, and "stacks" like a number of stacked rings. + // slices, and "stacks" like a number of stacked rings // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale par_shapes_mesh *cylinder = par_shapes_create_cylinder(slices, 8); par_shapes_scale(cylinder, radius, radius, height); par_shapes_rotate(cylinder, -PI/2.0f, (float[]){ 1, 0, 0 }); - par_shapes_rotate(cylinder, PI/2.0f, (float[]){ 0, 1, 0 }); // Generate an orientable disk shape (top cap) par_shapes_mesh *capTop = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, 1 }); capTop->tcoords = PAR_MALLOC(float, 2*capTop->npoints); for (int i = 0; i < 2*capTop->npoints; i++) capTop->tcoords[i] = 0.0f; par_shapes_rotate(capTop, -PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(capTop, 90*DEG2RAD, (float[]){ 0, 1, 0 }); par_shapes_translate(capTop, 0, height, 0); // Generate an orientable disk shape (bottom cap) @@ -2426,6 +2886,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices) capBottom->tcoords = PAR_MALLOC(float, 2*capBottom->npoints); for (int i = 0; i < 2*capBottom->npoints; i++) capBottom->tcoords[i] = 0.95f; par_shapes_rotate(capBottom, PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(capBottom, -90*DEG2RAD, (float[]){ 0, 1, 0 }); par_shapes_merge_and_free(cylinder, capTop); par_shapes_merge_and_free(cylinder, capBottom); @@ -2470,7 +2931,7 @@ Mesh GenMeshCone(float radius, float height, int slices) { // Instance a cone that sits on the Z=0 plane using the given tessellation // levels across the UV domain. Think of "slices" like a number of pizza - // slices, and "stacks" like a number of stacked rings. + // slices, and "stacks" like a number of stacked rings // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale par_shapes_mesh *cone = par_shapes_create_cone(slices, 8); par_shapes_scale(cone, radius, radius, height); @@ -2610,7 +3071,7 @@ Mesh GenMeshKnot(float radius, float size, int radSeg, int sides) // NOTE: Vertex data is uploaded to GPU Mesh GenMeshHeightmap(Image heightmap, Vector3 size) { - #define GRAY_VALUE(c) ((c.r+c.g+c.b)/3) + #define GRAY_VALUE(c) ((float)(c.r + c.g + c.b)/3.0f) Mesh mesh = { 0 }; @@ -2620,7 +3081,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) Color *pixels = LoadImageColors(heightmap); // NOTE: One vertex per pixel - mesh.triangleCount = (mapX-1)*(mapZ-1)*2; // One quad every four pixels + mesh.triangleCount = (mapX - 1)*(mapZ - 1)*2; // One quad every four pixels mesh.vertexCount = mesh.triangleCount*3; @@ -2633,9 +3094,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) int tcCounter = 0; // Used to count texcoords float by float int nCounter = 0; // Used to count normals float by float - int trisCounter = 0; - - Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ }; + Vector3 scaleFactor = { size.x/(mapX - 1), size.y/255.0f, size.z/(mapZ - 1) }; Vector3 vA = { 0 }; Vector3 vB = { 0 }; @@ -2651,18 +3110,18 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) // one triangle - 3 vertex mesh.vertices[vCounter] = (float)x*scaleFactor.x; - mesh.vertices[vCounter + 1] = (float)GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 1] = GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y; mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z; mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x; - mesh.vertices[vCounter + 4] = (float)GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 4] = GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y; mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z; mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x; - mesh.vertices[vCounter + 7] = (float)GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y; mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z; - // another triangle - 3 vertex + // Another triangle - 3 vertex mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6]; mesh.vertices[vCounter + 10] = mesh.vertices[vCounter + 7]; mesh.vertices[vCounter + 11] = mesh.vertices[vCounter + 8]; @@ -2672,7 +3131,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5]; mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x; - mesh.vertices[vCounter + 16] = (float)GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 16] = GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y; mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z; vCounter += 18; // 6 vertex, 18 floats @@ -2729,7 +3188,6 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) } nCounter += 18; // 6 vertex, 18 floats - trisCounter += 2; } } @@ -2751,9 +3209,6 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) Color *pixels = LoadImageColors(cubicmap); - int mapWidth = cubicmap.width; - int mapHeight = cubicmap.height; - // NOTE: Max possible number of triangles numCubes*(12 triangles by cube) int maxTriangles = cubicmap.width*cubicmap.height*12; @@ -2792,9 +3247,9 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) RectangleF topTexUV = { 0.0f, 0.5f, 0.5f, 0.5f }; RectangleF bottomTexUV = { 0.5f, 0.5f, 0.5f, 0.5f }; - for (int z = 0; z < mapHeight; ++z) + for (int z = 0; z < cubicmap.height; ++z) { - for (int x = 0; x < mapWidth; ++x) + for (int x = 0; x < cubicmap.width; ++x) { // Define the 8 vertex of the cube, we will combine them accordingly later... Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) }; @@ -3039,7 +3494,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) } } - // Move data from mapVertices temp arays to vertices float array + // Move data from mapVertices temp arrays to vertices float array mesh.vertexCount = vCounter; mesh.triangleCount = vCounter/3; @@ -3123,9 +3578,15 @@ BoundingBox GetMeshBoundingBox(Mesh mesh) // Compute mesh tangents // NOTE: To calculate mesh tangents and binormals we need mesh vertex positions and texture coordinates -// Implementation base don: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html +// Implementation based on: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html void GenMeshTangents(Mesh *mesh) { + if ((mesh->vertices == NULL) || (mesh->texcoords == NULL)) + { + TRACELOG(LOG_WARNING, "MESH: Tangents generation requires texcoord vertex attribute data"); + return; + } + if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); else { @@ -3136,7 +3597,12 @@ void GenMeshTangents(Mesh *mesh) Vector3 *tan1 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); Vector3 *tan2 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); - for (int i = 0; i < mesh->vertexCount; i += 3) + if (mesh->vertexCount % 3 != 0) + { + TRACELOG(LOG_WARNING, "MESH: vertexCount expected to be a multiple of 3. Expect uninitialized values."); + } + + for (int i = 0; i <= mesh->vertexCount - 3; i += 3) { // Get triangle vertices Vector3 v1 = { mesh->vertices[(i + 0)*3 + 0], mesh->vertices[(i + 0)*3 + 1], mesh->vertices[(i + 0)*3 + 2] }; @@ -3205,7 +3671,7 @@ void GenMeshTangents(Mesh *mesh) { if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0) { - // Upate existing vertex buffer + // Update existing vertex buffer rlUpdateVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT], mesh->tangents, mesh->vertexCount*4*sizeof(float), 0); } else @@ -3215,27 +3681,14 @@ void GenMeshTangents(Mesh *mesh) } rlEnableVertexArray(mesh->vaoId); - rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(4); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); rlDisableVertexArray(); } TRACELOG(LOG_INFO, "MESH: Tangents data computed and uploaded for provided mesh"); } -// Compute mesh binormals (aka bitangent) -void GenMeshBinormals(Mesh *mesh) -{ - for (int i = 0; i < mesh->vertexCount; i++) - { - //Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; - //Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; - //Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]); - - // TODO: Register computed binormal in mesh->binormal? - } -} - // Draw a model (with texture if set) void DrawModel(Model model, Vector3 position, float scale, Color tint) { @@ -3264,10 +3717,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color; Color colorTint = WHITE; - colorTint.r = (unsigned char)((((float)color.r/255.0)*((float)tint.r/255.0))*255.0f); - colorTint.g = (unsigned char)((((float)color.g/255.0)*((float)tint.g/255.0))*255.0f); - colorTint.b = (unsigned char)((((float)color.b/255.0)*((float)tint.b/255.0))*255.0f); - colorTint.a = (unsigned char)((((float)color.a/255.0)*((float)tint.a/255.0))*255.0f); + colorTint.r = (unsigned char)(((int)color.r*(int)tint.r)/255); + colorTint.g = (unsigned char)(((int)color.g*(int)tint.g)/255); + colorTint.b = (unsigned char)(((int)color.b*(int)tint.b)/255); + colorTint.a = (unsigned char)(((int)color.a*(int)tint.a)/255); model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint; DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); @@ -3295,12 +3748,36 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rlDisableWireMode(); } +// Draw a model points +void DrawModelPoints(Model model, Vector3 position, float scale, Color tint) +{ + rlEnablePointMode(); + rlDisableBackfaceCulling(); + + DrawModel(model, position, scale, tint); + + rlEnableBackfaceCulling(); + rlDisableWireMode(); +} + +// Draw a model points +void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +{ + rlEnablePointMode(); + rlDisableBackfaceCulling(); + + DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint); + + rlEnableBackfaceCulling(); + rlDisableWireMode(); +} + // Draw a billboard -void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint) +void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint) { Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; - DrawBillboardRec(camera, texture, source, position, (Vector2){ size, size }, tint); + DrawBillboardRec(camera, texture, source, position, (Vector2) { scale*fabsf((float)source.width/source.height), scale }, tint); } // Draw a billboard (part of a texture defined by a rectangle) @@ -3309,97 +3786,82 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector // NOTE: Billboard locked on axis-Y Vector3 up = { 0.0f, 1.0f, 0.0f }; - DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint); + DrawBillboardPro(camera, texture, source, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint); } +// Draw a billboard with additional parameters void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) { - // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width - Vector2 sizeRatio = { size.y, size.x*(float)source.height/source.width }; - + // Compute the up vector and the right vector Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - Vector3 right = { matView.m0, matView.m4, matView.m8 }; - //Vector3 up = { matView.m1, matView.m5, matView.m9 }; + right = Vector3Scale(right, size.x); + up = Vector3Scale(up, size.y); - Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2); - Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2); - - Vector3 p1 = Vector3Add(rightScaled, upScaled); - Vector3 p2 = Vector3Subtract(rightScaled, upScaled); - - Vector3 topLeft = Vector3Scale(p2, -1); - Vector3 topRight = p1; - Vector3 bottomRight = p2; - Vector3 bottomLeft = Vector3Scale(p1, -1); - - if (rotation != 0.0f) + // Flip the content of the billboard while maintaining the counterclockwise edge rendering order + if (size.x < 0.0f) { - float sinRotation = sinf(rotation*DEG2RAD); - float cosRotation = cosf(rotation*DEG2RAD); - - // NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture - float rotateAboutX = sizeRatio.x*origin.x/2; - float rotateAboutY = sizeRatio.y*origin.y/2; - - float xtvalue, ytvalue; - float rotatedX, rotatedY; - - xtvalue = Vector3DotProduct(right, topLeft) - rotateAboutX; // Project points to x and y coordinates on the billboard plane - ytvalue = Vector3DotProduct(up, topLeft) - rotateAboutY; - rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin - rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; - topLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); // Translate back to cartesian coordinates - - xtvalue = Vector3DotProduct(right, topRight) - rotateAboutX; - ytvalue = Vector3DotProduct(up, topRight) - rotateAboutY; - rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; - rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; - topRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); - - xtvalue = Vector3DotProduct(right, bottomRight) - rotateAboutX; - ytvalue = Vector3DotProduct(up, bottomRight) - rotateAboutY; - rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; - rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; - bottomRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); - - xtvalue = Vector3DotProduct(right, bottomLeft)-rotateAboutX; - ytvalue = Vector3DotProduct(up, bottomLeft)-rotateAboutY; - rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; - rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; - bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); + source.x += size.x; + source.width *= -1.0; + right = Vector3Negate(right); + origin.x *= -1.0f; + } + if (size.y < 0.0f) + { + source.y += size.y; + source.height *= -1.0; + up = Vector3Negate(up); + origin.y *= -1.0f; } - // Translate points to the draw center (position) - topLeft = Vector3Add(topLeft, position); - topRight = Vector3Add(topRight, position); - bottomRight = Vector3Add(bottomRight, position); - bottomLeft = Vector3Add(bottomLeft, position); + // Draw the texture region described by source on the following rectangle in 3D space: + // + // size.x <--. + // 3 ^---------------------------+ 2 \ rotation + // | | / + // | | + // | origin.x position | + // up |.............. | size.y + // | . | + // | . origin.y | + // | . | + // 0 +---------------------------> 1 + // right + Vector3 forward; + if (rotation != 0.0) forward = Vector3CrossProduct(right, up); - rlCheckRenderBatchLimit(4); + Vector3 origin3D = Vector3Add(Vector3Scale(Vector3Normalize(right), origin.x), Vector3Scale(Vector3Normalize(up), origin.y)); + + Vector3 points[4]; + points[0] = Vector3Zero(); + points[1] = right; + points[2] = Vector3Add(up, right); + points[3] = up; + + for (int i = 0; i < 4; i++) + { + points[i] = Vector3Subtract(points[i], origin3D); + if (rotation != 0.0) points[i] = Vector3RotateByAxisAngle(points[i], forward, rotation * DEG2RAD); + points[i] = Vector3Add(points[i], position); + } + + Vector2 texcoords[4]; + texcoords[0] = (Vector2) { (float)source.x/texture.width, (float)(source.y + source.height)/texture.height }; + texcoords[1] = (Vector2) { (float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height }; + texcoords[2] = (Vector2) { (float)(source.x + source.width)/texture.width, (float)source.y/texture.height }; + texcoords[3] = (Vector2) { (float)source.x/texture.width, (float)source.y/texture.height }; rlSetTexture(texture.id); - rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + for (int i = 0; i < 4; i++) + { + rlTexCoord2f(texcoords[i].x, texcoords[i].y); + rlVertex3f(points[i].x, points[i].y, points[i].z); + } - // Bottom-left corner for texture and quad - rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height); - rlVertex3f(topLeft.x, topLeft.y, topLeft.z); - - // Top-left corner for texture and quad - rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height); - rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z); - - // Top-right corner for texture and quad - rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height); - rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z); - - // Bottom-right corner for texture and quad - rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height); - rlVertex3f(topRight.x, topRight.y, topRight.z); rlEnd(); - rlSetTexture(0); } @@ -3520,7 +3982,7 @@ RayCollision GetRayCollisionBox(Ray ray, BoundingBox box) RayCollision collision = { 0 }; // Note: If ray.position is inside the box, the distance is negative (as if the ray was reversed) - // Reversing ray.direction will give use the correct result. + // Reversing ray.direction will give use the correct result bool insideBox = (ray.position.x > box.min.x) && (ray.position.x < box.max.x) && (ray.position.y > box.min.y) && (ray.position.y < box.max.y) && (ray.position.z > box.min.z) && (ray.position.z < box.max.z); @@ -3554,7 +4016,7 @@ RayCollision GetRayCollisionBox(Ray ray, BoundingBox box) // NOTE: We use an additional .01 to fix numerical errors collision.normal = Vector3Scale(collision.normal, 2.01f); collision.normal = Vector3Divide(collision.normal, Vector3Subtract(box.max, box.min)); - // The relevant elemets of the vector are now slightly larger than 1.0f (or smaller than -1.0f) + // The relevant elements of the vector are now slightly larger than 1.0f (or smaller than -1.0f) // and the others are somewhere between -1.0 and 1.0 casting to int is exactly our wanted normal! collision.normal.x = (float)((int)collision.normal.x); collision.normal.y = (float)((int)collision.normal.y); @@ -3620,31 +4082,12 @@ RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) return collision; } -// Get collision info between ray and model -RayCollision GetRayCollisionModel(Ray ray, Model model) -{ - RayCollision collision = { 0 }; - - for (int m = 0; m < model.meshCount; m++) - { - RayCollision meshHitInfo = GetRayCollisionMesh(ray, model.meshes[m], model.transform); - - if (meshHitInfo.hit) - { - // Save the closest hit mesh - if ((!collision.hit) || (collision.distance > meshHitInfo.distance)) collision = meshHitInfo; - } - } - - return collision; -} - // Get collision info between ray and triangle // NOTE: The points are expected to be in counter-clockwise winding // NOTE: Based on https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) { - #define EPSILON 0.000001 // A small number + #define EPSILON 0.000001f // A small number RayCollision collision = { 0 }; Vector3 edge1 = { 0 }; @@ -3673,7 +4116,7 @@ RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 // Calculate u parameter and test bound u = Vector3DotProduct(tv, p)*invDet; - // The intersection lies outside of the triangle + // The intersection lies outside the triangle if ((u < 0.0f) || (u > 1.0f)) return collision; // Prepare to test v parameter @@ -3682,7 +4125,7 @@ RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 // Calculate V parameter and test bound v = Vector3DotProduct(ray.direction, q)*invDet; - // The intersection lies outside of the triangle + // The intersection lies outside the triangle if ((v < 0.0f) || ((u + v) > 1.0f)) return collision; t = Vector3DotProduct(edge2, q)*invDet; @@ -3715,6 +4158,29 @@ RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Ve //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- +#if defined(SUPPORT_FILEFORMAT_IQM) || defined(SUPPORT_FILEFORMAT_GLTF) +// Build pose from parent joints +// NOTE: Required for animations loading (required by IQM and GLTF) +static void BuildPoseFromParentJoints(BoneInfo *bones, int boneCount, Transform *transforms) +{ + for (int i = 0; i < boneCount; i++) + { + if (bones[i].parent >= 0) + { + if (bones[i].parent > i) + { + TRACELOG(LOG_WARNING, "Assumes bones are toplogically sorted, but bone %d has parent %d. Skipping.", i, bones[i].parent); + continue; + } + transforms[i].rotation = QuaternionMultiply(transforms[bones[i].parent].rotation, transforms[i].rotation); + transforms[i].translation = Vector3RotateByQuaternion(transforms[i].translation, transforms[bones[i].parent].rotation); + transforms[i].translation = Vector3Add(transforms[i].translation, transforms[bones[i].parent].translation); + transforms[i].scale = Vector3Multiply(transforms[i].scale, transforms[bones[i].parent].scale); + } + } +} +#endif + #if defined(SUPPORT_FILEFORMAT_OBJ) // Load OBJ mesh data // @@ -3724,175 +4190,236 @@ RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Ve // - the mesh is automatically triangulated by tinyobj static Model LoadOBJ(const char *fileName) { + tinyobj_attrib_t objAttributes = { 0 }; + tinyobj_shape_t* objShapes = NULL; + unsigned int objShapeCount = 0; + + tinyobj_material_t* objMaterials = NULL; + unsigned int objMaterialCount = 0; + Model model = { 0 }; + model.transform = MatrixIdentity(); - tinyobj_attrib_t attrib = { 0 }; - tinyobj_shape_t *meshes = NULL; - unsigned int meshCount = 0; + char* fileText = LoadFileText(fileName); - tinyobj_material_t *materials = NULL; - unsigned int materialCount = 0; - - char *fileText = LoadFileText(fileName); - - if (fileText != NULL) + if (fileText == NULL) { - unsigned int dataSize = (unsigned int)strlen(fileText); - char currentDir[1024] = { 0 }; - strcpy(currentDir, GetWorkingDirectory()); - const char *workingDir = GetDirectoryPath(fileName); - if (CHDIR(workingDir) != 0) + TRACELOG(LOG_ERROR, "MODEL Unable to read obj file %s", fileName); + return model; + } + + char currentDir[1024] = { 0 }; + strcpy(currentDir, GetWorkingDirectory()); // Save current working directory + const char* workingDir = GetDirectoryPath(fileName); // Switch to OBJ directory for material path correctness + if (CHDIR(workingDir) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir); + } + + unsigned int dataSize = (unsigned int)strlen(fileText); + + unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; + int ret = tinyobj_parse_obj(&objAttributes, &objShapes, &objShapeCount, &objMaterials, &objMaterialCount, fileText, dataSize, flags); + + if (ret != TINYOBJ_SUCCESS) + { + TRACELOG(LOG_ERROR, "MODEL Unable to read obj data %s", fileName); + return model; + } + + UnloadFileText(fileText); + + unsigned int faceVertIndex = 0; + unsigned int nextShape = 1; + int lastMaterial = -1; + unsigned int meshIndex = 0; + + // count meshes + unsigned int nextShapeEnd = objAttributes.num_face_num_verts; + + // see how many verts till the next shape + + if (objShapeCount > 1) nextShapeEnd = objShapes[nextShape].face_offset; + + // walk all the faces + for (unsigned int faceId = 0; faceId < objAttributes.num_faces; faceId++) + { + if (faceId >= nextShapeEnd) { - TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir); + // try to find the last vert in the next shape + nextShape++; + if (nextShape < objShapeCount) nextShapeEnd = objShapes[nextShape].face_offset; + else nextShapeEnd = objAttributes.num_face_num_verts; // this is actually the total number of face verts in the file, not faces + meshIndex++; + } + else if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) + { + meshIndex++;// if this is a new material, we need to allocate a new mesh } - unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; - int ret = tinyobj_parse_obj(&attrib, &meshes, &meshCount, &materials, &materialCount, fileText, dataSize, flags); + lastMaterial = objAttributes.material_ids[faceId]; + faceVertIndex += objAttributes.face_num_verts[faceId]; + } - if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName); - else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount); + // allocate the base meshes and materials + model.meshCount = meshIndex + 1; + model.meshes = (Mesh*)MemAlloc(sizeof(Mesh) * model.meshCount); - model.meshCount = materialCount; + if (objMaterialCount > 0) + { + model.materialCount = objMaterialCount; + model.materials = (Material*)MemAlloc(sizeof(Material) * objMaterialCount); + } + else // we must allocate at least one material + { + model.materialCount = 1; + model.materials = (Material*)MemAlloc(sizeof(Material) * 1); + } - // Init model materials array - if (materialCount > 0) + model.meshMaterial = (int*)MemAlloc(sizeof(int) * model.meshCount); + + // see how many verts are in each mesh + unsigned int* localMeshVertexCounts = (unsigned int*)MemAlloc(sizeof(unsigned int) * model.meshCount); + + faceVertIndex = 0; + nextShapeEnd = objAttributes.num_face_num_verts; + lastMaterial = -1; + meshIndex = 0; + unsigned int localMeshVertexCount = 0; + + nextShape = 1; + if (objShapeCount > 1) + nextShapeEnd = objShapes[nextShape].face_offset; + + // walk all the faces + for (unsigned int faceId = 0; faceId < objAttributes.num_faces; faceId++) + { + bool newMesh = false; // do we need a new mesh? + if (faceId >= nextShapeEnd) { - model.materialCount = materialCount; - model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); - TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount); + // try to find the last vert in the next shape + nextShape++; + if (nextShape < objShapeCount) nextShapeEnd = objShapes[nextShape].face_offset; + else nextShapeEnd = objAttributes.num_face_num_verts; // this is actually the total number of face verts in the file, not faces + + newMesh = true; } - else + else if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) { - model.meshCount = 1; - TraceLog(LOG_INFO, "MODEL: No materials, putting all meshes in a default material"); + newMesh = true; } - model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); - model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + lastMaterial = objAttributes.material_ids[faceId]; - // Count the faces for each material - int *matFaces = RL_CALLOC(model.meshCount, sizeof(int)); - - // iff no materials are present use all faces on one mesh - if (materialCount > 0) + if (newMesh) { - for (unsigned int fi = 0; fi < attrib.num_faces; fi++) - { - //tinyobj_vertex_index_t face = attrib.faces[fi]; - int idx = attrib.material_ids[fi]; - matFaces[idx]++; - } + localMeshVertexCounts[meshIndex] = localMeshVertexCount; - } - else - { - matFaces[0] = attrib.num_faces; + localMeshVertexCount = 0; + meshIndex++; } - //-------------------------------------- - // Create the material meshes + faceVertIndex += objAttributes.face_num_verts[faceId]; + localMeshVertexCount += objAttributes.face_num_verts[faceId]; + } + localMeshVertexCounts[meshIndex] = localMeshVertexCount; - // Running counts/indexes for each material mesh as we are - // building them at the same time - int *vCount = RL_CALLOC(model.meshCount, sizeof(int)); - int *vtCount = RL_CALLOC(model.meshCount, sizeof(int)); - int *vnCount = RL_CALLOC(model.meshCount, sizeof(int)); - int *faceCount = RL_CALLOC(model.meshCount, sizeof(int)); + for (int i = 0; i < model.meshCount; i++) + { + // allocate the buffers for each mesh + unsigned int vertexCount = localMeshVertexCounts[i]; - // Allocate space for each of the material meshes - for (int mi = 0; mi < model.meshCount; mi++) + model.meshes[i].vertexCount = vertexCount; + model.meshes[i].triangleCount = vertexCount / 3; + + model.meshes[i].vertices = (float*)MemAlloc(sizeof(float) * vertexCount * 3); + model.meshes[i].normals = (float*)MemAlloc(sizeof(float) * vertexCount * 3); + model.meshes[i].texcoords = (float*)MemAlloc(sizeof(float) * vertexCount * 2); + model.meshes[i].colors = (unsigned char*)MemAlloc(sizeof(unsigned char) * vertexCount * 4); + } + + MemFree(localMeshVertexCounts); + localMeshVertexCounts = NULL; + + // fill meshes + faceVertIndex = 0; + + nextShapeEnd = objAttributes.num_face_num_verts; + + // see how many verts till the next shape + nextShape = 1; + if (objShapeCount > 1) nextShapeEnd = objShapes[nextShape].face_offset; + lastMaterial = -1; + meshIndex = 0; + localMeshVertexCount = 0; + + // walk all the faces + for (unsigned int faceId = 0; faceId < objAttributes.num_faces; faceId++) + { + bool newMesh = false; // do we need a new mesh? + if (faceId >= nextShapeEnd) { - model.meshes[mi].vertexCount = matFaces[mi]*3; - model.meshes[mi].triangleCount = matFaces[mi]; - model.meshes[mi].vertices = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float)); - model.meshes[mi].texcoords = (float *)RL_CALLOC(model.meshes[mi].vertexCount*2, sizeof(float)); - model.meshes[mi].normals = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float)); - model.meshMaterial[mi] = mi; + // try to find the last vert in the next shape + nextShape++; + if (nextShape < objShapeCount) nextShapeEnd = objShapes[nextShape].face_offset; + else nextShapeEnd = objAttributes.num_face_num_verts; // this is actually the total number of face verts in the file, not faces + newMesh = true; + } + // if this is a new material, we need to allocate a new mesh + if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) newMesh = true; + lastMaterial = objAttributes.material_ids[faceId]; + + if (newMesh) + { + localMeshVertexCount = 0; + meshIndex++; } - // Scan through the combined sub meshes and pick out each material mesh - for (unsigned int af = 0; af < attrib.num_faces; af++) + int matId = 0; + if (lastMaterial >= 0 && lastMaterial < (int)objMaterialCount) + matId = lastMaterial; + + model.meshMaterial[meshIndex] = matId; + + for (int f = 0; f < objAttributes.face_num_verts[faceId]; f++) { - int mm = attrib.material_ids[af]; // mesh material for this face - if (mm == -1) { mm = 0; } // no material object.. + int vertIndex = objAttributes.faces[faceVertIndex].v_idx; + int normalIndex = objAttributes.faces[faceVertIndex].vn_idx; + int texcordIndex = objAttributes.faces[faceVertIndex].vt_idx; - // Get indices for the face - tinyobj_vertex_index_t idx0 = attrib.faces[3*af + 0]; - tinyobj_vertex_index_t idx1 = attrib.faces[3*af + 1]; - tinyobj_vertex_index_t idx2 = attrib.faces[3*af + 2]; + for (int i = 0; i < 3; i++) + model.meshes[meshIndex].vertices[localMeshVertexCount * 3 + i] = objAttributes.vertices[vertIndex * 3 + i]; - // Fill vertices buffer (float) using vertex index of the face - for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount[mm] +=3; - for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount[mm] +=3; - for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount[mm] +=3; + for (int i = 0; i < 3; i++) + model.meshes[meshIndex].normals[localMeshVertexCount * 3 + i] = objAttributes.normals[normalIndex * 3 + i]; - if (attrib.num_texcoords > 0) - { - // Fill texcoords buffer (float) using vertex index of the face - // NOTE: Y-coordinate must be flipped upside-down to account for - // raylib's upside down textures... - model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx0.vt_idx*2 + 0]; - model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount[mm] += 2; - model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx1.vt_idx*2 + 0]; - model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount[mm] += 2; - model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx2.vt_idx*2 + 0]; - model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount[mm] += 2; - } + for (int i = 0; i < 2; i++) + model.meshes[meshIndex].texcoords[localMeshVertexCount * 2 + i] = objAttributes.texcoords[texcordIndex * 2 + i]; - if (attrib.num_normals > 0) - { - // Fill normals buffer (float) using vertex index of the face - for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount[mm] +=3; - for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount[mm] +=3; - for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount[mm] +=3; - } + model.meshes[meshIndex].texcoords[localMeshVertexCount * 2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount * 2 + 1]; + + for (int i = 0; i < 4; i++) + model.meshes[meshIndex].colors[localMeshVertexCount * 4 + i] = 255; + + faceVertIndex++; + localMeshVertexCount++; } + } - // Init model materials - for (unsigned int m = 0; m < materialCount; m++) - { - // Init material to default - // NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE - model.materials[m] = LoadMaterialDefault(); + if (objMaterialCount > 0) ProcessMaterialsOBJ(model.materials, objMaterials, objMaterialCount); + else model.materials[0] = LoadMaterialDefault(); // Set default material for the mesh - // Get default texture, in case no texture is defined - // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 - model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + tinyobj_attrib_free(&objAttributes); + tinyobj_shapes_free(objShapes, objShapeCount); + tinyobj_materials_free(objMaterials, objMaterialCount); - if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd + for (int i = 0; i < model.meshCount; i++) + UploadMesh(model.meshes + i, true); - model.materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; - model.materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; - - if (materials[m].specular_texname != NULL) model.materials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname); //char *specular_texname; // map_Ks - model.materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2]*255.0f), 255 }; //float specular[3]; - model.materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; - - if (materials[m].bump_texname != NULL) model.materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname); //char *bump_texname; // map_bump, bump - model.materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; - model.materials[m].maps[MATERIAL_MAP_NORMAL].value = materials[m].shininess; - - model.materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2]*255.0f), 255 }; //float emission[3]; - - if (materials[m].displacement_texname != NULL) model.materials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname); //char *displacement_texname; // disp - } - - tinyobj_attrib_free(&attrib); - tinyobj_shapes_free(meshes, meshCount); - tinyobj_materials_free(materials, materialCount); - - UnloadFileText(fileText); - - RL_FREE(matFaces); - RL_FREE(vCount); - RL_FREE(vtCount); - RL_FREE(vnCount); - RL_FREE(faceCount); - - if (CHDIR(currentDir) != 0) - { - TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", currentDir); - } + // Restore current working directory + if (CHDIR(currentDir) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", currentDir); } return model; @@ -3910,8 +4437,8 @@ static Model LoadIQM(const char *fileName) #define MESH_NAME_LENGTH 32 // Mesh name string length #define MATERIAL_NAME_LENGTH 32 // Material name string length - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); unsigned char *fileDataPtr = fileData; // IQM file structs @@ -3919,7 +4446,7 @@ static Model LoadIQM(const char *fileName) typedef struct IQMHeader { char magic[16]; unsigned int version; - unsigned int filesize; + unsigned int dataSize; unsigned int flags; unsigned int num_text, ofs_text; unsigned int num_meshes, ofs_meshes; @@ -4014,6 +4541,8 @@ static Model LoadIQM(const char *fileName) // In case file can not be read, return an empty model if (fileDataPtr == NULL) return model; + const char *basePath = GetDirectoryPath(fileName); + // Read IQM header IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr; @@ -4050,14 +4579,17 @@ static Model LoadIQM(const char *fileName) for (int i = 0; i < model.meshCount; i++) { //fseek(iqmFile, iqmHeader->ofs_text + imesh[i].name, SEEK_SET); - //fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile); + //fread(name, sizeof(char), MESH_NAME_LENGTH, iqmFile); memcpy(name, fileDataPtr + iqmHeader->ofs_text + imesh[i].name, MESH_NAME_LENGTH*sizeof(char)); //fseek(iqmFile, iqmHeader->ofs_text + imesh[i].material, SEEK_SET); - //fread(material, sizeof(char)*MATERIAL_NAME_LENGTH, 1, iqmFile); + //fread(material, sizeof(char), MATERIAL_NAME_LENGTH, iqmFile); memcpy(material, fileDataPtr + iqmHeader->ofs_text + imesh[i].material, MATERIAL_NAME_LENGTH*sizeof(char)); model.materials[i] = LoadMaterialDefault(); + model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material)); + + model.meshMaterial[i] = i; TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material); @@ -4073,7 +4605,7 @@ static Model LoadIQM(const char *fileName) model.meshes[i].triangleCount = imesh[i].num_triangles; model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short)); - // Animated verted data, what we actually process for rendering + // Animated vertex data, what we actually process for rendering // NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning) model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); @@ -4082,7 +4614,7 @@ static Model LoadIQM(const char *fileName) // Triangles data processing tri = RL_MALLOC(iqmHeader->num_triangles*sizeof(IQMTriangle)); //fseek(iqmFile, iqmHeader->ofs_triangles, SEEK_SET); - //fread(tri, iqmHeader->num_triangles*sizeof(IQMTriangle), 1, iqmFile); + //fread(tri, sizeof(IQMTriangle), iqmHeader->num_triangles, iqmFile); memcpy(tri, fileDataPtr + iqmHeader->ofs_triangles, iqmHeader->num_triangles*sizeof(IQMTriangle)); for (int m = 0; m < model.meshCount; m++) @@ -4104,7 +4636,7 @@ static Model LoadIQM(const char *fileName) // Vertex arrays data processing va = RL_MALLOC(iqmHeader->num_vertexarrays*sizeof(IQMVertexArray)); //fseek(iqmFile, iqmHeader->ofs_vertexarrays, SEEK_SET); - //fread(va, iqmHeader->num_vertexarrays*sizeof(IQMVertexArray), 1, iqmFile); + //fread(va, sizeof(IQMVertexArray), iqmHeader->num_vertexarrays, iqmFile); memcpy(va, fileDataPtr + iqmHeader->ofs_vertexarrays, iqmHeader->num_vertexarrays*sizeof(IQMVertexArray)); for (unsigned int i = 0; i < iqmHeader->num_vertexarrays; i++) @@ -4223,7 +4755,7 @@ static Model LoadIQM(const char *fileName) // Bones (joints) data processing ijoint = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint)); //fseek(iqmFile, iqmHeader->ofs_joints, SEEK_SET); - //fread(ijoint, iqmHeader->num_joints*sizeof(IQMJoint), 1, iqmFile); + //fread(ijoint, sizeof(IQMJoint), iqmHeader->num_joints, iqmFile); memcpy(ijoint, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint)); model.boneCount = iqmHeader->num_joints; @@ -4235,7 +4767,7 @@ static Model LoadIQM(const char *fileName) // Bones model.bones[i].parent = ijoint[i].parent; //fseek(iqmFile, iqmHeader->ofs_text + ijoint[i].name, SEEK_SET); - //fread(model.bones[i].name, BONE_NAME_LENGTH*sizeof(char), 1, iqmFile); + //fread(model.bones[i].name, sizeof(char), BONE_NAME_LENGTH, iqmFile); memcpy(model.bones[i].name, fileDataPtr + iqmHeader->ofs_text + ijoint[i].name, BONE_NAME_LENGTH*sizeof(char)); // Bind pose (base pose) @@ -4253,19 +4785,20 @@ static Model LoadIQM(const char *fileName) model.bindPose[i].scale.z = ijoint[i].scale[2]; } - // Build bind pose from parent joints - for (int i = 0; i < model.boneCount; i++) + BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose); + + for (int i = 0; i < model.meshCount; i++) { - if (model.bones[i].parent >= 0) + model.meshes[i].boneCount = model.boneCount; + model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix)); + + for (int j = 0; j < model.meshes[i].boneCount; j++) { - model.bindPose[i].rotation = QuaternionMultiply(model.bindPose[model.bones[i].parent].rotation, model.bindPose[i].rotation); - model.bindPose[i].translation = Vector3RotateByQuaternion(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].rotation); - model.bindPose[i].translation = Vector3Add(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].translation); - model.bindPose[i].scale = Vector3Multiply(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale); + model.meshes[i].boneMatrices[j] = MatrixIdentity(); } } - RL_FREE(fileData); + UnloadFileData(fileData); RL_FREE(imesh); RL_FREE(tri); @@ -4276,24 +4809,25 @@ static Model LoadIQM(const char *fileName) RL_FREE(blendi); RL_FREE(blendw); RL_FREE(ijoint); + RL_FREE(color); return model; } // Load IQM animation data -static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount) +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount) { #define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number #define IQM_VERSION 2 // only IQM version 2 supported - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); unsigned char *fileDataPtr = fileData; typedef struct IQMHeader { char magic[16]; unsigned int version; - unsigned int filesize; + unsigned int dataSize; unsigned int flags; unsigned int num_text, ofs_text; unsigned int num_meshes, ofs_meshes; @@ -4307,6 +4841,12 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int unsigned int num_extensions, ofs_extensions; } IQMHeader; + typedef struct IQMJoint { + unsigned int name; + int parent; + float translate[3], rotate[4], scale[3]; + } IQMJoint; + typedef struct IQMPose { int parent; unsigned int mask; @@ -4342,14 +4882,14 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int // Get bones data IQMPose *poses = RL_MALLOC(iqmHeader->num_poses*sizeof(IQMPose)); //fseek(iqmFile, iqmHeader->ofs_poses, SEEK_SET); - //fread(poses, iqmHeader->num_poses*sizeof(IQMPose), 1, iqmFile); + //fread(poses, sizeof(IQMPose), iqmHeader->num_poses, iqmFile); memcpy(poses, fileDataPtr + iqmHeader->ofs_poses, iqmHeader->num_poses*sizeof(IQMPose)); // Get animations data *animCount = iqmHeader->num_anims; IQMAnim *anim = RL_MALLOC(iqmHeader->num_anims*sizeof(IQMAnim)); //fseek(iqmFile, iqmHeader->ofs_anims, SEEK_SET); - //fread(anim, iqmHeader->num_anims*sizeof(IQMAnim), 1, iqmFile); + //fread(anim, sizeof(IQMAnim), iqmHeader->num_anims, iqmFile); memcpy(anim, fileDataPtr + iqmHeader->ofs_anims, iqmHeader->num_anims*sizeof(IQMAnim)); ModelAnimation *animations = RL_MALLOC(iqmHeader->num_anims*sizeof(ModelAnimation)); @@ -4357,20 +4897,30 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int // frameposes unsigned short *framedata = RL_MALLOC(iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); //fseek(iqmFile, iqmHeader->ofs_frames, SEEK_SET); - //fread(framedata, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short), 1, iqmFile); + //fread(framedata, sizeof(unsigned short), iqmHeader->num_frames*iqmHeader->num_framechannels, iqmFile); memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); + // joints + IQMJoint *joints = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint)); + memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint)); + for (unsigned int a = 0; a < iqmHeader->num_anims; a++) { animations[a].frameCount = anim[a].num_frames; animations[a].boneCount = iqmHeader->num_poses; animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); - // animations[a].framerate = anim.framerate; // TODO: Use framerate? + memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here + TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name); + // animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? for (unsigned int j = 0; j < iqmHeader->num_poses; j++) { - strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); + // If animations and skeleton are in the same file, copy bone names to anim + if (iqmHeader->num_joints > 0) + memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH*sizeof(char)); + else + strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); // default bone name otherwise animations[a].bones[j].parent = poses[j].parent; } @@ -4482,8 +5032,9 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int } } - RL_FREE(fileData); + UnloadFileData(fileData); + RL_FREE(joints); RL_FREE(framedata); RL_FREE(poses); RL_FREE(anim); @@ -4494,12 +5045,32 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int #endif #if defined(SUPPORT_FILEFORMAT_GLTF) +// Load file data callback for cgltf +static cgltf_result LoadFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, const char *path, cgltf_size *size, void **data) +{ + int filesize; + unsigned char *filedata = LoadFileData(path, &filesize); + + if (filedata == NULL) return cgltf_result_io_error; + + *size = filesize; + *data = filedata; + + return cgltf_result_success; +} + +// Release file data callback for cgltf +static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data) +{ + UnloadFileData(data); +} + // Load image from different glTF provided methods (uri, path, buffer_view) static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPath) { Image image = { 0 }; - if (cgltfImage->uri != NULL) // Check if image data is provided as a uri (base64 or path) + if (cgltfImage->uri != NULL) // Check if image data is provided as an uri (base64 or path) { if ((strlen(cgltfImage->uri) > 5) && (cgltfImage->uri[0] == 'd') && @@ -4518,16 +5089,20 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat else { int base64Size = (int)strlen(cgltfImage->uri + i + 1); - int outSize = 3*(base64Size/4); // TODO: Consider padding (-numberOfPaddingCharacters) + while (cgltfImage->uri[i + base64Size] == '=') base64Size--; // Ignore optional paddings + int numberOfEncodedBits = base64Size*6 - (base64Size*6) % 8 ; // Encoded bits minus extra bits, so it becomes a multiple of 8 bits + int outSize = numberOfEncodedBits/8 ; // Actual encoded bytes void *data = NULL; cgltf_options options = { 0 }; + options.file.read = LoadFileGLTFCallback; + options.file.release = ReleaseFileGLTFCallback; cgltf_result result = cgltf_load_buffer_base64(&options, outSize, cgltfImage->uri + i + 1, &data); - + if (result == cgltf_result_success) { image = LoadImageFromMemory(".png", (unsigned char *)data, outSize); - cgltf_free((cgltf_data*)data); + RL_FREE(data); } } } @@ -4551,24 +5126,58 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat // Check mime_type for image: (cgltfImage->mime_type == "image/png") // NOTE: Detected that some models define mime_type as "image\\/png" - if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || + if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0)) image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); else TRACELOG(LOG_WARNING, "MODEL: glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri)); - + RL_FREE(data); } return image; } +// Load bone info from GLTF skin data +static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount) +{ + *boneCount = (int)skin.joints_count; + BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo)); + + for (unsigned int i = 0; i < skin.joints_count; i++) + { + cgltf_node node = *skin.joints[i]; + if (node.name != NULL) + { + strncpy(bones[i].name, node.name, sizeof(bones[i].name)); + bones[i].name[sizeof(bones[i].name) - 1] = '\0'; + } + + // Find parent bone index + int parentIndex = -1; + + for (unsigned int j = 0; j < skin.joints_count; j++) + { + if (skin.joints[j] == node.parent) + { + parentIndex = (int)j; + break; + } + } + + bones[i].parent = parentIndex; + } + + return bones; +} + // Load glTF file into model struct, .gltf and .glb supported static Model LoadGLTF(const char *fileName) { /********************************************************************************************* Function implemented by Wilhem Barbier(@wbrbr), with modifications by Tyler Bezera(@gamerfiend) + Transform handling implemented by Paul Melis (@paulmelis). Reviewed by Ramon Santamaria (@raysan5) FEATURES: @@ -4577,47 +5186,57 @@ static Model LoadGLTF(const char *fileName) - Supports PBR metallic/roughness flow, loads material textures, values and colors PBR specular/glossiness flow and extended texture flows not supported - Supports multiple meshes per model (every primitives is loaded as a separate mesh) + - Supports basic animations + - Transforms, including parent-child relations, are applied on the mesh data, but the + hierarchy is not kept (as it can't be represented). + - Mesh instances in the glTF file (i.e. same mesh linked from multiple nodes) + are turned into separate raylib Meshes. RESTRICTIONS: - Only triangle meshes supported - - Vertex attibute types and formats supported: + - Vertex attribute types and formats supported: > Vertices (position): vec3: float > Normals: vec3: float > Texcoords: vec2: float > Colors: vec4: u8, u16, f32 (normalized) > Indices: u16, u32 (truncated to u16) - - Node hierarchies or transforms not supported + - Scenes defined in the glTF file are ignored. All nodes in the file + are used. ***********************************************************************************************/ // Macro to simplify attributes loading code - #define LOAD_ATTRIBUTE(accesor, numComp, dataType, dstPtr) \ + #define LOAD_ATTRIBUTE(accesor, numComp, srcType, dstPtr) LOAD_ATTRIBUTE_CAST(accesor, numComp, srcType, dstPtr, srcType) + + #define LOAD_ATTRIBUTE_CAST(accesor, numComp, srcType, dstPtr, dstType) \ { \ int n = 0; \ - dataType *buffer = (dataType *)accesor->buffer_view->buffer->data + accesor->buffer_view->offset/sizeof(dataType) + accesor->offset/sizeof(dataType); \ + srcType *buffer = (srcType *)accesor->buffer_view->buffer->data + accesor->buffer_view->offset/sizeof(srcType) + accesor->offset/sizeof(srcType); \ for (unsigned int k = 0; k < accesor->count; k++) \ {\ for (int l = 0; l < numComp; l++) \ {\ - dstPtr[numComp*k + l] = buffer[n + l];\ + dstPtr[numComp*k + l] = (dstType)buffer[n + l];\ }\ - n += (int)(accesor->stride/sizeof(dataType));\ + n += (int)(accesor->stride/sizeof(srcType));\ }\ } Model model = { 0 }; // glTF file loading - unsigned int dataSize = 0; + int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData == NULL) return model; // glTF data loading cgltf_options options = { 0 }; + options.file.read = LoadFileGLTFCallback; + options.file.release = ReleaseFileGLTFCallback; cgltf_data *data = NULL; cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); - + if (result == cgltf_result_success) { if (data->file_type == cgltf_file_type_glb) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glb) loaded successfully", fileName); @@ -4631,21 +5250,34 @@ static Model LoadGLTF(const char *fileName) TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count); // Force reading data buffers (fills buffer_view->buffer->data) - // NOTE: If an uri is defined to base64 data or external path, it's automatically loaded -> TODO: Verify this assumption + // NOTE: If an uri is defined to base64 data or external path, it's automatically loaded result = cgltf_load_buffers(&options, data, fileName); if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load mesh/material buffers", fileName); int primitivesCount = 0; - // NOTE: We will load every primitive in the glTF as a separate raylib mesh - for (unsigned int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count; + // NOTE: We will load every primitive in the glTF as a separate raylib Mesh. + // Determine total number of meshes needed from the node hierarchy. + for (unsigned int i = 0; i < data->nodes_count; i++) + { + cgltf_node *node = &(data->nodes[i]); + cgltf_mesh *mesh = node->mesh; + if (!mesh) + continue; + + for (unsigned int p = 0; p < mesh->primitives_count; p++) + { + if (mesh->primitives[p].type == cgltf_primitive_type_triangles) + primitivesCount++; + } + } + TRACELOG(LOG_DEBUG, " > Primitives (triangles only) count based on hierarchy : %i", primitivesCount); // Load our model data: meshes and materials model.meshCount = primitivesCount; model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); - for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int*)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); // NOTE: We keep an extra slot for default material, in case some mesh requires it - model.materialCount = (int)data->materials_count + 1; + model.materialCount = (int)data->materials_count + 1; model.materials = RL_CALLOC(model.materialCount, sizeof(Material)); model.materials[0] = LoadMaterialDefault(); // Load default material (index: 0) @@ -4672,13 +5304,12 @@ static Model LoadGLTF(const char *fileName) model.materials[j].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(imAlbedo); UnloadImage(imAlbedo); } - - // Load base color factor (tint) - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); } + // Load base color factor (tint) + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); // Load metallic/roughness texture if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) @@ -4689,8 +5320,8 @@ static Model LoadGLTF(const char *fileName) model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imMetallicRoughness); UnloadImage(imMetallicRoughness); } - - // Load metallic/roughness material properties + + // Load metallic/roughness material properties float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].value = roughness; @@ -4738,130 +5369,294 @@ static Model LoadGLTF(const char *fileName) } } - // Other possible materials not supported by raylib pipeline: + // Other possible materials not supported by raylib pipeline: // has_clearcoat, has_transmission, has_volume, has_ior, has specular, has_sheen } - // Load meshes data + // Visit each node in the hierarchy and process any mesh linked from it. + // Each primitive within a glTF node becomes a Raylib Mesh. + // The local-to-world transform of each node is used to transform the + // points/normals/tangents of the created Mesh(es). + // Any glTF mesh linked from more than one Node (i.e. instancing) + // is turned into multiple Mesh's, as each Node will have its own + // transform applied. + // Note: the code below disregards the scenes defined in the file, all nodes are used. //---------------------------------------------------------------------------------------------------- - for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) + int meshIndex = 0; + for (unsigned int i = 0; i < data->nodes_count; i++) { - // NOTE: meshIndex accumulates primitives + cgltf_node *node = &(data->nodes[i]); - for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) + cgltf_mesh *mesh = node->mesh; + if (!mesh) + continue; + + cgltf_float worldTransform[16]; + cgltf_node_transform_world(node, worldTransform); + + Matrix worldMatrix = { + worldTransform[0], worldTransform[4], worldTransform[8], worldTransform[12], + worldTransform[1], worldTransform[5], worldTransform[9], worldTransform[13], + worldTransform[2], worldTransform[6], worldTransform[10], worldTransform[14], + worldTransform[3], worldTransform[7], worldTransform[11], worldTransform[15] + }; + + Matrix worldMatrixNormals = MatrixTranspose(MatrixInvert(worldMatrix)); + + for (unsigned int p = 0; p < mesh->primitives_count; p++) { // NOTE: We only support primitives defined by triangles // Other alternatives: points, lines, line_strip, triangle_strip - if (data->meshes[i].primitives[p].type != cgltf_primitive_type_triangles) continue; + if (mesh->primitives[p].type != cgltf_primitive_type_triangles) continue; // NOTE: Attributes data could be provided in several data formats (8, 8u, 16u, 32...), // Only some formats for each attribute type are supported, read info at the top of this function! - for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) + for (unsigned int j = 0; j < mesh->primitives[p].attributes_count; j++) { - // Check the different attributes for every pimitive - if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION + // Check the different attributes for every primitive + if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION, vec3, float { - cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; - // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined. + // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f)) { - // Init raylib mesh vertices to copy glTF attribute data + // Init raylib mesh vertices to copy glTF attribute data model.meshes[meshIndex].vertexCount = (int)attribute->count; model.meshes[meshIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float)); // Load 3 components of float data type into mesh.vertices LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].vertices) + + // Transform the vertices + float *vertices = model.meshes[meshIndex].vertices; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k+1], vertices[3*k+2] }, worldMatrix); + vertices[3*k] = vt.x; + vertices[3*k+1] = vt.y; + vertices[3*k+2] = vt.z; + } } else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL + else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL, vec3, float { - cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f)) { // Init raylib mesh normals to copy glTF attribute data model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); // Load 3 components of float data type into mesh.normals LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].normals) + + // Transform the normals + float *normals = model.meshes[meshIndex].normals; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 nt = Vector3Transform((Vector3){ normals[3*k], normals[3*k+1], normals[3*k+2] }, worldMatrixNormals); + normals[3*k] = nt.x; + normals[3*k+1] = nt.y; + normals[3*k+2] = nt.z; + } } else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT + else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec3, float { - cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f)) { // Init raylib mesh tangent to copy glTF attribute data model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float)); // Load 4 components of float data type into mesh.tangents LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents) + + // Transform the tangents + float *tangents = model.meshes[meshIndex].tangents; + for (unsigned int k = 0; k < attribute->count; k++) + { + Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix); + tangents[3*k] = tt.x; + tangents[3*k+1] = tt.y; + tangents[3*k+2] = tt.z; + } } else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0 + else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_n, vec2, float/u8n/u16n { - // TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2 + // Support up to 2 texture coordinates attributes + float *texcoordPtr = NULL; - cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) + if (attribute->type == cgltf_type_vec2) { - // Init raylib mesh texcoords to copy glTF attribute data - model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); + if (attribute->component_type == cgltf_component_type_r_32f) // vec2, float + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); - // Load 3 components of float data type into mesh.texcoords - LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords) + // Load 3 components of float data type into mesh.texcoords + LOAD_ATTRIBUTE(attribute, 2, float, texcoordPtr) + } + else if (attribute->component_type == cgltf_component_type_r_8u) // vec2, u8n + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = (unsigned char *)RL_MALLOC(attribute->count*2*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 2, unsigned char, temp); + + // Convert data to raylib texcoord data type (float) + for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/255.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) // vec2, u16n + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*2*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 2, unsigned short, temp); + + // Convert data to raylib texcoord data type (float) + for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/65535.0f; + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); + + int index = mesh->primitives[p].attributes[j].index; + if (index == 0) model.meshes[meshIndex].texcoords = texcoordPtr; + else if (index == 1) model.meshes[meshIndex].texcoords2 = texcoordPtr; + else + { + TRACELOG(LOG_WARNING, "MODEL: [%s] No more than 2 texture coordinates attributes supported", fileName); + if (texcoordPtr != NULL) RL_FREE(texcoordPtr); + } } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0 + else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_n, vec3/vec4, float/u8n/u16n { - cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; - // WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range. + // WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range - if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) + if (attribute->type == cgltf_type_vec3) // RGB { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Load 4 components of unsigned char data type into mesh.colors - LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = temp[k]; + model.meshes[meshIndex].colors[c + 1] = temp[k + 1]; + model.meshes[meshIndex].colors[c + 2] = temp[k + 2]; + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[k]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 1] = (unsigned char)(((float)temp[k + 1]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 2] = (unsigned char)(((float)temp[k + 2]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + float *temp = RL_MALLOC(attribute->count*3*sizeof(float)); + LOAD_ATTRIBUTE(attribute, 3, float, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = (unsigned char)(temp[k]*255.0f); + model.meshes[meshIndex].colors[c + 1] = (unsigned char)(temp[k + 1]*255.0f); + model.meshes[meshIndex].colors[c + 2] = (unsigned char)(temp[k + 2]*255.0f); + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); } - else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) + else if (attribute->type == cgltf_type_vec4) // RGBA { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Load data into a temp buffer to be converted to raylib data type - unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); - LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + // Load 4 components of unsigned char data type into mesh.colors + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Convert data to raylib color data type (4 bytes) - for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); - RL_FREE(temp); - } - else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) - { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); - // Load data into a temp buffer to be converted to raylib data type - float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); - LOAD_ATTRIBUTE(attribute, 4, float, temp); + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Convert data to raylib color data type (4 bytes), we expect the color data normalized - for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); + // Load data into a temp buffer to be converted to raylib data type + float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); + LOAD_ATTRIBUTE(attribute, 4, float, temp); - RL_FREE(temp); + // Convert data to raylib color data type (4 bytes), we expect the color data normalized + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); } @@ -4870,9 +5665,9 @@ static Model LoadGLTF(const char *fileName) } // Load primitive indices data (if provided) - if (data->meshes[i].primitives[p].indices != NULL) + if (mesh->primitives[p].indices != NULL) { - cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; + cgltf_accessor *attribute = mesh->primitives[p].indices; model.meshes[meshIndex].triangleCount = (int)attribute->count/3; @@ -4884,35 +5679,37 @@ static Model LoadGLTF(const char *fileName) // Load unsigned short data type into mesh.indices LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices) } + else if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh indices to copy glTF attribute data + model.meshes[meshIndex].indices = RL_MALLOC(attribute->count * sizeof(unsigned short)); + LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned char, model.meshes[meshIndex].indices, unsigned short) + + } else if (attribute->component_type == cgltf_component_type_r_32u) { // Init raylib mesh indices to copy glTF attribute data model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); - - // Load data into a temp buffer to be converted to raylib data type - unsigned int *temp = RL_MALLOC(attribute->count*sizeof(unsigned int)); - LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp); - - // Convert data to raylib indices data type (unsigned short) - for (int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d]; + LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned int, model.meshes[meshIndex].indices, unsigned short); TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName); - - RL_FREE(temp); } - else TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data format not supported, use u16", fileName); + else + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data format not supported, use u16", fileName); + } } else model.meshes[meshIndex].triangleCount = model.meshes[meshIndex].vertexCount/3; // Unindexed mesh // Assign to the primitive mesh the corresponding material index // NOTE: If no material defined, mesh uses the already assigned default material (index: 0) - for (int m = 0; m < data->materials_count; m++) + for (unsigned int m = 0; m < data->materials_count; m++) { // The primitive actually keeps the pointer to the corresponding material, // raylib instead assigns to the mesh the by its index, as loaded in model.materials array - // To get the index, we check if material pointers match and we assign the corresponding index, + // To get the index, we check if material pointers match, and we assign the corresponding index, // skipping index 0, the default material - if (&data->materials[m] == data->meshes[i].primitives[p].material) + if (&data->materials[m] == mesh->primitives[p].material) { model.meshMaterial[meshIndex] = m + 1; break; @@ -4923,6 +5720,183 @@ static Model LoadGLTF(const char *fileName) } } + // Load glTF meshes animation data + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skins + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes + // + // LIMITATIONS: + // - Only supports 1 armature per file, and skips loading it if there are multiple armatures + // - Only supports linear interpolation (default method in Blender when checked "Always Sample Animations" when exporting a GLTF file) + // - Only supports translation/rotation/scale animation channel.path, weights not considered (i.e. morph targets) + //---------------------------------------------------------------------------------------------------- + if (data->skins_count > 0) + { + cgltf_skin skin = data->skins[0]; + model.bones = LoadBoneInfoGLTF(skin, &model.boneCount); + model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform)); + + for (int i = 0; i < model.boneCount; i++) + { + cgltf_node* node = skin.joints[i]; + cgltf_float worldTransform[16]; + cgltf_node_transform_world(node, worldTransform); + Matrix worldMatrix = { + worldTransform[0], worldTransform[4], worldTransform[8], worldTransform[12], + worldTransform[1], worldTransform[5], worldTransform[9], worldTransform[13], + worldTransform[2], worldTransform[6], worldTransform[10], worldTransform[14], + worldTransform[3], worldTransform[7], worldTransform[11], worldTransform[15] + }; + MatrixDecompose(worldMatrix, &(model.bindPose[i].translation), &(model.bindPose[i].rotation), &(model.bindPose[i].scale)); + } + } + if (data->skins_count > 1) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i", fileName, data->skins_count); + } + + meshIndex = 0; + for (unsigned int i = 0; i < data->nodes_count; i++) + { + cgltf_node *node = &(data->nodes[i]); + + cgltf_mesh *mesh = node->mesh; + if (!mesh) + continue; + + for (unsigned int p = 0; p < mesh->primitives_count; p++) + { + // NOTE: We only support primitives defined by triangles + if (mesh->primitives[p].type != cgltf_primitive_type_triangles) continue; + + for (unsigned int j = 0; j < mesh->primitives[p].attributes_count; j++) + { + // NOTE: JOINTS_1 + WEIGHT_1 will be used for +4 joints influencing a vertex -> Not supported by raylib + + if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_joints) // JOINTS_n (vec4: 4 bones max per vertex / u8, u16) + { + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; + + // NOTE: JOINTS_n can only be vec4 and u8/u16 + // SPECS: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview + + // WARNING: raylib only supports model.meshes[].boneIds as u8 (unsigned char), + // if data is provided in any other format, it is converted to supported format but + // it could imply data loss (a warning message is issued in that case) + + if (attribute->type == cgltf_type_vec4) + { + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh boneIds to copy glTF attribute data + model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); + + // Load attribute: vec4, u8 (unsigned char) + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh boneIds to copy glTF attribute data + model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + + // Convert data to raylib color data type (4 bytes) + bool boneIdOverflowWarning = false; + for (int b = 0; b < model.meshes[meshIndex].vertexCount*4; b++) + { + if ((temp[b] > 255) && !boneIdOverflowWarning) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format (u16) overflow", fileName); + boneIdOverflowWarning = true; + } + + // Despite the possible overflow, we convert data to unsigned char + model.meshes[meshIndex].boneIds[b] = (unsigned char)temp[b]; + } + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); + } + else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4, u8n/u16n/f32) + { + cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; + + if (attribute->type == cgltf_type_vec4) + { + // TODO: Support component types: u8, u16? + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 4, unsigned char, temp); + + // Convert data to raylib bone weight data type (4 bytes) + for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/255.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + + // Convert data to raylib bone weight data type + for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/65535.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load 4 components of float data type into mesh.boneWeights + // for cgltf_attribute_type_weights we have: + // - data.meshes[0] (256 vertices) + // - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16) + LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName); + } + } + + // Animated vertex data + model.meshes[meshIndex].animVertices = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); + memcpy(model.meshes[meshIndex].animVertices, model.meshes[meshIndex].vertices, model.meshes[meshIndex].vertexCount*3*sizeof(float)); + model.meshes[meshIndex].animNormals = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); + if (model.meshes[meshIndex].normals != NULL) + { + memcpy(model.meshes[meshIndex].animNormals, model.meshes[meshIndex].normals, model.meshes[meshIndex].vertexCount*3*sizeof(float)); + } + + // Bone Transform Matrices + model.meshes[meshIndex].boneCount = model.boneCount; + model.meshes[meshIndex].boneMatrices = RL_CALLOC(model.meshes[meshIndex].boneCount, sizeof(Matrix)); + + for (int j = 0; j < model.meshes[meshIndex].boneCount; j++) + { + model.meshes[meshIndex].boneMatrices[j] = MatrixIdentity(); + } + + meshIndex++; // Move to next mesh + } + + } + // Free all cgltf loaded data cgltf_free(data); } @@ -4933,6 +5907,317 @@ static Model LoadGLTF(const char *fileName) return model; } + +// Get interpolated pose for bone sampler at a specific time. Returns true on success +static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_accessor *input, cgltf_accessor *output, float time, void *data) +{ + if (interpolationType >= cgltf_interpolation_type_max_enum) return false; + + // Input and output should have the same count + float tstart = 0.0f; + float tend = 0.0f; + int keyframe = 0; // Defaults to first pose + + for (int i = 0; i < (int)input->count - 1; i++) + { + cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1); + if (!r1) return false; + + cgltf_bool r2 = cgltf_accessor_read_float(input, i + 1, &tend, 1); + if (!r2) return false; + + if ((tstart <= time) && (time < tend)) + { + keyframe = i; + break; + } + } + + // Constant animation, no need to interpolate + if (FloatEquals(tend, tstart)) return true; + + float duration = fmaxf((tend - tstart), EPSILON); + float t = (time - tstart)/duration; + t = (t < 0.0f)? 0.0f : t; + t = (t > 1.0f)? 1.0f : t; + + if (output->component_type != cgltf_component_type_r_32f) return false; + + if (output->type == cgltf_type_vec3) + { + switch (interpolationType) + { + case cgltf_interpolation_type_step: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = v1; + } break; + case cgltf_interpolation_type_linear: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 3); + Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = Vector3Lerp(v1, v2, t); + } break; + case cgltf_interpolation_type_cubic_spline: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 3); + Vector3 tangent1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 3); + Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 3); + Vector3 tangent2 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = Vector3CubicHermite(v1, tangent1, v2, tangent2, t); + } break; + default: break; + } + } + else if (output->type == cgltf_type_vec4) + { + // Only v4 is for rotations, so we know it's a quaternion + switch (interpolationType) + { + case cgltf_interpolation_type_step: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + Vector4 *r = data; + + *r = v1; + } break; + case cgltf_interpolation_type_linear: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 4); + Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + Vector4 *r = data; + + *r = QuaternionSlerp(v1, v2, t); + } break; + case cgltf_interpolation_type_cubic_spline: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 4); + Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2], 0.0f}; + cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 4); + Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4); + Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2], 0.0f}; + Vector4 *r = data; + + v1 = QuaternionNormalize(v1); + v2 = QuaternionNormalize(v2); + + if (Vector4DotProduct(v1, v2) < 0.0f) + { + v2 = Vector4Negate(v2); + } + + outTangent1 = Vector4Scale(outTangent1, duration); + inTangent2 = Vector4Scale(inTangent2, duration); + + *r = QuaternionCubicHermiteSpline(v1, outTangent1, v2, inTangent2, t); + } break; + default: break; + } + } + + return true; +} + +#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) + +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount) +{ + // glTF file loading + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + ModelAnimation *animations = NULL; + + // glTF data loading + cgltf_options options = { 0 }; + options.file.read = LoadFileGLTFCallback; + options.file.release = ReleaseFileGLTFCallback; + cgltf_data *data = NULL; + cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); + + if (result != cgltf_result_success) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); + *animCount = 0; + return NULL; + } + + result = cgltf_load_buffers(&options, data, fileName); + if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load animation buffers", fileName); + + if (result == cgltf_result_success) + { + if (data->skins_count > 0) + { + cgltf_skin skin = data->skins[0]; + *animCount = (int)data->animations_count; + animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation)); + + for (unsigned int i = 0; i < data->animations_count; i++) + { + animations[i].bones = LoadBoneInfoGLTF(skin, &animations[i].boneCount); + + cgltf_animation animData = data->animations[i]; + + struct Channels { + cgltf_animation_channel *translate; + cgltf_animation_channel *rotate; + cgltf_animation_channel *scale; + cgltf_interpolation_type interpolationType; + }; + + struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels)); + float animDuration = 0.0f; + + for (unsigned int j = 0; j < animData.channels_count; j++) + { + cgltf_animation_channel channel = animData.channels[j]; + int boneIndex = -1; + + for (unsigned int k = 0; k < skin.joints_count; k++) + { + if (animData.channels[j].target_node == skin.joints[k]) + { + boneIndex = k; + break; + } + } + + if (boneIndex == -1) + { + // Animation channel for a node not in the armature + continue; + } + + boneChannels[boneIndex].interpolationType = animData.channels[j].sampler->interpolation; + + if (animData.channels[j].sampler->interpolation != cgltf_interpolation_type_max_enum) + { + if (channel.target_path == cgltf_animation_path_type_translation) + { + boneChannels[boneIndex].translate = &animData.channels[j]; + } + else if (channel.target_path == cgltf_animation_path_type_rotation) + { + boneChannels[boneIndex].rotate = &animData.channels[j]; + } + else if (channel.target_path == cgltf_animation_path_type_scale) + { + boneChannels[boneIndex].scale = &animData.channels[j]; + } + else + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i); + } + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Invalid interpolation curve encountered for GLTF animation.", fileName); + + float t = 0.0f; + cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1); + + if (!r) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load input time", fileName); + continue; + } + + animDuration = (t > animDuration)? t : animDuration; + } + + if (animData.name != NULL) + { + strncpy(animations[i].name, animData.name, sizeof(animations[i].name)); + animations[i].name[sizeof(animations[i].name) - 1] = '\0'; + } + + animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1; + animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *)); + + for (int j = 0; j < animations[i].frameCount; j++) + { + animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform)); + float time = ((float) j*GLTF_ANIMDELAY)/1000.0f; + + for (int k = 0; k < animations[i].boneCount; k++) + { + Vector3 translation = {skin.joints[k]->translation[0], skin.joints[k]->translation[1], skin.joints[k]->translation[2]}; + Quaternion rotation = {skin.joints[k]->rotation[0], skin.joints[k]->rotation[1], skin.joints[k]->rotation[2], skin.joints[k]->rotation[3]}; + Vector3 scale = {skin.joints[k]->scale[0], skin.joints[k]->scale[1], skin.joints[k]->scale[2]}; + + if (boneChannels[k].translate) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load translate pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + if (boneChannels[k].rotate) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load rotate pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + if (boneChannels[k].scale) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load scale pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + animations[i].framePoses[j][k] = (Transform){ + .translation = translation, + .rotation = rotation, + .scale = scale + }; + } + + BuildPoseFromParentJoints(animations[i].bones, animations[i].boneCount, animations[i].framePoses[j]); + } + + TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s (%d frames, %fs)", fileName, (animData.name != NULL)? animData.name : "NULL", animations[i].frameCount, animDuration); + RL_FREE(boneChannels); + } + } + + if (data->skins_count > 1) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] expected exactly one skin to load animation data from, but found %i", fileName, data->skins_count); + } + + cgltf_free(data); + } + UnloadFileData(fileData); + return animations; +} #endif #if defined(SUPPORT_FILEFORMAT_VOX) @@ -4943,11 +6228,11 @@ static Model LoadVOX(const char *fileName) int nbvertices = 0; int meshescount = 0; - unsigned int fileSize = 0; - unsigned char *fileData = NULL; // Read vox file into buffer - fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + if (fileData == 0) { TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName); @@ -4956,7 +6241,7 @@ static Model LoadVOX(const char *fileName) // Read and build voxarray description VoxArray3D voxarray = { 0 }; - int ret = Vox_LoadFromMemory(fileData, fileSize, &voxarray); + int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray); if (ret != VOX_SUCCESS) { @@ -4993,6 +6278,7 @@ static Model LoadVOX(const char *fileName) // 6*4 = 12 vertices per voxel Vector3 *pvertices = (Vector3 *)voxarray.vertices.array; + Vector3 *pnormals = (Vector3 *)voxarray.normals.array; Color *pcolors = (Color *)voxarray.colors.array; unsigned short *pindices = voxarray.indices.array; // 5461*6*6 = 196596 indices max per mesh @@ -5008,13 +6294,16 @@ static Model LoadVOX(const char *fileName) pmesh->vertexCount = (int)fmin(verticesMax, verticesRemain); size = pmesh->vertexCount*sizeof(float)*3; - pmesh->vertices = RL_MALLOC(size); + pmesh->vertices = (float *)RL_MALLOC(size); memcpy(pmesh->vertices, pvertices, size); + // Copy normals + pmesh->normals = (float *)RL_MALLOC(size); + memcpy(pmesh->normals, pnormals, size); + // Copy indices - // TODO: Compute globals indices array size = voxarray.indices.used*sizeof(unsigned short); - pmesh->indices = RL_MALLOC(size); + pmesh->indices = (unsigned short *)RL_MALLOC(size); memcpy(pmesh->indices, pindices, size); pmesh->triangleCount = (pmesh->vertexCount/4)*2; @@ -5029,6 +6318,7 @@ static Model LoadVOX(const char *fileName) verticesRemain -= verticesMax; pvertices += verticesMax; + pnormals += verticesMax; pcolors += verticesMax; } @@ -5039,3 +6329,468 @@ static Model LoadVOX(const char *fileName) return model; } #endif + +#if defined(SUPPORT_FILEFORMAT_M3D) +// Hook LoadFileData()/UnloadFileData() calls to M3D loaders +unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); } +void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); } + +// Load M3D mesh data +static Model LoadM3D(const char *fileName) +{ + Model model = { 0 }; + + m3d_t *m3d = NULL; + m3dp_t *prop = NULL; + int i, j, k, l, n, mi = -2, vcolor = 0; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL); + + if (!m3d || M3D_ERR_ISFATAL(m3d->errcode)) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2); + if (m3d) m3d_free(m3d); + UnloadFileData(fileData); + return model; + } + else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i faces/%i materials", fileName, m3d->numface, m3d->nummaterial); + + // no face? this is probably just a material library + if (!m3d->numface) + { + m3d_free(m3d); + UnloadFileData(fileData); + return model; + } + + if (m3d->nummaterial > 0) + { + model.meshCount = model.materialCount = m3d->nummaterial; + TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", model.materialCount); + } + else + { + model.meshCount = 1; model.materialCount = 0; + TRACELOG(LOG_INFO, "MODEL: No materials, putting all meshes in a default material"); + } + + // We always need a default material, so we add +1 + model.materialCount++; + + // Faces must be in non-decreasing materialid order. Verify that quickly, sorting them otherwise + // WARNING: Sorting is not needed, valid M3D model files should already be sorted + // Just keeping the sorting function for reference (Check PR #3363 #3385) + /* + for (i = 1; i < m3d->numface; i++) + { + if (m3d->face[i-1].materialid <= m3d->face[i].materialid) continue; + + // face[i-1] > face[i]. slide face[i] lower + m3df_t slider = m3d->face[i]; + j = i-1; + + do + { // face[j] > slider, face[j+1] is svailable vacant gap + m3d->face[j+1] = m3d->face[j]; + j = j-1; + } + while (j >= 0 && m3d->face[j].materialid > slider.materialid); + + m3d->face[j+1] = slider; + } + */ + + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + model.materials = (Material *)RL_CALLOC(model.materialCount + 1, sizeof(Material)); + + // Map no material to index 0 with default shader, everything else materialid + 1 + model.materials[0] = LoadMaterialDefault(); + + for (i = l = 0, k = -1; i < (int)m3d->numface; i++, l++) + { + // Materials are grouped together + if (mi != m3d->face[i].materialid) + { + // there should be only one material switch per material kind, but be bulletproof for non-optimal model files + if (k + 1 >= model.meshCount) + { + model.meshCount++; + model.meshes = (Mesh *)RL_REALLOC(model.meshes, model.meshCount*sizeof(Mesh)); + memset(&model.meshes[model.meshCount - 1], 0, sizeof(Mesh)); + model.meshMaterial = (int *)RL_REALLOC(model.meshMaterial, model.meshCount*sizeof(int)); + } + + k++; + mi = m3d->face[i].materialid; + + // Only allocate colors VertexBuffer if there's a color vertex in the model for this material batch + // if all colors are fully transparent black for all verteces of this materal, then we assume no vertex colors + for (j = i, l = vcolor = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++) + { + if (!m3d->vertex[m3d->face[j].vertex[0]].color || + !m3d->vertex[m3d->face[j].vertex[1]].color || + !m3d->vertex[m3d->face[j].vertex[2]].color) vcolor = 1; + } + + model.meshes[k].vertexCount = l*3; + model.meshes[k].triangleCount = l; + model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float)); + model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + + // If no map is provided, or we have colors defined, we allocate storage for vertex colors + // M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors + if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + + // If no map is provided and we allocated vertex colors, set them to white + if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL)) + { + for (int c = 0; c < model.meshes[k].vertexCount*4; c++) model.meshes[k].colors[c] = 255; + } + + if (m3d->numbone && m3d->numskin) + { + model.meshes[k].boneIds = (unsigned char *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + model.meshes[k].boneWeights = (float *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(float)); + model.meshes[k].animVertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + model.meshes[k].animNormals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + } + + model.meshMaterial[k] = mi + 1; + l = 0; + } + + // Process meshes per material, add triangles + model.meshes[k].vertices[l*9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z*m3d->scale; + model.meshes[k].vertices[l*9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z*m3d->scale; + model.meshes[k].vertices[l*9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale; + + // Without vertex color (full transparency), we use the default color + if (model.meshes[k].colors != NULL) + { + if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 0], &m3d->vertex[m3d->face[i].vertex[0]].color, 4); + if (m3d->vertex[m3d->face[i].vertex[1]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 4], &m3d->vertex[m3d->face[i].vertex[1]].color, 4); + if (m3d->vertex[m3d->face[i].vertex[2]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 8], &m3d->vertex[m3d->face[i].vertex[2]].color, 4); + } + + if (m3d->face[i].texcoord[0] != M3D_UNDEF) + { + model.meshes[k].texcoords[l*6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u; + model.meshes[k].texcoords[l*6 + 1] = 1.0f - m3d->tmap[m3d->face[i].texcoord[0]].v; + model.meshes[k].texcoords[l*6 + 2] = m3d->tmap[m3d->face[i].texcoord[1]].u; + model.meshes[k].texcoords[l*6 + 3] = 1.0f - m3d->tmap[m3d->face[i].texcoord[1]].v; + model.meshes[k].texcoords[l*6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u; + model.meshes[k].texcoords[l*6 + 5] = 1.0f - m3d->tmap[m3d->face[i].texcoord[2]].v; + } + + if (m3d->face[i].normal[0] != M3D_UNDEF) + { + model.meshes[k].normals[l*9 + 0] = m3d->vertex[m3d->face[i].normal[0]].x; + model.meshes[k].normals[l*9 + 1] = m3d->vertex[m3d->face[i].normal[0]].y; + model.meshes[k].normals[l*9 + 2] = m3d->vertex[m3d->face[i].normal[0]].z; + model.meshes[k].normals[l*9 + 3] = m3d->vertex[m3d->face[i].normal[1]].x; + model.meshes[k].normals[l*9 + 4] = m3d->vertex[m3d->face[i].normal[1]].y; + model.meshes[k].normals[l*9 + 5] = m3d->vertex[m3d->face[i].normal[1]].z; + model.meshes[k].normals[l*9 + 6] = m3d->vertex[m3d->face[i].normal[2]].x; + model.meshes[k].normals[l*9 + 7] = m3d->vertex[m3d->face[i].normal[2]].y; + model.meshes[k].normals[l*9 + 8] = m3d->vertex[m3d->face[i].normal[2]].z; + } + + // Add skin (vertex / bone weight pairs) + if (m3d->numbone && m3d->numskin) + { + for (n = 0; n < 3; n++) + { + int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid; + + // Check if there is a skin for this mesh, should be, just failsafe + if ((skinid != M3D_UNDEF) && (skinid < (int)m3d->numskin)) + { + for (j = 0; j < 4; j++) + { + model.meshes[k].boneIds[l*12 + n*4 + j] = m3d->skin[skinid].boneid[j]; + model.meshes[k].boneWeights[l*12 + n*4 + j] = m3d->skin[skinid].weight[j]; + } + } + else + { + // raylib does not handle boneless meshes with skeletal animations, so + // we put all vertices without a bone into a special "no bone" bone + model.meshes[k].boneIds[l*12 + n*4] = m3d->numbone; + model.meshes[k].boneWeights[l*12 + n*4] = 1.0f; + } + } + } + } + + // Load materials + for (i = 0; i < (int)m3d->nummaterial; i++) + { + model.materials[i + 1] = LoadMaterialDefault(); + + for (j = 0; j < m3d->material[i].numprop; j++) + { + prop = &m3d->material[i].prop[j]; + + switch (prop->type) + { + case m3dp_Kd: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].color, &prop->value.color, 4); + model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; + } break; + case m3dp_Ks: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].color, &prop->value.color, 4); + } break; + case m3dp_Ns: + { + model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = prop->value.fnum; + } break; + case m3dp_Ke: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].color, &prop->value.color, 4); + model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].value = 0.0f; + } break; + case m3dp_Pm: + { + model.materials[i + 1].maps[MATERIAL_MAP_METALNESS].value = prop->value.fnum; + } break; + case m3dp_Pr: + { + model.materials[i + 1].maps[MATERIAL_MAP_ROUGHNESS].value = prop->value.fnum; + } break; + case m3dp_Ps: + { + model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE; + model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum; + } break; + default: + { + if (prop->type >= 128) + { + Image image = { 0 }; + image.data = m3d->texture[prop->value.textureid].d; + image.width = m3d->texture[prop->value.textureid].w; + image.height = m3d->texture[prop->value.textureid].h; + image.mipmaps = 1; + image.format = (m3d->texture[prop->value.textureid].f == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : + ((m3d->texture[prop->value.textureid].f == 3)? PIXELFORMAT_UNCOMPRESSED_R8G8B8 : + ((m3d->texture[prop->value.textureid].f == 2)? PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA : PIXELFORMAT_UNCOMPRESSED_GRAYSCALE)); + + switch (prop->type) + { + case m3dp_map_Kd: model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ks: model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ke: model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(image); break; + case m3dp_map_Km: model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ka: model.materials[i + 1].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(image); break; + case m3dp_map_Pm: model.materials[i + 1].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(image); break; + default: break; + } + } + } break; + } + } + } + + // Load bones + if (m3d->numbone) + { + model.boneCount = m3d->numbone + 1; + model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); + model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); + + for (i = 0; i < (int)m3d->numbone; i++) + { + model.bones[i].parent = m3d->bone[i].parent; + strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name)); + model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale; + model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale; + model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale; + model.bindPose[i].rotation.x = m3d->vertex[m3d->bone[i].ori].x; + model.bindPose[i].rotation.y = m3d->vertex[m3d->bone[i].ori].y; + model.bindPose[i].rotation.z = m3d->vertex[m3d->bone[i].ori].z; + model.bindPose[i].rotation.w = m3d->vertex[m3d->bone[i].ori].w; + + // TODO: If the orientation quaternion is not normalized, then that's encoding scaling + model.bindPose[i].rotation = QuaternionNormalize(model.bindPose[i].rotation); + model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f; + + // Child bones are stored in parent bone relative space, convert that into model space + if (model.bones[i].parent >= 0) + { + model.bindPose[i].rotation = QuaternionMultiply(model.bindPose[model.bones[i].parent].rotation, model.bindPose[i].rotation); + model.bindPose[i].translation = Vector3RotateByQuaternion(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].rotation); + model.bindPose[i].translation = Vector3Add(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].translation); + model.bindPose[i].scale = Vector3Multiply(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale); + } + } + + // Add a special "no bone" bone + model.bones[i].parent = -1; + strcpy(model.bones[i].name, "NO BONE"); + model.bindPose[i].translation.x = 0.0f; + model.bindPose[i].translation.y = 0.0f; + model.bindPose[i].translation.z = 0.0f; + model.bindPose[i].rotation.x = 0.0f; + model.bindPose[i].rotation.y = 0.0f; + model.bindPose[i].rotation.z = 0.0f; + model.bindPose[i].rotation.w = 1.0f; + model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f; + } + + // Load bone-pose default mesh into animation vertices. These will be updated when UpdateModelAnimation gets + // called, but not before, however DrawMesh uses these if they exist (so not good if they are left empty) + if (m3d->numbone && m3d->numskin) + { + for (i = 0; i < model.meshCount; i++) + { + memcpy(model.meshes[i].animVertices, model.meshes[i].vertices, model.meshes[i].vertexCount*3*sizeof(float)); + memcpy(model.meshes[i].animNormals, model.meshes[i].normals, model.meshes[i].vertexCount*3*sizeof(float)); + + model.meshes[i].boneCount = model.boneCount; + model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix)); + for (j = 0; j < model.meshes[i].boneCount; j++) + { + model.meshes[i].boneMatrices[j] = MatrixIdentity(); + } + } + } + + m3d_free(m3d); + UnloadFileData(fileData); + } + + return model; +} + +#define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) + +// Load M3D animation data +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount) +{ + ModelAnimation *animations = NULL; + + m3d_t *m3d = NULL; + int i = 0, j = 0; + *animCount = 0; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL); + + if (!m3d || M3D_ERR_ISFATAL(m3d->errcode)) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2); + UnloadFileData(fileData); + return NULL; + } + else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName, + m3d->numaction, m3d->numbone, m3d->numskin); + + // No animation or bone+skin? + if (!m3d->numaction || !m3d->numbone || !m3d->numskin) + { + m3d_free(m3d); + UnloadFileData(fileData); + return NULL; + } + + animations = RL_MALLOC(m3d->numaction*sizeof(ModelAnimation)); + *animCount = m3d->numaction; + + for (unsigned int a = 0; a < m3d->numaction; a++) + { + animations[a].frameCount = m3d->action[a].durationmsec/M3D_ANIMDELAY; + animations[a].boneCount = m3d->numbone + 1; + animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo)); + animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *)); + strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); + animations[a].name[sizeof(animations[a].name) - 1] = '\0'; + + TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount); + + for (i = 0; i < (int)m3d->numbone; i++) + { + animations[a].bones[i].parent = m3d->bone[i].parent; + strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name)); + } + + // A special, never transformed "no bone" bone, used for boneless vertices + animations[a].bones[i].parent = -1; + strcpy(animations[a].bones[i].name, "NO BONE"); + + // M3D stores frames at arbitrary intervals with sparse skeletons. We need full skeletons at + // regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones + for (i = 0; i < animations[a].frameCount; i++) + { + animations[a].framePoses[i] = RL_MALLOC((m3d->numbone + 1)*sizeof(Transform)); + + m3db_t *pose = m3d_pose(m3d, a, i*M3D_ANIMDELAY); + + if (pose != NULL) + { + for (j = 0; j < (int)m3d->numbone; j++) + { + animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x*m3d->scale; + animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y*m3d->scale; + animations[a].framePoses[i][j].translation.z = m3d->vertex[pose[j].pos].z*m3d->scale; + animations[a].framePoses[i][j].rotation.x = m3d->vertex[pose[j].ori].x; + animations[a].framePoses[i][j].rotation.y = m3d->vertex[pose[j].ori].y; + animations[a].framePoses[i][j].rotation.z = m3d->vertex[pose[j].ori].z; + animations[a].framePoses[i][j].rotation.w = m3d->vertex[pose[j].ori].w; + animations[a].framePoses[i][j].rotation = QuaternionNormalize(animations[a].framePoses[i][j].rotation); + animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f; + + // Child bones are stored in parent bone relative space, convert that into model space + if (animations[a].bones[j].parent >= 0) + { + animations[a].framePoses[i][j].rotation = QuaternionMultiply(animations[a].framePoses[i][animations[a].bones[j].parent].rotation, animations[a].framePoses[i][j].rotation); + animations[a].framePoses[i][j].translation = Vector3RotateByQuaternion(animations[a].framePoses[i][j].translation, animations[a].framePoses[i][animations[a].bones[j].parent].rotation); + animations[a].framePoses[i][j].translation = Vector3Add(animations[a].framePoses[i][j].translation, animations[a].framePoses[i][animations[a].bones[j].parent].translation); + animations[a].framePoses[i][j].scale = Vector3Multiply(animations[a].framePoses[i][j].scale, animations[a].framePoses[i][animations[a].bones[j].parent].scale); + } + } + + // Default transform for the "no bone" bone + animations[a].framePoses[i][j].translation.x = 0.0f; + animations[a].framePoses[i][j].translation.y = 0.0f; + animations[a].framePoses[i][j].translation.z = 0.0f; + animations[a].framePoses[i][j].rotation.x = 0.0f; + animations[a].framePoses[i][j].rotation.y = 0.0f; + animations[a].framePoses[i][j].rotation.z = 0.0f; + animations[a].framePoses[i][j].rotation.w = 1.0f; + animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f; + RL_FREE(pose); + } + } + } + + m3d_free(m3d); + UnloadFileData(fileData); + } + + return animations; +} +#endif + +#endif // SUPPORT_MODULE_RMODELS diff --git a/src/rshapes.c b/src/rshapes.c index 9ad5a3d54..ece5513b3 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -2,15 +2,30 @@ * * rshapes - Basic functions to draw 2d shapes and check collisions * -* CONFIGURATION: +* ADDITIONAL NOTES: +* Shapes can be draw using 3 types of primitives: LINES, TRIANGLES and QUADS. +* Some functions implement two drawing options: TRIANGLES and QUADS, by default TRIANGLES +* are used but QUADS implementation can be selected with SUPPORT_QUADS_DRAW_MODE define +* +* Some functions define texture coordinates (rlTexCoord2f()) for the shapes and use a +* user-provided texture with SetShapesTexture(), the pourpouse of this implementation +* is allowing to reduce draw calls when combined with a texture-atlas. +* +* By default, raylib sets the default texture and rectangle at InitWindow()[rcore] to one +* white character of default font [rtext], this way, raylib text and shapes can be draw with +* a single draw call and it also allows users to configure it the same way with their own fonts. +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RSHAPES +* rshapes module is included in the build +* +* #define SUPPORT_QUADS_DRAW_MODE +* Use QUADS instead of TRIANGLES for drawing when possible. Lines-based shapes still use LINES * -* #define SUPPORT_QUADS_DRAW_MODE -* Use QUADS instead of TRIANGLES for drawing when possible. -* Some lines-based shapes could still use lines * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -36,19 +51,24 @@ #include "config.h" // Defines module configuration flags #endif +#if defined(SUPPORT_MODULE_RSHAPES) + #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 #include // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf() #include // Required for: FLT_EPSILON +#include // Required for: RL_FREE //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- - // Error rate to calculate how many segments we need to draw a smooth circle, // taken from https://stackoverflow.com/a/2244088 #ifndef SMOOTH_CIRCLE_ERROR_RATE - #define SMOOTH_CIRCLE_ERROR_RATE 0.5f + #define SMOOTH_CIRCLE_ERROR_RATE 0.5f // Circle error rate +#endif +#ifndef SPLINE_SEGMENT_DIVISIONS + #define SPLINE_SEGMENT_DIVISIONS 24 // Spline segment divisions #endif //---------------------------------------------------------------------------------- @@ -59,8 +79,8 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (usually a white pixel) -Rectangle texShapesRec = { 0, 0, 1, 1 }; // Texture source rectangle used on shapes drawing +static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl) +static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -76,41 +96,94 @@ static float EaseCubicInOut(float t, float b, float c, float d); // Cubic eas // defining a font char white rectangle would allow drawing everything in a single draw call void SetShapesTexture(Texture2D texture, Rectangle source) { - texShapes = texture; - texShapesRec = source; + // Reset texture to default pixel if required + // WARNING: Shapes texture should be probably better validated, + // it can break the rendering of all shapes if misused + if ((texture.id == 0) || (source.width == 0) || (source.height == 0)) + { + texShapes = (Texture2D){ 1, 1, 1, 1, 7 }; + texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; + } + else + { + texShapes = texture; + texShapesRec = source; + } +} + +// Get texture that is used for shapes drawing +Texture2D GetShapesTexture(void) +{ + return texShapes; +} + +// Get texture source rectangle that is used for shapes drawing +Rectangle GetShapesTextureRectangle(void) +{ + return texShapesRec; } // Draw a pixel void DrawPixel(int posX, int posY, Color color) { - rlBegin(RL_LINES); - rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(posX, posY); - rlVertex2i(posX + 1, posY + 1); - rlEnd(); + DrawPixelV((Vector2){ (float)posX, (float)posY }, color); } // Draw a pixel (Vector version) void DrawPixelV(Vector2 position, Color color) { - rlBegin(RL_LINES); +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + + rlNormal3f(0.0f, 0.0f, 1.0f); rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(position.x, position.y); - rlVertex2f(position.x + 1.0f, position.y + 1.0f); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(position.x, position.y + 1); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(position.x + 1, position.y + 1); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(position.x + 1, position.y); + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(position.x, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y); + + rlVertex2f(position.x + 1, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y + 1); + + rlEnd(); +#endif } -// Draw a line +// Draw a line (using gl lines) void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(startPosX, startPosY); - rlVertex2i(endPosX, endPosY); + rlVertex2f((float)startPosX, (float)startPosY); + rlVertex2f((float)endPosX, (float)endPosY); rlEnd(); } -// Draw a line (Vector version) +// Draw a line (using gl lines) void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) { rlBegin(RL_LINES); @@ -120,6 +193,60 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) rlEnd(); } +// Draw lines sequuence (using gl lines) +void DrawLineStrip(const Vector2 *points, int pointCount, Color color) +{ + if (pointCount < 2) return; // Security check + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < pointCount - 1; i++) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); +} + +// Draw line using cubic-bezier spline, in-out interpolation, no control points +void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) +{ + Vector2 previous = startPos; + Vector2 current = { 0 }; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + // Cubic easing in-out + // NOTE: Easing is calculated only for y position value + current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)SPLINE_SEGMENT_DIVISIONS); + current.x = previous.x + (endPos.x - startPos.x)/(float)SPLINE_SEGMENT_DIVISIONS; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + // Draw a line defining thickness void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) { @@ -129,6 +256,7 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) if ((length > 0) && (thick > 0)) { float scale = thick/(2*length); + Vector2 radius = { -scale*delta.y, scale*delta.x }; Vector2 strip[4] = { { startPos.x - radius.x, startPos.y - radius.y }, @@ -141,106 +269,19 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) } } -// Draw line using cubic-bezier curves in-out -void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) -{ -#ifndef BEZIER_LINE_DIVISIONS - #define BEZIER_LINE_DIVISIONS 24 // Bezier line divisions -#endif - - Vector2 previous = startPos; - Vector2 current = { 0 }; - - for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++) - { - // Cubic easing in-out - // NOTE: Easing is calculated only for y position value - current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)BEZIER_LINE_DIVISIONS); - current.x = previous.x + (endPos.x - startPos.x)/ (float)BEZIER_LINE_DIVISIONS; - - DrawLineEx(previous, current, thick, color); - - previous = current; - } -} - -// Draw line using quadratic bezier curves with a control point -void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color) -{ - const float step = 1.0f/BEZIER_LINE_DIVISIONS; - - Vector2 previous = startPos; - Vector2 current = { 0 }; - float t = 0.0f; - - for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++) - { - t = step*i; - float a = powf(1 - t, 2); - float b = 2*(1 - t)*t; - float c = powf(t, 2); - - // NOTE: The easing functions aren't suitable here because they don't take a control point - current.y = a*startPos.y + b*controlPos.y + c*endPos.y; - current.x = a*startPos.x + b*controlPos.x + c*endPos.x; - - DrawLineEx(previous, current, thick, color); - - previous = current; - } -} - -// Draw line using cubic bezier curves with 2 control points -void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color) -{ - const float step = 1.0f/BEZIER_LINE_DIVISIONS; - - Vector2 previous = startPos; - Vector2 current = { 0 }; - float t = 0.0f; - - for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++) - { - t = step*i; - float a = powf(1 - t, 3); - float b = 3*powf(1 - t, 2)*t; - float c = 3*(1-t)*powf(t, 2); - float d = powf(t, 3); - - current.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y; - current.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x; - - DrawLineEx(previous, current, thick, color); - - previous = current; - } -} - -// Draw lines sequence -void DrawLineStrip(Vector2 *points, int pointCount, Color color) -{ - if (pointCount >= 2) - { - rlCheckRenderBatchLimit(pointCount); - - rlBegin(RL_LINES); - rlColor4ub(color.r, color.g, color.b, color.a); - - for (int i = 0; i < pointCount - 1; i++) - { - rlVertex2f(points[i].x, points[i].y); - rlVertex2f(points[i + 1].x, points[i + 1].y); - } - rlEnd(); - } -} - // Draw a color-filled circle void DrawCircle(int centerX, int centerY, float radius, Color color) { DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color); } +// Draw a color-filled circle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawCircleV(Vector2 center, float radius, Color color) +{ + DrawCircleSector(center, radius, 0, 360, 36, color); +} + // Draw a piece of a circle void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) { @@ -270,62 +311,61 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA float angle = startAngle; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*segments/2); - - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); + // NOTE: Every QUAD actually represents two segments for (int i = 0; i < segments/2; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2.0f))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2.0f))*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); - angle += (stepLength*2); + angle += (stepLength*2.0f); } // NOTE: In case number of segments is odd, we add one last piece to the cake - if (segments%2) + if ((((unsigned int)segments)%2) == 1) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); } + rlEnd(); rlSetTexture(0); #else - rlCheckRenderBatchLimit(3*segments); - rlBegin(RL_TRIANGLES); for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); angle += stepLength; } @@ -333,6 +373,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA #endif } +// Draw a piece of a circle outlines void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) { if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue @@ -359,28 +400,22 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - - // Hide the cap lines when the circle is full bool showCapLines = true; - int limit = 2*(segments + 2); - if ((int)(endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; } - - rlCheckRenderBatchLimit(limit); rlBegin(RL_LINES); if (showCapLines) { rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); } for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); angle += stepLength; } @@ -389,50 +424,44 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float { rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); } rlEnd(); } // Draw a gradient-filled circle -// NOTE: Gradient goes from center (color1) to border (color2) -void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) +void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer) { - rlCheckRenderBatchLimit(3*36); - rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) { - rlColor4ub(color1.r, color1.g, color1.b, color1.a); + rlColor4ub(inner.r, inner.g, inner.b, inner.a); rlVertex2f((float)centerX, (float)centerY); - rlColor4ub(color2.r, color2.g, color2.b, color2.a); - rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radius, (float)centerY + cosf(DEG2RAD*i)*radius); - rlColor4ub(color2.r, color2.g, color2.b, color2.a); - rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radius, (float)centerY + cosf(DEG2RAD*(i + 10))*radius); + rlColor4ub(outer.r, outer.g, outer.b, outer.a); + rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius); + rlColor4ub(outer.r, outer.g, outer.b, outer.a); + rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius); } rlEnd(); } -// Draw a color-filled circle (Vector version) -// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues -void DrawCircleV(Vector2 center, float radius, Color color) -{ - DrawCircleSector(center, radius, 0, 360, 36, color); -} - // Draw circle outline void DrawCircleLines(int centerX, int centerY, float radius, Color color) { - rlCheckRenderBatchLimit(2*36); + DrawCircleLinesV((Vector2){ (float)centerX, (float)centerY }, radius, color); +} +// Draw circle outline (Vector version) +void DrawCircleLinesV(Vector2 center, float radius, Color color) +{ rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) for (int i = 0; i < 360; i += 10) { - rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius); - rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*i)*radius, center.y + sinf(DEG2RAD*i)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radius, center.y + sinf(DEG2RAD*(i + 10))*radius); } rlEnd(); } @@ -440,15 +469,13 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color) // Draw ellipse void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) { - rlCheckRenderBatchLimit(3*36); - rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) { rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f((float)centerX, (float)centerY); - rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radiusH, (float)centerY + cosf(DEG2RAD*i)*radiusV); - rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radiusH, (float)centerY + cosf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV); } rlEnd(); } @@ -456,18 +483,17 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c // Draw ellipse outline void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) { - rlCheckRenderBatchLimit(2*36); - rlBegin(RL_LINES); for (int i = 0; i < 360; i += 10) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV); - rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV); } rlEnd(); } +// Draw ring void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) { if (startAngle == endAngle) return; @@ -513,26 +539,25 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA float angle = startAngle; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*segments); - - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); angle += stepLength; } @@ -540,20 +565,18 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA rlSetTexture(0); #else - rlCheckRenderBatchLimit(6*segments); - rlBegin(RL_TRIANGLES); for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); angle += stepLength; } @@ -561,6 +584,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA #endif } +// Draw ring outline void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) { if (startAngle == endAngle) return; @@ -603,30 +627,25 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - bool showCapLines = true; - int limit = 4*(segments + 1); - if ((int)(endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; } - - rlCheckRenderBatchLimit(limit); rlBegin(RL_LINES); if (showCapLines) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); } for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); angle += stepLength; } @@ -634,8 +653,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s if (showCapLines) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); } rlEnd(); } @@ -662,8 +681,6 @@ void DrawRectangleRec(Rectangle rec, Color color) // Draw a color-filled rectangle with pro parameters void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) { - rlCheckRenderBatchLimit(4); - Vector2 topLeft = { 0 }; Vector2 topRight = { 0 }; Vector2 bottomLeft = { 0 }; @@ -701,78 +718,113 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation; } - rlSetTexture(texShapes.id); +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + rlBegin(RL_QUADS); rlNormal3f(0.0f, 0.0f, 1.0f); rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(topLeft.x, topLeft.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(bottomLeft.x, bottomLeft.y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(bottomRight.x, bottomRight.y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(topRight.x, topRight.y); rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(topLeft.x, topLeft.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(topRight.x, topRight.y); + + rlVertex2f(topRight.x, topRight.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(bottomRight.x, bottomRight.y); + + rlEnd(); +#endif } // Draw a vertical-gradient-filled rectangle -// NOTE: Gradient goes from bottom (color1) to top (color2) -void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom) { - DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1); + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, top, bottom, bottom, top); } // Draw a horizontal-gradient-filled rectangle -// NOTE: Gradient goes from bottom (color1) to top (color2) -void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) +void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right) { - DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2); + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, left, left, right, right); } // Draw a gradient-filled rectangle -// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise -void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) +void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight) { - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); - rlPushMatrix(); - rlBegin(RL_QUADS); - rlNormal3f(0.0f, 0.0f, 1.0f); + rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); - // NOTE: Default raylib font character 95 is a white square - rlColor4ub(col1.r, col1.g, col1.b, col1.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(rec.x, rec.y); + // NOTE: Default raylib font character 95 is a white square + rlColor4ub(topLeft.r, topLeft.g, topLeft.b, topLeft.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(rec.x, rec.y); - rlColor4ub(col2.r, col2.g, col2.b, col2.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(rec.x, rec.y + rec.height); + rlColor4ub(bottomLeft.r, bottomLeft.g, bottomLeft.b, bottomLeft.a); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(rec.x, rec.y + rec.height); - rlColor4ub(col3.r, col3.g, col3.b, col3.a); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(rec.x + rec.width, rec.y + rec.height); + rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y + rec.height); - rlColor4ub(col4.r, col4.g, col4.b, col4.a); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(rec.x + rec.width, rec.y); - rlEnd(); - rlPopMatrix(); + rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y); + rlEnd(); rlSetTexture(0); } // Draw rectangle outline -// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +// WARNING: All Draw*Lines() functions use RL_LINES for drawing, +// it implies flushing the current batch and changing draw mode to RL_LINES +// but it solves another issue: https://github.com/raysan5/raylib/issues/3884 void DrawRectangleLines(int posX, int posY, int width, int height, Color color) { + Matrix mat = rlGetMatrixModelview(); + float zoomFactor = 0.5f/mat.m0; + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)posX - zoomFactor, (float)posY); + rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY); + + rlVertex2f((float)posX + (float)width, (float)posY - zoomFactor); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height + zoomFactor); + + rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY + (float)height); + rlVertex2f((float)posX - zoomFactor, (float)posY + (float)height); + + rlVertex2f((float)posX, (float)posY + (float)height + zoomFactor); + rlVertex2f((float)posX, (float)posY - zoomFactor); + rlEnd(); +/* +// Previous implementation, it has issues... but it does not require view matrix... #if defined(SUPPORT_QUADS_DRAW_MODE) DrawRectangle(posX, posY, width, 1, color); DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color); @@ -781,19 +833,20 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) #else rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(posX + 1, posY + 1); - rlVertex2i(posX + width, posY + 1); + rlVertex2f((float)posX, (float)posY); + rlVertex2f((float)posX + (float)width, (float)posY + 1); - rlVertex2i(posX + width, posY + 1); - rlVertex2i(posX + width, posY + height); + rlVertex2f((float)posX + (float)width, (float)posY + 1); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); - rlVertex2i(posX + width, posY + height); - rlVertex2i(posX + 1, posY + height); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + (float)height); - rlVertex2i(posX + 1, posY + height); - rlVertex2i(posX + 1, posY + 1); + rlVertex2f((float)posX + 1, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + 1); rlEnd(); -#endif +//#endif +*/ } // Draw rectangle outline with extended parameters @@ -801,8 +854,8 @@ void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color) { if ((lineThick > rec.width) || (lineThick > rec.height)) { - if (rec.width > rec.height) lineThick = rec.height/2; - else if (rec.width < rec.height) lineThick = rec.width/2; + if (rec.width >= rec.height) lineThick = rec.height/2; + else if (rec.width <= rec.height) lineThick = rec.width/2; } // When rec = { x, y, 8.0f, 6.0f } and lineThick = 2, the following @@ -880,15 +933,14 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co }; const Vector2 centers[4] = { point[8], point[9], point[10], point[11] }; - const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f }; + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(16*segments/2 + 5*4); - - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); - // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + // Draw all the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop { float angle = angles[k]; @@ -898,14 +950,18 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co for (int i = 0; i < segments/2; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + angle += (stepLength*2); } @@ -913,77 +969,78 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co if (segments%2) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(center.x, center.y); } } // [2] Upper Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[0].x, point[0].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[1].x, point[1].y); // [4] Right Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[2].x, point[2].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[3].x, point[3].y); // [6] Bottom Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[5].x, point[5].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[4].x, point[4].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[10].x, point[10].y); // [8] Left Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[7].x, point[7].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[6].x, point[6].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[8].x, point[8].y); // [9] Middle Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[9].x, point[9].y); rlEnd(); rlSetTexture(0); #else - rlCheckRenderBatchLimit(12*segments + 5*6); // 4 corners with 3 vertices per segment + 5 rectangles with 6 vertices each - rlBegin(RL_TRIANGLES); // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner @@ -995,8 +1052,8 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co { rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); angle += stepLength; } } @@ -1049,8 +1106,15 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co #endif } +// Draw rectangle with rounded edges +// TODO: This function should be refactored to use RL_LINES, for consistency with other Draw*Lines() +void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color) +{ + DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color); +} + // Draw rectangle with rounded edges outline -void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color) +void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color) { if (lineThick < 0) lineThick = 0; @@ -1110,18 +1174,17 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo {(float)(rec.x + rec.width) - innerRadius, (float)(rec.y + rec.height) - innerRadius}, {(float)rec.x + innerRadius, (float)(rec.y + rec.height) - innerRadius} // P18, P19 }; - const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f }; + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; if (lineThick > 1) { #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*4*segments + 4*4); // 4 corners with 4 vertices for each segment + 4 rectangles with 4 vertices each - - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); - // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop { float angle = angles[k]; @@ -1129,14 +1192,18 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); angle += stepLength; } @@ -1144,53 +1211,51 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo // Upper rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[0].x, point[0].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[1].x, point[1].y); // Right rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[2].x, point[2].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[3].x, point[3].y); // Lower rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[13].x, point[13].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[5].x, point[5].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[4].x, point[4].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[12].x, point[12].y); // Left rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[15].x, point[15].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[7].x, point[7].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(point[6].x, point[6].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(point[14].x, point[14].y); rlEnd(); rlSetTexture(0); #else - rlCheckRenderBatchLimit(4*6*segments + 4*6); // 4 corners with 6(2*3) vertices for each segment + 4 rectangles with 6 vertices each - rlBegin(RL_TRIANGLES); // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner @@ -1203,13 +1268,13 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); angle += stepLength; } @@ -1256,11 +1321,9 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo else { // Use LINES to draw the outline - rlCheckRenderBatchLimit(8*segments + 4*2); // 4 corners with 2 vertices for each segment + 4 rectangles with 2 vertices each - rlBegin(RL_LINES); - // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop { float angle = angles[k]; @@ -1269,8 +1332,8 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); angle += stepLength; } } @@ -1291,24 +1354,23 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo // NOTE: Vertex must be provided in counter-clockwise order void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) { - rlCheckRenderBatchLimit(4); - #if defined(SUPPORT_QUADS_DRAW_MODE) - rlSetTexture(texShapes.id); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(v1.x, v1.y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(v2.x, v2.y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(v2.x, v2.y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(v3.x, v3.y); rlEnd(); @@ -1327,8 +1389,6 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) // NOTE: Vertex must be provided in counter-clockwise order void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) { - rlCheckRenderBatchLimit(6); - rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(v1.x, v1.y); @@ -1345,28 +1405,28 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) // Draw a triangle fan defined by points // NOTE: First vertex provided is the center, shared by all triangles // By default, following vertex should be provided in counter-clockwise order -void DrawTriangleFan(Vector2 *points, int pointCount, Color color) +void DrawTriangleFan(const Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { - rlCheckRenderBatchLimit((pointCount - 2)*4); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); for (int i = 1; i < pointCount - 1; i++) { - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(points[0].x, points[0].y); - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(points[i].x, points[i].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); rlVertex2f(points[i + 1].x, points[i + 1].y); - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(points[i + 1].x, points[i + 1].y); } rlEnd(); @@ -1376,12 +1436,10 @@ void DrawTriangleFan(Vector2 *points, int pointCount, Color color) // Draw a triangle strip defined by points // NOTE: Every new vertex connects with previous two -void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) +void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { - rlCheckRenderBatchLimit(3*(pointCount - 2)); - rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -1408,143 +1466,713 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) { if (sides < 3) sides = 3; - float centralAngle = 0.0f; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*sides); // Each side is a quad + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + angleStep; + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); #else - rlCheckRenderBatchLimit(3*sides); + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle += angleStep; + } + rlEnd(); #endif - - rlPushMatrix(); - rlTranslatef(center.x, center.y, 0.0f); - rlRotatef(rotation, 0.0f, 0.0f, 1.0f); - -#if defined(SUPPORT_QUADS_DRAW_MODE) - rlSetTexture(texShapes.id); - - rlBegin(RL_QUADS); - for (int i = 0; i < sides; i++) - { - rlColor4ub(color.r, color.g, color.b, color.a); - - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(0, 0); - - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - - centralAngle += 360.0f/(float)sides; - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - } - rlEnd(); - rlSetTexture(0); -#else - rlBegin(RL_TRIANGLES); - for (int i = 0; i < sides; i++) - { - rlColor4ub(color.r, color.g, color.b, color.a); - - rlVertex2f(0, 0); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - - centralAngle += 360.0f/(float)sides; - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - } - rlEnd(); -#endif - rlPopMatrix(); } // Draw a polygon outline of n sides void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) { if (sides < 3) sides = 3; - float centralAngle = 0.0f; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; - rlCheckRenderBatchLimit(2*sides); + rlBegin(RL_LINES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); - rlPushMatrix(); - rlTranslatef(center.x, center.y, 0.0f); - rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); - rlBegin(RL_LINES); - for (int i = 0; i < sides; i++) - { - rlColor4ub(color.r, color.g, color.b, color.a); - - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - centralAngle += 360.0f/(float)sides; - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - } - rlEnd(); - rlPopMatrix(); + centralAngle += angleStep; + } + rlEnd(); } void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color) { if (sides < 3) sides = 3; - float centralAngle = 0.0f; - float exteriorAngle = 360.0f/(float)sides; + float centralAngle = rotation*DEG2RAD; + float exteriorAngle = 360.0f/(float)sides*DEG2RAD; float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f)); #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*sides); + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); #else - rlCheckRenderBatchLimit(6*sides); + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Splines functions +//---------------------------------------------------------------------------------- + +// Draw spline: linear, minimum 2 points +void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount < 2) return; + +#if defined(SUPPORT_SPLINE_MITERS) + Vector2 prevNormal = (Vector2){-(points[1].y - points[0].y), (points[1].x - points[0].x)}; + float prevLength = sqrtf(prevNormal.x*prevNormal.x + prevNormal.y*prevNormal.y); + + if (prevLength > 0.0f) + { + prevNormal.x /= prevLength; + prevNormal.y /= prevLength; + } + else + { + prevNormal.x = 0.0f; + prevNormal.y = 0.0f; + } + + Vector2 prevRadius = { 0.5f*thick*prevNormal.x, 0.5f*thick*prevNormal.y }; + + for (int i = 0; i < pointCount - 1; i++) + { + Vector2 normal = { 0 }; + + if (i < pointCount - 2) + { + normal = (Vector2){-(points[i + 2].y - points[i + 1].y), (points[i + 2].x - points[i + 1].x)}; + float normalLength = sqrtf(normal.x*normal.x + normal.y*normal.y); + + if (normalLength > 0.0f) + { + normal.x /= normalLength; + normal.y /= normalLength; + } + else + { + normal.x = 0.0f; + normal.y = 0.0f; + } + } + else + { + normal = prevNormal; + } + + Vector2 radius = { prevNormal.x + normal.x, prevNormal.y + normal.y }; + float radiusLength = sqrtf(radius.x*radius.x + radius.y*radius.y); + + if (radiusLength > 0.0f) + { + radius.x /= radiusLength; + radius.y /= radiusLength; + } + else + { + radius.x = 0.0f; + radius.y = 0.0f; + } + + float cosTheta = radius.x*normal.x + radius.y*normal.y; + + if (cosTheta != 0.0f) + { + radius.x *= (thick*0.5f/cosTheta); + radius.y *= (thick*0.5f/cosTheta); + } + else + { + radius.x = 0.0f; + radius.y = 0.0f; + } + + Vector2 strip[4] = { + { points[i].x - prevRadius.x, points[i].y - prevRadius.y }, + { points[i].x + prevRadius.x, points[i].y + prevRadius.y }, + { points[i + 1].x - radius.x, points[i + 1].y - radius.y }, + { points[i + 1].x + radius.x, points[i + 1].y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + + prevRadius = radius; + prevNormal = normal; + } + +#else // !SUPPORT_SPLINE_MITERS + + Vector2 delta = { 0 }; + float length = 0.0f; + float scale = 0.0f; + + for (int i = 0; i < pointCount - 1; i++) + { + delta = (Vector2){ points[i + 1].x - points[i].x, points[i + 1].y - points[i].y }; + length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if (length > 0) scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { points[i].x - radius.x, points[i].y - radius.y }, + { points[i].x + radius.x, points[i].y + radius.y }, + { points[i + 1].x - radius.x, points[i + 1].y - radius.y }, + { points[i + 1].x + radius.x, points[i + 1].y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } #endif - rlPushMatrix(); - rlTranslatef(center.x, center.y, 0.0f); - rlRotatef(rotation, 0.0f, 0.0f, 1.0f); - -#if defined(SUPPORT_QUADS_DRAW_MODE) - rlSetTexture(texShapes.id); - - rlBegin(RL_QUADS); - for (int i = 0; i < sides; i++) - { - rlColor4ub(color.r, color.g, color.b, color.a); - - rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius); - - rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - - centralAngle += exteriorAngle; - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - - rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); - rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius); - } - rlEnd(); - rlSetTexture(0); -#else - rlBegin(RL_TRIANGLES); - for (int i = 0; i < sides; i++) - { - rlColor4ub(color.r, color.g, color.b, color.a); - float nextAngle = centralAngle + exteriorAngle; - - rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius); - rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius); - - rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius); - rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius); - rlVertex2f(sinf(DEG2RAD*nextAngle)*innerRadius, cosf(DEG2RAD*nextAngle)*innerRadius); - - centralAngle = nextAngle; - } - rlEnd(); +#if defined(SUPPORT_SPLINE_SEGMENT_CAPS) + // TODO: Add spline segment rounded caps at the begin/end of the spline #endif - rlPopMatrix(); +} + +// Draw spline: B-Spline, minimum 4 points +void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount < 4) return; + + float a[4] = { 0 }; + float b[4] = { 0 }; + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = { 0 }; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + a[0] = (-p1.x + 3.0f*p2.x - 3.0f*p3.x + p4.x)/6.0f; + a[1] = (3.0f*p1.x - 6.0f*p2.x + 3.0f*p3.x)/6.0f; + a[2] = (-3.0f*p1.x + 3.0f*p3.x)/6.0f; + a[3] = (p1.x + 4.0f*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3.0f*p2.y - 3.0f*p3.y + p4.y)/6.0f; + b[1] = (3.0f*p1.y - 6.0f*p2.y + 3.0f*p3.y)/6.0f; + b[2] = (-3.0f*p1.y + 3.0f*p3.y)/6.0f; + b[3] = (p1.y + 4.0f*p2.y + p3.y)/6.0f; + + currentPoint.x = a[3]; + currentPoint.y = b[3]; + + if (i == 0) DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_SEGMENT_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_SEGMENT_DIVISIONS); + + nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); + } + + // Cap circle drawing at the end of every segment + DrawCircleV(currentPoint, thick/2.0f, color); +} + +// Draw spline: Catmull-Rom, minimum 4 points +void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount < 4) return; + + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = points[1]; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_SEGMENT_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_SEGMENT_DIVISIONS); + + float q0 = (-1.0f*t*t*t) + (2.0f*t*t) + (-1.0f*t); + float q1 = (3.0f*t*t*t) + (-5.0f*t*t) + 2.0f; + float q2 = (-3.0f*t*t*t) + (4.0f*t*t) + t; + float q3 = t*t*t - t*t; + + nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); + } + + // Cap circle drawing at the end of every segment + DrawCircleV(currentPoint, thick/2.0f, color); +} + +// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount >= 3) + { + for (int i = 0; i < pointCount - 2; i += 2) DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color); + + // Cap circle drawing at the end of every segment + //for (int i = 2; i < pointCount - 2; i += 2) DrawCircleV(points[i], thick/2.0f, color); + } +} + +// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount >= 4) + { + for (int i = 0; i < pointCount - 3; i += 3) DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color); + + // Cap circle drawing at the end of every segment + //for (int i = 3; i < pointCount - 3; i += 3) DrawCircleV(points[i], thick/2.0f, color); + } +} + +// Draw spline segment: Linear, 2 points +void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color) +{ + // NOTE: For the linear spline we don't use subdivisions, just a single quad + + Vector2 delta = { p2.x - p1.x, p2.y - p1.y }; + float length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if ((length > 0) && (thick > 0)) + { + float scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { p1.x - radius.x, p1.y - radius.y }, + { p1.x + radius.x, p1.y + radius.y }, + { p2.x - radius.x, p2.y - radius.y }, + { p2.x + radius.x, p2.y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } +} + +// Draw spline segment: B-Spline, 4 points +void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 currentPoint = { 0 }; + Vector2 nextPoint = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + float a[4] = { 0 }; + float b[4] = { 0 }; + + a[0] = (-p1.x + 3*p2.x - 3*p3.x + p4.x)/6.0f; + a[1] = (3*p1.x - 6*p2.x + 3*p3.x)/6.0f; + a[2] = (-3*p1.x + 3*p3.x)/6.0f; + a[3] = (p1.x + 4*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3*p2.y - 3*p3.y + p4.y)/6.0f; + b[1] = (3*p1.y - 6*p2.y + 3*p3.y)/6.0f; + b[2] = (-3*p1.y + 3*p3.y)/6.0f; + b[3] = (p1.y + 4*p2.y + p3.y)/6.0f; + + currentPoint.x = a[3]; + currentPoint.y = b[3]; + + for (int i = 0; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + float dy = nextPoint.y - currentPoint.y; + float dx = nextPoint.x - currentPoint.x; + float size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if (i == 1) + { + points[0].x = currentPoint.x + dy*size; + points[0].y = currentPoint.y - dx*size; + points[1].x = currentPoint.x - dy*size; + points[1].y = currentPoint.y + dx*size; + } + + points[2*i + 1].x = nextPoint.x - dy*size; + points[2*i + 1].y = nextPoint.y + dx*size; + points[2*i].x = nextPoint.x + dy*size; + points[2*i].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS+2, color); +} + +// Draw spline segment: Catmull-Rom, 4 points +void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 currentPoint = p1; + Vector2 nextPoint = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 0; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float q0 = (-1*t*t*t) + (2*t*t) + (-1*t); + float q1 = (3*t*t*t) + (-5*t*t) + 2; + float q2 = (-3*t*t*t) + (4*t*t) + t; + float q3 = t*t*t - t*t; + + nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + float dy = nextPoint.y - currentPoint.y; + float dx = nextPoint.x - currentPoint.x; + float size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if (i == 1) + { + points[0].x = currentPoint.x + dy*size; + points[0].y = currentPoint.y - dx*size; + points[1].x = currentPoint.x - dy*size; + points[1].y = currentPoint.y + dx*size; + } + + points[2*i + 1].x = nextPoint.x - dy*size; + points[2*i + 1].y = nextPoint.y + dx*size; + points[2*i].x = nextPoint.x + dy*size; + points[2*i].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Draw spline segment: Quadratic Bezier, 2 points, 1 control point +void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 previous = p1; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float a = powf(1.0f - t, 2); + float b = 2.0f*(1.0f - t)*t; + float c = powf(t, 2); + + // NOTE: The easing functions aren't suitable here because they don't take a control point + current.y = a*p1.y + b*c2.y + c*p3.y; + current.x = a*p1.x + b*c2.x + c*p3.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Draw spline segment: Cubic Bezier, 2 points, 2 control points +void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 previous = p1; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + current.y = a*p1.y + b*c2.y + c*c3.y + d*p4.y; + current.x = a*p1.x + b*c2.x + c*c3.x + d*p4.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Get spline point for a given t [0.0f .. 1.0f], Linear +Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + point.x = startPos.x*(1.0f - t) + endPos.x*t; + point.y = startPos.y*(1.0f - t) + endPos.y*t; + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], B-Spline +Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) +{ + Vector2 point = { 0 }; + + float a[4] = { 0 }; + float b[4] = { 0 }; + + a[0] = (-p1.x + 3*p2.x - 3*p3.x + p4.x)/6.0f; + a[1] = (3*p1.x - 6*p2.x + 3*p3.x)/6.0f; + a[2] = (-3*p1.x + 3*p3.x)/6.0f; + a[3] = (p1.x + 4*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3*p2.y - 3*p3.y + p4.y)/6.0f; + b[1] = (3*p1.y - 6*p2.y + 3*p3.y)/6.0f; + b[2] = (-3*p1.y + 3*p3.y)/6.0f; + b[3] = (p1.y + 4*p2.y + p3.y)/6.0f; + + point.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + point.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Catmull-Rom +Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) +{ + Vector2 point = { 0 }; + + float q0 = (-1*t*t*t) + (2*t*t) + (-1*t); + float q1 = (3*t*t*t) + (-5*t*t) + 2; + float q2 = (-3*t*t*t) + (4*t*t) + t; + float q3 = t*t*t - t*t; + + point.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + point.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Quadratic Bezier +Vector2 GetSplinePointBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + float a = powf(1.0f - t, 2); + float b = 2.0f*(1.0f - t)*t; + float c = powf(t, 2); + + point.y = a*startPos.y + b*controlPos.y + c*endPos.y; + point.x = a*startPos.x + b*controlPos.x + c*endPos.x; + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Cubic Bezier +Vector2 GetSplinePointBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + point.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y; + point.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x; + + return point; } //---------------------------------------------------------------------------------- @@ -1556,7 +2184,7 @@ bool CheckCollisionPointRec(Vector2 point, Rectangle rec) { bool collision = false; - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + if ((point.x >= rec.x) && (point.x < (rec.x + rec.width)) && (point.y >= rec.y) && (point.y < (rec.y + rec.height))) collision = true; return collision; } @@ -1564,7 +2192,13 @@ bool CheckCollisionPointRec(Vector2 point, Rectangle rec) // Check if point is inside circle bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) { - return CheckCollisionCircles(point, 0, center, radius); + bool collision = false; + + float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y); + + if (distanceSquared <= radius*radius) collision = true; + + return collision; } // Check if point is inside a triangle defined by three points (p1, p2, p3) @@ -1585,6 +2219,27 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 return collision; } +// Check if point is within a polygon described by array of vertices +// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php +bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount) +{ + bool inside = false; + + if (pointCount > 2) + { + for (int i = 0, j = pointCount - 1; i < pointCount; j = i++) + { + if ((points[i].y > point.y) != (points[j].y > point.y) && + (point.x < (points[j].x - points[i].x)*(point.y - points[i].y)/(points[j].y - points[i].y) + points[i].x)) + { + inside = !inside; + } + } + } + + return inside; +} + // Check collision between two rectangles bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) { @@ -1604,9 +2259,10 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa float dx = center2.x - center1.x; // X distance between centers float dy = center2.y - center1.y; // Y distance between centers - float distance = sqrtf(dx*dx + dy*dy); // Distance between centers + float distanceSquared = dx*dx + dy*dy; // Distance between centers squared + float radiusSum = radius1 + radius2; - if (distance <= (radius1 + radius2)) collision = true; + collision = (distanceSquared <= (radiusSum*radiusSum)); return collision; } @@ -1615,11 +2271,13 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa // NOTE: Reviewed version to take into account corner limit case bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) { - int recCenterX = (int)(rec.x + rec.width/2.0f); - int recCenterY = (int)(rec.y + rec.height/2.0f); + bool collision = false; - float dx = fabsf(center.x - (float)recCenterX); - float dy = fabsf(center.y - (float)recCenterY); + float recCenterX = rec.x + rec.width/2.0f; + float recCenterY = rec.y + rec.height/2.0f; + + float dx = fabsf(center.x - recCenterX); + float dy = fabsf(center.y - recCenterY); if (dx > (rec.width/2.0f + radius)) { return false; } if (dy > (rec.height/2.0f + radius)) { return false; } @@ -1630,37 +2288,45 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) + (dy - rec.height/2.0f)*(dy - rec.height/2.0f); - return (cornerDistanceSq <= (radius*radius)); + collision = (cornerDistanceSq <= (radius*radius)); + + return collision; } // Check the collision between two lines defined by two points each, returns collision point by reference bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint) { - const float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y); + bool collision = false; - if (fabsf(div) < FLT_EPSILON) return false; + float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y); - const float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; - const float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; - - if (fabsf(startPos1.x - endPos1.x) > FLT_EPSILON && (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x))) return false; - if (fabsf(startPos2.x - endPos2.x) > FLT_EPSILON && (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x))) return false; - if (fabsf(startPos1.y - endPos1.y) > FLT_EPSILON && (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y))) return false; - if (fabsf(startPos2.y - endPos2.y) > FLT_EPSILON && (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y))) return false; - - if (collisionPoint != 0) + if (fabsf(div) >= FLT_EPSILON) { - collisionPoint->x = xi; - collisionPoint->y = yi; + collision = true; + + float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + + if (((fabsf(startPos1.x - endPos1.x) > FLT_EPSILON) && (xi < fminf(startPos1.x, endPos1.x) || (xi > fmaxf(startPos1.x, endPos1.x)))) || + ((fabsf(startPos2.x - endPos2.x) > FLT_EPSILON) && (xi < fminf(startPos2.x, endPos2.x) || (xi > fmaxf(startPos2.x, endPos2.x)))) || + ((fabsf(startPos1.y - endPos1.y) > FLT_EPSILON) && (yi < fminf(startPos1.y, endPos1.y) || (yi > fmaxf(startPos1.y, endPos1.y)))) || + ((fabsf(startPos2.y - endPos2.y) > FLT_EPSILON) && (yi < fminf(startPos2.y, endPos2.y) || (yi > fmaxf(startPos2.y, endPos2.y))))) collision = false; + + if (collision && (collisionPoint != 0)) + { + collisionPoint->x = xi; + collisionPoint->y = yi; + } } - return true; + return collision; } // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) { bool collision = false; + float dxc = point.x - p1.x; float dyc = point.y - p1.y; float dxl = p2.x - p1.x; @@ -1676,71 +2342,53 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol return collision; } +// Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) +{ + float dx = p1.x - p2.x; + float dy = p1.y - p2.y; + + if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON) + { + return CheckCollisionCircles(p1, 0, center, radius); + } + + float lengthSQ = ((dx*dx) + (dy*dy)); + float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ); + + if (dotProduct > 1.0f) dotProduct = 1.0f; + else if (dotProduct < 0.0f) dotProduct = 0.0f; + + float dx2 = (p1.x - (dotProduct*(dx))) - center.x; + float dy2 = (p1.y - (dotProduct*(dy))) - center.y; + float distanceSQ = ((dx2*dx2) + (dy2*dy2)); + + return (distanceSQ <= radius*radius); +} + // Get collision rectangle for two rectangles collision Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) { - Rectangle rec = { 0, 0, 0, 0 }; + Rectangle overlap = { 0 }; - if (CheckCollisionRecs(rec1, rec2)) + float left = (rec1.x > rec2.x)? rec1.x : rec2.x; + float right1 = rec1.x + rec1.width; + float right2 = rec2.x + rec2.width; + float right = (right1 < right2)? right1 : right2; + float top = (rec1.y > rec2.y)? rec1.y : rec2.y; + float bottom1 = rec1.y + rec1.height; + float bottom2 = rec2.y + rec2.height; + float bottom = (bottom1 < bottom2)? bottom1 : bottom2; + + if ((left < right) && (top < bottom)) { - float dxx = fabsf(rec1.x - rec2.x); - float dyy = fabsf(rec1.y - rec2.y); - - if (rec1.x <= rec2.x) - { - if (rec1.y <= rec2.y) - { - rec.x = rec2.x; - rec.y = rec2.y; - rec.width = rec1.width - dxx; - rec.height = rec1.height - dyy; - } - else - { - rec.x = rec2.x; - rec.y = rec1.y; - rec.width = rec1.width - dxx; - rec.height = rec2.height - dyy; - } - } - else - { - if (rec1.y <= rec2.y) - { - rec.x = rec1.x; - rec.y = rec2.y; - rec.width = rec2.width - dxx; - rec.height = rec1.height - dyy; - } - else - { - rec.x = rec1.x; - rec.y = rec1.y; - rec.width = rec2.width - dxx; - rec.height = rec2.height - dyy; - } - } - - if (rec1.width > rec2.width) - { - if (rec.width >= rec2.width) rec.width = rec2.width; - } - else - { - if (rec.width >= rec1.width) rec.width = rec1.width; - } - - if (rec1.height > rec2.height) - { - if (rec.height >= rec2.height) rec.height = rec2.height; - } - else - { - if (rec.height >= rec1.height) rec.height = rec1.height; - } + overlap.x = left; + overlap.y = top; + overlap.width = right - left; + overlap.height = bottom - top; } - return rec; + return overlap; } //---------------------------------------------------------------------------------- @@ -1751,9 +2399,16 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) // NOTE: Used by DrawLineBezier() only static float EaseCubicInOut(float t, float b, float c, float d) { - if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b; + float result = 0.0f; - t -= 2; + if ((t /= 0.5f*d) < 1) result = 0.5f*c*t*t*t + b; + else + { + t -= 2; + result = 0.5f*c*(t*t*t + 2.0f) + b; + } - return 0.5f*c*(t*t*t + 2.0f) + b; + return result; } + +#endif // SUPPORT_MODULE_RSHAPES diff --git a/src/rtext.c b/src/rtext.c index 1e4ed6176..81bfe1a8a 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -3,31 +3,38 @@ * rtext - Basic functions to load fonts and draw text * * CONFIGURATION: +* #define SUPPORT_MODULE_RTEXT +* rtext module is included in the build * -* #define SUPPORT_FILEFORMAT_FNT -* #define SUPPORT_FILEFORMAT_TTF -* Selected desired fileformats to be supported for loading. Some of those formats are -* supported by default, to remove support, just comment unrequired #define in this module +* #define SUPPORT_DEFAULT_FONT +* Load default raylib font on initialization to be used by DrawText() and MeasureText(). +* If no default font loaded, DrawTextEx() and MeasureTextEx() are required. * -* #define SUPPORT_DEFAULT_FONT -* Load default raylib font on initialization to be used by DrawText() and MeasureText(). -* If no default font loaded, DrawTextEx() and MeasureTextEx() are required. +* #define SUPPORT_FILEFORMAT_FNT +* #define SUPPORT_FILEFORMAT_TTF +* #define SUPPORT_FILEFORMAT_BDF +* Selected desired fileformats to be supported for loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module * -* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH -* TextSplit() function static buffer max size +* #define SUPPORT_FONT_ATLAS_WHITE_REC +* On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle +* at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow +* drawing text and shapes with a single draw call [SetShapesTexture()]. * -* #define MAX_TEXTSPLIT_COUNT -* TextSplit() function static substrings pointers array (pointing to static buffer) +* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH +* TextSplit() function static buffer max size * +* #define MAX_TEXTSPLIT_COUNT +* TextSplit() function static substrings pointers array (pointing to static buffer) * * DEPENDENCIES: * stb_truetype - Load TTF file and rasterize characters data -* stb_rect_pack - Rectangles packing algorythms, required for font atlas generation +* stb_rect_pack - Rectangles packing algorithms, required for font atlas generation * * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -53,22 +60,46 @@ #include "config.h" // Defines module configuration flags #endif -#include "utils.h" // Required for: LoadFileText() +#if defined(SUPPORT_MODULE_RTEXT) + +#include "utils.h" // Required for: LoadFile*() #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro() #include // Required for: malloc(), free() #include // Required for: vsprintf() #include // Required for: strcmp(), strstr(), strcpy(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()] #include // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()] -#include // Requried for: toupper(), tolower() [Used in TextToUpper(), TextToLower()] +#include // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()] + +#if defined(SUPPORT_FILEFORMAT_TTF) || defined(SUPPORT_FILEFORMAT_BDF) + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define STB_RECT_PACK_IMPLEMENTATION + #include "external/stb_rect_pack.h" // Required for: ttf/bdf font rectangles packaging + + #include // Required for: ttf/bdf font rectangles packaging + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif #if defined(SUPPORT_FILEFORMAT_TTF) - #define STB_RECT_PACK_IMPLEMENTATION - #include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif #define STBTT_STATIC #define STB_TRUETYPE_IMPLEMENTATION #include "external/stb_truetype.h" // Required for: ttf font data reading + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif #endif //---------------------------------------------------------------------------------- @@ -88,11 +119,12 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// ... +//... //---------------------------------------------------------------------------------- // Global variables //---------------------------------------------------------------------------------- +extern bool isGpuReady; #if defined(SUPPORT_DEFAULT_FONT) // Default font provided by raylib // NOTE: Default font is loaded on InitWindow() and disposed on CloseWindow() [module: core] @@ -108,8 +140,12 @@ static Font defaultFont = { 0 }; // Module specific Functions Declaration //---------------------------------------------------------------------------------- #if defined(SUPPORT_FILEFORMAT_FNT) -static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) +static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) #endif +#if defined(SUPPORT_FILEFORMAT_BDF) +static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, int *codepoints, int codepointCount, int *outFontSize); +#endif +static int textLineSpacing = 2; // Text vertical line spacing in pixels (between lines) #if defined(SUPPORT_DEFAULT_FONT) extern void LoadFontDefault(void); @@ -120,7 +156,6 @@ extern void UnloadFontDefault(void); // Module Functions Definition //---------------------------------------------------------------------------------- #if defined(SUPPORT_DEFAULT_FONT) - // Load raylib default font extern void LoadFontDefault(void) { @@ -194,11 +229,11 @@ extern void LoadFontDefault(void) // Re-construct image from defaultFontData and generate OpenGL texture //---------------------------------------------------------------------- Image imFont = { - .data = calloc(128*128, 2), // 2 bytes per pixel (gray + alpha) + .data = RL_CALLOC(128*128, 2), // 2 bytes per pixel (gray + alpha) .width = 128, .height = 128, - .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, - .mipmaps = 1 + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA }; // Fill image.data with defaultFontData (convert from bit to pixel!) @@ -218,15 +253,15 @@ extern void LoadFontDefault(void) counter++; } - defaultFont.texture = LoadTextureFromImage(imFont); + if (isGpuReady) defaultFont.texture = LoadTextureFromImage(imFont); // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount //------------------------------------------------------------------------------ // Allocate space for our characters info data - // NOTE: This memory should be freed at end! --> CloseWindow() - defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo)); - defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle)); + // NOTE: This memory must be freed at end! --> Done by CloseWindow() + defaultFont.glyphs = (GlyphInfo *)RL_CALLOC(defaultFont.glyphCount, sizeof(GlyphInfo)); + defaultFont.recs = (Rectangle *)RL_CALLOC(defaultFont.glyphCount, sizeof(Rectangle)); int currentLine = 0; int currentPosX = charsDivisor; @@ -274,7 +309,7 @@ extern void LoadFontDefault(void) extern void UnloadFontDefault(void) { for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image); - UnloadTexture(defaultFont.texture); + if (isGpuReady) UnloadTexture(defaultFont.texture); RL_FREE(defaultFont.glyphs); RL_FREE(defaultFont.recs); } @@ -311,12 +346,16 @@ Font LoadFont(const char *fileName) Font font = { 0 }; #if defined(SUPPORT_FILEFORMAT_TTF) - if (IsFileExtension(fileName, ".ttf;.otf")) font = LoadFontEx(fileName, FONT_TTF_DEFAULT_SIZE, NULL, FONT_TTF_DEFAULT_NUMCHARS); + if (IsFileExtension(fileName, ".ttf") || IsFileExtension(fileName, ".otf")) font = LoadFontEx(fileName, FONT_TTF_DEFAULT_SIZE, NULL, FONT_TTF_DEFAULT_NUMCHARS); else #endif #if defined(SUPPORT_FILEFORMAT_FNT) if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName); else +#endif +#if defined(SUPPORT_FILEFORMAT_BDF) + if (IsFileExtension(fileName, ".bdf")) font = LoadFontEx(fileName, FONT_TTF_DEFAULT_SIZE, NULL, FONT_TTF_DEFAULT_NUMCHARS); + else #endif { Image image = LoadImage(fileName); @@ -324,35 +363,37 @@ Font LoadFont(const char *fileName) UnloadImage(image); } - if (font.texture.id == 0) + if (isGpuReady) { - TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); - font = GetFontDefault(); + if (font.texture.id == 0) TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); + else + { + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default, we set point filter (the best performance) + TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", FONT_TTF_DEFAULT_SIZE, FONT_TTF_DEFAULT_NUMCHARS); + } } - else SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default we set point filter (best performance) return font; } -// Load Font from TTF font file with generation parameters +// Load Font from TTF or BDF font file with generation parameters // NOTE: You can pass an array with desired characters, those characters should be available in the font // if array is NULL, default char set is selected 32..126 -Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount) +Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount) { Font font = { 0 }; // Loading file to memory - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData != NULL) { // Loading font from memory data - font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount); + font = LoadFontFromMemory(GetFileExtension(fileName), fileData, dataSize, fontSize, codepoints, codepointCount); - RL_FREE(fileData); + UnloadFileData(fileData); } - else font = GetFontDefault(); return font; } @@ -392,7 +433,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; } - if ((x == 0) || (y == 0)) return font; + if ((x == 0) || (y == 0)) return font; // Security check charSpacing = x; lineSpacing = y; @@ -445,12 +486,12 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) .data = pixels, .width = image.width, .height = image.height, - .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, - .mipmaps = 1 + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; // Set font with all data parsed from image - font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture + if (isGpuReady) font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture font.glyphCount = index; font.glyphPadding = 0; @@ -483,42 +524,56 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) } // Load font from memory buffer, fileType refers to extension: i.e. ".ttf" -Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount) +Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount) { Font font = { 0 }; char fileExtLower[16] = { 0 }; - strcpy(fileExtLower, TextToLower(fileType)); + strncpy(fileExtLower, TextToLower(fileType), 16 - 1); + + font.baseSize = fontSize; + font.glyphCount = (codepointCount > 0)? codepointCount : 95; + font.glyphPadding = 0; #if defined(SUPPORT_FILEFORMAT_TTF) if (TextIsEqual(fileExtLower, ".ttf") || TextIsEqual(fileExtLower, ".otf")) { - font.baseSize = fontSize; - font.glyphCount = (glyphCount > 0)? glyphCount : 95; - font.glyphPadding = 0; - font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT); - - if (font.glyphs != NULL) - { - font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING; - - Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0); - font.texture = LoadTextureFromImage(atlas); - - // Update glyphs[i].image to use alpha, required to be used on ImageDrawText() - for (int i = 0; i < font.glyphCount; i++) - { - UnloadImage(font.glyphs[i].image); - font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]); - } - - UnloadImage(atlas); - - // TRACELOG(LOG_INFO, "FONT: Font loaded successfully (%i glyphs)", font.glyphCount); - } - else font = GetFontDefault(); + font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, codepoints, font.glyphCount, FONT_DEFAULT); } + else +#endif +#if defined(SUPPORT_FILEFORMAT_BDF) + if (TextIsEqual(fileExtLower, ".bdf")) + { + font.glyphs = LoadFontDataBDF(fileData, dataSize, codepoints, font.glyphCount, &font.baseSize); + } + else +#endif + { + font.glyphs = NULL; + } + +#if defined(SUPPORT_FILEFORMAT_TTF) || defined(SUPPORT_FILEFORMAT_BDF) + if (font.glyphs != NULL) + { + font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING; + + Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0); + if (isGpuReady) font.texture = LoadTextureFromImage(atlas); + + // Update glyphs[i].image to use alpha, required to be used on ImageDrawText() + for (int i = 0; i < font.glyphCount; i++) + { + UnloadImage(font.glyphs[i].image); + font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]); + } + + UnloadImage(atlas); + + TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount); + } + else font = GetFontDefault(); #else font = GetFontDefault(); #endif @@ -526,9 +581,21 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int return font; } +// Check if a font is valid (font data loaded) +// WARNING: GPU texture not checked +bool IsFontValid(Font font) +{ + return ((font.baseSize > 0) && // Validate font size + (font.glyphCount > 0) && // Validate font contains some glyph + (font.recs != NULL) && // Validate font recs defining glyphs on texture atlas + (font.glyphs != NULL)); // Validate glyph data is loaded + + // NOTE: Further validations could be done to verify if recs and glyphs contain valid data (glyphs values, metrics...) +} + // Load font data for further use // NOTE: Requires TTF font memory data and can generate SDF data -GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type) +GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type) { // NOTE: Using some SDF generation default values, // trades off precision with ability to handle *smaller* sizes @@ -566,25 +633,24 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); // In case no chars count provided, default to 95 - glyphCount = (glyphCount > 0)? glyphCount : 95; + codepointCount = (codepointCount > 0)? codepointCount : 95; // Fill fontChars in case not provided externally - // NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space) - - if (fontChars == NULL) + // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) + if (codepoints == NULL) { - fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int)); - for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32; + codepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); + for (int i = 0; i < codepointCount; i++) codepoints[i] = i + 32; genFontChars = true; } - chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); + chars = (GlyphInfo *)RL_CALLOC(codepointCount, sizeof(GlyphInfo)); // NOTE: Using simple packaging, one char after another - for (int i = 0; i < glyphCount; i++) + for (int i = 0; i < codepointCount; i++) { int chw = 0, chh = 0; // Character width and height (on generation) - int ch = fontChars[i]; // Character value to get info for + int ch = codepoints[i]; // Character value to get info for chars[i].value = ch; // Render a unicode codepoint to a bitmap @@ -592,59 +658,74 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz // stbtt_GetCodepointBitmapBox() -- how big the bitmap must be // stbtt_MakeCodepointBitmap() -- renders into bitmap you provide - if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); - else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, FONT_SDF_CHAR_PADDING, FONT_SDF_ON_EDGE_VALUE, FONT_SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); - else chars[i].image.data = NULL; + // Check if a glyph is available in the font + // WARNING: if (index == 0), glyph not found, it could fallback to default .notdef glyph (if defined in font) + int index = stbtt_FindGlyphIndex(&fontInfo, ch); - stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); - chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); - - // Load characters images - chars[i].image.width = chw; - chars[i].image.height = chh; - chars[i].image.mipmaps = 1; - chars[i].image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; - - chars[i].offsetY += (int)((float)ascent*scaleFactor); - - // NOTE: We create an empty image for space character, it could be further required for atlas packing - if (ch == 32) + if (index > 0) { - Image imSpace = { - .data = calloc(chars[i].advanceX*fontSize, 2), - .width = chars[i].advanceX, - .height = fontSize, - .format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, - .mipmaps = 1 - }; - - chars[i].image = imSpace; - } - - if (type == FONT_BITMAP) - { - // Aliased bitmap (black & white) font generation, avoiding anti-aliasing - // NOTE: For optimum results, bitmap font should be generated at base pixel size - for (int p = 0; p < chw*chh; p++) + switch (type) { - if (((unsigned char *)chars[i].image.data)[p] < FONT_BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0; - else ((unsigned char *)chars[i].image.data)[p] = 255; + case FONT_DEFAULT: + case FONT_BITMAP: chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); break; + case FONT_SDF: if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, FONT_SDF_CHAR_PADDING, FONT_SDF_ON_EDGE_VALUE, FONT_SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); break; + default: break; + } + + if (chars[i].image.data != NULL) // Glyph data has been found in the font + { + stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); + chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); + + if (chh > fontSize) TRACELOG(LOG_WARNING, "FONT: Character [0x%08x] size is bigger than expected font size", ch); + + // Load characters images + chars[i].image.width = chw; + chars[i].image.height = chh; + chars[i].image.mipmaps = 1; + chars[i].image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + + chars[i].offsetY += (int)((float)ascent*scaleFactor); + } + + // NOTE: We create an empty image for space character, + // it could be further required for atlas packing + if (ch == 32) + { + stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); + chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); + + Image imSpace = { + .data = RL_CALLOC(chars[i].advanceX*fontSize, 2), + .width = chars[i].advanceX, + .height = fontSize, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE + }; + + chars[i].image = imSpace; + } + + if (type == FONT_BITMAP) + { + // Aliased bitmap (black & white) font generation, avoiding anti-aliasing + // NOTE: For optimum results, bitmap font should be generated at base pixel size + for (int p = 0; p < chw*chh; p++) + { + if (((unsigned char *)chars[i].image.data)[p] < FONT_BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0; + else ((unsigned char *)chars[i].image.data)[p] = 255; + } } } - - // Get bounding box for character (may be offset to account for chars that dip above or below the line) - /* - int chX1, chY1, chX2, chY2; - stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2); - - TRACELOGD("FONT: Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1); - TRACELOGD("FONT: Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1); - */ + else + { + // TODO: Use some fallback glyph for codepoints not found in the font + } } } else TRACELOG(LOG_WARNING, "FONT: Failed to process TTF font data"); - if (genFontChars) RL_FREE(fontChars); + if (genFontChars) RL_FREE(codepoints); } #endif @@ -653,18 +734,18 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz // Generate image font atlas using chars info // NOTE: Packing method: 0-Default, 1-Skyline -#if defined(SUPPORT_FILEFORMAT_TTF) -Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod) +#if defined(SUPPORT_FILEFORMAT_TTF) || defined(SUPPORT_FILEFORMAT_BDF) +Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) { Image atlas = { 0 }; - if (chars == NULL) + if (glyphs == NULL) { - TraceLog(LOG_WARNING, "FONT: Provided chars info not valid, returning empty image atlas"); + TRACELOG(LOG_WARNING, "FONT: Provided chars info not valid, returning empty image atlas"); return atlas; } - *charRecs = NULL; + *glyphRecs = NULL; // In case no chars count provided we suppose default of 95 glyphCount = (glyphCount > 0)? glyphCount : 95; @@ -672,25 +753,57 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC // NOTE: Rectangles memory is loaded here! Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); - // Calculate image size based on required pixel area - // NOTE 1: Image is forced to be squared and POT... very conservative! - // NOTE 2: SDF font characters already contain an internal padding, - // so image size would result bigger than default font type - float requiredArea = 0; - for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding)); - float guessSize = sqrtf(requiredArea)*1.3f; - int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT + // Calculate image size based on total glyph width and glyph row count + int totalWidth = 0; + int maxGlyphWidth = 0; + + for (int i = 0; i < glyphCount; i++) + { + if (glyphs[i].image.width > maxGlyphWidth) maxGlyphWidth = glyphs[i].image.width; + totalWidth += glyphs[i].image.width + 2*padding; + } + +//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE +#if defined(SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE) + int rowCount = 0; + int imageSize = 64; // Define minimum starting value to avoid unnecessary calculation steps for very small images + + // NOTE: maxGlyphWidth is maximum possible space left at the end of row + while (totalWidth > (imageSize - maxGlyphWidth)*rowCount) + { + imageSize *= 2; // Double the size of image (to keep POT) + rowCount = imageSize/(fontSize + 2*padding); // Calculate new row count for the new image size + } atlas.width = imageSize; // Atlas bitmap width atlas.height = imageSize; // Atlas bitmap height - atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp) +#else + int paddedFontSize = fontSize + 2*padding; + // No need for a so-conservative atlas generation + float totalArea = totalWidth*paddedFontSize*1.2f; + float imageMinSize = sqrtf(totalArea); + int imageSize = (int)powf(2, ceilf(logf(imageMinSize)/logf(2))); + + if (totalArea < ((imageSize*imageSize)/2)) + { + atlas.width = imageSize; // Atlas bitmap width + atlas.height = imageSize/2; // Atlas bitmap height + } + else + { + atlas.width = imageSize; // Atlas bitmap width + atlas.height = imageSize; // Atlas bitmap height + } +#endif + + atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp) atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; atlas.mipmaps = 1; // DEBUG: We can see padding in the generated image setting a gray background... //for (int i = 0; i < atlas.width*atlas.height; i++) ((unsigned char *)atlas.data)[i] = 100; - if (packMethod == 0) // Use basic packing algorythm + if (packMethod == 0) // Use basic packing algorithm { int offsetX = padding; int offsetY = padding; @@ -698,25 +811,8 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC // NOTE: Using simple packaging, one char after another for (int i = 0; i < glyphCount; i++) { - // Copy pixel data from fc.data to atlas - for (int y = 0; y < chars[i].image.height; y++) - { - for (int x = 0; x < chars[i].image.width; x++) - { - ((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x]; - } - } - - // Fill chars rectangles in atlas info - recs[i].x = (float)offsetX; - recs[i].y = (float)offsetY; - recs[i].width = (float)chars[i].image.width; - recs[i].height = (float)chars[i].image.height; - - // Move atlas position X for next character drawing - offsetX += (chars[i].image.width + 2*padding); - - if (offsetX >= (atlas.width - chars[i].image.width - 2*padding)) + // Check remaining space for glyph + if (offsetX >= (atlas.width - glyphs[i].image.width - 2*padding)) { offsetX = padding; @@ -725,11 +821,41 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC // height is bigger than fontSize, it could be up to (fontSize + 8) offsetY += (fontSize + 2*padding); - if (offsetY > (atlas.height - fontSize - padding)) break; + if (offsetY > (atlas.height - fontSize - padding)) + { + for (int j = i + 1; j < glyphCount; j++) + { + TRACELOG(LOG_WARNING, "FONT: Failed to package character (%i)", j); + // Make sure remaining recs contain valid data + recs[j].x = 0; + recs[j].y = 0; + recs[j].width = 0; + recs[j].height = 0; + } + break; + } } + + // Copy pixel data from glyph image to atlas + for (int y = 0; y < glyphs[i].image.height; y++) + { + for (int x = 0; x < glyphs[i].image.width; x++) + { + ((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x]; + } + } + + // Fill chars rectangles in atlas info + recs[i].x = (float)offsetX; + recs[i].y = (float)offsetY; + recs[i].width = (float)glyphs[i].image.width; + recs[i].height = (float)glyphs[i].image.height; + + // Move atlas position X for next character drawing + offsetX += (glyphs[i].image.width + 2*padding); } } - else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect) + else if (packMethod == 1) // Use Skyline rect packing algorithm (stb_pack_rect) { stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context)); stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes)); @@ -741,8 +867,8 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC for (int i = 0; i < glyphCount; i++) { rects[i].id = i; - rects[i].w = chars[i].image.width + 2*padding; - rects[i].h = chars[i].image.height + 2*padding; + rects[i].w = glyphs[i].image.width + 2*padding; + rects[i].h = glyphs[i].image.height + 2*padding; } // Package rectangles into atlas @@ -750,20 +876,20 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC for (int i = 0; i < glyphCount; i++) { - // It return char rectangles in atlas + // It returns char rectangles in atlas recs[i].x = rects[i].x + (float)padding; recs[i].y = rects[i].y + (float)padding; - recs[i].width = (float)chars[i].image.width; - recs[i].height = (float)chars[i].image.height; + recs[i].width = (float)glyphs[i].image.width; + recs[i].height = (float)glyphs[i].image.height; if (rects[i].was_packed) { // Copy pixel data from fc.data to atlas - for (int y = 0; y < chars[i].image.height; y++) + for (int y = 0; y < glyphs[i].image.height; y++) { - for (int x = 0; x < chars[i].image.width; x++) + for (int x = 0; x < glyphs[i].image.width; x++) { - ((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x]; + ((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x]; } } } @@ -775,6 +901,19 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC RL_FREE(context); } +#if defined(SUPPORT_FONT_ATLAS_WHITE_REC) + // Add a 3x3 white rectangle at the bottom-right corner of the generated atlas, + // useful to use as the white texture to draw shapes with raylib, using this rectangle + // shapes and text can be backed into a single draw call: SetShapesTexture() + for (int i = 0, k = atlas.width*atlas.height - 1; i < 3; i++) + { + ((unsigned char *)atlas.data)[k - 0] = 255; + ((unsigned char *)atlas.data)[k - 1] = 255; + ((unsigned char *)atlas.data)[k - 2] = 255; + k -= atlas.width; + } +#endif + // Convert image data from GRAYSCALE to GRAY_ALPHA unsigned char *dataGrayAlpha = (unsigned char *)RL_MALLOC(atlas.width*atlas.height*sizeof(unsigned char)*2); // Two channels @@ -788,7 +927,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC atlas.data = dataGrayAlpha; atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; - *charRecs = recs; + *glyphRecs = recs; return atlas; } @@ -797,9 +936,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC // Unload font glyphs info data (RAM) void UnloadFontData(GlyphInfo *glyphs, int glyphCount) { - for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image); + if (glyphs != NULL) + { + for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image); - RL_FREE(glyphs); + RL_FREE(glyphs); + } } // Unload Font from GPU memory (VRAM) @@ -809,24 +951,178 @@ void UnloadFont(Font font) if (font.texture.id != GetFontDefault().texture.id) { UnloadFontData(font.glyphs, font.glyphCount); - UnloadTexture(font.texture); + if (isGpuReady) UnloadTexture(font.texture); RL_FREE(font.recs); TRACELOGD("FONT: Unloaded font data from RAM and VRAM"); } } +// Export font as code file, returns true on success +bool ExportFontAsCode(Font font, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + #define MAX_FONT_DATA_SIZE 1024*1024 // 1 MB + + // Get file name from path + char fileNamePascal[256] = { 0 }; + strncpy(fileNamePascal, TextToPascal(GetFileNameWithoutExt(fileName)), 256 - 1); + + // NOTE: Text data buffer size is estimated considering image data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(MAX_FONT_DATA_SIZE, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// FontAsCode exporter v1.0 - Font data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// ---------------------------------------------------------------------------------- //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// TODO: Fill the information and license of the exported font here: //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Font name: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// Font creator: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// Font LICENSE: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Support font export and initialization + // NOTE: This mechanism is highly coupled to raylib + Image image = LoadImageFromTexture(font.texture); + if (image.format != PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) TRACELOG(LOG_WARNING, "Font export as code: Font image format is not GRAY+ALPHA!"); + int imageDataSize = GetPixelDataSize(image.width, image.height, image.format); + + // Image data is usually GRAYSCALE + ALPHA and can be reduced to GRAYSCALE + //ImageFormat(&image, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); + +#define SUPPORT_COMPRESSED_FONT_ATLAS +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + // WARNING: Data is compressed using raylib CompressData() DEFLATE, + // it requires to be decompressed with raylib DecompressData(), that requires + // compiling raylib with SUPPORT_COMPRESSION_API config flag enabled + + // Compress font image data + int compDataSize = 0; + unsigned char *compData = CompressData((const unsigned char *)image.data, imageDataSize, &compDataSize); + + // Save font image data (compressed) + byteCount += sprintf(txtData + byteCount, "#define COMPRESSED_DATA_SIZE_FONT_%s %i\n\n", TextToUpper(fileNamePascal), compDataSize); + byteCount += sprintf(txtData + byteCount, "// Font image pixels data compressed (DEFLATE)\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: Original pixel data simplified to GRAYSCALE\n"); + byteCount += sprintf(txtData + byteCount, "static unsigned char fontData_%s[COMPRESSED_DATA_SIZE_FONT_%s] = { ", fileNamePascal, TextToUpper(fileNamePascal)); + for (int i = 0; i < compDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%02x,\n " : "0x%02x, "), compData[i]); + byteCount += sprintf(txtData + byteCount, "0x%02x };\n\n", compData[compDataSize - 1]); + RL_FREE(compData); +#else + // Save font image data (uncompressed) + byteCount += sprintf(txtData + byteCount, "// Font image pixels data\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: 2 bytes per pixel, GRAY + ALPHA channels\n"); + byteCount += sprintf(txtData + byteCount, "static unsigned char fontImageData_%s[%i] = { ", fileNamePascal, imageDataSize); + for (int i = 0; i < imageDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%02x,\n " : "0x%02x, "), ((unsigned char *)imFont.data)[i]); + byteCount += sprintf(txtData + byteCount, "0x%02x };\n\n", ((unsigned char *)imFont.data)[imageDataSize - 1]); +#endif + + // Save font recs data + byteCount += sprintf(txtData + byteCount, "// Font characters rectangles data\n"); + byteCount += sprintf(txtData + byteCount, "static Rectangle fontRecs_%s[%i] = {\n", fileNamePascal, font.glyphCount); + for (int i = 0; i < font.glyphCount; i++) + { + byteCount += sprintf(txtData + byteCount, " { %1.0f, %1.0f, %1.0f , %1.0f },\n", font.recs[i].x, font.recs[i].y, font.recs[i].width, font.recs[i].height); + } + byteCount += sprintf(txtData + byteCount, "};\n\n"); + + // Save font glyphs data + // NOTE: Glyphs image data not saved (grayscale pixels), + // it could be generated from image and recs + byteCount += sprintf(txtData + byteCount, "// Font glyphs info data\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: No glyphs.image data provided\n"); + byteCount += sprintf(txtData + byteCount, "static GlyphInfo fontGlyphs_%s[%i] = {\n", fileNamePascal, font.glyphCount); + for (int i = 0; i < font.glyphCount; i++) + { + byteCount += sprintf(txtData + byteCount, " { %i, %i, %i, %i, { 0 }},\n", font.glyphs[i].value, font.glyphs[i].offsetX, font.glyphs[i].offsetY, font.glyphs[i].advanceX); + } + byteCount += sprintf(txtData + byteCount, "};\n\n"); + + // Custom font loading function + byteCount += sprintf(txtData + byteCount, "// Font loading function: %s\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, "static Font LoadFont_%s(void)\n{\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " Font font = { 0 };\n\n"); + byteCount += sprintf(txtData + byteCount, " font.baseSize = %i;\n", font.baseSize); + byteCount += sprintf(txtData + byteCount, " font.glyphCount = %i;\n", font.glyphCount); + byteCount += sprintf(txtData + byteCount, " font.glyphPadding = %i;\n\n", font.glyphPadding); + byteCount += sprintf(txtData + byteCount, " // Custom font loading\n"); +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + byteCount += sprintf(txtData + byteCount, " // NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function\n"); + byteCount += sprintf(txtData + byteCount, " int fontDataSize_%s = 0;\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " unsigned char *data = DecompressData(fontData_%s, COMPRESSED_DATA_SIZE_FONT_%s, &fontDataSize_%s);\n", fileNamePascal, TextToUpper(fileNamePascal), fileNamePascal); + byteCount += sprintf(txtData + byteCount, " Image imFont = { data, %i, %i, 1, %i };\n\n", image.width, image.height, image.format); +#else + byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format); +#endif + byteCount += sprintf(txtData + byteCount, " // Load texture from image\n"); + byteCount += sprintf(txtData + byteCount, " if (isGpuReady) font.texture = LoadTextureFromImage(imFont);\n"); +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n"); +#endif + // We have two possible mechanisms to assign font.recs and font.glyphs data, + // that data is already available as global arrays, we two options to assign that data: + // - 1. Data copy. This option consumes more memory and Font MUST be unloaded by user, requiring additional code + // - 2. Data assignment. This option consumes less memory and Font MUST NOT be unloaded by user because data is on protected DATA segment +//#define SUPPORT_FONT_DATA_COPY +#if defined(SUPPORT_FONT_DATA_COPY) + byteCount += sprintf(txtData + byteCount, " // Copy glyph recs data from global fontRecs\n"); + byteCount += sprintf(txtData + byteCount, " // NOTE: Required to avoid issues if trying to free font\n"); + byteCount += sprintf(txtData + byteCount, " font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));\n"); + byteCount += sprintf(txtData + byteCount, " memcpy(font.recs, fontRecs_%s, font.glyphCount*sizeof(Rectangle));\n\n", fileNamePascal); + + byteCount += sprintf(txtData + byteCount, " // Copy font glyph info data from global fontChars\n"); + byteCount += sprintf(txtData + byteCount, " // NOTE: Required to avoid issues if trying to free font\n"); + byteCount += sprintf(txtData + byteCount, " font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));\n"); + byteCount += sprintf(txtData + byteCount, " memcpy(font.glyphs, fontGlyphs_%s, font.glyphCount*sizeof(GlyphInfo));\n\n", fileNamePascal); +#else + byteCount += sprintf(txtData + byteCount, " // Assign glyph recs and info data directly\n"); + byteCount += sprintf(txtData + byteCount, " // WARNING: This font data must not be unloaded\n"); + byteCount += sprintf(txtData + byteCount, " font.recs = fontRecs_%s;\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " font.glyphs = fontGlyphs_%s;\n\n", fileNamePascal); +#endif + byteCount += sprintf(txtData + byteCount, " return font;\n"); + byteCount += sprintf(txtData + byteCount, "}\n"); + + UnloadImage(image); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export font as code", fileName); + + return success; +} + // Draw current FPS // NOTE: Uses default font void DrawFPS(int posX, int posY) { - Color color = LIME; // good fps + Color color = LIME; // Good FPS int fps = GetFPS(); - if (fps < 30 && fps >= 15) color = ORANGE; // warning FPS - else if (fps < 15) color = RED; // bad FPS + if ((fps < 30) && (fps >= 15)) color = ORANGE; // Warning FPS + else if (fps < 15) color = RED; // Low FPS - DrawText(TextFormat("%2i FPS", GetFPS()), posX, posY, 20, color); + DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, color); } // Draw text (using default font) @@ -855,7 +1151,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f int size = TextLength(text); // Total size in bytes of the text, scanned by codepoints in loop - int textOffsetY = 0; // Offset between lines (on line break '\n') + float textOffsetY = 0; // Offset between lines (on linebreak '\n') float textOffsetX = 0.0f; // Offset X to next character to draw float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor @@ -864,18 +1160,13 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f { // Get next codepoint from byte string and glyph index in font int codepointByteCount = 0; - int codepoint = GetCodepoint(&text[i], &codepointByteCount); + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); int index = GetGlyphIndex(font, codepoint); - // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointByteCount = 1; - if (codepoint == '\n') { - // NOTE: Fixed line spacing of 1.5 line-height - // TODO: Support custom line spacing defined by user - textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor); + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textOffsetY += (fontSize + textLineSpacing); textOffsetX = 0.0f; } else @@ -931,10 +1222,47 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint); } +// Draw multiple character (codepoints) +void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint) +{ + float textOffsetY = 0; // Offset between lines (on linebreak '\n') + float textOffsetX = 0.0f; // Offset X to next character to draw + + float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor + + for (int i = 0; i < codepointCount; i++) + { + int index = GetGlyphIndex(font, codepoints[i]); + + if (codepoints[i] == '\n') + { + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textOffsetY += (fontSize + textLineSpacing); + textOffsetX = 0.0f; + } + else + { + if ((codepoints[i] != ' ') && (codepoints[i] != '\t')) + { + DrawTextCodepoint(font, codepoints[i], (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint); + } + + if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); + else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); + } + } +} + +// Set vertical line spacing when drawing with line-breaks +void SetTextLineSpacing(int spacing) +{ + textLineSpacing = spacing; +} + // Measure string width for default font int MeasureText(const char *text, int fontSize) { - Vector2 vec = { 0.0f, 0.0f }; + Vector2 textSize = { 0.0f, 0.0f }; // Check if default font has been loaded if (GetFontDefault().texture.id != 0) @@ -943,15 +1271,20 @@ int MeasureText(const char *text, int fontSize) if (fontSize < defaultFontSize) fontSize = defaultFontSize; int spacing = fontSize/defaultFontSize; - vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing); + textSize = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing); } - return (int)vec.x; + return (int)textSize.x; } // Measure string size for Font Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) { + Vector2 textSize = { 0 }; + + if ((isGpuReady && (font.texture.id == 0)) || + (text == NULL) || (text[0] == '\0')) return textSize; // Security check + int size = TextLength(text); // Get size in bytes of text int tempByteCounter = 0; // Used to count longer text line num chars int byteCounter = 0; @@ -959,28 +1292,25 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing float textWidth = 0.0f; float tempTextWidth = 0.0f; // Used to count longer text line width - float textHeight = (float)font.baseSize; + float textHeight = fontSize; float scaleFactor = fontSize/(float)font.baseSize; int letter = 0; // Current character int index = 0; // Index position in sprite font - for (int i = 0; i < size; i++) + for (int i = 0; i < size;) { byteCounter++; - int next = 0; - letter = GetCodepoint(&text[i], &next); + int codepointByteCount = 0; + letter = GetCodepointNext(&text[i], &codepointByteCount); index = GetGlyphIndex(font, letter); - // NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1 - if (letter == 0x3f) next = 1; - i += next - 1; + i += codepointByteCount; if (letter != '\n') { - if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX; + if (font.glyphs[index].advanceX > 0) textWidth += font.glyphs[index].advanceX; else textWidth += (font.recs[index].width + font.glyphs[index].offsetX); } else @@ -988,7 +1318,9 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing if (tempTextWidth < textWidth) tempTextWidth = textWidth; byteCounter = 0; textWidth = 0; - textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines + + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textHeight += (fontSize + textLineSpacing); } if (tempByteCounter < byteCounter) tempByteCounter = byteCounter; @@ -996,28 +1328,27 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing if (tempTextWidth < textWidth) tempTextWidth = textWidth; - Vector2 vec = { 0 }; - vec.x = tempTextWidth*scaleFactor + (float)((tempByteCounter - 1)*spacing); // Adds chars spacing to measure - vec.y = textHeight*scaleFactor; + textSize.x = tempTextWidth*scaleFactor + (float)((tempByteCounter - 1)*spacing); + textSize.y = textHeight; - return vec; + return textSize; } // Get index position for a unicode character on font // NOTE: If codepoint is not found in the font it fallbacks to '?' int GetGlyphIndex(Font font, int codepoint) { -#ifndef GLYPH_NOTFOUND_CHAR_FALLBACK - #define GLYPH_NOTFOUND_CHAR_FALLBACK 63 // Character used if requested codepoint is not found: '?' -#endif + int index = 0; -// Support charsets with any characters order #define SUPPORT_UNORDERED_CHARSET #if defined(SUPPORT_UNORDERED_CHARSET) - int index = GLYPH_NOTFOUND_CHAR_FALLBACK; + int fallbackIndex = 0; // Get index of fallback glyph '?' + // Look for character index in the unordered charset for (int i = 0; i < font.glyphCount; i++) { + if (font.glyphs[i].value == 63) fallbackIndex = i; + if (font.glyphs[i].value == codepoint) { index = i; @@ -1025,10 +1356,12 @@ int GetGlyphIndex(Font font, int codepoint) } } - return index; + if ((index == 0) && (font.glyphs[0].value != codepoint)) index = fallbackIndex; #else - return (codepoint - 32); + index = codepoint - 32; #endif + + return index; } // Get glyph font info data for a codepoint (unicode character) @@ -1059,10 +1392,12 @@ Rectangle GetGlyphAtlasRec(Font font, int codepoint) // Get text length in bytes, check for \0 character unsigned int TextLength(const char *text) { - unsigned int length = 0; //strlen(text) + unsigned int length = 0; if (text != NULL) { + // NOTE: Alternative: use strlen(text) + while (*text++) length++; } @@ -1086,9 +1421,17 @@ const char *TextFormat(const char *text, ...) va_list args; va_start(args, text); - vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + int requiredByteCount = vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); va_end(args); + // If requiredByteCount is larger than the MAX_TEXT_BUFFER_LENGTH, then overflow occured + if (requiredByteCount >= MAX_TEXT_BUFFER_LENGTH) + { + // Inserting "..." at the end of the string to mark as truncated + char *truncBuffer = buffers[index] + MAX_TEXT_BUFFER_LENGTH - 4; // Adding 4 bytes = "...\0" + sprintf(truncBuffer, "..."); + } + index += 1; // Move to next buffer for next function call if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; @@ -1108,7 +1451,37 @@ int TextToInteger(const char *text) text++; } - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] == '.') + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } return value*sign; } @@ -1119,8 +1492,10 @@ int TextCopy(char *dst, const char *src) { int bytes = 0; - if (dst != NULL) + if ((src != NULL) && (dst != NULL)) { + // NOTE: Alternative: use strcpy(dst, src) + while (*src != '\0') { *dst = *src; @@ -1142,7 +1517,10 @@ bool TextIsEqual(const char *text1, const char *text2) { bool result = false; - if (strcmp(text1, text2) == 0) result = true; + if ((text1 != NULL) && (text2 != NULL)) + { + if (strcmp(text1, text2) == 0) result = true; + } return result; } @@ -1151,6 +1529,7 @@ bool TextIsEqual(const char *text1, const char *text2) const char *TextSubtext(const char *text, int position, int length) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); int textLength = TextLength(text); @@ -1162,6 +1541,8 @@ const char *TextSubtext(const char *text, int position, int length) if (length >= textLength) length = textLength; + // NOTE: Alternative: memcpy(buffer, text + position, length) + for (int c = 0 ; c < length ; c++) { *(buffer + c) = *(text + position); @@ -1174,21 +1555,21 @@ const char *TextSubtext(const char *text, int position, int length) } // Replace text string -// REQUIRES: strstr(), strncpy(), strcpy() -// WARNING: Returned buffer must be freed by the user (if return != NULL) -char *TextReplace(char *text, const char *replace, const char *by) +// REQUIRES: strlen(), strstr(), strncpy(), strcpy() +// WARNING: Allocated memory must be manually freed +char *TextReplace(const char *text, const char *replace, const char *by) { // Sanity checks and initialization if (!text || !replace || !by) return NULL; - char *result; + char *result = NULL; - char *insertPoint; // Next insert point - char *temp; // Temp pointer - int replaceLen; // Replace string length of (the string to remove) - int byLen; // Replacement length (the string to replace replace by) - int lastReplacePos; // Distance between replace and end of last replace - int count; // Number of replacements + char *insertPoint = NULL; // Next insert point + char *temp = NULL; // Temp pointer + int replaceLen = 0; // Replace string length of (the string to remove) + int byLen = 0; // Replacement length (the string to replace by) + int lastReplacePos = 0; // Distance between replace and end of last replace + int count = 0; // Number of replacements replaceLen = TextLength(replace); if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count @@ -1196,7 +1577,7 @@ char *TextReplace(char *text, const char *replace, const char *by) byLen = TextLength(by); // Count the number of replacements needed - insertPoint = text; + insertPoint = (char *)text; for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen; // Allocate returning string and point temp to it @@ -1224,7 +1605,7 @@ char *TextReplace(char *text, const char *replace, const char *by) } // Insert text in a specific position, moves all text forward -// WARNING: Allocated memory should be manually freed +// WARNING: Allocated memory must be manually freed char *TextInsert(const char *text, const char *insert, int position) { int textLen = TextLength(text); @@ -1245,9 +1626,9 @@ char *TextInsert(const char *text, const char *insert, int position) // REQUIRES: memset(), memcpy() const char *TextJoin(const char **textList, int count, const char *delimiter) { - static char text[MAX_TEXT_BUFFER_LENGTH] = { 0 }; - memset(text, 0, MAX_TEXT_BUFFER_LENGTH); - char *textPtr = text; + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + char *textPtr = buffer; int totalLength = 0; int delimiterLen = TextLength(delimiter); @@ -1272,7 +1653,7 @@ const char *TextJoin(const char **textList, int count, const char *delimiter) } } - return text; + return buffer; } // Split string into multiple strings @@ -1316,7 +1697,8 @@ const char **TextSplit(const char *text, char delimiter, int *count) return result; } -// Append text at specific position and move cursor! +// Append text at specific position and move cursor +// WARNING: It's up to the user to make sure appended text does not overflow the buffer! // REQUIRES: strcpy() void TextAppend(char *text, const char *append, int *position) { @@ -1338,66 +1720,123 @@ int TextFindIndex(const char *text, const char *find) } // Get upper case version of provided string -// REQUIRES: toupper() +// WARNING: Limited functionality, only basic characters set +// TODO: Support UTF-8 diacritics to upper-case, check codepoints const char *TextToUpper(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); - for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) + if (text != NULL) { - if (text[i] != '\0') + for (int i = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[i] != '\0'); i++) { - buffer[i] = (char)toupper(text[i]); - //if ((text[i] >= 'a') && (text[i] <= 'z')) buffer[i] = text[i] - 32; - - // TODO: Support UTF-8 diacritics to upper-case - //if ((text[i] >= 'à') && (text[i] <= 'ý')) buffer[i] = text[i] - 32; + if ((text[i] >= 'a') && (text[i] <= 'z')) buffer[i] = text[i] - 32; + else buffer[i] = text[i]; } - else { buffer[i] = '\0'; break; } } return buffer; } // Get lower case version of provided string -// REQUIRES: tolower() +// WARNING: Limited functionality, only basic characters set const char *TextToLower(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); - for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) + if (text != NULL) { - if (text[i] != '\0') + for (int i = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[i] != '\0'); i++) { - buffer[i] = (char)tolower(text[i]); - //if ((text[i] >= 'A') && (text[i] <= 'Z')) buffer[i] = text[i] + 32; + if ((text[i] >= 'A') && (text[i] <= 'Z')) buffer[i] = text[i] + 32; + else buffer[i] = text[i]; } - else { buffer[i] = '\0'; break; } } return buffer; } // Get Pascal case notation version of provided string -// REQUIRES: toupper() +// WARNING: Limited functionality, only basic characters set const char *TextToPascal(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); - buffer[0] = (char)toupper(text[0]); - - for (int i = 1, j = 1; i < MAX_TEXT_BUFFER_LENGTH; i++, j++) + if (text != NULL) { - if (text[j] != '\0') + // Upper case first character + if ((text[0] >= 'a') && (text[0] <= 'z')) buffer[0] = text[0] - 32; + else buffer[0] = text[0]; + + // Check for next separator to upper case another character + for (int i = 1, j = 1; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++) { if (text[j] != '_') buffer[i] = text[j]; else { j++; - buffer[i] = (char)toupper(text[j]); + if ((text[j] >= 'a') && (text[j] <= 'z')) buffer[i] = text[j] - 32; + } + } + } + + return buffer; +} + +// Get snake case notation version of provided string +// WARNING: Limited functionality, only basic characters set +const char *TextToSnake(const char *text) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = {0}; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if (text != NULL) + { + // Check for next separator to upper case another character + for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++) + { + if ((text[j] >= 'A') && (text[j] <= 'Z')) + { + if (i >= 1) + { + buffer[i] = '_'; + i++; + } + buffer[i] = text[j] + 32; + } + else buffer[i] = text[j]; + } + } + + return buffer; +} + +// Get Camel case notation version of provided string +// WARNING: Limited functionality, only basic characters set +const char *TextToCamel(const char *text) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = {0}; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if (text != NULL) + { + // Lower case first character + if ((text[0] >= 'A') && (text[0] <= 'Z')) buffer[0] = text[0] + 32; + else buffer[0] = text[0]; + + // Check for next separator to upper case another character + for (int i = 1, j = 1; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++) + { + if (text[j] != '_') buffer[i] = text[j]; + else + { + j++; + if ((text[j] >= 'a') && (text[j] <= 'z')) buffer[i] = text[j] - 32; } } - else { buffer[i] = '\0'; break; } } return buffer; @@ -1405,10 +1844,10 @@ const char *TextToPascal(const char *text) // Encode text codepoint into UTF-8 text // REQUIRES: memcpy() -// WARNING: Allocated memory should be manually freed -char *TextCodepointsToUTF8(int *codepoints, int length) +// WARNING: Allocated memory must be manually freed +char *LoadUTF8(const int *codepoints, int length) { - // We allocate enough memory fo fit all possible codepoints + // We allocate enough memory to fit all possible codepoints // NOTE: 5 bytes for every codepoint should be enough char *text = (char *)RL_CALLOC(length*5, 1); const char *utf8 = NULL; @@ -1429,12 +1868,70 @@ char *TextCodepointsToUTF8(int *codepoints, int length) return text; } +// Unload UTF-8 text encoded from codepoints array +void UnloadUTF8(char *text) +{ + RL_FREE(text); +} + +// Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +int *LoadCodepoints(const char *text, int *count) +{ + int textLength = TextLength(text); + + int codepointSize = 0; + int codepointCount = 0; + + // Allocate a big enough buffer to store as many codepoints as text bytes + int *codepoints = (int *)RL_CALLOC(textLength, sizeof(int)); + + for (int i = 0; i < textLength; codepointCount++) + { + codepoints[codepointCount] = GetCodepointNext(text + i, &codepointSize); + i += codepointSize; + } + + // Re-allocate buffer to the actual number of codepoints loaded + codepoints = (int *)RL_REALLOC(codepoints, codepointCount*sizeof(int)); + + *count = codepointCount; + + return codepoints; +} + +// Unload codepoints data from memory +void UnloadCodepoints(int *codepoints) +{ + RL_FREE(codepoints); +} + +// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found +// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead +int GetCodepointCount(const char *text) +{ + unsigned int length = 0; + char *ptr = (char *)&text[0]; + + while (*ptr != '\0') + { + int next = 0; + GetCodepointNext(ptr, &next); + + ptr += next; + + length++; + } + + return length; +} + // Encode codepoint into utf8 text (char array length returned as parameter) // NOTE: It uses a static array to store UTF-8 bytes -RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize) +const char *CodepointToUTF8(int codepoint, int *utf8Size) { static char utf8[6] = { 0 }; - int size = 0; // Byte size of codepoint + memset(utf8, 0, 6); // Clear static array + int size = 0; // Byte size of codepoint if (codepoint <= 0x7f) { @@ -1463,71 +1960,18 @@ RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize) size = 4; } - *byteSize = size; + *utf8Size = size; return utf8; } - -// Load all codepoints from a UTF-8 text string, codepoints count returned by parameter -int *LoadCodepoints(const char *text, int *count) -{ - int textLength = TextLength(text); - - int bytesProcessed = 0; - int codepointCount = 0; - - // Allocate a big enough buffer to store as many codepoints as text bytes - int *codepoints = RL_CALLOC(textLength, sizeof(int)); - - for (int i = 0; i < textLength; codepointCount++) - { - codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed); - i += bytesProcessed; - } - - // Re-allocate buffer to the actual number of codepoints loaded - void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int)); - if (temp != NULL) codepoints = temp; - - *count = codepointCount; - - return codepoints; -} - -// Unload codepoints data from memory -void UnloadCodepoints(int *codepoints) -{ - RL_FREE(codepoints); -} - -// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found -// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead -int GetCodepointCount(const char *text) -{ - unsigned int length = 0; - char *ptr = (char *)&text[0]; - - while (*ptr != '\0') - { - int next = 0; - int letter = GetCodepoint(ptr, &next); - - if (letter == 0x3f) ptr += 1; - else ptr += next; - - length++; - } - - return length; -} #endif // SUPPORT_TEXT_MANIPULATION // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// When an invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned // Total number of bytes processed are returned as a parameter // NOTE: The standard says U+FFFD should be returned in case of errors // but that character is not supported by the default font in raylib -int GetCodepoint(const char *text, int *bytesProcessed) +int GetCodepoint(const char *text, int *codepointSize) { /* UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt @@ -1542,14 +1986,14 @@ int GetCodepoint(const char *text, int *bytesProcessed) */ // NOTE: on decode errors we return as soon as possible - int code = 0x3f; // Codepoint (defaults to '?') + int codepoint = 0x3f; // Codepoint (defaults to '?') int octet = (unsigned char)(text[0]); // The first UTF8 octet - *bytesProcessed = 1; + *codepointSize = 1; if (octet <= 0x7f) { // Only one octet (ASCII range x00-7F) - code = text[0]; + codepoint = text[0]; } else if ((octet & 0xe0) == 0xc0) { @@ -1558,12 +2002,12 @@ int GetCodepoint(const char *text, int *bytesProcessed) // [0]xC2-DF [1]UTF8-tail(x80-BF) unsigned char octet1 = text[1]; - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence if ((octet >= 0xc2) && (octet <= 0xdf)) { - code = ((octet & 0x1f) << 6) | (octet1 & 0x3f); - *bytesProcessed = 2; + codepoint = ((octet & 0x1f) << 6) | (octet1 & 0x3f); + *codepointSize = 2; } } else if ((octet & 0xf0) == 0xe0) @@ -1572,11 +2016,11 @@ int GetCodepoint(const char *text, int *bytesProcessed) unsigned char octet1 = text[1]; unsigned char octet2 = '\0'; - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence octet2 = text[2]; - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence + if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *codepointSize = 3; return codepoint; } // Unexpected sequence // [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF) // [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF) @@ -1584,73 +2028,134 @@ int GetCodepoint(const char *text, int *bytesProcessed) // [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF) if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) || - ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; } + ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *codepointSize = 2; return codepoint; } - if ((octet >= 0xe0) && (0 <= 0xef)) + if ((octet >= 0xe0) && (octet <= 0xef)) { - code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f); - *bytesProcessed = 3; + codepoint = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f); + *codepointSize = 3; } } else if ((octet & 0xf8) == 0xf0) { // Four octets - if (octet > 0xf4) return code; + if (octet > 0xf4) return codepoint; unsigned char octet1 = text[1]; unsigned char octet2 = '\0'; unsigned char octet3 = '\0'; - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence octet2 = text[2]; - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence + if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *codepointSize = 3; return codepoint; } // Unexpected sequence octet3 = text[3]; - if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence + if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *codepointSize = 4; return codepoint; } // Unexpected sequence // [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail // [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail // [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) || - ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence + ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *codepointSize = 2; return codepoint; } // Unexpected sequence if (octet >= 0xf0) { - code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f); - *bytesProcessed = 4; + codepoint = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f); + *codepointSize = 4; } } - if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid + if (codepoint > 0x10ffff) codepoint = 0x3f; // Codepoints after U+10ffff are invalid - return code; + return codepoint; +} + +// Get next codepoint in a byte sequence and bytes processed +int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } // 10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} + +// Get previous codepoint in a byte sequence and bytes processed +int GetCodepointPrevious(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + int cpSize = 0; + *codepointSize = 0; + + // Move to previous codepoint + do ptr--; + while (((0x80 & ptr[0]) != 0) && ((0xc0 & ptr[0]) == 0x80)); + + codepoint = GetCodepointNext(ptr, &cpSize); + + if (codepoint != 0) *codepointSize = cpSize; + + return codepoint; } //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- -#if defined(SUPPORT_FILEFORMAT_FNT) - +#if defined(SUPPORT_FILEFORMAT_FNT) || defined(SUPPORT_FILEFORMAT_BDF) // Read a line from memory // REQUIRES: memcpy() // NOTE: Returns the number of bytes read static int GetLine(const char *origin, char *buffer, int maxLength) { int count = 0; - for (; count < maxLength; count++) if (origin[count] == '\n') break; + for (; count < maxLength - 1; count++) if (origin[count] == '\n') break; memcpy(buffer, origin, count); + buffer[count] = '\0'; return count; } +#endif +#if defined(SUPPORT_FILEFORMAT_FNT) // Load a BMFont file (AngelCode font file) // REQUIRES: strstr(), sscanf(), strrchr(), memcpy() static Font LoadBMFont(const char *fileName) { - #define MAX_BUFFER_SIZE 256 + #define MAX_BUFFER_SIZE 256 + #define MAX_FONT_IMAGE_PAGES 8 Font font = { 0 }; @@ -1662,9 +2167,12 @@ static Font LoadBMFont(const char *fileName) int imWidth = 0; int imHeight = 0; - char imFileName[129]; + int pageCount = 1; + char imFileName[MAX_FONT_IMAGE_PAGES][129] = { 0 }; - int base = 0; // Useless data + int base = 0; // Useless data + int readBytes = 0; // Data bytes read + int readVars = 0; // Variables filled by sscanf() char *fileText = LoadFileText(fileName); @@ -1673,77 +2181,90 @@ static Font LoadBMFont(const char *fileName) char *fileTextPtr = fileText; // NOTE: We skip first line, it contains no useful information - int lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); - fileTextPtr += (lineBytes + 1); + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + fileTextPtr += (readBytes + 1); // Read line data - lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); searchPoint = strstr(buffer, "lineHeight"); - sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &imWidth, &imHeight); - fileTextPtr += (lineBytes + 1); + readVars = sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i pages=%i", &fontSize, &base, &imWidth, &imHeight, &pageCount); + fileTextPtr += (readBytes + 1); - TRACELOGD("FONT: [%s] Loaded font info:", fileName); - TRACELOGD(" > Base size: %i", fontSize); - TRACELOGD(" > Texture scale: %ix%i", imWidth, imHeight); + if (readVars < 4) { UnloadFileText(fileText); return font; } // Some data not available, file malformed - lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); - searchPoint = strstr(buffer, "file"); - sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName); - fileTextPtr += (lineBytes + 1); + if (pageCount > MAX_FONT_IMAGE_PAGES) + { + TRACELOG(LOG_WARNING, "FONT: [%s] Font defines more pages than supported: %i/%i", fileName, pageCount, MAX_FONT_IMAGE_PAGES); + pageCount = MAX_FONT_IMAGE_PAGES; + } - TRACELOGD(" > Texture filename: %s", imFileName); + for (int i = 0; i < pageCount; i++) + { + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + searchPoint = strstr(buffer, "file"); + readVars = sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName[i]); + fileTextPtr += (readBytes + 1); - lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + if (readVars < 1) { UnloadFileText(fileText); return font; } // No fileName read + } + + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); searchPoint = strstr(buffer, "count"); - sscanf(searchPoint, "count=%i", &glyphCount); - fileTextPtr += (lineBytes + 1); + readVars = sscanf(searchPoint, "count=%i", &glyphCount); + fileTextPtr += (readBytes + 1); - TRACELOGD(" > Chars count: %i", glyphCount); + if (readVars < 1) { UnloadFileText(fileText); return font; } // No glyphCount read - // Compose correct path using route of .fnt file (fileName) and imFileName - char *imPath = NULL; - char *lastSlash = NULL; + // Load all required images for further compose + Image *imFonts = (Image *)RL_CALLOC(pageCount, sizeof(Image)); // Font atlases, multiple images - lastSlash = strrchr(fileName, '/'); - if (lastSlash == NULL) lastSlash = strrchr(fileName, '\\'); - - if (lastSlash != NULL) + for (int i = 0; i < pageCount; i++) { - // NOTE: We need some extra space to avoid memory corruption on next allocations! - imPath = RL_CALLOC(TextLength(fileName) - TextLength(lastSlash) + TextLength(imFileName) + 4, 1); - memcpy(imPath, fileName, TextLength(fileName) - TextLength(lastSlash) + 1); - memcpy(imPath + TextLength(fileName) - TextLength(lastSlash) + 1, imFileName, TextLength(imFileName)); - } - else imPath = imFileName; + imFonts[i] = LoadImage(TextFormat("%s/%s", GetDirectoryPath(fileName), imFileName[i])); - TRACELOGD(" > Image loading path: %s", imPath); - - Image imFont = LoadImage(imPath); - - if (imFont.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) - { - // Convert image to GRAYSCALE + ALPHA, using the mask as the alpha channel - Image imFontAlpha = { - .data = calloc(imFont.width*imFont.height, 2), - .width = imFont.width, - .height = imFont.height, - .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, - .mipmaps = 1 - }; - - for (int p = 0, i = 0; p < (imFont.width*imFont.height*2); p += 2, i++) + if (imFonts[i].format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) { - ((unsigned char *)(imFontAlpha.data))[p] = 0xff; - ((unsigned char *)(imFontAlpha.data))[p + 1] = ((unsigned char *)imFont.data)[i]; - } + // Convert image to GRAYSCALE + ALPHA, using the mask as the alpha channel + Image imFontAlpha = { + .data = RL_CALLOC(imFonts[i].width*imFonts[i].height, 2), + .width = imFonts[i].width, + .height = imFonts[i].height, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA + }; - UnloadImage(imFont); - imFont = imFontAlpha; + for (int p = 0, pi = 0; p < (imFonts[i].width*imFonts[i].height*2); p += 2, pi++) + { + ((unsigned char *)(imFontAlpha.data))[p] = 0xff; + ((unsigned char *)(imFontAlpha.data))[p + 1] = ((unsigned char *)imFonts[i].data)[pi]; + } + + UnloadImage(imFonts[i]); + imFonts[i] = imFontAlpha; + } } - font.texture = LoadTextureFromImage(imFont); + Image fullFont = imFonts[0]; + for (int i = 1; i < pageCount; i++) UnloadImage(imFonts[i]); - if (lastSlash != NULL) RL_FREE(imPath); + // If multiple atlas, then merge atlas + // NOTE: WARNING: This process could be really slow! + if (pageCount > 1) + { + // Resize font atlas to draw additional images + ImageResizeCanvas(&fullFont, imWidth, imHeight*pageCount, 0, 0, BLACK); + + for (int i = 1; i < pageCount; i++) + { + Rectangle srcRec = { 0.0f, 0.0f, (float)imWidth, (float)imHeight }; + Rectangle destRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight }; + ImageDraw(&fullFont, imFonts[i], srcRec, destRec, WHITE); + } + } + + RL_FREE(imFonts); + + if (isGpuReady) font.texture = LoadTextureFromImage(fullFont); // Fill font characters info data font.baseSize = fontSize; @@ -1752,32 +2273,40 @@ static Font LoadBMFont(const char *fileName) font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); - int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; + int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX, pageID; for (int i = 0; i < glyphCount; i++) { - lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); - sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i", - &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX); - fileTextPtr += (lineBytes + 1); + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + readVars = sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i page=%i", + &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX, &pageID); + fileTextPtr += (readBytes + 1); - // Get character rectangle in the font atlas texture - font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight }; + if (readVars == 9) // Make sure all char data has been properly read + { + // Get character rectangle in the font atlas texture + font.recs[i] = (Rectangle){ (float)charX, (float)charY + (float)imHeight*pageID, (float)charWidth, (float)charHeight }; - // Save data properly in sprite font - font.glyphs[i].value = charId; - font.glyphs[i].offsetX = charOffsetX; - font.glyphs[i].offsetY = charOffsetY; - font.glyphs[i].advanceX = charAdvanceX; + // Save data properly in sprite font + font.glyphs[i].value = charId; + font.glyphs[i].offsetX = charOffsetX; + font.glyphs[i].offsetY = charOffsetY; + font.glyphs[i].advanceX = charAdvanceX; - // Fill character image data from imFont data - font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]); + // Fill character image data from full font data + font.glyphs[i].image = ImageFromImage(fullFont, font.recs[i]); + } + else + { + font.glyphs[i].image = GenImageColor((int)font.recs[i].width, (int)font.recs[i].height, BLACK); + TRACELOG(LOG_WARNING, "FONT: [%s] Some characters data not correctly provided", fileName); + } } - UnloadImage(imFont); + UnloadImage(fullFont); UnloadFileText(fileText); - if (font.texture.id == 0) + if (isGpuReady && (font.texture.id == 0)) { UnloadFont(font); font = GetFontDefault(); @@ -1787,4 +2316,258 @@ static Font LoadBMFont(const char *fileName) return font; } + #endif + +#if defined(SUPPORT_FILEFORMAT_BDF) + +// Convert hexadecimal to decimal (single digit) +static unsigned char HexToInt(char hex) +{ + if (hex >= '0' && hex <= '9') return hex - '0'; + else if (hex >= 'a' && hex <= 'f') return hex - 'a' + 10; + else if (hex >= 'A' && hex <= 'F') return hex - 'A' + 10; + else return 0; +} + +// Load font data for further use +// NOTE: Requires BDF font memory data +static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, int *codepoints, int codepointCount, int *outFontSize) +{ + #define MAX_BUFFER_SIZE 256 + + char buffer[MAX_BUFFER_SIZE] = { 0 }; + + GlyphInfo *glyphs = NULL; + bool genFontChars = false; + + int totalReadBytes = 0; // Data bytes read (total) + int readBytes = 0; // Data bytes read (line) + int readVars = 0; // Variables filled by sscanf() + + const char *fileText = (const char *)fileData; + const char *fileTextPtr = fileText; + + bool fontMalformed = false; // Is the font malformed + bool fontStarted = false; // Has font started (STARTFONT) + int fontBBw = 0; // Font base character bounding box width + int fontBBh = 0; // Font base character bounding box height + int fontBBxoff0 = 0; // Font base character bounding box X0 offset + int fontBByoff0 = 0; // Font base character bounding box Y0 offset + int fontAscent = 0; // Font ascent + + bool charStarted = false; // Has character started (STARTCHAR) + bool charBitmapStarted = false; // Has bitmap data started (BITMAP) + int charBitmapNextRow = 0; // Y position for the next row of bitmap data + int charEncoding = -1; // The unicode value of the character (-1 if not set) + int charBBw = 0; // Character bounding box width + int charBBh = 0; // Character bounding box height + int charBBxoff0 = 0; // Character bounding box X0 offset + int charBByoff0 = 0; // Character bounding box Y0 offset + int charDWidthX = 0; // Character advance X + int charDWidthY = 0; // Character advance Y (unused) + GlyphInfo *charGlyphInfo = NULL; // Pointer to output glyph info (NULL if not set) + + if (fileData == NULL) return glyphs; + + // In case no chars count provided, default to 95 + codepointCount = (codepointCount > 0)? codepointCount : 95; + + // Fill fontChars in case not provided externally + // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) + if (codepoints == NULL) + { + codepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); + for (int i = 0; i < codepointCount; i++) codepoints[i] = i + 32; + genFontChars = true; + } + + glyphs = (GlyphInfo *)RL_CALLOC(codepointCount, sizeof(GlyphInfo)); + + while (totalReadBytes <= dataSize) + { + readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + totalReadBytes += (readBytes + 1); + fileTextPtr += (readBytes + 1); + + // Line: COMMENT + if (strstr(buffer, "COMMENT") != NULL) continue; // Ignore line + + if (charStarted) + { + // Line: ENDCHAR + if (strstr(buffer, "ENDCHAR") != NULL) + { + charStarted = false; + continue; + } + + if (charBitmapStarted) + { + if (charGlyphInfo != NULL) + { + int pixelY = charBitmapNextRow++; + + if (pixelY >= charGlyphInfo->image.height) break; + + for (int x = 0; x < readBytes; x++) + { + unsigned char byte = HexToInt(buffer[x]); + + for (int bitX = 0; bitX < 4; bitX++) + { + int pixelX = ((x*4) + bitX); + + if (pixelX >= charGlyphInfo->image.width) break; + + if ((byte & (8 >> bitX)) > 0) ((unsigned char *)charGlyphInfo->image.data)[(pixelY*charGlyphInfo->image.width) + pixelX] = 255; + } + } + } + continue; + } + + // Line: ENCODING + if (strstr(buffer, "ENCODING") != NULL) + { + readVars = sscanf(buffer, "ENCODING %i", &charEncoding); + continue; + } + + // Line: BBX + if (strstr(buffer, "BBX") != NULL) + { + readVars = sscanf(buffer, "BBX %i %i %i %i", &charBBw, &charBBh, &charBBxoff0, &charBByoff0); + continue; + } + + // Line: DWIDTH + if (strstr(buffer, "DWIDTH") != NULL) + { + readVars = sscanf(buffer, "DWIDTH %i %i", &charDWidthX, &charDWidthY); + continue; + } + + // Line: BITMAP + if (strstr(buffer, "BITMAP") != NULL) + { + // Search for glyph index in codepoints + charGlyphInfo = NULL; + + for (int codepointIndex = 0; codepointIndex < codepointCount; codepointIndex++) + { + if (codepoints[codepointIndex] == charEncoding) + { + charGlyphInfo = &glyphs[codepointIndex]; + break; + } + } + + // Init glyph info + if (charGlyphInfo != NULL) + { + charGlyphInfo->value = charEncoding; + charGlyphInfo->offsetX = charBBxoff0 + fontBByoff0; + charGlyphInfo->offsetY = fontBBh - (charBBh + charBByoff0 + fontBByoff0 + fontAscent); + charGlyphInfo->advanceX = charDWidthX; + + charGlyphInfo->image.data = RL_CALLOC(charBBw*charBBh, 1); + charGlyphInfo->image.width = charBBw; + charGlyphInfo->image.height = charBBh; + charGlyphInfo->image.mipmaps = 1; + charGlyphInfo->image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + } + + charBitmapStarted = true; + charBitmapNextRow = 0; + + continue; + } + } + else if (fontStarted) + { + // Line: ENDFONT + if (strstr(buffer, "ENDFONT") != NULL) + { + fontStarted = false; + break; + } + + // Line: SIZE + if (strstr(buffer, "SIZE") != NULL) + { + if (outFontSize != NULL) readVars = sscanf(buffer, "SIZE %i", outFontSize); + continue; + } + + // PIXEL_SIZE + if (strstr(buffer, "PIXEL_SIZE") != NULL) + { + if (outFontSize != NULL) readVars = sscanf(buffer, "PIXEL_SIZE %i", outFontSize); + continue; + } + + // FONTBOUNDINGBOX + if (strstr(buffer, "FONTBOUNDINGBOX") != NULL) + { + readVars = sscanf(buffer, "FONTBOUNDINGBOX %i %i %i %i", &fontBBw, &fontBBh, &fontBBxoff0, &fontBByoff0); + continue; + } + + // FONT_ASCENT + if (strstr(buffer, "FONT_ASCENT") != NULL) + { + readVars = sscanf(buffer, "FONT_ASCENT %i", &fontAscent); + continue; + } + + // STARTCHAR + if (strstr(buffer, "STARTCHAR") != NULL) + { + charStarted = true; + charEncoding = -1; + charGlyphInfo = NULL; + charBBw = 0; + charBBh = 0; + charBBxoff0 = 0; + charBByoff0 = 0; + charDWidthX = 0; + charDWidthY = 0; + charGlyphInfo = NULL; + charBitmapStarted = false; + charBitmapNextRow = 0; + continue; + } + } + else + { + // STARTFONT + if (strstr(buffer, "STARTFONT") != NULL) + { + if (fontStarted) + { + fontMalformed = true; + break; + } + else + { + fontStarted = true; + continue; + } + } + } + } + + if (genFontChars) RL_FREE(codepoints); + + if (fontMalformed) + { + RL_FREE(glyphs); + glyphs = NULL; + } + + return glyphs; +} +#endif // SUPPORT_FILEFORMAT_BDF + +#endif // SUPPORT_MODULE_RTEXT diff --git a/src/rtextures.c b/src/rtextures.c index 34c4685f3..2d269d7f3 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3,42 +3,46 @@ * rtextures - Basic functions to load and draw textures * * CONFIGURATION: +* #define SUPPORT_MODULE_RTEXTURES +* rtextures module is included in the build * -* #define SUPPORT_FILEFORMAT_BMP -* #define SUPPORT_FILEFORMAT_PNG -* #define SUPPORT_FILEFORMAT_TGA -* #define SUPPORT_FILEFORMAT_JPG -* #define SUPPORT_FILEFORMAT_GIF -* #define SUPPORT_FILEFORMAT_PSD -* #define SUPPORT_FILEFORMAT_PIC -* #define SUPPORT_FILEFORMAT_HDR -* #define SUPPORT_FILEFORMAT_DDS -* #define SUPPORT_FILEFORMAT_PKM -* #define SUPPORT_FILEFORMAT_KTX -* #define SUPPORT_FILEFORMAT_PVR -* #define SUPPORT_FILEFORMAT_ASTC -* Select desired fileformats to be supported for image data loading. Some of those formats are -* supported by default, to remove support, just comment unrequired #define in this module +* #define SUPPORT_FILEFORMAT_BMP +* #define SUPPORT_FILEFORMAT_PNG +* #define SUPPORT_FILEFORMAT_TGA +* #define SUPPORT_FILEFORMAT_JPG +* #define SUPPORT_FILEFORMAT_GIF +* #define SUPPORT_FILEFORMAT_QOI +* #define SUPPORT_FILEFORMAT_PSD +* #define SUPPORT_FILEFORMAT_HDR +* #define SUPPORT_FILEFORMAT_PIC +* #define SUPPORT_FILEFORMAT_PNM +* #define SUPPORT_FILEFORMAT_DDS +* #define SUPPORT_FILEFORMAT_PKM +* #define SUPPORT_FILEFORMAT_KTX +* #define SUPPORT_FILEFORMAT_PVR +* #define SUPPORT_FILEFORMAT_ASTC +* Select desired fileformats to be supported for image data loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module * -* #define SUPPORT_IMAGE_EXPORT -* Support image export in multiple file formats +* #define SUPPORT_IMAGE_EXPORT +* Support image export in multiple file formats * -* #define SUPPORT_IMAGE_MANIPULATION -* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... -* If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT() +* #define SUPPORT_IMAGE_MANIPULATION +* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... +* If not defined only some image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageResize*() * -* #define SUPPORT_IMAGE_GENERATION -* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) +* #define SUPPORT_IMAGE_GENERATION +* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) * * DEPENDENCIES: * stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) * NOTE: stb_image has been slightly modified to support Android platform. -* stb_image_resize - Multiple image resize algorythms +* stb_image_resize - Multiple image resize algorithms * * * LICENSE: zlib/libpng * -* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -64,12 +68,14 @@ #include "config.h" // Defines module configuration flags #endif -#include "utils.h" // Required for: TRACELOG() and fopen() Android mapping -#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 +#if defined(SUPPORT_MODULE_RTEXTURES) -#include // Required for: malloc(), free() -#include // Required for: strlen() [Used in ImageTextEx()] -#include // Required for: fabsf() +#include "utils.h" // Required for: TRACELOG() +#include "rlgl.h" // OpenGL abstraction layer to multiple versions + +#include // Required for: malloc(), calloc(), free() +#include // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()] +#include // Required for: fabsf() [Used in DrawTextureRec()] #include // Required for: sprintf() [Used in ExportImageAsCode()] // Support only desired texture formats on stb_image @@ -97,11 +103,27 @@ #if !defined(SUPPORT_FILEFORMAT_HDR) #define STBI_NO_HDR #endif +#if !defined(SUPPORT_FILEFORMAT_PNM) + #define STBI_NO_PNM +#endif + +#if defined(SUPPORT_FILEFORMAT_DDS) + #define RL_GPUTEX_SUPPORT_DDS +#endif +#if defined(SUPPORT_FILEFORMAT_PKM) + #define RL_GPUTEX_SUPPORT_PKM +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + #define RL_GPUTEX_SUPPORT_KTX +#endif +#if defined(SUPPORT_FILEFORMAT_PVR) + #define RL_GPUTEX_SUPPORT_PVR +#endif +#if defined(SUPPORT_FILEFORMAT_ASTC) + #define RL_GPUTEX_SUPPORT_ASTC +#endif // Image fileformats not supported by default -#define STBI_NO_PIC -#define STBI_NO_PNM // Image format .ppm and .pgm - #if defined(__TINYC__) #define STBI_NO_SIMD #endif @@ -112,16 +134,66 @@ defined(SUPPORT_FILEFORMAT_JPG) || \ defined(SUPPORT_FILEFORMAT_PSD) || \ defined(SUPPORT_FILEFORMAT_GIF) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ defined(SUPPORT_FILEFORMAT_PIC) || \ - defined(SUPPORT_FILEFORMAT_HDR)) + defined(SUPPORT_FILEFORMAT_PNM)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif #define STBI_MALLOC RL_MALLOC #define STBI_FREE RL_FREE #define STBI_REALLOC RL_REALLOC + #define STBI_NO_THREAD_LOCALS + #define STB_IMAGE_IMPLEMENTATION #include "external/stb_image.h" // Required for: stbi_load_from_file() // NOTE: Used to read image data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if (defined(SUPPORT_FILEFORMAT_DDS) || \ + defined(SUPPORT_FILEFORMAT_PKM) || \ + defined(SUPPORT_FILEFORMAT_KTX) || \ + defined(SUPPORT_FILEFORMAT_PVR) || \ + defined(SUPPORT_FILEFORMAT_ASTC)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define RL_GPUTEX_IMPLEMENTATION + #include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory() + // NOTE: Used to read compressed textures data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_QOI) + #define QOI_MALLOC RL_MALLOC + #define QOI_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4267) + #endif + + #define QOI_IMPLEMENTATION + #include "external/qoi.h" + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif + #endif #if defined(SUPPORT_IMAGE_EXPORT) @@ -133,12 +205,24 @@ #include "external/stb_image_write.h" // Required for: stbi_write_*() #endif -#if defined(SUPPORT_IMAGE_MANIPULATION) - #define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size)) - #define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr)) +#if defined(SUPPORT_IMAGE_GENERATION) + #define STB_PERLIN_IMPLEMENTATION + #include "external/stb_perlin.h" // Required for: stb_perlin_fbm_noise3 +#endif - #define STB_IMAGE_RESIZE_IMPLEMENTATION - #include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() [ImageResize()] +#define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size)) +#define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr)) + +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" +#endif + +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#include "external/stb_image_resize2.h" // Required for: stbir_resize_uint8_linear() [ImageResize()] + +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop #endif //---------------------------------------------------------------------------------- @@ -148,6 +232,10 @@ #define PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0 #endif +#ifndef GAUSSIAN_BLUR_ITERATIONS + #define GAUSSIAN_BLUR_ITERATIONS 4 // Number of box blur iterations to approximate gaussian blur +#endif + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- @@ -161,28 +249,13 @@ //---------------------------------------------------------------------------------- // Other Modules Functions Declaration (required by text) //---------------------------------------------------------------------------------- -// ... +extern void LoadFontDefault(void); // [Module: text] Loads default font, required by ImageDrawText() //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -#if defined(SUPPORT_FILEFORMAT_DDS) -static Image LoadDDS(const unsigned char *fileData, unsigned int fileSize); // Load DDS file data -#endif -#if defined(SUPPORT_FILEFORMAT_PKM) -static Image LoadPKM(const unsigned char *fileData, unsigned int fileSize); // Load PKM file data -#endif -#if defined(SUPPORT_FILEFORMAT_KTX) -static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize); // Load KTX file data -static int SaveKTX(Image image, const char *fileName); // Save image data as KTX file -#endif -#if defined(SUPPORT_FILEFORMAT_PVR) -static Image LoadPVR(const unsigned char *fileData, unsigned int fileSize); // Load PVR file data -#endif -#if defined(SUPPORT_FILEFORMAT_ASTC) -static Image LoadASTC(const unsigned char *fileData, unsigned int fileSize); // Load ASTC file data -#endif - +static float HalfToFloat(unsigned short x); +static unsigned short FloatToHalf(float x); static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data from image as Vector4 array (float normalized) //---------------------------------------------------------------------------------- @@ -201,18 +274,23 @@ Image LoadImage(const char *fileName) defined(SUPPORT_FILEFORMAT_GIF) || \ defined(SUPPORT_FILEFORMAT_PIC) || \ defined(SUPPORT_FILEFORMAT_HDR) || \ + defined(SUPPORT_FILEFORMAT_PNM) || \ defined(SUPPORT_FILEFORMAT_PSD) -#define STBI_REQUIRED + + #define STBI_REQUIRED #endif // Loading file to memory - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); // Loading image from memory data - if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, fileSize); + if (fileData != NULL) + { + image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize); - RL_FREE(fileData); + UnloadFileData(fileData); + } return image; } @@ -222,24 +300,28 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int { Image image = { 0 }; - unsigned int dataSize = 0; + int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData != NULL) { unsigned char *dataPtr = fileData; - unsigned int size = GetPixelDataSize(width, height, format); + int size = GetPixelDataSize(width, height, format); - if (headerSize > 0) dataPtr += headerSize; + if (size <= dataSize) // Security check + { + // Offset file data to expected raw image by header size + if ((headerSize > 0) && ((headerSize + size) <= dataSize)) dataPtr += headerSize; - image.data = RL_MALLOC(size); // Allocate required memory in bytes - memcpy(image.data, dataPtr, size); // Copy required data to image - image.width = width; - image.height = height; - image.mipmaps = 1; - image.format = format; + image.data = RL_MALLOC(size); // Allocate required memory in bytes + memcpy(image.data, dataPtr, size); // Copy required data to image + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = format; + } - RL_FREE(fileData); + UnloadFileData(fileData); } return image; @@ -253,12 +335,12 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int Image LoadImageAnim(const char *fileName, int *frames) { Image image = { 0 }; - int frameCount = 1; + int frameCount = 0; #if defined(SUPPORT_FILEFORMAT_GIF) if (IsFileExtension(fileName, ".gif")) { - unsigned int dataSize = 0; + int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData != NULL) @@ -270,54 +352,110 @@ Image LoadImageAnim(const char *fileName, int *frames) image.mipmaps = 1; image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - RL_FREE(fileData); + UnloadFileData(fileData); RL_FREE(delays); // NOTE: Frames delays are discarded } } #else if (false) { } #endif - else image = LoadImage(fileName); + else + { + image = LoadImage(fileName); + frameCount = 1; + } - // TODO: Support APNG animated images + *frames = frameCount; + return image; +} + +// Load animated image data +// - Image.data buffer includes all frames: [image#0][image#1][image#2][...] +// - Number of frames is returned through 'frames' parameter +// - All frames are returned in RGBA format +// - Frames delay data is discarded +Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames) +{ + Image image = { 0 }; + int frameCount = 0; + + // Security check for input data + if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + +#if defined(SUPPORT_FILEFORMAT_GIF) + if ((strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0)) + { + if (fileData != NULL) + { + int comp = 0; + int *delays = NULL; + image.data = stbi_load_gif_from_memory(fileData, dataSize, &delays, &image.width, &image.height, &frameCount, &comp, 4); + + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + RL_FREE(delays); // NOTE: Frames delays are discarded + } + } +#else + if (false) { } +#endif + else + { + image = LoadImageFromMemory(fileType, fileData, dataSize); + frameCount = 1; + } *frames = frameCount; return image; } // Load image from memory buffer, fileType refers to extension: i.e. ".png" +// WARNING: File extension must be provided in lower-case Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) { Image image = { 0 }; - char fileExtLower[16] = { 0 }; - strcpy(fileExtLower, TextToLower(fileType)); + // Security check for input data + if ((fileData == NULL) || (dataSize == 0)) + { + TRACELOG(LOG_WARNING, "IMAGE: Invalid file data"); + return image; + } + if (fileType == NULL) + { + TRACELOG(LOG_WARNING, "IMAGE: Missing file extension"); + return image; + } -#if defined(SUPPORT_FILEFORMAT_PNG) - if ((TextIsEqual(fileExtLower, ".png")) -#else if ((false) +#if defined(SUPPORT_FILEFORMAT_PNG) + || (strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0) #endif #if defined(SUPPORT_FILEFORMAT_BMP) - || (TextIsEqual(fileExtLower, ".bmp")) + || (strcmp(fileType, ".bmp") == 0) || (strcmp(fileType, ".BMP") == 0) #endif #if defined(SUPPORT_FILEFORMAT_TGA) - || (TextIsEqual(fileExtLower, ".tga")) + || (strcmp(fileType, ".tga") == 0) || (strcmp(fileType, ".TGA") == 0) #endif #if defined(SUPPORT_FILEFORMAT_JPG) - || (TextIsEqual(fileExtLower, ".jpg") || - TextIsEqual(fileExtLower, ".jpeg")) + || (strcmp(fileType, ".jpg") == 0) || (strcmp(fileType, ".jpeg") == 0) + || (strcmp(fileType, ".JPG") == 0) || (strcmp(fileType, ".JPEG") == 0) #endif #if defined(SUPPORT_FILEFORMAT_GIF) - || (TextIsEqual(fileExtLower, ".gif")) + || (strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0) #endif #if defined(SUPPORT_FILEFORMAT_PIC) - || (TextIsEqual(fileExtLower, ".pic")) + || (strcmp(fileType, ".pic") == 0) || (strcmp(fileType, ".PIC") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PNM) + || (strcmp(fileType, ".ppm") == 0) || (strcmp(fileType, ".pgm") == 0) + || (strcmp(fileType, ".PPM") == 0) || (strcmp(fileType, ".PGM") == 0) #endif #if defined(SUPPORT_FILEFORMAT_PSD) - || (TextIsEqual(fileExtLower, ".psd")) + || (strcmp(fileType, ".psd") == 0) || (strcmp(fileType, ".PSD") == 0) #endif - ) + ) { #if defined(STBI_REQUIRED) // NOTE: Using stb_image to load images (Supports multiple image formats) @@ -340,7 +478,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i #endif } #if defined(SUPPORT_FILEFORMAT_HDR) - else if (TextIsEqual(fileExtLower, ".hdr")) + else if ((strcmp(fileType, ".hdr") == 0) || (strcmp(fileType, ".HDR") == 0)) { #if defined(STBI_REQUIRED) if (fileData != NULL) @@ -362,20 +500,49 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i #endif } #endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if ((strcmp(fileType, ".qoi") == 0) || (strcmp(fileType, ".QOI") == 0)) + { + if (fileData != NULL) + { + qoi_desc desc = { 0 }; + image.data = qoi_decode(fileData, dataSize, &desc, (int) fileData[12]); + image.width = desc.width; + image.height = desc.height; + image.format = desc.channels == 4 ? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : PIXELFORMAT_UNCOMPRESSED_R8G8B8; + image.mipmaps = 1; + } + } +#endif #if defined(SUPPORT_FILEFORMAT_DDS) - else if (TextIsEqual(fileExtLower, ".dds")) image = LoadDDS(fileData, dataSize); + else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0)) + { + image.data = rl_load_dds_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } #endif #if defined(SUPPORT_FILEFORMAT_PKM) - else if (TextIsEqual(fileExtLower, ".pkm")) image = LoadPKM(fileData, dataSize); + else if ((strcmp(fileType, ".pkm") == 0) || (strcmp(fileType, ".PKM") == 0)) + { + image.data = rl_load_pkm_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } #endif #if defined(SUPPORT_FILEFORMAT_KTX) - else if (TextIsEqual(fileExtLower, ".ktx")) image = LoadKTX(fileData, dataSize); + else if ((strcmp(fileType, ".ktx") == 0) || (strcmp(fileType, ".KTX") == 0)) + { + image.data = rl_load_ktx_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } #endif #if defined(SUPPORT_FILEFORMAT_PVR) - else if (TextIsEqual(fileExtLower, ".pvr")) image = LoadPVR(fileData, dataSize); + else if ((strcmp(fileType, ".pvr") == 0) || (strcmp(fileType, ".PVR") == 0)) + { + image.data = rl_load_pvr_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } #endif #if defined(SUPPORT_FILEFORMAT_ASTC) - else if (TextIsEqual(fileExtLower, ".astc")) image = LoadASTC(fileData, dataSize); + else if ((strcmp(fileType, ".astc") == 0) || (strcmp(fileType, ".ASTC") == 0)) + { + image.data = rl_load_astc_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } #endif else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported"); @@ -420,10 +587,11 @@ Image LoadImageFromTexture(Texture2D texture) // Load image from screen buffer and (screenshot) Image LoadImageFromScreen(void) { + Vector2 scale = GetWindowScaleDPI(); Image image = { 0 }; - image.width = GetScreenWidth(); - image.height = GetScreenHeight(); + image.width = (int)(GetScreenWidth()*scale.x); + image.height = (int)(GetScreenHeight()*scale.y); image.mipmaps = 1; image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; image.data = rlReadScreenPixels(image.width, image.height); @@ -431,6 +599,20 @@ Image LoadImageFromScreen(void) return image; } +// Check if an image is ready +bool IsImageValid(Image image) +{ + bool result = false; + + if ((image.data != NULL) && // Validate pixel data available + (image.width > 0) && // Validate image width + (image.height > 0) && // Validate image height + (image.format > 0) && // Validate image format + (image.mipmaps > 0)) result = true; // Validate image mipmaps (at least 1 for basic mipmap level) + + return result; +} + // Unload image from CPU memory (RAM) void UnloadImage(Image image) { @@ -441,7 +623,10 @@ void UnloadImage(Image image) // NOTE: File format depends on fileName extension bool ExportImage(Image image, const char *fileName) { - int success = 0; + int result = 0; + + // Security check for input data + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; #if defined(SUPPORT_IMAGE_EXPORT) int channels = 4; @@ -464,38 +649,91 @@ bool ExportImage(Image image, const char *fileName) { int dataSize = 0; unsigned char *fileData = stbi_write_png_to_mem((const unsigned char *)imgData, image.width*channels, image.width, image.height, channels, &dataSize); - success = SaveFileData(fileName, fileData, dataSize); + result = SaveFileData(fileName, fileData, dataSize); RL_FREE(fileData); } #else if (false) { } #endif #if defined(SUPPORT_FILEFORMAT_BMP) - else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData); + else if (IsFileExtension(fileName, ".bmp")) result = stbi_write_bmp(fileName, image.width, image.height, channels, imgData); #endif #if defined(SUPPORT_FILEFORMAT_TGA) - else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData); + else if (IsFileExtension(fileName, ".tga")) result = stbi_write_tga(fileName, image.width, image.height, channels, imgData); #endif #if defined(SUPPORT_FILEFORMAT_JPG) - else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100 + else if (IsFileExtension(fileName, ".jpg") || + IsFileExtension(fileName, ".jpeg")) result = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100 +#endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if (IsFileExtension(fileName, ".qoi")) + { + channels = 0; + if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + else TRACELOG(LOG_WARNING, "IMAGE: Image pixel format must be R8G8B8 or R8G8B8A8"); + + if ((channels == 3) || (channels == 4)) + { + qoi_desc desc = { 0 }; + desc.width = image.width; + desc.height = image.height; + desc.channels = channels; + desc.colorspace = QOI_SRGB; + + result = qoi_write(fileName, imgData, &desc); + } + } #endif #if defined(SUPPORT_FILEFORMAT_KTX) - else if (IsFileExtension(fileName, ".ktx")) success = SaveKTX(image, fileName); + else if (IsFileExtension(fileName, ".ktx")) + { + result = rl_save_ktx(fileName, image.data, image.width, image.height, image.format, image.mipmaps); + } #endif else if (IsFileExtension(fileName, ".raw")) { // Export raw pixel data (without header) // NOTE: It's up to the user to track image parameters - success = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format)); + result = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format)); } if (allocatedData) RL_FREE(imgData); #endif // SUPPORT_IMAGE_EXPORT - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName); - return success; + return result; +} + +// Export image to memory buffer +unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataSize) +{ + unsigned char *fileData = NULL; + *dataSize = 0; + + // Security check for input data + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL; + +#if defined(SUPPORT_IMAGE_EXPORT) + int channels = 4; + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + +#if defined(SUPPORT_FILEFORMAT_PNG) + if ((strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0)) + { + fileData = stbi_write_png_to_mem((const unsigned char *)image.data, image.width*channels, image.width, image.height, channels, dataSize); + } +#endif + +#endif + + return fileData; } // Export image as code file (.h) defining an array of bytes @@ -523,7 +761,7 @@ bool ExportImageAsCode(Image image, const char *fileName) byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); - byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2021 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) //\n"); byteCount += sprintf(txtData + byteCount, "// //\n"); byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); @@ -549,8 +787,8 @@ bool ExportImageAsCode(Image image, const char *fileName) #endif // SUPPORT_IMAGE_EXPORT - if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); - else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName); + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); return success; } @@ -577,48 +815,45 @@ Image GenImageColor(int width, int height, Color color) } #if defined(SUPPORT_IMAGE_GENERATION) -// Generate image: vertical gradient -Image GenImageGradientV(int width, int height, Color top, Color bottom) +// Generate image: linear gradient +// The direction value specifies the direction of the gradient (in degrees) +// with 0 being vertical (from top to bottom), 90 being horizontal (from left to right) +// The gradient effectively rotates counter-clockwise by the specified amount +Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end) { Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); - for (int j = 0; j < height; j++) - { - float factor = (float)j/(float)height; - for (int i = 0; i < width; i++) - { - pixels[j*width + i].r = (int)((float)bottom.r*factor + (float)top.r*(1.f - factor)); - pixels[j*width + i].g = (int)((float)bottom.g*factor + (float)top.g*(1.f - factor)); - pixels[j*width + i].b = (int)((float)bottom.b*factor + (float)top.b*(1.f - factor)); - pixels[j*width + i].a = (int)((float)bottom.a*factor + (float)top.a*(1.f - factor)); - } - } - - Image image = { - .data = pixels, - .width = width, - .height = height, - .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, - .mipmaps = 1 - }; - - return image; -} - -// Generate image: horizontal gradient -Image GenImageGradientH(int width, int height, Color left, Color right) -{ - Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + float radianDirection = (float)(90 - direction)/180.f*3.14159f; + float cosDir = cosf(radianDirection); + float sinDir = sinf(radianDirection); + // Calculate how far the top-left pixel is along the gradient direction from the center of said gradient + float startingPos = 0.5f - (cosDir*width/2) - (sinDir*height/2); + // With directions that lie in the first or third quadrant (i.e. from top-left to + // bottom-right or vice-versa), pixel (0, 0) is the farthest point on the gradient + // (i.e. the pixel which should become one of the gradient's ends color); while for + // directions that lie in the second or fourth quadrant, that point is pixel (width, 0). + float maxPosValue = + ((signbit(sinDir) != 0) == (signbit(cosDir) != 0)) + ? fabsf(startingPos) + : fabsf(startingPos+width*cosDir); for (int i = 0; i < width; i++) { - float factor = (float)i/(float)width; for (int j = 0; j < height; j++) { - pixels[j*width + i].r = (int)((float)right.r*factor + (float)left.r*(1.f - factor)); - pixels[j*width + i].g = (int)((float)right.g*factor + (float)left.g*(1.f - factor)); - pixels[j*width + i].b = (int)((float)right.b*factor + (float)left.b*(1.f - factor)); - pixels[j*width + i].a = (int)((float)right.a*factor + (float)left.a*(1.f - factor)); + // Calculate the relative position of the pixel along the gradient direction + float pos = (startingPos + (i*cosDir + j*sinDir)) / maxPosValue; + + float factor = pos; + factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [-1,1] + factor = (factor < -1.0f)? -1.0f : factor; // Clamp to [-1,1] + factor = factor / 2 + 0.5f; + + // Generate the color for this pixel + pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor)); + pixels[j*width + i].g = (int)((float)end.g*factor + (float)start.g*(1.0f - factor)); + pixels[j*width + i].b = (int)((float)end.b*factor + (float)start.b*(1.0f - factor)); + pixels[j*width + i].a = (int)((float)end.a*factor + (float)start.a*(1.0f - factor)); } } @@ -650,7 +885,7 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner, float factor = (dist - radius*density)/(radius*(1.0f - density)); factor = (float)fmax(factor, 0.0f); - factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check + factor = (float)fmin(factor, 1.f); // dist can be bigger than radius, so we have to check pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); @@ -670,6 +905,55 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner, return image; } +// Generate image: square gradient +Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + float centerX = (float)width/2.0f; + float centerY = (float)height/2.0f; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + // Calculate the Manhattan distance from the center + float distX = fabsf(x - centerX); + float distY = fabsf(y - centerY); + + // Normalize the distances by the dimensions of the gradient rectangle + float normalizedDistX = distX/centerX; + float normalizedDistY = distY/centerY; + + // Calculate the total normalized Manhattan distance + float manhattanDist = fmaxf(normalizedDistX, normalizedDistY); + + // Subtract the density from the manhattanDist, then divide by (1 - density) + // This makes the gradient start from the center when density is 0, and from the edge when density is 1 + float factor = (manhattanDist - density)/(1.0f - density); + + // Clamp the factor between 0 and 1 + factor = fminf(fmaxf(factor, 0.0f), 1.0f); + + // Blend the colors based on the calculated factor + pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); + pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); + pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor)); + pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + // Generate image: checked Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) { @@ -696,6 +980,7 @@ Image GenImageChecked(int width, int height, int checksX, int checksY, Color col } // Generate image: white noise +// NOTE: It requires GetRandomValue(), defined in [rcore] Image GenImageWhiteNoise(int width, int height, float factor) { Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); @@ -717,6 +1002,56 @@ Image GenImageWhiteNoise(int width, int height, float factor) return image; } +// Generate image: perlin noise +Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + float aspectRatio = (float)width / (float)height; + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float nx = (float)(x + offsetX)*(scale/(float)width); + float ny = (float)(y + offsetY)*(scale/(float)height); + + // Apply aspect ratio compensation to wider side + if (width > height) nx *= aspectRatio; + else ny /= aspectRatio; + + // Basic perlin noise implementation (not used) + //float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0); + + // Calculate a better perlin noise using fbm (fractal brownian motion) + // Typical values to start playing with: + // lacunarity = ~2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) + // gain = 0.5 -- relative weighting applied to each successive octave + // octaves = 6 -- number of "octaves" of noise3() to sum + float p = stb_perlin_fbm_noise3(nx, ny, 1.0f, 2.0f, 0.5f, 6); + + // Clamp between -1.0f and 1.0f + if (p < -1.0f) p = -1.0f; + if (p > 1.0f) p = 1.0f; + + // We need to normalize the data from [-1..1] to [0..1] + float np = (p + 1.0f)/2.0f; + + int intensity = (int)(np*255.0f); + pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 }; + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + // Generate image: cellular algorithm. Bigger tileSize means bigger cells Image GenImageCellular(int width, int height, int tileSize) { @@ -732,7 +1067,7 @@ Image GenImageCellular(int width, int height, int tileSize) { int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); - seeds[i] = (Vector2){ (float)x, (float)y}; + seeds[i] = (Vector2){ (float)x, (float)y }; } for (int y = 0; y < height; y++) @@ -743,7 +1078,7 @@ Image GenImageCellular(int width, int height, int tileSize) { int tileX = x/tileSize; - float minDistance = (float)strtod("Inf", NULL); + float minDistance = 65536.0f; //(float)strtod("Inf", NULL); // Check all adjacent tiles for (int i = -1; i < 2; i++) @@ -761,7 +1096,7 @@ Image GenImageCellular(int width, int height, int tileSize) } } - // I made this up but it seems to give good results at all tile sizes + // I made this up, but it seems to give good results at all tile sizes int intensity = (int)(minDistance*256.0f/tileSize); if (intensity > 255) intensity = 255; @@ -781,6 +1116,25 @@ Image GenImageCellular(int width, int height, int tileSize) return image; } + +// Generate image: grayscale image from text data +Image GenImageText(int width, int height, const char *text) +{ + Image image = { 0 }; + + int textLength = (int)strlen(text); + int imageViewSize = width*height; + + image.width = width; + image.height = height; + image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + image.data = RL_CALLOC(imageViewSize, 1); + image.mipmaps = 1; + + memcpy(image.data, text, (textLength > imageViewSize)? imageViewSize : textLength); + + return image; +} #endif // SUPPORT_IMAGE_GENERATION //------------------------------------------------------------------------------------ @@ -807,7 +1161,7 @@ Image ImageCopy(Image image) if (height < 1) height = 1; } - newImage.data = RL_MALLOC(size); + newImage.data = RL_CALLOC(size, 1); if (newImage.data != NULL) { @@ -832,11 +1186,11 @@ Image ImageFromImage(Image image, Rectangle rec) result.width = (int)rec.width; result.height = (int)rec.height; - result.data = RL_CALLOC((int)(rec.width*rec.height)*bytesPerPixel, 1); + result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1); result.format = image.format; result.mipmaps = 1; - for (int y = 0; y < rec.height; y++) + for (int y = 0; y < (int)rec.height; y++) { memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel); } @@ -912,8 +1266,6 @@ void ImageFormat(Image *image, int newFormat) image->data = NULL; image->format = newFormat; - int k = 0; - switch (image->format) { case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: @@ -930,7 +1282,7 @@ void ImageFormat(Image *image, int newFormat) { image->data = (unsigned char *)RL_MALLOC(image->width*image->height*2*sizeof(unsigned char)); - for (int i = 0; i < image->width*image->height*2; i += 2, k++) + for (int i = 0, k = 0; i < image->width*image->height*2; i += 2, k++) { ((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f); ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f); @@ -1020,7 +1372,7 @@ void ImageFormat(Image *image, int newFormat) } break; case PIXELFORMAT_UNCOMPRESSED_R32: { - // WARNING: Image is converted to GRAYSCALE eqeuivalent 32bit + // WARNING: Image is converted to GRAYSCALE equivalent 32bit image->data = (float *)RL_MALLOC(image->width*image->height*sizeof(float)); @@ -1052,13 +1404,47 @@ void ImageFormat(Image *image, int newFormat) ((float *)image->data)[i + 3] = pixels[k].w; } } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // WARNING: Image is converted to GRAYSCALE equivalent 16bit + + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((unsigned short *)image->data)[i] = FloatToHalf((float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + ((unsigned short *)image->data)[i + 3] = FloatToHalf(pixels[k].w); + } + } break; default: break; } RL_FREE(pixels); pixels = NULL; - // In case original image had mipmaps, generate mipmaps for formated image + // In case original image had mipmaps, generate mipmaps for formatted image // NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost if (image->mipmaps > 1) { @@ -1072,59 +1458,46 @@ void ImageFormat(Image *image, int newFormat) } } -// Convert image to POT (power-of-two) -// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5) -void ImageToPOT(Image *image, Color fill) -{ - // Security check to avoid program crash - if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; - - // Calculate next power-of-two values - // NOTE: Just add the required amount of pixels at the right and bottom sides of image... - int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2))); - int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2))); - - // Check if POT texture generation is required (if texture is not already POT) - if ((potWidth != image->width) || (potHeight != image->height)) ImageResizeCanvas(image, potWidth, potHeight, 0, 0, fill); -} - -#if defined(SUPPORT_IMAGE_MANIPULATION) // Create an image from text (default font) Image ImageText(const char *text, int fontSize, Color color) { + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) int defaultFontSize = 10; // Default Font chars height in pixel if (fontSize < defaultFontSize) fontSize = defaultFontSize; int spacing = fontSize/defaultFontSize; - - Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); - + imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); // WARNING: Module required: rtext +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif return imText; } // Create an image from text (custom sprite font) +// WARNING: Module required: rtext Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint) { + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) int size = (int)strlen(text); // Get size in bytes of text int textOffsetX = 0; // Image drawing position X - int textOffsetY = 0; // Offset between lines (on line break '\n') + int textOffsetY = 0; // Offset between lines (on linebreak '\n') // NOTE: Text image is generated at font base size, later scaled to desired font size - Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); + Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); // WARNING: Module required: rtext + Vector2 textSize = MeasureTextEx(font, text, fontSize, spacing); // Create image to store text - Image imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); + imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); - for (int i = 0; i < size; i++) + for (int i = 0; i < size;) { // Get next codepoint from byte string and glyph index in font int codepointByteCount = 0; - int codepoint = GetCodepoint(&text[i], &codepointByteCount); - int index = GetGlyphIndex(font, codepoint); - - // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointByteCount = 1; + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); // WARNING: Module required: rtext + int index = GetGlyphIndex(font, codepoint); // WARNING: Module required: rtext if (codepoint == '\n') { @@ -1145,25 +1518,376 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co else textOffsetX += font.glyphs[index].advanceX + (int)spacing; } - i += (codepointByteCount - 1); // Move text bytes counter to next codepoint + i += codepointByteCount; // Move text bytes counter to next codepoint } // Scale image depending on text size - if (fontSize > imSize.y) + if (textSize.y != imSize.y) { - float scaleFactor = fontSize/imSize.y; + float scaleFactor = textSize.y/imSize.y; TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor); // Using nearest-neighbor scaling algorithm for default font + // TODO: Allow defining the preferred scaling mechanism externally if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); } - +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif return imText; } +// Create an image from a selected channel of another image +Image ImageFromChannel(Image image, int selectedChannel) +{ + Image result = { 0 }; + + // Security check to avoid program crash + if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result; + + // Check selected channel is valid + if (selectedChannel < 0) + { + TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0."); + selectedChannel = 0; + } + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE || + image.format == PIXELFORMAT_UNCOMPRESSED_R32 || + image.format == PIXELFORMAT_UNCOMPRESSED_R16) + { + if (selectedChannel > 0) + { + TRACELOG(LOG_WARNING, "This image has only 1 channel. Setting channel to it."); + selectedChannel = 0; + } + } + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { + if (selectedChannel > 1) + { + TRACELOG(LOG_WARNING, "This image has only 2 channels. Setting channel to alpha."); + selectedChannel = 1; + } + } + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5 || + image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8 || + image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32 || + image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) + { + if (selectedChannel > 2) + { + TRACELOG(LOG_WARNING, "This image has only 3 channels. Setting channel to red."); + selectedChannel = 0; + } + } + + // Check for RGBA formats + if (selectedChannel > 3) + { + TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha."); + selectedChannel = 3; + } + + // TODO: Consider other one-channel formats: R16, R32 + result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + result.height = image.height; + result.width = image.width; + result.mipmaps = 1; + + unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width*image.height, sizeof(unsigned char)); // Values from 0 to 255 + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + float pixelValue = -1; + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixelValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 2; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31); + else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31); + else if (selectedChannel == 3) pixelValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63); + else if (selectedChannel == 2) pixelValue = (float)(pixel & 0b0000000000011111)*(1.0f/31); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15); + else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15); + else if (selectedChannel == 3) pixelValue = (float)(pixel & 0b0000000000001111)*(1.0f/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 4; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixelValue = ((float *)image.data)[k]; + k += 1; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixelValue = ((float *)image.data)[k + selectedChannel]; + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixelValue = ((float *)image.data)[k + selectedChannel]; + k += 4; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k]); + k += 1; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]); + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]); + k += 4; + + } break; + default: break; + } + + pixels[i] = (unsigned char)(pixelValue*255); + } + } + + result.data = pixels; + + return result; +} + +// Resize and image to new size using Nearest-Neighbor scaling algorithm +void ImageResizeNN(Image *image,int newWidth,int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Color *pixels = LoadImageColors(*image); + Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); + + // EDIT: added +1 to account for an early rounding problem + int xRatio = (int)((image->width << 16)/newWidth) + 1; + int yRatio = (int)((image->height << 16)/newHeight) + 1; + + int x2, y2; + for (int y = 0; y < newHeight; y++) + { + for (int x = 0; x < newWidth; x++) + { + x2 = ((x*xRatio) >> 16); + y2 = ((y*yRatio) >> 16); + + output[(y*newWidth) + x] = pixels[(y2*image->width) + x2] ; + } + } + + int format = image->format; + + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + + UnloadImageColors(pixels); +} + +// Resize and image to new size +// NOTE: Uses stb default scaling filters (both bicubic): +// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +// STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL (high-quality Catmull-Rom) +void ImageResize(Image *image, int newWidth, int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Check if we can use a fast path on image scaling + // It can be for 8 bit per channel images with 1 to 4 channels per pixel + if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || + (image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *output = (unsigned char *)RL_MALLOC(newWidth*newHeight*bytesPerPixel); + + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)1); break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)2); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)3); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)4); break; + default: break; + } + + RL_FREE(image->data); + image->data = output; + image->width = newWidth; + image->height = newHeight; + } + else + { + // Get data as Color pixels array to work with it + Color *pixels = LoadImageColors(*image); + Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); + + // NOTE: Color data is cast to (unsigned char *), there shouldn't been any problem... + stbir_resize_uint8_linear((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, (stbir_pixel_layout)4); + + int format = image->format; + + UnloadImageColors(pixels); + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + } +} + +// Resize canvas and fill with color +// NOTE: Resize offset is relative to the top-left corner of the original image +void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else if ((newWidth != image->width) || (newHeight != image->height)) + { + Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height }; + Vector2 dstPos = { (float)offsetX, (float)offsetY }; + + if (offsetX < 0) + { + srcRec.x = (float)-offsetX; + srcRec.width += (float)offsetX; + dstPos.x = 0; + } + else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX); + + if (offsetY < 0) + { + srcRec.y = (float)-offsetY; + srcRec.height += (float)offsetY; + dstPos.y = 0; + } + else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY); + + if (newWidth < srcRec.width) srcRec.width = (float)newWidth; + if (newHeight < srcRec.height) srcRec.height = (float)newHeight; + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1); + + // Fill resized canvas with fill color + // Set first pixel with image->format + SetPixelColor(resizedData, fill, image->format); + + // Fill remaining bytes of first row + for (int x = 1; x < newWidth; x++) + { + memcpy(resizedData + x*bytesPerPixel, resizedData, bytesPerPixel); + } + // Copy the first row into the other rows + for (int y = 1; y < newHeight; y++) + { + memcpy(resizedData + y*newWidth*bytesPerPixel, resizedData, newWidth*bytesPerPixel); + } + + // Copy old image to resized canvas + int dstOffsetSize = ((int)dstPos.y*newWidth + (int)dstPos.x)*bytesPerPixel; + + for (int y = 0; y < (int)srcRec.height; y++) + { + memcpy(resizedData + dstOffsetSize, ((unsigned char *)image->data) + ((y + (int)srcRec.y)*image->width + (int)srcRec.x)*bytesPerPixel, (int)srcRec.width*bytesPerPixel); + dstOffsetSize += (newWidth*bytesPerPixel); + } + + RL_FREE(image->data); + image->data = resizedData; + image->width = newWidth; + image->height = newHeight; + } +} + +#if defined(SUPPORT_IMAGE_MANIPULATION) +// Convert image to POT (power-of-two) +// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5) +void ImageToPOT(Image *image, Color fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Calculate next power-of-two values + // NOTE: Just add the required amount of pixels at the right and bottom sides of image... + int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2))); + int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2))); + + // Check if POT texture generation is required (if texture is not already POT) + if ((potWidth != image->width) || (potHeight != image->height)) ImageResizeCanvas(image, potWidth, potHeight, 0, 0, fill); +} + // Crop image depending on alpha value -// NOTE: Threshold is defined as a percentatge: 0.0f -> 1.0f +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f void ImageAlphaCrop(Image *image, float threshold) { // Security check to avoid program crash @@ -1261,6 +1985,19 @@ void ImageAlphaClear(Image *image, Color color, float threshold) } } } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (HalfToFloat(((unsigned short *)image->data)[i]) <= threshold) + { + ((unsigned short *)image->data)[i - 3] = FloatToHalf((float)color.r/255.0f); + ((unsigned short *)image->data)[i - 2] = FloatToHalf((float)color.g/255.0f); + ((unsigned short *)image->data)[i - 1] = FloatToHalf((float)color.b/255.0f); + ((unsigned short *)image->data)[i] = FloatToHalf((float)color.a/255.0f); + } + } + } break; default: break; } } @@ -1352,150 +2089,278 @@ void ImageAlphaPremultiply(Image *image) ImageFormat(image, format); } -// Resize and image to new size -// NOTE: Uses stb default scaling filters (both bicubic): -// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM -// STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL (high-quality Catmull-Rom) -void ImageResize(Image *image, int newWidth, int newHeight) +// Apply box blur to image +void ImageBlurGaussian(Image *image, int blurSize) { // Security check to avoid program crash if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; - bool fastPath = true; - if ((image->format != PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) && (image->format != PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) fastPath = true; - - if (fastPath) - { - int bytesPerPixel = GetPixelDataSize(1, 1, image->format); - unsigned char *output = (unsigned char *)RL_MALLOC(newWidth*newHeight*bytesPerPixel); - - switch (image->format) - { - case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 1); break; - case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 2); break; - case PIXELFORMAT_UNCOMPRESSED_R8G8B8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 3); break; - case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 4); break; - default: break; - } - - RL_FREE(image->data); - image->data = output; - image->width = newWidth; - image->height = newHeight; - } - else - { - // Get data as Color pixels array to work with it - Color *pixels = LoadImageColors(*image); - Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); - - // NOTE: Color data is casted to (unsigned char *), there shouldn't been any problem... - stbir_resize_uint8((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, 4); - - int format = image->format; - - UnloadImageColors(pixels); - RL_FREE(image->data); - - image->data = output; - image->width = newWidth; - image->height = newHeight; - image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - - ImageFormat(image, format); // Reformat 32bit RGBA image to original format - } -} - -// Resize and image to new size using Nearest-Neighbor scaling algorithm -void ImageResizeNN(Image *image,int newWidth,int newHeight) -{ - // Security check to avoid program crash - if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + ImageAlphaPremultiply(image); Color *pixels = LoadImageColors(*image); - Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); - // EDIT: added +1 to account for an early rounding problem - int xRatio = (int)((image->width << 16)/newWidth) + 1; - int yRatio = (int)((image->height << 16)/newHeight) + 1; + // Loop switches between pixelsCopy1 and pixelsCopy2 + Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); - int x2, y2; - for (int y = 0; y < newHeight; y++) + for (int i = 0; i < (image->height*image->width); i++) { - for (int x = 0; x < newWidth; x++) - { - x2 = ((x*xRatio) >> 16); - y2 = ((y*yRatio) >> 16); + pixelsCopy1[i].x = pixels[i].r; + pixelsCopy1[i].y = pixels[i].g; + pixelsCopy1[i].z = pixels[i].b; + pixelsCopy1[i].w = pixels[i].a; + } - output[(y*newWidth) + x] = pixels[(y2*image->width) + x2] ; + // Repeated convolution of rectangular window signal by itself converges to a gaussian distribution + for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) + { + // Horizontal motion blur + for (int row = 0; row < image->height; row++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize; + + for (int i = 0; i < blurSize; i++) + { + avgR += pixelsCopy1[row*image->width + i].x; + avgG += pixelsCopy1[row*image->width + i].y; + avgB += pixelsCopy1[row*image->width + i].z; + avgAlpha += pixelsCopy1[row*image->width + i].w; + } + + for (int x = 0; x < image->width; x++) + { + if (x-blurSize-1 >= 0) + { + avgR -= pixelsCopy1[row*image->width + x-blurSize-1].x; + avgG -= pixelsCopy1[row*image->width + x-blurSize-1].y; + avgB -= pixelsCopy1[row*image->width + x-blurSize-1].z; + avgAlpha -= pixelsCopy1[row*image->width + x-blurSize-1].w; + convolutionSize--; + } + + if (x+blurSize < image->width) + { + avgR += pixelsCopy1[row*image->width + x+blurSize].x; + avgG += pixelsCopy1[row*image->width + x+blurSize].y; + avgB += pixelsCopy1[row*image->width + x+blurSize].z; + avgAlpha += pixelsCopy1[row*image->width + x+blurSize].w; + convolutionSize++; + } + + pixelsCopy2[row*image->width + x].x = avgR/convolutionSize; + pixelsCopy2[row*image->width + x].y = avgG/convolutionSize; + pixelsCopy2[row*image->width + x].z = avgB/convolutionSize; + pixelsCopy2[row*image->width + x].w = avgAlpha/convolutionSize; + } + } + + // Vertical motion blur + for (int col = 0; col < image->width; col++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize; + + for (int i = 0; i < blurSize; i++) + { + avgR += pixelsCopy2[i*image->width + col].x; + avgG += pixelsCopy2[i*image->width + col].y; + avgB += pixelsCopy2[i*image->width + col].z; + avgAlpha += pixelsCopy2[i*image->width + col].w; + } + + for (int y = 0; y < image->height; y++) + { + if (y-blurSize-1 >= 0) + { + avgR -= pixelsCopy2[(y-blurSize-1)*image->width + col].x; + avgG -= pixelsCopy2[(y-blurSize-1)*image->width + col].y; + avgB -= pixelsCopy2[(y-blurSize-1)*image->width + col].z; + avgAlpha -= pixelsCopy2[(y-blurSize-1)*image->width + col].w; + convolutionSize--; + } + if (y+blurSize < image->height) + { + avgR += pixelsCopy2[(y+blurSize)*image->width + col].x; + avgG += pixelsCopy2[(y+blurSize)*image->width + col].y; + avgB += pixelsCopy2[(y+blurSize)*image->width + col].z; + avgAlpha += pixelsCopy2[(y+blurSize)*image->width + col].w; + convolutionSize++; + } + + pixelsCopy1[y*image->width + col].x = (unsigned char) (avgR/convolutionSize); + pixelsCopy1[y*image->width + col].y = (unsigned char) (avgG/convolutionSize); + pixelsCopy1[y*image->width + col].z = (unsigned char) (avgB/convolutionSize); + pixelsCopy1[y*image->width + col].w = (unsigned char) (avgAlpha/convolutionSize); + } + } + } + + // Reverse premultiply + for (int i = 0; i < (image->width)*(image->height); i++) + { + if (pixelsCopy1[i].w == 0.0f) + { + pixels[i].r = 0; + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 0; + } + else if (pixelsCopy1[i].w <= 255.0f) + { + float alpha = (float)pixelsCopy1[i].w/255.0f; + pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha); + pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha); + pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha); + pixels[i].a = (unsigned char) pixelsCopy1[i].w; } } int format = image->format; - RL_FREE(image->data); + RL_FREE(pixelsCopy1); + RL_FREE(pixelsCopy2); - image->data = output; - image->width = newWidth; - image->height = newHeight; + image->data = pixels; image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - ImageFormat(image, format); // Reformat 32bit RGBA image to original format - - UnloadImageColors(pixels); + ImageFormat(image, format); } -// Resize canvas and fill with color -// NOTE: Resize offset is relative to the top-left corner of the original image -void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) +// Apply custom square convolution kernel to image +// NOTE: The convolution kernel matrix is expected to be square +void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize) { - // Security check to avoid program crash - if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + if ((image->data == NULL) || (image->width == 0) || (image->height == 0) || kernel == NULL) return; - if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); - if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); - else if ((newWidth != image->width) || (newHeight != image->height)) + int kernelWidth = (int)sqrtf((float)kernelSize); + + if (kernelWidth*kernelWidth != kernelSize) { - Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height }; - Vector2 dstPos = { (float)offsetX, (float)offsetY }; - - if (offsetX < 0) - { - srcRec.x = (float)-offsetX; - srcRec.width += (float)offsetX; - dstPos.x = 0; - } - else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX); - - if (offsetY < 0) - { - srcRec.y = (float)-offsetY; - srcRec.height += (float)offsetY; - dstPos.y = 0; - } - else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY); - - if (newWidth < srcRec.width) srcRec.width = (float)newWidth; - if (newHeight < srcRec.height) srcRec.height = (float)newHeight; - - int bytesPerPixel = GetPixelDataSize(1, 1, image->format); - unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1); - - // TODO: Fill resized canvas with fill color (must be formatted to image->format) - - int dstOffsetSize = ((int)dstPos.y*newWidth + (int)dstPos.x)*bytesPerPixel; - - for (int y = 0; y < (int)srcRec.height; y++) - { - memcpy(resizedData + dstOffsetSize, ((unsigned char *)image->data) + ((y + (int)srcRec.y)*image->width + (int)srcRec.x)*bytesPerPixel, (int)srcRec.width*bytesPerPixel); - dstOffsetSize += (newWidth*bytesPerPixel); - } - - RL_FREE(image->data); - image->data = resizedData; - image->width = newWidth; - image->height = newHeight; + TRACELOG(LOG_WARNING, "IMAGE: Convolution kernel must be square to be applied"); + return; } + + Color *pixels = LoadImageColors(*image); + + Vector4 *imageCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + Vector4 *temp = RL_MALLOC(kernelSize*sizeof(Vector4)); + + for (int i = 0; i < kernelSize; i++) + { + temp[i].x = 0.0f; + temp[i].y = 0.0f; + temp[i].z = 0.0f; + temp[i].w = 0.0f; + } + + float rRes = 0.0f; + float gRes = 0.0f; + float bRes = 0.0f; + float aRes = 0.0f; + + int startRange = 0, endRange = 0; + + if (kernelWidth%2 == 0) + { + startRange = -kernelWidth/2; + endRange = kernelWidth/2; + } + else + { + startRange = -kernelWidth/2; + endRange = kernelWidth/2 + 1; + } + + for (int x = 0; x < image->height; x++) + { + for (int y = 0; y < image->width; y++) + { + for (int xk = startRange; xk < endRange; xk++) + { + for (int yk = startRange; yk < endRange; yk++) + { + int xkabs = xk + kernelWidth/2; + int ykabs = yk + kernelWidth/2; + unsigned int imgindex = image->width*(x + xk) + (y + yk); + + if (imgindex >= (unsigned int)(image->width*image->height)) + { + temp[kernelWidth*xkabs + ykabs].x = 0.0f; + temp[kernelWidth*xkabs + ykabs].y = 0.0f; + temp[kernelWidth*xkabs + ykabs].z = 0.0f; + temp[kernelWidth*xkabs + ykabs].w = 0.0f; + } + else + { + temp[kernelWidth*xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].y = ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].z = ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].w = ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + } + } + } + + for (int i = 0; i < kernelSize; i++) + { + rRes += temp[i].x; + gRes += temp[i].y; + bRes += temp[i].z; + aRes += temp[i].w; + } + + if (rRes < 0.0f) rRes = 0.0f; + if (gRes < 0.0f) gRes = 0.0f; + if (bRes < 0.0f) bRes = 0.0f; + + if (rRes > 1.0f) rRes = 1.0f; + if (gRes > 1.0f) gRes = 1.0f; + if (bRes > 1.0f) bRes = 1.0f; + + imageCopy2[image->width*x + y].x = rRes; + imageCopy2[image->width*x + y].y = gRes; + imageCopy2[image->width*x + y].z = bRes; + imageCopy2[image->width*x + y].w = aRes; + + rRes = 0.0f; + gRes = 0.0f; + bRes = 0.0f; + aRes = 0.0f; + + for (int i = 0; i < kernelSize; i++) + { + temp[i].x = 0.0f; + temp[i].y = 0.0f; + temp[i].z = 0.0f; + temp[i].w = 0.0f; + } + } + } + + for (int i = 0; i < (image->width*image->height); i++) + { + float alpha = (float)imageCopy2[i].w; + + pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f); + pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f); + pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f); + pixels[i].a = (unsigned char)((alpha)*255.0f); + } + + int format = image->format; + RL_FREE(image->data); + RL_FREE(imageCopy2); + RL_FREE(temp); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + ImageFormat(image, format); } // Generate all mipmap levels for a provided image @@ -1536,22 +2401,16 @@ void ImageMipmaps(Image *image) else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated"); // Pointer to allocated memory point where store next mipmap level data - unsigned char *nextmip = (unsigned char *)image->data + GetPixelDataSize(image->width, image->height, image->format); + unsigned char *nextmip = image->data; - mipWidth = image->width/2; - mipHeight = image->height/2; + mipWidth = image->width; + mipHeight = image->height; mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); Image imCopy = ImageCopy(*image); for (int i = 1; i < mipCount; i++) { - TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); - - ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter - - memcpy(nextmip, imCopy.data, mipSize); nextmip += mipSize; - image->mipmaps++; mipWidth /= 2; mipHeight /= 2; @@ -1561,15 +2420,25 @@ void ImageMipmaps(Image *image) if (mipHeight < 1) mipHeight = 1; mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); + + if (i < image->mipmaps) continue; + + TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); + + ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter + + memcpy(nextmip, imCopy.data, mipSize); } UnloadImage(imCopy); + + image->mipmaps = mipCount; } else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps already available"); } // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) -// NOTE: In case selected bpp do not represent an known 16bit format, +// NOTE: In case selected bpp do not represent a known 16bit format, // dithered data is stored in the LSB part of the unsigned short void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) { @@ -1721,7 +2590,7 @@ void ImageFlipHorizontal(Image *image) { for (int x = 0; x < image->width; x++) { - // OPTION 1: Move pixels with memcopy() + // OPTION 1: Move pixels with memcpy() //memcpy(flippedData + (y*image->width + x)*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - 1 - x))*bytesPerPixel, bytesPerPixel); // OPTION 2: Just copy data pixel by pixel @@ -1749,6 +2618,65 @@ void ImageFlipHorizontal(Image *image) } } +// Rotate image in degrees +void ImageRotate(Image *image, int degrees) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + float rad = degrees*PI/180.0f; + float sinRadius = sinf(rad); + float cosRadius = cosf(rad); + + int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius)); + int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius)); + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f; + float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f; + + if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height)) + { + int x1 = (int)floorf(oldX); + int y1 = (int)floorf(oldY); + int x2 = MIN(x1 + 1, image->width - 1); + int y2 = MIN(y1 + 1, image->height - 1); + + float px = oldX - x1; + float py = oldY - y1; + + for (int i = 0; i < bytesPerPixel; i++) + { + float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i]; + float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i]; + float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i]; + float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i]; + + float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py; + + rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val; + } + } + } + } + + RL_FREE(image->data); + image->data = rotatedData; + image->width = width; + image->height = height; + } +} + // Rotate image clockwise 90deg void ImageRotateCW(Image *image) { @@ -1821,26 +2749,17 @@ void ImageColorTint(Image *image, Color color) Color *pixels = LoadImageColors(*image); - float cR = (float)color.r/255; - float cG = (float)color.g/255; - float cB = (float)color.b/255; - float cA = (float)color.a/255; - - for (int y = 0; y < image->height; y++) + for (int i = 0; i < image->width*image->height; i++) { - for (int x = 0; x < image->width; x++) - { - int index = y*image->width + x; - unsigned char r = (unsigned char)(((float)pixels[index].r/255*cR)*255.0f); - unsigned char g = (unsigned char)(((float)pixels[index].g/255*cG)*255.0f); - unsigned char b = (unsigned char)(((float)pixels[index].b/255*cB)*255.0f); - unsigned char a = (unsigned char)(((float)pixels[index].a/255*cA)*255.0f); + unsigned char r = (unsigned char)(((int)pixels[i].r*(int)color.r)/255); + unsigned char g = (unsigned char)(((int)pixels[i].g*(int)color.g)/255); + unsigned char b = (unsigned char)(((int)pixels[i].b*(int)color.b)/255); + unsigned char a = (unsigned char)(((int)pixels[i].a*(int)color.a)/255); - pixels[y*image->width + x].r = r; - pixels[y*image->width + x].g = g; - pixels[y*image->width + x].b = b; - pixels[y*image->width + x].a = a; - } + pixels[i].r = r; + pixels[i].g = g; + pixels[i].b = b; + pixels[i].a = a; } int format = image->format; @@ -1860,14 +2779,11 @@ void ImageColorInvert(Image *image) Color *pixels = LoadImageColors(*image); - for (int y = 0; y < image->height; y++) + for (int i = 0; i < image->width*image->height; i++) { - for (int x = 0; x < image->width; x++) - { - pixels[y*image->width + x].r = 255 - pixels[y*image->width + x].r; - pixels[y*image->width + x].g = 255 - pixels[y*image->width + x].g; - pixels[y*image->width + x].b = 255 - pixels[y*image->width + x].b; - } + pixels[i].r = 255 - pixels[i].r; + pixels[i].g = 255 - pixels[i].g; + pixels[i].b = 255 - pixels[i].b; } int format = image->format; @@ -1900,38 +2816,35 @@ void ImageColorContrast(Image *image, float contrast) Color *pixels = LoadImageColors(*image); - for (int y = 0; y < image->height; y++) + for (int i = 0; i < image->width*image->height; i++) { - for (int x = 0; x < image->width; x++) - { - float pR = (float)pixels[y*image->width + x].r/255.0f; - pR -= 0.5; - pR *= contrast; - pR += 0.5; - pR *= 255; - if (pR < 0) pR = 0; - if (pR > 255) pR = 255; + float pR = (float)pixels[i].r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + if (pR > 255) pR = 255; - float pG = (float)pixels[y*image->width + x].g/255.0f; - pG -= 0.5; - pG *= contrast; - pG += 0.5; - pG *= 255; - if (pG < 0) pG = 0; - if (pG > 255) pG = 255; + float pG = (float)pixels[i].g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + if (pG > 255) pG = 255; - float pB = (float)pixels[y*image->width + x].b/255.0f; - pB -= 0.5; - pB *= contrast; - pB += 0.5; - pB *= 255; - if (pB < 0) pB = 0; - if (pB > 255) pB = 255; + float pB = (float)pixels[i].b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + if (pB > 255) pB = 255; - pixels[y*image->width + x].r = (unsigned char)pR; - pixels[y*image->width + x].g = (unsigned char)pG; - pixels[y*image->width + x].b = (unsigned char)pB; - } + pixels[i].r = (unsigned char)pR; + pixels[i].g = (unsigned char)pG; + pixels[i].b = (unsigned char)pB; } int format = image->format; @@ -1955,27 +2868,24 @@ void ImageColorBrightness(Image *image, int brightness) Color *pixels = LoadImageColors(*image); - for (int y = 0; y < image->height; y++) + for (int i = 0; i < image->width*image->height; i++) { - for (int x = 0; x < image->width; x++) - { - int cR = pixels[y*image->width + x].r + brightness; - int cG = pixels[y*image->width + x].g + brightness; - int cB = pixels[y*image->width + x].b + brightness; + int cR = pixels[i].r + brightness; + int cG = pixels[i].g + brightness; + int cB = pixels[i].b + brightness; - if (cR < 0) cR = 1; - if (cR > 255) cR = 255; + if (cR < 0) cR = 1; + if (cR > 255) cR = 255; - if (cG < 0) cG = 1; - if (cG > 255) cG = 255; + if (cG < 0) cG = 1; + if (cG > 255) cG = 255; - if (cB < 0) cB = 1; - if (cB > 255) cB = 255; + if (cB < 0) cB = 1; + if (cB > 255) cB = 255; - pixels[y*image->width + x].r = (unsigned char)cR; - pixels[y*image->width + x].g = (unsigned char)cG; - pixels[y*image->width + x].b = (unsigned char)cB; - } + pixels[i].r = (unsigned char)cR; + pixels[i].g = (unsigned char)cG; + pixels[i].b = (unsigned char)cB; } int format = image->format; @@ -1995,20 +2905,17 @@ void ImageColorReplace(Image *image, Color color, Color replace) Color *pixels = LoadImageColors(*image); - for (int y = 0; y < image->height; y++) + for (int i = 0; i < image->width*image->height; i++) { - for (int x = 0; x < image->width; x++) + if ((pixels[i].r == color.r) && + (pixels[i].g == color.g) && + (pixels[i].b == color.b) && + (pixels[i].a == color.a)) { - if ((pixels[y*image->width + x].r == color.r) && - (pixels[y*image->width + x].g == color.g) && - (pixels[y*image->width + x].b == color.b) && - (pixels[y*image->width + x].a == color.a)) - { - pixels[y*image->width + x].r = replace.r; - pixels[y*image->width + x].g = replace.g; - pixels[y*image->width + x].b = replace.b; - pixels[y*image->width + x].a = replace.a; - } + pixels[i].r = replace.r; + pixels[i].g = replace.g; + pixels[i].b = replace.b; + pixels[i].a = replace.a; } } @@ -2037,6 +2944,10 @@ Color *LoadImageColors(Image image) (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) || (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel"); + if ((image.format == PIXELFORMAT_UNCOMPRESSED_R16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 16bit to 8bit per channel"); + for (int i = 0, k = 0; i < image.width*image.height; i++) { switch (image.format) @@ -2113,6 +3024,7 @@ Color *LoadImageColors(Image image) pixels[i].b = 0; pixels[i].a = 255; + k += 1; } break; case PIXELFORMAT_UNCOMPRESSED_R32G32B32: { @@ -2126,9 +3038,36 @@ Color *LoadImageColors(Image image) case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: { pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); - pixels[i].g = (unsigned char)(((float *)image.data)[k]*255.0f); - pixels[i].b = (unsigned char)(((float *)image.data)[k]*255.0f); - pixels[i].a = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f); + pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f); + pixels[i].a = (unsigned char)(((float *)image.data)[k + 3]*255.0f); + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 255; + + k += 1; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f); + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f); + pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 3])*255.0f); k += 4; } break; @@ -2209,7 +3148,7 @@ void UnloadImagePalette(Color *colors) } // Get image alpha border rectangle -// NOTE: Threshold is defined as a percentatge: 0.0f -> 1.0f +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f Rectangle GetImageAlphaBorder(Image image, float threshold) { Rectangle crop = { 0 }; @@ -2343,6 +3282,30 @@ Color GetImageColor(Image image, int x, int y) color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); color.a = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[y*image.width + x])*255.0f); + color.g = 0; + color.b = 0; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + } break; default: TRACELOG(LOG_WARNING, "Compressed image format does not support color reading"); break; } @@ -2358,7 +3321,20 @@ Color GetImageColor(Image image, int x, int y) // Clear image background with given color void ImageClearBackground(Image *dst, Color color) { - for (int i = 0; i < dst->width*dst->height; ++i) ImageDrawPixel(dst, i%dst->width, i/dst->width, color); + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + + // Fill in first pixel based on image format + ImageDrawPixel(dst, 0, 0, color); + + unsigned char *pSrcPixel = (unsigned char *)dst->data; + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Repeat the first pixel data throughout the image + for (int i = 1; i < dst->width*dst->height; i++) + { + memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, bytesPerPixel); + } } // Draw pixel within an image @@ -2469,6 +3445,34 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color) ((float *)dst->data)[(y*dst->width + x)*4 + 2] = coln.z; ((float *)dst->data)[(y*dst->width + x)*4 + 3] = coln.w; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Calculate grayscale equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short*)dst->data)[y*dst->width + x] = FloatToHalf(coln.x*0.299f + coln.y*0.587f + coln.z*0.114f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*3] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 2] = FloatToHalf(coln.z); + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit) + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*4] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 2] = FloatToHalf(coln.z); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 3] = FloatToHalf(coln.w); + } break; default: break; } @@ -2483,104 +3487,149 @@ void ImageDrawPixelV(Image *dst, Vector2 position, Color color) // Draw line within an image void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) { - // Using Bresenham's algorithm as described in - // Drawing Lines with Pixels - Joshua Scott - March 2012 - // https://classic.csunplugged.org/wp-content/uploads/2014/12/Lines.pdf + // Calculate differences in coordinates + int shortLen = endPosY - startPosY; + int longLen = endPosX - startPosX; + bool yLonger = false; - int changeInX = (endPosX - startPosX); - int absChangeInX = (changeInX < 0)? -changeInX : changeInX; - int changeInY = (endPosY - startPosY); - int absChangeInY = (changeInY < 0)? -changeInY : changeInY; - - int startU, startV, endU, stepV; // Substitutions, either U = X, V = Y or vice versa. See loop at end of function - //int endV; // Not needed but left for better understanding, check code below - int A, B, P; // See linked paper above, explained down in the main loop - int reversedXY = (absChangeInY < absChangeInX); - - if (reversedXY) + // Determine if the line is more vertical than horizontal + if (abs(shortLen) > abs(longLen)) { - A = 2*absChangeInY; - B = A - 2*absChangeInX; - P = A - absChangeInX; + // Swap the lengths if the line is more vertical + int temp = shortLen; + shortLen = longLen; + longLen = temp; + yLonger = true; + } - if (changeInX > 0) + // Initialize variables for drawing loop + int endVal = longLen; + int sgnInc = 1; + + // Adjust direction increment based on longLen sign + if (longLen < 0) + { + longLen = -longLen; + sgnInc = -1; + } + + // Calculate fixed-point increment for shorter length + int decInc = (longLen == 0)? 0 : (shortLen << 16)/longLen; + + // Draw the line pixel by pixel + if (yLonger) + { + // If line is more vertical, iterate over y-axis + for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc) { - startU = startPosX; - startV = startPosY; - endU = endPosX; - //endV = endPosY; + // Calculate pixel position and draw it + ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color); } - else - { - startU = endPosX; - startV = endPosY; - endU = startPosX; - //endV = startPosY; - - // Since start and end are reversed - changeInX = -changeInX; - changeInY = -changeInY; - } - - stepV = (changeInY < 0)? -1 : 1; - - ImageDrawPixel(dst, startU, startV, color); // At this point they are correctly ordered... } else { - A = 2*absChangeInX; - B = A - 2*absChangeInY; - P = A - absChangeInY; - - if (changeInY > 0) + // If line is more horizontal, iterate over x-axis + for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc) { - startU = startPosY; - startV = startPosX; - endU = endPosY; - //endV = endPosX; + // Calculate pixel position and draw it + ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color); } - else - { - startU = endPosY; - startV = endPosX; - endU = startPosY; - //endV = startPosX; - - // Since start and end are reversed - changeInX = -changeInX; - changeInY = -changeInY; - } - - stepV = (changeInX < 0)? -1 : 1; - - ImageDrawPixel(dst, startV, startU, color); // ... but need to be reversed here. Repeated in the main loop below - } - - // We already drew the start point. If we started at startU + 0, the line would be crooked and too short - for (int u = startU + 1, v = startV; u <= endU; u++) - { - if (P >= 0) - { - v += stepV; // Adjusts whenever we stray too far from the direct line. Details in the linked paper above - P += B; // Remembers that we corrected our path - } - else P += A; // Remembers how far we are from the direct line - - if (reversedXY) ImageDrawPixel(dst, u, v, color); - else ImageDrawPixel(dst, v, u, color); } } // Draw line within an image (Vector version) void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color) { - ImageDrawLine(dst, (int)start.x, (int)start.y, (int)end.x, (int)end.y, color); + // Round start and end positions to nearest integer coordinates + int x1 = (int)(start.x + 0.5f); + int y1 = (int)(start.y + 0.5f); + int x2 = (int)(end.x + 0.5f); + int y2 = (int)(end.y + 0.5f); + + // Draw a vertical line using ImageDrawLine function + ImageDrawLine(dst, x1, y1, x2, y2, color); +} + +// Draw a line defining thickness within an image +void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color) +{ + // Round start and end positions to nearest integer coordinates + int x1 = (int)(start.x + 0.5f); + int y1 = (int)(start.y + 0.5f); + int x2 = (int)(end.x + 0.5f); + int y2 = (int)(end.y + 0.5f); + + // Calculate differences in x and y coordinates + int dx = x2 - x1; + int dy = y2 - y1; + + // Draw the main line between (x1, y1) and (x2, y2) + ImageDrawLine(dst, x1, y1, x2, y2, color); + + // Determine if the line is more horizontal or vertical + if (dx != 0 && abs(dy/dx) < 1) + { + // Line is more horizontal + // Calculate half the width of the line + int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx)); + + // Draw additional lines above and below the main line + for (int i = 1; i <= wy; i++) + { + ImageDrawLine(dst, x1, y1 - i, x2, y2 - i, color); // Draw above the main line + ImageDrawLine(dst, x1, y1 + i, x2, y2 + i, color); // Draw below the main line + } + } + else if (dy != 0) + { + // Line is more vertical or perfectly horizontal + // Calculate half the width of the line + int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy)); + + // Draw additional lines to the left and right of the main line + for (int i = 1; i <= wx; i++) + { + ImageDrawLine(dst, x1 - i, y1, x2 - i, y2, color); // Draw left of the main line + ImageDrawLine(dst, x1 + i, y1, x2 + i, y2, color); // Draw right of the main line + } + } } // Draw circle within an image -void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color) +void ImageDrawCircle(Image* dst, int centerX, int centerY, int radius, Color color) { - int x = 0, y = radius; + int x = 0; + int y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawRectangle(dst, centerX - x, centerY + y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - x, centerY - y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY + x, y*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY - x, y*2, 1, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle within an image (Vector version) +void ImageDrawCircleV(Image* dst, Vector2 center, int radius, Color color) +{ + ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw circle outline within an image +void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color) +{ + int x = 0; + int y = radius; int decesionParameter = 3 - 2*radius; while (y >= x) @@ -2604,10 +3653,10 @@ void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color col } } -// Draw circle within an image (Vector version) -void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color) +// Draw circle outline within an image (Vector version) +void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color) { - ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color); + ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color); } // Draw rectangle within an image @@ -2628,18 +3677,42 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) // Security check to avoid program crash if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + // Security check to avoid drawing out of bounds in case of bad user data + if (rec.x < 0) { rec.width += rec.x; rec.x = 0; } + if (rec.y < 0) { rec.height += rec.y; rec.y = 0; } + if (rec.width < 0) rec.width = 0; + if (rec.height < 0) rec.height = 0; + + // Clamp the size the the image bounds + if ((rec.x + rec.width) >= dst->width) rec.width = dst->width - rec.x; + if ((rec.y + rec.height) >= dst->height) rec.height = dst->height - rec.y; + + // Check if the rect is even inside the image + if ((rec.x >= dst->width) || (rec.y >= dst->height)) return; + if (((rec.x + rec.width) <= 0) || (rec.y + rec.height <= 0)) return; + int sy = (int)rec.y; - int ey = sy + (int)rec.height; - int sx = (int)rec.x; - int ex = sx + (int)rec.width; - for (int y = sy; y < ey; y++) + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Fill in the first pixel of the first row based on image format + ImageDrawPixel(dst, sx, sy, color); + + int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel; + unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset; + + // Repeat the first pixel data throughout the row + for (int x = 1; x < (int)rec.width; x++) { - for (int x = sx; x < ex; x++) - { - ImageDrawPixel(dst, x, y, color); - } + memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel); + } + + // Repeat the first row data for all other rows + int bytesPerRow = bytesPerPixel*(int)rec.width; + for (int y = 1; y < (int)rec.height; y++) + { + memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow); } } @@ -2652,6 +3725,194 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color) ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color); } +// Draw triangle within an image +void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) +{ + // Calculate the 2D bounding box of the triangle + // Determine the minimum and maximum x and y coordinates of the triangle vertices + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y)); + + // Clamp the bounding box to the image dimensions + if (xMin < 0) xMin = 0; + if (yMin < 0) yMin = 0; + if (xMax > dst->width) xMax = dst->width; + if (yMax > dst->height) yMax = dst->height; + + // Check the order of the vertices to determine if it's a front or back face + // NOTE: if signedArea is equal to 0, the face is degenerate + float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y); + bool isBackFace = (signedArea > 0); + + // Barycentric interpolation setup + // Calculate the step increments for the barycentric coordinates + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); + + // If the triangle is a back face, invert the steps + if (isBackFace) + { + w1XStep = -w1XStep, w1YStep = -w1YStep; + w2XStep = -w2XStep, w2YStep = -w2YStep; + w3XStep = -w3XStep, w3YStep = -w3YStep; + } + + // Calculate the initial barycentric coordinates for the top-left point of the bounding box + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); + + // Rasterization loop + // Iterate through each pixel in the bounding box + for (int y = yMin; y <= yMax; y++) + { + int w1 = w1Row; + int w2 = w2Row; + int w3 = w3Row; + + for (int x = xMin; x <= xMax; x++) + { + // Check if the pixel is inside the triangle using barycentric coordinates + // If it is then we can draw the pixel with the given color + if ((w1 | w2 | w3) >= 0) ImageDrawPixel(dst, x, y, color); + + // Increment the barycentric coordinates for the next pixel + w1 += w1XStep; + w2 += w2XStep; + w3 += w3XStep; + } + + // Move to the next row in the bounding box + w1Row += w1YStep; + w2Row += w2YStep; + w3Row += w3YStep; + } +} + +// Draw triangle with interpolated colors within an image +void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3) +{ + // Calculate the 2D bounding box of the triangle + // Determine the minimum and maximum x and y coordinates of the triangle vertices + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y)); + + // Clamp the bounding box to the image dimensions + if (xMin < 0) xMin = 0; + if (yMin < 0) yMin = 0; + if (xMax > dst->width) xMax = dst->width; + if (yMax > dst->height) yMax = dst->height; + + // Check the order of the vertices to determine if it's a front or back face + // NOTE: if signedArea is equal to 0, the face is degenerate + float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y); + bool isBackFace = (signedArea > 0); + + // Barycentric interpolation setup + // Calculate the step increments for the barycentric coordinates + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); + + // If the triangle is a back face, invert the steps + if (isBackFace) + { + w1XStep = -w1XStep, w1YStep = -w1YStep; + w2XStep = -w2XStep, w2YStep = -w2YStep; + w3XStep = -w3XStep, w3YStep = -w3YStep; + } + + // Calculate the initial barycentric coordinates for the top-left point of the bounding box + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); + + // Calculate the inverse of the sum of the barycentric coordinates for normalization + // NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional + // calculations in the loop. This is acceptable because we are only interpolating colors. + // NOTE 2: This sum remains constant throughout the triangle + float wInvSum = 255.0f/(w1Row + w2Row + w3Row); + + // Rasterization loop + // Iterate through each pixel in the bounding box + for (int y = yMin; y <= yMax; y++) + { + int w1 = w1Row; + int w2 = w2Row; + int w3 = w3Row; + + for (int x = xMin; x <= xMax; x++) + { + // Check if the pixel is inside the triangle using barycentric coordinates + if ((w1 | w2 | w3) >= 0) + { + // Compute the normalized barycentric coordinates + unsigned char aW1 = (unsigned char)((float)w1*wInvSum); + unsigned char aW2 = (unsigned char)((float)w2*wInvSum); + unsigned char aW3 = (unsigned char)((float)w3*wInvSum); + + // Interpolate the color using the barycentric coordinates + Color finalColor = { 0 }; + finalColor.r = (c1.r*aW1 + c2.r*aW2 + c3.r*aW3)/255; + finalColor.g = (c1.g*aW1 + c2.g*aW2 + c3.g*aW3)/255; + finalColor.b = (c1.b*aW1 + c2.b*aW2 + c3.b*aW3)/255; + finalColor.a = (c1.a*aW1 + c2.a*aW2 + c3.a*aW3)/255; + + // Draw the pixel with the interpolated color + ImageDrawPixel(dst, x, y, finalColor); + } + + // Increment the barycentric coordinates for the next pixel + w1 += w1XStep; + w2 += w2XStep; + w3 += w3XStep; + } + + // Move to the next row in the bounding box + w1Row += w1YStep; + w2Row += w2YStep; + w3Row += w3YStep; + } +} + +// Draw triangle outline within an image +void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) +{ + ImageDrawLine(dst, (int)v1.x, (int)v1.y, (int)v2.x, (int)v2.y, color); + ImageDrawLine(dst, (int)v2.x, (int)v2.y, (int)v3.x, (int)v3.y, color); + ImageDrawLine(dst, (int)v3.x, (int)v3.y, (int)v1.x, (int)v1.y, color); +} + +// Draw a triangle fan defined by points within an image (first vertex is the center) +void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color) +{ + if (pointCount >= 3) + { + for (int i = 1; i < pointCount - 1; i++) + { + ImageDrawTriangle(dst, points[0], points[i], points[i + 1], color); + } + } +} + +// Draw a triangle strip defined by points within an image +void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color) +{ + if (pointCount >= 3) + { + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) ImageDrawTriangle(dst, points[i], points[i - 2], points[i - 1], color); + else ImageDrawTriangle(dst, points[i], points[i - 1], points[i - 2], color); + } + } +} + // Draw an image (source) within an image (destination) // NOTE: Color tint is applied to source image void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) @@ -2660,7 +3921,6 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) || (src.data == NULL) || (src.width == 0) || (src.height == 0)) return; - if (dst->mipmaps > 1) TRACELOG(LOG_WARNING, "Image drawing only applied to base mipmap level"); if (dst->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats"); else { @@ -2675,7 +3935,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y; // Check if source rectangle needs to be resized to destination rectangle - // In that case, we make a copy of source and we apply all required transform + // In that case, we make a copy of source, and we apply all required transform if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height)) { srcMod = ImageFromImage(src, srcRec); // Create image from another image @@ -2689,7 +3949,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color // Destination rectangle out-of-bounds security checks if (dstRec.x < 0) { - srcRec.x = -dstRec.x; + srcRec.x -= dstRec.x; srcRec.width += dstRec.x; dstRec.x = 0; } @@ -2697,7 +3957,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color if (dstRec.y < 0) { - srcRec.y = -dstRec.y; + srcRec.y -= dstRec.y; srcRec.height += dstRec.y; dstRec.y = 0; } @@ -2716,12 +3976,23 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color // [x] Consider fast path: no alpha blending required cases (src has no alpha) // [x] Consider fast path: same src/dst format with no alpha -> direct line copy // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend() + // [ ] Support f32bit channels drawing + + // TODO: Support PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 and PIXELFORMAT_UNCOMPRESSED_R1616B16A16 Color colSrc, colDst, blend; bool blendRequired = true; // Fast path: Avoid blend if source has no alpha to blend - if ((tint.a == 255) && ((srcPtr->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R5G6B5))) blendRequired = false; + if ((tint.a == 255) && + ((srcPtr->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R5G6B5) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R32) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R16) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R16G16B16))) + blendRequired = false; int strideDst = GetPixelDataSize(dst->width, 1, dst->format); int bytesPerPixelDst = strideDst/(dst->width); @@ -2762,16 +4033,50 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color } if (useSrcMod) UnloadImage(srcMod); // Unload source modified image + + if ((dst->mipmaps > 1) && (src.mipmaps > 1)) + { + Image mipmapDst = *dst; + mipmapDst.data = (char *)mipmapDst.data + GetPixelDataSize(mipmapDst.width, mipmapDst.height, mipmapDst.format); + mipmapDst.width /= 2; + mipmapDst.height /= 2; + mipmapDst.mipmaps--; + + Image mipmapSrc = src; + mipmapSrc.data = (char *)mipmapSrc.data + GetPixelDataSize(mipmapSrc.width, mipmapSrc.height, mipmapSrc.format); + mipmapSrc.width /= 2; + mipmapSrc.height /= 2; + mipmapSrc.mipmaps--; + + Rectangle mipmapSrcRec = srcRec; + mipmapSrcRec.width /= 2; + mipmapSrcRec.height /= 2; + mipmapSrcRec.x /= 2; + mipmapSrcRec.y /= 2; + + Rectangle mipmapDstRec = dstRec; + mipmapDstRec.width /= 2; + mipmapDstRec.height /= 2; + mipmapDstRec.x /= 2; + mipmapDstRec.y /= 2; + + ImageDraw(&mipmapDst, mipmapSrc, mipmapSrcRec, mipmapDstRec, tint); + } } } // Draw text (default font) within an image (destination) void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color) { - Vector2 position = { (float)posX, (float)posY }; +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Make sure default font is loaded to be used on image text drawing + if (GetFontDefault().texture.id == 0) LoadFontDefault(); - // NOTE: For default font, sapcing is set to desired font size / default font size (10) - ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, (float)fontSize/10, color); + Vector2 position = { (float)posX, (float)posY }; + ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, 1.0f, color); // WARNING: Module required: rtext +#else + TRACELOG(LOG_WARNING, "IMAGE: ImageDrawText() requires module: rtext"); +#endif } // Draw text (custom sprite font) within an image (destination) @@ -2812,7 +4117,7 @@ Texture2D LoadTextureFromImage(Image image) { Texture2D texture = { 0 }; - if ((image.data != NULL) && (image.width != 0) && (image.height != 0)) + if ((image.width != 0) && (image.height != 0)) { texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); } @@ -2838,35 +4143,42 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) { if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; } else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; } - else if (image.width >= (int)((float)image.height*1.85f)) { layout = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; } } else if (image.height > image.width) { if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; } else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; } } - - cubemap.height = cubemap.width; + } + else + { + if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6; + if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6; + if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3; + if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) cubemap.width = image.width/4; } + cubemap.height = cubemap.width; + + // Layout provided or already auto-detected if (layout != CUBEMAP_LAYOUT_AUTO_DETECT) { int size = cubemap.width; Image faces = { 0 }; // Vertical column image Rectangle faceRecs[6] = { 0 }; // Face source rectangles + for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size }; if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) { - faces = image; - for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i; + faces = ImageCopy(image); // Image data already follows expected convention } - else if (layout == CUBEMAP_LAYOUT_PANORAMA) + /*else if (layout == CUBEMAP_LAYOUT_PANORAMA) { - // TODO: Convert panorama image to square faces... + // TODO: implement panorama by converting image to square faces... // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp - } + } */ else { if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i; @@ -2893,13 +4205,27 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) faces = GenImageColor(size, size*6, MAGENTA); ImageFormat(&faces, image.format); - // NOTE: Image formating does not work with compressed textures + Image mipmapped = ImageCopy(image); + ImageMipmaps(&mipmapped); + ImageMipmaps(&faces); + + // NOTE: Image formatting does not work with compressed textures + + for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); + + UnloadImage(mipmapped); } - for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); + // NOTE: Cubemap data is expected to be provided as 6 images in a single data array, + // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z + cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format, faces.mipmaps); - cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); - if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); + if (cubemap.id != 0) + { + cubemap.format = faces.format; + cubemap.mipmaps = 1; + } + else TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); UnloadImage(faces); } @@ -2914,7 +4240,7 @@ RenderTexture2D LoadRenderTexture(int width, int height) { RenderTexture2D target = { 0 }; - target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + target.id = rlLoadFramebuffer(); // Load an empty framebuffer if (target.id > 0) { @@ -2948,6 +4274,22 @@ RenderTexture2D LoadRenderTexture(int width, int height) return target; } +// Check if a texture is valid (loaded in GPU) +bool IsTextureValid(Texture2D texture) +{ + bool result = false; + + // TODO: Validate maximum texture size supported by GPU + + if ((texture.id > 0) && // Validate OpenGL id (texture uplaoded to GPU) + (texture.width > 0) && // Validate texture width + (texture.height > 0) && // Validate texture height + (texture.format > 0) && // Validate texture pixel format + (texture.mipmaps > 0)) result = true; // Validate texture mipmaps (at least 1 for basic mipmap level) + + return result; +} + // Unload texture from GPU memory (VRAM) void UnloadTexture(Texture2D texture) { @@ -2959,13 +4301,28 @@ void UnloadTexture(Texture2D texture) } } +// Check if a render texture is valid (loaded in GPU) +bool IsRenderTextureValid(RenderTexture2D target) +{ + bool result = false; + + if ((target.id > 0) && // Validate OpenGL id (loaded on GPU) + IsTextureValid(target.depth) && // Validate FBO depth texture/renderbuffer attachment + IsTextureValid(target.texture)) result = true; // Validate FBO texture attachment + + return result; +} + // Unload render texture from GPU memory (VRAM) void UnloadRenderTexture(RenderTexture2D target) { if (target.id > 0) { - // Color texture attached to FBO is deleted - rlUnloadTexture(target.texture.id); + if (target.texture.id > 0) + { + // Color texture attached to FBO is deleted + rlUnloadTexture(target.texture.id); + } // NOTE: Depth texture/renderbuffer is automatically // queried and deleted before deleting framebuffer @@ -3071,6 +4428,7 @@ void SetTextureWrap(Texture2D texture, int wrap) { case TEXTURE_WRAP_REPEAT: { + // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT); rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT); } break; @@ -3096,19 +4454,19 @@ void SetTextureWrap(Texture2D texture, int wrap) //------------------------------------------------------------------------------------ // Texture drawing functions //------------------------------------------------------------------------------------ -// Draw a Texture2D +// Draw a texture void DrawTexture(Texture2D texture, int posX, int posY, Color tint) { DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint); } -// Draw a Texture2D with position defined as Vector2 +// Draw a texture with position defined as Vector2 void DrawTextureV(Texture2D texture, Vector2 position, Color tint) { DrawTextureEx(texture, position, 0, 1.0f, tint); } -// Draw a Texture2D with extended parameters +// Draw a texture with extended parameters void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) { Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; @@ -3127,101 +4485,6 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color DrawTexturePro(texture, source, dest, origin, 0.0f, tint); } -// Draw texture quad with tiling and offset parameters -// NOTE: Tiling and offset should be provided considering normalized texture values [0..1] -// i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center -void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint) -{ - Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height }; - Vector2 origin = { 0.0f, 0.0f }; - - DrawTexturePro(texture, source, quad, origin, 0.0f, tint); -} - -// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. -// NOTE: For tilling a whole texture DrawTextureQuad() is better -void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) -{ - if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line! - - int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); - if ((dest.width < tileWidth) && (dest.height < tileHeight)) - { - // Can fit only one tile - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, - (Rectangle){dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint); - } - else if (dest.width <= tileWidth) - { - // Tiled vertically (one column) - int dy = 0; - for (;dy+tileHeight < dest.height; dy += tileHeight) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, (Rectangle){dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint); - } - - // Fit last tile - if (dy < dest.height) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, - (Rectangle){dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint); - } - } - else if (dest.height <= tileHeight) - { - // Tiled horizontally (one row) - int dx = 0; - for (;dx+tileWidth < dest.width; dx += tileWidth) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, (Rectangle){dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint); - } - - // Fit last tile - if (dx < dest.width) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, - (Rectangle){dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint); - } - } - else - { - // Tiled both horizontally and vertically (rows and columns) - int dx = 0; - for (;dx+tileWidth < dest.width; dx += tileWidth) - { - int dy = 0; - for (;dy+tileHeight < dest.height; dy += tileHeight) - { - DrawTexturePro(texture, source, (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint); - } - - if (dy < dest.height) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, - (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint); - } - } - - // Fit last column of tiles - if (dx < dest.width) - { - int dy = 0; - for (;dy+tileHeight < dest.height; dy += tileHeight) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height}, - (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint); - } - - // Draw final tile in the bottom right corner - if (dy < dest.height) - { - DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height}, - (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint); - } - } - } -} - // Draw a part of a texture (defined by a rectangle) with 'pro' parameters // NOTE: origin is relative to destination rectangle size void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint) @@ -3237,6 +4500,9 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 if (source.width < 0) { flipX = true; source.width *= -1; } if (source.height < 0) source.y -= source.height; + if (dest.width < 0) dest.width *= -1; + if (dest.height < 0) dest.height *= -1; + Vector2 topLeft = { 0 }; Vector2 topRight = { 0 }; Vector2 bottomLeft = { 0 }; @@ -3274,8 +4540,6 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation; } - rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer - rlSetTexture(texture.id); rlBegin(RL_QUADS); @@ -3307,8 +4571,8 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 // NOTE: Vertex position can be transformed using matrices // but the process is way more costly than just calculating - // the vertex positions manually, like done above. - // I leave here the old implementation for educational pourposes, + // the vertex positions manually, like done above + // I leave here the old implementation for educational purposes, // just in case someone wants to do some performance test /* rlSetTexture(texture.id); @@ -3544,52 +4808,40 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, } } -// Draw textured polygon, defined by vertex and texturecoordinates -// NOTE: Polygon center must have straight line path to all points -// without crossing perimeter, points must be in anticlockwise order -void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) +// Check if two colors are equal +bool ColorIsEqual(Color col1, Color col2) { - rlCheckRenderBatchLimit((pointCount - 1)*4); + bool result = false; - rlSetTexture(texture.id); + if ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)) result = true; - // Texturing is only supported on QUADs - rlBegin(RL_QUADS); - - rlColor4ub(tint.r, tint.g, tint.b, tint.a); - - for (int i = 0; i < pointCount - 1; i++) - { - rlTexCoord2f(0.5f, 0.5f); - rlVertex2f(center.x, center.y); - - rlTexCoord2f(texcoords[i].x, texcoords[i].y); - rlVertex2f(points[i].x + center.x, points[i].y + center.y); - - rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); - rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); - - rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); - rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); - } - rlEnd(); - - rlSetTexture(0); + return result; } // Get color with alpha applied, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { + Color result = color; + if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; - return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; + result.a = (unsigned char)(255.0f*alpha); + + return result; } // Get hexadecimal value for a Color int ColorToInt(Color color) { - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); + int result = 0; + + result = (int)(((unsigned int)color.r << 24) | + ((unsigned int)color.g << 16) | + ((unsigned int)color.b << 8) | + (unsigned int)color.a); + + return result; } // Get color normalized as float [0..1] @@ -3706,13 +4958,111 @@ Color ColorFromHSV(float hue, float saturation, float value) return color; } +// Get color multiplied with another color +Color ColorTint(Color color, Color tint) +{ + Color result = color; + + unsigned char r = (unsigned char)(((int)color.r*(int)tint.r)/255); + unsigned char g = (unsigned char)(((int)color.g*(int)tint.g)/255); + unsigned char b = (unsigned char)(((int)color.b*(int)tint.b)/255); + unsigned char a = (unsigned char)(((int)color.a*(int)tint.a)/255); + + result.r = r; + result.g = g; + result.b = b; + result.a = a; + + return result; +} + +// Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +Color ColorBrightness(Color color, float factor) +{ + Color result = color; + + if (factor > 1.0f) factor = 1.0f; + else if (factor < -1.0f) factor = -1.0f; + + float red = (float)color.r; + float green = (float)color.g; + float blue = (float)color.b; + + if (factor < 0.0f) + { + factor = 1.0f + factor; + red *= factor; + green *= factor; + blue *= factor; + } + else + { + red = (255 - red)*factor + red; + green = (255 - green)*factor + green; + blue = (255 - blue)*factor + blue; + } + + result.r = (unsigned char)red; + result.g = (unsigned char)green; + result.b = (unsigned char)blue; + + return result; +} + +// Get color with contrast correction +// NOTE: Contrast values between -1.0f and 1.0f +Color ColorContrast(Color color, float contrast) +{ + Color result = color; + + if (contrast < -1.0f) contrast = -1.0f; + else if (contrast > 1.0f) contrast = 1.0f; + + contrast = (1.0f + contrast); + contrast *= contrast; + + float pR = (float)color.r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + else if (pR > 255) pR = 255; + + float pG = (float)color.g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + else if (pG > 255) pG = 255; + + float pB = (float)color.b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + else if (pB > 255) pB = 255; + + result.r = (unsigned char)pR; + result.g = (unsigned char)pG; + result.b = (unsigned char)pB; + + return result; +} + // Get color with alpha applied, alpha goes from 0.0f to 1.0f Color ColorAlpha(Color color, float alpha) { + Color result = color; + if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; - return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; + result.a = (unsigned char)(255.0f*alpha); + + return result; } // Get src alpha-blended into dst color with tint @@ -3721,10 +5071,10 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) Color out = WHITE; // Apply color tint to source color - src.r = (unsigned char)(((unsigned int)src.r*(unsigned int)tint.r) >> 8); - src.g = (unsigned char)(((unsigned int)src.g*(unsigned int)tint.g) >> 8); - src.b = (unsigned char)(((unsigned int)src.b*(unsigned int)tint.b) >> 8); - src.a = (unsigned char)(((unsigned int)src.a*(unsigned int)tint.a) >> 8); + src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8); + src.g = (unsigned char)(((unsigned int)src.g*((unsigned int)tint.g+1)) >> 8); + src.b = (unsigned char)(((unsigned int)src.b*((unsigned int)tint.b+1)) >> 8); + src.a = (unsigned char)(((unsigned int)src.a*((unsigned int)tint.a+1)) >> 8); //#define COLORALPHABLEND_FLOAT #define COLORALPHABLEND_INTEGERS @@ -3770,6 +5120,22 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) return out; } +// Get color lerp interpolation between two colors, factor [0.0f..1.0f] +Color ColorLerp(Color color1, Color color2, float factor) +{ + Color color = { 0 }; + + if (factor < 0.0f) factor = 0.0f; + else if (factor > 1.0f) factor = 1.0f; + + color.r = (unsigned char)((1.0f - factor)*color1.r + factor*color2.r); + color.g = (unsigned char)((1.0f - factor)*color1.g + factor*color2.g); + color.b = (unsigned char)((1.0f - factor)*color1.b + factor*color2.b); + color.a = (unsigned char)((1.0f - factor)*color1.a + factor*color2.a); + + return color; +} + // Get a Color struct from hexadecimal value Color GetColor(unsigned int hexValue) { @@ -3844,6 +5210,33 @@ Color GetPixelColor(void *srcPtr, int format) color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f); color.a = (unsigned char)(((float *)srcPtr)[3]*255.0f); + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[3])*255.0f); + } break; default: break; } @@ -3951,6 +5344,9 @@ int GetPixelDataSize(int width, int height, int format) case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; case PIXELFORMAT_COMPRESSED_DXT1_RGB: case PIXELFORMAT_COMPRESSED_DXT1_RGBA: case PIXELFORMAT_COMPRESSED_ETC1_RGB: @@ -3965,7 +5361,8 @@ int GetPixelDataSize(int width, int height, int format) default: break; } - dataSize = width*height*bpp/8; // Total data size in bytes + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes // Most compressed formats works on 4x4 blocks, // if texture is smaller, minimum dataSize is 8 or 16 @@ -3981,673 +5378,36 @@ int GetPixelDataSize(int width, int height, int format) //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- -#if defined(SUPPORT_FILEFORMAT_DDS) -// Loading DDS image data (compressed or uncompressed) -static Image LoadDDS(const unsigned char *fileData, unsigned int fileSize) +// Convert half-float (stored as unsigned short) to float +// REF: https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 +static float HalfToFloat(unsigned short x) { - unsigned char *fileDataPtr = (unsigned char *)fileData; + float result = 0.0f; - // Required extension: - // GL_EXT_texture_compression_s3tc + const unsigned int e = (x & 0x7C00) >> 10; // Exponent + const unsigned int m = (x & 0x03FF) << 13; // Mantissa + const float fm = (float)m; + const unsigned int v = (*(unsigned int*)&fm) >> 23; // Evil log2 bit hack to count leading zeros in denormalized format + const unsigned int r = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007FE000)); // sign : normalized : denormalized - // Supported tokens (defined by extensions) - // GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 - // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 - // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 - // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + result = *(float *)&r; - #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII - #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII - #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII - - // DDS Pixel Format - typedef struct { - unsigned int size; - unsigned int flags; - unsigned int fourCC; - unsigned int rgbBitCount; - unsigned int rBitMask; - unsigned int gBitMask; - unsigned int bBitMask; - unsigned int aBitMask; - } DDSPixelFormat; - - // DDS Header (124 bytes) - typedef struct { - unsigned int size; - unsigned int flags; - unsigned int height; - unsigned int width; - unsigned int pitchOrLinearSize; - unsigned int depth; - unsigned int mipmapCount; - unsigned int reserved1[11]; - DDSPixelFormat ddspf; - unsigned int caps; - unsigned int caps2; - unsigned int caps3; - unsigned int caps4; - unsigned int reserved2; - } DDSHeader; - - Image image = { 0 }; - - if (fileDataPtr != NULL) - { - // Verify the type of file - unsigned char *ddsHeaderId = fileDataPtr; - fileDataPtr += 4; - - if ((ddsHeaderId[0] != 'D') || (ddsHeaderId[1] != 'D') || (ddsHeaderId[2] != 'S') || (ddsHeaderId[3] != ' ')) - { - TRACELOG(LOG_WARNING, "IMAGE: DDS file data not valid"); - } - else - { - DDSHeader *ddsHeader = (DDSHeader *)fileDataPtr; - - TRACELOGD("IMAGE: DDS file data info:"); - TRACELOGD(" > Header size: %i", sizeof(DDSHeader)); - TRACELOGD(" > Pixel format size: %i", ddsHeader->ddspf.size); - TRACELOGD(" > Pixel format flags: 0x%x", ddsHeader->ddspf.flags); - TRACELOGD(" > File format: 0x%x", ddsHeader->ddspf.fourCC); - TRACELOGD(" > File bit count: 0x%x", ddsHeader->ddspf.rgbBitCount); - - fileDataPtr += sizeof(DDSHeader); // Skip header - - image.width = ddsHeader->width; - image.height = ddsHeader->height; - - if (ddsHeader->mipmapCount == 0) image.mipmaps = 1; // Parameter not used - else image.mipmaps = ddsHeader->mipmapCount; - - if (ddsHeader->ddspf.rgbBitCount == 16) // 16bit mode, no compressed - { - if (ddsHeader->ddspf.flags == 0x40) // no alpha channel - { - int dataSize = image.width*image.height*sizeof(unsigned short); - image.data = (unsigned short *)RL_MALLOC(dataSize); - - memcpy(image.data, fileDataPtr, dataSize); - - image.format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; - } - else if (ddsHeader->ddspf.flags == 0x41) // with alpha channel - { - if (ddsHeader->ddspf.aBitMask == 0x8000) // 1bit alpha - { - int dataSize = image.width*image.height*sizeof(unsigned short); - image.data = (unsigned short *)RL_MALLOC(dataSize); - - memcpy(image.data, fileDataPtr, dataSize); - - unsigned char alpha = 0; - - // NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1 - for (int i = 0; i < image.width*image.height; i++) - { - alpha = ((unsigned short *)image.data)[i] >> 15; - ((unsigned short *)image.data)[i] = ((unsigned short *)image.data)[i] << 1; - ((unsigned short *)image.data)[i] += alpha; - } - - image.format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; - } - else if (ddsHeader->ddspf.aBitMask == 0xf000) // 4bit alpha - { - int dataSize = image.width*image.height*sizeof(unsigned short); - image.data = (unsigned short *)RL_MALLOC(dataSize); - - memcpy(image.data, fileDataPtr, dataSize); - - unsigned char alpha = 0; - - // NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4 - for (int i = 0; i < image.width*image.height; i++) - { - alpha = ((unsigned short *)image.data)[i] >> 12; - ((unsigned short *)image.data)[i] = ((unsigned short *)image.data)[i] << 4; - ((unsigned short *)image.data)[i] += alpha; - } - - image.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; - } - } - } - else if (ddsHeader->ddspf.flags == 0x40 && ddsHeader->ddspf.rgbBitCount == 24) // DDS_RGB, no compressed - { - int dataSize = image.width*image.height*3*sizeof(unsigned char); - image.data = (unsigned short *)RL_MALLOC(dataSize); - - memcpy(image.data, fileDataPtr, dataSize); - - image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; - } - else if (ddsHeader->ddspf.flags == 0x41 && ddsHeader->ddspf.rgbBitCount == 32) // DDS_RGBA, no compressed - { - int dataSize = image.width*image.height*4*sizeof(unsigned char); - image.data = (unsigned short *)RL_MALLOC(dataSize); - - memcpy(image.data, fileDataPtr, dataSize); - - unsigned char blue = 0; - - // NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment) - // DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA - // So, we must realign B8G8R8A8 to R8G8B8A8 - for (int i = 0; i < image.width*image.height*4; i += 4) - { - blue = ((unsigned char *)image.data)[i]; - ((unsigned char *)image.data)[i] = ((unsigned char *)image.data)[i + 2]; - ((unsigned char *)image.data)[i + 2] = blue; - } - - image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - } - else if (((ddsHeader->ddspf.flags == 0x04) || (ddsHeader->ddspf.flags == 0x05)) && (ddsHeader->ddspf.fourCC > 0)) // Compressed - { - int dataSize = 0; - - // Calculate data size, including all mipmaps - if (ddsHeader->mipmapCount > 1) dataSize = ddsHeader->pitchOrLinearSize*2; - else dataSize = ddsHeader->pitchOrLinearSize; - - image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char)); - - memcpy(image.data, fileDataPtr, dataSize); - - switch (ddsHeader->ddspf.fourCC) - { - case FOURCC_DXT1: - { - if (ddsHeader->ddspf.flags == 0x04) image.format = PIXELFORMAT_COMPRESSED_DXT1_RGB; - else image.format = PIXELFORMAT_COMPRESSED_DXT1_RGBA; - } break; - case FOURCC_DXT3: image.format = PIXELFORMAT_COMPRESSED_DXT3_RGBA; break; - case FOURCC_DXT5: image.format = PIXELFORMAT_COMPRESSED_DXT5_RGBA; break; - default: break; - } - } - } - } - - return image; -} -#endif - -#if defined(SUPPORT_FILEFORMAT_PKM) -// Loading PKM image data (ETC1/ETC2 compression) -// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps) -// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps) -static Image LoadPKM(const unsigned char *fileData, unsigned int fileSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - // Required extensions: - // GL_OES_compressed_ETC1_RGB8_texture (ETC1) (OpenGL ES 2.0) - // GL_ARB_ES3_compatibility (ETC2/EAC) (OpenGL ES 3.0) - - // Supported tokens (defined by extensions) - // GL_ETC1_RGB8_OES 0x8D64 - // GL_COMPRESSED_RGB8_ETC2 0x9274 - // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 - - // PKM file (ETC1) Header (16 bytes) - typedef struct { - char id[4]; // "PKM " - char version[2]; // "10" or "20" - unsigned short format; // Data format (big-endian) (Check list below) - unsigned short width; // Texture width (big-endian) (origWidth rounded to multiple of 4) - unsigned short height; // Texture height (big-endian) (origHeight rounded to multiple of 4) - unsigned short origWidth; // Original width (big-endian) - unsigned short origHeight; // Original height (big-endian) - } PKMHeader; - - // Formats list - // version 10: format: 0=ETC1_RGB, [1=ETC1_RGBA, 2=ETC1_RGB_MIP, 3=ETC1_RGBA_MIP] (not used) - // version 20: format: 0=ETC1_RGB, 1=ETC2_RGB, 2=ETC2_RGBA_OLD, 3=ETC2_RGBA, 4=ETC2_RGBA1, 5=ETC2_R, 6=ETC2_RG, 7=ETC2_SIGNED_R, 8=ETC2_SIGNED_R - - // NOTE: The extended width and height are the widths rounded up to a multiple of 4. - // NOTE: ETC is always 4bit per pixel (64 bit for each 4x4 block of pixels) - - Image image = { 0 }; - - if (fileDataPtr != NULL) - { - PKMHeader *pkmHeader = (PKMHeader *)fileDataPtr; - - if ((pkmHeader->id[0] != 'P') || (pkmHeader->id[1] != 'K') || (pkmHeader->id[2] != 'M') || (pkmHeader->id[3] != ' ')) - { - TRACELOG(LOG_WARNING, "IMAGE: PKM file data not valid"); - } - else - { - fileDataPtr += sizeof(PKMHeader); // Skip header - - // NOTE: format, width and height come as big-endian, data must be swapped to little-endian - pkmHeader->format = ((pkmHeader->format & 0x00FF) << 8) | ((pkmHeader->format & 0xFF00) >> 8); - pkmHeader->width = ((pkmHeader->width & 0x00FF) << 8) | ((pkmHeader->width & 0xFF00) >> 8); - pkmHeader->height = ((pkmHeader->height & 0x00FF) << 8) | ((pkmHeader->height & 0xFF00) >> 8); - - TRACELOGD("IMAGE: PKM file data info:"); - TRACELOGD(" > Image width: %i", pkmHeader->width); - TRACELOGD(" > Image height: %i", pkmHeader->height); - TRACELOGD(" > Image format: %i", pkmHeader->format); - - image.width = pkmHeader->width; - image.height = pkmHeader->height; - image.mipmaps = 1; - - int bpp = 4; - if (pkmHeader->format == 3) bpp = 8; - - int dataSize = image.width*image.height*bpp/8; // Total data size in bytes - - image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char)); - - memcpy(image.data, fileDataPtr, dataSize); - - if (pkmHeader->format == 0) image.format = PIXELFORMAT_COMPRESSED_ETC1_RGB; - else if (pkmHeader->format == 1) image.format = PIXELFORMAT_COMPRESSED_ETC2_RGB; - else if (pkmHeader->format == 3) image.format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; - } - } - - return image; -} -#endif - -#if defined(SUPPORT_FILEFORMAT_KTX) -// Load KTX compressed image data (ETC1/ETC2 compression) -static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - // Required extensions: - // GL_OES_compressed_ETC1_RGB8_texture (ETC1) - // GL_ARB_ES3_compatibility (ETC2/EAC) - - // Supported tokens (defined by extensions) - // GL_ETC1_RGB8_OES 0x8D64 - // GL_COMPRESSED_RGB8_ETC2 0x9274 - // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 - - // KTX file Header (64 bytes) - // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ - // v2.0 - http://github.khronos.org/KTX-Specification/ - - // TODO: Support KTX 2.2 specs! - - typedef struct { - char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" - unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 - unsigned int glType; // For compressed textures, glType must equal 0 - unsigned int glTypeSize; // For compressed texture data, usually 1 - unsigned int glFormat; // For compressed textures is 0 - unsigned int glInternalFormat; // Compressed internal format - unsigned int glBaseInternalFormat; // Same as glFormat (RGB, RGBA, ALPHA...) - unsigned int width; // Texture image width in pixels - unsigned int height; // Texture image height in pixels - unsigned int depth; // For 2D textures is 0 - unsigned int elements; // Number of array elements, usually 0 - unsigned int faces; // Cubemap faces, for no-cubemap = 1 - unsigned int mipmapLevels; // Non-mipmapped textures = 1 - unsigned int keyValueDataSize; // Used to encode any arbitrary data... - } KTXHeader; - - // NOTE: Before start of every mipmap data block, we have: unsigned int dataSize - - Image image = { 0 }; - - if (fileDataPtr != NULL) - { - KTXHeader *ktxHeader = (KTXHeader *)fileDataPtr; - - if ((ktxHeader->id[1] != 'K') || (ktxHeader->id[2] != 'T') || (ktxHeader->id[3] != 'X') || - (ktxHeader->id[4] != ' ') || (ktxHeader->id[5] != '1') || (ktxHeader->id[6] != '1')) - { - TRACELOG(LOG_WARNING, "IMAGE: KTX file data not valid"); - } - else - { - fileDataPtr += sizeof(KTXHeader); // Move file data pointer - - image.width = ktxHeader->width; - image.height = ktxHeader->height; - image.mipmaps = ktxHeader->mipmapLevels; - - TRACELOGD("IMAGE: KTX file data info:"); - TRACELOGD(" > Image width: %i", ktxHeader->width); - TRACELOGD(" > Image height: %i", ktxHeader->height); - TRACELOGD(" > Image format: 0x%x", ktxHeader->glInternalFormat); - - fileDataPtr += ktxHeader->keyValueDataSize; // Skip value data size - - int dataSize = ((int *)fileDataPtr)[0]; - fileDataPtr += sizeof(int); - - image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char)); - - memcpy(image.data, fileDataPtr, dataSize); - - if (ktxHeader->glInternalFormat == 0x8D64) image.format = PIXELFORMAT_COMPRESSED_ETC1_RGB; - else if (ktxHeader->glInternalFormat == 0x9274) image.format = PIXELFORMAT_COMPRESSED_ETC2_RGB; - else if (ktxHeader->glInternalFormat == 0x9278) image.format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; - } - } - - return image; + return result; } -// Save image data as KTX file -// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018) -static int SaveKTX(Image image, const char *fileName) +// Convert float to half-float (stored as unsigned short) +static unsigned short FloatToHalf(float x) { - // KTX file Header (64 bytes) - // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ - // v2.0 - http://github.khronos.org/KTX-Specification/ - still on draft, not ready for implementation - typedef struct { - char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n" - unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 - unsigned int glType; // For compressed textures, glType must equal 0 - unsigned int glTypeSize; // For compressed texture data, usually 1 - unsigned int glFormat; // For compressed textures is 0 - unsigned int glInternalFormat; // Compressed internal format - unsigned int glBaseInternalFormat; // Same as glFormat (RGB, RGBA, ALPHA...) // KTX 2.0: UInt32 vkFormat - unsigned int width; // Texture image width in pixels - unsigned int height; // Texture image height in pixels - unsigned int depth; // For 2D textures is 0 - unsigned int elements; // Number of array elements, usually 0 - unsigned int faces; // Cubemap faces, for no-cubemap = 1 - unsigned int mipmapLevels; // Non-mipmapped textures = 1 - unsigned int keyValueDataSize; // Used to encode any arbitrary data... // KTX 2.0: UInt32 levelOrder - ordering of the mipmap levels, usually 0 - // KTX 2.0: UInt32 supercompressionScheme - 0 (None), 1 (Crunch CRN), 2 (Zlib DEFLATE)... - // KTX 2.0 defines additional header elements... - } KTXHeader; + unsigned short result = 0; - // Calculate file dataSize required - int dataSize = sizeof(KTXHeader); + const unsigned int b = (*(unsigned int*) & x) + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa + const unsigned int e = (b & 0x7F800000) >> 23; // Exponent + const unsigned int m = b & 0x007FFFFF; // Mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding - for (int i = 0, width = image.width, height = image.height; i < image.mipmaps; i++) - { - dataSize += GetPixelDataSize(width, height, image.format); - width /= 2; height /= 2; - } + result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7C00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007FF000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7FFF; // sign : normalized : denormalized : saturate - unsigned char *fileData = RL_CALLOC(dataSize, 1); - unsigned char *fileDataPtr = fileData; - - KTXHeader ktxHeader = { 0 }; - - // KTX identifier (v1.1) - //unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' }; - //unsigned char id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A }; - - const char ktxIdentifier[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; - - // Get the image header - memcpy(ktxHeader.id, ktxIdentifier, 12); // KTX 1.1 signature - ktxHeader.endianness = 0; - ktxHeader.glType = 0; // Obtained from image.format - ktxHeader.glTypeSize = 1; - ktxHeader.glFormat = 0; // Obtained from image.format - ktxHeader.glInternalFormat = 0; // Obtained from image.format - ktxHeader.glBaseInternalFormat = 0; - ktxHeader.width = image.width; - ktxHeader.height = image.height; - ktxHeader.depth = 0; - ktxHeader.elements = 0; - ktxHeader.faces = 1; - ktxHeader.mipmapLevels = image.mipmaps; // If it was 0, it means mipmaps should be generated on loading (not for compressed formats) - ktxHeader.keyValueDataSize = 0; // No extra data after the header - - rlGetGlTextureFormats(image.format, &ktxHeader.glInternalFormat, &ktxHeader.glFormat, &ktxHeader.glType); // rlgl module function - ktxHeader.glBaseInternalFormat = ktxHeader.glFormat; // KTX 1.1 only - - // NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC - - if (ktxHeader.glFormat == -1) TRACELOG(LOG_WARNING, "IMAGE: GL format not supported for KTX export (%i)", ktxHeader.glFormat); - else - { - memcpy(fileDataPtr, &ktxHeader, sizeof(KTXHeader)); - fileDataPtr += sizeof(KTXHeader); - - int width = image.width; - int height = image.height; - int dataOffset = 0; - - // Save all mipmaps data - for (int i = 0; i < image.mipmaps; i++) - { - unsigned int dataSize = GetPixelDataSize(width, height, image.format); - - memcpy(fileDataPtr, &dataSize, sizeof(unsigned int)); - memcpy(fileDataPtr + 4, (unsigned char *)image.data + dataOffset, dataSize); - - width /= 2; - height /= 2; - dataOffset += dataSize; - fileDataPtr += (4 + dataSize); - } - } - - int success = SaveFileData(fileName, fileData, dataSize); - - RL_FREE(fileData); // Free file data buffer - - // If all data has been written correctly to file, success = 1 - return success; + return result; } -#endif - -#if defined(SUPPORT_FILEFORMAT_PVR) -// Loading PVR image data (uncompressed or PVRT compression) -// NOTE: PVR v2 not supported, use PVR v3 instead -static Image LoadPVR(const unsigned char *fileData, unsigned int fileSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - // Required extension: - // GL_IMG_texture_compression_pvrtc - - // Supported tokens (defined by extensions) - // GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 - // GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 - -#if 0 // Not used... - // PVR file v2 Header (52 bytes) - typedef struct { - unsigned int headerLength; - unsigned int height; - unsigned int width; - unsigned int numMipmaps; - unsigned int flags; - unsigned int dataLength; - unsigned int bpp; - unsigned int bitmaskRed; - unsigned int bitmaskGreen; - unsigned int bitmaskBlue; - unsigned int bitmaskAlpha; - unsigned int pvrTag; - unsigned int numSurfs; - } PVRHeaderV2; -#endif - - // PVR file v3 Header (52 bytes) - // NOTE: After it could be metadata (15 bytes?) - typedef struct { - char id[4]; - unsigned int flags; - unsigned char channels[4]; // pixelFormat high part - unsigned char channelDepth[4]; // pixelFormat low part - unsigned int colourSpace; - unsigned int channelType; - unsigned int height; - unsigned int width; - unsigned int depth; - unsigned int numSurfaces; - unsigned int numFaces; - unsigned int numMipmaps; - unsigned int metaDataSize; - } PVRHeaderV3; - -#if 0 // Not used... - // Metadata (usually 15 bytes) - typedef struct { - unsigned int devFOURCC; - unsigned int key; - unsigned int dataSize; // Not used? - unsigned char *data; // Not used? - } PVRMetadata; -#endif - - Image image = { 0 }; - - if (fileDataPtr != NULL) - { - // Check PVR image version - unsigned char pvrVersion = fileDataPtr[0]; - - // Load different PVR data formats - if (pvrVersion == 0x50) - { - PVRHeaderV3 *pvrHeader = (PVRHeaderV3 *)fileDataPtr; - - if ((pvrHeader->id[0] != 'P') || (pvrHeader->id[1] != 'V') || (pvrHeader->id[2] != 'R') || (pvrHeader->id[3] != 3)) - { - TRACELOG(LOG_WARNING, "IMAGE: PVR file data not valid"); - } - else - { - fileDataPtr += sizeof(PVRHeaderV3); // Skip header - - image.width = pvrHeader->width; - image.height = pvrHeader->height; - image.mipmaps = pvrHeader->numMipmaps; - - // Check data format - if (((pvrHeader->channels[0] == 'l') && (pvrHeader->channels[1] == 0)) && (pvrHeader->channelDepth[0] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; - else if (((pvrHeader->channels[0] == 'l') && (pvrHeader->channels[1] == 'a')) && ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8))) image.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; - else if ((pvrHeader->channels[0] == 'r') && (pvrHeader->channels[1] == 'g') && (pvrHeader->channels[2] == 'b')) - { - if (pvrHeader->channels[3] == 'a') - { - if ((pvrHeader->channelDepth[0] == 5) && (pvrHeader->channelDepth[1] == 5) && (pvrHeader->channelDepth[2] == 5) && (pvrHeader->channelDepth[3] == 1)) image.format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; - else if ((pvrHeader->channelDepth[0] == 4) && (pvrHeader->channelDepth[1] == 4) && (pvrHeader->channelDepth[2] == 4) && (pvrHeader->channelDepth[3] == 4)) image.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; - else if ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8) && (pvrHeader->channelDepth[2] == 8) && (pvrHeader->channelDepth[3] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - } - else if (pvrHeader->channels[3] == 0) - { - if ((pvrHeader->channelDepth[0] == 5) && (pvrHeader->channelDepth[1] == 6) && (pvrHeader->channelDepth[2] == 5)) image.format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; - else if ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8) && (pvrHeader->channelDepth[2] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; - } - } - else if (pvrHeader->channels[0] == 2) image.format = PIXELFORMAT_COMPRESSED_PVRT_RGB; - else if (pvrHeader->channels[0] == 3) image.format = PIXELFORMAT_COMPRESSED_PVRT_RGBA; - - fileDataPtr += pvrHeader->metaDataSize; // Skip meta data header - - // Calculate data size (depends on format) - int bpp = 0; - switch (image.format) - { - case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; - case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: - case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: - case PIXELFORMAT_UNCOMPRESSED_R5G6B5: - case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; - case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; - case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; - case PIXELFORMAT_COMPRESSED_PVRT_RGB: - case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; - default: break; - } - - int dataSize = image.width*image.height*bpp/8; // Total data size in bytes - image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char)); - - memcpy(image.data, fileDataPtr, dataSize); - } - } - else if (pvrVersion == 52) TRACELOG(LOG_INFO, "IMAGE: PVRv2 format not supported, update your files to PVRv3"); - } - - return image; -} -#endif - -#if defined(SUPPORT_FILEFORMAT_ASTC) -// Load ASTC compressed image data (ASTC compression) -static Image LoadASTC(const unsigned char *fileData, unsigned int fileSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - // Required extensions: - // GL_KHR_texture_compression_astc_hdr - // GL_KHR_texture_compression_astc_ldr - - // Supported tokens (defined by extensions) - // GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 - // GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 - - // ASTC file Header (16 bytes) - typedef struct { - unsigned char id[4]; // Signature: 0x13 0xAB 0xA1 0x5C - unsigned char blockX; // Block X dimensions - unsigned char blockY; // Block Y dimensions - unsigned char blockZ; // Block Z dimensions (1 for 2D images) - unsigned char width[3]; // Image width in pixels (24bit value) - unsigned char height[3]; // Image height in pixels (24bit value) - unsigned char length[3]; // Image Z-size (1 for 2D images) - } ASTCHeader; - - Image image = { 0 }; - - if (fileDataPtr != NULL) - { - ASTCHeader *astcHeader = (ASTCHeader *)fileDataPtr; - - if ((astcHeader->id[3] != 0x5c) || (astcHeader->id[2] != 0xa1) || (astcHeader->id[1] != 0xab) || (astcHeader->id[0] != 0x13)) - { - TRACELOG(LOG_WARNING, "IMAGE: ASTC file data not valid"); - } - else - { - fileDataPtr += sizeof(ASTCHeader); // Skip header - - // NOTE: Assuming Little Endian (could it be wrong?) - image.width = 0x00000000 | ((int)astcHeader->width[2] << 16) | ((int)astcHeader->width[1] << 8) | ((int)astcHeader->width[0]); - image.height = 0x00000000 | ((int)astcHeader->height[2] << 16) | ((int)astcHeader->height[1] << 8) | ((int)astcHeader->height[0]); - - TRACELOGD("IMAGE: ASTC file data info:"); - TRACELOGD(" > Image width: %i", image.width); - TRACELOGD(" > Image height: %i", image.height); - TRACELOGD(" > Image blocks: %ix%i", astcHeader->blockX, astcHeader->blockY); - - image.mipmaps = 1; // NOTE: ASTC format only contains one mipmap level - - // NOTE: Each block is always stored in 128bit so we can calculate the bpp - int bpp = 128/(astcHeader->blockX*astcHeader->blockY); - - // NOTE: Currently we only support 2 blocks configurations: 4x4 and 8x8 - if ((bpp == 8) || (bpp == 2)) - { - int dataSize = image.width*image.height*bpp/8; // Data size in bytes - - image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char)); - - memcpy(image.data, fileDataPtr, dataSize); - - if (bpp == 8) image.format = PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA; - else if (bpp == 2) image.format = PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA; - } - else TRACELOG(LOG_WARNING, "IMAGE: ASTC block size configuration not supported"); - } - } - - return image; -} -#endif // Get pixel data from image as Vector4 array (float normalized) static Vector4 *LoadImageDataNormalized(Image image) @@ -4751,7 +5511,32 @@ static Vector4 *LoadImageDataNormalized(Image image) pixels[i].w = ((float *)image.data)[k + 3]; k += 4; - } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = 0.0f; + pixels[i].z = 0.0f; + pixels[i].w = 1.0f; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = HalfToFloat(((unsigned short *)image.data)[k + 3]); + + k += 4; + } break; default: break; } } @@ -4759,3 +5544,5 @@ static Vector4 *LoadImageDataNormalized(Image image) return pixels; } + +#endif // SUPPORT_MODULE_RTEXTURES diff --git a/src/shell.html b/src/shell.html index 31714f473..51e675f43 100644 --- a/src/shell.html +++ b/src/shell.html @@ -1,55 +1,58 @@ - + - - raylib HTML5 GAME - - - - + + raylib web game + + + + - + - + + - - + + + - + - + - + + - - + + - +